Email Archive - Archive 2007 (6959 Messages) (Part 3 of 4)

← Back to Archive Index

4001. Re: [Speed cubing group] US Open - Cube
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 00:20:32 -0000

You left it in the lobby two nights ago and I did not know whose it was, so I took it to my room when I went to bed. I did leave it, however, for Chris Pelley in case somebody claimed it. I think he has gone home by now, but perhaps he took them with him. I do not recall a timer, however. Bob --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > On a simular note, I (Arnaud van Galen) have lost both my Rubiks timer (not > a speedstacking timer, but one of those black boxes) and a new Rubiks World > (2x2x2). If someone found them, please let me know. > > ----- Original Message ----- > From: Bob Burton > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, June 18, 2007 9:42 AM > Subject: [Speed cubing group] US Open - Cube > > > I think I may have left my cube in Chicago somewhere. If anybody sees > it, please take it for me and let me know. It says Bob Burton's > Cubewhiz.com on the white logo sticker. > > Bob >
4002. [Speed cubing group] Re: US Open results
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 01:33:49 -0000

Ah, the penalty.. --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > --- In speedsolvingrubikscube@...m, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Good, I will have the chance to meet the master Ryan in Budapest. :-) > > > > Congratulations ! > > > > Gilles > > > > PS : no OH-average world record...good for me :p > > > > 2007/6/18, smgfreak_dk <no_reply@yahoogroups.com>: > > > > > > Congrats, Ryan! Wish I was there.. > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Leyan Lo" > > > <leyanlo@> wrote: > > > > > > > > The atmosphere for the final round of 3x3 speedsolve was > > > > nerve-wracking. Competitors went up on the stage one at a time and > > > > the audience was near silent for each solve. > > > > > > > > Top 3 > > > > avg: 15.25 Jason Baum > > > > avg: 15.16 Toby Mao > > > > avg: 14.92 Ryan Patricio > > > > > > > > Results will be posted after Tyson finalizes the WCA IDs and > stuff on > > > > the score sheets. > > > > > > > > Leyan > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > Jason could've won if it weren't for the +2's he had received on his > final solves. > > I got one good time, but not on 3x3. ;) >
4003. Re: [Speed cubing group] US Open - Cube
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 01:36:53 -0000

There was a Speedstacks timer. It said "Ryan" on the bottom, and sure enough, it was Ryan's. There was also a Square-1, Eastsheen 2x2x2, and a Rubik's World. I brought them downstairs to the hotel lobby last night. The Eastsheen and Square-1 eventually were claimed but I still have the Rubik's World. Arnaud, I can send it to you if you like. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > You left it in the lobby two nights ago and I did not know whose it > was, so I took it to my room when I went to bed. I did leave it, > however, for Chris Pelley in case somebody claimed it. I think he has > gone home by now, but perhaps he took them with him. I do not recall > a timer, however. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > On a simular note, I (Arnaud van Galen) have lost both my Rubiks > timer (not > > a speedstacking timer, but one of those black boxes) and a new > Rubiks World > > (2x2x2). If someone found them, please let me know. > > > > ----- Original Message ----- > > From: Bob Burton > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, June 18, 2007 9:42 AM > > Subject: [Speed cubing group] US Open - Cube > > > > > > I think I may have left my cube in Chicago somewhere. If anybody sees > > it, please take it for me and let me know. It says Bob Burton's > > Cubewhiz.com on the white logo sticker. > > > > Bob > > >
4004. Improving at OH?
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 03:51:34 -0000

My average time for one-handed solving is about 30-35 seconds, and I've gotten a couple of nonlucky solves under 25, but I see myself as still very far from a low-20 second average. I'd like to ask all the people who are very good at OH solving - how would I get faster at it? I know that there is always practice, but there must be something else to improve on, because I can't see myself getting that much faster at physically turning the cube. I already have no delays on a good solve, so going from 28 to 19-20 seconds (for a good solve) seems very difficult. Is anyone who is at 20-25 seconds still using pure Fridrich? I imagine that a bunch of time could be gained by forcing an extended cross for every solve, and if that would make a significant difference I can work on that.
4005. huskyomega 2x2 modifications
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 04:35:17 -0000

http://www.youtube.com/watch?v=IZp-zusLU6g ive watched this video and tried to do it to me 2x2 but i cant seem to take the 2x2 apart can someone post a guide or a video on how to take off the shells and expose the black part also is the screw spring set the same one for diy 3x3s? would this http://www.cube4you.com/111_Screw+Washer+Spring.html work?
4006. Re: [Speed cubing group] Improving at OH?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 09:18:20 +0200

Well I use "nearly-pure Fridrich". The only thing I look for is not having "0 oriented edges" for the LL. Because most of these cases take a lot of time to solve. Otherwise, just practice and try to reduce the number of cube rotations you do. That's all. Gilles 2007/6/19, Michael Gottlieb <mzrg@...>: > > My average time for one-handed solving is about 30-35 seconds, and > I've gotten a couple of nonlucky solves under 25, but I see myself as > still very far from a low-20 second average. > > I'd like to ask all the people who are very good at OH solving - how > would I get faster at it? I know that there is always practice, but > there must be something else to improve on, because I can't see myself > getting that much faster at physically turning the cube. I already > have no delays on a good solve, so going from 28 to 19-20 seconds (for > a good solve) seems very difficult. > > Is anyone who is at 20-25 seconds still using pure Fridrich? I imagine > that a bunch of time could be gained by forcing an extended cross for > every solve, and if that would make a significant difference I can > work on that. > > > [Non-text portions of this message have been removed]
4007. 12 STM parity fixer
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 09:04:26 -0000

Hi! I just found a wery short alg that can fix parity errors for us who solves big cubes directly. r2 D2 r' D2 l D2 l' D2 B2 l' B2 r' 12 STM!! The alg swaps two opposite edge pices (single pices, not deges). I got good algs for all versions of the parity error but this is the shortest. How did I found it?.. Well, it's basicly a commutator that does a "J- PLL" in the second layer and some setup and restore turns. You can do the commutator like this: F2 \ r' D2 r \ r' D2 r F2 \ = swap pieces using U2 + u2 + d2 (three layers) // Kenneth
4008. Re: [Speed cubing group] Re: where u get ur cubes at? thx
From: Tzu <tzotzul@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 03:12:09 -0700 (PDT)

thanks Okan but last time i ve checked the paypal does not accept users from Romania... I should find a store that accept a Master card instead... Thanks again ----- Original Message ---- From: Okan VURAL <okanvur@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, June 18, 2007 10:29:26 AM Subject: Re: [Speed cubing group] Re: where u get ur cubes at? hi, Tzu; i am from Turkey and i could't find anywhere so i bought my cubes from US and Taiwan. i think you should look ebay. :) have a nice day... On 18/06/07, Tzu <tzotzul@yahoo. com> wrote: > > hi all > I a new member of this club from Romania > A very far country from us. > In europe, where do i find an official rubik brand cube? > > Thanks > Marius > ____________________________________________________________________________________ Shape Yahoo! in your own image. Join our Network Research Panel today! http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 [Non-text portions of this message have been removed]
4009. Re: [Speed cubing group] US Open - Cube
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 19 Jun 2007 17:16:42 +0200

I don't have a real need for the 2x2x2 Rubik's World. Sending it to me would probably be more expensive than me getting a new one. If you are going to visit any of the following competitions this year, please bring it with you and give it to me then. Untill then, enyou it :) *Czech Open *Polish Open *Worlds *Dutch Open ----- Original Message ----- From: christopher_pelley To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 19, 2007 3:36 AM Subject: Re: [Speed cubing group] US Open - Cube There was a Speedstacks timer. It said "Ryan" on the bottom, and sure enough, it was Ryan's. There was also a Square-1, Eastsheen 2x2x2, and a Rubik's World. I brought them downstairs to the hotel lobby last night. The Eastsheen and Square-1 eventually were claimed but I still have the Rubik's World. Arnaud, I can send it to you if you like. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > You left it in the lobby two nights ago and I did not know whose it > was, so I took it to my room when I went to bed. I did leave it, > however, for Chris Pelley in case somebody claimed it. I think he has > gone home by now, but perhaps he took them with him. I do not recall > a timer, however. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > On a simular note, I (Arnaud van Galen) have lost both my Rubiks > timer (not > > a speedstacking timer, but one of those black boxes) and a new > Rubiks World > > (2x2x2). If someone found them, please let me know. > > > > ----- Original Message ----- > > From: Bob Burton > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, June 18, 2007 9:42 AM > > Subject: [Speed cubing group] US Open - Cube > > > > > > I think I may have left my cube in Chicago somewhere. If anybody sees > > it, please take it for me and let me know. It says Bob Burton's > > Cubewhiz.com on the white logo sticker. > > > > Bob > > >
4010. Re: [Speed cubing group] 12 STM parity fixer
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 09:34:37 -0700 (PDT)

So to fix a PLL parity using this alg, just mirror it on the left side as well as do it on the right side? Brian Kenneth Gustavsson <kenneth@...> wrote: Hi! I just found a wery short alg that can fix parity errors for us who solves big cubes directly. r2 D2 r' D2 l D2 l' D2 B2 l' B2 r' 12 STM!! The alg swaps two opposite edge pices (single pices, not deges). I got good algs for all versions of the parity error but this is the shortest. How did I found it?.. Well, it's basicly a commutator that does a "J- PLL" in the second layer and some setup and restore turns. You can do the commutator like this: F2 \ r' D2 r \ r' D2 r F2 \ = swap pieces using U2 + u2 + d2 (three layers) // Kenneth [Non-text portions of this message have been removed]
4011. Re: [Speed cubing group] 12 STM parity fixer
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 09:35:42 -0700 (PDT)

My bad, i meant OLL. Kenneth Gustavsson <kenneth@...> wrote: Hi! I just found a wery short alg that can fix parity errors for us who solves big cubes directly. r2 D2 r' D2 l D2 l' D2 B2 l' B2 r' 12 STM!! The alg swaps two opposite edge pices (single pices, not deges). I got good algs for all versions of the parity error but this is the shortest. How did I found it?.. Well, it's basicly a commutator that does a "J- PLL" in the second layer and some setup and restore turns. You can do the commutator like this: F2 \ r' D2 r \ r' D2 r F2 \ = swap pieces using U2 + u2 + d2 (three layers) // Kenneth [Non-text portions of this message have been removed]
4012. Re: [Speed cubing group] Improving at OH?
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 09:56:56 -0700 (PDT)

Like Gille said, reduce cube rotation. get a "fairly" loose cube that wont pop as much often and master the U and U' move using the index finger. :) --john lwin Gilles van den Peereboom <gillesvdp@...> wrote: Well I use "nearly-pure Fridrich". The only thing I look for is not having "0 oriented edges" for the LL. Because most of these cases take a lot of time to solve. Otherwise, just practice and try to reduce the number of cube rotations you do. That's all. Gilles 2007/6/19, Michael Gottlieb <mzrg@...>: > > My average time for one-handed solving is about 30-35 seconds, and > I've gotten a couple of nonlucky solves under 25, but I see myself as > still very far from a low-20 second average. > > I'd like to ask all the people who are very good at OH solving - how > would I get faster at it? I know that there is always practice, but > there must be something else to improve on, because I can't see myself > getting that much faster at physically turning the cube. I already > have no delays on a good solve, so going from 28 to 19-20 seconds (for > a good solve) seems very difficult. > > Is anyone who is at 20-25 seconds still using pure Fridrich? I imagine > that a bunch of time could be gained by forcing an extended cross for > every solve, and if that would make a significant difference I can > work on that. > > > [Non-text portions of this message have been removed] --------------------------------- Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. [Non-text portions of this message have been removed]
4013. Revenge Edge Pairing
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 17:16:03 -0000

Hey everyone, I have a great idea for 'chain solving' and I would like some feedback. It is similar to Hardwick's beginner method for edge pairing, but it solves two edges at once. First, you set up with the pair to be paired on F. One part is on (uL) slice and the other is on (dR) slice. I solve it using something I call the "break and restore" principle, which many cubers should know: break something, do something useful, the replace it with something not useful, then restore it. The alg for the "break and restore" would be (Uu' R U R' Uu) and what it does is it solves the above mentioned edge and brings the bU edge into F. Solving two edge pairs using this is simple. Set up the pair to be solved, but look at the single edge under the (uL) slice. Lets call the pair to be solved X using the "break and restore" principle and the edge under the (uL) edge Ex and the second pair to be solved with Ex, 2x, which is in bU. We look at X and use "break and restore". Before performing it, however, we should look at Ex and see what edge goes with it. We then set up 2x in its proper place (which is bU), and apply "break and restore", which not only solves X but pairs up Ex and 2x. If no one understands, I can post a video... If you do read this, thanks for taking the time out of your summer vacation x]. Brian
4014. Side note for Revenge Pairing
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 17:20:00 -0000

This can also be mirrored on the UL edges.
4015. Re: [Speed cubing group] Improving at OH?
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 18:00:47 -0000

> Well I use "nearly-pure Fridrich". > The only thing I look for is not having "0 oriented edges" for the LL. > Because most of these cases take a lot of time to solve. So what you mean is, learn to recognize when inserting the last F2L pair would cause 0 oriented edges, and insert it differently? Do you think that learning VHF2L would help even more, or not? > get a "fairly" loose cube that wont pop as much often and master > the U and U' move using the index finger. I'll see if I can adapt one of my DIY cubes to that. They tend to pop quite a lot but they're very loose too. I'll work on U also, it's definitely sort of slow for me. Thank you both!
4016. Special US Open videos
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 18:20:14 -0000

Exclusive videos of Stefan Pochmann playing with the Rubik's Revolution are available at: http://rubik.talk-sep.net/?page=US2007 There are also some pictures, I will write my report as soon as get some time. It was an awesome competition! Sven
4017. Re: [Speed cubing group] Improving at OH?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 20:49:00 +0200

I would not recommend using the entire VHF2L system as many of the "2 edges oriented" cases can be done very quickly. I would just recommend you to avoid the "0 edges oriented" if you haven't practiced any of the cases. Some of these are really fast, but some aren't. So unless you are able to tell if you will get a fast or a slow '0 edges oriented' OLL, I recommend you to avoid them completely. Gilles 2007/6/19, Michael Gottlieb <mzrg@...>: > > > Well I use "nearly-pure Fridrich". > > The only thing I look for is not having "0 oriented edges" for the LL. > > Because most of these cases take a lot of time to solve. > > So what you mean is, learn to recognize when inserting the last F2L > pair would cause 0 oriented edges, and insert it differently? > > Do you think that learning VHF2L would help even more, or not? > > > get a "fairly" loose cube that wont pop as much often and master > > the U and U' move using the index finger. > > I'll see if I can adapt one of my DIY cubes to that. They tend to pop > quite a lot but they're very loose too. > > I'll work on U also, it's definitely sort of slow for me. > > Thank you both! > > > [Non-text portions of this message have been removed]
4018. Re: Special US Open videos
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 19:09:37 -0000

Hhahahahahahahahaa, i haven't laughed that hard in a lonnnggg time. --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > Exclusive videos of Stefan Pochmann playing with the Rubik's Revolution are available at: > http://rubik.talk-sep.net/?page=US2007 > > There are also some pictures, I will write my report as soon as get some time. > > It was an awesome competition! > > Sven >
4019. Re: Special US Open videos
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 19:06:29 -0000

Did he manage to beat my score of 195 on the "Light Speed" game? That's the game accessed by pressing the blue button. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > Exclusive videos of Stefan Pochmann playing with the Rubik's Revolution are available at: > http://rubik.talk-sep.net/?page=US2007 > > There are also some pictures, I will write my report as soon as get some time. > > It was an awesome competition! > > Sven >
4020. Re: Special US Open videos
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 19:47:09 -0000

195 that's a lot! He managed at least 50 and I managed only thirty something. Sven --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Did he manage to beat my score of 195 on the "Light Speed" game? > That's the game accessed by pressing the blue button. > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > wrote: > > > > Exclusive videos of Stefan Pochmann playing with the Rubik's > Revolution are available at: > > http://rubik.talk-sep.net/?page=US2007 > > > > There are also some pictures, I will write my report as soon as get > some time. > > > > It was an awesome competition! > > > > Sven > > >
4021. Re: Hungarion cube meeting
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 21:19:41 -0000

Hungarion? Baltitz? Boedapest? Dyslexia or disrespect? Stefan --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > On speedcubing.com, the results of an unofficial competition in Hungary are linked. > > I know that this all is off course unofficial but it's interesting to see that,if it was an official competition, 3 world records would have been broken. > Matyas Kuti: 1.03.xx blindsolve. > 0.91 seconds magic average, > > Milan Baltitz: 3.9x seconds average 2x2x2. > > I think we can expect lots of records at the WC in Boedapest. > That is if they all perform like this weekend off course. > > > > > _____________________________________________________________________________ > Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail > > [Non-text portions of this message have been removed] >
4022. Writing Assignment
From: "derangedwibble" <deranged.wibble@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 21:29:22 -0000

Hey all... I have a writing assignment to observe a subculture, and, since I'm interested in speedcubing, chose this group as my subculture. I'd just like you to know I'll be observing your activies -- no, not stalking -- over the next few months. Please tell me if you have any objections. Oh, and I AM interested in speedcubing, so I'm not just a passive observer. (Petrus method, record 54 seconds non-lucky)
4023. Re: [Speed cubing group] Writing Assignment
From: Chris Hunt <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 14:38:14 -0700

Funny :) I did an ethnography a few years ago on the same topic for an anthropology assignment. Good luck! -Chris On Jun 19, 2007, at 2:29 PM, derangedwibble wrote: > Hey all... I have a writing assignment to observe a subculture, and, > since I'm interested in speedcubing, chose this group as my > subculture. I'd just like you to know I'll be observing your activies > -- no, not stalking -- over the next few months. Please tell me if you > have any objections. Oh, and I AM interested in speedcubing, so I'm > not just a passive observer. (Petrus method, record 54 seconds non- > lucky) > > > [Non-text portions of this message have been removed]
4024. Re: Writing Assignment
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 21:40:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "derangedwibble" <deranged.wibble@...> wrote: > > Hey all... I have a writing assignment to observe a subculture, and, > since I'm interested in speedcubing, chose this group as my > subculture. I'd just like you to know I'll be observing your activies > -- no, not stalking -- over the next few months. Please tell me if you > have any objections. Oh, and I AM interested in speedcubing, so I'm > not just a passive observer. (Petrus method, record 54 seconds non-lucky) > That's pretty awesome. If you have any questions, I'd be willing to answer them. I just did a writing assignment on the 1982 world championships, which was pretty fun. Had to present it to the class, and I delivered my conclusion while solving one-handed. A real crowd-pleaser.
4025. Re: Special US Open videos
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 21:46:08 -0000

Light speed is what I played in that video. My best was 57. Did you get your 195 in darkness or bright light? And does it at some point stop to accelerate? Maybe I shouldn't have given mine away. Oh well, even though it was fun for an evening, I'd rather practice with the real cube. Plus it was hard enough to get all my trophies into my suitcase. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Did he manage to beat my score of 195 on the "Light Speed" game? > That's the game accessed by pressing the blue button. > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > wrote: > > > > Exclusive videos of Stefan Pochmann playing with the Rubik's > Revolution are available at: > > http://rubik.talk-sep.net/?page=US2007 > > > > There are also some pictures, I will write my report as soon as get > some time. > > > > It was an awesome competition! > > > > Sven > > >
4026. Re: Cool prime number
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 22:04:27 -0000

I suggest you learn some more languages and tools instead of advertising archaic ones not suited for the job at all. Many languages support arbitrarily large integers, some even as default. And special tools like Mathematica are even better for this. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Well, basically you hold each digit of an integer in each index of an > array. Simply using the integer or longint datatypes found in most > computer languages you will soon find that with large integers they > are represented in the form a*10^b kind of thing and the numbers are > not accurately represented anymore. With arays (or lists or similar) > one can represent in principal arbitrary long integers with a full > valid representation. I once calculated large factorials like this > with Turbo Pascal. Addition, multiplication and subtraction with > these arays is straight forward: the good old blackboard kind of > thing from primary school. > > Combine all this with some simple prime factor search and you are > done. You can find out if size(nxnxn cube group)-1 is prime for > arbitrary big n ;-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote: > > > > Hey Per, > > > > By that I mean the number of possible, legal, positions for that > cube > > size minus the solved state. > > > > I also just found that the number of unsolved configurations to an > > 11x11x11 cube is also a prime number ;-) > > > > I have to admit I have no idea what array integer multiplication is > > ;-) But if it would work to solve this problem I'd be interested in > > learning about it. > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi Chris :) > > > > > > What on earth do you mean by unsolved configurations? Surely it > cannot > > > mean unsolvable configurations nor "not-yet-encountered > configuration". > > > So what do you mean by that? Is it simply possible > configurations - 1 ?? > > > > > > Surely, some fairly simple algorithm will be able to determine > this for > > > arbitrary sized cubes? (Using "array integer multiplication" to > keep > > > all digits.) > > > > > > -Per > > >
4027. Re: COLL
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 22:26:02 -0000

On http://www.ryanheise.com/cube/cube_laws.html the "half of the permutations" proof looks incomplete to me, there's something fishy about your assertion that "the number of accumulated swaps will therefore always remain even". It's somewhat true, but you don't prove that this can never lead to a cube state that can alternatively be solved with an odd number of swaps. Jaap has a proof that I like better: http://www.geocities.com/jaapsch/puzzles/theory.htm#permpar Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Brian Le wrote: > > > I did that but I still don't understand how the algs. work > > Ah, so you want to understand how these algs work. > > http://www.ryanheise.com/cube/corner_3_cycles.html - explains how to > move corners. > > http://www.ryanheise.com/cube/group_theory.html - explains how to > preserve edge orientation. > > -- > Ryan Heise http://www.ryanheise.com/cube/ >
4028. Re: [Speed cubing group] 12 STM parity fixer
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 22:26:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > So to fix a PLL (I know, OLL =) parity using this alg, just mirror it on the left side as well as do it on the right side? > > Brian > No, that solves PLL-parity + orients the two dedges. But uses far to many turns. That case is best solved using: x' U l+r'+R' U x' "PLL-parity" x U' l'+r+R U' x Three set up turns + cube orientations at first (l+r'+R' is at three layer turn), then you do PLL-parity and then undo the set ups. To solve OLL-parity using my alg you must use some diffrent set ups than the ones I'm using in the "two opposite swap" alg above. My OLL-parity alg looks like this: F2 l2 F2 U2 l' U2 l U2 l2 F2 r' F2 r U2 l' // Kenneth
4029. Re: [Speed cubing group] Re: Special US Open videos
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 21:37:11 -0300 (ART)

HAHAHA That was indeed funny! Pedro sgowal <no_reply@yahoogroups.com> escreveu: 195 that's a lot! He managed at least 50 and I managed only thirty something. Sven --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Did he manage to beat my score of 195 on the "Light Speed" game? > That's the game accessed by pressing the blue button. > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > wrote: > > > > Exclusive videos of Stefan Pochmann playing with the Rubik's > Revolution are available at: > > http://rubik.talk-sep.net/?page=US2007 > > > > There are also some pictures, I will write my report as soon as get > some time. > > > > It was an awesome competition! > > > > Sven > > > --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
4030. Re: [Speed cubing group] Re: Cool prime number
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 04:09:09 +0200

I'm sorry, but in most tools/libraries, big numbers are indeed implemented using arrays (or buffer if you prefer to call them like that). The fact that the implementation details are hidden and the jobs done for you doesn't change anything, if not the knowledge of how it works under the hood. There is no need to trash someone like that, especially when what he said is not so stupid at all. If you want to complete his answer, go ahead, cite your sources, favorite libraries or languages. At least it would be more interesting than generalities such as "many languages" (and by the way, there are not so many mainstream languages which support big numbers _natively in the language itself_. It's mostly provided as libraries - which "surprisingly" use buffer/array implementation for them). So yes, Mathematica, or Maple are good for stuff like that when you only need to compute some mathematic formula (in other words for maths oriented stuff, like the original subject of this thread). For more advanced programs, performance might be a problem (especially with Maple, which is slow as hell, IMHO) If we look at the mainstream languages, in C/C++ for example, libssl is widely used. OCaml provides Num and Big_int modules in their standard libraries (but if you look at the implementation, of course, it's also implemented using buffer/array). Seems to be the same for ADA and perl (but I'm not an expert in these languages at all), and I can't really talk about .net stuff (VB, C#, F#) but I would be surprised if it was supported natively in the language itself. Could you cite languages which support big numbers natively? (I'm genuinely interested to know). But anyway, there is no need for condescending comments like that. I'm sick of reading unnecessary flames every other day (but I have to admit that it has been quiet for a few weeks now, how refreshing!). I know we have a lot of young cubers in this ML, but damn, can't we behave a little bit? I'll finish my rant by re-using your style (if I may): I would suggest you learn some more social skills instead of advertising uneducated and immature ones not suited for pleasant interactions with other peoples on an ML. Ok, let's finish on a funny tone http://despair.com/compromise.html ;) Cheers! Quôc On Jun 20, 2007, at 12:04 AM, Stefan Pochmann wrote: > I suggest you learn some more languages and tools instead of > advertising archaic ones not suited for the job at all. Many > languages support arbitrarily large integers, some even as default. > And special tools like Mathematica are even better for this. > > Cheers! > Stefan
4031. Re: Special US Open videos
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 02:16:13 -0000

Here's the Today Show video: http://video.aol.com/video-search/id/3451675370 It only seems to work in IE for me.
4032. Competitions in the US
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 02:17:27 -0000

Are there really no competitions upcoming in the United States, at least there are none listed on speedcubing.com, is anyone planning any, i really would like to go to one soon, any this summer, thats when i actually have time to travel, same with most students i assume, I know Bob mentioned he might host one around August, but any others.
4033. Re: Competitions in the US
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 02:59:16 -0000

Right now I am looking into possible venues in Manhattan. If anybody has a suggestion, let me know. --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Are there really no competitions upcoming in the United States, at > least there are none listed on speedcubing.com, is anyone planning > any, i really would like to go to one soon, any this summer, thats > when i actually have time to travel, same with most students i assume, > I know Bob mentioned he might host one around August, but any others. >
4034. Re: [Speed cubing group] Re: Competitions in the US
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 20:22:59 -0700 (PDT)

Bob! Are you hosting one in New York? Me and my family plan to go there in August... Bob Burton <rubikscubewhiz@...> wrote: Right now I am looking into possible venues in Manhattan. If anybody has a suggestion, let me know. --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Are there really no competitions upcoming in the United States, at > least there are none listed on speedcubing.com, is anyone planning > any, i really would like to go to one soon, any this summer, thats > when i actually have time to travel, same with most students i assume, > I know Bob mentioned he might host one around August, but any others. > [Non-text portions of this message have been removed]
4035. Re: Competitions in the US
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 03:41:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Are there really no competitions upcoming in the United States, at > least there are none listed on speedcubing.com, is anyone planning > any, i really would like to go to one soon, any this summer, thats > when i actually have time to travel, same with most students i assume, > I know Bob mentioned he might host one around August, but any others. > I was planning to host one around my place (Allentown, PA) unofficially around late fall or early winter... I may try to push to make it official, if enough people would be willing to come. This doesn't really help, does it? XD
4036. Re: COLL
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 03:46:27 -0000

Stefan Pochmann wrote: > On http://www.ryanheise.com/cube/cube_laws.html the "half of the > permutations" proof looks incomplete to me, It's not actually a proof. The challenge for me was to write about this topic in a way that would appeal to people who wanted to grasp the nature of the cube quickly without going into any mathematical depth. There was no doubt that this would make my explanation incomplete, but it was more a question of which points I could get away with leaving out, so as to make the overall text shorter. Explaining why permutations cannot be both even and odd is a rather dull matter for my target audience (I think), and something I felt I could skip over. Although I do agree that I might need to find another way to write the opening so that readers such as yourself do not wonder whether a permutation can be both even and odd. It is a point I have actually thought about before, but I haven't had any time yet to sit down and seriously think of another way to write it. -- Ryan Heise http://www.ryanheise.com/cube/
4037. [Speed cubing group] Re: Competitions in the US
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 04:36:09 -0000

yes. e-mail me with details about when you're staying. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Bob! Are you hosting one in New York? Me and my family plan to go there in August... > > Bob Burton <rubikscubewhiz@...> wrote: Right now I am looking into possible venues in Manhattan. If anybody > has a suggestion, let me know. > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > Are there really no competitions upcoming in the United States, at > > least there are none listed on speedcubing.com, is anyone planning > > any, i really would like to go to one soon, any this summer, thats > > when i actually have time to travel, same with most students i assume, > > I know Bob mentioned he might host one around August, but any others. > > > > > > > > > [Non-text portions of this message have been removed] >
4038. Re: Competitions in the US
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 04:43:15 -0000

For me, I'm just going to pray that Caltech Fall/Winter is in mid- to late-December, even though it's always in November/January. --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > Are there really no competitions upcoming in the United States, at > > least there are none listed on speedcubing.com, is anyone planning > > any, i really would like to go to one soon, any this summer, thats > > when i actually have time to travel, same with most students i assume, > > I know Bob mentioned he might host one around August, but any others. > > > > > I was planning to host one around my place (Allentown, PA) > unofficially around late fall or early winter... I may try to push to > make it official, if enough people would be willing to come. > > This doesn't really help, does it? XD >
4039. Re: [Speed cubing group] Re: Special US Open videos
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 22:21:24 -0700

I liked how Chris Dzoan is completely dying in the background. Meanwhile, Rowe is laughing at Chris laughing, and Dan Dzoan and Chris Krueger have completely forgotten that they lost the race to finishing the quart of ice cream. -Tyson On Jun 19, 2007, at 7:16 PM, amiejl1981 wrote: > Here's the Today Show video: > > http://video.aol.com/video-search/id/3451675370 > > It only seems to work in IE for me. > > >
4040. Re: [Speed cubing group] Re: Competitions in the US
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 22:22:05 -0700

Ambie Valdes is in charge. You should bug her. -Tyson On Jun 19, 2007, at 9:43 PM, Timothy Sun wrote: > For me, I'm just going to pray that Caltech Fall/Winter is in mid- to > late-December, even though it's always in November/January. > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear > <no_reply@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > > wrote: > > > > > > Are there really no competitions upcoming in the United States, at > > > least there are none listed on speedcubing.com, is anyone planning > > > any, i really would like to go to one soon, any this summer, thats > > > when i actually have time to travel, same with most students i > assume, > > > I know Bob mentioned he might host one around August, but any > others. > > > > > > > > > I was planning to host one around my place (Allentown, PA) > > unofficially around late fall or early winter... I may try to push > to > > make it official, if enough people would be willing to come. > > > > This doesn't really help, does it? XD > > > > >
4041. Re: Special US Open videos
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 06:32:17 -0000

Hey Stefan, Yeah, I did it in the dark :) It would have been much more but for a lapse in concentration. It does get to a point where it no longer increases in speed, and in the dark is quite easy to keep up. 57 is awesome, my best was 48 :) Dan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Light speed is what I played in that video. My best was 57. Did you > get your 195 in darkness or bright light? And does it at some point > stop to accelerate? Maybe I shouldn't have given mine away. Oh well, > even though it was fun for an evening, I'd rather practice with the > real cube. Plus it was hard enough to get all my trophies into my > suitcase. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@> wrote: > > > > Did he manage to beat my score of 195 on the "Light Speed" game? > > That's the game accessed by pressing the blue button. > > > > DanH :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > > wrote: > > > > > > Exclusive videos of Stefan Pochmann playing with the Rubik's > > Revolution are available at: > > > http://rubik.talk-sep.net/?page=US2007 > > > > > > There are also some pictures, I will write my report as soon as > get > > some time. > > > > > > It was an awesome competition! > > > > > > Sven > > > > > >
4042. Re: [Speed cubing group] Re: Competitions in the US
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 23:38:46 -0700 (PDT)

Wait, I'm not sure if my parents will let me. They hate speedcubing >.> plus we are supposed to go for a vacation... Ill try and convince them though. Bob Burton <rubikscubewhiz@...> wrote: yes. e-mail me with details about when you're staying. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Bob! Are you hosting one in New York? Me and my family plan to go there in August... > > Bob Burton <rubikscubewhiz@...> wrote: Right now I am looking into possible venues in Manhattan. If anybody > has a suggestion, let me know. > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > Are there really no competitions upcoming in the United States, at > > least there are none listed on speedcubing.com, is anyone planning > > any, i really would like to go to one soon, any this summer, thats > > when i actually have time to travel, same with most students i assume, > > I know Bob mentioned he might host one around August, but any others. > > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4043. Re: Cool prime number
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 09:10:23 -0000

Hi Stefan! So what if some languages do support infinitely large integers? Not all languages do. It's not archaic nor useless to know of a simple way to do it in languages/tools that do not support it off the shelf. Geez!! That's like saying it's pointless to learn the cube yourself when there are solutions out there :-P I thought you were an advocat of coming up with own solutions?? If you had read my later posts i did mention that Java has Biginteger class, and that Mathcad or Mathematica is better for the job ;-) Also, sometimes it's the solution process that is fun. Not the solution in and by itself. What's the fun in giving Mathematica the formula for positions on cube size n and ask it for which n<k will n-1 be prime? None in my opinion. Finding it myself is fun, but slower ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I suggest you learn some more languages and tools instead of > advertising archaic ones not suited for the job at all. Many > languages support arbitrarily large integers, some even as default. > And special tools like Mathematica are even better for this. > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Hi :-) > > > > Well, basically you hold each digit of an integer in each index of > an > > array. Simply using the integer or longint datatypes found in most > > computer languages you will soon find that with large integers > they > > are represented in the form a*10^b kind of thing and the numbers > are > > not accurately represented anymore. With arays (or lists or > similar) > > one can represent in principal arbitrary long integers with a full > > valid representation. I once calculated large factorials like this > > with Turbo Pascal. Addition, multiplication and subtraction with > > these arays is straight forward: the good old blackboard kind of > > thing from primary school. > > > > Combine all this with some simple prime factor search and you are > > done. You can find out if size(nxnxn cube group)-1 is prime for > > arbitrary big n ;-) > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@> wrote: > > > > > > Hey Per, > > > > > > By that I mean the number of possible, legal, positions for that > > cube > > > size minus the solved state. > > > > > > I also just found that the number of unsolved configurations to > an > > > 11x11x11 cube is also a prime number ;-) > > > > > > I have to admit I have no idea what array integer multiplication > is > > > ;-) But if it would work to solve this problem I'd be > interested in > > > learning about it. > > > > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hi Chris :) > > > > > > > > What on earth do you mean by unsolved configurations? Surely > it > > cannot > > > > mean unsolvable configurations nor "not-yet-encountered > > configuration". > > > > So what do you mean by that? Is it simply possible > > configurations - 1 ?? > > > > > > > > Surely, some fairly simple algorithm will be able to determine > > this for > > > > arbitrary sized cubes? (Using "array integer multiplication" > to > > keep > > > > all digits.) > > > > > > > > -Per > > > > > >
4044. Re : [Speed cubing group] Re: Hungarion cube meeting
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 11:59:57 +0000 (GMT)

Neither Stefan. It seems like i just don't care too much for spelling. It's the message, not the pakkage. ;) And Boedapest is right in Dutch, hehe. ----- Message d'origine ---- De : Stefan Pochmann <pochmann@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 19 Juin 2007, 23h19mn 41s Objet : [Speed cubing group] Re: Hungarion cube meeting Hungarion? Baltitz? Boedapest? Dyslexia or disrespect? Stefan --- In speedsolvingrubiksc ube@yahoogroups. com, Tobias Daneels <cubewizzard@ ...> wrote: > > On speedcubing. com, the results of an unofficial competition in Hungary are linked. > > I know that this all is off course unofficial but it's interesting to see that,if it was an official competition, 3 world records would have been broken. > Matyas Kuti: 1.03.xx blindsolve. > 0.91 seconds magic average, > > Milan Baltitz: 3.9x seconds average 2x2x2. > > I think we can expect lots of records at the WC in Boedapest. > That is if they all perform like this weekend off course. > > > > > ____________ _________ _________ _________ _________ _________ _ > Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail > > [Non-text portions of this message have been removed] > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> _____________________________________________________________________________ Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail [Non-text portions of this message have been removed]
4045. Re: Special US Open videos
From: "Chris Parlette" <cparlett@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 12:17:34 -0000

Here's another link that works in Firefox: http://video.msn.com/v/us/fv/fv.htm??g=825bd945-aeb9-472c-b1b8-23edcd3e28fb&f=34&fg=rss -Chris Parlette --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > Here's the Today Show video: > > http://video.aol.com/video-search/id/3451675370 > > It only seems to work in IE for me. >
4046. Re: COLL
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 13:15:46 -0000

Hi Ryan :-) I agree that your "proofs" on that pages are mostly indicative and not conclusive. When you discuss number of swaps you must distinguish clearly between the different kinds of cubies. An outer single step turn is odd (on swaps) on corners and odd on edges, but the totality is even when mixing all diff kinds of cubies together. A thorough analysis, distinguishing the different kinds of cubies, will explain why the orientation parity is possible on the revenge cube. With your simplified "proof" it would seem actually impossible :-o Have fun! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > On http://www.ryanheise.com/cube/cube_laws.html the "half of the > permutations" proof looks incomplete to me, there's something fishy > about your assertion that "the number of accumulated swaps will > therefore always remain even". It's somewhat true, but you don't > prove that this can never lead to a cube state that can alternatively > be solved with an odd number of swaps. Jaap has a proof that I like > better: > http://www.geocities.com/jaapsch/puzzles/theory.htm#permpar > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan > Heise" <ryan@> wrote: > > > > Brian Le wrote: > > > > > I did that but I still don't understand how the algs. work > > > > Ah, so you want to understand how these algs work. > > > > http://www.ryanheise.com/cube/corner_3_cycles.html - explains how to > > move corners. > > > > http://www.ryanheise.com/cube/group_theory.html - explains how to > > preserve edge orientation. > > > > -- > > Ryan Heise http://www.ryanheise.com/cube/ > > >
4047. Blindfolded cubing
From: "Aili Asikainen" <aili.asikainen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 15:02:11 -0000

I have been trying to learn 3-cycle method for solving the cube blindfolded, but I just can't do it. I understand the method and can solve the cube with that method eyes open but when I close my eyes I can't do it. Is there an easier method or do I just have to forget blidfolded cubing?
4048. Re: COLL
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 15:40:50 -0000

ryan> It's not actually a proof. per> I agree that your "proofs" on that pages are mostly indicative per> and not conclusive. Firstly, why ignore my quote above? Secondly, what is an "inconclusive proof"?? (*) (I apologise for not giving a direct reply to the other issues you raised, but you should find those issues addressed on the other pages which presumably you haven't read - apart from the 4x4x4 since my site is not about the 4x4x4) (*) If it is not conclusive, then it is not a proof. -- Ryan Heise http://www.ryanheise.com/cube/
4049. Re: Special US Open videos
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 15:43:38 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > 57 is awesome, my best was 48 :) The 57 was in semi-darkness, in bright light (in the place you see in the video) I believe I got to 48, too, with the method in the video. One of my methods that I think is good for a bright environment is to hold white and yellow on the sides almost covered with your palms to somewhat "create" darkness around them even in a bright room. Then you see their light on your palms and the other four lights by doing x-rotations. Cheers! Stefan
4050. Re: Cool prime number
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 16:23:18 -0000

I suggest you don't read something into a sober suggestion that wasn't there. Yes, if you're a library/tool implementer or an interested programmer, you might want to implement big numbers yourself. But I doubt Chris is either of these, and he's the one Per suggested it to. Hey, why not also suggest everybody should build their own car instead of just buying one? Some languages that I believe support big integers by default: Ruby, Python, SmallTalk, Lisp, Prolog. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > I'm sorry, but in most tools/libraries, big numbers are indeed > implemented using arrays (or buffer if you prefer to call them like > that). The fact that the implementation details are hidden and > the jobs done for you doesn't change anything, if not the > knowledge of how it works under the hood. > > There is no need to trash someone like that, especially when > what he said is not so stupid at all. If you want to complete his > answer, go ahead, cite your sources, favorite libraries or > languages. At least it would be more interesting than generalities > such as "many languages" (and by the way, there are not so > many mainstream languages which support big numbers > _natively in the language itself_. It's mostly provided as libraries > - which "surprisingly" use buffer/array implementation for them). > > So yes, Mathematica, or Maple are good for stuff like that when > you only need to compute some mathematic formula (in other > words for maths oriented stuff, like the original subject of this > thread). For more advanced programs, performance might be > a problem (especially with Maple, which is slow as hell, IMHO) > > If we look at the mainstream languages, in C/C++ for example, > libssl is widely used. OCaml provides Num and Big_int modules > in their standard libraries (but if you look at the implementation, > of course, it's also implemented using buffer/array). Seems to > be the same for ADA and perl (but I'm not an expert in these > languages at all), and I can't really talk about .net stuff (VB, C#, > F#) but I would be surprised if it was supported natively in the > language itself. Could you cite languages which support big > numbers natively? (I'm genuinely interested to know). > > But anyway, there is no need for condescending comments > like that. I'm sick of reading unnecessary flames every other day > (but I have to admit that it has been quiet for a few weeks now, > how refreshing!). I know we have a lot of young cubers in this > ML, but damn, can't we behave a little bit? > > I'll finish my rant by re-using your style (if I may): > I would suggest you learn some more social skills instead of > advertising uneducated and immature ones not suited for pleasant > interactions with other peoples on an ML. > > Ok, let's finish on a funny tone > http://despair.com/compromise.html > > ;) > > Cheers! > Quôc > > On Jun 20, 2007, at 12:04 AM, Stefan Pochmann wrote: > > > I suggest you learn some more languages and tools instead of > > advertising archaic ones not suited for the job at all. Many > > languages support arbitrarily large integers, some even as default. > > And special tools like Mathematica are even better for this. > > > > Cheers! > > Stefan >
4051. Re: COLL
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 16:42:00 -0000

My reply was more a comment to the stuff on the page Stefan referred to. Indeed in later post u admit it's not a proof. By inconclusive proof i mean a proof which is not "generalisable". Like a proof that says something about a car but not about all vehicles in general for instance. Not an excellent example btw. So yes i actually meant its not a proof. -Per >--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > ryan> It's not actually a proof. > > per> I agree that your "proofs" on that pages are mostly indicative > per> and not conclusive. > > Firstly, why ignore my quote above? > > Secondly, what is an "inconclusive proof"?? (*) > > (I apologise for not giving a direct reply to the other issues you > raised, but you should find those issues addressed on the other pages > which presumably you haven't read - apart from the 4x4x4 since my site > is not about the 4x4x4) > > (*) If it is not conclusive, then it is not a proof. > > -- > Ryan Heise http://www.ryanheise.com/cube/ >
4052. Re: Cool prime number
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 16:42:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > It's not archaic nor useless to know of a simple way to do it in > languages/tools that do not support it off the shelf. I didn't know Chris was a programmer. > Geez!! That's like saying it's pointless to learn the cube > yourself when there are solutions out there False, incorrect analogy. For cubers it's worthwhile to solve the cube on their own. For programmers it's worthwhile to do programming stuff on their own. Why you suggest programming big integers to a cuber, that's not clear to me. Cheers! Stefan
4053. Re: [Speed cubing group] Blindfolded cubing
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 09:48:39 -0700 (PDT)

practice and take it easy. relax. im also learning how to solve it blindfolded, my personal best being 4min and 51 sec. if you got some good acronyms to remember the numbers it is helpful. --John LWin. Aili Asikainen <aili.asikainen@...> wrote: I have been trying to learn 3-cycle method for solving the cube blindfolded, but I just can't do it. I understand the method and can solve the cube with that method eyes open but when I close my eyes I can't do it. Is there an easier method or do I just have to forget blidfolded cubing? --------------------------------- Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. [Non-text portions of this message have been removed]
4054. Re: Cool prime number
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 16:57:50 -0000

Hi :-) There may be reasons why a programmer (who may also be a cuber) HAS to stick to one language and not swap to another language just to solve one problem (in this case HUGE integers). This may result in more problems than it solves. It's not useless to have at least some idea about how external libraries may have been coded. I was suggesting about arrays for representig huge integers as a way that will work in general in every language that i know. I guess any language that does not even have arrays is capable of making some class coded w basic features that will emulate arrays. How efficient this will be may vary. Maybe i was naive in thinking that solving the problem was fun. Especially if one is just in interested in the answer anyway ... -Per >>--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > It's not archaic nor useless to know of a simple way to do it in > > languages/tools that do not support it off the shelf. > > I didn't know Chris was a programmer. > > > Geez!! That's like saying it's pointless to learn the cube > > yourself when there are solutions out there > > False, incorrect analogy. For cubers it's worthwhile to solve the > cube on their own. For programmers it's worthwhile to do programming > stuff on their own. Why you suggest programming big integers to a > cuber, that's not clear to me. > > Cheers! > Stefan >
4055. Frequently Asked Questions
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 17:49:00 -0000

With the help of a few other people, I've made a new page for frequently asked questions, found at http://pjgat09.gotdns.com/faq.html The point was to answer as many common questions as we can, in a simple, intuitive way. Its still a work in progress, but we are working on it often, and are asking that people suggest more questions/answers that should be on it. Also, if you would like to help out interactively, please email me at pjgat09 [AT] gmail [dot] com and I will give you the details you need. Thanks everyone!
4056. US Open Videos
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 20:58:19 -0000

Hey, did anyone take a lot of videos of the US Open? If so, please send any and all videos to me, i'm going to make like a "highlight film" of the competition. I'd especially like videos of all of Stefan's pops if anyone has those, and the OH world record, plus pretty much any other video. Thanks! (my email is richard16meyer@...)
4057. Re: [Speed cubing group] Competitions in the US
From: Vince Zakis <forlask@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 14:52:35 -0700 (PDT)

Yeah. i am trying to find one too xkiesterx <kianb@...> wrote: Are there really no competitions upcoming in the United States, at least there are none listed on speedcubing.com, is anyone planning any, i really would like to go to one soon, any this summer, thats when i actually have time to travel, same with most students i assume, I know Bob mentioned he might host one around August, but any others. www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask" --------------------------------- Be a better Globetrotter. Get better travel answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed]
4058. selling cubes
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 22:04:14 -0000

Hi, I am making a relatively large order from 9spuzzles and will be selling D.I.Y. kits(A) for $11 (black) or $13 (colored/white) each. I am mostly getting black and white ones, but am willing to get a certain number or color or other puzzles (by request) by Friday, when I place the order. I live in South Pasadena, CA, and you can contact me via email at devin1891@gmail.com or by replying to this message. Also, I just wanted to get an idea of how many to order; I was going to get around 40 black and 10 white kits but may order more if i get a large response. As for where this money is going: basically, I need to break even. Then if I get any more money, the first $100 will go into my pocket and anything else will go to our school club which will probably be spent on Stackmats so we may hold a competition. ~devin C-R
4059. Re: Competitions in the US
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 22:30:50 -0000

What about one in Denver, would that be a good place for everyone? --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...> wrote: > > Yeah. i am trying to find one too > > xkiesterx <kianb@...> wrote: Are there really no competitions upcoming in the United States, at > least there are none listed on speedcubing.com, is anyone planning > any, i really would like to go to one soon, any this summer, thats > when i actually have time to travel, same with most students i assume, > I know Bob mentioned he might host one around August, but any others. > > > > > > > www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince > "forlask" > > > > --------------------------------- > Be a better Globetrotter. Get better travel answers from someone who knows. > Yahoo! Answers - Check it out. > > [Non-text portions of this message have been removed] >
4060. Re: [Speed cubing group] Re: Competitions in the US
From: Vince Zakis <forlask@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 15:37:51 -0700 (PDT)

DUDE!!! That's like the perfect palce for me... get one there this summer richard16meyer <richard16meyer@...> wrote: What about one in Denver, would that be a good place for everyone? --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...> wrote: > > Yeah. i am trying to find one too > > xkiesterx <kianb@...> wrote: Are there really no competitions upcoming in the United States, at > least there are none listed on speedcubing.com, is anyone planning > any, i really would like to go to one soon, any this summer, thats > when i actually have time to travel, same with most students i assume, > I know Bob mentioned he might host one around August, but any others. > > > > > > > www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince > "forlask" > > > > --------------------------------- > Be a better Globetrotter. Get better travel answers from someone who knows. > Yahoo! Answers - Check it out. > > [Non-text portions of this message have been removed] > www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask" --------------------------------- Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed]
4061. Re: Cool prime number
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 22:43:23 -0000

> > Some languages that I believe support big integers by default: Ruby, > Python, SmallTalk, Lisp, Prolog. > > Cheers! > Stefan I'm quite sure Miranda and it's cousin Gopher support big integers. The only limit in the number of digits is available memory. The lazy evaluation enables it to use infinite series in it's calculations. E.g. {[n,n+1,...] |n=1; n * 2} results in 2,4,6,8,10, etc. Actually, it's more efficient not to use integer arrays but binary or hexadecimal arrays. See http://www.codeproject.com/csharp/biginteger.asp for an article on the subject, and an implementation in C# I know, way off topic, and only interesting for some programmers. Michiel
4062. Re: Frequently Asked Questions
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 22:45:22 -0000

I use oil. --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote: > > With the help of a few other people, I've made a new page for > frequently asked questions, found at http://pjgat09.gotdns.com/faq.html > > The point was to answer as many common questions as we can, in a > simple, intuitive way. Its still a work in progress, but we are > working on it often, and are asking that people suggest more > questions/answers that should be on it. > > Also, if you would like to help out interactively, please email me at > pjgat09 [AT] gmail [dot] com and I will give you the details you need. > > Thanks everyone! >
4063. Re: Cool prime number
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 23:07:13 -0000

That's funny. A page about C# written in .asp NOT asp.net (.aspx) ;-) Of course it's inefficient to use datatype integer for each element of the array. Better would be byte or smallint or equivalent, otherwise much space (and speed) is wasted. Use of hexadecimal numbers is elegant but less intuitive unless you are mathematically inclined. -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > > > > Some languages that I believe support big integers by default: Ruby, > > Python, SmallTalk, Lisp, Prolog. > > > > Cheers! > > Stefan > > I'm quite sure Miranda and it's cousin Gopher support big integers. The > only limit in the number of digits is available memory. The lazy > evaluation enables it to use infinite series in it's calculations. E.g. > {[n,n+1,...] |n=1; n * 2} results in 2,4,6,8,10, etc. > > Actually, it's more efficient not to use integer arrays but binary or > hexadecimal arrays. See > http://www.codeproject.com/csharp/biginteger.asp for an article on the > subject, and an implementation in C# > > I know, way off topic, and only interesting for some programmers. > > Michiel >
4064. Re: [Speed cubing group] Blindfolded cubing
From: Vince Zakis <forlask@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 16:13:17 -0700 (PDT)

What site do you learn the 3-cycle meathod from? lwin kyawkyaw <lkyawkyaw@...> wrote: practice and take it easy. relax. im also learning how to solve it blindfolded, my personal best being 4min and 51 sec. if you got some good acronyms to remember the numbers it is helpful. --John LWin. Aili Asikainen <aili.asikainen@...> wrote: I have been trying to learn 3-cycle method for solving the cube blindfolded, but I just can't do it. I understand the method and can solve the cube with that method eyes open but when I close my eyes I can't do it. Is there an easier method or do I just have to forget blidfolded cubing? --------------------------------- Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. [Non-text portions of this message have been removed] www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask" --------------------------------- Got a little couch potato? Check out fun summer activities for kids. [Non-text portions of this message have been removed]
4065. Re: Cool prime number
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 23:24:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Of course it's inefficient to use datatype integer for each element > of the array. Better would be byte or smallint or equivalent, > otherwise much space (and speed) is wasted. Wrong. Very wrong. Stefan
4066. Re: [Speed cubing group] Re: Competitions in the US
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 17:32:45 -0700 (PDT)

denver would be cool, i've never visited there, and its in a centralized location kind of like chicago was. also it gives me a good reason to go hang out with mike for a while :). dan knights would probably show up also since i believe he's moving to colorado. Vince Zakis <forlask@...> wrote: DUDE!!! That's like the perfect palce for me... get one there this summer richard16meyer <richard16meyer@...> wrote: What about one in Denver, would that be a good place for everyone? --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...> wrote: > > Yeah. i am trying to find one too > > xkiesterx <kianb@...> wrote: Are there really no competitions upcoming in the United States, at > least there are none listed on speedcubing.com, is anyone planning > any, i really would like to go to one soon, any this summer, thats > when i actually have time to travel, same with most students i assume, > I know Bob mentioned he might host one around August, but any others. > > > > > > > www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince > "forlask" > > > > --------------------------------- > Be a better Globetrotter. Get better travel answers from someone who knows. > Yahoo! Answers - Check it out. > > [Non-text portions of this message have been removed] > www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask" --------------------------------- Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed] --------------------------------- Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. [Non-text portions of this message have been removed]
4067. Re: Cool prime number
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 01:31:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Of course it's inefficient to use datatype integer for each element > > of the array. Better would be byte or smallint or equivalent, > > otherwise much space (and speed) is wasted. > > Wrong. Very wrong. > > Stefan > To fill in the gap here (and hopefully correct) you mean that it's not about what type of value is stored, but how the calculation is done. Using hex or binary a base 16 or base 2 can be used, which makes it as efficient as possible for a machine that cna only work in binary. Likewise for a human the most efficient method is to work in the decimal system (if you use your 10 fingers that is). comments? Michiel
4068. Re: Special US Open videos
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 02:31:48 -0000

You should put a page about it on your website and do demonstration videos and call it the Pochmann method. This could be the Rubik's Revolution M2 method. -Dan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@> wrote: > > > > 57 is awesome, my best was 48 :) > > The 57 was in semi-darkness, in bright light (in the place you see in > the video) I believe I got to 48, too, with the method in the video. > One of my methods that I think is good for a bright environment is to > hold white and yellow on the sides almost covered with your palms to > somewhat "create" darkness around them even in a bright room. Then > you see their light on your palms and the other four lights by doing > x-rotations. > > Cheers! > Stefan >
4069. Re: selling cubes
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 02:32:00 -0000

How can we pay? -Corwin --- In speedsolvingrubikscube@yahoogroups.com, "devin1891" <devin1891@...> wrote: > > Hi, I am making a relatively large order from 9spuzzles and will be > selling D.I.Y. kits(A) for $11 (black) or $13 (colored/white) each. > > I am mostly getting black and white ones, but am willing to get a > certain number or color or other puzzles (by request) by Friday, when > I place the order. > > I live in South Pasadena, CA, and you can contact me via email at > devin1891@... or by replying to this message. > > Also, I just wanted to get an idea of how many to order; I was going > to get around 40 black and 10 white kits but may order more if i get a > large response. > > As for where this money is going: basically, I need to break even. > Then if I get any more money, the first $100 will go into my pocket > and anything else will go to our school club which will probably be > spent on Stackmats so we may hold a competition. > > ~devin C-R >
4070. Re: Cool prime number
From: "Ben Jos Walbeehm" <walbeehm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 03:21:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund" <aspiring_to_love@> wrote: > > > > > > Of course it's inefficient to use datatype integer for each element > > > of the array. Better would be byte or smallint or equivalent, > > > otherwise much space (and speed) is wasted. > > > > Wrong. Very wrong. > > > > Stefan > > > To fill in the gap here (and hopefully correct) you mean that it's not > about what type of value is stored, but how the calculation is done. > Using hex or binary a base 16 or base 2 can be used, which makes it as > efficient as possible for a machine that cna only work in binary. > > Likewise for a human the most efficient method is to work in the > decimal system (if you use your 10 fingers that is). > > comments? > > Michiel >From a machine point of view: The early Crays (and I would assume later ones too) had units that could do base 10 just as fast as base 16... . Yes, I know, this doesn't apply to the computers 99.99% of the population has access to, but still... >From a programmer's point of view: A library that has been around for a long time has probably been tweaked tremendously and could probably do base 10 faster (doing it in base 16 first and then converting) than a lot of programmers could program the same algorithms in base 16... As for using bytes or smallints, it's wrong to use those instead because lots of commonly used CPUs do a lot of operations on 8-bit, 16-bit, 32-bit, etc. units at the same speed. So doing it on 8-bit units would be 4 times slower than doing the same operation on 32-bit units. In addition, SOME CPUs actually are slower on units that are smaller than their "native word" size... There's a lot more to it, but this should clear things up sufficiently.
4071. Re: selling cubes
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 04:33:58 -0000

we could set up a meeting time and place or at a competition (note i don't plan on reshipping these its mostly meant for people who live close in southern California). --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...> wrote: > > How can we pay? > > -Corwin > > > --- In speedsolvingrubikscube@yahoogroups.com, "devin1891" > <devin1891@> wrote: > > > > Hi, I am making a relatively large order from 9spuzzles and will be > > selling D.I.Y. kits(A) for $11 (black) or $13 (colored/white) each. > > > > I am mostly getting black and white ones, but am willing to get a > > certain number or color or other puzzles (by request) by Friday, when > > I place the order. > > > > I live in South Pasadena, CA, and you can contact me via email at > > devin1891@ or by replying to this message. > > > > Also, I just wanted to get an idea of how many to order; I was going > > to get around 40 black and 10 white kits but may order more if i get a > > large response. > > > > As for where this money is going: basically, I need to break even. > > Then if I get any more money, the first $100 will go into my pocket > > and anything else will go to our school club which will probably be > > spent on Stackmats so we may hold a competition. > > > > ~devin C-R > > >
4072. Re: [Speed cubing group] Re: selling cubes
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 22:29:22 -0700 (PDT)

I live in north Cali. I might want to buy one, but my parents hate speedcubing T_T. They say I have "too many cubes" when I only have two store bought 3x3 and other stuff, which aren't very good (the 3x3)... devin1891 <devin1891@...> wrote: we could set up a meeting time and place or at a competition (note i don't plan on reshipping these its mostly meant for people who live close in southern California). --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...> wrote: > > How can we pay? > > -Corwin > > > --- In speedsolvingrubikscube@yahoogroups.com, "devin1891" > <devin1891@> wrote: > > > > Hi, I am making a relatively large order from 9spuzzles and will be > > selling D.I.Y. kits(A) for $11 (black) or $13 (colored/white) each. > > > > I am mostly getting black and white ones, but am willing to get a > > certain number or color or other puzzles (by request) by Friday, when > > I place the order. > > > > I live in South Pasadena, CA, and you can contact me via email at > > devin1891@ or by replying to this message. > > > > Also, I just wanted to get an idea of how many to order; I was going > > to get around 40 black and 10 white kits but may order more if i get a > > large response. > > > > As for where this money is going: basically, I need to break even. > > Then if I get any more money, the first $100 will go into my pocket > > and anything else will go to our school club which will probably be > > spent on Stackmats so we may hold a competition. > > > > ~devin C-R > > > [Non-text portions of this message have been removed]
4073. [Speed cubing group] Re: selling cubes
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 06:32:41 -0000

Well i am not going to drive all the way to no cal for 1 cube but if there is a competition there I would be able to or if there is one down here you could come to. ~devin --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > I live in north Cali. I might want to buy one, but my parents hate speedcubing T_T. They say I have "too many cubes" when I only have two store bought 3x3 and other stuff, which aren't very good (the 3x3)... > > devin1891 <devin1891@...> wrote: we could set up a meeting time and place or at a competition (note i > don't plan on reshipping these its mostly meant for people who live > close in southern California). > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" > <aznspazboi@> wrote: > > > > How can we pay? > > > > -Corwin > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "devin1891" > > <devin1891@> wrote: > > > > > > Hi, I am making a relatively large order from 9spuzzles and will be > > > selling D.I.Y. kits(A) for $11 (black) or $13 (colored/white) each. > > > > > > I am mostly getting black and white ones, but am willing to get a > > > certain number or color or other puzzles (by request) by Friday, when > > > I place the order. > > > > > > I live in South Pasadena, CA, and you can contact me via email at > > > devin1891@ or by replying to this message. > > > > > > Also, I just wanted to get an idea of how many to order; I was going > > > to get around 40 black and 10 white kits but may order more if i get a > > > large response. > > > > > > As for where this money is going: basically, I need to break even. > > > Then if I get any more money, the first $100 will go into my pocket > > > and anything else will go to our school club which will probably be > > > spent on Stackmats so we may hold a competition. > > > > > > ~devin C-R > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4074. Re: [Speed cubing group] Re: selling cubes
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 23:56:34 -0700 (PDT)

hi, this is John Kyawkyaw Lwin. i will need one black DIY kit please :) , i can meet you at PCC and pay you. Thanks. Corwin <aznspazboi@...> wrote: How can we pay? -Corwin --- In speedsolvingrubikscube@yahoogroups.com, "devin1891" <devin1891@...> wrote: > > Hi, I am making a relatively large order from 9spuzzles and will be > selling D.I.Y. kits(A) for $11 (black) or $13 (colored/white) each. > > I am mostly getting black and white ones, but am willing to get a > certain number or color or other puzzles (by request) by Friday, when > I place the order. > > I live in South Pasadena, CA, and you can contact me via email at > devin1891@... or by replying to this message. > > Also, I just wanted to get an idea of how many to order; I was going > to get around 40 black and 10 white kits but may order more if i get a > large response. > > As for where this money is going: basically, I need to break even. > Then if I get any more money, the first $100 will go into my pocket > and anything else will go to our school club which will probably be > spent on Stackmats so we may hold a competition. > > ~devin C-R > --------------------------------- Need a vacation? Get great deals to amazing places on Yahoo! Travel. [Non-text portions of this message have been removed]
4075. Re: 12 STM parity fixer
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 07:09:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > So to fix a PLL (I know, OLL =) parity using this alg, just mirror > it on the left side as well as do it on the right side? > > > > Brian ---------- > To solve OLL-parity using my alg you must use some diffrent set ups > than the ones I'm using in the "two opposite swap" alg above. > > My OLL-parity alg looks like this: > > F2 l2 F2 U2 l' U2 l U2 l2 F2 r' F2 r U2 l' > > // Kenneth > That alg is based on a diffrent version of the "second layer J-PLL". This morning I worked out a OLL-parity that is based on the same moves as my 12 move two piece swap im the first post of this thread. This new alg is also a 15 turn thing and looks like this: r2 B2 D2 r' D2 l D2 l' D2 B2 l' B2 r' B2 r2 It seems 15 turns is the shortest alg for the OLL-parity. I have found two of them and there are some others, wery simmilair to those I found knowned before of the same length but non shorter. Maybe if you can find a variation that does the moves U2 and D2 (or likwise) in sequence, then you can change those to a E2 and that way reach 14 turns. But I think there are no more ways to get below 15 turns. // Kenneth BTW: That diffrent version of the "second layer J-PLL" looks like this : F2 D2 r D2 r' D2 l D2 l' D2 F2
4076. Re: US Open results
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 07:29:27 -0000

Pyraminx, you north Americans must start to work on that thing =) A 21 second average is the NAR!? It took me about a month of practice from scratch (including developing a good method) to reach 15 second averages and I'm not a fast cuber. Come on guys :P // Kenneth
4077. Re: Cool prime number
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 09:20:32 -0000

I was thinking mostly in terms of wasted storage. 4 byte spent for each integer versus only 1 byte (or less if using compression techniques) is definitely a waste. How can calculation theoretically be faster with a longer representation? Maybe they're same speed on most systems, but even then space is wasted if using integer vs byte for instance. -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund" <aspiring_to_love@> wrote: > > > > > > Of course it's inefficient to use datatype integer for each element > > > of the array. Better would be byte or smallint or equivalent, > > > otherwise much space (and speed) is wasted. > > > > Wrong. Very wrong. > > > > Stefan > > > To fill in the gap here (and hopefully correct) you mean that it's not > about what type of value is stored, but how the calculation is done. > Using hex or binary a base 16 or base 2 can be used, which makes it as > efficient as possible for a machine that cna only work in binary. > > Likewise for a human the most efficient method is to work in the > decimal system (if you use your 10 fingers that is). > > comments? > > Michiel >
4078. Re: Cool prime number
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 09:27:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ben Jos Walbeehm" <walbeehm@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" > <blonkm@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > Fredlund" <aspiring_to_love@> wrote: > > > > > > > > Of course it's inefficient to use datatype integer for each element > > > > of the array. Better would be byte or smallint or equivalent, > > > > otherwise much space (and speed) is wasted. > > > > > > Wrong. Very wrong. > > > > > > Stefan > > > > > To fill in the gap here (and hopefully correct) you mean that it's not > > about what type of value is stored, but how the calculation is done. > > Using hex or binary a base 16 or base 2 can be used, which makes it as > > efficient as possible for a machine that cna only work in binary. > > > > Likewise for a human the most efficient method is to work in the > > decimal system (if you use your 10 fingers that is). > > > > comments? > > > > Michiel > > From a machine point of view: The early Crays (and I would assume > later ones too) had units that could do base 10 just as fast as base > 16... . Yes, I know, this doesn't apply to the computers 99.99% of the > population has access to, but still... > > From a programmer's point of view: A library that has been around for > a long time has probably been tweaked tremendously and could probably > do base 10 faster (doing it in base 16 first and then converting) than > a lot of programmers could program the same algorithms in base 16... > > As for using bytes or smallints, it's wrong to use those instead > because lots of commonly used CPUs do a lot of operations on 8-bit, > 16-bit, 32-bit, etc. units at the same speed. So doing it on 8-bit > units would be 4 times slower than doing the same operation on 32- bit > units. In addition, SOME CPUs actually are slower on units that are > smaller than their "native word" size... > > There's a lot more to it, but this should clear things up sufficiently. > Hmmm, i had no idea using byte/smallint would be up to 4 times slower versus integer. So that means we would sacrifice speed to be able deal with even larger integer representations. Today memory is cheap so then using smaller datatypes does seem like a waste. Then i learnt something ;-) I suggest we stop this topic here it's WAY off topic :D -Per
4079. Re: [Speed cubing group] Re: Cool prime number
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 11:52:20 +0200

I think you are a little bit confused about this. I'm not quite sure what you guys meant with base-10 and base-16/2 computations. A computer is a binary machine, base-10 doesn't mean much for it unless you simulate it. Base 16 is closely related to base-2 so we can just assume it's the same. It's just a faster way of writing it _for us_ as human, on a piece of paper. Now, back to the storage. You don't waste anything by using 4byte instead of 1. On most computer 1byte = 8bit. Hence you can store a value up to 255. On 4 byte you'll store up to 2^32-1. Of course, you're not going to store the number 1911 as: [1, 9, 1, 1] using 4 byte and using a base-10 representation. That would be quite naive and inefficient. In this particular case, 1911 is 777h, so you'll just use 16bit or 2byte to store this value. You really need only 11bit but since it's not a multiple of 8, it's not very pratical. In other words, it doesn't really matter if you are using an array of 4byte or 1byte, because you'll use all of it anyway. If you use an array of 4byte per element, you're just not going to use the 2nd element before the first one is completely full. Said differently, it's just all memory, and using an array is just a practical way of representing a bitstream. 8bit, can represent up to 2^8-1, if you add 1bit you can now represent the number 2^9-1, if you had another bit... Computing big numbers on a computer is just a matter of reserving a block of memory which contains enough bit to represent the big number. And this block of memory is just manipulated as an array. I hope I'm clear on the explanation. Now, there is in fact a difference in using an array of 4byte vs. 4byte. The memory usage will still be the same (because the memory is allocated to have an certain number of bit anyway), but instead of accessing part of this big number and manipulating it using 1byte chunk, it's faster to do so using 4byte chunk (or even 8byte chunk on 64bit computer), because the computer internally is anyway going to really manipulate 4byte numbers. I hope it clarifies, (but we are way off-topic on this thread) Quôc On Jun 21, 2007, at 11:20 AM, Per Kristen Fredlund wrote: > I was thinking mostly in terms of wasted storage. 4 byte spent for > each integer versus only 1 byte (or less if using compression > techniques) is definitely a waste. How can calculation theoretically > be faster with a longer representation? Maybe they're same speed on > most systems, but even then space is wasted if using integer vs byte > for instance. > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der > Blonk" <blonkm@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > Fredlund" <aspiring_to_love@> wrote: > > > > > > > > Of course it's inefficient to use datatype integer for each > element > > > > of the array. Better would be byte or smallint or equivalent, > > > > otherwise much space (and speed) is wasted. > > > > > > Wrong. Very wrong. > > > > > > Stefan > > > > > To fill in the gap here (and hopefully correct) you mean that it's > not > > about what type of value is stored, but how the calculation is > done. > > Using hex or binary a base 16 or base 2 can be used, which makes it > as > > efficient as possible for a machine that cna only work in binary. > > > > Likewise for a human the most efficient method is to work in the > > decimal system (if you use your 10 fingers that is). > > > > comments? > > > > Michiel > > > > >
4080. [Speed cubing group] Re: Cool prime number
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 10:44:15 -0000

Hi :-) In the naive implementation one would do something like this: bignumber = array[size] of datatype; //holds up to *size* digits integer For this simple scheme the datatype directly affects how much total storage is going to be used. Of course there are clever ways to hold more information into the datatype than the naive representation allows. If people just want to know the answer to Chris' question use Mathematica. If they want to have fun implement their own biginteger class and own primality checks!! -Per (my last post on this topic) > --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > I think you are a little bit confused about this. > > I'm not quite sure what you guys meant with base-10 and > base-16/2 computations. > A computer is a binary machine, base-10 doesn't mean much for it > unless you simulate it. Base 16 is closely related to base-2 so we > can just assume it's the same. It's just a faster way of writing it > _for us_ > as human, on a piece of paper. > > Now, back to the storage. You don't waste anything by using 4byte > instead of 1. On most computer 1byte = 8bit. Hence you can store > a value up to 255. On 4 byte you'll store up to 2^32-1. > > Of course, you're not going to store the number 1911 as: > [1, 9, 1, 1] using 4 byte and using a base-10 representation. That > would be quite naive and inefficient. In this particular case, 1911 > is 777h, so you'll just use 16bit or 2byte to store this value. You > really need only 11bit but since it's not a multiple of 8, it's not very > pratical. > > In other words, it doesn't really matter if you are using an array > of 4byte or 1byte, because you'll use all of it anyway. If you use an > array of 4byte per element, you're just not going to use the 2nd element > before the first one is completely full. Said differently, it's just all > memory, and using an array is just a practical way of representing a > bitstream. > > 8bit, can represent up to 2^8-1, if you add 1bit you can now > represent the > number 2^9-1, if you had another bit... Computing big numbers on > a computer is just a matter of reserving a block of memory which > contains enough bit to represent the big number. And this block of > memory is just manipulated as an array. I hope I'm clear on the > explanation. > > Now, there is in fact a difference in using an array of 4byte vs. 4byte. > The memory usage will still be the same (because the memory is > allocated to have an certain number of bit anyway), but instead of > accessing part of this big number and manipulating it using 1byte > chunk, it's faster to do so using 4byte chunk (or even 8byte chunk > on 64bit computer), because the computer internally is anyway > going to really manipulate 4byte numbers. > > I hope it clarifies, (but we are way off-topic on this thread) > > Quôc > > On Jun 21, 2007, at 11:20 AM, Per Kristen Fredlund wrote: > > > I was thinking mostly in terms of wasted storage. 4 byte spent for > > each integer versus only 1 byte (or less if using compression > > techniques) is definitely a waste. How can calculation theoretically > > be faster with a longer representation? Maybe they're same speed on > > most systems, but even then space is wasted if using integer vs byte > > for instance. > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der > > Blonk" <blonkm@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > > Fredlund" <aspiring_to_love@> wrote: > > > > > > > > > > Of course it's inefficient to use datatype integer for each > > element > > > > > of the array. Better would be byte or smallint or equivalent, > > > > > otherwise much space (and speed) is wasted. > > > > > > > > Wrong. Very wrong. > > > > > > > > Stefan > > > > > > > To fill in the gap here (and hopefully correct) you mean that it's > > not > > > about what type of value is stored, but how the calculation is > > done. > > > Using hex or binary a base 16 or base 2 can be used, which makes it > > as > > > efficient as possible for a machine that cna only work in binary. > > > > > > Likewise for a human the most efficient method is to work in the > > > decimal system (if you use your 10 fingers that is). > > > > > > comments? > > > > > > Michiel > > > > > > > > > >
4081. [Speed cubing group] Re: Cool prime number
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 11:00:34 -0000

I have been following this topic still, even though I am not a programmer (which Stefan correctly predicted) ;-) I think it is interesting to see the different methods of how to handle larger numbers in computation. I still have a question though, which Lucas did a lot to help answer already. Here is the part of one of Lucas' posts that I am referring to: > Basically, I'm just guessing that primes will be really rare, and probably > about as rare as regular primes. So that'd give about a probability of > primality of 1 in 9n^2 (actually, closer to n^2*Log[24!/(4!^6)]/4) to Cu[n]. > That means that the chances around n=1000 are about 1 in 10^7. > I'm not sure that I'm manipulating infinite products correctly, but under > the assumption that these numbers are as likely to be prime as any other of > their size, I find that the probability that >any< number above n=11 yields > a prime is less than 1% > In fact, the probability that any of these numbers>1 is a prime at all is > about 7%, and the fact that there are three such numbers doesn't change > that. It just suggests that the assumptions may not be warranted. (Again, > I'm not so sure about the rigor of this, but taking in to account that > knowing the numbers are not divisible by any prime up to 23 can possibly > change these to 6% and 37%). I wasn't too formal, but at least I convinced > myself :-) > At least the probability that there is a prime does NOT go to 100% as n goes > to infinity, though its limit is a bit of a matter of definition. > > My point: I don't expect to see another Scrambled Rubik's Constant Prime. What has me curious is the idea of a way to prove whether or not there are an infinite number of Scrambled Rubik's Constant primes (to use Lucas' term here since it is much shorter). I mean can we assume that there are a finite number of Scrambled Rubik's constant primes and try to lead that to a contradiction? I haven't really studied number theory with much rigor, other than what I saw in my combinatorics class about using modular arithmetic with prime numbers for code breaking and such, and just little things I've learned here and there. Can anyone suggest any reading I could do to try to learn more about primes? Is the level of this Scrambled Rubik's Constant prime problem so difficult it would probably require a math PhD or University researcher to figure out, or could an amateur math enthusiast like me sketch out a proof using contradiction or some other more rudimentary method? That is my main question really. What I am concerned about is whether or not there are an infinite number of Scrambled Rubik's Constant primes or a finite number. If there are a finite number I would find that absolutely fascinating, and would also be curious as to exactly how many there are. Yes I know I am asking a lot of questions, but I find this topic fascinating. Chris
4082. Re: US Open Videos
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 12:09:59 -0000

I put 3 pages of photos here: http://www.chrisandkori.us/fw/main/Photos-1525.html I'll have my videos up shortly, and you're welcome to them. Also, I captured every single solve from the 3x3x3 finals with Dan Dzoan's camcorder. So hopefully those will appear soon. You could hear a pin drop during most of those solves, even though the room was quite full! The best Stefan "Popmann" video was taken from Adam Zamora's camera. He was sitting on the floor and captured it really well. Chris --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" <richard16meyer@...> wrote: > > Hey, did anyone take a lot of videos of the US Open? If so, please > send any and all videos to me, i'm going to make like a "highlight > film" of the competition. I'd especially like videos of all of > Stefan's pops if anyone has those, and the OH world record, plus > pretty much any other video. Thanks! > > (my email is richard16meyer@...) >
4083. Re: [Speed cubing group] Blindfolded cubing
From: "Aili Asikainen" <aili.asikainen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 13:06:58 -0000

I've been learning it from Cubefreaks site. --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...> wrote: > > What site do you learn the 3-cycle meathod from? > > lwin kyawkyaw <lkyawkyaw@...> wrote: practice and take it easy. relax. im also learning how to solve it blindfolded, my personal best being 4min and 51 sec. > > if you got some good acronyms to remember the numbers it is helpful. > > --John LWin. > > Aili Asikainen <aili.asikainen@...> wrote: > I have been trying to learn 3-cycle method for solving the cube > blindfolded, but I just can't do it. I understand the method and can > solve the cube with that method eyes open but when I close my eyes I > can't do it. Is there an easier method or do I just have to forget > blidfolded cubing? > > --------------------------------- > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get online. > > [Non-text portions of this message have been removed] > > > > > > > www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince > "forlask" > > > > --------------------------------- > Got a little couch potato? > Check out fun summer activities for kids. > > [Non-text portions of this message have been removed] >
4084. [Speed cubing group] Re: Cool prime number
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 13:18:48 -0000

Ok, breaking my previous promise :-P Chris, make a postulate, conjecture, theorem. Claim to fame ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I have been following this topic still, even though I am not a > programmer (which Stefan correctly predicted) ;-) > > I think it is interesting to see the different methods of how to > handle larger numbers in computation. I still have a question though, > which Lucas did a lot to help answer already. > > Here is the part of one of Lucas' posts that I am referring to: > > > Basically, I'm just guessing that primes will be really rare, and > probably > > about as rare as regular primes. So that'd give about a probability of > > primality of 1 in 9n^2 (actually, closer to n^2*Log[24!/(4!^6)]/4) > to Cu[n]. > > That means that the chances around n=1000 are about 1 in 10^7. > > I'm not sure that I'm manipulating infinite products correctly, but > under > > the assumption that these numbers are as likely to be prime as any > other of > > their size, I find that the probability that >any< number above n=11 > yields > > a prime is less than 1% > > In fact, the probability that any of these numbers>1 is a prime at > all is > > about 7%, and the fact that there are three such numbers doesn't change > > that. It just suggests that the assumptions may not be warranted. > (Again, > > I'm not so sure about the rigor of this, but taking in to account that > > knowing the numbers are not divisible by any prime up to 23 can > possibly > > change these to 6% and 37%). I wasn't too formal, but at least I > convinced > > myself :-) > > At least the probability that there is a prime does NOT go to 100% > as n goes > > to infinity, though its limit is a bit of a matter of definition. > > > > My point: I don't expect to see another Scrambled Rubik's Constant > Prime. > > What has me curious is the idea of a way to prove whether or not there > are an infinite number of Scrambled Rubik's Constant primes (to use > Lucas' term here since it is much shorter). > > I mean can we assume that there are a finite number of Scrambled > Rubik's constant primes and try to lead that to a contradiction? I > haven't really studied number theory with much rigor, other than what > I saw in my combinatorics class about using modular arithmetic with > prime numbers for code breaking and such, and just little things I've > learned here and there. > > Can anyone suggest any reading I could do to try to learn more about > primes? Is the level of this Scrambled Rubik's Constant prime problem > so difficult it would probably require a math PhD or University > researcher to figure out, or could an amateur math enthusiast like me > sketch out a proof using contradiction or some other more rudimentary > method? > > That is my main question really. What I am concerned about is whether > or not there are an infinite number of Scrambled Rubik's Constant > primes or a finite number. If there are a finite number I would find > that absolutely fascinating, and would also be curious as to exactly > how many there are. > > Yes I know I am asking a lot of questions, but I find this topic > fascinating. > > Chris >
4085. Re: US Open results
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 13:41:51 -0000

Then you probably practiced it about 3 weeks more than me. Seriously, I just think the reason it's low is that it's not at many North American events (this and Worlds 2003). I think it's great for an event and I'll try to include it in any competition I hold. Bryan Logan Pyraminx NAR Holder :) --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Pyraminx, you north Americans must start to work on that thing =) > > A 21 second average is the NAR!? It took me about a month of practice > from scratch (including developing a good method) to reach 15 second > averages and I'm not a fast cuber. > > Come on guys :P > > // Kenneth >
4086. Re: Cool prime number
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 14:32:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > I suggest we stop this topic here it's WAY off topic :D Bah!, I continue =) The Motorola MC68x00 family processors has got a built in "BCD" format BCD = "binary coded decimal". The format is splitting the bytes into nibbles and stores a decimal number in each of them = two decimals per byte (basicly hex digits but only using numbers 0-9). It also has got special instructions for handling arithmetics on these. Maybe not fast as binary operations but pretty OK and it saves memory. // Kenneth
4087. Re: US Open Videos
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 14:36:29 -0000

Hi :-) Very nice photo series :D Those hexagonally packed cubes (4x4x4) are those the new modified version from rubiks.com? I haven't seen that packaging before ... -Per > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > I put 3 pages of photos here: > > http://www.chrisandkori.us/fw/main/Photos-1525.html > > I'll have my videos up shortly, and you're welcome to them. Also, I > captured every single solve from the 3x3x3 finals with Dan Dzoan's > camcorder. So hopefully those will appear soon. You could hear a > pin drop during most of those solves, even though the room was quite > full! > > The best Stefan "Popmann" video was taken from Adam Zamora's camera. > He was sitting on the floor and captured it really well. > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > <richard16meyer@> wrote: > > > > Hey, did anyone take a lot of videos of the US Open? If so, please > > send any and all videos to me, i'm going to make like a "highlight > > film" of the competition. I'd especially like videos of all of > > Stefan's pops if anyone has those, and the OH world record, plus > > pretty much any other video. Thanks! > > > > (my email is richard16meyer@) > > >
4088. Las Vegas Cubers
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 16:21:24 -0000

I was curious if anyone lives in Las Vegas? If so who are you and what are your times?
4089. Re: Cool prime number
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 16:42:18 -0000

In the spirit of Per's remark I call this Hardwick's conjecture: 1) The number of Scrambled Rubik's Constant primes is infinite It seems as if this would be the case, but as this is a conjecture I obviously have no proof of it, which is what I am interested in trying to find. Maybe this would relate to the conjecture that the Mersenne primes are infinite. Mersenne primes are 1 away from a highly divisible number, which is what happens for Scrambled Rubik's Constant primes. I am writing this as my conjecture half as a joke respone to Per's comment, but I seriously do want to know the answer to this question. So I guess in a sense I really am serious, is there a way to prove whether my conjecture is true or false? Would it be shown in a similar way to any approach to prove that the Mersenne primes are infinite, assuming this conjecture is ever proved in our lifetime? Chris --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Ok, breaking my previous promise :-P > > Chris, make a postulate, conjecture, theorem. > Claim to fame ;-) > > -Per
4090. looking for a 3x3x3 for speed cubing
From: "James Bao Chung" <onejameschung@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 17:40:38 -0000

well i've been cubing with a generic cube for several years, and its finally worn it. it was a good buy, especially for a beginner, but now that im advanced, i need to get a 3x3 cube thats built for speed and durability does anyone have any recommendations? on the cube, and maybe even which brand of silicone lubricant is good thanks for any feedback - JC
4091. Re: [Speed cubing group] looking for a 3x3x3 for speed cubing
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 10:52:33 -0700 (PDT)

For store bought cubes, you have to be lucky if you want a speedcube. Get a DIY if you aren't the lucky one or too lazy to buy silicon based lubricant. The brand I use is CRC Heavy Duty (it's in a red can).. Very good brand, and if you were to try my Revenge, you'll see why. James Bao Chung <onejameschung@...> wrote: well i've been cubing with a generic cube for several years, and its finally worn it. it was a good buy, especially for a beginner, but now that im advanced, i need to get a 3x3 cube thats built for speed and durability does anyone have any recommendations? on the cube, and maybe even which brand of silicone lubricant is good thanks for any feedback - JC [Non-text portions of this message have been removed]
4092. Re: Cool prime number
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 18:01:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ben Jos Walbeehm" <walbeehm@...> wrote: > > As for using bytes or smallints, it's wrong to use those instead > because lots of commonly used CPUs do a lot of operations on 8-bit, > 16-bit, 32-bit, etc. units at the same speed. So doing it on 8-bit > units would be 4 times slower than doing the same operation on 32- bit > units. Depends on the operation. Addition and subtraction indeed would take four times as much time because they obviously have linear complexity. But if you're doing multiplication or division, the factor increases, to 16 in case of the naive algorithm (the one we learned in elementary school, with quadratic complexity), less in case of better algorithms like Karatsuba and very large numbers. I'm not sure about division/roots/etc, but it could be even more costly. Since most interesting stuff you want to do with large numbers is not just addition and subtraction but also includes multiplication and division, the overall runtime is dominated by those slower operations. Thus for the normal programmer implementing just the simple elementary school algorithms, expect a time factor somewhat close to 16 if you choose 8-bit digits instead of 32-bit digits. Cheers! Stefan
4093. Re: [Speed cubing group] Re: Cool prime number
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 21 Jun 2007 11:05:32 -0700

> I mean can we assume that there are a finite number of Scrambled > Rubik's constant primes and try to lead that to a contradiction? I > haven't really studied number theory with much rigor, other than what > I saw in my combinatorics class about using modular arithmetic with > prime numbers for code breaking and such, and just little things I've > learned here and there. I really don't think so. I really, really, really, really think that the Scrambled Rubik's Constants are not anything special except each being 1 less than a number highly divisible by primes up to 23 (and having a few other definitional properties). That, of course, suggests that especially the lower numbers are more likely to be prime, of which three are... Number theory really seems useless for this; group theory and general cube theory seem like they have more to say (about each individual n). If you're wondering why I have such a strong negative opinion on this, look at Mersenne primes, for example: They're also (large products)-1, and only because of their power-of-2 structure (I think) is there a reasonably good recursive test for primality. (GIMPS, anyone? I'm checking 2^37,534,969-1 :-) But no one has been able to do any proofs by contradiction, infinite descent, induction, or anything else, conclusively proving their abundance (finite or infinite). And if mathematicians considering these "nice" numbers for years have not been able to do anything, is there any reason to believe we can find something here? I'd advocate working either on the constants themselves, or primality checks/factoring in general. Does Jaap have any good ideas? > That is my main question really. What I am concerned about is whether > or not there are an infinite number of Scrambled Rubik's Constant > primes or a finite number. If there are a finite number I would find > that absolutely fascinating, and would also be curious as to exactly > how many there are. Keep in mind that the number may either be finite or infinite, though that may actually be impossible to prove. (Who else loves "G�del, Escher, Bach"?) I don't actually think it is impossible, but in math nowadays you can certainly be more certain about being uncertain than ever before :-) My statement of "definitely NOT" depends on a little assumption about the relative normality of Scrambled Rubik's Constants -but considering that I've never encountered good number-theoretical stuff like this, I don't think that reasoning is justifiable enough. See http://www.mersenne.org/math.htm, which links to http://primes.utm.edu/notes/faq/NextMersenne.html. Both have some good observations about Mersenne primes, but nothing there is actually proven... On another note, I investigated whether any Rubik's Constant (without the -1) is the product of others. This is not implausible, since they're all only divisible by the primes up to 23. But the answer is no: The highest power of 2 in the nth constant is: Cu[n,2] = -14 - 26*n + (35*n^2)/2 + 23*Mod[n, 2] The highest power of 13 (and 17, 19, and 23) in the nth constant is: Cu[n,13] = Floor[(-2*n + n^2)/4] (=Cu[n,17] =Cu[n,19] =Cu[n,23]) The ratio of Cu[n,2]/Cu[n,13] steadily declines toward 4 as n increases (if you're troubled by that this is infinite for n=2 and n=3, take the reciprocal and invert the argument tha way). For the product of several constants (c[1], c[2], c[3], c[4]...) to equal another (x), the sum of all the Cu[c[i],13] must equal Cu[x,13]. However, since Cu[n,2]/Cu[n,13] decreases, the sum of the Cu[c[i],2] will be larger than that of Cu[x,2] (for each amount of "three", there will be more "two" in each of the products than can in total fit into x). So, the powers of 2 and the powers of 13 in a product of Rubik's Constants can never both match those of another, and no product of Rubik's Constants can equal another at. (And this proof IS correct - no guesses or assumptions here) Still open is if the product of one set of constants can equal that of another. If someone wants the factorizations of the constants up to some large n (the rows are the exponents of 2, 3, 5, 7, 11, 13, 17, 19, and 23, delimited by commas and spacing): http://cube.garron.us/theory/rubiksfactors.txt -Lucas Garron
4094. Re: [Speed cubing group] Re: Cool prime number
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 21 Jun 2007 11:11:38 -0700

Henceforth, let the following statement be known as Garron's Refutation (of Hardwick's Conjecture): 1) The number of Scrambled Rubik's Constant primes is finite I hereby offer a single scrambled 3x3x3 Rubik's Cube for a proof of Hardwick's Conjecture, and two solved cubes for a proof of Garron's Refutation. No cubes for anything showing impossibility of proof or meta-stuff like that... And I offer a 1x1x1, 2x2x2, 3x3x3, 4x4x4, 5x5x5, 6x6x6, and 7x7x7 for a proof of the primality of Rubik's Constant (regular, n=3; i.e. 43252003274489856000) -Lucas Garron ----- Original Message ----- From: "cmhardw" > In the spirit of Per's remark I call this Hardwick's conjecture: > > 1) The number of Scrambled Rubik's Constant primes is infinite
4095. Re: Cool prime number
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 18:58:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > On another note, I investigated whether any Rubik's Constant (without > the -1) is the product of others. This is not implausible, since they're all > only divisible by the primes up to 23. But the answer is no: c[42] = c[42] * c[1] Cheers! Stefan
4096. Re: [Speed cubing group] Cool prime number
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 21 Jun 2007 12:30:12 -0700

I tried some numbers from Jaap's page, but I can only find a few primes: The number of unsolved positions of the Hapern-Meier Pyramid (http://www.geocities.com/jaapsch/puzzles/pyraminx.htm): 3732479 The number on unsolved rectangular positions of a Rubik's Magic: 31 And the US 5x5x5 patent number (4600199) is prime :-) http://www.geocities.com/jaapsch/puzzles/cube5.htm http://www.geocities.com/jaapsch/puzzles/patents.htm -Lucas Garron
4097. Re: US Open Videos
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 21:18:55 -0000

The hex packaging is new, but the cubes inside are still the same. Actually I think they may have updated the logo for the big cubes, too, but the mech. is still the same-- for now. According to Winning Moves, the updated mechanism should appear in stores around August 2007. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Very nice photo series :D > > Those hexagonally packed cubes (4x4x4) are those the new modified > version from rubiks.com? I haven't seen that packaging before ... > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@> wrote: > > > > I put 3 pages of photos here: > > > > http://www.chrisandkori.us/fw/main/Photos-1525.html > > > > I'll have my videos up shortly, and you're welcome to them. Also, > I > > captured every single solve from the 3x3x3 finals with Dan Dzoan's > > camcorder. So hopefully those will appear soon. You could hear a > > pin drop during most of those solves, even though the room was > quite > > full! > > > > The best Stefan "Popmann" video was taken from Adam Zamora's > camera. > > He was sitting on the floor and captured it really well. > > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > > <richard16meyer@> wrote: > > > > > > Hey, did anyone take a lot of videos of the US Open? If so, please > > > send any and all videos to me, i'm going to make like a "highlight > > > film" of the competition. I'd especially like videos of all of > > > Stefan's pops if anyone has those, and the OH world record, plus > > > pretty much any other video. Thanks! > > > > > > (my email is richard16meyer@) > > > > > >
4098. YouTube and US Open 2007
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 21:20:03 -0000

Suggestion and request: Can we tag all US Open 2007 videos on Youtube with "usopen2007" to make them easier to find? Chris
4099. Re: US Open Videos
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 21:36:13 -0000

Check out mitchell stern's videos of the US open: http://opticubes.com/videos.php --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > The hex packaging is new, but the cubes inside are still the same. > Actually I think they may have updated the logo for the big cubes, > too, but the mech. is still the same-- for now. According to Winning > Moves, the updated mechanism should appear in stores around August > 2007. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > Very nice photo series :D > > > > Those hexagonally packed cubes (4x4x4) are those the new modified > > version from rubiks.com? I haven't seen that packaging before ... > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > <no_reply@> wrote: > > > > > > I put 3 pages of photos here: > > > > > > http://www.chrisandkori.us/fw/main/Photos-1525.html > > > > > > I'll have my videos up shortly, and you're welcome to them. > Also, > > I > > > captured every single solve from the 3x3x3 finals with Dan > Dzoan's > > > camcorder. So hopefully those will appear soon. You could hear > a > > > pin drop during most of those solves, even though the room was > > quite > > > full! > > > > > > The best Stefan "Popmann" video was taken from Adam Zamora's > > camera. > > > He was sitting on the floor and captured it really well. > > > > > > Chris > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > > > <richard16meyer@> wrote: > > > > > > > > Hey, did anyone take a lot of videos of the US Open? If so, > please > > > > send any and all videos to me, i'm going to make like > a "highlight > > > > film" of the competition. I'd especially like videos of all of > > > > Stefan's pops if anyone has those, and the OH world record, plus > > > > pretty much any other video. Thanks! > > > > > > > > (my email is richard16meyer@) > > > > > > > > > >
4100. Re: US Open Videos
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 21:43:42 -0000

Hi :-) Thanx for the info. How will we know whether we are buying the old or new version (if from a local store). Will there be yet another new packaging or at least a sticker indicating it's the new version? Hmm ... -Per > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > The hex packaging is new, but the cubes inside are still the same. > Actually I think they may have updated the logo for the big cubes, > too, but the mech. is still the same-- for now. According to Winning > Moves, the updated mechanism should appear in stores around August > 2007. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > Very nice photo series :D > > > > Those hexagonally packed cubes (4x4x4) are those the new modified > > version from rubiks.com? I haven't seen that packaging before ... > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > <no_reply@> wrote: > > > > > > I put 3 pages of photos here: > > > > > > http://www.chrisandkori.us/fw/main/Photos-1525.html > > > > > > I'll have my videos up shortly, and you're welcome to them. > Also, > > I > > > captured every single solve from the 3x3x3 finals with Dan > Dzoan's > > > camcorder. So hopefully those will appear soon. You could hear > a > > > pin drop during most of those solves, even though the room was > > quite > > > full! > > > > > > The best Stefan "Popmann" video was taken from Adam Zamora's > > camera. > > > He was sitting on the floor and captured it really well. > > > > > > Chris > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > > > <richard16meyer@> wrote: > > > > > > > > Hey, did anyone take a lot of videos of the US Open? If so, > please > > > > send any and all videos to me, i'm going to make like > a "highlight > > > > film" of the competition. I'd especially like videos of all of > > > > Stefan's pops if anyone has those, and the OH world record, plus > > > > pretty much any other video. Thanks! > > > > > > > > (my email is richard16meyer@) > > > > > > > > > >
4101. Minnesota Inquiry
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 22:27:16 -0000

It's in the early planning stages now, but I want to get a feel for numbers. Who here would be able to attend a competition: 1) If it was in the Twin Cities somewhere? 2) If it was in Rochester? And if you answered no to both, don't bother continuing :) 3) Would you be willing to scramble/judge? 4) What events would you like to see? No, there's not a date set yet, but perhaps looking at this fall. This is just very early planning, and I want to get a feel for who's out there. There's no need to post your response back to the group, just e-mail me directly. Thanks.
4102. Re: Minnesota Inquiry
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 23:52:18 -0000

Hey, 1) I would prefer Twin Cities. I myself live in Shoreview; The Twin Cities would be about 20 or so minutes, vs 1+ hour. 3)I *would* be willing to scramble/judge, but only if I got to do so in addition to compete. 4)What events? Hmm, I'm quite amateur at solving twisty-type puzzles now, so at least for me, all I would like to see is the classic 3x3x3. I am starting to learn blindfold solving, so that event would be nice too, even if I am not competing [that is, if someone can actually blindfold solve here in the states.] You might want to make another post at Twistypuzzles.com 's forum, because I know there's a handful of members there. Anyway, keep me posting at Tranceriver [at] Gmail.com and let me know what happens. Mike Carroll --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > It's in the early planning stages now, but I want to get a feel for > numbers. Who here would be able to attend a competition: > > 1) If it was in the Twin Cities somewhere? > 2) If it was in Rochester? > > And if you answered no to both, don't bother continuing :) > > 3) Would you be willing to scramble/judge? > 4) What events would you like to see? > > No, there's not a date set yet, but perhaps looking at this fall. > This is just very early planning, and I want to get a feel for who's > out there. > > There's no need to post your response back to the group, just e-mail > me directly. > > Thanks. >
4103. Re: Minnesota Inquiry
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 23:59:21 -0000

buy me a ticket and i will be there. :D --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > It's in the early planning stages now, but I want to get a feel for > numbers. Who here would be able to attend a competition: > > 1) If it was in the Twin Cities somewhere? > 2) If it was in Rochester? > > And if you answered no to both, don't bother continuing :) > > 3) Would you be willing to scramble/judge? > 4) What events would you like to see? > > No, there's not a date set yet, but perhaps looking at this fall. > This is just very early planning, and I want to get a feel for who's > out there. > > There's no need to post your response back to the group, just e-mail > me directly. > > Thanks. >
4104. Re: [Speed cubing group] Re: Minnesota Inquiry
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 17:04:49 -0700 (PDT)

I agree with Bob. And yes Mike, the States have a plethora of blindfold cubers. Brian Bob Burton <rubikscubewhiz@...> wrote: buy me a ticket and i will be there. :D --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > It's in the early planning stages now, but I want to get a feel for > numbers. Who here would be able to attend a competition: > > 1) If it was in the Twin Cities somewhere? > 2) If it was in Rochester? > > And if you answered no to both, don't bother continuing :) > > 3) Would you be willing to scramble/judge? > 4) What events would you like to see? > > No, there's not a date set yet, but perhaps looking at this fall. > This is just very early planning, and I want to get a feel for who's > out there. > > There's no need to post your response back to the group, just e-mail > me directly. > > Thanks. > [Non-text portions of this message have been removed]
4105. Psuedorandom smooth scrambling algorthims (
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 00:12:56 -0000

This may sound like a weird question, but could anyone describe to me the way they scramble their cube 'pseudorandomly' using fingertricky stuff? (Not using a computer, just scrambling without knowing the scramble.) 1) I saw Dan's F2LExample video located here: http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv ; and he scrambles .. unbelievably quickly. 2) Here's another video which the cube just scrambles like magic: http://youtube.com/watch?v=gM4Cy4lQXJ8 (I know this isn't a real scramble.) I'm not sure exactly how 'teachable' this is, but could someone provide some general algorithms or 'nice' finger tricks that flow really well together? Tips on how to make the cube look like it's scrambling *really* quickly? Video tutorial or something? Some of my 'scrambling' short-snippits type finger trick mixing algorithms go sort of like: [D R' D U] done in the Z-perm way like Dan Knight's alg ; [R' U R' U] finger trick followthrough with pinky on last U I mess around with stuff like a bunch of M's with my third right finger, and (third finger-middle right finger) to to M2' mixed with random U's and U2's done with my left index. I mix these up in a random sense which gives me a random scramble. I hope this is making some sense. So if someone could give me some tips or things like that, that would be excellent. I see some people scrambling the cube extremely fast, and I'd love to be able to do that. Perhaps some finger tricks that run extremely smoothly together without any regrips and that uses all faces to look like the cube is being 100% completely mixed? I have a 9spuzzles.com DIY lubricated cube, so I should have a great cube to be able to do difficult smooth moves. Let me know! Thanks very much, Mike Carroll
4106. CALCubeTimer and gen 2.5 stackmats
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 00:50:41 -0000

Has anyone gotten CALCubeTimer to work with the newer stackmats (the ones with the time and date displays)? I seem to remember someone mentioned it doesn't work with the new stackmats, but don't recall if that was ever resolved. I ask this now because I only just got the cable and adapter to connect my stackmat to my computer, only to be disappointed when CALCubeTimer didn't recognize it. I played around with the configuration settings (including setting the "stackmat value" to random numbers between 1 and 70) but nothing seems to help. Shelley
4107. Re: [Speed cubing group] Psuedorandom smooth scrambling algorthims (
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 18:13:30 -0700 (PDT)

What does a high school speedcuber do in his spare time during summer? Help other speedcubers, even though he isn't the best. I use the tips of my fingers to scramble. Whenver I scramble, people's jaws just drop down (I love seeing that). I scramble with my right fingers and hold with my left hand. Have your right thumb on FE on the R slice and your ring, middle, and forefinger on B in the natural hand position. Do the same with your left hand on L. An "algorithm" I use is (U D' R' F R) and repeat it as many times as I feel like doing. Once in a while, I regrip and repeat. Occasionally, I'll add some U', L, or do something with my left hand. Sometimes, I do l (thats lowercase L), do my "algorithm", and repeat. Regrip, etc. You get the idea. For my fingers, I use my right forefinger for U. I then follow through with my ring finger with D' and immedieatly do R'. Near the end of R' I use my forefinger and pull F, then turn back to R using my whole wrist. I repeat, then regrip whatever way, add some stuff with my left hand, etc. You can also do this with your left hand: just mirror whatever was described. I do it on my right because I'm right handed. Hope it helped. Brian Mike Carroll <TranceRiver@...> wrote: This may sound like a weird question, but could anyone describe to me the way they scramble their cube 'pseudorandomly' using fingertricky stuff? (Not using a computer, just scrambling without knowing the scramble.) 1) I saw Dan's F2LExample video located here: http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv ; and he scrambles .. unbelievably quickly. 2) Here's another video which the cube just scrambles like magic: http://youtube.com/watch?v=gM4Cy4lQXJ8 (I know this isn't a real scramble.) I'm not sure exactly how 'teachable' this is, but could someone provide some general algorithms or 'nice' finger tricks that flow really well together? Tips on how to make the cube look like it's scrambling *really* quickly? Video tutorial or something? Some of my 'scrambling' short-snippits type finger trick mixing algorithms go sort of like: [D R' D U] done in the Z-perm way like Dan Knight's alg ; [R' U R' U] finger trick followthrough with pinky on last U I mess around with stuff like a bunch of M's with my third right finger, and (third finger-middle right finger) to to M2' mixed with random U's and U2's done with my left index. I mix these up in a random sense which gives me a random scramble. I hope this is making some sense. So if someone could give me some tips or things like that, that would be excellent. I see some people scrambling the cube extremely fast, and I'd love to be able to do that. Perhaps some finger tricks that run extremely smoothly together without any regrips and that uses all faces to look like the cube is being 100% completely mixed? I have a 9spuzzles.com DIY lubricated cube, so I should have a great cube to be able to do difficult smooth moves. Let me know! Thanks very much, Mike Carroll [Non-text portions of this message have been removed]
4108. Re: Minnesota Inquiry
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 01:14:46 -0000

> 1) I would prefer Twin Cities. I myself live in Shoreview; The Twin > Cities would be about 20 or so minutes, vs 1+ hour. Yes, I think everyone would prefer the Twin Cities, but the reason for having Rochester as a second place location is that I might be able to get a really cheap venue (depending on the numbers, I wouldn't want a large venue if there's not that many people, because that would hurt our chances for subsequent events). Besides, it's only an hour drive, and I don't think that's too much of a sacrifice for people to drive. > You might want to make another post at Twistypuzzles.com 's forum, > because I know there's a handful of members there. Already did. > Anyway, keep me posting at Tranceriver [at] Gmail.com and let me know > what happens. Doh. Stupid Yahoo isn't displaying my address in the web interface for replying. Oh well.... send me a note to cuber#logan.cc
4109. RE: [Speed cubing group] Las Vegas Cubers
From: "john wardle" <fognus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 18:15:19 -0700

I'm a vegas cuber(actually I live in Green Valley). I use fridrich and average around 22-23secs. Do you have yahoo, msn, icq, or aim? >From: "mistiz0858" <mistizo858@...> >Reply-To: speedsolvingrubikscube@yahoogroups.com >To: speedsolvingrubikscube@yahoogroups.com >Subject: [Speed cubing group] Las Vegas Cubers >Date: Thu, 21 Jun 2007 16:21:24 -0000 > >I was curious if anyone lives in Las Vegas? If so who are you and what >are your times? > _________________________________________________________________ Who's that on the Red Carpet? Play & win glamorous prizes. http://club.live.com/red_carpet_reveal.aspx?icid=REDCARPET_hotmailtextlink3
4110. Re: [Speed cubing group] CALCubeTimer and gen 2.5 stackmats
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 21:11:08 -0500

I'm pretty sure mine's a gen2; it doesn't work on a mac, no matter what the value (I have experimented with them all). It functions fine on a PC though, and with the default stackmat value. What OS are you running? The issue with the mac is a strange one. CCT only recognizes the stackmat with values of 1-7, and even then it flips out, displaying and recording many seemingly random numbers. This happens both when the 15.165.165 checkbox is on and off, regardless. Of course, this may be superfluous, depending on your OS. On 6/21/07, aznseashell <no_reply@yahoogroups.com> wrote: > > Has anyone gotten CALCubeTimer to work with the newer stackmats (the > ones with the time and date displays)? I seem to remember someone > mentioned it doesn't work with the new stackmats, but don't recall if > that was ever resolved. > > I ask this now because I only just got the cable and adapter to > connect my stackmat to my computer, only to be disappointed when > CALCubeTimer didn't recognize it. I played around with the > configuration settings (including setting the "stackmat value" to > random numbers between 1 and 70) but nothing seems to help. > > Shelley > > > [Non-text portions of this message have been removed]
4111. Re: Psuedorandom smooth scrambling algorthims (
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 02:38:44 -0000

I do stuff like R U' l' U or R U' L' U a lot, that's my smoothest sequence probably, and I do stuff like R2 U' which follows into a z rotation (rotating as though doing F). Quite often I'll do a U2 D' by doing U' D' at once with my left index on U' and right ring on D' then doing the other U' while I regrip for an R' F or something with my right hand. Often I'll end with an R2 since I usually let go of the cube with my right hand after doing that (depending on my grip), and then I can just hold it with my left and look at it. I'd never really thought about that before. This kind of stuff is really individual to each cuber and what kind of moves they like doing. I'd say just do a bunch of algorithms and see what fingertricks flow nicely for you. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Mike Carroll" <TranceRiver@...> wrote: > > This may sound like a weird question, but could anyone describe to me > the way they scramble their cube 'pseudorandomly' using fingertricky > stuff? (Not using a computer, just scrambling without knowing the > scramble.) > > 1) I saw Dan's F2LExample video located here: > http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv ; and he > scrambles .. unbelievably quickly. > > 2) Here's another video which the cube just scrambles like magic: > http://youtube.com/watch?v=gM4Cy4lQXJ8 (I know this isn't a real > scramble.) > > I'm not sure exactly how 'teachable' this is, but could someone > provide some general algorithms or 'nice' finger tricks that flow > really well together? Tips on how to make the cube look like it's > scrambling *really* quickly? Video tutorial or something? > > Some of my 'scrambling' short-snippits type finger trick mixing > algorithms go sort of like: > > [D R' D U] done in the Z-perm way like Dan Knight's alg ; > > [R' U R' U] finger trick followthrough with pinky on last U > > I mess around with stuff like a bunch of M's with my third right > finger, and (third finger-middle right finger) to to M2' mixed with > random U's and U2's done with my left index. I mix these up in a > random sense which > gives me a random scramble. > > I hope this is making some sense. So if someone could give me some > tips or things like that, that would be excellent. I see some people > scrambling the cube extremely fast, and I'd love to be able to do > that. Perhaps some finger tricks that run extremely smoothly together > without any regrips and that uses all faces to look like the cube is > being 100% completely mixed? > > I have a 9spuzzles.com DIY lubricated cube, so I should have a great > cube to be able to do difficult smooth moves. > > Let me know! Thanks very much, > > Mike Carroll >
4112. DuPont Teflon spray, anyone?
From: "derangedwibble" <deranged.wibble@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 02:39:24 -0000

Is there any known problem with Teflon silicone spray? My cube does get gunked up sometimes, but I think it's probably the cube dust...store-bought cube, so I probably need to grind down the springs a little.
4113. Re: [Speed cubing group] CALCubeTimer and gen 2.5 stackmats
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 03:34:52 -0000

I'm running Linux. I just tried it under Windows, and there it does recognize the stackmat's on/off state, but that's it. The time stays at 0 no matter what I do with the stackmat. Is your stackmat the new one that can store best times in memory? Shelley --- In speedsolvingrubikscube@yahoogroups.com, "Alexander J Goldberg" <ajgold04@...> wrote: > > I'm pretty sure mine's a gen2; it doesn't work on a mac, no matter what the > value (I have experimented with them all). > It functions fine on a PC though, and with the default stackmat value. > What OS are you running? > > The issue with the mac is a strange one. > CCT only recognizes the stackmat with values of 1-7, > and even then it flips out, displaying and recording many seemingly random > numbers. > This happens both when the 15.165.165 checkbox is on and off, regardless. > > Of course, this may be superfluous, depending on your OS. > > > > On 6/21/07, aznseashell <no_reply@yahoogroups.com> wrote: > > > > Has anyone gotten CALCubeTimer to work with the newer stackmats (the > > ones with the time and date displays)? I seem to remember someone > > mentioned it doesn't work with the new stackmats, but don't recall if > > that was ever resolved. > > > > I ask this now because I only just got the cable and adapter to > > connect my stackmat to my computer, only to be disappointed when > > CALCubeTimer didn't recognize it. I played around with the > > configuration settings (including setting the "stackmat value" to > > random numbers between 1 and 70) but nothing seems to help. > > > > Shelley > > > > > > > > > [Non-text portions of this message have been removed] >
4114. Re: [Speed cubing group] CALCubeTimer and gen 2.5 stackmats
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 22:52:28 -0500

Yes mine stores times, and obviously has the output. Strange. I've not tried CCT on Linux yet. Anybody have comments? If you receive no help here, e-mail Ryan at cubetimer@... He may have a solution. On 6/21/07, aznseashell <no_reply@yahoogroups.com> wrote: > > I'm running Linux. I just tried it under Windows, and there it does > recognize the stackmat's on/off state, but that's it. The time stays > at 0 no matter what I do with the stackmat. > > Is your stackmat the new one that can store best times in memory? > > Shelley > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Alexander J Goldberg" > > <ajgold04@...> wrote: > > > > I'm pretty sure mine's a gen2; it doesn't work on a mac, no matter > what the > > value (I have experimented with them all). > > It functions fine on a PC though, and with the default stackmat value. > > What OS are you running? > > > > The issue with the mac is a strange one. > > CCT only recognizes the stackmat with values of 1-7, > > and even then it flips out, displaying and recording many seemingly > random > > numbers. > > This happens both when the 15.165.165 checkbox is on and off, > regardless. > > > > Of course, this may be superfluous, depending on your OS. > > > > > > > > On 6/21/07, aznseashell <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > > > > > > Has anyone gotten CALCubeTimer to work with the newer stackmats (the > > > ones with the time and date displays)? I seem to remember someone > > > mentioned it doesn't work with the new stackmats, but don't recall if > > > that was ever resolved. > > > > > > I ask this now because I only just got the cable and adapter to > > > connect my stackmat to my computer, only to be disappointed when > > > CALCubeTimer didn't recognize it. I played around with the > > > configuration settings (including setting the "stackmat value" to > > > random numbers between 1 and 70) but nothing seems to help. > > > > > > Shelley > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
4115. [Speed cubing group] Re: selling cubes
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 04:37:37 -0000

I live in northern california and wants a white DIY and maybe a black one too. The closest tournament is Caltech winter up here.. If maybe you can hold them til then? I hope we can work something out. -Corwin --- In speedsolvingrubikscube@yahoogroups.com, "devin1891" <devin1891@...> wrote: > > Well i am not going to drive all the way to no cal for 1 cube but if > there is a competition there I would be able to or if there is one > down here you could come to. > > ~devin > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > I live in north Cali. I might want to buy one, but my parents hate > speedcubing T_T. They say I have "too many cubes" when I only have two > store bought 3x3 and other stuff, which aren't very good (the 3x3)... > > > > devin1891 <devin1891@> wrote: we could set up a meeting > time and place or at a competition (note i > > don't plan on reshipping these its mostly meant for people who live > > close in southern California). > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" > > <aznspazboi@> wrote: > > > > > > How can we pay? > > > > > > -Corwin > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "devin1891" > > > <devin1891@> wrote: > > > > > > > > Hi, I am making a relatively large order from 9spuzzles and will be > > > > selling D.I.Y. kits(A) for $11 (black) or $13 (colored/white) each. > > > > > > > > I am mostly getting black and white ones, but am willing to get a > > > > certain number or color or other puzzles (by request) by Friday, > when > > > > I place the order. > > > > > > > > I live in South Pasadena, CA, and you can contact me via email at > > > > devin1891@ or by replying to this message. > > > > > > > > Also, I just wanted to get an idea of how many to order; I was going > > > > to get around 40 black and 10 white kits but may order more if i > get a > > > > large response. > > > > > > > > As for where this money is going: basically, I need to break even. > > > > Then if I get any more money, the first $100 will go into my pocket > > > > and anything else will go to our school club which will probably be > > > > spent on Stackmats so we may hold a competition. > > > > > > > > ~devin C-R > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4116. Re: [Speed cubing group] Re: Minnesota Inquiry
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 23:22:18 -0700 (PDT)

I'll be in Minnesota until August 11. If it's anywhere near the twin cities, I'll make it. -BM Bob Burton <rubikscubewhiz@...> wrote: buy me a ticket and i will be there. :D --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > It's in the early planning stages now, but I want to get a feel for > numbers. Who here would be able to attend a competition: > > 1) If it was in the Twin Cities somewhere? > 2) If it was in Rochester? > > And if you answered no to both, don't bother continuing :) > > 3) Would you be willing to scramble/judge? > 4) What events would you like to see? > > No, there's not a date set yet, but perhaps looking at this fall. > This is just very early planning, and I want to get a feel for who's > out there. > > There's no need to post your response back to the group, just e-mail > me directly. > > Thanks. > :) --Brent --------------------------------- Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. [Non-text portions of this message have been removed]
4117. Re: CALCubeTimer and gen 2.5 stackmats
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 07:19:34 -0000

Hi Shelley, I know it doesn't really help your cause, but I have the stackmat with the time/date displays and the memory, and I had no problems getting it to work, didn't have to change anything. But at least you know it does work. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > Has anyone gotten CALCubeTimer to work with the newer stackmats (the > ones with the time and date displays)? I seem to remember someone > mentioned it doesn't work with the new stackmats, but don't recall if > that was ever resolved. > > I ask this now because I only just got the cable and adapter to > connect my stackmat to my computer, only to be disappointed when > CALCubeTimer didn't recognize it. I played around with the > configuration settings (including setting the "stackmat value" to > random numbers between 1 and 70) but nothing seems to help. > > Shelley >
4118. Re: CALCubeTimer and gen 2.5 stackmats
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 09:13:58 -0000

It seems pretty random if the timer works or not. Both me and my brother has got the 2 gen version timer and I'm using win98 and can't get anything to work. It does not even respond to what my sond capture channel is and if I choose the proper one it does not save what I selected, it gets directly back to "non". My brother has got XP and there it does respond to the timer but only display random times no matter the settings. We both have Creative Sound Blaster audio cards. I would really like a version of CCT that connects to the serial port instead of the sound card, that must work much better. // Kenneth
4119. Re: south carolina cubers
From: "dan67448" <dan67448@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 09:36:33 -0000

where at in sc are you, im from anderson --- In speedsolvingrubikscube@yahoogroups.com, "heretocube <rolerknight1977@...>" <rolerknight1977@...> wrote: > > i'm gonna try this once more... are there any cubers out there from > the south carolina area i would love to get together and share > tricks... hope to hear from you... >
4120. Re: selling cubes
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 14:37:28 -0000

Yes that would be fine (also i think that Berkly fall would be before Caltech winter but yeah either way is fine). --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...> wrote: > > I live in northern california and wants a white DIY and maybe a black > one too. The closest tournament is Caltech winter up here.. If maybe > you can hold them til then? I hope we can work something out. > > -Corwin > > --- In speedsolvingrubikscube@yahoogroups.com, "devin1891" > <devin1891@> wrote: > > > > Well i am not going to drive all the way to no cal for 1 cube but if > > there is a competition there I would be able to or if there is one > > down here you could come to. > > > > ~devin > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@> wrote: > > > > > > I live in north Cali. I might want to buy one, but my parents hate > > speedcubing T_T. They say I have "too many cubes" when I only have two > > store bought 3x3 and other stuff, which aren't very good (the 3x3)... > > > > > > devin1891 <devin1891@> wrote: we could set up a meeting > > time and place or at a competition (note i > > > don't plan on reshipping these its mostly meant for people who live > > > close in southern California). > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" > > > <aznspazboi@> wrote: > > > > > > > > How can we pay? > > > > > > > > -Corwin > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "devin1891" > > > > <devin1891@> wrote: > > > > > > > > > > Hi, I am making a relatively large order from 9spuzzles and > will be > > > > > selling D.I.Y. kits(A) for $11 (black) or $13 (colored/white) > each. > > > > > > > > > > I am mostly getting black and white ones, but am willing to get a > > > > > certain number or color or other puzzles (by request) by Friday, > > when > > > > > I place the order. > > > > > > > > > > I live in South Pasadena, CA, and you can contact me via email at > > > > > devin1891@ or by replying to this message. > > > > > > > > > > Also, I just wanted to get an idea of how many to order; I was > going > > > > > to get around 40 black and 10 white kits but may order more if i > > get a > > > > > large response. > > > > > > > > > > As for where this money is going: basically, I need to break even. > > > > > Then if I get any more money, the first $100 will go into my > pocket > > > > > and anything else will go to our school club which will > probably be > > > > > spent on Stackmats so we may hold a competition. > > > > > > > > > > ~devin C-R > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
4121. Re: CALCubeTimer and gen 2.5 stackmats
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 16:39:36 -0000

Did you try increasing the input sound level? I had to put it close the maximum to make mine work. I hope it helps, Sven
4122. Re: CALCubeTimer and gen 2.5 stackmats
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 18:01:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > Did you try increasing the input sound level? I had to put it close > the maximum to make mine work. > > I hope it helps, > Sven > I tried everything including that. But it would only help my brother if it worked. My problem is that it does not select any sond capture channel for me and it does not respond to my manual settings, as i mentioned i my previous post. Dunno what to do about that. // Kenneth
4123. Any California Competitions soon?
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 18:38:35 -0000

I'm going to be in California in all of July and possibly into the beginning of August, and was wondering if there were going to be any competitions/meetings (unofficial or official) there during this time... It would be great to meet some people on the west coast (I live in PA). Jon Choi
4124. Re: CALCubeTimer and gen 2.5 stackmats
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 21:48:07 -0000

I updated the sound card driver in Windows and now it works fine. It turns out that the Linux driver has issues with microphone sound capture, so I think that might be the issue. Shelley --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > wrote: > > > > Did you try increasing the input sound level? I had to put it close > > the maximum to make mine work. > > > > I hope it helps, > > Sven > > > > I tried everything including that. But it would only help my brother if > it worked. My problem is that it does not select any sond capture > channel for me and it does not respond to my manual settings, as i > mentioned i my previous post. Dunno what to do about that. > > // Kenneth >
4125. Re: CALCubeTimer and gen 2.5 stackmats
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 00:58:24 -0000

I think it's more of an issue with the sound card/driver than it is with the timer themselves. Think about it, the same display works for all timers. I've gotten mine to run fine in Linux and Windows. --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > It seems pretty random if the timer works or not. Both me and my > brother has got the 2 gen version timer and I'm using win98 and can't > get anything to work.
4126. Re: [Speed cubing group] Any California Competitions soon?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 20:18:00 -0700

Hey Jon, Where in California? California is a bit large. It's a 6 hour drive from San Francisco to Los Angeles. -Tyson On 6/22/07, symbioticfear <no_reply@yahoogroups.com> wrote: > > I'm going to be in California in all of July and possibly into the > beginning of August, and was wondering if there were going to be any > competitions/meetings (unofficial or official) there during this > time... It would be great to meet some people on the west coast (I > live in PA). > > Jon Choi > > > [Non-text portions of this message have been removed]
4127. Re: CALCubeTimer and gen 2.5 stackmats
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 03:33:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > I updated the sound card driver in Windows and now it works fine. > It turns out that the Linux driver has issues with microphone sound > capture, so I think that might be the issue. > > Shelley > Shelley, I'm glad to hear that you got it functioning under Windows. As I heard mentioned, any problems people are having are probably due to driver issues. I believe that soundcard drivers can get away with altering the signal in ways imperceptible to the human ear, but still mangling the signal in ways such that our program can't handle. This is a difficult problem for Ryan and I to fix, since we don't have the resources to test hundreds of soundcards. Ideally, we would develop some sort of USB connection with our own driver. This would hopefully eliminate many of the problems people have encountered. Don't think we haven't looked into it! As an interesting project for anyone looking for something to do, I noticed about a year ago that the stackmat's communication port is exactly the same as the comm. port for a TI-83 plus. TI sells (sold?) a silver USB cable for $20 (gah!) that I gave to Ryan. He spent last winter break trying to adapt the cable for use in our program. We figured interpreting the signal would be easy, since we had already "cracked the code". Unfortunately, we were never able to get any sort of raw data from the stackmat with the cable, not that we really knew what we were doing. Java has very limited USB support. Anyone with the cable, a stackmat, and some computer knowledge could spend some time figuring out how to get raw data from the stackmat. If you figure out how to do so (on any OS), let us know! I'd be glad to add support for such a feature to CCT. Jeremy Fleischman PS: For people who are unable to get CCT working with their stackmat, there are USB soundcards you can buy. This eliminates some of the variables in your setup, if you'd like to try to buy one. Ryan has some that are known to work on both his and my computer, in various OS's. I'll ask him to post the make/model here.
4128. Re: Any California Competitions soon?
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 04:02:48 -0000

It doesn't really matter to me, honestly. I'll probably be all over the state. But I will be initially staying in the vicinity of Los Angeles. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hey Jon, > > Where in California? California is a bit large. It's a 6 hour drive from > San Francisco to Los Angeles. > > -Tyson > > On 6/22/07, symbioticfear <no_reply@yahoogroups.com> wrote: > > > > I'm going to be in California in all of July and possibly into the > > beginning of August, and was wondering if there were going to be any > > competitions/meetings (unofficial or official) there during this > > time... It would be great to meet some people on the west coast (I > > live in PA). > > > > Jon Choi > > > > > > > > > [Non-text portions of this message have been removed] >
4129. Re: [Speed cubing group] Re: Any California Competitions soon?
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 23:26:51 -0700

Just write me an e-mail, or let me know when you're in town. -Tyson On Jun 22, 2007, at 9:02 PM, symbioticfear wrote: > It doesn't really matter to me, honestly. I'll probably be all over > the state. > > But I will be initially staying in the vicinity of Los Angeles. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@...> wrote: > > > > Hey Jon, > > > > Where in California? California is a bit large. It's a 6 hour > drive from > > San Francisco to Los Angeles. > > > > -Tyson > > > > On 6/22/07, symbioticfear <no_reply@yahoogroups.com> wrote: > > > > > > I'm going to be in California in all of July and possibly into the > > > beginning of August, and was wondering if there were going to be > any > > > competitions/meetings (unofficial or official) there during this > > > time... It would be great to meet some people on the west coast (I > > > live in PA). > > > > > > Jon Choi > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > >
4130. a few questions...
From: Neil John Ortega <ketsu_wa_ai_janai@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 07:31:32 -0700 (PDT)

I am currently studying Mr. Ryan Heise's method in solving the cube. The method that I used before shifting into this one was the Fridrich method. I managed to memorize all the algorithms for PLL and OLL, but I had to play with the cube often so as not to forget the algorithms. That seemed to be one of my sickness. Because of that, I decided to learn a method that would allow me to solve the cube without the help of any memorized sequences of moves. Enough of that short history of mine. :) My questions are these... 1) Can I also use the Heise method for speedsolving? I can go sub-35 with the Fridrich method before deciding the learn the Heise method. I'm just making sure that I won't waste my time learning this new method and that I can achieve the same thing (or even better ;)) with this method, even though I think that being able to solve the cube without using memorized sequences is a great thing... 2) I am trying to grasp the concept being used in the third part of the solution (the one that solves the edges and any two corners) but I can't still do it. I can do this step separately (solving the edges FIRST and THEN solving the two corners). What I want to learn is doing this entire stage using the advanced method (where one should make two pairs and then insert the remaining edges. Can anybody here tell me the strategies they use in doing the two pairs and inserting the edges? When I am doing this stage in my solves, I always feel that I am doing a lot of unnecessary turns, slowing down my time. I'm not even sub-2 (as in 2 minutes!) using this method. I think that learning the advanced method would lead me to sub-2 minute times and eventually even faster times. 3) After I learn the 3rd stage using your help, I would like to focus on the first stage of the Heise method. To those who can do the cube fast with this method, could you guys give me tips on doing this step faster. I think the problem with me is that I always have a hard time looking for the pieces that I need for the squares, especially the last two outer squares. Thank you in advance... ;) ____________________________________________________________________________________ Finding fabulous fares is fun. Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. http://farechase.yahoo.com/promo-generic-14795097 [Non-text portions of this message have been removed]
4131. Re: Any California Competitions soon?
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 14:37:12 -0000

Which town? ;) Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Just write me an e-mail, or let me know when you're in town. > > -Tyson > > On Jun 22, 2007, at 9:02 PM, symbioticfear wrote: > > > It doesn't really matter to me, honestly. I'll probably be all over > > the state. > > > > But I will be initially staying in the vicinity of Los Angeles. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Hey Jon, > > > > > > Where in California? California is a bit large. It's a 6 hour > > drive from > > > San Francisco to Los Angeles. > > > > > > -Tyson > > > > > > On 6/22/07, symbioticfear <no_reply@yahoogroups.com> wrote: > > > > > > > > I'm going to be in California in all of July and possibly into the > > > > beginning of August, and was wondering if there were going to be > > any > > > > competitions/meetings (unofficial or official) there during this > > > > time... It would be great to meet some people on the west coast (I > > > > live in PA). > > > > > > > > Jon Choi > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
4132. Re: a few questions...
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 15:41:50 -0000

I have never seen any speedcuber actually using the Heise method. I'm very interested in knowing if the method could be used at all to accomplish let's say sub 30s times. I did see Ryan's solve on the cube simulator which was very good, but I cannot tell if he used purely his own method. Anyone? Ryan maybe? Michiel http://rubikscubetutorial.com --- In speedsolvingrubikscube@yahoogroups.com, Neil John Ortega <ketsu_wa_ai_janai@...> wrote: [..] > Can I also use the Heise method for speedsolving? I can go sub-35 with [..]
4133. Re: DuPont Teflon spray, anyone?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 15:51:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "derangedwibble" <deranged.wibble@...> wrote: > >...store-bought cube, so I probably need to grind down the springs > a little. > If it is a newer Rubik's you can't do that bucause the centres are not fixed with a screw anymore. Nowdays they are using unreplaceable rivets instead. You will need a D.I.Y or a Rubik's Studio cube if you like to play with screws and springs =) Or, do as I did. I used a hacksaw to cut the rivets im my anny cube and then replaced the spider for an, really good, old 80's replica spider intead. It's my best speedcube so far. // Kenneth
4134. Re: a few questions...
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 16:13:24 -0000

Michiel van der Blonk wrote: > I have never seen any speedcuber actually using the Heise method. I'm > very interested in knowing if the method could be used at all to > accomplish let's say sub 30s times. I'm not very good at it, because I'm lazy so I usually just use easier techniques/methods (and I don't cube as much as I used to). But I just did an average using pure Heise: 24.95, (28.56), 25.36, 24.32, (27.71) => 24.88 That was OH, because I don't really like two-handed. So yes, sub-30 is indeed quite possible... I don't understand why people say that using less moves is slower. Especially because the ones who say things like that are Fridrich cubers who haven't really tried other methods so they just don't know what they are talking about. > I did see Ryan's solve on the cube simulator which was very good, but I > cannot tell if he used purely his own method. Those solves look like Heise to me, even though I don't always understand what's going on near the end. And I think he would've said if he's doing something else. -- Johannes Laire
4135. Re: a few questions...
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 16:23:26 -0000

Michiel van der Blonk wrote: > I did see Ryan's solve on the cube simulator which was very good, but > I cannot tell if he used purely his own method. > > Anyone? Ryan maybe? Yes, it's pure :-) > I'm very interested in knowing if the method could be used at all to > accomplish let's say sub 30s times. My best average with it so far is 28.36 seconds, although I'm quite slow and probably not a good person to measure. E.g. I'm in the 30-40 second range with Petrich (Petrus F2L + Fridrich LL). When I get time I'd like to write out my system for speed cubing. There are surprisingly very few patterns that you need to learn how to deal with, but they are not rigid patterns like in traditional systems. So, each pattern has a number of variations but if you know what to look for, you can easily spot it as the same pattern and apply the same strategy. As an example of what I mean, there are about 30 different configurations of the last 3 corners that can all be solved using the same pattern. Rather than learning and memorising 30 different algorithms, you need only learn one strategy and learn how to recognise the pattern in its different variations. Similarly, in the previous step when manipulating the two corner/edge pairs, there is a small set of patterns, each with many variations. Once you learn just a few strategies for how to solve this step, you can handle a wide variety of different situations. The speed cubing "system" that I have in mind would consist of a thought process, or a "decision tree". It would tell you "First look for this pattern; then do this strategy...", and so it would be a rather different approach from the usual exhaustive case table approaches. -- Ryan Heise http://www.ryanheise.com/cube/
4136. Re: a few questions...
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 16:31:00 -0000

I may be interested in trying this out, but I've got my own Fridrich variant to test out first... --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Michiel van der Blonk wrote: > > > I did see Ryan's solve on the cube simulator which was very good, but > > I cannot tell if he used purely his own method. > > > > Anyone? Ryan maybe? > > Yes, it's pure :-) > > > I'm very interested in knowing if the method could be used at all to > > accomplish let's say sub 30s times. > > My best average with it so far is 28.36 seconds, although I'm quite > slow and probably not a good person to measure. E.g. I'm in the 30-40 > second range with Petrich (Petrus F2L + Fridrich LL). > > When I get time I'd like to write out my system for speed cubing. > There are surprisingly very few patterns that you need to learn how to > deal with, but they are not rigid patterns like in traditional > systems. So, each pattern has a number of variations but if you know > what to look for, you can easily spot it as the same pattern and apply > the same strategy. > > As an example of what I mean, there are about 30 different > configurations of the last 3 corners that can all be solved using the > same pattern. Rather than learning and memorising 30 different > algorithms, you need only learn one strategy and learn how to > recognise the pattern in its different variations. > > Similarly, in the previous step when manipulating the two corner/edge > pairs, there is a small set of patterns, each with many variations. > Once you learn just a few strategies for how to solve this step, you > can handle a wide variety of different situations. > > The speed cubing "system" that I have in mind would consist of a > thought process, or a "decision tree". It would tell you "First look > for this pattern; then do this strategy...", and so it would be a > rather different approach from the usual exhaustive case table approaches. > > -- > Ryan Heise http://www.ryanheise.com/cube/ >
4137. Re: a few questions...
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 16:38:55 -0000

Johannes Laire wrote: > But I just did an average using pure Heise: > 24.95, (28.56), 25.36, 24.32, (27.71) => 24.88 As expected it's better than me :-) > Those solves look like Heise to me, even though I don't always > understand what's going on near the end. Haha :-) The secret is to keep track of the edges all the time while you do other things. You've got to "feel" the edge permutation as you go. I don't know if it will work for you, but I also visualise the edge permutations in my head as knots (well, a looped piece of string folded on itself), and I know how each tripple R U* R affects the knot in my head. It's strange, as I'm getting better, I'm starting to see the corner permutation of the last step before I get there. I think this is a useful skill to be able to avoid bad corner configurations. The only problem is that I haven't yet become skilled at avoiding them yet. I just kind of go, "Yep, I saw that coming". If I slow down (i.e. fewest moves), of course I can do it. -- Ryan Heise http://www.ryanheise.com/cube/
4138. Re: a few questions...
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 16:48:35 -0000

Neil John Ortega wrote: > My questions are these... Hi Niel, it looks like I'll answer these in the morning after a sleep (just saying this in case you think I missed you're email). In the mean time, have you looked at: http://rubikscube.info/ortega.html ? It's got your name all over it ;-) -- Ryan Heise http://www.ryanheise.com/cube/
4139. Re: a few questions...
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 17:05:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > I don't understand why people say that using less moves is slower. Please show just one example of somebody saying this. Cheers! Stefan
4140. Re: a few questions...
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 17:32:32 -0000

Hi I for one never said using less moves is slower. I myself try to learn new algorithms that come up sparingly so I can lower my avg move count. More important to me (for speed) is usually if the algorithm is suited to be performed as a 2-generator, since that speeds up the execution. I know e.g. there is a 10 move T permutation but my 14 move T is way faster. Reading what Ryan says about "it's about patterns" this sounds like the Heise method is potentially faster than CFOP. I mean, less moves, and still pattern recognition, right? I do have a vague memory of someone posting this idea (less moves=slower), but Yahoo won't let me search on vague terms. Michiel http://rubikscubetutorial.com --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire" <johannes.laire@> wrote: > > > > I don't understand why people say that using less moves is slower. > > Please show just one example of somebody saying this. > > Cheers! > Stefan >
4141. Re: a few questions...
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 17:45:11 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire" <johannes.laire@> wrote: > > > > I don't understand why people say that using less moves is slower. > > Please show just one example of somebody saying this. > > Cheers! > Stefan > Why do you alway have to pick down on things?, of course he means in implicity. Like "Petrus is not as fast as Fridrich", you heard that one a lot =) // Kenneth
4142. Re: a few questions...
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 17:50:53 -0000

Stefan Pochmann wrote: > Johannes Laire wrote: > > > I don't understand why people say that using less moves is slower. > > Please show just one example of somebody saying this. less moves -> more thinking -> slower That's what I meant (sorry for making it sound more stupid than it is), and I'm sure there are examples of somebody saying that. I recall at least one where someone critized color neutrality. I'll search later. It's just not that simple, if I did an average with Fridrich it would require more thinking than Petrus, even though I'd use more moves. But that's my own fault for not practising Fridrich. -- Johannes Laire
4143. Re: a few questions...
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 17:51:04 -0000

Hi :-) I'll just say that it CAN be the case: total solution time = time spent doing moves + total delay time spent between steps. So theoretically it MAY be the case that an on average longer solution will have much shorter time for delay (better recognition and lookahead) and hence reach a shorter total time. If im not very wrong pure CFOP is on average about 50-55 turns. Some other methods have claimed only 40-45 or 45-50 turns on average but i don't believe they're any faster just because of that :-) Ideas along the same line are actually also mentioned in Fridrich's own description of her method and speedcubing in general, though total solution length is not explicitly mentioned :-) http://www.ws.binghamton.edu/fridrich/hints.html#faster Have fun!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire" <johannes.laire@> wrote: > > > > I don't understand why people say that using less moves is slower. > > Please show just one example of somebody saying this. > > Cheers! > Stefan >
4144. Re: [Speed cubing group] Re: Any California Competitions soon?
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 11:02:43 -0700

I'm in los angeles. My brother is in san francisco. -Tyson On Jun 23, 2007, at 7:37 AM, symbioticfear wrote: > Which town? ;) > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...> wrote: > > > > Just write me an e-mail, or let me know when you're in town. > > > > -Tyson > > > > On Jun 22, 2007, at 9:02 PM, symbioticfear wrote: > > > > > It doesn't really matter to me, honestly. I'll probably be all > over > > > the state. > > > > > > But I will be initially staying in the vicinity of Los Angeles. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > Hey Jon, > > > > > > > > Where in California? California is a bit large. It's a 6 hour > > > drive from > > > > San Francisco to Los Angeles. > > > > > > > > -Tyson > > > > > > > > On 6/22/07, symbioticfear <no_reply@yahoogroups.com> wrote: > > > > > > > > > > I'm going to be in California in all of July and possibly > into the > > > > > beginning of August, and was wondering if there were going to > be > > > any > > > > > competitions/meetings (unofficial or official) there during > this > > > > > time... It would be great to meet some people on the west > coast (I > > > > > live in PA). > > > > > > > > > > Jon Choi > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > >
4145. Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: "comacotzi" <comacotzi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 21:22:09 -0000

Does there exist the possibility of smaller hands being disadvantageous in one-handed speedcubing? In terms of the standard 3x3 and two hands, size is definitely not an issue; the exception being monstrously large or dwarfishly tiny hands. While dexterity and strength of hands is much more important than size, it seems as if people with smaller hands (not children, for they often lack dexterity at young ages--but grown adults whose palms/fingers are just genetically smaller) would have to work much harder to be proficient at one-handed speedcubing. Any thoughts? Anyone encountered hand-size issues at any time? >From Wikipedia, which cites the Oxford English Dictionary: Average length of male hand: 18.9 cm Average breadth of male hand: 8.4 cm Average length of female hand: 17.2 cm Average breadth of female hand: 7.4 cm I couldn't find any information as to when hands stop growing. It may also be more prudent to look at palm size and finger length separately, rather than the entire hand. ~Comacotzi
4146. Any Cubber in Houston?
From: "Guilherme Baron" <bocaoshow@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 20:18:19 -0500

Hi Guys? I'm in Houston for the next 2 months working and I am glad to know anyone that lives here or near here to meet, do some cubbing, tell jokes or just drink something. So... what do you think? Cheers Guilherme Baron [Non-text portions of this message have been removed]
4147. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: "stanwong86" <stanwong86@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 03:37:42 -0000

I don't know about others, but I certainly feel disadvantaged with small hands when I compare myself to the Dzoans. --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" <comacotzi@...> wrote: > > Does there exist the possibility of smaller hands being > disadvantageous > in one-handed speedcubing? > > In terms of the standard 3x3 and two hands, size is definitely not an > issue; the exception being monstrously large or dwarfishly tiny hands. > > While dexterity and strength of hands is much more important than > size, it seems as if people with smaller hands (not children, for > they often lack dexterity at young ages--but grown adults whose > palms/fingers are just genetically smaller) would have to work much > harder to be proficient at one-handed speedcubing. > > Any thoughts? Anyone encountered hand-size issues at any time? > > From Wikipedia, which cites the Oxford English Dictionary: > Average length of male hand: 18.9 cm > Average breadth of male hand: 8.4 cm > Average length of female hand: 17.2 cm > Average breadth of female hand: 7.4 cm > > I couldn't find any information as to when hands stop growing. > > It may also be more prudent to look at palm size and finger length > separately, rather than the entire hand. > > ~Comacotzi >
4148. Re: [Speed cubing group] Re: a few questions...
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 20:48:12 -0700 (PDT)

Hrm. In that case, let's see who is faster: Petrus or Fridrich themselves. Get them to have a cube-off ;D P.S Petrus is super cool! He taught me his method at Berkeley. Remeber Lars? x] Brian Kenneth Gustavsson <kenneth@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire" <johannes.laire@> wrote: > > > > I don't understand why people say that using less moves is slower. > > Please show just one example of somebody saying this. > > Cheers! > Stefan > Why do you alway have to pick down on things?, of course he means in implicity. Like "Petrus is not as fast as Fridrich", you heard that one a lot =) // Kenneth [Non-text portions of this message have been removed]
4149. Re: a few questions...
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 03:59:38 -0000

Neil John Ortega wrote: > Can anybody here tell me the strategies they use in doing the two > pairs and inserting the edges? For the two pairs, it is best to figure this out with your own study, and following the fundamental techniques: http://www.ryanheise.com/cube/fundamental_techniques.html About 50% of the time you'll find that 1 pair is already made and you just need to make the other one. If there is no pair, most of the time there will be a broken pair that is already aligned and just needs to be joined (3-4 moves). If neither of these cases appear, then just solve the edges and corners separately. For fitting the edges between the pairs, many cases are just 3-cycles of pairs and you need only know one strategy for dealing with them: http://www.ryanheise.com/cube/pair_3_cycles.html In other cases you may find you can solve using only R-U turns, and other times R-U-L. There are also some advanced techniques involving F2 and D which also preserve the edge orientation but I haven't written about them, yet. But for R-U and R-U-L strategies, they are simple enough that you can experiment with them by yourself. > After I learn the 3rd stage using your help, I > would like to focus on the first stage of the Heise method. To > those who can do the cube fast with this method, could you guys > give me tips on doing this step faster. I think the problem with me > is that I always have a hard time looking for the pieces that I > need for the squares, especially the last two outer squares. One thing to keep in mind is which colour is your main colour. Let me define what this is: there is one colour that you will not use at all in stage 1, and the colour opposite to it is your main colour. At the beginning there will be several candidates for the main colour, and the candidates are reduced after you make a choice for each square. For example, when you build a non-matching square, the common colour usually becomes the main colour from then on. Being aware of the main colour (or main colour "candidates") will help your eyes to target only corner pieces that contain the main colour. -- Ryan Heise http://www.ryanheise.com/cube/
4150. Blindfold M2/R2
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 04:07:25 -0000

What do you do if you have the correct piece in the buffer and is either correct or incorrectly oriented? Brian
4151. Re: a few questions...
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 05:48:50 -0000

Stefan Pochmann wrote: > > I don't understand why people say that using less moves is slower. > > Please show just one example of somebody saying this. Yes, the main debates have been whether intuition is slower, whether colour neutrality is slower, and perhaps others. It has been argued that both of these things can cause (1) fewer moves and (2) slowness, but it hasn't (to my recollection) been argued that (1) causes (2). It is a common error related to causality: http://writing2.richmond.edu/writing/wweb/reason2b.html Well spotted I think, and I see you're promoting clear thought as always :-) -- Ryan Heise http://www.ryanheise.com/cube/
4152. Cubing for Cops
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 06:45:17 -0000

The other night I was leaving work and I got stopped by a cop. He shined his light on me and said, "What's that in your pocket? You got a gun? Let me see your hands". I pulled out my hands with my cube, saying "It's just a rubik's cube". He relaxed a little. "Oh, cool. How fast are you with that?". "About thirty seconds". "Do you know why I stopped you?" "No" "There's been a burglary in the area". I was wearing a backpack and a black hooded sweatshirt with the hood up, so I guess I looked "suspicious". After he and his partner asked me all the usual stuff (where you going? are you on drugs?, ever been arrested? on probation?, etc.), they frisked me and asked if they could search my backpack. After they verified I wasn't carrying anything valuable, the first cop looked at his watch and handed me back my cube, saying "You want to test it out?" So I solved my cube for them by flashlight (33 seconds, meh). They both said they were impressed. I said, "Thanks. You guys have a good night". I'm just glad I didn't have any weed on me.
4153. Re: a few questions...
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 06:57:26 -0000

That sounds like it would be a lot of work to write up in that format, but I would love to see that. --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Michiel van der Blonk wrote: > > > I did see Ryan's solve on the cube simulator which was very good, but > > I cannot tell if he used purely his own method. > > > > Anyone? Ryan maybe? > > Yes, it's pure :-) > > > I'm very interested in knowing if the method could be used at all to > > accomplish let's say sub 30s times. > > My best average with it so far is 28.36 seconds, although I'm quite > slow and probably not a good person to measure. E.g. I'm in the 30- 40 > second range with Petrich (Petrus F2L + Fridrich LL). > > When I get time I'd like to write out my system for speed cubing. > There are surprisingly very few patterns that you need to learn how to > deal with, but they are not rigid patterns like in traditional > systems. So, each pattern has a number of variations but if you know > what to look for, you can easily spot it as the same pattern and apply > the same strategy. > > As an example of what I mean, there are about 30 different > configurations of the last 3 corners that can all be solved using the > same pattern. Rather than learning and memorising 30 different > algorithms, you need only learn one strategy and learn how to > recognise the pattern in its different variations. > > Similarly, in the previous step when manipulating the two corner/edge > pairs, there is a small set of patterns, each with many variations. > Once you learn just a few strategies for how to solve this step, you > can handle a wide variety of different situations. > > The speed cubing "system" that I have in mind would consist of a > thought process, or a "decision tree". It would tell you "First look > for this pattern; then do this strategy...", and so it would be a > rather different approach from the usual exhaustive case table approaches. > > -- > Ryan Heise http://www.ryanheise.com/cube/ >
4154. Re: Cubing for Cops
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 07:47:12 -0000

lol thats really cool when i went to the museum of tolorance for school they were like "wats that in ur pocket" when i was going through the metal detectors and then they started puting the metal detectors over all the parts cuz i think they thought i might have hidden explosives in the parts?????? --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > The other night I was leaving work and I got stopped by a cop. He > shined his light on me and said, "What's that in your pocket? You got a > gun? Let me see your hands". I pulled out my hands with my cube, > saying "It's just a rubik's cube". He relaxed a little. "Oh, cool. How > fast are you with that?". > "About thirty seconds". > "Do you know why I stopped you?" > "No" > "There's been a burglary in the area". > I was wearing a backpack and a black hooded sweatshirt with the hood > up, so I guess I looked "suspicious". > After he and his partner asked me all the usual stuff (where you going? > are you on drugs?, ever been arrested? on probation?, etc.), they > frisked me and asked if they could search my backpack. After they > verified I wasn't carrying anything valuable, the first cop looked at > his watch and handed me back my cube, saying "You want to test it out?" > So I solved my cube for them by flashlight (33 seconds, meh). > They both said they were impressed. > I said, "Thanks. You guys have a good night". > I'm just glad I didn't have any weed on me. >
4155. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 11:32:58 -0000

Hi Yes, I am sure that this is a genuine problem, people with bigger hands and longer fingers have a much greater advantage when OH cubing I am certain. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "stanwong86" <stanwong86@...> wrote: > > I don't know about others, but I certainly feel disadvantaged with > small hands when I compare myself to the Dzoans. > > --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" > <comacotzi@> wrote: > > > > Does there exist the possibility of smaller hands being > > disadvantageous > > in one-handed speedcubing? > > > > In terms of the standard 3x3 and two hands, size is definitely not an > > issue; the exception being monstrously large or dwarfishly tiny hands. > > > > While dexterity and strength of hands is much more important than > > size, it seems as if people with smaller hands (not children, for > > they often lack dexterity at young ages--but grown adults whose > > palms/fingers are just genetically smaller) would have to work much > > harder to be proficient at one-handed speedcubing. > > > > Any thoughts? Anyone encountered hand-size issues at any time? > > > > From Wikipedia, which cites the Oxford English Dictionary: > > Average length of male hand: 18.9 cm > > Average breadth of male hand: 8.4 cm > > Average length of female hand: 17.2 cm > > Average breadth of female hand: 7.4 cm > > > > I couldn't find any information as to when hands stop growing. > > > > It may also be more prudent to look at palm size and finger length > > separately, rather than the entire hand. > > > > ~Comacotzi > > >
4156. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 11:45:07 -0000

Hi :-) I guess one might also argue that the same problem aplies to bigger cubes also. When i started off with rubiks.com 5x5x5 cube it felt really too big for me to handle fast. But it has improved over the years. Maybe we could gather some empirical data on this somehow?? .. Per > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi > > Yes, I am sure that this is a genuine problem, people with bigger > hands and longer fingers have a much greater advantage when OH cubing > I am certain. > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, "stanwong86" > <stanwong86@> wrote: > > > > I don't know about others, but I certainly feel disadvantaged with > > small hands when I compare myself to the Dzoans. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" > > <comacotzi@> wrote: > > > > > > Does there exist the possibility of smaller hands being > > > disadvantageous > > > in one-handed speedcubing? > > > > > > In terms of the standard 3x3 and two hands, size is definitely not an > > > issue; the exception being monstrously large or dwarfishly tiny hands. > > > > > > While dexterity and strength of hands is much more important than > > > size, it seems as if people with smaller hands (not children, for > > > they often lack dexterity at young ages--but grown adults whose > > > palms/fingers are just genetically smaller) would have to work much > > > harder to be proficient at one-handed speedcubing. > > > > > > Any thoughts? Anyone encountered hand-size issues at any time? > > > > > > From Wikipedia, which cites the Oxford English Dictionary: > > > Average length of male hand: 18.9 cm > > > Average breadth of male hand: 8.4 cm > > > Average length of female hand: 17.2 cm > > > Average breadth of female hand: 7.4 cm > > > > > > I couldn't find any information as to when hands stop growing. > > > > > > It may also be more prudent to look at palm size and finger length > > > separately, rather than the entire hand. > > > > > > ~Comacotzi > > > > > >
4157. Re: Blindfold M2/R2
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 12:05:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > What do you do if you have the correct piece in the buffer and is > either correct or incorrectly oriented? > > Brian > You just shoot to a piece that hasn't been solved yet. Then start a new cycle. Thanks! Joey
4158. Competetions in or around New Jersey
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 13:50:38 -0000

Does anyone know any competetions that are going to happen or might happen in or around New Jersey?
4159. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 14:02:14 -0000

Leyan has small hands. --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi > > Yes, I am sure that this is a genuine problem, people with bigger > hands and longer fingers have a much greater advantage when OH cubing > I am certain. > > DanH :)
4160. Re: Competetions in or around New Jersey
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 15:06:46 -0000

I'm trying to get one in NYC. Bob --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <poker19@...> wrote: > > Does anyone know any competetions that are going to happen or might > happen in or around New Jersey? >
4161. Re: [Speed cubing group] Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 08:26:56 -0700

It can only be a matter of time before people start manufacturing speed cubes of different sizes. I for one welcome it. I don't know why this has to be a sport for people with big hands. May the fastest brain + hands win. What do the WCA guys say? On Jun 24, 2007, at 4:32, Dan wrote: > Hi > > Yes, I am sure that this is a genuine problem, people with bigger > hands and longer fingers have a much greater advantage when OH cubing > I am certain. > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, "stanwong86" > <stanwong86@...> wrote: >> >> I don't know about others, but I certainly feel disadvantaged with >> small hands when I compare myself to the Dzoans. >> >> --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" >> <comacotzi@> wrote: >>> >>> Does there exist the possibility of smaller hands being >>> disadvantageous >>> in one-handed speedcubing? >>> >>> In terms of the standard 3x3 and two hands, size is definitely >>> not an >>> issue; the exception being monstrously large or dwarfishly tiny >>> hands. >>> >>> While dexterity and strength of hands is much more important than >>> size, it seems as if people with smaller hands (not children, for >>> they often lack dexterity at young ages--but grown adults whose >>> palms/fingers are just genetically smaller) would have to work much >>> harder to be proficient at one-handed speedcubing. >>> >>> Any thoughts? Anyone encountered hand-size issues at any time? >>> >>> From Wikipedia, which cites the Oxford English Dictionary: >>> Average length of male hand: 18.9 cm >>> Average breadth of male hand: 8.4 cm >>> Average length of female hand: 17.2 cm >>> Average breadth of female hand: 7.4 cm >>> >>> I couldn't find any information as to when hands stop growing. >>> >>> It may also be more prudent to look at palm size and finger length >>> separately, rather than the entire hand. >>> >>> ~Comacotzi >>> >> > > > > > > Yahoo! Groups Links > > >
4162. [Speed cubing group] Re: Possible Disadvantages of Smaller Hands [in OH speedcub
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 16:34:11 -0000

Well, different sized cubes (Eastsheen vs. Rubik's) are allowed in the 2x2, 4x4 and 5x5 events. And we did let Adam Zamora compete in the 2x2 event at the US Open with his custom built gigantic cube. So why not? --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > It can only be a matter of time before people start manufacturing > speed cubes of different sizes. > > I for one welcome it. I don't know why this has to be a sport for > people with big hands. May the fastest brain + hands win. > > What do the WCA guys say? > > On Jun 24, 2007, at 4:32, Dan wrote: > > > Hi > > > > Yes, I am sure that this is a genuine problem, people with bigger > > hands and longer fingers have a much greater advantage when OH cubing > > I am certain. > > > > DanH :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "stanwong86" > > <stanwong86@> wrote: > >> > >> I don't know about others, but I certainly feel disadvantaged with > >> small hands when I compare myself to the Dzoans. > >> > >> --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" > >> <comacotzi@> wrote: > >>> > >>> Does there exist the possibility of smaller hands being > >>> disadvantageous > >>> in one-handed speedcubing? > >>> > >>> In terms of the standard 3x3 and two hands, size is definitely > >>> not an > >>> issue; the exception being monstrously large or dwarfishly tiny > >>> hands. > >>> > >>> While dexterity and strength of hands is much more important than > >>> size, it seems as if people with smaller hands (not children, for > >>> they often lack dexterity at young ages--but grown adults whose > >>> palms/fingers are just genetically smaller) would have to work much > >>> harder to be proficient at one-handed speedcubing. > >>> > >>> Any thoughts? Anyone encountered hand-size issues at any time? > >>> > >>> From Wikipedia, which cites the Oxford English Dictionary: > >>> Average length of male hand: 18.9 cm > >>> Average breadth of male hand: 8.4 cm > >>> Average length of female hand: 17.2 cm > >>> Average breadth of female hand: 7.4 cm > >>> > >>> I couldn't find any information as to when hands stop growing. > >>> > >>> It may also be more prudent to look at palm size and finger length > >>> separately, rather than the entire hand. > >>> > >>> ~Comacotzi > >>> > >> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
4163. Re: Competetions in or around New Jersey
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 16:55:05 -0000

Do you know about when it may happen yet? --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > I'm trying to get one in NYC. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > <poker19@> wrote: > > > > Does anyone know any competetions that are going to happen or might > > happen in or around New Jersey? > > >
4164. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 18:11:38 -0000

i don't think that having bigger hand is much of a help because then your finger maybe push 2 layers at once or if you hand are very big they have to bend farther back just to reach the cube. also I am not positive but it seems like it would be easier to be more dexterous with smaller hands. there is probably an optimal size range though. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > I guess one might also argue that the same problem aplies to bigger > cubes also. When i started off with rubiks.com 5x5x5 cube it felt > really too big for me to handle fast. But it has improved over the > years. Maybe we could gather some empirical data on this somehow?? .. > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Hi > > > > Yes, I am sure that this is a genuine problem, people with bigger > > hands and longer fingers have a much greater advantage when OH > cubing > > I am certain. > > > > DanH :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "stanwong86" > > <stanwong86@> wrote: > > > > > > I don't know about others, but I certainly feel disadvantaged with > > > small hands when I compare myself to the Dzoans. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" > > > <comacotzi@> wrote: > > > > > > > > Does there exist the possibility of smaller hands being > > > > disadvantageous > > > > in one-handed speedcubing? > > > > > > > > In terms of the standard 3x3 and two hands, size is definitely > not an > > > > issue; the exception being monstrously large or dwarfishly tiny > hands. > > > > > > > > While dexterity and strength of hands is much more important > than > > > > size, it seems as if people with smaller hands (not children, > for > > > > they often lack dexterity at young ages--but grown adults whose > > > > palms/fingers are just genetically smaller) would have to work > much > > > > harder to be proficient at one-handed speedcubing. > > > > > > > > Any thoughts? Anyone encountered hand-size issues at any time? > > > > > > > > From Wikipedia, which cites the Oxford English Dictionary: > > > > Average length of male hand: 18.9 cm > > > > Average breadth of male hand: 8.4 cm > > > > Average length of female hand: 17.2 cm > > > > Average breadth of female hand: 7.4 cm > > > > > > > > I couldn't find any information as to when hands stop growing. > > > > > > > > It may also be more prudent to look at palm size and finger > length > > > > separately, rather than the entire hand. > > > > > > > > ~Comacotzi > > > > > > > > > >
4165. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 18:41:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > It can only be a matter of time before people start manufacturing > speed cubes of different sizes. > > I for one welcome it. I don't know why this has to be a sport for > people with big hands. May the fastest brain + hands win. > > What do the WCA guys say? > I'm much more comfortable doing OH using ES 2x2x2 than with a normal Rubik's 3x3x3. Those are a little to big for me and I have not got small hands. Last year I purchased a (really cheap, poor quality) 3x3x3 that is about the same size as the ES 2x and thought I colud use that one for OH... But it really sucked, almost impossible to twist :( // Kenneth
4166. Re: Competetions in or around New Jersey
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 19:41:10 -0000

Not exactly, but I am looking at August/September. Bob --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <poker19@...> wrote: > > Do you know about when it may happen yet? > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <rubikscubewhiz@> wrote: > > > > I'm trying to get one in NYC. > > > > Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > > <poker19@> wrote: > > > > > > Does anyone know any competetions that are going to happen or > might > > > happen in or around New Jersey? > > > > > >
4167. Re: [Speed cubing group] Re: Competetions in or around New Jersey
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 12:55:08 -0700 (PDT)

Did you get my email Bob? Brian Bob Burton <rubikscubewhiz@...> wrote: Not exactly, but I am looking at August/September. Bob --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <poker19@...> wrote: > > Do you know about when it may happen yet? > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <rubikscubewhiz@> wrote: > > > > I'm trying to get one in NYC. > > > > Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > > <poker19@> wrote: > > > > > > Does anyone know any competetions that are going to happen or > might > > > happen in or around New Jersey? > > > > > > [Non-text portions of this message have been removed]
4168. Re: Cubing for Cops
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 20:03:07 -0000

Hah yeah, the bulge in your pocket (rubik's cube) might look at little suspicious... A store thought i was stealing once, but i showed them it was just my cube :] -Corwin --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > The other night I was leaving work and I got stopped by a cop. He > shined his light on me and said, "What's that in your pocket? You got a > gun? Let me see your hands". I pulled out my hands with my cube, > saying "It's just a rubik's cube". He relaxed a little. "Oh, cool. How > fast are you with that?". > "About thirty seconds". > "Do you know why I stopped you?" > "No" > "There's been a burglary in the area". > I was wearing a backpack and a black hooded sweatshirt with the hood > up, so I guess I looked "suspicious". > After he and his partner asked me all the usual stuff (where you going? > are you on drugs?, ever been arrested? on probation?, etc.), they > frisked me and asked if they could search my backpack. After they > verified I wasn't carrying anything valuable, the first cop looked at > his watch and handed me back my cube, saying "You want to test it out?" > So I solved my cube for them by flashlight (33 seconds, meh). > They both said they were impressed. > I said, "Thanks. You guys have a good night". > I'm just glad I didn't have any weed on me. >
4169. [Speed cubing group] Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 21:50:43 -0000

Hi :-) personally i would guess retooling costs would be a bit prohibitive. I can see the technical possibilities of varying the puzzle sizes with the current designs though :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > It can only be a matter of time before people start manufacturing > speed cubes of different sizes. > > I for one welcome it. I don't know why this has to be a sport for > people with big hands. May the fastest brain + hands win. > > What do the WCA guys say? > > On Jun 24, 2007, at 4:32, Dan wrote: > > > Hi > > > > Yes, I am sure that this is a genuine problem, people with bigger > > hands and longer fingers have a much greater advantage when OH cubing > > I am certain. > > > > DanH :) > > > > --- In speedsolvingrubikscube@...m, "stanwong86" > > <stanwong86@> wrote: > >> > >> I don't know about others, but I certainly feel disadvantaged with > >> small hands when I compare myself to the Dzoans. > >> > >> --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" > >> <comacotzi@> wrote: > >>> > >>> Does there exist the possibility of smaller hands being > >>> disadvantageous > >>> in one-handed speedcubing? > >>> > >>> In terms of the standard 3x3 and two hands, size is definitely > >>> not an > >>> issue; the exception being monstrously large or dwarfishly tiny > >>> hands. > >>> > >>> While dexterity and strength of hands is much more important than > >>> size, it seems as if people with smaller hands (not children, for > >>> they often lack dexterity at young ages--but grown adults whose > >>> palms/fingers are just genetically smaller) would have to work much > >>> harder to be proficient at one-handed speedcubing. > >>> > >>> Any thoughts? Anyone encountered hand-size issues at any time? > >>> > >>> From Wikipedia, which cites the Oxford English Dictionary: > >>> Average length of male hand: 18.9 cm > >>> Average breadth of male hand: 8.4 cm > >>> Average length of female hand: 17.2 cm > >>> Average breadth of female hand: 7.4 cm > >>> > >>> I couldn't find any information as to when hands stop growing. > >>> > >>> It may also be more prudent to look at palm size and finger length > >>> separately, rather than the entire hand. > >>> > >>> ~Comacotzi > >>> > >> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
4170. [Speed cubing group] Re: Possible Disadvantages of Smaller Hands [in OH speedcub
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 21:53:09 -0000

Hi :-) Absolute brand neutrality does imply leverage for allowing varying sizes, right?? -Per > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > Well, different sized cubes (Eastsheen vs. Rubik's) are allowed in the > 2x2, 4x4 and 5x5 events. And we did let Adam Zamora compete in the 2x2 > event at the US Open with his custom built gigantic cube. So why not? > > > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > wrote: > > > > It can only be a matter of time before people start manufacturing > > speed cubes of different sizes. > > > > I for one welcome it. I don't know why this has to be a sport for > > people with big hands. May the fastest brain + hands win. > > > > What do the WCA guys say? > > > > On Jun 24, 2007, at 4:32, Dan wrote: > > > > > Hi > > > > > > Yes, I am sure that this is a genuine problem, people with bigger > > > hands and longer fingers have a much greater advantage when OH cubing > > > I am certain. > > > > > > DanH :) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "stanwong86" > > > <stanwong86@> wrote: > > >> > > >> I don't know about others, but I certainly feel disadvantaged with > > >> small hands when I compare myself to the Dzoans. > > >> > > >> --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" > > >> <comacotzi@> wrote: > > >>> > > >>> Does there exist the possibility of smaller hands being > > >>> disadvantageous > > >>> in one-handed speedcubing? > > >>> > > >>> In terms of the standard 3x3 and two hands, size is definitely > > >>> not an > > >>> issue; the exception being monstrously large or dwarfishly tiny > > >>> hands. > > >>> > > >>> While dexterity and strength of hands is much more important than > > >>> size, it seems as if people with smaller hands (not children, for > > >>> they often lack dexterity at young ages--but grown adults whose > > >>> palms/fingers are just genetically smaller) would have to work much > > >>> harder to be proficient at one-handed speedcubing. > > >>> > > >>> Any thoughts? Anyone encountered hand-size issues at any time? > > >>> > > >>> From Wikipedia, which cites the Oxford English Dictionary: > > >>> Average length of male hand: 18.9 cm > > >>> Average breadth of male hand: 8.4 cm > > >>> Average length of female hand: 17.2 cm > > >>> Average breadth of female hand: 7.4 cm > > >>> > > >>> I couldn't find any information as to when hands stop growing. > > >>> > > >>> It may also be more prudent to look at palm size and finger length > > >>> separately, rather than the entire hand. > > >>> > > >>> ~Comacotzi > > >>> > > >> > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
4171. Re: [Speed cubing group] Re: Cubing for Cops
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 18:35:48 -0700 (PDT)

Same story here. I was in a store looking at cubes. I was bored so I pulled mines out and they thought I stole it. Good thing it had Cubesmith tiles on it x]]. Brian Corwin <aznspazboi@...> wrote: Hah yeah, the bulge in your pocket (rubik's cube) might look at little suspicious... A store thought i was stealing once, but i showed them it was just my cube :] -Corwin --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > The other night I was leaving work and I got stopped by a cop. He > shined his light on me and said, "What's that in your pocket? You got a > gun? Let me see your hands". I pulled out my hands with my cube, > saying "It's just a rubik's cube". He relaxed a little. "Oh, cool. How > fast are you with that?". > "About thirty seconds". > "Do you know why I stopped you?" > "No" > "There's been a burglary in the area". > I was wearing a backpack and a black hooded sweatshirt with the hood > up, so I guess I looked "suspicious". > After he and his partner asked me all the usual stuff (where you going? > are you on drugs?, ever been arrested? on probation?, etc.), they > frisked me and asked if they could search my backpack. After they > verified I wasn't carrying anything valuable, the first cop looked at > his watch and handed me back my cube, saying "You want to test it out?" > So I solved my cube for them by flashlight (33 seconds, meh). > They both said they were impressed. > I said, "Thanks. You guys have a good night". > I'm just glad I didn't have any weed on me. > [Non-text portions of this message have been removed]
4172. Re: [Speed cubing group] Re: Cubing for Cops
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 22:36:49 -0500

Heh, a similar thing happened to me when i was going on a cruise on one of my school trips. I had about 6 cubes in my backpack, and when it went through security, they thought they were bombs. But after they saw that they were only rubik's cubes, they asked me to solve it (don't remember the time, though it was probably around 30seconds) and let me go. Though afterwards my teacher did get mad at me for carrying so many around :/ -Sapan Upadhyay On 6/24/07, Brian Le <khoale1234567@...> wrote: > > Same story here. I was in a store looking at cubes. I was bored so I > pulled mines out and they thought I stole it. Good thing it had Cubesmith > tiles on it x]]. > > Brian > > > Corwin <aznspazboi@... <aznspazboi%40yahoo.com>> wrote: > Hah yeah, the bulge in your pocket (rubik's cube) might look at little > suspicious... A store thought i was stealing once, but i showed them > it was just my cube :] > > -Corwin > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > nailicis2 > <no_reply@...> wrote: > > > > The other night I was leaving work and I got stopped by a cop. He > > shined his light on me and said, "What's that in your pocket? You got a > > gun? Let me see your hands". I pulled out my hands with my cube, > > saying "It's just a rubik's cube". He relaxed a little. "Oh, cool. How > > fast are you with that?". > > "About thirty seconds". > > "Do you know why I stopped you?" > > "No" > > "There's been a burglary in the area". > > I was wearing a backpack and a black hooded sweatshirt with the hood > > up, so I guess I looked "suspicious". > > After he and his partner asked me all the usual stuff (where you going? > > are you on drugs?, ever been arrested? on probation?, etc.), they > > frisked me and asked if they could search my backpack. After they > > verified I wasn't carrying anything valuable, the first cop looked at > > his watch and handed me back my cube, saying "You want to test it out?" > > So I solved my cube for them by flashlight (33 seconds, meh). > > They both said they were impressed. > > I said, "Thanks. You guys have a good night". > > I'm just glad I didn't have any weed on me. > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4173. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: "comacotzi" <comacotzi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Jun 2007 03:50:56 -0000

I myself have just started experimenting with OH cubing, and I find it rather difficult--I'm sure a lot of it is because I'm a beginner, but some of it is also because I have relatively small hands. I'm sure with enough practice, skill is much more important than size, but the disadvantage may still be there. I for one, do rather wish for a larger palm to give my fingers more room to turn quicker and more freely. Some of the fingertricks are also very hard for me, but I'm practicing. I don't know much about larger cubes; I've only solved the 5x5 a few times, and those haven't been speed runs, so I used my whole wrist for all the turns, no fingertricks, although those are harder to pull off on the larger cubes because of the added rigidity on those. I would actually really like a modified (meaning smaller) 3x3 for OH speedcubing purposes. All I can think of are the little keychain ones... but those would be worse. Hmm... wonder if I could custom order/build one? ~Comacotzi
4174. Re: [Speed cubing group] Re: Cubing for Cops
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 21:10:27 -0700 (PDT)

for my case, i was up in the angular crest mountain road park by the side to enjoy the view of the city night lights when cops approached me and asked what i was doing at that place that late. i told them i was just enjoying the view and playing with my cube. so i demonstrated to them my sub-20 solve. they were quite impressed after which they said to me, "get the hell out of here kid, good job with the cube though". some white redneck cop too LOL. --John Lwin Kyawkyaw Sapan Upadhyay <cubekid@...> wrote: Heh, a similar thing happened to me when i was going on a cruise on one of my school trips. I had about 6 cubes in my backpack, and when it went through security, they thought they were bombs. But after they saw that they were only rubik's cubes, they asked me to solve it (don't remember the time, though it was probably around 30seconds) and let me go. Though afterwards my teacher did get mad at me for carrying so many around :/ -Sapan Upadhyay On 6/24/07, Brian Le <khoale1234567@...> wrote: > > Same story here. I was in a store looking at cubes. I was bored so I > pulled mines out and they thought I stole it. Good thing it had Cubesmith > tiles on it x]]. > > Brian > > > Corwin <aznspazboi@... <aznspazboi%40yahoo.com>> wrote: > Hah yeah, the bulge in your pocket (rubik's cube) might look at little > suspicious... A store thought i was stealing once, but i showed them > it was just my cube :] > > -Corwin > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > nailicis2 > <no_reply@...> wrote: > > > > The other night I was leaving work and I got stopped by a cop. He > > shined his light on me and said, "What's that in your pocket? You got a > > gun? Let me see your hands". I pulled out my hands with my cube, > > saying "It's just a rubik's cube". He relaxed a little. "Oh, cool. How > > fast are you with that?". > > "About thirty seconds". > > "Do you know why I stopped you?" > > "No" > > "There's been a burglary in the area". > > I was wearing a backpack and a black hooded sweatshirt with the hood > > up, so I guess I looked "suspicious". > > After he and his partner asked me all the usual stuff (where you going? > > are you on drugs?, ever been arrested? on probation?, etc.), they > > frisked me and asked if they could search my backpack. After they > > verified I wasn't carrying anything valuable, the first cop looked at > > his watch and handed me back my cube, saying "You want to test it out?" > > So I solved my cube for them by flashlight (33 seconds, meh). > > They both said they were impressed. > > I said, "Thanks. You guys have a good night". > > I'm just glad I didn't have any weed on me. > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] --------------------------------- Need a vacation? Get great deals to amazing places on Yahoo! Travel. [Non-text portions of this message have been removed]
4175. Re: [Speed cubing group] Re: Cubing for Cops
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 23:10:29 -0500

Ah, Sapan... always getting into trouble. [Non-text portions of this message have been removed]
4176. [Speed cubing group] Re: Competetions in or around New Jersey
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Jun 2007 04:28:45 -0000

no. sent to bob at cubewhiz.com --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Did you get my email Bob? > > Brian > > Bob Burton <rubikscubewhiz@...> wrote: > Not exactly, but I am looking at August/September. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > <poker19@> wrote: > > > > Do you know about when it may happen yet? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > <rubikscubewhiz@> wrote: > > > > > > I'm trying to get one in NYC. > > > > > > Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > > > <poker19@> wrote: > > > > > > > > Does anyone know any competetions that are going to happen or > > might > > > > happen in or around New Jersey? > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4177. Cubing in the Media
From: Terje <terje.kristensen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Jun 2007 11:14:53 +0200

Found a cool article in the latest Climbing magazine (no 257) about Matt Wilder cubing as a street artist to earn money for climbing. Matt is a good friend of Dan Knights, and Dan is also mentioned in the article. Terje
4178. Re: [Speed cubing group] Any Cubber in Houston?
From: "Henrique Borba" <pumbacube@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Jun 2007 10:17:52 -0300

puxa saco!!! vai trabalhar vagabundo!!!!! Abraço hehehe 2007/6/23, Guilherme Baron <bocaoshow@...>: > > Hi Guys? > > I'm in Houston for the next 2 months working and I am glad to know anyone > that lives here or near here to meet, do some cubbing, tell jokes or just > drink something. > > So... what do you think? > > Cheers > Guilherme Baron > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4179. Introduction
From: "peasoffluff" <gmadrid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Jun 2007 17:42:20 -0000

Hi folks, Just found this group, and I thought I'd introduce myself. My name is George Madrid, and I've been cubing since about 1978 or 1979. I picked the cube up again about a year ago - a lost artifact of my childhood, and I discovered that there was an entire community of speedcubists out there. I thought I'd join in. My current average solve time is about 90 seconds, and I have a personal goal to bring that down below 60 seconds. I use my own system, which I suppose is a combination of the Friedrich F2L and the Petrus LL. I've recently begun study of the PLL algorithms in an effort to trim some seconds off my time. Honestly, though, I lose more time in the F2L. Once I get the F2L, I'm usually about 20 seconds from a solved cube, so any hints or pointers to hints on the F2L are welcomed. I'm currently working on serious finger-tricking, too, and I'm getting fed up with my cube. It gets caught up on itself all the time, and I'm trying to figure out of that's my lack of dexterity, or the cube being too loose. Anyway, I probably won't post much, since I suspect I have a lot more to take away than to offer this group at this point, so thanks an advance for any advice, pointers, help that y'all offer. Please forgive me if I ask too many newb questions. Blue skies, George
4180. Re: [Speed cubing group] Introduction
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Jun 2007 13:19:59 -0500

Begin here: http://dougreed.no-ip.org/~doug/f2l/f2l.htm Solve the cube slowly many times and workout your own F2L methods. Then go to: www.cubeloop.com - a site with a substantial F2L section. There you can compare what you do with what they've got, and you can modify your methods as you see fit. Another alternative is to memorize algorithms for F2L. On 6/25/07, peasoffluff <gmadrid@...> wrote: > > Hi folks, > > Just found this group, and I thought I'd introduce myself. > > My name is George Madrid, and I've been cubing since about 1978 or 1979. I > picked the > cube up again about a year ago - a lost artifact of my childhood, and I > discovered that > there was an entire community of speedcubists out there. I thought I'd > join in. > > My current average solve time is about 90 seconds, and I have a personal > goal to bring > that down below 60 seconds. I use my own system, which I suppose is a > combination of > the Friedrich F2L and the Petrus LL. I've recently begun study of the PLL > algorithms in an > effort to trim some seconds off my time. Honestly, though, I lose more > time in the F2L. > Once I get the F2L, I'm usually about 20 seconds from a solved cube, so > any hints or > pointers to hints on the F2L are welcomed. > > I'm currently working on serious finger-tricking, too, and I'm getting fed > up with my cube. > It gets caught up on itself all the time, and I'm trying to figure out of > that's my lack of > dexterity, or the cube being too loose. > > Anyway, I probably won't post much, since I suspect I have a lot more to > take away than to > offer this group at this point, so thanks an advance for any advice, > pointers, help that y'all > offer. Please forgive me if I ask too many newb questions. > > Blue skies, > > George > > > [Non-text portions of this message have been removed]
4181. faulty cube?
From: kyle.rosenberg <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Jun 2007 19:21:34 -0000

hello - im not a speedcuber, but just found mine in my closet the other day. i went to http:// www.wrongway.org/cgi-bin/cube/cubexcgiin? , a rubix cube solver online. when i put in my colors, the program came up with an error and said the cube was mispainted. is this a glitch in the system, or did someone actually switch the stickers around? can anyone help? i can send pictures if needed. thanks/
4182. Re: [Speed cubing group] faulty cube?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Jun 2007 16:45:12 -0300 (ART)

Probably someone took a piece out or it falled and it was put back in the wrong way...that way the cube is unsolvable... take an edge out* and put it back flipped...then try again the solver...if it still says it's wrong, maybe you have a wrong corner *turn a face 45º, push the edge up and the 2 pieces behind it down...should be easy Pedro "kyle.rosenberg" <no_reply@yahoogroups.com> escreveu: hello - im not a speedcuber, but just found mine in my closet the other day. i went to http:// www.wrongway.org/cgi-bin/cube/cubexcgiin? , a rubix cube solver online. when i put in my colors, the program came up with an error and said the cube was mispainted. is this a glitch in the system, or did someone actually switch the stickers around? can anyone help? i can send pictures if needed. thanks/ --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
4183. Re: faulty cube?
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Jun 2007 20:01:18 -0000

Someone might have taken some stickers off and put them on the wrong way. in which case that would not work. So if that doesn't work than take the stickers off and put them one the right way. Patrick --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Probably someone took a piece out or it falled and it was put back in the wrong way...that way the cube is unsolvable... > > take an edge out* and put it back flipped...then try again the solver...if it still says it's wrong, maybe you have a wrong corner > > *turn a face 45º, push the edge up and the 2 pieces behind it down...should be easy > > Pedro > > "kyle.rosenberg" <no_reply@yahoogroups.com> escreveu: hello - im not a speedcuber, but just found mine in my closet the other day. i went to http:// > www.wrongway.org/cgi-bin/cube/cubexcgiin? , a rubix cube solver online. when i put in my > colors, the program came up with an error and said the cube was mispainted. is this a glitch > in the system, or did someone actually switch the stickers around? can anyone help? i can > send pictures if needed. thanks/ > > > > > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] >
4184. Re: [Speed cubing group] Alg Display Browser Extension (Idea) -Search implementation
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 25 Jun 2007 15:46:00 -0700

I proposed this idea a while back. I'm still working on the right-click thing, but meanwhile I stumbled across the idea of doing this through the search bar in Firefox. I used the ideas (and code) from http://libdev.plymouth.edu/post/31 to create two "search engines": one for animating an alg generator, and another for a solver. You can "install" (really, it's just a matter of clicking and allowing Firefox to add these to a list of search engines) them from here: http://cube.garron.us/tools/index.htm I created a short demo install & use video (with the generator search only): http://archive.garron.us/vid/demo/algsearch.mp4 The best part: while one of the two is selected as your current search engine, you actually can display an alg with a right-click: http://archive.garron.us/vid/demo/alg_right_click.mp4 (but only if an alg "search engine" is selected) Hope some of you like this, and use it :-) As mentioned, I'm working on a permanent right-click version, and (hopefully) configurability on the applet page -Lucas Garron ----- Original Message ----- > From: Lucas G. > > Anyhow, the idea would be to create a browser extension (I would like it > for Firefox :-) that allows a user to highlight an algorithm in a text and > animate (or display the result of) the alg in a new tab. AnimCube (my > preference) or Randelshofer's applet can be employed for this. > It would look something like this: > http://archive.garron.us/img/algclick.png > And then open a new page, like this: > http://archive.garron.us/img/algnewpage.png (here with an FMC helper page > as an example display applet)
4185. New York City?
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 03:54:45 -0000

Who lives/works/hangs out in the city? I'm there practically every day now. Bob
4186. 4x4x4 replacement parts
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 04:01:46 -0000

ok, so i got a brand new revenge today (first one), and was so excited to solve it that i ended up solving probably 20 times. on the last solve (of course) i break a center piece and the thing falls apart. question: is there anywhere else beside cubesmith.com ($1.25 is a bit much for 1 little piece of plastic) where i can buy just 1 replacement center piece? thanks, jeff
4187. Re: [Speed cubing group] 4x4x4 replacement parts
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Jun 2007 21:23:25 -0700 (PDT)

Find out who supplies Cubesmith and talk to them. Or, you can get a new Revenge x]. Or you can make your own. There are endless possibilities. Brian jeff17237 <no_reply@yahoogroups.com> wrote: ok, so i got a brand new revenge today (first one), and was so excited to solve it that i ended up solving probably 20 times. on the last solve (of course) i break a center piece and the thing falls apart. question: is there anywhere else beside cubesmith.com ($1.25 is a bit much for 1 little piece of plastic) where i can buy just 1 replacement center piece? thanks, jeff [Non-text portions of this message have been removed]
4188. Re: 4x4x4 replacement parts
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 04:45:49 -0000

I'm pretty sure that Cubesmith takes the pieces from existing Revenges. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Find out who supplies Cubesmith and talk to them. Or, you can get a new Revenge x]. Or you can make your own. There are endless possibilities. > > Brian > > jeff17237 <no_reply@yahoogroups.com> wrote: > ok, so i got a brand new revenge today (first one), and was so excited > to solve it that i ended up solving probably 20 times. on the last > solve (of course) i break a center piece and the thing falls apart. > question: is there anywhere else beside cubesmith.com ($1.25 is a bit > much for 1 little piece of plastic) where i can buy just 1 replacement > center piece? > > thanks, > jeff > > > > > > > [Non-text portions of this message have been removed] >
4189. Re: 4x4x4 replacement parts
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 05:24:50 -0000

Yes that is what he does. Option A: $1.25 for a piece of plastic Option B: $20 for enough pieces of plastic to still only have one working 4x4. Bob --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear <no_reply@...> wrote: > > I'm pretty sure that Cubesmith takes the pieces from existing Revenges. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > Find out who supplies Cubesmith and talk to them. Or, you can get a > new Revenge x]. Or you can make your own. There are endless possibilities. > > > > Brian > > > > jeff17237 <no_reply@yahoogroups.com> wrote: > > ok, so i got a brand new revenge today (first one), and > was so excited > > to solve it that i ended up solving probably 20 times. on the last > > solve (of course) i break a center piece and the thing falls apart. > > question: is there anywhere else beside cubesmith.com ($1.25 is a bit > > much for 1 little piece of plastic) where i can buy just 1 replacement > > center piece? > > > > thanks, > > jeff > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4190. CALCubeTimer v0.2
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 07:17:41 -0000

After many more months of development, we are proud to announce the second release of the CALCubeTimer. CCT v0.2 is an even more complete speedcubing timer for (hopefully all) your needs. A few of the changes since 0.1 include fixed keyboard timing on Linux, support for big-big cubes, and a very extensive gui overhaul. We highly encourage you to try it out, feedback is welcome! You can get it here: http://gnehzr.net/cct/. Jeremy Fleischman and Ryan Zheng
4191. Re: faulty cube?
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 07:21:43 -0000

> Someone might have taken some stickers off and put them on the wrong > way. in which case that would not work. So if that doesn't work than > take the stickers off and put them one the right way. Please don't take this advice because your cube will look pretty tatty afterwards. If you are going to replace the stickers, buy a replacement set from cubesmith.com - at least when you put the stickers back on it looks brand new. If you don't know how to go about solving your cube, and you want to get it back into shape (to start learning of course) - the best bet is to take it completely apart and then fit it back together in the correct way. This is because at the moment you don't know if you have an edge flipped, two edges swapped, a corner twisted, or any combination of all these which are all impossible to correct just by turning the cube. Don't worry about taking it apart, just turn a face 45 degrees as mentioned before, pop out an edge piece, and then dismantle it from there. It's very easy to put back together also. All the best, DanH :)
4192. Re: faulty cube?
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 07:22:59 -0000

In addition to my last post, I see what Patrick said does make a bit more sense than I thought, if someone has taken off stickers and replaced them in order to get closer to the solution, then it's probably better that you replace all the stickers :) DanH :)
4193. Re: [Speed cubing group] Re: 4x4x4 replacement parts
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 05:54:27 -0700 (PDT)

Or you can get an eastsheen 4x4 i have been doing that one has not broke yet! but my Rubiks has! ----- Original Message ---- From: Bob Burton <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 26, 2007 1:24:50 AM Subject: [Speed cubing group] Re: 4x4x4 replacement parts Yes that is what he does. Option A: $1.25 for a piece of plastic Option B: $20 for enough pieces of plastic to still only have one working 4x4. Bob --- In speedsolvingrubiksc ube@yahoogroups. com, symbioticfear <no_reply@.. .> wrote: > > I'm pretty sure that Cubesmith takes the pieces from existing Revenges. > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > <khoale1234567@ > wrote: > > > > Find out who supplies Cubesmith and talk to them. Or, you can get a > new Revenge x]. Or you can make your own. There are endless possibilities. > > > > Brian > > > > jeff17237 <no_reply@yahoogroup s.com> wrote: > > ok, so i got a brand new revenge today (first one), and > was so excited > > to solve it that i ended up solving probably 20 times. on the last > > solve (of course) i break a center piece and the thing falls apart. > > question: is there anywhere else beside cubesmith.com ($1.25 is a bit > > much for 1 little piece of plastic) where i can buy just 1 replacement > > center piece? > > > > thanks, > > jeff > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > ____________________________________________________________________________________ Sucker-punch spam with award-winning protection. Try the free Yahoo! Mail Beta. http://advision.webevents.yahoo.com/mailbeta/features_spam.html [Non-text portions of this message have been removed]
4194. Re: 4x4x4 replacement parts
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 15:44:05 -0000

Ok, thanks guys. looks like i'll be breaking down and buying the piece, but i'll buy some replacement stickers for my 3x3 while i'm at it. jeff --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > Yes that is what he does. > > Option A: $1.25 for a piece of plastic > Option B: $20 for enough pieces of plastic to still only have one > working 4x4. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear > <no_reply@> wrote: > > > > I'm pretty sure that Cubesmith takes the pieces from existing Revenges. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@> wrote: > > > > > > Find out who supplies Cubesmith and talk to them. Or, you can get a > > new Revenge x]. Or you can make your own. There are endless > possibilities. > > > > > > Brian > > > > > > jeff17237 <no_reply@...m> wrote: > > > ok, so i got a brand new revenge today (first one), and > > was so excited > > > to solve it that i ended up solving probably 20 times. on the last > > > solve (of course) i break a center piece and the thing falls apart. > > > question: is there anywhere else beside cubesmith.com ($1.25 is a bit > > > much for 1 little piece of plastic) where i can buy just 1 > replacement > > > center piece? > > > > > > thanks, > > > jeff > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
4195. Re: [Speed cubing group] Re: Competitions in the US
From: Vince Zakis <forlask@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 09:48:00 -0700 (PDT)

SO you should get one in denver then. Clancy Cochran <perscription_death@...> wrote: denver would be cool, i've never visited there, and its in a centralized location kind of like chicago was. also it gives me a good reason to go hang out with mike for a while :). dan knights would probably show up also since i believe he's moving to colorado. Vince Zakis <forlask@...> wrote: DUDE!!! That's like the perfect palce for me... get one there this summer richard16meyer <richard16meyer@...> wrote: What about one in Denver, would that be a good place for everyone? --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...> wrote: > > Yeah. i am trying to find one too > > xkiesterx <kianb@...> wrote: Are there really no competitions upcoming in the United States, at > least there are none listed on speedcubing.com, is anyone planning > any, i really would like to go to one soon, any this summer, thats > when i actually have time to travel, same with most students i assume, > I know Bob mentioned he might host one around August, but any others. > > > > > > > www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince > "forlask" > > > > --------------------------------- > Be a better Globetrotter. Get better travel answers from someone who knows. > Yahoo! Answers - Check it out. > > [Non-text portions of this message have been removed] > www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask" --------------------------------- Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed] --------------------------------- Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. [Non-text portions of this message have been removed] www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask" --------------------------------- Pinpoint customers who are looking for what you sell. [Non-text portions of this message have been removed]
4196. Re: [Speed cubing group] Re: faulty cube?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 10:01:47 -0700 (PDT)

If you want to replace all of the stickers, be sure you get the color scheme right. Or if you don't want new stickers, get someone who knows how to solve the cube solve it for you and they will be able to fix the problem. If it is really bad (most of the stickers have been rearranged and the person whom you hired has no idea what goes where) just replace the entire thing. Brian Dan <dan_j_harris@...> wrote: In addition to my last post, I see what Patrick said does make a bit more sense than I thought, if someone has taken off stickers and replaced them in order to get closer to the solution, then it's probably better that you replace all the stickers :) DanH :) [Non-text portions of this message have been removed]
4197. Cube Vinyl Stickers FOR CAR.
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 17:22:04 -0000

i am just wondering if cubesmith or other sites will decide to make Cube vinyl stickers for cars. maybe something that say "cubist in car" or maybe a 3D cut of a rubik's cube. well you know anything nice to display on our car to show our appreciation for the rubik's cube --John lwin.
4198. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: "Aili Asikainen" <aili.asikainen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 19:27:46 -0000

I myself have quite smaal hands and I find it effecting my times in speedcubing twohanded becouse I can't perform fingertriks as fast as someone with bigger hands. And I think it's the same with one handed becouse you can't reach all the sides with your fingers. --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" <comacotzi@...> wrote: > > Does there exist the possibility of smaller hands being > disadvantageous > in one-handed speedcubing? > > In terms of the standard 3x3 and two hands, size is definitely not an > issue; the exception being monstrously large or dwarfishly tiny hands. > > While dexterity and strength of hands is much more important than > size, it seems as if people with smaller hands (not children, for > they often lack dexterity at young ages--but grown adults whose > palms/fingers are just genetically smaller) would have to work much > harder to be proficient at one-handed speedcubing. > > Any thoughts? Anyone encountered hand-size issues at any time? > > From Wikipedia, which cites the Oxford English Dictionary: > Average length of male hand: 18.9 cm > Average breadth of male hand: 8.4 cm > Average length of female hand: 17.2 cm > Average breadth of female hand: 7.4 cm > > I couldn't find any information as to when hands stop growing. > > It may also be more prudent to look at palm size and finger length > separately, rather than the entire hand. > > ~Comacotzi >
4199. Re: [Speed cubing group] Introduction
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 19:52:27 -0000

Welcome, George! I too have been cubing since the early 80s (though if you had a cube in 1978 or 1979, you were definitely very early, it wasn't generally available in the US until 1980). The F2L tips already mentioned are very helpful. There are plenty of videos out there of people showing the techniques, and it's helpful to watch their hand positioning to pick up the finger tricks. It also helps to get together with other cubers--at least I learn better that way. Where do you live? My wife teases me becuase I too once said I'd be happy if I got my time under a minute, which is about as fast as I ever did it in the 80s, but now I'm not happy if a solve is over 30 seconds. I've been speedcubing about 2 years now, but I don't practice as much as most people in here (you could get to sub-30 in a few months with consistent practice). good luck with your cubing! --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Alexander J Goldberg" <ajgold04@...> wrote: > > Begin here: > http://dougreed.no-ip.org/~doug/f2l/f2l.htm > Solve the cube slowly many times and workout your own F2L methods. > Then go to: > www.cubeloop.com - a site with a substantial F2L section. > There you can compare what you do with what they've got, > and you can modify your methods as you see fit. > > Another alternative is to memorize algorithms for F2L. > > > On 6/25/07, peasoffluff <gmadrid@...> wrote: > > > > Hi folks, > > > > Just found this group, and I thought I'd introduce myself. > > > > My name is George Madrid, and I've been cubing since about 1978 or 1979. I > > picked the > > cube up again about a year ago - a lost artifact of my childhood, and I > > discovered that > > there was an entire community of speedcubists out there. I thought I'd > > join in. > > > > My current average solve time is about 90 seconds, and I have a personal > > goal to bring > > that down below 60 seconds. I use my own system, which I suppose is a > > combination of > > the Friedrich F2L and the Petrus LL. I've recently begun study of the PLL > > algorithms in an > > effort to trim some seconds off my time. Honestly, though, I lose more > > time in the F2L. > > Once I get the F2L, I'm usually about 20 seconds from a solved cube, so > > any hints or > > pointers to hints on the F2L are welcomed. > > > > I'm currently working on serious finger-tricking, too, and I'm getting fed > > up with my cube. > > It gets caught up on itself all the time, and I'm trying to figure out of > > that's my lack of > > dexterity, or the cube being too loose. > > > > Anyway, I probably won't post much, since I suspect I have a lot more to > > take away than to > > offer this group at this point, so thanks an advance for any advice, > > pointers, help that y'all > > offer. Please forgive me if I ask too many newb questions. > > > > Blue skies, > > > > George > > > > > > > > > [Non-text portions of this message have been removed] >
4200. Re: New York City?
From: "stanwong86" <stanwong86@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 19:54:27 -0000

I'm working in Philadelphia in the Summer, but I can stop by New York City on the weekends. --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > Who lives/works/hangs out in the city? I'm there practically every > day now. > > Bob >
4201. Re: [Speed cubing group] Cube Vinyl Stickers FOR CAR.
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 13:28:07 -0700 (PDT)

That would be awesome x]] lkyawkyaw <lkyawkyaw@...> wrote: i am just wondering if cubesmith or other sites will decide to make Cube vinyl stickers for cars. maybe something that say "cubist in car" or maybe a 3D cut of a rubik's cube. well you know anything nice to display on our car to show our appreciation for the rubik's cube --John lwin. [Non-text portions of this message have been removed]
4202. Re: New York City?
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 20:33:17 -0000

I'm up in Westchester, but other than this Thursday I'm not free until August 11th. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > Who lives/works/hangs out in the city? I'm there practically every > day now. > > Bob >
4203. Re: [Speed cubing group] Cube Vinyl Stickers FOR CAR.
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 15:12:26 -0700 (PDT)

Almost forgot, how about "got cube?" :-D Brian Le <khoale1234567@...> wrote: That would be awesome x]] lkyawkyaw <lkyawkyaw@...> wrote: i am just wondering if cubesmith or other sites will decide to make Cube vinyl stickers for cars. maybe something that say "cubist in car" or maybe a 3D cut of a rubik's cube. well you know anything nice to display on our car to show our appreciation for the rubik's cube --John lwin. [Non-text portions of this message have been removed] --------------------------------- Be a PS3 game guru. Get your game face on with the latest PS3 news and previews at Yahoo! Games. [Non-text portions of this message have been removed]
4204. Re: [Speed cubing group] Cube Vinyl Stickers FOR CAR.
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 15:19:34 -0700 (PDT)

Summer is boring. Maybe I can make a t-shirt depeicting that and post it in the group. What does everyone think? Brian lwin kyawkyaw <lkyawkyaw@...> wrote: Almost forgot, how about "got cube?" :-D Brian Le <khoale1234567@...> wrote: That would be awesome x]] lkyawkyaw <lkyawkyaw@...> wrote: i am just wondering if cubesmith or other sites will decide to make Cube vinyl stickers for cars. maybe something that say "cubist in car" or maybe a 3D cut of a rubik's cube. well you know anything nice to display on our car to show our appreciation for the rubik's cube --John lwin. [Non-text portions of this message have been removed] --------------------------------- Be a PS3 game guru. Get your game face on with the latest PS3 news and previews at Yahoo! Games. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4205. Re: [Speed cubing group] Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 19:34:58 -0300 (ART)

I don't think the hands' size has all that influence on 2-handed cubing...take a look at Bernett...he's just 9 years old, if I'm not wrong, and his hands are definately not big...and he's pretty good (not only for his age) I think the size can play a bigger part on OH cubing, though...Ryan Patricio has pretty long fingers, and I think the Dzoans too... Pedro Aili Asikainen <aili.asikainen@...> escreveu: I myself have quite smaal hands and I find it effecting my times in speedcubing twohanded becouse I can't perform fingertriks as fast as someone with bigger hands. And I think it's the same with one handed becouse you can't reach all the sides with your fingers. --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" <comacotzi@...> wrote: > > Does there exist the possibility of smaller hands being > disadvantageous > in one-handed speedcubing? > > In terms of the standard 3x3 and two hands, size is definitely not an > issue; the exception being monstrously large or dwarfishly tiny hands. > > While dexterity and strength of hands is much more important than > size, it seems as if people with smaller hands (not children, for > they often lack dexterity at young ages--but grown adults whose > palms/fingers are just genetically smaller) would have to work much > harder to be proficient at one-handed speedcubing. > > Any thoughts? Anyone encountered hand-size issues at any time? > > From Wikipedia, which cites the Oxford English Dictionary: > Average length of male hand: 18.9 cm > Average breadth of male hand: 8.4 cm > Average length of female hand: 17.2 cm > Average breadth of female hand: 7.4 cm > > I couldn't find any information as to when hands stop growing. > > It may also be more prudent to look at palm size and finger length > separately, rather than the entire hand. > > ~Comacotzi > --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
4206. Re: [Speed cubing group] Cube Vinyl Stickers FOR CAR.
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 02:02:36 -0000

that sounds great, lets see it! Also, the bumper sticker sounds good. Too bad i don't have a car yet =l -Corwin --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Summer is boring. Maybe I can make a t-shirt depeicting that and post it in the group. What does everyone think? > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > Almost forgot, > > how about "got cube?" > > :-D > > Brian Le <khoale1234567@...> wrote: > That would be awesome x]] > > lkyawkyaw <lkyawkyaw@...> wrote: i am just wondering if cubesmith or other sites will decide to make > Cube vinyl stickers for cars. > > maybe something that say "cubist in car" or maybe a 3D cut of a rubik's > cube. well you know anything nice to display on our car to show our > appreciation for the rubik's cube > > --John lwin. > > [Non-text portions of this message have been removed] > > --------------------------------- > Be a PS3 game guru. > Get your game face on with the latest PS3 news and previews at Yahoo! Games. > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] >
4207. Re: Cube Vinyl Stickers FOR CAR.
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 02:12:55 -0000

Ran across this at hot topic, had to pick one up to put in my car window: http://tinyurl.com/2kw668 (Hot topic is kind of a teen goth alternative store in malls around here... as a 24 year old married man I only felt slighlty out of place picking one up, but I do like their witty t-shirts and stickers and such.) I also have printed out the logo of this group and have it in one corner of my back windshield. I always love items to show your cubing pride! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > i am just wondering if cubesmith or other sites will decide to make > Cube vinyl stickers for cars. > > maybe something that say "cubist in car" or maybe a 3D cut of a rubik's > cube. well you know anything nice to display on our car to show our > appreciation for the rubik's cube > > --John lwin. >
4208. Blindcubing 3 cycle
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 02:37:10 -0000

Pochmann's M2/R2 was too hard for me >.> (I know, I'm crazy) so I switched to 3 cycle. How do you solve EP (1 2 10 12). I'm using Macky's numbering system for ease of explanation. Brian
4209. mixing lubes
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 02:59:04 -0000

is does mixing cubelube.com with snap or another silicon spray yeild good results?
4210. re: [Speed cubing group] Blindcubing 3 cycle
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 27 Jun 2007 08:12:43 +0200

Setup Moves: R2 D' B2 Alg: Z-Perm (R' U' R U' R U R U' R' U R U R2 U' R' U2) Undo Setup Moves: B2 D R2 -------- Original Message -------- > From: "Brian Le" <khoale1234567@...> > Sent: Wednesday, June 27, 2007 4:37 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] Blindcubing 3 cycle > > Pochmann's M2/R2 was too hard for me >.> (I know, I'm crazy) so I > switched to 3 cycle. How do you solve EP (1 2 10 12). I'm using Macky's > numbering system for ease of explanation. > > Brian
4211. Re: [Speed cubing group] Blindcubing 3 cycle
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 09:24:48 -0000

Hi :-) I'd guess L U' L' - (U2S2)*2 - L U L' or similar (S being of course the layer between F and B) would be much much faster?? Maybe this one is more bld friendly: F2 U B2 *H-perm* B2 U' F2 ?? -Per > --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@...> wrote: > > Setup Moves: R2 D' B2 > Alg: Z-Perm (R' U' R U' R U R U' R' U R U R2 U' R' U2) > Undo Setup Moves: B2 D R2 > > -------- Original Message -------- > > From: "Brian Le" <khoale1234567@...> > > Sent: Wednesday, June 27, 2007 4:37 AM > > To: speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group] Blindcubing 3 cycle > > > > Pochmann's M2/R2 was too hard for me >.> (I know, I'm crazy) so I > > switched to 3 cycle. How do you solve EP (1 2 10 12). I'm using Macky's > > numbering system for ease of explanation. > > > > Brian >
4212. Re: Blindcubing 3 cycle
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 09:32:14 -0000

Hi :-) Well, (1 2 10 12) is a 4-cycle. I would first do (1 2 10) and then (1 12) together with 2 corners. -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > I'd guess > > L U' L' - (U2S2)*2 - L U L' or similar > (S being of course the layer between F and B) > > would be much much faster?? > > Maybe this one is more bld friendly: > F2 U B2 *H-perm* B2 U' F2 ?? > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" > <avgalen@> wrote: > > > > Setup Moves: R2 D' B2 > > Alg: Z-Perm (R' U' R U' R U R U' R' U R U R2 U' R' U2) > > Undo Setup Moves: B2 D R2 > > > > -------- Original Message -------- > > > From: "Brian Le" <khoale1234567@> > > > Sent: Wednesday, June 27, 2007 4:37 AM > > > To: speedsolvingrubikscube@yahoogroups.com > > > Subject: [Speed cubing group] Blindcubing 3 cycle > > > > > > Pochmann's M2/R2 was too hard for me >.> (I know, I'm crazy) so I > > > switched to 3 cycle. How do you solve EP (1 2 10 12). I'm using > Macky's > > > numbering system for ease of explanation. > > > > > > Brian > > >
4213. Re: Blindcubing 3 cycle
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 10:25:06 -0000

Hi :-) Yes i was a bit confused whether he meant 2 swaps or a 4-cycle. My suggestion replaces avgalens suggestion. The exact best solution will depend on what corners are acceptable to mess about with ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Hi :-) > > Well, (1 2 10 12) is a 4-cycle. I would first do (1 2 10) and then (1 > 12) together with 2 corners. > > -- > Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > I'd guess > > > > L U' L' - (U2S2)*2 - L U L' or similar > > (S being of course the layer between F and B) > > > > would be much much faster?? > > > > Maybe this one is more bld friendly: > > F2 U B2 *H-perm* B2 U' F2 ?? > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" > > <avgalen@> wrote: > > > > > > Setup Moves: R2 D' B2 > > > Alg: Z-Perm (R' U' R U' R U R U' R' U R U R2 U' R' U2) > > > Undo Setup Moves: B2 D R2 > > > > > > -------- Original Message -------- > > > > From: "Brian Le" <khoale1234567@> > > > > Sent: Wednesday, June 27, 2007 4:37 AM > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Subject: [Speed cubing group] Blindcubing 3 cycle > > > > > > > > Pochmann's M2/R2 was too hard for me >.> (I know, I'm crazy) so I > > > > switched to 3 cycle. How do you solve EP (1 2 10 12). I'm using > > Macky's > > > > numbering system for ease of explanation. > > > > > > > > Brian > > > > > >
4214. Re: [Speed cubing group] Introduction
From: "George Madrid" <gmadrid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 07:46:16 -0400

Hi Kirk, Like anything else from 30 years ago, my memory is a little fuzzy. I was living in Scotland when I got my first cube. I don't know if that means it was earlier or later. I remember who my teacher was because she confiscated it, and if my math is right, that would put it in either late 1979 or early 1980. I had already checked out the Doug Reed page, and I found it very helpful. It greatly improved my intuitive understanding of the F2L moves, which in turn, has helped me to memorize algs for those F2L permutations which I wasn't able to do both quickly and intuitively. I think my problem lies in finding the cubies quickly enough. I don't have the "vision" yet, and I spend most of my time looking for two that match. Lately, I've been timing just the F2L portion of my solve. When I go slowly, it's somewhere between 55-65 seconds. When I try to go quickly, sometimes it goes as slow as 90 seconds because I mess up more. Can you or anyone recommend ways to improve my vision and find the next cubes so that my pause between algs is lower? It's hard to imagine that I'll get it down to 30. I'm not sure I have the time to devote to it, but I am spending time on it every day lately. Part of me is annoyed because I've done a lot of work learning a lot of new techniques, and finally gotten back down to the same time I was able to average using the "Simple Solution" that I learned back in the 80s. Oh, are there any cubing groups in the Boston area? Has anyone compiled a website with lists of cubing groups/clubs/whatever? Anyway, thanks to everyone for their advice. I'm still having fun. George On 6/26/07, kirk83616 <no_reply@yahoogroups.com> wrote: > > Welcome, George! > > I too have been cubing since the early 80s (though if you had a cube > in 1978 or 1979, you were definitely very early, it wasn't generally > available in the US until 1980). > > The F2L tips already mentioned are very helpful. There are plenty of > videos out there of people showing the techniques, and it's helpful > to watch their hand positioning to pick up the finger tricks. > > It also helps to get together with other cubers--at least I learn > better that way. Where do you live? > > My wife teases me becuase I too once said I'd be happy if I got my > time under a minute, which is about as fast as I ever did it in the > 80s, but now I'm not happy if a solve is over 30 seconds. I've been > speedcubing about 2 years now, but I don't practice as much as most > people in here (you could get to sub-30 in a few months with > consistent practice). > > good luck with your cubing! > --Kirk > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Alexander J > Goldberg" <ajgold04@...> wrote: > > > > Begin here: > > http://dougreed.no-ip.org/~doug/f2l/f2l.htm > > Solve the cube slowly many times and workout your own F2L methods. > > Then go to: > > www.cubeloop.com - a site with a substantial F2L section. > > There you can compare what you do with what they've got, > > and you can modify your methods as you see fit. > > > > Another alternative is to memorize algorithms for F2L. > > > > > > On 6/25/07, peasoffluff <gmadrid@...> wrote: > > > > > > Hi folks, > > > > > > Just found this group, and I thought I'd introduce myself. > > > > > > My name is George Madrid, and I've been cubing since about 1978 > or 1979. I > > > picked the > > > cube up again about a year ago - a lost artifact of my > childhood, and I > > > discovered that > > > there was an entire community of speedcubists out there. I > thought I'd > > > join in. > > > > > > My current average solve time is about 90 seconds, and I have a > personal > > > goal to bring > > > that down below 60 seconds. I use my own system, which I suppose > is a > > > combination of > > > the Friedrich F2L and the Petrus LL. I've recently begun study > of the PLL > > > algorithms in an > > > effort to trim some seconds off my time. Honestly, though, I > lose more > > > time in the F2L. > > > Once I get the F2L, I'm usually about 20 seconds from a solved > cube, so > > > any hints or > > > pointers to hints on the F2L are welcomed. > > > > > > I'm currently working on serious finger-tricking, too, and I'm > getting fed > > > up with my cube. > > > It gets caught up on itself all the time, and I'm trying to > figure out of > > > that's my lack of > > > dexterity, or the cube being too loose. > > > > > > Anyway, I probably won't post much, since I suspect I have a lot > more to > > > take away than to > > > offer this group at this point, so thanks an advance for any > advice, > > > pointers, help that y'all > > > offer. Please forgive me if I ask too many newb questions. > > > > > > Blue skies, > > > > > > George > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
4215. News
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 13:39:02 -0000

Hi friends, I'd just like to let you know that today I found out that I achieved a First class degree with Honours in Meteorology & Oceanography. :) Dan H :)
4216. Re: News
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 14:51:58 -0000

Hi Dan :-) Go and celebrate thoroughly and gracefully ;-) I knew you would make it mate!! Bu the way, most our weather here in norway is arriving from UK, so please bring nice weather :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi friends, > > I'd just like to let you know that today I found out that I achieved a > First class degree with Honours in Meteorology & Oceanography. :) > > Dan H :) >
4217. Re: [Speed cubing group] News
From: "Duncan Dicks" <duncan@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 27 Jun 2007 15:51:35 +0100

Many congratulations Dan! ----- Original Message ----- From: Dan To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, June 27, 2007 2:39 PM Subject: [Speed cubing group] News Hi friends, I'd just like to let you know that today I found out that I achieved a First class degree with Honours in Meteorology & Oceanography. :) Dan H :) [Non-text portions of this message have been removed]
4218. seattle/portland
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 15:52:28 -0700 (PDT)

i will be in the seattle area (around kent i believe) for a couple days, and then in portland for a couple days after that, and i was wondering who's around and possibly available to do some cubing. i'm up there for work so my schedule is usually kind of tight, but i'd like to try and meet up with some people while i'm in those places. you can pm me or something if you're available, it would probably be better to use rxdeath (a.t.) g-mail because this account is only for this forum and its hard to sift though them all, if you don't get the email address, just go to the contact link on bigcubes.com --------------------------------- Park yourself in front of a world of choices in alternative vehicles. Visit the Yahoo! Auto Green Center. [Non-text portions of this message have been removed]
4219. Tri-City Cubers
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 23:31:37 -0000

Summer is so boring. Are there any cubers in or around the Tri-City Area in California? I bet there are...
4220. Re: [Speed cubing group] Tri-City Cubers
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 18:09:10 -0700 (PDT)

i am just up in millbrae, maybe a 20 minute trip Brian Le <khoale1234567@...> wrote: Summer is so boring. Are there any cubers in or around the Tri-City Area in California? I bet there are... --------------------------------- Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. [Non-text portions of this message have been removed]
4221. Re: [Speed cubing group] Tri-City Cubers
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 01:25:56 -0000

me + dzoans --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i am just up in millbrae, maybe a 20 minute trip > > Brian Le <khoale1234567@...> wrote: Summer is so boring. Are there any cubers in or around the Tri-City > Area in California? I bet there are... > > > > > > > --------------------------------- > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get online. > > [Non-text portions of this message have been removed] >
4222. Re: [Speed cubing group] Tri-City Cubers
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 18:30:59 -0700 (PDT)

ah, i see. just wanna knwo. goodxy2002 <goodxy2002@...> wrote: me + dzoans --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i am just up in millbrae, maybe a 20 minute trip > > Brian Le <khoale1234567@...> wrote: Summer is so boring. Are there any cubers in or around the Tri-City > Area in California? I bet there are... > > > > > > > --------------------------------- > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get online. > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4223. Looking for a Specific Rubik's Cube Applet
From: "comacotzi" <comacotzi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 01:44:03 -0000

I'm looking for a Rubik's Cube Applet on a website that lets you input an algorithm, and then the cube onscreen makes the moves specified in what you inputted. No weird downloads or anything--it's just a program on a website. I stumbled upon one around a month back, but am having difficulty relocating it. I've tried retracing my steps and everything, but I can't find it again. If anyone can help or point me in the right direction, I'd be much obliged. ~Comacotzi
4224. Making a website
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 01:46:28 -0000

Does anyone know where I can learn how to make a website? For free x]] Brian
4225. Re: Making a website
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 02:00:17 -0000

I can point you toward some site-building stuff or show you some myself. All i need to know is what you plan on doing with your website. Ex. forums, information based, simple/complex, etc. you can email me directly if you wish. jeff
4226. Re: Looking for a Specific Rubik's Cube Applet
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 02:03:12 -0000

http://thearufam.brinkster.net/cube/wrapplet.asp --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" <comacotzi@...> wrote: > > I'm looking for a Rubik's Cube Applet on a website that lets you input > an algorithm, and then the cube onscreen makes the moves specified in > what you inputted. No weird downloads or anything--it's just a program > on a website. > > I stumbled upon one around a month back, but am having difficulty > relocating it. I've tried retracing my steps and everything, but I > can't find it again. > > If anyone can help or point me in the right direction, I'd be much > obliged. > > ~Comacotzi >
4227. Re: Looking for a Specific Rubik's Cube Applet
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 02:04:24 -0000

Well, you have lot's of options. Basically searching for 'animated cube' would give you results. Anyway here are some 1. http://vanderblonk.com/ This is my own site. The applet is on the "animated cube" page I also wrote a bookmarklet for this. Look under the tools section on the page 2. http://solvethecube.co.uk/ This site is by Joël van Noort. It also has a cube image generation thingy 3. http://cube.garron.us/tools/alggen.php This one can actually be used in the FireFox search bar Anybody else? Michiel --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" <comacotzi@...> wrote: > > I'm looking for a Rubik's Cube Applet on a website that lets you input > an algorithm, and then the cube onscreen makes the moves specified in > what you inputted. No weird downloads or anything--it's just a program > on a website. > > I stumbled upon one around a month back, but am having difficulty > relocating it. I've tried retracing my steps and everything, but I > can't find it again. > > If anyone can help or point me in the right direction, I'd be much > obliged. > > ~Comacotzi >
4228. Re: Looking for a Specific Rubik's Cube Applet
From: "derangedwibble" <deranged.wibble@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 02:06:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > Well, you have lot's of options. Basically searching for 'animated > cube' would give you results. > > Anyway here are some > > 1. http://vanderblonk.com/ > This is my own site. The applet is on the "animated cube" page > I also wrote a bookmarklet for this. Look under the tools section on > the page > > 2. http://solvethecube.co.uk/ > This site is by Joël van Noort. It also has a cube image generation > thingy > > 3. http://cube.garron.us/tools/alggen.php > This one can actually be used in the FireFox search bar > > Anybody else? > Michiel > > --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" > <comacotzi@> wrote: > > > > I'm looking for a Rubik's Cube Applet on a website that lets you > input > > an algorithm, and then the cube onscreen makes the moves specified in > > what you inputted. No weird downloads or anything--it's just a > program > > on a website. > > > > I stumbled upon one around a month back, but am having difficulty > > relocating it. I've tried retracing my steps and everything, but I > > can't find it again. > > > > If anyone can help or point me in the right direction, I'd be much > > obliged. > > > > ~Comacotzi > > > Well, this isn't really an applet, but it does work. CubeTwister http://www.randelshofer.ch/cubetwister/
4229. Re: [Speed cubing group] Cube Vinyl Stickers FOR CAR.
From: eric stalter <ericdstalter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 19:18:24 -0700 (PDT)

Check this out... http://www.rubiks.ws/store.php Eric --- Brian Le <khoale1234567@...> wrote: > Summer is boring. Maybe I can make a t-shirt > depeicting that and post it in the group. What does > everyone think? > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > Almost forgot, > > how about "got cube?" > > :-D > > Brian Le <khoale1234567@...> wrote: > That would be awesome x]] > > lkyawkyaw <lkyawkyaw@...> wrote: i am just > wondering if cubesmith or other sites will decide to > make > Cube vinyl stickers for cars. > > maybe something that say "cubist in car" or maybe a > 3D cut of a rubik's > cube. well you know anything nice to display on our > car to show our > appreciation for the rubik's cube > > --John lwin. > > [Non-text portions of this message have been > removed] > > --------------------------------- > Be a PS3 game guru. > Get your game face on with the latest PS3 news and > previews at Yahoo! Games. > > [Non-text portions of this message have been > removed] > > > > > > > [Non-text portions of this message have been > removed] > > ____________________________________________________________________________________ Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. http://new.toolbar.yahoo.com/toolbar/features/mail/index.php
4230. Re: [Speed cubing group] Re: Making a website
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 21:46:35 -0500

if you want to learn html, css, etc., then i hear www.htmldog.com is a good site. It will at least get you started on web development. -Sapan On 6/27/07, jeff17237 <no_reply@yahoogroups.com> wrote: > > I can point you toward some site-building stuff or show you some > myself. All i need to know is what you plan on doing with your website. > > Ex. forums, information based, simple/complex, etc. > > you can email me directly if you wish. > > jeff > > > [Non-text portions of this message have been removed]
4231. re: [Speed cubing group] Re: Looking for a Specific Rubik's Cube Applet
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 28 Jun 2007 11:22:30 +0200

And don't forget this one: http://www.geocities.com/jaapsch/puzzles/cubie.htm -------- Original Message -------- > From: "derangedwibble" <deranged.wibble@...> > Sent: Thursday, June 28, 2007 4:12 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] Re: Looking for a Specific Rubik's Cube Applet > > --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" > <blonkm@...> wrote: > > > > Well, you have lot's of options. Basically searching for 'animated > > cube' would give you results. > > > > Anyway here are some > > > > 1. http://vanderblonk.com/ > > This is my own site. The applet is on the "animated cube" page > > I also wrote a bookmarklet for this. Look under the tools section on > > the page > > > > 2. http://solvethecube.co.uk/ > > This site is by Joël van Noort. It also has a cube image generation > > thingy > > > > 3. http://cube.garron.us/tools/alggen.php > > This one can actually be used in the FireFox search bar > > > > Anybody else? > > Michiel > > > > --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" > > <comacotzi@> wrote: > > > > > > I'm looking for a Rubik's Cube Applet on a website that lets you > > input > > > an algorithm, and then the cube onscreen makes the moves specified in > > > what you inputted. No weird downloads or anything--it's just a > > program > > > on a website. > > > > > > I stumbled upon one around a month back, but am having difficulty > > > relocating it. I've tried retracing my steps and everything, but I > > > can't find it again. > > > > > > If anyone can help or point me in the right direction, I'd be much > > > obliged. > > > > > > ~Comacotzi > > > > > > Well, this isn't really an applet, but it does work. CubeTwister > http://www.randelshofer.ch/cubetwister/
4232. [Speed cubing group] Re: Making a website
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 09:32:24 -0000

Hi :-) As a reference site www.w3schools.com is very good. But it's not a site i would recommend as an "idiots guide to web development". There's a number of good html books. But in order to make dynamic sites more is needed. 99.99% of all webhotels do support php and mysql. So a book on php/mysql may be very handy also. I still haven't found a good book that explains in some detail how to actually do good web DESIGN. With that i mean how to design databases efficiently and more advanced stuff on interaction between web pages (dataflow). I have by and large learnt most of what i know from a bit of trial and error and some "lucky googling". At university i only learnt standard languages like java and pascal (delphi). No course had any web programming, which is odd. I guess it's for some reason not of an academic nature :-( -Per > --- In speedsolvingrubikscube@...m, "Sapan Upadhyay" <cubekid@...> wrote: > > if you want to learn html, css, etc., then i hear www.htmldog.com is a good > site. It will at least get you started on web development. > > -Sapan > > On 6/27/07, jeff17237 <no_reply@yahoogroups.com> wrote: > > > > I can point you toward some site-building stuff or show you some > > myself. All i need to know is what you plan on doing with your website. > > > > Ex. forums, information based, simple/complex, etc. > > > > you can email me directly if you wish. > > > > jeff > > > > > > > > > [Non-text portions of this message have been removed] >
4233. Blind man cubing with stick
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 11:20:53 -0000

Hi all, In one of his hilarious drunken stories, Chris Lennon queried whether or not there is a rule which says blind men are allowed to cube with their white stick. Well, is there? Dan H ;)
4234. Re: [Speed cubing group] Re: Making a website
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 06:43:16 -0700 (PDT)

I think you Will be happy with one i use! Try www.freewebs.com when you have made one here or somewhere else link it to yahoo group! ----- Original Message ---- From: Per Kristen Fredlund <aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, June 28, 2007 5:32:24 AM Subject: [Speed cubing group] Re: Making a website Hi :-) As a reference site www.w3schools. com is very good. But it's not a site i would recommend as an "idiots guide to web development" . There's a number of good html books. But in order to make dynamic sites more is needed. 99.99% of all webhotels do support php and mysql. So a book on php/mysql may be very handy also. I still haven't found a good book that explains in some detail how to actually do good web DESIGN. With that i mean how to design databases efficiently and more advanced stuff on interaction between web pages (dataflow). I have by and large learnt most of what i know from a bit of trial and error and some "lucky googling". At university i only learnt standard languages like java and pascal (delphi). No course had any web programming, which is odd. I guess it's for some reason not of an academic nature :-( -Per > --- In speedsolvingrubiksc ube@yahoogroups. com, "Sapan Upadhyay" <cubekid@... > wrote: > > if you want to learn html, css, etc., then i hear www.htmldog. com is a good > site. It will at least get you started on web development. > > -Sapan > > On 6/27/07, jeff17237 <no_reply@yahoogroup s.com> wrote: > > > > I can point you toward some site-building stuff or show you some > > myself. All i need to know is what you plan on doing with your website. > > > > Ex. forums, information based, simple/complex, etc. > > > > you can email me directly if you wish. > > > > jeff > > > > > > > > > [Non-text portions of this message have been removed] > ____________________________________________________________________________________ Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. http://get.games.yahoo.com/proddesc?gamekey=monopolyherenow [Non-text portions of this message have been removed]
4235. Re: [Speed cubing group] Looking for a Specific Rubik's Cube Applet
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 10:28:37 -0400

On 6/27/07, comacotzi <comacotzi@...> wrote: > I'm looking for a Rubik's Cube Applet on a website that lets you input > an algorithm, and then the cube onscreen makes the moves specified in > what you inputted. No weird downloads or anything--it's just a program > on a website. I'm almost certain you weren't referring to this page, but it probably does what you want. http://puzzlingaddiction.com/Cube/f2l/movelist.html Just paste a list of algs into that form. For example, you could try these: L2 B' F U2 R B2 F2 L' U2 B' F R2 U' B U2 L' F2 B' U' B U F2 L2 U2 L' B' L2 R' F' R F2 L' F R U2 R2 F L' R For each alg, you'll get a list of links to an applet that will show the moves of the alg. Also, there are some other links for doing various translations on the algorithm.
4236. Re: Making a website
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 15:20:31 -0000

Brian Le wrote: > > Does anyone know where I can learn how to make a website? For free x]] > Here: http://www.w3.org/TR/html401/ I find it very interesting! :-) It's also an excellent reference in case you aren't patient enough to read all of it. There's a very good list of free hosts at http://www.free-webhosts.com/, my personal favourite is http://freehostia.com/ -- Johannes Laire
4237. Re: Looking for a Specific Rubik's Cube Applet
From: "comacotzi" <comacotzi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 22:47:23 -0000

Thanks, all of you guys. Tim actually got the one I had found before. But all the other ones are useful too. In case you were wondering, I'm using these applets to figure out and type out all 48 algorithms (it's really only 24 and reverses/mirrors of them) for the CMLL table on Gilles Roux's website. Just because I'm not good at mirroring and reversing in my head. It's almost done, so if anyone wants a copy of all the written-out algorithms, just let me know. You could check them for me too, while you're at it. :) ~Comacotzi
4238. US Open Report
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 00:25:37 -0000

Finally took the time to finish my report about the US Open: http://rubik.talk-sep.net/?page=US2007 Sven
4239. Re: Blind man cubing with stick
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 04:38:51 -0000

Unfortunately, I don't think it's possible for a blind cuber to compete under the current rules.
4240. Re: [Speed cubing group] Re: Blind man cubing with stick
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 29 Jun 2007 07:23:27 +0200

Hi Michael, Thanks. Yes, you are right. Currently we have: 2s) For competitors with hearing disabilities, judges may replace the vocal instructions with hand signals. 2t) For competitors with physical disabilities, judges may give help with starting and stopping the timer. I will add an article for visual disabilities in the next version. Have fun, Ron ----- Original Message ----- From: "Michael Gottlieb" <mzrg@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, June 29, 2007 6:38 AM Subject: [Speed cubing group] Re: Blind man cubing with stick Unfortunately, I don't think it's possible for a blind cuber to compete under the current rules.
4241. What brand and where to buy cube?
From: "Bryan" <benjediman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 11:07:24 -0000

Hi! just bought a rubik's cube made in china and it's printed with pictures of dogs. It's too tight and i wanna practice speedcubing. had a good cube once but lost it. What's the best brand of rubik and where can i buy it? Also, i heard something about a rubik's studio cube? can i get more info on this? Thanks!!
4242. Re: What brand and where to buy cube?
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 15:21:21 -0000

Well, I always make sure that the cubes i buy are official rubik's brand (even 4x4s and 5x5s). They seem to work best (easiest) for lubing and speed. If you are looking for a quality cube that will move very fast, I would go for a rubik's DIY. I don't have one, and dont know the best place to buy them but i know rubiks.com and cube4you.com have them available. I would wait for someone else to tell you the best place to buy those. If you just want a regular rubik's brand cube, there are tons of places to buy from. I personally buy from ebay (not many do, or think i should), but there are many other places (cubesmith.com, cube4you.com, mefferts.com). I dont know much about the rubiks studio, so i'm not going to try telling you something that is wrong. hope that points you to some good places, jeff
4243. Re: What brand and where to buy cube?
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 15:56:18 -0000

Corrections: Cubesmith.com does not sell puzzles. Mefferts.com does not sell rubik's 3x3's. I have no experience with either cube4you.com or 9spuzzles.com, so I cannot comment on either. However rubiks.com works fine for me for buying DIY kits. My current best speedcube is just a plain old store- bought cube, not a DIY or anything fancy. Tim --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > > Well, I always make sure that the cubes i buy are official rubik's > brand (even 4x4s and 5x5s). They seem to work best (easiest) for > lubing and speed. If you are looking for a quality cube that will move > very fast, I would go for a rubik's DIY. I don't have one, and dont > know the best place to buy them but i know rubiks.com and cube4you.com > have them available. I would wait for someone else to tell you the > best place to buy those. If you just want a regular rubik's brand > cube, there are tons of places to buy from. I personally buy from ebay > (not many do, or think i should), but there are many other places > (cubesmith.com, cube4you.com, mefferts.com). I dont know much about > the rubiks studio, so i'm not going to try telling you something that > is wrong. > > > > hope that points you to some good places, > > jeff >
4244. Re: What brand and where to buy cube?
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 16:29:51 -0000

Cubesmith.com has a good link to some puzzles. sorry i didnt post the direct link and assumed you could click 2 times on the cubesmith site to get to edsthinkshop.com/rubiksforsale.html and i was thinking of mefferts as a puzzle place and forgot they didnt sell 3x3s, but they do sell some other interesting puzzles. jeff
4245. Re: What brand and where to buy cube?
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 17:46:27 -0000

For Rubik's Studio Cubes, check eBay. I have tried cube4you.com/9spuzzles.com DIYs, rubiks.com DIYs (although it's been a while), and Rubik's store bought cubes. From my experience, the store bought cubes could be used for speedsolving, although they take some wear. But, I prefer DIYs because I can cut corners with them, unlike the store bought cubes. For store bought cubes, you could check places like Wal-mart. As far as differences between the Chinese DIYs and rubiks.com DIYs, there isn't much. Besides the fact that the former can be in different colors (which are made of different material, and thus differ between each other), they're pretty similar. If you have the money, I'd say to try both and see which one fits your liking better, but if now, it is safe to say to go ahead and get a rubiks.com DIY, as it can make a very good speedcube. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@...> wrote: > > Hi! just bought a rubik's cube made in china and it's printed with > pictures of dogs. It's too tight and i wanna practice speedcubing. had > a good cube once but lost it. What's the best brand of rubik and where > can i buy it? > > Also, i heard something about a rubik's studio cube? can i get more > info on this? > > Thanks!! >
4246. Re: Blindcubing 3 cycle
From: "Aili Asikainen" <aili.asikainen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 18:24:09 -0000

I'm learning the 3 cykle method too. And I was thinking how would you solve CP case (1 3 5) --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > Pochmann's M2/R2 was too hard for me >.> (I know, I'm crazy) so I > switched to 3 cycle. How do you solve EP (1 2 10 12). I'm using Macky's > numbering system for ease of explanation. > > Brian >
4247. Re: [Speed cubing group] Re: Blindcubing 3 cycle
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 29 Jun 2007 15:23:45 -0700

http://cube.garron.us/BLD/CP.htm: Listed as [5 1 3] (R2' U)(L2' U)(R2 U')(L2' U)(R2' U2 R2') I highly recommend learning it. It's fun to do on a good cube :-) Made into a regular 3-cycle: R2 D (R' B' R F2 R' B R F2) D' R2 In case you want another alg: There's ([F'LFL']x3 U2)x2 Macky gives two applicable algs: http://www.cubefreak.net/blindfoldcubing_guide.html#CP CubeExplorer gives the following optimal algs: R U L2 U R' U' L2 U R U2 R' (11f*) B' U' F2 U' B U F2 U' B' U2 B (11f*) R2 U L2 U R2 U' L2 U R2 U2 R2 (11f*) B2 U' F2 U' B2 U F2 U' B2 U2 B2 (11f*) R' D R' F2 R D' R' D F2 D' R2 (11f*) B D' B L2 B' D B D' L2 D B2 (11f*) F2 D' F2 D' B2 D F2 D' B2 D2 F2 (11f*) L2 D L2 D R2 D' L2 D R2 D2 L2 (11f*) F' L' F2 L' B L F2 L' B' L2 F (11f*) L F L2 F R' F' L2 F R F2 L' (11f*) And I noticed these, too: U2 R F' R F R2 U2 R2 F' R' F R' (12f) U' R U2 L' U2 R' U2 R U2 L U2 R' U' (13f) U' R U2 L' U2 R' U2 L F2 L F2 L' U' (13f) Hope something here helped... -Lucas Garron ----- Original Message ----- From: "Aili Asikainen" <aili.asikainen@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, June 29, 2007 11:24 AM Subject: [Speed cubing group] Re: Blindcubing 3 cycle > I'm learning the 3 cykle method too. And I was thinking how would you > solve CP case (1 3 5)
4248. Re: What brand and where to buy cube?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 03:11:35 -0000

The Chinese DIY uses Studio Cube-like center caps, and come with corner caps. My personal preference is to put the corner caps in. The older Chinese DIYs were about 1.5x as heavy as a rubiks.com DIY, but now they're about the same. Also, get the type-A DIYs; the type-Bs are pretty awful. I personally still use a rubiks.com DIY because it has been so well worn. Also, make sure you get Cubesmith stickers: the PVC stickers that come with the cube will last less time as a set of Cubesmith stickers. If you get Cubesmith tiles, they'll be there practically forever. -Tim --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear <no_reply@...> wrote: > > For Rubik's Studio Cubes, check eBay. > > I have tried cube4you.com/9spuzzles.com DIYs, rubiks.com DIYs > (although it's been a while), and Rubik's store bought cubes. From my > experience, the store bought cubes could be used for speedsolving, > although they take some wear. But, I prefer DIYs because I can cut > corners with them, unlike the store bought cubes. For store bought > cubes, you could check places like Wal-mart. > > As far as differences between the Chinese DIYs and rubiks.com DIYs, > there isn't much. Besides the fact that the former can be in different > colors (which are made of different material, and thus differ between > each other), they're pretty similar. If you have the money, I'd say to > try both and see which one fits your liking better, but if now, it is > safe to say to go ahead and get a rubiks.com DIY, as it can make a > very good speedcube. > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" > <benjediman@> wrote: > > > > Hi! just bought a rubik's cube made in china and it's printed with > > pictures of dogs. It's too tight and i wanna practice speedcubing. had > > a good cube once but lost it. What's the best brand of rubik and where > > can i buy it? > > > > Also, i heard something about a rubik's studio cube? can i get more > > info on this? > > > > Thanks!! > > >
4249. Re: [Speed cubing group] Re: Special US Open videos
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 22:35:13 -0600

Nice vids. It was great meeting all of you. Sven, nice report. -Pat On 6/20/07, Dan Dzoan <gvdlfs3@...> wrote: > > You should put a page about it on your website and do demonstration > videos and call it the Pochmann method. This could be the Rubik's > Revolution M2 method. > -Dan > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > <pochmann@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Dan" <dan_j_harris@> wrote: > > > > > > 57 is awesome, my best was 48 :) > > > > The 57 was in semi-darkness, in bright light (in the place you see in > > the video) I believe I got to 48, too, with the method in the video. > > One of my methods that I think is good for a bright environment is to > > hold white and yellow on the sides almost covered with your palms to > > somewhat "create" darkness around them even in a bright room. Then > > you see their light on your palms and the other four lights by doing > > x-rotations. > > > > Cheers! > > Stefan > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4250. Re: [Speed cubing group] Re: New OH WR
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 22:38:45 -0600

Did anyone happen to catch the 16.36 on vid? Rafael may have, but doubtful. On 6/17/07, smgfreak_dk <no_reply@yahoogroups.com> wrote: > > I wonder what these beatable time ranges are. I mean, 21.15 is so much > easier than 16.36, isn't it? > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > The single solve is getting crazy, what about the average ? > > Is it still in a beatable time range ? :p > > > > Congratulations. > > Gilles > > > > 2007/6/17, Kenneth Gustavsson <kenneth@...>: > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > stochastic_antishift > > > <no_reply@> wrote: > > > > > > > > Imagine that being accomplished in the 1980's tournament with Minh > > > Thai > > > > > > > > > > Not fair, Minh was using a brand new untrigable cube. Look at the > video > > > from the competition and you can see him doing wrist turns all the > way. > > > Really impressing, I can't get much better times than 1 minute if I'm > > > using a stiff cube like that one. > > > > > > // Kenneth > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4251. Re: [Speed cubing group] Blindfolded Solving
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 23:01:02 -0600

I will answer this Pochmann style ;) "Yes" Enjoy On 6/17/07, bigrutti <bigrutti@...> wrote: > > I was just wondering if anyone knew of a good method for blindfolded > speed cubing and if so where i might be able to find some info on it. > Thanks, > Shane > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4252. Re: [Speed cubing group] Re: Making a website
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 23:09:50 -0600

Yeah, w3.org or w3schools is good. Just do some searching and you will find thousands. If you need further help, I am willing to help, just ask. Good luck. On 6/28/07, Johannes Laire <johannes.laire@...> wrote: > > Brian Le wrote: > > > > Does anyone know where I can learn how to make a website? For free x]] > > > > Here: http://www.w3.org/TR/html401/ > > I find it very interesting! :-) It's also an excellent reference in > case you aren't patient enough to read all of it. > > There's a very good list of free hosts at > http://www.free-webhosts.com/, my personal favourite is > http://freehostia.com/ > > -- > Johannes Laire > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4253. Re: What brand and where to buy cube?
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 06:15:16 -0000

I personally think that the color cube you get makes a larger difference than simply the type (screws and whatnot). I have seen some very good transparent cubes (which only come in B), and I have an okay gold cube (which also only comes in B). Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > The Chinese DIY uses Studio Cube-like center caps, and come with > corner caps. My personal preference is to put the corner caps in. The > older Chinese DIYs were about 1.5x as heavy as a rubiks.com DIY, but > now they're about the same. Also, get the type-A DIYs; the type-Bs > are pretty awful. I personally still use a rubiks.com DIY because it > has been so well worn. Also, make sure you get Cubesmith stickers: > the PVC stickers that come with the cube will last less time as a set > of Cubesmith stickers. If you get Cubesmith tiles, they'll be there > practically forever. > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear > <no_reply@> wrote: > > > > For Rubik's Studio Cubes, check eBay. > > > > I have tried cube4you.com/9spuzzles.com DIYs, rubiks.com DIYs > > (although it's been a while), and Rubik's store bought cubes. From > my > > experience, the store bought cubes could be used for speedsolving, > > although they take some wear. But, I prefer DIYs because I can cut > > corners with them, unlike the store bought cubes. For store bought > > cubes, you could check places like Wal-mart. > > > > As far as differences between the Chinese DIYs and rubiks.com DIYs, > > there isn't much. Besides the fact that the former can be in > different > > colors (which are made of different material, and thus differ > between > > each other), they're pretty similar. If you have the money, I'd say > to > > try both and see which one fits your liking better, but if now, it > is > > safe to say to go ahead and get a rubiks.com DIY, as it can make a > > very good speedcube. > > > > Jon Choi > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" > > <benjediman@> wrote: > > > > > > Hi! just bought a rubik's cube made in china and it's printed with > > > pictures of dogs. It's too tight and i wanna practice > speedcubing. had > > > a good cube once but lost it. What's the best brand of rubik and > where > > > can i buy it? > > > > > > Also, i heard something about a rubik's studio cube? can i get > more > > > info on this? > > > > > > Thanks!! > > > > > >
4254. Re: What brand and where to buy cube?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 07:00:03 -0000

But remember, transparent cubes aren't legal. :P -Tim --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear <no_reply@...> wrote: > > I personally think that the color cube you get makes a larger > difference than simply the type (screws and whatnot). I have seen some > very good transparent cubes (which only come in B), and I have an okay > gold cube (which also only comes in B). > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > The Chinese DIY uses Studio Cube-like center caps, and come with > > corner caps. My personal preference is to put the corner caps in. The > > older Chinese DIYs were about 1.5x as heavy as a rubiks.com DIY, but > > now they're about the same. Also, get the type-A DIYs; the type- Bs > > are pretty awful. I personally still use a rubiks.com DIY because it > > has been so well worn. Also, make sure you get Cubesmith stickers: > > the PVC stickers that come with the cube will last less time as a set > > of Cubesmith stickers. If you get Cubesmith tiles, they'll be there > > practically forever. > > > > -Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear > > <no_reply@> wrote: > > > > > > For Rubik's Studio Cubes, check eBay. > > > > > > I have tried cube4you.com/9spuzzles.com DIYs, rubiks.com DIYs > > > (although it's been a while), and Rubik's store bought cubes. >From > > my > > > experience, the store bought cubes could be used for speedsolving, > > > although they take some wear. But, I prefer DIYs because I can cut > > > corners with them, unlike the store bought cubes. For store bought > > > cubes, you could check places like Wal-mart. > > > > > > As far as differences between the Chinese DIYs and rubiks.com DIYs, > > > there isn't much. Besides the fact that the former can be in > > different > > > colors (which are made of different material, and thus differ > > between > > > each other), they're pretty similar. If you have the money, I'd say > > to > > > try both and see which one fits your liking better, but if now, it > > is > > > safe to say to go ahead and get a rubiks.com DIY, as it can make a > > > very good speedcube. > > > > > > Jon Choi > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" > > > <benjediman@> wrote: > > > > > > > > Hi! just bought a rubik's cube made in china and it's printed with > > > > pictures of dogs. It's too tight and i wanna practice > > speedcubing. had > > > > a good cube once but lost it. What's the best brand of rubik and > > where > > > > can i buy it? > > > > > > > > Also, i heard something about a rubik's studio cube? can i get > > more > > > > info on this? > > > > > > > > Thanks!! > > > > > > > > > >
4255. Re: [Speed cubing group] Re: New OH WR
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 00:13:24 -0700

In my humble opinion, comparing 1981 cubers to 2007, the cubers today are far better than cubers back in 1981. I can get times under 20 seconds with rather stiff cubes, and I've seen it done even faster, with times in the 17's and 18's with very stiff cubes. But in any case, cubers today have to be better than they were before. There is very open communication now, and with the internet and the sharing of ideas, improvement is very fast for everyone. This isn't to say that Minh Thai's accomplishment wasn't amazing. It was, but comparing cubers today to cubers back then just isn't doable. Who would win between Capablanca and Vishy Anand? Certainly Anand. With computers assisting, the training has become much more precise. I can almost guarantee that Magnus Carlsen will surpass Anand and Kramnik. Why? Computers and even better developed today then when Anand and Krmanik grew up playing chess. This is why we have cubers doing 15 second averages within months of picking up the cube. People are better now. But let's not compare Babe Ruth to Barry Bonds. Or John McEnroe to James Blake. Cy Young to Roger Clemens, or Fritz Kreisler to Itzakh Perlman to Vadim Repin. Times change, generations change, and all of us owe something to the people of the past. Without their work and their foundation, we would be must worse off. On 6/29/07, Pat (PJK) <pjkcards@...> wrote: > > > > > > > Did anyone happen to catch the 16.36 on vid? Rafael may have, but doubtful. > > On 6/17/07, smgfreak_dk <no_reply@yahoogroups.com> wrote: > > > > I wonder what these beatable time ranges are. I mean, 21.15 is so much > > easier than 16.36, isn't it? > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Gilles van den > > Peereboom" <gillesvdp@...> wrote: > > > > > > The single solve is getting crazy, what about the average ? > > > Is it still in a beatable time range ? :p > > > > > > Congratulations. > > > Gilles > > > > > > 2007/6/17, Kenneth Gustavsson <kenneth@...>: > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > stochastic_antishift > > > > <no_reply@> wrote: > > > > > > > > > > Imagine that being accomplished in the 1980's tournament with Minh > > > > Thai > > > > > > > > > > > > > Not fair, Minh was using a brand new untrigable cube. Look at the > > video > > > > from the competition and you can see him doing wrist turns all the > > way. > > > > Really impressing, I can't get much better times than 1 minute if I'm > > > > using a stiff cube like that one. > > > > > > > > // Kenneth > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > [Non-text portions of this message have been removed] > >
4256. Re: Better cube designs
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 08:59:15 -0000

Timothy Sun wrote: > But remember, transparent cubes aren't legal. :P Rules that prevent us from using better cubes only stand in the way of progress. I would really love to see more experimentation with better cube designs. For example: http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/2593 http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/3028 -- Ryan Heise http://www.ryanheise.com/cube/
4257. Re: What brand and where to buy cube?
From: "Bryan" <benjediman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 09:01:24 -0000

Thanks! actually i had a rubiks.com cube the one i told you about that i lost. it's not exactly DIY.. its the one with a blank cube with pvc stickers included and lube. i loved it and im missing it hehe =D but it was my first cube so that's why i still asked coz i didnt know which cubes are actually good. the problem now is, i live in the philippines (southeast asia). I had my first one delivered to a friend who came to visit here. now i dont have anyone to ship to, and international shipping costs like twice the DIY cube. I love cubing but i still cant afford that im still a student and under my parents roof =p is there anyone who knows where to get a good cube probably nearer here? Thanks! and thanks again for those who replied! much appreciated! --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > But remember, transparent cubes aren't legal. :P > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear > <no_reply@> wrote: > > > > I personally think that the color cube you get makes a larger > > difference than simply the type (screws and whatnot). I have seen > some > > very good transparent cubes (which only come in B), and I have an > okay > > gold cube (which also only comes in B). > > > > Jon Choi > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > <linkpoke@> wrote: > > > > > > The Chinese DIY uses Studio Cube-like center caps, and come with > > > corner caps. My personal preference is to put the corner caps in. > The > > > older Chinese DIYs were about 1.5x as heavy as a rubiks.com DIY, > but > > > now they're about the same. Also, get the type-A DIYs; the type- > Bs > > > are pretty awful. I personally still use a rubiks.com DIY because > it > > > has been so well worn. Also, make sure you get Cubesmith > stickers: > > > the PVC stickers that come with the cube will last less time as a > set > > > of Cubesmith stickers. If you get Cubesmith tiles, they'll be > there > > > practically forever. > > > > > > -Tim > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear > > > <no_reply@> wrote: > > > > > > > > For Rubik's Studio Cubes, check eBay. > > > > > > > > I have tried cube4you.com/9spuzzles.com DIYs, rubiks.com DIYs > > > > (although it's been a while), and Rubik's store bought cubes. > From > > > my > > > > experience, the store bought cubes could be used for > speedsolving, > > > > although they take some wear. But, I prefer DIYs because I can > cut > > > > corners with them, unlike the store bought cubes. For store > bought > > > > cubes, you could check places like Wal-mart. > > > > > > > > As far as differences between the Chinese DIYs and rubiks.com > DIYs, > > > > there isn't much. Besides the fact that the former can be in > > > different > > > > colors (which are made of different material, and thus differ > > > between > > > > each other), they're pretty similar. If you have the money, I'd > say > > > to > > > > try both and see which one fits your liking better, but if now, > it > > > is > > > > safe to say to go ahead and get a rubiks.com DIY, as it can > make a > > > > very good speedcube. > > > > > > > > Jon Choi > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" > > > > <benjediman@> wrote: > > > > > > > > > > Hi! just bought a rubik's cube made in china and it's printed > with > > > > > pictures of dogs. It's too tight and i wanna practice > > > speedcubing. had > > > > > a good cube once but lost it. What's the best brand of rubik > and > > > where > > > > > can i buy it? > > > > > > > > > > Also, i heard something about a rubik's studio cube? can i > get > > > more > > > > > info on this? > > > > > > > > > > Thanks!! > > > > > > > > > > > > > > >
4258. Domino questions.
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 13:42:48 -0000

Hi :-) Does anyone have any good domino sites/methods to recommend? How much better is a spindled version compared to a grooved version (this is what i have - and after lubing it it pops too easily). And finally, has anyone done any move counts for domino solving. Im at about 45 turns on average, but i feel this can be improved A LOT. And i have a comment, about solved states. I have seen that Stefan solves the 2 sides into mirrored states, whereas i dont do this. I solve the 2 sides to same state. Theoretically solving into mirrored states gives 2 possible solutions whereas how i do it the solved state is unique. My solution: White=1,2,3>4,5,6>7,8,9 Black=1,2,3>4,5,6>7,8,9 Stefans solution White=1,2,3>4,5,6>7,8,9 Black=3,2,1>6,5,4>9,8,7 (or Black=1,2,3>4,5,6>7,8,9 White=3,2,1>6,5,4>9,8,7) Numbered from left to right >:new row. -Per
4259. New Video
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 14:48:23 -0000

Hey guys, yesterday i was just cubing and getting some awesome times for me, i was getting all sorts of 15/16sec solves (and i normally avg like 19sec) so i went and grabbed the video camera, on it i caught a 13.82 sec solve and i decided to do one more solve when i got this 11.75 sec solve, i have the scramble if you guys want to see, wasn't lucky at all, but everything flowed together unbelievably, this was my best solve ever. http://youtube.com/watch?v=B7CiiN_1Y2A
4260. Symmetry solve (one cube in the back)
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 15:25:44 -0000

Hey everyone, I am sure all of you (or most of you) have see the symmetry solve video ( http://jp.youtube.com/watch?v=nw6NuN4WZFM - from speedcubing.com ). A while ago I did something similar (solving 2 mirrored cubes at the same time) but the difference was that one of the cubes was in my back. I find it quite funny to practice too. (I have one video of it but the solve time is about 3 minutes and the quality is poor.) If someone wants to try and beat 1 minute... Gilles
4261. Re: Symmetry solve (one cube in the back)
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 15:59:18 -0000

http://youtube.com/watch?v=DMp5W0d78rk
4262. Re: Better cube designs
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 19:26:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Timothy Sun wrote: > > > But remember, transparent cubes aren't legal. :P > > Rules that prevent us from using better cubes only stand in the way of > progress. I would really love to see more experimentation with better > cube designs. > > For example: > > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/259 3 > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/302 8 > > -- > Ryan Heise http://www.ryanheise.com/cube/ > I got this idéa about a core ball 3x3x3. Use a ball intead of the spider and connect the centres to the ball as normally using screws and springs. Then redesign the internal parts of the edges and corners so they look like the ones in a Rubik's 4x4x4. A cube made like that, I belive, won't pop nor lock up as much as the ones whe have today. // Kenneth
4263. Re: What brand and where to buy cube?
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 20:34:36 -0000

You could check eBay stores, or other online cube stores; their prices (after shipping) may be cheaper. --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@...> wrote: > > Thanks! actually i had a rubiks.com cube the one i told you about that > i lost. it's not exactly DIY.. its the one with a blank cube with pvc > stickers included and lube. i loved it and im missing it hehe =D but > it was my first cube so that's why i still asked coz i didnt know > which cubes are actually good. > > the problem now is, i live in the philippines (southeast asia). I had > my first one delivered to a friend who came to visit here. now i dont > have anyone to ship to, and international shipping costs like twice > the DIY cube. I love cubing but i still cant afford that im still a > student and under my parents roof =p is there anyone who knows where > to get a good cube probably nearer here? Thanks! and thanks again for > those who replied! much appreciated! > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > But remember, transparent cubes aren't legal. :P > > > > -Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear > > <no_reply@> wrote: > > > > > > I personally think that the color cube you get makes a larger > > > difference than simply the type (screws and whatnot). I have seen > > some > > > very good transparent cubes (which only come in B), and I have an > > okay > > > gold cube (which also only comes in B). > > > > > > Jon Choi > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > > <linkpoke@> wrote: > > > > > > > > The Chinese DIY uses Studio Cube-like center caps, and come with > > > > corner caps. My personal preference is to put the corner caps in. > > The > > > > older Chinese DIYs were about 1.5x as heavy as a rubiks.com DIY, > > but > > > > now they're about the same. Also, get the type-A DIYs; the type- > > Bs > > > > are pretty awful. I personally still use a rubiks.com DIY because > > it > > > > has been so well worn. Also, make sure you get Cubesmith > > stickers: > > > > the PVC stickers that come with the cube will last less time as a > > set > > > > of Cubesmith stickers. If you get Cubesmith tiles, they'll be > > there > > > > practically forever. > > > > > > > > -Tim > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear > > > > <no_reply@> wrote: > > > > > > > > > > For Rubik's Studio Cubes, check eBay. > > > > > > > > > > I have tried cube4you.com/9spuzzles.com DIYs, rubiks.com DIYs > > > > > (although it's been a while), and Rubik's store bought cubes. > > From > > > > my > > > > > experience, the store bought cubes could be used for > > speedsolving, > > > > > although they take some wear. But, I prefer DIYs because I can > > cut > > > > > corners with them, unlike the store bought cubes. For store > > bought > > > > > cubes, you could check places like Wal-mart. > > > > > > > > > > As far as differences between the Chinese DIYs and rubiks.com > > DIYs, > > > > > there isn't much. Besides the fact that the former can be in > > > > different > > > > > colors (which are made of different material, and thus differ > > > > between > > > > > each other), they're pretty similar. If you have the money, I'd > > say > > > > to > > > > > try both and see which one fits your liking better, but if now, > > it > > > > is > > > > > safe to say to go ahead and get a rubiks.com DIY, as it can > > make a > > > > > very good speedcube. > > > > > > > > > > Jon Choi > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" > > > > > <benjediman@> wrote: > > > > > > > > > > > > Hi! just bought a rubik's cube made in china and it's printed > > with > > > > > > pictures of dogs. It's too tight and i wanna practice > > > > speedcubing. had > > > > > > a good cube once but lost it. What's the best brand of rubik > > and > > > > where > > > > > > can i buy it? > > > > > > > > > > > > Also, i heard something about a rubik's studio cube? can i > > get > > > > more > > > > > > info on this? > > > > > > > > > > > > Thanks!! > > > > > > > > > > > > > > > > > > > > >
4264. Re: [Speed cubing group] Re: What brand and where to buy cube?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 16:11:32 -0700 (PDT)

get a competition in the philippines and someone to get a DIY for you. then when the come to compete there, make the transaction. or you can bribe your parents x]] brian Bryan <benjediman@...> wrote: Thanks! actually i had a rubiks.com cube the one i told you about that i lost. it's not exactly DIY.. its the one with a blank cube with pvc stickers included and lube. i loved it and im missing it hehe =D but it was my first cube so that's why i still asked coz i didnt know which cubes are actually good. the problem now is, i live in the philippines (southeast asia). I had my first one delivered to a friend who came to visit here. now i dont have anyone to ship to, and international shipping costs like twice the DIY cube. I love cubing but i still cant afford that im still a student and under my parents roof =p is there anyone who knows where to get a good cube probably nearer here? Thanks! and thanks again for those who replied! much appreciated! --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > But remember, transparent cubes aren't legal. :P > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear > <no_reply@> wrote: > > > > I personally think that the color cube you get makes a larger > > difference than simply the type (screws and whatnot). I have seen > some > > very good transparent cubes (which only come in B), and I have an > okay > > gold cube (which also only comes in B). > > > > Jon Choi > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > <linkpoke@> wrote: > > > > > > The Chinese DIY uses Studio Cube-like center caps, and come with > > > corner caps. My personal preference is to put the corner caps in. > The > > > older Chinese DIYs were about 1.5x as heavy as a rubiks.com DIY, > but > > > now they're about the same. Also, get the type-A DIYs; the type- > Bs > > > are pretty awful. I personally still use a rubiks.com DIY because > it > > > has been so well worn. Also, make sure you get Cubesmith > stickers: > > > the PVC stickers that come with the cube will last less time as a > set > > > of Cubesmith stickers. If you get Cubesmith tiles, they'll be > there > > > practically forever. > > > > > > -Tim > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear > > > <no_reply@> wrote: > > > > > > > > For Rubik's Studio Cubes, check eBay. > > > > > > > > I have tried cube4you.com/9spuzzles.com DIYs, rubiks.com DIYs > > > > (although it's been a while), and Rubik's store bought cubes. > From > > > my > > > > experience, the store bought cubes could be used for > speedsolving, > > > > although they take some wear. But, I prefer DIYs because I can > cut > > > > corners with them, unlike the store bought cubes. For store > bought > > > > cubes, you could check places like Wal-mart. > > > > > > > > As far as differences between the Chinese DIYs and rubiks.com > DIYs, > > > > there isn't much. Besides the fact that the former can be in > > > different > > > > colors (which are made of different material, and thus differ > > > between > > > > each other), they're pretty similar. If you have the money, I'd > say > > > to > > > > try both and see which one fits your liking better, but if now, > it > > > is > > > > safe to say to go ahead and get a rubiks.com DIY, as it can > make a > > > > very good speedcube. > > > > > > > > Jon Choi > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" > > > > <benjediman@> wrote: > > > > > > > > > > Hi! just bought a rubik's cube made in china and it's printed > with > > > > > pictures of dogs. It's too tight and i wanna practice > > > speedcubing. had > > > > > a good cube once but lost it. What's the best brand of rubik > and > > > where > > > > > can i buy it? > > > > > > > > > > Also, i heard something about a rubik's studio cube? can i > get > > > more > > > > > info on this? > > > > > > > > > > Thanks!! > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
4265. Re: What brand and where to buy cube?
From: craxmile <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 23:55:40 -0000

you can find one @ toykingdom and toys r us here in the philippines. i got mine when i was in dubai.1 is not yet open. feels good even without lube. just use silicone spray available in hardwares.
4266. Denver Open 2008 - January 5th & 6th, 2008
From: "pjkalamosa" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 00:41:55 -0000

We are looking to setup a competition in Denver, Colorado on January 5th and 6th of 2008, although that can changed if more people can make it at other times. As of now, we want to see who is interested and would most likely be able to come. Please post if you would be able to make it, and what dates would be best.
4267. Yo TV Video
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 23:17:30 -0700

This is a bit old, but I found it searching YouTube: http://youtube.com/watch?v=U4gnSfwygO8&mode=related&search= It features Mateus, and Brian Kim. Start at around 2:10
4268. Re: Denver Open 2008 - January 5th & 6th, 2008
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 08:13:19 -0000

Wow, I could actually make this one, provided I find a cheap flight and cheap hotel to stay in. What events are going to be in this competition? --- In speedsolvingrubikscube@yahoogroups.com, "pjkalamosa" <pjkcards@...> wrote: > > We are looking to setup a competition in Denver, Colorado on January > 5th and 6th of 2008, although that can changed if more people can make > it at other times. As of now, we want to see who is interested and > would most likely be able to come. Please post if you would be able to > make it, and what dates would be best. >
4269. Lyon Open 2007
From: "keyliepebble" <keylie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 09:14:37 -0000

Hi everyone, I'm glad to announce that a french rubik's cube competition will take place in Lyon on Saturday, September 1st. You can find all the information here : http://perso.ens-lyon.fr/clement.gallet/lyon/ I hope many of you guys will come :) Clément
4270. Re: Denver Open 2008 - January 5th & 6th, 2008
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 14:07:31 -0000

We'd try to have all of the main ones, so 2x2,3x3,4x4,5x5,3x3bld, 3x3OH, Square-1, Fewest Moves, Magic, Master Magic (correct me if i left anything out) --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear <no_reply@...> wrote: > > Wow, I could actually make this one, provided I find a cheap flight > and cheap hotel to stay in. > > What events are going to be in this competition? > > --- In speedsolvingrubikscube@yahoogroups.com, "pjkalamosa" > <pjkcards@> wrote: > > > > We are looking to setup a competition in Denver, Colorado on January > > 5th and 6th of 2008, although that can changed if more people can make > > it at other times. As of now, we want to see who is interested and > > would most likely be able to come. Please post if you would be able to > > make it, and what dates would be best. > > >
4271. Re : [Speed cubing group] Lyon Open 2007
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jul 2007 14:21:49 +0000 (GMT)

I really hope i can come to that competition. It's not too far, and always fun in France. ----- Message d'origine ---- De : keyliepebble <keylie@gmail.com> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 1 Juillet 2007, 11h14mn 37s Objet : [Speed cubing group] Lyon Open 2007 Hi everyone, I'm glad to announce that a french rubik's cube competition will take place in Lyon on Saturday, September 1st. You can find all the information here : http://perso. ens-lyon. fr/clement. gallet/lyon/ I hope many of you guys will come :) Clément <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
4272. Re: What brand and where to buy cube?
From: "Bryan" <benjediman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 15:24:55 -0000

I dont know... i visited lots of toykingdoms and all they have are crappy imitations probably made in china. also national bookstores. but i did buy a 2x2x2 imitation in nat book thats really good, smooth without lube. but i still want a 3x3x3 =p and btw, so far i think there's no competitions in the philippnes, but i dont know. are there really toys r us here? i havent seen one yet. and im really hoping for a DIY, which is really rare, if ever, an item to sell in toy stores that target only kids (well, in the philippines anyways). but hey, thanks for the infos :) i'll try and check ebay. to all the filipino cubers here in the group, Mabuhay sa inyo!! hehehe!! (nagulat nga ako na may pinoy rin d2 eh =p) thanks for all the help, everybody! --- In speedsolvingrubikscube@yahoogroups.com, craxmile <no_reply@...> wrote: > > you can find one @ toykingdom and toys r us here in the philippines. > i got mine when i was in dubai.1 is not yet open. > feels good even without lube. > just use silicone spray available in hardwares. >
4273. Sunday Contest Scramble
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 17:56:43 -0000

Does anyone know why the sunday contest scrambles aren't up? Thanks ~Corwin
4274. Re: [Speed cubing group] Sunday Contest Scramble
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jul 2007 11:55:44 -0700 (PDT)

I'm wondering the same thing too. Brian Corwin <aznspazboi@...> wrote: Does anyone know why the sunday contest scrambles aren't up? Thanks ~Corwin [Non-text portions of this message have been removed]
4275. Cool T Perm
From: "armorforsleepnj" <armorforsleepnj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 19:27:01 -0000

I know the Tperm is like the easiest and one of the fastest algs, but I found one using a domino alg and I think it's pretty cool and has potential to be quick. Let me know if you've ever seen this alg. (R2 U R2 U' R2) U' D (R2 U' R2 U R2) D'
4276. Strange times from JNetCube
From: "karekrig" <karkr936@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 20:26:12 -0000

A Swedish cuber posted a strange problem on our national forum. He has saved all solves he has done with JNetCube. A total of 1668 solves. Not a single one of those solves are xx.01, xx.04, xx.07, xx.10, xx.13 and so on. Anyone knows if the bug is in the timer, in a Java-library or mabye in his computer. /Kåre
4277. Re: Strange times from JNetCube
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 20:40:17 -0000

I just did an average to verify, I didn't get anything like this. -Tim --- In speedsolvingrubikscube@yahoogroups.com, "karekrig" <karkr936@...> wrote: > > > A Swedish cuber posted a strange problem on our national forum. He has > saved all solves he has done with JNetCube. A total of 1668 solves. > Not a single one of those solves are xx.01, xx.04, xx.07, xx.10, xx.13 > and so on. > > Anyone knows if the bug is in the timer, in a Java-library or mabye in > his computer. > > /Kåre >
4278. Re: [Speed cubing group] Cool T Perm
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jul 2007 13:55:45 -0700 (PDT)

Wow, not only is this easy to memorize, but pretty fast. Good job finding it. armorforsleepnj <armorforsleepnj@...> wrote: I know the Tperm is like the easiest and one of the fastest algs, but I found one using a domino alg and I think it's pretty cool and has potential to be quick. Let me know if you've ever seen this alg. (R2 U R2 U' R2) U' D (R2 U' R2 U R2) D' [Non-text portions of this message have been removed]
4279. Re: [Speed cubing group] Re: Strange times from JNetCube
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jul 2007 15:02:11 -0600

Hmm... that is interesting. I sat down and did an avg of 100 solves yesterday using JNetCube, you can see the results here: http://z12.invisionfree.com/rubiks/index.php?showtopic=1111 I just skimmed it just now to see if I saw any .01, .04, etc and I see solve 4, 52, 56 and solve 78 have those times. So I am guessing it is not a bug, and just a coincidence, or possibly something with his computer. This might be way out there, but could it be a computer problem, or Java problem that has a delay in stopping the timer which won't allow it to see on those times? It is tough to tell. -Patrick On 7/1/07, Timothy Sun <linkpoke@...> wrote: > > I just did an average to verify, I didn't get anything like this. > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "karekrig" <karkr936@...> wrote: > > > > > > A Swedish cuber posted a strange problem on our national forum. He > has > > saved all solves he has done with JNetCube. A total of 1668 solves. > > Not a single one of those solves are xx.01, xx.04, xx.07, xx.10, > xx.13 > > and so on. > > > > Anyone knows if the bug is in the timer, in a Java-library or mabye > in > > his computer. > > > > /Kåre > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4280. Re: [Speed cubing group] Re: New OH WR
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jul 2007 14:02:49 -0700

Agreed. Even I personally am (slightly) faster at 46 while hardly practicing than I was at 21 obsessing over it for hours every day. Communication and cooperation are incredibly powerful ways to solve problems. Cooperating teams of smart people will always beat lone geniuses. On Jun 30, 2007, at 0:13, Tyson Mao wrote: > In my humble opinion, comparing 1981 cubers to 2007, the cubers today > are far better than cubers back in 1981. I can get times under 20 > seconds with rather stiff cubes, and I've seen it done even faster, > with times in the 17's and 18's with very stiff cubes. > > But in any case, cubers today have to be better than they were before. > There is very open communication now, and with the internet and the > sharing of ideas, improvement is very fast for everyone. > > This isn't to say that Minh Thai's accomplishment wasn't amazing. It > was, but comparing cubers today to cubers back then just isn't doable. > Who would win between Capablanca and Vishy Anand? Certainly Anand. > With computers assisting, the training has become much more precise. > > I can almost guarantee that Magnus Carlsen will surpass Anand and > Kramnik. Why? Computers and even better developed today then when > Anand and Krmanik grew up playing chess. This is why we have cubers > doing 15 second averages within months of picking up the cube. > > People are better now. But let's not compare Babe Ruth to Barry > Bonds. Or John McEnroe to James Blake. Cy Young to Roger Clemens, or > Fritz Kreisler to Itzakh Perlman to Vadim Repin. > > Times change, generations change, and all of us owe something to the > people of the past. Without their work and their foundation, we would > be must worse off. > > On 6/29/07, Pat (PJK) <pjkcards@...> wrote: >> >> >> >> >> >> >> Did anyone happen to catch the 16.36 on vid? Rafael may have, but >> doubtful. >> >> On 6/17/07, smgfreak_dk <no_reply@yahoogroups.com> wrote: >>> >>> I wonder what these beatable time ranges are. I mean, 21.15 is so >>> much >>> easier than 16.36, isn't it? >>> >>> --- In >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >> 40yahoogroups.com>, >>> "Gilles van den >>> Peereboom" <gillesvdp@...> wrote: >>>> >>>> The single solve is getting crazy, what about the average ? >>>> Is it still in a beatable time range ? :p >>>> >>>> Congratulations. >>>> Gilles >>>> >>>> 2007/6/17, Kenneth Gustavsson <kenneth@...>: >>> >>>>> >>>>> --- In >>> >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >> 40yahoogroups.com> >>> <speedsolvingrubikscube%40yahoogroups.com>, >>>>> stochastic_antishift >>>>> <no_reply@> wrote: >>>>>> >>>>>> Imagine that being accomplished in the 1980's tournament with >>>>>> Minh >>>>> Thai >>>>>> >>>>> >>>>> Not fair, Minh was using a brand new untrigable cube. Look at the >>> video >>>>> from the competition and you can see him doing wrist turns all the >>> way. >>>>> Really impressing, I can't get much better times than 1 minute >>>>> if I'm >>>>> using a stiff cube like that one. >>>>> >>>>> // Kenneth >>>>> >>>>> >>>>> >>>> >>>> >>>> [Non-text portions of this message have been removed] >>>> >>> >>> >>> >> >> -- >> My Webpage: http://www.pjkcubed.com >> Computer Cleanup: http://www.cleancomputerhelp.com >> Speedsolving Puzzles: http://www.rubiks.has.it >> The TR Network: http://www.traderretreat.com/forum/index.php? >> >> [Non-text portions of this message have been removed] >> >> > > > > Yahoo! Groups Links > > >
4281. Re: [Speed cubing group] Re: New OH WR
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jul 2007 15:09:30 -0600

Yeah, I agree. Tyson is right. The world is becoming more efficient, and the cube is just 1 perfect example. I eventually think the amount of moves it takes to solve a cube will be factor behind a record. Methods like Heise, Petrus, Roux, etc. will be the dominant methods in the future since those have a lower move count. Maybe that is just me, but I see that happening. You can only go so far with 50 move avg, or a 40 move avg, etc. The lower move count will win the race. On 7/1/07, Lars Petrus <lars@...> wrote: > > Agreed. > > Even I personally am (slightly) faster at 46 while hardly practicing > than I was at 21 obsessing over it for hours every day. > > Communication and cooperation are incredibly powerful ways to solve > problems. Cooperating teams of smart people will always beat lone > geniuses. > > > On Jun 30, 2007, at 0:13, Tyson Mao wrote: > > > In my humble opinion, comparing 1981 cubers to 2007, the cubers today > > are far better than cubers back in 1981. I can get times under 20 > > seconds with rather stiff cubes, and I've seen it done even faster, > > with times in the 17's and 18's with very stiff cubes. > > > > But in any case, cubers today have to be better than they were before. > > There is very open communication now, and with the internet and the > > sharing of ideas, improvement is very fast for everyone. > > > > This isn't to say that Minh Thai's accomplishment wasn't amazing. It > > was, but comparing cubers today to cubers back then just isn't doable. > > Who would win between Capablanca and Vishy Anand? Certainly Anand. > > With computers assisting, the training has become much more precise. > > > > I can almost guarantee that Magnus Carlsen will surpass Anand and > > Kramnik. Why? Computers and even better developed today then when > > Anand and Krmanik grew up playing chess. This is why we have cubers > > doing 15 second averages within months of picking up the cube. > > > > People are better now. But let's not compare Babe Ruth to Barry > > Bonds. Or John McEnroe to James Blake. Cy Young to Roger Clemens, or > > Fritz Kreisler to Itzakh Perlman to Vadim Repin. > > > > Times change, generations change, and all of us owe something to the > > people of the past. Without their work and their foundation, we would > > be must worse off. > > > > On 6/29/07, Pat (PJK) <pjkcards@... <pjkcards%40gmail.com>> wrote: > >> > >> > >> > >> > >> > >> > >> Did anyone happen to catch the 16.36 on vid? Rafael may have, but > >> doubtful. > >> > >> On 6/17/07, smgfreak_dk <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > >>> > >>> I wonder what these beatable time ranges are. I mean, 21.15 is so > >>> much > >>> easier than 16.36, isn't it? > >>> > >>> --- In > >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube% > > >> 40yahoogroups.com>, > >>> "Gilles van den > >>> Peereboom" <gillesvdp@...> wrote: > >>>> > >>>> The single solve is getting crazy, what about the average ? > >>>> Is it still in a beatable time range ? :p > >>>> > >>>> Congratulations. > >>>> Gilles > >>>> > >>>> 2007/6/17, Kenneth Gustavsson <kenneth@...>: > >>> > >>>>> > >>>>> --- In > >>> > >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube% > > >> 40yahoogroups.com> > >>> <speedsolvingrubikscube%40yahoogroups.com>, > >>>>> stochastic_antishift > >>>>> <no_reply@> wrote: > >>>>>> > >>>>>> Imagine that being accomplished in the 1980's tournament with > >>>>>> Minh > >>>>> Thai > >>>>>> > >>>>> > >>>>> Not fair, Minh was using a brand new untrigable cube. Look at the > >>> video > >>>>> from the competition and you can see him doing wrist turns all the > >>> way. > >>>>> Really impressing, I can't get much better times than 1 minute > >>>>> if I'm > >>>>> using a stiff cube like that one. > >>>>> > >>>>> // Kenneth > >>>>> > >>>>> > >>>>> > >>>> > >>>> > >>>> [Non-text portions of this message have been removed] > >>>> > >>> > >>> > >>> > >> > >> -- > >> My Webpage: http://www.pjkcubed.com > >> Computer Cleanup: http://www.cleancomputerhelp.com > >> Speedsolving Puzzles: http://www.rubiks.has.it > >> The TR Network: http://www.traderretreat.com/forum/index.php? > >> > >> [Non-text portions of this message have been removed] > >> > >> > > > > > > > > Yahoo! Groups Links > > > > > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4282. Re: Cool T Perm
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 22:03:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "armorforsleepnj" <armorforsleepnj@...> wrote: > > I know the Tperm is like the easiest and one of the fastest algs, but I > found one using a domino alg and I think it's pretty cool and has > potential to be quick. Let me know if you've ever seen this alg. > > (R2 U R2 U' R2) U' D (R2 U' R2 U R2) D' > I think it was Johannes who posted this several weeks/months ago here. I use it for solving my 2x2x3! Thanks, Joey
4283. Re: Strange times from JNetCube
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 22:17:50 -0000

The probability of 1668 solves without a xx.01, xx.04, xx.07, xx.10, xx.13 is 0.95^1668 or about 6.966 X 10^-38 so yeah I agree there is probably a bug in the program or on his machine. --- In speedsolvingrubikscube@yahoogroups.com, "karekrig" <karkr936@...> wrote: > > > A Swedish cuber posted a strange problem on our national forum. He has > saved all solves he has done with JNetCube. A total of 1668 solves. > Not a single one of those solves are xx.01, xx.04, xx.07, xx.10, xx.13 > and so on. > > Anyone knows if the bug is in the timer, in a Java-library or mabye in > his computer. > > /Kåre >
4284. [Speed cubing group] Re: New OH WR
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 22:41:43 -0000

Hi :-) I cant see that happening anytime soon, that other methods will take over Fridrich's dominance. "Everyone" knows it and practices it a lot. It takes more than a low move count to make a good fast overall method. At least for 3x3x3 cube. For larger cubes however i believe that more move effcient ones will start to dominate. New systems will appear sooner or later. The systems you mentioned are well suited for fewest moves, at least for time limited fewest moves. But for speeding i think they are a long shot from taking over. Fridrich extensions are much more likely candidates for methods that may dominate in the future. One indication of this is the very few sites dedicated to these methods compared with Fridrich. I dont mind if i'm proven wrong, this is only my personal view :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Yeah, I agree. Tyson is right. The world is becoming more efficient, and > the cube is just 1 perfect example. I eventually think the amount of moves > it takes to solve a cube will be factor behind a record. Methods like > Heise, Petrus, Roux, etc. will be the dominant methods in the future since > those have a lower move count. Maybe that is just me, but I see that > happening. You can only go so far with 50 move avg, or a 40 move avg, etc. > The lower move count will win the race. > > On 7/1/07, Lars Petrus <lars@...> wrote: > > > > Agreed. > > > > Even I personally am (slightly) faster at 46 while hardly practicing > > than I was at 21 obsessing over it for hours every day. > > > > Communication and cooperation are incredibly powerful ways to solve > > problems. Cooperating teams of smart people will always beat lone > > geniuses. > > > > > > On Jun 30, 2007, at 0:13, Tyson Mao wrote: > > > > > In my humble opinion, comparing 1981 cubers to 2007, the cubers today > > > are far better than cubers back in 1981. I can get times under 20 > > > seconds with rather stiff cubes, and I've seen it done even faster, > > > with times in the 17's and 18's with very stiff cubes. > > > > > > But in any case, cubers today have to be better than they were before. > > > There is very open communication now, and with the internet and the > > > sharing of ideas, improvement is very fast for everyone. > > > > > > This isn't to say that Minh Thai's accomplishment wasn't amazing. It > > > was, but comparing cubers today to cubers back then just isn't doable. > > > Who would win between Capablanca and Vishy Anand? Certainly Anand. > > > With computers assisting, the training has become much more precise. > > > > > > I can almost guarantee that Magnus Carlsen will surpass Anand and > > > Kramnik. Why? Computers and even better developed today then when > > > Anand and Krmanik grew up playing chess. This is why we have cubers > > > doing 15 second averages within months of picking up the cube. > > > > > > People are better now. But let's not compare Babe Ruth to Barry > > > Bonds. Or John McEnroe to James Blake. Cy Young to Roger Clemens, or > > > Fritz Kreisler to Itzakh Perlman to Vadim Repin. > > > > > > Times change, generations change, and all of us owe something to the > > > people of the past. Without their work and their foundation, we would > > > be must worse off. > > > > > > On 6/29/07, Pat (PJK) <pjkcards@... <pjkcards%40gmail.com>> wrote: > > >> > > >> > > >> > > >> > > >> > > >> > > >> Did anyone happen to catch the 16.36 on vid? Rafael may have, but > > >> doubtful. > > >> > > >> On 6/17/07, smgfreak_dk <no_reply@yahoogroups.com<no_reply% 40yahoogroups.com>> > > wrote: > > >>> > > >>> I wonder what these beatable time ranges are. I mean, 21.15 is so > > >>> much > > >>> easier than 16.36, isn't it? > > >>> > > >>> --- In > > >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com><speedsolvingrubikscube% > > > > >> 40yahoogroups.com>, > > >>> "Gilles van den > > >>> Peereboom" <gillesvdp@> wrote: > > >>>> > > >>>> The single solve is getting crazy, what about the average ? > > >>>> Is it still in a beatable time range ? :p > > >>>> > > >>>> Congratulations. > > >>>> Gilles > > >>>> > > >>>> 2007/6/17, Kenneth Gustavsson <kenneth@>: > > >>> > > >>>>> > > >>>>> --- In > > >>> > > >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com><speedsolvingrubikscube% > > > > >> 40yahoogroups.com> > > >>> <speedsolvingrubikscube%40yahoogroups.com>, > > >>>>> stochastic_antishift > > >>>>> <no_reply@> wrote: > > >>>>>> > > >>>>>> Imagine that being accomplished in the 1980's tournament with > > >>>>>> Minh > > >>>>> Thai > > >>>>>> > > >>>>> > > >>>>> Not fair, Minh was using a brand new untrigable cube. Look at the > > >>> video > > >>>>> from the competition and you can see him doing wrist turns all the > > >>> way. > > >>>>> Really impressing, I can't get much better times than 1 minute > > >>>>> if I'm > > >>>>> using a stiff cube like that one. > > >>>>> > > >>>>> // Kenneth > > >>>>> > > >>>>> > > >>>>> > > >>>> > > >>>> > > >>>> [Non-text portions of this message have been removed] > > >>>> > > >>> > > >>> > > >>> > > >> > > >> -- > > >> My Webpage: http://www.pjkcubed.com > > >> Computer Cleanup: http://www.cleancomputerhelp.com > > >> Speedsolving Puzzles: http://www.rubiks.has.it > > >> The TR Network: http://www.traderretreat.com/forum/index.php? > > >> > > >> [Non-text portions of this message have been removed] > > >> > > >> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > > [Non-text portions of this message have been removed] >
4285. Re: [Speed cubing group] Re: New OH WR
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jul 2007 18:31:56 -0600

I am talking about 7-10 years or so from now, that is my estimation. Of course, that is if people stay dedicated to solving and new ones come along that are dedicated. On 7/1/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: > > Hi :-) > > I cant see that happening anytime soon, that other methods will take > over Fridrich's dominance. "Everyone" knows it and practices it a > lot. It takes more than a low move count to make a good fast overall > method. At least for 3x3x3 cube. For larger cubes however i believe > that more move effcient ones will start to dominate. New systems will > appear sooner or later. The systems you mentioned are well suited for > fewest moves, at least for time limited fewest moves. But for > speeding i think they are a long shot from taking over. Fridrich > extensions are much more likely candidates for methods that may > dominate in the future. One indication of this is the very few sites > dedicated to these methods compared with Fridrich. I dont mind if i'm > proven wrong, this is only my personal view :-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Pat (PJK)" > <pjkcards@...> wrote: > > > > Yeah, I agree. Tyson is right. The world is becoming more > efficient, and > > the cube is just 1 perfect example. I eventually think the amount > of moves > > it takes to solve a cube will be factor behind a record. Methods > like > > Heise, Petrus, Roux, etc. will be the dominant methods in the > future since > > those have a lower move count. Maybe that is just me, but I see that > > happening. You can only go so far with 50 move avg, or a 40 move > avg, etc. > > The lower move count will win the race. > > > > On 7/1/07, Lars Petrus <lars@...> wrote: > > > > > > Agreed. > > > > > > Even I personally am (slightly) faster at 46 while hardly > practicing > > > than I was at 21 obsessing over it for hours every day. > > > > > > Communication and cooperation are incredibly powerful ways to > solve > > > problems. Cooperating teams of smart people will always beat lone > > > geniuses. > > > > > > > > > On Jun 30, 2007, at 0:13, Tyson Mao wrote: > > > > > > > In my humble opinion, comparing 1981 cubers to 2007, the cubers > today > > > > are far better than cubers back in 1981. I can get times under > 20 > > > > seconds with rather stiff cubes, and I've seen it done even > faster, > > > > with times in the 17's and 18's with very stiff cubes. > > > > > > > > But in any case, cubers today have to be better than they were > before. > > > > There is very open communication now, and with the internet and > the > > > > sharing of ideas, improvement is very fast for everyone. > > > > > > > > This isn't to say that Minh Thai's accomplishment wasn't > amazing. It > > > > was, but comparing cubers today to cubers back then just isn't > doable. > > > > Who would win between Capablanca and Vishy Anand? Certainly > Anand. > > > > With computers assisting, the training has become much more > precise. > > > > > > > > I can almost guarantee that Magnus Carlsen will surpass Anand > and > > > > Kramnik. Why? Computers and even better developed today then > when > > > > Anand and Krmanik grew up playing chess. This is why we have > cubers > > > > doing 15 second averages within months of picking up the cube. > > > > > > > > People are better now. But let's not compare Babe Ruth to Barry > > > > Bonds. Or John McEnroe to James Blake. Cy Young to Roger > Clemens, or > > > > Fritz Kreisler to Itzakh Perlman to Vadim Repin. > > > > > > > > Times change, generations change, and all of us owe something > to the > > > > people of the past. Without their work and their foundation, we > would > > > > be must worse off. > > > > > > > > On 6/29/07, Pat (PJK) <pjkcards@... <pjkcards%40gmail.com>> > wrote: > > > >> > > > >> > > > >> > > > >> > > > >> > > > >> > > > >> Did anyone happen to catch the 16.36 on vid? Rafael may have, > but > > > >> doubtful. > > > >> > > > >> On 6/17/07, smgfreak_dk <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > <no_reply% > 40yahoogroups.com>> > > > wrote: > > > >>> > > > >>> I wonder what these beatable time ranges are. I mean, 21.15 > is so > > > >>> much > > > >>> easier than 16.36, isn't it? > > > >>> > > > >>> --- In > > > >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com><speedsolvingrubikscube% > > > > > > >> 40yahoogroups.com>, > > > >>> "Gilles van den > > > >>> Peereboom" <gillesvdp@> wrote: > > > >>>> > > > >>>> The single solve is getting crazy, what about the average ? > > > >>>> Is it still in a beatable time range ? :p > > > >>>> > > > >>>> Congratulations. > > > >>>> Gilles > > > >>>> > > > >>>> 2007/6/17, Kenneth Gustavsson <kenneth@>: > > > >>> > > > >>>>> > > > >>>>> --- In > > > >>> > > > >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com><speedsolvingrubikscube% > > > > > > >> 40yahoogroups.com> > > > >>> <speedsolvingrubikscube%40yahoogroups.com>, > > > >>>>> stochastic_antishift > > > >>>>> <no_reply@> wrote: > > > >>>>>> > > > >>>>>> Imagine that being accomplished in the 1980's tournament > with > > > >>>>>> Minh > > > >>>>> Thai > > > >>>>>> > > > >>>>> > > > >>>>> Not fair, Minh was using a brand new untrigable cube. Look > at the > > > >>> video > > > >>>>> from the competition and you can see him doing wrist turns > all the > > > >>> way. > > > >>>>> Really impressing, I can't get much better times than 1 > minute > > > >>>>> if I'm > > > >>>>> using a stiff cube like that one. > > > >>>>> > > > >>>>> // Kenneth > > > >>>>> > > > >>>>> > > > >>>>> > > > >>>> > > > >>>> > > > >>>> [Non-text portions of this message have been removed] > > > >>>> > > > >>> > > > >>> > > > >>> > > > >> > > > >> -- > > > >> My Webpage: http://www.pjkcubed.com > > > >> Computer Cleanup: http://www.cleancomputerhelp.com > > > >> Speedsolving Puzzles: http://www.rubiks.has.it > > > >> The TR Network: http://www.traderretreat.com/forum/index.php? > > > >> > > > >> [Non-text portions of this message have been removed] > > > >> > > > >> > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > My Webpage: http://www.pjkcubed.com > > Computer Cleanup: http://www.cleancomputerhelp.com > > Speedsolving Puzzles: http://www.rubiks.has.it > > The TR Network: http://www.traderretreat.com/forum/index.php? > > > > > > [Non-text portions of this message have been removed] > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4286. [Speed cubing group] Re: New OH WR
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jul 2007 00:34:50 -0000

I think that the movecount of a method is important, but it has to be weighted next to how much time it takes to figure out and execute each move. Comparing just Heise and Fridrich, the beginning of Heise will probably be significantly faster with practice, but the last steps, where everything but three corners are solved and then the corners are finished with a commutator, may take less moves than OLL/PLL but they may never be as fast to execute because of the huge amount of fingertricks and triggers in last layer algorithms. You can execute a memorized sequence of 14 moves (like a T-perm) faster than 14 moves you have to figure out. To take this to the extreme... well, look at Per's FMC solves. He routinely gets under 30 moves, but he's not going to speedsolve like this! Even if you can solve the cube in 10 seconds on average, 6 hours of inspection is not acceptable. Well, I guess the point is that for a 3x3x3 cube a significant decrease in movecount also means a decrease in turning speed and an increase in thinking speed, so it may not be as useful as you would think to decrease the number of moves. But, as Per said, things are different on a larger cube. Your turning speed during an algorithm may not be much higher than your turning speed during an intuitive step. Using a more optimal solution, especially in a reduction method, can give you a significant edge, and if you practice it enough you may not lose any time.
4287. Re: Strange times from JNetCube
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jul 2007 00:47:41 -0000

If we consider the "and so on" to mean that there are no times ending in .01+x*.03 for 0<=x<=32 (ranges from .01 to .97) then the probability is even less: .67^1668 ~ 7.8x10^-291 ouch. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > The probability of 1668 solves without a xx.01, xx.04, xx.07, xx.10, > xx.13 is 0.95^1668 or about 6.966 X 10^-38 so yeah I agree there is > probably a bug in the program or on his machine. > > --- In speedsolvingrubikscube@yahoogroups.com, "karekrig" > <karkr936@> wrote: > > > > > > A Swedish cuber posted a strange problem on our national forum. He has > > saved all solves he has done with JNetCube. A total of 1668 solves. > > Not a single one of those solves are xx.01, xx.04, xx.07, xx.10, xx.13 > > and so on. > > > > Anyone knows if the bug is in the timer, in a Java-library or mabye in > > his computer. > > > > /Kåre > > >
4288. Re: Denver Open 2008 - January 5th & 6th, 2008
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jul 2007 01:58:15 -0000

Two day competition? I could make the 5th, but would have to be home 6th because there is school the 7th. Bob --- In speedsolvingrubikscube@yahoogroups.com, "pjkalamosa" <pjkcards@...> wrote: > > We are looking to setup a competition in Denver, Colorado on January > 5th and 6th of 2008, although that can changed if more people can make > it at other times. As of now, we want to see who is interested and > would most likely be able to come. Please post if you would be able to > make it, and what dates would be best. >
4289. Crazy Linear FMC results
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jul 2007 04:27:16 -0000

The results for challenge #3 are in: http://www.ryanheise.com/competitions/linearfmc/ 1st place - 33 moves - Ryan Heise 2nd place - 34 moves - Per Kristen Fredlund 3rd place - 34 moves - Gilles Roux 4th place - 36 moves - Guus Razoux Schultz 5th place - 39 moves - Johannes Laire I'd just like to point out how freaky these results are: Every one of the people listed above were on the other side of 40 in their previous challenge, and this week we all got in the 30s, most even in the *low* 30s, which is very freaky. Is there something about this week's scramble that created luck across so many different methods? I thought the edge situation was very advantageous, but even people who ignored that did very well this week. -- Ryan Heise http://www.ryanheise.com/cube/
4290. Re: [Speed cubing group] Re: Strange times from JNetCube
From: "George Madrid" <gmadrid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jul 2007 01:40:28 -0400

This would be very hard to diagnose without knowing a lot of specifics about his computer and setup. Specifically, there may be bugs in the timing code in his particular JVM implementation on his particular platform that are not present in any of the other environments that we're using for testing. This is to say that a) yes, there could be a bug on his system, but b) it's almost certainly not a bug in JNetCube. I suggest that he try upgrading his JVM and try again. George On 7/1/07, Daniel Hayes <swedishlf@hotmail.com> wrote: > > If we consider the "and so on" to mean that there are no times ending > in .01+x*.03 for 0<=x<=32 (ranges from .01 to .97) then the > probability is even less: > > .67^1668 ~ 7.8x10^-291 ouch. > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > cmhardw <no_reply@...> > > wrote: > > > > The probability of 1668 solves without a xx.01, xx.04, xx.07, xx.10, > > xx.13 is 0.95^1668 or about 6.966 X 10^-38 so yeah I agree there is > > probably a bug in the program or on his machine. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "karekrig" > > <karkr936@> wrote: > > > > > > > > > A Swedish cuber posted a strange problem on our national forum. He has > > > saved all solves he has done with JNetCube. A total of 1668 solves. > > > Not a single one of those solves are xx.01, xx.04, xx.07, xx.10, xx.13 > > > and so on. > > > > > > Anyone knows if the bug is in the timer, in a Java-library or mabye in > > > his computer. > > > > > > /Kåre > > > > > > > > [Non-text portions of this message have been removed]
4291. Re: [Speed cubing group] Re: Strange times from JNetCube
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jul 2007 23:07:33 -0700

"Bug" may be too strong a word as well. It could just be that for some reason Java on that OS and computer can only produce 67 distinct measurements per second. The consequence would only be that the times are off by 0.01 second occasionally. It would be interesting to see the distribution for all other decimals. Are there further patterns? On Jul 1, 2007, at 22:40, George Madrid wrote: > This would be very hard to diagnose without knowing a lot of > specifics about > his computer and setup. Specifically, there may be bugs in the > timing code > in his particular JVM implementation on his particular platform > that are not > present in any of the other environments that we're using for testing. > This is to say that a) yes, there could be a bug on his system, but > b) it's > almost certainly not a bug in JNetCube. > > I suggest that he try upgrading his JVM and try again. > > George > > > On 7/1/07, Daniel Hayes <swedishlf@...> wrote: >> >> If we consider the "and so on" to mean that there are no times >> ending >> in .01+x*.03 for 0<=x<=32 (ranges from .01 to .97) then the >> probability is even less: >> >> .67^1668 ~ 7.8x10^-291 ouch. >> >> -Daniel >> >> --- In >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >> 40yahoogroups.com>, >> cmhardw <no_reply@...> >> >> wrote: >>> >>> The probability of 1668 solves without a xx.01, xx.04, xx.07, xx.10, >>> xx.13 is 0.95^1668 or about 6.966 X 10^-38 so yeah I agree there is >>> probably a bug in the program or on his machine. >>> >>> --- In >>> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >>> 40yahoogroups.com>, >> "karekrig" >>> <karkr936@> wrote: >>>> >>>> >>>> A Swedish cuber posted a strange problem on our national forum. >>>> He has >>>> saved all solves he has done with JNetCube. A total of 1668 solves. >>>> Not a single one of those solves are xx.01, xx.04, xx.07, xx.10, >>>> xx.13 >>>> and so on. >>>> >>>> Anyone knows if the bug is in the timer, in a Java-library or >>>> mabye in >>>> his computer. >>>> >>>> /Kåre >>>> >>> >> >> >> > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > >
4292. Re: Cool T Perm
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jul 2007 06:32:01 -0000

Hi, It's a nice alg... you might even find it easier to execute the D' right at the beginning, then the ending is faster. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "armorforsleepnj" <armorforsleepnj@...> wrote: > > I know the Tperm is like the easiest and one of the fastest algs, but I > found one using a domino alg and I think it's pretty cool and has > potential to be quick. Let me know if you've ever seen this alg. > > (R2 U R2 U' R2) U' D (R2 U' R2 U R2) D' >
4293. Allowed blindfolds
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jul 2007 08:37:44 -0000

Hey, I have some black goggles which you can't see through, would it be allowed if I use these in competition? Are there any specific rules about the blindfolds? I couldn't find anything in the regulations. Tx, Erik
4294. Re: Crazy Linear FMC results
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jul 2007 10:08:44 -0000

Hi :-) Yes the edges were very good this week. I might have had all edges done in 14/15 turns but chose to postpone some edges in favor of getting some cancellations on corner cycles. Had i had only one more corner done after my start i could have been 6/7 turns shorter. Now that would have been one of my best linear solves ever!! Congrats to everyone with excellent solutions this week :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > The results for challenge #3 are in: > > http://www.ryanheise.com/competitions/linearfmc/ > > 1st place - 33 moves - Ryan Heise > 2nd place - 34 moves - Per Kristen Fredlund > 3rd place - 34 moves - Gilles Roux > 4th place - 36 moves - Guus Razoux Schultz > 5th place - 39 moves - Johannes Laire > > > I'd just like to point out how freaky these results are: Every one of > the people listed above were on the other side of 40 in their previous > challenge, and this week we all got in the 30s, most even in the *low* > 30s, which is very freaky. > > Is there something about this week's scramble that created luck across > so many different methods? I thought the edge situation was very > advantageous, but even people who ignored that did very well this week. > > -- > Ryan Heise http://www.ryanheise.com/cube/ >
4295. re: [Speed cubing group] Allowed blindfolds
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 2 Jul 2007 13:58:44 +0200

Blindfolds are supposed to be provided by the judge "B4a) After memorisation the competitor dons the blindfold (provided by judge)." I guess the rules allow for you to provide your goggles to a judge, for him to accept them and then give them to you for your attempt. -------- Original Message -------- > From: "megafrikkie" <megafrikkie@...> > Sent: Monday, July 02, 2007 10:44 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] Allowed blindfolds > > Hey, > I have some black goggles which you can't see through, would it be > allowed if I use these in competition? Are there any specific rules > about the blindfolds? I couldn't find anything in the regulations. > Tx, > Erik
4296. Re: [Speed cubing group] Re: What brand and where to buy cube?
From: Neil John Ortega <ketsu_wa_ai_janai@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jul 2007 05:23:51 -0700 (PDT)

hindi ka nag-iisa 'tol! ;) ----- Original Message ---- From: Bryan <benjediman@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, July 1, 2007 11:24:55 PM Subject: [Speed cubing group] Re: What brand and where to buy cube? I dont know... i visited lots of toykingdoms and all they have are crappy imitations probably made in china. also national bookstores. but i did buy a 2x2x2 imitation in nat book thats really good, smooth without lube. but i still want a 3x3x3 =p and btw, so far i think there's no competitions in the philippnes, but i dont know. are there really toys r us here? i havent seen one yet. and im really hoping for a DIY, which is really rare, if ever, an item to sell in toy stores that target only kids (well, in the philippines anyways). but hey, thanks for the infos :) i'll try and check ebay. to all the filipino cubers here in the group, Mabuhay sa inyo!! hehehe!! (nagulat nga ako na may pinoy rin d2 eh =p) thanks for all the help, everybody! --- In speedsolvingrubiksc ube@yahoogroups. com, craxmile <no_reply@.. .> wrote: > > you can find one @ toykingdom and toys r us here in the philippines. > i got mine when i was in dubai.1 is not yet open. > feels good even without lube. > just use silicone spray available in hardwares. > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ____________________________________________________________________________________ Shape Yahoo! in your own image. Join our Network Research Panel today! http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 [Non-text portions of this message have been removed]
4297. t-shirt thingy
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jul 2007 23:50:38 -0000

[URL=http://img338.imageshack.us/my.php?image=gotcubetj4.jpg][IMG] http://img338.imageshack.us/img338/5947/gotcubetj4.th.jpg[/IMG][/URL]
4298. Re: t-shirt thingy
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Jul 2007 03:47:23 -0000

That looks good. A little pixelated though... For suggestions, maybe shrink it, and put it to the top left corner? -Corwin --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > [URL=http://img338.imageshack.us/my.php?image=gotcubetj4.jpg][IMG] > http://img338.imageshack.us/img338/5947/gotcubetj4.th.jpg[/IMG][/URL] >
4299. fixed t-shirt thingy
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Jul 2007 04:25:05 -0000

sorry im not typing properly. tired from practicing juggling... here ya go corwin. [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
4300. Re: [Speed cubing group] fixed t-shirt thingy
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jul 2007 22:29:14 -0700 (PDT)

Neato! i approve of it hehe. -- john lwin Brian Le <khoale1234567@...> wrote: sorry im not typing properly. tired from practicing juggling... here ya go corwin. [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] --------------------------------- Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. [Non-text portions of this message have been removed]
4301. Re: [Speed cubing group] fixed t-shirt thingy
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jul 2007 22:30:59 -0700 (PDT)

