4001. Re: [Speed cubing group] US Open - Cube From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 00:20:32 -0000
You left it in the lobby two nights ago and I did not know whose it was,
so I took it to my room when I went to bed. I did leave it, however, for
Chris Pelley in case somebody claimed it. I think he has gone home by
now, but perhaps he took them with him. I do not recall a timer,
however. Bob --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > On a simular note, I (Arnaud
van Galen) have lost both my Rubiks timer (not > a speedstacking
timer, but one of those black boxes) and a new Rubiks World >
(2x2x2). If someone found them, please let me know. > > -----
Original Message ----- > From: Bob Burton > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, June 18, 2007
9:42 AM > Subject: [Speed cubing group] US Open - Cube > > >
I think I may have left my cube in Chicago somewhere. If anybody sees
> it, please take it for me and let me know. It says Bob Burton's
> Cubewhiz.com on the white logo sticker. > > Bob >
4002. [Speed cubing group] Re: US Open results From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 01:33:49 -0000
Ah, the penalty.. --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" <linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@...m, "Gilles van den > Peereboom"
<gillesvdp@> wrote: > > > > Good, I will have the
chance to meet the master Ryan in Budapest. :-) > > > >
Congratulations ! > > > > Gilles > > > > PS : no
OH-average world record...good for me :p > > > > 2007/6/18,
smgfreak_dk <no_reply@yahoogroups.com>: > > > > >
> Congrats, Ryan! Wish I was there.. > > > > > >
--- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Leyan Lo" > > > <leyanlo@> wrote: >
> > > > > > > The atmosphere for the final round of
3x3 speedsolve was > > > > nerve-wracking. Competitors went
up on the stage one at a time and > > > > the audience was
near silent for each solve. > > > > > > > > Top
3 > > > > avg: 15.25 Jason Baum > > > > avg:
15.16 Toby Mao > > > > avg: 14.92 Ryan Patricio > >
> > > > > > Results will be posted after Tyson
finalizes the WCA IDs and > stuff on > > > > the score
sheets. > > > > > > > > Leyan > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > Jason could've won if it weren't for the +2's he had
received on his > final solves. > > I got one good time, but
not on 3x3. ;) >
4003. Re: [Speed cubing group] US Open - Cube From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 01:36:53 -0000
There was a Speedstacks timer. It said "Ryan" on the bottom, and sure
enough, it was Ryan's. There was also a Square-1, Eastsheen 2x2x2, and a
Rubik's World. I brought them downstairs to the hotel lobby last night.
The Eastsheen and Square-1 eventually were claimed but I still have the
Rubik's World. Arnaud, I can send it to you if you like. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > You left it in the lobby two
nights ago and I did not know whose it > was, so I took it to my room
when I went to bed. I did leave it, > however, for Chris Pelley in
case somebody claimed it. I think he has > gone home by now, but
perhaps he took them with him. I do not recall > a timer, however.
> > Bob > > --- In speedsolvingrubikscube@yahoogroups.com,
"Arnaud van Galen" > <avgalen@> wrote: > > > > On a
simular note, I (Arnaud van Galen) have lost both my Rubiks > timer
(not > > a speedstacking timer, but one of those black boxes) and
a new > Rubiks World > > (2x2x2). If someone found them, please
let me know. > > > > ----- Original Message ----- > >
From: Bob Burton > > To: speedsolvingrubikscube@yahoogroups.com
> > Sent: Monday, June 18, 2007 9:42 AM > > Subject: [Speed
cubing group] US Open - Cube > > > > > > I think I may
have left my cube in Chicago somewhere. If anybody sees > > it,
please take it for me and let me know. It says Bob Burton's > >
Cubewhiz.com on the white logo sticker. > > > > Bob >
> >
4004. Improving at OH? From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 03:51:34 -0000
My average time for one-handed solving is about 30-35 seconds, and I've
gotten a couple of nonlucky solves under 25, but I see myself as still
very far from a low-20 second average. I'd like to ask all the people
who are very good at OH solving - how would I get faster at it? I know
that there is always practice, but there must be something else to
improve on, because I can't see myself getting that much faster at
physically turning the cube. I already have no delays on a good solve,
so going from 28 to 19-20 seconds (for a good solve) seems very
difficult. Is anyone who is at 20-25 seconds still using pure Fridrich?
I imagine that a bunch of time could be gained by forcing an extended
cross for every solve, and if that would make a significant difference I
can work on that.
4005. huskyomega 2x2 modifications From:
mr_seagull_1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 04:35:17 -0000
http://www.youtube.com/watch?v=IZp-zusLU6g ive watched this video and
tried to do it to me 2x2 but i cant seem to take the 2x2 apart can
someone post a guide or a video on how to take off the shells and expose
the black part also is the screw spring set the same one for diy 3x3s?
would this http://www.cube4you.com/111_Screw+Washer+Spring.html work?
4006. Re: [Speed cubing group] Improving at OH? From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 09:18:20 +0200
Well I use "nearly-pure Fridrich". The only thing I look for is not
having "0 oriented edges" for the LL. Because most of these cases take a
lot of time to solve. Otherwise, just practice and try to reduce the
number of cube rotations you do. That's all. Gilles 2007/6/19, Michael
Gottlieb <mzrg@...>: > > My average time for one-handed
solving is about 30-35 seconds, and > I've gotten a couple of
nonlucky solves under 25, but I see myself as > still very far from a
low-20 second average. > > I'd like to ask all the people who are
very good at OH solving - how > would I get faster at it? I know that
there is always practice, but > there must be something else to
improve on, because I can't see myself > getting that much faster at
physically turning the cube. I already > have no delays on a good
solve, so going from 28 to 19-20 seconds (for > a good solve) seems
very difficult. > > Is anyone who is at 20-25 seconds still using
pure Fridrich? I imagine > that a bunch of time could be gained by
forcing an extended cross for > every solve, and if that would make a
significant difference I can > work on that. > > > [Non-text
portions of this message have been removed]
4007. 12 STM parity fixer From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 09:04:26 -0000
Hi! I just found a wery short alg that can fix parity errors for us who
solves big cubes directly. r2 D2 r' D2 l D2 l' D2 B2 l' B2 r' 12 STM!!
The alg swaps two opposite edge pices (single pices, not deges). I got
good algs for all versions of the parity error but this is the shortest.
How did I found it?.. Well, it's basicly a commutator that does a "J-
PLL" in the second layer and some setup and restore turns. You can do
the commutator like this: F2 \ r' D2 r \ r' D2 r F2 \ = swap pieces
using U2 + u2 + d2 (three layers) // Kenneth
4008. Re: [Speed cubing group] Re: where u get ur cubes at? thx
From:
Tzu <tzotzul@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 03:12:09 -0700 (PDT)
thanks Okan but last time i ve checked the paypal does not accept users
from Romania... I should find a store that accept a Master card
instead... Thanks again ----- Original Message ---- From: Okan VURAL
<okanvur@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, June 18, 2007 10:29:26 AM Subject: Re: [Speed cubing group] Re:
where u get ur cubes at? hi, Tzu; i am from Turkey and i could't find
anywhere so i bought my cubes from US and Taiwan. i think you should
look ebay. :) have a nice day... On 18/06/07, Tzu <tzotzul@yahoo.
com> wrote: > > hi all > I a new member of this club from
Romania > A very far country from us. > In europe, where do i find
an official rubik brand cube? > > Thanks > Marius >
____________________________________________________________________________________
Shape Yahoo! in your own image. Join our Network Research Panel today!
http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 [Non-text
portions of this message have been removed]
4009. Re: [Speed cubing group] US Open - Cube From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 19 Jun 2007 17:16:42 +0200
I don't have a real need for the 2x2x2 Rubik's World. Sending it to me
would probably be more expensive than me getting a new one. If you are
going to visit any of the following competitions this year, please bring
it with you and give it to me then. Untill then, enyou it :) *Czech Open
*Polish Open *Worlds *Dutch Open ----- Original Message ----- From:
christopher_pelley To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, June 19, 2007 3:36 AM Subject: Re: [Speed cubing group] US Open
- Cube There was a Speedstacks timer. It said "Ryan" on the bottom, and
sure enough, it was Ryan's. There was also a Square-1, Eastsheen 2x2x2,
and a Rubik's World. I brought them downstairs to the hotel lobby last
night. The Eastsheen and Square-1 eventually were claimed but I still
have the Rubik's World. Arnaud, I can send it to you if you like. Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > You left it in the lobby two
nights ago and I did not know whose it > was, so I took it to my room
when I went to bed. I did leave it, > however, for Chris Pelley in
case somebody claimed it. I think he has > gone home by now, but
perhaps he took them with him. I do not recall > a timer, however.