Okay. Step one done. Now how do I make it in real life? O_o;; Brian lwin kyawkyaw <lkyawkyaw@...> wrote: Neato! i approve of it hehe. -- john lwin Brian Le <khoale1234567@...> wrote: sorry im not typing properly. tired from practicing juggling... here ya go corwin. [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] --------------------------------- Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4302. Re: [Speed cubing group] fixed t-shirt thingy
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jul 2007 22:52:16 -0700 (PDT)

look for a textile print place? buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. Brian Le <khoale1234567@...> wrote: Okay. Step one done. Now how do I make it in real life? O_o;; Brian lwin kyawkyaw <lkyawkyaw@...> wrote: Neato! i approve of it hehe. -- john lwin Brian Le <khoale1234567@...> wrote: sorry im not typing properly. tired from practicing juggling... here ya go corwin. [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] --------------------------------- Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. [Non-text portions of this message have been removed]
4303. Re: [Speed cubing group] fixed t-shirt thingy
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jul 2007 22:53:53 -0700 (PDT)

Should I mass produce them? Or make one for myself? Brian lwin kyawkyaw <lkyawkyaw@...> wrote: look for a textile print place? buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. Brian Le <khoale1234567@...> wrote: Okay. Step one done. Now how do I make it in real life? O_o;; Brian lwin kyawkyaw <lkyawkyaw@...> wrote: Neato! i approve of it hehe. -- john lwin Brian Le <khoale1234567@...> wrote: sorry im not typing properly. tired from practicing juggling... here ya go corwin. [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] --------------------------------- Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4304. Re: [Speed cubing group] fixed t-shirt thingy
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jul 2007 23:30:33 -0700 (PDT)

if it comes out good ill buy 3 :) if you live in cali even better. ill pay you cash! Brian Le <khoale1234567@...> wrote: Should I mass produce them? Or make one for myself? Brian lwin kyawkyaw <lkyawkyaw@...> wrote: look for a textile print place? buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. Brian Le <khoale1234567@...> wrote: Okay. Step one done. Now how do I make it in real life? O_o;; Brian lwin kyawkyaw <lkyawkyaw@...> wrote: Neato! i approve of it hehe. -- john lwin Brian Le <khoale1234567@...> wrote: sorry im not typing properly. tired from practicing juggling... here ya go corwin. [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] --------------------------------- Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. [Non-text portions of this message have been removed]
4305. Re: [Speed cubing group] fixed t-shirt thingy
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jul 2007 23:41:45 -0700 (PDT)

bay area xD. let me try and convinve my parents to make them... lwin kyawkyaw <lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) if you live in cali even better. ill pay you cash! Brian Le <khoale1234567@...> wrote: Should I mass produce them? Or make one for myself? Brian lwin kyawkyaw <lkyawkyaw@...> wrote: look for a textile print place? buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. Brian Le <khoale1234567@...> wrote: Okay. Step one done. Now how do I make it in real life? O_o;; Brian lwin kyawkyaw <lkyawkyaw@...> wrote: Neato! i approve of it hehe. -- john lwin Brian Le <khoale1234567@...> wrote: sorry im not typing properly. tired from practicing juggling... here ya go corwin. [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] --------------------------------- Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4306. Re: [Speed cubing group] fixed t-shirt thingy
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 3 Jul 2007 00:14:15 -0700 (PDT)

oh yeah, the image is copyrighted by me. yes john, you get credit for the idea and corwin for editing and stuff. 2007 to whenver i feel like it hehe. lwin kyawkyaw <lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) if you live in cali even better. ill pay you cash! Brian Le <khoale1234567@...> wrote: Should I mass produce them? Or make one for myself? Brian lwin kyawkyaw <lkyawkyaw@...> wrote: look for a textile print place? buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. Brian Le <khoale1234567@...> wrote: Okay. Step one done. Now how do I make it in real life? O_o;; Brian lwin kyawkyaw <lkyawkyaw@...> wrote: Neato! i approve of it hehe. -- john lwin Brian Le <khoale1234567@...> wrote: sorry im not typing properly. tired from practicing juggling... here ya go corwin. [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] --------------------------------- Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4307. [Speed cubing group] Re: What brand and where to buy cube?
From: unscarred1925 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Jul 2007 09:10:23 -0000

check out the filipino cubing site, www.pinoyspeedcubers.com; for sure you'll get all of your answers --- In speedsolvingrubikscube@yahoogroups.com, Neil John Ortega <ketsu_wa_ai_janai@...> wrote: > > hindi ka nag-iisa 'tol! ;) > > ----- Original Message ---- > From: Bryan <benjediman@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, July 1, 2007 11:24:55 PM > Subject: [Speed cubing group] Re: What brand and where to buy cube? > > > > > > > > > > > > > > I dont know... i visited lots of toykingdoms and all they have are > > crappy imitations probably made in china. also national bookstores. > > but i did buy a 2x2x2 imitation in nat book thats really good, smooth > > without lube. but i still want a 3x3x3 =p and btw, so far i think > > there's no competitions in the philippnes, but i dont know. are there > > really toys r us here? i havent seen one yet. and im really hoping for > > a DIY, which is really rare, if ever, an item to sell in toy stores > > that target only kids (well, in the philippines anyways). but hey, > > thanks for the infos :) i'll try and check ebay. > > > > to all the filipino cubers here in the group, Mabuhay sa inyo!! > > hehehe!! (nagulat nga ako na may pinoy rin d2 eh =p) > > > > thanks for all the help, everybody! > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, craxmile <no_reply@ .> > > wrote: > > > > > > you can find one @ toykingdom and toys r us here in the philippines. > > > i got mine when i was in dubai.1 is not yet open. > > > feels good even without lube. > > > just use silicone spray available in hardwares. > > > > > > > > > > > > > > > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text- align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text- transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text- align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a { > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc { > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font- size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > > > > > > > > ______________________________________________________________________ ______________ > Shape Yahoo! in your own image. Join our Network Research Panel today! http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 > > > > [Non-text portions of this message have been removed] >
4308. Re: [Speed cubing group] Sunday Contest Scramble
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Jul 2007 11:57:31 -0000

Sorry everyone. This is the first contest that I've missed in almost three years. I've been away from home and computers for almost two weeks and had no way to update the site. I'm planning on updating and putting up the scrambles for next week today. Again, I apologize for missing this one! Jon www.nascarjon.us
4309. Re: Cool T Perm
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Jul 2007 12:01:28 -0000

I've been using a variation of that alg for years... (R2 U' R2) u R2 y' (L2 U L2 u' L2) Jon http://www.nascarjon.us
4310. Re: Strange times from JNetCube
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Jul 2007 14:58:58 -0000

karekrig wrote: > A Swedish cuber posted a strange problem on our national forum. He > has saved all solves he has done with JNetCube. A total of 1668 > solves. Not a single one of those solves are xx.01, xx.04, xx.07, > xx.10, xx.13 and so on. > > Anyone knows if the bug is in the timer, in a Java-library or mabye > in his computer. The resolution of Java's timer is limited by the resolution of the underlying operating system's timer. In Linux, the resolution is quite good (~1ms), while in Windows 98 it is quite bad (~60ms). What this means is that if a Java program is run on Windows 98 and it makes a call to System.currentTimeMillis(), the time returned will be accurate only to a resolution of about 60ms. So, my guess is that these numbers result from the operating system's timer resolution along with rounding. -- Ryan Heise http://www.ryanheise.com/cube/
4311. Re: [Speed cubing group] fixed t-shirt thingy
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Jul 2007 15:24:02 -0000

Hm if you ever get to make them, i'll buy a couple. :] I also live in the SF bay area, so i guess we could meet up? -Corwin --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > bay area xD. let me try and convinve my parents to make them... > > lwin kyawkyaw <lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) > > if you live in cali even better. ill pay you cash! > > Brian Le <khoale1234567@...> wrote: Should I mass produce them? Or make one for myself? > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > look for a textile print place? > > buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. > > Brian Le <khoale1234567@...> wrote: > Okay. Step one done. Now how do I make it in real life? O_o;; > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > Neato! i approve of it hehe. > > -- john lwin > > Brian Le <khoale1234567@...> wrote: > sorry im not typing properly. tired from practicing juggling... here > ya go corwin. > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] > > --------------------------------- > Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > --------------------------------- > Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] >
4312. Re: [Speed cubing group] fixed t-shirt thingy
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 3 Jul 2007 10:13:36 -0700 (PDT)

might i recommend using the correct/standard color scheme? Corwin <aznspazboi@...> wrote: Hm if you ever get to make them, i'll buy a couple. :] I also live in the SF bay area, so i guess we could meet up? -Corwin --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > bay area xD. let me try and convinve my parents to make them... > > lwin kyawkyaw <lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) > > if you live in cali even better. ill pay you cash! > > Brian Le <khoale1234567@...> wrote: Should I mass produce them? Or make one for myself? > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > look for a textile print place? > > buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. > > Brian Le <khoale1234567@...> wrote: > Okay. Step one done. Now how do I make it in real life? O_o;; > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > Neato! i approve of it hehe. > > -- john lwin > > Brian Le <khoale1234567@...> wrote: > sorry im not typing properly. tired from practicing juggling... here > ya go corwin. > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] > > --------------------------------- > Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > --------------------------------- > Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed]
4313. Re: [Speed cubing group] fixed t-shirt thingy
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 3 Jul 2007 10:18:16 -0700 (PDT)

Don't worry, that's covered. The best time to make the transaction, if they come out perfect, would be at a competition at the Bay Area. Brian Clancy Cochran <perscription_death@...> wrote: might i recommend using the correct/standard color scheme? Corwin <aznspazboi@...> wrote: Hm if you ever get to make them, i'll buy a couple. :] I also live in the SF bay area, so i guess we could meet up? -Corwin --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > bay area xD. let me try and convinve my parents to make them... > > lwin kyawkyaw <lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) > > if you live in cali even better. ill pay you cash! > > Brian Le <khoale1234567@...> wrote: Should I mass produce them? Or make one for myself? > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > look for a textile print place? > > buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. > > Brian Le <khoale1234567@...> wrote: > Okay. Step one done. Now how do I make it in real life? O_o;; > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > Neato! i approve of it hehe. > > -- john lwin > > Brian Le <khoale1234567@...> wrote: > sorry im not typing properly. tired from practicing juggling... here > ya go corwin. > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] > > --------------------------------- > Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > --------------------------------- > Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4314. Re: [Speed cubing group] fixed t-shirt thingy
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 3 Jul 2007 10:24:22 -0700 (PDT)

ok just wanted to make sure you knew that the BOY colors were in the wrong order, with blue and orange the way it is on there, white would be on top, not yellow Brian Le <khoale1234567@...> wrote: Don't worry, that's covered. The best time to make the transaction, if they come out perfect, would be at a competition at the Bay Area. Brian Clancy Cochran <perscription_death@...> wrote: might i recommend using the correct/standard color scheme? Corwin <aznspazboi@...> wrote: Hm if you ever get to make them, i'll buy a couple. :] I also live in the SF bay area, so i guess we could meet up? -Corwin --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > bay area xD. let me try and convinve my parents to make them... > > lwin kyawkyaw <lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) > > if you live in cali even better. ill pay you cash! > > Brian Le <khoale1234567@...> wrote: Should I mass produce them? Or make one for myself? > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > look for a textile print place? > > buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. > > Brian Le <khoale1234567@...> wrote: > Okay. Step one done. Now how do I make it in real life? O_o;; > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > Neato! i approve of it hehe. > > -- john lwin > > Brian Le <khoale1234567@...> wrote: > sorry im not typing properly. tired from practicing juggling... here > ya go corwin. > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] > > --------------------------------- > Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > --------------------------------- > Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. [Non-text portions of this message have been removed]
4315. Re: [Speed cubing group] fixed t-shirt thingy
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 3 Jul 2007 11:54:38 -0700 (PDT)

That's red, not orange lol. What do you mean by BOY colors? sorry, im a newb at this >_> Clancy Cochran <perscription_death@...> wrote: ok just wanted to make sure you knew that the BOY colors were in the wrong order, with blue and orange the way it is on there, white would be on top, not yellow Brian Le <khoale1234567@...> wrote: Don't worry, that's covered. The best time to make the transaction, if they come out perfect, would be at a competition at the Bay Area. Brian Clancy Cochran <perscription_death@...> wrote: might i recommend using the correct/standard color scheme? Corwin <aznspazboi@...> wrote: Hm if you ever get to make them, i'll buy a couple. :] I also live in the SF bay area, so i guess we could meet up? -Corwin --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > bay area xD. let me try and convinve my parents to make them... > > lwin kyawkyaw <lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) > > if you live in cali even better. ill pay you cash! > > Brian Le <khoale1234567@...> wrote: Should I mass produce them? Or make one for myself? > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > look for a textile print place? > > buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. > > Brian Le <khoale1234567@...> wrote: > Okay. Step one done. Now how do I make it in real life? O_o;; > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > Neato! i approve of it hehe. > > -- john lwin > > Brian Le <khoale1234567@...> wrote: > sorry im not typing properly. tired from practicing juggling... here > ya go corwin. > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] > > --------------------------------- > Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > --------------------------------- > Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4316. Re: [Speed cubing group] fixed t-shirt thingy
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 3 Jul 2007 13:04:27 -0700 (PDT)

ah it looked pretty orange on my screen, maybe i need to adjust it. boy = blue,orange,yellow, and on standard cubes its that order going clockwise. Brian Le <khoale1234567@...> wrote: That's red, not orange lol. What do you mean by BOY colors? sorry, im a newb at this >_> Clancy Cochran <perscription_death@...> wrote: ok just wanted to make sure you knew that the BOY colors were in the wrong order, with blue and orange the way it is on there, white would be on top, not yellow Brian Le <khoale1234567@...> wrote: Don't worry, that's covered. The best time to make the transaction, if they come out perfect, would be at a competition at the Bay Area. Brian Clancy Cochran <perscription_death@...> wrote: might i recommend using the correct/standard color scheme? Corwin <aznspazboi@...> wrote: Hm if you ever get to make them, i'll buy a couple. :] I also live in the SF bay area, so i guess we could meet up? -Corwin --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > bay area xD. let me try and convinve my parents to make them... > > lwin kyawkyaw <lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) > > if you live in cali even better. ill pay you cash! > > Brian Le <khoale1234567@...> wrote: Should I mass produce them? Or make one for myself? > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > look for a textile print place? > > buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. > > Brian Le <khoale1234567@...> wrote: > Okay. Step one done. Now how do I make it in real life? O_o;; > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > Neato! i approve of it hehe. > > -- john lwin > > Brian Le <khoale1234567@...> wrote: > sorry im not typing properly. tired from practicing juggling... here > ya go corwin. > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] > > --------------------------------- > Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > --------------------------------- > Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed]
4317. Re: fixed t-shirt thingy
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Jul 2007 01:10:09 -0000

Aren't small logos on a shirt usually on the other side? It just looks weird in it's placement. --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
4318. Re: fixed t-shirt thingy
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Jul 2007 03:40:19 -0000

yeah they are usually on the left. not sure how much that would cost to print because you have slight color variation of black on the cubies in between the stickers but if you could deal with it just being black there i could print a shirt for you for preview. (but it would have to wait till Thursday because thats the next time i can go to school). --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > Aren't small logos on a shirt usually on the other side? It just > looks weird in it's placement. > > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] >
4319. OFF TOPIC : Depression.
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Jul 2007 18:56:28 -0000

i was just wondering what you guys do to deal with depression? cos i sense it kicking into my life :\
4320. Re: [Speed cubing group] OFF TOPIC : Depression.
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 4 Jul 2007 12:20:20 -0700 (PDT)

Well i allways say i do the cube for that and i do but! I most likely when i am depressed i go to my GF Home and we just talk or go to a movie! all that! I love her! ----- Original Message ---- From: lkyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 4, 2007 2:56:28 PM Subject: [Speed cubing group] OFF TOPIC : Depression. i was just wondering what you guys do to deal with depression? cos i sense it kicking into my life :\ ____________________________________________________________________________________ Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC [Non-text portions of this message have been removed]
4321. Re: [Speed cubing group] OFF TOPIC : Depression.
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 4 Jul 2007 13:04:32 -0700 (PDT)

at least you have a GF man :( good for you. maybe im just lacking emotional support. William Robbins <rubiks43@...> wrote: Well i allways say i do the cube for that and i do but! I most likely when i am depressed i go to my GF Home and we just talk or go to a movie! all that! I love her! ----- Original Message ---- From: lkyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 4, 2007 2:56:28 PM Subject: [Speed cubing group] OFF TOPIC : Depression. i was just wondering what you guys do to deal with depression? cos i sense it kicking into my life :\ __________________________________________________________ Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC [Non-text portions of this message have been removed] --------------------------------- Sick sense of humor? Visit Yahoo! TV's Comedy with an Edge to see what's on, when. [Non-text portions of this message have been removed]
4322. Re: [Speed cubing group] OFF TOPIC : Depression.
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 4 Jul 2007 22:19:22 -0700 (PDT)

I talk it out. And cube. Do something enjoying. Btw, I need help with blindcubing, CP cycle (1 6 3). It keeps popping up and its really annoying... lwin kyawkyaw <lkyawkyaw@...> wrote: at least you have a GF man :( good for you. maybe im just lacking emotional support. William Robbins <rubiks43@...> wrote: Well i allways say i do the cube for that and i do but! I most likely when i am depressed i go to my GF Home and we just talk or go to a movie! all that! I love her! ----- Original Message ---- From: lkyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 4, 2007 2:56:28 PM Subject: [Speed cubing group] OFF TOPIC : Depression. i was just wondering what you guys do to deal with depression? cos i sense it kicking into my life :\ __________________________________________________________ Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC [Non-text portions of this message have been removed] --------------------------------- Sick sense of humor? Visit Yahoo! TV's Comedy with an Edge to see what's on, when. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4323. Re: [Speed cubing group] OFF TOPIC : Depression.
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 5 Jul 2007 08:25:27 +0200

For minor depressions: Visit friends/family For mediocre depressions: Take a couple of days of and only do things you really enjoy (preferably outside and with other people) For major depressions: Find out what is causing your depression (work, relation) and change it (other job, serious talk + fix/breakup) All taken from personal experience, not medical training. -------- Original Message -------- > From: Brian Le <khoale1234567@...> > Sent: Thursday, July 05, 2007 7:25 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing group] OFF TOPIC : Depression. > > I talk it out. And cube. Do something enjoying. Btw, I need help with blindcubing, CP cycle (1 6 3). It keeps popping up and its really annoying... > > lwin kyawkyaw <lkyawkyaw@...> wrote: at least you have a GF man :( good for you. > > maybe im just lacking emotional support. > > William Robbins <rubiks43@...> wrote: > Well i allways say i do the cube for that and i do but! I most likely when i am depressed i go to my GF Home and we just talk or go to a movie! all that! I love her! > > ----- Original Message ---- > From: lkyawkyaw <lkyawkyaw@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, July 4, 2007 2:56:28 PM > Subject: [Speed cubing group] OFF TOPIC : Depression. > > i was just wondering what you guys do to deal with depression? > > cos i sense it kicking into my life :\ > > __________________________________________________________ > Yahoo! oneSearch: Finally, mobile search > that gives answers, not web links. > http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC > > [Non-text portions of this message have been removed] > > --------------------------------- > Sick sense of humor? Visit Yahoo! TV's Comedy with an Edge to see what's on, when. > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed]
4324. Re: [Speed cubing group] Re: fixed t-shirt thingy
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 4 Jul 2007 23:26:58 -0700 (PDT)

so should i put it on the right or left side? devin1891 <devin1891@...> wrote: yeah they are usually on the left. not sure how much that would cost to print because you have slight color variation of black on the cubies in between the stickers but if you could deal with it just being black there i could print a shirt for you for preview. (but it would have to wait till Thursday because thats the next time i can go to school). --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > Aren't small logos on a shirt usually on the other side? It just > looks weird in it's placement. > > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] > [Non-text portions of this message have been removed]
4325. Re: [Speed cubing group] Re: fixed t-shirt thingy
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 4 Jul 2007 23:45:30 -0700 (PDT)

since most ppl are right handed and they use that hand the most, preferably put it on the left so it does not get obstructed when the wearer uses their hand. Brian Le <khoale1234567@...> wrote: so should i put it on the right or left side? devin1891 <devin1891@...> wrote: yeah they are usually on the left. not sure how much that would cost to print because you have slight color variation of black on the cubies in between the stickers but if you could deal with it just being black there i could print a shirt for you for preview. (but it would have to wait till Thursday because thats the next time i can go to school). --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > Aren't small logos on a shirt usually on the other side? It just > looks weird in it's placement. > > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] > [Non-text portions of this message have been removed] --------------------------------- Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. [Non-text portions of this message have been removed]
4326. Re: [Speed cubing group] OFF TOPIC : Depression.
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 05 Jul 2007 18:51:43 -0000

Hi :-) The (UFL,DFR,UBR) surely is a tough one, at least as long as orientation matters. A way that is easy to understand is the following: U - R2 D' R2 D R2 - U2 - R2 D' R2 D R2 - U This is actually nothing but the following conjugated commutator: U' [U2,R2 D' R2 D R2] U (The R2 D' R2 D R2 part can be replaced with R' B' D2 B R) The following will also do: [U2,R' F2 R F2 R], saving 1 turn. Not quite so easy to understand :-o [P,Q]=P Q P' Q' (P then Q then P inverted then Q inverted) Also recall that if P is a sequence m1m2m3....mk then P'=mk' ...m3'm2'm1' ,invert the order of moves and also invert every move. -Per > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > I talk it out. And cube. Do something enjoying. Btw, I need help with blindcubing, CP cycle (1 6 3). It keeps popping up and its really annoying... > > lwin kyawkyaw <lkyawkyaw@...> wrote: at least you have a GF man :( good for you. > > maybe im just lacking emotional support. > > William Robbins <rubiks43@...> wrote: > Well i allways say i do the cube for that and i do but! I most likely when i am depressed i go to my GF Home and we just talk or go to a movie! all that! I love her! > > ----- Original Message ---- > From: lkyawkyaw <lkyawkyaw@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, July 4, 2007 2:56:28 PM > Subject: [Speed cubing group] OFF TOPIC : Depression. > > i was just wondering what you guys do to deal with depression? > > cos i sense it kicking into my life :\ > > __________________________________________________________ > Yahoo! oneSearch: Finally, mobile search > that gives answers, not web links. > http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC > > [Non-text portions of this message have been removed] > > --------------------------------- > Sick sense of humor? Visit Yahoo! TV's Comedy with an Edge to see what's on, when. > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] >
4327. visit to Sweden
From: François Sechet <frsechet@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 5 Jul 2007 22:05:10 +0200

Hello everybody ! I’m going to be in Stockholm between July 9th and 18th, visiting a friend of mine (also a cuber…). If any Swedish cuber wants to get together and have a small meeting, I guess we could arrange something. We’ll probably be out on his boat for 2-3 days, but the rest of the time I should be able to get online. And my Swedish is terrible, but I’m working on it, and I need to learn… :) My email: frsechet_|aaahhhtt|_gmail.com François [Non-text portions of this message have been removed]
4328. Re: visit to Sweden
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 06 Jul 2007 09:23:09 -0000

Hi :-) Hire a car and come to Trondheim ;-) It's only a 800 km drive or so on good roads :-P In any case i catch you later in Budapest :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > Hello everybody ! > > I'm going to be in Stockholm between July 9th and 18th, visiting a friend of > mine (also a cuber…). If any Swedish cuber wants to get together and have a > small meeting, I guess we could arrange something. We'll probably be out on > his boat for 2-3 days, but the rest of the time I should be able to get > online. > > And my Swedish is terrible, but I'm working on it, and I need to learn… :) > > My email: frsechet_|aaahhhtt|_gmail.com > > François > > > > [Non-text portions of this message have been removed] >
4329. Re: visit to Sweden
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 06 Jul 2007 17:32:30 -0000

I live in Stockholm and I'm willing to meet up with you one of the day you are here. My brother also lives here but he is usaly in the south of Sweden on during this time of the year so he's probably not around but I'm not sure. Maybe Anders Larsson can join us if he has the time, I ask him when I get the chance. Best thing I think is that you send me an e-mail when you know the date of a free day you can use for a cube meeting. Easiest way to find a place to send the mail is probably using the link in the column to the right =) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > Hello everybody ! > > I'm going to be in Stockholm between July 9th and 18th, visiting a friend of > mine (also a cuber…). If any Swedish cuber wants to get together and have a > small meeting, I guess we could arrange something. We'll probably be out on > his boat for 2-3 days, but the rest of the time I should be able to get > online. > > And my Swedish is terrible, but I'm working on it, and I need to learn… :) > > My email: frsechet_|aaahhhtt|_gmail.com > > François > > > > [Non-text portions of this message have been removed] >
4330. Re: [Speed cubing group] OFF TOPIC : Depression.
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 06 Jul 2007 17:47:07 -0000

Try the setup move D' R2 D R2. -Tim --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > The (UFL,DFR,UBR) surely is a tough one, at least as long as > orientation matters. > > A way that is easy to understand is the following: > > U - R2 D' R2 D R2 - U2 - R2 D' R2 D R2 - U > > This is actually nothing but the following conjugated commutator: > > U' [U2,R2 D' R2 D R2] U > > (The R2 D' R2 D R2 part can be replaced with R' B' D2 B R) > > The following will also do: > > [U2,R' F2 R F2 R], saving 1 turn. Not quite so easy to understand :- o > [P,Q]=P Q P' Q' (P then Q then P inverted then Q inverted) > Also recall that if P is a sequence m1m2m3....mk then > P'=mk' ...m3'm2'm1' ,invert the order of moves and also invert every > move. > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > I talk it out. And cube. Do something enjoying. Btw, I need help > with blindcubing, CP cycle (1 6 3). It keeps popping up and its > really annoying... > > > > lwin kyawkyaw <lkyawkyaw@> wrote: at least you have a > GF man :( good for you. > > > > maybe im just lacking emotional support. > > > > William Robbins <rubiks43@> wrote: > > Well i allways say i do the cube for that and i do but! I most > likely when i am depressed i go to my GF Home and we just talk or go > to a movie! all that! I love her! > > > > ----- Original Message ---- > > From: lkyawkyaw <lkyawkyaw@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Wednesday, July 4, 2007 2:56:28 PM > > Subject: [Speed cubing group] OFF TOPIC : Depression. > > > > i was just wondering what you guys do to deal with depression? > > > > cos i sense it kicking into my life :\ > > > > __________________________________________________________ > > Yahoo! oneSearch: Finally, mobile search > > that gives answers, not web links. > > http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC > > > > [Non-text portions of this message have been removed] > > > > --------------------------------- > > Sick sense of humor? Visit Yahoo! TV's Comedy with an Edge to see > what's on, when. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4331. Help! I don't find a tutorial page...
From: "Emanuele" <bw.project@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 07 Jul 2007 16:01:41 -0000

Help! I'm looking for a page I saw somewhere on the web and I can't remember where. On this page there was an explanation with pictures of a modification of a cube for speedcubing. The centers of the not DIY cube were filled in with some putty to be modeled to host good screws and springs. But the thing I want to know is what material that guy used and how he modeled it. Can anyone help? Thank you!
4332. Wroclaw Open 2007
From: "studzien" <studzien@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 07 Jul 2007 20:07:23 -0000

Hello everybody! Please check out the live results service from the Wroclaw Open 2007, which will take place tomorrow from 8:30 AM CEST. Live scoring service and any other informations about the tournament are available under following link: http://www.rubik.wroclaw.pl Best regards, Wroclaw Open organisation team
4333. help something is wrong with my cube
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 07 Jul 2007 23:37:17 -0000

i hae a diy a from cube4you.com and i lubed it cubelube.com stuff for about 2 weeks then i lubed it with a pure silicon spray called kel about 3 days ago. today i noticed that on the sides of the center peices there were thest indentations on them that werent there before i lubed it. http://i162.photobucket.com/albums/t251/seagullguy/DSC00767.jpg http://i162.photobucket.com/albums/t251/seagullguy/DSC00768.jpg these are actual dents in the plastic not just markings. can anyone tell me if this is normal or if the lubrication messed it up?
4334. Re: Speedcubers near Boulder?
From: cubin4speed <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jul 2007 00:11:48 -0000

Hi Mike, Sorry for the delay in my response... I am travelling in Australia for a month. I'll be in Boulder mid-July, but I think some of the other guys are getting there mid-August. Maybe all of the local cubers can get together sometime in late August or September. Send me an email at: danknights "at" gmail, if you want to set something up. Dan --- In speedsolvingrubikscube@yahoogroups.com, "skeneegee" <skeneegee@...> wrote: > > I live right between Denver and Boulder, in Arvada. > > -mike grimsley > > > --- In speedsolvingrubikscube@yahoogroups.com, cubin4speed > <no_reply@> wrote: > > > > Hey everyone, > > > > I'm moving to Boulder, CO this summer to pursue a graduate degree at > > CU Boulder. Are there any speedcubers in the Denver/Boulder area? If > > so, I'd love to get together. > > > > Dan > > > > http://www.thepublicvoid.com > > >
4335. Re: Strange times from JNetCube
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jul 2007 12:27:06 -0000

The same type of problem occurs while doing the "type A-Z as fast as you can" thing. For win98 (or any DOS based OS) the keyboard poll rate is about 17 chars per second (60 ms) = ca 1.6 seconds is the best time you can get. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > karekrig wrote: > > > A Swedish cuber posted a strange problem on our national forum. He > > has saved all solves he has done with JNetCube. A total of 1668 > > solves. Not a single one of those solves are xx.01, xx.04, xx.07, > > xx.10, xx.13 and so on. > > > > Anyone knows if the bug is in the timer, in a Java-library or mabye > > in his computer. > > The resolution of Java's timer is limited by the resolution of the > underlying operating system's timer. In Linux, the resolution is quite > good (~1ms), while in Windows 98 it is quite bad (~60ms). What this > means is that if a Java program is run on Windows 98 and it makes a > call to System.currentTimeMillis(), the time returned will be accurate > only to a resolution of about 60ms. So, my guess is that these numbers > result from the operating system's timer resolution along with rounding. > > -- > Ryan Heise http://www.ryanheise.com/cube/ >
4336. Re: [Speed cubing group] help something is wrong with my cube
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 8 Jul 2007 08:39:20 -0400

On 7/7/07, mr_seagull_1 <no_reply@yahoogroups.com> wrote: > > i hae a diy a from cube4you.com and i lubed it cubelube.com stuff for > about 2 weeks then i lubed it with a pure silicon spray called kel > about 3 days ago. today i noticed that on the sides of the center > peices there were thest indentations on them that werent there before i > lubed it. > http://i162.photobucket.com/albums/t251/seagullguy/DSC00767.jpg > http://i162.photobucket.com/albums/t251/seagullguy/DSC00768.jpg > these are actual dents in the plastic not just markings. > can anyone tell me if this is normal or if the lubrication messed it up? That's pretty normal. I think that the entire side of the center piece is slightly concave. The indentation that you see is the part that doesn't contact other pieces while turning. After a lot of use, the area around the center of the surface starts to wear flat, but the middle part doesn't get any wear, so it doesn't change.
4337. New Sq. 1 World Records
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jul 2007 14:08:00 -0000

Go check them out on the "Live Results" from Wroclaw Open. 16.xx single and 22.xx average.
4338. Re: Speedcubers near Boulder?
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jul 2007 15:30:03 -0000

If you make it before the end of August I'd come up. I'm just south-east of Denver. Chris --- In speedsolvingrubikscube@yahoogroups.com, cubin4speed <no_reply@...> wrote: > > Hi Mike, > > Sorry for the delay in my response... I am travelling in Australia > for a month. > > I'll be in Boulder mid-July, but I think some of the other guys are > getting there mid-August. Maybe all of the local cubers can get > together sometime in late August or September. > > Send me an email at: danknights "at" gmail, if you want to set > something up. > > Dan
4339. Compleate 3 step ELL for 4x4x4
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jul 2007 19:11:39 -0000

Hi group. Here I present my 3-step ELL for direct solving the 4x4x4. This step is best preceeded by the use of CLL but COLL is also useful (or even ZB). The first two ELL stages solves only two pieces at the time (**See note at bottom of post), but in step three the last four edges are solved and not only that, parity is also fixed then. This list is compleate and all algs are pretty short, (many are probably optimal but there are no tools to test such things around =) -------------------------------------------- -------------------------------------------- ELL 1: Format for case description: B-side ..8..7.. 5.....6 4.....3 ..1..2.. F-side case number: (nr of moves) (cube orientations) alg The numbering in the case descrition tells which two edges that are being solved, nr 1 and 2. These edges initially are palced at positions 1-8. Even edges (really only nr 2) are oriented at even places and the other way around at odd places. Same thing goes for the odd edge (nr 1). The cases: ..8..7.. 5......6 4......3 ..1..2.. 1-1 + 2-2 : (0) Solved 1-1 + 3-2 : (8) (y' x') r U' R U r' U' R' U 1-1 + 4-2 : (8) (y' x') U' R U r U' R' U r' 1-1 + 5-2 : (8) (y x') r U L' U' r' U L U' 1-1 + 6-2 : (8) (y x') U L' U' r U L U' r' 1-1 + 7-2 : (8) (y2 x') l' U L' U' l U L U' 1-1 + 8-2 : (9) (x') U2 l2 U L U' l2 U L' U (49 moves / seven cases = 7.0 average) ----------- ..8..7.. 5......6 4......3 ..1..2.. 2-1 + 1-2 : (12) (x') M' U' R U M U2 M2 U R' U' M2 U2 2-1 + 3-2 : (10) r' M D2 l' U l D2 l' U' r2 2-1 + 4-2 : (10) l2 U' r' D2 r U r' D2 l' M' 2-1 + 5-2 : (10) r' M D2 l' U' l D2 l' U r2 2-1 + 6-2 : (10) l2 U r D2 r' U' r' D2 l' M' 2-1 + 7-2 : (10) r U2 l D2 l' U2 l D2 l' r' 2-1 + 8-2 : (10) r' l' D2 r U2 r' D2 r U2 l (72 = 10.30) ----------- ..8..7.. 5......6 4......3 ..1..2.. 3-1 + 1-2 : (10) r2 U l D2 l' U' l D2 r M' 3-1 + 2-2 : (8) (y x') U L' U' l' U L U' l 3-1 + 4-2 : (14) U2 r U' r' U' r' U r2 U r' U' r' U' r 3-1 + 5-2 : (10) (y x') r U L' U' r' l' U L U' l 3-1 + 6-2 : (8) (y' x') M' U' R U M U' R' U 3-1 + 7-2 : (10) (x') l' U' R U l r U' R' U r' 3-1 + 8-2 : (9) (y) Ra' u2 R U' R' u2 R U L (69 = 9.86) ----------- ..8..7.. 5......6 4......3 ..1..2.. 4-1 + 1-2 : (10) M l D2 r U' r' D2 r U l2 4-1 + 2-2 : (8) (y x') l' U L' U' l U L U' 4-1 + 3-2 : (11) (y x') U2 l2 U' L' U M2 U' L U r2 U2 4-1 + 5-2 : (8) (y x') M' U L' U' M U L U' 4-1 + 6-2 : (10) (y x') l' U L' U' l r U L U' r' 4-1 + 7-2 : (10) (y2 x') l' U' R U l r U' R' U r' 4-1 + 8-2 : (11) (x') U2 l2 U' L' U M2 U' L U r2 U2 (68 = 9.71) ----------- ..8..7.. 5......6 4......3 ..1..2.. 5-1 + 1-2 : (10) r2 U' l D2 l' U l D2 r M' 5-1 + 2-2 : (8) (x') l' U L' U' l U L U' 5-1 + 3-2 : (10) (y' x') r U' R U r' l' U' R' U l 5-1 + 4-2 : (8) (y x') M' U L' U' M U L U' 5-1 + 6-2 : (14) (y2) l' U l U l U' l2 U' l U l U l' U2 5-1 + 7-2 : (10) (x') l' U L' U' l r U L U' r' 5-1 + 8-2 : (14) (y' x') L' U' r U' R U r' l' U' R' U l U L (74 = 10.57) ----------- ..8..7.. 5......6 4......3 ..1..2.. 6-1 + 1-2 : (10) l M D2 r U r' D2 r U' l2 6-1 + 2-2 : (8) (y' x') l' U' R U l U' R' U 6-1 + 3-2 : (8) (y' x') M' U' R U M U' R' U 6-1 + 4-2 : (10) (y' x') l' U' R U l r U' R' U r' 6-1 + 5-2 : (11) (y' x') U2 r2 U R U' M2 U R' U' l2 U2 6-1 + 7-2 : (10) (y2 x') l' U L' U' l r U L U' r' 6-1 + 8-2 : (11) (x) U2 l2 U' R' U M2 U' R U r2 U2 (68 = 9.71) ----------- ..8..7.. 5......6 4......3 ..1..2.. 7-1 + 1-2 : (10) r l D2 l' U2 l D2 l' U2 r' 7-1 + 2-2 : (9) (x') U2 r2 U' R' U r2 U' R U' 7-1 + 3-2 : (11) (x) U2 r2 U' R' U M2 U' R U l2 U2 7-1 + 4-2 : (14) (y' x') L' U' l' U' R U l r U' R' U r' U L 7-1 + 5-2 : (11) (x) U2 r2 U L U' M2 U L' U' l2 U2 7-1 + 6-2 : (14) (y x') R U l' U L' U' l r U L U' r' U' R' 7-1 + 8-2 : (6) r2 U2 r2 Uu2 r2 u2 (74 = 10.57) ----------- ..8..7.. 5......6 4......3 ..1..2.. 8-1 + 1-2 : (10) l' U2 r' D2 r U2 r' D2 r l 8-1 + 2-2 : (8) (y2 x') r U' R U r' U' R' U 8-1 + 3-2 : (10) (y2 x') r U L' U' r' l' U L U' l 8-1 + 4-2 : (10) (x') r U L' U' r' l' U L U' l 8-1 + 5-2 : (10) (y2 x') r U' R U r' l' U' R' U l 8-1 + 6-2 : (10) (x') r U' R U r' l' U' R' U l 8-1 + 7-2 : (8) (y2 x') M' U' R U M U' R' U (68 = 9.71) ----------- Total moves / cases ratio: 524 / 56 = 9.68 -------------------------------------------- -------------------------------------------- ELL 2: Cases here are the same as for ELL 1 but after a y2 cube orientation minus all cases that has got an 7 or an 8 in the number. .Solved. 5......6 4......3 ..1..2.. 1-1 + 2-2 : (0) Solved 1-1 + 3-2 : (8) (y' x') r U' R U r' U' R' U 1-1 + 4-2 : (8) (y' x') U' R U r U' R' U r' 1-1 + 5-2 : (8) (y x') r U L' U' r' U L U' 1-1 + 6-2 : (8) (y x') U L' U' r U L U' r' (32 = 6.4) ----------- .Solved. 5......6 4......3 ..1..2.. 2-1 + 1-2 : (12) (x') M' U' R U M U2 M2 U R' U' M2 U2 2-1 + 3-2 : (10) r' M D2 l' U l D2 l' U' r2 2-1 + 4-2 : (10) l2 U' r' D2 r U r' D2 l' M' 2-1 + 5-2 : (10) r' M D2 l' U' l D2 l' U r2 2-1 + 6-2 : (10) l2 U r D2 r' U' r' D2 l' M' (52 = 10.4) ----------- .Solved. 5......6 4......3 ..1..2.. 3-1 + 1-2 : (10) r2 U l D2 l' U' l D2 r M' 3-1 + 2-2 : (8) (y x') U L' U' l' U L U' l 3-1 + 4-2 : (14) U2 r U' r' U' r' U r2 U r' U' r' U' r 3-1 + 5-2 : (10) (y x') r U L' U' r' l' U L U' l 3-1 + 6-2 : (8) (y' x') M' U' R U M U' R' U (50 = 10.0) ----------- .Solved. 5......6 4......3 ..1..2.. 4-1 + 1-2 : (10) M l D2 r U' r' D2 r U l2 4-1 + 2-2 : (8) (y x') l' U L' U' l U L U' 4-1 + 3-2 : (11) (y x') U2 l2 U' L' U M2 U' L U r2 U2 4-1 + 5-2 : (8) (y x') M' U L' U' M U L U' 4-1 + 6-2 : (10) (y x') l' U L' U' l r U L U' r' (47 = 9.4) ----------- .Solved. 5......6 4......3 ..1..2.. 5-1 + 1-2 : (10) r2 U' l D2 l' U l D2 r M' 5-1 + 2-2 : (8) (x') l' U L' U' l U L U' 5-1 + 3-2 : (10) (y' x') r U' R U r' l' U' R' U l 5-1 + 4-2 : (8) (y x') M' U L' U' M U L U' 5-1 + 6-2 : (14) (y2) l' U l U l U' l2 U' l U l U l' U2 (50 = 10.0) ----------- .Solved. 5......6 4......3 ..1..2.. 6-1 + 1-2 : (10) l M D2 r U r' D2 r U' l2 6-1 + 2-2 : (8) (y' x') l' U' R U l U' R' U 6-1 + 3-2 : (8) (y' x') M' U' R U M U' R' U 6-1 + 4-2 : (10) (y' x') l' U' R U l r U' R' U r' 6-1 + 5-2 : (11) (y' x') U2 r2 U R U' M2 U R' U' l2 U2 (47 = 9.4) ----------- Total moves / cases ratio: 278 / 30 = 9.27 -------------------------------------------- -------------------------------------------- ELL 3: Here the cases has got a little diffrent description: The solved case: 43 12 12 = UF-dedge, 43 = UB-dedge. Even edges are oriented at even places and so on... (1:24) Number of these cases in the whole group. "alg" (number of turns) ----- PLL-parity: 21 34 (1:24) r2 U2 r2 (U2+u2) r2 u2 (6) ----- Orientation only: 34 21 (1:24) M' U M' U M' U2 M U M U M U2 (12) ----- Orientation + PLL-parity: 12 43 (1:24) x' U (l+r'+R') U x' (PLL-parity) x U' (l'+r+R) U' x (12) Looks weird but it is three set up turns + cube orientations at first, then the PLL-parity + undo set up. (l+r'+R') is a three layer turn =) ----- OLL-paritet: 43 21 (2:24) F2 l2 F2 U2 l' U2 l U2 l2 F2 r' F2 r U2 l' (15) ----- O + P (both paritys): 34 12 (2:24) r U2 r' E2 F2 l' F2 l F2 r F2 r' D2 l' (14) ----- These are four cases of three cycles solved using a commutator. The same alg is also used in step ELL 1, for example case "7-1 + 1-2". 41 23 (2:24) r l D2 l' U2 l D2 l' U2 r' (10) 23 41 (2:24) l' r' D2 r U2 r' D2 r U2 l (10) 42 31 (2:24) r U2 l D2 l' U2 l D2 l' r' (10) 13 24 (2:24) l' U2 r' D2 r U2 r' D2 r l (10) ----- Orient mixed: 14 23 (1:24) r' U2 r2 U2 r U2 r' U2 r U2 r2 U2 r' (13) Mirror: 32 41 (1:24) l U2 l2 U2 l' U2 l U2 l' U2 l2 U2 l (13) ----- Swap two diagonaly: 41 32 (1:24) r S2 U2 r' U2 r U2 l' U2 l F2 r' B2 l' (14) Mirror: 23 14 (1:24) l' S2 U2 l U2 l' U2 r U2 r' F2 l B2 r (14) ---- Swap two opposite: 42 13 (2:24) r2 D2 r' D2 l D2 l' D2 B2 l' B2 r' (12) ----- Same as above + PLL-parity: 31 24 (2:24) F2 l2 F2 l F2 l' F2 r U2 l U2 r' U2 l U2 l' (16) ----- Total moves / cases ratio: 278 / 24 = 11,58 -------------------------------------------- -------------------------------------------- ELL-1: 524 / 56 = 9.68 ELL-2: 278 / 30 = 9.27 ELL-3: 278 / 24 = 11,58 All three ELL steps: 30,53 Whole LL: CLL = 9,18 ELL = 30,53 [U] = 0.75 Total: 40,46 -------------------------------------------- -------------------------------------------- Now, is this hard to learn? It is rather many cases but there are not many algs used because of the many symmetries and the fact that the algs in ELL 1-2 affects more than two peices and can be used for more than one case. If you alredy know CLL then it is not much work to learn this. Ok, why then? Number of moves my friends, I usaly hit 85-90 turns solving F3L compleatly intuitive, sometimes a bit less but seldomly much more. Add to that my LL and you get some 125-130 moves totaly and that is about 25 less than if you solve your 4x using centres-edges-3x3x3. I belive this is not harder to do, just shorter. How many seconds does 25 4x4x4 turns takes for you? To use this for a 5x5x5 you only need to add an extra ELL step to solve the mid edges, easiest is to do that step as the first ELL step and use 3x3x3 ELL alg. // Kenneth BTW: if you spot any errors in the text above... I'm sure you will let me know ;-) -------------------------------------------- -------------------------------------------- ** Note: Because of number of cases, if I solve three at the time there are 8*7*6 cases (8!/5!) in ELL 1, now it's 8*7=56, ELL 2 has got 5*6=30, if three edges was solved then it would become 6*5*4=120.
4340. Re: Compleate 3 step ELL for 4x4x4
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jul 2007 19:54:51 -0000

Hi Kenneth :-) Have you memorised all of this yet? If so, very well done-it will do miracles for your 4x4x4 fewest moves ;-) Do you have something similar coming for 5x5x5 ELL? Would central edges first be the best extension? -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Hi group. > > Here I present my 3-step ELL for direct solving the 4x4x4. This step > is best preceeded by the use of CLL but COLL is also useful (or even > ZB). > > The first two ELL stages solves only two pieces at the time (**See > note at bottom of post), but in step three the last four edges are > solved and not only that, parity is also fixed then. > > This list is compleate and all algs are pretty short, (many are > probably optimal but there are no tools to test such things around =) > > -------------------------------------------- > -------------------------------------------- > > ELL 1: > > Format for case description: > > B-side > > ..8..7.. > 5.....6 > 4.....3 > ..1..2.. > > F-side > > case number: (nr of moves) (cube orientations) alg > > The numbering in the case descrition tells which two edges that are > being solved, nr 1 and 2. These edges initially are palced at > positions 1-8. Even edges (really only nr 2) are oriented at even > places and the other way around at odd places. Same thing goes for > the odd edge (nr 1). > > The cases: > > ..8..7.. > 5......6 > 4......3 > ..1..2.. > > 1-1 + 2-2 : (0) Solved > 1-1 + 3-2 : (8) (y' x') r U' R U r' U' R' U > 1-1 + 4-2 : (8) (y' x') U' R U r U' R' U r' > 1-1 + 5-2 : (8) (y x') r U L' U' r' U L U' > 1-1 + 6-2 : (8) (y x') U L' U' r U L U' r' > 1-1 + 7-2 : (8) (y2 x') l' U L' U' l U L U' > 1-1 + 8-2 : (9) (x') U2 l2 U L U' l2 U L' U > > (49 moves / seven cases = 7.0 average) > ----------- > > ..8..7.. > 5......6 > 4......3 > ..1..2.. > > 2-1 + 1-2 : (12) (x') M' U' R U M U2 M2 U R' U' M2 U2 > 2-1 + 3-2 : (10) r' M D2 l' U l D2 l' U' r2 > 2-1 + 4-2 : (10) l2 U' r' D2 r U r' D2 l' M' > 2-1 + 5-2 : (10) r' M D2 l' U' l D2 l' U r2 > 2-1 + 6-2 : (10) l2 U r D2 r' U' r' D2 l' M' > 2-1 + 7-2 : (10) r U2 l D2 l' U2 l D2 l' r' > 2-1 + 8-2 : (10) r' l' D2 r U2 r' D2 r U2 l > > (72 = 10.30) > ----------- > > ..8..7.. > 5......6 > 4......3 > ..1..2.. > > 3-1 + 1-2 : (10) r2 U l D2 l' U' l D2 r M' > 3-1 + 2-2 : (8) (y x') U L' U' l' U L U' l > 3-1 + 4-2 : (14) U2 r U' r' U' r' U r2 U r' U' r' U' r > 3-1 + 5-2 : (10) (y x') r U L' U' r' l' U L U' l > 3-1 + 6-2 : (8) (y' x') M' U' R U M U' R' U > 3-1 + 7-2 : (10) (x') l' U' R U l r U' R' U r' > 3-1 + 8-2 : (9) (y) Ra' u2 R U' R' u2 R U L > > (69 = 9.86) > ----------- > > ..8..7.. > 5......6 > 4......3 > ..1..2.. > > 4-1 + 1-2 : (10) M l D2 r U' r' D2 r U l2 > 4-1 + 2-2 : (8) (y x') l' U L' U' l U L U' > 4-1 + 3-2 : (11) (y x') U2 l2 U' L' U M2 U' L U r2 U2 > 4-1 + 5-2 : (8) (y x') M' U L' U' M U L U' > 4-1 + 6-2 : (10) (y x') l' U L' U' l r U L U' r' > 4-1 + 7-2 : (10) (y2 x') l' U' R U l r U' R' U r' > 4-1 + 8-2 : (11) (x') U2 l2 U' L' U M2 U' L U r2 U2 > > (68 = 9.71) > ----------- > > ..8..7.. > 5......6 > 4......3 > ..1..2.. > > 5-1 + 1-2 : (10) r2 U' l D2 l' U l D2 r M' > 5-1 + 2-2 : (8) (x') l' U L' U' l U L U' > 5-1 + 3-2 : (10) (y' x') r U' R U r' l' U' R' U l > 5-1 + 4-2 : (8) (y x') M' U L' U' M U L U' > 5-1 + 6-2 : (14) (y2) l' U l U l U' l2 U' l U l U l' U2 > 5-1 + 7-2 : (10) (x') l' U L' U' l r U L U' r' > 5-1 + 8-2 : (14) (y' x') L' U' r U' R U r' l' U' R' U l U L > > (74 = 10.57) > ----------- > > ..8..7.. > 5......6 > 4......3 > ..1..2.. > > 6-1 + 1-2 : (10) l M D2 r U r' D2 r U' l2 > 6-1 + 2-2 : (8) (y' x') l' U' R U l U' R' U > 6-1 + 3-2 : (8) (y' x') M' U' R U M U' R' U > 6-1 + 4-2 : (10) (y' x') l' U' R U l r U' R' U r' > 6-1 + 5-2 : (11) (y' x') U2 r2 U R U' M2 U R' U' l2 U2 > 6-1 + 7-2 : (10) (y2 x') l' U L' U' l r U L U' r' > 6-1 + 8-2 : (11) (x) U2 l2 U' R' U M2 U' R U r2 U2 > > (68 = 9.71) > ----------- > > ..8..7.. > 5......6 > 4......3 > ..1..2.. > > 7-1 + 1-2 : (10) r l D2 l' U2 l D2 l' U2 r' > 7-1 + 2-2 : (9) (x') U2 r2 U' R' U r2 U' R U' > 7-1 + 3-2 : (11) (x) U2 r2 U' R' U M2 U' R U l2 U2 > 7-1 + 4-2 : (14) (y' x') L' U' l' U' R U l r U' R' U r' U L > 7-1 + 5-2 : (11) (x) U2 r2 U L U' M2 U L' U' l2 U2 > 7-1 + 6-2 : (14) (y x') R U l' U L' U' l r U L U' r' U' R' > 7-1 + 8-2 : (6) r2 U2 r2 Uu2 r2 u2 > > (74 = 10.57) > ----------- > > ..8..7.. > 5......6 > 4......3 > ..1..2.. > > 8-1 + 1-2 : (10) l' U2 r' D2 r U2 r' D2 r l > 8-1 + 2-2 : (8) (y2 x') r U' R U r' U' R' U > 8-1 + 3-2 : (10) (y2 x') r U L' U' r' l' U L U' l > 8-1 + 4-2 : (10) (x') r U L' U' r' l' U L U' l > 8-1 + 5-2 : (10) (y2 x') r U' R U r' l' U' R' U l > 8-1 + 6-2 : (10) (x') r U' R U r' l' U' R' U l > 8-1 + 7-2 : (8) (y2 x') M' U' R U M U' R' U > > (68 = 9.71) > ----------- > > Total moves / cases ratio: 524 / 56 = 9.68 > > -------------------------------------------- > -------------------------------------------- > > ELL 2: > > Cases here are the same as for ELL 1 but after a y2 cube orientation > minus all cases that has got an 7 or an 8 in the number. > > .Solved. > 5......6 > 4......3 > ..1..2.. > > 1-1 + 2-2 : (0) Solved > 1-1 + 3-2 : (8) (y' x') r U' R U r' U' R' U > 1-1 + 4-2 : (8) (y' x') U' R U r U' R' U r' > 1-1 + 5-2 : (8) (y x') r U L' U' r' U L U' > 1-1 + 6-2 : (8) (y x') U L' U' r U L U' r' > > (32 = 6.4) > ----------- > > .Solved. > 5......6 > 4......3 > ..1..2.. > > 2-1 + 1-2 : (12) (x') M' U' R U M U2 M2 U R' U' M2 U2 > 2-1 + 3-2 : (10) r' M D2 l' U l D2 l' U' r2 > 2-1 + 4-2 : (10) l2 U' r' D2 r U r' D2 l' M' > 2-1 + 5-2 : (10) r' M D2 l' U' l D2 l' U r2 > 2-1 + 6-2 : (10) l2 U r D2 r' U' r' D2 l' M' > > (52 = 10.4) > ----------- > > .Solved. > 5......6 > 4......3 > ..1..2.. > > 3-1 + 1-2 : (10) r2 U l D2 l' U' l D2 r M' > 3-1 + 2-2 : (8) (y x') U L' U' l' U L U' l > 3-1 + 4-2 : (14) U2 r U' r' U' r' U r2 U r' U' r' U' r > 3-1 + 5-2 : (10) (y x') r U L' U' r' l' U L U' l > 3-1 + 6-2 : (8) (y' x') M' U' R U M U' R' U > > (50 = 10.0) > ----------- > > .Solved. > 5......6 > 4......3 > ..1..2.. > > 4-1 + 1-2 : (10) M l D2 r U' r' D2 r U l2 > 4-1 + 2-2 : (8) (y x') l' U L' U' l U L U' > 4-1 + 3-2 : (11) (y x') U2 l2 U' L' U M2 U' L U r2 U2 > 4-1 + 5-2 : (8) (y x') M' U L' U' M U L U' > 4-1 + 6-2 : (10) (y x') l' U L' U' l r U L U' r' > > (47 = 9.4) > ----------- > > .Solved. > 5......6 > 4......3 > ..1..2.. > > 5-1 + 1-2 : (10) r2 U' l D2 l' U l D2 r M' > 5-1 + 2-2 : (8) (x') l' U L' U' l U L U' > 5-1 + 3-2 : (10) (y' x') r U' R U r' l' U' R' U l > 5-1 + 4-2 : (8) (y x') M' U L' U' M U L U' > 5-1 + 6-2 : (14) (y2) l' U l U l U' l2 U' l U l U l' U2 > > (50 = 10.0) > ----------- > > .Solved. > 5......6 > 4......3 > ..1..2.. > > 6-1 + 1-2 : (10) l M D2 r U r' D2 r U' l2 > 6-1 + 2-2 : (8) (y' x') l' U' R U l U' R' U > 6-1 + 3-2 : (8) (y' x') M' U' R U M U' R' U > 6-1 + 4-2 : (10) (y' x') l' U' R U l r U' R' U r' > 6-1 + 5-2 : (11) (y' x') U2 r2 U R U' M2 U R' U' l2 U2 > > (47 = 9.4) > ----------- > > Total moves / cases ratio: 278 / 30 = 9.27 > > -------------------------------------------- > -------------------------------------------- > > ELL 3: > > Here the cases has got a little diffrent description: > > The solved case: > > 43 > 12 > > 12 = UF-dedge, 43 = UB-dedge. > Even edges are oriented at even places and so on... > > (1:24) Number of these cases in the whole group. > > "alg" (number of turns) > > ----- > PLL-parity: > > 21 > 34 > > (1:24) > > r2 U2 r2 (U2+u2) r2 u2 (6) > > ----- > Orientation only: > > 34 > 21 > > (1:24) > > M' U M' U M' U2 M U M U M U2 (12) > > ----- > Orientation + PLL-parity: > > 12 > 43 > > (1:24) > > x' U (l+r'+R') U x' (PLL-parity) x U' (l'+r+R) U' x (12) > > Looks weird but it is three set up turns + cube orientations at > first, then the PLL-parity + undo set up. (l+r'+R') is a three layer > turn =) > ----- > > OLL-paritet: > > 43 > 21 > > (2:24) > > F2 l2 F2 U2 l' U2 l U2 l2 F2 r' F2 r U2 l' (15) > > ----- > O + P (both paritys): > > 34 > 12 > > (2:24) > > r U2 r' E2 F2 l' F2 l F2 r F2 r' D2 l' (14) > > ----- > These are four cases of three cycles solved using a commutator. The > same alg is also used in step ELL 1, for example case "7-1 + 1-2". > > 41 > 23 > > (2:24) > > r l D2 l' U2 l D2 l' U2 r' (10) > > 23 > 41 > > (2:24) > > l' r' D2 r U2 r' D2 r U2 l (10) > > 42 > 31 > > (2:24) > > r U2 l D2 l' U2 l D2 l' r' (10) > > 13 > 24 > > (2:24) > > l' U2 r' D2 r U2 r' D2 r l (10) > > ----- > Orient mixed: > > 14 > 23 > > (1:24) > > r' U2 r2 U2 r U2 r' U2 r U2 r2 U2 r' (13) > > Mirror: > > 32 > 41 > > (1:24) > > l U2 l2 U2 l' U2 l U2 l' U2 l2 U2 l (13) > > ----- > Swap two diagonaly: > > 41 > 32 > > (1:24) > > r S2 U2 r' U2 r U2 l' U2 l F2 r' B2 l' (14) > > Mirror: > > 23 > 14 > > (1:24) > > l' S2 U2 l U2 l' U2 r U2 r' F2 l B2 r (14) > > ---- > Swap two opposite: > > 42 > 13 > > (2:24) > > > r2 D2 r' D2 l D2 l' D2 B2 l' B2 r' (12) > > ----- > Same as above + PLL-parity: > > 31 > 24 > > (2:24) > > F2 l2 F2 l F2 l' F2 r U2 l U2 r' U2 l U2 l' (16) > > ----- > > Total moves / cases ratio: 278 / 24 = 11,58 > > -------------------------------------------- > -------------------------------------------- > > ELL-1: 524 / 56 = 9.68 > ELL-2: 278 / 30 = 9.27 > ELL-3: 278 / 24 = 11,58 > > All three ELL steps: 30,53 > > Whole LL: > > CLL = 9,18 > ELL = 30,53 > [U] = 0.75 > > Total: 40,46 > > -------------------------------------------- > -------------------------------------------- > > Now, is this hard to learn? > > It is rather many cases but there are not many algs used because of > the many symmetries and the fact that the algs in ELL 1-2 affects > more than two peices and can be used for more than one case. > > If you alredy know CLL then it is not much work to learn this. > > Ok, why then? > > Number of moves my friends, I usaly hit 85-90 turns solving F3L > compleatly intuitive, sometimes a bit less but seldomly much more. > Add to that my LL and you get some 125-130 moves totaly and that is > about 25 less than if you solve your 4x using centres-edges-3x3x3. I > belive this is not harder to do, just shorter. > > How many seconds does 25 4x4x4 turns takes for you? > > To use this for a 5x5x5 you only need to add an extra ELL step to > solve the mid edges, easiest is to do that step as the first ELL step > and use 3x3x3 ELL alg. > > // Kenneth > > BTW: if you spot any errors in the text above... I'm sure you will > let me know ;-) > > -------------------------------------------- > -------------------------------------------- > > ** Note: Because of number of cases, if I solve three at the time > there are 8*7*6 cases (8!/5!) in ELL 1, now it's 8*7=56, ELL 2 has > got 5*6=30, if three edges was solved then it would become 6*5*4=120. >
4341. Funny LL 2-twist
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jul 2007 20:43:47 -0000

Hi :-) Not sure if this one is new or even useful, but it's cute nevertheless: R' U2 L' D2 L U2 R - U R' U L' D2 L U' R U' 2 distinctive parts ... -Per
4342. Useful E permutation (and dual corner swap)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jul 2007 21:10:00 -0000

Based on my findings for the posted 2-twist i also found the following E-perm: (R' U L' u2 R U' L)*2 I think it can be decently fast ;-) Also found the following: (R' U2 L' u2 R U2 L)*2 Both of these are 13 stm :D -Per
4343. Re: Compleate 3 step ELL for 4x4x4
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jul 2007 21:39:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Kenneth :-) > > Have you memorised all of this yet? If so, very well done-it will do > miracles for your 4x4x4 fewest moves ;-) I have been working on my 4x4x4 LL for about a year now and all the time I had CLL + this ELL 1 first so I had a long time to learn the cases for ELL 1 and 2. And as I said, there are not many algs used and I know exactly how they work so It's almost intuitive by now. I'm actually using more algs than these to work on ELL 1+2 at the same time if there are good cases = both dedges paired = use 3x3x3 ELL algs. Or one of the edges at the B-side and one at the F-side is alredy solved, then I got algs for most of the cases. If one side is solved and the rest is oriented I got algs for all cases (3-dedege PLL's, it was my previous approach but some algs was too long so I changed to this). I can also work on ELL 1 while solving the corners by swtiching from CLL to COLL, XCLL (orient edges while doing CLL) or even ZB (if i know the alg =) > Do you have something > similar coming for 5x5x5 ELL? Would central edges first be the best > extension? Can't get to a full four step for 5x5x5 because of to many cases. One possible approach is to use normal 3x3x3 OLL + PLL as the first two steps aming at corners and mid edges and then use my 3-ELL for the dedges. But best is to use paralell cycles (example doing m'+r instead of single r-slice turns if a mid edge is paird with a corner edge) and hope to get a four step in the end. That has got the backside effect of getting two unorientd mid edges left to do in ELL 3 in 50% of the cases and that's not good. To avoid that when it is about to happen I usally add the 3x3x3 ELL as the second or third ELL-step but using only the mid slice instead of three layers to solve the three cycle (normally I have got one side fully compleated at this point so there is only a three cycle left to do for mid edges). If I get all mids pemuted but two unoriented initially, then I unsolve those parallell to the ELL 1 cycle and then try, if possible to get them back oriented parallell to the next cycle to do. If that's not possible, then I go 3x3x3 cycle for those. I did a 10(12) average for the 5x5x5 LL using that method yesterday and got 46.5 turns and I think that's pretty normal. // Kenneth
4344. Re: Compleate 3 step ELL for 4x4x4
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jul 2007 22:20:05 -0000

Hi :-) Have you tried using algos like: R' D R (ed) R' D' R (e'd') on 5x5x5 ??? Block 3-cycle, sorta in- between pure 5x5x5 alg and 3x3x3 alg ;-) (e is the layer between d and u, corresponding to E on 3x3x3) Obviously you'd need to turn last layer onto F by turning the cube physically. -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi Kenneth :-) > > > > Have you memorised all of this yet? If so, very well done-it will > do > > miracles for your 4x4x4 fewest moves ;-) > > I have been working on my 4x4x4 LL for about a year now and all the > time I had CLL + this ELL 1 first so I had a long time to learn the > cases for ELL 1 and 2. And as I said, there are not many algs used > and I know exactly how they work so It's almost intuitive by now. > > I'm actually using more algs than these to work on ELL 1+2 at the > same time if there are good cases = both dedges paired = use 3x3x3 > ELL algs. Or one of the edges at the B-side and one at the F-side is > alredy solved, then I got algs for most of the cases. If one side is > solved and the rest is oriented I got algs for all cases (3-dedege > PLL's, it was my previous approach but some algs was too long so I > changed to this). I can also work on ELL 1 while solving the corners > by swtiching from CLL to COLL, XCLL (orient edges while doing CLL) or > even ZB (if i know the alg =) > > > Do you have something > > similar coming for 5x5x5 ELL? Would central edges first be the best > > extension? > > Can't get to a full four step for 5x5x5 because of to many cases. One > possible approach is to use normal 3x3x3 OLL + PLL as the first two > steps aming at corners and mid edges and then use my 3-ELL for the > dedges. > > But best is to use paralell cycles (example doing m'+r instead of > single r-slice turns if a mid edge is paird with a corner edge) and > hope to get a four step in the end. That has got the backside effect > of getting two unorientd mid edges left to do in ELL 3 in 50% of the > cases and that's not good. To avoid that when it is about to happen I > usally add the 3x3x3 ELL as the second or third ELL-step but using > only the mid slice instead of three layers to solve the three cycle > (normally I have got one side fully compleated at this point so there > is only a three cycle left to do for mid edges). If I get all mids > pemuted but two unoriented initially, then I unsolve those parallell > to the ELL 1 cycle and then try, if possible to get them back > oriented parallell to the next cycle to do. If that's not possible, > then I go 3x3x3 cycle for those. > > I did a 10(12) average for the 5x5x5 LL using that method yesterday > and got 46.5 turns and I think that's pretty normal. > > // Kenneth >
4345. Corners First Methods
From: "rubiksfriend" <mooseman6792@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Jul 2007 00:47:40 -0000

This is, I'm sure, a very popular topic. I'm very interested in finding more information concerning various Corners First methods; I've heard of the Waterman method, and looked at it, but am confused. It also seems impossible to learn it incrementally. Any thoughts?
4346. Re: [Speed cubing group] Useful E permutation (and dual corner swap)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 8 Jul 2007 22:22:00 -0300 (ART)

Hey Per sorry but you're kinda "late"...haha... Gungz posted this alg (with a cube rotation before) on his blog at 4th April http://4none.goodmeet.net/909-tt/837 : ) good find, though Pedro Per Kristen Fredlund <aspiring_to_love@...> escreveu: Based on my findings for the posted 2-twist i also found the following E-perm: (R' U L' u2 R U' L)*2 I think it can be decently fast ;-) Also found the following: (R' U2 L' u2 R U2 L)*2 Both of these are 13 stm :D -Per --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
4347. Re: [Speed cubing group] Funny LL 2-twist
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 8 Jul 2007 21:29:55 -0500

Per, what makes it funny or cute? Are you hugging your cube? ;) I am curious why, despite the sarcasm. On 7/8/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: > > Hi :-) > > Not sure if this one is new or even useful, but it's cute nevertheless: > > R' U2 L' D2 L U2 R - U R' U L' D2 L U' R U' > > 2 distinctive parts ... > > -Per > > > [Non-text portions of this message have been removed]
4348. Re: Compleate 3 step ELL for 4x4x4
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Jul 2007 05:10:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Have you tried using algos like: > > R' D R (ed) R' D' R (e'd') on 5x5x5 ??? Block 3-cycle, sorta in- > between pure 5x5x5 alg and 3x3x3 alg ;-) > Yes =) that's exactly what I ment with "...is to use paralell cycles (example doing m'+r instead of single r-slice turns if a mid edge is paired with a corner edge)..." Diffrence is that I would write the alg as: (x') U' R U (m'r) U' R' U (mr') But you can do more weird things = diffrent cycles - like this one: (x') r U' R U' m2 U2 r' U' R' U' m2 U2 Even more weird, add only two l-turns and you get a third cycle: (x') r U' R U' m2 U2 r' l' U' R' U' m2 U2 l Three diffrent cycles in 14 turns. Imagine what you can do to a 100 layer cube =P
4349. Re: Corners First Methods
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Jul 2007 05:49:11 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "rubiksfriend" <mooseman6792@...> wrote: > > This is, I'm sure, a very popular topic. I'm very interested in > finding more information concerning various Corners First methods; > I've heard of the Waterman method, and looked at it, but am confused. > It also seems impossible to learn it incrementally. Any thoughts? > This is my approach, not pure CF doe: 1) Solve the four F2L pairs at first = wery easy to do, normally the first pair is done or only one turn away. 2) Do CLL 3) Choose the best side (U or D) to use for FL and put down the edges using MU turns. The first two you pair with centres so you also solve those in this step (do not do opposite sides as the two first, if you did RD edge and R centre first then do F or B but not L as second by putting down F (or B) centre, D centre and the edge that goes between them as a 1x2x2 block.) 4) Do ELL Done! // Kenneth
4350. meffert's 5x5x5 professor, loose tiles
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Jul 2007 07:23:54 -0000

I own a meffert's professor cube (5x5x5) I have been dealing with tiles coming unglued while working it. I just put em back on with some CA glue (being careful not to glue the cube pieces together.) I would like to dismantle the cube and force the other color tiles to break loose so i can glue them fresh. I want to do this while dismantled to secure against accidental gluing of the pieces together. I don't know how this cube is assembled, and don't know how to take it apart. It is a standard 6 color combo that is NLA. (no pink or purple colors on it, just normal B,G,R,W,O,Y)so I'm afraid to force something without knowing whats inside, because I wont be able to replace it if I break it. can anyone help? anyone have diagrams/instructions? Segnet
4351. Re: [Speed cubing group] Re: fixed t-shirt thingy
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 9 Jul 2007 09:36:11 +0200

Have you guys ever heard of copyrights ? Gilles 2007/7/5, lwin kyawkyaw <lkyawkyaw@...>: > > since most ppl are right handed and they use that hand the most, > preferably put it on the left so it does not get obstructed when the wearer > uses their hand. > > Brian Le <khoale1234567@... <khoale1234567%40sbcglobal.net>> > wrote: so should i put it on the right or left side? > > devin1891 <devin1891@... <devin1891%40gmail.com>> wrote: yeah they > are usually on the left. > > not sure how much that would cost to print because you have slight > color variation of black on the cubies in between the stickers but if > you could deal with it just being black there i could print a shirt > for you for preview. (but it would have to wait till Thursday because > thats the next time i can go to school). > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > amiejl1981 > <no_reply@...> wrote: > > > > Aren't small logos on a shirt usually on the other side? It just > > looks weird in it's placement. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Brian Le" > > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > > > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] > > > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > Boardwalk for $500? In 2007? Ha! > Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! > Games. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4352. Re: [Speed cubing group] New Sq. 1 World Records
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 9 Jul 2007 09:51:17 +0200

Awesome records :-) Contratulations to everyone ! Gilles 2007/7/8, Craig Bouchard <logitewty@...>: > > Go check them out on the "Live Results" from Wroclaw Open. > > 16.xx single and 22.xx average. > > > [Non-text portions of this message have been removed]
4353. Re: [Speed cubing group] New Sq. 1 World Records
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Jul 2007 11:42:00 +0200

But bad luck for Kózka on 4x4x4 avg. R ----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@...m Sent: Monday, July 09, 2007 9:51 AM Subject: Re: [Speed cubing group] New Sq. 1 World Records Awesome records :-) Contratulations to everyone ! Gilles 2007/7/8, Craig Bouchard <logitewty@...>: > > Go check them out on the "Live Results" from Wroclaw Open. > > 16.xx single and 22.xx average. > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4354. Re: [Speed cubing group] Funny LL 2-twist
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Jul 2007 10:28:13 -0000

Hi :-) It's a bit funny because of the 2 quite similar parts making it up. I guess it's not cute or funny for speedcubing purists because it's not optimally short or extremely fast to perform ... The construction is cute for me anyway :-) If i were a squirrel i might hug my cubes :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Alexander J Goldberg" <ajgold04@...> wrote: > > Per, what makes it funny or cute? Are you hugging your cube? ;) > I am curious why, despite the sarcasm. > > > On 7/8/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: > > > > Hi :-) > > > > Not sure if this one is new or even useful, but it's cute nevertheless: > > > > R' U2 L' D2 L U2 R - U R' U L' D2 L U' R U' > > > > 2 distinctive parts ... > > > > -Per > > > > > > > > > [Non-text portions of this message have been removed] >
4355. Re: [Speed cubing group] New Sq. 1 World Records
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 9 Jul 2007 13:26:59 +0200

Why ? http://www.worldcubeassociation.org/results/events.php?eventId=444&regionId=&years=&show=100%2BPersons&average=Average Gilles 2007/7/9, Rune Wesström <rune.wesstrom@...>: > > But bad luck for Kózka on 4x4x4 avg. > R > ----- Original Message ----- > From: Gilles van den Peereboom > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, July 09, 2007 9:51 AM > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > Awesome records :-) > > Contratulations to everyone ! > > Gilles > > 2007/7/8, Craig Bouchard <logitewty@... <logitewty%40hotmail.com> > >: > > > > Go check them out on the "Live Results" from Wroclaw Open. > > > > 16.xx single and 22.xx average. > > > > > > > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4356. Re: [Speed cubing group] Funny LL 2-twist
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 9 Jul 2007 13:36:35 +0200

At first I also thought it was rather boring but after looking at it and seeing how it works, I also start to like it. This algorithm has the quality of being very easy to understand and thus easy to teach someone else how to use it. Thanks Per. :-) 2007/7/9, Per Kristen Fredlund <aspiring_to_love@...>: > > Hi :-) > > It's a bit funny because of the 2 quite similar parts making it up. I > guess it's not cute or funny for speedcubing purists because it's not > optimally short or extremely fast to perform ... The construction is > cute for me anyway :-) If i were a squirrel i might hug my cubes :-P > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Alexander J > Goldberg" <ajgold04@...> wrote: > > > > Per, what makes it funny or cute? Are you hugging your cube? ;) > > I am curious why, despite the sarcasm. > > > > > > On 7/8/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: > > > > > > Hi :-) > > > > > > Not sure if this one is new or even useful, but it's cute > nevertheless: > > > > > > R' U2 L' D2 L U2 R - U R' U L' D2 L U' R U' > > > > > > 2 distinctive parts ... > > > > > > -Per > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
4357. Re: meffert's 5x5x5 professor, loose tiles
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Jul 2007 12:25:34 -0000

Hi Segnet, If I were you would just leave it, and reglue tiles when they fall off naturally. You only need a tiny amount of superglue in the centre of the underside of the tile to stick it back on, and using only a tiny amount of glue will ensure that it doesn't spread out towards the edge of the tile when you press it down and glue the pieces together. Dan --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > I own a meffert's professor cube (5x5x5) > I have been dealing with tiles coming unglued while working it. > I just put em back on with some CA glue (being careful not to glue > the cube pieces together.) > > I would like to dismantle the cube and force the other color tiles to > break loose so i can glue them fresh. I want to do this while > dismantled to secure against accidental gluing of the pieces together. > > I don't know how this cube is assembled, and don't know how to take > it apart. It is a standard 6 color combo that is NLA. (no pink or > purple colors on it, just normal B,G,R,W,O,Y)so I'm afraid to force > something without knowing whats inside, because I wont be able to > replace it if I break it. > > can anyone help? anyone have diagrams/instructions? > > Segnet >
4358. Re: Funny LL 2-twist
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Jul 2007 12:50:52 -0000

Hi :-) If one can get a grip on how commutators work, the easiest way to understand how to twist 2-corners is probably like so: [R' D R F D F',U or U2] or [R' D2 R F D2 F',U or U2] For adjacent or opposite twists. Then there's also 2 mirrored sunes ... or the well known (L B' D2 B L' U2)*2. Spoilt for choices :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > At first I also thought it was rather boring but after looking at it and > seeing how it works, I also start to like it. > > This algorithm has the quality of being very easy to understand and thus > easy to teach someone else how to use it. > > Thanks Per. :-) > > 2007/7/9, Per Kristen Fredlund <aspiring_to_love@...>: > > > > Hi :-) > > > > It's a bit funny because of the 2 quite similar parts making it up. I > > guess it's not cute or funny for speedcubing purists because it's not > > optimally short or extremely fast to perform ... The construction is > > cute for me anyway :-) If i were a squirrel i might hug my cubes :-P > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Alexander J > > Goldberg" <ajgold04@> wrote: > > > > > > Per, what makes it funny or cute? Are you hugging your cube? ;) > > > I am curious why, despite the sarcasm. > > > > > > > > > On 7/8/07, Per Kristen Fredlund <aspiring_to_love@> wrote: > > > > > > > > Hi :-) > > > > > > > > Not sure if this one is new or even useful, but it's cute > > nevertheless: > > > > > > > > R' U2 L' D2 L U2 R - U R' U L' D2 L U' R U' > > > > > > > > 2 distinctive parts ... > > > > > > > > -Per > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4359. Re: [Speed cubing group] New Sq. 1 World Records
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Jul 2007 15:30:01 +0200

Had he been 8 hundreds faster, he had got the WR. Maybe just a bad speed? R ----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 09, 2007 1:26 PM Subject: Re: [Speed cubing group] New Sq. 1 World Records Why ? http://www.worldcubeassociation.org/results/events.php?eventId=444&regionId=&years=&show=100%2BPersons&average=Average Gilles 2007/7/9, Rune Wesström <rune.wesstrom@...>: > > But bad luck for Kózka on 4x4x4 avg. > R > ----- Original Message ----- > From: Gilles van den Peereboom > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, July 09, 2007 9:51 AM > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > Awesome records :-) > > Contratulations to everyone ! > > Gilles > > 2007/7/8, Craig Bouchard <logitewty@... <logitewty%40hotmail.com> > >: > > > > Go check them out on the "Live Results" from Wroclaw Open. > > > > 16.xx single and 22.xx average. > > > > > > > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4360. Re: [Speed cubing group] New Sq. 1 World Records
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 9 Jul 2007 16:21:56 +0200

Actually he needed to be 4.44 seconds faster in average to break the WR. (I think the misunderstanding comes from the fact that speedcubing.com links to the times done in the year 2007, not the ones done in all competitions ever. And in this case, in 2006, Michael Fung had an average of 59.21seconds.) Gilles 2007/7/9, Rune Wesström <rune.wesstrom@...>: > > Had he been 8 hundreds faster, he had got the WR. Maybe just a bad > speed? > R > ----- Original Message ----- > From: Gilles van den Peereboom > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, July 09, 2007 1:26 PM > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > Why ? > > > http://www.worldcubeassociation.org/results/events.php?eventId=444&regionId=&years=&show=100%2BPersons&average=Average > > Gilles > > 2007/7/9, Rune Wesström <rune.wesstrom@...<rune.wesstrom%40hem.utfors.se> > >: > > > > But bad luck for Kózka on 4x4x4 avg. > > R > > ----- Original Message ----- > > From: Gilles van den Peereboom > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > Sent: Monday, July 09, 2007 9:51 AM > > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > > > Awesome records :-) > > > > Contratulations to everyone ! > > > > Gilles > > > > 2007/7/8, Craig Bouchard <logitewty@...<logitewty%40hotmail.com><logitewty%40hotmai > l.com> > > >: > > > > > > Go check them out on the "Live Results" from Wroclaw Open. > > > > > > 16.xx single and 22.xx average. > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4361. Re: Funny LL 2-twist
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Jul 2007 16:30:24 -0000

It's a funny alg, indeed, Per. Of course, 2-gen would be faster and fewer moves :), but I always like these kind of algs. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Not sure if this one is new or even useful, but it's cute nevertheless: > > R' U2 L' D2 L U2 R - U R' U L' D2 L U' R U' > > 2 distinctive parts ... > > -Per >
4362. [Speed cubing group] Re: fixed t-shirt thingy
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Jul 2007 17:03:12 -0000

yes that why i was asking permission... --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Have you guys ever heard of copyrights ? > > Gilles > > 2007/7/5, lwin kyawkyaw <lkyawkyaw@...>: > > > > since most ppl are right handed and they use that hand the most, > > preferably put it on the left so it does not get obstructed when the wearer > > uses their hand. > > > > Brian Le <khoale1234567@... <khoale1234567%40sbcglobal.net>> > > wrote: so should i put it on the right or left side? > > > > devin1891 <devin1891@... <devin1891%40gmail.com>> wrote: yeah they > > are usually on the left. > > > > not sure how much that would cost to print because you have slight > > color variation of black on the cubies in between the stickers but if > > you could deal with it just being black there i could print a shirt > > for you for preview. (but it would have to wait till Thursday because > > thats the next time i can go to school). > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > amiejl1981 > > <no_reply@> wrote: > > > > > > Aren't small logos on a shirt usually on the other side? It just > > > looks weird in it's placement. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Brian Le" > > > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > > > > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > --------------------------------- > > Boardwalk for $500? In 2007? Ha! > > Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! > > Games. > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
4363. Re: [Speed cubing group] Re: meffert's 5x5x5 professor, loose tiles
From: Lester Segelhorst <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 9 Jul 2007 13:08:35 -0700 (PDT)

Thanks Dan, Thats been my M.O. for now. But I tend to take the thing with me a lot, and fear I may loose a tile! I also have a mefferts 4x4x4 that I DID loose a tile from. I was visiting some relatives while they where camping at a nearby lake. two tiles came off that evening, I only kept track of one of them. the other is lost for good! Dan <dan_j_harris@...> wrote: Hi Segnet, If I were you would just leave it, and reglue tiles when they fall off naturally. You only need a tiny amount of superglue in the centre of the underside of the tile to stick it back on, and using only a tiny amount of glue will ensure that it doesn't spread out towards the edge of the tile when you press it down and glue the pieces together. Dan --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > I own a meffert's professor cube (5x5x5) > I have been dealing with tiles coming unglued while working it. > I just put em back on with some CA glue (being careful not to glue > the cube pieces together.) > > I would like to dismantle the cube and force the other color tiles to > break loose so i can glue them fresh. I want to do this while > dismantled to secure against accidental gluing of the pieces together. > > I don't know how this cube is assembled, and don't know how to take > it apart. It is a standard 6 color combo that is NLA. (no pink or > purple colors on it, just normal B,G,R,W,O,Y)so I'm afraid to force > something without knowing whats inside, because I wont be able to > replace it if I break it. > > can anyone help? anyone have diagrams/instructions? > > Segnet > --------------------------------- Sick sense of humor? Visit Yahoo! TV's Comedy with an Edge to see what's on, when. [Non-text portions of this message have been removed]
4364. Re: [Speed cubing group] New Sq. 1 World Records
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Jul 2007 23:30:56 +0200

I think it is time to stop doing "mean of 3" averages and start doing regular "average of 5 (drop high/low)" averages on Square-1. Just look at the results (http://www.worldcubeassociation.org/results/e.php?eventId=sq1&regionId=&years=&show=10%2BPersons&average=Average) and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can have. Actually, I think all events (except blindfolded) should have regular "average of 5 (drop high/low)" averages. This included Magic, Master Magic, Clock, Pyraminx and MegaMinx. I understand the implications of this (more time needed especially for MegaMinx, incompatibility with current World Records, less DNF's), but I think most people are fast enough now. Also, if time is really a problem, how about a general rule like "To qualify for a 5 solves average, you have to beat the current (World-Record-Time)*2 in your first 2 attempts"? I realize this should be addressed (and probably has been many times before) by the WCA, but with competitors getting faster and greater in numbers, maybe it is time for a change (starting in 2008)?
4365. New file uploaded to speedsolvingrubikscube
From: speedsolvingrubikscube@yahoogroups.com
To: speedsolvingrubikscube@yahoogroups.com
Date: 9 Jul 2007 21:52:09 -0000

Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the speedsolvingrubikscube group. File : /rubik 2d/rubixRedux.zip Uploaded by : xdebugxx <xdebugx@...> Description : My 2d rubik's game for java enabled mobile phones - freeware You can access this file at the URL: http://groups.yahoo.com/group/speedsolvingrubikscube/files/rubik%202d/rubixRedux.zip To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, xdebugxx <xdebugx@...>
4366. Re: [Speed cubing group] New Sq. 1 World Records
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Jul 2007 23:56:08 +0200

Hi Arnaud, I would love to do 'average of 5' for Square-1 and Megaminx and Clock. There are some reasons why I think we should not do it: 1) the popularity of the events is not big (54, 44, 85 competitors on world ranking), although caused by several factors. 2) there are only a handful of top cubers, the rest of the competitors are intermediate or low level 3) the puzzles are (extremely) hard to scramble These events, with all respect, are not main events (yet). Given the limited time for a competition we have to make choices. I prefer to have more events with time per event reserved relative to the popularity of the event. My vote would be to keep it like this for now. Have fun, Ron ----- Original Message ----- From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, July 09, 2007 11:30 PM Subject: Re: [Speed cubing group] New Sq. 1 World Records >I think it is time to stop doing "mean of 3" averages and start doing > regular "average of 5 (drop high/low)" averages on Square-1. Just look at > the results > (http://www.worldcubeassociation.org/results/e.php?eventId=sq1&regionId=&years=&show=10%2BPersons&average=Average) > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can have. > > Actually, I think all events (except blindfolded) should have regular > "average of 5 (drop high/low)" averages. This included Magic, Master > Magic, > Clock, Pyraminx and MegaMinx. I understand the implications of this (more > time needed especially for MegaMinx, incompatibility with current World > Records, less DNF's), but I think most people are fast enough now. Also, > if > time is really a problem, how about a general rule like "To qualify for a > 5 > solves average, you have to beat the current (World-Record-Time)*2 in your > first 2 attempts"? > > I realize this should be addressed (and probably has been many times > before) > by the WCA, but with competitors getting faster and greater in numbers, > maybe it is time for a change (starting in 2008)? > > >
4367. OLL when, now or later?
From: "ericdolphyfan" <ericdolphyfan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Jul 2007 23:59:09 -0000

Hey, I use a hybrid of petrus and fridrich F2L, then I orient the edges and then corners, and then PLL. I average about 31-33 seconds with this method. Should I learn OLL now? If not how fast should I be when I start learning OLL? -Thanks
4368. Re: OLL when, now or later?
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 00:18:51 -0000

I use what sounds like a similar method and have been averaging around 23 seconds or so with it. Fridrich F2L, OLLE, OLLC, PLL. I have begun to learn the OLL though, and can presently do OLL PLL in cases where either all or none of the edges are correctly oriented. Prepare for your times to tank while you learn the new algs though! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "ericdolphyfan" <ericdolphyfan@...> wrote: > > Hey, > I use a hybrid of petrus and fridrich F2L, then I orient the edges and > then corners, and then PLL. I average about 31-33 seconds with this > method. Should I learn OLL now? If not how fast should I be when I > start learning OLL? > -Thanks >
4369. rubix redux
From: "Jeremiah McLeod" <xdebugx@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Jul 2007 21:19:42 -0400

Hi, please take a look at my free game for mobile phones. Rubix Redux. It's like a rubik's cube but in a 2d matrix with similar game play. It's freeware and the source is available as well. For phones and palms with j2me midp1.0 or greater. Please let me know what you think of it. Thanks, http://www.xdebugx.net/xdebugx/mobileg.php [Non-text portions of this message have been removed]
4370. 4x4x4 maintenance
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 02:59:38 -0000

Ok, so i broke my revenge the first day i got it, and just got the replacement piece today (btw. bravo Cubesmith for great service). i do not wish to break another piece the day i just get it fixed either. what suggestions do yo have for keeping all the pieces together. no i dont turn the cube roughly at all. should i lube it right away, or wait til it is worn down a bit more? lubing seems like it would help it spin a bit easier and a bit harder to break off one of the feet to the centers. let me know what you think. thanks, jeff
4371. Re: [Speed cubing group] 4x4x4 maintenance
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 9 Jul 2007 22:15:41 -0600

Is it Eastsheen or Rubik? And what pieces are breaking and when? On 7/9/07, jeff17237 <no_reply@yahoogroups.com> wrote: > > Ok, so i broke my revenge the first day i got it, and just got the > replacement piece today (btw. bravo Cubesmith for great service). i do > not wish to break another piece the day i just get it fixed either. > what suggestions do yo have for keeping all the pieces together. no i > dont turn the cube roughly at all. should i lube it right away, or > wait til it is worn down a bit more? lubing seems like it would help > it spin a bit easier and a bit harder to break off one of the feet to > the centers. let me know what you think. > > thanks, > jeff > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4372. Re: [Speed cubing group] 4x4x4 maintenance
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 05:38:43 -0000

Hey, If Cubesmith offers pieces for it, it must be a Rubik's brand. ;) My suggestion is to lubricate it and just turn more carefully. -Tim --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Is it Eastsheen or Rubik? And what pieces are breaking and when? > > On 7/9/07, jeff17237 <no_reply@yahoogroups.com> wrote: > > > > Ok, so i broke my revenge the first day i got it, and just got the > > replacement piece today (btw. bravo Cubesmith for great service). i do > > not wish to break another piece the day i just get it fixed either. > > what suggestions do yo have for keeping all the pieces together. no i > > dont turn the cube roughly at all. should i lube it right away, or > > wait til it is worn down a bit more? lubing seems like it would help > > it spin a bit easier and a bit harder to break off one of the feet to > > the centers. let me know what you think. > > > > thanks, > > jeff > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > > [Non-text portions of this message have been removed] >
4373. Re: [Speed cubing group] New Sq. 1 World Records
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 10 Jul 2007 08:19:03 +0200

Hi Ron, Let me address your reasons 1 by 1: 1) Popularity: I agree that these puzzles are less popular than others. That is why they are usually side-events on another stage or on another day. This ensures that they don't take time/focus away from the main events. Events like Fewest Moves and Blindfolded (especially multiple blindfolded and >3x3x3 blindfolded) don't have a lot of competitors alsoe, but take up much more time than Square-1, MegaMinx, Clock, etc do. 2) Top/Rest-difference: I agree that the difference between the absolute top cubers and the rest is bigger than on most main-events. A big part of the explanation is that the top cubers seem to practice these puzzles much more than the rest does. Timewise, that means that top cubers will be done very fast, even if they do 5 solves. Having a cut-off time limit for who gets to do an average (just like on 4x4x4 and 5x5x5) would prevent events from taking to long. Such a cut-off time would also motivate "the rest" to practice these puzzles more. The exact way of determining the cut-off time could be in the form of World-Record-Average-Time) * n, where a good value for n might be between 2 and 3. 3) Scrambling: I agree for MegaMinx, but not for Clock and Square-1. I think the problem is more to find scramblers that know the notation. This issue is also adressed by having a cut-off time, because that would keep the number of puzzles that need to get scrambled about the same. It just seems inconsistent and unwanted to me to have 1. Clock be a "mean of 3" while Pyraminx is an average of 5. 2. MegaMinx be a "mean of 3" while 5x5x5 is an average of 5 with a cut-off time. 3. Square-1 be a "mean of 3" while luck and easy solves has such a big influence. I hope I have written all of this down in a way that makes both your consernes and my thoughts about them clear. ----- Original Message ----- From: Ron van Bruchem To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 09, 2007 11:56 PM Subject: Re: [Speed cubing group] New Sq. 1 World Records Hi Arnaud, I would love to do 'average of 5' for Square-1 and Megaminx and Clock. There are some reasons why I think we should not do it: 1) the popularity of the events is not big (54, 44, 85 competitors on world ranking), although caused by several factors. 2) there are only a handful of top cubers, the rest of the competitors are intermediate or low level 3) the puzzles are (extremely) hard to scramble These events, with all respect, are not main events (yet). Given the limited time for a competition we have to make choices. I prefer to have more events with time per event reserved relative to the popularity of the event. My vote would be to keep it like this for now. Have fun, Ron ----- Original Message ----- From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, July 09, 2007 11:30 PM Subject: Re: [Speed cubing group] New Sq. 1 World Records >I think it is time to stop doing "mean of 3" averages and start doing > regular "average of 5 (drop high/low)" averages on Square-1. Just look at > the results > (http://www.worldcubeassociation.org/results/e.php?eventId=sq1&regionId=&years=&show=10%2BPersons&average=Average) > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can have. > > Actually, I think all events (except blindfolded) should have regular > "average of 5 (drop high/low)" averages. This included Magic, Master > Magic, > Clock, Pyraminx and MegaMinx. I understand the implications of this (more > time needed especially for MegaMinx, incompatibility with current World > Records, less DNF's), but I think most people are fast enough now. Also, > if > time is really a problem, how about a general rule like "To qualify for a > 5 > solves average, you have to beat the current (World-Record-Time)*2 in your > first 2 attempts"? > > I realize this should be addressed (and probably has been many times > before) > by the WCA, but with competitors getting faster and greater in numbers, > maybe it is time for a change (starting in 2008)? > > >
4374. Re: [Speed cubing group] New Sq. 1 World Records
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 06:46:01 -0000

Bob wouldn't have beaten me if Clock was an average of 5. ;) -Tim --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Hi Ron, > > Let me address your reasons 1 by 1: > > 1) Popularity: I agree that these puzzles are less popular than others. That > is why they are usually side-events on another stage or on another day. This > ensures that they don't take time/focus away from the main events. Events > like Fewest Moves and Blindfolded (especially multiple blindfolded and > >3x3x3 blindfolded) don't have a lot of competitors alsoe, but take up much > more time than Square-1, MegaMinx, Clock, etc do. > 2) Top/Rest-difference: I agree that the difference between the absolute top > cubers and the rest is bigger than on most main-events. A big part of the > explanation is that the top cubers seem to practice these puzzles much more > than the rest does. Timewise, that means that top cubers will be done very > fast, even if they do 5 solves. Having a cut-off time limit for who gets to > do an average (just like on 4x4x4 and 5x5x5) would prevent events from > taking to long. Such a cut-off time would also motivate "the rest" to > practice these puzzles more. The exact way of determining the cut- off time > could be in the form of World-Record-Average-Time) * n, where a good value > for n might be between 2 and 3. > 3) Scrambling: I agree for MegaMinx, but not for Clock and Square- 1. I think > the problem is more to find scramblers that know the notation. This issue is > also adressed by having a cut-off time, because that would keep the number > of puzzles that need to get scrambled about the same. > > It just seems inconsistent and unwanted to me to have > 1. Clock be a "mean of 3" while Pyraminx is an average of 5. > 2. MegaMinx be a "mean of 3" while 5x5x5 is an average of 5 with a cut-off > time. > 3. Square-1 be a "mean of 3" while luck and easy solves has such a big > influence. > > I hope I have written all of this down in a way that makes both your > consernes and my thoughts about them clear. > > ----- Original Message ----- > From: Ron van Bruchem > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July 09, 2007 11:56 PM > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > > Hi Arnaud, > > I would love to do 'average of 5' for Square-1 and Megaminx and Clock. > There are some reasons why I think we should not do it: > 1) the popularity of the events is not big (54, 44, 85 competitors on world > ranking), although caused by several factors. > 2) there are only a handful of top cubers, the rest of the competitors are > intermediate or low level > 3) the puzzles are (extremely) hard to scramble > > These events, with all respect, are not main events (yet). > Given the limited time for a competition we have to make choices. I prefer > to have more events with time per event reserved relative to the popularity > of the event. > My vote would be to keep it like this for now. > > Have fun, > > Ron > > ----- Original Message ----- > From: "Arnaud van Galen" <avgalen@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, July 09, 2007 11:30 PM > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > >I think it is time to stop doing "mean of 3" averages and start doing > > regular "average of 5 (drop high/low)" averages on Square-1. Just look at > > the results > > (http://www.worldcubeassociation.org/results/ e.php?eventId=sq1&regionId=&years=&show=10%2BPersons&average=Average) > > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can have. > > > > Actually, I think all events (except blindfolded) should have regular > > "average of 5 (drop high/low)" averages. This included Magic, Master > > Magic, > > Clock, Pyraminx and MegaMinx. I understand the implications of this (more > > time needed especially for MegaMinx, incompatibility with current World > > Records, less DNF's), but I think most people are fast enough now. Also, > > if > > time is really a problem, how about a general rule like "To qualify for a > > 5 > > solves average, you have to beat the current (World-Record- Time)*2 in your > > first 2 attempts"? > > > > I realize this should be addressed (and probably has been many times > > before) > > by the WCA, but with competitors getting faster and greater in numbers, > > maybe it is time for a change (starting in 2008)? > > > > > > >
4375. Re: [Speed cubing group] New Sq. 1 World Records
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 10:41:32 -0000

Hey Arnaud, Ron, everyone else :) The idea of that the fastest only do an avg of 5 is not really in line with the comon ideas of the WCA I think? This would mean that only the 'fast' people, which are only a few in these sides puzzles, would have a chance of doing an average of 5 while the big majority of cubers can only have one or 2 attempts depending on the format. So we would end up with a single solve record list of quite long, but there would only be about 10 solvers on the average list! A while back there was the same issue on 5x5 I think? Erik --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Hi Ron, > > Let me address your reasons 1 by 1: > > 1) Popularity: I agree that these puzzles are less popular than others. That > is why they are usually side-events on another stage or on another day. This > ensures that they don't take time/focus away from the main events. Events > like Fewest Moves and Blindfolded (especially multiple blindfolded and > >3x3x3 blindfolded) don't have a lot of competitors alsoe, but take up much > more time than Square-1, MegaMinx, Clock, etc do. > 2) Top/Rest-difference: I agree that the difference between the absolute top > cubers and the rest is bigger than on most main-events. A big part of the > explanation is that the top cubers seem to practice these puzzles much more > than the rest does. Timewise, that means that top cubers will be done very > fast, even if they do 5 solves. Having a cut-off time limit for who gets to > do an average (just like on 4x4x4 and 5x5x5) would prevent events from > taking to long. Such a cut-off time would also motivate "the rest" to > practice these puzzles more. The exact way of determining the cut-off time > could be in the form of World-Record-Average-Time) * n, where a good value > for n might be between 2 and 3. > 3) Scrambling: I agree for MegaMinx, but not for Clock and Square-1. I think > the problem is more to find scramblers that know the notation. This issue is > also adressed by having a cut-off time, because that would keep the number > of puzzles that need to get scrambled about the same. > > It just seems inconsistent and unwanted to me to have > 1. Clock be a "mean of 3" while Pyraminx is an average of 5. > 2. MegaMinx be a "mean of 3" while 5x5x5 is an average of 5 with a cut-off > time. > 3. Square-1 be a "mean of 3" while luck and easy solves has such a big > influence. > > I hope I have written all of this down in a way that makes both your > consernes and my thoughts about them clear. > > ----- Original Message ----- > From: Ron van Bruchem > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July 09, 2007 11:56 PM > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > > Hi Arnaud, > > I would love to do 'average of 5' for Square-1 and Megaminx and Clock. > There are some reasons why I think we should not do it: > 1) the popularity of the events is not big (54, 44, 85 competitors on world > ranking), although caused by several factors. > 2) there are only a handful of top cubers, the rest of the competitors are > intermediate or low level > 3) the puzzles are (extremely) hard to scramble > > These events, with all respect, are not main events (yet). > Given the limited time for a competition we have to make choices. I prefer > to have more events with time per event reserved relative to the popularity > of the event. > My vote would be to keep it like this for now. > > Have fun, > > Ron > > ----- Original Message ----- > From: "Arnaud van Galen" <avgalen@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, July 09, 2007 11:30 PM > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > >I think it is time to stop doing "mean of 3" averages and start doing > > regular "average of 5 (drop high/low)" averages on Square-1. Just look at > > the results > > (http://www.worldcubeassociation.org/results/e.php?eventId=sq1&regionId=&years=&show=10%2BPersons&average=Average) > > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can have. > > > > Actually, I think all events (except blindfolded) should have regular > > "average of 5 (drop high/low)" averages. This included Magic, Master > > Magic, > > Clock, Pyraminx and MegaMinx. I understand the implications of this (more > > time needed especially for MegaMinx, incompatibility with current World > > Records, less DNF's), but I think most people are fast enough now. Also, > > if > > time is really a problem, how about a general rule like "To qualify for a > > 5 > > solves average, you have to beat the current (World-Record-Time)*2 in your > > first 2 attempts"? > > > > I realize this should be addressed (and probably has been many times > > before) > > by the WCA, but with competitors getting faster and greater in numbers, > > maybe it is time for a change (starting in 2008)? > > > > > > >
4376. Re: [Speed cubing group] New Sq. 1 World Records
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 10 Jul 2007 13:47:22 +0200

Having a cut-off time is definately not ideal, but apparently it is necessary for SOME competitions. But those cut-off times can also be a great motivator. I have personally done a lot of training to reach some common cut-off times (3 minutes for 5x5x5, 2 minutes for 4x4x4 and 10 minutes for 3x3x3_blindfolded). I hardly ever practice puzzles like MegaMinx, Clock, Pyraminx, etc. This is partly because I know I will get to do all solves during a competition anyway. If those puzzles would have a cut-off time, I know I would practice them more often also. For the US Open 2007 and for Worlds, qualification rounds are necessary. Those qualifications are basically just cut-off times. They have motivated me to break 24 seconds on 3x3x3 and 1:30 on 4x4x4. Managing time during competitions is very important and ideally every competitor should get the same amount (5) of attempts. But if there is not enought time, I would prefer to see the top cubers do 5 fast solves and the rest do 2 slow solves rather than everyone doing 3 solves. Let's make this concrete: Arnaud van Galen (me) and Erik Akkersdijk both participate in a time-cramped competition on the MegaMinx. Current situation: Erik does 3 solves (done in 6 minutes) and Arnaud does 3 solves (done in 15 minutes). Alternative situation: Erik does 2 solves (done in 4 minutes), and 3 more solves (6 more minutes for a 10 minutes total) and Arnaud does 2 solves (done in 10 minutes). Spectators would much rather see Erik do 5 solves instead of seeing Arnaud do 3 solves. Erik would get a more balanced result, especially if he has a bad/pop solve and a perfect/lucky solve. Arnaud will hopefully be satisfied that he broke his personal record and will practice more at home to qualify for all 5 solves next time. Both Erik and Arnaud will have had the same amount of time on stage. The event will be done 5 minutes (33%) faster. The only disadvantage for the competition is that there is 1 extra scramble needed (current = 3+3, alternative = 5+2) -------- Original Message -------- > From: "megafrikkie" <megafrikkie@...> > Sent: Tuesday, July 10, 2007 12:49 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > Hey Arnaud, Ron, everyone else :) > > The idea of that the fastest only do an avg of 5 is not really in line > with the comon ideas of the WCA I think? This would mean that only > the 'fast' people, which are only a few in these sides puzzles, would > have a chance of doing an average of 5 while the big majority of > cubers can only have one or 2 attempts depending on the format. So we > would end up with a single solve record list of quite long, but there > would only be about 10 solvers on the average list! A while back there > was the same issue on 5x5 I think? > > Erik > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@...> wrote: > > > > Hi Ron, > > > > Let me address your reasons 1 by 1: > > > > 1) Popularity: I agree that these puzzles are less popular than > others. That > > is why they are usually side-events on another stage or on another > day. This > > ensures that they don't take time/focus away from the main events. > Events > > like Fewest Moves and Blindfolded (especially multiple blindfolded and > > >3x3x3 blindfolded) don't have a lot of competitors alsoe, but take > up much > > more time than Square-1, MegaMinx, Clock, etc do. > > 2) Top/Rest-difference: I agree that the difference between the > absolute top > > cubers and the rest is bigger than on most main-events. A big part > of the > > explanation is that the top cubers seem to practice these puzzles > much more > > than the rest does. Timewise, that means that top cubers will be > done very > > fast, even if they do 5 solves. Having a cut-off time limit for who > gets to > > do an average (just like on 4x4x4 and 5x5x5) would prevent events from > > taking to long. Such a cut-off time would also motivate "the rest" to > > practice these puzzles more. The exact way of determining the > cut-off time > > could be in the form of World-Record-Average-Time) * n, where a good > value > > for n might be between 2 and 3. > > 3) Scrambling: I agree for MegaMinx, but not for Clock and Square-1. > I think > > the problem is more to find scramblers that know the notation. This > issue is > > also adressed by having a cut-off time, because that would keep the > number > > of puzzles that need to get scrambled about the same. > > > > It just seems inconsistent and unwanted to me to have > > 1. Clock be a "mean of 3" while Pyraminx is an average of 5. > > 2. MegaMinx be a "mean of 3" while 5x5x5 is an average of 5 with a > cut-off > > time. > > 3. Square-1 be a "mean of 3" while luck and easy solves has such a big > > influence. > > > > I hope I have written all of this down in a way that makes both your > > consernes and my thoughts about them clear. > > > > ----- Original Message ----- > > From: Ron van Bruchem > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, July 09, 2007 11:56 PM > > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > > > > > Hi Arnaud, > > > > I would love to do 'average of 5' for Square-1 and Megaminx and Clock. > > There are some reasons why I think we should not do it: > > 1) the popularity of the events is not big (54, 44, 85 competitors > on world > > ranking), although caused by several factors. > > 2) there are only a handful of top cubers, the rest of the > competitors are > > intermediate or low level > > 3) the puzzles are (extremely) hard to scramble > > > > These events, with all respect, are not main events (yet). > > Given the limited time for a competition we have to make choices. I > prefer > > to have more events with time per event reserved relative to the > popularity > > of the event. > > My vote would be to keep it like this for now. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "Arnaud van Galen" <avgalen@...> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday, July 09, 2007 11:30 PM > > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > > > >I think it is time to stop doing "mean of 3" averages and start doing > > > regular "average of 5 (drop high/low)" averages on Square-1. Just > look at > > > the results > > > > (http://www.worldcubeassociation.org/results/e.php?eventId=sq1&regionId=&years=&show=10%2BPersons&average=Average) > > > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can > have. > > > > > > Actually, I think all events (except blindfolded) should have regular > > > "average of 5 (drop high/low)" averages. This included Magic, Master > > > Magic, > > > Clock, Pyraminx and MegaMinx. I understand the implications of > this (more > > > time needed especially for MegaMinx, incompatibility with current > World > > > Records, less DNF's), but I think most people are fast enough now. > Also, > > > if > > > time is really a problem, how about a general rule like "To > qualify for a > > > 5 > > > solves average, you have to beat the current (World-Record-Time)*2 > in your > > > first 2 attempts"? > > > > > > I realize this should be addressed (and probably has been many times > > > before) > > > by the WCA, but with competitors getting faster and greater in > numbers, > > > maybe it is time for a change (starting in 2008)? > > > > > > > > > > >
4377. Re: [Speed cubing group] New Sq. 1 World Records
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 14:04:10 -0000

Hi :-) It's always better to be safe than sorry. I know for sure that in the past some competition events were set up as combined final. This is often done like that to have some kinda safety net. If time allows those were occasionally changed to ordinary qualification+final rounds, instead of just the scheduled combined final. Sometimes, also the "entry limit" was lifted if it was seen that time allowed more participants. I honestly think it's better to play safe than to gamble with jam-packed programs if things start to go haywire timewise. My 2 eurocents ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Hi Ron, > > Let me address your reasons 1 by 1: > > 1) Popularity: I agree that these puzzles are less popular than others. That > is why they are usually side-events on another stage or on another day. This > ensures that they don't take time/focus away from the main events. Events > like Fewest Moves and Blindfolded (especially multiple blindfolded and > >3x3x3 blindfolded) don't have a lot of competitors alsoe, but take up much > more time than Square-1, MegaMinx, Clock, etc do. > 2) Top/Rest-difference: I agree that the difference between the absolute top > cubers and the rest is bigger than on most main-events. A big part of the > explanation is that the top cubers seem to practice these puzzles much more > than the rest does. Timewise, that means that top cubers will be done very > fast, even if they do 5 solves. Having a cut-off time limit for who gets to > do an average (just like on 4x4x4 and 5x5x5) would prevent events from > taking to long. Such a cut-off time would also motivate "the rest" to > practice these puzzles more. The exact way of determining the cut- off time > could be in the form of World-Record-Average-Time) * n, where a good value > for n might be between 2 and 3. > 3) Scrambling: I agree for MegaMinx, but not for Clock and Square- 1. I think > the problem is more to find scramblers that know the notation. This issue is > also adressed by having a cut-off time, because that would keep the number > of puzzles that need to get scrambled about the same. > > It just seems inconsistent and unwanted to me to have > 1. Clock be a "mean of 3" while Pyraminx is an average of 5. > 2. MegaMinx be a "mean of 3" while 5x5x5 is an average of 5 with a cut-off > time. > 3. Square-1 be a "mean of 3" while luck and easy solves has such a big > influence. > > I hope I have written all of this down in a way that makes both your > consernes and my thoughts about them clear. > > ----- Original Message ----- > From: Ron van Bruchem > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July 09, 2007 11:56 PM > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > > Hi Arnaud, > > I would love to do 'average of 5' for Square-1 and Megaminx and Clock. > There are some reasons why I think we should not do it: > 1) the popularity of the events is not big (54, 44, 85 competitors on world > ranking), although caused by several factors. > 2) there are only a handful of top cubers, the rest of the competitors are > intermediate or low level > 3) the puzzles are (extremely) hard to scramble > > These events, with all respect, are not main events (yet). > Given the limited time for a competition we have to make choices. I prefer > to have more events with time per event reserved relative to the popularity > of the event. > My vote would be to keep it like this for now. > > Have fun, > > Ron > > ----- Original Message ----- > From: "Arnaud van Galen" <avgalen@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, July 09, 2007 11:30 PM > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > >I think it is time to stop doing "mean of 3" averages and start doing > > regular "average of 5 (drop high/low)" averages on Square-1. Just look at > > the results > > (http://www.worldcubeassociation.org/results/e.php? eventId=sq1&regionId=&years=&show=10%2BPersons&average=Average) > > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can have. > > > > Actually, I think all events (except blindfolded) should have regular > > "average of 5 (drop high/low)" averages. This included Magic, Master > > Magic, > > Clock, Pyraminx and MegaMinx. I understand the implications of this (more > > time needed especially for MegaMinx, incompatibility with current World > > Records, less DNF's), but I think most people are fast enough now. Also, > > if > > time is really a problem, how about a general rule like "To qualify for a > > 5 > > solves average, you have to beat the current (World-Record-Time) *2 in your > > first 2 attempts"? > > > > I realize this should be addressed (and probably has been many times > > before) > > by the WCA, but with competitors getting faster and greater in numbers, > > maybe it is time for a change (starting in 2008)? > > > > > > >
4378. Re: 4x4x4 maintenance
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 14:33:41 -0000

Ok thank you, i will go ahead and lube it. yes it is a rubiks. should i take it completely apart and lube each piece, or just spray some into the middle and turn it around? as you can see im new to 4x4 cubing :) thanks, jeff --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Hey, > > If Cubesmith offers pieces for it, it must be a Rubik's brand. ;) > > My suggestion is to lubricate it and just turn more carefully. > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "Pat > (PJK)" <pjkcards@> wrote: > > > > Is it Eastsheen or Rubik? And what pieces are breaking and when? > > > > On 7/9/07, jeff17237 <no_reply@yahoogroups.com> wrote: > > > > > > Ok, so i broke my revenge the first day i got it, and just got > the > > > replacement piece today (btw. bravo Cubesmith for great service). > i do > > > not wish to break another piece the day i just get it fixed > either. > > > what suggestions do yo have for keeping all the pieces together. > no i > > > dont turn the cube roughly at all. should i lube it right away, or > > > wait til it is worn down a bit more? lubing seems like it would > help > > > it spin a bit easier and a bit harder to break off one of the > feet to > > > the centers. let me know what you think. > > > > > > thanks, > > > jeff > > > > > > > > > > > > > > > > > -- > > My Webpage: http://www.pjkcubed.com > > Computer Cleanup: http://www.cleancomputerhelp.com > > Speedsolving Puzzles: http://www.rubiks.has.it > > The TR Network: http://www.traderretreat.com/forum/index.php? > > > > > > [Non-text portions of this message have been removed] > > >
4379. videos
From: "edges8" <nathan.m@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 15:59:12 -0000

Hi all, I have upload a few videos on youtube : http://fr.youtube.com/profile_videos?user=edges8 Nathan
4380. Re: [Speed cubing group] New Sq. 1 World Records
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 16:54:17 -0000

As far as my personal experience with the 5x5x5, I didn't get an average in the first two competitions I went to (one because of speed, one because of time constraints), and since I wanted to get an average and be on the records list I was motivated (as Arnaud said) to practice more, but also to go to more competitions. Timing is a big problem, anyway, and if a competition is under strict time constraints (such as having to be over by sunset because it is outside) there won't be time to give everyone an average. Although it would be the most fair to give everyone the same amount of solves, fairness has not always been the most important consideration; if it was, the best solvers would not be allowed to have looser cubes than everyone else... --Michael Gottlieb --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Hey Arnaud, Ron, everyone else :) > > The idea of that the fastest only do an avg of 5 is not really in line > with the comon ideas of the WCA I think? This would mean that only > the 'fast' people, which are only a few in these sides puzzles, would > have a chance of doing an average of 5 while the big majority of > cubers can only have one or 2 attempts depending on the format. So we > would end up with a single solve record list of quite long, but there > would only be about 10 solvers on the average list! A while back there > was the same issue on 5x5 I think? > > Erik
4381. Re: New Sq. 1 World Records
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 17:34:50 -0000

What do you mean by that? Are you saying that it would be more fair for everyone to use competition-provided cubes that may or may not be anything like what they're used to? Then the people used to the kind of cube which is provided are at an advantage. And anyone can have a loose cube, not just the best solvers. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > Although it > would be the most fair to give everyone the same amount of solves, > fairness has not always been the most important consideration; if it > was, the best solvers would not be allowed to have looser cubes than > everyone else... > > --Michael Gottlieb >
4382. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 12:01:12 -0600

"the best solvers would not be allowed to have looser cubes than everyone else..." That is completely unrelated to fairness. Everyone has the opportunity to get a cube that they feel is comfortable. Anyways, I couldn't agree more with Arnaud on this one. On 7/10/07, Tim Reynolds <timothy.reynolds2@...> wrote: > > What do you mean by that? Are you saying that it would be more fair > for everyone to use competition-provided cubes that may or may not be > anything like what they're used to? Then the people used to the kind > of cube which is provided are at an advantage. > > And anyone can have a loose cube, not just the best solvers. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Michael Gottlieb" > <mzrg@...> wrote: > > Although it > > would be the most fair to give everyone the same amount of solves, > > fairness has not always been the most important consideration; if it > > was, the best solvers would not be allowed to have looser cubes than > > everyone else... > > > > --Michael Gottlieb > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4383. Re: 4x4x4 maintenance
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 20:45:57 -0000

Okay, im no expert at the 4x4, but DO NOT lubricate it. I lubricated my 4x4 and it started poping like crazy. On the first session that i speedcubed with it, a centerpeice snapped. -Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > Ok, so i broke my revenge the first day i got it, and just got the > replacement piece today (btw. bravo Cubesmith for great service). i do > not wish to break another piece the day i just get it fixed either. > what suggestions do yo have for keeping all the pieces together. no i > dont turn the cube roughly at all. should i lube it right away, or > wait til it is worn down a bit more? lubing seems like it would help > it spin a bit easier and a bit harder to break off one of the feet to > the centers. let me know what you think. > > thanks, > jeff >
4384. Canton Illinois competition?
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 21:04:25 -0000

Hi guys, Maybe I missed something, but I think this is an unofficial competition in Canton, Illinois: http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt Anyone going there? Have fun, Ron
4385. Re: 4x4x4 maintenance
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 23:06:57 -0000

Once I lubricated it, I actually had no more problems with center pieces. ;) -Tim --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...> wrote: > > Okay, im no expert at the 4x4, but DO NOT lubricate it. I lubricated > my 4x4 and it started poping like crazy. On the first session that i > speedcubed with it, a centerpeice snapped. > > > -Corwin Shiu > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > <no_reply@> wrote: > > > > Ok, so i broke my revenge the first day i got it, and just got the > > replacement piece today (btw. bravo Cubesmith for great service). i do > > not wish to break another piece the day i just get it fixed either. > > what suggestions do yo have for keeping all the pieces together. no i > > dont turn the cube roughly at all. should i lube it right away, or > > wait til it is worn down a bit more? lubing seems like it would help > > it spin a bit easier and a bit harder to break off one of the feet to > > the centers. let me know what you think. > > > > thanks, > > jeff > > >
4386. Re: [Speed cubing group] New Sq. 1 World Records
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 01:10:51 -0000

sure i would have! i think i would have pulled a 12 and 13 or something. :P --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Bob wouldn't have beaten me if Clock was an average of 5. ;) > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van > Galen" <avgalen@> wrote: > > > > Hi Ron, > > > > Let me address your reasons 1 by 1: > > > > 1) Popularity: I agree that these puzzles are less popular than > others. That > > is why they are usually side-events on another stage or on another > day. This > > ensures that they don't take time/focus away from the main events. > Events > > like Fewest Moves and Blindfolded (especially multiple blindfolded > and > > >3x3x3 blindfolded) don't have a lot of competitors alsoe, but > take up much > > more time than Square-1, MegaMinx, Clock, etc do. > > 2) Top/Rest-difference: I agree that the difference between the > absolute top > > cubers and the rest is bigger than on most main-events. A big part > of the > > explanation is that the top cubers seem to practice these puzzles > much more > > than the rest does. Timewise, that means that top cubers will be > done very > > fast, even if they do 5 solves. Having a cut-off time limit for who > gets to > > do an average (just like on 4x4x4 and 5x5x5) would prevent events > from > > taking to long. Such a cut-off time would also motivate "the rest" > to > > practice these puzzles more. The exact way of determining the cut- > off time > > could be in the form of World-Record-Average-Time) * n, where a > good value > > for n might be between 2 and 3. > > 3) Scrambling: I agree for MegaMinx, but not for Clock and Square- > 1. I think > > the problem is more to find scramblers that know the notation. This > issue is > > also adressed by having a cut-off time, because that would keep the > number > > of puzzles that need to get scrambled about the same. > > > > It just seems inconsistent and unwanted to me to have > > 1. Clock be a "mean of 3" while Pyraminx is an average of 5. > > 2. MegaMinx be a "mean of 3" while 5x5x5 is an average of 5 with a > cut-off > > time. > > 3. Square-1 be a "mean of 3" while luck and easy solves has such a > big > > influence. > > > > I hope I have written all of this down in a way that makes both > your > > consernes and my thoughts about them clear. > > > > ----- Original Message ----- > > From: Ron van Bruchem > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, July 09, 2007 11:56 PM > > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > > > > > Hi Arnaud, > > > > I would love to do 'average of 5' for Square-1 and Megaminx and > Clock. > > There are some reasons why I think we should not do it: > > 1) the popularity of the events is not big (54, 44, 85 competitors > on world > > ranking), although caused by several factors. > > 2) there are only a handful of top cubers, the rest of the > competitors are > > intermediate or low level > > 3) the puzzles are (extremely) hard to scramble > > > > These events, with all respect, are not main events (yet). > > Given the limited time for a competition we have to make choices. I > prefer > > to have more events with time per event reserved relative to the > popularity > > of the event. > > My vote would be to keep it like this for now. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "Arnaud van Galen" <avgalen@> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday, July 09, 2007 11:30 PM > > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > > > >I think it is time to stop doing "mean of 3" averages and start > doing > > > regular "average of 5 (drop high/low)" averages on Square-1. Just > look at > > > the results > > > (http://www.worldcubeassociation.org/results/ > e.php?eventId=sq1&regionId=&years=&show=10%2BPersons&average=Average) > > > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve > can have. > > > > > > Actually, I think all events (except blindfolded) should have > regular > > > "average of 5 (drop high/low)" averages. This included Magic, > Master > > > Magic, > > > Clock, Pyraminx and MegaMinx. I understand the implications of > this (more > > > time needed especially for MegaMinx, incompatibility with current > World > > > Records, less DNF's), but I think most people are fast enough > now. Also, > > > if > > > time is really a problem, how about a general rule like "To > qualify for a > > > 5 > > > solves average, you have to beat the current (World-Record- > Time)*2 in your > > > first 2 attempts"? > > > > > > I realize this should be addressed (and probably has been many > times > > > before) > > > by the WCA, but with competitors getting faster and greater in > numbers, > > > maybe it is time for a change (starting in 2008)? > > > > > > > > > > > >
4387. Re: Canton Illinois competition?
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 01:11:21 -0000

i honestly know nothing of it. very strange. --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > Maybe I missed something, but I think this is an unofficial competition > in Canton, Illinois: > http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt > > Anyone going there? > > Have fun, > > Ron >
4388. Re: [Speed cubing group] New Sq. 1 World Records
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 03:17:14 -0000

Imagine a competition where someone and his friend show up. They each can solve the cube in 9 minutes. If they have an average of 5, then they've consumed and hour and half of a stackmat station. You can a little bit get around this by saying the first round is best of 1, times of less than 5 minutes can continue to the next round, which is a combined average with the previous round. But this has the downside of wasting a round (9m-9o) to weed out these people. Also, 9p and 9g2 could potentially conflict. When you have 10 stations, it's not too big of a deal, but this might affect a small competition to the point where other side events could have to be cancelled. --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@...> wrote: > > Having a cut-off time is definately not ideal, but apparently it is > necessary for SOME competitions. h can solve the cube in 9 minutes.
4389. 4x4x4 speedsolving
From: "jsreed5" <jsreed5@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 03:57:17 -0000

I recently lubed my 4x4x4 for speedsolving, but I'm still having a lot of problems with the cube popping. It's a Rubik's model, not an Eastsheen. Any suggestions?
4390. Re: Canton Illinois competition?
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 04:03:44 -0000

It's just a local park district having some fun. I might try to make it...it's on my way to a wedding I have in St. Louis that day. Adam --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > i honestly know nothing of it. very strange. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: > > > > Hi guys, > > > > Maybe I missed something, but I think this is an unofficial competition > > in Canton, Illinois: > > http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt > > > > Anyone going there? > > > > Have fun, > > > > Ron > > >
4391. US Open final round videos
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 04:42:29 -0000

I finally uploaded all the videos from the US Open final round. That was the only round I had anything recorded and Chris Pelley did all the recording. Thanks to him and I hope at least some of you are interested in watching them. Brittany Dzoan http://www.youtube.com/watch?v=R2dE3ltt_i4 http://www.youtube.com/watch?v=bgBeVmDzhhw http://www.youtube.com/watch?v=qhnrxxmaJ80 http://www.youtube.com/watch?v=qhnrxxmaJ80 http://www.youtube.com/watch?v=pfUTQe6wnTY Chris Dzoan http://www.youtube.com/watch?v=d7_JBrj5_p8 http://www.youtube.com/watch?v=j7cQsgYzWkQ http://www.youtube.com/watch?v=bTEosjh5uhI http://www.youtube.com/watch?v=CJWtwOuUlz4 http://www.youtube.com/watch?v=sCKI8a4Gmpg Dan Dzoan http://www.youtube.com/watch?v=8afB9uXC6Ws http://www.youtube.com/watch?v=v2uKD6N829w http://www.youtube.com/watch?v=dNvdkFl3V6A http://www.youtube.com/watch?v=xsvy9qzuYRw http://www.youtube.com/watch?v=NcIEo-Xsdaw Jason Baum http://www.youtube.com/watch?v=T9EnCCfpWd0 http://www.youtube.com/watch?v=a1kKy7LZ89A http://www.youtube.com/watch?v=8nPo714I8HQ http://www.youtube.com/watch?v=3ILc2ssmkMM http://www.youtube.com/watch?v=oYWTSrzuCOQ Lars Vandenbergh http://www.youtube.com/watch?v=LHb-gQlzwpc http://www.youtube.com/watch?v=OkKEAVC6HQo http://www.youtube.com/watch?v=Ejukqg2Ufwg http://www.youtube.com/watch?v=u530ib--HjQ http://www.youtube.com/watch?v=UUtKUKi64g0 Leyan Lo http://www.youtube.com/watch?v=WSeDrF_WPdo http://www.youtube.com/watch?v=Ie36eqmVAJc http://www.youtube.com/watch?v=bjhVhK-pVxY http://www.youtube.com/watch?v=T7aquT47his http://www.youtube.com/watch?v=xptQcKepXKs Matt Walter http://www.youtube.com/watch?v=o87Q8fvPAIU http://www.youtube.com/watch?v=PcsA_MPmlnQ http://www.youtube.com/watch?v=0nyBF-9lGRg http://www.youtube.com/watch?v=rjxdR62KBlU http://www.youtube.com/watch?v=MyWyjvm04zs Mike Stewart http://www.youtube.com/watch?v=YpVnU7RX78o http://www.youtube.com/watch?v=DtkRXt-yWU8 http://www.youtube.com/watch?v=VXwu_9GGEIo http://www.youtube.com/watch?v=Yvz44TfIpRA http://www.youtube.com/watch?v=wU_-kVsO5xI Mitchell Stern http://www.youtube.com/watch?v=RnCOZDgEXos http://www.youtube.com/watch?v=MOpeqdb-svg http://www.youtube.com/watch?v=BHpfeaMH_XI http://www.youtube.com/watch?v=dFUhcvpDlNY http://www.youtube.com/watch?v=x_XBW3V8K0E Ryan Patricio http://www.youtube.com/watch?v=K_l2Qk-ZAI8 http://www.youtube.com/watch?v=L2D_kSY6Q4A http://www.youtube.com/watch?v=l3_wOuaQ2p4 http://www.youtube.com/watch?v=fDDgWuIjQLA http://www.youtube.com/watch?v=bH8qZRwmQcU Stefan Pochmann http://www.youtube.com/watch?v=pz3czsxIIZo http://www.youtube.com/watch?v=2-X20CW0T4o http://www.youtube.com/watch?v=0sSUwNYOxg4 http://www.youtube.com/watch?v=unII3NXBIII http://www.youtube.com/watch?v=JFvkjhTTsFM Toby Mao http://www.youtube.com/watch?v=M5Oj1XpY_MA http://www.youtube.com/watch?v=HEUtkQtOCoQ http://www.youtube.com/watch?v=23lZVigVPR4 http://www.youtube.com/watch?v=23lZVigVPR4 http://www.youtube.com/watch?v=Y4z62gZHHtg
4392. Re: 4x4x4 speedsolving
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 06:08:42 -0000

I'd check for broken pieces first. Like physically take apart the cube to check. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@...> wrote: > > I recently lubed my 4x4x4 for speedsolving, but I'm still having a lot > of problems with the cube popping. It's a Rubik's model, not an > Eastsheen. Any suggestions? >
4393. Another Cubing Tutorial
From: "Anthony Hsu" <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 02:09:47 -0400

Sooner or later, it seems like most cubers make their own online cubing tutorials. So finally, I made mine. I'm current at the NJ Governor's School of Engineering and Technology, and I opted to teach a class on how to solve a Rubik's Cube during a "life skill" session. To facilitate my teaching, I made my own online tutorial - http://erwa.pnosker.com/secure/2007/rcsolution.html. Feel free to take a look, and if you have any questions, comments, or suggestions, don't hesitate to reply. Happy cubing, Anthony [Non-text portions of this message have been removed]
4394. Re: [Speed cubing group] Another Cubing Tutorial
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 00:55:09 -0600

Anthony, it is always fun doing it, especially if you like it taught a certain way. That link isn't working for me. On 7/11/07, Anthony Hsu <erwaman@...> wrote: > > Sooner or later, it seems like most cubers make their own online cubing > tutorials. So finally, I made mine. > > I'm current at the NJ Governor's School of Engineering and Technology, and > I > opted to teach a class on how to solve a Rubik's Cube during a "life > skill" > session. To facilitate my teaching, I made my own online tutorial - > http://erwa.pnosker.com/secure/2007/rcsolution.html. Feel free to take a > look, and if you have any questions, comments, or suggestions, don't > hesitate to reply. > > Happy cubing, > Anthony > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4395. Re: Compleate 3 step ELL for 4x4x4
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 06:59:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > ---- > Swap two opposite: > > 42 > 13 > > (2:24) > > > r2 D2 r' D2 l D2 l' D2 B2 l' B2 r' (12) > > ----- > Same as above + PLL-parity: > > 31 > 24 > > (2:24) > > F2 l2 F2 l F2 l' F2 r U2 l U2 r' U2 l U2 l' (16) > > ----- Yesterday I found you can combine the 12 move alg above with Hardwick's PLL-parity to solve the combined case. If you start with the reverse of the PLL-parity and then merge the 12 move pice swap you can save some turns and also change a U2+D2 to E2, like this: u2 r2 Uu2 r2 E2 l D2 r' D2 r D2 B2 r B2 l (15) And that saves one turn and two in the total and that gives: 276 / 24 = 11,5 Closing in on sub 40 for the whole LL =) // Kenneth
4396. Re: [Speed cubing group] Another Cubing Tutorial
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 07:04:51 -0000

You just need to delete the period at the end of the link. Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Anthony, it is always fun doing it, especially if you like it taught a > certain way. That link isn't working for me. > > On 7/11/07, Anthony Hsu <erwaman@...> wrote: > > > > Sooner or later, it seems like most cubers make their own online cubing > > tutorials. So finally, I made mine. > > > > I'm current at the NJ Governor's School of Engineering and Technology, and > > I > > opted to teach a class on how to solve a Rubik's Cube during a "life > > skill" > > session. To facilitate my teaching, I made my own online tutorial - > > http://erwa.pnosker.com/secure/2007/rcsolution.html. Feel free to take a > > look, and if you have any questions, comments, or suggestions, don't > > hesitate to reply. > > > > Happy cubing, > > Anthony > > > > [Non-text portions of this message have been removed] > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > > [Non-text portions of this message have been removed] >
4397. Rubiks.has.it forum moved
From: "pjkalamosa" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 08:53:21 -0000

Hello all, I have finally finished moving the forum. The mass email feature is currently being updated to all the new imported members, so that isn't working just yet. The new domain is http://www.speedsolving.com . Please change your bookmarks and visit that link from now on. I will have rubiks.has.it forward to the new domain soon, but please utilize the speedsolving.com domain from this point forward. First things first, please check out this thread and read through it: http://www.speedsolving.com/showthread.php?p=10664#post10664 If you have any problems, please send me a PM here: http://www.speedsolving.com/private.php?do=newpm&u=1 I apologize for the long downtime, it took me sometime to create all the tables and import all the new data. However, it is back up and running now, and I hope you enjoy it. Forum URL: http://www.speedsolving.com
4398. re: [Speed cubing group] Rubiks.has.it forum moved
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 11 Jul 2007 13:57:06 +0200

I cannot send you a PM. Actually, I can't do anything. [screendump] vBulletin Message You have been banned for the following reason: No reason was specified. Date the ban will be lifted: Never [/screendump] I thought we were friends :) -------- Original Message -------- > From: "pjkalamosa" <pjkcards@...> > Sent: Wednesday, July 11, 2007 10:53 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] Rubiks.has.it forum moved > > Hello all, > I have finally finished moving the forum. The mass email feature is > currently being updated to all the new imported members, so that isn't > working just yet. The new domain is http://www.speedsolving.com . > Please change your bookmarks and visit that link from now on. I will > have rubiks.has.it forward to the new domain soon, but please utilize > the speedsolving.com domain from this point forward. First things > first, please check out this thread and read through it: > http://www.speedsolving.com/showthread.php?p=10664#post10664 > > If you have any problems, please send me a PM here: > http://www.speedsolving.com/private.php?do=newpm&u=1 > > I apologize for the long downtime, it took me sometime to create all > the tables and import all the new data. However, it is back up and > running now, and I hope you enjoy it. > > Forum URL: http://www.speedsolving.com
4399. Re: [Speed cubing group] Another Cubing Tutorial
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 13:40:52 -0000

Nice tutorial, although the animations can be a little confusing. I like the RU moves for Step 4 Edges, They are better than the FRU algs. --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...> wrote: > > You just need to delete the period at the end of the link. > > Thanks, > Joey > --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" > <pjkcards@> wrote: > > > > Anthony, it is always fun doing it, especially if you like it taught a > > certain way. That link isn't working for me. > > > > On 7/11/07, Anthony Hsu <erwaman@> wrote: > > > > > > Sooner or later, it seems like most cubers make their own online > cubing > > > tutorials. So finally, I made mine. > > > > > > I'm current at the NJ Governor's School of Engineering and > Technology, and > > > I > > > opted to teach a class on how to solve a Rubik's Cube during a "life > > > skill" > > > session. To facilitate my teaching, I made my own online tutorial - > > > http://erwa.pnosker.com/secure/2007/rcsolution.html. Feel free to > take a > > > look, and if you have any questions, comments, or suggestions, don't > > > hesitate to reply. > > > > > > Happy cubing, > > > Anthony > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > -- > > My Webpage: http://www.pjkcubed.com > > Computer Cleanup: http://www.cleancomputerhelp.com > > Speedsolving Puzzles: http://www.rubiks.has.it > > The TR Network: http://www.traderretreat.com/forum/index.php? > > > > > > [Non-text portions of this message have been removed] > > >
4400. Re: US Open final round videos
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 13:45:51 -0000

I can finally watch the Pochmann Pops! :d --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > I finally uploaded all the videos from the US Open final round. That > was the only round I had anything recorded and Chris Pelley did all > the recording. Thanks to him and I hope at least some of you are > interested in watching them. > > Brittany Dzoan > http://www.youtube.com/watch?v=R2dE3ltt_i4 > http://www.youtube.com/watch?v=bgBeVmDzhhw > http://www.youtube.com/watch?v=qhnrxxmaJ80 > http://www.youtube.com/watch?v=qhnrxxmaJ80 > http://www.youtube.com/watch?v=pfUTQe6wnTY > > Chris Dzoan > http://www.youtube.com/watch?v=d7_JBrj5_p8 > http://www.youtube.com/watch?v=j7cQsgYzWkQ > http://www.youtube.com/watch?v=bTEosjh5uhI > http://www.youtube.com/watch?v=CJWtwOuUlz4 > http://www.youtube.com/watch?v=sCKI8a4Gmpg > > Dan Dzoan > http://www.youtube.com/watch?v=8afB9uXC6Ws > http://www.youtube.com/watch?v=v2uKD6N829w > http://www.youtube.com/watch?v=dNvdkFl3V6A > http://www.youtube.com/watch?v=xsvy9qzuYRw > http://www.youtube.com/watch?v=NcIEo-Xsdaw > > Jason Baum > http://www.youtube.com/watch?v=T9EnCCfpWd0 > http://www.youtube.com/watch?v=a1kKy7LZ89A > http://www.youtube.com/watch?v=8nPo714I8HQ > http://www.youtube.com/watch?v=3ILc2ssmkMM > http://www.youtube.com/watch?v=oYWTSrzuCOQ > > Lars Vandenbergh > http://www.youtube.com/watch?v=LHb-gQlzwpc > http://www.youtube.com/watch?v=OkKEAVC6HQo > http://www.youtube.com/watch?v=Ejukqg2Ufwg > http://www.youtube.com/watch?v=u530ib--HjQ > http://www.youtube.com/watch?v=UUtKUKi64g0 > > Leyan Lo > http://www.youtube.com/watch?v=WSeDrF_WPdo > http://www.youtube.com/watch?v=Ie36eqmVAJc > http://www.youtube.com/watch?v=bjhVhK-pVxY > http://www.youtube.com/watch?v=T7aquT47his > http://www.youtube.com/watch?v=xptQcKepXKs > > Matt Walter > http://www.youtube.com/watch?v=o87Q8fvPAIU > http://www.youtube.com/watch?v=PcsA_MPmlnQ > http://www.youtube.com/watch?v=0nyBF-9lGRg > http://www.youtube.com/watch?v=rjxdR62KBlU > http://www.youtube.com/watch?v=MyWyjvm04zs > > Mike Stewart > http://www.youtube.com/watch?v=YpVnU7RX78o > http://www.youtube.com/watch?v=DtkRXt-yWU8 > http://www.youtube.com/watch?v=VXwu_9GGEIo > http://www.youtube.com/watch?v=Yvz44TfIpRA > http://www.youtube.com/watch?v=wU_-kVsO5xI > > Mitchell Stern > http://www.youtube.com/watch?v=RnCOZDgEXos > http://www.youtube.com/watch?v=MOpeqdb-svg > http://www.youtube.com/watch?v=BHpfeaMH_XI > http://www.youtube.com/watch?v=dFUhcvpDlNY > http://www.youtube.com/watch?v=x_XBW3V8K0E > > Ryan Patricio > http://www.youtube.com/watch?v=K_l2Qk-ZAI8 > http://www.youtube.com/watch?v=L2D_kSY6Q4A > http://www.youtube.com/watch?v=l3_wOuaQ2p4 > http://www.youtube.com/watch?v=fDDgWuIjQLA > http://www.youtube.com/watch?v=bH8qZRwmQcU > > Stefan Pochmann > http://www.youtube.com/watch?v=pz3czsxIIZo > http://www.youtube.com/watch?v=2-X20CW0T4o > http://www.youtube.com/watch?v=0sSUwNYOxg4 > http://www.youtube.com/watch?v=unII3NXBIII > http://www.youtube.com/watch?v=JFvkjhTTsFM > > Toby Mao > http://www.youtube.com/watch?v=M5Oj1XpY_MA > http://www.youtube.com/watch?v=HEUtkQtOCoQ > http://www.youtube.com/watch?v=23lZVigVPR4 > http://www.youtube.com/watch?v=23lZVigVPR4 > http://www.youtube.com/watch?v=Y4z62gZHHtg >
4401. Re: [Speed cubing group] Rubiks.has.it forum moved
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 14:03:18 -0000

Hi :-) And where is the forgotten username feature ? :-P I'm serious, i haven't used that forum for quite some time and i had a user already. Once i get the username i will change/reset my password. Thanx! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@...> wrote: > > I cannot send you a PM. Actually, I can't do anything. > > [screendump] > vBulletin Message > You have been banned for the following reason: > No reason was specified. > > Date the ban will be lifted: Never > [/screendump] > > I thought we were friends :) > > > -------- Original Message -------- > > From: "pjkalamosa" <pjkcards@...> > > Sent: Wednesday, July 11, 2007 10:53 AM > > To: speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group] Rubiks.has.it forum moved > > > > Hello all, > > I have finally finished moving the forum. The mass email feature is > > currently being updated to all the new imported members, so that isn't > > working just yet. The new domain is http://www.speedsolving.com . > > Please change your bookmarks and visit that link from now on. I will > > have rubiks.has.it forward to the new domain soon, but please utilize > > the speedsolving.com domain from this point forward. First things > > first, please check out this thread and read through it: > > http://www.speedsolving.com/showthread.php?p=10664#post10664 > > > > If you have any problems, please send me a PM here: > > http://www.speedsolving.com/private.php?do=newpm&u=1 > > > > I apologize for the long downtime, it took me sometime to create all > > the tables and import all the new data. However, it is back up and > > running now, and I hope you enjoy it. > > > > Forum URL: http://www.speedsolving.com >
4402. Re: US Open final round videos
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 14:15:04 -0000

I don't know why, but Lars' second video is hilarious Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "striderxo" <striderxo@...> wrote: > > I can finally watch the Pochmann Pops! :d > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > <gvdlfs3@> wrote: > > > > I finally uploaded all the videos from the US Open final round. That > > was the only round I had anything recorded and Chris Pelley did all > > the recording. Thanks to him and I hope at least some of you are > > interested in watching them. > > > > Brittany Dzoan > > http://www.youtube.com/watch?v=R2dE3ltt_i4 > > http://www.youtube.com/watch?v=bgBeVmDzhhw > > http://www.youtube.com/watch?v=qhnrxxmaJ80 > > http://www.youtube.com/watch?v=qhnrxxmaJ80 > > http://www.youtube.com/watch?v=pfUTQe6wnTY > > > > Chris Dzoan > > http://www.youtube.com/watch?v=d7_JBrj5_p8 > > http://www.youtube.com/watch?v=j7cQsgYzWkQ > > http://www.youtube.com/watch?v=bTEosjh5uhI > > http://www.youtube.com/watch?v=CJWtwOuUlz4 > > http://www.youtube.com/watch?v=sCKI8a4Gmpg > > > > Dan Dzoan > > http://www.youtube.com/watch?v=8afB9uXC6Ws > > http://www.youtube.com/watch?v=v2uKD6N829w > > http://www.youtube.com/watch?v=dNvdkFl3V6A > > http://www.youtube.com/watch?v=xsvy9qzuYRw > > http://www.youtube.com/watch?v=NcIEo-Xsdaw > > > > Jason Baum > > http://www.youtube.com/watch?v=T9EnCCfpWd0 > > http://www.youtube.com/watch?v=a1kKy7LZ89A > > http://www.youtube.com/watch?v=8nPo714I8HQ > > http://www.youtube.com/watch?v=3ILc2ssmkMM > > http://www.youtube.com/watch?v=oYWTSrzuCOQ > > > > Lars Vandenbergh > > http://www.youtube.com/watch?v=LHb-gQlzwpc > > http://www.youtube.com/watch?v=OkKEAVC6HQo > > http://www.youtube.com/watch?v=Ejukqg2Ufwg > > http://www.youtube.com/watch?v=u530ib--HjQ > > http://www.youtube.com/watch?v=UUtKUKi64g0 > > > > Leyan Lo > > http://www.youtube.com/watch?v=WSeDrF_WPdo > > http://www.youtube.com/watch?v=Ie36eqmVAJc > > http://www.youtube.com/watch?v=bjhVhK-pVxY > > http://www.youtube.com/watch?v=T7aquT47his > > http://www.youtube.com/watch?v=xptQcKepXKs > > > > Matt Walter > > http://www.youtube.com/watch?v=o87Q8fvPAIU > > http://www.youtube.com/watch?v=PcsA_MPmlnQ > > http://www.youtube.com/watch?v=0nyBF-9lGRg > > http://www.youtube.com/watch?v=rjxdR62KBlU > > http://www.youtube.com/watch?v=MyWyjvm04zs > > > > Mike Stewart > > http://www.youtube.com/watch?v=YpVnU7RX78o > > http://www.youtube.com/watch?v=DtkRXt-yWU8 > > http://www.youtube.com/watch?v=VXwu_9GGEIo > > http://www.youtube.com/watch?v=Yvz44TfIpRA > > http://www.youtube.com/watch?v=wU_-kVsO5xI > > > > Mitchell Stern > > http://www.youtube.com/watch?v=RnCOZDgEXos > > http://www.youtube.com/watch?v=MOpeqdb-svg > > http://www.youtube.com/watch?v=BHpfeaMH_XI > > http://www.youtube.com/watch?v=dFUhcvpDlNY > > http://www.youtube.com/watch?v=x_XBW3V8K0E > > > > Ryan Patricio > > http://www.youtube.com/watch?v=K_l2Qk-ZAI8 > > http://www.youtube.com/watch?v=L2D_kSY6Q4A > > http://www.youtube.com/watch?v=l3_wOuaQ2p4 > > http://www.youtube.com/watch?v=fDDgWuIjQLA > > http://www.youtube.com/watch?v=bH8qZRwmQcU > > > > Stefan Pochmann > > http://www.youtube.com/watch?v=pz3czsxIIZo > > http://www.youtube.com/watch?v=2-X20CW0T4o > > http://www.youtube.com/watch?v=0sSUwNYOxg4 > > http://www.youtube.com/watch?v=unII3NXBIII > > http://www.youtube.com/watch?v=JFvkjhTTsFM > > > > Toby Mao > > http://www.youtube.com/watch?v=M5Oj1XpY_MA > > http://www.youtube.com/watch?v=HEUtkQtOCoQ > > http://www.youtube.com/watch?v=23lZVigVPR4 > > http://www.youtube.com/watch?v=23lZVigVPR4 > > http://www.youtube.com/watch?v=Y4z62gZHHtg > > >
4403. Re: US Open final round videos
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 14:20:12 -0000

Thanks, Dan. You actually have Toby's #3 solve listed twice down there. His #4 solve is here: http://www.youtube.com/watch?v=LuuP0qlxQco I also made a playlist of the entire series, so if you want to just sit back and watch, click here: http://www.chrisandkori.us/fw/main/default.asp?DocID=1528 or here: http://tinyurl.com/2b3gce Chris Pelley --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > I finally uploaded all the videos from the US Open final round. That > was the only round I had anything recorded and Chris Pelley did all > the recording. Thanks to him and I hope at least some of you are > interested in watching them. > > Brittany Dzoan > http://www.youtube.com/watch?v=R2dE3ltt_i4 > http://www.youtube.com/watch?v=bgBeVmDzhhw > http://www.youtube.com/watch?v=qhnrxxmaJ80 > http://www.youtube.com/watch?v=qhnrxxmaJ80 > http://www.youtube.com/watch?v=pfUTQe6wnTY > > Chris Dzoan > http://www.youtube.com/watch?v=d7_JBrj5_p8 > http://www.youtube.com/watch?v=j7cQsgYzWkQ > http://www.youtube.com/watch?v=bTEosjh5uhI > http://www.youtube.com/watch?v=CJWtwOuUlz4 > http://www.youtube.com/watch?v=sCKI8a4Gmpg > > Dan Dzoan > http://www.youtube.com/watch?v=8afB9uXC6Ws > http://www.youtube.com/watch?v=v2uKD6N829w > http://www.youtube.com/watch?v=dNvdkFl3V6A > http://www.youtube.com/watch?v=xsvy9qzuYRw > http://www.youtube.com/watch?v=NcIEo-Xsdaw > > Jason Baum > http://www.youtube.com/watch?v=T9EnCCfpWd0 > http://www.youtube.com/watch?v=a1kKy7LZ89A > http://www.youtube.com/watch?v=8nPo714I8HQ > http://www.youtube.com/watch?v=3ILc2ssmkMM > http://www.youtube.com/watch?v=oYWTSrzuCOQ > > Lars Vandenbergh > http://www.youtube.com/watch?v=LHb-gQlzwpc > http://www.youtube.com/watch?v=OkKEAVC6HQo > http://www.youtube.com/watch?v=Ejukqg2Ufwg > http://www.youtube.com/watch?v=u530ib--HjQ > http://www.youtube.com/watch?v=UUtKUKi64g0 > > Leyan Lo > http://www.youtube.com/watch?v=WSeDrF_WPdo > http://www.youtube.com/watch?v=Ie36eqmVAJc > http://www.youtube.com/watch?v=bjhVhK-pVxY > http://www.youtube.com/watch?v=T7aquT47his > http://www.youtube.com/watch?v=xptQcKepXKs > > Matt Walter > http://www.youtube.com/watch?v=o87Q8fvPAIU > http://www.youtube.com/watch?v=PcsA_MPmlnQ > http://www.youtube.com/watch?v=0nyBF-9lGRg > http://www.youtube.com/watch?v=rjxdR62KBlU > http://www.youtube.com/watch?v=MyWyjvm04zs > > Mike Stewart > http://www.youtube.com/watch?v=YpVnU7RX78o > http://www.youtube.com/watch?v=DtkRXt-yWU8 > http://www.youtube.com/watch?v=VXwu_9GGEIo > http://www.youtube.com/watch?v=Yvz44TfIpRA > http://www.youtube.com/watch?v=wU_-kVsO5xI > > Mitchell Stern > http://www.youtube.com/watch?v=RnCOZDgEXos > http://www.youtube.com/watch?v=MOpeqdb-svg > http://www.youtube.com/watch?v=BHpfeaMH_XI > http://www.youtube.com/watch?v=dFUhcvpDlNY > http://www.youtube.com/watch?v=x_XBW3V8K0E > > Ryan Patricio > http://www.youtube.com/watch?v=K_l2Qk-ZAI8 > http://www.youtube.com/watch?v=L2D_kSY6Q4A > http://www.youtube.com/watch?v=l3_wOuaQ2p4 > http://www.youtube.com/watch?v=fDDgWuIjQLA > http://www.youtube.com/watch?v=bH8qZRwmQcU > > Stefan Pochmann > http://www.youtube.com/watch?v=pz3czsxIIZo > http://www.youtube.com/watch?v=2-X20CW0T4o > http://www.youtube.com/watch?v=0sSUwNYOxg4 > http://www.youtube.com/watch?v=unII3NXBIII > http://www.youtube.com/watch?v=JFvkjhTTsFM > > Toby Mao > http://www.youtube.com/watch?v=M5Oj1XpY_MA > http://www.youtube.com/watch?v=HEUtkQtOCoQ > http://www.youtube.com/watch?v=23lZVigVPR4 > http://www.youtube.com/watch?v=23lZVigVPR4 > http://www.youtube.com/watch?v=Y4z62gZHHtg >
4404. 5x5 help
From: "dwarmaj" <Dwarmaj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 14:44:32 -0000

I finally got a 5x5 and occasionally get into a situation where the whole cube is solved except one of the edge pieces has the middle cubie flipped. I've seen this on a 4x4, but didn't think the 5x5 had parity issues. Once I get into this state I have a hard time fixing it without messing up the cube and starting over. What am I doing wrong? Thanks.
4405. Re: 4x4x4 maintenance
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 16:12:50 -0000

ok not sure what to do :). some people saying lube it some say leave it alone :P. anyone have a strong opinion either way? im not sure what i should do. jeff --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Once I lubricated it, I actually had no more problems with center > pieces. ;) > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com, > "Corwin" <aznspazboi@> wrote: > > > > Okay, im no expert at the 4x4, but DO NOT lubricate it. I lubricated > > my 4x4 and it started poping like crazy. On the first session that i > > speedcubed with it, a centerpeice snapped. > > > > > > -Corwin Shiu > > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > > <no_reply@> wrote: > > > > > > Ok, so i broke my revenge the first day i got it, and just got > the > > > replacement piece today (btw. bravo Cubesmith for great > service). i do > > > not wish to break another piece the day i just get it fixed > either. > > > what suggestions do yo have for keeping all the pieces together. > no i > > > dont turn the cube roughly at all. should i lube it right away, > or > > > wait til it is worn down a bit more? lubing seems like it would > help > > > it spin a bit easier and a bit harder to break off one of the > feet to > > > the centers. let me know what you think. > > > > > > thanks, > > > jeff > > > > > >
4406. Re: New Sq. 1 World Records
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 16:17:35 -0000

> And anyone can have a loose cube, not just the best solvers. Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and make them as tight or loose as you want within a week, but it is not for the 5x5x5 event. Getting a loose cube there, one that times in the 2:20s and below are possible on, takes a lot of time and effort, months or even up to a year depending on who you ask. If you want a cube that is truly fast, you have to move fast on it, and I think that only someone who can achieve fast times can produce a cube that these times can be achieved on. Perhaps the exception is the Olympic Cube, but so far the only speedsolver with one of those (to my knowledge) would definitely be considered one of the best solvers in the world. Besides - I have yet to see a competitor who solves the 5x5x5 in over 4 minutes average use a Rubik's 5x5x5 that I would consider loose and I have yet to see a competitor who does it in under 2:30 use a Rubik's 5x5x5 that I would not consider loose. Even if you could get a loose 5x5x5 out of the box, the disparity is definitely there.
4407. Re: 4x4x4 maintenance
From: "dwarmaj" <Dwarmaj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 16:38:59 -0000

My 4x4 was very stiff before I lubed it. Afterwards it turns very smoothly, but I have to be a bit more careful with it when turning or I'll get pops. --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > ok not sure what to do :). some people saying lube it some say leave > it alone :P. anyone have a strong opinion either way? im not sure > what i should do. > > jeff > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > Once I lubricated it, I actually had no more problems with center > > pieces. ;) > > > > -Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "Corwin" <aznspazboi@> wrote: > > > > > > Okay, im no expert at the 4x4, but DO NOT lubricate it. I > lubricated > > > my 4x4 and it started poping like crazy. On the first session > that i > > > speedcubed with it, a centerpeice snapped. > > > > > > > > > -Corwin Shiu > > > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > > > <no_reply@> wrote: > > > > > > > > Ok, so i broke my revenge the first day i got it, and just got > > the > > > > replacement piece today (btw. bravo Cubesmith for great > > service). i do > > > > not wish to break another piece the day i just get it fixed > > either. > > > > what suggestions do yo have for keeping all the pieces > together. > > no i > > > > dont turn the cube roughly at all. should i lube it right > away, > > or > > > > wait til it is worn down a bit more? lubing seems like it > would > > help > > > > it spin a bit easier and a bit harder to break off one of the > > feet to > > > > the centers. let me know what you think. > > > > > > > > thanks, > > > > jeff > > > > > > > > > >
4408. Re: [Speed cubing group] Rubiks.has.it forum moved
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 11:51:37 -0600

Arnaud, I think have fixed your problem. That was only for the moderator group I believe, but it should be fixed now. Sorry about that. Per, here is the forgot password link: http://www.speedsolving.com/login.php?do=lostpw Enter in your email and it will send you information about your login info. If I remember right, your username was "Per". Let me know if you still need help. You can email me directly at pjkcards <at> gmail <dot> com . Pat On 7/11/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: > > Hi :-) > > And where is the forgotten username feature ? :-P I'm serious, i > haven't used that forum for quite some time and i had a user already. > Once i get the username i will change/reset my password. Thanx! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "avgalen" > <avgalen@...> wrote: > > > > I cannot send you a PM. Actually, I can't do anything. > > > > [screendump] > > vBulletin Message > > You have been banned for the following reason: > > No reason was specified. > > > > Date the ban will be lifted: Never > > [/screendump] > > > > I thought we were friends :) > > > > > > -------- Original Message -------- > > > From: "pjkalamosa" <pjkcards@...> > > > Sent: Wednesday, July 11, 2007 10:53 AM > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Subject: [Speed cubing group] Rubiks.has.it forum moved > > > > > > Hello all, > > > I have finally finished moving the forum. The mass email > feature is > > > currently being updated to all the new imported members, so that > isn't > > > working just yet. The new domain is http://www.speedsolving.com . > > > Please change your bookmarks and visit that link from now on. I > will > > > have rubiks.has.it forward to the new domain soon, but please > utilize > > > the speedsolving.com domain from this point forward. First things > > > first, please check out this thread and read through it: > > > http://www.speedsolving.com/showthread.php?p=10664#post10664 > > > > > > If you have any problems, please send me a PM here: > > > http://www.speedsolving.com/private.php?do=newpm&u=1 > > > > > > I apologize for the long downtime, it took me sometime to create > all > > > the tables and import all the new data. However, it is back up > and > > > running now, and I hope you enjoy it. > > > > > > Forum URL: http://www.speedsolving.com > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4409. Re: [Speed cubing group] Rubiks.has.it forum moved
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 20:08:45 +0200

My password was also lost in the process. But it is alright now. :-) Nice new interface. Gilles 2007/7/11, Pat (PJK) <pjkcards@...>: > > Arnaud, I think have fixed your problem. That was only for the moderator > group I believe, but it should be fixed now. Sorry about that. > > Per, here is the forgot password link: > http://www.speedsolving.com/login.php?do=lostpw > Enter in your email and it will send you information about your login > info. > If I remember right, your username was "Per". Let me know if you still > need > help. You can email me directly at pjkcards <at> gmail <dot> com . > > Pat > > On 7/11/07, Per Kristen Fredlund <aspiring_to_love@...<aspiring_to_love%40yahoo.no>> > wrote: > > > > Hi :-) > > > > And where is the forgotten username feature ? :-P I'm serious, i > > haven't used that forum for quite some time and i had a user already. > > Once i get the username i will change/reset my password. Thanx! > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > "avgalen" > > <avgalen@...> wrote: > > > > > > I cannot send you a PM. Actually, I can't do anything. > > > > > > [screendump] > > > vBulletin Message > > > You have been banned for the following reason: > > > No reason was specified. > > > > > > Date the ban will be lifted: Never > > > [/screendump] > > > > > > I thought we were friends :) > > > > > > > > > -------- Original Message -------- > > > > From: "pjkalamosa" <pjkcards@...> > > > > Sent: Wednesday, July 11, 2007 10:53 AM > > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > > Subject: [Speed cubing group] Rubiks.has.it <http://rubiks.has.it/>forum moved > > > > > > > > Hello all, > > > > I have finally finished moving the forum. The mass email > > feature is > > > > currently being updated to all the new imported members, so that > > isn't > > > > working just yet. The new domain is http://www.speedsolving.com . > > > > Please change your bookmarks and visit that link from now on. I > > will > > > > have rubiks.has.it forward to the new domain soon, but please > > utilize > > > > the speedsolving.com domain from this point forward. First things > > > > first, please check out this thread and read through it: > > > > http://www.speedsolving.com/showthread.php?p=10664#post10664 > > > > > > > > If you have any problems, please send me a PM here: > > > > http://www.speedsolving.com/private.php?do=newpm&u=1 > > > > > > > > I apologize for the long downtime, it took me sometime to create > > all > > > > the tables and import all the new data. However, it is back up > > and > > > > running now, and I hope you enjoy it. > > > > > > > > Forum URL: http://www.speedsolving.com > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4410. in awe
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 18:38:10 -0000

I thought I knew something about cubes! I feel like the bear (or wolf) on the droopy/chilly cartoons. my jaw dragging the floor. how on earth is it possible to work a cube so dang fast! anyway, I've gathered there is a lot to know that i don't! like whats the "other than Rubik" manufacturers that make various cubes/(functional puzzles) I have several 3x cubes. only one is Rubik. the others are junkik. I think they where called "wonderful puzzler" I don't like them they don't turn well, and a PAC man one, a key ring and necklace (mini's) and a 2x that I took apart out of curiosity, and lost an inside center piece. (now it locks up when you turn it) I own a 4x that broke a week after i got it. actually it was the 2nd one. I pitched the first one after it broke (mistake, or i could fix this one). it was the center pieces that would break. I own a "Mefferts" 4x and 5x. never had them break, but have had tiles come unglued. (lost a blue one on the 4x )(yes I can solve) I own two "alexanders star's", one "missing link", "magic I" and "Magic II",a 3x "ball", and a similar "rubiks globe/world" and some I dont know what they are I own tons of others also as I collected every functional puzzle I could get my hands on. even so, I Know of many I still dont have. any newby info about who makes what,whats good/ what to avoid/ would be apreceated. thanks segnet
4411. Re: in awe
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 19:01:20 -0000

wow, alot to respond to. i dont know half of your questions or what to tell you, since i am a bit new myself too. eastsheen is another major manufacturer of cubes. there are tons of websites giving tutorials, selling cubes, selling parts, giving instructions, etc. google is your friend. also, if your 4x4 that broke is a rubik's you can buy replacement pieces at www.cubesmith.com. a center broke for me and i recently bought a replacement center. so next time dont throw it away ;) just buy a replacement peice :). i use cubesmith for all my replacement stickers, etc. its a very good site, offers a lot of good items, service is great, products are geat. just some info from another cubing amateur... there are some amazing cubers here that i'm sure will give a lot better info :) but thats my 2 cents. jeff
4412. Re: in awe
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 19:17:26 -0000

THX Jeff, I feel like a real dweeb for throwing it out, but that was years ago when they just hit the market. I was a lot more stupid then HAHA! I know i didnt line out many questions. knowing how to ask them is one issue. Im sure i will pick up on some venacular by reading other postings. then i will be able to ask intelegently sounding Q:'s Segnet --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > wow, alot to respond to. i dont know half of your questions or what to > tell you, since i am a bit new myself too. eastsheen is another major > manufacturer of cubes. there are tons of websites giving tutorials, > selling cubes, selling parts, giving instructions, etc. google is your > friend. > > also, if your 4x4 that broke is a rubik's you can buy replacement > pieces at www.cubesmith.com. a center broke for me and i recently > bought a replacement center. so next time dont throw it away ;) just > buy a replacement peice :). > > i use cubesmith for all my replacement stickers, etc. its a very good > site, offers a lot of good items, service is great, products are geat. > > just some info from another cubing amateur... there are some amazing > cubers here that i'm sure will give a lot better info :) but thats my 2 > cents. > > jeff >
4413. Re: 5x5 help
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 19:17:06 -0000

Are you sure it as you describe? Perhaps I am going to make a fool of myself, but I think that position is impossible. If you solve as much as possible you will see that it's not in fact the middle cubie of the tredge that is flipped, but it's actually the two outer edges which are flipped. This is the only parity which occurs on the 5x5x5, and you can fix it using a standard 4x4x4 OLL parity fix, and ignore the middle layer. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "dwarmaj" <Dwarmaj@...> wrote: > > I finally got a 5x5 and occasionally get into a situation where the > whole cube is solved except one of the edge pieces has the middle cubie > flipped. > > I've seen this on a 4x4, but didn't think the 5x5 had parity issues. > Once I get into this state I have a hard time fixing it without messing > up the cube and starting over. > > What am I doing wrong? > > Thanks. >
4414. Re: 5x5 help
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 19:29:42 -0000

I think he's saying everything's paired up, except one tredge, which has the two wings swapped, giving the impression of having the central flipped. In that case, you would use the 4x4 "OLL Parity" alg. Many use r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2. Also, you can use the "sloppy" version, which is the same alg, but with double layer turns instead of slices on the l's and r's. it will swap the UL and UR tredges and swap and rotate URF and ULF. --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Are you sure it as you describe? Perhaps I am going to make a fool of > myself, but I think that position is impossible. If you solve as much > as possible you will see that it's not in fact the middle cubie of the > tredge that is flipped, but it's actually the two outer edges which > are flipped. > > This is the only parity which occurs on the 5x5x5, and you can fix it > using a standard 4x4x4 OLL parity fix, and ignore the middle layer. > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, "dwarmaj" <Dwarmaj@> > wrote: > > > > I finally got a 5x5 and occasionally get into a situation where the > > whole cube is solved except one of the edge pieces has the middle cubie > > flipped. > > > > I've seen this on a 4x4, but didn't think the 5x5 had parity issues. > > Once I get into this state I have a hard time fixing it without messing > > up the cube and starting over. > > > > What am I doing wrong? > > > > Thanks. > > >
4415. Re: 5x5 help
From: "dwarmaj" <Dwarmaj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 20:28:19 -0000

Thanks guys, I'll give that a try when I get home. --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > I think he's saying everything's paired up, except one tredge, which > has the two wings swapped, giving the impression of having the central > flipped. > > In that case, you would use the 4x4 "OLL Parity" alg. Many use r2 B2 > U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2. > > Also, you can use the "sloppy" version, which is the same alg, but > with double layer turns instead of slices on the l's and r's. it will > swap the UL and UR tredges and swap and rotate URF and ULF. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Are you sure it as you describe? Perhaps I am going to make a fool of > > myself, but I think that position is impossible. If you solve as much > > as possible you will see that it's not in fact the middle cubie of the > > tredge that is flipped, but it's actually the two outer edges which > > are flipped. > > > > This is the only parity which occurs on the 5x5x5, and you can fix it > > using a standard 4x4x4 OLL parity fix, and ignore the middle layer. > > > > DanH :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "dwarmaj" <Dwarmaj@> > > wrote: > > > > > > I finally got a 5x5 and occasionally get into a situation where the > > > whole cube is solved except one of the edge pieces has the middle > cubie > > > flipped. > > > > > > I've seen this on a 4x4, but didn't think the 5x5 had parity issues. > > > Once I get into this state I have a hard time fixing it without > messing > > > up the cube and starting over. > > > > > > What am I doing wrong? > > > > > > Thanks. > > > > > >
4416. Re: US Open final round videos
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 20:39:53 -0000

Did you think the time dilation thing was a joke? Lars ;) --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > I don't know why, but Lars' second video is hilarious > > Dan :) > > --- In speedsolvingrubikscube@yahoogroups.com, "striderxo" > <striderxo@> wrote: > > > > I can finally watch the Pochmann Pops! :d > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > > <gvdlfs3@> wrote: > > > > > > I finally uploaded all the videos from the US Open final round. That > > > was the only round I had anything recorded and Chris Pelley did all > > > the recording. Thanks to him and I hope at least some of you are > > > interested in watching them. > > > > > > Brittany Dzoan > > > http://www.youtube.com/watch?v=R2dE3ltt_i4 > > > http://www.youtube.com/watch?v=bgBeVmDzhhw > > > http://www.youtube.com/watch?v=qhnrxxmaJ80 > > > http://www.youtube.com/watch?v=qhnrxxmaJ80 > > > http://www.youtube.com/watch?v=pfUTQe6wnTY > > > > > > Chris Dzoan > > > http://www.youtube.com/watch?v=d7_JBrj5_p8 > > > http://www.youtube.com/watch?v=j7cQsgYzWkQ > > > http://www.youtube.com/watch?v=bTEosjh5uhI > > > http://www.youtube.com/watch?v=CJWtwOuUlz4 > > > http://www.youtube.com/watch?v=sCKI8a4Gmpg > > > > > > Dan Dzoan > > > http://www.youtube.com/watch?v=8afB9uXC6Ws > > > http://www.youtube.com/watch?v=v2uKD6N829w > > > http://www.youtube.com/watch?v=dNvdkFl3V6A > > > http://www.youtube.com/watch?v=xsvy9qzuYRw > > > http://www.youtube.com/watch?v=NcIEo-Xsdaw > > > > > > Jason Baum > > > http://www.youtube.com/watch?v=T9EnCCfpWd0 > > > http://www.youtube.com/watch?v=a1kKy7LZ89A > > > http://www.youtube.com/watch?v=8nPo714I8HQ > > > http://www.youtube.com/watch?v=3ILc2ssmkMM > > > http://www.youtube.com/watch?v=oYWTSrzuCOQ > > > > > > Lars Vandenbergh > > > http://www.youtube.com/watch?v=LHb-gQlzwpc > > > http://www.youtube.com/watch?v=OkKEAVC6HQo > > > http://www.youtube.com/watch?v=Ejukqg2Ufwg > > > http://www.youtube.com/watch?v=u530ib--HjQ > > > http://www.youtube.com/watch?v=UUtKUKi64g0 > > > > > > Leyan Lo > > > http://www.youtube.com/watch?v=WSeDrF_WPdo > > > http://www.youtube.com/watch?v=Ie36eqmVAJc > > > http://www.youtube.com/watch?v=bjhVhK-pVxY > > > http://www.youtube.com/watch?v=T7aquT47his > > > http://www.youtube.com/watch?v=xptQcKepXKs > > > > > > Matt Walter > > > http://www.youtube.com/watch?v=o87Q8fvPAIU > > > http://www.youtube.com/watch?v=PcsA_MPmlnQ > > > http://www.youtube.com/watch?v=0nyBF-9lGRg > > > http://www.youtube.com/watch?v=rjxdR62KBlU > > > http://www.youtube.com/watch?v=MyWyjvm04zs > > > > > > Mike Stewart > > > http://www.youtube.com/watch?v=YpVnU7RX78o > > > http://www.youtube.com/watch?v=DtkRXt-yWU8 > > > http://www.youtube.com/watch?v=VXwu_9GGEIo > > > http://www.youtube.com/watch?v=Yvz44TfIpRA > > > http://www.youtube.com/watch?v=wU_-kVsO5xI > > > > > > Mitchell Stern > > > http://www.youtube.com/watch?v=RnCOZDgEXos > > > http://www.youtube.com/watch?v=MOpeqdb-svg > > > http://www.youtube.com/watch?v=BHpfeaMH_XI > > > http://www.youtube.com/watch?v=dFUhcvpDlNY > > > http://www.youtube.com/watch?v=x_XBW3V8K0E > > > > > > Ryan Patricio > > > http://www.youtube.com/watch?v=K_l2Qk-ZAI8 > > > http://www.youtube.com/watch?v=L2D_kSY6Q4A > > > http://www.youtube.com/watch?v=l3_wOuaQ2p4 > > > http://www.youtube.com/watch?v=fDDgWuIjQLA > > > http://www.youtube.com/watch?v=bH8qZRwmQcU > > > > > > Stefan Pochmann > > > http://www.youtube.com/watch?v=pz3czsxIIZo > > > http://www.youtube.com/watch?v=2-X20CW0T4o > > > http://www.youtube.com/watch?v=0sSUwNYOxg4 > > > http://www.youtube.com/watch?v=unII3NXBIII > > > http://www.youtube.com/watch?v=JFvkjhTTsFM > > > > > > Toby Mao > > > http://www.youtube.com/watch?v=M5Oj1XpY_MA > > > http://www.youtube.com/watch?v=HEUtkQtOCoQ > > > http://www.youtube.com/watch?v=23lZVigVPR4 > > > http://www.youtube.com/watch?v=23lZVigVPR4 > > > http://www.youtube.com/watch?v=Y4z62gZHHtg > > > > > >
4417. Re: US Open final round videos
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 20:55:33 -0000

HAHAHA of course! :) I had forgotten all about that. You are the master. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > Did you think the time dilation thing was a joke? > > Lars ;) > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@> wrote: > > > > I don't know why, but Lars' second video is hilarious > > > > Dan :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "striderxo" > > <striderxo@> wrote: > > > > > > I can finally watch the Pochmann Pops! :d > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > > > <gvdlfs3@> wrote: > > > > > > > > I finally uploaded all the videos from the US Open final round. That > > > > was the only round I had anything recorded and Chris Pelley did all > > > > the recording. Thanks to him and I hope at least some of you are > > > > interested in watching them. > > > > > > > > Brittany Dzoan > > > > http://www.youtube.com/watch?v=R2dE3ltt_i4 > > > > http://www.youtube.com/watch?v=bgBeVmDzhhw > > > > http://www.youtube.com/watch?v=qhnrxxmaJ80 > > > > http://www.youtube.com/watch?v=qhnrxxmaJ80 > > > > http://www.youtube.com/watch?v=pfUTQe6wnTY > > > > > > > > Chris Dzoan > > > > http://www.youtube.com/watch?v=d7_JBrj5_p8 > > > > http://www.youtube.com/watch?v=j7cQsgYzWkQ > > > > http://www.youtube.com/watch?v=bTEosjh5uhI > > > > http://www.youtube.com/watch?v=CJWtwOuUlz4 > > > > http://www.youtube.com/watch?v=sCKI8a4Gmpg > > > > > > > > Dan Dzoan > > > > http://www.youtube.com/watch?v=8afB9uXC6Ws > > > > http://www.youtube.com/watch?v=v2uKD6N829w > > > > http://www.youtube.com/watch?v=dNvdkFl3V6A > > > > http://www.youtube.com/watch?v=xsvy9qzuYRw > > > > http://www.youtube.com/watch?v=NcIEo-Xsdaw > > > > > > > > Jason Baum > > > > http://www.youtube.com/watch?v=T9EnCCfpWd0 > > > > http://www.youtube.com/watch?v=a1kKy7LZ89A > > > > http://www.youtube.com/watch?v=8nPo714I8HQ > > > > http://www.youtube.com/watch?v=3ILc2ssmkMM > > > > http://www.youtube.com/watch?v=oYWTSrzuCOQ > > > > > > > > Lars Vandenbergh > > > > http://www.youtube.com/watch?v=LHb-gQlzwpc > > > > http://www.youtube.com/watch?v=OkKEAVC6HQo > > > > http://www.youtube.com/watch?v=Ejukqg2Ufwg > > > > http://www.youtube.com/watch?v=u530ib--HjQ > > > > http://www.youtube.com/watch?v=UUtKUKi64g0 > > > > > > > > Leyan Lo > > > > http://www.youtube.com/watch?v=WSeDrF_WPdo > > > > http://www.youtube.com/watch?v=Ie36eqmVAJc > > > > http://www.youtube.com/watch?v=bjhVhK-pVxY > > > > http://www.youtube.com/watch?v=T7aquT47his > > > > http://www.youtube.com/watch?v=xptQcKepXKs > > > > > > > > Matt Walter > > > > http://www.youtube.com/watch?v=o87Q8fvPAIU > > > > http://www.youtube.com/watch?v=PcsA_MPmlnQ > > > > http://www.youtube.com/watch?v=0nyBF-9lGRg > > > > http://www.youtube.com/watch?v=rjxdR62KBlU > > > > http://www.youtube.com/watch?v=MyWyjvm04zs > > > > > > > > Mike Stewart > > > > http://www.youtube.com/watch?v=YpVnU7RX78o > > > > http://www.youtube.com/watch?v=DtkRXt-yWU8 > > > > http://www.youtube.com/watch?v=VXwu_9GGEIo > > > > http://www.youtube.com/watch?v=Yvz44TfIpRA > > > > http://www.youtube.com/watch?v=wU_-kVsO5xI > > > > > > > > Mitchell Stern > > > > http://www.youtube.com/watch?v=RnCOZDgEXos > > > > http://www.youtube.com/watch?v=MOpeqdb-svg > > > > http://www.youtube.com/watch?v=BHpfeaMH_XI > > > > http://www.youtube.com/watch?v=dFUhcvpDlNY > > > > http://www.youtube.com/watch?v=x_XBW3V8K0E > > > > > > > > Ryan Patricio > > > > http://www.youtube.com/watch?v=K_l2Qk-ZAI8 > > > > http://www.youtube.com/watch?v=L2D_kSY6Q4A > > > > http://www.youtube.com/watch?v=l3_wOuaQ2p4 > > > > http://www.youtube.com/watch?v=fDDgWuIjQLA > > > > http://www.youtube.com/watch?v=bH8qZRwmQcU > > > > > > > > Stefan Pochmann > > > > http://www.youtube.com/watch?v=pz3czsxIIZo > > > > http://www.youtube.com/watch?v=2-X20CW0T4o > > > > http://www.youtube.com/watch?v=0sSUwNYOxg4 > > > > http://www.youtube.com/watch?v=unII3NXBIII > > > > http://www.youtube.com/watch?v=JFvkjhTTsFM > > > > > > > > Toby Mao > > > > http://www.youtube.com/watch?v=M5Oj1XpY_MA > > > > http://www.youtube.com/watch?v=HEUtkQtOCoQ > > > > http://www.youtube.com/watch?v=23lZVigVPR4 > > > > http://www.youtube.com/watch?v=23lZVigVPR4 > > > > http://www.youtube.com/watch?v=Y4z62gZHHtg > > > > > > > > > >
4418. ok first question
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 20:55:22 -0000

I've noticed a notation using what looks like roman hieroglyphics combined with something from a nightmare I had before a major calc. exam! what is this called, where can I learn it? I'm a very "visual" person, so i don't know how good i will be using a symbolic notation method, but am willing to learn it at least enough to interpret the strange cube-n-eeze I've been reading here. Segnet
4419. Re: New Sq. 1 World Records
From: "mmwfung1985" <mmwfung1985@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 21:34:01 -0000

I don't understand your argument. > Getting a loose cube there, one that times in the > 2:20s and below are possible on, takes a lot of time and effort, > months or even up to a year depending on who you ask. If you want a > cube that is truly fast, you have to move fast on it, and I think >that only someone who can achieve fast times can produce a cube that > these times can be achieved on. Everyone can turn fast. You don't have to solve the cube to turn fast on it to try loosening the 5x5x5. And besides of it, it is more likely that people become fast cubers because they take a lot of time and effort to practice. So if someone never had a loose 5x5x5, apparently they don't practice a lot. So they will likely not be fast 5x5x5 cubers anyway. You have to suffer a bit (or maybe a lot) to become a fast cuber and have a loose cube. Michael Fung --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > > And anyone can have a loose cube, not just the best solvers. > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > make them as tight or loose as you want within a week, but it is not > for the 5x5x5 event. Getting a loose cube there, one that times in the > 2:20s and below are possible on, takes a lot of time and effort, > months or even up to a year depending on who you ask. If you want a > cube that is truly fast, you have to move fast on it, and I think that > only someone who can achieve fast times can produce a cube that these > times can be achieved on. Perhaps the exception is the Olympic Cube, > but so far the only speedsolver with one of those (to my knowledge) > would definitely be considered one of the best solvers in the world. > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > I have yet to see a competitor who does it in under 2:30 use a Rubik's > 5x5x5 that I would not consider loose. Even if you could get a loose > 5x5x5 out of the box, the disparity is definitely there. >
4420. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 11 Jul 2007 23:48:29 +0200

Hi guys, For 5x5x5 I can prepare a new cube in one week to set times under 2 minutes. Basically what I do is scratch a very thin layer from the inner side of the outer edges. Check out http://www.speedcubing.com/images/outeredge.jpg for some details (red part is scratched and smoothened a bit with a thin knife, maybe 0.1mm is enough). The new version of rubiks.com 5x5 seems is much even better, because for that version they already made the inner parts smaller. Have fun, Ron ----- Original Message ----- From: "mmwfung1985" <mmwfung1985@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, July 11, 2007 11:34 PM Subject: [Speed cubing group] Re: New Sq. 1 World Records I don't understand your argument. > Getting a loose cube there, one that times in the > 2:20s and below are possible on, takes a lot of time and effort, > months or even up to a year depending on who you ask. If you want a > cube that is truly fast, you have to move fast on it, and I think >that only someone who can achieve fast times can produce a cube that > these times can be achieved on. Everyone can turn fast. You don't have to solve the cube to turn fast on it to try loosening the 5x5x5. And besides of it, it is more likely that people become fast cubers because they take a lot of time and effort to practice. So if someone never had a loose 5x5x5, apparently they don't practice a lot. So they will likely not be fast 5x5x5 cubers anyway. You have to suffer a bit (or maybe a lot) to become a fast cuber and have a loose cube. Michael Fung --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > > And anyone can have a loose cube, not just the best solvers. > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > make them as tight or loose as you want within a week, but it is not > for the 5x5x5 event. Getting a loose cube there, one that times in the > 2:20s and below are possible on, takes a lot of time and effort, > months or even up to a year depending on who you ask. If you want a > cube that is truly fast, you have to move fast on it, and I think that > only someone who can achieve fast times can produce a cube that these > times can be achieved on. Perhaps the exception is the Olympic Cube, > but so far the only speedsolver with one of those (to my knowledge) > would definitely be considered one of the best solvers in the world. > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > I have yet to see a competitor who does it in under 2:30 use a Rubik's > 5x5x5 that I would not consider loose. Even if you could get a loose > 5x5x5 out of the box, the disparity is definitely there. >
4421. [Speed cubing group] Re: New Sq. 1 World Records
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 23:23:50 -0000

> For 5x5x5 I can prepare a new cube in one week to set times under 2 minutes. > Basically what I do is scratch a very thin layer from the inner side of the > outer edges. Check out > http://www.speedcubing.com/images/outeredge.jpg for some details (red part > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is enough). > > The new version of rubiks.com 5x5 seems is much even better, because for > that version they already made the inner parts smaller. > > Have fun, > > Ron Well, if such a truly simple modification will have such an effect, then I stand corrected. Perhaps I can breathe new life into my rather old Rubik's 5x5x5 and make it better than my competition cube. Thank you, Michael Gottlieb
4422. Re: ok first question
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 23:53:08 -0000

do you mean like F2 U' R' L F2 R L' U' F2? that refers to what side you turn and how many time you turn it in what direction. If you have a cube close pick it up and i will try to explain. Hold it so that 1 face is facing you directly. the face you are looking directly at is called F. The face on the opposite side of the cube is B. The side on the right of the cube is R, and the side on the left is L. The side on top is called U, and the bottom D. here is a sideways view of what i attempted to explain. maybe this works better for you. yes i accidentally uploaded a 2x2 picture, but it gives the same concept. http://img529.imageshack.us/img529/1189/cubexo9.png The 2s and 's represent which way you turn the specified side, and how many times you turn it. Lets use U2 for an example. U2 means you turn the top face 2 time. you will never see U'2 or U2', because no matter which way you turn the top face 2 time, it will always end up the same way. The ' mark represents a counter-clockwise turn. R' would a be a turn of the R face counter clockwise (toward you). A regular R turn would be turning the R face clockwise (away from you). We will put several of these marks together to create what is called as an algorithm which does certain things to certain pieces on the cube. For exapmle, the algorithm written at the top of this post is the PLL (Permutation Last Layer) counter-clockwise 3-edge swap. Now on to 4x4 and 5x5. The have more able turns, but yet the same number of faces. for example, on the 4x4 you can turn the face just inside the R face. This is called the r face. The face just inside the L face is called the l face. The face just below the U face is called the u face, and so on. The 2 and ' rules still apply for these faces too. Note: the typical u turn does NOT mean turn the U face and the u face together, but only the u face. This page helps desribe the 4x4 notation a bit better, and has pretty pictures. http://www.speedcubing.com/chris/4-presolution.html (thanks to Chris Hardwick for his wonderful site). phew, well i hope this helped a little bit, and that notation was what you were talking about. If not i wasted my time, but anyone is allowed to copy this and use this as a tutorial for free :) jeff - if there is anything else you need help with i'm glad to help :D --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > I've noticed a notation using what looks like roman hieroglyphics > combined with something from a nightmare I had before a major calc. > exam! > > what is this called, where can I learn it? > > I'm a very "visual" person, so i don't know how good i will be using a > symbolic notation method, but am willing to learn it at least enough to > interpret the strange cube-n-eeze I've been reading here. > > Segnet >
4423. Rubiks Revolution
From: theoneicheck <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 00:28:14 -0000

WHats the high score for light speed? I got a 57 the first day, and 69 the second day. I got a 167 today. I think that the game gets faster but then eventually hits a limit to how much time you have. So you should be able to go as high as you want. Or 999. Has anybody hit 300? THanks Jk
4424. Arxon rubik's cube and blind mans cube
From: "eric_k129" <eric_k129@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 00:52:55 -0000

Hi, I would like to know where i could buy rubik's cube arxon version with the logo on it and the blind mans cube. -thanx
4425. Re: [Speed cubing group] Re: ok first question
From: Lester Segelhorst <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 18:04:39 -0700 (PDT)

Perhaps this is a silly question, but is there any notation for the center row? like on the 3x, and 5x? and also, why are some moves (in brackets) ? Segnet jeff17237 <no_reply@yahoogroups.com> wrote: do you mean like F2 U' R' L F2 R L' U' F2? that refers to what side you turn and how many time you turn it in what direction. If you have a cube close pick it up and i will try to explain. Hold it so that 1 face is facing you directly. the face you are looking directly at is called F. The face on the opposite side of the cube is B. The side on the right of the cube is R, and the side on the left is L. The side on top is called U, and the bottom D. here is a sideways view of what i attempted to explain. maybe this works better for you. yes i accidentally uploaded a 2x2 picture, but it gives the same concept. http://img529.imageshack.us/img529/1189/cubexo9.png The 2s and 's represent which way you turn the specified side, and how many times you turn it. Lets use U2 for an example. U2 means you turn the top face 2 time. you will never see U'2 or U2', because no matter which way you turn the top face 2 time, it will always end up the same way. The ' mark represents a counter-clockwise turn. R' would a be a turn of the R face counter clockwise (toward you). A regular R turn would be turning the R face clockwise (away from you). We will put several of these marks together to create what is called as an algorithm which does certain things to certain pieces on the cube. For exapmle, the algorithm written at the top of this post is the PLL (Permutation Last Layer) counter-clockwise 3-edge swap. Now on to 4x4 and 5x5. The have more able turns, but yet the same number of faces. for example, on the 4x4 you can turn the face just inside the R face. This is called the r face. The face just inside the L face is called the l face. The face just below the U face is called the u face, and so on. The 2 and ' rules still apply for these faces too. Note: the typical u turn does NOT mean turn the U face and the u face together, but only the u face. This page helps desribe the 4x4 notation a bit better, and has pretty pictures. http://www.speedcubing.com/chris/4-presolution.html (thanks to Chris Hardwick for his wonderful site). phew, well i hope this helped a little bit, and that notation was what you were talking about. If not i wasted my time, but anyone is allowed to copy this and use this as a tutorial for free :) jeff - if there is anything else you need help with i'm glad to help :D --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > I've noticed a notation using what looks like roman hieroglyphics > combined with something from a nightmare I had before a major calc. > exam! > > what is this called, where can I learn it? > > I'm a very "visual" person, so i don't know how good i will be using a > symbolic notation method, but am willing to learn it at least enough to > interpret the strange cube-n-eeze I've been reading here. > > Segnet > --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed]
4426. Re: [Speed cubing group] Re: ok first question
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 22:34:00 -0300 (ART)

jeff17237 <no_reply@yahoogroups.com> escreveu: The 2s and 's represent which way you turn the specified side, and how many times you turn it. Lets use U2 for an example. U2 means you turn the top face 2 time. you will never see U'2 or U2', because no matter which way you turn the top face 2 time, it will always end up the same way. That's not true...I don't know if it's "official" or not, but (at least) I use R2' to mean turning R layer a half turn in anti-clockwise direction...it's useful for finger tricks and triggers showing Pedro --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
4427. Re: ok first question
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 03:43:56 -0000

to Pedro: yes, you can use R2' for finger tricks, but are not written out in "official" algs, as R2 can be done 2 different ways. It is up to the cuber on how they wish to perform that move. R2 can be performed as R2 or R2', but universal notation is still written as R2 no matter which direction the cuber decides to turn it. But you bring a good point that algs can be interpretted in whichever way each cuber sees best. to Segnet: here we go again :) with the basic knowledge from my other post, this should be easier to explain. I don't know the "official" move for the middle "face". Here is what i use, and what i see most often. There are 3 middle moves. middle vertical, middle horizontal, and middle "flat" (couldn't find another word for it...). (there are 3 middles because there are 3 dimensions) The first two middles are easily explained. the first is the middle in between the R and L faces. It can be turned up and down. this is called MR. it takes on all the properties of the R face just 1 column to the left (the middle column). so if it is MR' you pull MR down. If it is just MR the you push MR up. counter-clockwise MR (MR') is the same movement as R' just on the MR face instead of the R face. I think you get it. The next middle is the MU face. It is inbetween U and D. Same as before, the MU takes on the same properties as the U face. MU' is turned like U' just on the MU face (same direction). the move MU you would push the MU face from right to left. The last middle is hardest to understand in my opinion. It is inbetween F and B. it is called MF and takes on the properties of U. instead of being able to see it change on the F face, it is now hidden behind it, and you need to tilt the cube to see it. here is a MF' turn: http://img295.imageshack.us/img295/4558/cube2rr9.jpg. Now to the ()s. They are simply used in algs to place moves together to be used in finger tricks without moving the cube. (R U R') is an easy one. try doing that in one fluent move. That's pretty much. you can learn more about finger tricks on google :D -i'm probably wrong on something in here so someone correct me. jeff --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > That's not true...I don't know if it's "official" or not, but (at least) I use R2' to mean turning R layer a half turn in anti- clockwise direction...it's useful for finger tricks and triggers showing > > Pedro
4428. Re: ok first question
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 05:33:29 -0000

Bob Burton has a good notation page. Heres the link: http://www.cubewhiz.com/notation.html -Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > I've noticed a notation using what looks like roman hieroglyphics > combined with something from a nightmare I had before a major calc. > exam! > > what is this called, where can I learn it? > > I'm a very "visual" person, so i don't know how good i will be using a > symbolic notation method, but am willing to learn it at least enough to > interpret the strange cube-n-eeze I've been reading here. > > Segnet >
4429. Re: ok first question
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 07:36:22 -0000

In my algorithms I always write n2' when the side n is turned anti-clockwise (in the way I perform the alg). This way you can show the more inexperienced cuber exactly how to do it. I know it's not perfect, but it's better than nothing, and it is just as useful as bracketing moves to show finger trick sequences. I don't really know what you mean by "official" algorithms, perhaps official scrambling algorithms don't use this but they don't really count :) Dan --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > to Pedro: > yes, you can use R2' for finger tricks, but are not written out > in "official" algs, as R2 can be done 2 different ways. It is up to > the cuber on how they wish to perform that move. R2 can be performed > as R2 or R2', but universal notation is still written as R2 no matter > which direction the cuber decides to turn it. But you bring a good > point that algs can be interpretted in whichever way each cuber sees > best. >
4430. [Speed cubing group] Re: New Sq. 1 World Records
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 08:20:46 -0000

Hi Ron, That diagram is awful. But I do half agree with you, by making some cuts with the knife (48 in total) to the wing edges you can make the cube much nicer for speedcubing with not much effort, but I don't personally think it would always go from being new to a <2 min speedcube immediately. However, I've only ever had one 5x5x5, and I've had it for getting on for 4 years, and it's still a little stiff, even with a LOT of practice and cutting with a knife. Perhaps I should clean it inside :) Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > For 5x5x5 I can prepare a new cube in one week to set times under 2 minutes. > Basically what I do is scratch a very thin layer from the inner side of the > outer edges. Check out > http://www.speedcubing.com/images/outeredge.jpg for some details (red part > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is enough). > > The new version of rubiks.com 5x5 seems is much even better, because for > that version they already made the inner parts smaller. > > Have fun, > > Ron > > ----- Original Message ----- > From: "mmwfung1985" <mmwfung1985@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, July 11, 2007 11:34 PM > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > I don't understand your argument. > > > Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think > >that only someone who can achieve fast times can produce a cube that > > these times can be achieved on. > > Everyone can turn fast. You don't have to solve the cube to turn fast > on it to try loosening the 5x5x5. And besides of it, it is more likely > that people become fast cubers because they take a lot of time and > effort to practice. So if someone never had a loose 5x5x5, apparently > they don't practice a lot. So they will likely not be fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > fast cuber and have a loose cube. > > Michael Fung > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > <mzrg@> wrote: > > > > > And anyone can have a loose cube, not just the best solvers. > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > make them as tight or loose as you want within a week, but it is not > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think that > > only someone who can achieve fast times can produce a cube that these > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > but so far the only speedsolver with one of those (to my knowledge) > > would definitely be considered one of the best solvers in the world. > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > 5x5x5 that I would not consider loose. Even if you could get a loose > > 5x5x5 out of the box, the disparity is definitely there. > > >
4431. re: [Speed cubing group] Re: New Sq. 1 World Records
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 12 Jul 2007 10:37:02 +0200

Off course a good cube helps and Rubiks 5x5x5 are known to be "unusable hard to turn" out of the box BUT: http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=USOpen2007#555 2 Jonathan Choi 2:17.41 2:24.10 USA 2:24.32 2:17.41 2:30.07 2:40.08 2:17.91 He is a 30 seconds 3x3x3 solver that did this solves on a new EastSheen -------- Original Message -------- > From: "Dan" <dan_j_harris@...> > Sent: Thursday, July 12, 2007 10:21 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > Hi Ron, > > That diagram is awful. But I do half agree with you, by making some > cuts with the knife (48 in total) to the wing edges you can make the > cube much nicer for speedcubing with not much effort, but I don't > personally think it would always go from being new to a <2 min > speedcube immediately. However, I've only ever had one 5x5x5, and I've > had it for getting on for 4 years, and it's still a little stiff, even > with a LOT of practice and cutting with a knife. Perhaps I should > clean it inside :) > > Dan :) > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@...> wrote: > > > > Hi guys, > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > minutes. > > Basically what I do is scratch a very thin layer from the inner side > of the > > outer edges. Check out > > http://www.speedcubing.com/images/outeredge.jpg for some details > (red part > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > enough). > > > > The new version of rubiks.com 5x5 seems is much even better, because > for > > that version they already made the inner parts smaller. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "mmwfung1985" <mmwfung1985@...> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Wednesday, July 11, 2007 11:34 PM > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > > > I don't understand your argument. > > > > > Getting a loose cube there, one that times in the > > > 2:20s and below are possible on, takes a lot of time and effort, > > > months or even up to a year depending on who you ask. If you want a > > > cube that is truly fast, you have to move fast on it, and I think > > >that only someone who can achieve fast times can produce a cube that > > > these times can be achieved on. > > > > Everyone can turn fast. You don't have to solve the cube to turn fast > > on it to try loosening the 5x5x5. And besides of it, it is more likely > > that people become fast cubers because they take a lot of time and > > effort to practice. So if someone never had a loose 5x5x5, apparently > > they don't practice a lot. So they will likely not be fast 5x5x5 > > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > > fast cuber and have a loose cube. > > > > Michael Fung > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > > <mzrg@> wrote: > > > > > > > And anyone can have a loose cube, not just the best solvers. > > > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > > make them as tight or loose as you want within a week, but it is not > > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > > 2:20s and below are possible on, takes a lot of time and effort, > > > months or even up to a year depending on who you ask. If you want a > > > cube that is truly fast, you have to move fast on it, and I think that > > > only someone who can achieve fast times can produce a cube that these > > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > > but so far the only speedsolver with one of those (to my knowledge) > > > would definitely be considered one of the best solvers in the world. > > > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > > 5x5x5 that I would not consider loose. Even if you could get a loose > > > 5x5x5 out of the box, the disparity is definitely there. > > > > >
4432. [Speed cubing group] Re: New Sq. 1 World Records
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 11:44:35 -0000

But that's the nature of an eastsheen cube right? I lately got a new one and 5 solves later I had my first sub-2 on it already, and I didn't even lube it yet. It's about the rubik's brand ones that are so stiff ;) --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@...> wrote: > > Off course a good cube helps and Rubiks 5x5x5 are known to be "unusable hard > to turn" out of the box BUT: > > http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=USOpen2007#555 > > 2 Jonathan Choi 2:17.41 2:24.10 USA 2:24.32 2:17.41 > 2:30.07 2:40.08 2:17.91 > > He is a 30 seconds 3x3x3 solver that did this solves on a new EastSheen > > -------- Original Message -------- > > From: "Dan" <dan_j_harris@...> > > Sent: Thursday, July 12, 2007 10:21 AM > > To: speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > Hi Ron, > > > > That diagram is awful. But I do half agree with you, by making some > > cuts with the knife (48 in total) to the wing edges you can make the > > cube much nicer for speedcubing with not much effort, but I don't > > personally think it would always go from being new to a <2 min > > speedcube immediately. However, I've only ever had one 5x5x5, and I've > > had it for getting on for 4 years, and it's still a little stiff, even > > with a LOT of practice and cutting with a knife. Perhaps I should > > clean it inside :) > > > > Dan :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi guys, > > > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > > minutes. > > > Basically what I do is scratch a very thin layer from the inner side > > of the > > > outer edges. Check out > > > http://www.speedcubing.com/images/outeredge.jpg for some details > > (red part > > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > > enough). > > > > > > The new version of rubiks.com 5x5 seems is much even better, because > > for > > > that version they already made the inner parts smaller. > > > > > > Have fun, > > > > > > Ron > > > > > > ----- Original Message ----- > > > From: "mmwfung1985" <mmwfung1985@> > > > To: <speedsolvingrubikscube@yahoogroups.com> > > > Sent: Wednesday, July 11, 2007 11:34 PM > > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > > > > > > I don't understand your argument. > > > > > > > Getting a loose cube there, one that times in the > > > > 2:20s and below are possible on, takes a lot of time and effort, > > > > months or even up to a year depending on who you ask. If you want a > > > > cube that is truly fast, you have to move fast on it, and I think > > > >that only someone who can achieve fast times can produce a cube that > > > > these times can be achieved on. > > > > > > Everyone can turn fast. You don't have to solve the cube to turn fast > > > on it to try loosening the 5x5x5. And besides of it, it is more likely > > > that people become fast cubers because they take a lot of time and > > > effort to practice. So if someone never had a loose 5x5x5, apparently > > > they don't practice a lot. So they will likely not be fast 5x5x5 > > > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > > > fast cuber and have a loose cube. > > > > > > Michael Fung > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > > > <mzrg@> wrote: > > > > > > > > > And anyone can have a loose cube, not just the best solvers. > > > > > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > > > make them as tight or loose as you want within a week, but it is not > > > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > > > 2:20s and below are possible on, takes a lot of time and effort, > > > > months or even up to a year depending on who you ask. If you want a > > > > cube that is truly fast, you have to move fast on it, and I think that > > > > only someone who can achieve fast times can produce a cube that these > > > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > > > but so far the only speedsolver with one of those (to my knowledge) > > > > would definitely be considered one of the best solvers in the world. > > > > > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > > > 5x5x5 that I would not consider loose. Even if you could get a loose > > > > 5x5x5 out of the box, the disparity is definitely there. > > > > > > > >
4433. [Speed cubing group] Re: New Sq. 1 World Records
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 14:17:44 -0000

I don't want to get too much off topic, but I'm wondering if I should get a completely new Eastsheen for speedcubing. I think my old one has recently gone past its useful life as a speedcube... --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > But that's the nature of an eastsheen cube right? I lately got a new > one and 5 solves later I had my first sub-2 on it already, and I > didn't even lube it yet. It's about the rubik's brand ones that are so > stiff ;)
4434. re: [Speed cubing group] Re: New Sq. 1 World Records
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 12 Jul 2007 16:34:18 +0200

The issue was the fairness of the competition (in relation to reaching a cut-off time). Eastsheen 5x5x5's are generally available (I bought a 4x4x4 with pictures in a bookstore in Chicago) and if a "30 seconds 3x3x3 solver" can get 2nd place with a new cube at a big tournament like the US Open, than I consider that prove enough that fairness is guaranteed. PS1. This topic has gone from a "congratulations on your WR"-topic to a "let's change the rules"-topic (my fault) to a fairness-topic (not my fault). If anyone wants to add to the "let's change the rules"-topic or to the fairness-topic, it might be better to start another topic. PS2. Congrats Jonathan, on your amazing 5x5x5 results! -------- Original Message -------- > From: "megafrikkie" <megafrikkie@...> > Sent: Thursday, July 12, 2007 1:51 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > But that's the nature of an eastsheen cube right? I lately got a new > one and 5 solves later I had my first sub-2 on it already, and I > didn't even lube it yet. It's about the rubik's brand ones that are so > stiff ;) > > --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@...> > wrote: > > > > Off course a good cube helps and Rubiks 5x5x5 are known to be > "unusable hard > > to turn" out of the box BUT: > > > > > http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=USOpen2007#555 > > > > 2 Jonathan Choi 2:17.41 2:24.10 USA 2:24.32 2:17.41 > > 2:30.07 2:40.08 2:17.91 > > > > He is a 30 seconds 3x3x3 solver that did this solves on a new EastSheen > > > > -------- Original Message -------- > > > From: "Dan" <dan_j_harris@...> > > > Sent: Thursday, July 12, 2007 10:21 AM > > > To: speedsolvingrubikscube@yahoogroups.com > > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > > > Hi Ron, > > > > > > That diagram is awful. But I do half agree with you, by making some > > > cuts with the knife (48 in total) to the wing edges you can make the > > > cube much nicer for speedcubing with not much effort, but I don't > > > personally think it would always go from being new to a <2 min > > > speedcube immediately. However, I've only ever had one 5x5x5, and I've > > > had it for getting on for 4 years, and it's still a little stiff, even > > > with a LOT of practice and cutting with a knife. Perhaps I should > > > clean it inside :) > > > > > > Dan :) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > > <ron@> wrote: > > > > > > > > Hi guys, > > > > > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > > > minutes. > > > > Basically what I do is scratch a very thin layer from the inner side > > > of the > > > > outer edges. Check out > > > > http://www.speedcubing.com/images/outeredge.jpg for some details > > > (red part > > > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > > > enough). > > > > > > > > The new version of rubiks.com 5x5 seems is much even better, because > > > for > > > > that version they already made the inner parts smaller. > > > > > > > > Have fun, > > > > > > > > Ron > > > > > > > > ----- Original Message ----- > > > > From: "mmwfung1985" <mmwfung1985@> > > > > To: <speedsolvingrubikscube@yahoogroups.com> > > > > Sent: Wednesday, July 11, 2007 11:34 PM > > > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > > > > > > > > > I don't understand your argument. > > > > > > > > > Getting a loose cube there, one that times in the > > > > > 2:20s and below are possible on, takes a lot of time and effort, > > > > > months or even up to a year depending on who you ask. If you > want a > > > > > cube that is truly fast, you have to move fast on it, and I think > > > > >that only someone who can achieve fast times can produce a cube > that > > > > > these times can be achieved on. > > > > > > > > Everyone can turn fast. You don't have to solve the cube to turn > fast > > > > on it to try loosening the 5x5x5. And besides of it, it is more > likely > > > > that people become fast cubers because they take a lot of time and > > > > effort to practice. So if someone never had a loose 5x5x5, > apparently > > > > they don't practice a lot. So they will likely not be fast 5x5x5 > > > > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > > > > fast cuber and have a loose cube. > > > > > > > > Michael Fung > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > > > > <mzrg@> wrote: > > > > > > > > > > > And anyone can have a loose cube, not just the best solvers. > > > > > > > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > > > > make them as tight or loose as you want within a week, but it > is not > > > > > for the 5x5x5 event. Getting a loose cube there, one that > times in the > > > > > 2:20s and below are possible on, takes a lot of time and effort, > > > > > months or even up to a year depending on who you ask. If you > want a > > > > > cube that is truly fast, you have to move fast on it, and I > think that > > > > > only someone who can achieve fast times can produce a cube > that these > > > > > times can be achieved on. Perhaps the exception is the Olympic > Cube, > > > > > but so far the only speedsolver with one of those (to my > knowledge) > > > > > would definitely be considered one of the best solvers in the > world. > > > > > > > > > > Besides - I have yet to see a competitor who solves the 5x5x5 > in over > > > > > 4 minutes average use a Rubik's 5x5x5 that I would consider > loose and > > > > > I have yet to see a competitor who does it in under 2:30 use a > Rubik's > > > > > 5x5x5 that I would not consider loose. Even if you could get a > loose > > > > > 5x5x5 out of the box, the disparity is definitely there. > > > > > > > > > > >
4435. Re: Rubiks Revolution
From: "popballard11" <popballard11@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 15:07:21 -0000

I only bought the Revolution to put on my desk for display =P. Who ever heard of a Rubik's product that doesn't spin? IMO, stick with the classics. -Justin --- In speedsolvingrubikscube@yahoogroups.com, theoneicheck <no_reply@...> wrote: > > WHats the high score for light speed? > > I got a 57 the first day, and 69 the second day. > > I got a 167 today. > > I think that the game gets faster but then eventually hits a limit to > how much time you have. So you should be able to go as high as you > want. Or 999. > > Has anybody hit 300? > > THanks > > Jk >
4436. [Speed cubing group] Re: New Sq. 1 World Records
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 15:33:17 -0000

Hi :-) A better image is available here: http://vakt.idi.ntnu.no/apartment/Outer_edge_555_fit.jpg This is the image i sent to 7towns before they improved the 5x5x5 tooling :D Have fun!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > For 5x5x5 I can prepare a new cube in one week to set times under 2 minutes. > Basically what I do is scratch a very thin layer from the inner side of the > outer edges. Check out > http://www.speedcubing.com/images/outeredge.jpg for some details (red part > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is enough). > > The new version of rubiks.com 5x5 seems is much even better, because for > that version they already made the inner parts smaller. > > Have fun, > > Ron > > ----- Original Message ----- > From: "mmwfung1985" <mmwfung1985@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, July 11, 2007 11:34 PM > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > I don't understand your argument. > > > Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think > >that only someone who can achieve fast times can produce a cube that > > these times can be achieved on. > > Everyone can turn fast. You don't have to solve the cube to turn fast > on it to try loosening the 5x5x5. And besides of it, it is more likely > that people become fast cubers because they take a lot of time and > effort to practice. So if someone never had a loose 5x5x5, apparently > they don't practice a lot. So they will likely not be fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > fast cuber and have a loose cube. > > Michael Fung > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > <mzrg@> wrote: > > > > > And anyone can have a loose cube, not just the best solvers. > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > make them as tight or loose as you want within a week, but it is not > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think that > > only someone who can achieve fast times can produce a cube that these > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > but so far the only speedsolver with one of those (to my knowledge) > > would definitely be considered one of the best solvers in the world. > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > 5x5x5 that I would not consider loose. Even if you could get a loose > > 5x5x5 out of the box, the disparity is definitely there. > > >
4437. Re: ok first question
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 15:42:58 -0000

well by "official" i meant the most popular universal notation. there technicaly is no official notation (thats why official was in ""), it is rather whatever the author decides to write it as. Yes, R2' can be used, but it is not as popular to use as R2 that can be done either way. Notation can be done however each individual person wants to do it, since there is no right and wrong way, as long as you clearify how to perform each notated move. I was simply describing the most common notation. jeff --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > In my algorithms I always write n2' when the side n is turned > anti-clockwise (in the way I perform the alg). This way you can show > the more inexperienced cuber exactly how to do it. I know it's not > perfect, but it's better than nothing, and it is just as useful as > bracketing moves to show finger trick sequences. > > I don't really know what you mean by "official" algorithms, perhaps > official scrambling algorithms don't use this but they don't really > count :) > > Dan > > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > <no_reply@> wrote: > > > > to Pedro: > > yes, you can use R2' for finger tricks, but are not written out > > in "official" algs, as R2 can be done 2 different ways. It is up to > > the cuber on how they wish to perform that move. R2 can be performed > > as R2 or R2', but universal notation is still written as R2 no matter > > which direction the cuber decides to turn it. But you bring a good > > point that algs can be interpretted in whichever way each cuber sees > > best. > > >
4438. Re: Rubiks Revolution
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 16:37:17 -0000

magic doesn't spin? umm sorry i don't have one of these i kinda want one but i am waiting for someone to just give me on XP but if i do get one i will try --- In speedsolvingrubikscube@yahoogroups.com, "popballard11" <popballard11@...> wrote: > > I only bought the Revolution to put on my desk for display =P. Who > ever heard of a Rubik's product that doesn't spin? > > IMO, stick with the classics. > > -Justin > > --- In speedsolvingrubikscube@yahoogroups.com, theoneicheck > <no_reply@> wrote: > > > > WHats the high score for light speed? > > > > I got a 57 the first day, and 69 the second day. > > > > I got a 167 today. > > > > I think that the game gets faster but then eventually hits a limit > to > > how much time you have. So you should be able to go as high as you > > want. Or 999. > > > > Has anybody hit 300? > > > > THanks > > > > Jk > > >
4439. Sunday Contest
From: "ericdolphyfan" <ericdolphyfan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 18:06:38 -0000

Sorry if this is a double post but wasnt I wasnt sure if the message got posted. Are the sunday contest scrambles up yet? If so can I have the link? If not when will they be up?
4440. Sunday Contest
From: "ericdolphyfan" <ericdolphyfan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 17:58:31 -0000

Are this weeks scrambles up yet? If so can I have the link? If not when will they be up?
4441. Re: [Speed cubing group] Re: ok first question
From: Lester Segelhorst <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 11:21:25 -0700 (PDT)

That indeed look like a valuable refrence, only thing I saw that looked a bit confusing was on the whole cube rotations, only one picture leaves one to wonder how it looked before the move. also it would be great if it included 4x, and 5x notations Corwin <aznspazboi@...> wrote: Bob Burton has a good notation page. Heres the link: http://www.cubewhiz.com/notation.html -Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > I've noticed a notation using what looks like roman hieroglyphics > combined with something from a nightmare I had before a major calc. > exam! > > what is this called, where can I learn it? > > I'm a very "visual" person, so i don't know how good i will be using a > symbolic notation method, but am willing to learn it at least enough to > interpret the strange cube-n-eeze I've been reading here. > > Segnet > --------------------------------- Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. [Non-text portions of this message have been removed]
4442. Re: [Speed cubing group] Re: ok first question
From: Lester Segelhorst <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 11:13:59 -0700 (PDT)

OK I got it "official" in ""'s not, not in "",s and R U sure that MF is appropriate... I've seen it on some restroom walls U know LOL, but never with a ' but I have seen it in ""'s (note all use of R,U,M,F,",',),and ( ) has been completely rhetorical Dan <dan_j_harris@...> wrote: In my algorithms I always write n2' when the side n is turned anti-clockwise (in the way I perform the alg). This way you can show the more inexperienced cuber exactly how to do it. I know it's not perfect, but it's better than nothing, and it is just as useful as bracketing moves to show finger trick sequences. I don't really know what you mean by "official" algorithms, perhaps official scrambling algorithms don't use this but they don't really count :) Dan --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > to Pedro: > yes, you can use R2' for finger tricks, but are not written out > in "official" algs, as R2 can be done 2 different ways. It is up to > the cuber on how they wish to perform that move. R2 can be performed > as R2 or R2', but universal notation is still written as R2 no matter > which direction the cuber decides to turn it. But you bring a good > point that algs can be interpretted in whichever way each cuber sees > best. > --------------------------------- The fish are biting. Get more visitors on your site using Yahoo! Search Marketing. [Non-text portions of this message have been removed]
4443. Re: [Speed cubing group] Re: ok first question
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 11:42:28 -0700 (PDT)

i made an extremely lazy notations page on bigcubes, www.bigcubes.com/notation.php Lester Segelhorst <segnet3745117@...> wrote: That indeed look like a valuable refrence, only thing I saw that looked a bit confusing was on the whole cube rotations, only one picture leaves one to wonder how it looked before the move. also it would be great if it included 4x, and 5x notations Corwin <aznspazboi@...> wrote: Bob Burton has a good notation page. Heres the link: http://www.cubewhiz.com/notation.html -Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > I've noticed a notation using what looks like roman hieroglyphics > combined with something from a nightmare I had before a major calc. > exam! > > what is this called, where can I learn it? > > I'm a very "visual" person, so i don't know how good i will be using a > symbolic notation method, but am willing to learn it at least enough to > interpret the strange cube-n-eeze I've been reading here. > > Segnet > --------------------------------- Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. [Non-text portions of this message have been removed] --------------------------------- Food fight? Enjoy some healthy debate in the Yahoo! Answers Food & Drink Q&A. [Non-text portions of this message have been removed]
4444. Re: [Speed cubing group] Re: ok first question
From: Lester Segelhorst <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 11:02:49 -0700 (PDT)

Thank a million! I feel a lot smarter now! I bet my hat wont fit anymore (haha) one note i need clarification on... the link to the image shack didn't work for me... I was taken to a login/sign-up screen. (didn't get to see the .jpg) do I need to be a member there to see it? (I've never used that service before) jeff17237 <no_reply@yahoogroups.com> wrote: to Pedro: yes, you can use R2' for finger tricks, but are not written out in "official" algs, as R2 can be done 2 different ways. It is up to the cuber on how they wish to perform that move. R2 can be performed as R2 or R2', but universal notation is still written as R2 no matter which direction the cuber decides to turn it. But you bring a good point that algs can be interpretted in whichever way each cuber sees best. to Segnet: here we go again :) with the basic knowledge from my other post, this should be easier to explain. I don't know the "official" move for the middle "face". Here is what i use, and what i see most often. There are 3 middle moves. middle vertical, middle horizontal, and middle "flat" (couldn't find another word for it...). (there are 3 middles because there are 3 dimensions) The first two middles are easily explained. the first is the middle in between the R and L faces. It can be turned up and down. this is called MR. it takes on all the properties of the R face just 1 column to the left (the middle column). so if it is MR' you pull MR down. If it is just MR the you push MR up. counter-clockwise MR (MR') is the same movement as R' just on the MR face instead of the R face. I think you get it. The next middle is the MU face. It is inbetween U and D. Same as before, the MU takes on the same properties as the U face. MU' is turned like U' just on the MU face (same direction). the move MU you would push the MU face from right to left. The last middle is hardest to understand in my opinion. It is inbetween F and B. it is called MF and takes on the properties of U. instead of being able to see it change on the F face, it is now hidden behind it, and you need to tilt the cube to see it. here is a MF' turn: http://img295.imageshack.us/img295/4558/cube2rr9.jpg. Now to the ()s. They are simply used in algs to place moves together to be used in finger tricks without moving the cube. (R U R') is an easy one. try doing that in one fluent move. That's pretty much. you can learn more about finger tricks on google :D -i'm probably wrong on something in here so someone correct me. jeff --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > That's not true...I don't know if it's "official" or not, but (at least) I use R2' to mean turning R layer a half turn in anti- clockwise direction...it's useful for finger tricks and triggers showing > > Pedro --------------------------------- Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. [Non-text portions of this message have been removed]
4445. meffert's 5x5x5 professor, loose tiles
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 20:25:39 -0000

well, I took my meffert's 5x apart last night and dowsed each tiles edge with CA glue. I'm glad i took it apart to do this as I would most definitely have glued the cube into one massive block of resin. (not good) after all was dry, i went to re-assemble it. OMG! I thought i was never going to get it back together I ended up after a lot of work with 3 bottom rows together, and the two top rows 3/5th the way assembled so i had 3 complete rows bottom-up, and three complete rows back- forward. the rest was a big struggle that required some strategic manipulation to get the last middle edge piece in (MFU). then came the last of the center pieces, edge pieces RUf and LUf, and corners, and finally the last (rFU) and (lFU) edge pieces. everything's back together, and working great. now I wont have to worry about loseing the tiles. Segnet
4446. Re: ok first question
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 20:36:33 -0000

nope, just the link did not work. try this one, i think i fixed it. http://img295.imageshack.us/img295/4558/cube2rr9.jpg --- In speedsolvingrubikscube@yahoogroups.com, Lester Segelhorst <segnet3745117@...> wrote: > > Thank a million! I feel a lot smarter now! I bet my hat wont fit anymore (haha) > one note i need clarification on... > > the link to the image shack didn't work for me... > I was taken to a login/sign-up screen. (didn't get to see the .jpg) > do I need to be a member there to see it? > (I've never used that service before)
4447. Funny
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 21:01:04 -0000

http://mdn.mainichi-msn.co.jp/waiwai/news/20070712p2g00m0dm021000c.html
4448. Re: Funny
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 21:21:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > http://mdn.mainichi-msn.co.jp/waiwai/news/20070712p2g00m0dm021000c.html > Who wants to be the WCA delegate?
4449. Re: [Speed cubing group] Re: Funny
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 14:57:26 -0700 (PDT)

me ----- Original Message ---- From: Gilles Roux <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, July 12, 2007 5:21:48 PM Subject: [Speed cubing group] Re: Funny --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@...> wrote: > > http://mdn.mainichi -msn.co.jp/ waiwai/news/ 20070712p2g00m0d m021000c. html > Who wants to be the WCA delegate? ____________________________________________________________________________________ No need to miss a message. Get email on-the-go with Yahoo! Mail for Mobile. Get started. http://mobile.yahoo.com/mail [Non-text portions of this message have been removed]
4450. awsome
From: "maneisha-mccarthy599@..." <maneisha-mccarthy599@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Jul 2007 12:08:23 +1000

check this out http://www.crovds.com/dxcw
4451. Etch-a-sketch'd cube
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Jul 2007 03:08:23 -0000

http://www.wired.com/culture/art/multimedia/2007/07/etch_gallery?slide=6&slideView=2 That is pretty neat.
4452. [Speed cubing group] Re: New Sq. 1 World Records
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Jul 2007 03:15:22 -0000

Thanks Arnaud! But I will have to disagree with you about the availability of the Eastsheen 5x5x5 cubes. I do not know of any seller on the North American continent other than opticubes.com of those cubes, since your example is of a 4x4x4 cube... And a little digression isn't necessarily bad. :) --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@...> wrote: > > The issue was the fairness of the competition (in relation to reaching a cut-off time). Eastsheen 5x5x5's are generally available (I bought a 4x4x4 with pictures in a bookstore in Chicago) and if a "30 seconds 3x3x3 solver" can get 2nd place with a new cube at a big tournament like the US Open, than I consider that prove enough that fairness is guaranteed. > > PS1. This topic has gone from a "congratulations on your WR"-topic to a "let's change the rules"-topic (my fault) to a fairness-topic (not my fault). If anyone wants to add to the "let's change the rules"-topic or to the fairness-topic, it might be better to start another topic. > > PS2. Congrats Jonathan, on your amazing 5x5x5 results! > > -------- Original Message -------- > > From: "megafrikkie" <megafrikkie@...> > > Sent: Thursday, July 12, 2007 1:51 PM > > To: speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > But that's the nature of an eastsheen cube right? I lately got a new > > one and 5 solves later I had my first sub-2 on it already, and I > > didn't even lube it yet. It's about the rubik's brand ones that are so > > stiff ;) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@> > > wrote: > > > > > > Off course a good cube helps and Rubiks 5x5x5 are known to be > > "unusable hard > > > to turn" out of the box BUT: > > > > > > > > http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=USOpen2007#555 > > > > > > 2 Jonathan Choi 2:17.41 2:24.10 USA 2:24.32 2:17.41 > > > 2:30.07 2:40.08 2:17.91 > > > > > > He is a 30 seconds 3x3x3 solver that did this solves on a new EastSheen > > > > > > -------- Original Message -------- > > > > From: "Dan" <dan_j_harris@> > > > > Sent: Thursday, July 12, 2007 10:21 AM > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > > > > > Hi Ron, > > > > > > > > That diagram is awful. But I do half agree with you, by making some > > > > cuts with the knife (48 in total) to the wing edges you can make the > > > > cube much nicer for speedcubing with not much effort, but I don't > > > > personally think it would always go from being new to a <2 min > > > > speedcube immediately. However, I've only ever had one 5x5x5, and I've > > > > had it for getting on for 4 years, and it's still a little stiff, even > > > > with a LOT of practice and cutting with a knife. Perhaps I should > > > > clean it inside :) > > > > > > > > Dan :) > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > > > <ron@> wrote: > > > > > > > > > > Hi guys, > > > > > > > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > > > > minutes. > > > > > Basically what I do is scratch a very thin layer from the inner side > > > > of the > > > > > outer edges. Check out > > > > > http://www.speedcubing.com/images/outeredge.jpg for some details > > > > (red part > > > > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > > > > enough). > > > > > > > > > > The new version of rubiks.com 5x5 seems is much even better, because > > > > for > > > > > that version they already made the inner parts smaller. > > > > > > > > > > Have fun, > > > > > > > > > > Ron > > > > > > > > > > ----- Original Message ----- > > > > > From: "mmwfung1985" <mmwfung1985@> > > > > > To: <speedsolvingrubikscube@yahoogroups.com> > > > > > Sent: Wednesday, July 11, 2007 11:34 PM > > > > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > > > > > > > > > > > > I don't understand your argument. > > > > > > > > > > > Getting a loose cube there, one that times in the > > > > > > 2:20s and below are possible on, takes a lot of time and effort, > > > > > > months or even up to a year depending on who you ask. If you > > want a > > > > > > cube that is truly fast, you have to move fast on it, and I think > > > > > >that only someone who can achieve fast times can produce a cube > > that > > > > > > these times can be achieved on. > > > > > > > > > > Everyone can turn fast. You don't have to solve the cube to turn > > fast > > > > > on it to try loosening the 5x5x5. And besides of it, it is more > > likely > > > > > that people become fast cubers because they take a lot of time and > > > > > effort to practice. So if someone never had a loose 5x5x5, > > apparently > > > > > they don't practice a lot. So they will likely not be fast 5x5x5 > > > > > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > > > > > fast cuber and have a loose cube. > > > > > > > > > > Michael Fung > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > > > > > <mzrg@> wrote: > > > > > > > > > > > > > And anyone can have a loose cube, not just the best solvers. > > > > > > > > > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > > > > > make them as tight or loose as you want within a week, but it > > is not > > > > > > for the 5x5x5 event. Getting a loose cube there, one that > > times in the > > > > > > 2:20s and below are possible on, takes a lot of time and effort, > > > > > > months or even up to a year depending on who you ask. If you > > want a > > > > > > cube that is truly fast, you have to move fast on it, and I > > think that > > > > > > only someone who can achieve fast times can produce a cube > > that these > > > > > > times can be achieved on. Perhaps the exception is the Olympic > > Cube, > > > > > > but so far the only speedsolver with one of those (to my > > knowledge) > > > > > > would definitely be considered one of the best solvers in the > > world. > > > > > > > > > > > > Besides - I have yet to see a competitor who solves the 5x5x5 > > in over > > > > > > 4 minutes average use a Rubik's 5x5x5 that I would consider > > loose and > > > > > > I have yet to see a competitor who does it in under 2:30 use a > > Rubik's > > > > > > 5x5x5 that I would not consider loose. Even if you could get a > > loose > > > > > > 5x5x5 out of the box, the disparity is definitely there. > > > > > > > > > > > > > > >
4453. T perm
From: Deranged Wibble/ Alex Chen <deranged.wibble@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 20:58:22 -0700

Well, I'm a Petrus solver, but I was wondering about some of the jargon being tossed around here. So, what is a T-perm? I know it's an alg, just not what it does. =3 Cheers Alex
4454. Re: [Speed cubing group] T perm
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 23:08:16 -0500

R (U R') U' (R' F) (R2 U') R' U' R (U R') F' Apply that to a solved cube. You'll see what it does. Apply it again and it'll solve it. The alg swaps two opposite edges and two opposite corners on the top layer, and it preserves orientation. On 7/10/07, Deranged Wibble/ Alex Chen <deranged.wibble@...> wrote: > > Well, I'm a Petrus solver, but I was wondering about some of the jargon > being tossed around here. So, what is a T-perm? I know it's an alg, just > not what it does. =3 > > Cheers > Alex > > [Non-text portions of this message have been removed]
4455. Re: [Speed cubing group] T perm
From: Deranged Wibble/ Alex Chen <deranged.wibble@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 21:11:22 -0700

Alexander J Goldberg wrote: > > R (U R') U' (R' F) (R2 U') R' U' R (U R') F' > > Apply that to a solved cube. You'll see what it does. > Apply it again and it'll solve it. > The alg swaps two opposite edges and two opposite corners on the top > layer, > and it preserves orientation. > > On 7/10/07, Deranged Wibble/ Alex Chen <deranged.wibble@... > <mailto:deranged.wibble%40gmail.com>> wrote: > > > > Well, I'm a Petrus solver, but I was wondering about some of the jargon > > being tossed around here. So, what is a T-perm? I know it's an alg, just > > not what it does. =3 > > > > Cheers > > Alex > > > > > > [Non-text portions of this message have been removed] > > Thanks! I see why it's a "T" perm. Hehe.
4456. Re: T perm
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Jul 2007 04:36:57 -0000

Alexander J Goldberg wrote: > The alg swaps two opposite edges and two opposite corners I think you mean two opposite edges and two adjacent corners. -- Ryan Heise http://www.ryanheise.com/cube/
4457. Re: [Speed cubing group] Re: T perm
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 23:54:38 -0500

That's right Ryan; thanks for correcting me. On 7/12/07, Ryan Heise <ryan@...> wrote: > > Alexander J Goldberg wrote: > > > The alg swaps two opposite edges and two opposite corners > > I think you mean two opposite edges and two adjacent corners. > > -- > Ryan Heise http://www.ryanheise.com/cube/ > > > [Non-text portions of this message have been removed]
4458. Re: [Speed cubing group] T perm
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Jul 2007 08:59:42 -0400

On 7/11/07, Deranged Wibble/ Alex Chen <deranged.wibble@...> wrote: > Thanks! I see why it's a "T" perm. Hehe. Here's a list of all the permute last layer algorithms and their letters: http://www.ws.binghamton.edu/fridrich/Mike/permute.html
4459. cube4you/9spuzzles and blind cube
From: Pedro <pedrosino1@...>
To: Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 13 Jul 2007 19:28:58 -0300 (ART)

Hey all so, for you who bought from cube4you/9spuzzles, I'd like to ask some things: they say that type a is better than c, that's better than b...is that right? and how are their stickers? any good? better than Rubik's? better than Cubesmith? another thing... for you who made a blind cube, how did you do it? which material did you use to make the different textures? thanks in advance Pedro --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
4460. New user to the group
From: "PJ" <a10_wolf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Jul 2007 23:06:04 -0000

Hi guys and gals, I am PJ age 36 from UK, I am not a total beginner nor am I an intermediate, I can solve a rubik cube in avg of 3 to 5 mins using a weird 3 stage 1-side then 2-side leading to 3 or 4 needed flipped edge solving. Found this group and Jasmine and Dan website and is under process of attempting to learn to speed cube. My question is this, is there an easy way to remember the algorithm involved leading to the 1st stage of cross and then the rest of the algorithm leading to 1st 2 layers to Last layer to solved cube? All them letters and all the methods of leading to solved cube is like mind boggling! I know practise make you perfect and faster, but watching these guys in action and solving the cubes in under 30 secods is fast and yet they don't seems to be noticing where the colours edges are, they just pound away from scrambled to solved. IS there a 1 way non colour oriented solution from scrambled to solved without the need of knowing where the colours are? Thanks, PJ
4461. Re: New user to the group
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 03:09:50 -0000

Hey PJ, The memory part, only you can find your best way of learning. For me, repetition is best. That way it becomes muscle memory and i don't have to think. Not thinking allows me to look ahead for pieces; so i can do the algorithm right away. You repeat this, so you *almost* never stop during the solve. Thats what i think your perceiving when you are watching those sub 30 solves. So no method where you don't need to know where the pieces are. Corwin --- In speedsolvingrubikscube@yahoogroups.com, "PJ" <a10_wolf@...> wrote: > > Hi guys and gals, > > I am PJ age 36 from UK, I am not a total beginner nor am I an > intermediate, I can solve a rubik cube in avg of 3 to 5 mins using a > weird 3 stage 1-side then 2-side leading to 3 or 4 needed flipped > edge solving. > > Found this group and Jasmine and Dan website and is under process of > attempting to learn to speed cube. My question is this, is there an > easy way to remember the algorithm involved leading to the 1st stage > of cross and then the rest of the algorithm leading to 1st 2 layers > to Last layer to solved cube? > > All them letters and all the methods of leading to solved cube is > like mind boggling! I know practise make you perfect and faster, but > watching these guys in action and solving the cubes in under 30 > secods is fast and yet they don't seems to be noticing where the > colours edges are, they just pound away from scrambled to solved. IS > there a 1 way non colour oriented solution from scrambled to solved > without the need of knowing where the colours are? > > Thanks, PJ >
4462. Bowling For Soup
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 04:32:28 -0000

Ok, so just tonight i was watching these guys in concert (on my tv) and i noticed that the lead singer has a rubik's cube tattoo on his arm. Does anyone know why he chose that? Can he solve it or anything? Just curious
4463. Re: Bowling For Soup
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 05:17:53 -0000

Very cool, still hunting for a decent pic, but this is what I scrounged up on wikipedia "Jaret Reddick" entry: Jaret loves games, which is the inspiration for the tattoo sleeve on his right arm, which includes such things as a Rubik's cube, a Fisher-Price Chatter Telephone, jacks, Monopoly's Rich Uncle Pennybags, and Operation's Cavity Sam. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" <richard16meyer@...> wrote: > > Ok, so just tonight i was watching these guys in concert (on my tv) > and i noticed that the lead singer has a rubik's cube tattoo on his > arm. Does anyone know why he chose that? Can he solve it or anything? > Just curious >
4464. Re: cube4you/9spuzzles and blind cube
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 06:05:31 -0000

it depends on your preference but in general A>C>B but have a transparent cube that turn pretty well (type B) b and c are kinda like rubiks.com and A is kinda different (4 part screw as apposed to 3) --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Hey all > > so, for you who bought from cube4you/9spuzzles, I'd like to ask some things: > > they say that type a is better than c, that's better than b...is that right? > and how are their stickers? any good? better than Rubik's? better than Cubesmith? > > another thing... > > for you who made a blind cube, how did you do it? which material did you use to make the different textures? > > thanks in advance > > Pedro > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] >
4465. Re: cube4you/9spuzzles and blind cube
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 06:47:26 -0000

>From what I saw, Adam Zamorra has two blind cubes. One has different shapes cut in plastic (circle, square, triangle, etc), and one has what looks like different sized metal pegs/nail heads. The nail heads idea actually sounds decent. Find five distinct shapes of screw/nail heads (make sure you can tell them apart by touch) and just nail/screw those into the pieces, cutting off excess, obviously. I'm not sure how he did it, but that's how I would. --- In speedsolvingrubikscube@yahoogroups.com, "devin1891" <devin1891@...> wrote: > > it depends on your preference but in general A>C>B but have a > transparent cube that turn pretty well (type B) > > b and c are kinda like rubiks.com and A is kinda different (4 part > screw as apposed to 3) > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > Hey all > > > > so, for you who bought from cube4you/9spuzzles, I'd like to ask some > things: > > > > they say that type a is better than c, that's better than b...is > that right? > > and how are their stickers? any good? better than Rubik's? better > than Cubesmith? > > > > another thing... > > > > for you who made a blind cube, how did you do it? which material did > you use to make the different textures? > > > > thanks in advance > > > > Pedro > > > > > > --------------------------------- > > Novo Yahoo! Cad�? - Experimente uma nova busca. > > > > [Non-text portions of this message have been removed] > > >
4466. eastsheen 5x5x5 core
From: François Sechet <frsechet@...>
To: speedsolving <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 14 Jul 2007 03:00:49 -0700 (PDT)

Hey guys, I just broke my eastsheen 5x5x5 core. Cubesmith doesn't sell any, does anyone have a spare one he is willing to sell? F. ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
4467. Re: New user to the group
From: "PJ" <a10_wolf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 10:55:24 -0000

Thanks, Corwin. So down to repeating over and over and over again till it come natural. I guess the 1st 2 layers thing will take me some time to grasp! But at some point I do refer back to my old methods of solving which is confusing somewhat. Just need to get used to the 2 layer methods. My method of solving is this way (I try my best to describe the scrambled to solved moves) Stage 1 - 2 sets of moves, 1st bring all corners to correct oriented cubelet. 2nd bring any 3 edge cubelet leaving the 4th unsolved as this will be solved in Stage 2. Stage 2 - 2 sets of moves, 1st check corners r in correct position before rotating 3 corners at once. If no corners are in correct poition then do 2 corners swap till all corners are in correct position. 2nd bring in edges using unsolved as guide to slot in edhes for 2nd side, on the last edge may need to repeat to bring in 2 last (1 unsolved and 1 final edge) to complete 2 side - top/bottom or left/right or back/front. Stage 3 - 2 set of moves reposition edges in correct place and flip them to complete solved cube. My errors is once I got the cross and corners sorted I got the 2nd side corners sorted and therefore got me confused cos it an habit of doing 1 side then 2nd side! If you want me to write the moves out I could do once I get used to writing the moves ok and all the state you can find possible. Or does someone regconise this methods of cube solving? Been cubing on and off since late 80's but managed to do a complete cube solved in early 90's has used something like 3 cubes 1 my mum got from USA in the 80 (broken in pieces the screw to axis worn away the insides) brought another cube but non-offical and still have 1 to this date and works like a charm but not ideal for speed cubing so shall soon order one from Dan Harris site one day and try that. Thanks, PJ --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...> wrote: > > Hey PJ, > > The memory part, only you can find your best way of learning. For me, > repetition is best. That way it becomes muscle memory and i don't have > to think. Not thinking allows me to look ahead for pieces; so i can do > the algorithm right away. You repeat this, so you *almost* never stop > during the solve. Thats what i think your perceiving when you are > watching those sub 30 solves. So no method where you don't need to > know where the pieces are. > > Corwin > > --- In speedsolvingrubikscube@yahoogroups.com, "PJ" <a10_wolf@> wrote: > > > > Hi guys and gals, > > > > I am PJ age 36 from UK, I am not a total beginner nor am I an > > intermediate, I can solve a rubik cube in avg of 3 to 5 mins using a > > weird 3 stage 1-side then 2-side leading to 3 or 4 needed flipped > > edge solving. > > > > Found this group and Jasmine and Dan website and is under process of > > attempting to learn to speed cube. My question is this, is there an > > easy way to remember the algorithm involved leading to the 1st stage > > of cross and then the rest of the algorithm leading to 1st 2 layers > > to Last layer to solved cube? > > > > All them letters and all the methods of leading to solved cube is > > like mind boggling! I know practise make you perfect and faster, but > > watching these guys in action and solving the cubes in under 30 > > secods is fast and yet they don't seems to be noticing where the > > colours edges are, they just pound away from scrambled to solved. IS > > there a 1 way non colour oriented solution from scrambled to solved > > without the need of knowing where the colours are? > > > > Thanks, PJ > > >
4468. Re: [Speed cubing group] Re: cube4you/9spuzzles and blind cube
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 09:19:33 -0300 (ART)

What do you mean with "4 part screw"? do you have a Rubik's DIY? how's it compared to the chinese ones? and what about the stickers? are they any good? thanks again Pedro devin1891 <devin1891@...> escreveu: it depends on your preference but in general A>C>B but have a transparent cube that turn pretty well (type B) b and c are kinda like rubiks.com and A is kinda different (4 part screw as apposed to 3) --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Hey all > > so, for you who bought from cube4you/9spuzzles, I'd like to ask some things: > > they say that type a is better than c, that's better than b...is that right? > and how are their stickers? any good? better than Rubik's? better than Cubesmith? > > another thing... > > for you who made a blind cube, how did you do it? which material did you use to make the different textures? > > thanks in advance > > Pedro > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] > --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
4469. Re: Sunday Contest
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 13:33:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "ericdolphyfan" <ericdolphyfan@...> wrote: > > Are this weeks scrambles up yet? If so can I have the link? If not when > will they be up? > Scrambles are up. I need to fix the "due-date" though. http://www.nascarjon.us/sunday.htm
4470. New world record blindfolded
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 18:38:42 +0000 (GMT)

Matyas Kuti broke the blindfolded record. The new world record is 54.83 seconds. Congrats! ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
4471. Re: New world record blindfolded
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 19:02:55 -0000

> Matyas Kuti broke the blindfolded record. > The new world record is 54.83 seconds. Wow, thats damn fast. Anybody got it on video?
4472. Re: [Speed cubing group] Re: New world record blindfolded
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 17:05:49 -0300 (ART)

Holy cow! if it wasn't a lucky scramble, the guy is really a machine : ) Pedro florianweingarten <no_reply@yahoogroups.com> escreveu: > Matyas Kuti broke the blindfolded record. > The new world record is 54.83 seconds. Wow, thats damn fast. Anybody got it on video? --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
4473. Re: eastsheen 5x5x5 core
From: "yoyoguy777" <yoyoguy777@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 20:49:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > Hey guys, > I just broke my eastsheen 5x5x5 core. Cubesmith doesn't sell any, does anyone have a spare one he is willing to sell? > F. > > yeah man u could have mine > just give me ur address and ill ship it > > > > > > ___________________________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] >
4474. Re: [Speed cubing group] Re: New world record blindfolded
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 14 Jul 2007 23:53:11 +0200

Hi guys, His second best blindfolded time at Czech Open 2007 was 55.xx seconds. Some other results he had: 13.15 average in 3x3 first round. 59.xx average in 4x4 final. 1:52.xx average in 5x5 final. Have fun, Ron ----- Original Message ----- From: "Pedro" <pedrosino1@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, July 14, 2007 10:05 PM Subject: Re: [Speed cubing group] Re: New world record blindfolded Holy cow! if it wasn't a lucky scramble, the guy is really a machine : ) Pedro florianweingarten <no_reply@yahoogroups.com> escreveu: > Matyas Kuti broke the blindfolded record. > The new world record is 54.83 seconds. Wow, thats damn fast. Anybody got it on video? --------------------------------- Novo Yahoo! Cad�? - Experimente uma nova busca. [Non-text portions of this message have been removed]
4475. Re: [Speed cubing group] Re: New world record blindfolded
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 16:20:30 -0600

No suprise there.... he is amazing. Did he break the 4x4 BLD WR too? Congrats Matyas. On 7/14/07, Ron van Bruchem <ron@...> wrote: > > Hi guys, > > His second best blindfolded time at Czech Open 2007 was 55.xx seconds. > Some other results he had: > 13.15 average in 3x3 first round. > 59.xx average in 4x4 final. > 1:52.xx average in 5x5 final. > > Have fun, > > Ron > > > ----- Original Message ----- > From: "Pedro" <pedrosino1@yahoo.com.br <pedrosino1%40yahoo.com.br>> > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Saturday, July 14, 2007 10:05 PM > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > Holy cow! > > if it wasn't a lucky scramble, the guy is really a machine : ) > > Pedro > > florianweingarten <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > escreveu: > > Matyas Kuti broke the blindfolded record. > > The new world record is 54.83 seconds. > > Wow, thats damn fast. Anybody got it on video? > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4476. Re: New world record blindfolded
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 22:21:10 -0000

That's the most amazing thing about Matyas. He's the best or among the best in almost every event. Most guys have to focus on a few events, but I guess it's just a matter of how much time you spend on serious cubing. I, myself, have just started cubing again after a nine-day visit at the Roskilde festival. I lost a little speed but not much. I'm hoping to get a sub-60 average for 4x4 before the WC07. /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > His second best blindfolded time at Czech Open 2007 was 55.xx seconds. > Some other results he had: > 13.15 average in 3x3 first round. > 59.xx average in 4x4 final. > 1:52.xx average in 5x5 final. > > Have fun, > > Ron > > ----- Original Message ----- > From: "Pedro" <pedrosino1@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, July 14, 2007 10:05 PM > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > > Holy cow! > > if it wasn't a lucky scramble, the guy is really a machine : ) > > Pedro > > florianweingarten <no_reply@yahoogroups.com> escreveu: > > Matyas Kuti broke the blindfolded record. > > The new world record is 54.83 seconds. > > Wow, thats damn fast. Anybody got it on video? > > > > > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] >
4477. Re: New world record blindfolded
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 10:11:31 -0000

Hi Gunnar :D Are you still using Eastsheen? A sub 60 avg with eastsheen is in my opinion a better achievement than sub 55 with rubiks/studio revenge :) Good luck!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > That's the most amazing thing about Matyas. He's the best or among the > best in almost every event. Most guys have to focus on a few events, > but I guess it's just a matter of how much time you spend on serious > cubing. > > I, myself, have just started cubing again after a nine-day visit at > the Roskilde festival. I lost a little speed but not much. I'm hoping > to get a sub-60 average for 4x4 before the WC07. > > /Gunnar Krig > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi guys, > > > > His second best blindfolded time at Czech Open 2007 was 55.xx seconds. > > Some other results he had: > > 13.15 average in 3x3 first round. > > 59.xx average in 4x4 final. > > 1:52.xx average in 5x5 final. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "Pedro" <pedrosino1@> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Saturday, July 14, 2007 10:05 PM > > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > > > > > Holy cow! > > > > if it wasn't a lucky scramble, the guy is really a machine : ) > > > > Pedro > > > > florianweingarten <no_reply@yahoogroups.com> escreveu: > > > Matyas Kuti broke the blindfolded record. > > > The new world record is 54.83 seconds. > > > > Wow, thats damn fast. Anybody got it on video? > > > > > > > > > > > > > > --------------------------------- > > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > [Non-text portions of this message have been removed] > > >
4478. Re: New world record blindfolded
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 10:21:25 -0000

Hi Per! I switched to Rubik's 4x4 quite a while ago. My 57s competition time at German Open was made with a Rubik's version. I'm getting sub-60 single times quite often now. Around one or two out of 12 solves. I can still improve a lot, I think, especially on the 3x3-step. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Gunnar :D > > Are you still using Eastsheen? A sub 60 avg with eastsheen is in my > opinion a better achievement than sub 55 with rubiks/studio revenge :) > > Good luck!! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > <gunkr520@> wrote: > > > > That's the most amazing thing about Matyas. He's the best or among > the > > best in almost every event. Most guys have to focus on a few events, > > but I guess it's just a matter of how much time you spend on serious > > cubing. > > > > I, myself, have just started cubing again after a nine-day visit at > > the Roskilde festival. I lost a little speed but not much. I'm > hoping > > to get a sub-60 average for 4x4 before the WC07. > > > > /Gunnar Krig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi guys, > > > > > > His second best blindfolded time at Czech Open 2007 was 55.xx > seconds. > > > Some other results he had: > > > 13.15 average in 3x3 first round. > > > 59.xx average in 4x4 final. > > > 1:52.xx average in 5x5 final. > > > > > > Have fun, > > > > > > Ron > > > > > > ----- Original Message ----- > > > From: "Pedro" <pedrosino1@> > > > To: <speedsolvingrubikscube@yahoogroups.com> > > > Sent: Saturday, July 14, 2007 10:05 PM > > > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > > > > > > > > Holy cow! > > > > > > if it wasn't a lucky scramble, the guy is really a machine : ) > > > > > > Pedro > > > > > > florianweingarten <no_reply@yahoogroups.com> escreveu: > > > > Matyas Kuti broke the blindfolded record. > > > > The new world record is 54.83 seconds. > > > > > > Wow, thats damn fast. Anybody got it on video? > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > > > [Non-text portions of this message have been removed] > > > > > >
4479. Re: New world record blindfolded
From: "cubewizzard" <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 16:20:24 -0000

He keeps on going. Today he broke following records: 4x4x4 blindfolded 5x5x5 blindfolded clock single solve clock average 2x2x2 single solve I think it's fair to say we have a favourite for lots of titles at WC in Budapest. :)
4480. Online Racing Timer
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 16:35:19 -0000

Hi there, I was wondering if there is a timer software / website which has a "multiplayer" feature. I want to solve the cube (real solving, no simulator) against others online. Is there something like that? If not.. I think it would be a nice idea as a programming project. I am thinking about a website, maybe with Java or something similar (operating system and browser independent!), where you can "host races" and where other clients could "join". Everybody who joined gets the same scramble (and maybe an image of the scrambled cube so he can see if he scrambled correctly), then the host starts the countdown and the timer. Afterwards, maybe a ranking (who was first and with what times, etc.) could be shown. What do you think about the idea? Flo
4481. Re: [Speed cubing group] Online Racing Timer
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 14:00:46 -0300 (ART)

JNetCube has that feature there's an option called Network Timer, at the top...you can either host a server or connect to one...you just need your ip and a port how are your times? we could race sometime... Pedro florianweingarten <no_reply@yahoogroups.com> escreveu: Hi there, I was wondering if there is a timer software / website which has a "multiplayer" feature. I want to solve the cube (real solving, no simulator) against others online. Is there something like that? If not.. I think it would be a nice idea as a programming project. I am thinking about a website, maybe with Java or something similar (operating system and browser independent!), where you can "host races" and where other clients could "join". Everybody who joined gets the same scramble (and maybe an image of the scrambled cube so he can see if he scrambled correctly), then the host starts the countdown and the timer. Afterwards, maybe a ranking (who was first and with what times, etc.) could be shown. What do you think about the idea? Flo --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
4482. Re: [Speed cubing group] Online Racing Timer
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 17:42:44 -0000

> JNetCube has that feature Hmm. But only for two players. I want more! :-) And webbased (and none of the clients should need to be the server, the webserver should do that job) Thanks anyway :-)
4483. Re: in awe
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 18:22:45 -0000

A great place to find information about various puzzles is Jaap's page. Go here: http://www.geocities.com/jaapsch/puzzles/ // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > I thought I knew something about cubes! > I feel like the bear (or wolf) on the droopy/chilly cartoons. > my jaw dragging the floor. > > how on earth is it possible to work a cube so dang fast! > > anyway, I've gathered there is a lot to know that i don't! > > like whats the "other than Rubik" manufacturers that make various > cubes/(functional puzzles) > > I have several 3x cubes. only one is Rubik. the others are junkik. > I think they where called "wonderful puzzler" I don't like them they > don't turn well, and a PAC man one, a key ring and necklace (mini's) > > and a 2x that I took apart out of curiosity, and lost an inside > center piece. (now it locks up when you turn it) > > I own a 4x that broke a week after i got it. actually it was the 2nd > one. I pitched the first one after it broke (mistake, or i could fix > this one). it was the center pieces that would break. > > > I own a "Mefferts" 4x and 5x. never had them break, but have had > tiles come unglued. (lost a blue one on the 4x )(yes I can solve) > > I own two "alexanders star's", one "missing link", "magic I" > and "Magic II",a 3x "ball", and a similar "rubiks globe/world" and > some I dont know what they are > > I own tons of others also as I collected every functional puzzle I > could get my hands on. even so, I Know of many I still dont have. > > any newby info about who makes what,whats good/ what to avoid/ would > be apreceated. > > thanks > segnet >
4484. Re: [Speed cubing group] Re: 4x4x4 maintenance
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 11:45:40 -0700 (PDT)

Corwin is right. lubing it will make it pop, but you will have a good 4x4 speedcube. my advice: go ahead and lube it, but don't overdo it. lube the pieces like a regular 3x3, but DO NOT lube the center mechanism. dwarmaj <Dwarmaj@...> wrote: My 4x4 was very stiff before I lubed it. Afterwards it turns very smoothly, but I have to be a bit more careful with it when turning or I'll get pops. --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > ok not sure what to do :). some people saying lube it some say leave > it alone :P. anyone have a strong opinion either way? im not sure > what i should do. > > jeff > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > Once I lubricated it, I actually had no more problems with center > > pieces. ;) > > > > -Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "Corwin" <aznspazboi@> wrote: > > > > > > Okay, im no expert at the 4x4, but DO NOT lubricate it. I > lubricated > > > my 4x4 and it started poping like crazy. On the first session > that i > > > speedcubed with it, a centerpeice snapped. > > > > > > > > > -Corwin Shiu > > > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > > > <no_reply@> wrote: > > > > > > > > Ok, so i broke my revenge the first day i got it, and just got > > the > > > > replacement piece today (btw. bravo Cubesmith for great > > service). i do > > > > not wish to break another piece the day i just get it fixed > > either. > > > > what suggestions do yo have for keeping all the pieces > together. > > no i > > > > dont turn the cube roughly at all. should i lube it right > away, > > or > > > > wait til it is worn down a bit more? lubing seems like it > would > > help > > > > it spin a bit easier and a bit harder to break off one of the > > feet to > > > > the centers. let me know what you think. > > > > > > > > thanks, > > > > jeff > > > > > > > > > > [Non-text portions of this message have been removed]
4485. [Speed cubing group] Re: cube4you/9spuzzles and blind cube
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 19:59:59 -0000

i have had rubik;s diy and usually they either pop to much or aren't loose enough for me. and by 4 part i mean it has a screw, a spring, a small washer for the bottom side of the spring then a large washer for the top side. Where as most cubes have just a screw, a spring and a small watcher. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > What do you mean with "4 part screw"? do you have a Rubik's DIY? how's it compared to the chinese ones? > > and what about the stickers? are they any good? > > thanks again > > Pedro > > devin1891 <devin1891@...> escreveu: it depends on your preference but in general A>C>B but have a > transparent cube that turn pretty well (type B) > > b and c are kinda like rubiks.com and A is kinda different (4 part > screw as apposed to 3) > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > Hey all > > > > so, for you who bought from cube4you/9spuzzles, I'd like to ask some > things: > > > > they say that type a is better than c, that's better than b...is > that right? > > and how are their stickers? any good? better than Rubik's? better > than Cubesmith? > > > > another thing... > > > > for you who made a blind cube, how did you do it? which material did > you use to make the different textures? > > > > thanks in advance > > > > Pedro > > > > > > --------------------------------- > > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] >
4486. Re: New world record blindfolded
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 20:34:20 -0000

Hi :-) Competing at home MAY be a small disadvantage though. But yes i admit i hold him as favorite for a few events at least ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "cubewizzard" <cubewizzard@...> wrote: > > He keeps on going. > > Today he broke following records: > > 4x4x4 blindfolded > 5x5x5 blindfolded > clock single solve > clock average > 2x2x2 single solve > > > I think it's fair to say we have a favourite for lots of titles at WC > in Budapest. :) >
4487. Re: [Speed cubing group] Online Racing Timer
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 21:17:58 -0000

Uh you can race people in the Rubik's chat. type .3 for 3x3 scramble. http://www.freejavachat.com/chat.php?chan=Rubik Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > > JNetCube has that feature > > Hmm. But only for two players. I want more! :-) And webbased (and none > of the clients should need to be the server, the webserver should do > that job) > > Thanks anyway :-) >
4488. [Speed cubing group] Re: New Sq. 1 World Records
From: "pedrosino1" <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 01:33:05 -0000

Per and Ron I didn't really understand what you meant :P http://pjgat09.gotdns.com/old/P3110019.jpg there is a 5x5x5 edge picture...could you make an after/before comparison or maybe put arrows or something to show where I should modify them, please? I'm not a sub-2 solver (neither I see myself there soon), but I guess a better cube can just help my times :) thanks Pedro --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > A better image is available here: > > http://vakt.idi.ntnu.no/apartment/Outer_edge_555_fit.jpg > > This is the image i sent to 7towns before they improved the 5x5x5 > tooling :D > > Have fun!! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi guys, > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > minutes. > > Basically what I do is scratch a very thin layer from the inner > side of the > > outer edges. Check out > > http://www.speedcubing.com/images/outeredge.jpg for some details > (red part > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > enough). > > > > The new version of rubiks.com 5x5 seems is much even better, > because for > > that version they already made the inner parts smaller. > > > > Have fun, > > > > Ron
4489. Re: [Speed cubing group] Digest Number 3473
From: Jameson OConnor <rubiksguy@...>
To: No Reply <notify-dg-speedsolvingrubikscube@yahoogroups.com>, speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 19:11:02 -0700 (PDT)

is any body wanting to sell/ give/ trade Rubik's/ Eastsheen/ anything like them puzzles? Rubiksguy --- speedsolvingrubikscube@yahoogroups.com wrote: --------------------------------- Speed Solving Rubik's Cube - All about speed solving the Rubik's Cube Speed Solving Rubik's Cube - All about speed solving the Rubik's Cube Messages In This Digest (13 Messages) 1a. Re: cube4you/9spuzzles and blind cube From: Pedro 2.1. Re: Sunday Contest From: nascarjon2001 3. Re: No or Yes? From: jerome_best18 4a. New world record blindfolded From: Tobias Daneels 4b. Re: New world record blindfolded From: florianweingarten 4c. Re: New world record blindfolded From: Pedro 4d. Re: New world record blindfolded From: Ron van Bruchem 4e. Re: New world record blindfolded From: Pat (PJK) 4f. Re: New world record blindfolded From: Gunnar Krig 4g. Re: New world record blindfolded From: Per Kristen Fredlund 4h. Re: New world record blindfolded From: Gunnar Krig 5a. Re: eastsheen 5x5x5 core From: yoyoguy777 6. Submits Your Ads to 12 Million Links! From: U_S_A View All Topics | Create New Topic Messages 1a. Re: cube4you/9spuzzles and blind cube Posted by: "Pedro" pedrosino1@... pedrosino1 Sat Jul 14, 2007 5:20 am (PST) What do you mean with "4 part screw"? do you have a Rubik's DIY? how's it compared to the chinese ones? and what about the stickers? are they any good? thanks again Pedro devin1891 <devin1891@...> escreveu: it depends on your preference but in general A>C>B but have a transparent cube that turn pretty well (type B) b and c are kinda like rubiks.com and A is kinda different (4 part screw as apposed to 3) --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Hey all > > so, for you who bought from cube4you/9spuzzles, I'd like to ask some things: > > they say that type a is better than c, that's better than b...is that right? > and how are their stickers? any good? better than Rubik's? better than Cubesmith? > > another thing... > > for you who made a blind cube, how did you do it? which material did you use to make the different textures? > > thanks in advance > > Pedro > > > --------------------------------- > Novo Yahoo! Cad�? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] > --------------------------------- Novo Yahoo! Cad�? - Experimente uma nova busca. [Non-text portions of this message have been removed] Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (4) 2.1. Re: Sunday Contest Posted by: "nascarjon2001" no_reply@yahoogroups.com nascarjon2001 Sat Jul 14, 2007 6:33 am (PST) --- In speedsolvingrubikscube@yahoogroups.com, "ericdolphyfan" <ericdolphyfan@...> wrote: > > Are this weeks scrambles up yet? If so can I have the link? If not when > will they be up? > Scrambles are up. I need to fix the "due-date" though. http://www.nascarjon.us/sunday.htm Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (40) 3. Re: No or Yes? Posted by: "jerome_best18" jerome_best18@... jerome_best18 Sat Jul 14, 2007 8:44 am (PST) Hi Guyz! Yes, you people are right, freemegazone <http://www.freemegazone.com/> is an excellent site. I have found it fabulous indeed. For Paul, Stephen, and Jhon, thanks to you people telling me of this great site. You made my weekend excellent. [:)] OKz then, TC and Bye Jerome. I love freemegazone.com <http://www.freemegazone.com/> [Non-text portions of this message have been removed] Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (1) 4a. New world record blindfolded Posted by: "Tobias Daneels" cubewizzard@... cubewizzard Sat Jul 14, 2007 11:50 am (PST) Matyas Kuti broke the blindfolded record. The new world record is 54.83 seconds. Congrats! __________________________________________________________ D�couvrez une nouvelle fa�on d'obtenir des r�ponses � toutes vos questions ! Profitez des connaissances, des opinions et des exp�riences des internautes sur Yahoo! Questions/R�ponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed] Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (8) 4b. Re: New world record blindfolded Posted by: "florianweingarten" no_reply@yahoogroups.com florianweingarten Sat Jul 14, 2007 12:03 pm (PST) > Matyas Kuti broke the blindfolded record. > The new world record is 54.83 seconds. Wow, thats damn fast. Anybody got it on video? Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (8) 4c. Re: New world record blindfolded Posted by: "Pedro" pedrosino1@... pedrosino1 Sat Jul 14, 2007 1:05 pm (PST) Holy cow! if it wasn't a lucky scramble, the guy is really a machine : ) Pedro florianweingarten <no_reply@yahoogroups.com> escreveu: > Matyas Kuti broke the blindfolded record. > The new world record is 54.83 seconds. Wow, thats damn fast. Anybody got it on video? --------------------------------- Novo Yahoo! Cad�? - Experimente uma nova busca. [Non-text portions of this message have been removed] Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (8) 4d. Re: New world record blindfolded Posted by: "Ron van Bruchem" ron@... ilovemycube Sat Jul 14, 2007 2:58 pm (PST) Hi guys, His second best blindfolded time at Czech Open 2007 was 55.xx seconds. Some other results he had: 13.15 average in 3x3 first round. 59.xx average in 4x4 final. 1:52.xx average in 5x5 final. Have fun, Ron ----- Original Message ----- From: "Pedro" <pedrosino1@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, July 14, 2007 10:05 PM Subject: Re: [Speed cubing group] Re: New world record blindfolded Holy cow! if it wasn't a lucky scramble, the guy is really a machine : ) Pedro florianweingarten <no_reply@yahoogroups.com> escreveu: > Matyas Kuti broke the blindfolded record. > The new world record is 54.83 seconds. Wow, thats damn fast. Anybody got it on video? --------------------------------- Novo Yahoo! Cad�? - Experimente uma nova busca. [Non-text portions of this message have been removed] Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (8) 4e. Re: New world record blindfolded Posted by: "Pat (PJK)" pjkcards@... pjkalamosa Sat Jul 14, 2007 3:20 pm (PST) No suprise there.... he is amazing. Did he break the 4x4 BLD WR too? Congrats Matyas. On 7/14/07, Ron van Bruchem <ron@...> wrote: > > Hi guys, > > His second best blindfolded time at Czech Open 2007 was 55.xx seconds. > Some other results he had: > 13.15 average in 3x3 first round. > 59.xx average in 4x4 final. > 1:52.xx average in 5x5 final. > > Have fun, > > Ron > > > ----- Original Message ----- > From: "Pedro" <pedrosino1@... <pedrosino1%40yahoo.com.br>> > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Saturday, July 14, 2007 10:05 PM > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > Holy cow! > > if it wasn't a lucky scramble, the guy is really a machine : ) > > Pedro > > florianweingarten <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > escreveu: > > Matyas Kuti broke the blindfolded record. > > The new world record is 54.83 seconds. > > Wow, thats damn fast. Anybody got it on video? > > --------------------------------- > Novo Yahoo! Cad�? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed] Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (8) 4f. Re: New world record blindfolded Posted by: "Gunnar Krig" gunkr520@... gunkr520 Sat Jul 14, 2007 3:21 pm (PST) That's the most amazing thing about Matyas. He's the best or among the best in almost every event. Most guys have to focus on a few events, but I guess it's just a matter of how much time you spend on serious cubing. I, myself, have just started cubing again after a nine-day visit at the Roskilde festival. I lost a little speed but not much. I'm hoping to get a sub-60 average for 4x4 before the WC07. /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > His second best blindfolded time at Czech Open 2007 was 55.xx seconds. > Some other results he had: > 13.15 average in 3x3 first round. > 59.xx average in 4x4 final. > 1:52.xx average in 5x5 final. > > Have fun, > > Ron > > ----- Original Message ----- > From: "Pedro" <pedrosino1@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, July 14, 2007 10:05 PM > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > > Holy cow! > > if it wasn't a lucky scramble, the guy is really a machine : ) > > Pedro > > florianweingarten <no_reply@yahoogroups.com> escreveu: > > Matyas Kuti broke the blindfolded record. > > The new world record is 54.83 seconds. > > Wow, thats damn fast. Anybody got it on video? > > > > > > > --------------------------------- > Novo Yahoo! Cad�? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] > Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (8) 4g. Re: New world record blindfolded Posted by: "Per Kristen Fredlund" aspiring_to_love@... aspiring_to_love Sun Jul 15, 2007 3:11 am (PST) Hi Gunnar :D Are you still using Eastsheen? A sub 60 avg with eastsheen is in my opinion a better achievement than sub 55 with rubiks/studio revenge :) Good luck!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > That's the most amazing thing about Matyas. He's the best or among the > best in almost every event. Most guys have to focus on a few events, > but I guess it's just a matter of how much time you spend on serious > cubing. > > I, myself, have just started cubing again after a nine-day visit at > the Roskilde festival. I lost a little speed but not much. I'm hoping > to get a sub-60 average for 4x4 before the WC07. > > /Gunnar Krig > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi guys, > > > > His second best blindfolded time at Czech Open 2007 was 55.xx seconds. > > Some other results he had: > > 13.15 average in 3x3 first round. > > 59.xx average in 4x4 final. > > 1:52.xx average in 5x5 final. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "Pedro" <pedrosino1@> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Saturday, July 14, 2007 10:05 PM > > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > > > > > Holy cow! > > > > if it wasn't a lucky scramble, the guy is really a machine : ) > > > > Pedro > > > > florianweingarten <no_reply@yahoogroups.com> escreveu: > > > Matyas Kuti broke the blindfolded record. > > > The new world record is 54.83 seconds. > > > > Wow, thats damn fast. Anybody got it on video? > > > > > > > > > > > > > > --------------------------------- > > Novo Yahoo! Cad�? - Experimente uma nova busca. > > > > [Non-text portions of this message have been removed] > > > Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (8) 4h. Re: New world record blindfolded Posted by: "Gunnar Krig" gunkr520@... gunkr520 Sun Jul 15, 2007 3:21 am (PST) Hi Per! I switched to Rubik's 4x4 quite a while ago. My 57s competition time at German Open was made with a Rubik's version. I'm getting sub-60 single times quite often now. Around one or two out of 12 solves. I can still improve a lot, I think, especially on the 3x3-step. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Gunnar :D > > Are you still using Eastsheen? A sub 60 avg with eastsheen is in my > opinion a better achievement than sub 55 with rubiks/studio revenge :) > > Good luck!! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > <gunkr520@> wrote: > > > > That's the most amazing thing about Matyas. He's the best or among > the > > best in almost every event. Most guys have to focus on a few events, > > but I guess it's just a matter of how much time you spend on serious > > cubing. > > > > I, myself, have just started cubing again after a nine-day visit at > > the Roskilde festival. I lost a little speed but not much. I'm > hoping > > to get a sub-60 average for 4x4 before the WC07. > > > > /Gunnar Krig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi guys, > > > > > > His second best blindfolded time at Czech Open 2007 was 55.xx > seconds. > > > Some other results he had: > > > 13.15 average in 3x3 first round. > > > 59.xx average in 4x4 final. > > > 1:52.xx average in 5x5 final. > > > > > > Have fun, > > > > > > Ron > > > > > > ----- Original Message ----- > > > From: "Pedro" <pedrosino1@> > > > To: <speedsolvingrubikscube@yahoogroups.com> > > > Sent: Saturday, July 14, 2007 10:05 PM > > > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > > > > > > > > Holy cow! > > > > > > if it wasn't a lucky scramble, the guy is really a machine : ) > > > > > > Pedro > > > > > > florianweingarten <no_reply@yahoogroups.com> escreveu: > > > > Matyas Kuti broke the blindfolded record. > > > > The new world record is 54.83 seconds. > > > > > > Wow, thats damn fast. Anybody got it on video? > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Novo Yahoo! Cad�? - Experimente uma nova busca. > > > > > > [Non-text portions of this message have been removed] > > > > > > Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (8) 5a. Re: eastsheen 5x5x5 core Posted by: "yoyoguy777" yoyoguy777@... yoyoguy777 Sat Jul 14, 2007 1:50 pm (PST) --- In speedsolvingrubikscube@yahoogroups.com, Fran�ois Sechet <frsechet@...> wrote: > > Hey guys, > I just broke my eastsheen 5x5x5 core. Cubesmith doesn't sell any, does anyone have a spare one he is willing to sell? > F. > > yeah man u could have mine > just give me ur address and ill ship it > > > > > > __________________________________________________________ > D�couvrez une nouvelle fa�on d'obtenir des r�ponses � toutes vos questions ! > Profitez des connaissances, des opinions et des exp�riences des internautes sur Yahoo! Questions/R�ponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] > Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (2) 6. Submits Your Ads to 12 Million Links! Posted by: "U_S_A" hen_20000@... hen_20000 Sat Jul 14, 2007 6:56 pm (PST) Submits Your Ads to 12 Million Links! Double Opt-in SAFE-LIST Members Spam Free! Gold Submitter Instantly Puts Your Product In Front Of Millions Of Customers! Reach over 700,000,000 Global CONTACTS Daily! That's virtually the ENTIRE INTERNET ! The actual number of people you can reach using Traffic Booster is 723,800,000+. Automatically Have Your Ad Blasted To 12,000,000+ Sites With Our Unique Set and Forget Technology ! Drastically increase your web site traffic EVERY day ! Increase your link popularity (important for great search engine rankings !) Promote as many websites or products as you like ! Click Here : http://easylnk.com/?1300 In God We Trust Good Luck [Non-text portions of this message have been removed] Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (1) Recent Activity 13 New Members 2 New Links 1 New Files Visit Your Group SPONSORED LINKS Puzzle games Game puzzle Online puzzle games Free puzzle games Yahoo! TV Love TV? Listings, picks news and gossip. Moderator Central Get answers to your questions about running Y! Groups. Need traffic? Drive customers With search ads on Yahoo! Need to Reply? Click one of the "Reply" links to respond to a specific message in the Daily Digest. Create New Topic | Visit Your Group on the Web Messages | Files | Photos | Links | Database | Polls | Members | Calendar Change settings via the Web (Yahoo! ID required) Change settings via email: Switch delivery to Individual | Switch format to Traditional Visit Your Group | Yahoo! Groups Terms of Use | Unsubscribe ____________________________________________________________________________________ Don't get soaked. Take a quick peak at the forecast with the Yahoo! Search weather shortcut. http://tools.search.yahoo.com/shortcuts/#loc_weather
4490. Re: [Speed cubing group] Re: Blindcubing 3 cycle
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 21:35:30 -0700 (PDT)

Yeah, I meant a four cycle. Thanks guys! Brian Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi :-) Yes i was a bit confused whether he meant 2 swaps or a 4-cycle. My suggestion replaces avgalens suggestion. The exact best solution will depend on what corners are acceptable to mess about with ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Hi :-) > > Well, (1 2 10 12) is a 4-cycle. I would first do (1 2 10) and then (1 > 12) together with 2 corners. > > -- > Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > I'd guess > > > > L U' L' - (U2S2)*2 - L U L' or similar > > (S being of course the layer between F and B) > > > > would be much much faster?? > > > > Maybe this one is more bld friendly: > > F2 U B2 *H-perm* B2 U' F2 ?? > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" > > <avgalen@> wrote: > > > > > > Setup Moves: R2 D' B2 > > > Alg: Z-Perm (R' U' R U' R U R U' R' U R U R2 U' R' U2) > > > Undo Setup Moves: B2 D R2 > > > > > > -------- Original Message -------- > > > > From: "Brian Le" <khoale1234567@> > > > > Sent: Wednesday, June 27, 2007 4:37 AM > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Subject: [Speed cubing group] Blindcubing 3 cycle > > > > > > > > Pochmann's M2/R2 was too hard for me >.> (I know, I'm crazy) so I > > > > switched to 3 cycle. How do you solve EP (1 2 10 12). I'm using > > Macky's > > > > numbering system for ease of explanation. > > > > > > > > Brian > > > > > > [Non-text portions of this message have been removed]
4491. WE NEED A COMPETION IN DENVER PLEASE!!!!
From: Vince Zakis <forlask@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 21:45:06 -0700 (PDT)

The subject cays it all..... www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask" --------------------------------- Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. [Non-text portions of this message have been removed]
4492. Re: [Speed cubing group] WE NEED A COMPETION IN DENVER PLEASE!!!!
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 23:55:17 -0500

Richard Meyer and Patrick (PJK) have spoken of plans for a Denver comp in January. Bug them about it and make sure it happens ;) You might check speedsolving.com forums to see if they're talking about it there. Do you know others that will come as well? On 7/15/07, Vince Zakis <forlask@...> wrote: > > > The subject cays it all..... > > www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince > "forlask" > > > --------------------------------- > Moody friends. Drama queens. Your life? Nope! - their life, your story. > Play Sims Stories at Yahoo! Games. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4493. Re: [Speed cubing group] WE NEED A COMPETION IN DENVER PLEASE!!!!
From: Vince Zakis <forlask@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 21:53:27 -0700 (PDT)

Then somone should get one there... Vince Zakis <forlask@...> wrote: The subject cays it all..... www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask" --------------------------------- Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. [Non-text portions of this message have been removed] -Vince- forlask@... www.myspace.com/vbzakis Come add me on myspace. --------------------------------- Park yourself in front of a world of choices in alternative vehicles. Visit the Yahoo! Auto Green Center. [Non-text portions of this message have been removed]
4494. Re: Online Racing Timer
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 05:58:07 -0000

Using CCT, you can all have the same scramble, see what everyone else's times are, and chat. I know there is someone who has been running a server since this program was released and so you wouldn't have to start a server to race your friends. The server is listed on the website. Just go to connect to server or ctrl+n. http://gnehzr.net/cct/ -Dan --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > Hi there, > > I was wondering if there is a timer software / website which has a > "multiplayer" feature. I want to solve the cube (real solving, no > simulator) against others online. Is there something like that? > > If not.. I think it would be a nice idea as a programming project. I > am thinking about a website, maybe with Java or something similar > (operating system and browser independent!), where you can "host > races" and where other clients could "join". Everybody who joined gets > the same scramble (and maybe an image of the scrambled cube so he can > see if he scrambled correctly), then the host starts the countdown and > the timer. Afterwards, maybe a ranking (who was first and with what > times, etc.) could be shown. > > What do you think about the idea? > > > Flo >
4495. Re: [Speed cubing group] WE NEED A COMPETION IN DENVER PLEASE!!!!
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 00:06:59 -0600

Since, where do you live? On 7/15/07, Vince Zakis <forlask@...> wrote: > > Then somone should get one there... > > Vince Zakis <forlask@yahoo.com <forlask%40yahoo.com>> wrote: > The subject cays it all..... > > www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince > "forlask" > > --------------------------------- > Moody friends. Drama queens. Your life? Nope! - their life, your story. > Play Sims Stories at Yahoo! Games. > > [Non-text portions of this message have been removed] > > -Vince- > forlask@yahoo.com <forlask%40yahoo.com> > www.myspace.com/vbzakis > Come add me on myspace. > > --------------------------------- > Park yourself in front of a world of choices in alternative vehicles. > Visit the Yahoo! Auto Green Center. > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4496. Re: New Sq. 1 World Records
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 07:58:45 -0000

Hi Pedro, That's the wrong edge piece. You need to make cuts to the wing edges (both edges either side of that centre-edge). Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "pedrosino1" <pedrosino1@...> wrote: > > Per and Ron > > I didn't really understand what you meant :P > > http://pjgat09.gotdns.com/old/P3110019.jpg > > there is a 5x5x5 edge picture...could you make an after/before > comparison or maybe put arrows or something to show where I should > modify them, please? > > I'm not a sub-2 solver (neither I see myself there soon), but I guess > a better cube can just help my times :) > > thanks > > Pedro > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > A better image is available here: > > > > http://vakt.idi.ntnu.no/apartment/Outer_edge_555_fit.jpg > > > > This is the image i sent to 7towns before they improved the 5x5x5 > > tooling :D > > > > Have fun!! > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi guys, > > > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > > minutes. > > > Basically what I do is scratch a very thin layer from the inner > > side of the > > > outer edges. Check out > > > http://www.speedcubing.com/images/outeredge.jpg for some details > > (red part > > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > > enough). > > > > > > The new version of rubiks.com 5x5 seems is much even better, > > because for > > > that version they already made the inner parts smaller. > > > > > > Have fun, > > > > > > Ron >
4497. Re: New world record blindfolded
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 08:30:24 -0000

Hi everybody, Just got back from the Czech Open..! It was a nice competition. I didn't get manz personal successes, but most people did: Especially Mathyas, but also Erik Akkersdijk. Congratz to both of them. I know Kai Jiptner has a video of the 3x3 bld record. I shot the 4x4 BLD record (just missed the first 2 minutes of the solve approximately), and also the 5x5 BLD record (also missed the first bit of the whole thing, but I got the part where he started solving, and the memorization part is boring anyway :)). I'll upload them sometimes when I feel like it... Be patient :p. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Matyas Kuti broke the blindfolded record. > The new world record is 54.83 seconds. > > Congrats! > > > > > > > > > ___________________________________________________________________________ > D�couvrez une nouvelle fa�on d'obtenir des r�ponses � toutes vos questions ! > Profitez des connaissances, des opinions et des exp�riences des internautes sur Yahoo! Questions/R�ponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] >
4498. No Subject
From: Jameson OConnor <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 02:46:24 -0700 (PDT)

is any body wanting to sell/ give/ trade Rubik's/ Eastsheen/ anything like them puzzles? Rubiksguy ____________________________________________________________________________________ The fish are biting. Get more visitors on your site using Yahoo! Search Marketing. http://searchmarketing.yahoo.com/arp/sponsoredsearch_v2.php
4499. Re: Online Racing Timer
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 10:40:54 -0000

> http://gnehzr.net/cct/ Ah, thats almost exactly what I meant. Thank you! Flo
4500. Re: [Speed cubing group] Re: Online Racing Timer
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 08:20:43 -0700 (PDT)

Do you need to install Java to run this program? I've tried downloading it onto my computer but without sucess. Brian Dan Dzoan <gvdlfs3@...> wrote: Using CCT, you can all have the same scramble, see what everyone else's times are, and chat. I know there is someone who has been running a server since this program was released and so you wouldn't have to start a server to race your friends. The server is listed on the website. Just go to connect to server or ctrl+n. http://gnehzr.net/cct/ -Dan --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > Hi there, > > I was wondering if there is a timer software / website which has a > "multiplayer" feature. I want to solve the cube (real solving, no > simulator) against others online. Is there something like that? > > If not.. I think it would be a nice idea as a programming project. I > am thinking about a website, maybe with Java or something similar > (operating system and browser independent!), where you can "host > races" and where other clients could "join". Everybody who joined gets > the same scramble (and maybe an image of the scrambled cube so he can > see if he scrambled correctly), then the host starts the countdown and > the timer. Afterwards, maybe a ranking (who was first and with what > times, etc.) could be shown. > > What do you think about the idea? > > > Flo > [Non-text portions of this message have been removed]
4501. Re: [Speed cubing group] Re: Online Racing Timer
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 08:32:20 -0700 (PDT)

Wait, what is the difference of Offline and Online Java installation for Windows? Brian Le <khoale1234567@...> wrote: Do you need to install Java to run this program? I've tried downloading it onto my computer but without sucess. Brian Dan Dzoan <gvdlfs3@...> wrote: Using CCT, you can all have the same scramble, see what everyone else's times are, and chat. I know there is someone who has been running a server since this program was released and so you wouldn't have to start a server to race your friends. The server is listed on the website. Just go to connect to server or ctrl+n. http://gnehzr.net/cct/ -Dan --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > Hi there, > > I was wondering if there is a timer software / website which has a > "multiplayer" feature. I want to solve the cube (real solving, no > simulator) against others online. Is there something like that? > > If not.. I think it would be a nice idea as a programming project. I > am thinking about a website, maybe with Java or something similar > (operating system and browser independent!), where you can "host > races" and where other clients could "join". Everybody who joined gets > the same scramble (and maybe an image of the scrambled cube so he can > see if he scrambled correctly), then the host starts the countdown and > the timer. Afterwards, maybe a ranking (who was first and with what > times, etc.) could be shown. > > What do you think about the idea? > > > Flo > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4502. CCT Timer help
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 16:15:12 -0000

I've installed Java onto my computer and I downloaded the timer also. Whenver I try to open the Executable Jar File, a picture of a bunch of cubes show up and under them all it says 'CCT'. Then, nothing happens. It just stays there. What's my problem (my computer is a Windows Vista). Brian
4503. Re: [Speed cubing group] WE NEED A COMPETION IN DENVER PLEASE!!!!
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 18:48:41 -0000

Competitions don't get organized on their own. If you want a contest, organize one instead of demanding one. Tim --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...> wrote: > > Then somone should get one there... > > Vince Zakis <forlask@...> wrote: > The subject cays it all..... > > www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince > "forlask" > > > --------------------------------- > Moody friends. Drama queens. Your life? Nope! - their life, your story. > Play Sims Stories at Yahoo! Games. > > [Non-text portions of this message have been removed] > > > > > > > -Vince- > forlask@... > www.myspace.com/vbzakis > Come add me on myspace. > > > --------------------------------- > Park yourself in front of a world of choices in alternative vehicles. > Visit the Yahoo! Auto Green Center. > > [Non-text portions of this message have been removed] >
4504. [Speed cubing group] Re: New world record blindfolded
From: "Trevor Davila" <toojgeek@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 19:58:17 -0000

It very well could've not been lucky, because he regularly gets sub-1 solves on the speedsolving.com weekly competitions. --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > His second best blindfolded time at Czech Open 2007 was 55.xx seconds. > Some other results he had: > 13.15 average in 3x3 first round. > 59.xx average in 4x4 final. > 1:52.xx average in 5x5 final. > > Have fun, > > Ron > > ----- Original Message ----- > From: "Pedro" <pedrosino1@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, July 14, 2007 10:05 PM > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > > Holy cow! > > if it wasn't a lucky scramble, the guy is really a machine : ) > > Pedro > > florianweingarten <no_reply@yahoogroups.com> escreveu: > > Matyas Kuti broke the blindfolded record. > > The new world record is 54.83 seconds. > > Wow, thats damn fast. Anybody got it on video? > > > > > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] >
4505. [Speed cubing group] Re: New world record blindfolded
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 20:34:50 -0000

It was a completely random scramble. Also he is doing sub-60 twice so 2 times lucky?? Or 5 cubes in under 10 minutes blindfolded, that can't be lucky either (thought there was one solve which was only 3x switch 2 edges and only orient 4 others). His memo was 12 sec btw :P P.S. he won magic with an avg of 1.00, the results are probably coming soon --- In speedsolvingrubikscube@yahoogroups.com, "Trevor Davila" <toojgeek@...> wrote: > > It very well could've not been lucky, because he regularly gets sub-1 > solves on the speedsolving.com weekly competitions. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi guys, > > > > His second best blindfolded time at Czech Open 2007 was 55.xx seconds. > > Some other results he had: > > 13.15 average in 3x3 first round. > > 59.xx average in 4x4 final. > > 1:52.xx average in 5x5 final. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "Pedro" <pedrosino1@> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Saturday, July 14, 2007 10:05 PM > > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > > > > > Holy cow! > > > > if it wasn't a lucky scramble, the guy is really a machine : ) > > > > Pedro > > > > florianweingarten <no_reply@yahoogroups.com> escreveu: > > > Matyas Kuti broke the blindfolded record. > > > The new world record is 54.83 seconds. > > > > Wow, thats damn fast. Anybody got it on video? > > > > > > > > > > > > > > --------------------------------- > > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > [Non-text portions of this message have been removed] > > >
4506. 4x4 and 5x45 World Record Videos
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 21:39:28 -0000

Helly ppl, As promised, I uploaded the videos to my youtube account, enjoy! http://www.youtube.com/profile?user=jnoort If anyone is interested in the original files, contact me on MSN. - Joël.
4507. Re: CCT Timer help
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 23:40:26 -0000

The problem sounds like you don't have Java 6 installed, so please be sure of that before continuing. If that's not the problem, try deleting a file called cct.properties (NOT defaults.properties!), if it exists. Could you try running it through the command prompt and see what message you get, if any? Details for Windows Vista: 1. Place the folder for CCT on your desktop (this will make things easier). 1. Hold down the windows key and the letter r, and release both keys. 2a. Then type "cmd" in the Run dialog which should appear. 2b. If you want to see what version of Java you have, here you should type "java -version" and press enter. It should say something like 1.6.... if not, that's your problem. 3. Then type "cd Desktop" and press enter. 4. Then type "cd cct" or whatever folder you put cct in. 5. Then type "java -jar CALCubeTimer.jar" 6. This will attempt to run the program, please respond with any output it may have given. Good luck! Jeremy Fleischman
4508. Re: [Speed cubing group] Re: New world record blindfolded
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 18:26:55 -0600

Matyas does sub-55 all the time... he can memorize the 4x4 for BLD in under 60 seconds avg, it wasn't luck. On 7/16/07, megafrikkie <megafrikkie@gmail.com> wrote: > > It was a completely random scramble. Also he is doing sub-60 twice so > 2 times lucky?? Or 5 cubes in under 10 minutes blindfolded, that can't > be lucky either (thought there was one solve which was only 3x switch > 2 edges and only orient 4 others). His memo was 12 sec btw :P > > P.S. he won magic with an avg of 1.00, the results are probably coming > soon > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Trevor Davila" > > <toojgeek@...> wrote: > > > > It very well could've not been lucky, because he regularly gets sub-1 > > solves on the speedsolving.com weekly competitions. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi guys, > > > > > > His second best blindfolded time at Czech Open 2007 was 55.xx seconds. > > > Some other results he had: > > > 13.15 average in 3x3 first round. > > > 59.xx average in 4x4 final. > > > 1:52.xx average in 5x5 final. > > > > > > Have fun, > > > > > > Ron > > > > > > ----- Original Message ----- > > > From: "Pedro" <pedrosino1@> > > > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > > Sent: Saturday, July 14, 2007 10:05 PM > > > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > > > > > > > > Holy cow! > > > > > > if it wasn't a lucky scramble, the guy is really a machine : ) > > > > > > Pedro > > > > > > florianweingarten <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > escreveu: > > > > Matyas Kuti broke the blindfolded record. > > > > The new world record is 54.83 seconds. > > > > > > Wow, thats damn fast. Anybody got it on video? > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4509. Re: [Speed cubing group] Re: CCT Timer help
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 19:32:17 -0700 (PDT)

For step four, I tried typing "cd cct" but without sucess. The folder name is "CCT-0.2" and I tried that but that didn't work. Brian Jeremy Fleischman <jeremyfleischman@...> wrote: The problem sounds like you don't have Java 6 installed, so please be sure of that before continuing. If that's not the problem, try deleting a file called cct.properties (NOT defaults.properties!), if it exists. Could you try running it through the command prompt and see what message you get, if any? Details for Windows Vista: 1. Place the folder for CCT on your desktop (this will make things easier). 1. Hold down the windows key and the letter r, and release both keys. 2a. Then type "cmd" in the Run dialog which should appear. 2b. If you want to see what version of Java you have, here you should type "java -version" and press enter. It should say something like 1.6.... if not, that's your problem. 3. Then type "cd Desktop" and press enter. 4. Then type "cd cct" or whatever folder you put cct in. 5. Then type "java -jar CALCubeTimer.jar" 6. This will attempt to run the program, please respond with any output it may have given. Good luck! Jeremy Fleischman [Non-text portions of this message have been removed]
4510. Re: [Speed cubing group] Re: CCT Timer help
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 19:41:41 -0700 (PDT)

Below is what I tried to do. I moved the file to Desktop, but that didn't do any good. My Java version is 6.0.6000 C:\Users\Brian> cd Desktop C:\Users\Brian\Desktop>cd cct The system cdannot find hte path specified. C:\Users\Brian\Desktop>cd CCT The system cannot find the path specified. C:\Users\Brian\Desktop>java -jar CALCubeTimer.jar Unable to access jarfile CALCubeTimer.jar C:\Users\Brian\Desktop>java-jar CALCubeTimer.jar 'java-jar' is not recognized as an internal or external command, operable program or batch file. Brian Jeremy Fleischman <jeremyfleischman@...> wrote: The problem sounds like you don't have Java 6 installed, so please be sure of that before continuing. If that's not the problem, try deleting a file called cct.properties (NOT defaults.properties!), if it exists. Could you try running it through the command prompt and see what message you get, if any? Details for Windows Vista: 1. Place the folder for CCT on your desktop (this will make things easier). 1. Hold down the windows key and the letter r, and release both keys. 2a. Then type "cmd" in the Run dialog which should appear. 2b. If you want to see what version of Java you have, here you should type "java -version" and press enter. It should say something like 1.6.... if not, that's your problem. 3. Then type "cd Desktop" and press enter. 4. Then type "cd cct" or whatever folder you put cct in. 5. Then type "java -jar CALCubeTimer.jar" 6. This will attempt to run the program, please respond with any output it may have given. Good luck! Jeremy Fleischman [Non-text portions of this message have been removed]
4511. Re: CCT Timer help
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 03:35:29 -0000

Ok, try again, but rename the folder on your desktop to "cct" first.
4512. Re: [Speed cubing group] Re: CCT Timer help
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 21:08:46 -0700 (PDT)

I tried that and it says "The system cannot find the path specified." Jeremy Fleischman <jeremyfleischman@...> wrote: Ok, try again, but rename the folder on your desktop to "cct" first. [Non-text portions of this message have been removed]
4513. Re: CCT Timer help
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 04:35:21 -0000

Are you sure? After you type in "cd Desktop", and then "cd cct", it says path not found? Please double check for me. If so (and you're sure the folder is on the desktop) then after you type in "cd Desktop", type in "dir" and press enter. If you don't see a folder called cct, let me know.
4514. Re: [Speed cubing group] Re: CCT Timer help
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 21:57:04 -0700 (PDT)

Unfortunately, yes, I tried it four times. Still the system cannot find thingy. I typed "dir" and I see "1,468,768 cct.zip". Jeremy Fleischman <jeremyfleischman@...> wrote: Are you sure? After you type in "cd Desktop", and then "cd cct", it says path not found? Please double check for me. If so (and you're sure the folder is on the desktop) then after you type in "cd Desktop", type in "dir" and press enter. If you don't see a folder called cct, let me know. [Non-text portions of this message have been removed]
4515. [Speed cubing group] Re: CCT Timer help
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 12:52:23 -0000

Hmm .... I think your problem is that Internet Explorer renamed the file for you during download. Change the .zip extension to .jar and you should be ok. Alternatively try to dl again with firefox this time. It shouldn't mess up the file. Gosh i absoluty f***** hate what IE does to files sometimes in it's stupid eagerness to "help". Good luck! -Per > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Unfortunately, yes, I tried it four times. Still the system cannot find thingy. I typed "dir" and I see "1,468,768 cct.zip". > > Jeremy Fleischman <jeremyfleischman@...> wrote: Are you sure? After you type in "cd Desktop", and then "cd cct", it > says path not found? Please double check for me. If so (and you're sure > the folder is on the desktop) then after you type in "cd Desktop", type > in "dir" and press enter. If you don't see a folder called cct, let me > know. > > > > > > > [Non-text portions of this message have been removed] >
4516. Re: 4x4 and 5x45 World Record Videos
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 13:25:25 -0000

Was hoping there was a 5 by 45 cube :D Matyas is too sick. Does anyone know if he has a photographic memory? because his times are beyond ridiculous --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Helly ppl, > > As promised, I uploaded the videos to my youtube account, enjoy! > > http://www.youtube.com/profile?user=jnoort > > If anyone is interested in the original files, contact me on MSN. > > - Joël. >
4517. Re: CCT Timer help
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 15:19:22 -0000

Ok, that's good. We zipped everything together, so please extract cct.zip to a folder on your desktop called "cct" first, then try again. That should be your problem. Renaming the file to cct.jar will not help, as cct.zip is just a collection of files, including "CALCubeTimer.jar", "defaults.properties", "readme.html", "s ignal.jpg", and "stackmat.jpg". > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > Unfortunately, yes, I tried it four times. Still the system cannot > find thingy. I typed "dir" and I see "1,468,768 cct.zip". > > > > Jeremy Fleischman <jeremyfleischman@> wrote: Are you > sure? After you type in "cd Desktop", and then "cd cct", it > > says path not found? Please double check for me. If so (and you're > sure > > the folder is on the desktop) then after you type in "cd Desktop", > type > > in "dir" and press enter. If you don't see a folder called cct, let > me > > know. > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4518. Re: 4x4 and 5x45 World Record Videos
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 15:36:43 -0000

Here's another video from Czech Open: http://www.youtube.com/watch?v=Ce5mmuV_U2Y 1:26 minx solve. Thanks to Joel for shooting this :) There are quite some more vid's out there I think, including Matyi's 3x3 BLD WR --- In speedsolvingrubikscube@yahoogroups.com, "striderxo" <striderxo@...> wrote: > > Was hoping there was a 5 by 45 cube :D > > Matyas is too sick. Does anyone know if he has a photographic memory? > because his times are beyond ridiculous > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Helly ppl, > > > > As promised, I uploaded the videos to my youtube account, enjoy! > > > > http://www.youtube.com/profile?user=jnoort > > > > If anyone is interested in the original files, contact me on MSN. > > > > - Joël. > > >
4519. Re: [Speed cubing group] WE NEED A COMPETION IN DENVER PLEASE!!!!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 12:40:26 -0700

I want a competition in Pasadena on November 10! On 7/16/07, Tim Reynolds <timothy.reynolds2@...> wrote: > > Competitions don't get organized on their own. If you want a contest, > organize one instead of demanding one. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Vince Zakis > <forlask@...> wrote: > > > > Then somone should get one there... > > > > Vince Zakis <forlask@...> wrote: > > The subject cays it all..... > > > > www.xanga.com/forlask > > www.myspace.com/vbzakis > > > > Vince > > "forlask" > > > > > > --------------------------------- > > Moody friends. Drama queens. Your life? Nope! - their life, your story. > > Play Sims Stories at Yahoo! Games. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > -Vince- > > forlask@... > > www.myspace.com/vbzakis > > Come add me on myspace. > > > > > > --------------------------------- > > Park yourself in front of a world of choices in alternative vehicles. > > Visit the Yahoo! Auto Green Center. > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
4520. Re: [Speed cubing group] Re: CCT Timer help
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 15:01:42 -0700 (PDT)

I moved the zipped file into a new folder named "cct". I did the command "C:\Users\Brian\Desktop\cct>" and tried 1) java-jar CALCubeTimer.jar 2) java -jar CALCubeTimer.jar 3) java - jar CALCubeTimer.jar 4) java- jar CALCubeTimer.jar Each came up with the following 1) 'java-jar' is not recognized as an internal or external command, operable program or batch file. 2) Unable to access jarfile CALCubeTimer.jar 3) Unrecognized option: - Could not creat the Java virtual machine. 4) 'java-' is not recognized as an internal or external command, operable program or batch file. Jeremy Fleischman <jeremyfleischman@...> wrote: Ok, that's good. We zipped everything together, so please extract cct.zip to a folder on your desktop called "cct" first, then try again. That should be your problem. Renaming the file to cct.jar will not help, as cct.zip is just a collection of files, including "CALCubeTimer.jar", "defaults.properties", "readme.html", "s ignal.jpg", and "stackmat.jpg". > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > Unfortunately, yes, I tried it four times. Still the system cannot > find thingy. I typed "dir" and I see "1,468,768 cct.zip". > > > > Jeremy Fleischman <jeremyfleischman@> wrote: Are you > sure? After you type in "cd Desktop", and then "cd cct", it > > says path not found? Please double check for me. If so (and you're > sure > > the folder is on the desktop) then after you type in "cd Desktop", > type > > in "dir" and press enter. If you don't see a folder called cct, let > me > > know. > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4521. Re: [Speed cubing group] Re: CCT Timer help
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 15:03:43 -0700 (PDT)

How do I change the .zip extension to .jar? Per Kristen Fredlund <aspiring_to_love@...> wrote: Hmm .... I think your problem is that Internet Explorer renamed the file for you during download. Change the .zip extension to .jar and you should be ok. Alternatively try to dl again with firefox this time. It shouldn't mess up the file. Gosh i absoluty f***** hate what IE does to files sometimes in it's stupid eagerness to "help". Good luck! -Per > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Unfortunately, yes, I tried it four times. Still the system cannot find thingy. I typed "dir" and I see "1,468,768 cct.zip". > > Jeremy Fleischman <jeremyfleischman@...> wrote: Are you sure? After you type in "cd Desktop", and then "cd cct", it > says path not found? Please double check for me. If so (and you're sure > the folder is on the desktop) then after you type in "cd Desktop", type > in "dir" and press enter. If you don't see a folder called cct, let me > know. > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4522. Re: CCT Timer help
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jul 2007 00:17:12 -0000

> I moved the zipped file into a new folder named "cct". I did the command "C:\Users\Brian\Desktop\cct>" and tried Haha! I'm sorry if I'm making this complicated. I didn't want you to move "cct.zip", what I want you to do is extract cct.zip to a folder on your desktop called cct. Windows Vista has built-in software that does this very easily for you, or you could use third party software. I don't believe that typing in "C:\Users\Brian\Desktop\cct>" will actually do anything other than give you an error. If you type in "cd C:\Users\Brian\Desktop\cct" that should work. After you type this, please type "dir CALCubeTimer.jar", if you get a message that says "File not found", we have a problem. Otherwise, go ahead and type in "java -jar CALCubeTimer.jar". Note, there is a space between "java" and "-jar". In other words there is a space before the hyphen, but not after. Also, while you are in the command prompt, please type in "java - version" and tell me what it says.
4523. Re: [Speed cubing group] Re: CCT Timer help
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 18:48:12 -0700 (PDT)

Thank you! It finally worked! Is there any other way to open up the timer besides using the command prompt? Brian Jeremy Fleischman <jeremyfleischman@...> wrote: > I moved the zipped file into a new folder named "cct". I did the command "C:\Users\Brian\Desktop\cct>" and tried Haha! I'm sorry if I'm making this complicated. I didn't want you to move "cct.zip", what I want you to do is extract cct.zip to a folder on your desktop called cct. Windows Vista has built-in software that does this very easily for you, or you could use third party software. I don't believe that typing in "C:\Users\Brian\Desktop\cct>" will actually do anything other than give you an error. If you type in "cd C:\Users\Brian\Desktop\cct" that should work. After you type this, please type "dir CALCubeTimer.jar", if you get a message that says "File not found", we have a problem. Otherwise, go ahead and type in "java -jar CALCubeTimer.jar". Note, there is a space between "java" and "-jar". In other words there is a space before the hyphen, but not after. Also, while you are in the command prompt, please type in "java - version" and tell me what it says. [Non-text portions of this message have been removed]
4524. Blindfold Tutorial Video?
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jul 2007 03:24:24 -0000

Does anyone know if there is a blindfold tutorial video of the stefan pochmann simpler method. I feel if i could see how the memorization is actually done for someone, it would help me understand much better and help me get much faster. If not of Stefan Pochmann's method, another may do the job, Thanks. -Kyle B.
4525. DIY Cubes
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jul 2007 03:29:44 -0000

I know this was asked before, so sorry to ask again. Which DIY cube is the best to buy and which site would be the best to buy from? Brian
4526. Caltech FALL competition 2007
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jul 2007 03:43:39 -0000

Yes.. i say was have a competition. Who is with me? :P it would be nice really, it would.
4527. Re: CCT Timer help
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jul 2007 04:44:12 -0000

> > Thank you! It finally worked! Is there any other way to open up the timer besides using the command prompt? > > Brian What? What happened to the problem you were having earlier? Something about it hanging on the splash screen? Is that gone now? If so, then you should be able to just double-click on the file CALCubeTimer.jar, it's no different than doing the command prompt stuff I told you to do. I'm glad I could help. Jeremy
4528. Re: [Speed cubing group] Caltech FALL competition 2007
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 22:07:46 -0700 (PDT)

I. lkyawkyaw <lkyawkyaw@...> wrote: Yes.. i say was have a competition. Who is with me? :P it would be nice really, it would. [Non-text portions of this message have been removed]
4529. Re: [Speed cubing group] Re: CCT Timer help
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 22:08:22 -0700 (PDT)

Well, the problem dissapeared. A million thanks. Jeremy Fleischman <jeremyfleischman@...> wrote: > > Thank you! It finally worked! Is there any other way to open up the timer besides using the command prompt? > > Brian What? What happened to the problem you were having earlier? Something about it hanging on the splash screen? Is that gone now? If so, then you should be able to just double-click on the file CALCubeTimer.jar, it's no different than doing the command prompt stuff I told you to do. I'm glad I could help. Jeremy [Non-text portions of this message have been removed]
4530. Re: CCT Timer help
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jul 2007 06:03:10 -0000

Worst comes to worst, you can make a shortcut in there, but for the path, put in the line you'd type into the cmd. --- In speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman" <jeremyfleischman@...> wrote: > > > > > Thank you! It finally worked! Is there any other way to open up the > timer besides using the command prompt? > > > > Brian > > What? What happened to the problem you were having earlier? Something > about it hanging on the splash screen? Is that gone now? If so, then > you should be able to just double-click on the file CALCubeTimer.jar, > it's no different than doing the command prompt stuff I told you to do. > > I'm glad I could help. > > Jeremy >
4531. cubesmith untextured tiles
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jul 2007 06:04:01 -0000

has anyone ordered any untextured tiles? do they feel like normal stickers or what?
4532. Re: cubesmith untextured tiles
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jul 2007 06:35:40 -0000

Yeah, to me they just felt like sorta thick stickers. --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > has anyone ordered any untextured tiles? > do they feel like normal stickers or what? >
4533. Fwd: [caltechrubiks] Caltech Summer 2007
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jul 2007 17:10:24 -0700

---------- Forwarded message ---------- From: ambierona Date: Jul 18, 2007 2:26 PM Subject: [caltechrubiks] Caltech Summer 2007 To: caltechrubiks@yahoogroups.com Hi everyone! We are going to have a Caltech Summer competition this year. It will be on Saturday, August 25 at 10:00 am in Winnett Lounge at Caltech (registration will be at 9). We will have 3x3x3 speedsolve, 3x3x3 one-handed, 3x3x3 blindfolded, 4x4x4 speedsolve, 2x2x2 speedsolve, and Pyraminx. Entry fee is $5 for the first event and $2 for each additional event you compete in. Also, Caltech Fall will be held on Saturday, November 10 at 10:00 am in Winnett Lounge. We don't know the events or cost yet, but just keep that date clear. ~Ambie Valdés Caltech Rubik's Cube Club [Non-text portions of this message have been removed]
4534. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jul 2007 22:46:18 -0600

I tested this out the other day. I went ahead and shaved off a tiny bit on each of the inter parts of the out edges. I put it back together, and it makes a considerable different. Before my cube was decent, but still hard. Now it moves real freely now. I think just 10 or so more solves will make it perfect. Thanks Ron for the tips. On 7/11/07, Ron van Bruchem <ron@...> wrote: > > Hi guys, > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > minutes. > Basically what I do is scratch a very thin layer from the inner side of > the > outer edges. Check out > http://www.speedcubing.com/images/outeredge.jpg for some details (red part > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > enough). > > The new version of rubiks.com 5x5 seems is much even better, because for > that version they already made the inner parts smaller. > > Have fun, > > Ron > > ----- Original Message ----- > From: "mmwfung1985" <mmwfung1985@... <mmwfung1985%40yahoo.com>> > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Wednesday, July 11, 2007 11:34 PM > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > I don't understand your argument. > > > Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think > >that only someone who can achieve fast times can produce a cube that > > these times can be achieved on. > > Everyone can turn fast. You don't have to solve the cube to turn fast > on it to try loosening the 5x5x5. And besides of it, it is more likely > that people become fast cubers because they take a lot of time and > effort to practice. So if someone never had a loose 5x5x5, apparently > they don't practice a lot. So they will likely not be fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > fast cuber and have a loose cube. > > Michael Fung > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Michael Gottlieb" > <mzrg@...> wrote: > > > > > And anyone can have a loose cube, not just the best solvers. > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > make them as tight or loose as you want within a week, but it is not > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think that > > only someone who can achieve fast times can produce a cube that these > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > but so far the only speedsolver with one of those (to my knowledge) > > would definitely be considered one of the best solvers in the world. > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > 5x5x5 that I would not consider loose. Even if you could get a loose > > 5x5x5 out of the box, the disparity is definitely there. > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4535. Re: Fwd: [caltechrubiks] Caltech Summer 2007
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 05:29:13 -0000

Darn, that's about 3 weeks after I leave CA! Maybe next year (or possibly fall!). Hehe. :) --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > ---------- Forwarded message ---------- > From: ambierona > Date: Jul 18, 2007 2:26 PM > Subject: [caltechrubiks] Caltech Summer 2007 > To: caltechrubiks@yahoogroups.com > > Hi everyone! > > We are going to have a Caltech Summer competition this year. It will > be on Saturday, August 25 at 10:00 am in Winnett Lounge at Caltech > (registration will be at 9). We will have 3x3x3 speedsolve, 3x3x3 > one-handed, 3x3x3 blindfolded, 4x4x4 speedsolve, 2x2x2 speedsolve, and > Pyraminx. Entry fee is $5 for the first event and $2 for each > additional event you compete in. > > Also, Caltech Fall will be held on Saturday, November 10 at 10:00 am > in Winnett Lounge. We don't know the events or cost yet, but just keep > that date clear. > > ~Ambie Valdés > Caltech Rubik's Cube Club > > > > > [Non-text portions of this message have been removed] >
4536. Re: cubesmith untextured tiles
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 05:34:00 -0000

is it really hard to put on normal stickers on an eastsheen 4x4/5x5? would it be easyer with tiles? im trying to decide which one to get --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > Yeah, to me they just felt like sorta thick stickers. > > > --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > <no_reply@> wrote: > > > > has anyone ordered any untextured tiles? > > do they feel like normal stickers or what? > > >
4537. How's my progress?
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 07:47:35 -0000

Hello, this is my first visit here. I started solving in January of this year, until now. I currently average about 28-30 seconds using the fridrich method and have averaged this for about 2 months. I know all of OLL and PLL as well. I don't really see myself getting any better, until I get my DIY, maybe I'll cut off 3 seconds. Will I get any faster soon? Is my progress about average towards everyone else? When would I get a sub 20 average?
4538. Biggest difference between 1st and 2nd place in a competition
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 07:58:28 -0000

Kai Jiptner and I were discussing the following after he reached 2nd place on 3x3x3_bf at the Czech Open last week: 1st = 54.83, 2nd = 3:50.29. This means 1st place is 4.2 times faster than 2nd place. Challenge: Was there ever an event during a competition where there was a bigger difference between 1st and 2nd place? Answer: Probably not (but let us know if we are wrong), untill a couple of hours later. 5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. Difference = 7.51 times faster. (and this is an alternative answer: 3x3x3_mbf: 1st = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) Maybe Stefan could do a database search?
4539. Re: How's my progress?
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 08:06:29 -0000

Full Fridrich and full OLL+PLL learned in 6 months was probably to fast. If you have been averaging the same for 2 months and made no progress something is wrong! I think you can improve a lot by working on your technique (fingertricks), recognition-speed, look-a-head and of course: practice, practice, practice. --- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...> wrote: > > Hello, this is my first visit here. I started solving in January of > this year, until now. I currently average about 28-30 seconds using > the fridrich method and have averaged this for about 2 months. I know > all of OLL and PLL as well. I don't really see myself getting any > better, until I get my DIY, maybe I'll cut off 3 seconds. > Will I get any faster soon? Is my progress about average towards > everyone else? When would I get a sub 20 average? >
4540. Re: How's my progress?
From: "e.skyuzo" <e.skyuzo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 08:36:01 -0000

Practice a lot. --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" <avgalen@...> wrote: > > Full Fridrich and full OLL+PLL learned in 6 months was probably to > fast. If you have been averaging the same for 2 months and made no > progress something is wrong! I think you can improve a lot by working > on your technique (fingertricks), recognition-speed, look-a-head and of > course: practice, practice, practice. > > --- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" > <ltunreal@> wrote: > > > > Hello, this is my first visit here. I started solving in January of > > this year, until now. I currently average about 28-30 seconds using > > the fridrich method and have averaged this for about 2 months. I know > > all of OLL and PLL as well. I don't really see myself getting any > > better, until I get my DIY, maybe I'll cut off 3 seconds. > > Will I get any faster soon? Is my progress about average towards > > everyone else? When would I get a sub 20 average? > > >
4541. Re: How's my progress?
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 09:29:37 -0000

I might need more practice on F2L maybe? I've only been using it for about 2-3 months. --- In speedsolvingrubikscube@yahoogroups.com, "e.skyuzo" <e.skyuzo@...> wrote: > > Practice a lot. > > --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" > <avgalen@> wrote: > > > > Full Fridrich and full OLL+PLL learned in 6 months was probably to > > fast. If you have been averaging the same for 2 months and made no > > progress something is wrong! I think you can improve a lot by working > > on your technique (fingertricks), recognition-speed, look-a-head and of > > course: practice, practice, practice. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" > > <ltunreal@> wrote: > > > > > > Hello, this is my first visit here. I started solving in January of > > > this year, until now. I currently average about 28-30 seconds using > > > the fridrich method and have averaged this for about 2 months. I know > > > all of OLL and PLL as well. I don't really see myself getting any > > > better, until I get my DIY, maybe I'll cut off 3 seconds. > > > Will I get any faster soon? Is my progress about average towards > > > everyone else? When would I get a sub 20 average? > > > > > >
4542. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 13:01:06 -0300 (ART)

http://pjgat09.gotdns.com/old/P3110022.jpg there's a wing edge picture...if I understood correctly, I should do something like this: http://i150.photobucket.com/albums/s107/Pedrosino/P3110022.jpg (shaving a bit where is yellow) is that correct? how much should I shave? just a tiny bit? Pedro "Pat (PJK)" <pjkcards@...> escreveu: I tested this out the other day. I went ahead and shaved off a tiny bit on each of the inter parts of the out edges. I put it back together, and it makes a considerable different. Before my cube was decent, but still hard. Now it moves real freely now. I think just 10 or so more solves will make it perfect. Thanks Ron for the tips. On 7/11/07, Ron van Bruchem <ron@...> wrote: > > Hi guys, > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > minutes. > Basically what I do is scratch a very thin layer from the inner side of > the > outer edges. Check out > http://www.speedcubing.com/images/outeredge.jpg for some details (red part > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > enough). > > The new version of rubiks.com 5x5 seems is much even better, because for > that version they already made the inner parts smaller. > > Have fun, > > Ron > > ----- Original Message ----- > From: "mmwfung1985" <mmwfung1985@... <mmwfung1985%40yahoo.com>> > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Wednesday, July 11, 2007 11:34 PM > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > I don't understand your argument. > > > Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think > >that only someone who can achieve fast times can produce a cube that > > these times can be achieved on. > > Everyone can turn fast. You don't have to solve the cube to turn fast > on it to try loosening the 5x5x5. And besides of it, it is more likely > that people become fast cubers because they take a lot of time and > effort to practice. So if someone never had a loose 5x5x5, apparently > they don't practice a lot. So they will likely not be fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > fast cuber and have a loose cube. > > Michael Fung > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Michael Gottlieb" > <mzrg@...> wrote: > > > > > And anyone can have a loose cube, not just the best solvers. > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > make them as tight or loose as you want within a week, but it is not > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think that > > only someone who can achieve fast times can produce a cube that these > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > but so far the only speedsolver with one of those (to my knowledge) > > would definitely be considered one of the best solvers in the world. > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > 5x5x5 that I would not consider loose. Even if you could get a loose > > 5x5x5 out of the box, the disparity is definitely there. > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed] Flickr agora em português. Você cria, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4543. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 10:29:52 -0600

Hmm... well, that yellow isn't where I shaved. Take a look at Ron's picture, and also this one: http://vakt.idi.ntnu.no/apartment/Outer_edge_555_fit.jpg And you will see Ron's picture is actually pretty good when you understand what part he is drawing. On 7/19/07, Pedro <pedrosino1@...> wrote: > > http://pjgat09.gotdns.com/old/P3110022.jpg > > there's a wing edge picture...if I understood correctly, I should do > something like this: > > http://i150.photobucket.com/albums/s107/Pedrosino/P3110022.jpg > (shaving a bit where is yellow) > > is that correct? how much should I shave? just a tiny bit? > > Pedro > > "Pat (PJK)" <pjkcards@... <pjkcards%40gmail.com>> escreveu: I tested > this out the other day. I went ahead and shaved off a tiny bit on > each of the inter parts of the out edges. I put it back together, and it > makes a considerable different. Before my cube was decent, but still hard. > Now it moves real freely now. I think just 10 or so more solves will make > it perfect. Thanks Ron for the tips. > > On 7/11/07, Ron van Bruchem <ron@... <ron%40speedcubing.com>> > wrote: > > > > Hi guys, > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > > minutes. > > Basically what I do is scratch a very thin layer from the inner side of > > the > > outer edges. Check out > > http://www.speedcubing.com/images/outeredge.jpg for some details (red > part > > > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > > enough). > > > > The new version of rubiks.com 5x5 seems is much even better, because for > > that version they already made the inner parts smaller. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "mmwfung1985" <mmwfung1985@... <mmwfung1985%40yahoo.com><mmwfung1985% > 40yahoo.com>> > > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > > > Sent: Wednesday, July 11, 2007 11:34 PM > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > I don't understand your argument. > > > > > Getting a loose cube there, one that times in the > > > 2:20s and below are possible on, takes a lot of time and effort, > > > months or even up to a year depending on who you ask. If you want a > > > cube that is truly fast, you have to move fast on it, and I think > > >that only someone who can achieve fast times can produce a cube that > > > these times can be achieved on. > > > > Everyone can turn fast. You don't have to solve the cube to turn fast > > on it to try loosening the 5x5x5. And besides of it, it is more likely > > that people become fast cubers because they take a lot of time and > > effort to practice. So if someone never had a loose 5x5x5, apparently > > they don't practice a lot. So they will likely not be fast 5x5x5 > > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > > fast cuber and have a loose cube. > > > > Michael Fung > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > "Michael Gottlieb" > > <mzrg@...> wrote: > > > > > > > And anyone can have a loose cube, not just the best solvers. > > > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > > make them as tight or loose as you want within a week, but it is not > > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > > 2:20s and below are possible on, takes a lot of time and effort, > > > months or even up to a year depending on who you ask. If you want a > > > cube that is truly fast, you have to move fast on it, and I think that > > > only someone who can achieve fast times can produce a cube that these > > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > > but so far the only speedsolver with one of those (to my knowledge) > > > would definitely be considered one of the best solvers in the world. > > > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > > 5x5x5 that I would not consider loose. Even if you could get a loose > > > 5x5x5 out of the box, the disparity is definitely there. > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > [Non-text portions of this message have been removed] > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4544. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 13:52:16 -0300 (ART)

The last picture I showed was wrong :P this is the right way (thanks, Joel...and Per for the pic) http://i150.photobucket.com/albums/s107/Pedrosino/Outer_edge_555_fit.jpg so, how do you recommend doing it? sandpaper? Pedro "Pat (PJK)" <pjkcards@...> escreveu: I tested this out the other day. I went ahead and shaved off a tiny bit on each of the inter parts of the out edges. I put it back together, and it makes a considerable different. Before my cube was decent, but still hard. Now it moves real freely now. I think just 10 or so more solves will make it perfect. Thanks Ron for the tips. On 7/11/07, Ron van Bruchem <ron@...> wrote: > > Hi guys, > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > minutes. > Basically what I do is scratch a very thin layer from the inner side of > the > outer edges. Check out > http://www.speedcubing.com/images/outeredge.jpg for some details (red part > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > enough). > > The new version of rubiks.com 5x5 seems is much even better, because for > that version they already made the inner parts smaller. > > Have fun, > > Ron > > ----- Original Message ----- > From: "mmwfung1985" <mmwfung1985@... <mmwfung1985%40yahoo.com>> > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Wednesday, July 11, 2007 11:34 PM > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > I don't understand your argument. > > > Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think > >that only someone who can achieve fast times can produce a cube that > > these times can be achieved on. > > Everyone can turn fast. You don't have to solve the cube to turn fast > on it to try loosening the 5x5x5. And besides of it, it is more likely > that people become fast cubers because they take a lot of time and > effort to practice. So if someone never had a loose 5x5x5, apparently > they don't practice a lot. So they will likely not be fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > fast cuber and have a loose cube. > > Michael Fung > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Michael Gottlieb" > <mzrg@...> wrote: > > > > > And anyone can have a loose cube, not just the best solvers. > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > make them as tight or loose as you want within a week, but it is not > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think that > > only someone who can achieve fast times can produce a cube that these > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > but so far the only speedsolver with one of those (to my knowledge) > > would definitely be considered one of the best solvers in the world. > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > 5x5x5 that I would not consider loose. Even if you could get a loose > > 5x5x5 out of the box, the disparity is definitely there. > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed] Flickr agora em português. Você cria, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4545. DIY Cubes
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 16:56:07 -0000

Which DIY cube, from which website, would be best for speedcubing?
4546. Rubik's Revolution Rip-Off
From: "James Trimm" <jstrimm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 18:29:48 -0000

Just got "Rubik's Revolution" billed as the "all new spin on the world's number one cube" This is a total rip off! It has NOTHING to do with Rubik's cube, it is made to look like one, but does not eevn rotate or move. The whole thing is nothing more than a flashing lights game similar to "Simon". What a rip off. The ironic thing is that the package claims the "all new spin" on the cube, when the product itself DOES NOT SPIN.
4547. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 13:37:20 -0600

Yes, that image is correct, and I also shaved off that very bottom part a big, directly below and to the left of the red line. I just used a sharp knife and ran it back and forth to shave up a bit. Ron said 0.1 of a mm, so I just did a couple strokes until I think it was enough. On 7/19/07, Pedro <pedrosino1@...> wrote: > > The last picture I showed was wrong :P > > this is the right way (thanks, Joel...and Per for the pic) > http://i150.photobucket.com/albums/s107/Pedrosino/Outer_edge_555_fit.jpg > > so, how do you recommend doing it? sandpaper? > > Pedro > > "Pat (PJK)" <pjkcards@... <pjkcards%40gmail.com>> escreveu: I tested > this out the other day. I went ahead and shaved off a tiny bit on > each of the inter parts of the out edges. I put it back together, and it > makes a considerable different. Before my cube was decent, but still hard. > Now it moves real freely now. I think just 10 or so more solves will make > it perfect. Thanks Ron for the tips. > > On 7/11/07, Ron van Bruchem <ron@... <ron%40speedcubing.com>> > wrote: > > > > Hi guys, > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > > minutes. > > Basically what I do is scratch a very thin layer from the inner side of > > the > > outer edges. Check out > > http://www.speedcubing.com/images/outeredge.jpg for some details (red > part > > > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > > enough). > > > > The new version of rubiks.com 5x5 seems is much even better, because for > > that version they already made the inner parts smaller. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "mmwfung1985" <mmwfung1985@... <mmwfung1985%40yahoo.com><mmwfung1985% > 40yahoo.com>> > > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > > > Sent: Wednesday, July 11, 2007 11:34 PM > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > I don't understand your argument. > > > > > Getting a loose cube there, one that times in the > > > 2:20s and below are possible on, takes a lot of time and effort, > > > months or even up to a year depending on who you ask. If you want a > > > cube that is truly fast, you have to move fast on it, and I think > > >that only someone who can achieve fast times can produce a cube that > > > these times can be achieved on. > > > > Everyone can turn fast. You don't have to solve the cube to turn fast > > on it to try loosening the 5x5x5. And besides of it, it is more likely > > that people become fast cubers because they take a lot of time and > > effort to practice. So if someone never had a loose 5x5x5, apparently > > they don't practice a lot. So they will likely not be fast 5x5x5 > > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > > fast cuber and have a loose cube. > > > > Michael Fung > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > "Michael Gottlieb" > > <mzrg@...> wrote: > > > > > > > And anyone can have a loose cube, not just the best solvers. > > > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > > make them as tight or loose as you want within a week, but it is not > > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > > 2:20s and below are possible on, takes a lot of time and effort, > > > months or even up to a year depending on who you ask. If you want a > > > cube that is truly fast, you have to move fast on it, and I think that > > > only someone who can achieve fast times can produce a cube that these > > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > > but so far the only speedsolver with one of those (to my knowledge) > > > would definitely be considered one of the best solvers in the world. > > > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > > 5x5x5 that I would not consider loose. Even if you could get a loose > > > 5x5x5 out of the box, the disparity is definitely there. > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > [Non-text portions of this message have been removed] > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4548. Re: Blindfold Tutorial Video?
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 20:17:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Does anyone know if there is a blindfold tutorial video of the stefan > pochmann simpler method. I feel if i could see how the memorization > is actually done for someone, it would help me understand much better > and help me get much faster. If not of Stefan Pochmann's method, > another may do the job, Thanks. > > -Kyle B. > http://www.freewebs.com/trumpeter321/cycle3x3x3blindfolded.htm It's cycle method but at least it's something. David
4549. German Open 2007 Videos
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 23:50:31 -0000

Hi, I know, its been a while since German Open 2007, but I finally found some time to cut my videos. Maybe some of you will enjoy watching them! http://rinnsal.oph.rwth-aachen.de/~fw/GermanOpen2007/ Sorry if the files are too large, but I dont wanted to reduce the resolution of the videos. Have fun! Flo
4550. Re: Biggest difference between 1st and 2nd place in a competition
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 02:35:40 -0000

Doing a quick scan on the site, the only one I found was at Idaho Open 2007... It had a 4.9x difference in top two spots in the 3x3 BLD event. --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" <avgalen@...> wrote: > > Kai Jiptner and I were discussing the following after he reached 2nd > place on 3x3x3_bf at the Czech Open last week: > 1st = 54.83, 2nd = 3:50.29. > This means 1st place is 4.2 times faster than 2nd place. > > Challenge: Was there ever an event during a competition where there was > a bigger difference between 1st and 2nd place? > > Answer: Probably not (but let us know if we are wrong), untill a couple > of hours later. 5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. Difference > = 7.51 times faster. (and this is an alternative answer: 3x3x3_mbf: 1st > = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) > > Maybe Stefan could do a database search?
4551. Re: Rubik's Revolution Rip-Off
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 02:37:41 -0000

It's a phrase... It means it's a new concept based on the cube, in case you didn't catch that... --- In speedsolvingrubikscube@yahoogroups.com, "James Trimm" <jstrimm@...> wrote: > > Just got "Rubik's Revolution" billed as the "all new spin on the > world's number one cube" > > This is a total rip off! It has NOTHING to do with Rubik's cube, it > is made to look like one, but does not eevn rotate or move. The whole > thing is nothing more than a flashing lights game similar to "Simon". > > What a rip off. > > The ironic thing is that the package claims the "all new spin" on the > cube, when the product itself DOES NOT SPIN. >
4552. Re: [Speed cubing group] Re: Blindfold Tutorial Video?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 20:07:48 -0700 (PDT)

You don't need a video: its' easy to understand. David <skaterinpain57@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Does anyone know if there is a blindfold tutorial video of the stefan > pochmann simpler method. I feel if i could see how the memorization > is actually done for someone, it would help me understand much better > and help me get much faster. If not of Stefan Pochmann's method, > another may do the job, Thanks. > > -Kyle B. > http://www.freewebs.com/trumpeter321/cycle3x3x3blindfolded.htm It's cycle method but at least it's something. David [Non-text portions of this message have been removed]
4553. Re: Rubik's Revolution Rip-Off
From: "James Trimm" <jstrimm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 03:32:58 -0000

Ye, but I fail to see how Rubik's Revulsion (misspelling intended)is in any way based on the Rubik's Cube. --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > It's a phrase... It means it's a new concept based on the cube, in > case you didn't catch that... > > --- In speedsolvingrubikscube@yahoogroups.com, "James Trimm" > <jstrimm@> wrote: > > > > Just got "Rubik's Revolution" billed as the "all new spin on the > > world's number one cube" > > > > This is a total rip off! It has NOTHING to do with Rubik's cube, it > > is made to look like one, but does not eevn rotate or move. The whole > > thing is nothing more than a flashing lights game similar to "Simon". > > > > What a rip off. > > > > The ironic thing is that the package claims the "all new spin" on the > > cube, when the product itself DOES NOT SPIN. > > >
4554. Re: Rubik's Revolution Rip-Off
From: "rubiksfriend" <mooseman6792@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 05:38:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "James Trimm" <jstrimm@...> wrote: > > > Ye, but I fail to see how Rubik's Revulsion (misspelling intended)is > in any way based on the Rubik's Cube. > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > <quirkcorsair566@> wrote: > > > > It's a phrase... It means it's a new concept based on the cube, in > > case you didn't catch that... > > > > --- In speedsolvingrubikscube@yahoogroups.com, "James Trimm" > > <jstrimm@> wrote: > > > > > > Just got "Rubik's Revolution" billed as the "all new spin on the > > > world's number one cube" > > > > > > This is a total rip off! It has NOTHING to do with Rubik's cube, it > > > is made to look like one, but does not eevn rotate or move. The whole > > > thing is nothing more than a flashing lights game similar to "Simon". > > > > > > What a rip off. > > > > > > The ironic thing is that the package claims the "all new spin" on the > > > cube, when the product itself DOES NOT SPIN. > > > > > > That phrase is pretty stupid. Just as the real cube was making a comeback... Darn you product testers!
4555. re: [Speed cubing group] Re: Rubik's Revolution Rip-Off
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 20 Jul 2007 11:24:19 +0200

Let's summarize: 1) Using the Rubik's brand is mostly done for marketing purposes. Having six faces so you can't see all colors at once is the only other good reason to make it look like a cube. 2) It doesn't turn, scramble, solve or involve insight. It isn't even a puzzle. 3) The "mechanism"/electronics were basically ripped/copied from another puzzle (search for a previous post by Stefan Pochmann) So at first glance, it just looks like it is a purely commercial toy and not a brain-challenge. BUT if you actually start playing with it (preferably later in the evening, with friends and in a silly/tipsy mood), it turns out to be pretty fun to do anyway. I could easily leave it untoched for a month, but when I play with it, it is fun! -------- Original Message -------- > From: "rubiksfriend" <mooseman6792@...> > Sent: Friday, July 20, 2007 7:48 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] Re: Rubik's Revolution Rip-Off > > --- In speedsolvingrubikscube@yahoogroups.com, "James Trimm" > <jstrimm@...> wrote: > > > > > > Ye, but I fail to see how Rubik's Revulsion (misspelling intended)is > > in any way based on the Rubik's Cube. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > > <quirkcorsair566@> wrote: > > > > > > It's a phrase... It means it's a new concept based on the cube, in > > > case you didn't catch that... > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "James Trimm" > > > <jstrimm@> wrote: > > > > > > > > Just got "Rubik's Revolution" billed as the "all new spin on the > > > > world's number one cube" > > > > > > > > This is a total rip off! It has NOTHING to do with Rubik's > cube, it > > > > is made to look like one, but does not eevn rotate or move. The > whole > > > > thing is nothing more than a flashing lights game similar > to "Simon". > > > > > > > > What a rip off. > > > > > > > > The ironic thing is that the package claims the "all new spin" > on the > > > > cube, when the product itself DOES NOT SPIN. > > > > > > > > > > That phrase is pretty stupid. Just as the real cube was making a > comeback... Darn you product testers!
4556. re: [Speed cubing group] Re: Biggest difference between 1st and 2nd place in a competition
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 20 Jul 2007 11:30:26 +0200

Nice find Jon! Kai, you can feel even better about your second place right now! -------- Original Message -------- > From: "Jon Choi" <quirkcorsair566@...> > Sent: Friday, July 20, 2007 4:50 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] Re: Biggest difference between 1st and 2nd place in a competition > > Doing a quick scan on the site, the only one I found was at Idaho Open > 2007... It had a 4.9x difference in top two spots in the 3x3 BLD event. > > --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" > <avgalen@...> wrote: > > > > Kai Jiptner and I were discussing the following after he reached 2nd > > place on 3x3x3_bf at the Czech Open last week: > > 1st = 54.83, 2nd = 3:50.29. > > This means 1st place is 4.2 times faster than 2nd place. > > > > Challenge: Was there ever an event during a competition where there was > > a bigger difference between 1st and 2nd place? > > > > Answer: Probably not (but let us know if we are wrong), untill a couple > > of hours later. 5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. Difference > > = 7.51 times faster. (and this is an alternative answer: 3x3x3_mbf: 1st > > = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) > > > > Maybe Stefan could do a database search?
4557. Re: Biggest difference between 1st and 2nd place in a competition
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 13:20:31 -0000

Hi :-) I guess there may be a different answer depending if you are interested in the time ratio or time difference. For 4x4x4 blind 8 mins and 12 mins has a difference of 240 secs and the ratio is 1.5 (3/2). Take pyraminx speed 4 secs and 20 secs. Difference only 16 secs but the ratio is a staggering 5. These are made-up examples :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > Doing a quick scan on the site, the only one I found was at Idaho Open > 2007... It had a 4.9x difference in top two spots in the 3x3 BLD event. > > --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" > <avgalen@> wrote: > > > > Kai Jiptner and I were discussing the following after he reached 2nd > > place on 3x3x3_bf at the Czech Open last week: > > 1st = 54.83, 2nd = 3:50.29. > > This means 1st place is 4.2 times faster than 2nd place. > > > > Challenge: Was there ever an event during a competition where there was > > a bigger difference between 1st and 2nd place? > > > > Answer: Probably not (but let us know if we are wrong), untill a couple > > of hours later. 5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. Difference > > = 7.51 times faster. (and this is an alternative answer: 3x3x3_mbf: 1st > > = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) > > > > Maybe Stefan could do a database search? >
4558. re: [Speed cubing group] Re: Biggest difference between 1st and 2nd place in a competition
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 20 Jul 2007 16:54:50 +0200

Time ratio is what we were talking about. Otherwise I guess the biggest difference would probably be in either megaminx, square-1 or 5x5x5. -------- Original Message -------- > From: "Per Kristen Fredlund" <aspiring_to_love@...> > Sent: Friday, July 20, 2007 3:27 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] Re: Biggest difference between 1st and 2nd place in a competition > > Hi :-) > > I guess there may be a different answer depending if you are > interested in the time ratio or time difference. > > For 4x4x4 blind 8 mins and 12 mins has a difference of 240 secs and > the ratio is 1.5 (3/2). > > Take pyraminx speed 4 secs and 20 secs. Difference only 16 secs but > the ratio is a staggering 5. > > These are made-up examples :D > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > <quirkcorsair566@...> wrote: > > > > Doing a quick scan on the site, the only one I found was at Idaho > Open > > 2007... It had a 4.9x difference in top two spots in the 3x3 BLD > event. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" > > <avgalen@> wrote: > > > > > > Kai Jiptner and I were discussing the following after he reached > 2nd > > > place on 3x3x3_bf at the Czech Open last week: > > > 1st = 54.83, 2nd = 3:50.29. > > > This means 1st place is 4.2 times faster than 2nd place. > > > > > > Challenge: Was there ever an event during a competition where > there was > > > a bigger difference between 1st and 2nd place? > > > > > > Answer: Probably not (but let us know if we are wrong), untill a > couple > > > of hours later. 5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. > Difference > > > = 7.51 times faster. (and this is an alternative answer: > 3x3x3_mbf: 1st > > > = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) > > > > > > Maybe Stefan could do a database search? > >
4559. Re: [Speed cubing group] Re: Biggest difference between 1st and 2nd place in a competition
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 17:17:48 +0200

What about the Belgian Open 2007 ? In multiple blindfolded the first one had 7/7 and the second one had 4/5. How do you compute that difference ? :p 2007/7/20, avgalen <avgalen@...>: > > Time ratio is what we were talking about. Otherwise I guess the biggest > difference would probably be in either megaminx, square-1 or 5x5x5. > > -------- Original Message -------- > > From: "Per Kristen Fredlund" <aspiring_to_love@...<aspiring_to_love%40yahoo.no>> > > > Sent: Friday, July 20, 2007 3:27 PM > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Subject: [Speed cubing group] Re: Biggest difference between 1st and 2nd > place in a competition > > > > Hi :-) > > > > I guess there may be a different answer depending if you are > > interested in the time ratio or time difference. > > > > For 4x4x4 blind 8 mins and 12 mins has a difference of 240 secs and > > the ratio is 1.5 (3/2). > > > > Take pyraminx speed 4 secs and 20 secs. Difference only 16 secs but > > the ratio is a staggering 5. > > > > These are made-up examples :D > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Jon Choi" > > <quirkcorsair566@...> wrote: > > > > > > Doing a quick scan on the site, the only one I found was at Idaho > > Open > > > 2007... It had a 4.9x difference in top two spots in the 3x3 BLD > > event. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "arnaudvangalen" > > > <avgalen@> wrote: > > > > > > > > Kai Jiptner and I were discussing the following after he reached > > 2nd > > > > place on 3x3x3_bf at the Czech Open last week: > > > > 1st = 54.83, 2nd = 3:50.29. > > > > This means 1st place is 4.2 times faster than 2nd place. > > > > > > > > Challenge: Was there ever an event during a competition where > > there was > > > > a bigger difference between 1st and 2nd place? > > > > > > > > Answer: Probably not (but let us know if we are wrong), untill a > > couple > > > > of hours later. 5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. > > Difference > > > > = 7.51 times faster. (and this is an alternative answer: > > 3x3x3_mbf: 1st > > > > = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) > > > > > > > > Maybe Stefan could do a database search? > > > > > > [Non-text portions of this message have been removed]
4560. [Speed cubing group] Re: Biggest difference between 1st and 2nd place in a competition
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 18:21:40 -0000

In percent or something ... ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > What about the Belgian Open 2007 ? > In multiple blindfolded the first one had 7/7 and the second one had 4/5. > How do you compute that difference ? :p > > 2007/7/20, avgalen <avgalen@...>: > > > > Time ratio is what we were talking about. Otherwise I guess the biggest > > difference would probably be in either megaminx, square-1 or 5x5x5. > > > > -------- Original Message -------- > > > From: "Per Kristen Fredlund" <aspiring_to_love@...<aspiring_to_love%40yahoo.no>> > > > > > Sent: Friday, July 20, 2007 3:27 PM > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > > Subject: [Speed cubing group] Re: Biggest difference between 1st and 2nd > > place in a competition > > > > > > Hi :-) > > > > > > I guess there may be a different answer depending if you are > > > interested in the time ratio or time difference. > > > > > > For 4x4x4 blind 8 mins and 12 mins has a difference of 240 secs and > > > the ratio is 1.5 (3/2). > > > > > > Take pyraminx speed 4 secs and 20 secs. Difference only 16 secs but > > > the ratio is a staggering 5. > > > > > > These are made-up examples :D > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Jon Choi" > > > <quirkcorsair566@> wrote: > > > > > > > > Doing a quick scan on the site, the only one I found was at Idaho > > > Open > > > > 2007... It had a 4.9x difference in top two spots in the 3x3 BLD > > > event. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "arnaudvangalen" > > > > <avgalen@> wrote: > > > > > > > > > > Kai Jiptner and I were discussing the following after he reached > > > 2nd > > > > > place on 3x3x3_bf at the Czech Open last week: > > > > > 1st = 54.83, 2nd = 3:50.29. > > > > > This means 1st place is 4.2 times faster than 2nd place. > > > > > > > > > > Challenge: Was there ever an event during a competition where > > > there was > > > > > a bigger difference between 1st and 2nd place? > > > > > > > > > > Answer: Probably not (but let us know if we are wrong), untill a > > > couple > > > > > of hours later. 5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. > > > Difference > > > > > = 7.51 times faster. (and this is an alternative answer: > > > 3x3x3_mbf: 1st > > > > > = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) > > > > > > > > > > Maybe Stefan could do a database search? > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4561. Re: [Speed cubing group] Re: 4x4x4 maintenance
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 14:40:12 -0500

Why do you advise against lubing the mechanism? On 7/15/07, Brian Le <khoale1234567@...> wrote: > > Corwin is right. lubing it will make it pop, but you will have a good > 4x4 speedcube. my advice: go ahead and lube it, but don't overdo it. lube > the pieces like a regular 3x3, but DO NOT lube the center mechanism. > > dwarmaj <Dwarmaj@... <Dwarmaj%40Hotmail.com>> wrote: My 4x4 was > very stiff before I lubed it. Afterwards it turns very > > smoothly, but I have to be a bit more careful with it when turning or > I'll get pops. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > jeff17237 > <no_reply@...> wrote: > > > > ok not sure what to do :). some people saying lube it some say > leave > > it alone :P. anyone have a strong opinion either way? im not sure > > what i should do. > > > > jeff > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Timothy Sun" > > <linkpoke@> wrote: > > > > > > Once I lubricated it, I actually had no more problems with center > > > pieces. ;) > > > > > > -Tim > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > "Corwin" <aznspazboi@> wrote: > > > > > > > > Okay, im no expert at the 4x4, but DO NOT lubricate it. I > > lubricated > > > > my 4x4 and it started poping like crazy. On the first session > > that i > > > > speedcubed with it, a centerpeice snapped. > > > > > > > > > > > > -Corwin Shiu > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > jeff17237 > > > > <no_reply@> wrote: > > > > > > > > > > Ok, so i broke my revenge the first day i got it, and just > got > > > the > > > > > replacement piece today (btw. bravo Cubesmith for great > > > service). i do > > > > > not wish to break another piece the day i just get it fixed > > > either. > > > > > what suggestions do yo have for keeping all the pieces > > together. > > > no i > > > > > dont turn the cube roughly at all. should i lube it right > > away, > > > or > > > > > wait til it is worn down a bit more? lubing seems like it > > would > > > help > > > > > it spin a bit easier and a bit harder to break off one of the > > > feet to > > > > > the centers. let me know what you think. > > > > > > > > > > thanks, > > > > > jeff > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4562. How to reassemble Rubik's 2x2?
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 20:10:52 -0000

I got my 2x2 yesterday and it poped as i was blindfold cubing with it. Anyone know how to put it back together? Thanks Corwin Shiu
4563. Re: [Speed cubing group] Re: 4x4x4 maintenance
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 13:32:17 -0700 (PDT)

It doesn't really do anything to help, when I tried it. You can lube it if you want, but I don't recommend it. Alexander Goldberg <ajgold04@...> wrote: Why do you advise against lubing the mechanism? On 7/15/07, Brian Le <khoale1234567@...> wrote: > > Corwin is right. lubing it will make it pop, but you will have a good > 4x4 speedcube. my advice: go ahead and lube it, but don't overdo it. lube > the pieces like a regular 3x3, but DO NOT lube the center mechanism. > > dwarmaj <Dwarmaj@... <Dwarmaj%40Hotmail.com>> wrote: My 4x4 was > very stiff before I lubed it. Afterwards it turns very > > smoothly, but I have to be a bit more careful with it when turning or > I'll get pops. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > jeff17237 > <no_reply@...> wrote: > > > > ok not sure what to do :). some people saying lube it some say > leave > > it alone :P. anyone have a strong opinion either way? im not sure > > what i should do. > > > > jeff > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Timothy Sun" > > <linkpoke@> wrote: > > > > > > Once I lubricated it, I actually had no more problems with center > > > pieces. ;) > > > > > > -Tim > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > "Corwin" <aznspazboi@> wrote: > > > > > > > > Okay, im no expert at the 4x4, but DO NOT lubricate it. I > > lubricated > > > > my 4x4 and it started poping like crazy. On the first session > > that i > > > > speedcubed with it, a centerpeice snapped. > > > > > > > > > > > > -Corwin Shiu > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > jeff17237 > > > > <no_reply@> wrote: > > > > > > > > > > Ok, so i broke my revenge the first day i got it, and just > got > > > the > > > > > replacement piece today (btw. bravo Cubesmith for great > > > service). i do > > > > > not wish to break another piece the day i just get it fixed > > > either. > > > > > what suggestions do yo have for keeping all the pieces > > together. > > > no i > > > > > dont turn the cube roughly at all. should i lube it right > > away, > > > or > > > > > wait til it is worn down a bit more? lubing seems like it > > would > > > help > > > > > it spin a bit easier and a bit harder to break off one of the > > > feet to > > > > > the centers. let me know what you think. > > > > > > > > > > thanks, > > > > > jeff > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4564. Re: [Speed cubing group] Re: 4x4x4 maintenance
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 17:21:03 -0500

You advised against it vehemently as if doing it would ruin the cube. [Non-text portions of this message have been removed]
4565. Re: [Speed cubing group] Re: 4x4x4 maintenance
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 21:30:45 -0700 (PDT)

Sorry for the vehementacy. I wasn't feeling good at the point in time that I wrote the reply. Therefore, a little vehement speech was a result of my languid mood. I apologize for replying to your message in such angry manner. You get the idea.. I suggest you ask others as a precaution. I'm not an expert at Revenge... Alexander Goldberg <ajgold04@...> wrote: You advised against it vehemently as if doing it would ruin the cube. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4566. [Speed cubing group] Re: Biggest difference between 1st and 2nd place in a compe
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Jul 2007 06:58:50 -0000

I assume we can only count the correctly solved cubes in the ratio process. That is how I calculated ratios while searching. And yes, I went through every competition, although rather quickly. Arnaud said: "3x3x3_mbf: 1st = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92" --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > What about the Belgian Open 2007 ? > In multiple blindfolded the first one had 7/7 and the second one had 4/5. > How do you compute that difference ? :p > > 2007/7/20, avgalen <avgalen@...>: > > > > Time ratio is what we were talking about. Otherwise I guess the biggest > > difference would probably be in either megaminx, square-1 or 5x5x5. > > > > -------- Original Message -------- > > > From: "Per Kristen Fredlund" <aspiring_to_love@...<aspiring_to_love%40yahoo.no>> > > > > > Sent: Friday, July 20, 2007 3:27 PM > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Subject: [Speed cubing group] Re: Biggest difference between 1st and 2nd > > place in a competition > > > > > > Hi :-) > > > > > > I guess there may be a different answer depending if you are > > > interested in the time ratio or time difference. > > > > > > For 4x4x4 blind 8 mins and 12 mins has a difference of 240 secs and > > > the ratio is 1.5 (3/2). > > > > > > Take pyraminx speed 4 secs and 20 secs. Difference only 16 secs but > > > the ratio is a staggering 5. > > > > > > These are made-up examples :D > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Jon Choi" > > > <quirkcorsair566@> wrote: > > > > > > > > Doing a quick scan on the site, the only one I found was at Idaho > > > Open > > > > 2007... It had a 4.9x difference in top two spots in the 3x3 BLD > > > event. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "arnaudvangalen" > > > > <avgalen@> wrote: > > > > > > > > > > Kai Jiptner and I were discussing the following after he reached > > > 2nd > > > > > place on 3x3x3_bf at the Czech Open last week: > > > > > 1st = 54.83, 2nd = 3:50.29. > > > > > This means 1st place is 4.2 times faster than 2nd place. > > > > > > > > > > Challenge: Was there ever an event during a competition where > > > there was > > > > > a bigger difference between 1st and 2nd place? > > > > > > > > > > Answer: Probably not (but let us know if we are wrong), untill a > > > couple > > > > > of hours later. 5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. > > > Difference > > > > > = 7.51 times faster. (and this is an alternative answer: > > > 3x3x3_mbf: 1st > > > > > = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) > > > > > > > > > > Maybe Stefan could do a database search? > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4567. 4x4x4 cube
From: "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Jul 2007 09:20:25 -0000

does anyone wknow where in Australia i can buy 1 of these
4568. Speed Solving
From: "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Jul 2007 09:30:47 -0000

i can not find anywhere that has the codes etc. or speed solving a rubik's cube (i class this as under a minute). i can currently solve a rubik's cube in roughly 1-2 minutes and i was wondering if anyone could help by telling me how to get my time underneath 1 minute.
4569. Czech Open 2007 - Report
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Jul 2007 11:18:17 -0000

Hello, I justs finished my report about the Czech Open 2007. It can be found here : http://www.gillesvdp.com/cube/index.php/2007/07/21/2-czech-open-2007 Hope you like it! Feel free to leave comments. :-) Gilles
4570. Re: Speed Solving
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Jul 2007 15:48:39 -0000

It doesn't seem you have been searching very hard. A Google search for "speed solve rubik's cube" yielded several useful sites. The links section of this group also has plenty. So did you actually look, or did you come straight here and expect people to spoon feed you information? We are much more likely to help those who help themselves. Keep that in mind. Have a nice day Shelley --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > > i can not find anywhere that has the codes etc. or speed solving a > rubik's cube (i class this as under a minute). i can currently solve a > rubik's cube in roughly 1-2 minutes and i was wondering if anyone > could help by telling me how to get my time underneath 1 minute. >
4571. Re: 4x4x4 cube
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Jul 2007 16:00:52 -0000

You can get it shipped to australia online. --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > > does anyone wknow where in Australia i can buy 1 of these >
4572. Re: [Speed cubing group] Re: Speed Solving
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Jul 2007 10:03:39 -0700 (PDT)

ARE YOU SERIOUS!?!?!? You cannot find a good website that teaches you how to speedsolve?!?!?! You must be kidding. Just do what Shelly says and google it. Don't be lazy, it only takes a few minutes "Practice, practice, practice." Brian aznseashell <no_reply@yahoogroups.com> wrote: It doesn't seem you have been searching very hard. A Google search for "speed solve rubik's cube" yielded several useful sites. The links section of this group also has plenty. So did you actually look, or did you come straight here and expect people to spoon feed you information? We are much more likely to help those who help themselves. Keep that in mind. Have a nice day Shelley --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > > i can not find anywhere that has the codes etc. or speed solving a > rubik's cube (i class this as under a minute). i can currently solve a > rubik's cube in roughly 1-2 minutes and i was wondering if anyone > could help by telling me how to get my time underneath 1 minute. > [Non-text portions of this message have been removed]
4573. learning on big cubes
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Jul 2007 20:31:29 -0000

I started solving with the solution that was available from the mail in form that came with my 3x3x3 R/C. I've never learned another method. I don't consider myself a speed cuber, but can do it in less that 2 min. easy. I've since purchased a meffert's 4x and 5x and have learned how to solve using the solution for the 5x on that site. (but still use my already learned method to set the bottom 4 corners) and bottom edges. then I use: 1) B u' B' u B' r' B r and 2) B H' B' H B' M' B M and 3) B d B' d' B' l B l to move and set 3 sets of edges also sometimes a slice is in BL+ BR+ FL- and FR- so I do move 1,2,or 3 above then... (UuH) D' then do move 1,2,or 3 again. and then move D' and u',H', or d to put it all back again. then a variation of that for the points and crosses around the centers precede with F and R turns as required then... 4) b u' b' u Bb' r' b r B for the points and 5) b H' b' H Bb' M' b M B for the crosses undo the F and R turns previously made. often I turn the mirror of the above moves looking at the left face instead of the right face as above noted as needed. (I haven't been good enough to do the inverse of these moves yet without messing up) I just do them twice when I need too. I've tried to solve the 4x and 5x with a method I found online at www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the centers first then sets the edges together, and then goes about solving just as if it where a 3x3. I like this idea, but am finding it very difficult as there are too many algs to remember for moving the edges around without disrupting the centers. I also find it uncomfortable to work the back of the cube like that does. anyone got a helpful idea?
4574. Re: Speed Solving
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Jul 2007 20:43:49 -0000

Remember, also, that just about any method can be used to solve a rubik's cube under 1 minute with practice. I've heard stories of people averaging sub-20 with beginner layer by layer methods. Unless you're sight-solving with a blindfold method, I refuse to believe that you can't solve under a minute without a bit more practice. --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > It doesn't seem you have been searching very hard. A Google search for > "speed solve rubik's cube" yielded several useful sites. The links > section of this group also has plenty. > > So did you actually look, or did you come straight here and expect > people to spoon feed you information? We are much more likely to help > those who help themselves. Keep that in mind. > > Have a nice day > > Shelley > > > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > <j_s_t_i_n_o_c@> wrote: > > > > > > i can not find anywhere that has the codes etc. or speed solving a > > rubik's cube (i class this as under a minute). i can currently solve a > > rubik's cube in roughly 1-2 minutes and i was wondering if anyone > > could help by telling me how to get my time underneath 1 minute. > > >
4575. Re: learning on big cubes
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Jul 2007 05:36:20 -0000

Okay, I just read the first couple paragraphs (up to the algorithms) and your last one. AlchemistMatt's site is very bad, in my opinion. The fastest solve I managed to pull of using his method was still super-6 (centers 2.5-3 min, edges 3 min, 3x3x3 1 min). The concepts are okay, but the algorithms are not. Centers should be done intuitively and the first 10 edges also intuitively. Check out bigcubes.com. There is also nothing stopping you from making cube rotations and applying the algorithms from a different angle. Hope it helps. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > I started solving with the solution that was available from the mail > in form that came with my 3x3x3 R/C. > > I've never learned another method. I don't consider myself a speed > cuber, but can do it in less that 2 min. easy. > > I've since purchased a meffert's 4x and 5x and have learned how to > solve using the solution for the 5x on that site. (but still use my > already learned method to set the bottom 4 corners) and bottom edges. > then I use: > 1) B u' B' u B' r' B r and > 2) B H' B' H B' M' B M and > 3) B d B' d' B' l B l to move and set 3 sets of edges > > > also sometimes a slice is in BL+ BR+ FL- and FR- so I do > move 1,2,or 3 above then... > > (UuH) D' > > then do move 1,2,or 3 again. > and then move D' and u',H', or d to put it all back again. then a > variation of that for the points and crosses around the centers > > precede with F and R turns as required then... > > 4) b u' b' u Bb' r' b r B for the points and > 5) b H' b' H Bb' M' b M B for the crosses > > undo the F and R turns previously made. > > often I turn the mirror of the above moves looking at the left face > instead of the right face as above noted as needed. > > (I haven't been good enough to do the inverse of these moves yet > without messing up) I just do them twice when I need too. > > I've tried to solve the 4x and 5x with a method I found online at > www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the > centers first then sets the edges together, and then goes about > solving just as if it where a 3x3. > > I like this idea, but am finding it very difficult as there are too > many algs to remember for moving the edges around without disrupting > the centers. > > I also find it uncomfortable to work the back of the cube like that > does. > > anyone got a helpful idea? >
4576. Re: 4x4x4 cube
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Jul 2007 16:30:20 -0000

you do get internet in Australia correct? cube4you.com 9puzzles.com rubiks.com ebay.com edsthinkshop.com/shop.html they are everywhere... --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > > does anyone wknow where in Australia i can buy 1 of these >
4577. Re: 4x4x4 cube
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Jul 2007 17:08:39 -0000

...Says the post in an online newsgroup. --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > you do get internet in Australia correct? > cube4you.com 9puzzles.com rubiks.com ebay.com > edsthinkshop.com/shop.html > > they are everywhere... > > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > <j_s_t_i_n_o_c@> wrote: > > > > > > does anyone wknow where in Australia i can buy 1 of these > > >
4578. [Speed cubing group] Re: New Sq. 1 World Records
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Jul 2007 21:26:04 -0000

I finally got around to doing this on my 5x5x5 cube. Well, my experience is that although doing this modification did improve the cube a bit it is definitely not a 'silver bullet'... it's still hard to turn, especially the outer slices, and I don't feel that I would be able to "set times under 2 minutes" with this cube unless I did serious strength training on my fingers and wrists. I did do an average of 12 on the cube, to see if it would improve a bit with time, and the best solve of the average was 2:14. That's not that bad, but I wouldn't be any more likely to call my cube 'fast' than I would before. --Michael Gottlieb --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > For 5x5x5 I can prepare a new cube in one week to set times under 2 minutes. > Basically what I do is scratch a very thin layer from the inner side of the > outer edges. Check out > http://www.speedcubing.com/images/outeredge.jpg for some details (red part > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is enough). > > The new version of rubiks.com 5x5 seems is much even better, because for > that version they already made the inner parts smaller. > > Have fun, > > Ron > > ----- Original Message ----- > From: "mmwfung1985" <mmwfung1985@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, July 11, 2007 11:34 PM > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > I don't understand your argument. > > > Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think > >that only someone who can achieve fast times can produce a cube that > > these times can be achieved on. > > Everyone can turn fast. You don't have to solve the cube to turn fast > on it to try loosening the 5x5x5. And besides of it, it is more likely > that people become fast cubers because they take a lot of time and > effort to practice. So if someone never had a loose 5x5x5, apparently > they don't practice a lot. So they will likely not be fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > fast cuber and have a loose cube. > > Michael Fung > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > <mzrg@> wrote: > > > > > And anyone can have a loose cube, not just the best solvers. > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > make them as tight or loose as you want within a week, but it is not > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think that > > only someone who can achieve fast times can produce a cube that these > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > but so far the only speedsolver with one of those (to my knowledge) > > would definitely be considered one of the best solvers in the world. > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > 5x5x5 that I would not consider loose. Even if you could get a loose > > 5x5x5 out of the box, the disparity is definitely there. > > >
4579. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Jul 2007 21:28:08 -0300 (ART)

Yeah, I kinda feel the same way...I think the cube is a bit better, but still hard to turn...like you said, specially the outer layers... and my best time so far is around 3:30 ;p so...after doing that modification, how much "work" is needed for the cube to become good? (I already worked on it quite a bit, lubed and so...) Pedro Michael Gottlieb <mzrg@...> escreveu: I finally got around to doing this on my 5x5x5 cube. Well, my experience is that although doing this modification did improve the cube a bit it is definitely not a 'silver bullet'... it's still hard to turn, especially the outer slices, and I don't feel that I would be able to "set times under 2 minutes" with this cube unless I did serious strength training on my fingers and wrists. I did do an average of 12 on the cube, to see if it would improve a bit with time, and the best solve of the average was 2:14. That's not that bad, but I wouldn't be any more likely to call my cube 'fast' than I would before. --Michael Gottlieb --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > For 5x5x5 I can prepare a new cube in one week to set times under 2 minutes. > Basically what I do is scratch a very thin layer from the inner side of the > outer edges. Check out > http://www.speedcubing.com/images/outeredge.jpg for some details (red part > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is enough). > > The new version of rubiks.com 5x5 seems is much even better, because for > that version they already made the inner parts smaller. > > Have fun, > > Ron > > ----- Original Message ----- > From: "mmwfung1985" <mmwfung1985@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, July 11, 2007 11:34 PM > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > I don't understand your argument. > > > Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think > >that only someone who can achieve fast times can produce a cube that > > these times can be achieved on. > > Everyone can turn fast. You don't have to solve the cube to turn fast > on it to try loosening the 5x5x5. And besides of it, it is more likely > that people become fast cubers because they take a lot of time and > effort to practice. So if someone never had a loose 5x5x5, apparently > they don't practice a lot. So they will likely not be fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > fast cuber and have a loose cube. > > Michael Fung > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > <mzrg@> wrote: > > > > > And anyone can have a loose cube, not just the best solvers. > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > make them as tight or loose as you want within a week, but it is not > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think that > > only someone who can achieve fast times can produce a cube that these > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > but so far the only speedsolver with one of those (to my knowledge) > > would definitely be considered one of the best solvers in the world. > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > 5x5x5 that I would not consider loose. Even if you could get a loose > > 5x5x5 out of the box, the disparity is definitely there. > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4580. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Jul 2007 20:35:24 -0600

Maybe you guys didn't shave enough off... or maybe use more silicone to make them run smoother. Of course you have to use your cube more to make it more loose, but it did a real job on my 5x5. On 7/22/07, Pedro <pedrosino1@yahoo.com.br> wrote: > > Yeah, I kinda feel the same way...I think the cube is a bit better, but > still hard to turn...like you said, specially the outer layers... > > and my best time so far is around 3:30 ;p > > so...after doing that modification, how much "work" is needed for the cube > to become good? (I already worked on it quite a bit, lubed and so...) > > Pedro > > Michael Gottlieb <mzrg@... <mzrg%40verizon.net>> escreveu: I > finally got around to doing this on my 5x5x5 cube. > > > Well, my experience is that although doing this modification did > improve the cube a bit it is definitely not a 'silver bullet'... it's > still hard to turn, especially the outer slices, and I don't feel that > I would be able to "set times under 2 minutes" with this cube unless I > did serious strength training on my fingers and wrists. > > I did do an average of 12 on the cube, to see if it would improve a > bit with time, and the best solve of the average was 2:14. That's not > that bad, but I wouldn't be any more likely to call my cube 'fast' > than I would before. > > --Michael Gottlieb > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ron van Bruchem" > <ron@...> wrote: > > > > Hi guys, > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > minutes. > > Basically what I do is scratch a very thin layer from the inner side > of the > > outer edges. Check out > > http://www.speedcubing.com/images/outeredge.jpg for some details > (red part > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > enough). > > > > The new version of rubiks.com 5x5 seems is much even better, because > for > > that version they already made the inner parts smaller. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "mmwfung1985" <mmwfung1985@...> > > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > Sent: Wednesday, July 11, 2007 11:34 PM > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > > > I don't understand your argument. > > > > > Getting a loose cube there, one that times in the > > > 2:20s and below are possible on, takes a lot of time and effort, > > > months or even up to a year depending on who you ask. If you want a > > > cube that is truly fast, you have to move fast on it, and I think > > >that only someone who can achieve fast times can produce a cube that > > > these times can be achieved on. > > > > Everyone can turn fast. You don't have to solve the cube to turn fast > > on it to try loosening the 5x5x5. And besides of it, it is more likely > > that people become fast cubers because they take a lot of time and > > effort to practice. So if someone never had a loose 5x5x5, apparently > > they don't practice a lot. So they will likely not be fast 5x5x5 > > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > > fast cuber and have a loose cube. > > > > Michael Fung > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Michael Gottlieb" > > <mzrg@> wrote: > > > > > > > And anyone can have a loose cube, not just the best solvers. > > > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > > make them as tight or loose as you want within a week, but it is not > > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > > 2:20s and below are possible on, takes a lot of time and effort, > > > months or even up to a year depending on who you ask. If you want a > > > cube that is truly fast, you have to move fast on it, and I think that > > > only someone who can achieve fast times can produce a cube that these > > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > > but so far the only speedsolver with one of those (to my knowledge) > > > would definitely be considered one of the best solvers in the world. > > > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > > 5x5x5 that I would not consider loose. Even if you could get a loose > > > 5x5x5 out of the box, the disparity is definitely there. > > > > > > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4581. Re: How to reassemble Rubik's 2x2?
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 03:47:31 -0000

I blew mine up once too. I think I superglued it together the last time, so I won't be able to take it apart and give you (and everyone else) really good directions. However, I do remember most of how I did it because I had to do trial and error to re-assemble, and I was unable to find any kind of hints on the web. Make sure you have all the pieces first. I was missing one for the first several attempts, and I made it nowhere. There should be a 3-dimensional cross with 6 axles on it. There should be 3 pieces that are shaped like chess rooks (like a castles spire) that fit over the axles and spin freely. The other 3 rook shapes are just like the 3 fixed axles on the cross. You should also have 12 pieces shaped like strange sandwiches. 3 of them are different from the others...they have a side that is longer than the other. The last, of course, are the 8 cubies. Pick one of the corners to be your cornerstone. Make it red-yellow-blue if your cube has one. Start assembling the bottom level of the cube, with the blue side down. You must assemble it correctly, but I'm assuming you knew that if you're blindsolving. ;) Once you have the 4 bottom cubies lying on the table, take 2 of the sandwiches with a longer side and drop them between the cubies so that the longer side of the sandwich is inside the slot on the cornerstone side. MAKE SURE that the longer of the 2 sides is slid into the cornerstone cubie. Failure to do this will result in a locked up cube. For example, if your cornerstone is R-Y-B, one sandwich will be between the 2 cubies with a red face, and the other will be between those with a yellow face. Again, the longer sides must be in the cornerstone cubie. The 9-degree angle of the sandwich should point toward what will be the center of the cube. Take 2 of the even-sided sandwiches and place them in the other 2 spaces between the cubies. The 4 sandwiches will probably slide together toward the center, but you'll fix that in the next step. Take the third uneven sandwich piece and slide it into the cornerstone. Again, the longer side needs to be on the cornerstone's slot. Half of this sandwich should be sticking out because there are no cubies on the top. Take 3 of the even sandwiches and slide them the same way, so that you have a layer of 4 sandwiches hanging out above the bottom row of cubies. Now, you can drop the cross into the middle. Drop the cross into the space so that the 3 fixed rooks are touching the 3 sides of the cornerstone cubie. Use the cross to push the 4 bottom sandwiches out away from the center of the cube while you drop it into place. Slide the rest of the rooks onto the other 3 arms. >From here, it's going to be tough. I really can't picture how I did this step anymore. You've got a solid start at this point, so it should alright to do trial and error to fit the last 4 cubies on. The cubies then need to slide over the sandwiches while they are being pushed over the rook pieces. Did one of the cubies break or pull apart? That's the only way I can think of this cube coming apart. If that is the case, then it should be the last cubie to be added to the assembly. Put the other 3 on, and then slide the panel into place, followed by the rest of the separated cubie. It should be completed. I would hold it very carefully and rotate across all 3 axes. Make sure you don't allow the broken cubie to come apart and make it all explode again. One you've determined that it's solid enough, slide the broken cubie apart and glue it together as you put it back on. If no panel came off, I have no idea how to put that last cubie on. I'm not even sure how they would have put it together at the factory. If that is the case, however, I'd find which one of the panels was attached at assembly time and try to pry it apart. Otherwise, it would be really difficult to re-assemble...or take apart while blindsolving, for that matter. Good luck...let us know how it turns out. And if I'm wrong on the piece count inside, let me know that too. This is the first time I've ever typed this all out, so I'd like to know if I remembered it correctly (it was 5 years ago when mine broke). I wish I could post pictures, but I'd have to break a glue bond to get mine apart again. Adam aplarsen@... --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...> wrote: > > I got my 2x2 yesterday and it poped as i was blindfold cubing with it. > Anyone know how to put it back together? > > Thanks > Corwin Shiu >
4582. Japan Open - 2007
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 05:06:55 +0100 (BST)

I am going to compete in Japan Open - 2007. I will be there from 26th evening to 31st early morning. I will be staying with my dad in Tokyo International Hostel. If any of you going to Japan Open - 2007, I am interested in meeting ou. Plz let me know. my e-mail id is bencube@... J.Bernett Orlando --------------------------------- Get the freedom to save as many mails as you wish. Click here to know how. [Non-text portions of this message have been removed]
4583. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 00:03:51 -0500

How would you physically modify a 4x4x4 to run smoother? I bought one (Rubik's) on 9spuzzles and it was a piece of shit, so I took a file and some 400 grit sandpaper and began testing modifications - I think the puzzle was initially a lemon. All my attempts were unsuccessful, showing no benefit, but detriment instead. I have a new 4x4x4 that I'm beginning to break in, and after reading your posts (Ron, Pat, etc.) I'm curious if any of you have reduced the thickness of plastic of certain pieces in the 4x4x4 and successfully decreased the internal friction (similar to how you've done with the 5x5x5). Has anybody written something about this that I've not found? Alex [Non-text portions of this message have been removed]
4584. Cube meeting in Rotterdam (Netherlands)
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 09:26:20 -0000

Hi everyone, On August 12th (sunday) I will have an informal cube meeting at my place in Rotterdam. Everyone is welcome from 11 in the morning untill late at night. Please let me know if you would like to come so I can have enough drinks/food/tables/chairs etc. The address will be Johannes Meulsteestraat 35 3065 HC Rotterdam
4585. Re: 5x5x5 modification (was New Sq. 1 World Records)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 13:28:32 -0300 (ART)

Maybe was that...I was afraid of shaving too much...and that was a really annoying job...lol...I was kinda tired of doing that...or maybe I was doing it wrong :P I lubed it several times already... Pedro "Pat (PJK)" <pjkcards@...> escreveu: Maybe you guys didn't shave enough off... or maybe use more silicone to make them run smoother. Of course you have to use your cube more to make it more loose, but it did a real job on my 5x5. On 7/22/07, Pedro <pedrosino1@...> wrote: > > Yeah, I kinda feel the same way...I think the cube is a bit better, but > still hard to turn...like you said, specially the outer layers... > > and my best time so far is around 3:30 ;p > > so...after doing that modification, how much "work" is needed for the cube > to become good? (I already worked on it quite a bit, lubed and so...) > > Pedro > > Michael Gottlieb <mzrg@... <mzrg%40verizon.net>> escreveu: I > finally got around to doing this on my 5x5x5 cube. > > > Well, my experience is that although doing this modification did > improve the cube a bit it is definitely not a 'silver bullet'... it's > still hard to turn, especially the outer slices, and I don't feel that > I would be able to "set times under 2 minutes" with this cube unless I > did serious strength training on my fingers and wrists. > > I did do an average of 12 on the cube, to see if it would improve a > bit with time, and the best solve of the average was 2:14. That's not > that bad, but I wouldn't be any more likely to call my cube 'fast' > than I would before. > > --Michael Gottlieb > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ron van Bruchem" > <ron@...> wrote: > > > > Hi guys, > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > minutes. > > Basically what I do is scratch a very thin layer from the inner side > of the > > outer edges. Check out > > http://www.speedcubing.com/images/outeredge.jpg for some details > (red part > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > enough). > > > > The new version of rubiks.com 5x5 seems is much even better, because > for > > that version they already made the inner parts smaller. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "mmwfung1985" <mmwfung1985@...> > > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > Sent: Wednesday, July 11, 2007 11:34 PM > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > > > I don't understand your argument. > > > > > Getting a loose cube there, one that times in the > > > 2:20s and below are possible on, takes a lot of time and effort, > > > months or even up to a year depending on who you ask. If you want a > > > cube that is truly fast, you have to move fast on it, and I think > > >that only someone who can achieve fast times can produce a cube that > > > these times can be achieved on. > > > > Everyone can turn fast. You don't have to solve the cube to turn fast > > on it to try loosening the 5x5x5. And besides of it, it is more likely > > that people become fast cubers because they take a lot of time and > > effort to practice. So if someone never had a loose 5x5x5, apparently > > they don't practice a lot. So they will likely not be fast 5x5x5 > > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > > fast cuber and have a loose cube. > > > > Michael Fung > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Michael Gottlieb" > > <mzrg@> wrote: > > > > > > > And anyone can have a loose cube, not just the best solvers. > > > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > > make them as tight or loose as you want within a week, but it is not > > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > > 2:20s and below are possible on, takes a lot of time and effort, > > > months or even up to a year depending on who you ask. If you want a > > > cube that is truly fast, you have to move fast on it, and I think that > > > only someone who can achieve fast times can produce a cube that these > > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > > but so far the only speedsolver with one of those (to my knowledge) > > > would definitely be considered one of the best solvers in the world. > > > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > > 5x5x5 that I would not consider loose. Even if you could get a loose > > > 5x5x5 out of the box, the disparity is definitely there. > > > > > > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed] Flickr agora em português. Você cria, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4586. Re: [Speed cubing group] learning on big cubes
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 23 Jul 2007 11:06:43 +0200

5x5x5 can be done intuitively with only 1 extra (really easy) algorithm. I made video tutorials for it: http://www.youtube.com/arnaudvg ----- Original Message ----- From: segnet3745117 To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, July 21, 2007 10:31 PM Subject: [Speed cubing group] learning on big cubes I started solving with the solution that was available from the mail in form that came with my 3x3x3 R/C. I've never learned another method. I don't consider myself a speed cuber, but can do it in less that 2 min. easy. I've since purchased a meffert's 4x and 5x and have learned how to solve using the solution for the 5x on that site. (but still use my already learned method to set the bottom 4 corners) and bottom edges. then I use: 1) B u' B' u B' r' B r and 2) B H' B' H B' M' B M and 3) B d B' d' B' l B l to move and set 3 sets of edges also sometimes a slice is in BL+ BR+ FL- and FR- so I do move 1,2,or 3 above then... (UuH) D' then do move 1,2,or 3 again. and then move D' and u',H', or d to put it all back again. then a variation of that for the points and crosses around the centers precede with F and R turns as required then... 4) b u' b' u Bb' r' b r B for the points and 5) b H' b' H Bb' M' b M B for the crosses undo the F and R turns previously made. often I turn the mirror of the above moves looking at the left face instead of the right face as above noted as needed. (I haven't been good enough to do the inverse of these moves yet without messing up) I just do them twice when I need too. I've tried to solve the 4x and 5x with a method I found online at www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the centers first then sets the edges together, and then goes about solving just as if it where a 3x3. I like this idea, but am finding it very difficult as there are too many algs to remember for moving the edges around without disrupting the centers. I also find it uncomfortable to work the back of the cube like that does. anyone got a helpful idea? [Non-text portions of this message have been removed]
4587. F2L tips??
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 16:57:46 -0000

Does anyone have any tips for F2L? My F2L avg is about 21 seconds. My cross to F2L time is bad too, I'm not that great with cross, I get 4-7 sec there. Should I know what color is left of blue and stuff? Should I do d and d' turns on F2L and learn them from all different angles? I need some expert help because I plan to average sub 20 by the end of this year. :)
4588. Re: How to reassemble Rubik's 2x2?
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 17:11:41 -0000

Wow, thanks for all the info. Unfortunately, it was a pop, so no pieces were damaged. That made the last piece impossible(at least for me) to pull it over the wedge thing. I plan on buying a 2x2 eastsheen later, so hopefully that doesn't happen again. Thanks though. Oh and you did get all the pieces right =) Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" <aplarsen@...> wrote: > > I blew mine up once too. I think I superglued it together the last > time, so I won't be able to take it apart and give you (and everyone > else) really good directions. However, I do remember most of how I > did it because I had to do trial and error to re-assemble, and I was > unable to find any kind of hints on the web. > > Make sure you have all the pieces first. I was missing one for the > first several attempts, and I made it nowhere. There should be a > 3-dimensional cross with 6 axles on it. There should be 3 pieces that > are shaped like chess rooks (like a castles spire) that fit over the > axles and spin freely. The other 3 rook shapes are just like the 3 > fixed axles on the cross. You should also have 12 pieces shaped like > strange sandwiches. 3 of them are different from the others...they > have a side that is longer than the other. The last, of course, are > the 8 cubies. > > Pick one of the corners to be your cornerstone. Make it > red-yellow-blue if your cube has one. Start assembling the bottom > level of the cube, with the blue side down. You must assemble it > correctly, but I'm assuming you knew that if you're blindsolving. ;) > > Once you have the 4 bottom cubies lying on the table, take 2 of the > sandwiches with a longer side and drop them between the cubies so that > the longer side of the sandwich is inside the slot on the cornerstone > side. MAKE SURE that the longer of the 2 sides is slid into the > cornerstone cubie. Failure to do this will result in a locked up > cube. For example, if your cornerstone is R-Y-B, one sandwich will be > between the 2 cubies with a red face, and the other will be between > those with a yellow face. Again, the longer sides must be in the > cornerstone cubie. The 9-degree angle of the sandwich should point > toward what will be the center of the cube. > > Take 2 of the even-sided sandwiches and place them in the other 2 > spaces between the cubies. The 4 sandwiches will probably slide > together toward the center, but you'll fix that in the next step. > > Take the third uneven sandwich piece and slide it into the > cornerstone. Again, the longer side needs to be on the cornerstone's > slot. Half of this sandwich should be sticking out because there are > no cubies on the top. Take 3 of the even sandwiches and slide them > the same way, so that you have a layer of 4 sandwiches hanging out > above the bottom row of cubies. > > Now, you can drop the cross into the middle. Drop the cross into the > space so that the 3 fixed rooks are touching the 3 sides of the > cornerstone cubie. Use the cross to push the 4 bottom sandwiches out > away from the center of the cube while you drop it into place. Slide > the rest of the rooks onto the other 3 arms. > > From here, it's going to be tough. I really can't picture how I did > this step anymore. You've got a solid start at this point, so it > should alright to do trial and error to fit the last 4 cubies on. > > The cubies then need to slide over the sandwiches while they are being > pushed over the rook pieces. Did one of the cubies break or pull > apart? That's the only way I can think of this cube coming apart. If > that is the case, then it should be the last cubie to be added to the > assembly. Put the other 3 on, and then slide the panel into place, > followed by the rest of the separated cubie. > > It should be completed. I would hold it very carefully and rotate > across all 3 axes. Make sure you don't allow the broken cubie to come > apart and make it all explode again. One you've determined that it's > solid enough, slide the broken cubie apart and glue it together as you > put it back on. > > If no panel came off, I have no idea how to put that last cubie on. > I'm not even sure how they would have put it together at the factory. > If that is the case, however, I'd find which one of the panels was > attached at assembly time and try to pry it apart. Otherwise, it > would be really difficult to re-assemble...or take apart while > blindsolving, for that matter. > > Good luck...let us know how it turns out. And if I'm wrong on the > piece count inside, let me know that too. This is the first time I've > ever typed this all out, so I'd like to know if I remembered it > correctly (it was 5 years ago when mine broke). I wish I could post > pictures, but I'd have to break a glue bond to get mine apart again. > > Adam > aplarsen@... > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" > <aznspazboi@> wrote: > > > > I got my 2x2 yesterday and it poped as i was blindfold cubing with it. > > Anyone know how to put it back together? > > > > Thanks > > Corwin Shiu > > >
4589. Re: Czech Open 2007 - Report
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 17:22:47 -0000

I have now posted some pictures: http://www.gillesvdp.com/cube/index.php/2007/07/23/3-czech-open-2007-pictures Hope you like them. :-) Gilles --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > Hello, > > I justs finished my report about the Czech Open 2007. > It can be found here : > http://www.gillesvdp.com/cube/index.php/2007/07/21/2-czech-open-2007 > > Hope you like it! > Feel free to leave comments. :-) > Gilles >
4590. Re: [Speed cubing group] F2L tips??
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 23 Jul 2007 19:25:27 +0200

I think you need to know the colorscheme of your cube. An easy way is this (somewhat philosophical): There are 3 elements on the cube, spread on opposite sides each: Water (Green-Blue) Fire (Red-Orange) Light (White-Yellow) If you look at a cube you always see three colors and from that you can immediately know what the other three are. If you want to know your color-scheme even better you can practice by looking at only 2 colors and calculate the other 4 (hint: BOY or Blue-Orange-Yellow). A very good way to practice this is Ortega on a 2x2x2 or Centers on a 4x4x4. If you learned how to do F2L intuitively, check to see if you don't wast to many moves. 7 moves is the average. Learning F2L from all angles is a good thing and if you learned F2L intuitively this should come naturally. This also means that d and d' turns will not be necessary very often. Don't be afraid to use cube-rotations to avoid a B' U B situation though! And 4 to 7 seconds for cross should become 2 to 3 seconds. You can plan those 7 moves for 15 seconds! It seems that you know what you can do to improve so all you need to do is train, train, train and than practice, practice, practice. (P.S. I don't use regular F2L myself. I use a simpler but slower version of it called keyhole. I can average around 15/16 seconds for Cross+F2L) ----- Original Message ----- From: ltunreal To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 23, 2007 6:57 PM Subject: [Speed cubing group] F2L tips?? Does anyone have any tips for F2L? My F2L avg is about 21 seconds. My cross to F2L time is bad too, I'm not that great with cross, I get 4-7 sec there. Should I know what color is left of blue and stuff? Should I do d and d' turns on F2L and learn them from all different angles? I need some expert help because I plan to average sub 20 by the end of this year. :) [Non-text portions of this message have been removed]
4591. Update Group Descriprion
From: "James Trimm" <jstrimm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 17:45:39 -0000

Hey the Group discription says you can join the chatroom on weekends.... Yahoo shut down the YahooGroups chat rooms A LONG TIME AGO. The owner and/or moderators may want to update the Group description.
4592. Re: [Speed cubing group] Re: Czech Open 2007 - Report
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 23 Jul 2007 20:35:28 +0200

More pictures would be appreciated, but those give a good impression about the entire 4 days. (I really wish we had a video of the "Excuse me, can I have a big Cola"->"NO!" and "Is this pizza home made"->"Ananas" conversations) ----- Original Message ----- From: gillesvdp To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 23, 2007 7:22 PM Subject: [Speed cubing group] Re: Czech Open 2007 - Report I have now posted some pictures: http://www.gillesvdp.com/cube/index.php/2007/07/23/3-czech-open-2007-pictures Hope you like them. :-) Gilles --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > Hello, > > I justs finished my report about the Czech Open 2007. > It can be found here : > http://www.gillesvdp.com/cube/index.php/2007/07/21/2-czech-open-2007 > > Hope you like it! > Feel free to leave comments. :-) > Gilles > [Non-text portions of this message have been removed]
4593. Re: [Speed cubing group] Re: Czech Open 2007 - Report
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 20:55:25 +0200

You can check www.speedcubing.ch for Thomas' pictures. ;-) Gilles 2007/7/23, Arnaud van Galen <avgalen@...>: > > More pictures would be appreciated, but those give a good impression > about the entire 4 days. > > (I really wish we had a video of the "Excuse me, can I have a big > Cola"->"NO!" and "Is this pizza home made"->"Ananas" conversations) > > ----- Original Message ----- > From: gillesvdp > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, July 23, 2007 7:22 PM > Subject: [Speed cubing group] Re: Czech Open 2007 - Report > > I have now posted some pictures: > > > http://www.gillesvdp.com/cube/index.php/2007/07/23/3-czech-open-2007-pictures > > Hope you like them. :-) > Gilles > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "gillesvdp" > <gillesvdp@...> wrote: > > > > Hello, > > > > I justs finished my report about the Czech Open 2007. > > It can be found here : > > http://www.gillesvdp.com/cube/index.php/2007/07/21/2-czech-open-2007 > > > > Hope you like it! > > Feel free to leave comments. :-) > > Gilles > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4594. Re: Update Group Descriprion
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 19:37:19 -0000

Thank you James for pointing that out, I had not noticed to be honest. I've updated the description accordingly. Chris --- In speedsolvingrubikscube@yahoogroups.com, "James Trimm" <jstrimm@...> wrote: > > > Hey the Group discription says you can join the chatroom on weekends.... > Yahoo shut down the YahooGroups chat rooms A LONG TIME AGO. The owner > and/or moderators may want to update the Group description. >
4595. Re: How to reassemble Rubik's 2x2?
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 20:21:53 -0000

Glad to know I had most of it right. If you look on all of the cubies, you should be able to find one that has a seam on it. That's where mine came apart. One of those slide-over panels should be able to pop off, even if it requires a bit of forcing. Adam --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Wow, thanks for all the info. Unfortunately, it was a pop, so no > pieces were damaged. That made the last piece impossible(at least for > me) to pull it over the wedge thing. I plan on buying a 2x2 eastsheen > later, so hopefully that doesn't happen again. Thanks though. Oh and > you did get all the pieces right =) > > Corwin Shiu > > --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" > <aplarsen@> wrote: > > > > I blew mine up once too. I think I superglued it together the last > > time, so I won't be able to take it apart and give you (and everyone > > else) really good directions. However, I do remember most of how I > > did it because I had to do trial and error to re-assemble, and I was > > unable to find any kind of hints on the web. > > > > Make sure you have all the pieces first. I was missing one for the > > first several attempts, and I made it nowhere. There should be a > > 3-dimensional cross with 6 axles on it. There should be 3 pieces that > > are shaped like chess rooks (like a castles spire) that fit over the > > axles and spin freely. The other 3 rook shapes are just like the 3 > > fixed axles on the cross. You should also have 12 pieces shaped like > > strange sandwiches. 3 of them are different from the others...they > > have a side that is longer than the other. The last, of course, are > > the 8 cubies. > > > > Pick one of the corners to be your cornerstone. Make it > > red-yellow-blue if your cube has one. Start assembling the bottom > > level of the cube, with the blue side down. You must assemble it > > correctly, but I'm assuming you knew that if you're blindsolving. ;) > > > > Once you have the 4 bottom cubies lying on the table, take 2 of the > > sandwiches with a longer side and drop them between the cubies so that > > the longer side of the sandwich is inside the slot on the cornerstone > > side. MAKE SURE that the longer of the 2 sides is slid into the > > cornerstone cubie. Failure to do this will result in a locked up > > cube. For example, if your cornerstone is R-Y-B, one sandwich will be > > between the 2 cubies with a red face, and the other will be between > > those with a yellow face. Again, the longer sides must be in the > > cornerstone cubie. The 9-degree angle of the sandwich should point > > toward what will be the center of the cube. > > > > Take 2 of the even-sided sandwiches and place them in the other 2 > > spaces between the cubies. The 4 sandwiches will probably slide > > together toward the center, but you'll fix that in the next step. > > > > Take the third uneven sandwich piece and slide it into the > > cornerstone. Again, the longer side needs to be on the cornerstone's > > slot. Half of this sandwich should be sticking out because there are > > no cubies on the top. Take 3 of the even sandwiches and slide them > > the same way, so that you have a layer of 4 sandwiches hanging out > > above the bottom row of cubies. > > > > Now, you can drop the cross into the middle. Drop the cross into the > > space so that the 3 fixed rooks are touching the 3 sides of the > > cornerstone cubie. Use the cross to push the 4 bottom sandwiches out > > away from the center of the cube while you drop it into place. Slide > > the rest of the rooks onto the other 3 arms. > > > > From here, it's going to be tough. I really can't picture how I did > > this step anymore. You've got a solid start at this point, so it > > should alright to do trial and error to fit the last 4 cubies on. > > > > The cubies then need to slide over the sandwiches while they are being > > pushed over the rook pieces. Did one of the cubies break or pull > > apart? That's the only way I can think of this cube coming apart. If > > that is the case, then it should be the last cubie to be added to the > > assembly. Put the other 3 on, and then slide the panel into place, > > followed by the rest of the separated cubie. > > > > It should be completed. I would hold it very carefully and rotate > > across all 3 axes. Make sure you don't allow the broken cubie to come > > apart and make it all explode again. One you've determined that it's > > solid enough, slide the broken cubie apart and glue it together as you > > put it back on. > > > > If no panel came off, I have no idea how to put that last cubie on. > > I'm not even sure how they would have put it together at the factory. > > If that is the case, however, I'd find which one of the panels was > > attached at assembly time and try to pry it apart. Otherwise, it > > would be really difficult to re-assemble...or take apart while > > blindsolving, for that matter. > > > > Good luck...let us know how it turns out. And if I'm wrong on the > > piece count inside, let me know that too. This is the first time I've > > ever typed this all out, so I'd like to know if I remembered it > > correctly (it was 5 years ago when mine broke). I wish I could post > > pictures, but I'd have to break a glue bond to get mine apart again. > > > > Adam > > aplarsen@ > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" > > <aznspazboi@> wrote: > > > > > > I got my 2x2 yesterday and it poped as i was blindfold cubing with it. > > > Anyone know how to put it back together? > > > > > > Thanks > > > Corwin Shiu > > > > > >
4596. My 3x3 is really tight for some reason...
From: "neilmbrewer" <nbrewer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 21:45:47 -0000

I only started cubing about a month ago, and figured my cube was normal. However, I recently talked a friend into purchasing one. His, right out of the box feels MUCH looser than mine. I've not used silicon on it yet, but will be soon. Is it normal for some cubes to just be tighter than others straight from the factory? If so, how can I make it faster for speed cubing? Do I understand correctly I can no longer access the screws and springs? I have a Rubik's brand cube like: https://secure.rubiks.com/images/lvl4/produc/products/rubbrn/clasic/cubh ex.gif Also, where can I purchase one of the rounded Olympic 7x7 cubes? TIA!
4597. Re: [Speed cubing group] learning on big cubes
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 21:58:50 -0000

I watched your videos on 5x edges and centers. an excelent job! very helpfull. however, Im haveing trouble seeing it slow enough to get it down. can you put the algs for the edges in writing here? thanx it looks like you are dividing it into 2 parts with a setup move in between. does it matter where you "store" the completed edges?are there any spots you should not put them to avoid messing them up? yesterday I discovered a method(on the 4x ) that puts an edge together and stores it in the U slice. when it's full you turn the cube over (make U the D and D the U ) and build and store 4 more. leaving 4 working edges. then there is more special moves to fix them. I dont have it down yet. (i like your method better). I'd love to have it in writing so i can print it out. does your method also work on the 4x? of cource you wont have a center edge piece to aim for. one will just have to imagine one I guess. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > 5x5x5 can be done intuitively with only 1 extra (really easy) algorithm. I made video tutorials for it: http://www.youtube.com/arnaudvg > > ----- Original Message ----- > From: segnet3745117 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, July 21, 2007 10:31 PM > Subject: [Speed cubing group] learning on big cubes > > > I started solving with the solution that was available from the mail > in form that came with my 3x3x3 R/C. > > I've never learned another method. I don't consider myself a speed > cuber, but can do it in less that 2 min. easy. > > I've since purchased a meffert's 4x and 5x and have learned how to > solve using the solution for the 5x on that site. (but still use my > already learned method to set the bottom 4 corners) and bottom edges. > then I use: > 1) B u' B' u B' r' B r and > 2) B H' B' H B' M' B M and > 3) B d B' d' B' l B l to move and set 3 sets of edges > > also sometimes a slice is in BL+ BR+ FL- and FR- so I do > move 1,2,or 3 above then... > > (UuH) D' > > then do move 1,2,or 3 again. > and then move D' and u',H', or d to put it all back again. then a > variation of that for the points and crosses around the centers > > precede with F and R turns as required then... > > 4) b u' b' u Bb' r' b r B for the points and > 5) b H' b' H Bb' M' b M B for the crosses > > undo the F and R turns previously made. > > often I turn the mirror of the above moves looking at the left face > instead of the right face as above noted as needed. > > (I haven't been good enough to do the inverse of these moves yet > without messing up) I just do them twice when I need too. > > I've tried to solve the 4x and 5x with a method I found online at > www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the > centers first then sets the edges together, and then goes about > solving just as if it where a 3x3. > > I like this idea, but am finding it very difficult as there are too > many algs to remember for moving the edges around without disrupting > the centers. > > I also find it uncomfortable to work the back of the cube like that > does. > > anyone got a helpful idea? > > > > > > [Non-text portions of this message have been removed] >
4598. Re: learning on big cubes
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 22:23:14 -0000

Thanks for the help Jon, your site is very helpful with the java cubes and all, and it will be even better when it can clear up some uncovered details. it left me with a lot of questions... like this...(quotation from your site) "pairing up edges can be done almost entirely with the method shown below, the idea is a very familiar one, fix something, replace it with something else that isn't fixed to move the fixed group out of the way, then restore what part was broke while fixing the first group." this is so generic, it leaves me wondering how to setup, where to position the edges, where not to put solved ones etc... how not to undo already done edges. how many solved edges are able to be done this way before another method must be used, if any. forgive me if I've missed something here, I am a beginner at cubing, Ive only "learned algs" to blindly handle what needs done. never really understanding whats going on. just being amazed every time I get to a solved state. (following detailed instructions) and have been able to get somewhat good at it on the 3x. being "intuitive" is something I'm not to good at yet. segnet --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > Okay, I just read the first couple paragraphs (up to the algorithms) > and your last one. AlchemistMatt's site is very bad, in my opinion. > The fastest solve I managed to pull of using his method was still > super-6 (centers 2.5-3 min, edges 3 min, 3x3x3 1 min). The concepts > are okay, but the algorithms are not. Centers should be done > intuitively and the first 10 edges also intuitively. Check out > bigcubes.com. > > There is also nothing stopping you from making cube rotations and > applying the algorithms from a different angle. > > Hope it helps. > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" > <segnet3745117@> wrote: > > > > I started solving with the solution that was available from the mail > > in form that came with my 3x3x3 R/C. > > > > I've never learned another method. I don't consider myself a speed > > cuber, but can do it in less that 2 min. easy. > > > > I've since purchased a meffert's 4x and 5x and have learned how to > > solve using the solution for the 5x on that site. (but still use my > > already learned method to set the bottom 4 corners) and bottom edges. > > then I use: > > 1) B u' B' u B' r' B r and > > 2) B H' B' H B' M' B M and > > 3) B d B' d' B' l B l to move and set 3 sets of edges > > > > > > also sometimes a slice is in BL+ BR+ FL- and FR- so I do > > move 1,2,or 3 above then... > > > > (UuH) D' > > > > then do move 1,2,or 3 again. > > and then move D' and u',H', or d to put it all back again. then a > > variation of that for the points and crosses around the centers > > > > precede with F and R turns as required then... > > > > 4) b u' b' u Bb' r' b r B for the points and > > 5) b H' b' H Bb' M' b M B for the crosses > > > > undo the F and R turns previously made. > > > > often I turn the mirror of the above moves looking at the left face > > instead of the right face as above noted as needed. > > > > (I haven't been good enough to do the inverse of these moves yet > > without messing up) I just do them twice when I need too. > > > > I've tried to solve the 4x and 5x with a method I found online at > > www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the > > centers first then sets the edges together, and then goes about > > solving just as if it where a 3x3. > > > > I like this idea, but am finding it very difficult as there are too > > many algs to remember for moving the edges around without disrupting > > the centers. > > > > I also find it uncomfortable to work the back of the cube like that > > does. > > > > anyone got a helpful idea? > > >
4599. Re: My 3x3 is really tight for some reason...
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 22:28:00 -0000

Yes. That's normal. If you want a cube more suitable for speedcubing, you can try your luck with another store bought cube, or you can buy one of the DIY kits from Rubiks.com, which allows you to adjust the tightness of the screws. --- In speedsolvingrubikscube@yahoogroups.com, "neilmbrewer" <nbrewer@...> wrote: > > I only started cubing about a month ago, and figured my cube was > normal. However, I recently talked a friend into purchasing one. His, > right out of the box feels MUCH looser than mine. I've not used silicon > on it yet, but will be soon. Is it normal for some cubes to just be > tighter than others straight from the factory? If so, how can I make it > faster for speed cubing? Do I understand correctly I can no longer > access the screws and springs? > I have a Rubik's brand cube like: > https://secure.rubiks.com/images/lvl4/produc/products/rubbrn/clasic/c ubh > ex.gif > > Also, where can I purchase one of the rounded Olympic 7x7 cubes? > > TIA! >
4600. Re: [Speed cubing group] Re: learning on big cubes
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 17:11:58 -0700 (PDT)

well not to be a party pooper but that is actually mine and frank morris' site, maybe i can help you with your misunderstandings. the main idea in the beginner edges method is that you do have a lot of freedom so that's why it sounds so generic, if you're using the basic method there is very few things you can do to screw up fixed edges already, and there isn't really a setup just get the pieces across from each other as shown in the example applet, slice them together, and when you kick it to either side, don't replace it with an edge you've already fixed. simple as that. however i recommend that you check out the advanced method as it is much better, and the same basic ideas apply, the only difference is there is a ring that you dpnt want fixed edges ( either E or M for most cubers) if you'd like to message me on yim feel free to do so at anytime, glad you like the site segnet3745117 <segnet3745117@...> wrote: Thanks for the help Jon, your site is very helpful with the java cubes and all, and it will be even better when it can clear up some uncovered details. it left me with a lot of questions... like this...(quotation from your site) "pairing up edges can be done almost entirely with the method shown below, the idea is a very familiar one, fix something, replace it with something else that isn't fixed to move the fixed group out of the way, then restore what part was broke while fixing the first group." this is so generic, it leaves me wondering how to setup, where to position the edges, where not to put solved ones etc... how not to undo already done edges. how many solved edges are able to be done this way before another method must be used, if any. forgive me if I've missed something here, I am a beginner at cubing, Ive only "learned algs" to blindly handle what needs done. never really understanding whats going on. just being amazed every time I get to a solved state. (following detailed instructions) and have been able to get somewhat good at it on the 3x. being "intuitive" is something I'm not to good at yet. segnet --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > Okay, I just read the first couple paragraphs (up to the algorithms) > and your last one. AlchemistMatt's site is very bad, in my opinion. > The fastest solve I managed to pull of using his method was still > super-6 (centers 2.5-3 min, edges 3 min, 3x3x3 1 min). The concepts > are okay, but the algorithms are not. Centers should be done > intuitively and the first 10 edges also intuitively. Check out > bigcubes.com. > > There is also nothing stopping you from making cube rotations and > applying the algorithms from a different angle. > > Hope it helps. > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" > <segnet3745117@> wrote: > > > > I started solving with the solution that was available from the mail > > in form that came with my 3x3x3 R/C. > > > > I've never learned another method. I don't consider myself a speed > > cuber, but can do it in less that 2 min. easy. > > > > I've since purchased a meffert's 4x and 5x and have learned how to > > solve using the solution for the 5x on that site. (but still use my > > already learned method to set the bottom 4 corners) and bottom edges. > > then I use: > > 1) B u' B' u B' r' B r and > > 2) B H' B' H B' M' B M and > > 3) B d B' d' B' l B l to move and set 3 sets of edges > > > > > > also sometimes a slice is in BL+ BR+ FL- and FR- so I do > > move 1,2,or 3 above then... > > > > (UuH) D' > > > > then do move 1,2,or 3 again. > > and then move D' and u',H', or d to put it all back again. then a > > variation of that for the points and crosses around the centers > > > > precede with F and R turns as required then... > > > > 4) b u' b' u Bb' r' b r B for the points and > > 5) b H' b' H Bb' M' b M B for the crosses > > > > undo the F and R turns previously made. > > > > often I turn the mirror of the above moves looking at the left face > > instead of the right face as above noted as needed. > > > > (I haven't been good enough to do the inverse of these moves yet > > without messing up) I just do them twice when I need too. > > > > I've tried to solve the 4x and 5x with a method I found online at > > www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the > > centers first then sets the edges together, and then goes about > > solving just as if it where a 3x3. > > > > I like this idea, but am finding it very difficult as there are too > > many algs to remember for moving the edges around without disrupting > > the centers. > > > > I also find it uncomfortable to work the back of the cube like that > > does. > > > > anyone got a helpful idea? > > > --------------------------------- Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and lay it on us. [Non-text portions of this message have been removed]
4601. Re: [Speed cubing group] F2L tips??
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Jul 2007 00:28:49 -0000

Okay I'll learn my color scheme, that's probably why I'm not so good with the cross. Thanks. :) --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I think you need to know the colorscheme of your cube. An easy way is this (somewhat philosophical): > > There are 3 elements on the cube, spread on opposite sides each: > Water (Green-Blue) > Fire (Red-Orange) > Light (White-Yellow) > > If you look at a cube you always see three colors and from that you can immediately know what the other three are. If you want to know your color-scheme even better you can practice by looking at only 2 colors and calculate the other 4 (hint: BOY or Blue-Orange-Yellow). A very good way to practice this is Ortega on a 2x2x2 or Centers on a 4x4x4. > > If you learned how to do F2L intuitively, check to see if you don't wast to many moves. 7 moves is the average. > > Learning F2L from all angles is a good thing and if you learned F2L intuitively this should come naturally. This also means that d and d' turns will not be necessary very often. Don't be afraid to use cube-rotations to avoid a B' U B situation though! > > And 4 to 7 seconds for cross should become 2 to 3 seconds. You can plan those 7 moves for 15 seconds! > > It seems that you know what you can do to improve so all you need to do is train, train, train and than practice, practice, practice. > > (P.S. I don't use regular F2L myself. I use a simpler but slower version of it called keyhole. I can average around 15/16 seconds for Cross+F2L) > > ----- Original Message ----- > From: ltunreal > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July 23, 2007 6:57 PM > Subject: [Speed cubing group] F2L tips?? > > > Does anyone have any tips for F2L? My F2L avg is about 21 seconds. My > cross to F2L time is bad too, I'm not that great with cross, I get 4-7 > sec there. Should I know what color is left of blue and stuff? Should > I do d and d' turns on F2L and learn them from all different angles? I > need some expert help because I plan to average sub 20 by the end of > this year. :) > > > > > > [Non-text portions of this message have been removed] >
4602. Re: [Speed cubing group] Re: 5x5x5 modification (was New Sq. 1 World Records)
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Jul 2007 00:02:29 -0600

Maybe Ron or Per have somemore tips. I just wrote what I did, and it worked fine with me. On 7/23/07, Pedro <pedrosino1@...> wrote: > > Maybe was that...I was afraid of shaving too much...and that was a > really annoying job...lol...I was kinda tired of doing that...or maybe I was > doing it wrong :P > > I lubed it several times already... > > Pedro > > "Pat (PJK)" <pjkcards@... <pjkcards%40gmail.com>> escreveu: Maybe > you guys didn't shave enough off... or maybe use more silicone to make > them run smoother. Of course you have to use your cube more to make it > more > loose, but it did a real job on my 5x5. > > On 7/22/07, Pedro <pedrosino1@yahoo.com.br <pedrosino1%40yahoo.com.br>> > wrote: > > > > Yeah, I kinda feel the same way...I think the cube is a bit better, but > > still hard to turn...like you said, specially the outer layers... > > > > and my best time so far is around 3:30 ;p > > > > so...after doing that modification, how much "work" is needed for the > cube > > to become good? (I already worked on it quite a bit, lubed and so...) > > > > Pedro > > > > Michael Gottlieb <mzrg@verizon.net <mzrg%40verizon.net><mzrg%40verizon.net>> escreveu: I > > finally got around to doing this on my 5x5x5 cube. > > > > > > Well, my experience is that although doing this modification did > > improve the cube a bit it is definitely not a 'silver bullet'... it's > > still hard to turn, especially the outer slices, and I don't feel that > > I would be able to "set times under 2 minutes" with this cube unless I > > did serious strength training on my fingers and wrists. > > > > I did do an average of 12 on the cube, to see if it would improve a > > bit with time, and the best solve of the average was 2:14. That's not > > that bad, but I wouldn't be any more likely to call my cube 'fast' > > than I would before. > > > > --Michael Gottlieb > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > "Ron van Bruchem" > > <ron@...> wrote: > > > > > > Hi guys, > > > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > > minutes. > > > Basically what I do is scratch a very thin layer from the inner side > > of the > > > outer edges. Check out > > > http://www.speedcubing.com/images/outeredge.jpg for some details > > (red part > > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > > enough). > > > > > > The new version of rubiks.com 5x5 seems is much even better, because > > for > > > that version they already made the inner parts smaller. > > > > > > Have fun, > > > > > > Ron > > > > > > ----- Original Message ----- > > > From: "mmwfung1985" <mmwfung1985@...> > > > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > > > > Sent: Wednesday, July 11, 2007 11:34 PM > > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > > > > > > I don't understand your argument. > > > > > > > Getting a loose cube there, one that times in the > > > > 2:20s and below are possible on, takes a lot of time and effort, > > > > months or even up to a year depending on who you ask. If you want a > > > > cube that is truly fast, you have to move fast on it, and I think > > > >that only someone who can achieve fast times can produce a cube that > > > > these times can be achieved on. > > > > > > Everyone can turn fast. You don't have to solve the cube to turn fast > > > on it to try loosening the 5x5x5. And besides of it, it is more likely > > > that people become fast cubers because they take a lot of time and > > > effort to practice. So if someone never had a loose 5x5x5, apparently > > > they don't practice a lot. So they will likely not be fast 5x5x5 > > > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > > > fast cuber and have a loose cube. > > > > > > Michael Fung > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > "Michael Gottlieb" > > > <mzrg@> wrote: > > > > > > > > > And anyone can have a loose cube, not just the best solvers. > > > > > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > > > make them as tight or loose as you want within a week, but it is not > > > > for the 5x5x5 event. Getting a loose cube there, one that times in > the > > > > 2:20s and below are possible on, takes a lot of time and effort, > > > > months or even up to a year depending on who you ask. If you want a > > > > cube that is truly fast, you have to move fast on it, and I think > that > > > > only someone who can achieve fast times can produce a cube that > these > > > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > > > but so far the only speedsolver with one of those (to my knowledge) > > > > would definitely be considered one of the best solvers in the world. > > > > > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in > over > > > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose > and > > > > I have yet to see a competitor who does it in under 2:30 use a > Rubik's > > > > 5x5x5 that I would not consider loose. Even if you could get a loose > > > > 5x5x5 out of the box, the disparity is definitely there. > > > > > > > > > > > > > > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > > > [Non-text portions of this message have been removed] > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > [Non-text portions of this message have been removed] > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4603. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 23:59:29 -0600

Alex, When I got my 4x4 Rubiks, it was very tight. However, I messed with it somewhat, then added silicone, and within a couple days it was perfect for me. I am not sure how common it is, but it is the same now as it was back then, and I really like it. Sub-60 second solves are for sure possible on it. On 7/22/07, Alexander Goldberg <ajgold04@...> wrote: > > How would you physically modify a 4x4x4 to run smoother? I bought one > (Rubik's) on 9spuzzles and it was a piece of shit, so I took a file and > some > 400 grit sandpaper and began testing modifications - I think the puzzle > was > initially a lemon. All my attempts were unsuccessful, showing no benefit, > but detriment instead. > > I have a new 4x4x4 that I'm beginning to break in, and after reading your > posts (Ron, Pat, etc.) I'm curious if any of you have reduced the > thickness > of plastic of certain pieces in the 4x4x4 and successfully decreased the > internal friction (similar to how you've done with the 5x5x5). > > Has anybody written something about this that I've not found? > > Alex > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4604. UK Open 2007
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Jul 2007 09:58:48 -0000

Hi everyone, The UK Open 2007 website has been launched, you can register to take part in the competition which takes place on Saturday, November 10th. The website can be found at http://www.cubestation.co.uk/cs2/index.php?page=ukchamps2007/index or http://tinyurl.com/2juj3h If you have any queries, drop me a line, you know the address :) All the best, DanH
4605. [Speed cubing group] Re: New Sq. 1 World Records
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Jul 2007 10:00:40 -0000

Perhaps you would consider sending it to me then? :) I lubed my brand new 4x4x4 with silicon, and it immediately went too loose. It has more lock-ups than a high security prison. Now I am desperately in need of a competition 4x4x4 :( Cheers, Dan --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Alex, > When I got my 4x4 Rubiks, it was very tight. However, I messed with it > somewhat, then added silicone, and within a couple days it was perfect for > me. I am not sure how common it is, but it is the same now as it was back > then, and I really like it. Sub-60 second solves are for sure possible on > it. > > On 7/22/07, Alexander Goldberg <ajgold04@...> wrote: > > > > How would you physically modify a 4x4x4 to run smoother? I bought one > > (Rubik's) on 9spuzzles and it was a piece of shit, so I took a file and > > some > > 400 grit sandpaper and began testing modifications - I think the puzzle > > was > > initially a lemon. All my attempts were unsuccessful, showing no benefit, > > but detriment instead. > > > > I have a new 4x4x4 that I'm beginning to break in, and after reading your > > posts (Ron, Pat, etc.) I'm curious if any of you have reduced the > > thickness > > of plastic of certain pieces in the 4x4x4 and successfully decreased the > > internal friction (similar to how you've done with the 5x5x5). > > > > Has anybody written something about this that I've not found? > > > > Alex > > > > [Non-text portions of this message have been removed] > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > > [Non-text portions of this message have been removed] >
4606. [Speed cubing group] Re: 5x5x5 modification (was New Sq. 1 World Records)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Jul 2007 13:31:01 -0000

Hmmm .. More tips? Well dont shave off too much or you will have problems with twisting corner centers. There should be some sanding mod that fixes this terrible problem, but i haven't figured out how yet. Another thing to do to make the cube more loose that i haven't got round to try out yet is to shave off underneath the "center plates". No not the small external ones, i mean the bigger ones below that. Those who hold the central edges and corners in place. Do this at your own risk !! You have been warned. Yet another (expensive) tip is to make hybrid cube witk rubiks.com pieces and mefferts core. Then yuo get adjustable tension and smooth well moulded cubies. The mefferts molding has a lower quality IMHO :D -Per --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Maybe Ron or Per have somemore tips. I just wrote what I did, and it worked > fine with me. > > On 7/23/07, Pedro <pedrosino1@...> wrote: > > > > Maybe was that...I was afraid of shaving too much...and that was a > > really annoying job...lol...I was kinda tired of doing that...or maybe I was > > doing it wrong :P > > > > I lubed it several times already... > > > > Pedro > > > > "Pat (PJK)" <pjkcards@... <pjkcards%40gmail.com>> escreveu: Maybe > > you guys didn't shave enough off... or maybe use more silicone to make > > them run smoother. Of course you have to use your cube more to make it > > more > > loose, but it did a real job on my 5x5. > > > > On 7/22/07, Pedro <pedrosino1@... <pedrosino1%40yahoo.com.br>> > > wrote: > > > > > > Yeah, I kinda feel the same way...I think the cube is a bit better, but > > > still hard to turn...like you said, specially the outer layers... > > > > > > and my best time so far is around 3:30 ;p > > > > > > so...after doing that modification, how much "work" is needed for the > > cube > > > to become good? (I already worked on it quite a bit, lubed and so...) > > > > > > Pedro > > > > > > Michael Gottlieb <mzrg@... <mzrg%40verizon.net><mzrg% 40verizon.net>> escreveu: I > > > finally got around to doing this on my 5x5x5 cube. > > > > > > > > > Well, my experience is that although doing this modification did > > > improve the cube a bit it is definitely not a 'silver bullet'... it's > > > still hard to turn, especially the outer slices, and I don't feel that > > > I would be able to "set times under 2 minutes" with this cube unless I > > > did serious strength training on my fingers and wrists. > > > > > > I did do an average of 12 on the cube, to see if it would improve a > > > bit with time, and the best solve of the average was 2:14. That's not > > > that bad, but I wouldn't be any more likely to call my cube 'fast' > > > than I would before. > > > > > > --Michael Gottlieb > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Ron van Bruchem" > > > <ron@> wrote: > > > > > > > > Hi guys, > > > > > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > > > minutes. > > > > Basically what I do is scratch a very thin layer from the inner side > > > of the > > > > outer edges. Check out > > > > http://www.speedcubing.com/images/outeredge.jpg for some details > > > (red part > > > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > > > enough). > > > > > > > > The new version of rubiks.com 5x5 seems is much even better, because > > > for > > > > that version they already made the inner parts smaller. > > > > > > > > Have fun, > > > > > > > > Ron > > > > > > > > ----- Original Message ----- > > > > From: "mmwfung1985" <mmwfung1985@> > > > > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com> > > > > > > > > Sent: Wednesday, July 11, 2007 11:34 PM > > > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > > > > > > > > > I don't understand your argument. > > > > > > > > > Getting a loose cube there, one that times in the > > > > > 2:20s and below are possible on, takes a lot of time and effort, > > > > > months or even up to a year depending on who you ask. If you want a > > > > > cube that is truly fast, you have to move fast on it, and I think > > > > >that only someone who can achieve fast times can produce a cube that > > > > > these times can be achieved on. > > > > > > > > Everyone can turn fast. You don't have to solve the cube to turn fast > > > > on it to try loosening the 5x5x5. And besides of it, it is more likely > > > > that people become fast cubers because they take a lot of time and > > > > effort to practice. So if someone never had a loose 5x5x5, apparently > > > > they don't practice a lot. So they will likely not be fast 5x5x5 > > > > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > > > > fast cuber and have a loose cube. > > > > > > > > Michael Fung > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Michael Gottlieb" > > > > <mzrg@> wrote: > > > > > > > > > > > And anyone can have a loose cube, not just the best solvers. > > > > > > > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > > > > make them as tight or loose as you want within a week, but it is not > > > > > for the 5x5x5 event. Getting a loose cube there, one that times in > > the > > > > > 2:20s and below are possible on, takes a lot of time and effort, > > > > > months or even up to a year depending on who you ask. If you want a > > > > > cube that is truly fast, you have to move fast on it, and I think > > that > > > > > only someone who can achieve fast times can produce a cube that > > these > > > > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > > > > but so far the only speedsolver with one of those (to my knowledge) > > > > > would definitely be considered one of the best solvers in the world. > > > > > > > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in > > over > > > > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose > > and > > > > > I have yet to see a competitor who does it in under 2:30 use a > > Rubik's > > > > > 5x5x5 that I would not consider loose. Even if you could get a loose > > > > > 5x5x5 out of the box, the disparity is definitely there. > > > > > > > > > > > > > > > > > > > > > > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > -- > > My Webpage: http://www.pjkcubed.com > > Computer Cleanup: http://www.cleancomputerhelp.com > > Speedsolving Puzzles: http://www.rubiks.has.it > > The TR Network: http://www.traderretreat.com/forum/index.php? > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > > [Non-text portions of this message have been removed] >
4607. glue after peeling stickers
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 00:15:05 -0000

is it bad to leave the glue on and then pu tiles?
4608. Re: glue after peeling stickers
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 00:49:50 -0000

If it really bothers you use some Goo-Gone to get it off, but it's not like it will affect your new tiles adversely if you leave it on. Old glue makes new stickers look kind of lumpy, but since you're using tiles it shouldn't be a problem. The next time you resticker the glue will come off with the stickers/tiles. --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > is it bad to leave the glue on and then pu tiles? >
4609. next step?
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Jul 2007 18:53:47 -0700 (PDT)

I currently use Fridrich's method, with intuitive F2L pairs and a 3LLL. I know that this exact system, with no new algorithms or techniques, could get me down to the low 20s. However, I'm currently in low 40s or high 30s. The problem, of course, is that I don't practice... and therefore I have not really improved in the past year. Recently, though, I've taken new interest, especially because one of the people who I taught to cube is now getting better than me... which feels like a dagger in my heart, of course. But, I feel that learning new things gives me motivation to practice more, and is more exciting. . . whereas practicing my same method over and over again is less interesting to me. So, does anyone have any recommendations for new things I could learn to compliment my current method? My current method is pretty bland. Furthermore, I know this question probably has been asked about every week for the whole existence of this group, but what do people recommend for speeding up my 20-30 second F2L? david --------------------------------- Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. [Non-text portions of this message have been removed]
4610. Re: next step?
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 02:15:30 -0000

For speeding up F2L, nothing helps like practice, practice, practice. Focus on looking ahead so that you see what you're going to do next as you're working on your current pair. A good exercise is to do your F2L a little slower than you would normally do, but try to make your movements continuous, without pausing to look for pieces in between moves. Shelley --- In speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...> wrote: > > I currently use Fridrich's method, with intuitive F2L pairs and a 3LLL. I know that this exact system, with no new algorithms or techniques, could get me down to the low 20s. However, I'm currently in low 40s or high 30s. > > The problem, of course, is that I don't practice... and therefore I have not really improved in the past year. Recently, though, I've taken new interest, especially because one of the people who I taught to cube is now getting better than me... which feels like a dagger in my heart, of course. > > But, I feel that learning new things gives me motivation to practice more, and is more exciting. . . whereas practicing my same method over and over again is less interesting to me. So, does anyone have any recommendations for new things I could learn to compliment my current method? My current method is pretty bland. > > Furthermore, I know this question probably has been asked about every week for the whole existence of this group, but what do people recommend for speeding up my 20-30 second F2L? > > david > > > --------------------------------- > Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. > > [Non-text portions of this message have been removed] >
4611. much need algorithm
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 04:04:27 -0000

ok, i am currently doing F2l (intuitive), (then OELL Orientation of Edges Last Layer), then OCLL (Orientation of Corners Last Layer), and lastly PLL. (sorry if my abreviations are incorrect, but thats what i use). so my problem is i only know how to orient 2 edges at a time when i do EOLL. i use either F U R U' R' F' or F R U R' U' F' to orient the last 2 edges. I am looking for an alg where it can orient all 4 edges at once without having to do both of the above algs together. I seem to get the no-edge case alot, but am currently doing both algs in order to orientate all the edges. i think a shorter compound alg to orient all 4 algs would help improve my time for the cases where i have to orient all 4 edges. hope someone understands my explaination and has an answer! Thanks, Jeff P.S. -- i hope to learn complete OLL when i get some more time! ...but in the meantime :P
4612. Re: [Speed cubing group] much need algorithm
From: "Anthony Hsu" <erwaman@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 25 Jul 2007 00:22:25 -0400

Jeff, You can use x' L' R U' L F2 L' U' R U' R2 L x. Another 4-edge flipper I use (for blindfolded) is (M' U)*4 (M U)*4. -Anthony ----- Original Message ----- From: jeff17237 To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 25, 2007 12:04 AM Subject: [Speed cubing group] much need algorithm ok, i am currently doing F2l (intuitive), (then OELL Orientation of Edges Last Layer), then OCLL (Orientation of Corners Last Layer), and lastly PLL. (sorry if my abreviations are incorrect, but thats what i use). so my problem is i only know how to orient 2 edges at a time when i do EOLL. i use either F U R U' R' F' or F R U R' U' F' to orient the last 2 edges. I am looking for an alg where it can orient all 4 edges at once without having to do both of the above algs together. I seem to get the no-edge case alot, but am currently doing both algs in order to orientate all the edges. i think a shorter compound alg to orient all 4 algs would help improve my time for the cases where i have to orient all 4 edges. hope someone understands my explaination and has an answer! Thanks, Jeff P.S. -- i hope to learn complete OLL when i get some more time! ...but in the meantime :P [Non-text portions of this message have been removed]
4613. Re: much need algorithm
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 05:47:08 -0000

The cases where their are no edges correctly oriented are all long (algorithms). I suggest you learn each case first, 8 of them i believe, when you have time. In the meantime, r' R U R U R' U' r2 R2' U R U' r' is a fast 4 edge flipper i use. It is a no edge case, so you can knock one off your list to learn. If you are too lazy to memorize, you can do the (M' U)x4 (M U) x4 as Anthony stated, but i doubt its faster them what you use originally. Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > ok, i am currently doing F2l (intuitive), (then OELL Orientation of > Edges Last Layer), then OCLL (Orientation of Corners Last Layer), and > lastly PLL. (sorry if my abreviations are incorrect, but thats what i > use). so my problem is i only know how to orient 2 edges at a time > when i do EOLL. i use either F U R U' R' F' or F R U R' U' F' to > orient the last 2 edges. I am looking for an alg where it can orient > all 4 edges at once without having to do both of the above algs > together. I seem to get the no-edge case alot, but am currently doing > both algs in order to orientate all the edges. i think a shorter > compound alg to orient all 4 algs would help improve my time for the > cases where i have to orient all 4 edges. hope someone understands my > explaination and has an answer! > > Thanks, > Jeff > > P.S. -- i hope to learn complete OLL when i get some more time! ...but > in the meantime :P >
4614. Re: [Speed cubing group] learning on big cubes
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 09:37:39 -0000

OH KAY IM NOT GETTING IT! HELP PLEASE I got down to the last two edges and cant seam to fix it. I have them in LF and RF edge piece dFR matches HFR I turn dRUR'd' (like in the video) and it messes up an edge piece that was in UB and puts it in (uR,HR,dL) also tried the parity fix ((Dd) B2)x5 doesnt seam to do anything but mess everything up again. HELP PLEASE! --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > > I watched your videos on 5x edges and centers. an excelent job! very > helpfull. however, Im haveing trouble seeing it slow enough to get it > down. can you put the algs for the edges in writing here? > thanx > > it looks like you are dividing it into 2 parts with a setup move in > between. > does it matter where you "store" the completed edges?are there any > spots you should not put them to avoid messing them up? > > yesterday I discovered a method(on the 4x ) that puts an edge > together and stores it in the U slice. when it's full you turn the > cube over (make U the D and D the U ) and build and store 4 more. > leaving 4 working edges. then there is more special moves to fix them. > I dont have it down yet. (i like your method better). > > I'd love to have it in writing so i can print it out. > does your method also work on the 4x? of cource you wont have a > center edge piece to aim for. one will just have to imagine one I > guess. > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > 5x5x5 can be done intuitively with only 1 extra (really easy) > algorithm. I made video tutorials for it: > http://www.youtube.com/arnaudvg > > > > ----- Original Message ----- > > From: segnet3745117 > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Saturday, July 21, 2007 10:31 PM > > Subject: [Speed cubing group] learning on big cubes > > > > > > I started solving with the solution that was available from the > mail > > in form that came with my 3x3x3 R/C. > > > > I've never learned another method. I don't consider myself a > speed > > cuber, but can do it in less that 2 min. easy. > > > > I've since purchased a meffert's 4x and 5x and have learned how > to > > solve using the solution for the 5x on that site. (but still use > my > > already learned method to set the bottom 4 corners) and bottom > edges. > > then I use: > > 1) B u' B' u B' r' B r and > > 2) B H' B' H B' M' B M and > > 3) B d B' d' B' l B l to move and set 3 sets of edges > > > > also sometimes a slice is in BL+ BR+ FL- and FR- so I do > > move 1,2,or 3 above then... > > > > (UuH) D' > > > > then do move 1,2,or 3 again. > > and then move D' and u',H', or d to put it all back again. then a > > variation of that for the points and crosses around the centers > > > > precede with F and R turns as required then... > > > > 4) b u' b' u Bb' r' b r B for the points and > > 5) b H' b' H Bb' M' b M B for the crosses > > > > undo the F and R turns previously made. > > > > often I turn the mirror of the above moves looking at the left > face > > instead of the right face as above noted as needed. > > > > (I haven't been good enough to do the inverse of these moves yet > > without messing up) I just do them twice when I need too. > > > > I've tried to solve the 4x and 5x with a method I found online at > > www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the > > centers first then sets the edges together, and then goes about > > solving just as if it where a 3x3. > > > > I like this idea, but am finding it very difficult as there are > too > > many algs to remember for moving the edges around without > disrupting > > the centers. > > > > I also find it uncomfortable to work the back of the cube like > that > > does. > > > > anyone got a helpful idea? > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4615. Re: much need algorithm
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 15:42:23 -0000

thanks for the responses corwin and anthony and i will surely try those out! -jeff --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > The cases where their are no edges correctly oriented are all long > (algorithms). I suggest you learn each case first, 8 of them i > believe, when you have time. In the meantime, r' R U R U R' U' r2 R2' > U R U' r' is a fast 4 edge flipper i use. It is a no edge case, so you > can knock one off your list to learn. If you are too lazy to memorize, > you can do the (M' U)x4 (M U) x4 as Anthony stated, but i doubt its > faster them what you use originally. > > Corwin Shiu > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > <no_reply@> wrote: > > > > ok, i am currently doing F2l (intuitive), (then OELL Orientation of > > Edges Last Layer), then OCLL (Orientation of Corners Last Layer), and > > lastly PLL. (sorry if my abreviations are incorrect, but thats what i > > use). so my problem is i only know how to orient 2 edges at a time > > when i do EOLL. i use either F U R U' R' F' or F R U R' U' F' to > > orient the last 2 edges. I am looking for an alg where it can orient > > all 4 edges at once without having to do both of the above algs > > together. I seem to get the no-edge case alot, but am currently doing > > both algs in order to orientate all the edges. i think a shorter > > compound alg to orient all 4 algs would help improve my time for the > > cases where i have to orient all 4 edges. hope someone understands my > > explaination and has an answer! > > > > Thanks, > > Jeff > > > > P.S. -- i hope to learn complete OLL when i get some more time! ...but > > in the meantime :P > > >
4616. Re: [Speed cubing group] learning on big cubes
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 09:19:00 -0700 (PDT)

ok when you get down to the last 2 tredges, take a picture, or make a drawing or something so we can see the state of the cube, then we will probably be able to see what error you are making segnet3745117 <segnet3745117@...> wrote: OH KAY IM NOT GETTING IT! HELP PLEASE I got down to the last two edges and cant seam to fix it. I have them in LF and RF edge piece dFR matches HFR I turn dRUR'd' (like in the video) and it messes up an edge piece that was in UB and puts it in (uR,HR,dL) also tried the parity fix ((Dd) B2)x5 doesnt seam to do anything but mess everything up again. HELP PLEASE! --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > > I watched your videos on 5x edges and centers. an excelent job! very > helpfull. however, Im haveing trouble seeing it slow enough to get it > down. can you put the algs for the edges in writing here? > thanx > > it looks like you are dividing it into 2 parts with a setup move in > between. > does it matter where you "store" the completed edges?are there any > spots you should not put them to avoid messing them up? > > yesterday I discovered a method(on the 4x ) that puts an edge > together and stores it in the U slice. when it's full you turn the > cube over (make U the D and D the U ) and build and store 4 more. > leaving 4 working edges. then there is more special moves to fix them. > I dont have it down yet. (i like your method better). > > I'd love to have it in writing so i can print it out. > does your method also work on the 4x? of cource you wont have a > center edge piece to aim for. one will just have to imagine one I > guess. > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > 5x5x5 can be done intuitively with only 1 extra (really easy) > algorithm. I made video tutorials for it: > http://www.youtube.com/arnaudvg > > > > ----- Original Message ----- > > From: segnet3745117 > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Saturday, July 21, 2007 10:31 PM > > Subject: [Speed cubing group] learning on big cubes > > > > > > I started solving with the solution that was available from the > mail > > in form that came with my 3x3x3 R/C. > > > > I've never learned another method. I don't consider myself a > speed > > cuber, but can do it in less that 2 min. easy. > > > > I've since purchased a meffert's 4x and 5x and have learned how > to > > solve using the solution for the 5x on that site. (but still use > my > > already learned method to set the bottom 4 corners) and bottom > edges. > > then I use: > > 1) B u' B' u B' r' B r and > > 2) B H' B' H B' M' B M and > > 3) B d B' d' B' l B l to move and set 3 sets of edges > > > > also sometimes a slice is in BL+ BR+ FL- and FR- so I do > > move 1,2,or 3 above then... > > > > (UuH) D' > > > > then do move 1,2,or 3 again. > > and then move D' and u',H', or d to put it all back again. then a > > variation of that for the points and crosses around the centers > > > > precede with F and R turns as required then... > > > > 4) b u' b' u Bb' r' b r B for the points and > > 5) b H' b' H Bb' M' b M B for the crosses > > > > undo the F and R turns previously made. > > > > often I turn the mirror of the above moves looking at the left > face > > instead of the right face as above noted as needed. > > > > (I haven't been good enough to do the inverse of these moves yet > > without messing up) I just do them twice when I need too. > > > > I've tried to solve the 4x and 5x with a method I found online at > > www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the > > centers first then sets the edges together, and then goes about > > solving just as if it where a 3x3. > > > > I like this idea, but am finding it very difficult as there are > too > > many algs to remember for moving the edges around without > disrupting > > the centers. > > > > I also find it uncomfortable to work the back of the cube like > that > > does. > > > > anyone got a helpful idea? > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > --------------------------------- Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. [Non-text portions of this message have been removed]
4617. Re: [Speed cubing group] learning on big cubes
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 12:16:23 -0500

"also tried the parity fix ((Dd) B2)x5 doesnt seam to do anything but mess everything up again." (segnet3745117) You should use the 4x4x4 dedge flip (parity) alg. It works on the 5x5 too -- flips two edge wings obviously. I've run into the ((Dd) B2)x5 alg before, however it can be written like this: ((Rr) U2)x5 (inherently easier), and this solves along the M slice instead of E. I wasn't ever sure how to apply it, unless the last 4 tredges made up 2 "edge flip/swap" (with parity) cases (on bigcubes). Maybe it's a quick parity fix if you can notice a parity on the last 4 edges without having solved any? (Clancy?) Bigcubes doesn't list that alg anyways, but it is shorter than the common 4x4x4 edge flip parity fix, though obviously doesn't isolate one tredge. As for your situation... look at the bigcubes page about the last two tredges and figure out which of those situations you have (Clancy and Frank listed all of them). When you say: "I got down to the last two edges and cant seam to fix it. I have them in LF and RF edge piece dFR matches HFR I turn dRUR'd' (like in the video) and it messes up an edge piece that was in UB and puts it in (uR,HR,dL)" ... we don't know what orientation those pieces have by how you've explained, and the orientation of each piece plays a part in determining the situation. [Non-text portions of this message have been removed]
4618. Re: [Speed cubing group] learning on big cubes
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 10:30:58 -0700 (PDT)

yes that parity alg isn't the greatest, i like the 4x4 dedge flip much better, but there is a number of algs on the edges page that will fix parity. there is a way to tell very early in the last 4 edges if you have parity or not, and u can use any of those algs to fix it, and it will usually leave you with an easy case, this was left as a 'self-discovery' point for people that use the page, as explaining all the dynamics of it can get pretty ugly. ... we don't know what orientation those pieces have by how you've explained, and the orientation of each piece plays a part in determining the situation. this is a very true statment. i recommend just taking a picture or making a quick colored line drawing for us to check and then we can associate it to the proper case on the l2e page for bigcubes. you might even be able to do it yourself, just look for a case that matches yours, if you can't find one, then you need to flip one of the tredges upside down and you will have a listed case. hope this helps, if not bust out a picture and we'll get you fixed up Alexander Goldberg <ajgold04@...> wrote: "also tried the parity fix ((Dd) B2)x5 doesnt seam to do anything but mess everything up again." (segnet3745117) You should use the 4x4x4 dedge flip (parity) alg. It works on the 5x5 too -- flips two edge wings obviously. I've run into the ((Dd) B2)x5 alg before, however it can be written like this: ((Rr) U2)x5 (inherently easier), and this solves along the M slice instead of E. I wasn't ever sure how to apply it, unless the last 4 tredges made up 2 "edge flip/swap" (with parity) cases (on bigcubes). Maybe it's a quick parity fix if you can notice a parity on the last 4 edges without having solved any? (Clancy?) Bigcubes doesn't list that alg anyways, but it is shorter than the common 4x4x4 edge flip parity fix, though obviously doesn't isolate one tredge. As for your situation... look at the bigcubes page about the last two tredges and figure out which of those situations you have (Clancy and Frank listed all of them). When you say: "I got down to the last two edges and cant seam to fix it. I have them in LF and RF edge piece dFR matches HFR I turn dRUR'd' (like in the video) and it messes up an edge piece that was in UB and puts it in (uR,HR,dL)" ... we don't know what orientation those pieces have by how you've explained, and the orientation of each piece plays a part in determining the situation. [Non-text portions of this message have been removed] --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed]
4619. RubiksDJ - just another cube timer ;-)
From: "lookosz" <stasko.lukasz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 17:33:05 -0000

Hello. I want to show my latest version of timer. First of all, visit this page www.rubiksdj.speedcubing.com.pl , lets see some screens and finally download my application ;-) I hope you will be enjoyed ;-) //greetings for Chris Hunt
4620. Re: [Speed cubing group] learning on big cubes
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 13:24:04 -0500

Clancy, do you (or anybody you know, ie. Frank) solve 2 tredges at a time (or more)? or maybe 1 tredge and part of another simultaneously? I've tried this a little bit and am learning a bit about solving more than one at a time as well as setting up a quick second tredge while doing the first. (This is not during the last 4 tredges, but generally while solving them at any point before) [Non-text portions of this message have been removed]
4621. Re: [Speed cubing group] much need algorithm
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 14:58:52 -0400

I like these algs: L' d' R' U' R B U' F R U R' U' F' L' d' R' U' R B U F R U R' U' F' On 7/25/07, jeff17237 <no_reply@yahoogroups.com> wrote: > orient the last 2 edges. I am looking for an alg where it can orient > all 4 edges at once without having to do both of the above algs > together. I seem to get the no-edge case alot, but am currently doing > both algs in order to orientate all the edges. i think a shorter > compound alg to orient all 4 algs would help improve my time for the > cases where i have to orient all 4 edges. hope someone understands my > explaination and has an answer!
4622. Re: [Speed cubing group] learning on big cubes
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 12:26:45 -0700 (PDT)

not that i know of. i've tried (repeatedly) to do this, but usually end up with all sorts of problems, and the time trade off doesn't work out for me. i can say i do use some stuff in the build ring, and usually trade out a fixed tredge for an edge i need, but that's about as far as i go towards chain solving. ron has tried just about everything, he might have more insight to this idea than i do. Alexander Goldberg <ajgold04@...> wrote: Clancy, do you (or anybody you know, ie. Frank) solve 2 tredges at a time (or more)? or maybe 1 tredge and part of another simultaneously? I've tried this a little bit and am learning a bit about solving more than one at a time as well as setting up a quick second tredge while doing the first. (This is not during the last 4 tredges, but generally while solving them at any point before) [Non-text portions of this message have been removed] --------------------------------- Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. [Non-text portions of this message have been removed]
4623. Re: much need algorithm
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 19:32:30 -0000

Hi :-) A quick search led me to construct this algorithm: R' U2 L F' L' U2 L F L' U2 R Hope it's useful. For obvious reasons, no such algo with only L,U and R turns exists for this purpose ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > ok, i am currently doing F2l (intuitive), (then OELL Orientation of > Edges Last Layer), then OCLL (Orientation of Corners Last Layer), and > lastly PLL. (sorry if my abreviations are incorrect, but thats what i > use). so my problem is i only know how to orient 2 edges at a time > when i do EOLL. i use either F U R U' R' F' or F R U R' U' F' to > orient the last 2 edges. I am looking for an alg where it can orient > all 4 edges at once without having to do both of the above algs > together. I seem to get the no-edge case alot, but am currently doing > both algs in order to orientate all the edges. i think a shorter > compound alg to orient all 4 algs would help improve my time for the > cases where i have to orient all 4 edges. hope someone understands my > explaination and has an answer! > > Thanks, > Jeff > > P.S. -- i hope to learn complete OLL when i get some more time! ...but > in the meantime :P >
4624. Re: much need algorithm
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 20:23:34 -0000

I got a bunch: F2 M F2 U M2 U' B2 M B2, shortest there is, only nine turns STM. R U2 R' F' L' U2 L F R U2 R' easy to learn, five set up turns, then U2 - > restore) M' U2 M U2 M' U M U2 M' U2 M M' U2 M' U2 M' U M U2 M U2 M Both pretty much the same, both as the earlier one = 5+ [U] -5 turns, One preseves edges permutation, the other swaps oppsites. Mext orients "pi corners" + edges: l' U' l U2 l' U2 L U2 L' U R // Kenneth
4625. Re: [Speed cubing group] learning on big cubes
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 21:34:55 -0000

taking a photo seams to be a good idea. however I resorted to doing this (which messes up the centers) ::uL and uR need swapping (no flipping) ::Bu'B'uB'r'BrD ::rotate whole cube CW 90 deg (makes B the R face) ::do above moves again except for the last D ::bring the u and D slices back again. if a parity problem shows up I rotate D2 and do the mirror of the above moves on the appropriate slices and the same thing again only subbing a different horizontal slice and also using the appropriate vertical slice this moves 3 edges around and then back again from the other side ultimately only switching the R and L edges but it messes up the work i did on the centers so i had to fix that again with the same move only doing all slice moves and one bB' move on my next scramble I will take photos. anything I can leave off? (reduce # of photos taken)? I have another question...I've noticed that some of you are talking about "the last 4 edges" vs "the last 2 edges" am I trying to do too much? should i stop at having 8 solved edges? before I change strategy? or should I go for 10? whats easier to do/remember? should i post the photos in the photo section here? or put them somewhere else? --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > not that i know of. i've tried (repeatedly) to do this, but usually end up with all sorts of problems, and the time trade off doesn't work out for me. i can say i do use some stuff in the build ring, and usually trade out a fixed tredge for an edge i need, but that's about as far as i go towards chain solving. ron has tried just about everything, he might have more insight to this idea than i do. > > Alexander Goldberg <ajgold04@...> wrote: Clancy, do you (or anybody you know, ie. Frank) solve 2 tredges at a time > (or more)? or maybe 1 tredge and part of another simultaneously? I've > tried this a little bit and am learning a bit about solving more than one at > a time as well as setting up a quick second tredge while doing the first. > (This is not during the last 4 tredges, but generally while solving them at > any point before) > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Boardwalk for $500? In 2007? Ha! > Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. > > [Non-text portions of this message have been removed] >
4626. Re: [Speed cubing group] learning on big cubes
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 16:21:13 -0500

"i can say i do use some stuff in the build ring" What do you mean by using stuff in the build ring? You look there first to find an easy tredge setup? I recall someone telling me that it's possible to do 8 tredges at once on the 5x5x5 (similar to doing 6 on the 4x4x4). Anybody heard/do this? On 7/25/07, Clancy Cochran <perscription_death@...> wrote: > > not that i know of. i've tried (repeatedly) to do this, but usually end > up with all sorts of problems, and the time trade off doesn't work out for > me. i can say i do use some stuff in the build ring, and usually trade out a > fixed tredge for an edge i need, but that's about as far as i go towards > chain solving. ron has tried just about everything, he might have more > insight to this idea than i do. > > Alexander Goldberg <ajgold04@... <ajgold04%40gmail.com>> wrote: > Clancy, do you (or anybody you know, ie. Frank) solve 2 tredges at a time > > (or more)? or maybe 1 tredge and part of another simultaneously? I've > tried this a little bit and am learning a bit about solving more than one > at > a time as well as setting up a quick second tredge while doing the first. > (This is not during the last 4 tredges, but generally while solving them > at > any point before) > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > Boardwalk for $500? In 2007? Ha! > Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! > Games. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4627. Re: [Speed cubing group] learning on big cubes
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 16:04:57 -0700 (PDT)

i mean that i do look for pieces in the build ring before i pull the next piece in to see if i can get a 'free' section with just l2 or r2. 8 tredges at once sounds like some bs to me, i don't think its possible, or at least it hasn't been done yet. Alexander Goldberg <ajgold04@...> wrote: "i can say i do use some stuff in the build ring" What do you mean by using stuff in the build ring? You look there first to find an easy tredge setup? I recall someone telling me that it's possible to do 8 tredges at once on the 5x5x5 (similar to doing 6 on the 4x4x4). Anybody heard/do this? On 7/25/07, Clancy Cochran <perscription_death@...> wrote: > > not that i know of. i've tried (repeatedly) to do this, but usually end > up with all sorts of problems, and the time trade off doesn't work out for > me. i can say i do use some stuff in the build ring, and usually trade out a > fixed tredge for an edge i need, but that's about as far as i go towards > chain solving. ron has tried just about everything, he might have more > insight to this idea than i do. > > Alexander Goldberg <ajgold04@... <ajgold04%40gmail.com>> wrote: > Clancy, do you (or anybody you know, ie. Frank) solve 2 tredges at a time > > (or more)? or maybe 1 tredge and part of another simultaneously? I've > tried this a little bit and am learning a bit about solving more than one > at > a time as well as setting up a quick second tredge while doing the first. > (This is not during the last 4 tredges, but generally while solving them > at > any point before) > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > Boardwalk for $500? In 2007? Ha! > Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! > Games. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] --------------------------------- Need a vacation? Get great deals to amazing places on Yahoo! Travel. [Non-text portions of this message have been removed]
4628. Program for timing yourself?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 01:11:09 -0000

Hi guys, I'm Nick, just started (speed)cubing. I have used windows media player to sorta time myself. My best is roughly 1 min and 54 seconds, but I want a program that I can use to time myself with. Any suggestions?
4629. Re: Program for timing yourself?
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 01:13:27 -0000

first of all, somebody said less than 10 posts ago that they developed another cube timer. secondly, if you were to search the group for "cube timer," you would find several good results. Please do at least a search before asking your question because it can be answered quite easily on your own. www.strangepuzzle.com is home to Jnetcube. Bob --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > Hi guys, I'm Nick, just started (speed)cubing. > > I have used windows media player to sorta time myself. My best is > roughly 1 min and 54 seconds, but I want a program that I can use to > time myself with. Any suggestions? >
4630. Re: RubiksDJ - just another cube timer ;-)
From: gottacube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 05:39:45 -0000

llokosz, Could you please extract the program from the .rar folder. I don't have WinRar and I can't open it. I'm really interested in your timer. Thank you. --- In speedsolvingrubikscube@yahoogroups.com, "lookosz" <stasko.lukasz@...> wrote: > > Hello. > I want to show my latest version of timer. > First of all, visit this page www.rubiksdj.speedcubing.com.pl , lets > see some screens and finally download my application ;-) > I hope you will be enjoyed ;-) > > > //greetings for Chris Hunt >
4631. Re: RubiksDJ - just another cube timer ;-)
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 07:10:18 -0000

Almost every (un)packer program has a free/trial version that you can use. I personaly use Total Commander and/or 7Zip. --- In speedsolvingrubikscube@yahoogroups.com, gottacube <no_reply@...> wrote: > > llokosz, > > Could you please extract the program from the .rar folder. I don't > have WinRar and I can't open it. I'm really interested in your > timer. Thank you. > > > --- In speedsolvingrubikscube@yahoogroups.com, "lookosz" > <stasko.lukasz@> wrote: > > > > Hello. > > I want to show my latest version of timer. > > First of all, visit this page www.rubiksdj.speedcubing.com.pl , lets > > see some screens and finally download my application ;-) > > I hope you will be enjoyed ;-) > > > > > > //greetings for Chris Hunt > > >
4632. Re: RubiksDJ - just another cube timer ;-)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 07:12:10 -0000

Hi :) Seriously, WinRar is a MUST HAVE application. It will replace your Winzip or whatever you have already. And is much more powerful. It can extract .zip as well as .rar files. But not only that, it can extract also .iso and .jar archives. Download and install it rather than complain about it ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, gottacube <no_reply@...> wrote: > > llokosz, > > Could you please extract the program from the .rar folder. I don't > have WinRar and I can't open it. I'm really interested in your > timer. Thank you. > > > --- In speedsolvingrubikscube@yahoogroups.com, "lookosz" > <stasko.lukasz@> wrote: > > > > Hello. > > I want to show my latest version of timer. > > First of all, visit this page www.rubiksdj.speedcubing.com.pl , lets > > see some screens and finally download my application ;-) > > I hope you will be enjoyed ;-) > > > > > > //greetings for Chris Hunt > > >
4633. Re: [Speed cubing group] learning on big cubes
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 07:50:20 -0000

Hi there, sorry that I didn't check earlier, else I would have correct segnet myself about the site thing. Here's a 5x5x5 example solve I made that explains how I solve the puzzle... http://www.youtube.com/watch?v=BqnXOQPTOxo And I agree that the eight edges at once deal is BS, unless you consider not restoring centers between the eight edges as one big chain... --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i mean that i do look for pieces in the build ring before i pull the next piece in to see if i can get a 'free' section with just l2 or r2. 8 tredges at once sounds like some bs to me, i don't think its possible, or at least it hasn't been done yet. > > Alexander Goldberg <ajgold04@...> wrote: "i can say i do use some stuff in the build ring" > > What do you mean by using stuff in the build ring? You look there first to > find an easy tredge setup? > > I recall someone telling me that it's possible to do 8 tredges at once on > the 5x5x5 (similar to doing 6 on the 4x4x4). Anybody heard/do this? > > On 7/25/07, Clancy Cochran <perscription_death@...> wrote: > > > > not that i know of. i've tried (repeatedly) to do this, but usually end > > up with all sorts of problems, and the time trade off doesn't work out for > > me. i can say i do use some stuff in the build ring, and usually trade out a > > fixed tredge for an edge i need, but that's about as far as i go towards > > chain solving. ron has tried just about everything, he might have more > > insight to this idea than i do. > > > > Alexander Goldberg <ajgold04@... <ajgold04%40gmail.com>> wrote: > > Clancy, do you (or anybody you know, ie. Frank) solve 2 tredges at a time > > > > (or more)? or maybe 1 tredge and part of another simultaneously? I've > > tried this a little bit and am learning a bit about solving more than one > > at > > a time as well as setting up a quick second tredge while doing the first. > > (This is not during the last 4 tredges, but generally while solving them > > at > > any point before) > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > --------------------------------- > > Boardwalk for $500? In 2007? Ha! > > Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! > > Games. > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Need a vacation? Get great deals to amazing places on Yahoo! Travel. > > [Non-text portions of this message have been removed] >
4634. finger tricks
From: Omi Castanar <soul_nerd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 01:15:28 -0700 (PDT)

where can I learn finger tricks? ------------------------------------------- Don't think. Drink. http://milkolate.pansitan.net --------------------------------- Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. [Non-text portions of this message have been removed]
4635. Re: RubiksDJ - just another cube timer ;-)
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 08:52:50 -0000

I get an error message when I close the program. It says that it cannot create options.xml and won't let the timer close. I have to end the program by other means. Then it will not start up again after the first time with more error messages... ivalid options.xml and then it repeats "list index out of bounds (33)". Any ideas? Jon
4636. Re: much need algorithm
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 11:59:22 -0000

Hi :) Yet another alternative is R L B (U2 L2)*3 B' L' R' It preserves corners if that's useful :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > I got a bunch: > > F2 M F2 U M2 U' B2 M B2, shortest there is, only nine turns STM. > > R U2 R' F' L' U2 L F R U2 R' easy to learn, five set up turns, then U2 - > > restore) > > M' U2 M U2 M' U M U2 M' U2 M > > M' U2 M' U2 M' U M U2 M U2 M > > Both pretty much the same, both as the earlier one = 5+ [U] -5 turns, > One preseves edges permutation, the other swaps oppsites. > > Mext orients "pi corners" + edges: > > l' U' l U2 l' U2 L U2 L' U R > > // Kenneth >
4637. Re: much need algorithm
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 12:09:43 -0000

Per Kristen Fredlund" wrote: > Hi :) > > Yet another alternative is > > R L B (U2 L2)*3 B' L' R' > > It preserves corners if that's useful :-) It preserves them anyway, even if it isn't useful. :-) Another one: R B L U2 L' U2 L U2 L' B' R' -- Johannes Laire
4638. Re: RubiksDJ - just another cube timer ;-)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 12:33:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Seriously, WinRar is a MUST HAVE application. Huh? Why must I have WinRar when I have IZarc? Cheers! Stefan
4639. Re: RubiksDJ - just another cube timer ;-)
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 14:14:23 -0000

WinRar: "WinRAR archiver, a powerful tool to process RAR and ZIP files" IZarc: "IZArc - The Ultimate Archive Utility - Zip, Unzip, Unrar, 7- Zip, ISO, BIN, compress, archive" Apparently WinRar is only powerful while IZarc is ultimate :) --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Seriously, WinRar is a MUST HAVE application. > > Huh? Why must I have WinRar when I have IZarc? > > Cheers! > Stefan >
4640. Re: much need algorithm
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 15:32:18 -0000

jeff17237 wrote: > I am looking for an alg where it can orient all 4 edges at once You can try this specification in ACube: -? -? -? -? DF DR DB DL FR FL BR BL @? @? @? @? DRF DFL DLB DBR It will find you all optimal solutions. If you don't understand how to construct the specification, you can try my graphical user interface: http://www.ryanheise.com/cube/gacube.html Orange is the top face, then: 1. Ignore the positions of all the top pieces 2. Ignore the orientations of all the top "corners" 3. twist all of the top "edges" Then copy and paste the code into ACube. It gives the following list: R U F' B2 L' B' L F U' B' R' (12q, 11f*, 11s) R U B L' U' B U L U' B2 R' (12q, 11f*, 11s) R U B' R B R2 U' R' F R F' (12q, 11f*, 11s) R U R' F' L' U' B L' B' L2 F (12q, 11f*, 11s) R U2 B' R' U' R U B2 U2 B' R' (14q, 11f*, 11s) R U2 L' B L U2 L' B' L U2 R' (14q, 11f*, 11s) R U2 R2 F R F' U2 R' F R F' (14q, 11f*, 11s) R U2 R' F' L2 B L B' U2 L F (14q, 11f*, 11s) R U2 R' F' L' U B' U2 B L F (13q, 11f*, 11s) R U2 R' F' L' U2 L F R U2 R' (14q, 11f*, 11s) R U2 R' F' L' B' U' B U' L F (12q, 11f*, 11s) R U' R2 D' L F L' D R2 U R' (13q, 11f*, 11s) R U' R2 D' L F' L' D R2 U R' (13q, 11f*, 11s) R F' U2 B L' U2 L B' U2 F R' (14q, 11f*, 11s) R F' L2 B' L B2 L' B L2 F R' (14q, 11f*, 11s) R B U F' L' B L F B2 U' R' (12q, 11f*, 11s) R B U B' U R' U2 R' F R F' (12q, 11f*, 11s) R B U2 B2 U' R' U R B U2 R' (14q, 11f*, 11s) R B U2 L' B L B2 R' F' U2 F (14q, 11f*, 11s) R B U' L U' L' B' R' F' U2 F (12q, 11f*, 11s) R B L U2 L2 B' R B2 L B2 R2 (16q, 11f*, 11s) R B L U2 L' U B' R' F' U2 F (13q, 11f*, 11s) R B L U2 L' U2 L U2 L' B' R' (14q, 11f*, 11s) R B L' B2 L B2 R' U2 R B' R' (14q, 11f*, 11s) R B R' U2 L U2 L' U2 R B' R' (14q, 11f*, 11s) R B R' U2 R B2 L' B2 L B' R' (14q, 11f*, 11s) R B2 U L' U' B' U L B' U' R' (12q, 11f*, 11s) R B2 L2 D2 R F L D2 R2 B2 L (17q, 11f*, 11s) R B2 L2 D2 R F R' D2 L2 B2 R' (17q, 11f*, 11s) R B2 L2 D2 R F' L D2 R2 B2 L (17q, 11f*, 11s) R B2 L2 D2 R F' R' D2 L2 B2 R' (17q, 11f*, 11s) R B2 L2 B' L B' R' U2 B L B' (14q, 11f*, 11s) R B2 L' B' L U' B' R' F' U F (12q, 11f*, 11s) R B2 R2 U2 R B L U2 L2 B2 L (17q, 11f*, 11s) R B2 R2 U2 R B R' U2 R2 B2 R' (17q, 11f*, 11s) R B2 R2 U2 R B' L U2 L2 B2 L (17q, 11f*, 11s) R B2 R2 U2 R B' R' U2 R2 B2 R' (17q, 11f*, 11s) R B' R' U2 F R B' R B2 R2 F' (14q, 11f*, 11s) R B' R' B U B2 L' B' L U' B' (12q, 11f*, 11s) R B' R' B U2 B U' L U' L' B' (12q, 11f*, 11s) R B' R' B U2 R B' R' B2 U2 B' (14q, 11f*, 11s) R2 F2 L F2 R F' L2 U2 L F R (16q, 11f*, 11s) R2 B2 L' B2 R' B L2 U2 L' B' R' (16q, 11f*, 11s) (I removed the rotations and reflections of these) The optimal solution length is only 1 move shorter than your compound. -- Ryan Heise http://www.ryanheise.com/cube/
4641. Re: RubiksDJ - just another cube timer ;-)
From: "lookosz" <stasko.lukasz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 15:52:08 -0000

--- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@...> wrote: > > I get an error message when I close the program. It says that it > cannot create options.xml and won't let the timer close. I have to end > the program by other means. Then it will not start up again after the > first time with more error messages... ivalid options.xml and then it > repeats "list index out of bounds (33)". Any ideas? > > Jon > Hmm interesting ;-) I think there is incorrect data in the memory and app cant write it... I have to solve...this problem. Thanks anyway!
4642. Re: [Speed cubing group] Re: RubiksDJ - just another cube timer ;-)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 14:11:51 -0300 (ART)

About the timer... I liked it, cool interface and buttons and so... 2 things: does it have a "show scramble" option? I couldn't find... and you could include a "Best average of [ ] " button, as the Best Mean of you already have... Pedro Flickr agora em português. Você cria, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4643. Re: RubiksDJ - just another cube timer ;-)
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 17:24:06 -0000

This is a really nice looking timer, a lot of options. :) I have a lot of problems though: I get an error when I try to accept my time, it keeps saying it's not a "floating value". It says all my best times are 22.00, and I can't delete them. When I try to exit, it says it can't create options.xml, and I have to end the program a different way. It didn't save my options either. And is there a way to see the scrambles for your solves? --- In speedsolvingrubikscube@yahoogroups.com, "lookosz" <stasko.lukasz@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 > <no_reply@> wrote: > > > > I get an error message when I close the program. It says that it > > cannot create options.xml and won't let the timer close. I have to end > > the program by other means. Then it will not start up again after the > > first time with more error messages... ivalid options.xml and then it > > repeats "list index out of bounds (33)". Any ideas? > > > > Jon > > > > Hmm interesting ;-) > I think there is incorrect data in the memory and app cant write it... > I have to solve...this problem. > Thanks anyway! >
4644. Re: RubiksDJ - just another cube timer ;-)
From: "lookosz" <stasko.lukasz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 18:13:24 -0000

Hmm... Could You tell me what values did U set as "Best times" in the options window(format of data)? Maybe "options.xml" file has read-only attributes? =o And what about scrambles? Hmm there is no possible to see a scamble for best times YET ;-)
4645. [Speed cubing group] Re: RubiksDJ - just another cube timer ;-)
From: "lookosz" <stasko.lukasz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 18:20:06 -0000

So as i understand you want to hide a scramble box? Right? And You want to replace a Best Mean function as a Best average - in this case extreme times will be discarded. I hope that you know it ;-)
4646. Re: [Speed cubing group] Re: RubiksDJ - just another cube timer ;-)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 17:00:33 -0300 (ART)

"Hide a scramble box"? didn't get what you mean... I meant a "scramble viewer", where you can see how the cube should look like after the scramble... and you don't have to replace the Best Mean button...just add a Best Average one : ) as average is more common (specially on cubes) Pedro lookosz <stasko.lukasz@...> escreveu: So as i understand you want to hide a scramble box? Right? And You want to replace a Best Mean function as a Best average - in this case extreme times will be discarded. I hope that you know it ;-) Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed]
4647. Timer
From: "dan67448" <dan67448@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 23:31:52 -0000

Does anyone know of a timer that has a 15 second countdown
4648. Re: Timer
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 00:26:17 -0000

http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/37074 --- In speedsolvingrubikscube@yahoogroups.com, "dan67448" <dan67448@...> wrote: > > Does anyone know of a timer that has a 15 second countdown >
4649. question about 4x4x4 blindfold cubing
From: "xodn3300" <xodn3300@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 07:45:50 -0000

Is R' F R b' R' F' R b only algorithm for edge permutation(444) ?????????????? it's confusing because 2 of the 3 blocks flip or is it supposed to?? i dunno how the heck people memorize it
4650. Re: Timer
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 07:45:04 -0000

Yeah, I've got one on my microwave. *ding* Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "dan67448" <dan67448@...> wrote: > > Does anyone know of a timer that has a 15 second countdown >
4651. Re: question about 4x4x4 blindfold cubing
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 08:01:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "xodn3300" <xodn3300@...> wrote: > > Is > R' F R b' R' F' R b > only algorithm for edge permutation(444) ?????????????? > it's confusing because 2 of the 3 blocks flip > or is it supposed to?? > i dunno how the heck people memorize it > That's a commutator. It's not the only alg, it's an example of the thousands of possible commutators on the 4x4x4. Also, edges cannot be flipped on the 4x4. If you don't believe me, pop a single edge out and try to put it back flipped over. Impossible. In fact, you can't even solve a swapped pair. Try to just pair up two matching edges, but facing opposite directions. You can't.
4652. [Speed cubing group] Re: RubiksDJ - just another cube timer ;-)
From: "lookosz" <stasko.lukasz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 09:28:30 -0000

Ahh ok i understand now. So probably i will make an "Best average of" button. And i have to think about "show scramble" option...maybe in the future ill include it... ;-)
4653. [Speed cubing group] Re: RubiksDJ - just another cube timer ;-)
From: "Kai Jiptner" <kaijiptner@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 09:32:07 -0000

hm those are already 2 nice suggestions ... some more? - a "tournament display mode" (would be really great for video making) - a "DNF"-button (nice for Blindcubing) - hmmmmm... stackmat support ;) Greetings Kai --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > "Hide a scramble box"? didn't get what you mean... > > I meant a "scramble viewer", where you can see how the cube should look like after the scramble... > > and you don't have to replace the Best Mean button...just add a Best Average one : ) as average is more common (specially on cubes) > > Pedro > > lookosz <stasko.lukasz@...> escreveu: So as i understand you want to hide a scramble box? Right? > And You want to replace a Best Mean function as a Best average - in > this case extreme times will be discarded. I hope that you know it ;-) > > > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of this message have been removed] >
4654. [Speed cubing group] Re: RubiksDJ - just another cube timer ;-)
From: "lookosz" <stasko.lukasz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 10:58:50 -0000

Yea..."tournament display mode" sounds nice...Dnf button too ;-) I have no idea how to include stackmat support yet... :( Thanks
4655. Video of the Blindfolded WR
From: "Kai Jiptner" <kaijiptner@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 18:38:33 -0000

Hey guys, I'm sorry for the two weeks delay. I'm very happy, that I'm finally able to share this with you. Here it is: http://www.youtube.com/watch?v=nqZWVT82Ekc The Video also includes his second solve at the competition. The ending of both clips turned out a bit bad. I'm sorry that you can barely see the solved cube. On the second solve my girlfriend even pressed 'stop' too early. But at least we have some footage of this. I hope you still like it a bit. Enjoy. Kai.
4656. Re: [Speed cubing group] Video of the Blindfolded WR
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 17:33:17 -0300 (ART)

Oh, damn...that's not right : ) how can he do it so fast? memorising in 15 seconds is just crazy... does anybody know if he has a website of something? or anybody knows what he's doing? Pedro Kai Jiptner <kaijiptner@...> escreveu: Hey guys, I'm sorry for the two weeks delay. I'm very happy, that I'm finally able to share this with you. Here it is: http://www.youtube.com/watch?v=nqZWVT82Ekc The Video also includes his second solve at the competition. The ending of both clips turned out a bit bad. I'm sorry that you can barely see the solved cube. On the second solve my girlfriend even pressed 'stop' too early. But at least we have some footage of this. I hope you still like it a bit. Enjoy. Kai. Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed]
4657. Ryan Patricio in SI!
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 22:30:25 -0000

I received my latest issue of my coveted Sports Illustrated ("Big Hits" cover) and was surprised to see Ryan on page 31! Good going Ryan! -mike
4658. Re: Ryan Patricio in SI!
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 23:40:14 -0000

Can anyone get a scan/link to the article /image? And also, is he in the mag for cubing or for something else? Whatever the reason, congratulations Ryan! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "skeneegee" <skeneegee@...> wrote: > > I received my latest issue of my coveted Sports Illustrated ("Big > Hits" cover) and was surprised to see Ryan on page 31! > > Good going Ryan! > > -mike >
4659. Re: Ryan Patricio in SI!
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 01:32:31 -0000

Apparently for speedcubing. I haven't seen the magazine yet, but I found this web page: http://sportsillustrated.cnn.com/scorecard/faces/2007/07/30/ - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Can anyone get a scan/link to the article /image? And also, is he in > the mag for cubing or for something else? > > Whatever the reason, congratulations Ryan! > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com, "skeneegee" > <skeneegee@> wrote: > > > > I received my latest issue of my coveted Sports Illustrated ("Big > > Hits" cover) and was surprised to see Ryan on page 31! > > > > Good going Ryan! > > > > -mike > > >
4660. [off topic] Set (the game)
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 03:22:27 -0000

Does anyone here play the game Set? http://www.setgame.com/ Some of my coworkers play it and have gotten me started in trying to learn more about it and learn to play better (see sets quicker). There are only 1080 different possible sets, well within the range of just simply memorizing all of them. I have no idea if that would be useful, but it seems just simply studying all 1080 by rote, or having a system to categorize all of them would make the game much easier. Yes I realize that this is an ugly brute force solution, and that most Set players have elegant strategies and practice quite a bit to "see" sets without having to think, but I wonder if this is a viable way to train to play very competitively? It's a very fun game. I stink at it, but I do enjoy playing it quite a bit. Does anyone else here play? Chris
4661. Re: Ryan Patricio in SI!
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 04:48:36 -0000

there was an article of him in the LA times i can post a image of it if u want --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Apparently for speedcubing. I haven't seen the magazine yet, but I > found this web page: > > http://sportsillustrated.cnn.com/scorecard/faces/2007/07/30/ > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > <swedishlf@> wrote: > > > > Can anyone get a scan/link to the article /image? And also, is he > in > > the mag for cubing or for something else? > > > > Whatever the reason, congratulations Ryan! > > > > -Daniel > > > > --- In speedsolvingrubikscube@yahoogroups.com, "skeneegee" > > <skeneegee@> wrote: > > > > > > I received my latest issue of my coveted Sports Illustrated ("Big > > > Hits" cover) and was surprised to see Ryan on page 31! > > > > > > Good going Ryan! > > > > > > -mike > > > > > >
4662. Re: [Speed cubing group] Video of the Blindfolded WR
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 08:37:30 +0200

the first memorization was actually faster: about 13 seconds. :-) 2007/7/27, Pedro <pedrosino1@...>: > > Oh, damn...that's not right : ) > > how can he do it so fast? memorising in 15 seconds is just crazy... > > does anybody know if he has a website of something? or anybody knows what > he's doing? > > Pedro > > Kai Jiptner <kaijiptner@... <kaijiptner%40yahoo.de>> escreveu: Hey > guys, > > I'm sorry for the two weeks delay. > I'm very happy, that I'm finally able to share this with > you. > > Here it is: > > http://www.youtube.com/watch?v=nqZWVT82Ekc > > The Video also includes his second solve at the > > competition. > The ending of both clips turned out a bit bad. > I'm sorry that you can barely see the solved cube. On the > > second solve my girlfriend even pressed 'stop' too early. > But at least we have some footage of this. I hope you > > still like it a bit. > > Enjoy. > Kai. > > > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4663. Re: [Speed cubing group] Re: Ryan Patricio in SI!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 08:42:15 +0200

please do 2007/7/28, mr_seagull_1 <no_reply@yahoogroups.com>: > > there was an article of him in the LA times > i can post a image of it if u want > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Bruce Norskog" > > <brnorsk@...> wrote: > > > > Apparently for speedcubing. I haven't seen the magazine yet, but I > > found this web page: > > > > http://sportsillustrated.cnn.com/scorecard/faces/2007/07/30/ > > > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Daniel Hayes" > > <swedishlf@> wrote: > > > > > > Can anyone get a scan/link to the article /image? And also, is > he > > in > > > the mag for cubing or for something else? > > > > > > Whatever the reason, congratulations Ryan! > > > > > > -Daniel > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "skeneegee" > > > <skeneegee@> wrote: > > > > > > > > I received my latest issue of my coveted Sports Illustrated > ("Big > > > > Hits" cover) and was surprised to see Ryan on page 31! > > > > > > > > Good going Ryan! > > > > > > > > -mike > > > > > > > > > > > > [Non-text portions of this message have been removed]
4664. [Speed cubing group] Re: Ryan Patricio in SI!
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 07:39:52 -0000

http://f1.grp.yahoofs.com/v1/cOmqRt1mJqCi3DGCE-3nwsn5YeAil70y- QvgABeCeIt4aN2PsJTU69c1ef3lzmqRVKFs_yEOiMmz2-g_EfC7o- FMyhlOJwwdDls/DSC00793.JPG article from la times --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > please do > > 2007/7/28, mr_seagull_1 <no_reply@yahoogroups.com>: > > > > there was an article of him in the LA times > > i can post a image of it if u want > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Bruce Norskog" > > > > <brnorsk@> wrote: > > > > > > Apparently for speedcubing. I haven't seen the magazine yet, but I > > > found this web page: > > > > > > http://sportsillustrated.cnn.com/scorecard/faces/2007/07/30/ > > > > > > - Bruce > > > --- In speedsolvingrubikscube@...m<speedsolvingrubikscube% 40yahoogroups.com>, > > "Daniel Hayes" > > > <swedishlf@> wrote: > > > > > > > > Can anyone get a scan/link to the article /image? And also, is > > he > > > in > > > > the mag for cubing or for something else? > > > > > > > > Whatever the reason, congratulations Ryan! > > > > > > > > -Daniel > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "skeneegee" > > > > <skeneegee@> wrote: > > > > > > > > > > I received my latest issue of my coveted Sports Illustrated > > ("Big > > > > > Hits" cover) and was surprised to see Ryan on page 31! > > > > > > > > > > Good going Ryan! > > > > > > > > > > -mike > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4665. New file uploaded to speedsolvingrubikscube
From: speedsolvingrubikscube@yahoogroups.com
To: speedsolvingrubikscube@yahoogroups.com
Date: 28 Jul 2007 07:38:06 -0000

Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the speedsolvingrubikscube group. File : /DSC00793.JPG Uploaded by : mr_seagull_1 Description : Article in the LA times about Ryan P. You can access this file at the URL: http://groups.yahoo.com/group/speedsolvingrubikscube/files/DSC00793.JPG To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, mr_seagull_1
4666. Re: [off topic] Set (the game)
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 08:11:14 -0000

Very fun game. Leyan's quite good.
4667. The scramble
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 08:42:01 -0000

Is the scramble the turns you are using to scramble the cube or is it the state of the cube? Compare: alg - case. =) // Kenneth BTW: I think it is the state.
4668. Re: The scramble
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 08:57:15 -0000

I believe it would be the turns. That's why it's a "scramble generator program" and not a "scramble generator generator program" --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Is the scramble the turns you are using to scramble the cube or is it > the state of the cube? > > Compare: alg - case. > > =) > > // Kenneth > > BTW: I think it is the state. >
4669. Re: The scramble
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 09:04:15 -0000

It can be both. When people talk about easy scrambles, they usually mean the state of the cube. -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > I believe it would be the turns. That's why it's a "scramble > generator program" and not a "scramble generator generator program" > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > Is the scramble the turns you are using to scramble the cube or is it > > the state of the cube? > > > > Compare: alg - case. > > > > =) > > > > // Kenneth > > > > BTW: I think it is the state. > > >
4670. Re: [off topic] Set (the game)
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 09:31:29 -0000

Hi Chris, I think you could maybe reduce the amount of work by considering the harder cases. Sets which have 3 elements the same and one different (like 1 solid red diamond, 2 solid red diamonds, 3 solid red diamonds) are so easy to spot that even if you didn't know the rules you might intuitively know that was a set. The sets which have all 4 elements different are much harder to spot, so it might be a good idea to memorise those. I usually pick two cards that could be in a set and mentally work out which other card could make a set. If it's there, great, if not, move on. With practise you can do this pretty fast (and probaly faster than any of your co-workers, unless they are into this stuff like we are ;) ) Good luck! DanH :) --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Does anyone here play the game Set? http://www.setgame.com/ > > Some of my coworkers play it and have gotten me started in trying to > learn more about it and learn to play better (see sets quicker). > There are only 1080 different possible sets, well within the range of > just simply memorizing all of them. > > I have no idea if that would be useful, but it seems just simply > studying all 1080 by rote, or having a system to categorize all of > them would make the game much easier. > > Yes I realize that this is an ugly brute force solution, and that most > Set players have elegant strategies and practice quite a bit to "see" > sets without having to think, but I wonder if this is a viable way to > train to play very competitively? > > It's a very fun game. I stink at it, but I do enjoy playing it quite > a bit. > > Does anyone else here play? > > Chris >
4671. Re: [Speed cubing group] Video of the Blindfolded WR
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 09:45:34 -0000

> does anybody know if he has a website of something? http://www.shaipo.atw.hu/
4672. Cubeneeze
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 13:08:45 -0000

OK, time for Q: 3... Ive noticed a lot of abbreviations I don't understand. Like PLL, OLL, F2L tredge, dedge etc. I see these a lot in posts, and don't understand their meaning. this is just a few of them I've seen, would someone please be so kind as to explain them? I know that pll and oll have something to do with parity, again I don't really understand that one either, other than it's a common problem on big cubes. is there a cubeneeze Dictionary?
4673. Re: Cubeneeze
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 13:20:08 -0000

Google http://cubefreak.net/glossary.html
4674. japan open 2007
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 14:25:08 +0100 (BST)

It was tough here. I won 2nd place in 444 and 333 bld. Got 4th place in very tough 555. The result for 2nd,3rd and 4th had never been so close. I believe the difference between ist and 2nd in 555 also 0.22 sec. I am sorry, I could not get anybodys name. 555 - new world record - 1 min 38 sec, 1 min 50 odd sec(avg) by Takayuki ukusa . I am sorry if the name is wrong. 227 competitors and all tv medias in japan in front of you and not knowing the language and solving the cube is very very tough. But it was all fun. Bernett Orlando --------------------------------- Why delete messages? Unlimited storage is just a click away. [Non-text portions of this message have been removed]
4675. Re: [Speed cubing group] Cubeneeze
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 10:35:00 -0300 (ART)

Ok...let's go PLL = Permutation of Last Layer (correctly positioning the last layer pieces) OLL = Orientation of Last Layer (making the last layer pieces face the "right" way) F2L = First 2 Layers dedge = the pair of edges on the 4x4x4. You have 24 edges, that form 12 dedges tredge = the edges' triplet on the 5x5x5. There are 36 edges, that form 12 tredges something else? Pedro segnet3745117 <segnet3745117@...> escreveu: OK, time for Q: 3... Ive noticed a lot of abbreviations I don't understand. Like PLL, OLL, F2L tredge, dedge etc. I see these a lot in posts, and don't understand their meaning. this is just a few of them I've seen, would someone please be so kind as to explain them? I know that pll and oll have something to do with parity, again I don't really understand that one either, other than it's a common problem on big cubes. is there a cubeneeze Dictionary? Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed]
4676. Re: [off topic] Set (the game)
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 14:19:45 -0000

Hi Chris, Dan Harris got me into Set a few months ago and it was an instant favourite, although Dan beat me every time ;). As with everything you get better with practice. When I don't see a set immediately, I try to isolate one of the four features and work out by elimination if they have to be the same or have to be different. In a lot of situations you can do this very quickly because there's at least one feature that has a very uneven distribution. For example: if you have only one green card and two reds, I try to work out if I can make a red-green-purple set. This can be done quickly since there are only two possible purple cards that match. If there's no such set, I know it has to be an all purple set, which makes it a lot easier to continue. Good luck, Lars --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi Chris, > > I think you could maybe reduce the amount of work by considering the > harder cases. Sets which have 3 elements the same and one different > (like 1 solid red diamond, 2 solid red diamonds, 3 solid red diamonds) > are so easy to spot that even if you didn't know the rules you might > intuitively know that was a set. The sets which have all 4 elements > different are much harder to spot, so it might be a good idea to > memorise those. I usually pick two cards that could be in a set and > mentally work out which other card could make a set. If it's there, > great, if not, move on. With practise you can do this pretty fast (and > probaly faster than any of your co-workers, unless they are into this > stuff like we are ;) ) > > Good luck! > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > > > Does anyone here play the game Set? http://www.setgame.com/ > > > > Some of my coworkers play it and have gotten me started in trying to > > learn more about it and learn to play better (see sets quicker). > > There are only 1080 different possible sets, well within the range of > > just simply memorizing all of them. > > > > I have no idea if that would be useful, but it seems just simply > > studying all 1080 by rote, or having a system to categorize all of > > them would make the game much easier. > > > > Yes I realize that this is an ugly brute force solution, and that most > > Set players have elegant strategies and practice quite a bit to "see" > > sets without having to think, but I wonder if this is a viable way to > > train to play very competitively? > > > > It's a very fun game. I stink at it, but I do enjoy playing it quite > > a bit. > > > > Does anyone else here play? > > > > Chris > > >
4677. Re: [Speed cubing group] Cubeneeze
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 09:15:55 -0700 (PDT)

What is SD? =D ----- Original Message ---- From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, July 28, 2007 6:35:00 AM Subject: Re: [Speed cubing group] Cubeneeze Ok...let's go PLL = Permutation of Last Layer (correctly positioning the last layer pieces) OLL = Orientation of Last Layer (making the last layer pieces face the "right" way) F2L = First 2 Layers dedge = the pair of edges on the 4x4x4. You have 24 edges, that form 12 dedges tredge = the edges' triplet on the 5x5x5. There are 36 edges, that form 12 tredges something else? Pedro segnet3745117 <segnet3745117@ yahoo.com> escreveu: OK, time for Q: 3... Ive noticed a lot of abbreviations I don't understand. Like PLL, OLL, F2L tredge, dedge etc. I see these a lot in posts, and don't understand their meaning. this is just a few of them I've seen, would someone please be so kind as to explain them? I know that pll and oll have something to do with parity, again I don't really understand that one either, other than it's a common problem on big cubes. is there a cubeneeze Dictionary? Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4678. Re: [Speed cubing group] Cubeneeze
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 13:36:25 -0300 (ART)

SD = Standard Deviation I don't have the formula right now, but you can google it...it's kinda how consistant your times are Pedro Brian Le <khoale1234567@...> escreveu: What is SD? =D ----- Original Message ---- From: Pedro <pedrosino1@....br> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, July 28, 2007 6:35:00 AM Subject: Re: [Speed cubing group] Cubeneeze Ok...let's go PLL = Permutation of Last Layer (correctly positioning the last layer pieces) OLL = Orientation of Last Layer (making the last layer pieces face the "right" way) F2L = First 2 Layers dedge = the pair of edges on the 4x4x4. You have 24 edges, that form 12 dedges tredge = the edges' triplet on the 5x5x5. There are 36 edges, that form 12 tredges something else? Pedro segnet3745117 <segnet3745117@ yahoo.com> escreveu: OK, time for Q: 3... Ive noticed a lot of abbreviations I don't understand. Like PLL, OLL, F2L tredge, dedge etc. I see these a lot in posts, and don't understand their meaning. this is just a few of them I've seen, would someone please be so kind as to explain them? I know that pll and oll have something to do with parity, again I don't really understand that one either, other than it's a common problem on big cubes. is there a cubeneeze Dictionary? Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] Flickr agora em português. Você cria, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4679. Re: [Speed cubing group] Cubeneeze
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 17:19:42 -0000

Right, pretty much all you need to know is that 68% of your times will fall within +/- one standard deviation of the mean, and 95% are within +/- two. It's just a measure of spread. Adam --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > SD = Standard Deviation > > I don't have the formula right now, but you can google it...it's kinda how consistant your times are > > Pedro > > Brian Le <khoale1234567@...> escreveu: What is SD? =D > > ----- Original Message ---- > From: Pedro <pedrosino1@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, July 28, 2007 6:35:00 AM > Subject: Re: [Speed cubing group] Cubeneeze > > Ok...let's go > > PLL = Permutation of Last Layer (correctly positioning the last layer pieces) > OLL = Orientation of Last Layer (making the last layer pieces face the "right" way) > F2L = First 2 Layers > dedge = the pair of edges on the 4x4x4. You have 24 edges, that form 12 dedges > tredge = the edges' triplet on the 5x5x5. There are 36 edges, that form 12 tredges > > something else? > > Pedro > > segnet3745117 <segnet3745117@ yahoo.com> escreveu: OK, time for Q: 3... > Ive noticed a lot of abbreviations I don't understand. > Like PLL, OLL, F2L tredge, dedge etc. > > I see these a lot in posts, and don't understand their meaning. > this is just a few of them I've seen, would someone please be so kind > as to explain them? > > I know that pll and oll have something to do with parity, again I > don't really understand that one either, other than it's a common > problem on big cubes. > > is there a cubeneeze Dictionary? > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] >
4680. Re: [Speed cubing group] Cubeneeze
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 23:15:04 -0000

Yeah... what HE said --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" <aplarsen@...> wrote: > > Right, pretty much all you need to know is that 68% of your times will > fall within +/- one standard deviation of the mean, and 95% are within > +/- two. It's just a measure of spread. > > Adam > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > SD = Standard Deviation > > > > I don't have the formula right now, but you can google it...it's > kinda how consistant your times are > > > > Pedro > > > > Brian Le <khoale1234567@> escreveu: > What is SD? =D > > > > ----- Original Message ---- > > From: Pedro <pedrosino1@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Saturday, July 28, 2007 6:35:00 AM > > Subject: Re: [Speed cubing group] Cubeneeze > > > > Ok...let's go > > > > PLL = Permutation of Last Layer (correctly positioning the last > layer pieces) > > OLL = Orientation of Last Layer (making the last layer pieces face > the "right" way) > > F2L = First 2 Layers > > dedge = the pair of edges on the 4x4x4. You have 24 edges, that > form 12 dedges > > tredge = the edges' triplet on the 5x5x5. There are 36 edges, that > form 12 tredges > > > > something else? > > > > Pedro > > > > segnet3745117 <segnet3745117@ yahoo.com> escreveu: OK, time for Q: 3... > > Ive noticed a lot of abbreviations I don't understand. > > Like PLL, OLL, F2L tredge, dedge etc. > > > > I see these a lot in posts, and don't understand their meaning. > > this is just a few of them I've seen, would someone please be so kind > > as to explain them? > > > > I know that pll and oll have something to do with parity, again I > > don't really understand that one either, other than it's a common > > problem on big cubes. > > > > is there a cubeneeze Dictionary? > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > > > [Non-text portions of this message have been removed] > > >
4681. Re: [Speed cubing group] Cubeneeze
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 23:18:31 -0000

Thanks Pedro... Helps a lot! Boy did I have it wrong! If I see more I'll post it here for clarification Segnet --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Ok...let's go > > PLL = Permutation of Last Layer (correctly positioning the last layer pieces) > OLL = Orientation of Last Layer (making the last layer pieces face the "right" way) > F2L = First 2 Layers > dedge = the pair of edges on the 4x4x4. You have 24 edges, that form 12 dedges > tredge = the edges' triplet on the 5x5x5. There are 36 edges, that form 12 tredges > > something else? > > Pedro > > segnet3745117 <segnet3745117@...> escreveu: OK, time for Q: 3... > Ive noticed a lot of abbreviations I don't understand. > Like PLL, OLL, F2L tredge, dedge etc. > > I see these a lot in posts, and don't understand their meaning. > this is just a few of them I've seen, would someone please be so kind > as to explain them? > > I know that pll and oll have something to do with parity, again I > don't really understand that one either, other than it's a common > problem on big cubes. > > is there a cubeneeze Dictionary? > > > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of this message have been removed] >
4682. Re: Video of the Blindfolded WR
From: smoothcuber <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 23:49:46 -0000

If possible, could someone kindly show the moves used during the solve. I don't have the technical ability, or I'd do it myself. Stochastic? Thanks much. --- In speedsolvingrubikscube@yahoogroups.com, "Kai Jiptner" <kaijiptner@...> wrote: > > Hey guys, > > I'm sorry for the two weeks delay. > I'm very happy, that I'm finally able to share this with > you. > > Here it is: > > http://www.youtube.com/watch?v=nqZWVT82Ekc > > The Video also includes his second solve at the > > competition. > The ending of both clips turned out a bit bad. > I'm sorry that you can barely see the solved cube. On the > > second solve my girlfriend even pressed 'stop' too early. > But at least we have some footage of this. I hope you > > still like it a bit. > > > Enjoy. > Kai. >
4683. 2x2 Magnetic Dice Cube
From: "mehrdad_agheb" <mehrdad_agheb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Jul 2007 06:53:39 -0000

This cube feels very similar to a real cube. http://www.instructables.com/id/EBMRUZ857SEWZMHE84/
4684. Re: WE NEED A COMPETION IN DENVER PLEASE!!!!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jul 2007 11:00:44 -0000

So I have been a very bad cube member there days. This is the first time I've checked this forum in about 12 weeks :(. As I was browsing though, this message caught my attention. What makes it a tiny bit feasible is that I am now in Denver and would have a really good venue and logisitical support to offer (as well as food and drink). What makes this a bad place to host one is that there aren't enough cubers. I can think of: you, me, a couple of my co-workers, MikeG, Pat. But that is all. Not enough. (My definition of enough is 12.) Could hit up the local colleges I guess..., but too much work for me. Although...., if there is the slightest inkling of interest from out- of-staters to come participate, then I think I could make it happen, with some help of course. Denver is a nice central place to have one, and there hasn't been one in this state yet. So it's not a terrible idea. -Doug --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...> wrote: > > > The subject cays it all..... > > www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince > "forlask" > > > > --------------------------------- > Moody friends. Drama queens. Your life? Nope! - their life, your story. > Play Sims Stories at Yahoo! Games. > > [Non-text portions of this message have been removed] >
4685. Re: Denver Open 2008 - January 5th & 6th, 2008
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jul 2007 11:05:29 -0000

That is extremely far in the future, but I'm now a local, so you could count me in for sure. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "pjkalamosa" <pjkcards@...> wrote: > > We are looking to setup a competition in Denver, Colorado on January > 5th and 6th of 2008, although that can changed if more people can make > it at other times. As of now, we want to see who is interested and > would most likely be able to come. Please post if you would be able to > make it, and what dates would be best. >
4686. Re: 2x2 Magnetic Dice Cube
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jul 2007 12:49:14 -0000

thats realy cool, I like the blue color! I did some looking and found your 3x3x3 project as well. what would reealy be cool would be "translucent" stickers on a clear cube. I dont know how you would do white. perhaps a tinted grey or "smoke" color instead. will you build for hire? --- In speedsolvingrubikscube@yahoogroups.com, "mehrdad_agheb" <mehrdad_agheb@...> wrote: > > This cube feels very similar to a real cube. > http://www.instructables.com/id/EBMRUZ857SEWZMHE84/ >
4687. Stackmat simulator program
From: Pedro <pedrosino1@...>
To: Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 30 Jul 2007 18:28:20 -0300 (ART)

Hey folks I saw this video on youtube, with the guy using a program that simulates the stackmat...it has the red and green lights, same number style and so... http://www.youtube.com/watch?v=DzzTeTOCI1U he says "huskyomega" did the software...in fact, he has 2 videos showing it http://youtube.com/watch?v=PthNZrSxoQ8 http://youtube.com/watch?v=qaK_o4rL2Pg he said to someone who asked to search google for 'OmegaStudioTournament Display'...I tried, but just found videos... so I was wondering if anybody here uses it and/or knows where I can download. I already got an USB mouse to make the pads, so I just need the software : ) thanks in advance... Pedro Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed]
4688. Re: Stackmat simulator program
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jul 2007 21:59:53 -0000

Found it... http://web.ntust.edu.tw/~M8910202/rubixcube/download.html Jon http://www.nascarjon.us
4689. Re: [Speed cubing group] Re: Stackmat simulator program
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jul 2007 19:43:55 -0300 (ART)

Oh, thank you very much, Jon :D how did you find it? am I so dumb? ; ) Pedro nascarjon2001 <no_reply@yahoogroups.com> escreveu: Found it... http://web.ntust.edu.tw/~M8910202/rubixcube/download.html Jon http://www.nascarjon.us Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed]
4690. SNAP Silicone Lubricant
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jul 2007 16:36:09 -0700

I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for awhile, and I was really scared to discover the familiar blue can unavailable in stores. I went onto www.acehardwareoutlet.com and found the product, and ordered four cans. I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm told that this is the same product, but repackaged. Does anyone know anything about this? I haven't had a chance to test out the spray yet, but I know I can identify the lubricant by the smell. Of course, I would like to avoid doing this if someone knows the answer. -Tyson [Non-text portions of this message have been removed]
4691. Re: [Speed cubing group] SNAP Silicone Lubricant
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jul 2007 16:58:12 -0700 (PDT)

have tried "Gunk" brand of the silicone lube, does not dry fast, i usually leave it in the sun for a while or else your cube gets sticky. -- John Lwin Tyson Mao <tyson.mao@...> wrote: I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for awhile, and I was really scared to discover the familiar blue can unavailable in stores. I went onto www.acehardwareoutlet.com and found the product, and ordered four cans. I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm told that this is the same product, but repackaged. Does anyone know anything about this? I haven't had a chance to test out the spray yet, but I know I can identify the lubricant by the smell. Of course, I would like to avoid doing this if someone knows the answer. -Tyson [Non-text portions of this message have been removed] --------------------------------- Pinpoint customers who are looking for what you sell. [Non-text portions of this message have been removed]
4692. Re: WE NEED A COMPETION IN DENVER PLEASE!!!!
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 00:22:06 -0000

Along with this thread: http://games.groups.yahoo.com/group/speedsolvingrubikscube/ message/36306 I'd still like to get together, competition or not. I'm in town for one month more. What sort of venue are you looking at? Chris
4693. Re: Stackmat simulator program
From: mehrdad agheb <mehrdad_agheb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jul 2007 22:37:49 -0700 (PDT)

Where is English Version for Speed Cubing timer 002 at this site? nascarjon2001 <no_reply@yahoogroups.com> wrote: Found it... http://web.ntust.edu.tw/~M8910202/rubixcube/download.html Jon http://www.nascarjon.us --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed]
4694. Re: Stackmat simulator program
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 08:32:40 -0000

I found it by entering searching for "omega studio" tournament display. The quotes make a big difference ;) I don't think that there is an english version of the other timer. Jon
4695. Re: [Speed cubing group] SNAP Silicone Lubricant
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 11:27:35 -0000

GUNK lubricant sucks. It takes forever to dry, smells very very toxic, and wears away relatively quickly. I recommend something like CRC (red can) instead. I personally haven't used SNAP yet: been wanting to for awhile. -Tim --- In speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw <lkyawkyaw@...> wrote: > > have tried "Gunk" brand of the silicone lube, does not dry fast, i usually leave it in the sun for a while or else your cube gets sticky. > > -- John Lwin > > Tyson Mao <tyson.mao@...> wrote: I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for awhile, > and I was really scared to discover the familiar blue can unavailable in > stores. I went onto www.acehardwareoutlet.com and found the product, and > ordered four cans. > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm told > that this is the same product, but repackaged. Does anyone know anything > about this? > > I haven't had a chance to test out the spray yet, but I know I can identify > the lubricant by the smell. Of course, I would like to avoid doing this if > someone knows the answer. > > -Tyson > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Pinpoint customers who are looking for what you sell. > > [Non-text portions of this message have been removed] >
4696. Re: [Speed cubing group] Re: SNAP Silicone Lubricant
From: Kevin Nguyen <nerdalicious123@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 05:33:10 -0700 (PDT)

Why would you want to taste lube? You can die from it! ----- Original Message ---- From: Dan <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, July 31, 2007 3:36:16 AM Subject: [Speed cubing group] Re: SNAP Silicone Lubricant Tyson, It's also possible to identify the SNAP lubricant by taste, just squirt a little on your tongue and it tastes of strawberries and chocolate. Dan :) --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" <tyson.mao@. ..> wrote: > > I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for awhile, > and I was really scared to discover the familiar blue can unavailable in > stores. I went onto www.acehardwareoutl et.com and found the product, and > ordered four cans. > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm told > that this is the same product, but repackaged. Does anyone know anything > about this? > > I haven't had a chance to test out the spray yet, but I know I can identify > the lubricant by the smell. Of course, I would like to avoid doing this if > someone knows the answer. > > -Tyson > > > [Non-text portions of this message have been removed] > ____________________________________________________________________________________Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. http://tv.yahoo.com/ [Non-text portions of this message have been removed]
4697. re: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 31 Jul 2007 14:53:41 +0200

Why do you think you can die from tasting lube? I wouldn't drink an entire can, but unless you have a very strange allergy it seems relatively harmless to me. But don't try this at home kids! The problem I have is that Dan Harris had some lubricant with him at the Italian Open that he kept referring to as "the shit". I always thought that was because of the good lubrication, but now I am just envisioning Dan actually tasting "the shit" :) Dan, can you tell me which lubricant that was exactly and if that is still the best you know? -------- Original Message -------- > From: Kevin Nguyen <nerdalicious123@...> > Sent: Tuesday, July 31, 2007 2:33 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant > > Why would you want to taste lube? > You can die from it! > > > ----- Original Message ---- > From: Dan <dan_j_harris@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, July 31, 2007 3:36:16 AM > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant > > Tyson, > > It's also possible to identify the SNAP lubricant by taste, just > squirt a little on your tongue and it tastes of strawberries and > chocolate. > > Dan :) > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > <tyson.mao@. ..> wrote: > > > > I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for > awhile, > > and I was really scared to discover the familiar blue can unavailable in > > stores. I went onto www.acehardwareoutl et.com and found the > product, and > > ordered four cans. > > > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm > told > > that this is the same product, but repackaged. Does anyone know > anything > > about this? > > > > I haven't had a chance to test out the spray yet, but I know I can > identify > > the lubricant by the smell. Of course, I would like to avoid doing > this if > > someone knows the answer. > > > > -Tyson > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > ____________________________________________________________________________________Ready for the edge of your seat? > Check out tonight's top picks on Yahoo! TV. > http://tv.yahoo.com/ > > [Non-text portions of this message have been removed]
4698. Re: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant
From: Kevin Nguyen <nerdalicious123@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 06:06:33 -0700 (PDT)

still not a good idea to taste lube, even if it is "the shit" ----- Original Message ---- From: avgalen <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, July 31, 2007 8:53:41 AM Subject: re: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant Why do you think you can die from tasting lube? I wouldn't drink an entire can, but unless you have a very strange allergy it seems relatively harmless to me. But don't try this at home kids! The problem I have is that Dan Harris had some lubricant with him at the Italian Open that he kept referring to as "the shit". I always thought that was because of the good lubrication, but now I am just envisioning Dan actually tasting "the shit" :) Dan, can you tell me which lubricant that was exactly and if that is still the best you know? -------- Original Message -------- > From: Kevin Nguyen <nerdalicious123@ yahoo.com> > Sent: Tuesday, July 31, 2007 2:33 PM > To: speedsolvingrubiksc ube@yahoogroups. com > Subject: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant > > Why would you want to taste lube? > You can die from it! > > > ----- Original Message ---- > From: Dan <dan_j_harris@ ntlworld. com> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Tuesday, July 31, 2007 3:36:16 AM > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant > > Tyson, > > It's also possible to identify the SNAP lubricant by taste, just > squirt a little on your tongue and it tastes of strawberries and > chocolate. > > Dan :) > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > <tyson.mao@. ..> wrote: > > > > I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for > awhile, > > and I was really scared to discover the familiar blue can unavailable in > > stores. I went onto www.acehardwareoutl et.com and found the > product, and > > ordered four cans. > > > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm > told > > that this is the same product, but repackaged. Does anyone know > anything > > about this? > > > > I haven't had a chance to test out the spray yet, but I know I can > identify > > the lubricant by the smell. Of course, I would like to avoid doing > this if > > someone knows the answer. > > > > -Tyson > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > ____________ _________ _________ _________ _________ _________ _Ready for the edge of your seat? > Check out tonight's top picks on Yahoo! TV. > http://tv.yahoo. com/ > > [Non-text portions of this message have been removed] ____________________________________________________________________________________ Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and lay it on us. http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 [Non-text portions of this message have been removed]
4699. SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 15:52:59 -0000

haha i had forgotten about that.. I use "Dry Lube" from Tableau as recommended by Sean "The Scotland" Connolly. They have a website, www.tableaurpm.co.uk Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@...> wrote: > > Why do you think you can die from tasting lube? I wouldn't drink an entire can, but unless you have a very strange allergy it seems relatively harmless to me. But don't try this at home kids! > > The problem I have is that Dan Harris had some lubricant with him at the Italian Open that he kept referring to as "the shit". I always thought that was because of the good lubrication, but now I am just envisioning Dan actually tasting "the shit" :) > > Dan, can you tell me which lubricant that was exactly and if that is still the best you know? > > -------- Original Message -------- > > From: Kevin Nguyen <nerdalicious123@...> > > Sent: Tuesday, July 31, 2007 2:33 PM > > To: speedsolvingrubikscube@yahoogroups.com > > Subject: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant > > > > Why would you want to taste lube? > > You can die from it! > > > > > > ----- Original Message ---- > > From: Dan <dan_j_harris@...> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, July 31, 2007 3:36:16 AM > > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant > > > > Tyson, > > > > It's also possible to identify the SNAP lubricant by taste, just > > squirt a little on your tongue and it tastes of strawberries and > > chocolate. > > > > Dan :) > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > <tyson.mao@ ..> wrote: > > > > > > I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for > > awhile, > > > and I was really scared to discover the familiar blue can unavailable in > > > stores. I went onto www.acehardwareoutl et.com and found the > > product, and > > > ordered four cans. > > > > > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm > > told > > > that this is the same product, but repackaged. Does anyone know > > anything > > > about this? > > > > > > I haven't had a chance to test out the spray yet, but I know I can > > identify > > > the lubricant by the smell. Of course, I would like to avoid doing > > this if > > > someone knows the answer. > > > > > > -Tyson > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > ____________________________________________________________________________________Ready for the edge of your seat? > > Check out tonight's top picks on Yahoo! TV. > > http://tv.yahoo.com/ > > > > [Non-text portions of this message have been removed] >
4700. Some electronics...(was Stackmat simulator program)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 13:12:50 -0300 (ART)

Right, I got the software...I got an usb mouse... so I took it apart and was hoping there were buttons with wires hanging out of the circuits...but they're not :( they're on a little black "box" with red buttons...(see pics) http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg http://img262.imageshack.us/img262/1222/dsc06393un8.jpg http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg I'm an electrical engineering student, but I'm just at the first semester, so I don't know that much about electronics... so I was wondering if there's anybody who knows it and could help me...how am I going to make pads that are separated, like on the stackmat? is it posible using this circuit? or do I need another? or are all mouses like that? thanks again Pedro nascarjon2001 <no_reply@yahoogroups.com> escreveu: Found it... http://web.ntust.edu.tw/~M8910202/rubixcube/download.html Jon http://www.nascarjon.us Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed]
4701. Re: Some electronics...(was Stackmat simulator program)
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 18:44:44 -0000

A friend of mine used a game pad to make his own stackmat, works great. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Right, I got the software...I got an usb mouse... > > so I took it apart and was hoping there were buttons with wires hanging out of the circuits...but they're not :( > > they're on a little black "box" with red buttons...(see pics) > http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg > http://img262.imageshack.us/img262/1222/dsc06393un8.jpg > http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an electrical engineering student, but I'm just at the first semester, so I don't know that much about electronics... > > so I was wondering if there's anybody who knows it and could help me...how am I going to make pads that are separated, like on the stackmat? is it posible using this circuit? or do I need another? or are all mouses like that? > > thanks again > > Pedro > > nascarjon2001 <no_reply@yahoogroups.com> escreveu: Found it... > > http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon > http://www.nascarjon.us > > > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of this message have been removed] >
4702. Re: [Speed cubing group] Re: Some electronics...(was Stackmat simulator program)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 16:39:28 -0300 (ART)

I know...but I don't have one :P Pedro Kenneth Gustavsson <kenneth@...> escreveu: A friend of mine used a game pad to make his own stackmat, works great. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Right, I got the software...I got an usb mouse... > > so I took it apart and was hoping there were buttons with wires hanging out of the circuits...but they're not :( > > they're on a little black "box" with red buttons...(see pics) > http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg > http://img262.imageshack.us/img262/1222/dsc06393un8.jpg > http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an electrical engineering student, but I'm just at the first semester, so I don't know that much about electronics... > > so I was wondering if there's anybody who knows it and could help me...how am I going to make pads that are separated, like on the stackmat? is it posible using this circuit? or do I need another? or are all mouses like that? > > thanks again > > Pedro > > nascarjon2001 <no_reply@yahoogroups.com> escreveu: Found it... > > http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon > http://www.nascarjon.us > > > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of this message have been removed] > Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed]
4703. Olympic Cubes
From: "Russ McAllister" <russm313@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 16:33:03 -0500

So, when and where can we buy the Olympic Cubes? -- Russ M. Visit my Blog at http://www.xanga.com/russm313 [Non-text portions of this message have been removed]
4704. Re: Some electronics...(was Stackmat simulator program)
From: "cin9247" <cin9247@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 23:38:36 -0000

Aren't there two pins which connects this black box with the rest of the board? So you could solder two wires to these pins and it should work fine, except this black box is there for more than just being pressed ;). You also could try to open this box, to be sure. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Right, I got the software...I got an usb mouse... > > so I took it apart and was hoping there were buttons with wires hanging out of the circuits...but they're not :( > > they're on a little black "box" with red buttons...(see pics) > http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg > http://img262.imageshack.us/img262/1222/dsc06393un8.jpg > http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an electrical engineering student, but I'm just at the first semester, so I don't know that much about electronics... > > so I was wondering if there's anybody who knows it and could help me...how am I going to make pads that are separated, like on the stackmat? is it posible using this circuit? or do I need another? or are all mouses like that? > > thanks again > > Pedro > > nascarjon2001 <no_reply@yahoogroups.com> escreveu: Found it... > > http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon > http://www.nascarjon.us > > > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of this message have been removed] >
4705. SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 23:49:50 -0000

http://www.ifa.hawaii.edu/instr-shop/MSDS/Snap%20Silicone%20Spray.pdf MSDS for SNAP silicon spray. Scroll down to "Ingestion" under Health Effects Information if you're curious ;) Shelley --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@...> wrote: > > Why do you think you can die from tasting lube? I wouldn't drink an entire can, but unless you have a very strange allergy it seems relatively harmless to me. But don't try this at home kids! > > The problem I have is that Dan Harris had some lubricant with him at the Italian Open that he kept referring to as "the shit". I always thought that was because of the good lubrication, but now I am just envisioning Dan actually tasting "the shit" :) > > Dan, can you tell me which lubricant that was exactly and if that is still the best you know? > > -------- Original Message -------- > > From: Kevin Nguyen <nerdalicious123@...> > > Sent: Tuesday, July 31, 2007 2:33 PM > > To: speedsolvingrubikscube@yahoogroups.com > > Subject: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant > > > > Why would you want to taste lube? > > You can die from it! > > > > > > ----- Original Message ---- > > From: Dan <dan_j_harris@...> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, July 31, 2007 3:36:16 AM > > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant > > > > Tyson, > > > > It's also possible to identify the SNAP lubricant by taste, just > > squirt a little on your tongue and it tastes of strawberries and > > chocolate. > > > > Dan :) > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > <tyson.mao@ ..> wrote: > > > > > > I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for > > awhile, > > > and I was really scared to discover the familiar blue can unavailable in > > > stores. I went onto www.acehardwareoutl et.com and found the > > product, and > > > ordered four cans. > > > > > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm > > told > > > that this is the same product, but repackaged. Does anyone know > > anything > > > about this? > > > > > > I haven't had a chance to test out the spray yet, but I know I can > > identify > > > the lubricant by the smell. Of course, I would like to avoid doing > > this if > > > someone knows the answer. > > > > > > -Tyson > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > ____________________________________________________________________________________Ready for the edge of your seat? > > Check out tonight's top picks on Yahoo! TV. > > http://tv.yahoo.com/ > > > > [Non-text portions of this message have been removed] >
4706. Re: [Speed cubing group] Re: Some electronics...(was Stackmat simulator program)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 21:07:19 -0300 (ART)

I think each black/white box is connected by 3 pins...you can't see at the last pic, but there are 3 pins below...and here's a picture from the bottom: http://i150.photobucket.com/albums/s107/Pedrosino/mouse.jpg the buttons are at the top...you can see 3 pins for each button and 2 (vertically) for the little capacitor (don't know if that's the word)... I asked on an electronics forum, and they said I could take the buttons out and connect them by wires...so, to do that, I'd have to use a weld iron on the bottom and pull the buttons out, right? or no? Pedro cin9247 <cin9247@...> escreveu: Aren't there two pins which connects this black box with the rest of the board? So you could solder two wires to these pins and it should work fine, except this black box is there for more than just being pressed ;). You also could try to open this box, to be sure. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Right, I got the software...I got an usb mouse... > > so I took it apart and was hoping there were buttons with wires hanging out of the circuits...but they're not :( > > they're on a little black "box" with red buttons...(see pics) > http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg > http://img262.imageshack.us/img262/1222/dsc06393un8.jpg > http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an electrical engineering student, but I'm just at the first semester, so I don't know that much about electronics... > > so I was wondering if there's anybody who knows it and could help me...how am I going to make pads that are separated, like on the stackmat? is it posible using this circuit? or do I need another? or are all mouses like that? > > thanks again > > Pedro > > nascarjon2001 <no_reply@yahoogroups.com> escreveu: Found it... > > http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon > http://www.nascarjon.us > > > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of this message have been removed] > Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed]
4707. Cubers in Spokane, Washington or nearby.
From: "Frank" <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 02:28:34 -0000

Hey everyone, I have seen others try this, so I figure I will as well. I am in Spokane Washington until Friday evening on business. After 5pm, I have exactly nothing to do, so if there are any cubers in the area, it would be great to meet up and cube a bit. Shoot me an email or reply if you are interested, and we can go from there. Thanks, Frank Morris
4708. Re: [Speed cubing group] Re: SNAP Silicone Lubricant
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 19:47:12 -0700

I'm going to do some research, maybe write to the manufacturer. I'll admit, I haven't tried much out there, but I will be very sad if I cannot find SNAP anymore. I bought four cans of gunk, and it sucks. -Tyson On 7/31/07, Kevin Nguyen <nerdalicious123@...> wrote: > > Why would you want to taste lube? > You can die from it! > > ----- Original Message ---- > From: Dan <dan_j_harris@... <dan_j_harris%40ntlworld.com>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Tuesday, July 31, 2007 3:36:16 AM > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant > > Tyson, > > It's also possible to identify the SNAP lubricant by taste, just > squirt a little on your tongue and it tastes of strawberries and > chocolate. > > Dan :) > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > <tyson.mao@. ..> wrote: > > > > I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for > awhile, > > and I was really scared to discover the familiar blue can unavailable in > > stores. I went onto www.acehardwareoutl et.com and found the > product, and > > ordered four cans. > > > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm > told > > that this is the same product, but repackaged. Does anyone know > anything > > about this? > > > > I haven't had a chance to test out the spray yet, but I know I can > identify > > the lubricant by the smell. Of course, I would like to avoid doing > this if > > someone knows the answer. > > > > -Tyson > > > > > > [Non-text portions of this message have been removed] > > > > __________________________________________________________Ready for the > edge of your seat? > Check out tonight's top picks on Yahoo! TV. > http://tv.yahoo.com/ > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4709. Re: [Speed cubing group] Re: Some electronics...(was Stackmat simulator program)
From: mehrdad agheb <mehrdad_agheb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 21:51:58 -0700 (PDT)

First you distinguish right or left bottom on PCB side(solder side) then wire according attacched pic. Agheb Pedro <pedrosino1@...> wrote: I think each black/white box is connected by 3 pins...you can't see at the last pic, but there are 3 pins below...and here's a picture from the bottom: http://i150.photobucket.com/albums/s107/Pedrosino/mouse.jpg the buttons are at the top...you can see 3 pins for each button and 2 (vertically) for the little capacitor (don't know if that's the word)... I asked on an electronics forum, and they said I could take the buttons out and connect them by wires...so, to do that, I'd have to use a weld iron on the bottom and pull the buttons out, right? or no? Pedro cin9247 <cin9247@...> escreveu: Aren't there two pins which connects this black box with the rest of the board? So you could solder two wires to these pins and it should work fine, except this black box is there for more than just being pressed ;). You also could try to open this box, to be sure. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Right, I got the software...I got an usb mouse... > > so I took it apart and was hoping there were buttons with wires hanging out of the circuits...but they're not :( > > they're on a little black "box" with red buttons...(see pics) > http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg > http://img262.imageshack.us/img262/1222/dsc06393un8.jpg > http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an electrical engineering student, but I'm just at the first semester, so I don't know that much about electronics... > > so I was wondering if there's anybody who knows it and could help me...how am I going to make pads that are separated, like on the stackmat? is it posible using this circuit? or do I need another? or are all mouses like that? > > thanks again > > Pedro > > nascarjon2001 <no_reply@yahoogroups.com> escreveu: Found it... > > http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon > http://www.nascarjon.us > > > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of this message have been removed] > Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed] --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed]
4710. A good cube.
From: Carlos de Alcântara <carlosaajr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 04:59:38 -0000

Hey, Guys! There's a pretty long time i've been watching the discussions in here and stuff, and i decided to post for the first time today. I'm in doubt about what cube would be the best to buy. i have a rubik's here ( not DIY ) and i'd like buy a DIY one, so i found some other sites like cube4you and 9spuzzles. Is there anyone who had at least two of those three to make a comparison in order that i can come up with the best option for speedcubing? Or even could indicate another good site. Thanks in advance, Carlos
4711. [Speed cubing group] Re: SNAP Silicone Lubricant
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 05:28:12 -0000

not to long ago i tried to find a can of snap to try out. i went to osh home depot acehardware and true value but none of them had any snap. they all said that gunk was the same stuff but its not --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I'm going to do some research, maybe write to the manufacturer. I'll admit, > I haven't tried much out there, but I will be very sad if I cannot find SNAP > anymore. I bought four cans of gunk, and it sucks. > > -Tyson > > On 7/31/07, Kevin Nguyen <nerdalicious123@...> wrote: > > > > Why would you want to taste lube? > > You can die from it! > > > > ----- Original Message ---- > > From: Dan <dan_j_harris@... <dan_j_harris%40ntlworld.com>> > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > Sent: Tuesday, July 31, 2007 3:36:16 AM > > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant > > > > Tyson, > > > > It's also possible to identify the SNAP lubricant by taste, just > > squirt a little on your tongue and it tastes of strawberries and > > chocolate. > > > > Dan :) > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > <tyson.mao@ ..> wrote: > > > > > > I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for > > awhile, > > > and I was really scared to discover the familiar blue can unavailable in > > > stores. I went onto www.acehardwareoutl et.com and found the > > product, and > > > ordered four cans. > > > > > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm > > told > > > that this is the same product, but repackaged. Does anyone know > > anything > > > about this? > > > > > > I haven't had a chance to test out the spray yet, but I know I can > > identify > > > the lubricant by the smell. Of course, I would like to avoid doing > > this if > > > someone knows the answer. > > > > > > -Tyson > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > __________________________________________________________Ready for the > > edge of your seat? > > Check out tonight's top picks on Yahoo! TV. > > http://tv.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
4712. Re: A good cube.
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 05:26:58 -0000

im almost positive that cube4you and 9spuzzles have the exact same diys. same with ed's think shop. they all have the same stuff mostly. i cant say for rubiks but alot of people like cube4you better than rubiks diy --- In speedsolvingrubikscube@yahoogroups.com, Carlos de Alcântara <carlosaajr@...> wrote: > > Hey, Guys! There's a pretty long time i've been watching the > discussions in here and stuff, and i decided to post for the first time > today. > I'm in doubt about what cube would be the best to buy. i have a rubik's > here ( not DIY ) and i'd like buy a DIY one, so i found some other > sites like cube4you and 9spuzzles. Is there anyone who had at least two > of those three to make a comparison in order that i can come up with > the best option for speedcubing? Or even could indicate another good > site. > > Thanks in advance, > > Carlos >
4713. [Speed cubing group] Re: SNAP Silicone Lubricant
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 06:07:19 -0000

Wow, this could be a pretty bum deal for us. My trick is to spray a bunch of the silicone into the cap and use a q-tip to apply to the cross inside, as well as the sides of the cubies. It prevents overspray, allows for quick application, and only takes a few minutes to dry. I found that spraying directly into the cube wears out my stickers faster, takes forever to dry, and results in a temporary "locking" condition where the cube like to freeze in the middle of turns. Adam --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > not to long ago i tried to find a can of snap to try out. i went to > osh home depot acehardware and true value but none of them had any > snap. they all said that gunk was the same stuff but its not > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > I'm going to do some research, maybe write to the manufacturer. > I'll admit, > > I haven't tried much out there, but I will be very sad if I cannot > find SNAP > > anymore. I bought four cans of gunk, and it sucks. > > > > -Tyson > > > > On 7/31/07, Kevin Nguyen <nerdalicious123@> wrote: > > > > > > Why would you want to taste lube? > > > You can die from it! > > > > > > ----- Original Message ---- > > > From: Dan <dan_j_harris@ <dan_j_harris%40ntlworld.com>> > > > To: > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com> > > > Sent: Tuesday, July 31, 2007 3:36:16 AM > > > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant > > > > > > Tyson, > > > > > > It's also possible to identify the SNAP lubricant by taste, just > > > squirt a little on your tongue and it tastes of strawberries and > > > chocolate. > > > > > > Dan :) > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > > <tyson.mao@ ..> wrote: > > > > > > > > I've been a loyal fan of SNAP Silicon Lubricant for Rubik's > Cube for > > > awhile, > > > > and I was really scared to discover the familiar blue can > unavailable in > > > > stores. I went onto www.acehardwareoutl et.com and found the > > > product, and > > > > ordered four cans. > > > > > > > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow > can. I'm > > > told > > > > that this is the same product, but repackaged. Does anyone know > > > anything > > > > about this? > > > > > > > > I haven't had a chance to test out the spray yet, but I know I > can > > > identify > > > > the lubricant by the smell. Of course, I would like to avoid > doing > > > this if > > > > someone knows the answer. > > > > > > > > -Tyson > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > __________________________________________________________Ready > for the > > > edge of your seat? > > > Check out tonight's top picks on Yahoo! TV. > > > http://tv.yahoo.com/ > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4714. Re: SNAP Silicone Lubricant
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 07:31:39 -0000

I'm using an old tooth brush, spraying it, just a litte at the time and then brush silicone onto the pieces. Works wery well for both cleaning and lubing, all in one go =) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" <aplarsen@...> wrote: > > Wow, this could be a pretty bum deal for us. > > My trick is to spray a bunch of the silicone into the cap and use a > q-tip to apply to the cross inside, as well as the sides of the > cubies. It prevents overspray, allows for quick application, and only > takes a few minutes to dry. I found that spraying directly into the > cube wears out my stickers faster, takes forever to dry, and results > in a temporary "locking" condition where the cube like to freeze in > the middle of turns. > > Adam
4715. Z-Permutation
From: Karl Rabaya <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 1 Aug 2007 00:51:49 -0700 (PDT)

which is the best algorithms for the Z- perm??? i've tried dan knights' z perm. is that a good alg? --------------------------------- Need a vacation? Get great deals to amazing places on Yahoo! Travel. [Non-text portions of this message have been removed]
4716. Re: Z-Permutation
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 09:13:41 -0000

R' U' R U' R U R U' R' U R U R2 U' R' DanH --- In speedsolvingrubikscube@yahoogroups.com, Karl Rabaya <azn_invaz1on7@...> wrote: > > which is the best algorithms for the Z- perm??? i've tried dan knights' z perm. is that a good alg? > > > --------------------------------- > Need a vacation? Get great deals to amazing places on Yahoo! Travel. > > [Non-text portions of this message have been removed] >
4717. Re: Z-Permutation
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 09:16:55 -0000

Best? Well, that's a matter of taste =) Anyway, I'm using this: M2 U M E2 M (E2+U') M2 Do the (E2+U') as a double layer turn (u') after half the E-move and it works as one turn. It is rather tricky t odo the alg if you are not used to it but in time it get's easy. It's worth practising it until it can be done fast because there are not many shorter LL-algs out there. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Karl Rabaya <azn_invaz1on7@...> wrote: > > which is the best algorithms for the Z- perm??? i've tried dan knights' z perm. is that a good alg? > > > --------------------------------- > Need a vacation? Get great deals to amazing places on Yahoo! Travel. > > [Non-text portions of this message have been removed] >
4718. Re: Z-Permutation
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 09:18:55 -0000

Mine is great for slice lovers...and just about useless in OH. M2 U M2 U' M E2 M E2 --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > R' U' R U' R U R U' R' U R U R2 U' R' > > DanH > > --- In speedsolvingrubikscube@yahoogroups.com, Karl Rabaya > <azn_invaz1on7@> wrote: > > > > which is the best algorithms for the Z- perm??? i've tried dan > knights' z perm. is that a good alg? > > > > > > --------------------------------- > > Need a vacation? Get great deals to amazing places on Yahoo! Travel. > > > > [Non-text portions of this message have been removed] > > >
4719. Re: Z-Permutation
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 09:24:59 -0000

Also try: R2 U R2' U2' R2 U R2' U' R2 U R2' U2' R2 U R2' get it right and you can execute it in one big finger-trick. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, Karl Rabaya <azn_invaz1on7@...> wrote: > > which is the best algorithms for the Z- perm??? i've tried dan knights' z perm. is that a good alg? > > > --------------------------------- > Need a vacation? Get great deals to amazing places on Yahoo! Travel. > > [Non-text portions of this message have been removed] >
4720. Re: Cube meeting in Rotterdam (Netherlands)
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 10:38:07 -0000

Hi Arnoud!! Put me on the list! I surely love to come! Also, I got in touch with a new cuber who lives in Nijmegen (already met him there). He would also like to join us. Is that OK? Cya! - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" <avgalen@...> wrote: > > Hi everyone, > > On August 12th (sunday) I will have an informal cube meeting at my > place in Rotterdam. Everyone is welcome from 11 in the morning untill > late at night. Please let me know if you would like to come so I can > have enough drinks/food/tables/chairs etc. The address will be > > Johannes Meulsteestraat 35 > 3065 HC > Rotterdam >
4721. Jig-A-Loo?
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 1 Aug 2007 06:41:16 -0400

Does anyone still use Jig-A-Loo? Has Anyone switched from Jig-A-Loo to snap? or vice versa? I use Jig-A-Loo and love it. [Non-text portions of this message have been removed]
4722. Re: Z-Permutation
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 11:51:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Karl Rabaya <azn_invaz1on7@...> wrote: > > which is the best algorithms for the Z- perm??? i've tried dan knights' z perm. is that a good alg? > Yes, it's a good one. A few other ones that haven't been mentioned yet: R U R B' R' B U' R' f R U R' U' f' M2 U M2 U M' U2 M2 U2 M' (U2) M2 u M2 u' S' M2 S -- Johannes Laire
4723. Re: [Speed cubing group] Re: Z-Permutation
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 1 Aug 2007 14:54:44 +0200

Do you really use this in a competition ? That is a hell of a fingertrick. :p Gilles 2007/8/1, Dan <dan_j_harris@...>: > > Also try: > > R2 U R2' U2' R2 U R2' U' R2 U R2' U2' R2 U R2' > > get it right and you can execute it in one big finger-trick. > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Karl Rabaya > <azn_invaz1on7@...> wrote: > > > > which is the best algorithms for the Z- perm??? i've tried dan > knights' z perm. is that a good alg? > > > > > > --------------------------------- > > Need a vacation? Get great deals to amazing places on Yahoo! Travel. > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
4724. re: SPAM-LOW: [Speed cubing group] Re: Cube meeting in Rotterdam (Netherlands)
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 1 Aug 2007 15:06:48 +0200

As I said, everyone is welcome! I would just like to know how many people will come. Is this new cuber a hidden talent that will beat all WR's completely unexpected, or are we allowed to know his name? I will see the both of you soon, Arnaud -------- Original Message -------- > From: Joël van Noort <joel_vn@...> > Sent: Wednesday, August 01, 2007 12:39 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: SPAM-LOW: [Speed cubing group] Re: Cube meeting in Rotterdam (Netherlands) > > Hi Arnoud!! > > Put me on the list! I surely love to come! > > Also, I got in touch with a new cuber who lives in Nijmegen (already > met him there). He would also like to join us. Is that OK? > > Cya! > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" > <avgalen@...> wrote: > > > > Hi everyone, > > > > On August 12th (sunday) I will have an informal cube meeting at my > > place in Rotterdam. Everyone is welcome from 11 in the morning untill > > late at night. Please let me know if you would like to come so I can > > have enough drinks/food/tables/chairs etc. The address will be > > > > Johannes Meulsteestraat 35 > > 3065 HC > > Rotterdam > >
4725. Prefered cubing music
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 18:50:15 -0000

Hello everybody, I don't know if it's really true, but to me it seems as if the music I listen to effects my times. The music that is optimal for my cubing is from a French band called 'Air'; very few lyrics, and relaxing music. What is your prefered music for cubing? My I am try :). - Joël.
4726. Re: hmmmm
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 18:53:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i was just wondering why only gungz is man enough to record the > amazing averages he claims. Looks like he lost his manhood. Cheers! Stefan
4727. HI! ALL, I'm cuber from Thailand
From: "unlimitia_ball" <unlimitia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 19:02:54 -0000

Hi! My name is "Chonlathep Kitsinthopchai". My country(Thailand) start speedcube for a few year. In this month we have "http://www.thailandcube.com" is forum and main website(coming soon). Thailand hasn't no more people to play but I think we will have Thailand Open in next year. Nice to meet ALL Cuber.
4728. Re: [Speed cubing group] Prefered cubing music
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 1 Aug 2007 14:12:06 -0600

I agree. Listening to music does affect my times. I prefer listening to music with no lyrics, or a real slow song. I seem to get distracted when I play a song that I know very well, because I want to sing it and it ruins my concentration. On 8/1/07, Joël van Noort <joel_vn@...> wrote: > > Hello everybody, > > I don't know if it's really true, but to me it seems as if the music I > listen to effects my times. The music that is optimal for my cubing is > from a French band called 'Air'; very few lyrics, and relaxing music. > > What is your prefered music for cubing? My I am try :). > > - Joël. > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4729. Re: [Speed cubing group] Re: hmmmm
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 1 Aug 2007 14:13:13 -0600

Haha, Stefan, you dog. On 8/1/07, Stefan Pochmann <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Clancy Cochran > <perscription_death@...> wrote: > > > > i was just wondering why only gungz is man enough to record the > > amazing averages he claims. > > Looks like he lost his manhood. > > Cheers! > Stefan > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4730. RE: [Speed cubing group] Re: Z-Permutation
From: "john wardle" <fognus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 14:59:33 -0700

R' U' R' F R F' U R F' U' L' U L F Is 2 oll. I hate z perms. I'm pretty bad at the others, but this one seems to be fastest for me. >From: "Dan" <dan_j_harris@...> >Reply-To: speedsolvingrubikscube@yahoogroups.com >To: speedsolvingrubikscube@yahoogroups.com >Subject: [Speed cubing group] Re: Z-Permutation >Date: Wed, 01 Aug 2007 09:24:59 -0000 > >Also try: > >R2 U R2' U2' R2 U R2' U' R2 U R2' U2' R2 U R2' > >get it right and you can execute it in one big finger-trick. > >DanH :) > >--- In speedsolvingrubikscube@yahoogroups.com, Karl Rabaya ><azn_invaz1on7@...> wrote: > > > > which is the best algorithms for the Z- perm??? i've tried dan >knights' z perm. is that a good alg? > > > > > > --------------------------------- > > Need a vacation? Get great deals to amazing places on Yahoo! Travel. > > > > [Non-text portions of this message have been removed] > > > > _________________________________________________________________ http://liveearth.msn.com
4731. [Speed cubing group] Re: SNAP Silicone Lubricant
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 22:08:35 -0000

Someone want to explain the difference between these two? http://www.acehardwareoutlet.com/(qu0b1245oco1wa550wyw1h45)/ProductDetails.aspx?SKU=80876 http://www.acehardwaresuperstore.com/snap-silicone-lubricant-11-oz-p-67163.html?ref=42 Besides the blatant difference in price... Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I'm going to do some research, maybe write to the manufacturer. I'll admit, > I haven't tried much out there, but I will be very sad if I cannot find SNAP > anymore. I bought four cans of gunk, and it sucks. > > -Tyson > > On 7/31/07, Kevin Nguyen <nerdalicious123@...> wrote: > > > > Why would you want to taste lube? > > You can die from it! > > > > ----- Original Message ---- > > From: Dan <dan_j_harris@... <dan_j_harris%40ntlworld.com>> > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Tuesday, July 31, 2007 3:36:16 AM > > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant > > > > Tyson, > > > > It's also possible to identify the SNAP lubricant by taste, just > > squirt a little on your tongue and it tastes of strawberries and > > chocolate. > > > > Dan :) > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > <tyson.mao@ ..> wrote: > > > > > > I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for > > awhile, > > > and I was really scared to discover the familiar blue can unavailable in > > > stores. I went onto www.acehardwareoutl et.com and found the > > product, and > > > ordered four cans. > > > > > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm > > told > > > that this is the same product, but repackaged. Does anyone know > > anything > > > about this? > > > > > > I haven't had a chance to test out the spray yet, but I know I can > > identify > > > the lubricant by the smell. Of course, I would like to avoid doing > > this if > > > someone knows the answer. > > > > > > -Tyson > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > __________________________________________________________Ready for the > > edge of your seat? > > Check out tonight's top picks on Yahoo! TV. > > http://tv.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
4732. Re: [Speed cubing group] Prefered cubing music
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 1 Aug 2007 17:32:27 -0500

Air is good music to listen to while cubing - both the band and the gas. [Non-text portions of this message have been removed]
4733. Re: [Speed cubing group] Re: Z-Permutation
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 1 Aug 2007 17:38:30 -0500

You should practice the one Dan provided. Very nice. There are a couple good M-slice Z-perms as well that are extremely fast. Your alg looks like it would get slow around here... R' U' R' F R F' U R ((( F' U' ))) L' U L F ... not as smooth as a 2-gen. and [R' U' R U' R U R U' R' U R U R2 U' R'] is only 1 move more with no awkwardness. On 8/1/07, john wardle <fognus@...> wrote: > > R' U' R' F R F' U R F' U' L' U L F > Is 2 oll. I hate z perms. I'm pretty bad at the others, but this one seems > > to be fastest for me. > > >From: "Dan" <dan_j_harris@... <dan_j_harris%40ntlworld.com>> > >Reply-To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > >To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > >Subject: [Speed cubing group] Re: Z-Permutation > >Date: Wed, 01 Aug 2007 09:24:59 -0000 > > > >Also try: > > > >R2 U R2' U2' R2 U R2' U' R2 U R2' U2' R2 U R2' > > > >get it right and you can execute it in one big finger-trick. > > > >DanH :) > > > >--- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Karl Rabaya > ><azn_invaz1on7@...> wrote: > > > > > > which is the best algorithms for the Z- perm??? i've tried dan > >knights' z perm. is that a good alg? > > > > > > > > > --------------------------------- > > > Need a vacation? Get great deals to amazing places on Yahoo! Travel. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > __________________________________________________________ > http://liveearth.msn.com > > > [Non-text portions of this message have been removed]
4734. Re: Prefered cubing music
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 23:15:36 -0000

Interestingly, while cubing is the only time I enjoy techno music. I find fast paced, up beat music with few or no lyrics works well for me. Some songs are also nearly impossible to solve cubes by though. I'm curious how music affects others as well. --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello everybody, > > I don't know if it's really true, but to me it seems as if the music I > listen to effects my times. The music that is optimal for my cubing is > from a French band called 'Air'; very few lyrics, and relaxing music. > > What is your prefered music for cubing? My I am try :). > > - Joël. >
4735. Re: [Speed cubing group] Re: Z-Permutation
From: "john wardle" <fognus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 17:21:16 -0700

I'll see. I keep switching around. I do the F' that you said might slow down with my ring finger or pinky with right hand. It doesn't slow down much. >From: "Alexander Goldberg" <ajgold04@...> >Reply-To: speedsolvingrubikscube@yahoogroups.com >To: speedsolvingrubikscube@yahoogroups.com >Subject: Re: [Speed cubing group] Re: Z-Permutation >Date: Wed, 1 Aug 2007 17:38:30 -0500 > >You should practice the one Dan provided. Very nice. >There are a couple good M-slice Z-perms as well that are extremely fast. >Your alg looks like it would get slow around here... > >R' U' R' F R F' U R ((( F' U' ))) L' U L F > >... not as smooth as a 2-gen. >and [R' U' R U' R U R U' R' U R U R2 U' R'] is only 1 move more with no >awkwardness. > > >On 8/1/07, john wardle <fognus@...> wrote: > > > > R' U' R' F R F' U R F' U' L' U L F > > Is 2 oll. I hate z perms. I'm pretty bad at the others, but this one >seems > > > > to be fastest for me. > > > > >From: "Dan" <dan_j_harris@... <dan_j_harris%40ntlworld.com>> > > >Reply-To: >speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > >To: >speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > >Subject: [Speed cubing group] Re: Z-Permutation > > >Date: Wed, 01 Aug 2007 09:24:59 -0000 > > > > > >Also try: > > > > > >R2 U R2' U2' R2 U R2' U' R2 U R2' U2' R2 U R2' > > > > > >get it right and you can execute it in one big finger-trick. > > > > > >DanH :) > > > > > >--- In >speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Karl Rabaya > > ><azn_invaz1on7@...> wrote: > > > > > > > > which is the best algorithms for the Z- perm??? i've tried dan > > >knights' z perm. is that a good alg? > > > > > > > > > > > > --------------------------------- > > > > Need a vacation? Get great deals to amazing places on Yahoo! Travel. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > __________________________________________________________ > > http://liveearth.msn.com > > > > > > > > >[Non-text portions of this message have been removed] > _________________________________________________________________ Learn.Laugh.Share. Reallivemoms is right place! http://www.reallivemoms.com?ocid=TXT_TAGHM&loc=us
4736. Re: [Speed cubing group] HI! ALL, I'm cuber from Thailand
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 2 Aug 2007 01:42:37 +0100 (BST)

Hi "Chonlathep Kitsinthopchai", Thailand is a great place. Happy cubing. I am J.Bernett Orlando from India. I am in Bangkok from 31st july to 3rd aug. I am just back from Japan open 2007 in Tokyo where I won 333 bld 2nd place and 444 speed 2nd place and 555 speed 4th place.I am rightnow staying in Bangkok. If you are interested in meeting me plz call my dad's friend Mr.Gowriswaran hand phone 0819020760 after 6 pm today. My flight back to India is at 11 am on 3rd aug. J.Bernett Orlando unlimitia_ball <unlimitia@...> wrote: Hi! My name is "Chonlathep Kitsinthopchai". My country(Thailand) start speedcube for a few year. In this month we have "http://www.thailandcube.com" is forum and main website(coming soon). Thailand hasn't no more people to play but I think we will have Thailand Open in next year. Nice to meet ALL Cuber. --------------------------------- Get the freedom to save as many mails as you wish. Click here to know how. [Non-text portions of this message have been removed]
4737. Re: [Speed cubing group] Re: Z-Permutation
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 1 Aug 2007 22:16:07 -0600

I use: x' F R U' R' U D R' U' D R' U R D2 On 8/1/07, john wardle <fognus@...> wrote: > > I'll see. I keep switching around. I do the F' that you said might slow > down with my ring finger or pinky with right hand. It doesn't slow down > much. > > >From: "Alexander Goldberg" <ajgold04@... <ajgold04%40gmail.com>> > >Reply-To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > >To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > >Subject: Re: [Speed cubing group] Re: Z-Permutation > >Date: Wed, 1 Aug 2007 17:38:30 -0500 > > > > >You should practice the one Dan provided. Very nice. > >There are a couple good M-slice Z-perms as well that are extremely fast. > >Your alg looks like it would get slow around here... > > > >R' U' R' F R F' U R ((( F' U' ))) L' U L F > > > >... not as smooth as a 2-gen. > >and [R' U' R U' R U R U' R' U R U R2 U' R'] is only 1 move more with no > >awkwardness. > > > > > >On 8/1/07, john wardle <fognus@... <fognus%40hotmail.com>> wrote: > > > > > > R' U' R' F R F' U R F' U' L' U L F > > > Is 2 oll. I hate z perms. I'm pretty bad at the others, but this one > >seems > > > > > > to be fastest for me. > > > > > > >From: "Dan" <dan_j_harris@... <dan_j_harris%40ntlworld.com><dan_j_harris%40ntlworld.com>> > > > >Reply-To: > >speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > >To: > >speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > >Subject: [Speed cubing group] Re: Z-Permutation > > > >Date: Wed, 01 Aug 2007 09:24:59 -0000 > > > > > > > >Also try: > > > > > > > >R2 U R2' U2' R2 U R2' U' R2 U R2' U2' R2 U R2' > > > > > > > >get it right and you can execute it in one big finger-trick. > > > > > > > >DanH :) > > > > > > > >--- In > >speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > Karl Rabaya > > > ><azn_invaz1on7@...> wrote: > > > > > > > > > > which is the best algorithms for the Z- perm??? i've tried dan > > > >knights' z perm. is that a good alg? > > > > > > > > > > > > > > > --------------------------------- > > > > > Need a vacation? Get great deals to amazing places on Yahoo! > Travel. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > __________________________________________________________ > > > http://liveearth.msn.com > > > > > > > > > > > > > > >[Non-text portions of this message have been removed] > > > > __________________________________________________________ > Learn.Laugh.Share. Reallivemoms is right place! > http://www.reallivemoms.com?ocid=TXT_TAGHM&loc=us > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4738. Re: Prefered cubing music
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 08:13:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > What is your prefered music for cubing? Same music I get at competitions so that I'm prepared for that. > My I am try :). What does that mean? I first thought it's some English saying, but google found only two hits and one is titled "Hot Shaved Pussy Pics": http://tinyurl.com/363kw6 Cheers! Stefan
4739. Re: Prefered cubing music
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 10:38:33 -0000

> > My I am try :). > > What does that mean? I first thought it's some English saying, but > google found only two hits and one is titled "Hot Shaved Pussy Pics": > http://tinyurl.com/363kw6 > > Cheers! > Stefan I don't know what that was! I was wanting to say something like "maybe I can try"... I really don't know where that came from! Funny how most people prefer music with no or few lyrics :). Lyrics also distract me sometimes. - Joël.
4740. Re: Prefered cubing music
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 11:48:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > > > My I am try :). > > > > What does that mean? I first thought it's some English saying, but > > google found only two hits and one is titled "Hot Shaved Pussy Pics": > > http://tinyurl.com/363kw6 > > > > Cheers! > > Stefan > > > I don't know what that was! I was wanting to say something like "maybe > I can try"... I really don't know where that came from! > > Funny how most people prefer music with no or few lyrics :). Lyrics > also distract me sometimes. > > - Joël. > I agre, lyrics distract me, but only on blindfold solves, since I like to say what I'm going to do aloud, so I don't listen to any music while BLD. During a normal solve, I listen to whatever I have. -Tim
4741. [Speed cubing group] Re: SNAP Silicone Lubricant
From: "d_fresh2" <dcusick@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 12:30:16 -0000

The first one is a single can.. The second link is a 12 pack... Also, the title of the webpage for the 2nd one is GUNK Silicone Lube, even though it shows a picture of SNAP... So I would stick with the Ace Hardware Outlet one, for $2.79.. --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > Someone want to explain the difference between these two? > http://www.acehardwareoutlet.com/(qu0b1245oco1wa550wyw1h45)/ProductDetails.aspx?SKU=80876 > http://www.acehardwaresuperstore.com/snap-silicone-lubricant-11-oz-p-67163.html?ref=42 > > Besides the blatant difference in price... > > Jon Choi >
4742. Re: [Speed cubing group] Cubeneeze
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 15:27:05 -0000

OK, I got another one for cubeing for dummies! (that'd be me) whats a "Z-perm"? (taken from another thread on this group) --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > > Yeah... what HE said > > > --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" > <aplarsen@> wrote: > > > > Right, pretty much all you need to know is that 68% of your times > will > > fall within +/- one standard deviation of the mean, and 95% are > within > > +/- two. It's just a measure of spread. > > > > Adam > > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > > wrote: > > > > > > SD = Standard Deviation > > > > > > I don't have the formula right now, but you can google it...it's > > kinda how consistant your times are > > > > > > Pedro > > > > > > Brian Le <khoale1234567@> escreveu: > > What is SD? =D > > > > > > ----- Original Message ---- > > > From: Pedro <pedrosino1@> > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Saturday, July 28, 2007 6:35:00 AM > > > Subject: Re: [Speed cubing group] Cubeneeze > > > > > > Ok...let's go > > > > > > PLL = Permutation of Last Layer (correctly positioning the last > > layer pieces) > > > OLL = Orientation of Last Layer (making the last layer pieces > face > > the "right" way) > > > F2L = First 2 Layers > > > dedge = the pair of edges on the 4x4x4. You have 24 edges, that > > form 12 dedges > > > tredge = the edges' triplet on the 5x5x5. There are 36 edges, > that > > form 12 tredges > > > > > > something else? > > > > > > Pedro > > > > > > segnet3745117 <segnet3745117@ yahoo.com> escreveu: OK, time for > Q: 3... > > > Ive noticed a lot of abbreviations I don't understand. > > > Like PLL, OLL, F2L tredge, dedge etc. > > > > > > I see these a lot in posts, and don't understand their meaning. > > > this is just a few of them I've seen, would someone please be so > kind > > > as to explain them? > > > > > > I know that pll and oll have something to do with parity, again > I > > > don't really understand that one either, other than it's a > common > > > problem on big cubes. > > > > > > is there a cubeneeze Dictionary? > > > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba > mais. > > > > > > [Non-text portions of this message have been removed] > > > > > >
4743. Re: Cubeneeze
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 17:04:29 -0000

a z-perm is a permutation that switches all 4 edges (usually) on the last layer. it can be used to switch other edges, but in regular cubing it usual is used in Permutation Last layer. It switches 2 edges that are adjacent to each other (switched in pairs), but retains the orientation of the entire cube. After that poor explanation, here is a picture of it (thanks to Chris Hardwick for his wonderful site and speedcubing.com) http://speedcubing.com/chris/images/p3.gif --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > OK, I got another one for cubeing for dummies! (that'd be me) > whats a "Z-perm"? > > (taken from another thread on this group)
4744. another noob question
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 17:07:08 -0000

i have been wondering about this for a while. when i try to get the lowest number of moves for a solve, i count (for example) U2 as 2 moves. according to official rules and in competitions, does U2 count as 2 separate turns or 1 since it is 2 turns on the same face? probably obvious, ust didnt know. thanks jeff
4745. Re: another noob question
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 17:34:54 -0000

Depends on the metric. There are the quarter turn metric (QTM) counting only qouarter turns and there a U2 are two turns. But in half turn metric (HTM) there it is only one turn. There is also a slice turn metric (STM) and also a quarter for that (SQTM), both counting slice turns a one turn. Those are otherwise two turns M = R + L' // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > i have been wondering about this for a while. when i try to get the > lowest number of moves for a solve, i count (for example) U2 as 2 > moves. according to official rules and in competitions, does U2 count > as 2 separate turns or 1 since it is 2 turns on the same face? > probably obvious, ust didnt know. > > thanks > jeff >
4746. Re: another noob question
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 17:37:59 -0000

Any double turn is counted as 2, so yes, I2 is two turns. M,S,E -slice moves- are counted as two turns. Anti slice moves are counted as two turns. (Ra, Ua, Fa). Anything else is counted as 1 turn. Hope that helps. Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > i have been wondering about this for a while. when i try to get the > lowest number of moves for a solve, i count (for example) U2 as 2 > moves. according to official rules and in competitions, does U2 count > as 2 separate turns or 1 since it is 2 turns on the same face? > probably obvious, ust didnt know. > > thanks > jeff >
4747. Re: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant
From: Kevin Nguyen <nerdalicious123@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 2 Aug 2007 10:51:53 -0700 (PDT)

isnt there propane in silicone lube? (go asians!) ----- Original Message ---- From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, July 31, 2007 7:49:50 PM Subject: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant http://www.ifa. hawaii.edu/ instr-shop/ MSDS/Snap% 20Silicone% 20Spray.pdf MSDS for SNAP silicon spray. Scroll down to "Ingestion" under Health Effects Information if you're curious ;) Shelley --- In speedsolvingrubiksc ube@yahoogroups. com, "avgalen" <avgalen@... > wrote: > > Why do you think you can die from tasting lube? I wouldn't drink an entire can, but unless you have a very strange allergy it seems relatively harmless to me. But don't try this at home kids! > > The problem I have is that Dan Harris had some lubricant with him at the Italian Open that he kept referring to as "the shit". I always thought that was because of the good lubrication, but now I am just envisioning Dan actually tasting "the shit" :) > > Dan, can you tell me which lubricant that was exactly and if that is still the best you know? > > -------- Original Message -------- > > From: Kevin Nguyen <nerdalicious123@ ...> > > Sent: Tuesday, July 31, 2007 2:33 PM > > To: speedsolvingrubiksc ube@yahoogroups. com > > Subject: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant > > > > Why would you want to taste lube? > > You can die from it! > > > > > > ----- Original Message ---- > > From: Dan <dan_j_harris@ ...> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, July 31, 2007 3:36:16 AM > > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant > > > > Tyson, > > > > It's also possible to identify the SNAP lubricant by taste, just > > squirt a little on your tongue and it tastes of strawberries and > > chocolate. > > > > Dan :) > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > <tyson.mao@ ..> wrote: > > > > > > I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for > > awhile, > > > and I was really scared to discover the familiar blue can unavailable in > > > stores. I went onto www.acehardwareoutl et.com and found the > > product, and > > > ordered four cans. > > > > > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm > > told > > > that this is the same product, but repackaged. Does anyone know > > anything > > > about this? > > > > > > I haven't had a chance to test out the spray yet, but I know I can > > identify > > > the lubricant by the smell. Of course, I would like to avoid doing > > this if > > > someone knows the answer. > > > > > > -Tyson > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _Ready for the edge of your seat? > > Check out tonight's top picks on Yahoo! TV. > > http://tv.yahoo. com/ > > > > [Non-text portions of this message have been removed] > ____________________________________________________________________________________ Got a little couch potato? Check out fun summer activities for kids. http://search.yahoo.com/search?fr=oni_on_mail&p=summer+activities+for+kids&cs=bz [Non-text portions of this message have been removed]
4748. Re: [Speed cubing group] Prefered cubing music
From: Kevin Nguyen <nerdalicious123@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 2 Aug 2007 10:49:56 -0700 (PDT)

Relient K rules so i listen to that!!!!!!!!!!!!!!!!!!! ----- Original Message ---- From: Alexander Goldberg <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 1, 2007 6:32:27 PM Subject: Re: [Speed cubing group] Prefered cubing music Air is good music to listen to while cubing - both the band and the gas. [Non-text portions of this message have been removed] ____________________________________________________________________________________Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. http://tv.yahoo.com/ [Non-text portions of this message have been removed]
4749. Re: [Speed cubing group] Prefered cubing music
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 18:01:18 -0000

*resists urge to bust out that link again* --- In speedsolvingrubikscube@yahoogroups.com, Kevin Nguyen <nerdalicious123@...> wrote: > > Relient K rules so i listen to that!!!!!!!!!!!!!!!!!!! > >
4750. Re: [Speed cubing group] Re: another noob question
From: "Anthony Hsu" <erwaman@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 2 Aug 2007 14:16:27 -0400

Jeff, Like Kenneth Gustavsson said, it does depend on the metric. But in competitions, when 25-turn scrambles are used for the 3x3x3, U2 counts as one turn. A half turn metric (HTM) a.k.a. face turn metric (FTM) is used. For the fewest moves event, FTM is used as well, so U2 counts as one turn here as well. -Anthony ----- Original Message ----- From: Kenneth Gustavsson To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 02, 2007 1:34 PM Subject: [Speed cubing group] Re: another noob question Depends on the metric. There are the quarter turn metric (QTM) counting only qouarter turns and there a U2 are two turns. But in half turn metric (HTM) there it is only one turn. There is also a slice turn metric (STM) and also a quarter for that (SQTM), both counting slice turns a one turn. Those are otherwise two turns M = R + L' // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > i have been wondering about this for a while. when i try to get the > lowest number of moves for a solve, i count (for example) U2 as 2 > moves. according to official rules and in competitions, does U2 count > as 2 separate turns or 1 since it is 2 turns on the same face? > probably obvious, ust didnt know. > > thanks > jeff > [Non-text portions of this message have been removed]
4751. How do I assemble a DIY cube?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 23:17:26 -0000

Hi, I got a DIY cube kit from puzzleproz on ebay, but it didn't include any sort of instructions on how to assemble it. Where might I be able to find a site with instructions?
4752. Re: How do I assemble a DIY cube?
From: "eric_k129" <eric_k129@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 03 Aug 2007 00:08:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > Hi, I got a DIY cube kit from puzzleproz on ebay, but it didn't > include any sort of instructions on how to assemble it. Where might I > be able to find a site with instructions? > Hi there, its pretty easy to assemble a DIY cube kit. Go to PuzzleProz's forum. http://www.puzzleproz.com/forums/index.php
4753. Re: [Speed cubing group] How do I assemble a DIY cube?
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 2 Aug 2007 18:03:35 -0600

Take a screw, put a washer on it, put a spring on it, put those into a center piece, put another washer on the outside of the screw, and screw it into one side of the yellow center core. Repeat that 6 times for each side. Then put all the pieces together like a normal 3x3, and adjust tension on each side as needed. Finally put all the center caps and stickers on. Enjoy ;) On 8/2/07, kingnautilus <iliekcaekk@...> wrote: > > Hi, I got a DIY cube kit from puzzleproz on ebay, but it didn't > include any sort of instructions on how to assemble it. Where might I > be able to find a site with instructions? > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4754. Re: How do I assemble a DIY cube?
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 03 Aug 2007 02:21:02 -0000

You can go on rubiks.com, go to shop, then go to free downloads. --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > Hi, I got a DIY cube kit from puzzleproz on ebay, but it didn't > include any sort of instructions on how to assemble it. Where might I > be able to find a site with instructions? >
4755. Re: [Speed cubing group] Prefered cubing music
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 03 Aug 2007 06:23:26 -0000

Throw rocks at me. --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > *resists urge to bust out that link again* > > --- In speedsolvingrubikscube@yahoogroups.com, Kevin Nguyen > <nerdalicious123@> wrote: > > > > Relient K rules so i listen to that!!!!!!!!!!!!!!!!!!! > > > > >
4756. Re: Prefered cubing music
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 03 Aug 2007 13:47:29 -0000

I guess i'm a bit different. I love listening to Classic Rock when solving, so like Journey, REO Speedwagon, Styx, or even some modern rock. Especially when i know the lyrics, because i do sing along and i don't focus on the cube at all. My hands just do it, and i get extremely good times. --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > Throw rocks at me. > > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@> wrote: > > > > *resists urge to bust out that link again* > > > > --- In speedsolvingrubikscube@yahoogroups.com, Kevin Nguyen > > <nerdalicious123@> wrote: > > > > > > Relient K rules so i listen to that!!!!!!!!!!!!!!!!!!! > > > > > > > > >
4757. Re: [Speed cubing group] How do I assemble a DIY cube?
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 03 Aug 2007 16:54:51 -0000

I've never put another washer on the outside like Pat describes. but like in all things cubing, there's more than one way to do things. i've just put the spring on the screw, then a washer, then put them into the center piece, then screwed them into the core making sure to keep the screw straight (keeping it straight is very important). once the screws are all in, I usually keep the caps off first and play around with it to see how tight it is, then adjust the screws until it feels comfortable for you (and maybe go a little tighter at first), then put the center caps on and break it in. I'll also not lube it right at first because i want to wear it in a little, so i usually keep the screws tighter and do some solves or turns wear i'm trying to wear it in a little. then take it apart, wipe the cube dust off, and lube and go. good luck! --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Take a screw, put a washer on it, put a spring on it, put those into a > center piece, put another washer on the outside of the screw, and screw it > into one side of the yellow center core. Repeat that 6 times for each > side. Then put all the pieces together like a normal 3x3, and adjust > tension on each side as needed. Finally put all the center caps and > stickers on. Enjoy ;) > > On 8/2/07, kingnautilus <iliekcaekk@...> wrote: > > > > Hi, I got a DIY cube kit from puzzleproz on ebay, but it didn't > > include any sort of instructions on how to assemble it. Where might I > > be able to find a site with instructions? > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > > [Non-text portions of this message have been removed] >
4758. Re: Z-Permutation
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 03 Aug 2007 21:14:48 -0000

Haha, that's such a cool algorithm. Easy to remember, fun to do, got a nice rhythm to it. Though you should probably add a U' at the end, so it becomes (R2 U R2' U2' R2 U R2' U')x2 Great, just from reading this thread I now know five ways to do the same permutation. I'm going to end up confusing myself when I run into it in competition :P Shelley --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Also try: > > R2 U R2' U2' R2 U R2' U' R2 U R2' U2' R2 U R2' > > get it right and you can execute it in one big finger-trick. > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, Karl Rabaya > <azn_invaz1on7@> wrote: > > > > which is the best algorithms for the Z- perm??? i've tried dan > knights' z perm. is that a good alg? > > > > > > --------------------------------- > > Need a vacation? Get great deals to amazing places on Yahoo! Travel. > > > > [Non-text portions of this message have been removed] > > >
4759. What is better than this?
From: "bobbert1_m" <bobbert1_m@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 03 Aug 2007 22:50:20 -0000

Ok. Do R'U2 R U2 R' F R U R' U' R' F' R2 U'. I think this is the R- Permutation. What is a better alg. thatn this, I can't seem to do this one very fast.
4760. Eastsheen A5 M5 C5 difference
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 03 Aug 2007 23:34:06 -0000

What is the difference between eastsheen M5 C5 and A5 and which is the best? Patrick
4761. fridrichs Method help?
From: "penguinguy34" <penguinguy34@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 00:40:15 -0000

I started the rubiks cube a while ago using the beginner method, i can solve around 1:10 TO 1:30. i STRARTED TO LOOK AT HOW TO USE THE FRIDRICHS METHOD but i get really confused, if someone could take the time to give some algorithms to use for the F2L, and when explaining, i would appreciate having the white X on the bottom layer and the yellow color on top, PLEASE Help Me!!! PS. For example- a green middle edge (on top) connected to a red middle edge(on the side) is on the opposite side of the greem corner edge (on top) connected to a red sticker (on side) with white on the other side... I need alot of help.!
4762. Re: What is better than this?
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 00:53:54 -0000

dont know if its the best/fastest but here's the one i use, you can try it out: U' B' U2 B U' R' F R B' R' F' R U' B --- In speedsolvingrubikscube@yahoogroups.com, "bobbert1_m" <bobbert1_m@...> wrote: > > Ok. Do R'U2 R U2 R' F R U R' U' R' F' R2 U'. I think this is the R- > Permutation. What is a better alg. thatn this, I can't seem to do this > one very fast. >
4763. Finger Tricks and Teaching solving the cube
From: "Omi" <soul_nerd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 01:30:50 -0000

Hi! I have some questions.. 1. How do I learn to do finger tricks? 2. I always solve the F2L by putting the white corner piece in the FR position. Is that bad? 3. People always approach me and asks me to teach them how to solve. I really want to. But I don't want to burden them with algorithms to memorize. Is there a way of solving the cube intuitively, without algorithms. I saw Ryan Heise's method. But commutators may be a little difficult to teach. Any suggestions?
4764. Re: Finger Tricks and Teaching solving the cube
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 02:06:55 -0000

Hey! For the finger trick's part, they really aren't as difficult as they seem. Believe it or not, they are just flicking the U layer. For just U, you place your right index finger on URB and push to you. your index finger should end up to next to the RUF, the previously URB. Once you have that mirror it on the left hand. So left index on ULB, flick. Now you practice UR'. As you turn the top face, turn your wrist down. When you are doing this correctly, it should look like one fluid motion. Master that, then mirror on left, so it would be U'L. Once you have UR' and U'L, practice RUR' then L'U'L. When doing this trigger, make sure the R and L' (First turns of both) are fully turned, as you cannot cut corners when two faces are turned the same direction. After that, should be able to pick up other triggers fairly quickly. I will mention the U2 and U2' though. First, U2. So you do the first U normally, flicking with the index finger. As you finish the the U, you bring the middle finger behind the UBR piece and flick. This motion may seem uncomfortable, so stretch your fingers first! After you can do U2 fairly quickly. Try doing U2R' then RU2R'U2. Mirror for the left hand too. I hope this helps! oh and also, if someone really wants to learn how to cube, they will take the time to learn the the few algortihms required to solve the cube. Corwin --- In speedsolvingrubikscube@yahoogroups.com, "Omi" <soul_nerd@...> wrote: > > Hi! I have some questions.. > > 1. How do I learn to do finger tricks? > > 2. I always solve the F2L by putting the white corner piece in the FR > position. Is that bad? > > 3. People always approach me and asks me to teach them how to solve. I > really want to. But I don't want to burden them with algorithms to > memorize. Is there a way of solving the cube intuitively, without > algorithms. I saw Ryan Heise's method. But commutators may be a little > difficult to teach. Any suggestions? >
4765. Re: What is better than this?
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 02:22:07 -0000

I do: R2 B' R' U' R' U R B R' U2 R U2 R' U' --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > dont know if its the best/fastest but here's the one i use, you can try > it out: > > > U' B' U2 B U' R' F R B' R' F' R U' B > > > --- In speedsolvingrubikscube@yahoogroups.com, "bobbert1_m" > <bobbert1_m@> wrote: > > > > Ok. Do R'U2 R U2 R' F R U R' U' R' F' R2 U'. I think this is the R- > > Permutation. What is a better alg. thatn this, I can't seem to do > this > > one very fast. > > >
4766. Re: Finger Tricks and Teaching solving the cube
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 02:57:19 -0000

Omi wrote: > 3. People always approach me and asks me to teach them how to solve. I > really want to. But I don't want to burden them with algorithms to > memorize. Is there a way of solving the cube intuitively, without > algorithms. I saw Ryan Heise's method. But commutators may be a little > difficult to teach. Any suggestions? Write the 4 algorithms down on a small piece of paper so that they can carry the solution around with them. They will gradually memorise it over time, but will be able to apply the solution almost immediately. -- Ryan Heise http://www.ryanheise.com/cube/
4767. Re: [Speed cubing group] Re: Finger Tricks and Teaching solving the cube
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 3 Aug 2007 22:28:44 -0500

"Fingertricks" (it's almost ridiculous to call them that) are interesting. I'm under the assumption that people who are involved in activities that require some level of technical hand work are inclined to use "fingertricks", or to intuitively learn to develop them. Musicianship most often requires the development of refined technique in the fingers. In learning music there is always the goal to make faster/cleaner/smoother transitions, work for speed, etc. Cubing is the same. "Fingertricks" ('technique' is probably the more appropriate word; are they fooling anybody? -maybe) I learned while learning the cube. It was intuitive to try to develop finger technique, make smooth transitions between turns, trigger move combinations, etc. The "practice, practice, practice" statement applies here too. Fluency will come with time. [Non-text portions of this message have been removed]
4768. Re: What is better than this?
From: "joseph_gibney" <pianomanjoe@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 04:34:29 -0000

I find that R'U2 R U2 R' F R U R' U' R' F' R2 U' works quite well (avg under 1.5 sec). The key to this algorithm is the transition between the (R' U2) and the (R U2). It must be very smooth with no delay. The rest of the alg should be executed pretty much as one finger trick. For the last finger trick, as you are doing the second to last U' with your left index finger, you should reposition your right hand so the thumb rests on the UFR piece, so that the F' can be executed with the thumb. You should try practicing it more. However, of course, different people will prefer different algs, so you should also give those other algs a try. Good luck! Joseph --- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...> wrote: > > I do: > R2 B' R' U' R' U R B R' U2 R U2 R' U' > > > > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > <no_reply@> wrote: > > > > dont know if its the best/fastest but here's the one i use, you can try > > it out: > > > > > > U' B' U2 B U' R' F R B' R' F' R U' B > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bobbert1_m" > > <bobbert1_m@> wrote: > > > > > > Ok. Do R'U2 R U2 R' F R U R' U' R' F' R2 U'. I think this is the R- > > > Permutation. What is a better alg. thatn this, I can't seem to do > > this > > > one very fast. > > > > > >
4769. Re: Eastsheen A5 M5 C5 difference
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 04:49:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <poker19@...> wrote: > > What is the difference between eastsheen M5 C5 and A5 and which is the > best? > > Patrick > The difference is just the packaging. If I recall correctly, A5 is the cheapest, just comes wrapped in plastic.
4770. Re: Finger Tricks and Teaching solving the cube
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 05:40:49 -0000

>Is there a way of solving the cube intuitively, without > > algorithms. I saw Ryan Heise's method. But commutators may be a >little > > difficult to teach. Any suggestions? Commutators are not difficult to teach if you approach it the right way. I tutor math to kids of all ages at my job, and so far I've taught one 10 year old how to solve the cube, and I am in the process of teaching about 10 more kids how to solve it. I teach standard layer by layer, only at no point do I show them algorithms. The first layer is pretty intuitive I'd argue (with practice) so I just show them intuitive techniques for that. When solving the middle layer I show them the standard alg R' D2 R D2 F D F' only I show them how the first part breaks out the corner in such a way as to make it able to line up with the middle layer edge. I call this the "setup move". Then after the "setup move" they just have to replace the corner using the regular way I show them so fix corners to solve both the corner and middle layer edge. So in their minds this isn't an alg at all, it's a "setup move" followed by simply fixing the corner again. For the LL I teach 1) orient LL edges 2) orient LL corners 3) permute LL corners 4) permute LL edges Everything here except orienting the LL edges is done with commutators. For orienting the LL edges I show them the typical F R U R' U' F' algs only I describe to them what is happening at every single step, and why you make each move. The kids do need some reptition and practice at this step, but eventually they learn to understand why the edges orient when you do those moves. For the last three steps I use commutators. If the student/child/person learning is right handed I have them use the alg R' D2 R F D2 F' U F D2 F' R' D2 R U' to orient the corners. I teach this not as an alg but as using what I call the "storage spot". The DBL location is the "storage spot". If the UFR corner is misoriented they first start by pulling it into the "storage spot" by doing either R' D2 R or F D2 F'. Once it is in the storage spot they have "stored" it. After that they must "unstore" it the other way. So if they stored with F D2 F' they unstore with R' D2 R. If they have a sune case I teach them how to orient one corner twice in the opposite direction as the way it actually twists. Thus it is still done with commutators. For permuting the corners I tell them to just use the storage spot. Say they have the cycle UFR->UBR->UBL I teach them that the corner in UFR is "wrong" since the colors don't match the center colors. Then I have them do R' D2 R to "store" the corner to DFL. You get the idea. The alg, if you even want to call it that, that I show them to use is R' D2 R U R' D2 R U R' D2 R U2 R' D2 R For orienting the edges I show them the same idea. They use a "storage" spot only the storing move is now M D2 M' and the "storage spot" is the DF location. So if they have the edge 3 cycle UF->UR->UB I have them do M D2 M' U M D2 M' U M D2 M' U2 M D2 M' which simply repeatedly uses the storage spot. This is actually Joel van Noort's solution, only I adapted it to use my own terminology for when I teach it. I've had success teaching a 10 year old this method and she can now solve the cube now matter how scrambled it is in about 4 minutes on average and she's getting faster. I have about 10 other students at various stages of the solution all around the ages of 8-13 who I am showing the same method. In my opinion I recommend to *never* show someone by just showing them the algs. Show them using commutators because then they understand 100% what they are doing to solve the cube, and most importantly they understand why everything they're doing works. If my students stop cubing for 6 months I want them to be able to pick it up again and still remember how to solve it. That's why I show them why their solution works, and not just algs to memorize. Just my two cents, Chris
4771. Re: What is better than this?
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 08:20:35 -0000

This is probably the best algorithm for this case, in my opinion of course. Try the beginning like R' (right hand) U2 (right index finger) R (right hand) U2' (right thumb)... and the rest follows naturally. DanH :) -- In speedsolvingrubikscube@yahoogroups.com, "bobbert1_m" <bobbert1_m@...> wrote: > > Ok. Do R'U2 R U2 R' F R U R' U' R' F' R2 U'. I think this is the R- > Permutation. What is a better alg. thatn this, I can't seem to do this > one very fast. >
4772. Re: Eastsheen A5 M5 C5 difference
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 13:46:12 -0000

So if i get the cheapest one it will be the same quality as the most expensive one? Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick > Jameson" <poker19@> wrote: > > > > What is the difference between eastsheen M5 C5 and A5 and which is > the > > best? > > > > Patrick > > > > The difference is just the packaging. > > If I recall correctly, A5 is the cheapest, just comes wrapped in > plastic. >
4773. how do i get to this state...
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 14:24:56 -0000

I got my cube to look this way by solving from a randomized state. is there an easyer method? an alg? <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/br\ owse/2102?b=1> Click here to see photo in album <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/br\ owse/2102?b=1> [Non-text portions of this message have been removed]
4774. Re: how do i get to this state...
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 14:36:53 -0000

Hi, This pattern is called cube-in-cube-in-cube. The easiest way to do this is to do the cube in cube first and then twist the 2 additional corners. However if you just want a short algo for this search it using a cube solver like ACube or Cube Exlorer. I believe the optinal solution is like 18 or so. The one i mentioned is 32 turns using 'basic principles'. First moving 6 c/e blocks to make the cube in cube then another 12 to twist last 2 corners. Don't want to give the algs now, besides im on holiday ;- -Per >--- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > > I got my cube to look this way by solving from a randomized state. > > is there an easyer method? an alg? > > > <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/br\ > owse/2102?b=1> Click here to see photo in album > <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/br\ > owse/2102?b=1> > > > > [Non-text portions of this message have been removed] >
4775. Re: [Speed cubing group] Re: Finger Tricks and Teaching solving the cube
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 4 Aug 2007 09:41:06 -0500

That's a great way to teach Chris - the commutators are simple and easy to understand. The concept behind those commutators are all parallel. Edge orientation could be performed the same way as corner orientation, using E2 slices instead of D2 moves, thus all the last layer steps become preservative. Thus one only has to learn one concept (excludes FURU'R'F' explanations), and the last layer could be solved in any order. That versatility would allow one to approach each solve as necessary, so if corners were already oriented, orientation of edges would be isolated and preservative of the rest. Again, very neat. [Non-text portions of this message have been removed]
4776. Re: how do i get to this state...
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 16:24:41 -0000

Hey, Stefan Pochmann came up with this great 24-move algorithm a couple weeks ago: (R' F' R U R U' R' F x y') * 4 -Tim --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi, > > This pattern is called cube-in-cube-in-cube. The easiest way to do > this is to do the cube in cube first and then twist the 2 additional > corners. However if you just want a short algo for this search it > using a cube solver like ACube or Cube Exlorer. I believe the optinal > solution is like 18 or so. The one i mentioned is 32 turns using > 'basic principles'. First moving 6 c/e blocks to make the cube in cube > then another 12 to twist last 2 corners. Don't want to give the algs > now, besides im on holiday ;- > > -Per > > >--- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" > <segnet3745117@> wrote: > > > > > > I got my cube to look this way by solving from a randomized state. > > > > is there an easyer method? an alg? > > > > > > > <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/ photos/br\ > > owse/2102?b=1> Click here to see photo in album > > > <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/ photos/br\ > > owse/2102?b=1> > > > > > > > > [Non-text portions of this message have been removed] > > >
4777. Re: how do i get to this state...
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 18:07:23 -0000

Thanks, now i can make that pattern =) However, that algorithm does not twist the two corners. For those that do not know how, turn L2 so the two corners are on next to each other (1,4) and use A (z'U'R'UR x2 z). After, do U' and use A' (z' R'U'RU x2 z) U. Then reverse setup moves, L2. --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Hey, > > Stefan Pochmann came up with this great 24-move algorithm a couple > weeks ago: > > (R' F' R U R U' R' F x y') * 4 > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Hi, > > > > This pattern is called cube-in-cube-in-cube. The easiest way to do > > this is to do the cube in cube first and then twist the 2 additional > > corners. However if you just want a short algo for this search it > > using a cube solver like ACube or Cube Exlorer. I believe the > optinal > > solution is like 18 or so. The one i mentioned is 32 turns using > > 'basic principles'. First moving 6 c/e blocks to make the cube in > cube > > then another 12 to twist last 2 corners. Don't want to give the algs > > now, besides im on holiday ;- > > > > -Per > > > > >--- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" > > <segnet3745117@> wrote: > > > > > > > > > I got my cube to look this way by solving from a randomized state. > > > > > > is there an easyer method? an alg? > > > > > > > > > > > <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/ > photos/br\ > > > owse/2102?b=1> Click here to see photo in album > > > > > <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/ > photos/br\ > > > owse/2102?b=1> > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
4778. Re: Finger Tricks and Teaching solving the cube
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 19:34:19 -0000

> Edge > orientation could be performed the same way as corner orientation, > using E2 > slices instead of D2 moves, thus all the last layer steps become > preservative. Hey Alexander, I have to admit I had never thought to teach the same idea for edge orientation as for corner orientation! I think that's a great idea! I'll let the BL location be the "storage spot" and they will solve it using the same idea. Thanks for the suggestion! I had honestly never thought of that. Yes I did try to make all the steps parallel to all the others to help with learning it. I like your idea for the edge orientation even better than the way I have already been showing it, plus it keeps all the steps parallel to each other and makes it easier to learn. Joel, if your site mentions edge orientation this way I apologize that I missed it/forgot it. I remembered your commutator approach, but I had not thought to orient the edges that way, and if your site has this method I must have missed it. Thanks Alexander, I will be sure to implement that new edge orientation step in the future for anyone I am teaching. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Alexander Goldberg" <ajgold04@...> wrote: > > That's a great way to teach Chris - the commutators are simple and easy to > understand. The concept behind those commutators are all parallel. Edge > orientation could be performed the same way as corner orientation, using E2 > slices instead of D2 moves, thus all the last layer steps become > preservative. Thus one only has to learn one concept (excludes FURU'R'F' > explanations), and the last layer could be solved in any order. That > versatility would allow one to approach each solve as necessary, so if > corners were already oriented, orientation of edges would be isolated and > preservative of the rest. > > Again, very neat. > > > [Non-text portions of this message have been removed] >
4779. [Speed cubing group] Re: Finger Tricks and Teaching solving the cube
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 19:42:37 -0000

Hey Alexander, I just took a look with my cube and I can see how something like R' E2 R U F E2 F' U' would work to flip an edge, but I'm a little hesitant to use that idea because of the U turns. I had previously thought of using this alg, which I use for central edges in 5x5x5 BLD R' E' R2 E2 R' to flip an edge, but I had never given it a shot. The part that has me hesitant is that the inverse is different from the original. I try to make all my commutator parts be their own inverse for simplicity. I may just stick to teaching F U R U' R' F' to orient edges, but I'll ask Keeley, the girl I've already taught how to solve, to try the R' E' R2 E2 R' method to flip edges and see which she likes better. Also I've noticed younger kids, in general, have a hard time doing slice turns because their hands are smaller. Still I will have Keeley try the slice turn way to flip edges and see what she thinks and try to report back on which way she prefers. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Alexander Goldberg" <ajgold04@...> wrote: > > That's a great way to teach Chris - the commutators are simple and easy to > understand. The concept behind those commutators are all parallel. Edge > orientation could be performed the same way as corner orientation, using E2 > slices instead of D2 moves, thus all the last layer steps become > preservative. Thus one only has to learn one concept (excludes FURU'R'F' > explanations), and the last layer could be solved in any order. That > versatility would allow one to approach each solve as necessary, so if > corners were already oriented, orientation of edges would be isolated and > preservative of the rest. > > Again, very neat. > > > [Non-text portions of this message have been removed] >
4780. Re: Finger Tricks and Teaching solving the cube
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 20:27:55 -0000

Here are my answers: 1. I'd say: Watch different movies from differnt cubers and let them inspire you. Don't copy everything you see, just make sure you find a comfortable way to execute the sequences. 2. Well... In the end you want to be able to recognise the pairs from all angles and go from there. I guess your way, you'll end up doing some useless U moves. 3. I always break down the algorithms in parts, and I try to explain where the pieces go, so the algs make sense in a way. For some steps, I first let them practice RUR'U' a 100 times, until they get it, and then I learn them how to solve the corner-orientation by using that move repeatedly. (RUR'U' RUR'U' D) * 3 D, for example. --- In speedsolvingrubikscube@...m, "Omi" <soul_nerd@...> wrote: > > Hi! I have some questions.. > > 1. How do I learn to do finger tricks? > > 2. I always solve the F2L by putting the white corner piece in the FR > position. Is that bad? > > 3. People always approach me and asks me to teach them how to solve. I > really want to. But I don't want to burden them with algorithms to > memorize. Is there a way of solving the cube intuitively, without > algorithms. I saw Ryan Heise's method. But commutators may be a little > difficult to teach. Any suggestions? >
4781. New e-mail address
From: Ryan Patricio <ryan.patricio@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 4 Aug 2007 15:34:21 -0700 (PDT)

Hi everybody Due to technical difficulties Yahoo mail won't allow me to access my old e-mail account, ryn_patricio@.... Sad, yes I know. Until this problem is fixed, this will be my current e-mail. Update your address books! Take care -Ryan --------------------------------- Need a vacation? Get great deals to amazing places on Yahoo! Travel. [Non-text portions of this message have been removed]
4782. F2L Recognition
From: "jsreed5" <jsreed5@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 22:58:28 -0000

Right now my times are about 30 seconds when I can recognize the F2L situation I'm in, but there are only a few cases I can recognize quickly. (My OLL and PLL are pretty good.) Is there a way to look around the cube quickly yet comprehensively?
4783. Re: Corners First Methods
From: "rubiksfriend" <mooseman6792@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 23:55:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "rubiksfriend" > <mooseman6792@> wrote: > > > > This is, I'm sure, a very popular topic. I'm very interested in > > finding more information concerning various Corners First methods; > > I've heard of the Waterman method, and looked at it, but am confused. > > It also seems impossible to learn it incrementally. Any thoughts? > > > > This is my approach, not pure CF doe: > > 1) Solve the four F2L pairs at first = wery easy to do, normally the > first pair is done or only one turn away. > > 2) Do CLL > > 3) Choose the best side (U or D) to use for FL and put down the edges > using MU turns. The first two you pair with centres so you also solve > those in this step (do not do opposite sides as the two first, if you > did RD edge and R centre first then do F or B but not L as second by > putting down F (or B) centre, D centre and the edge that goes between > them as a 1x2x2 block.) > > 4) Do ELL > > Done! > > // Kenneth > Why does hardly any cuber use the Waterman Method? I only know of Josef Jelinek. It seems really fast, with a nice balance of intuition and memorization.
4784. Re: [Speed cubing group] Re: Finger Tricks and Teaching solving the cube
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 4 Aug 2007 20:22:01 -0500

I'm not surprised. The FURU'R'F' edge orientation method is so easy to both explain and learn. It'd also probably be better to start teaching commutators with face turns instead of slice moves. May I place a bet on Keely's preference? I'm imagining little kids trying to perform slice moves with stiff cubes - my mom has trouble slicing on her cube. Teaching edge orientation with commutators in this way could be explained as a side note after they understand the whole method, but clearly giving it as knowledge only and admitting the ease of the previous edge orientation method. I wish I'd seen your beginner method sooner Joel. At some point the "Beginner Method" link on all sites gets ignored. Alex [Non-text portions of this message have been removed]
4785. Re: [Speed cubing group] Re: What is better than this?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 4 Aug 2007 18:31:05 -0700 (PDT)

You could do it Dan Knight's way. Do R' and U2 like DanH just said. For the next R, place your thumb at the FDR corner. Execute the R and just as your thumb comes up to the U layer, perform a U' with your right thumb and do another U' with your left index finger. This finger trick performs the second U2 quite fast and sets you up for the rest of the algorithm. PS To perform the first U2 turn in the algorithm, first perform a U with your right index finger. Immediately (however you spell that word) after you do the first U, do the second U with your middle finger. That way, your index and middle fingers follow each other. If you are left-handed just mirror it. Hope this helps Brian ----- Original Message ---- From: Dan <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 4, 2007 1:20:35 AM Subject: [Speed cubing group] Re: What is better than this? This is probably the best algorithm for this case, in my opinion of course. Try the beginning like R' (right hand) U2 (right index finger) R (right hand) U2' (right thumb)... and the rest follows naturally. DanH :) -- In speedsolvingrubiksc ube@yahoogroups. com, "bobbert1_m" <bobbert1_m@ ...> wrote: > > Ok. Do R'U2 R U2 R' F R U R' U' R' F' R2 U'. I think this is the R- > Permutation. What is a better alg. thatn this, I can't seem to do this > one very fast. > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> [Non-text portions of this message have been removed]
4786. Re: [Speed cubing group] F2L Recognition
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 4 Aug 2007 18:42:35 -0700 (PDT)

There is something called look-ahead. Its pretty self explanatory. The basic idea, is to go slow, look ahead around the cube to find pieces, put those pieces together while at the same time looking for the next pieces (this is used in F2L). Also, DO NOT GO FAST! Unless you can recognize stuff super good. The way I learned F2L was first I mastered the cross, and I practice F2L by going slowly and looking ahead for the pairs. Gradually, increase your speed. A metronome would help too. Brian ----- Original Message ---- From: jsreed5 <jsreed5@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 4, 2007 3:58:28 PM Subject: [Speed cubing group] F2L Recognition Right now my times are about 30 seconds when I can recognize the F2L situation I'm in, but there are only a few cases I can recognize quickly. (My OLL and PLL are pretty good.) Is there a way to look around the cube quickly yet comprehensively? <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> [Non-text portions of this message have been removed]
4787. Re: how do i get to this state...
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 05 Aug 2007 04:40:03 -0000

I downloaded cube explorer WOW what a feature packed prog.! anyway, it generated this 17 move alg. for me, to do the cube in cube in cube. R' B2 U2 L' B' L R2 F R' F' R2 F2 R U' B' R F' thanks for the tip! I dont understand half of the nomenclature used in this util, but can tell it's excelent. --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Thanks, now i can make that pattern =) However, that algorithm does > not twist the two corners. For those that do not know how, turn L2 so > the two corners are on next to each other (1,4) and use A (z'U'R'UR x2 > z). After, do U' and use A' (z' R'U'RU x2 z) U. Then reverse setup > moves, L2. > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > Hey, > > > > Stefan Pochmann came up with this great 24-move algorithm a couple > > weeks ago: > > > > (R' F' R U R U' R' F x y') * 4 > > > > -Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund" <aspiring_to_love@> wrote: > > > > > > Hi, > > > > > > This pattern is called cube-in-cube-in-cube. The easiest way to do > > > this is to do the cube in cube first and then twist the 2 additional > > > corners. However if you just want a short algo for this search it > > > using a cube solver like ACube or Cube Exlorer. I believe the > > optinal > > > solution is like 18 or so. The one i mentioned is 32 turns using > > > 'basic principles'. First moving 6 c/e blocks to make the cube in > > cube > > > then another 12 to twist last 2 corners. Don't want to give the algs > > > now, besides im on holiday ;- > > > > > > -Per > > > > > > >--- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" > > > <segnet3745117@> wrote: > > > > > > > > > > > > I got my cube to look this way by solving from a randomized state. > > > > > > > > is there an easyer method? an alg? > > > > > > > > > > > > > > > <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/ > > photos/br\ > > > > owse/2102?b=1> Click here to see photo in album > > > > > > > <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/ > > photos/br\ > > > > owse/2102?b=1> > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
4788. Re: Z-Permutation
From: "stefan.huber4" <mc_sin-h@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 05 Aug 2007 07:34:07 -0000

I prefer that one: U R' U' R U' R U R U' R' U R U R2 U' R' U you can also perform it with a y instead of the U at the beginning and a U2 at the end. Greets Stefan
4789. Re: Z-Permutation
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 05 Aug 2007 09:25:52 -0000

Intuitive: Set up: M2 U x Swap piceses: 2x(U2 M2) Restore: x' U' M2 // Kenneth
4790. music
From: Kevin Nguyen <nerdalicious123@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 5 Aug 2007 06:41:14 -0700 (PDT)

yeah the music justs flows through your hands and into your cube. use The Force man! ____________________________________________________________________________________ Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel.yahoo.com/ [Non-text portions of this message have been removed]
4791. New file uploaded to speedsolvingrubikscube
From: speedsolvingrubikscube@yahoogroups.com
To: speedsolvingrubikscube@yahoogroups.com
Date: 5 Aug 2007 13:47:29 -0000

Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the speedsolvingrubikscube group. File : /JNetCube.jar Uploaded by : nerdalicious123 <nerdalicious123@...> Description : This is a GREAT javascript timer that averages times and also allows you to connect with other speedcubists over the internet You can access this file at the URL: http://groups.yahoo.com/group/speedsolvingrubikscube/files/JNetCube.jar To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, nerdalicious123 <nerdalicious123@...>
4792. try this :
From: "edges8" <nathan.m@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 05 Aug 2007 14:13:51 -0000

http://www.madore.org/~david/weblog/2007-08.html#d.2007-08-04.1476
4793. Megaminx last layer skip
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 05 Aug 2007 14:35:56 -0000

Last night I had my first megaminx last layer skip (I only had to to a U' turn). The probability for this is about one in a million. Anyone else had this before? Admittedly I did partial edge control (you know, solving the last CE pair before the LL with R' F R F' instead of U R U' R') to influence edge orientation. Cheers! Stefan
4794. Re: Megaminx last layer skip
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 05 Aug 2007 14:51:03 -0000

I never had that ever sadly :P I had a PLL skip a couple of times but a full layer skip... But more importand stefan, the time! What was the time? ;) Erik --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Last night I had my first megaminx last layer skip (I only had to to > a U' turn). The probability for this is about one in a million. > Anyone else had this before? Admittedly I did partial edge control > (you know, solving the last CE pair before the LL with R' F R F' > instead of U R U' R') to influence edge orientation. > > Cheers! > Stefan >
4795. Re: [Speed cubing group] Re: Megaminx last layer skip
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 5 Aug 2007 08:44:57 -0700 (PDT)

Where is website to learn how to solve Megaminx? Mine's POPed before I could solve it... ----- Original Message ---- From: megafrikkie <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 5, 2007 7:51:03 AM Subject: [Speed cubing group] Re: Megaminx last layer skip I never had that ever sadly :P I had a PLL skip a couple of times but a full layer skip... But more importand stefan, the time! What was the time? ;) Erik --- In speedsolvingrubiksc ube@yahoogroups. com, "Stefan Pochmann" <pochmann@.. .> wrote: > > Last night I had my first megaminx last layer skip (I only had to to > a U' turn). The probability for this is about one in a million. > Anyone else had this before? Admittedly I did partial edge control > (you know, solving the last CE pair before the LL with R' F R F' > instead of U R U' R') to influence edge orientation. > > Cheers! > Stefan > [Non-text portions of this message have been removed]
4796. Re: [Speed cubing group] Re: Megaminx last layer skip
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 5 Aug 2007 11:01:31 -0600

Nice. Do you have the scramble or was it random? On 8/5/07, Brian Le <khoale1234567@...> wrote: > > Where is website to learn how to solve Megaminx? Mine's POPed before I > could solve it... > > ----- Original Message ---- > From: megafrikkie <megafrikkie@... <megafrikkie%40gmail.com>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Sunday, August 5, 2007 7:51:03 AM > Subject: [Speed cubing group] Re: Megaminx last layer skip > > I never had that ever sadly :P > I had a PLL skip a couple of times but a full layer skip... > But more importand stefan, the time! What was the time? ;) > Erik > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Stefan Pochmann" > <pochmann@.. .> wrote: > > > > Last night I had my first megaminx last layer skip (I only had to to > > a U' turn). The probability for this is about one in a million. > > Anyone else had this before? Admittedly I did partial edge control > > (you know, solving the last CE pair before the LL with R' F R F' > > instead of U R U' R') to influence edge orientation. > > > > Cheers! > > Stefan > > > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
4797. Re: [Speed cubing group] Re: 4x4x4 cube
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 05 Aug 2007 18:27:01 +0100

I've seen 4x4x4 cubes in Logical Choice in Australia: http://www.logicalchoice.com.au/ I've also seen 4x4x4 cubes in Borders bookstores in other parts of the world (US, UK), so Borders in Australia may also have them. Good luck, Jasmine On Sun, 22 Jul 2007 16:30:20 -0000, "jeff17237" <no_reply@yahoogroups.com> said: > you do get internet in Australia correct? > cube4you.com 9puzzles.com rubiks.com ebay.com > edsthinkshop.com/shop.html > > they are everywhere... > > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > <j_s_t_i_n_o_c@...> wrote: > > > > > > does anyone wknow where in Australia i can buy 1 of these > > > > -- http://www.fastmail.fm - The way an email service should be
4798. Re: [Speed cubing group] Re: Megaminx last layer skip
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 5 Aug 2007 10:33:01 -0700 (PDT)

It was random. I messing around with it then a piece poped out.. ----- Original Message ---- From: Pat (PJK) <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 5, 2007 10:01:31 AM Subject: Re: [Speed cubing group] Re: Megaminx last layer skip Nice. Do you have the scramble or was it random? On 8/5/07, Brian Le <khoale1234567@ sbcglobal. net> wrote: > > Where is website to learn how to solve Megaminx? Mine's POPed before I > could solve it... > > ----- Original Message ---- > From: megafrikkie <megafrikkie@ gmail.com <megafrikkie% 40gmail.com> > > To: speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com> > Sent: Sunday, August 5, 2007 7:51:03 AM > Subject: [Speed cubing group] Re: Megaminx last layer skip > > I never had that ever sadly :P > I had a PLL skip a couple of times but a full layer skip... > But more importand stefan, the time! What was the time? ;) > Erik > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Stefan Pochmann" > <pochmann@.. .> wrote: > > > > Last night I had my first megaminx last layer skip (I only had to to > > a U' turn). The probability for this is about one in a million. > > Anyone else had this before? Admittedly I did partial edge control > > (you know, solving the last CE pair before the LL with R' F R F' > > instead of U R U' R') to influence edge orientation. > > > > Cheers! > > Stefan > > > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed .com Speedsolving Puzzles: http://www.speedsol ving.com Computer Cleanup: http://www.cleancom puterhelp. com [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4799. Cube explorer refuses to close
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 05 Aug 2007 18:22:47 -0000

I downloaded what i think is the latest cube explore 411 prog. it workes great! except when I want to "X" it closed. or any other close method. like CTRL-F4. or right click on the taskbar button. I have to open the task manager and end the process. I have the latest version of windows vista. (might be the issue) when i attempt to close the prog. i recieve some criptic error message in German. (I no-spreakense duetch) "Format '%p' ungUltig oder nicht kompatibel mit Argument." anyone been there, done that? (got the t-shirt)? is this the latest ver? (4.11) I looked for links but had to use google, so i dont know if i found the right stuff. I also looked for "Acube" no luck.
4800. Re: [Speed cubing group] Cube explorer refuses to close
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 5 Aug 2007 12:10:28 -0700 (PDT)

Must be your computer. I have windows vista too. it sucks... ----- Original Message ---- From: segnet3745117 <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 5, 2007 11:22:47 AM Subject: [Speed cubing group] Cube explorer refuses to close I downloaded what i think is the latest cube explore 411 prog. it workes great! except when I want to "X" it closed. or any other close method. like CTRL-F4. or right click on the taskbar button. I have to open the task manager and end the process. I have the latest version of windows vista. (might be the issue) when i attempt to close the prog. i recieve some criptic error message in German. (I no-spreakense duetch) "Format '%p' ungUltig oder nicht kompatibel mit Argument." anyone been there, done that? (got the t-shirt)? is this the latest ver? (4.11) I looked for links but had to use google, so i dont know if i found the right stuff. I also looked for "Acube" no luck. [Non-text portions of this message have been removed]
4801. Re: Megaminx last layer skip
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 05 Aug 2007 21:31:49 -0000

Wow! That must be an amazing feeling. Something I wonder: How long did it take you to recognise you got lucky? :) - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Last night I had my first megaminx last layer skip (I only had to to > a U' turn). The probability for this is about one in a million. > Anyone else had this before? Admittedly I did partial edge control > (you know, solving the last CE pair before the LL with R' F R F' > instead of U R U' R') to influence edge orientation. > > Cheers! > Stefan >
4802. Re: Z-Permutation
From: Carlos de Alcântara <carlosaajr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 05 Aug 2007 23:28:35 -0000

I use this one: M2' U M2' U M' U2 M2' U2 M' U2 in the beginning i had some problems because of my H-Permutation, which is similar, but after some time i got used to it
4803. Re: [Speed cubing group] Re: Megaminx last layer skip
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 5 Aug 2007 20:35:22 -0600

Brian, sorry, that what directed at Stefan (Do you have the scramble or was it random?). On 8/5/07, Joël van Noort <joel_vn@...> wrote: > > Wow! That must be an amazing feeling. > > Something I wonder: How long did it take you to recognise you got > lucky? :) > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > <pochmann@...> wrote: > > > > Last night I had my first megaminx last layer skip (I only had to to > > a U' turn). The probability for this is about one in a million. > > Anyone else had this before? Admittedly I did partial edge control > > (you know, solving the last CE pair before the LL with R' F R F' > > instead of U R U' R') to influence edge orientation. > > > > Cheers! > > Stefan > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
4804. Re: [Speed cubing group] Re: Megaminx last layer skip
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 5 Aug 2007 19:39:01 -0700 (PDT)

Oh. Oppsie. Misunderstood :D. ----- Original Message ---- From: Pat (PJK) <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 5, 2007 7:35:22 PM Subject: Re: [Speed cubing group] Re: Megaminx last layer skip Brian, sorry, that what directed at Stefan (Do you have the scramble or was it random?). On 8/5/07, Joël van Noort <joel_vn@yahoo. com> wrote: > > Wow! That must be an amazing feeling. > > Something I wonder: How long did it take you to recognise you got > lucky? :) > > - Joël. > > --- In speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com>, > "Stefan Pochmann" > <pochmann@.. .> wrote: > > > > Last night I had my first megaminx last layer skip (I only had to to > > a U' turn). The probability for this is about one in a million. > > Anyone else had this before? Admittedly I did partial edge control > > (you know, solving the last CE pair before the LL with R' F R F' > > instead of U R U' R') to influence edge orientation. > > > > Cheers! > > Stefan > > > > > -- My Webpage: http://www.pjkcubed .com Speedsolving Puzzles: http://www.speedsol ving.com Computer Cleanup: http://www.cleancom puterhelp. com [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4805. [Speed cubing group] Re: What is better than this?
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 06 Aug 2007 07:10:45 -0000

First, i pull U' and then y' before i do the alg so i dont have to do U' at the end... then I perform the (R' U2 R U2') by putting my right index on the BRD cubie, and then pulling the R' and doing U2 as a U with index then U with middle finger following it (after practice i feel it's smoother and faster than pulling with just your index), then I just undo the R, and do U2' with my left hand like above, while at the same time repositioning my right hand so the index is on the UBR cubie, ready to pull down and do the (R' F R U R' U' R' F' R2) trigger... hope that gives you ideas. Good luck!
4806. Re: Megaminx last layer skip
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 06 Aug 2007 08:18:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > But more importand stefan, the time! What was the time? ;) No good, 1:29.xy. I just wanted to do a final solve before I went to sleep, so I was sitting relaxed on my bed with only little light. > Brian, sorry, that what directed at Stefan That happens when you reply to the wrong message, ha! > Do you have the scramble or was it random? Random. I always twist randomly for 40 seconds, that's 100+ moves. If I had the scramble, what would you do with it? Try to reconstruct my solve until the last layer? > Something I wonder: How long did it take you to recognise you got > lucky? :) About a second, I think, but I don't really remember. I'd say it's about as easy to recognise as a 3x3 LL skip. Cheers! Stefan
4807. Re: try this :
From: "phyllis_harrypotter" <phyllis_harrypotter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 06 Aug 2007 11:55:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "edges8" <nathan.m@...> wrote: > > http://www.madore.org/~david/weblog/2007-08.html#d.2007-08-04.1476 > what are you supposed to do with the puzzle?
4808. Re: [Speed cubing group] Re: Megaminx last layer skip
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 6 Aug 2007 10:56:14 -0600

Yes, my fault. I was just curious if it was a random or standard mix. On 8/6/07, Stefan Pochmann <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "megafrikkie" <megafrikkie@...> wrote: > > > > But more importand stefan, the time! What was the time? ;) > > No good, 1:29.xy. I just wanted to do a final solve before I went to > sleep, so I was sitting relaxed on my bed with only little light. > > > Brian, sorry, that what directed at Stefan > > That happens when you reply to the wrong message, ha! > > > Do you have the scramble or was it random? > > Random. I always twist randomly for 40 seconds, that's 100+ moves. If > I had the scramble, what would you do with it? Try to reconstruct my > solve until the last layer? > > > Something I wonder: How long did it take you to recognise you got > > lucky? :) > > About a second, I think, but I don't really remember. I'd say it's > about as easy to recognise as a 3x3 LL skip. > > Cheers! > Stefan > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
4809. Re: [Speed cubing group] Re: Canton Illinois competition?
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 6 Aug 2007 20:36:22 -0400

Does anyone have the results of this competition? I don't feel like paying $5.00 to read the results.
4810. Extended Cross
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 03:44:30 -0000

Chris Hardwick explained it. Are there other good website sabout X- cross? Brain
4811. yay!
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 04:21:42 -0000

Hi everyone, I just got a sub-14 average for the first time ever! I was so excited I just had to post! I never really figured I would actually make it past that particular barrier, so I'm on cloud 9 right now. 15.36, 15.85, 11.48, 11.72, 13.26, 14.45, 15.74, 11.81, (11.27), 17.66, (17.78), 11.60 = 13.89 I made liberal use of extended cross, dual solving, and the occasional use of COLL when it came up. This average was an RA, and the 11.60 was a PLL skip, but otherwise no lucky solves. I'll take sub-14 any way I can get it! Ok, I just had to say something. I've been cubing a long time and never figured I'd get past that 14 barrier! Yay! Chris P.S. Killswitch Engage is my new favorite music to listen to when cubing, thanks Daniel Beyer! ;-)
4812. Re: [Speed cubing group] Extended Cross
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 6 Aug 2007 23:23:49 -0600

Here are two old posts (Mar. '06 and Dec. '06) on the other forum about it: http://www.speedsolving.com/showthread.php?t=333 http://www.speedsolving.com/showthread.php?t=110 On 8/6/07, Brian Le <khoale1234567@...> wrote: > > Chris Hardwick explained it. Are there other good website sabout X- > cross? > > Brain > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
4813. Re: [Speed cubing group] yay!
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 6 Aug 2007 23:26:26 -0600

Congrats Chris, very nice avg. On 8/6/07, cmhardw <no_reply@yahoogroups.com> wrote: > > Hi everyone, > > I just got a sub-14 average for the first time ever! I was so excited > I just had to post! I never really figured I would actually make it > past that particular barrier, so I'm on cloud 9 right now. > > 15.36, 15.85, 11.48, 11.72, 13.26, 14.45, 15.74, 11.81, (11.27), > 17.66, (17.78), 11.60 = 13.89 > > I made liberal use of extended cross, dual solving, and the occasional > use of COLL when it came up. This average was an RA, and the 11.60 > was a PLL skip, but otherwise no lucky solves. I'll take sub-14 any > way I can get it! > > Ok, I just had to say something. I've been cubing a long time and > never figured I'd get past that 14 barrier! Yay! > > Chris > > P.S. Killswitch Engage is my new favorite music to listen to when > cubing, thanks Daniel Beyer! ;-) > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
4814. ZBLL and lucky cases
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 07:24:43 -0000

Hi, If I knew all 493 ZBLL algs, (including 21 PLL algs which I already knew before from the Fridrich method) would you then consider an OLL skip to still be a lucky case? DanH :)
4815. Re: ZBLL and lucky cases
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 10:11:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi, > > If I knew all 493 ZBLL algs, (including 21 PLL algs which I already > knew before from the Fridrich method) would you then consider an OLL > skip to still be a lucky case? > > DanH :) > I wouldn't. ;) I use it as an excuse when I get to an edge-cycle for LL. I count it as a "corner permutation" skip, which isn't as lucky as an OLL skip. ;) -Tim
4816. TI-83/84 Scrambler
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 10:21:21 -0000

Hey guys, I'm not sure if this was ever made, but here is a program file for a scrambler for the TI-83/84 calculator series. It's not an "application" of any sort, and this proved helpful to me since I didn't want to lug around a laptop just to properly scramble my cube; hand scrambles suck, frankly. By the way, I think this is kind of messy, so if you have any suggestions for cleaning it up, just speak up. :) [code starts here] ClrHome 8->A 8->B 8->C For(X,0,24,1) While C=B randInt(1,6)->C A+B->D If C=A Then If D=7 Then C->E While C=E randInt(1,6)->E End E->C End End End B->A C->B iPart(X/5)+1->Y 15fPart(x/5)+1->Z If C=1 Output(Y,Z,"U") If C=2 Output(Y,Z,"F") If C=3 Output(Y,Z,"R") If C=4 Output(Y,Z,"L") If C=5 Output(Y,Z,"B") If C=6 Output(Y,Z,"D") randInt(1,3)->W If W=1 Output(Y,Z+1,"'") If W=2 Output(Y,Z+1,"2") End [code ends] -> = STO> button found above the ON button. The = sign can be found in 2nd->TEST iPart(), fPart(), randInt() can be found in MATH Everything else should be obvious or is located in PRGM. I might make one for 2x2 or 4x4 soon, and I'll update you guys if I do. -Tim
4817. Re: [Speed cubing group] Extended Cross
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 11:57:19 -0000

Hey Brian, As much as I use extended cross, and as much as I advocate it, I really think dual solving is the more important of the two. I of course recommend using both in combination as the ideal approach, but if nothing else I would recommend dual solving simply for the fact that it increases your chances of every good case you can see when starting your solve, and in most cases by nearly doubling the odds. http://tinyurl.com/ytvufs Honestly the reason I use dual solving is simply based on the math you'll find on the above page. I think the math argument is convincing enough just by itself, but of course I will also say that I think it is easy to adjust to without very much practice. Also it is very nice to have easy crosses, not even X-crosses, nearly double the time as with only one color solving. Hope this helps, Chris --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Here are two old posts (Mar. '06 and Dec. '06) on the other forum about it: > http://www.speedsolving.com/showthread.php?t=333 > http://www.speedsolving.com/showthread.php?t=110 > > > On 8/6/07, Brian Le <khoale1234567@...> wrote: > > > > Chris Hardwick explained it. Are there other good website sabout X- > > cross? > > > > Brain
4818. Re: ZBLL and lucky cases
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 13:54:20 -0000

Well, it's a 3.7% chance assuming you always have correctly flipped LL edges. I thought we had defined a 5% luckiness rule-of-thumb. So it's hard to say. But for me I never count that as being lucky. For me being able to pull off the PLL is good enough. I'm not very familiar with PLLs. At first it was always a suprise to see those cases, the pause it takes me, makes up for it being somewhat lucky. But does this mean you know all the ZBLL algs? Because that would be incredible. I've been being much more consistant with ZBF2L, which I think is easier to focus on for me now that I don't cube much. I have still be averaging about 2:35 on 5x5, so I'm not entirely out of shape. I'm considering the CalTech competition next month? Who's going to be there? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi, > > If I knew all 493 ZBLL algs, (including 21 PLL algs which I already > knew before from the Fridrich method) would you then consider an OLL > skip to still be a lucky case? > > DanH :) >
4819. Re: Cube explorer refuses to close
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 14:48:38 -0000

No it is not your computer, it is Vista! I have the exact same "problem" running it as an admin or in compatibility mode (2000/XP) doesn't help. Killing the process or logging off works. This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack that is floating around) or in Cube Explorer 4.12. For Cube Explorer to fix this it would probably require the removal of some "onClose/onExit" routine or the use of a newer Delphi version. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Must be your computer. I have windows vista too. it sucks... > > > ----- Original Message ---- > From: segnet3745117 <segnet3745117@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, August 5, 2007 11:22:47 AM > Subject: [Speed cubing group] Cube explorer refuses to close > > I downloaded what i think is the latest cube explore 411 prog. it > workes great! except when I want to "X" it closed. > or any other close method. like CTRL-F4. or right click on the > taskbar button. > > I have to open the task manager and end the process. > > I have the latest version of windows vista. (might be the issue) > > when i attempt to close the prog. i recieve some criptic error > message in German. (I no-spreakense duetch) > > "Format '%p' ungUltig oder nicht kompatibel mit Argument." > > anyone been there, done that? (got the t-shirt)? > is this the latest ver? (4.11) > > I looked for links but had to use google, so i dont know if i found > the right stuff. > > I also looked for "Acube" no luck. > > > > > [Non-text portions of this message have been removed] >
4820. Re: try this :
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 14:52:02 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "phyllis_harrypotter" <phyllis_harrypotter@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "edges8" <nathan.m@> > wrote: > > > > http://www.madore.org/~david/weblog/2007-08.html#d.2007-08-04.1476 > > > what are you supposed to do with the puzzle? > http://www.geocities.com/jaapsch/puzzles/flipside.htm Only supersized
4821. Re: Cube explorer refuses to close
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 15:47:48 -0000

somehow I expected as much A.V. this is a new computer I'm using. (laptop) I have had very little problems with it. always seams to be a vista compatibility issue that causes the trouble. Thanks for the info. it's good to know others have had the same "problem". (I'll cancel my reservation at the clinic.) ha ha. :) segnet --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" <avgalen@...> wrote: > > No it is not your computer, it is Vista! I have the exact > same "problem" running it as an admin or in compatibility mode > (2000/XP) doesn't help. Killing the process or logging off works. > > This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack > that is floating around) or in Cube Explorer 4.12. For Cube Explorer > to fix this it would probably require the removal of > some "onClose/onExit" routine or the use of a newer Delphi version. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > Must be your computer. I have windows vista too. it sucks... > > > > > > ----- Original Message ---- > > From: segnet3745117 <segnet3745117@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, August 5, 2007 11:22:47 AM > > Subject: [Speed cubing group] Cube explorer refuses to close > > > > I downloaded what i think is the latest cube explore 411 prog. it > > workes great! except when I want to "X" it closed. > > or any other close method. like CTRL-F4. or right click on the > > taskbar button. > > > > I have to open the task manager and end the process. > > > > I have the latest version of windows vista. (might be the issue) > > > > when i attempt to close the prog. i recieve some criptic error > > message in German. (I no-spreakense duetch) > > > > "Format '%p' ungUltig oder nicht kompatibel mit Argument." > > > > anyone been there, done that? (got the t-shirt)? > > is this the latest ver? (4.11) > > > > I looked for links but had to use google, so i dont know if i found > > the right stuff. > > > > I also looked for "Acube" no luck. > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4822. Re: Canton Illinois competition?
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 15:55:55 -0000

I didnt want to pay $5 either! and im only 45min from STL. too bad the details where not posted here. --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > Maybe I missed something, but I think this is an unofficial competition > in Canton, Illinois: > http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt > > Anyone going there? > > Have fun, > > Ron >
4823. Re: try this :
From: "edges8" <nathan.m@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 15:57:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "phyllis_harrypotter" <phyllis_harrypotter@...> wrote: > > --- In speedsolvingrubikscube@...m, "edges8" <nathan.m@> > wrote: > > > > http://www.madore.org/~david/weblog/2007-08.html#d.2007-08-04.1476 > > > what are you supposed to do with the puzzle? > just this perm: 1 <-> 24 2 <-> 23 3 <-> 22 4 <-> 21 5 <-> 20 6 <-> 19 7 <-> 18 8 <-> 17 9 <-> 16 10 <-> 15 11 <-> 14 12 <-> 13 A new version with a scramble command is on the same page.
4824. Re: [Speed cubing group] TI-83/84 Scrambler
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 7 Aug 2007 09:05:55 -0700 (PDT)