> > Bob > > --- In speedsolvingrubikscube@yahoogroups.com,
"Arnaud van Galen" > <avgalen@> wrote: > > > > On a
simular note, I (Arnaud van Galen) have lost both my Rubiks > timer
(not > > a speedstacking timer, but one of those black boxes) and
a new > Rubiks World > > (2x2x2). If someone found them, please
let me know. > > > > ----- Original Message ----- > >
From: Bob Burton > > To: speedsolvingrubikscube@yahoogroups.com
> > Sent: Monday, June 18, 2007 9:42 AM > > Subject: [Speed
cubing group] US Open - Cube > > > > > > I think I may
have left my cube in Chicago somewhere. If anybody sees > > it,
please take it for me and let me know. It says Bob Burton's > >
Cubewhiz.com on the white logo sticker. > > > > Bob >
> >
4010. Re: [Speed cubing group] 12 STM parity fixer From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 09:34:37 -0700 (PDT)
So to fix a PLL parity using this alg, just mirror it on the left side
as well as do it on the right side? Brian Kenneth Gustavsson
<kenneth@...> wrote: Hi! I just found a wery short alg that can
fix parity errors for us who solves big cubes directly. r2 D2 r' D2 l D2
l' D2 B2 l' B2 r' 12 STM!! The alg swaps two opposite edge pices (single
pices, not deges). I got good algs for all versions of the parity error
but this is the shortest. How did I found it?.. Well, it's basicly a
commutator that does a "J- PLL" in the second layer and some setup and
restore turns. You can do the commutator like this: F2 \ r' D2 r \ r' D2
r F2 \ = swap pieces using U2 + u2 + d2 (three layers) // Kenneth
[Non-text portions of this message have been removed]
4011. Re: [Speed cubing group] 12 STM parity fixer From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 09:35:42 -0700 (PDT)
My bad, i meant OLL. Kenneth Gustavsson <kenneth@...> wrote: Hi! I
just found a wery short alg that can fix parity errors for us who solves
big cubes directly. r2 D2 r' D2 l D2 l' D2 B2 l' B2 r' 12 STM!! The alg
swaps two opposite edge pices (single pices, not deges). I got good algs
for all versions of the parity error but this is the shortest. How did I
found it?.. Well, it's basicly a commutator that does a "J- PLL" in the
second layer and some setup and restore turns. You can do the commutator
like this: F2 \ r' D2 r \ r' D2 r F2 \ = swap pieces using U2 + u2 + d2
(three layers) // Kenneth [Non-text portions of this message have been
removed]
4012. Re: [Speed cubing group] Improving at OH? From:
lwin kyawkyaw <lkyawkyaw@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 09:56:56 -0700 (PDT)
Like Gille said, reduce cube rotation. get a "fairly" loose cube that
wont pop as much often and master the U and U' move using the index
finger. :) --john lwin Gilles van den Peereboom <gillesvdp@...>
wrote: Well I use "nearly-pure Fridrich". The only thing I look for is
not having "0 oriented edges" for the LL. Because most of these cases
take a lot of time to solve. Otherwise, just practice and try to reduce
the number of cube rotations you do. That's all. Gilles 2007/6/19,
Michael Gottlieb <mzrg@...>: > > My average time for
one-handed solving is about 30-35 seconds, and > I've gotten a couple
of nonlucky solves under 25, but I see myself as > still very far
from a low-20 second average. > > I'd like to ask all the people
who are very good at OH solving - how > would I get faster at it? I
know that there is always practice, but > there must be something
else to improve on, because I can't see myself > getting that much
faster at physically turning the cube. I already > have no delays on
a good solve, so going from 28 to 19-20 seconds (for > a good solve)
seems very difficult. > > Is anyone who is at 20-25 seconds still
using pure Fridrich? I imagine > that a bunch of time could be gained
by forcing an extended cross for > every solve, and if that would
make a significant difference I can > work on that. > > >
[Non-text portions of this message have been removed]
--------------------------------- Ready for the edge of your seat? Check
out tonight's top picks on Yahoo! TV. [Non-text portions of this message
have been removed]
4013. Revenge Edge Pairing From:
"Brian Le" <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 17:16:03 -0000
Hey everyone, I have a great idea for 'chain solving' and I would like
some feedback. It is similar to Hardwick's beginner method for edge
pairing, but it solves two edges at once. First, you set up with the
pair to be paired on F. One part is on (uL) slice and the other is on
(dR) slice. I solve it using something I call the "break and restore"
principle, which many cubers should know: break something, do something
useful, the replace it with something not useful, then restore it. The
alg for the "break and restore" would be (Uu' R U R' Uu) and what it
does is it solves the above mentioned edge and brings the bU edge into
F. Solving two edge pairs using this is simple. Set up the pair to be
solved, but look at the single edge under the (uL) slice. Lets call the
pair to be solved X using the "break and restore" principle and the edge
under the (uL) edge Ex and the second pair to be solved with Ex, 2x,
which is in bU. We look at X and use "break and restore". Before
performing it, however, we should look at Ex and see what edge goes with
it. We then set up 2x in its proper place (which is bU), and apply
"break and restore", which not only solves X but pairs up Ex and 2x. If
no one understands, I can post a video... If you do read this, thanks
for taking the time out of your summer vacation x]. Brian
4014. Side note for Revenge Pairing From:
"Brian Le" <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 17:20:00 -0000
This can also be mirrored on the UL edges.
4015. Re: [Speed cubing group] Improving at OH? From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 18:00:47 -0000
> Well I use "nearly-pure Fridrich". > The only thing I look for
is not having "0 oriented edges" for the LL. > Because most of these
cases take a lot of time to solve. So what you mean is, learn to
recognize when inserting the last F2L pair would cause 0 oriented edges,
and insert it differently? Do you think that learning VHF2L would help
even more, or not? > get a "fairly" loose cube that wont pop as much
often and master > the U and U' move using the index finger. I'll see
if I can adapt one of my DIY cubes to that. They tend to pop quite a lot
but they're very loose too. I'll work on U also, it's definitely sort of
slow for me. Thank you both!
4016. Special US Open videos From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 18:20:14 -0000
Exclusive videos of Stefan Pochmann playing with the Rubik's Revolution
are available at: http://rubik.talk-sep.net/?page=US2007 There are also
some pictures, I will write my report as soon as get some time. It was
an awesome competition! Sven
4017. Re: [Speed cubing group] Improving at OH? From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 20:49:00 +0200
I would not recommend using the entire VHF2L system as many of the "2
edges oriented" cases can be done very quickly. I would just recommend
you to avoid the "0 edges oriented" if you haven't practiced any of the
cases. Some of these are really fast, but some aren't. So unless you are
able to tell if you will get a fast or a slow '0 edges oriented' OLL, I
recommend you to avoid them completely. Gilles 2007/6/19, Michael
Gottlieb <mzrg@...>: > > > Well I use "nearly-pure
Fridrich". > > The only thing I look for is not having "0 oriented
edges" for the LL. > > Because most of these cases take a lot of
time to solve. > > So what you mean is, learn to recognize when
inserting the last F2L > pair would cause 0 oriented edges, and
insert it differently? > > Do you think that learning VHF2L would
help even more, or not? > > > get a "fairly" loose cube that
wont pop as much often and master > > the U and U' move using the
index finger. > > I'll see if I can adapt one of my DIY cubes to
that. They tend to pop > quite a lot but they're very loose too. >
> I'll work on U also, it's definitely sort of slow for me. > >
Thank you both! > > > [Non-text portions of this message have
been removed]
4018. Re: Special US Open videos From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 19:09:37 -0000
Hhahahahahahahahaa, i haven't laughed that hard in a lonnnggg time. ---
In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...>
wrote: > > Exclusive videos of Stefan Pochmann playing with the
Rubik's Revolution are available at: >
http://rubik.talk-sep.net/?page=US2007 > > There are also some
pictures, I will write my report as soon as get some time. > > It
was an awesome competition! > > Sven >
4019. Re: Special US Open videos From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 19:06:29 -0000
Did he manage to beat my score of 195 on the "Light Speed" game? That's
the game accessed by pressing the blue button. DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...>
wrote: > > Exclusive videos of Stefan Pochmann playing with the
Rubik's Revolution are available at: >
http://rubik.talk-sep.net/?page=US2007 > > There are also some
pictures, I will write my report as soon as get some time. > > It
was an awesome competition! > > Sven >
4020. Re: Special US Open videos From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 19:47:09 -0000
195 that's a lot! He managed at least 50 and I managed only thirty
something. Sven --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Did he manage to beat my score
of 195 on the "Light Speed" game? > That's the game accessed by
pressing the blue button. > > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> >
wrote: > > > > Exclusive videos of Stefan Pochmann playing
with the Rubik's > Revolution are available at: > >
http://rubik.talk-sep.net/?page=US2007 > > > > There are
also some pictures, I will write my report as soon as get > some
time. > > > > It was an awesome competition! > > >
> Sven > > >
4021. Re: Hungarion cube meeting From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 21:19:41 -0000
Hungarion? Baltitz? Boedapest? Dyslexia or disrespect? Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > On speedcubing.com, the results
of an unofficial competition in Hungary are linked. > > I know
that this all is off course unofficial but it's interesting to see
that,if it was an official competition, 3 world records would have been
broken. > Matyas Kuti: 1.03.xx blindsolve. > 0.91 seconds magic
average, > > Milan Baltitz: 3.9x seconds average 2x2x2. > >
I think we can expect lots of records at the WC in Boedapest. > That
is if they all perform like this weekend off course. > > > >
>
_____________________________________________________________________________
> Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers
Yahoo! Mail > > [Non-text portions of this message have been
removed] >
4022. Writing Assignment From:
"derangedwibble" <deranged.wibble@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 21:29:22 -0000
Hey all... I have a writing assignment to observe a subculture, and,
since I'm interested in speedcubing, chose this group as my subculture.
I'd just like you to know I'll be observing your activies -- no, not
stalking -- over the next few months. Please tell me if you have any
objections. Oh, and I AM interested in speedcubing, so I'm not just a
passive observer. (Petrus method, record 54 seconds non-lucky)
4023. Re: [Speed cubing group] Writing Assignment From:
Chris Hunt <huntca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 14:38:14 -0700
Funny :) I did an ethnography a few years ago on the same topic for an
anthropology assignment. Good luck! -Chris On Jun 19, 2007, at 2:29 PM,
derangedwibble wrote: > Hey all... I have a writing assignment to
observe a subculture, and, > since I'm interested in speedcubing,
chose this group as my > subculture. I'd just like you to know I'll
be observing your activies > -- no, not stalking -- over the next few
months. Please tell me if you > have any objections. Oh, and I AM
interested in speedcubing, so I'm > not just a passive observer.
(Petrus method, record 54 seconds non- > lucky) > > >
[Non-text portions of this message have been removed]
4024. Re: Writing Assignment From:
"bladez740" <blade740@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 21:40:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "derangedwibble"
<deranged.wibble@...> wrote: > > Hey all... I have a writing
assignment to observe a subculture, and, > since I'm interested in
speedcubing, chose this group as my > subculture. I'd just like you
to know I'll be observing your activies > -- no, not stalking -- over
the next few months. Please tell me if you > have any objections. Oh,
and I AM interested in speedcubing, so I'm > not just a passive
observer. (Petrus method, record 54 seconds non-lucky) > That's
pretty awesome. If you have any questions, I'd be willing to answer
them. I just did a writing assignment on the 1982 world championships,
which was pretty fun. Had to present it to the class, and I delivered my
conclusion while solving one-handed. A real crowd-pleaser.
4025. Re: Special US Open videos From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 21:46:08 -0000
Light speed is what I played in that video. My best was 57. Did you get
your 195 in darkness or bright light? And does it at some point stop to
accelerate? Maybe I shouldn't have given mine away. Oh well, even though
it was fun for an evening, I'd rather practice with the real cube. Plus
it was hard enough to get all my trophies into my suitcase. Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Did he manage to beat my score
of 195 on the "Light Speed" game? > That's the game accessed by
pressing the blue button. > > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> >
wrote: > > > > Exclusive videos of Stefan Pochmann playing
with the Rubik's > Revolution are available at: > >
http://rubik.talk-sep.net/?page=US2007 > > > > There are
also some pictures, I will write my report as soon as get > some
time. > > > > It was an awesome competition! > > >
> Sven > > >
4026. Re: Cool prime number From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 22:04:27 -0000
I suggest you learn some more languages and tools instead of advertising
archaic ones not suited for the job at all. Many languages support
arbitrarily large integers, some even as default. And special tools like
Mathematica are even better for this. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Well,
basically you hold each digit of an integer in each index of an >
array. Simply using the integer or longint datatypes found in most >
computer languages you will soon find that with large integers they >
are represented in the form a*10^b kind of thing and the numbers are
> not accurately represented anymore. With arays (or lists or
similar) > one can represent in principal arbitrary long integers
with a full > valid representation. I once calculated large
factorials like this > with Turbo Pascal. Addition, multiplication
and subtraction with > these arays is straight forward: the good old
blackboard kind of > thing from primary school. > > Combine all
this with some simple prime factor search and you are > done. You can
find out if size(nxnxn cube group)-1 is prime for > arbitrary big n
;-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@>
wrote: > > > > Hey Per, > > > > By that I mean
the number of possible, legal, positions for that > cube > >
size minus the solved state. > > > > I also just found that
the number of unsolved configurations to an > > 11x11x11 cube is
also a prime number ;-) > > > > I have to admit I have no
idea what array integer multiplication is > > ;-) But if it would
work to solve this problem I'd be interested in > > learning about
it. > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" >
> <aspiring_to_love@> wrote: > > > > > > Hi
Chris :) > > > > > > What on earth do you mean by
unsolved configurations? Surely it > cannot > > > mean
unsolvable configurations nor "not-yet-encountered > configuration".
> > > So what do you mean by that? Is it simply possible >
configurations - 1 ?? > > > > > > Surely, some fairly
simple algorithm will be able to determine > this for > > >
arbitrary sized cubes? (Using "array integer multiplication" to >
keep > > > all digits.) > > > > > > -Per >
> >
4027. Re: COLL From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 22:26:02 -0000
On http://www.ryanheise.com/cube/cube_laws.html the "half of the
permutations" proof looks incomplete to me, there's something fishy
about your assertion that "the number of accumulated swaps will
therefore always remain even". It's somewhat true, but you don't prove
that this can never lead to a cube state that can alternatively be
solved with an odd number of swaps. Jaap has a proof that I like better:
http://www.geocities.com/jaapsch/puzzles/theory.htm#permpar Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > Brian Le wrote: > > > I did
that but I still don't understand how the algs. work > > Ah, so
you want to understand how these algs work. > >
http://www.ryanheise.com/cube/corner_3_cycles.html - explains how to
> move corners. > >
http://www.ryanheise.com/cube/group_theory.html - explains how to >
preserve edge orientation. > > -- > Ryan Heise
http://www.ryanheise.com/cube/ >
--- In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > So to fix a PLL (I know, OLL
=) parity using this alg, just mirror it on the left side as well as do
it on the right side? > > Brian > No, that solves PLL-parity +
orients the two dedges. But uses far to many turns. That case is best
solved using: x' U l+r'+R' U x' "PLL-parity" x U' l'+r+R U' x Three set
up turns + cube orientations at first (l+r'+R' is at three layer turn),
then you do PLL-parity and then undo the set ups. To solve OLL-parity
using my alg you must use some diffrent set ups than the ones I'm using
in the "two opposite swap" alg above. My OLL-parity alg looks like this:
F2 l2 F2 U2 l' U2 l U2 l2 F2 r' F2 r U2 l' // Kenneth
4029. Re: [Speed cubing group] Re: Special US Open videos
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 21:37:11 -0300 (ART)
HAHAHA That was indeed funny! Pedro sgowal
<no_reply@yahoogroups.com> escreveu: 195 that's a lot! He managed
at least 50 and I managed only thirty something. Sven --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > Did he manage to beat my score of 195 on the "Light
Speed" game? > That's the game accessed by pressing the blue button.
> > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> >
wrote: > > > > Exclusive videos of Stefan Pochmann playing
with the Rubik's > Revolution are available at: > >
http://rubik.talk-sep.net/?page=US2007 > > > > There are
also some pictures, I will write my report as soon as get > some
time. > > > > It was an awesome competition! > > >
> Sven > > > --------------------------------- Novo Yahoo!
Cadê? - Experimente uma nova busca. [Non-text portions of this message
have been removed]
4030. Re: [Speed cubing group] Re: Cool prime number From:
yahoogroups@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 04:09:09 +0200
I'm sorry, but in most tools/libraries, big numbers are indeed
implemented using arrays (or buffer if you prefer to call them like
that). The fact that the implementation details are hidden and the jobs
done for you doesn't change anything, if not the knowledge of how it
works under the hood. There is no need to trash someone like that,
especially when what he said is not so stupid at all. If you want to
complete his answer, go ahead, cite your sources, favorite libraries or
languages. At least it would be more interesting than generalities such
as "many languages" (and by the way, there are not so many mainstream
languages which support big numbers _natively in the language itself_.
It's mostly provided as libraries - which "surprisingly" use
buffer/array implementation for them). So yes, Mathematica, or Maple are
good for stuff like that when you only need to compute some mathematic
formula (in other words for maths oriented stuff, like the original
subject of this thread). For more advanced programs, performance might
be a problem (especially with Maple, which is slow as hell, IMHO) If we
look at the mainstream languages, in C/C++ for example, libssl is widely
used. OCaml provides Num and Big_int modules in their standard libraries
(but if you look at the implementation, of course, it's also implemented
using buffer/array). Seems to be the same for ADA and perl (but I'm not
an expert in these languages at all), and I can't really talk about .net
stuff (VB, C#, F#) but I would be surprised if it was supported natively
in the language itself. Could you cite languages which support big
numbers natively? (I'm genuinely interested to know). But anyway, there
is no need for condescending comments like that. I'm sick of reading
unnecessary flames every other day (but I have to admit that it has been
quiet for a few weeks now, how refreshing!). I know we have a lot of
young cubers in this ML, but damn, can't we behave a little bit? I'll
finish my rant by re-using your style (if I may): I would suggest you
learn some more social skills instead of advertising uneducated and
immature ones not suited for pleasant interactions with other peoples on
an ML. Ok, let's finish on a funny tone
http://despair.com/compromise.html ;) Cheers! Quôc On Jun 20, 2007, at
12:04 AM, Stefan Pochmann wrote: > I suggest you learn some more
languages and tools instead of > advertising archaic ones not suited
for the job at all. Many > languages support arbitrarily large
integers, some even as default. > And special tools like Mathematica
are even better for this. > > Cheers! > Stefan
4031. Re: Special US Open videos From:
amiejl1981 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 02:16:13 -0000
Here's the Today Show video:
http://video.aol.com/video-search/id/3451675370 It only seems to work in
IE for me.