Wow, that's cool. Where is ClrHome? I can't find it on my TI-84 :( ----- Original Message ---- From: Timothy Sun <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007 3:21:21 AM Subject: [Speed cubing group] TI-83/84 Scrambler Hey guys, I'm not sure if this was ever made, but here is a program file for a scrambler for the TI-83/84 calculator series. It's not an "application" of any sort, and this proved helpful to me since I didn't want to lug around a laptop just to properly scramble my cube; hand scrambles suck, frankly. By the way, I think this is kind of messy, so if you have any suggestions for cleaning it up, just speak up. :) [code starts here] ClrHome 8->A 8->B 8->C For(X,0,24,1) While C=B randInt(1,6) ->C A+B->D If C=A Then If D=7 Then C->E While C=E randInt(1,6) ->E End E->C End End End B->A C->B iPart(X/5)+1- >Y 15fPart(x/5) +1->Z If C=1 Output(Y,Z," U") If C=2 Output(Y,Z," F") If C=3 Output(Y,Z," R") If C=4 Output(Y,Z," L") If C=5 Output(Y,Z," B") If C=6 Output(Y,Z," D") randInt(1,3) ->W If W=1 Output(Y,Z+1, "'") If W=2 Output(Y,Z+1, "2") End [code ends] -> = STO> button found above the ON button. The = sign can be found in 2nd->TEST iPart(), fPart(), randInt() can be found in MATH Everything else should be obvious or is located in PRGM. I might make one for 2x2 or 4x4 soon, and I'll update you guys if I do. -Tim [Non-text portions of this message have been removed]
4825. Re: [Speed cubing group] Extended Cross
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 7 Aug 2007 09:11:34 -0700 (PDT)

Way ahead of you on the opposite color solving :D. In other words: I thought of the idea of solving the opposite color for X-cross myself. When I was practicing X-cross, I saw that my opposite side (yellow) had tons of good F2L pairs. Seeing that this would go to waste, I decided to utilize this by solving on the yellow and the white side as my X-cross. Seeing the math behind it, it makes sense. Thanks to everyone for helping in X-cross! Brian ----- Original Message ---- From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007 4:57:19 AM Subject: Re: [Speed cubing group] Extended Cross Hey Brian, As much as I use extended cross, and as much as I advocate it, I really think dual solving is the more important of the two. I of course recommend using both in combination as the ideal approach, but if nothing else I would recommend dual solving simply for the fact that it increases your chances of every good case you can see when starting your solve, and in most cases by nearly doubling the odds. http://tinyurl. com/ytvufs Honestly the reason I use dual solving is simply based on the math you'll find on the above page. I think the math argument is convincing enough just by itself, but of course I will also say that I think it is easy to adjust to without very much practice. Also it is very nice to have easy crosses, not even X-crosses, nearly double the time as with only one color solving. Hope this helps, Chris --- In speedsolvingrubiksc ube@yahoogroups. com, "Pat (PJK)" <pjkcards@.. .> wrote: > > Here are two old posts (Mar. '06 and Dec. '06) on the other forum about it: > http://www.speedsol ving.com/ showthread. php?t=333 > http://www.speedsol ving.com/ showthread. php?t=110 > > > On 8/6/07, Brian Le <khoale1234567@ ...> wrote: > > > > Chris Hardwick explained it. Are there other good website sabout X- > > cross? > > > > Brain [Non-text portions of this message have been removed]
4826. Re: ZBLL and lucky cases
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 16:20:42 -0000

By no means is that lucky. You would solve the last layer in one step as you always would. If you know a two step last layer, it's not lucky to get an OLL with 4 edges correctly oriented or a PLL with the corners correctly placed. Kind regards, Lars --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi, > > If I knew all 493 ZBLL algs, (including 21 PLL algs which I already > knew before from the Fridrich method) would you then consider an OLL > skip to still be a lucky case? > > DanH :) >
4827. Re: TI-83/84 Scrambler
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 16:33:09 -0000

PRGM->I/O->8:ClrHome --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Wow, that's cool. Where is ClrHome? I can't find it on my TI-84 :( > > > ----- Original Message ---- > From: Timothy Sun <linkpoke@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 7, 2007 3:21:21 AM > Subject: [Speed cubing group] TI-83/84 Scrambler > > Hey guys, > > I'm not sure if this was ever made, but here is a program file for a > scrambler for the TI-83/84 calculator series. It's not an > "application" of any sort, and this proved helpful to me since I > didn't want to lug around a laptop just to properly scramble my cube; > hand scrambles suck, frankly. > > By the way, I think this is kind of messy, so if you have any > suggestions for cleaning it up, just speak up. :) > > [code starts here] > > ClrHome > 8->A > 8->B > 8->C > For(X,0,24,1) > While C=B > randInt(1,6) ->C > A+B->D > If C=A > Then > If D=7 > Then > C->E > While C=E > randInt(1,6) ->E > End > E->C > End > End > End > B->A > C->B > iPart(X/5)+1- >Y > 15fPart(x/5) +1->Z > If C=1 > Output(Y,Z," U") > If C=2 > Output(Y,Z," F") > If C=3 > Output(Y,Z," R") > If C=4 > Output(Y,Z," L") > If C=5 > Output(Y,Z," B") > If C=6 > Output(Y,Z," D") > randInt(1,3) ->W > If W=1 > Output(Y,Z+1, "'") > If W=2 > Output(Y,Z+1, "2") > End > > [code ends] > > -> = STO> button found above the ON button. > The = sign can be found in 2nd->TEST > iPart(), fPart(), randInt() can be found in MATH > Everything else should be obvious or is located in PRGM. > > I might make one for 2x2 or 4x4 soon, and I'll update you guys if I > do. > > -Tim > > > > > [Non-text portions of this message have been removed] >
4828. [Speed cubing group] Re: Canton Illinois competition?
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 17:48:33 -0000

When the results were first posted it wasn't archived and was freely available. If I remember correctly the winning time was in the 1:30 range. Chris
4829. Re: [Speed cubing group] Re: TI-83/84 Scrambler
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 7 Aug 2007 11:46:54 -0700 (PDT)

When in pressed PRGM, it came up with EXEC EDIT NEW. ----- Original Message ---- From: Timothy Sun <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007 9:33:09 AM Subject: [Speed cubing group] Re: TI-83/84 Scrambler PRGM->I/O->8: ClrHome --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le <khoale1234567@ ...> wrote: > > Wow, that's cool. Where is ClrHome? I can't find it on my TI-84 :( > > > ----- Original Message ---- > From: Timothy Sun <linkpoke@.. .> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Tuesday, August 7, 2007 3:21:21 AM > Subject: [Speed cubing group] TI-83/84 Scrambler > > Hey guys, > > I'm not sure if this was ever made, but here is a program file for a > scrambler for the TI-83/84 calculator series. It's not an > "application" of any sort, and this proved helpful to me since I > didn't want to lug around a laptop just to properly scramble my cube; > hand scrambles suck, frankly. > > By the way, I think this is kind of messy, so if you have any > suggestions for cleaning it up, just speak up. :) > > [code starts here] > > ClrHome > 8->A > 8->B > 8->C > For(X,0,24,1) > While C=B > randInt(1,6) ->C > A+B->D > If C=A > Then > If D=7 > Then > C->E > While C=E > randInt(1,6) ->E > End > E->C > End > End > End > B->A > C->B > iPart(X/5)+1- >Y > 15fPart(x/5) +1->Z > If C=1 > Output(Y,Z," U") > If C=2 > Output(Y,Z," F") > If C=3 > Output(Y,Z," R") > If C=4 > Output(Y,Z," L") > If C=5 > Output(Y,Z," B") > If C=6 > Output(Y,Z," D") > randInt(1,3) ->W > If W=1 > Output(Y,Z+1, "'") > If W=2 > Output(Y,Z+1, "2") > End > > [code ends] > > -> = STO> button found above the ON button. > The = sign can be found in 2nd->TEST > iPart(), fPart(), randInt() can be found in MATH > Everything else should be obvious or is located in PRGM. > > I might make one for 2x2 or 4x4 soon, and I'll update you guys if I > do. > > -Tim > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4830. [Speed cubing group] Re: Competitions in the US
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 18:44:44 -0000

Any updates on a competition in New York City in August-September? --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > yes. e-mail me with details about when you're staying. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > Bob! Are you hosting one in New York? Me and my family plan to go > there in August... > > > > Bob Burton <rubikscubewhiz@> wrote: Right now I am > looking into possible venues in Manhattan. If anybody > > has a suggestion, let me know. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > > wrote: > > > > > > Are there really no competitions upcoming in the United States, at > > > least there are none listed on speedcubing.com, is anyone planning > > > any, i really would like to go to one soon, any this summer, thats > > > when i actually have time to travel, same with most students i assume, > > > I know Bob mentioned he might host one around August, but any others. > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4831. [Speed cubing group] Re: TI-83/84 Scrambler
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 19:11:56 -0000

You need to create a new program, and put all of the code into it... Go to NEW, and enter a name (I used "SCRAMBLE"). THEN, try PRGM. You need to be in the edit mode in order to do this. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > When in pressed PRGM, it came up with EXEC EDIT NEW. > > > ----- Original Message ---- > From: Timothy Sun <linkpoke@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 7, 2007 9:33:09 AM > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > PRGM->I/O->8: ClrHome > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > <khoale1234567@ ...> wrote: > > > > Wow, that's cool. Where is ClrHome? I can't find it on my TI-84 :( > > > > > > ----- Original Message ---- > > From: Timothy Sun <linkpoke@ .> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, August 7, 2007 3:21:21 AM > > Subject: [Speed cubing group] TI-83/84 Scrambler > > > > Hey guys, > > > > I'm not sure if this was ever made, but here is a program file for > a > > scrambler for the TI-83/84 calculator series. It's not an > > "application" of any sort, and this proved helpful to me since I > > didn't want to lug around a laptop just to properly scramble my > cube; > > hand scrambles suck, frankly. > > > > By the way, I think this is kind of messy, so if you have any > > suggestions for cleaning it up, just speak up. :) > > > > [code starts here] > > > > ClrHome > > 8->A > > 8->B > > 8->C > > For(X,0,24,1) > > While C=B > > randInt(1,6) ->C > > A+B->D > > If C=A > > Then > > If D=7 > > Then > > C->E > > While C=E > > randInt(1,6) ->E > > End > > E->C > > End > > End > > End > > B->A > > C->B > > iPart(X/5)+1- >Y > > 15fPart(x/5) +1->Z > > If C=1 > > Output(Y,Z," U") > > If C=2 > > Output(Y,Z," F") > > If C=3 > > Output(Y,Z," R") > > If C=4 > > Output(Y,Z," L") > > If C=5 > > Output(Y,Z," B") > > If C=6 > > Output(Y,Z," D") > > randInt(1,3) ->W > > If W=1 > > Output(Y,Z+1, "'") > > If W=2 > > Output(Y,Z+1, "2") > > End > > > > [code ends] > > > > -> = STO> button found above the ON button. > > The = sign can be found in 2nd->TEST > > iPart(), fPart(), randInt() can be found in MATH > > Everything else should be obvious or is located in PRGM. > > > > I might make one for 2x2 or 4x4 soon, and I'll update you guys if I > > do. > > > > -Tim > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] >
4832. [Speed cubing group] Re: TI-83/84 Scrambler
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 19:21:43 -0000

I created the program and did everything as you wrote. I went to PRGM and executed "CUBE" (I named it CUBE), and it says prgmCUBE. Now what do I do? It just says undefined for anything I type. --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > You need to create a new program, and put all of the code into it... > > Go to NEW, and enter a name (I used "SCRAMBLE"). THEN, try PRGM. You > need to be in the edit mode in order to do this. > > --- In speedsolvingrubikscube@...m, Brian Le > <khoale1234567@> wrote: > > > > When in pressed PRGM, it came up with EXEC EDIT NEW. > > > > > > ----- Original Message ---- > > From: Timothy Sun <linkpoke@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 7, 2007 9:33:09 AM > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > PRGM->I/O->8: ClrHome > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > <khoale1234567@ ...> wrote: > > > > > > Wow, that's cool. Where is ClrHome? I can't find it on my TI-84 :( > > > > > > > > > ----- Original Message ---- > > > From: Timothy Sun <linkpoke@ .> > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday, August 7, 2007 3:21:21 AM > > > Subject: [Speed cubing group] TI-83/84 Scrambler > > > > > > Hey guys, > > > > > > I'm not sure if this was ever made, but here is a program file > for > > a > > > scrambler for the TI-83/84 calculator series. It's not an > > > "application" of any sort, and this proved helpful to me since I > > > didn't want to lug around a laptop just to properly scramble my > > cube; > > > hand scrambles suck, frankly. > > > > > > By the way, I think this is kind of messy, so if you have any > > > suggestions for cleaning it up, just speak up. :) > > > > > > [code starts here] > > > > > > ClrHome > > > 8->A > > > 8->B > > > 8->C > > > For(X,0,24,1) > > > While C=B > > > randInt(1,6) ->C > > > A+B->D > > > If C=A > > > Then > > > If D=7 > > > Then > > > C->E > > > While C=E > > > randInt(1,6) ->E > > > End > > > E->C > > > End > > > End > > > End > > > B->A > > > C->B > > > iPart(X/5)+1- >Y > > > 15fPart(x/5) +1->Z > > > If C=1 > > > Output(Y,Z," U") > > > If C=2 > > > Output(Y,Z," F") > > > If C=3 > > > Output(Y,Z," R") > > > If C=4 > > > Output(Y,Z," L") > > > If C=5 > > > Output(Y,Z," B") > > > If C=6 > > > Output(Y,Z," D") > > > randInt(1,3) ->W > > > If W=1 > > > Output(Y,Z+1, "'") > > > If W=2 > > > Output(Y,Z+1, "2") > > > End > > > > > > [code ends] > > > > > > -> = STO> button found above the ON button. > > > The = sign can be found in 2nd->TEST > > > iPart(), fPart(), randInt() can be found in MATH > > > Everything else should be obvious or is located in PRGM. > > > > > > I might make one for 2x2 or 4x4 soon, and I'll update you guys if > I > > > do. > > > > > > -Tim > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4833. Re: [Speed cubing group] Re: TI-83/84 Scrambler
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 7 Aug 2007 12:51:44 -0700 (PDT)

Oh, thanks. I don't have home though (for ClrHome). I jsut have "If, Then, Else, For(, While, Repeat, End, Pause, Lb1, Goto, IS>(, DS<(, Menu(, prgm, Return, Stop, DelVar, GraphStyle(, OpenLib(, ExecLib" ----- Original Message ---- From: Timothy Sun <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007 12:11:56 PM Subject: [Speed cubing group] Re: TI-83/84 Scrambler You need to create a new program, and put all of the code into it... Go to NEW, and enter a name (I used "SCRAMBLE"). THEN, try PRGM. You need to be in the edit mode in order to do this. --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le <khoale1234567@ ...> wrote: > > When in pressed PRGM, it came up with EXEC EDIT NEW. > > > ----- Original Message ---- > From: Timothy Sun <linkpoke@.. .> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Tuesday, August 7, 2007 9:33:09 AM > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > PRGM->I/O->8: ClrHome > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > <khoale1234567@ ...> wrote: > > > > Wow, that's cool. Where is ClrHome? I can't find it on my TI-84 :( > > > > > > ----- Original Message ---- > > From: Timothy Sun <linkpoke@ .> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, August 7, 2007 3:21:21 AM > > Subject: [Speed cubing group] TI-83/84 Scrambler > > > > Hey guys, > > > > I'm not sure if this was ever made, but here is a program file for > a > > scrambler for the TI-83/84 calculator series. It's not an > > "application" of any sort, and this proved helpful to me since I > > didn't want to lug around a laptop just to properly scramble my > cube; > > hand scrambles suck, frankly. > > > > By the way, I think this is kind of messy, so if you have any > > suggestions for cleaning it up, just speak up. :) > > > > [code starts here] > > > > ClrHome > > 8->A > > 8->B > > 8->C > > For(X,0,24,1) > > While C=B > > randInt(1,6) ->C > > A+B->D > > If C=A > > Then > > If D=7 > > Then > > C->E > > While C=E > > randInt(1,6) ->E > > End > > E->C > > End > > End > > End > > B->A > > C->B > > iPart(X/5)+1- >Y > > 15fPart(x/5) +1->Z > > If C=1 > > Output(Y,Z," U") > > If C=2 > > Output(Y,Z," F") > > If C=3 > > Output(Y,Z," R") > > If C=4 > > Output(Y,Z," L") > > If C=5 > > Output(Y,Z," B") > > If C=6 > > Output(Y,Z," D") > > randInt(1,3) ->W > > If W=1 > > Output(Y,Z+1, "'") > > If W=2 > > Output(Y,Z+1, "2") > > End > > > > [code ends] > > > > -> = STO> button found above the ON button. > > The = sign can be found in 2nd->TEST > > iPart(), fPart(), randInt() can be found in MATH > > Everything else should be obvious or is located in PRGM. > > > > I might make one for 2x2 or 4x4 soon, and I'll update you guys if I > > do. > > > > -Tim > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4834. [Speed cubing group] Re: TI-83/84 Scrambler
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 20:07:52 -0000

Go to I/O at the top. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Oh, thanks. I don't have home though (for ClrHome). I jsut have "If, Then, Else, For(, While, Repeat, End, Pause, Lb1, Goto, IS>(, DS<(, Menu(, prgm, Return, Stop, DelVar, GraphStyle(, OpenLib(, ExecLib" > > > ----- Original Message ---- > From: Timothy Sun <linkpoke@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 7, 2007 12:11:56 PM > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > You need to create a new program, and put all of the code into it... > > Go to NEW, and enter a name (I used "SCRAMBLE"). THEN, try PRGM. You > need to be in the edit mode in order to do this. > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > <khoale1234567@ ...> wrote: > > > > When in pressed PRGM, it came up with EXEC EDIT NEW. > > > > > > ----- Original Message ---- > > From: Timothy Sun <linkpoke@ .> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, August 7, 2007 9:33:09 AM > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > PRGM->I/O->8: ClrHome > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > <khoale1234567@ ...> wrote: > > > > > > Wow, that's cool. Where is ClrHome? I can't find it on my TI-84 :( > > > > > > > > > ----- Original Message ---- > > > From: Timothy Sun <linkpoke@ .> > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday, August 7, 2007 3:21:21 AM > > > Subject: [Speed cubing group] TI-83/84 Scrambler > > > > > > Hey guys, > > > > > > I'm not sure if this was ever made, but here is a program file > for > > a > > > scrambler for the TI-83/84 calculator series. It's not an > > > "application" of any sort, and this proved helpful to me since I > > > didn't want to lug around a laptop just to properly scramble my > > cube; > > > hand scrambles suck, frankly. > > > > > > By the way, I think this is kind of messy, so if you have any > > > suggestions for cleaning it up, just speak up. :) > > > > > > [code starts here] > > > > > > ClrHome > > > 8->A > > > 8->B > > > 8->C > > > For(X,0,24,1) > > > While C=B > > > randInt(1,6) ->C > > > A+B->D > > > If C=A > > > Then > > > If D=7 > > > Then > > > C->E > > > While C=E > > > randInt(1,6) ->E > > > End > > > E->C > > > End > > > End > > > End > > > B->A > > > C->B > > > iPart(X/5)+1- >Y > > > 15fPart(x/5) +1->Z > > > If C=1 > > > Output(Y,Z," U") > > > If C=2 > > > Output(Y,Z," F") > > > If C=3 > > > Output(Y,Z," R") > > > If C=4 > > > Output(Y,Z," L") > > > If C=5 > > > Output(Y,Z," B") > > > If C=6 > > > Output(Y,Z," D") > > > randInt(1,3) ->W > > > If W=1 > > > Output(Y,Z+1, "'") > > > If W=2 > > > Output(Y,Z+1, "2") > > > End > > > > > > [code ends] > > > > > > -> = STO> button found above the ON button. > > > The = sign can be found in 2nd->TEST > > > iPart(), fPart(), randInt() can be found in MATH > > > Everything else should be obvious or is located in PRGM. > > > > > > I might make one for 2x2 or 4x4 soon, and I'll update you guys if > I > > > do. > > > > > > -Tim > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] >
4835. Re: [Speed cubing group] Re: TI-83/84 Scrambler
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 7 Aug 2007 13:41:14 -0700 (PDT)

Thanks. Another question: Where is the comma for "For(X,0,24,1)"? ----- Original Message ---- From: ltunreal <ltunreal@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007 1:07:52 PM Subject: [Speed cubing group] Re: TI-83/84 Scrambler Go to I/O at the top. --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le <khoale1234567@ ...> wrote: > > Oh, thanks. I don't have home though (for ClrHome). I jsut have "If, Then, Else, For(, While, Repeat, End, Pause, Lb1, Goto, IS>(, DS<(, Menu(, prgm, Return, Stop, DelVar, GraphStyle(, OpenLib(, ExecLib" > > > ----- Original Message ---- > From: Timothy Sun <linkpoke@.. .> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Tuesday, August 7, 2007 12:11:56 PM > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > You need to create a new program, and put all of the code into it... > > Go to NEW, and enter a name (I used "SCRAMBLE"). THEN, try PRGM. You > need to be in the edit mode in order to do this. > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > <khoale1234567@ ...> wrote: > > > > When in pressed PRGM, it came up with EXEC EDIT NEW. > > > > > > ----- Original Message ---- > > From: Timothy Sun <linkpoke@ .> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, August 7, 2007 9:33:09 AM > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > PRGM->I/O->8: ClrHome > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > <khoale1234567@ ...> wrote: > > > > > > Wow, that's cool. Where is ClrHome? I can't find it on my TI-84 :( > > > > > > > > > ----- Original Message ---- > > > From: Timothy Sun <linkpoke@ .> > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday, August 7, 2007 3:21:21 AM > > > Subject: [Speed cubing group] TI-83/84 Scrambler > > > > > > Hey guys, > > > > > > I'm not sure if this was ever made, but here is a program file > for > > a > > > scrambler for the TI-83/84 calculator series. It's not an > > > "application" of any sort, and this proved helpful to me since I > > > didn't want to lug around a laptop just to properly scramble my > > cube; > > > hand scrambles suck, frankly. > > > > > > By the way, I think this is kind of messy, so if you have any > > > suggestions for cleaning it up, just speak up. :) > > > > > > [code starts here] > > > > > > ClrHome > > > 8->A > > > 8->B > > > 8->C > > > For(X,0,24,1) > > > While C=B > > > randInt(1,6) ->C > > > A+B->D > > > If C=A > > > Then > > > If D=7 > > > Then > > > C->E > > > While C=E > > > randInt(1,6) ->E > > > End > > > E->C > > > End > > > End > > > End > > > B->A > > > C->B > > > iPart(X/5)+1- >Y > > > 15fPart(x/5) +1->Z > > > If C=1 > > > Output(Y,Z," U") > > > If C=2 > > > Output(Y,Z," F") > > > If C=3 > > > Output(Y,Z," R") > > > If C=4 > > > Output(Y,Z," L") > > > If C=5 > > > Output(Y,Z," B") > > > If C=6 > > > Output(Y,Z," D") > > > randInt(1,3) ->W > > > If W=1 > > > Output(Y,Z+1, "'") > > > If W=2 > > > Output(Y,Z+1, "2") > > > End > > > > > > [code ends] > > > > > > -> = STO> button found above the ON button. > > > The = sign can be found in 2nd->TEST > > > iPart(), fPart(), randInt() can be found in MATH > > > Everything else should be obvious or is located in PRGM. > > > > > > I might make one for 2x2 or 4x4 soon, and I'll update you guys if > I > > > do. > > > > > > -Tim > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4836. [Speed cubing group] Re: Competitions in the US
From: monstertruck794 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 22:05:55 -0000

I have found a site that has a bunch of venues in manhattan and also if they are booked. http://www.nytheatre.com/nytheatre/bwaythea_man.htm --- In speedsolvingrubikscube@yahoogroups.com, "striderxo" <striderxo@...> wrote: > > Any updates on a competition in New York City in August-September? > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <rubikscubewhiz@> wrote: > > > > yes. e-mail me with details about when you're staying. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@> wrote: > > > > > > Bob! Are you hosting one in New York? Me and my family plan to go > > there in August... > > > > > > Bob Burton <rubikscubewhiz@> wrote: Right now I am > > looking into possible venues in Manhattan. If anybody > > > has a suggestion, let me know. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > > > wrote: > > > > > > > > Are there really no competitions upcoming in the United States, at > > > > least there are none listed on speedcubing.com, is anyone planning > > > > any, i really would like to go to one soon, any this summer, thats > > > > when i actually have time to travel, same with most students i > assume, > > > > I know Bob mentioned he might host one around August, but any > others. > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
4837. Re: TI-83/84 Scrambler
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 23:33:21 -0000

should just be on the regular keyboard, not in the prgm menu. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Thanks. Another question: Where is the comma for "For(X,0,24,1)"? >
4838. Re: [Speed cubing group] Re: TI-83/84 Scrambler
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 7 Aug 2007 17:54:07 -0700 (PDT)

so jsut type the numbers? ----- Original Message ---- From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007 4:33:21 PM Subject: [Speed cubing group] Re: TI-83/84 Scrambler should just be on the regular keyboard, not in the prgm menu. --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le <khoale1234567@ ...> wrote: > > Thanks. Another question: Where is the comma for "For(X,0,24, 1)"? > [Non-text portions of this message have been removed]
4839. Re: TI-83/84 Scrambler
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 08 Aug 2007 03:15:12 -0000

no use the comma, but it is simply a button not in the math or prgm menu. look on ur calc for the comma button, and just use that. sry i dont have a 84 i have an 83+ --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > so jsut type the numbers? > > > ----- Original Message ---- > From: jeff17237 <no_reply@yahoogroups.com> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 7, 2007 4:33:21 PM > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > should just be on the regular keyboard, not in the prgm menu. > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > <khoale1234567@ ...> wrote: > > > > Thanks. Another question: Where is the comma for "For(X,0,24, 1)"? > > > > > > > [Non-text portions of this message have been removed] >
4840. Re: TI-83/84 Scrambler
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 08 Aug 2007 04:13:26 -0000

It's under "SIN". The buttons should all be in the same place for 83 and 84 series. God this is a lot harder than I thought. -Tim --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > no use the comma, but it is simply a button not in the math or prgm > menu. look on ur calc for the comma button, and just use that. sry > i dont have a 84 i have an 83+ > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > so jsut type the numbers? > > > > > > ----- Original Message ---- > > From: jeff17237 <no_reply@...m> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 7, 2007 4:33:21 PM > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > should just be on the regular keyboard, not in the prgm menu. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > <khoale1234567@ ...> wrote: > > > > > > Thanks. Another question: Where is the comma for "For(X,0,24, 1)"? > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4841. Cubefreak.net?
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 08 Aug 2007 04:59:23 -0000

Does anyone know what happened to the site? I can't seem to access it... I was trying to find out how to cycle (24)(57) for corners. Thanks Corwin Shiu
4842. Re: [Speed cubing group] Re: TI-83/84 Scrambler
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 7 Aug 2007 22:08:49 -0700 (PDT)

Ah, thank you. Are the lowercase "x" the multiplication sign or just the letter "x"? Sorry for all the questions.. Brian ----- Original Message ---- From: Timothy Sun <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007 9:13:26 PM Subject: [Speed cubing group] Re: TI-83/84 Scrambler It's under "SIN". The buttons should all be in the same place for 83 and 84 series. God this is a lot harder than I thought. -Tim --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237 <no_reply@.. .> wrote: > > no use the comma, but it is simply a button not in the math or prgm > menu. look on ur calc for the comma button, and just use that. sry > i dont have a 84 i have an 83+ > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > <khoale1234567@ > wrote: > > > > so jsut type the numbers? > > > > > > ----- Original Message ---- > > From: jeff17237 <no_reply@yahoogroup s.com> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, August 7, 2007 4:33:21 PM > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > should just be on the regular keyboard, not in the prgm menu. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > <khoale1234567@ ...> wrote: > > > > > > Thanks. Another question: Where is the comma for "For(X,0,24, 1)"? > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4843. Re: [Speed cubing group] Re: TI-83/84 Scrambler
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 7 Aug 2007 22:36:23 -0700 (PDT)

Nevermind I got it. When I executed it, it comes up with one notation at a time. Is this supposed to happen? -Brian ----- Original Message ---- From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007 10:08:49 PM Subject: Re: [Speed cubing group] Re: TI-83/84 Scrambler Ah, thank you. Are the lowercase "x" the multiplication sign or just the letter "x"? Sorry for all the questions.. Brian ----- Original Message ---- From: Timothy Sun <linkpoke@yahoo. com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 7, 2007 9:13:26 PM Subject: [Speed cubing group] Re: TI-83/84 Scrambler It's under "SIN". The buttons should all be in the same place for 83 and 84 series. God this is a lot harder than I thought. -Tim --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237 <no_reply@.. .> wrote: > > no use the comma, but it is simply a button not in the math or prgm > menu. look on ur calc for the comma button, and just use that. sry > i dont have a 84 i have an 83+ > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > <khoale1234567@ > wrote: > > > > so jsut type the numbers? > > > > > > ----- Original Message ---- > > From: jeff17237 <no_reply@yahoogrou p s.com> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, August 7, 2007 4:33:21 PM > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > should just be on the regular keyboard, not in the prgm menu. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > <khoale1234567@ ...> wrote: > > > > > > Thanks. Another question: Where is the comma for "For(X,0,24, 1)"? > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4844. Re: [Speed cubing group] Extended Cross
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 08 Aug 2007 09:15:29 -0000

I started using opposite cross after you mentioned it here, Chris. For me it was really easy and I was almost immediatly as fast as with my regular cross color. I think the reason why is that I have never really learnt the order of the F, R, B, L colors. :-P My fastest competition time, 11.84, was made with opposite cross color. I think that's the reason why I had a much faster time for that round at German Open than most others, because due to looking at the yellow side I discover a double xcross in 10 moves. Yesa, it was hard to see but I have practiced at it a lot and managed to get a very fast F2L. I also start very often with xcross or a 2x2x2-block which I expand to an xcross. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hey Brian, > > As much as I use extended cross, and as much as I advocate it, I > really think dual solving is the more important of the two. I of > course recommend using both in combination as the ideal approach, but > if nothing else I would recommend dual solving simply for the fact > that it increases your chances of every good case you can see when > starting your solve, and in most cases by nearly doubling the odds. > > http://tinyurl.com/ytvufs > > Honestly the reason I use dual solving is simply based on the math > you'll find on the above page. I think the math argument is > convincing enough just by itself, but of course I will also say that I > think it is easy to adjust to without very much practice. Also it is > very nice to have easy crosses, not even X-crosses, nearly double the > time as with only one color solving. > > Hope this helps, > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" > <pjkcards@> wrote: > > > > Here are two old posts (Mar. '06 and Dec. '06) on the other forum > about it: > > http://www.speedsolving.com/showthread.php?t=333 > > http://www.speedsolving.com/showthread.php?t=110 > > > > > > On 8/6/07, Brian Le <khoale1234567@> wrote: > > > > > > Chris Hardwick explained it. Are there other good website sabout X- > > > cross? > > > > > > Brain >
4845. Re: Cube explorer refuses to close
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 08 Aug 2007 10:03:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" <avgalen@...> wrote: > > No it is not your computer, it is Vista! I have the exact > same "problem" running it as an admin or in compatibility mode > (2000/XP) doesn't help. Killing the process or logging off works. > > This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack > that is floating around) or in Cube Explorer 4.12. For Cube Explorer > to fix this it would probably require the removal of > some "onClose/onExit" routine or the use of a newer Delphi version. > I do not use Vista and have no idea what causes this problem. On closing Cube Explorer I do some cleanup, freeing dynamical created arrays etc. . If anyone finds internet resources for this problem (is CE really the only program where this happens?) let me know. Herbert Kociemba
4846. [Speed cubing group] Re: TI-83/84 Scrambler
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 08 Aug 2007 11:18:20 -0000

Yes, I designed it to create the letter, then the suffix (', ,2) in that order, across the row, etc. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Nevermind I got it. When I executed it, it comes up with one notation at a time. Is this supposed to happen? > > -Brian > > > ----- Original Message ---- > From: Brian Le <khoale1234567@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 7, 2007 10:08:49 PM > Subject: Re: [Speed cubing group] Re: TI-83/84 Scrambler > > Ah, thank you. Are the lowercase "x" the multiplication sign or just the letter "x"? Sorry for all the questions.. > > Brian > > ----- Original Message ---- > From: Timothy Sun <linkpoke@yahoo. com> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Tuesday, August 7, 2007 9:13:26 PM > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > It's under "SIN". The buttons should all be in the same place for 83 > and 84 series. God this is a lot harder than I thought. > > -Tim > > --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237 > <no_reply@ .> wrote: > > > > no use the comma, but it is simply a button not in the math or prgm > > menu. look on ur calc for the comma button, and just use that. > sry > > i dont have a 84 i have an 83+ > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > <khoale1234567@ > wrote: > > > > > > so jsut type the numbers? > > > > > > > > > ----- Original Message ---- > > > From: jeff17237 <no_reply@yahoogrou p s.com> > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday, August 7, 2007 4:33:21 PM > > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > should just be on the regular keyboard, not in the prgm menu. > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > <khoale1234567@ ...> wrote: > > > > > > > > Thanks. Another question: Where is the comma for "For(X,0,24, > 1)"? > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed] >
4847. Re: Cubefreak.net?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 08 Aug 2007 11:24:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Does anyone know what happened to the site? I can't seem to access it... > > I was trying to find out how to cycle (24)(57) for corners. > > Thanks > > Corwin Shiu > L2 x' M2 U M2 U2 M2 U M2 U2 x L2 is how I would approach this. I don't know Macky's notation, but I'm guessing 1-4 is on top, 5-8 on bottom, and that 24 and 57 are diagonally opposite from each other. I'm sure you could use a setup move for this. -Tim
4848. Re: [Speed cubing group] Re: Cube explorer refuses to close
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 8 Aug 2007 13:05:40 +0200

This only happens with Cube Explorer. No other programs/tools I use have this problem. This is what happens: execute cube411.exe, wait untill the pruning tables have been loaded, then press the top-right X to close the program. A "Do you really want to quit" pop-up appears. If you choose "no" everything returns to normal. But.... if you choose "yes" then you get a modal dialog window with a critical icon and an "OK" button (http://msdn2.microsoft.com/en-us/library/microsoft.visualbasic.constants.vbcritical.aspx [1]) that displays the message "Format '%p' ung��ltig oder nicht kompatibel mit Argument. It would be nice if you could fix this, but because I have a workaround (logoff or end process) I don't really mind. On Wed, 08 Aug 2007 10:03:06 -0000, h_kociemba wrote: --- In speedsolvingrubikscube@yahoogroups.com [2], "arnaudvangalen" > wrote: > > No it is not your computer, it is Vista! I have the exact > same "problem" running it as an admin or in compatibility mode > (2000/XP) doesn't help. Killing the process or logging off works. > > This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack > that is floating around) or in Cube Explorer 4.12. For Cube Explorer > to fix this it would probably require the removal of > some "onClose/onExit" routine or the use of a newer Delphi version. > I do not use Vista and have no idea what causes this problem. On closing Cube Explorer I do some cleanup, freeing dynamical created arrays etc. . If anyone finds internet resources for this problem (is CE really the only program where this happens?) let me know. Herbert Kociemba Links: ------ [1] http://msdn2.microsoft.com/en-us/library/microsoft.visualbasic.constants.vbcritical.aspx [2] mailto:speedsolvingrubikscube%40yahoogroups.com [3] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37250;_ylc=X3oDMTM2czVibHRiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3Mjk3BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4NjU2NzQ1MAR0cGNJZAMzNzI1MA-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxZjlqMDY2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3Mjk3BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4NjU2NzQ1MA--?act=reply&messageNum=37297 [5] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlZzMzdDE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4NjU2NzQ1MA-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlbHVsNHI0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4NjU2NzQ1MA-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNTFlNHUyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODY1Njc0NTA- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlN21hbmVoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4NjU2NzQ1MA-- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmN2Zib2xnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODY1Njc0NTA- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjYWJxMmRtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODY1Njc0NTA- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmaXBub2xuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODY1Njc0NTA- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlZnZqZGlvBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4NjU2NzQ1MA-- [13] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkaW1uajY3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg2NTY3NDUw [14] http://groups.yahoo.com/;_ylc=X3oDMTJkcHRqZGkzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg2NTY3NDUw [15] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmbGtrMzViBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODY1Njc0NTA- [16] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [17] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [18] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkcDNjbm1jBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg2NTY3NDUw [19] http://docs.yahoo.com/info/terms/ [20] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [21] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmbWJyMWQ0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODY1Njc0NTA- [22] http://groups.yahoo.com/group/speedsolvingrubikscube/spnew;_ylc=X3oDMTJmMGUwcTkzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZwaG90BHN0aW1lAzExODY1Njc0NTA- [23] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnMmszZWh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTg2NTY3NDUw [24] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlMmRhZjM5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4NjU2NzQ1MA-- [25] http://groups.yahoo.com/gads;_ylc=X3oDMTJjZjhnN2ZhBF9TAzk3MzU5NzE0BF9wAzEEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY1Njc0NTA-?t=ms&k=Free+puzzle+games&w1=Free+puzzle+games&w2=Jigsaw+puzzle+game&w3=Online+puzzle+games&w4=Computer+puzzle+game&w5=Puzzle+games&c=5&s=116&g=2&.sig=ZoHvsk9VGTBSYpnycRXKRw [26] http://groups.yahoo.com/gads;_ylc=X3oDMTJjdHFjYjM3BF9TAzk3MzU5NzE0BF9wAzIEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY1Njc0NTA-?t=ms&k=Jigsaw+puzzle+game&w1=Free+puzzle+games&w2=Jigsaw+puzzle+game&w3=Online+puzzle+games&w4=Computer+puzzle+game&w5=Puzzle+games&c=5&s=116&g=2&.sig=OC1OrZ__rffL9ayRh1AHOA [27] http://groups.yahoo.com/gads;_ylc=X3oDMTJjM25udmYyBF9TAzk3MzU5NzE0BF9wAzMEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY1Njc0NTA-?t=ms&k=Online+puzzle+games&w1=Free+puzzle+games&w2=Jigsaw+puzzle+game&w3=Online+puzzle+games&w4=Computer+puzzle+game&w5=Puzzle+games&c=5&s=116&g=2&.sig=D7EyFdfkUhpN3mTsfOfHxQ [28] http://groups.yahoo.com/gads;_ylc=X3oDMTJjNzByZGo1BF9TAzk3MzU5NzE0BF9wAzQEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY1Njc0NTA-?t=ms&k=Computer+puzzle+game&w1=Free+puzzle+games&w2=Jigsaw+puzzle+game&w3=Online+puzzle+games&w4=Computer+puzzle+game&w5=Puzzle+games&c=5&s=116&g=2&.sig=mbg6jnnrGa3FvCsRPvH-6A [29] http://groups.yahoo.com/gads;_ylc=X3oDMTJjb3VtZjR2BF9TAzk3MzU5NzE0BF9wAzUEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY1Njc0NTA-?t=ms&k=Puzzle+games&w1=Free+puzzle+games&w2=Jigsaw+puzzle+game&w3=Online+puzzle+games&w4=Computer+puzzle+game&w5=Puzzle+games&c=5&s=116&g=2&.sig=cNtuOMC28JFWDdF5_pv0tA [30] http://us.ard.yahoo.com/SIG=12jnih0q3/M=493064.10729663.11333354.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1186574650/A=3848445/R=0/SIG=10t28jksf/*http://tv.yahoo.com/lineup/ [31] http://us.ard.yahoo.com/SIG=12jnqsbue/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1186574650/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50 [32] http://us.ard.yahoo.com/SIG=12j72h73l/M=493064.11127061.11695037.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1186574650/A=4763759/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/ [Non-text portions of this message have been removed]
4849. Re: Cube explorer refuses to close
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 8 Aug 2007 06:38:13 -0700 (PDT)

As we are discussing these problems... I use Vista also and I want to know if one thing just happens in Vista. I recently started using the JNetCube timer and after some solvings, the 3 seconds countdown buzzer stops working. Do any one have this problem?? Rafael Werneck Cinoto Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: "avgalen@..." <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 8, 2007 8:05:40 AM Subject: Re: [Speed cubing group] Re: Cube explorer refuses to close This only happens with Cube Explorer. No other programs/tools I use have this problem. This is what happens: execute cube411.exe, wait untill the pruning tables have been loaded, then press the top-right X to close the program. A "Do you really want to quit" pop-up appears. If you choose "no" everything returns to normal. But.... if you choose "yes" then you get a modal dialog window with a critical icon and an "OK" button (http://msdn2. microsoft. com/en-us/ library/microsof t.visualbasic. constants. vbcritical. aspx [1]) that displays the message "Format '%p' ung��ltig oder nicht kompatibel mit Argument. It would be nice if you could fix this, but because I have a workaround (logoff or end process) I don't really mind. On Wed, 08 Aug 2007 10:03:06 -0000, h_kociemba wrote: --- In speedsolvingrubiksc ube@yahoogroups. com [2], "arnaudvangalen" > wrote: > > No it is not your computer, it is Vista! I have the exact > same "problem" running it as an admin or in compatibility mode > (2000/XP) doesn't help. Killing the process or logging off works. > > This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack > that is floating around) or in Cube Explorer 4.12. For Cube Explorer > to fix this it would probably require the removal of > some "onClose/onExit" routine or the use of a newer Delphi version. > I do not use Vista and have no idea what causes this problem. On closing Cube Explorer I do some cleanup, freeing dynamical created arrays etc. . If anyone finds internet resources for this problem (is CE really the only program where this happens?) let me know. Herbert Kociemba Links: ------ [1] http://msdn2. microsoft. com/en-us/ library/microsof t.visualbasic. constants. vbcritical. aspx [2] mailto:speedsolving rubikscube% 40yahoogroups. com [3] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ message/37250; _ylc=X3oDMTM2czV ibHRiBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BG1zZ0lkAzM3Mjk 3BHNlYwNmdHIEc2x rA3Z0cGMEc3RpbWU DMTE4NjU2NzQ1MAR 0cGNJZAMzNzI1MA- - [4] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ post;_ylc= X3oDMTJxZjlqMDY2 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BG1z Z0lkAzM3Mjk3BHNl YwNmdHIEc2xrA3Jw bHkEc3RpbWUDMTE4 NjU2NzQ1MA- -?act=reply& amp;messageNum= 37297 [5] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ post;_ylc= X3oDMTJlZzMzdDE3 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA250 cGMEc3RpbWUDMTE4 NjU2NzQ1MA- - [6] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ messages; _ylc=X3oDMTJlbHV sNHI0BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA21zZ3MEc3RpbWU DMTE4NjU2NzQ1MA- - [7] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ files;_ylc= X3oDMTJmNTFlNHUy BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA2Zp bGVzBHN0aW1lAzEx ODY1Njc0NTA- [8] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ photos;_ylc= X3oDMTJlN21hbmVo BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3Bo b3QEc3RpbWUDMTE4 NjU2NzQ1MA- - [9] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ links;_ylc= X3oDMTJmN2Zib2xn BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA2xp bmtzBHN0aW1lAzEx ODY1Njc0NTA- [10] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ database; _ylc=X3oDMTJjYWJ xMmRtBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2RiBHN0aW1lAzE xODY1Njc0NTA- [11] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ polls;_ylc= X3oDMTJmaXBub2xu BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3Bv bGxzBHN0aW1lAzEx ODY1Njc0NTA- [12] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJlZnZq ZGlvBF9TAzk3MzU5 NzE0BGdycElkAzU1 ODMzOTYEZ3Jwc3BJ ZAMxNzA1Mjk3MzU2 BHNlYwNmdHIEc2xr A21icnMEc3RpbWUD MTE4NjU2NzQ1MA- - [13] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ calendar; _ylc=X3oDMTJkaW1 uajY3BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2NhbARzdGltZQM xMTg2NTY3NDUw [14] http://groups. yahoo.com/ ;_ylc=X3oDMTJkcH RqZGkzBF9TAzk3Mz U5NzE0BGdycElkAz U1ODMzOTYEZ3Jwc3 BJZAMxNzA1Mjk3Mz U2BHNlYwNmdHIEc2 xrA2dmcARzdGltZQ MxMTg2NTY3NDUw [15] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ join;_ylc= X3oDMTJmbGtrMzVi BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3N0 bmdzBHN0aW1lAzEx ODY1Njc0NTA- [16] mailto:speedsolvingrubiksc ube-digest@ yahoogroups. com?subject=Email Delivery: Digest [17] mailto:speedsolvingrubiksc ube-traditional@ yahoogroups. com?subject=Change Delivery Format: Traditional [18] http://groups. yahoo.com/ group/speedsolvi ngrubikscube; _ylc=X3oDMTJkcDN jbm1jBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2hwZgRzdGltZQM xMTg2NTY3NDUw [19] http://docs. yahoo.com/ info/terms/ [20] mailto:speedsolvingrubiksc ube-unsubscribe@ yahoogroups. com?subject= [21] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJmbWJy MWQ0BF9TAzk3MzU5 NzE0BGdycElkAzU1 ODMzOTYEZ3Jwc3BJ ZAMxNzA1Mjk3MzU2 BHNlYwN2dGwEc2xr A3ZtYnJzBHN0aW1l AzExODY1Njc0NTA- [22] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ spnew;_ylc= X3oDMTJmMGUwcTkz BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwN2dGwEc2xrA3Zw aG90BHN0aW1lAzEx ODY1Njc0NTA- [23] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ files;_ylc= X3oDMTJnMmszZWh2 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwN2dGwEc2xrA3Zm aWxlcwRzdGltZQMx MTg2NTY3NDUw [24] http://groups. yahoo.com/ group/speedsolvi ngrubikscube; _ylc=X3oDMTJlMmR hZjM5BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwN2dGwEc2x rA3ZnaHAEc3RpbWU DMTE4NjU2NzQ1MA- - [25] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjZjhnN2Zh BF9TAzk3MzU5NzE0 BF9wAzEEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Free+puzzle+ games& w1=Free+puzzle+ games& w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= ZoHvsk9VGTBSYpny cRXKRw [26] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjdHFjYjM3 BF9TAzk3MzU5NzE0 BF9wAzIEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Jigsaw+ puzzle+game& amp;w1=Free+ puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= OC1OrZ__rffL9ayR h1AHOA [27] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjM25udmYy BF9TAzk3MzU5NzE0 BF9wAzMEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Online+ puzzle+games& amp;w1=Free+ puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= D7EyFdfkUhpN3mTs fOfHxQ [28] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjNzByZGo1 BF9TAzk3MzU5NzE0 BF9wAzQEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Computer+ puzzle+game& amp;w1=Free+ puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= mbg6jnnrGa3FvCsR PvH-6A [29] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjb3VtZjR2 BF9TAzk3MzU5NzE0 BF9wAzUEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Puzzle+ games& w1=Free+puzzle+ games& w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= cNtuOMC28JFWDdF5 _pv0tA [30] http://us.ard. yahoo.com/ SIG=12jnih0q3/ M=493064. 10729663. 11333354. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1186574650/ A=3848445/ R=0/SIG=10t28jks f/*http:/ /tv.yahoo. com/lineup/ [31] http://us.ard. yahoo.com/ SIG=12jnqsbue/ M=493064. 10729656. 11333347. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1186574650/ A=3848644/ R=0/SIG=131l83fl q/*http:/ /searchmarketing .yahoo.com/ arp/srchv2. php?o=US2006& amp;cmp=Yahoo& amp;ctv=Groups5& amp;s=Y& s2=&s3= &b=50 [32] http://us.ard. yahoo.com/ SIG=12j72h73l/ M=493064. 11127061. 11695037. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1186574650/ A=4763759/ R=0/SIG=11ou7oti p/*http:/ /advision. webevents. yahoo.com/ bestofyahoogroup s/ [Non-text portions of this message have been removed] ____________________________________________________________________________________ Luggage? GPS? Comic books? Check out fitting gifts for grads at Yahoo! Search http://search.yahoo.com/search?fr=oni_on_mail&p=graduation+gifts&cs=bz [Non-text portions of this message have been removed]
4850. Re: Cubefreak.net?
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 08 Aug 2007 14:12:12 -0000

Don't know about your numbering scheme, but for the situation Tim described, try (R B' R' B)x3 (R' B R B')x3 --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin > Shiu" <aznspazboi@> wrote: > > > > Does anyone know what happened to the site? I can't seem to access > it... > > > > I was trying to find out how to cycle (24)(57) for corners. > > > > Thanks > > > > Corwin Shiu > > > > L2 x' M2 U M2 U2 M2 U M2 U2 x L2 is how I would approach this. I > don't know Macky's notation, but I'm guessing 1-4 is on top, 5-8 on > bottom, and that 24 and 57 are diagonally opposite from each other. > I'm sure you could use a setup move for this. > > -Tim >
4851. Re: Cube explorer refuses to close
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 08 Aug 2007 14:40:50 -0000

I don't have a proglem with JNetCube, but I don't use it very often. The Cube Explorer problem is indeed a Delphi (6) problem according to http://entwickler-forum.de/showthread.php?t=20219. I don't know if there is a fix. Maybe a search for this problem translated to english would give more results. For everyone that is having Vista problems, there are 2 pre-SP1 patches that are now available. They didn't fix this problem, but they have improved the rough edges of Vista. These fixes will be included in Vista SP1 and will probably become available through Automatic Updates. They are final and you can get them from the Microsoft site. Read more here: http://bink.nu/Article10707.bink
4852. Re: Cubefreak.net?
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 08 Aug 2007 17:21:59 -0000

I use the same numbering system on Macky's site. Thanks ;P Corwin --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > Don't know about your numbering scheme, but for the situation Tim > described, try (R B' R' B)x3 (R' B R B')x3 > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin > > Shiu" <aznspazboi@> wrote: > > > > > > Does anyone know what happened to the site? I can't seem to access > > it... > > > > > > I was trying to find out how to cycle (24)(57) for corners. > > > > > > Thanks > > > > > > Corwin Shiu > > > > > > > L2 x' M2 U M2 U2 M2 U M2 U2 x L2 is how I would approach this. I > > don't know Macky's notation, but I'm guessing 1-4 is on top, 5-8 on > > bottom, and that 24 and 57 are diagonally opposite from each other. > > I'm sure you could use a setup move for this. > > > > -Tim > > >
4853. Re: [Speed cubing group] Re: Cube explorer refuses to close
From: "Anthony Hsu" <erwaman@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 8 Aug 2007 14:45:08 -0400

Rafael, Sometimes that happens to me, too, and when it does, I usually either reboot the timer or just watch the countdown visually. -Anthony ----- Original Message ----- From: Cinoto To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 08, 2007 9:38 AM Subject: [Speed cubing group] Re: Cube explorer refuses to close As we are discussing these problems... I use Vista also and I want to know if one thing just happens in Vista. I recently started using the JNetCube timer and after some solvings, the 3 seconds countdown buzzer stops working. Do any one have this problem?? Rafael Werneck Cinoto Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: "avgalen@..." <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 8, 2007 8:05:40 AM Subject: Re: [Speed cubing group] Re: Cube explorer refuses to close This only happens with Cube Explorer. No other programs/tools I use have this problem. This is what happens: execute cube411.exe, wait untill the pruning tables have been loaded, then press the top-right X to close the program. A "Do you really want to quit" pop-up appears. If you choose "no" everything returns to normal. But.... if you choose "yes" then you get a modal dialog window with a critical icon and an "OK" button (http://msdn2. microsoft. com/en-us/ library/microsof t.visualbasic. constants. vbcritical. aspx [1]) that displays the message "Format '%p' ung��ltig oder nicht kompatibel mit Argument. It would be nice if you could fix this, but because I have a workaround (logoff or end process) I don't really mind. On Wed, 08 Aug 2007 10:03:06 -0000, h_kociemba wrote: --- In speedsolvingrubiksc ube@yahoogroups. com [2], "arnaudvangalen" > wrote: > > No it is not your computer, it is Vista! I have the exact > same "problem" running it as an admin or in compatibility mode > (2000/XP) doesn't help. Killing the process or logging off works. > > This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack > that is floating around) or in Cube Explorer 4.12. For Cube Explorer > to fix this it would probably require the removal of > some "onClose/onExit" routine or the use of a newer Delphi version. > I do not use Vista and have no idea what causes this problem. On closing Cube Explorer I do some cleanup, freeing dynamical created arrays etc. . If anyone finds internet resources for this problem (is CE really the only program where this happens?) let me know. Herbert Kociemba Links: ------ [1] http://msdn2. microsoft. com/en-us/ library/microsof t.visualbasic. constants. vbcritical. aspx [2] mailto:speedsolving rubikscube% 40yahoogroups. com [3] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ message/37250; _ylc=X3oDMTM2czV ibHRiBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BG1zZ0lkAzM3Mjk 3BHNlYwNmdHIEc2x rA3Z0cGMEc3RpbWU DMTE4NjU2NzQ1MAR 0cGNJZAMzNzI1MA- - [4] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ post;_ylc= X3oDMTJxZjlqMDY2 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BG1z Z0lkAzM3Mjk3BHNl YwNmdHIEc2xrA3Jw bHkEc3RpbWUDMTE4 NjU2NzQ1MA- -?act=reply& amp;messageNum= 37297 [5] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ post;_ylc= X3oDMTJlZzMzdDE3 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA250 cGMEc3RpbWUDMTE4 NjU2NzQ1MA- - [6] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ messages; _ylc=X3oDMTJlbHV sNHI0BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA21zZ3MEc3RpbWU DMTE4NjU2NzQ1MA- - [7] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ files;_ylc= X3oDMTJmNTFlNHUy BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA2Zp bGVzBHN0aW1lAzEx ODY1Njc0NTA- [8] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ photos;_ylc= X3oDMTJlN21hbmVo BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3Bo b3QEc3RpbWUDMTE4 NjU2NzQ1MA- - [9] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ links;_ylc= X3oDMTJmN2Zib2xn BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA2xp bmtzBHN0aW1lAzEx ODY1Njc0NTA- [10] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ database; _ylc=X3oDMTJjYWJ xMmRtBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2RiBHN0aW1lAzE xODY1Njc0NTA- [11] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ polls;_ylc= X3oDMTJmaXBub2xu BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3Bv bGxzBHN0aW1lAzEx ODY1Njc0NTA- [12] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJlZnZq ZGlvBF9TAzk3MzU5 NzE0BGdycElkAzU1 ODMzOTYEZ3Jwc3BJ ZAMxNzA1Mjk3MzU2 BHNlYwNmdHIEc2xr A21icnMEc3RpbWUD MTE4NjU2NzQ1MA- - [13] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ calendar; _ylc=X3oDMTJkaW1 uajY3BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2NhbARzdGltZQM xMTg2NTY3NDUw [14] http://groups. yahoo.com/ ;_ylc=X3oDMTJkcH RqZGkzBF9TAzk3Mz U5NzE0BGdycElkAz U1ODMzOTYEZ3Jwc3 BJZAMxNzA1Mjk3Mz U2BHNlYwNmdHIEc2 xrA2dmcARzdGltZQ MxMTg2NTY3NDUw [15] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ join;_ylc= X3oDMTJmbGtrMzVi BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3N0 bmdzBHN0aW1lAzEx ODY1Njc0NTA- [16] mailto:speedsolvingrubiksc ube-digest@ yahoogroups. com?subject=Email Delivery: Digest [17] mailto:speedsolvingrubiksc ube-traditional@ yahoogroups. com?subject=Change Delivery Format: Traditional [18] http://groups. yahoo.com/ group/speedsolvi ngrubikscube; _ylc=X3oDMTJkcDN jbm1jBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2hwZgRzdGltZQM xMTg2NTY3NDUw [19] http://docs. yahoo.com/ info/terms/ [20] mailto:speedsolvingrubiksc ube-unsubscribe@ yahoogroups. com?subject= [21] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJmbWJy MWQ0BF9TAzk3MzU5 NzE0BGdycElkAzU1 ODMzOTYEZ3Jwc3BJ ZAMxNzA1Mjk3MzU2 BHNlYwN2dGwEc2xr A3ZtYnJzBHN0aW1l AzExODY1Njc0NTA- [22] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ spnew;_ylc= X3oDMTJmMGUwcTkz BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwN2dGwEc2xrA3Zw aG90BHN0aW1lAzEx ODY1Njc0NTA- [23] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ files;_ylc= X3oDMTJnMmszZWh2 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwN2dGwEc2xrA3Zm aWxlcwRzdGltZQMx MTg2NTY3NDUw [24] http://groups. yahoo.com/ group/speedsolvi ngrubikscube; _ylc=X3oDMTJlMmR hZjM5BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwN2dGwEc2x rA3ZnaHAEc3RpbWU DMTE4NjU2NzQ1MA- - [25] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjZjhnN2Zh BF9TAzk3MzU5NzE0 BF9wAzEEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Free+puzzle+ games& w1=Free+puzzle+ games& w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= ZoHvsk9VGTBSYpny cRXKRw [26] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjdHFjYjM3 BF9TAzk3MzU5NzE0 BF9wAzIEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Jigsaw+ puzzle+game& amp;w1=Free+ puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= OC1OrZ__rffL9ayR h1AHOA [27] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjM25udmYy BF9TAzk3MzU5NzE0 BF9wAzMEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Online+ puzzle+games& amp;w1=Free+ puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= D7EyFdfkUhpN3mTs fOfHxQ [28] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjNzByZGo1 BF9TAzk3MzU5NzE0 BF9wAzQEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Computer+ puzzle+game& amp;w1=Free+ puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= mbg6jnnrGa3FvCsR PvH-6A [29] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjb3VtZjR2 BF9TAzk3MzU5NzE0 BF9wAzUEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Puzzle+ games& w1=Free+puzzle+ games& w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= cNtuOMC28JFWDdF5 _pv0tA [30] http://us.ard. yahoo.com/ SIG=12jnih0q3/ M=493064. 10729663. 11333354. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1186574650/ A=3848445/ R=0/SIG=10t28jks f/*http:/ /tv.yahoo. com/lineup/ [31] http://us.ard. yahoo.com/ SIG=12jnqsbue/ M=493064. 10729656. 11333347. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1186574650/ A=3848644/ R=0/SIG=131l83fl q/*http:/ /searchmarketing .yahoo.com/ arp/srchv2. php?o=US2006& amp;cmp=Yahoo& amp;ctv=Groups5& amp;s=Y& s2=&s3= &b=50 [32] http://us.ard. yahoo.com/ SIG=12j72h73l/ M=493064. 11127061. 11695037. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1186574650/ A=4763759/ R=0/SIG=11ou7oti p/*http:/ /advision. webevents. yahoo.com/ bestofyahoogroup s/ [Non-text portions of this message have been removed] __________________________________________________________ Luggage? GPS? Comic books? Check out fitting gifts for grads at Yahoo! Search http://search.yahoo.com/search?fr=oni_on_mail&p=graduation+gifts&cs=bz [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4854. Re: [Speed cubing group] Re: Cubefreak.net?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 8 Aug 2007 15:58:19 -0300 (ART)

Then you want to swap (UFR UBL) (DFL DBR) right? I'd do it as D y' (R' F R F')*3 z2 y' (R' F R F')*3 y z2 D' Pedro Corwin Shiu <aznspazboi@yahoo.com> escreveu: I use the same numbering system on Macky's site. Thanks ;P Corwin --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > Don't know about your numbering scheme, but for the situation Tim > described, try (R B' R' B)x3 (R' B R B')x3 > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin > > Shiu" <aznspazboi@> wrote: > > > > > > Does anyone know what happened to the site? I can't seem to access > > it... > > > > > > I was trying to find out how to cycle (24)(57) for corners. > > > > > > Thanks > > > > > > Corwin Shiu > > > > > > > L2 x' M2 U M2 U2 M2 U M2 U2 x L2 is how I would approach this. I > > don't know Macky's notation, but I'm guessing 1-4 is on top, 5-8 on > > bottom, and that 24 and 57 are diagonally opposite from each other. > > I'm sure you could use a setup move for this. > > > > -Tim > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4855. Re: Cube explorer refuses to close
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 8 Aug 2007 14:04:38 -0700 (PDT)

Yes Anthony! That´s what I usually do too, but if my times are good and I reboot I will loose them. But, do you use Vista? That´s what I wanted to know, if this problem happens in other platforms also. Rafael Werneck Cinoto Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 8, 2007 3:45:08 PM Subject: Re: [Speed cubing group] Re: Cube explorer refuses to close Rafael, Sometimes that happens to me, too, and when it does, I usually either reboot the timer or just watch the countdown visually. -Anthony ----- Original Message ----- From: Cinoto To: speedsolvingrubiksc ube@yahoogroups. com Sent: Wednesday, August 08, 2007 9:38 AM Subject: [Speed cubing group] Re: Cube explorer refuses to close As we are discussing these problems... I use Vista also and I want to know if one thing just happens in Vista. I recently started using the JNetCube timer and after some solvings, the 3 seconds countdown buzzer stops working. Do any one have this problem?? Rafael Werneck Cinoto Skype: rwcinoto rwcinoto@yahoo. com matduvidas@yahoo. com.br http://www.rwcinoto .hpg.com. br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: "avgalen@silhouette. nl" <avgalen@silhouette. nl> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Wednesday, August 8, 2007 8:05:40 AM Subject: Re: [Speed cubing group] Re: Cube explorer refuses to close This only happens with Cube Explorer. No other programs/tools I use have this problem. This is what happens: execute cube411.exe, wait untill the pruning tables have been loaded, then press the top-right X to close the program. A "Do you really want to quit" pop-up appears. If you choose "no" everything returns to normal. But.... if you choose "yes" then you get a modal dialog window with a critical icon and an "OK" button (http://msdn2. microsoft. com/en-us/ library/microsof t.visualbasic. constants. vbcritical. aspx [1]) that displays the message "Format '%p' ung&uuml;ltig oder nicht kompatibel mit Argument. It would be nice if you could fix this, but because I have a workaround (logoff or end process) I don't really mind. On Wed, 08 Aug 2007 10:03:06 -0000, h_kociemba wrote: --- In speedsolvingrubiksc ube@yahoogroups. com [2], "arnaudvangalen" > wrote: > > No it is not your computer, it is Vista! I have the exact > same "problem" running it as an admin or in compatibility mode > (2000/XP) doesn't help. Killing the process or logging off works. > > This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack > that is floating around) or in Cube Explorer 4.12. For Cube Explorer > to fix this it would probably require the removal of > some "onClose/onExit" routine or the use of a newer Delphi version. > I do not use Vista and have no idea what causes this problem. On closing Cube Explorer I do some cleanup, freeing dynamical created arrays etc. . If anyone finds internet resources for this problem (is CE really the only program where this happens?) let me know. Herbert Kociemba Links: ------ [1] http://msdn2. microsoft. com/en-us/ library/microsof t.visualbasic. constants. vbcritical. aspx [2] mailto:speedsolving rubikscube% 40yahoogroups. com [3] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ message/37250; _ylc=X3oDMTM2czV ibHRiBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BG1zZ0lkAzM3Mjk 3BHNlYwNmdHIEc2x rA3Z0cGMEc3RpbWU DMTE4NjU2NzQ1MAR 0cGNJZAMzNzI1MA- - [4] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ post;_ylc= X3oDMTJxZjlqMDY2 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BG1z Z0lkAzM3Mjk3BHNl YwNmdHIEc2xrA3Jw bHkEc3RpbWUDMTE4 NjU2NzQ1MA- -?act=reply& amp;messageNum= 37297 [5] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ post;_ylc= X3oDMTJlZzMzdDE3 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA250 cGMEc3RpbWUDMTE4 NjU2NzQ1MA- - [6] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ messages; _ylc=X3oDMTJlbHV sNHI0BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA21zZ3MEc3RpbWU DMTE4NjU2NzQ1MA- - [7] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ files;_ylc= X3oDMTJmNTFlNHUy BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA2Zp bGVzBHN0aW1lAzEx ODY1Njc0NTA- [8] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ photos;_ylc= X3oDMTJlN21hbmVo BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3Bo b3QEc3RpbWUDMTE4 NjU2NzQ1MA- - [9] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ links;_ylc= X3oDMTJmN2Zib2xn BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA2xp bmtzBHN0aW1lAzEx ODY1Njc0NTA- [10] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ database; _ylc=X3oDMTJjYWJ xMmRtBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2RiBHN0aW1lAzE xODY1Njc0NTA- [11] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ polls;_ylc= X3oDMTJmaXBub2xu BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3Bv bGxzBHN0aW1lAzEx ODY1Njc0NTA- [12] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJlZnZq ZGlvBF9TAzk3MzU5 NzE0BGdycElkAzU1 ODMzOTYEZ3Jwc3BJ ZAMxNzA1Mjk3MzU2 BHNlYwNmdHIEc2xr A21icnMEc3RpbWUD MTE4NjU2NzQ1MA- - [13] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ calendar; _ylc=X3oDMTJkaW1 uajY3BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2NhbARzdGltZQM xMTg2NTY3NDUw [14] http://groups. yahoo.com/ ;_ylc=X3oDMTJkcH RqZGkzBF9TAzk3Mz U5NzE0BGdycElkAz U1ODMzOTYEZ3Jwc3 BJZAMxNzA1Mjk3Mz U2BHNlYwNmdHIEc2 xrA2dmcARzdGltZQ MxMTg2NTY3NDUw [15] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ join;_ylc= X3oDMTJmbGtrMzVi BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3N0 bmdzBHN0aW1lAzEx ODY1Njc0NTA- [16] mailto:speedsolving rubiksc ube-digest@ yahoogroups. com?subject= Email Delivery: Digest [17] mailto:speedsolving rubiksc ube-traditional@ yahoogroups. com?subject= Change Delivery Format: Traditional [18] http://groups. yahoo.com/ group/speedsolvi ngrubikscube; _ylc=X3oDMTJkcDN jbm1jBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2hwZgRzdGltZQM xMTg2NTY3NDUw [19] http://docs. yahoo.com/ info/terms/ [20] mailto:speedsolving rubiksc ube-unsubscribe@ yahoogroups. com?subject= [21] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJmbWJy MWQ0BF9TAzk3MzU5 NzE0BGdycElkAzU1 ODMzOTYEZ3Jwc3BJ ZAMxNzA1Mjk3MzU2 BHNlYwN2dGwEc2xr A3ZtYnJzBHN0aW1l AzExODY1Njc0NTA- [22] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ spnew;_ylc= X3oDMTJmMGUwcTkz BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwN2dGwEc2xrA3Zw aG90BHN0aW1lAzEx ODY1Njc0NTA- [23] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ files;_ylc= X3oDMTJnMmszZWh2 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwN2dGwEc2xrA3Zm aWxlcwRzdGltZQMx MTg2NTY3NDUw [24] http://groups. yahoo.com/ group/speedsolvi ngrubikscube; _ylc=X3oDMTJlMmR hZjM5BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwN2dGwEc2x rA3ZnaHAEc3RpbWU DMTE4NjU2NzQ1MA- - [25] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjZjhnN2Zh BF9TAzk3MzU5NzE0 BF9wAzEEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Free+puzzle+ games& w1=Free+puzzle+ games& w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= ZoHvsk9VGTBSYpny cRXKRw [26] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjdHFjYjM3 BF9TAzk3MzU5NzE0 BF9wAzIEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Jigsaw+ puzzle+game& amp;w1=Free+ puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= OC1OrZ__rffL9ayR h1AHOA [27] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjM25udmYy BF9TAzk3MzU5NzE0 BF9wAzMEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Online+ puzzle+games& amp;w1=Free+ puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= D7EyFdfkUhpN3mTs fOfHxQ [28] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjNzByZGo1 BF9TAzk3MzU5NzE0 BF9wAzQEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Computer+ puzzle+game& amp;w1=Free+ puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games&amp; c=5&s= 116&g= 2&.sig= mbg6jnnrGa3FvCsR PvH-6A [29] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjb3VtZjR2 BF9TAzk3MzU5NzE0 BF9wAzUEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Puzzle+ games& w1=Free+puzzle+ games& w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= cNtuOMC28JFWDdF5 _pv0tA [30] http://us.ard. yahoo.com/ SIG=12jnih0q3/ M=493064. 10729663. 11333354. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1186574650/ A=3848445/ R=0/SIG=10t28jks f/*http:/ /tv.yahoo. com/lineup/ [31] http://us.ard. yahoo.com/ SIG=12jnqsbue/ M=493064. 10729656. 11333347. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1186574650/ A=3848644/ R=0/SIG=131l83fl q/*http:/ /searchmarketing .yahoo.com/ arp/srchv2. php?o=US2006& amp;cmp=Yahoo& amp;ctv=Groups5& amp;s=Y& s2=&s3= &b=50 [32] http://us.ard. yahoo.com/ SIG=12j72h73l/ M=493064. 11127061. 11695037. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1186574650/ A=4763759/ R=0/SIG=11ou7oti p/*http:/ /advision. webevents. yahoo.com/ bestofyahoogroup s/ [Non-text portions of this message have been removed] ____________ _________ _________ _________ _________ _________ _ Luggage? GPS? Comic books? Check out fitting gifts for grads at Yahoo! Search http://search. yahoo.com/ search?fr= oni_on_mail& p=graduation+ gifts&cs= bz [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] ____________________________________________________________________________________Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. http://tv.yahoo.com/ [Non-text portions of this message have been removed]
4856. Re: [Speed cubing group] Re: Cube explorer refuses to close
From: "Anthony Hsu" <erwaman@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 8 Aug 2007 19:39:12 -0400

I use XP. ----- Original Message ----- From: Cinoto To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 08, 2007 5:04 PM Subject: [Speed cubing group] Re: Cube explorer refuses to close Yes Anthony! That´s what I usually do too, but if my times are good and I reboot I will loose them. But, do you use Vista? That´s what I wanted to know, if this problem happens in other platforms also. Rafael Werneck Cinoto Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 8, 2007 3:45:08 PM Subject: Re: [Speed cubing group] Re: Cube explorer refuses to close Rafael, Sometimes that happens to me, too, and when it does, I usually either reboot the timer or just watch the countdown visually. -Anthony ----- Original Message ----- From: Cinoto To: speedsolvingrubiksc ube@yahoogroups. com Sent: Wednesday, August 08, 2007 9:38 AM Subject: [Speed cubing group] Re: Cube explorer refuses to close As we are discussing these problems... I use Vista also and I want to know if one thing just happens in Vista. I recently started using the JNetCube timer and after some solvings, the 3 seconds countdown buzzer stops working. Do any one have this problem?? Rafael Werneck Cinoto Skype: rwcinoto rwcinoto@yahoo. com matduvidas@yahoo. com.br http://www.rwcinoto .hpg.com. br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: "avgalen@silhouette. nl" <avgalen@silhouette. nl> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Wednesday, August 8, 2007 8:05:40 AM Subject: Re: [Speed cubing group] Re: Cube explorer refuses to close This only happens with Cube Explorer. No other programs/tools I use have this problem. This is what happens: execute cube411.exe, wait untill the pruning tables have been loaded, then press the top-right X to close the program. A "Do you really want to quit" pop-up appears. If you choose "no" everything returns to normal. But.... if you choose "yes" then you get a modal dialog window with a critical icon and an "OK" button (http://msdn2. microsoft. com/en-us/ library/microsof t.visualbasic. constants. vbcritical. aspx [1]) that displays the message "Format '%p' ungültig oder nicht kompatibel mit Argument. It would be nice if you could fix this, but because I have a workaround (logoff or end process) I don't really mind. On Wed, 08 Aug 2007 10:03:06 -0000, h_kociemba wrote: --- In speedsolvingrubiksc ube@yahoogroups. com [2], "arnaudvangalen" > wrote: > > No it is not your computer, it is Vista! I have the exact > same "problem" running it as an admin or in compatibility mode > (2000/XP) doesn't help. Killing the process or logging off works. > > This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack > that is floating around) or in Cube Explorer 4.12. For Cube Explorer > to fix this it would probably require the removal of > some "onClose/onExit" routine or the use of a newer Delphi version. > I do not use Vista and have no idea what causes this problem. On closing Cube Explorer I do some cleanup, freeing dynamical created arrays etc. . If anyone finds internet resources for this problem (is CE really the only program where this happens?) let me know. Herbert Kociemba Links: ------ [1] http://msdn2. microsoft. com/en-us/ library/microsof t.visualbasic. constants. vbcritical. aspx [2] mailto:speedsolving rubikscube% 40yahoogroups. com [3] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ message/37250; _ylc=X3oDMTM2czV ibHRiBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BG1zZ0lkAzM3Mjk 3BHNlYwNmdHIEc2x rA3Z0cGMEc3RpbWU DMTE4NjU2NzQ1MAR 0cGNJZAMzNzI1MA- - [4] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ post;_ylc= X3oDMTJxZjlqMDY2 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BG1z Z0lkAzM3Mjk3BHNl YwNmdHIEc2xrA3Jw bHkEc3RpbWUDMTE4 NjU2NzQ1MA- -?act=reply& amp;messageNum= 37297 [5] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ post;_ylc= X3oDMTJlZzMzdDE3 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA250 cGMEc3RpbWUDMTE4 NjU2NzQ1MA- - [6] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ messages; _ylc=X3oDMTJlbHV sNHI0BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA21zZ3MEc3RpbWU DMTE4NjU2NzQ1MA- - [7] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ files;_ylc= X3oDMTJmNTFlNHUy BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA2Zp bGVzBHN0aW1lAzEx ODY1Njc0NTA- [8] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ photos;_ylc= X3oDMTJlN21hbmVo BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3Bo b3QEc3RpbWUDMTE4 NjU2NzQ1MA- - [9] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ links;_ylc= X3oDMTJmN2Zib2xn BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA2xp bmtzBHN0aW1lAzEx ODY1Njc0NTA- [10] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ database; _ylc=X3oDMTJjYWJ xMmRtBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2RiBHN0aW1lAzE xODY1Njc0NTA- [11] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ polls;_ylc= X3oDMTJmaXBub2xu BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3Bv bGxzBHN0aW1lAzEx ODY1Njc0NTA- [12] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJlZnZq ZGlvBF9TAzk3MzU5 NzE0BGdycElkAzU1 ODMzOTYEZ3Jwc3BJ ZAMxNzA1Mjk3MzU2 BHNlYwNmdHIEc2xr A21icnMEc3RpbWUD MTE4NjU2NzQ1MA- - [13] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ calendar; _ylc=X3oDMTJkaW1 uajY3BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2NhbARzdGltZQM xMTg2NTY3NDUw [14] http://groups. yahoo.com/ ;_ylc=X3oDMTJkcH RqZGkzBF9TAzk3Mz U5NzE0BGdycElkAz U1ODMzOTYEZ3Jwc3 BJZAMxNzA1Mjk3Mz U2BHNlYwNmdHIEc2 xrA2dmcARzdGltZQ MxMTg2NTY3NDUw [15] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ join;_ylc= X3oDMTJmbGtrMzVi BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3N0 bmdzBHN0aW1lAzEx ODY1Njc0NTA- [16] mailto:speedsolving rubiksc ube-digest@ yahoogroups. com?subject= Email Delivery: Digest [17] mailto:speedsolving rubiksc ube-traditional@ yahoogroups. com?subject= Change Delivery Format: Traditional [18] http://groups. yahoo.com/ group/speedsolvi ngrubikscube; _ylc=X3oDMTJkcDN jbm1jBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2hwZgRzdGltZQM xMTg2NTY3NDUw [19] http://docs. yahoo.com/ info/terms/ [20] mailto:speedsolving rubiksc ube-unsubscribe@ yahoogroups. com?subject= [21] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJmbWJy MWQ0BF9TAzk3MzU5 NzE0BGdycElkAzU1 ODMzOTYEZ3Jwc3BJ ZAMxNzA1Mjk3MzU2 BHNlYwN2dGwEc2xr A3ZtYnJzBHN0aW1l AzExODY1Njc0NTA- [22] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ spnew;_ylc= X3oDMTJmMGUwcTkz BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwN2dGwEc2xrA3Zw aG90BHN0aW1lAzEx ODY1Njc0NTA- [23] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ files;_ylc= X3oDMTJnMmszZWh2 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwN2dGwEc2xrA3Zm aWxlcwRzdGltZQMx MTg2NTY3NDUw [24] http://groups. yahoo.com/ group/speedsolvi ngrubikscube; _ylc=X3oDMTJlMmR hZjM5BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwN2dGwEc2x rA3ZnaHAEc3RpbWU DMTE4NjU2NzQ1MA- - [25] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjZjhnN2Zh BF9TAzk3MzU5NzE0 BF9wAzEEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Free+puzzle+ games& w1=Free+puzzle+ games& w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= ZoHvsk9VGTBSYpny cRXKRw [26] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjdHFjYjM3 BF9TAzk3MzU5NzE0 BF9wAzIEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Jigsaw+ puzzle+game& amp;w1=Free+ puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= OC1OrZ__rffL9ayR h1AHOA [27] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjM25udmYy BF9TAzk3MzU5NzE0 BF9wAzMEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Online+ puzzle+games& amp;w1=Free+ puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= D7EyFdfkUhpN3mTs fOfHxQ [28] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjNzByZGo1 BF9TAzk3MzU5NzE0 BF9wAzQEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Computer+ puzzle+game& amp;w1=Free+ puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&amp;s= 116&g= 2&.sig= mbg6jnnrGa3FvCsR PvH-6A [29] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjb3VtZjR2 BF9TAzk3MzU5NzE0 BF9wAzUEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Puzzle+ games& w1=Free+puzzle+ games& w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&amp;.sig= cNtuOMC28JFWDdF5 _pv0tA [30] http://us.ard. yahoo.com/ SIG=12jnih0q3/ M=493064. 10729663. 11333354. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1186574650/ A=3848445/ R=0/SIG=10t28jks f/*http:/ /tv.yahoo. com/lineup/ [31] http://us.ard. yahoo.com/ SIG=12jnqsbue/ M=493064. 10729656. 11333347. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1186574650/ A=3848644/ R=0/SIG=131l83fl q/*http:/ /searchmarketing .yahoo.com/ arp/srchv2. php?o=US2006& amp;cmp=Yahoo& amp;ctv=Groups5& amp;s=Y& s2=&s3= &b=50 [32] http://us.ard. yahoo.com/ SIG=12j72h73l/ M=493064. 11127061. 11695037. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1186574650/ A=4763759/ R=0/SIG=11ou7oti p/*http:/ /advision. webevents. yahoo.com/ bestofyahoogroup s/ [Non-text portions of this message have been removed] ____________ _________ _________ _________ _________ _________ _ Luggage? GPS? Comic books? Check out fitting gifts for grads at Yahoo! Search http://search. yahoo.com/ search?fr= oni_on_mail& p=graduation+ gifts&cs= bz [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] __________________________________________________________Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. http://tv.yahoo.com/ [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4857. Rubikscube.info
From: "rubiksfriend" <mooseman6792@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 09 Aug 2007 00:33:18 -0000

Does anyone know how long it will take to update rubikscube.info completely, such that is is fully functional? I am trying to learn the Waterman method.
4858. Re: Cubefreak.net?
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 09 Aug 2007 00:56:39 -0000

Sorry, the server is having some problems. For now, please use http://web.archive.org/web/20070516210813/http://www.cubefreak.net/ -macky --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Does anyone know what happened to the site? I can't seem to access it... > > I was trying to find out how to cycle (24)(57) for corners. > > Thanks > > Corwin Shiu >
4859. Cube Explorer 4.15 released
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 09 Aug 2007 16:21:48 -0000

In the new version I removed a few lines of code which I suspect to be responsible for the closing problem under Windows Vista. Please let me know of there is any difference now. The deletion of two lines would of course not justify to jump from version 4.11 to version 4.15. What took more time was the implementation of a filter for incomplete cube solutions. You may define for example, that B-face moves are not allowed. You have also the choice to prefix some whole cube rotation. I do not like the X,Y,Z, notation btw.. I use C_U, C_R and C_F instead in the program. http://kociemba.org/cube.htm
4860. Re: Rubikscube.info
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 09 Aug 2007 17:37:52 -0000

Fully functional? That sounds as if it's some kind of cuboid. ;) Anyways, I _highly_ doubt that page will ever get updated with a complete Waterman guide, as you can see the last update was only design and I think the one before it was a couple years ago. -Tim --- In speedsolvingrubikscube@yahoogroups.com, "rubiksfriend" <mooseman6792@...> wrote: > > Does anyone know how long it will take to update rubikscube.info > completely, such that is is fully functional? I am trying to learn the > Waterman method. >
4861. JNetCube handicap
From: Pedro <pedrosino1@...>
To: Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 9 Aug 2007 15:18:42 -0300 (ART)

So...did anybody use it? I tried but couldn't get it to work... I imagine it sets a handicap between the 2 players that are racing, but got no success on trying to make it work... I already emailed Chris Hunt about it, but if anybody knows, please tell me : ) Pedro Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4862. Re: [Speed cubing group] Re: Rubikscube.info
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 9 Aug 2007 12:39:55 -0700

I myself, from past experience am very skeptical about the Waterman method. In fact, I'm not sure it even exists, since even though many websites mention it, its details are nowhere to be found. Can anyone find any actual substantial information on this method? On 8/9/07, Timothy Sun <linkpoke@...> wrote: > > Fully functional? That sounds as if it's some kind of cuboid. ;) > > Anyways, I _highly_ doubt that page will ever get updated with a > complete Waterman guide, as you can see the last update was only > design and I think the one before it was a couple years ago. > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "rubiksfriend" <mooseman6792@...> wrote: > > > > Does anyone know how long it will take to update rubikscube.info > > completely, such that is is fully functional? I am trying to learn > the > > Waterman method. > > > > > [Non-text portions of this message have been removed]
4863. [Speed cubing group] Re: Rubikscube.info
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 09 Aug 2007 20:37:04 -0000

Do you mean this? http://rubikscube.info/waterman/booklet.php Hard to read, but looks like a workable method to me.
4864. Re: Cube Explorer 4.15 released
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 09 Aug 2007 21:27:50 -0000

Hey that are some great new features of which I'm sure quite some people were looking forward too. I notice that the more moves you turn off the quicker it gets which is great. Also I notice that when you put the initial cube rotation on it takes a bit longer to come up with algorithms. A feature which I'd really really would love if it was able to put each single possible move on or of, so only allow R2 moves to simulate a domino. Also maybe the posibility of slice moves would be very great. I thank you for this nice program! Erik --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > In the new version I removed a few lines of code which I suspect to > be responsible for the closing problem under Windows Vista. Please > let me know of there is any difference now. > > The deletion of two lines would of course not justify to jump from > version 4.11 to version 4.15. > What took more time was the implementation of a filter for incomplete > cube solutions. You may define for example, that B-face moves are not > allowed. > You have also the choice to prefix some whole cube rotation. I do not > like the X,Y,Z, notation btw.. I use C_U, C_R and C_F instead in the > program. > > > http://kociemba.org/cube.htm >
4865. New World Record - 15.71 Seconds OH 3x3
From: "pjkalamosa" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 00:14:20 -0000

Thibaut Jacquinot did 15.71 seconds at the Murcia Open. Posted at: http://www.speedsolving.com/showthread.php?t=1279
4866. That is so weird
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 01:45:25 -0000

http://www.nascarjon.us/sunday.htm Look at numeber 15 and 16. I'm supposed to be 15 but I'm placed 16. That guy is 15 but supposed to be placed 16. Do I have a twin dragon? O_O;;
4867. Re: TI-83/84 Scrambler
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 03:24:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > should just be on the regular keyboard, not in the prgm menu. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > Thanks. Another question: Where is the comma for "For(X,0,24,1)"? > > > So how do I run the program? I asked before but got no answers. :x I went to program and pressed CUBE, and it just says prgmCUBE. What do I do?
4868. Re: That is so weird
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 04:40:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > http://www.nascarjon.us/sunday.htm > > Look at numeber 15 and 16. I'm supposed to be 15 but I'm placed 16. > That guy is 15 but supposed to be placed 16. Do I have a twin dragon? > O_O;; > As far as I know there are no Swedish cuber bearing your name, probabky the real name fell out and yours was duplicated. // Kenneth
4869. Re: [Speed cubing group] Re: That is so weird
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 9 Aug 2007 21:56:38 -0700 (PDT)

Oh, I see. *phew* tahts a relief.. Should I worry about this? Is this just something that happened by accident? Brian ----- Original Message ---- From: Kenneth Gustavsson <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 9, 2007 9:40:57 PM Subject: [Speed cubing group] Re: That is so weird --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...> wrote: > > http://www.nascarjo n.us/sunday. htm > > Look at numeber 15 and 16. I'm supposed to be 15 but I'm placed 16. > That guy is 15 but supposed to be placed 16. Do I have a twin dragon? > O_O;; > As far as I know there are no Swedish cuber bearing your name, probabky the real name fell out and yours was duplicated. // Kenneth [Non-text portions of this message have been removed]
4870. Re: That is so weird
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 08:31:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > http://www.nascarjon.us/sunday.htm > > Look at numeber 15 and 16. I'm supposed to be 15 but I'm placed 16. > That guy is 15 but supposed to be placed 16. Do I have a twin dragon? > O_O;; > Oops. I'll fix that later today. Jon
4871. JNet Cube online
From: monstertruck794 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 10:13:41 -0000

Does anyone compete with someone else online and if so how?
4872. Re: [Speed cubing group] Re: Cube Explorer 4.15 released
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 15:00:39 +0200

The good news: I like the new feature (and second megafrikkies proposals) The bad news: Vista exit-problem is still there. No changes what so ever On Thu, 09 Aug 2007 21:27:50 -0000, "megafrikkie" wrote: Hey that are some great new features of which I'm sure quite some people were looking forward too. I notice that the more moves you turn off the quicker it gets which is great. Also I notice that when you put the initial cube rotation on it takes a bit longer to come up with algorithms. A feature which I'd really really would love if it was able to put each single possible move on or of, so only allow R2 moves to simulate a domino. Also maybe the posibility of slice moves would be very great. I thank you for this nice program! Erik --- In speedsolvingrubikscube@yahoogroups.com [1], h_kociemba .> wrote: > > In the new version I removed a few lines of code which I suspect to > be responsible for the closing problem under Windows Vista. Please > let me know of there is any difference now. > > The deletion of two lines would of course not justify to jump from > version 4.11 to version 4.15. > What took more time was the implementation of a filter for incomplete > cube solutions. You may define for example, that B-face moves are not > allowed. > You have also the choice to prefix some whole cube rotation. I do not > like the X,Y,Z, notation btw.. I use C_U, C_R and C_F instead in the > program. > > > http://kociemba.org/cube.htm [2] > Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2] http://kociemba.org/cube.htm [3] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37311;_ylc=X3oDMTM2Y2RiMWNjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3MzE2BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4NjY5NDg3NwR0cGNJZAMzNzMxMQ-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxbTQzMTUyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3MzE2BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4NjY5NDg3Nw--?act=reply&messageNum=37316 [5] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMzUzdnZrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4NjY5NDg3Nw-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlaXAzOXBqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4NjY5NDg3Nw-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmbmdrZWNvBF9TAzk3MzU5NzE0BGdycElkA zU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODY2OTQ4Nzc- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbGQ1NnZ0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4NjY5NDg3Nw-- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmcDMyc3JzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODY2OTQ4Nzc- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjNDBhZ3MwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODY2OTQ4Nzc- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmZTA4OGtuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODY2OTQ4Nzc- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlOGkwZWYyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1M jk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4NjY5NDg3Nw-- [13] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkYXN1cmpkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg2Njk0ODc3 [14] http://groups.yahoo.com/;_ylc=X3oDMTJkOThuZzlsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg2Njk0ODc3 [15] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmcmo3cW1tBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODY2OTQ4Nzc- [16] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [17] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [18] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkYjdjMmJuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg2Njk0ODc3 [19] http://docs.yahoo.com/info/terms/ [20] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [21] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmb2dja21uBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODY2OTQ4Nzc- [22] http://groups.yahoo.com/group/speedsolvingrubikscube/spnew;_ylc=X3oDMTJmY3Bwc3JnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZwaG90BHN0aW1lAzExODY2OTQ4Nzc- [23] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnanQxZGxoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTg2Njk0ODc3 [24] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlcDduYzRhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4NjY5NDg3Nw-- [25] http://groups.yahoo.com/gads;_ylc=X3oDMTJjMTdhcmNvBF9TAzk3MzU5NzE0BF9wAzEEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczN TYEc2VjA3NsbW9kBHN0aW1lAzExODY2OTQ4Nzc-?t=ms&k=Computer+puzzle+game&w1=Computer+puzzle+game&w2=Puzzle+games&w3=Free+puzzle+games&w4=Jigsaw+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=jr95B5p0dyQ95QJk1OJU-w [26] http://groups.yahoo.com/gads;_ylc=X3oDMTJjZTJ0Mm80BF9TAzk3MzU5NzE0BF9wAzIEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY2OTQ4Nzc-?t=ms&k=Puzzle+games&w1=Computer+puzzle+game&w2=Puzzle+games&w3=Free+puzzle+games&w4=Jigsaw+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=5Ubm8PCa5dNXb_NqccgHSw [27] http://groups.yahoo.com/gads;_ylc=X3oDMTJjMjR2ZnVhBF9TAzk3MzU5NzE0BF9wAzMEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY2OTQ4Nzc-?t=ms&k=Free+puzzle+games&w1=Computer+puzzle+game&w2=Puzzle+games&w3=Free+puzzle+games&w4=Jigsaw+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=MJZZ2OUJNPNRdlDr94WVRQ [ 28] http://groups.yahoo.com/gads;_ylc=X3oDMTJjcmdoNjB1BF9TAzk3MzU5NzE0BF9wAzQEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY2OTQ4Nzc-?t=ms&k=Jigsaw+puzzle+game&w1=Computer+puzzle+game&w2=Puzzle+games&w3=Free+puzzle+games&w4=Jigsaw+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=UChBvb4DWQDxyYpcijGasw [29] http://groups.yahoo.com/gads;_ylc=X3oDMTJjMXN2NWRmBF9TAzk3MzU5NzE0BF9wAzUEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY2OTQ4Nzc-?t=ms&k=Online+puzzle+games&w1=Computer+puzzle+game&w2=Puzzle+games&w3=Free+puzzle+games&w4=Jigsaw+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=cGEveR3jS_2KoTLXbjBP9g [30] http://us.ard.yahoo.com/SIG=12jt0ue5b/M=493064.10729663.11333354.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1186702077/A=3848443/R=0/SIG=10sq6u3c2/*http://tv.yahoo.com/picks/ [31] http://us.ard.yahoo.com/SIG=12j517q3h/M=493064.10729651.1133334 2.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1186702077/A=4617366/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ [32] http://us.ard.yahoo.com/SIG=12jv4e5ag/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1186702077/A=3848641/R=0/SIG=1312g85fq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2003&cmp=Yahoo&ctv=Groups2&s=Y&s2=&s3=&b=50 [Non-text portions of this message have been removed]
4873. Re: TI-83/84 Scrambler
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 14:17:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > <no_reply@> wrote: > > > > should just be on the regular keyboard, not in the prgm menu. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@> wrote: > > > > > > Thanks. Another question: Where is the comma for "For(X,0,24,1)"? > > > > > > > > So how do I run the program? I asked before but got no answers. :x > I went to program and pressed CUBE, and it just says prgmCUBE. What do > I do? > Then you press ENTER.
4874. [Speed cubing group] Re: Cube Explorer 4.15 released
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 14:52:52 -0000

While we're at it, I'd like to add my kudos on a fantastic program! If you're looking into exiting problems, I thought I might add another to the list though. I am presently using ubuntu 7.04 amd64 and I run cube explorer under wine 0.9.42. The program runs excellently, however when I go to exit I get the following error: Cube explorer 4.15 Zugriffsverletzung bei adresse 00000000 in Modul 'cube415.exe'. Schreiben con Adress 00000000. I am then kicked back into the program. It is not a big problem as I can just issue a "kill" command to terminate the program. And I'm not even sure it's cube explorer causing the error, it could just as easily be wine. I thought I'd mention it on the off chance it's related to the Vista bug though! Best regards, Daniel
4875. Re: JNet Cube online
From: Carlos de Alcântara <carlosaajr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 14:53:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, monstertruck794 <no_reply@...> wrote: > > Does anyone compete with someone else online and if so how? > Yes! And i guess many people do. All you have to do is to start a server (i usually take the server port 8080), then you give your IP and the port to your friend in order that he connects. Then you automatically goes to a "room" where the competition happens. Carlos
4876. Need site for last layer permutations.
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 16:06:36 -0000

Lately I've been hearing about Z-permutation and R-permutation and such. I figured out what Z-permutation is, as shown on Lars Petrus site, but he only shows one way to resolve it, which I don't like since it has middle slices. Could anybody give me a site that has all of the last layer permutations, as well as all of the possible algorithms to resolve them? Thanks
4877. Re: Need site for last layer permutations.
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 17:35:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > Lately I've been hearing about Z-permutation and R-permutation and such. > > I figured out what Z-permutation is, as shown on Lars Petrus site, but > he only shows one way to resolve it, which I don't like since it has > middle slices. Could anybody give me a site that has all of the last > layer permutations, as well as all of the possible algorithms to > resolve them? Thanks > http://www.speedcubing.com/final_layer_permutation.html
4878. [Speed cubing group] Re: TI-83/84 Scrambler
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 17:51:15 -0000

Is it because I used the alpha + 0 thing to erase characters? How else do I backspace to erase characters then? --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Yes, I designed it to create the letter, then the suffix (', ,2) in > that order, across the row, etc. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > Nevermind I got it. When I executed it, it comes up with one > notation at a time. Is this supposed to happen? > > > > -Brian > > > > > > ----- Original Message ---- > > From: Brian Le <khoale1234567@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 7, 2007 10:08:49 PM > > Subject: Re: [Speed cubing group] Re: TI-83/84 Scrambler > > > > Ah, thank you. Are the lowercase "x" the multiplication sign or > just the letter "x"? Sorry for all the questions.. > > > > Brian > > > > ----- Original Message ---- > > From: Timothy Sun <linkpoke@yahoo. com> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, August 7, 2007 9:13:26 PM > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > It's under "SIN". The buttons should all be in the same place for > 83 > > and 84 series. God this is a lot harder than I thought. > > > > -Tim > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237 > > <no_reply@ .> wrote: > > > > > > no use the comma, but it is simply a button not in the math or > prgm > > > menu. look on ur calc for the comma button, and just use that. > > sry > > > i dont have a 84 i have an 83+ > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > <khoale1234567@ > wrote: > > > > > > > > so jsut type the numbers? > > > > > > > > > > > > ----- Original Message ---- > > > > From: jeff17237 <no_reply@yahoogrou p s.com> > > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > > Sent: Tuesday, August 7, 2007 4:33:21 PM > > > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > > > should just be on the regular keyboard, not in the prgm menu. > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > > <khoale1234567@ ...> wrote: > > > > > > > > > > Thanks. Another question: Where is the comma for "For(X,0,24, > > 1)"? > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4879. [Speed cubing group] Re: TI-83/84 Scrambler
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 17:46:59 -0000

Mine just says: ERR:SYNTAX 1:Quit 2:Goto --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Yes, I designed it to create the letter, then the suffix (', ,2) in > that order, across the row, etc. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > Nevermind I got it. When I executed it, it comes up with one > notation at a time. Is this supposed to happen? > > > > -Brian > > > > > > ----- Original Message ---- > > From: Brian Le <khoale1234567@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 7, 2007 10:08:49 PM > > Subject: Re: [Speed cubing group] Re: TI-83/84 Scrambler > > > > Ah, thank you. Are the lowercase "x" the multiplication sign or > just the letter "x"? Sorry for all the questions.. > > > > Brian > > > > ----- Original Message ---- > > From: Timothy Sun <linkpoke@yahoo. com> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, August 7, 2007 9:13:26 PM > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > It's under "SIN". The buttons should all be in the same place for > 83 > > and 84 series. God this is a lot harder than I thought. > > > > -Tim > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237 > > <no_reply@ .> wrote: > > > > > > no use the comma, but it is simply a button not in the math or > prgm > > > menu. look on ur calc for the comma button, and just use that. > > sry > > > i dont have a 84 i have an 83+ > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > <khoale1234567@ > wrote: > > > > > > > > so jsut type the numbers? > > > > > > > > > > > > ----- Original Message ---- > > > > From: jeff17237 <no_reply@yahoogrou p s.com> > > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > > Sent: Tuesday, August 7, 2007 4:33:21 PM > > > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > > > should just be on the regular keyboard, not in the prgm menu. > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > > <khoale1234567@ ...> wrote: > > > > > > > > > > Thanks. Another question: Where is the comma for "For(X,0,24, > > 1)"? > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4880. Re: [Speed cubing group] Need site for last layer permutations.
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 11:33:35 -0700 (PDT)

Try googling "Jessica Fridrich", "Bob Burton", "Macky's website", etc. ----- Original Message ---- From: kingnautilus <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 10, 2007 9:06:36 AM Subject: [Speed cubing group] Need site for last layer permutations. Lately I've been hearing about Z-permutation and R-permutation and such. I figured out what Z-permutation is, as shown on Lars Petrus site, but he only shows one way to resolve it, which I don't like since it has middle slices. Could anybody give me a site that has all of the last layer permutations, as well as all of the possible algorithms to resolve them? Thanks [Non-text portions of this message have been removed]
4881. Re: Need site for last layer permutations.
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 18:41:27 -0000

Or "last layer permutations", gives a bunch of hits. Weird how many people don't know how to use Google. -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Try googling "Jessica Fridrich", "Bob Burton", "Macky's website", etc. > > > ----- Original Message ---- > From: kingnautilus <iliekcaekk@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, August 10, 2007 9:06:36 AM > Subject: [Speed cubing group] Need site for last layer permutations. > > Lately I've been hearing about Z-permutation and R-permutation and such. > > I figured out what Z-permutation is, as shown on Lars Petrus site, but > he only shows one way to resolve it, which I don't like since it has > middle slices. Could anybody give me a site that has all of the last > layer permutations, as well as all of the possible algorithms to > resolve them? Thanks > > > > > [Non-text portions of this message have been removed] >
4882. Re: [Speed cubing group] Re: JNet Cube online
From: Karl Rabaya <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 15:35:00 -0700 (PDT)

i need instructions for that. i have no idea how to connect it online. can someone post a tutorial thingy or something. haha. thanks Carlos de Alcântara <carlosaajr@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, monstertruck794 <no_reply@...> wrote: > > Does anyone compete with someone else online and if so how? > Yes! And i guess many people do. All you have to do is to start a server (i usually take the server port 8080), then you give your IP and the port to your friend in order that he connects. Then you automatically goes to a "room" where the competition happens. Carlos --------------------------------- Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed]
4883. Re: [off topic] Set (the game)
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 23:47:58 -0000

Hi Lars, Dan, all Set players here, I've looked a little into the math of the game Set recently and have found a strategy I think I like, at least for a beginner like me. My biggest problem so far has been not knowing which types of sets to look for. There are 1080 different possible sets, with sets of each type listed below: # of sets with all 4 characteristics different: 216 # of sets with 3 characteristics different: 432 # of sets with 2 characteristics different: 324 # of sets with 1 characteristic different: 108 So 1/10 of the different possible sets have 3 of the characterstics (color, shading, shape, number) the same, while 2/5 of the different possible sets have 3 characteristics different and only 1 the same. I think my beginner strategy will be to try to look first for sets with only 1 characteristic the same, and 40% of all the possible sets are of this type. If I fail to spot one I'll look for sets with 2 characteristics the same, and 30% of the different sets are of this type. So in a sense I am covering 70% of the different possible sets looking for sets of only 2 types. I don't know if this will be a good strategy, and if for example I see a board with a lot of reds I may try to see if I can find sets with only 1 characteristic different even though only 1/10 of the sets are of this type in general. Still this seems like an efficient strategy as far as a beginner's strategy goes. Does that sound reasonable? What do you other set players think? I'm interested in getting better, but I want to add some structure to how I think about finding sets rather than just staring at the table and hoping one pops out at me. I've used the second strategy up until this point and it doesn't work very well for me ;-) Chris > > Hi Chris, > > Dan Harris got me into Set a few months ago and it was an instant favourite, although Dan > beat me every time ;). As with everything you get better with practice. > > When I don't see a set immediately, I try to isolate one of the four features and work out > by elimination if they have to be the same or have to be different. In a lot of situations you > can do this very quickly because there's at least one feature that has a very uneven > distribution. > > For example: if you have only one green card and two reds, I try to work out if I can make > a red-green-purple set. This can be done quickly since there are only two possible purple > cards that match. If there's no such set, I know it has to be an all purple set, which makes > it a lot easier to continue. > > Good luck, > Lars
4884. Any tips in solving the bottom cross?
From: "Omi" <soul_nerd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 01:38:03 -0000

It's hard for me to understand Dan's 3-color rule in http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/cross/cross can anyone clarify? Is there any other cross guide/tip out there besides closing the eyes? Like, is there a recognition tip? And how can I reduce re-gripping for the cross? Thanks a bunch!
4885. Re: [Speed cubing group] Any tips in solving the bottom cross?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 19:41:59 -0700 (PDT)

Extended cross is hard... I still have the habit of too much regripping in cross ehehe. Anyway, know your color scheme, and force yourself not to regrip. Try to find ways to solve the cross without regripping. This is how I think of the cross: For example, if I see a red edge on F, I know then that the cross piece on R would be green. Across it, the edge piece would be orange and to the left, it would be blue. We know this because we have the color scheme memorized. Also, each edge piece does not need to be in its exact spot. As long as you place the edge pieces correctly, simple perform a D turn to get the colors matched. In other words; put the edge pieces in the correct color scheme, so that you can do D to put them correctly. Brian ----- Original Message ---- From: Omi <soul_nerd@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 10, 2007 6:38:03 PM Subject: [Speed cubing group] Any tips in solving the bottom cross? It's hard for me to understand Dan's 3-color rule in http://www.cubestat ion.co.uk/ cs2/index. php?page= 3x3x3/cfop/ cross/cross can anyone clarify? Is there any other cross guide/tip out there besides closing the eyes? Like, is there a recognition tip? And how can I reduce re-gripping for the cross? Thanks a bunch! [Non-text portions of this message have been removed]
4886. Blindfolded solving...
From: Vince Zakis <forlask@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 22:09:22 -0700 (PDT)

If anyone can give me a good site for solving a Rubik's cube blindfolded that would be great... Thanks. It's greatly appriciated... ____________________________________________________________________________________ Pinpoint customers who are looking for what you sell. http://searchmarketing.yahoo.com/ [Non-text portions of this message have been removed]
4887. Re: Canton Illinois competition?
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 05:39:21 -0000

Sorry for the late reply...I was on vacation for the last week. I actually ended up going down to this and won it with a time of 1:10.19. It was a lot of fun...a really nice group of people and quite a few young cubers who had just learned to solve in April. Because I knew the page would be archived soon, I pulled down a copy and saved it so I could show my friends: http://www.aplarsen.net/cube/canton%20story.htm As it says in the story, the organizer of the contest called Tyson just before we started solving. He was really nice over the phone and wished us all luck. It made quite an impression on all the people there. So, nice PR, Tyson. =) Adam --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > > I didnt want to pay $5 either! and im only 45min from STL. > too bad the details where not posted here. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: > > > > Hi guys, > > > > Maybe I missed something, but I think this is an unofficial > competition > > in Canton, Illinois: > > http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt > > > > Anyone going there? > > > > Have fun, > > > > Ron > > >
4888. Re: [Speed cubing group] Re: Canton Illinois competition?
From: Karl Rabaya <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 23:31:34 -0700 (PDT)

i wanted to go. i started around 3 monthes ago and i got sub 25 avg. i live in chicago. i wasn't sure how far canton was. "Adam P. Larsen" <aplarsen@...> wrote: Sorry for the late reply...I was on vacation for the last week. I actually ended up going down to this and won it with a time of 1:10.19. It was a lot of fun...a really nice group of people and quite a few young cubers who had just learned to solve in April. Because I knew the page would be archived soon, I pulled down a copy and saved it so I could show my friends: http://www.aplarsen.net/cube/canton%20story.htm As it says in the story, the organizer of the contest called Tyson just before we started solving. He was really nice over the phone and wished us all luck. It made quite an impression on all the people there. So, nice PR, Tyson. =) Adam --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > > I didnt want to pay $5 either! and im only 45min from STL. > too bad the details where not posted here. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: > > > > Hi guys, > > > > Maybe I missed something, but I think this is an unofficial > competition > > in Canton, Illinois: > > http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt > > > > Anyone going there? > > > > Have fun, > > > > Ron > > > --------------------------------- Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. [Non-text portions of this message have been removed]
4889. Re: need rubik original
From: adenkbulba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 09:58:01 -0000

ill need rubik original" new or second hand" if u have pleasee send me" pleaseeeee... im sorry.... indonesia dont have rubik retail" my name anang yulianto" send to tegalrejo rt3 rw 3 sondakan, kec: laweyan surakarta central java indonesia zip code: 57147
4890. Non-europeans at WC07?
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 11:10:09 -0000

Hi! I'm just curious about which non-europeans that are coming to the WC in Hungary? I don't think I haven't met more then one non-european cuber in real life so I'm really looking forward to the trip. /Gunnar Krig
4891. [Speed cubing group] Re: TI-83/84 Scrambler
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 14:24:40 -0000

Make sure you entered everything correctly. And try using the delete button for deleting stuff. -Tim --- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...> wrote: > > Mine just says: > > ERR:SYNTAX > 1:Quit > 2:Goto > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > Yes, I designed it to create the letter, then the suffix (', ,2) in > > that order, across the row, etc. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@> wrote: > > > > > > Nevermind I got it. When I executed it, it comes up with one > > notation at a time. Is this supposed to happen? > > > > > > -Brian > > > > > > > > > ----- Original Message ---- > > > From: Brian Le <khoale1234567@> > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday, August 7, 2007 10:08:49 PM > > > Subject: Re: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > Ah, thank you. Are the lowercase "x" the multiplication sign or > > just the letter "x"? Sorry for all the questions.. > > > > > > Brian > > > > > > ----- Original Message ---- > > > From: Timothy Sun <linkpoke@yahoo. com> > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday, August 7, 2007 9:13:26 PM > > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > It's under "SIN". The buttons should all be in the same place for > > 83 > > > and 84 series. God this is a lot harder than I thought. > > > > > > -Tim > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237 > > > <no_reply@ .> wrote: > > > > > > > > no use the comma, but it is simply a button not in the math or > > prgm > > > > menu. look on ur calc for the comma button, and just use that. > > > sry > > > > i dont have a 84 i have an 83+ > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > > <khoale1234567@ > wrote: > > > > > > > > > > so jsut type the numbers? > > > > > > > > > > > > > > > ----- Original Message ---- > > > > > From: jeff17237 <no_reply@yahoogrou p s.com> > > > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > > > Sent: Tuesday, August 7, 2007 4:33:21 PM > > > > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > > > > > should just be on the regular keyboard, not in the prgm menu. > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > > > <khoale1234567@ ...> wrote: > > > > > > > > > > > > Thanks. Another question: Where is the comma for "For(X,0,24, > > > 1)"? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
4892. [Speed cubing group] Re: TI-83/84 Scrambler
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 14:24:39 -0000

Make sure you entered everything correctly. And try using the delete button for deleting stuff. -Tim --- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...> wrote: > > Mine just says: > > ERR:SYNTAX > 1:Quit > 2:Goto > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > Yes, I designed it to create the letter, then the suffix (', ,2) in > > that order, across the row, etc. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@> wrote: > > > > > > Nevermind I got it. When I executed it, it comes up with one > > notation at a time. Is this supposed to happen? > > > > > > -Brian > > > > > > > > > ----- Original Message ---- > > > From: Brian Le <khoale1234567@> > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday, August 7, 2007 10:08:49 PM > > > Subject: Re: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > Ah, thank you. Are the lowercase "x" the multiplication sign or > > just the letter "x"? Sorry for all the questions.. > > > > > > Brian > > > > > > ----- Original Message ---- > > > From: Timothy Sun <linkpoke@yahoo. com> > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday, August 7, 2007 9:13:26 PM > > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > It's under "SIN". The buttons should all be in the same place for > > 83 > > > and 84 series. God this is a lot harder than I thought. > > > > > > -Tim > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237 > > > <no_reply@ .> wrote: > > > > > > > > no use the comma, but it is simply a button not in the math or > > prgm > > > > menu. look on ur calc for the comma button, and just use that. > > > sry > > > > i dont have a 84 i have an 83+ > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > > <khoale1234567@ > wrote: > > > > > > > > > > so jsut type the numbers? > > > > > > > > > > > > > > > ----- Original Message ---- > > > > > From: jeff17237 <no_reply@yahoogrou p s.com> > > > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > > > Sent: Tuesday, August 7, 2007 4:33:21 PM > > > > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > > > > > should just be on the regular keyboard, not in the prgm menu. > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > > > <khoale1234567@ ...> wrote: > > > > > > > > > > > > Thanks. Another question: Where is the comma for "For(X,0,24, > > > 1)"? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
4893. Re: [Speed cubing group] Non-europeans at WC07?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 11 Aug 2007 17:11:04 +0200

Hi Gunnar, Around 90 non-europeans have registered at the moment. So most competitors are by far from Europe, but still a nice group of non-europeans. Largest group per country is Hungary with now 52 competitors. Then come USA and Poland. Have fun, Ron ----- Original Message ----- From: "Gunnar Krig" <gunkr520@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, August 11, 2007 1:10 PM Subject: [Speed cubing group] Non-europeans at WC07? Hi! I'm just curious about which non-europeans that are coming to the WC in Hungary? I don't think I haven't met more then one non-european cuber in real life so I'm really looking forward to the trip. /Gunnar Krig
4894. Re: [Speed cubing group] Non-europeans at WC07?
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 08:44:33 -0700 (PDT)

My wife and I, along with one of our friends will be there. Looking forward to a great trip. I am curious as well to know who is going to make the trip. Frank Morris Gunnar Krig <gunkr520@...> wrote: Hi! I'm just curious about which non-europeans that are coming to the WC in Hungary? I don't think I haven't met more then one non-european cuber in real life so I'm really looking forward to the trip. /Gunnar Krig --------------------------------- Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. [Non-text portions of this message have been removed]
4895. Re: [Speed cubing group] Non-europeans at WC07?
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 16:21:29 -0000

Great to here. 90 non-europeans, as Ron said, is quite a lot I think. I can't wait til october. Fortunatly the Swedish Open is in two weeks and some of the best europeans are coming. http://www.student.itn.liu.se/~gunkr520/SM2007/ /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > My wife and I, along with one of our friends will be there. Looking forward to a great trip. I am curious as well to know who is going to make the trip. > > Frank Morris > > Gunnar Krig <gunkr520@...> wrote: Hi! > > I'm just curious about which non-europeans that are coming to the WC > in Hungary? I don't think I haven't met more then one non-european > cuber in real life so I'm really looking forward to the trip. > > /Gunnar Krig > > > > > > > --------------------------------- > Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. > > [Non-text portions of this message have been removed] >
4896. Re: [Speed cubing group] Non-europeans at WC07?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 18:46:32 +0200

Wow cool, I did not know that the Hungarian team was going to the Swedish Open. Just a question: why isn't the list of competitors for the world championship not published as it is usually done for other championships ? Thanks, Gilles 2007/8/11, Gunnar Krig <gunkr520@...>: > > Great to here. 90 non-europeans, as Ron said, is quite a lot I think. > I can't wait til october. > > Fortunatly the Swedish Open is in two weeks and some of the best > europeans are coming. http://www.student.itn.liu.se/~gunkr520/SM2007/ > > /Gunnar Krig > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > <ephem825@...> wrote: > > > > My wife and I, along with one of our friends will be there. > Looking forward to a great trip. I am curious as well to know who is > going to make the trip. > > > > Frank Morris > > > > Gunnar Krig <gunkr520@...> wrote: Hi! > > > > I'm just curious about which non-europeans that are coming to the WC > > in Hungary? I don't think I haven't met more then one non-european > > cuber in real life so I'm really looking forward to the trip. > > > > /Gunnar Krig > > > > > > > > > > > > > > --------------------------------- > > Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: > mail, news, photos & more. > > > > [Non-text portions of this message have been removed] > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
4897. Re: [Speed cubing group] Non-europeans at WC07?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 17:55:48 -0000

I'd love to come, but waiting lists for half the events... And I have that week off, too! -Tim --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > My wife and I, along with one of our friends will be there. Looking forward to a great trip. I am curious as well to know who is going to make the trip. > > Frank Morris > > Gunnar Krig <gunkr520@...> wrote: Hi! > > I'm just curious about which non-europeans that are coming to the WC > in Hungary? I don't think I haven't met more then one non-european > cuber in real life so I'm really looking forward to the trip. > > /Gunnar Krig > > > > > > > --------------------------------- > Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. > > [Non-text portions of this message have been removed] >
4898. Re: [Speed cubing group] Non-europeans at WC07?
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 19:32:47 -0000

I'll be there with my dad, unless something comes up and we can't go. But hopefully I'll be there. Tim --- In speedsolvingrubikscube@...m, Frank Morris <ephem825@...> wrote: > > My wife and I, along with one of our friends will be there. Looking forward to a great trip. I am curious as well to know who is going to make the trip. > > Frank Morris > > Gunnar Krig <gunkr520@...> wrote: Hi! > > I'm just curious about which non-europeans that are coming to the WC > in Hungary? I don't think I haven't met more then one non-european > cuber in real life so I'm really looking forward to the trip. > > /Gunnar Krig > > > > > > > --------------------------------- > Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. > > [Non-text portions of this message have been removed] >
4899. Re: [Speed cubing group] Non-europeans at WC07?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 11 Aug 2007 23:29:21 +0200

Hi Timothy, Only multiple blindfolded and fewest moves have large waiting lists. With the extra qualification rounds on Friday for some other events, there is no reason to not come because of waiting lists. Have fun, Ron ----- Original Message ----- From: "Timothy Sun" <linkpoke@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, August 11, 2007 7:55 PM Subject: Re: [Speed cubing group] Non-europeans at WC07? I'd love to come, but waiting lists for half the events... And I have that week off, too! -Tim --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > My wife and I, along with one of our friends will be there. Looking forward to a great trip. I am curious as well to know who is going to make the trip. > > Frank Morris > > Gunnar Krig <gunkr520@...> wrote: Hi! > > I'm just curious about which non-europeans that are coming to the WC > in Hungary? I don't think I haven't met more then one non-european > cuber in real life so I'm really looking forward to the trip. > > /Gunnar Krig > > > > > > > --------------------------------- > Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. > > [Non-text portions of this message have been removed] >
4900. One Handed Cubing Sub 13 average?
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 21:43:11 -0000

wow, the world record is broken again. nice one mate! can we see a sub 13 anytime soon :P i hope so. just my thoughts.. hehe --John Lwin
4901. non-CA going to be at CalTech Summer Comp?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 00:05:19 -0000

Just a moment ago I bought tickets to LAX, so I'll be there for sure. Just wondering who else is planning on going that is out-of-state like me. -Doug
4902. Re: [Speed cubing group] non-CA going to be at CalTech Summer Comp?
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 17:24:08 -0700 (PDT)

I'll be there. Should we campaign for a 5x5 event? The answer is YES!! See you there Doug... d_funny007 <no_reply@yahoogroups.com> wrote: Just a moment ago I bought tickets to LAX, so I'll be there for sure. Just wondering who else is planning on going that is out-of-state like me. -Doug --------------------------------- Got a little couch potato? Check out fun summer activities for kids. [Non-text portions of this message have been removed]
4903. Re: [Speed cubing group] non-CA going to be at CalTech Summer Comp?
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 01:38:44 -0000

Oh, I really wish I could go, but I have to travel over to California for college a month later and it is too expensive to travel so much! I'd love to compete in a 5x5x5 event though; I finally had a couple of sub-2 solves and it would be cool to try to replicate that in contest :) --Michael Gottlieb --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > I'll be there. Should we campaign for a 5x5 event? > > The answer is YES!! > > See you there Doug... > > > > d_funny007 <no_reply@yahoogroups.com> wrote: Just a moment ago I bought tickets to LAX, so I'll be there for sure. > Just wondering who else is planning on going that is out-of-state like > me. > > -Doug > > > > > > > --------------------------------- > Got a little couch potato? > Check out fun summer activities for kids. > > [Non-text portions of this message have been removed] >
4904. Re: [Speed cubing group] non-CA going to be at CalTech Summer Comp?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 18:49:11 -0700 (PDT)

I live in the Bay Area, and I want to go, but I'm busy that week... [yeah its a run-on sentence for those who love proper english (:] ----- Original Message ---- From: Michael Gottlieb <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 11, 2007 6:38:44 PM Subject: Re: [Speed cubing group] non-CA going to be at CalTech Summer Comp? Oh, I really wish I could go, but I have to travel over to California for college a month later and it is too expensive to travel so much! I'd love to compete in a 5x5x5 event though; I finally had a couple of sub-2 solves and it would be cool to try to replicate that in contest :) --Michael Gottlieb --- In speedsolvingrubiksc ube@yahoogroups. com, Frank Morris <ephem825@.. .> wrote: > > I'll be there. Should we campaign for a 5x5 event? > > The answer is YES!! > > See you there Doug... > > > > d_funny007 <no_reply@yahoogroup s.com> wrote: Just a moment ago I bought tickets to LAX, so I'll be there for sure. > Just wondering who else is planning on going that is out-of-state like > me. > > -Doug > > > > > > > ------------ --------- --------- --- > Got a little couch potato? > Check out fun summer activities for kids. > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4905. Re: [Speed cubing group] non-CA going to be at CalTech Summer Comp?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 03:01:47 -0000

WHAT THE !@#$. No 5x5? Awh man, that sucks! There will be 4x4 it looks like. Which doens't help me since I'm fairly weak at 4x4. Hem, who's the organizer? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > I'll be there. Should we campaign for a 5x5 event? > > The answer is YES!! > > See you there Doug... > > > > d_funny007 <no_reply@yahoogroups.com> wrote: Just a moment ago I bought tickets to LAX, so I'll be there for sure. > Just wondering who else is planning on going that is out-of-state like > me. > > -Doug > > > > > > > --------------------------------- > Got a little couch potato? > Check out fun summer activities for kids. > > [Non-text portions of this message have been removed] >
4906. Re: [Speed cubing group] non-CA going to be at CalTech Summer Comp?
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 21:27:39 -0700 (PDT)

Ambie Valdez i belive. Tyson might be involved too. d_funny007 <no_reply@yahoogroups.com> wrote: WHAT THE !@#$. No 5x5? Awh man, that sucks! There will be 4x4 it looks like. Which doens't help me since I'm fairly weak at 4x4. Hem, who's the organizer? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > I'll be there. Should we campaign for a 5x5 event? > > The answer is YES!! > > See you there Doug... > > > > d_funny007 <no_reply@yahoogroups.com> wrote: Just a moment ago I bought tickets to LAX, so I'll be there for sure. > Just wondering who else is planning on going that is out-of-state like > me. > > -Doug > > > > > > > --------------------------------- > Got a little couch potato? > Check out fun summer activities for kids. > > [Non-text portions of this message have been removed] > --------------------------------- Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. [Non-text portions of this message have been removed]
4907. [Speed cubing group] BLINDFOLDED SOLVING!!!
From: Vince Zakis <forlask@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 22:10:42 -0700 (PDT)

Please!!! I really want that site on how to solve a rubiks cube blindfolded.... -Vince- forlask@... www.myspace.com/vbzakis Come add me on myspace. ----- Original Message ---- From: Adam P. Larsen <aplarsen@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 10, 2007 11:39:21 PM Subject: [Speed cubing group] Re: Canton Illinois competition? Sorry for the late reply...I was on vacation for the last week. I actually ended up going down to this and won it with a time of 1:10.19. It was a lot of fun...a really nice group of people and quite a few young cubers who had just learned to solve in April. Because I knew the page would be archived soon, I pulled down a copy and saved it so I could show my friends: http://www.aplarsen .net/cube/ canton%20story. htm As it says in the story, the organizer of the contest called Tyson just before we started solving. He was really nice over the phone and wished us all luck. It made quite an impression on all the people there. So, nice PR, Tyson. =) Adam --- In speedsolvingrubiksc ube@yahoogroups. com, "segnet3745117" <segnet3745117@ ...> wrote: > > > I didnt want to pay $5 either! and im only 45min from STL. > too bad the details where not posted here. > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@> wrote: > > > > Hi guys, > > > > Maybe I missed something, but I think this is an unofficial > competition > > in Canton, Illinois: > > http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10. txt > > > > Anyone going there? > > > > Have fun, > > > > Ron > > > ____________________________________________________________________________________Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. http://tv.yahoo.com/ [Non-text portions of this message have been removed]
4908. Re: [Speed cubing group] BLINDFOLDED SOLVING!!!
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 05:40:33 -0000

1. No need to yell 2. Google is your friend --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...> wrote: > > Please!!! I really want that site on how to solve a rubiks cube blindfolded.... > > -Vince- > forlask@... > www.myspace.com/vbzakis > Come add me on myspace. > > > > ----- Original Message ---- > From: Adam P. Larsen <aplarsen@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, August 10, 2007 11:39:21 PM > Subject: [Speed cubing group] Re: Canton Illinois competition? > > Sorry for the late reply...I was on vacation for the last week. > > I actually ended up going down to this and won it with a time of > 1:10.19. It was a lot of fun...a really nice group of people and > quite a few young cubers who had just learned to solve in April. > > Because I knew the page would be archived soon, I pulled down a copy > and saved it so I could show my friends: > http://www.aplarsen .net/cube/ canton%20story. htm > > As it says in the story, the organizer of the contest called Tyson > just before we started solving. He was really nice over the phone and > wished us all luck. It made quite an impression on all the people > there. So, nice PR, Tyson. =) > > Adam > > --- In speedsolvingrubiksc ube@yahoogroups. com, "segnet3745117" > <segnet3745117@ ...> wrote: > > > > > > I didnt want to pay $5 either! and im only 45min from STL. > > too bad the details where not posted here. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@> wrote: > > > > > > Hi guys, > > > > > > Maybe I missed something, but I think this is an unofficial > > competition > > > in Canton, Illinois: > > > http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10. txt > > > > > > Anyone going there? > > > > > > Have fun, > > > > > > Ron > > > > > > > > > > > > ____________________________________________________________________________________Ready for the edge of your seat? > Check out tonight's top picks on Yahoo! TV. > http://tv.yahoo.com/ > > [Non-text portions of this message have been removed] >
4909. Re: [Speed cubing group] One Handed Cubing Sub 13 average?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 08:02:02 +0200

Haaaa... I thought you were talking about results from the Busan Open !! For a few seconds, my heart beated very quickly haha Anyone got results from Busan ? (ok the competition is not over yet, but it is just a matter of 2 or 3 hours now) 2007/8/11, lkyawkyaw <lkyawkyaw@...>: > > wow, the world record is broken again. nice one mate! > > can we see a sub 13 anytime soon :P i hope so. > > just my thoughts.. hehe > > --John Lwin > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
4910. Re: [Speed cubing group] non-CA going to be at CalTech Summer Comp?
From: "ambierona" <ambierona@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 08:30:19 -0000

Valdés with an s. ~Ambie --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > Ambie Valdez i belive. Tyson might be involved too. > > d_funny007 <no_reply@yahoogroups.com> wrote: WHAT THE !@#$. No 5x5? Awh man, that sucks! > > There will be 4x4 it looks like. Which doens't help me since I'm > fairly weak at 4x4. Hem, who's the organizer? > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > <ephem825@> wrote: > > > > I'll be there. Should we campaign for a 5x5 event? > > > > The answer is YES!! > > > > See you there Doug... > > > > > > > > d_funny007 <no_reply@yahoogroups.com> > wrote: Just a moment ago I bought > tickets to LAX, so I'll be there for sure. > > Just wondering who else is planning on going that is out-of-state > like > > me. > > > > -Doug > > > > > > > > > > > > > > --------------------------------- > > Got a little couch potato? > > Check out fun summer activities for kids. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. > > [Non-text portions of this message have been removed] >
4911. Re: [Speed cubing group] BLINDFOLDED SOLVING!!!
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 15:14:14 -0000

do a google search for blindfold cubing or any similare parameters. you will find a plethora of pages on this subject. I am currently sudying this using Bill McGaugh's site on this subject heres a link: Bill McGaugh's blindfold cubing article <http://home.earthlink.net/~bmcgaugh/> --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...> wrote: > > Please!!! I really want that site on how to solve a rubiks cube blindfolded.... > > -Vince- > forlask@... > www.myspace.com/vbzakis > Come add me on myspace. > > > > ----- Original Message ---- > From: Adam P. Larsen aplarsen@... > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, August 10, 2007 11:39:21 PM > Subject: [Speed cubing group] Re: Canton Illinois competition? > > Sorry for the late reply...I was on vacation for the last week. > > I actually ended up going down to this and won it with a time of > 1:10.19. It was a lot of fun...a really nice group of people and > quite a few young cubers who had just learned to solve in April. > > Because I knew the page would be archived soon, I pulled down a copy > and saved it so I could show my friends: > http://www.aplarsen .net/cube/ canton%20story. htm > > As it says in the story, the organizer of the contest called Tyson > just before we started solving. He was really nice over the phone and > wished us all luck. It made quite an impression on all the people > there. So, nice PR, Tyson. =) > > Adam > > --- In speedsolvingrubiksc ube@yahoogroups. com, "segnet3745117" > <segnet3745117@ ...> wrote: > > > > > > I didnt want to pay $5 either! and im only 45min from STL. > > too bad the details where not posted here. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@> wrote: > > > > > > Hi guys, > > > > > > Maybe I missed something, but I think this is an unofficial > > competition > > > in Canton, Illinois: > > > http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10. txt > > > > > > Anyone going there? > > > > > > Have fun, > > > > > > Ron > > > > > > > > > > > > ________________________________________________________________________\ ____________Ready for the edge of your seat? > Check out tonight's top picks on Yahoo! TV. > http://tv.yahoo.com/ > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4912. Re: [Speed cubing group] non-CA going to be at CalTech Summer Comp?
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 08:42:42 -0700 (PDT)

My apoligies Ambie. I will get it right next time. Frank ambierona <ambierona@...> wrote: Valdés with an s. ~Ambie --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > Ambie Valdez i belive. Tyson might be involved too. > > d_funny007 <no_reply@yahoogroups.com> wrote: WHAT THE !@#$. No 5x5? Awh man, that sucks! > > There will be 4x4 it looks like. Which doens't help me since I'm > fairly weak at 4x4. Hem, who's the organizer? > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > <ephem825@> wrote: > > > > I'll be there. Should we campaign for a 5x5 event? > > > > The answer is YES!! > > > > See you there Doug... > > > > > > > > d_funny007 <no_reply@yahoogroups.com> > wrote: Just a moment ago I bought > tickets to LAX, so I'll be there for sure. > > Just wondering who else is planning on going that is out-of-state > like > > me. > > > > -Doug > > > > > > > > > > > > > > --------------------------------- > > Got a little couch potato? > > Check out fun summer activities for kids. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. > > [Non-text portions of this message have been removed] > --------------------------------- Luggage? GPS? Comic books? Check out fitting gifts for grads at Yahoo! Search. [Non-text portions of this message have been removed]
4913. Re: [Speed cubing group] BLINDFOLDED SOLVING!!!
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 09:01:53 -0700 (PDT)

Sorry Vince, you are out of luck right now, because something is wrong with Macky's site... ----- Original Message ---- From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 11, 2007 10:40:33 PM Subject: Re: [Speed cubing group] BLINDFOLDED SOLVING!!! 1. No need to yell 2. Google is your friend --- In speedsolvingrubiksc ube@yahoogroups. com, Vince Zakis <forlask@... > wrote: > > Please!!! I really want that site on how to solve a rubiks cube blindfolded. ... > > -Vince- > forlask@... > www.myspace. com/vbzakis > Come add me on myspace. > > > > ----- Original Message ---- > From: Adam P. Larsen <aplarsen@.. .> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Friday, August 10, 2007 11:39:21 PM > Subject: [Speed cubing group] Re: Canton Illinois competition? > > Sorry for the late reply...I was on vacation for the last week. > > I actually ended up going down to this and won it with a time of > 1:10.19. It was a lot of fun...a really nice group of people and > quite a few young cubers who had just learned to solve in April. > > Because I knew the page would be archived soon, I pulled down a copy > and saved it so I could show my friends: > http://www.aplarsen .net/cube/ canton%20story. htm > > As it says in the story, the organizer of the contest called Tyson > just before we started solving. He was really nice over the phone and > wished us all luck. It made quite an impression on all the people > there. So, nice PR, Tyson. =) > > Adam > > --- In speedsolvingrubiksc ube@yahoogroups. com, "segnet3745117" > <segnet3745117@ ...> wrote: > > > > > > I didnt want to pay $5 either! and im only 45min from STL. > > too bad the details where not posted here. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@> wrote: > > > > > > Hi guys, > > > > > > Maybe I missed something, but I think this is an unofficial > > competition > > > in Canton, Illinois: > > > http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10. txt > > > > > > Anyone going there? > > > > > > Have fun, > > > > > > Ron > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _Ready for the edge of your seat? > Check out tonight's top picks on Yahoo! TV. > http://tv.yahoo. com/ > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4914. Re: [Speed cubing group] BLINDFOLDED SOLVING!!!
From: Vince Zakis <forlask@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 09:52:50 -0700 (PDT)

Well. I know of cubefreak.net but it seems to be not working... -Vince- forlask@... www.myspace.com/vbzakis Come add me on myspace. ----- Original Message ---- From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 12, 2007 10:01:53 AM Subject: Re: [Speed cubing group] BLINDFOLDED SOLVING!!! Sorry Vince, you are out of luck right now, because something is wrong with Macky's site... ----- Original Message ---- From: aznseashell <no_reply@yahoogroup s.com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Saturday, August 11, 2007 10:40:33 PM Subject: Re: [Speed cubing group] BLINDFOLDED SOLVING!!! 1. No need to yell 2. Google is your friend --- In speedsolvingrubiksc ube@yahoogroups. com, Vince Zakis <forlask@... > wrote: > > Please!!! I really want that site on how to solve a rubiks cube blindfolded. ... > > -Vince- > forlask@... > www.myspace. com/vbzakis > Come add me on myspace. > > > > ----- Original Message ---- > From: Adam P. Larsen <aplarsen@.. .> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Friday, August 10, 2007 11:39:21 PM > Subject: [Speed cubing group] Re: Canton Illinois competition? > > Sorry for the late reply...I was on vacation for the last week. > > I actually ended up going down to this and won it with a time of > 1:10.19. It was a lot of fun...a really nice group of people and > quite a few young cubers who had just learned to solve in April. > > Because I knew the page would be archived soon, I pulled down a copy > and saved it so I could show my friends: > http://www.aplarsen .net/cube/ canton%20story. htm > > As it says in the story, the organizer of the contest called Tyson > just before we started solving. He was really nice over the phone and > wished us all luck. It made quite an impression on all the people > there. So, nice PR, Tyson. =) > > Adam > > --- In speedsolvingrubiksc ube@yahoogroups. com, "segnet3745117" > <segnet3745117@ ...> wrote: > > > > > > I didnt want to pay $5 either! and im only 45min from STL. > > too bad the details where not posted here. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@> wrote: > > > > > > Hi guys, > > > > > > Maybe I missed something, but I think this is an unofficial > > competition > > > in Canton, Illinois: > > > http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10. txt > > > > > > Anyone going there? > > > > > > Have fun, > > > > > > Ron > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _Ready for the edge of your seat? > Check out tonight's top picks on Yahoo! TV. > http://tv.yahoo. com/ > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed] ____________________________________________________________________________________ Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. http://get.games.yahoo.com/proddesc?gamekey=monopolyherenow [Non-text portions of this message have been removed]
4915. Re: [Speed cubing group] BLINDFOLDED SOLVING!!!
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 22:10:02 -0000

I wrote a tutorial a while back on Stefan Pochmann's method. Most ppl seem to like it. www.solvethecube.co.uk (look into the tutorials section). --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...> wrote: > > Please!!! I really want that site on how to solve a rubiks cube blindfolded.... > > -Vince- > forlask@... > www.myspace.com/vbzakis > Come add me on myspace. > > > > ----- Original Message ---- > From: Adam P. Larsen <aplarsen@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, August 10, 2007 11:39:21 PM > Subject: [Speed cubing group] Re: Canton Illinois competition? > > Sorry for the late reply...I was on vacation for the last week. > > I actually ended up going down to this and won it with a time of > 1:10.19. It was a lot of fun...a really nice group of people and > quite a few young cubers who had just learned to solve in April. > > Because I knew the page would be archived soon, I pulled down a copy > and saved it so I could show my friends: > http://www.aplarsen .net/cube/ canton%20story. htm > > As it says in the story, the organizer of the contest called Tyson > just before we started solving. He was really nice over the phone and > wished us all luck. It made quite an impression on all the people > there. So, nice PR, Tyson. =) > > Adam > > --- In speedsolvingrubiksc ube@yahoogroups. com, "segnet3745117" > <segnet3745117@ ...> wrote: > > > > > > I didnt want to pay $5 either! and im only 45min from STL. > > too bad the details where not posted here. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@> wrote: > > > > > > Hi guys, > > > > > > Maybe I missed something, but I think this is an unofficial > > competition > > > in Canton, Illinois: > > > http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10. txt > > > > > > Anyone going there? > > > > > > Have fun, > > > > > > Ron > > > > > > > > > > > > _____________________________________________________________________ _______________Ready for the edge of your seat? > Check out tonight's top picks on Yahoo! TV. > http://tv.yahoo.com/ > > [Non-text portions of this message have been removed] >
4916. Re: [Speed cubing group] BLINDFOLDED SOLVING!!!
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 18:25:56 -0600

Yes, Joel has a great tutorial. If you aren't satisfied, search google. You can find cubefreak in the google cache, and find other Blindfold Tutorial pages. On 8/12/07, Joël van Noort <joel_vn@...> wrote: > > I wrote a tutorial a while back on Stefan Pochmann's method. Most > ppl seem to like it. > > www.solvethecube.co.uk (look into the tutorials section). > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Vince Zakis > <forlask@...> wrote: > > > > Please!!! I really want that site on how to solve a rubiks cube > blindfolded.... > > > > -Vince- > > forlask@... > > www.myspace.com/vbzakis > > Come add me on myspace. > > > > > > > > ----- Original Message ---- > > From: Adam P. Larsen <aplarsen@...> > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Friday, August 10, 2007 11:39:21 PM > > Subject: [Speed cubing group] Re: Canton Illinois competition? > > > > Sorry for the late reply...I was on vacation for the last week. > > > > I actually ended up going down to this and won it with a time of > > 1:10.19. It was a lot of fun...a really nice group of people and > > quite a few young cubers who had just learned to solve in April. > > > > Because I knew the page would be archived soon, I pulled down a > copy > > and saved it so I could show my friends: > > http://www.aplarsen .net/cube/ canton%20story. htm > > > > As it says in the story, the organizer of the contest called Tyson > > just before we started solving. He was really nice over the phone > and > > wished us all luck. It made quite an impression on all the people > > there. So, nice PR, Tyson. =) > > > > Adam > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "segnet3745117" > > <segnet3745117@ ...> wrote: > > > > > > > > > I didnt want to pay $5 either! and im only 45min from STL. > > > too bad the details where not posted here. > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@> > wrote: > > > > > > > > Hi guys, > > > > > > > > Maybe I missed something, but I think this is an unofficial > > > competition > > > > in Canton, Illinois: > > > > http://www.cantonda ilyledger. com/articles/ 2007/07/10/ > news/news10. txt > > > > > > > > Anyone going there? > > > > > > > > Have fun, > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > __________________________________________________________ > _______________Ready for the edge of your seat? > > Check out tonight's top picks on Yahoo! TV. > > http://tv.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
4917. Re: [Speed cubing group] Re: Need site for last layer permutations.
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 18:40:49 -0600

Yeah, it is interesting that they don't search. You can find a bunch of PLLs here<http://www.speedsolving.com/showthread.php?t=708> . On 8/10/07, Johannes Laire <johannes.laire@...> wrote: > > Or "last layer permutations", gives a bunch of hits. Weird how many > people don't know how to use Google. > > -- > Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Brian Le > <khoale1234567@...> wrote: > > > > Try googling "Jessica Fridrich", "Bob Burton", "Macky's website", etc. > > > > > > ----- Original Message ---- > > From: kingnautilus <iliekcaekk@...> > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Friday, August 10, 2007 9:06:36 AM > > Subject: [Speed cubing group] Need site for last layer permutations. > > > > Lately I've been hearing about Z-permutation and R-permutation and such. > > > > I figured out what Z-permutation is, as shown on Lars Petrus site, but > > he only shows one way to resolve it, which I don't like since it has > > middle slices. Could anybody give me a site that has all of the last > > layer permutations, as well as all of the possible algorithms to > > resolve them? Thanks > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
4918. Re: [Speed cubing group] Non-europeans at WC07?
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 06:52:25 -0000

My wife (Liza) and I are also coming--so that's at least 5 cubers from Idaho! (and for those of you outside North America, Idaho is not a very populous state) Liza just learned how to solve the cube, but she will not be competing, so maybe just 4 competitors from Idaho + 1 spectator... looking forward to it. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > My wife and I, along with one of our friends will be there. Looking forward to a great trip. I am curious as well to know who is going to make the trip. > > Frank Morris > > Gunnar Krig <gunkr520@...> wrote: Hi! > > I'm just curious about which non-europeans that are coming to the WC > in Hungary? I don't think I haven't met more then one non-european > cuber in real life so I'm really looking forward to the trip. > > /Gunnar Krig > > > > > > > --------------------------------- > Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. > > [Non-text portions of this message have been removed] >
4919. Re: non-CA going to be at CalTech Summer Comp?
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 06:56:06 -0000

there's a good chance I'll be there too. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Just a moment ago I bought tickets to LAX, so I'll be there for sure. > Just wondering who else is planning on going that is out-of-state like > me. > > > -Doug >
4920. Re: [Speed cubing group] Non-europeans at WC07?
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 12:11:46 +0200

It would be great if the World Championship would indeed be filled with competitors from all over the world. 1 week after the World Championship there will be another tournament: the Dutch Open 2007 (http://www.worldcubeassociation.org/results/c.php?i=DutchOpen2007 [1]). It might be a nice idea to plan a trip across Europe in between those tournaments and participate in both! Maybe we could even setup a "hosteling system" where cubers from certain countries would offer others a place to stay during their traveling. I personaly live in Rotterdam and can spare a room for a couple of days/persons. If anyone is interested, just let me know. On Mon, 13 Aug 2007 06:52:25 -0000, kirk83616 wrote: My wife (Liza) and I are also coming--so that's at least 5 cubers from Idaho! (and for those of you outside North America, Idaho is not a very populous state) Liza just learned how to solve the cube, but she will not be competing, so maybe just 4 competitors from Idaho + 1 spectator... looking forward to it. --Kirk --- In speedsolvingrubikscube@yahoogroups.com [2], Frank Morris .> wrote: > > My wife and I, along with one of our friends will be there. Looking forward to a great trip. I am curious as well to know who is going to make the trip. > > Frank Morris > > Gunnar Krig .> wrote: Hi! > > I'm just curious about which non-europeans that are coming to the WC > in Hungary? I don't think I haven't met more then one non-european > cuber in real life so I'm really looking forward to the trip. > > /Gunnar Krig > > > > > > > --------------------------------- > Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. > > [Non-text portions of this message have been removed] > Links: ------ [1] http://www.worldcubeassociation.org/results/c.php?i=DutchOpen2007 [2] mailto:speedsolvingrubikscube%40yahoogroups.com [3] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37342;_ylc=X3oDMTM2dTVudnNiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3Mzc0BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4Njk4ODAzNgR0cGNJZAMzNzM0Mg-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxajc3ZW5zBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3Mzc0BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4Njk4ODAzNg--?act=reply&messageNum=37374 [5] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlcDNwYXByBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4Njk4ODAzNg-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlNHBmaTU3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4Njk4ODAzNg-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmczhzcHIzBF9TAz k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODY5ODgwMzY- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJldHQ3MTA0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4Njk4ODAzNg-- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmYmtvdGk5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODY5ODgwMzY- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjNmNza2kxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODY5ODgwMzY- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmcDhwbXZmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODY5ODgwMzY- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlbTA3YmlyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOT YEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4Njk4ODAzNg-- [13] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkYW8xazVuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg2OTg4MDM2 [14] http://groups.yahoo.com/;_ylc=X3oDMTJkZjRnZzBzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg2OTg4MDM2 [15] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmM21hOW5wBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODY5ODgwMzY- [16] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [17] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [18] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkb3B1OWkzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg2OTg4MDM2 [19] http://docs.yahoo.com/info/terms/ [20] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [21] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmaWplbDRyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODY5ODgwMzY- [22] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlczNkam9oBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4Njk4ODAzNg-- [23] http://groups.yahoo.com/gads;_ylc=X3oDMTJjcjE4aXJsBF9TAzk3MzU5NzE0BF9wAzEEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY5ODgwMzY-?t=ms&k=Puzzle+games&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Free+puzzle+games&w4=Computer+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=K0Ry0LnKNx7PK8jvKHVchw [24] http://groups.yahoo.com/gads;_ylc=X3oDMTJjdTQyazlqBF9TAzk3MzU5NzE0BF9wAzIEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0a W1lAzExODY5ODgwMzY-?t=ms&k=Jigsaw+puzzle+game&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Free+puzzle+games&w4=Computer+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=GFeY02hacA4ArFNVoD7ttQ [25] http://groups.yahoo.com/gads;_ylc=X3oDMTJjcW9nY2ZpBF9TAzk3MzU5NzE0BF9wAzMEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY5ODgwMzY-?t=ms&k=Free+puzzle+games&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Free+puzzle+games&w4=Computer+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=Jn9rdS8cBUPmDqXmGKQSCQ [26] http://groups.yahoo.com/gads;_ylc=X3oDMTJjNXRiMHI2BF9TAzk3MzU5NzE0BF9wAzQEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY5ODgwMzY-?t=ms&k=Computer+puzzle+game&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Free+puzzle+games&w4=Computer+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=TtyDntgdHbxdMoyEbrjp9A [27] http://gro ups.yahoo.com/gads;_ylc=X3oDMTJjdnFwazVkBF9TAzk3MzU5NzE0BF9wAzUEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY5ODgwMzY-?t=ms&k=Online+puzzle+games&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Free+puzzle+games&w4=Computer+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=ZPqylKL2VlpAI-P0E72e8g [28] http://us.ard.yahoo.com/SIG=12jqjvb5k/M=493064.10729663.11333354.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1186995236/A=3848429/R=0/SIG=10lh6opha/*http://9.yahoo.com/ [29] http://us.ard.yahoo.com/SIG=12jdrhqdu/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1186995236/A=3848643/R=0/SIG=131q47hek/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2005&cmp=Yahoo&ctv=Groups4&s=Y&s2=&s3=&b=50 [30] http://us.ard.yahoo.com/SIG=12j13d9cd/M=493064.11135488.11710474.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1186995236/A=4776367/R=0/SIG=11mj2s6kj/*http://advision.webevents.yahoo.c om/green/index.html [Non-text portions of this message have been removed]
4921. Fw: hello
From: süleyman altýnorak <saltinorak@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 07:52:16 -0700 (PDT)

Hello everybody, I am new Rubik cube fan from Turkey and I want to introduce myself. I am 30 years old and male. I meet Rubik cube when I was child but I learned to solve it a few months ago. Now I can solve it only layer by layer method and it takes at least five minutes. But already I am working on it. Today I find two web sites; Jessica Friedrich and Lars Petrus pages. I tried to understand petrus's method but I could reach until 4Th step. After this step it is really difficult to understand for me. but I don't give it up. I will work on it. I hope I will learn more special methods with this group. kind regards, Süleyman Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. ____________________________________________________________________________________ Park yourself in front of a world of choices in alternative vehicles. Visit the Yahoo! Auto Green Center. http://autos.yahoo.com/green_center/ [Non-text portions of this message have been removed]
4922. Re: [Speed cubing group] hello
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 09:01:44 -0700 (PDT)

Hi Süleyman! I´m brazilian and learned to solve the cube at the age of 29, almost like you. I´m 31 now and still improving my times!! I started learning the Friedrich method from the www.speedcubing.com after a friend taught me the layer by layer method. Don´t worry, you don´t need to learn all the algorithmics at once. You can improve your layer by layer method with some algorithmics from the Friedrich method. I did like this, some situations were too bad in the layer by layer method, like when an edge from the second layer is in the right place but in a wrong way (you have to orient it), so I looked for this case algorithmic in the Friedrich method. And then I kept learning some new algorithmics for some special cases until I learned all of them. I suppose that you don´t have much time to play with the cube like all those 15 year old people (I wish I had), so you won´t improve fast, but keep in mind that your times will decrease fast in the beggining as you start learning some more algorithmics, and then when you reach 2 minutes it will be harder to get fast, but you will! Then you must learn some other things like better algorithmics, fingertricks and antecipating the next move. Good luck! And keep practising. Regards, Rafael Werneck Cinoto (11) 8463-6707 Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: süleyman altýnorak <saltinorak@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 13, 2007 11:52:16 AM Subject: [Speed cubing group] Fw: hello Hello everybody, I am new Rubik cube fan from Turkey and I want to introduce myself. I am 30 years old and male. I meet Rubik cube when I was child but I learned to solve it a few months ago. Now I can solve it only layer by layer method and it takes at least five minutes. But already I am working on it. Today I find two web sites; Jessica Friedrich and Lars Petrus pages. I tried to understand petrus's method but I could reach until 4Th step. After this step it is really difficult to understand for me. but I don't give it up. I will work on it. I hope I will learn more special methods with this group. kind regards, Süleyman Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. ____________ _________ _________ _________ _________ _________ _ Park yourself in front of a world of choices in alternative vehicles. Visit the Yahoo! Auto Green Center. http://autos. yahoo.com/ green_center/ [Non-text portions of this message have been removed] ____________________________________________________________________________________ Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel.yahoo.com/ [Non-text portions of this message have been removed]
4923. Re: [Speed cubing group] Non-europeans at WC07?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 10:40:19 +0100 (BST)

I am J.Bernett orlando from Tamil Nadu(India) coming with my dad. My dad might compete only in 333 multi bld(nowadays he has no time to practice). I am competing in many. I have not yet met any American cuber. I am eager to meet and learn from the greats Mr.Frank Morris, Mr.Chris Hardwick et al. Just can't wait. J.Bernett Orlando kirk83616 <no_reply@yahoogroups.com> wrote: My wife (Liza) and I are also coming--so that's at least 5 cubers from Idaho! (and for those of you outside North America, Idaho is not a very populous state) Liza just learned how to solve the cube, but she will not be competing, so maybe just 4 competitors from Idaho + 1 spectator... looking forward to it. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > My wife and I, along with one of our friends will be there. Looking forward to a great trip. I am curious as well to know who is going to make the trip. > > Frank Morris > > Gunnar Krig <gunkr520@...> wrote: Hi! > > I'm just curious about which non-europeans that are coming to the WC > in Hungary? I don't think I haven't met more then one non-european > cuber in real life so I'm really looking forward to the trip. > > /Gunnar Krig > > > > > > > --------------------------------- > Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. > > [Non-text portions of this message have been removed] > --------------------------------- 5, 50, 500, 5000 - Store unlimited mails in your inbox. Click here. [Non-text portions of this message have been removed]
4924. Re: Non-europeans at WC07?
From: "chrisdzoan" <chrisdzoan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 18:06:14 -0000

As long as a few things get straightened out my brother and I should be going. Chris
4925. Re: [Speed cubing group] Fw: hello
From: Richard Berndt <berndtrinva@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 11:54:59 -0700 (PDT)

Hi, I'm Rick. I started learning to cube about 5 months ago at the age of 51. I also found (and still find) many web sites quite confusing. I recently found one that I think seems a bit more understandable to me. It is: http://www.freespaces.com/jasa86/cube.htm Intro F2L was particular helpful to me. I think it is basically thye Friedrich method but I like his explanations better. The guy's name is Jason Thorn, if I recall correctly. I hope it is helpful to you as well. I guess I average about 75 seconds. I average about 60 seconds using another method but it has nowhere near the potential for speed that Friedrich has. My current difficulty is recognizing/locating corner/edge pairs. I need to learn to look ahead and hope that will still come with time. Anyway, I think that site is worth taking a look at. Sometimes when I try to access this site it is down, but it always is comes back up pretty soon. Good luck suleyman! Rick --- s�leyman alt�norak <saltinorak@...> wrote: > Hello everybody, > > I am new Rubik cube fan from Turkey and I want to > introduce myself. I am 30 years old and male. I meet > Rubik cube when I was child but I learned to solve > it a few months ago. Now I can solve it only layer > by layer method and it takes at least five minutes. > But already I am working on it. Today I find two web > sites; Jessica Friedrich and Lars Petrus pages. I > tried to understand petrus's method but I could > reach until 4Th step. After this step it is really > difficult to understand for me. but I don't give it > up. > I will work on it. > I hope I will learn more special methods with this > group. > > kind regards, > > S�leyman > > > > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get > online. > > > > ____________________________________________________________________________________ > Park yourself in front of a world of choices in > alternative vehicles. Visit the Yahoo! Auto Green > Center. > http://autos.yahoo.com/green_center/ > > [Non-text portions of this message have been > removed] > > ____________________________________________________________________________________ Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel.yahoo.com/
4926. [Speed cubing group] Re: TI-83/84 Scrambler
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 22:28:56 -0000

I tried to delete a space with the DEL button, but it just merges the line below it with the line the space was on. It looked like this: 8->A(alpha + space right here) 8->B So I tried press DEL on the space, but it turned into this: 8->A8->B --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Make sure you entered everything correctly. > > And try using the delete button for deleting stuff. > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com, > "ltunreal" <ltunreal@> wrote: > > > > Mine just says: > > > > ERR:SYNTAX > > 1:Quit > > 2:Goto > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > <linkpoke@> wrote: > > > > > > Yes, I designed it to create the letter, then the suffix (', ,2) > in > > > that order, across the row, etc. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > > <khoale1234567@> wrote: > > > > > > > > Nevermind I got it. When I executed it, it comes up with one > > > notation at a time. Is this supposed to happen? > > > > > > > > -Brian > > > > > > > > > > > > ----- Original Message ---- > > > > From: Brian Le <khoale1234567@> > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Sent: Tuesday, August 7, 2007 10:08:49 PM > > > > Subject: Re: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > > > Ah, thank you. Are the lowercase "x" the multiplication sign or > > > just the letter "x"? Sorry for all the questions.. > > > > > > > > Brian > > > > > > > > ----- Original Message ---- > > > > From: Timothy Sun <linkpoke@yahoo. com> > > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > > Sent: Tuesday, August 7, 2007 9:13:26 PM > > > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > > > It's under "SIN". The buttons should all be in the same place > for > > > 83 > > > > and 84 series. God this is a lot harder than I thought. > > > > > > > > -Tim > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237 > > > > <no_reply@ .> wrote: > > > > > > > > > > no use the comma, but it is simply a button not in the math > or > > > prgm > > > > > menu. look on ur calc for the comma button, and just use > that. > > > > sry > > > > > i dont have a 84 i have an 83+ > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > > > <khoale1234567@ > wrote: > > > > > > > > > > > > so jsut type the numbers? > > > > > > > > > > > > > > > > > > ----- Original Message ---- > > > > > > From: jeff17237 <no_reply@yahoogrou p s.com> > > > > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > > > > Sent: Tuesday, August 7, 2007 4:33:21 PM > > > > > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > > > > > > > should just be on the regular keyboard, not in the prgm > menu. > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > > > > <khoale1234567@ ...> wrote: > > > > > > > > > > > > > > Thanks. Another question: Where is the comma for > "For(X,0,24, > > > > 1)"? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
4927. Re: [Speed cubing group] hello
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 15:39:16 -0700 (PDT)

"I suppose that you don´t have much time to play with the cube like all those 15 year old people (I wish I had)..." I like that comment xD ----- Original Message ---- From: Cinoto <rwcinoto@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 13, 2007 9:01:44 AM Subject: Re: [Speed cubing group] hello Hi Süleyman! I´m brazilian and learned to solve the cube at the age of 29, almost like you. I´m 31 now and still improving my times!! I started learning the Friedrich method from the www.speedcubing. com after a friend taught me the layer by layer method. Don´t worry, you don´t need to learn all the algorithmics at once. You can improve your layer by layer method with some algorithmics from the Friedrich method. I did like this, some situations were too bad in the layer by layer method, like when an edge from the second layer is in the right place but in a wrong way (you have to orient it), so I looked for this case algorithmic in the Friedrich method. And then I kept learning some new algorithmics for some special cases until I learned all of them. I suppose that you don´t have much time to play with the cube like all those 15 year old people (I wish I had), so you won´t improve fast, but keep in mind that your times will decrease fast in the beggining as you start learning some more algorithmics, and then when you reach 2 minutes it will be harder to get fast, but you will! Then you must learn some other things like better algorithmics, fingertricks and antecipating the next move. Good luck! And keep practising. Regards, Rafael Werneck Cinoto (11) 8463-6707 Skype: rwcinoto rwcinoto@yahoo. com matduvidas@yahoo. com.br http://www.rwcinoto .hpg.com. br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: süleyman altýnorak <saltinorak@yahoo. com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Monday, August 13, 2007 11:52:16 AM Subject: [Speed cubing group] Fw: hello Hello everybody, I am new Rubik cube fan from Turkey and I want to introduce myself. I am 30 years old and male. I meet Rubik cube when I was child but I learned to solve it a few months ago. Now I can solve it only layer by layer method and it takes at least five minutes. But already I am working on it. Today I find two web sites; Jessica Friedrich and Lars Petrus pages. I tried to understand petrus's method but I could reach until 4Th step. After this step it is really difficult to understand for me. but I don't give it up. I will work on it. I hope I will learn more special methods with this group. kind regards, Süleyman Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. ____________ _________ _________ _________ _________ _________ _ Park yourself in front of a world of choices in alternative vehicles. Visit the Yahoo! Auto Green Center. http://autos. yahoo.com/ green_center/ [Non-text portions of this message have been removed] ____________ _________ _________ _________ _________ _________ _ Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel. yahoo.com/ [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4928. Fw: JNetCube Network Timer
From: Kevin Nguyen <nerdalicious123@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 17:13:51 -0700 (PDT)

I was wondering the same thing when i first used the timer. i emailed the guy who made it and his reply is as follows: ----- Forwarded Message ---- From: Chris Hunt <huntca@...> To: kev <nerdalicious123@...> Sent: Sunday, July 15, 2007 11:01:12 AM Subject: JNetCube Network Timer Hello Kev, For the network feature to work, you need two people. One person will be the server and the other will be the client. Have the server start JNetCube in server mode and pick a port. Any port will work, but you can use port 1234 for this demonstration. After the server has started, then the client will start his timer in client mode and enter in the information for the server. The client will type in the IP address of the server (which the server can find by visiting whatismyip.com ) and port 1234 (or whatever port you started the server on). Then, the client connects to the server and you two will be connected. If that isn't working for you, then odds are the server is behind a router and you must connect to the router and configure "port forwarding" and must forward port 1234 (or whatever port you want) to the server computer's local ip address. For more information on port forwarding with you particular router, see your router manual and it will be in there. Anymore questions, let me know. Thanks, -Chris On Jul 15, 2007, at 6:31 AM, kev wrote: > > Name: kev > Email: nerdalicious123@... > Message: > how does the server network timer work? where do you get your > username, server ip, server port? ____________________________________________________________________________________ Pinpoint customers who are looking for what you sell. http://searchmarketing.yahoo.com/ [Non-text portions of this message have been removed]
4929. Re: TI-83/84 Scrambler
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 03:24:50 -0000

put the flashing black cursor over the A, then press delete. the delete button deletes the item to the imediate right of it, not the item that it is on. --- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...> wrote: > > I tried to delete a space with the DEL button, but it just merges the > line below it with the line the space was on. It looked like this: > > 8->A(alpha + space right here) > 8->B > > So I tried press DEL on the space, but it turned into this: > > 8->A8->B
4930. November 25, 2003
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 22:22:56 -0700

Just something from the past: 1 Thomas Templier FR 16.2 (18) 16 16 16 18 18 (12) 16 14 16 15 12 + 0.5 Fridrich 2 Katsuyuki Konishi JP 18.18 16.20 18.18 (23.18) 15.76 20.49 (14.89) 20.16 19.00 21.36 15.38 18.46 16.81 LBL 3 Lars Vandenbergh BEL 18.43 (15.51) 17.69 21.05 20.08 18.95 17.28 18.55 18.92 (21.70) 16.88 15.80 19.05 Fridrich 4 Macky Makisumi JP 18.5 19 18 19 18 19 18 16 (15) (POP) (22) 17 18 18 + 0.5 Fridrich 5 Chris Hardwick USA 19.03 18.55 20.63 17.38 20.74 17.87 (17.35) 21.32 18.46 18.04 18.45 18.84 (26.21) Fridrich 6 Frank Morris USA 19.69 21.12 20.02 18.39 18.02 21.04 (15.8) 19.47 (22.39) 21.28 20.42 17.64 19.47 Fridrich 7 Justin Eastman CA 19.93 21.05 19 22.14 18.69 (17.77) 19.31 (23.1) 18.11 20.93 19.07 21.06 19.96 Fridrich 8 Dan Harris UK 22.4 18 18 21 22 27 POP 24 (16) 21 25 19 24 (27) + 0.5 VH 9 Richard Patterson USA 26.79 (24.19) 25.99 29.42 (POP) 28.14 27.52 25.81 25.35 (29.67) 25.05 24.88 29.08 26.63 Fridrich 10 Jake Reuth USA 27.95 27.28 26.37 30.79 27.03 (31.78) 27.84 29.91 25.96 26.49 (25.82) 30.57 26.32 Fridrich 11 Kevin Kelly IRE 30.96 32.26 33.05 (34.35) 31.92 30.16 30.26 30.94 (26.24) 30.14 30.28 POP 29.82 30.73 Fridrich 12 Koen Heltzel NET 34.65 38.03 (40.69) 32.8 32.53 31.34 33.58 (27.16) 34.55 40 32.06 36.41 35.24 LBL 13 Ian Winokur USA 37.87 35.92 (46.9) 38.35 39.04 33.41 38.93 39.6 38.89 42.13 (24.99) 41.64 30.81 Fridrich 14 Tyson Mao USA 38.37 35.07 (47.96) 43.87 35.76 42.31 37.6 40.16 (31.62) 35.62 40.35 38.11 34.87 Fridrich 15 Quinn Lewis USA 41.03 (34.54) 38.01 41.15 39.80 34.72 44.40 37.56 41.99 48.19 41.63 (51.17) 39.87 Fridrich 16 Duncan Dicks UK 45.8 42.00, 54.96, 54.29, 40.70, 42.43, 47.45, 37.26, 38.62, 49.66, 50.95, 43.17, 48.26 LBL 17 Lou Clifton USA 53.56 (1:03.1) 45.41 51.09 (44.5) 51.49 58.35 58.83 59.17 52.49 50.35 57.58 50.8 Unknown 18 Joey Spadafora USA 59.38 73.14 55.03 (75.85) 38.68 59.79 56.60 43.6 52.94 47.85 53.49 49.56 (36.83) Petrus
4931. Re: November 25, 2003
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 06:25:43 -0000

I dunno what makes me laugh more. The fact that I could've beaten tyson in this competition, or that second place is LBL. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Just something from the past: > > 1 > Thomas Templier > FR > 16.2 > (18) 16 16 16 18 18 (12) 16 14 16 15 12 + 0.5 > Fridrich > > 2 > Katsuyuki Konishi > JP > 18.18 > 16.20 18.18 (23.18) 15.76 20.49 (14.89) 20.16 19.00 21.36 15.38 18.46 > 16.81 > LBL > > 3 > Lars Vandenbergh > BEL > 18.43 > (15.51) 17.69 21.05 20.08 18.95 17.28 18.55 18.92 (21.70) 16.88 15.80 > 19.05 > Fridrich > > 4 > Macky Makisumi > JP > 18.5 > 19 18 19 18 19 18 16 (15) (POP) (22) 17 18 18 + 0.5 > Fridrich > > 5 > Chris Hardwick > USA > 19.03 > 18.55 20.63 17.38 20.74 17.87 (17.35) 21.32 18.46 18.04 18.45 18.84 > (26.21) > Fridrich > > 6 > Frank Morris > USA > 19.69 > 21.12 20.02 18.39 18.02 21.04 (15.8) 19.47 (22.39) 21.28 20.42 17.64 > 19.47 > Fridrich > > 7 > Justin Eastman > CA > 19.93 > 21.05 19 22.14 18.69 (17.77) 19.31 (23.1) 18.11 20.93 19.07 21.06 19.96 > Fridrich > > 8 > Dan Harris > UK > 22.4 > 18 18 21 22 27 POP 24 (16) 21 25 19 24 (27) + 0.5 > VH > > 9 > Richard Patterson > USA > 26.79 > (24.19) 25.99 29.42 (POP) 28.14 27.52 25.81 25.35 (29.67) 25.05 24.88 > 29.08 26.63 > Fridrich > > 10 > Jake Reuth > USA > 27.95 > 27.28 26.37 30.79 27.03 (31.78) 27.84 29.91 25.96 26.49 (25.82) 30.57 > 26.32 > Fridrich > > 11 > Kevin Kelly > IRE > 30.96 > 32.26 33.05 (34.35) 31.92 30.16 30.26 30.94 (26.24) 30.14 30.28 POP > 29.82 30.73 > Fridrich > > 12 > Koen Heltzel > NET > 34.65 > 38.03 (40.69) 32.8 32.53 31.34 33.58 (27.16) 34.55 40 32.06 > 36.41 35.24 > LBL > > 13 > Ian Winokur > USA > 37.87 > 35.92 (46.9) 38.35 39.04 33.41 38.93 39.6 38.89 42.13 (24.99) 41.64 > 30.81 > Fridrich > > 14 > Tyson Mao > USA > 38.37 > 35.07 (47.96) 43.87 35.76 42.31 37.6 40.16 (31.62) 35.62 > 40.35 38.11 34.87 > Fridrich > > 15 > Quinn Lewis > USA > 41.03 > (34.54) 38.01 41.15 39.80 34.72 44.40 37.56 41.99 48.19 41.63 (51.17) > 39.87 > Fridrich > > 16 > Duncan Dicks > UK > 45.8 > 42.00, 54.96, 54.29, 40.70, 42.43, 47.45, 37.26, 38.62, 49.66, 50.95, > 43.17, 48.26 > LBL > > 17 > Lou Clifton > USA > 53.56 > (1:03.1) 45.41 51.09 (44.5) 51.49 58.35 58.83 59.17 52.49 50.35 57.58 > 50.8 > Unknown > > 18 > Joey Spadafora > USA > 59.38 > 73.14 55.03 (75.85) 38.68 59.79 56.60 43.6 52.94 47.85 53.49 49.56 > (36.83) > Petrus >
4932. Re: [Speed cubing group] November 25, 2003
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 00:06:54 -0600

Speedcubing has come along way in 4 years. It is amazing to look back at those times. On 8/13/07, Tyson Mao <tyson.mao@...> wrote: > > Just something from the past: > > 1 > Thomas Templier > FR > 16.2 > (18) 16 16 16 18 18 (12) 16 14 16 15 12 + 0.5 > Fridrich > > 2 > Katsuyuki Konishi > JP > 18.18 > 16.20 18.18 (23.18) 15.76 20.49 (14.89) 20.16 19.00 21.36 15.38 18.46 > 16.81 > LBL > > 3 > Lars Vandenbergh > BEL > 18.43 > (15.51) 17.69 21.05 20.08 18.95 17.28 18.55 18.92 (21.70) 16.88 15.80 > 19.05 > Fridrich > > 4 > Macky Makisumi > JP > 18.5 > 19 18 19 18 19 18 16 (15) (POP) (22) 17 18 18 + 0.5 > Fridrich > > 5 > Chris Hardwick > USA > 19.03 > 18.55 20.63 17.38 20.74 17.87 (17.35) 21.32 18.46 18.04 18.45 18.84 > (26.21) > Fridrich > > 6 > Frank Morris > USA > 19.69 > 21.12 20.02 18.39 18.02 21.04 (15.8) 19.47 (22.39) 21.28 20.42 17.64 > 19.47 > Fridrich > > 7 > Justin Eastman > CA > 19.93 > 21.05 19 22.14 18.69 (17.77) 19.31 (23.1) 18.11 20.93 19.07 21.06 19.96 > Fridrich > > 8 > Dan Harris > UK > 22.4 > 18 18 21 22 27 POP 24 (16) 21 25 19 24 (27) + 0.5 > VH > > 9 > Richard Patterson > USA > 26.79 > (24.19) 25.99 29.42 (POP) 28.14 27.52 25.81 25.35 (29.67) 25.05 24.88 > 29.08 26.63 > Fridrich > > 10 > Jake Reuth > USA > 27.95 > 27.28 26.37 30.79 27.03 (31.78) 27.84 29.91 25.96 26.49 (25.82) 30.57 > 26.32 > Fridrich > > 11 > Kevin Kelly > IRE > 30.96 > 32.26 33.05 (34.35) 31.92 30.16 30.26 30.94 (26.24) 30.14 30.28 POP > 29.82 30.73 > Fridrich > > 12 > Koen Heltzel > NET > 34.65 > 38.03 (40.69) 32.8 32.53 31.34 33.58 (27.16) 34.55 40 32.06 > 36.41 35.24 > LBL > > 13 > Ian Winokur > USA > 37.87 > 35.92 (46.9) 38.35 39.04 33.41 38.93 39.6 38.89 42.13 (24.99) 41.64 > 30.81 > Fridrich > > 14 > Tyson Mao > USA > 38.37 > 35.07 (47.96) 43.87 35.76 42.31 37.6 40.16 (31.62) 35.62 > 40.35 38.11 34.87 > Fridrich > > 15 > Quinn Lewis > USA > 41.03 > (34.54) 38.01 41.15 39.80 34.72 44.40 37.56 41.99 48.19 41.63 (51.17) > 39.87 > Fridrich > > 16 > Duncan Dicks > UK > 45.8 > 42.00, 54.96, 54.29, 40.70, 42.43, 47.45, 37.26, 38.62, 49.66, 50.95, > 43.17, 48.26 > LBL > > 17 > Lou Clifton > USA > 53.56 > (1:03.1) 45.41 51.09 (44.5) 51.49 58.35 58.83 59.17 52.49 50.35 57.58 > 50.8 > Unknown > > 18 > Joey Spadafora > USA > 59.38 > 73.14 55.03 (75.85) 38.68 59.79 56.60 43.6 52.94 47.85 53.49 49.56 > (36.83) > Petrus > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
4933. Re: [Speed cubing group] November 25, 2003
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 07:35:22 -0000

Did Dan do VH in 2003 but not Lars? When was the method constructed, 2005? or?
4934. Re: [Speed cubing group] Fw: hello
From: Karl Rabaya <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 01:50:32 -0700 (PDT)

HI!!! im Karl Rabaya from chicago. Im 16 years old. ive been cubing for about 3 months. I average about 24 or 25 seconds. i'm proud to say ive gotten fast in a short amount of time xD. i just got a 4x4x4 cube. i solve it in about 4 mins. haha. im still working on my 3x3x3 skills. i hope to get sub 20 avg in the next month or two. and good luck suleyan!! Karl Rabaya Richard Berndt <berndtrinva@...> wrote: Hi, I'm Rick. I started learning to cube about 5 months ago at the age of 51. I also found (and still find) many web sites quite confusing. I recently found one that I think seems a bit more understandable to me. It is: http://www.freespaces.com/jasa86/cube.htm Intro F2L was particular helpful to me. I think it is basically thye Friedrich method but I like his explanations better. The guy's name is Jason Thorn, if I recall correctly. I hope it is helpful to you as well. I guess I average about 75 seconds. I average about 60 seconds using another method but it has nowhere near the potential for speed that Friedrich has. My current difficulty is recognizing/locating corner/edge pairs. I need to learn to look ahead and hope that will still come with time. Anyway, I think that site is worth taking a look at. Sometimes when I try to access this site it is down, but it always is comes back up pretty soon. Good luck suleyman! Rick --- süleyman altýnorak <saltinorak@...> wrote: > Hello everybody, > > I am new Rubik cube fan from Turkey and I want to > introduce myself. I am 30 years old and male. I meet > Rubik cube when I was child but I learned to solve > it a few months ago. Now I can solve it only layer > by layer method and it takes at least five minutes. > But already I am working on it. Today I find two web > sites; Jessica Friedrich and Lars Petrus pages. I > tried to understand petrus's method but I could > reach until 4Th step. After this step it is really > difficult to understand for me. but I don't give it > up. > I will work on it. > I hope I will learn more special methods with this > group. > > kind regards, > > Süleyman > > > > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get > online. > > > > __________________________________________________________ > Park yourself in front of a world of choices in > alternative vehicles. Visit the Yahoo! Auto Green > Center. > http://autos.yahoo.com/green_center/ > > [Non-text portions of this message have been > removed] > > __________________________________________________________ Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel.yahoo.com/ --------------------------------- Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. [Non-text portions of this message have been removed]
4935. Re: November 25, 2003
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 12:07:37 -0000

We got the idea in October 2003, which is probably the reason why Dan put it down as the system he used because it was still new at the time and he was experimenting with it a lot. Kind regards, Lars --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Did Dan do VH in 2003 but not Lars? > > When was the method constructed, 2005? or? >
4936. Olympic cube
From: "Russ McAllister" <russm313@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 08:17:25 -0500

Has there been any update on when we will be able to purchase olympic cubes? I have searched all over and can only find old forum entries asking pretty much the same question. I have seen the videos on their website and these cube look amazing! Thanks for the info, and BTW, this is my first message to the group :) -- Russ M. Visit my Blog at http://www.xanga.com/russm313 [Non-text portions of this message have been removed]
4937. Re: hello
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 06:07:29 -0700 (PDT)

You see Suleyan... that´s what I said about having 15 years old (or 16 in this case!). Under 30s in 3 months! He must do this all through the night!! I´m doing this for almost 2 years and I still have to learn 4 more algorithmics to know the Friedrich completely. What else, I rarely beat the 30s barrier (my record is 27.7). People call me crazy because I go to work walking and solving the cube (blindfolded because I have to pay attention to the traffic), but this is when I can practise. Maybe we should have age categories in the tournments :) Rafael Werneck Cinoto ----- Original Message ---- From: Karl Rabaya <azn_invaz1on7@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 5:50:32 AM Subject: Re: [Speed cubing group] Fw: hello HI!!! im Karl Rabaya from chicago. Im 16 years old. ive been cubing for about 3 months. I average about 24 or 25 seconds. i'm proud to say ive gotten fast in a short amount of time xD. i just got a 4x4x4 cube. i solve it in about 4 mins. haha. im still working on my 3x3x3 skills. i hope to get sub 20 avg in the next month or two. and good luck suleyan!! Karl Rabaya Richard Berndt <berndtrinva@ yahoo.com> wrote: Hi, I'm Rick. I started learning to cube about 5 months ago at the age of 51. I also found (and still find) many web sites quite confusing. I recently found one that I think seems a bit more understandable to me. It is: http://www.freespac es.com/jasa86/ cube.htm Intro F2L was particular helpful to me. I think it is basically thye Friedrich method but I like his explanations better. The guy's name is Jason Thorn, if I recall correctly. I hope it is helpful to you as well. I guess I average about 75 seconds. I average about 60 seconds using another method but it has nowhere near the potential for speed that Friedrich has. My current difficulty is recognizing/ locating corner/edge pairs. I need to learn to look ahead and hope that will still come with time. Anyway, I think that site is worth taking a look at. Sometimes when I try to access this site it is down, but it always is comes back up pretty soon. Good luck suleyman! Rick --- süleyman altýnorak <saltinorak@yahoo. com> wrote: > Hello everybody, > > I am new Rubik cube fan from Turkey and I want to > introduce myself. I am 30 years old and male. I meet > Rubik cube when I was child but I learned to solve > it a few months ago. Now I can solve it only layer > by layer method and it takes at least five minutes. > But already I am working on it. Today I find two web > sites; Jessica Friedrich and Lars Petrus pages. I > tried to understand petrus's method but I could > reach until 4Th step. After this step it is really > difficult to understand for me. but I don't give it > up. > I will work on it. > I hope I will learn more special methods with this > group. > > kind regards, > > Süleyman > > > > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get > online. > > > > ____________ _________ _________ _________ _________ _________ _ > Park yourself in front of a world of choices in > alternative vehicles. Visit the Yahoo! Auto Green > Center. > http://autos. yahoo.com/ green_center/ > > [Non-text portions of this message have been > removed] > > ____________ _________ _________ _________ _________ _________ _ Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel. yahoo.com/ ------------ --------- --------- --- Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. [Non-text portions of this message have been removed] ____________________________________________________________________________________ Got a little couch potato? Check out fun summer activities for kids. http://search.yahoo.com/search?fr=oni_on_mail&p=summer+activities+for+kids&cs=bz [Non-text portions of this message have been removed]
4938. Re: hello
From: rakuneko12 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 15:50:45 -0000

Hi, I'm also new. I'm Raku (13) from CA. I started in January and my record is 16.59. I use Fridrich and still have a lot to learn for OLL (about 40). I'm trying to learn blindfold, but I always get stuck on Edge Permutation. Raku --- In speedsolvingrubikscube@yahoogroups.com, Cinoto <rwcinoto@...> wrote: > > You see Suleyan... that´s what I said about having 15 years old (or 16 in this case!). > > Under 30s in 3 months! He must do this all through the night!! I´m doing this for almost 2 years and I still have to learn 4 more algorithmics to know the Friedrich completely. What else, I rarely beat the 30s barrier (my record is 27.7). People call me crazy because I go to work walking and solving the cube (blindfolded because I have to pay attention to the traffic), but this is when I can practise. > > Maybe we should have age categories in the tournments :) > > Rafael Werneck Cinoto > > > > ----- Original Message ---- > From: Karl Rabaya <azn_invaz1on7@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14, 2007 5:50:32 AM > Subject: Re: [Speed cubing group] Fw: hello > > HI!!! im Karl Rabaya from chicago. Im 16 years old. ive been cubing for about 3 months. I average about 24 or 25 seconds. i'm proud to say ive gotten fast in a short amount of time xD. i just got a 4x4x4 cube. i solve it in about 4 mins. haha. im still working on my 3x3x3 skills. i hope to get sub 20 avg in the next month or two. and good luck suleyan!! > > Karl Rabaya > > Richard Berndt <berndtrinva@ yahoo.com> wrote: Hi, I'm Rick. I started learning to cube about 5 > months ago at the age of 51. I also found (and still > find) many web sites quite confusing. I recently found > one that I think seems a bit more understandable to > me. It is: > > http://www.freespac es.com/jasa86/ cube.htm > > Intro F2L was particular helpful to me. I think it is > basically thye Friedrich method but I like his > explanations better. The guy's name is Jason Thorn, if > I recall correctly. I hope it is helpful to you as > well. I guess I average about 75 seconds. I average > about 60 seconds using another method but it has > nowhere near the potential for speed that Friedrich > has. My current difficulty is recognizing/ locating > corner/edge pairs. I need to learn to look ahead and > hope that will still come with time. Anyway, I think > that site is worth taking a look at. Sometimes when I > try to access this site it is down, but it always is > comes back up pretty soon. > > Good luck suleyman! > > Rick > > --- süleyman altýnorak <saltinorak@yahoo. com> wrote: > > > Hello everybody, > > > > I am new Rubik cube fan from Turkey and I want to > > introduce myself. I am 30 years old and male. I meet > > Rubik cube when I was child but I learned to solve > > it a few months ago. Now I can solve it only layer > > by layer method and it takes at least five minutes. > > But already I am working on it. Today I find two web > > sites; Jessica Friedrich and Lars Petrus pages. I > > tried to understand petrus's method but I could > > reach until 4Th step. After this step it is really > > difficult to understand for me. but I don't give it > > up. > > I will work on it. > > I hope I will learn more special methods with this > > group. > > > > kind regards, > > > > Süleyman > > > > > > > > Building a website is a piece of cake. > > Yahoo! Small Business gives you all the tools to get > > online. > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > Park yourself in front of a world of choices in > > alternative vehicles. Visit the Yahoo! Auto Green > > Center. > > http://autos. yahoo.com/ green_center/ > > > > [Non-text portions of this message have been > > removed] > > > > > > ____________ _________ _________ _________ _________ _________ _ > Need a vacation? Get great deals > to amazing places on Yahoo! Travel. > http://travel. yahoo.com/ > > > > > ------------ --------- --------- --- > Moody friends. Drama queens. Your life? Nope! - their life, your story. > Play Sims Stories at Yahoo! Games. > > [Non-text portions of this message have been removed] > > > > > > > ____________________________________________________________________________________ > Got a little couch potato? > Check out fun summer activities for kids. > http://search.yahoo.com/search?fr=oni_on_mail&p=summer+activities+for+kids&cs=bz > > [Non-text portions of this message have been removed] >
4939. Re: [Speed cubing group] Re: November 25, 2003
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 09:50:42 -0700 (PDT)

The fact that LBL was used in second place is either genius or pure craziness... ----- Original Message ---- From: bladez740 <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 13, 2007 11:25:43 PM Subject: [Speed cubing group] Re: November 25, 2003 I dunno what makes me laugh more. The fact that I could've beaten tyson in this competition, or that second place is LBL. --- In speedsolvingrubiksc ube@yahoogroups. com, Tyson Mao <tyson.mao@. ..> wrote: > > Just something from the past: > > 1 > Thomas Templier > FR > 16.2 > (18) 16 16 16 18 18 (12) 16 14 16 15 12 + 0.5 > Fridrich > > 2 > Katsuyuki Konishi > JP > 18.18 > 16.20 18.18 (23.18) 15.76 20.49 (14.89) 20.16 19.00 21.36 15.38 18.46 > 16.81 > LBL > > 3 > Lars Vandenbergh > BEL > 18.43 > (15.51) 17.69 21.05 20.08 18.95 17.28 18.55 18.92 (21.70) 16.88 15.80 > 19.05 > Fridrich > > 4 > Macky Makisumi > JP > 18.5 > 19 18 19 18 19 18 16 (15) (POP) (22) 17 18 18 + 0.5 > Fridrich > > 5 > Chris Hardwick > USA > 19.03 > 18.55 20.63 17.38 20.74 17.87 (17.35) 21.32 18.46 18.04 18.45 18.84 > (26.21) > Fridrich > > 6 > Frank Morris > USA > 19.69 > 21.12 20.02 18.39 18.02 21.04 (15.8) 19.47 (22.39) 21.28 20.42 17.64 > 19.47 > Fridrich > > 7 > Justin Eastman > CA > 19.93 > 21.05 19 22.14 18.69 (17.77) 19.31 (23.1) 18.11 20.93 19.07 21.06 19.96 > Fridrich > > 8 > Dan Harris > UK > 22.4 > 18 18 21 22 27 POP 24 (16) 21 25 19 24 (27) + 0.5 > VH > > 9 > Richard Patterson > USA > 26.79 > (24.19) 25.99 29.42 (POP) 28.14 27.52 25.81 25.35 (29.67) 25.05 24.88 > 29.08 26.63 > Fridrich > > 10 > Jake Reuth > USA > 27.95 > 27.28 26.37 30.79 27.03 (31.78) 27.84 29.91 25.96 26.49 (25.82) 30.57 > 26.32 > Fridrich > > 11 > Kevin Kelly > IRE > 30.96 > 32.26 33.05 (34.35) 31.92 30.16 30.26 30.94 (26.24) 30.14 30.28 POP > 29.82 30.73 > Fridrich > > 12 > Koen Heltzel > NET > 34.65 > 38.03 (40.69) 32.8 32.53 31.34 33.58 (27.16) 34.55 40 32.06 > 36.41 35.24 > LBL > > 13 > Ian Winokur > USA > 37.87 > 35.92 (46.9) 38.35 39.04 33.41 38.93 39.6 38.89 42.13 (24.99) 41.64 > 30.81 > Fridrich > > 14 > Tyson Mao > USA > 38.37 > 35.07 (47.96) 43.87 35.76 42.31 37.6 40.16 (31.62) 35.62 > 40.35 38.11 34.87 > Fridrich > > 15 > Quinn Lewis > USA > 41.03 > (34.54) 38.01 41.15 39.80 34.72 44.40 37.56 41.99 48.19 41.63 (51.17) > 39.87 > Fridrich > > 16 > Duncan Dicks > UK > 45.8 > 42.00, 54.96, 54.29, 40.70, 42.43, 47.45, 37.26, 38.62, 49.66, 50.95, > 43.17, 48.26 > LBL > > 17 > Lou Clifton > USA > 53.56 > (1:03.1) 45.41 51.09 (44.5) 51.49 58.35 58.83 59.17 52.49 50.35 57.58 > 50.8 > Unknown > > 18 > Joey Spadafora > USA > 59.38 > 73.14 55.03 (75.85) 38.68 59.79 56.60 43.6 52.94 47.85 53.49 49.56 > (36.83) > Petrus > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> [Non-text portions of this message have been removed]
4940. Re: November 25, 2003
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 17:53:54 -0000

I was faster than you, Tyson! I miss the good old days... :) Ian --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Just something from the past: > > 1 > Thomas Templier > FR > 16.2 > (18) 16 16 16 18 18 (12) 16 14 16 15 12 + 0.5 > Fridrich > > 2 > Katsuyuki Konishi > JP > 18.18 > 16.20 18.18 (23.18) 15.76 20.49 (14.89) 20.16 19.00 21.36 15.38 18.46 > 16.81 > LBL > > 3 > Lars Vandenbergh > BEL > 18.43 > (15.51) 17.69 21.05 20.08 18.95 17.28 18.55 18.92 (21.70) 16.88 15.80 > 19.05 > Fridrich > > 4 > Macky Makisumi > JP > 18.5 > 19 18 19 18 19 18 16 (15) (POP) (22) 17 18 18 + 0.5 > Fridrich > > 5 > Chris Hardwick > USA > 19.03 > 18.55 20.63 17.38 20.74 17.87 (17.35) 21.32 18.46 18.04 18.45 18.84 > (26.21) > Fridrich > > 6 > Frank Morris > USA > 19.69 > 21.12 20.02 18.39 18.02 21.04 (15.8) 19.47 (22.39) 21.28 20.42 17.64 > 19.47 > Fridrich > > 7 > Justin Eastman > CA > 19.93 > 21.05 19 22.14 18.69 (17.77) 19.31 (23.1) 18.11 20.93 19.07 21.06 19.96 > Fridrich > > 8 > Dan Harris > UK > 22.4 > 18 18 21 22 27 POP 24 (16) 21 25 19 24 (27) + 0.5 > VH > > 9 > Richard Patterson > USA > 26.79 > (24.19) 25.99 29.42 (POP) 28.14 27.52 25.81 25.35 (29.67) 25.05 24.88 > 29.08 26.63 > Fridrich > > 10 > Jake Reuth > USA > 27.95 > 27.28 26.37 30.79 27.03 (31.78) 27.84 29.91 25.96 26.49 (25.82) 30.57 > 26.32 > Fridrich > > 11 > Kevin Kelly > IRE > 30.96 > 32.26 33.05 (34.35) 31.92 30.16 30.26 30.94 (26.24) 30.14 30.28 POP > 29.82 30.73 > Fridrich > > 12 > Koen Heltzel > NET > 34.65 > 38.03 (40.69) 32.8 32.53 31.34 33.58 (27.16) 34.55 40 32.06 > 36.41 35.24 > LBL > > 13 > Ian Winokur > USA > 37.87 > 35.92 (46.9) 38.35 39.04 33.41 38.93 39.6 38.89 42.13 (24.99) 41.64 > 30.81 > Fridrich > > 14 > Tyson Mao > USA > 38.37 > 35.07 (47.96) 43.87 35.76 42.31 37.6 40.16 (31.62) 35.62 > 40.35 38.11 34.87 > Fridrich > > 15 > Quinn Lewis > USA > 41.03 > (34.54) 38.01 41.15 39.80 34.72 44.40 37.56 41.99 48.19 41.63 (51.17) > 39.87 > Fridrich > > 16 > Duncan Dicks > UK > 45.8 > 42.00, 54.96, 54.29, 40.70, 42.43, 47.45, 37.26, 38.62, 49.66, 50.95, > 43.17, 48.26 > LBL > > 17 > Lou Clifton > USA > 53.56 > (1:03.1) 45.41 51.09 (44.5) 51.49 58.35 58.83 59.17 52.49 50.35 57.58 > 50.8 > Unknown > > 18 > Joey Spadafora > USA > 59.38 > 73.14 55.03 (75.85) 38.68 59.79 56.60 43.6 52.94 47.85 53.49 49.56 > (36.83) > Petrus >
4941. Rigged Scramble
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 18:11:23 -0000

Try this scramble everyone. D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' Got it from here: http://www.youtube.com/watch?v=a134F-RJbEY
4942. Re: Rigged Scramble
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 19:25:07 -0000

I didn't notice anything funny about that, but it brings up a question that I've been wanting to ask for ages. How are people supposed to hold a cube for a scrmable? LL color on bottom? I've never seen it stated explicitly anywhere, but this is what I've always assumed. Correct me if I'm wrong. If there's no convention there really should be. In which case, I coulnd't find anything terribly easy with that scramble. I guess slightly good for starting a Petrus block... -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > Try this scramble everyone. > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got it from here: http://www.youtube.com/watch?v=a134F-RJbEY >
4943. Re: [Speed cubing group] Re: Rigged Scramble
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 12:40:06 -0700 (PDT)

I find this scramble quite easy because for Petrus solvers, you already got the 2x2x2 block (too easy right?). For Fridrich, this gives you a nice extended cross and depending on what you do, all the F2L pairs are set up quite easily for you. I scrambled with white on top and green in front. Brian ----- Original Message ---- From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 12:25:07 PM Subject: [Speed cubing group] Re: Rigged Scramble I didn't notice anything funny about that, but it brings up a question that I've been wanting to ask for ages. How are people supposed to hold a cube for a scrmable? LL color on bottom? I've never seen it stated explicitly anywhere, but this is what I've always assumed. Correct me if I'm wrong. If there's no convention there really should be. In which case, I coulnd't find anything terribly easy with that scramble. I guess slightly good for starting a Petrus block... -Doug --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...> wrote: > > Try this scramble everyone. > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> [Non-text portions of this message have been removed]
4944. Re: Rigged Scramble
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 19:39:30 -0000

I tried the scramble and got a 17.55. 1.19 faster than my best average. I don't think its rigged. Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > Try this scramble everyone. > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got it from here: http://www.youtube.com/watch?v=a134F-RJbEY >
4945. Re: Rigged Scramble
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 19:39:37 -0000

WCA rules say lightest color (white) on top, darkest adjacent color (green) on front. But yes, when done with the LL on top, that scramble gives a 3-move xcross. Not too rigged. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I didn't notice anything funny about that, but it brings up a > question that I've been wanting to ask for ages. > > How are people supposed to hold a cube for a scrmable? LL color on > bottom? I've never seen it stated explicitly anywhere, but this is > what I've always assumed. Correct me if I'm wrong. If there's no > convention there really should be. > > In which case, I coulnd't find anything terribly easy with that > scramble. I guess slightly good for starting a Petrus block... > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > <khoale1234567@> wrote: > > > > Try this scramble everyone. > > > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > > > Got it from here: http://www.youtube.com/watch?v=a134F-RJbEY > > >
4946. Re: Rigged Scramble
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 20:07:53 -0000

Article 4d http://worldcubeassociation.org/regulations/
4947. Re: [Speed cubing group] Re: Rigged Scramble
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 22:04:48 +0200

I think most people used to scramble their cubes with the Last Layer on top. But since the WCA defined an official way to scramble cubes in a competition, I believe more and more people scramble their cubes this way rather than another. So that's why some people find a scramble easy whereas someone else won't ! (Not to mention if different methods are involved ;-)) 2007/8/14, bladez740 <blade740@...>: > > WCA rules say lightest color (white) on top, darkest adjacent color > (green) on front. > > But yes, when done with the LL on top, that scramble gives a 3-move > xcross. Not too rigged. > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@...> wrote: > > > > I didn't notice anything funny about that, but it brings up a > > question that I've been wanting to ask for ages. > > > > How are people supposed to hold a cube for a scrmable? LL color on > > bottom? I've never seen it stated explicitly anywhere, but this is > > what I've always assumed. Correct me if I'm wrong. If there's no > > convention there really should be. > > > > In which case, I coulnd't find anything terribly easy with that > > scramble. I guess slightly good for starting a Petrus block... > > > > > > -Doug > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > > <khoale1234567@> wrote: > > > > > > Try this scramble everyone. > > > > > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > > > > > Got it from here: http://www.youtube.com/watch?v=a134F-RJbEY > > > > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
4948. Re: [Speed cubing group] Re: Rigged Scramble
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 17:55:48 -0300 (ART)

Where is the 2x2x2? http://thearufam.brinkster.net/cube/wrapplet.asp paste the alg there... Pedro Brian Le <khoale1234567@...> escreveu: I find this scramble quite easy because for Petrus solvers, you already got the 2x2x2 block (too easy right?). For Fridrich, this gives you a nice extended cross and depending on what you do, all the F2L pairs are set up quite easily for you. I scrambled with white on top and green in front. Brian ----- Original Message ---- From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 12:25:07 PM Subject: [Speed cubing group] Re: Rigged Scramble I didn't notice anything funny about that, but it brings up a question that I've been wanting to ask for ages. How are people supposed to hold a cube for a scrmable? LL color on bottom? I've never seen it stated explicitly anywhere, but this is what I've always assumed. Correct me if I'm wrong. If there's no convention there really should be. In which case, I coulnd't find anything terribly easy with that scramble. I guess slightly good for starting a Petrus block... -Doug --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...> wrote: > > Try this scramble everyone. > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4949. Re: November 25, 2003
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 21:03:11 -0000

god, katsu is a beast getting times like those with lbl
4950. Re: [Speed cubing group] Re: Rigged Scramble
From: "Anthony Hsu" <erwaman@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 14 Aug 2007 17:47:19 -0400

Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:. -Anthony ----- Original Message ----- From: Brian Le To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 3:40 PM Subject: Re: [Speed cubing group] Re: Rigged Scramble I find this scramble quite easy because for Petrus solvers, you already got the 2x2x2 block (too easy right?). For Fridrich, this gives you a nice extended cross and depending on what you do, all the F2L pairs are set up quite easily for you. I scrambled with white on top and green in front. Brian ----- Original Message ---- From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 12:25:07 PM Subject: [Speed cubing group] Re: Rigged Scramble I didn't notice anything funny about that, but it brings up a question that I've been wanting to ask for ages. How are people supposed to hold a cube for a scrmable? LL color on bottom? I've never seen it stated explicitly anywhere, but this is what I've always assumed. Correct me if I'm wrong. If there's no convention there really should be. In which case, I coulnd't find anything terribly easy with that scramble. I guess slightly good for starting a Petrus block... -Doug --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...> wrote: > > Try this scramble everyone. > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4951. Re: [Speed cubing group] Re: Rigged Scramble
From: "john wardle" <fognus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 15:16:48 -0700

I did a 6 move extended cross, but while I was putting in the 2nd pair I accidently put in a 3rd ce pair too. I got 15.69. my second fastest solve ever. >From: "Anthony Hsu" <erwaman@...> >Reply-To: speedsolvingrubikscube@yahoogroups.com >To: <speedsolvingrubikscube@yahoogroups.com> >Subject: Re: [Speed cubing group] Re: Rigged Scramble >Date: Tue, 14 Aug 2007 17:47:19 -0400 > >Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:. > >-Anthony > > > > ----- Original Message ----- > From: Brian Le > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14, 2007 3:40 PM > Subject: Re: [Speed cubing group] Re: Rigged Scramble > > > I find this scramble quite easy because for Petrus solvers, you already >got the 2x2x2 block (too easy right?). For Fridrich, this gives you a nice >extended cross and depending on what you do, all the F2L pairs are set up >quite easily for you. I scrambled with white on top and green in front. > > Brian > > ----- Original Message ---- > From: d_funny007 <no_reply@yahoogroups.com> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14, 2007 12:25:07 PM > Subject: [Speed cubing group] Re: Rigged Scramble > > I didn't notice anything funny about that, but it brings up a > > question that I've been wanting to ask for ages. > > How are people supposed to hold a cube for a scrmable? LL color on > > bottom? I've never seen it stated explicitly anywhere, but this is > > what I've always assumed. Correct me if I'm wrong. If there's no > > convention there really should be. > > In which case, I coulnd't find anything terribly easy with that > > scramble. I guess slightly good for starting a Petrus block... > > -Doug > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > > <khoale1234567@ ...> wrote: > > > > > > Try this scramble everyone. > > > > > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > > > > > Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, >sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, >sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px >0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > >font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > >font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a { > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc { > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > >font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > [Non-text portions of this message have been removed] > > > > > >[Non-text portions of this message have been removed] > _________________________________________________________________ Now you can see trouble�before he arrives http://newlivehotmail.com/?ocid=TXT_TAGHM_migration_HM_viral_protection_0507
4952. Re: [Speed cubing group] Re: Rigged Scramble
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 15:43:13 -0700 (PDT)

Scramble with white top green front. Do z2. U' R' gives you the 2x2x2 block ----- Original Message ---- From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 1:55:48 PM Subject: Re: [Speed cubing group] Re: Rigged Scramble Where is the 2x2x2? http://thearufam. brinkster. net/cube/ wrapplet. asp paste the alg there... Pedro Brian Le <khoale1234567@ sbcglobal. net> escreveu: I find this scramble quite easy because for Petrus solvers, you already got the 2x2x2 block (too easy right?). For Fridrich, this gives you a nice extended cross and depending on what you do, all the F2L pairs are set up quite easily for you. I scrambled with white on top and green in front. Brian ----- Original Message ---- From: d_funny007 <no_reply@yahoogroup s.com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14, 2007 12:25:07 PM Subject: [Speed cubing group] Re: Rigged Scramble I didn't notice anything funny about that, but it brings up a question that I've been wanting to ask for ages. How are people supposed to hold a cube for a scrmable? LL color on bottom? I've never seen it stated explicitly anywhere, but this is what I've always assumed. Correct me if I'm wrong. If there's no convention there really should be. In which case, I coulnd't find anything terribly easy with that scramble. I guess slightly good for starting a Petrus block... -Doug --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...> wrote: > > Try this scramble everyone. > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4953. Re: [Speed cubing group] Re: Rigged Scramble
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 20:01:47 -0300 (ART)

Oh, right... I said that because you said "...quite easy because for Petrus solvers, you already got the 2x2x2 block (too easy right?)." and as I couldn't see no 2x2x2 already ready (haha)...: ) Pedro Brian Le <khoale1234567@...> escreveu: Scramble with white top green front. Do z2. U' R' gives you the 2x2x2 block ----- Original Message ---- From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 1:55:48 PM Subject: Re: [Speed cubing group] Re: Rigged Scramble Where is the 2x2x2? http://thearufam. brinkster. net/cube/ wrapplet. asp paste the alg there... Pedro Brian Le <khoale1234567@ sbcglobal. net> escreveu: I find this scramble quite easy because for Petrus solvers, you already got the 2x2x2 block (too easy right?). For Fridrich, this gives you a nice extended cross and depending on what you do, all the F2L pairs are set up quite easily for you. I scrambled with white on top and green in front. Brian ----- Original Message ---- From: d_funny007 <no_reply@yahoogroup s.com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14, 2007 12:25:07 PM Subject: [Speed cubing group] Re: Rigged Scramble I didn't notice anything funny about that, but it brings up a question that I've been wanting to ask for ages. How are people supposed to hold a cube for a scrmable? LL color on bottom? I've never seen it stated explicitly anywhere, but this is what I've always assumed. Correct me if I'm wrong. If there's no convention there really should be. In which case, I coulnd't find anything terribly easy with that scramble. I guess slightly good for starting a Petrus block... -Doug --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...> wrote: > > Try this scramble everyone. > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4954. Re: November 25, 2003
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 23:01:41 -0000

He uses normal Fridrich actually. It's essentially also a layer by layer method. Lars --- In speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@...> wrote: > > god, katsu is a beast getting times like those with lbl >
4955. Re: [Speed cubing group] Re: Rigged Scramble
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 17:56:22 -0700 (PDT)

Sorry, I was a bit dizzy when I was typing that... ----- Original Message ---- From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 4:01:47 PM Subject: Re: [Speed cubing group] Re: Rigged Scramble Oh, right... I said that because you said "...quite easy because for Petrus solvers, you already got the 2x2x2 block (too easy right?)." and as I couldn't see no 2x2x2 already ready (haha)...: ) Pedro Brian Le <khoale1234567@ sbcglobal. net> escreveu: Scramble with white top green front. Do z2. U' R' gives you the 2x2x2 block ----- Original Message ---- From: Pedro <pedrosino1@yahoo. com.br> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14, 2007 1:55:48 PM Subject: Re: [Speed cubing group] Re: Rigged Scramble Where is the 2x2x2? http://thearufam. brinkster. net/cube/ wrapplet. asp paste the alg there... Pedro Brian Le <khoale1234567@ sbcglobal. net> escreveu: I find this scramble quite easy because for Petrus solvers, you already got the 2x2x2 block (too easy right?). For Fridrich, this gives you a nice extended cross and depending on what you do, all the F2L pairs are set up quite easily for you. I scrambled with white on top and green in front. Brian ----- Original Message ---- From: d_funny007 <no_reply@yahoogrou p s.com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14, 2007 12:25:07 PM Subject: [Speed cubing group] Re: Rigged Scramble I didn't notice anything funny about that, but it brings up a question that I've been wanting to ask for ages. How are people supposed to hold a cube for a scrmable? LL color on bottom? I've never seen it stated explicitly anywhere, but this is what I've always assumed. Correct me if I'm wrong. If there's no convention there really should be. In which case, I coulnd't find anything terribly easy with that scramble. I guess slightly good for starting a Petrus block... -Doug --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...> wrote: > > Try this scramble everyone. > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4956. Re: [Speed cubing group] Re: Rigged Scramble
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 20:27:48 -0700

I don't know that I've ever IN MY LIFE have seen a 4 move 2x2x3. The moves are D' L' B' D2. Anything can happen randomly, but I'd have to agree it's a very lucky mix. I can't see if he's actually solving that way. I don't have Cube Explorer here, but I'll wager that there is a 17 move solution to this one. On Aug 14, 2007, at 14:47, Anthony Hsu wrote: > Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:. > > -Anthony > > > > ----- Original Message ----- > From: Brian Le > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14, 2007 3:40 PM > Subject: Re: [Speed cubing group] Re: Rigged Scramble > > > I find this scramble quite easy because for Petrus solvers, you > already got the 2x2x2 block (too easy right?). For Fridrich, this > gives you a nice extended cross and depending on what you do, all > the F2L pairs are set up quite easily for you. I scrambled with > white on top and green in front. > > Brian > > ----- Original Message ---- > From: d_funny007 <no_reply@yahoogroups.com> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14, 2007 12:25:07 PM > Subject: [Speed cubing group] Re: Rigged Scramble > > I didn't notice anything funny about that, but it brings up a > > question that I've been wanting to ask for ages. > > How are people supposed to hold a cube for a scrmable? LL color on > > bottom? I've never seen it stated explicitly anywhere, but this is > > what I've always assumed. Correct me if I'm wrong. If there's no > > convention there really should be. > > In which case, I coulnd't find anything terribly easy with that > > scramble. I guess slightly good for starting a Petrus block... > > -Doug > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > > <khoale1234567@ ...> wrote: > >> > >> Try this scramble everyone. > >> > >> D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > >> > >> Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > >> > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, > sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, > clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text- > align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font- > weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text- > align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a { > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc { > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font-size: > 100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > >
4957. Youtube speedcubing community
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 05:49:58 -0000

Is there one? Seeing so many channels on youtube devoted to cubing, i say someone should start one, assuming there isn't one already. It would be neat, as it is a video hosting site, we could have weekly video contests and tutorials for the beginners. Tell me what you guys think about it. Corwin Shiu
4958. Re: [Speed cubing group] Non-europeans at WC07?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 14 Aug 2007 09:38:41 +0200

It would be good to see you and your father again Bernett. Would you be staying in Europe for the Dutch Open again like last year? I am really curious how much further you have improved and if your father will get that 1st cube (out of 8) right this time. ----- Original Message ----- From: JohnLouis Louis To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 13, 2007 11:40 AM Subject: Re: [Speed cubing group] Non-europeans at WC07? I am J.Bernett orlando from Tamil Nadu(India) coming with my dad. My dad might compete only in 333 multi bld(nowadays he has no time to practice). I am competing in many. I have not yet met any American cuber. I am eager to meet and learn from the greats Mr.Frank Morris, Mr.Chris Hardwick et al. Just can't wait. J.Bernett Orlando kirk83616 <no_reply@yahoogroups.com> wrote: My wife (Liza) and I are also coming--so that's at least 5 cubers from Idaho! (and for those of you outside North America, Idaho is not a very populous state) Liza just learned how to solve the cube, but she will not be competing, so maybe just 4 competitors from Idaho + 1 spectator... looking forward to it. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > My wife and I, along with one of our friends will be there. Looking forward to a great trip. I am curious as well to know who is going to make the trip. > > Frank Morris > > Gunnar Krig <gunkr520@...> wrote: Hi! > > I'm just curious about which non-europeans that are coming to the WC > in Hungary? I don't think I haven't met more then one non-european > cuber in real life so I'm really looking forward to the trip. > > /Gunnar Krig > > > > > > > --------------------------------- > Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. > > [Non-text portions of this message have been removed] > --------------------------------- 5, 50, 500, 5000 - Store unlimited mails in your inbox. Click here. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4959. Re: [Speed cubing group] Re: Rigged Scramble
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 15 Aug 2007 08:23:22 +0200

I can see how white is considered the lightest color, but why is green considered the darkest color? If you look at the colors of the rainbow/spectrum green is in between red-orange-yellow-green-blue. This matches my perception that blue is darker than green. Is the WCA telling me I am colorblind? The official rules are the inverse of the rule you gave. White (or lightest) on top, green (or darkest adjacent) on front. ----- Original Message ----- From: bladez740 To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 9:39 PM Subject: [Speed cubing group] Re: Rigged Scramble WCA rules say lightest color (white) on top, darkest adjacent color (green) on front. But yes, when done with the LL on top, that scramble gives a 3-move xcross. Not too rigged. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I didn't notice anything funny about that, but it brings up a > question that I've been wanting to ask for ages. > > How are people supposed to hold a cube for a scrmable? LL color on > bottom? I've never seen it stated explicitly anywhere, but this is > what I've always assumed. Correct me if I'm wrong. If there's no > convention there really should be. > > In which case, I coulnd't find anything terribly easy with that > scramble. I guess slightly good for starting a Petrus block... > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > <khoale1234567@> wrote: > > > > Try this scramble everyone. > > > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > > > Got it from here: http://www.youtube.com/watch?v=a134F-RJbEY > > > [Non-text portions of this message have been removed]
4960. Re: [Speed cubing group] Re: Non-europeans at WC07?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 14 Aug 2007 09:36:03 +0200

It would be great to have the both of you at Worlds. What would the OH-competition be without the two of you? I have seen the 3x3x3_oh competition between the Americans and I have seen the 3x3x3_oh competition between the Europeans. It would be so good to see all of you battling it out face to face. What about Brittany? ----- Original Message ----- From: chrisdzoan To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 13, 2007 8:06 PM Subject: [Speed cubing group] Re: Non-europeans at WC07? As long as a few things get straightened out my brother and I should be going. Chris [Non-text portions of this message have been removed]
4961. Re: Rigged Scramble
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 07:24:50 -0000

I think it means "green, or the darkest possible color if green is not available" --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I can see how white is considered the lightest color, but why is green considered the darkest color? > If you look at the colors of the rainbow/spectrum green is in between red-orange-yellow-green-blue. This matches my perception that blue is darker than green. Is the > > WCA telling me I am colorblind? > > The official rules are the inverse of the rule you gave. White (or lightest) on top, green (or darkest adjacent) on front. > > ----- Original Message ----- > From: bladez740 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14, 2007 9:39 PM > Subject: [Speed cubing group] Re: Rigged Scramble > > > WCA rules say lightest color (white) on top, darkest adjacent color > (green) on front. > > But yes, when done with the LL on top, that scramble gives a 3-move > xcross. Not too rigged. > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > I didn't notice anything funny about that, but it brings up a > > question that I've been wanting to ask for ages. > > > > How are people supposed to hold a cube for a scrmable? LL color on > > bottom? I've never seen it stated explicitly anywhere, but this is > > what I've always assumed. Correct me if I'm wrong. If there's no > > convention there really should be. > > > > In which case, I coulnd't find anything terribly easy with that > > scramble. I guess slightly good for starting a Petrus block... > > > > > > -Doug > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > > <khoale1234567@> wrote: > > > > > > Try this scramble everyone. > > > > > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > > > > > Got it from here: http://www.youtube.com/watch?v=a134F-RJbEY > > > > > > > > > > > [Non-text portions of this message have been removed] >
4962. Re: [Speed cubing group] Re: Non-europeans at WC07?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 09:34:30 +0200

Yes it would be great to compete all together in the same competition, including also top Korean OH cubers. ^^ I don't remember with whom I talked about this last Sunday but I said that only 8 competitors were allowed to go in the 3x3 OH final at the World Championship. In fact the number is 16, which is much much more comfortable. ^^ Gilles 2007/8/14, Arnaud van Galen <avgalen@...>: > > It would be great to have the both of you at Worlds. What would the > OH-competition be without the two of you? I have seen the 3x3x3_oh > competition between the Americans and I have seen the 3x3x3_oh competition > between the Europeans. It would be so good to see all of you battling it out > face to face. > > What about Brittany? > > ----- Original Message ----- > From: chrisdzoan > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 13, 2007 8:06 PM > Subject: [Speed cubing group] Re: Non-europeans at WC07? > > > As long as a few things get straightened out my brother and I should > be going. > > Chris > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
4963. Re: Rigged Scramble
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 07:53:00 -0000

I've seen one 4-mover (and only 3 STM) before, but yes, it's very rare. Hard to believe almost everybody missed that, I would've thought it stands out to anyone who does at least a little block building (like Xcross). -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > I don't know that I've ever IN MY LIFE have seen a 4 move 2x2x3. The > moves are D' L' B' D2. > > Anything can happen randomly, but I'd have to agree it's a very lucky > mix. I can't see if he's actually solving that way. > > I don't have Cube Explorer here, but I'll wager that there is a 17 > move solution to this one. > > On Aug 14, 2007, at 14:47, Anthony Hsu wrote: > > > Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:. > > > > -Anthony > > > > > > > > ----- Original Message ----- > > From: Brian Le > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 14, 2007 3:40 PM > > Subject: Re: [Speed cubing group] Re: Rigged Scramble > > > > > > I find this scramble quite easy because for Petrus solvers, you > > already got the 2x2x2 block (too easy right?). For Fridrich, this > > gives you a nice extended cross and depending on what you do, all > > the F2L pairs are set up quite easily for you. I scrambled with > > white on top and green in front. > > > > Brian > > > > ----- Original Message ---- > > From: d_funny007 <no_reply@yahoogroups.com> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 14, 2007 12:25:07 PM > > Subject: [Speed cubing group] Re: Rigged Scramble > > > > I didn't notice anything funny about that, but it brings up a > > > > question that I've been wanting to ask for ages. > > > > How are people supposed to hold a cube for a scrmable? LL color on > > > > bottom? I've never seen it stated explicitly anywhere, but this is > > > > what I've always assumed. Correct me if I'm wrong. If there's no > > > > convention there really should be. > > > > In which case, I coulnd't find anything terribly easy with that > > > > scramble. I guess slightly good for starting a Petrus block... > > > > -Doug > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > > > > <khoale1234567@ ...> wrote: > > > >> > > > >> Try this scramble everyone. > > > >> > > > >> D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > > >> > > > >> Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > > > >> > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, > > sans-serif;} > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, > > clean, sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;} > > #ygrp-text{ > > font-family:Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0;} > > #ygrp-tpmsgs{ > > font-family:Arial; > > clear:both;} > > #ygrp-vitnav{ > > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > > #ygrp-vitnav a{ > > padding:0 1px;} > > #ygrp-actbar{ > > clear:both;margin:25px 0;white-space:nowrap;color:#666;text- > > align:right;} > > #ygrp-actbar .left{ > > float:left;white-space:nowrap;} > > .bld{font-weight:bold;} > > #ygrp-grft{ > > font-family:Verdana;font-size:77%;padding:15px 0;} > > #ygrp-ft{ > > font-family:verdana;font-size:77%;border-top:1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom:10px;} > > > > #ygrp-vital{ > > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > > #ygrp-vital #vithd{ > > font-size:77%;font-family:Verdana;font- > > weight:bold;color:#333;text-transform:uppercase;} > > #ygrp-vital ul{ > > padding:0;margin:2px 0;} > > #ygrp-vital ul li{ > > list-style-type:none;clear:both;border:1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > font-weight:bold;color:#ff7900;float:right;width:2em;text- > > align:right;padding-right:.5em;} > > #ygrp-vital ul li .cat{ > > font-weight:bold;} > > #ygrp-vital a { > > text-decoration:none;} > > > > #ygrp-vital a:hover{ > > text-decoration:underline;} > > > > #ygrp-sponsor #hd{ > > color:#999;font-size:77%;} > > #ygrp-sponsor #ov{ > > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px;margin:0;} > > #ygrp-sponsor #ov li{ > > list-style-type:square;padding:6px 0;font-size:77%;} > > #ygrp-sponsor #ov li a{ > > text-decoration:none;font-size:130%;} > > #ygrp-sponsor #nc { > > background-color:#eee;margin-bottom:20px;padding:0 8px;} > > #ygrp-sponsor .ad{ > > padding:8px 0;} > > #ygrp-sponsor .ad #hd1{ > > font-family:Arial;font-weight:bold;color:#628c2a;font-size: > > 100%;line-height:122%;} > > #ygrp-sponsor .ad a{ > > text-decoration:none;} > > #ygrp-sponsor .ad a:hover{ > > text-decoration:underline;} > > #ygrp-sponsor .ad p{ > > margin:0;} > > o {font-size:0;} > > .MsoNormal { > > margin:0 0 0 0;} > > #ygrp-text tt{ > > font-size:120%;} > > blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;} > > --> > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > >
4964. Re: [Speed cubing group] November 25, 2003
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 08:54:34 -0000

thanks for posting this. definitely come a long way in a few years. It's interesting to see how our current times compare to those from just a few years ago. Personally, my times won't be good enough to win any competitions, but maybe they will be fast enough to have placed well relative to these here or relative to the times from the first WC in Hungary. --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Speedcubing has come along way in 4 years. It is amazing to look back at > those times. > > On 8/13/07, Tyson Mao <tyson.mao@...> wrote: > > > > Just something from the past: > > > > 1 > > Thomas Templier > > FR > > 16.2 > > (18) 16 16 16 18 18 (12) 16 14 16 15 12 + 0.5 > > Fridrich > > > > 2 > > Katsuyuki Konishi > > JP > > 18.18 > > 16.20 18.18 (23.18) 15.76 20.49 (14.89) 20.16 19.00 21.36 15.38 18.46 > > 16.81 > > LBL > > > > 3 > > Lars Vandenbergh > > BEL > > 18.43 > > (15.51) 17.69 21.05 20.08 18.95 17.28 18.55 18.92 (21.70) 16.88 15.80 > > 19.05 > > Fridrich > > > > 4 > > Macky Makisumi > > JP > > 18.5 > > 19 18 19 18 19 18 16 (15) (POP) (22) 17 18 18 + 0.5 > > Fridrich > > > > 5 > > Chris Hardwick > > USA > > 19.03 > > 18.55 20.63 17.38 20.74 17.87 (17.35) 21.32 18.46 18.04 18.45 18.84 > > (26.21) > > Fridrich > > > > 6 > > Frank Morris > > USA > > 19.69 > > 21.12 20.02 18.39 18.02 21.04 (15.8) 19.47 (22.39) 21.28 20.42 17.64 > > 19.47 > > Fridrich > > > > 7 > > Justin Eastman > > CA > > 19.93 > > 21.05 19 22.14 18.69 (17.77) 19.31 (23.1) 18.11 20.93 19.07 21.06 19.96 > > Fridrich > > > > 8 > > Dan Harris > > UK > > 22.4 > > 18 18 21 22 27 POP 24 (16) 21 25 19 24 (27) + 0.5 > > VH > > > > 9 > > Richard Patterson > > USA > > 26.79 > > (24.19) 25.99 29.42 (POP) 28.14 27.52 25.81 25.35 (29.67) 25.05 24.88 > > 29.08 26.63 > > Fridrich > > > > 10 > > Jake Reuth > > USA > > 27.95 > > 27.28 26.37 30.79 27.03 (31.78) 27.84 29.91 25.96 26.49 (25.82) 30.57 > > 26.32 > > Fridrich > > > > 11 > > Kevin Kelly > > IRE > > 30.96 > > 32.26 33.05 (34.35) 31.92 30.16 30.26 30.94 (26.24) 30.14 30.28 POP > > 29.82 30.73 > > Fridrich > > > > 12 > > Koen Heltzel > > NET > > 34.65 > > 38.03 (40.69) 32.8 32.53 31.34 33.58 (27.16) 34.55 40 32.06 > > 36.41 35.24 > > LBL > > > > 13 > > Ian Winokur > > USA > > 37.87 > > 35.92 (46.9) 38.35 39.04 33.41 38.93 39.6 38.89 42.13 (24.99) 41.64 > > 30.81 > > Fridrich > > > > 14 > > Tyson Mao > > USA > > 38.37 > > 35.07 (47.96) 43.87 35.76 42.31 37.6 40.16 (31.62) 35.62 > > 40.35 38.11 34.87 > > Fridrich > > > > 15 > > Quinn Lewis > > USA > > 41.03 > > (34.54) 38.01 41.15 39.80 34.72 44.40 37.56 41.99 48.19 41.63 (51.17) > > 39.87 > > Fridrich > > > > 16 > > Duncan Dicks > > UK > > 45.8 > > 42.00, 54.96, 54.29, 40.70, 42.43, 47.45, 37.26, 38.62, 49.66, 50.95, > > 43.17, 48.26 > > LBL > > > > 17 > > Lou Clifton > > USA > > 53.56 > > (1:03.1) 45.41 51.09 (44.5) 51.49 58.35 58.83 59.17 52.49 50.35 57.58 > > 50.8 > > Unknown > > > > 18 > > Joey Spadafora > > USA > > 59.38 > > 73.14 55.03 (75.85) 38.68 59.79 56.60 43.6 52.94 47.85 53.49 49.56 > > (36.83) > > Petrus > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > > [Non-text portions of this message have been removed] >
4965. Cubing in Public (my high school reunion)
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 08:56:55 -0000

I recently attended my 20 year high school reunion. The organizers learned that I could cube and wanted to incorporate it somehow since the cube craze was something we all remember and is so "80s". During dinner they gave out little awards for things like who had run in the most marathons, who had been in school the longest, who traveled the farthest to get there, etc., the last of which was who has the most unusual hobby. It was a classic cubing in public moment—they passed my cube around so a few people got to scramble it, someone had a timer, and I did it in about 27 seconds--which is pretty good for me, especially considering I don't cube too well in public and there were some of my old buddies heckling me with stuff like "that one's orange, no green, no blue!". No one there had seen anything like that before, so I have to admit they were pretty blown away and applauded rather enthusiastically when going down the row to vote for who had the most unusual hobby, so I won a one pound chocolate bar, which represents the most significant item I've won with this unusual hobby ;-) Personally, I thought the lady who made chain mail (the armor, not the spam) had the most unusual hobby, but I'll take it anyway.
4966. Google cubes
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 09:02:23 -0000

I ran into one of my old friends who I hadn't seen in many years at my high school reunion. He works with Google, and apparently Google is now using customized Rubik's Cubes in their marketing, I think he said in Japan (or maybe Australia? those were 2 of the places he travels to). So he sent me 3 of these Google cubes last week. (rather kind, I thought). They have the Google logo on one side (with the Rubik's Promotions center), and the other sides are the little Google icons for things like gmail, news, Google earth, desktop, mobile, blogger, Picasa, etc. I think they're pretty cool. I have 2 with the same pattern of mobile, labs, earth, picasa, desktop and one cube with a pattern of compass, calendar, blogger, news and Gmail. Anyone else seen these Google cubes yet? --Kirk
4967. Re: [Speed cubing group] Google cubes
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 04:45:12 -0700 (PDT)

Wht don´t you take a picture (or a couple) to show us? Rafael Werneck Cinoto (11) 8463-6707 Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 15, 2007 6:02:23 AM Subject: [Speed cubing group] Google cubes I ran into one of my old friends who I hadn't seen in many years at my high school reunion. He works with Google, and apparently Google is now using customized Rubik's Cubes in their marketing, I think he said in Japan (or maybe Australia? those were 2 of the places he travels to). So he sent me 3 of these Google cubes last week. (rather kind, I thought). They have the Google logo on one side (with the Rubik's Promotions center), and the other sides are the little Google icons for things like gmail, news, Google earth, desktop, mobile, blogger, Picasa, etc. I think they're pretty cool. I have 2 with the same pattern of mobile, labs, earth, picasa, desktop and one cube with a pattern of compass, calendar, blogger, news and Gmail. Anyone else seen these Google cubes yet? --Kirk ____________________________________________________________________________________ Shape Yahoo! in your own image. Join our Network Research Panel today! http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 [Non-text portions of this message have been removed]
4968. [Speed cubing group] Re: Rigged Scramble
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 13:59:41 -0000

> I don't have Cube Explorer here, but I'll wager that there is a 17 > move solution to this one. Yes, there is a 17-move solution. F R L2 D F' L D R' U' L2 B' L F2 U F R B2 (17f*) - Bruce --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > I don't know that I've ever IN MY LIFE have seen a 4 move 2x2x3. The > moves are D' L' B' D2. > > Anything can happen randomly, but I'd have to agree it's a very lucky > mix. I can't see if he's actually solving that way. > > I don't have Cube Explorer here, but I'll wager that there is a 17 > move solution to this one. > > On Aug 14, 2007, at 14:47, Anthony Hsu wrote: > > > Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:. > > > > -Anthony > > > > > > > > ----- Original Message ----- > > From: Brian Le > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 14, 2007 3:40 PM > > Subject: Re: [Speed cubing group] Re: Rigged Scramble > > > > > > I find this scramble quite easy because for Petrus solvers, you > > already got the 2x2x2 block (too easy right?). For Fridrich, this > > gives you a nice extended cross and depending on what you do, all > > the F2L pairs are set up quite easily for you. I scrambled with > > white on top and green in front. > > > > Brian > > > > ----- Original Message ---- > > From: d_funny007 <no_reply@yahoogroups.com> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 14, 2007 12:25:07 PM > > Subject: [Speed cubing group] Re: Rigged Scramble > > > > I didn't notice anything funny about that, but it brings up a > > > > question that I've been wanting to ask for ages. > > > > How are people supposed to hold a cube for a scrmable? LL color on > > > > bottom? I've never seen it stated explicitly anywhere, but this is > > > > what I've always assumed. Correct me if I'm wrong. If there's no > > > > convention there really should be. > > > > In which case, I coulnd't find anything terribly easy with that > > > > scramble. I guess slightly good for starting a Petrus block... > > > > -Doug > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > > > > <khoale1234567@ ...> wrote: > > > >> > > > >> Try this scramble everyone. > > > >> > > > >> D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > > >> > > > >> Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > > > >> > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, > > sans-serif;} > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, > > clean, sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;} > > #ygrp-text{ > > font-family:Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0;} > > #ygrp-tpmsgs{ > > font-family:Arial; > > clear:both;} > > #ygrp-vitnav{ > > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > > #ygrp-vitnav a{ > > padding:0 1px;} > > #ygrp-actbar{ > > clear:both;margin:25px 0;white-space:nowrap;color:#666;text- > > align:right;} > > #ygrp-actbar .left{ > > float:left;white-space:nowrap;} > > .bld{font-weight:bold;} > > #ygrp-grft{ > > font-family:Verdana;font-size:77%;padding:15px 0;} > > #ygrp-ft{ > > font-family:verdana;font-size:77%;border-top:1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom:10px;} > > > > #ygrp-vital{ > > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > > #ygrp-vital #vithd{ > > font-size:77%;font-family:Verdana;font- > > weight:bold;color:#333;text-transform:uppercase;} > > #ygrp-vital ul{ > > padding:0;margin:2px 0;} > > #ygrp-vital ul li{ > > list-style-type:none;clear:both;border:1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > font-weight:bold;color:#ff7900;float:right;width:2em;text- > > align:right;padding-right:.5em;} > > #ygrp-vital ul li .cat{ > > font-weight:bold;} > > #ygrp-vital a { > > text-decoration:none;} > > > > #ygrp-vital a:hover{ > > text-decoration:underline;} > > > > #ygrp-sponsor #hd{ > > color:#999;font-size:77%;} > > #ygrp-sponsor #ov{ > > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px;margin:0;} > > #ygrp-sponsor #ov li{ > > list-style-type:square;padding:6px 0;font-size:77%;} > > #ygrp-sponsor #ov li a{ > > text-decoration:none;font-size:130%;} > > #ygrp-sponsor #nc { > > background-color:#eee;margin-bottom:20px;padding:0 8px;} > > #ygrp-sponsor .ad{ > > padding:8px 0;} > > #ygrp-sponsor .ad #hd1{ > > font-family:Arial;font-weight:bold;color:#628c2a;font-size: > > 100%;line-height:122%;} > > #ygrp-sponsor .ad a{ > > text-decoration:none;} > > #ygrp-sponsor .ad a:hover{ > > text-decoration:underline;} > > #ygrp-sponsor .ad p{ > > margin:0;} > > o {font-size:0;} > > .MsoNormal { > > margin:0 0 0 0;} > > #ygrp-text tt{ > > font-size:120%;} > > blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;} > > --> > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > >
4969. [Speed cubing group] Re: Non-europeans at WC07?
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 14:44:04 -0000

I also look forward especially to the OH-event. I'm regularly averaging about 24s now, and will improve that a few seconds before WC I hope. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Yes it would be great to compete all together in the same competition, > including also top Korean OH cubers. ^^ > > I don't remember with whom I talked about this last Sunday but I said that > only 8 competitors were allowed to go in the 3x3 OH final at the World > Championship. > In fact the number is 16, which is much much more comfortable. ^^ > > Gilles > > > 2007/8/14, Arnaud van Galen <avgalen@...>: > > > > It would be great to have the both of you at Worlds. What would the > > OH-competition be without the two of you? I have seen the 3x3x3_oh > > competition between the Americans and I have seen the 3x3x3_oh competition > > between the Europeans. It would be so good to see all of you battling it out > > face to face. > > > > What about Brittany? > > > > ----- Original Message ----- > > From: chrisdzoan > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August 13, 2007 8:06 PM > > Subject: [Speed cubing group] Re: Non-europeans at WC07? > > > > > > As long as a few things get straightened out my brother and I should > > be going. > > > > Chris > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
4970. Re: [Speed cubing group] Youtube speedcubing community
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 10:19:45 -0700 (PDT)

The question is (for me at least) Corwin, how do we make one? Brian ----- Original Message ---- From: Corwin Shiu <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 10:49:58 PM Subject: [Speed cubing group] Youtube speedcubing community Is there one? Seeing so many channels on youtube devoted to cubing, i say someone should start one, assuming there isn't one already. It would be neat, as it is a video hosting site, we could have weekly video contests and tutorials for the beginners. Tell me what you guys think about it. Corwin Shiu [Non-text portions of this message have been removed]
4971. Re: Youtube speedcubing community
From: "Lucas Garron" <lg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 17:27:57 -0000

http://www.youtube.com/group/rubik -Lucas Garron --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Is there one? Seeing so many channels on youtube devoted to cubing, i > say someone should start one, assuming there isn't one already. It > would be neat, as it is a video hosting site, we could have weekly > video contests and tutorials for the beginners. Tell me what you guys > think about it. > > > Corwin Shiu >
4972. Re: [Speed cubing group] Non-europeans at WC07?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 16:56:08 +0100 (BST)

Yes Mr.Arnaud, I have improved but my dad, I do not think, has improved. Japan Open 2007 results might be the indication for you about my present performance. I wish to be part of Dutch Open 2007 also. But you know, it will be very very costly. I think many cubers might compete this year in Dutch Open 2007. I hope many of your cousins, relatives and trainees would have improved a lot too. Very eager to meet you all again. J.Bernett Orlando Arnaud van Galen <avgalen@...> wrote: It would be good to see you and your father again Bernett. Would you be staying in Europe for the Dutch Open again like last year? I am really curious how much further you have improved and if your father will get that 1st cube (out of 8) right this time. ----- Original Message ----- From: JohnLouis Louis To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 13, 2007 11:40 AM Subject: Re: [Speed cubing group] Non-europeans at WC07? I am J.Bernett orlando from Tamil Nadu(India) coming with my dad. My dad might compete only in 333 multi bld(nowadays he has no time to practice). I am competing in many. I have not yet met any American cuber. I am eager to meet and learn from the greats Mr.Frank Morris, Mr.Chris Hardwick et al. Just can't wait. J.Bernett Orlando kirk83616 <no_reply@yahoogroups.com> wrote: My wife (Liza) and I are also coming--so that's at least 5 cubers from Idaho! (and for those of you outside North America, Idaho is not a very populous state) Liza just learned how to solve the cube, but she will not be competing, so maybe just 4 competitors from Idaho + 1 spectator... looking forward to it. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > My wife and I, along with one of our friends will be there. Looking forward to a great trip. I am curious as well to know who is going to make the trip. > > Frank Morris > > Gunnar Krig <gunkr520@...> wrote: Hi! > > I'm just curious about which non-europeans that are coming to the WC > in Hungary? I don't think I haven't met more then one non-european > cuber in real life so I'm really looking forward to the trip. > > /Gunnar Krig > > > > > > > --------------------------------- > Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. > > [Non-text portions of this message have been removed] > --------------------------------- 5, 50, 500, 5000 - Store unlimited mails in your inbox. Click here. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Did you know? You can CHAT without downloading messenger. Click here [Non-text portions of this message have been removed]
4973. Re: [Speed cubing group] Youtube speedcubing community
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 16 Aug 2007 00:06:34 +0200

http://www.speedsolving.com/forumdisplay.php?f=20 (NEW)comes close to what you want http://www.strangepuzzle.com/videos.php?firstName=&lastName=&puzzleType=any&range=%3C&solveTime= (CLASSIC) is another good one to look at. ----- Original Message ----- From: Corwin Shiu To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 15, 2007 7:49 AM Subject: [Speed cubing group] Youtube speedcubing community Is there one? Seeing so many channels on youtube devoted to cubing, i say someone should start one, assuming there isn't one already. It would be neat, as it is a video hosting site, we could have weekly video contests and tutorials for the beginners. Tell me what you guys think about it. Corwin Shiu [Non-text portions of this message have been removed]
4974. Re: Cube Explorer 4.15 released
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 00:32:15 -0000

So if I wanted CubeExplorer to make an algorithm for the cross, how do I do it? I can't read the .chm file, so I can't see the help file. :P --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > In the new version I removed a few lines of code which I suspect to > be responsible for the closing problem under Windows Vista. Please > let me know of there is any difference now. > > The deletion of two lines would of course not justify to jump from > version 4.11 to version 4.15. > What took more time was the implementation of a filter for incomplete > cube solutions. You may define for example, that B-face moves are not > allowed. > You have also the choice to prefix some whole cube rotation. I do not > like the X,Y,Z, notation btw.. I use C_U, C_R and C_F instead in the > program. > > > http://kociemba.org/cube.htm >
4975. OH records
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 11:04:49 -0000

Lee Jae-Yong Quote on speedcubing : 19.39 16.53 20.68 18.43 17.64 15.71 18.77 (10.66) 20.33 20.96 (23.60) 20.72 wow..i can't believe. In KCRC BUSAN i'll break the world record. Results of KCRC BUSAN : Lee Jae-Yong 26.30 Korea 30.71 27.86 25.34 25.69 21.77 26.97 Korea 28.69 DNF 26.19 26.03 19.47 Where is the broken world record ???
4976. Re: [Speed cubing group] OH records
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 10:20:16 -0300 (ART)

Maybe he just got nervous : ) but, more important, where is the video of the new WR??? Pedro Edouard <e_chambon@...> escreveu: Lee Jae-Yong Quote on speedcubing : 19.39 16.53 20.68 18.43 17.64 15.71 18.77 (10.66) 20.33 20.96 (23.60) 20.72 wow..i can't believe. In KCRC BUSAN i'll break the world record. Results of KCRC BUSAN : Lee Jae-Yong 26.30 Korea 30.71 27.86 25.34 25.69 21.77 26.97 Korea 28.69 DNF 26.19 26.03 19.47 Where is the broken world record ??? Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4977. Article on the Cube
From: "Grant Tregay" <YahooGroups@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 13:25:25 -0000

A coworker knows of my interest in the Rubik's Cube and pointed out this article, titled "The Numbers Behind Rubik's Cube" - just thought I'd share... http://tinyurl.com/2n5pbk The full (original) URL is: http://blogs.wsj.com/numbersguy/the-numbers-behind-rubiks-cube-169/ It references the work by Dan Kunkel, earlier this year, proving the upper bound of 26 moves required to solve any cube state. Enjoy! - Grant
4978. Re: [Speed cubing group] OH records
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 13:31:01 -0000

A such quote, is a lack of respect for the WR holder I think. But with such results in competition, it makes laugh a lot !!! I think there is no video of the WR... But I am not sure. Edouard --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Maybe he just got nervous : ) > > but, more important, where is the video of the new WR??? > > Pedro > > Edouard <e_chambon@...> escreveu: Lee Jae-Yong > > Quote on speedcubing : > 19.39 16.53 20.68 18.43 17.64 15.71 18.77 (10.66) 20.33 20.96 (23.60) > 20.72 > wow..i can't believe. In KCRC BUSAN i'll break the world record. > > Results of KCRC BUSAN : > > Lee Jae-Yong > > 26.30 Korea 30.71 27.86 25.34 25.69 21.77 > > 26.97 Korea 28.69 DNF 26.19 26.03 19.47 > > Where is the broken world record ??? > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] >
4979. Re: [Speed cubing group] OH records
From: Terje Kristensen <terje.kristensen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 15:36:29 +0200

I don't feel that Lee Jae-Yong shows a lack of respect for the record holder with his comment. It's good to have strong belief in your abilities, and with his good results he must have been quite confident. But as we knows records are easier to set in practice than in competition :) Terje On Thu, 2007-08-16 at 13:31 +0000, Edouard wrote: > A such quote, is a lack of respect for the WR holder I think. > But with such results in competition, it makes laugh a lot !!! > > I think there is no video of the WR... But I am not sure. > > Edouard > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> > wrote: > > > > Maybe he just got nervous : ) > > > > but, more important, where is the video of the new WR??? > > > > Pedro > > > > Edouard <e_chambon@...> escreveu: > Lee Jae-Yong > > > > Quote on speedcubing : > > 19.39 16.53 20.68 18.43 17.64 15.71 18.77 (10.66) 20.33 20.96 > (23.60) > > 20.72 > > wow..i can't believe. In KCRC BUSAN i'll break the world record. > > > > Results of KCRC BUSAN : > > > > Lee Jae-Yong > > > > 26.30 Korea 30.71 27.86 25.34 25.69 21.77 > > > > 26.97 Korea 28.69 DNF 26.19 26.03 19.47 > > > > Where is the broken world record ??? > > > > > > > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > > > [Non-text portions of this message have been removed] > > > > > > >
4980. Re: [Speed cubing group] OH records
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 16:11:53 +0200

Do I show disrespect to the WR holder by saying that it was a PLL skip ? Gilles 2007/8/16, Terje Kristensen <terje.kristensen@...>: > > I don't feel that Lee Jae-Yong shows a lack of respect for the record > holder with his comment. > > It's good to have strong belief in your abilities, and with his good > results he must have been quite confident. > > But as we knows records are easier to set in practice than in > competition :) > > Terje > > On Thu, 2007-08-16 at 13:31 +0000, Edouard wrote: > > A such quote, is a lack of respect for the WR holder I think. > > But with such results in competition, it makes laugh a lot !!! > > > > I think there is no video of the WR... But I am not sure. > > > > Edouard > > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> > > wrote: > > > > > > Maybe he just got nervous : ) > > > > > > but, more important, where is the video of the new WR??? > > > > > > Pedro > > > > > > Edouard <e_chambon@...> escreveu: > > Lee Jae-Yong > > > > > > Quote on speedcubing : > > > 19.39 16.53 20.68 18.43 17.64 15.71 18.77 (10.66) 20.33 20.96 > > (23.60) > > > 20.72 > > > wow..i can't believe. In KCRC BUSAN i'll break the world record. > > > > > > Results of KCRC BUSAN : > > > > > > Lee Jae-Yong > > > > > > 26.30 Korea 30.71 27.86 25.34 25.69 21.77 > > > > > > 26.97 Korea 28.69 DNF 26.19 26.03 19.47 > > > > > > Where is the broken world record ??? > > > > > > > > > > > > > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
4981. Re: [Speed cubing group] OH records
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 14:19:43 -0000

Of course not. Because you're telling the truth. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Do I show disrespect to the WR holder by saying that it was a PLL skip ? > > Gilles > > 2007/8/16, Terje Kristensen <terje.kristensen@...>: > > > > I don't feel that Lee Jae-Yong shows a lack of respect for the record > > holder with his comment. > > > > It's good to have strong belief in your abilities, and with his good > > results he must have been quite confident. > > > > But as we knows records are easier to set in practice than in > > competition :) > > > > Terje > > > > On Thu, 2007-08-16 at 13:31 +0000, Edouard wrote: > > > A such quote, is a lack of respect for the WR holder I think. > > > But with such results in competition, it makes laugh a lot !!! > > > > > > I think there is no video of the WR... But I am not sure. > > > > > > Edouard > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > > > wrote: > > > > > > > > Maybe he just got nervous : ) > > > > > > > > but, more important, where is the video of the new WR??? > > > > > > > > Pedro > > > > > > > > Edouard <e_chambon@> escreveu: > > > Lee Jae-Yong > > > > > > > > Quote on speedcubing : > > > > 19.39 16.53 20.68 18.43 17.64 15.71 18.77 (10.66) 20.33 20.96 > > > (23.60) > > > > 20.72 > > > > wow..i can't believe. In KCRC BUSAN i'll break the world record. > > > > > > > > Results of KCRC BUSAN : > > > > > > > > Lee Jae-Yong > > > > > > > > 26.30 Korea 30.71 27.86 25.34 25.69 21.77 > > > > > > > > 26.97 Korea 28.69 DNF 26.19 26.03 19.47 > > > > > > > > Where is the broken world record ??? > > > > > > > > > > > > > > > > > > > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
4982. PA Competition
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 15:24:12 -0000

Hi all, I read through Bob's nice competition how-to at cubewhiz.com, and am interested in hosting a competition. I figure it'll either be sometime during January/February, but I'd like to know how many people are interested before I actively undertake this. The only reason why I think I'll get it going in January/February is because I'll probably need the time until then finding an appropriate venue and ensuring that a WCA delegate can come. ;) I live about an hour north of Philadelphia and about 15 minutes west of Phillipsburg, NJ, and the venue will most likely be around here (possibly in Philly if I absolutely cannot get one here in the Lehigh Valley). Let me know if you're interested! I only have a handful of locals who would probably attend. XP Jon Choi
4983. Re: [Speed cubing group] OH records
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 15:25:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Do I show disrespect to the WR holder by saying that it was a PLL skip ? Still fantastic, but interesting to know. Do we know what OLL it was too? Even better, a video? > Gilles Yes?
4984. Re: PA Competition
From: monstertruck794 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 16:09:54 -0000

Yea there's a pretty good chance of me going but i neeed to know the date and the venue. John --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > Hi all, > > I read through Bob's nice competition how-to at cubewhiz.com, and am > interested in hosting a competition. I figure it'll either be sometime > during January/February, but I'd like to know how many people are > interested before I actively undertake this. The only reason why I > think I'll get it going in January/February is because I'll probably > need the time until then finding an appropriate venue and ensuring > that a WCA delegate can come. ;) > > I live about an hour north of Philadelphia and about 15 minutes west > of Phillipsburg, NJ, and the venue will most likely be around here > (possibly in Philly if I absolutely cannot get one here in the Lehigh > Valley). > > Let me know if you're interested! I only have a handful of locals who > would probably attend. XP > > Jon Choi >
4985. Fastest possible times
From: "deathrisingup" <deathrisingup@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 16:23:53 -0000

Hi I'm new to the group and just sort of a casual cuber (best 3x3x3 around a minute and a half) but I was wondering if anyone has studied or knows if there is an absolute lower limit to how fast it is actually possible to solve any given scramble? It seems that with all the math/group theory/etc on all the various scrambles and algorithms that are known that there should be some mathematical and physical limit beyond which it would be impossible to solve it any faster even taking into consideration the expertise of the person and the lube/speed abilities of any given cube. I see these records and videos of people doing it in like 7 seconds and I just don't see how anyone could get much faster than this even with lucky solves...but as I said I am just a beginner. Sorry for the long question. Just wondering. Any hints or advice appreciated. Thanks deathrisingup
4986. Re: [Speed cubing group] OH records
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 16:32:44 -0000

Hahaha, I just found that last row very funny!! :-D /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Do I show disrespect to the WR holder by saying that it was a PLL skip ? > > Still fantastic, but interesting to know. Do we know what OLL it was > too? Even better, a video? > > > Gilles > > Yes? >
4987. Re: Fastest possible times
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 17:01:26 -0000

I'm no math genious, but im pretty sure no one can get 0 seconds or below.. :D As far as being serious, i dont think anyone can figure out the exact lowest, as there is no exact speed (turns/sec) that is the fastest possible accomplishable speed. we know that every solution can be solved in 26-27 moves max, and assuming someone will eventually get 9 turns/sec, i would say 3 seconds is a fairly good guess. NOTE that this is assuming that they already know the optimal solution for that specific scramble. And with a lucky solve (under 27 moves), who knows how low someone can go... hoping that made sense, but it was based on assumptions --- In speedsolvingrubikscube@yahoogroups.com, "deathrisingup" <deathrisingup@...> wrote: > > Hi I'm new to the group and just sort of a casual cuber (best 3x3x3 > around a minute and a half) but I was wondering if anyone has studied > or knows if there is an absolute lower limit to how fast it is actually > possible to solve any given scramble? It seems that with all the > math/group theory/etc on all the various scrambles and algorithms that > are known that there should be some mathematical and physical limit > beyond which it would be impossible to solve it any faster even taking > into consideration the expertise of the person and the lube/speed > abilities of any given cube. I see these records and videos of people > doing it in like 7 seconds and I just don't see how anyone could get > much faster than this even with lucky solves...but as I said I am just > a beginner. > > Sorry for the long question. Just wondering. Any hints or advice > appreciated. > > Thanks > > deathrisingup >
4988. Re: Fastest possible times
From: "deathrisingup" <deathrisingup@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 17:22:28 -0000

--- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: >Cool. That seems like a pretty reasonable way of getting a rough calculation. I can't imagine watching someone do the whole thing in 3 seconds but who knows. That would sure be something to see. I get my first DIY kit tomorrow and so I'll see if I can eventually break the 60 second barrier which, by comparison, is an eternity :D Thanks for the input. deathrisingup > I'm no math genious, but im pretty sure no one can get 0 seconds or > below.. :D > > As far as being serious, i dont think anyone can figure out the exact > lowest, as there is no exact speed (turns/sec) that is the fastest > possible accomplishable speed. we know that every solution can be > solved in 26-27 moves max, and assuming someone will eventually get 9 > turns/sec, i would say 3 seconds is a fairly good guess. NOTE that > this is assuming that they already know the optimal solution for that > specific scramble. And with a lucky solve (under 27 moves), who > knows how low someone can go... > > hoping that made sense, but it was based on assumptions > > > --- In speedsolvingrubikscube@yahoogroups.com, "deathrisingup" > <deathrisingup@> wrote: > > > > Hi I'm new to the group and just sort of a casual cuber (best 3x3x3 > > around a minute and a half) but I was wondering if anyone has > studied > > or knows if there is an absolute lower limit to how fast it is > actually > > possible to solve any given scramble? It seems that with all the > > math/group theory/etc on all the various scrambles and algorithms > that > > are known that there should be some mathematical and physical limit > > beyond which it would be impossible to solve it any faster even > taking > > into consideration the expertise of the person and the lube/speed > > abilities of any given cube. I see these records and videos of > people > > doing it in like 7 seconds and I just don't see how anyone could > get > > much faster than this even with lucky solves...but as I said I am > just > > a beginner. > > > > Sorry for the long question. Just wondering. Any hints or advice > > appreciated. > > > > Thanks > > > > deathrisingup > > >
4989. BBC is looking for a cuber in the London area, tonight!
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 18:35:37 -0000

Hello, I doubt this is going to work.. anyways, here goes; I just got an e-mail through my website from the BBC. They are looking for a cuber... This very evening. They can pay for a car to pick you up and bring you home, and they'll also give a small 'reward'-fee. I couldn't really think of anyone... Did Jasmine Lee move back to Australia yet? Anyway, send an e-mail to georgia.peters at bbc.co.uk quickly if you are interested. I can also give you a phone number, if you like. - Joël.
4990. Re: [Speed cubing group] OH records
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 20:35:51 +0200

Let's organize a "Gilles closed competition". :D Gilles (no, do not say yes, please :p) 2007/8/16, Gunnar Krig <gunkr520@...>: > > Hahaha, I just found that last row very funny!! :-D > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > <grrroux@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > Do I show disrespect to the WR holder by saying that it was a PLL > skip ? > > > > Still fantastic, but interesting to know. Do we know what OLL it was > > too? Even better, a video? > > > > > Gilles > > > > Yes? > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
4991. Re: PA Competition
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 18:44:31 -0000

I'll probably be able to go, depending on the date. --- In speedsolvingrubikscube@yahoogroups.com, monstertruck794 <no_reply@...> wrote: > > Yea there's a pretty good chance of me going but i neeed to know the > date and the venue. > > John > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > <quirkcorsair566@> wrote: > > > > Hi all, > > > > I read through Bob's nice competition how-to at cubewhiz.com, and am > > interested in hosting a competition. I figure it'll either be > sometime > > during January/February, but I'd like to know how many people are > > interested before I actively undertake this. The only reason why I > > think I'll get it going in January/February is because I'll probably > > need the time until then finding an appropriate venue and ensuring > > that a WCA delegate can come. ;) > > > > I live about an hour north of Philadelphia and about 15 minutes west > > of Phillipsburg, NJ, and the venue will most likely be around here > > (possibly in Philly if I absolutely cannot get one here in the > Lehigh > > Valley). > > > > Let me know if you're interested! I only have a handful of locals > who > > would probably attend. XP > > > > Jon Choi > > >
4992. Re: [Speed cubing group] BBC is looking for a cuber in the London area, tonight!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 20:51:51 +0200

That's what happens when your website address ends with .co.uk... ;-) 2007/8/16, Joël van Noort <joel_vn@...>: > > Hello, > > I doubt this is going to work.. anyways, here goes; > > I just got an e-mail through my website from the BBC. They are looking > for a cuber... This very evening. They can pay for a car to pick you > up and bring you home, and they'll also give a small 'reward'-fee. > > I couldn't really think of anyone... Did Jasmine Lee move back to > Australia yet? > > Anyway, send an e-mail to georgia.peters at bbc.co.uk quickly if you > are interested. I can also give you a phone number, if you like. > > - Joël. > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
4993. Re: [Speed cubing group] Google cubes
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 21:18:35 -0000

Ok. I created a new Photo album here called Google Cubes and uploaded 3 pictures. If I make it to CalTech, I'll bring these with me if anyone wants to see them. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Cinoto <rwcinoto@...> wrote: > > Wht don´t you take a picture (or a couple) to show us? > > Rafael Werneck Cinoto > (11) 8463-6707 > Skype: rwcinoto > rwcinoto@... > matduvidas@... > http://www.rwcinoto.hpg.com.br/ > > PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! > > > > ----- Original Message ---- > From: kirk83616 <no_reply@yahoogroups.com> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, August 15, 2007 6:02:23 AM > Subject: [Speed cubing group] Google cubes > > I ran into one of my old friends who I hadn't seen in many years at my > high school reunion. He works with Google, and apparently Google is > now using customized Rubik's Cubes in their marketing, I think he said > in Japan (or maybe Australia? those were 2 of the places he travels > to). So he sent me 3 of these Google cubes last week. (rather kind, > I thought). > > They have the Google logo on one side (with the Rubik's Promotions > center), and the other sides are the little Google icons for things > like gmail, news, Google earth, desktop, mobile, blogger, Picasa, > etc. I think they're pretty cool. I have 2 with the same pattern of > mobile, labs, earth, picasa, desktop and one cube with a pattern of > compass, calendar, blogger, news and Gmail. Anyone else seen these > Google cubes yet? > > --Kirk > > > > > > _____________________________________________________________________ _______________ > Shape Yahoo! in your own image. Join our Network Research Panel today! http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 > > > > [Non-text portions of this message have been removed] >
4994. Re: [Speed cubing group] Google cubes
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 14:30:48 -0700 (PDT)

Those are cool. Are they for sell? ----- Original Message ---- From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 16, 2007 2:18:35 PM Subject: Re: [Speed cubing group] Google cubes Ok. I created a new Photo album here called Google Cubes and uploaded 3 pictures. If I make it to CalTech, I'll bring these with me if anyone wants to see them. --Kirk --- In speedsolvingrubiksc ube@yahoogroups. com, Cinoto <rwcinoto@.. .> wrote: > > Wht don´t you take a picture (or a couple) to show us? > > Rafael Werneck Cinoto > (11) 8463-6707 > Skype: rwcinoto > rwcinoto@... > matduvidas@. .. > http://www.rwcinoto .hpg.com. br/ > > PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! > > > > ----- Original Message ---- > From: kirk83616 <no_reply@yahoogroup s.com> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Wednesday, August 15, 2007 6:02:23 AM > Subject: [Speed cubing group] Google cubes > > I ran into one of my old friends who I hadn't seen in many years at my > high school reunion. He works with Google, and apparently Google is > now using customized Rubik's Cubes in their marketing, I think he said > in Japan (or maybe Australia? those were 2 of the places he travels > to). So he sent me 3 of these Google cubes last week. (rather kind, > I thought). > > They have the Google logo on one side (with the Rubik's Promotions > center), and the other sides are the little Google icons for things > like gmail, news, Google earth, desktop, mobile, blogger, Picasa, > etc. I think they're pretty cool. I have 2 with the same pattern of > mobile, labs, earth, picasa, desktop and one cube with a pattern of > compass, calendar, blogger, news and Gmail. Anyone else seen these > Google cubes yet? > > --Kirk > > > > > > ____________ _________ _________ _________ _________ _________ _ ____________ ___ > Shape Yahoo! in your own image. Join our Network Research Panel today! http://surveylink. yahoo.com/ gmrs/yahoo_ panel_invite. asp?a=7 > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4995. Re: [Speed cubing group] OH records
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 22:00:11 -0000

Yes good idea, one for you and one for the rest of us xD Erik --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Let's organize a "Gilles closed competition". :D > > Gilles > > (no, do not say yes, please :p) > > 2007/8/16, Gunnar Krig <gunkr520@...>: > > > > Hahaha, I just found that last row very funny!! :-D > > > > /Gunnar > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > > <grrroux@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > Do I show disrespect to the WR holder by saying that it was a PLL > > skip ? > > > > > > Still fantastic, but interesting to know. Do we know what OLL it was > > > too? Even better, a video? > > > > > > > Gilles > > > > > > Yes? > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
4996. Re: Google cubes
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 22:32:49 -0000

How well do they turn? Speedcubing material? =) Corwin --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...> wrote: > > I ran into one of my old friends who I hadn't seen in many years at my > high school reunion. He works with Google, and apparently Google is > now using customized Rubik's Cubes in their marketing, I think he said > in Japan (or maybe Australia? those were 2 of the places he travels > to). So he sent me 3 of these Google cubes last week. (rather kind, > I thought). > > They have the Google logo on one side (with the Rubik's Promotions > center), and the other sides are the little Google icons for things > like gmail, news, Google earth, desktop, mobile, blogger, Picasa, > etc. I think they're pretty cool. I have 2 with the same pattern of > mobile, labs, earth, picasa, desktop and one cube with a pattern of > compass, calendar, blogger, news and Gmail. Anyone else seen these > Google cubes yet? > > --Kirk >
4997. [Speed cubing group] Re: Rigged Scramble
From: "Lucas Garron" <lg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 01:08:51 -0000

Hmm, I tried to post that, but my email's being fickle... Anyhow, on this subject, CCT just gave me this (I was doing an OH average and messed up on PLL, though...): B2 F' R' F R2 D2 U' B2 D2 U2 L' R' F' L B' R' B2 F2 U' R2 D' R2 D' B F2 --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > > I don't have Cube Explorer here, but I'll wager that there is a 17 > > move solution to this one. > > Yes, there is a 17-move solution. > > F R L2 D F' L D R' U' L2 B' L F2 U F R B2 (17f*) > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > wrote: > > > > I don't know that I've ever IN MY LIFE have seen a 4 move 2x2x3. The > > moves are D' L' B' D2. > > > > Anything can happen randomly, but I'd have to agree it's a very lucky > > mix. I can't see if he's actually solving that way. > > > > I don't have Cube Explorer here, but I'll wager that there is a 17 > > move solution to this one. > > > > On Aug 14, 2007, at 14:47, Anthony Hsu wrote: > > > > > Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:. > > > > > > -Anthony > > > > > > > > > > > > ----- Original Message ----- > > > From: Brian Le > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday, August 14, 2007 3:40 PM > > > Subject: Re: [Speed cubing group] Re: Rigged Scramble > > > > > > > > > I find this scramble quite easy because for Petrus solvers, you > > > already got the 2x2x2 block (too easy right?). For Fridrich, this > > > gives you a nice extended cross and depending on what you do, all > > > the F2L pairs are set up quite easily for you. I scrambled with > > > white on top and green in front. > > > > > > Brian > > > > > > ----- Original Message ---- > > > From: d_funny007 <no_reply@yahoogroups.com> > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday, August 14, 2007 12:25:07 PM > > > Subject: [Speed cubing group] Re: Rigged Scramble > > > > > > I didn't notice anything funny about that, but it brings up a > > > > > > question that I've been wanting to ask for ages. > > > > > > How are people supposed to hold a cube for a scrmable? LL color on > > > > > > bottom? I've never seen it stated explicitly anywhere, but this is > > > > > > what I've always assumed. Correct me if I'm wrong. If there's no > > > > > > convention there really should be. > > > > > > In which case, I coulnd't find anything terribly easy with that > > > > > > scramble. I guess slightly good for starting a Petrus block... > > > > > > -Doug > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > > > > > > <khoale1234567@ ...> wrote: > > > > > >> > > > > > >> Try this scramble everyone. > > > > > >> > > > > > >> D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > > > > >> > > > > > >> Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > > >
4998. Re: [Speed cubing group] Re: Rigged Scramble
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 18:15:23 -0700 (PDT)

wow, another one! ----- Original Message ---- From: Lucas Garron <lg@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 16, 2007 6:08:51 PM Subject: [Speed cubing group] Re: Rigged Scramble Hmm, I tried to post that, but my email's being fickle... Anyhow, on this subject, CCT just gave me this (I was doing an OH average and messed up on PLL, though...): B2 F' R' F R2 D2 U' B2 D2 U2 L' R' F' L B' R' B2 F2 U' R2 D' R2 D' B F2 --- In speedsolvingrubiksc ube@yahoogroups. com, "Bruce Norskog" <brnorsk@... > wrote: > > > I don't have Cube Explorer here, but I'll wager that there is a 17 > > move solution to this one. > > Yes, there is a 17-move solution. > > F R L2 D F' L D R' U' L2 B' L F2 U F R B2 (17f*) > > - Bruce > --- In speedsolvingrubiksc ube@yahoogroups. com, Lars Petrus <lars@> > wrote: > > > > I don't know that I've ever IN MY LIFE have seen a 4 move 2x2x3. The > > moves are D' L' B' D2. > > > > Anything can happen randomly, but I'd have to agree it's a very lucky > > mix. I can't see if he's actually solving that way. > > > > I don't have Cube Explorer here, but I'll wager that there is a 17 > > move solution to this one. > > > > On Aug 14, 2007, at 14:47, Anthony Hsu wrote: > > > > > Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:. > > > > > > -Anthony > > > > > > > > > > > > ----- Original Message ----- > > > From: Brian Le > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday, August 14, 2007 3:40 PM > > > Subject: Re: [Speed cubing group] Re: Rigged Scramble > > > > > > > > > I find this scramble quite easy because for Petrus solvers, you > > > already got the 2x2x2 block (too easy right?). For Fridrich, this > > > gives you a nice extended cross and depending on what you do, all > > > the F2L pairs are set up quite easily for you. I scrambled with > > > white on top and green in front. > > > > > > Brian > > > > > > ----- Original Message ---- > > > From: d_funny007 <no_reply@yahoogroup s.com> > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday, August 14, 2007 12:25:07 PM > > > Subject: [Speed cubing group] Re: Rigged Scramble > > > > > > I didn't notice anything funny about that, but it brings up a > > > > > > question that I've been wanting to ask for ages. > > > > > > How are people supposed to hold a cube for a scrmable? LL color on > > > > > > bottom? I've never seen it stated explicitly anywhere, but this is > > > > > > what I've always assumed. Correct me if I'm wrong. If there's no > > > > > > convention there really should be. > > > > > > In which case, I coulnd't find anything terribly easy with that > > > > > > scramble. I guess slightly good for starting a Petrus block... > > > > > > -Doug > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > > > > > > <khoale1234567@ ...> wrote: > > > > > >> > > > > > >> Try this scramble everyone. > > > > > >> > > > > > >> D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > > > > >> > > > > > >> Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > > > [Non-text portions of this message have been removed]
4999. Re: [Speed cubing group] Re: Rigged Scramble
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 18:27:37 -0700

Yes, this is correct. On 8/15/07, bladez740 <blade740@...> wrote: > > I think it means "green, or the darkest possible color if green is not > available" > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Arnaud van Galen" > > <avgalen@...> wrote: > > > > I can see how white is considered the lightest color, but why is > green considered the darkest color? > > If you look at the colors of the rainbow/spectrum green is in > between red-orange-yellow-green-blue. This matches my perception that > blue is darker than green. Is the > > > > WCA telling me I am colorblind? > > > > The official rules are the inverse of the rule you gave. White (or > lightest) on top, green (or darkest adjacent) on front. > > > > ----- Original Message ----- > > From: bladez740 > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Tuesday, August 14, 2007 9:39 PM > > Subject: [Speed cubing group] Re: Rigged Scramble > > > > > > WCA rules say lightest color (white) on top, darkest adjacent color > > (green) on front. > > > > But yes, when done with the LL on top, that scramble gives a 3-move > > xcross. Not too rigged. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > d_funny007 > > <no_reply@> wrote: > > > > > > I didn't notice anything funny about that, but it brings up a > > > question that I've been wanting to ask for ages. > > > > > > How are people supposed to hold a cube for a scrmable? LL color on > > > bottom? I've never seen it stated explicitly anywhere, but this is > > > what I've always assumed. Correct me if I'm wrong. If there's no > > > convention there really should be. > > > > > > In which case, I coulnd't find anything terribly easy with that > > > scramble. I guess slightly good for starting a Petrus block... > > > > > > > > > -Doug > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Brian Le" > > > <khoale1234567@> wrote: > > > > > > > > Try this scramble everyone. > > > > > > > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 > U' L' > > > > > > > > Got it from here: http://www.youtube.com/watch?v=a134F-RJbEY > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
5000. Re: [Speed cubing group] Google cubes
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 01:44:43 -0000

thanks. these are all already spoken for, but if I can get some more, I'll let you know. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Those are cool. Are they for sell? > > > ----- Original Message ---- > From: kirk83616 <no_reply@yahoogroups.com> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, August 16, 2007 2:18:35 PM > Subject: Re: [Speed cubing group] Google cubes > > Ok. I created a new Photo album here called Google Cubes and > uploaded 3 pictures. > > If I make it to CalTech, I'll bring these with me if anyone wants to > see them. > > --Kirk > > --- In speedsolvingrubiksc ube@yahoogroups. com, Cinoto <rwcinoto@ .> > wrote: > > > > Wht don´t you take a picture (or a couple) to show us? > > > > Rafael Werneck Cinoto > > (11) 8463-6707 > > Skype: rwcinoto > > rwcinoto@ > > matduvidas@ .. > > http://www.rwcinoto .hpg.com. br/ > > > > PS: Antes de imprimir essa mensagem, pense em seu compromisso com > o meio ambiente e com o corte de custos! > > > > > > > > ----- Original Message ---- > > From: kirk83616 <no_reply@yahoogroup s.com> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Wednesday, August 15, 2007 6:02:23 AM > > Subject: [Speed cubing group] Google cubes > > > > I ran into one of my old friends who I hadn't seen in many years > at my > > high school reunion. He works with Google, and apparently Google > is > > now using customized Rubik's Cubes in their marketing, I think he > said > > in Japan (or maybe Australia? those were 2 of the places he > travels > > to). So he sent me 3 of these Google cubes last week. (rather > kind, > > I thought). > > > > They have the Google logo on one side (with the Rubik's Promotions > > center), and the other sides are the little Google icons for > things > > like gmail, news, Google earth, desktop, mobile, blogger, Picasa, > > etc. I think they're pretty cool. I have 2 with the same pattern > of > > mobile, labs, earth, picasa, desktop and one cube with a pattern > of > > compass, calendar, blogger, news and Gmail. Anyone else seen these > > Google cubes yet? > > > > --Kirk > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > ____________ ___ > > Shape Yahoo! in your own image. Join our Network Research Panel > today! http://surveylink. yahoo.com/ gmrs/yahoo_ panel_invite. asp? a=7 > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] >
5001. Re: Google cubes
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 01:45:26 -0000

I haven't taken them out of the shrink wrap yet, so don't know how they turn, but I imagine just like any other store bought cube, which is to say probably not good for speedcubing. I know companies can order these with whatever stickers they want for marketing campaigns--we've actually thought about doing it for our company--so they're probably just the same thing you can buy at the store. I just think they're cool on the shelf. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > How well do they turn? Speedcubing material? =) > > Corwin > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > <no_reply@> wrote: > > > > I ran into one of my old friends who I hadn't seen in many years at my > > high school reunion. He works with Google, and apparently Google is > > now using customized Rubik's Cubes in their marketing, I think he said > > in Japan (or maybe Australia? those were 2 of the places he travels > > to). So he sent me 3 of these Google cubes last week. (rather kind, > > I thought). > > > > They have the Google logo on one side (with the Rubik's Promotions > > center), and the other sides are the little Google icons for things > > like gmail, news, Google earth, desktop, mobile, blogger, Picasa, > > etc. I think they're pretty cool. I have 2 with the same pattern of > > mobile, labs, earth, picasa, desktop and one cube with a pattern of > > compass, calendar, blogger, news and Gmail. Anyone else seen these > > Google cubes yet? > > > > --Kirk > > >
5002. Re: Google cubes
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 01:49:35 -0000

Now if I thought they had some built in Google search function to help me find the first C-E pair faster, maybe then I'd break them out and use them. ;-) --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...> wrote: > > I haven't taken them out of the shrink wrap yet, so don't know how > they turn, but I imagine just like any other store bought cube, > which is to say probably not good for speedcubing. I know companies > can order these with whatever stickers they want for marketing > campaigns--we've actually thought about doing it for our company-- so > they're probably just the same thing you can buy at the store. I > just think they're cool on the shelf. > > --Kirk > > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" > <aznspazboi@> wrote: > > > > How well do they turn? Speedcubing material? =) > > > > Corwin > > > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > > <no_reply@> wrote: > > > > > > I ran into one of my old friends who I hadn't seen in many years > at my > > > high school reunion. He works with Google, and apparently > Google is > > > now using customized Rubik's Cubes in their marketing, I think > he said > > > in Japan (or maybe Australia? those were 2 of the places he > travels > > > to). So he sent me 3 of these Google cubes last week. (rather > kind, > > > I thought). > > > > > > They have the Google logo on one side (with the Rubik's > Promotions > > > center), and the other sides are the little Google icons for > things > > > like gmail, news, Google earth, desktop, mobile, blogger, > Picasa, > > > etc. I think they're pretty cool. I have 2 with the same > pattern of > > > mobile, labs, earth, picasa, desktop and one cube with a pattern > of > > > compass, calendar, blogger, news and Gmail. Anyone else seen > these > > > Google cubes yet? > > > > > > --Kirk > > > > > >
5003. New 4x4x4 solver program
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 04:06:55 -0000

Hi, I now have an updated version of my 4x4x4 solver program. This program uses IDA*-type searches using pruning tables it generates itself, so it is relatively quick to download. This program also supports single-slice turns, twist turns, and block turns. It tends to be rather slow when solving in terms of twist turns, so I don't particularly recommend using twist turns. It appears to use about 400MB of RAM, so it probably should not be used on a system with less than 512MB, and I am not sure how it performs on a 512MB system. It also uses roughly 49MB of disk space for each metric that is used. The program solves the 4x4x4 cube using 5 stages, similar to the way the Thistlethwaite algorithm uses four stages to solve the 3x3x3 cube. The five stages are the same as in my previous program that used large "perfect" pruning tables in disk files, except in this new version, stage 2 utilizes additional turns that my previous program did not use. So worst case single-slice turn metric solve for the new program is 77 turns. The program can be downloaded in the form of a .ZIP file. That file expands to a .rtf documentation file and the executable file (.exe). Since the program file is an executable, I recommend scanning it with anti-virus software before running it (but of course I believe I have uploaded a virus-free file). The link for the file is: http://rapidshare.com/files/49469009/Fivestage444.zip.html Enjoy! - Bruce
5004. Re: Cube Explorer 4.15 released
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 05:10:58 -0000

I have downloaded and installed C.E. 4.15. and am sorry to say that i still get the same error as before when i try to "X" out of the program. could this be related to the extremely high resolution "wide" screen I use? or did i goof up on install? or perhaps the problem still exists? sorry to report bad news, especially for such a good program. --- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...> wrote: > > So if I wanted CubeExplorer to make an algorithm for the cross, how do > I do it? I can't read the .chm file, so I can't see the help file. :P > > --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@> wrote: > > > > In the new version I removed a few lines of code which I suspect to > > be responsible for the closing problem under Windows Vista. Please > > let me know of there is any difference now. > > > > The deletion of two lines would of course not justify to jump from > > version 4.11 to version 4.15. > > What took more time was the implementation of a filter for incomplete > > cube solutions. You may define for example, that B-face moves are not > > allowed. > > You have also the choice to prefix some whole cube rotation. I do not > > like the X,Y,Z, notation btw.. I use C_U, C_R and C_F instead in the > > program. > > > > > > http://kociemba.org/cube.htm > > >
5005. Re: Google cubes
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 05:23:22 -0000

>From my experience, promotional cubes are not good. They are stiff and don't turn very well. When I started cubing, my roomates and I used a couple of promo cubes for a couple months and they were still hard to turn. We even tried silicone spray and it did nothing. -Dan --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...> wrote: > > I haven't taken them out of the shrink wrap yet, so don't know how > they turn, but I imagine just like any other store bought cube, > which is to say probably not good for speedcubing. I know companies > can order these with whatever stickers they want for marketing > campaigns--we've actually thought about doing it for our company--so > they're probably just the same thing you can buy at the store. I > just think they're cool on the shelf. > > --Kirk > > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" > <aznspazboi@> wrote: > > > > How well do they turn? Speedcubing material? =) > > > > Corwin > > > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > > <no_reply@> wrote: > > > > > > I ran into one of my old friends who I hadn't seen in many years > at my > > > high school reunion. He works with Google, and apparently > Google is > > > now using customized Rubik's Cubes in their marketing, I think > he said > > > in Japan (or maybe Australia? those were 2 of the places he > travels > > > to). So he sent me 3 of these Google cubes last week. (rather > kind, > > > I thought). > > > > > > They have the Google logo on one side (with the Rubik's > Promotions > > > center), and the other sides are the little Google icons for > things > > > like gmail, news, Google earth, desktop, mobile, blogger, > Picasa, > > > etc. I think they're pretty cool. I have 2 with the same > pattern of > > > mobile, labs, earth, picasa, desktop and one cube with a pattern > of > > > compass, calendar, blogger, news and Gmail. Anyone else seen > these > > > Google cubes yet? > > > > > > --Kirk > > > > > >
5006. Re: [Speed cubing group] Re: hello
From: süleyman altýnorak <saltinorak@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 02:04:59 -0700 (PDT)

Yes Rafeal, you are right. Age is very important factor. But it is not enough. For instance, I haven't found good quality cube. I don't believe when I see one hand solver on video. Because, I cant turn with two hand my cube sometimes. I used soap for slippery between cube parts. now it turns more freely but not so much good. Also colors are important. my cubes are not standard. surface color is different. So it is really difficult to apply some tutorials. but as I said before; you are right. most important factors are age and time. it is really difficult to find time for practice. Süleyman ----- Original Message ---- From: Cinoto <rwcinoto@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 4:07:29 PM Subject: [Speed cubing group] Re: hello You see Suleyan... that´s what I said about having 15 years old (or 16 in this case!). Under 30s in 3 months! He must do this all through the night!! I´m doing this for almost 2 years and I still have to learn 4 more algorithmics to know the Friedrich completely. What else, I rarely beat the 30s barrier (my record is 27.7). People call me crazy because I go to work walking and solving the cube (blindfolded because I have to pay attention to the traffic), but this is when I can practise. Maybe we should have age categories in the tournments :) Rafael Werneck Cinoto ----- Original Message ---- From: Karl Rabaya <azn_invaz1on7@ yahoo.com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14, 2007 5:50:32 AM Subject: Re: [Speed cubing group] Fw: hello HI!!! im Karl Rabaya from chicago. Im 16 years old. ive been cubing for about 3 months. I average about 24 or 25 seconds. i'm proud to say ive gotten fast in a short amount of time xD. i just got a 4x4x4 cube. i solve it in about 4 mins. haha. im still working on my 3x3x3 skills. i hope to get sub 20 avg in the next month or two. and good luck suleyan!! Karl Rabaya Richard Berndt <berndtrinva@ yahoo.com> wrote: Hi, I'm Rick. I started learning to cube about 5 months ago at the age of 51. I also found (and still find) many web sites quite confusing. I recently found one that I think seems a bit more understandable to me. It is: http://www.freespac es.com/jasa86/ cube.htm Intro F2L was particular helpful to me. I think it is basically thye Friedrich method but I like his explanations better. The guy's name is Jason Thorn, if I recall correctly. I hope it is helpful to you as well. I guess I average about 75 seconds. I average about 60 seconds using another method but it has nowhere near the potential for speed that Friedrich has. My current difficulty is recognizing/ locating corner/edge pairs. I need to learn to look ahead and hope that will still come with time. Anyway, I think that site is worth taking a look at. Sometimes when I try to access this site it is down, but it always is comes back up pretty soon. Good luck suleyman! Rick --- süleyman altýnorak <saltinorak@ yahoo. com> wrote: > Hello everybody, > > I am new Rubik cube fan from Turkey and I want to > introduce myself. I am 30 years old and male. I meet > Rubik cube when I was child but I learned to solve > it a few months ago. Now I can solve it only layer > by layer method and it takes at least five minutes. > But already I am working on it. Today I find two web > sites; Jessica Friedrich and Lars Petrus pages. I > tried to understand petrus's method but I could > reach until 4Th step. After this step it is really > difficult to understand for me. but I don't give it > up. > I will work on it. > I hope I will learn more special methods with this > group. > > kind regards, > > Süleyman > > > > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get > online. > > > > ____________ _________ _________ _________ _________ _________ _ > Park yourself in front of a world of choices in > alternative vehicles. Visit the Yahoo! Auto Green > Center. > http://autos. yahoo.com/ green_center/ > > [Non-text portions of this message have been > removed] > > ____________ _________ _________ _________ _________ _________ _ Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel. yahoo.com/ ------------ --------- --------- --- Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. [Non-text portions of this message have been removed] ____________ _________ _________ _________ _________ _________ _ Got a little couch potato? Check out fun summer activities for kids. http://search. yahoo.com/ search?fr= oni_on_mail& p=summer+ activities+ for+kids& cs=bz [Non-text portions of this message have been removed] ____________________________________________________________________________________ Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. http://answers.yahoo.com/dir/?link=list&sid=396545433 [Non-text portions of this message have been removed]
5007. Re: [Speed cubing group] BBC is looking for a cuber in the London area, tonight!
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 09:43:56 -0000

Well, they contacted DanH first, but he also mentioned me, apparently. I am not sure why. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > That's what happens when your website address ends with .co.uk... > > ;-) > > 2007/8/16, Joël van Noort <joel_vn@...>: > > > > Hello, > > > > I doubt this is going to work.. anyways, here goes; > > > > I just got an e-mail through my website from the BBC. They are looking > > for a cuber... This very evening. They can pay for a car to pick you > > up and bring you home, and they'll also give a small 'reward'- fee. > > > > I couldn't really think of anyone... Did Jasmine Lee move back to > > Australia yet? > > > > Anyway, send an e-mail to georgia.peters at bbc.co.uk quickly if you > > are interested. I can also give you a phone number, if you like. > > > > - Joël. > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
5008. Re: [Speed cubing group] Re: hello
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 13:00:18 +0200

I agree about time being an important factor, but why would age be? It seems that lower twenties seems to be a good age if you look at the top 25 top cubers, but M��ty��s and Ron prove that age is not really that important. On Fri, 17 Aug 2007 02:04:59 -0700 (PDT), s��leyman alt��norak wrote: Yes Rafeal, you are right. Age is very important factor. But it is not enough. For instance, I haven't found good quality cube. I don't believe when I see one hand solver on video. Because, I cant turn with two hand my cube sometimes. I used soap for slippery between cube parts. now it turns more freely but not so much good. Also colors are important. my cubes are not standard. surface color is different. So it is really difficult to apply some tutorials. but as I said before; you are right. most important factors are age and time. it is really difficult to find time for practice. S��leyman ----- Original Message ---- From: Cinoto To: speedsolvingrubikscube@yahoogroups.com [2] Sent: Tuesday, August 14, 2007 4:07:29 PM Subject: [Speed cubing group] Re: hello You see Suleyan... that��s what I said about having 15 years old (or 16 in this case!). Under 30s in 3 months! He must do this all through the night!! I��m doing this for almost 2 years and I still have to learn 4 more algorithmics to know the Friedrich completely. What else, I rarely beat the 30s barrier (my record is 27.7). People call me crazy because I go to work walking and solving the cube (blindfolded because I have to pay attention to the traffic), but this is when I can practise. Maybe we should have age categories in the tournments :) Rafael Werneck Cinoto ----- Original Message ---- From: Karl Rabaya To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14, 2007 5:50:32 AM Subject: Re: [Speed cubing group] Fw: hello HI!!! im Karl Rabaya from chicago. Im 16 years old. ive been cubing for about 3 months. I average about 24 or 25 seconds. i'm proud to say ive gotten fast in a short amount of time xD. i just got a 4x4x4 cube. i solve it in about 4 mins. haha. im still working on my 3x3x3 skills. i hope to get sub 20 avg in the next month or two. and good luck suleyan!! Karl Rabaya Richard Berndt wrote: Hi, I'm Rick. I started learning to cube about 5 months ago at the age of 51. I also found (and still find) many web sites quite confusing. I recently found one that I think seems a bit more understandable to me. It is: http://www.freespac [3] es.com/jasa86/ cube.htm Intro F2L was particular helpful to me. I think it is basically thye Friedrich method but I like his explanations better. The guy's name is Jason Thorn, if I recall correctly. I hope it is helpful to you as well. I guess I average about 75 seconds. I average about 60 seconds using another method but it has nowhere near the potential for speed that Friedrich has. My current difficulty is recognizing/ locating corner/edge pairs. I need to learn to look ahead and hope that will still come with time. Anyway, I think that site is worth taking a look at. Sometimes when I try to access this site it is down, but it always is comes back up pretty soon. Good luck suleyman! Rick --- s��leyman alt��norak wrote: > Hello everybody, > > I am new Rubik cube fan from Turkey and I want to > introduce myself. I am 30 years old and male. I meet > Rubik cube when I was child but I learned to solve > it a few months ago. Now I can solve it only layer > by layer method and it takes at least five minutes. > But already I am working on it. Today I find two web > sites; Jessica Friedrich and Lars Petrus pages. I > tried to understand petrus's method but I could > reach until 4Th step. After this step it is really > difficult to understand for me. but I don't give it > up. > I will work on it. > I hope I will learn more special methods with this > group. > > kind regards, > > S��leyman > > > > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get > online. > > > > ____________ _________ _________ _________ _________ _________ _ > Park yourself in front of a world of choices in > alternative vehicles. Visit the Yahoo! Auto Green > Center. > http://autos. [4] yahoo.com/ green_center/ > > [Non-text portions of this message have been > removed] > > ____________ _________ _________ _________ _________ _________ _ Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel. [5] yahoo.com/ ------------ --------- --------- --- Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. [Non-text portions of this message have been removed] ____________ _________ _________ _________ _________ _________ _ Got a little couch potato? Check out fun summer activities for kids. http://search. [6] yahoo.com/ search?fr= oni_on_mail& p=summer+ activities+ for+kids& cs=bz [Non-text portions of this message have been removed] __________________________________________________________ Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. http://answers.yahoo.com/dir/?link=list&sid=396545433 [7] [Non-text portions of this message have been removed] Links: ------ [1] mailto:rwcinoto%40yahoo.com [2] mailto:speedsolvingrubikscube%40yahoogroups.com [3] http://www.freespac [4] http://autos. [5] http://travel. [6] http://search. [7] http://answers.yahoo.com/dir/?link=list&sid=396545433 [8] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37394;_ylc=X3oDMTM2ZHQ3Mm1pBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3NDY4BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4NzM0MjE2OAR0cGNJZAMzNzM5NA-- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxZXNrZzRlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3NDY4BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4NzM0MjE2OA--?act=reply&messageNum=37468 [10] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMDJjODZ0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4NzM0MjE2OA-- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlamluM201BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4NzM0MjE2OA-- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmd nA4Ymc1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODczNDIxNjg- [13] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlY2FoODRkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4NzM0MjE2OA-- [14] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmaWZ2YzQ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODczNDIxNjg- [15] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjNm5kaG00BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODczNDIxNjg- [16] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmMGs4aDNsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODczNDIxNjg- [17] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlajRkdDQ4BF9TAzk3MzU5NzE0BGd ycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4NzM0MjE2OA-- [18] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkZW9ubnAyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg3MzQyMTY4 [19] http://groups.yahoo.com/;_ylc=X3oDMTJkOWVsbWNpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg3MzQyMTY4 [20] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmOGlzaDdyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODczNDIxNjg- [21] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [22] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [23] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkZjAxZGxrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg3MzQyMTY4 [24] http://docs.yahoo.com/info/terms/ [25] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [26] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmdnVtZnRtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODczNDIxNjg- [27] http://groups.yahoo.com/group/speedsolvingrubikscube/spnew;_ylc=X3oDMTJmNTZsMHAxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZwaG90BHN0aW1lAzExODczNDIxNjg- [28] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlajNqYnUyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4NzM0MjE2OA-- [29] http://groups.yahoo.com/gads;_ylc=X3oDMTJjNzFwdXYzBF9TAzk3MzU5NzE0BF9wAzEEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODczNDIxNjg-?t=ms&k=Puzzle+games&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Online+puzzle+games&w4=Free+puzzle+games&w5=Computer+puzzle+game& c=5&s=116&g=2&.sig=F5AubiBbsiDDBVgJdUE3uA [30] http://groups.yahoo.com/gads;_ylc=X3oDMTJjcGhoMGI1BF9TAzk3MzU5NzE0BF9wAzIEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODczNDIxNjg-?t=ms&k=Jigsaw+puzzle+game&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Online+puzzle+games&w4=Free+puzzle+games&w5=Computer+puzzle+game&c=5&s=116&g=2&.sig=1QGOMGHKZPfh9mX14_nD3g [31] http://groups.yahoo.com/gads;_ylc=X3oDMTJjN2tzbG9uBF9TAzk3MzU5NzE0BF9wAzMEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODczNDIxNjg-?t=ms&k=Online+puzzle+games&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Online+puzzle+games&w4=Free+puzzle+games&w5=Computer+puzzle+game&c=5&s=116&g=2&.sig=6al2dX-p2edtyZXB-HE6BA [32] http://groups.yahoo.com/gads;_ylc=X3oDMTJjbnIzYmN2BF9TAzk3MzU5NzE0BF9wAzQEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODczNDIxNjg-?t=ms&k=Free+puzzle+games&w1 =Puzzle+games&w2=Jigsaw+puzzle+game&w3=Online+puzzle+games&w4=Free+puzzle+games&w5=Computer+puzzle+game&c=5&s=116&g=2&.sig=4lK5Y4uJcdzsttKoXCN0yw [33] http://groups.yahoo.com/gads;_ylc=X3oDMTJjYjVtc2Z0BF9TAzk3MzU5NzE0BF9wAzUEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODczNDIxNjg-?t=ms&k=Computer+puzzle+game&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Online+puzzle+games&w4=Free+puzzle+games&w5=Computer+puzzle+game&c=5&s=116&g=2&.sig=GQ2k-2fVRRDHYY-6Oo8MoQ [34] http://us.ard.yahoo.com/SIG=12j2tt3jh/M=493064.10729663.11333354.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1187349368/A=3848432/R=0/SIG=10m6tp8p0/*http://tv.yahoo.com/ [35] http://us.ard.yahoo.com/SIG=12jj2ib3i/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1187349368/A=4699084/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ [36] http://us.ard.yahoo.com/SIG=12j6oqm3d/M=493064.11135489.11710475.8674578 /D=groups/S=1705297356:NC/Y=YAHOO/EXP=1187349368/A=4776345/R=0/SIG=11neles1v/*http://advision.webevents.yahoo.com/beautyandfashion/ [Non-text portions of this message have been removed]
5009. Re: [Speed cubing group] Re: hello
From: "s?leyman" "alt?norak" <saltinorak@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 04:56:54 -0700 (PDT)

How they proof this? I think younger people learn more easily new maneuvers. Also they can think more fastly. but M��ty& aacute;s and Ron prove that age is not really that important. avgalen@..., UNEXPECTED_DATA_AFTER_ADDRESS@.SYNTAX-ERROR. wrote: I agree about time being an important factor, but why would age be? It seems that lower twenties seems to be a good age if you look at the top 25 top cubers, but M��ty��s and Ron prove that age is not really that important. On Fri, 17 Aug 2007 02:04:59 -0700 (PDT), s��leyman alt��norak wrote: Yes Rafeal, you are right. Age is very important factor. But it is not enough. For instance, I haven't found good quality cube. I don't believe when I see one hand solver on video. Because, I cant turn with two hand my cube sometimes. I used soap for slippery between cube parts. now it turns more freely but not so much good. Also colors are important. my cubes are not standard. surface color is different. So it is really difficult to apply some tutorials. but as I said before; you are right. most important factors are age and time. it is really difficult to find time for practice. S��leyman ----- Original Message ---- From: Cinoto To: speedsolvingrubikscube@yahoogroups.com [2] Sent: Tuesday, August 14, 2007 4:07:29 PM Subject: [Speed cubing group] Re: hello You see Suleyan... that��s what I said about having 15 years old (or 16 in this case!). Under 30s in 3 months! He must do this all through the night!! I��m doing this for almost 2 years and I still have to learn 4 more algorithmics to know the Friedrich completely. What else, I rarely beat the 30s barrier (my record is 27.7). People call me crazy because I go to work walking and solving the cube (blindfolded because I have to pay attention to the traffic), but this is when I can practise. Maybe we should have age categories in the tournments :) Rafael Werneck Cinoto ----- Original Message ---- From: Karl Rabaya To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14, 2007 5:50:32 AM Subject: Re: [Speed cubing group] Fw: hello HI!!! im Karl Rabaya from chicago. Im 16 years old. ive been cubing for about 3 months. I average about 24 or 25 seconds. i'm proud to say ive gotten fast in a short amount of time xD. i just got a 4x4x4 cube. i solve it in about 4 mins. haha. im still working on my 3x3x3 skills. i hope to get sub 20 avg in the next month or two. and good luck suleyan!! Karl Rabaya Richard Berndt wrote: Hi, I'm Rick. I started learning to cube about 5 months ago at the age of 51. I also found (and still find) many web sites quite confusing. I recently found one that I think seems a bit more understandable to me. It is: http://www.freespac [3] es.com/jasa86/ cube.htm Intro F2L was particular helpful to me. I think it is basically thye Friedrich method but I like his explanations better. The guy's name is Jason Thorn, if I recall correctly. I hope it is helpful to you as well. I guess I average about 75 seconds. I average about 60 seconds using another method but it has nowhere near the potential for speed that Friedrich has. My current difficulty is recognizing/ locating corner/edge pairs. I need to learn to look ahead and hope that will still come with time. Anyway, I think that site is worth taking a look at. Sometimes when I try to access this site it is down, but it always is comes back up pretty soon. Good luck suleyman! Rick --- s��leyman alt��norak wrote: > Hello everybody, > > I am new Rubik cube fan from Turkey and I want to > introduce myself. I am 30 years old and male. I meet > Rubik cube when I was child but I learned to solve > it a few months ago. Now I can solve it only layer > by layer method and it takes at least five minutes. > But already I am working on it. Today I find two web > sites; Jessica Friedrich and Lars Petrus pages. I > tried to understand petrus's method but I could > reach until 4Th step. After this step it is really > difficult to understand for me. but I don't give it > up. > I will work on it. > I hope I will learn more special methods with this > group. > > kind regards, > > S��leyman > > > > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get > online. > > > > ____________ _________ _________ _________ _________ _________ _ > Park yourself in front of a world of choices in > alternative vehicles. Visit the Yahoo! Auto Green > Center. > http://autos. [4] yahoo.com/ green_center/ > > [Non-text portions of this message have been > removed] > > ____________ _________ _________ _________ _________ _________ _ Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel. [5] yahoo.com/ ------------ --------- --------- --- Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. [Non-text portions of this message have been removed] ____________ _________ _________ _________ _________ _________ _ Got a little couch potato? Check out fun summer activities for kids. http://search. [6] yahoo.com/ search?fr= oni_on_mail& p=summer+ activities+ for+kids& cs=bz [Non-text portions of this message have been removed] __________________________________________________________ Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. http://answers.yahoo.com/dir/?link=list&sid=396545433 [7] [Non-text portions of this message have been removed] Links: ------ [1] mailto:rwcinoto%40yahoo.com [2] mailto:speedsolvingrubikscube%40yahoogroups.com [3] http://www.freespac [4] http://autos. [5] http://travel. [6] http://search. [7] http://answers.yahoo.com/dir/?link=list&sid=396545433 [8] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37394;_ylc=X3oDMTM2ZHQ3Mm1pBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3NDY4BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4NzM0MjE2OAR0cGNJZAMzNzM5NA-- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxZXNrZzRlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3NDY4BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4NzM0MjE2OA--?act=reply&messageNum=37468 [10] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMDJjODZ0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4NzM0MjE2OA-- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlamluM201BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4NzM0MjE2OA-- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmd nA4Ymc1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODczNDIxNjg- [13] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlY2FoODRkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4NzM0MjE2OA-- [14] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmaWZ2YzQ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODczNDIxNjg- [15] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjNm5kaG00BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODczNDIxNjg- [16] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmMGs4aDNsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODczNDIxNjg- [17] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlajRkdDQ4BF9TAzk3MzU5NzE0BGd ycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4NzM0MjE2OA-- [18] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkZW9ubnAyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg3MzQyMTY4 [19] http://groups.yahoo.com/;_ylc=X3oDMTJkOWVsbWNpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg3MzQyMTY4 [20] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmOGlzaDdyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODczNDIxNjg- [21] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [22] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [23] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkZjAxZGxrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg3MzQyMTY4 [24] http://docs.yahoo.com/info/terms/ [25] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [26] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmdnVtZnRtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODczNDIxNjg- [27] http://groups.yahoo.com/group/speedsolvingrubikscube/spnew;_ylc=X3oDMTJmNTZsMHAxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZwaG90BHN0aW1lAzExODczNDIxNjg- [28] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlajNqYnUyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4NzM0MjE2OA-- [29] http://groups.yahoo.com/gads;_ylc=X3oDMTJjNzFwdXYzBF9TAzk3MzU5NzE0BF9wAzEEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODczNDIxNjg-?t=ms&k=Puzzle+games&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Online+puzzle+games&w4=Free+puzzle+games&w5=Computer+puzzle+game& c=5&s=116&g=2&.sig=F5AubiBbsiDDBVgJdUE3uA [30] http://groups.yahoo.com/gads;_ylc=X3oDMTJjcGhoMGI1BF9TAzk3MzU5NzE0BF9wAzIEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODczNDIxNjg-?t=ms&k=Jigsaw+puzzle+game&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Online+puzzle+games&w4=Free+puzzle+games&w5=Computer+puzzle+game&c=5&s=116&g=2&.sig=1QGOMGHKZPfh9mX14_nD3g [31] http://groups.yahoo.com/gads;_ylc=X3oDMTJjN2tzbG9uBF9TAzk3MzU5NzE0BF9wAzMEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODczNDIxNjg-?t=ms&k=Online+puzzle+games&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Online+puzzle+games&w4=Free+puzzle+games&w5=Computer+puzzle+game&c=5&s=116&g=2&.sig=6al2dX-p2edtyZXB-HE6BA [32] http://groups.yahoo.com/gads;_ylc=X3oDMTJjbnIzYmN2BF9TAzk3MzU5NzE0BF9wAzQEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODczNDIxNjg-?t=ms&k=Free+puzzle+games&w1 =Puzzle+games&w2=Jigsaw+puzzle+game&w3=Online+puzzle+games&w4=Free+puzzle+games&w5=Computer+puzzle+game&c=5&s=116&g=2&.sig=4lK5Y4uJcdzsttKoXCN0yw [33] http://groups.yahoo.com/gads;_ylc=X3oDMTJjYjVtc2Z0BF9TAzk3MzU5NzE0BF9wAzUEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODczNDIxNjg-?t=ms&k=Computer+puzzle+game&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Online+puzzle+games&w4=Free+puzzle+games&w5=Computer+puzzle+game&c=5&s=116&g=2&.sig=GQ2k-2fVRRDHYY-6Oo8MoQ [34]http://us.ard.yahoo.com/SIG=12j2tt3jh/M=493064.10729663.11333354.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1187349368/A=3848432/R=0/SIG=10m6tp8p0/*http://tv.yahoo.com/ [35] http://us.ard.yahoo.com/SIG=12jj2ib3i/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1187349368/A=4699084/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ [36] http://us.ard.yahoo.com/SIG=12j6oqm3d/M=493064.11135489.11710475.8674578 /D=groups/S=1705297356:NC/Y=YAHOO/EXP=1187349368/A=4776345/R=0/SIG=11neles1v/*http://advision.webevents.yahoo.com/beautyandfashion/ [Non-text portions of this message have been removed] --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed]
5010. Re: hello
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 05:31:17 -0700 (PDT)

When I said age is important, it´s was thinking about the free time available for those who are older. Of course, if I had plenty of time to cube, like Matyas probably has, I would be able to be more competitive, but probably wouldn´t beat Matyas because this CHILD is insane!! 54s for the blindsolving is incredible! It takes me more than that just to memorize the cube... Rafael Werneck Cinoto (11) 8463-6707 Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: "avgalen@..." <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 17, 2007 8:00:18 AM Subject: Re: [Speed cubing group] Re: hello I agree about time being an important factor, but why would age be? It seems that lower twenties seems to be a good age if you look at the top 25 top cubers, but Máty& aacute;s and Ron prove that age is not really that important. On Fri, 17 Aug 2007 02:04:59 -0700 (PDT), süleyman altýnorak wrote: Yes Rafeal, you are right. Age is very important factor. But it is not enough. For instance, I haven't found good quality cube. I don't believe when I see one hand solver on video. Because, I cant turn with two hand my cube sometimes. I used soap for slippery between cube parts. now it turns more freely but not so much good. Also colors are important. my cubes are not standard. surface color is different. So it is really difficult to apply some tutorials. but as I said before; you are right. most important factors are age and time. it is really difficult to find time for practice. Süleyman ----- Original Message ---- From: Cinoto To: speedsolvingrubiksc ube@yahoogroups. com [2] Sent: Tuesday, August 14, 2007 4:07:29 PM Subject: [Speed cubing group] Re: hello You see Suleyan... that´s what I said about having 15 years old (or 16 in this case!). Under 30s in 3 months! He must do this all through the night!! I´m doing this for almost 2 years and I still have to learn 4 more algorithmics to know the Friedrich completely. What else, I rarely beat the 30s barrier (my record is 27.7). People call me crazy because I go to work walking and solving the cube (blindfolded because I have to pay attention to the traffic), but this is when I can practise. Maybe we should have age categories in the tournments :) Rafael Werneck Cinoto ----- Original Message ---- From: Karl Rabaya To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14, 2007 5:50:32 AM Subject: Re: [Speed cubing group] Fw: hello HI!!! im Karl Rabaya from chicago. Im 16 years old. ive been cubing for about 3 months. I average about 24 or 25 seconds. i'm proud to say ive gotten fast in a short amount of time xD. i just got a 4x4x4 cube. i solve it in about 4 mins. haha. im still working on my 3x3x3 skills. i hope to get sub 20 avg in the next month or two. and good luck suleyan!! Karl Rabaya Richard Berndt wrote: Hi, I'm Rick. I started learning to cube about 5 months ago at the age of 51. I also found (and still find) many web sites quite confusing. I recently found one that I think seems a bit more understandable to me. It is: http://www.freespac [3] es.com/jasa86/ cube.htm Intro F2L was particular helpful to me. I think it is basically thye Friedrich method but I like his explanations better. The guy's name is Jason Thorn, if I recall correctly. I hope it is helpful to you as well. I guess I average about 75 seconds. I average about 60 seconds using another method but it has nowhere near the potential for speed that Friedrich has. My current difficulty is recognizing/ locating corner/edge pairs. I need to learn to look ahead and hope that will still come with time. Anyway, I think that site is worth taking a look at. Sometimes when I try to access this site it is down, but it always is comes back up pretty soon. Good luck suleyman! Rick --- süleyman altýnorak wrote: > Hello everybody, > > I am new Rubik cube fan from Turkey and I want to > introduce myself. I am 30 years old and male. I meet > Rubik cube when I was child but I learned to solve > it a few months ago. Now I can solve it only layer > by layer method and it takes at least five minutes. > But already I am working on it. Today I find two web > sites; Jessica Friedrich and Lars Petrus pages. I > tried to understand petrus's method but I could > reach until 4Th step. After this step it is really > difficult to understand for me. but I don't give it > up. > I will work on it. > I hope I will learn more special methods with this > group. > > kind regards, > > Süleyman > > > > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get > online. > > > > ____________ _________ _________ _________ _________ _________ _ > Park yourself in front of a world of choices in > alternative vehicles. Visit the Yahoo! Auto Green > Center. > http://autos. [4] yahoo.com/ green_center/ > > [Non-text portions of this message have been > removed] > > ____________ _________ _________ _________ _________ _________ _ Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel. [5] yahoo.com/ ------------ --------- --------- --- Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. [Non-text portions of this message have been removed] ____________ _________ _________ _________ _________ _________ _ Got a little couch potato? Check out fun summer activities for kids. http://search. [6] yahoo.com/ search?fr= oni_on_mail& p=summer+ activities+ for+kids& cs=bz [Non-text portions of this message have been removed] ____________ _________ _________ _________ _________ _________ _ Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. http://answers. yahoo.com/ dir/?link= list&sid= 396545433 [7] [Non-text portions of this message have been removed] Links: ------ [1] mailto:rwcinoto% 40yahoo.com [2] mailto:speedsolving rubikscube% 40yahoogroups. com [3] http://www.freespac [4] http://autos. [5] http://travel. [6] http://search. [7] http://answers. yahoo.com/ dir/?link= list& sid=396545433 [8] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ message/37394; _ylc=X3oDMTM2ZHQ 3Mm1pBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BG1zZ0lkAzM3NDY 4BHNlYwNmdHIEc2x rA3Z0cGMEc3RpbWU DMTE4NzM0MjE2OAR 0cGNJZAMzNzM5NA- - [9] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ post;_ylc= X3oDMTJxZXNrZzRl BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BG1z Z0lkAzM3NDY4BHNl YwNmdHIEc2xrA3Jw bHkEc3RpbWUDMTE4 NzM0MjE2OA- -?act=reply& amp;messageNum= 37468 [10] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ post;_ylc= X3oDMTJlMDJjODZ0 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA250 cGMEc3RpbWUDMTE4 NzM0MjE2OA- - [11] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ messages; _ylc=X3oDMTJlaml uM201BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA21zZ3MEc3RpbWU DMTE4NzM0MjE2OA- - [12] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ files;_ylc= X3oDMTJmd nA4Ymc1BF9TAzk3MzU5 NzE0BGdycElkAzU1 ODMzOTYEZ3Jwc3BJ ZAMxNzA1Mjk3MzU2 BHNlYwNmdHIEc2xr A2ZpbGVzBHN0aW1l AzExODczNDIxNjg- [13] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ photos;_ylc= X3oDMTJlY2FoODRk BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3Bo b3QEc3RpbWUDMTE4 NzM0MjE2OA- - [14] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ links;_ylc= X3oDMTJmaWZ2YzQ1 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA2xp bmtzBHN0aW1lAzEx ODczNDIxNjg- [15] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ database; _ylc=X3oDMTJjNm5 kaG00BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2RiBHN0aW1lAzE xODczNDIxNjg- [16] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ polls;_ylc= X3oDMTJmMGs4aDNs BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3Bv bGxzBHN0aW1lAzEx ODczNDIxNjg- [17] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJlajRk dDQ4BF9TAzk3MzU5 NzE0BGd ycElkAzU1ODMzOTYEZ3 Jwc3BJZAMxNzA1Mj k3MzU2BHNlYwNmdH IEc2xrA21icnMEc3 RpbWUDMTE4NzM0Mj E2OA-- [18] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ calendar; _ylc=X3oDMTJkZW9 ubnAyBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2NhbARzdGltZQM xMTg3MzQyMTY4 [19] http://groups. yahoo.com/ ;_ylc=X3oDMTJkOW VsbWNpBF9TAzk3Mz U5NzE0BGdycElkAz U1ODMzOTYEZ3Jwc3 BJZAMxNzA1Mjk3Mz U2BHNlYwNmdHIEc2 xrA2dmcARzdGltZQ MxMTg3MzQyMTY4 [20] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ join;_ylc= X3oDMTJmOGlzaDdy BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3N0 bmdzBHN0aW1lAzEx ODczNDIxNjg- [21] mailto:speedsolvingrubiksc ube-digest@ yahoogroups. com?subject=Email Delivery: Digest [22] mailto:speedsolvingrubiksc ube-traditional@ yahoogroups. com?subject=Change Delivery Format: Traditional [23] http://groups. yahoo.com/ group/speedsolvi ngrubikscube; _ylc=X3oDMTJkZjA xZGxrBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2hwZgRzdGltZQM xMTg3MzQyMTY4 [24] http://docs. yahoo.com/ info/terms/ [25] mailto:speedsolvingrubiksc ube-unsubscribe@ yahoogroups. com?subject= [26] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJmdnVt ZnRtBF9TAzk3MzU5 NzE0BGdycElkAzU1 ODMzOTYEZ3Jwc3BJ ZAMxNzA1Mjk3MzU2 BHNlYwN2dGwEc2xr A3ZtYnJzBHN0aW1l AzExODczNDIxNjg- [27] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ spnew;_ylc= X3oDMTJmNTZsMHAx BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwN2dGwEc2xrA3Zw aG90BHN0aW1lAzEx ODczNDIxNjg- [28] http://groups. yahoo.com/ group/speedsolvi ngrubikscube; _ylc=X3oDMTJlajN qYnUyBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwN2dGwEc2x rA3ZnaHAEc3RpbWU DMTE4NzM0MjE2OA- - [29] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjNzFwdXYz BF9TAzk3MzU5NzE0 BF9wAzEEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODcz NDIxNjg-? t=ms& k=Puzzle+ games& w1=Puzzle+ games& w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Free+ puzzle+games& amp;w5=Computer+ puzzle+game& amp; c=5&s=116& amp;g=2& .sig=F5AubiBbsiD DBVgJdUE3uA [30] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjcGhoMGI1 BF9TAzk3MzU5NzE0 BF9wAzIEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODcz NDIxNjg-? t=ms& k=Jigsaw+ puzzle+game& amp;w1=Puzzle+ games& w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Free+ puzzle+games& amp;w5=Computer+ puzzle+game& amp;c=5& s=116& g=2&. sig=1QGOMGHKZPfh 9mX14_nD3g [31] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjN2tzbG9u BF9TAzk3MzU5NzE0 BF9wAzMEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODcz NDIxNjg-? t=ms& k=Online+ puzzle+games& amp;w1=Puzzle+ games& w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Free+ puzzle+games& amp;w5=Computer+ puzzle+game& amp;c=5& s=116& g=2&. sig=6al2dX- p2edtyZXB- HE6BA [32] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjbnIzYmN2 BF9TAzk3MzU5NzE0 BF9wAzQEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODcz NDIxNjg-? t=ms& k=Free+puzzle+ games& w1 =Puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Free+ puzzle+games& amp;w5=Computer+ puzzle+game& amp;c=5& s=116& g=2&. sig=4lK5Y4uJcdzs ttKoXCN0yw [33] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjYjVtc2Z0 BF9TAzk3MzU5NzE0 BF9wAzUEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODcz NDIxNjg-? t=ms& k=Computer+ puzzle+game& amp;w1=Puzzle+ games& w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Free+ puzzle+games& amp;w5=Computer+ puzzle+game& amp;c=5&amp; s=116& g=2&. sig=GQ2k- 2fVRRDHYY- 6Oo8MoQ [34] http://us.ard. yahoo.com/ SIG=12j2tt3jh/ M=493064. 10729663. 11333354. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1187349368/ A=3848432/ R=0/SIG=10m6tp8p 0/*http:/ /tv.yahoo. com/ [35] http://us.ard. yahoo.com/ SIG=12jj2ib3i/ M=493064. 10729651. 11333342. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1187349368/ A=4699084/ R=0/SIG=115gt68p f/*http:/ /moderators. groups.yahoo. com/ [36] http://us.ard. yahoo.com/ SIG=12j6oqm3d/ M=493064. 11135489. 11710475. 8674578 /D=groups/S= 1705297356: NC/Y=YAHOO/ EXP=1187349368/ A=4776345/ R=0/SIG=11neles1 v/*http://advision. webevents. yahoo.com/ beautyandfashion / [Non-text portions of this message have been removed] ____________________________________________________________________________________ Looking for a deal? Find great prices on flights and hotels with Yahoo! FareChase. http://farechase.yahoo.com/ [Non-text portions of this message have been removed]
5011. Re: PA Competition
From: billb4120 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 16:21:46 -0000

Hi Jon, I would attend a competition in the Phila. area. I live 1/2 hour north of Philly. Bill B --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > Hi all, > > I read through Bob's nice competition how-to at cubewhiz.com, and am > interested in hosting a competition. I figure it'll either be sometime > during January/February, but I'd like to know how many people are > interested before I actively undertake this. The only reason why I > think I'll get it going in January/February is because I'll probably > need the time until then finding an appropriate venue and ensuring > that a WCA delegate can come. ;) > > I live about an hour north of Philadelphia and about 15 minutes west > of Phillipsburg, NJ, and the venue will most likely be around here > (possibly in Philly if I absolutely cannot get one here in the Lehigh > Valley). > > Let me know if you're interested! I only have a handful of locals who > would probably attend. XP > > Jon Choi >
5012. Re: PA Competition
From: "armorforsleepnj" <armorforsleepnj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 16:22:28 -0000

I'd definitly be interested. I just moved to Philly so I'll be around. Let me know if you need any help with anything.
5013. Re: Cube Explorer 4.15 released
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 16:31:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...> wrote: > > So if I wanted CubeExplorer to make an algorithm for the cross, how do > I do it? I can't read the .chm file, so I can't see the help file. :P > Why can't you read the chm.file ???
5014. Re: PA Competition
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 18:38:39 -0000

I go to Drexel University in Philadelphia, so if you can't find a place, there might be a possibility to host one here. The school might not allow it since there isn't a club yet though. --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > Hi all, > > I read through Bob's nice competition how-to at cubewhiz.com, and am > interested in hosting a competition. I figure it'll either be sometime > during January/February, but I'd like to know how many people are > interested before I actively undertake this. The only reason why I > think I'll get it going in January/February is because I'll probably > need the time until then finding an appropriate venue and ensuring > that a WCA delegate can come. ;) > > I live about an hour north of Philadelphia and about 15 minutes west > of Phillipsburg, NJ, and the venue will most likely be around here > (possibly in Philly if I absolutely cannot get one here in the Lehigh > Valley). > > Let me know if you're interested! I only have a handful of locals who > would probably attend. XP > > Jon Choi >
5015. Re: [Speed cubing group] BBC is looking for a cuber in the London area, tonight!
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 12:47:35 +0100

I actually moved to the US (Arlington, VA), but I was in Australia in January, June and July of this year. :) See you all in Budapest!! :D Jasmine On Thu, 16 Aug 2007 18:35:37 -0000, "Joël van Noort" <joel_vn@...> said: > Hello, > > I doubt this is going to work.. anyways, here goes; > > I just got an e-mail through my website from the BBC. They are looking > for a cuber... This very evening. They can pay for a car to pick you > up and bring you home, and they'll also give a small 'reward'-fee. > > I couldn't really think of anyone... Did Jasmine Lee move back to > Australia yet? > > Anyway, send an e-mail to georgia.peters at bbc.co.uk quickly if you > are interested. I can also give you a phone number, if you like. > > - Joël. > > -- http://www.fastmail.fm - And now for something completely different
5016. Re: [Speed cubing group] Non-europeans at WC07?
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 12:51:00 +0100

I'm coming. So is Peter (my husband). Anyone know of any other Australians who are coming? Jasmine On Sat, 11 Aug 2007 11:10:09 -0000, "Gunnar Krig" <gunkr520@...> said: > Hi! > > I'm just curious about which non-europeans that are coming to the WC > in Hungary? I don't think I haven't met more then one non-european > cuber in real life so I'm really looking forward to the trip. > > /Gunnar Krig > -- http://www.fastmail.fm - One of many happy users: http://www.fastmail.fm/docs/quotes.html
5017. Re: Fastest possible times
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 11:52:57 -0000

Well, the bounds have been reduced to 26 moves. So if we can figure out how to calculate this 26 move solve in our head, and can turn at a constant 3 turns per second, theoretically you could average 8.6. If you could keep a constant 4tps you could average 6.5 Also, alot were proved to be less than 26, so the average would probably closer to 5s! Thanks, Joey
5018. Re: [Speed cubing group] Re: PA Competition
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 13:03:34 +0100

Maybe you could start a club there! :) Philadelphia isn't too far from me (Arlington, VA), so I could possibly attend. Jasmine On Fri, 17 Aug 2007 18:38:39 -0000, "striderxo" <striderxo@...> said: > I go to Drexel University in Philadelphia, so if you can't find a > place, there might be a possibility to host one here. The school might > not allow it since there isn't a club yet though. > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > <quirkcorsair566@...> wrote: > > > > Hi all, > > > > I read through Bob's nice competition how-to at cubewhiz.com, and am > > interested in hosting a competition. I figure it'll either be sometime > > during January/February, but I'd like to know how many people are > > interested before I actively undertake this. The only reason why I > > think I'll get it going in January/February is because I'll probably > > need the time until then finding an appropriate venue and ensuring > > that a WCA delegate can come. ;) > > > > I live about an hour north of Philadelphia and about 15 minutes west > > of Phillipsburg, NJ, and the venue will most likely be around here > > (possibly in Philly if I absolutely cannot get one here in the Lehigh > > Valley). > > > > Let me know if you're interested! I only have a handful of locals who > > would probably attend. XP > > > > Jon Choi > > > > -- http://www.fastmail.fm - Faster than the air-speed velocity of an unladen european swallow
5019. Re: Fastest possible times (and other stuff)
From: Richard Patterson <richy_jr_2000@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 08:07:30 -0700 (PDT)

This argument comes up every once in a while. Interesting maybe. Still a very pointless debate IMO. A lot of conditional BS. IF. IF. IF. Is it practical to assume limits based on this magical 26 number? How do you propose we average 26 turns *in a method*? No clue? 30 turns? Still nothing? 35 turns? It's ok, I'll wait. On a side note: These FAQs, topics, etc. Is it that no one checks the archives before asking questions? Or the archives are impossible to sort through? ____________________________________________________________________________________ Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. http://smallbusiness.yahoo.com/webhosting
5020. Re: [Speed cubing group] Re: Fastest possible times (and other stuff)
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 10:07:47 -0700 (PDT)

"These FAQs, topics, etc. Is it that no one checks the archives before asking questions? Or the archives are impossible to sort through?" I think the former would be correct. Brian ----- Original Message ---- From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 18, 2007 8:07:30 AM Subject: [Speed cubing group] Re: Fastest possible times (and other stuff) This argument comes up every once in a while. Interesting maybe. Still a very pointless debate IMO. A lot of conditional BS. IF. IF. IF. Is it practical to assume limits based on this magical 26 number? How do you propose we average 26 turns *in a method*? No clue? 30 turns? Still nothing? 35 turns? It's ok, I'll wait. On a side note: These FAQs, topics, etc. Is it that no one checks the archives before asking questions? Or the archives are impossible to sort through? ____________ _________ _________ _________ _________ _________ _ Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. http://smallbusines s.yahoo.com/ webhosting <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> [Non-text portions of this message have been removed]
5021. Re: [Speed cubing group] Non-europeans at WC07?
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 17:57:47 -0000

I (Adam Zamora) will be at the world championship 2007. --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > I'm coming. So is Peter (my husband). Anyone know of any other > Australians who are coming? > > Jasmine > > > On Sat, 11 Aug 2007 11:10:09 -0000, "Gunnar Krig" > <gunkr520@...> said: > > Hi! > > > > I'm just curious about which non-europeans that are coming to the WC > > in Hungary? I don't think I haven't met more then one non-european > > cuber in real life so I'm really looking forward to the trip. > > > > /Gunnar Krig > > > > -- > http://www.fastmail.fm - One of many happy users: > http://www.fastmail.fm/docs/quotes.html >
5022. Competition in Virginia November 24, 2007
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 18:01:12 -0000

I will be traveling to Richmond, Virginia for Thanksgiving. My brother and a few other people in his school might want to have a competition. I am curious who else is in the area or would travel to this area for a competition the Saturday after Thanksgiving? The actual area is Midlothian. All we would need is 12 people so it doesnt have to be big. please post here or email me at mistizo858 at hotmail.com Adam Zamora
5023. Re: Competition in Virginia November 24, 2007
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 18:23:25 -0000

I would 100% definitely be there and could help organize/judge anything you need. Just let me know. Chris --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" <mistizo858@...> wrote: > > I will be traveling to Richmond, Virginia for Thanksgiving. My brother > and a few other people in his school might want to have a competition. > I am curious who else is in the area or would travel to this area for a > competition the Saturday after Thanksgiving? > > The actual area is Midlothian. All we would need is 12 people so it > doesnt have to be big. please post here or email me at mistizo858 at > hotmail.com > > Adam Zamora >
5024. Re: Cube Explorer 4.15 released
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 19:46:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "ltunreal" <ltunreal@> wrote: > > > > So if I wanted CubeExplorer to make an algorithm for the cross, how > do > > I do it? I can't read the .chm file, so I can't see the help > file. :P > > > > > Why can't you read the chm.file ??? > My computer is messed up and cannot read any .chm files. :P
5025. Rubik's World competition database 2007
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 17:26:47 -0000

Hi everyone, I added a database for those who will be attending Worlds this year in Budapest. If you would like to know who's coming, from which country, arrival dates, etc. please check in the database section. Don't forget to add your own information as well! Chris
5026. Re: PA Competition
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 15:31:51 -0000

That's not far (like 90 mins), but I think Philadelphia may be a better choice--more publicity, more centrally located, etc. In either case, I can go and delegate if you need one. Bob --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > Hi all, > > I read through Bob's nice competition how-to at cubewhiz.com, and am > interested in hosting a competition. I figure it'll either be sometime > during January/February, but I'd like to know how many people are > interested before I actively undertake this. The only reason why I > think I'll get it going in January/February is because I'll probably > need the time until then finding an appropriate venue and ensuring > that a WCA delegate can come. ;) > > I live about an hour north of Philadelphia and about 15 minutes west > of Phillipsburg, NJ, and the venue will most likely be around here > (possibly in Philly if I absolutely cannot get one here in the Lehigh > Valley). > > Let me know if you're interested! I only have a handful of locals who > would probably attend. XP > > Jon Choi >
5027. qwe
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 18:04:49 -0000

wqe
5028. Re: [Speed cubing group] Non-europeans at WC07?
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 15:28:24 -0000

I just booked my flight from New York. I'll be there...for only $625, too! :D Bob --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" <mistizo858@...> wrote: > > I (Adam Zamora) will be at the world championship 2007. > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" > <speedcuber@> wrote: > > > > I'm coming. So is Peter (my husband). Anyone know of any other > > Australians who are coming? > > > > Jasmine > > > > > > On Sat, 11 Aug 2007 11:10:09 -0000, "Gunnar Krig" > > <gunkr520@> said: > > > Hi! > > > > > > I'm just curious about which non-europeans that are coming to the > WC > > > in Hungary? I don't think I haven't met more then one non-european > > > cuber in real life so I'm really looking forward to the trip. > > > > > > /Gunnar Krig > > > > > > > -- > > http://www.fastmail.fm - One of many happy users: > > http://www.fastmail.fm/docs/quotes.html > > >
5029. Megaminx PLL's
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 12:14:52 -0000

Hey, I was wondering how many PLL's there would be for megaminx LL. Does anybody knows that? Or can anyone calculate it perhaps? Thanks :) Erik
5030. Re: Cube Explorer 4.15 released
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 15:51:33 -0000

Google shows a lot of links concerning this problem. You should try to fix this. If you only want to solve the cross you should only enter the four edges and leave the other faclets grey in the facelet editor. Herbert > > > > > > Why can't you read the chm.file ??? > > > > My computer is messed up and cannot read any .chm files. :P >
5031. Re: Competition in Virginia November 24, 2007
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 14:47:26 -0000

6 hour drive? that's a maybe. bob --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" <mistizo858@...> wrote: > > I will be traveling to Richmond, Virginia for Thanksgiving. My brother > and a few other people in his school might want to have a competition. > I am curious who else is in the area or would travel to this area for a > competition the Saturday after Thanksgiving? > > The actual area is Midlothian. All we would need is 12 people so it > doesnt have to be big. please post here or email me at mistizo858 at > hotmail.com > > Adam Zamora >
5032. Re: Competition in Virginia November 24, 2007
From: billb4120 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 18:21:08 -0000

I would do my best to be there. I'd be coming from the Phila., PA area. Bill B --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" <mistizo858@...> wrote: > > I will be traveling to Richmond, Virginia for Thanksgiving. My brother > and a few other people in his school might want to have a competition. > I am curious who else is in the area or would travel to this area for a > competition the Saturday after Thanksgiving? > > The actual area is Midlothian. All we would need is 12 people so it > doesnt have to be big. please post here or email me at mistizo858 at > hotmail.com > > Adam Zamora >
5033. Re: Competition in Virginia November 24, 2007
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 21:21:17 -0000

I would totally travel to VA for a competition! Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" <mistizo858@...> wrote: > > I will be traveling to Richmond, Virginia for Thanksgiving. My brother > and a few other people in his school might want to have a competition. > I am curious who else is in the area or would travel to this area for a > competition the Saturday after Thanksgiving? > > The actual area is Midlothian. All we would need is 12 people so it > doesnt have to be big. please post here or email me at mistizo858 at > hotmail.com > > Adam Zamora >
5034. Re: New 4x4x4 solver program
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 17:53:00 -0000

Hi Bruce :-) I tried to use your program, but it wouldn't work. I always got the message it wasn't initialised correctly, and it wont start. I tried start it both from command prompt and from windows explorer. What am i doing wrongly??? Regards, Per > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > I now have an updated version of my 4x4x4 solver program. > > This program uses IDA*-type searches using pruning tables it generates > itself, so it is relatively quick to download. This program also > supports single-slice turns, twist turns, and block turns. It tends to > be rather slow when solving in terms of twist turns, so I don't > particularly recommend using twist turns. It appears to use about > 400MB of RAM, so it probably should not be used on a system with less > than 512MB, and I am not sure how it performs on a 512MB system. It > also uses roughly 49MB of disk space for each metric that is used. > > The program solves the 4x4x4 cube using 5 stages, similar to the way > the Thistlethwaite algorithm uses four stages to solve the 3x3x3 cube. > The five stages are the same as in my previous program that used large > "perfect" pruning tables in disk files, except in this new version, > stage 2 utilizes additional turns that my previous program did not > use. So worst case single-slice turn metric solve for the new program > is 77 turns. > > The program can be downloaded in the form of a .ZIP file. That file > expands to a .rtf documentation file and the executable file (.exe). > Since the program file is an executable, I recommend scanning it with > anti-virus software before running it (but of course I believe I have > uploaded a virus-free file). The link for the file is: > > http://rapidshare.com/files/49469009/Fivestage444.zip.html > > Enjoy! > > - Bruce >
5035. New WR With Feet
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 17:17:03 -0000

On Saturday at Finnish Open I did a 39.88 PB (42 moves, non-lucky) and a 52.46 mean of 3.
5036. Re: Competition in Virginia November 24, 2007
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 20:52:35 -0000

I may get there, not sure, it is on my birthday.--- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > I would totally travel to VA for a competition! > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" > <mistizo858@> wrote: > > > > I will be traveling to Richmond, Virginia for Thanksgiving. My brother > > and a few other people in his school might want to have a competition. > > I am curious who else is in the area or would travel to this area for a > > competition the Saturday after Thanksgiving? > > > > The actual area is Midlothian. All we would need is 12 people so it > > doesnt have to be big. please post here or email me at mistizo858 at > > hotmail.com > > > > Adam Zamora > > >
5037. Re: [Speed cubing group] Competition in Virginia November 24, 2007
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 22:26:57 +0100

I could possibly come to something in Richmond, VA. Jasmine On Sat, 18 Aug 2007 18:01:12 -0000, "mistiz0858" <mistizo858@...> said: > I will be traveling to Richmond, Virginia for Thanksgiving. My brother > and a few other people in his school might want to have a competition. > I am curious who else is in the area or would travel to this area for a > competition the Saturday after Thanksgiving? > > The actual area is Midlothian. All we would need is 12 people so it > doesnt have to be big. please post here or email me at mistizo858 at > hotmail.com > > Adam Zamora > -- http://www.fastmail.fm - The way an email service should be
5038. Re: [Speed cubing group] New WR With Feet
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 16:01:23 -0500

I hope you have a video of this. :) [Non-text portions of this message have been removed]
5039. Megaminx PLL
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 11:04:25 -0000

Hey, lately I was wondering how many PLL's there would be for megaminx LL does anybody know that? Or can anyone calculate it? Thanks :) Erik
5040. Rubik's Worlds 2007 Database
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 02:18:47 -0000

I have just added a database for those who will be attending Worlds this year in Budapest. If you would like to know who's going and where from please add your entry so we will have a record of everyone who will be there. Looking forward to seeing everyone in Hungary! Chris
5041. Re: Competition in Virginia November 24, 2007
From: billb4120 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 00:55:28 -0000

I would definitely do my best to be there. Setting aside the date now. Bill B --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" <mistizo858@...> wrote: > > I will be traveling to Richmond, Virginia for Thanksgiving. My brother > and a few other people in his school might want to have a competition. > I am curious who else is in the area or would travel to this area for a > competition the Saturday after Thanksgiving? > > The actual area is Midlothian. All we would need is 12 people so it > doesnt have to be big. please post here or email me at mistizo858 at > hotmail.com > > Adam Zamora >
5042. John George's potato solve video ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 21:46:20 -0000

Does anybody have a video of John George's potato solve at the recent US Open? Cheers! Stefan
5043. 3 edge cycle algorithm
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 21:33:14 -0000

My friend found a three edge cycle algorithm, by himself, and he is wondering if it has any potential to be used in speedcubing. The algorithm below cycles edges counter clockwise (I will put the edges into Macky's blindcubing notation for ease of explanation). Cycle edges 2/3/4 = (R U R') U' (L' U' L) U2 (R U' R') U' (L' U L) Cycle edges 4/3/2 = (L' U' L) U (R U R') U2 (L' U L) U (R U' R') Brian
5044. Re:[Speed cubing group] Fastest possible times
From: "Dexter Jones" <b_ball_boy80@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 19 Aug 2007 14:12:45 -0700

Hey man im new a this wehat kina cube do i neee 2 get and what not shoot me a email back ---------- Sent from the Cingular network using Mobile Email ------Original Message------ From: deathrisingup <deathrisingup@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, Aug 16, 2007 04:23 PM Subject: [Speed cubing group] Fastest possible times Hi I'm new to the group and just sort of a casual cuber (best 3x3x3 around a minute and a half) but I was wondering if anyone has studied or knows if there is an absolute lower limit to how fast it is actually possible to solve any given scramble? It seems that with all the math/group theory/etc on all the various scrambles and algorithms that are known that there should be some mathematical and physical limit beyond which it would be impossible to solve it any faster even taking into consideration the expertise of the person and the lube/speed abilities of any given cube. I see these records and videos of people doing it in like 7 seconds and I just don't see how anyone could get much faster than this even with lucky solves...but as I said I am just a beginner. Sorry for the long question. Just wondering. Any hints or advice appreciated. Thanks deathrisingup
5045. my first success at a blindfold solve
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 22:27:45 -0000

just getting back from a business trip. wanted to celebrate my first success at a totally blind 3x3x3 cube solve. I have made several attempts at this with the same random scramble. what I did was use cube explorer to generate an alg so i could return to that state and try again once I made a mistake. that way I would not have to re-memorize another set of numbers just because i messed up an alg. I had one other totally blind attempt that I went all the way through without messing up an alg, and would have had a completely solved cube. but I had used the wrong setup move (i think) and 2 corners where not oriented correctly. I'm using Bill McGaugh's method, but I'm thinking about using a different numbering order that is more intuitive for me. I cant say what my time was. I wasn't trying to speed through it by any means. I'm just proud to say "I DID IT" YAY! (party noises heard, confetti and balloons flying)
5046. Solution to Centers in very large cubes
From: "Kelly Anderson" <kellycoinguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 13:52:48 -0600

This is probably in a FAQ or on a website somewhere, but I looked for an hour or so and couldn't find it... I am playing with the Gabbasoft program on a 9x9x9 cube. Very interesting. My method for solving the 5x5x5 works pretty well, except that I just make up solving the last two centers as I go. I can't seem to adapt the algorithms published for the 5x5x5. I can't work it out in my head in under an hour... :-) for the 9x9x9... Is there a published move for swapping arbitrary center tiles? I don't care if it scrambles the edges, since I do those later. Thanks for any pointers. -Kelly
5047. Re: [Speed cubing group] Non-europeans at WC07?
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 22:32:49 -0000

Great to hear. That's quite some money, but it's well worth it, I'm sure. :-D /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > I just booked my flight from New York. I'll be there...for only $625, > too! :D > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" > <mistizo858@> wrote: > > > > I (Adam Zamora) will be at the world championship 2007. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" > > <speedcuber@> wrote: > > > > > > I'm coming. So is Peter (my husband). Anyone know of any other > > > Australians who are coming? > > > > > > Jasmine > > > > > > > > > On Sat, 11 Aug 2007 11:10:09 -0000, "Gunnar Krig" > > > <gunkr520@> said: > > > > Hi! > > > > > > > > I'm just curious about which non-europeans that are coming to the > > WC > > > > in Hungary? I don't think I haven't met more then one non-european > > > > cuber in real life so I'm really looking forward to the trip. > > > > > > > > /Gunnar Krig > > > > > > > > > > -- > > > http://www.fastmail.fm - One of many happy users: > > > http://www.fastmail.fm/docs/quotes.html > > > > > >
5048. Re: John George's potato solve video ?
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 23:53:46 -0000

That was beautiful. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Does anybody have a video of John George's potato solve at the recent > US Open? > > Cheers! > Stefan >
5049. Re: John George's potato solve video ?
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 00:57:24 -0000

potato...? Oorwin --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Does anybody have a video of John George's potato solve at the recent > US Open? > > Cheers! > Stefan >
5050. Re: John George's potato solve video ?
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 02:53:04 -0000

we magipranked a magician with his own tools. --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > potato...? > > Oorwin > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > Does anybody have a video of John George's potato solve at the recent > > US Open? > > > > Cheers! > > Stefan > > >
5051. Re: PA Competition
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 03:07:44 -0000

Nice to know, thanks Bob! *scratches off 'getting WCA delegate' off the 'to-do' list* Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > That's not far (like 90 mins), but I think Philadelphia may be a > better choice--more publicity, more centrally located, etc. In either > case, I can go and delegate if you need one. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > <quirkcorsair566@> wrote: > > > > Hi all, > > > > I read through Bob's nice competition how-to at cubewhiz.com, and am > > interested in hosting a competition. I figure it'll either be sometime > > during January/February, but I'd like to know how many people are > > interested before I actively undertake this. The only reason why I > > think I'll get it going in January/February is because I'll probably > > need the time until then finding an appropriate venue and ensuring > > that a WCA delegate can come. ;) > > > > I live about an hour north of Philadelphia and about 15 minutes west > > of Phillipsburg, NJ, and the venue will most likely be around here > > (possibly in Philly if I absolutely cannot get one here in the Lehigh > > Valley). > > > > Let me know if you're interested! I only have a handful of locals who > > would probably attend. XP > > > > Jon Choi > > >
5052. Re: Solution to Centers in very large cubes
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 07:35:51 -0000

I know this doesn't answer your question full (ie give you direct algorithms) but the centres on the large cubes can be fixed by using commutators (see Joel van Noorts commutator tutorial on www.solvethecube.co.uk for a VERY good explanation of commutators in general). For example, do (without multi-slicing, so only turning one layer of the cube at a time) (r' d' r) U (r' d r) U' on a solved 5x5x5. You can see that 2 corner pieces appear to have swapped (although this is impossible it can be explained by a cycle of 3 corners where two corners are the same colour). You can extend these types of algorithms to larger cubes, just move the layers that are required. Solve as much as you can intuitively, and then finish of the remainder with commutators. Good Luck! DanH :) --- In speedsolvingrubikscube@...m, "Kelly Anderson" <kellycoinguy@...> wrote: > > This is probably in a FAQ or on a website somewhere, but I looked for > an hour or so and couldn't find it... > > I am playing with the Gabbasoft program on a 9x9x9 cube. Very > interesting. My method for solving the 5x5x5 works pretty well, except > that I just make up solving the last two centers as I go. I can't seem > to adapt the algorithms published for the 5x5x5. I can't work it out > in my head in under an hour... :-) for the 9x9x9... Is there a > published move for swapping arbitrary center tiles? I don't care if it > scrambles the edges, since I do those later. > > Thanks for any pointers. > > -Kelly >
5053. Re: John George's potato solve video ?
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 08:11:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Does anybody have a video of John George's potato solve at the recent > US Open? > > Cheers! > Stefan > Can someone explain this, for those who are really confused right now! Thanks, Joey
5054. Re: John George's potato solve video ?
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 08:38:00 -0000

Think about it, what puzzle is harder than a potato? Do you know how to solve a potato? Does anyone? As for a serious answer, Tyson is skilled at prestidigitation. John George was called up to solve a puzzle, and when he wasn't looking it was swapped out with a potato.
5055. Re: John George's potato solve video ?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 09:44:56 -0000

That was a great moment, wish I got it on video... -Tim --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Think about it, what puzzle is harder than a potato? Do you know how to solve a potato? > Does anyone? > > > > > > As for a serious answer, Tyson is skilled at prestidigitation. John George was called up to > solve a puzzle, and when he wasn't looking it was swapped out with a potato. >
5056. Re: [Speed cubing group] my first success at a blindfold solve
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 20 Aug 2007 11:49:04 +0200

Congratulations! but a small remark: If you end up with 2 mis-oriented corners you probably mis-memorized them (clockwise/counterclockwise). I cannot think of a way to get that situation with a wrong setup move. Good luck, Arnaud ----- Original Message ----- From: segnet3745117 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 20, 2007 12:27 AM Subject: [Speed cubing group] my first success at a blindfold solve just getting back from a business trip. wanted to celebrate my first success at a totally blind 3x3x3 cube solve. I have made several attempts at this with the same random scramble. what I did was use cube explorer to generate an alg so i could return to that state and try again once I made a mistake. that way I would not have to re-memorize another set of numbers just because i messed up an alg. I had one other totally blind attempt that I went all the way through without messing up an alg, and would have had a completely solved cube. but I had used the wrong setup move (i think) and 2 corners where not oriented correctly. I'm using Bill McGaugh's method, but I'm thinking about using a different numbering order that is more intuitive for me. I cant say what my time was. I wasn't trying to speed through it by any means. I'm just proud to say "I DID IT" YAY! (party noises heard, confetti and balloons flying) [Non-text portions of this message have been removed]
5057. Re: [Speed cubing group] New WR With Feet
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 20 Aug 2007 11:52:48 +0200

I think this will eventually become the longest standing records, although that will be pretty hard considering fewest moves and Mátyás on blindfolded (3x3x3, 4x4x4 and 5x5x5). I think you will be the only person that might ever beat these times! ----- Original Message ----- From: Anssi Vanhala To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 19, 2007 7:17 PM Subject: [Speed cubing group] New WR With Feet On Saturday at Finnish Open I did a 39.88 PB (42 moves, non-lucky) and a 52.46 mean of 3. [Non-text portions of this message have been removed]
5058. Re: [Speed cubing group] New WR With Feet
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 13:19:56 +0200

Yes :) Congratulations Anssi. By the way, anyone want to beat Matyas new unofficial blindfolded relay ? "2 5x5 cubes, 1 Square-1, 4 4x4 cubes, 1 3x3 cube, 3 2x2 cubes blindfolded <http://www.speedcubing.com/records/recs_bf_relays.html> in 1 hours 3 minutes 55.26 seconds" I think he is actually disappointed to have done that in more than 60 minutes. ^^ Congratulations Matyas ! PS: yes, he memorized 4 4x4's... 2007/8/20, Arnaud van Galen <avgalen@...>: > > I think this will eventually become the longest standing records, although > that will be pretty hard considering fewest moves and Mátyás on blindfolded > (3x3x3, 4x4x4 and 5x5x5). I think you will be the only person that might > ever beat these times! > > ----- Original Message ----- > From: Anssi Vanhala > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, August 19, 2007 7:17 PM > Subject: [Speed cubing group] New WR With Feet > > > On Saturday at Finnish Open I did a 39.88 PB (42 moves, non-lucky) and > a 52.46 mean of 3. > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5059. Re: [Speed cubing group] my first success at a blindfold solve
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 13:15:48 +0200

Oh yes these situations exist. For example with the Pochmann v1 method, setup this case: L F2 R' D R' D' R2 F2 L' U' To solve corners, the general algorithm is R U' R' U' R U R' F' R U R' U' R' F R So if you to the setup move F instead or R', you will end up with 2 misoriented corners because you did one setup move wrong. ;-) Gilles 2007/8/20, Arnaud van Galen <avgalen@...>: > > Congratulations! > > but a small remark: If you end up with 2 mis-oriented corners you probably > mis-memorized them (clockwise/counterclockwise). I cannot think of a way to > get that situation with a wrong setup move. > > Good luck, > Arnaud > > ----- Original Message ----- > From: segnet3745117 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 20, 2007 12:27 AM > Subject: [Speed cubing group] my first success at a blindfold solve > > > just getting back from a business trip. wanted to celebrate my first > success at a totally blind 3x3x3 cube solve. > > I have made several attempts at this with the same random scramble. > what I did was use cube explorer to generate an alg so i could return > to that state and try again once I made a mistake. > > that way I would not have to re-memorize another set of numbers just > because i messed up an alg. > > I had one other totally blind attempt that I went all the way through > without messing up an alg, and would have had a completely solved > cube. but I had used the wrong setup move (i think) and 2 corners > where not oriented correctly. > > I'm using Bill McGaugh's method, but I'm thinking about using a > different numbering order that is more intuitive for me. > > I cant say what my time was. I wasn't trying to speed through it by > any means. > > I'm just proud to say "I DID IT" YAY! (party noises heard, confetti > and balloons flying) > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5060. Re: John George's potato solve video ?
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 13:03:27 -0000

Here it is: http://www.youtube.com/watch?v=9oe_XBGCJPE I missed the first several seconds, where the potato is placed under the timer. But the rest of it is there. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Does anybody have a video of John George's potato solve at the recent > US Open? > > Cheers! > Stefan >
5061. Re: [Speed cubing group] Re: Solution to Centers in very large cubes
From: "Kelly Anderson" <kellycoinguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 07:21:25 -0600

Thanks Dan, very instructive. I've seen that idea before, but it's nice for it to have a name. I also found a very instructive video on YouTube that helped a lot. I very nearly finished a 19x19x19 on GabbaSoft's simulator yesterday except that apparently the Undo stack gets VERY confused after it does 9999 moves... sigh. Instead of undoing, it did about 6 random moves which I was never able to fully reverse manually. -Kelly On 8/20/07, Dan <dan_j_harris@...> wrote: > I know this doesn't answer your question full (ie give you direct > algorithms) but the centres on the large cubes can be fixed by using > commutators (see Joel van Noorts commutator tutorial on > www.solvethecube.co.uk for a VERY good explanation of commutators in > general). > > For example, do (without multi-slicing, so only turning one layer of > the cube at a time) (r' d' r) U (r' d r) U' on a solved 5x5x5. You can > see that 2 corner pieces appear to have swapped (although this is > impossible it can be explained by a cycle of 3 corners where two > corners are the same colour). > > You can extend these types of algorithms to larger cubes, just move > the layers that are required. Solve as much as you can intuitively, > and then finish of the remainder with commutators. > > Good Luck! > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, "Kelly Anderson" > <kellycoinguy@...> wrote: > > > > This is probably in a FAQ or on a website somewhere, but I looked for > > an hour or so and couldn't find it... > > > > I am playing with the Gabbasoft program on a 9x9x9 cube. Very > > interesting. My method for solving the 5x5x5 works pretty well, except > > that I just make up solving the last two centers as I go. I can't seem > > to adapt the algorithms published for the 5x5x5. I can't work it out > > in my head in under an hour... :-) for the 9x9x9... Is there a > > published move for swapping arbitrary center tiles? I don't care if it > > scrambles the edges, since I do those later. > > > > Thanks for any pointers. > > > > -Kelly > > > > > > > > Yahoo! Groups Links > > > >
5062. Re: New 4x4x4 solver program
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 13:35:04 -0000

Sorry it isn't working for you Per. It appears it must be something to do with the Windows software on your computer. Or possibly a problem with sufficient memory. You might try Windows Update to see if there is any .NET-related component to be installed. I don't know what Windows you are using, but I am using XP (Home version for USA) and have a gigabyte of RAM. I might be able to create an "install kit" that might help. Or I could look into installing and using a different compiler (non-.NET) to build another executable. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi Bruce :-) > > I tried to use your program, but it wouldn't work. I always got the > message it wasn't initialised correctly, and it wont start. I tried > start it both from command prompt and from windows explorer. What am > i doing wrongly??? > > Regards, > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Hi, > > > > I now have an updated version of my 4x4x4 solver program. > > > > This program uses IDA*-type searches using pruning tables it > generates > > itself, so it is relatively quick to download. This program also > > supports single-slice turns, twist turns, and block turns. It > tends to > > be rather slow when solving in terms of twist turns, so I don't > > particularly recommend using twist turns. It appears to use about > > 400MB of RAM, so it probably should not be used on a system with > less > > than 512MB, and I am not sure how it performs on a 512MB system. It > > also uses roughly 49MB of disk space for each metric that is used. > > > > The program solves the 4x4x4 cube using 5 stages, similar to the > way > > the Thistlethwaite algorithm uses four stages to solve the 3x3x3 > cube. > > The five stages are the same as in my previous program that used > large > > "perfect" pruning tables in disk files, except in this new version, > > stage 2 utilizes additional turns that my previous program did not > > use. So worst case single-slice turn metric solve for the new > program > > is 77 turns. > > > > The program can be downloaded in the form of a .ZIP file. That file > > expands to a .rtf documentation file and the executable file > (.exe). > > Since the program file is an executable, I recommend scanning it > with > > anti-virus software before running it (but of course I believe I > have > > uploaded a virus-free file). The link for the file is: > > > > http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > > Enjoy! > > > > - Bruce > > >
5063. Where to buy a good pyraminx?
From: "Aili Asikainen" <aili.asikainen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 13:38:57 -0000

I'd like to buy a pyraminx puzzle, but I don't know where to buy it. I thought I would buy it from mefferts but while i'm living in europe it woud cost a lot whit those shipping costs and all. so does anyone know a good online shop where I could buy a pyraminx in europe other than eBay
5064. Re: [Speed cubing group] my first success at a blindfold solve
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 20 Aug 2007 15:38:27 +0200

Nice example Gilles, but is this possible if you are using Bill McGaugh's method? ----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 20, 2007 1:15 PM Subject: Re: [Speed cubing group] my first success at a blindfold solve Oh yes these situations exist. For example with the Pochmann v1 method, setup this case: L F2 R' D R' D' R2 F2 L' U' To solve corners, the general algorithm is R U' R' U' R U R' F' R U R' U' R' F R So if you to the setup move F instead or R', you will end up with 2 misoriented corners because you did one setup move wrong. ;-) Gilles 2007/8/20, Arnaud van Galen <avgalen@...>: > > Congratulations! > > but a small remark: If you end up with 2 mis-oriented corners you probably > mis-memorized them (clockwise/counterclockwise). I cannot think of a way to > get that situation with a wrong setup move. > > Good luck, > Arnaud > > ----- Original Message ----- > From: segnet3745117 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 20, 2007 12:27 AM > Subject: [Speed cubing group] my first success at a blindfold solve > > > just getting back from a business trip. wanted to celebrate my first > success at a totally blind 3x3x3 cube solve. > > I have made several attempts at this with the same random scramble. > what I did was use cube explorer to generate an alg so i could return > to that state and try again once I made a mistake. > > that way I would not have to re-memorize another set of numbers just > because i messed up an alg. > > I had one other totally blind attempt that I went all the way through > without messing up an alg, and would have had a completely solved > cube. but I had used the wrong setup move (i think) and 2 corners > where not oriented correctly. > > I'm using Bill McGaugh's method, but I'm thinking about using a > different numbering order that is more intuitive for me. > > I cant say what my time was. I wasn't trying to speed through it by > any means. > > I'm just proud to say "I DID IT" YAY! (party noises heard, confetti > and balloons flying) > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5065. Re: [Speed cubing group] my first success at a blindfold solve
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 16:17:44 +0200

Well I tried to go to his website but it was very slow to load so I thought that I would just give a simple example. Do you have another website for his method besides the one hosted on earthlink ? Thanks Gilles 2007/8/20, Arnaud van Galen <avgalen@...>: > > Nice example Gilles, but is this possible if you are using Bill McGaugh's > method? > > ----- Original Message ----- > From: Gilles van den Peereboom > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 20, 2007 1:15 PM > Subject: Re: [Speed cubing group] my first success at a blindfold solve > > > Oh yes these situations exist. > For example with the Pochmann v1 method, setup this case: > > L F2 R' D R' D' R2 F2 L' U' > > To solve corners, the general algorithm is R U' R' U' R U R' F' R U R' > U' R' > F R > > So if you to the setup move F instead or R', you will end up with 2 > misoriented corners because you did one setup move wrong. ;-) > > Gilles > > 2007/8/20, Arnaud van Galen <avgalen@...>: > > > > Congratulations! > > > > but a small remark: If you end up with 2 mis-oriented corners you > probably > > mis-memorized them (clockwise/counterclockwise). I cannot think of a > way to > > get that situation with a wrong setup move. > > > > Good luck, > > Arnaud > > > > ----- Original Message ----- > > From: segnet3745117 > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August 20, 2007 12:27 AM > > Subject: [Speed cubing group] my first success at a blindfold solve > > > > > > just getting back from a business trip. wanted to celebrate my first > > success at a totally blind 3x3x3 cube solve. > > > > I have made several attempts at this with the same random scramble. > > what I did was use cube explorer to generate an alg so i could return > > to that state and try again once I made a mistake. > > > > that way I would not have to re-memorize another set of numbers just > > because i messed up an alg. > > > > I had one other totally blind attempt that I went all the way through > > without messing up an alg, and would have had a completely solved > > cube. but I had used the wrong setup move (i think) and 2 corners > > where not oriented correctly. > > > > I'm using Bill McGaugh's method, but I'm thinking about using a > > different numbering order that is more intuitive for me. > > > > I cant say what my time was. I wasn't trying to speed through it by > > any means. > > > > I'm just proud to say "I DID IT" YAY! (party noises heard, confetti > > and balloons flying) > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5066. Hotel in Hungary
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 15:40:44 -0000

Yo yo sup! I need a roommate to share the hotel costs at the venue in Hungary at the World Championship. If you are interested, shoot me an e-mail. bob at cubewhiz dot com. I will be there Friday, Saturday, and Sunday nights. Thanks, Bob
5067. Re: Competition in Virginia November 24, 2007
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 15:48:57 -0000

Its good to hear that there would be enough people to have a competition. now that i know there are people willing to come i will search for a venue. it should happen as long as i can find a venue. I hope this all works out, i know it will. Adam Zamora --- In speedsolvingrubikscube@yahoogroups.com, billb4120 <no_reply@...> wrote: > > I would definitely do my best to be there. Setting aside the date now. > > Bill B > > > --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" > <mistizo858@> wrote: > > > > I will be traveling to Richmond, Virginia for Thanksgiving. My > brother > > and a few other people in his school might want to have a > competition. > > I am curious who else is in the area or would travel to this area > for a > > competition the Saturday after Thanksgiving? > > > > The actual area is Midlothian. All we would need is 12 people so it > > doesnt have to be big. please post here or email me at mistizo858 > at > > hotmail.com > > > > Adam Zamora > > >
5068. Re: [Speed cubing group] Re: New 4x4x4 solver program
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 12:09:26 -0400

The program worked for me. I'm running XP with 512MB of RAM. Thanks for sending this out. On 8/20/07, Bruce Norskog <brnorsk@...> wrote: > Sorry it isn't working for you Per. It appears it must be something > to do with the Windows software on your computer. Or possibly a > problem with sufficient memory. You might try Windows Update to see > if there is any .NET-related component to be installed. I don't know > what Windows you are using, but I am using XP (Home version for USA) > and have a gigabyte of RAM. > >
5069. Re: Where to buy a good pyraminx?
From: teemu_tiinanen <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 16:25:23 -0000

Hi, Meffert's has free airmail shipping to anywhere in the world as far as I know (at least I've always got a free shipping everytime). - Teemu --- In speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen" <aili.asikainen@...> wrote: > > I'd like to buy a pyraminx puzzle, but I don't know where to buy it. I > thought I would buy it from mefferts but while i'm living in europe it > woud cost a lot whit those shipping costs and all. so does anyone know > a good online shop where I could buy a pyraminx in europe other than > eBay >
5070. Re: [Speed cubing group] Megaminx PLL
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 12:29:41 -0400

I think the answer is 720. 5!/2 edge permutations. 5!/2 corner permutations. divide by 5 to eliminate cases that are identical but different by one LL turn. On 8/19/07, megafrikkie <megafrikkie@...> wrote: > > Hey, > lately I was wondering how many PLL's there would be for megaminx LL > does anybody know that? Or can anyone calculate it? > Thanks :) > Erik
5071. Re: Where to buy a good pyraminx?
From: teemu_tiinanen <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 16:52:25 -0000

I forgot to add that the pyraminx I had at Finnish Open, which you also tried, is heavily modified, because once one of its bearings fell off after like one or two weeks after buying it, so it became very unstable and it was hard to speedsolve it anymore. Fixing the pyraminx was kind of brutal thing to do, since the screws to adjust the tightness are located inside the corner pieces, so I cut the tip of the corner pieces with a small saw to get access to those screws and I also removed all the bearings to make it smooth to turn (similar to rubik's cube, no "clicking"). I've heard that there have been other cases where one or more of the bearings has fell off, which has caused the pyraminx to become unstable and popping all the time, so the quality of the meffert's pyraminx is maybe a bit questionable (at least for speed solving), although I don't have much experience with pyraminxes, so maybe most of the Meffert's pyraminxes are just fine. I haven't tried any other type of pyraminxes than the normal Meffert's one, so maybe someone else could say a word about the other types of pyraminxes. There are several kind of pyraminxes at Meffert's, but I'm not sure if the mechanism is indentical in those (I guess so though). - Teemu --- In speedsolvingrubikscube@yahoogroups.com, teemu_tiinanen <no_reply@...> wrote: > > Hi, > > Meffert's has free airmail shipping to anywhere in the world as far as > I know (at least I've always got a free shipping everytime). > > - Teemu > > --- In speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen" > <aili.asikainen@> wrote: > > > > I'd like to buy a pyraminx puzzle, but I don't know where to buy it. I > > thought I would buy it from mefferts but while i'm living in europe it > > woud cost a lot whit those shipping costs and all. so does anyone know > > a good online shop where I could buy a pyraminx in europe other than > > eBay > > >
5072. Re: [Speed cubing group] Megaminx PLL
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 17:02:16 -0000

What about a 5-cycle of edges, just doing a "y" turn. Is that a new PLL? -Tim --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > I think the answer is 720. > > 5!/2 edge permutations. > 5!/2 corner permutations. > divide by 5 to eliminate cases that are identical but different by one LL turn. > > On 8/19/07, megafrikkie <megafrikkie@...> wrote: > > > > Hey, > > lately I was wondering how many PLL's there would be for megaminx LL > > does anybody know that? Or can anyone calculate it? > > Thanks :) > > Erik >
5073. Multi-BLD Success! :D (3 cubes)
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 17:21:41 -0000

Hey gang, I decided at 12:30 in the morning that I'd try three cubes blindfolded. Two cubes was relatively easy; I can do it in under nine minutes on average, but the jump from two to three was larger than from one to two, strangely enough. I scrambled three cubes, but unfortunately, all three cubes had different stickering: one with my signature purple stickers, one with orange stickers, and one with a set of "skidproof stickers" from cube4you (probably the first to ever actually use them, but don't quote me on that), so memorizing was a bit strange. Scrambles were relatively easy, no parities on any of the three cubes. Did I mention that I like cycles that can be completed in one setup move? :) For example, L (Z-Perm) L'. Additionally, I like using M2(P) for edges as it reduces thinking. I also did long, but effortless algorithms (the 3-orient I use I hate mirroring) so CO turned out to be 60+ moves on a solve. EO were all setups for one algorithm, (U R' F R)x5 on two solves. CP was just a bunch of 3- cycles (but I have trouble memorizing CP). Perhaps in the near future I can actually attempt a multi-BLD. It's really nerveracking in the realm of speedcubing! -Tim
5074. Re: [Speed cubing group] Megaminx PLL
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 20 Aug 2007 19:27:40 +0200

But a lot of those will be identical to solve. For example: 1) All corners are correctly permuted 2) Edge 1,2,3 need to be rotated "clockwise" This situation is completely identical to edges 2,3,4 needing to be rotated clockwise, just as 3,4,5 and 4,5,1 and 5,1,2. It is really difficult to calculate this. Just perform your logic on the 3x3x3: (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some people don't count mirrors and say there are only 14) I guess the "easiest way" to find out is to write an optimal solver that solves all 720 cases, corrects for cube rotations and compares the algs :) Or you could skip the optimal solver part, but that wouldn't be as helpfull to Erik because he would like to learn all 523 PLL's so he can finally get a sub 60 solve. ----- Original Message ----- From: David Barr To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 20, 2007 6:29 PM Subject: Re: [Speed cubing group] Megaminx PLL I think the answer is 720. 5!/2 edge permutations. 5!/2 corner permutations. divide by 5 to eliminate cases that are identical but different by one LL turn. On 8/19/07, megafrikkie <megafrikkie@...> wrote: > > Hey, > lately I was wondering how many PLL's there would be for megaminx LL > does anybody know that? Or can anyone calculate it? > Thanks :) > Erik [Non-text portions of this message have been removed]
5075. Re: [Speed cubing group] Re: New 4x4x4 solver program
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 20 Aug 2007 17:35:39 +0200

I just checked on Windows Vista and it works without any problems on a 2 year old laptop (2GB RAM, Pentium M 1.73). It uses about 325 MB of RAM and takes about 10 minutes to generate 46 MB of files (pruning tables). The second time I started the program it took about 2.5 minutes. ----- Original Message ----- From: Bruce Norskog To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 20, 2007 3:35 PM Subject: [Speed cubing group] Re: New 4x4x4 solver program Sorry it isn't working for you Per. It appears it must be something to do with the Windows software on your computer. Or possibly a problem with sufficient memory. You might try Windows Update to see if there is any .NET-related component to be installed. I don't know what Windows you are using, but I am using XP (Home version for USA) and have a gigabyte of RAM. I might be able to create an "install kit" that might help. Or I could look into installing and using a different compiler (non-.NET) to build another executable. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi Bruce :-) > > I tried to use your program, but it wouldn't work. I always got the > message it wasn't initialised correctly, and it wont start. I tried > start it both from command prompt and from windows explorer. What am > i doing wrongly??? > > Regards, > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Hi, > > > > I now have an updated version of my 4x4x4 solver program. > > > > This program uses IDA*-type searches using pruning tables it > generates > > itself, so it is relatively quick to download. This program also > > supports single-slice turns, twist turns, and block turns. It > tends to > > be rather slow when solving in terms of twist turns, so I don't > > particularly recommend using twist turns. It appears to use about > > 400MB of RAM, so it probably should not be used on a system with > less > > than 512MB, and I am not sure how it performs on a 512MB system. It > > also uses roughly 49MB of disk space for each metric that is used. > > > > The program solves the 4x4x4 cube using 5 stages, similar to the > way > > the Thistlethwaite algorithm uses four stages to solve the 3x3x3 > cube. > > The five stages are the same as in my previous program that used > large > > "perfect" pruning tables in disk files, except in this new version, > > stage 2 utilizes additional turns that my previous program did not > > use. So worst case single-slice turn metric solve for the new > program > > is 77 turns. > > > > The program can be downloaded in the form of a .ZIP file. That file > > expands to a .rtf documentation file and the executable file > (.exe). > > Since the program file is an executable, I recommend scanning it > with > > anti-virus software before running it (but of course I believe I > have > > uploaded a virus-free file). The link for the file is: > > > > http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > > Enjoy! > > > > - Bruce > > > [Non-text portions of this message have been removed]
5076. Re: [Speed cubing group] my first success at a blindfold solve
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 18:58:19 -0000

here is the link to the article that i learned from http://home.earthlink.net/~bmcgaugh/ <http://home.earthlink.net/~bmcgaugh/> on a side note here, I was having trouble mixing up the setup moves used for say...edge orientation vs permutation. or corner orientation vs permutation. the way I got past this was to recognize that the B layer is used as a "transport" layer for EO,(RM alg) and L for EP.(t-perm alg) the R for CO, (in alg, once or twice) and the F layer for CP (t-perm) that helped me not get them mixed up. it's possible i used one or the other or the reverse of on or the other when un-doing the setup.(possibly resulting in a twisted corner) Or then again I might have just forgot something or did one to many maneuvers. (I have a 3.5 yo son running around here) here is the starting mix i used... U' F R B R2 U B' F2 L' D2 F' R' U' R' D' F2 R' U' which should give you: these I remembered more "visually" or by spacial relation no so much the numbers EO 0101 1001 1111 CO 0111 1110 I didnt remember actual sequences for permutation I just remembered where each corner belonged and made a number of it , i figured the sequence out one piece at a time as I went CP 13 48 56 27 EP 21 103 98 75 116 412 I did EO first, then CO, then CP, then EP I did some cheating on EO as all wrong edges are across from each other.(didn't use setup moves, just turned the whole cube) the corners that ended up wrong where either UFL, or UFR (cant remember which) and DBL, or DBR (cant remember which) also to note: I only used 3 algs, RM, IN, and T-perm (as listed in the above link) (I didn't use the "out" alg.) segnet --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Well I tried to go to his website but it was very slow to load so I thought > that I would just give a simple example. > > Do you have another website for his method besides the one hosted on > earthlink ? > > Thanks > > Gilles > > 2007/8/20, Arnaud van Galen avgalen@...: > > > > Nice example Gilles, but is this possible if you are using Bill McGaugh's > > method? > > > > ----- Original Message ----- > > From: Gilles van den Peereboom > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August 20, 2007 1:15 PM > > Subject: Re: [Speed cubing group] my first success at a blindfold solve > > > > > > Oh yes these situations exist. > > For example with the Pochmann v1 method, setup this case: > > > > L F2 R' D R' D' R2 F2 L' U' > > > > To solve corners, the general algorithm is R U' R' U' R U R' F' R U R' > > U' R' > > F R > > > > So if you to the setup move F instead or R', you will end up with 2 > > misoriented corners because you did one setup move wrong. ;-) > > > > Gilles > > > > 2007/8/20, Arnaud van Galen avgalen@...: > > > > > > Congratulations! > > > > > > but a small remark: If you end up with 2 mis-oriented corners you > > probably > > > mis-memorized them (clockwise/counterclockwise). I cannot think of a > > way to > > > get that situation with a wrong setup move. > > > > > > Good luck, > > > Arnaud > > > > > > ----- Original Message ----- > > > From: segnet3745117 > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Monday, August 20, 2007 12:27 AM > > > Subject: [Speed cubing group] my first success at a blindfold solve > > > > > > > > > just getting back from a business trip. wanted to celebrate my first > > > success at a totally blind 3x3x3 cube solve. > > > > > > I have made several attempts at this with the same random scramble. > > > what I did was use cube explorer to generate an alg so i could return > > > to that state and try again once I made a mistake. > > > > > > that way I would not have to re-memorize another set of numbers just > > > because i messed up an alg. > > > > > > I had one other totally blind attempt that I went all the way through > > > without messing up an alg, and would have had a completely solved > > > cube. but I had used the wrong setup move (i think) and 2 corners > > > where not oriented correctly. > > > > > > I'm using Bill McGaugh's method, but I'm thinking about using a > > > different numbering order that is more intuitive for me. > > > > > > I cant say what my time was. I wasn't trying to speed through it by > > > any means. > > > > > > I'm just proud to say "I DID IT" YAY! (party noises heard, confetti > > > and balloons flying) > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
5077. Re: Competition in Virginia November 24, 2007
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 20:20:32 -0000

That is excellent! Will we have details on what the events will be soon? (i.e. can we petition for a 5x5x5 event if there is none? >:D ) Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" <mistizo858@...> wrote: > > Its good to hear that there would be enough people to have a > competition. now that i know there are people willing to come i will > search for a venue. it should happen as long as i can find a venue. I > hope this all works out, i know it will. > > Adam Zamora > > > --- In speedsolvingrubikscube@yahoogroups.com, billb4120 > <no_reply@> wrote: > > > > I would definitely do my best to be there. Setting aside the date > now. > > > > Bill B > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" > > <mistizo858@> wrote: > > > > > > I will be traveling to Richmond, Virginia for Thanksgiving. My > > brother > > > and a few other people in his school might want to have a > > competition. > > > I am curious who else is in the area or would travel to this area > > for a > > > competition the Saturday after Thanksgiving? > > > > > > The actual area is Midlothian. All we would need is 12 people so > it > > > doesnt have to be big. please post here or email me at mistizo858 > > at > > > hotmail.com > > > > > > Adam Zamora > > > > > >
5078. Re: Competition in Virginia November 24, 2007
From: "mstern1234" <mstern1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 20:56:40 -0000

I'll be there! I do have quite a few requests for events, so let us know if we can do so. Mitchell Stern --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > That is excellent! Will we have details on what the events will be > soon? (i.e. can we petition for a 5x5x5 event if there is none? >:D ) > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" > <mistizo858@> wrote: > > > > Its good to hear that there would be enough people to have a > > competition. now that i know there are people willing to come i will > > search for a venue. it should happen as long as i can find a venue. I > > hope this all works out, i know it will. > > > > Adam Zamora > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, billb4120 > > <no_reply@> wrote: > > > > > > I would definitely do my best to be there. Setting aside the date > > now. > > > > > > Bill B > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" > > > <mistizo858@> wrote: > > > > > > > > I will be traveling to Richmond, Virginia for Thanksgiving. My > > > brother > > > > and a few other people in his school might want to have a > > > competition. > > > > I am curious who else is in the area or would travel to this area > > > for a > > > > competition the Saturday after Thanksgiving? > > > > > > > > The actual area is Midlothian. All we would need is 12 people so > > it > > > > doesnt have to be big. please post here or email me at mistizo858 > > > at > > > > hotmail.com > > > > > > > > Adam Zamora > > > > > > > > > >
5079. Re: [Speed cubing group] Megaminx PLL
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 17:01:50 -0400

On 8/20/07, Arnaud van Galen <avgalen@...> wrote: > It is really difficult to calculate this. Just perform your logic on the 3x3x3: > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some people don't count mirrors and say there are only 14) > > I guess the "easiest way" to find out is to write an optimal solver that solves all 720 cases, corrects for cube rotations and compares the algs :) > Or you could skip the optimal solver part, but that wouldn't be as helpfull to Erik because he would like to learn all 523 PLL's so he can finally get a sub 60 solve. I'm not sure if I did it the easiest way or not, but I wrote a short program to print all of the possible PLLs and removed duplicates. It found 152 cases. The output is here: http://puzzlingaddiction.com/minxperm.txt
5080. Re: New 4x4x4 solver program
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 21:16:07 -0000

Hi :-) I have Visual Studio latest version installed so it cannot be a .net related issue, and im using win xp pro with 1 GB ram. the only reason i can think of right now is that i somehow have had a dll replaced by some other software ... I will try install on another pc tomorrow to check further ,,,, grrrr :-o -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Sorry it isn't working for you Per. It appears it must be something > to do with the Windows software on your computer. Or possibly a > problem with sufficient memory. You might try Windows Update to see > if there is any .NET-related component to be installed. I don't know > what Windows you are using, but I am using XP (Home version for USA) > and have a gigabyte of RAM. > > I might be able to create an "install kit" that might help. Or I > could look into installing and using a different compiler (non- .NET) > to build another executable. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Hi Bruce :-) > > > > I tried to use your program, but it wouldn't work. I always got the > > message it wasn't initialised correctly, and it wont start. I tried > > start it both from command prompt and from windows explorer. What > am > > i doing wrongly??? > > > > Regards, > > > > Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > <brnorsk@> wrote: > > > > > > Hi, > > > > > > I now have an updated version of my 4x4x4 solver program. > > > > > > This program uses IDA*-type searches using pruning tables it > > generates > > > itself, so it is relatively quick to download. This program also > > > supports single-slice turns, twist turns, and block turns. It > > tends to > > > be rather slow when solving in terms of twist turns, so I don't > > > particularly recommend using twist turns. It appears to use about > > > 400MB of RAM, so it probably should not be used on a system with > > less > > > than 512MB, and I am not sure how it performs on a 512MB system. > It > > > also uses roughly 49MB of disk space for each metric that is used. > > > > > > The program solves the 4x4x4 cube using 5 stages, similar to the > > way > > > the Thistlethwaite algorithm uses four stages to solve the 3x3x3 > > cube. > > > The five stages are the same as in my previous program that used > > large > > > "perfect" pruning tables in disk files, except in this new > version, > > > stage 2 utilizes additional turns that my previous program did not > > > use. So worst case single-slice turn metric solve for the new > > program > > > is 77 turns. > > > > > > The program can be downloaded in the form of a .ZIP file. That > file > > > expands to a .rtf documentation file and the executable file > > (.exe). > > > Since the program file is an executable, I recommend scanning it > > with > > > anti-virus software before running it (but of course I believe I > > have > > > uploaded a virus-free file). The link for the file is: > > > > > > http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > > > > Enjoy! > > > > > > - Bruce > > > > > >
5081. Re: [Speed cubing group] Where to buy a good pyraminx?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 20 Aug 2007 17:30:34 +0200

It would be so great if we could buy speedcubes, megaminxes, pyraminxes etc at competitions. I know some competitions have fairs, but those are mostly for collectors or beginners. For example: At the Czech Open 2007 there was a stand that had about 100 Square-1s (for sale?) but they were almost impossible to turn. I would have been very interested in buying a couple of good Square-1s, but not in those. What needs to change so we can buy our necasities at our competitions? ----- Original Message ----- From: Aili Asikainen To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 20, 2007 3:38 PM Subject: [Speed cubing group] Where to buy a good pyraminx? I'd like to buy a pyraminx puzzle, but I don't know where to buy it. I thought I would buy it from mefferts but while i'm living in europe it woud cost a lot whit those shipping costs and all. so does anyone know a good online shop where I could buy a pyraminx in europe other than eBay [Non-text portions of this message have been removed]
5082. Re: [Speed cubing group] Megaminx PLL
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 21:42:23 -0000

Yes, the amount of PLL's is of course fewer if you first include all possible U moves.... 152 seems like a logical number and is about the number I felt there would be, yet I'm not going to learn all of them probably ;) --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > On 8/20/07, Arnaud van Galen <avgalen@...> wrote: > > > It is really difficult to calculate this. Just perform your logic on the 3x3x3: > > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some people don't count mirrors and say there are only 14) > > > > I guess the "easiest way" to find out is to write an optimal solver that solves all 720 cases, corrects for cube rotations and compares the algs :) > > Or you could skip the optimal solver part, but that wouldn't be as helpfull to Erik because he would like to learn all 523 PLL's so he can finally get a sub 60 solve. > > I'm not sure if I did it the easiest way or not, but I wrote a short > program to print all of the possible PLLs and removed duplicates. It > found 152 cases. The output is here: > > http://puzzlingaddiction.com/minxperm.txt >
5083. Re: [Speed cubing group] Where to buy a good pyraminx?
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 22:28:48 -0000

I was also thinking about this recently, like if there was a representative of cube4you.com selling goods. Then we can buy a million cubes, without worrying about shipping :) Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > It would be so great if we could buy speedcubes, megaminxes, pyraminxes etc at competitions. I know some competitions have fairs, but those are mostly for collectors or beginners. For example: At the Czech Open 2007 there was a stand that had about 100 Square-1s (for sale?) but they were almost impossible to turn. I would have been very interested in buying a couple of good Square-1s, but not in those. > > What needs to change so we can buy our necasities at our competitions? > > ----- Original Message ----- > From: Aili Asikainen > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 20, 2007 3:38 PM > Subject: [Speed cubing group] Where to buy a good pyraminx? > > > I'd like to buy a pyraminx puzzle, but I don't know where to buy it. I > thought I would buy it from mefferts but while i'm living in europe it > woud cost a lot whit those shipping costs and all. so does anyone know > a good online shop where I could buy a pyraminx in europe other than > eBay > > > > > > [Non-text portions of this message have been removed] >
5084. Re: [Speed cubing group] Megaminx PLL
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 21 Aug 2007 00:20:48 +0200

Where did you get the 152 number? Did I miss a post or did you get a private mail? ----- Original Message ----- From: megafrikkie To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 20, 2007 11:42 PM Subject: Re: [Speed cubing group] Megaminx PLL Yes, the amount of PLL's is of course fewer if you first include all possible U moves.... 152 seems like a logical number and is about the number I felt there would be, yet I'm not going to learn all of them probably ;) --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > On 8/20/07, Arnaud van Galen <avgalen@...> wrote: > > > It is really difficult to calculate this. Just perform your logic on the 3x3x3: > > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some people don't count mirrors and say there are only 14) > > > > I guess the "easiest way" to find out is to write an optimal solver that solves all 720 cases, corrects for cube rotations and compares the algs :) > > Or you could skip the optimal solver part, but that wouldn't be as helpfull to Erik because he would like to learn all 523 PLL's so he can finally get a sub 60 solve. > > I'm not sure if I did it the easiest way or not, but I wrote a short > program to print all of the possible PLLs and removed duplicates. It > found 152 cases. The output is here: > > http://puzzlingaddiction.com/minxperm.txt > [Non-text portions of this message have been removed]
5085. Pleasantville Fall Competition 2007
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 22:41:48 -0000

Hi everybody, I'm planning to hold a competition in Pleasantville, New York (about 45 minutes north of New York City) on Saturday, November 3. The contest will start at around 9:30 AM. Right now I'm trying to get an idea of how many people would be interested. Right now I'm planning on holding the following events: 3x3 speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 one-handed, 3x3 blindfolded, magic, master magic. Other events may be held if there's enough interest. The venue is the Pleasantville Presbyterian Church at 400 Bedford Road in Pleasantville. Registration will probably cost $5.00 to cover the cost of the room. Email me or post here if you're interested or have any requests for other events. Tim
5086. Re: Pleasantville Fall Competition 2007
From: monstertruck794 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 22:58:54 -0000

Yea I'll probably be there. John --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm planning to hold a competition in Pleasantville, New York (about > 45 minutes north of New York City) on Saturday, November 3. The > contest will start at around 9:30 AM. Right now I'm trying to get an > idea of how many people would be interested. > > Right now I'm planning on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic, master magic. > > Other events may be held if there's enough interest. > > The venue is the Pleasantville Presbyterian Church at 400 Bedford Road > in Pleasantville. Registration will probably cost $5.00 to cover the > cost of the room. > > Email me or post here if you're interested or have any requests for > other events. > > Tim >
5087. Re: Competition in Virginia November 24, 2007
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 23:10:44 -0000

as it stands its only a thought about hosting this event. i dont even have any info reguarding a venue. once that is set in then i will discuss a list of events. however it will depend on how many people will show up on what events we can do. if there are alot of people it will be harder to do more events. Does anyone live in the area that might be able to think of a good location ie (schools science centers, libraries...etc) Adam Zamora --- In speedsolvingrubikscube@yahoogroups.com, "mstern1234" <mstern1234@...> wrote: > > I'll be there! I do have quite a few requests for events, so let us > know if we can do so. > > Mitchell Stern > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > <quirkcorsair566@> wrote: > > > > That is excellent! Will we have details on what the events will be > > soon? (i.e. can we petition for a 5x5x5 event if there is none? >:D ) > > > > Jon Choi > > > > --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" > > <mistizo858@> wrote: > > > > > > Its good to hear that there would be enough people to have a > > > competition. now that i know there are people willing to come i will > > > search for a venue. it should happen as long as i can find a venue. I > > > hope this all works out, i know it will. > > > > > > Adam Zamora > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, billb4120 > > > <no_reply@> wrote: > > > > > > > > I would definitely do my best to be there. Setting aside the date > > > now. > > > > > > > > Bill B > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" > > > > <mistizo858@> wrote: > > > > > > > > > > I will be traveling to Richmond, Virginia for Thanksgiving. My > > > > brother > > > > > and a few other people in his school might want to have a > > > > competition. > > > > > I am curious who else is in the area or would travel to this area > > > > for a > > > > > competition the Saturday after Thanksgiving? > > > > > > > > > > The actual area is Midlothian. All we would need is 12 people so > > > it > > > > > doesnt have to be big. please post here or email me at mistizo858 > > > > at > > > > > hotmail.com > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > >
5088. Re: Pleasantville Fall Competition 2007
From: billb4120 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 23:44:26 -0000

Hi Tim, I'm interested as long as I can clear my schedule. This is an official competition, right? Bill B --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm planning to hold a competition in Pleasantville, New York (about > 45 minutes north of New York City) on Saturday, November 3. The > contest will start at around 9:30 AM. Right now I'm trying to get an > idea of how many people would be interested. > > Right now I'm planning on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic, master magic. > > Other events may be held if there's enough interest. > > The venue is the Pleasantville Presbyterian Church at 400 Bedford Road > in Pleasantville. Registration will probably cost $5.00 to cover the > cost of the room. > > Email me or post here if you're interested or have any requests for > other events. > > Tim >
5089. Re: [Speed cubing group] Megaminx PLL
From: "Lucas Garron" <lg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 23:59:49 -0000

Uh, he says he wrote a program... I did, too. For a cube/minx-like LL with n=1,2,3,4,5,6 sides, I get {1, 1, 3, 22, 152, 7252} PLLs (including solved), so I agree with 152 (or 151, if you want to be consistent with ). This is not in OEIS... http://archive.garron.us/data/PLL3.txt http://archive.garron.us/data/PLL4.txt http://archive.garron.us/data/PLL5.txt http://archive.garron.us/data/PLL6.txt 7 would take about a day for me to compute... -Lucas Garron --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Where did you get the 152 number? Did I miss a post or did you get a private mail? > > ----- Original Message ----- > From: megafrikkie > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 20, 2007 11:42 PM > Subject: Re: [Speed cubing group] Megaminx PLL > > > Yes, the amount of PLL's is of course fewer if you first include all > possible U moves.... > 152 seems like a logical number and is about the number I felt there > would be, yet I'm not going to learn all of them probably ;) > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > <david20708@> wrote: > > > > On 8/20/07, Arnaud van Galen <avgalen@> wrote: > > > > > It is really difficult to calculate this. Just perform your logic > on the 3x3x3: > > > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some > people don't count mirrors and say there are only 14) > > > > > > I guess the "easiest way" to find out is to write an optimal > solver that solves all 720 cases, corrects for cube rotations and > compares the algs :) > > > Or you could skip the optimal solver part, but that wouldn't be > as helpfull to Erik because he would like to learn all 523 PLL's so he > can finally get a sub 60 solve. > > > > I'm not sure if I did it the easiest way or not, but I wrote a short > > program to print all of the possible PLLs and removed duplicates. It > > found 152 cases. The output is here: > > > > http://puzzlingaddiction.com/minxperm.txt > > > > > > > > [Non-text portions of this message have been removed] >
5090. Re: Pleasantville Fall Competition 2007
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 00:00:01 -0000

If official, I will definitely come down. Else it's a "very likely". ;) Maybe an uncommon side event like Pyraminx would be nice... Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm planning to hold a competition in Pleasantville, New York (about > 45 minutes north of New York City) on Saturday, November 3. The > contest will start at around 9:30 AM. Right now I'm trying to get an > idea of how many people would be interested. > > Right now I'm planning on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic, master magic. > > Other events may be held if there's enough interest. > > The venue is the Pleasantville Presbyterian Church at 400 Bedford Road > in Pleasantville. Registration will probably cost $5.00 to cover the > cost of the room. > > Email me or post here if you're interested or have any requests for > other events. > > Tim >
5091. Re: Pleasantville Fall Competition 2007
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 01:33:17 -0000

I'm planning on having it be official. That's two requests for Pyraminx now...I'll definitely consider it. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > If official, I will definitely come down. Else it's a "very likely". ;) > > Maybe an uncommon side event like Pyraminx would be nice... > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > Hi everybody, > > > > I'm planning to hold a competition in Pleasantville, New York (about > > 45 minutes north of New York City) on Saturday, November 3. The > > contest will start at around 9:30 AM. Right now I'm trying to get an > > idea of how many people would be interested. > > > > Right now I'm planning on holding the following events: 3x3 > > speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > > one-handed, 3x3 blindfolded, magic, master magic. > > > > Other events may be held if there's enough interest. > > > > The venue is the Pleasantville Presbyterian Church at 400 Bedford Road > > in Pleasantville. Registration will probably cost $5.00 to cover the > > cost of the room. > > > > Email me or post here if you're interested or have any requests for > > other events. > > > > Tim > > >
5092. Re: Megaminx PLL
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 04:23:04 -0000

Lucas Garron wrote: > Uh, he says he wrote a program... > I did, too. For a cube/minx-like LL with n=1,2,3,4,5,6 sides, I get > {1, 1, 3, 22, 152, 7252} PLLs (including solved), so I agree with 152 > (or 151, if you want to be consistent with ). I got the same numbers. There's no need for optimal solver as Arnaud suggested, just count the positions. Did it with one straight-forward (albeit longish) line of Perl. -- Johannes Laire
5093. Re: [Speed cubing group] Megaminx PLL
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 21 Aug 2007 09:54:58 +0200

Do you have the sources for this program available? I realize that a small brute-force program like this will not be very optimised, but 1 day for (7!/2)*(7!/2) = 6350400 possible PLL's seems to be very long. I tried "guestimating" the number for 7 and further, but I could find the logic. Hopefully the next part will be readable in web/mail/html: Number of adjacent faces Number of possible configurations Number of allowed configurations Number of allowed possibly unique configurations Number of found unique configurations unique percentage 1 1 1 1 1 100% 2 4 2 1 1 100% 3 36 9 3 3 100% 4 576 144 36 22 61% 5 14400 3600 720 152 21% 6 518400 129600 21600 7252 34% 7 25401600 6350400 907200 0 As you can (hopefully) see for a regular 3x3x3 (4 adjacent faces) 22 out of 36 PLL's are unique (61%), For a regular Megaminx (5 adjacent faces) the numbers you calculated are 152 out of 720 (21%) so I didn't expect the 7252 out of 21600 (34%) to be the next value. Are you sure the numbers are correct or am I misinterpreting them? ----- Original Message ----- From: Lucas Garron To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007 1:59 AM Subject: Re: [Speed cubing group] Megaminx PLL Uh, he says he wrote a program... I did, too. For a cube/minx-like LL with n=1,2,3,4,5,6 sides, I get {1, 1, 3, 22, 152, 7252} PLLs (including solved), so I agree with 152 (or 151, if you want to be consistent with ). This is not in OEIS... http://archive.garron.us/data/PLL3.txt http://archive.garron.us/data/PLL4.txt http://archive.garron.us/data/PLL5.txt http://archive.garron.us/data/PLL6.txt 7 would take about a day for me to compute... -Lucas Garron --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Where did you get the 152 number? Did I miss a post or did you get a private mail? > > ----- Original Message ----- > From: megafrikkie > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 20, 2007 11:42 PM > Subject: Re: [Speed cubing group] Megaminx PLL > > > Yes, the amount of PLL's is of course fewer if you first include all > possible U moves.... > 152 seems like a logical number and is about the number I felt there > would be, yet I'm not going to learn all of them probably ;) > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > <david20708@> wrote: > > > > On 8/20/07, Arnaud van Galen <avgalen@> wrote: > > > > > It is really difficult to calculate this. Just perform your logic > on the 3x3x3: > > > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some > people don't count mirrors and say there are only 14) > > > > > > I guess the "easiest way" to find out is to write an optimal > solver that solves all 720 cases, corrects for cube rotations and > compares the algs :) > > > Or you could skip the optimal solver part, but that wouldn't be > as helpfull to Erik because he would like to learn all 523 PLL's so he > can finally get a sub 60 solve. > > > > I'm not sure if I did it the easiest way or not, but I wrote a short > > program to print all of the possible PLLs and removed duplicates. It > > found 152 cases. The output is here: > > > > http://puzzlingaddiction.com/minxperm.txt > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
5094. Re: Pleasantville Fall Competition 2007
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 09:44:35 -0000

I might be able to do that. Mostly because it's only 2.5 hrs from Albany and you're offering a 5x5 event. But the location and venue seem pretty arbitray. Why that city? Is that where you're from? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm planning to hold a competition in Pleasantville, New York (about > 45 minutes north of New York City) on Saturday, November 3. The > contest will start at around 9:30 AM. Right now I'm trying to get an > idea of how many people would be interested. > > Right now I'm planning on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic, master magic. > > Other events may be held if there's enough interest. > > The venue is the Pleasantville Presbyterian Church at 400 Bedford Road > in Pleasantville. Registration will probably cost $5.00 to cover the > cost of the room. > > Email me or post here if you're interested or have any requests for > other events. > > Tim >
5095. Re: New 4x4x4 solver program
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 11:49:43 -0000

Hi :-) I got the program working on a win2003 server machine, so i will continue to track down the malfunctionality on my own desktop winxp pro machine. Making a version that runs independently of .net framework would be very nice. Also i like installers to tell me if any dependent component is missing. Though IMHO a cube solver shouldn't have any such dependencies at all ... ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > I have Visual Studio latest version installed so it cannot be a .net > related issue, and im using win xp pro with 1 GB ram. the only reason > i can think of right now is that i somehow have had a dll replaced by > some other software ... I will try install on another pc tomorrow to > check further ,,,, grrrr :-o > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Sorry it isn't working for you Per. It appears it must be something > > to do with the Windows software on your computer. Or possibly a > > problem with sufficient memory. You might try Windows Update to see > > if there is any .NET-related component to be installed. I don't > know > > what Windows you are using, but I am using XP (Home version for > USA) > > and have a gigabyte of RAM. > > > > I might be able to create an "install kit" that might help. Or I > > could look into installing and using a different compiler (non- > .NET) > > to build another executable. > > > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > <per_fredlund@> wrote: > > > > > > Hi Bruce :-) > > > > > > I tried to use your program, but it wouldn't work. I always got > the > > > message it wasn't initialised correctly, and it wont start. I > tried > > > start it both from command prompt and from windows explorer. What > > am > > > i doing wrongly??? > > > > > > Regards, > > > > > > Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > > <brnorsk@> wrote: > > > > > > > > Hi, > > > > > > > > I now have an updated version of my 4x4x4 solver program. > > > > > > > > This program uses IDA*-type searches using pruning tables it > > > generates > > > > itself, so it is relatively quick to download. This program also > > > > supports single-slice turns, twist turns, and block turns. It > > > tends to > > > > be rather slow when solving in terms of twist turns, so I don't > > > > particularly recommend using twist turns. It appears to use > about > > > > 400MB of RAM, so it probably should not be used on a system > with > > > less > > > > than 512MB, and I am not sure how it performs on a 512MB > system. > > It > > > > also uses roughly 49MB of disk space for each metric that is > used. > > > > > > > > The program solves the 4x4x4 cube using 5 stages, similar to > the > > > way > > > > the Thistlethwaite algorithm uses four stages to solve the > 3x3x3 > > > cube. > > > > The five stages are the same as in my previous program that > used > > > large > > > > "perfect" pruning tables in disk files, except in this new > > version, > > > > stage 2 utilizes additional turns that my previous program did > not > > > > use. So worst case single-slice turn metric solve for the new > > > program > > > > is 77 turns. > > > > > > > > The program can be downloaded in the form of a .ZIP file. That > > file > > > > expands to a .rtf documentation file and the executable file > > > (.exe). > > > > Since the program file is an executable, I recommend scanning > it > > > with > > > > anti-virus software before running it (but of course I believe > I > > > have > > > > uploaded a virus-free file). The link for the file is: > > > > > > > > http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > > > > > > Enjoy! > > > > > > > > - Bruce > > > > > > > > > >
5096. Re: New 4x4x4 solver program
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 14:41:14 -0000

I'm glad you got it working on some computer, Per. By the way, I'm using the older Visual Studio .NET 2003. I now see I was using the "wrong" project type. I believe I can create an .EXE that doesn't require the .NET framework. I'll do that tonight. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > I got the program working on a win2003 server machine, so i will > continue to track down the malfunctionality on my own desktop winxp > pro machine. Making a version that runs independently of .net > framework would be very nice. Also i like installers to tell me if > any dependent component is missing. Though IMHO a cube solver > shouldn't have any such dependencies at all ... ;-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Hi :-) > > > > I have Visual Studio latest version installed so it cannot be > a .net > > related issue, and im using win xp pro with 1 GB ram. the only > reason > > i can think of right now is that i somehow have had a dll replaced > by > > some other software ... I will try install on another pc tomorrow > to > > check further ,,,, grrrr :-o > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > <brnorsk@> wrote: > > > > > > Sorry it isn't working for you Per. It appears it must be > something > > > to do with the Windows software on your computer. Or possibly a > > > problem with sufficient memory. You might try Windows Update to > see > > > if there is any .NET-related component to be installed. I don't > > know > > > what Windows you are using, but I am using XP (Home version for > > USA) > > > and have a gigabyte of RAM. > > > > > > I might be able to create an "install kit" that might help. Or I > > > could look into installing and using a different compiler (non- > > .NET) > > > to build another executable. > > > > > > - Bruce > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > > <per_fredlund@> wrote: > > > > > > > > Hi Bruce :-) > > > > > > > > I tried to use your program, but it wouldn't work. I always got > > the > > > > message it wasn't initialised correctly, and it wont start. I > > tried > > > > start it both from command prompt and from windows explorer. > What > > > am > > > > i doing wrongly??? > > > > > > > > Regards, > > > > > > > > Per > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce > Norskog" > > > > <brnorsk@> wrote: > > > > > > > > > > Hi, > > > > > > > > > > I now have an updated version of my 4x4x4 solver program. > > > > > > > > > > This program uses IDA*-type searches using pruning tables it > > > > generates > > > > > itself, so it is relatively quick to download. This program > also > > > > > supports single-slice turns, twist turns, and block turns. It > > > > tends to > > > > > be rather slow when solving in terms of twist turns, so I > don't > > > > > particularly recommend using twist turns. It appears to use > > about > > > > > 400MB of RAM, so it probably should not be used on a system > > with > > > > less > > > > > than 512MB, and I am not sure how it performs on a 512MB > > system. > > > It > > > > > also uses roughly 49MB of disk space for each metric that is > > used. > > > > > > > > > > The program solves the 4x4x4 cube using 5 stages, similar to > > the > > > > way > > > > > the Thistlethwaite algorithm uses four stages to solve the > > 3x3x3 > > > > cube. > > > > > The five stages are the same as in my previous program that > > used > > > > large > > > > > "perfect" pruning tables in disk files, except in this new > > > version, > > > > > stage 2 utilizes additional turns that my previous program > did > > not > > > > > use. So worst case single-slice turn metric solve for the new > > > > program > > > > > is 77 turns. > > > > > > > > > > The program can be downloaded in the form of a .ZIP file. > That > > > file > > > > > expands to a .rtf documentation file and the executable file > > > > (.exe). > > > > > Since the program file is an executable, I recommend scanning > > it > > > > with > > > > > anti-virus software before running it (but of course I > believe > > I > > > > have > > > > > uploaded a virus-free file). The link for the file is: > > > > > > > > > > http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > > > > > > > > Enjoy! > > > > > > > > > > - Bruce > > > > > > > > > > > > > > >
5097. Re: Megaminx PLL
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 15:19:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I realize that a small brute-force program like this will not be very optimised, but 1 day for (7!/2)*(7!/2) = 6350400 possible PLL's seems to be very long. Mine calculated 7 in 50 minutes, and the result is 129618. > As you can (hopefully) see for a regular 3x3x3 (4 adjacent faces) 22 out of 36 PLL's are unique (61%), For a regular Megaminx (5 adjacent faces) the numbers you calculated are 152 out of 720 (21%) so I didn't expect the 7252 out of 21600 (34%) to be the next value. Are you sure the numbers are correct or am I misinterpreting them? I don't see any reason why they would be wrong. Especially because that would mean that I made the same mistake, which just doesn't seem very probable. If you are really concerned about this, write your own version and let's see how the results differ. -- Johannes Laire > > ----- Original Message ----- > From: Lucas Garron > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 21, 2007 1:59 AM > Subject: Re: [Speed cubing group] Megaminx PLL > > > Uh, he says he wrote a program... > I did, too. For a cube/minx-like LL with n=1,2,3,4,5,6 sides, I get > {1, 1, 3, 22, 152, 7252} PLLs (including solved), so I agree with 152 > (or 151, if you want to be consistent with ). > This is not in OEIS... > > http://archive.garron.us/data/PLL3.txt > http://archive.garron.us/data/PLL4.txt > http://archive.garron.us/data/PLL5.txt > http://archive.garron.us/data/PLL6.txt > > 7 would take about a day for me to compute... > > -Lucas Garron > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > Where did you get the 152 number? Did I miss a post or did you get > a private mail? > > > > ----- Original Message ----- > > From: megafrikkie > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August 20, 2007 11:42 PM > > Subject: Re: [Speed cubing group] Megaminx PLL > > > > > > Yes, the amount of PLL's is of course fewer if you first include > all > > possible U moves.... > > 152 seems like a logical number and is about the number I felt > there > > would be, yet I'm not going to learn all of them probably ;) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > > <david20708@> wrote: > > > > > > On 8/20/07, Arnaud van Galen <avgalen@> wrote: > > > > > > > It is really difficult to calculate this. Just perform your > logic > > on the 3x3x3: > > > > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some > > people don't count mirrors and say there are only 14) > > > > > > > > I guess the "easiest way" to find out is to write an optimal > > solver that solves all 720 cases, corrects for cube rotations and > > compares the algs :) > > > > Or you could skip the optimal solver part, but that wouldn't > be > > as helpfull to Erik because he would like to learn all 523 PLL's > so he > > can finally get a sub 60 solve. > > > > > > I'm not sure if I did it the easiest way or not, but I wrote a > short > > > program to print all of the possible PLLs and removed > duplicates. It > > > found 152 cases. The output is here: > > > > > > http://puzzlingaddiction.com/minxperm.txt > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] >
5098. Re: New 4x4x4 solver program
From: "keyliepebble" <keylie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 15:24:10 -0000

Could it be possible to have the source code available, and a OS-free program ? :) Clément --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > I'm glad you got it working on some computer, Per. By the way, I'm > using the older Visual Studio .NET 2003. > > I now see I was using the "wrong" project type. I believe I can create > an .EXE that doesn't require the .NET framework. I'll do that tonight. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Hi :-) > > > > I got the program working on a win2003 server machine, so i will > > continue to track down the malfunctionality on my own desktop winxp > > pro machine. Making a version that runs independently of .net > > framework would be very nice. Also i like installers to tell me if > > any dependent component is missing. Though IMHO a cube solver > > shouldn't have any such dependencies at all ... ;-) > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > <per_fredlund@> wrote: > > > > > > Hi :-) > > > > > > I have Visual Studio latest version installed so it cannot be > > a .net > > > related issue, and im using win xp pro with 1 GB ram. the only > > reason > > > i can think of right now is that i somehow have had a dll replaced > > by > > > some other software ... I will try install on another pc tomorrow > > to > > > check further ,,,, grrrr :-o > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > > <brnorsk@> wrote: > > > > > > > > Sorry it isn't working for you Per. It appears it must be > > something > > > > to do with the Windows software on your computer. Or possibly a > > > > problem with sufficient memory. You might try Windows Update to > > see > > > > if there is any .NET-related component to be installed. I don't > > > know > > > > what Windows you are using, but I am using XP (Home version for > > > USA) > > > > and have a gigabyte of RAM. > > > > > > > > I might be able to create an "install kit" that might help. Or I > > > > could look into installing and using a different compiler (non- > > > .NET) > > > > to build another executable. > > > > > > > > - Bruce > > > > --- In speedsolvingrubikscube@...m, "per_fredlund" > > > > <per_fredlund@> wrote: > > > > > > > > > > Hi Bruce :-) > > > > > > > > > > I tried to use your program, but it wouldn't work. I always got > > > the > > > > > message it wasn't initialised correctly, and it wont start. I > > > tried > > > > > start it both from command prompt and from windows explorer. > > What > > > > am > > > > > i doing wrongly??? > > > > > > > > > > Regards, > > > > > > > > > > Per > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce > > Norskog" > > > > > <brnorsk@> wrote: > > > > > > > > > > > > Hi, > > > > > > > > > > > > I now have an updated version of my 4x4x4 solver program. > > > > > > > > > > > > This program uses IDA*-type searches using pruning tables it > > > > > generates > > > > > > itself, so it is relatively quick to download. This program > > also > > > > > > supports single-slice turns, twist turns, and block turns. It > > > > > tends to > > > > > > be rather slow when solving in terms of twist turns, so I > > don't > > > > > > particularly recommend using twist turns. It appears to use > > > about > > > > > > 400MB of RAM, so it probably should not be used on a system > > > with > > > > > less > > > > > > than 512MB, and I am not sure how it performs on a 512MB > > > system. > > > > It > > > > > > also uses roughly 49MB of disk space for each metric that is > > > used. > > > > > > > > > > > > The program solves the 4x4x4 cube using 5 stages, similar to > > > the > > > > > way > > > > > > the Thistlethwaite algorithm uses four stages to solve the > > > 3x3x3 > > > > > cube. > > > > > > The five stages are the same as in my previous program that > > > used > > > > > large > > > > > > "perfect" pruning tables in disk files, except in this new > > > > version, > > > > > > stage 2 utilizes additional turns that my previous program > > did > > > not > > > > > > use. So worst case single-slice turn metric solve for the new > > > > > program > > > > > > is 77 turns. > > > > > > > > > > > > The program can be downloaded in the form of a .ZIP file. > > That > > > > file > > > > > > expands to a .rtf documentation file and the executable file > > > > > (.exe). > > > > > > Since the program file is an executable, I recommend scanning > > > it > > > > > with > > > > > > anti-virus software before running it (but of course I > > believe > > > I > > > > > have > > > > > > uploaded a virus-free file). The link for the file is: > > > > > > > > > > > > http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > > > > > > > > > > Enjoy! > > > > > > > > > > > > - Bruce > > > > > > > > > > > > > > > > > > > > >
5099. Re: Pleasantville Fall Competition 2007
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 16:12:42 -0000

Yes, I live in Pleasantville. The church was the best venue in Pleasantville I could find. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I might be able to do that. Mostly because it's only 2.5 hrs from > Albany and you're offering a 5x5 event. But the location and venue > seem pretty arbitray. Why that city? Is that where you're from? > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > Hi everybody, > > > > I'm planning to hold a competition in Pleasantville, New York > (about > > 45 minutes north of New York City) on Saturday, November 3. The > > contest will start at around 9:30 AM. Right now I'm trying to get > an > > idea of how many people would be interested. > > > > Right now I'm planning on holding the following events: 3x3 > > speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > > one-handed, 3x3 blindfolded, magic, master magic. > > > > Other events may be held if there's enough interest. > > > > The venue is the Pleasantville Presbyterian Church at 400 Bedford > Road > > in Pleasantville. Registration will probably cost $5.00 to cover > the > > cost of the room. > > > > Email me or post here if you're interested or have any requests for > > other events. > > > > Tim > > >
5100. Re: [Speed cubing group] Fastest possible times
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 09:09:31 -0700

What would the limit be for a robot? It could find a 20 move solution instantly, so the problem would be how fast it could execute it. Humans have shown that 10 moves a second is physically possible. A robot should be able to do at least that, so that seems to say that 2 seconds or better is possible. I have two somewhat conflicting thoughts on that. 1. I think the cubes themselves can be twisted much faster that that 2. I think it will be *very* hard to build a robot that turns faster than a human On Aug 16, 2007, at 9:23, deathrisingup wrote: > Hi I'm new to the group and just sort of a casual cuber (best 3x3x3 > around a minute and a half) but I was wondering if anyone has studied > or knows if there is an absolute lower limit to how fast it is > actually > possible to solve any given scramble? It seems that with all the > math/group theory/etc on all the various scrambles and algorithms that > are known that there should be some mathematical and physical limit > beyond which it would be impossible to solve it any faster even taking > into consideration the expertise of the person and the lube/speed > abilities of any given cube. I see these records and videos of people > doing it in like 7 seconds and I just don't see how anyone could get > much faster than this even with lucky solves...but as I said I am just > a beginner. > > Sorry for the long question. Just wondering. Any hints or advice > appreciated. > > Thanks > > deathrisingup
5101. Re: [Speed cubing group] Fastest possible times
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 18:27:05 -0000

There are robots out there which *do* find solutions within 20 moves. http://www.mechatrons.com/rubotii.htm With an improved mechanics more than two moves/second should be possible and an average of less than 10 seconds will be realistic. I personally do not think an *average* less than 10 seconds will ever be realistic for humans. Herbert > > What would the limit be for a robot? > > It could find a 20 move solution instantly, so the problem would be > how fast it could execute it. Humans have shown that 10 moves a > second is physically possible. A robot should be able to do at least > that, so that seems to say that 2 seconds or better is possible. > > I have two somewhat conflicting thoughts on that. > > 1. I think the cubes themselves can be twisted much faster that that > 2. I think it will be *very* hard to build a robot that turns faster > than a human
5102. 4x4 - Two Pairs at Once
From: "varkmaster" <orders@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 18:45:50 -0000

Please look at the "two pairs at once" animation on bigcubes.com http://bigcubes.com/4x4x4/edges.html Sometimes when I'm solving the cube, the green/red edge on the top face will end up in the slot directly to the right of where it shows in the animation. What do I do in this case? Also, at times the orange/blue edges end up reversed - with the one on the left on the bottom and the one on the right on the top. What is the best thing to do in this case? - Jason
5103. Re: 4x4 - Two Pairs at Once
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 19:05:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "varkmaster" <orders@...> wrote: > Sometimes when I'm solving the cube, the green/red edge on the top > face will end up in the slot directly to the right of where it shows > in the animation. What do I do in this case? (Dd)' L' U L (Dd) > > Also, at times the orange/blue edges end up reversed - with the one on > the left on the bottom and the one on the right on the top. What is > the best thing to do in this case? (Dd) R U R' (Dd)' > > - Jason > - DanH
5104. Re: 4x4 - Two Pairs at Once
From: "varkmaster" <orders@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 19:45:14 -0000

Thanks, I will have a go at it. --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "varkmaster" > <orders@> wrote: > > > Sometimes when I'm solving the cube, the green/red edge on the top > > face will end up in the slot directly to the right of where it shows > > in the animation. What do I do in this case? > > (Dd)' L' U L (Dd) > > > > Also, at times the orange/blue edges end up reversed - with the one on > > the left on the bottom and the one on the right on the top. What is > > the best thing to do in this case? > > (Dd) R U R' (Dd)' > > > > > - Jason > > > > - DanH >
5105. Re: [Speed cubing group] 4x4 - Two Pairs at Once
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 14:54:10 -0400

When an edge is directly to the right, look at animation #2. For the second question, just do a slice, replace the group with the egder that will fit the slice back, put that into place, and slice back to fit centers + pair up the set up edges. Good luck. On 8/21/07, varkmaster <orders@...> wrote: > > > > > > > Please look at the "two pairs at once" animation on bigcubes.com > > http://bigcubes.com/4x4x4/edges.html > > Sometimes when I'm solving the cube, the green/red edge on the top > face will end up in the slot directly to the right of where it shows > in the animation. What do I do in this case? > > Also, at times the orange/blue edges end up reversed - with the one on > the left on the bottom and the one on the right on the top. What is > the best thing to do in this case? > > - Jason > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com
5106. Meffert’s Mini Master
From: "varkmaster" <orders@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 19:49:21 -0000

I have a Meffert's Mini Master Cube and it is very had to turn. Is there a way to speed this up?
5107. Can someone help me with macky's 3 cycle blindsolve method
From: "Karl Rabaya" <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 20:04:28 -0000

i can blindsolve with pochmann's method. its very useful for beginner blindsolves. but i want to learn the 3 cycle method. can someone help me learn it? video tutorials or just messages. thank you
5108. Re: [Speed cubing group] Can someone help me with macky's 3 cycle blindsolve method
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 17:10:42 -0400

Yes On 8/21/07, Karl Rabaya <azn_invaz1on7@...> wrote: > > i can blindsolve with pochmann's method. its very useful for beginner > blindsolves. but i want to learn the 3 cycle method. can someone help > me learn it? video tutorials or just messages. thank you > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5109. Re: Can someone help me with macky's 3 cycle blindsolve method
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 22:15:43 -0000

You could also post any questions on my chatterbox, and I or other cubers can help you (we also wouldn't have to flood this mailing list). I wish people would stop calling it my method, though. Because it's not. -macky --- In speedsolvingrubikscube@yahoogroups.com, "Karl Rabaya" <azn_invaz1on7@...> wrote: > > i can blindsolve with pochmann's method. its very useful for beginner > blindsolves. but i want to learn the 3 cycle method. can someone help > me learn it? video tutorials or just messages. thank you >
5110. Re: [Speed cubing group] Re: Megaminx PLL
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 22 Aug 2007 02:05:23 +0200

Hopefully this will be clearer than my last copy/paste from Excel: Number of adjacent faces, Number of allowed possibly unique configurations, Number of found unique configurations, unique percentage 1, 1, 1, 100% 2, 1, 1, 100% 3, 3, 3, 100% 4, 36, 22, 61% 5, 720, 152, 21% 6, 21600, 7252, 34% 7, 907200, 129618, 14% I find it fascinating that the unique percentage of 5 and/or 6 adjacent faces don't follow the downward trend. I can find 3 different ways to explain this: 1) We should make separate trendlines for odd and even number of faces. This would result in two downward trends. I think this is very likely and I would suspect 8 to be around 20% and 9 around 9%. 1-3-5-7 = 100%, 100%, 21%, 14% 2-4-6 = 200%, 61%, 34% 2) The 152 for 5 is incorrect and should be higher (about twice as high) 3) The 7252 for 6 is incorrect and should be lower (about twice as low) Would it be possible to calculate number 8 also or would that take to much resources? ----- Original Message ----- From: Johannes Laire To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007 5:19 PM Subject: [Speed cubing group] Re: Megaminx PLL --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I realize that a small brute-force program like this will not be very optimised, but 1 day for (7!/2)*(7!/2) = 6350400 possible PLL's seems to be very long. Mine calculated 7 in 50 minutes, and the result is 129618. > As you can (hopefully) see for a regular 3x3x3 (4 adjacent faces) 22 out of 36 PLL's are unique (61%), For a regular Megaminx (5 adjacent faces) the numbers you calculated are 152 out of 720 (21%) so I didn't expect the 7252 out of 21600 (34%) to be the next value. Are you sure the numbers are correct or am I misinterpreting them? I don't see any reason why they would be wrong. Especially because that would mean that I made the same mistake, which just doesn't seem very probable. If you are really concerned about this, write your own version and let's see how the results differ. -- Johannes Laire > > ----- Original Message ----- > From: Lucas Garron > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 21, 2007 1:59 AM > Subject: Re: [Speed cubing group] Megaminx PLL > > > Uh, he says he wrote a program... > I did, too. For a cube/minx-like LL with n=1,2,3,4,5,6 sides, I get > {1, 1, 3, 22, 152, 7252} PLLs (including solved), so I agree with 152 > (or 151, if you want to be consistent with ). > This is not in OEIS... > > http://archive.garron.us/data/PLL3.txt > http://archive.garron.us/data/PLL4.txt > http://archive.garron.us/data/PLL5.txt > http://archive.garron.us/data/PLL6.txt > > 7 would take about a day for me to compute... > > -Lucas Garron > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > Where did you get the 152 number? Did I miss a post or did you get > a private mail? > > > > ----- Original Message ----- > > From: megafrikkie > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August 20, 2007 11:42 PM > > Subject: Re: [Speed cubing group] Megaminx PLL > > > > > > Yes, the amount of PLL's is of course fewer if you first include > all > > possible U moves.... > > 152 seems like a logical number and is about the number I felt > there > > would be, yet I'm not going to learn all of them probably ;) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > > <david20708@> wrote: > > > > > > On 8/20/07, Arnaud van Galen <avgalen@> wrote: > > > > > > > It is really difficult to calculate this. Just perform your > logic > > on the 3x3x3: > > > > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some > > people don't count mirrors and say there are only 14) > > > > > > > > I guess the "easiest way" to find out is to write an optimal > > solver that solves all 720 cases, corrects for cube rotations and > > compares the algs :) > > > > Or you could skip the optimal solver part, but that wouldn't > be > > as helpfull to Erik because he would like to learn all 523 PLL's > so he > > can finally get a sub 60 solve. > > > > > > I'm not sure if I did it the easiest way or not, but I wrote a > short > > > program to print all of the possible PLLs and removed > duplicates. It > > > found 152 cases. The output is here: > > > > > > http://puzzlingaddiction.com/minxperm.txt > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
5111. Re: [Speed cubing group] Fastest possible times
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 22 Aug 2007 00:18:39 +0200

Hopefully all of you have seen this robot? http://www.deepcube.net/deepcube.html ----- Original Message ----- From: h_kociemba To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007 8:27 PM Subject: Re: [Speed cubing group] Fastest possible times There are robots out there which *do* find solutions within 20 moves. http://www.mechatrons.com/rubotii.htm With an improved mechanics more than two moves/second should be possible and an average of less than 10 seconds will be realistic. I personally do not think an *average* less than 10 seconds will ever be realistic for humans. Herbert > > What would the limit be for a robot? > > It could find a 20 move solution instantly, so the problem would be > how fast it could execute it. Humans have shown that 10 moves a > second is physically possible. A robot should be able to do at least > that, so that seems to say that 2 seconds or better is possible. > > I have two somewhat conflicting thoughts on that. > > 1. I think the cubes themselves can be twisted much faster that that > 2. I think it will be *very* hard to build a robot that turns faster > than a human [Non-text portions of this message have been removed]
5112. Re: [Speed cubing group] Re: Can someone help me with macky's 3 cycle blindsolve method
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 19:02:02 -0700

There are other resources for Macky's method as well. You can also ask Shelley for help. On 8/21/07, mackymakisumi <mackymakisumi@...> wrote: > > You could also post any questions on my chatterbox, and I or other > cubers can help you (we also wouldn't have to flood this mailing > list). I wish people would stop calling it my method, though. Because > it's not. > > -macky > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Karl Rabaya" > <azn_invaz1on7@...> wrote: > > > > i can blindsolve with pochmann's method. its very useful for beginner > > blindsolves. but i want to learn the 3 cycle method. can someone help > > me learn it? video tutorials or just messages. thank you > > > > > [Non-text portions of this message have been removed]
5113. Re: [Speed cubing group] Re: Megaminx PLL
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 21 Aug 2007 19:39:12 -0700

Evens involve parity (and more symmetry). I was going to send this in another email: By some logic, and agreement with the terms sofar, {1, 1, 3, 22, 152, 7252, 129618} I get PLLs[n]= (((n-1)!)^2) / (2+2*(Mod[n,2]))+x The mod comes from parity. The x goes {3/4,1/2, 2,4,8,52,18} x comes with all the rotationally symmetric cases that don't show up enough to cancel out. Its significance should dwindle, but it's interesting to study. For odd n, it seems that x=((n-1)^2)/2 . This makes sense, but I'm not sure reasoning extends: basically, there are n-1 edge permutations isomorphic under rotations, and this is multiplied by the differently-isomorphically-constrained (ouch!) corners, which appears to be (n-1)/2 sofar. For even n, the issue is fancier, and probably needs some curious combinatorics. So, by some simplification, the fraction representing the percentages you seek should tend to: ( ((n-2)!)^(-2) + (1+Mod[n,2])^(-1) )*2/n The first terms in the parentheses dwindles quickly, leaving: 2/(n(1+Mod[n,2])) Evens: 2/n Odds: 1/n (Will someone provide an intuitve explanation?) So we've got two tightening, hyperbolic lower bounds on alternating terms. The pecentages I get are: {100., 200., 100., 62.5, 21.1, 33.4, 14.3, 25.0, 11.1, 20.0, 9.09, 16.7, 7.69, 14.3, 6.67, 12.5, 5.88, 11.1, 5.26, 10.0} By the simple approximation: {100., 100., 33.3, 50.0, 20.0, 33.3, 14.3, 25.0, 11.1, 20.0, 9.09, 16.7, 7.69, 14.3, 6.67, 12.5, 5.88, 11.1, 5.26, 10.0} That's 25% and 11% for 8 and 9 (both a teensy bit low). 8, if I'm right, should be 12700800+x, where x is probably in the low 100's. (I'm not trying that brute-force. It takes Mathematica 17 seconds just to increment a variable 1.2*10^7 times, and I have no inclination to set up 51 megachecks.) I'm sure there's a reasonable closed-form expression for both even and odd cases (which can easily be combined), but I don't want to figure out how many rotations don't cancel. -Lucas Garron ----- Original Message ----- From: Arnaud van Galen To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007 5:05 PM Subject: Re: [Speed cubing group] Re: Megaminx PLL Hopefully this will be clearer than my last copy/paste from Excel: Number of adjacent faces, Number of allowed possibly unique configurations, Number of found unique configurations, unique percentage 1, 1, 1, 100% 2, 1, 1, 100% 3, 3, 3, 100% 4, 36, 22, 61% 5, 720, 152, 21% 6, 21600, 7252, 34% 7, 907200, 129618, 14% I find it fascinating that the unique percentage of 5 and/or 6 adjacent faces don't follow the downward trend. I can find 3 different ways to explain this: 1) We should make separate trendlines for odd and even number of faces. This would result in two downward trends. I think this is very likely and I would suspect 8 to be around 20% and 9 around 9%. 1-3-5-7 = 100%, 100%, 21%, 14% 2-4-6 = 200%, 61%, 34% 2) The 152 for 5 is incorrect and should be higher (about twice as high) 3) The 7252 for 6 is incorrect and should be lower (about twice as low) Would it be possible to calculate number 8 also or would that take to much resources? ----- Original Message ----- From: Johannes Laire To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007 5:19 PM Subject: [Speed cubing group] Re: Megaminx PLL --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I realize that a small brute-force program like this will not be very optimised, but 1 day for (7!/2)*(7!/2) = 6350400 possible PLL's seems to be very long. Mine calculated 7 in 50 minutes, and the result is 129618. > As you can (hopefully) see for a regular 3x3x3 (4 adjacent faces) 22 out of 36 PLL's are unique (61%), For a regular Megaminx (5 adjacent faces) the numbers you calculated are 152 out of 720 (21%) so I didn't expect the 7252 out of 21600 (34%) to be the next value. Are you sure the numbers are correct or am I misinterpreting them? I don't see any reason why they would be wrong. Especially because that would mean that I made the same mistake, which just doesn't seem very probable. If you are really concerned about this, write your own version and let's see how the results differ. -- Johannes Laire > > ----- Original Message ----- > From: Lucas Garron > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 21, 2007 1:59 AM > Subject: Re: [Speed cubing group] Megaminx PLL > > > Uh, he says he wrote a program... > I did, too. For a cube/minx-like LL with n=1,2,3,4,5,6 sides, I get > {1, 1, 3, 22, 152, 7252} PLLs (including solved), so I agree with 152 > (or 151, if you want to be consistent with ). > This is not in OEIS... > > http://archive.garron.us/data/PLL3.txt > http://archive.garron.us/data/PLL4.txt > http://archive.garron.us/data/PLL5.txt > http://archive.garron.us/data/PLL6.txt > > 7 would take about a day for me to compute... > > -Lucas Garron > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > Where did you get the 152 number? Did I miss a post or did you get > a private mail? > > > > ----- Original Message ----- > > From: megafrikkie > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August 20, 2007 11:42 PM > > Subject: Re: [Speed cubing group] Megaminx PLL > > > > > > Yes, the amount of PLL's is of course fewer if you first include > all > > possible U moves.... > > 152 seems like a logical number and is about the number I felt > there > > would be, yet I'm not going to learn all of them probably ;) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > > <david20708@> wrote: > > > > > > On 8/20/07, Arnaud van Galen <avgalen@> wrote: > > > > > > > It is really difficult to calculate this. Just perform your > logic > > on the 3x3x3: > > > > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some > > people don't count mirrors and say there are only 14) > > > > > > > > I guess the "easiest way" to find out is to write an optimal > > solver that solves all 720 cases, corrects for cube rotations and > > compares the algs :) > > > > Or you could skip the optimal solver part, but that wouldn't > be > > as helpfull to Erik because he would like to learn all 523 PLL's > so he > > can finally get a sub 60 solve. > > > > > > I'm not sure if I did it the easiest way or not, but I wrote a > short > > > program to print all of the possible PLLs and removed > duplicates. It > > > found 152 cases. The output is here: > > > > > > http://puzzlingaddiction.com/minxperm.txt > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
5114. Re: [Speed cubing group] Fastest possible times
From: "Kelly Anderson" <kellycoinguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 22:09:40 -0600

In watching the video, I was surprised how long the algorithm took to figure out what moves to make... what approach does it take to figuring out the moves? -Kelly On 8/21/07, Arnaud van Galen <avgalen@...> wrote: > Hopefully all of you have seen this robot? http://www.deepcube.net/deepcube.html > > ----- Original Message ----- > From: h_kociemba > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 21, 2007 8:27 PM > Subject: Re: [Speed cubing group] Fastest possible times > > > There are robots out there which *do* find solutions within 20 moves. > > http://www.mechatrons.com/rubotii.htm > > With an improved mechanics more than two moves/second should be > possible and an average of less than 10 seconds will be realistic. > I personally do not think an *average* less than 10 seconds will ever > be realistic for humans. > > Herbert > > > > > What would the limit be for a robot? > > > > It could find a 20 move solution instantly, so the problem would > be > > how fast it could execute it. Humans have shown that 10 moves a > > second is physically possible. A robot should be able to do at > least > > that, so that seems to say that 2 seconds or better is possible. > > > > I have two somewhat conflicting thoughts on that. > > > > 1. I think the cubes themselves can be twisted much faster that > that > > 2. I think it will be *very* hard to build a robot that turns > faster > > than a human > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > >
5115. Re: New 4x4x4 solver program
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 04:58:54 -0000

I now have a version of my 4x4x4 solver that I believe does not require the .NET Framework. It can be downloaded using this link: http://rapidshare.com/files/50474470/FiveStage444.zip.html - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > I'm glad you got it working on some computer, Per. By the way, I'm > using the older Visual Studio .NET 2003. > > I now see I was using the "wrong" project type. I believe I can create > an .EXE that doesn't require the .NET framework. I'll do that tonight. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Hi :-) > > > > I got the program working on a win2003 server machine, so i will > > continue to track down the malfunctionality on my own desktop winxp > > pro machine. Making a version that runs independently of .net > > framework would be very nice. Also i like installers to tell me if > > any dependent component is missing. Though IMHO a cube solver > > shouldn't have any such dependencies at all ... ;-) > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > <per_fredlund@> wrote: > > > > > > Hi :-) > > > > > > I have Visual Studio latest version installed so it cannot be > > a .net > > > related issue, and im using win xp pro with 1 GB ram. the only > > reason > > > i can think of right now is that i somehow have had a dll replaced > > by > > > some other software ... I will try install on another pc tomorrow > > to > > > check further ,,,, grrrr :-o > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > > <brnorsk@> wrote: > > > > > > > > Sorry it isn't working for you Per. It appears it must be > > something > > > > to do with the Windows software on your computer. Or possibly a > > > > problem with sufficient memory. You might try Windows Update to > > see > > > > if there is any .NET-related component to be installed. I don't > > > know > > > > what Windows you are using, but I am using XP (Home version for > > > USA) > > > > and have a gigabyte of RAM. > > > > > > > > I might be able to create an "install kit" that might help. Or I > > > > could look into installing and using a different compiler (non- > > > .NET) > > > > to build another executable. > > > > > > > > - Bruce > > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > > > <per_fredlund@> wrote: > > > > > > > > > > Hi Bruce :-) > > > > > > > > > > I tried to use your program, but it wouldn't work. I always got > > > the > > > > > message it wasn't initialised correctly, and it wont start. I > > > tried > > > > > start it both from command prompt and from windows explorer. > > What > > > > am > > > > > i doing wrongly??? > > > > > > > > > > Regards, > > > > > > > > > > Per > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce > > Norskog" > > > > > <brnorsk@> wrote: > > > > > > > > > > > > Hi, > > > > > > > > > > > > I now have an updated version of my 4x4x4 solver program. > > > > > > > > > > > > This program uses IDA*-type searches using pruning tables it > > > > > generates > > > > > > itself, so it is relatively quick to download. This program > > also > > > > > > supports single-slice turns, twist turns, and block turns. It > > > > > tends to > > > > > > be rather slow when solving in terms of twist turns, so I > > don't > > > > > > particularly recommend using twist turns. It appears to use > > > about > > > > > > 400MB of RAM, so it probably should not be used on a system > > > with > > > > > less > > > > > > than 512MB, and I am not sure how it performs on a 512MB > > > system. > > > > It > > > > > > also uses roughly 49MB of disk space for each metric that is > > > used. > > > > > > > > > > > > The program solves the 4x4x4 cube using 5 stages, similar to > > > the > > > > > way > > > > > > the Thistlethwaite algorithm uses four stages to solve the > > > 3x3x3 > > > > > cube. > > > > > > The five stages are the same as in my previous program that > > > used > > > > > large > > > > > > "perfect" pruning tables in disk files, except in this new > > > > version, > > > > > > stage 2 utilizes additional turns that my previous program > > did > > > not > > > > > > use. So worst case single-slice turn metric solve for the new > > > > > program > > > > > > is 77 turns. > > > > > > > > > > > > The program can be downloaded in the form of a .ZIP file. > > That > > > > file > > > > > > expands to a .rtf documentation file and the executable file > > > > > (.exe). > > > > > > Since the program file is an executable, I recommend scanning > > > it > > > > > with > > > > > > anti-virus software before running it (but of course I > > believe > > > I > > > > > have > > > > > > uploaded a virus-free file). The link for the file is: > > > > > > > > > > > > http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > > > > > > > > > > Enjoy! > > > > > > > > > > > > - Bruce > > > > > > > > > > > > > > > > > > > > >
5116. Re: Megaminx PLL
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 05:32:32 -0000

The number of PLL cases for 4 adjacent faces is 72, not 36. When you have an even number of adjacent faces, the corners and edges can both be either an even permutation or an odd permutation. When you rotate the last layer of the 3x3x3 cube (4 adjacent faces), a quarter-turn does 4-cycles on both the corners and edges. Since 4-cycles are odd permutations, odd permutations are reachable for both corners and edges (but they must be the same, both odd or both even). For the Megaminx, a fifth-turn does 5-cycles of the corners and edges. Since 5-cycles are even permutations, the corners can never be in an odd permutation, nor can the edges. So likewise, I believe it's 43200, not 21600, for 6 adjacent faces. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Hopefully this will be clearer than my last copy/paste from Excel: > > Number of adjacent faces, Number of allowed possibly unique configurations, Number of found unique configurations, unique percentage > 1, 1, 1, 100% > 2, 1, 1, 100% > 3, 3, 3, 100% > 4, 36, 22, 61% > 5, 720, 152, 21% > 6, 21600, 7252, 34% > 7, 907200, 129618, 14% > > I find it fascinating that the unique percentage of 5 and/or 6 adjacent faces don't follow the downward trend. I can find 3 different ways to explain this: > > 1) We should make separate trendlines for odd and even number of faces. This would result in two downward trends. I think this is very likely and I would suspect 8 to be around 20% and 9 around 9%. > 1-3-5-7 = 100%, 100%, 21%, 14% > 2-4-6 = 200%, 61%, 34% > 2) The 152 for 5 is incorrect and should be higher (about twice as high) > 3) The 7252 for 6 is incorrect and should be lower (about twice as low) > > Would it be possible to calculate number 8 also or would that take to much resources? > > ----- Original Message ----- > From: Johannes Laire > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 21, 2007 5:19 PM > Subject: [Speed cubing group] Re: Megaminx PLL > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > I realize that a small brute-force program like this will not be > very optimised, but 1 day for (7!/2)*(7!/2) = 6350400 possible PLL's > seems to be very long. > > Mine calculated 7 in 50 minutes, and the result is 129618. > > > As you can (hopefully) see for a regular 3x3x3 (4 adjacent faces) 22 > out of 36 PLL's are unique (61%), For a regular Megaminx (5 adjacent > faces) the numbers you calculated are 152 out of 720 (21%) so I didn't > expect the 7252 out of 21600 (34%) to be the next value. Are you sure > the numbers are correct or am I misinterpreting them? > > I don't see any reason why they would be wrong. Especially because > that would mean that I made the same mistake, which just doesn't seem > very probable. If you are really concerned about this, write your own > version and let's see how the results differ. > > -- > Johannes Laire > > > > > ----- Original Message ----- > > From: Lucas Garron > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 21, 2007 1:59 AM > > Subject: Re: [Speed cubing group] Megaminx PLL > > > > > > Uh, he says he wrote a program... > > I did, too. For a cube/minx-like LL with n=1,2,3,4,5,6 sides, I get > > {1, 1, 3, 22, 152, 7252} PLLs (including solved), so I agree with 152 > > (or 151, if you want to be consistent with ). > > This is not in OEIS... > > > > http://archive.garron.us/data/PLL3.txt > > http://archive.garron.us/data/PLL4.txt > > http://archive.garron.us/data/PLL5.txt > > http://archive.garron.us/data/PLL6.txt > > > > 7 would take about a day for me to compute... > > > > -Lucas Garron > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > > <avgalen@> wrote: > > > > > > Where did you get the 152 number? Did I miss a post or did you get > > a private mail? > > > > > > ----- Original Message ----- > > > From: megafrikkie > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Monday, August 20, 2007 11:42 PM > > > Subject: Re: [Speed cubing group] Megaminx PLL > > > > > > > > > Yes, the amount of PLL's is of course fewer if you first include > > all > > > possible U moves.... > > > 152 seems like a logical number and is about the number I felt > > there > > > would be, yet I'm not going to learn all of them probably ;) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > > > <david20708@> wrote: > > > > > > > > On 8/20/07, Arnaud van Galen <avgalen@> wrote: > > > > > > > > > It is really difficult to calculate this. Just perform your > > logic > > > on the 3x3x3: > > > > > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some > > > people don't count mirrors and say there are only 14) > > > > > > > > > > I guess the "easiest way" to find out is to write an optimal > > > solver that solves all 720 cases, corrects for cube rotations and > > > compares the algs :) > > > > > Or you could skip the optimal solver part, but that wouldn't > > be > > > as helpfull to Erik because he would like to learn all 523 PLL's > > so he > > > can finally get a sub 60 solve. > > > > > > > > I'm not sure if I did it the easiest way or not, but I wrote a > > short > > > > program to print all of the possible PLLs and removed > > duplicates. It > > > > found 152 cases. The output is here: > > > > > > > > http://puzzlingaddiction.com/minxperm.txt > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] >
5117. Re: [Speed cubing group] Re: Megaminx PLL
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 22 Aug 2007 09:54:06 +0200

Thanks for doing this work/analysis. Now we don't need those brute-force programs anymore, we can just approximate the numbers. ----- Original Message ----- From: Lucas G. To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 22, 2007 4:39 AM Subject: Re: [Speed cubing group] Re: Megaminx PLL Evens involve parity (and more symmetry). I was going to send this in another email: By some logic, and agreement with the terms sofar, {1, 1, 3, 22, 152, 7252, 129618} I get PLLs[n]= (((n-1)!)^2) / (2+2*(Mod[n,2]))+x The mod comes from parity. The x goes {3/4,1/2, 2,4,8,52,18} x comes with all the rotationally symmetric cases that don't show up enough to cancel out. Its significance should dwindle, but it's interesting to study. For odd n, it seems that x=((n-1)^2)/2 . This makes sense, but I'm not sure reasoning extends: basically, there are n-1 edge permutations isomorphic under rotations, and this is multiplied by the differently-isomorphically-constrained (ouch!) corners, which appears to be (n-1)/2 sofar. For even n, the issue is fancier, and probably needs some curious combinatorics. So, by some simplification, the fraction representing the percentages you seek should tend to: ( ((n-2)!)^(-2) + (1+Mod[n,2])^(-1) )*2/n The first terms in the parentheses dwindles quickly, leaving: 2/(n(1+Mod[n,2])) Evens: 2/n Odds: 1/n (Will someone provide an intuitve explanation?) So we've got two tightening, hyperbolic lower bounds on alternating terms. The pecentages I get are: {100., 200., 100., 62.5, 21.1, 33.4, 14.3, 25.0, 11.1, 20.0, 9.09, 16.7, 7.69, 14.3, 6.67, 12.5, 5.88, 11.1, 5.26, 10.0} By the simple approximation: {100., 100., 33.3, 50.0, 20.0, 33.3, 14.3, 25.0, 11.1, 20.0, 9.09, 16.7, 7.69, 14.3, 6.67, 12.5, 5.88, 11.1, 5.26, 10.0} That's 25% and 11% for 8 and 9 (both a teensy bit low). 8, if I'm right, should be 12700800+x, where x is probably in the low 100's. (I'm not trying that brute-force. It takes Mathematica 17 seconds just to increment a variable 1.2*10^7 times, and I have no inclination to set up 51 megachecks.) I'm sure there's a reasonable closed-form expression for both even and odd cases (which can easily be combined), but I don't want to figure out how many rotations don't cancel. -Lucas Garron ----- Original Message ----- From: Arnaud van Galen To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007 5:05 PM Subject: Re: [Speed cubing group] Re: Megaminx PLL Hopefully this will be clearer than my last copy/paste from Excel: Number of adjacent faces, Number of allowed possibly unique configurations, Number of found unique configurations, unique percentage 1, 1, 1, 100% 2, 1, 1, 100% 3, 3, 3, 100% 4, 36, 22, 61% 5, 720, 152, 21% 6, 21600, 7252, 34% 7, 907200, 129618, 14% I find it fascinating that the unique percentage of 5 and/or 6 adjacent faces don't follow the downward trend. I can find 3 different ways to explain this: 1) We should make separate trendlines for odd and even number of faces. This would result in two downward trends. I think this is very likely and I would suspect 8 to be around 20% and 9 around 9%. 1-3-5-7 = 100%, 100%, 21%, 14% 2-4-6 = 200%, 61%, 34% 2) The 152 for 5 is incorrect and should be higher (about twice as high) 3) The 7252 for 6 is incorrect and should be lower (about twice as low) Would it be possible to calculate number 8 also or would that take to much resources? ----- Original Message ----- From: Johannes Laire To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007 5:19 PM Subject: [Speed cubing group] Re: Megaminx PLL --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I realize that a small brute-force program like this will not be very optimised, but 1 day for (7!/2)*(7!/2) = 6350400 possible PLL's seems to be very long. Mine calculated 7 in 50 minutes, and the result is 129618. > As you can (hopefully) see for a regular 3x3x3 (4 adjacent faces) 22 out of 36 PLL's are unique (61%), For a regular Megaminx (5 adjacent faces) the numbers you calculated are 152 out of 720 (21%) so I didn't expect the 7252 out of 21600 (34%) to be the next value. Are you sure the numbers are correct or am I misinterpreting them? I don't see any reason why they would be wrong. Especially because that would mean that I made the same mistake, which just doesn't seem very probable. If you are really concerned about this, write your own version and let's see how the results differ. -- Johannes Laire > > ----- Original Message ----- > From: Lucas Garron > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 21, 2007 1:59 AM > Subject: Re: [Speed cubing group] Megaminx PLL > > > Uh, he says he wrote a program... > I did, too. For a cube/minx-like LL with n=1,2,3,4,5,6 sides, I get > {1, 1, 3, 22, 152, 7252} PLLs (including solved), so I agree with 152 > (or 151, if you want to be consistent with ). > This is not in OEIS... > > http://archive.garron.us/data/PLL3.txt > http://archive.garron.us/data/PLL4.txt > http://archive.garron.us/data/PLL5.txt > http://archive.garron.us/data/PLL6.txt > > 7 would take about a day for me to compute... > > -Lucas Garron > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > Where did you get the 152 number? Did I miss a post or did you get > a private mail? > > > > ----- Original Message ----- > > From: megafrikkie > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August 20, 2007 11:42 PM > > Subject: Re: [Speed cubing group] Megaminx PLL > > > > > > Yes, the amount of PLL's is of course fewer if you first include > all > > possible U moves.... > > 152 seems like a logical number and is about the number I felt > there > > would be, yet I'm not going to learn all of them probably ;) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > > <david20708@> wrote: > > > > > > On 8/20/07, Arnaud van Galen <avgalen@> wrote: > > > > > > > It is really difficult to calculate this. Just perform your > logic > > on the 3x3x3: > > > > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some > > people don't count mirrors and say there are only 14) > > > > > > > > I guess the "easiest way" to find out is to write an optimal > > solver that solves all 720 cases, corrects for cube rotations and > > compares the algs :) > > > > Or you could skip the optimal solver part, but that wouldn't > be > > as helpfull to Erik because he would like to learn all 523 PLL's > so he > > can finally get a sub 60 solve. > > > > > > I'm not sure if I did it the easiest way or not, but I wrote a > short > > > program to print all of the possible PLLs and removed > duplicates. It > > > found 152 cases. The output is here: > > > > > > http://puzzlingaddiction.com/minxperm.txt > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5118. [Speed cubing group] Re: Megaminx PLL
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 10:28:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Now we don't need those brute-force programs anymore, we can just approximate the numbers. How can you say it's brute-force even though you haven't seen it? As Bruce said, the mistake in your numbers is that you calculated evens as (n!/2)*(n!/2), when it should be (n!*n!)/2. -- Johannes Laire
5119. What model Rubik's Revenge and Pocket Cube do you recommend for speedcubing?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 11:35:06 -0000

I am interested in getting into 2x2x2 and 4x4x4 but I will need models that are good for speedcubing. If anybody can tell me which ones are best for this, and where I can get them, I would appreciate it. Thanks
5120. Re: What model Rubik's Revenge and Pocket Cube do you recommend for speedcubing?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 12:08:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I am interested in getting into 2x2x2 and 4x4x4 but I will need models > that are good for speedcubing. If anybody can tell me which ones are > best for this, and where I can get them, I would appreciate it. Thanks > Hey, In my opinion, Rubik's 2x2 is awful. Anything else available (except Chinese knockoff 4x4s) are okay for speedcubing. -Tim
5121. Re: New 4x4x4 solver program
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 12:17:00 -0000

Yayyy Bruce !! The new version is working on my machine :D Thanx a lot!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > I now have a version of my 4x4x4 solver that I believe does not > require the .NET Framework. It can be downloaded using this link: > > http://rapidshare.com/files/50474470/FiveStage444.zip.html > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > I'm glad you got it working on some computer, Per. By the way, I'm > > using the older Visual Studio .NET 2003. > > > > I now see I was using the "wrong" project type. I believe I can create > > an .EXE that doesn't require the .NET framework. I'll do that tonight. > > > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > <per_fredlund@> wrote: > > > > > > Hi :-) > > > > > > I got the program working on a win2003 server machine, so i will > > > continue to track down the malfunctionality on my own desktop winxp > > > pro machine. Making a version that runs independently of .net > > > framework would be very nice. Also i like installers to tell me if > > > any dependent component is missing. Though IMHO a cube solver > > > shouldn't have any such dependencies at all ... ;-) > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > > <per_fredlund@> wrote: > > > > > > > > Hi :-) > > > > > > > > I have Visual Studio latest version installed so it cannot be > > > a .net > > > > related issue, and im using win xp pro with 1 GB ram. the only > > > reason > > > > i can think of right now is that i somehow have had a dll replaced > > > by > > > > some other software ... I will try install on another pc tomorrow > > > to > > > > check further ,,,, grrrr :-o > > > > > > > > -Per > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > > > <brnorsk@> wrote: > > > > > > > > > > Sorry it isn't working for you Per. It appears it must be > > > something > > > > > to do with the Windows software on your computer. Or possibly a > > > > > problem with sufficient memory. You might try Windows Update to > > > see > > > > > if there is any .NET-related component to be installed. I don't > > > > know > > > > > what Windows you are using, but I am using XP (Home version for > > > > USA) > > > > > and have a gigabyte of RAM. > > > > > > > > > > I might be able to create an "install kit" that might help. Or I > > > > > could look into installing and using a different compiler (non- > > > > .NET) > > > > > to build another executable. > > > > > > > > > > - Bruce > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > > > > <per_fredlund@> wrote: > > > > > > > > > > > > Hi Bruce :-) > > > > > > > > > > > > I tried to use your program, but it wouldn't work. I always got > > > > the > > > > > > message it wasn't initialised correctly, and it wont start. I > > > > tried > > > > > > start it both from command prompt and from windows explorer. > > > What > > > > > am > > > > > > i doing wrongly??? > > > > > > > > > > > > Regards, > > > > > > > > > > > > Per > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce > > > Norskog" > > > > > > <brnorsk@> wrote: > > > > > > > > > > > > > > Hi, > > > > > > > > > > > > > > I now have an updated version of my 4x4x4 solver program. > > > > > > > > > > > > > > This program uses IDA*-type searches using pruning tables it > > > > > > generates > > > > > > > itself, so it is relatively quick to download. This program > > > also > > > > > > > supports single-slice turns, twist turns, and block turns. It > > > > > > tends to > > > > > > > be rather slow when solving in terms of twist turns, so I > > > don't > > > > > > > particularly recommend using twist turns. It appears to use > > > > about > > > > > > > 400MB of RAM, so it probably should not be used on a system > > > > with > > > > > > less > > > > > > > than 512MB, and I am not sure how it performs on a 512MB > > > > system. > > > > > It > > > > > > > also uses roughly 49MB of disk space for each metric that is > > > > used. > > > > > > > > > > > > > > The program solves the 4x4x4 cube using 5 stages, similar to > > > > the > > > > > > way > > > > > > > the Thistlethwaite algorithm uses four stages to solve the > > > > 3x3x3 > > > > > > cube. > > > > > > > The five stages are the same as in my previous program that > > > > used > > > > > > large > > > > > > > "perfect" pruning tables in disk files, except in this new > > > > > version, > > > > > > > stage 2 utilizes additional turns that my previous program > > > did > > > > not > > > > > > > use. So worst case single-slice turn metric solve for the new > > > > > > program > > > > > > > is 77 turns. > > > > > > > > > > > > > > The program can be downloaded in the form of a .ZIP file. > > > That > > > > > file > > > > > > > expands to a .rtf documentation file and the executable file > > > > > > (.exe). > > > > > > > Since the program file is an executable, I recommend scanning > > > > it > > > > > > with > > > > > > > anti-virus software before running it (but of course I > > > believe > > > > I > > > > > > have > > > > > > > uploaded a virus-free file). The link for the file is: > > > > > > > > > > > > > > http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > > > > > > > > > > > > Enjoy! > > > > > > > > > > > > > > - Bruce > > > > > > > > > > > > > > > > > > > > > > > > > > > >
5122. Re: Fastest possible times
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 14:11:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Hopefully all of you have seen this robot? http://www.deepcube.net/ deepcube.html But this robot solves only a prepared cube, where all six center facelets are fixed to the robot.
5123. 39.88 with feet WR video
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 17:35:49 -0000

http://koti.mbnet.fi/stini/3x3x3-feet-Anssi-39.88.avi There are still too many delays =) Thanks to Teemu for video and judging.
5124. Re: John George's potato solve video ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 19:31:48 -0000

That was awesome. I thought it was John's idea and trick, because he's the magician and because I didn't see the trick being executed, despite sitting straight in front of the action. So I thought it must've been the pro magician. Congrats to Tyson and Leyan, that was great! Thanks for the video Chris, first time I saw how they did it. I especially love how Tyson got rid of the potato. I've probably watched it a dozen times now and it makes me laugh out loud every time. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Here it is: > > http://www.youtube.com/watch?v=9oe_XBGCJPE > > I missed the first several seconds, where the potato is placed under > the timer. But the rest of it is there. > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > Does anybody have a video of John George's potato solve at the recent > > US Open? > > > > Cheers! > > Stefan > > >
5125. Re: What model Rubik's Revenge and Pocket Cube do you recommend for speedcubing?
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 20:35:48 -0000

Just be prepared to take a while breaking in your Rubiks 4x4 for speedcubing. I have been solving my new one for a while now without lube. It is better to give it a good break in before you lube. I would get rubiks 4x4 and eastsheen 2x2 imo jeff --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "kingnautilus" <iliekcaekk@> wrote: > > > > I am interested in getting into 2x2x2 and 4x4x4 but I will need > models > > that are good for speedcubing. If anybody can tell me which ones are > > best for this, and where I can get them, I would appreciate it. > Thanks > > > > Hey, > > In my opinion, Rubik's 2x2 is awful. Anything else available (except > Chinese knockoff 4x4s) are okay for speedcubing. > > -Tim >
5126. Re: John George's potato solve video ?
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 23:03:36 -0000

not as great as the pochman method for the revenge :) -Toby --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > That was awesome. I thought it was John's idea and trick, because > he's the magician and because I didn't see the trick being executed, > despite sitting straight in front of the action. So I thought it > must've been the pro magician. Congrats to Tyson and Leyan, that was > great! Thanks for the video Chris, first time I saw how they did it. > I especially love how Tyson got rid of the potato. I've probably > watched it a dozen times now and it makes me laugh out loud every > time. > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@> wrote: > > > > Here it is: > > > > http://www.youtube.com/watch?v=9oe_XBGCJPE > > > > I missed the first several seconds, where the potato is placed > under > > the timer. But the rest of it is there. > > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > Does anybody have a video of John George's potato solve at the > recent > > > US Open? > > > > > > Cheers! > > > Stefan > > > > > >
5127. Re: [Speed cubing group] Re: John George's potato solve video ?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 16:48:26 -0700

Oh wait... that's not an explanation of the part that didn't get filmed. So the night before, John performed the 3 cups trick and in the end, there were potatoes under the three cups. We call up John for a mystery event, and the cover is on the table and John looks at me and says, "There's a potato under there isn't there?" He had found two potatoes in the morning, and deduced I had taken the third. But we went along with the plan. "You have 15 seconds to inspect the potato. Please make sure that this is a real potato, and I haven't done anything to it, no secret compartments or loaded springs. Now please place the potato down. But how do you solve a potato? Well, in order to solve this puzzle, Leyan here is going to show you a new algorithm." And then you have Leyan doing his solves, and that's where the video begins. -Tyson On 8/22/07, Tyson Mao <tyson.mao@...> wrote: > > That's revolution... > > Yeah, so we were sitting around still marveling at how cool John's magic > show was, and well.. John was staying in the hotel room with me and Toby. > That night, I think he, Bob Burton, and some other folks stayed up until 6 > AM hanging out in the hotel so he came back to the room quite late. I heard > the door open, so I was semi-awake, and then I felt something brush by my > ear. When I woke up, there was a potato next to my head. > > So I found the three potatoes he used for the magic show, and decided to > hide two of them... one in his jacket, another in his shoe, and then I took > the third potato and came up with the idea. Originally, Chris Dzoan was > supposed to do the potato swap but he wasn't in a good position... > > Definitely one of the most nervous moments for me during the competition. > We kind of had to play it by ear because Chris was out of position, so I > just swapped the potato and threw the potato to him instead. > > Leyan's distraction was great! Actually, Chris Pelley has a video of > Leyan doing that "algorithm-solve" in Orlando Florida. I think Leyan and I > were by the pool and he "solves" a cube in 3 seconds. > > -Tyson > > On 8/22/07, goodxy2002 <goodxy2002@...> wrote: > > > > not as great as the pochman method for the revenge :) > > > > -Toby > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Stefan Pochmann" > > <pochmann@...> wrote: > > > > > > That was awesome. I thought it was John's idea and trick, because > > > he's the magician and because I didn't see the trick being executed, > > > despite sitting straight in front of the action. So I thought it > > > must've been the pro magician. Congrats to Tyson and Leyan, that was > > > great! Thanks for the video Chris, first time I saw how they did it. > > > I especially love how Tyson got rid of the potato. I've probably > > > watched it a dozen times now and it makes me laugh out loud every > > > time. > > > > > > Cheers! > > > Stefan > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > christopher_pelley > > > <no_reply@> wrote: > > > > > > > > Here it is: > > > > > > > > http://www.youtube.com/watch?v=9oe_XBGCJPE > > > > > > > > I missed the first several seconds, where the potato is placed > > > under > > > > the timer. But the rest of it is there. > > > > > > > > Chris > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Stefan Pochmann" > > > > <pochmann@> wrote: > > > > > > > > > > Does anybody have a video of John George's potato solve at the > > > recent > > > > > US Open? > > > > > > > > > > Cheers! > > > > > Stefan > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
5128. Re: [Speed cubing group] Re: John George's potato solve video ?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 16:43:00 -0700

That's revolution... Yeah, so we were sitting around still marveling at how cool John's magic show was, and well.. John was staying in the hotel room with me and Toby. That night, I think he, Bob Burton, and some other folks stayed up until 6 AM hanging out in the hotel so he came back to the room quite late. I heard the door open, so I was semi-awake, and then I felt something brush by my ear. When I woke up, there was a potato next to my head. So I found the three potatoes he used for the magic show, and decided to hide two of them... one in his jacket, another in his shoe, and then I took the third potato and came up with the idea. Originally, Chris Dzoan was supposed to do the potato swap but he wasn't in a good position... Definitely one of the most nervous moments for me during the competition. We kind of had to play it by ear because Chris was out of position, so I just swapped the potato and threw the potato to him instead. Leyan's distraction was great! Actually, Chris Pelley has a video of Leyan doing that "algorithm-solve" in Orlando Florida. I think Leyan and I were by the pool and he "solves" a cube in 3 seconds. -Tyson On 8/22/07, goodxy2002 <goodxy2002@...> wrote: > > not as great as the pochman method for the revenge :) > > -Toby > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > <pochmann@...> wrote: > > > > That was awesome. I thought it was John's idea and trick, because > > he's the magician and because I didn't see the trick being executed, > > despite sitting straight in front of the action. So I thought it > > must've been the pro magician. Congrats to Tyson and Leyan, that was > > great! Thanks for the video Chris, first time I saw how they did it. > > I especially love how Tyson got rid of the potato. I've probably > > watched it a dozen times now and it makes me laugh out loud every > > time. > > > > Cheers! > > Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > christopher_pelley > > <no_reply@> wrote: > > > > > > Here it is: > > > > > > http://www.youtube.com/watch?v=9oe_XBGCJPE > > > > > > I missed the first several seconds, where the potato is placed > > under > > > the timer. But the rest of it is there. > > > > > > Chris > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > > Does anybody have a video of John George's potato solve at the > > recent > > > > US Open? > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > [Non-text portions of this message have been removed]
5129. [Speed cubing group] Re: John George's potato solve video ?
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 23 Aug 2007 03:06:49 -0000

that was a bad idea...i remember sleeping til like noon that day and literally running the ten blocks to the semi-finals. bob --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > That's revolution... > > Yeah, so we were sitting around still marveling at how cool John's magic > show was, and well.. John was staying in the hotel room with me and Toby. > That night, I think he, Bob Burton, and some other folks stayed up until 6 > AM hanging out in the hotel so he came back to the room quite late. I heard > the door open, so I was semi-awake, and then I felt something brush by my > ear. When I woke up, there was a potato next to my head. > > So I found the three potatoes he used for the magic show, and decided to > hide two of them... one in his jacket, another in his shoe, and then I took > the third potato and came up with the idea. Originally, Chris Dzoan was > supposed to do the potato swap but he wasn't in a good position... > > Definitely one of the most nervous moments for me during the competition. > We kind of had to play it by ear because Chris was out of position, so I > just swapped the potato and threw the potato to him instead. > > Leyan's distraction was great! Actually, Chris Pelley has a video of Leyan > doing that "algorithm-solve" in Orlando Florida. I think Leyan and I were > by the pool and he "solves" a cube in 3 seconds. > > -Tyson > > On 8/22/07, goodxy2002 <goodxy2002@...> wrote: > > > > not as great as the pochman method for the revenge :) > > > > -Toby > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > That was awesome. I thought it was John's idea and trick, because > > > he's the magician and because I didn't see the trick being executed, > > > despite sitting straight in front of the action. So I thought it > > > must've been the pro magician. Congrats to Tyson and Leyan, that was > > > great! Thanks for the video Chris, first time I saw how they did it. > > > I especially love how Tyson got rid of the potato. I've probably > > > watched it a dozen times now and it makes me laugh out loud every > > > time. > > > > > > Cheers! > > > Stefan > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > christopher_pelley > > > <no_reply@> wrote: > > > > > > > > Here it is: > > > > > > > > http://www.youtube.com/watch?v=9oe_XBGCJPE > > > > > > > > I missed the first several seconds, where the potato is placed > > > under > > > > the timer. But the rest of it is there. > > > > > > > > Chris > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Stefan Pochmann" > > > > <pochmann@> wrote: > > > > > > > > > > Does anybody have a video of John George's potato solve at the > > > recent > > > > > US Open? > > > > > > > > > > Cheers! > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5130. Re: [Speed cubing group] Re: Competition in Virginia November 24, 2007
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 23 Aug 2007 00:00:23 -0400

That's my birthday, too!! I'll go if you fly me out there ~_^ On 8/20/07, mistiz0858 <mistizo858@...> wrote: > > as it stands its only a thought about hosting this event. i dont even > have any info reguarding a venue. once that is set in then i will > discuss a list of events. however it will depend on how many people > will show up on what events we can do. if there are alot of people it > will be harder to do more events. > > Does anyone live in the area that might be able to think of a good > location ie (schools science centers, libraries...etc) > > Adam Zamora > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "mstern1234" > > <mstern1234@...> wrote: > > > > I'll be there! I do have quite a few requests for events, so let us > > know if we can do so. > > > > Mitchell Stern > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Jon Choi" > > <quirkcorsair566@> wrote: > > > > > > That is excellent! Will we have details on what the events will be > > > soon? (i.e. can we petition for a 5x5x5 event if there is none? > >:D ) > > > > > > Jon Choi > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "mistiz0858" > > > <mistizo858@> wrote: > > > > > > > > Its good to hear that there would be enough people to have a > > > > competition. now that i know there are people willing to come i > will > > > > search for a venue. it should happen as long as i can find a > venue. I > > > > hope this all works out, i know it will. > > > > > > > > Adam Zamora > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > billb4120 > > > > <no_reply@> wrote: > > > > > > > > > > I would definitely do my best to be there. Setting aside the > date > > > > now. > > > > > > > > > > Bill B > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "mistiz0858" > > > > > <mistizo858@> wrote: > > > > > > > > > > > > I will be traveling to Richmond, Virginia for Thanksgiving. > My > > > > > brother > > > > > > and a few other people in his school might want to have a > > > > > competition. > > > > > > I am curious who else is in the area or would travel to > this area > > > > > for a > > > > > > competition the Saturday after Thanksgiving? > > > > > > > > > > > > The actual area is Midlothian. All we would need is 12 > people so > > > > it > > > > > > doesnt have to be big. please post here or email me at > mistizo858 > > > > > at > > > > > > hotmail.com > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
5131. Re: [Speed cubing group] Re: Megaminx PLL
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 22 Aug 2007 21:49:12 -0700

[I sent this in the morning, but it didn't get delivered.] Good point about the evens. How could I forget that if I explicitly used it to calculate values? Let me revise: So, by some simplification, the fraction representing the percentages you seek should tend to: (1+(1+Mod[n,2])*(((n-2)!)^(-2)))/n The first terms in the parentheses dwindles quickly, leaving: 1/n (Will someone provide an intuitve explanation?) I will, this time. The total 100% assumes, without loss of generality, that a certain piece is fixed. However, that corners can rotationally "switch roles" in a non-symmetric PLL exactly n times, and so 1/n should be non-isomorphic under rotation. The extra (x), again, depends directly on the number of PLLs that don't show up n times in the 100%, such as the n-edge clockwise cycle (for odds) or the edge-across switcher (evens). So we've got a tightening, hyperbolic lower bound. The pecentages I get are: {100., 100., 100., 31.3, 21.1, 16.7, 14.3, 12.5, 11.1, 10.0, 9.09, 8.33, 7.69, 7.14, 6.67, 6.25, 5.88, 5.56, 5.26, 5.00} By the simple approximation: {100., 50.0, 33.3, 25.0, 20.0, 16.7, 14.3, 12.5 ...} I'm still sure there's a reasonable closed-form expression for both even and odd cases (which can easily be combined), but I don't want to figure out how many rotations don't cancel. This would make a great combinatorics project: First, get a closed form for the exact n-sided minx values. Then, add more sets of n edges, with different considerations of parity. (for example, 3 sets of 4 permutations list a 4x4x4 PLL -how many are there?) Then consider these questions for OLL. How many OLL's are there for larger cubes, "minxes" with more sides, or both (such as , how many OLL's are the on the rim of a face of a Gigaminx?). What if the corners don't have 3 sides (octahedron-minx has 4, icosaminx has 5)? http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/octa_f1.htm http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/icosa_f0.htm (and these have some other issues, too, depending on defitition) I would love to know the sequence of number of OLLs and PLLs on a simplified giga-icosaminx :-) -Lucas Garron
5132. Re: What model Rubik's Revenge and Pocket Cube do you recommend for speedcubing?
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 23 Aug 2007 06:21:49 -0000

Just some points on the 4x4x4... I bought 2 Rubik's Studio 4x4x4, and they were quite nice out of the box but not amazing. I used them for a little while without lube to "wear them in" but I got impatient so then against advice and my better judgement I lubed them. At first I thought, WOW, they felt very slick but after playing a bit they immediately became too loose and locked up a lot (especially the outer layers). I bought the new cubes because my best 4x4x4 (the one with the tiles) had become a little too loose and was popping a lot. In it's day it had been an amazing cube. So I decided to take them apart, and I built a new cube from the old edges, corners, and core, and the new centre-pieces. And this new cube is once more amazing. So it seems that if you have an old cube that was good and is now getting too loose, it can be rescued with new centre-pieces. The edge pieces also feel different to the ones in the new cube, I used to use rubik's lube in it and now the edges seem to have a waxy, shiny coating which seems to help smooth movement a lot. Perhaps that is also a factor. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > Just be prepared to take a while breaking in your Rubiks 4x4 for > speedcubing. I have been solving my new one for a while now without > lube. It is better to give it a good break in before you lube. > > I would get rubiks 4x4 and eastsheen 2x2 imo > > jeff > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "kingnautilus" <iliekcaekk@> wrote: > > > > > > I am interested in getting into 2x2x2 and 4x4x4 but I will need > > models > > > that are good for speedcubing. If anybody can tell me which ones > are > > > best for this, and where I can get them, I would appreciate it. > > Thanks > > > > > > > Hey, > > > > In my opinion, Rubik's 2x2 is awful. Anything else available > (except > > Chinese knockoff 4x4s) are okay for speedcubing. > > > > -Tim > > >
5133. Turning Rate for Gabbasoft 7x7
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 23 Aug 2007 11:50:16 -0000

So I've become interested in the 7x7. It's an odd order cube making it much less frustrating than say the 6. I wish that there was a way of customizing the colors on that program though. I'd put in my own color scheme, but still the red and orange are too close in shade for my liking. Ever since I started using the Ctrl button for doing 180s, my times have started going down a lot, but I'm wondering from the people that have been doing this a lot longer, what good times are, what a good turning rate should be. My last solve was a 21:14.12 using exactly 666 turns (creepy, I know). Now If I could have done 1 turn/sec that should have taken 11.1 minutes. On the UWR listing I see people getting sub-15 with over 900 turns, which I can't imagine. Those solves are faster than 1 turn/second! Maybe I just need more practice... I just tried again and got 20:58.45 over 592 turns. I think that my centers phase there was horrible (a lot of solving all the center pieces into the wrong center, which is strange). I think that what helped in this plast solve was that I was doig a much more methodical edge pairing step. I was following what I normally do for 5x5 edges, with some extra two layer turns whenever things where already paried with outer edges. I'd do the inner wings and then the outer ones. I think this makes recognition a ton easier. I came up with a way of doing last two centers without commutators now too. With computer solves, I immediately just resort to doing the LL as 4- look CP, CO, EO, EP. This is helping for the times I'm currently getting. I try for ZBF2L if I can, but then forcing myself do do only the 2 CP algs that don't flip edges... hem. -Doug
5134. Re: Turning Rate for Gabbasoft 7x7
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 23 Aug 2007 16:34:34 -0000

I use about 700 turns on average, around 16min solves. I'm on touchpad, which makes a significant difference for me. I'm probably not very efficient, though... 0.72tps -Tim --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > So I've become interested in the 7x7. It's an odd order cube making > it much less frustrating than say the 6. I wish that there was a way > of customizing the colors on that program though. I'd put in my own > color scheme, but still the red and orange are too close in shade > for my liking. Ever since I started using the Ctrl button for doing > 180s, my times have started going down a lot, but I'm wondering from > the people that have been doing this a lot longer, what good times > are, what a good turning rate should be. > > My last solve was a 21:14.12 using exactly 666 turns (creepy, I > know). Now If I could have done 1 turn/sec that should have taken > 11.1 minutes. On the UWR listing I see people getting sub-15 with > over 900 turns, which I can't imagine. Those solves are faster than > 1 turn/second! > > Maybe I just need more practice... > > I just tried again and got 20:58.45 over 592 turns. I think that my > centers phase there was horrible (a lot of solving all the center > pieces into the wrong center, which is strange). I think that what > helped in this plast solve was that I was doig a much more > methodical edge pairing step. I was following what I normally do for > 5x5 edges, with some extra two layer turns whenever things where > already paried with outer edges. I'd do the inner wings and then the > outer ones. I think this makes recognition a ton easier. I came up > with a way of doing last two centers without commutators now too. > With computer solves, I immediately just resort to doing the LL as 4- > look CP, CO, EO, EP. This is helping for the times I'm currently > getting. I try for ZBF2L if I can, but then forcing myself do do > only the 2 CP algs that don't flip edges... hem. > > > -Doug >
5135. Re: [Speed cubing group] Re: Can someone help me with macky's 3 cycle blindsolve method
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 23 Aug 2007 13:23:41 -0700 (PDT)

how about we call it "macky's explanation of the 3 cycle blindsolve method"? brian ----- Original Message ---- From: mackymakisumi <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007 3:15:43 PM Subject: [Speed cubing group] Re: Can someone help me with macky's 3 cycle blindsolve method You could also post any questions on my chatterbox, and I or other cubers can help you (we also wouldn't have to flood this mailing list). I wish people would stop calling it my method, though. Because it's not. -macky --- In speedsolvingrubiksc ube@yahoogroups. com, "Karl Rabaya" <azn_invaz1on7@ ...> wrote: > > i can blindsolve with pochmann's method. its very useful for beginner > blindsolves. but i want to learn the 3 cycle method. can someone help > me learn it? video tutorials or just messages. thank you > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> [Non-text portions of this message have been removed]
5136. Blindsolve Sucess
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 23 Aug 2007 20:27:49 -0000

I finally solved a cube blindfolded today!
5137. [Speed cubing group] Re: John George's potato solve video ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Aug 2007 08:43:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Yeah, so we were sitting around still marveling at how cool John's magic > show was, and well.. Grrr... I wish I had seen John's flyers a day earlier. I thought he's a cuber who happens to know some magic, now I know it's the other way around and he's a professional (and quite good) magician. So I sadly missed his show, walking through the park instead (which was nice, too, but...). Cheers! Stefan
5138. [Speed cubing group] Re: Can someone help me with macky's 3 cycle blindsolve method
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Aug 2007 08:45:50 -0000

how about we call it "macky's explanation of *a* 3 cycle blindsolve method"? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > how about we call it "macky's explanation of the 3 cycle blindsolve method"? > > brian > > ----- Original Message ---- > From: mackymakisumi <mackymakisumi@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 21, 2007 3:15:43 PM > Subject: [Speed cubing group] Re: Can someone help me with macky's 3 cycle blindsolve method > > > > > > > > > > > > > > You could also post any questions on my chatterbox, and I or other > > cubers can help you (we also wouldn't have to flood this mailing > > list). I wish people would stop calling it my method, though. Because > > it's not. > > > > -macky > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Karl Rabaya" > > <azn_invaz1on7@ ...> wrote: > > > > > > i can blindsolve with pochmann's method. its very useful for beginner > > > blindsolves. but i want to learn the 3 cycle method. can someone help > > > me learn it? video tutorials or just messages. thank you > > > > > > > > > > > > > > > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text- align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text- transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text- align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a { > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc { > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font- size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > > > > > > > [Non-text portions of this message have been removed] >
5139. Re: Blindsolve Sucess
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Aug 2007 13:54:30 -0000

congrats!! how long did it take you to memorize it? --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > I finally solved a cube blindfolded today! >
5140. [Speed cubing group] Re: Competition in Virginia November 24, 2007
From: "jason_baum" <jason_baum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Aug 2007 15:39:39 -0000

I'll definitely be there if it happens. I go to school in Virginia (about two hours away from Richmond) so this would be really great for me. -Jason Baum --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > That's my birthday, too!! I'll go if you fly me out there ~_^ > > > > On 8/20/07, mistiz0858 <mistizo858@...> wrote: > > > > as it stands its only a thought about hosting this event. i dont even > > have any info reguarding a venue. once that is set in then i will > > discuss a list of events. however it will depend on how many people > > will show up on what events we can do. if there are alot of people it > > will be harder to do more events. > > > > Does anyone live in the area that might be able to think of a good > > location ie (schools science centers, libraries...etc) > > > > Adam Zamora > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "mstern1234" > > > > <mstern1234@> wrote: > > > > > > I'll be there! I do have quite a few requests for events, so let us > > > know if we can do so. > > > > > > Mitchell Stern > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Jon Choi" > > > <quirkcorsair566@> wrote: > > > > > > > > That is excellent! Will we have details on what the events will be > > > > soon? (i.e. can we petition for a 5x5x5 event if there is none? > > >:D ) > > > > > > > > Jon Choi > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "mistiz0858" > > > > <mistizo858@> wrote: > > > > > > > > > > Its good to hear that there would be enough people to have a > > > > > competition. now that i know there are people willing to come i > > will > > > > > search for a venue. it should happen as long as i can find a > > venue. I > > > > > hope this all works out, i know it will. > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > billb4120 > > > > > <no_reply@> wrote: > > > > > > > > > > > > I would definitely do my best to be there. Setting aside the > > date > > > > > now. > > > > > > > > > > > > Bill B > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "mistiz0858" > > > > > > <mistizo858@> wrote: > > > > > > > > > > > > > > I will be traveling to Richmond, Virginia for Thanksgiving. > > My > > > > > > brother > > > > > > > and a few other people in his school might want to have a > > > > > > competition. > > > > > > > I am curious who else is in the area or would travel to > > this area > > > > > > for a > > > > > > > competition the Saturday after Thanksgiving? > > > > > > > > > > > > > > The actual area is Midlothian. All we would need is 12 > > people so > > > > > it > > > > > > > doesnt have to be big. please post here or email me at > > mistizo858 > > > > > > at > > > > > > > hotmail.com > > > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5141. Re: [Speed cubing group] Re: Blindsolve Sucess
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Aug 2007 10:34:49 -0700 (PDT)

I think about 7 or 8 minutes. the solve time took 11 minutes, 44 seconds and 81 milliseconds. ----- Original Message ---- From: segnet3745117 <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 24, 2007 6:54:30 AM Subject: [Speed cubing group] Re: Blindsolve Sucess congrats!! how long did it take you to memorize it? --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...> wrote: > > I finally solved a cube blindfolded today! > [Non-text portions of this message have been removed]
5142. Anyone else at CalTech yet?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Aug 2007 19:20:01 -0000

I'm here on the CalTech campus, and have a few hours to spare. I was wondering if there are any other out-of-towners around yet. Specifically, I'm hoping to meet up with though traveling alone like me. I have a car and can pick you up. -Doug
5143. Re: Anyone else at CalTech yet?
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Aug 2007 19:59:31 -0000

i live like 10 minutes away from caltech its my first compotition so im kinda nervous --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I'm here on the CalTech campus, and have a few hours to spare. I was > wondering if there are any other out-of-towners around yet. > Specifically, I'm hoping to meet up with though traveling alone like > me. I have a car and can pick you up. > > > -Doug >
5144. Re: [Speed cubing group] Re: Blindsolve Sucess
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Aug 2007 13:18:28 -0700

Isn't that the best feeling in the world, the first time you open your eyes to a solved cube? On 8/24/07, Brian Le <khoale1234567@...> wrote: > > I think about 7 or 8 minutes. the solve time took 11 minutes, 44 seconds > and 81 milliseconds. > > ----- Original Message ---- > From: segnet3745117 <segnet3745117@... <segnet3745117%40yahoo.com>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Friday, August 24, 2007 6:54:30 AM > Subject: [Speed cubing group] Re: Blindsolve Sucess > > congrats!! > how long did it take you to memorize it? > --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > <khoale1234567@ ...> wrote: > > > > I finally solved a cube blindfolded today! > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5145. Re: John George's potato solve video ?
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Aug 2007 20:37:07 -0000

Stefan I have the video but i need to make sure that i can post it to you tube before i do. i will see John George this weekend and show him the video and try to get conformation. Adam Zamora --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Does anybody have a video of John George's potato solve at the recent > US Open? > > Cheers! > Stefan >
5146. Re: [Speed cubing group] Re: Blindsolve Sucess
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Aug 2007 13:50:49 -0700 (PDT)

It is, Tyson x]]. ----- Original Message ---- From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 24, 2007 1:18:28 PM Subject: Re: [Speed cubing group] Re: Blindsolve Sucess Isn't that the best feeling in the world, the first time you open your eyes to a solved cube? On 8/24/07, Brian Le <khoale1234567@ sbcglobal. net> wrote: > > I think about 7 or 8 minutes. the solve time took 11 minutes, 44 seconds > and 81 milliseconds. > > ----- Original Message ---- > From: segnet3745117 <segnet3745117@ yahoo.com <segnet3745117% 40yahoo.com> > > To: speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com> > Sent: Friday, August 24, 2007 6:54:30 AM > Subject: [Speed cubing group] Re: Blindsolve Sucess > > congrats!! > how long did it take you to memorize it? > --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > <khoale1234567@ ...> wrote: > > > > I finally solved a cube blindfolded today! > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5147. Cube on Yahoo!
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Aug 2007 01:54:47 -0000

I don't know how long this will be up but a cube-solving robot is one of the featured videos on the main yahoo.com page. I think I saw a different video of this robot months ago and I remember thinking that the video was fake (it was a 7 move scramble and the robot solved it by undoing those same 7 moves). Was the old video fake? How about this new one on yahoo? Ian
5148. Re: Cube on Yahoo!
From: monstertruck794 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Aug 2007 02:11:22 -0000

It's nt fake inside the head there is a webcam that registers the colors of each face on the cube and then using cube explorer technology it solves it. John --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote: > > I don't know how long this will be up but a cube-solving robot is one > of the featured videos on the main yahoo.com page. > > I think I saw a different video of this robot months ago and I > remember thinking that the video was fake (it was a 7 move scramble > and the robot solved it by undoing those same 7 moves). > > Was the old video fake? How about this new one on yahoo? > > Ian >
5149. Re: Cube on Yahoo!
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Aug 2007 02:21:39 -0000

Here's the link to the video that was mentioned on speedcubing.com http://www.youtube.com/watch?v=jkft2qaKv_o I read the comments and watched another video of the robot tackling a longer scramble. I retract my cries of 'Fake'! Congrats on getting the clip featured on yahoo. Ian --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote: > > I don't know how long this will be up but a cube-solving robot is one > of the featured videos on the main yahoo.com page. > > I think I saw a different video of this robot months ago and I > remember thinking that the video was fake (it was a 7 move scramble > and the robot solved it by undoing those same 7 moves). > > Was the old video fake? How about this new one on yahoo? > > Ian >
5150. robot cubing
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Aug 2007 02:28:35 +0100 (BST)

Robot cubing..........: http://cosmos.bcst.yahoo.com/ver/223/popup/index.php?cl=3627383 J.Bernett Orlando --------------------------------- Get the freedom to save as many mails as you wish. Click here to know how. [Non-text portions of this message have been removed]
5151. Re: Pleasantville Fall Competition 2007
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Aug 2007 03:29:22 -0000

Hi, I believe I should be able to make it to the Pleasantville competition. Pennsylvania and Virginia would be farther for me, and I would say Pennsylvania is a possibility, and Virginia rather doubtful. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm planning to hold a competition in Pleasantville, New York (about > 45 minutes north of New York City) on Saturday, November 3. The > contest will start at around 9:30 AM. Right now I'm trying to get an > idea of how many people would be interested. > > Right now I'm planning on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic, master magic. > > Other events may be held if there's enough interest. > > The venue is the Pleasantville Presbyterian Church at 400 Bedford Road > in Pleasantville. Registration will probably cost $5.00 to cover the > cost of the room. > > Email me or post here if you're interested or have any requests for > other events. > > Tim >
5152. Re: [Speed cubing group] robot cubing
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Aug 2007 08:54:13 +0200

more precisely : Rubot cubing ;-) Gilles 2007/8/25, JohnLouis Louis <pjlmem@...>: > > Robot cubing..........: > http://cosmos.bcst.yahoo.com/ver/223/popup/index.php?cl=3627383 > > J.Bernett Orlando > > > --------------------------------- > Get the freedom to save as many mails as you wish. Click here to know how. > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5153. Re: [Speed cubing group] Re: Cube on Yahoo!
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 25 Aug 2007 09:24:59 +0200

Hi Ian, We met Rubot at UK Open 2006 and we beat him/her. :-) http://www.cosine-systems.com/ukopen2006.htm (bottom of page) Have fun, Ron ----- Original Message ----- From: "Ian" <iwinoky@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, August 25, 2007 4:21 AM Subject: [Speed cubing group] Re: Cube on Yahoo! Here's the link to the video that was mentioned on speedcubing.com http://www.youtube.com/watch?v=jkft2qaKv_o I read the comments and watched another video of the robot tackling a longer scramble. I retract my cries of 'Fake'! Congrats on getting the clip featured on yahoo. Ian --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote: > > I don't know how long this will be up but a cube-solving robot is one > of the featured videos on the main yahoo.com page. > > I think I saw a different video of this robot months ago and I > remember thinking that the video was fake (it was a 7 move scramble > and the robot solved it by undoing those same 7 moves). > > Was the old video fake? How about this new one on yahoo? > > Ian >
5154. Places to buy a rubik's revenge online? (Other than ebay)
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Aug 2007 14:23:55 -0000

I can't use ebay at the moment, but I need a good way to buy a rubik's revenge. Preferably a model appropriate for speedcubing. Can somebody recommend me some sites?
5155. Good Speedcubes
From: rakuneko12 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Aug 2007 16:11:51 -0000

How do you guys make good speedcubes? Raku
5156. Re: Pleasantville Fall Competition 2007
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Aug 2007 17:48:08 -0000

I will probably be able to go as well, possibly my brother too.--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm planning to hold a competition in Pleasantville, New York (about > 45 minutes north of New York City) on Saturday, November 3. The > contest will start at around 9:30 AM. Right now I'm trying to get an > idea of how many people would be interested. > > Right now I'm planning on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic, master magic. > > Other events may be held if there's enough interest. > > The venue is the Pleasantville Presbyterian Church at 400 Bedford Road > in Pleasantville. Registration will probably cost $5.00 to cover the > cost of the room. > > Email me or post here if you're interested or have any requests for > other events. > > Tim >
5157. Re: [Speed cubing group] Places to buy a rubik's revenge online? (Other than ebay)
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 25 Aug 2007 18:14:28 -0400

You can always order them from the rubiks.com site. ----- Original Message ----- From: kingnautilus To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 25, 2007 10:23 AM Subject: [Speed cubing group] Places to buy a rubik's revenge online? (Other than ebay) I can't use ebay at the moment, but I need a good way to buy a rubik's revenge. Preferably a model appropriate for speedcubing. Can somebody recommend me some sites? ------------------------------------------------------------------------------ No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.484 / Virus Database: 269.12.8/973 - Release Date: 8/25/2007 5:00 PM [Non-text portions of this message have been removed]
5158. Caltech Summer 2007 Pictures
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 02:06:18 -0000

The following link contains some pics i took at the competition. Nice meeting you frank morris, i finally got to see and try a 7x7x7 and a 6x6x6. awesome shit mate! http://rapidshare.com/files/51314600/Caltech_summer_07.rar.html latz.
5159. Re: Caltech Summer 2007 Pictures
From: "e.skyuzo" <e.skyuzo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 02:54:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > The following link contains some pics i took at the competition. > > Nice meeting you frank morris, i finally got to see and try a 7x7x7 > and a 6x6x6. awesome shit mate! > > http://rapidshare.com/files/51314600/Caltech_summer_07.rar.html > > > latz. > Cool!
5160. Re: Caltech Summer 2007 Pictures
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 03:32:53 -0000

i was there i took a bunch of videos of frank morris and macky ill post them later --- In speedsolvingrubikscube@yahoogroups.com, "e.skyuzo" <e.skyuzo@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" > <lkyawkyaw@> wrote: > > > > The following link contains some pics i took at the competition. > > > > Nice meeting you frank morris, i finally got to see and try a 7x7x7 > > and a 6x6x6. awesome shit mate! > > > > http://rapidshare.com/files/51314600/Caltech_summer_07.rar.html > > > > > > latz. > > > > Cool! >
5161. WC2007 Hotel room for 2 swiss cubers
From: "thomasstadler" <thomasstadler@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 26 Aug 2007 14:50:16 +0200

Hi, We look for a hotel room while the WC2007 in Budapest. We will be there 4.Oktober - 8.Oktober. So where are you guys stay in? Have you 2 beds free in your rooms? Thx for answers Thomas (www.speedcubing.ch <http://www.speedcubing.ch/> ) thomasstadler@... [Non-text portions of this message have been removed]
5162. WRs at swedish Open!!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 17:36:59 -0000

Hi! I just came home from swedish open and I can tell you a few results that I remember. Mátyás Kuti solved 8(!) cubes blindfolded in 27:18. Memorization time was 15:00. He also solved a 4x4 blindfolded in 7:1x. Not a WR but still a very good achievement. There were also new WRs for Master Magic with 1.83 single and 2.06 by, I think it was, Mate Horvath and Milan Baticz. I myself did very well and ended 3rd in 3x3OH with 26.21avg and 3rd in 3x3 with a 15.60avg. /Gunnar Krig
5163. Re: WRs at swedish Open!!
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 19:35:18 -0000

Nice. --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Hi! > > I just came home from swedish open and I can tell you a few results > that I remember. > > Mátyás Kuti solved 8(!) cubes blindfolded in 27:18. Memorization time > was 15:00. He also solved a 4x4 blindfolded in 7:1x. Not a WR but > still a very good achievement. > > There were also new WRs for Master Magic with 1.83 single and 2.06 by, > I think it was, Mate Horvath and Milan Baticz. > > I myself did very well and ended 3rd in 3x3OH with 26.21avg and 3rd in > 3x3 with a 15.60avg. > > /Gunnar Krig >
5164. Caltech summer videos
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 19:51:29 -0000

i got alot of caltech videos i posted some on youtube but ill post alot more later mostly macky frank morris and ryan http://www.youtube.com/profile?user=supaseagull
5165. Re: Caltech summer videos
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 20:52:23 -0000

Wow, that video of Ryan where he stopped after 0.36 seconds...it would have been like 10 or 11 seconds if he hadn't stopped the timer... --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > i got alot of caltech videos > i posted some on youtube but ill post alot more later > mostly macky frank morris and ryan > http://www.youtube.com/profile?user=supaseagull >
5166. Frank Morris's 5th solve in 555 ?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 19:14:31 +0100 (BST)

What happened ? Why it was DNF ? Bad luck for him. He was so close to regain his world record. But still it is so far. J.Bernett Orlando --------------------------------- Unlimited freedom, unlimited storage. Get it now [Non-text portions of this message have been removed]
5167. Re: [Speed cubing group] Frank Morris's 5th solve in 555 ?
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 14:42:32 -0700 (PDT)

The time on the 5th solve was a 1:43. unfortunately, I am a f***ing moron and finished an alg wrong. Live and learn I guess. JohnLouis Louis <pjlmem@...> wrote: What happened ? Why it was DNF ? Bad luck for him. He was so close to regain his world record. But still it is so far. J.Bernett Orlando --------------------------------- Unlimited freedom, unlimited storage. Get it now [Non-text portions of this message have been removed] --------------------------------- Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. [Non-text portions of this message have been removed]
5168. Re: [Speed cubing group] Frank Morris's 5th solve in 555 ?
From: "Lucas Garron" <lucasg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 23:01:55 -0000

I'm in the process of posting videos from Caltech Summer Morris is next to me in my PR video: http://www.youtube.com/watch?v=671Ih43j1Fo -Lucas Garron --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > The time on the 5th solve was a 1:43. unfortunately, I am a f***ing moron and finished an alg wrong. > > Live and learn I guess. > > JohnLouis Louis <pjlmem@...> wrote: What happened ? Why it was DNF ? Bad luck for him. He was so close to regain his world record. But still it is so far. >
5169. Re: Frank Morris's 5th solve in 555 ?
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 23:46:30 -0000

what do u mean by his 5th solve. in the finals or in the first round i got all his final videos and they all finished i think --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > What happened ? Why it was DNF ? Bad luck for him. He was so close to regain his world record. But still it is so far. > > J.Bernett Orlando > > > --------------------------------- > Unlimited freedom, unlimited storage. Get it now > > [Non-text portions of this message have been removed] >
5170. Re: Caltech summer videos
From: "ambierona" <ambierona@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 00:08:09 -0000

That kid's name (in the video where you only got his time) is Justin Adsuara... he's the youngest blindfold solver. He's really good. --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Wow, that video of Ryan where he stopped after 0.36 seconds...it would > have been like 10 or 11 seconds if he hadn't stopped the timer... > > --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > <no_reply@> wrote: > > > > i got alot of caltech videos > > i posted some on youtube but ill post alot more later > > mostly macky frank morris and ryan > > http://www.youtube.com/profile?user=supaseagull > > >
5171. Re: [Speed cubing group] Re: Frank Morris's 5th solve in 555 ?
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 20:08:58 -0400

Ah, Frank. That just means you have something to work for next time. On 8/26/07, mr_seagull_1 <no_reply@yahoogroups.com> wrote: > > what do u mean by his 5th solve. in the finals or in the first round > i got all his final videos and they all finished i think > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > JohnLouis Louis > <pjlmem@...> wrote: > > > > What happened ? Why it was DNF ? Bad luck for him. He was so close to > regain his world record. But still it is so far. > > > > J.Bernett Orlando > > > > > > --------------------------------- > > Unlimited freedom, unlimited storage. Get it now > > > > [Non-text portions of this message have been removed] > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5172. Re: [Speed cubing group] Re: Caltech summer videos
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 20:14:02 -0400

Yeah, that was a very quick solve. On 8/26/07, Tim Reynolds <timothy.reynolds2@...> wrote: > > Wow, that video of Ryan where he stopped after 0.36 seconds...it would > have been like 10 or 11 seconds if he hadn't stopped the timer... > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > mr_seagull_1 > <no_reply@...> wrote: > > > > i got alot of caltech videos > > i posted some on youtube but ill post alot more later > > mostly macky frank morris and ryan > > http://www.youtube.com/profile?user=supaseagull > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5173. Re: Blindsolve Sucess
From: "nerdalicious123" <nerdalicious123@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 12:59:27 -0000

I think I'll start learning to blind solve too. --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > congrats!! > how long did it take you to memorize it? > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > <khoale1234567@> wrote: > > > > I finally solved a cube blindfolded today! > > >
5174. No Subject
From: Kevin Nguyen <nerdalicious123@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 06:01:31 -0700 (PDT)

yeah but usually they're out of stock on rubiks.com ____________________________________________________________________________________ Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. http://smallbusiness.yahoo.com/webhosting [Non-text portions of this message have been removed]
5175. Is there a Rubik's Club Tutorial?
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 13:56:40 -0000

I've searched several forums, but I'm not getting any information on how to run a club meeting. It seems the majority of clubs start off with teaching to new comers and hosting competitions. Could you guys post suggestions to start a successful club? I'm looking for people perhaps from Caltech or Rutgers that have been able to maintain a club status. I'm starting a club in Philadelphia around October 2007, but I'm trying to gather as much help as I can to keep people interested. The club is not funded by the school, but I do have some pocket change :]. -Stanley Wong
5176. [Speed cubing group] Re: Blindsolve Sucess
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 14:02:51 -0000

Hmm ... Never tried bld yet. But i would guess marriage and hving the first baby will beat that feeling easily. Of course that's a completely different matter ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Isn't that the best feeling in the world, the first time you open your eyes > to a solved cube? > > On 8/24/07, Brian Le <khoale1234567@...> wrote: > > > > I think about 7 or 8 minutes. the solve time took 11 minutes, 44 seconds > > and 81 milliseconds. > > > > ----- Original Message ---- > > From: segnet3745117 <segnet3745117@... <segnet3745117% 40yahoo.com>> > > To: speedsolvingrubikscube@...m<speedsolvingrubikscube% 40yahoogroups.com> > > Sent: Friday, August 24, 2007 6:54:30 AM > > Subject: [Speed cubing group] Re: Blindsolve Sucess > > > > congrats!! > > how long did it take you to memorize it? > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > > <khoale1234567@ ...> wrote: > > > > > > I finally solved a cube blindfolded today! > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
5177. Re: [Speed cubing group] Is there a Rubik's Club Tutorial?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 08:30:10 -0700 (PDT)

Hi Stanley! You're just like me! ehe. I just started a club and I plan to just teach people who don't know how to cube first, then have some fundraisers and a competition. It might be official too ;D Brian ----- Original Message ---- From: striderxo <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 27, 2007 6:56:40 AM Subject: [Speed cubing group] Is there a Rubik's Club Tutorial? I've searched several forums, but I'm not getting any information on how to run a club meeting. It seems the majority of clubs start off with teaching to new comers and hosting competitions. Could you guys post suggestions to start a successful club? I'm looking for people perhaps from Caltech or Rutgers that have been able to maintain a club status. I'm starting a club in Philadelphia around October 2007, but I'm trying to gather as much help as I can to keep people interested. The club is not funded by the school, but I do have some pocket change :]. -Stanley Wong <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5178. Re: [Speed cubing group] Is there a Rubik's Club Tutorial?
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 13:59:26 -0400

Use your imagination. On 8/27/07, Brian Le <khoale1234567@...> wrote: > > Hi Stanley! You're just like me! ehe. I just started a club and I plan > to just teach people who don't know how to cube first, then have some > fundraisers and a competition. It might be official too ;D > > Brian > > ----- Original Message ---- > From: striderxo <striderxo@... <striderxo%40yahoo.com>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, August 27, 2007 6:56:40 AM > Subject: [Speed cubing group] Is there a Rubik's Club Tutorial? > > I've searched several forums, but I'm not getting any information on > > how to run a club meeting. It seems the majority of clubs start off > > with teaching to new comers and hosting competitions. > > Could you guys post suggestions to start a successful club? I'm > > looking for people perhaps from Caltech or Rutgers that have been able > > to maintain a club status. > > I'm starting a club in Philadelphia around October 2007, but I'm > > trying to gather as much help as I can to keep people interested. The > > club is not funded by the school, but I do have some pocket change :]. > > -Stanley Wong > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px > 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px > 0px;} > #ygrp-mkp #ads{ > margin-bottom:10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;} > --> > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom:10px;padding:0 0;} > --> > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, > sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, > sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > > font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > > font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq{margin:4;} > --> > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5179. Re: Pleasantville Fall Competition 2007
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 21:10:22 -0000

The competition website is http://www.geocities.com/treynolds90/competition.html Please register there if you're planning on coming. Thanks, Tim --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm planning to hold a competition in Pleasantville, New York (about > 45 minutes north of New York City) on Saturday, November 3. The > contest will start at around 9:30 AM. Right now I'm trying to get an > idea of how many people would be interested. > > Right now I'm planning on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic, master magic. > > Other events may be held if there's enough interest. > > The venue is the Pleasantville Presbyterian Church at 400 Bedford Road > in Pleasantville. Registration will probably cost $5.00 to cover the > cost of the room. > > Email me or post here if you're interested or have any requests for > other events. > > Tim >
5180. Twisty Puzzles - What to get?
From: "jsreed5" <jsreed5@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 21:18:06 -0000

My family moved recently, and for my help in getting everything done, my mother has offered to but me any twisty puzzle I want, as long as it's not overly expensive. I already have a 3x3x3, 4x4x4, 2x2x2, and a timer. I've narrowed the choices down to either a 5x5x5, a Megaminx, or a Master Magic. Do you guys have any suggestion as to what I should get? (It doesn't have to be one of the three above-mentioned puzzles.)
5181. Re: [Speed cubing group] Twisty Puzzles - What to get?
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 17:48:47 -0400

5x5. Megaminx' are sold out, and master magic isn't really a puzzle, but quite fun none the less. On 8/27/07, jsreed5 <jsreed5@...> wrote: > > My family moved recently, and for my help in getting everything done, > my mother has offered to but me any twisty puzzle I want, as long as > it's not overly expensive. I already have a 3x3x3, 4x4x4, 2x2x2, and a > timer. I've narrowed the choices down to either a 5x5x5, a Megaminx, > or a Master Magic. Do you guys have any suggestion as to what I should > get? (It doesn't have to be one of the three above-mentioned puzzles.) > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5182. database double name entry
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 22:01:15 -0000

basically my friend usually registers with the name "Danny Parks" but he must have put "Daniel Park" this time on accident so i don't know if there is some way to merge them cause its kinda bad to be taking up 2 ranks even if its that low on the ranks. ~devin C-R
5183. Re: [Speed cubing group] Twisty Puzzles - What to get?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 15:08:28 -0700 (PDT)

5x5. It's the most expensive and very fun. ----- Original Message ---- From: Pat (PJK) <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 27, 2007 2:48:47 PM Subject: Re: [Speed cubing group] Twisty Puzzles - What to get? 5x5. Megaminx' are sold out, and master magic isn't really a puzzle, but quite fun none the less. On 8/27/07, jsreed5 <jsreed5@yahoo. com> wrote: > > My family moved recently, and for my help in getting everything done, > my mother has offered to but me any twisty puzzle I want, as long as > it's not overly expensive. I already have a 3x3x3, 4x4x4, 2x2x2, and a > timer. I've narrowed the choices down to either a 5x5x5, a Megaminx, > or a Master Magic. Do you guys have any suggestion as to what I should > get? (It doesn't have to be one of the three above-mentioned puzzles.) > > > -- My Webpage: http://www.pjkcubed .com Speedsolving Puzzles: http://www.speedsol ving.com Computer Cleanup: http://www.cleancom puterhelp. com [Non-text portions of this message have been removed] <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5184. Re: [Speed cubing group] Twisty Puzzles - What to get?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 28 Aug 2007 00:23:17 +0200

I disagree about Master Magic not being a puzzle. A lot of people seem to think that Magic/Master Magic is only meant to be moved from solved-on-front to solved-on-back. I have even met some pretty fast magic solvers that couldn't actually solve the magics. If you own a magic, scramble it, make it change shapes, scramble it some more and then try to get it back to one of the two solved states (you can choose either one depending on the "scramble"). To me, that is how Magics are meant to be solved! ----- Original Message ----- From: Pat (PJK) To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 27, 2007 11:48 PM Subject: Re: [Speed cubing group] Twisty Puzzles - What to get? 5x5. Megaminx' are sold out, and master magic isn't really a puzzle, but quite fun none the less. On 8/27/07, jsreed5 <jsreed5@...> wrote: > > My family moved recently, and for my help in getting everything done, > my mother has offered to but me any twisty puzzle I want, as long as > it's not overly expensive. I already have a 3x3x3, 4x4x4, 2x2x2, and a > timer. I've narrowed the choices down to either a 5x5x5, a Megaminx, > or a Master Magic. Do you guys have any suggestion as to what I should > get? (It doesn't have to be one of the three above-mentioned puzzles.) > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5185. Re: [Speed cubing group] Twisty Puzzles - What to get?
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 18:58:55 -0400

Even in that since, it wouldn't be extremely hard to memorize every possible state, at least I don't think so. On 8/27/07, Arnaud van Galen <avgalen@...> wrote: > > I disagree about Master Magic not being a puzzle. A lot of people seem > to think that Magic/Master Magic is only meant to be moved from > solved-on-front to solved-on-back. I have even met some pretty fast magic > solvers that couldn't actually solve the magics. > > If you own a magic, scramble it, make it change shapes, scramble it some > more and then try to get it back to one of the two solved states (you can > choose either one depending on the "scramble"). To me, that is how Magics > are meant to be solved! > > ----- Original Message ----- > From: Pat (PJK) > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, August 27, 2007 11:48 PM > Subject: Re: [Speed cubing group] Twisty Puzzles - What to get? > > 5x5. Megaminx' are sold out, and master magic isn't really a puzzle, but > quite fun none the less. > > On 8/27/07, jsreed5 <jsreed5@... <jsreed5%40yahoo.com>> wrote: > > > > My family moved recently, and for my help in getting everything done, > > my mother has offered to but me any twisty puzzle I want, as long as > > it's not overly expensive. I already have a 3x3x3, 4x4x4, 2x2x2, and a > > timer. I've narrowed the choices down to either a 5x5x5, a Megaminx, > > or a Master Magic. Do you guys have any suggestion as to what I should > > get? (It doesn't have to be one of the three above-mentioned puzzles.) > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5186. Re: [Speed cubing group] Twisty Puzzles - What to get?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 27 Aug 2007 23:26:29 +0200

5x5x5, MegaMinx, Square-1, Nintendo Barrel, Skewb, Pyraminx in that order would be my picks ----- Original Message ----- From: jsreed5 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 27, 2007 11:18 PM Subject: [Speed cubing group] Twisty Puzzles - What to get? My family moved recently, and for my help in getting everything done, my mother has offered to but me any twisty puzzle I want, as long as it's not overly expensive. I already have a 3x3x3, 4x4x4, 2x2x2, and a timer. I've narrowed the choices down to either a 5x5x5, a Megaminx, or a Master Magic. Do you guys have any suggestion as to what I should get? (It doesn't have to be one of the three above-mentioned puzzles.) [Non-text portions of this message have been removed]
5187. 4x4 cube in cube
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 01:56:10 -0000

I saw the post a while ago about the cube-in-cube design for the 3x3. I think the state looks really cool and would like to do it on a 4x4 except have 4 cube in cubes (cube in cube in cube in cube). i have looked everywhere, but to no avail. so... is it possible? and if so does someone have a fairly easy alg to get to it? thanks, jeff
5188. Re: [Speed cubing group] database double name entry
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 28 Aug 2007 06:28:28 +0200

Hi Devin, OK, updated. Thanks. I already asked Tyson whether these were the same person. (name similar, results similar) Have fun, Ron ----- Original Message ----- From: "devin1891" <devin1891@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, August 28, 2007 12:01 AM Subject: [Speed cubing group] database double name entry basically my friend usually registers with the name "Danny Parks" but he must have put "Daniel Park" this time on accident so i don't know if there is some way to merge them cause its kinda bad to be taking up 2 ranks even if its that low on the ranks. ~devin C-R
5189. Re: 4x4 cube in cube
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 04:28:42 -0000

It is certainly possible on both 4x4x4 and 5x5x5 cubes: http://tinyurl.com/32zyg6 http://tinyurl.com/2nv2mu As for a nice pretty algorithm to accomplish it, I don't have one. I never memorized an algorithm for cube in a cube in a cube on the 3x3x3, I always just solve the cube into that (takes about 3 minutes for me on a 3x3x3). So I just did the same on the 4x4x4 and 5x5x5, took about 5 and 7 minutes respectively... I found it easier on the 5x for some reason (could have been because I had just thought through the solution to 2 other puzzles). I'm sure that one of the brilliant minds on this board will be able to give you your algorithm though! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > I saw the post a while ago about the cube-in-cube design for the 3x3. > I think the state looks really cool and would like to do it on a 4x4 > except have 4 cube in cubes (cube in cube in cube in cube). i have > looked everywhere, but to no avail. so... is it possible? and if so > does someone have a fairly easy alg to get to it? > > thanks, > jeff >
5190. Re: [Speed cubing group] Re: 4x4 cube in cube
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 21:32:04 -0700 (PDT)

Pochmann's website has an algorithm for the 5x5, I believe. Brian ----- Original Message ---- From: Daniel Hayes <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 27, 2007 9:28:42 PM Subject: [Speed cubing group] Re: 4x4 cube in cube It is certainly possible on both 4x4x4 and 5x5x5 cubes: http://tinyurl. com/32zyg6 http://tinyurl. com/2nv2mu As for a nice pretty algorithm to accomplish it, I don't have one. I never memorized an algorithm for cube in a cube in a cube on the 3x3x3, I always just solve the cube into that (takes about 3 minutes for me on a 3x3x3). So I just did the same on the 4x4x4 and 5x5x5, took about 5 and 7 minutes respectively. .. I found it easier on the 5x for some reason (could have been because I had just thought through the solution to 2 other puzzles). I'm sure that one of the brilliant minds on this board will be able to give you your algorithm though! -Daniel --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237 <no_reply@.. .> wrote: > > I saw the post a while ago about the cube-in-cube design for the 3x3. > I think the state looks really cool and would like to do it on a 4x4 > except have 4 cube in cubes (cube in cube in cube in cube). i have > looked everywhere, but to no avail. so... is it possible? and if so > does someone have a fairly easy alg to get to it? > > thanks, > jeff > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5191. Olympic Cubes!!! (and stuff about CalTech tourn.)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 05:43:30 -0000

So I'm suprised to see that this has not yet been mentioned. Last weekend at the CalTech competition, there were a few Olympic cubes (two 5, one 6, and one 7 I believe). First of all, THEY EXIST! THEY ARE REAL! And they turn pretty nicely. I didn't play with the 6 at all but I heard it didn't turn so well relative to the others. The 5 turns better than the regular brand. The 7 was very easy to turn and hardly ever locked up. I set a 19:13.09 on my second attempt, the first wasn't timed (but probably faster). I had forgotten about the 10 minute limitation of stackmat timers. Strange that my fastest Gabbasoft record is just over 15 minutes. I was pretty sure I'd break 15 on it, but it didn't happen. On a side-note, I'd like to remind myself on here, that I owe AdamZ $15-16 (you accept PayPal right?). It is not yet clear (propably even less clear than in the past) when these beautiful feats of engineering will be available to the general public. I would like to purchese a 7 for $2000 (USD), but that is not an acceptable offer for anyone it seems. There are at least five 7's in existance. Frank has three. He used an Olympic 5x5 for his offical times, and this was decided to be allowed by WCA. (Not that I care either way, but I thought someone here might find that good to know.) It seems such cubes are allowed. The results page on WCA.org is missing my 5x5 times on the Final round. I came in 3rd. I already e-mailed Ambie and them, but just thought I should mention it here to increase the likely hood that it will get fixed. It was a pretty nice tournament I thought, but not as great as some of the other ones I've been to. Though I must, say some fairly nice rewards where given. Ambie artwork, chalk, deck of playing cards, buble gum, chocolate, bubble solution, stickers, M&Ms, and possibly other randomness. I was amused. I actually don't have playing cards, and really wanted some. I also want "Set" cards, I recommend that you get some, they are awesome, but I digress. There was a last minute-ish decision to run a second round of 5x5 it felt like. This I was very happy with, and set a 2:15.xx time in, as I vaguely recall. Btw, I recommend you guys who fly, to show up 2-3 hrs prior to the flight leaving for domestic ones. Me... well I missed both my incoming and outgoing flights and had to take later ones. On the upside, I got to fly back with ChrisK in the seat next to me. That made the flight feel like nothing, just a bunch of good quality cubing. The only issue I ahve with the Olympic cubes are the black stickers. I mean sure, it makes sence to have black stickers on white plastic, but it is too distracting I have found (Frank first mentioned this). Um, another thing, why not black plastic? So the black and the dark-blue stickers are quite close and very confusing under poorly-lit conditions. This is a good excuse for my time on it. I found the trip fairly pleasent. The airport security not so much. The 7x7 made the competition entirely worthwhile for me though. -Doug
5192. Re: 4x4 cube in cube
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 10:18:30 -0000

> I'm sure that one of the brilliant minds on this board will be able to > give you your algorithm though! > Well here goes ;) Note: lower case letters = double layer turns (ie inner +outer layer together) (f l f u' r u f2 l2 u' l' b d' b' l2 u) (U' L' U' F' R2 B' R F U B2 U B' L U' F U R F') The first part is a 3x3x3 cube in cube algorithm performed on the 4x4x4 as if it were a 2x2x2. The second part is a 3x3x3 cube in cube in cube algorithm. Put together they make a cube in cube in cube in cube state. DanH :)
5193. Screw does not stay stable in DIY cube.
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 12:04:11 -0000

I have a white 3x3x3 DIY cube from puzzleproz, and on one side. The screw turns as I turn the side sometimes. It's slight, but after an hour or so, it will get really tight or really loose, because the screw has changed. I don't know why it happens with only this one side, and it didn't used to. How can I fix this problem, without super-gluing it? I would like to leave it adjustable for later...
5194. Re: Pleasantville Fall Competition 2007
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 13:34:38 -0000

Anyone making a trip from New York City that can give rides? --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm planning to hold a competition in Pleasantville, New York (about > 45 minutes north of New York City) on Saturday, November 3. The > contest will start at around 9:30 AM. Right now I'm trying to get an > idea of how many people would be interested. > > Right now I'm planning on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic, master magic. > > Other events may be held if there's enough interest. > > The venue is the Pleasantville Presbyterian Church at 400 Bedford Road > in Pleasantville. Registration will probably cost $5.00 to cover the > cost of the room. > > Email me or post here if you're interested or have any requests for > other events. > > Tim >
5195. Competition question
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 14:11:19 -0000

Who's the winner if there isn't 3x3x3 at all?
5196. Re: [Speed cubing group] Competition question
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 12:51:23 -0700

Definitely foot cubing, since it's 3x3x3, and it's speed solve. On 8/28/07, Anssi Vanhala <mahtianssi@...> wrote: > > Who's the winner if there isn't 3x3x3 at all? > > > [Non-text portions of this message have been removed]
5197. Re: [Speed cubing group] Screw does not stay stable in DIY cube.
From: "Dennis Nilsson" <massimo@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 28 Aug 2007 22:06:00 +0200

Put some super glue on the tip of the screw and let it completely dry. Then put it back toghether again, I did that once at it worked. /Dennis www.cubeloop.com ----- Original Message ----- From: kingnautilus To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 28, 2007 2:04 PM Subject: [Speed cubing group] Screw does not stay stable in DIY cube. I have a white 3x3x3 DIY cube from puzzleproz, and on one side. The screw turns as I turn the side sometimes. It's slight, but after an hour or so, it will get really tight or really loose, because the screw has changed. I don't know why it happens with only this one side, and it didn't used to. How can I fix this problem, without super-gluing it? I would like to leave it adjustable for later... [Non-text portions of this message have been removed]
5198. Re: Speedcubers near Boulder?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 22:37:54 -0000

This is going to happen. This week. Reply if interested. -Doug --- In speedsolvingrubikscube@yahoogroups.com, cubin4speed <no_reply@...> wrote: > > Hey everyone, > > I'm moving to Boulder, CO this summer to pursue a graduate degree at > CU Boulder. Are there any speedcubers in the Denver/Boulder area? If > so, I'd love to get together. > > Dan > > http://www.thepublicvoid.com >
5199. Re: [Speed cubing group] Twisty Puzzles - What to get?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 28 Aug 2007 09:39:25 +0200

Off-Topic warning! >> Even in that since, it wouldn't be extremely hard to memorize every >> possible >> state, at least I don't think so You would think wrong http://www.geocities.com/jaapsch/puzzles/magic.htm#posit Master Magic has 16 * 12 / 2 = 96 flat square shapes. It has 10 * 16 * 12 + 3 * 16 * 12 / 2 + 2 * 16 * 12 / 4 = 2304 flat shapes >From my experience playing with it, I would guess that the number of differently connected 3D shapes is between 500 and 5000 and that is just the shapes, not taking into account how the rings look at that moment. If someone knows how many differently connected 3D shapes Magic/Master Magic has, let me know please. ----- Original Message ----- From: Pat (PJK) To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 28, 2007 12:58 AM Subject: Re: [Speed cubing group] Twisty Puzzles - What to get? Even in that since, it wouldn't be extremely hard to memorize every possible state, at least I don't think so. On 8/27/07, Arnaud van Galen <avgalen@...> wrote: > > I disagree about Master Magic not being a puzzle. A lot of people seem > to think that Magic/Master Magic is only meant to be moved from > solved-on-front to solved-on-back. I have even met some pretty fast magic > solvers that couldn't actually solve the magics. > > If you own a magic, scramble it, make it change shapes, scramble it some > more and then try to get it back to one of the two solved states (you can > choose either one depending on the "scramble"). To me, that is how Magics > are meant to be solved! > > ----- Original Message ----- > From: Pat (PJK) > To: > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, August 27, 2007 11:48 PM > Subject: Re: [Speed cubing group] Twisty Puzzles - What to get? > > 5x5. Megaminx' are sold out, and master magic isn't really a puzzle, but > quite fun none the less. > > On 8/27/07, jsreed5 <jsreed5@... <jsreed5%40yahoo.com>> wrote: > > > > My family moved recently, and for my help in getting everything done, > > my mother has offered to but me any twisty puzzle I want, as long as > > it's not overly expensive. I already have a 3x3x3, 4x4x4, 2x2x2, and a > > timer. I've narrowed the choices down to either a 5x5x5, a Megaminx, > > or a Master Magic. Do you guys have any suggestion as to what I should > > get? (It doesn't have to be one of the three above-mentioned puzzles.) > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5200. Re: [Speed cubing group] Re: Speedcubers near Boulder?
From: Anthony McKnight <igotlotsaquarters@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 15:57:14 -0700 (PDT)

Littleton, right outside boulder is where i'm at. What's your average? d_funny007 <no_reply@yahoogroups.com> wrote: This is going to happen. This week. Reply if interested. -Doug --- In speedsolvingrubikscube@yahoogroups.com, cubin4speed <no_reply@...> wrote: > > Hey everyone, > > I'm moving to Boulder, CO this summer to pursue a graduate degree at > CU Boulder. Are there any speedcubers in the Denver/Boulder area? If > so, I'd love to get together. > > Dan > > http://www.thepublicvoid.com > --------------------------------- Be a better Globetrotter. Get better travel answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed]
5201. Re: 4x4 cube in cube
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 23:47:27 -0000

Ok thanks alot guys that worked :) jeff --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > > > I'm sure that one of the brilliant minds on this board will be able to > > give you your algorithm though! > > > > Well here goes ;) > Note: lower case letters = double layer turns (ie inner +outer layer > together) > > (f l f u' r u f2 l2 u' l' b d' b' l2 u) (U' L' U' F' R2 B' R F U B2 U > B' L U' F U R F') > > The first part is a 3x3x3 cube in cube algorithm performed on the > 4x4x4 as if it were a 2x2x2. The second part is a 3x3x3 cube in cube > in cube algorithm. Put together they make a cube in cube in cube in > cube state. > > DanH :) >
5202. Re: Screw does not stay stable in DIY cube.
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Aug 2007 02:24:12 -0000

The problem with this is that it does not allow me to tighten or loosen the screw afterwards... I can't use this option because of that...
5203. Re: 4x4 cube in cube
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Aug 2007 05:10:28 -0000

I note that Dan's algorithm generates a "two-tone" cube-in-cube-in-cube-in-cube (two colors on each face) while the pictures from Daniel's links showed a "three-tone" cube-in-cube-in-cube-in-cube. Not to worry. Just do Dan's algorithm followed by doing one of the two parts again to get a "three-tone" pattern. Or it can also be done using the latter part followed by a two-corner twisting algorithm applied as a 2x2x2 alg on the 4x4x4. Using Dan's convention of lower case for double layer turns: (U' L' U' F' R2 B' R F U B2 U B' L U' F U R F')(b2 r' d r d' r' d r u r' d' r d r' d' r u' b2). Or you can swap those two 2x2x2 corners instead of twisting for a "four-tone" cube-in-cube-in-cube-in-cube (again with lower case meaning double-layer moves): (U' L' U' F' R2 B' R F U B2 U B' L U' F U R F')(r b r' b2 r u' b u r2 b2). Using similar ideas, you should be able create other variations of "four-tone" cube-in-cube-in-cube-in-cube patterns, or various cube-in-cube-in-cube-in-cube-in-cube patterns on a 5x5x5. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > > > I'm sure that one of the brilliant minds on this board will be able to > > give you your algorithm though! > > > > Well here goes ;) > Note: lower case letters = double layer turns (ie inner +outer layer > together) > > (f l f u' r u f2 l2 u' l' b d' b' l2 u) (U' L' U' F' R2 B' R F U B2 U > B' L U' F U R F') > > The first part is a 3x3x3 cube in cube algorithm performed on the > 4x4x4 as if it were a 2x2x2. The second part is a 3x3x3 cube in cube > in cube algorithm. Put together they make a cube in cube in cube in > cube state. > > DanH :) >
5204. Re: 4x4 cube in cube
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Aug 2007 08:35:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > I saw the post a while ago about the cube-in-cube design for the 3x3. > I think the state looks really cool and would like to do it on a 4x4 > except have 4 cube in cubes (cube in cube in cube in cube). i have > looked everywhere, but to no avail. so... is it possible? and if so > does someone have a fairly easy alg to get to it? > > thanks, > jeff > Lots of different cube in cube in cube in cubes: http://www.randelshofer.ch/rubik/patterns_revenge.html -> Corner Axis -> Four Cube Easy cube-in-cube alg: (R' F' R U R U' R' F x y') * 4 Cheers! Stefan
5205. Re: [Speed cubing group] Screw does not stay stable in DIY cube.
From: Richard Berndt <berndtrinva@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Aug 2007 04:26:39 -0700 (PDT)

KingNautilus: I don't know from firsthand experience, but my understanding is that if you let the superglue dry completely, as Dennis said, it does not serve as an adhesive, but rather builds up the structure of the threads to allow them to get a firmer bite. I think it should allow you to still make adjustments. However, too much adjusting may very well be the reason that the screw has become as loose as it is. Rick Berndt --- Dennis Nilsson <massimo@...> wrote: > Put some super glue on the tip of the screw and let > it completely dry. Then put it back toghether again, > I did that once at it worked. > > /Dennis > www.cubeloop.com > > ----- Original Message ----- > From: kingnautilus > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 28, 2007 2:04 PM > Subject: [Speed cubing group] Screw does not stay > stable in DIY cube. > > > I have a white 3x3x3 DIY cube from puzzleproz, and > on one side. The > screw turns as I turn the side sometimes. It's > slight, but after an > hour or so, it will get really tight or really > loose, because the > screw has changed. I don't know why it happens > with only this one > side, and it didn't used to. How can I fix this > problem, without > super-gluing it? I would like to leave it > adjustable for later... > > > > > > [Non-text portions of this message have been > removed] > > ____________________________________________________________________________________Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. http://tv.yahoo.com/
5206. [Speed cubing group] Re: Speedcubers near Boulder?
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Aug 2007 17:31:44 -0000

We're talking about meeting here at my house in Arvada. Any other cubers in the area are more than welcome to come. -mike --- In speedsolvingrubikscube@yahoogroups.com, Anthony McKnight <igotlotsaquarters@...> wrote: > > Littleton, right outside boulder is where i'm at. What's your average? > > d_funny007 <no_reply@yahoogroups.com> wrote: This is going to happen. This week. Reply if interested. > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, cubin4speed > <no_reply@> wrote: > > > > Hey everyone, > > > > I'm moving to Boulder, CO this summer to pursue a graduate degree > at > > CU Boulder. Are there any speedcubers in the Denver/Boulder area? > If > > so, I'd love to get together. > > > > Dan > > > > http://www.thepublicvoid.com > > > > > > > > > --------------------------------- > Be a better Globetrotter. Get better travel answers from someone who knows. > Yahoo! Answers - Check it out. > > [Non-text portions of this message have been removed] >
5207. [Speed cubing group] Re: Speedcubers near Boulder?
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Aug 2007 17:46:03 -0000

Today, tomorrow, or Friday and I'm there. Glad to see Doug is persuasive enough to get this going. > We're talking about meeting here at my house in Arvada. Any other > cubers in the area are more than welcome to come. > > -mike
5208. Help with programming
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Aug 2007 20:49:15 -0000

Hi all, Don't worry, this IS cubing related :) So, if I had an array from 0-11,. representing the edges of a cube in the identity state, and I randomly shuffled it, how could I then test whether the resulting array has an even permutation? Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 which means that edge 5 is placed in position 0, edge 10 in position 1, etc etc. DanH :)
5209. Re: Help with programming
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Aug 2007 21:35:18 -0000

Side-note: First of all I recommend studing the ways that ACube and/or CubeExplorer store this structure, becasue this obvious way to do it turns out to be wasteful in the number of bits used. Even if you compressed it some, you would need 4 bits times 12 entries. This can be accomplished in much less, say an int from 0 to (12!-1), which would be mearly 29 bits. So one way of doing this is to approach it mathematically: The defiantion of the odd/even-ness is called the "signature of a permutation" and can be defined using the following: Say f is your permutation (bijective) mapping, and let P (x_0,...,x_11) := Product over i<j of (x_i-x_j). For instance P (x_0,x_1,x_2) = (x_0-x_1)(x_0-x_2)(x_1-x_2). sgn(f) = P(f(x_0),...,f(x_11)) / P(x_0,...,x_11) This will be -1 or 1, 1 being "even", -1 being "odd". You can make a C function that is P, and just compute it this way, but I don't think it's the most efficent. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > Don't worry, this IS cubing related :) So, if I had an array from > 0-11,. representing the edges of a cube in the identity state, and I > randomly shuffled it, how could I then test whether the resulting > array has an even permutation? > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > which means that edge 5 is placed in position 0, edge 10 in position > 1, etc etc. > > DanH :) >
5210. Re: Help with programming
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Aug 2007 23:41:57 -0000

Ill take a slightly less techinical approach than Doug did, but here's essentially the way I do it in blindsolving: Your permutation can be written in disjoint cycle notation as: (0, 5, 8, 3), (1, 10), (2, 9, 4, 11, 6, 7) where (a,b,c) means the thing in position a goes to position b, then the thing in position b goes to position c, then the thing int position c goes into position a, or a->b->c->a. Any permutation can be written as the product of disjoint cycles, and it's very easy to determine the signature of a cycle like this. If a cycle written in this manner has n elements (3 in my abc example) then it takes n-1 transpositions to perform it. Thus the signature of the permuation is simply (n-1) mod 2, where 0 implies an even permutation and 1 implies an odd permuation. With the product of disjoint cycles as your example, the overall signature is given by summing the individual signatures and taking that mod 2. So your signature is (3+1+5) mod 2 = 9 mod 2 = 1 => odd permuatation. Clear as mud yet? At any rate I believe this method of testing to be more difficult to implement in a program than Doug's method. Thought a different perspective might help though. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Side-note: First of all I recommend studing the ways that ACube > and/or CubeExplorer store this structure, becasue this obvious way > to do it turns out to be wasteful in the number of bits used. Even > if you compressed it some, you would need 4 bits times 12 entries. > This can be accomplished in much less, say an int from 0 to (12!-1), > which would be mearly 29 bits. > > So one way of doing this is to approach it mathematically: > > The defiantion of the odd/even-ness is called the "signature of a > permutation" and can be defined using the following: > > Say f is your permutation (bijective) mapping, and let P > (x_0,...,x_11) := Product over i<j of (x_i-x_j). For instance P > (x_0,x_1,x_2) = (x_0-x_1)(x_0-x_2)(x_1-x_2). > > sgn(f) = P(f(x_0),...,f(x_11)) / P(x_0,...,x_11) > > This will be -1 or 1, 1 being "even", -1 being "odd". > > You can make a C function that is P, and just compute it this way, > but I don't think it's the most efficent. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Hi all, > > > > Don't worry, this IS cubing related :) So, if I had an array from > > 0-11,. representing the edges of a cube in the identity state, and > I > > randomly shuffled it, how could I then test whether the resulting > > array has an even permutation? > > > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > > which means that edge 5 is placed in position 0, edge 10 in > position > > 1, etc etc. > > > > DanH :) > > >
5211. Re: [Speed cubing group] Re: Help with programming
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 30 Aug 2007 01:37:15 +0200

Or you can choose the more human solution and check it like you would in blindfolded solving. ----- Original Message ----- From: d_funny007 To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 29, 2007 11:35 PM Subject: [Speed cubing group] Re: Help with programming Side-note: First of all I recommend studing the ways that ACube and/or CubeExplorer store this structure, becasue this obvious way to do it turns out to be wasteful in the number of bits used. Even if you compressed it some, you would need 4 bits times 12 entries. This can be accomplished in much less, say an int from 0 to (12!-1), which would be mearly 29 bits. So one way of doing this is to approach it mathematically: The defiantion of the odd/even-ness is called the "signature of a permutation" and can be defined using the following: Say f is your permutation (bijective) mapping, and let P (x_0,...,x_11) := Product over i<j of (x_i-x_j). For instance P (x_0,x_1,x_2) = (x_0-x_1)(x_0-x_2)(x_1-x_2). sgn(f) = P(f(x_0),...,f(x_11)) / P(x_0,...,x_11) This will be -1 or 1, 1 being "even", -1 being "odd". You can make a C function that is P, and just compute it this way, but I don't think it's the most efficent. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > Don't worry, this IS cubing related :) So, if I had an array from > 0-11,. representing the edges of a cube in the identity state, and I > randomly shuffled it, how could I then test whether the resulting > array has an even permutation? > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > which means that edge 5 is placed in position 0, edge 10 in position > 1, etc etc. > > DanH :) > [Non-text portions of this message have been removed]
5212. Re: Help with programming
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 00:34:33 -0000

Hi, I've used a more-or-less brute force swap-counting approach. My C++ code was pretty much like the function below. (Hope it doesn't get too badly mangled by Yahoo.) int get_parity_ep (const int* edges) { int i, j; int tmp[12]; int parity = 0; //make modifiable copy of original array. for (i = 0; i < 12; ++i) { tmp[i] = edges[i]; } for (i = 0; i < 11; ++i) { if (tmp[i] == i) { continue; } for (j = i + 1; j < 12; ++j) { if (tmp[j] == i) { //"swap" the i & j elements, but don't bother updating the "i"-element //as it isn't needed anymore. tmp[j] = tmp[i]; break; } } parity ^= 1; } return parity; } - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Ill take a slightly less techinical approach than Doug did, but here's > essentially the way I do it in blindsolving: > > Your permutation can be written in disjoint cycle notation as: (0, 5, > 8, 3), (1, 10), (2, 9, 4, 11, 6, 7) > > where (a,b,c) means the thing in position a goes to position b, then > the thing in position b goes to position c, then the thing int > position c goes into position a, or a->b->c->a. > > Any permutation can be written as the product of disjoint cycles, and > it's very easy to determine the signature of a cycle like this. > > If a cycle written in this manner has n elements (3 in my abc example) > then it takes n-1 transpositions to perform it. Thus the signature of > the permuation is simply (n-1) mod 2, where 0 implies an even > permutation and 1 implies an odd permuation. With the product of > disjoint cycles as your example, the overall signature is given by > summing the individual signatures and taking that mod 2. So your > signature is (3+1+5) mod 2 = 9 mod 2 = 1 => odd permuatation. > > Clear as mud yet? > > At any rate I believe this method of testing to be more difficult to > implement in a program than Doug's method. Thought a different > perspective might help though. > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Side-note: First of all I recommend studing the ways that ACube > > and/or CubeExplorer store this structure, becasue this obvious way > > to do it turns out to be wasteful in the number of bits used. Even > > if you compressed it some, you would need 4 bits times 12 entries. > > This can be accomplished in much less, say an int from 0 to (12!-1), > > which would be mearly 29 bits. > > > > So one way of doing this is to approach it mathematically: > > > > The defiantion of the odd/even-ness is called the "signature of a > > permutation" and can be defined using the following: > > > > Say f is your permutation (bijective) mapping, and let P > > (x_0,...,x_11) := Product over i<j of (x_i-x_j). For instance P > > (x_0,x_1,x_2) = (x_0-x_1)(x_0-x_2)(x_1-x_2). > > > > sgn(f) = P(f(x_0),...,f(x_11)) / P(x_0,...,x_11) > > > > This will be -1 or 1, 1 being "even", -1 being "odd". > > > > You can make a C function that is P, and just compute it this way, > > but I don't think it's the most efficent. > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > <dan_j_harris@> wrote: > > > > > > Hi all, > > > > > > Don't worry, this IS cubing related :) So, if I had an array from > > > 0-11,. representing the edges of a cube in the identity state, and > > I > > > randomly shuffled it, how could I then test whether the resulting > > > array has an even permutation? > > > > > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > > > which means that edge 5 is placed in position 0, edge 10 in > > position > > > 1, etc etc. > > > > > > DanH :) > > > > > >
5213. Re: Help with programming
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 05:17:24 -0000

Hi, I've usually done it by counting the crossed pairs, see Jaap's page: http://www.geocities.com/jaapsch/puzzles/theory.htm#perms. In Perl it could be something like this: sub parity { my @array = @_; my $p = 0; for my $i (0 .. $length-1) { for my $j (0 .. $i-1) { $array[$j] > $array[$i] and $p = 1-$p } } $p } It should be quite easy to understand even if you don't know Perl, but if you want it in some other language let me know. -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > Don't worry, this IS cubing related :) So, if I had an array from > 0-11,. representing the edges of a cube in the identity state, and I > randomly shuffled it, how could I then test whether the resulting > array has an even permutation? > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > which means that edge 5 is placed in position 0, edge 10 in position > 1, etc etc. > > DanH :) >
5214. Re: Help with programming
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 05:43:00 -0000

Hi again, I uploaded the Perl subroutine below to http://funktio.freehostia.com/parity.pl with proper formatting. If you like more verbose style, see http://funktio.freehostia.com/parity2.pl . If the server is down, wait a while and try again. In J, there's a built-in primitive to get the parity of a permutation: C.!.2 ] 5 10 9 0 11 8 7 2 3 4 1 6 Returns -1 (thanks to Doug I finally understand why it's 1 and -1). And if you want to get it in the cycle-notation, use C. 5 10 9 0 11 8 7 2 3 4 1 6 and you get |8 3 0 5|10 1|11 6 7 2 9 4| But I guess you are using less exotic languages. :) -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Hi, > > I've usually done it by counting the crossed pairs, see Jaap's page: > http://www.geocities.com/jaapsch/puzzles/theory.htm#perms. > > In Perl it could be something like this: > > sub parity { > my @array = @_; > my $p = 0; > for my $i (0 .. $length-1) { > for my $j (0 .. $i-1) { > $array[$j] > $array[$i] and $p = 1-$p } } > $p } > > It should be quite easy to understand even if you don't know Perl, but > if you want it in some other language let me know. > > -- > Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Hi all, > > > > Don't worry, this IS cubing related :) So, if I had an array from > > 0-11,. representing the edges of a cube in the identity state, and I > > randomly shuffled it, how could I then test whether the resulting > > array has an even permutation? > > > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > > which means that edge 5 is placed in position 0, edge 10 in position > > 1, etc etc. > > > > DanH :) > > >
5215. How to get faster
From: julianbossiere <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 06:11:06 -0000

Hi, I started speed solving during the spring of 2007 and my average is around 50 sec. I am still in the process of learning the Fridrich Method and I was wondering if anyone could give me some tips on doing the cross and F2L. I actually haven't learned any of the OLL or PLL but I am trying to learn the F2L right now. I am learning it from Shotaro Makisumi's page and I need some tips. Also some tips on how to look ahead during the F2L would be great too. I've been practicing looking ahead by slowing down but I can only find the corner piece and not the edge and corner pair. -Julian
5216. Re: Help with programming
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 06:12:28 -0000

I've seen a few examples of programming in J and I mean DAMN. I'd love to learn it, but man those programs can be incredibly difficult to read. Some very nice examples from both you guys, I always wished I did more than just dabble in programming. -Daniel - In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Hi again, > > I uploaded the Perl subroutine below to > http://funktio.freehostia.com/parity.pl with proper formatting. If > you like more verbose style, see > http://funktio.freehostia.com/parity2.pl . If the server is down, wait > a while and try again. > > In J, there's a built-in primitive to get the parity of a permutation: > > C.!.2 ] 5 10 9 0 11 8 7 2 3 4 1 6 > > Returns -1 (thanks to Doug I finally understand why it's 1 and -1). > And if you want to get it in the cycle-notation, use > > C. 5 10 9 0 11 8 7 2 3 4 1 6 > > and you get |8 3 0 5|10 1|11 6 7 2 9 4| > > But I guess you are using less exotic languages. :) > > -- > Johannes Laire >
5217. Re: [Speed cubing group] How to get faster
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Aug 2007 23:27:42 -0700 (PDT)

http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/cross/cross That is for the cross. Hard to understand, but it's one of the few web pages that actually explain cross very well. F2L is based on intuition. Find algorithms only for those super hard cases. "Practice, practice, practice." Brian ----- Original Message ---- From: julianbossiere <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 29, 2007 11:11:06 PM Subject: [Speed cubing group] How to get faster Hi, I started speed solving during the spring of 2007 and my average is around 50 sec. I am still in the process of learning the Fridrich Method and I was wondering if anyone could give me some tips on doing the cross and F2L. I actually haven't learned any of the OLL or PLL but I am trying to learn the F2L right now. I am learning it from Shotaro Makisumi's page and I need some tips. Also some tips on how to look ahead during the F2L would be great too. I've been practicing looking ahead by slowing down but I can only find the corner piece and not the edge and corner pair. -Julian <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5218. Re: 4x4 cube in cube
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 13:35:38 -0000

Hi :-) Not sure if this "full cube in cube" version was posted in this thread yet. First do the following: U' L2 F2 D' L' D U2 R U' R' U2 R2 U F' L' U R'. Now do the following "2x2x2 cube in cube": (Rr)(Uu)'(Rr)(Ff)(Uu)2(Rr)2(Ff)'(Uu)'(Rr)(Ff)' 1 turn cancels to give 26 totally!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > I note that Dan's algorithm generates a "two-tone" > cube-in-cube-in-cube-in-cube (two colors on each face) while the > pictures from Daniel's links showed a "three-tone" > cube-in-cube-in-cube-in-cube. Not to worry. Just do Dan's algorithm > followed by doing one of the two parts again to get a "three-tone" > pattern. Or it can also be done using the latter part followed by a > two-corner twisting algorithm applied as a 2x2x2 alg on the 4x4x4. > Using Dan's convention of lower case for double layer turns: (U' L' > U' F' R2 B' R F U B2 U B' L U' F U R F')(b2 r' d r d' r' d r u r' d' r > d r' d' r u' b2). > > Or you can swap those two 2x2x2 corners instead of twisting for a > "four-tone" cube-in-cube-in-cube-in-cube (again with lower case > meaning double-layer moves): (U' L' U' F' R2 B' R F U B2 U B' L U' F U > R F')(r b r' b2 r u' b u r2 b2). Using similar ideas, you should be > able create other variations of "four-tone" > cube-in-cube-in-cube-in-cube patterns, or various > cube-in-cube-in-cube-in-cube-in-cube patterns on a 5x5x5. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > > > > I'm sure that one of the brilliant minds on this board will be able to > > > give you your algorithm though! > > > > > > > Well here goes ;) > > Note: lower case letters = double layer turns (ie inner +outer layer > > together) > > > > (f l f u' r u f2 l2 u' l' b d' b' l2 u) (U' L' U' F' R2 B' R F U B2 U > > B' L U' F U R F') > > > > The first part is a 3x3x3 cube in cube algorithm performed on the > > 4x4x4 as if it were a 2x2x2. The second part is a 3x3x3 cube in cube > > in cube algorithm. Put together they make a cube in cube in cube in > > cube state. > > > > DanH :) > > >
5219. How to not lose Timesheets
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 14:41:17 -0000

I want a constructive discussion of ways in which our competitions can be more robust by having better tracking and backup mechanisms for errors in recording time, times getting input into a computer, and a means of retreving times that are still somehow lost by having a hardcopy somewhere. Some ideas I have thought up: Have a third party in the audience either record people's times (and know their names/faces well enough), or have them take a picture after every solve with the time in the photo. Fairly practical I think... Number timesheets. Color code them. Make sure all time sheets are accounted for after a given round. Lock them in those bulky money draws like the ones they use for registration fees, or perhaps some sort of ballot box. Yell at people that don't write numbers legibly. Have each competitor hold a secondary timesheet that they are to manage. (This is not very practical I realize...) Another way is to assign each competitor a different competitor randomly, and have them be responsible for keeping a backup of the times. (Even more impractical as they could be going up for solve at the same time.) Have every event recorded in it's entirety by a video camera. This is not very practical or affordable though. Anybody got other suggestions? Refinements of mine? -Doug
5220. Re: [Speed cubing group] How to not lose Timesheets
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 17:12:20 +0200

For Belgian Open, I prepare all timesheets for each event in a different enveloppe. When a round starts, I open the enveloppe and I call the competitors so that they bring their puzzles. When a competitor has finished 5 solves, the sheet is returned to the scoretaker (=the guy behind the computer) and after encoding the times, the scoretaker has to put the enveloppe back in the enveloppe immediately. When all times are recorded, the enveloppe is closed using a simple sticking band ('scotch' ??). So if a competitor says his times are not encoded correctly, opening the right enveloppe is enough to find the scoresheet. Gilles 2007/8/30, d_funny007 <no_reply@yahoogroups.com>: > > I want a constructive discussion of ways in which our competitions > can be more robust by having better tracking and backup mechanisms > for errors in recording time, times getting input into a computer, > and a means of retreving times that are still somehow lost by having > a hardcopy somewhere. > > Some ideas I have thought up: > > Have a third party in the audience either record people's times (and > know their names/faces well enough), or have them take a picture > after every solve with the time in the photo. Fairly practical I > think... > > Number timesheets. Color code them. Make sure all time sheets are > accounted for after a given round. Lock them in those bulky money > draws like the ones they use for registration fees, or perhaps some > sort of ballot box. > > Yell at people that don't write numbers legibly. > > Have each competitor hold a secondary timesheet that they are to > manage. (This is not very practical I realize...) Another way is to > assign each competitor a different competitor randomly, and have > them be responsible for keeping a backup of the times. (Even more > impractical as they could be going up for solve at the same time.) > > Have every event recorded in it's entirety by a video camera. This > is not very practical or affordable though. > > Anybody got other suggestions? Refinements of mine? > > > -Doug > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5221. Re: Help with programming
From: "cubicityllc" <cubicityllc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 15:24:28 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > Don't worry, this IS cubing related :) So, if I had an array from > 0-11,. representing the edges of a cube in the identity state, and I > randomly shuffled it, how could I then test whether the resulting > array has an even permutation? > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > which means that edge 5 is placed in position 0, edge 10 in position > 1, etc etc. > > DanH :) > I suppose I should work out an entire answer but I can quickly offer advice about a useful first step toward a solution. If you rewrite your permutation as a set of disjoint cycles it is much easier to answer if it is an even or odd permutation. In your example the cycles would be: (0 5 8 3)(1 10)(2 9 4 11 6 7) The lengths of the cycles determine the answer.
5222. Re: Help with programming
From: "cubicityllc" <cubicityllc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 16:34:01 -0000

My apologies for being so late to the party. I should have peeked at more of my email titles and noticed this question had been covered already quite adequately. It is refreshing to see so much programming advice so readily available. I know where to post my cube programming questions in the future. Some of my own musings on this somewhat obscure topic can be found on my blog: http://cubicityllc.com/blog. It is also where I offer a free demo of 2x2 and 3x3 cubes for Mac OS X (just drop /blog from the URL for the main site).
5223. Re: How to not lose Timesheets
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 17:43:11 -0000

Do you know what happened when your results were left out? If so, please share. Was a time sheet actually lost? Was your name left off the competition spreadsheet? Was it just an error in copying the data over? I think knowing that information would be helpful in making useful improvements. I think the current system for recording times as outlined in the WCA regulations works pretty well as it is, especially when you consider that thousands of results have been recorded this way, and errors like what happened to your results are quite rare. Caltech has been using color coded time sheets (we've done it before anyway. I wasn't present at Caltech Summer) which makes organization easier, and as long as all the competitors have a name entry in the spreadsheet, we know when all times have been entered. But keeping all the time sheets together in a box or envelope right after entering them is a good idea. It's more organized and secure than just a pile by Mark's computer, and wouldn't require extensive restructuring of competition logistics. I don't know about you, but I wouldn't want to go through hundreds of photos or hours of video to find a lost result. With our current system, it shouldn't be necessary. And have you met anyone who could identify names/faces of every competitor at a competition? Having competitors maintain backup records is right out. Competitors don't handle time sheets or any other record keeping, period. That's the whole point of having judges as opposed to people reporting their own times. Also, let the competitors know they can't take their time sheets after the end of the competition anymore. It's not as common as it was in the past, but some people, e.g. first time cubers like to take their time sheets as a souvenir (or sometimes even other people's time sheets, to sell on eBay). Shelley --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I want a constructive discussion of ways in which our competitions > can be more robust by having better tracking and backup mechanisms > for errors in recording time, times getting input into a computer, > and a means of retreving times that are still somehow lost by having > a hardcopy somewhere. > > Some ideas I have thought up: > > Have a third party in the audience either record people's times (and > know their names/faces well enough), or have them take a picture > after every solve with the time in the photo. Fairly practical I > think... > > Number timesheets. Color code them. Make sure all time sheets are > accounted for after a given round. Lock them in those bulky money > draws like the ones they use for registration fees, or perhaps some > sort of ballot box. > > Yell at people that don't write numbers legibly. > > Have each competitor hold a secondary timesheet that they are to > manage. (This is not very practical I realize...) Another way is to > assign each competitor a different competitor randomly, and have > them be responsible for keeping a backup of the times. (Even more > impractical as they could be going up for solve at the same time.) > > Have every event recorded in it's entirety by a video camera. This > is not very practical or affordable though. > > Anybody got other suggestions? Refinements of mine? > > > -Doug >
5224. Re: How to not lose Timesheets
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 18:08:52 -0000

Color coded scorecards were used, and the cards were kept after the competition. This one just happened to get lost along the way. The problem was that we didn't have someone on the computer, results were entered by whoever was available. Without someone actually at the computer, the cards just ended up scattered in the general area, and one must've been misplaced. With Mark retired, we need someone new to take over data entry. Chris
5225. Re: How to not lose Timesheets
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 18:15:45 -0000

Ya, the taking and keeping of timesheets is a bad idea, but it was so popular back in, say the WC03 days. But I was trying to open up a fairly general discussion, I've already accepted the lost of my times. I don't want it about me. Now speaking of Mark... There was no MARK! It was his birthday I guess. Oh and it was Brittney's too. Two ppl that didn't show up that I was expecting to. I think that if mark was there things would have gone much smoother. -Doug --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > Do you know what happened when your results were left out? If so, > please share. Was a time sheet actually lost? Was your name left off > the competition spreadsheet? Was it just an error in copying the data > over? I think knowing that information would be helpful in making > useful improvements. > > I think the current system for recording times as outlined in the WCA > regulations works pretty well as it is, especially when you consider > that thousands of results have been recorded this way, and errors like > what happened to your results are quite rare. Caltech has been using > color coded time sheets (we've done it before anyway. I wasn't present > at Caltech Summer) which makes organization easier, and as long as all > the competitors have a name entry in the spreadsheet, we know when all > times have been entered. > > But keeping all the time sheets together in a box or envelope right > after entering them is a good idea. It's more organized and secure > than just a pile by Mark's computer, and wouldn't require extensive > restructuring of competition logistics. > > I don't know about you, but I wouldn't want to go through hundreds of > photos or hours of video to find a lost result. With our current > system, it shouldn't be necessary. And have you met anyone who could > identify names/faces of every competitor at a competition? > > Having competitors maintain backup records is right out. Competitors > don't handle time sheets or any other record keeping, period. That's > the whole point of having judges as opposed to people reporting their > own times. > > Also, let the competitors know they can't take their time sheets after > the end of the competition anymore. It's not as common as it was in > the past, but some people, e.g. first time cubers like to take their > time sheets as a souvenir (or sometimes even other people's time > sheets, to sell on eBay). > > Shelley > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > I want a constructive discussion of ways in which our competitions > > can be more robust by having better tracking and backup mechanisms > > for errors in recording time, times getting input into a computer, > > and a means of retreving times that are still somehow lost by having > > a hardcopy somewhere. > > > > Some ideas I have thought up: > > > > Have a third party in the audience either record people's times (and > > know their names/faces well enough), or have them take a picture > > after every solve with the time in the photo. Fairly practical I > > think... > > > > Number timesheets. Color code them. Make sure all time sheets are > > accounted for after a given round. Lock them in those bulky money > > draws like the ones they use for registration fees, or perhaps some > > sort of ballot box. > > > > Yell at people that don't write numbers legibly. > > > > Have each competitor hold a secondary timesheet that they are to > > manage. (This is not very practical I realize...) Another way is to > > assign each competitor a different competitor randomly, and have > > them be responsible for keeping a backup of the times. (Even more > > impractical as they could be going up for solve at the same time.) > > > > Have every event recorded in it's entirety by a video camera. This > > is not very practical or affordable though. > > > > Anybody got other suggestions? Refinements of mine? > > > > > > -Doug > > >
5226. Re: How to not lose Timesheets
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 18:16:25 -0000

Ah I see. Yeah, a dedicated data entry person who keeps track of where all the cards are (or maybe two people, in case one gets tired or wants to compete or something) definitely helps. --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Color coded scorecards were used, and the cards were kept after the competition. This one > just happened to get lost along the way. The problem was that we didn't have someone on > the computer, results were entered by whoever was available. Without someone actually at > the computer, the cards just ended up scattered in the general area, and one must've been > misplaced. With Mark retired, we need someone new to take over data entry. > > Chris >
5227. Any good puzzle shops in Orlando?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 18:50:04 -0000

I live in Orlando, FL on the University of Central Florida campus. I was wondering if there was a general cube following around this area, since many of the tournaments are held here. I am mainly looking for a nearby shop where I might be able to find puzzles like Rubik's Revenge and Pyraminx. Thanks
5228. Re: Help with programming
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 21:07:17 -0000

I use this one in a C- Version, when a[] holds the array: int edgeParity { int i,j,s=0; for (i=11;i>=1;i--) for (j=i-1;j>=0;j--) if (a[j]>a[i]) s++; return s%2; } Herbert > Hi all, > > Don't worry, this IS cubing related :) So, if I had an array from > 0-11,. representing the edges of a cube in the identity state, and I > randomly shuffled it, how could I then test whether the resulting > array has an even permutation? > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > which means that edge 5 is placed in position 0, edge 10 in position > 1, etc etc. > > DanH :) >
5229. Re: Help with programming
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 21:30:48 -0000

Goregous code from you as always, but I'm sure that the orignal question-asker would like an exlaination as to what that should work, as would I. I feel like this could be the most efficent way of doing it. Actaully I might have taken a class where this equation was derived from definition... ages ago though. What I'd do differently is make 's' of type 'bool', and instead of 's++' do 's^=1'. -Doug --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > I use this one in a C- Version, when a[] holds the array: > > int edgeParity > { > int i,j,s=0; > > for (i=11;i>=1;i--) > for (j=i-1;j>=0;j--) > if (a[j]>a[i]) s++; > return s%2; > } > > Herbert > > > > > > Hi all, > > > > Don't worry, this IS cubing related :) So, if I had an array from > > 0-11,. representing the edges of a cube in the identity state, and I > > randomly shuffled it, how could I then test whether the resulting > > array has an even permutation? > > > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > > which means that edge 5 is placed in position 0, edge 10 in position > > 1, etc etc. > > > > DanH :) > > >
5230. Re: Olympic Cubes
From: "cubicityllc" <cubicityllc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 22:29:01 -0000

After seeing these cubes yesterday, I am also quite interested in the product. It is closely related to the program I am currently working on and mentioned in another post. If anyone is interested in a nice (OpenGL) simulation of cubes of arbitrary size on Mac OS X it is available at www.cubicityllc.com. Sizes 1 through 9 are available with a simple menu choice and the user can create a cube of arbitrary size as well. The computing resources needed grow cubically (as one might expect) but computing power continues to grow exponentially so we can expect the speed of simulations to continue to improve. If anyone has not taken a look at the videos of the Olympic Cube on their web site I would recommend them. It shows cubes that seem to be mechanically very impressive. The shape is a little disconcerting at first but I'm sure it won't be hard to get used to it. Does anyone have an estimate of what the cubes are expected to cost?
5231. Re: Olympic Cubes
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 22:35:07 -0000

I offered $2000 for the 7. The offer was swiftly rejected. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "cubicityllc" <cubicityllc@...> wrote: > > After seeing these cubes yesterday, I am also quite interested in the > product. It is closely related to the program I am currently working > on and mentioned in another post. If anyone is interested in a nice > (OpenGL) simulation of cubes of arbitrary size on Mac OS X it is > available at www.cubicityllc.com. Sizes 1 through 9 are available with > a simple menu choice and the user can create a cube of arbitrary size > as well. The computing resources needed grow cubically (as one might > expect) but computing power continues to grow exponentially so we can > expect the speed of simulations to continue to improve. > > If anyone has not taken a look at the videos of the Olympic Cube on > their web site I would recommend them. It shows cubes that seem to be > mechanically very impressive. The shape is a little disconcerting at > first but I'm sure it won't be hard to get used to it. Does anyone > have an estimate of what the cubes are expected to cost? >
5232. Re: How to get faster
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 23:20:45 -0000

I am no rubiks expert (best is only 25 sec :\), but i think what you need to try on F2l is look for the edge first, then for the matching corner. It helped me alot when i switched from looking for corners to looking for edge pieces first. Slow down, look for edges, then corners, match, insert, and repeat :D good luck jeff --- In speedsolvingrubikscube@yahoogroups.com, julianbossiere <no_reply@...> wrote: > > Hi, I started speed solving during the spring of 2007 and my average is around 50 sec. I am > still in the process of learning the Fridrich Method and I was wondering if anyone could give > me some tips on doing the cross and F2L. I actually haven't learned any of the OLL or PLL but > I am trying to learn the F2L right now. I am learning it from Shotaro Makisumi's page and I > need some tips. Also some tips on how to look ahead during the F2L would be great too. I've > been practicing looking ahead by slowing down but I can only find the corner piece and not > the edge and corner pair. > > -Julian >
5233. (off topic) Probability Question
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 00:33:27 -0000

Hi everyone, I tutor math for students grades 2-12 and I got a probability question from a geometry student that I didn't know how to solve. Here is the question and the answer I gave. "Points A,B,C are collinear. |AB| = 4 where |AB| means the distance from A to B. |BC|=5 and |AC|=9. What is the probability that a randomly selected point on segment BC will also be on segment AB?" My first thought was to look at the interesection of segment BC and segment AB, which is simply the point A. Now, a point is dimensionless and has no length. Most of the problems were phrased something like this "What is the probability that a randomly selected point on AC will be on segment BC?" These we did as (length of segment BC)/(length of segment AC) and got 5/9 for this particular problem. However for the question "What is the probability that a randomly selected point on segment BC will also be on segment AB?" should I approach this the same way? (length of the intersection of segments BC and AB) / (length of segment BC) which would be: 0 / 9 = 0 I chose zero for the length of the intersection because the intersection is a point with 0 dimension. I don't know if this is correct, and I told my student to ask the teacher in the morning so I'll find out next time she comes in what the teacher meant for this problem. Nonetheless this intrigues me. Does it make sense that the probability is 0 for something like this? What I find interesting is that it is possible in choosing a point on segment BC that you choose the point B. But considering the infinite number of possible points to pick this probability would seem to tend toward 0, but always be a positive number since the outcome is possible. So I can convince myself that this probability *is* zero and that it *tends to* 0 but I don't know which it actually is. Thanks for any help, as I don't want to lead my students astray by telling them a wrong answer. Not only that but I find this question fascinating. Chris
5234. Re: How to get faster
From: julianbossiere <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 01:12:23 -0000

Oh okay, that sounds like a good idea so I'll try it out... thanks -Julian --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > I am no rubiks expert (best is only 25 sec :\), but i think what you > need to try on F2l is look for the edge first, then for the matching > corner. It helped me alot when i switched from looking for corners > to looking for edge pieces first. Slow down, look for edges, then > corners, match, insert, and repeat :D > > good luck > jeff > > --- In speedsolvingrubikscube@yahoogroups.com, julianbossiere > <no_reply@> wrote: > > > > Hi, I started speed solving during the spring of 2007 and my > average is around 50 sec. I am > > still in the process of learning the Fridrich Method and I was > wondering if anyone could give > > me some tips on doing the cross and F2L. I actually haven't > learned any of the OLL or PLL but > > I am trying to learn the F2L right now. I am learning it from > Shotaro Makisumi's page and I > > need some tips. Also some tips on how to look ahead during the F2L > would be great too. I've > > been practicing looking ahead by slowing down but I can only find > the corner piece and not > > the edge and corner pair. > > > > -Julian > > >
5235. Re: [Speed cubing group] (off topic) Probability Question
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 23:06:22 -0300 (ART)

That's indeed an interesting question, Chris : ) if you think that you have infinite points in segment BC, the probability of choosing B is 1/oo (oo = infinite :P), so it's 0+... the probability exists, but is infinitely low, so it's not 0, but tends to 0...that's how I would answer it : ) let's see what the teacher says... Pedro cmhardw <no_reply@yahoogroups.com> escreveu: Hi everyone, I tutor math for students grades 2-12 and I got a probability question from a geometry student that I didn't know how to solve. Here is the question and the answer I gave. "Points A,B,C are collinear. |AB| = 4 where |AB| means the distance from A to B. |BC|=5 and |AC|=9. What is the probability that a randomly selected point on segment BC will also be on segment AB?" My first thought was to look at the interesection of segment BC and segment AB, which is simply the point A. Now, a point is dimensionless and has no length. Most of the problems were phrased something like this "What is the probability that a randomly selected point on AC will be on segment BC?" These we did as (length of segment BC)/(length of segment AC) and got 5/9 for this particular problem. However for the question "What is the probability that a randomly selected point on segment BC will also be on segment AB?" should I approach this the same way? (length of the intersection of segments BC and AB) / (length of segment BC) which would be: 0 / 9 = 0 I chose zero for the length of the intersection because the intersection is a point with 0 dimension. I don't know if this is correct, and I told my student to ask the teacher in the morning so I'll find out next time she comes in what the teacher meant for this problem. Nonetheless this intrigues me. Does it make sense that the probability is 0 for something like this? What I find interesting is that it is possible in choosing a point on segment BC that you choose the point B. But considering the infinite number of possible points to pick this probability would seem to tend toward 0, but always be a positive number since the outcome is possible. So I can convince myself that this probability *is* zero and that it *tends to* 0 but I don't know which it actually is. Thanks for any help, as I don't want to lead my students astray by telling them a wrong answer. Not only that but I find this question fascinating. Chris Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5236. Re: (off topic) Probability Question
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 02:15:51 -0000

Hey Chris, Indeed, the probability should be zero. The intersection of AB and BC is indeed only point B. Therefore, if we select a point at random on BC, only if it is point B will it be on AB. Otherwise, it is not on AB. Since a line (or even any line segment that is not a single point) consists of infinitely many points, the probability is (one/infinity). However, though you would expect a positive number, it is so small (infinitesimal) that it is zero. You could think of it sort of as the limit of 1/x as x approaches positive infinity. Bob --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I tutor math for students grades 2-12 and I got a probability > question from a geometry student that I didn't know how to solve. > Here is the question and the answer I gave. > > "Points A,B,C are collinear. |AB| = 4 where |AB| means the distance > from A to B. |BC|=5 and |AC|=9. What is the probability that a > randomly selected point on segment BC will also be on segment AB?" > > My first thought was to look at the interesection of segment BC and > segment AB, which is simply the point A. Now, a point is > dimensionless and has no length. Most of the problems were phrased > something like this "What is the probability that a randomly selected > point on AC will be on segment BC?" These we did as (length of > segment BC)/(length of segment AC) and got 5/9 for this particular > problem. > > However for the question "What is the probability that a randomly > selected point on segment BC will also be on segment AB?" should I > approach this the same way? > > (length of the intersection of segments BC and AB) / (length of > segment BC) which would be: > 0 / 9 = 0 > > I chose zero for the length of the intersection because the > intersection is a point with 0 dimension. > > I don't know if this is correct, and I told my student to ask the > teacher in the morning so I'll find out next time she comes in what > the teacher meant for this problem. Nonetheless this intrigues me. > Does it make sense that the probability is 0 for something like > this? What I find interesting is that it is possible in choosing a > point on segment BC that you choose the point B. But considering the > infinite number of possible points to pick this probability would > seem to tend toward 0, but always be a positive number since the > outcome is possible. > > So I can convince myself that this probability *is* zero and that it > *tends to* 0 but I don't know which it actually is. > > Thanks for any help, as I don't want to lead my students astray by > telling them a wrong answer. Not only that but I find this question > fascinating. > > Chris >
5237. how do i get faster?!?!
From: rotomx2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 05:09:37 -0000

I've been dying to get under 30 seconds for months! what can i do?!
5238. Re: Help with programming
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 05:14:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Goregous code from you as always, but I'm sure that the orignal > question-asker would like an exlaination as to what that should work, > as would I. I feel like this could be the most efficent way of doing > it. Seems like I do it almost identically, just looping in opposite direction. I got the idea from http://www.geocities.com/jaapsch/puzzles/theory.htm#perms . > What I'd do differently is make 's' of type 'bool', and instead > of 's++' do 's^=1'. Isn't bool C++? TIMTOWTDI as always, I use 's = s-1'. -- Johannes Laire > > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@> wrote: > > > > I use this one in a C- Version, when a[] holds the array: > > > > int edgeParity > > { > > int i,j,s=0; > > > > for (i=11;i>=1;i--) > > for (j=i-1;j>=0;j--) > > if (a[j]>a[i]) s++; > > return s%2; > > } > > > > Herbert > > > > > > > > > > > Hi all, > > > > > > Don't worry, this IS cubing related :) So, if I had an array from > > > 0-11,. representing the edges of a cube in the identity state, > and I > > > randomly shuffled it, how could I then test whether the resulting > > > array has an even permutation? > > > > > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > > > which means that edge 5 is placed in position 0, edge 10 in > position > > > 1, etc etc. > > > > > > DanH :) > > > > > >
5239. blindfoldcubing
From: rotomx2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 05:16:06 -0000

anybody a great blindcuber? i need advice
5240. Re: Help with programming
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 05:24:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > s = s-1 That should've been s = 1-s -- Johannes Laire
5241. Re: blindfoldcubing
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 05:28:23 -0000

I think you'd be better served by simply asking your questions. What advice do you need? Chris
5242. rubiks keychains
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 05:40:04 -0000

does anyone have a keychain 3x3? are they good or bad
5243. Re: Help with programming
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 05:46:40 -0000

I like the simplicity of Herbert's routine. It doesn't need to make a copy of the array (or allocate storage for such an array), and the code is quite compact. However, if by "most efficient," you mean fastest execution, it appears from my own unbiased :-) test, that my routine is faster. While both our routines have similar nested for loops, note that my inner loop generally gets "short-circuited" by the break statement or possibly skipped entirely due to the continue statement. So although my routine has the extra code to clone a copy of the array, the savings in fewer inner loop executions more than makes up for it. While in my routine I used the ^= operator as Doug also suggests, I personally don't like to mix int and bool types the way Doug suggests. A C# compiler won't even compile such code. A bool would be more properly complemented using the ! operator. And bool was in C++ first (although a rather late feature of C++), and was in neither K&R C nor the original ANSI C. A Wikipedia article talks about a new C "standard" referred to as C99 that supports "bool" through including a stdbool.h header file. - Bruce -- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Goregous code from you as always, but I'm sure that the orignal > > question-asker would like an exlaination as to what that should work, > > as would I. I feel like this could be the most efficent way of doing > > it. > > Seems like I do it almost identically, just looping in opposite > direction. I got the idea from > http://www.geocities.com/jaapsch/puzzles/theory.htm#perms . > > > What I'd do differently is make 's' of type 'bool', and instead > > of 's++' do 's^=1'. > > Isn't bool C++? > > TIMTOWTDI as always, I use 's = s-1'. > > -- > Johannes Laire > > > > > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba > > <no_reply@> wrote: > > > > > > I use this one in a C- Version, when a[] holds the array: > > > > > > int edgeParity > > > { > > > int i,j,s=0; > > > > > > for (i=11;i>=1;i--) > > > for (j=i-1;j>=0;j--) > > > if (a[j]>a[i]) s++; > > > return s%2; > > > } > > > > > > Herbert > > > > > > > > > > > > > > > > Hi all, > > > > > > > > Don't worry, this IS cubing related :) So, if I had an array from > > > > 0-11,. representing the edges of a cube in the identity state, > > and I > > > > randomly shuffled it, how could I then test whether the resulting > > > > array has an even permutation? > > > > > > > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > > > > which means that edge 5 is placed in position 0, edge 10 in > > position > > > > 1, etc etc. > > > > > > > > DanH :) > > > > > > > > > >
5244. Re: [Speed cubing group] rubiks keychains
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 23:01:31 -0700 (PDT)

Basically, they are mini versions of the 3x3 with an annoying little keychain, which is stiff and pointless to lube. Stickers are mediocre, but it's a good collectable. ----- Original Message ---- From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 30, 2007 10:40:04 PM Subject: [Speed cubing group] rubiks keychains does anyone have a keychain 3x3? are they good or bad <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5245. Re: blindfoldcubing
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 06:29:42 -0000

I'm not necessarily a "great blindcuber" but I, like Chris, advise you to ask particularly what sort of advice you are looking for. Chris ;-) --- In speedsolvingrubikscube@yahoogroups.com, rotomx2 <no_reply@...> wrote: > > anybody a great blindcuber? i need advice >
5246. Live online competition: 01/09/07
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 08:13:45 -0000

Hello Speedcubers, This is an invitation to join an online speedcubing competition. It will be held on Saturday 1nd of September. It will start at 5:30 pm EST / 10:00 pm BST. Which is also 11:30pm in the Amsterdamn time zone. It is going to be held at #satcomp on irc.irchat.tv If you do not have a dedicated IRC client, please use the www.strangepuzzle.com/chat.php applet, and use the same username as here. We will then direct you to the right room. The events have not yet been decided, so be ready for any events and bring all your puzzles! Please write your name here, and any extra events you may like! We want as many as possible! Thanks! The #satcomp team
5247. Re: How to get faster
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 10:19:25 -0000

Hi, This technique is pretty useful for someone of your speed who is trying to get a bit faster. But I would just like to give a view from the perspective of a sub 15 cuber. I almost always see a corner and then look for an edge, simply because the corners are more obvious with their cross colour sticker. But simply focussing on the corner may limit your speed in the F2L because you may choose moves which are more difficult to execute than is necessary. Take for example (do this on a solved cube) R U' R' U2 F' U F U Now, if you are focussing on corners you would probably solve the pair in this cumbersome way... something like U y' R' U R U' y R U R'. However, if you are focussing on edges in this case you may well do U2 R U' R' U' R U R' which is much more elegant. With more experience you will be able to get around this by learning more techniques or algorithms per F2L case. Most of it is just a matter of practise, so what I am meaning to say is that focussing on one group of pieces is fine for now, but don't make it a permanent habit if you want to be sub 20 or faster. And also, with practise you will start to be able to see more pieces at the same time, and choose the best pair to solve. Once you are able to start doing this, you will see a big improvement in your times. A big part of it is having the F2L algorithms become totally mechanical, so you can devote 100% of your brain "resources" to looking ahead for the next pair. This is one of the reasons why I am against learning an intuitive F2L as opposed to learning a set of algorithms, I personally think that with intuitive F2L it takes much much longer to become completely "F2L mechanical", and therefore will hold you back in your progress for longer than necessary. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > I am no rubiks expert (best is only 25 sec :\), but i think what you > need to try on F2l is look for the edge first, then for the matching > corner. It helped me alot when i switched from looking for corners > to looking for edge pieces first. Slow down, look for edges, then > corners, match, insert, and repeat :D > > good luck > jeff > > --- In speedsolvingrubikscube@yahoogroups.com, julianbossiere > <no_reply@> wrote: > > > > Hi, I started speed solving during the spring of 2007 and my > average is around 50 sec. I am > > still in the process of learning the Fridrich Method and I was > wondering if anyone could give > > me some tips on doing the cross and F2L. I actually haven't > learned any of the OLL or PLL but > > I am trying to learn the F2L right now. I am learning it from > Shotaro Makisumi's page and I > > need some tips. Also some tips on how to look ahead during the F2L > would be great too. I've > > been practicing looking ahead by slowing down but I can only find > the corner piece and not > > the edge and corner pair. > > > > -Julian > > >
5248. Re: How to get faster
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 10:32:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Take for example (do this on a solved cube) R U' R' U2 F' U F U > > Now, if you are focussing on corners you would probably solve the pair > in this cumbersome way... something like U y' R' U R U' y R U R'. Why rotate the cube? Even if I saw just the corner first, I'd do U' R U R' U R U R'. > However, if you are focussing on edges in this case you may well do U2 > R U' R' U' R U R' which is much more elegant. A fewest moves type of cuber like me might think that F2 U' L' U L F2 is even more elegant. :) -- Johannes Laire
5249. Re: [Speed cubing group] Re: blindfoldcubing
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 05:05:02 -0700

They're are many cubers on this forum who you could even consider "professional". On 8/30/07, cmhardw <no_reply@yahoogroups.com> wrote: > > I'm not necessarily a "great blindcuber" but I, like Chris, advise you > to ask particularly what sort of advice you are looking for. > > Chris > > ;-) > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > rotomx2 <no_reply@...> > wrote: > > > > anybody a great blindcuber? i need advice > > > > > [Non-text portions of this message have been removed]
5250. Re: [Speed cubing group] Re: (off topic) Probability Question
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 05:18:10 -0700

I'd even say the probability of selecting a point representing a rational number from 0 to 1 on the number line is also 0. On 8/30/07, Bob Burton <rubikscubewhiz@...> wrote: > > Hey Chris, > > Indeed, the probability should be zero. The intersection of AB and BC > is indeed only point B. Therefore, if we select a point at random on > BC, only if it is point B will it be on AB. Otherwise, it is not on > AB. Since a line (or even any line segment that is not a single > point) consists of infinitely many points, the probability is > (one/infinity). However, though you would expect a positive number, > it is so small (infinitesimal) that it is zero. You could think of it > sort of as the limit of 1/x as x approaches positive infinity. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > cmhardw <no_reply@...> > > wrote: > > > > Hi everyone, > > > > I tutor math for students grades 2-12 and I got a probability > > question from a geometry student that I didn't know how to solve. > > Here is the question and the answer I gave. > > > > "Points A,B,C are collinear. |AB| = 4 where |AB| means the distance > > from A to B. |BC|=5 and |AC|=9. What is the probability that a > > randomly selected point on segment BC will also be on segment AB?" > > > > My first thought was to look at the interesection of segment BC and > > segment AB, which is simply the point A. Now, a point is > > dimensionless and has no length. Most of the problems were phrased > > something like this "What is the probability that a randomly selected > > point on AC will be on segment BC?" These we did as (length of > > segment BC)/(length of segment AC) and got 5/9 for this particular > > problem. > > > > However for the question "What is the probability that a randomly > > selected point on segment BC will also be on segment AB?" should I > > approach this the same way? > > > > (length of the intersection of segments BC and AB) / (length of > > segment BC) which would be: > > 0 / 9 = 0 > > > > I chose zero for the length of the intersection because the > > intersection is a point with 0 dimension. > > > > I don't know if this is correct, and I told my student to ask the > > teacher in the morning so I'll find out next time she comes in what > > the teacher meant for this problem. Nonetheless this intrigues me. > > Does it make sense that the probability is 0 for something like > > this? What I find interesting is that it is possible in choosing a > > point on segment BC that you choose the point B. But considering the > > infinite number of possible points to pick this probability would > > seem to tend toward 0, but always be a positive number since the > > outcome is possible. > > > > So I can convince myself that this probability *is* zero and that it > > *tends to* 0 but I don't know which it actually is. > > > > Thanks for any help, as I don't want to lead my students astray by > > telling them a wrong answer. Not only that but I find this question > > fascinating. > > > > Chris > > > > > [Non-text portions of this message have been removed]
5251. Re: Olympic Cubes
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 14:41:41 -0000

When my eyes first read this message, I thought I saw it would be released Nov. 5. Wishful thinking... Chris --- In speedsolvingrubikscube@yahoogroups.com, "Neil Brewer" <nbrewer@...> wrote: > > Just an FYI, I emailed the folks over at Olympic cube asking when we might expect the larger cubes to be released. This was the answer: > > Dear Friend, > > Thank you for contacting us again. > > The release date for the O.C No5, No6a, No7 has not yet been defined. > > We will inform you when they are ready. > > Best regards > Konstantinos Verdes > > > > I'll pass it on if I hear anything. > > > [Non-text portions of this message have been removed] >
5252. Re: [Speed cubing group] Re: (off topic) Probability Question
From: Steve Bryan <cubicityllc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 09:47:15 -0700 (PDT)

Well stated. Indeed not only does every finite set of numbers have measure zero but even some infinite sets, like the rational numbers, also has measure zero. Rigorous discussions of this topic are at the level of measure theory which is customarily a graduate level course for math majors. Rather advanced for grades 2 - 12 but it is a good idea to approach these ideas intuitively as well. But it is probably better to stick with the probability of zero rather than infinitesimal. Tyson Mao <tyson.mao@...> wrote: I'd even say the probability of selecting a point representing a rational number from 0 to 1 on the number line is also 0. [Non-text portions of this message have been removed]
5253. Re: [Speed cubing group] Re: Olympic Cubes
From: Steve Bryan <cubicityllc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 09:53:13 -0700 (PDT)

Any idea if that rejection was due to time constraints or are they really contemplating the infinitesimal market for cubes costing more than $2,000? I could almost justify a purchase for business reasons (well, not really but I could try) but there are so many other appealing gadgets to consider. I suppose I could wait even longer for one to show up on eBay. d_funny007 <no_reply@yahoogroups.com> wrote: I offered $2000 for the 7. The offer was swiftly rejected. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "cubicityllc" <cubicityllc@...> wrote: > > After seeing these cubes yesterday, I am also quite interested in the > product. It is closely related to the program I am currently working > on and mentioned in another post. If anyone is interested in a nice > (OpenGL) simulation of cubes of arbitrary size on Mac OS X it is > available at www.cubicityllc.com. Sizes 1 through 9 are available with > a simple menu choice and the user can create a cube of arbitrary size > as well. The computing resources needed grow cubically (as one might > expect) but computing power continues to grow exponentially so we can > expect the speed of simulations to continue to improve. > > If anyone has not taken a look at the videos of the Olympic Cube on > their web site I would recommend them. It shows cubes that seem to be > mechanically very impressive. The shape is a little disconcerting at > first but I'm sure it won't be hard to get used to it. Does anyone > have an estimate of what the cubes are expected to cost? > [Non-text portions of this message have been removed]
5254. Re: Olympic Cubes
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 17:06:10 -0000

Actually, there was one 6x6x6 Olympic Cube for sale on ebay last year. Starting price was 1000 dollars, but nobody bid on it. -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, Steve Bryan <cubicityllc@...> wrote: > > Any idea if that rejection was due to time constraints or are they really contemplating the infinitesimal market for cubes costing more than $2,000? I could almost justify a purchase for business reasons (well, not really but I could try) but there are so many other appealing gadgets to consider. I suppose I could wait even longer for one to show up on eBay. > > d_funny007 <no_reply@yahoogroups.com> wrote: I offered $2000 for the 7. The offer was swiftly rejected. > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, "cubicityllc" > <cubicityllc@> wrote: > > > > After seeing these cubes yesterday, I am also quite interested in the > > product. It is closely related to the program I am currently working > > on and mentioned in another post. If anyone is interested in a nice > > (OpenGL) simulation of cubes of arbitrary size on Mac OS X it is > > available at www.cubicityllc.com. Sizes 1 through 9 are available with > > a simple menu choice and the user can create a cube of arbitrary size > > as well. The computing resources needed grow cubically (as one might > > expect) but computing power continues to grow exponentially so we can > > expect the speed of simulations to continue to improve. > > > > If anyone has not taken a look at the videos of the Olympic Cube on > > their web site I would recommend them. It shows cubes that seem to be > > mechanically very impressive. The shape is a little disconcerting at > > first but I'm sure it won't be hard to get used to it. Does anyone > > have an estimate of what the cubes are expected to cost? > > > > > > > > > [Non-text portions of this message have been removed] >
5255. Re: rubiks keychains
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 17:19:28 -0000

I have a friend who has a keychain cube that, unlubed, turns really well. I can solve it in under 25 seconds. So to answer the question, some keychain cubes turn really well and some don't. It's the same with regular Rubik's cubes although I think a good keychain cube is more rare (but they exist). -Dan --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Basically, they are mini versions of the 3x3 with an annoying little keychain, which is stiff and pointless to lube. Stickers are mediocre, but it's a good collectable. > > ----- Original Message ---- > From: mr_seagull_1 <no_reply@yahoogroups.com> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, August 30, 2007 10:40:04 PM > Subject: [Speed cubing group] rubiks keychains > > > > > > > > > > > > > > does anyone have a keychain 3x3? > > are they good or bad > > > > > > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} > #ygrp-mkp #ads{ > margin-bottom:10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;} > --> > > > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom:10px;padding:0 0;} > --> > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq{margin:4;} > --> > > > > > > > > [Non-text portions of this message have been removed] >
5256. Re: [Speed cubing group] Re: Olympic Cubes
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 19:09:32 +0100

I am interested in these larger cubes, and I planned to buy them when they are released, but I certainly wouldn't be willing to spend $2000 on one! That price is simply outrageous!! If that's what they are going to cost, then Doug might be the only person keen enough to purchase one. ;) Even if they were hundreds, rather than thousands, I still doubt many people would buy them. If a 5x5x5 is significantly under $100 (e.g. $US30 on rubiks.com), then I would expect the 6x6x6 and 7x7x7 to be under $100 as well. Jasmine On Fri, 31 Aug 2007 09:53:13 -0700 (PDT), "Steve Bryan" <cubicityllc@...> said: > Any idea if that rejection was due to time constraints or are they really > contemplating the infinitesimal market for cubes costing more than > $2,000? I could almost justify a purchase for business reasons (well, not > really but I could try) but there are so many other appealing gadgets to > consider. I suppose I could wait even longer for one to show up on eBay. > > d_funny007 <no_reply@yahoogroups.com> wrote: > I offered $2000 for the 7. The offer was swiftly rejected. > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, "cubicityllc" > <cubicityllc@...> wrote: > > > > After seeing these cubes yesterday, I am also quite interested in the > > product. It is closely related to the program I am currently working > > on and mentioned in another post. If anyone is interested in a nice > > (OpenGL) simulation of cubes of arbitrary size on Mac OS X it is > > available at www.cubicityllc.com. Sizes 1 through 9 are available with > > a simple menu choice and the user can create a cube of arbitrary size > > as well. The computing resources needed grow cubically (as one might > > expect) but computing power continues to grow exponentially so we can > > expect the speed of simulations to continue to improve. > > > > If anyone has not taken a look at the videos of the Olympic Cube on > > their web site I would recommend them. It shows cubes that seem to be > > mechanically very impressive. The shape is a little disconcerting at > > first but I'm sure it won't be hard to get used to it. Does anyone > > have an estimate of what the cubes are expected to cost? > > > > > > > > > [Non-text portions of this message have been removed] > -- http://www.fastmail.fm - One of many happy users: http://www.fastmail.fm/docs/quotes.html
5257. [Speed cubing group] Re: Olympic Cubes
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 18:58:34 -0000

Before people get confused and start spreading rumors, the $2000 number was a joke. Doug could have offered a million, I don't think Frank would be allowed to sell the cubes even if he wanted to. I'm sure the real price will be far more reasonable. Chris >That price is simply outrageous!! If that's what they are going to cost...
5258. Re: [Speed cubing group] Re: Olympic Cubes
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 21:33:04 +0100

I honestly didn't believe for a moment that the big cubes would cost anything like $2000. However, I did believe there was a chance that Doug was willing to spend a rather large sum on the 7x7x7 if it meant getting one right now instead of whenever they are eventually release!! Hmmm... I guess that this means either Doug is really really obsessed by big cubes, or just that I believed him to be really really obsessed by big cube! ;) Jasmine On Fri, 31 Aug 2007 18:58:34 -0000, "sccuber" <sccuber@...> said: > Before people get confused and start spreading rumors, the $2000 number > was a joke. Doug > could have offered a million, I don't think Frank would be allowed to > sell the cubes even if he > wanted to. I'm sure the real price will be far more reasonable. > > Chris > > >That price is simply outrageous!! If that's what they are going to cost... > -- http://www.fastmail.fm - The way an email service should be
5259. Re: rubiks keychains
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 20:43:48 -0000

I've solve both of my keychain cubes in less than 15 seconds. There is a video on my website of an 18 second solve. Jon http://www.nascarjon.us
5260. [Speed cubing group] Re: Olympic Cubes
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 21:34:54 -0000

Actually that wasn't a joke. It was not to Frank. It was to another person, someone who had won one off the Ebay auction. I was not kidding. He knew I was not kidding. He said no after considering it for a while. *Seriously.* I swear. I do have $2000, btw. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Before people get confused and start spreading rumors, the $2000 number was a joke. Doug > could have offered a million, I don't think Frank would be allowed to sell the cubes even if he > wanted to. I'm sure the real price will be far more reasonable. > > Chris > > >That price is simply outrageous!! If that's what they are going to cost... >
5261. [Speed cubing group] Re: Olympic Cubes
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 21:43:23 -0000

Correction. It was given to him directly from the creator, no ebay. So the only thing I exaggerated was "swiftly [rejected]". There are like five or six 7's in existance. It's nice how Frank has what three? Well I would have never made an offer to Frank, that is such an insult I'm sure. But I don't see anything preventing him from actually selling one if he really wanted to. Though conversely, if I had one I wouldn't sell it. -Doug --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Actually that wasn't a joke. It was not to Frank. It was to another > person, someone who had won one off the Ebay auction. I was not > kidding. He knew I was not kidding. He said no after considering it > for a while. > > *Seriously.* I swear. > > I do have $2000, btw. > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@> > wrote: > > > > Before people get confused and start spreading rumors, the $2000 > number was a joke. Doug > > could have offered a million, I don't think Frank would be allowed > to sell the cubes even if he > > wanted to. I'm sure the real price will be far more reasonable. > > > > Chris > > > > >That price is simply outrageous!! If that's what they are going to > cost... > > >
5262. [Speed cubing group] Re: Olympic Cubes
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 21:47:09 -0000

Well, I misheard the story then. Nevermind. Though I still say the Olympicubes will be more reasonably priced than many guesses I've seen. And yes Doug, you just might like big cubes a little too much. Chris --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Actually that wasn't a joke. It was not to Frank. It was to another > person, someone who had won one off the Ebay auction. I was not > kidding. He knew I was not kidding. He said no after considering it > for a while. > > *Seriously.* I swear. > > I do have $2000, btw. > > > -Doug
5263. Re:rubiks keychains
From: "Billy Gard" <billygard@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 31 Aug 2007 17:34:23 -0700

<<< does anyone have a keychain 3x3? are they good or bad >>> I kind of think of they are cute. I always have loved miniaturizations that actually work. While they do have a higher liability to pop, you eventually learn to handle it so it doesn't. And yes, the stickers suck. But there are many things you could use to replace them, like colored electrician's tape, or even epoxy or nail polish if you want to be really steady handed. (Does anyone know how durable good nail polish is?) If you decide to paint, you will have to deal with the hole in all the center pieces, just one shortcut they took with cubes this small. The second cube I converted into an octagonal barrel was a "middle size" cube an inch across. I've had thoughts of converting one of the keychain sized ones to a barrel. Billy
5264. Re:rubiks keychains
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Sep 2007 01:25:09 -0000

cubesmith.com sells stickers for the keychain cubes too ;) Jon --- In speedsolvingrubikscube@yahoogroups.com, "Billy Gard" <billygard@...> wrote: > > <<< does anyone have a keychain 3x3? are they good or bad >>> > > I kind of think of they are cute. I always have loved miniaturizations that > actually work. While they do have a higher liability to pop, you eventually > learn to handle it so it doesn't. And yes, the stickers suck. But there are > many things you could use to replace them, like colored electrician's tape, > or even epoxy or nail polish if you want to be really steady handed. (Does > anyone know how durable good nail polish is?) > > If you decide to paint, you will have to deal with the hole in all the > center pieces, just one shortcut they took with cubes this small. > > The second cube I converted into an octagonal barrel was a "middle size" > cube an inch across. I've had thoughts of converting one of the keychain > sized ones to a barrel. > > Billy >
5265. Re:rubiks keychains
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Sep 2007 01:29:32 -0000

can u lube them or speedcube with them? --- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@...> wrote: > > cubesmith.com sells stickers for the keychain cubes too ;) > > Jon > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Billy Gard" > <billygard@> wrote: > > > > <<< does anyone have a keychain 3x3? are they good or bad >>> > > > > I kind of think of they are cute. I always have loved > miniaturizations that > > actually work. While they do have a higher liability to pop, you > eventually > > learn to handle it so it doesn't. And yes, the stickers suck. But > there are > > many things you could use to replace them, like colored > electrician's tape, > > or even epoxy or nail polish if you want to be really steady > handed. (Does > > anyone know how durable good nail polish is?) > > > > If you decide to paint, you will have to deal with the hole in all > the > > center pieces, just one shortcut they took with cubes this small. > > > > The second cube I converted into an octagonal barrel was a "middle > size" > > cube an inch across. I've had thoughts of converting one of the > keychain > > sized ones to a barrel. > > > > Billy > > >
5266. Re:rubiks keychains
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Sep 2007 01:48:00 -0000

If I remember correctly I think Stephen may have made a speedcube out of a micro cube (vending machine cube that's like 2x2x2 cm, although I think the necklace cubes are very similar in size). I have a micro and a necklace cube and they do have springs and screws. Not sure on the keychains though. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > can u lube them or speedcube with them? > > --- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 > <no_reply@> wrote: > > > > cubesmith.com sells stickers for the keychain cubes too ;) > > > > Jon
5267. About cubes...
From: "Bryan" <benjediman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Sep 2007 11:28:50 -0000

Hi! im still quite confused about 9spuzzles and cube4you. so i get it that they both have a, b and c versions right? (do u think they like get their cubes from the same manufacturer then just brand them as their own?) which is more popular? and what is cubenjoy? tnx!
5268. Re: About cubes...
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Sep 2007 17:02:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@...> wrote: > > Hi! im still quite confused about 9spuzzles and cube4you. so i get it > that they both have a, b and c versions right? (do u think they like > get their cubes from the same manufacturer then just brand them as > their own?) which is more popular? and what is cubenjoy? > > tnx! > im pretty sure that eds think shop, cube4you, 9puzzles, puzzlepros, and like 5 other sites sell the exact same cube. but cube4you has the cheapest price and stuff so its hte best
5269. Are there any cubes that rival the studios in preformance?
From: "Sam Fontana" <robot8387@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Sep 2007 17:51:45 -0000

Ive been out of the community for few years and I'm looking for the best cubes on the market. Ive had dozens of hessports, a couple 1980 ideals and a studio. In my experience the old ideals were the best, followed by the studio. The hessport can be good or bad with a few really bad and a couple pretty good. Was looking around on eBay and saw some of the diy's and was wondering what experiences you guys have had with them and what your thoughts are on the quality's of the cubes. Thanks
5270. Re:rubiks keychains
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Sep 2007 19:41:40 -0000

can u tell right away when a cube is good or do u have to wear it out for a while. my idea is to go to toysrus and buy all there keychains and try them out till i get a good one then return all the rest --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > If I remember correctly I think Stephen may have made a speedcube out > of a micro cube (vending machine cube that's like 2x2x2 cm, although I > think the necklace cubes are very similar in size). I have a micro > and a necklace cube and they do have springs and screws. Not sure on > the keychains though. > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > <no_reply@> wrote: > > > > can u lube them or speedcube with them? > > > > --- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 > > <no_reply@> wrote: > > > > > > cubesmith.com sells stickers for the keychain cubes too ;) > > > > > > Jon >
5271. Re: About cubes...
From: "Bryan" <benjediman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Sep 2007 07:07:39 -0000

Oh ok thanks! so to sum it up, its like, Rubik's DIY v.s. all the other good DIY's in the world, right? so which is better, generally? and oh btw, didnt rubik sell white DIY's before? i cant see it in their site now... --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@> > wrote: > > > > Hi! im still quite confused about 9spuzzles and cube4you. so i get it > > that they both have a, b and c versions right? (do u think they like > > get their cubes from the same manufacturer then just brand them as > > their own?) which is more popular? and what is cubenjoy? > > > > tnx! > > > im pretty sure that eds think shop, cube4you, 9puzzles, puzzlepros, and > like 5 other sites sell the exact same cube. but cube4you has the > cheapest price and stuff so its hte best >
5272. Re: About cubes...
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Sep 2007 09:02:03 -0000

Yes, they did used to sell white DIY's, for a limited time. There was a max of 3 per customer. Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@...> wrote: > > Oh ok thanks! so to sum it up, its like, Rubik's DIY v.s. all the > other good DIY's in the world, right? so which is better, generally? > and oh btw, didnt rubik sell white DIY's before? i cant see it in > their site now... > > --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > <no_reply@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@> > > wrote: > > > > > > Hi! im still quite confused about 9spuzzles and cube4you. so i get it > > > that they both have a, b and c versions right? (do u think they like > > > get their cubes from the same manufacturer then just brand them as > > > their own?) which is more popular? and what is cubenjoy? > > > > > > tnx! > > > > > im pretty sure that eds think shop, cube4you, 9puzzles, puzzlepros, and > > like 5 other sites sell the exact same cube. but cube4you has the > > cheapest price and stuff so its hte best > > >
5273. Re: Live online competition: 01/09/07
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Sep 2007 09:19:25 -0000

We did an average of 5 for each round, except for 5x5 which was average of 3 and BLD which was best of 3. Here are the results of the #satcomp competition. 2x2 1st. Erik Akkersdijk 3.71 2nd. Thom Barlow 3.95 3rd. Frank 5.92 3x3 1st. Andrew Kang 12.19 2nd. Erik Akkersdijk 12.90 3rd. Frank Morris 14.07 4x4 1st. Erik Akkersdijk 55.10 2nd. Frank Morris 57.58 3rd. Michael Gottlieb 1:11.0 Since half wanted to do BLD and half wanted to do 5x5, we ran both events at the same time. 5x5 1st. Frank Morris 01:44.80 01:49.30 01:38.70 Average: 01:44.30 2nd. Erik Akkersdijk 01:55.6 01:56.4 01:58.6 Average: 01:56.90 3rd. Michael Gottlieb 02:10.60 01:52.10 02:00.20 Average: 02:00.90 4th. Jonathan Choi 02:23.40 02:09.90 02:12.40 Average: 02:15.20 3x3 BLD 1st. Rowe Hessler 01:02.26 01:04.83 DNF Best: 01:02.26 2nd. Joey Gouly 02:17.20 DNF DNF Best: 02:17.20 3rd. Alexander 04:14.80 DNF 06:45.00 Best: 04:14.80 4th. Lucas Garron DNF DNF DNF Kyle Allaire DNF DNF It was fun! A little hectic, but it was our first time. Next time it should be a little better organised! Congrats to all our winners!
5274. Re: rubiks keychains
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Sep 2007 14:21:58 -0000

as I recall, I have a minature (neclace) cube about 2/3rds the size of the typical keychain cube. I removed the neclace from it as it was a pain in the _ _ _ when solving. If I have time I will post a pic this evneing. segnet --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > does anyone have a keychain 3x3? > are they good or bad >
5275. Re: About cubes...
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Sep 2007 01:23:34 -0000

I'm fairly certain that 9spuzzles is cheaper, but as far as 3x3x3's go, the prices differ by maybe 1 USD. --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@> > wrote: > > > > Hi! im still quite confused about 9spuzzles and cube4you. so i get it > > that they both have a, b and c versions right? (do u think they like > > get their cubes from the same manufacturer then just brand them as > > their own?) which is more popular? and what is cubenjoy? > > > > tnx! > > > im pretty sure that eds think shop, cube4you, 9puzzles, puzzlepros, and > like 5 other sites sell the exact same cube. but cube4you has the > cheapest price and stuff so its hte best >
5276. Re: About cubes...
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Sep 2007 14:01:47 -0000

Especially on small orders, it's the shipping costs that matter. -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > I'm fairly certain that 9spuzzles is cheaper, but as far as 3x3x3's > go, the prices differ by maybe 1 USD. > > --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > <no_reply@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@> > > wrote: > > > > > > Hi! im still quite confused about 9spuzzles and cube4you. so i get it > > > that they both have a, b and c versions right? (do u think they like > > > get their cubes from the same manufacturer then just brand them as > > > their own?) which is more popular? and what is cubenjoy? > > > > > > tnx! > > > > > im pretty sure that eds think shop, cube4you, 9puzzles, puzzlepros, and > > like 5 other sites sell the exact same cube. but cube4you has the > > cheapest price and stuff so its hte best > > >
5277. Pyraminxes
From: "Aili Asikainen" <aili.asikainen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Sep 2007 18:23:32 -0000

I just got my meffert's pyraminx today and started playing with it then after about an hour of twisting the corner pieces started coming off of the puzzle and eventualy one of the corners poped. so I sawed the tip of the corner and screwed it back to the puzzle. It seemed like it was working but after a while of playing it popped again. and now it takes only few twist before popping Why does it do this? What should I do to make it work again?
5278. Cube sighting: Calorie Counter
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Sep 2007 19:09:34 -0000

Haven't seen much of the site yet but the first impression was good: http://www.actabit.com/ Came across it when reading about green tea. Cheers! Stefan
5279. Re: Pyraminxes
From: teemu_tiinanen <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Sep 2007 19:51:01 -0000

Hi, I haven't faced such a problem, but I wonder if it would help to add some glue to the tip of the screw before screwing it to the core, so that it wouldn't loosen up so easily. --- In speedsolvingrubikscube@...m, "Aili Asikainen" <aili.asikainen@...> wrote: > > I just got my meffert's pyraminx today and started playing with it > then after about an hour of twisting the corner pieces started coming > off of the puzzle and eventualy one of the corners poped. so I sawed > the tip of the corner and screwed it back to the puzzle. It seemed > like it was working but after a while of playing it popped again. and > now it takes only few twist before popping > Why does it do this? What should I do to make it work again? >
5280. 4x4x4 rubiks cube solving
From: "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Sep 2007 10:49:17 -0000

while solving the 4x4x4 Rubik's cube the closest that i can get to solving it is that i can have the following layout (in the form of it was like a cube yet to be folded together(letters=corresponding colours, eg. Y=Yellow)) Y Y Y Y Y Y Y Y Y Y Y Y Y O O Y G G G G O Y Y O B B B B G G G G O O O O B B B B G G G G O O O O B B B B G G G G O O O O B B B B W W W W W W W W W W W W W W W W R R R R R R R R R R R R R R R R can anyone help me by informing me on how to swap the orange and the yellow pieces around, or am i just doing the completely wrong thing to start with?
5281. Re: [Speed cubing group] 4x4x4 rubiks cube solving
From: Terje Kristensen <terje.kristensen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Sep 2007 13:00:25 +0200

It's a parity problem. You will find a lot of pages describing this, but here's what google's top pick was : http://www.speedcubing.com/chris/4speedsolve3.html Terje On Tue, 2007-09-04 at 10:49 +0000, j_s_t_i_n_o_c wrote: > while solving the 4x4x4 Rubik's cube the closest that i can get to > solving it is that i can have the following layout (in the form of it > was like a cube yet to be folded together(letters=corresponding > colours, eg. Y=Yellow)) > > Y Y Y Y > Y Y Y Y > Y Y Y Y > Y O O Y > G G G G O Y Y O B B B B > G G G G O O O O B B B B > G G G G O O O O B B B B > G G G G O O O O B B B B > W W W W > W W W W > W W W W > W W W W > R R R R > R R R R > R R R R > R R R R > > can anyone help me by informing me on how to swap the orange and the > yellow pieces around, or am i just doing the completely wrong thing to > start with? > > > > >
5282. Re: 4x4x4 rubiks cube solving
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Sep 2007 11:49:43 -0000

You need to learn about Parity http://www.bigcubes.com/4x4x4/finalsolve.html DanH --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > while solving the 4x4x4 Rubik's cube the closest that i can get to > solving it is that i can have the following layout (in the form of it > was like a cube yet to be folded together(letters=corresponding > colours, eg. Y=Yellow)) > > Y Y Y Y > Y Y Y Y > Y Y Y Y > Y O O Y > G G G G O Y Y O B B B B > G G G G O O O O B B B B > G G G G O O O O B B B B > G G G G O O O O B B B B > W W W W > W W W W > W W W W > W W W W > R R R R > R R R R > R R R R > R R R R > > can anyone help me by informing me on how to swap the orange and the > yellow pieces around, or am i just doing the completely wrong thing to > start with? >
5283. 4x4x4 question
From: "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Sep 2007 11:56:49 -0000

just 1 more question. i can get it so that it is laid out like as is shown(eg. Y=Yellow A=Any) . AAAA AYYA AYYA AYAA AAYA GGGG GGGG GGGG i am interested in the part where it goes around the edge (AYAA,AAYA), i am wondering how to move the yellow piece from the green side (in this case) to the top without moving any of the other already aligned pieces,i need to do this with most of the sides, can someone please help me as to how to move these pieces?
5284. Re: 4x4x4 question
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Sep 2007 14:33:07 -0000

It would be impossible to flip that one edge piece over, because you can see if you take it apart that the edge can only fit in the puzzle one way. You'll have to find another Yellow Edge to replace it. DanH --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > just 1 more question. i can get it so that it is laid out like as is > shown(eg. Y=Yellow A=Any) . > > AAAA > AYYA > AYYA > AYAA > > AAYA > GGGG > GGGG > GGGG > > i am interested in the part where it goes around the edge (AYAA,AAYA), > i am wondering how to move the yellow piece from the green side (in > this case) to the top without moving any of the other already aligned > pieces,i need to do this with most of the sides, can someone please > help me as to how to move these pieces? >
5285. Cubing terminology
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Sep 2007 16:21:18 -0000

I would like to propose a couple of new terms which I can't see defined anywhere (checking Macky's glossary and at least a few other sources). "Push Finger-trick" - a sequence of three moves which take the form a b' a, ie side a is turned, then side b is turned in the opposite direction, and then side a is turned back. eg R U' R' "Pull Finger-trick" - a sequence of three moves which take the form a b a', ie side a is turned, then side b is turned in the same direction, and then side a is turned back. eg R U R' The push and pull come from Ian Winokur's terms in Team Blindfold cubing. "Overlap Insertion" - an insertion which overlaps pieces of the same colour. For example, if there was a yellow sticker at UR, and one at FR, the FR piece could be inserted into the U layer by R U R', overlapping the yellow piece at UR. A non overlap insert would be F' U' F. If nobody has any problems with these, I will use them on my site. Thanks, DanH :)
5286. Re: [Speed cubing group] 4x4x4 rubiks cube solving
From: "Kelly Anderson" <kellycoinguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 4 Sep 2007 10:43:55 -0600

You might also enjoy http://www.youtube.com/watch?v=xN3cSD4ak3M Especially if you can't figure out the notations. -Kelly On 9/4/07, j_s_t_i_n_o_c <j_s_t_i_n_o_c@...> wrote: > while solving the 4x4x4 Rubik's cube the closest that i can get to > solving it is that i can have the following layout (in the form of it > was like a cube yet to be folded together(letters=corresponding > colours, eg. Y=Yellow)) > > Y Y Y Y > Y Y Y Y > Y Y Y Y > Y O O Y > G G G G O Y Y O B B B B > G G G G O O O O B B B B > G G G G O O O O B B B B > G G G G O O O O B B B B > W W W W > W W W W > W W W W > W W W W > R R R R > R R R R > R R R R > R R R R > > can anyone help me by informing me on how to swap the orange and the > yellow pieces around, or am i just doing the completely wrong thing to > start with? > >
5287. Re: Cubing terminology
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Sep 2007 18:44:27 -0000

I'm going to have to say no to the first two. I don't think it'd be a good idea to ever name those. But if I *must* I would use "roll" and "push" or perhaps post-fixed with "-trigger" (respectively). Thus out useage of "push" would be contradictory and hence confusing. I predict a similar nitpick from team BLD stuff. I also like the word "flick" for xy'x'y stuff. As for the 3rd one, I'm not clear on what you mean. When you say "insertion" do you mean c/e-pair insertions? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > I would like to propose a couple of new terms which I can't see > defined anywhere (checking Macky's glossary and at least a few other > sources). > > "Push Finger-trick" - a sequence of three moves which take the form a > b' a, ie side a is turned, then side b is turned in the opposite > direction, and then side a is turned back. eg R U' R' > > "Pull Finger-trick" - a sequence of three moves which take the form a > b a', ie side a is turned, then side b is turned in the same > direction, and then side a is turned back. eg R U R' > > The push and pull come from Ian Winokur's terms in Team Blindfold cubing. > > "Overlap Insertion" - an insertion which overlaps pieces of the same > colour. For example, if there was a yellow sticker at UR, and one at > FR, the FR piece could be inserted into the U layer by R U R', > overlapping the yellow piece at UR. A non overlap insert would be F' U' F. > > If nobody has any problems with these, I will use them on my site. > > Thanks, > DanH :) >
5288. Re: 4x4x4 question
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Sep 2007 18:49:20 -0000

Agreeing with Dan. If that is a view from some 45 deg-ish angle looking at two adjoining faces... then you have two *identical wing pieces*. They would belong to the same spot when solved, hence not possible. So either someone fiddled with your stickers to get it that way, or you made a typo somewhere. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > It would be impossible to flip that one edge piece over, because you > can see if you take it apart that the edge can only fit in the puzzle > one way. You'll have to find another Yellow Edge to replace it. > > DanH > > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > <j_s_t_i_n_o_c@> wrote: > > > > just 1 more question. i can get it so that it is laid out like as is > > shown(eg. Y=Yellow A=Any) . > > > > AAAA > > AYYA > > AYYA > > AYAA > > > > AAYA > > GGGG > > GGGG > > GGGG > > > > i am interested in the part where it goes around the edge (AYAA,AAYA), > > i am wondering how to move the yellow piece from the green side (in > > this case) to the top without moving any of the other already aligned > > pieces,i need to do this with most of the sides, can someone please > > help me as to how to move these pieces? > > >
5289. Re: 4x4x4 question
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Sep 2007 20:21:31 -0000

Oh, 'A' stands for 'Any'! Hem, if those two middle A's are different it is possible. But you should be much more specific in this case. The 'Y' on wings can belong to any one of 8 spots, it's not clear which from your description. > AAAA > AYYA > AYYA > AYAA > > AAYA > GGGG > GGGG > GGGG
5290. Advanced F2L
From: "Jesse" <jessezhaobookworm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Sep 2007 23:57:40 -0000

Andrew Kang was showing my some cool cubing tricks, and he told me he now knows over 200 f2l algs. I noticed some of his algs were very different and some that I haven't seen before, definately nothing from Dan H's site or Macky's. Does anyone know anything about this?
5291. About B and U2
From: "jsreed5" <jsreed5@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 00:13:44 -0000

What is a good fingertrick for performing any B move (B, B', B2) or U2 quickly?
5292. Re: About B and U2
From: monstertruck794 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 01:53:17 -0000

I know I am no expert on finger tricks but i like to use a index and middle finger combo for the U2 and B2. PLace your index finger on the URB corner and just push with your index and follow up with your middle. As for B I put my right index finger on the BRD corner and push. For B' I put my left index finger on the BLD corner and push. John
5293. Re:rubiks keychains
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 02:15:41 -0000

i got mine its ok will lubing it make it better? --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > can u tell right away when a cube is good or do u have to wear it out > for a while. my idea is to go to toysrus and buy all there keychains > and try them out till i get a good one then return all the rest > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > <swedishlf@> wrote: > > > > If I remember correctly I think Stephen may have made a speedcube > out > > of a micro cube (vending machine cube that's like 2x2x2 cm, > although I > > think the necklace cubes are very similar in size). I have a micro > > and a necklace cube and they do have springs and screws. Not sure > on > > the keychains though. > > > > -Daniel > > > > --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > > <no_reply@> wrote: > > > > > > can u lube them or speedcube with them? > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 > > > <no_reply@> wrote: > > > > > > > > cubesmith.com sells stickers for the keychain cubes too ;) > > > > > > > > Jon > > >
5294. Re: [Speed cubing group] About B and U2
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 4 Sep 2007 21:53:52 -0700 (PDT)

Do a cube rotation. Such as x then do a U2 finger trick. ----- Original Message ---- From: jsreed5 <jsreed5@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 4, 2007 5:13:44 PM Subject: [Speed cubing group] About B and U2 What is a good fingertrick for performing any B move (B, B', B2) or U2 quickly? [Non-text portions of this message have been removed]
5295. Re: [Speed cubing group] About B and U2
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 4 Sep 2007 22:04:07 -0700 (PDT)

sorry, i meant x' (turn the entire cube as if it were L) ----- Original Message ---- From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 4, 2007 9:53:52 PM Subject: Re: [Speed cubing group] About B and U2 Do a cube rotation. Such as x then do a U2 finger trick. ----- Original Message ---- From: jsreed5 <jsreed5@yahoo. com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, September 4, 2007 5:13:44 PM Subject: [Speed cubing group] About B and U2 What is a good fingertrick for performing any B move (B, B', B2) or U2 quickly? [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5296. Re: [Speed cubing group] Cubing terminology
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 5 Sep 2007 08:03:12 +0200

I have heard the "push/pull" quite often lately so I think they are already being widely used. However: I perform the U in R U' R' as either a push with my right thumb or as a push with my left index finger. I perform the U in R U R' as a push with my right index finger. Maybe it is because I am not a native English speaker, but pulling to me means "positioned before the object and then moving it in a forward motion". That doesn't seem possible to me on a cube unless you would put glue on your fingers. I think the "overlap insertion" would be used to explain how to do last layer edge control while doing the F2L? ----- Original Message ----- From: Dan To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 04, 2007 6:21 PM Subject: [Speed cubing group] Cubing terminology I would like to propose a couple of new terms which I can't see defined anywhere (checking Macky's glossary and at least a few other sources). "Push Finger-trick" - a sequence of three moves which take the form a b' a, ie side a is turned, then side b is turned in the opposite direction, and then side a is turned back. eg R U' R' "Pull Finger-trick" - a sequence of three moves which take the form a b a', ie side a is turned, then side b is turned in the same direction, and then side a is turned back. eg R U R' The push and pull come from Ian Winokur's terms in Team Blindfold cubing. "Overlap Insertion" - an insertion which overlaps pieces of the same colour. For example, if there was a yellow sticker at UR, and one at FR, the FR piece could be inserted into the U layer by R U R', overlapping the yellow piece at UR. A non overlap insert would be F' U' F. If nobody has any problems with these, I will use them on my site. Thanks, DanH :) [Non-text portions of this message have been removed]
5297. Re: Cubing terminology
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 06:12:04 -0000