4032. Competitions in the US From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 02:17:27 -0000
Are there really no competitions upcoming in the United States, at least
there are none listed on speedcubing.com, is anyone planning any, i
really would like to go to one soon, any this summer, thats when i
actually have time to travel, same with most students i assume, I know
Bob mentioned he might host one around August, but any others.
4033. Re: Competitions in the US From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 02:59:16 -0000
Right now I am looking into possible venues in Manhattan. If anybody has
a suggestion, let me know. --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...>
wrote: > > Are there really no competitions upcoming in the United
States, at > least there are none listed on speedcubing.com, is
anyone planning > any, i really would like to go to one soon, any
this summer, thats > when i actually have time to travel, same with
most students i assume, > I know Bob mentioned he might host one
around August, but any others. >
4034. Re: [Speed cubing group] Re: Competitions in the US
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 20:22:59 -0700 (PDT)
Bob! Are you hosting one in New York? Me and my family plan to go there
in August... Bob Burton <rubikscubewhiz@...> wrote: Right now I am
looking into possible venues in Manhattan. If anybody has a suggestion,
let me know. --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > Are there really no competitions
upcoming in the United States, at > least there are none listed on
speedcubing.com, is anyone planning > any, i really would like to go
to one soon, any this summer, thats > when i actually have time to
travel, same with most students i assume, > I know Bob mentioned he
might host one around August, but any others. > [Non-text portions of
this message have been removed]
4035. Re: Competitions in the US From:
symbioticfear <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 03:41:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > Are there really no competitions
upcoming in the United States, at > least there are none listed on
speedcubing.com, is anyone planning > any, i really would like to go
to one soon, any this summer, thats > when i actually have time to
travel, same with most students i assume, > I know Bob mentioned he
might host one around August, but any others. > I was planning to
host one around my place (Allentown, PA) unofficially around late fall
or early winter... I may try to push to make it official, if enough
people would be willing to come. This doesn't really help, does it? XD
4036. Re: COLL From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 03:46:27 -0000
Stefan Pochmann wrote: > On
http://www.ryanheise.com/cube/cube_laws.html the "half of the >
permutations" proof looks incomplete to me, It's not actually a proof.
The challenge for me was to write about this topic in a way that would
appeal to people who wanted to grasp the nature of the cube quickly
without going into any mathematical depth. There was no doubt that this
would make my explanation incomplete, but it was more a question of
which points I could get away with leaving out, so as to make the
overall text shorter. Explaining why permutations cannot be both even
and odd is a rather dull matter for my target audience (I think), and
something I felt I could skip over. Although I do agree that I might
need to find another way to write the opening so that readers such as
yourself do not wonder whether a permutation can be both even and odd.
It is a point I have actually thought about before, but I haven't had
any time yet to sit down and seriously think of another way to write it.
-- Ryan Heise http://www.ryanheise.com/cube/
4037. [Speed cubing group] Re: Competitions in the US From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 04:36:09 -0000
yes. e-mail me with details about when you're staying. --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > Bob! Are you hosting one in
New York? Me and my family plan to go there in August... > > Bob
Burton <rubikscubewhiz@...> wrote: Right now I am looking into
possible venues in Manhattan. If anybody > has a suggestion, let me
know. > > --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@> > wrote: > > > > Are there
really no competitions upcoming in the United States, at > > least
there are none listed on speedcubing.com, is anyone planning > >
any, i really would like to go to one soon, any this summer, thats >
> when i actually have time to travel, same with most students i
assume, > > I know Bob mentioned he might host one around August,
but any others. > > > > > > > > > [Non-text
portions of this message have been removed] >
4038. Re: Competitions in the US From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 04:43:15 -0000
For me, I'm just going to pray that Caltech Fall/Winter is in mid- to
late-December, even though it's always in November/January. --- In
speedsolvingrubikscube@yahoogroups.com, symbioticfear
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> >
wrote: > > > > Are there really no competitions upcoming in
the United States, at > > least there are none listed on
speedcubing.com, is anyone planning > > any, i really would like
to go to one soon, any this summer, thats > > when i actually have
time to travel, same with most students i assume, > > I know Bob
mentioned he might host one around August, but any others. > >
> > > I was planning to host one around my place (Allentown,
PA) > unofficially around late fall or early winter... I may try to
push to > make it official, if enough people would be willing to
come. > > This doesn't really help, does it? XD >
4039. Re: [Speed cubing group] Re: Special US Open videos
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 22:21:24 -0700
I liked how Chris Dzoan is completely dying in the background.
Meanwhile, Rowe is laughing at Chris laughing, and Dan Dzoan and Chris
Krueger have completely forgotten that they lost the race to finishing
the quart of ice cream. -Tyson On Jun 19, 2007, at 7:16 PM, amiejl1981
wrote: > Here's the Today Show video: > >
http://video.aol.com/video-search/id/3451675370 > > It only seems
to work in IE for me. > > >
4040. Re: [Speed cubing group] Re: Competitions in the US
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 22:22:05 -0700
Ambie Valdes is in charge. You should bug her. -Tyson On Jun 19, 2007,
at 9:43 PM, Timothy Sun wrote: > For me, I'm just going to pray that
Caltech Fall/Winter is in mid- to > late-December, even though it's
always in November/January. > > --- In
speedsolvingrubikscube@yahoogroups.com, symbioticfear >
<no_reply@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> >
> wrote: > > > > > > Are there really no
competitions upcoming in the United States, at > > > least
there are none listed on speedcubing.com, is anyone planning > >
> any, i really would like to go to one soon, any this summer, thats
> > > when i actually have time to travel, same with most
students i > assume, > > > I know Bob mentioned he might
host one around August, but any > others. > > > > >
> > > > I was planning to host one around my place
(Allentown, PA) > > unofficially around late fall or early
winter... I may try to push > to > > make it official, if
enough people would be willing to come. > > > > This doesn't
really help, does it? XD > > > > >
4041. Re: Special US Open videos From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 06:32:17 -0000
Hey Stefan, Yeah, I did it in the dark :) It would have been much more
but for a lapse in concentration. It does get to a point where it no
longer increases in speed, and in the dark is quite easy to keep up. 57
is awesome, my best was 48 :) Dan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Light speed is what I played in
that video. My best was 57. Did you > get your 195 in darkness or
bright light? And does it at some point > stop to accelerate? Maybe I
shouldn't have given mine away. Oh well, > even though it was fun for
an evening, I'd rather practice with the > real cube. Plus it was
hard enough to get all my trophies into my > suitcase. > >
Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@>
wrote: > > > > Did he manage to beat my score of 195 on the
"Light Speed" game? > > That's the game accessed by pressing the
blue button. > > > > DanH :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> >
> wrote: > > > > > > Exclusive videos of Stefan
Pochmann playing with the Rubik's > > Revolution are available at:
> > > http://rubik.talk-sep.net/?page=US2007 > > >
> > > There are also some pictures, I will write my report as
soon as > get > > some time. > > > > > > It
was an awesome competition! > > > > > > Sven > >
> > > >
4042. Re: [Speed cubing group] Re: Competitions in the US
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 19 Jun 2007 23:38:46 -0700 (PDT)
Wait, I'm not sure if my parents will let me. They hate speedcubing
>.> plus we are supposed to go for a vacation... Ill try and
convince them though. Bob Burton <rubikscubewhiz@...> wrote: yes.