Well, the fingertrick isn't all 3 moves. In R U R', the real fingertrick is U R'. in R U' R', the fingertrick would be R U'. On an alg like R U R', you only cut one of the two corners, if that makes sense. You only cut corners on the R U transition, not on the U R' transition. Push and Pull make sense, but the fingertricks themselves are always the same direction. --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > I would like to propose a couple of new terms which I can't see > defined anywhere (checking Macky's glossary and at least a few other > sources). > > "Push Finger-trick" - a sequence of three moves which take the form a > b' a, ie side a is turned, then side b is turned in the opposite > direction, and then side a is turned back. eg R U' R' > > "Pull Finger-trick" - a sequence of three moves which take the form a > b a', ie side a is turned, then side b is turned in the same > direction, and then side a is turned back. eg R U R' > > The push and pull come from Ian Winokur's terms in Team Blindfold cubing. > > "Overlap Insertion" - an insertion which overlaps pieces of the same > colour. For example, if there was a yellow sticker at UR, and one at > FR, the FR piece could be inserted into the U layer by R U R', > overlapping the yellow piece at UR. A non overlap insert would be F' U' F. > > If nobody has any problems with these, I will use them on my site. > > Thanks, > DanH :) >
5298. Re: 4x4x4 question
From: "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 06:36:22 -0000

sorry ok all laid out it looks like this RRRR RRRR RRRR GROB GGGOYYYYOBBB GGGRYYYYGBBB GGGOYYYYBBBB GGGRYBGYRBBB GYYB OOOO OOOO OOOO WWWW WWWW WWWW WWWW if you are able to help me from here it would be greatly appreciated --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Oh, 'A' stands for 'Any'! Hem, if those two middle A's are different > it is possible. But you should be much more specific in this case. > The 'Y' on wings can belong to any one of 8 spots, it's not clear > which from your description. > > > AAAA > > AYYA > > AYYA > > AYAA > > > > AAYA > > GGGG > > GGGG > > GGGG >
5299. Re: [Speed cubing group] Re: 4x4x4 question
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Sep 2007 00:47:23 -0700 (PDT)

dude... seriously. it would be very helpful if you could just take a pic and send us a link to see it. trying to decipher this is driving me nuts! -John Lwin j_s_t_i_n_o_c <j_s_t_i_n_o_c@...> wrote: sorry ok all laid out it looks like this RRRR RRRR RRRR GROB GGGOYYYYOBBB GGGRYYYYGBBB GGGOYYYYBBBB GGGRYBGYRBBB GYYB OOOO OOOO OOOO WWWW WWWW WWWW WWWW if you are able to help me from here it would be greatly appreciated --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Oh, 'A' stands for 'Any'! Hem, if those two middle A's are different > it is possible. But you should be much more specific in this case. > The 'Y' on wings can belong to any one of 8 spots, it's not clear > which from your description. > > > AAAA > > AYYA > > AYYA > > AYAA > > > > AAYA > > GGGG > > GGGG > > GGGG > --------------------------------- Be a better Globetrotter. Get better travel answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed]
5300. Re: About B and U2
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 07:48:37 -0000

if an alg calls for something like R B' R', you can execute l U' l' for the same effect. I use this in one of the R-permutations. Double layer turns are your friend when it comes to B turns. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@...> wrote: > > What is a good fingertrick for performing any B move (B, B', B2) or U2 > quickly? >
5301. [Speed cubing group] Re: 4x4x4 question
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 07:50:33 -0000

haha, yeah it's not easy to see. No need for a picture though, just use Joel van Noort's nxn ImageCube - http://tinyurl.com/2p9d4p - and make us a picture. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw <lkyawkyaw@...> wrote: > > dude... seriously. > > it would be very helpful if you could just take a pic and send us a link to see it. > > trying to decipher this is driving me nuts! > > -John Lwin > > j_s_t_i_n_o_c <j_s_t_i_n_o_c@...> wrote: sorry > > ok all laid out it looks like this > > RRRR > RRRR > RRRR > GROB > GGGOYYYYOBBB > GGGRYYYYGBBB > GGGOYYYYBBBB > GGGRYBGYRBBB > GYYB > OOOO > OOOO > OOOO > WWWW > WWWW > WWWW > WWWW > > if you are able to help me from here it would be greatly appreciated > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Oh, 'A' stands for 'Any'! Hem, if those two middle A's are different > > it is possible. But you should be much more specific in this case. > > The 'Y' on wings can belong to any one of 8 spots, it's not clear > > which from your description. > > > > > AAAA > > > AYYA > > > AYYA > > > AYAA > > > > > > AAYA > > > GGGG > > > GGGG > > > GGGG > > > > > > > > > --------------------------------- > Be a better Globetrotter. Get better travel answers from someone who knows. > Yahoo! Answers - Check it out. > > [Non-text portions of this message have been removed] >
5302. Re: 4x4x4 question
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 07:55:37 -0000

I converted to imagecube myself, can you confirm this is the pattern that you want to solve? U,F,R view - http://tinyurl.com/2uc5n6 U,B,L view - http://tinyurl.com/2k7a52 DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > sorry > > ok all laid out it looks like this > > RRRR > RRRR > RRRR > GROB > GGGOYYYYOBBB > GGGRYYYYGBBB > GGGOYYYYBBBB > GGGRYBGYRBBB > GYYB > OOOO > OOOO > OOOO > WWWW > WWWW > WWWW > WWWW > > if you are able to help me from here it would be greatly appreciated > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Oh, 'A' stands for 'Any'! Hem, if those two middle A's are different > > it is possible. But you should be much more specific in this case. > > The 'Y' on wings can belong to any one of 8 spots, it's not clear > > which from your description. > > > > > AAAA > > > AYYA > > > AYYA > > > AYAA > > > > > > AAYA > > > GGGG > > > GGGG > > > GGGG > > >
5303. Re: Cubing terminology
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 09:04:40 -0000

I can't imagine a real speedcuber thinking that way! I finger trick can be up to 4 moves in most cases, some much longer. Hence I conclude you are not a "real speedcuber" :). Well actually... maybe it's your preception of the term "finger trick". But I totally diagree with you on this. --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > Well, the fingertrick isn't all 3 moves. In R U R', the real > fingertrick is U R'. in R U' R', the fingertrick would be R U'. > > On an alg like R U R', you only cut one of the two corners, if that > makes sense. You only cut corners on the R U transition, not on the U > R' transition. > > Push and Pull make sense, but the fingertricks themselves are always > the same direction. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > I would like to propose a couple of new terms which I can't see > > defined anywhere (checking Macky's glossary and at least a few other > > sources). > > > > "Push Finger-trick" - a sequence of three moves which take the form a > > b' a, ie side a is turned, then side b is turned in the opposite > > direction, and then side a is turned back. eg R U' R' > > > > "Pull Finger-trick" - a sequence of three moves which take the form a > > b a', ie side a is turned, then side b is turned in the same > > direction, and then side a is turned back. eg R U R' > > > > The push and pull come from Ian Winokur's terms in Team Blindfold > cubing. > > > > "Overlap Insertion" - an insertion which overlaps pieces of the same > > colour. For example, if there was a yellow sticker at UR, and one at > > FR, the FR piece could be inserted into the U layer by R U R', > > overlapping the yellow piece at UR. A non overlap insert would be F' > U' F. > > > > If nobody has any problems with these, I will use them on my site. > > > > Thanks, > > DanH :) > > >
5304. Re: Cubing terminology
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 09:20:11 -0000

I think you both have points: Arnaud, I can see where you are coming from, For example, if you did just R, it would be exactly the same as the R in R U R'. Hence the only "trick" is the U R'. But for me, a finger-trick is a sequence of moves that can be performed fluently without pauses, although having tried it out on my cube it seems there are a lot more possible finger tricks than I ever imagined. Doug, you seem to think the same way I do. For instance, I believe that (R U R' U')*infinity is a finger trick :) DanH :) --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I can't imagine a real speedcuber thinking that way! I finger trick > can be up to 4 moves in most cases, some much longer. Hence I > conclude you are not a "real speedcuber" :). > > Well actually... maybe it's your preception of the term "finger > trick". But I totally diagree with you on this. > > > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > <blade740@> wrote: > > > > Well, the fingertrick isn't all 3 moves. In R U R', the real > > fingertrick is U R'. in R U' R', the fingertrick would be R U'. > > > > On an alg like R U R', you only cut one of the two corners, if that > > makes sense. You only cut corners on the R U transition, not on > the U > > R' transition. > > > > Push and Pull make sense, but the fingertricks themselves are > always > > the same direction. > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > <dan_j_harris@> wrote: > > > > > > I would like to propose a couple of new terms which I can't see > > > defined anywhere (checking Macky's glossary and at least a few > other > > > sources). > > > > > > "Push Finger-trick" - a sequence of three moves which take the > form a > > > b' a, ie side a is turned, then side b is turned in the opposite > > > direction, and then side a is turned back. eg R U' R' > > > > > > "Pull Finger-trick" - a sequence of three moves which take the > form a > > > b a', ie side a is turned, then side b is turned in the same > > > direction, and then side a is turned back. eg R U R' > > > > > > The push and pull come from Ian Winokur's terms in Team Blindfold > > cubing. > > > > > > "Overlap Insertion" - an insertion which overlaps pieces of the > same > > > colour. For example, if there was a yellow sticker at UR, and > one at > > > FR, the FR piece could be inserted into the U layer by R U R', > > > overlapping the yellow piece at UR. A non overlap insert would > be F' > > U' F. > > > > > > If nobody has any problems with these, I will use them on my > site. > > > > > > Thanks, > > > DanH :) > > > > > >
5305. Re: 4x4x4 question
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 09:22:09 -0000

I can confirm that what Dan drew is the same as the letter-based depiction... I wish there where spaces on the left of.... oh whow, it looks correct on the quoting of it below, must be a Yahoo forum issue. So if I where to get to this point with having 3 layers solved, I would apply 3x3 algs to solve the corners and get as much of the edges in the right spot as you can. Start out with a Y-Perm or V-Perm to get the CP right. You should be able to form a pair using 2 or more 3-wing cycles. I assume you can do those since you got to this point. Actually the easiest thing to do to finish pairing the wings up, is to do some good old r/D conjugation moves. Like (r'D2r-U'-r'D2r-U- r'D2r) = blah and do (blah)-U2-(blah)-U2. As for the "orientation parity"... you'll probably want an alg. Here's one that Hardwick came up with: r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2. It swaps the two wings on UF slots. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > I converted to imagecube myself, can you confirm this is the pattern > that you want to solve? > > U,F,R view - http://tinyurl.com/2uc5n6 > U,B,L view - http://tinyurl.com/2k7a52 > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > <j_s_t_i_n_o_c@> wrote: > > > > sorry > > > > ok all laid out it looks like this > > > > RRRR > > RRRR > > RRRR > > GROB > > GGGOYYYYOBBB > > GGGRYYYYGBBB > > GGGOYYYYBBBB > > GGGRYBGYRBBB > > GYYB > > OOOO > > OOOO > > OOOO > > WWWW > > WWWW > > WWWW > > WWWW > > > > if you are able to help me from here it would be greatly appreciated > > > > --- In speedsolvingrubikscube@...m, d_funny007 > > <no_reply@> wrote: > > > > > > Oh, 'A' stands for 'Any'! Hem, if those two middle A's are different > > > it is possible. But you should be much more specific in this case. > > > The 'Y' on wings can belong to any one of 8 spots, it's not clear > > > which from your description. > > > > > > > AAAA > > > > AYYA > > > > AYYA > > > > AYAA > > > > > > > > AAYA > > > > GGGG > > > > GGGG > > > > GGGG > > > > > >
5306. Re: 4x4x4 question (for danH)
From: "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 09:53:30 -0000

yeah that is what it looks like --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I can confirm that what Dan drew is the same as the letter-based > depiction... I wish there where spaces on the left of.... oh whow, > it looks correct on the quoting of it below, must be a Yahoo forum > issue. > > So if I where to get to this point with having 3 layers solved, I > would apply 3x3 algs to solve the corners and get as much of the > edges in the right spot as you can. > > Start out with a Y-Perm or V-Perm to get the CP right. > > You should be able to form a pair using 2 or more 3-wing cycles. I > assume you can do those since you got to this point. > > Actually the easiest thing to do to finish pairing the wings up, is > to do some good old r/D conjugation moves. Like (r'D2r-U'-r'D2r-U- > r'D2r) = blah and do (blah)-U2-(blah)-U2. > > As for the "orientation parity"... you'll probably want an alg. > Here's one that Hardwick came up with: r2 B2 U2 l U2 r' U2 r U2 F2 r > F2 l' B2 r2. It swaps the two wings on UF slots. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > I converted to imagecube myself, can you confirm this is the > pattern > > that you want to solve? > > > > U,F,R view - http://tinyurl.com/2uc5n6 > > U,B,L view - http://tinyurl.com/2k7a52 > > > > DanH :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > > <j_s_t_i_n_o_c@> wrote: > > > > > > sorry > > > > > > ok all laid out it looks like this > > > > > > RRRR > > > RRRR > > > RRRR > > > GROB > > > GGGOYYYYOBBB > > > GGGRYYYYGBBB > > > GGGOYYYYBBBB > > > GGGRYBGYRBBB > > > GYYB > > > OOOO > > > OOOO > > > OOOO > > > WWWW > > > WWWW > > > WWWW > > > WWWW > > > > > > if you are able to help me from here it would be greatly > appreciated > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@> wrote: > > > > > > > > Oh, 'A' stands for 'Any'! Hem, if those two middle A's are > different > > > > it is possible. But you should be much more specific in this > case. > > > > The 'Y' on wings can belong to any one of 8 spots, it's not > clear > > > > which from your description. > > > > > > > > > AAAA > > > > > AYYA > > > > > AYYA > > > > > AYAA > > > > > > > > > > AAYA > > > > > GGGG > > > > > GGGG > > > > > GGGG > > > > > > > > > >
5307. (4x4x4 question, Doug)
From: "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 10:16:33 -0000

I did what you suggested and this is as far as i could get (sorry i tried to do colours and etc. but i couldn't work it out so here are the letters) GGGG GGGG GGGG GGBG OOOOYYYYRRRR OOORYYYYRRRR OOOOYYYYORRR OOOOYYYYRRRR BGBB BBBB BBBB BBBB WWWW WWWW WWWW WWWW
5308. 4x4x4 question (further along)
From: "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 10:25:34 -0000

i got it as far as i could (and I tried to but sorry I am not sure how to do a picture as my computer really sucks and it didn't work in paint) anyway this is how its set out now. RRRR RRRR RRRR RROR GGGGYYYYBBBB GGGBYYYYBBBB GGGGYYYYGBBB GGGGYYYYBBBB OROO OOOO OOOO OOOO WWWW WWWW WWWW WWWW
5309. Re: 4x4x4 question (further along)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 11:16:53 -0000

Neat trick: Hold so that Yellow is on top and Orange is on the Front and do: (lr)D2(lr)'U(lr)D2(lr)'U' It's solved now! Try to understand that alg. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > i got it as far as i could (and I tried to but sorry I am not sure how > to do a picture as my computer really sucks and it didn't work in > paint) anyway this is how its set out now. > > RRRR > RRRR > RRRR > RROR > GGGGYYYYBBBB > GGGBYYYYBBBB > GGGGYYYYGBBB > GGGGYYYYBBBB > OROO > OOOO > OOOO > OOOO > WWWW > WWWW > WWWW > WWWW >
5310. Re: 4x4x4 question (further along)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 11:30:15 -0000

Hi :) I made a quick figure in MSPaint and what you want is nothing more than a double edge swap. You can place the edges into same layer first like so: R D2 L2 (assuming the red centers=U and green centers=F. Now the easiest to understand fix would be: R' L' u2 R L U R' L' u2 R L U' however (Ll)2 f2 (Ll)2 U (Ll)2 f2 (Ll)2 U' is more efficient. Then simply undo the setup moves like so: L2 D2 R' Both ways are just a conjugated commutator in technical terms. (u is the inner layer just below U and f the inner layer just behind F. I use block notation:(Ll)2=L2 l2) http://tinyurl.com/ypgs62 -Per > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > i got it as far as i could (and I tried to but sorry I am not sure how > to do a picture as my computer really sucks and it didn't work in > paint) anyway this is how its set out now. > > RRRR > RRRR > RRRR > RROR > GGGGYYYYBBBB > GGGBYYYYBBBB > GGGGYYYYGBBB > GGGGYYYYBBBB > OROO > OOOO > OOOO > OOOO > WWWW > WWWW > WWWW > WWWW >
5311. Re: 4x4x4 question (further along)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 11:43:30 -0000

Hi, that's wrong!! I get from his "picture" that the confiration is different. My solution can be found here: http://tinyurl.com/ypgs62 (Ll)2 f2 (Ll)2 U (Ll)2 f2 (Ll)2 U' does the same as yours, but shorter!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Neat trick: > > Hold so that Yellow is on top and Orange is on the Front and do: > (lr)D2(lr)'U(lr)D2(lr)'U' > > It's solved now! > > Try to understand that alg. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > <j_s_t_i_n_o_c@> wrote: > > > > i got it as far as i could (and I tried to but sorry I am not sure > how > > to do a picture as my computer really sucks and it didn't work in > > paint) anyway this is how its set out now. > > > > RRRR > > RRRR > > RRRR > > RROR > > GGGGYYYYBBBB > > GGGBYYYYBBBB > > GGGGYYYYGBBB > > GGGGYYYYBBBB > > OROO > > OOOO > > OOOO > > OOOO > > WWWW > > WWWW > > WWWW > > WWWW > > >
5312. Thanks
From: "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 11:48:15 -0000

thanks for the help, and sorry about asking so many questions but yeah I'm just starting to get the 4x4x4 cube, sorry if i annoyed you but im only 15
5313. Re: Thanks
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 12:01:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > sorry if i annoyed you but im only 15 Is that supposed to be an legitimate excuse? Most cubing world records are held by a 14 year old. Stefan
5314. Re: Thanks
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 12:06:00 -0000

Your welcome. And one is never too young or too old to learn new things about the cube. Good luck, I hope you try and work out a few things on your own now. Why would I be annoyed? Btw, refrain from changing the subject line in this forum. (I think it confuses stuff like those that use gmail.) --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > thanks for the help, and sorry about asking so many questions but yeah > I'm just starting to get the 4x4x4 cube, sorry if i annoyed you but im > only 15 >
5315. Re: Cubing terminology
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 12:43:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > finger trick can be up to 4 moves in most cases, some much longer. Everybody seems to have their own definition, for example see message #37169: http://tinyurl.com/2y3hup I wouldn't consider executing all those moves a single finger trick, but maybe that's just me. -- Johannes Laire
5316. Re: 4x4x4 question
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 12:48:42 -0000

It looks like you're also trying to solve the 4x4 layer-by-layer. I'm not saying it's necessarily bad or anything, but there are better methods. Have you looked at bigcubes.com? I highly recommend it: http://bigcubes.com/ I know a friend who is only able to solve the 4x4 and 5x5 a quarter of the time because he does it layer-by-layer. Then again, he hates memorizing algorithms. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > I converted to imagecube myself, can you confirm this is the pattern > that you want to solve? > > U,F,R view - http://tinyurl.com/2uc5n6 > U,B,L view - http://tinyurl.com/2k7a52 > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > <j_s_t_i_n_o_c@> wrote: > > > > sorry > > > > ok all laid out it looks like this > > > > RRRR > > RRRR > > RRRR > > GROB > > GGGOYYYYOBBB > > GGGRYYYYGBBB > > GGGOYYYYBBBB > > GGGRYBGYRBBB > > GYYB > > OOOO > > OOOO > > OOOO > > WWWW > > WWWW > > WWWW > > WWWW > > > > if you are able to help me from here it would be greatly appreciated > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > Oh, 'A' stands for 'Any'! Hem, if those two middle A's are different > > > it is possible. But you should be much more specific in this case. > > > The 'Y' on wings can belong to any one of 8 spots, it's not clear > > > which from your description. > > > > > > > AAAA > > > > AYYA > > > > AYYA > > > > AYAA > > > > > > > > AAYA > > > > GGGG > > > > GGGG > > > > GGGG > > > > > >
5317. Re: 4x4x4 question
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 12:59:59 -0000

Hi :) Then he doesn't know the complete method. You may have the same problem with other methods if you dont learn all the steps/exceptional cases. It's NOT a method problem if he cannot always solve them layer by layer ;-) -Per --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > It looks like you're also trying to solve the 4x4 layer-by-layer. I'm > not saying it's necessarily bad or anything, but there are better > methods. Have you looked at bigcubes.com? I highly recommend it: > http://bigcubes.com/ > > I know a friend who is only able to solve the 4x4 and 5x5 a quarter of > the time because he does it layer-by-layer. Then again, he hates > memorizing algorithms. > > ~Joshua > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > I converted to imagecube myself, can you confirm this is the pattern > > that you want to solve? > > > > U,F,R view - http://tinyurl.com/2uc5n6 > > U,B,L view - http://tinyurl.com/2k7a52 > > > > DanH :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > > <j_s_t_i_n_o_c@> wrote: > > > > > > sorry > > > > > > ok all laid out it looks like this > > > > > > RRRR > > > RRRR > > > RRRR > > > GROB > > > GGGOYYYYOBBB > > > GGGRYYYYGBBB > > > GGGOYYYYBBBB > > > GGGRYBGYRBBB > > > GYYB > > > OOOO > > > OOOO > > > OOOO > > > WWWW > > > WWWW > > > WWWW > > > WWWW > > > > > > if you are able to help me from here it would be greatly appreciated > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@> wrote: > > > > > > > > Oh, 'A' stands for 'Any'! Hem, if those two middle A's are > different > > > > it is possible. But you should be much more specific in this case. > > > > The 'Y' on wings can belong to any one of 8 spots, it's not clear > > > > which from your description. > > > > > > > > > AAAA > > > > > AYYA > > > > > AYYA > > > > > AYAA > > > > > > > > > > AAYA > > > > > GGGG > > > > > GGGG > > > > > GGGG > > > > > > > > > >
5318. 4x4x4 method
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 14:01:02 -0000

HI all, I just finished uploading my 4x4x4 stuff to my website, it is more or less complete now so you can learn all about the 3x3x3 reduction method for solving the cube (which is quite topical at the moment). http://www.cubestation.co.uk/cs2/index.php?page=4x4x4/4x4x4 DanH :)
5319. B/B' on the simulator (maybe)
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 15:33:40 -0000

When I devised the original keyboard layout for the cube simulator, I intentionally left out keys for B/B' with the assumption that, in physical solving, we would rotate the cube towards us slightly anyway before performing B/B'. Such moves could therefore be simulated by performing a cube rotation followed by U/U'. Several people have expressed their discomfort with the lack of B/B', while some have even made good arguments for adding B/B', including that it would, by consequence, also allow you to perform f/f' (using B/B' simultaneously with a cube rotation in the opposite direction). Mainly, I am writing this email to find out what fingers speed cubists use, on real cubes, when performing B/B'. Joel van Noort wrote to me in December 2006 that he uses his ring fingers to perform B/B' and suggested that I therefore map the "W" and "O" keys to B and B'. Are there any other suggestions? I am willing to consider reserving two pairs of keys for this to support the two different ways our wrists can turn to access the B face. -- Ryan Heise http://www.ryanheise.com/
5320. Re: [Speed cubing group] Re: Thanks
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Sep 2007 17:55:16 +0200

off topic, but it is not true that a 14 year old holds most cubing world records. According to http://www.worldcubeassociation.org/results/regions.php?regionId=&eventId=&years=&mixed=Mixed [1] there are 29 records and "a 14 year old" holds "only" 10 of them. Maybe you meant to say that "a 14 year old holds the most cubing world records"? On Wed, 05 Sep 2007 12:01:29 -0000, "Stefan Pochmann" wrote: --- In speedsolvingrubikscube@yahoogroups.com [2], "j_s_t_i_n_o_c" c@...> wrote: > > sorry if i annoyed you but im only 15 Is that supposed to be an legitimate excuse? Most cubing world records are held by a 14 year old. Stefan Links: ------ [1] http://www.worldcubeassociation.org/results/regions.php?regionId=&eventId=&years=&mixed=Mixed [2] mailto:speedsolvingrubikscube%40yahoogroups.com [3] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37782;_ylc=X3oDMTM2Y2x1c21oBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3NzgzBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4ODk5Mzg5MwR0cGNJZAMzNzc4Mg-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxYjVhNTZnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3NzgzBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4ODk5Mzg5Mw--?act=reply&messageNum=37783 [5] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJla25hamp1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4ODk5Mzg5Mw-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlZmw1YjdpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4ODk5Mzg5Mw-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmZ245dDdkBF9TAz k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODg5OTM4OTM- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlc21kN3RuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4ODk5Mzg5Mw-- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmYWw0MHEwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODg5OTM4OTM- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjM2xkcXFmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODg5OTM4OTM- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmbGo2YzVoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODg5OTM4OTM- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlaDcydWJhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOT YEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4ODk5Mzg5Mw-- [13] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkbXZoNXNlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg4OTkzODkz [14] http://groups.yahoo.com/;_ylc=X3oDMTJkbGdvNnM0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg4OTkzODkz [15] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZ2xoYWQzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODg5OTM4OTM- [16] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [17] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [18] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkZ2g5YWQzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg4OTkzODkz [19] http://docs.yahoo.com/info/terms/ [20] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [21] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmaXMzZHEyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODg5OTM4OTM- [22] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlaGZxbWlhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4ODk5Mzg5Mw-- [23] http://us.ard.yahoo.com/SIG=12j5bal15/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189001093/A=4699084/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ [24] http://us.ard.yahoo.com/SIG=12jv4letf/M=493064.11127061.11695037.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189001093/A=4763758/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/ [25] http://us.ard.yahoo.com/SIG=12j4t1d5f/M=493064.11036139.11614791.8674578/D=groups/S=1705297356:NC/Y=YA HOO/EXP=1189001093/A=4725794/R=0/SIG=1192rfjiu/*http://groups.yahoo.com/group/realfood/ [Non-text portions of this message have been removed]
5321. Re: [Speed cubing group] Re: Cubing terminology
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Sep 2007 18:10:40 +0200

Actually you now see where bladez740 is coming from. He is the one that said only the UR' would be the finger-trick. I perform and actually "think" of RUR' and RU'R as 1 move. Mostly this is because I use keyhole and I use those type of 3 moves constantly to insert the first 3 corners after the cross and also for the 4 middle layer edges. I am still having trouble with the word pull. Can somebody tell me if my understanding of this word is wrong or otherwise explain to me why that fingertrick would be called the pull..... My interpretation of the word pull once more "positioned before the object and then moving it in a forward motion". I think of tractor-pulling for this where the tractor (finger) is ahead of the heavy object (cube) and tries to move away from it. On Wed, 05 Sep 2007 09:20:11 -0000, "Dan" wrote: I think you both have points: Arnaud, I can see where you are coming from, For example, if you did just R, it would be exactly the same as the R in R U R'. Hence the only "trick" is the U R'. But for me, a finger-trick is a sequence of moves that can be performed fluently without pauses, although having tried it out on my cube it seems there are a lot more possible finger tricks than I ever imagined. Doug, you seem to think the same way I do. For instance, I believe that (R U R' U')*infinity is a finger trick :) DanH :) --- In speedsolvingrubikscube@yahoogroups.com [1], d_funny007 .> wrote: > > I can't imagine a real speedcuber thinking that way! I finger trick > can be up to 4 moves in most cases, some much longer. Hence I > conclude you are not a "real speedcuber" :). > > Well actually... maybe it's your preception of the term "finger > trick". But I totally diagree with you on this. > > > --- In speedsolvingrubikscube@yahoogroups.com [1], "bladez740" > wrote: > > > > Well, the fingertrick isn't all 3 moves. In R U R', the real > > fingertrick is U R'. in R U' R', the fingertrick would be R U'. > > > > On an alg like R U R', you only cut one of the two corners, if that > > makes sense. You only cut corners on the R U transition, not on > the U > > R' transition. > > > > Push and Pull make sense, but the fingertricks themselves are > always > > the same direction. > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com [1], "Dan" > > > wrote: > > > > > > I would like to propose a couple of new terms which I can't see > > > defined anywhere (checking Macky's glossary and at least a few > other > > > sources). > > > > > > "Push Finger-trick" - a sequence of three moves which take the > form a > > > b' a, ie side a is turned, then side b is turned in the opposite > > > direction, and then side a is turned back. eg R U' R' > > > > > > "Pull Finger-trick" - a sequence of three moves which take the > form a > > > b a', ie side a is turned, then side b is turned in the same > > > direction, and then side a is turned back. eg R U R' > > > > > > The push and pull come from Ian Winokur's terms in Team Blindfold > > cubing. > > > > > > "Overlap Insertion" - an insertion which overlaps pieces of the > same > > > colour. For example, if there was a yellow sticker at UR, and > one at > > > FR, the FR piece could be inserted into the U layer by R U R', > > > overlapping the yellow piece at UR. A non overlap insert would > be F' > > U' F. > > > > > > If nobody has any problems with these, I will use them on my > site. > > > > > > Thanks, > > > DanH :) > > > > > > Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37755;_ylc=X3oDMTM2a3N2ZDZvBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3Nzc0BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4ODk4NDAyNQR0cGNJZAMzNzc1NQ-- [3] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxazZsY2lmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3Nzc0BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4ODk4NDAyNQ--?act=reply&messageNum=37774 [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlM2RzanE4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4ODk4NDAyNQ-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJla2JzMjdrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4ODk4NDAyNQ-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmM3BvcjBmBF9TAz k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODg5ODQwMjU- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlamF0MWNhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4ODk4NDAyNQ-- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmanBhZTRwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODg5ODQwMjU- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjbzMzdTMwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODg5ODQwMjU- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmN2E4ZHVpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODg5ODQwMjU- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlNHVrbTltBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTY EZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4ODk4NDAyNQ-- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkZWk0c3FrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg4OTg0MDI1 [13] http://groups.yahoo.com/;_ylc=X3oDMTJkMWE4aWo1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg4OTg0MDI1 [14] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmdTVscjZsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODg5ODQwMjU- [15] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [16] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [17] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkYzI3djQyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg4OTg0MDI1 [18] http://docs.yahoo.com/info/terms/ [19] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [20] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmcXByc2Z1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODg5ODQwMjU- [21] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlMnNmY3Y4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4ODk4NDAyNQ-- [22] http://us.ard.yahoo.com/SIG=12jq2nnfj/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1188991225/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50 [23] http://us.ard.yahoo.com/SIG=12j5p61j0/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1188991225/A=4699083/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ [24] http://us.ard.yahoo.com/SIG=12jnec39m /M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1188991225/A=4840955/R=0/SIG=11l77jq6u/*http://health.groups.yahoo.com/group/specialKgroup/ [Non-text portions of this message have been removed]
5322. Re: B/B' on the simulator (maybe)
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 16:28:30 -0000

Hi Ryan, It's cool that you remember this e-mail I sent you. I'd like to add that, when thinking about it again, I realised that on some algs I also use my middle finger to do B'.. Like, there is one OLL alg (P shaped) that starts with RUB', and doing the B' with a middle finger makes it a lot quicker (copied it from LarsV). So I guess the e and i keys would also make sense, maybe. But I would be interested to see what the rest of the community thinks. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > When I devised the original keyboard layout for the cube simulator, I > intentionally left out keys for B/B' with the assumption that, in > physical solving, we would rotate the cube towards us slightly anyway > before performing B/B'. Such moves could therefore be simulated by > performing a cube rotation followed by U/U'. > > Several people have expressed their discomfort with the lack of B/B', > while some have even made good arguments for adding B/B', including > that it would, by consequence, also allow you to perform f/f' (using > B/B' simultaneously with a cube rotation in the opposite direction). > > Mainly, I am writing this email to find out what fingers speed cubists > use, on real cubes, when performing B/B'. Joel van Noort wrote to me > in December 2006 that he uses his ring fingers to perform B/B' and > suggested that I therefore map the "W" and "O" keys to B and B'. > > Are there any other suggestions? I am willing to consider reserving > two pairs of keys for this to support the two different ways our > wrists can turn to access the B face. > > -- > Ryan Heise http://www.ryanheise.com/ >
5323. Re: B/B' on the simulator (maybe)
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 16:54:54 -0000

Joël van Noort wrote: > I'd like to add that, when thinking about it again, I realised that > on some algs I also use my middle finger to do B'.. Like, there is > one OLL alg (P shaped) that starts with RUB', and doing the B' with > a middle finger makes it a lot quicker (copied it from LarsV). So I > guess the e and i keys would also make sense, maybe. The E and I keys are already taken, but I think probably our brains won't care about the difference between using the middle or ring finger to perform the same action, so I am happy to just use W and O as per your original idea. > But I would be > interested to see what the rest of the community thinks. Ditto.. in particular, I'm interested to know what is the "most" popular way to perform B/B' amongst speed cubists? -- Ryan Heise http://www.ryanheise.com/
5324. Re: B/B' on the simulator (maybe)
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 17:08:03 -0000

I also use my ring fingers to do B/B' moves. O and W would make perfect sense for it. And also (perhaps because i use Roux and not fridrich like everyone else) i commonly use those moves and was disappointed originally when the online cube didn't have them. --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Jo�l van Noort wrote: > > > I'd like to add that, when thinking about it again, I realised that > > on some algs I also use my middle finger to do B'.. Like, there is > > one OLL alg (P shaped) that starts with RUB', and doing the B' with > > a middle finger makes it a lot quicker (copied it from LarsV). So I > > guess the e and i keys would also make sense, maybe. > > The E and I keys are already taken, but I think probably our brains > won't care about the difference between using the middle or ring > finger to perform the same action, so I am happy to just use W and O > as per your original idea. > > > But I would be > > interested to see what the rest of the community thinks. > > Ditto.. in particular, I'm interested to know what is the "most" > popular way to perform B/B' amongst speed cubists? > > -- > Ryan Heise http://www.ryanheise.com/ >
5325. Re: Thanks
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 17:52:02 -0000

I hope it's not your excuse for writing run-on sentences. We learned not to do that in grade school. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@> wrote: > > > > sorry if i annoyed you but im only 15 > > Is that supposed to be an legitimate excuse? Most cubing world > records are held by a 14 year old. > > Stefan >
5326. Re: 4x4x4 question (further along)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 19:07:43 -0000

Hi :) I have to correct my previous post. I was rushed when i gave the solution to that position. It's not correct. The actual solution is like so (Yellow=U,Green=F): L' R - (Rr)2 b2 (Rr)2 U (Rr)2 b2 (Rr)2 U' - R' L (12-btm) Still a fairly simple conjugate... Cheers!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :) > > I made a quick figure in MSPaint and what you want is nothing more > than a double edge swap. You can place the edges into same layer > first like so: R D2 L2 (assuming the red centers=U and green > centers=F. > > Now the easiest to understand fix would be: > R' L' u2 R L U R' L' u2 R L U' > > however (Ll)2 f2 (Ll)2 U (Ll)2 f2 (Ll)2 U' is more efficient. > > Then simply undo the setup moves like so: L2 D2 R' > > Both ways are just a conjugated commutator in technical terms. > > (u is the inner layer just below U and f the inner layer just behind > F. I use block notation:(Ll)2=L2 l2) > > http://tinyurl.com/ypgs62 > > -Per > > > > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > <j_s_t_i_n_o_c@> wrote: > > > > i got it as far as i could (and I tried to but sorry I am not sure > how > > to do a picture as my computer really sucks and it didn't work in > > paint) anyway this is how its set out now. > > > > RRRR > > RRRR > > RRRR > > RROR > > GGGGYYYYBBBB > > GGGBYYYYBBBB > > GGGGYYYYGBBB > > GGGGYYYYBBBB > > OROO > > OOOO > > OOOO > > OOOO > > WWWW > > WWWW > > WWWW > > WWWW > > >
5327. Re: B/B' on the simulator (maybe)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 19:12:28 -0000

Hi :) I'm not a "fingertrick cuber" but isn't B/B' easily done as a cube rotation then a normal U/U' trigger ?? The exact way would depend on the turn done before the B/B' ... -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Joël van Noort wrote: > > > I'd like to add that, when thinking about it again, I realised that > > on some algs I also use my middle finger to do B'.. Like, there is > > one OLL alg (P shaped) that starts with RUB', and doing the B' with > > a middle finger makes it a lot quicker (copied it from LarsV). So I > > guess the e and i keys would also make sense, maybe. > > The E and I keys are already taken, but I think probably our brains > won't care about the difference between using the middle or ring > finger to perform the same action, so I am happy to just use W and O > as per your original idea. > > > But I would be > > interested to see what the rest of the community thinks. > > Ditto.. in particular, I'm interested to know what is the "most" > popular way to perform B/B' amongst speed cubists? > > -- > Ryan Heise http://www.ryanheise.com/ >
5328. Re: [Speed cubing group] Re: B/B' on the simulator (maybe)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Sep 2007 16:14:25 -0300 (ART)

I can't remember of any alg I use that has a B move...but I like the idea of having B moves on the simulator...really useful for setups on blindfolded cubing Pedro PS.: you could add M moves too :p richard16meyer <richard16meyer@...> escreveu: I also use my ring fingers to do B/B' moves. O and W would make perfect sense for it. And also (perhaps because i use Roux and not fridrich like everyone else) i commonly use those moves and was disappointed originally when the online cube didn't have them. --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Jo�l van Noort wrote: > > > I'd like to add that, when thinking about it again, I realised that > > on some algs I also use my middle finger to do B'.. Like, there is > > one OLL alg (P shaped) that starts with RUB', and doing the B' with > > a middle finger makes it a lot quicker (copied it from LarsV). So I > > guess the e and i keys would also make sense, maybe. > > The E and I keys are already taken, but I think probably our brains > won't care about the difference between using the middle or ring > finger to perform the same action, so I am happy to just use W and O > as per your original idea. > > > But I would be > > interested to see what the rest of the community thinks. > > Ditto.. in particular, I'm interested to know what is the "most" > popular way to perform B/B' amongst speed cubists? > > -- > Ryan Heise http://www.ryanheise.com/ > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5329. [Speed cubing group] Re: B/B' on the simulator (maybe)
From: "jason_baum" <jason_baum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 23:18:53 -0000

I perform B with my right index finger and B' with my right thumb. -Jason Baum --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > I can't remember of any alg I use that has a B move...but I like the idea of having B moves on the simulator...really useful for setups on blindfolded cubing > > Pedro > > PS.: you could add M moves too :p > > richard16meyer <richard16meyer@...> escreveu: I also use my ring fingers to do B/B' moves. O and W would make > perfect sense for it. And also (perhaps because i use Roux and not > fridrich like everyone else) i commonly use those moves and was > disappointed originally when the online cube didn't have them. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@> > wrote: > > > > Jo�l van Noort wrote: > > > > > I'd like to add that, when thinking about it again, I realised that > > > on some algs I also use my middle finger to do B'.. Like, there is > > > one OLL alg (P shaped) that starts with RUB', and doing the B' with > > > a middle finger makes it a lot quicker (copied it from LarsV). So I > > > guess the e and i keys would also make sense, maybe. > > > > The E and I keys are already taken, but I think probably our brains > > won't care about the difference between using the middle or ring > > finger to perform the same action, so I am happy to just use W and O > > as per your original idea. > > > > > But I would be > > > interested to see what the rest of the community thinks. > > > > Ditto.. in particular, I'm interested to know what is the "most" > > popular way to perform B/B' amongst speed cubists? > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] >
5330. Review: New Stackmat Timers and Tournement Display
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 23:38:39 -0000

So I just opened a package from SPeedstacks. My old timer has been failing on me, frequently it just goes crazy and loops though a bunch of 0s, then 1s, 2's etc. The new timer has a feature to keep track of date and time of day even while "off". I find this handy. There are 2 added buttons, and I can see how from an electronics point of view how easily it could be to incorporate soemthign like that. The plastic is much more of a brighter metalic blue than my other. The output jack is shiny metal instead of black plastic (this I know increases the cost of materials), that minor improvement makes me happy for some reason. The stack mats themselves (over-sized mouse pads) now come in a variety of colorful designs, I got the "bubble one". I was a bit disappointed in that they are nwo half the thickness I was accustomed to, say from Gen 1 days, but it rolls up much nicer this way, and I appreciate the thick cardboard cyclinder they use for packaging, and am keeping.... perhaps drill some holes in it to attach some rubberbands to turn into a DIY ping pong ball holder! The Large Tournment Display itself, is now round/oval (as we all know), but to a suprise, I found no power cord! They are now only powered by EIGHT D-cell batteries that do not come supplied (I will be making a trip to the supermarket forthat and lube soon). This I find rather unacceptable, why 8? And why D-cell? C-would be more convienent and easier to find in stores. Anotehr beef I have is that the instructions aren't explicit about how to mount the post to a table... although it wasn't hard to figure out. I find it as an oversight. The post itself is not only a single short stick. It's barely higher than my monitors right now. The height is not at all adjustable. They used to be two piece, but I guess they wanted to make a bigger profit? Well they claim the decision was made for "stablity reasons" which I'm not quite believing. It's just taller than 7 cubes high (so like 7 times 2.25 inches plus oh a half inch and whatever that is in metric units). I suppose this is okay, but if it was a big audience, you would certainly want it to stick up nice and high above the crowd I'm sure. Oh almost forgot to mention, the timer can also save 3 times in a memory (technically 4 if you count what is on the main display). This was made to correspond to 3-3-3, 3-6-3, and Cycle tiems in the world of cupstacking of though. It can easily be adapted for my use of storing 3x3, 4x4, and 5x5 times :). Cost for timer, mat, and display? Around $138 USD after taxes. So not bad, but I expected more from their tournment displays. I hope this Review helps ppl come to a decision on wheather or not to buy this stuff. ANd if other cubers here have opinions on these items to share, please do. -Doug
5331. [Speed cubing group] Re: B/B' on the simulator (maybe)
From: "Lucas Garron" <lucasg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Sep 2007 02:31:12 -0000

I use my right ring finger for a B' in a BLD alg (and actually use my right pinky for B in that same alg), and have always wondered why those two keys ("W" and "O") that are so conveniently in place don't do anything. They would aid in speed and accuracy. Also, I'd vote for M' on "." because I use my right ring finger for it. I suppose "X" would work for others, and they should both work that way if this is to mimic real handling. I'm not sure if M should go anywhere, then... "C" and "," ? Another idea I'm entertaining is the replacement of Rc on "Y" with M' and Lc on "B" with M. The redundant cube turns are then only covered by the closer hand. Would it be too much work to make the keymap configurable? Anyhow, I like B/B' on "W"/"O," and think that there should at least be an M'. -Lucas Garron
5332. Re: B/B' on the simulator (maybe)
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Sep 2007 03:42:10 -0000

per_fredlund wrote: > I'm not a "fingertrick cuber" but isn't B/B' easily done as a cube > rotation then a normal U/U' trigger ?? Yes, to me also, R B R' "feels like" R U R' after a slight cube rotation. On the simulator, it can be performed (Rc' R) U (Rc R') or equivalently l U l' since l/l' are directly supported. > The exact way would depend on the turn done before the B/B' ... True, I can personally see three ways to perform B/B' depending on the previous move: 1) index finger: probably the previous move is R? If so, I think we don't need a special key for it, since RUR' can be performed lUl' as suggested above. 2) thumb: probably the previous move is L'? e.g. L'BL. To be consistent, I will not support this since I do not support thumb push moves anywhere else either. For example, L'UL must be performed by switching hands, and using the index finger of the opposite hand to pull rather than using the same hand to thumb-push. I think people got used to scheme this rather quickly, it was just necessary to make best use of the keys available. 3) ring finger: probably the previous move is L? This finger trick was completely new to me, but there is a nice symmetry about adding it: the index finger is wired up to U and F, while the ring finger is wired up to D and B. The other combinations are then supported using a cube rotation in either direction. I think this nice symmetry also corresponds, in a pragmatic way, to the degrees to which our wrists can comfortably twist in any one direction. (1) is quite a contortion without a cube rotation, whereas (3) is much easier to reach without a cube rotation. Another goal here was to be able to support f/f' (double-layer turns), and the direction of the wrist twist in (3) seems to match the way wrists would twist to support f/f'. So my current thought is to just add (3) and not (1) or (2). Pedro wrote: > PS.: you could add M moves too :p I can't do that Dave :-) To explain, there was a principle that I followed when designing the movement engine inside the simulator: Each finger press simulates what a finger press can do on a real cube. There are some moves on a real cube that actually involve pressing multiple fingers simultaneously, and M is one of those. If you just press M by itself, what actually happens is r'. So if you want to force R back to its home position, you actually need to press r' and R simultaneously. As well as having a justification in mimicking the physical world, this has other advantages: - It allows the player to learn only a small set of primitive keys, which can be intuitively combined to perform more complex moves. - Since there are only a limited number of keys available on the keyboard and it is not possible to assign a key for every possible finger trick, this scheme is actually the secret to making the keyboard controls fit on a keyboard. Lucas Garron wrote: > Would it be too much work to make the keymap configurable? I will do this eventually, since it will also address the issue of using the simulator on non-QWERTY keyboards. However, there is a lot of infrastructure that needs to be set in place before this can happen (accounts/logins/preferences), and I don't quite have the time for this just yet ;-) -- Ryan Heise http://www.ryanheise.com/
5333. Blindfold method help 3 cycle method
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Sep 2007 06:22:52 -0000

i started blindfolding but i cant get corner orientation i do the R'D'RD x2 or x4 and i know how to do the algorithm properly but i cant get all of the corners oriented cuz sometimes there on oposite sides of the cube can someone help me?
5334. Re: B/B' on the simulator (maybe)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Sep 2007 07:11:20 -0000

Hi :-) When are we going to get a consensus as to what cube rotation notation to use? The notations that i can remember just now are: 1 - x,y,z notation as explained here >> http://www.speedcubing.com/moves.html 2 - Prefix notation (Q) QR, QR2, QR' etc... 3 - Postfix notation (C or c) Rc, R2c, R'c etc ... or also i have seen Rc2, Rc' ... As i have mentioned many times i think notation is a task for the WCA. In other federations/sports there is official "notation" or metrics. Like using meter not foot, kg not lb. Etc... The longer we go on without an official complete notation the more variations we are going to develop, and reading algorithms becomes very confusing, unless the sites/books care to explain the notation being used. (Inner slice turns also have differing notations. As well as block moves.) One idea would be to have websites officially approved by the WCA if they follow official notation fully ;-) I guess most serious sites would like to be approved :D >>> uniformity My recurring thoughts, Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > per_fredlund wrote: > > > I'm not a "fingertrick cuber" but isn't B/B' easily done as a cube > > rotation then a normal U/U' trigger ?? > > Yes, to me also, R B R' "feels like" R U R' after a slight cube rotation. > > On the simulator, it can be performed (Rc' R) U (Rc R') or > equivalently l U l' since l/l' are directly supported. > > > The exact way would depend on the turn done before the B/B' ... > > True, I can personally see three ways to perform B/B' depending on the > previous move: > > 1) index finger: probably the previous move is R? If so, I think we > don't need a special key for it, since RUR' can be performed lUl' as > suggested above. > > 2) thumb: probably the previous move is L'? e.g. L'BL. To be > consistent, I will not support this since I do not support thumb push > moves anywhere else either. For example, L'UL must be performed by > switching hands, and using the index finger of the opposite hand to > pull rather than using the same hand to thumb-push. I think people got > used to scheme this rather quickly, it was just necessary to make best > use of the keys available. > > 3) ring finger: probably the previous move is L? This finger trick was > completely new to me, but there is a nice symmetry about adding it: > the index finger is wired up to U and F, while the ring finger is > wired up to D and B. The other combinations are then supported using a > cube rotation in either direction. > > I think this nice symmetry also corresponds, in a pragmatic way, to > the degrees to which our wrists can comfortably twist in any one > direction. (1) is quite a contortion without a cube rotation, whereas > (3) is much easier to reach without a cube rotation. > > Another goal here was to be able to support f/f' (double-layer turns), > and the direction of the wrist twist in (3) seems to match the way > wrists would twist to support f/f'. > > So my current thought is to just add (3) and not (1) or (2). > > > Pedro wrote: > > > PS.: you could add M moves too :p > > I can't do that Dave :-) To explain, there was a principle that I > followed when designing the movement engine inside the simulator: > > Each finger press simulates what a finger press can do > on a real cube. > > There are some moves on a real cube that actually involve pressing > multiple fingers simultaneously, and M is one of those. If you just > press M by itself, what actually happens is r'. So if you want to > force R back to its home position, you actually need to press r' and R > simultaneously. > > As well as having a justification in mimicking the physical world, > this has other advantages: > > - It allows the player to learn only a small set of primitive keys, > which can be intuitively combined to perform more complex moves. > - Since there are only a limited number of keys available on the > keyboard and it is not possible to assign a key for every possible > finger trick, this scheme is actually the secret to making the > keyboard controls fit on a keyboard. > > Lucas Garron wrote: > > > Would it be too much work to make the keymap configurable? > > I will do this eventually, since it will also address the issue of > using the simulator on non-QWERTY keyboards. > > However, there is a lot of infrastructure that needs to be set in > place before this can happen (accounts/logins/preferences), and I > don't quite have the time for this just yet ;-) > > -- > Ryan Heise http://www.ryanheise.com/ >
5335. Re: Blindfold method help 3 cycle method
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Sep 2007 07:19:59 -0000

Pick a good commutator for that. Me and Hardwick tend to go with stuff like: (LD2L'F'D2F)=blah and to do things like (blah)(U^n)(blah)'(U^n)'. What I do in practice is (Sune)(mirrored Sune) or the inverse. Reading your post... I think you have CO confused with soemthing else, that looks a bit like the 6-edge flip alg that is somtimes used but it is x5. It looks a bit like the alg for two 2-corner cycles too. -Doug --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > i started blindfolding but i cant get corner orientation > i do the R'D'RD x2 or x4 and i know how to do the algorithm properly > but i cant get all of the corners oriented cuz sometimes there on > oposite sides of the cube > can someone help me? >
5336. Re: Blindfold method help 3 cycle method
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Sep 2007 07:31:23 -0000

Hi :-) A poor mans solution to orienting corners is to actually rotate them "in situ" with short algs. Not using 3-cycles for orientation purposes. This also lessens the burden of keeping track of permutation but makes for longer solutions. A corner can be twisted with for example: R' D2 R F D2 F' (ccw) or R' D R F D F' (cw) Use this to twist 2 corners like so (example): R' D R F D F' U F D' F' R' D' R U' (alg + U + alg backwards + U') Using these short algs is not very good for cases where you have to twist 3 corners. In such cases one can use: (R' D' R D)*2 or (D' R' D R)*2 to twist each of the corners, the rest of the cube will be restored. Example: (R' D' R D)*2 U (R' D' R D)*2 U (R' D' R D)*2 U2 The concept(s) should be easy to understand. -Per > --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > i started blindfolding but i cant get corner orientation > i do the R'D'RD x2 or x4 and i know how to do the algorithm properly > but i cant get all of the corners oriented cuz sometimes there on > oposite sides of the cube > can someone help me? >
5337. Lyon Open 2007 - report & pictures
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Sep 2007 10:08:59 -0000

This time it is only a short report ;-) Some pictures are located below on the same page. http://www.gillesvdp.com/cube/index.php/2007/09/03/6-lyon-open-2007 Feel free to leave comments. :) Gilles
5338. Re: Lyon Open 2007 - report & pictures
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Sep 2007 12:31:22 -0000

"In the evening we met a lot of other cubes" You have been cubing too much! --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > This time it is only a short report ;-) > Some pictures are located below on the same page. > > http://www.gillesvdp.com/cube/index.php/2007/09/03/6-lyon-open-2007 > > Feel free to leave comments. :) > > Gilles >
5339. Re: [Speed cubing group] Re: B/B' on the simulator (maybe)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Sep 2007 11:20:16 -0300 (ART)

Thanks for the reply, but I'm not Dave :-) Pedro Ryan Heise <ryan@ryanheise.com> escreveu: Pedro wrote: > PS.: you could add M moves too :p I can't do that Dave :-) To explain, there was a principle that I followed when designing the movement engine inside the simulator: Each finger press simulates what a finger press can do on a real cube. There are some moves on a real cube that actually involve pressing multiple fingers simultaneously, and M is one of those. If you just press M by itself, what actually happens is r'. So if you want to force R back to its home position, you actually need to press r' and R simultaneously. As well as having a justification in mimicking the physical world, this has other advantages: - It allows the player to learn only a small set of primitive keys, which can be intuitively combined to perform more complex moves. - Since there are only a limited number of keys available on the keyboard and it is not possible to assign a key for every possible finger trick, this scheme is actually the secret to making the keyboard controls fit on a keyboard. Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5340. New simulator release, beta testing
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Sep 2007 16:34:23 -0000

Ok, This release has 3 new features: 1. W and O can control the back face. 2. ESC can be used to abort (instead of reloading the page). 3. The applet can be embedded (it has some options for colour/size, and maybe in the future I'll make it programmable with sequences). You can find it on the beta testing page here: http://www.ryanheise.com/cube/speedb.html I have no idea how effective the new back face controls will be since people may be used to surviving without them by now. -- Ryan Heise http://www.ryanheise.com/
5341. Re: [Speed cubing group] New simulator release, beta testing
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Sep 2007 12:58:05 -0400

Very nice features. Great work Ryan. On 9/6/07, Ryan Heise <ryan@...> wrote: > > Ok, This release has 3 new features: > > 1. W and O can control the back face. > 2. ESC can be used to abort (instead of reloading the page). > 3. The applet can be embedded (it has some options for colour/size, > and maybe in the future I'll make it programmable with sequences). > > You can find it on the beta testing page here: > > http://www.ryanheise.com/cube/speedb.html > > I have no idea how effective the new back face controls will be since > people may be used to surviving without them by now. > > -- > Ryan Heise http://www.ryanheise.com/ > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5342. Re: [Speed cubing group] New simulator release, beta testing
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Sep 2007 17:28:34 -0000

Hey Ryan, great new features! I've embedded it in my page as a test and it works! (http://erikku.er.funpic.org/rubik/) Thanks! But I don't think I'm going to use any B moves since I'm used to not using those... --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Very nice features. Great work Ryan. > > On 9/6/07, Ryan Heise <ryan@...> wrote: > > > > Ok, This release has 3 new features: > > > > 1. W and O can control the back face. > > 2. ESC can be used to abort (instead of reloading the page). > > 3. The applet can be embedded (it has some options for colour/size, > > and maybe in the future I'll make it programmable with sequences). > > > > You can find it on the beta testing page here: > > > > http://www.ryanheise.com/cube/speedb.html > > > > I have no idea how effective the new back face controls will be since > > people may be used to surviving without them by now. > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > > [Non-text portions of this message have been removed] >
5343. Re: [Speed cubing group] New simulator release, beta testing
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Sep 2007 15:57:07 -0300 (ART)

Great work Ryan I liked the esc feature : ) as I said before, I don't use B moves on normal cubing...but I'll like it when you put them on the bld version :P (oh, and too bad beta doesn't allow submitting...I just beat my average :D) Pedro megafrikkie <megafrikkie@...> escreveu: Hey Ryan, great new features! I've embedded it in my page as a test and it works! (http://erikku.er.funpic.org/rubik/) Thanks! But I don't think I'm going to use any B moves since I'm used to not using those... --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Very nice features. Great work Ryan. > > On 9/6/07, Ryan Heise <ryan@...> wrote: > > > > Ok, This release has 3 new features: > > > > 1. W and O can control the back face. > > 2. ESC can be used to abort (instead of reloading the page). > > 3. The applet can be embedded (it has some options for colour/size, > > and maybe in the future I'll make it programmable with sequences). > > > > You can find it on the beta testing page here: > > > > http://www.ryanheise.com/cube/speedb.html > > > > I have no idea how effective the new back face controls will be since > > people may be used to surviving without them by now. > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > > [Non-text portions of this message have been removed] > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5344. Re: [Speed cubing group] New simulator release, beta testing
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Sep 2007 20:55:08 -0300 (ART)

Never mind...beat it again (this time at the "normal" simulator so I could submit)...and by more than 2 seconds : ) Pedro Pedro <pedrosino1@...m.br> escreveu: Great work Ryan I liked the esc feature : ) as I said before, I don't use B moves on normal cubing...but I'll like it when you put them on the bld version :P (oh, and too bad beta doesn't allow submitting...I just beat my average :D) Pedro megafrikkie <megafrikkie@...> escreveu: Hey Ryan, great new features! I've embedded it in my page as a test and it works! (http://erikku.er.funpic.org/rubik/) Thanks! But I don't think I'm going to use any B moves since I'm used to not using those... --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Very nice features. Great work Ryan. > > On 9/6/07, Ryan Heise <ryan@...> wrote: > > > > Ok, This release has 3 new features: > > > > 1. W and O can control the back face. > > 2. ESC can be used to abort (instead of reloading the page). > > 3. The applet can be embedded (it has some options for colour/size, > > and maybe in the future I'll make it programmable with sequences). > > > > You can find it on the beta testing page here: > > > > http://www.ryanheise.com/cube/speedb.html > > > > I have no idea how effective the new back face controls will be since > > people may be used to surviving without them by now. > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > > [Non-text portions of this message have been removed] > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed] Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5345. mefferts pyraminx and skewb
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 00:13:17 -0000

has anyone noticed that mefferts never has normal skewb and normal pyraminx in stock? will they ever restock?
5346. Re: mefferts pyraminx and skewb
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 01:01:00 -0000

This has been annoying me contantly for the past couple weeks. I have been planning a large order (like >$200) and even though there's no incentive to lop orders together instead of splitting them up in terms of the shipping costs, I would still like to get everything I want at the same time. If this stuff doesn't get re-stocked in a week, I'm e-mailing them to get to the bottom of this. While we are on the subject, would anyone care to explain to be the pros/cons between the tiled Skewb and stickered one? I was having trouble deciding. Oh and just to be random..., I really want a Dogic. -Doug --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > has anyone noticed that mefferts never has normal skewb and normal > pyraminx in stock? > will they ever restock? >
5347. (off topic) Development of mathematical thought
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 01:15:31 -0000

Hi everyone, I have been tutoring math through a franchise company called Mathnasium for almost a year and a half now. You can see their website at www.mathnasium.com Anyway I have noticed a fascinating, to me, trend in the way most every student answers one particular type of question on one of our assessment tests. There are 2 questions on our middle school test that ask to order fractional amounts from least to greatest. What fascinates me is that close to 95% of all students who take the test miss this question, and I'd say 80% of those in the same manner. The first question has decimals from 0 to 2 to be put in order from least to greatest. Below is an example: 2 0.04 1 0.35 0.96 0 0.75 Most students, even many extremely bright students(!), answer like this: 0.04 0.35 0.75 0.96 0 1 2 Also there is a second question asking them to order fractions: 2/5 9/10 1 1/16 0 3/4 2 Most students, again even some of our brightest math minds(!), answer like this: 1/16 2/5 3/4 9/10 0 1 2 What fascinates me is that they all place any fractional amount to be less than 0, yet still non-negative. Again I know this post probably makes our students out to sound dumb, but many students who miss this question in this manner have excellent problem solving skills and often then have very good computational skills and accuracy. I am fascinated by this because I have seen students who struggle in math, as well as extremely bright students, answer this problem the very same way. Does anyone know what is going on here from a developmental standpoint? Most of these kids are aged 11-13 who are missing this question in this way. I know this age group is when abstract thinking begins to develop. But is the order type of the reals an abstract concept? It seems to make sense, but then again I've been working with numbers for so long perhaps I've forgotten any struggles I went through at that age to develop a concept of the way the real numbers are ordered. I would be very interested in any feedback, as I find the topic of mathematical development fascinating, particularly in this one area where I've seen so many students miss this question, and nearly all in the same manner! Chris
5348. Re: mefferts pyraminx and skewb
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 01:38:22 -0000

Well, if it is of any consolation, they restocked their 5x5x5s. :D (Granted, it's a bit more expensive now...) So it's not like Mefferts never restocks anything. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > has anyone noticed that mefferts never has normal skewb and normal > pyraminx in stock? > will they ever restock? >
5349. Re: [Speed cubing group] Re: B/B' on the simulator (maybe)
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 6 Sep 2007 18:44:48 -0700

>----- Original Message ----- >From: Ryan Heise >To: speedsolvingrubikscube@yahoogroups.com >Sent: Wednesday, September 05, 2007 8:42 PM >Subject: [Speed cubing group] Re: B/B' on the simulator (maybe) > > >Each finger press simulates what a finger press can do >on a real cube. > >There are some moves on a real cube that actually involve pressing >multiple fingers simultaneously, and M is one of those. If you just >press M by itself, what actually happens is r'. So if you want to >force R back to its home position, you actually need to press r' and R >simultaneously. I really don't think of it as forcing R back simultaneously: http://archive.garron.us/vid/temp/M'U'.mp4 http://archive.garron.us/vid/temp/Arne.mp4 The center slice just moves... I've probably lost some records on the simulator because I pressed the wrong keys for M'... -Lucas Garron
5350. Re: B/B' on the simulator (maybe)
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 03:11:06 -0000

Lucas G. wrote: > Ryan wrote: > >There are some moves on a real cube that actually involve pressing > >multiple fingers simultaneously, and M is one of those. > > I really don't think of it as forcing R back simultaneously Although you may not think of it that way, I was not trying to design the interface around a logical conception of moves, but rather a physical simulation of moves based on the notion of "finger presses". Indeed, watching your video, M involves more finger presses than U. To become more aware of this, imagine trying to perform M one-handed. You will quickly see that extra fingers are needed to press on extra stickers. It is these finger presses that I am trying to simulate, and that is the whole basis for the design of the simulator. Perhaps customisable keyboard layouts should be the next thing on the todo list... Each finger will still correspond to what can be achieved by a single finger press, but I suspect there may exist layouts better suited to different methods. (Maybe, even, I should have mapped r' as an index finger pull move) But for now, the sequence MUMU would be performed on the simulator using (MI)J(MI)J where (MI) can be pressed simultaneously with the thumb and middle finger, then followed by the index finger to execute U. That seems to be a rather fluid motion. Watching your video, it almost seems as though "X" should be mapped to r, and that would assist slice moves in the reverse direction. -- Ryan Heise http://www.ryanheise.com/
5351. Re: [Speed cubing group] New simulator release, beta testing
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 6 Sep 2007 20:13:10 -0700

>----- Original Message ----- >From: Ryan Heise >To: speedsolvingrubikscube@yahoogroups.com >Sent: Thursday, September 06, 2007 9:34 AM >Subject: [Speed cubing group] New simulator release, beta testing >1. W and O can control the back face. Woohoo! >2. ESC can be used to abort (instead of reloading the page). Let's hope I don't accientally press it during an average.... >3. The applet can be embedded (it has some options for colour/size, >and maybe in the future I'll make it programmable with sequences). I just had to try this: http://cube.garron.us/sim/bigsim.php?size=600 My first full-screen solve was 11.17 seconds :-)
5352. Re: [Speed cubing group] New simulator release, beta testing
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 6 Sep 2007 20:46:59 -0700

>----- Original Message ----- >From: Ryan Heise >To: speedsolvingrubikscube@yahoogroups.com >Sent: Thursday, September 06, 2007 9:34 AM >Subject: [Speed cubing group] New simulator release, beta testing >1. W and O can control the back face. Woohoo! >2. ESC can be used to abort (instead of reloading the page). Let's hope I don't accientally press it during an average.... >3. The applet can be embedded (it has some options for colour/size, >and maybe in the future I'll make it programmable with sequences). I just had to try this: http://cube.garron.us/sim/bigsim.php?size=700 My first full-screen solve was 11.17 seconds :-) And a cute teeny one: http://cube.garron.us/sim/bigsim.php?size=100&font_size=5 You said nothing about denying permission for embedding modified code. :-) Anyhow, I was really just testing my PHP skills for my own enjoyment... If you want me take the PHP off the page, Ryan, just tell me. -Lucas Garron
5353. Re: [Speed cubing group] New simulator release, beta testing
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 00:46:54 -0300 (ART)

Nice one, Lucas : ) but I think you could change the background...that light "ocri" (I don't know the english name for the color...lol) kinda disturbs me :P Pedro "Lucas G." <lucasg@...> escreveu: >----- Original Message ----- >From: Ryan Heise >To: speedsolvingrubikscube@yahoogroups.com >Sent: Thursday, September 06, 2007 9:34 AM >Subject: [Speed cubing group] New simulator release, beta testing >1. W and O can control the back face. Woohoo! >2. ESC can be used to abort (instead of reloading the page). Let's hope I don't accientally press it during an average.... >3. The applet can be embedded (it has some options for colour/size, >and maybe in the future I'll make it programmable with sequences). I just had to try this: http://cube.garron.us/sim/bigsim.php?size=600 My first full-screen solve was 11.17 seconds :-) Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5354. Re: New simulator release, beta testing
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 05:05:25 -0000

Lucas G. wrote: > You said nothing about denying permission for embedding modified > code. :-) Are you referring to the lack of an "All rights reserved" statement? This is automatically implied under the Berne Convention. Just pop me an email if you want to request another permission. -- Ryan Heise http://www.ryanheise.com/
5355. dvorak
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Sep 2007 22:47:42 -0700

Just wanted to let people know that Macky and Ambie are dvorak typers. Leyan, Toby, and I started about 10 days ago and I typed 70 WPM in dvorak today. Shelley is on her way and we've converted Bob and Chris Hunt. Join us on http://typera.tk/ I think most people here will be typing a lot in their lives. I think this is definitely worth learning. So powerful... You might need this skill at the next cubing tournament too... -Tyson
5356. Re: dvorak
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 05:57:24 -0000

I'm guessing a laptop with ryan's cube sim, but in dvorak. :D --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Just wanted to let people know that Macky and Ambie are dvorak typers. > Leyan, Toby, and I started about 10 days ago and I typed 70 WPM in > dvorak today. Shelley is on her way and we've converted Bob and Chris > Hunt. > > Join us on http://typera.tk/ > > I think most people here will be typing a lot in their lives. I think > this is definitely worth learning. So powerful... > > You might need this skill at the next cubing tournament too... > > -Tyson >
5357. Re: dvorak
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 06:09:28 -0000

i have concidered chaning to dvorak but wont the keys be messed up so in games that us WASD controls be all wird? --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > I'm guessing a laptop with ryan's cube sim, but in dvorak. :D > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > Just wanted to let people know that Macky and Ambie are dvorak typers. > > Leyan, Toby, and I started about 10 days ago and I typed 70 WPM in > > dvorak today. Shelley is on her way and we've converted Bob and Chris > > Hunt. > > > > Join us on http://typera.tk/ > > > > I think most people here will be typing a lot in their lives. I think > > this is definitely worth learning. So powerful... > > > > You might need this skill at the next cubing tournament too... > > > > -Tyson > > >
5358. Re: [Speed cubing group] Re: dvorak
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Sep 2007 23:31:27 -0700

I use colemak: http://www.colemak.com It improves on a few of the little things that bothered me enough in dvorak to not use it, like ls on the pinky. > <blade740@...> wrote: > > > > I'm guessing a laptop with ryan's cube sim, but in dvorak. :D > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > > <tyson.mao@> wrote: > > > > > > Just wanted to let people know that Macky and Ambie are dvorak > typers. > > > Leyan, Toby, and I started about 10 days ago and I typed 70 WPM > in > > > dvorak today. Shelley is on her way and we've converted Bob and > Chris > > > Hunt. > > > > > > Join us on http://typera.tk/ > > > > > > I think most people here will be typing a lot in their lives. I > think > > > this is definitely worth learning. So powerful... > > > > > > You might need this skill at the next cubing tournament too... > > > > > > -Tyson > > > > > > > > [Non-text portions of this message have been removed]
5359. Re: dvorak
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 06:58:13 -0000

ASNITHSANOTDISNAOETHIONTESHEUASONHT =). I am a dvorak typer as well. I would definitely recommend colemak before deciding on dvorak. From the looks of it, it seems to be more efficent, but even /less/ compatible with computers that don't have the internet. If you're a programmer, I would suggest colemak over dvorak (even though I haven't tried colemak), because it doesn't mess around with the punctuation as much as dvorak does. I think sometime this year I'm going to give colemak a try, and see which one I like better. Cheers, Mike Carroll
5360. [Off Topic] Driving Test
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 08:53:29 -0000

Hi everyone, I just passed my driving test! hurray! DanH :)
5361. Re: [Speed cubing group] [Off Topic] Driving Test
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 11:08:43 +0200

Congratulations! That means that to go to Worlds you only need to get to The Netherlands and then we can take my car and drive there (yes, that is an invitation) On Fri, 07 Sep 2007 08:53:29 -0000, "Dan" wrote: Hi everyone, I just passed my driving test! hurray! DanH :) Links: ------ [1] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_ylc=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQR0cGNJZAMzNzgzMg-- [2] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--?act=reply&messageNum=37832 [3] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNTU1MDU- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbjQxYTE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmMjk2bnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNTU1MDU- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjaWxhYWFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNTU1MDU- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmbG9xb245BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNTU1MDU- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlbTIyMnFuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNm dHIEc2xrA21icnMEc3RpbWUDMTE4OTE1NTUwNQ-- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkdnZkY2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTU1NTA1 [12] http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5MTU1NTA1 [13] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmcHFwYjg0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNTU1MDU- [14] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [15] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [16] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRqaWllBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTU1NTA1 [17] http://docs.yahoo.com/info/terms/ [18] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [19] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmYnRxYmZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNTU1MDU- [20] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2poazE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE1NTUwNQ-- [21] http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50 [22] http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4776367/R=0/SIG=11mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html [23] http://us.ard.yahoo. com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=11f8fj6tf/*http://tech.groups.yahoo.com/group/samsunghd/ [Non-text portions of this message have been removed]
5362. Re: [Speed cubing group] Re: dvorak
From: Kaoru Maeda <maeda@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 11:24:49 +0200

> i have concidered chaning to dvorak but wont the keys be messed up so > in games that us WASD controls be all wird? > > Sure. That's a problem. I disable Dvorak mode for such kinds of games. I still suffer from WASD, but that's because I don't play that kind of game very often. I have been a Dvorak typist for more than 20 years. I needed a month or two before being able to play NetHack diagonal move. Now I have no problem with hjkluybn. It's just a training like OLL or PLL. You can get used to. -- Kaoru Maeda aka Mad Player maeda@...
5363. Re: [Speed cubing group] [Off Topic] Driving Test
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 11:46:58 +0200

Arnaud: Make sure you take some blindfolds with you while Dan is driving otherwise you might be scared if he drives on the left-hand side of the road sometimes. ^^ Gilles PS: Congratulations Dan ;-) 2007/9/7, avgalen @ silhouette. nl <avgalen@...>: > > Congratulations! That means that to go to Worlds you only need to get > to The Netherlands and then we can take my car and drive there (yes, > that is an invitation) > On Fri, 07 Sep 2007 08:53:29 -0000, "Dan" wrote: > Hi everyone, > I just passed my driving test! hurray! > DanH :) > > > > Links: > ------ > [1] > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_ylc=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQR0cGNJZAMzNzgzMg-- > [2] > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--?act=reply&messageNum=37832 > [3] > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ-- > [4] > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ-- > [5] > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNTU1MDU- > [6] > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbjQxYTE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ-- > [7] > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmMjk2bnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNTU1MDU- > [8] > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjaWxhYWFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNTU1MDU- > [9] > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmbG9xb245BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNTU1MDU- > [10] > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlbTIyMnFuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNm > dHIEc2xrA21icnMEc3RpbWUDMTE4OTE1NTUwNQ-- > [11] > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkdnZkY2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTU1NTA1 > [12] > > http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5MTU1NTA1 > [13] > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmcHFwYjg0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNTU1MDU- > [14] > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > Delivery: Digest > [15] > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > Delivery Format: Traditional > [16] > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRqaWllBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTU1NTA1 > [17] > http://docs.yahoo.com/info/terms/ > [18] > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > [19] > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmYnRxYmZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNTU1MDU- > [20] > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2poazE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE1NTUwNQ-- > [21] > > http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50 > [22] > > http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4776367/R=0/SIG=11mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html > [23] > http://us.ard.yahoo. > com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578 > /D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=11f8fj6tf/* > http://tech.groups.yahoo.com/group/samsunghd/ > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5364. Re: [Speed cubing group] [Off Topic] Driving Test
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 10:20:15 -0000

Or takes the opposite direction in roundabouts :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Arnaud: Make sure you take some blindfolds with you while Dan is driving > otherwise you might be scared if he drives on the left-hand side of the road > sometimes. ^^ > > Gilles > > PS: Congratulations Dan ;-) > > > > 2007/9/7, avgalen @ silhouette. nl <avgalen@...>: > > > > Congratulations! That means that to go to Worlds you only need to get > > to The Netherlands and then we can take my car and drive there (yes, > > that is an invitation) > > On Fri, 07 Sep 2007 08:53:29 -0000, "Dan" wrote: > > Hi everyone, > > I just passed my driving test! hurray! > > DanH :) > > > > > > > > Links: > > ------ > > [1] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl c=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1 Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQ R0cGNJZAMzNzgzMg-- > > [2] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ xbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B G1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--? act=reply&messageNum=37832 > > [3] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ lM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B HNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ-- > > [4] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o DMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M zU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ-- > > [5] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT JmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > > Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNTU1MDU- > > [6] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM TJlbjQxYTE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ-- > > [7] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT JmMjk2bnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNTU1MDU- > > [8] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o DMTJjaWxhYWFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M zU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNTU1MDU- > > [9] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT JmbG9xb245BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNTU1MDU- > > [10] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD MTJlbTIyMnFuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz U2BHNlYwNm > > dHIEc2xrA21icnMEc3RpbWUDMTE4OTE1NTUwNQ-- > > [11] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o DMTJkdnZkY2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M zU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTU1NTA1 > > [12] > > > > http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk AzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMT g5MTU1NTA1 > > [13] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ mcHFwYjg0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B HNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNTU1MDU- > > [14] > > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > > Delivery: Digest > > [15] > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com? subject=Change > > Delivery Format: Traditional > > [16] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq aWllBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw NmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTU1NTA1 > > [17] > > http://docs.yahoo.com/info/terms/ > > [18] > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > > [19] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD MTJmYnRxYmZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz U2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNTU1MDU- > > [20] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po azE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw N2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE1NTUwNQ-- > > [21] > > > > http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745 78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=3848644/R=0/SIG=1 31l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php? o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=5 0 > > [22] > > > > http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745 78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4776367/R=0/SIG=1 1mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html > > [23] > > http://us.ard.yahoo. > > com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578 > > /D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=1 1f8fj6tf/* > > http://tech.groups.yahoo.com/group/samsunghd/ > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
5365. Re: (off topic) Development of mathematical thought
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 10:22:45 -0000

Chris, are you able to just ask these students to explain their ordering? That might be the best way to find out what went wrong. Cheers! Stefan
5366. Re: dvorak
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 10:35:58 -0000

Tyson Mao wrote: > Join us on http://typera.tk/ First try: 104wpm (on QWERTY). Fun! I was once addicted to the dvorak concept... But as with James, I found it a terrible layout for typing UNIX commands and eventually switched back to QWERTY. James Stuber wrote: > I use colemak: http://www.colemak.com WOW!!!!!! That layout is actually very good. http://colemak.com/Compare Colemak not only performs well on standard English text, but it performs *exceptionally* well on UNIX commands: QWERTY same hand: 46.88% QWERTY same finger: 9.76% Colemak same hand: 17.28% Colemak same finger: 3.2% Dvorak same hand: 49.76% Dvorak same finger: 10.56% The statistic that interests me most is "same finger" repetition, and even on standard english text Colemak outperforms Dvorak and QWERTY in this respect. Colemak sacrifices some hand alternation to achieve this, but even then, it is only a negligible sacrifice for a huge benefit: http://colemak.com/Hand_alternation -- Ryan Heise http://www.ryanheise.com/
5367. Re: [Speed cubing group] [Off Topic] Driving Test
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 13:17:35 +0200

I figure that if people can get sub30 onehanded with both hands (Erik, not Dan) people can also drive on both sides of the road :) But good point, I almost forget about those "alternative" English ways of doing things. On Fri, 07 Sep 2007 10:20:15 -0000, "per_fredlund" wrote: Or takes the opposite direction in roundabouts :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com [1], "Gilles van den Peereboom" ..> wrote: > > Arnaud: Make sure you take some blindfolds with you while Dan is driving > otherwise you might be scared if he drives on the left-hand side of the road > sometimes. ^^ > > Gilles > > PS: Congratulations Dan ;-) > > > > 2007/9/7, avgalen @ silhouette. nl >: > > > > Congratulations! That means that to go to Worlds you only need to get > > to The Netherlands and then we can take my car and drive there (yes, > > that is an invitation) > > On Fri, 07 Sep 2007 08:53:29 -0000, "Dan" wrote: > > Hi everyone, > > I just passed my driving test! hurray! > > DanH :) > > > > > > > > Links: > > ------ > > [1] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl [2] c=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1 Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQ R0cGNJZAMzNzgzMg-- > > [2] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ [3] xbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B G1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--? act=reply&messageNum=37832 > > [3] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ [3] lM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B HNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ-- > > [4] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o [4] DMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M zU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ-- > > [5] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT [5] JmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > > Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNTU1MDU- > > [6] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM [6] TJlbjQxYTE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ-- > > [7] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT [7] JmMjk2bnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNTU1MDU- > > [8] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o [8] DMTJjaWxhYWFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M zU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNTU1MDU- > > [9] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT [9] JmbG9xb245BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNTU1MDU- > > [10] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD [10] MTJlbTIyMnFuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz U2BHNlYwNm > > dHIEc2xrA21icnMEc3RpbWUDMTE4OTE1NTUwNQ-- > > [11] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o [11] DMTJkdnZkY2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M zU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTU1NTA1 > > [12] > > > > http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk [12] AzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMT g5MTU1NTA1 > > [13] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ [13] mcHFwYjg0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B HNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNTU1MDU- > > [14] > > mailto:speedsolvingrubikscube-digest@yahoogroups.com [14]?subject=Email > > Delivery: Digest > > [15] > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com [15]? subject=Change > > Delivery Format: Traditional > > [16] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq [16] aWllBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw NmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTU1NTA1 > > [17] > > http://docs.yahoo.com/info/terms/ [17] > > [18] > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com [18]?subject= > > [19] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD [10] MTJmYnRxYmZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz U2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNTU1MDU- > > [20] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po [19] azE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw N2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE1NTUwNQ-- > > [21] > > > > http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745 [20] 78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=3848644/R=0/SIG=1 31l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php? [21] o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=5 0 > > [22] > > > > http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745 [22] 78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4776367/R=0/SIG=1 1mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html [23] > > [23] > > http://us.ard.yahoo. [24] > > com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578 > > /D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=1 1f8fj6tf/* > > http://tech.groups.yahoo.com/group/samsunghd/ [25] > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] > Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl [3] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ [4] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o [5] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT [6] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM [7] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT [8] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o [9] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT [10] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD [11] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o [12] http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk [13] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ [14] mailto:speedsolvingrubikscube-digest%40yahoogroups.com [15] mailto:speedsolvingrubikscube-traditional%40yahoogroups.com [16] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq [17] http://docs.yahoo.com/info/terms/ [18] mailto:speedsolvingrubikscube-unsubscribe%40yahoogroups.com [19] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po [20] http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745 [21] http://searchmarketing.yahoo.com/arp/srchv2.php? [22] http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745 [23] http://advision.webevents.yahoo.com/green/index.html [24] http://us.ard.yahoo. [25] http://tech.groups.yahoo.com/group/samsunghd/ [26] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_ylc=X3oDMTM2ZmFjZXY3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODM2BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE2MDQ2NwR0cGNJZAMzNzgzMg-- [27] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxZXVwYWVrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODM2BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE2MDQ2Nw--?act=reply&messageNum=37836 [28] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMjBnbXI2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE2MDQ2Nw-- [29] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJldG8zMDcyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE2MDQ2Nw-- [30] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmaTRsaHN0BF9 TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNjA0Njc- [31] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbGE0cDFlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE2MDQ2Nw-- [32] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmNGdvZHZsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNjA0Njc- [33] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjZ3NmaWg4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNjA0Njc- [34] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmaTJwM3BhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNjA0Njc- [35] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlZmRyY2o1BF9TAzk3MzU5NzE0BGdycElkAzU1O DMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTE2MDQ2Nw-- [36] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkOTMzZzgzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTYwNDY3 [37] http://groups.yahoo.com/;_ylc=X3oDMTJkdjNnNHM3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5MTYwNDY3 [38] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmcW1lMzZnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNjA0Njc- [39] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [40] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [41] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkZDJkc2NhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTYwNDY3 [42] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [43] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmbGYwZDQ5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNjA0Njc- [44] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlZmN0YXJhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE2MDQ2Nw-- [45] http://us.ard.yahoo.com/SIG=12jnjqnrm/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=3848641/R=0/SIG=1312g85fq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2003&cmp=Yahoo&ctv=Groups2&s=Y&s2=&s3=&b=50 [46] http://us.ard.yahoo.com/SIG=12jfn9k8u/M=493064.10729651.11333342.8 674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4699084/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ [47] http://us.ard.yahoo.com/SIG=12jd4dq24/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4840952/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/ [Non-text portions of this message have been removed]
5368. Re: [Speed cubing group] Re: dvorak
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 09:12:18 -0400

What is a big advantage to switching? There was a discussion about it on speedsolving.com, and I never understood why you would really switch. On 9/7/07, Ryan Heise <ryan@...> wrote: > > Tyson Mao wrote: > > > Join us on http://typera.tk/ > > First try: 104wpm (on QWERTY). Fun! > > I was once addicted to the dvorak concept... But as with James, I > found it a terrible layout for typing UNIX commands and eventually > switched back to QWERTY. > > James Stuber wrote: > > > I use colemak: http://www.colemak.com > > WOW!!!!!! > > That layout is actually very good. > > http://colemak.com/Compare > > Colemak not only performs well on standard English text, but it > performs *exceptionally* well on UNIX commands: > > QWERTY same hand: 46.88% > QWERTY same finger: 9.76% > > Colemak same hand: 17.28% > Colemak same finger: 3.2% > > Dvorak same hand: 49.76% > Dvorak same finger: 10.56% > > The statistic that interests me most is "same finger" repetition, and > even on standard english text Colemak outperforms Dvorak and QWERTY in > this respect. Colemak sacrifices some hand alternation to achieve > this, but even then, it is only a negligible sacrifice for a huge benefit: > > http://colemak.com/Hand_alternation > > -- > Ryan Heise http://www.ryanheise.com/ > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5369. Re: [Speed cubing group] Re: dvorak
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 10:30:26 -0300 (ART)

Wow, Ryan...you're a machine. I tried portugues (my language), and could get 52 wpm. The main problem is that we use ´ on words, so I couldn't type them :P missed a lot of words because of that... then I tried once in english and ge 53 wpm : ) all in QWERTY... Pedro Ryan Heise <ryan@ryanheise.com> escreveu: Tyson Mao wrote: > Join us on http://typera.tk/ First try: 104wpm (on QWERTY). Fun! I was once addicted to the dvorak concept... But as with James, I found it a terrible layout for typing UNIX commands and eventually switched back to QWERTY. James Stuber wrote: > I use colemak: http://www.colemak.com WOW!!!!!! That layout is actually very good. http://colemak.com/Compare Colemak not only performs well on standard English text, but it performs *exceptionally* well on UNIX commands: QWERTY same hand: 46.88% QWERTY same finger: 9.76% Colemak same hand: 17.28% Colemak same finger: 3.2% Dvorak same hand: 49.76% Dvorak same finger: 10.56% The statistic that interests me most is "same finger" repetition, and even on standard english text Colemak outperforms Dvorak and QWERTY in this respect. Colemak sacrifices some hand alternation to achieve this, but even then, it is only a negligible sacrifice for a huge benefit: http://colemak.com/Hand_alternation -- Ryan Heise http://www.ryanheise.com/ Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5370. Re: [Speed cubing group] Re: (off topic) Development of mathematical thought
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 09:15:43 -0400

I wonder if you tried this test in various parts of the nation and other countries how they would react. On 9/7/07, Stefan Pochmann <pochmann@...> wrote: > > Chris, are you able to just ask these students to explain their > ordering? That might be the best way to find out what went wrong. > > Cheers! > Stefan > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5371. Re: [Speed cubing group] Re: dvorak
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 15:35:39 +0200

Yes, about the same problem with French. Dvorak seems interesting but completely useless for languages like French which uses ´ and ` a lot. Gilles 2007/9/7, Pedro <pedrosino1@...>: > > Wow, Ryan...you're a machine. I tried portugues (my language), and could > get 52 wpm. The main problem is that we use ´ on words, so I couldn't type > them :P missed a lot of words because of that... > > then I tried once in english and ge 53 wpm : ) > > all in QWERTY... > > Pedro > > Ryan Heise <ryan@...> escreveu: > Tyson Mao wrote: > > > Join us on http://typera.tk/ > > First try: 104wpm (on QWERTY). Fun! > > I was once addicted to the dvorak concept... But as with James, I > found it a terrible layout for typing UNIX commands and eventually > switched back to QWERTY. > > James Stuber wrote: > > > I use colemak: http://www.colemak.com > > WOW!!!!!! > > That layout is actually very good. > > http://colemak.com/Compare > > Colemak not only performs well on standard English text, but it > performs *exceptionally* well on UNIX commands: > > QWERTY same hand: 46.88% > QWERTY same finger: 9.76% > > Colemak same hand: 17.28% > Colemak same finger: 3.2% > > Dvorak same hand: 49.76% > Dvorak same finger: 10.56% > > The statistic that interests me most is "same finger" repetition, and > even on standard english text Colemak outperforms Dvorak and QWERTY in > this respect. Colemak sacrifices some hand alternation to achieve > this, but even then, it is only a negligible sacrifice for a huge benefit: > > http://colemak.com/Hand_alternation > > -- > Ryan Heise http://www.ryanheise.com/ > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5372. [Speed cubing group] Re: dvorak
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 14:02:20 -0000

I tried to get some WPM in QWERTY but realised just in time that I would then be in need of getting out more. So naturally I diverted my attention to learning some 4x4x4 algs. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Yes, about the same problem with French. > Dvorak seems interesting but completely useless for languages like French > which uses ´ and ` a lot. > > Gilles > > 2007/9/7, Pedro <pedrosino1@...>: > > > > Wow, Ryan...you're a machine. I tried portugues (my language), and could > > get 52 wpm. The main problem is that we use ´ on words, so I couldn't type > > them :P missed a lot of words because of that... > > > > then I tried once in english and ge 53 wpm : ) > > > > all in QWERTY... > > > > Pedro > > > > Ryan Heise <ryan@...> escreveu: > > Tyson Mao wrote: > > > > > Join us on http://typera.tk/ > > > > First try: 104wpm (on QWERTY). Fun! > > > > I was once addicted to the dvorak concept... But as with James, I > > found it a terrible layout for typing UNIX commands and eventually > > switched back to QWERTY. > > > > James Stuber wrote: > > > > > I use colemak: http://www.colemak.com > > > > WOW!!!!!! > > > > That layout is actually very good. > > > > http://colemak.com/Compare > > > > Colemak not only performs well on standard English text, but it > > performs *exceptionally* well on UNIX commands: > > > > QWERTY same hand: 46.88% > > QWERTY same finger: 9.76% > > > > Colemak same hand: 17.28% > > Colemak same finger: 3.2% > > > > Dvorak same hand: 49.76% > > Dvorak same finger: 10.56% > > > > The statistic that interests me most is "same finger" repetition, and > > even on standard english text Colemak outperforms Dvorak and QWERTY in > > this respect. Colemak sacrifices some hand alternation to achieve > > this, but even then, it is only a negligible sacrifice for a huge benefit: > > > > http://colemak.com/Hand_alternation > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > > > > > > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
5373. [Speed cubing group] Re: dvorak
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 14:07:40 -0000

Hi :-) I guess for us who have to use alt gr+accent+key it doesn't really matter what layout one uses. But if you have all the accent variations needed already in the layout then swapping the layout would be cumbersome. Anyway, im just using default qwerty since im a slow typist, even though coding is my work (it's mostly copy/paste with variations anyway ...) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Yes, about the same problem with French. > Dvorak seems interesting but completely useless for languages like French > which uses ´ and ` a lot. > > Gilles > > 2007/9/7, Pedro <pedrosino1@...>: > > > > Wow, Ryan...you're a machine. I tried portugues (my language), and could > > get 52 wpm. The main problem is that we use ´ on words, so I couldn't type > > them :P missed a lot of words because of that... > > > > then I tried once in english and ge 53 wpm : ) > > > > all in QWERTY... > > > > Pedro > > > > Ryan Heise <ryan@...> escreveu: > > Tyson Mao wrote: > > > > > Join us on http://typera.tk/ > > > > First try: 104wpm (on QWERTY). Fun! > > > > I was once addicted to the dvorak concept... But as with James, I > > found it a terrible layout for typing UNIX commands and eventually > > switched back to QWERTY. > > > > James Stuber wrote: > > > > > I use colemak: http://www.colemak.com > > > > WOW!!!!!! > > > > That layout is actually very good. > > > > http://colemak.com/Compare > > > > Colemak not only performs well on standard English text, but it > > performs *exceptionally* well on UNIX commands: > > > > QWERTY same hand: 46.88% > > QWERTY same finger: 9.76% > > > > Colemak same hand: 17.28% > > Colemak same finger: 3.2% > > > > Dvorak same hand: 49.76% > > Dvorak same finger: 10.56% > > > > The statistic that interests me most is "same finger" repetition, and > > even on standard english text Colemak outperforms Dvorak and QWERTY in > > this respect. Colemak sacrifices some hand alternation to achieve > > this, but even then, it is only a negligible sacrifice for a huge benefit: > > > > http://colemak.com/Hand_alternation > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > > > > > > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
5374. [Speed cubing group] Re: dvorak
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 14:07:16 -0000

Well, Dvorak was developed to optimize typing in the English language, which probably wouldn't help you too much if you don't type in English all that often. However, looking through the keyboard layout options on my computer, I see that Dvorak layouts for other languages (French, German and Spanish) are also available. Shelley --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Yes, about the same problem with French. > Dvorak seems interesting but completely useless for languages like French > which uses ´ and ` a lot. > > Gilles > > 2007/9/7, Pedro <pedrosino1@...>: > > > > Wow, Ryan...you're a machine. I tried portugues (my language), and could > > get 52 wpm. The main problem is that we use ´ on words, so I couldn't type > > them :P missed a lot of words because of that... > > > > then I tried once in english and ge 53 wpm : ) > > > > all in QWERTY... > > > > Pedro > > > > Ryan Heise <ryan@...> escreveu: > > Tyson Mao wrote: > > > > > Join us on http://typera.tk/ > > > > First try: 104wpm (on QWERTY). Fun! > > > > I was once addicted to the dvorak concept... But as with James, I > > found it a terrible layout for typing UNIX commands and eventually > > switched back to QWERTY. > > > > James Stuber wrote: > > > > > I use colemak: http://www.colemak.com > > > > WOW!!!!!! > > > > That layout is actually very good. > > > > http://colemak.com/Compare > > > > Colemak not only performs well on standard English text, but it > > performs *exceptionally* well on UNIX commands: > > > > QWERTY same hand: 46.88% > > QWERTY same finger: 9.76% > > > > Colemak same hand: 17.28% > > Colemak same finger: 3.2% > > > > Dvorak same hand: 49.76% > > Dvorak same finger: 10.56% > > > > The statistic that interests me most is "same finger" repetition, and > > even on standard english text Colemak outperforms Dvorak and QWERTY in > > this respect. Colemak sacrifices some hand alternation to achieve > > this, but even then, it is only a negligible sacrifice for a huge benefit: > > > > http://colemak.com/Hand_alternation > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > > > > > > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
5375. [Speed cubing group] Re: (off topic) Development of mathematical thought
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 14:13:35 -0000

Hi :-) I'm 99% sure that adding some negative integers and fractions would make them (the more bright ones at least) "wake up" and get the order correct. I have no idea what the problem would be with the given numbers. Interesting ... :-o Then again, i was stupid enough in grade 7 to say that 0.5 * 10 = 0.50 :-P (Quite hilarious now!!) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > I wonder if you tried this test in various parts of the nation and other > countries how they would react. > > On 9/7/07, Stefan Pochmann <pochmann@...> wrote: > > > > Chris, are you able to just ask these students to explain their > > ordering? That might be the best way to find out what went wrong. > > > > Cheers! > > Stefan > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > > [Non-text portions of this message have been removed] >
5376. [Speed cubing group] Re: (off topic) Development of mathematical thought
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 16:03:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Then again, i was stupid enough in grade 7 to say that 0.5 * 10 = > 0.50 :-P (Quite hilarious now!!) I once watched a documentary with job interview intelligence tests and one guy was asked "One bottle beer has 5% alcohol, how much alcohol do 10 bottles have?" and I think he answered "50%". Here's a nice video: http://youtube.com/watch?v=BJXvaF85ts0 Cheers! Stefan
5377. Re: dvorak
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 16:53:32 -0000

Hmm, I got 74 wpm in English (with 372 kpm and 1 mistake) and only 60 in German. But some German words were simply impossible since the applet doesn't accept German special characters. I use qwerty. Whenever my boss visits me and uses my keyboard he's annoyed that I switched it to English layout (which differs slightly from the German one) so dvorak or others might drive him mad. Did some of you who switched to dvorak already improve speed? As far as I can see, Macky got 100 wpm with qwerty and 86 with dvorak. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Just wanted to let people know that Macky and Ambie are dvorak typers. > Leyan, Toby, and I started about 10 days ago and I typed 70 WPM in > dvorak today. Shelley is on her way and we've converted Bob and Chris > Hunt. > > Join us on http://typera.tk/ > > I think most people here will be typing a lot in their lives. I think > this is definitely worth learning. So powerful... > > You might need this skill at the next cubing tournament too... > > -Tyson >
5378. Re: dvorak
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 17:08:39 -0000

I just tried the 1 minute version. No sentences, and hard words. Got 56 wpm there, much slower than the 2 minutes test. Now I'd really like to know how much native English speakers/typers differ between the two tests, whether they drop a lot like me or maybe even improve, as the missing punctuation and uppercase letters could very well make it easier. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Hmm, I got 74 wpm in English (with 372 kpm and 1 mistake) and only 60 > in German. But some German words were simply impossible since the > applet doesn't accept German special characters. I use qwerty. > > Whenever my boss visits me and uses my keyboard he's annoyed that I > switched it to English layout (which differs slightly from the German > one) so dvorak or others might drive him mad. > > Did some of you who switched to dvorak already improve speed? As far > as I can see, Macky got 100 wpm with qwerty and 86 with dvorak. > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > Just wanted to let people know that Macky and Ambie are dvorak > typers. > > Leyan, Toby, and I started about 10 days ago and I typed 70 WPM in > > dvorak today. Shelley is on her way and we've converted Bob and > Chris > > Hunt. > > > > Join us on http://typera.tk/ > > > > I think most people here will be typing a lot in their lives. I > think > > this is definitely worth learning. So powerful... > > > > You might need this skill at the next cubing tournament too... > > > > -Tyson > > >
5379. Re: [Speed cubing group] Re: dvorak
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 11:12:33 -0700

My previous speeds with qwerty were around 60wpm (I've been typing for a decade or so), After typing in Colemak for 6 months I can do about 85 wpm. The same finger ratio is HUGE for comfort and speed increases. Colemak also utilizes nice "rolls" where commonly used digraphs are right next to each other on the home row. [Non-text portions of this message have been removed]
5380. Re: dvorak
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 21:55:45 -0000

I just started recently also. 44 WPM yesterday (compared to 95-100 in QWERTY). Whenever I go running now, I just think of words in my head and type them in Dvorak in the air--that's my main practice time. Funny, I can't do that with QWERTY any more (even though I can still type QWERTY). Unfortunately my school's computers won't let you change to Dvorak, so I have to stay fluent in QWERTY this year. Tim --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Just wanted to let people know that Macky and Ambie are dvorak typers. > Leyan, Toby, and I started about 10 days ago and I typed 70 WPM in > dvorak today. Shelley is on her way and we've converted Bob and Chris > Hunt. > > Join us on http://typera.tk/ > > I think most people here will be typing a lot in their lives. I think > this is definitely worth learning. So powerful... > > You might need this skill at the next cubing tournament too... > > -Tyson >
5381. Re: dvorak
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 22:56:59 -0000

I dropped from 75 to 55. So a loss of 20 wpm, not too different from yours. The thing is, cohesive statements are easier to type for me; it may be so for other people as well. Plus, words like "barbarian" are awkward on qwerty, imo. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I just tried the 1 minute version. No sentences, and hard words. Got > 56 wpm there, much slower than the 2 minutes test. Now I'd really > like to know how much native English speakers/typers differ between > the two tests, whether they drop a lot like me or maybe even improve, > as the missing punctuation and uppercase letters could very well make > it easier. > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann" <pochmann@> wrote: > > > > Hmm, I got 74 wpm in English (with 372 kpm and 1 mistake) and only > 60 > > in German. But some German words were simply impossible since the > > applet doesn't accept German special characters. I use qwerty. > > > > Whenever my boss visits me and uses my keyboard he's annoyed that I > > switched it to English layout (which differs slightly from the > German > > one) so dvorak or others might drive him mad. > > > > Did some of you who switched to dvorak already improve speed? As > far > > as I can see, Macky got 100 wpm with qwerty and 86 with dvorak. > > > > Cheers! > > Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > Just wanted to let people know that Macky and Ambie are dvorak > > typers. > > > Leyan, Toby, and I started about 10 days ago and I typed 70 WPM > in > > > dvorak today. Shelley is on her way and we've converted Bob and > > Chris > > > Hunt. > > > > > > Join us on http://typera.tk/ > > > > > > I think most people here will be typing a lot in their lives. I > > think > > > this is definitely worth learning. So powerful... > > > > > > You might need this skill at the next cubing tournament too... > > > > > > -Tyson > > > > > >
5382. Re: (off topic) Development of mathematical thought
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 23:05:22 -0000

Is this timed? 0.04, 0.35, 0.75, 0.96, 0, 1, 2 1/16, 2/5, 3/4, 9/10, 0, 1, 2 Also, it took me a while to figure out what was wrong with these... I think it was the result of just assuming that all integers are greater than or equal to one, and not really noticing that zero there, just thinking of it as another integer. I skimmed through these lists and saw decimals, followed by integers. So I initially didn't see anything wrong here. I also agree with Per that negatives would be an easy 'wake-up' call. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I have been tutoring math through a franchise company called > Mathnasium for almost a year and a half now. You can see their > website at www.mathnasium.com > > Anyway I have noticed a fascinating, to me, trend in the way most > every student answers one particular type of question on one of our > assessment tests. > > There are 2 questions on our middle school test that ask to order > fractional amounts from least to greatest. > > What fascinates me is that close to 95% of all students who take the > test miss this question, and I'd say 80% of those in the same manner. > > The first question has decimals from 0 to 2 to be put in order from > least to greatest. Below is an example: > 2 0.04 1 0.35 0.96 0 0.75 > > Most students, even many extremely bright students(!), answer like > this: > 0.04 0.35 0.75 0.96 0 1 2 > > Also there is a second question asking them to order fractions: > 2/5 9/10 1 1/16 0 3/4 2 > > Most students, again even some of our brightest math minds(!), answer > like this: > 1/16 2/5 3/4 9/10 0 1 2 > > What fascinates me is that they all place any fractional amount to be > less than 0, yet still non-negative. > > Again I know this post probably makes our students out to sound dumb, > but many students who miss this question in this manner have > excellent problem solving skills and often then have very good > computational skills and accuracy. > > I am fascinated by this because I have seen students who struggle in > math, as well as extremely bright students, answer this problem the > very same way. Does anyone know what is going on here from a > developmental standpoint? Most of these kids are aged 11-13 who are > missing this question in this way. I know this age group is when > abstract thinking begins to develop. But is the order type of the > reals an abstract concept? It seems to make sense, but then again > I've been working with numbers for so long perhaps I've forgotten any > struggles I went through at that age to develop a concept of the way > the real numbers are ordered. > > I would be very interested in any feedback, as I find the topic of > mathematical development fascinating, particularly in this one area > where I've seen so many students miss this question, and nearly all > in the same manner! > > Chris >
5383. Re: [Speed cubing group] Re: dvorak
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 16:28:56 -0700 (PDT)

I got 61 wpm. Game over Your score: 306 keys per minute ~ 61 words per minute Language/mode: classic-en Ranking: That was fast - you can still improve, though. Comparison: 27% of registered TyperA users using this language have typed a better result; 73% have a lower or equal result. You typed: superposed utilization campers petroleum determinable amassing solicit brambles hooves solely petroleum elbowing displacement naught anonts sectional midshipmen clamoring scorches snarled discharging conclusions amplifier bewilder boss guardely loose hugeness investment pancakes stroking inclin stinkers crane annunciated doorways Mistakes: anonts(anoints), guardely(guardedly), inclin(incline) Well done! ----- Original Message ---- From: Stefan Pochmann <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, September 7, 2007 10:08:39 AM Subject: [Speed cubing group] Re: dvorak I just tried the 1 minute version. No sentences, and hard words. Got 56 wpm there, much slower than the 2 minutes test. Now I'd really like to know how much native English speakers/typers differ between the two tests, whether they drop a lot like me or maybe even improve, as the missing punctuation and uppercase letters could very well make it easier. Cheers! Stefan --- In speedsolvingrubiksc ube@yahoogroups. com, "Stefan Pochmann" <pochmann@.. .> wrote: > > Hmm, I got 74 wpm in English (with 372 kpm and 1 mistake) and only 60 > in German. But some German words were simply impossible since the > applet doesn't accept German special characters. I use qwerty. > > Whenever my boss visits me and uses my keyboard he's annoyed that I > switched it to English layout (which differs slightly from the German > one) so dvorak or others might drive him mad. > > Did some of you who switched to dvorak already improve speed? As far > as I can see, Macky got 100 wpm with qwerty and 86 with dvorak. > > Cheers! > Stefan > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Tyson Mao > <tyson.mao@> wrote: > > > > Just wanted to let people know that Macky and Ambie are dvorak > typers. > > Leyan, Toby, and I started about 10 days ago and I typed 70 WPM in > > dvorak today. Shelley is on her way and we've converted Bob and > Chris > > Hunt. > > > > Join us on http://typera. tk/ > > > > I think most people here will be typing a lot in their lives. I > think > > this is definitely worth learning. So powerful... > > > > You might need this skill at the next cubing tournament too... > > > > -Tyson > > > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5384. Re: dvorak
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Sep 2007 00:12:09 -0000

Am I the only slow person here? I've been typing in Dvorak for about a month now, and I only type 50 wpm. I can type up to 65 when I'm feeling good.. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Just wanted to let people know that Macky and Ambie are dvorak typers. > Leyan, Toby, and I started about 10 days ago and I typed 70 WPM in > dvorak today. Shelley is on her way and we've converted Bob and Chris > Hunt. > > Join us on http://typera.tk/ > > I think most people here will be typing a lot in their lives. I think > this is definitely worth learning. So powerful... > > You might need this skill at the next cubing tournament too... > > -Tyson >
5385. Re: dvorak
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Sep 2007 01:49:32 -0000

James Stuber wrote: > My previous speeds with qwerty were around 60wpm (I've been typing > for a decade or so), After typing in Colemak for 6 months I can do > about 85 wpm. I spent a few hours trying this out last night, so far I am at 17wpm. What are my initial thoughts? Having now tried all three of these layouts, QWERTY, Dvorak and Colemak, I can say that I'm most impressed with Colemak - the finger rolls and low same-finger ratio are a big plus over Dvorak. Now, to learn it without also forgetting QWERTY... (It should be possible..) -- Ryan Heise http://www.ryanheise.com/
5386. off topic: Something cool about Budapest
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Sep 2007 03:21:52 -0000

In AP European History class today, I learned that Budapest used to be two different cities. Their names were Buda and Pest and they were separated by some river, I forgot which one. When a bridge was built, it unified the two cities, making it into Budapest. WOW! ISN'T AP CLASS FUN! Brian
5387. Re: [Speed cubing group] Re: dvorak
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 21:51:28 -0700

Ryan Heise wrote: > Now, to learn it without also forgetting QWERTY... > (It should be possible..) I can still type qwerty, albeit at a slightly reduced speed. [Non-text portions of this message have been removed]
5388. [Speed cubing group] Re: dvorak
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Sep 2007 06:22:00 -0000

After a week of actively trying to unlearn QWERTY, my QWERTY speed is currently just barely faster than my top Dvorak speed. At least with QWERTY I can look at the keyboard to get my bearings if I have to. In any case, I don't do all that much typing on computers that are not mine, so it's probably not too big a loss. --- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" <jestuber@...> wrote: > > Ryan Heise wrote: > > Now, to learn it without also forgetting QWERTY... > > (It should be possible..) > > I can still type qwerty, albeit at a slightly reduced speed. > > > [Non-text portions of this message have been removed] >
5389. Re: New simulator release, beta testing
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Sep 2007 06:33:48 -0000

Ryan Heise wrote: > http://www.ryanheise.com/cube/speedb.html Since no problems were reported, I have now released this to the main page: http://www.ryanheise.com/cube/speed.html and set up a similar testing page for the blind version: http://www.ryanheise.com/cube/blindb.html (I know ESC doesn't do exactly what you might want...) P.S. Colemak speed is now up to 20wpm. -- Ryan Heise http://www.ryanheise.com/
5390. Re: [Speed cubing group] Re: New simulator release, beta testing
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 8 Sep 2007 11:11:55 -0300 (ART)

Nice work, Ryan if we can still make suggestions, I have 2 : ) you could change the average "style", couting 12 solves and droping the fastest and slowest, as "usual", instead of just 10...to avoid lucky and unlucky times : ) also, you could make a "give up" option/button/whatever on the blindfold simulator, so we can see how close (or far) we were from solved ; ) Great job so far, keep it up Pedro Ryan Heise <ryan@...> escreveu: Ryan Heise wrote: > http://www.ryanheise.com/cube/speedb.html Since no problems were reported, I have now released this to the main page: http://www.ryanheise.com/cube/speed.html and set up a similar testing page for the blind version: http://www.ryanheise.com/cube/blindb.html (I know ESC doesn't do exactly what you might want...) P.S. Colemak speed is now up to 20wpm. -- Ryan Heise http://www.ryanheise.com/ Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5391. Re: [Speed cubing group] Re: (off topic) Development of mathematical thought
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 8 Sep 2007 11:39:26 -0300 (ART)

Btw, Chris, what happened with the probability problem? what did the teacher say? Pedro Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Then again, i was stupid enough in grade 7 to say that 0.5 * 10 = > 0.50 :-P (Quite hilarious now!!) I once watched a documentary with job interview intelligence tests and one guy was asked "One bottle beer has 5% alcohol, how much alcohol do 10 bottles have?" and I think he answered "50%". Here's a nice video: http://youtube.com/watch?v=BJXvaF85ts0 Cheers! Stefan Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5392. [Speed cubing group] Re: New simulator release, beta testing
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Sep 2007 15:23:36 -0000

Yes i argee on pedro's suggestions a lot. On my record average I had only 11 12 10 and a 9 but one 15 ruined my average... Erik --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Nice work, Ryan > > if we can still make suggestions, I have 2 : ) > > you could change the average "style", couting 12 solves and droping the fastest and slowest, as "usual", instead of just 10...to avoid lucky and unlucky times : ) > > also, you could make a "give up" option/button/whatever on the blindfold simulator, so we can see how close (or far) we were from solved ; ) > > Great job so far, keep it up > > Pedro > > Ryan Heise <ryan@...> escreveu: Ryan Heise wrote: > > > http://www.ryanheise.com/cube/speedb.html > > Since no problems were reported, I have now released this to the main > page: > > http://www.ryanheise.com/cube/speed.html > > and set up a similar testing page for the blind version: > > http://www.ryanheise.com/cube/blindb.html > > (I know ESC doesn't do exactly what you might want...) > > P.S. Colemak speed is now up to 20wpm. > > -- > Ryan Heise http://www.ryanheise.com/ > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] >
5393. Re: dvorak
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Sep 2007 15:34:08 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > What are my initial thoughts? Having now tried all three of these > layouts, QWERTY, Dvorak and Colemak, I can say that I'm most impressed > with Colemak - the finger rolls and low same-finger ratio are a big > plus over Dvorak. Now, to learn it without also forgetting QWERTY... > (It should be possible..) > I did come across Colemak and many other non-standard keyboards (there are a bunch here, for example http://www.geocities.com/smozoma/projects/keyboard/layout_capewell.htm?200729?20078). But since I still need to type very frequently on computers that aren't mine (school computers, for example), I decided to switch to Dvorak in the end, which I can at least easily use on new computers. I'm a bit annoyed with Dvorak's l on pinky as well, but all these alternative keyboards are all considerably better than QWERTY. When it does get to be that I only have to type on my own computer, I'll probably change again. The backspace key should definitely be in a different place--maybe like in Colemak, or I'll buy a Kinesis keyboard. But I hope that by then people will have come to some sort of a consensus on which layout is the best for English. -macky
5394. Re: [Speed cubing group] Re: dvorak
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 8 Sep 2007 13:20:24 -0400

Why are we talking about typing in a speedcubing group? ----- Original Message ----- From: mackymakisumi To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, September 08, 2007 11:34 AM Subject: [Speed cubing group] Re: dvorak --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > What are my initial thoughts? Having now tried all three of these > layouts, QWERTY, Dvorak and Colemak, I can say that I'm most impressed > with Colemak - the finger rolls and low same-finger ratio are a big > plus over Dvorak. Now, to learn it without also forgetting QWERTY... > (It should be possible..) > I did come across Colemak and many other non-standard keyboards (there are a bunch here, for example http://www.geocities.com/smozoma/projects/keyboard/layout_capewell.htm?200729?20078). But since I still need to type very frequently on computers that aren't mine (school computers, for example), I decided to switch to Dvorak in the end, which I can at least easily use on new computers. I'm a bit annoyed with Dvorak's l on pinky as well, but all these alternative keyboards are all considerably better than QWERTY. When it does get to be that I only have to type on my own computer, I'll probably change again. The backspace key should definitely be in a different place--maybe like in Colemak, or I'll buy a Kinesis keyboard. But I hope that by then people will have come to some sort of a consensus on which layout is the best for English. -macky ------------------------------------------------------------------------------ No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.485 / Virus Database: 269.13.9/994 - Release Date: 9/7/2007 4:40 PM [Non-text portions of this message have been removed]
5395. Re: [Speed cubing group] Re: dvorak
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 8 Sep 2007 10:30:57 -0700

I think it's because cubers are stereotypically the same type of people who would look to do things faster in other areas of life. Qwerty is just horrible for speed if you think about it. Plus, we all don't want to get RSI, because then we couldn't cube :) On 9/8/07, Peter Douthwright <pdouthwright0513@...> wrote: > > Why are we talking about typing in a speedcubing group? > > [Non-text portions of this message have been removed]
5396. Re: (off topic) Development of mathematical thought
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Sep 2007 18:52:36 -0000

Hey Pedro, The teacher said the probability *is* zero. I don't know to which level of math she has taken, but she teaches proofs in geometry very precisely. My college 1st semester analysis class graded proofs on the level of exactness that she grades at for high school geometry, so I imagine that she is very well versed on high school level subjects. I have no idea of the extent of her knowledge of measure theory, but she did say the probably *is* zero. Chris --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Btw, Chris, what happened with the probability problem? what did the teacher say? > > Pedro
5397. Re: (off topic) Development of mathematical thought
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Sep 2007 18:59:55 -0000

Hey Stefan, and others, No I have never explicitly asked a student to explain their ordering to me, though I would like to try with the next student that answers this way. Also, the test is timed but not strictly. They have roughly 1 hour to 90 minutes to take the test because they know their parents are going to be picking them up within that time frame. We do not actually time the test, but practically they have at most 90 minutes to take the test. The middle school assessment probably takes about 60 minutes on average for most students, to get an idea of how long the test is. I have gone over the test with several students, and most of the time the very bright students who miss the ordering problems in this particular way will see the problem, blush, and then procede to correct it, almost always without any prompting from a tutor. Those who don't catch their error right off the bat will see it when we describe each fraction as a certain shaded portion of a circle. Describing the number zero as no portions, or none, of the circle being shaded will have an "ah-ha!" moment and procede to correct it. I feel as if most students know the answer, but due to either time pressure, or them not being 100% certain, answer in the way that most students miss this question. I just find it interesting that so many students answer this way, and yet most all of them spot their error very quickly and seem to understand what they have done wrong after very little prompting from the tutor who goes over the test with them. I just wish I knew what was going on from a psychological or developmental standpoint. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Chris, are you able to just ask these students to explain their > ordering? That might be the best way to find out what went wrong. > > Cheers! > Stefan >
5398. [Speed cubing group] Re: dvorak
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 06:13:13 -0000

because macky posted on his site to switch to dvorak and alot of us decided to --- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" <jestuber@...> wrote: > > I think it's because cubers are stereotypically the same type of people who > would look to do things faster in other areas of life. Qwerty is just > horrible for speed if you think about it. Plus, we all don't want to get > RSI, because then we couldn't cube :) > > On 9/8/07, Peter Douthwright <pdouthwright0513@...> wrote: > > > > Why are we talking about typing in a speedcubing group? > > > > > > > [Non-text portions of this message have been removed] >
5399. 9'90
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 07:23:37 -0000

Here is the video : http://www.neufgiga.com/index.php?m=c9ae77e8&a=7d397569&share=LNK429646e39e9347510 Thanks to Antoine S-C who recorded it, and with a good quality.
5400. Lyon Open 07
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 07:27:06 -0000

And here are the pictures of the podiums : http://www.neufgiga.com/index.php?m=c9ae77e8&a=dc18f91e&share=LNK209246dbd062b6090 Good bye !
5401. Re: 9'90
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 08:17:30 -0000

Edouard, you are my hero. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > Here is the video : > > http://www.neufgiga.com/index.php?m=c9ae77e8&a=7d397569&share=LNK429646e39e9347510 > > Thanks to Antoine S-C who recorded it, and with a good quality. >
5402. Re: dvorak
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 13:46:01 -0000

mackymakisumi wrote: > I did come across Colemak and many other non-standard keyboards > (there are a bunch here, for example > http://www.geocities.com/smozoma/projects/keyboard/layout_capewell.htm Thanks, that was an interesting read. Now that I'm on the bandwagon, I think I have no choice but to support different keyboard layouts on the simulator. What I have in mind is a rather simple technique to recalibrate the keys: the user hits "recalibrate", then slides their finger from left to right across each of the three rows and hits "save". The applet can then use this information to correctly remap the the keys. (P.S. Colemak now at 29wpm.) -- Ryan Heise http://www.ryanheise.com/
5403. [Speed cubing group] Re: dvorak
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 14:31:34 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright" <pdouthwright0513@...> wrote: > > Why are we talking about typing in a speedcubing group? Did you enter that question with a keyboard or with telepathy? Cheers! Stefan
5404. Re: [Speed cubing group] [Off Topic] Driving Test
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 16:33:19 +0100

This topic is quite interesting to me at the moment. As many of you know, Peter and I moved to the US earlier this year. We bought a car recently which required us to get US drivers licences (or 'licenses' as they spell it here). In Australia and England, we drive on the left, but in the US they drive on the right, so we had to learn everything opposite! Now I'm licenced to drive on both sides of the road! :) Jasmine On Fri, 7 Sep 2007 13:17:35 +0200, avgalen@..., avgalen@... said: > > > I figure that if people can get sub30 onehanded with both hands > (Erik, not Dan) people can also drive on both sides of the road :) > > But good point, I almost forget about those "alternative" English > ways of doing things. > On Fri, 07 Sep 2007 10:20:15 -0000, "per_fredlund" wrote: > > Or takes the opposite direction in roundabouts :-P > -Per > > --- In speedsolvingrubikscube@yahoogroups.com [1], "Gilles van den > > Peereboom" ..> wrote: > > > > Arnaud: Make sure you take some blindfolds with you while Dan is > driving > > otherwise you might be scared if he drives on the left-hand side > of > the road > > sometimes. ^^ > > > > Gilles > > > > PS: Congratulations Dan ;-) > > > > > > > > 2007/9/7, avgalen @ silhouette. nl >: > > > > > > Congratulations! That means that to go to Worlds you only need > to > get > > > to The Netherlands and then we can take my car and drive there > (yes, > > > that is an invitation) > > > On Fri, 07 Sep 2007 08:53:29 -0000, "Dan" wrote: > > > Hi everyone, > > > I just > passed my driving test! hurray! > > > DanH :) > > > > > > > > > > > > Links: > > > ------ > > > [1] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl > [2] > > c=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1 > > Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQ > R0cGNJZAMzNzgzMg-- > > > [2] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ > [3] > > xbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B > G1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--? > act=reply&messageNum=37832 > > > [3] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ > [3] > > lM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B > HNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [4] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o > [4] > > DMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > > zU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [5] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT > [5] > JmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > > > > > Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNTU1MDU- > > > [6] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM > [6] > > TJlbjQxYTE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU > 2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [7] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT > [7] > > JmMjk2bnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 > BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNTU1MDU- > > > [8] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o > [8] > > DMTJjaWxhYWFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > zU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNTU1MDU- > > > [9] > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT > [9] > > JmbG9xb245BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 > BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNTU1MDU- > > > [10] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD > [10] > > MTJlbTIyMnFuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > U2BHNlYwNm > > > dHIEc2xrA21icnMEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [11] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o > [11] > > DMTJkdnZkY2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > zU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTU1NTA1 > > > [12] > > > > > > > > http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk > [12] > > AzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMT > g5MTU1NTA1 > > > [13] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ > [13] > > mcHFwYjg0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B > > HNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNTU1MDU- > > > [14] > > > mailto:speedsolvingrubikscube-digest@yahoogroups.com > [14]?subject=Email > > > Delivery: Digest > > > [15] > > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com [15]? > subject=Change > > > Delivery Format: Traditional > > > [16] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq > [16] > > aWllBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw > NmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTU1NTA1 > > > [17] > > > http://docs.yahoo.com/info/terms/ [17] > > > [18] > > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com > [18]?subject= > > > [19] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD > [10] > > MTJmYnRxYmZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > U2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNTU1MDU- > > > [20] > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po > [19] > > azE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw > N2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [21] > > > > > > > > http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745 > [20] > > 78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=3848644/R=0/SIG=1 > 31l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php? [21] > o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=5 > 0 > > > [22] > > > > > > > > http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745 > [22] > > 78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4776367/R=0/SIG=1 > 1mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html [23] > > > [23] > > > http://us.ard.yahoo. [24] > > > com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578 > > > > > /D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=1 > 1f8fj6tf/* > > > http://tech.groups.yahoo.com/group/samsunghd/ [25] > > > > > > > > > [Non-text > portions of this message have been removed] > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > Links: > ------ > [1] mailto:speedsolvingrubikscube%40yahoogroups.com > [2] > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl > [3] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ > [4] > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o > [5] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT > [6] > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM > [7] > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT > [8] > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o > [9] > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT > [10] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD > [11] > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o > [12] > http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk > [13] > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ > [14] > mailto:speedsolvingrubikscube-digest%40yahoogroups.com > [15] mailto:speedsolvingrubikscube-traditional%40yahoogroups.com > [16] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq > [17] http://docs.yahoo.com/info/terms/ > [18] mailto:speedsolvingrubikscube-unsubscribe%40yahoogroups.com > [19] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po > [20] > http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745 > [21] http://searchmarketing.yahoo.com/arp/srchv2.php? > [22] > http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745 > [23] http://advision.webevents.yahoo.com/green/index.html > [24] http://us.ard.yahoo. > [25] > http://tech.groups.yahoo.com/group/samsunghd/ > [26] > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_ylc=X3oDMTM2ZmFjZXY3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODM2BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE2MDQ2NwR0cGNJZAMzNzgzMg-- > [27] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxZXVwYWVrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODM2BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE2MDQ2Nw--?act=reply&messageNum=37836 > [28] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMjBnbXI2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE2MDQ2Nw-- > [29] > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJldG8zMDcyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE2MDQ2Nw-- > [30] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmaTRsaHN0BF9 > TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNjA0Njc- > [31] > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbGE0cDFlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE2MDQ2Nw-- > [32] > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmNGdvZHZsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNjA0Njc- > [33] > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjZ3NmaWg4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNjA0Njc- > [34] > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmaTJwM3BhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNjA0Njc- > [35] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlZmRyY2o1BF9TAzk3MzU5NzE0BGdycElkAzU1O > DMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTE2MDQ2Nw-- > [36] > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkOTMzZzgzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTYwNDY3 > [37] > http://groups.yahoo.com/;_ylc=X3oDMTJkdjNnNHM3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5MTYwNDY3 > [38] > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmcW1lMzZnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNjA0Njc- > [39] > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > Delivery: Digest > [40] > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > Delivery Format: > Traditional > [41] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkZDJkc2NhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTYwNDY3 > [42] > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > [43] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmbGYwZDQ5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNjA0Njc- > [44] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlZmN0YXJhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE2MDQ2Nw-- > [45] > http://us.ard.yahoo.com/SIG=12jnjqnrm/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=3848641/R=0/SIG=1312g85fq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2003&cmp=Yahoo&amp;ctv=Groups2&s=Y&s2=&s3=&b=50 > [46] > http://us.ard.yahoo.com/SIG=12jfn9k8u/M=493064.10729651.11333342.8 > 674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4699084/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ > [47] > http://us.ard.yahoo.com/SIG=12jd4dq24/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4840952/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/ > > > [Non-text portions of this message have been removed] > -- http://www.fastmail.fm - Same, same, but different
5405. Budapest hostel
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 16:34:09 -0000

Any non-smokers interested in joining me in the Ginkgo hostel? http://www.ginkgo.hu/ It's smoke-free, cheap, in downtown, very friendly and helpful (judging by some emails) and six minutes to the Novotel by bus (plus average six minutes waiting for the bus), the bus stops are close to both Ginkgo and Novotel. I currently have a bed in a 4-bed room and they still have beds in 2/ 4/6-bed rooms available. Map showing Ginkgo and Novotel: http://tinyurl.com/22zb85 Bus map: http://utvonal.bkv.hu/?Command=LaunchLine&type=busz&line=8 Cheers! Stefan
5406. Re: Budapest hostel
From: "Tim Habermaas" <cin9247@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 16:47:41 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Any non-smokers interested in joining me in the Ginkgo hostel? > > http://www.ginkgo.hu/ > > It's smoke-free, cheap, in downtown, very friendly and helpful > (judging by some emails) and six minutes to the Novotel by bus (plus > average six minutes waiting for the bus), the bus stops are close to > both Ginkgo and Novotel. > > I currently have a bed in a 4-bed room and they still have beds in 2/ > 4/6-bed rooms available. > > Map showing Ginkgo and Novotel: > http://tinyurl.com/22zb85 > > Bus map: > http://utvonal.bkv.hu/?Command=LaunchLine&type=busz&line=8 > > Cheers! > Stefan > Hi Stefan, i'm interested in joining you. i looked for a cheap hotel a few days ago and this hostel sounds really good and(!) cheap :). In case you don't know me: I'm from Germany and a big fan of your BLD methods :P (and non-smoker). Tim
5407. Re: Budapest hostel
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 17:16:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tim Habermaas" <cin9247@...> wrote: > > i'm interested in joining you. i looked for a cheap hotel a few days > ago and this hostel sounds really good and(!) cheap :). In case you > don't know me: I'm from Germany and a big fan of your BLD methods :P > (and non-smoker). Ok, I suggest that anyone who wants to stay there reserves a bed by emailing the hostel at info@... and mentions either "Rubik's cube group" or "Stefan Pochmann", so they can hopefully put us together in the same room(s). I'll let them know about this in a moment. Maybe also mention it in this thread so we know about it. I didn't reserve my bed with the website system but emailed them some questions and they suggested/offered that I reserve just by email to avoid extra fees for the system. I've reserved a bed for me for four nights, from October 4-8. Tim, I do know you a bit, I've seen quite competent comments from you in Pat's forum and on the youtube page showing Matyas' 3x3 bld record. Looking forward to meeting you. Cheers! Stefan
5408. Re: Budapest hostel
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 17:36:53 -0000

Clarification: The 4/6-bed rooms aren't reserved "by room" but "by bed". So I didn't reserve a 4-bed room for me but only a bed in one, and you don't have to ask me to include you in "my room". Just reserve a bed for you mentioning our group like I suggested in my previous message. There are lockers available and I'm told they're pretty big so we can store our stuff there comfortably. Not sure yet whether they already have locks or we have to bring our own. The 2-bed rooms are reserved as a whole, meaning a single person would have to pay for both beds. You can see this and some more info about prices under "Rates and Booking" on their website. Do the "search", just don't complete the reservation this way. Cheers! Stefan
5409. Re: [Speed cubing group] Budapest hostel
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 9 Sep 2007 18:45:12 +0100 (BST)

Dear Stefan, Self and Bernett are interested in joining you, if you are interested. How much does it cost ? Will they mail us confirmation of our accomadation.? I need their confirmation letter by mail to submit to visa officer to get our visa. Can we register by e-mail ? John Louis Stefan Pochmann <pochmann@...> wrote: Any non-smokers interested in joining me in the Ginkgo hostel? http://www.ginkgo.hu/ It's smoke-free, cheap, in downtown, very friendly and helpful (judging by some emails) and six minutes to the Novotel by bus (plus average six minutes waiting for the bus), the bus stops are close to both Ginkgo and Novotel. I currently have a bed in a 4-bed room and they still have beds in 2/ 4/6-bed rooms available. Map showing Ginkgo and Novotel: http://tinyurl.com/22zb85 Bus map: http://utvonal.bkv.hu/?Command=LaunchLine&type=busz&line=8 Cheers! Stefan --------------------------------- 5, 50, 500, 5000 - Store N number of mails in your inbox. Click here. [Non-text portions of this message have been removed]
5410. UFO solver
From: "keyliepebble" <keylie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 20:27:34 -0000

Hi ! I've never heard of a ufo solver program so far, so I made one, quickly written, but enough to find every solution within a second (with my computer) while taking very little memory : http://perso.ens-lyon.fr/clement.gallet/ufo_solver.cpp Sorry for windows users, I can't produce a compiled version, you have to compile it (or find someone who can compile it). Beware, the location of the hash table library depends on the compiler. No needs for a doc, just change in the beginning of the code the depth of the search. Bye, Clément
5411. Best algorithmics for speed
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 9 Sep 2007 15:16:59 -0700 (PDT)

Hi Everyone! I was very angry with me this week and I would like to avoid this feeling for the next new cubers. When I started learning speed cubing, I quickly found that great site www.speedcubing.com and then started memorizing all those algorithmics. I never thought I could do that for all 119 algorithmics of Friedrich method, but slowly and patiently I could. After that, I continued a long time without beating my average under the 30s. As I thought that knowing all those algorithmics would make me become faster soon, I started to research about speed, algorithmics and other things, when I ralized that the algorithmics that I memorized are not so good for speed. Did I miss anything in the speedcubing site? As I was a new cuber I didn't know the difference among algorithmics (speed, fewest moves...). So my suggestion is that maybe you (Ron, Chris, Ton, Peter, Tyson, whoever) could add a comment in those algorithmic pages (like in "Overview of all algorithms for corners of first layer and edges of second layer") explaining that although you've provided the shortest algorithms, sometimes they are not the best ones for speeding. Something like that. I think this would be good for the new ones. In the beginnig I said I was very angry with me, not with the speedcubing site, because I know it was my fault not understanding that by my own before. I know I should have searched for this information before learning each one of those algorithmics, but I also think that this comment in those pages would help unexperienced people like me to begin in a right way to speedcubing using that wonderful site. Thanks! Rafael Werneck Cinoto (11) 8463-6707 Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ____________________________________________________________________________________ Park yourself in front of a world of choices in alternative vehicles. Visit the Yahoo! Auto Green Center. http://autos.yahoo.com/green_center/ [Non-text portions of this message have been removed]
5412. Extra speed techniques
From: monstertruck794 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 02:49:25 -0000

I have heard that harris chan uses special techniques that either help him do a oll skip or soomething like that. If someone has any knowledge of these techniques could you please respond.
5413. Re: [Speed cubing group] Extra speed techniques
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 9 Sep 2007 21:00:58 -0700 (PDT)

Coll. -Brian ----- Original Message ---- From: monstertruck794 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 9, 2007 7:49:25 PM Subject: [Speed cubing group] Extra speed techniques I have heard that harris chan uses special techniques that either help him do a oll skip or soomething like that. If someone has any knowledge of these techniques could you please respond. [Non-text portions of this message have been removed]
5414. Re: Extra speed techniques
From: "h_noor88" <h_noor88@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 04:13:30 -0000

Well i know that i use COLL's. Its easier the ID COLL's then it is to ID G permutes and its faster then doing 1 OLL to get to another OLL. Rather you use one COLL to get to PLL with only 4 PLL's to memorize. 2 Edge Switch with 1 H permute and 1 V Permutation and 1 Z permutation. ALthough there are 40 Plus algs to remember, Easy to ID when you remember them by the same color.
5415. Re: [Speed cubing group] Re: dvorak
From: Kaoru Maeda <maeda@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 09:21:42 +0200

mackymakisumi said > > I'll probably change again. The backspace key should definitely be in > a different place--maybe like in Colemak, or I'll buy a Kinesis > keyboard. > > > Kinesis + Dvorak rocks. I've been using it over 12 years! (Kinesis keyboard lasts that long---worth investing) I suggest you learn T-Code or TUT-Code if you ever need to type Japanese! My coworkers complain that they can't type anything on my PC. I long for Ryan's simulator having a Dvorak mode! -- Kaoru Maeda aka Mad Player maeda@...
5416. Re: [Speed cubing group] Budapest hostel
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 08:06:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Self and Bernett are interested in joining you, if you are interested. How much does it cost ? Will they mail us confirmation of our accomadation.? I need their confirmation letter by mail to submit to visa officer to get our visa. > Can we register by e-mail ? Prices about 16-22 Euros per person per night (including breakfast), depending on room size. Yes you can register by email (see my previous posts in this thread). About the letter I suggest you ask them. They seem very friendly and helpful, so maybe they'd do it. Cheers! Stefan
5417. Re: Budapest hostel
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 08:09:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Ok, I suggest that anyone who wants to stay there reserves a bed by > emailing the hostel at info@... The "..." was supposed to be "ginkgo.hu". It's just the address on the left side on their website. Cheers! Stefan
5418. Re: dvorak
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 09:24:03 -0000

Definitive proof of why QWERTY is better - I checked them in the latest edition of Collins Scrabble Words: QWERTY - Valid DVORAK - Invalid COLEMAK - Invalid Dan :) --- In speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda <maeda@...> wrote: > > mackymakisumi said > > > > I'll probably change again. The backspace key should definitely be in > > a different place--maybe like in Colemak, or I'll buy a Kinesis > > keyboard. > > > > > > > Kinesis + Dvorak rocks. I've been using it over 12 years! > (Kinesis keyboard lasts that long---worth investing) > I suggest you learn T-Code or TUT-Code if you ever need to type Japanese! > My coworkers complain that they can't type anything on my PC. > > I long for Ryan's simulator having a Dvorak mode! > > -- > Kaoru Maeda aka Mad Player > maeda@... >
5419. Re: dvorak
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 09:34:27 -0000

Hey, Dan! I know you play scrabble quite a lot, so I was wondering if you know a good internet site where you can play english scrabble against others. I know a great site for swedish scrabble, but it would be nice to be able do challenge other cubers. :-) /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Definitive proof of why QWERTY is better - I checked them in the > latest edition of Collins Scrabble Words: > > QWERTY - Valid > DVORAK - Invalid > COLEMAK - Invalid > > Dan :) > > --- In speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda <maeda@> > wrote: > > > > mackymakisumi said > > > > > > I'll probably change again. The backspace key should definitely be in > > > a different place--maybe like in Colemak, or I'll buy a Kinesis > > > keyboard. > > > > > > > > > > > Kinesis + Dvorak rocks. I've been using it over 12 years! > > (Kinesis keyboard lasts that long---worth investing) > > I suggest you learn T-Code or TUT-Code if you ever need to type > Japanese! > > My coworkers complain that they can't type anything on my PC. > > > > I long for Ryan's simulator having a Dvorak mode! > > > > -- > > Kaoru Maeda aka Mad Player > > maeda@ > > >
5420. Re: dvorak
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 10:14:10 -0000

Hi Gunnar, The most serious place to play is www.isc.ro, and download their client to connect to the Internet Scrabble Club. But for challenging other cubers, I think the best place to play is www.scrabulous.com, or get the Scrabulous application for facebook :) Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Hey, Dan! > > I know you play scrabble quite a lot, so I was wondering if you know a > good internet site where you can play english scrabble against others. > I know a great site for swedish scrabble, but it would be nice to be > able do challenge other cubers. :-) > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Definitive proof of why QWERTY is better - I checked them in the > > latest edition of Collins Scrabble Words: > > > > QWERTY - Valid > > DVORAK - Invalid > > COLEMAK - Invalid > > > > Dan :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda <maeda@> > > wrote: > > > > > > mackymakisumi said > > > > > > > > I'll probably change again. The backspace key should definitely > be in > > > > a different place--maybe like in Colemak, or I'll buy a Kinesis > > > > keyboard. > > > > > > > > > > > > > > > Kinesis + Dvorak rocks. I've been using it over 12 years! > > > (Kinesis keyboard lasts that long---worth investing) > > > I suggest you learn T-Code or TUT-Code if you ever need to type > > Japanese! > > > My coworkers complain that they can't type anything on my PC. > > > > > > I long for Ryan's simulator having a Dvorak mode! > > > > > > -- > > > Kaoru Maeda aka Mad Player > > > maeda@ > > > > > >
5421. Re: Best algorithmics for speed
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 13:45:19 -0000

It's alright, I started off memorizing all the wacky OLL and PLL algs at speedcubing.com. I started switching to RU moves long after, but it's all a process of learning. I don't regret learning other algorithms because for beginners, it is easier to have other pattern recognitions than 119 RU algorithms. It can get quite confusing although faster. Don't be angry, just learn and have fun :] --- In speedsolvingrubikscube@yahoogroups.com, Cinoto <rwcinoto@...> wrote: > > Hi Everyone! > > I was very angry with me this week and I would like to avoid this feeling for the next new cubers. When I started learning speed cubing, I quickly found that great site www.speedcubing.com and then started memorizing all those algorithmics. I never thought I could do that for all 119 algorithmics of Friedrich method, but slowly and patiently I could. After that, I continued a long time without beating my average under the 30s. As I thought that knowing all those algorithmics would make me become faster soon, I started to research about speed, algorithmics and other things, when I ralized that the algorithmics that I memorized are not so good for speed. Did I miss anything in the speedcubing site? As I was a new cuber I didn't know the difference among algorithmics (speed, fewest moves...). > > So my suggestion is that maybe you (Ron, Chris, Ton, Peter, Tyson, whoever) could add a comment in those algorithmic pages (like in "Overview of all algorithms for corners of first layer and edges of second layer") explaining that although you've provided the shortest algorithms, sometimes they are not the best ones for speeding. Something like that. I think this would be good for the new ones. > > In the beginnig I said I was very angry with me, not with the speedcubing site, because I know it was my fault not understanding that by my own before. I know I should have searched for this information before learning each one of those algorithmics, but I also think that this comment in those pages would help unexperienced people like me to begin in a right way to speedcubing using that wonderful site. > > Thanks! > > Rafael Werneck Cinoto > (11) 8463-6707 > Skype: rwcinoto > rwcinoto@... > matduvidas@... > http://www.rwcinoto.hpg.com.br/ > > PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! > > > ____________________________________________________________________________________ > Park yourself in front of a world of choices in alternative vehicles. Visit the Yahoo! Auto Green Center. > http://autos.yahoo.com/green_center/ > > [Non-text portions of this message have been removed] >
5422. timer/spreadsheet
From: "berndtrinva" <berndtrinva@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 13:58:29 -0000

I am looking for a timer and excel template for saving times. Thanks group. Rick
5423. A standard notation
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 16:13:24 -0000

I would like to see a standard notation for all Rubik's cube literature. I have written a Word document with a notation that I would like to see become standard. You can access it in the files section, it's called notation.doc I have also written to the WCA and hopefully, they will discuss it, take into account your feedback, and in some time publish a WCA standard for notation. Cheers, DanH :)
5424. Re: A standard notation
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 16:44:10 -0000

I agree that WCA should define a notation, because the regulations refer to "UDFBRL/xyz/MES/udfbrl notation" and it's not defined anywhere. But if/when there's going to be an official standard notation, IMHO it should be the one that's currently being used by almost everybody. Changes should be made only if there's a very good reason. I'm sure many cubers would continue using xyz and ESM even if they weren't included in the standard. And to me, "<PU>" instead of 'y' seems like an overkill... -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > I would like to see a standard notation for all Rubik's cube > literature. I have written a Word document with a notation that I > would like to see become standard. You can access it in the files > section, it's called notation.doc > > I have also written to the WCA and hopefully, they will discuss it, > take into account your feedback, and in some time publish a WCA > standard for notation. > > Cheers, > DanH :) >
5425. Re: [Speed cubing group] Re: A standard notation
From: "Kelly Anderson" <kellycoinguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 11:23:05 -0600

It would sure be nice if such a notation were somehow independent of the size of the cube. -Kelly On 9/10/07, Johannes Laire <johannes.laire@...> wrote: > I agree that WCA should define a notation, because the regulations > refer to "UDFBRL/xyz/MES/udfbrl notation" and it's not defined anywhere. > > But if/when there's going to be an official standard notation, IMHO it > should be the one that's currently being used by almost everybody. > Changes should be made only if there's a very good reason. I'm sure > many cubers would continue using xyz and ESM even if they weren't > included in the standard. > > And to me, "<PU>" instead of 'y' seems like an overkill... > > -- > Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@...> wrote: > > > > I would like to see a standard notation for all Rubik's cube > > literature. I have written a Word document with a notation that I > > would like to see become standard. You can access it in the files > > section, it's called notation.doc > > > > I have also written to the WCA and hopefully, they will discuss it, > > take into account your feedback, and in some time publish a WCA > > standard for notation. > > > > Cheers, > > DanH :) > > > > > > > > Yahoo! Groups Links > > > >
5426. Re: A standard notation
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 17:30:27 -0000

Dan wrote: > I would like to see a standard notation for all Rubik's cube > literature. I have written a Word document with a notation that I > would like to see become standard. You can access it in the files > section, it's called notation.doc > > I have also written to the WCA and hopefully, they will discuss it, > take into account your feedback, and in some time publish a WCA > standard for notation. If we wish to discuss standardisation, let's first see if any of the existing notations are already sufficient for the job. Fridrich's page presents a notation in which move variations are represented by a lowercase suffix. This notation is supported by the popular AnimCube applet. For example, Rs2 indicates a 180 degree slice move relative to the right side. Fa' indicates an reverse 90 degree anti-slice move relative to the front side. Uc2 indicates a 180 degree cube rotation relative to the up side. It was also suggested to use the suffix "m" to indicate the opposite direction of "s", since in Fridrich's definition of "s", Rs' = M (= Rm). Another proposal, quite independent of the above, was to use [R], [U], [F] to indicate cube rotations. Although, this may conflict with yet another proposal for big cubes, which uses R[N] to indicate which layer or cut plane is to be turned. E.g. R[1] is the standard R. R[2] is what most of us(?) know as r, and so on. -- Ryan Heise http://www.ryanheise.com/
5427. Re: dvorak
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 20:10:41 -0000

Hi! I've now tried the scrabulous application and it was nice. I have to say that Erik Akkersdijk has to practice his english (I won). :-P /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi Gunnar, > > The most serious place to play is www.isc.ro, and download their > client to connect to the Internet Scrabble Club. > > But for challenging other cubers, I think the best place to play is > www.scrabulous.com, or get the Scrabulous application for facebook :) > > Dan :) > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > <gunkr520@> wrote: > > > > Hey, Dan! > > > > I know you play scrabble quite a lot, so I was wondering if you know a > > good internet site where you can play english scrabble against others. > > I know a great site for swedish scrabble, but it would be nice to be > > able do challenge other cubers. :-) > > > > /Gunnar > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > <dan_j_harris@> wrote: > > > > > > Definitive proof of why QWERTY is better - I checked them in the > > > latest edition of Collins Scrabble Words: > > > > > > QWERTY - Valid > > > DVORAK - Invalid > > > COLEMAK - Invalid > > > > > > Dan :) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda <maeda@> > > > wrote: > > > > > > > > mackymakisumi said > > > > > > > > > > I'll probably change again. The backspace key should definitely > > be in > > > > > a different place--maybe like in Colemak, or I'll buy a Kinesis > > > > > keyboard. > > > > > > > > > > > > > > > > > > > Kinesis + Dvorak rocks. I've been using it over 12 years! > > > > (Kinesis keyboard lasts that long---worth investing) > > > > I suggest you learn T-Code or TUT-Code if you ever need to type > > > Japanese! > > > > My coworkers complain that they can't type anything on my PC. > > > > > > > > I long for Ryan's simulator having a Dvorak mode! > > > > > > > > -- > > > > Kaoru Maeda aka Mad Player > > > > maeda@ > > > > > > > > > >
5428. Re: dvorak
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 20:24:00 -0000

Yeah yeah go ahead rub it in....;) --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Hi! > > I've now tried the scrabulous application and it was nice. I have to > say that Erik Akkersdijk has to practice his english (I won). :-P > > /Gunnar Krig > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Hi Gunnar, > > > > The most serious place to play is www.isc.ro, and download their > > client to connect to the Internet Scrabble Club. > > > > But for challenging other cubers, I think the best place to play is > > www.scrabulous.com, or get the Scrabulous application for facebook :) > > > > Dan :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > > <gunkr520@> wrote: > > > > > > Hey, Dan! > > > > > > I know you play scrabble quite a lot, so I was wondering if you know a > > > good internet site where you can play english scrabble against others. > > > I know a great site for swedish scrabble, but it would be nice to be > > > able do challenge other cubers. :-) > > > > > > /Gunnar > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > > <dan_j_harris@> wrote: > > > > > > > > Definitive proof of why QWERTY is better - I checked them in the > > > > latest edition of Collins Scrabble Words: > > > > > > > > QWERTY - Valid > > > > DVORAK - Invalid > > > > COLEMAK - Invalid > > > > > > > > Dan :) > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda <maeda@> > > > > wrote: > > > > > > > > > > mackymakisumi said > > > > > > > > > > > > I'll probably change again. The backspace key should definitely > > > be in > > > > > > a different place--maybe like in Colemak, or I'll buy a Kinesis > > > > > > keyboard. > > > > > > > > > > > > > > > > > > > > > > > Kinesis + Dvorak rocks. I've been using it over 12 years! > > > > > (Kinesis keyboard lasts that long---worth investing) > > > > > I suggest you learn T-Code or TUT-Code if you ever need to type > > > > Japanese! > > > > > My coworkers complain that they can't type anything on my PC. > > > > > > > > > > I long for Ryan's simulator having a Dvorak mode! > > > > > > > > > > -- > > > > > Kaoru Maeda aka Mad Player > > > > > maeda@ > > > > > > > > > > > > > > >
5429. Re: dvorak
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 20:57:21 -0000

Shall we have a game? DanH --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Hi! > > I've now tried the scrabulous application and it was nice. I have to > say that Erik Akkersdijk has to practice his english (I won). :-P > > /Gunnar Krig > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Hi Gunnar, > > > > The most serious place to play is www.isc.ro, and download their > > client to connect to the Internet Scrabble Club. > > > > But for challenging other cubers, I think the best place to play is > > www.scrabulous.com, or get the Scrabulous application for facebook :) > > > > Dan :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > > <gunkr520@> wrote: > > > > > > Hey, Dan! > > > > > > I know you play scrabble quite a lot, so I was wondering if you know a > > > good internet site where you can play english scrabble against others. > > > I know a great site for swedish scrabble, but it would be nice to be > > > able do challenge other cubers. :-) > > > > > > /Gunnar > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > > <dan_j_harris@> wrote: > > > > > > > > Definitive proof of why QWERTY is better - I checked them in the > > > > latest edition of Collins Scrabble Words: > > > > > > > > QWERTY - Valid > > > > DVORAK - Invalid > > > > COLEMAK - Invalid > > > > > > > > Dan :) > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda <maeda@> > > > > wrote: > > > > > > > > > > mackymakisumi said > > > > > > > > > > > > I'll probably change again. The backspace key should definitely > > > be in > > > > > > a different place--maybe like in Colemak, or I'll buy a Kinesis > > > > > > keyboard. > > > > > > > > > > > > > > > > > > > > > > > Kinesis + Dvorak rocks. I've been using it over 12 years! > > > > > (Kinesis keyboard lasts that long---worth investing) > > > > > I suggest you learn T-Code or TUT-Code if you ever need to type > > > > Japanese! > > > > > My coworkers complain that they can't type anything on my PC. > > > > > > > > > > I long for Ryan's simulator having a Dvorak mode! > > > > > > > > > > -- > > > > > Kaoru Maeda aka Mad Player > > > > > maeda@ > > > > > > > > > > > > > > >
5430. [Speed cubing group] Re: dvorak
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 21:39:50 -0000

> Kinesis + Dvorak rocks. I've been using it over 12 years! > (Kinesis keyboard lasts that long---worth investing) > I suggest you learn T-Code or TUT-Code if you ever need to type Japanese! > My coworkers complain that they can't type anything on my PC. > > I long for Ryan's simulator having a Dvorak mode! > > -- > Kaoru Maeda aka Mad Player > maeda@... > Whoa, you use T-Code or TUT-Code??! I read about T-Code once, but I never realized that I knew anyone who used it. That's pretty hardcore. The main language I type in is English, but since switching to Dvorak, I've had a hard time typing Japanese, which requires me to use QWERTY. I don't think learning T-Code or TUT-Code is worth the effort for me right now, but do you know of a way to use something like IME standard with Dvorak or any custom layout? Thanks, -macky
5431. Re: dvorak
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 22:06:28 -0000

Sure, but I wont bemuch of a challange for you. :-) Add me on msn or icq. My usernames are: gunkr520 at hotmail dot com 19801400 /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Shall we have a game? > > DanH > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > <gunkr520@> wrote: > > > > Hi! > > > > I've now tried the scrabulous application and it was nice. I have to > > say that Erik Akkersdijk has to practice his english (I won). :-P > > > > /Gunnar Krig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > <dan_j_harris@> wrote: > > > > > > Hi Gunnar, > > > > > > The most serious place to play is www.isc.ro, and download their > > > client to connect to the Internet Scrabble Club. > > > > > > But for challenging other cubers, I think the best place to play is > > > www.scrabulous.com, or get the Scrabulous application for facebook :) > > > > > > Dan :) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > > > <gunkr520@> wrote: > > > > > > > > Hey, Dan! > > > > > > > > I know you play scrabble quite a lot, so I was wondering if you > know a > > > > good internet site where you can play english scrabble against > others. > > > > I know a great site for swedish scrabble, but it would be nice to be > > > > able do challenge other cubers. :-) > > > > > > > > /Gunnar > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > > > <dan_j_harris@> wrote: > > > > > > > > > > Definitive proof of why QWERTY is better - I checked them in the > > > > > latest edition of Collins Scrabble Words: > > > > > > > > > > QWERTY - Valid > > > > > DVORAK - Invalid > > > > > COLEMAK - Invalid > > > > > > > > > > Dan :) > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda > <maeda@> > > > > > wrote: > > > > > > > > > > > > mackymakisumi said > > > > > > > > > > > > > > I'll probably change again. The backspace key should > definitely > > > > be in > > > > > > > a different place--maybe like in Colemak, or I'll buy a > Kinesis > > > > > > > keyboard. > > > > > > > > > > > > > > > > > > > > > > > > > > > Kinesis + Dvorak rocks. I've been using it over 12 years! > > > > > > (Kinesis keyboard lasts that long---worth investing) > > > > > > I suggest you learn T-Code or TUT-Code if you ever need to type > > > > > Japanese! > > > > > > My coworkers complain that they can't type anything on my PC. > > > > > > > > > > > > I long for Ryan's simulator having a Dvorak mode! > > > > > > > > > > > > -- > > > > > > Kaoru Maeda aka Mad Player > > > > > > maeda@ > > > > > > > > > > > > > > > > > > > > >
5432. Re: [Speed cubing group] Re: dvorak
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 16:05:29 -0700

When I was still using Windows and learning Colemak, I used auto hot key < www.autohotkey.com>, its a program intended for personalized shortcuts but can be used to swap your keyboard layout with the right scripts. Maybe not as elegant as using the language bar, but it works just fine with the Windows Japanese IME. You can also mess with registry settings, but I wouldn't recommend it. On 9/10/07, mackymakisumi <mackymakisumi@...> wrote: > > > The main language I type in is English, but since switching to Dvorak, > I've had a hard time typing Japanese, which requires me to use QWERTY. > I don't think learning T-Code or TUT-Code is worth the effort for me > right now, but do you know of a way to use something like IME standard > with Dvorak or any custom layout? > > Thanks, > -macky > > > > > . > > > [Non-text portions of this message have been removed]
5433. Re: [Speed cubing group] Re: Best algorithmics for speed
From: Omi Castanar <soul_nerd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 15:54:47 -0700 (PDT)

where are the sites whose F2L and OLL are optimizedfor speed? striderxo <striderxo@...> wrote: It's alright, I started off memorizing all the wacky OLL and PLL algs at speedcubing.com. I started switching to RU moves long after, but it's all a process of learning. I don't regret learning other algorithms because for beginners, it is easier to have other pattern recognitions than 119 RU algorithms. It can get quite confusing although faster. Don't be angry, just learn and have fun :] --- In speedsolvingrubikscube@yahoogroups.com, Cinoto <rwcinoto@...> wrote: > > Hi Everyone! > > I was very angry with me this week and I would like to avoid this feeling for the next new cubers. When I started learning speed cubing, I quickly found that great site www.speedcubing.com and then started memorizing all those algorithmics. I never thought I could do that for all 119 algorithmics of Friedrich method, but slowly and patiently I could. After that, I continued a long time without beating my average under the 30s. As I thought that knowing all those algorithmics would make me become faster soon, I started to research about speed, algorithmics and other things, when I ralized that the algorithmics that I memorized are not so good for speed. Did I miss anything in the speedcubing site? As I was a new cuber I didn't know the difference among algorithmics (speed, fewest moves...). > > So my suggestion is that maybe you (Ron, Chris, Ton, Peter, Tyson, whoever) could add a comment in those algorithmic pages (like in "Overview of all algorithms for corners of first layer and edges of second layer") explaining that although you've provided the shortest algorithms, sometimes they are not the best ones for speeding. Something like that. I think this would be good for the new ones. > > In the beginnig I said I was very angry with me, not with the speedcubing site, because I know it was my fault not understanding that by my own before. I know I should have searched for this information before learning each one of those algorithmics, but I also think that this comment in those pages would help unexperienced people like me to begin in a right way to speedcubing using that wonderful site. > > Thanks! > > Rafael Werneck Cinoto > (11) 8463-6707 > Skype: rwcinoto > rwcinoto@... > matduvidas@... > http://www.rwcinoto.hpg.com.br/ > > PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! > > > __________________________________________________________ > Park yourself in front of a world of choices in alternative vehicles. Visit the Yahoo! Auto Green Center. > http://autos.yahoo.com/green_center/ > > [Non-text portions of this message have been removed] > ------------------------------------------- Don't think. Drink. http://milkolate.pansitan.net --------------------------------- Be a better Globetrotter. Get better travel answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed]
5434. Re: [Speed cubing group] [Off Topic] Driving Test
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 11 Sep 2007 01:54:11 +0200

Did you need to take lessons and an exam to get the "right-side" license or was it just an administrative procedure? And if you ever move back to australia, would you need to get an "upside-down" license (ok, lame joke) ----- Original Message ----- From: Jasmine Lee To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 09, 2007 5:33 PM Subject: Re: [Speed cubing group] [Off Topic] Driving Test This topic is quite interesting to me at the moment. As many of you know, Peter and I moved to the US earlier this year. We bought a car recently which required us to get US drivers licences (or 'licenses' as they spell it here). In Australia and England, we drive on the left, but in the US they drive on the right, so we had to learn everything opposite! Now I'm licenced to drive on both sides of the road! :) Jasmine On Fri, 7 Sep 2007 13:17:35 +0200, avgalen@..., avgalen@... said: > > > I figure that if people can get sub30 onehanded with both hands > (Erik, not Dan) people can also drive on both sides of the road :) > > But good point, I almost forget about those "alternative" English > ways of doing things. > On Fri, 07 Sep 2007 10:20:15 -0000, "per_fredlund" wrote: > > Or takes the opposite direction in roundabouts :-P > -Per > > --- In speedsolvingrubikscube@yahoogroups.com [1], "Gilles van den > > Peereboom" ..> wrote: > > > > Arnaud: Make sure you take some blindfolds with you while Dan is > driving > > otherwise you might be scared if he drives on the left-hand side > of > the road > > sometimes. ^^ > > > > Gilles > > > > PS: Congratulations Dan ;-) > > > > > > > > 2007/9/7, avgalen @ silhouette. nl >: > > > > > > Congratulations! That means that to go to Worlds you only need > to > get > > > to The Netherlands and then we can take my car and drive there > (yes, > > > that is an invitation) > > > On Fri, 07 Sep 2007 08:53:29 -0000, "Dan" wrote: > > > Hi everyone, > > > I just > passed my driving test! hurray! > > > DanH :) > > > > > > > > > > > > Links: > > > ------ > > > [1] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl > [2] > > c=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1 > > Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQ > R0cGNJZAMzNzgzMg-- > > > [2] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ > [3] > > xbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B > G1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--? > act=reply&messageNum=37832 > > > [3] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ > [3] > > lM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B > HNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [4] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o > [4] > > DMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > > zU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [5] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT > [5] > JmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > > > > > Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNTU1MDU- > > > [6] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM > [6] > > TJlbjQxYTE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU > 2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [7] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT > [7] > > JmMjk2bnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 > BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNTU1MDU- > > > [8] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o > [8] > > DMTJjaWxhYWFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > zU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNTU1MDU- > > > [9] > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT > [9] > > JmbG9xb245BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 > BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNTU1MDU- > > > [10] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD > [10] > > MTJlbTIyMnFuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > U2BHNlYwNm > > > dHIEc2xrA21icnMEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [11] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o > [11] > > DMTJkdnZkY2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > zU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTU1NTA1 > > > [12] > > > > > > > > http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk > [12] > > AzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMT > g5MTU1NTA1 > > > [13] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ > [13] > > mcHFwYjg0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B > > HNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNTU1MDU- > > > [14] > > > mailto:speedsolvingrubikscube-digest@yahoogroups.com > [14]?subject=Email > > > Delivery: Digest > > > [15] > > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com [15]? > subject=Change > > > Delivery Format: Traditional > > > [16] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq > [16] > > aWllBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw > NmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTU1NTA1 > > > [17] > > > http://docs.yahoo.com/info/terms/ [17] > > > [18] > > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com > [18]?subject= > > > [19] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD > [10] > > MTJmYnRxYmZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > U2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNTU1MDU- > > > [20] > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po > [19] > > azE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw > N2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [21] > > > > > > > > http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745 > [20] > > 78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=3848644/R=0/SIG=1 > 31l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php? [21] > o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=5 > 0 > > > [22] > > > > > > > > http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745 > [22] > > 78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4776367/R=0/SIG=1 > 1mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html [23] > > > [23] > > > http://us.ard.yahoo. [24] > > > com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578 > > > > > /D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=1 > 1f8fj6tf/* > > > http://tech.groups.yahoo.com/group/samsunghd/ [25] > > > > > > > > > [Non-text > portions of this message have been removed] > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > Links: > ------ > [1] mailto:speedsolvingrubikscube%40yahoogroups.com > [2] > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl > [3] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ > [4] > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o > [5] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT > [6] > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM > [7] > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT > [8] > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o > [9] > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT > [10] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD > [11] > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o > [12] > http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk > [13] > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ > [14] > mailto:speedsolvingrubikscube-digest%40yahoogroups.com > [15] mailto:speedsolvingrubikscube-traditional%40yahoogroups.com > [16] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq > [17] http://docs.yahoo.com/info/terms/ > [18] mailto:speedsolvingrubikscube-unsubscribe%40yahoogroups.com > [19] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po > [20] > http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745 > [21] http://searchmarketing.yahoo.com/arp/srchv2.php? > [22] > http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745 > [23] http://advision.webevents.yahoo.com/green/index.html > [24] http://us.ard.yahoo. > [25] > http://tech.groups.yahoo.com/group/samsunghd/ > [26] > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_ylc=X3oDMTM2ZmFjZXY3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODM2BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE2MDQ2NwR0cGNJZAMzNzgzMg-- > [27] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxZXVwYWVrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODM2BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE2MDQ2Nw--?act=reply&messageNum=37836 > [28] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMjBnbXI2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE2MDQ2Nw-- > [29] > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJldG8zMDcyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE2MDQ2Nw-- > [30] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmaTRsaHN0BF9 > TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNjA0Njc- > [31] > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbGE0cDFlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE2MDQ2Nw-- > [32] > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmNGdvZHZsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNjA0Njc- > [33] > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjZ3NmaWg4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNjA0Njc- > [34] > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmaTJwM3BhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNjA0Njc- > [35] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlZmRyY2o1BF9TAzk3MzU5NzE0BGdycElkAzU1O > DMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTE2MDQ2Nw-- > [36] > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkOTMzZzgzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTYwNDY3 > [37] > http://groups.yahoo.com/;_ylc=X3oDMTJkdjNnNHM3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5MTYwNDY3 > [38] > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmcW1lMzZnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNjA0Njc- > [39] > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > Delivery: Digest > [40] > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > Delivery Format: > Traditional > [41] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkZDJkc2NhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTYwNDY3 > [42] > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > [43] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmbGYwZDQ5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNjA0Njc- > [44] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlZmN0YXJhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE2MDQ2Nw-- > [45] > http://us.ard.yahoo.com/SIG=12jnjqnrm/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=3848641/R=0/SIG=1312g85fq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2003&cmp=Yahoo&ctv=Groups2&s=Y&s2=&s3=&b=50 > [46] > http://us.ard.yahoo.com/SIG=12jfn9k8u/M=493064.10729651.11333342.8 > 674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4699084/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ > [47] > http://us.ard.yahoo.com/SIG=12jd4dq24/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4840952/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/ > > > [Non-text portions of this message have been removed] > -- http://www.fastmail.fm - Same, same, but different. [Non-text portions of this message have been removed]
5435. funny story
From: "deathrisingup" <deathrisingup@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 00:24:13 -0000

So I gave my 1 year old nephew a broken in 3x3x3 so it would be easy for him to turn and my mother noticed him turning it in front of a mirror the other day and he seemed to recognize that his own actions were reflected back at him and he dropped the cube, put his hands on the mirror and realized that the "baby in the mirror" was in fact him. Chalk another developmental milestone up for the influence of cubing. Sorry if this story is off-topic and unwelcome but I thought it was sort of cute.
5436. Proposal: Standardized YouTube Tags for Official Solves
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 10 Sep 2007 17:39:13 -0700

Since there are a lot of videos of competition solves being put on YouTube, I'm proposing a tagging scheme that will make it easier to search for and identify solves (until enough people decide to sabotage). I've done it for all my competition videos. Basically, either at the end of the description or in the tag field (which is limited in space, so you might want to reserve it for other keywords), you would put the following: WCA_ -To indicate a WCA competition video. WCA_ID -The WCA ID of the solver. -Multiple, if necessary. WCA_comp -The string used to identify a competition in the WCA database. WCA_event -The event (333, 555bf, etc.) of the solve in the video. -Possibly multiple (in case. WCA_year -The year of the competition. (Could become useful in the future) WCA_country - The nationality of the solvers. -Multiple, if necessary. If applicable: WCA_WR -World Record (at the time). WCA_NR -NAtional Record (at the time). -I'm not sure whether these should be exclusive... Very optional: WCA_continent -Continent of the solver WCA_time -Time of the solve: WCA_3_55, WCA_54_83, WCA_10_05_16 WCA_NaR, WCA_ER, etc. -More specifics... WCA_single / WCA_average -Again, more info... WCA_round -WCA_preliminaries, WCA_finals ,etc. This might not be consistent, though... -Anything else? The spelling should follow the conventions used in the URLs for the WCA database: http://www.worldcubeassociation.org/results/index.php There's weird stuff like "pyram" and "333bf" , so watch out... My 2:19 BLD solve ( http://www.youtube.com/watch?v=7_PUFL2HTdI ) has the following tags in the description: WCA_ WCA_2006GARR01 WCA_CaltechSummer2007 WCA_333bf WCA_2007 WCA_Germany WCA_NR I left out: WCA_Europe WCA_2_19_46 WCA_single So: this would be very convenient for people either curious or looking for something. A search for "WCA_" would give every tagged competition solve video... It would make it easy to find any videos from a specific competition, from a particular person, of certain puzzles, etc. "WCA_WR" and "WCA_333bf" would return all blindfolded world record videos... For an example, here are all (sofar: my) posted videos of national records: http://www.youtube.com/results?search_query=WCA_NR This even works if a person in a video is not posted on his own channel (well, obviously), or if there are mutiple solvers in a video: http://www.youtube.com/watch?v=671Ih43j1Fo This is basically fully optional (since tagging is not open, it will require cooperation from video uploaders). If people don't want to spend the time on it (does anybody want to write a web form to generate tags?), then it'll just quietly fail. But if it becomes a convention, it would be a really cool tool. Maybe (if this gets reliable enough) the database could even have links to Youtube searches. By the way, thanks to Michael Gottlieb with helping me on some of this. Propositionally, -Lucas Garron [Non-text portions of this message have been removed]
5437. Re: timer/spreadsheet
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 01:12:46 -0000

Hi Maybe try my rubiktimer, it exports to Excel and the web. http://tinyurl.com/yr5b7r JNetcube could also work I think. Michiel --- In speedsolvingrubikscube@yahoogroups.com, "berndtrinva" <berndtrinva@...> wrote: > > I am looking for a timer and excel template for saving times. Thanks > group. Rick >
5438. Re: Proposal: Standardized YouTube Tags for Official Solves
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 01:20:58 -0000

Maybe if Chris Hunt reads this, he can put a special form up on strangepuzzle so that anything that is uploaded there already has the tags set, by selecting the wca user id and some extra fields. This could be copied to youtube when posting there. Unfortunately I think that relying on people's own tags and good will won't work. Michiel --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > Since there are a lot of videos of competition solves being put on YouTube, I'm proposing a tagging scheme that will make it easier to search for and identify solves (until enough people decide to sabotage). I've done it for all my competition videos. > Basically, either at the end of the description or in the tag field (which is limited in space, so you might want to reserve it for other keywords), you would put the following: > > > WCA_ > -To indicate a WCA competition video. > WCA_ID > -The WCA ID of the solver. > -Multiple, if necessary. > WCA_comp > -The string used to identify a > competition in the WCA database. > WCA_event > -The event (333, 555bf, etc.) of > the solve in the video. > -Possibly multiple (in case. > WCA_year > -The year of the competition. > (Could become useful in the future) > WCA_country > - The nationality of the solvers. > -Multiple, if necessary. > > > If applicable: > WCA_WR > -World Record (at the time). > WCA_NR > -NAtional Record (at the time). > > -I'm not sure whether these should be exclusive... > > > > Very optional: > WCA_continent > -Continent of the solver > WCA_time > -Time of the solve: > WCA_3_55, WCA_54_83, > WCA_10_05_16 > WCA_NaR, WCA_ER, etc. > -More specifics... > WCA_single / WCA_average > -Again, more info... > WCA_round > -WCA_preliminaries, WCA_finals ,etc. > This might not be consistent, though... > > -Anything else? > > > The spelling should follow the conventions used in the URLs for the WCA database: > http://www.worldcubeassociation.org/results/index.php > There's weird stuff like "pyram" and "333bf" , so watch out... > > > My 2:19 BLD solve ( http://www.youtube.com/watch?v=7_PUFL2HTdI ) has the following tags in the description: > > WCA_ WCA_2006GARR01 WCA_CaltechSummer2007 WCA_333bf WCA_2007 WCA_Germany WCA_NR > > I left out: WCA_Europe WCA_2_19_46 WCA_single > > > So: this would be very convenient for people either curious or looking for something. A search for "WCA_" would give every tagged competition solve video... > It would make it easy to find any videos from a specific competition, from a particular person, of certain puzzles, etc. > "WCA_WR" and "WCA_333bf" would return all blindfolded world record videos... > For an example, here are all (sofar: my) posted videos of national records: http://www.youtube.com/results?search_query=WCA_NR > This even works if a person in a video is not posted on his own channel (well, obviously), or if there are mutiple solvers in a video: http://www.youtube.com/watch?v=671Ih43j1Fo > > This is basically fully optional (since tagging is not open, it will require cooperation from video uploaders). If people don't want to spend the time on it (does anybody want to write a web form to generate tags?), then it'll just quietly fail. But if it becomes a convention, it would be a really cool tool. Maybe (if this gets reliable enough) the database could even have links to Youtube searches. > > By the way, thanks to Michael Gottlieb with helping me on some of this. > > Propositionally, > -Lucas Garron > > [Non-text portions of this message have been removed] >
5439. Re: Proposal: Standardized YouTube Tags for Official Solves
From: "Tim Habermaas" <cin9247@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 01:28:24 -0000

That sounds really cool and useful. I would tag my videos immediately, if i had any from an official competition. And in my opinion WCA_NR and WCA_WR shouldn't be exclusive. If i want to find all national records from hungary for example, i would be very surprised if almost none of the videos show Mátyás Kuti ;) What about a similar tagging system for videos of unofficial solves? There are much more videos of people showing their skills at home and i find it at least as interesting to watch them as watching competition solves. HC_ for home cubing? :D Tim --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > Since there are a lot of videos of competition solves being put on YouTube, I'm proposing a tagging scheme that will make it easier to search for and identify solves (until enough people decide to sabotage). I've done it for all my competition videos. > Basically, either at the end of the description or in the tag field (which is limited in space, so you might want to reserve it for other keywords), you would put the following: > > > WCA_ > -To indicate a WCA competition video. > WCA_ID > -The WCA ID of the solver. > -Multiple, if necessary. > WCA_comp > -The string used to identify a > competition in the WCA database. > WCA_event > -The event (333, 555bf, etc.) of > the solve in the video. > -Possibly multiple (in case. > WCA_year > -The year of the competition. > (Could become useful in the future) > WCA_country > - The nationality of the solvers. > -Multiple, if necessary. > > > If applicable: > WCA_WR > -World Record (at the time). > WCA_NR > -NAtional Record (at the time). > > -I'm not sure whether these should be exclusive... > > > > Very optional: > WCA_continent > -Continent of the solver > WCA_time > -Time of the solve: > WCA_3_55, WCA_54_83, > WCA_10_05_16 > WCA_NaR, WCA_ER, etc. > -More specifics... > WCA_single / WCA_average > -Again, more info... > WCA_round > -WCA_preliminaries, WCA_finals ,etc. > This might not be consistent, though... > > -Anything else? > > > The spelling should follow the conventions used in the URLs for the WCA database: > http://www.worldcubeassociation.org/results/index.php > There's weird stuff like "pyram" and "333bf" , so watch out... > > > My 2:19 BLD solve ( http://www.youtube.com/watch?v=7_PUFL2HTdI ) has the following tags in the description: > > WCA_ WCA_2006GARR01 WCA_CaltechSummer2007 WCA_333bf WCA_2007 WCA_Germany WCA_NR > > I left out: WCA_Europe WCA_2_19_46 WCA_single > > > So: this would be very convenient for people either curious or looking for something. A search for "WCA_" would give every tagged competition solve video... > It would make it easy to find any videos from a specific competition, from a particular person, of certain puzzles, etc. > "WCA_WR" and "WCA_333bf" would return all blindfolded world record videos... > For an example, here are all (sofar: my) posted videos of national records: http://www.youtube.com/results?search_query=WCA_NR > This even works if a person in a video is not posted on his own channel (well, obviously), or if there are mutiple solvers in a video: http://www.youtube.com/watch?v=671Ih43j1Fo > > This is basically fully optional (since tagging is not open, it will require cooperation from video uploaders). If people don't want to spend the time on it (does anybody want to write a web form to generate tags?), then it'll just quietly fail. But if it becomes a convention, it would be a really cool tool. Maybe (if this gets reliable enough) the database could even have links to Youtube searches. > > By the way, thanks to Michael Gottlieb with helping me on some of this. > > Propositionally, > -Lucas Garron > > [Non-text portions of this message have been removed] >
5440. Re: [Speed cubing group] [Off Topic] Driving Test
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 04:23:42 +0100

It was more than just an administrative process. We had to do a road sign test, a general knowledge test, and a driving test. Apparently in some US states they let you just swap over your foreign licence for an American one, but not where we live (Virginia). I found the tests here to be easier than in my home town (Canberra, Australia), but the administration of getting a licence was much more difficult! Jasmine On Tue, 11 Sep 2007 01:54:11 +0200, "Arnaud van Galen" <avgalen@...> said: > Did you need to take lessons and an exam to get the "right-side" license > or was it just an administrative procedure? > > And if you ever move back to australia, would you need to get an > "upside-down" license (ok, lame joke) > > ----- Original Message ----- > From: Jasmine Lee > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, September 09, 2007 5:33 PM > Subject: Re: [Speed cubing group] [Off Topic] Driving Test > > > This topic is quite interesting to me at the moment. As many of you > know, Peter and I moved to the US earlier this year. We bought a car > recently which required us to get US drivers licences (or 'licenses' as > they spell it here). In Australia and England, we drive on the left, > but > in the US they drive on the right, so we had to learn everything > opposite! Now I'm licenced to drive on both sides of the road! :) > > Jasmine > > On Fri, 7 Sep 2007 13:17:35 +0200, avgalen@..., > avgalen@... said: > > > > > > I figure that if people can get sub30 onehanded with both hands > > (Erik, not Dan) people can also drive on both sides of the road :) > > > > But good point, I almost forget about those "alternative" English > > ways of doing things. > > On Fri, 07 Sep 2007 10:20:15 -0000, "per_fredlund" wrote: > > > > Or takes the opposite direction in roundabouts :-P > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com [1], "Gilles van den > > > > Peereboom" ..> wrote: > > > > > > Arnaud: Make sure you take some blindfolds with you while Dan is > > driving > > > otherwise you might be scared if he drives on the left-hand side > > of > > the road > > > sometimes. ^^ > > > > > > Gilles > > > > > > PS: Congratulations Dan ;-) > > > > > > > > > > > > 2007/9/7, avgalen @ silhouette. nl >: > > > > > > > > Congratulations! That means that to go to Worlds you only need > > to > > get > > > > to The Netherlands and then we can take my car and drive there > > (yes, > > > > that is an invitation) > > > > On Fri, 07 Sep 2007 08:53:29 -0000, "Dan" wrote: > > > > Hi everyone, > > > > I just > > passed my driving test! hurray! > > > > DanH :) > > > > > > > > > > > > > > > > Links: > > > > ------ > > > > [1] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl > > [2] > > > > c=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1 > > > > Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQ > > R0cGNJZAMzNzgzMg-- > > > > [2] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ > > [3] > > > > xbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B > > G1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--? > > act=reply&messageNum=37832 > > > > [3] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ > > [3] > > > > lM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B > > HNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ-- > > > > [4] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o > > [4] > > > > DMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > > > > zU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ-- > > > > [5] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT > > [5] > > JmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > > > > > > > > Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNTU1MDU- > > > > [6] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM > > [6] > > > > TJlbjQxYTE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU > > 2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ-- > > > > [7] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT > > [7] > > > > JmMjk2bnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 > > BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNTU1MDU- > > > > [8] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o > > [8] > > > > DMTJjaWxhYWFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > > zU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNTU1MDU- > > > > [9] > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT > > [9] > > > > JmbG9xb245BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 > > BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNTU1MDU- > > > > [10] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD > > [10] > > > > MTJlbTIyMnFuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > > U2BHNlYwNm > > > > dHIEc2xrA21icnMEc3RpbWUDMTE4OTE1NTUwNQ-- > > > > [11] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o > > [11] > > > > DMTJkdnZkY2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > > zU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTU1NTA1 > > > > [12] > > > > > > > > > > > > http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk > > [12] > > > > AzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMT > > g5MTU1NTA1 > > > > [13] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ > > [13] > > > > mcHFwYjg0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B > > > > HNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNTU1MDU- > > > > [14] > > > > mailto:speedsolvingrubikscube-digest@yahoogroups.com > > [14]?subject=Email > > > > Delivery: Digest > > > > [15] > > > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com [15]? > > subject=Change > > > > Delivery Format: Traditional > > > > [16] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq > > [16] > > > > aWllBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw > > NmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTU1NTA1 > > > > [17] > > > > http://docs.yahoo.com/info/terms/ [17] > > > > [18] > > > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com > > [18]?subject= > > > > [19] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD > > [10] > > > > MTJmYnRxYmZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > > U2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNTU1MDU- > > > > [20] > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po > > [19] > > > > azE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw > > N2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE1NTUwNQ-- > > > > [21] > > > > > > > > > > > > http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745 > > [20] > > > > 78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=3848644/R=0/SIG=1 > > 31l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php? [21] > > o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=5 > > 0 > > > > [22] > > > > > > > > > > > > http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745 > > [22] > > > > 78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4776367/R=0/SIG=1 > > 1mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html [23] > > > > [23] > > > > http://us.ard.yahoo. [24] > > > > com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578 > > > > > > > > /D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=1 > > 1f8fj6tf/* > > > > http://tech.groups.yahoo.com/group/samsunghd/ [25] > > > > > > > > > > > > [Non-text > > portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > Links: > > ------ > > [1] mailto:speedsolvingrubikscube%40yahoogroups.com > > [2] > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl > > [3] > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ > > [4] > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o > > [5] > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT > > [6] > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM > > [7] > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT > > [8] > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o > > [9] > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT > > [10] > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD > > [11] > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o > > [12] > > http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk > > [13] > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ > > [14] > > mailto:speedsolvingrubikscube-digest%40yahoogroups.com > > [15] mailto:speedsolvingrubikscube-traditional%40yahoogroups.com > > [16] > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq > > [17] http://docs.yahoo.com/info/terms/ > > [18] mailto:speedsolvingrubikscube-unsubscribe%40yahoogroups.com > > [19] > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po > > [20] > > http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745 > > [21] http://searchmarketing.yahoo.com/arp/srchv2.php? > > [22] > > http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745 > > [23] http://advision.webevents.yahoo.com/green/index.html > > [24] http://us.ard.yahoo. > > [25] > > http://tech.groups.yahoo.com/group/samsunghd/ > > [26] > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_ylc=X3oDMTM2ZmFjZXY3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODM2BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE2MDQ2NwR0cGNJZAMzNzgzMg-- > > [27] > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxZXVwYWVrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODM2BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE2MDQ2Nw--?act=reply&messageNum=37836 > > [28] > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMjBnbXI2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE2MDQ2Nw-- > > [29] > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJldG8zMDcyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE2MDQ2Nw-- > > [30] > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmaTRsaHN0BF9 > > TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNjA0Njc- > > [31] > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbGE0cDFlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE2MDQ2Nw-- > > [32] > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmNGdvZHZsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNjA0Njc- > > [33] > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjZ3NmaWg4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNjA0Njc- > > [34] > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmaTJwM3BhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNjA0Njc- > > [35] > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlZmRyY2o1BF9TAzk3MzU5NzE0BGdycElkAzU1O > > DMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTE2MDQ2Nw-- > > [36] > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkOTMzZzgzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTYwNDY3 > > [37] > > http://groups.yahoo.com/;_ylc=X3oDMTJkdjNnNHM3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5MTYwNDY3 > > [38] > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmcW1lMzZnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNjA0Njc- > > [39] > > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > > Delivery: Digest > > [40] > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > > Delivery Format: > > Traditional > > [41] > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkZDJkc2NhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTYwNDY3 > > [42] > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > > [43] > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmbGYwZDQ5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNjA0Njc- > > [44] > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlZmN0YXJhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE2MDQ2Nw-- > > [45] > > http://us.ard.yahoo.com/SIG=12jnjqnrm/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=3848641/R=0/SIG=1312g85fq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2003&cmp=Yahoo&ctv=Groups2&s=Y&s2=&s3=&b=50 > > [46] > > http://us.ard.yahoo.com/SIG=12jfn9k8u/M=493064.10729651.11333342.8 > > 674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4699084/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ > > [47] > > http://us.ard.yahoo.com/SIG=12jd4dq24/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4840952/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/ > > > > > > [Non-text portions of this message have been removed] > > > > -- > http://www.fastmail.fm - Same, same, but different. > > > > > > [Non-text portions of this message have been removed] > -- http://www.fastmail.fm - Send your email first class
5441. Re: [Speed cubing group] Re: A standard notation
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 11 Sep 2007 01:44:55 +0200

What about this very simple idea: R, U and F mean single layer turns. r, u and f mean multiple layer turns. I have purposefully removed D, B, L, d, b, l, M, E, S, x, y and z. They will no longer be necessary and this will hopefully end the confusion that beginners have about D moving in the opposite direction of U, B opposite to F, etc. I have also made sure that r means exactly the same thing on every size cube. Right now r means double layer turns on 2x2x2 and 3x3x3. But for bigcubes it means single layer (slice) turn on most websites and it even means double layer turns in the official scrambles. All layer turns can be followed by a suffix of 1, 2 or 3 to indicate how far clockwise that layer should be turned. 1 is the default so if there is no suffix, it means one. All layer turns can be proceded by a numerical prefix that indicates at which layer to start the turn. 1 is the default so if there is no prefix, it means 1. The maximum value for the prefix is the size of the cube (so 2 for a 2x2x2 and 5 for a 5x5x5) The numerical prefix is extremely powerfull and can replace cuberotations (xyz) and slice-turns (MES). This is a little difficult to explain, so let's give some examples to make this clear: On a 3x3x3: 1R (or just R) would be the same as R is now, Starting 1 layer from the right side you do a single layer turn clockwise (as seen from the right side) 1r (or just r) would be the same as R but should never be used for clarity. Starting 1 layer from the right side you do a multiple layer turn clockwise (as seen from the right side). This is not possible because there are not multiple layers. 2R would be the same as M' is now. Starting 2 layers from the right side you do a single layer turn clockwise (as seen from the right side) 2r would be the same as r is now. Starting 2 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) 3R would be the same as L' is now. Starting 3 layers from the right side you do a single layer turn clockwise (as seen from the right side) 3r would be the same as x is now. Starting 3 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) On a 4x4x4 1R (or just R) would be the same as R is now, Starting 1 layer from the right side you do a single layer turn clockwise (as seen from the right side) 1r (or just r) would be the same as R but should never be used for clarity. Starting 1 layer from the right side you do a multiple layer turn clockwise (as seen from the right side). This is not possible because there are not multiple layers. 2R would be the same as r is now. Starting 2 layers from the right side you do a single layer turn clockwise (as seen from the right side) 2r would be the same as rR is now. Starting 2 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) 3R would be the same as l' is now. Starting 3 layers from the right side you do a single layer turn clockwise (as seen from the right side) 3r would be the same as Lx is now. Starting 3 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) 4R would be the same as L' is now. Starting 4 layers from the right side you do a single layer turn clockwise (as seen from the right side) 4r would be the same as x is now. Starting 4 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) What do people think of this notation? It seems incredibly clear, uniform and complete to me. If the removal of DBL and dbl is to controversial it could be added easily. ----- Original Message ----- From: Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, September 10, 2007 7:30 PM Subject: [Speed cubing group] Re: A standard notation Dan wrote: > I would like to see a standard notation for all Rubik's cube > literature. I have written a Word document with a notation that I > would like to see become standard. You can access it in the files > section, it's called notation.doc > > I have also written to the WCA and hopefully, they will discuss it, > take into account your feedback, and in some time publish a WCA > standard for notation. If we wish to discuss standardisation, let's first see if any of the existing notations are already sufficient for the job. Fridrich's page presents a notation in which move variations are represented by a lowercase suffix. This notation is supported by the popular AnimCube applet. For example, Rs2 indicates a 180 degree slice move relative to the right side. Fa' indicates an reverse 90 degree anti-slice move relative to the front side. Uc2 indicates a 180 degree cube rotation relative to the up side. It was also suggested to use the suffix "m" to indicate the opposite direction of "s", since in Fridrich's definition of "s", Rs' = M (= Rm). Another proposal, quite independent of the above, was to use [R], [U], [F] to indicate cube rotations. Although, this may conflict with yet another proposal for big cubes, which uses R[N] to indicate which layer or cut plane is to be turned. E.g. R[1] is the standard R. R[2] is what most of us(?) know as r, and so on. -- Ryan Heise http://www.ryanheise.com/ [Non-text portions of this message have been removed]
5442. [Speed cubing group] Re: A standard notation
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 03:39:21 -0000

Arnaud van Galen wrote: > 2R would be the same as M' is now. Then F2RDR' is ambiguous. We shouldn't have the same symbol be used to mean both a prefix and a suffix. -- Ryan Heise http://www.ryanheise.com/colemak/
5443. Re: [Speed cubing group] Re: dvorak
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 23:12:07 -0700 (PDT)

Dvorak typists can type just as fast as a QWERTY typist with a significantly smaller amount of finger motion. Plus, they have higher speed potentials (though not substantially higher). I've been using Dvorak for about 14 months now and I like it a lot. I can still type about 60wpm on QWERTY, too, so I run into no problems with typing in public places And yes, I realize this is not really relevant to the topic at hand :) David James Stuber <jestuber@...> wrote: When I was still using Windows and learning Colemak, I used auto hot key < www.autohotkey.com>, its a program intended for personalized shortcuts but can be used to swap your keyboard layout with the right scripts. Maybe not as elegant as using the language bar, but it works just fine with the Windows Japanese IME. You can also mess with registry settings, but I wouldn't recommend it. On 9/10/07, mackymakisumi <mackymakisumi@...> wrote: > > > The main language I type in is English, but since switching to Dvorak, > I've had a hard time typing Japanese, which requires me to use QWERTY. > I don't think learning T-Code or TUT-Code is worth the effort for me > right now, but do you know of a way to use something like IME standard > with Dvorak or any custom layout? > > Thanks, > -macky > > > > > . > > > [Non-text portions of this message have been removed] --------------------------------- Tonight's top picks. What will you watch tonight? Preview the hottest shows on Yahoo! TV. [Non-text portions of this message have been removed]
5444. Re: [Speed cubing group] Proposal: Standardized YouTube Tags for Official Solves
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 11 Sep 2007 08:27:59 +0200

I like this idea but I think that the time of the solve would be one of the most important things to search on. ----- Original Message ----- From: Lucas G. To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 11, 2007 2:39 AM Subject: [Speed cubing group] Proposal: Standardized YouTube Tags for Official Solves Since there are a lot of videos of competition solves being put on YouTube, I'm proposing a tagging scheme that will make it easier to search for and identify solves (until enough people decide to sabotage). I've done it for all my competition videos. Basically, either at the end of the description or in the tag field (which is limited in space, so you might want to reserve it for other keywords), you would put the following: WCA_ -To indicate a WCA competition video. WCA_ID -The WCA ID of the solver. -Multiple, if necessary. WCA_comp -The string used to identify a competition in the WCA database. WCA_event -The event (333, 555bf, etc.) of the solve in the video. -Possibly multiple (in case. WCA_year -The year of the competition. (Could become useful in the future) WCA_country - The nationality of the solvers. -Multiple, if necessary. If applicable: WCA_WR -World Record (at the time). WCA_NR -NAtional Record (at the time). -I'm not sure whether these should be exclusive... Very optional: WCA_continent -Continent of the solver WCA_time -Time of the solve: WCA_3_55, WCA_54_83, WCA_10_05_16 WCA_NaR, WCA_ER, etc. -More specifics... WCA_single / WCA_average -Again, more info... WCA_round -WCA_preliminaries, WCA_finals ,etc. This might not be consistent, though... -Anything else? The spelling should follow the conventions used in the URLs for the WCA database: http://www.worldcubeassociation.org/results/index.php There's weird stuff like "pyram" and "333bf" , so watch out... My 2:19 BLD solve ( http://www.youtube.com/watch?v=7_PUFL2HTdI ) has the following tags in the description: WCA_ WCA_2006GARR01 WCA_CaltechSummer2007 WCA_333bf WCA_2007 WCA_Germany WCA_NR I left out: WCA_Europe WCA_2_19_46 WCA_single So: this would be very convenient for people either curious or looking for something. A search for "WCA_" would give every tagged competition solve video... It would make it easy to find any videos from a specific competition, from a particular person, of certain puzzles, etc. "WCA_WR" and "WCA_333bf" would return all blindfolded world record videos... For an example, here are all (sofar: my) posted videos of national records: http://www.youtube.com/results?search_query=WCA_NR This even works if a person in a video is not posted on his own channel (well, obviously), or if there are mutiple solvers in a video: http://www.youtube.com/watch?v=671Ih43j1Fo This is basically fully optional (since tagging is not open, it will require cooperation from video uploaders). If people don't want to spend the time on it (does anybody want to write a web form to generate tags?), then it'll just quietly fail. But if it becomes a convention, it would be a really cool tool. Maybe (if this gets reliable enough) the database could even have links to Youtube searches. By the way, thanks to Michael Gottlieb with helping me on some of this. Propositionally, -Lucas Garron [Non-text portions of this message have been removed]
5445. Re: [Speed cubing group] Re: A standard notation
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 11 Sep 2007 08:25:23 +0200

To prevent ambigiouty, spacing is a necessity. I scramble a lot of cubes during tournaments and I find it very hard to keep track of scrambles without spacing. Readability is another reason why I use R3 and not R'. On higher screen resolutions and on small print the apostrophe is easily missed. F2RDR' should be written as either F2 R D R3 or F 2R D R3 ----- Original Message ----- From: Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 11, 2007 5:39 AM Subject: [Speed cubing group] Re: A standard notation Arnaud van Galen wrote: > 2R would be the same as M' is now. Then F2RDR' is ambiguous. We shouldn't have the same symbol be used to mean both a prefix and a suffix. -- Ryan Heise http://www.ryanheise.com/colemak/ [Non-text portions of this message have been removed]
5446. New Beginner Solution
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 14:04:20 -0000

Hi all, I finally updated my website - www.cubestation.co.uk - with my beginner solution and tips. Cheers, DanH :)
5447. Re: New Beginner Solution
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 15:00:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > I finally updated my website - www.cubestation.co.uk - with my > beginner solution and tips. > > Cheers, > DanH :) > Hi Dan, your "4x4 centers" page is missing. Cheers! Stefan
5448. Re: A standard notation
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 15:05:46 -0000

Sorry, if this is a bit long... While the topic of standardized notation has come up again, I guess thought I would express some of my thoughts about notation. The basic objection I have to a lot of the notations that are being proposed is that they do not adhere to the mathematical principles and conventions that were the basis of the original notation system developed by David Singmaster. To Singmaster, his notation was not merely a notation, but a mathematical notation. U, D, R, etc. were not just ways to move a Rubik's cube, but were mathematical symbols denoting elements of a mathematical group (a group called the Rubik's Cube group). (With cube rotations, inner layer moves and double layer moves, it becomes necessary to use an even larger mathematical group. The 4x4x4 and 5x5x5 supercubes use even larger groups, of course.) Mathematical groups by definition have an associated group operation. In Singmaster notation, the group operation is denoted as a "multiplication" operation. In standard mathematical notation, multiplication generally is implied if no operator symbol is used between variables. For example, abc means a times b times c. Since the group operation in Singmaster's notation is denoted by multiplication, we can simply write FRU to mean F "times" R "times" U, which of course, really means apply the move represented by F, followed by the move represented by R, followed by the move represented by U. Since the group operation was represented as "multiplication," repetition in Singmaster's notation is represented by exponents. So to represent the move that represents doing R twice in a row, one writes R with an exponent of 2. To write the result of doing (U followed by R) seven times, one writes (UR) with an exponent of 7. (Parentheses in mathmematical expressions are used to show precedence of operations, especially to override default precedence rules. Here parentheses are used around UR since standard precedence rules have exponentiation as higher precedence than multiplication.) Inverses would be written using an exponent of -1. The use of a "prime" symbol or apostrophe has become a common shorthand for inverses. I could mention that (in mathematical texts) sometimes a group operation is represented by addition instead of multiplication. Then, repetition would naturally be represented by multiplication. However, I think cubers prefer writing "F R U R' U' F'" to "F+R+U+R'+U'+F'". Besides, mathematicians generally use the addition operator for groups only when the group is abelian (commutative), and the Rubik's cube group is not an abelian group. Of course, exponentiation is generally indicated by use of superscripts. This is not always practical, so we generally just write "R2" instead of an R with a superscript 2. Since this introduces a sort of two-character symbol, we often resort to use spacing between symbols, instead of running them together as we would when mathematical formatting is used. While an exponentiation operator (some computer languages use ** while others use ^) could be used, this clearly would make the notation much more cumbersome. It seems to me that a lot of speedcubers are totally unaware that cube notation started out as a mathematical notation. Having a notation that is consistent with mathematical notation is worthwhile for times when you want to discuss mathematical properties of cube sequences, or talk about move sequences in relation to commutators and algorithms with setup moves (conjugation). A lot of conventions are being used that go against mathematical conventions. "*" is quite commonly used for repetition, but that symbol tends to be associated with multiplication, not exponentiation, so it is mathematically inconsistent with "multiplication" denoting the group operation. Multiple-letter symbols is also inconsistent with mathematical notation because of ambiguity between multiplication and multiple-letter symbols. I think mathematicians would generally have the 2nd letter be a subscript in such a situation to avoid ambiguity. Of course, with subscripts you have the same type of formatting issues as you have with superscripts. People also try to impose non-mathematical meanings to parentheses, such as showing triggers or finger-trick sub-sequences within a bigger sequence. Also, the direction of half-turns (which really doesn't matter mathematically) is sometimes indicated by use or non-use of ' along with the 2. At least such usage is not really violating any mathematical conventions. Anyway, it seems to me that a notation that is intended to describe how to use your hands/fingers/whatever to turn the cube has no need to be mathematical in nature. Merely using parentheses around triggers does not tell me whether I should us my left thumb, my right index finger, or my chin to make a particular move within the sequence. I wouldn't mind seeing a better (even non-mathematical) notation for better describing "how" to execute, in addition to having a mathematical notation for describing "what" to execute. I also realize that for really big cubes, extending Singmaster notation in a manner consistent with mathematical notation conventions may be problematic. I guess the *mathematical* approach would have to use symbols for the axes, and subscripts for layers, but even then multiple-layer moves become awkward if you try to keep conformity with standard mathematical notation. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Dan wrote: > > > I would like to see a standard notation for all Rubik's cube > > literature. I have written a Word document with a notation that I > > would like to see become standard. You can access it in the files > > section, it's called notation.doc > > > > I have also written to the WCA and hopefully, they will discuss it, > > take into account your feedback, and in some time publish a WCA > > standard for notation. > > If we wish to discuss standardisation, let's first see if any of the > existing notations are already sufficient for the job. > > Fridrich's page presents a notation in which move variations are > represented by a lowercase suffix. This notation is supported by the > popular AnimCube applet. For example, Rs2 indicates a 180 degree slice > move relative to the right side. Fa' indicates an reverse 90 degree > anti-slice move relative to the front side. Uc2 indicates a 180 degree > cube rotation relative to the up side. > > It was also suggested to use the suffix "m" to indicate the opposite > direction of "s", since in Fridrich's definition of "s", Rs' = M (= Rm). > > Another proposal, quite independent of the above, was to use [R], [U], > [F] to indicate cube rotations. Although, this may conflict with yet > another proposal for big cubes, which uses R[N] to indicate which > layer or cut plane is to be turned. E.g. R[1] is the standard R. R[2] > is what most of us(?) know as r, and so on. > > -- > Ryan Heise http://www.ryanheise.com/ >
5449. Re: New Beginner Solution
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 15:19:04 -0000

Stupid centres/centers Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@> wrote: > > > > Hi all, > > > > I finally updated my website - www.cubestation.co.uk - with my > > beginner solution and tips. > > > > Cheers, > > DanH :) > > > > Hi Dan, > > your "4x4 centers" page is missing. > > Cheers! > Stefan >
5450. Re: A standard notation
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 15:25:50 -0000

Bruce, That's a really interesting post, thank you. I, (probably like most of the younger cubers in this forum) didn't realise that there was a mathematical element to Singmaster's notation, although now you have pointed it out, it seems rather obvious. However, I can't see the problem with choosing a non-mathematical standard for notation, we are trying to choose the best notation to describe speedcubing moves on the cube, not the best way to point out mathematical concepts, at least that's what I intended the standard to be used for. For instance, you make the point that * is used for multiplication, not exponentiation, which is of course true. But it makes much more sense in cubing algorithms to think of (R U R' U')*2 to mean R U R' U' R U R' U', rather than R U R' U' to the power R U R' U', which doesn't really mean anything in cubing terms. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Sorry, if this is a bit long... > > While the topic of standardized notation has come up again, I guess > thought I would express some of my thoughts about notation. The basic > objection I have to a lot of the notations that are being proposed is > that they do not adhere to the mathematical principles and conventions > that were the basis of the original notation system developed by David > Singmaster. > > To Singmaster, his notation was not merely a notation, but a > mathematical notation. U, D, R, etc. were not just ways to move a > Rubik's cube, but were mathematical symbols denoting elements of a > mathematical group (a group called the Rubik's Cube group). (With cube > rotations, inner layer moves and double layer moves, it becomes > necessary to use an even larger mathematical group. The 4x4x4 and > 5x5x5 supercubes use even larger groups, of course.) > > Mathematical groups by definition have an associated group operation. > In Singmaster notation, the group operation is denoted as a > "multiplication" operation. In standard mathematical notation, > multiplication generally is implied if no operator symbol is used > between variables. For example, abc means a times b times c. Since the > group operation in Singmaster's notation is denoted by multiplication, > we can simply write FRU to mean F "times" R "times" U, which of > course, really means apply the move represented by F, followed by the > move represented by R, followed by the move represented by U. > > Since the group operation was represented as "multiplication," > repetition in Singmaster's notation is represented by exponents. So to > represent the move that represents doing R twice in a row, one writes > R with an exponent of 2. To write the result of doing (U followed by > R) seven times, one writes (UR) with an exponent of 7. (Parentheses in > mathmematical expressions are used to show precedence of operations, > especially to override default precedence rules. Here parentheses are > used around UR since standard precedence rules have exponentiation as > higher precedence than multiplication.) Inverses would be written > using an exponent of -1. The use of a "prime" symbol or apostrophe has > become a common shorthand for inverses. > > I could mention that (in mathematical texts) sometimes a group > operation is represented by addition instead of multiplication. Then, > repetition would naturally be represented by multiplication. However, > I think cubers prefer writing "F R U R' U' F'" to "F+R+U+R'+U'+F'". > Besides, mathematicians generally use the addition operator for groups > only when the group is abelian (commutative), and the Rubik's cube > group is not an abelian group. > > Of course, exponentiation is generally indicated by use of > superscripts. This is not always practical, so we generally just write > "R2" instead of an R with a superscript 2. Since this introduces a > sort of two-character symbol, we often resort to use spacing between > symbols, instead of running them together as we would when > mathematical formatting is used. While an exponentiation operator > (some computer languages use ** while others use ^) could be used, > this clearly would make the notation much more cumbersome. > > It seems to me that a lot of speedcubers are totally unaware that cube > notation started out as a mathematical notation. Having a notation > that is consistent with mathematical notation is worthwhile for times > when you want to discuss mathematical properties of cube sequences, or > talk about move sequences in relation to commutators and algorithms > with setup moves (conjugation). A lot of conventions are being used > that go against mathematical conventions. "*" is quite commonly used > for repetition, but that symbol tends to be associated with > multiplication, not exponentiation, so it is mathematically > inconsistent with "multiplication" denoting the group operation. > Multiple-letter symbols is also inconsistent with mathematical > notation because of ambiguity between multiplication and > multiple-letter symbols. I think mathematicians would generally have > the 2nd letter be a subscript in such a situation to avoid ambiguity. > Of course, with subscripts you have the same type of formatting issues > as you have with superscripts. > > People also try to impose non-mathematical meanings to parentheses, > such as showing triggers or finger-trick sub-sequences within a bigger > sequence. Also, the direction of half-turns (which really doesn't > matter mathematically) is sometimes indicated by use or non-use of ' > along with the 2. At least such usage is not really violating any > mathematical conventions. Anyway, it seems to me that a notation that > is intended to describe how to use your hands/fingers/whatever to turn > the cube has no need to be mathematical in nature. Merely using > parentheses around triggers does not tell me whether I should us my > left thumb, my right index finger, or my chin to make a particular > move within the sequence. I wouldn't mind seeing a better (even > non-mathematical) notation for better describing "how" to execute, in > addition to having a mathematical notation for describing "what" to > execute. > > I also realize that for really big cubes, extending Singmaster > notation in a manner consistent with mathematical notation conventions > may be problematic. I guess the *mathematical* approach would have to > use symbols for the axes, and subscripts for layers, but even then > multiple-layer moves become awkward if you try to keep conformity with > standard mathematical notation. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@> > wrote: > > > > Dan wrote: > > > > > I would like to see a standard notation for all Rubik's cube > > > literature. I have written a Word document with a notation that I > > > would like to see become standard. You can access it in the files > > > section, it's called notation.doc > > > > > > I have also written to the WCA and hopefully, they will discuss it, > > > take into account your feedback, and in some time publish a WCA > > > standard for notation. > > > > If we wish to discuss standardisation, let's first see if any of the > > existing notations are already sufficient for the job. > > > > Fridrich's page presents a notation in which move variations are > > represented by a lowercase suffix. This notation is supported by the > > popular AnimCube applet. For example, Rs2 indicates a 180 degree slice > > move relative to the right side. Fa' indicates an reverse 90 degree > > anti-slice move relative to the front side. Uc2 indicates a 180 degree > > cube rotation relative to the up side. > > > > It was also suggested to use the suffix "m" to indicate the opposite > > direction of "s", since in Fridrich's definition of "s", Rs' = M (= Rm). > > > > Another proposal, quite independent of the above, was to use [R], [U], > > [F] to indicate cube rotations. Although, this may conflict with yet > > another proposal for big cubes, which uses R[N] to indicate which > > layer or cut plane is to be turned. E.g. R[1] is the standard R. R[2] > > is what most of us(?) know as r, and so on. > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > >
5451. Re: [Speed cubing group] Re: A standard notation
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 17:45:54 +0200

I agree with Dan, very interesting as backgroundinfo, but not all that useful for a notation that will be used mostly for scrambling and representing fingertrick friendly algorithms. I am having trouble with this part "In Singmaster notation, the group operation is denoted as a multiplication " operation". I don't understand this choice. Obviously FFFF means F+F+F+F (4F) and not F*F*F*F (F^4) and that is where the notation deviates from math. I think that the notation we are looking for should be more focussed on the mechanical properties of the cube. n layers for a nxnxn cube, 3 axis, and 4 possible rotations for all axis/layer combinations. That is why I proposed the n[RUFruf][1234] notation. On Tue, 11 Sep 2007 15:25:50 -0000, "Dan" wrote: Bruce, That's a really interesting post, thank you. I, (probably like most of the younger cubers in this forum) didn't realise that there was a mathematical element to Singmaster's notation, although now you have pointed it out, it seems rather obvious. However, I can't see the problem with choosing a non-mathematical standard for notation, we are trying to choose the best notation to describe speedcubing moves on the cube, not the best way to point out mathematical concepts, at least that's what I intended the standard to be used for. For instance, you make the point that * is used for multiplication, not exponentiation, which is of course true. But it makes much more sense in cubing algorithms to think of (R U R' U')*2 to mean R U R' U' R U R' U', rather than R U R' U' to the power R U R' U', which doesn't really mean anything in cubing terms. DanH :) --- In speedsolvingrubikscube@yahoogroups.com [1], "Bruce Norskog" > wrote: > > Sorry, if this is a bit long... > > While the topic of standardized notation has come up again, I guess > thought I would express some of my thoughts about notation. The basic > objection I have to a lot of the notations that are being proposed is > that they do not adhere to the mathematical principles and conventions > that were the basis of the original notation system developed by David > Singmaster. > > To Singmaster, his notation was not merely a notation, but a > mathematical notation. U, D, R, etc. were not just ways to move a > Rubik's cube, but were mathematical symbols denoting elements of a > mathematical group (a group called the Rubik's Cube group). (With cube > rotations, inner layer moves and double layer moves, it becomes > necessary to use an even larger mathematical group. The 4x4x4 and > 5x5x5 supercubes use even larger groups, of course.) > > Mathematical groups by definition have an associated group operation. > In Singmaster notation, the group operation is denoted as a > "multiplication" operation. In standard mathematical notation, > multiplication generally is implied if no operator symbol is used > between variables. For example, abc means a times b times c. Since the > group operation in Singmaster's notation is denoted by multiplication, > we can simply write FRU to mean F "times" R "times" U, which of > course, really means apply the move represented by F, followed by the > move represented by R, followed by the move represented by U. > > Since the group operation was represented as "multiplication," > repetition in Singmaster's notation is represented by exponents. So to > represent the move that represents doing R twice in a row, one writes > R with an exponent of 2. To write the result of doing (U followed by > R) seven times, one writes (UR) with an exponent of 7. (Parentheses in > mathmematical expressions are used to show precedence of operations, > especially to override default precedence rules. Here parentheses are > used around UR since standard precedence rules have exponentiation as > higher precedence than multiplication.) Inverses would be written > using an exponent of -1. The use of a "prime" symbol or apostrophe has > become a common shorthand for inverses. > > I could mention that (in mathematical texts) sometimes a group > operation is represented by addition instead of multiplication. Then, > repetition would naturally be represented by multiplication. However, > I think cubers prefer writing "F R U R' U' F'" to "F+R+U+R'+U'+F'". > Besides, mathematicians generally use the addition operator for groups > only when the group is abelian (commutative), and the Rubik's cube > group is not an abelian group. > > Of course, exponentiation is generally indicated by use of > superscripts. This is not always practical, so we generally just write > "R2" instead of an R with a superscript 2. Since this introduces a > sort of two-character symbol, we often resort to use spacing between > symbols, instead of running them together as we would when > mathematical formatting is used. While an exponentiation operator > (some computer languages use ** while others use ^) could be used, > this clearly would make the notation much more cumbersome. > > It seems to me that a lot of speedcubers are totally unaware that cube > notation started out as a mathematical notation. Having a notation > that is consistent with mathematical notation is worthwhile for times > when you want to discuss mathematical properties of cube sequences, or > talk about move sequences in relation to commutators and algorithms > with setup moves (conjugation). A lot of conventions are being used > that go against mathematical conventions. "*" is quite commonly used > for repetition, but that symbol tends to be associated with > multiplication, not exponentiation, so it is mathematically > inconsistent with "multiplication" denoting the group operation. > Multiple-letter symbols is also inconsistent with mathematical > notation because of ambiguity between multiplication and > multiple-letter symbols. I think mathematicians would generally have > the 2nd letter be a subscript in such a situation to avoid ambiguity. > Of course, with subscripts you have the same type of formatting issues > as you have with superscripts. > > People also try to impose non-mathematical meanings to parentheses, > such as showing triggers or finger-trick sub-sequences within a bigger > sequence. Also, the direction of half-turns (which really doesn't > matter mathematically) is sometimes indicated by use or non-use of ' > along with the 2. At least such usage is not really violating any > mathematical conventions. Anyway, it seems to me that a notation that > is intended to describe how to use your hands/fingers/whatever to turn > the cube has no need to be mathematical in nature. Merely using > parentheses around triggers does not tell me whether I should us my > left thumb, my right index finger, or my chin to make a particular > move within the sequence. I wouldn't mind seeing a better (even > non-mathematical) notation for better describing "how" to execute, in > addition to having a mathematical notation for describing "what" to > execute. > > I also realize that for really big cubes, extending Singmaster > notation in a manner consistent with mathematical notation conventions > may be problematic. I guess the *mathematical* approach would have to > use symbols for the axes, and subscripts for layers, but even then > multiple-layer moves become awkward if you try to keep conformity with > standard mathematical notation. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com [1], "Ryan Heise" > wrote: > > > > Dan wrote: > > > > > I would like to see a standard notation for all Rubik's cube > > > literature. I have written a Word document with a notation that I > > > would like to see become standard. You can access it in the files > > > section, it's called notation.doc > > > > > > I have also written to the WCA and hopefully, they will discuss it, > > > take into account your feedback, and in some time publish a WCA > > > standard for notation. > > > > If we wish to discuss standardisation, let's first see if any of the > > existing notations are already sufficient for the job. > > > > Fridrich's page presents a notation in which move variations are > > represented by a lowercase suffix. This notation is supported by the > > popular AnimCube applet. For example, Rs2 indicates a 180 degree slice > > move relative to the right side. Fa' indicates an reverse 90 degree > > anti-slice move relative to the front side. Uc2 indicates a 180 degree > > cube rotation relative to the up side. > > > > It was also suggested to use the suffix "m" to indicate the opposite > > direction of "s", since in Fridrich's definition of "s", Rs' = M (= Rm). > > > > Another proposal, quite independent of the above, was to use [R], [U], > > [F] to indicate cube rotations. Although, this may conflict with yet > > another proposal for big cubes, which uses R[N] to indicate which > > layer or cut plane is to be turned. E.g. R[1] is the standard R. R[2] > > is what most of us(?) know as r, and so on. > > > > -- > > Ryan Heise http://www.ryanheise.com/ [2] > > > Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2] http://www.ryanheise.com/ [3] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37896;_ylc=X3oDMTM2NzQ3bnBuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTIzBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTUyNDQyNAR0cGNJZAMzNzg5Ng-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxNWhsaWJsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTIzBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTUyNDQyNA--?act=reply&messageNum=37923 [5] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMTlwcWc2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTUyNDQyNA-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJldG9jMmxpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTUyNDQyNA-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmcjIydjVoBF9TAzk3MzU5NzE0BGdycElkAzU1 ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODk1MjQ0MjQ- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbWNmOTEzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTUyNDQyNA-- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmdTAyNm5xBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODk1MjQ0MjQ- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjZWMwdjltBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODk1MjQ0MjQ- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmY2c2aGE0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODk1MjQ0MjQ- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlbnNya2RlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3 MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTUyNDQyNA-- [13] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkMjU2cWMyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5NTI0NDI0 [14] http://groups.yahoo.com/;_ylc=X3oDMTJkNm85NGhxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5NTI0NDI0 [15] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmNm5ramI0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODk1MjQ0MjQ- [16] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [17] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [18] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkbnBwMmE2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5NTI0NDI0 [19] http://docs.yahoo.com/info/terms/ [20] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [21] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmaTV0MGQyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODk1MjQ0MjQ- [22] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnNzQyMW5lBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTg5NTI0NDI0 [23] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlbmtxOGQ4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTUyNDQyNA-- [24] http://us.ard.yahoo.com/SIG=12jlq0ndt/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189531624/A=3848640/R=0/SIG=131an6mds/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2002&cmp=Yahoo&ctv=Groups1&s=Y&s2=&s3=&b=50 [25] http://us.ard.yahoo.com/SIG=12jrog ed5/M=493064.11135489.11710475.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189531624/A=4776343/R=0/SIG=11neles1v/*http://advision.webevents.yahoo.com/beautyandfashion/ [26] http://us.ard.yahoo.com/SIG=12j9ovgg4/M=493064.11135487.11710473.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189531624/A=4834087/R=0/SIG=11ikjqbtm/*http://sports.groups.yahoo.com/group/accelerade/ [Non-text portions of this message have been removed]
5452. Re: [Speed cubing group] New Beginner Solution
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 17:57:43 +0200

Very good tutorial. I think you covered every possible situation without having a lot of algorithms. Some things I liked: * References to other sites * Your continuing reminder that "it is hard at first, but becomes easier" * Doing Corner Orientation before Corner Permutation (easier to recognize the "1 good corner") * Story about "what next" including advanced methods as well as tournaments and becoming the next World Champion Some things I didn't like: * Doing edge permutation as the second step for the last layer. Finding the "1 good edge" is difficult and might require to do U + inspection 4 times only to realize that there isn't just "1 good edge" * The translation from beginner to OLL/PLL will be pretty difficult. On Tue, 11 Sep 2007 14:04:20 -0000, "Dan" wrote: Hi all, I finally updated my website - www.cubestation.co.uk - with my beginner solution and tips. Cheers, DanH :) Links: ------ [1] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37919;_ylc=X3oDMTM2dnRic2xpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTE5BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTUxOTUyMAR0cGNJZAMzNzkxOQ-- [2] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxaTZzNzU1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTE5BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTUxOTUyMA--?act=reply&messageNum=37919 [3] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMzduZGdpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTUxOTUyMA-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlY2FjNmx1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTUxOTUyMA-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmajlndGY3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODk1MTk1MjA- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbmFxYTkwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTUxOTUyMA-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmYW0xMGljBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODk1MTk1MjA- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjcHBlOGNiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODk1MTk1MjA- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmNmhyM3I3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODk1MTk1MjA- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlZnY1NTUxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNm dHIEc2xrA21icnMEc3RpbWUDMTE4OTUxOTUyMA-- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkMXJoNGpuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5NTE5NTIw [12] http://groups.yahoo.com/;_ylc=X3oDMTJkOGpxamg4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5NTE5NTIw [13] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmczAwdW9tBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODk1MTk1MjA- [14] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [15] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [16] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkOWdudmRvBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5NTE5NTIw [17] http://docs.yahoo.com/info/terms/ [18] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [19] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmdjl2bGlpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODk1MTk1MjA- [20] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnc2wzNzgxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTg5NTE5NTIw [21] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN3Mzb2VwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTUxOTUyMA-- [22] http://us.ard.yahoo.com/SIG=12jpu71f8/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189526720/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50 [23] http://us.ard.yahoo.com/SIG=12jm27 9o7/M=493064.11135488.11710474.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189526720/A=4776364/R=0/SIG=11mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html [24] http://us.ard.yahoo.com/SIG=12jdl3vom/M=493064.11036139.11614791.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189526720/A=4725794/R=0/SIG=1192rfjiu/*http://groups.yahoo.com/group/realfood/ [Non-text portions of this message have been removed]
5453. Re: A standard notation
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 16:37:52 -0000

Bruce Norskog wrote: > To Singmaster, his notation was not merely a notation, but a > mathematical notation. U, D, R, etc. were not just ways to move a > Rubik's cube, but were mathematical symbols denoting elements of a > mathematical group (a group called the Rubik's Cube group). (With cube > rotations, inner layer moves and double layer moves, it becomes > necessary to use an even larger mathematical group. The 4x4x4 and > 5x5x5 supercubes use even larger groups, of course.) I'm with you that the mathematical "sense" should not be lost. I'm also sorry that after all the effort you put into your email, it wasn't correctly understood by the first two respondents ;-) However, apart from R*2 which is clearly wrongheaded (if * is taken to mean multiplication rather than exponentiation), I wouldn't say these proposals really violate mathematical principles. The main thing that is being proposed by each person is really only a new naming convention for the individual moves, with the principle of multiplication and remaining the same as before (again, with the exception of the wrong R*2). e.g. proposing [R] or Rc as alternative names for x, or Rs (Fridrich's) and 2R (Arnaud's) as alternative names for the inverse of M. Some of the naming conventions were inspired by programming language. e.g. using R[N] as a sort of array indexing into the layers or the cut planes along an axis from the given side. -- Ryan Heise http://www.ryanheise.com/colemak/
5454. Re: [Speed cubing group] Re: dvorak
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 21:53:17 -0700

14 days, 83 WPM. :-) I need to stay ahead of Toby. -Tyson On Sep 10, 2007, at 11:12 PM, David Pritts wrote: > Dvorak typists can type just as fast as a QWERTY typist with a > significantly smaller amount of finger motion. Plus, they have higher > speed potentials (though not substantially higher). > > I've been using Dvorak for about 14 months now and I like it a lot. I > can still type about 60wpm on QWERTY, too, so I run into no problems > with typing in public places > > And yes, I realize this is not really relevant to the topic at hand :) > > David > > James Stuber <jestuber@...> wrote: When I was still using > Windows and learning Colemak, I used auto hot key < > www.autohotkey.com>, its a program intended for personalized > shortcuts but > can be used to swap your keyboard layout with the right scripts. > Maybe not > as elegant as using the language bar, but it works just fine with the > Windows Japanese IME. > You can also mess with registry settings, but I wouldn't recommend it. > > On 9/10/07, mackymakisumi <mackymakisumi@...> wrote: > > > > > > The main language I type in is English, but since switching to > Dvorak, > > I've had a hard time typing Japanese, which requires me to use > QWERTY. > > I don't think learning T-Code or TUT-Code is worth the effort for me > > right now, but do you know of a way to use something like IME > standard > > with Dvorak or any custom layout? > > > > Thanks, > > -macky > > > > > > > > > > . > > > > > > > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > Tonight's top picks. What will you watch tonight? Preview the hottest > shows on Yahoo! TV. > > [Non-text portions of this message have been removed] > > >
5455. [Speed cubing group] Re: dvorak
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 05:04:59 -0000

78 wpm :( i let him win to keep him motivated... i don't want to break his will too early. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > 14 days, 83 WPM. :-) > > I need to stay ahead of Toby. > > -Tyson > > On Sep 10, 2007, at 11:12 PM, David Pritts wrote: > > > Dvorak typists can type just as fast as a QWERTY typist with a > > significantly smaller amount of finger motion. Plus, they have higher > > speed potentials (though not substantially higher). > > > > I've been using Dvorak for about 14 months now and I like it a lot. I > > can still type about 60wpm on QWERTY, too, so I run into no problems > > with typing in public places > > > > And yes, I realize this is not really relevant to the topic at hand :) > > > > David > > > > James Stuber <jestuber@...> wrote: When I was still using > > Windows and learning Colemak, I used auto hot key < > > www.autohotkey.com>, its a program intended for personalized > > shortcuts but > > can be used to swap your keyboard layout with the right scripts. > > Maybe not > > as elegant as using the language bar, but it works just fine with the > > Windows Japanese IME. > > You can also mess with registry settings, but I wouldn't recommend it. > > > > On 9/10/07, mackymakisumi <mackymakisumi@...> wrote: > > > > > > > > > The main language I type in is English, but since switching to > > Dvorak, > > > I've had a hard time typing Japanese, which requires me to use > > QWERTY. > > > I don't think learning T-Code or TUT-Code is worth the effort for me > > > right now, but do you know of a way to use something like IME > > standard > > > with Dvorak or any custom layout? > > > > > > Thanks, > > > -macky > > > > > > > > > > > > > > > . > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > --------------------------------- > > Tonight's top picks. What will you watch tonight? Preview the hottest > > shows on Yahoo! TV. > > > > [Non-text portions of this message have been removed] > > > > > > >
5456. [Speed cubing group] Re: dvorak
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 05:26:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" <jestuber@...> wrote: > When I was still using Windows and learning Colemak, I used auto hot key < > www.autohotkey.com>, its a program intended for personalized shortcuts but > can be used to swap your keyboard layout with the right scripts. This program works great! Thank you very much. I'm finally happy using Dvorak in all the languages I need to type in. At this pace, it looks like Tyson might beat me to 100 wpm. -macky
5457. Re: [Speed cubing group] Re: dvorak
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 09:06:56 +0200

Did anyone check if macky is actually spending time on learning dvorak? It might just be a brilliant trick to get all speedcubers distracted and spending time on re-learning how to type while he is spending that time on getting sub-12 averages. The end result would be that he is World Champion while the rest can now type 10 WPM slower than before :) On Wed, 12 Sep 2007 05:26:50 -0000, "mackymakisumi" wrote: --- In speedsolvingrubikscube@yahoogroups.com [1], "James Stuber" .> wrote: > When I was still using Windows and learning Colemak, I used auto hot key < > www.autohotkey.com>, its a program intended for personalized shortcuts but > can be used to swap your keyboard layout with the right scripts. This program works great! Thank you very much. I'm finally happy using Dvorak in all the languages I need to type in. At this pace, it looks like Tyson might beat me to 100 wpm. -macky Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37827;_ylc=X3oDMTM2dTFudTIwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTU3NDgxOQR0cGNJZAMzNzgyNw-- [3] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxOHZqaW9uBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTU3NDgxOQ--?act=reply&messageNum=37931 [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlOHIzZmE4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTU3NDgxOQ-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlNGdicDNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTU3NDgxOQ-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNTBjc2I2BF9TAz k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODk1NzQ4MTk- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlZ3QwY2E1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTU3NDgxOQ-- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmZ2FzZ3M3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODk1NzQ4MTk- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjM3UyczYzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODk1NzQ4MTk- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmYXFmYWRjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODk1NzQ4MTk- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlcW9tMGk3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTY EZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTU3NDgxOQ-- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkYWZwMTViBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5NTc0ODE5 [13] http://groups.yahoo.com/;_ylc=X3oDMTJkOGhsMmhnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5NTc0ODE5 [14] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZGlpcHNsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODk1NzQ4MTk- [15] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [16] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [17] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkMW8wbjJkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5NTc0ODE5 [18] http://docs.yahoo.com/info/terms/ [19] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [20] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmNG1raTR2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODk1NzQ4MTk- [21] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnZmltbTV1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTg5NTc0ODE5 [22] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlc2NmMmtxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTU3NDgxOQ-- [23] http://us.ard.yahoo.com/SIG=12jupu3c5/M=493064.11135489.11710475.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189582019/A=4776345/R=0/SIG=11neles1v/*http://advision.webevents.yahoo.com/beautyandfashion/ [24] http://us.ard.yahoo.com/SIG=12jkfvl0h/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y= YAHOO/EXP=1189582019/A=4840950/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/ [25] http://us.ard.yahoo.com/SIG=12jk6vj88/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189582019/A=4699082/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ [Non-text portions of this message have been removed]
5458. [Speed cubing group] Re: dvorak
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 08:05:55 -0000

haha... cubers in the us practicing? --- In speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...> wrote: > > > > Did anyone check if macky is actually spending time on learning > dvorak? > > It might just be a brilliant trick to get all speedcubers distracted > and spending time on re-learning how to type while he is spending that > time on getting sub-12 averages. The end result would be that he is > World Champion while the rest can now type 10 WPM slower than before > :) > On Wed, 12 Sep 2007 05:26:50 -0000, "mackymakisumi" wrote: > > --- In speedsolvingrubikscube@yahoogroups.com [1], "James Stuber" > .> wrote: > > When I was still using Windows and learning Colemak, I used auto > hot > key < > > www.autohotkey.com>, its a program intended for personalized > shortcuts but > > can be used to swap your keyboard layout with the right scripts. > This program works great! Thank you very much. I'm finally happy > using > Dvorak in all the languages I need to type in. > At this pace, it looks like Tyson might beat me to 100 wpm. > -macky > > > Links: > ------ > [1] > mailto:speedsolvingrubikscube%40yahoogroups.com > [2] > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37827;_ylc=X3oDMTM2dTFudTIwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTU3NDgxOQR0cGNJZAMzNzgyNw-- > [3] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxOHZqaW9uBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTU3NDgxOQ--?act=reply&messageNum=37931 > [4] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlOHIzZmE4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTU3NDgxOQ-- > [5] > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlNGdicDNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTU3NDgxOQ-- > [6] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNTBjc2I2BF9TAz > k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODk1NzQ4MTk- > [7] > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlZ3QwY2E1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTU3NDgxOQ-- > [8] > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmZ2FzZ3M3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODk1NzQ4MTk- > [9] > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjM3UyczYzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODk1NzQ4MTk- > [10] > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmYXFmYWRjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODk1NzQ4MTk- > [11] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlcW9tMGk3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTY > EZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTU3NDgxOQ-- > [12] > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkYWZwMTViBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5NTc0ODE5 > [13] > http://groups.yahoo.com/;_ylc=X3oDMTJkOGhsMmhnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5NTc0ODE5 > [14] > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZGlpcHNsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODk1NzQ4MTk- > [15] > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > Delivery: Digest > [16] > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > Delivery Format: > Traditional > [17] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkMW8wbjJkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5NTc0ODE5 > [18] > http://docs.yahoo.com/info/terms/ > [19] > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > [20] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmNG1raTR2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODk1NzQ4MTk- > [21] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnZmltbTV1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTg5NTc0ODE5 > [22] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlc2NmMmtxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTU3NDgxOQ-- > [23] > http://us.ard.yahoo.com/SIG=12jupu3c5/M=493064.11135489.11710475.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189582019/A=4776345/R=0/SIG=11neles1v/*http://advision.webevents.yahoo.com/beautyandfashion/ > [24] > http://us.ard.yahoo.com/SIG=12jkfvl0h/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y= > YAHOO/EXP=1189582019/A=4840950/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/ > [25] > http://us.ard.yahoo.com/SIG=12jk6vj88/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189582019/A=4699082/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ > > > [Non-text portions of this message have been removed] >
5459. [Speed cubing group] Re: dvorak
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 10:08:53 -0000

Isn't there a speedtyping forum where this topic could be moved to please. DanH --- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" <goodxy2002@...> wrote: > > haha... cubers in the us practicing? > > --- In speedsolvingrubikscube@yahoogroups.com, avgalen@ > <avgalen@> wrote: > > > > > > > > Did anyone check if macky is actually spending time on learning > > dvorak? > > > > It might just be a brilliant trick to get all speedcubers distracted > > and spending time on re-learning how to type while he is spending that > > time on getting sub-12 averages. The end result would be that he is > > World Champion while the rest can now type 10 WPM slower than before > > :) > > On Wed, 12 Sep 2007 05:26:50 -0000, "mackymakisumi" wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com [1], "James Stuber" > > .> wrote: > > > When I was still using Windows and learning Colemak, I used auto > > hot > > key < > > > www.autohotkey.com>, its a program intended for personalized > > shortcuts but > > > can be used to swap your keyboard layout with the right scripts. > > This program works great! Thank you very much. I'm finally happy > > using > > Dvorak in all the languages I need to type in. > > At this pace, it looks like Tyson might beat me to 100 wpm. > > -macky > > > > > > Links: > > ------ > > [1] > > mailto:speedsolvingrubikscube%40yahoogroups.com > > [2] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37827;_ylc=X3oDMTM2dTFudTIwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTU3NDgxOQR0cGNJZAMzNzgyNw-- > > [3] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxOHZqaW9uBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTU3NDgxOQ--?act=reply&messageNum=37931 > > [4] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlOHIzZmE4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTU3NDgxOQ-- > > [5] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlNGdicDNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTU3NDgxOQ-- > > [6] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNTBjc2I2BF9TAz > > > k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODk1NzQ4MTk- > > [7] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlZ3QwY2E1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTU3NDgxOQ-- > > [8] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmZ2FzZ3M3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODk1NzQ4MTk- > > [9] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjM3UyczYzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODk1NzQ4MTk- > > [10] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmYXFmYWRjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODk1NzQ4MTk- > > [11] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlcW9tMGk3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTY > > > EZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTU3NDgxOQ-- > > [12] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkYWZwMTViBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5NTc0ODE5 > > [13] > > > http://groups.yahoo.com/;_ylc=X3oDMTJkOGhsMmhnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5NTc0ODE5 > > [14] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZGlpcHNsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODk1NzQ4MTk- > > [15] > > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > > Delivery: Digest > > [16] > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > > Delivery Format: > > Traditional > > [17] > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkMW8wbjJkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5NTc0ODE5 > > [18] > > http://docs.yahoo.com/info/terms/ > > [19] > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > > [20] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmNG1raTR2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODk1NzQ4MTk- > > [21] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnZmltbTV1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTg5NTc0ODE5 > > [22] > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlc2NmMmtxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTU3NDgxOQ-- > > [23] > > > http://us.ard.yahoo.com/SIG=12jupu3c5/M=493064.11135489.11710475.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189582019/A=4776345/R=0/SIG=11neles1v/*http://advision.webevents.yahoo.com/beautyandfashion/ > > [24] > > > http://us.ard.yahoo.com/SIG=12jkfvl0h/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y= > > > YAHOO/EXP=1189582019/A=4840950/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/ > > [25] > > > http://us.ard.yahoo.com/SIG=12jk6vj88/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189582019/A=4699082/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ > > > > > > [Non-text portions of this message have been removed] > > >
5460. [Speed cubing group] Re: dvorak
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 10:47:56 -0000

Dan wrote: > Isn't there a speedtyping forum where this topic could be moved to > please. > > DanH How about driving tests and scrabble too? ;-) I think it is interesting to discuss varied topics here, because we can discuss them from a speed cubists perspective in a way that would not necessarily be meaningful outside the context of this community (e.g. how it relates to PLLs and colour schemes, and learning technique comparisons). -- Ryan Heise http://www.ryanheise.com/colemak/
5461. [Speed cubing group] Re: dvorak
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 11:06:30 -0000

Oh come on, one or two messages is fine, no1 is going to complain about that, but when a topic starts to span more than 20 or 30 messages and it's not directly related to "discuss(ing) speed solving Rubik's cube and other Rubik like puzzles. Feel free to ask any questions, provide any tips, or just talk about the cube", such as boasting about how many WPM someone can type in a particular keyboard layout, I think I have a right to ask whether its a relevant topic for this forum. DanH --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Dan wrote: > > > Isn't there a speedtyping forum where this topic could be moved to > > please. > > > > DanH > > How about driving tests and scrabble too? ;-) > > I think it is interesting to discuss varied topics here, because we > can discuss them from a speed cubists perspective in a way that would > not necessarily be meaningful outside the context of this community > (e.g. how it relates to PLLs and colour schemes, and learning > technique comparisons). > > -- > Ryan Heise http://www.ryanheise.com/colemak/ >
5462. Re: dvorak
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 12:21:45 -0000

I agree entirely with Dan. I wasn't going to say anything about it hoping it would pass, or waiting till Chris brings it up, but this is getting *far* off topic to the point of spamming a lot of people. I respect Dan's opinion on this matter. So unless Chris says otherwise I think I might start deleting some of the new ones that pop up that are not at all related. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Oh come on, > > one or two messages is fine, no1 is going to complain about that, but > when a topic starts to span more than 20 or 30 messages and it's not > directly related to > > "discuss(ing) speed solving Rubik's cube and other Rubik like puzzles. > Feel free to ask any questions, provide any tips, or just talk about > the cube", > > such as boasting about how many WPM someone can type in a particular > keyboard layout, I think I have a right to ask whether its a relevant > topic for this forum. > > DanH > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@> > wrote: > > > > Dan wrote: > > > > > Isn't there a speedtyping forum where this topic could be moved to > > > please. > > > > > > DanH > > > > How about driving tests and scrabble too? ;-) > > > > I think it is interesting to discuss varied topics here, because we > > can discuss them from a speed cubists perspective in a way that would > > not necessarily be meaningful outside the context of this community > > (e.g. how it relates to PLLs and colour schemes, and learning > > technique comparisons). > > > > -- > > Ryan Heise http://www.ryanheise.com/colemak/ > > >
5463. Colorado Cube Meet-up at Boulder Saturday
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 12:27:46 -0000

As a courtesy, I'd like to notify whoever is interested that there is going to be a cube meeting in Boulder, CO scheduled for this Saturday at 5pm (Aug 15th). If you are interested and aren't yet invited, contact me. -Doug
5464. Re: [Speed cubing group] Re: dvorak
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 09:48:08 -0300 (ART)

Yeah...I think you're right...he's just distracting people...but not me : ) I'm still practicing (probably I won't win, but who knows?) Pedro avgalen@... escreveu: Did anyone check if macky is actually spending time on learning dvorak? It might just be a brilliant trick to get all speedcubers distracted and spending time on re-learning how to type while he is spending that time on getting sub-12 averages. The end result would be that he is World Champion while the rest can now type 10 WPM slower than before :) On Wed, 12 Sep 2007 05:26:50 -0000, "mackymakisumi" wrote: --- In speedsolvingrubikscube@yahoogroups.com [1], "James Stuber" .> wrote: > When I was still using Windows and learning Colemak, I used auto hot key < > www.autohotkey.com>, its a program intended for personalized shortcuts but > can be used to swap your keyboard layout with the right scripts. This program works great! Thank you very much. I'm finally happy using Dvorak in all the languages I need to type in. At this pace, it looks like Tyson might beat me to 100 wpm. -macky Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37827;_ylc=X3oDMTM2dTFudTIwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTU3NDgxOQR0cGNJZAMzNzgyNw-- [3] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxOHZqaW9uBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTU3NDgxOQ--?act=reply&messageNum=37931 [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlOHIzZmE4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTU3NDgxOQ-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlNGdicDNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTU3NDgxOQ-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNTBjc2I2BF9TAz k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODk1NzQ4MTk- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlZ3QwY2E1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTU3NDgxOQ-- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmZ2FzZ3M3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODk1NzQ4MTk- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjM3UyczYzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODk1NzQ4MTk- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmYXFmYWRjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODk1NzQ4MTk- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlcW9tMGk3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTY EZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTU3NDgxOQ-- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkYWZwMTViBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5NTc0ODE5 [13] http://groups.yahoo.com/;_ylc=X3oDMTJkOGhsMmhnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5NTc0ODE5 [14] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZGlpcHNsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODk1NzQ4MTk- [15] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [16] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [17] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkMW8wbjJkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5NTc0ODE5 [18] http://docs.yahoo.com/info/terms/ [19] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [20] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmNG1raTR2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODk1NzQ4MTk- [21] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnZmltbTV1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTg5NTc0ODE5 [22] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlc2NmMmtxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTU3NDgxOQ-- [23] http://us.ard.yahoo.com/SIG=12jupu3c5/M=493064.11135489.11710475.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189582019/A=4776345/R=0/SIG=11neles1v/*http://advision.webevents.yahoo.com/beautyandfashion/ [24] http://us.ard.yahoo.com/SIG=12jkfvl0h/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y= YAHOO/EXP=1189582019/A=4840950/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/ [25] http://us.ard.yahoo.com/SIG=12jk6vj88/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189582019/A=4699082/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ [Non-text portions of this message have been removed] Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5465. [Speed cubing group] Re: dvorak
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 13:20:49 -0000

Dan wrote: > when a topic starts to span more than 20 or 30 messages and it's not > directly related to Why not just ignore it? It's only one thread, and interfaces like this make it easy to choose which threads you want to read: http://oosan.ryanheise.com/ But you know, let's not be so strict all of a sudden; this kind of lengthy off-topic discussion happens here all the time: http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/24180 I personally ignored that whole thread when it happened, without complaint, but I did not mind that other people were interested in it (the only reason I know about that thread now is that someone pointed it out to me). And apparently there is also sufficient interest in the present thread. I'm sure even Chris Hardwick has started threads here about Speed Cup stacking. There was even a lengthy thread once that covered speed reading and photographic memory, music, mathematics that is not at all related to the cube, riddles, links to flash games, particularly reflex-based games, and many many more. Let people talk about these things, because what's important here is not the strictness of the forum topic, but the community that has developed here, and the familiar friends we like to talk to. Seriously, don't read messages through poor mail readers or even Yahoo!'s interface - use a decent reader that clearly organises discussions into threads. Then you might see what a small issue it is that there is just "one" thread about this topic. -- Ryan Heise http://www.ryanheise.com/colemak/
5466. Re: [Speed cubing group] Proposal: Standardized YouTube Tags for Official Solves
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 13:19:40 -0300 (ART)

The idea is not bad, but I don't think it will work as you guys expect... I found the other day that youtube's search isn't very smart... I tried searching for Asafa Powell's new WR of 9.74 on the 100m, but the search gave me no result...but I found at least 2 videos about it... Pedro Arnaud van Galen <avgalen@...> escreveu: I like this idea but I think that the time of the solve would be one of the most important things to search on. ----- Original Message ----- From: Lucas G. To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 11, 2007 2:39 AM Subject: [Speed cubing group] Proposal: Standardized YouTube Tags for Official Solves Since there are a lot of videos of competition solves being put on YouTube, I'm proposing a tagging scheme that will make it easier to search for and identify solves (until enough people decide to sabotage). I've done it for all my competition videos. Basically, either at the end of the description or in the tag field (which is limited in space, so you might want to reserve it for other keywords), you would put the following: WCA_ -To indicate a WCA competition video. WCA_ID -The WCA ID of the solver. -Multiple, if necessary. WCA_comp -The string used to identify a competition in the WCA database. WCA_event -The event (333, 555bf, etc.) of the solve in the video. -Possibly multiple (in case. WCA_year -The year of the competition. (Could become useful in the future) WCA_country - The nationality of the solvers. -Multiple, if necessary. If applicable: WCA_WR -World Record (at the time). WCA_NR -NAtional Record (at the time). -I'm not sure whether these should be exclusive... Very optional: WCA_continent -Continent of the solver WCA_time -Time of the solve: WCA_3_55, WCA_54_83, WCA_10_05_16 WCA_NaR, WCA_ER, etc. -More specifics... WCA_single / WCA_average -Again, more info... WCA_round -WCA_preliminaries, WCA_finals ,etc. This might not be consistent, though... -Anything else? The spelling should follow the conventions used in the URLs for the WCA database: http://www.worldcubeassociation.org/results/index.php There's weird stuff like "pyram" and "333bf" , so watch out... My 2:19 BLD solve ( http://www.youtube.com/watch?v=7_PUFL2HTdI ) has the following tags in the description: WCA_ WCA_2006GARR01 WCA_CaltechSummer2007 WCA_333bf WCA_2007 WCA_Germany WCA_NR I left out: WCA_Europe WCA_2_19_46 WCA_single So: this would be very convenient for people either curious or looking for something. A search for "WCA_" would give every tagged competition solve video... It would make it easy to find any videos from a specific competition, from a particular person, of certain puzzles, etc. "WCA_WR" and "WCA_333bf" would return all blindfolded world record videos... For an example, here are all (sofar: my) posted videos of national records: http://www.youtube.com/results?search_query=WCA_NR This even works if a person in a video is not posted on his own channel (well, obviously), or if there are mutiple solvers in a video: http://www.youtube.com/watch?v=671Ih43j1Fo This is basically fully optional (since tagging is not open, it will require cooperation from video uploaders). If people don't want to spend the time on it (does anybody want to write a web form to generate tags?), then it'll just quietly fail. But if it becomes a convention, it would be a really cool tool. Maybe (if this gets reliable enough) the database could even have links to Youtube searches. By the way, thanks to Michael Gottlieb with helping me on some of this. Propositionally, -Lucas Garron [Non-text portions of this message have been removed] Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5467. [Speed cubing group] Re: A standard notation
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 16:33:47 -0000

Interesting idea, and oddly enough I've thought of this notation too. In my version, though, there are still turns for all six faces to aid clarity, and the operators ² and ' are still there. I'm fond of the old Singmaster notation, and personally I think it is easier to read if there is a turn for each face anyway. I also thought some changes to make it a little more efficient: R alone means 1R (and 1r is never used), r alone means 2r (because it is the smallest multiple-layer turn that makes sense, and because that fits in with the scrambling algs we currently use for big cubes), and sequences like R² should always be written with the ² in superscript (so it is not confusing). To describe algorithms, I thought of one more bit of notation: if you write 3,5r it means that you turn the third through fifth slice of R clockwise as one move, so that it's equivalent to 5r 2r' but done all at once just like an M turn. Doing M on a 5x5x5 would be written as 2,4r' in that case. Of course this isn't a necessary addition, but it would make it easier to describe certain algorithms. It's an interesting proposal, anyway, and I think it would make even more sense if there was some kind of diagram, because it really seems to be a consistent and easy notation for cubes of any size. --Michael --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > What about this very simple idea: > > R, U and F mean single layer turns. > r, u and f mean multiple layer turns. > > I have purposefully removed D, B, L, d, b, l, M, E, S, x, y and z. They will no longer be necessary and this will hopefully end the confusion that beginners have about D moving in the opposite direction of U, B opposite to F, etc. I have also made sure that r means exactly the same thing on every size cube. Right now r means double layer turns on 2x2x2 and 3x3x3. But for bigcubes it means single layer (slice) turn on most websites and it even means double layer turns in the official scrambles. > All layer turns can be followed by a suffix of 1, 2 or 3 to indicate how far clockwise that layer should be turned. 1 is the default so if there is no suffix, it means one. > All layer turns can be proceded by a numerical prefix that indicates at which layer to start the turn. 1 is the default so if there is no prefix, it means 1. The maximum value for the prefix is the size of the cube (so 2 for a 2x2x2 and 5 for a 5x5x5) > > The numerical prefix is extremely powerfull and can replace cuberotations (xyz) and slice-turns (MES). This is a little difficult to explain, so let's give some examples to make this clear: > > On a 3x3x3: > 1R (or just R) would be the same as R is now, Starting 1 layer from the right side you do a single layer turn clockwise (as seen from the right side) > 1r (or just r) would be the same as R but should never be used for clarity. Starting 1 layer from the right side you do a multiple layer turn clockwise (as seen from the right side). This is not possible because there are not multiple layers. > 2R would be the same as M' is now. Starting 2 layers from the right side you do a single layer turn clockwise (as seen from the right side) > 2r would be the same as r is now. Starting 2 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) > 3R would be the same as L' is now. Starting 3 layers from the right side you do a single layer turn clockwise (as seen from the right side) > 3r would be the same as x is now. Starting 3 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) > > On a 4x4x4 > 1R (or just R) would be the same as R is now, Starting 1 layer from the right side you do a single layer turn clockwise (as seen from the right side) > 1r (or just r) would be the same as R but should never be used for clarity. Starting 1 layer from the right side you do a multiple layer turn clockwise (as seen from the right side). This is not possible because there are not multiple layers. > 2R would be the same as r is now. Starting 2 layers from the right side you do a single layer turn clockwise (as seen from the right side) > 2r would be the same as rR is now. Starting 2 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) > 3R would be the same as l' is now. Starting 3 layers from the right side you do a single layer turn clockwise (as seen from the right side) > 3r would be the same as Lx is now. Starting 3 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) > 4R would be the same as L' is now. Starting 4 layers from the right side you do a single layer turn clockwise (as seen from the right side) > 4r would be the same as x is now. Starting 4 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) > > What do people think of this notation? It seems incredibly clear, uniform and complete to me. If the removal of DBL and dbl is to controversial it could be added easily.
5468. Optimal F2L - greedy CFOP style
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 18:34:57 -0000

I'm writing a program for my diploma thesis and here's a side product of it. The scrambles are from the latest Sunday contest. I solve the F2L in five steps, first step is the cross, next four are the four CE pairs in any order, whichever has the shortest solution gets done first. B U' B2 L B2 L' D2 L' R' U' R' B2 U' R' F' D2 B U2 F' B' D2 U2 R' D' U B2 D' B1 L' F' D' R L F' U2 L' F B U2 F U' B' F' B L B' L B L' B' B' R' U' R2 B' R' B2 32 moves U2 B' D2 B2 U' L' R2 U2 L' B' R D2 F2 U2 D' B' D B2 L F' L2 D2 L F D' L' D R2 L' D F U2 F' D' F' U2 R2 F' R2 F R L' U R' L L' B2 D' R' D B2 L 27 moves D2 L2 F' R' D F2 L' R' D B' U' B D B' R' L B2 D F B' L' D2 R2 U' F F' R2 U L B F' U2 B U B' R U F U2 F' R' B' U' B2 D L D' B' F U2 F' L' U' L 29 moves R2 U2 F L2 D L2 B' D' B' F R' B F' U2 F' U2 D L2 D2 F2 D2 B' L' R D D R' L D' L2 L U' R' L' U' R R2 D B2 D' R2 L' U B' U2 B L B' U' R' U R U' B 29 moves B' L B2 F' U2 B2 F' R L2 U2 B2 F' L' B2 U B F2 U R2 D' L2 D L' U2 F' R' B2 L D2 R U2 R B' R2 B U F U F' U B' R' U2 R B B U2 B' U2 B U' B' 27 moves F2 R F' B' R F' D' L D L' F L2 F' B' D2 U' L2 U' R' L' D2 R F' U2 F2 L2 F D R' B L' F2 L F2 U2 L' R B' R B R2 U2 F2 R2 F' R2 F' F U F' 25 moves B' U' D R F2 B' U' B D' U' R2 L' F U' B F R2 B F D2 R2 B' L2 R D2 D' R' D' R B F D L2 D' U B2 R F R' F' R' B2 U B U' B2 U' L F R U' R' F' L' 29 moves R' U R' F U2 L' B2 R' L B L' F2 D' L' R2 B D U' L' R' B' R' D' L D' D B2 U2 R' F D L' B L B' D2 F U' F' D2 R U R' L' B L' B' L' F' L' F 26 moves F2 R U' R F B L D F R2 U' L' B' R U' L2 B' D F' D' F2 U F U L2 R D' R L' D2 F U' F' L U L' R' B' R B R F L F' L' F2 U' F R' F2 U' F U F2 R 30 moves D2 F L D R2 L' B' R' U2 L2 F L' F2 U2 D2 L2 B U2 L2 D2 U L D2 B L2 D L' B2 R D F' D F U' F' D' F' U L' U2 L F U' L2 B2 L B2 L L' U L F R U2 R' F' 31 moves R2 L2 D' U L' U' F' R2 D L' B' D2 U' F2 U' F' B' U2 D F2 L' R' U' D B D' B' R' D F D R U2 R' D' D R' U' R D' B' U2 B U F' U2 F 22 moves B' L' B2 L D2 R' L2 F2 D2 L' B R2 L' F2 D' F2 B D F U2 R' B' U2 B U2 D R D' B R L' B' U' F B U F' L F U2 F' U L' U2 R U R2 U2 R F' L F' L' F' R' F' R 32 moves F U2 R B U2 R F2 U2 R' F D' L2 B2 F2 R' D B' D2 L' U' B R2 U R' F2 D B' L' D2 B' L2 F U2 R' U2 R F' B F' U B' F L2 D L' U L D' L2 B L' B L B R B R' 32 moves ----------------------------------- Statistic "solution length" 22 appeared 1 times 25 appeared 1 times 26 appeared 1 times 27 appeared 2 times 29 appeared 3 times 30 appeared 1 times 31 appeared 1 times 32 appeared 3 times Average = 28.54 ----------------------------------- Cheers! Stefan
5469. Re: Optimal F2L - greedy CFOP style
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 18:43:14 -0000

Clarification: The first line is always the scramble, the remaining five lines are the solution. Cheers! Stefan
5470. Optimal F2L - greedy block style
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 18:44:18 -0000

Same experiment as in my previous post, but this time the method has four steps - the four bottom 2x2x2 blocks - in potentially any order, shortest first. B U' B2 L B2 L' D2 L' R' U' R' B2 U' R' F' D2 B U2 F' B' D2 U2 R' D' U B' R2 L2 U F L R' B2 L U L' B F R' D R' D' R' F' R U2 R' U' R U R' 26 moves U2 B' D2 B2 U' L' R2 U2 L' B' R D2 F2 U2 D' B' D B2 L F' L2 D2 L F D' D' F' R2 B' L' F' U' L F' U2 L' U2 B L2 B' L2 U F U' F' L2 21 moves D2 L2 F' R' D F2 L' R' D B' U' B D B' R' L B2 D F B' L' D2 R2 U' F R F L2 U R F2 U' L U' L2 U2 B L' U2 L F U F' R' F' U2 F U' R 24 moves R2 U2 F L2 D L2 B' D' B' F R' B F' U2 F' U2 D L2 D2 F2 D2 B' L' R D R B2 R2 D' R U2 L' U L' B2 U' L' U' L U2 R' U F' U2 F R 21 moves B' L B2 F' U2 B2 F' R L2 U2 B2 F' L' B2 U B F2 U R2 D' L2 D L' U2 F' B U L D2 L F2 L' F L2 F2 L F2 L' R U' R' 16 moves F2 R F' B' R F' D' L D L' F L2 F' B' D2 U' L2 U' R' L' D2 R F' U2 F2 D L' B L' B R F R' D R' D' U F U F2 U F' R B U2 B' U R' 23 moves B' U' D R F2 B' U' B D' U' R2 L' F U' B F R2 B F D2 R2 B' L2 R D2 B2 D2 R F L U L' B' R2 U' L U' L' B F' L2 B2 L B2 L F 21 moves R' U R' F U2 L' B2 R' L B L' F2 D' L' R2 B D U' L' R' B' R' D' L D' R' U' F2 D L2 U' R U2 R' U2 F2 U2 R2 U F R' F' B' R F R' F' R' B 24 moves F2 R U' R F B L D F R2 U' L' B' R U' L2 B' D F' D' F2 U F U L2 D2 U' R L B2 D F U F2 R2 U R2 D' B L B' D U2 F' R U' R' 22 moves D2 F L D R2 L' B' R' U2 L2 F L' F2 U2 D2 L2 B U2 L2 D2 U L D2 B L2 B2 U2 F' R2 D U F2 R' L' U' R2 L L' U L F' U2 F' U F' U' F 22 moves R2 L2 D' U L' U' F' R2 D L' B' D2 U' F2 U' F' B' U2 D F2 L' R' U' D B B D' R' D L U L U2 L2 R' F R L F L' R B' R B R2 20 moves B' L' B2 L D2 R' L2 F2 D2 L' B R2 L' F2 D' F2 B D F U2 R' B' U2 B U2 B2 L' B D' B2 L' R U2 L F2 L' F2 R2 F' R2 U2 F' R' U2 F' U2 F U' R 24 moves F U2 R B U2 R F2 U2 R' F D' L2 B2 F2 R' D B' D2 L' U' B R2 U R' F2 D L U2 R2 F B' U' B' R B' R U2 B' L U' L' U R2 D' R U' R' D R2 24 moves ----------------------------------- Statistic "solution length" 16 appeared 1 times 20 appeared 1 times 21 appeared 3 times 22 appeared 2 times 23 appeared 1 times 24 appeared 4 times 26 appeared 1 times Average = 22.15 ----------------------------------- Cheers! Stefan
5471. Re: [Speed cubing group] Re: dvorak
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 11:47:15 -0700

I think there can be some relevance, as one thing you can do in Dvorak more is 'finger tricking' words. Look at how smooth the following words are in Dvorak compared to QWERTY: the, church, people, Asperger's, months, that, this, enough On 9/12/07, Ryan Heise <ryan@...> wrote: > > Dan wrote: > > > when a topic starts to span more than 20 or 30 messages and it's not > > directly related to > > Why not just ignore it? It's only one thread, and interfaces like this > make it easy to choose which threads you want to read: > > http://oosan.ryanheise.com/ > > But you know, let's not be so strict all of a sudden; this kind of > lengthy off-topic discussion happens here all the time: > > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/24180 > > I personally ignored that whole thread when it happened, without > complaint, but I did not mind that other people were interested in it > (the only reason I know about that thread now is that someone pointed > it out to me). And apparently there is also sufficient interest in the > present thread. I'm sure even Chris Hardwick has started threads here > about Speed Cup stacking. There was even a lengthy thread once that > covered speed reading and photographic memory, music, mathematics that > is not at all related to the cube, riddles, links to flash games, > particularly reflex-based games, and many many more. Let people talk > about these things, because what's important here is not the > strictness of the forum topic, but the community that has developed > here, and the familiar friends we like to talk to. > > Seriously, don't read messages through poor mail readers or even > Yahoo!'s interface - use a decent reader that clearly organises > discussions into threads. Then you might see what a small issue it is > that there is just "one" thread about this topic. > > -- > Ryan Heise http://www.ryanheise.com/colemak/ > > > [Non-text portions of this message have been removed]
5472. Re: Optimal F2L - greedy block style
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 18:55:06 -0000

Hmm, I just noticed that the block-style method not only has one less step, but even needed fewer moves *per step*, on average 5.54 moves (22.15/4) vs CFOP-style's 5.71 moves (28.54/5). Cheers! Stefan
5473. Re: [Speed cubing group] Re: A standard notation
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 12 Sep 2007 21:41:44 +0200

Glad you like it, hopefully others will too. I would like to make a diagram, but I have no idea how to do that. I have thought long and hard about whether or not I should omit LBDlbd. The reason that I decided to omit it is beginners. I have taught a lot of people how to solve the cube and none of them understood why R is a movement away from the body while L is a movement towards the body. It took me a long time before I actually got used to B and B' in notation because I had to think which way it should turn. Arguments for including LBDlbd were that notation would be shorter 3R' versus L and because removing LBDlbd seemed offensive to lefthanded solvers. I was also doubtful about using R3 instead of R' because it looks strange at first. I really dislike the ' because it is to small. Especially when you are reading it on a laptop screen and without spacing between turns. After scrambling MegaMinx for a while (a4 F4 d3 e4) i found that I would just perform moves with 3 or 4's in it in a counterclockwise direction without thinking about it. I don't like using superscript or subsript because I don't know how to generate it on a computer and I think it makes algorithms look to much like math. Actually why do we call it algorithms instead of (move-)sequences? "r alone means 2r" That is a very confusing sentence. Please don't ever think like that again! "write 3,5r " That's a nice addition, but I don't think anyone will ever use that type of "multiple layer inner slice" moves. To summarize: Positive: Using only RUFruf is elegant, mechanically correct and easy for beginners. Adding LBDlbd is only useful because we have gotten used to that notation. Adding a prefix (or prefixes) that indicates the starting layer (and ending layer) is very elegant, makes r behave consistent on all sized cubes and can replace xyz and MES notation. Adding a suffix of [123(4)] makes sequences more readable in print. Negative: Because prefix and suffix can have the same numeric value spacing becomes a requirement to prevent ambiguity. ----- Original Message ----- From: Michael Gottlieb To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, September 12, 2007 6:33 PM Subject: [Speed cubing group] Re: A standard notation Interesting idea, and oddly enough I've thought of this notation too. In my version, though, there are still turns for all six faces to aid clarity, and the operators � and ' are still there. I'm fond of the old Singmaster notation, and personally I think it is easier to read if there is a turn for each face anyway. I also thought some changes to make it a little more efficient: R alone means 1R (and 1r is never used), r alone means 2r (because it is the smallest multiple-layer turn that makes sense, and because that fits in with the scrambling algs we currently use for big cubes), and sequences like R� should always be written with the � in superscript (so it is not confusing). To describe algorithms, I thought of one more bit of notation: if you write 3,5r it means that you turn the third through fifth slice of R clockwise as one move, so that it's equivalent to 5r 2r' but done all at once just like an M turn. Doing M on a 5x5x5 would be written as 2,4r' in that case. Of course this isn't a necessary addition, but it would make it easier to describe certain algorithms. It's an interesting proposal, anyway, and I think it would make even more sense if there was some kind of diagram, because it really seems to be a consistent and easy notation for cubes of any size. --Michael --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > What about this very simple idea: > > R, U and F mean single layer turns. > r, u and f mean multiple layer turns. > > I have purposefully removed D, B, L, d, b, l, M, E, S, x, y and z. They will no longer be necessary and this will hopefully end the confusion that beginners have about D moving in the opposite direction of U, B opposite to F, etc. I have also made sure that r means exactly the same thing on every size cube. Right now r means double layer turns on 2x2x2 and 3x3x3. But for bigcubes it means single layer (slice) turn on most websites and it even means double layer turns in the official scrambles. > All layer turns can be followed by a suffix of 1, 2 or 3 to indicate how far clockwise that layer should be turned. 1 is the default so if there is no suffix, it means one. > All layer turns can be proceded by a numerical prefix that indicates at which layer to start the turn. 1 is the default so if there is no prefix, it means 1. The maximum value for the prefix is the size of the cube (so 2 for a 2x2x2 and 5 for a 5x5x5) > > The numerical prefix is extremely powerfull and can replace cuberotations (xyz) and slice-turns (MES). This is a little difficult to explain, so let's give some examples to make this clear: > > On a 3x3x3: > 1R (or just R) would be the same as R is now, Starting 1 layer from the right side you do a single layer turn clockwise (as seen from the right side) > 1r (or just r) would be the same as R but should never be used for clarity. Starting 1 layer from the right side you do a multiple layer turn clockwise (as seen from the right side). This is not possible because there are not multiple layers. > 2R would be the same as M' is now. Starting 2 layers from the right side you do a single layer turn clockwise (as seen from the right side) > 2r would be the same as r is now. Starting 2 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) > 3R would be the same as L' is now. Starting 3 layers from the right side you do a single layer turn clockwise (as seen from the right side) > 3r would be the same as x is now. Starting 3 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) > > On a 4x4x4 > 1R (or just R) would be the same as R is now, Starting 1 layer from the right side you do a single layer turn clockwise (as seen from the right side) > 1r (or just r) would be the same as R but should never be used for clarity. Starting 1 layer from the right side you do a multiple layer turn clockwise (as seen from the right side). This is not possible because there are not multiple layers. > 2R would be the same as r is now. Starting 2 layers from the right side you do a single layer turn clockwise (as seen from the right side) > 2r would be the same as rR is now. Starting 2 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) > 3R would be the same as l' is now. Starting 3 layers from the right side you do a single layer turn clockwise (as seen from the right side) > 3r would be the same as Lx is now. Starting 3 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) > 4R would be the same as L' is now. Starting 4 layers from the right side you do a single layer turn clockwise (as seen from the right side) > 4r would be the same as x is now. Starting 4 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) > > What do people think of this notation? It seems incredibly clear, uniform and complete to me. If the removal of DBL and dbl is to controversial it could be added easily.
5474. Re: [Speed cubing group] Re: A standard notation
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 12:48:08 -0700

How much notation do we need? Do we need the M's, E's, and S's? Where is the balance between having what we need to communicate, and too much? I think this is a difficult question to answer, so some varied opinion might suffice. -Tyson On 9/12/07, Arnaud van Galen <avgalen@...> wrote: > > Glad you like it, hopefully others will too. I would like to make a > diagram, > but I have no idea how to do that. > > I have thought long and hard about whether or not I should omit LBDlbd. > The > reason that I decided to omit it is beginners. I have taught a lot of > people > how to solve the cube and none of them understood why R is a movement away > > from the body while L is a movement towards the body. It took me a long > time > before I actually got used to B and B' in notation because I had to think > which way it should turn. Arguments for including LBDlbd were that > notation > would be shorter 3R' versus L and because removing LBDlbd seemed offensive > > to lefthanded solvers. > > I was also doubtful about using R3 instead of R' because it looks strange > at > first. I really dislike the ' because it is to small. Especially when you > are reading it on a laptop screen and without spacing between turns. After > > scrambling MegaMinx for a while (a4 F4 d3 e4) i found that I would just > perform moves with 3 or 4's in it in a counterclockwise direction without > thinking about it. > > I don't like using superscript or subsript because I don't know how to > generate it on a computer and I think it makes algorithms look to much > like > math. Actually why do we call it algorithms instead of (move-)sequences? > > "r alone means 2r" That is a very confusing sentence. Please don't ever > think like that again! > > "write 3,5r " That's a nice addition, but I don't think anyone will ever > use > that type of "multiple layer inner slice" moves. > > To summarize: > Positive: > Using only RUFruf is elegant, mechanically correct and easy for beginners. > > Adding LBDlbd is only useful because we have gotten used to that notation. > Adding a prefix (or prefixes) that indicates the starting layer (and > ending > layer) is very elegant, makes r behave consistent on all sized cubes and > can > replace xyz and MES notation. > Adding a suffix of [123(4)] makes sequences more readable in print. > Negative: > Because prefix and suffix can have the same numeric value spacing becomes > a > requirement to prevent ambiguity. > > ----- Original Message ----- > From: Michael Gottlieb > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Wednesday, September 12, 2007 6:33 PM > Subject: [Speed cubing group] Re: A standard notation > > Interesting idea, and oddly enough I've thought of this notation too. > In my version, though, there are still turns for all six faces to aid > clarity, and the operators ² and ' are still there. I'm fond of the > old Singmaster notation, and personally I think it is easier to read > if there is a turn for each face anyway. > > I also thought some changes to make it a little more efficient: R > alone means 1R (and 1r is never used), r alone means 2r (because it is > the smallest multiple-layer turn that makes sense, and because that > fits in with the scrambling algs we currently use for big cubes), and > sequences like R² should always be written with the ² in superscript > (so it is not confusing). > > To describe algorithms, I thought of one more bit of notation: if you > write 3,5r it means that you turn the third through fifth slice of R > clockwise as one move, so that it's equivalent to 5r 2r' but done all > at once just like an M turn. Doing M on a 5x5x5 would be written as > 2,4r' in that case. Of course this isn't a necessary addition, but it > would make it easier to describe certain algorithms. > > It's an interesting proposal, anyway, and I think it would make even > more sense if there was some kind of diagram, because it really seems > to be a consistent and easy notation for cubes of any size. > > --Michael > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Arnaud van Galen" > <avgalen@...> wrote: > > > > What about this very simple idea: > > > > R, U and F mean single layer turns. > > r, u and f mean multiple layer turns. > > > > I have purposefully removed D, B, L, d, b, l, M, E, S, x, y and z. > They will no longer be necessary and this will hopefully end the > confusion that beginners have about D moving in the opposite direction > of U, B opposite to F, etc. I have also made sure that r means exactly > the same thing on every size cube. Right now r means double layer > turns on 2x2x2 and 3x3x3. But for bigcubes it means single layer > (slice) turn on most websites and it even means double layer turns in > the official scrambles. > > All layer turns can be followed by a suffix of 1, 2 or 3 to indicate > how far clockwise that layer should be turned. 1 is the default so if > there is no suffix, it means one. > > All layer turns can be proceded by a numerical prefix that indicates > at which layer to start the turn. 1 is the default so if there is no > prefix, it means 1. The maximum value for the prefix is the size of > the cube (so 2 for a 2x2x2 and 5 for a 5x5x5) > > > > The numerical prefix is extremely powerfull and can replace > cuberotations (xyz) and slice-turns (MES). This is a little difficult > to explain, so let's give some examples to make this clear: > > > > On a 3x3x3: > > 1R (or just R) would be the same as R is now, Starting 1 layer from > the right side you do a single layer turn clockwise (as seen from the > right side) > > 1r (or just r) would be the same as R but should never be used for > clarity. Starting 1 layer from the right side you do a multiple layer > turn clockwise (as seen from the right side). This is not possible > because there are not multiple layers. > > 2R would be the same as M' is now. Starting 2 layers from the right > side you do a single layer turn clockwise (as seen from the right side) > > 2r would be the same as r is now. Starting 2 layers from the right > side you do a multiple layer turn clockwise (as seen from the right side) > > 3R would be the same as L' is now. Starting 3 layers from the right > side you do a single layer turn clockwise (as seen from the right side) > > 3r would be the same as x is now. Starting 3 layers from the right > side you do a multiple layer turn clockwise (as seen from the right side) > > > > On a 4x4x4 > > 1R (or just R) would be the same as R is now, Starting 1 layer from > the right side you do a single layer turn clockwise (as seen from the > right side) > > 1r (or just r) would be the same as R but should never be used for > clarity. Starting 1 layer from the right side you do a multiple layer > turn clockwise (as seen from the right side). This is not possible > because there are not multiple layers. > > 2R would be the same as r is now. Starting 2 layers from the right > side you do a single layer turn clockwise (as seen from the right side) > > 2r would be the same as rR is now. Starting 2 layers from the right > side you do a multiple layer turn clockwise (as seen from the right side) > > 3R would be the same as l' is now. Starting 3 layers from the right > side you do a single layer turn clockwise (as seen from the right side) > > 3r would be the same as Lx is now. Starting 3 layers from the right > side you do a multiple layer turn clockwise (as seen from the right side) > > 4R would be the same as L' is now. Starting 4 layers from the right > side you do a single layer turn clockwise (as seen from the right side) > > 4r would be the same as x is now. Starting 4 layers from the right > side you do a multiple layer turn clockwise (as seen from the right side) > > > > What do people think of this notation? It seems incredibly clear, > uniform and complete to me. If the removal of DBL and dbl is to > controversial it could be added easily. > > > [Non-text portions of this message have been removed]
5475. Re: [Speed cubing group] Re: Optimal F2L - greedy block style
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 12 Sep 2007 21:55:54 +0200

That block style is very original, do you think it could be used for speedcubing? And can you run your program on more samples (thousands) are does that take to long? Finally, can you analyze Petrus F2L also? ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, September 12, 2007 8:55 PM Subject: [Speed cubing group] Re: Optimal F2L - greedy block style Hmm, I just noticed that the block-style method not only has one less step, but even needed fewer moves *per step*, on average 5.54 moves (22.15/4) vs CFOP-style's 5.71 moves (28.54/5). Cheers! Stefan
5476. Re: [Speed cubing group] Re: A standard notation
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 12 Sep 2007 23:17:21 +0200

I think we need a notation that allows for all moves that a human would perform during cubing. MES should be possible, because the alternative would be something like L R' x' and that deviates to much from human perception of that move. xyz should also be possible because humans rotate the cube a lot. ruf (dbl) should also be possible AND consistent across different sized cubes. I think I found a way to communicate all of that for any sized cube in a very short and easy notation that is both easy enough for beginners and powerful enough for experts. ----- Original Message ----- From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, September 12, 2007 9:48 PM Subject: Re: [Speed cubing group] Re: A standard notation How much notation do we need? Do we need the M's, E's, and S's? Where is the balance between having what we need to communicate, and too much? I think this is a difficult question to answer, so some varied opinion might suffice. -Tyson On 9/12/07, Arnaud van Galen <avgalen@...> wrote: > > Glad you like it, hopefully others will too. I would like to make a > diagram, > but I have no idea how to do that. > > I have thought long and hard about whether or not I should omit LBDlbd. > The > reason that I decided to omit it is beginners. I have taught a lot of > people > how to solve the cube and none of them understood why R is a movement away > > from the body while L is a movement towards the body. It took me a long > time > before I actually got used to B and B' in notation because I had to think > which way it should turn. Arguments for including LBDlbd were that > notation > would be shorter 3R' versus L and because removing LBDlbd seemed offensive > > to lefthanded solvers. > > I was also doubtful about using R3 instead of R' because it looks strange > at > first. I really dislike the ' because it is to small. Especially when you > are reading it on a laptop screen and without spacing between turns. After > > scrambling MegaMinx for a while (a4 F4 d3 e4) i found that I would just > perform moves with 3 or 4's in it in a counterclockwise direction without > thinking about it. > > I don't like using superscript or subsript because I don't know how to > generate it on a computer and I think it makes algorithms look to much > like > math. Actually why do we call it algorithms instead of (move-)sequences? > > "r alone means 2r" That is a very confusing sentence. Please don't ever > think like that again! > > "write 3,5r " That's a nice addition, but I don't think anyone will ever > use > that type of "multiple layer inner slice" moves. > > To summarize: > Positive: > Using only RUFruf is elegant, mechanically correct and easy for beginners. > > Adding LBDlbd is only useful because we have gotten used to that notation. > Adding a prefix (or prefixes) that indicates the starting layer (and > ending > layer) is very elegant, makes r behave consistent on all sized cubes and > can > replace xyz and MES notation. > Adding a suffix of [123(4)] makes sequences more readable in print. > Negative: > Because prefix and suffix can have the same numeric value spacing becomes > a > requirement to prevent ambiguity. > > ----- Original Message ----- > From: Michael Gottlieb > To: > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Wednesday, September 12, 2007 6:33 PM > Subject: [Speed cubing group] Re: A standard notation > > Interesting idea, and oddly enough I've thought of this notation too. > In my version, though, there are still turns for all six faces to aid > clarity, and the operators � and ' are still there. I'm fond of the > old Singmaster notation, and personally I think it is easier to read > if there is a turn for each face anyway. > > I also thought some changes to make it a little more efficient: R > alone means 1R (and 1r is never used), r alone means 2r (because it is > the smallest multiple-layer turn that makes sense, and because that > fits in with the scrambling algs we currently use for big cubes), and > sequences like R� should always be written with the � in superscript > (so it is not confusing). > > To describe algorithms, I thought of one more bit of notation: if you > write 3,5r it means that you turn the third through fifth slice of R > clockwise as one move, so that it's equivalent to 5r 2r' but done all > at once just like an M turn. Doing M on a 5x5x5 would be written as > 2,4r' in that case. Of course this isn't a necessary addition, but it > would make it easier to describe certain algorithms. > > It's an interesting proposal, anyway, and I think it would make even > more sense if there was some kind of diagram, because it really seems > to be a consistent and easy notation for cubes of any size. > > --Michael > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Arnaud van Galen" > <avgalen@...> wrote: > > > > What about this very simple idea: > > > > R, U and F mean single layer turns. > > r, u and f mean multiple layer turns. > > > > I have purposefully removed D, B, L, d, b, l, M, E, S, x, y and z. > They will no longer be necessary and this will hopefully end the > confusion that beginners have about D moving in the opposite direction > of U, B opposite to F, etc. I have also made sure that r means exactly > the same thing on every size cube. Right now r means double layer > turns on 2x2x2 and 3x3x3. But for bigcubes it means single layer > (slice) turn on most websites and it even means double layer turns in > the official scrambles. > > All layer turns can be followed by a suffix of 1, 2 or 3 to indicate > how far clockwise that layer should be turned. 1 is the default so if > there is no suffix, it means one. > > All layer turns can be proceded by a numerical prefix that indicates > at which layer to start the turn. 1 is the default so if there is no > prefix, it means 1. The maximum value for the prefix is the size of > the cube (so 2 for a 2x2x2 and 5 for a 5x5x5) > > > > The numerical prefix is extremely powerfull and can replace > cuberotations (xyz) and slice-turns (MES). This is a little difficult > to explain, so let's give some examples to make this clear: > > > > On a 3x3x3: > > 1R (or just R) would be the same as R is now, Starting 1 layer from > the right side you do a single layer turn clockwise (as seen from the > right side) > > 1r (or just r) would be the same as R but should never be used for > clarity. Starting 1 layer from the right side you do a multiple layer > turn clockwise (as seen from the right side). This is not possible > because there are not multiple layers. > > 2R would be the same as M' is now. Starting 2 layers from the right > side you do a single layer turn clockwise (as seen from the right side) > > 2r would be the same as r is now. Starting 2 layers from the right > side you do a multiple layer turn clockwise (as seen from the right side) > > 3R would be the same as L' is now. Starting 3 layers from the right > side you do a single layer turn clockwise (as seen from the right side) > > 3r would be the same as x is now. Starting 3 layers from the right > side you do a multiple layer turn clockwise (as seen from the right side) > > > > On a 4x4x4 > > 1R (or just R) would be the same as R is now, Starting 1 layer from > the right side you do a single layer turn clockwise (as seen from the > right side) > > 1r (or just r) would be the same as R but should never be used for > clarity. Starting 1 layer from the right side you do a multiple layer > turn clockwise (as seen from the right side). This is not possible > because there are not multiple layers. > > 2R would be the same as r is now. Starting 2 layers from the right > side you do a single layer turn clockwise (as seen from the right side) > > 2r would be the same as rR is now. Starting 2 layers from the right > side you do a multiple layer turn clockwise (as seen from the right side) > > 3R would be the same as l' is now. Starting 3 layers from the right > side you do a single layer turn clockwise (as seen from the right side) > > 3r would be the same as Lx is now. Starting 3 layers from the right > side you do a multiple layer turn clockwise (as seen from the right side) > > 4R would be the same as L' is now. Starting 4 layers from the right > side you do a single layer turn clockwise (as seen from the right side) > > 4r would be the same as x is now. Starting 4 layers from the right > side you do a multiple layer turn clockwise (as seen from the right side) > > > > What do people think of this notation? It seems incredibly clear, > uniform and complete to me. If the removal of DBL and dbl is to > controversial it could be added easily. > > > [Non-text portions of this message have been removed]
5477. [Speed cubing group] Re: Competition in Virginia November 24, 2007
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 23:03:39 -0000

An update for everyone. I am still looking for a free location for this event to happen. I have a phone interview with Toys r us tomorrow morning. Hopefully everything goes well and we can get a location. Does anyone have any issues with having it at a Toys r us? It might be really busy that weekend at the Toys r us but at the same time it gives us some exposure to the public. Adam Zamora --- In speedsolvingrubikscube@yahoogroups.com, "jason_baum" <jason_baum@...> wrote: > > I'll definitely be there if it happens. I go to school in Virginia > (about two hours away from Richmond) so this would be really great > for me. > > -Jason Baum > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan > Lo" <leyanlo@> wrote: > > > > That's my birthday, too!! I'll go if you fly me out there ~_^ > > > > > > > > On 8/20/07, mistiz0858 <mistizo858@> wrote: > > > > > > as it stands its only a thought about hosting this event. i > dont even > > > have any info reguarding a venue. once that is set in then i will > > > discuss a list of events. however it will depend on how many > people > > > will show up on what events we can do. if there are alot of > people it > > > will be harder to do more events. > > > > > > Does anyone live in the area that might be able to think of a good > > > location ie (schools science centers, libraries...etc) > > > > > > Adam Zamora > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > "mstern1234" > > > > > > <mstern1234@> wrote: > > > > > > > > I'll be there! I do have quite a few requests for events, so > let us > > > > know if we can do so. > > > > > > > > Mitchell Stern > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > "Jon Choi" > > > > <quirkcorsair566@> wrote: > > > > > > > > > > That is excellent! Will we have details on what the events > will be > > > > > soon? (i.e. can we petition for a 5x5x5 event if there is > none? > > > >:D ) > > > > > > > > > > Jon Choi > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > "mistiz0858" > > > > > <mistizo858@> wrote: > > > > > > > > > > > > Its good to hear that there would be enough people to have a > > > > > > competition. now that i know there are people willing to > come i > > > will > > > > > > search for a venue. it should happen as long as i can find a > > > venue. I > > > > > > hope this all works out, i know it will. > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > billb4120 > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > I would definitely do my best to be there. Setting aside > the > > > date > > > > > > now. > > > > > > > > > > > > > > Bill B > > > > > > > > > > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > "mistiz0858" > > > > > > > <mistizo858@> wrote: > > > > > > > > > > > > > > > > I will be traveling to Richmond, Virginia for > Thanksgiving. > > > My > > > > > > > brother > > > > > > > > and a few other people in his school might want to have > a > > > > > > > competition. > > > > > > > > I am curious who else is in the area or would travel to > > > this area > > > > > > > for a > > > > > > > > competition the Saturday after Thanksgiving? > > > > > > > > > > > > > > > > The actual area is Midlothian. All we would need is 12 > > > people so > > > > > > it > > > > > > > > doesnt have to be big. please post here or email me at > > > mistizo858 > > > > > > > at > > > > > > > > hotmail.com > > > > > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
5478. Re: Optimal F2L - greedy block style
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 23:21:39 -0000

Arnaud van Galen wrote: > That block style is very original, How do you know that? Mirek Goljan used this approach in his earliest FMC entries, and presumably developed the idea even earlier (probably the '80s, when the cube was really popular). -- Ryan Heise http://www.ryanheise.com/
5479. [Speed cubing group] Re: A standard notation
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 00:34:35 -0000

Arnaud van Galen wrote: > I have thought long and hard about whether or not I should omit > LBDlbd. The reason that I decided to omit it is beginners. I have > taught a lot of people how to solve the cube and none of them > understood why R is a movement away from the body while L is a > movement towards the body. It took me a long time before I actually > got used to B and B' in notation because I had to think > which way it should turn. Arguments for including LBDlbd were that > notation would be shorter 3R' versus L and because removing LBDlbd > seemed offensive to lefthanded solvers. The second issue would go away if you named the symbols X,Y,Z rather than R,U,F. -- Ryan Heise http://www.ryanheise.com/colemak/
5480. Re: A standard notation
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 00:49:38 -0000

Arnaud van Galen wrote: > 2r would be the same as r is now. Starting 2 layers from the right > side you do a multiple layer turn clockwise (as seen from the right > side) One rather significant problem: How do you notate l? If you intended 3r3 R then I see what you mean about being unfair to the left hand. Let's try l D l' U l D l' It becomes 3r3 R 3U3 3r R3 U 3r3 R 3U3 3r R3 Not very readable :-) -- Ryan Heise http://www.ryanheise.com/colemak/
5481. Lubrication
From: "kobesarmy" <kobesarmy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 01:33:25 -0000

Hi, I have some questions about lubrications. Besides graphite, petroleum jelly, silicone spray, cube lube, and Pledge, are there any other lubes for my cube?
5482. Re: Lubrication
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 01:42:41 -0000

Teflon spray, vegetable oil. :) Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "kobesarmy" <kobesarmy@...> wrote: > > Hi, I have some questions about lubrications. Besides graphite, petroleum jelly, silicone > spray, cube lube, and Pledge, are there any other lubes for my cube? >
5483. Re: [Speed cubing group] Re: Lubrication
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 21:00:34 -0700 (PDT)

slicon spray(however you spell it) ----- Original Message ---- From: Jon Choi <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, September 12, 2007 6:42:41 PM Subject: [Speed cubing group] Re: Lubrication Teflon spray, vegetable oil. :) Jon Choi --- In speedsolvingrubiksc ube@yahoogroups. com, "kobesarmy" <kobesarmy@. ..> wrote: > > Hi, I have some questions about lubrications. Besides graphite, petroleum jelly, silicone > spray, cube lube, and Pledge, are there any other lubes for my cube? > [Non-text portions of this message have been removed]
5484. Re: [Speed cubing group] Re: Optimal F2L - greedy block style
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 13 Sep 2007 07:29:11 +0200

I didn't know that anyone already used that block style approach. I still think it is very original, just not by Stefan anymore ----- Original Message ----- From: Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, September 13, 2007 1:21 AM Subject: [Speed cubing group] Re: Optimal F2L - greedy block style Arnaud van Galen wrote: > That block style is very original, How do you know that? Mirek Goljan used this approach in his earliest FMC entries, and presumably developed the idea even earlier (probably the '80s, when the cube was really popular). -- Ryan Heise http://www.ryanheise.com/
5485. Re: [Speed cubing group] Re: A standard notation
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 13 Sep 2007 07:50:43 +0200

Ryan Heise wrote: >> One rather significant problem: How do you notate l? If you intended 3r3 >> R..... No, I didn't intend to use 3r3 R. I just missed that one. That is a big flaw in my notation. Double layer turns from LDB are not possible. I see 3 resolutions: 1) use 3r3 R. Bad idea because it turns 1 physical move into two notational moves 2) use 3,2r3. Works 3) use l. Requires the inclusion of LDBldb. Now that I think about it, wouldn't x,y[RUF][123] be enough to allow for all moves? I don't think ruf would be needed anymore. I can see 2 ways to use x,y 1) x means starting layer, y means ending layer. On a 5x5x5 4,3R would mean that slice 4 and 3 would be turned clockwise 2) x means starting layer, y means number of layers. On a 5x5x5 4,3R would mean that slice 4, 3 and 2 would be turned clockwise. That's a lot of options. What do you think? a) This notation is no longer interesting enough to replace the existing ones b) Let's just include LDBldb c) I like x,y[RUF][123] option 1 d) I like x,y[RUF][123] option 2 e) I have another idea........................ ----- Original Message ----- From: Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, September 13, 2007 2:49 AM Subject: [Speed cubing group] Re: A standard notation Arnaud van Galen wrote: > 2r would be the same as r is now. Starting 2 layers from the right > side you do a multiple layer turn clockwise (as seen from the right > side) One rather significant problem: How do you notate l? If you intended 3r3 R then I see what you mean about being unfair to the left hand. Let's try l D l' U l D l' It becomes 3r3 R 3U3 3r R3 U 3r3 R 3U3 3r R3 Not very readable :-) -- Ryan Heise http://www.ryanheise.com/colemak/
5486. [Speed cubing group] Re: A standard notation
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 06:33:54 -0000

> I have thought long and hard about whether or not I should omit LBDlbd. (...) Well I can see two problems with not including LBD, other than those that you mentioned. First: when you do L, you (of course) turn from the left side; if a beginner encounters 3R', they will have to do a turn that is counterclockwise when looking at the right side, but performed on the left side, and I think that this would be very confusing. Second: if someone gives you an algorithm like 3R' U 3R, and you aren't aware of the context, it could be L U L' on 3x3x3 or something totally different on a bigger cube. The advantage of L is that it always means the outer layer - L U L' is the same idea on every size cube. > I don't like using superscript or subsript because I don't know how to > generate it on a computer and I think it makes algorithms look to much like > math. Actually why do we call it algorithms instead of (move-)sequences? I guess this goes back to the days when the only people who could solve cubes were mathy types. But it's a tradition, and it does have the added advantage of having the nice short form of 'alg' - try to find such a nice abbreviation of 'sequence'! > "r alone means 2r" That is a very confusing sentence. Please don't ever > think like that again! I don't see what's so wrong with it (do you have a problem with the idea itself or the phrasing?). I suppose I could rewrite it to be clearer - "if you see just r, without a number to the left of it, it can be understood to mean 2r, because that is the smallest multiple-layer turn that is logically necessary." As far as the idea is concerned, why not try to preserve some kind of notation we use now as much as we can? It takes less space to write anyway, just like how people would rather write 'RFU' than 'R+ * F+ * U+'. > "write 3,5r " That's a nice addition, but I don't think anyone will ever use > that type of "multiple layer inner slice" moves. Oh? You've never done an (rl') or M' move on a 4x4x4? I think that isn't nearly as easy to understand as 2,3r. It would even be (rm'l') on a 5x5x5, rather than just 2,4r. Also, on the 5x5x5, I use things like 2,3r for patterns and more complicated commutators all the time. It's just like the reason to introduce an M move on the FRULBD system - even if you don't use it much, some people might use it quite a lot. As far as x, y, z - these are necessary in some form, and just rewriting them as 3r, 4r, 5r, etc. is not consistent enough to work. But I think that something like cR, QR, [r], or rot(R) would be better than x, just because it is easier to understand quickly. One thing to remember.. I'm not trying to debate the merits of your system as much as promote my own similar one. :) --Michael
5487. [Speed cubing group] Re: Lubrication
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 08:03:12 -0000

I had used silicone spray for a long time, but can't find the kind I liked (yellow can, prestone was the brand). if you can find it, I thought it worked very well. someone suggested silicone oil, which I now use and like even more. With the sprayd, you can't get the lube right where you want it, but the oil you can add small drops which is also less messy. One small bottle lasts a very long time--I rarely need to re-lube the cubes. I use 100% pure silicone oil, which I bought at a hobby store that sells remote control cars--the oil is used for the cars' shocks (which I think are plastic parts, like the cube). I just grabbed 20 weight for no particular reason (there were numerous weights and brands), but it works very well. anyone else tried silicone oil? i'm curious if the other weights also work well. I'm no expert on lubing or cubing (though I did get my first sub-20 solve last week!), but I love the way my cubes feel now, and i've been using the same bottle for over a year and it is still 80% full. happy cubing --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > slicon spray(however you spell it) > > > ----- Original Message ---- > From: Jon Choi <quirkcorsair566@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, September 12, 2007 6:42:41 PM > Subject: [Speed cubing group] Re: Lubrication > > Teflon spray, vegetable oil. :) > > Jon Choi > > --- In speedsolvingrubiksc ube@yahoogroups. com, "kobesarmy" > <kobesarmy@ ..> wrote: > > > > Hi, I have some questions about lubrications. Besides graphite, > petroleum jelly, silicone > > spray, cube lube, and Pledge, are there any other lubes for my cube? > > > > > > > [Non-text portions of this message have been removed] >
5488. [Speed cubing group] Re: Optimal F2L - greedy block style
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 09:46:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > That block style is very original, do you think it could be used for > speedcubing? Why not? I think some people already do it, or at least something similar. Petrus solvers start with two of these blocks, Johannes and Ryan maybe with three? Also, keep in mind that each of the blocks can usually be solved with very few turns (5.54 on average, and the fourth block is actually a CE pair which takes slightly more moves on average, so the first few must take less), so I think with some practice it can't be all that hard to do. > And can you run your program on more samples (thousands) are does that take > to long? It's currently too slow for thousands, but I'll do 100 for both methods. > Finally, can you analyze Petrus F2L also? Not yet. Right now I can only solve a full piece directly. I can't tell the program to "orient" only. Cheers! Stefan
5489. [Speed cubing group] Re: dvorak
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 13:19:55 -0000

Hi :-) Yes, i have to agree with dan on this. This forum does not have it's own off topic section where this would have fitted comfortably with no objections. But this thread is getting out of hand. Even if one wants to ignore the thread it makes it harder to navigate the other cube related stuff. Without only reading a fraction of it all i think i can say the only relevant issue of that thread was how different layouts will affect Ryan's animated cube applet. It's a nice feature to allow for many keyboard layouts. What do most people do with the time saved form using a different layout?? Cubing ??? ;-) ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Oh come on, > > one or two messages is fine, no1 is going to complain about that, but > when a topic starts to span more than 20 or 30 messages and it's not > directly related to > > "discuss(ing) speed solving Rubik's cube and other Rubik like puzzles. > Feel free to ask any questions, provide any tips, or just talk about > the cube", > > such as boasting about how many WPM someone can type in a particular > keyboard layout, I think I have a right to ask whether its a relevant > topic for this forum. > > DanH > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@> > wrote: > > > > Dan wrote: > > > > > Isn't there a speedtyping forum where this topic could be moved to > > > please. > > > > > > DanH > > > > How about driving tests and scrabble too? ;-) > > > > I think it is interesting to discuss varied topics here, because we > > can discuss them from a speed cubists perspective in a way that would > > not necessarily be meaningful outside the context of this community > > (e.g. how it relates to PLLs and colour schemes, and learning > > technique comparisons). > > > > -- > > Ryan Heise http://www.ryanheise.com/colemak/ > > >
5490. Re: [Speed cubing group] Re: dvorak
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 16:11:42 +0200

I don't think anyone has saved any time so far. Everybody seems to have lost a lot of time which could have been used for the more important things in life (like cubing) On Thu, 13 Sep 2007 13:19:55 -0000, "per_fredlund" wrote: Hi :-) Yes, i have to agree with dan on this. This forum does not have it's own off topic section where this would have fitted comfortably with no objections. But this thread is getting out of hand. Even if one wants to ignore the thread it makes it harder to navigate the other cube related stuff. Without only reading a fraction of it all i think i can say the only relevant issue of that thread was how different layouts will affect Ryan's animated cube applet. It's a nice feature to allow for many keyboard layouts. What do most people do with the time saved form using a different layout?? Cubing ??? ;-) ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com [1], "Dan" ...> wrote: > > Oh come on, > > one or two messages is fine, no1 is going to complain about that, but > when a topic starts to span more than 20 or 30 messages and it's not > directly related to > > "discuss(ing) speed solving Rubik's cube and other Rubik like puzzles. > Feel free to ask any questions, provide any tips, or just talk about > the cube", > > such as boasting about how many WPM someone can type in a particular > keyboard layout, I think I have a right to ask whether its a relevant > topic for this forum. > > DanH > > --- In speedsolvingrubikscube@yahoogroups.com [1], "Ryan Heise" > wrote: > > > > Dan wrote: > > > > > Isn't there a speedtyping forum where this topic could be moved to > > > please. > > > > > > DanH > > > > How about driving tests and scrabble too? ;-) > > > > I think it is interesting to discuss varied topics here, because we > > can discuss them from a speed cubists perspective in a way that would > > not necessarily be meaningful outside the context of this community > > (e.g. how it relates to PLLs and colour schemes, and learning > > technique comparisons). > > > > -- > > Ryan Heise http://www.ryanheise.com/colemak/ [2] > > > Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2] http://www.ryanheise.com/colemak/ [3] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37827;_ylc=X3oDMTM2YXMyaTlnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTY0BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTY4OTY3NwR0cGNJZAMzNzgyNw-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxdHBmZG4xBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTY0BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTY4OTY3Nw--?act=reply&messageNum=37964 [5] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMmd0cWo4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTY4OTY3Nw-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlZ2o0MjF2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTY4OTY3Nw-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmZnZkdm9hBF9TAzk3MzU5NzE0BGdy cElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODk2ODk2Nzc- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbXZzOW1vBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTY4OTY3Nw-- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmbzY0ZW9nBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODk2ODk2Nzc- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjbm5odDgxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODk2ODk2Nzc- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmYTFmY2k5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODk2ODk2Nzc- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlNmF1b3E5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTY4OTY3Nw-- [13] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkMDdpcmgyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5Njg5Njc3 [14] http://groups.yahoo.com/;_ylc=X3oDMTJkNGhxaGNiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5Njg5Njc3 [15] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmaDFqazNlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODk2ODk2Nzc- [16] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [17] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [18] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkMmwwbmUwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5Njg5Njc3 [19] http://docs.yahoo.com/info/terms/ [20] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [21] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmczZwcmZsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODk2ODk2Nzc- [22] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnMTZ0Y3MyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTg5Njg5Njc3 [23] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlZ2lxMGdzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTY4OTY3Nw-- [24] http://us.ard.yahoo.com/SIG=12jbunv7r/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189696877/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50 [25] http://us.ard.yahoo.com/SIG=12jame 48g/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189696877/A=4699084/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ [26] http://us.ard.yahoo.com/SIG=12jp6v119/M=493064.11292562.11840176.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189696877/A=4836045/R=0/SIG=11o19ppl5/*http://advision.webevents.yahoo.com/dogzone/index.html [Non-text portions of this message have been removed]
5491. [Speed cubing group] Re: Optimal F2L - greedy block style
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 14:53:17 -0000

Hi :-) I dont think this approach is quite new. Lars Vandenbergh has a java solver that works by the "expanding blocks" approach. At least it started with finding short 2x2x2-blocks (anywhere). Then looking into expanding these later. But i cannot quite recall how it was done after 2 steps (2x2x3). I know we talked about expanding to either f2l or f2l minus a c/e (3 steps according to Stefan). Another interesting approach would be to analyse the x-cross approach (x-cross then insert 3 c/e pairs, this also has 4 steps) and compare that with what Stefan has done. One might also look into what Mirek (Goljan)used to do: after f2l-1 c/e pair insert the last block while making a 2x2x1 on LL. Then learn all algs for the last "L". He said there is slightly more algs than for normal CFOP but overall the solutions are shorter. I have no idea if he is willing to share details of his old approach... And also as discussed before i dont thinkthere is a DIRECT correlation between solution length and solvin time for speedsolving. Recognition and minimising delays plays a great part in this "formula". Best wishes, -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I didn't know that anyone already used that block style approach. I still > think it is very original, just not by Stefan anymore > > ----- Original Message ----- > From: Ryan Heise > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, September 13, 2007 1:21 AM > Subject: [Speed cubing group] Re: Optimal F2L - greedy block style > > > Arnaud van Galen wrote: > > > That block style is very original, > > How do you know that? Mirek Goljan used this approach in his earliest > FMC entries, and presumably developed the idea even earlier (probably > the '80s, when the cube was really popular). > > -- > Ryan Heise http://www.ryanheise.com/ >
5492. [Speed cubing group] Re: Optimal F2L - greedy block style
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 15:11:57 -0000

My gut reaction is that this seems like a viable strategy for speedcubing. If you solve diagonal 2x2x2 blocks it turns back into a Fridrich F2L with 2 remaining corner/edge pairs. If you solve 2 adjacent 2x2x2 blocks it seems like a sort of Petrus solve mixed with 2-gen. I can already get F2L move counts of around 28-30 if I take 5-10 seconds time to think about what to do for each block. I imagine with practice this would be much easier and go much more quickly. Also sometimes it feels an awful lot like extended cross at the begininng, just a bit easier since you don't worry about the cross edges. If the math proves that the move count is usually lower, I don't see why it's not something all Fridrich solvers should switch to. It seems with enough practice seeing these blocks would be quite easy, the same as F2L pairs. I certainly will keep practicing and see if I can speed up my F2L by using this idea. I feel like "greedy block" F2L really could be a viable speedcubing strategy. Chris --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > I dont think this approach is quite new. Lars Vandenbergh has a java > solver that works by the "expanding blocks" approach. At least it > started with finding short 2x2x2-blocks (anywhere). Then looking into > expanding these later. But i cannot quite recall how it was done > after 2 steps (2x2x3). I know we talked about expanding to either f2l > or f2l minus a c/e (3 steps according to Stefan). > > Another interesting approach would be to analyse the x-cross approach > (x-cross then insert 3 c/e pairs, this also has 4 steps) and compare > that with what Stefan has done. One might also look into what Mirek > (Goljan)used to do: after f2l-1 c/e pair insert the last block while > making a 2x2x1 on LL. Then learn all algs for the last "L". He said > there is slightly more algs than for normal CFOP but overall the > solutions are shorter. I have no idea if he is willing to share > details of his old approach... > > And also as discussed before i dont thinkthere is a DIRECT > correlation between solution length and solvin time for speedsolving. > Recognition and minimising delays plays a great part in > this "formula". > > Best wishes, > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > I didn't know that anyone already used that block style approach. I > still > > think it is very original, just not by Stefan anymore > > > > ----- Original Message ----- > > From: Ryan Heise > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Thursday, September 13, 2007 1:21 AM > > Subject: [Speed cubing group] Re: Optimal F2L - greedy block style > > > > > > Arnaud van Galen wrote: > > > > > That block style is very original, > > > > How do you know that? Mirek Goljan used this approach in his > earliest > > FMC entries, and presumably developed the idea even earlier > (probably > > the '80s, when the cube was really popular). > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > >
5493. [Speed cubing group] Re: Optimal F2L - greedy block style
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 15:22:19 -0000

Thinking about this further, it seems that ideas that Fridrich solvers use like partial cross, and X-cross, are just crude versions of greedy block. It seems that the reason they speed up Fridrich solves is that they are a step in the direction of a true greedy block style, thus making them slightly more efficient than cross followed by F2L pairs only. Does that seem like too big of a jump in thought? It sounds reasonable to me as a first thought. Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > My gut reaction is that this seems like a viable strategy for > speedcubing. If you solve diagonal 2x2x2 blocks it turns back into a > Fridrich F2L with 2 remaining corner/edge pairs. If you solve 2 > adjacent 2x2x2 blocks it seems like a sort of Petrus solve mixed with > 2-gen. > > I can already get F2L move counts of around 28-30 if I take 5-10 > seconds time to think about what to do for each block. I imagine with > practice this would be much easier and go much more quickly. Also > sometimes it feels an awful lot like extended cross at the begininng, > just a bit easier since you don't worry about the cross edges. > > If the math proves that the move count is usually lower, I don't see > why it's not something all Fridrich solvers should switch to. It > seems with enough practice seeing these blocks would be quite easy, > the same as F2L pairs. > > I certainly will keep practicing and see if I can speed up my F2L by > using this idea. I feel like "greedy block" F2L really could be a > viable speedcubing strategy. > > Chris
5494. Re: dvorak
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 15:31:01 -0000

per_fredlund wrote: > Yes, i have to agree with dan on this. This forum does not have it's > own off topic section where this would have fitted comfortably with > no objections. But this thread is getting out of hand. Even if one > wants to ignore the thread it makes it harder to navigate the other > cube related stuff. Without only reading a fraction of it all i think > i can say the only relevant issue of that thread was how different > layouts will affect Ryan's animated cube applet. It's a nice feature > to allow for many keyboard layouts. > > What do most people do with the time saved form using a different > layout?? Cubing ??? ;-) ;-) You guys really need to install a decent message reader, one that allows you to read what you want, and ignore the boring threads. Because, what's boring to you might be interesting to other members of this group. In fact, speed-"anything" is likely to be interesting to at least "some" of our group members, whereas the others can of course ignore it. It is much better than complaining - everybody wins. I'm usually interested to hear what other "speed" interests other cubists have, and I am interested in what Tyson is hinting at when he mentioned "dvorak" as perhaps being a side-challenge at the next cubing tournament. If you're not interested to know what Tyson means, or anything else in this thread, then just click the "ignore thread" button. -- Ryan Heise http://www.ryanheise.com/colemak/
5495. [Speed cubing group] Re: Optimal F2L - greedy block style
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 15:43:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I feel like "greedy block" F2L really could be a viable speedcubing > strategy. The "greedy" refers to the algorithm, or rather the way the program chooses which pair or block to solve next. It just means that I don't consider all 4! possible orders, but start to look for the easiest (shortest solution) of the four, then solve that, then repeat with the remaining three. This is intentional, as I want to reflect how humans solve. And humans - at least for speedcubing - don't consider all possible orders but instead start with the easiest one (or the one they see first, which might very well be the easiest one in most cases). http://en.wikipedia.org/wiki/Greedy_algorithm Oh and "optimal" was meant to refer to the solutions of the method steps being as short as possible, thanks to using a program. Btw, I haven't checked the order in which the program solved the blocks of those Sunday Contest scrambles, but I checked ten other solves it generated and while it could have started by solving two diagonally opposite 2x2x2 blocks, it never did that. It always extended the first one to a 2x2x3. Makes me think that starting with opposites might be a bad idea. Cheers! Stefan
5496. Re: Optimal F2L - greedy block style
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 16:10:16 -0000