e-mail me with details about when you're staying. --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > Bob! Are you hosting one in
New York? Me and my family plan to go there in August... > > Bob
Burton <rubikscubewhiz@...> wrote: Right now I am looking into
possible venues in Manhattan. If anybody > has a suggestion, let me
know. > > --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@> > wrote: > > > > Are there
really no competitions upcoming in the United States, at > > least
there are none listed on speedcubing.com, is anyone planning > >
any, i really would like to go to one soon, any this summer, thats >
> when i actually have time to travel, same with most students i
assume, > > I know Bob mentioned he might host one around August,
but any others. > > > > > > > > > [Non-text
portions of this message have been removed] > [Non-text portions of
this message have been removed]
4043. Re: Cool prime number From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 09:10:23 -0000
Hi Stefan! So what if some languages do support infinitely large
integers? Not all languages do. It's not archaic nor useless to know of
a simple way to do it in languages/tools that do not support it off the
shelf. Geez!! That's like saying it's pointless to learn the cube
yourself when there are solutions out there :-P I thought you were an
advocat of coming up with own solutions?? If you had read my later posts
i did mention that Java has Biginteger class, and that Mathcad or
Mathematica is better for the job ;-) Also, sometimes it's the solution
process that is fun. Not the solution in and by itself. What's the fun
in giving Mathematica the formula for positions on cube size n and ask
it for which n<k will n-1 be prime? None in my opinion. Finding it
myself is fun, but slower ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I suggest you learn some more
languages and tools instead of > advertising archaic ones not suited
for the job at all. Many > languages support arbitrarily large
integers, some even as default. > And special tools like Mathematica
are even better for this. > > Cheers! > Stefan > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@> wrote: > > > > Hi :-)
> > > > Well, basically you hold each digit of an integer in
each index of > an > > array. Simply using the integer or
longint datatypes found in most > > computer languages you will
soon find that with large integers > they > > are represented
in the form a*10^b kind of thing and the numbers > are > > not
accurately represented anymore. With arays (or lists or > similar)
> > one can represent in principal arbitrary long integers with a
full > > valid representation. I once calculated large factorials
like this > > with Turbo Pascal. Addition, multiplication and
subtraction with > > these arays is straight forward: the good old
blackboard kind of > > thing from primary school. > > >
> Combine all this with some simple prime factor search and you are
> > done. You can find out if size(nxnxn cube group)-1 is prime
for > > arbitrary big n ;-) > > > > -Per > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
> > <no_reply@> wrote: > > > > > > Hey
Per, > > > > > > By that I mean the number of
possible, legal, positions for that > > cube > > > size
minus the solved state. > > > > > > I also just found
that the number of unsolved configurations to > an > > >
11x11x11 cube is also a prime number ;-) > > > > > > I
have to admit I have no idea what array integer multiplication > is
> > > ;-) But if it would work to solve this problem I'd be
> interested in > > > learning about it. > > > >
> > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund"
> > > <aspiring_to_love@> wrote: > > > > >
> > > Hi Chris :) > > > > > > > > What
on earth do you mean by unsolved configurations? Surely > it >
> cannot > > > > mean unsolvable configurations nor
"not-yet-encountered > > configuration". > > > > So
what do you mean by that? Is it simply possible > > configurations
- 1 ?? > > > > > > > > Surely, some fairly
simple algorithm will be able to determine > > this for > >
> > arbitrary sized cubes? (Using "array integer multiplication"
> to > > keep > > > > all digits.) > > >
> > > > > -Per > > > > > >
4044. Re : [Speed cubing group] Re: Hungarion cube meeting
From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 11:59:57 +0000 (GMT)
Neither Stefan. It seems like i just don't care too much for spelling.
It's the message, not the pakkage. ;) And Boedapest is right in Dutch,
hehe. ----- Message d'origine ---- De : Stefan Pochmann
<pochmann@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé
le : Mardi, 19 Juin 2007, 23h19mn 41s Objet : [Speed cubing group] Re:
Hungarion cube meeting Hungarion? Baltitz? Boedapest? Dyslexia or
disrespect? Stefan --- In speedsolvingrubiksc ube@yahoogroups. com,
Tobias Daneels <cubewizzard@ ...> wrote: > > On speedcubing.
com, the results of an unofficial competition in Hungary are linked.
> > I know that this all is off course unofficial but it's
interesting to see that,if it was an official competition, 3 world
records would have been broken. > Matyas Kuti: 1.03.xx blindsolve.
> 0.91 seconds magic average, > > Milan Baltitz: 3.9x seconds
average 2x2x2. > > I think we can expect lots of records at the WC
in Boedapest. > That is if they all perform like this weekend off
course. > > > > > ____________ _________ _________
_________ _________ _________ _ > Ne gardez plus qu'une seule adresse
mail ! Copiez vos mails vers Yahoo! Mail > > [Non-text portions of
this message have been removed] > <!-- #ygrp-mlmsg
{font-size:13px;font-family:arial, helvetica, clean, sans-serif;}
#ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select,
input, textarea {font:99% arial, helvetica, clean, sans-serif;}
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4045. Re: Special US Open videos From:
"Chris Parlette" <cparlett@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 12:17:34 -0000
Here's another link that works in Firefox:
http://video.msn.com/v/us/fv/fv.htm??g=825bd945-aeb9-472c-b1b8-23edcd3e28fb&f=34&fg=rss
-Chris Parlette --- In speedsolvingrubikscube@yahoogroups.com,
amiejl1981 <no_reply@...> wrote: > > Here's the Today Show
video: > > http://video.aol.com/video-search/id/3451675370 >
> It only seems to work in IE for me. >
4046. Re: COLL From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 13:15:46 -0000
Hi Ryan :-) I agree that your "proofs" on that pages are mostly
indicative and not conclusive. When you discuss number of swaps you must
distinguish clearly between the different kinds of cubies. An outer
single step turn is odd (on swaps) on corners and odd on edges, but the
totality is even when mixing all diff kinds of cubies together. A
thorough analysis, distinguishing the different kinds of cubies, will
explain why the orientation parity is possible on the revenge cube. With
your simplified "proof" it would seem actually impossible :-o Have fun!
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > On
http://www.ryanheise.com/cube/cube_laws.html the "half of the >
permutations" proof looks incomplete to me, there's something fishy >
about your assertion that "the number of accumulated swaps will >
therefore always remain even". It's somewhat true, but you don't >
prove that this can never lead to a cube state that can alternatively
> be solved with an odd number of swaps. Jaap has a proof that I like
> better: >
http://www.geocities.com/jaapsch/puzzles/theory.htm#permpar > >
Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan > Heise" <ryan@>
wrote: > > > > Brian Le wrote: > > > > > I
did that but I still don't understand how the algs. work > > >
> Ah, so you want to understand how these algs work. > > >
> http://www.ryanheise.com/cube/corner_3_cycles.html - explains how
to > > move corners. > > > >
http://www.ryanheise.com/cube/group_theory.html - explains how to >
> preserve edge orientation. > > > > -- > > Ryan
Heise http://www.ryanheise.com/cube/ > > >
4047. Blindfolded cubing From:
"Aili Asikainen" <aili.asikainen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 15:02:11 -0000
I have been trying to learn 3-cycle method for solving the cube
blindfolded, but I just can't do it. I understand the method and can
solve the cube with that method eyes open but when I close my eyes I
can't do it. Is there an easier method or do I just have to forget
blidfolded cubing?
4048. Re: COLL From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 15:40:50 -0000
ryan> It's not actually a proof. per> I agree that your "proofs"
on that pages are mostly indicative per> and not conclusive. Firstly,
why ignore my quote above? Secondly, what is an "inconclusive proof"??
(*) (I apologise for not giving a direct reply to the other issues you
raised, but you should find those issues addressed on the other pages
which presumably you haven't read - apart from the 4x4x4 since my site
is not about the 4x4x4) (*) If it is not conclusive, then it is not a
proof. -- Ryan Heise http://www.ryanheise.com/cube/
4049. Re: Special US Open videos From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 15:43:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > 57 is awesome, my best was 48
:) The 57 was in semi-darkness, in bright light (in the place you see in
the video) I believe I got to 48, too, with the method in the video. One
of my methods that I think is good for a bright environment is to hold
white and yellow on the sides almost covered with your palms to somewhat
"create" darkness around them even in a bright room. Then you see their
light on your palms and the other four lights by doing x-rotations.
Cheers! Stefan
4050. Re: Cool prime number From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 16:23:18 -0000
I suggest you don't read something into a sober suggestion that wasn't
there. Yes, if you're a library/tool implementer or an interested
programmer, you might want to implement big numbers yourself. But I
doubt Chris is either of these, and he's the one Per suggested it to.
Hey, why not also suggest everybody should build their own car instead
of just buying one? Some languages that I believe support big integers
by default: Ruby, Python, SmallTalk, Lisp, Prolog. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > >
I'm sorry, but in most tools/libraries, big numbers are indeed >
implemented using arrays (or buffer if you prefer to call them like >
that). The fact that the implementation details are hidden and > the
jobs done for you doesn't change anything, if not the > knowledge of
how it works under the hood. > > There is no need to trash someone
like that, especially when > what he said is not so stupid at all. If
you want to complete his > answer, go ahead, cite your sources,
favorite libraries or > languages. At least it would be more
interesting than generalities > such as "many languages" (and by the
way, there are not so > many mainstream languages which support big
numbers > _natively in the language itself_. It's mostly provided as
libraries > - which "surprisingly" use buffer/array implementation
for them). > > So yes, Mathematica, or Maple are good for stuff
like that when > you only need to compute some mathematic formula (in
other > words for maths oriented stuff, like the original subject of
this > thread). For more advanced programs, performance might be >
a problem (especially with Maple, which is slow as hell, IMHO) > >
If we look at the mainstream languages, in C/C++ for example, >
libssl is widely used. OCaml provides Num and Big_int modules > in
their standard libraries (but if you look at the implementation, > of
course, it's also implemented using buffer/array). Seems to > be the
same for ADA and perl (but I'm not an expert in these > languages at
all), and I can't really talk about .net stuff (VB, C#, > F#) but I
would be surprised if it was supported natively in the > language
itself. Could you cite languages which support big > numbers
natively? (I'm genuinely interested to know). > > But anyway,
there is no need for condescending comments > like that. I'm sick of
reading unnecessary flames every other day > (but I have to admit
that it has been quiet for a few weeks now, > how refreshing!). I
know we have a lot of young cubers in this > ML, but damn, can't we
behave a little bit? > > I'll finish my rant by re-using your
style (if I may): > I would suggest you learn some more social skills
instead of > advertising uneducated and immature ones not suited for
pleasant > interactions with other peoples on an ML. > > Ok,
let's finish on a funny tone > http://despair.com/compromise.html
> > ;) > > Cheers! > Quôc > > On Jun 20, 2007, at
12:04 AM, Stefan Pochmann wrote: > > > I suggest you learn some
more languages and tools instead of > > advertising archaic ones
not suited for the job at all. Many > > languages support
arbitrarily large integers, some even as default. > > And special
tools like Mathematica are even better for this. > > > >
Cheers! > > Stefan >
4051. Re: COLL From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 16:42:00 -0000
My reply was more a comment to the stuff on the page Stefan referred to.