Stefan Pochmann wrote: > Hmm, I just noticed that the block-style method not only has one less > step, but even needed fewer moves *per step*, on average 5.54 moves > (22.15/4) vs CFOP-style's 5.71 moves (28.54/5). But that's very logical. Cross only makes the rest of the solve more difficult by being on the way all the time. -- Johannes Laire
5497. [Speed cubing group] Re: Optimal F2L - greedy block style
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 16:10:20 -0000

Stefan Pochmann wrote: > Btw, I haven't checked the order in which the program solved the > blocks of those Sunday Contest scrambles, but I checked ten other > solves it generated and while it could have started by solving two > diagonally opposite 2x2x2 blocks, it never did that. It always > extended the first one to a 2x2x3. Makes me think that starting with > opposites might be a bad idea. An opposite 2x2x2 block involves one more piece than an adjacent 2x2x2 block = harder - do you give these two choices equal weightings? -- Ryan Heise http://www.ryanheise.com/
5498. Re: [Speed cubing group] Re: Optimal F2L - greedy block style
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 09:07:48 -0700

Are these the algorithms you are talking about? http://www.ws.binghamton.edu/fridrich/L1/ece.htm I've always thought a method like this was viable if one had enough time to practice it thoroughly. Fridrich is fast because it can be done with very little thought at very high turning speeds. Even though it's less moves, the downfall of block methods is of course that one has to follow three pieces to build the next "block," making it harder to obtains such fast speeds and still have a fluent solve. You also now have to examine edge pieces on the bottom layer, making recognition still harder. Good luck to those trying this out, I hope it works. Maybe I should start speedcubing again...... On 9/13/07, per_fredlund <per_fredlund@...> wrote: > > Hi :-) > One might also look into what Mirek > (Goljan)used to do: after f2l-1 c/e pair insert the last block while > making a 2x2x1 on LL. Then learn all algs for the last "L". He said > there is slightly more algs than for normal CFOP but overall the > solutions are shorter. I have no idea if he is willing to share > details of his old approach... > > Best wishes, > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Arnaud van Galen" > <avgalen@...> wrote: > > > > I didn't know that anyone already used that block style approach. I > still > > think it is very original, just not by Stefan anymore > > > > ----- Original Message ----- > > From: Ryan Heise > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Thursday, September 13, 2007 1:21 AM > > Subject: [Speed cubing group] Re: Optimal F2L - greedy block style > > > > > > Arnaud van Galen wrote: > > > > > That block style is very original, > > > > How do you know that? Mirek Goljan used this approach in his > earliest > > FMC entries, and presumably developed the idea even earlier > (probably > > the '80s, when the cube was really popular). > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > > > > [Non-text portions of this message have been removed]
5499. [Speed cubing group] Re: Optimal F2L - greedy block style
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 16:12:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > If the math proves that the move count is usually lower, I don't see > why it's not something all Fridrich solvers should switch to. Neither do I. -- Johannes Laire
5500. [Speed cubing group] Re: Optimal F2L - greedy block style
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 16:18:02 -0000

Stefan Pochmann wrote: > Btw, I haven't checked the order in which the program solved the > blocks of those Sunday Contest scrambles, but I checked ten other > solves it generated and while it could have started by solving two > diagonally opposite 2x2x2 blocks, it never did that. It always > extended the first one to a 2x2x3. Extending to 2x2x3 only involves 3 pieces, while the diagonally opposite 2x2x2 block would require 4 new pieces to be solved. And because the program is greedy, it should (usually) solve just 3 pieces. > Makes me think that starting with opposites might be a bad idea. I think so, too. -- Johannes Laire
5501. [Speed cubing group] Re: Optimal F2L - greedy block style
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 18:05:17 -0000

Stefan, If it's not too hard to run this in your program: assuming you have already built a 2x2x3 block, is it fewer moves 1) complete the F2L by continuing with the greedy block algorithm, 2) complete the F2L by continuing with cross then 2 more F2L pairs, 3) Use the better of 1 or 2? I am particularly interested in cases where the cross edge is "flipped" (meaning it would take a minimum of 3 moves to solve) and cases where the cross edge is not flipped, meaning it would take a maximum of 2 moves to solve). Again I don't know if that is time consuming to run, but I think it would be an interesting result to know. Particularly if you get different results whether or no the cross edge is flipped or not. Thanks, Chris
5502. Re: Optimal F2L - greedy block style
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 18:50:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Stefan, > > If it's not too hard to run this in your program: assuming you have > already built a 2x2x3 block, is it fewer moves 1) complete the F2L by > continuing with the greedy block algorithm, 2) complete the F2L by > continuing with cross then 2 more F2L pairs, 3) Use the better of 1 or > 2? I don't think the second approach will ever be better. It's almost the same as the first one, only difference is that the first step (1x2x2 block) is split into two steps (edge + ce-pair). -- Johannes Laire
5503. Re: Optimal F2L - greedy block style
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 01:39:36 -0000

Stefan Pochmann wrote: > Arnaud van Galen wrote: > > > Finally, can you analyze Petrus F2L also? > > Not yet. Right now I can only solve a full piece directly. I can't > tell the program to "orient" only. Morley Davidson and Joe Miller were doing similar kinds of statistical analyses of different methods, including mixtures of Petrus/Heise/Zborowski/Bruchem. Hopefully they plan to release their program eventually as it seems quite powerful. They discussed their research over at the Petrus method group. If you are not subscribed to it, you can still read these interesting threads at: http://oosan.ryanheise.com/ Click on "Petrus method" and look for all threads by "Bachimedes". -- Ryan Heise http://www.ryanheise.com/
5504. [Speed cubing group] Re: Optimal F2L - greedy block style
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 16:43:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > If it's not too hard to run this in your program: assuming you have > already built a 2x2x3 block, is it fewer moves 1) complete the F2L by > continuing with the greedy block algorithm, 2) complete the F2L by > continuing with cross then 2 more F2L pairs, 3) Use the better of 1 or > 2? Right now the methods I can describe to the program must be a sequence of method steps, each step containing one or more subgoals that are then solved in any order. The two methods I've used so far are thus described as: 1. Cross 2. The four CE pairs 1. The four 2x2x2 blocks I could do what you asked if I let the program always solve the same 2x2x3 block. I can't tell it to solve any of the possible four, and then solve the last cross edge. But like Johannes already said, 1) should win this. Btw, please don't call it "greedy block" unless you also want to call the other method something like "greedy CFOP" or "greedy CF". The greed is not really part of the method I'd say. Cheers! Stefan
5505. Re: Optimal F2L - greedy block style
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 16:46:38 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Stefan Pochmann wrote: > > > Hmm, I just noticed that the block-style method not only has one less > > step, but even needed fewer moves *per step*, on average 5.54 moves > > (22.15/4) vs CFOP-style's 5.71 moves (28.54/5). > > But that's very logical. Cross only makes the rest of the solve more > difficult by being on the way all the time. On the other hand, each step needs to solve fewer pieces. So while I'm not shocked by the discovery, I also didn't expect it. Both ways have their (dis)advantage and I didn't know what would take fewer moves (I still don't, as that first sample set was quite small). Cheers! Stefan
5506. [Speed cubing group] Re: Optimal F2L - greedy block style
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 16:58:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > An opposite 2x2x2 block involves one more piece than an adjacent 2x2x2 > block = harder - do you give these two choices equal weightings? I'd say equal weightings, yes, because I don't explicitly add any weighting. If the opposite 2x2x2 takes fewer turns than the other two, then it'll be chosen. It's just about which of the three 2x2x2s can be solved with the fewest turns. I actually search all three possibilities in parallel and in case of several subgoals needing the same lowest amount of moves, it's somewhat random which will win (depends on the search graph structure and how I traverse it, which is mostly guided by the order I try the different possible moves). That said, "opposite" does have a natural disadvantage since there's just one, while there are *two* "adjacent" ones. Didn't think about that before. I thought that the opposite 2x2x2 might have an advantage because it has more freedom to move, so I was thinking this might be enough to overcome the disadvantage of having one more piece. When I (not my computer) solve for fewest moves then I usually start with three 2x2x2s (to build F2L minuns one pair), and without having stats to know for sure, I'd say my second 2x2x2 is "opposite" not that rarely. So I was surprised the program, in ten attempts, never thought that's a good idea. But I'm not good at this, anyway. Cheers! Stefan
5507. Re: Optimal F2L - greedy block style
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 17:04:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Extending to 2x2x3 only involves 3 pieces, while the diagonally > opposite 2x2x2 block would require 4 new pieces to be solved. And > because the program is greedy, it should (usually) solve just 3 > pieces. That argument sounds a bit odd, I feel there's a missing step, arguing that fewer pieces means fewer moves. The greed itself doesn't care about the number of pieces, only about the number of moves. Greedy here was meant as making the locally optimal choice, i.e. choosing the subgoal that needs the fewest moves right now but ignoring what this will lead to globally, i.e., how many moves the remaining subgoals need afterwards. And there certainly are situations where those four pieces of the opposite block take fewer moves to solve than the three pieces of an adjacent block. Cheers! Stefan
5508. Re: Optimal F2L - greedy block style
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 17:37:28 -0000

Stefan Pochmann wrote: > Johannes Laire wrote: > > > Extending to 2x2x3 only involves 3 pieces, while the diagonally > > opposite 2x2x2 block would require 4 new pieces to be solved. And > > because the program is greedy, it should (usually) solve just 3 > > pieces. > > That argument sounds a bit odd, I feel there's a missing step, > arguing that fewer pieces means fewer moves. Yeah, I should've explained more. An adjacent 2x2x2 is basically a subset of the opposite one. Both include a square (1x2x2 block), but the opposite 2x2x2 also needs an extra edge. Intuitively it seems to me that an adjacent 2x2x2 should, on average, require less moves. -- Johannes Laire
5509. Re: A standard notation
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 17:37:04 -0000

This is getting to be a long drawn out thread, yikes! Tlaking about notation is like trying to agree on what the best pizza topping combination is or what our favorite flavor of ice cream is... Just to add a tiny bit of input: Things like "(R U R' U')*2" are *BAD* (IMO it lacks rigor). "(R U R' U')x2" is a ton better, but to avoid any ambiguity I have always used "(R U R' U')^2". In this case super-scripting makes it less readable I think, so here I don't. > However, I can't see the problem with choosing a non-mathematical > standard for notation, we are trying to choose the best notation to > describe speedcubing moves on the cube, not the best way to point out > mathematical concepts, at least that's what I intended the standard to > be used for. I would hope that the goal is to do both. At some point in a cuber's life, he/she must encounter the mathematical aspects of the cube to become truely proficent. Trying to separate cubing from math seems regretable to me. I think we should keep our notation choices mathematically-sound. This whole business with things like "3R" I'm not liking. And when I write things like "R2" I prefer to superscript it, I think it helps it become more readable, regardless of spacing. As always, I love hearing Bruce's old-school knowledge on this stuff. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Bruce, > > That's a really interesting post, thank you. I, (probably like most of > the younger cubers in this forum) didn't realise that there was a > mathematical element to Singmaster's notation, although now you have > pointed it out, it seems rather obvious. > > However, I can't see the problem with choosing a non-mathematical > standard for notation, we are trying to choose the best notation to > describe speedcubing moves on the cube, not the best way to point out > mathematical concepts, at least that's what I intended the standard to > be used for. > > For instance, you make the point that * is used for multiplication, > not exponentiation, which is of course true. But it makes much more > sense in cubing algorithms to think of (R U R' U')*2 to mean R U R' U' > R U R' U', rather than R U R' U' to the power R U R' U', which doesn't > really mean anything in cubing terms. > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Sorry, if this is a bit long... > > > > While the topic of standardized notation has come up again, I guess > > thought I would express some of my thoughts about notation. The basic > > objection I have to a lot of the notations that are being proposed is > > that they do not adhere to the mathematical principles and conventions > > that were the basis of the original notation system developed by David > > Singmaster. > > > > To Singmaster, his notation was not merely a notation, but a > > mathematical notation. U, D, R, etc. were not just ways to move a > > Rubik's cube, but were mathematical symbols denoting elements of a > > mathematical group (a group called the Rubik's Cube group). (With cube > > rotations, inner layer moves and double layer moves, it becomes > > necessary to use an even larger mathematical group. The 4x4x4 and > > 5x5x5 supercubes use even larger groups, of course.) > > > > Mathematical groups by definition have an associated group operation. > > In Singmaster notation, the group operation is denoted as a > > "multiplication" operation. In standard mathematical notation, > > multiplication generally is implied if no operator symbol is used > > between variables. For example, abc means a times b times c. Since the > > group operation in Singmaster's notation is denoted by multiplication, > > we can simply write FRU to mean F "times" R "times" U, which of > > course, really means apply the move represented by F, followed by the > > move represented by R, followed by the move represented by U. > > > > Since the group operation was represented as "multiplication," > > repetition in Singmaster's notation is represented by exponents. So to > > represent the move that represents doing R twice in a row, one writes > > R with an exponent of 2. To write the result of doing (U followed by > > R) seven times, one writes (UR) with an exponent of 7. (Parentheses in > > mathmematical expressions are used to show precedence of operations, > > especially to override default precedence rules. Here parentheses are > > used around UR since standard precedence rules have exponentiation as > > higher precedence than multiplication.) Inverses would be written > > using an exponent of -1. The use of a "prime" symbol or apostrophe has > > become a common shorthand for inverses. > > > > I could mention that (in mathematical texts) sometimes a group > > operation is represented by addition instead of multiplication. Then, > > repetition would naturally be represented by multiplication. However, > > I think cubers prefer writing "F R U R' U' F'" to "F+R+U+R'+U'+F'". > > Besides, mathematicians generally use the addition operator for groups > > only when the group is abelian (commutative), and the Rubik's cube > > group is not an abelian group. > > > > Of course, exponentiation is generally indicated by use of > > superscripts. This is not always practical, so we generally just write > > "R2" instead of an R with a superscript 2. Since this introduces a > > sort of two-character symbol, we often resort to use spacing between > > symbols, instead of running them together as we would when > > mathematical formatting is used. While an exponentiation operator > > (some computer languages use ** while others use ^) could be used, > > this clearly would make the notation much more cumbersome. > > > > It seems to me that a lot of speedcubers are totally unaware that cube > > notation started out as a mathematical notation. Having a notation > > that is consistent with mathematical notation is worthwhile for times > > when you want to discuss mathematical properties of cube sequences, or > > talk about move sequences in relation to commutators and algorithms > > with setup moves (conjugation). A lot of conventions are being used > > that go against mathematical conventions. "*" is quite commonly used > > for repetition, but that symbol tends to be associated with > > multiplication, not exponentiation, so it is mathematically > > inconsistent with "multiplication" denoting the group operation. > > Multiple-letter symbols is also inconsistent with mathematical > > notation because of ambiguity between multiplication and > > multiple-letter symbols. I think mathematicians would generally have > > the 2nd letter be a subscript in such a situation to avoid ambiguity. > > Of course, with subscripts you have the same type of formatting issues > > as you have with superscripts. > > > > People also try to impose non-mathematical meanings to parentheses, > > such as showing triggers or finger-trick sub-sequences within a bigger > > sequence. Also, the direction of half-turns (which really doesn't > > matter mathematically) is sometimes indicated by use or non-use of ' > > along with the 2. At least such usage is not really violating any > > mathematical conventions. Anyway, it seems to me that a notation that > > is intended to describe how to use your hands/fingers/whatever to turn > > the cube has no need to be mathematical in nature. Merely using > > parentheses around triggers does not tell me whether I should us my > > left thumb, my right index finger, or my chin to make a particular > > move within the sequence. I wouldn't mind seeing a better (even > > non-mathematical) notation for better describing "how" to execute, in > > addition to having a mathematical notation for describing "what" to > > execute. > > > > I also realize that for really big cubes, extending Singmaster > > notation in a manner consistent with mathematical notation conventions > > may be problematic. I guess the *mathematical* approach would have to > > use symbols for the axes, and subscripts for layers, but even then > > multiple-layer moves become awkward if you try to keep conformity with > > standard mathematical notation. > > > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@> > > wrote: > > > > > > Dan wrote: > > > > > > > I would like to see a standard notation for all Rubik's cube > > > > literature. I have written a Word document with a notation that I > > > > would like to see become standard. You can access it in the files > > > > section, it's called notation.doc > > > > > > > > I have also written to the WCA and hopefully, they will discuss it, > > > > take into account your feedback, and in some time publish a WCA > > > > standard for notation. > > > > > > If we wish to discuss standardisation, let's first see if any of the > > > existing notations are already sufficient for the job. > > > > > > Fridrich's page presents a notation in which move variations are > > > represented by a lowercase suffix. This notation is supported by the > > > popular AnimCube applet. For example, Rs2 indicates a 180 degree slice > > > move relative to the right side. Fa' indicates an reverse 90 degree > > > anti-slice move relative to the front side. Uc2 indicates a 180 degree > > > cube rotation relative to the up side. > > > > > > It was also suggested to use the suffix "m" to indicate the opposite > > > direction of "s", since in Fridrich's definition of "s", Rs' = M > (= Rm). > > > > > > Another proposal, quite independent of the above, was to use [R], [U], > > > [F] to indicate cube rotations. Although, this may conflict with yet > > > another proposal for big cubes, which uses R[N] to indicate which > > > layer or cut plane is to be turned. E.g. R[1] is the standard R. R[2] > > > is what most of us(?) know as r, and so on. > > > > > > -- > > > Ryan Heise http://www.ryanheise.com/ > > > > > >
5510. Re: A standard notation
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 17:52:58 -0000

At some point in a cuber's > life, he/she must encounter the mathematical aspects of the cube to > become truely proficent. Well, if your definion of proficient is different to your definition of being fast at solving the cube, then possibly. If by proficient you mean being able to solve the extremely fast, then rubbish! Dan :)
5511. Re: A standard notation
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 17:55:43 -0000

How is "(R U R' U')*2" worse than "(R U R' U')x2"? Don't * and x both denote multiplication? Although I use x myself, I would even argue using * is less ambiguous, as it's possible to mistake the x as a cube rotation. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > This is getting to be a long drawn out thread, yikes! Tlaking about > notation is like trying to agree on what the best pizza topping > combination is or what our favorite flavor of ice cream is... > > Just to add a tiny bit of input: > > Things like "(R U R' U')*2" are *BAD* (IMO it lacks rigor). "(R U R' > U')x2" is a ton better, but to avoid any ambiguity I have always > used "(R U R' U')^2". In this case super-scripting makes it less > readable I think, so here I don't. > > > However, I can't see the problem with choosing a non-mathematical > > standard for notation, we are trying to choose the best notation to > > describe speedcubing moves on the cube, not the best way to point > out > > mathematical concepts, at least that's what I intended the > standard to > > be used for. > > I would hope that the goal is to do both. At some point in a cuber's > life, he/she must encounter the mathematical aspects of the cube to > become truely proficent. Trying to separate cubing from math seems > regretable to me. > > I think we should keep our notation choices mathematically-sound. > > This whole business with things like "3R" I'm not liking. And when I > write things like "R2" I prefer to superscript it, I think it helps > it become more readable, regardless of spacing. > > > As always, I love hearing Bruce's old-school knowledge on this stuff. > > > -Doug > >
5512. Polish Open 2007
From: "studzien" <studzien@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 22:02:03 -0000

Hello everybody! Please check out the live results and live video streaming from the Polish Open 2007, which will take place tomorrow from 9:00 AM CEST. Live scoring and video streaming are available under following link: http://polishopen2007.speedcubing.com.pl/ More informations about the competition and Polish Speedcubing Federation at: http://speedcubing.com.pl Best regards, Polish Open organisation team
5513. Re: A standard notation
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 22:37:03 -0000

Why not just "(R U R' U')2"? Implied multiplication. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > How is "(R U R' U')*2" worse than "(R U R' U')x2"? Don't * and x both > denote multiplication? Although I use x myself, I would even argue > using * is less ambiguous, as it's possible to mistake the x as a cube > rotation. > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > This is getting to be a long drawn out thread, yikes! Tlaking about > > notation is like trying to agree on what the best pizza topping > > combination is or what our favorite flavor of ice cream is... > > > > Just to add a tiny bit of input: > > > > Things like "(R U R' U')*2" are *BAD* (IMO it lacks rigor). "(R U R' > > U')x2" is a ton better, but to avoid any ambiguity I have always > > used "(R U R' U')^2". In this case super-scripting makes it less > > readable I think, so here I don't. > > > > > However, I can't see the problem with choosing a non-mathematical > > > standard for notation, we are trying to choose the best notation to > > > describe speedcubing moves on the cube, not the best way to point > > out > > > mathematical concepts, at least that's what I intended the > > standard to > > > be used for. > > > > I would hope that the goal is to do both. At some point in a cuber's > > life, he/she must encounter the mathematical aspects of the cube to > > become truely proficent. Trying to separate cubing from math seems > > regretable to me. > > > > I think we should keep our notation choices mathematically-sound. > > > > This whole business with things like "3R" I'm not liking. And when I > > write things like "R2" I prefer to superscript it, I think it helps > > it become more readable, regardless of spacing. > > > > > > As always, I love hearing Bruce's old-school knowledge on this stuff. > > > > > > -Doug > > > > >
5514. Re: A standard notation
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 00:37:03 -0000

aznseashell wrote: > How is "(R U R' U')*2" worse than "(R U R' U')x2"? Don't * and x > both denote multiplication? Yes, which makes these alternatives approximately as bad as each other. The issue? Non-math people are in fact trying to do algebra on move sequences (e.g. (...)*2) but are notating the algebra from a position of mathematical ignorance. There is nothing wrong with being a non-math-type person, but if you want to design a notation involving some algebra, then your notation is going to look rather silly if it obviously contradicts the principles of the underlying algebra. In the algebra, abc = a*b*c (standard maths from school) and abcabc != (abc)*2 but rather abcabc = (abc)(abc) = (abc)^2 = (abc)2 in ascii shorthand Similarly a2 = ascii shorthand for a^2 = a*a = aa What is the problem with (abc)*2? It assumes that abc is a number, which it is not, or it assumes that abc=a+b+c, which also it does not. Since, it is really moves that are being multiplied by moves, what is really meant is: abcabc = (by associativity) (abc)(abc) = (by exponentiation) (abc)^2 = (by ascii shorthand) (abc)2 Hence the notation (RUR'U)2 rather than (RUR'U)*2, and the notation R2 rather than R*2. -- Ryan Heise http://www.ryanheise.com/colemak/
5515. Re: A standard notation
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 00:55:51 -0000

In response to what Jon Choi wrote: > Why not just "(R U R' U')2"? Implied multiplication. That's actually the notation I use in my 4x4x4 solver program (for double-layer half-turns). Only I think of it as pretending the number to be an exponent (like when we write "R2"). (I notice Ryan seems to look at it that way, too.) With regard to the expression Doug mentioned: "(R U R' U')x2" As aznseashell pointed out, I would interpret the x2 as a cube rotation, unless the actual x-like multiplication symbol is used instead of the letter x. There is a Unicode character for the multiplication symbol (code 00D7 hex), but I tend to stick to standard ASCII characters on this forum, or other contexts where I am in doubt about the general acceptability of such characters. - Bruce --- In speedsolvingrubikscube@...m, "Jon Choi" <quirkcorsair566@...> wrote: > > Why not just "(R U R' U')2"? Implied multiplication. > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@> wrote: > > > > How is "(R U R' U')*2" worse than "(R U R' U')x2"? Don't * and x both > > denote multiplication? Although I use x myself, I would even argue > > using * is less ambiguous, as it's possible to mistake the x as a cube > > rotation. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > This is getting to be a long drawn out thread, yikes! Tlaking about > > > notation is like trying to agree on what the best pizza topping > > > combination is or what our favorite flavor of ice cream is... > > > > > > Just to add a tiny bit of input: > > > > > > Things like "(R U R' U')*2" are *BAD* (IMO it lacks rigor). "(R U R' > > > U')x2" is a ton better, but to avoid any ambiguity I have always > > > used "(R U R' U')^2". In this case super-scripting makes it less > > > readable I think, so here I don't. > > > > > > > However, I can't see the problem with choosing a non-mathematical > > > > standard for notation, we are trying to choose the best notation to > > > > describe speedcubing moves on the cube, not the best way to point > > > out > > > > mathematical concepts, at least that's what I intended the > > > standard to > > > > be used for. > > > > > > I would hope that the goal is to do both. At some point in a cuber's > > > life, he/she must encounter the mathematical aspects of the cube to > > > become truely proficent. Trying to separate cubing from math seems > > > regretable to me. > > > > > > I think we should keep our notation choices mathematically-sound. > > > > > > This whole business with things like "3R" I'm not liking. And when I > > > write things like "R2" I prefer to superscript it, I think it helps > > > it become more readable, regardless of spacing. > > > > > > > > > As always, I love hearing Bruce's old-school knowledge on this stuff. > > > > > > > > > -Doug > > > > > > > > >
5516. Re: A standard notation
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 01:01:28 -0000

Jon Choi wrote: > Why not just "(R U R' U')2"? Implied multiplication. By the established convention, it implies exponentiation. (abcd)2 implies (abcd)^2 = (abcd)(abcd) = abcdabcd -- Ryan Heise http://www.ryanheise.com/colemak/
5517. Re: A standard notation
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 02:36:54 -0000

Good point, 'x' is bad to use. I forgot about that. --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > How is "(R U R' U')*2" worse than "(R U R' U')x2"? Don't * and x both > denote multiplication? Although I use x myself, I would even argue > using * is less ambiguous, as it's possible to mistake the x as a cube > rotation. > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > This is getting to be a long drawn out thread, yikes! Tlaking about > > notation is like trying to agree on what the best pizza topping > > combination is or what our favorite flavor of ice cream is... > > > > Just to add a tiny bit of input: > > > > Things like "(R U R' U')*2" are *BAD* (IMO it lacks rigor). "(R U R' > > U')x2" is a ton better, but to avoid any ambiguity I have always > > used "(R U R' U')^2". In this case super-scripting makes it less > > readable I think, so here I don't. > > > > > However, I can't see the problem with choosing a non- mathematical > > > standard for notation, we are trying to choose the best notation to > > > describe speedcubing moves on the cube, not the best way to point > > out > > > mathematical concepts, at least that's what I intended the > > standard to > > > be used for. > > > > I would hope that the goal is to do both. At some point in a cuber's > > life, he/she must encounter the mathematical aspects of the cube to > > become truely proficent. Trying to separate cubing from math seems > > regretable to me. > > > > I think we should keep our notation choices mathematically-sound. > > > > This whole business with things like "3R" I'm not liking. And when I > > write things like "R2" I prefer to superscript it, I think it helps > > it become more readable, regardless of spacing. > > > > > > As always, I love hearing Bruce's old-school knowledge on this stuff. > > > > > > -Doug > > > > >
5518. Re: A standard notation
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 08:21:20 -0000

How is the above discussion going to help us find a notation that would for example, allow me to describe a better way of doing the Y-permutation to a speedcuber? Dan --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Jon Choi wrote: > > > Why not just "(R U R' U')2"? Implied multiplication. > > By the established convention, it implies exponentiation. > > (abcd)2 implies (abcd)^2 = (abcd)(abcd) = abcdabcd > > -- > Ryan Heise http://www.ryanheise.com/colemak/ >
5519. Re: A standard notation
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 09:20:07 -0000

Dan wrote: > Ryan Heise wrote: > > > By the established convention, it implies exponentiation. > > > > (abcd)2 implies (abcd)^2 = (abcd)(abcd) = abcdabcd > > How is the above discussion going to help us find a notation that > would for example, allow me to describe a better way of doing the > Y-permutation to a speedcuber? Are you suggesting that I am not addressing the topic of this thread? -- Ryan Heise http://www.ryanheise.com/colemak/
5520. Re: A standard notation
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 09:52:46 -0000

Hi :-) I would strongly suggest that a cube notation must work WITHOUT superscript or subscript!! It must be possible to write the notation in a plain and simple text editor with standard ascii symbols. Actually we should stick to the ansi standard, the first 128 symbols of the ascii table only :-) My 2 cents, -Per > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Good point, 'x' is bad to use. I forgot about that. > > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@> wrote: > > > > How is "(R U R' U')*2" worse than "(R U R' U')x2"? Don't * and x > both > > denote multiplication? Although I use x myself, I would even argue > > using * is less ambiguous, as it's possible to mistake the x as a > cube > > rotation. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > This is getting to be a long drawn out thread, yikes! Tlaking > about > > > notation is like trying to agree on what the best pizza topping > > > combination is or what our favorite flavor of ice cream is... > > > > > > Just to add a tiny bit of input: > > > > > > Things like "(R U R' U')*2" are *BAD* (IMO it lacks rigor). "(R U > R' > > > U')x2" is a ton better, but to avoid any ambiguity I have always > > > used "(R U R' U')^2". In this case super-scripting makes it less > > > readable I think, so here I don't. > > > > > > > However, I can't see the problem with choosing a non- > mathematical > > > > standard for notation, we are trying to choose the best > notation to > > > > describe speedcubing moves on the cube, not the best way to > point > > > out > > > > mathematical concepts, at least that's what I intended the > > > standard to > > > > be used for. > > > > > > I would hope that the goal is to do both. At some point in a > cuber's > > > life, he/she must encounter the mathematical aspects of the cube > to > > > become truely proficent. Trying to separate cubing from math > seems > > > regretable to me. > > > > > > I think we should keep our notation choices mathematically- sound. > > > > > > This whole business with things like "3R" I'm not liking. And > when I > > > write things like "R2" I prefer to superscript it, I think it > helps > > > it become more readable, regardless of spacing. > > > > > > > > > As always, I love hearing Bruce's old-school knowledge on this > stuff. > > > > > > > > > -Doug > > > > > > > > >
5521. Re: A standard notation
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 12:12:51 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > Actually we should stick to the ansi standard, the first 128 symbols > of the ascii table only :-) Huh? There are only 128 ASCII characters. -- Johannes Laire
5522. Re: A standard notation
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 13:39:41 -0000

I wanted to make a post in a form similar to Ryan's. I think all programmers in the group have a very valid point about super/subscript. If you've ever tried copying algs from Jessica Fridrich's site where subscript is used, you know how annoying it is that your text editor it does not understand the codes. It also makes comparison of two algorithms impossible if they are in a different format. Michiel --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > I would strongly suggest that a cube notation must work WITHOUT > superscript or subscript!! It must be possible to write the notation > in a plain and simple text editor with standard ascii symbols. > Actually we should stick to the ansi standard, the first 128 symbols > of the ascii table only :-) > > My 2 cents, > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Good point, 'x' is bad to use. I forgot about that. > > > > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell > > <no_reply@> wrote: > > > > > > How is "(R U R' U')*2" worse than "(R U R' U')x2"? Don't * and x > > both > > > denote multiplication? Although I use x myself, I would even argue > > > using * is less ambiguous, as it's possible to mistake the x as a > > cube > > > rotation. > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@> wrote: > > > > > > > > This is getting to be a long drawn out thread, yikes! Tlaking > > about > > > > notation is like trying to agree on what the best pizza topping > > > > combination is or what our favorite flavor of ice cream is... > > > > > > > > Just to add a tiny bit of input: > > > > > > > > Things like "(R U R' U')*2" are *BAD* (IMO it lacks rigor). "(R > U > > R' > > > > U')x2" is a ton better, but to avoid any ambiguity I have > always > > > > used "(R U R' U')^2". In this case super-scripting makes it > less > > > > readable I think, so here I don't. > > > > > > > > > However, I can't see the problem with choosing a non- > > mathematical > > > > > standard for notation, we are trying to choose the best > > notation to > > > > > describe speedcubing moves on the cube, not the best way to > > point > > > > out > > > > > mathematical concepts, at least that's what I intended the > > > > standard to > > > > > be used for. > > > > > > > > I would hope that the goal is to do both. At some point in a > > cuber's > > > > life, he/she must encounter the mathematical aspects of the > cube > > to > > > > become truely proficent. Trying to separate cubing from math > > seems > > > > regretable to me. > > > > > > > > I think we should keep our notation choices mathematically- > sound. > > > > > > > > This whole business with things like "3R" I'm not liking. And > > when I > > > > write things like "R2" I prefer to superscript it, I think it > > helps > > > > it become more readable, regardless of spacing. > > > > > > > > > > > > As always, I love hearing Bruce's old-school knowledge on this > > stuff. > > > > > > > > > > > > -Doug > > > > > > > > > > > > > >
5523. Rubik's cube algorithm search engine
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 13:47:34 -0000

I would like to continue the discussion on algorithm standard notation, with a special interest: I would be very interested e.g. in an algorithm web crawler so we could make a Rubik's cube algorithm search engine. However, this is difficult without a standard notation. Maybe already we can think of some extra html that can help achieve this goal. (I'm starting to drift off the notation topic now). E.g. <div class="puzzle-algorithm type-3x3x3 notation-standard alias- sune">RUR'URU2R'</div> You could even link to a special XML file that contains the algorithms in a more machine readable format: <puzzle-algorithms> <puzzle-algorithm> <type>3x3x3</type> <notation>standard</notation> <alias>sune</alias> <definition>RUR'URU2R'</definition> </puzzle-algorithm> </puzzle-algorithms> (I sure hope this XML comes out nice in your reader) This is what is commonly known as a microformat. See http://microformats.org/ If we can make this into a usable format we can start building crawlers. Of course a lot of personal work is involved since everyone needs to update they're web pages. For databases like Ryans (http://www.ryanheise.com/cube/database/) and mine (alglist.ning.com) this is a matter of implementing it once, but it is also very interesting for the hundreds (thousands?) of personal pages out there. What are your thoughts? Maybe we can come up with a "standard" before the real WCA notation standard arrives.
5524. Re: [Speed cubing group] Re: A standard notation
From: Steve Bryan <cubicityllc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 13:36:17 -0700 (PDT)

Understandably for a group like speed solving a standard notation for 3x3 cubes is of paramount interest. Maybe a slight extension for 4x4 and possibly 5x5. The question I have is about the notating of moves for a cube of arbitrary, NxN, size. For 4x4 and 5x5 there is the use of lower case letters for face names to indicate inner slice but this technique does not extend to arbitrary depths. The only method I can imagine that will extend is to allow for a number to be placed before a face letter to indicate depth of slice. Of course you always have the issue of zero or one based notation and it is always simple to allow for an absent depth indicator to default to mean the face (zero depth). Even for 5x5 cubes this is an issue since the middle layer cannot be easily specified with the lower case notation. Adding middle slice move notation for the X, Y and Z axes recovers direct access but adds three new symbols and doesn't help for larger but still feasible cubes like the 7x7. If one does use a number to indicate slice depth then the appended 2 for a 180 degree turn becomes a problem which can be remedied by changing the symbol used to just about anything else. Every move can then be indicated by three parts, only one of which is there in every case. First, any number of digits indicating depth which defaults to zero depth if the digits are not present, second, a face name initial and third, a twist indicator which is absent for clockwise, prime for anticlockwise and an asterisk (or similar symbol) for a double twist. This does have the virtue that it essentially defaults to the standard notation for the 3x3 and it allows the specification of arbitrary moves for NxN cubes. I actually use a slightly more elaborate notation which assigns a meaning to lower case (all the slices from the face to the slice) and M, S, and E for middle slices and lower case for them specifying slices from the middle to the slice indicate by the number. [Non-text portions of this message have been removed]
5525. Re: A standard notation
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 20:47:25 -0000

No ... The full ascii table has 256 characters/sysmbols. But only the first 128 are common for all variations of the localised ascii-tables, or code pages. Hence to have only worldwide characters in our notation we should stick to these common symbols only. -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > Actually we should stick to the ansi standard, the first 128 symbols > > of the ascii table only :-) > > Huh? There are only 128 ASCII characters. > > -- > Johannes Laire >
5526. Re: A standard notation
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 21:17:27 -0000

I suggest you correct the Wikipedia page then: http://en.wikipedia.org/wiki/ASCII Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > No ... > > The full ascii table has 256 characters/sysmbols. But only the first > 128 are common for all variations of the localised ascii-tables, or > code pages. Hence to have only worldwide characters in our notation we > should stick to these common symbols only. > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > <johannes.laire@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > <per_fredlund@> wrote: > > > > > Actually we should stick to the ansi standard, the first 128 > symbols > > > of the ascii table only :-) > > > > Huh? There are only 128 ASCII characters. > > > > -- > > Johannes Laire > > >
5527. Re: [Speed cubing group] Re: A standard notation
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 16:07:40 -0700

It seems to me that there is a tension between describing cube moves in a mathematical sense, and describing hand movements that a human does when speed cubing. And maybe the same notation should not be used for both. Personally, I find the xyz stuff that changes the *meaning* of the regular moves (U becomes F etc) completely unusable. I would want a notation where you could add finger hints, but the basic move notation was the same. This would mean you had to stop thinking of U as "the side facing up", and instead consider it "the green side". This is perfectly doable, but would probably less useful to those who only care about hand and finger movements. On Sep 15, 2007, at 1:21, Dan wrote: > How is the above discussion going to help us find a notation that > would for example, allow me to describe a better way of doing the > Y-permutation to a speedcuber? > > Dan > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> > wrote: >> >> Jon Choi wrote: >> >>> Why not just "(R U R' U')2"? Implied multiplication. >> >> By the established convention, it implies exponentiation. >> >> (abcd)2 implies (abcd)^2 = (abcd)(abcd) = abcdabcd >> >> -- >> Ryan Heise http://www.ryanheise.com/colemak/ >> > > > > > > Yahoo! Groups Links > > >
5528. [Speed cubing group] Re: A standard notation
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Sep 2007 03:23:16 -0000

I have to agree with Lars on the idea of not using the same notation for move notations in a mathematical sense as for hand movements/speedcubing. Why not have a "Descriptive" notation for speedcubing and a "Pure" notation for cubing approached from any sort of matematical standpoint? I personally wouldn't mind learning two notations. In fact I think it would be interesting to have a notation that fits both speedcubing, and math in a pure sense. It would make a lot of debates easier, and one could just preface their message or e-mail with a phrase "The following written in descriptive notation" or "the following written in pure notation". Even "pure" notation sounds a little snooty. Why not "standard" notation for pure mathematical notation, and "descriptive notation" for speedcubing and hand movements notations? Chris --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > It seems to me that there is a tension between describing cube moves > in a mathematical sense, and describing hand movements that a human > does when speed cubing. And maybe the same notation should not be > used for both. > > Personally, I find the xyz stuff that changes the *meaning* of the > regular moves (U becomes F etc) completely unusable. I would want a > notation where you could add finger hints, but the basic move > notation was the same. This would mean you had to stop thinking of U > as "the side facing up", and instead consider it "the green side". > This is perfectly doable, but would probably less useful to those who > only care about hand and finger movements.
5529. New square-one source?
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Sep 2007 03:49:08 -0000

Hey everyone, I'm back from a week of vacationing in the Rocky Mountains and in my inbox was a letter from think geek, they now appear to be selling square-ones under the name "Irregular IQ cube" at 2 for $9.99 USD: www.thinkgeek.com/geektoys/games/9766/?cpg=58H If anyone's been looking, this'd be worth a try perchance. -Daniel
5530. Silicone on Airplanes?
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Sep 2007 03:50:55 -0000

Is this allowed? Can I bring some silicone to Budapest? I imagine if it is allowed that I should check it with my stowed luggage and definitely *not* bring it as carry-on? Thanks, Chris
5531. Re: Silicone on Airplanes?
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Sep 2007 04:38:12 -0000

It appears not, at least not if it's a spray can: http://tinyurl.com/2nsqpm Though I think the flammable nature in general prohibits your bringing it altogether, spray can or no. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Is this allowed? Can I bring some silicone to Budapest? I imagine if > it is allowed that I should check it with my stowed luggage and > definitely *not* bring it as carry-on? > > Thanks, > Chris >
5532. Re: Silicone on Airplanes?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Sep 2007 09:14:29 -0000

It is not allowed in either baggage. On my way from DEN to LAX, it was registered as hazardous material. That stuff is highly flammable in most cases, and imagine if it gets into the recycled air system... I think that European cubers should help us out on the lube. I'm sure they'd be happy to. Just lube your puzzles up before leaving. The actual "cube lube" in syringes or from that one site, is however allowed if it is placed within a 1 quart or smaller zip-lock (or any hermetic) clear bag. But any aerosols you should leave home. Also be careful with too much of certain personal items such as: hair gel, facial cleanser, deoderant, or perfume/cologne. All of these had to be disposed of for me to pass through security. They are quite strict about liquids. As a cuber, I also like to use hand moisturizer o_O, which was also not allowed. I hate airport secuirty regulations. -Doug --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Is this allowed? Can I bring some silicone to Budapest? I imagine if > it is allowed that I should check it with my stowed luggage and > definitely *not* bring it as carry-on? > > Thanks, > Chris >
5533. Re: Silicone on Airplanes?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Sep 2007 15:16:41 -0000

Hi Chris, If it's flamable, it's not allowed. There's an icon that says 'FLAMABLE' on my lube, so I guess it's not allowed. I did take it with me on several flights, in my stowed lugage. I can imagine you don't want to get yourself into trouble though, especially in the US. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Is this allowed? Can I bring some silicone to Budapest? I imagine if > it is allowed that I should check it with my stowed luggage and > definitely *not* bring it as carry-on? > > Thanks, > Chris >
5534. [Speed cubing group] Re: A standard notation
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Sep 2007 19:03:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > Personally, I find the xyz stuff that changes the *meaning* of the > regular moves (U becomes F etc) completely unusable. I would want a > notation where you could add finger hints, but the basic move > notation was the same. This would mean you had to stop thinking of U > as "the side facing up", and instead consider it "the green side". > This is perfectly doable, but would probably less useful to those who > only care about hand and finger movements. I understand what you mean, but I don't think it would work as a notation for everyone. With your own 3x3x3 method, for example, if a solver is truly color neutral, they could end up permuting the last layer on any color - and if every color was given a unique letter, a solver would need six separate tables of last layer algorithms. R U R' U R U2 R' only works when the last layer is U, and unless you force everyone to do a white-cross Fridrich solve (which I know many people would not want to do at all) you are simply not going to have everyone end up with a last layer on the same color. Besides, if you are solving on a void cube or a 4x4x4 - or even a standard 3x3x3 with a different color scheme - this notation would instantly become useless. What is the 'green' side if there are no green centers, or no fixed centers at all? If U is yellow and D is white, for example, how are you to treat a cube where white and yellow are adjacent? A web page of algorithms can't insist that the reader use exactly the same color scheme, especially since all unmodified 3x3x3s solve the same way. That said, having an 'absolute' color notation (as opposed to the 'relative' notation of UFRLBD) is useful, especially in the Fewest Moves event where you will often be turning the cube very often. It's probably better to use the notation privately, though, because it won't apply to every solver or every cube. I've often used something like GBYWRO to describe the first letters of the colors on the cube, or a standard notation with U=white and F=green, just to make sure that the turns I do can be replicated later from a uniform position.
5535. Minnesota Open 2007
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Sep 2007 20:38:24 -0000

October 27th, 2007 Gethsemane Lutheran Brethren Church 2204 22nd Street NW Rochester, MN http://www.logan.cc/mnopen/ The website isn't the greatest right now, but I wanted to give people a chance to register and mark their calendars. If you have any questions, there's an e-mail address on the web page.
5536. Re: Minnesota Open 2007
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 02:55:34 -0000

damn, a flight alone is about 300 from nj. --- In speedsolvingrubikscube@yahoogroups.com, "amiejl1981" <yahoo@...> wrote: > > October 27th, 2007 > Gethsemane Lutheran Brethren Church > 2204 22nd Street NW > Rochester, MN > > http://www.logan.cc/mnopen/ > > The website isn't the greatest right now, but I wanted to give people > a chance to register and mark their calendars. > > If you have any questions, there's an e-mail address on the web page. >
5537. Re: A standard notation
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 08:05:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > I would like to see a standard notation for all Rubik's cube > literature. I have written a Word document with a notation that I > would like to see become standard. You can access it in the files > section, it's called notation.doc > > I have also written to the WCA and hopefully, they will discuss it, > take into account your feedback, and in some time publish a WCA > standard for notation. So, you've written to the WCA? Well... the WCA only needs notation for: 1) Scrambling the cubes. 2) Fewest moves solutions. So no fancy extensive notation is needed here. For 1), UDLRFBudlrfb are enough, and lower case letters should mean turning the outer two layers, for *all* cubes, as that's what the WCA scramble generators use. For fewest moves scrambles if you insist on repetitions, parentheses can be used like (U R F)3. For 2), I as a competitor would like to be able to specify first a translation like Y->U, W->D, O->F, R->B, G->L, B->R. That is, specify my color scheme. Then I could use my color letters to write down my solution. I find it more natural to write the colors, as I tend to rotate the cube a lot and I don't want to always have to mentally translate the color back to UDLRFB, which wastes time, is error- prone, and is completely artificial and unnecessary! The argument that the 4x4 doesn't have centers and therefore sides can't be specified by color is void here, as there's no 4x4 fewest moves event as far as the WCA is concerned. Cheers! Stefan
5538. Re: A standard notation
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 09:13:22 -0000

Hi Stefan, I like the idea of the translation... However, once you wrote down the solution, I think it should be quite easy to do the translation part yourself. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@> wrote: > > > > I would like to see a standard notation for all Rubik's cube > > literature. I have written a Word document with a notation that I > > would like to see become standard. You can access it in the files > > section, it's called notation.doc > > > > I have also written to the WCA and hopefully, they will discuss it, > > take into account your feedback, and in some time publish a WCA > > standard for notation. > > So, you've written to the WCA? Well... the WCA only needs notation > for: > > 1) Scrambling the cubes. > 2) Fewest moves solutions. > > So no fancy extensive notation is needed here. > > For 1), UDLRFBudlrfb are enough, and lower case letters should mean > turning the outer two layers, for *all* cubes, as that's what the WCA > scramble generators use. For fewest moves scrambles if you insist on > repetitions, parentheses can be used like (U R F)3. > > For 2), I as a competitor would like to be able to specify first a > translation like Y->U, W->D, O->F, R->B, G->L, B->R. That is, specify > my color scheme. Then I could use my color letters to write down my > solution. I find it more natural to write the colors, as I tend to > rotate the cube a lot and I don't want to always have to mentally > translate the color back to UDLRFB, which wastes time, is error- > prone, and is completely artificial and unnecessary! The argument > that the 4x4 doesn't have centers and therefore sides can't be > specified by color is void here, as there's no 4x4 fewest moves event > as far as the WCA is concerned. > > Cheers! > Stefan >
5539. Re: A standard notation
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 09:39:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > I like the idea of the translation... > > However, once you wrote down the solution, I think it should be > quite easy to do the translation part yourself. Easy, yes, but it also wastes time, is error-prone, and is completely artificial and unnecessary. This almost killed my solution at the US Open. However... I also remember that I preferred UDLRFB notation for repeating my not yet finished solution (had to do that sometimes, when I made a mistake and didn't remember what I had done). So I think next time I'll simply write UDLRFB on my center pieces. Cheers! Stefan
5540. <u,r,f> for 3x3
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 09:42:27 -0000

Can the 3x3 always be solved using only <u,r,f>? And if so, how many moves does it require on average? Cheers! Stefan
5541. Re: <u,r,f> for 3x3
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 09:53:35 -0000

Isn't this equivalent to the keychain problem from a while back, with the corner with chain at BLD? I can't remember the conclusion to that problem or find the thread. -macky --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Can the 3x3 always be solved using only <u,r,f>? And if so, how many > moves does it require on average? > > Cheers! > Stefan >
5542. Re: A standard notation
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 10:08:54 -0000

Hi :-) Then my old computer science textbook is wrong ;-) It does say that the ASCII table is 256 characters (8 bits) whereof the first 128 characters are common amongst the different localised codepages. It refers to the first 128 chars as the basic or ANSI part of the ASCII table and the latter 128 chars as the extended ASCII table. Anywhow, discussing this is sidetracking the topic at hand: notation for cubing. Let's leave whether ASCII is 7 or 8 bits to a later discussion. It's not really an interesting discusison anyway. I may just as well list the symbols that im quite sure are common for all codepages, and not refer to names of codepages/character collections :-o -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I suggest you correct the Wikipedia page then: > > http://en.wikipedia.org/wiki/ASCII > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, > "per_fredlund" <per_fredlund@> wrote: > > > > No ... > > > > The full ascii table has 256 characters/sysmbols. But only the > first > > 128 are common for all variations of the localised ascii-tables, or > > code pages. Hence to have only worldwide characters in our notation > we > > should stick to these common symbols only. > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > > <johannes.laire@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > > <per_fredlund@> wrote: > > > > > > > Actually we should stick to the ansi standard, the first 128 > > symbols > > > > of the ascii table only :-) > > > > > > Huh? There are only 128 ASCII characters. > > > > > > -- > > > Johannes Laire > > > > > >
5543. Re: <u,r,f> for 3x3
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 11:02:44 -0000

You're right, it IS equivalent. Not sure if we ever came to a solution to that one though. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Isn't this equivalent to the keychain problem from a while back, with > the corner with chain at BLD? I can't remember the conclusion to that > problem or find the thread. > > -macky > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > Can the 3x3 always be solved using only <u,r,f>? And if so, how many > > moves does it require on average? > > > > Cheers! > > Stefan > > >
5544. Re: A standard notation
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 11:15:43 -0000

Hi :-) I think limiting a standard notation solely for practical purposes (speedcubing events) is a bit too short sighted. And how can one be sure what events will occur at a future point of time? I personally endorse the development of an official WCA cube notation that should cover at least any regular sized (nxnxn) cube. Remove all ambiguity, be intuitive, use commonly available symbols only. And WCA should further encourage websites to comply with the official notation. This would make life easier for a lot of people, not only those who attend official WCA competitions. -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@> wrote: > > > > I would like to see a standard notation for all Rubik's cube > > literature. I have written a Word document with a notation that I > > would like to see become standard. You can access it in the files > > section, it's called notation.doc > > > > I have also written to the WCA and hopefully, they will discuss it, > > take into account your feedback, and in some time publish a WCA > > standard for notation. > > So, you've written to the WCA? Well... the WCA only needs notation > for: > > 1) Scrambling the cubes. > 2) Fewest moves solutions. > > So no fancy extensive notation is needed here. > > For 1), UDLRFBudlrfb are enough, and lower case letters should mean > turning the outer two layers, for *all* cubes, as that's what the WCA > scramble generators use. For fewest moves scrambles if you insist on > repetitions, parentheses can be used like (U R F)3. > > For 2), I as a competitor would like to be able to specify first a > translation like Y->U, W->D, O->F, R->B, G->L, B->R. That is, specify > my color scheme. Then I could use my color letters to write down my > solution. I find it more natural to write the colors, as I tend to > rotate the cube a lot and I don't want to always have to mentally > translate the color back to UDLRFB, which wastes time, is error- > prone, and is completely artificial and unnecessary! The argument > that the 4x4 doesn't have centers and therefore sides can't be > specified by color is void here, as there's no 4x4 fewest moves event > as far as the WCA is concerned. > > Cheers! > Stefan >
5545. Cube on ebay
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 11:24:52 -0000

if anyone is interested, i recently put my main cube that i use to speedcube on ebay. i reached sub 17 seconds with it (non lucky)! by the way, the cube isn't DIY. http://cgi.ebay.com/3x3-Rubiks-Cube-Prepared-for-Speedcubing_W0QQitemZ140158656004QQihZ004QQcategoryZ84441QQssPageNameZWDVWQQrdZ1QQcmdZViewItem
5546. Re: <u,r,f> for 3x3
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 11:24:20 -0000

Hi :-) How about a constructive proof to that one? If we can find a u,r,f only sequence that emulates B,L or D then we should be done. Equivalently (i think) if we find a cube rotation using only u,r,f then we are also done. By symmetry we than can do all possible cube rotations. And cube rotation pluss u r or f will then enable us to do any outer layer turn. Of course solving the cube like that will give extremely LONG solutions, but it answers the first question (that the cube is solvable solely with u,r,f. How to efficiently/practically solve with u/r/f is another matter :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > You're right, it IS equivalent. Not sure if we ever came to a > solution to that one though. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > <mackymakisumi@> wrote: > > > > Isn't this equivalent to the keychain problem from a while back, > with > > the corner with chain at BLD? I can't remember the conclusion to > that > > problem or find the thread. > > > > -macky > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > Can the 3x3 always be solved using only <u,r,f>? And if so, how > many > > > moves does it require on average? > > > > > > Cheers! > > > Stefan > > > > > >
5547. Re: <u,r,f> for 3x3
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 11:32:40 -0000

I don't remember seeing that thread, but did you also allow <U,R,F>? If so, then this problem is more difficult (and more interesting). -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > You're right, it IS equivalent. Not sure if we ever came to a > solution to that one though. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > <mackymakisumi@> wrote: > > > > Isn't this equivalent to the keychain problem from a while back, > with > > the corner with chain at BLD? I can't remember the conclusion to > that > > problem or find the thread. > > > > -macky > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > Can the 3x3 always be solved using only <u,r,f>? And if so, how > many > > > moves does it require on average? > > > > > > Cheers! > > > Stefan > > > > > >
5548. Re: <u,r,f> for 3x3
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 11:33:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > If we can find a u,r,f only sequence that emulates B,L or D then we > should be done. Equivalently (i think) if we find a cube rotation > using only u,r,f then we are also done. That seems impossible to me, because the BLD-corner isn't moving anywhere with just <u,r,f>. -- Johannes Laire
5549. Re: <u,r,f> for 3x3
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 11:49:18 -0000

> the BLD-corner isn't moving anywhere with just <u,r,f>. This is trivially true. But the centers move, so it is not clear either way if every cube state is solvable in this group in light of this observation. I can show that this problem is "if and only if" (necessary and sufficent to) the following proposition: "The move M can be written using only u,r,f." This, in turn, can be solved using a computer program I'd imagine. If it is possible, then this would make for a boring proof, but a proof nonetheless... -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@...m, "per_fredlund" > <per_fredlund@> wrote: > > > > If we can find a u,r,f only sequence that emulates B,L or D then we > > should be done. Equivalently (i think) if we find a cube rotation > > using only u,r,f then we are also done. > > That seems impossible to me, because the BLD-corner isn't moving > anywhere with just <u,r,f>. > > -- > Johannes Laire >
5550. Re: <u,r,f> for 3x3
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 11:50:22 -0000

Hi :-) I'm having a BAD day at work:-P I meant to emulate U, R or F with those u,r anf f only. Gosh :-( Personally i find the <U,u,R,r,F,f> group less interesting from a theoretical point of view. For speeding it's another matter. U R and F will easily allow quite complex setup moves, so we would only need to find a few basic algs like for flipping, twisting, do the J-perm - as a first basic idea. Setup moves with u,r,f becomes more complex. Anyway, this needs a "constructive" kind of proof. -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > If we can find a u,r,f only sequence that emulates B,L or D then we > > should be done. Equivalently (i think) if we find a cube rotation > > using only u,r,f then we are also done. > > That seems impossible to me, because the BLD-corner isn't moving > anywhere with just <u,r,f>. > > -- > Johannes Laire >
5551. Re: Minnesota Open 2007
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 11:52:28 -0000

You may want to try and fly into Minneapolis/St. Paul (Airport Code MSP). If you're flying American Airlines into Minneapolis, then adding on the MSP->RST flight is cheap, but if you're switching from another airline, it's more expensive. --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > damn, a flight alone is about 300 from nj. > > --- In speedsolvingrubikscube@yahoogroups.com, "amiejl1981" > <yahoo@> wrote: > > > > October 27th, 2007 > > Gethsemane Lutheran Brethren Church > > 2204 22nd Street NW > > Rochester, MN > > > > http://www.logan.cc/mnopen/ > > > > The website isn't the greatest right now, but I wanted to give people > > a chance to register and mark their calendars. > > > > If you have any questions, there's an e-mail address on the web page. > > >
5552. Re: <u,r,f> for 3x3
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 12:09:17 -0000

<U,u,R,r,F,f> is clearly equivalent to <U,D,F,B,L,R> isn't it? My last post kinda depended on it. I'm a bit confused at Johannes's post. And yes, a constructive proof is the way to go I'm sure. --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > I'm having a BAD day at work:-P I meant to emulate U, R or F with those > u,r anf f only. Gosh :-( > > Personally i find the <U,u,R,r,F,f> group less interesting from a > theoretical point of view. For speeding it's another matter. U R and F > will easily allow quite complex setup moves, so we would only need to > find a few basic algs like for flipping, twisting, do the J-perm - as a > first basic idea. Setup moves with u,r,f becomes more complex. > > Anyway, this needs a "constructive" kind of proof. > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > <johannes.laire@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > <per_fredlund@> wrote: > > > > > > If we can find a u,r,f only sequence that emulates B,L or D then we > > > should be done. Equivalently (i think) if we find a cube rotation > > > using only u,r,f then we are also done. > > > > That seems impossible to me, because the BLD-corner isn't moving > > anywhere with just <u,r,f>. > > > > -- > > Johannes Laire > > >
5553. Re: <u,r,f> for 3x3
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 14:30:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > <U,u,R,r,F,f> is clearly equivalent to <U,D,F,B,L,R> isn't it? Yes, and that seems like an easy way to prove that all positions are solvable using just <u,r,f>. With some experimenting I found this: ((r u2 r' u2)35 r2)3 = R2. Let's see who'll be the first to find a 90-degree turn. The question how many moves are needed is quite another story... > I'm a bit confused at Johannes's post. Which one, and what's confusing? I just can't see how you would emulate any of {B,L,D,x,y,z} using <u,r,f> because all those moves move the BLD-corner and that's not possible using <u,r,f>. -- Johannes Laire
5554. Re: <u,r,f> for 3x3
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 16:08:05 -0000

Johannes Laire wrote: > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > <U,u,R,r,F,f> is clearly equivalent to <U,D,F,B,L,R> isn't it? > > Yes, and that seems like an easy way to prove that all positions are > solvable using just <u,r,f>. With some experimenting I found this: ((r > u2 r' u2)35 r2)3 = R2. Let's see who'll be the first to find a > 90-degree turn. I've changed my mind; only positions with even permutation are solvable using <u,r,f>. So emulating U, F or R is impossible. I don't have a proof (yet), but I'm confident. -- Johannes Laire
5555. Re: <u,r,f> for 3x3
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 16:21:19 -0000

Johannes Laire wrote: > I've changed my mind; only positions with even permutation are > solvable using <u,r,f>. [...] "Only"? That's the entire cube group! -- Ryan Heise http://www.ryanheise.com/colemak/
5556. Re: <u,r,f> for 3x3
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 16:33:32 -0000

Ryan Heise wrote: > Johannes Laire wrote: > > > I've changed my mind; only positions with even permutation are > > solvable using <u,r,f>. [...] > > "Only"? That's the entire cube group! I meant the positions where both corners and edges have even permutation... So J-perm is impossible, etc. -- Johannes Laire
5557. Re: <u,r,f> for 3x3
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 16:49:25 -0000

Johannes Laire wrote: > Ryan Heise wrote: > > > Johannes Laire wrote: > > > > > I've changed my mind; only positions with even permutation are > > > solvable using <u,r,f>. [...] > > > > "Only"? That's the entire cube group! > > I meant the positions where both corners and edges have even > permutation... So J-perm is impossible, etc. Counter proof: u' is solvable by u and has odd permutations for both corners and edges. -- Ryan Heise http://www.ryanheise.com/colemak/
5558. Re: <u,r,f> for 3x3
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 16:50:43 -0000

Johannes Laire wrote: > Ryan Heise wrote: > > > Johannes Laire wrote: > > > > > I've changed my mind; only positions with even permutation are > > > solvable using <u,r,f>. [...] > > > > "Only"? That's the entire cube group! > > I meant the positions where both corners and edges have even > permutation... So J-perm is impossible, etc. Sorry, I'm tired. In a way, the position reached after doing "r" does have an odd permutation on edges and corners. But centers are off, too, and this is closely related to that. When centers match with the BLD-corner, edges and corners must have an even permutation or otherwise it's not solvable. -- Johannes Laire
5559. Re: <u,r,f> for 3x3
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 17:37:17 -0000

Hi :-) I thought the even positions constituted exactly HALF the cube group? Or i misunderstood you Ryan ? :-/ -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > Johannes Laire wrote: > > > I've changed my mind; only positions with even permutation are > > solvable using <u,r,f>. [...] > > "Only"? That's the entire cube group! > > -- > Ryan Heise http://www.ryanheise.com/colemak/ >
5560. Re: <u,r,f> for 3x3
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 18:09:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > I've changed my mind; only positions with even permutation are > solvable using <u,r,f>. So emulating U, F or R is impossible. > > I don't have a proof (yet), but I'm confident. Ignore the edges. The permutation of corners+centers always stays even. Each quarter turn is a 4-cycle of corners and a 4-cycle of centers. So emulating U/F/R is impossible because that'd be a 4-cycle of corners only, and thus an odd permutation. Thanks Macky, I had already forgotten about the keychain thread. I found it (or at least a part of it): http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/ 15595 Btw, the reason I asked myself this was the current "notation" thread. I was thinking we could scramble even with <u,r,f> only, at least the 3x3. So that would reduce the notation further. Yes I know that <U,x,y> would be enough, but that would require long algorithms because at least every second "move" would have to be a cube rotation. I'm still interested in how long optimal solutions would be in <u,r,f>. I also wrote a scrambler a few months ago that first generated a normal scramble and then translated it to <U,u,R,r,F,f> so that the end result would be the same scrambled cube (just probably the cube would be rotated as a whole). I thought this could make scrambling faster but it didn't. Well, maybe I just didn't practice it enough. Cheers! Stefan
5561. Setting up PLL positions
From: foreversupreme <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 19:22:14 -0000

Hi, I'm trying to learn all PLL possibilities but is there a way to set a solved cube into each PLL state randomly so i can practice?
5562. Re: Setting up PLL positions
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 23:02:05 -0000

Doing a bunch of random PLLs on a solved cube will give you a fairly random PLL... But also, if you do any alg enough times you get back to solved position. In the case of the PLLs, I think doing them 2 or 3 times will take you back to where you started. You can also mix using only 3 types of turns, to preserve a 2x2 block, then solve as nomral to get to PLL step faster. Are you trying to practice 'recognization' or 'execution' more? -Doug --- In speedsolvingrubikscube@yahoogroups.com, foreversupreme <no_reply@...> wrote: > > Hi, I'm trying to learn all PLL possibilities but is there a way to set > a solved cube into each PLL state randomly so i can practice? >
5563. Re: Setting up PLL positions
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 23:02:50 -0000

The only way I know of is to scramble the cube, and solve for it. Timing yourself was really what made me able to recognize the PLLs. --- In speedsolvingrubikscube@yahoogroups.com, foreversupreme <no_reply@...> wrote: > > Hi, I'm trying to learn all PLL possibilities but is there a way to set > a solved cube into each PLL state randomly so i can practice? >
5564. Re: Setting up PLL positions
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 00:42:12 -0000

foreversupreme wrote: > Hi, I'm trying to learn all PLL possibilities but is there a way to > set a solved cube into each PLL state randomly so i can practice? All of the PLLs can be generated from the J-perm, U-perm, and U. If you apply these randomly, over and over again, you will eventually encounter the different PLLs. Once you figure out the generators for practicing a particular step, you can also use my generator tool for recognition or execution practice: http://www.ryanheise.com/cube/generator.html -- Ryan Heise http://www.ryanheise.com/colemak/
5565. Re: <u,r,f> for 3x3
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 01:08:33 -0000

per_fredlund wrote: > I thought the even positions constituted exactly HALF the cube > group? Or i misunderstood you Ryan ? :-/ There is a third option (think about it). http://www.geocities.com/jaapsch/puzzles/cube3.htm (The number of positions) The odd permutations are the ones reachable by removing and switching two pieces. -- Ryan Heise http://www.ryanheise.com/colemak/
5566. Re: <u,r,f> for 3x3
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 01:29:12 -0000

Stefan Pochmann wrote: > Ignore the edges. The permutation of corners+centers always stays > even. Each quarter turn is a 4-cycle of corners and a 4-cycle of > centers. So emulating U/F/R is impossible because that'd be a 4-cycle > of corners only, and thus an odd permutation. The other half of the story is that the equivalent moves d,b,l are not possible either (since DBL is fixed). -- Ryan Heise http://www.ryanheise.com/colemak/
5567. nightmares
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 01:56:38 -0000

Does anyone else experience nightmares in which you can't solve the cube, no matter what you do? For me, it's like someone has switched a piece, but i keep going. Sometimes it gets really bad. Then I wake up and am compelled to solve the cube to make sure everything's all right.
5568. Re: nightmares
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 02:04:29 -0000

Someone seems to have breathe in too much silicon before bed ;) Never happened to me before, but that's a very interesting nightmare. What makes the cube unsolvable? Is a piece mis-oriented? Does the cube end up like with a single swap of corners or edges? Or did you just forget? Corwin --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > Does anyone else experience nightmares in which you can't solve the > cube, no matter what you do? For me, it's like someone has switched a > piece, but i keep going. Sometimes it gets really bad. Then I wake up > and am compelled to solve the cube to make sure everything's all right. >
5569. Re: nightmares
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 02:04:31 -0000

wow you really have problems if your nightmares are about not being able to solve a cube --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > Does anyone else experience nightmares in which you can't solve the > cube, no matter what you do? For me, it's like someone has switched a > piece, but i keep going. Sometimes it gets really bad. Then I wake up > and am compelled to solve the cube to make sure everything's all right. >
5570. Re: [Speed cubing group] Re: nightmares
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 21:15:33 -0700 (PDT)

i suggest you go to a psychiatrist. as a matter of fact, my friend wants to be one.. ----- Original Message ---- From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, September 17, 2007 7:04:31 PM Subject: [Speed cubing group] Re: nightmares wow you really have problems if your nightmares are about not being able to solve a cube --- In speedsolvingrubiksc ube@yahoogroups. com, "jwoelmer2" <jwoelmer2@. ..> wrote: > > Does anyone else experience nightmares in which you can't solve the > cube, no matter what you do? For me, it's like someone has switched a > piece, but i keep going. Sometimes it gets really bad. Then I wake up > and am compelled to solve the cube to make sure everything's all right. > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5571. Re: nightmares (cube dreams)
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 04:16:02 -0000

Actually on another interesting note, I've been speedcubing fairly regularly for over 9 years now, and I don't think I've dreamt about the cube more than 2 or 3 times in my life. Even when I did dream about the cube it was only vaguely and always a small part of the dream - never the main focus. Has anyone else had a similar experience as far as dreaming about the cube go? Chris --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > wow you really have problems if your nightmares are about not being > able to solve a cube > > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > <jwoelmer2@> wrote: > > > > Does anyone else experience nightmares in which you can't solve the > > cube, no matter what you do? For me, it's like someone has switched a > > piece, but i keep going. Sometimes it gets really bad. Then I wake up > > and am compelled to solve the cube to make sure everything's all > right. > > >
5572. Re: nightmares
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 04:33:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Someone seems to have breathe in too much silicon before bed ;) > > Never happened to me before, but that's a very interesting nightmare. > What makes the cube unsolvable? Is a piece mis-oriented? Does the cube > end up like with a single swap of corners or edges? Or did you just > forget as in forgot algorithms? > > Corwin > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > <jwoelmer2@> wrote: > > > > Does anyone else experience nightmares in which you can't solve the > > cube, no matter what you do? For me, it's like someone has switched a > > piece, but i keep going. Sometimes it gets really bad. Then I wake up > > and am compelled to solve the cube to make sure everything's all right. > > >
5573. Re: nightmares (cube dreams)
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 04:39:35 -0000

Once, I dreamed I had the OLL parity on a 3x3. I kept doing the 4x4 parity fix, and it wouldn't fix. I was freaking out. > > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > > <jwoelmer2@> wrote: > > > > > > Does anyone else experience nightmares in which you can't solve the > > > cube, no matter what you do? For me, it's like someone has switched a > > > piece, but i keep going. Sometimes it gets really bad. Then I wake up > > > and am compelled to solve the cube to make sure everything's all > > right. > > > > > >
5574. Help with travel plans to Budapest
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 07:29:36 -0000

Those of you who have travel plans from US to Budapest, can you share any info on where you found a good deal for airfare and what your route will be? thanks! --Kirk
5575. Re: Help with travel plans to Budapest
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 08:21:59 -0000

Hey Kirk, I bought my tickets from http://www.kayak.com for about $715 and I'm staying here: http://www.ginkgo.hu/ There are hotels in the area, in additional to the Novotel obviously, if you check speedcubing.com, but if you're on a tight budget this hostel looks pretty reputable and it is affordable. Hope that helps, Chris --- In speedsolvingrubikscube@...m, kirk83616 <no_reply@...> wrote: > > Those of you who have travel plans from US to Budapest, can you share > any info on where you found a good deal for airfare and what your > route will be? > > thanks! > --Kirk >
5576. Re: [Speed cubing group] Setting up PLL positions
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 09:15:16 -0400

You could try using this program: http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip On 9/17/07, foreversupreme <no_reply@yahoogroups.com> wrote: > > Hi, I'm trying to learn all PLL possibilities but is there a way to set > a solved cube into each PLL state randomly so i can practice? >
5577. Re: Help with travel plans to Budapest
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 14:02:23 -0000

Hi Chris !! Great link!! Excellent flight search engine. I'll use it for future travel planning :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hey Kirk, > > I bought my tickets from http://www.kayak.com for about $715 and I'm > staying here: http://www.ginkgo.hu/ > > There are hotels in the area, in additional to the Novotel obviously, > if you check speedcubing.com, but if you're on a tight budget this > hostel looks pretty reputable and it is affordable. > > Hope that helps, > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > <no_reply@> wrote: > > > > Those of you who have travel plans from US to Budapest, can you share > > any info on where you found a good deal for airfare and what your > > route will be? > > > > thanks! > > --Kirk > > >
5578. Re: nightmares (cube dreams)
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 16:35:12 -0000

Mine are something like that. It usually involves a piece being switched around, but in my dreams I don't realize that, and I keep trying to solve it, even though it's unsolvable. They don't occur all the time, just usually after a day in which I am continuously cubing/learning algs. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > Once, I dreamed I had the OLL parity on a 3x3. I kept doing the 4x4 > parity fix, and it wouldn't fix. I was freaking out. > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > > > <jwoelmer2@> wrote: > > > > > > > > Does anyone else experience nightmares in which you can't > solve the > > > > cube, no matter what you do? For me, it's like someone has > switched a > > > > piece, but i keep going. Sometimes it gets really bad. Then I > wake up > > > > and am compelled to solve the cube to make sure everything's > all > > > right. > > > > > > > > > >
5579. Re: Help with travel plans to Budapest
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 22:58:53 -0000

Another tip. Use kayak, but then use the website of the airline of the cheapest flight. Doing so usually will find you a price 5-10 dollars cheaper because they will offer the same flight without charging a surcharge you pay with flight search engines. I found a flight out of NJ for around 600, so I was pretty content with it. Bob --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi Chris !! > > Great link!! Excellent flight search engine. I'll use it for future > travel planning :D > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote: > > > > Hey Kirk, > > > > I bought my tickets from http://www.kayak.com for about $715 and I'm > > staying here: http://www.ginkgo.hu/ > > > > There are hotels in the area, in additional to the Novotel > obviously, > > if you check speedcubing.com, but if you're on a tight budget this > > hostel looks pretty reputable and it is affordable. > > > > Hope that helps, > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > > <no_reply@> wrote: > > > > > > Those of you who have travel plans from US to Budapest, can you > share > > > any info on where you found a good deal for airfare and what your > > > route will be? > > > > > > thanks! > > > --Kirk > > > > > >
5580. OFF TOPIC : New Season of "Beauty and the Geek"
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 03:31:56 -0000

Back on Air :) a short clip of Tyson Mao shown once more. Still into the cube as usual :) dont forget to catch the episodes on channel 5 local LA area. Latz. --John Lwin
5581. Re: Help with travel plans to Budapest
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 14:24:55 -0000

Thanks Chris & Bob. got my ticket. mine was more than yours, but I'm late in planning and coming from Boise, so it is what it is. Now I just need something to do for a couple of days after the tournament. Anyone have suggestions for good places to travel to in Hungary?? see you in Budapest! --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > Another tip. Use kayak, but then use the website of the airline of > the cheapest flight. Doing so usually will find you a price 5-10 > dollars cheaper because they will offer the same flight without > charging a surcharge you pay with flight search engines. I found a > flight out of NJ for around 600, so I was pretty content with it. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Hi Chris !! > > > > Great link!! Excellent flight search engine. I'll use it for future > > travel planning :D > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@> wrote: > > > > > > Hey Kirk, > > > > > > I bought my tickets from http://www.kayak.com for about $715 and I'm > > > staying here: http://www.ginkgo.hu/ > > > > > > There are hotels in the area, in additional to the Novotel > > obviously, > > > if you check speedcubing.com, but if you're on a tight budget this > > > hostel looks pretty reputable and it is affordable. > > > > > > Hope that helps, > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > > > <no_reply@> wrote: > > > > > > > > Those of you who have travel plans from US to Budapest, can you > > share > > > > any info on where you found a good deal for airfare and what your > > > > route will be? > > > > > > > > thanks! > > > > --Kirk > > > > > > > > > >
5582. Re: Setting up PLL positions
From: foreversupreme <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 15:09:11 -0000

Ryan, thanks for the Rubiks Cube simulator, it's really great, takes a while mapping the keyboard to the correct turns but after a while u get it. :) --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > foreversupreme wrote: > > > Hi, I'm trying to learn all PLL possibilities but is there a way to > > set a solved cube into each PLL state randomly so i can practice? > > All of the PLLs can be generated from the J-perm, U-perm, and U. > > If you apply these randomly, over and over again, you will eventually > encounter the different PLLs. > > Once you figure out the generators for practicing a particular step, > you can also use my generator tool for recognition or execution practice: > > http://www.ryanheise.com/cube/generator.html > > -- > Ryan Heise http://www.ryanheise.com/colemak/ >
5583. Re: Setting up PLL positions
From: foreversupreme <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 15:11:29 -0000

Yes i'm trying to improve recognition and execution. Thanks for the advice, i'll try them ALL out and let you know which works best for me. by the way, that online simulator is great and so is LL trainer. Jay --- In speedsolvingrubikscube@yahoogroups.com, foreversupreme <no_reply@...> wrote: > > Hi, I'm trying to learn all PLL possibilities but is there a way to set > a solved cube into each PLL state randomly so i can practice? >
5584. I know ZBF2L!
From: "jason_baum" <jason_baum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 16:43:55 -0000

Hey guys, I just finished learning ZBF2L! I've been working on learning this for the past 10 months, and it feels great to say I finally know all of it. I will say that it wasn't as hard as I thought it would be to learn, it just takes time. I can also understand exactly how a lot of the algs work, so that made learning it easier as well. My best average with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a lot of practice, sub 12 is possible with just ZBF2L. I'm going to start learning ZBLL in a few weeks. I want to give myself a small break from learning algs. I hope to have ZBLL learned in two years. I want to thank a few people. First, thanks to Chris Hardwick, since he was my inspiration to even begin learning ZB in the first place. Thanks to Lars Vandenbergh, Chris Hardwick (again), Zbigniew Zborowski, and Bob Burton for their ZBF2L pages. I got most of my algs from any of those sites. Thanks to Ron van Bruchem for his Cube Solver program. When I couldn't find a case I liked on any of the aforementioned pages, Cube Solver was a great help. Finally, thanks again to Zbigniew Zborowski and Ron van Bruchem for inventing such a beautiful method. ZBLL, here I come! -Jason Baum
5585. Re: [Speed cubing group] Re: nightmares
From: "Jasmine Ellen" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 14:19:14 -0400

I once had a dream (nightmare!) that I lost my best and only speedcube! It was pretty distressing!! Jasmine On 18/09/2007, Corwin Shiu <aznspazboi@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Corwin Shiu" > <aznspazboi@...> wrote: > > > > Someone seems to have breathe in too much silicon before bed ;) > > > > Never happened to me before, but that's a very interesting nightmare. > > What makes the cube unsolvable? Is a piece mis-oriented? Does the cube > > end up like with a single swap of corners or edges? Or did you just > > forget as in forgot algorithms? > > > > Corwin > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "jwoelmer2" > > <jwoelmer2@> wrote: > > > > > > Does anyone else experience nightmares in which you can't solve the > > > cube, no matter what you do? For me, it's like someone has switched a > > > piece, but i keep going. Sometimes it gets really bad. Then I wake up > > > and am compelled to solve the cube to make sure everything's all > right. > > > > > > > > [Non-text portions of this message have been removed]
5586. Re: [Speed cubing group] Re: Competition in Virginia November 24, 2007
From: "Jasmine Ellen" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 14:15:23 -0400

A toy store sounds like a good location to me! Would be good exposure for our 'sport', and no doubt would be good for puzzle sales at the store! Jasmine (currently based in Arlington, Virginia) On 12/09/2007, mistiz0858 <mistizo858@...> wrote: > > An update for everyone. I am still looking for a free location for > this event to happen. I have a phone interview with Toys r us > tomorrow morning. Hopefully everything goes well and we can get a > location. Does anyone have any issues with having it at a Toys r us? > It might be really busy that weekend at the Toys r us but at the same > time it gives us some exposure to the public. > > Adam Zamora > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "jason_baum" > <jason_baum@...> wrote: > > > > I'll definitely be there if it happens. I go to school in Virginia > > (about two hours away from Richmond) so this would be really great > > for me. > > > > -Jason Baum > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Leyan > > Lo" <leyanlo@> wrote: > > > > > > That's my birthday, too!! I'll go if you fly me out there ~_^ > > > > > > > > > > > > On 8/20/07, mistiz0858 <mistizo858@> wrote: > > > > > > > > as it stands its only a thought about hosting this event. i > > dont even > > > > have any info reguarding a venue. once that is set in then i > will > > > > discuss a list of events. however it will depend on how many > > people > > > > will show up on what events we can do. if there are alot of > > people it > > > > will be harder to do more events. > > > > > > > > Does anyone live in the area that might be able to think of a > good > > > > location ie (schools science centers, libraries...etc) > > > > > > > > Adam Zamora > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "mstern1234" > > > > > > > > <mstern1234@> wrote: > > > > > > > > > > I'll be there! I do have quite a few requests for events, so > > let us > > > > > know if we can do so. > > > > > > > > > > Mitchell Stern > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "Jon Choi" > > > > > <quirkcorsair566@> wrote: > > > > > > > > > > > > That is excellent! Will we have details on what the events > > will be > > > > > > soon? (i.e. can we petition for a 5x5x5 event if there is > > none? > > > > >:D ) > > > > > > > > > > > > Jon Choi > > > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "mistiz0858" > > > > > > <mistizo858@> wrote: > > > > > > > > > > > > > > Its good to hear that there would be enough people to > have a > > > > > > > competition. now that i know there are people willing to > > come i > > > > will > > > > > > > search for a venue. it should happen as long as i can > find a > > > > venue. I > > > > > > > hope this all works out, i know it will. > > > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > > billb4120 > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > I would definitely do my best to be there. Setting > aside > > the > > > > date > > > > > > > now. > > > > > > > > > > > > > > > > Bill B > > > > > > > > > > > > > > > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "mistiz0858" > > > > > > > > <mistizo858@> wrote: > > > > > > > > > > > > > > > > > > I will be traveling to Richmond, Virginia for > > Thanksgiving. > > > > My > > > > > > > > brother > > > > > > > > > and a few other people in his school might want to > have > > a > > > > > > > > competition. > > > > > > > > > I am curious who else is in the area or would travel > to > > > > this area > > > > > > > > for a > > > > > > > > > competition the Saturday after Thanksgiving? > > > > > > > > > > > > > > > > > > The actual area is Midlothian. All we would need is 12 > > > > people so > > > > > > > it > > > > > > > > > doesnt have to be big. please post here or email me at > > > > mistizo858 > > > > > > > > at > > > > > > > > > hotmail.com > > > > > > > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed]
5587. Re: I know ZBF2L!
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 18:58:28 -0000

Congratulations! That's awesome! I'm just curious, do you have any advise for learning a ton of algs, like learn as many as you can in a day and then just practice those for a while before learning more, or learn a couple a day every day or what? What worked best for you? --- In speedsolvingrubikscube@yahoogroups.com, "jason_baum" <jason_baum@...> wrote: > > Hey guys, > > I just finished learning ZBF2L! I've been working on learning this > for the past 10 months, and it feels great to say I finally know all > of it. I will say that it wasn't as hard as I thought it would be to > learn, it just takes time. I can also understand exactly how a lot > of the algs work, so that made learning it easier as well. My best > average with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a > lot of practice, sub 12 is possible with just ZBF2L. I'm going to > start learning ZBLL in a few weeks. I want to give myself a small > break from learning algs. I hope to have ZBLL learned in two years. > > I want to thank a few people. First, thanks to Chris Hardwick, since > he was my inspiration to even begin learning ZB in the first place. > Thanks to Lars Vandenbergh, Chris Hardwick (again), Zbigniew > Zborowski, and Bob Burton for their ZBF2L pages. I got most of my > algs from any of those sites. Thanks to Ron van Bruchem for his Cube > Solver program. When I couldn't find a case I liked on any of the > aforementioned pages, Cube Solver was a great help. Finally, thanks > again to Zbigniew Zborowski and Ron van Bruchem for inventing such a > beautiful method. > > ZBLL, here I come! > -Jason Baum >
5588. Re: I know ZBF2L!
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 21:07:31 -0000

Hi Jason! Good work... I am impressed... I've been watching some of your vids and your progres on your records for a while now. Your style looks fluent. Congratz. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "jason_baum" <jason_baum@...> wrote: > > Hey guys, > > I just finished learning ZBF2L! I've been working on learning this > for the past 10 months, and it feels great to say I finally know all > of it. I will say that it wasn't as hard as I thought it would be to > learn, it just takes time. I can also understand exactly how a lot > of the algs work, so that made learning it easier as well. My best > average with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a > lot of practice, sub 12 is possible with just ZBF2L. I'm going to > start learning ZBLL in a few weeks. I want to give myself a small > break from learning algs. I hope to have ZBLL learned in two years. > > I want to thank a few people. First, thanks to Chris Hardwick, since > he was my inspiration to even begin learning ZB in the first place. > Thanks to Lars Vandenbergh, Chris Hardwick (again), Zbigniew > Zborowski, and Bob Burton for their ZBF2L pages. I got most of my > algs from any of those sites. Thanks to Ron van Bruchem for his Cube > Solver program. When I couldn't find a case I liked on any of the > aforementioned pages, Cube Solver was a great help. Finally, thanks > again to Zbigniew Zborowski and Ron van Bruchem for inventing such a > beautiful method. > > ZBLL, here I come! > -Jason Baum >
5589. Re: I know ZBF2L!
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 21:22:19 -0000

Very nice, congrats!! Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "jason_baum" <jason_baum@...> wrote: > > Hey guys, > > I just finished learning ZBF2L! I've been working on learning this > for the past 10 months, and it feels great to say I finally know all > of it. I will say that it wasn't as hard as I thought it would be to > learn, it just takes time. I can also understand exactly how a lot > of the algs work, so that made learning it easier as well. My best > average with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a > lot of practice, sub 12 is possible with just ZBF2L. I'm going to > start learning ZBLL in a few weeks. I want to give myself a small > break from learning algs. I hope to have ZBLL learned in two years. > > I want to thank a few people. First, thanks to Chris Hardwick, since > he was my inspiration to even begin learning ZB in the first place. > Thanks to Lars Vandenbergh, Chris Hardwick (again), Zbigniew > Zborowski, and Bob Burton for their ZBF2L pages. I got most of my > algs from any of those sites. Thanks to Ron van Bruchem for his Cube > Solver program. When I couldn't find a case I liked on any of the > aforementioned pages, Cube Solver was a great help. Finally, thanks > again to Zbigniew Zborowski and Ron van Bruchem for inventing such a > beautiful method. > > ZBLL, here I come! > -Jason Baum >
5590. Re: I know ZBF2L!
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 22:51:43 -0000

Congrats! How many algorithms did you learn? What does zbf2l actually do in the first place? Corwin --- In speedsolvingrubikscube@yahoogroups.com, "jason_baum" <jason_baum@...> wrote: > > Hey guys, > > I just finished learning ZBF2L! I've been working on learning this > for the past 10 months, and it feels great to say I finally know all > of it. I will say that it wasn't as hard as I thought it would be to > learn, it just takes time. I can also understand exactly how a lot > of the algs work, so that made learning it easier as well. My best > average with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a > lot of practice, sub 12 is possible with just ZBF2L. I'm going to > start learning ZBLL in a few weeks. I want to give myself a small > break from learning algs. I hope to have ZBLL learned in two years. > > I want to thank a few people. First, thanks to Chris Hardwick, since > he was my inspiration to even begin learning ZB in the first place. > Thanks to Lars Vandenbergh, Chris Hardwick (again), Zbigniew > Zborowski, and Bob Burton for their ZBF2L pages. I got most of my > algs from any of those sites. Thanks to Ron van Bruchem for his Cube > Solver program. When I couldn't find a case I liked on any of the > aforementioned pages, Cube Solver was a great help. Finally, thanks > again to Zbigniew Zborowski and Ron van Bruchem for inventing such a > beautiful method. > > ZBLL, here I come! > -Jason Baum >
5591. Re: I know ZBF2L!
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 23:01:37 -0000

ZBF2L orients the edges of the LL while solving the last F2L pair. I think it is 306 algs, not exactly sure. Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Congrats! How many algorithms did you learn? > > What does zbf2l actually do in the first place? > > Corwin > --- In speedsolvingrubikscube@yahoogroups.com, "jason_baum" > <jason_baum@> wrote: > > > > Hey guys, > > > > I just finished learning ZBF2L! I've been working on learning this > > for the past 10 months, and it feels great to say I finally know all > > of it. I will say that it wasn't as hard as I thought it would be to > > learn, it just takes time. I can also understand exactly how a lot > > of the algs work, so that made learning it easier as well. My best > > average with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a > > lot of practice, sub 12 is possible with just ZBF2L. I'm going to > > start learning ZBLL in a few weeks. I want to give myself a small > > break from learning algs. I hope to have ZBLL learned in two years. > > > > I want to thank a few people. First, thanks to Chris Hardwick, since > > he was my inspiration to even begin learning ZB in the first place. > > Thanks to Lars Vandenbergh, Chris Hardwick (again), Zbigniew > > Zborowski, and Bob Burton for their ZBF2L pages. I got most of my > > algs from any of those sites. Thanks to Ron van Bruchem for his Cube > > Solver program. When I couldn't find a case I liked on any of the > > aforementioned pages, Cube Solver was a great help. Finally, thanks > > again to Zbigniew Zborowski and Ron van Bruchem for inventing such a > > beautiful method. > > > > ZBLL, here I come! > > -Jason Baum > > >
5592. Re: [Speed cubing group] Re: Help with travel plans to Budapest
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 20 Sep 2007 00:51:38 +0200

I don't know what you mean by "a couple of days after the tournament", but you could travel through Europe in the direction of Eindhoven, Netherlands to compete in the Dutch Open. ----- Original Message ----- From: kirk83616 To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, September 19, 2007 4:24 PM Subject: [Speed cubing group] Re: Help with travel plans to Budapest Thanks Chris & Bob. got my ticket. mine was more than yours, but I'm late in planning and coming from Boise, so it is what it is. Now I just need something to do for a couple of days after the tournament. Anyone have suggestions for good places to travel to in Hungary?? see you in Budapest! --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > Another tip. Use kayak, but then use the website of the airline of > the cheapest flight. Doing so usually will find you a price 5-10 > dollars cheaper because they will offer the same flight without > charging a surcharge you pay with flight search engines. I found a > flight out of NJ for around 600, so I was pretty content with it. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Hi Chris !! > > > > Great link!! Excellent flight search engine. I'll use it for future > > travel planning :D > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@> wrote: > > > > > > Hey Kirk, > > > > > > I bought my tickets from http://www.kayak.com for about $715 and I'm > > > staying here: http://www.ginkgo.hu/ > > > > > > There are hotels in the area, in additional to the Novotel > > obviously, > > > if you check speedcubing.com, but if you're on a tight budget this > > > hostel looks pretty reputable and it is affordable. > > > > > > Hope that helps, > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > > > <no_reply@> wrote: > > > > > > > > Those of you who have travel plans from US to Budapest, can you > > share > > > > any info on where you found a good deal for airfare and what your > > > > route will be? > > > > > > > > thanks! > > > > --Kirk > > > > > > > > > >
5593. Void Cube
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Sep 2007 18:33:54 -0000

Anyone know what this is about, or how it works? http://www.johnrausch.com/DesignCompetition/2007/default.htm#54 or http://tinyurl.com/2a3rjy -Daniel
5594. Re: Void Cube
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Sep 2007 18:43:00 -0000

http://twistypuzzles.com/forum/viewtopic.php?t=6837 --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Anyone know what this is about, or how it works? > > http://www.johnrausch.com/DesignCompetition/2007/default.htm#54 > > or > > http://tinyurl.com/2a3rjy > > -Daniel >
5595. Re: Void Cube
From: "cubicityllc" <cubicityllc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Sep 2007 20:39:55 -0000

Well, it is essentially cheating but the latest release of my cube emulation puzzle had this feature until I decided to "improve" it. As everyone here knows cubes consist of three types of cubies: face, edge, and corner. It is fairly easy to choose to make one or more of these types invisible which produces some cubes of interesting design. However, I also implement to include all the naturally embedded cubes so the 3x3 has a 1x1 at its core. I had to slightly alter the code so the next layer down would be drawn in these situations which did away with the eerie hole in the middle effect. I think I'll add in a way to easily convert from solid cube to shell cube because it really is a nice look. If anyone has a Mac and is interested in seeing the current effect it is available for free download at my web site: http://www.cubicityllc.com Watch for a minor update very soon to put back in that exact empty center appearance. It looks particularly cool on larger cubes where you only see the edges and corners. However, the larger cubes (of arbitrarily large size) are only available in the donation supported version.
5596. Intro and Cross / Blindfolded Cubing
From: "Bert Edens" <bedens@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 20 Sep 2007 15:42:16 -0500

Greetings, all... Just wanted to take a moment to introduce myself, then ask a couple of questions... I have, like many of y'all, been cubing since the original Rubik's Cube came out... For me, that was 7th grade... I actually worked out my own method for solving... In hindsight, I'm amazed I got to where I could consistently solve it in under a minute, because it was horribly inefficient... I relied tremendously on quick recognition and look-ahead while performing a permutation... Anyway, I got to where I was averaging just about 45 seconds or so... And like many others back then, I used WD-40 or Vaseline for a Cube lube :)Never entered any contests, but it was a blast working on, since I love math, riddles and puzzles... Just seemed to fit together so well into those areas... Now, with the re-emergence of the Cube in the public eye, I've really started digging into speed cubing... Will probably dig into my own methods and such later, but now I'm just working on finger tricks (which I never did before) and getting my average time down... I've started with the Fridrich method as a starting point, since it is somewhat similar to how I did my solutions back in the day... My first question is, for those solving CFOP, what do you look at / for in your 15 second preview? Sequences? Cross only? Whatever? :) The second question relates to blindfold cubing... I've got to where I can solve U blindfolded, but of course, that's child's play compared to the whole cube. Again, for those who solve blindfolded, what do you look at / for in your preview time? Are you memorizing sequences or facelet positions? Or something else? Finally, any cubers here from the Northwest Arkansas area? Thanks for your time... - Bert in Springdale, Arkansas [Non-text portions of this message have been removed]
5597. Re: [Speed cubing group] Intro and Cross / Blindfolded Cubing
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 21 Sep 2007 00:56:06 +0200

In the regular 3x3x3 event I use the 15 seconds inspection time for finding a good (short+fingertrick friendly) cross and continuation In the blindfolded event you don't have any inspection time. As soon as you can see the cube your time is running. A time of 59:99 would mean that the cube was first memorized and then solved within a minute in total. ----- Original Message ----- From: Bert Edens To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, September 20, 2007 10:42 PM Subject: [Speed cubing group] Intro and Cross / Blindfolded Cubing Greetings, all... Just wanted to take a moment to introduce myself, then ask a couple of questions... I have, like many of y'all, been cubing since the original Rubik's Cube came out... For me, that was 7th grade... I actually worked out my own method for solving... In hindsight, I'm amazed I got to where I could consistently solve it in under a minute, because it was horribly inefficient... I relied tremendously on quick recognition and look-ahead while performing a permutation... Anyway, I got to where I was averaging just about 45 seconds or so... And like many others back then, I used WD-40 or Vaseline for a Cube lube :)Never entered any contests, but it was a blast working on, since I love math, riddles and puzzles... Just seemed to fit together so well into those areas... Now, with the re-emergence of the Cube in the public eye, I've really started digging into speed cubing... Will probably dig into my own methods and such later, but now I'm just working on finger tricks (which I never did before) and getting my average time down... I've started with the Fridrich method as a starting point, since it is somewhat similar to how I did my solutions back in the day... My first question is, for those solving CFOP, what do you look at / for in your 15 second preview? Sequences? Cross only? Whatever? :) The second question relates to blindfold cubing... I've got to where I can solve U blindfolded, but of course, that's child's play compared to the whole cube. Again, for those who solve blindfolded, what do you look at / for in your preview time? Are you memorizing sequences or facelet positions? Or something else? Finally, any cubers here from the Northwest Arkansas area? Thanks for your time... - Bert in Springdale, Arkansas [Non-text portions of this message have been removed]
5598. Re: Intro and Cross / Blindfolded Cubing
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Sep 2007 23:18:14 -0000

The bld method i first learned is here. I think it's really good, so check this out and if you have questions let us know http://home.earthlink.net/~bmcgaugh/ --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > In the regular 3x3x3 event I use the 15 seconds inspection time for finding > a good (short+fingertrick friendly) cross and continuation > > In the blindfolded event you don't have any inspection time. As soon as you > can see the cube your time is running. A time of 59:99 would mean that the > cube was first memorized and then solved within a minute in total. > > ----- Original Message ----- > From: Bert Edens > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, September 20, 2007 10:42 PM > Subject: [Speed cubing group] Intro and Cross / Blindfolded Cubing > > > Greetings, all... > Just wanted to take a moment to introduce myself, then ask a couple of > questions... > I have, like many of y'all, been cubing since the original Rubik's Cube > came out... For me, that was 7th grade... I actually worked out my own > method for solving... In hindsight, I'm amazed I got to where I could > consistently solve it in under a minute, because it was horribly > inefficient... I relied tremendously on quick recognition and look-ahead > while performing a permutation... Anyway, I got to where I was averaging > just about 45 seconds or so... And like many others back then, I used WD-40 > or Vaseline for a Cube lube :)Never entered any contests, but it was a blast > working on, since I love math, riddles and puzzles... Just seemed to fit > together so well into those areas... > Now, with the re-emergence of the Cube in the public eye, I've really > started digging into speed cubing... Will probably dig into my own methods > and such later, but now I'm just working on finger tricks (which I never did > before) and getting my average time down... I've started with the Fridrich > method as a starting point, since it is somewhat similar to how I did my > solutions back in the day... > My first question is, for those solving CFOP, what do you look at / for > in your 15 second preview? Sequences? Cross only? Whatever? :) > The second question relates to blindfold cubing... I've got to where I > can solve U blindfolded, but of course, that's child's play compared to the > whole cube. Again, for those who solve blindfolded, what do you look at / > for in your preview time? Are you memorizing sequences or facelet positions? > Or something else? > Finally, any cubers here from the Northwest Arkansas area? > Thanks for your time... > > - Bert in Springdale, Arkansas > > [Non-text portions of this message have been removed] >
5599. Re: Intro and Cross / Blindfolded Cubing
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Sep 2007 00:36:20 -0000

I wrote a blindfolded method for www.nerdparadise.com , and I meant it to be as simple as possible for new blindfold cubers just starting out. --- In speedsolvingrubikscube@yahoogroups.com, "Bert Edens" <bedens@...> wrote: > > Greetings, all... > Just wanted to take a moment to introduce myself, then ask a couple of > questions... > I have, like many of y'all, been cubing since the original Rubik's Cube > came out... For me, that was 7th grade... I actually worked out my own > method for solving... In hindsight, I'm amazed I got to where I could > consistently solve it in under a minute, because it was horribly > inefficient... I relied tremendously on quick recognition and look-ahead > while performing a permutation... Anyway, I got to where I was averaging > just about 45 seconds or so... And like many others back then, I used WD-40 > or Vaseline for a Cube lube :)Never entered any contests, but it was a blast > working on, since I love math, riddles and puzzles... Just seemed to fit > together so well into those areas... > Now, with the re-emergence of the Cube in the public eye, I've really > started digging into speed cubing... Will probably dig into my own methods > and such later, but now I'm just working on finger tricks (which I never did > before) and getting my average time down... I've started with the Fridrich > method as a starting point, since it is somewhat similar to how I did my > solutions back in the day... > My first question is, for those solving CFOP, what do you look at / for > in your 15 second preview? Sequences? Cross only? Whatever? :) > The second question relates to blindfold cubing... I've got to where I > can solve U blindfolded, but of course, that's child's play compared to the > whole cube. Again, for those who solve blindfolded, what do you look at / > for in your preview time? Are you memorizing sequences or facelet positions? > Or something else? > Finally, any cubers here from the Northwest Arkansas area? > Thanks for your time... > > - Bert in Springdale, Arkansas > > > [Non-text portions of this message have been removed] >
5600. I Can Has Cheezburger and Rubik's Cubes
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Sep 2007 22:22:58 -0400

Just saw this on I Can Has Cheezburger (my current favourite website): http://icanhascheezburger.com/2007/09/20/o-hai-i-solvez-ur-rubiks-cube/ Jasmine [Non-text portions of this message have been removed]
5601. Re: [Speed cubing group] Intro and Cross / Blindfolded Cubing
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Sep 2007 20:05:13 -0700

Interesting, I thought 59:99 meant a minute and 39 seconds... ;) On 9/20/07, Arnaud van Galen <avgalen@...> wrote: > > A time of 59:99 would mean that the > cube was first memorized and then solved within a minute in total. > > > [Non-text portions of this message have been removed]
5602. Re: [Speed cubing group] Re: A standard notation
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 21 Sep 2007 15:11:18 +0200

Hi guys, First of all I think that we should not try to find a universal notation. There is no notation that could work for all puzzles. For 3x3 I propose the following notation: U D F B L R: normal moves First group of extensions: ' for counter clockwise moves 2 for half turn moves 2' half turn moves executed counter clockwise Second group of extensions: c for cube rotations (Rc is rotate cube similar to R move) m for middle slice moves (Rm is middle slice similar to R move, currently defined as M') w for double moves (two slices at the same time, so Rw is the same as RRm) s for slice moves (Rs=RL') a for anti slice moves (Ra = RL) Third group of extensions: () for performing the moves inside the parentheses as one finger trick ()n for performing the moves inside the parentheses n times [] for cancelling out the moves inside the block if they can be combined with an earlier step of the solution Second group goes before first group. First group can be combined with second group. Second group cannot be combined with second group. Feedback is welcome. But please come with a counter proposal. Thanks, Ron ----- Original Message ----- From: "per_fredlund" <per_fredlund@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, September 17, 2007 1:15 PM Subject: [Speed cubing group] Re: A standard notation Hi :-) I think limiting a standard notation solely for practical purposes (speedcubing events) is a bit too short sighted. And how can one be sure what events will occur at a future point of time? I personally endorse the development of an official WCA cube notation that should cover at least any regular sized (nxnxn) cube. Remove all ambiguity, be intuitive, use commonly available symbols only. And WCA should further encourage websites to comply with the official notation. This would make life easier for a lot of people, not only those who attend official WCA competitions. -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@> wrote: > > > > I would like to see a standard notation for all Rubik's cube > > literature. I have written a Word document with a notation that I > > would like to see become standard. You can access it in the files > > section, it's called notation.doc > > > > I have also written to the WCA and hopefully, they will discuss it, > > take into account your feedback, and in some time publish a WCA > > standard for notation. > > So, you've written to the WCA? Well... the WCA only needs notation > for: > > 1) Scrambling the cubes. > 2) Fewest moves solutions. > > So no fancy extensive notation is needed here. > > For 1), UDLRFBudlrfb are enough, and lower case letters should mean > turning the outer two layers, for *all* cubes, as that's what the WCA > scramble generators use. For fewest moves scrambles if you insist on > repetitions, parentheses can be used like (U R F)3. > > For 2), I as a competitor would like to be able to specify first a > translation like Y->U, W->D, O->F, R->B, G->L, B->R. That is, specify > my color scheme. Then I could use my color letters to write down my > solution. I find it more natural to write the colors, as I tend to > rotate the cube a lot and I don't want to always have to mentally > translate the color back to UDLRFB, which wastes time, is error- > prone, and is completely artificial and unnecessary! The argument > that the 4x4 doesn't have centers and therefore sides can't be > specified by color is void here, as there's no 4x4 fewest moves event > as far as the WCA is concerned. > > Cheers! > Stefan >
5603. Re: [Speed cubing group] Re: A standard notation
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 21 Sep 2007 15:23:05 +0200

Hi again guys, We also need a notation for 4x4 and 5x5. They can be similar to the proposed 3x3 notation. So Rm is the middle slice of a 5x5. And Rw are the two outer slices. The only thing we need to add are the moves: u d f b l r They represent the inner slice of a side. Currently WCA uses multislice notation for 4x4 and 5x5. Where r means technically R + inner slice R. In the proposed notation it is written as Rw. We could add another move for doing 3 layers at the same time, similar to RwRm on a 5x5. Proposal: ww. So Rww is 3 right layers. Feedback? Have fun, Ron ----- Original Message ----- From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, September 21, 2007 3:11 PM Subject: Re: [Speed cubing group] Re: A standard notation > Hi guys, > > First of all I think that we should not try to find a universal notation. > There is no notation that could work for all puzzles. > > For 3x3 I propose the following notation: > > U D F B L R: normal moves > > First group of extensions: > ' for counter clockwise moves > 2 for half turn moves > 2' half turn moves executed counter clockwise > > Second group of extensions: > c for cube rotations (Rc is rotate cube similar to R move) > m for middle slice moves (Rm is middle slice similar to R move, currently > defined as M') > w for double moves (two slices at the same time, so Rw is the same as RRm) > s for slice moves (Rs=RL') > a for anti slice moves (Ra = RL) > > Third group of extensions: > () for performing the moves inside the parentheses as one finger trick > ()n for performing the moves inside the parentheses n times > [] for cancelling out the moves inside the block if they can be combined > with an earlier step of the solution > > Second group goes before first group. > First group can be combined with second group. > Second group cannot be combined with second group. > > Feedback is welcome. But please come with a counter proposal. > > Thanks, > > Ron > > ----- Original Message ----- > From: "per_fredlund" <per_fredlund@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, September 17, 2007 1:15 PM > Subject: [Speed cubing group] Re: A standard notation > > > Hi :-) > > I think limiting a standard notation solely for practical purposes > (speedcubing events) is a bit too short sighted. And how can one be > sure what events will occur at a future point of time? I personally > endorse the development of an official WCA cube notation that should > cover at least any regular sized (nxnxn) cube. Remove all ambiguity, > be intuitive, use commonly available symbols only. And WCA should > further encourage websites to comply with the official notation. This > would make life easier for a lot of people, not only those who attend > official WCA competitions. > > -Per > >> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@...> wrote: >> >> --- In speedsolvingrubikscube@yahoogroups.com, >> "Dan" <dan_j_harris@> wrote: >> > >> > I would like to see a standard notation for all Rubik's cube >> > literature. I have written a Word document with a notation that I >> > would like to see become standard. You can access it in the files >> > section, it's called notation.doc >> > >> > I have also written to the WCA and hopefully, they will discuss > it, >> > take into account your feedback, and in some time publish a WCA >> > standard for notation. >> >> So, you've written to the WCA? Well... the WCA only needs notation >> for: >> >> 1) Scrambling the cubes. >> 2) Fewest moves solutions. >> >> So no fancy extensive notation is needed here. >> >> For 1), UDLRFBudlrfb are enough, and lower case letters should mean >> turning the outer two layers, for *all* cubes, as that's what the > WCA >> scramble generators use. For fewest moves scrambles if you insist > on >> repetitions, parentheses can be used like (U R F)3. >> >> For 2), I as a competitor would like to be able to specify first a >> translation like Y->U, W->D, O->F, R->B, G->L, B->R. That is, > specify >> my color scheme. Then I could use my color letters to write down my >> solution. I find it more natural to write the colors, as I tend to >> rotate the cube a lot and I don't want to always have to mentally >> translate the color back to UDLRFB, which wastes time, is error- >> prone, and is completely artificial and unnecessary! The argument >> that the 4x4 doesn't have centers and therefore sides can't be >> specified by color is void here, as there's no 4x4 fewest moves > event >> as far as the WCA is concerned. >> >> Cheers! >> Stefan >> > > > >
5604. Re: [Speed cubing group] Re: A standard notation
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Sep 2007 12:45:11 -0300 (ART)

I like your ideas, Ron : ) about the big cubes and double layers, I think lower case letter could remain meaning double layers...so r = 2 right layers the inner R slice would be rR' or r'R...I don't think that's too hard... and 3 layer turns could be written as rRm...or rM'...I like the M, E and S...but Rm is fine too My 1 cent (our currency is about 1/2 dollar ;P) Pedro Ron van Bruchem <ron@...> escreveu: Hi again guys, We also need a notation for 4x4 and 5x5. They can be similar to the proposed 3x3 notation. So Rm is the middle slice of a 5x5. And Rw are the two outer slices. The only thing we need to add are the moves: u d f b l r They represent the inner slice of a side. Currently WCA uses multislice notation for 4x4 and 5x5. Where r means technically R + inner slice R. In the proposed notation it is written as Rw. We could add another move for doing 3 layers at the same time, similar to RwRm on a 5x5. Proposal: ww. So Rww is 3 right layers. Feedback? Have fun, Ron ----- Original Message ----- From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, September 21, 2007 3:11 PM Subject: Re: [Speed cubing group] Re: A standard notation > Hi guys, > > First of all I think that we should not try to find a universal notation. > There is no notation that could work for all puzzles. > > For 3x3 I propose the following notation: > > U D F B L R: normal moves > > First group of extensions: > ' for counter clockwise moves > 2 for half turn moves > 2' half turn moves executed counter clockwise > > Second group of extensions: > c for cube rotations (Rc is rotate cube similar to R move) > m for middle slice moves (Rm is middle slice similar to R move, currently > defined as M') > w for double moves (two slices at the same time, so Rw is the same as RRm) > s for slice moves (Rs=RL') > a for anti slice moves (Ra = RL) > > Third group of extensions: > () for performing the moves inside the parentheses as one finger trick > ()n for performing the moves inside the parentheses n times > [] for cancelling out the moves inside the block if they can be combined > with an earlier step of the solution > > Second group goes before first group. > First group can be combined with second group. > Second group cannot be combined with second group. > > Feedback is welcome. But please come with a counter proposal. > > Thanks, > > Ron > > ----- Original Message ----- > From: "per_fredlund" <per_fredlund@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, September 17, 2007 1:15 PM > Subject: [Speed cubing group] Re: A standard notation > > > Hi :-) > > I think limiting a standard notation solely for practical purposes > (speedcubing events) is a bit too short sighted. And how can one be > sure what events will occur at a future point of time? I personally > endorse the development of an official WCA cube notation that should > cover at least any regular sized (nxnxn) cube. Remove all ambiguity, > be intuitive, use commonly available symbols only. And WCA should > further encourage websites to comply with the official notation. This > would make life easier for a lot of people, not only those who attend > official WCA competitions. > > -Per > >> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@...> wrote: >> >> --- In speedsolvingrubikscube@yahoogroups.com, >> "Dan" <dan_j_harris@> wrote: >> > >> > I would like to see a standard notation for all Rubik's cube >> > literature. I have written a Word document with a notation that I >> > would like to see become standard. You can access it in the files >> > section, it's called notation.doc >> > >> > I have also written to the WCA and hopefully, they will discuss > it, >> > take into account your feedback, and in some time publish a WCA >> > standard for notation. >> >> So, you've written to the WCA? Well... the WCA only needs notation >> for: >> >> 1) Scrambling the cubes. >> 2) Fewest moves solutions. >> >> So no fancy extensive notation is needed here. >> >> For 1), UDLRFBudlrfb are enough, and lower case letters should mean >> turning the outer two layers, for *all* cubes, as that's what the > WCA >> scramble generators use. For fewest moves scrambles if you insist > on >> repetitions, parentheses can be used like (U R F)3. >> >> For 2), I as a competitor would like to be able to specify first a >> translation like Y->U, W->D, O->F, R->B, G->L, B->R. That is, > specify >> my color scheme. Then I could use my color letters to write down my >> solution. I find it more natural to write the colors, as I tend to >> rotate the cube a lot and I don't want to always have to mentally >> translate the color back to UDLRFB, which wastes time, is error- >> prone, and is completely artificial and unnecessary! The argument >> that the 4x4 doesn't have centers and therefore sides can't be >> specified by color is void here, as there's no 4x4 fewest moves > event >> as far as the WCA is concerned. >> >> Cheers! >> Stefan >> > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5605. How to solve one handed?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Sep 2007 17:15:45 -0000

My best solve is 33 seconds, but my best one handed solve is 2:53... What's the reason for this? I'm not sure I'm using proper technique for one handed solving... I mainly just use my pinky and my pointer to turn sides of the cube.. Can somebody provide me with a good method of solving one handed?
5606. Re: [Speed cubing group] How to solve one handed?
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Sep 2007 11:31:31 -0700 (PDT)

hehe, we keep getting this msg in this forum. why don't you first check older post first for any helpful information regarding one handed. if you still cant find what you are looking for ask again. it would also be helpful to look for good one handed tip sites like that of chris from NY, not sure what the URL is... latz --John lwin kingnautilus <iliekcaekk@...> wrote: My best solve is 33 seconds, but my best one handed solve is 2:53... What's the reason for this? I'm not sure I'm using proper technique for one handed solving... I mainly just use my pinky and my pointer to turn sides of the cube.. Can somebody provide me with a good method of solving one handed? --------------------------------- Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. [Non-text portions of this message have been removed]
5607. Any cubers in Orlando, FL?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Sep 2007 00:14:13 -0000

I'm a UCF student looking for some local cubers to compete/hang out with. I'm not that good (34 sec best solve) but I've only been doing this since July. If anybody is in the area and wants to hang out sometime, post here.
5608. Re: [Speed cubing group] How to solve one handed?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 22 Sep 2007 13:09:07 +0200

http://www.speedsolving.com/forumdisplay.php?f=19 ----- Original Message ----- From: kingnautilus To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, September 21, 2007 7:15 PM Subject: [Speed cubing group] How to solve one handed? My best solve is 33 seconds, but my best one handed solve is 2:53... What's the reason for this? I'm not sure I'm using proper technique for one handed solving... I mainly just use my pinky and my pointer to turn sides of the cube.. Can somebody provide me with a good method of solving one handed?
5609. easy scramble
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Sep 2007 11:47:59 -0400

Easy scramble that came up on #rubik: (11:40:04 AM) micro500: 3x3x3 scramble #20791: R L2 U' L2 F2 L2 F2 B U2 D F' D' U2 B' U' F R2 B2 U2 F' L2 F2 R F2 U
5610. Re: A standard notation
From: "mozaik32" <mozaik32@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Sep 2007 20:02:25 -0000

> Second group of extensions: > c for cube rotations (Rc is rotate cube similar to R move) > m for middle slice moves (Rm is middle slice similar to R move, currently > defined as M') > w for double moves (two slices at the same time, so Rw is the same as RRm) > s for slice moves (Rs=RL') > a for anti slice moves (Ra = RL) I like in x,y,z cube rotation moves that they're that different from UDFBRL layer rotation moves. They can be easily discerned when one looks at an algorithm. Variants like Rc just don't really do this job. However, maybe cR would be good.
5611. Re: easy scramble
From: monstertruck794 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Sep 2007 22:46:27 -0000

This one is from the sunday contest. Cross is done of the scrambling F face. So if you scramble it with white on the F face white is the cross face.Your cross should be U' R' L F2 D' R' D'.This scramble solve was 4.21 seconds faster than my previous record.
5612. Lubricating the cube
From: julianbossiere <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Sep 2007 23:46:51 -0000

I'm thinking about lubricating my cube soon, but I have never done it before so I wanted someone whos done it to give me tips. Is it better to lubricate the swivel in the middle or the pieces themselves? -Julian
5613. My terrible experiences with "making a speedcube"
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 00:43:05 -0000

I have three cubes: Two 25th anniversary cubes, and one white DIY cube. The white DIY cube sucks. Even at its loosest, it turns at such an incredibly sluggish rate. Also, it turns in strange intervals, rather than in a smooth motion. Keeping the screws too loose results in the center caps not closing, and keeping them too tight results in it being too hard to turn. Sucks either way. The two 25th anniversary cubes also suck. I have substantially loosened them by putting salt in them (I don't have sand) and turning them a bunch, then washing them. Lube has caused nothing but problems. I use a "Gunk" 100% silicone lubricant. The lube just creates a mucky mess that makes the cube harder to turn. This does not change after 20+ tries. I have given each application 30 minutes to dry, and I let all of it sit for more than an hour before putting it back together. The 25th anniversary cubes turn in very jerky movements. Once movement has initialized, they move very freely, but they take a little pressure to start turning. Thus, if I wanted to turn it a very small amount, it's difficult because of their jerky motion. They have rivets under the center caps, not screws. Well, I'm out of options now. I want to know why this seems to work fine for everybody else, but ends up sucking for me. I think the lube I'm using is fine, and I don't see how I could possibly get three 'defective' cubes. Maybe there's something I'm missing? Some additional info not found on sites with this sort of info would be nice. Thanks
5614. Re: [Speed cubing group] Lubricating the cube
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Sep 2007 17:59:48 -0700 (PDT)

http://grrroux.free.fr/workshop/workshop.html Wait for about 10-15 minutes for the lube to dry. Brian ----- Original Message ---- From: julianbossiere <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, September 22, 2007 4:46:51 PM Subject: [Speed cubing group] Lubricating the cube I'm thinking about lubricating my cube soon, but I have never done it before so I wanted someone whos done it to give me tips. Is it better to lubricate the swivel in the middle or the pieces themselves? -Julian [Non-text portions of this message have been removed]
5615. Re: My terrible experiences with "making a speedcube"
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 01:07:30 -0000

if you actually read what anyone says gunk is really bad for ur cube --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I have three cubes: > > Two 25th anniversary cubes, and one white DIY cube. > > The white DIY cube sucks. Even at its loosest, it turns at such an > incredibly sluggish rate. Also, it turns in strange intervals, rather > than in a smooth motion. Keeping the screws too loose results in the > center caps not closing, and keeping them too tight results in it > being too hard to turn. Sucks either way. > > The two 25th anniversary cubes also suck. I have substantially > loosened them by putting salt in them (I don't have sand) and turning > them a bunch, then washing them. > > Lube has caused nothing but problems. I use a "Gunk" 100% silicone > lubricant. The lube just creates a mucky mess that makes the cube > harder to turn. This does not change after 20+ tries. I have given > each application 30 minutes to dry, and I let all of it sit for more > than an hour before putting it back together. > > The 25th anniversary cubes turn in very jerky movements. Once movement > has initialized, they move very freely, but they take a little > pressure to start turning. Thus, if I wanted to turn it a very small > amount, it's difficult because of their jerky motion. They have rivets > under the center caps, not screws. > > Well, I'm out of options now. I want to know why this seems to work > fine for everybody else, but ends up sucking for me. I think the lube > I'm using is fine, and I don't see how I could possibly get three > 'defective' cubes. Maybe there's something I'm missing? Some > additional info not found on sites with this sort of info would be > nice. Thanks >
5616. Re: My terrible experiences with "making a speedcube"
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 01:16:11 -0000

Hey May I ask where you got your white DIY and what plastic quality it is? This may be the problem with the DIY. Also, I believe anything even near unscrewing the screws so far that the center caps doesn't close, is overly overly overly excessive. Turning accurately is more important then having the "perfect speedcube". I can average around 20-22 with a brand new store bought cube. Tuning your cube is totally up to you, but the more you play with a cube, the better it gets. You said you put salt inside your cube? This doesn't sound like it would help at all. If you want to sand your cube, I suggest taking it apart and actually use sandpaper to grind down the edges. About your silicon, I have no experience with that brand, but you have to work it in. Some silicon with initially make the plastic stick together, making it very sticky when you turn it. If it is like that, you have to "work" your silicon in. After I lubricate my cube, it takes at least a week to be at it's best. Before that, it is too slippery. --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I have three cubes: > > Two 25th anniversary cubes, and one white DIY cube. > > The white DIY cube sucks. Even at its loosest, it turns at such an > incredibly sluggish rate. Also, it turns in strange intervals, rather > than in a smooth motion. Keeping the screws too loose results in the > center caps not closing, and keeping them too tight results in it > being too hard to turn. Sucks either way. > > The two 25th anniversary cubes also suck. I have substantially > loosened them by putting salt in them (I don't have sand) and turning > them a bunch, then washing them. > > Lube has caused nothing but problems. I use a "Gunk" 100% silicone > lubricant. The lube just creates a mucky mess that makes the cube > harder to turn. This does not change after 20+ tries. I have given > each application 30 minutes to dry, and I let all of it sit for more > than an hour before putting it back together. > > The 25th anniversary cubes turn in very jerky movements. Once movement > has initialized, they move very freely, but they take a little > pressure to start turning. Thus, if I wanted to turn it a very small > amount, it's difficult because of their jerky motion. They have rivets > under the center caps, not screws. > > Well, I'm out of options now. I want to know why this seems to work > fine for everybody else, but ends up sucking for me. I think the lube > I'm using is fine, and I don't see how I could possibly get three > 'defective' cubes. Maybe there's something I'm missing? Some > additional info not found on sites with this sort of info would be > nice. Thanks >
5617. Re: My terrible experiences with "making a speedcube"
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 02:56:28 -0000

Hmm, I use gunk yet my cube is pretty good. Different types of lubes and cubes go down to personal preference; I like gunk, a lot of people don't. And it is quite possible that you just got 3 bad cubes. Lots of cubes are really bad; depending on where you got your DIY, that could affect how you like it, and then getting 2 bad 25th's isn't that unlikely. Tim --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > if you actually read what anyone says gunk is really bad for ur cube > > --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > <iliekcaekk@> wrote: > > > > I have three cubes: > > > > Two 25th anniversary cubes, and one white DIY cube. > > > > The white DIY cube sucks. Even at its loosest, it turns at such an > > incredibly sluggish rate. Also, it turns in strange intervals, > rather > > than in a smooth motion. Keeping the screws too loose results in the > > center caps not closing, and keeping them too tight results in it > > being too hard to turn. Sucks either way. > > > > The two 25th anniversary cubes also suck. I have substantially > > loosened them by putting salt in them (I don't have sand) and > turning > > them a bunch, then washing them. > > > > Lube has caused nothing but problems. I use a "Gunk" 100% silicone > > lubricant. The lube just creates a mucky mess that makes the cube > > harder to turn. This does not change after 20+ tries. I have given > > each application 30 minutes to dry, and I let all of it sit for more > > than an hour before putting it back together. > > > > The 25th anniversary cubes turn in very jerky movements. Once > movement > > has initialized, they move very freely, but they take a little > > pressure to start turning. Thus, if I wanted to turn it a very small > > amount, it's difficult because of their jerky motion. They have > rivets > > under the center caps, not screws. > > > > Well, I'm out of options now. I want to know why this seems to work > > fine for everybody else, but ends up sucking for me. I think the > lube > > I'm using is fine, and I don't see how I could possibly get three > > 'defective' cubes. Maybe there's something I'm missing? Some > > additional info not found on sites with this sort of info would be > > nice. Thanks > > >
5618. Re: My terrible experiences with "making a speedcube"
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 07:52:23 -0000

give it time and dont use anniversary cubes
5619. Re: My terrible experiences with "making a speedcube"
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 13:07:32 -0000

That is a horrible, comment! A lot of top speedcubers use them and prefer them over all others. My current speedcube is one. You shouldn't just generalize like that. -Doug --- In speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@...> wrote: > > give it time and dont use anniversary cubes >
5620. Re: Minnesota Open 2007
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 13:23:53 -0000

Someone was wondering about a blindfold event. If anyone out there is thinking of coming and wants that event, let me know and I'll add if it there's interest. Thanks. --- In speedsolvingrubikscube@yahoogroups.com, "amiejl1981" <yahoo@...> wrote: > > October 27th, 2007 > Gethsemane Lutheran Brethren Church > 2204 22nd Street NW > Rochester, MN > > http://www.logan.cc/mnopen/ > > The website isn't the greatest right now, but I wanted to give people > a chance to register and mark their calendars. > > If you have any questions, there's an e-mail address on the web page. >
5621. Re: My terrible experiences with "making a speedcube"
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 13:30:12 -0000

I got my white DIY cube on Ebay from "puzzleproz". I'm not sure what brand it is or anything.
5622. Re: [Speed cubing group] Re: My terrible experiences with "making a speedcube"
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 10:32:52 -0300 (ART)

Right...my OH cube is an anniversary one...and I like it a lot Pedro d_funny007 <no_reply@yahoogroups.com> escreveu: That is a horrible, comment! A lot of top speedcubers use them and prefer them over all others. My current speedcube is one. You shouldn't just generalize like that. -Doug --- In speedsolvingrubikscube@...m, stompey1 <no_reply@...> wrote: > > give it time and dont use anniversary cubes > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5623. New rules for inspection?
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 15:48:51 -0000

Today stopwatches are used for timing the 15 s inspection time, but we have a better tool availiable, namely the stackmat timer! Why not use it for the inspection time? This will relieve the burden from the judes to rely on the stopwatch when giving penalties. I have posted, at the WCA forum, a suggestion of how the current regulations be changed in order to facilitate the use of the stackmat timer instead of a stopwatch: http://www.x.se/kk4p /Anders
5624. Re: [Speed cubing group] New rules for inspection?
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 11:58:36 -0400

Interesting idea, but I think it puts too much pressure on the competitor during inspection. The way we do it at the moment for inspection means that the competitor only has to listen out for the judge's instruction. The rest of the competitor's concentration can be devoted to actually inspecting the cube. If the competitor has to focus on the timer during inspection, even if only for the last 5 seconds, then they'll end up breaking their concentration for those 5 seconds (by constantly looking at the timer so as to avoid 'inspection' penalty), or they'll end up forcing themselves to finish inspection early 'to be safe' from an inspection penalty. For these reasons, I'd prefer to keep it as is. Jasmine On 23/09/2007, Anders Larsson <anders.larsson@...> wrote: > > Today stopwatches are used for timing the 15 s inspection time, but we > have a better tool availiable, namely the stackmat timer! Why not use > it for the inspection time? This will relieve the burden from the > judes to rely on the stopwatch when giving penalties. I have posted, > at the WCA forum, a suggestion of how the current regulations be > changed in order to facilitate the use of the stackmat timer instead > of a stopwatch: http://www.x.se/kk4p > > /Anders > > > [Non-text portions of this message have been removed]
5625. Re: [Speed cubing group] New rules for inspection?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 09:11:43 -0700

Why would you use the StackMat timer? The problem here is that inspection is not something to can be timed to the precision of hundredths. That is why inspection is timed only to the second. You can't distinguish between someone who takes 14.99 seconds and someone who takes 15.01 seconds. On 9/23/07, Jasmine Lee <speedcuber@...> wrote: > > Interesting idea, but I think it puts too much pressure on the > competitor > during inspection. The way we do it at the moment for inspection means > that > the competitor only has to listen out for the judge's instruction. The > rest > of the competitor's concentration can be devoted to actually inspecting > the > cube. > > If the competitor has to focus on the timer during inspection, even if > only > for the last 5 seconds, then they'll end up breaking their concentration > for > those 5 seconds (by constantly looking at the timer so as to avoid > 'inspection' penalty), or they'll end up forcing themselves to finish > inspection early 'to be safe' from an inspection penalty. > > For these reasons, I'd prefer to keep it as is. > > Jasmine > > On 23/09/2007, Anders Larsson <anders.larsson@...<anders.larsson%40ieee.org>> > wrote: > > > > Today stopwatches are used for timing the 15 s inspection time, but we > > have a better tool availiable, namely the stackmat timer! Why not use > > it for the inspection time? This will relieve the burden from the > > judes to rely on the stopwatch when giving penalties. I have posted, > > at the WCA forum, a suggestion of how the current regulations be > > changed in order to facilitate the use of the stackmat timer instead > > of a stopwatch: http://www.x.se/kk4p > > > > /Anders > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5626. Re: [Speed cubing group] New rules for inspection?
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 17:39:26 -0000

The precision is not the issue in my opinion. The issue is to make it easier for the judge to determine if the competitor has exceeded his 15 s or not. And yes, it puts more responsibility on the competitor. But less pressure on the judge to rule no penalty, +2 s penalty or disqualification. /Anders --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Why would you use the StackMat timer? The problem here is that inspection > is not something to can be timed to the precision of hundredths. That is > why inspection is timed only to the second. You can't distinguish between > someone who takes 14.99 seconds and someone who takes 15.01 seconds. > > On 9/23/07, Jasmine Lee <speedcuber@...> wrote: > > > > Interesting idea, but I think it puts too much pressure on the > > competitor > > during inspection. The way we do it at the moment for inspection means > > that > > the competitor only has to listen out for the judge's instruction. The > > rest > > of the competitor's concentration can be devoted to actually inspecting > > the > > cube. > > > > If the competitor has to focus on the timer during inspection, even if > > only > > for the last 5 seconds, then they'll end up breaking their concentration > > for > > those 5 seconds (by constantly looking at the timer so as to avoid > > 'inspection' penalty), or they'll end up forcing themselves to finish > > inspection early 'to be safe' from an inspection penalty. > > > > For these reasons, I'd prefer to keep it as is. > > > > Jasmine > >
5627. Re: easy scramble
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 20:15:01 -0000

Hi :-) I cannot see that this scramble is particularly easy for speedsolving, but it surely aint a very hard fewest moves scramble :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > Easy scramble that came up on #rubik: > > (11:40:04 AM) micro500: 3x3x3 scramble #20791: R L2 U' L2 F2 L2 F2 B > U2 D F' D' U2 B' U' F R2 B2 U2 F' L2 F2 R F2 U >
5628. Re: A standard notation
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 20:55:31 -0000

Hi Dan, I'm a bit late, but I didn't know about your suggestion. A common notation is good, but I can see different purpose. In your document, you mention fingertricks. I understand that people want a grand unified notation to share tricks and sequences efficiently. But is it the role of the WCA to decide such things? Why not PLL labeling? ;-) As Stefan answered, an official notation is useful in competitions for 2 things: Scrambling and judging fewest-moves. I really don't think we can find a good general purpose notation, so let's focus on these 2 points. 1) Scrambling The notation we have is ok for now, but it has to be described in the regulations. - U, D, L, R, F, B for clockwise outer layer turns. - u, d, l, r, f, b for clockwise 2-layer turns (4^3 and 5^3 only). - "'" and "2" suffixes. (no need for repetitions, since normal scrambles must be used for fewest-moves events) 2) Fewest moves Making fewest-moves competitions more practical is required. You know that sophisticated notations already lead to confusion in the past and that it's a long task for a judge to check many solutions. So, my first thought is we should stick to a very simple notation (see above: UDLRFB+"'"+"2"). I make heavy use of inner-slice moves, but the fewest-moves metric is a cut-plane metric, so inner-slice moves are not welcome (and not really useful). Cube rotations are theoretically not required (I don't use them, I prefer to write easy to read solutions: http://grrroux.free.fr/belgique2007/my_fmc.JPG), but we need them to avoid heavy translations (color scheme to UDLRFB for example, see Stefan's post). How should we call rotations. Rc, PR, x? Personally I don't care, but xyz is confusing for newbies. The most important thing is we need an *official solution checker*, like Cube Companion, that checks for validity and computes solution length. Charles, would you create a modified Cube Companion that fits WCA needs? With such a tool, even clueless organizers may propose a fewest-moves event. Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > I would like to see a standard notation for all Rubik's cube > literature. I have written a Word document with a notation that I > would like to see become standard. You can access it in the files > section, it's called notation.doc > > I have also written to the WCA and hopefully, they will discuss it, > take into account your feedback, and in some time publish a WCA > standard for notation. > > Cheers, > DanH :) >
5629. Re: [Speed cubing group] Re: My terrible experiences with "making a speedcube"
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 13:58:12 -0700 (PDT)

Anniversay cubes are the best store bought cubes in the world! The ones with silver stickers, I mean... Because their plastic reacts to silicon very well. Brian ----- Original Message ---- From: Pedro <pedrosino1@....br> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 23, 2007 6:32:52 AM Subject: Re: [Speed cubing group] Re: My terrible experiences with "making a speedcube" Right...my OH cube is an anniversary one...and I like it a lot Pedro d_funny007 <no_reply@yahoogroup s.com> escreveu: That is a horrible, comment! A lot of top speedcubers use them and prefer them over all others. My current speedcube is one. You shouldn't just generalize like that. -Doug --- In speedsolvingrubiksc ube@yahoogroups. com, stompey1 <no_reply@.. .> wrote: > > give it time and dont use anniversary cubes > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5630. Re: [Speed cubing group] New rules for inspection?
From: "ambierona" <ambierona@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Sep 2007 05:51:19 -0000

It would be more difficult for the judge to call out when 10 seconds are up using the stackmat, since it's difficult to see the timer from the side. Also, with a generation 1 stackmat, the timer is on the right edge, so if the judge is on the left side of the competitor, he'd have to look around the competitor to check the time during the inspection. It's easier for the judge to use a stopwatch. And what Tyson's saying is that it doesn't really matter if the competitor exceeds his 15 seconds by .01 seconds... that's why the 2 second penalty is after 16 seconds anyway. But if we did end up using a stackmat to time the inspection, we should probably use a stopwatch too for the judges' convenience. ~Ambie --- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" <anders.larsson@...> wrote: > > The precision is not the issue in my opinion. The issue is to make > it easier for the judge to determine if the competitor has exceeded > his 15 s or not. > > And yes, it puts more responsibility on the competitor. But less > pressure on the judge to rule no penalty, +2 s penalty or > disqualification. > > /Anders > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Why would you use the StackMat timer? The problem here is that > inspection > > is not something to can be timed to the precision of hundredths. > That is > > why inspection is timed only to the second. You can't distinguish > between > > someone who takes 14.99 seconds and someone who takes 15.01 > seconds. > > > > On 9/23/07, Jasmine Lee <speedcuber@> wrote: > > > > > > Interesting idea, but I think it puts too much pressure on the > > > competitor > > > during inspection. The way we do it at the moment for inspection > means > > > that > > > the competitor only has to listen out for the judge's > instruction. The > > > rest > > > of the competitor's concentration can be devoted to actually > inspecting > > > the > > > cube. > > > > > > If the competitor has to focus on the timer during inspection, > even if > > > only > > > for the last 5 seconds, then they'll end up breaking their > concentration > > > for > > > those 5 seconds (by constantly looking at the timer so as to > avoid > > > 'inspection' penalty), or they'll end up forcing themselves to > finish > > > inspection early 'to be safe' from an inspection penalty. > > > > > > For these reasons, I'd prefer to keep it as is. > > > > > > Jasmine > > > >
5631. Re: My terrible experiences with "making a speedcube"
From: "deathrisingup" <deathrisingup@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Sep 2007 14:45:03 -0000

My white cube is my best by far. I got mine from Ed's Thinkshop before he closed. I haven't bought from any other places, but if you can find a grade "a" white cube that seems to be one of the fastest and smoothest. I've never used anniversary cubes personally. The lube that I use is silicone spray and I take my cube apart and spray each piece on all sides and let it sit until dry and then give each piece a quick rubdown to remove any excess and then rebuild. After about a day of screwing around with it the cube is generally fairly fast. For tune-up lubing I would suggest getting 80 weight "Shock Oil" which you can buy at many hobby shops in the RC car sections. A few drops works pretty well. Now that Ed is closed and I'm sure many of the people in this group have bought from him, who would you all recommend for DIY kits? Puzzleproz, CubeforU, Cubefans, etc? Thanks and hope that helps though I'm sure you've been given all the advice before by now. --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I have three cubes: > > Two 25th anniversary cubes, and one white DIY cube. > > The white DIY cube sucks. Even at its loosest, it turns at such an > incredibly sluggish rate. Also, it turns in strange intervals, rather > than in a smooth motion. Keeping the screws too loose results in the > center caps not closing, and keeping them too tight results in it > being too hard to turn. Sucks either way. > > The two 25th anniversary cubes also suck. I have substantially > loosened them by putting salt in them (I don't have sand) and turning > them a bunch, then washing them. > > Lube has caused nothing but problems. I use a "Gunk" 100% silicone > lubricant. The lube just creates a mucky mess that makes the cube > harder to turn. This does not change after 20+ tries. I have given > each application 30 minutes to dry, and I let all of it sit for more > than an hour before putting it back together. > > The 25th anniversary cubes turn in very jerky movements. Once movement > has initialized, they move very freely, but they take a little > pressure to start turning. Thus, if I wanted to turn it a very small > amount, it's difficult because of their jerky motion. They have rivets > under the center caps, not screws. > > Well, I'm out of options now. I want to know why this seems to work > fine for everybody else, but ends up sucking for me. I think the lube > I'm using is fine, and I don't see how I could possibly get three > 'defective' cubes. Maybe there's something I'm missing? Some > additional info not found on sites with this sort of info would be > nice. Thanks >
5632. Re: [Speed cubing group] New rules for inspection?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 00:34:51 -0000

Just to add my input to this. I think that using stackmat for timing preinspection is a terrible idea. Mainly, it would confuse the heck out of the general audience. And secondly, is the point here - that it would be tough for the judge to call the '5 seconds remaining' warning. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "ambierona" <ambierona@...> wrote: > > It would be more difficult for the judge to call out when 10 seconds > are up using the stackmat, since it's difficult to see the timer from > the side. Also, with a generation 1 stackmat, the timer is on the > right edge, so if the judge is on the left side of the competitor, > he'd have to look around the competitor to check the time during the > inspection. It's easier for the judge to use a stopwatch. > > And what Tyson's saying is that it doesn't really matter if the > competitor exceeds his 15 seconds by .01 seconds... that's why the 2 > second penalty is after 16 seconds anyway. > > But if we did end up using a stackmat to time the inspection, we > should probably use a stopwatch too for the judges' convenience. > > ~Ambie > > --- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" > <anders.larsson@> wrote: > > > > The precision is not the issue in my opinion. The issue is to make > > it easier for the judge to determine if the competitor has exceeded > > his 15 s or not. > > > > And yes, it puts more responsibility on the competitor. But less > > pressure on the judge to rule no penalty, +2 s penalty or > > disqualification. > > > > /Anders > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Why would you use the StackMat timer? The problem here is that > > inspection > > > is not something to can be timed to the precision of hundredths. > > That is > > > why inspection is timed only to the second. You can't distinguish > > between > > > someone who takes 14.99 seconds and someone who takes 15.01 > > seconds. > > > > > > On 9/23/07, Jasmine Lee <speedcuber@> wrote: > > > > > > > > Interesting idea, but I think it puts too much pressure on the > > > > competitor > > > > during inspection. The way we do it at the moment for inspection > > means > > > > that > > > > the competitor only has to listen out for the judge's > > instruction. The > > > > rest > > > > of the competitor's concentration can be devoted to actually > > inspecting > > > > the > > > > cube. > > > > > > > > If the competitor has to focus on the timer during inspection, > > even if > > > > only > > > > for the last 5 seconds, then they'll end up breaking their > > concentration > > > > for > > > > those 5 seconds (by constantly looking at the timer so as to > > avoid > > > > 'inspection' penalty), or they'll end up forcing themselves to > > finish > > > > inspection early 'to be safe' from an inspection penalty. > > > > > > > > For these reasons, I'd prefer to keep it as is. > > > > > > > > Jasmine > > > > > > >
5633. Re: A standard notation
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 03:10:15 -0000

xyz is confusing, but (u)(r)(f) are not (in my opinion). Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > Hi Dan, > > I'm a bit late, but I didn't know about your suggestion. > A common notation is good, but I can see different purpose. > > In your document, you mention fingertricks. I understand that people > want a grand unified notation to share tricks and sequences efficiently. > But is it the role of the WCA to decide such things? Why not PLL > labeling? ;-) > > As Stefan answered, an official notation is useful in competitions for 2 > things: Scrambling and judging fewest-moves. I really don't think we can > find a good general purpose notation, so let's focus on these 2 points. > > 1) Scrambling > > The notation we have is ok for now, but it has to be described in the > regulations. > - U, D, L, R, F, B for clockwise outer layer turns. > - u, d, l, r, f, b for clockwise 2-layer turns (4^3 and 5^3 only). > - "'" and "2" suffixes. > (no need for repetitions, since normal scrambles must be used for > fewest-moves events) > > 2) Fewest moves > > Making fewest-moves competitions more practical is required. > You know that sophisticated notations already lead to confusion in the > past and that it's a long task for a judge to check many solutions. So, > my first thought is we should stick to a very simple notation (see > above: UDLRFB+"'"+"2"). > I make heavy use of inner-slice moves, but the fewest-moves metric is a > cut-plane metric, so inner-slice moves are not welcome (and not really > useful). > Cube rotations are theoretically not required (I don't use them, I > prefer to write easy to read solutions: > http://grrroux.free.fr/belgique2007/my_fmc.JPG), but we need them to > avoid heavy translations (color scheme to UDLRFB for example, see > Stefan's post). > How should we call rotations. Rc, PR, x? Personally I don't care, but > xyz is confusing for newbies. > The most important thing is we need an *official solution checker*, like > Cube Companion, that checks for validity and computes solution length. > Charles, would you create a modified Cube Companion that fits WCA needs? > With such a tool, even clueless organizers may propose a fewest-moves > event. > > Gilles.
5634. Re: My terrible experiences with "making a speedcube"
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 03:11:38 -0000

cube4you, 9spuzzles, opticubes, and others all sell the same cubes. If it is a DIY and specifically not a Rubik's DIY, then they are all Chinese DIYs (Ed's Think Shop ones included). Jon CHoi --- In speedsolvingrubikscube@yahoogroups.com, "deathrisingup" <deathrisingup@...> wrote: > > My white cube is my best by far. I got mine from Ed's Thinkshop > before he closed. I haven't bought from any other places, but if you > can find a grade "a" white cube that seems to be one of the fastest > and smoothest. I've never used anniversary cubes personally. The > lube that I use is silicone spray and I take my cube apart and spray > each piece on all sides and let it sit until dry and then give each > piece a quick rubdown to remove any excess and then rebuild. After > about a day of screwing around with it the cube is generally fairly > fast. For tune-up lubing I would suggest getting 80 weight "Shock > Oil" which you can buy at many hobby shops in the RC car sections. A > few drops works pretty well. > > Now that Ed is closed and I'm sure many of the people in this group > have bought from him, who would you all recommend for DIY kits? > Puzzleproz, CubeforU, Cubefans, etc? > > Thanks and hope that helps though I'm sure you've been given all the > advice before by now. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > <iliekcaekk@> wrote: > > > > I have three cubes: > > > > Two 25th anniversary cubes, and one white DIY cube. > > > > The white DIY cube sucks. Even at its loosest, it turns at such an > > incredibly sluggish rate. Also, it turns in strange intervals, > rather > > than in a smooth motion. Keeping the screws too loose results in the > > center caps not closing, and keeping them too tight results in it > > being too hard to turn. Sucks either way. > > > > The two 25th anniversary cubes also suck. I have substantially > > loosened them by putting salt in them (I don't have sand) and > turning > > them a bunch, then washing them. > > > > Lube has caused nothing but problems. I use a "Gunk" 100% silicone > > lubricant. The lube just creates a mucky mess that makes the cube > > harder to turn. This does not change after 20+ tries. I have given > > each application 30 minutes to dry, and I let all of it sit for more > > than an hour before putting it back together. > > > > The 25th anniversary cubes turn in very jerky movements. Once > movement > > has initialized, they move very freely, but they take a little > > pressure to start turning. Thus, if I wanted to turn it a very small > > amount, it's difficult because of their jerky motion. They have > rivets > > under the center caps, not screws. > > > > Well, I'm out of options now. I want to know why this seems to work > > fine for everybody else, but ends up sucking for me. I think the > lube > > I'm using is fine, and I don't see how I could possibly get three > > 'defective' cubes. Maybe there's something I'm missing? Some > > additional info not found on sites with this sort of info would be > > nice. Thanks > > >
5635. mefferts shipping
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 04:15:55 -0000

does anyone know how long mefferts to ship a pyraminx and a skewb to california?
5636. Re: I know ZBF2L!
From: "jason_baum" <jason_baum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 05:10:21 -0000

Hi guys, I was able to take some videos of me solving with ZBF2L over the weekend. If you want to check them out, you can view them on my youtube channel here: http://www.youtube.com/profile?user=jmbaum Sorry the quality isn't that great, but it's the best I can do. -Jason Baum --- In speedsolvingrubikscube@yahoogroups.com, "jason_baum" <jason_baum@...> wrote: > > Hey guys, > > I just finished learning ZBF2L! I've been working on learning this > for the past 10 months, and it feels great to say I finally know all > of it. I will say that it wasn't as hard as I thought it would be to > learn, it just takes time. I can also understand exactly how a lot > of the algs work, so that made learning it easier as well. My best > average with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a > lot of practice, sub 12 is possible with just ZBF2L. I'm going to > start learning ZBLL in a few weeks. I want to give myself a small > break from learning algs. I hope to have ZBLL learned in two years. > > I want to thank a few people. First, thanks to Chris Hardwick, since > he was my inspiration to even begin learning ZB in the first place. > Thanks to Lars Vandenbergh, Chris Hardwick (again), Zbigniew > Zborowski, and Bob Burton for their ZBF2L pages. I got most of my > algs from any of those sites. Thanks to Ron van Bruchem for his Cube > Solver program. When I couldn't find a case I liked on any of the > aforementioned pages, Cube Solver was a great help. Finally, thanks > again to Zbigniew Zborowski and Ron van Bruchem for inventing such a > beautiful method. > > ZBLL, here I come! > -Jason Baum >
5637. Re: New rules for inspection?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 08:36:11 -0000

Really? Nobody wants to discuss this in the WCA forum, even though Anders provided the link? Ok, then I'll add my comment here as well so you guys don't miss it. It has been suggested to simplify the starting procedure. Basically the judge wouldn't interrupt us anymore like he does now. From start of inspection to end of solve the judge only watches, while the competitor can inspect and then solve on his own, like we do at home. I'm a strong advocate for this. http://www.worldcubeassociation.org/forum/viewtopic.php?p=937#937 http://www.worldcubeassociation.org/forum/viewtopic.php?t=180 With Anders' suggestion the competitor would have to get an "Ok (I saw your inspection time)" signal and thus the competitor must again interact with the judge, which I don't like. I as a competitor want to focus solely on the cube, not at all on the judge, and I certainly don't want an unnecessary interruption between inspection and solve. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" <anders.larsson@...> wrote: > > Today stopwatches are used for timing the 15 s inspection time, but we > have a better tool availiable, namely the stackmat timer! Why not use > it for the inspection time? This will relieve the burden from the > judes to rely on the stopwatch when giving penalties. I have posted, > at the WCA forum, a suggestion of how the current regulations be > changed in order to facilitate the use of the stackmat timer instead > of a stopwatch: http://www.x.se/kk4p > > /Anders >
5638. Re: My terrible experiences with "making a speedcube"
From: "teto_2002_20002" <teto_2002_20002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 09:48:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > cube4you, 9spuzzles, opticubes, and others all sell the same cubes. If > it is a DIY and specifically not a Rubik's DIY, then they are all > Chinese DIYs (Ed's Think Shop ones included). > > Jon CHoi > > --- In speedsolvingrubikscube@yahoogroups.com, "deathrisingup" > <deathrisingup@> wrote: > > > > My white cube is my best by far. I got mine from Ed's Thinkshop > > before he closed. I haven't bought from any other places, but if you > > can find a grade "a" white cube that seems to be one of the fastest > > and smoothest. I've never used anniversary cubes personally. The > > lube that I use is silicone spray and I take my cube apart and spray > > each piece on all sides and let it sit until dry and then give each > > piece a quick rubdown to remove any excess and then rebuild. After > > about a day of screwing around with it the cube is generally fairly > > fast. For tune-up lubing I would suggest getting 80 weight "Shock > > Oil" which you can buy at many hobby shops in the RC car sections. A > > few drops works pretty well. > > > > Now that Ed is closed and I'm sure many of the people in this group > > have bought from him, who would you all recommend for DIY kits? > > Puzzleproz, CubeforU, Cubefans, etc? > > > > Thanks and hope that helps though I'm sure you've been given all the > > advice before by now. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > > <iliekcaekk@> wrote: > > > > > > I have three cubes: > > > > > > Two 25th anniversary cubes, and one white DIY cube. > > > > > > The white DIY cube sucks. Even at its loosest, it turns at such an > > > incredibly sluggish rate. Also, it turns in strange intervals, > > rather > > > than in a smooth motion. Keeping the screws too loose results in the > > > center caps not closing, and keeping them too tight results in it > > > being too hard to turn. Sucks either way. > > > > > > The two 25th anniversary cubes also suck. I have substantially > > > loosened them by putting salt in them (I don't have sand) and > > turning > > > them a bunch, then washing them. > > > > > > Lube has caused nothing but problems. I use a "Gunk" 100% silicone > > > lubricant. The lube just creates a mucky mess that makes the cube > > > harder to turn. This does not change after 20+ tries. I have given > > > each application 30 minutes to dry, and I let all of it sit for more > > > than an hour before putting it back together. > > > > > > The 25th anniversary cubes turn in very jerky movements. Once > > movement > > > has initialized, they move very freely, but they take a little > > > pressure to start turning. Thus, if I wanted to turn it a very small > > > amount, it's difficult because of their jerky motion. They have > > rivets > > > under the center caps, not screws. > > > > > > Well, I'm out of options now. I want to know why this seems to work > > > fine for everybody else, but ends up sucking for me. I think the > > lube > > > I'm using is fine, and I don't see how I could possibly get three > > > 'defective' cubes. Maybe there's something I'm missing? Some > > > additional info not found on sites with this sort of info would be > > > nice. Thanks > > > > > >
5639. Re: easy scramble
From: "teto_2002_20002" <teto_2002_20002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 09:53:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, monstertruck794 <no_reply@...> wrote: > > This one is from the sunday contest. Cross is done of the scrambling F > face. So if you scramble it with white on the F face white is the cross > face.Your cross should be U' R' L F2 D' R' D'.This scramble solve was > 4.21 seconds faster than my previous record. >
5640. How do I order from Eastsheen?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 11:33:38 -0000

I need to order a 4x4 from them, but I couldn't find out where to do it on their site... Do I place the order from 'contact us'? There is no shopping cart feature or anything. How do I order from them?
5641. Re: New rules for inspection?
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 18:27:26 -0000

Maybe I should explain why I got the idea of using the stackmat timer for the inspection time. The first reason was to provide a more objective and traceable measure of the inspection time. When using a stopwatch, I find that the judging of +2 s penalty or disqualification is rather subjective and non-trivial for the judge. Furthermore, the competitor can easily challenge the decision of the judge. With a timer that is controlled by the competitor, the time used for the inspection will be measured in an indisputable manner. (This point towards a related issue: How strict should the rules of using more than 15 s inspection time be implemented?) Another reason was to minimise the interaction between the judge and the competitor, which is done if the competitor himself take care of the timing. In my original thoughts, the judge should be quiet during the whole inspection time, but later I thought it would be better if the judge announced when five seconds are left of the inspection time (rule A3d1). Another minor issue is when the competitor puts down the cube and apparently stops inspecting before 15 s has passed. The judge has difficulties to interpret the situation. Should the judge directly cover the cube or should he wait until the 15 s has passed? If using the stackmat timer, the inspection is over when the competitor stops the timer. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Really? Nobody wants to discuss this in the WCA forum, even though > Anders provided the link? Ok, then I'll add my comment here as well > so you guys don't miss it. People are strange (or lazy ;) Thus, I also make double posts. > With Anders' suggestion the competitor would have to get an "Ok (I > saw your inspection time)" signal and thus the competitor must again > interact with the judge, which I don't like. I as a competitor want > to focus solely on the cube, not at all on the judge, and I certainly > don't want an unnecessary interruption between inspection and solve. > Well, the interaction does not necessary be so strong here. If the judge looks at the display, he can see the inspection time and does not need to give the competitor an OK. He just observe. /Anders
5642. F2L Problem and stuff...
From: adamwithoutanyhands <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 18:47:05 -0000

Hey Ladies and Gents, I'm using the Freidrich method and I'm running into problems...mostly about the first 2 layers. I'm averaging about 40-45 seconds on my rubik's 3x3, I have it pretty loose so that doesn't seem to be slowing me down. My F2L time is averaging about 30-35 seconds, and I know all my PLLs and most of the OLLs, LL in general is 8-10 seconds. I was wondering how far y'all look ahead in the inspection phase, do you look past how to do the cross? I'm not sure of the correct term, but when placing the corners on the F2L do you keep the cube stationary, that is to say, do you rotate the cube, or solve all 4 corners from the same angle? also do you memorize certain algs when placing the corners, or is it truly intuitive?(just to clarify I do match the corners with their edges and place them together, what I gather is called intuitive F2L?)just wondering if you had some feedback for a newbie...thanks! -AdamFromSTL
5643. Re: New rules for inspection?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 20:43:41 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" <anders.larsson@...> wrote: > > Another reason was to minimise the interaction between the judge and > the competitor, which is done if the competitor himself take care of > the timing. I don't see how this minimises (or even reduces) the interaction. Cheers! Stefan
5644. Re: [Speed cubing group] Re: New rules for inspection?
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Sep 2007 01:48:36 -0400

On 25/09/2007, Stefan Pochmann <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Anders > Larsson" <anders.larsson@...> wrote: > > > > Another reason was to minimise the interaction between the judge > and > > the competitor, which is done if the competitor himself take care > of > > the timing. > > I don't see how this minimises (or even reduces) the interaction. > > Cheers! > Stefan Yeah, I agree. I don't usually have strong opinions about changes to the rules, but I really think this suggestion increases the distraction for the competitor during inspection. The way we do it at the moment means the competitor can leave their eyes focused on the cube for the whole inspection. Jasmine [Non-text portions of this message have been removed]
5645. Arriving in Budapest
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Sep 2007 02:00:25 -0400

Not long to go now!! :D Peter and I are flying out on Wednesday 26 Sept and visiting some other places before going to Hungary. Just wanted to let people know now because I'm not sure how much email/internet access we'll have in the week leading up to the competition. We're arriving in Budapest in the afternoon on 3 October, and we're staying at the competition hotel (Novotel Budapest Congress). Looking forward to seeing everyone soon!! :D Jasmine [Non-text portions of this message have been removed]
5646. Extractor
From: "Ernesto" <lothlorientown@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Sep 2007 08:16:58 -0000

Hi! In files section you can see my "Extractor" "Extractor" can help you to adjust your rubik´s cube. Bye Ernesto
5647. Re: Arriving in Budapest
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Sep 2007 09:15:42 -0000

Jasmine, Will I be able to contact you on your UK number? Dan :)
5648. Re: [Speed cubing group] Re: Arriving in Budapest
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Sep 2007 13:05:54 +0100

Hi Dan, Unfortunately I had to give that mobile back when I left the UK. :( I've just emailed you a different mobile we'll have while over there. If anyone else wants the number, let me know and I'll email you. See you in Budapest! Jasmine On Wed, 26 Sep 2007 09:15:42 -0000, "Dan" <dan_j_harris@...> said: > Jasmine, Will I be able to contact you on your UK number? > > Dan :) > > -- http://www.fastmail.fm - The way an email service should be
5649. CCT Timer problem
From: "Emanuele" <bw.project@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Sep 2007 12:39:22 -0000

Hi, I'm trying to connect my stackmat to this timer but the big display on my monitor doesn't start! I've connected it through a jack to the microphone port, and I've tested from 1 to about 300 the stackmat value in the program options tab, obviously after having tried all the available mixer options. Where's my mistake? Is there someone with my same problem? Does this program really function with a stackmat? Please help.
5650. Re: Extractor
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Sep 2007 15:53:04 -0000

Hi Ernesto :-) A little explanation with the pictures would not do any damage :-P Are you producing that tool (for sale) ?? Peace!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ernesto" <lothlorientown@...> wrote: > > Hi! > > In files section you can see my "Extractor" > > "Extractor" can help you to adjust your rubik´s cube. > > Bye > > Ernesto >
5651. Re: [Speed cubing group] Re: Extractor
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Sep 2007 18:09:59 +0200

I know that a lot of inventions can be used for good and evil, but I have to ask: "Is this device meant for speedcubers that want to make their cube a bit looser, or is it meant for the 6 billion other people that would like to torture it?" On Wed, 26 Sep 2007 15:53:04 -0000, "per_fredlund" wrote: Hi Ernesto :-) A little explanation with the pictures would not do any damage :-P Are you producing that tool (for sale) ?? Peace!! -Per > --- In speedsolvingrubikscube@yahoogroups.com [1], "Ernesto" ...> wrote: > > Hi! > > In files section you can see my "Extractor" > > "Extractor" can help you to adjust your rubik��s cube. > > Bye > > Ernesto > Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2] http://groups.yahoo.com/group/speedsolvingrubikscube/message/38130;_ylc=X3oDMTM2OTh1c3JlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MTM0BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5MDgyMTk5MAR0cGNJZAMzODEzMA-- [3] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxazIzYmU2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MTM0BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5MDgyMTk5MA--?act=reply&messageNum=38134 [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlbXA3ZXY5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5MDgyMTk5MA-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJldWRjODY3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5MDgyMTk5MA-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmcW9kZGx2BF9TAz k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTA4MjE5OTA- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlMmg3OG1mBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5MDgyMTk5MA-- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmbGFjMGJkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTA4MjE5OTA- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjbml1czhpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTA4MjE5OTA- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmNmw4MjA4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTA4MjE5OTA- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlZGp0b2luBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTY EZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5MDgyMTk5MA-- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkcWtsbzV0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTkwODIxOTkw [13] http://groups.yahoo.com/;_ylc=X3oDMTJkZ25yc3FjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTkwODIxOTkw [14] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmN2NmOGZiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTA4MjE5OTA- [15] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [16] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [17] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkbnA1c2Y4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTkwODIxOTkw [18] http://docs.yahoo.com/info/terms/ [19] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [20] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmbW8xN252BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTA4MjE5OTA- [21] http://groups.yahoo.com/group/speedsolvingrubikscube/spnew;_ylc=X3oDMTJmNmQ3ZGQzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZwaG90BHN0aW1lAzExOTA4MjE5OTA- [22] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnNGk3bzVyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTkwODIxOTkw [23] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJldTcxY3RmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5MDgyMTk5MA-- [24] http://us.ard.yahoo.com/SIG=12j5pjf5a/M=493064.11135487.11710473.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=11908 29190/A=4834087/R=0/SIG=11ikjqbtm/*http://sports.groups.yahoo.com/group/accelerade/ [25] http://us.ard.yahoo.com/SIG=12jo7n38m/M=493064.11127061.11695037.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1190829190/A=4763760/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/ [26] http://us.ard.yahoo.com/SIG=12j89oasm/M=493064.11135489.11710475.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1190829190/A=4776347/R=0/SIG=11neles1v/*http://advision.webevents.yahoo.com/beautyandfashion/ [Non-text portions of this message have been removed]
5652. Re: CCT Timer problem
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Sep 2007 17:21:52 -0000

Does CCT recognize your stackmat's on/off state? If not, I remember I had to mess around with some audio controls. My microphone volume was too low and CCT couldn't "hear" the stackmat's signals. --- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" <bw.project@...> wrote: > > Hi, I'm trying to connect my stackmat to this timer but the big > display on my monitor doesn't start! > I've connected it through a jack to the microphone port, and I've > tested from 1 to about 300 the stackmat value in the program options > tab, obviously after having tried all the available mixer options. > > Where's my mistake? Is there someone with my same problem? Does this > program really function with a stackmat? > Please help. >
5653. Re: [Speed cubing group] Re: Arriving in Budapest
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 27 Sep 2007 01:15:18 +0200

yes please. It has been a while since we have seen each other. I keep going to all those tournaments all around the world, but you just keep avoiding me by travelling even more. Is it something I said? Arnaud ----- Original Message ----- From: Jasmine Lee To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, September 26, 2007 2:05 PM Subject: Re: [Speed cubing group] Re: Arriving in Budapest Hi Dan, Unfortunately I had to give that mobile back when I left the UK. :( I've just emailed you a different mobile we'll have while over there. If anyone else wants the number, let me know and I'll email you. See you in Budapest! Jasmine On Wed, 26 Sep 2007 09:15:42 -0000, "Dan" <dan_j_harris@...> said: > Jasmine, Will I be able to contact you on your UK number? > > Dan :) > > -- http://www.fastmail.fm - The way an email service should be
5654. Re:F2L Problem and stuff...
From: "Jesse Zhao" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Sep 2007 21:01:10 -0400

For me, I don't really predict the first the first fair and its solution, merely locate it and predict where it will be. That way I don't spend time looking for it, using my precious seconds on the solution instead. [Non-text portions of this message have been removed]
5655. Pressure
From: "kobesarmy" <kobesarmy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 01:44:21 -0000

I have a school competition for 3x3. I have the fastest average out of all of them but at the tryouts, I got second (I made the finals). I was shaking and trembling. I couldn't move in a flow with my cube. How do I stop the pressure?
5656. Re: Pressure
From: "hsojtheman" <hsojtheman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 02:02:42 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kobesarmy" <kobesarmy@...> wrote: > > I have a school competition for 3x3. I have the fastest average out of all of them but at the > tryouts, I got second (I made the finals). I was shaking and trembling. I couldn't move in a > flow with my cube. How do I stop the pressure? > just relax use meditation or some other soothing techniques be confident and optimistic u already know u can beat every1 there so don't worry just breathe too don't freak out and if u do get some1 to slap u in the face 2 bring u back to earth not really but... find out something that works for you
5657. Re: [Speed cubing group] How do I order from Eastsheen?
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 00:41:17 -0500

www.cube4you.com www.9spuzzles.com www.ebay.com On 9/25/07, kingnautilus <iliekcaekk@...> wrote: > > > > > > > I need to order a 4x4 from them, but I couldn't find out where to do > it on their site... Do I place the order from 'contact us'? There is > no shopping cart feature or anything. How do I order from them? > >
5658. Re: Extractor
From: "Ernesto" <lothlorientown@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 08:21:22 -0000

Hi per_fredlund! If you use the tool with well-taken care of there is no danger. You must do it slowly and works perfectly. I will take to Hungary a model to show it. Bye
5659. Cube Sighting
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 10:04:09 -0000

Train travel doesn't have to be confusing... yeah right! www.thetrainline.com DanH :)
5660. Re: Extractor
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 11:30:02 -0000

Hi :) But im not able to go to WC this year :-( How about a video ?? -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ernesto" <lothlorientown@...> wrote: > > Hi per_fredlund! > > If you use the tool with well-taken care of there is no danger. > > You must do it slowly and works perfectly. > > I will take to Hungary a model to show it. > > Bye >
5661. Re: [Speed cubing group] How do I order from Eastsheen?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 12:00:41 -0000

Do those first two sites use American currency? And do they ship to USA?
5662. Re: How do I order from Eastsheen?
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 12:40:19 -0000

I recommend http://www.omega.url.tw/onlineshop/ -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I need to order a 4x4 from them, but I couldn't find out where to do > it on their site... Do I place the order from 'contact us'? There is > no shopping cart feature or anything. How do I order from them? >
5663. Re: [Speed cubing group] Re: Arriving in Budapest
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 13:53:51 +0100

Yes, it was unfortunate timing that I had to dash off to Australia for work when everyone was meeting up in Chicago for the US Open!! See you in Budapest! (BTW, I've just emailed you the phone number.) Jasmine On Thu, 27 Sep 2007 01:15:18 +0200, "Arnaud van Galen" <avgalen@...> said: > yes please. > > It has been a while since we have seen each other. I keep going to all > those > tournaments all around the world, but you just keep avoiding me by > travelling even more. Is it something I said? > > Arnaud > > ----- Original Message ----- > From: Jasmine Lee > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, September 26, 2007 2:05 PM > Subject: Re: [Speed cubing group] Re: Arriving in Budapest > > > Hi Dan, > > Unfortunately I had to give that mobile back when I left the UK. :( I've > just emailed you a different mobile we'll have while over there. > > If anyone else wants the number, let me know and I'll email you. > > See you in Budapest! > Jasmine > > On Wed, 26 Sep 2007 09:15:42 -0000, "Dan" <dan_j_harris@...> > said: > > Jasmine, Will I be able to contact you on your UK number? > > > > Dan :) > > > > > > -- > http://www.fastmail.fm - The way an email service should be > > > > -- http://www.fastmail.fm - Same, same, but different
5664. Big cubes
From: rakuneko12 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 13:57:51 -0000

Hi guys, I've been thinking about getting a 4x4x4 and a 5x5x5 for a while now, but I don't know which ones to get. Can anyone tell me which company makes the best ones for speedcubing? Thanks
5665. Re: Extractor
From: "emailnilester" <emailnilester@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 14:31:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :) > > But im not able to go to WC this year :-( > How about a video ?? > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ernesto" > <lothlorientown@> wrote: > > > > Hi per_fredlund! > > > > If you use the tool with well-taken care of there is no danger. > > > > You must do it slowly and works perfectly. > > > > I will take to Hungary a model to show it. > > > > Bye > > > HI Per this is lester from PCA we met went u visit Philippines hope u remember....
5666. Re: CCT Timer problem
From: "Emanuele" <bw.project@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 14:43:35 -0000

No, actually it doesn't. But I do hear a strange noise (like an alarm but it's not) from the speakers of my pc whenever I turn on the stackmat. Anyway, I'll try to set the mic volume to the max, thank you. If it doesn't function, I don't know what kind of soundcard this prog requires... --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > Does CCT recognize your stackmat's on/off state? If not, I remember I > had to mess around with some audio controls. My microphone volume was > too low and CCT couldn't "hear" the stackmat's signals. > > --- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" > <bw.project@> wrote: > > > > Hi, I'm trying to connect my stackmat to this timer but the big > > display on my monitor doesn't start! > > I've connected it through a jack to the microphone port, and I've > > tested from 1 to about 300 the stackmat value in the program options > > tab, obviously after having tried all the available mixer options. > > > > Where's my mistake? Is there someone with my same problem? Does this > > program really function with a stackmat? > > Please help. > > >
5667. Re:F2L Problem and stuff...
From: "Adam" <fischer782@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 17:57:53 -0000

Do you try to keep the cube in the same position when completing the F2L, and solve it from all angles? Also do y'all think it is a good idea to memorize a bunch of F2L algs? or just "wing it"? Thanks for the feedback... --- In speedsolvingrubikscube@yahoogroups.com, "Jesse Zhao" <baller17@...> wrote: > > For me, I don't really predict the first the first fair and its solution, > merely locate it and predict where it will be. That way I don't spend time > looking for it, using my precious seconds on the solution instead. > > > [Non-text portions of this message have been removed] >
5668. Re: Pressure
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 22:01:07 -0000

When I start getting nervous at competitions, I sit down to solve. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "kobesarmy" <kobesarmy@...> wrote: > > I have a school competition for 3x3. I have the fastest average out of all of them but at the > tryouts, I got second (I made the finals). I was shaking and trembling. I couldn't move in a > flow with my cube. How do I stop the pressure? >
5669. Re: How do I order from Eastsheen?
From: "emailnilester" <emailnilester@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Sep 2007 02:07:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > I recommend http://www.omega.url.tw/onlineshop/ > > -- > Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > <iliekcaekk@> wrote: > > > > I need to order a 4x4 from them, but I couldn't find out where to do > > it on their site... Do I place the order from 'contact us'? There is > > no shopping cart feature or anything. How do I order from them? > > > u can order from cube4you.com.... or do u want to order directly eastsheen.com.tw.... I have a contact there here's her email irene@... she's IRENE LIN, but u cannot order from them... they want bulk orders. they will just check your location, and them if they have distributor form your location they will ask you to contact them the distributor is the one who will contact and order for eastsheen taiwan, Here in the Philippine I done that eastsheen here are available in the market after I contact Irene LIn
5670. Here in Budapest
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Sep 2007 17:25:12 -0000

Hi everyone, I arrived in Budapest today, and am staying at the Ginkgo hostel. It's a really neat place, and to all the others staying here I think you'll like it. The staff is very friendly and the other people staying here that I've met so far seem very friendly too. If anyone arrives early let me know, maybe we can get together for some sightseeing. Also Frank, if you get this sorry I missed you at the airport. My plane ended up being delayed and landed about an hour and a half later than I expected. Sorry if you had to wait for me, but I didn't have a way to get in touch with you. Hope to see you soon, and sorry if you had to wait! See you all soon in Budapest! Chris
5671. ICE
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Sep 2007 14:18:43 -0700

Okay, so some of us have heard of The ICE, which is the Intercontinental Exchange. Is anyone interested in a cubing exchange? Trading swaps that settle to times that occur at WC 2007? [Non-text portions of this message have been removed]
5672. World Rubik's Cube Championship 2007: Registrations
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Sep 2007 21:27:32 -0000

Hi guys, Finally the list of competitors is online: http://www.speedcubing.com/events/wc2007/registrations.html See you soon! Ron
5673. Re: [Speed cubing group] Here in Budapest
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 02:03:34 +0100 (BST)

Yes Mr.Chris, I am arriving in Ginkgo hostel on 4th evening with my father. we are also staying in Ginkgo hostel. Longing to meet you and learn from you. We are reaching Vienna at 07.00 hours on 4th oct. We have a long wait there till 17.00 hours(10 hours waiting) to fly to Budapest. Is anyone else transit in vienna ? Plz let me know so that we can meet in vienna airport and practice. J.Bernett Orlando cmhardw <no_reply@yahoogroups.com> wrote: Hi everyone, I arrived in Budapest today, and am staying at the Ginkgo hostel. It's a really neat place, and to all the others staying here I think you'll like it. The staff is very friendly and the other people staying here that I've met so far seem very friendly too. If anyone arrives early let me know, maybe we can get together for some sightseeing. Also Frank, if you get this sorry I missed you at the airport. My plane ended up being delayed and landed about an hour and a half later than I expected. Sorry if you had to wait for me, but I didn't have a way to get in touch with you. Hope to see you soon, and sorry if you had to wait! See you all soon in Budapest! Chris --------------------------------- Share files, take polls, and discuss your passions - all under one roof. Click here. [Non-text portions of this message have been removed]
5674. Re: [Speed cubing group] Here in Budapest
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Sep 2007 20:46:43 -0700

Is there internet there? How are people getting Hungarian Forints? Holy cow, the US dollar is WORTHLESS! On 9/28/07, JohnLouis Louis <pjlmem@...> wrote: > > Yes Mr.Chris, I am arriving in Ginkgo hostel on 4th evening with my > father. we are also staying in Ginkgo hostel. Longing to meet you and learn > from you. > > We are reaching Vienna at 07.00 hours on 4th oct. We have a long wait > there till 17.00 hours(10 hours waiting) to fly to Budapest. Is anyone > else transit in vienna ? Plz let me know so that we can meet in vienna > airport and practice. > > J.Bernett Orlando > > cmhardw <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> wrote: > Hi everyone, > > I arrived in Budapest today, and am staying at the Ginkgo hostel. > It's a really neat place, and to all the others staying here I think > you'll like it. The staff is very friendly and the other people > staying here that I've met so far seem very friendly too. > > If anyone arrives early let me know, maybe we can get together for > some sightseeing. > > Also Frank, if you get this sorry I missed you at the airport. My > plane ended up being delayed and landed about an hour and a half later > than I expected. Sorry if you had to wait for me, but I didn't have a > way to get in touch with you. Hope to see you soon, and sorry if you > had to wait! > > See you all soon in Budapest! > Chris > > --------------------------------- > Share files, take polls, and discuss your passions - all under one roof. > Click here. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5675. Re: [Speed cubing group] Here in Budapest
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 04:53:40 +0100 (BST)

Yes, there is internet which is also free in the hostel, I think. You can pay in USD in the hostel. But outside I do not know. Bernett Orlando Tyson Mao <tyson.mao@...> wrote: Is there internet there? How are people getting Hungarian Forints? Holy cow, the US dollar is WORTHLESS! On 9/28/07, JohnLouis Louis <pjlmem@...> wrote: > > Yes Mr.Chris, I am arriving in Ginkgo hostel on 4th evening with my > father. we are also staying in Ginkgo hostel. Longing to meet you and learn > from you. > > We are reaching Vienna at 07.00 hours on 4th oct. We have a long wait > there till 17.00 hours(10 hours waiting) to fly to Budapest. Is anyone > else transit in vienna ? Plz let me know so that we can meet in vienna > airport and practice. > > J.Bernett Orlando > > cmhardw <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> wrote: > Hi everyone, > > I arrived in Budapest today, and am staying at the Ginkgo hostel. > It's a really neat place, and to all the others staying here I think > you'll like it. The staff is very friendly and the other people > staying here that I've met so far seem very friendly too. > > If anyone arrives early let me know, maybe we can get together for > some sightseeing. > > Also Frank, if you get this sorry I missed you at the airport. My > plane ended up being delayed and landed about an hour and a half later > than I expected. Sorry if you had to wait for me, but I didn't have a > way to get in touch with you. Hope to see you soon, and sorry if you > had to wait! > > See you all soon in Budapest! > Chris > > --------------------------------- > Share files, take polls, and discuss your passions - all under one roof. > Click here. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] --------------------------------- Why delete messages? Unlimited storage is just a click away. [Non-text portions of this message have been removed]
5676. Re: Here in Budapest
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 08:19:16 -0000

Hey Bernett! Yes I am very much looking forward to meeting you and your Dad when you arrive! Both of you were very big inspirations to me to learn to improve my memory, and I am very excited to meet you both! I paid HUF at the hostel when I arrived, and I think the receptionist said she could accept Euros as well. There is a bank very close to here where I withdrew money from my account. Also Tyson, the exchange rate is actually pretty good for USD. Things do not cost a lot compared to the same things in the US. After I withdrew some money from an ATM in Forints I checked my balance from my bank and I am getting roughly 176-177 Forints to the Dollar. By the way the money changers in the airport charge a roughly 10% commission, so only change enough money there to get to where you need to go by airport shuttle or taxi or somethig. Withdraw the money you need to get around in the city from a bank or ATM. There you will only be charged a small fee for using the ATM, same is in the US when using your ATM card at a bank that is not yours. Chris --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Yes, there is internet which is also free in the hostel, I think. You can pay in USD in the hostel. But outside I do not know. > > Bernett Orlando
5677. Re: [Speed cubing group] Re: Here in Budapest
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 12:06:08 +0100

Yeah, ATM is pretty much always the way to go. Peter and I travel quite a lot and we always just get local currency from an ATM. Chris - that exchange rate you are getting from the ATM (176-177HUF to 1USD) is very good! Happy to hear this. So, who else is staying at the conference hotel (Novotel Congress)? Everyone who's mentioned their accommodation here has said they are staying somewhere else! Jasmine On Sat, 29 Sep 2007 08:19:16 -0000, "cmhardw" <no_reply@yahoogroups.com> said: > Hey Bernett! > > Yes I am very much looking forward to meeting you and your Dad when > you arrive! Both of you were very big inspirations to me to learn to > improve my memory, and I am very excited to meet you both! > > I paid HUF at the hostel when I arrived, and I think the receptionist > said she could accept Euros as well. There is a bank very close to > here where I withdrew money from my account. > > Also Tyson, the exchange rate is actually pretty good for USD. Things > do not cost a lot compared to the same things in the US. After I > withdrew some money from an ATM in Forints I checked my balance from > my bank and I am getting roughly 176-177 Forints to the Dollar. > > By the way the money changers in the airport charge a roughly 10% > commission, so only change enough money there to get to where you need > to go by airport shuttle or taxi or somethig. Withdraw the money you > need to get around in the city from a bank or ATM. There you will > only be charged a small fee for using the ATM, same is in the US when > using your ATM card at a bank that is not yours. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@...> wrote: > > > > Yes, there is internet which is also free in the hostel, I think. > You can pay in USD in the hostel. But outside I do not know. > > > > Bernett Orlando > > -- http://www.fastmail.fm - I mean, what is it about a decent email service?
5678. Re: [Speed cubing group] Re: Here in Budapest
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 11:08:30 -0300 (ART)

How did you get from the airport to Ginkgo hostel? bus? train? taxi? I'll much likely stay there too, so it would be nice to know Pedro cmhardw <no_reply@yahoogroups.com> escreveu: Hey Bernett! Yes I am very much looking forward to meeting you and your Dad when you arrive! Both of you were very big inspirations to me to learn to improve my memory, and I am very excited to meet you both! I paid HUF at the hostel when I arrived, and I think the receptionist said she could accept Euros as well. There is a bank very close to here where I withdrew money from my account. Also Tyson, the exchange rate is actually pretty good for USD. Things do not cost a lot compared to the same things in the US. After I withdrew some money from an ATM in Forints I checked my balance from my bank and I am getting roughly 176-177 Forints to the Dollar. By the way the money changers in the airport charge a roughly 10% commission, so only change enough money there to get to where you need to go by airport shuttle or taxi or somethig. Withdraw the money you need to get around in the city from a bank or ATM. There you will only be charged a small fee for using the ATM, same is in the US when using your ATM card at a bank that is not yours. Chris --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Yes, there is internet which is also free in the hostel, I think. You can pay in USD in the hostel. But outside I do not know. > > Bernett Orlando Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
5679. Re: [Speed cubing group] Re: Here in Budapest
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 11:09:51 -0300 (ART)

Oh, and what's ATM? some kind of international bank? can I get money there with and international Visa credit card? Pedro cmhardw <no_reply@yahoogroups.com> escreveu: Hey Bernett! Yes I am very much looking forward to meeting you and your Dad when you arrive! Both of you were very big inspirations to me to learn to improve my memory, and I am very excited to meet you both! I paid HUF at the hostel when I arrived, and I think the receptionist said she could accept Euros as well. There is a bank very close to here where I withdrew money from my account. Also Tyson, the exchange rate is actually pretty good for USD. Things do not cost a lot compared to the same things in the US. After I withdrew some money from an ATM in Forints I checked my balance from my bank and I am getting roughly 176-177 Forints to the Dollar. By the way the money changers in the airport charge a roughly 10% commission, so only change enough money there to get to where you need to go by airport shuttle or taxi or somethig. Withdraw the money you need to get around in the city from a bank or ATM. There you will only be charged a small fee for using the ATM, same is in the US when using your ATM card at a bank that is not yours. Chris --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Yes, there is internet which is also free in the hostel, I think. You can pay in USD in the hostel. But outside I do not know. > > Bernett Orlando Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5680. Wooden Cube
From: "russm313" <russm313@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 14:15:05 -0000

Hey, wanted to show you the Wooden Cube I carved this weekend. It's non-functional, but it's a nice addition to the collection. http://f1.grp.yahoofs.com/v1/YFr- RjPtchD2eHwnTVEwBRUMxReZRfwqOfPZuezaQYyIFSgqxnHei6yV5srE3h92fr- 7z4Z6mLetQv-DqIPedxQRnHmwuA/wooden%20cube.JPG Not sure if this link works, it's in the files section. Russ
5681. Any Speed Cubers in Washington, DC?
From: "naturallesweet" <naturallesweet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 15:26:40 -0000

Hi! My name is Alex and I am president of my Applied Science LLC at George Washington University. I was wondering of I could get any speed cubers from the Washington, D.C. area to give a demonstration on speed cubing. Email me if you think you can come and we may be able to negiotate some financial compensation for your time. Thanks! Alex
5682. Re: [Speed cubing group] Any Speed Cubers in Washington, DC?
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 20:25:09 +0100

Hi there, I'm very nearby you. I'll email you privately if you want to set something up. Jasmine On Sat, 29 Sep 2007 15:26:40 -0000, "naturallesweet" <naturallesweet@...> said: > Hi! > > My name is Alex and I am president of my Applied Science LLC at George > Washington University. I was wondering of I could get any speed cubers > from the Washington, D.C. area to give a demonstration on speed > cubing. Email me if you think you can come and we may be able to > negiotate some financial compensation for your time. Thanks! > > Alex > -- http://www.fastmail.fm - Or how I learned to stop worrying and love email again
5683. Flying to Budapest
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 14:17:39 -0700 (PDT)

Hi everyone, How are people transporting their cube lube with them? You can't carry it on the plane because it's liquid and/or flammable... Just curious. -Brent Morgan cmhardw <no_reply@yahoogroups.com> wrote: Hi everyone, I arrived in Budapest today, and am staying at the Ginkgo hostel. It's a really neat place, and to all the others staying here I think you'll like it. The staff is very friendly and the other people staying here that I've met so far seem very friendly too. If anyone arrives early let me know, maybe we can get together for some sightseeing. Also Frank, if you get this sorry I missed you at the airport. My plane ended up being delayed and landed about an hour and a half later than I expected. Sorry if you had to wait for me, but I didn't have a way to get in touch with you. Hope to see you soon, and sorry if you had to wait! See you all soon in Budapest! Chris :) --Brent --------------------------------- Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and lay it on us. [Non-text portions of this message have been removed]
5684. Re: Here in Budapest
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 21:20:38 -0000

Hey Pedro, I took the airport "Minibus". It goes direct to the Ginkgo hostel. Also the ATM is just the automated machine at the bank where you get your money. I think it stands for Automated Teller Machine technically. Chris --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > How did you get from the airport to Ginkgo hostel? bus? train? taxi? > > I'll much likely stay there too, so it would be nice to know > > Pedro >
5685. Re: [Speed cubing group] Re: Here in Budapest
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 22:51:07 +0100

Yes, as Chris said, ATM = automatic teller machine. We regularly just call them ATMs in many many countries. You may have a different name for them? BTW, I've been to Budapest before, and I easily got cash out of the wall using my Australian visa card, so you should be fine. I've used my Australian visa card in many countries around the world and it's been great. Also, I always get a better exchange rate at an ATM with my visa card than I'd ever get at a currency exchange place. Jasmine On Sat, 29 Sep 2007 11:09:51 -0300 (ART), "Pedro" <pedrosino1@...> said: > Oh, and what's ATM? some kind of international bank? can I get money > there with and international Visa credit card? > > Pedro > > cmhardw <no_reply@yahoogroups.com> escreveu: > Hey Bernett! > > Yes I am very much looking forward to meeting you and your Dad when > you arrive! Both of you were very big inspirations to me to learn to > improve my memory, and I am very excited to meet you both! > > I paid HUF at the hostel when I arrived, and I think the receptionist > said she could accept Euros as well. There is a bank very close to > here where I withdrew money from my account. > > Also Tyson, the exchange rate is actually pretty good for USD. Things > do not cost a lot compared to the same things in the US. After I > withdrew some money from an ATM in Forints I checked my balance from > my bank and I am getting roughly 176-177 Forints to the Dollar. > > By the way the money changers in the airport charge a roughly 10% > commission, so only change enough money there to get to where you need > to go by airport shuttle or taxi or somethig. Withdraw the money you > need to get around in the city from a bank or ATM. There you will > only be charged a small fee for using the ATM, same is in the US when > using your ATM card at a bank that is not yours. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@...> wrote: > > > > Yes, there is internet which is also free in the hostel, I think. > You can pay in USD in the hostel. But outside I do not know. > > > > Bernett Orlando > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] > -- http://www.fastmail.fm - Or how I learned to stop worrying and love email again
5686. [Speed cubing group] Re: Here in Budapest
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 22:15:35 -0000

Hey Jasmine, I am also staying in Novotel for 4 nights :). I know Ron, Ton, Rama, Jaap, Erik and some other Dutch ppl will stay there too. Most of us arive on wednesday evening. I am looking forward to seeing you again! When will you guys arive in Bukarest? - Joël --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Yeah, ATM is pretty much always the way to go. Peter and I travel quite > a lot and we always just get local currency from an ATM. Chris - that > exchange rate you are getting from the ATM (176-177HUF to 1USD) is very > good! Happy to hear this. > > So, who else is staying at the conference hotel (Novotel Congress)? > Everyone who's mentioned their accommodation here has said they are > staying somewhere else! > > Jasmine > > > On Sat, 29 Sep 2007 08:19:16 -0000, "cmhardw" <no_reply@yahoogroups.com> > said: > > Hey Bernett! > > > > Yes I am very much looking forward to meeting you and your Dad when > > you arrive! Both of you were very big inspirations to me to learn to > > improve my memory, and I am very excited to meet you both! > > > > I paid HUF at the hostel when I arrived, and I think the receptionist > > said she could accept Euros as well. There is a bank very close to > > here where I withdrew money from my account. > > > > Also Tyson, the exchange rate is actually pretty good for USD. Things > > do not cost a lot compared to the same things in the US. After I > > withdrew some money from an ATM in Forints I checked my balance from > > my bank and I am getting roughly 176-177 Forints to the Dollar. > > > > By the way the money changers in the airport charge a roughly 10% > > commission, so only change enough money there to get to where you need > > to go by airport shuttle or taxi or somethig. Withdraw the money you > > need to get around in the city from a bank or ATM. There you will > > only be charged a small fee for using the ATM, same is in the US when > > using your ATM card at a bank that is not yours. > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > <pjlmem@> wrote: > > > > > > Yes, there is internet which is also free in the hostel, I think. > > You can pay in USD in the hostel. But outside I do not know. > > > > > > Bernett Orlando > > > > > > -- > http://www.fastmail.fm - I mean, what is it about a decent email service? >
5687. Re: [Speed cubing group] Re: Here in Budapest
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 23:30:24 +0100

Peter and I also arrive on Wednesday (during the afternoon). See you soon!! Jasmine On Sat, 29 Sep 2007 22:15:35 -0000, "Joël van Noort" <joel_vn@...> said: > Hey Jasmine, > > I am also staying in Novotel for 4 nights :). I know Ron, Ton, Rama, > Jaap, Erik and some other Dutch ppl will stay there too. Most of us > arive on wednesday evening. > > I am looking forward to seeing you again! When will you guys arive > in Bukarest? > > - Joël > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" > <speedcuber@...> wrote: > > > > Yeah, ATM is pretty much always the way to go. Peter and I travel > quite > > a lot and we always just get local currency from an ATM. Chris - > that > > exchange rate you are getting from the ATM (176-177HUF to 1USD) is > very > > good! Happy to hear this. > > > > So, who else is staying at the conference hotel (Novotel Congress)? > > Everyone who's mentioned their accommodation here has said they are > > staying somewhere else! > > > > Jasmine > > > > > > On Sat, 29 Sep 2007 08:19:16 -0000, "cmhardw" > <no_reply@yahoogroups.com> > > said: > > > Hey Bernett! > > > > > > Yes I am very much looking forward to meeting you and your Dad > when > > > you arrive! Both of you were very big inspirations to me to > learn to > > > improve my memory, and I am very excited to meet you both! > > > > > > I paid HUF at the hostel when I arrived, and I think the > receptionist > > > said she could accept Euros as well. There is a bank very close > to > > > here where I withdrew money from my account. > > > > > > Also Tyson, the exchange rate is actually pretty good for USD. > Things > > > do not cost a lot compared to the same things in the US. After > I > > > withdrew some money from an ATM in Forints I checked my balance > from > > > my bank and I am getting roughly 176-177 Forints to the Dollar. > > > > > > By the way the money changers in the airport charge a roughly > 10% > > > commission, so only change enough money there to get to where > you need > > > to go by airport shuttle or taxi or somethig. Withdraw the > money you > > > need to get around in the city from a bank or ATM. There you > will > > > only be charged a small fee for using the ATM, same is in the US > when > > > using your ATM card at a bank that is not yours. > > > > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > > <pjlmem@> wrote: > > > > > > > > Yes, there is internet which is also free in the hostel, I > think. > > > You can pay in USD in the hostel. But outside I do not know. > > > > > > > > Bernett Orlando > > > > > > > > > > -- > > http://www.fastmail.fm - I mean, what is it about a decent email > service? > > > > -- http://www.fastmail.fm - Choose from over 50 domains or use your own
5688. Re: Flying to Budapest
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 22:59:38 -0000

Toi aussi tu as caché mon nom dans le news paper en 2004. Mon show t'a certainement inspiré. "school talent fast behind his back" --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan <brentmorganmaster@...> wrote: > > Hi everyone, > > How are people transporting their cube lube with them? You can't carry it on the plane because it's liquid and/or flammable... Just curious. > > -Brent Morgan > > cmhardw <no_reply@yahoogroups.com> wrote: Hi everyone, > > I arrived in Budapest today, and am staying at the Ginkgo hostel. > It's a really neat place, and to all the others staying here I think > you'll like it. The staff is very friendly and the other people > staying here that I've met so far seem very friendly too. > > If anyone arrives early let me know, maybe we can get together for > some sightseeing. > > Also Frank, if you get this sorry I missed you at the airport. My > plane ended up being delayed and landed about an hour and a half later > than I expected. Sorry if you had to wait for me, but I didn't have a > way to get in touch with you. Hope to see you soon, and sorry if you > had to wait! > > See you all soon in Budapest! > Chris > > > > > > > :) > --Brent > > --------------------------------- > Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and lay it on us. > > [Non-text portions of this message have been removed] >
5689. Re: Flying to Budapest
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 23:04:36 -0000

> Toi aussi tu as caché mon nom dans le news paper en 2004. Mon show > t'a certainement inspiré. "school talent fast behind his back" I wonder whether a narcissist would notice that he is a narcissist. Have fun, Ron
5690. Future of Rutgers competitions
From: monstertruck794 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Sep 2007 00:05:42 -0000

Does anyone know whether or not we are going to have anymore Rutgers competitions?
5691. [Speed cubing group] Re: Here in Budapest
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Sep 2007 00:10:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > I am looking forward to seeing you again! When will you guys arive > in Bukarest? Bukarest? I hope not... My info is in the "RWC2007" table here: http://games.groups.yahoo.com/group/speedsolvingrubikscube/database Cheers! Stefan
5692. [Speed cubing group] Re: Here in Budapest
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Sep 2007 00:17:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > My info is in the "RWC2007" table here: > http://games.groups.yahoo.com/group/speedsolvingrubikscube/database I just noticed the table can be sorted by any column, so by sorting by "Where are you staying" the persons are grouped by that. Well, ideally more people would enter their data, and write just the ho(s)tel name in standard format in that column... sigh. Cheers! Stefan
5693. Re: [Speed cubing group] Arriving in Budapest
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 22:49:40 -0700 (PDT)

Hi friends, How are people getting to Novotel Budapest Congress from the airport? taxi? bus? train? curious. Thanks everyone, -BM Jasmine Lee <speedcuber@...> wrote: Not long to go now!! :D Peter and I are flying out on Wednesday 26 Sept and visiting some other places before going to Hungary. Just wanted to let people know now because I'm not sure how much email/internet access we'll have in the week leading up to the competition. We're arriving in Budapest in the afternoon on 3 October, and we're staying at the competition hotel (Novotel Budapest Congress). Looking forward to seeing everyone soon!! :D Jasmine [Non-text portions of this message have been removed] :) --Brent --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed]
5694. Re: Wooden Cube
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Sep 2007 09:32:11 -0000

No the link does not work. Do you know the site tinyurl.com? Herbert --- In speedsolvingrubikscube@yahoogroups.com, "russm313" <russm313@...> wrote: > > Hey, wanted to show you the Wooden Cube I carved this weekend. It's > non-functional, but it's a nice addition to the collection. > > http://f1.grp.yahoofs.com/v1/YFr- > RjPtchD2eHwnTVEwBRUMxReZRfwqOfPZuezaQYyIFSgqxnHei6yV5srE3h92fr- > 7z4Z6mLetQv-DqIPedxQRnHmwuA/wooden%20cube.JPG > > Not sure if this link works, it's in the files section. > > Russ >
5695. Re: Flying to Budapest
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Sep 2007 10:16:20 -0000

A narcissist who does not seek a medal nor trophy is cool Especially when its web page is rubikscuberecord.com for the price of a peanut. Especially when its first one tv bilndfolded faker or not on this web. Especially when the best cuber official 3x3x3 is adolescent, average speed or blindfolded. Very fun --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > > Toi aussi tu as caché mon nom dans le news paper en 2004. Mon show > > t'a certainement inspiré. "school talent fast behind his back" > I wonder whether a narcissist would notice that he is a narcissist. > > Have fun, > > Ron >
5696. [Speed cubing group] Re: Here in Budapest
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Sep 2007 11:05:36 -0000

> Bukarest? I hope not... Just a little joke... I made DanH believe I booked to Bukarest on MSN once :).
5697. Harris Chan's method
From: "Omi" <soul_nerd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Sep 2007 15:35:29 -0000

I've been hearing about how Harris Chan is a fast learner, going sub-20 in 3months.. I was wondering, how does he do it? Which alg sets did he learn first?
5698. [Speed cubing group] Re: Here in Budapest
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Sep 2007 18:44:21 -0000

Hi! I and my brother, Kåre, are staying at the conference hotel. We will arrive on wednesday evening. I guess I will recognize a lot of faces when I get there. It will of course be nice to meet all you cubers I haven't met before too. I'm happy to see that there are so many cubers registered. This will be a fantastic competition, I'm sure. /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Yeah, ATM is pretty much always the way to go. Peter and I travel quite > a lot and we always just get local currency from an ATM. Chris - that > exchange rate you are getting from the ATM (176-177HUF to 1USD) is very > good! Happy to hear this. > > So, who else is staying at the conference hotel (Novotel Congress)? > Everyone who's mentioned their accommodation here has said they are > staying somewhere else! > > Jasmine > > > On Sat, 29 Sep 2007 08:19:16 -0000, "cmhardw" <no_reply@yahoogroups.com> > said: > > Hey Bernett! > > > > Yes I am very much looking forward to meeting you and your Dad when > > you arrive! Both of you were very big inspirations to me to learn to > > improve my memory, and I am very excited to meet you both! > > > > I paid HUF at the hostel when I arrived, and I think the receptionist > > said she could accept Euros as well. There is a bank very close to > > here where I withdrew money from my account. > > > > Also Tyson, the exchange rate is actually pretty good for USD. Things > > do not cost a lot compared to the same things in the US. After I > > withdrew some money from an ATM in Forints I checked my balance from > > my bank and I am getting roughly 176-177 Forints to the Dollar. > > > > By the way the money changers in the airport charge a roughly 10% > > commission, so only change enough money there to get to where you need > > to go by airport shuttle or taxi or somethig. Withdraw the money you > > need to get around in the city from a bank or ATM. There you will > > only be charged a small fee for using the ATM, same is in the US when > > using your ATM card at a bank that is not yours. > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > <pjlmem@> wrote: > > > > > > Yes, there is internet which is also free in the hostel, I think. > > You can pay in USD in the hostel. But outside I do not know. > > > > > > Bernett Orlando > > > > > > -- > http://www.fastmail.fm - I mean, what is it about a decent email service? >
5699. Stackmat timer to sell at Worlds
From: Pedro <pedrosino1@...>
To: Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 30 Sep 2007 22:08:09 -0300 (ART)

Hi everybody I know this might be a little late, as some people are already at Budapest, but... does anybody (preferably from the US, as it would make the price lower) have an "extra" stackmat timer or one that you could sell to me at the competition? if so, please send me a message thanks Pedro Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5700. Re: [Speed cubing group] Re: Here in Budapest
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Sep 2007 18:21:32 -0700

How much, approximately, is the cost of the taxi ride? On 9/30/07, Gunnar Krig <gunkr520@...> wrote: > > Hi! > > I and my brother, Kåre, are staying at the conference hotel. We will > arrive on wednesday evening. I guess I will recognize a lot of faces > when I get there. It will of course be nice to meet all you cubers I > haven't met before too. > > I'm happy to see that there are so many cubers registered. This will > be a fantastic competition, I'm sure. > > /Gunnar Krig > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Jasmine Lee" > <speedcuber@...> wrote: > > > > Yeah, ATM is pretty much always the way to go. Peter and I travel quite > > a lot and we always just get local currency from an ATM. Chris - that > > exchange rate you are getting from the ATM (176-177HUF to 1USD) is very > > good! Happy to hear this. > > > > So, who else is staying at the conference hotel (Novotel Congress)? > > Everyone who's mentioned their accommodation here has said they are > > staying somewhere else! > > > > Jasmine > > > > > > On Sat, 29 Sep 2007 08:19:16 -0000, "cmhardw" <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > said: > > > Hey Bernett! > > > > > > Yes I am very much looking forward to meeting you and your Dad when > > > you arrive! Both of you were very big inspirations to me to learn to > > > improve my memory, and I am very excited to meet you both! > > > > > > I paid HUF at the hostel when I arrived, and I think the receptionist > > > said she could accept Euros as well. There is a bank very close to > > > here where I withdrew money from my account. > > > > > > Also Tyson, the exchange rate is actually pretty good for USD. > Things > > > do not cost a lot compared to the same things in the US. After I > > > withdrew some money from an ATM in Forints I checked my balance from > > > my bank and I am getting roughly 176-177 Forints to the Dollar. > > > > > > By the way the money changers in the airport charge a roughly 10% > > > commission, so only change enough money there to get to where you > need > > > to go by airport shuttle or taxi or somethig. Withdraw the money you > > > need to get around in the city from a bank or ATM. There you will > > > only be charged a small fee for using the ATM, same is in the US when > > > using your ATM card at a bank that is not yours. > > > > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > JohnLouis Louis > > > <pjlmem@> wrote: > > > > > > > > Yes, there is internet which is also free in the hostel, I think. > > > You can pay in USD in the hostel. But outside I do not know. > > > > > > > > Bernett Orlando > > > > > > > > > > -- > > http://www.fastmail.fm - I mean, what is it about a decent email > service? > > > > > [Non-text portions of this message have been removed]
5701. Re: Harris Chan's method
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Oct 2007 03:05:50 -0000

I think being in 8th grade has something to do with it.
5702. Re: [Speed cubing group] Re: Harris Chan's method
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Sep 2007 20:08:39 -0700 (PDT)

I agree. 8th grade was so easy. So much free time too... High school.. Let's not go there. Brian ----- Original Message ---- From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 30, 2007 8:05:50 PM Subject: [Speed cubing group] Re: Harris Chan's method I think being in 8th grade has something to do with it. <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5703. [Speed cubing group] Re: Here in Budapest
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Oct 2007 05:14:14 -0000

http://www.bud.hu/english/transport/taxi --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > How much, approximately, is the cost of the taxi ride? > > On 9/30/07, Gunnar Krig <gunkr520@...> wrote: > > > > Hi! > > > > I and my brother, Kåre, are staying at the conference hotel. We will > > arrive on wednesday evening. I guess I will recognize a lot of faces > > when I get there. It will of course be nice to meet all you cubers I > > haven't met before too. > > > > I'm happy to see that there are so many cubers registered. This will > > be a fantastic competition, I'm sure. > > > > /Gunnar Krig > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Jasmine Lee" > > <speedcuber@> wrote: > > > > > > Yeah, ATM is pretty much always the way to go. Peter and I travel quite > > > a lot and we always just get local currency from an ATM. Chris - that > > > exchange rate you are getting from the ATM (176-177HUF to 1USD) is very > > > good! Happy to hear this. > > > > > > So, who else is staying at the conference hotel (Novotel Congress)? > > > Everyone who's mentioned their accommodation here has said they are > > > staying somewhere else! > > > > > > Jasmine > > > > > > > > > On Sat, 29 Sep 2007 08:19:16 -0000, "cmhardw" <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > > said: > > > > Hey Bernett! > > > > > > > > Yes I am very much looking forward to meeting you and your Dad when > > > > you arrive! Both of you were very big inspirations to me to learn to > > > > improve my memory, and I am very excited to meet you both! > > > > > > > > I paid HUF at the hostel when I arrived, and I think the receptionist > > > > said she could accept Euros as well. There is a bank very close to > > > > here where I withdrew money from my account. > > > > > > > > Also Tyson, the exchange rate is actually pretty good for USD. > > Things > > > > do not cost a lot compared to the same things in the US. After I > > > > withdrew some money from an ATM in Forints I checked my balance from > > > > my bank and I am getting roughly 176-177 Forints to the Dollar. > > > > > > > > By the way the money changers in the airport charge a roughly 10% > > > > commission, so only change enough money there to get to where you > > need > > > > to go by airport shuttle or taxi or somethig. Withdraw the money you > > > > need to get around in the city from a bank or ATM. There you will > > > > only be charged a small fee for using the ATM, same is in the US when > > > > using your ATM card at a bank that is not yours. > > > > > > > > Chris > > > > > > > > --- In speedsolvingrubikscube@...m<speedsolvingrubikscube%40yahoogroups.com>, > > JohnLouis Louis > > > > <pjlmem@> wrote: > > > > > > > > > > Yes, there is internet which is also free in the hostel, I think. > > > > You can pay in USD in the hostel. But outside I do not know. > > > > > > > > > > Bernett Orlando > > > > > > > > > > > > > > -- > > > http://www.fastmail.fm - I mean, what is it about a decent email > > service? > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5704. Re: [Speed cubing group] Re: Harris Chan's method
From: Omi Castanar <soul_nerd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Oct 2007 00:10:57 -0700 (PDT)

But does he do the Fridrich? Which algs does he use? Brian Le <khoale1234567@...> wrote: I agree. 8th grade was so easy. So much free time too... High school.. Let's not go there. Brian ----- Original Message ---- From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 30, 2007 8:05:50 PM Subject: [Speed cubing group] Re: Harris Chan's method I think being in 8th grade has something to do with it. <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed] ------------------------------------------- Don't think. Drink. http://milkolate.pansitan.net --------------------------------- Check out the hottest 2008 models today at Yahoo! Autos. [Non-text portions of this message have been removed]
5705. [Speed cubing group] Re: Here in Budapest
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Oct 2007 09:11:26 -0000

Hi :-) I was in Budapest in June. Sadly i cannot go this time :-( The best way to get a taxi is to call City Taxi, also do this from the airport. If you just take a taxi outside the terminal you will pay a lot more than needed... City Taxi = 36(1) 347-8062 The best way to waste money on taxi is to get the hotel lobby to book the taxi for you ;-) Call yourself! They speak ok english :-) To get around town just use tram or metro. Cheap and fast. Buy a multi-day ticket to save even more !! These tickets and a useful transportation map is available from all metro stations at least. Happy Buvös Kocka :D -Per > --- In speedsolvingrubikscube@...m, aznseashell <no_reply@...> wrote: > > http://www.bud.hu/english/transport/taxi > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > How much, approximately, is the cost of the taxi ride? > > > > On 9/30/07, Gunnar Krig <gunkr520@> wrote: > > > > > > Hi! > > > > > > I and my brother, Kåre, are staying at the conference hotel. We will > > > arrive on wednesday evening. I guess I will recognize a lot of faces > > > when I get there. It will of course be nice to meet all you cubers I > > > haven't met before too. > > > > > > I'm happy to see that there are so many cubers registered. This will > > > be a fantastic competition, I'm sure. > > > > > > /Gunnar Krig > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > "Jasmine Lee" > > > <speedcuber@> wrote: > > > > > > > > Yeah, ATM is pretty much always the way to go. Peter and I > travel quite > > > > a lot and we always just get local currency from an ATM. Chris - > that > > > > exchange rate you are getting from the ATM (176-177HUF to 1USD) > is very > > > > good! Happy to hear this. > > > > > > > > So, who else is staying at the conference hotel (Novotel Congress)? > > > > Everyone who's mentioned their accommodation here has said they are > > > > staying somewhere else! > > > > > > > > Jasmine > > > > > > > > > > > > On Sat, 29 Sep 2007 08:19:16 -0000, "cmhardw" > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > > > > said: > > > > > Hey Bernett! > > > > > > > > > > Yes I am very much looking forward to meeting you and your Dad > when > > > > > you arrive! Both of you were very big inspirations to me to > learn to > > > > > improve my memory, and I am very excited to meet you both! > > > > > > > > > > I paid HUF at the hostel when I arrived, and I think the > receptionist > > > > > said she could accept Euros as well. There is a bank very close to > > > > > here where I withdrew money from my account. > > > > > > > > > > Also Tyson, the exchange rate is actually pretty good for USD. > > > Things > > > > > do not cost a lot compared to the same things in the US. After I > > > > > withdrew some money from an ATM in Forints I checked my > balance from > > > > > my bank and I am getting roughly 176-177 Forints to the Dollar. > > > > > > > > > > By the way the money changers in the airport charge a roughly 10% > > > > > commission, so only change enough money there to get to where you > > > need > > > > > to go by airport shuttle or taxi or somethig. Withdraw the > money you > > > > > need to get around in the city from a bank or ATM. There you will > > > > > only be charged a small fee for using the ATM, same is in the > US when > > > > > using your ATM card at a bank that is not yours. > > > > > > > > > > Chris > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > JohnLouis Louis > > > > > <pjlmem@> wrote: > > > > > > > > > > > > Yes, there is internet which is also free in the hostel, I > think. > > > > > You can pay in USD in the hostel. But outside I do not know. > > > > > > > > > > > > Bernett Orlando > > > > > > > > > > > > > > > > > > -- > > > > http://www.fastmail.fm - I mean, what is it about a decent email > > > service? > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
5706. Wooden cube
From: "russm313" <russm313@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Oct 2007 13:55:29 -0000

Ok, the last link I sent did not work. Here is the tinyURL http://tinyurl.com/2wdjxv I carved this cube this weekend. It was a lot of fun to make. Russ
5707. Re: Wooden Cube
From: "russm313" <russm313@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Oct 2007 13:56:08 -0000

Here is the tinyurl http://tinyurl.com/2wdjxv Russ --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > No the link does not work. Do you know the site tinyurl.com? > > Herbert > > > --- In speedsolvingrubikscube@yahoogroups.com, > "russm313" <russm313@> wrote: > > > > Hey, wanted to show you the Wooden Cube I carved this weekend. > It's > > non-functional, but it's a nice addition to the collection. > > > > http://f1.grp.yahoofs.com/v1/YFr- > > RjPtchD2eHwnTVEwBRUMxReZRfwqOfPZuezaQYyIFSgqxnHei6yV5srE3h92fr- > > 7z4Z6mLetQv-DqIPedxQRnHmwuA/wooden%20cube.JPG > > > > Not sure if this link works, it's in the files section. > > > > Russ > > >
5708. Re: Flying to Budapest
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Oct 2007 14:21:15 -0000

I would borrow lube form fellow cubers once I get there. But once I was desparate, and just sprayed a bunch of lube into a ziplock bag. I used a cotton swab for application. This may or maynot set off the really sensitive explosive residue alarms at airports though... just to warn ya. It was more to save space in my luggage than anything. I have always chanced it, and brought it onboard. After about 8 flights, my last one was when I finally got caught. They confiscated it under the policy of "hazardous material". -Doug --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan <brentmorganmaster@...> wrote: > > Hi everyone, > > How are people transporting their cube lube with them? You can't carry it on the plane because it's liquid and/or flammable... Just curious. > > -Brent Morgan > > cmhardw <no_reply@yahoogroups.com> wrote: Hi everyone, > > I arrived in Budapest today, and am staying at the Ginkgo hostel. > It's a really neat place, and to all the others staying here I think > you'll like it. The staff is very friendly and the other people > staying here that I've met so far seem very friendly too. > > If anyone arrives early let me know, maybe we can get together for > some sightseeing. > > Also Frank, if you get this sorry I missed you at the airport. My > plane ended up being delayed and landed about an hour and a half later > than I expected. Sorry if you had to wait for me, but I didn't have a > way to get in touch with you. Hope to see you soon, and sorry if you > had to wait! > > See you all soon in Budapest! > Chris > > > > > > > :) > --Brent > > --------------------------------- > Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and lay it on us. > > [Non-text portions of this message have been removed] >
5709. Re: [Speed cubing group] Re: Here in Budapest
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Oct 2007 12:41:16 -0300 (ART)

Chris, at which email can I talk to you? I emailed both your speedcubing.com and hotmail.com adresses...tried cmhardw@..., but got a failure... Pedro cmhardw <no_reply@yahoogroups.com> escreveu: Hey Pedro, I took the airport "Minibus". It goes direct to the Ginkgo hostel. Also the ATM is just the automated machine at the bank where you get your money. I think it stands for Automated Teller Machine technically. Chris --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > How did you get from the airport to Ginkgo hostel? bus? train? taxi? > > I'll much likely stay there too, so it would be nice to know > > Pedro > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
5710. Re: [Speed cubing group] Re: Flying to Budapest
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Oct 2007 16:51:26 +0100 (BST)

I was caught both the time I took it - once in hand luggage and once in checked in baggage. The new cans were removed and thrown to dust bin. I will never carry it anymore. Hope silicon spray will be available in the competition venue ! J.Bernett Orlando d_funny007 <no_reply@yahoogroups.com> wrote: I would borrow lube form fellow cubers once I get there. But once I was desparate, and just sprayed a bunch of lube into a ziplock bag. I used a cotton swab for application. This may or maynot set off the really sensitive explosive residue alarms at airports though... just to warn ya. It was more to save space in my luggage than anything. I have always chanced it, and brought it onboard. After about 8 flights, my last one was when I finally got caught. They confiscated it under the policy of "hazardous material". -Doug --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan <brentmorganmaster@...> wrote: > > Hi everyone, > > How are people transporting their cube lube with them? You can't carry it on the plane because it's liquid and/or flammable... Just curious. > > -Brent Morgan > > cmhardw <no_reply@yahoogroups.com> wrote: Hi everyone, > > I arrived in Budapest today, and am staying at the Ginkgo hostel. > It's a really neat place, and to all the others staying here I think > you'll like it. The staff is very friendly and the other people > staying here that I've met so far seem very friendly too. > > If anyone arrives early let me know, maybe we can get together for > some sightseeing. > > Also Frank, if you get this sorry I missed you at the airport. My > plane ended up being delayed and landed about an hour and a half later > than I expected. Sorry if you had to wait for me, but I didn't have a > way to get in touch with you. Hope to see you soon, and sorry if you > had to wait! > > See you all soon in Budapest! > Chris > > > > > > > :) > --Brent > > --------------------------------- > Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and lay it on us. > > [Non-text portions of this message have been removed] > --------------------------------- Get the freedom to save as many mails as you wish. Click here to know how. [Non-text portions of this message have been removed]
5711. [Speed cubing group] Re: Flying to Budapest
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Oct 2007 19:37:19 -0000

just the spray cans being confiscated? Or is the silicone oil like RC car shock oil also prohibited? thanks! --Kirk --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > I was caught both the time I took it - once in hand luggage and once in checked in baggage. The new cans were removed and thrown to dust bin. I will never carry it anymore. Hope silicon spray will be available in the competition venue ! > > J.Bernett Orlando > > d_funny007 <no_reply@yahoogroups.com> wrote: > I would borrow lube form fellow cubers once I get there. But once I > was desparate, and just sprayed a bunch of lube into a ziplock bag. > I used a cotton swab for application. This may or maynot set off the > really sensitive explosive residue alarms at airports though... just > to warn ya. > > It was more to save space in my luggage than anything. I have always > chanced it, and brought it onboard. After about 8 flights, my last > one was when I finally got caught. They confiscated it under the > policy of "hazardous material". > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan > <brentmorganmaster@> wrote: > > > > Hi everyone, > > > > How are people transporting their cube lube with them? You can't > carry it on the plane because it's liquid and/or flammable... Just > curious. > > > > -Brent Morgan > > > > cmhardw <no_reply@yahoogroups.com> > wrote: Hi everyone, > > > > I arrived in Budapest today, and am staying at the Ginkgo > hostel. > > It's a really neat place, and to all the others staying here I > think > > you'll like it. The staff is very friendly and the other people > > staying here that I've met so far seem very friendly too. > > > > If anyone arrives early let me know, maybe we can get together > for > > some sightseeing. > > > > Also Frank, if you get this sorry I missed you at the airport. > My > > plane ended up being delayed and landed about an hour and a half > later > > than I expected. Sorry if you had to wait for me, but I didn't > have a > > way to get in touch with you. Hope to see you soon, and sorry if > you > > had to wait! > > > > See you all soon in Budapest! > > Chris > > > > > > > > > > > > > > :) > > --Brent > > > > --------------------------------- > > Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s > user panel and lay it on us. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Get the freedom to save as many mails as you wish. Click here to know how. > > [Non-text portions of this message have been removed] >
5712. Re: Stackmat timer to sell at Worlds
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Oct 2007 19:43:26 -0000

Pedro, I may be able to help. i leave Wednesday. they sell the stackmat timers in a set called StackPack with other cup stacking stuff for $30 at a store by my house. go to target.com and search for cup stacking and you'll see it. i don't know if they have any in stock, but i'll check for you. let me know if you want me to pick it up for you. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Hi everybody > > I know this might be a little late, as some people are already at Budapest, but... > > does anybody (preferably from the US, as it would make the price lower) have an "extra" stackmat timer or one that you could sell to me at the competition? > > if so, please send me a message > > thanks > > Pedro > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] >
5713. Kiran Chetry - BUSTED! (with 4x4x4)
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Oct 2007 21:07:59 -0000

On Friday morning, I was watching CNN. After a commercial break, I quickly saw something flash by-- it was a cube! The anchor, Kiran Chetry, quickly put the cube down before looking up at the camera to resume her newscast. I rewound the video and it was a 4x4x4 no less! I thought, either she's trying to look smart or she was really busted. It turns out they did a story about an hour later with Leyan Lo and Ryan Patricio about the WC 2007, so it all made sense then. Here's the clip: http://www.youtube.com/watch?v=RH_caXjtth0 Chris
5714. New file uploaded to speedsolvingrubikscube
From: speedsolvingrubikscube@yahoogroups.com
To: speedsolvingrubikscube@yahoogroups.com
Date: 1 Oct 2007 21:37:06 -0000

Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the speedsolvingrubikscube group. File : /300 nouveau.rtf Uploaded by : rubiks99ca <rubiks99ca@...> Description : Return cube world shame man You can access this file at the URL: http://groups.yahoo.com/group/speedsolvingrubikscube/files/300%20nouveau.rtf To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, rubiks99ca <rubiks99ca@...>
5715. Re: [Speed cubing group] Re: Harris Chan's method
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Oct 2007 15:24:30 -0700 (PDT)

Ask him yourself. He has a Youtube account. It's Einstakonan. Brian ----- Original Message ---- From: Omi Castanar <soul_nerd@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, October 1, 2007 12:10:57 AM Subject: Re: [Speed cubing group] Re: Harris Chan's method But does he do the Fridrich? Which algs does he use? Brian Le <khoale1234567@ sbcglobal. net> wrote: I agree. 8th grade was so easy. So much free time too... High school.. Let's not go there. Brian ----- Original Message ---- From: stompey1 <no_reply@yahoogroup s.com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Sunday, September 30, 2007 8:05:50 PM Subject: [Speed cubing group] Re: Harris Chan's method I think being in 8th grade has something to do with it. <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font- family:Arial; margin:14px 0px;padding: 0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a; font-size: 85%;font- weight:bold; line-height: 122%;margin: 10px 0px;} #ygrp-mkp #ads{ margin-bottom: 10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff; text-decoration: none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family: Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight: bold;font- size:78%; line-height: 122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom: 10px;padding: 0 0;} --> <!-- #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit; font:100% ;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height: 1.22em;} #ygrp-text{ font-family: Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family: Arial; clear:both;} #ygrp-vitnav{ padding-top: 10px;font- family:Verdana; font-size: 77%;margin: 0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin: 25px 0;white-space: nowrap;color: #666;text- align:right; } #ygrp-actbar .left{ float:left;white- space:nowrap; } .bld{font-weight: bold;} #ygrp-grft{ font-family: Verdana;font- size:77%; padding:15px 0;} #ygrp-ft{ font-family: verdana;font- size:77%; border-top: 1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom: 10px;} #ygrp-vital{ background-color: #e0ecee;margin- bottom:20px; padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77% ;font-family: Verdana;font- weight:bold; color:#333; text-transform: uppercase; } #ygrp-vital ul{ padding:0;margin: 2px 0;} #ygrp-vital ul li{ list-style-type: none;clear: both;border: 1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight: bold;color: #ff7900;float: right;width: 2em;text- align:right; padding-right: .5em;} #ygrp-vital ul li .cat{ font-weight: bold;} #ygrp-vital a{ text-decoration: none;} #ygrp-vital a:hover{ text-decoration: underline; } #ygrp-sponsor #hd{ color:#999;font- size:77%; } #ygrp-sponsor #ov{ padding:6px 13px;background- color:#e0ecee; margin-bottom: 20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0; } #ygrp-sponsor #ov li{ list-style-type: square;padding: 6px 0;font-size: 77%;} #ygrp-sponsor #ov li a{ text-decoration: none;font- size:130% ;} #ygrp-sponsor #nc{ background-color: #eee;margin- bottom:20px; padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family: Arial;font- weight:bold; color:#628c2a; font-size: 100%;line- height:122% ;} #ygrp-sponsor .ad a{ text-decoration: none;} #ygrp-sponsor .ad a:hover{ text-decoration: underline; } #ygrp-sponsor .ad p{ margin:0;} o{font-size: 0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120% ;} blockquote{margin: 0 0 0 4px;} .replbq{margin: 4;} --> [Non-text portions of this message have been removed] ------------ --------- --------- --------- ---- Don't think. Drink. http://milkolate. pansitan. net ------------ --------- --------- --- Check out the hottest 2008 models today at Yahoo! Autos. [Non-text portions of this message have been removed] <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5716. Re: [Speed cubing group] Re: Stackmat timer to sell at Worlds
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Oct 2007 19:36:30 -0300 (ART)

Cool! So, what would be your price to me? : ) I went to the website and saw the pack contains the cups, carrying bag, mat and the timer : ) it would be great if you could bring one to me, if it's not too big for you to carry Pedro kirk83616 <no_reply@yahoogroups.com> escreveu: Pedro, I may be able to help. i leave Wednesday. they sell the stackmat timers in a set called StackPack with other cup stacking stuff for $30 at a store by my house. go to target.com and search for cup stacking and you'll see it. i don't know if they have any in stock, but i'll check for you. let me know if you want me to pick it up for you. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Hi everybody > > I know this might be a little late, as some people are already at Budapest, but... > > does anybody (preferably from the US, as it would make the price lower) have an "extra" stackmat timer or one that you could sell to me at the competition? > > if so, please send me a message > > thanks > > Pedro > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
5717. Re: [Speed cubing group] Re: Stackmat timer to sell at Worlds
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Oct 2007 19:54:46 -0300 (ART)

Oh, another thing... if it works, can I pay you in Euros? I think I'll just take Euros with me for Budapest...no reason to carry dollars too... so, is it fine for you? (1 euro = ~1.42 dollar, so if it was 30 dollars, that would be about 21 euros) could you message me privately? thanks again Pedro kirk83616 <no_reply@yahoogroups.com> escreveu: Pedro, I may be able to help. i leave Wednesday. they sell the stackmat timers in a set called StackPack with other cup stacking stuff for $30 at a store by my house. go to target.com and search for cup stacking and you'll see it. i don't know if they have any in stock, but i'll check for you. let me know if you want me to pick it up for you. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Hi everybody > > I know this might be a little late, as some people are already at Budapest, but... > > does anybody (preferably from the US, as it would make the price lower) have an "extra" stackmat timer or one that you could sell to me at the competition? > > if so, please send me a message > > thanks > > Pedro > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
5718. Re: Harris Chan's method
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 03:14:16 -0000

Btw, I was in 7th grade when I started cubing...now I'm in 9th...so much homework -.-" -Harris --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Ask him yourself. He has a Youtube account. It's > Einstakonan. > > Brian > > ----- Original Message ---- > From: Omi Castanar <soul_nerd@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, October 1, 2007 12:10:57 AM > Subject: Re: [Speed cubing group] Re: Harris Chan's method > > > > > > > > > > > > > > But does he do the Fridrich? Which algs does he use? > > > > Brian Le <khoale1234567@ sbcglobal. net> wrote: I agree. 8th grade was so easy. So much free time too... High school.. Let's not go there. > > > > Brian > > > > ----- Original Message ---- > > From: stompey1 <no_reply@yahoogroup s.com> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Sunday, September 30, 2007 8:05:50 PM > > Subject: [Speed cubing group] Re: Harris Chan's method > > > > I think being in 8th grade has something to do with it. > > > > <!-- > > > > #ygrp-mkp{ > > border:1px solid #d8d8d8;font- family:Arial; margin:14px 0px;padding: 0px 14px;} > > #ygrp-mkp hr{ > > border:1px solid #d8d8d8;} > > #ygrp-mkp #hd{ > > color:#628c2a; font-size: 85%;font- weight:bold; line-height: 122%;margin: 10px 0px;} > > #ygrp-mkp #ads{ > > margin-bottom: 10px;} > > #ygrp-mkp .ad{ > > padding:0 0;} > > #ygrp-mkp .ad a{ > > color:#0000ff; text-decoration: none;} > > --> > > > > <!-- > > > > #ygrp-sponsor #ygrp-lc{ > > font-family: Arial;} > > #ygrp-sponsor #ygrp-lc #hd{ > > margin:10px 0px;font-weight: bold;font- size:78%; line-height: 122%;} > > #ygrp-sponsor #ygrp-lc .ad{ > > margin-bottom: 10px;padding: 0 0;} > > --> > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica, clean, sans-serif;} > > #ygrp-mlmsg table {font-size:inherit; font:100% ;} > > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height: 1.22em;} > > #ygrp-text{ > > font-family: Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0;} > > #ygrp-tpmsgs{ > > font-family: Arial; > > clear:both;} > > #ygrp-vitnav{ > > padding-top: 10px;font- family:Verdana; font-size: 77%;margin: 0;} > > #ygrp-vitnav a{ > > padding:0 1px;} > > #ygrp-actbar{ > > clear:both;margin: 25px 0;white-space: nowrap;color: #666;text- align:right; } > > #ygrp-actbar .left{ > > float:left;white- space:nowrap; } > > .bld{font-weight: bold;} > > #ygrp-grft{ > > font-family: Verdana;font- size:77%; padding:15px 0;} > > #ygrp-ft{ > > font-family: verdana;font- size:77%; border-top: 1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom: 10px;} > > > > #ygrp-vital{ > > background-color: #e0ecee;margin- bottom:20px; padding:2px 0 8px 8px;} > > #ygrp-vital #vithd{ > > font-size:77% ;font-family: Verdana;font- weight:bold; color:#333; text-transform: uppercase; } > > #ygrp-vital ul{ > > padding:0;margin: 2px 0;} > > #ygrp-vital ul li{ > > list-style-type: none;clear: both;border: 1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > font-weight: bold;color: #ff7900;float: right;width: 2em;text- align:right; padding-right: .5em;} > > #ygrp-vital ul li .cat{ > > font-weight: bold;} > > #ygrp-vital a{ > > text-decoration: none;} > > > > #ygrp-vital a:hover{ > > text-decoration: underline; } > > > > #ygrp-sponsor #hd{ > > color:#999;font- size:77%; } > > #ygrp-sponsor #ov{ > > padding:6px 13px;background- color:#e0ecee; margin-bottom: 20px;} > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px;margin:0; } > > #ygrp-sponsor #ov li{ > > list-style-type: square;padding: 6px 0;font-size: 77%;} > > #ygrp-sponsor #ov li a{ > > text-decoration: none;font- size:130% ;} > > #ygrp-sponsor #nc{ > > background-color: #eee;margin- bottom:20px; padding:0 8px;} > > #ygrp-sponsor .ad{ > > padding:8px 0;} > > #ygrp-sponsor .ad #hd1{ > > font-family: Arial;font- weight:bold; color:#628c2a; font-size: 100%;line- height:122% ;} > > #ygrp-sponsor .ad a{ > > text-decoration: none;} > > #ygrp-sponsor .ad a:hover{ > > text-decoration: underline; } > > #ygrp-sponsor .ad p{ > > margin:0;} > > o{font-size: 0;} > > .MsoNormal{ > > margin:0 0 0 0;} > > #ygrp-text tt{ > > font-size:120% ;} > > blockquote{margin: 0 0 0 4px;} > > .replbq{margin: 4;} > > --> > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > ------------ --------- --------- --------- ---- > > Don't think. Drink. > > http://milkolate. pansitan. net > > > > ------------ --------- --------- --- > > Check out the hottest 2008 models today at Yahoo! Autos. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a;font-size:85%;font-weight:bold;line- height:122%;margin:10px 0px;} > #ygrp-mkp #ads{ > margin-bottom:10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;} > --> > > > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom:10px;padding:0 0;} > --> > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans- serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text- align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text- transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text- align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line- height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq{margin:4;} > --> > > > > > > > > [Non-text portions of this message have been removed] >
5719. Temperature at a Competition
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 04:01:20 -0000

7d) The temperature of the competition area should preferably be 21 to 25 degrees Celsius. Yeah, hopefully I never have to go through THIS again. Cubesmith stickers become very sticky when the temperature goes above 30. That's why competitions should never be held outside. >:| Krueger knows exactly what I mean. -Tim
5720. Re: [Speed cubing group] Re: Harris Chan's method
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Oct 2007 21:24:46 -0700 (PDT)

10th grade Harris xD. ----- Original Message ---- From: Harris Chan <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, October 1, 2007 8:14:16 PM Subject: [Speed cubing group] Re: Harris Chan's method Btw, I was in 7th grade when I started cubing...now I'm in 9th...so much homework -.-" -Harris --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le <khoale1234567@ ...> wrote: > > Ask him yourself. He has a Youtube account. It's > Einstakonan. > > Brian > > ----- Original Message ---- > From: Omi Castanar <soul_nerd@. ..> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Monday, October 1, 2007 12:10:57 AM > Subject: Re: [Speed cubing group] Re: Harris Chan's method > > > > > > > > > > > > > > But does he do the Fridrich? Which algs does he use? > > > > Brian Le <khoale1234567@ sbcglobal. net> wrote: I agree. 8th grade was so easy. So much free time too... High school.. Let's not go there. > > > > Brian > > > > ----- Original Message ---- > > From: stompey1 <no_reply@yahoogrou p s.com> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Sunday, September 30, 2007 8:05:50 PM > > Subject: [Speed cubing group] Re: Harris Chan's method > > > > I think being in 8th grade has something to do with it. > > > > <!-- > > > > #ygrp-mkp{ > > border:1px solid #d8d8d8;font- family:Arial; margin:14px 0px;padding: 0px 14px;} > > #ygrp-mkp hr{ > > border:1px solid #d8d8d8;} > > #ygrp-mkp #hd{ > > color:#628c2a; font-size: 85%;font- weight:bold; line-height: 122%;margin: 10px 0px;} > > #ygrp-mkp #ads{ > > margin-bottom: 10px;} > > #ygrp-mkp .ad{ > > padding:0 0;} > > #ygrp-mkp .ad a{ > > color:#0000ff; text-decoration: none;} > > --> > > > > <!-- > > > > #ygrp-sponsor #ygrp-lc{ > > font-family: Arial;} > > #ygrp-sponsor #ygrp-lc #hd{ > > margin:10px 0px;font-weight: bold;font- size:78%; line-height: 122%;} > > #ygrp-sponsor #ygrp-lc .ad{ > > margin-bottom: 10px;padding: 0 0;} > > --> > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica, clean, sans-serif;} > > #ygrp-mlmsg table {font-size:inherit; font:100% ;} > > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height: 1.22em;} > > #ygrp-text{ > > font-family: Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0;} > > #ygrp-tpmsgs{ > > font-family: Arial; > > clear:both;} > > #ygrp-vitnav{ > > padding-top: 10px;font- family:Verdana; font-size: 77%;margin: 0;} > > #ygrp-vitnav a{ > > padding:0 1px;} > > #ygrp-actbar{ > > clear:both;margin: 25px 0;white-space: nowrap;color: #666;text- align:right; } > > #ygrp-actbar .left{ > > float:left;white- space:nowrap; } > > .bld{font-weight: bold;} > > #ygrp-grft{ > > font-family: Verdana;font- size:77%; padding:15px 0;} > > #ygrp-ft{ > > font-family: verdana;font- size:77%; border-top: 1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom: 10px;} > > > > #ygrp-vital{ > > background-color: #e0ecee;margin- bottom:20px; padding:2px 0 8px 8px;} > > #ygrp-vital #vithd{ > > font-size:77% ;font-family: Verdana;font- weight:bold; color:#333; text-transform: uppercase; } > > #ygrp-vital ul{ > > padding:0;margin: 2px 0;} > > #ygrp-vital ul li{ > > list-style-type: none;clear: both;border: 1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > font-weight: bold;color: #ff7900;float: right;width: 2em;text- align:right; padding-right: .5em;} > > #ygrp-vital ul li .cat{ > > font-weight: bold;} > > #ygrp-vital a{ > > text-decoration: none;} > > > > #ygrp-vital a:hover{ > > text-decoration: underline; } > > > > #ygrp-sponsor #hd{ > > color:#999;font- size:77%; } > > #ygrp-sponsor #ov{ > > padding:6px 13px;background- color:#e0ecee; margin-bottom: 20px;} > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px;margin:0; } > > #ygrp-sponsor #ov li{ > > list-style-type: square;padding: 6px 0;font-size: 77%;} > > #ygrp-sponsor #ov li a{ > > text-decoration: none;font- size:130% ;} > > #ygrp-sponsor #nc{ > > background-color: #eee;margin- bottom:20px; padding:0 8px;} > > #ygrp-sponsor .ad{ > > padding:8px 0;} > > #ygrp-sponsor .ad #hd1{ > > font-family: Arial;font- weight:bold; color:#628c2a; font-size: 100%;line- height:122% ;} > > #ygrp-sponsor .ad a{ > > text-decoration: none;} > > #ygrp-sponsor .ad a:hover{ > > text-decoration: underline; } > > #ygrp-sponsor .ad p{ > > margin:0;} > > o{font-size: 0;} > > .MsoNormal{ > > margin:0 0 0 0;} > > #ygrp-text tt{ > > font-size:120% ;} > > blockquote{margin: 0 0 0 4px;} > > .replbq{margin: 4;} > > --> > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > ------------ --------- --------- --------- ---- > > Don't think. Drink. > > http://milkolate. pansitan. net > > > > ------------ --------- --------- --- > > Check out the hottest 2008 models today at Yahoo! Autos. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font- family:Arial; margin:14px 0px;padding: 0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a; font-size: 85%;font- weight:bold; line- height:122%; margin:10px 0px;} > #ygrp-mkp #ads{ > margin-bottom: 10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff; text-decoration: none;} > --> > > > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family: Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight: bold;font- size:78%; line-height: 122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom: 10px;padding: 0 0;} > --> > > > > <!-- > > #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica, clean, sans- serif;} > #ygrp-mlmsg table {font-size:inherit; font:100% ;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height: 1.22em;} > #ygrp-text{ > font-family: Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family: Arial; > clear:both;} > #ygrp-vitnav{ > padding-top: 10px;font- family:Verdana; font-size: 77%;margin: 0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin: 25px 0;white-space: nowrap;color: #666;text- align:right; } > #ygrp-actbar .left{ > float:left;white- space:nowrap; } > .bld{font-weight: bold;} > #ygrp-grft{ > font-family: Verdana;font- size:77%; padding:15px 0;} > #ygrp-ft{ > font-family: verdana;font- size:77%; border-top: 1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom: 10px;} > > #ygrp-vital{ > background-color: #e0ecee;margin- bottom:20px; padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77% ;font-family: Verdana;font- weight:bold; color:#333; text- transform:uppercase ;} > #ygrp-vital ul{ > padding:0;margin: 2px 0;} > #ygrp-vital ul li{ > list-style-type: none;clear: both;border: 1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight: bold;color: #ff7900;float: right;width: 2em;text- align:right; padding-right: .5em;} > #ygrp-vital ul li .cat{ > font-weight: bold;} > #ygrp-vital a{ > text-decoration: none;} > > #ygrp-vital a:hover{ > text-decoration: underline; } > > #ygrp-sponsor #hd{ > color:#999;font- size:77%; } > #ygrp-sponsor #ov{ > padding:6px 13px;background- color:#e0ecee; margin-bottom: 20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0; } > #ygrp-sponsor #ov li{ > list-style-type: square;padding: 6px 0;font-size: 77%;} > #ygrp-sponsor #ov li a{ > text-decoration: none;font- size:130% ;} > #ygrp-sponsor #nc{ > background-color: #eee;margin- bottom:20px; padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family: Arial;font- weight:bold; color:#628c2a; font-size: 100%;line- height:122%; } > #ygrp-sponsor .ad a{ > text-decoration: none;} > #ygrp-sponsor .ad a:hover{ > text-decoration: underline; } > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size: 0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120% ;} > blockquote{margin: 0 0 0 4px;} > .replbq{margin: 4;} > --> > > > > > > > > [Non-text portions of this message have been removed] > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5721. Re: New file uploaded to speedsolvingrubikscube
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 11:27:28 -0000

Gaetan :-o You never get tired of this? How big is your ego?? -Per > --- In speedsolvingrubikscube@yahoogroups.com, speedsolvingrubikscube@yahoogroups.com wrote: > > > Hello, > > This email message is a notification to let you know that > a file has been uploaded to the Files area of the speedsolvingrubikscube > group. > > File : /300 nouveau.rtf > Uploaded by : rubiks99ca <rubiks99ca@...> > Description : Return cube world shame man > > You can access this file at the URL: > http://groups.yahoo.com/group/speedsolvingrubikscube/files/300% 20nouveau.rtf > > To learn more about file sharing for your group, please visit: > http://help.yahoo.com/help/us/groups/files > > Regards, > > rubiks99ca <rubiks99ca@...> >
5722. Re: [Speed cubing group] Re: Flying to Budapest
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Oct 2007 16:59:04 +0100 (BST)

Just the spray cans. In some countries it was allowed. In some countries not allowed. Bernett Orlando kirk83616 <no_reply@yahoogroups.com> wrote: just the spray cans being confiscated? Or is the silicone oil like RC car shock oil also prohibited? thanks! --Kirk --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > I was caught both the time I took it - once in hand luggage and once in checked in baggage. The new cans were removed and thrown to dust bin. I will never carry it anymore. Hope silicon spray will be available in the competition venue ! > > J.Bernett Orlando > > d_funny007 <no_reply@yahoogroups.com> wrote: > I would borrow lube form fellow cubers once I get there. But once I > was desparate, and just sprayed a bunch of lube into a ziplock bag. > I used a cotton swab for application. This may or maynot set off the > really sensitive explosive residue alarms at airports though... just > to warn ya. > > It was more to save space in my luggage than anything. I have always > chanced it, and brought it onboard. After about 8 flights, my last > one was when I finally got caught. They confiscated it under the > policy of "hazardous material". > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan > <brentmorganmaster@> wrote: > > > > Hi everyone, > > > > How are people transporting their cube lube with them? You can't > carry it on the plane because it's liquid and/or flammable... Just > curious. > > > > -Brent Morgan > > > > cmhardw <no_reply@yahoogroups.com> > wrote: Hi everyone, > > > > I arrived in Budapest today, and am staying at the Ginkgo > hostel. > > It's a really neat place, and to all the others staying here I > think > > you'll like it. The staff is very friendly and the other people > > staying here that I've met so far seem very friendly too. > > > > If anyone arrives early let me know, maybe we can get together > for > > some sightseeing. > > > > Also Frank, if you get this sorry I missed you at the airport. > My > > plane ended up being delayed and landed about an hour and a half > later > > than I expected. Sorry if you had to wait for me, but I didn't > have a > > way to get in touch with you. Hope to see you soon, and sorry if > you > > had to wait! > > > > See you all soon in Budapest! > > Chris > > > > > > > > > > > > > > :) > > --Brent > > > > --------------------------------- > > Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s > user panel and lay it on us. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Get the freedom to save as many mails as you wish. Click here to know how. > > [Non-text portions of this message have been removed] > --------------------------------- Forgot the famous last words? Access your message archive online. Click here. [Non-text portions of this message have been removed]
5723. Re: [Speed cubing group] Re: Stackmat timer to sell at Worlds
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Oct 2007 09:49:32 -0700

Yeah, actually, if anyone who is not from the United States wants items from the United States, send me an e-mail today, hopefully soon, and I'll see if I can bring it to Hungary for you. -Tyson On 10/1/07, Pedro <pedrosino1@...> wrote: > > Oh, another thing... > > if it works, can I pay you in Euros? I think I'll just take Euros with me > for Budapest...no reason to carry dollars too... > > so, is it fine for you? (1 euro = ~1.42 dollar, so if it was 30 dollars, > that would be about 21 euros) > > could you message me privately? > > thanks again > > Pedro > > kirk83616 <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > escreveu: Pedro, > I may be able to help. i leave Wednesday. > > they sell the stackmat timers in a set called StackPack with other > cup stacking stuff for $30 at a store by my house. go to target.com > and search for cup stacking and you'll see it. i don't know if they > have any in stock, but i'll check for you. let me know if you want > me to pick it up for you. > > --Kirk > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Pedro > <pedrosino1@...> wrote: > > > > Hi everybody > > > > I know this might be a little late, as some people are already at > Budapest, but... > > > > does anybody (preferably from the US, as it would make the price > lower) have an "extra" stackmat timer or one that you could sell to > me at the competition? > > > > if so, please send me a message > > > > thanks > > > > Pedro > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba > mais. > > > > [Non-text portions of this message have been removed] > > > > > > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > armazenamento! > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5724. Polish Open 2008 - Report and Pictures
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 17:02:51 -0000

Finally... Long address: http://www.gillesvdp.com/cube/index.php/2007/10/02/7-polish-open-2007-report-pictures Tinyurl: http://tinyurl.com/2c8g2p General address: http://www.gillesvdp.com/cube Feel free to leave comments ! (It might be blocked by the spam filter but I can sort them out later so don't worry if it does not appear.) See you in Budapest !!
5725. Re: Polish Open 2008 - Report and Pictures
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 17:11:53 -0000

I see you've done a report on a competition that hasn't happened yet! ;) -Tim --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > Finally... > Long address: > http://www.gillesvdp.com/cube/index.php/2007/10/02/7-polish-open- 2007-report-pictures > > Tinyurl: > http://tinyurl.com/2c8g2p > > General address: > http://www.gillesvdp.com/cube > > Feel free to leave comments ! > (It might be blocked by the spam filter but I can sort them out later > so don't worry if it does not appear.) > > See you in Budapest !! >
5726. Re: [Speed cubing group] Re: Polish Open 2008 - Report and Pictures
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Oct 2007 19:14:26 +0200

well, you get the idea :p 2007/10/2, Timothy Sun <linkpoke@...>: > > I see you've done a report on a competition that hasn't happened > yet! ;) > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com, > "gillesvdp" <gillesvdp@...> wrote: > > > > Finally... > > Long address: > > http://www.gillesvdp.com/cube/index.php/2007/10/02/7-polish-open- > 2007-report-pictures > > > > Tinyurl: > > http://tinyurl.com/2c8g2p > > > > General address: > > http://www.gillesvdp.com/cube > > > > Feel free to leave comments ! > > (It might be blocked by the spam filter but I can sort them out > later > > so don't worry if it does not appear.) > > > > See you in Budapest !! > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5727. Any cubers in Northern Ireland?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 18:54:30 -0000

Hello, I got this e-mail from some producer at BBC radio: Joel, I am a producer at BBC Radio Ulster. We are interested in getting someone over here in Northern Ireland to come into our studio to baffle one of our radio presenters with quick moves on a Rubik's Cube to coincide with the start of the Hungary speed cube championships. Do you know of any speed cubers over here? Regards Jeremy Mitchell Anyone who can help? - Joël
5728. Re: Harris Chan's method
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 18:58:48 -0000

man i wish i were in 9th grade again :\
5729. [Speed cubing group] Re: Polish Open 2008 - Report and Pictures
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 19:01:43 -0000

In the post it says "see videos", but I can't see them? Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > well, you get the idea :p > > 2007/10/2, Timothy Sun <linkpoke@...>: > > > > I see you've done a report on a competition that hasn't happened > > yet! ;) > > > > -Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "gillesvdp" <gillesvdp@> wrote: > > > > > > Finally... > > > Long address: > > > http://www.gillesvdp.com/cube/index.php/2007/10/02/7-polish-open- > > 2007-report-pictures > > > > > > Tinyurl: > > > http://tinyurl.com/2c8g2p > > > > > > General address: > > > http://www.gillesvdp.com/cube > > > > > > Feel free to leave comments ! > > > (It might be blocked by the spam filter but I can sort them out > > later > > > so don't worry if it does not appear.) > > > > > > See you in Budapest !! > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
5730. Re: [Speed cubing group] Re: Polish Open 2008 - Report and Pictures
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Oct 2007 21:55:50 +0200

indeed, they will come some day soon, somrry :-( 2007/10/2, joey_gouly <no_reply@yahoogroups.com>: > > In the post it says "see videos", but I can't see them? > > Thanks, > Joey > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > well, you get the idea :p > > > > 2007/10/2, Timothy Sun <linkpoke@...>: > > > > > > I see you've done a report on a competition that hasn't happened > > > yet! ;) > > > > > > -Tim > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > > "gillesvdp" <gillesvdp@> wrote: > > > > > > > > Finally... > > > > Long address: > > > > http://www.gillesvdp.com/cube/index.php/2007/10/02/7-polish-open- > > > 2007-report-pictures > > > > > > > > Tinyurl: > > > > http://tinyurl.com/2c8g2p > > > > > > > > General address: > > > > http://www.gillesvdp.com/cube > > > > > > > > Feel free to leave comments ! > > > > (It might be blocked by the spam filter but I can sort them out > > > later > > > > so don't worry if it does not appear.) > > > > > > > > See you in Budapest !! > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5731. [Speed cubing group] Re: Stackmat timer to sell at Worlds
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 20:41:28 -0000

works for me. just sent you email... --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Oh, another thing... > > if it works, can I pay you in Euros? I think I'll just take Euros with me for Budapest...no reason to carry dollars too... > > so, is it fine for you? (1 euro = ~1.42 dollar, so if it was 30 dollars, that would be about 21 euros) > > could you message me privately? > > thanks again > > Pedro > > kirk83616 <no_reply@yahoogroups.com> escreveu: Pedro, > I may be able to help. i leave Wednesday. > > they sell the stackmat timers in a set called StackPack with other > cup stacking stuff for $30 at a store by my house. go to target.com > and search for cup stacking and you'll see it. i don't know if they > have any in stock, but i'll check for you. let me know if you want > me to pick it up for you. > > --Kirk > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro > <pedrosino1@> wrote: > > > > Hi everybody > > > > I know this might be a little late, as some people are already at > Budapest, but... > > > > does anybody (preferably from the US, as it would make the price > lower) have an "extra" stackmat timer or one that you could sell to > me at the competition? > > > > if so, please send me a message > > > > thanks > > > > Pedro > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba > mais. > > > > [Non-text portions of this message have been removed] > > > > > > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! > > [Non-text portions of this message have been removed] >
5732. [Speed cubing group] Re: Flying to Budapest
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 21:12:57 -0000

thanks. i'll try to check my silicone oil and hope it gets through... --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Just the spray cans. In some countries it was allowed. In some countries not allowed. > Bernett Orlando > > kirk83616 <no_reply@yahoogroups.com> wrote: > just the spray cans being confiscated? Or is the silicone oil like > RC car shock oil also prohibited? > > thanks! > --Kirk > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@> wrote: > > > > I was caught both the time I took it - once in hand luggage and > once in checked in baggage. The new cans were removed and thrown to > dust bin. I will never carry it anymore. Hope silicon spray will be > available in the competition venue ! > > > > J.Bernett Orlando > > > > d_funny007 <no_reply@yahoogroups.com> wrote: > > I would borrow lube form fellow cubers once I get there. > But once I > > was desparate, and just sprayed a bunch of lube into a ziplock > bag. > > I used a cotton swab for application. This may or maynot set off > the > > really sensitive explosive residue alarms at airports though... > just > > to warn ya. > > > > It was more to save space in my luggage than anything. I have > always > > chanced it, and brought it onboard. After about 8 flights, my last > > one was when I finally got caught. They confiscated it under the > > policy of "hazardous material". > > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan > > <brentmorganmaster@> wrote: > > > > > > Hi everyone, > > > > > > How are people transporting their cube lube with them? You can't > > carry it on the plane because it's liquid and/or flammable... Just > > curious. > > > > > > -Brent Morgan > > > > > > cmhardw <no_reply@yahoogroups.com> > > wrote: Hi everyone, > > > > > > I arrived in Budapest today, and am staying at the Ginkgo > > hostel. > > > It's a really neat place, and to all the others staying here I > > think > > > you'll like it. The staff is very friendly and the other people > > > staying here that I've met so far seem very friendly too. > > > > > > If anyone arrives early let me know, maybe we can get together > > for > > > some sightseeing. > > > > > > Also Frank, if you get this sorry I missed you at the airport. > > My > > > plane ended up being delayed and landed about an hour and a half > > later > > > than I expected. Sorry if you had to wait for me, but I didn't > > have a > > > way to get in touch with you. Hope to see you soon, and sorry if > > you > > > had to wait! > > > > > > See you all soon in Budapest! > > > Chris > > > > > > > > > > > > > > > > > > > > > :) > > > --Brent > > > > > > --------------------------------- > > > Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s > > user panel and lay it on us. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > --------------------------------- > > Get the freedom to save as many mails as you wish. Click here to > know how. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Forgot the famous last words? Access your message archive online. Click here. > > [Non-text portions of this message have been removed] >
5733. Re: Any cubers in Northern Ireland?
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 22:21:00 -0000

I was in Northern Ireland a couple weeks ago... I was only there for a day though. I spent the rest of the week in Dublin. -Dan --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello, > > I got this e-mail from some producer at BBC radio: > > > Joel, > > I am a producer at BBC Radio Ulster. We are interested in getting > someone over here in Northern Ireland to come into our studio to > baffle one of our radio presenters with quick moves on a Rubik's Cube > to coincide with the start of the Hungary speed cube championships. > Do you know of any speed cubers over here? > > Regards > > Jeremy Mitchell > > > Anyone who can help? > > - Joël >
5734. Re: [Speed cubing group] Re: Any cubers in Northern Ireland?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Oct 2007 16:53:55 -0700

Shouldn't all of the quick speed cubers be in Hungary? Or most of them at least? On 10/2/07, Dan Dzoan <gvdlfs3@...> wrote: > > I was in Northern Ireland a couple weeks ago... I was only there for > a day though. I spent the rest of the week in Dublin. > -Dan > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Joël van Noort > <joel_vn@...> wrote: > > > > Hello, > > > > I got this e-mail from some producer at BBC radio: > > > > > > Joel, > > > > I am a producer at BBC Radio Ulster. We are interested in getting > > someone over here in Northern Ireland to come into our studio to > > baffle one of our radio presenters with quick moves on a Rubik's Cube > > to coincide with the start of the Hungary speed cube championships. > > Do you know of any speed cubers over here? > > > > Regards > > > > Jeremy Mitchell > > > > > > Anyone who can help? > > > > - Joël > > > > > [Non-text portions of this message have been removed]
5735. Re: [Speed cubing group] Re: Any cubers in Northern Ireland?
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 3 Oct 2007 00:07:02 -0700

Oh, you just have to be so clever, don't you! :-P On 10/2/07, Tyson Mao <tyson.mao@...> wrote: > > Shouldn't all of the quick speed cubers be in Hungary? Or most of them > at > least? > > On 10/2/07, Dan Dzoan <gvdlfs3@... <gvdlfs3%40yahoo.com>> wrote: > > > > I was in Northern Ireland a couple weeks ago... I was only there for > > a day though. I spent the rest of the week in Dublin. > > -Dan > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > Joël van Noort > > <joel_vn@...> wrote: > > > > > > Hello, > > > > > > I got this e-mail from some producer at BBC radio: > > > > > > > > > Joel, > > > > > > I am a producer at BBC Radio Ulster. We are interested in getting > > > someone over here in Northern Ireland to come into our studio to > > > baffle one of our radio presenters with quick moves on a Rubik's Cube > > > to coincide with the start of the Hungary speed cube championships. > > > Do you know of any speed cubers over here? > > > > > > Regards > > > > > > Jeremy Mitchell > > > > > > > > > Anyone who can help? > > > > > > - Joël > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5736. [Speed cubing group] Re: Flying to Budapest
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Oct 2007 08:08:18 -0000

Hi :-) If you hand carry your lubricant it must be smaller than 100 ml and be contained in a seal(ed|able) plastic bag. Furthermore it should not be explosive, toxic or flammable (the usual tags). However i would say it's quite safe to carry any silicone spray in the check-in luggage. Particularly inside the toiletries. But of course this is at your own risk!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...> wrote: > > thanks. > > i'll try to check my silicone oil and hope it gets through... > > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@> wrote: > > > > Just the spray cans. In some countries it was allowed. In some > countries not allowed. > > Bernett Orlando > > > > kirk83616 <no_reply@yahoogroups.com> wrote: > > just the spray cans being confiscated? Or is the > silicone oil like > > RC car shock oil also prohibited? > > > > thanks! > > --Kirk > > > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > <pjlmem@> wrote: > > > > > > I was caught both the time I took it - once in hand luggage and > > once in checked in baggage. The new cans were removed and thrown > to > > dust bin. I will never carry it anymore. Hope silicon spray will > be > > available in the competition venue ! > > > > > > J.Bernett Orlando > > > > > > d_funny007 <no_reply@yahoogroups.com> wrote: > > > I would borrow lube form fellow cubers once I get there. > > But once I > > > was desparate, and just sprayed a bunch of lube into a ziplock > > bag. > > > I used a cotton swab for application. This may or maynot set off > > the > > > really sensitive explosive residue alarms at airports though... > > just > > > to warn ya. > > > > > > It was more to save space in my luggage than anything. I have > > always > > > chanced it, and brought it onboard. After about 8 flights, my > last > > > one was when I finally got caught. They confiscated it under the > > > policy of "hazardous material". > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan > > > <brentmorganmaster@> wrote: > > > > > > > > Hi everyone, > > > > > > > > How are people transporting their cube lube with them? You > can't > > > carry it on the plane because it's liquid and/or flammable... > Just > > > curious. > > > > > > > > -Brent Morgan > > > > > > > > cmhardw <no_reply@yahoogroups.com> > > > wrote: Hi everyone, > > > > > > > > I arrived in Budapest today, and am staying at the Ginkgo > > > hostel. > > > > It's a really neat place, and to all the others staying here I > > > think > > > > you'll like it. The staff is very friendly and the other > people > > > > staying here that I've met so far seem very friendly too. > > > > > > > > If anyone arrives early let me know, maybe we can get together > > > for > > > > some sightseeing. > > > > > > > > Also Frank, if you get this sorry I missed you at the airport. > > > My > > > > plane ended up being delayed and landed about an hour and a > half > > > later > > > > than I expected. Sorry if you had to wait for me, but I didn't > > > have a > > > > way to get in touch with you. Hope to see you soon, and sorry > if > > > you > > > > had to wait! > > > > > > > > See you all soon in Budapest! > > > > Chris > > > > > > > > > > > > > > > > > > > > > > > > > > > > :) > > > > --Brent > > > > > > > > --------------------------------- > > > > Fussy? Opinionated? Impossible to please? Perfect. Join > Yahoo!'s > > > user panel and lay it on us. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Get the freedom to save as many mails as you wish. Click here to > > know how. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > --------------------------------- > > Forgot the famous last words? Access your message archive online. > Click here. > > > > [Non-text portions of this message have been removed] > > >
5737. Re: Here in Budapest
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Oct 2007 10:43:30 -0000

i am here at the novotel budapest congress. i met up with frank earlier, and now we are trying to find other people. if anyone is around, please contact us at the hotel. or something like that. Adam --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I arrived in Budapest today, and am staying at the Ginkgo hostel. > It's a really neat place, and to all the others staying here I think > you'll like it. The staff is very friendly and the other people > staying here that I've met so far seem very friendly too. > > If anyone arrives early let me know, maybe we can get together for > some sightseeing. > > Also Frank, if you get this sorry I missed you at the airport. My > plane ended up being delayed and landed about an hour and a half later > than I expected. Sorry if you had to wait for me, but I didn't have a > way to get in touch with you. Hope to see you soon, and sorry if you > had to wait! > > See you all soon in Budapest! > Chris >
5738. Re: [Speed cubing group] Re: Flying to Budapest
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 3 Oct 2007 04:48:49 -0700

Just tell the airport security it's shaving cream! On 10/3/07, per_fredlund <per_fredlund@...> wrote: > > Hi :-) > > If you hand carry your lubricant it must be smaller than 100 ml and > be contained in a seal(ed|able) plastic bag. Furthermore it should > not be explosive, toxic or flammable (the usual tags). > > However i would say it's quite safe to carry any silicone spray in > the check-in luggage. Particularly inside the toiletries. But of > course this is at your own risk!! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > kirk83616 > > <no_reply@...> wrote: > > > > thanks. > > > > i'll try to check my silicone oil and hope it gets through... > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > JohnLouis Louis > > <pjlmem@> wrote: > > > > > > Just the spray cans. In some countries it was allowed. In some > > countries not allowed. > > > Bernett Orlando > > > > > > kirk83616 <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > wrote: > > > just the spray cans being confiscated? Or is the > > silicone oil like > > > RC car shock oil also prohibited? > > > > > > thanks! > > > --Kirk > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > JohnLouis Louis > > > <pjlmem@> wrote: > > > > > > > > I was caught both the time I took it - once in hand luggage and > > > once in checked in baggage. The new cans were removed and thrown > > to > > > dust bin. I will never carry it anymore. Hope silicon spray will > > be > > > available in the competition venue ! > > > > > > > > J.Bernett Orlando > > > > > > > > d_funny007 <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > wrote: > > > > I would borrow lube form fellow cubers once I get there. > > > But once I > > > > was desparate, and just sprayed a bunch of lube into a ziplock > > > bag. > > > > I used a cotton swab for application. This may or maynot set > off > > > the > > > > really sensitive explosive residue alarms at airports though... > > > just > > > > to warn ya. > > > > > > > > It was more to save space in my luggage than anything. I have > > > always > > > > chanced it, and brought it onboard. After about 8 flights, my > > last > > > > one was when I finally got caught. They confiscated it under > the > > > > policy of "hazardous material". > > > > > > > > -Doug > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Brent Morgan > > > > <brentmorganmaster@> wrote: > > > > > > > > > > Hi everyone, > > > > > > > > > > How are people transporting their cube lube with them? You > > can't > > > > carry it on the plane because it's liquid and/or flammable... > > Just > > > > curious. > > > > > > > > > > -Brent Morgan > > > > > > > > > > cmhardw <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > > > > wrote: Hi everyone, > > > > > > > > > > I arrived in Budapest today, and am staying at the Ginkgo > > > > hostel. > > > > > It's a really neat place, and to all the others staying here > I > > > > think > > > > > you'll like it. The staff is very friendly and the other > > people > > > > > staying here that I've met so far seem very friendly too. > > > > > > > > > > If anyone arrives early let me know, maybe we can get > together > > > > for > > > > > some sightseeing. > > > > > > > > > > Also Frank, if you get this sorry I missed you at the > airport. > > > > My > > > > > plane ended up being delayed and landed about an hour and a > > half > > > > later > > > > > than I expected. Sorry if you had to wait for me, but I > didn't > > > > have a > > > > > way to get in touch with you. Hope to see you soon, and sorry > > if > > > > you > > > > > had to wait! > > > > > > > > > > See you all soon in Budapest! > > > > > Chris > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > :) > > > > > --Brent > > > > > > > > > > --------------------------------- > > > > > Fussy? Opinionated? Impossible to please? Perfect. Join > > Yahoo!'s > > > > user panel and lay it on us. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Get the freedom to save as many mails as you wish. Click here > to > > > know how. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Forgot the famous last words? Access your message archive > online. > > Click here. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed]
5739. Re: [Speed cubing group] Re: Flying to Budapest
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 3 Oct 2007 15:05:04 +0200

Great idea! Let's lie to the people that can deny you access to your plane and incidently the World Championship. You are really using all tricks to eliminate the competition Tyson. On Wed, 3 Oct 2007 04:48:49 -0700, "Tyson Mao" wrote: Just tell the airport security it's shaving cream! On 10/3/07, per_fredlund wrote: > > Hi :-) > > If you hand carry your lubricant it must be smaller than 100 ml and > be contained in a seal(ed|able) plastic bag. Furthermore it should > not be explosive, toxic or flammable (the usual tags). > > However i would say it's quite safe to carry any silicone spray in > the check-in luggage. Particularly inside the toiletries. But of > course this is at your own risk!! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com [2]cube%40yahoogroups.com>, > kirk83616 > > .> wrote: > > > > thanks. > > > > i'll try to check my silicone oil and hope it gets through... > > > > > > --- In speedsolvingrubikscube@yahoogroups.com [2]cube%40yahoogroups.com>, > JohnLouis Louis > > wrote: > > > > > > Just the spray cans. In some countries it was allowed. In some > > countries not allowed. > > > Bernett Orlando > > > > > > kirk83616 > > wrote: > > > just the spray cans being confiscated? Or is the > > silicone oil like > > > RC car shock oil also prohibited? > > > > > > thanks! > > > --Kirk > > > > > > --- In speedsolvingrubikscube@yahoogroups.com [2]cube%40yahoogroups.com>, > JohnLouis Louis > > > wrote: > > > > > > > > I was caught both the time I took it - once in hand luggage and > > > once in checked in baggage. The new cans were removed and thrown > > to > > > dust bin. I will never carry it anymore. Hope silicon spray will > > be > > > available in the competition venue ! > > > > > > > > J.Bernett Orlando > > > > > > > > d_funny007 > > wrote: > > > > I would borrow lube form fellow cubers once I get there. > > > But once I > > > > was desparate, and just sprayed a bunch of lube into a ziplock > > > bag. > > > > I used a cotton swab for application. This may or maynot set > off > > > the > > > > really sensitive explosive residue alarms at airports though... > > > just > > > > to warn ya. > > > > > > > > It was more to save space in my luggage than anything. I have > > > always > > > > chanced it, and brought it onboard. After about 8 flights, my > > last > > > > one was when I finally got caught. They confiscated it under > the > > > > policy of "hazardous material". > > > > > > > > -Doug > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com [2]cube%40yahoogroups.com>, > Brent Morgan > > > > > wrote: > > > > > > > > > > Hi everyone, > > > > > > > > > > How are people transporting their cube lube with them? You > > can't > > > > carry it on the plane because it's liquid and/or flammable... > > Just > > > > curious. > > > > > > > > > > -Brent Morgan > > > > > > > > > > cmhardw > > > > > wrote: Hi everyone, > > > > > > > > > > I arrived in Budapest today, and am staying at the Ginkgo > > > > hostel. > > > > > It's a really neat place, and to all the others staying here > I > > > > think > > > > > you'll like it. The staff is very friendly and the other > > people > > > > > staying here that I've met so far seem very friendly too. > > > > > > > > > > If anyone arrives early let me know, maybe we can get > together > > > > for > > > > > some sightseeing. > > > > > > > > > > Also Frank, if you get this sorry I missed you at the > airport. > > > > My > > > > > plane ended up being delayed and landed about an hour and a > > half > > > > later > > > > > than I expected. Sorry if you had to wait for me, but I > didn't > > > > have a > > > > > way to get in touch with you. Hope to see you soon, and sorry > > if > > > > you > > > > > had to wait! > > > > > > > > > > See you all soon in Budapest! > > > > > Chris > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > :) > > > > > --Brent > > > > > > > > > > --------------------------------- > > > > > Fussy? Opinionated? Impossible to please? Perfect. Join > > Yahoo!'s > > > > user panel and lay it on us. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Get the freedom to save as many mails as you wish. Click here > to > > > know how. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Forgot the famous last words? Access your message archive > online. > > Click here. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] Links: ------ [1] mailto:per_fredlund%40yahoo.com [2] mailto:speedsolvingrubikscube%40yahoogroups.com [3] mailto:no_reply%40yahoogroups.com [4] http://groups.yahoo.com/group/speedsolvingrubikscube/message/38155;_ylc=X3oDMTM2aW9hdmljBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjI0BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5MTQxMjEzMgR0cGNJZAMzODE1NQ-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxNnBrbzBtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjI0BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5MTQxMjEzMg--?act=reply&messageNum=38224 [6] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlYWM0YTIxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5MTQxMjEzMg-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlbTN0dmpoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5MTQxMjEzMg-- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmMnAyaGtzBF9TAzk3MzU5NzE0BGdy cElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTE0MTIxMzI- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJla2IyaXJtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5MTQxMjEzMg-- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmMGZsOXZlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTE0MTIxMzI- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjMmFlbnN0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTE0MTIxMzI- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmcjZncnBzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTE0MTIxMzI- [13] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlaXBqbzJmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAM xNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5MTQxMjEzMg-- [14] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkcXMzdXNnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTkxNDEyMTMy [15] http://groups.yahoo.com/;_ylc=X3oDMTJkNXVodTN2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTkxNDEyMTMy [16] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZ3ZtbWJpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTE0MTIxMzI- [17] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [18] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [19] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkdG12djJzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTkxNDEyMTMy [20] http://docs.yahoo.com/info/terms/ [21] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [22] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmMm5kbG5tBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTE0MTIxMzI- [23] http://groups.yahoo.com/group/speedsolvingrubikscube/spnew;_ylc=X3oDMTJmOHYycjcwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZwaG90BHN0aW1lAzExOTE0MTIxMzI- [24] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnOWRuN21lBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTkxNDEyMTMy [25] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlbWdtdTRzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5MTQxMjEzMg-- [26] http://us.ard.yahoo.com/SIG=12jm1m5g8/M=493064.11127061.11695037.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=11914 19332/A=4763762/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/ [27] http://us.ard.yahoo.com/SIG=12jktjvoa/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191419332/A=4699083/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ [28] http://us.ard.yahoo.com/SIG=12jjg0240/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191419332/A=3848640/R=0/SIG=131an6mds/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2002&cmp=Yahoo&ctv=Groups1&s=Y&s2=&s3=&b=50 [Non-text portions of this message have been removed]
5740. Re: [Speed cubing group] Re: Here in Budapest
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Oct 2007 16:59:52 +0100

Hi there, I arrived in Budapest this afternoon and went to the Novotel Congress. I was extremely UNIMPRESSED to be told that even though I had booked and PAID for the hotel back in August, they were full and told me to go elsewhere (or rather, they were offering to organise for me to go elsewhere). Apparently there is some other big conference there which is more important to the Novotel than our cubing championships, so they are telling some cubers they can't stay at the Novotel today and possibly tomorrow (regardless of whether you had booked and paid well in advance). BTW, Peter and I are not the only ones affected by this. The Novotel told us about 10 bookings were being moved 'elsewhere' (but not all to the same place, the Novotel gave us a choice of which other hotel to use). So, Peter and I are at the Mercure Buda tonight (was the 2nd choice hotel on speedcubing.com). The Novotel promised that we can move back to the Novotel Congress later. I'm extremely annoyed about this, and will be even more annoyed if they don't sort it out asap!! Especially since they were perfectly happy to charge the FULL stay to my credit card weeks ago!! Surely they would have known weeks ago if there was a clash with another big conference!!! BTW, in case you are wondering, the Novotel is paying for our stay at the Mercure since we had already paid the Novotel in full for our stay. Jasmine On Wed, 03 Oct 2007 10:43:30 -0000, "mistiz0858" <mistizo858@...> said: > i am here at the novotel budapest congress. i met up with frank earlier, > and now we are > trying to find other people. if anyone is around, please contact us at > the hotel. > > or something like that. > > Adam > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> > wrote: > > > > Hi everyone, > > > > I arrived in Budapest today, and am staying at the Ginkgo hostel. > > It's a really neat place, and to all the others staying here I think > > you'll like it. The staff is very friendly and the other people > > staying here that I've met so far seem very friendly too. > > > > If anyone arrives early let me know, maybe we can get together for > > some sightseeing. > > > > Also Frank, if you get this sorry I missed you at the airport. My > > plane ended up being delayed and landed about an hour and a half later > > than I expected. Sorry if you had to wait for me, but I didn't have a > > way to get in touch with you. Hope to see you soon, and sorry if you > > had to wait! > > > > See you all soon in Budapest! > > Chris > > > > > -- http://www.fastmail.fm - I mean, what is it about a decent email service?
5741. [Speed cubing group] Re: Here in Budapest
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Oct 2007 17:55:19 -0000

Hopefully they don´t move the competition elsewhere. --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Hi there, > > I arrived in Budapest this afternoon and went to the Novotel Congress. I > was extremely UNIMPRESSED to be told that even though I had booked and > PAID for the hotel back in August, they were full and told me to go > elsewhere (or rather, they were offering to organise for me to go > elsewhere). Apparently there is some other big conference there which is > more important to the Novotel than our cubing championships, so they are > telling some cubers they can't stay at the Novotel today and possibly > tomorrow (regardless of whether you had booked and paid well in > advance). > > BTW, Peter and I are not the only ones affected by this. The Novotel > told us about 10 bookings were being moved 'elsewhere' (but not all to > the same place, the Novotel gave us a choice of which other hotel to > use). > > So, Peter and I are at the Mercure Buda tonight (was the 2nd choice > hotel on speedcubing.com). The Novotel promised that we can move back to > the Novotel Congress later. I'm extremely annoyed about this, and will > be even more annoyed if they don't sort it out asap!! Especially since > they were perfectly happy to charge the FULL stay to my credit card > weeks ago!! Surely they would have known weeks ago if there was a clash > with another big conference!!! BTW, in case you are wondering, the > Novotel is paying for our stay at the Mercure since we had already paid > the Novotel in full for our stay. > > Jasmine > > > On Wed, 03 Oct 2007 10:43:30 -0000, "mistiz0858" > <mistizo858@...> said: > > i am here at the novotel budapest congress. i met up with frank earlier, > > and now we are > > trying to find other people. if anyone is around, please contact us at > > the hotel. > > > > or something like that. > > > > Adam > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > > wrote: > > > > > > Hi everyone, > > > > > > I arrived in Budapest today, and am staying at the Ginkgo hostel. > > > It's a really neat place, and to all the others staying here I think > > > you'll like it. The staff is very friendly and the other people > > > staying here that I've met so far seem very friendly too. > > > > > > If anyone arrives early let me know, maybe we can get together for > > > some sightseeing. > > > > > > Also Frank, if you get this sorry I missed you at the airport. My > > > plane ended up being delayed and landed about an hour and a half later > > > than I expected. Sorry if you had to wait for me, but I didn't have a > > > way to get in touch with you. Hope to see you soon, and sorry if you > > > had to wait! > > > > > > See you all soon in Budapest! > > > Chris > > > > > > > > > > > -- > http://www.fastmail.fm - I mean, what is it about a decent email service? >
5742. [Speed cubing group] Re: Flying to Budapest
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Oct 2007 18:20:20 -0000

What do you do with your cubes such that you can't even go a few days without your silicone spray? Are you lubing them the day of the competition? Scramblers don't tend to like that. --- In speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...> wrote: > > Great idea! Let's lie to the people that can deny you access to your > plane and incidently the World Championship. You are really using all > tricks to eliminate the competition Tyson. > On Wed, 3 Oct 2007 04:48:49 -0700, "Tyson Mao" wrote: > Just tell the airport security it's shaving cream! > On 10/3/07, per_fredlund wrote: > > > > Hi :-) > > > > If you hand carry your lubricant it must be smaller than 100 ml > and > > be contained in a seal(ed|able) plastic bag. Furthermore it should > > not be explosive, toxic or flammable (the usual tags). > > > > However i would say it's quite safe to carry any silicone spray in > > the check-in luggage. Particularly inside the toiletries. But of > > course this is at your own risk!! > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com > [2]cube%40yahoogroups.com>, > > kirk83616 > > > > .> wrote: > > > > > > thanks. > > > > > > i'll try to check my silicone oil and hope it gets through... > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com > [2]cube%40yahoogroups.com>, > > JohnLouis Louis > > > wrote: > > > > > > > > Just the spray cans. In some countries it was allowed. In some > > > countries not allowed. > > > > Bernett Orlando > > > > > > > > kirk83616 > > > wrote: > > > > just the spray cans being confiscated? Or is the > > > silicone oil like > > > > RC car shock oil also prohibited? > > > > > > > > thanks! > > > > --Kirk > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com > [2]cube%40yahoogroups.com>, > > JohnLouis Louis > > > > wrote: > > > > > > > > > > I was caught both the time I took it - once in hand luggage > and > > > > once in checked in baggage. The new cans were removed and > thrown > > > to > > > > dust bin. I will never carry it anymore. Hope silicon spray > will > > > be > > > > available in the competition venue ! > > > > > > > > > > J.Bernett Orlando > > > > > > > > > > d_funny007 > > > wrote: > > > > > I would borrow lube form fellow cubers once I get there. > > > > But once I > > > > > was > desparate, and just sprayed a bunch of lube into a > ziplock > > > > bag. > > > > > I used a cotton swab for application. This may or maynot set > > off > > > > the > > > > > really sensitive explosive residue alarms at airports > though... > > > > just > > > > > to warn ya. > > > > > > > > > > It was more to save space in my luggage than anything. I > have > > > > always > > > > > chanced it, and brought it onboard. After about 8 flights, > my > > > last > > > > > one was when I finally got caught. They confiscated it under > > the > > > > > policy of "hazardous material". > > > > > > > > > > -Doug > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com > [2]cube%40yahoogroups.com>, > > Brent Morgan > > > > > > wrote: > > > > > > > > > > > > Hi everyone, > > > > > > > > > > > > How are people transporting their cube lube with them? You > > > can't > > > > > carry it on the plane because it's liquid and/or > flammable... > > > Just > > > > > curious. > > > > > > > > > > > > -Brent Morgan > > > > > > > > > > > > > cmhardw > > > > > > wrote: Hi everyone, > > > > > > > > > > > > I arrived in Budapest today, and am staying at the Ginkgo > > > > > hostel. > > > > > > It's a really neat place, and to all the others staying > here > > I > > > > > think > > > > > > you'll like it. The staff is very friendly and the other > > > people > > > > > > staying here that I've met so far seem very friendly too. > > > > > > > > > > > > If anyone arrives early let me know, maybe we can get > > together > > > > > for > > > > > > some sightseeing. > > > > > > > > > > > > Also Frank, if you get this sorry I missed you at the > > airport. > > > > > My > > > > > > plane ended up being delayed and landed about an hour and > a > > > half > > > > > later > > > > > > than I expected. Sorry if you had to wait for me, but I > > didn't > > > > > have a > > > > > > way to get in touch with you. Hope to see you soon, and > sorry > > > if > > > > > you > > > > > > had to wait! > > > > > > > > > > > > See you all soon in Budapest! > > > > > > Chris > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > :) > > > > > > --Brent > > > > > > > > > > > > --------------------------------- > > > > > > Fussy? Opinionated? Impossible to please? Perfect. Join > > > Yahoo!'s > > > > > user panel and lay it on us. > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > Get the freedom to save as many mails as you wish. Click > here > > to > > > > know how. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Forgot the famous last words? Access your message archive > > online. > > > Click here. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > Links: > ------ > [1] mailto:per_fredlund%40yahoo.com > [2] mailto:speedsolvingrubikscube%40yahoogroups.com > [3] > mailto:no_reply%40yahoogroups.com > [4] > http://groups.yahoo.com/group/speedsolvingrubikscube/message/38155;_ylc=X3oDMTM2aW9hdmljBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjI0BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5MTQxMjEzMgR0cGNJZAMzODE1NQ-- > [5] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxNnBrbzBtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjI0BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5MTQxMjEzMg--?act=reply&messageNum=38224 > [6] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlYWM0YTIxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5MTQxMjEzMg-- > [7] > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlbTN0dmpoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5MTQxMjEzMg-- > [8] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmMnAyaGtzBF9TAzk3MzU5NzE0BGdy > cElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTE0MTIxMzI- > [9] > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJla2IyaXJtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5MTQxMjEzMg-- > [10] > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmMGZsOXZlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTE0MTIxMzI- > [11] > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjMmFlbnN0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTE0MTIxMzI- > [12] > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmcjZncnBzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTE0MTIxMzI- > [13] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlaXBqbzJmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAM > xNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5MTQxMjEzMg-- > [14] > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkcXMzdXNnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTkxNDEyMTMy > [15] > http://groups.yahoo.com/;_ylc=X3oDMTJkNXVodTN2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTkxNDEyMTMy > [16] > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZ3ZtbWJpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTE0MTIxMzI- > [17] > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > Delivery: Digest > [18] > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > Delivery Format: Traditional > [19] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkdG12djJzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTkxNDEyMTMy > [20] > http://docs.yahoo.com/info/terms/ > [21] > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > [22] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmMm5kbG5tBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTE0MTIxMzI- > [23] > http://groups.yahoo.com/group/speedsolvingrubikscube/spnew;_ylc=X3oDMTJmOHYycjcwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZwaG90BHN0aW1lAzExOTE0MTIxMzI- > [24] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnOWRuN21lBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTkxNDEyMTMy > [25] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlbWdtdTRzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5MTQxMjEzMg-- > [26] > http://us.ard.yahoo.com/SIG=12jm1m5g8/M=493064.11127061.11695037.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=11914 > 19332/A=4763762/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/ > [27] > http://us.ard.yahoo.com/SIG=12jktjvoa/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191419332/A=4699083/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ > [28] > http://us.ard.yahoo.com/SIG=12jjg0240/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191419332/A=3848640/R=0/SIG=131an6mds/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2002&cmp=Yahoo&ctv=Groups1&s=Y&s2=&s3=&amp;b=50 > > > [Non-text portions of this message have been removed] >
5743. Re: [Speed cubing group] Re: Flying to Budapest
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 3 Oct 2007 11:28:33 -0700

Who said it was lying? I have no reason to eliminate the competition. I have no chance :P -Tyson On 10/3/07, aznseashell <no_reply@yahoogroups.com> wrote: > > What do you do with your cubes such that you can't even go a few days > without your silicone spray? Are you lubing them the day of the > competition? Scramblers don't tend to like that. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > avgalen@... > > <avgalen@...> wrote: > > > > Great idea! Let's lie to the people that can deny you access to your > > plane and incidently the World Championship. You are really using all > > tricks to eliminate the competition Tyson. > > On Wed, 3 Oct 2007 04:48:49 -0700, "Tyson Mao" wrote: > > Just tell the airport security it's shaving cream! > > On 10/3/07, per_fredlund wrote: > > > > > > Hi :-) > > > > > > If you hand carry your lubricant it must be smaller than 100 ml > > and > > > be contained in a seal(ed|able) plastic bag. Furthermore it should > > > not be explosive, toxic or flammable (the usual tags). > > > > > > However i would say it's quite safe to carry any silicone spray in > > > the check-in luggage. Particularly inside the toiletries. But of > > > course this is at your own risk!! > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > [2]cube%40yahoogroups.com>, > > > kirk83616 > > > > > > .> wrote: > > > > > > > > thanks. > > > > > > > > i'll try to check my silicone oil and hope it gets through... > > > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > [2]cube%40yahoogroups.com>, > > > JohnLouis Louis > > > > wrote: > > > > > > > > > > Just the spray cans. In some countries it was allowed. In some > > > > countries not allowed. > > > > > Bernett Orlando > > > > > > > > > > kirk83616 > > > > wrote: > > > > > just the spray cans being confiscated? Or is the > > > > silicone oil like > > > > > RC car shock oil also prohibited? > > > > > > > > > > thanks! > > > > > --Kirk > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > [2]cube%40yahoogroups.com>, > > > JohnLouis Louis > > > > > wrote: > > > > > > > > > > > > I was caught both the time I took it - once in hand luggage > > and > > > > > once in checked in baggage. The new cans were removed and > > thrown > > > > to > > > > > dust bin. I will never carry it anymore. Hope silicon spray > > will > > > > be > > > > > available in the competition venue ! > > > > > > > > > > > > J.Bernett Orlando > > > > > > > > > > > > d_funny007 > > > > wrote: > > > > > > I would borrow lube form fellow cubers once I get there. > > > > > But once I > > > > > > was > > desparate, and just sprayed a bunch of lube into a > > ziplock > > > > > bag. > > > > > > I used a cotton swab for application. This may or maynot set > > > off > > > > > the > > > > > > really sensitive explosive residue alarms at airports > > though... > > > > > just > > > > > > to warn ya. > > > > > > > > > > > > It was more to save space in my luggage than anything. I > > have > > > > > always > > > > > > chanced it, and brought it onboard. After about 8 flights, > > my > > > > last > > > > > > one was when I finally got caught. They confiscated it under > > > the > > > > > > policy of "hazardous material". > > > > > > > > > > > > -Doug > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > [2]cube%40yahoogroups.com>, > > > Brent Morgan > > > > > > > wrote: > > > > > > > > > > > > > > Hi everyone, > > > > > > > > > > > > > > How are people transporting their cube lube with them? You > > > > can't > > > > > > carry it on the plane because it's liquid and/or > > flammable... > > > > Just > > > > > > curious. > > > > > > > > > > > > > > -Brent Morgan > > > > > > > > > > > > > > > > cmhardw > > > > > > > wrote: Hi everyone, > > > > > > > > > > > > > > I arrived in Budapest today, and am staying at the Ginkgo > > > > > > hostel. > > > > > > > It's a really neat place, and to all the others staying > > here > > > I > > > > > > think > > > > > > > you'll like it. The staff is very friendly and the other > > > > people > > > > > > > staying here that I've met so far seem very friendly too. > > > > > > > > > > > > > > If anyone arrives early let me know, maybe we can get > > > together > > > > > > for > > > > > > > some sightseeing. > > > > > > > > > > > > > > Also Frank, if you get this sorry I missed you at the > > > airport. > > > > > > My > > > > > > > plane ended up being delayed and landed about an hour and > > a > > > > half > > > > > > later > > > > > > > than I expected. Sorry if you had to wait for me, but I > > > didn't > > > > > > have a > > > > > > > way to get in touch with you. Hope to see you soon, and > > sorry > > > > if > > > > > > you > > > > > > > had to wait! > > > > > > > > > > > > > > See you all soon in Budapest! > > > > > > > Chris > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > :) > > > > > > > --Brent > > > > > > > > > > > > > > --------------------------------- > > > > > > > Fussy? Opinionated? Impossible to please? Perfect. Join > > > > Yahoo!'s > > > > > > user panel and lay it on us. > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > Get the freedom to save as many mails as you wish. Click > > here > > > to > > > > > know how. > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > Forgot the famous last words? Access your message archive > > > online. > > > > Click here. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > Links: > > ------ > > [1] mailto:per_fredlund%40yahoo.com > > [2] mailto:speedsolvingrubikscube%40yahoogroups.com > > [3] > > mailto:no_reply% <no_reply%25>40yahoogroups.com > > [4] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/38155;_ylc=X3oDMTM2aW9hdmljBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjI0BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5MTQxMjEzMgR0cGNJZAMzODE1NQ-- > > [5] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxNnBrbzBtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjI0BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5MTQxMjEzMg--?act=reply&messageNum=38224<http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxNnBrbzBtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjI0BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5MTQxMjEzMg--?act=reply&messageNum=38224> > > [6] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlYWM0YTIxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5MTQxMjEzMg-- > > [7] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlbTN0dmpoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5MTQxMjEzMg-- > > [8] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmMnAyaGtzBF9TAzk3MzU5NzE0BGdy > > > > cElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTE0MTIxMzI- > > [9] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJla2IyaXJtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5MTQxMjEzMg-- > > [10] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmMGZsOXZlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTE0MTIxMzI- > > [11] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjMmFlbnN0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTE0MTIxMzI- > > [12] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmcjZncnBzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTE0MTIxMzI- > > [13] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlaXBqbzJmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAM > > xNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5MTQxMjEzMg-- > > [14] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkcXMzdXNnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTkxNDEyMTMy > > [15] > > > > http://groups.yahoo.com/;_ylc=X3oDMTJkNXVodTN2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTkxNDEyMTMy > > [16] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZ3ZtbWJpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTE0MTIxMzI- > > [17] > > mailto:speedsolvingrubikscube-digest@yahoogroups.com<speedsolvingrubikscube-digest%40yahoogroups.com> > ?subject=Email > > Delivery: Digest > > [18] > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com<speedsolvingrubikscube-traditional%40yahoogroups.com> > ?subject=Change > > Delivery Format: Traditional > > [19] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkdG12djJzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTkxNDEyMTMy > > [20] > > http://docs.yahoo.com/info/terms/ > > [21] > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe%40yahoogroups.com> > ?subject= > > [22] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmMm5kbG5tBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTE0MTIxMzI- > > [23] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/spnew;_ylc=X3oDMTJmOHYycjcwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZwaG90BHN0aW1lAzExOTE0MTIxMzI- > > [24] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnOWRuN21lBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTkxNDEyMTMy > > [25] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlbWdtdTRzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5MTQxMjEzMg-- > > [26] > > > > http://us.ard.yahoo.com/SIG=12jm1m5g8/M=493064.11127061.11695037.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=11914 > > > 19332/A=4763762/R=0/SIG=11ou7otip/* > http://advision.webevents.yahoo.com/bestofyahoogroups/ > > [27] > > > > http://us.ard.yahoo.com/SIG=12jktjvoa/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191419332/A=4699083/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ > > [28] > > > > http://us.ard.yahoo.com/SIG=12jjg0240/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191419332/A=3848640/R=0/SIG=131an6mds/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2002&cmp=Yahoo&ctv=Groups1&s=Y&s2=&s3=&b=50<http://us.ard.yahoo.com/SIG=12jjg0240/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191419332/A=3848640/R=0/SIG=131an6mds/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2002&cmp=Yahoo&ctv=Groups1&s=Y&s2=&s3=&b=50> > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
5744. LL edges
From: "ericdstalter" <ericdstalter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Oct 2007 19:44:24 -0000

ok, I am finally starting to memorize COLL, I am curious about edge Orientate and Permute. I am a Petrus F2L, but if I am able to find the edge alg's I am looking for I can skip the edge orientate step. Still a 2 look LL - Corner O&P, then Edge 0&P I do realize that I will still have to make sure that a few edge are orientated. This is just an idea I would like to try out for a while, if nothing else it will give me some useful alg's for FMC. I did search the threads for a while to see if I could find the answer to me own question, but had no luck. Eric
5745. Re: [Speed cubing group] LL edges
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 3 Oct 2007 16:22:07 -0400

What's the question? On 10/3/07, ericdstalter <ericdstalter@...> wrote: > > ok, > > I am finally starting to memorize COLL, I am curious about edge > Orientate and Permute. I am a Petrus F2L, but if I am able to find the > edge alg's I am looking for I can skip the edge orientate step. Still > a 2 look LL - Corner O&P, then Edge 0&P > > I do realize that I will still have to make sure that a few edge are > orientated. This is just an idea I would like to try out for a while, > if nothing else it will give me some useful alg's for FMC. > > I did search the threads for a while to see if I could find the answer > to me own question, but had no luck. > > Eric
5746. Re: [Speed cubing group] LL edges
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 3 Oct 2007 13:41:00 -0700

I believe you're looking for the algorithms for orienting and solving corners, then orienting and solving edges? If that's the case, they're called CLL/ELL. speedcubing.com 's algorithms section has lists. On 10/3/07, David Barr <david20708@...> wrote: > > What's the question? > > On 10/3/07, ericdstalter <ericdstalter@...<ericdstalter%40yahoo.com>> > wrote: > > > > ok, > > > > I am finally starting to memorize COLL, I am curious about edge > > Orientate and Permute. I am a Petrus F2L, but if I am able to find the > > edge alg's I am looking for I can skip the edge orientate step. Still > > a 2 look LL - Corner O&P, then Edge 0&P > > > > I do realize that I will still have to make sure that a few edge are > > orientated. This is just an idea I would like to try out for a while, > > if nothing else it will give me some useful alg's for FMC. > > > > I did search the threads for a while to see if I could find the answer > > to me own question, but had no luck. > > > > Eric > > [Non-text portions of this message have been removed]
5747. Cube sighting
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Oct 2007 01:31:37 -0000

Brief image of a Rubik's cube in the Zero Punctuation review of the game "Peggle" Prefaced with the following, NSFW (language), not really suitable for children, but freaking hilarious. http://tinyurl.com/yuhmwr If you've never watched any of the Zero Punctuation reviews, I highly recommend them, they are insanely funny (in a very odd way). -Daniel
5748. My EastSheen 2x2 Cube on Ebay
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Oct 2007 03:12:23 -0000

Yea.. my 2x2 cube is on ebay.. i reached sub 5 with it. link to ebay sale: http://tinyurl.com/ypg5c6
5749. "Speedcubists" on TyperA
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Oct 2007 07:31:33 -0000

I have created a custom list called "Speedcubists" on http://typera.tk/ , the secret keyword is "erno" (you can join from your "My TyperA" page). -- Ryan Heise http://www.ryanheise.com/colemak/
5750. Re: Temperature at a Competition
From: "ilauhsojj" <ilauhsojj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Oct 2007 09:38:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > 7d) The temperature of the competition area should preferably be > 21 to 25 degrees Celsius. > > Yeah, hopefully I never have to go through THIS again. Cubesmith > stickers become very sticky when the temperature goes above 30. > That's why competitions should never be held outside. >:| > > Krueger knows exactly what I mean. > > -Tim > yeah you are right. next time the people in guangdong might want to arrange the competition in the classrooms. It was a very hot day. josh-
5751. Re: "Speedcubists" on TyperA
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Oct 2007 23:07:42 -0000

I joined. I'm not that good though :( (I'm Patrickj) --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > I have created a custom list called "Speedcubists" on > http://typera.tk/ , the secret keyword is "erno" (you can join from > your "My TyperA" page). > > -- > Ryan Heise http://www.ryanheise.com/colemak/ >
5752. Blindfolded method^^
From: "ancalima8" <ancalima8@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Oct 2007 23:37:44 -0000

can some1 tell me a good blindfolding method?^^ thx
5753. k4 solves on the 5x5
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Oct 2007 03:47:09 -0000

I don't know if anyone is interested but i caught some pretty good solves on video today, and i put two of them up on youtube. I think one is like 2:15 and the other is 2:25 or so. What i think most of you will find interesting is i use K4 for my method. The 2:15 was kind of lucky in the last step, i only had to do one commutator (instead of my normal three) but it was still a legit solve. Well, if you're interested check them out and please leave some feedback here if you wouldn't mind...comment...suggestions...critiques...whatever. http://www.youtube.com/watch?v=H-wd1jINPds http://www.youtube.com/watch?v=mIrYuN6LSbY
5754. WC 2007
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Oct 2007 05:18:05 -0000

Good luck today everyone! Hope everyone had a safe trip, and is looking forward to the competition! Chris
5755. Re: Blindfolded method^^
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Oct 2007 07:41:09 -0000

Hi :-) Check the blindfoldsolving yahoo group!! > --- In speedsolvingrubikscube@yahoogroups.com, "ancalima8" <ancalima8@...> wrote: > > can some1 tell me a good blindfolding method?^^ thx >
5756. mitsuki gunji
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 5 Oct 2007 21:39:30 +0200

says hi [Non-text portions of this message have been removed]
5757. Easy Scramble
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Oct 2007 18:09:35 -0000

Scramble with cross on bottom: L' R' B2 R D' L D L2 U' L2 B2 U B R2 F' U' B2 R2 U2 F' D2 F2 B' D F2
5758. Re: Easy Scramble
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Oct 2007 21:51:06 -0000

today must be a day for lucky solves! here's my contribution: F' L D' B2 L' D' L B' F2 L' R B' U R2 D' L B R L D L' F2 D' U2 R cross: x2 y R F D' B2 D' F D 1st F2L: F' U F U' F' U2 F U2 F' U' F 2nd F2L: U2 B' U B U2 B' U B 3rd F2L: U F U' F' U' L' U2 L U2 L' U L 4th F2L: B U B' Done!! granted, i do need work on some of my f2l algs, but these definitely worked in this case. Just to let you know, i'm not going to submit this to speedcubing's unofficial records. --- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...> wrote: > > Scramble with cross on bottom: > L' R' B2 R D' L D L2 U' L2 B2 U B R2 F' U' B2 R2 U2 F' D2 F2 B' D F2 >
5759. Re: [Speed cubing group] Re: Easy Scramble
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 7 Oct 2007 17:48:02 -0700

You added an extra prime on pair 1: F' L D' B2 L' D' L B' F2 L' R B' U R2 D' L B R L D L' F2 D' U2 R cross: x2 y R F D' B2 D' F D 1st F2L: F' U F U' F' U2 F U2 F' >>U<< F 2nd F2L: U2 B' U B U2 B' U B 3rd F2L: U F U' F' U' L' U2 L U2 L' U L 4th F2L: B U B' Let's hope this doesn't get split :-) I don't wanna use tinyurl... http://cube.garron.us/tools/algsolve.php?alg=RFD%27B2D%27FDF%27UFU%27F%27U2FU2F%27UFU2B%27UBU2B%27UBUFU%27F%27U%27L%27U2LU2L%27ULBUB%27 I would've done these instead (in those cases): 1st F2L: UF'UFU'F'U'F http://cube.garron.us/tools/F2Lalg.php?alg=UF%27UFU%27F%27U%27F 2nd F2L: LU2L'ULUL' (no inital U2) http://cube.garron.us/tools/F2Lalg.php?alg=LU2L%27ULUL%27 3rd F2L: L'U2LU'L'UL (to preserve LL edge orientation, otherwise I might've done L'U2L2F'L'F http://cube.garron.us/tools/F2Lalg.php?alg=L%27U2LU%27L%27UL http://cube.garron.us/tools/F2Lalg.php?alg=L%27U2L2F%27L%27F The first one would've left a U'R'U'R for last slot... 4th F2L: Same -Lucas Garron
5760. Wow
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Oct 2007 23:40:58 -0000

was saturday the first day since this forum went up that there were no messages?
5761. Cube modifying
From: "magicbri2000" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Oct 2007 23:53:54 -0000

Does anyone know how to treat lock-ups for store bought cubes? Sand the edges smooth or something? Brian
5762. Re: [Speed cubing group] Wow
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Oct 2007 17:36:17 -0700

I initially thought something was wrong on my end. I guess not. o.0 On 10/8/07, Bob Burton <rubikscubewhiz@...> wrote: > > was saturday the first day since this forum went up that there were no > messages? > > > [Non-text portions of this message have been removed]
5763. Re: mitsuki gunji
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 07:49:27 -0000

Tell him I said hi. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > says hi > > > [Non-text portions of this message have been removed] >
5764. Re: mitsuki gunji
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 07:53:21 -0000

Hi Mitsuki Gunji! --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > Tell him I said hi. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > says hi > > > > > > [Non-text portions of this message have been removed] > > >
5765. method
From: "skeleno2" <CHESS_SONATA@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 08:03:23 -0000

juz curious, which is the fastest method to solving cube?
5766. Re: mitsuki gunji
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 08:48:13 -0000

http://www.youtubeds.com/index.php?pg=1&idve=H49FapieZ1I --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > Hi Mitsuki Gunji! > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > <gvdlfs3@> wrote: > > > > Tell him I said hi. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > says hi > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
5767. Re: [Speed cubing group] method
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Oct 2007 13:14:09 +0200

One of the fastest methods I know is to only use this scramble: U' If the scramble is more complex you might consider learning a method and the ones (yes, plural) that are considered fastest at this moment are called Fridrich/CFOP, Roux, Petrus On Tue, 09 Oct 2007 08:03:23 -0000, "skeleno2" wrote: juz curious, which is the fastest method to solving cube? Links: ------ [1] http://groups.yahoo.com/group/speedsolvingrubikscube/message/38252;_ylc=X3oDMTM2MGIydGNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjUyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5MTkxNzAzNwR0cGNJZAMzODI1Mg-- [2] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxMTBmOGsxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjUyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5MTkxNzAzNw--?act=reply&messageNum=38252 [3] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlaWZoN3M3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5MTkxNzAzNw-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJldXAxMDRnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5MTkxNzAzNw-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmYTl1amFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTE5MTcwMzc- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbjg1Y3FiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5MTkxNzAzNw-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmYmVvZXNpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTE5MTcwMzc- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjZmxwaHZjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTE5MTcwMzc- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmZ2hhaTR1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTE5MTcwMzc- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJldTJwMGoxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNm dHIEc2xrA21icnMEc3RpbWUDMTE5MTkxNzAzNw-- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkYWE1bm9mBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTkxOTE3MDM3 [12] http://groups.yahoo.com/;_ylc=X3oDMTJkY3IxZGQ2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTkxOTE3MDM3 [13] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmOWlpa2lvBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTE5MTcwMzc- [14] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [15] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [16] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkMmh0bTMzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTkxOTE3MDM3 [17] http://docs.yahoo.com/info/terms/ [18] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [19] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmbTZyNnZnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTE5MTcwMzc- [20] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJnaWg2ZTVsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTkxOTE3MDM3 [21] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlYnU3dmhhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5MTkxNzAzNw-- [22] http://us.ard.yahoo.com/SIG=12joibj4r/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191924237/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50 [23] http://us.ard.yahoo.com/SIG=12jr37 icg/M=493064.10972170.11554072.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191924237/A=4670553/R=0/SIG=11f8fj6tf/*http://tech.groups.yahoo.com/group/samsunghd/ [24] http://us.ard.yahoo.com/SIG=12jr6gb9o/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191924237/A=4840954/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/ [Non-text portions of this message have been removed]
5768. pictures from Budapest on my site!
From: "thomasstadlerschweiz" <thomasstadler@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 12:11:05 -0000