Indeed in later post u admit it's not a proof. By inconclusive proof i
mean a proof which is not "generalisable". Like a proof that says
something about a car but not about all vehicles in general for
instance. Not an excellent example btw. So yes i actually meant its not
a proof. -Per >--- In speedsolvingrubikscube@yahoogroups.com, "Ryan
Heise" <ryan@...> wrote: > > ryan> It's not actually a
proof. > > per> I agree that your "proofs" on that pages are
mostly indicative > per> and not conclusive. > > Firstly,
why ignore my quote above? > > Secondly, what is an "inconclusive
proof"?? (*) > > (I apologise for not giving a direct reply to the
other issues you > raised, but you should find those issues addressed
on the other pages > which presumably you haven't read - apart from
the 4x4x4 since my site > is not about the 4x4x4) > > (*) If it
is not conclusive, then it is not a proof. > > -- > Ryan Heise
http://www.ryanheise.com/cube/ >
4052. Re: Cool prime number From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 16:42:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > It's not archaic nor
useless to know of a simple way to do it in > languages/tools that do
not support it off the shelf. I didn't know Chris was a programmer. >
Geez!! That's like saying it's pointless to learn the cube > yourself
when there are solutions out there False, incorrect analogy. For cubers
it's worthwhile to solve the cube on their own. For programmers it's
worthwhile to do programming stuff on their own. Why you suggest
programming big integers to a cuber, that's not clear to me. Cheers!
Stefan
practice and take it easy. relax. im also learning how to solve it
blindfolded, my personal best being 4min and 51 sec. if you got some
good acronyms to remember the numbers it is helpful. --John LWin. Aili
Asikainen <aili.asikainen@...> wrote: I have been trying to learn
3-cycle method for solving the cube blindfolded, but I just can't do it.
I understand the method and can solve the cube with that method eyes
open but when I close my eyes I can't do it. Is there an easier method
or do I just have to forget blidfolded cubing?
--------------------------------- Building a website is a piece of cake.
Yahoo! Small Business gives you all the tools to get online. [Non-text
portions of this message have been removed]
4054. Re: Cool prime number From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 16:57:50 -0000
Hi :-) There may be reasons why a programmer (who may also be a cuber)
HAS to stick to one language and not swap to another language just to
solve one problem (in this case HUGE integers). This may result in more
problems than it solves. It's not useless to have at least some idea
about how external libraries may have been coded. I was suggesting about
arrays for representig huge integers as a way that will work in general
in every language that i know. I guess any language that does not even
have arrays is capable of making some class coded w basic features that
will emulate arrays. How efficient this will be may vary. Maybe i was
naive in thinking that solving the problem was fun. Especially if one is
just in interested in the answer anyway ... -Per >>--- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund"
<aspiring_to_love@> wrote: > > > > It's not archaic
nor useless to know of a simple way to do it in > >
languages/tools that do not support it off the shelf. > > I didn't
know Chris was a programmer. > > > Geez!! That's like saying
it's pointless to learn the cube > > yourself when there are
solutions out there > > False, incorrect analogy. For cubers it's
worthwhile to solve the > cube on their own. For programmers it's
worthwhile to do programming > stuff on their own. Why you suggest
programming big integers to a > cuber, that's not clear to me. >
> Cheers! > Stefan >
4055. Frequently Asked Questions From:
pjgat09 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 17:49:00 -0000
With the help of a few other people, I've made a new page for frequently
asked questions, found at http://pjgat09.gotdns.com/faq.html The point
was to answer as many common questions as we can, in a simple, intuitive
way. Its still a work in progress, but we are working on it often, and
are asking that people suggest more questions/answers that should be on
it. Also, if you would like to help out interactively, please email me
at pjgat09 [AT] gmail [dot] com and I will give you the details you
need. Thanks everyone!
4056. US Open Videos From:
"richard16meyer" <richard16meyer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 20:58:19 -0000
Hey, did anyone take a lot of videos of the US Open? If so, please send
any and all videos to me, i'm going to make like a "highlight film" of
the competition. I'd especially like videos of all of Stefan's pops if
anyone has those, and the OH world record, plus pretty much any other
video. Thanks! (my email is richard16meyer@...)
4057. Re: [Speed cubing group] Competitions in the US From:
Vince Zakis <forlask@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 14:52:35 -0700 (PDT)
Yeah. i am trying to find one too xkiesterx <kianb@...> wrote: Are
there really no competitions upcoming in the United States, at least
there are none listed on speedcubing.com, is anyone planning any, i
really would like to go to one soon, any this summer, thats when i
actually have time to travel, same with most students i assume, I know
Bob mentioned he might host one around August, but any others.
www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask"
--------------------------------- Be a better Globetrotter. Get better
travel answers from someone who knows. Yahoo! Answers - Check it out.
[Non-text portions of this message have been removed]
4058. selling cubes From:
"devin1891" <devin1891@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 22:04:14 -0000
Hi, I am making a relatively large order from 9spuzzles and will be
selling D.I.Y. kits(A) for $11 (black) or $13 (colored/white) each. I am
mostly getting black and white ones, but am willing to get a certain
number or color or other puzzles (by request) by Friday, when I place
the order. I live in South Pasadena, CA, and you can contact me via
email at devin1891@gmail.com or by replying to this message. Also, I
just wanted to get an idea of how many to order; I was going to get
around 40 black and 10 white kits but may order more if i get a large
response. As for where this money is going: basically, I need to break
even. Then if I get any more money, the first $100 will go into my
pocket and anything else will go to our school club which will probably
be spent on Stackmats so we may hold a competition. ~devin C-R
4059. Re: Competitions in the US From:
"richard16meyer" <richard16meyer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 22:30:50 -0000
What about one in Denver, would that be a good place for everyone? ---
In speedsolvingrubikscube@yahoogroups.com, Vince Zakis
<forlask@...> wrote: > > Yeah. i am trying to find one too
> > xkiesterx <kianb@...> wrote: Are there really no
competitions upcoming in the United States, at > least there are none
listed on speedcubing.com, is anyone planning > any, i really would
like to go to one soon, any this summer, thats > when i actually have
time to travel, same with most students i assume, > I know Bob
mentioned he might host one around August, but any others. > >
> > > > > www.xanga.com/forlask >
www.myspace.com/vbzakis > > Vince > "forlask" > > >
> --------------------------------- > Be a better Globetrotter.
Get better travel answers from someone who knows. > Yahoo! Answers -
Check it out. > > [Non-text portions of this message have been
removed] >
4060. Re: [Speed cubing group] Re: Competitions in the US
From:
Vince Zakis <forlask@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 15:37:51 -0700 (PDT)
DUDE!!! That's like the perfect palce for me... get one there this
summer richard16meyer <richard16meyer@...> wrote: What about one
in Denver, would that be a good place for everyone? --- In
speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...>
wrote: > > Yeah. i am trying to find one too > > xkiesterx
<kianb@...> wrote: Are there really no competitions upcoming in
the United States, at > least there are none listed on
speedcubing.com, is anyone planning > any, i really would like to go
to one soon, any this summer, thats > when i actually have time to
travel, same with most students i assume, > I know Bob mentioned he
might host one around August, but any others. > > > > >
> > www.xanga.com/forlask > www.myspace.com/vbzakis > >
Vince > "forlask" > > > >
--------------------------------- > Be a better Globetrotter. Get
better travel answers from someone who knows. > Yahoo! Answers -
Check it out. > > [Non-text portions of this message have been
removed] > www.xanga.com/forlask www.myspace.com/vbzakis Vince
"forlask" --------------------------------- Be a better Heartthrob. Get
better relationship answers from someone who knows. Yahoo! Answers -
Check it out. [Non-text portions of this message have been removed]
4061. Re: Cool prime number From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 22:43:23 -0000
> > Some languages that I believe support big integers by default:
Ruby, > Python, SmallTalk, Lisp, Prolog. > > Cheers! >
Stefan I'm quite sure Miranda and it's cousin Gopher support big
integers. The only limit in the number of digits is available memory.
The lazy evaluation enables it to use infinite series in it's
calculations. E.g. {[n,n+1,...] |n=1; n * 2} results in 2,4,6,8,10, etc.