Hi to all. Now are some pictures of the World championship avaiable on my website. it was a great competition. thanx to all. it was amazing to meet so many people they have the same interests as me. my site: www.speedcubing.ch (then follow the link WC2007 Budapest) an other question:i'm missing my stackmat-timer. i've forget in the novotel lobby last evening. so if you've found it pleas send me a mail (thomasstadler@...) So see you all at the next competition Thomas from switzerland
5769. Congratulations to all winners!! (+ note about my website)
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 13:17:50 -0000

Hey everybody, I'd like to congratulate everybody with their great results at the WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of course my Dutch friend Erik for doing so well on Megaminx, 4x4 and feet! :) I myself had a great competition. I don't think I could have done any better in the 3x3 finals... The finals were great, and many people did such great averages!! It was really exciting, and that is what makes the sport so much fun. I would also like to make a small note about my website: I'll have to move my website to a different location soon. Soon, there will only be a blank page. I'll try to find a decent host soon, and my site will be back with pics from Budapest at some point, but it might take some time. If anyone knows a good reliable hosts that supports php, drop me a line, please. Cheers! Joël.
5770. Re: mitsuki gunji
From: makimoto2000us <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 13:27:36 -0000

Please don't tease him. Thanks. Masayuki Akimoto
5771. F2L Tips For Fridrich Cubers
From: "zemalinou" <l_f_l_x@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 14:40:34 -0000

After having discussing with some cubers at the WC, I understood that my multislotting file wasn't clear enough, so I propose a new exercise here : The F2L Fewest move challenge:D How proceed : Just scramble your cube as usual an try to build your F2L with the Fridrich method (Cross + 4 Pairs). The only rule is that the first step of your method who matches one of fridrich one's must be the cross ( No extended cross allowed). You can : Solve the cross while solving ONE piece from a F2L pair Solve the cross while preparing ONE F2L pair The idea is to work on pair during the transition times, that was the goal of multislotting. I offer here a few example of what it could be. Scramble 1 : L' R' F2 U2 L2 B2 U' B' F D2 L2 F' U' B' L' U2 D2 L2 D L B' R D B F2 Solve : L' F D R' D : Solve DF, DL and DR edges + adjust D layer for the DB edge U : Prepare FL pair L' D' : Solve cross ( 8 moves ) L' U' L : Solve FL pair ( 11 moves ) R U' R' U2 : Prepare FR pair considering BL pair R U2 R2 U R : Solve FR pair and prepare BL pair ( 20 moves ) U2 L U L' : Solve BL pair and prepare BR pair ( 24 moves ) U2 B U B' : Solve F2L ( 28 moves ) 5 moves/pair Scramble 2: D L2 D2 L2 B L2 U' L' U' L2 R2 B2 L D2 L' R2 F2 U R2 L' U2 L' B2 U' F Solve : L' D L' B' : Solve DB, DR and DL edges U' : Prepare BL pair B' D2 : Solve cross ( 7 moves ) U B' U' B : Solve BL pair ( 11 moves ) U' L' B U B' L : Solve BR pair ( 16 moves ) D F' U2 F D' : Solve FR pair and break FL pair ( 21 moves ) L' U L U L' U' L: Solve F2L ( 28 moves ) 5.25 moves/pair Scramble 3 : D' L' F2 B L' F2 L' B2 R2 F D' F2 D2 L2 B' R U L' D B2 U D' L2 U' L' Solve: F' B D2 L' : Solve DL, DF and DR edges U' : Prepare FR pair L' D' : Solve cross ( 7 moves ) U' R U R' : Solve FR Pair ( 11 moves ) L U R' U2 L' U R: Solve BL pair considering BR pair ( 18 moves ) D2 U2 F U2 F' D2: Solve FL pair and prepare BR pair ( 24 moves ) U B U B' : Solve F2L ( 28 moves ) 5.25 moves/pair Does someone has any other idea for those scrambles or for new ones? Thats is what I've called multislotting a few years ago, but I saw that my multislotting file on this forum wasn't clear enough. Thanks to dennis Nilsson, we now have a clear website explaining the basic ideas www.cubeloop.com/php/cube/expert.php?chapter=f2l&subchapter=multislot Let's multislot guys!!!
5772. Augh... Bad Press
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Oct 2007 07:57:56 -0700

http://www.time.com/time/arts/article/0,8599,1669535,00.html Arguably, the most challenging was the blind events, where competitors studied puzzles, donned blindfolds, and solved cubes by memory. Matyas Kuti, 14, of home nation Hungary stunned the Rubik's community by solving 18 successive cubes while blindfolded over a span of just 46 minutes (he was able to take off his blindfold between puzzles and briefly study each new cube): a performance that tournament spokesperson Ray Hodges hailed as a work of "genius." I don't know how they got that. It was 15 cubes, and yeah, he was much better, by orders of magnitudes, than what they describe here. [Non-text portions of this message have been removed]
5773. Re: [Speed cubing group] Re: mitsuki gunji
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Oct 2007 08:08:49 -0700

Hi Masayuki, I guarantee you we are not teasing him. This was on the first night that we arrived. None of us speak Japanese and Macky was not around to translate. To make matters worse, Japanese font was not installed on the Hungarian computers at the hotel so I could not google translate. Toby was racing Mitsuki, Yu Nakajima, and a few other cubers from Japan and we couldn't really communicate, so Toby started communicating by what he knows best: YouTube videos. It was an amazingly stunning moment that night, when Toby and Mitsuki were able to connect through something as silly as a YouTube video. I will never forget it. Language can be such a difficult barrier to cross, and it was nothing short of a precious golden moment to be treasured forever as cubers from the United States and Japan shared a long hearty laugh. This may be my most treasured moment from my entire experience in Budapest. The e-mail sent from my account was actually sent by both me and Mitsuki. I figured it was difficult for non-English cubers to communicate to this group so I opened up my gmail, typed in the address, wrote 'says hi', and Mitsuki typed his name. It was a way for me to learn his name as well since I didn't know how to ask him his name as I don't speak Japanese. I realize the e-mail and thread is filled with inside jokes, but I was incredibly impressed at our ability to communicate despite not knowing a single word of each other's language. It shows the power of the cube in connecting all of us, and I am very fortunate to come back to the United States having made new friends from all around the world. -Tyson On 10/9/07, makimoto2000us <no_reply@yahoogroups.com> wrote: > > Please don't tease him. > Thanks. > > Masayuki Akimoto > > > [Non-text portions of this message have been removed]
5774. Re: Augh... Bad Press
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 15:11:19 -0000

Yeah.. That sucks I wonder how wrong the media is about other issues. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > http://www.time.com/time/arts/article/0,8599,1669535,00.html > > Arguably, the most challenging was the blind events, where competitors > studied puzzles, donned blindfolds, and solved cubes by memory. Matyas Kuti, > 14, of home nation Hungary stunned the Rubik's community by solving 18 > successive cubes while blindfolded over a span of just 46 minutes (he was > able to take off his blindfold between puzzles and briefly study each new > cube): a performance that tournament spokesperson Ray Hodges hailed as a > work of "genius." > > I don't know how they got that. It was 15 cubes, and yeah, he was much > better, by orders of magnitudes, than what they describe here. > > > [Non-text portions of this message have been removed] >
5775. More photos from Budapest
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 15:12:39 -0000

Hello guys, I uploaded 95 pictures of the World Championship in Budapest. http://www.flickr.com/photos/jnoort/ Enjoy! Joël.
5776. Congratulations!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Oct 2007 07:50:27 -0700

http://observer.guardian.co.uk/world/story/0,,2185471,00.html Congratulations on the engagement! [Non-text portions of this message have been removed]
5777. Re: Augh... Bad Press
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 16:18:17 -0000

Non-cubers shouldn't write articles about cubing. --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Yeah.. That sucks > > I wonder how wrong the media is about other issues. > > - Joël. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > http://www.time.com/time/arts/article/0,8599,1669535,00.html > > > > Arguably, the most challenging was the blind events, where > competitors > > studied puzzles, donned blindfolds, and solved cubes by memory. > Matyas Kuti, > > 14, of home nation Hungary stunned the Rubik's community by > solving 18 > > successive cubes while blindfolded over a span of just 46 minutes > (he was > > able to take off his blindfold between puzzles and briefly study > each new > > cube): a performance that tournament spokesperson Ray Hodges > hailed as a > > work of "genius." > > > > I don't know how they got that. It was 15 cubes, and yeah, he was > much > > better, by orders of magnitudes, than what they describe here. > > > > > > [Non-text portions of this message have been removed] > > >
5778. Re: Augh... Bad Press
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 16:19:27 -0000

Journalists should just be accurate. --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" <mahtianssi@...> wrote: > > Non-cubers shouldn't write articles about cubing. > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Yeah.. That sucks > > > > I wonder how wrong the media is about other issues. > > > > - Joël. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > http://www.time.com/time/arts/article/0,8599,1669535,00.html > > > > > > Arguably, the most challenging was the blind events, where > > competitors > > > studied puzzles, donned blindfolds, and solved cubes by memory. > > Matyas Kuti, > > > 14, of home nation Hungary stunned the Rubik's community by > > solving 18 > > > successive cubes while blindfolded over a span of just 46 minutes > > (he was > > > able to take off his blindfold between puzzles and briefly study > > each new > > > cube): a performance that tournament spokesperson Ray Hodges > > hailed as a > > > work of "genius." > > > > > > I don't know how they got that. It was 15 cubes, and yeah, he was > > much > > > better, by orders of magnitudes, than what they describe here. > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
5779. Re: [Speed cubing group] Congratulations to all winners!! (+ note about my website)
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Oct 2007 12:31:39 -0400

Joel, Congrats to you as well. As for hosting, http://www.asmallorange.com is pretty good, and is relatively cheap ($5/month). -Pat On 10/9/07, Joël van Noort <joel_vn@...> wrote: > > Hey everybody, > > I'd like to congratulate everybody with their great results at the > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of > course my Dutch friend Erik for doing so well on Megaminx, 4x4 and > feet! :) > > I myself had a great competition. I don't think I could have done > any better in the 3x3 finals... The finals were great, and many > people did such great averages!! It was really exciting, and that is > what makes the sport so much fun. > > I would also like to make a small note about my website: > > I'll have to move my website to a different location soon. Soon, > there will only be a blank page. I'll try to find a decent host > soon, and my site will be back with pics from Budapest at some > point, but it might take some time. > > If anyone knows a good reliable hosts that supports php, drop me a > line, please. > > Cheers! > > Joël. > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5780. Re: Augh... Bad Press
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 16:55:48 -0000

Tell me about it. Once I did an interview for the local paper and before putting it in they mailed me and asked to check it. They noted about all facts down wrong. Even after I corrected them there were still things in it that embarrase me. I told them there was a japanese 2x2 cuber who was very fast but who was not yet at a competition and they put in it that he is a cheater or something. Press suck and never listen well to what you say.... --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Journalists should just be accurate. > > --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" > <mahtianssi@> wrote: > > > > Non-cubers shouldn't write articles about cubing. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > Yeah.. That sucks > > > > > > I wonder how wrong the media is about other issues. > > > > > > - Joël. > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > http://www.time.com/time/arts/article/0,8599,1669535,00.html > > > > > > > > Arguably, the most challenging was the blind events, where > > > competitors > > > > studied puzzles, donned blindfolds, and solved cubes by > memory. > > > Matyas Kuti, > > > > 14, of home nation Hungary stunned the Rubik's community by > > > solving 18 > > > > successive cubes while blindfolded over a span of just 46 > minutes > > > (he was > > > > able to take off his blindfold between puzzles and briefly > study > > > each new > > > > cube): a performance that tournament spokesperson Ray Hodges > > > hailed as a > > > > work of "genius." > > > > > > > > I don't know how they got that. It was 15 cubes, and yeah, he > was > > > much > > > > better, by orders of magnitudes, than what they describe here. > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
5781. [Speed cubing group] Re: Augh... Bad Press
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Oct 2007 17:32:18 +0000 (GMT)

Good news! I'm a speedcuber for almost 2 years now, and I'm studying journalism at the moment in Brussels. In the near future, belgian articles about speedcubing will be 100% correct. :) ----- Message d'origine ---- De : Anssi Vanhala <mahtianssi@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 9 Octobre 2007, 18h18mn 17s Objet : [Speed cubing group] Re: Augh... Bad Press Non-cubers shouldn't write articles about cubing. --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@... > wrote: > > Yeah.. That sucks > > I wonder how wrong the media is about other issues. > > - Joël. > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > <tyson.mao@> wrote: > > > > http://www.time. com/time/ arts/article/ 0,8599,1669535, 00.html > > > > Arguably, the most challenging was the blind events, where > competitors > > studied puzzles, donned blindfolds, and solved cubes by memory. > Matyas Kuti, > > 14, of home nation Hungary stunned the Rubik's community by > solving 18 > > successive cubes while blindfolded over a span of just 46 minutes > (he was > > able to take off his blindfold between puzzles and briefly study > each new > > cube): a performance that tournament spokesperson Ray Hodges > hailed as a > > work of "genius." > > > > I don't know how they got that. It was 15 cubes, and yeah, he was > much > > better, by orders of magnitudes, than what they describe here. > > > > > > [Non-text portions of this message have been removed] > > > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> _____________________________________________________________________________ Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail [Non-text portions of this message have been removed]
5782. OFF TOPIC: iphone
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 22:13:47 -0000

Those of you that are lucky enough to own an iphone LOL, i was wondering what the touch screen keyboard layout is, is it qwerty or something else? -- John Lwin
5783. Re: OFF TOPIC: iphone
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 22:18:13 -0000

yah it's in qwerty --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > Those of you that are lucky enough to own an iphone LOL, i was > wondering what the touch screen keyboard layout is, is it qwerty or > something else? > > -- John Lwin >
5784. Success on 6x6x6 BLD
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 22:49:33 -0000

Hi everyone, I just successfully completed the 6x6x6 blindfolded tonight after three tries over the course of the championships. Many thanks to Frank for letting me use his 6x6x6 cube for the attempts. The first try I was off by a couple centers and edges. It looked like I had done an extra U turn at some point as well as an incorrect center cycle or two. For the second attempt it looked like I was only off by a setup move somewhere in the middle. For the third and successful solve I memorized in 1 hour 3 minutes and the total time was 1:48:52.93 I used exactly the same method as I would use for 5x5x5 except that there are now 4 center orbits, 2 wing orbits, and the corners. I have to say thanks to Frank for letting me use his 6x6x6 for these attempts, and many thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many other blindfolded cubers who inspire me to get better. I will post the pictures on my site when I get back from Hungary, but for now I was too excited and had to post. Also many, many thanks to Panayiotis Verdes of Olympicubes for inventing such a fantastic puzzle. It was incredibly stable and easy to use for the purpose of blindfolded cubing as well as speed solving. Happy BLD cubing everyone, Chris
5785. Re: Success on 6x6x6 BLD
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 23:02:26 -0000

Wow Chris! That is really a great achievement! I'd guess you are the first in the world to do this! Congratulations! That must have felt very good! - Joël. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I just successfully completed the 6x6x6 blindfolded tonight after three tries over the > course of the championships. Many thanks to Frank for letting me use his 6x6x6 cube for > the attempts. The first try I was off by a couple centers and edges. It looked like I had > done an extra U turn at some point as well as an incorrect center cycle or two. For the > second attempt it looked like I was only off by a setup move somewhere in the middle. > For the third and successful solve I memorized in 1 hour 3 minutes and the total time was > 1:48:52.93 > > I used exactly the same method as I would use for 5x5x5 except that there are now 4 > center orbits, 2 wing orbits, and the corners. > > I have to say thanks to Frank for letting me use his 6x6x6 for these attempts, and many > thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many other blindfolded > cubers who inspire me to get better. > > I will post the pictures on my site when I get back from Hungary, but for now I was too > excited and had to post. > > Also many, many thanks to Panayiotis Verdes of Olympicubes for inventing such a fantastic > puzzle. It was incredibly stable and easy to use for the purpose of blindfolded cubing as > well as speed solving. > > Happy BLD cubing everyone, > Chris >
5786. Re: Success on 6x6x6 BLD
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 23:48:50 -0000

That's great chris! I'm glad you finally got it! And I'm unhappy I left a few days too early, and missed seeing it :( Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Wow Chris! > > That is really a great achievement! I'd guess you are the first in > the world to do this! Congratulations! > > That must have felt very good! > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote: > > > > Hi everyone, > > > > I just successfully completed the 6x6x6 blindfolded tonight after > three tries over the > > course of the championships. Many thanks to Frank for letting me > use his 6x6x6 cube for > > the attempts. The first try I was off by a couple centers and > edges. It looked like I had > > done an extra U turn at some point as well as an incorrect center > cycle or two. For the > > second attempt it looked like I was only off by a setup move > somewhere in the middle. > > For the third and successful solve I memorized in 1 hour 3 minutes > and the total time was > > 1:48:52.93 > > > > I used exactly the same method as I would use for 5x5x5 except > that there are now 4 > > center orbits, 2 wing orbits, and the corners. > > > > I have to say thanks to Frank for letting me use his 6x6x6 for > these attempts, and many > > thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many > other blindfolded > > cubers who inspire me to get better. > > > > I will post the pictures on my site when I get back from Hungary, > but for now I was too > > excited and had to post. > > > > Also many, many thanks to Panayiotis Verdes of Olympicubes for > inventing such a fantastic > > puzzle. It was incredibly stable and easy to use for the purpose > of blindfolded cubing as > > well as speed solving. > > > > Happy BLD cubing everyone, > > Chris > > >
5787. Re: [Speed cubing group] Re: OFF TOPIC: iphone
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 02:07:35 +0100

It may be possible to get software for other layouts. I have an iPAQ with a touch screen which comes with Qwerty as default. However, I've installed Fitaly and never use Qwerty on it. FYI, Fitaly is yet another keyboard layout - it is optimised for single-point entry. See http://www.fitaly.com/ and http://en.wikipedia.org/wiki/FITALY if you are interested. Jasmine On Tue, 09 Oct 2007 22:18:13 -0000, "goodxy2002" <goodxy2002@...> said: > yah it's in qwerty > > --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" > <lkyawkyaw@...> wrote: > > > > Those of you that are lucky enough to own an iphone LOL, i was > > wondering what the touch screen keyboard layout is, is it qwerty or > > something else? > > > > -- John Lwin > > > > -- http://www.fastmail.fm - And now for something completely different
5788. Rubik's Wrist
From: "magicbri2000" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 03:09:45 -0000

I think I have Rubik's Wrist. My right wrist hurts like crazy whenever I move it. Anyone know how to treat it? Brian
5789. Re: [Speed cubing group] Congratulations to all winners!! (+ note about my website)
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 05:15:05 +0100

Yes, Worlds was fantastic! I am already looking forward to the next one!! :D I hope your site won't be down for long because I am currently learning algorithms from it! :) Jasmine On Tue, 09 Oct 2007 13:17:50 -0000, "Joël van Noort" <joel_vn@...> said: > Hey everybody, > > I'd like to congratulate everybody with their great results at the > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of > course my Dutch friend Erik for doing so well on Megaminx, 4x4 and > feet! :) > > I myself had a great competition. I don't think I could have done > any better in the 3x3 finals... The finals were great, and many > people did such great averages!! It was really exciting, and that is > what makes the sport so much fun. > > I would also like to make a small note about my website: > > I'll have to move my website to a different location soon. Soon, > there will only be a blank page. I'll try to find a decent host > soon, and my site will be back with pics from Budapest at some > point, but it might take some time. > > If anyone knows a good reliable hosts that supports php, drop me a > line, please. > > Cheers! > > Joël. > > -- http://www.fastmail.fm - IMAP accessible web-mail
5790. world cup - 2007
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 05:15:42 +0100 (BST)

dear cubers, First of all my congrats to my japanese friends who made a lot of difference in the world cup-2007 and Matyas Kuti - a super star in world cup-2007. It was a fantastic event and I hope all the participants enjoyed it. I thorugly enjoyed every moment of it. Congrats to all winners and well done by all participants. It was a dream for me for the last 2 years to compete in world cup and now it is a history. All the competitors were great inspiration for me. THANK YOU ALL. Now, I am back home and started going to school. J. BERNETT ORLANDO --------------------------------- Forgot the famous last words? Access your message archive online. Click here. [Non-text portions of this message have been removed]
5791. Re: Rubik's Wrist
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 04:24:49 -0000

This isn't treatment, but take a break from cubing for 2 weeks. It will only get worst if you try to cube during then. Go see a doctor in 2 weeks if it isn't healed. Corwin --- In speedsolvingrubikscube@yahoogroups.com, "magicbri2000" <khoale1234567@...> wrote: > > I think I have Rubik's Wrist. My right wrist hurts like crazy whenever > I move it. Anyone know how to treat it? > > Brian >
5792. RE: [Speed cubing group] Rubik's Wrist
From: john wardle <fognus@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 9 Oct 2007 22:04:43 -0700

Stretch your wrist. Several times a day through out it. Only stretch it until it hurts/stretches a little. I used to get carpul tunnel pains a lot from typing and video games(before i cubed). Stretching the wrist backwards and forwards on a regular basis as kept the pain from getting any more then being a little uncomfortable. Prob wanna take a break from cubing until you get back to your normal self as well. _________________________________________________________________ Help yourself to FREE treats served up daily at the Messenger Café. Stop by today. http://www.cafemessenger.com/info/info_sweetstuff2.html?ocid=TXT_TAGLM_OctWLtagline [Non-text portions of this message have been removed]
5793. Re: [Speed cubing group] Re: Success on 6x6x6 BLD
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 09:31:40 +0200

Congratulations ! Are you going to try the 7x7x7 ?? Gilles 2007/10/10, joey_gouly <no_reply@yahoogroups.com>: > > That's great chris! I'm glad you finally got it! And I'm unhappy I > left a few days too early, and missed seeing it :( > > Thanks, > Joey > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@...> wrote: > > > > Wow Chris! > > > > That is really a great achievement! I'd guess you are the first in > > the world to do this! Congratulations! > > > > That must have felt very good! > > > > - Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@> wrote: > > > > > > Hi everyone, > > > > > > I just successfully completed the 6x6x6 blindfolded tonight after > > three tries over the > > > course of the championships. Many thanks to Frank for letting me > > use his 6x6x6 cube for > > > the attempts. The first try I was off by a couple centers and > > edges. It looked like I had > > > done an extra U turn at some point as well as an incorrect center > > cycle or two. For the > > > second attempt it looked like I was only off by a setup move > > somewhere in the middle. > > > For the third and successful solve I memorized in 1 hour 3 minutes > > and the total time was > > > 1:48:52.93 > > > > > > I used exactly the same method as I would use for 5x5x5 except > > that there are now 4 > > > center orbits, 2 wing orbits, and the corners. > > > > > > I have to say thanks to Frank for letting me use his 6x6x6 for > > these attempts, and many > > > thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many > > other blindfolded > > > cubers who inspire me to get better. > > > > > > I will post the pictures on my site when I get back from Hungary, > > but for now I was too > > > excited and had to post. > > > > > > Also many, many thanks to Panayiotis Verdes of Olympicubes for > > inventing such a fantastic > > > puzzle. It was incredibly stable and easy to use for the purpose > > of blindfolded cubing as > > > well as speed solving. > > > > > > Happy BLD cubing everyone, > > > Chris > > > > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5794. Re: Success on 6x6x6 BLD
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 08:49:16 -0000

You are the man Chris!! Obvious question: whan you planning to solve the 7x7x7 blindfolded?? Nice work!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I just successfully completed the 6x6x6 blindfolded tonight after three tries over the > course of the championships. Many thanks to Frank for letting me use his 6x6x6 cube for > the attempts. The first try I was off by a couple centers and edges. It looked like I had > done an extra U turn at some point as well as an incorrect center cycle or two. For the > second attempt it looked like I was only off by a setup move somewhere in the middle. > For the third and successful solve I memorized in 1 hour 3 minutes and the total time was > 1:48:52.93 > > I used exactly the same method as I would use for 5x5x5 except that there are now 4 > center orbits, 2 wing orbits, and the corners. > > I have to say thanks to Frank for letting me use his 6x6x6 for these attempts, and many > thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many other blindfolded > cubers who inspire me to get better. > > I will post the pictures on my site when I get back from Hungary, but for now I was too > excited and had to post. > > Also many, many thanks to Panayiotis Verdes of Olympicubes for inventing such a fantastic > puzzle. It was incredibly stable and easy to use for the purpose of blindfolded cubing as > well as speed solving. > > Happy BLD cubing everyone, > Chris >
5795. Re: [Speed cubing group] Congratulations to all winners!! (+ note about my website)
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 09:31:40 -0000

Hi Jasmine, You are learning algs from my site? That is great! I should confess, that allthough I've been pressing you to learn new algs, I've been pretty lazy myself (any busy with other things). The WC did motivate me to learn new things, though, so we'll see :). Bye! Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Yes, Worlds was fantastic! I am already looking forward to the next > one!! :D > > I hope your site won't be down for long because I am currently learning > algorithms from it! :) > > Jasmine > > > On Tue, 09 Oct 2007 13:17:50 -0000, "Joël van Noort" <joel_vn@...> > said: > > Hey everybody, > > > > I'd like to congratulate everybody with their great results at the > > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of > > course my Dutch friend Erik for doing so well on Megaminx, 4x4 and > > feet! :) > > > > I myself had a great competition. I don't think I could have done > > any better in the 3x3 finals... The finals were great, and many > > people did such great averages!! It was really exciting, and that is > > what makes the sport so much fun. > > > > I would also like to make a small note about my website: > > > > I'll have to move my website to a different location soon. Soon, > > there will only be a blank page. I'll try to find a decent host > > soon, and my site will be back with pics from Budapest at some > > point, but it might take some time. > > > > If anyone knows a good reliable hosts that supports php, drop me a > > line, please. > > > > Cheers! > > > > Joël. > > > > > > -- > http://www.fastmail.fm - IMAP accessible web-mail >
5796. Re: Success on 6x6x6 BLD
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 10:20:25 -0000

I suspected you'd beat me to it. I have two DNFs under my belt. Kinda disappointing. Congratulations. You continue to inspire.
5797. Re: [Speed cubing group] Congratulations to all winners!! (+ note about my website)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 10:20:56 -0000

Hi Joel :-) Check out this old TP thread: http://twistypuzzles.com/forum/viewtopic.php?t=5946 Greets :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi Jasmine, > > You are learning algs from my site? That is great! > > I should confess, that allthough I've been pressing you to learn new > algs, I've been pretty lazy myself (any busy with other things). The > WC did motivate me to learn new things, though, so we'll see :). > > Bye! > > Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" > <speedcuber@> wrote: > > > > Yes, Worlds was fantastic! I am already looking forward to the next > > one!! :D > > > > I hope your site won't be down for long because I am currently > learning > > algorithms from it! :) > > > > Jasmine > > > > > > On Tue, 09 Oct 2007 13:17:50 -0000, "Joël van Noort" <joel_vn@> > > said: > > > Hey everybody, > > > > > > I'd like to congratulate everybody with their great results at > the > > > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of > > > course my Dutch friend Erik for doing so well on Megaminx, 4x4 > and > > > feet! :) > > > > > > I myself had a great competition. I don't think I could have done > > > any better in the 3x3 finals... The finals were great, and many > > > people did such great averages!! It was really exciting, and that > is > > > what makes the sport so much fun. > > > > > > I would also like to make a small note about my website: > > > > > > I'll have to move my website to a different location soon. Soon, > > > there will only be a blank page. I'll try to find a decent host > > > soon, and my site will be back with pics from Budapest at some > > > point, but it might take some time. > > > > > > If anyone knows a good reliable hosts that supports php, drop me > a > > > line, please. > > > > > > Cheers! > > > > > > Joël. > > > > > > > > > > -- > > http://www.fastmail.fm - IMAP accessible web-mail > > >
5798. Re: [Speed cubing group] Rubik's Wrist
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 09:52:11 -0400

On 10/9/07, magicbri2000 <khoale1234567@...> wrote: > > I think I have Rubik's Wrist. My right wrist hurts like crazy whenever > I move it. Anyone know how to treat it? > > Brian I'm not sure about your problem, but I had a similar problem. For most of last year (spring of last year until spring of this year), I had a lot of pain and loss of mobility in the DIP joint of my left index finger. That's the joint next to the fingertip. I can't remember if the pain started with an injury to the finger or built up gradually. As a result of this problem, I wasn't able to cube nearly as much as I would have liked to. I went to my doctor who tried putting it in a splint for a few weeks to see if it would heal up. It didn't, so I went to a hand specialist. He said that my primary doctor hadn't left the splint on for long enough, so he gave me another splint to wear (I think it was for 6-8 weeks). This also didn't help. It was pretty funny when people asked me why I was wearing a splint. They would think I was joking when I said it was from too much Rubik's Cube. I went back to the hand specialist, and he gave me a steroid injection in the joint. Over the next 2-3 weeks, the finger got a lot better. It's not quite as flexible as the corresponding joint on my right hand, but the pain is gone, and I'm back to cubing without problems. I agree with Corwin's advice on your problem. David
5799. Re: from adenk
From: adenkbulba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 15:04:42 -0000

thanks for ur algorithm" ill use all ur algorithm"
5800. Re: Congratulations to all winners!! (+ note about my website)
From: adenkbulba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 15:10:40 -0000

i don"t have rubik original" can u send me 1, ur second hand original rubik" or ill buy ur rubik 3*3" in indonesia very difficult to find original rubik cube" thanks joel
5801. Re: Success on 6x6x6 BLD
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 15:12:33 -0000

Wow Chris! Congratulations! That is one hell of a prestation! Next is 7x7x7 BLD? :D --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I just successfully completed the 6x6x6 blindfolded tonight after three tries over the > course of the championships. Many thanks to Frank for letting me use his 6x6x6 cube for > the attempts. The first try I was off by a couple centers and edges. It looked like I had > done an extra U turn at some point as well as an incorrect center cycle or two. For the > second attempt it looked like I was only off by a setup move somewhere in the middle. > For the third and successful solve I memorized in 1 hour 3 minutes and the total time was > 1:48:52.93 > > I used exactly the same method as I would use for 5x5x5 except that there are now 4 > center orbits, 2 wing orbits, and the corners. > > I have to say thanks to Frank for letting me use his 6x6x6 for these attempts, and many > thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many other blindfolded > cubers who inspire me to get better. > > I will post the pictures on my site when I get back from Hungary, but for now I was too > excited and had to post. > > Also many, many thanks to Panayiotis Verdes of Olympicubes for inventing such a fantastic > puzzle. It was incredibly stable and easy to use for the purpose of blindfolded cubing as > well as speed solving. > > Happy BLD cubing everyone, > Chris >
5802. Re: CCT Timer problem
From: "Emanuele" <bw.project@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 15:13:51 -0000

Hi, I've tried to turn everything to the max and I tried on 2 computers, but the result is the same. But I've noticed that the pc timer now recognizes when I turn on my stackmat and when I turn it off. Unfortunately not when I press the reset button or when the stackmat starts or is stopped. :( I don't know what to do with this CCT timer... Any help? --- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" <bw.project@...> wrote: > > No, actually it doesn't. But I do hear a strange noise (like an alarm > but it's not) from the speakers of my pc whenever I turn on the > stackmat. > Anyway, I'll try to set the mic volume to the max, thank you. > If it doesn't function, I don't know what kind of soundcard this prog > requires... > > > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@> wrote: > > > > Does CCT recognize your stackmat's on/off state? If not, I remember > I > > had to mess around with some audio controls. My microphone volume > was > > too low and CCT couldn't "hear" the stackmat's signals. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" > > <bw.project@> wrote: > > > > > > Hi, I'm trying to connect my stackmat to this timer but the big > > > display on my monitor doesn't start! > > > I've connected it through a jack to the microphone port, and I've > > > tested from 1 to about 300 the stackmat value in the program > options > > > tab, obviously after having tried all the available mixer options. > > > > > > Where's my mistake? Is there someone with my same problem? Does > this > > > program really function with a stackmat? > > > Please help. > > > > > >
5803. Re: CCT Timer problem
From: "bassmachine1025" <bassmachine1025@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 16:12:23 -0000

You're problem is in the CCT settings then. The sound you're hearing in your speakers is the stackmat's signal transfered into audio. To not hear that, you have to change audio settings in windows. Also make sure in your CCT settings that the input source is the one that is you're stackmat is connected. It probably doesn't ahve anything to do with the numbers and such.
5804. Re: [Speed cubing group] Re: Success on 6x6x6 BLD
From: lester santos <emailnilester@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 09:50:57 -0700 (PDT)

woowwwwwwwww! congratz! hope there is a video? ill wait for your 7x7x7 BLD chris megafrikkie <megafrikkie@...> wrote: Wow Chris! Congratulations! That is one hell of a prestation! Next is 7x7x7 BLD? :D --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I just successfully completed the 6x6x6 blindfolded tonight after three tries over the > course of the championships. Many thanks to Frank for letting me use his 6x6x6 cube for > the attempts. The first try I was off by a couple centers and edges. It looked like I had > done an extra U turn at some point as well as an incorrect center cycle or two. For the > second attempt it looked like I was only off by a setup move somewhere in the middle. > For the third and successful solve I memorized in 1 hour 3 minutes and the total time was > 1:48:52.93 > > I used exactly the same method as I would use for 5x5x5 except that there are now 4 > center orbits, 2 wing orbits, and the corners. > > I have to say thanks to Frank for letting me use his 6x6x6 for these attempts, and many > thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many other blindfolded > cubers who inspire me to get better. > > I will post the pictures on my site when I get back from Hungary, but for now I was too > excited and had to post. > > Also many, many thanks to Panayiotis Verdes of Olympicubes for inventing such a fantastic > puzzle. It was incredibly stable and easy to use for the purpose of blindfolded cubing as > well as speed solving. > > Happy BLD cubing everyone, > Chris > Lester M. Santos Philippine Cubers Association www.pinoyspeedcubers.com YM ID: simplengsutil C/N: 09223171878 THIS IS WHAT WE KNOW... IMAGINE WHAT WE DON'T... --------------------------------- Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. [Non-text portions of this message have been removed]
5805. Re: Success on 6x6x6 BLD
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 17:59:33 -0000

Hi! Very impressive. Congratulations, Chris! I saw most of you first attempt in the hotel lobby in Hungary and I was pretty amazed that you almost solved it then. I'm also happy that I got to try the 7x7 finally. My time was 16:04.95. Thanks to Frank Morris for lending me the cube. /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I just successfully completed the 6x6x6 blindfolded tonight after three tries over the > course of the championships. Many thanks to Frank for letting me use his 6x6x6 cube for > the attempts. The first try I was off by a couple centers and edges. It looked like I had > done an extra U turn at some point as well as an incorrect center cycle or two. For the > second attempt it looked like I was only off by a setup move somewhere in the middle. > For the third and successful solve I memorized in 1 hour 3 minutes and the total time was > 1:48:52.93 > > I used exactly the same method as I would use for 5x5x5 except that there are now 4 > center orbits, 2 wing orbits, and the corners. > > I have to say thanks to Frank for letting me use his 6x6x6 for these attempts, and many > thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many other blindfolded > cubers who inspire me to get better. > > I will post the pictures on my site when I get back from Hungary, but for now I was too > excited and had to post. > > Also many, many thanks to Panayiotis Verdes of Olympicubes for inventing such a fantastic > puzzle. It was incredibly stable and easy to use for the purpose of blindfolded cubing as > well as speed solving. > > Happy BLD cubing everyone, > Chris >
5806. Stadler method 4x4 online
From: "thomasstadlerschweiz" <thomasstadler@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 18:01:57 -0000

hi at the WC07 in Budapest i tested my new solution for the 4x4. its special for roux solvers. so the beginning and the end are exactly like the 3x3 roux-solution. its written in german and in english. at home i had a best of 1:35 with this method, but i think its possible to get times around 1min. so if your interested in it, test it and send me mails if you have more ideas or if my english is not right (i've never written in english before) www.speedcubing.ch then follow the Link "stadler methode 4x4" mail: thomasstadler@...
5807. Re: Success on 6x6x6 BLD
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 21:03:26 -0000

http://www.youtube.com/watch?v=aRtnGvhutvc The number of the beast :) GG --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Wow Chris! > > That is really a great achievement! I'd guess you are the first in > the world to do this! Congratulations! > > That must have felt very good! > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote: > > > > Hi everyone, > > > > I just successfully completed the 6x6x6 blindfolded tonight after > three tries over the > > course of the championships. Many thanks to Frank for letting me > use his 6x6x6 cube for > > the attempts. The first try I was off by a couple centers and > edges. It looked like I had > > done an extra U turn at some point as well as an incorrect center > cycle or two. For the > > second attempt it looked like I was only off by a setup move > somewhere in the middle. > > For the third and successful solve I memorized in 1 hour 3 minutes > and the total time was > > 1:48:52.93 > > > > I used exactly the same method as I would use for 5x5x5 except > that there are now 4 > > center orbits, 2 wing orbits, and the corners. > > > > I have to say thanks to Frank for letting me use his 6x6x6 for > these attempts, and many > > thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many > other blindfolded > > cubers who inspire me to get better. > > > > I will post the pictures on my site when I get back from Hungary, > but for now I was too > > excited and had to post. > > > > Also many, many thanks to Panayiotis Verdes of Olympicubes for > inventing such a fantastic > > puzzle. It was incredibly stable and easy to use for the purpose > of blindfolded cubing as > > well as speed solving. > > > > Happy BLD cubing everyone, > > Chris > > >
5808. Re: Success on 6x6x6 BLD
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 21:40:09 -0000

Frank, It's a real shame, you told me that you didnt bring the 6x6 or 7x7 with you? I would have given anything to try them out. Whats up with that? DanH :( > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Wow Chris! > > > > That is really a great achievement! I'd guess you are the first in > > the world to do this! Congratulations! > > > > That must have felt very good! > > > > - Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@> wrote: > > > > > > Hi everyone, > > > > > > I just successfully completed the 6x6x6 blindfolded tonight > after > > three tries over the > > > course of the championships. Many thanks to Frank for letting > me > > use his 6x6x6 cube for > > > the attempts. The first try I was off by a couple centers and > > edges. It looked like I had > > > done an extra U turn at some point as well as an incorrect > center > > cycle or two. For the > > > second attempt it looked like I was only off by a setup move > > somewhere in the middle. > > > For the third and successful solve I memorized in 1 hour 3 > minutes > > and the total time was > > > 1:48:52.93 > > > > > > I used exactly the same method as I would use for 5x5x5 except > > that there are now 4 > > > center orbits, 2 wing orbits, and the corners. > > > > > > I have to say thanks to Frank for letting me use his 6x6x6 for > > these attempts, and many > > > thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the > many > > other blindfolded > > > cubers who inspire me to get better. > > > > > > I will post the pictures on my site when I get back from > Hungary, > > but for now I was too > > > excited and had to post. > > > > > > Also many, many thanks to Panayiotis Verdes of Olympicubes for > > inventing such a fantastic > > > puzzle. It was incredibly stable and easy to use for the > purpose > > of blindfolded cubing as > > > well as speed solving. > > > > > > Happy BLD cubing everyone, > > > Chris > > > > > >
5809. Re: [Speed cubing group] Re: "Speedcubists" on TyperA
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 19:11:08 -0700

So sorry I had to beat up on Ambie. On 10/4/07, Patrick Jameson <poker19@...> wrote: > > I joined. I'm not that good though :( (I'm Patrickj) > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ryan Heise" <forum@...> > wrote: > > > > I have created a custom list called "Speedcubists" on > > http://typera.tk/ , the secret keyword is "erno" (you can join from > > your "My TyperA" page). > > > > -- > > Ryan Heise http://www.ryanheise.com/colemak/ > > > > > [Non-text portions of this message have been removed]
5810. [Speed cubing group] Re: "Speedcubists" on TyperA
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 03:28:24 -0000

Tyson Mao wrote: > So sorry I had to beat up on Ambie. Now that enough users have registered, the list has become visible: http://typera.tk/hiscore.cws?list=1869&time=0 It would actually be nice if it showed which keyboard layout was used to achieve that record. Hmm.. I've been thinking about making my own typing game, and a few others, in the same style as my cube simulator (i.e. records lists with a playback feature). Recently speed typing and speed tetris have taken my interest: http://www.youtube.com/watch?v=N1umcF4z0Ds -- Ryan Heise http://www.ryanheise.com/
5811. Got Cube? T-shirts
From: "magicbri2000" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 04:54:57 -0000

I finally made the shirts. It was quite a while back, but I was planning to sell them to members of the club I made (but, hence, no one is buying it). So, if you want to buy one, email me privately. My email is khoale1234567@...
5812. Re: [Speed cubing group] Congratulations to all winners!! (+ note about my website)
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 08:54:58 -0000

Jasmine, There are remedies for this. May I suggest you save the webpage on your disk, with images and all, or - heavens forbid - print it! :) I know I need algs on paper if I'm going to learn them. Eivind --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Yes, Worlds was fantastic! I am already looking forward to the next > one!! :D > > I hope your site won't be down for long because I am currently learning > algorithms from it! :) > > Jasmine > > > On Tue, 09 Oct 2007 13:17:50 -0000, "Joël van Noort" <joel_vn@...> > said: > > Hey everybody, > > > > I'd like to congratulate everybody with their great results at the > > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of > > course my Dutch friend Erik for doing so well on Megaminx, 4x4 and > > feet! :) > > > > I myself had a great competition. I don't think I could have done > > any better in the 3x3 finals... The finals were great, and many > > people did such great averages!! It was really exciting, and that is > > what makes the sport so much fun. > > > > I would also like to make a small note about my website: > > > > I'll have to move my website to a different location soon. Soon, > > there will only be a blank page. I'll try to find a decent host > > soon, and my site will be back with pics from Budapest at some > > point, but it might take some time. > > > > If anyone knows a good reliable hosts that supports php, drop me a > > line, please. > > > > Cheers! > > > > Joël. > > > > > > -- > http://www.fastmail.fm - IMAP accessible web-mail >
5813. Re: [Speed cubing group] Congratulations to all winners!! (+ note about my website)
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 10:32:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" <htkra1d@...> wrote: > > Jasmine, > > There are remedies for this. May I suggest you save the webpage on > your disk, with images and all, or - heavens forbid - print it! :) > > I know I need algs on paper if I'm going to learn them. > > Eivind Eivind... You are a genius!
5814. Re: [Speed cubing group] Congratulations to all winners!! (+ note about my website)
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 12:51:31 +0100

I've had Joel's OLL page saved locally to my iPAQ for over a year! I've just been very slack about actually opening up the file and studying it. :/ I saved Joel's PLL page locally as well as soon as I Joel said it might be down for a while. I've also got Dan H's printable OLL and PLL pages saved to my iPAQ. :) Jasmine On Thu, 11 Oct 2007 08:54:58 -0000, "Eivind Fonn" <htkra1d@...> said: > Jasmine, > > There are remedies for this. May I suggest you save the webpage on > your disk, with images and all, or - heavens forbid - print it! :) > > I know I need algs on paper if I'm going to learn them. > > Eivind > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine > Lee" <speedcuber@...> wrote: > > > > Yes, Worlds was fantastic! I am already looking forward to the next > > one!! :D > > > > I hope your site won't be down for long because I am currently > learning > > algorithms from it! :) > > > > Jasmine > > > > > > On Tue, 09 Oct 2007 13:17:50 -0000, "Joël van Noort" <joel_vn@...> > > said: > > > Hey everybody, > > > > > > I'd like to congratulate everybody with their great results at > the > > > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of > > > course my Dutch friend Erik for doing so well on Megaminx, 4x4 > and > > > feet! :) > > > > > > I myself had a great competition. I don't think I could have done > > > any better in the 3x3 finals... The finals were great, and many > > > people did such great averages!! It was really exciting, and that > is > > > what makes the sport so much fun. > > > > > > I would also like to make a small note about my website: > > > > > > I'll have to move my website to a different location soon. Soon, > > > there will only be a blank page. I'll try to find a decent host > > > soon, and my site will be back with pics from Budapest at some > > > point, but it might take some time. > > > > > > If anyone knows a good reliable hosts that supports php, drop me > a > > > line, please. > > > > > > Cheers! > > > > > > Joël. > > > > > > > > > > -- > > http://www.fastmail.fm - IMAP accessible web-mail > > > > -- http://www.fastmail.fm - Does exactly what it says on the tin
5815. Re: [Speed cubing group] Congratulations to all winners!! (+ note about my website)
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 12:02:14 -0000

Then surely everything is in order and you have nothing to worry about. The algs will continue to be a part of you (or your iPAQ), should Joëls website be taken offline, the server disk burnt, smashed to pieces, fed to crocodiles, or any combination of the above. :P Eivind --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > I've had Joel's OLL page saved locally to my iPAQ for over a year! I've > just been very slack about actually opening up the file and studying it. > :/ > > I saved Joel's PLL page locally as well as soon as I Joel said it might > be down for a while. I've also got Dan H's printable OLL and PLL pages > saved to my iPAQ. :) > > Jasmine > > > On Thu, 11 Oct 2007 08:54:58 -0000, "Eivind Fonn" <htkra1d@...> > said: > > Jasmine, > > > > There are remedies for this. May I suggest you save the webpage on > > your disk, with images and all, or - heavens forbid - print it! :) > > > > I know I need algs on paper if I'm going to learn them. > > > > Eivind > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine > > Lee" <speedcuber@> wrote: > > > > > > Yes, Worlds was fantastic! I am already looking forward to the next > > > one!! :D > > > > > > I hope your site won't be down for long because I am currently > > learning > > > algorithms from it! :) > > > > > > Jasmine > > > > > > > > > On Tue, 09 Oct 2007 13:17:50 -0000, "Joël van Noort" <joel_vn@> > > > said: > > > > Hey everybody, > > > > > > > > I'd like to congratulate everybody with their great results at > > the > > > > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of > > > > course my Dutch friend Erik for doing so well on Megaminx, 4x4 > > and > > > > feet! :) > > > > > > > > I myself had a great competition. I don't think I could have done > > > > any better in the 3x3 finals... The finals were great, and many > > > > people did such great averages!! It was really exciting, and that > > is > > > > what makes the sport so much fun. > > > > > > > > I would also like to make a small note about my website: > > > > > > > > I'll have to move my website to a different location soon. Soon, > > > > there will only be a blank page. I'll try to find a decent host > > > > soon, and my site will be back with pics from Budapest at some > > > > point, but it might take some time. > > > > > > > > If anyone knows a good reliable hosts that supports php, drop me > > a > > > > line, please. > > > > > > > > Cheers! > > > > > > > > Joël. > > > > > > > > > > > > > > -- > > > http://www.fastmail.fm - IMAP accessible web-mail > > > > > > > > > -- > http://www.fastmail.fm - Does exactly what it says on the tin >
5816. Re: [Speed cubing group] Congratulations to all winners!! (+ note about my website)
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 13:24:00 +0100

Yes, of course. I know. :) I was really just expressing general dismay at the (temporary) disappearance of Joel's website! :o :) Jasmine On Thu, 11 Oct 2007 12:02:14 -0000, "Eivind Fonn" <htkra1d@...> said: > Then surely everything is in order and you have nothing to worry > about. The algs will continue to be a part of you (or your iPAQ), > should Joëls website be taken offline, the server disk burnt, smashed > to pieces, fed to crocodiles, or any combination of the above. :P > > Eivind > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine > Lee" <speedcuber@...> wrote: > > > > I've had Joel's OLL page saved locally to my iPAQ for over a year! > I've > > just been very slack about actually opening up the file and > studying it. > > :/ > > > > I saved Joel's PLL page locally as well as soon as I Joel said it > might > > be down for a while. I've also got Dan H's printable OLL and PLL > pages > > saved to my iPAQ. :) > > > > Jasmine > > > > > > On Thu, 11 Oct 2007 08:54:58 -0000, "Eivind Fonn" <htkra1d@...> > > said: > > > Jasmine, > > > > > > There are remedies for this. May I suggest you save the webpage > on > > > your disk, with images and all, or - heavens forbid - print it! :) > > > > > > I know I need algs on paper if I'm going to learn them. > > > > > > Eivind > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine > > > Lee" <speedcuber@> wrote: > > > > > > > > Yes, Worlds was fantastic! I am already looking forward to the > next > > > > one!! :D > > > > > > > > I hope your site won't be down for long because I am currently > > > learning > > > > algorithms from it! :) > > > > > > > > Jasmine > > > > > > > > > > > > On Tue, 09 Oct 2007 13:17:50 -0000, "Joël van Noort" <joel_vn@> > > > > said: > > > > > Hey everybody, > > > > > > > > > > I'd like to congratulate everybody with their great results > at > > > the > > > > > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! > And of > > > > > course my Dutch friend Erik for doing so well on Megaminx, > 4x4 > > > and > > > > > feet! :) > > > > > > > > > > I myself had a great competition. I don't think I could have > done > > > > > any better in the 3x3 finals... The finals were great, and > many > > > > > people did such great averages!! It was really exciting, and > that > > > is > > > > > what makes the sport so much fun. > > > > > > > > > > I would also like to make a small note about my website: > > > > > > > > > > I'll have to move my website to a different location soon. > Soon, > > > > > there will only be a blank page. I'll try to find a decent > host > > > > > soon, and my site will be back with pics from Budapest at > some > > > > > point, but it might take some time. > > > > > > > > > > If anyone knows a good reliable hosts that supports php, drop > me > > > a > > > > > line, please. > > > > > > > > > > Cheers! > > > > > > > > > > Joël. > > > > > > > > > > > > > > > > > > -- > > > > http://www.fastmail.fm - IMAP accessible web-mail > > > > > > > > > > > > > > -- > > http://www.fastmail.fm - Does exactly what it says on the tin > > > > -- http://www.fastmail.fm - A no graphics, no pop-ups email service
5817. Re: [Speed cubing group] Congratulations to all winners!! (+ note about my website
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 13:05:22 -0000

Hi :-) What if Jamine's iPaq was fed to crocodiles ?? :-P Better burn the site rip to a cd and keep in a fireproof and bolted safe ... :D (store the key/combination in another safe ... ) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Yes, of course. I know. :) I was really just expressing general dismay > at the (temporary) disappearance of Joel's website! :o > > :) Jasmine > > > On Thu, 11 Oct 2007 12:02:14 -0000, "Eivind Fonn" <htkra1d@...> > said: > > Then surely everything is in order and you have nothing to worry > > about. The algs will continue to be a part of you (or your iPAQ), > > should Joëls website be taken offline, the server disk burnt, smashed > > to pieces, fed to crocodiles, or any combination of the above. :P > > > > Eivind > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine > > Lee" <speedcuber@> wrote: > > > > > > I've had Joel's OLL page saved locally to my iPAQ for over a year! > > I've > > > just been very slack about actually opening up the file and > > studying it. > > > :/ > > > > > > I saved Joel's PLL page locally as well as soon as I Joel said it > > might > > > be down for a while. I've also got Dan H's printable OLL and PLL > > pages > > > saved to my iPAQ. :) > > > > > > Jasmine > > > > > > > > > On Thu, 11 Oct 2007 08:54:58 -0000, "Eivind Fonn" <htkra1d@> > > > said: > > > > Jasmine, > > > > > > > > There are remedies for this. May I suggest you save the webpage > > on > > > > your disk, with images and all, or - heavens forbid - print it! :) > > > > > > > > I know I need algs on paper if I'm going to learn them. > > > > > > > > Eivind > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine > > > > Lee" <speedcuber@> wrote: > > > > > > > > > > Yes, Worlds was fantastic! I am already looking forward to the > > next > > > > > one!! :D > > > > > > > > > > I hope your site won't be down for long because I am currently > > > > learning > > > > > algorithms from it! :) > > > > > > > > > > Jasmine > > > > > > > > > > > > > > > On Tue, 09 Oct 2007 13:17:50 -0000, "Joël van Noort" <joel_vn@> > > > > > said: > > > > > > Hey everybody, > > > > > > > > > > > > I'd like to congratulate everybody with their great results > > at > > > > the > > > > > > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! > > And of > > > > > > course my Dutch friend Erik for doing so well on Megaminx, > > 4x4 > > > > and > > > > > > feet! :) > > > > > > > > > > > > I myself had a great competition. I don't think I could have > > done > > > > > > any better in the 3x3 finals... The finals were great, and > > many > > > > > > people did such great averages!! It was really exciting, and > > that > > > > is > > > > > > what makes the sport so much fun. > > > > > > > > > > > > I would also like to make a small note about my website: > > > > > > > > > > > > I'll have to move my website to a different location soon. > > Soon, > > > > > > there will only be a blank page. I'll try to find a decent > > host > > > > > > soon, and my site will be back with pics from Budapest at > > some > > > > > > point, but it might take some time. > > > > > > > > > > > > If anyone knows a good reliable hosts that supports php, drop > > me > > > > a > > > > > > line, please. > > > > > > > > > > > > Cheers! > > > > > > > > > > > > Joël. > > > > > > > > > > > > > > > > > > > > > > -- > > > > > http://www.fastmail.fm - IMAP accessible web-mail > > > > > > > > > > > > > > > > > > > -- > > > http://www.fastmail.fm - Does exactly what it says on the tin > > > > > > > > > -- > http://www.fastmail.fm - A no graphics, no pop-ups email service >
5818. HORRIBLE press
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 09:38:51 -0700

And you thought the press before was bad? http://www.shortnews.com/start.cfm?id=65488 16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's Cube World Champion, needing an average of 12.48 seconds to solve the puzzle. Kuti not only scored well in the 4x4 and 5x5 categories, but also did well blindfolded. However, the honour of the fastest-solved cube goes to Yu Nakajima, who needed just 10.88 seconds to solve the classic 3x3 puzzle, falling just short of the world record by a little more than a second. ... So... look for Matyas during the Nobel Prize ceremony because of his ability to travel forward in time 2 years. [Non-text portions of this message have been removed]
5819. Re: [Speed cubing group] HORRIBLE press
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 19:07:13 +0100

Also, Dan Harris got a 10.59 second solve. Last time I checked, 10.59 seconds beats 10.88 seconds! Unfortunately for Dan H, most of the news articles have quoted the 10.88 second solve as the fastest of the competition. Don't worry, Dan, I know yours was the fastest solve, I was watching it! :) Jasmine On Thu, 11 Oct 2007 09:38:51 -0700, "Tyson Mao" <tyson.mao@...> said: > And you thought the press before was bad? > > http://www.shortnews.com/start.cfm?id=65488 > > 16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's Cube > World > Champion, needing an average of 12.48 seconds to solve the puzzle. Kuti > not > only scored well in the 4x4 and 5x5 categories, but also did well > blindfolded. > > However, the honour of the fastest-solved cube goes to Yu Nakajima, who > needed just 10.88 seconds to solve the classic 3x3 puzzle, falling just > short of the world record by a little more than a second. > > ... > > So... look for Matyas during the Nobel Prize ceremony because of his > ability > to travel forward in time 2 years. > > > [Non-text portions of this message have been removed] > -- http://www.fastmail.fm - One of many happy users: http://www.fastmail.fm/docs/quotes.html
5820. Re: [Speed cubing group] HORRIBLE press
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 11:51:53 -0700

http://en.wikipedia.org/wiki/Thank_you_bat For the press. On 10/11/07, Jasmine Lee <speedcuber@...> wrote: > > Also, Dan Harris got a 10.59 second solve. Last time I checked, 10.59 > seconds beats 10.88 seconds! > > Unfortunately for Dan H, most of the news articles have quoted the 10.88 > second solve as the fastest of the competition. Don't worry, Dan, I know > yours was the fastest solve, I was watching it! :) > > Jasmine > > > On Thu, 11 Oct 2007 09:38:51 -0700, "Tyson Mao" <tyson.mao@...<tyson.mao%40gmail.com> > > > said: > > And you thought the press before was bad? > > > > http://www.shortnews.com/start.cfm?id=65488 > > > > 16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's Cube > > World > > Champion, needing an average of 12.48 seconds to solve the puzzle. Kuti > > not > > only scored well in the 4x4 and 5x5 categories, but also did well > > blindfolded. > > > > However, the honour of the fastest-solved cube goes to Yu Nakajima, who > > needed just 10.88 seconds to solve the classic 3x3 puzzle, falling just > > short of the world record by a little more than a second. > > > > ... > > > > So... look for Matyas during the Nobel Prize ceremony because of his > > ability > > to travel forward in time 2 years. > > > > > > [Non-text portions of this message have been removed] > > > > -- > http://www.fastmail.fm - One of many happy users: > http://www.fastmail.fm/docs/quotes.html > > > [Non-text portions of this message have been removed]
5821. Re: HORRIBLE press
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 21:13:29 -0000

http://www.youtube.com/watch?v=5x7uIvRJuyM and here is the video :) Dan --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Also, Dan Harris got a 10.59 second solve. Last time I checked, 10.59 > seconds beats 10.88 seconds! > > Unfortunately for Dan H, most of the news articles have quoted the 10.88 > second solve as the fastest of the competition. Don't worry, Dan, I know > yours was the fastest solve, I was watching it! :) > > Jasmine > > > On Thu, 11 Oct 2007 09:38:51 -0700, "Tyson Mao" <tyson.mao@...> > said: > > And you thought the press before was bad? > > > > http://www.shortnews.com/start.cfm?id=65488 > > > > 16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's Cube > > World > > Champion, needing an average of 12.48 seconds to solve the puzzle. Kuti > > not > > only scored well in the 4x4 and 5x5 categories, but also did well > > blindfolded. > > > > However, the honour of the fastest-solved cube goes to Yu Nakajima, who > > needed just 10.88 seconds to solve the classic 3x3 puzzle, falling just > > short of the world record by a little more than a second. > > > > ... > > > > So... look for Matyas during the Nobel Prize ceremony because of his > > ability > > to travel forward in time 2 years. > > > > > > [Non-text portions of this message have been removed] > > > > -- > http://www.fastmail.fm - One of many happy users: > http://www.fastmail.fm/docs/quotes.html >
5822. Re: Congratulations to all winners!! (+ note about my website)
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Oct 2007 00:37:14 -0000

Hi all, Likewise. It looks like every Worlds is better than the last one. Too bad I couldn't be there, I'm setting my hopes on either the next one or a US open to attend. I'd love to meet the new fast guys Yu Nakajima and Mátyás Kuti and many others too! They are an inspiration to all of us. good luck to everyone preparing for the next one Michiel http://vanderblonk.com --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hey everybody, > > I'd like to congratulate everybody with their great results at the > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of > course my Dutch friend Erik for doing so well on Megaminx, 4x4 and > feet! :) > > I myself had a great competition. I don't think I could have done > any better in the 3x3 finals... The finals were great, and many > people did such great averages!! It was really exciting, and that is > what makes the sport so much fun. > > I would also like to make a small note about my website: > > I'll have to move my website to a different location soon. Soon, > there will only be a blank page. I'll try to find a decent host > soon, and my site will be back with pics from Budapest at some > point, but it might take some time. > > If anyone knows a good reliable hosts that supports php, drop me a > line, please. > > Cheers! > > Joël. >
5823. Re: SuCcess on 6x6x6 BLD
From: Jameson OConnor <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 18:47:54 -0700 (PDT)

How can I get my hands on a 6x6x6 or 7x7x7 cube? I am a college student and have loved cubing since freshman year high school. My average is 32.3 seconds (best average) Jameson "rubiksguy" ____________________________________________________________________________________ Don't let your dream ride pass you by. Make it a reality with Yahoo! Autos. http://autos.yahoo.com/index.html
5824. Re: [Speed cubing group] Re: SuCcess on 6x6x6 BLD
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 12 Oct 2007 08:03:17 +0200

They are not for sale in shops yet. Some people have gotten prototypes so if you meet any of them you have a chance of trying it. ----- Original Message ----- From: Jameson OConnor To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, October 12, 2007 3:47 AM Subject: [Speed cubing group] Re: SuCcess on 6x6x6 BLD How can I get my hands on a 6x6x6 or 7x7x7 cube? I am a college student and have loved cubing since freshman year high school. My average is 32.3 seconds (best average) Jameson "rubiksguy" __________________________________________________________ Don't let your dream ride pass you by. Make it a reality with Yahoo! Autos. http://autos.yahoo.com/index.html
5825. [Speed cubing group] Re: Competitions
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Oct 2007 08:52:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > I predict you'll need sub 13 average to win the next WC. > > /Lars Almost correct. Yu Nakajima did indeed get a sub 13 average, but 13.04 (or 13.05 with a fast single time) would've still been enough to beat second place Andrew Kang. On the other hand, if your "you" referred to Tyson specifically (you replied to his message) then you were correct. Cheers! Stefan
5826. Re: Success on 6x6x6 BLD
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Oct 2007 13:03:53 -0000

that is awesome. congrats! very inspiring. it was a lot of fun watching your first attempt. again, very impressive achievement. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I just successfully completed the 6x6x6 blindfolded tonight after three tries over the > course of the championships. Many thanks to Frank for letting me use his 6x6x6 cube for > the attempts. The first try I was off by a couple centers and edges. It looked like I had > done an extra U turn at some point as well as an incorrect center cycle or two. For the > second attempt it looked like I was only off by a setup move somewhere in the middle. > For the third and successful solve I memorized in 1 hour 3 minutes and the total time was > 1:48:52.93 > > I used exactly the same method as I would use for 5x5x5 except that there are now 4 > center orbits, 2 wing orbits, and the corners. > > I have to say thanks to Frank for letting me use his 6x6x6 for these attempts, and many > thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many other blindfolded > cubers who inspire me to get better. > > I will post the pictures on my site when I get back from Hungary, but for now I was too > excited and had to post. > > Also many, many thanks to Panayiotis Verdes of Olympicubes for inventing such a fantastic > puzzle. It was incredibly stable and easy to use for the purpose of blindfolded cubing as > well as speed solving. > > Happy BLD cubing everyone, > Chris >
5827. Re: HORRIBLE press
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Oct 2007 13:45:55 -0000

How about this one (http://www.x.se/hh6q - warning: in Swedish) "Another event is to solve the cube blindfolded. The winner was Anssi Vanhala from Finland with 49.33 seconds" which explains everything: Jounalists do not know body parts. They probably check the correctness of their information with their asses instead of with their brains. /Anders --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > And you thought the press before was bad? > > http://www.shortnews.com/start.cfm?id=65488 > > 16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's Cube World > Champion, needing an average of 12.48 seconds to solve the puzzle. Kuti not > only scored well in the 4x4 and 5x5 categories, but also did well > blindfolded. > > However, the honour of the fastest-solved cube goes to Yu Nakajima, who > needed just 10.88 seconds to solve the classic 3x3 puzzle, falling just > short of the world record by a little more than a second. > > ... > > So... look for Matyas during the Nobel Prize ceremony because of his ability > to travel forward in time 2 years. > > > [Non-text portions of this message have been removed] >
5828. Re: [Speed cubing group] Re: HORRIBLE press
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Oct 2007 11:20:08 -0400

Haha, no kidding. Those are absolutely ridiculous. We should get a formal letter about the inaccuracy of Rubiks articles, and email it out to each article article/business who makes major mistakes, and see what they say. On 10/12/07, Anders Larsson <anders.larsson@...> wrote: > > How about this one (http://www.x.se/hh6q - warning: in Swedish) > > "Another event is to solve the cube blindfolded. The winner was Anssi > Vanhala from Finland with 49.33 seconds" > > which explains everything: Jounalists do not know body parts. They > probably check the correctness of their information with their asses > instead of with their brains. > > /Anders > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > And you thought the press before was bad? > > > > http://www.shortnews.com/start.cfm?id=65488 > > > > 16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's > Cube World > > Champion, needing an average of 12.48 seconds to solve the puzzle. > Kuti not > > only scored well in the 4x4 and 5x5 categories, but also did well > > blindfolded. > > > > However, the honour of the fastest-solved cube goes to Yu Nakajima, who > > needed just 10.88 seconds to solve the classic 3x3 puzzle, falling just > > short of the world record by a little more than a second. > > > > ... > > > > So... look for Matyas during the Nobel Prize ceremony because of his > ability > > to travel forward in time 2 years. > > > > > > [Non-text portions of this message have been removed] > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5829. Solving the cross in 7 moves?. (Fridrich method)
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Oct 2007 17:27:25 -0000

I understand that almost all situations of the cross can be solved in 7 moves or less, and only 102 of them require 8 moves. But I still have trouble solving the cross in 7 moves... I have looked at mackey's site and it helped some but I still don't see how most of them can be done in 7 moves. Can somebody explain to me how to choose the right cross color, and solve it correctly? Sorry if I have phrased my question awkwardly.
5830. Re: HORRIBLE press
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Oct 2007 20:04:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" <anders.larsson@...> wrote: > > How about this one (http://www.x.se/hh6q - warning: in Swedish) > > "Another event is to solve the cube blindfolded. The winner was Anssi > Vanhala from Finland with 49.33 seconds" > > which explains everything: Jounalists do not know body parts. They > probably check the correctness of their information with their asses > instead of with their brains. > > /Anders Maybe there were some reporters in Budapest who just liked going to Budapest for work, and didn't give a f*** about the cubes. :)
5831. Youth festival
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Oct 2007 20:36:37 -0000

Tomorrow I will go to a local youth festival and present my cubing skills (http://www.x.se/u9s7). Furthermore, I will get an opportunity to make my own version of the Beauty and the Geek since Miss Sweden will also be there B) /Anders
5832. world cup-2007 - 555 finals
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 05:22:42 +0100 (BST)

Dear Mr.Frank Morris, It is a nice feeling to have met you in Budapest. Thank you so much for giving me your 555 stickers. It is a special and lucky one for me!!! The most I enjoyed in wc-2007 is 555 finals. I was confident that I could reach finals before the world cup. It was very nice and stiff competition 6 finalists finished sub 2 min(including me). I felt great when I raced with the 555 world greats - you, Ookusa, Fredrick, Ron, Matyas, Erik, Milan, Yugi et all. However, I did not correct/learn my mistakes in edge pairing up, as you were busy yourself. Could you explain/teach/correct my mistakes so that I can improve further. J.bernett orlando --------------------------------- Chat on a cool, new interface. No download required. Click here. [Non-text portions of this message have been removed]
5833. [Speed cubing group] Re: HORRIBLE press
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 11:17:24 -0000

Haha .. it's an illusion to believe this is a problem only with (speed)cubing. Many journalists dont care about checking facts and background. They have their "angle" and that's all they care :-( -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Haha, no kidding. Those are absolutely ridiculous. We should get a formal > letter about the inaccuracy of Rubiks articles, and email it out to each > article article/business who makes major mistakes, and see what they say. > > On 10/12/07, Anders Larsson <anders.larsson@...> wrote: > > > > How about this one (http://www.x.se/hh6q - warning: in Swedish) > > > > "Another event is to solve the cube blindfolded. The winner was Anssi > > Vanhala from Finland with 49.33 seconds" > > > > which explains everything: Jounalists do not know body parts. They > > probably check the correctness of their information with their asses > > instead of with their brains. > > > > /Anders > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > And you thought the press before was bad? > > > > > > http://www.shortnews.com/start.cfm?id=65488 > > > > > > 16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's > > Cube World > > > Champion, needing an average of 12.48 seconds to solve the puzzle. > > Kuti not > > > only scored well in the 4x4 and 5x5 categories, but also did well > > > blindfolded. > > > > > > However, the honour of the fastest-solved cube goes to Yu Nakajima, who > > > needed just 10.88 seconds to solve the classic 3x3 puzzle, falling just > > > short of the world record by a little more than a second. > > > > > > ... > > > > > > So... look for Matyas during the Nobel Prize ceremony because of his > > ability > > > to travel forward in time 2 years. > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > > [Non-text portions of this message have been removed] >
5834. Re: Solving the cross in 7 moves?. (Fridrich method)
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 11:57:16 -0000

Don't really know what to say here. Cross solving comes with practice, and that's about it. Maybe a good idea would be to stick with a single cross color, and sit down and don't start solving until you DO see how to solve it in 7 moves. Don't care about the 15 seconds at first, just sit and stare the cube down until you see it. Then close your eyes and do it. Rinse and repeat. Eivind --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I understand that almost all situations of the cross can be solved in > 7 moves or less, and only 102 of them require 8 moves. > > But I still have trouble solving the cross in 7 moves... I have looked > at mackey's site and it helped some but I still don't see how most of > them can be done in 7 moves. Can somebody explain to me how to choose > the right cross color, and solve it correctly? Sorry if I have phrased > my question awkwardly. >
5835. Good press
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 12:00:31 -0000

Hey guys, King Ho Wong, whom many of you met in Budapest, wrote a nice 4-page story on the championship and me, which may be found in todays DN newspaper, for those of you with access to norwegian newspapers (and who can understand norwegian, surely). If I figure a way to scan it I'll do that, and translate it for you as well. I also participated in a talkshow yesterday, friday night even. Not for long, but I got to answer a few questions and solve the cube on TV. Clip may be found here: http://www1.nrk.no/nett-tv/indeks/109997 Still in norwegian of course, but at least there's some cubing action going on. :) Eivind
5836. wc - 2007 result - statistics
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 13:33:57 +0100 (BST)

RANK COUNTRY GOLD SILVER BRONZE TOTAL MEDALS 1 HUNGARY 7 5 4 16 2 POLAND 4 4 2 10 3 USA 1 2 2 5 4 JAPAN 1 1 4 6 5 NETHERLAND 1 1 1 3 6 INDIA 1 -- 1 2 7 FINLAND 1 -- -- 1 7 SPAIN 1 -- -- 1 8 GERMANY -- 1 1 2 9 BELGIUM -- 1 1 2 9 FRANCE -- 1 -- 1 10 ISRAEL -- -- 1 1 Out of 33 countries, only 12 countries are in the medals tally. Hats off to the host country Hungary, poland and USA. J.Bernett Orlando --------------------------------- Save all your chat conversations. Find them online. [Non-text portions of this message have been removed]
5837. wc - 2007 result - statistics
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 13:37:02 +0100 (BST)

RANK COUNTRY GOLD SILVER BRONZE TOTAL MEDALS 1 HUNGARY 7 5 4 16 2 POLAND 4 4 2 10 3 USA 1 2 2 5 4 JAPAN 1 1 4 6 5 NETHERLAND 1 1 1 3 6 INDIA 1 -- 1 2 7 FINLAND 1 -- -- 1 7 SPAIN 1 -- -- 1 8 GERMANY -- 1 1 2 9 BELGIUM -- 1 -- 1 9 FRANCE -- 1 -- 1 10 ISRAEL -- -- 1 1 Out of 33 countries, only 12 countries are in the medals tally. Hats off to the host country Hungary, poland and USA. J.Bernett Orlando --------------------------------- 5, 50, 500, 5000 - Store N number of mails in your inbox. Click here. [Non-text portions of this message have been removed]
5838. Re: Youth festival
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 12:55:33 -0000

That's great, Anders, but why are they calling you a Rubik's cube champion? :-P /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" <anders.larsson@...> wrote: > > Tomorrow I will go to a local youth festival and present my cubing > skills (http://www.x.se/u9s7). Furthermore, I will get an opportunity > to make my own version of the Beauty and the Geek since Miss Sweden > will also be there B) > > /Anders >
5839. Re: Youth festival
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 13:42:49 -0000

Probably because he beat Vanhala in Budapest. --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > That's great, Anders, but why are they calling you a Rubik's cube > champion? :-P > > /Gunnar Krig > > --- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" > <anders.larsson@> wrote: > > > > Tomorrow I will go to a local youth festival and present my cubing > > skills (http://www.x.se/u9s7). Furthermore, I will get an opportunity > > to make my own version of the Beauty and the Geek since Miss Sweden > > will also be there B) > > > > /Anders > > >
5840. Where can I get CRC Heavy Duty Silicone?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 14:05:47 -0000

When searching for it using google, I find the "marine" version a lot, but I just want the regular red can that everybody seems to exalt for cubing. I have "gunk" and it absolutely sucks for cubing. Can't seem to find the CRC heavy duty silicone in any local hardware store either. I have found some wholesale things but they sell then in quantities of 12... Anybody know where I can just buy 2-3 cans online for relatively cheap?
5841. [Speed cubing group] Re: Competition in Virginia November 24, 2007
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 14:50:57 -0000

Hi everyone, I am working very hard at finding a loctaion still to have a competition on the East coast in Virginia. Things are looking good for a room at a Best Western. I need my brother to check out the room before I agree to it. If this is the location then things will work out just fine. The room holds about 50-55 people hopefully this is big enough for our competition. If this is the room that I am getting it will be about $300 for the room so there will be a charge for the competition. Hope to see some of you there. Adam Zamora --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Ellen" <speedcuber@...> wrote: > > A toy store sounds like a good location to me! Would be good exposure for > our 'sport', and no doubt would be good for puzzle sales at the store! > > Jasmine > (currently based in Arlington, Virginia) > > On 12/09/2007, mistiz0858 <mistizo858@...> wrote: > > > > An update for everyone. I am still looking for a free location for > > this event to happen. I have a phone interview with Toys r us > > tomorrow morning. Hopefully everything goes well and we can get a > > location. Does anyone have any issues with having it at a Toys r us? > > It might be really busy that weekend at the Toys r us but at the same > > time it gives us some exposure to the public. > > > > Adam Zamora > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "jason_baum" > > <jason_baum@> wrote: > > > > > > I'll definitely be there if it happens. I go to school in Virginia > > > (about two hours away from Richmond) so this would be really great > > > for me. > > > > > > -Jason Baum > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Leyan > > > Lo" <leyanlo@> wrote: > > > > > > > > That's my birthday, too!! I'll go if you fly me out there ~_^ > > > > > > > > > > > > > > > > On 8/20/07, mistiz0858 <mistizo858@> wrote: > > > > > > > > > > as it stands its only a thought about hosting this event. i > > > dont even > > > > > have any info reguarding a venue. once that is set in then i > > will > > > > > discuss a list of events. however it will depend on how many > > > people > > > > > will show up on what events we can do. if there are alot of > > > people it > > > > > will be harder to do more events. > > > > > > > > > > Does anyone live in the area that might be able to think of a > > good > > > > > location ie (schools science centers, libraries...etc) > > > > > > > > > > Adam Zamora > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > > "mstern1234" > > > > > > > > > > <mstern1234@> wrote: > > > > > > > > > > > > I'll be there! I do have quite a few requests for events, so > > > let us > > > > > > know if we can do so. > > > > > > > > > > > > Mitchell Stern > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > > "Jon Choi" > > > > > > <quirkcorsair566@> wrote: > > > > > > > > > > > > > > That is excellent! Will we have details on what the events > > > will be > > > > > > > soon? (i.e. can we petition for a 5x5x5 event if there is > > > none? > > > > > >:D ) > > > > > > > > > > > > > > Jon Choi > > > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > > "mistiz0858" > > > > > > > <mistizo858@> wrote: > > > > > > > > > > > > > > > > Its good to hear that there would be enough people to > > have a > > > > > > > > competition. now that i know there are people willing to > > > come i > > > > > will > > > > > > > > search for a venue. it should happen as long as i can > > find a > > > > > venue. I > > > > > > > > hope this all works out, i know it will. > > > > > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > > billb4120 > > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > > > I would definitely do my best to be there. Setting > > aside > > > the > > > > > date > > > > > > > > now. > > > > > > > > > > > > > > > > > > Bill B > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > > "mistiz0858" > > > > > > > > > <mistizo858@> wrote: > > > > > > > > > > > > > > > > > > > > I will be traveling to Richmond, Virginia for > > > Thanksgiving. > > > > > My > > > > > > > > > brother > > > > > > > > > > and a few other people in his school might want to > > have > > > a > > > > > > > > > competition. > > > > > > > > > > I am curious who else is in the area or would travel > > to > > > > > this area > > > > > > > > > for a > > > > > > > > > > competition the Saturday after Thanksgiving? > > > > > > > > > > > > > > > > > > > > The actual area is Midlothian. All we would need is 12 > > > > > people so > > > > > > > > it > > > > > > > > > > doesnt have to be big. please post here or email me at > > > > > mistizo858 > > > > > > > > > at > > > > > > > > > > hotmail.com > > > > > > > > > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5842. Re: Where can I get CRC Heavy Duty Silicone?
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 15:01:01 -0000

I usually get mine from NAPA auto parts, but any auto parts store should have it. Be sure to check the label for petrolium, I found a can with slightly different ingredients not too long ago. Packaging was identical but it totally sucked for cubing. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > When searching for it using google, I find the "marine" version a lot, > but I just want the regular red can that everybody seems to exalt for > cubing. I have "gunk" and it absolutely sucks for cubing. Can't seem > to find the CRC heavy duty silicone in any local hardware store > either. I have found some wholesale things but they sell then in > quantities of 12... Anybody know where I can just buy 2-3 cans online > for relatively cheap? >
5843. Re: [Speed cubing group] Rubik's Wrist
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 08:08:39 -0700

On Oct 9, 2007, at 20:09, magicbri2000 wrote: > I think I have Rubik's Wrist. My right wrist hurts like crazy whenever > I move it. Anyone know how to treat it? > > Brian This is one of the better reasons to take up foot cubing. As for the medical question, I strongly recommend asking a doctor those rather than an internet puzzle forum if you care about your wrist health. - - - - - - - - - - - - You are only young once, but you can be immature forever! Lars Petrus - lars@... http://lar5.com
5844. cube marathon
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 16:13:25 -0000

Why is a cube marathon 42 cubes? How'd you guys come up with that slightly random number?
5845. Re: cube marathon
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 16:16:52 -0000

>From Wikipedia: "The marathon is a long-distance running event of 42.195 kilometres". --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > Why is a cube marathon 42 cubes? How'd you guys come up with that > slightly random number? >
5846. Re: cube marathon
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 17:58:20 -0000

It is more likely : http://www.google.com/search?hl=en&safe=off&sa=X&oi=spell&resnum=0&ct=result&cd=1&q=the+answer+to+life,+the+universe+and+everything&spell=1 Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > From Wikipedia: "The marathon is a long-distance running event of > 42.195 kilometres". > > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > <jwoelmer2@> wrote: > > > > Why is a cube marathon 42 cubes? How'd you guys come up with that > > slightly random number? > > >
5847. Re: [Speed cubing group] Rubik's cube in Iran
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 11:47:09 -0700

I don't think many of us have traveled to Iran. I don't think many of us have mailed anything to Iran either. On 4/29/07, mehrdad_agheb <mehrdad_agheb@...> wrote: > > Does any know from where can i buy a 3x3 cube in Iran? > > > [Non-text portions of this message have been removed]
5848. Re: cube marathon
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 23:10:43 -0000

That would be my answer. Anyone calling 42 random, whatever the background, clearly have read the wrong books. Eivind --- In speedsolvingruikscube@yahoogroups.com, joey_gouly <no_reply@...> wrote: > > It is more likely : > http://www.google.com/ search?hl=en&safe=off&sa=X&oi=spell&resnum=0&ct=result&cd=1&q=the+answer+to+life,+the+universe+and+everything&spell=1 > > Thanks, > Joey > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > <johannes.laire@> wrote: > > > > From Wikipedia: "The marathon is a long-distance running event of > > 42.195 kilometres". > > > > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > > <jwoelmer2@> wrote: > > > > > > Why is a cube marathon 42 cubes? How'd you guys come up with that > > > slightly random number? > > > > > >
5849. [Speed cubing group] Re: Competition in Virginia November 24, 2007
From: "jason_baum" <jason_baum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 02:50:41 -0000

Great news! I was starting to give up hope about this since we haven't heard anything for a while, but I'm thrilled that this looks like it will be happening. Can't wait! -Jason Baum --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" <mistizo858@...> wrote: > > Hi everyone, > > I am working very hard at finding a loctaion still to have a > competition on the East coast in Virginia. Things are looking good > for a room at a Best Western. I need my brother to check out the room > before I agree to it. If this is the location then things will work > out just fine. The room holds about 50-55 people hopefully this is > big enough for our competition. If this is the room that I am getting > it will be about $300 for the room so there will be a charge for the > competition. Hope to see some of you there. > > Adam Zamora > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Ellen" > <speedcuber@> wrote: > > > > A toy store sounds like a good location to me! Would be good > exposure for > > our 'sport', and no doubt would be good for puzzle sales at the > store! > > > > Jasmine > > (currently based in Arlington, Virginia) > > > > On 12/09/2007, mistiz0858 <mistizo858@> wrote: > > > > > > An update for everyone. I am still looking for a free location > for > > > this event to happen. I have a phone interview with Toys r us > > > tomorrow morning. Hopefully everything goes well and we can get a > > > location. Does anyone have any issues with having it at a Toys r > us? > > > It might be really busy that weekend at the Toys r us but at the > same > > > time it gives us some exposure to the public. > > > > > > Adam Zamora > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > "jason_baum" > > > <jason_baum@> wrote: > > > > > > > > I'll definitely be there if it happens. I go to school in > Virginia > > > > (about two hours away from Richmond) so this would be really > great > > > > for me. > > > > > > > > -Jason Baum > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Leyan > > > > Lo" <leyanlo@> wrote: > > > > > > > > > > That's my birthday, too!! I'll go if you fly me out there ~_^ > > > > > > > > > > > > > > > > > > > > On 8/20/07, mistiz0858 <mistizo858@> wrote: > > > > > > > > > > > > as it stands its only a thought about hosting this event. i > > > > dont even > > > > > > have any info reguarding a venue. once that is set in then i > > > will > > > > > > discuss a list of events. however it will depend on how many > > > > people > > > > > > will show up on what events we can do. if there are alot of > > > > people it > > > > > > will be harder to do more events. > > > > > > > > > > > > Does anyone live in the area that might be able to think of > a > > > good > > > > > > location ie (schools science centers, libraries...etc) > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > > "mstern1234" > > > > > > > > > > > > <mstern1234@> wrote: > > > > > > > > > > > > > > I'll be there! I do have quite a few requests for events, > so > > > > let us > > > > > > > know if we can do so. > > > > > > > > > > > > > > Mitchell Stern > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > > "Jon Choi" > > > > > > > <quirkcorsair566@> wrote: > > > > > > > > > > > > > > > > That is excellent! Will we have details on what the > events > > > > will be > > > > > > > > soon? (i.e. can we petition for a 5x5x5 event if there > is > > > > none? > > > > > > >:D ) > > > > > > > > > > > > > > > > Jon Choi > > > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > > "mistiz0858" > > > > > > > > <mistizo858@> wrote: > > > > > > > > > > > > > > > > > > Its good to hear that there would be enough people to > > > have a > > > > > > > > > competition. now that i know there are people willing > to > > > > come i > > > > > > will > > > > > > > > > search for a venue. it should happen as long as i can > > > find a > > > > > > venue. I > > > > > > > > > hope this all works out, i know it will. > > > > > > > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > > billb4120 > > > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > > > > > I would definitely do my best to be there. Setting > > > aside > > > > the > > > > > > date > > > > > > > > > now. > > > > > > > > > > > > > > > > > > > > Bill B > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > > "mistiz0858" > > > > > > > > > > <mistizo858@> wrote: > > > > > > > > > > > > > > > > > > > > > > I will be traveling to Richmond, Virginia for > > > > Thanksgiving. > > > > > > My > > > > > > > > > > brother > > > > > > > > > > > and a few other people in his school might want to > > > have > > > > a > > > > > > > > > > competition. > > > > > > > > > > > I am curious who else is in the area or would > travel > > > to > > > > > > this area > > > > > > > > > > for a > > > > > > > > > > > competition the Saturday after Thanksgiving? > > > > > > > > > > > > > > > > > > > > > > The actual area is Midlothian. All we would need > is 12 > > > > > > people so > > > > > > > > > it > > > > > > > > > > > doesnt have to be big. please post here or email > me at > > > > > > mistizo858 > > > > > > > > > > at > > > > > > > > > > > hotmail.com > > > > > > > > > > > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
5850. 9.77
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 14:47:27 -0000

.........
5851. Re: 9.77
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 15:19:39 -0000

pwnage
5852. Re: Youth festival
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 15:47:20 -0000

It was a great event where I cubed alot, wrote authographs and impressed compuslory school pupils. There was a class competition where one event was to solve one face within five minutes. Only one of 12 managed it... And she did it within one minute. Why I am called a champion? Well, I am a champion of the cube since I can solve it! (and yes, I beat one Vanhala ! ;) I met Miss Sweden (see photosection, album "Puctures from Sweden") and I gave her a cube... /Anders --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" <mahtianssi@...> wrote: > > Probably because he beat Vanhala in Budapest. > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > <gunkr520@> wrote: > > > > That's great, Anders, but why are they calling you a Rubik's cube > > champion? :-P > > > > /Gunnar Krig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" > > <anders.larsson@> wrote: > > > > > > Tomorrow I will go to a local youth festival and present my cubing > > > skills (http://www.x.se/u9s7). Furthermore, I will get an opportunity > > > to make my own version of the Beauty and the Geek since Miss Sweden > > > will also be there B) > > > > > > /Anders > > > > > >
5853. Re: 9.77
From: "stefan.huber4" <mc_sin-h@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 16:09:11 -0000

At the Dutch Open? Officially? Done by you, Erik?
5854. Re: 9.77
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 16:32:43 -0000

Agreed. Details!! --- In speedsolvingrubikscube@yahoogroups.com, "stefan.huber4" <mc_sin-h@...> wrote: > > At the Dutch Open? Officially? Done by you, Erik? >
5855. Re: 9.77
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 17:37:40 -0000

It is confirmed. Erik A, is the new record holder! YAY! Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...> wrote: > > Agreed. Details!! > > --- In speedsolvingrubikscube@yahoogroups.com, "stefan.huber4" > <mc_sin-h@> wrote: > > > > At the Dutch Open? Officially? Done by you, Erik? > > >
5856. Re: 9.77
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 17:53:47 -0000

Congrats, Erik! --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...> wrote: > > It is confirmed. Erik A, is the new record holder! YAY! > > Thanks, > Joey > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" > <shelchang@> wrote: > > > > Agreed. Details!! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "stefan.huber4" > > <mc_sin-h@> wrote: > > > > > > At the Dutch Open? Officially? Done by you, Erik? > > > > > >
5857. Re: [Speed cubing group] Re: 9.77
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 19:17:52 +0100 (BST)

well done Erik not only for your 9.77 but also for your megaminx and 555. J.Bernett Orlando joey_gouly <no_reply@yahoogroups.com> wrote: It is confirmed. Erik A, is the new record holder! YAY! Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...> wrote: > > Agreed. Details!! > > --- In speedsolvingrubikscube@yahoogroups.com, "stefan.huber4" > <mc_sin-h@> wrote: > > > > At the Dutch Open? Officially? Done by you, Erik? > > > --------------------------------- Share files, take polls, and discuss your passions - all under one roof. Click here. [Non-text portions of this message have been removed]
5858. Re: cube marathon
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 18:27:01 -0000

ah that would probably be the reason- thanks. Those of us in the US of A know a marathon as 26.2 miles, so I didn't know how 42 popped up. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > From Wikipedia: "The marathon is a long-distance running event of > 42.195 kilometres". > > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > <jwoelmer2@> wrote: > > > > Why is a cube marathon 42 cubes? How'd you guys come up with that > > slightly random number? > > >
5859. [Speed cubing group] Re: "Speedcubists" on TyperA
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 18:49:51 -0000

Ryan Heise wrote: > Hmm.. I've been thinking about making my own typing game, and a few > others, in the same style as my cube simulator (i.e. records lists > with a playback feature). Here it is: http://www.ryanheise.com/games/typing-test/ -- Ryan Heise http://www.ryanheise.com/
5860. Re : [Speed cubing group] Re: 9.77
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 13:55:15 -0700 (PDT)

So now we can really compare our sport to track and field! Would be nice to have a split video of the 100m WR and a video of Erik's WR... F. ----- Message d'origine ---- De : joey_gouly <no_reply@yahoogroups.com> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 14 Octobre 2007, 19h37mn 40s Objet : [Speed cubing group] Re: 9.77 It is confirmed. Erik A, is the new record holder! YAY! Thanks, Joey --- In speedsolvingrubiksc ube@yahoogroups. com, "Shelley" <shelchang@. ..> wrote: > > Agreed. Details!! > > --- In speedsolvingrubiksc ube@yahoogroups. com, "stefan.huber4" > <mc_sin-h@> wrote: > > > > At the Dutch Open? Officially? Done by you, Erik? > > > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> _____________________________________________________________________________ Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail [Non-text portions of this message have been removed]
5861. Re: 9.77
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 21:02:14 -0000

Thanks all! One guy cought it on tape, I gave him my email address and I hope I will be able to share it :) --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" <mahtianssi@...> wrote: > > Congrats, Erik! > > --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly > <no_reply@> wrote: > > > > It is confirmed. Erik A, is the new record holder! YAY! > > > > Thanks, > > Joey > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" > > <shelchang@> wrote: > > > > > > Agreed. Details!! > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "stefan.huber4" > > > <mc_sin-h@> wrote: > > > > > > > > At the Dutch Open? Officially? Done by you, Erik? > > > > > > > > > >
5862. [Speed cubing group] Re: "Speedcubists" on TyperA
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 21:06:51 -0000

Hey ryan this is cool! Is it possible to make a head to head multiplayer version :P That would be so cool. --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > Ryan Heise wrote: > > > Hmm.. I've been thinking about making my own typing game, and a few > > others, in the same style as my cube simulator (i.e. records lists > > with a playback feature). > > Here it is: > > http://www.ryanheise.com/games/typing-test/ > > -- > Ryan Heise http://www.ryanheise.com/ >
5863. Re: 9.77
From: "fumba24" <vomberg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 22:42:54 -0000

Well done for setting the bar a little higher once more. Dror Vomberg --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > well done Erik not only for your 9.77 but also for your megaminx and 555. > > J.Bernett Orlando > > joey_gouly <no_reply@yahoogroups.com> wrote: > It is confirmed. Erik A, is the new record holder! YAY! > > Thanks, > Joey > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" > <shelchang@> wrote: > > > > Agreed. Details!! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "stefan.huber4" > > <mc_sin-h@> wrote: > > > > > > At the Dutch Open? Officially? Done by you, Erik? > > > > > > > > > > > > --------------------------------- > Share files, take polls, and discuss your passions - all under one roof. Click here. > > [Non-text portions of this message have been removed] >
5864. Japanese Team on TV
From: makimoto2000us <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 00:32:05 -0000

Hi all, It was broadcasted on Oct 12. http://jp.youtube.com/watch?v=iGedpJbAdeA http://jp.youtube.com/watch?v=bjxqB6Sux8w Have fun. Masayuki
5865. Re: [Speed cubing group] Re: "Speedcubists" on TyperA
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 17:32:05 -0700

Nice. I see Ryan's already completely outclassed me at Colemak. Any tips for getting faster? My main issue seems to be making errors and sustaining the entire two minutes. On 10/14/07, goodxy2002 <goodxy2002@...> wrote: > > Hey ryan this is cool! Is it possible to make a head to head > multiplayer version :P That would be so cool. > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ryan Heise" > <forum@...> wrote: > > > > Ryan Heise wrote: > > > > > Hmm.. I've been thinking about making my own typing game, and a few > > > others, in the same style as my cube simulator (i.e. records lists > > > with a playback feature). > > > > Here it is: > > > > http://www.ryanheise.com/games/typing-test/ > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > > > > [Non-text portions of this message have been removed]
5866. [Speed cubing group] Re: "Speedcubists" on TyperA
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 03:46:48 -0000

goodxy2002 wrote: > Hey ryan this is cool! Is it possible to make a head to head > multiplayer version :P That would be so cool. Well, speed TETRIS is actually the next thing on my agenda :-) I have also been thinking about a TETRIS/Rubik's cube hybrid game, where you have a falling cube, with missing pieces/holes in it, and as the cube is falling, you need to rotate and twist it into a shape that will fit best with the uneven shape of the ground. James wrote: > Nice. I see Ryan's already completely outclassed me at Colemak. > Any tips for getting faster? Not many tips, but my experience for the first 30 days is documented on http://www.ryanheise.com/colemak/ -- Ryan Heise http://www.ryanheise.com/
5867. Re : [Speed cubing group] Re: 9.77
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 05:17:34 -0000

Well, the 100 meter WR is .03 seconds faster then the cubing record. We'll get there ;P.
5868. comparison of world cup - 2003/2005/2007
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 10:22:55 +0100 (BST)

s.no / event / time 2003/2005/2007/bernett's best 1/ 222 fastest solve/ -- / 5.34 / 2.82 sec / 3.18 sec 2/ 222 average/ -- / 8.32 / 3.91 sec / 5.58 sec 3/ 333 fastest solve / 16.53 / 12.14 / 10.59 sec / 12.27 sec 4/ 333 average / 20.00 / 15.10 / 12.46 sec / 15.59 sec 5/ 444 fastest solve / 1:20.16 / 54.13 / 51.61/1:01.11 6/ 444 average / 1:30.57 / 1:04.63 / 1:02.37/ 1:06.82 7/ 555 fastest solve / 2:19.69 / 2:03.74 / 1:42.21 / 1:46.27 8/ 555 average / 2:50.45/2:15.64/ 1:45.07/1:57.25 I need to improve in all categories in all areas say, change algorithms, fingering style, improve look ahead, quality of cube etc. Then practice is the key. Could someone help me ? It was ridiculous to note that I am the only one have solved a 555 cube blindfolded in any world championship!!! J.Bernett Orlando --------------------------------- Chat on a cool, new interface. No download required. Click here. [Non-text portions of this message have been removed]
5869. Re: [Speed cubing group] Good press
From: Terje Kristensen <terje.kristensen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 15:14:10 +0200

Cool Eyvind. Hopefully a few ppl watched the show so that the cube will gain some popularity even up here in the North. Would be great if you can find a way to scan the DN newpaper article. Terje On Sat, 2007-10-13 at 12:00 +0000, Eivind Fonn wrote: > Hey guys, > > King Ho Wong, whom many of you met in Budapest, wrote a nice 4-page > story on the championship and me, which may be found in todays DN > newspaper, for those of you with access to norwegian newspapers (and > who can understand norwegian, surely). If I figure a way to scan it > I'll do that, and translate it for you as well. > > I also participated in a talkshow yesterday, friday night even. Not > for long, but I got to answer a few questions and solve the cube on > TV. Clip may be found here: http://www1.nrk.no/nett-tv/indeks/109997 > > Still in norwegian of course, but at least there's some cubing action > going on. :) > > Eivind > > > > >
5870. Re : [Speed cubing group] Re: 9.77
From: "Karthik S Puthraya" <karthikputhraya@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 13:47:31 -0000

Not really.Track records are not broken as frequently as Cube records. :)
5871. Re: Re : [Speed cubing group] Re: 9.77
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 14:11:44 -0300 (ART)

Actually, 9.77 was beaten some weeks ago by Asafa Powell (again) he did 9.74 : ) François Sechet <frsechet@...> escreveu: So now we can really compare our sport to track and field! Would be nice to have a split video of the 100m WR and a video of Erik's WR... F. ----- Message d'origine ---- De : joey_gouly <no_reply@yahoogroups.com> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 14 Octobre 2007, 19h37mn 40s Objet : [Speed cubing group] Re: 9.77 It is confirmed. Erik A, is the new record holder! YAY! Thanks, Joey --- In speedsolvingrubiksc ube@yahoogroups. com, "Shelley" <shelchang@. ..> wrote: > > Agreed. Details!! > > --- In speedsolvingrubiksc ube@yahoogroups. com, "stefan.huber4" > <mc_sin-h@> wrote: > > > > At the Dutch Open? Officially? Done by you, Erik? > > > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> __________________________________________________________ Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail [Non-text portions of this message have been removed] Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
5872. Re : [Speed cubing group] Re: 9.77
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 18:10:06 -0000

I hope that's not a sign of that someone will this very soon ;) --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Actually, 9.77 was beaten some weeks ago by Asafa Powell (again) > > he did 9.74 : ) > > François Sechet <frsechet@...> escreveu: So now we can really compare our sport to track and field! Would be nice to have a split video of the 100m WR and a video of Erik's WR... > F. > > ----- Message d'origine ---- > De : joey_gouly <no_reply@yahoogroups.com> > À : speedsolvingrubikscube@yahoogroups.com > Envoyé le : Dimanche, 14 Octobre 2007, 19h37mn 40s > Objet : [Speed cubing group] Re: 9.77 > > It is confirmed. Erik A, is the new record holder! YAY! > > Thanks, > > Joey > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Shelley" > > <shelchang@ ..> wrote: > > > > > > Agreed. Details!! > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "stefan.huber4" > > > <mc_sin-h@> wrote: > > > > > > > > At the Dutch Open? Officially? Done by you, Erik? > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} > #ygrp-mkp #ads{ > margin-bottom:10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;} > --> > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom:10px;padding:0 0;} > --> > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq{margin:4;} > --> > > __________________________________________________________ > Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail > > [Non-text portions of this message have been removed] > > > > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! > > [Non-text portions of this message have been removed] >
5873. Re: Congratulations to all winners!!
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 22:22:07 -0000

Hi everyone, I would also like to add my congratulations to the champions in the various competitions (so like, 5 times to Matyas??) and to the finalists. I very much enjoyed meeting many new (and fast!) cubers as well as those from WC05 and 03. >From the results of the 3x3 speedsolve, I am compelled make some observations. I am surprised that no one has made a post about this; I know I'm not the only one who has been thinking in this direction. Of the 16 finalists, I would say that half or more had at least some chance of winning the competition (of course, some had a greater chance than others). Yu Nakajima also led the second round in average, but his 14.54 in the first round shows that he can have a relatively slow average on a bad round. Andrew Kang had a 15.84 first round and Mitsuki Gunji, too, finished the second round with a 14.92. With one more second on any solve that counts in the average, Mitsuki wouldn't even have made the final. At the other, unlucky end are Jean Pons, who had a 12.48 in the first round but just missed the podium in the final, and Edouard Chambon, Thibaut Jacquinot, and Harris Chan, who have all shown themselves to be a better cuber than me but who did not perform their best in the final. Had luck played out differently, we could have seen a very different final ranking. The problem is that being the best just means that you have a greater chance of winning the competition than anybody else, not that you are going to win it. Suppose Yu had made a few mistakes, and suppose I had some U permutations and had gotten a sub-13 average, which is very possible. I would have won the competition by luck. You would have had a most unwilling champion, apologizing to both the Japanese and the French and desperately explaining to the media that it was a fluke (not that most of them would have cared). With there having been a pretty realistic possibility of something like this happening, we should be happy that Yu, a cuber we can agree is one of the very fastest in the world, won the competition. I like World Championships because they give us a good measure of the current level of the top cubers, but I'm becoming more and more uncomfortable with the idea of the title of "World Champion." Simply because of the role that luck plays in speedcubing, that title means just that the cuber who holds it won the World Championship, not necessarily that he is the best in the world, as it is usually taken to imply by the media. If no method that improves on Fridrich is discovered, in two years there will be even more clustering at the top. The difference between first and tenth may even be the luck on the permutations. Are five solves in the final round of one competition, world championship though it may be, enough to choose the World Champion for the next two years...the one cuber that, thanks to the media, will be best known by the non-cubers around the world as presumably the best cuber in the world? In any case, I know we have to choose a World Champion based on just the results of the World Championship (or is there some sport where the world champion is not the winner of the world championship?). Somebody has suggested using all solves from a competition to determine the overall ranking separate from the ranking in the final round, and there are also other ideas that I know some people have. I understand that it's difficult to change the system we already have, but I find this important enough that it should at least be given a discussion. It's obvious that no single competition is enough to determine who the best cuber is. The World Championship should not be thought of as the competition to determine the best cuber but the competition to decide the World Champion, no more. How, then, can we best determine the best cuber during a certain period? What I'd like to see is some average of all averages that each cuber had during a certain year on the WCA database. I know there are many problems to ranking by this approach--setting the minimum number of averages, cubers can theoretically stop competing for the year to give themselves a better rank, etc--but it would still be a more accurate measure of a cuber than any that exists today. On a completely different WC topic, are we not counting Stefan's Megaminx solve as a world record? There's no way to tell from the database which solve within the same round came first, but can't this be entered in manually, if we do accept this as a world record? I have personally encountered two other similar cases: Nathaniel Christian's 4.20 2x2 at Horace Mann 2005, which, if accepted, is very possibly the world record that lasted the shortest time (about 10 seconds), and my own 2:50.32 3x3 blindfolded at Caltech Spring 2005. Finally, I apologize for getting third in 3x3 blindfolded. That was possible only because of the easy solve, meaning because of luck. Tyson, when we get something to eat the next time, I'm paying. Best, -macky
5874. Re: [Speed cubing group] Re: Congratulations to all winners!!
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 00:34:29 +0100

Interesting thoughts and comments. I think everyone at the competition (well, all the speedcubers that is, not the media!) all know that there was a relatively large number of people who *could* have won the 3x3x3. While watching the finals I recall having a conversation with some other cubers about how incredibly close it was, and that it really was impossible to predict who would be standing on the podium at the end. This is quite different to say, Worlds 2003, where it was easier to guess in advance who would probably be in the Top 10 or Top 5. BTW, please don't take this as trying to detract from Yu Nakajima's win. He performed fantastically and deserves our congratulations! :) For those of us who went to Worlds 2005 and Worlds 2003, it was both amazing and wonderful to see how far speedcubing has come in 4 years. My recent competition times (mostly in the 20 to 30 second range) are nothing special now, but in Worlds 2003 they would have gotten me into the semi-finals! I recall back at Worlds 2003 that any sub-20s solve would get an applause from the crowd. Now, it almost has to be a sub-12s before anyone bothers to clap! Congratulations to everyone who participated! It was a great championships!! Go cubing!!! :D Jasmine On Mon, 15 Oct 2007 22:22:07 -0000, "mackymakisumi" <mackymakisumi@...> said: > Hi everyone, > > I would also like to add my congratulations to the champions in the > various competitions (so like, 5 times to Matyas??) and to the > finalists. I very much enjoyed meeting many new (and fast!) cubers as > well as those from WC05 and 03. > > From the results of the 3x3 speedsolve, I am compelled make some > observations. I am surprised that no one has made a post about this; I > know I'm not the only one who has been thinking in this direction. > > Of the 16 finalists, I would say that half or more had at least some > chance of winning the competition (of course, some had a greater > chance than others). Yu Nakajima also led the second round in average, > but his 14.54 in the first round shows that he can have a relatively > slow average on a bad round. Andrew Kang had a 15.84 first round and > Mitsuki Gunji, too, finished the second round with a 14.92. With one > more second on any solve that counts in the average, Mitsuki wouldn't > even have made the final. At the other, unlucky end are Jean Pons, who > had a 12.48 in the first round but just missed the podium in the > final, and Edouard Chambon, Thibaut Jacquinot, and Harris Chan, who > have all shown themselves to be a better cuber than me but who did not > perform their best in the final. Had luck played out differently, we > could have seen a very different final ranking. > > The problem is that being the best just means that you have a greater > chance of winning the competition than anybody else, not that you are > going to win it. Suppose Yu had made a few mistakes, and suppose I had > some U permutations and had gotten a sub-13 average, which is very > possible. I would have won the competition by luck. You would have had > a most unwilling champion, apologizing to both the Japanese and the > French and desperately explaining to the media that it was a fluke > (not that most of them would have cared). With there having been a > pretty realistic possibility of something like this happening, we > should be happy that Yu, a cuber we can agree is one of the very > fastest in the world, won the competition. > > I like World Championships because they give us a good measure of the > current level of the top cubers, but I'm becoming more and more > uncomfortable with the idea of the title of "World Champion." Simply > because of the role that luck plays in speedcubing, that title means > just that the cuber who holds it won the World Championship, not > necessarily that he is the best in the world, as it is usually taken > to imply by the media. If no method that improves on Fridrich is > discovered, in two years there will be even more clustering at the > top. The difference between first and tenth may even be the luck on > the permutations. Are five solves in the final round of one > competition, world championship though it may be, enough to choose the > World Champion for the next two years...the one cuber that, thanks to > the media, will be best known by the non-cubers around the world as > presumably the best cuber in the world? > > In any case, I know we have to choose a World Champion based on just > the results of the World Championship (or is there some sport where > the world champion is not the winner of the world championship?). > Somebody has suggested using all solves from a competition to > determine the overall ranking separate from the ranking in the final > round, and there are also other ideas that I know some people have. I > understand that it's difficult to change the system we already have, > but I find this important enough that it should at least be given a > discussion. > > It's obvious that no single competition is enough to determine who the > best cuber is. The World Championship should not be thought of as the > competition to determine the best cuber but the competition to decide > the World Champion, no more. > > How, then, can we best determine the best cuber during a certain > period? What I'd like to see is some average of all averages that each > cuber had during a certain year on the WCA database. I know there are > many problems to ranking by this approach--setting the minimum number > of averages, cubers can theoretically stop competing for the year to > give themselves a better rank, etc--but it would still be a more > accurate measure of a cuber than any that exists today. > > On a completely different WC topic, are we not counting Stefan's > Megaminx solve as a world record? There's no way to tell from the > database which solve within the same round came first, but can't this > be entered in manually, if we do accept this as a world record? I have > personally encountered two other similar cases: Nathaniel Christian's > 4.20 2x2 at Horace Mann 2005, which, if accepted, is very possibly the > world record that lasted the shortest time (about 10 seconds), and my > own 2:50.32 3x3 blindfolded at Caltech Spring 2005. > > Finally, I apologize for getting third in 3x3 blindfolded. That was > possible only because of the easy solve, meaning because of luck. > Tyson, when we get something to eat the next time, I'm paying. > > Best, > -macky > -- http://www.fastmail.fm - And now for something completely different
5875. Re: [Speed cubing group] Re: Congratulations to all winners!!
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 21:36:59 -0400

I couldn't agree more. Excellent observations. On 10/15/07, mackymakisumi <mackymakisumi@...> wrote: > > Hi everyone, > > I would also like to add my congratulations to the champions in the > various competitions (so like, 5 times to Matyas??) and to the > finalists. I very much enjoyed meeting many new (and fast!) cubers as > well as those from WC05 and 03. > > From the results of the 3x3 speedsolve, I am compelled make some > observations. I am surprised that no one has made a post about this; I > know I'm not the only one who has been thinking in this direction. > > Of the 16 finalists, I would say that half or more had at least some > chance of winning the competition (of course, some had a greater > chance than others). Yu Nakajima also led the second round in average, > but his 14.54 in the first round shows that he can have a relatively > slow average on a bad round. Andrew Kang had a 15.84 first round and > Mitsuki Gunji, too, finished the second round with a 14.92. With one > more second on any solve that counts in the average, Mitsuki wouldn't > even have made the final. At the other, unlucky end are Jean Pons, who > had a 12.48 in the first round but just missed the podium in the > final, and Edouard Chambon, Thibaut Jacquinot, and Harris Chan, who > have all shown themselves to be a better cuber than me but who did not > perform their best in the final. Had luck played out differently, we > could have seen a very different final ranking. > > The problem is that being the best just means that you have a greater > chance of winning the competition than anybody else, not that you are > going to win it. Suppose Yu had made a few mistakes, and suppose I had > some U permutations and had gotten a sub-13 average, which is very > possible. I would have won the competition by luck. You would have had > a most unwilling champion, apologizing to both the Japanese and the > French and desperately explaining to the media that it was a fluke > (not that most of them would have cared). With there having been a > pretty realistic possibility of something like this happening, we > should be happy that Yu, a cuber we can agree is one of the very > fastest in the world, won the competition. > > I like World Championships because they give us a good measure of the > current level of the top cubers, but I'm becoming more and more > uncomfortable with the idea of the title of "World Champion." Simply > because of the role that luck plays in speedcubing, that title means > just that the cuber who holds it won the World Championship, not > necessarily that he is the best in the world, as it is usually taken > to imply by the media. If no method that improves on Fridrich is > discovered, in two years there will be even more clustering at the > top. The difference between first and tenth may even be the luck on > the permutations. Are five solves in the final round of one > competition, world championship though it may be, enough to choose the > World Champion for the next two years...the one cuber that, thanks to > the media, will be best known by the non-cubers around the world as > presumably the best cuber in the world? > > In any case, I know we have to choose a World Champion based on just > the results of the World Championship (or is there some sport where > the world champion is not the winner of the world championship?). > Somebody has suggested using all solves from a competition to > determine the overall ranking separate from the ranking in the final > round, and there are also other ideas that I know some people have. I > understand that it's difficult to change the system we already have, > but I find this important enough that it should at least be given a > discussion. > > It's obvious that no single competition is enough to determine who the > best cuber is. The World Championship should not be thought of as the > competition to determine the best cuber but the competition to decide > the World Champion, no more. > > How, then, can we best determine the best cuber during a certain > period? What I'd like to see is some average of all averages that each > cuber had during a certain year on the WCA database. I know there are > many problems to ranking by this approach--setting the minimum number > of averages, cubers can theoretically stop competing for the year to > give themselves a better rank, etc--but it would still be a more > accurate measure of a cuber than any that exists today. > > On a completely different WC topic, are we not counting Stefan's > Megaminx solve as a world record? There's no way to tell from the > database which solve within the same round came first, but can't this > be entered in manually, if we do accept this as a world record? I have > personally encountered two other similar cases: Nathaniel Christian's > 4.20 2x2 at Horace Mann 2005, which, if accepted, is very possibly the > world record that lasted the shortest time (about 10 seconds), and my > own 2:50.32 3x3 blindfolded at Caltech Spring 2005. > > Finally, I apologize for getting third in 3x3 blindfolded. That was > possible only because of the easy solve, meaning because of luck. > Tyson, when we get something to eat the next time, I'm paying. > > Best, > -macky > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5876. Re: [Speed cubing group] Re: 9.77
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 15 Oct 2007 19:18:15 -0700

Does anyone know the probabilities of a L5M skip on the 100-meter dash? (last-5-meter skip) There must be some extremely low, misleading, quantum-stuff-based value... Think Gaitlin, Greene, or Powell will ever get one in competition? :-) -Lucas Garron. P.S.: I do track and hurdle. Anyone also know the chance of a LH skip (last-hurdle skip)? ----- Original Message ----- From: megafrikkie To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, October 15, 2007 11:10 AM Subject: Re : [Speed cubing group] Re: 9.77 I hope that's not a sign of that someone will this very soon ;) --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Actually, 9.77 was beaten some weeks ago by Asafa Powell (again) > > he did 9.74 : ) > > Fran�ois Sechet <frsechet@...> escreveu: So now we can really compare our sport to track and field! Would be nice to have a split video of the 100m WR and a video of Erik's WR... > F. > > ----- Message d'origine ---- > De : joey_gouly <no_reply@yahoogroups.com> > � : speedsolvingrubikscube@yahoogroups.com > Envoy� le : Dimanche, 14 Octobre 2007, 19h37mn 40s > Objet : [Speed cubing group] Re: 9.77 > > It is confirmed. Erik A, is the new record holder! YAY! > > Thanks, > > Joey
5877. Re: [Speed cubing group] Re: 9.77
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 21:53:42 -0700

Well, the probability of my physics TA, Billy Cotrell, quantum tunneling out of prison is on the order of 1 in 10^10^48. I'd imagine it's about the same for a L5M skip on the 100-meter dash. Actually, probably better since he doesn't have the same type of energy barrier to overcome, not to mention the barbed wire as well. On 10/15/07, Lucas G. <lucasg@...> wrote: > > Does anyone know the probabilities of a L5M skip on the 100-meter dash? > (last-5-meter skip) > There must be some extremely low, misleading, quantum-stuff-based value... > Think Gaitlin, Greene, or Powell will ever get one in competition? :-) > > -Lucas Garron. > > P.S.: I do track and hurdle. Anyone also know the chance of a LH skip > (last-hurdle skip)? > > ----- Original Message ----- > From: megafrikkie > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, October 15, 2007 11:10 AM > Subject: Re : [Speed cubing group] Re: 9.77 > > I hope that's not a sign of that someone will this very soon ;) > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Pedro <pedrosino1@...> > wrote: > > > > Actually, 9.77 was beaten some weeks ago by Asafa Powell (again) > > > > he did 9.74 : ) > > > > François Sechet <frsechet@...> escreveu: > So now we can really compare our sport to track and field! Would be > nice to have a split video of the 100m WR and a video of Erik's WR... > > F. > > > > ----- Message d'origine ---- > > De : joey_gouly <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > > À : speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Envoyé le : Dimanche, 14 Octobre 2007, 19h37mn 40s > > Objet : [Speed cubing group] Re: 9.77 > > > > It is confirmed. Erik A, is the new record holder! YAY! > > > > Thanks, > > > > Joey > > > [Non-text portions of this message have been removed]
5878. Re: [Speed cubing group] world cup-2007 - 555 finals
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 15 Oct 2007 12:00:14 +0200

Maybe you like this? It is a different method of pairing the edges that is very much like the edge-pairing on 4x4x4. Erik used this method (only he pairs in the vertical-slice (M)) and M�thi�s uses it too (but more freestyle): Text: http://www.speedsolving.com/showthread.php?t=1447 Video: http://www.speedsolving.com/showthread.php?t=761 ----- Original Message ----- From: JohnLouis Louis To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, October 13, 2007 6:22 AM Subject: [Speed cubing group] world cup-2007 - 555 finals Dear Mr.Frank Morris, It is a nice feeling to have met you in Budapest. Thank you so much for giving me your 555 stickers. It is a special and lucky one for me!!! The most I enjoyed in wc-2007 is 555 finals. I was confident that I could reach finals before the world cup. It was very nice and stiff competition 6 finalists finished sub 2 min(including me). I felt great when I raced with the 555 world greats - you, Ookusa, Fredrick, Ron, Matyas, Erik, Milan, Yugi et all. However, I did not correct/learn my mistakes in edge pairing up, as you were busy yourself. Could you explain/teach/correct my mistakes so that I can improve further. J.bernett orlando --------------------------------- Chat on a cool, new interface. No download required. Click here. [Non-text portions of this message have been removed]
5879. Center caps on a rubiks.com 5x5
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 07:01:22 -0000

Hi everyone, I took apart the super stiff 5x5 cube that I'm breaking in (rubiks.com version) and I discovered that 4 of the centers turn around the central spider with even smoothness/tension. One of the remaining two is about twice as tight as the first 4, and the last one is easily 3-4 times as tight as the first 4. I'm trying to remove the center caps on these two centers to see if I can adjust anything on the inside, but I'm having a hard time. I'm using a razor blade to cut the grooves where the the center cap meets the center base, but after much cutting I can't get the center cap to budge. Am I missing something about how the center portion is put together? Is the center cap not detachable? Or is it glued from the inside such that cutting the sides like I am will not loosen it enough to remove it? Thanks for any help. I'll probably just end up buying another 5x5 cube, but I'd like to at least take a stab at fixing this one, even if it does only end up as a spare parts cube eventually. Chris
5880. Re: Center caps on a rubiks.com 5x5
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 07:12:21 -0000

Ok I posted too soon, after a lot more cutting I was finally able to get the center cap off. Inside is a smooth metal rivet, but there does not appear to be anything that has a sharp enough edge to grip with any tool. Has anyone else opened up a center to a 5x5x5? Is there a way to adjust this rivet such that the face will turn more loosely? Thanks, Chris
5881. Re: Center caps on a rubiks.com 5x5
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 07:57:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Ok I posted too soon, after a lot more cutting I was finally able to > get the center cap off. Inside is a smooth metal rivet, but there > does not appear to be anything that has a sharp enough edge to grip > with any tool. Has anyone else opened up a center to a 5x5x5? Is > there a way to adjust this rivet such that the face will turn more > loosely? > > Thanks, > Chris > I think the best way would probably be to cut out that rivet, fill the hole in both the center cap and the spider with some sort of putty, and then put a screw. you'll probably be happier in the end with a DIY 5x5.
5882. Re: Center caps on a rubiks.com 5x5
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 08:27:38 -0000

Hi Chris :-) No, there's no way that i know of to do that. However the reverse is possible if you are careful. Making a loose rivet firmer. It can be gently knocked back into the core. Use some pointed metal like a big nail to make sure you hammer only on the rivet head, and place the cube on firm ground (concrete or tiles), not a carpet or anything. But of course this is done solely at your own risk. Do NOT prosecute me as i have already disclaimed any responsibility ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Ok I posted too soon, after a lot more cutting I was finally able to > get the center cap off. Inside is a smooth metal rivet, but there > does not appear to be anything that has a sharp enough edge to grip > with any tool. Has anyone else opened up a center to a 5x5x5? Is > there a way to adjust this rivet such that the face will turn more > loosely? > > Thanks, > Chris >
5883. Re: Congratulations to all winners!!
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 12:04:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > How, then, can we best determine the best cuber during a certain > period? What I'd like to see is some average of all averages that each > cuber had during a certain year on the WCA database. I know there are > many problems to ranking by this approach--setting the minimum number > of averages, cubers can theoretically stop competing for the year to > give themselves a better rank, etc--but it would still be a more > accurate measure of a cuber than any that exists today. There already are some approaches like this, at least a few combining statistics/rankings of several events to offer a view on who's the best overall cuber of puzzler. None of them can claim to determine *the* best cuber/puzzler, though, as each statistic can be tweaked in many ways, like you already mentioned above. I'm totally fine with the "world champion" as it is, as there's no way to really determine the best person anyway. World champion, like you said, only means you won the world championship. Are tennis or chess or soccer or many other sports any different? > On a completely different WC topic, are we not counting Stefan's > Megaminx solve as a world record? There's no way to tell from the > database which solve within the same round came first, but can't this > be entered in manually, if we do accept this as a world record? No, we're not counting them as world records. The rules are quite clear about this: 9i2) Regional records are recognised at the end of a round. If a record is broken twice or more in a round, only the latter is recognised. Cheers! Stefan
5884. Re: [Speed cubing group] Re: Congratulations to all winners!!
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 14:10:57 +0100 (BST)

Again congrats to all winners. All winners deserve to win except me. I am a lucky winner. Even in other games, sometime better teams are eliminated and the so called winner is the world champion for the next 4 years! Everyone knows I am not the best in 555 bld. But, "I am the world champion". I could not believe this. Similarly, in multiple cubes blindfolded although I did only 3 cubes, I finished third. Again I was lucky. Luck favours sometime. I think this kind of result only encourages many to compete. Anything can happen on the day. If we could predict the winner before hand, then the number of participants will come down. Then there is no fun. I simply love cubing irrespective of different rules/formats/strategies of ranking. I think only 333 speed solving event winner may be dedcided by a different better rules, if any. J.Bernett Orlando mackymakisumi <mackymakisumi@...> wrote: Hi everyone, I would also like to add my congratulations to the champions in the various competitions (so like, 5 times to Matyas??) and to the finalists. I very much enjoyed meeting many new (and fast!) cubers as well as those from WC05 and 03. >From the results of the 3x3 speedsolve, I am compelled make some observations. I am surprised that no one has made a post about this; I know I'm not the only one who has been thinking in this direction. Of the 16 finalists, I would say that half or more had at least some chance of winning the competition (of course, some had a greater chance than others). Yu Nakajima also led the second round in average, but his 14.54 in the first round shows that he can have a relatively slow average on a bad round. Andrew Kang had a 15.84 first round and Mitsuki Gunji, too, finished the second round with a 14.92. With one more second on any solve that counts in the average, Mitsuki wouldn't even have made the final. At the other, unlucky end are Jean Pons, who had a 12.48 in the first round but just missed the podium in the final, and Edouard Chambon, Thibaut Jacquinot, and Harris Chan, who have all shown themselves to be a better cuber than me but who did not perform their best in the final. Had luck played out differently, we could have seen a very different final ranking. The problem is that being the best just means that you have a greater chance of winning the competition than anybody else, not that you are going to win it. Suppose Yu had made a few mistakes, and suppose I had some U permutations and had gotten a sub-13 average, which is very possible. I would have won the competition by luck. You would have had a most unwilling champion, apologizing to both the Japanese and the French and desperately explaining to the media that it was a fluke (not that most of them would have cared). With there having been a pretty realistic possibility of something like this happening, we should be happy that Yu, a cuber we can agree is one of the very fastest in the world, won the competition. I like World Championships because they give us a good measure of the current level of the top cubers, but I'm becoming more and more uncomfortable with the idea of the title of "World Champion." Simply because of the role that luck plays in speedcubing, that title means just that the cuber who holds it won the World Championship, not necessarily that he is the best in the world, as it is usually taken to imply by the media. If no method that improves on Fridrich is discovered, in two years there will be even more clustering at the top. The difference between first and tenth may even be the luck on the permutations. Are five solves in the final round of one competition, world championship though it may be, enough to choose the World Champion for the next two years...the one cuber that, thanks to the media, will be best known by the non-cubers around the world as presumably the best cuber in the world? In any case, I know we have to choose a World Champion based on just the results of the World Championship (or is there some sport where the world champion is not the winner of the world championship?). Somebody has suggested using all solves from a competition to determine the overall ranking separate from the ranking in the final round, and there are also other ideas that I know some people have. I understand that it's difficult to change the system we already have, but I find this important enough that it should at least be given a discussion. It's obvious that no single competition is enough to determine who the best cuber is. The World Championship should not be thought of as the competition to determine the best cuber but the competition to decide the World Champion, no more. How, then, can we best determine the best cuber during a certain period? What I'd like to see is some average of all averages that each cuber had during a certain year on the WCA database. I know there are many problems to ranking by this approach--setting the minimum number of averages, cubers can theoretically stop competing for the year to give themselves a better rank, etc--but it would still be a more accurate measure of a cuber than any that exists today. On a completely different WC topic, are we not counting Stefan's Megaminx solve as a world record? There's no way to tell from the database which solve within the same round came first, but can't this be entered in manually, if we do accept this as a world record? I have personally encountered two other similar cases: Nathaniel Christian's 4.20 2x2 at Horace Mann 2005, which, if accepted, is very possibly the world record that lasted the shortest time (about 10 seconds), and my own 2:50.32 3x3 blindfolded at Caltech Spring 2005. Finally, I apologize for getting third in 3x3 blindfolded. That was possible only because of the easy solve, meaning because of luck. Tyson, when we get something to eat the next time, I'm paying. Best, -macky --------------------------------- Unlimited freedom, unlimited storage. Get it now [Non-text portions of this message have been removed]
5885. Bodybuilding vs. speedcubing
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 14:59:09 +0000 (GMT)

Regarding the size of her muscles, I don't think the cube is lubed. http://www.dailymotion.com/us/featured/video/x1z5a6_body-builder-vs-rubiks-cube_fun _____________________________________________________________________________ Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail [Non-text portions of this message have been removed]
5886. blindsolving method variation.. what do you think?
From: "Bryan" <benjediman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 18:22:10 -0000

Hi! there's this variation of pochmann's old method, by patrick. http://pjkcubed.com/blindfold-guide.html by only using one algorithm, T-perm. what's different about this method is that it requires orientation of all cubes so that especially the corner cubies can easily get into position 2 (standard position like in 3-cycle), so that it can exchange with the cubie at position 3. still the same with pochmann's is the permutation of edges. all steps are separated, meaning its CO-EO-CP-EP. setup algorithms are extremely easy, due to the orientations. what do you think of this: do you think its a nice method to combine the permutation phase? like, after i setup for corner permutation, i immediately setup edge permutation? i did it already with paper. i know its possible. but for you guys, how effective is this variation? for me its kinda hard to memorize and recall pairs. example, lets say corner perm is (12345), and edge perm is (98765432).for the first move, what i need to do is setup corner 1 in the 2 position (something like F2 D' F2), then mentally locate where ive put edge 9 (if ever the setup algo moved that particular edge.), then put it in position 4, as like in pochmann's original method ( in this case, it wasnt moved, so setup is D' L2). do T perm, undo the setup for edge, then undo setup for corner. of course since corners are always fewer than edges, then it'll come to a point that i only have to do edges. so what do u think? :)
5887. Re: Center caps on a rubiks.com 5x5
From: "fumba24" <vomberg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 19:59:04 -0000

Hello Chris THis is the same thing I discovered a while ago, when I tried to loosn' up my VERY stiff 5x5x5. At first I replaced the middle edges pieces with my very loose 5x5x5 ones, but that didn't make a lot of change. Then I removed the center cups on two of the centers just to find out that the screws in there doesn't change a thing when you turn it. At last, I contacted Ton who told me that this 5x5x5 can't be tuned and that I need to find a better one. Bad luck for me... This is the reason I couldn't practice my 5x5x5 blindfold for the WC07, because every time I tried to practice with my old one after about 6 minutes of memorization I turned the cube less then 4 turnes and it will explode on me. P.S. it was great seeing you again. Dror Vomberg --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Ok I posted too soon, after a lot more cutting I was finally able to > get the center cap off. Inside is a smooth metal rivet, but there > does not appear to be anything that has a sharp enough edge to grip > with any tool. Has anyone else opened up a center to a 5x5x5? Is > there a way to adjust this rivet such that the face will turn more > loosely? > > Thanks, > Chris >
5888. Re: [Speed cubing group] blindsolving method variation.. what do you think?
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 16:07:52 -0400

That is Bill McGaughs method, explained in my terms. Of course, any variation is always worth a try. There are many things you can do to make it quicker. On 10/16/07, Bryan <benjediman@...> wrote: > > Hi! > > there's this variation of pochmann's old method, by patrick. > > http://pjkcubed.com/blindfold-guide.html > > by only using one algorithm, T-perm. what's different about this > method is that it requires orientation of all cubes so that especially > the corner cubies can easily get into position 2 (standard position > like in 3-cycle), so that it can exchange with the cubie at position > 3. still the same with pochmann's is the permutation of edges. all > steps are separated, meaning its CO-EO-CP-EP. setup algorithms are > extremely easy, due to the orientations. > > what do you think of this: > > do you think its a nice method to combine the permutation phase? like, > after i setup for corner permutation, i immediately setup edge > permutation? i did it already with paper. i know its possible. but for > you guys, how effective is this variation? for me its kinda hard to > memorize and recall pairs. example, lets say corner perm is (12345), > and edge perm is (98765432).for the first move, what i need to do is > setup corner 1 in the 2 position (something like F2 D' F2), then > mentally locate where ive put edge 9 (if ever the setup algo moved > that particular edge.), then put it in position 4, as like in > pochmann's original method ( in this case, it wasnt moved, so setup is > D' L2). do T perm, undo the setup for edge, then undo setup for corner. > > of course since corners are always fewer than edges, then it'll come > to a point that i only have to do edges. > > so what do u think? :) > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5889. RE: Japanese Cubists
From: "Bert Edens" <bedens@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 16 Oct 2007 16:02:11 -0500

Greetings, all... Thanks for posting those! For those of us who are Japanese impaired (Korean is the only Asian language I know :), what was with climbing up and checking the nether regions of the statue all about? :) - Bert in Springdale, AR Hi all, It was broadcasted on Oct 12. <http://jp.youtube.com/watch?v=iGedpJbAdeA> http://jp.youtube.com/watch?v=iGedpJbAdeA <http://jp.youtube.com/watch?v=bjxqB6Sux8w> http://jp.youtube.com/watch?v=bjxqB6Sux8w Have fun. Masayuki [Non-text portions of this message have been removed]
5890. RE: 100m
From: "Bert Edens" <bedens@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 16 Oct 2007 16:43:32 -0500

Greetings, all! And don't forget one of the other top sprinters right now, Tyson Gay... No, I said Gay, not Mao :) - Bert in Springdale, Arkansas (home of the Razorbacks, Gay's alma mater) Does anyone know the probabilities of a L5M skip on the 100-meter dash? (last-5-meter skip) There must be some extremely low, misleading, quantum-stuff-based value... Think Gaitlin, Greene, or Powell will ever get one in competition? :-) -Lucas Garron. P.S.: I do track and hurdle. Anyone also know the chance of a LH skip (last-hurdle skip)? [Non-text portions of this message have been removed]
5891. Re: 9.77
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 03:16:14 -0000

congrats! anyone know what cases he had?
5892. Re: Center caps on a rubiks.com 5x5
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 03:45:03 -0000

Taking center caps off seems like something very rarely done. I think people including myself would appreciate some pictures of what's down there - how it looks opened. I think that you should just get a new 5x5. Have the spare parts is very important I've found. I have four, but only two good cores. Similarly, even though I steadily by spare x-centers from cubesmith, I still probably only have enough for about 3 cubes. Recently I even lost a +center for the first time - in my own room. How does that happen? *shrugs* If you have significant plastics experience or know someone that will do it for you, the option of taking out those rivets and converting it to screw as suggested in this thread is quite possible, but I would say not worth the work. Nifty mod though... I'm sure ppl on twistfourm have done this. Maybe I can ask over there if anyone wants to do a bunch of these modded cores and sell to the serious 5x5 cubers... Btw what is a good rule-of-thumb on when a 5x5 is too loose and needs to be retired? -Doug --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Ok I posted too soon, after a lot more cutting I was finally able to > get the center cap off. Inside is a smooth metal rivet, but there > does not appear to be anything that has a sharp enough edge to grip > with any tool. Has anyone else opened up a center to a 5x5x5? Is > there a way to adjust this rivet such that the face will turn more > loosely? > > Thanks, > Chris >
5893. Re: [Speed cubing group] Re: "Speedcubists" on TyperA
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 20:48:02 -0700

My co-workers are starting to play it :P I'm going to try to get everyone to submit! On 10/14/07, Ryan Heise <forum@...> wrote: > > goodxy2002 wrote: > > > Hey ryan this is cool! Is it possible to make a head to head > > multiplayer version :P That would be so cool. > > Well, speed TETRIS is actually the next thing on my agenda :-) > > I have also been thinking about a TETRIS/Rubik's cube hybrid game, > where you have a falling cube, with missing pieces/holes in it, and as > the cube is falling, you need to rotate and twist it into a shape that > will fit best with the uneven shape of the ground. > > James wrote: > > > Nice. I see Ryan's already completely outclassed me at Colemak. > > Any tips for getting faster? > > Not many tips, but my experience for the first 30 days is documented > on http://www.ryanheise.com/colemak/ > > -- > Ryan Heise http://www.ryanheise.com/ > > > [Non-text portions of this message have been removed]
5894. Re: [Speed cubing group] Re: Some electronics...(was Stackmat simulator program)
From: mehrdad agheb <mehrdad_agheb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 23:43:37 -0700 (PDT)

mehrdad agheb <mehrdad_agheb@...> wrote: First you distinguish right or left bottom on PCB side(solder side) then wire according attacched pic. Agheb Pedro <pedrosino1@...> wrote: I think each black/white box is connected by 3 pins...you can't see at the last pic, but there are 3 pins below...and here's a picture from the bottom: http://i150.photobucket.com/albums/s107/Pedrosino/mouse.jpg the buttons are at the top...you can see 3 pins for each button and 2 (vertically) for the little capacitor (don't know if that's the word)... I asked on an electronics forum, and they said I could take the buttons out and connect them by wires...so, to do that, I'd have to use a weld iron on the bottom and pull the buttons out, right? or no? Pedro cin9247 <cin9247@...> escreveu: Aren't there two pins which connects this black box with the rest of the board? So you could solder two wires to these pins and it should work fine, except this black box is there for more than just being pressed ;). You also could try to open this box, to be sure. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Right, I got the software...I got an usb mouse... > > so I took it apart and was hoping there were buttons with wires hanging out of the circuits...but they're not :( > > they're on a little black "box" with red buttons...(see pics) > http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg > http://img262.imageshack.us/img262/1222/dsc06393un8.jpg > http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an electrical engineering student, but I'm just at the first semester, so I don't know that much about electronics... > > so I was wondering if there's anybody who knows it and could help me...how am I going to make pads that are separated, like on the stackmat? is it posible using this circuit? or do I need another? or are all mouses like that? > > thanks again > > Pedro > > nascarjon2001 <no_reply@yahoogroups.com> escreveu: Found it... > > http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon > http://www.nascarjon.us > > > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of this message have been removed] > Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed] --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed] --------------------------------- Catch up on fall's hot new shows on Yahoo! TV. Watch previews, get listings, and more! [Non-text portions of this message have been removed]
5895. Re: [Speed cubing group] Re: 9.77
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 09:18:39 +0200

Cross + F2L + OLL 2007/10/17, stompey1 <no_reply@yahoogroups.com>: > > congrats! anyone know what cases he had? > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5896. Re: HORRIBLE press
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 07:29:39 -0000

I got this sentence while playing TyperA today: "Everything you read in newspapers is absolutely true, except for that rare story of which you happen to have first-hand knowledge." --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > And you thought the press before was bad? > > http://www.shortnews.com/start.cfm?id=65488 > > 16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's Cube World > Champion, needing an average of 12.48 seconds to solve the puzzle. Kuti not > only scored well in the 4x4 and 5x5 categories, but also did well > blindfolded. > > However, the honour of the fastest-solved cube goes to Yu Nakajima, who > needed just 10.88 seconds to solve the classic 3x3 puzzle, falling just > short of the world record by a little more than a second. > > ... > > So... look for Matyas during the Nobel Prize ceremony because of his ability > to travel forward in time 2 years. > > > [Non-text portions of this message have been removed] >
5897. [Speed cubing group] Re: 9.77
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 07:40:58 -0000

I don't remember anything about the solve besides that the PLL algo was only something like: U' I don't know my OLL anymore and not even the colour I started on... just that the F2L was quite ok --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Cross + F2L + OLL > > 2007/10/17, stompey1 <no_reply@yahoogroups.com>: > > > > congrats! anyone know what cases he had? > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
5898. Best way to learn OLL?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 13:42:44 -0000

I learned PLL by performing the algorithms, since most of them can just be performed twice, or be performed once followed by their inverted/mirrored algorithm to get a solved cube. But OLL is a little different since performing an OLL algorithm will give you another OLL situation. So it's harder to set up the cube to solve for OLL. How do you recommend learning it? It's also a lot harder since there's almost three times as many algorithms to remember.
5899. Re: [Speed cubing group] Best way to learn OLL?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 07:25:09 -0700

Do you need to see the OLL to do it? Why don't you just try doing the algorithm over and over again on a cube, regardless of what OLL shows up? On 10/17/07, kingnautilus <iliekcaekk@...> wrote: > > I learned PLL by performing the algorithms, since most of them can > just be performed twice, or be performed once followed by their > inverted/mirrored algorithm to get a solved cube. But OLL is a little > different since performing an OLL algorithm will give you another OLL > situation. So it's harder to set up the cube to solve for OLL. How do > you recommend learning it? It's also a lot harder since there's almost > three times as many algorithms to remember. > > > [Non-text portions of this message have been removed]
5900. Re: Best way to learn OLL?
From: "neilmbrewer" <nbrewer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 14:32:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I learned PLL by performing the algorithms, since most of them can > just be performed twice, or be performed once followed by their > inverted/mirrored algorithm to get a solved cube. But OLL is a little > different since performing an OLL algorithm will give you another OLL > situation. So it's harder to set up the cube to solve for OLL. How do > you recommend learning it? It's also a lot harder since there's almost > three times as many algorithms to remember. > I'm am fairly new to cubing, but this is how I personally do it. When I get to the OLL stage, I use: F U R U' R' F' or F R U R' U' F' (As required to form the cross on the top) Once the top cross is in place, there are only 7 OLL algorithms required to get to PLL. Those 7 cases and algorithms can be found on Bob Burton's page here in the 'All Edges Flipped Correctly' section: http://www.cubewhiz.com/oll.html Currently I have all but 5 of the PLL algorithms memorized. Once I have those completely memorized, I'll be moving back and memorizing more OLL's. After that, work on my F2L algorithms. I'm doing it in this reverse fashion because by the time I get to learning new F2L alg's, I'll pretty much have it down pat anyway. I hope this helps. NB
5901. Re: Best way to learn OLL?
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 14:47:40 -0000

NB, While we appreciate your willingness to contribute, it would be more helpful if you read the post you're replying to first. I learned OLLs in two stages. Doing them over and over (regardless of the OLL state of the cube) for execution, and doing normal solves for recognition. You could also learn your OLLs two a time, such that one is the inverse of the other. That way for at least one of each pair you'll be able to practice seeing as well as doing it. --- In speedsolvingrubikscube@yahoogroups.com, "neilmbrewer" <nbrewer@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > <iliekcaekk@> wrote: > > > > I learned PLL by performing the algorithms, since most of them can > > just be performed twice, or be performed once followed by their > > inverted/mirrored algorithm to get a solved cube. But OLL is a little > > different since performing an OLL algorithm will give you another OLL > > situation. So it's harder to set up the cube to solve for OLL. How do > > you recommend learning it? It's also a lot harder since there's almost > > three times as many algorithms to remember. > > > > I'm am fairly new to cubing, but this is how I personally do it. > When I get to the OLL stage, I use: > > F U R U' R' F' > or > F R U R' U' F' > (As required to form the cross on the top) > > Once the top cross is in place, there are only 7 OLL algorithms > required to get to PLL. Those 7 cases and algorithms can be found on > Bob Burton's page here in the 'All Edges Flipped Correctly' section: > > http://www.cubewhiz.com/oll.html > > Currently I have all but 5 of the PLL algorithms memorized. Once I have > those completely memorized, I'll be moving back and memorizing more > OLL's. > After that, work on my F2L algorithms. I'm doing it in this reverse > fashion because by the time I get to learning new F2L alg's, I'll > pretty much have it down pat anyway. > > I hope this helps. > > NB >
5902. Re: Best way to learn OLL?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 14:48:31 -0000

The approach NB describes is highly recommended. I think it's an ideal stepping stone (almost necessary) to learning OLL. The 7 corner-only cases need to be mastered early. This step however, would seem trivial compared to the rest of OLL though. So make sure you have gotten this far first. I would like to point out the obvious. OLL algs (well any alg) has "finite order". In this case what I mean is that if you do it enough times you will get the OLL case back. This is usually 2 or 5 iterations before coming back to the setup. After this, I would recommend learning the more complicated cases that only have 2 edges flipped - leaving the all edges flipped cases for later. (Don't follow strictly though, just a guidline.) Learn them roughly the order of the length of the alg. Some sites already lay them out in roughly this manner. As a sidenote, I don't know OLL. So take my advice for what ever it's worth. -Doug > I'm am fairly new to cubing, but this is how I personally do it. > When I get to the OLL stage, I use: > > F U R U' R' F' > or > F R U R' U' F' > (As required to form the cross on the top) > > Once the top cross is in place, there are only 7 OLL algorithms > required to get to PLL. Those 7 cases and algorithms can be found on > Bob Burton's page here in the 'All Edges Flipped Correctly' section: > > http://www.cubewhiz.com/oll.html > > Currently I have all but 5 of the PLL algorithms memorized. Once I have > those completely memorized, I'll be moving back and memorizing more > OLL's. > After that, work on my F2L algorithms. I'm doing it in this reverse > fashion because by the time I get to learning new F2L alg's, I'll > pretty much have it down pat anyway. > > I hope this helps. > > NB >
5903. Re: Best way to learn OLL?
From: "neilmbrewer" <nbrewer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 14:53:12 -0000

I did read the post. <quote>How do you recommend learning it? It's also a lot harder since there's almost three times as many algorithms to remember.</quote> I was giving my recommendation. Learn the 7 alg's I mentioned, and expand from there. NB = Neil Brewer --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...> wrote: > > NB, While we appreciate your willingness to contribute, it would be > more helpful if you read the post you're replying to first. > > I learned OLLs in two stages. Doing them over and over (regardless of > the OLL state of the cube) for execution, and doing normal solves for > recognition. > > You could also learn your OLLs two a time, such that one is the > inverse of the other. That way for at least one of each pair you'll be > able to practice seeing as well as doing it. > > > --- In speedsolvingrubikscube@yahoogroups.com, "neilmbrewer" > <nbrewer@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > > <iliekcaekk@> wrote: > > > > > > I learned PLL by performing the algorithms, since most of them can > > > just be performed twice, or be performed once followed by their > > > inverted/mirrored algorithm to get a solved cube. But OLL is a little > > > different since performing an OLL algorithm will give you another OLL > > > situation. So it's harder to set up the cube to solve for OLL. How do > > > you recommend learning it? It's also a lot harder since there's almost > > > three times as many algorithms to remember. > > > > > > > I'm am fairly new to cubing, but this is how I personally do it. > > When I get to the OLL stage, I use: > > > > F U R U' R' F' > > or > > F R U R' U' F' > > (As required to form the cross on the top) > > > > Once the top cross is in place, there are only 7 OLL algorithms > > required to get to PLL. Those 7 cases and algorithms can be found on > > Bob Burton's page here in the 'All Edges Flipped Correctly' section: > > > > http://www.cubewhiz.com/oll.html > > > > Currently I have all but 5 of the PLL algorithms memorized. Once I have > > those completely memorized, I'll be moving back and memorizing more > > OLL's. > > After that, work on my F2L algorithms. I'm doing it in this reverse > > fashion because by the time I get to learning new F2L alg's, I'll > > pretty much have it down pat anyway. > > > > I hope this helps. > > > > NB > > >
5904. Re: [Speed cubing group] Re: Best way to learn OLL?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 17 Oct 2007 17:05:40 +0200

Hi, >From 1980-83 I was a CLL/ELL cuber. In 2000 I restarted cubing, and began to learn OLL/PLL. This was my approach: 1) start with orient edges, then orient corners (9 cases) For edges you need to learn cases N2 and N3, and for corners H1 - H7 from this page: http://www.speedcubing.com/final_layer_orientation.html 2) learn all cases with 4 edges flipped (8 more cases) Cases F1-F8. 3) learn other cases in groups Of course you can learn the OLL algorithms from any site. Have fun, Ron ----- Original Message ----- From: "d_funny007" <no_reply@yahoogroups.com> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, October 17, 2007 4:48 PM Subject: [Speed cubing group] Re: Best way to learn OLL? The approach NB describes is highly recommended. I think it's an ideal stepping stone (almost necessary) to learning OLL. The 7 corner-only cases need to be mastered early. This step however, would seem trivial compared to the rest of OLL though. So make sure you have gotten this far first. I would like to point out the obvious. OLL algs (well any alg) has "finite order". In this case what I mean is that if you do it enough times you will get the OLL case back. This is usually 2 or 5 iterations before coming back to the setup. After this, I would recommend learning the more complicated cases that only have 2 edges flipped - leaving the all edges flipped cases for later. (Don't follow strictly though, just a guidline.) Learn them roughly the order of the length of the alg. Some sites already lay them out in roughly this manner. As a sidenote, I don't know OLL. So take my advice for what ever it's worth. -Doug > I'm am fairly new to cubing, but this is how I personally do it. > When I get to the OLL stage, I use: > > F U R U' R' F' > or > F R U R' U' F' > (As required to form the cross on the top) > > Once the top cross is in place, there are only 7 OLL algorithms > required to get to PLL. Those 7 cases and algorithms can be found on > Bob Burton's page here in the 'All Edges Flipped Correctly' section: > > http://www.cubewhiz.com/oll.html > > Currently I have all but 5 of the PLL algorithms memorized. Once I have > those completely memorized, I'll be moving back and memorizing more > OLL's. > After that, work on my F2L algorithms. I'm doing it in this reverse > fashion because by the time I get to learning new F2L alg's, I'll > pretty much have it down pat anyway. > > I hope this helps. > > NB >
5905. Re: Best way to learn OLL?
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 15:43:05 -0000

Yes, but your post says nothing about how to learn, memorize and recognize the 50 other OLLs the original poster was asking about. --- In speedsolvingrubikscube@yahoogroups.com, "neilmbrewer" <nbrewer@...> wrote: > > I did read the post. > > <quote>How do you recommend learning it? It's also a lot harder since > there's almost three times as many algorithms to remember.</quote> > > I was giving my recommendation. Learn the 7 alg's I mentioned, and > expand from there. > > NB = Neil Brewer > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" > <shelchang@> wrote: > > > > NB, While we appreciate your willingness to contribute, it would be > > more helpful if you read the post you're replying to first. > > > > I learned OLLs in two stages. Doing them over and over (regardless > of > > the OLL state of the cube) for execution, and doing normal solves > for > > recognition. > > > > You could also learn your OLLs two a time, such that one is the > > inverse of the other. That way for at least one of each pair you'll > be > > able to practice seeing as well as doing it. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "neilmbrewer" > > <nbrewer@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > > > <iliekcaekk@> wrote: > > > > > > > > I learned PLL by performing the algorithms, since most of them > can > > > > just be performed twice, or be performed once followed by their > > > > inverted/mirrored algorithm to get a solved cube. But OLL is a > little > > > > different since performing an OLL algorithm will give you > another OLL > > > > situation. So it's harder to set up the cube to solve for OLL. > How do > > > > you recommend learning it? It's also a lot harder since there's > almost > > > > three times as many algorithms to remember. > > > > > > > > > > I'm am fairly new to cubing, but this is how I personally do it. > > > When I get to the OLL stage, I use: > > > > > > F U R U' R' F' > > > or > > > F R U R' U' F' > > > (As required to form the cross on the top) > > > > > > Once the top cross is in place, there are only 7 OLL algorithms > > > required to get to PLL. Those 7 cases and algorithms can be found > on > > > Bob Burton's page here in the 'All Edges Flipped Correctly' > section: > > > > > > http://www.cubewhiz.com/oll.html > > > > > > Currently I have all but 5 of the PLL algorithms memorized. Once > I have > > > those completely memorized, I'll be moving back and memorizing > more > > > OLL's. > > > After that, work on my F2L algorithms. I'm doing it in this > reverse > > > fashion because by the time I get to learning new F2L alg's, I'll > > > pretty much have it down pat anyway. > > > > > > I hope this helps. > > > > > > NB > > > > > >
5906. Re: Best way to learn OLL?
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 15:57:15 -0000

Forgot to mention.. when I was learning OLLs Leyan's site (http://www.its.caltech.edu/~leyanlo/) was very useful. The OLLs are listed with notes like which ones are similar in execution and which ones are inverses. It can help you separate everything into groups of similar cases which you can then learn together. --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...> wrote: > > NB, While we appreciate your willingness to contribute, it would be > more helpful if you read the post you're replying to first. > > I learned OLLs in two stages. Doing them over and over (regardless of > the OLL state of the cube) for execution, and doing normal solves for > recognition. > > You could also learn your OLLs two a time, such that one is the > inverse of the other. That way for at least one of each pair you'll be > able to practice seeing as well as doing it. > > > --- In speedsolvingrubikscube@yahoogroups.com, "neilmbrewer" > <nbrewer@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > > <iliekcaekk@> wrote: > > > > > > I learned PLL by performing the algorithms, since most of them can > > > just be performed twice, or be performed once followed by their > > > inverted/mirrored algorithm to get a solved cube. But OLL is a little > > > different since performing an OLL algorithm will give you another OLL > > > situation. So it's harder to set up the cube to solve for OLL. How do > > > you recommend learning it? It's also a lot harder since there's almost > > > three times as many algorithms to remember. > > > > > > > I'm am fairly new to cubing, but this is how I personally do it. > > When I get to the OLL stage, I use: > > > > F U R U' R' F' > > or > > F R U R' U' F' > > (As required to form the cross on the top) > > > > Once the top cross is in place, there are only 7 OLL algorithms > > required to get to PLL. Those 7 cases and algorithms can be found on > > Bob Burton's page here in the 'All Edges Flipped Correctly' section: > > > > http://www.cubewhiz.com/oll.html > > > > Currently I have all but 5 of the PLL algorithms memorized. Once I have > > those completely memorized, I'll be moving back and memorizing more > > OLL's. > > After that, work on my F2L algorithms. I'm doing it in this reverse > > fashion because by the time I get to learning new F2L alg's, I'll > > pretty much have it down pat anyway. > > > > I hope this helps. > > > > NB > > >
5907. Re: Best way to learn OLL?
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 16:39:35 -0000

> I learned PLL by performing the algorithms, since most of them can > just be performed twice (..) to get a solved cube I dont know how to learn OLL efficient, but actually, what you said about PLL algorithms applies for ANY cube algorithm (not just the ones used by CFOP systems, but every possible move sequence). Not twice of course, but there is a number n for every algorithm so that this algorithm applied n times results in the state from which you started (n is called the order of the permutation). For example: Sune has order 6. Since there are "only" 57 OLL algorithms and every OLL algorithm just changes the orientation of the last layer, the order of every OLL is smaller than 57, most of them much less.. Just choose one OLL, do it over and over again, after some time (if you did it right every time) you will get back to where you started. This is how I learned the corner orientation algorithms and it worked fine for me :-)
5908. RE: [Speed cubing group] Re: Best way to learn OLL?
From: "Brewer, Neil" <neil.brewer@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 17 Oct 2007 13:18:55 -0400

As mentioned in a previous post by Dave Barr, LL-Trainer is great for practicing and learning: http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Shelley Sent: Wednesday, October 17, 2007 11:43 AM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re: Best way to learn OLL? Yes, but your post says nothing about how to learn, memorize and recognize the 50 other OLLs the original poster was asking about. --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , "neilmbrewer" <nbrewer@...> wrote: > > I did read the post. > > <quote>How do you recommend learning it? It's also a lot harder since > there's almost three times as many algorithms to remember.</quote> > > I was giving my recommendation. Learn the 7 alg's I mentioned, and > expand from there. > > NB = Neil Brewer > > --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , "Shelley" > <shelchang@> wrote: > > > > NB, While we appreciate your willingness to contribute, it would be > > more helpful if you read the post you're replying to first. > > > > I learned OLLs in two stages. Doing them over and over (regardless > of > > the OLL state of the cube) for execution, and doing normal solves > for > > recognition. > > > > You could also learn your OLLs two a time, such that one is the > > inverse of the other. That way for at least one of each pair you'll > be > > able to practice seeing as well as doing it. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , "neilmbrewer" > > <nbrewer@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , "kingnautilus" > > > <iliekcaekk@> wrote: > > > > > > > > I learned PLL by performing the algorithms, since most of them > can > > > > just be performed twice, or be performed once followed by their > > > > inverted/mirrored algorithm to get a solved cube. But OLL is a > little > > > > different since performing an OLL algorithm will give you > another OLL > > > > situation. So it's harder to set up the cube to solve for OLL. > How do > > > > you recommend learning it? It's also a lot harder since there's > almost > > > > three times as many algorithms to remember. > > > > > > > > > > I'm am fairly new to cubing, but this is how I personally do it. > > > When I get to the OLL stage, I use: > > > > > > F U R U' R' F' > > > or > > > F R U R' U' F' > > > (As required to form the cross on the top) > > > > > > Once the top cross is in place, there are only 7 OLL algorithms > > > required to get to PLL. Those 7 cases and algorithms can be found > on > > > Bob Burton's page here in the 'All Edges Flipped Correctly' > section: > > > > > > http://www.cubewhiz.com/oll.html > > > > > > Currently I have all but 5 of the PLL algorithms memorized. Once > I have > > > those completely memorized, I'll be moving back and memorizing > more > > > OLL's. > > > After that, work on my F2L algorithms. I'm doing it in this > reverse > > > fashion because by the time I get to learning new F2L alg's, I'll > > > pretty much have it down pat anyway. > > > > > > I hope this helps. > > > > > > NB > > > > > > [Non-text portions of this message have been removed]
5909. Please post a few official results
From: smoothcuber <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 18:26:31 -0000

Could someone please post *on here* the final top 10 in the 3x3x3 speedsolving at the recent World Champs, along with all the results in the 3x3x3 blind event? For some reason, each time I try to access the official results from the WCA, my old machine's "windows explorer" crashes and I cannot see results. Thanks much.
5910. Re: Best way to learn OLL?
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 19:17:46 -0000

Here's what I posted on the TP forum a while ago: For OLL, I'd learn one algorithm at a time. Some OLLs cycle after a very small number of cycles, so you'll end up with an oriented LL by executing one OLL repeatedly after 3-4 applications. If not, learn it's inverse and solve execute one OLL and then the other, and switch the order you execute them after a while. I learned quite a few OLLs very quickly this way (less than a minute each). But if that doesn't work, watch how the OLL shifts displaces F2L and restores F2L. Then you can see how the first few moves work and then restore F2L without 'knowing' the algorithm. Pretty much the same thing Tyson and Shelley said... Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I learned PLL by performing the algorithms, since most of them can > just be performed twice, or be performed once followed by their > inverted/mirrored algorithm to get a solved cube. But OLL is a little > different since performing an OLL algorithm will give you another OLL > situation. So it's harder to set up the cube to solve for OLL. How do > you recommend learning it? It's also a lot harder since there's almost > three times as many algorithms to remember. >
5911. Re: [Speed cubing group] Please post a few official results
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 15:22:06 -0400

1Yu Nakajima<http://www.worldcubeassociation.org/results/p.php?i=2007NAKA03> 11.50 12.46NRJapan11.50 13.43 14.38 12.16 11.78 2Andrew Kang<http://www.worldcubeassociation.org/results/p.php?i=2006KANG01> 10.88 13.05NARUSA15.33 15.18 11.90 10.88 12.06 3Mitsuki Gunji<http://www.worldcubeassociation.org/results/p.php?i=2006GUNJ01> 12.41 13.05 Japan12.66 16.50 12.41 12.61 13.88 4Jean Pons<http://www.worldcubeassociation.org/results/p.php?i=2004PONS01> 12.13 13.18 France12.13 13.16 16.02 13.73 12.65 5Edouard Chambon<http://www.worldcubeassociation.org/results/p.php?i=2004CHAM01> 12.50 13.34 France12.77 13.69 13.55 12.50 14.46 6Joël van Noort<http://www.worldcubeassociation.org/results/p.php?i=2004NOOR01> 12.27 13.39 Netherlands13.08 12.27 13.02 14.11 14.06 7Shotaro Makisumi <http://www.worldcubeassociation.org/results/p.php?i=2003MAKI01> 11.31 13.47 Japan11.31 14.84 14.13 13.44 12.85 8Harris Chan<http://www.worldcubeassociation.org/results/p.php?i=2007CHAN07> 11.93 13.67 Canada11.93 15.50 15.06 13.52 12.44 9Milán Baticz<http://www.worldcubeassociation.org/results/p.php?i=2005BATI01> 12.08 13.67 Hungary18.38 12.08 13.15 13.83 14.03 10Thibaut Jacquinot<http://www.worldcubeassociation.org/results/p.php?i=2006JACQ01> 11.97 14.24 France16.16 15.93 13.15 13.65 11.97 11Anssi Vanhala<http://www.worldcubeassociation.org/results/p.php?i=2005VANH01> 13.34 14.50 Finland14.05 13.43 13.34 16.02 25.75 12Ryan Patricio<http://www.worldcubeassociation.org/results/p.php?i=2004PATR01> 12.36 14.51 USA15.15 12.36 14.27 14.11 16.03 13Toby Mao<http://www.worldcubeassociation.org/results/p.php?i=2004MAOT01> 13.09 14.62 USA14.59 15.43 19.55 13.09 13.83 14Yumu Tabuchi<http://www.worldcubeassociation.org/results/p.php?i=2006TABU02> 11.00NR14.78 Japan11.00 14.63 14.54 15.28 15.16 15Piotr Kózka<http://www.worldcubeassociation.org/results/p.php?i=2005KOZK01> 13.03 15.38 Poland16.52 15.96 13.03 16.96 13.67 16Lars Vandenbergh<http://www.worldcubeassociation.org/results/p.php?i=2003VAND01> 13.66 16.51 Belgium19.46 15.40 19.21 13.66 14.93 Rubik's Cube: Blindfolded<http://www.worldcubeassociation.org/results/e.php?i=333bf> Qualification round Best of 2 Place Person Best Citizen of Result Details 1Kai Jiptner <http://www.worldcubeassociation.org/results/p.php?i=2007JIPT01>1: 34.41NR Germany2:14.69 1:34.41 2Bertalan Bodor<http://www.worldcubeassociation.org/results/p.php?i=2007BODO01> 3:05.21 HungaryDNF 3:05.21 3Tim Habermaas<http://www.worldcubeassociation.org/results/p.php?i=2007HABE01> 3:08.16 Germany3:08.16 DNF 4Joey Gouly<http://www.worldcubeassociation.org/results/p.php?i=2007GOUL01> 3:37.02 United KingdomDNF 3:37.02 5István Homoki<http://www.worldcubeassociation.org/results/p.php?i=2007HOMO01> 4:36.31 HungaryDNF 4:36.31 6David Calvo Vivas<http://www.worldcubeassociation.org/results/p.php?i=2005CALV02> 4:38.58 Spain4:38.58 DNF 7Péter Róka<http://www.worldcubeassociation.org/results/p.php?i=2007ROKA01> 4:59.21 HungaryDNF 4:59.21 8Harris Chan<http://www.worldcubeassociation.org/results/p.php?i=2007CHAN07> 5:38.10 Canada5:38.10 DNF 9Michal Robaczyk<http://www.worldcubeassociation.org/results/p.php?i=2006ROBA01> 7:08.83 PolandDNF 7:08.83 10Karol Cudzich<http://www.worldcubeassociation.org/results/p.php?i=2006CUDZ01> 8:36.86 PolandDNF 8:36.86 11Arnaud van Galen<http://www.worldcubeassociation.org/results/p.php?i=2006GALE01> DNF NetherlandsDNF DNF 11Aurélien Souchet<http://www.worldcubeassociation.org/results/p.php?i=2006SOUC01> DNF FranceDNF DNS 11Lorenzo Vigani Poli<http://www.worldcubeassociation.org/results/p.php?i=2007POLI01> DNF ItalyDNF DNF 11Manuel López Sheriff<http://www.worldcubeassociation.org/results/p.php?i=2007LOPE01> DNF SpainDNF DNF 11Maté Horváth<http://www.worldcubeassociation.org/results/p.php?i=2007HORV01> DNF HungaryDNF DNF Rubik's Cube: Blindfolded<http://www.worldcubeassociation.org/results/e.php?i=333bf> First round Best of 2 Place Person Best Citizen of Result Details 1Mátyás Kuti <http://www.worldcubeassociation.org/results/p.php?i=2006KUTI01>1:03.21 Hungary1:03.21 1:13.33 2Kai Jiptner<http://www.worldcubeassociation.org/results/p.php?i=2007JIPT01> 1:44.58 Germany2:12.16 1:44.58 3Rafal Guzewicz<http://www.worldcubeassociation.org/results/p.php?i=2006GUZE01> 1:45.50 Poland2:18.71 1:45.50 4Milán Baticz<http://www.worldcubeassociation.org/results/p.php?i=2005BATI01> 1:52.19 Hungary1:52.19 DNF 5Rowe Hessler<http://www.worldcubeassociation.org/results/p.php?i=2007HESS01> 1:53.30 USADNF 1:53.30 6Chris Hardwick<http://www.worldcubeassociation.org/results/p.php?i=2003HARD01> 1:56.40 USA2:08.56 1:56.40 7Tyson Mao<http://www.worldcubeassociation.org/results/p.php?i=2004MAOT02> 2:06.86 USA2:06.86 DNF 8Shotaro Makisumi<http://www.worldcubeassociation.org/results/p.php?i=2003MAKI01> 2:07.75 Japan2:07.75 DNF 9Pedro Santos Guimarães<http://www.worldcubeassociation.org/results/p.php?i=2007GUIM01> 2:08.97SAR BrazilDNF 2:08.97 10Leyan Lo<http://www.worldcubeassociation.org/results/p.php?i=2004LOLE01> 2:12.96 USA2:12.96 DNF 11Shelley Chang<http://www.worldcubeassociation.org/results/p.php?i=2004CHAN04> 2:13.02 USA2:20.47 2:13.02 12Tim Reynolds<http://www.worldcubeassociation.org/results/p.php?i=2005REYN01> 2:28.53 USA2:28.53 DNF 13Gilles van den Peereboom<http://www.worldcubeassociation.org/results/p.php?i=2005PEER01> 2:37.26 Belgium3:08.91 2:37.26 14Joey Gouly<http://www.worldcubeassociation.org/results/p.php?i=2007GOUL01> 2:38.66NR United Kingdom2:38.66 DNF 15Bernett Orlando<http://www.worldcubeassociation.org/results/p.php?i=2006ORLA01> 2:40.02NR India3:11.05 2:40.02 16Yumu Tabuchi<http://www.worldcubeassociation.org/results/p.php?i=2006TABU02> 2:41.52 JapanDNF 2:41.52 17Tim Habermaas<http://www.worldcubeassociation.org/results/p.php?i=2007HABE01> 2:48.84 GermanyDNF 2:48.84 18Bastien Bonnet<http://www.worldcubeassociation.org/results/p.php?i=2006BONN01> 2:49.68 France2:49.68 DNF 19Bertalan Bodor<http://www.worldcubeassociation.org/results/p.php?i=2007BODO01> 2:58.46 Hungary2:58.46 DNF 20Dror Vomberg<http://www.worldcubeassociation.org/results/p.php?i=2003VOMB01> 2:58.65 IsraelDNF 2:58.65 21Erik Akkersdijk<http://www.worldcubeassociation.org/results/p.php?i=2005AKKE01> 3:08.33 Netherlands3:08.33 DNF 22Olivér Perge<http://www.worldcubeassociation.org/results/p.php?i=2007PERG01> 3:19.37 HungaryDNF 3:19.37 23Ryosuke Mondo<http://www.worldcubeassociation.org/results/p.php?i=2006MOND01> 3:22.80 Japan3:22.80 DNF 24Sinpei Araki<http://www.worldcubeassociation.org/results/p.php?i=2006ARAK01> 3:50.22 Japan3:50.22 DNF 25Henrik Buus Aagaard<http://www.worldcubeassociation.org/results/p.php?i=2006BUUS01> 3:54.27 Denmark6:03.50 3:54.27 26David Calvo Vivas<http://www.worldcubeassociation.org/results/p.php?i=2005CALV02> 4:08.88 Spain4:08.88 8:07.59 27Yuji Suse<http://www.worldcubeassociation.org/results/p.php?i=2005SUSE01> 4:34.40 Japan4:34.40 DNF 28Adam Zamora<http://www.worldcubeassociation.org/results/p.php?i=2004ZAMO01> 4:39.94 USADNF 4:39.94 29Stefan Pochmann<http://www.worldcubeassociation.org/results/p.php?i=2003POCH01> 4:56.46 Germany4:56.46 5:29.08 30Zoltán Schindler<http://www.worldcubeassociation.org/results/p.php?i=2006SCHI01> 4:56.68 Hungary4:56.68 DNF 31Bob Burton<http://www.worldcubeassociation.org/results/p.php?i=2003BURT01> 4:57.16 USA4:57.16 DNF 32István Kocza<http://www.worldcubeassociation.org/results/p.php?i=2005KOCZ01> 4:57.21 Hungary4:57.21 5:11.08 33Dan Harris<http://www.worldcubeassociation.org/results/p.php?i=2003HARR01> 5:05.27 United Kingdom5:05.27 DNF 34Grzegorz Prusak<http://www.worldcubeassociation.org/results/p.php?i=2006PRUS01> 5:08.84 Poland5:08.84 6:20.40 35Kåre Krig<http://www.worldcubeassociation.org/results/p.php?i=2004KRIG02> 5:57.06 Sweden5:57.06 DNF 36Hans van der Zijden<http://www.worldcubeassociation.org/results/p.php?i=2004ZIJD01> 6:33.37 NetherlandsDNF 6:33.37 37Ton Dennenbroek<http://www.worldcubeassociation.org/results/p.php?i=2003DENN01> 8:16.22 Netherlands8:16.22 DNF 38John Louis<http://www.worldcubeassociation.org/results/p.php?i=2006LOUI01> 9:09.97 India9:09.97 DNF 39Antoine Simon-Chautemps<http://www.worldcubeassociation.org/results/p.php?i=2005SIMO01> DNF FranceDNF DNF 39Dan Dzoan<http://www.worldcubeassociation.org/results/p.php?i=2006DZOA03> DNF USADNF DNF 39Gábor Szabó<http://www.worldcubeassociation.org/results/p.php?i=2005SZAB02> DNF HungaryDNF DNF 39Grzegorz Luczyna<http://www.worldcubeassociation.org/results/p.php?i=2005LUCZ01> DNF PolandDNF DNF 39Gunnar Krig<http://www.worldcubeassociation.org/results/p.php?i=2004KRIG01> DNF SwedenDNF DNF 39István Homoki<http://www.worldcubeassociation.org/results/p.php?i=2007HOMO01> DNF HungaryDNF DNF 39Joël van Noort<http://www.worldcubeassociation.org/results/p.php?i=2004NOOR01> DNF NetherlandsDNF DNF 39Markus Pirzer<http://www.worldcubeassociation.org/results/p.php?i=2006PIRZ01> DNF GermanyDNF DNF 39Pawel Wloszek<http://www.worldcubeassociation.org/results/p.php?i=2006WLOS01> DNF PolandDNF DNF 39Piotr Frankowski<http://www.worldcubeassociation.org/results/p.php?i=2006FRAN01> DNF PolandDNF DNF 39Piotr Kózka<http://www.worldcubeassociation.org/results/p.php?i=2005KOZK01> DNF PolandDNF DNF Rubik's Cube: Blindfolded<http://www.worldcubeassociation.org/results/e.php?i=333bf> Final Best of 3 Place Person Best Citizen of Result Details 1Mátyás Kuti<http://www.worldcubeassociation.org/results/p.php?i=2006KUTI01> 1:07.53 Hungary1:16.00 1:07.53 2:57.53 2Rafal Guzewicz<http://www.worldcubeassociation.org/results/p.php?i=2006GUZE01> 1:32.53 Poland2:04.00 DNF 1:32.53 3Shotaro Makisumi<http://www.worldcubeassociation.org/results/p.php?i=2003MAKI01> 1:39.56AsR JapanDNF 1:39.56 DNF 4Tyson Mao<http://www.worldcubeassociation.org/results/p.php?i=2004MAOT02> 1:43.32 USADNF 1:43.32 DNF 5Chris Hardwick<http://www.worldcubeassociation.org/results/p.php?i=2003HARD01> 1:49.84 USADNF 2:12.28 1:49.84 6Milán Baticz<http://www.worldcubeassociation.org/results/p.php?i=2005BATI01> 1:55.34 HungaryDNF 1:55.34 DNF 7Kai Jiptner<http://www.worldcubeassociation.org/results/p.php?i=2007JIPT01> DNF GermanyDNF DNF DNF 7Leyan Lo<http://www.worldcubeassociation.org/results/p.php?i=2004LOLE01> DNF USADNF DNF DNF 7Pedro Santos Guimarães<http://www.worldcubeassociation.org/results/p.php?i=2007GUIM01> DNF BrazilDNF DNF DNF 7Rowe Hessler<http://www.worldcubeassociation.org/results/p.php?i=2007HESS01> DNF USADNF DNF DNF On 10/17/07, smoothcuber <no_reply@yahoogroups.com> wrote: > > Could someone please post *on here* the final top 10 in the 3x3x3 > speedsolving at the recent World Champs, along with all the results in > the 3x3x3 blind event? > > For some reason, each time I try to access the official results from > the WCA, my old machine's "windows explorer" crashes and I cannot see > results. > > Thanks much. > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5912. Trouble getting good times outside competitions
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 19:25:47 -0000

Hi all, I am having great difficulty trying to attain good times while practicing on my own or while a crowd is watching me. While the latter can be explained by nervousness and shaking caused by the nervousness, I am unable to find a reason why my times, well, comparatively suck while just practicing. Oddly enough, I make very good times when competing online. Example here: http://www.speedsolving.com/showpost.php?p=17611&postcount=10 With the exception of Rubik's Magic and OH solving, my times are all generally 15% slower than the averages I attain during online competitions (23/105/150 compared to the 20/90/130 I got here). I am expecting that something similar will happen at the Pleasantville competition, based on my performance and times at my previous competitions, where a considerable number of my solves were much faster than my home averages. I was wondering what I could do to overcome this, and if anyone else experienced anything similar? Jon Choi
5913. RE: [Speed cubing group] Re: Best way to learn OLL?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 16:39:40 -0300 (ART)

I used Joel's "families" of OLLs...he separated them in groups of similar/inverse/mirror ones but he's page is down for the moment :( Pedro "Brewer, Neil" <neil.brewer@...> escreveu: As mentioned in a previous post by Dave Barr, LL-Trainer is great for practicing and learning: http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Shelley Sent: Wednesday, October 17, 2007 11:43 AM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re: Best way to learn OLL? Yes, but your post says nothing about how to learn, memorize and recognize the 50 other OLLs the original poster was asking about. --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , "neilmbrewer" <nbrewer@...> wrote: > > I did read the post. > > <quote>How do you recommend learning it? It's also a lot harder since > there's almost three times as many algorithms to remember.</quote> > > I was giving my recommendation. Learn the 7 alg's I mentioned, and > expand from there. > > NB = Neil Brewer > > --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , "Shelley" > <shelchang@> wrote: > > > > NB, While we appreciate your willingness to contribute, it would be > > more helpful if you read the post you're replying to first. > > > > I learned OLLs in two stages. Doing them over and over (regardless > of > > the OLL state of the cube) for execution, and doing normal solves > for > > recognition. > > > > You could also learn your OLLs two a time, such that one is the > > inverse of the other. That way for at least one of each pair you'll > be > > able to practice seeing as well as doing it. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , "neilmbrewer" > > <nbrewer@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , "kingnautilus" > > > <iliekcaekk@> wrote: > > > > > > > > I learned PLL by performing the algorithms, since most of them > can > > > > just be performed twice, or be performed once followed by their > > > > inverted/mirrored algorithm to get a solved cube. But OLL is a > little > > > > different since performing an OLL algorithm will give you > another OLL > > > > situation. So it's harder to set up the cube to solve for OLL. > How do > > > > you recommend learning it? It's also a lot harder since there's > almost > > > > three times as many algorithms to remember. > > > > > > > > > > I'm am fairly new to cubing, but this is how I personally do it. > > > When I get to the OLL stage, I use: > > > > > > F U R U' R' F' > > > or > > > F R U R' U' F' > > > (As required to form the cross on the top) > > > > > > Once the top cross is in place, there are only 7 OLL algorithms > > > required to get to PLL. Those 7 cases and algorithms can be found > on > > > Bob Burton's page here in the 'All Edges Flipped Correctly' > section: > > > > > > http://www.cubewhiz.com/oll.html > > > > > > Currently I have all but 5 of the PLL algorithms memorized. Once > I have > > > those completely memorized, I'll be moving back and memorizing > more > > > OLL's. > > > After that, work on my F2L algorithms. I'm doing it in this > reverse > > > fashion because by the time I get to learning new F2L alg's, I'll > > > pretty much have it down pat anyway. > > > > > > I hope this helps. > > > > > > NB > > > > > > [Non-text portions of this message have been removed] Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
5914. Re: [Speed cubing group] Best way to learn OLL?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 16:29:03 -0700 (PDT)

1) Find a great site with all 57 cases. 2) Memorize the algorithm by doing it over and over again. 3) Experiment and try to set up that OLL case so you can recognize it. (i wouldn't recommend this step) 4) Keep practicing. In other words: just do it over and over again. how else do you learn it? Brian ----- Original Message ---- From: kingnautilus <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, October 17, 2007 6:42:44 AM Subject: [Speed cubing group] Best way to learn OLL? I learned PLL by performing the algorithms, since most of them can just be performed twice, or be performed once followed by their inverted/mirrored algorithm to get a solved cube. But OLL is a little different since performing an OLL algorithm will give you another OLL situation. So it's harder to set up the cube to solve for OLL. How do you recommend learning it? It's also a lot harder since there's almost three times as many algorithms to remember. <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5915. Lubing the cube early
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 16:32:11 -0700 (PDT)

I think I read somewhere that you should not lube your cube imediately after you buy it. Should I really play with it for a while before lubing? What's the problem doing it sooner?? Rafael Werneck Cinoto ____________________________________________________________________________________ Check out the hottest 2008 models today at Yahoo! Autos. http://autos.yahoo.com/new_cars.html [Non-text portions of this message have been removed]
5916. Re: [Speed cubing group] Lubing the cube early
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 17:14:54 -0700

People think that playing with an unlubed cube helps break it in a bit better. My best solution to this was I had a friend who wanted to play with a cube, but didn't actually want one so I let her use one of my new ones. She broke it in very nicely for me. On 10/17/07, Cinoto <rwcinoto@...> wrote: > > I think I read somewhere that you should not lube your cube imediately > after you buy it. Should I really play with it for a while before lubing? > What's the problem doing it sooner?? > > Rafael Werneck Cinoto > > __________________________________________________________ > Check out the hottest 2008 models today at Yahoo! Autos. > http://autos.yahoo.com/new_cars.html > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5917. Re: Best way to learn OLL?
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Oct 2007 05:02:46 -0000

This is in response to part of what florianweingarten wrote: > Since there are "only" 57 OLL algorithms and every OLL algorithm just changes the > orientation of the last layer, the order of every OLL is smaller than 57, most of them much > less.. ... This argument ignores the fact that OLL algorithms can be applied to any of 4 rotational positions for the last layer, but except for some symmetrical cases, only one of the four rotational positions will be correct for applying the algorithm. There are actually 27*8 = 216 total LL orientation cases (including the solved case, and taking the rotational position of the last layer into account). Also, 57 doesn't count the solved case. However, if you look at what the possible cycle structures that last layer positions can have, I don't think you can have any last layer algorithm (not merely OLL or PLL) with an order larger than 36. You can have a 9-cycle of corner facelets and a 4-cycle of edge facelets, giving the order of a position as LCM(9,4) = 36. For example, L U L' F' L' B L B2 U B U' F U has order 36. I also note that the OLL cases do not have unique inverses if you ignore how individual cubies are permuted. This means that two OLL algs for the exact same case may not necessarily have the same order. For example, R L' U R' U' R' L F R F' has order 3, but M' U M' U M' U2 M U M U M (which solves the same OLL case) has order 2. Finally, I note that for any alg (for the standard 3x3x3), it's been proven that there are none with an order higher than 1260. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > > I learned PLL by performing the algorithms, since most of them can > > just be performed twice (..) to get a solved cube > > I dont know how to learn OLL efficient, but actually, what you said about PLL algorithms > applies for ANY cube algorithm (not just the ones used by CFOP systems, but every possible > move sequence). Not twice of course, but there is a number n for every algorithm so that this > algorithm applied n times results in the state from which you started (n is called the order of > the permutation). For example: Sune has order 6. > > Since there are "only" 57 OLL algorithms and every OLL algorithm just changes the > orientation of the last layer, the order of every OLL is smaller than 57, most of them much > less.. Just choose one OLL, do it over and over again, after some time (if you did it right every > time) you will get back to where you started. > > This is how I learned the corner orientation algorithms and it worked fine for me :-) >
5918. WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Oct 2007 17:25:43 +0100 (BST)

The fastest fingering - Andrew Kang, - Jean Pons - Eduord Champon - Harris Chan Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him in Japan open) - Yu Nakajima - Joel Van Noort - Gunji The most amazing cubers - Matiyas Kuti - Milan Baticz The most entertaining cubers - Chris Hardwick - Ron Van Bruchem - Stefan Poachmann The best Allrounders - Erik Akkersdijk - Lars Vandenberg - Matiyas Kuti - Milan baticz The most Promising junior - Yoshiki Yumoto( only 7 years old) Like in anyother game - man of the championship, man of the series - some awards like this, atleast the best allrounder award might be more interesting. Erik Akkersdijk is the best allrounder of the world championship - 2007. J.Bernett Orlando --------------------------------- Why delete messages? Unlimited storage is just a click away. [Non-text portions of this message have been removed]
5919. Re: Best way to learn OLL?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Oct 2007 16:30:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > I used Joel's "families" of OLLs...he separated them in groups of similar/inverse/mirror ones > > but he's page is down for the moment :( Parts are still online in the internet archive: http://web.archive.org/web/*/solvethecube.co.uk Cheers! Stefan
5920. Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Oct 2007 17:00:09 -0000

These lists are based on ... what? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > The fastest fingering - Andrew Kang, > - Jean Pons > - Eduord Champon > - Harris Chan > Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him in Japan open) > - Yu Nakajima > - Joel Van Noort > - Gunji > > The most amazing cubers - Matiyas Kuti > - Milan Baticz > The most entertaining cubers - Chris Hardwick > - Ron Van Bruchem > - Stefan Poachmann > > The best Allrounders - Erik Akkersdijk > - Lars Vandenberg > - Matiyas Kuti > - Milan baticz > The most Promising junior - Yoshiki Yumoto( only 7 years old) > > Like in anyother game - man of the championship, man of the series - some awards like this, atleast the best allrounder award might be more interesting. > Erik Akkersdijk is the best allrounder of the world championship - 2007. > > J.Bernett Orlando > > > > > > > > --------------------------------- > Why delete messages? Unlimited storage is just a click away. > > [Non-text portions of this message have been removed] >
5921. Re: [Speed cubing group] Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Oct 2007 18:40:20 +0100 (BST)

simply my observation. J.Bernett Orlando Stefan Pochmann <pochmann@...> wrote: These lists are based on ... what? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > The fastest fingering - Andrew Kang, > - Jean Pons > - Eduord Champon > - Harris Chan > Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him in Japan open) > - Yu Nakajima > - Joel Van Noort > - Gunji > > The most amazing cubers - Matiyas Kuti > - Milan Baticz > The most entertaining cubers - Chris Hardwick > - Ron Van Bruchem > - Stefan Poachmann > > The best Allrounders - Erik Akkersdijk > - Lars Vandenberg > - Matiyas Kuti > - Milan baticz > The most Promising junior - Yoshiki Yumoto( only 7 years old) > > Like in anyother game - man of the championship, man of the series - some awards like this, atleast the best allrounder award might be more interesting. > Erik Akkersdijk is the best allrounder of the world championship - 2007. > > J.Bernett Orlando > > > > > > > > --------------------------------- > Why delete messages? Unlimited storage is just a click away. > > [Non-text portions of this message have been removed] > --------------------------------- Meet people who discuss and share your passions. Join them now. [Non-text portions of this message have been removed]
5922. Re: [Speed cubing group] Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Oct 2007 18:42:56 +0100 (BST)

simply my observation. J.Bernett Orlando Stefan Pochmann <pochmann@...> wrote: These lists are based on ... what? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > The fastest fingering - Andrew Kang, > - Jean Pons > - Eduord Champon > - Harris Chan > Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him in Japan open) > - Yu Nakajima > - Joel Van Noort > - Gunji > > The most amazing cubers - Matiyas Kuti > - Milan Baticz > The most entertaining cubers - Chris Hardwick > - Ron Van Bruchem > - Stefan Poachmann > > The best Allrounders - Erik Akkersdijk > - Lars Vandenberg > - Matiyas Kuti > - Milan baticz > The most Promising junior - Yoshiki Yumoto( only 7 years old) > > Like in anyother game - man of the championship, man of the series - some awards like this, atleast the best allrounder award might be more interesting. > Erik Akkersdijk is the best allrounder of the world championship - 2007. > > J.Bernett Orlando > > > > > > > > --------------------------------- > Why delete messages? Unlimited storage is just a click away. > > [Non-text portions of this message have been removed] > --------------------------------- Did you know? You can CHAT without downloading messenger. Click here [Non-text portions of this message have been removed]
5923. Yahoo Week In Photos - Rubik foot solving featured
From: "neilmbrewer" <neil.brewer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Oct 2007 20:29:58 -0000

http://news.yahoo.com/week-in-photos Check out Image 12 for the Oct 5-11 lot.
5924. hi
From: BAKER ELFONT <baker_elfont2000@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Oct 2007 13:41:15 -0700 (PDT)

hi all of you i wanna being with you.ÇåáÇ Ýíßã ÇäÇ Èíßæä ãÓÑæÑ Èíßã __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
5925. Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Oct 2007 21:46:45 -0000

Edouard Have a pretty good look ahead as well (he can see...first pair usually?). Nakajima should be in the best fingering (meaning finger tricks?), my fingering is medium, not that fast. Matayas vs Erik in all round...hmm -Harris --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > simply my observation. > > J.Bernett Orlando > > Stefan Pochmann <pochmann@...> wrote: > These lists are based on ... what? > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@> wrote: > > > > The fastest fingering - Andrew Kang, > > - Jean Pons > > - Eduord Champon > > - Harris Chan > > Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him in > Japan open) > > - Yu > Nakajima > > - Joel Van > Noort > > - Gunji > > > > The most amazing cubers - Matiyas Kuti > > - Milan Baticz > > The most entertaining cubers - Chris Hardwick > > - Ron Van Bruchem > > - Stefan Poachmann > > > > The best Allrounders - Erik Akkersdijk > > - Lars Vandenberg > > - Matiyas Kuti > > - Milan baticz > > The most Promising junior - Yoshiki Yumoto( only 7 years old) > > > > Like in anyother game - man of the > championship, man of the series - some awards like this, atleast the > best allrounder award might be more interesting. > > Erik Akkersdijk is the best allrounder of the > world championship - 2007. > > > > J.Bernett Orlando > > > > > > > > > > > > > > > > --------------------------------- > > Why delete messages? Unlimited storage is just a click away. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Did you know? You can CHAT without downloading messenger. Click here > > [Non-text portions of this message have been removed] >
5926. Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Oct 2007 21:57:27 -0000

Matyi is definatly better allround than I am. He has got all Blindfold records! And he's faster than me in almost other event too, besides stuff like megaminx and 3x3 with feet xD --- In speedsolvingrubikscube@...m, "Harris Chan" <takonan_mutoy@...> wrote: > > Edouard Have a pretty good look ahead as well (he can see...first pair > usually?). Nakajima should be in the best fingering (meaning finger > tricks?), my fingering is medium, not that fast. > > Matayas vs Erik in all round...hmm > > -Harris > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@> wrote: > > > > simply my observation. > > > > J.Bernett Orlando > > > > Stefan Pochmann <pochmann@> wrote: > > These lists are based on ... what? > > > > Cheers! > > Stefan > > > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > <pjlmem@> wrote: > > > > > > The fastest fingering - Andrew Kang, > > > - Jean Pons > > > - Eduord Champon > > > - Harris Chan > > > Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him in > > Japan open) > > > - Yu > > Nakajima > > > - Joel Van > > Noort > > > - Gunji > > > > > > The most amazing cubers - Matiyas Kuti > > > - Milan Baticz > > > The most entertaining cubers - Chris Hardwick > > > - Ron Van Bruchem > > > - Stefan Poachmann > > > > > > The best Allrounders - Erik Akkersdijk > > > - Lars Vandenberg > > > - Matiyas Kuti > > > - Milan baticz > > > The most Promising junior - Yoshiki Yumoto( only 7 years old) > > > > > > Like in anyother game - man of the > > championship, man of the series - some awards like this, atleast the > > best allrounder award might be more interesting. > > > Erik Akkersdijk is the best allrounder of the > > world championship - 2007. > > > > > > J.Bernett Orlando > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Why delete messages? Unlimited storage is just a click away. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > --------------------------------- > > Did you know? You can CHAT without downloading messenger. Click > here > > > > [Non-text portions of this message have been removed] > > >
5927. Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 08:28:41 -0000

Maybe we should have a cubing decathlon? --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Matyi is definatly better allround than I am. He has got all Blindfold > records! And he's faster than me in almost other event too, besides > stuff like megaminx and 3x3 with feet xD > > --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" > <takonan_mutoy@> wrote: > > > > Edouard Have a pretty good look ahead as well (he can see...first pair > > usually?). Nakajima should be in the best fingering (meaning finger > > tricks?), my fingering is medium, not that fast. > > > > Matayas vs Erik in all round...hmm > > > > -Harris > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > <pjlmem@> wrote: > > > > > > simply my observation. > > > > > > J.Bernett Orlando > > > > > > Stefan Pochmann <pochmann@> wrote: > > > These lists are based on ... what? > > > > > > Cheers! > > > Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > > <pjlmem@> wrote: > > > > > > > > The fastest fingering - Andrew Kang, > > > > - Jean Pons > > > > - Eduord Champon > > > > - Harris Chan > > > > Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him in > > > Japan open) > > > > - Yu > > > Nakajima > > > > - Joel Van > > > Noort > > > > - Gunji > > > > > > > > The most amazing cubers - Matiyas Kuti > > > > - Milan Baticz > > > > The most entertaining cubers - Chris Hardwick > > > > - Ron Van Bruchem > > > > - Stefan Poachmann > > > > > > > > The best Allrounders - Erik Akkersdijk > > > > - Lars Vandenberg > > > > - Matiyas Kuti > > > > - Milan baticz > > > > The most Promising junior - Yoshiki Yumoto( only 7 years old) > > > > > > > > Like in anyother game - man of the > > > championship, man of the series - some awards like this, atleast the > > > best allrounder award might be more interesting. > > > > Erik Akkersdijk is the best allrounder of the > > > world championship - 2007. > > > > > > > > J.Bernett Orlando > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Why delete messages? Unlimited storage is just a click away. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Did you know? You can CHAT without downloading messenger. Click > > here > > > > > > [Non-text portions of this message have been removed] > > > > > >
5928. WR for more than 1000 days
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 08:44:54 -0000

The fewest moves record (28 moves) has now been standing for more than 1000 days. http://www.worldcubeassociation.org/results/statistics.php Quite impressive. ^^ Gilles
5929. Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 11:25:00 -0000

Hi Bernett, Wow... My name right between Yu Nakajima and Mitsuku Gunji!! :) That's nice of you ;). I think Erik is indeed one of the best allrounders of this moment. (as well as Matyas) He was top 3 in 3 events (feet, megaminx, 4x4) at worlds, and missed the top3 of the 5x5 event by an inch (.28 seconds to be precise). He's also one of the best on the 3x3; missed the finals by .02 should have been in it. I've also see what he's working on behind the scenes, and I know that he's one of the most dedicated and motivated cubers right now, memorizing specialised algs a lot! - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > These lists are based on ... what? > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@> wrote: > > > > The fastest fingering - Andrew Kang, > > - Jean Pons > > - Eduord Champon > > - Harris Chan > > Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him in > Japan open) > > - Yu > Nakajima > > - Joel Van > Noort > > - Gunji > > > > The most amazing cubers - Matiyas Kuti > > - Milan Baticz > > The most entertaining cubers - Chris Hardwick > > - Ron Van Bruchem > > - Stefan Poachmann > > > > The best Allrounders - Erik Akkersdijk > > - Lars Vandenberg > > - Matiyas Kuti > > - Milan baticz > > The most Promising junior - Yoshiki Yumoto( only 7 years old) > > > > Like in anyother game - man of the > championship, man of the series - some awards like this, atleast the > best allrounder award might be more interesting. > > Erik Akkersdijk is the best allrounder of the > world championship - 2007. > > > > J.Bernett Orlando > > > > > > > > > > > > > > > > --------------------------------- > > Why delete messages? Unlimited storage is just a click away. > > > > [Non-text portions of this message have been removed] > > >
5930. Re: [Speed cubing group] Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 14:53:25 +0100 (BST)

Erik is experimenting novelty(new algms) and sharing it a lot with cubing community. Thats why he comes ahead of Matiyas Kuti, in my opinion. However, Matiyas is the most amazing cuber. I am not surprised when many very good cubers failed to make it to finals. We all know it is going to be only 16. Always the 17th ranked player in the semi-finals is considered as unlucky. Similarly 4th ranked player in the finals also considered as the most unlucky. This time it was Erik in both the case. J.Bernett Orlando Joël van Noort <joel_vn@...> wrote: Hi Bernett, Wow... My name right between Yu Nakajima and Mitsuku Gunji!! :) That's nice of you ;). I think Erik is indeed one of the best allrounders of this moment. (as well as Matyas) He was top 3 in 3 events (feet, megaminx, 4x4) at worlds, and missed the top3 of the 5x5 event by an inch (.28 seconds to be precise). He's also one of the best on the 3x3; missed the finals by .02 should have been in it. I've also see what he's working on behind the scenes, and I know that he's one of the most dedicated and motivated cubers right now, memorizing specialised algs a lot! - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > These lists are based on ... what? > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@> wrote: > > > > The fastest fingering - Andrew Kang, > > - Jean Pons > > - Eduord Champon > > - Harris Chan > > Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him in > Japan open) > > - Yu > Nakajima > > - Joel Van > Noort > > - Gunji > > > > The most amazing cubers - Matiyas Kuti > > - Milan Baticz > > The most entertaining cubers - Chris Hardwick > > - Ron Van Bruchem > > - Stefan Poachmann > > > > The best Allrounders - Erik Akkersdijk > > - Lars Vandenberg > > - Matiyas Kuti > > - Milan baticz > > The most Promising junior - Yoshiki Yumoto( only 7 years old) > > > > Like in anyother game - man of the > championship, man of the series - some awards like this, atleast the > best allrounder award might be more interesting. > > Erik Akkersdijk is the best allrounder of the > world championship - 2007. > > > > J.Bernett Orlando > > > > > > > > > > > > > > > > --------------------------------- > > Why delete messages? Unlimited storage is just a click away. > > > > [Non-text portions of this message have been removed] > > > --------------------------------- Unlimited freedom, unlimited storage. Get it now [Non-text portions of this message have been removed]
5931. state of mind
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 15:15:07 +0100 (BST)

If everyone in the semi-finals share their thoughts or their state of mind when they were on the stage, it might me very interesting and we can learn a lot from it, I think. I recall, Chris Hardwick telling me, he is always nervous before competition. What was in my mind when I stepped up to the stage is sub 15 avg. first solve = 12.27 sec (PLL skip) . I took more than a sec to recognise the PLL skip. 2nd solve = 20.xy sec - I made a mistake in F2L. So I focused my mind on my next solve and visulised it as if I am doing all the 7 setps fluently(cross + 4 f2l + oll +pll) 3rd solve = 16 sec - Took more than 2 sec time to recognise PLL . I am still very poor in recognising PLL. I kept telling myself i.e, the next two sub 15 sec solves might help me to be in the finals. I can not do any better. What I feared most was POP. 4th solve - I took my standing for the solve. I finished my OLL @ 11 sec. The split sec look at the timer spoilt everything. I had a bad pop and ended my dream with 26.xy sec 5th solve - I knew I am not in the finals. Still, I wanted to do my best. I visualized the whole solve i.e, how I have to do the final one in my minds eye. Everything went very well and I did it in 14.55 sec. When I stepped down from the stage, I was telling myself that I have to learn a lot more to be on the top. Hence, the world championship had given me some more ideas on what to do and what not to do on the stage and which are the areas I have to improve. But, in 555, 333 and 222 I had all positive thoughts and no negative thoughts at all because I was confident I will make it to finals.Luckily, there was only finals for 222. However in 444 I always worried about parity. J.Bernett Orlando --------------------------------- Save all your chat conversations. Find them online. [Non-text portions of this message have been removed]
5932. Re: WR for more than 1000 days
From: "mozaik32" <mozaik32@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 14:34:59 -0000

Does anyone have the scrambles and the solutions for those FMC WRs? I'd be very interested.
5933. Re: state of mind
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 15:15:23 -0000

I'd definitely be willing to post my thoughts. I do always get nervous before I go up for a competition round, but I've found that sometimes it helps me and sometimes it hurts. I don't want to give excuses for myself, but I did not perform as well at the blindfolded events as I would have liked because I was very nervous. Obviously this is my own fault for how I train at home, and John Louis and Bernett gave me ideas at the after party on how to train my nerves better for future competitions for a mental event such as blindfolded cubing. I did my 4x4x4 blindfolded solves first and I got a DNF on my first solve that was off by a setup turn and probably a couple 3 cycles, so not close at all. This completely shattered my confidence and I just got scared that I would DNF the next solve. I feel like I completely buckled under the pressure after that for my second 4x4 solve and for my 5x5 solve. One thing I learned is to take a break for a few minutes between blindfolded solves if you DNF, just to get your nerves back in check. I just did all my solves one right after the other which is what I do at home, but this clearly is different from competition where you get nervous after a DNF. At home if I DNF there is no pressure so I don't care. Congrats to Matyas and to Bernett for their performances in the blindfold events, and the big cube blindfolded especially. I am glad I had such an experience with losing my confidence as I did at the WC to teach me that I was training very poorly for these events at home, and to try to remedy that in the future. I may not ever be at the forefront of big cube blindfolded again, but I will hopefully remain in the top 3 for a long time to come. That is my goal at least ;-) So Bernett to answer your question yes I do get very nervous before a competition, but now I think that is because I train poorly at home and in the time leading up to a competition. This is something I am now paying attention to and that I am going to try to fix before any future competition, especially for the blindfolded events which are still my main focus. And also I just want to say it was incredible meeting so many cubers in person again, especially all the ones from Europe! I don't want to sound all negative with this post, because this trip and this competition were both absolutely amazing, and I had an absolute blast! I hope to see all of you again in 2009 wherever the WC may be! Chris --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > If everyone in the semi-finals share their thoughts or their state of mind when they were on the stage, it might me very interesting and we can learn a lot from it, I think. I recall, Chris Hardwick telling me, he is always nervous before competition. > > What was in my mind when I stepped up to the stage is sub 15 avg. > first solve = 12.27 sec (PLL skip) . I took more than a sec to recognise the PLL skip. > 2nd solve = 20.xy sec - I made a mistake in F2L. So I focused my mind on my next solve and visulised it as if I am doing all the 7 setps fluently(cross + 4 f2l + oll +pll) > 3rd solve = 16 sec - Took more than 2 sec time to recognise PLL . I am still very poor in recognising PLL. > > I kept telling myself i.e, the next two sub 15 sec solves might help me to be in the finals. I can not do any better. What I feared most was POP. > > 4th solve - I took my standing for the solve. I finished my OLL @ 11 sec. The split sec look at the timer spoilt everything. I had a bad pop and ended my dream with 26.xy sec > > 5th solve - I knew I am not in the finals. Still, I wanted to do my best. I visualized the whole solve i.e, how I have to do the final one in my minds eye. Everything went very well and I did it in 14.55 sec. > > When I stepped down from the stage, I was telling myself that I have to learn a lot more to be on the top. Hence, the world championship had given me some more ideas on what to do and what not to do on the stage and which are the areas I have to improve. > > But, in 555, 333 and 222 I had all positive thoughts and no negative thoughts at all because I was confident I will make it to finals.Luckily, there was only finals for 222. However in 444 I always worried about parity. > > J.Bernett Orlando > > > > --------------------------------- > Save all your chat conversations. Find them online. > > [Non-text portions of this message have been removed] >
5934. Re: [Speed cubing group] state of mind
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 19 Oct 2007 17:16:13 +0200

Hi Bernett, Thanks for sharing. I am never nervous for a competition. I do not pay attention to what other competitors are doing. I only focus on setting a good personal average, and then hope it is enough. My main problem is being too eager and then mess up the cross or an F2L pair. Which has happened a lot to me recently. This is the reason why I don't practice extended crosses. I have problems enough to solve a cross in the first place. Another problem is the finger pressure. When it does not count my fingers feel very light. But during a competition I want to go fast and then I lock up because of too much finger pressure. It is crucial for me that I have warm hands, so when it is kind of cold I always have my hands in my arm-pits. In the first round I said to myself that a sub 17 average would be enough to proceed. My first 3 solves were done while intentionally going very slow, without making mistakes. After 3 decent solves I said to myself, OK, now you can go top speed and finally break your personal best. Immediately I had two bad mistakes. :-) In the semi final I said to myself that a sub 15 average would be enough to proceed. My first solve I went very slow again, but somehow I still messed up the very easy cross. Screwing up my first solve is traditional for me. For my second solve I thought I had to compensate my first solve, but instead I messed up the cross again. It is so familiar. :-) My third solve had only 1 small mistake, so I started thinking that I could be in the final. My fourth solve was fast, until I messed up an easy PLL, and was lucky to be able to track back and still do 17. I think in general people perform worse in a competition, with some exceptions. Additionally, being involved in the organisation of a competition also does not help. I am not the fastest in practice and UWR, so I think that finishing 25th in the world championship is the right place for me. Not bad for a 40 year old. :-) Have fun, Ron ----- Original Message ----- From: "JohnLouis Louis" <pjlmem@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, October 19, 2007 4:15 PM Subject: [Speed cubing group] state of mind > If everyone in the semi-finals share their thoughts or their state of mind > when they were on the stage, it might me very interesting and we can learn > a lot from it, I think. I recall, Chris Hardwick telling me, he is always > nervous before competition. > > What was in my mind when I stepped up to the stage is sub 15 avg. > first solve = 12.27 sec (PLL skip) . I took more than a sec to recognise > the PLL skip. > 2nd solve = 20.xy sec - I made a mistake in F2L. So I focused my mind on > my next solve and visulised it as if I am doing all the 7 setps > fluently(cross + 4 f2l + oll +pll) > 3rd solve = 16 sec - Took more than 2 sec time to recognise PLL . I am > still very poor in recognising PLL. > > I kept telling myself i.e, the next two sub 15 sec solves might help me > to be in the finals. I can not do any better. What I feared most was POP. > > 4th solve - I took my standing for the solve. I finished my OLL @ 11 sec. > The split sec look at the timer spoilt everything. I had a bad pop and > ended my dream with 26.xy sec > > 5th solve - I knew I am not in the finals. Still, I wanted to do my best. > I visualized the whole solve i.e, how I have to do the final one in my > minds eye. Everything went very well and I did it in 14.55 sec. > > When I stepped down from the stage, I was telling myself that I have to > learn a lot more to be on the top. Hence, the world championship had given > me some more ideas on what to do and what not to do on the stage and which > are the areas I have to improve. > > But, in 555, 333 and 222 I had all positive thoughts and no negative > thoughts at all because I was confident I will make it to finals.Luckily, > there was only finals for 222. However in 444 I always worried about > parity. > > J.Bernett Orlando > > > > --------------------------------- > Save all your chat conversations. Find them online. > > [Non-text portions of this message have been removed] > >
5935. Re: state of mind
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 16:15:14 -0000

That's very interesting to hear what's going on in someone else's mind. Even though I've been to a lot of tournaments and have had some success, I still get quite nervous. The tension that is part of a big final is something I've never really gotten used to. You have to sit and wait between solves and you have no control over how long this will take. In the meantime you're being left alone with your thoughts. You try to stay in a positive frame of mind and enjoy the moment, but at the same time you want to run away from it and escape from the stress. Then when the judge calls you, you suddenly have to make a switch and perform. In one split second, you have to forget about all your emotions and start focusing on corners, edges, red, green, orange, blue, white and yellow. That being said, I think this is one of the aspects of competition that make it so exciting and worthwhile. The reward you get from a good performance is even more satisfying when you know you've gone through a tough time doing it. Nerves can also help you to stay sharp and make you want to try harder. Also, I don't think you should try to train yourself not to be nervous at all. It would be like learning not to feel relieved about anything anymore. Feeling nervous in challenging situations is such a primitive reflex. You just have to learn to suffer through it. Lars --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > If everyone in the semi-finals share their thoughts or their state of mind when they were on the stage, it might me very interesting and we can learn a lot from it, I think. I recall, Chris Hardwick telling me, he is always nervous before competition. > > What was in my mind when I stepped up to the stage is sub 15 avg. > first solve = 12.27 sec (PLL skip) . I took more than a sec to recognise the PLL skip. > 2nd solve = 20.xy sec - I made a mistake in F2L. So I focused my mind on my next solve and visulised it as if I am doing all the 7 setps fluently(cross + 4 f2l + oll +pll) > 3rd solve = 16 sec - Took more than 2 sec time to recognise PLL . I am still very poor in recognising PLL. > > I kept telling myself i.e, the next two sub 15 sec solves might help me to be in the finals. I can not do any better. What I feared most was POP. > > 4th solve - I took my standing for the solve. I finished my OLL @ 11 sec. The split sec look at the timer spoilt everything. I had a bad pop and ended my dream with 26.xy sec > > 5th solve - I knew I am not in the finals. Still, I wanted to do my best. I visualized the whole solve i.e, how I have to do the final one in my minds eye. Everything went very well and I did it in 14.55 sec. > > When I stepped down from the stage, I was telling myself that I have to learn a lot more to be on the top. Hence, the world championship had given me some more ideas on what to do and what not to do on the stage and which are the areas I have to improve. > > But, in 555, 333 and 222 I had all positive thoughts and no negative thoughts at all because I was confident I will make it to finals.Luckily, there was only finals for 222. However in 444 I always worried about parity. > > J.Bernett Orlando > > > > --------------------------------- > Save all your chat conversations. Find them online. > > [Non-text portions of this message have been removed] >
5936. Re: [Speed cubing group] Re: WR for more than 1000 days
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 09:33:50 -0700

Yeah, I have Mirek's I think... I will have to try and find it. It may be in my computer bag, or it may be in a box back home in San Francisco. I'll look and send it out if I can find it. On 10/19/07, mozaik32 <mozaik32@...> wrote: > > Does anyone have the scrambles and the solutions for those FMC WRs? > I'd be very interested. > > > [Non-text portions of this message have been removed]
5937. Re: state of mind
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 18:24:30 -0000

Normally I don't get nervous at competitions around here because I know most of the people and so I feel like I'm cubing around friends and there is little pressure. At this competition, I felt a lot more pressure because I knew if I didn't do well, I wouldn't make the finals. My nervousness got to me and I made a lot of mistakes on the last day. In the semi finals, I had a 2 second penalty on my 3rd solve which turned what would have been my best solve into my worst solve. I kept telling myself I needed to go faster which caused me to rush and then I wouldn't be able to see ahead. Then, for the one handed finals, I was so nervous my hands were shaking. I knew there were a lot of fast people and a lot of people who could beat me and so I knew that I needed to do well to have a chance. This created a lot of pressure which caused me to make mistakes. I was penalized twice in this round because I would get jammed and then rush the end and it wouldn't be aligned correctly. When the judge asked me to initial the card, I could barely do it because my hands were shaking so badly. On the other hand, like Chris said, it was really great to meet a lot of cubers that I have never met before. The whole trip was a good experience and it was a lot of fun. It was a good experience to feel the pressure when competing with the best in the world and hopefully I can use it improve for the future. Hopefully I'll have the chance to see some of you again soon at another competition. -Dan
5938. Re: WR for more than 1000 days
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 19:40:05 -0000

Wow, that's a long time considering second place is only 398 days. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > The fewest moves record (28 moves) has now been standing for more than > 1000 days. > > http://www.worldcubeassociation.org/results/statistics.php > > Quite impressive. ^^ > > Gilles >
5939. Re: state of mind
From: "gabba_gabba_rama" <gabba_gabba_rama@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 20:17:50 -0000

I am just experimenting with different styles of being relaxed since the Belgian Open 2007 and I think the best way for me to stay relaxed is just to practise the 5x5x5 until I am standing/sitting behind the timer, I did this at the Dutch Open 2007 and it got me 3rd place for the 3x3x3(of wich I am happy about it) and to think about something completely else instead of the event you are going to do. For one handed I am still experimenting, I never shake untill I am at the PLL then I can barely move the cube and I have to force myself not to look at the timer. But the worst way to think( wich I am doing constantly doing sadly enough ) is: ''You have paid much money to travel to this competition, you had to sit far too long in the car/plane and after this competition you will have to wait a few months or more!! Do not mess up these 5 solves!!'' And to be honest I do not eat breakfast (just drink orange/apple juice) at competition day, or else it will get out very quickly... This handy tactic worked well at an competition to be a bit less nervous: The rest is nervous, so you just stay calm <-- and it works, I saw a few cubers getting nervous in a competition before I was up and I allready knew I was going to win. I hope this is/was interesting to read, Rama --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > Normally I don't get nervous at competitions around here because I > know most of the people and so I feel like I'm cubing around friends > and there is little pressure. At this competition, I felt a lot more > pressure because I knew if I didn't do well, I wouldn't make the > finals. My nervousness got to me and I made a lot of mistakes on the > last day. In the semi finals, I had a 2 second penalty on my 3rd > solve which turned what would have been my best solve into my worst > solve. I kept telling myself I needed to go faster which caused me to > rush and then I wouldn't be able to see ahead. > > Then, for the one handed finals, I was so nervous my hands were > shaking. I knew there were a lot of fast people and a lot of people > who could beat me and so I knew that I needed to do well to have a > chance. This created a lot of pressure which caused me to make > mistakes. I was penalized twice in this round because I would get > jammed and then rush the end and it wouldn't be aligned correctly. > When the judge asked me to initial the card, I could barely do it > because my hands were shaking so badly. > > On the other hand, like Chris said, it was really great to meet a lot > of cubers that I have never met before. The whole trip was a good > experience and it was a lot of fun. It was a good experience to feel > the pressure when competing with the best in the world and hopefully I > can use it improve for the future. Hopefully I'll have the chance to > see some of you again soon at another competition. > > -Dan >
5940. Durable Rubiks cubes
From: "minotaar" <minotaar@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 22:17:01 -0000

Dear all, I love rubiks cubes, but I hate how the crappy stickers start peeling and the whole thing gets sticky. I'd really like to purchase an inlaid cube, such as the ones made for blind people, but these seem really hard to find. Can anyone point me to 2x2, 3x3, 4x4, and 5x5 versions of cubes that do not use stickers at all? Thanks again, Mino
5941. Re: Durable Rubiks cubes
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 22:20:47 -0000

It would probably be cheaper to just get stickers that aren't crappy and don't peel after a few weeks. Check out cubesmith.com, where you can buy stickers or tiles for your cubes. --- In speedsolvingrubikscube@yahoogroups.com, "minotaar" <minotaar@...> wrote: > > Dear all, > I love rubiks cubes, but I hate how the crappy stickers start peeling > and the whole thing gets sticky. I'd really like to purchase an > inlaid cube, such as the ones made for blind people, but these seem > really hard to find. Can anyone point me to 2x2, 3x3, 4x4, and 5x5 > versions of cubes that do not use stickers at all? > > Thanks again, > > Mino >
5942. Re: Durable Rubiks cubes
From: "minotaar" <minotaar@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 22:23:29 -0000

Hey thats just what I need! thanks! --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...> wrote: > > It would probably be cheaper to just get stickers that aren't crappy > and don't peel after a few weeks. Check out cubesmith.com, where you > can buy stickers or tiles for your cubes. > > > --- In speedsolvingrubikscube@yahoogroups.com, "minotaar" > <minotaar@> wrote: > > > > Dear all, > > I love rubiks cubes, but I hate how the crappy stickers start peeling > > and the whole thing gets sticky. I'd really like to purchase an > > inlaid cube, such as the ones made for blind people, but these seem > > really hard to find. Can anyone point me to 2x2, 3x3, 4x4, and 5x5 > > versions of cubes that do not use stickers at all? > > > > Thanks again, > > > > Mino > > >
5943. Re: [Speed cubing group] Re: state of mind
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Oct 2007 03:38:16 +0100 (BST)

>Feeling nervous in challenging situations is such a primitive reflex. You just have to learn to suffer through it - Lars. Yes, to be nervous is common. But I think there are ways to convert it into positive frame of mind and negative frame of mind. When I watched Tennis matches, Cricket matches, I often heard the commentators speaking about the state of the mind of the players. Both the players are equally good technically. Both are nervous. Then, why sometime finals become all one sided match ? The big match winners are mentally stronger than their opponent, at least on that day. In those matches if you loose somewhere, still you can bounce back to recover and level it and win it from there. But cubing is such a fast game, you can not recover. So, I think I can not just sink in the nervousness. Instead I should learn to convert the nervousness to only positive enengy and not negative energy. >I do always get nervous before I go up for a competition round, but I've found that sometimes it helps me and sometimes it hurts - Chris. Why it clicks only sometime ? Why not always ? Again, I think it depends on how you are taking the nervousness - positive or negative. I makes me to believe there is a way to convert the nervousness to only positive enenrgy/thoughts. I think, when you know your competitors are much below your level, your nervousness is positive. But, when they are on par with your level, one should learn to hold the nerve and convert it into positive. Finally, Of course, the question of nervousness arise only when you want to win. J.Bernett Orlando Lars Vandenbergh <lars.vandenbergh@...> wrote: That's very interesting to hear what's going on in someone else's mind. Even though I've been to a lot of tournaments and have had some success, I still get quite nervous. The tension that is part of a big final is something I've never really gotten used to. You have to sit and wait between solves and you have no control over how long this will take. In the meantime you're being left alone with your thoughts. You try to stay in a positive frame of mind and enjoy the moment, but at the same time you want to run away from it and escape from the stress. Then when the judge calls you, you suddenly have to make a switch and perform. In one split second, you have to forget about all your emotions and start focusing on corners, edges, red, green, orange, blue, white and yellow. That being said, I think this is one of the aspects of competition that make it so exciting and worthwhile. The reward you get from a good performance is even more satisfying when you know you've gone through a tough time doing it. Nerves can also help you to stay sharp and make you want to try harder. Also, I don't think you should try to train yourself not to be nervous at all. It would be like learning not to feel relieved about anything anymore. Feeling nervous in challenging situations is such a primitive reflex. You just have to learn to suffer through it. Lars --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > If everyone in the semi-finals share their thoughts or their state of mind when they were on the stage, it might me very interesting and we can learn a lot from it, I think. I recall, Chris Hardwick telling me, he is always nervous before competition. > > What was in my mind when I stepped up to the stage is sub 15 avg. > first solve = 12.27 sec (PLL skip) . I took more than a sec to recognise the PLL skip. > 2nd solve = 20.xy sec - I made a mistake in F2L. So I focused my mind on my next solve and visulised it as if I am doing all the 7 setps fluently(cross + 4 f2l + oll +pll) > 3rd solve = 16 sec - Took more than 2 sec time to recognise PLL . I am still very poor in recognising PLL. > > I kept telling myself i.e, the next two sub 15 sec solves might help me to be in the finals. I can not do any better. What I feared most was POP. > > 4th solve - I took my standing for the solve. I finished my OLL @ 11 sec. The split sec look at the timer spoilt everything. I had a bad pop and ended my dream with 26.xy sec > > 5th solve - I knew I am not in the finals. Still, I wanted to do my best. I visualized the whole solve i.e, how I have to do the final one in my minds eye. Everything went very well and I did it in 14.55 sec. > > When I stepped down from the stage, I was telling myself that I have to learn a lot more to be on the top. Hence, the world championship had given me some more ideas on what to do and what not to do on the stage and which are the areas I have to improve. > > But, in 555, 333 and 222 I had all positive thoughts and no negative thoughts at all because I was confident I will make it to finals.Luckily, there was only finals for 222. However in 444 I always worried about parity. > > J.Bernett Orlando > > > > --------------------------------- > Save all your chat conversations. Find them online. > > [Non-text portions of this message have been removed] > --------------------------------- Save all your chat conversations. Find them online. [Non-text portions of this message have been removed]
5944. Re: [Speed cubing group] Re: state of mind
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Oct 2007 03:39:33 +0100 (BST)

>Feeling nervous in challenging situations is such a primitive reflex. You just have to learn to suffer through it - Lars. Yes, to be nervous is common. But I think there are ways to convert it into positive frame of mind and negative frame of mind. When I watched Tennis matches, Cricket matches, I often heard the commentators speaking about the state of the mind of the players. Both the players are equally good technically. Both are nervous. Then, why sometime finals become all one sided match ? The big match winners are mentally stronger than their opponent, at least on that day. In those matches if you loose somewhere, still you can bounce back to recover and level it and win it from there. But cubing is such a fast game, you can not recover. So, I think I can not just sink in the nervousness. Instead I should learn to convert the nervousness to only positive enengy and not negative energy. >I do always get nervous before I go up for a competition round, but I've found that sometimes it helps me and sometimes it hurts - Chris. Why it clicks only sometime ? Why not always ? Again, I think it depends on how you are taking the nervousness - positive or negative. I makes me to believe there is a way to convert the nervousness to only positive enenrgy/thoughts. I think, when you know your competitors are much below your level, your nervousness is positive. But, when they are on par with your level, one should learn to hold the nerve and convert it into positive. Finally, Of course, the question of nervousness arise only when you want to win. J.Bernett Orlando Lars Vandenbergh <lars.vandenbergh@...> wrote: That's very interesting to hear what's going on in someone else's mind. Even though I've been to a lot of tournaments and have had some success, I still get quite nervous. The tension that is part of a big final is something I've never really gotten used to. You have to sit and wait between solves and you have no control over how long this will take. In the meantime you're being left alone with your thoughts. You try to stay in a positive frame of mind and enjoy the moment, but at the same time you want to run away from it and escape from the stress. Then when the judge calls you, you suddenly have to make a switch and perform. In one split second, you have to forget about all your emotions and start focusing on corners, edges, red, green, orange, blue, white and yellow. That being said, I think this is one of the aspects of competition that make it so exciting and worthwhile. The reward you get from a good performance is even more satisfying when you know you've gone through a tough time doing it. Nerves can also help you to stay sharp and make you want to try harder. Also, I don't think you should try to train yourself not to be nervous at all. It would be like learning not to feel relieved about anything anymore. Feeling nervous in challenging situations is such a primitive reflex. You just have to learn to suffer through it. Lars --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > If everyone in the semi-finals share their thoughts or their state of mind when they were on the stage, it might me very interesting and we can learn a lot from it, I think. I recall, Chris Hardwick telling me, he is always nervous before competition. > > What was in my mind when I stepped up to the stage is sub 15 avg. > first solve = 12.27 sec (PLL skip) . I took more than a sec to recognise the PLL skip. > 2nd solve = 20.xy sec - I made a mistake in F2L. So I focused my mind on my next solve and visulised it as if I am doing all the 7 setps fluently(cross + 4 f2l + oll +pll) > 3rd solve = 16 sec - Took more than 2 sec time to recognise PLL . I am still very poor in recognising PLL. > > I kept telling myself i.e, the next two sub 15 sec solves might help me to be in the finals. I can not do any better. What I feared most was POP. > > 4th solve - I took my standing for the solve. I finished my OLL @ 11 sec. The split sec look at the timer spoilt everything. I had a bad pop and ended my dream with 26.xy sec > > 5th solve - I knew I am not in the finals. Still, I wanted to do my best. I visualized the whole solve i.e, how I have to do the final one in my minds eye. Everything went very well and I did it in 14.55 sec. > > When I stepped down from the stage, I was telling myself that I have to learn a lot more to be on the top. Hence, the world championship had given me some more ideas on what to do and what not to do on the stage and which are the areas I have to improve. > > But, in 555, 333 and 222 I had all positive thoughts and no negative thoughts at all because I was confident I will make it to finals.Luckily, there was only finals for 222. However in 444 I always worried about parity. > > J.Bernett Orlando > > > > --------------------------------- > Save all your chat conversations. Find them online. > > [Non-text portions of this message have been removed] > --------------------------------- Forgot the famous last words? Access your message archive online. Click here. [Non-text portions of this message have been removed]
5945. [Speed cubing group] Re: state of mind
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Oct 2007 13:20:41 -0000

What's "positive" and "negative" nervousness supposed to be? The way I see it, nervousness is nervousness - you either deal with it, with various degrees of success, or you don't. Being nervous is a natural reaction from the body or the brain when you absolutely need to perform. I guess that back in the days when we evolved these curious ... err... "liabilities", nervousness actually did help. I suppose, otherwise we wouldn't sit here being nervous. Unfortunately nobody cubed back then. :( You guys seem to remember a lot from your solves. I typically forget everything about a solve right after it. Most of the time I can't recall the cases at all. I'm inclined to think this is a good thing - my mind was so focused at cubing, all the other things I'd usually do gets second priority. I'm usually considered by friends to be a very "cold" person. That's not to say I'm not nervous on stage when cubing, of course, but I think it helps me focus when I need to. Just close your mind from the outside world. Be one with the cube, etc. :). I don't know how I accomplish this. Maybe that's just how I am. So I'm afraid I can't really offer any direct advice. Eivind --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > >Feeling nervous in challenging situations is such a primitive > reflex. You just have to learn to suffer through it - Lars. > > Yes, to be nervous is common. But I think there are ways to convert it into positive frame of mind and negative frame of mind. When I watched Tennis matches, Cricket matches, I often heard the commentators speaking about the state of the mind of the players. Both the players are equally good technically. Both are nervous. Then, why sometime finals become all one sided match ? > The big match winners are mentally stronger than their opponent, at least on that day. In those matches if you loose somewhere, still you can bounce back to recover and level it and win it from there. But cubing is such a fast game, you can not recover. So, I think I can not just sink in the nervousness. Instead I should learn to convert the nervousness to only positive enengy and not negative energy. > > >I do always get nervous before I go up for a competition round, but I've found that sometimes it helps me and sometimes it hurts - Chris. > > Why it clicks only sometime ? Why not always ? Again, I think it depends on how you are taking the nervousness - positive or negative. I makes me to believe there is a way to convert the nervousness to only positive enenrgy/thoughts. > > I think, when you know your competitors are much below your level, your nervousness is positive. But, when they are on par with your level, one should learn to hold the nerve and convert it into positive. > > Finally, Of course, the question of nervousness arise only when you want to win. > > J.Bernett Orlando > > > Lars Vandenbergh <lars.vandenbergh@...> wrote: > That's very interesting to hear what's going on in someone else's mind. > > Even though I've been to a lot of tournaments and have had some > success, I still get quite nervous. The tension that is part of a big > final is something I've never really gotten used to. > > You have to sit and wait between solves and you have no control over > how long this will take. In the meantime you're being left alone with > your thoughts. You try to stay in a positive frame of mind and enjoy > the moment, but at the same time you want to run away from it and > escape from the stress. > > Then when the judge calls you, you suddenly have to make a switch and > perform. In one split second, you have to forget about all your > emotions and start focusing on corners, edges, red, green, orange, > blue, white and yellow. > > That being said, I think this is one of the aspects of competition > that make it so exciting and worthwhile. The reward you get from a > good performance is even more satisfying when you know you've gone > through a tough time doing it. Nerves can also help you to stay sharp > and make you want to try harder. > > Also, I don't think you should try to train yourself not to be nervous > at all. It would be like learning not to feel relieved about anything > anymore. Feeling nervous in challenging situations is such a primitive > reflex. You just have to learn to suffer through it. > > Lars > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@> wrote: > > > > If everyone in the semi-finals share their thoughts or their state > of mind when they were on the stage, it might me very interesting and > we can learn a lot from it, I think. I recall, Chris Hardwick telling > me, he is always nervous before competition. > > > > What was in my mind when I stepped up to the stage is sub 15 avg. > > first solve = 12.27 sec (PLL skip) . I took more than a sec to > recognise the PLL skip. > > 2nd solve = 20.xy sec - I made a mistake in F2L. So I focused my > mind on my next solve and visulised it as if I am doing all the 7 > setps fluently(cross + 4 f2l + oll +pll) > > 3rd solve = 16 sec - Took more than 2 sec time to recognise PLL . > I am still very poor in recognising PLL. > > > > I kept telling myself i.e, the next two sub 15 sec solves might > help me to be in the finals. I can not do any better. What I feared > most was POP. > > > > 4th solve - I took my standing for the solve. I finished my OLL @ > 11 sec. The split sec look at the timer spoilt everything. I had a bad > pop and ended my dream with 26.xy sec > > > > 5th solve - I knew I am not in the finals. Still, I wanted to do > my best. I visualized the whole solve i.e, how I have to do the final > one in my minds eye. Everything went very well and I did it in 14.55 sec. > > > > When I stepped down from the stage, I was telling myself that I > have to learn a lot more to be on the top. Hence, the world > championship had given me some more ideas on what to do and what not > to do on the stage and which are the areas I have to improve. > > > > But, in 555, 333 and 222 I had all positive thoughts and no > negative thoughts at all because I was confident I will make it to > finals.Luckily, there was only finals for 222. However in 444 I > always worried about parity. > > > > J.Bernett Orlando > > > > > > > > --------------------------------- > > Save all your chat conversations. Find them online. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Forgot the famous last words? Access your message archive online. Click here. > > [Non-text portions of this message have been removed] >
5946. My WC07 pictures (and videos)
From: Pedro <pedrosino1@...>
To: Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 20 Oct 2007 10:47:59 -0300 (ART)

Hey everybody finally I uploaded my pictures from the World Championship : ) http://www.flickr.com/photos/15586156@N08/sets/72157602552879386/ I don't have many pictures, as I was mainly making videos : ) I already posted some of them on my youtube account http://www.youtube.com/profile?user=PedroSG but there are many more to come, so watch out : ) Pedro Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
5947. Re: [Speed cubing group] Re: WR for more than 1000 days
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 20 Oct 2007 23:26:30 +0200

I don't understand why this record hasn't been broken. I am a real beginner at Fewest Moves, but I have already gotten 33 at an official competition and 25 at an unofficial competition and I don't even know OLL/PLL or ELL.COLL yet. Do the FMC experts don't go to official competions anymore? If you look at the results from worlds: Mirek and Per missed worlds Guus, Gilles Roux and Lars Petrus DNF-ed. 42 for Dan Harris was not spectular 35 for Zbigniew shouldn't have been enough to win I think. Common people, let's break this record! ----- Original Message ----- From: Patrick Jameson To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, October 19, 2007 9:40 PM Subject: [Speed cubing group] Re: WR for more than 1000 days Wow, that's a long time considering second place is only 398 days. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > The fewest moves record (28 moves) has now been standing for more than > 1000 days. > > http://www.worldcubeassociation.org/results/statistics.php > > Quite impressive. ^^ > > Gilles >
5948. Any news about Gungz?
From: Carlos de Alcântara <carlosaajr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Oct 2007 22:24:28 -0000

I was wondering if any of you know about Gungz (Yu Jeong-Min), there's a while he doesn't show up, i mean, his blog is down, he didn't go to world's (why not?) and stuff. If anyone know about a new blog, news or something, please let us know =] Thanks! Carlos de Alcântara
5949. Re: Any news about Gungz?
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 00:52:06 -0000

>From what I understand, he needs to do two years of military service, which is mandatory in Korea. Same with Lee Chan-Ho, who won KCRC Busan 07. -macky --- In speedsolvingrubikscube@yahoogroups.com, Carlos de Alcântara <carlosaajr@...> wrote: > > I was wondering if any of you know about Gungz (Yu Jeong-Min), there's > a while he doesn't show up, i mean, his blog is down, he didn't go to > world's (why not?) and stuff. > If anyone know about a new blog, news or something, please let us know > =] > > Thanks! > > Carlos de Alcântara >
5950. Re: [Speed cubing group] Re: Any news about Gungz?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Oct 2007 22:01:48 -0300 (ART)

Damn...2 years?! Poor Gungz...that's bad : ( Pedro mackymakisumi <mackymakisumi@...> escreveu: From what I understand, he needs to do two years of military service, which is mandatory in Korea. Same with Lee Chan-Ho, who won KCRC Busan 07. -macky --- In speedsolvingrubikscube@yahoogroups.com, Carlos de Alcântara <carlosaajr@...> wrote: > > I was wondering if any of you know about Gungz (Yu Jeong-Min), there's > a while he doesn't show up, i mean, his blog is down, he didn't go to > world's (why not?) and stuff. > If anyone know about a new blog, news or something, please let us know > =] > > Thanks! > > Carlos de Alcântara > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
5951. Order of last layer positions
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 03:18:42 -0000

In the thread entitled "Best way to learn OLL?" (starting with message 38390), the concept of the *order* of last layer algorithms was mentioned. I wrote a GAP program to determine the order of all 62,208 last layer positions, and get a distribution of how many of each order there are. The results are in the table below. (I have used asterisks due to Yahoo stripping out extra spaces in the hope that the table will look somewhat like a table.) Basically, any alg for the cube, when executed repeatedly, eventually gets you back to the starting position after some finite number of times. The number of times the alg must be executed to get back to the starting position is called the order of the alg. Algs can be considered equivalent if they generate the same cube position starting from the solved cube. Of course, equivalent algs have the same order, so the order of a position can be considered the order of any alg that generates that position from the solved cube. In the table, I separate positions where all cubies are oriented from positions which have at least some incorrectly oriented cubies. I call these PLL cases and OLL cases, respectively, in the table. There are a total of 24*24/2=288 permutations of the last layer cubies. There are 27 possible corner orientation configurations, and 8 possible edge orientation configurations. So the total number of LL positions (including the solved cube case) is 288*27*8 = 62208. order * PLL cases * OLL cases * ** total ----- * --------- * --------- * ** ----- ** 1 * * * ** 1 * * * * ** 0 * * * * * 1 ** 2 * * * * 51 * * * ** 940 * * * * 991 ** 3 * * * * 80 * * ** 3,186 * * * 3,266 ** 4 * * ** 108 * * * 17,076 * ** 17,184 ** 6 * * * * 48 * * * 14,702 * ** 14,750 ** 9 * * * ** 0 * * ** 4,752 * * * 4,752 * 12 * * * ** 0 * * * 12,192 * ** 12,192 * 18 * * * ** 0 * * ** 7,344 * * * 7,344 * 36 * * * ** 0 * * ** 1,728 * * * 1,728 * * * * * ----- * * ** ----- * ** ------ * * * * * * 288 * * * 61,920 * ** 62,208 - Bruce
5952. Improvement
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 05:41:23 -0000

So I was looking through some records to see who has the most sub sequential improvements for 3x3 avg in comp. The WCA database isn't very accommodating so I thought I would just post here and ask if anyone else knew who has the longest run of improvement. (i have 8 btw i don't know if i will get a 9th at Pleasantville though >_< but i can dream) yeah so if you know someone with 9+ in a row please post thanks, Devin C-R
5953. Rubiks Speedsolve as Features YouTube Video
From: "pjkalamosa" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 06:05:14 -0000

I took a screenshot here: http://img84.imageshack.us/img84/6606/rubnf4.png Congrats Gungz on making the homepage!
5954. Re: Rubiks Speedsolve as Features YouTube Video
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 06:50:42 -0000

i thought that was yu nakajima --- In speedsolvingrubikscube@yahoogroups.com, "pjkalamosa" <pjkcards@...> wrote: > > I took a screenshot here: > http://img84.imageshack.us/img84/6606/rubnf4.png > > Congrats Gungz on making the homepage! >
5955. Re: [Speed cubing group] Re: Rubiks Speedsolve as Features YouTube Video
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 21 Oct 2007 09:23:12 +0200

Hi Devin, I count 5 for you: Devin Corr-Robinett 15-4-2006 1 8592 Devin Corr-Robinett 27-5-2006 1 3542 Devin Corr-Robinett 4-8-2006 3 3175 Devin Corr-Robinett 11-11-2006 1 2910 Devin Corr-Robinett 13-1-2007 1 2573 then the chain is broken by Devin Corr-Robinett 13-1-2007 3 2677 And again: Devin Corr-Robinett 5-5-2007 3 2646 Devin Corr-Robinett 26-5-2007 1 2297 then the chain is broken by a DNF Devin Corr-Robinett 26-5-2007 f -1 If I count this way, then the best 'improvers' are: Unclean 9 (so there we also other results) Stefan Pochmann 24-4-2004 1 3144 Stefan Pochmann 24-4-2004 3 3072 Stefan Pochmann 10-10-2004 3 2723 Stefan Pochmann 23-4-2005 1 2608 Stefan Pochmann 23-4-2005 3 2544 Stefan Pochmann 15-10-2005 f 2129 Stefan Pochmann 16-10-2005 1 2076 Stefan Pochmann 16-10-2005 f 2043 Stefan Pochmann 5-11-2005 3 1863 Clean 8 (all results are counting) Muzhou Wang 15-4-2006 1 3028 Muzhou Wang 27-5-2006 1 2878 Muzhou Wang 27-5-2006 3 2859 Muzhou Wang 11-11-2006 1 2574 Muzhou Wang 13-1-2007 1 2221 Muzhou Wang 5-5-2007 1 2186 Muzhou Wang 5-5-2007 3 2124 Muzhou Wang 16-6-2007 3 2107 Clean 7 (all results are counting) Chris Pelley 11-3-2006 1 3933 Chris Pelley 11-3-2006 f 3822 Chris Pelley 22-4-2006 3 3346 Chris Pelley 22-4-2006 f 2935 Chris Pelley 21-10-2006 3 2711 Chris Pelley 21-10-2006 f 2519 Chris Pelley 16-6-2007 3 2315 Ging-Ging Lin 13-1-2007 1 6098 Ging-Ging Lin 14-4-2007 1 3254 Ging-Ging Lin 5-5-2007 1 2962 Ging-Ging Lin 5-5-2007 3 2795 Ging-Ging Lin 16-6-2007 3 2475 Ging-Ging Lin 25-8-2007 1 2019 Ging-Ging Lin 25-8-2007 3 2002 Unclean 7 (so there we also other results) Henrik Buus Aagaard 21-4-2006 1 2998 Henrik Buus Aagaard 23-9-2006 3 2372 Henrik Buus Aagaard 21-10-2006 1 2332 Henrik Buus Aagaard 21-10-2006 f 2305 Henrik Buus Aagaard 25-8-2007 1 1980 Henrik Buus Aagaard 25-8-2007 f 1924 Henrik Buus Aagaard 5-10-2007 1 1718 Clean 6 (all results are counting) Dennis Nilsson 27-11-2004 f 6074 Dennis Nilsson 5-6-2005 1 4217 Dennis Nilsson 10-9-2005 1 4199 Dennis Nilsson 21-10-2006 1 3430 Dennis Nilsson 21-10-2006 f 3106 Dennis Nilsson 5-10-2007 1 2719 Michel Hop 14-10-2006 1 3653 0 Michel Hop 24-2-2007 1 3416 1 Michel Hop 28-4-2007 1 2929 2 Michel Hop 5-10-2007 1 2652 3 Michel Hop 13-10-2007 1 2617 4 Michel Hop 13-10-2007 2 2499 5 Sean Connolly 23-4-2005 1 5670 Sean Connolly 16-10-2005 1 4738 Sean Connolly 21-4-2006 1 4037 Sean Connolly 14-10-2006 1 3878 Sean Connolly 18-11-2006 3 3810 Sean Connolly 28-4-2007 1 3472 Unclean 6 (so there we also other results) Anthony Hsu 13-8-2005 f 2035 Anthony Hsu 29-4-2006 1 1895 Anthony Hsu 29-4-2006 3 1795 Anthony Hsu 29-4-2006 f 1708 Anthony Hsu 27-5-2006 1 1704 Anthony Hsu 27-5-2006 f 1516 Cory Loviglio 15-1-2005 3 2889 Cory Loviglio 29-1-2005 3 2760 Cory Loviglio 29-1-2005 f 2640 Cory Loviglio 28-5-2005 1 2283 Cory Loviglio 28-5-2005 3 2115 Cory Loviglio 28-5-2005 f 1971 Dan Harris 7-8-2004 f Dan Harris 23-4-2005 1 Dan Harris 23-4-2005 3 Dan Harris 16-10-2005 1 Dan Harris 16-10-2005 f Dan Harris 5-11-2005 3 David Bergman 28-5-2005 1 5631 David Bergman 10-12-2005 1 3132 David Bergman 10-12-2005 3 2770 David Bergman 27-5-2006 1 2116 David Bergman 27-5-2006 f 2076 David Bergman 18-11-2006 1 1741 Jean-Louis Mathieu 24-2-2007 1 5400 Jean-Louis Mathieu 13-4-2007 1 4779 Jean-Louis Mathieu 28-4-2007 1 4574 Jean-Louis Mathieu 1-9-2007 1 3949 Jean-Louis Mathieu 5-10-2007 1 3895 Jean-Louis Mathieu 13-10-2007 1 3474 Jo�l van Noort 5-11-2005 3 1780 Jo�l van Noort 21-4-2006 1 1646 Jo�l van Noort 21-4-2006 f 1571 Jo�l van Noort 6-5-2006 1 1530 Jo�l van Noort 6-5-2006 f 1473 Jo�l van Noort 23-9-2006 3 1413 Leyan Lo 3-4-2004 f 3125 Leyan Lo 16-10-2004 3 2304 Leyan Lo 16-10-2004 f 2019 Leyan Lo 15-1-2005 3 1986 Leyan Lo 15-1-2005 f 1900 Leyan Lo 16-4-2005 3 1740 Mat� Horv�th 24-2-2007 1 2661 Mat� Horv�th 24-2-2007 3 2479 Mat� Horv�th 28-4-2007 1 2303 Mat� Horv�th 25-8-2007 1 1962 Mat� Horv�th 25-8-2007 f 1819 Mat� Horv�th 5-10-2007 1 1713 Mil�n Baticz 23-9-2006 f 1810 Mil�n Baticz 24-2-2007 1 1711 Mil�n Baticz 24-2-2007 3 1612 Mil�n Baticz 24-2-2007 f 1581 Mil�n Baticz 28-4-2007 1 1544 Mil�n Baticz 28-4-2007 f 1429 Peter Greenwood 28-5-2005 1 4507 Peter Greenwood 10-12-2005 1 3553 Peter Greenwood 29-4-2006 1 3021 Peter Greenwood 29-4-2006 3 2545 Peter Greenwood 18-11-2006 1 2282 Peter Greenwood 18-11-2006 3 2278 Rama Temmink 5-5-2007 1 2057 Rama Temmink 5-5-2007 3 1961 Rama Temmink 5-5-2007 f 1904 Rama Temmink 14-7-2007 1 1669 Rama Temmink 14-7-2007 f 1622 Rama Temmink 1-9-2007 1 1525 Tyson Mao 16-10-2004 3 2160 Tyson Mao 16-10-2004 f 2133 Tyson Mao 28-5-2005 1 2052 Tyson Mao 28-5-2005 3 1947 Tyson Mao 28-5-2005 f 1821 Tyson Mao 5-11-2005 3 1691 Clean 5 (so all results are counting) Aaron McGhie 15-4-2006 1 6555 Aaron McGhie 4-8-2006 3 3389 Aaron McGhie 11-11-2006 1 2930 Aaron McGhie 13-1-2007 1 2440 Aaron McGhie 13-1-2007 3 2389 Agust�n D�az Mor�n 5-5-2007 1 4416 Agust�n D�az Mor�n 5-5-2007 3 3903 Agust�n D�az Mor�n 9-8-2007 1 3728 Agust�n D�az Mor�n 9-8-2007 3 3239 Agust�n D�az Mor�n 5-10-2007 1 2890 Christian Guill�n L�pez 5-5-2007 1 3430 Christian Guill�n L�pez 5-5-2007 3 3237 Christian Guill�n L�pez 9-8-2007 1 3018 Christian Guill�n L�pez 9-8-2007 3 2720 Christian Guill�n L�pez 9-8-2007 f 2630 Kegham Khosdeghian 11-11-2006 1 5795 Kegham Khosdeghian 18-11-2006 1 5464 Kegham Khosdeghian 31-3-2007 b 4953 Kegham Khosdeghian 22-4-2007 1 4856 Kegham Khosdeghian 26-5-2007 1 4798 Maarten Stoelhorst 16-10-2005 1 3143 Maarten Stoelhorst 21-4-2006 1 2439 Maarten Stoelhorst 14-10-2006 1 2125 Maarten Stoelhorst 14-10-2006 3 2107 Maarten Stoelhorst 28-10-2006 f 1864 Tyler Kroff 11-11-2006 1 2960 Tyler Kroff 13-1-2007 1 2724 Tyler Kroff 13-1-2007 3 2570 Tyler Kroff 26-5-2007 1 2271 Tyler Kroff 26-5-2007 f 1913 Unclean 5 (so there we also other results) Andrew Kang 21-10-2006 f 1733 Andrew Kang 24-3-2007 f 1618 Andrew Kang 5-10-2007 1 1584 Andrew Kang 5-10-2007 3 1344 Andrew Kang 5-10-2007 f 1305 Arnaud van Galen 28-4-2007 1 3554 Arnaud van Galen 26-5-2007 1 2953 Arnaud van Galen 26-5-2007 f 2911 Arnaud van Galen 16-6-2007 b 2793 Arnaud van Galen 14-7-2007 1 2756 Bastien Bonnet 4-2-2007 1 2277 Bastien Bonnet 24-2-2007 1 2225 Bastien Bonnet 24-2-2007 3 2079 Bastien Bonnet 13-4-2007 1 1855 Bastien Bonnet 13-4-2007 f 1832 Brandon Blankenship 10-12-2005 1 4055 Brandon Blankenship 11-3-2006 1 2650 Brandon Blankenship 11-3-2006 f 2494 Brandon Blankenship 18-11-2006 1 2121 Brandon Blankenship 18-11-2006 3 2041 Daniel Beyer 21-10-2006 3 3293 Daniel Beyer 18-11-2006 1 2619 Daniel Beyer 18-11-2006 3 2544 Daniel Beyer 22-4-2007 1 2249 Daniel Beyer 22-4-2007 3 2209 Daniel Duma 29-4-2006 1 2346 Daniel Duma 29-4-2006 3 2306 Daniel Duma 29-4-2006 f 2127 Daniel Duma 18-11-2006 1 2000 Daniel Duma 18-11-2006 3 1989 Daniel Hermansson 5-11-2005 3 3176 Daniel Hermansson 11-12-2005 1 2755 Daniel Hermansson 11-12-2005 f 2506 Daniel Hermansson 21-10-2006 1 2499 Daniel Hermansson 21-10-2006 f 2495 Derrick Chan 22-10-2005 3 2168 Derrick Chan 22-10-2005 f 2123 Derrick Chan 15-4-2006 1 2063 Derrick Chan 15-4-2006 3 2027 Derrick Chan 5-5-2007 1 1813 Devin Corr-Robinett 15-4-2006 1 8592 Devin Corr-Robinett 27-5-2006 1 3542 Devin Corr-Robinett 4-8-2006 3 3175 Devin Corr-Robinett 11-11-2006 1 2910 Devin Corr-Robinett 13-1-2007 1 2573 Ernesto Fern�ndez Regueira 13-11-2004 f 3143 Ernesto Fern�ndez Regueira 5-11-2005 3 2681 Ernesto Fern�ndez Regueira 3-12-2005 3 2597 Ernesto Fern�ndez Regueira 3-12-2005 f 2424 Ernesto Fern�ndez Regueira 23-9-2006 3 2149 Fr�d�rick Badie 5-11-2005 3 2350 Fr�d�rick Badie 23-9-2006 3 2137 Fr�d�rick Badie 14-10-2006 1 2123 Fr�d�rick Badie 14-10-2006 3 2105 Fr�d�rick Badie 14-10-2006 f 2013 Istv�n Kocza 24-2-2007 1 3929 Istv�n Kocza 28-4-2007 1 3373 Istv�n Kocza 14-7-2007 1 3080 Istv�n Kocza 25-8-2007 1 2952 Istv�n Kocza 5-10-2007 1 2737 Jean Pons 13-4-2007 f 1492 Jean Pons 1-9-2007 1 1446 Jean Pons 1-9-2007 3 1320 Jean Pons 1-9-2007 f 1271 Jean Pons 5-10-2007 1 1248 Jeff Chiu 14-1-2006 1 4573 Jeff Chiu 15-4-2006 1 3206 Jeff Chiu 15-4-2006 b 3146 Jeff Chiu 4-8-2006 3 2902 Jeff Chiu 18-11-2006 1 2453 Jeremy Fleischman 18-11-2006 3 3073 Jeremy Fleischman 13-1-2007 1 2591 Jeremy Fleischman 13-1-2007 3 2527 Jeremy Fleischman 14-4-2007 1 2160 Jeremy Fleischman 14-4-2007 3 2157 Lars �rstr�m 10-9-2005 1 4365 Lars �rstr�m 11-12-2005 1 3935 Lars �rstr�m 21-10-2006 1 3555 Lars �rstr�m 21-10-2006 f 3535 Lars �rstr�m 3-12-2006 1 2991 Lucas Garron 14-1-2006 1 8971 Lucas Garron 4-8-2006 3 4312 Lucas Garron 18-11-2006 1 2496 Lucas Garron 18-11-2006 3 2483 Lucas Garron 13-1-2007 1 2120 Marcus Gerhardsson 18-3-2006 1 2428 Marcus Gerhardsson 18-3-2006 3 2205 Marcus Gerhardsson 18-3-2006 f 2185 Marcus Gerhardsson 21-10-2006 1 2086 Marcus Gerhardsson 21-10-2006 f 2036 Michel Bechtatou 24-4-2004 1 2532 Michel Bechtatou 24-4-2004 3 2398 Michel Bechtatou 24-4-2004 f 2307 Michel Bechtatou 7-8-2004 3 2211 Michel Bechtatou 7-8-2004 f 1923 Rama Temmink 1-9-2007 3 1624 Rama Temmink 1-9-2007 f 1615 Rama Temmink 5-10-2007 1 1595 Rama Temmink 5-10-2007 3 1567 Rama Temmink 13-10-2007 1 1474 Richard Patterson 5-11-2005 3 2353 Richard Patterson 11-3-2006 1 2068 Richard Patterson 11-3-2006 f 1936 Richard Patterson 22-4-2006 3 1848 Richard Patterson 22-4-2006 f 1833 R�bert �rk�nyi 21-4-2006 1 3840 R�bert �rk�nyi 23-9-2006 3 2557 R�bert �rk�nyi 24-2-2007 1 2303 R�bert �rk�nyi 24-2-2007 3 2097 R�bert �rk�nyi 15-9-2007 3 1870 Ryan Patricio 5-11-2005 3 1722 Ryan Patricio 5-11-2005 f 1677 Ryan Patricio 15-4-2006 1 1607 Ryan Patricio 15-4-2006 3 1479 Ryan Patricio 15-4-2006 f 1456 Ryan Patricio 4-8-2006 3 1588 Ryan Patricio 4-8-2006 f 1561 Ryan Patricio 11-11-2006 1 1506 Ryan Patricio 11-11-2006 3 1497 Ryan Patricio 11-11-2006 f 1377 Ryan Zheng 14-1-2006 f 2950 Ryan Zheng 15-4-2006 1 2390 Ryan Zheng 15-4-2006 3 2366 Ryan Zheng 4-8-2006 3 2180 Ryan Zheng 11-11-2006 1 1989 S�bastien Felix 16-4-2004 f 2766 S�bastien Felix 23-10-2004 f 2469 S�bastien Felix 22-4-2005 1 2071 S�bastien Felix 22-4-2005 f 2002 S�bastien Felix 20-4-2006 1 1707 Steve Rybecky 28-5-2005 1 6277 Steve Rybecky 29-4-2006 1 2741 Steve Rybecky 29-4-2006 3 2633 Steve Rybecky 27-5-2006 1 2431 Steve Rybecky 22-4-2007 1 2052 Thomas Bossmann 23-4-2005 1 11052 Thomas Bossmann 16-10-2005 1 4534 Thomas Bossmann 21-4-2006 1 3886 Thomas Bossmann 14-10-2006 1 3536 Thomas Bossmann 21-10-2006 f 3094 Toby Mao 4-8-2006 f 1589 Toby Mao 18-11-2006 1 1579 Toby Mao 18-11-2006 3 1527 Toby Mao 18-11-2006 f 1505 Toby Mao 13-1-2007 1 1411 Yoshiki Yumoto 28-1-2007 f 2794 Yoshiki Yumoto 31-3-2007 1 2436 Yoshiki Yumoto 31-3-2007 3 2394 Yoshiki Yumoto 28-7-2007 3 2325 Yoshiki Yumoto 5-10-2007 1 1858 Have fun, Ron
5956. Re: [Speed cubing group] Re: Rubiks Speedsolve as Features YouTube Video
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 03:26:21 -0400

You are correct. My mistake. On 10/21/07, goodxy2002 <goodxy2002@...> wrote: > > i thought that was yu nakajima > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "pjkalamosa" > <pjkcards@...> wrote: > > > > I took a screenshot here: > > http://img84.imageshack.us/img84/6606/rubnf4.png > > > > Congrats Gungz on making the homepage! > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5957. Re: [Speed cubing group] Re: Any news about Gungz?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 10:24:51 +0200

Others are also in the same situation. But you can communicate with them by mail (you know: paper, ink, letter and stamps) if you have their address. Gilles 2007/10/21, Pedro <pedrosino1@...>: > > Damn...2 years?! Poor Gungz...that's bad : ( > > Pedro > > mackymakisumi <mackymakisumi@yahoo.com> > escreveu: From what I understand, he needs to > do two years of military service, > which is mandatory in Korea. Same with Lee Chan-Ho, who won KCRC Busan 07. > > -macky > > --- In speedsolvingrubikscube@yahoogroups.com, Carlos de Alcântara > <carlosaajr@...> wrote: > > > > I was wondering if any of you know about Gungz (Yu Jeong-Min), there's > > a while he doesn't show up, i mean, his blog is down, he didn't go to > > world's (why not?) and stuff. > > If anyone know about a new blog, news or something, please let us know > > =] > > > > Thanks! > > > > Carlos de Alcântara > > > > > > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > armazenamento! > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5958. New rubik's cube category
From: ChoJin <yahoogroups@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 10:32:21 +0200

For those you didn't see this rubik's cube video: http://video.google.fr/videoplay?docid=-8758145501446581687 Who said rubik's cube couldn't get you high? ;) -- Best Regards, ChoJin
5959. [Speed cubing group] Re: WR for more than 1000 days
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 12:57:19 -0000

Hi :-) In fact the workd record for fewest moves isn not more than about 400 days old. Even if Mirek did 28 turns already 1000 days ago it was under the old 90 minutes time limit. There's a (grace) WCA rule saying that when rules are changing it's not enough to equal a record to ditch out the old one. It has to be beaten. IMHO 90 and 60 minutes cannot really be compared. 90 minutes allows much more search and not solely focusing on finishing the start off after a limited search ... On the other hand the current rules now allow for use of stickers, which i think only a few know well how to utilise well. Also the scrambles vary a LOT in "complication". I think it's just a coincidence that 28 hasn't been beaten yet. For example in Budapest quite a lot of the top FM'ers got a dnf, for various reasons. Sooner or later 25 will be beaten in official competition. It may happen this or next year or even in 5 yrs, but for sure it will happen :D As i see it there's about 10 ppl at least who now are able to do that in 60 minutes ;-) (Noone mentioned and noone forgotten!!) Have fun!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I don't understand why this record hasn't been broken. I am a real beginner > at Fewest Moves, but I have already gotten 33 at an official competition and > 25 at an unofficial competition and I don't even know OLL/PLL or ELL.COLL > yet. Do the FMC experts don't go to official competions anymore? > > If you look at the results from worlds: > Mirek and Per missed worlds > Guus, Gilles Roux and Lars Petrus DNF-ed. > 42 for Dan Harris was not spectular > 35 for Zbigniew shouldn't have been enough to win I think. > > Common people, let's break this record! > > ----- Original Message ----- > From: Patrick Jameson > To: speedsolvingrubikscube@...m > Sent: Friday, October 19, 2007 9:40 PM > Subject: [Speed cubing group] Re: WR for more than 1000 days > > > Wow, that's a long time considering second place is only 398 days. > > Patrick > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > <gillesvdp@> wrote: > > > > The fewest moves record (28 moves) has now been standing for more than > > 1000 days. > > > > http://www.worldcubeassociation.org/results/statistics.php > > > > Quite impressive. ^^ > > > > Gilles > > >
5960. [Speed cubing group] Re: WR for more than 1000 days
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 13:03:11 -0000

Guus would've won if he didn't make a mistake in his notation I think :( --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > In fact the workd record for fewest moves isn not more than about 400 > days old. Even if Mirek did 28 turns already 1000 days ago it was > under the old 90 minutes time limit. There's a (grace) WCA rule > saying that when rules are changing it's not enough to equal a record > to ditch out the old one. It has to be beaten. IMHO 90 and 60 minutes > cannot really be compared. 90 minutes allows much more search and not > solely focusing on finishing the start off after a limited search ... > On the other hand the current rules now allow for use of stickers, > which i think only a few know well how to utilise well. Also the > scrambles vary a LOT in "complication". I think it's just a > coincidence that 28 hasn't been beaten yet. For example in Budapest > quite a lot of the top FM'ers got a dnf, for various reasons. Sooner > or later 25 will be beaten in official competition. It may happen > this or next year or even in 5 yrs, but for sure it will happen :D As > i see it there's about 10 ppl at least who now are able to do that in > 60 minutes ;-) (Noone mentioned and noone forgotten!!) > > Have fun!! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > I don't understand why this record hasn't been broken. I am a real > beginner > > at Fewest Moves, but I have already gotten 33 at an official > competition and > > 25 at an unofficial competition and I don't even know OLL/PLL or > ELL.COLL > > yet. Do the FMC experts don't go to official competions anymore? > > > > If you look at the results from worlds: > > Mirek and Per missed worlds > > Guus, Gilles Roux and Lars Petrus DNF-ed. > > 42 for Dan Harris was not spectular > > 35 for Zbigniew shouldn't have been enough to win I think. > > > > Common people, let's break this record! > > > > ----- Original Message ----- > > From: Patrick Jameson > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Friday, October 19, 2007 9:40 PM > > Subject: [Speed cubing group] Re: WR for more than 1000 days > > > > > > Wow, that's a long time considering second place is only 398 days. > > > > Patrick > > > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > <gillesvdp@> wrote: > > > > > > The fewest moves record (28 moves) has now been standing for more > than > > > 1000 days. > > > > > > http://www.worldcubeassociation.org/results/statistics.php > > > > > > Quite impressive. ^^ > > > > > > Gilles > > > > > >
5961. [Speed cubing group] Re: WR for more than 1000 days
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 13:29:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Common people, let's break this record! What about the uncommon people? Cheers! Stefan
5962. Re: state of mind
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 13:35:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > You have to sit and wait between solves [...] Then when the judge > calls you, you suddenly have to make a switch and perform. That's only what you chose to do. I was standing and cubing (with a second cube) while waiting for my next competition solve. Cheers! Stefan
5963. [Speed cubing group] Re: WR for more than 1000 days
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 13:50:45 -0000

Hi :-) Lars Petrus might also have won with an easy continuation to his 11- move start. 5 turns to finish off the edges and then 2 easy corner 3- cycles done at the end directly, for 33 total. Inserting those cycles would be even better :D But Lars never uses that technique i think ... -Per > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Guus would've won if he didn't make a mistake in his notation I think :( > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Hi :-) > > > > In fact the workd record for fewest moves isn not more than about 400 > > days old. Even if Mirek did 28 turns already 1000 days ago it was > > under the old 90 minutes time limit. There's a (grace) WCA rule > > saying that when rules are changing it's not enough to equal a record > > to ditch out the old one. It has to be beaten. IMHO 90 and 60 minutes > > cannot really be compared. 90 minutes allows much more search and not > > solely focusing on finishing the start off after a limited search ... > > On the other hand the current rules now allow for use of stickers, > > which i think only a few know well how to utilise well. Also the > > scrambles vary a LOT in "complication". I think it's just a > > coincidence that 28 hasn't been beaten yet. For example in Budapest > > quite a lot of the top FM'ers got a dnf, for various reasons. Sooner > > or later 25 will be beaten in official competition. It may happen > > this or next year or even in 5 yrs, but for sure it will happen :D As > > i see it there's about 10 ppl at least who now are able to do that in > > 60 minutes ;-) (Noone mentioned and noone forgotten!!) > > > > Have fun!! > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > > <avgalen@> wrote: > > > > > > I don't understand why this record hasn't been broken. I am a real > > beginner > > > at Fewest Moves, but I have already gotten 33 at an official > > competition and > > > 25 at an unofficial competition and I don't even know OLL/PLL or > > ELL.COLL > > > yet. Do the FMC experts don't go to official competions anymore? > > > > > > If you look at the results from worlds: > > > Mirek and Per missed worlds > > > Guus, Gilles Roux and Lars Petrus DNF-ed. > > > 42 for Dan Harris was not spectular > > > 35 for Zbigniew shouldn't have been enough to win I think. > > > > > > Common people, let's break this record! > > > > > > ----- Original Message ----- > > > From: Patrick Jameson > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Friday, October 19, 2007 9:40 PM > > > Subject: [Speed cubing group] Re: WR for more than 1000 days > > > > > > > > > Wow, that's a long time considering second place is only 398 days. > > > > > > Patrick > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > <gillesvdp@> wrote: > > > > > > > > The fewest moves record (28 moves) has now been standing for more > > than > > > > 1000 days. > > > > > > > > http://www.worldcubeassociation.org/results/statistics.php > > > > > > > > Quite impressive. ^^ > > > > > > > > Gilles > > > > > > > > > >
5964. [Speed cubing group] Re: WR for more than 1000 days
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 15:47:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > If you look at the results from worlds: > Mirek and Per missed worlds > Guus, Gilles Roux and Lars Petrus DNF-ed. > 42 for Dan Harris was not spectular Stress -> No sleep -> No result. In the last 30 minutes, I wasted my time doing wrong scrambles, trying to get the 35- solution I found a few minutes before. I left the room with a standard length 2*1x2x3 skeleton (L'FR'UL'B2DF'DR2UR [*]), and now at home, it looks so easy of course. Congratulations to Zbigniew! [*] Per, you'll notice corners just need a 3-cycle, maybe you can have fun with it. :-)
5965. Re: Improvement
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 18:42:25 -0000

no no i meant in each competition because obviously you haven't improved a substantial amount in the 90 minutes between the 1st and 2nd or final round. "Hi Devin, I count 5 for you: Devin Corr-Robinett 15-4-2006 1 8592 Devin Corr-Robinett 27-5-2006 1 3542 Devin Corr-Robinett 4-8-2006 3 3175 Devin Corr-Robinett 11-11-2006 1 2910 Devin Corr-Robinett 13-1-2007 1 2573 then the chain is broken by Devin Corr-Robinett 13-1-2007 3 2677 And again: Devin Corr-Robinett 5-5-2007 3 2646 Devin Corr-Robinett 26-5-2007 1 2297 then the chain is broken by a DNF Devin Corr-Robinett 26-5-2007 f -1 If I count this way, then the best improver is: Clean 7 (all results are counting) Chris Pelley 11-3-2006 1 3933 Chris Pelley 11-3-2006 f 3822 Chris Pelley 22-4-2006 3 3346 Chris Pelley 22-4-2006 f 2935 Chris Pelley 21-10-2006 3 2711 Chris Pelley 21-10-2006 f 2519 Chris Pelley 16-6-2007 3 2315 Clean 6 (all results are counting) Dennis Nilsson 27-11-2004 f 6074 Dennis Nilsson 5-6-2005 1 4217 Dennis Nilsson 10-9-2005 1 4199 Dennis Nilsson 21-10-2006 1 3430 Dennis Nilsson 21-10-2006 f 3106 Dennis Nilsson 5-10-2007 1 2719 Unclean 6 (so no all earlier results are counting) Anthony Hsu 13-8-2005 f 2035 Anthony Hsu 29-4-2006 1 1895 Anthony Hsu 29-4-2006 3 1795 Anthony Hsu 29-4-2006 f 1708 Anthony Hsu 27-5-2006 1 1704 Anthony Hsu 27-5-2006 f 1516 Cory Loviglio 15-1-2005 3 2889 Cory Loviglio 29-1-2005 3 2760 Cory Loviglio 29-1-2005 f 2640 Cory Loviglio 28-5-2005 1 2283 Cory Loviglio 28-5-2005 3 2115 Cory Loviglio 28-5-2005 f 1971 Dan Harris 7-8-2004 f Dan Harris 23-4-2005 1 Dan Harris 23-4-2005 3 Dan Harris 16-10-2005 1 Dan Harris 16-10-2005 f Dan Harris 5-11-2005 3 David Bergman 28-5-2005 1 5631 David Bergman 10-12-2005 1 3132 David Bergman 10-12-2005 3 2770 David Bergman 27-5-2006 1 2116 David Bergman 27-5-2006 f 2076 David Bergman 18-11-2006 1 1741 Clean 5 (so all results are counting) Aaron McGhie 15-4-2006 1 6555 Aaron McGhie 4-8-2006 3 3389 Aaron McGhie 11-11-2006 1 2930 Aaron McGhie 13-1-2007 1 2440 Aaron McGhie 13-1-2007 3 2389 Agustín Díaz Morón 5-5-2007 1 4416 Agustín Díaz Morón 5-5-2007 3 3903 Agustín Díaz Morón 9-8-2007 1 3728 Agustín Díaz Morón 9-8-2007 3 3239 Agustín Díaz Morón 5-10-2007 1 2890 Christian Guillén López 5-5-2007 1 3430 Christian Guillén López 5-5-2007 3 3237 Christian Guillén López 9-8-2007 1 3018 Christian Guillén López 9-8-2007 3 2720 Christian Guillén López 9-8-2007 f 2630 Unclean 5 (so no all earlier results are counting) Andrew Kang 21-10-2006 f 1733 Andrew Kang 24-3-2007 f 1618 Andrew Kang 5-10-2007 1 1584 Andrew Kang 5-10-2007 3 1344 Andrew Kang 5-10-2007 f 1305 Arnaud van Galen 28-4-2007 1 3554 Arnaud van Galen 26-5-2007 1 2953 Arnaud van Galen 26-5-2007 f 2911 Arnaud van Galen 16-6-2007 b 2793 Arnaud van Galen 14-7-2007 1 2756 Bastien Bonnet 4-2-2007 1 2277 Bastien Bonnet 24-2-2007 1 2225 Bastien Bonnet 24-2-2007 3 2079 Bastien Bonnet 13-4-2007 1 1855 Bastien Bonnet 13-4-2007 f 1832 Brandon Blankenship 10-12-2005 1 4055 Brandon Blankenship 11-3-2006 1 2650 Brandon Blankenship 11-3-2006 f 2494 Brandon Blankenship 18-11-2006 1 2121 Brandon Blankenship 18-11-2006 3 2041 Daniel Beyer 21-10-2006 3 3293 Daniel Beyer 18-11-2006 1 2619 Daniel Beyer 18-11-2006 3 2544 Daniel Beyer 22-4-2007 1 2249 Daniel Beyer 22-4-2007 3 2209 Daniel Duma 29-4-2006 1 2346 Daniel Duma 29-4-2006 3 2306 Daniel Duma 29-4-2006 f 2127 Daniel Duma 18-11-2006 1 2000 Daniel Duma 18-11-2006 3 1989 Daniel Hermansson 5-11-2005 3 3176 Daniel Hermansson 11-12-2005 1 2755 Daniel Hermansson 11-12-2005 f 2506 Daniel Hermansson 21-10-2006 1 2499 Daniel Hermansson 21-10-2006 f 2495 Derrick Chan 22-10-2005 3 2168 Derrick Chan 22-10-2005 f 2123 Derrick Chan 15-4-2006 1 2063 Derrick Chan 15-4-2006 3 2027 Derrick Chan 5-5-2007 1 1813" from ron
5966. Videos and pictures from World Championship in Budapest
From: "Dennis Nilsson" <massimo@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 21 Oct 2007 21:20:27 +0200

Hi group, I have now updated my site with my videos and pictures from Budapest. I had a great time and it was nice to meet you all. Erik's (former) WR megaminx solve is also there... Goto www.cubeloop.com //Dennis [Non-text portions of this message have been removed]
5967. Prepared Solve Challenge (#1)
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 21 Oct 2007 13:45:28 -0700

Alright, I'm posting this to speedsolving.com, twistypuzzles.com, and speedsolvingrubikscube... I'm not going to try to defend or justify this idea: if you like it, try it, and if not, then don't participate. Here, I'm posting 12 scrambles for the Prepared Solve Challenge (#1, just in case anyone wants more). It's unofficial, and will run indefinitely. You can take any of the scrambles below, and use whatever tools you want in order to solve that scramble in the shortest time possible. It's like a "one-step-stop," but doesn't need to be a normal, full solve with a regular method. You can use Cube Explorer to find an optimal solution, try FMC in many different ways, write a program to take in reams of solutions and pick a "highly finger-tricky" one, try a few different methods, write a solver for your normal method that seearches for short steps or skips... Whatever you're willing to do to solve the scramble quickly. As for me: sometime, I will probably write a program to search for Fridrich and MGLS solutions with a cross on any face. One of them ought to have a PLL skip and nice cases. Beautifully, this won't require any regulation. If someone says that she/he solved PSC1.5 in 6.34 seconds with a certain algorithm/solution, it counts (as long as the solve was done on that exact scramble with proper procedure -video evidence is good); "lucky" is an irrelevant concept. I would set up a site for submission of best times, but that would require annoying PHP coding... There are still ways to cheat, but those who will be good at this, I think, are trustworthy. So, feel free to pick any scramble, work on it, and share your solution and solving time. You get all the preparation time and attemps you want. If you want to, you can do all the scrambles and take an average, or average your bests for each. In a sense, this is an attempt to figure out the ultimate limits of speedcubing, so the more people try this, the more we see what's possible. It'll be interesting to see what times Nakajima, Harris Chan, Katsu, Macky, etc. get if they try this... Anyhow, below are the 12 scrambles, generated by Cube Explorer (all are 19 moves or less). Scrambles: PSC1.1 R2 D U L2 D' B2 F2 R' B2 L F L2 R U' R F L2 R B' PSC1.2 D' F2 U' B2 U2 L2 F2 L B U2 L U2 F D' F U2 L R' U' PSC1.3 L2 B2 F2 U2 L R2 D' B L U2 B F L2 D' F U' F U2 PSC1.4 R2 B2 D2 B' R2 U2 F2 L' D2 F L2 R' D2 R B' U' B2 L2 PSC1.5 F2 L2 U2 F' D2 B2 U' B2 F2 L F D R2 U' B L R2 U B2 PSC1.6 F' D2 B F' L2 D U' B' U F2 U L2 U' L' D U2 R B2 U' PSC1.7 R' F2 L' F' D' R' F2 L2 F' U' L' D2 B' D' B2 F' R' PSC1.8 F2 U2 R2 U2 B' F' R' F' R D F2 D R D2 B' F' R2 D2 PSC1.9 B2 U2 L2 F U2 B L' U B' D F D' L2 B' U' F U' R B2 PSC1.10 B D2 F R2 D2 B L2 F' R' D' F R' B' F R2 U2 F' U' L PSC1.11 B' R2 B F2 D2 F U' F' L D U L B F U2 B2 R D F PSC1.12 U2 R D2 R' F2 L2 U2 F' R U' R' U' B2 L2 F R2 U B' May the algs be with you! -Lucas Garron [Non-text portions of this message have been removed]
5968. Re: Prepared Solve Challenge (#1)
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Oct 2007 02:16:10 -0000

Ok, I'll ask the first dumb question! Is it legal to perform the scramble backwards? (since there are no regulations...) jeff
5969. [Speed cubing group] Re: Any news about Gungz?
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Oct 2007 02:48:22 -0000

> > > > mackymakisumi mackymakisumi@... > > escreveu: From what I understand, he needs to > > do two years of military service, > > which is mandatory in Korea. Same with Lee Chan-Ho, who won KCRC Busan 07. > > > > -macky > > Wow...I didn't know...I thought he's just been taking a break at cubing and picking photography as a new hobby or something :O Btw, he did SC last week (12.26, one penalty), and it's on his new blog, http://4none.tistory.com/122 <http://4none.tistory.com/122> (He saw my SC on that week and had the blood flowing with the urge to cube again :D) He went to a cube meeting last night or something. And they were talking about how there was going to be a competition in Seoul and stuff. -Harris [Non-text portions of this message have been removed]
5970. Re: Prepared Solve Challenge (#1)
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 02:20:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > Alright, I'm posting this to speedsolving.com, twistypuzzles.com, and speedsolvingrubikscube... > I'm not going to try to defend or justify this idea: if you like it, try it, and if not, then don't participate. > > Here, I'm posting 12 scrambles for the Prepared Solve Challenge (#1, just in case anyone wants more). It's unofficial, and will run indefinitely. > You can take any of the scrambles below, and use whatever tools you want in order to solve that scramble in the shortest time possible. It's like a "one-step-stop," but doesn't need to be a normal, full solve with a regular method. You can use Cube Explorer to find an optimal solution, try FMC in many different ways, write a program to take in reams of solutions and pick a "highly finger-tricky" one, try a few different methods, write a solver for your normal method that seearches for short steps or skips... Whatever you're willing to do to solve the scramble quickly. > > As for me: sometime, I will probably write a program to search for Fridrich and MGLS solutions with a cross on any face. One of them ought to have a PLL skip and nice cases. > > Beautifully, this won't require any regulation. If someone says that she/he solved PSC1.5 in 6.34 seconds with a certain algorithm/solution, it counts (as long as the solve was done on that exact scramble with proper procedure -video evidence is good); "lucky" is an irrelevant concept. I would set up a site for submission of best times, but that would require annoying PHP coding... > There are still ways to cheat, but those who will be good at this, I think, are trustworthy. > > So, feel free to pick any scramble, work on it, and share your solution and solving time. You get all the preparation time and attemps you want. If you want to, you can do all the scrambles and take an average, or average your bests for each. In a sense, this is an attempt to figure out the ultimate limits of speedcubing, so the more people try this, the more we see what's possible. It'll be interesting to see what times Nakajima, Harris Chan, Katsu, Macky, etc. get if they try this... > > > Anyhow, below are the 12 scrambles, generated by Cube Explorer (all are 19 moves or less). > > Scrambles: > PSC1.1 R2 D U L2 D' B2 F2 R' B2 L F L2 R U' R F L2 R B' > PSC1.2 D' F2 U' B2 U2 L2 F2 L B U2 L U2 F D' F U2 L R' U' > PSC1.3 L2 B2 F2 U2 L R2 D' B L U2 B F L2 D' F U' F U2 > PSC1.4 R2 B2 D2 B' R2 U2 F2 L' D2 F L2 R' D2 R B' U' B2 L2 > PSC1.5 F2 L2 U2 F' D2 B2 U' B2 F2 L F D R2 U' B L R2 U B2 > PSC1.6 F' D2 B F' L2 D U' B' U F2 U L2 U' L' D U2 R B2 U' > PSC1.7 R' F2 L' F' D' R' F2 L2 F' U' L' D2 B' D' B2 F' R' > PSC1.8 F2 U2 R2 U2 B' F' R' F' R D F2 D R D2 B' F' R2 D2 > PSC1.9 B2 U2 L2 F U2 B L' U B' D F D' L2 B' U' F U' R B2 > PSC1.10 B D2 F R2 D2 B L2 F' R' D' F R' B' F R2 U2 F' U' L > PSC1.11 B' R2 B F2 D2 F U' F' L D U L B F U2 B2 R D F > PSC1.12 U2 R D2 R' F2 L2 U2 F' R U' R' U' B2 L2 F R2 U B' > > May the algs be with you! > -Lucas Garron > > > [Non-text portions of this message have been removed] > I worked on scramble 1,2, 4 today...sub 9s solutions lol
5971. Re: Prepared Solve Challenge (#1)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 08:15:36 -0000

Hi :-) Yes that is of course allowed. What -I- would do is to give ACube the inverse scramble and ask it to give me ALL optimal solutions in desired metric. Then i carefully select one of them and practise it a lot. Note that ACube will at first give you list of suboptimal solutions. These MAY be better to perform than the shorter ones... In the end this will be quite similar to "speedscrambling" i guess ;- ) Have fun!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > Ok, I'll ask the first dumb question! Is it legal to perform the > scramble backwards? (since there are no regulations...) > > jeff >
5972. 9.77 WR
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 08:58:25 -0000

I got the video, check it out here: http://uk.youtube.com/watch?v=JqFFXs0RAnI enjoy!
5973. solvethecube.co.uk back online!
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 14:35:22 -0000

Hello everybody, I am pleased to let you know that I found a decent free (no, didn't want to pay :)) webhost to host my website. I had to make a few adjustments, but my site is back online now. Of course, this means that anyone who has links involving URL's starting with 'http://math.leidenuniv.nl/~jnoort/' should update those links; they don't exist anymore! For those who don't know, my site is www.solvethecube.co.uk. - Joël.
5974. media temptations
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 11:57:04 -0700

Just a quick note, and I'm hoping people agree with me on this one. The media out there is bad enough. But, we don't want to fuel them. In other words, if a TV show asks you to solve a Rubik's Cube blindfolded with one-hand in 30 seconds with 5 seconds of memorization, please decline, or at least bring it up with the WCA and your peers. A lot of us work very hard to make cubing a respectable sport in the world. I believe that someone should be appreciated for his ability to solve a cube by regular means. We shouldn't have to spice things up and lie to impress an audience. What we do already is very impressive. We should always do our best to maintain honesty about our sport. Basically, don't go doing something that's impossible. Now, if you go on stage, and stare at a cube for 15 seconds and then solve it blindfolded because you're not Matyas Kuti and you memorized it before, well, I understand the practicalities of that... but I would strongly recommend you take a moment to think about what you're doing. Imagine... Matyas Kuti solves a Rubik's Cube blindfolded. The rest of the world thinks it's retarded, because some other guy did it blindfolded with one-hand in 1 minute. And it took Matyas 1:03 to solve his cube? (Matyas rocks btw...) I would like to avoid that, and I'm hoping you would too. Let's not fuel the ignorance of the public. -Tyson "oh my gawd... the guy on Beauty and the Geek was SOOO much better than you" Mao [Non-text portions of this message have been removed]
5975. Re: media temptations
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 20:18:09 -0000

Yes, I agree, but there are many people who seem to think that solving without inspection is the only way to properly solve a cube, regardless of how one goes about solving it (normal, OH, BLD, feet). Out of curiosity, were you really called that? Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Just a quick note, and I'm hoping people agree with me on this one. The > media out there is bad enough. But, we don't want to fuel them. In other > words, if a TV show asks you to solve a Rubik's Cube blindfolded with > one-hand in 30 seconds with 5 seconds of memorization, please decline, or at > least bring it up with the WCA and your peers. > ... > ... > -Tyson "oh my gawd... the guy on Beauty and the Geek was SOOO much better > than you" Mao
5976. Re: media temptations
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 20:54:35 -0000

Well, solving without inspection is doable. We're talking about TV shows who want us to do things that are not possible for the sake of entertainment, like solving blindfolded underwater, or one-handed blindfold in 30 seconds. That's not a showcase of our skills, that's just a freak show. But yeah.. how is one expected to solve a cube without any inspection whatsoever? Even if you don't get the official tournament 15 second inspection, you still have to look at it, even for a fraction of a second, before you begin. Otherwise you're just turning faces randomly. I wasn't aware random turning is the only proper way to solve a cube. No wonder everyone thinks it's so hard. --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > Yes, I agree, but there are many people who seem to think that solving > without inspection is the only way to properly solve a cube, > regardless of how one goes about solving it (normal, OH, BLD, feet). > > Out of curiosity, were you really called that? > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Just a quick note, and I'm hoping people agree with me on this one. The > > media out there is bad enough. But, we don't want to fuel them. In > other > > words, if a TV show asks you to solve a Rubik's Cube blindfolded with > > one-hand in 30 seconds with 5 seconds of memorization, please > decline, or at > > least bring it up with the WCA and your peers. > > ... > > ... > > -Tyson "oh my gawd... the guy on Beauty and the Geek was SOOO much > better > > than you" Mao >
5977. Beginner Video series
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 22:05:57 -0000

I was asked to create a beginner video to solve a Rubik's Cube by a company down in Virginia, so I did so when I visited D.C. this summer. The videos are now up on monkeysee.com. It is basically a "How-to" website with a bunch of random things. If you'd like to check it out, you can see my video at: http://www.monkeysee.com/video/watch/1113 Bob
5978. Re: media temptations
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 22:44:01 -0000

Any chance you're talking about a specific video and you can tell us which? Here's an annoying one I just found after watching the video with the blind guy linked to from speedcubing.com's front page in which they mentioned a youtube video: http://youtube.com/watch?v=vSSLj3KvkbI Cheers! Stefan
5979. Re: Beginner Video series
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 22:49:42 -0000

Nice job, Bob! I like most of the explanations... It's at least a lot better than the best 'how-to-solve-the-cube' video tutorial that I've seen on youtube so far :). - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > I was asked to create a beginner video to solve a Rubik's Cube by a > company down in Virginia, so I did so when I visited D.C. this summer. > The videos are now up on monkeysee.com. It is basically a "How- to" > website with a bunch of random things. If you'd like to check it out, > you can see my video at: > http://www.monkeysee.com/video/watch/1113 > > Bob >
5980. Re : [Speed cubing group] Re: media temptations
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 15:57:26 -0700 (PDT)

I *did* solve the cube blindfolded underwater on a TV show... hasn't aired yet (French version of BATG btw). Ok, I got it memorized first, because we were in a jaccuzzi, and it wasn't that comfortable, but anyway, I did *solve* it underwater (terrible time of 1:33). So this is very possible, especially to people like Matyas. F. ----- Message d'origine ---- De : Shelley <shelchang@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 23 Octobre 2007, 22h54mn 35s Objet : [Speed cubing group] Re: media temptations Well, solving without inspection is doable. We're talking about TV shows who want us to do things that are not possible for the sake of entertainment, like solving blindfolded underwater, _____________________________________________________________________________ Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail [Non-text portions of this message have been removed]
5981. Sqaure 1 help
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 23:17:08 -0000

Hi everyone, i recently met someone who has a square 1, and hes given it to me to help him solve, I went to Lars' website, and although it helped a bit, unless im missing something, it doesn't really help with how to turn it into a cube shape. Also, i understand the notation that it goes by 30 degree intervals, but, when i have a position, after the cube shape is done, it tells me to get the corners of the top and bottom to match in color, but, the algorithms dont seem to work for me, turning (1,0) seems impossible after the cube shape is done and holding it like the picture is. Or if that step is simple and doesnt really need algs, a brief explanation would be nice, thanks. _Kyle
5982. Re: [Speed cubing group] Re: Beginner Video series
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 19:24:41 -0400

Good work. Nice site too, they have some good camera angles on all of those clips. On 10/23/07, Joël van Noort <joel_vn@...> wrote: > > Nice job, Bob! > > I like most of the explanations... It's at least a lot better than > the best 'how-to-solve-the-cube' video tutorial that I've seen on > youtube so far :). > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Bob Burton" > <rubikscubewhiz@...> wrote: > > > > I was asked to create a beginner video to solve a Rubik's Cube by a > > company down in Virginia, so I did so when I visited D.C. this > summer. > > The videos are now up on monkeysee.com. It is basically a "How- > to" > > website with a bunch of random things. If you'd like to check it > out, > > you can see my video at: > > http://www.monkeysee.com/video/watch/1113 > > > > Bob > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5983. Re: [Speed cubing group] Sqaure 1 help
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 17:36:38 -0700 (PDT)

Same problem here. I just gave up. ----- Original Message ---- From: xkiesterx <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, October 23, 2007 4:17:08 PM Subject: [Speed cubing group] Sqaure 1 help Hi everyone, i recently met someone who has a square 1, and hes given it to me to help him solve, I went to Lars' website, and although it helped a bit, unless im missing something, it doesn't really help with how to turn it into a cube shape. Also, i understand the notation that it goes by 30 degree intervals, but, when i have a position, after the cube shape is done, it tells me to get the corners of the top and bottom to match in color, but, the algorithms dont seem to work for me, turning (1,0) seems impossible after the cube shape is done and holding it like the picture is. Or if that step is simple and doesnt really need algs, a brief explanation would be nice, thanks. _Kyle [Non-text portions of this message have been removed]
5984. Re: 9.77 WR
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 00:45:19 -0000

Does anyone know what the scramble was? Patrick --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > I got the video, check it out here: > http://uk.youtube.com/watch?v=JqFFXs0RAnI > enjoy! >
5985. Looking for a particular algorithm
From: mysteryguitarman2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 03:27:44 -0000

Hey everyone! This group is very awesome -- it's the reason why I decided to learn how to solve the cube! So, I'm shooting a short film soon about a... let's say "socially challenged" guy going to college, trying to fit in. I taught my actor how to finish the cube, but it takes him over two minutes. We've done some test shots and tried to speed it up, etc... it looks very fake. I remember reading about an algorithm that, once you finish the cube, you can do it over and over (a set amount of times) and the cube will go from seemingly random to solved. Does anyone know it? Thanks again!
5986. Re: Looking for a particular algorithm
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 04:12:21 -0000

Here's an easy one: U Aren't you one of the people putting up fake blindsolving videos on youtube? That's pretty insulting to those of us who actually blindsolve. Because of that people think our legitimate solves are fake. Why should we help you if you're making our hobby look stupid to the public? Chris --- In speedsolvingrubikscube@yahoogroups.com, mysteryguitarman2 <no_reply@...> wrote: > > Hey everyone! > > This group is very awesome -- it's the reason why I decided to learn > how to solve the cube! > > > So, I'm shooting a short film soon about a... let's say "socially > challenged" guy going to college, trying to fit in. I taught my actor > how to finish the cube, but it takes him over two minutes. > We've done some test shots and tried to speed it up, etc... it looks > very fake. > > I remember reading about an algorithm that, once you finish the cube, > you can do it over and over (a set amount of times) and the cube will > go from seemingly random to solved. > > Does anyone know it? > > Thanks again! >
5987. Re: media temptations
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 04:13:44 -0000

> things that are not possible for the sake of > entertainment, like solving blindfolded underwater hmm >_>...<_<...
5988. Re: Looking for a particular algorithm
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 05:44:50 -0000

I was about to post a legitimate response, but Chris brings up a good point... And besides, I'm not detecting any credibility here. --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Here's an easy one: U > > Aren't you one of the people putting up fake blindsolving videos on youtube? That's pretty > insulting to those of us who actually blindsolve. Because of that people think our > legitimate solves are fake. Why should we help you if you're making our hobby look stupid > to the public? > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, mysteryguitarman2 <no_reply@> > wrote: > > > > Hey everyone! > > > > This group is very awesome -- it's the reason why I decided to learn > > how to solve the cube! > > > > > > So, I'm shooting a short film soon about a... let's say "socially > > challenged" guy going to college, trying to fit in. I taught my actor > > how to finish the cube, but it takes him over two minutes. > > We've done some test shots and tried to speed it up, etc... it looks > > very fake. > > > > I remember reading about an algorithm that, once you finish the cube, > > you can do it over and over (a set amount of times) and the cube will > > go from seemingly random to solved. > > > > Does anyone know it? > > > > Thanks again! > > >
5989. Re: Order of last layer positions
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 07:33:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > In the thread entitled "Best way to learn OLL?" (starting with message > 38390), the concept of the *order* of last layer algorithms was > mentioned. I wrote a GAP program to determine the order of all 62,208 > last layer positions, and get a distribution of how many of each order > there are. Hi Bruce, nice work! Could you post the GAP code? Thanks Flo
5990. Re: Looking for a particular algorithm
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 08:10:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, mysteryguitarman2 <no_reply@...> wrote: > > We've done some test shots and tried to speed it up, etc... it looks > very fake. > > I remember reading about an algorithm that, once you finish the cube, > you can do it over and over (a set amount of times) and the cube will > go from seemingly random to solved. > > Does anyone know it? So ... you just want to go from "looks fake" to "is fake"? Stefan
5991. [Speed cubing group] Re: Beginner Video series
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 08:24:50 -0000

I like how they warn us: "Activities depicted in this video should not be attempted without appropriate safety precautions, proper equipment, and supervision or additional training." Speedcubing is obviously something of an extreme sport. ;) Eivind --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Good work. Nice site too, they have some good camera angles on all of those > clips. > > On 10/23/07, Joël van Noort <joel_vn@...> wrote: > > > > Nice job, Bob! > > > > I like most of the explanations... It's at least a lot better than > > the best 'how-to-solve-the-cube' video tutorial that I've seen on > > youtube so far :). > > > > - Joël. > > > > --- In speedsolvingrubikscube@...m<speedsolvingrubikscube%40yahoogroups.com>, > > "Bob Burton" > > <rubikscubewhiz@> wrote: > > > > > > I was asked to create a beginner video to solve a Rubik's Cube by a > > > company down in Virginia, so I did so when I visited D.C. this > > summer. > > > The videos are now up on monkeysee.com. It is basically a "How- > > to" > > > website with a bunch of random things. If you'd like to check it > > out, > > > you can see my video at: > > > http://www.monkeysee.com/video/watch/1113 > > > > > > Bob > > > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > > [Non-text portions of this message have been removed] >
5992. Teaching to solve the cube
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 09:01:41 -0000

Hi, I recently tried to show some kids how to solve the cube. I need some help here. I use CFOP, so thats what I tried to show them. The cross and the first layer are very easy, most kids get that right away when I show it to them. The second layer takes a bit more time but is also not a problem. But the last layer is. How do you teach someone to solve the last layer without telling them "here is a sheet of algorithms.. just learn them". I usually show them one of the two common edge orientation algorithms, so that they can orient all four edges correctly with just one algorithm. Then I usually show a sune, but thats already very frustrating because most kids dont seem to see how to use sune to correctly orient all four corners. I then show one edge 3 cycle and one corner 3 cycle algorithm. Does anyone has a better way? Maybe a very intuitive one, which kids can UNDERSTAND and not just learn, it does not have to be CFOP-LL! Or maybe a good way how to EXPLAIN those stupid algorithms so that they can understand it? I just hate it to tell kids who really want to learn how to solve the cube that they have to learn some stupid move sequences without knowing what happens (and why it works). I remember Chris Hardwick explaining something like this, but I cant find the post. Flo
5993. Re: Teaching to solve the cube
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 09:33:46 -0000

Hi Florian :-) I guess it would be better to teach kids some easier method than CFOP. By the sound of it you are orienting LL in 2 steps. But even that is already advanced, and requires a lot of memorisation unless you really understand the sequences, which i strongly doubt that kids will do. I will suggest teach them the cross - fine. Then teach them working corner for inserting edges. Then very simple orient/permute edge stuff. Then finally teach them how to use corner mono-twists like R' D R F D F' or R' D2 R F D2 F' for the corners. Personally i DO use sune stuff for corner orientation. But that does not "easily" cover all corner orientation cases. When some corners get oriented several times it becomes really tricky to understand how that works (i assume so anyway). -Per > --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > Hi, > > I recently tried to show some kids how to solve the cube. I need some > help here. I use CFOP, so thats what I tried to show them. > > The cross and the first layer are very easy, most kids get that right > away when I show it to them. The second layer takes a bit more time > but is also not a problem. > > But the last layer is. How do you teach someone to solve the last > layer without telling them "here is a sheet of algorithms.. just learn > them". I usually show them one of the two common edge orientation > algorithms, so that they can orient all four edges correctly with just > one algorithm. Then I usually show a sune, but thats already very > frustrating because most kids dont seem to see how to use sune to > correctly orient all four corners. I then show one edge 3 cycle and > one corner 3 cycle algorithm. > > Does anyone has a better way? Maybe a very intuitive one, which kids > can UNDERSTAND and not just learn, it does not have to be CFOP-LL! Or > maybe a good way how to EXPLAIN those stupid algorithms so that they > can understand it? > > I just hate it to tell kids who really want to learn how to solve the > cube that they have to learn some stupid move sequences without > knowing what happens (and why it works). I remember Chris Hardwick > explaining something like this, but I cant find the post. > > Flo >
5994. Re: [Speed cubing group] Sqaure 1 help
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 09:47:09 -0000

Hi guys, I'm aware that this is an area where my page lacks. The problem is that I learned solving the cube shape just by playing with it a lot and also with the help of the diagram on Jaap's puzzle page. So I don't have any method or algorithms and hence I can't really explain how I do it myself. I hope I can one day work out something nice and easy so I can complete the method on my page. In the meantime you can have a look at the methods on Jaap's puzzle page. The problem you have with the notation is probably due to the fact that you keep the puzzle upside down. The algorithms assume that you keep the small piece of the middle layer on the left. I guess I could have documented that better. Kind regards, Lars --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Same problem here. I just gave up. > > > ----- Original Message ---- > From: xkiesterx <kianb@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, October 23, 2007 4:17:08 PM > Subject: [Speed cubing group] Sqaure 1 help > > Hi everyone, i recently met someone who has a square 1, and hes given > it to me to help him solve, I went to Lars' website, and although it > helped a bit, unless im missing something, it doesn't really help with > how to turn it into a cube shape. Also, i understand the notation that > it goes by 30 degree intervals, but, when i have a position, after the > cube shape is done, it tells me to get the corners of the top and > bottom to match in color, but, the algorithms dont seem to work for me, > turning (1,0) seems impossible after the cube shape is done and holding > it like the picture is. Or if that step is simple and doesnt really > need algs, a brief explanation would be nice, thanks. > > _Kyle > > > > > [Non-text portions of this message have been removed] >
5995. Re: [Speed cubing group] Re: Teaching to solve the cube
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 07:43:02 -0300 (ART)

One thing Joel adviced me to do, when I was going to give a "workshop" about cubing, was to teach them to orient corners with (R U R' U')*2 or *4 (I used (U R U' 'R)*2 instead of the last one, I found it easier...), after turning the cube upside down and to used R' D2 R [U] R' D2 R... to permute corners one at a time some people found it really easy : ) 2 guys that I was teaching sunes and stuff and corner 3-cycle found this much easier and finally completed the learning Pedro per_fredlund <per_fredlund@...> escreveu: Hi Florian :-) I guess it would be better to teach kids some easier method than CFOP. By the sound of it you are orienting LL in 2 steps. But even that is already advanced, and requires a lot of memorisation unless you really understand the sequences, which i strongly doubt that kids will do. I will suggest teach them the cross - fine. Then teach them working corner for inserting edges. Then very simple orient/permute edge stuff. Then finally teach them how to use corner mono-twists like R' D R F D F' or R' D2 R F D2 F' for the corners. Personally i DO use sune stuff for corner orientation. But that does not "easily" cover all corner orientation cases. When some corners get oriented several times it becomes really tricky to understand how that works (i assume so anyway). -Per > --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > Hi, > > I recently tried to show some kids how to solve the cube. I need some > help here. I use CFOP, so thats what I tried to show them. > > The cross and the first layer are very easy, most kids get that right > away when I show it to them. The second layer takes a bit more time > but is also not a problem. > > But the last layer is. How do you teach someone to solve the last > layer without telling them "here is a sheet of algorithms.. just learn > them". I usually show them one of the two common edge orientation > algorithms, so that they can orient all four edges correctly with just > one algorithm. Then I usually show a sune, but thats already very > frustrating because most kids dont seem to see how to use sune to > correctly orient all four corners. I then show one edge 3 cycle and > one corner 3 cycle algorithm. > > Does anyone has a better way? Maybe a very intuitive one, which kids > can UNDERSTAND and not just learn, it does not have to be CFOP-LL! Or > maybe a good way how to EXPLAIN those stupid algorithms so that they > can understand it? > > I just hate it to tell kids who really want to learn how to solve the > cube that they have to learn some stupid move sequences without > knowing what happens (and why it works). I remember Chris Hardwick > explaining something like this, but I cant find the post. > > Flo > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
5996. [Speed cubing group] Re: Teaching to solve the cube
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 11:04:43 -0000

Here's how I would want to try to teach the LL: -1. Orient edges (T-orient, repeated) -2. Orient corners (Same as how Pedro described, except LL on top) -3. Permute corners (I used L D2 L', instead) -4. Permute edges (M D2 M', it's almost the same! :P) I taught my sister Petrus LL with the EO step first, though. -Tim --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > One thing Joel adviced me to do, when I was going to give a "workshop" about cubing, was to teach them to orient corners with (R U R' U')*2 or *4 (I used (U R U' 'R)*2 instead of the last one, I found it easier...), after turning the cube upside down and to used R' D2 R [U] R' D2 R... to permute corners one at a time > > some people found it really easy : ) 2 guys that I was teaching sunes and stuff and corner 3-cycle found this much easier and finally completed the learning > > Pedro > > per_fredlund <per_fredlund@...> escreveu: Hi Florian :-) > > I guess it would be better to teach kids some easier method than > CFOP. By the sound of it you are orienting LL in 2 steps. But even > that is already advanced, and requires a lot of memorisation unless > you really understand the sequences, which i strongly doubt that kids > will do. > > I will suggest teach them the cross - fine. Then teach them working > corner for inserting edges. Then very simple orient/permute edge > stuff. Then finally teach them how to use corner mono-twists like > R' D R F D F' or R' D2 R F D2 F' for the corners. > > Personally i DO use sune stuff for corner orientation. But that does > not "easily" cover all corner orientation cases. When some corners > get oriented several times it becomes really tricky to understand how > that works (i assume so anyway). > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten > <no_reply@> wrote: > > > > Hi, > > > > I recently tried to show some kids how to solve the cube. I need > some > > help here. I use CFOP, so thats what I tried to show them. > > > > The cross and the first layer are very easy, most kids get that > right > > away when I show it to them. The second layer takes a bit more time > > but is also not a problem. > > > > But the last layer is. How do you teach someone to solve the last > > layer without telling them "here is a sheet of algorithms.. just > learn > > them". I usually show them one of the two common edge orientation > > algorithms, so that they can orient all four edges correctly with > just > > one algorithm. Then I usually show a sune, but thats already very > > frustrating because most kids dont seem to see how to use sune to > > correctly orient all four corners. I then show one edge 3 cycle and > > one corner 3 cycle algorithm. > > > > Does anyone has a better way? Maybe a very intuitive one, which kids > > can UNDERSTAND and not just learn, it does not have to be CFOP- LL! > Or > > maybe a good way how to EXPLAIN those stupid algorithms so that they > > can understand it? > > > > I just hate it to tell kids who really want to learn how to solve > the > > cube that they have to learn some stupid move sequences without > > knowing what happens (and why it works). I remember Chris Hardwick > > explaining something like this, but I cant find the post. > > > > Flo > > > > > > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! > > [Non-text portions of this message have been removed] >
5997. Who won the race?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 11:54:29 -0000

http://www.youtube.com/watch?v=PqDrr4zHYRI You be the judge ;)
5998. Re: [Speed cubing group] Re: media temptations
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 05:04:38 -0700

In 30 seconds... On 10/23/07, sccuber <sccuber@...> wrote: > > > things that are not possible for the sake of > > entertainment, like solving blindfolded underwater > > hmm > >_>...<_<... > > > [Non-text portions of this message have been removed]
5999. Re: Teaching to solve the cube
From: "Karthik Puthraya" <karthikputhraya@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 18:01:07 +0530

Hi, Well even I conducted a sort of "workshop" on cubing in my college here. I taught them like this: Cross Layer1 Layer2 EO(FRUR'U'F') EP(Sune) CP(Niklas) CO(Using commutators) Here is my solution: www.cubaholic.110mb.com Cheers Karthik [Non-text portions of this message have been removed]
6000. [Speed cubing group] Re: Teaching to solve the cube
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 13:36:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > One thing Joel adviced me to do, when I was going to give a > "workshop" about cubing, was to teach them to orient corners with > (R U R' U')*2 or *4 I like to hold yellow on the left and then... - for corners repeat (R U') (R' U) *until* LUF is yellow - for edges repeat (M' U) *until* LU is yellow With the "until" there's no need for memorizing a specific numbers of repetitions and you just need to learn the 6 moves for all of OLL. Cheers! Stefan