Actually, it's more efficient not to use integer arrays but binary or
hexadecimal arrays. See http://www.codeproject.com/csharp/biginteger.asp
for an article on the subject, and an implementation in C# I know, way
off topic, and only interesting for some programmers. Michiel
4062. Re: Frequently Asked Questions From:
smgfreak_dk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 22:45:22 -0000
I use oil. --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@...> wrote: > > With the help of a few other
people, I've made a new page for > frequently asked questions, found
at http://pjgat09.gotdns.com/faq.html > > The point was to answer
as many common questions as we can, in a > simple, intuitive way. Its
still a work in progress, but we are > working on it often, and are
asking that people suggest more > questions/answers that should be on
it. > > Also, if you would like to help out interactively, please
email me at > pjgat09 [AT] gmail [dot] com and I will give you the
details you need. > > Thanks everyone! >
4063. Re: Cool prime number From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 23:07:13 -0000
That's funny. A page about C# written in .asp NOT asp.net (.aspx) ;-) Of
course it's inefficient to use datatype integer for each element of the
array. Better would be byte or smallint or equivalent, otherwise much
space (and speed) is wasted. Use of hexadecimal numbers is elegant but
less intuitive unless you are mathematically inclined. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk"
<blonkm@...> wrote: > > > > > Some languages that I
believe support big integers by default: Ruby, > > Python,
SmallTalk, Lisp, Prolog. > > > > Cheers! > > Stefan
> > I'm quite sure Miranda and it's cousin Gopher support big
integers. The > only limit in the number of digits is available
memory. The lazy > evaluation enables it to use infinite series in
it's calculations. E.g. > {[n,n+1,...] |n=1; n * 2} results in
2,4,6,8,10, etc. > > Actually, it's more efficient not to use
integer arrays but binary or > hexadecimal arrays. See >
http://www.codeproject.com/csharp/biginteger.asp for an article on the
> subject, and an implementation in C# > > I know, way off
topic, and only interesting for some programmers. > > Michiel >
What site do you learn the 3-cycle meathod from? lwin kyawkyaw
<lkyawkyaw@...> wrote: practice and take it easy. relax. im also
learning how to solve it blindfolded, my personal best being 4min and 51
sec. if you got some good acronyms to remember the numbers it is
helpful. --John LWin. Aili Asikainen <aili.asikainen@...> wrote: I
have been trying to learn 3-cycle method for solving the cube
blindfolded, but I just can't do it. I understand the method and can
solve the cube with that method eyes open but when I close my eyes I
can't do it. Is there an easier method or do I just have to forget
blidfolded cubing? --------------------------------- Building a website
is a piece of cake. Yahoo! Small Business gives you all the tools to get
online. [Non-text portions of this message have been removed]
www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask"
--------------------------------- Got a little couch potato? Check out
fun summer activities for kids. [Non-text portions of this message have
been removed]
4065. Re: Cool prime number From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 23:24:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Of course it's inefficient
to use datatype integer for each element > of the array. Better would
be byte or smallint or equivalent, > otherwise much space (and speed)
is wasted. Wrong. Very wrong. Stefan
4066. Re: [Speed cubing group] Re: Competitions in the US
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 17:32:45 -0700 (PDT)
denver would be cool, i've never visited there, and its in a centralized
location kind of like chicago was. also it gives me a good reason to go
hang out with mike for a while :). dan knights would probably show up
also since i believe he's moving to colorado. Vince Zakis
<forlask@...> wrote: DUDE!!! That's like the perfect palce for
me... get one there this summer richard16meyer
<richard16meyer@...> wrote: What about one in Denver, would that
be a good place for everyone? --- In
speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...>
wrote: > > Yeah. i am trying to find one too > > xkiesterx
<kianb@...> wrote: Are there really no competitions upcoming in
the United States, at > least there are none listed on
speedcubing.com, is anyone planning > any, i really would like to go
to one soon, any this summer, thats > when i actually have time to
travel, same with most students i assume, > I know Bob mentioned he
might host one around August, but any others. > > > > >
> > www.xanga.com/forlask > www.myspace.com/vbzakis > >
Vince > "forlask" > > > >
--------------------------------- > Be a better Globetrotter. Get
better travel answers from someone who knows. > Yahoo! Answers -
Check it out. > > [Non-text portions of this message have been
removed] > www.xanga.com/forlask www.myspace.com/vbzakis Vince
"forlask" --------------------------------- Be a better Heartthrob. Get
better relationship answers from someone who knows. Yahoo! Answers -
Check it out. [Non-text portions of this message have been removed]
--------------------------------- Boardwalk for $500? In 2007? Ha! Play
Monopoly Here and Now (it's updated for today's economy) at Yahoo!
Games. [Non-text portions of this message have been removed]
4067. Re: Cool prime number From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 01:31:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund"
<aspiring_to_love@> wrote: > > > > Of course it's
inefficient to use datatype integer for each element > > of the
array. Better would be byte or smallint or equivalent, > >
otherwise much space (and speed) is wasted. > > Wrong. Very wrong.
> > Stefan > To fill in the gap here (and hopefully correct)
you mean that it's not about what type of value is stored, but how the
calculation is done. Using hex or binary a base 16 or base 2 can be
used, which makes it as efficient as possible for a machine that cna
only work in binary. Likewise for a human the most efficient method is
to work in the decimal system (if you use your 10 fingers that is).
comments? Michiel
4068. Re: Special US Open videos From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 02:31:48 -0000
You should put a page about it on your website and do demonstration
videos and call it the Pochmann method. This could be the Rubik's
Revolution M2 method. -Dan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@>
wrote: > > > > 57 is awesome, my best was 48 :) > >
The 57 was in semi-darkness, in bright light (in the place you see in
> the video) I believe I got to 48, too, with the method in the
video. > One of my methods that I think is good for a bright
environment is to > hold white and yellow on the sides almost covered
with your palms to > somewhat "create" darkness around them even in a
bright room. Then > you see their light on your palms and the other
four lights by doing > x-rotations. > > Cheers! > Stefan
>
4069. Re: selling cubes From:
"Corwin" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 02:32:00 -0000
How can we pay? -Corwin --- In speedsolvingrubikscube@yahoogroups.com,
"devin1891" <devin1891@...> wrote: > > Hi, I am making a
relatively large order from 9spuzzles and will be > selling D.I.Y.
kits(A) for $11 (black) or $13 (colored/white) each. > > I am
mostly getting black and white ones, but am willing to get a >
certain number or color or other puzzles (by request) by Friday, when
> I place the order. > > I live in South Pasadena, CA, and you
can contact me via email at > devin1891@... or by replying to this
message. > > Also, I just wanted to get an idea of how many to
order; I was going > to get around 40 black and 10 white kits but may
order more if i get a > large response. > > As for where this
money is going: basically, I need to break even. > Then if I get any
more money, the first $100 will go into my pocket > and anything else
will go to our school club which will probably be > spent on
Stackmats so we may hold a competition. > > ~devin C-R >
4070. Re: Cool prime number From:
"Ben Jos Walbeehm" <walbeehm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 03:21:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk"
<blonkm@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund"
<aspiring_to_love@> wrote: > > > > > > Of course
it's inefficient to use datatype integer for each element > > >
of the array. Better would be byte or smallint or equivalent, > >
> otherwise much space (and speed) is wasted. > > > >
Wrong. Very wrong. > > > > Stefan > > > To fill in
the gap here (and hopefully correct) you mean that it's not > about
what type of value is stored, but how the calculation is done. >
Using hex or binary a base 16 or base 2 can be used, which makes it as
> efficient as possible for a machine that cna only work in binary.
> > Likewise for a human the most efficient method is to work in
the > decimal system (if you use your 10 fingers that is). > >
comments? > > Michiel >From a machine point of view: The early
Crays (and I would assume later ones too) had units that could do base
10 just as fast as base 16... . Yes, I know, this doesn't apply to the
computers 99.99% of the population has access to, but still... >From
a programmer's point of view: A library that has been around for a long
time has probably been tweaked tremendously and could probably do base
10 faster (doing it in base 16 first and then converting) than a lot of
programmers could program the same algorithms in base 16... As for using
bytes or smallints, it's wrong to use those instead because lots of
commonly used CPUs do a lot of operations on 8-bit, 16-bit, 32-bit, etc.
units at the same speed. So doing it on 8-bit units would be 4 times
slower than doing the same operation on 32-bit units. In addition, SOME
CPUs actually are slower on units that are smaller than their "native
word" size... There's a lot more to it, but this should clear things up
sufficiently.
4071. Re: selling cubes From:
"devin1891" <devin1891@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 04:33:58 -0000
we could set up a meeting time and place or at a competition (note i
don't plan on reshipping these its mostly meant for people who live
close in southern California). --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...>
wrote: > > How can we pay? > > -Corwin > > > --- In
speedsolvingrubikscube@yahoogroups.com, "devin1891" >
<devin1891@> wrote: > > > > Hi, I am making a
relatively large order from 9spuzzles and will be > > selling
D.I.Y. kits(A) for $11 (black) or $13 (colored/white) each. > >
> > I am mostly getting black and white ones, but am willing to
get a > > certain number or color or other puzzles (by request) by
Friday, when > > I place the order. > > > > I live in
South Pasadena, CA, and you can contact me via email at > >
devin1891@ or by replying to this message. > > > > Also, I
just wanted to get an idea of how many to order; I was going > >
to get around 40 black and 10 white kits but may order more if i get a
> > large response. > > > > As for where this money is
going: basically, I need to break even. > > Then if I get any more
money, the first $100 will go into my pocket > > and anything else
will go to our school club which will probably be > > spent on
Stackmats so we may hold a competition. > > > > ~devin C-R
> > >
4072. Re: [Speed cubing group] Re: selling cubes From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 20 Jun 2007 22:29:22 -0700 (PDT)
I live in north Cali. I might want to buy one, but my parents hate
speedcubing T_T. They say I have "too many cubes" when I only have two
store bought 3x3 and other stuff, which aren't very good (the 3x3)...
devin1891 <devin1891@...> wrote: we could set up a meeting time
and place or at a competition (note i don't plan on reshipping these its
mostly meant for people who live close in southern California). --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...>
wrote: > > How can we pay? > > -Corwin > > > --- In
speedsolvingrubikscube@yahoogroups.com, "devin1891" >
<devin1891@> wrote: > > > > Hi, I am making a
relatively large order from 9spuzzles and will be > > selling
D.I.Y. kits(A) for $11 (black) or $13 (colored/white) each. > >
> > I am mostly getting black and white ones, but am willing to
get a > > certain number or color or other puzzles (by request) by
Friday, when > > I place the order. > > > > I live in
South Pasadena, CA, and you can contact me via email at > >
devin1891@ or by replying to this message. > > > > Also, I
just wanted to get an idea of how many to order; I was going > >
to get around 40 black and 10 white kits but may order more if i get a
> > large response. > > > > As for where this money is
going: basically, I need to break even. > > Then if I get any more
money, the first $100 will go into my pocket > > and anything else
will go to our school club which will probably be > > spent on
Stackmats so we may hold a competition. > > > > ~devin C-R
> > > [Non-text portions of this message have been removed]
4073. [Speed cubing group] Re: selling cubes From:
"devin1891" <devin1891@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 06:32:41 -0000
Well i am not going to drive all the way to no cal for 1 cube but if
there is a competition there I would be able to or if there is one down
here you could come to. ~devin --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > I live in north Cali. I might
want to buy one, but my parents hate speedcubing T_T. They say I have
"too many cubes" when I only have two store bought 3x3 and other stuff,
which aren't very good (the 3x3)... > > devin1891
<devin1891@...> wrote: we could set up a meeting time and place or
at a competition (note i > don't plan on reshipping these its mostly
meant for people who live > close in southern California). > >
--- In speedsolvingrubikscube@yahoogroups.com, "Corwin" >
<aznspazboi@> wrote: > > > > How can we pay? > >
> > -Corwin > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "devin1891" > >
<devin1891@> wrote: > > > > > > Hi, I am making
a relatively large order from 9spuzzles and will be > > >
selling D.I.Y. kits(A) for $11 (black) or $13 (colored/white) each. >
> > > > > I am mostly getting black and white ones, but
am willing to get a > > > certain number or color or other
puzzles (by request) by Friday, when > > > I place the order.
> > > > > > I live in South Pasadena, CA, and you can
contact me via email at > > > devin1891@ or by replying to this
message. > > > > > > Also, I just wanted to get an
idea of how many to order; I was going > > > to get around 40
black and 10 white kits but may order more if i get a > > >
large response. > > > > > > As for where this money is
going: basically, I need to break even. > > > Then if I get any
more money, the first $100 will go into my pocket > > > and
anything else will go to our school club which will probably be >
> > spent on Stackmats so we may hold a competition. > >
> > > > ~devin C-R > > > > > > > >
> > > > [Non-text portions of this message have been
removed] >
hi, this is John Kyawkyaw Lwin. i will need one black DIY kit please :)
, i can meet you at PCC and pay you. Thanks. Corwin
<aznspazboi@...> wrote: How can we pay? -Corwin --- In
speedsolvingrubikscube@yahoogroups.com, "devin1891"
<devin1891@...> wrote: > > Hi, I am making a relatively
large order from 9spuzzles and will be > selling D.I.Y. kits(A) for
$11 (black) or $13 (colored/white) each. > > I am mostly getting
black and white ones, but am willing to get a > certain number or
color or other puzzles (by request) by Friday, when > I place the
order. > > I live in South Pasadena, CA, and you can contact me
via email at > devin1891@... or by replying to this message. >
> Also, I just wanted to get an idea of how many to order; I was
going > to get around 40 black and 10 white kits but may order more
if i get a > large response. > > As for where this money is
going: basically, I need to break even. > Then if I get any more
money, the first $100 will go into my pocket > and anything else will
go to our school club which will probably be > spent on Stackmats so
we may hold a competition. > > ~devin C-R >
--------------------------------- Need a vacation? Get great deals to
amazing places on Yahoo! Travel. [Non-text portions of this message have
been removed]
4075. Re: 12 STM parity fixer From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 07:09:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le >
<khoale1234567@> wrote: > > > > So to fix a PLL (I
know, OLL =) parity using this alg, just mirror > it on the left side
as well as do it on the right side? > > > > Brian ----------
> To solve OLL-parity using my alg you must use some diffrent set ups
> than the ones I'm using in the "two opposite swap" alg above. >
> My OLL-parity alg looks like this: > > F2 l2 F2 U2 l' U2 l U2
l2 F2 r' F2 r U2 l' > > // Kenneth > That alg is based on a
diffrent version of the "second layer J-PLL". This morning I worked out
a OLL-parity that is based on the same moves as my 12 move two piece
swap im the first post of this thread. This new alg is also a 15 turn
thing and looks like this: r2 B2 D2 r' D2 l D2 l' D2 B2 l' B2 r' B2 r2
It seems 15 turns is the shortest alg for the OLL-parity. I have found
two of them and there are some others, wery simmilair to those I found
knowned before of the same length but non shorter. Maybe if you can find
a variation that does the moves U2 and D2 (or likwise) in sequence, then
you can change those to a E2 and that way reach 14 turns. But I think
there are no more ways to get below 15 turns. // Kenneth BTW: That
diffrent version of the "second layer J-PLL" looks like this : F2 D2 r
D2 r' D2 l D2 l' D2 F2
4076. Re: US Open results From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 07:29:27 -0000
Pyraminx, you north Americans must start to work on that thing =) A 21
second average is the NAR!? It took me about a month of practice from
scratch (including developing a good method) to reach 15 second averages
and I'm not a fast cuber. Come on guys :P // Kenneth
4077. Re: Cool prime number From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 09:20:32 -0000
I was thinking mostly in terms of wasted storage. 4 byte spent for each
integer versus only 1 byte (or less if using compression techniques) is
definitely a waste. How can calculation theoretically be faster with a
longer representation? Maybe they're same speed on most systems, but
even then space is wasted if using integer vs byte for instance. -Per
> --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund"
<aspiring_to_love@> wrote: > > > > > > Of course
it's inefficient to use datatype integer for each element > > >
of the array. Better would be byte or smallint or equivalent, > >
> otherwise much space (and speed) is wasted. > > > >
Wrong. Very wrong. > > > > Stefan > > > To fill in
the gap here (and hopefully correct) you mean that it's not > about
what type of value is stored, but how the calculation is done. >
Using hex or binary a base 16 or base 2 can be used, which makes it as
> efficient as possible for a machine that cna only work in binary.
> > Likewise for a human the most efficient method is to work in
the > decimal system (if you use your 10 fingers that is). > >
comments? > > Michiel >
4078. Re: Cool prime number From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 09:27:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ben Jos Walbeehm"
<walbeehm@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" >
<blonkm@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > >
Fredlund" <aspiring_to_love@> wrote: > > > > > >
> > Of course it's inefficient to use datatype integer for each
element > > > > of the array. Better would be byte or
smallint or equivalent, > > > > otherwise much space (and
speed) is wasted. > > > > > > Wrong. Very wrong. >
> > > > > Stefan > > > > > To fill in the
gap here (and hopefully correct) you mean that it's not > > about
what type of value is stored, but how the calculation is done. > >
Using hex or binary a base 16 or base 2 can be used, which makes it as
> > efficient as possible for a machine that cna only work in
binary. > > > > Likewise for a human the most efficient
method is to work in the > > decimal system (if you use your 10
fingers that is). > > > > comments? > > > >
Michiel > > From a machine point of view: The early Crays (and I
would assume > later ones too) had units that could do base 10 just
as fast as base > 16... . Yes, I know, this doesn't apply to the
computers 99.99% of the > population has access to, but still... >
> From a programmer's point of view: A library that has been around
for > a long time has probably been tweaked tremendously and could
probably > do base 10 faster (doing it in base 16 first and then
converting) than > a lot of programmers could program the same
algorithms in base 16... > > As for using bytes or smallints, it's
wrong to use those instead > because lots of commonly used CPUs do a
lot of operations on 8-bit, > 16-bit, 32-bit, etc. units at the same
speed. So doing it on 8-bit > units would be 4 times slower than
doing the same operation on 32- bit > units. In addition, SOME CPUs
actually are slower on units that are > smaller than their "native
word" size... > > There's a lot more to it, but this should clear
things up sufficiently. > Hmmm, i had no idea using byte/smallint
would be up to 4 times slower versus integer. So that means we would
sacrifice speed to be able deal with even larger integer
representations. Today memory is cheap so then using smaller datatypes
does seem like a waste. Then i learnt something ;-) I suggest we stop
this topic here it's WAY off topic :D -Per
4079. Re: [Speed cubing group] Re: Cool prime number From:
yahoogroups@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 11:52:20 +0200
I think you are a little bit confused about this. I'm not quite sure
what you guys meant with base-10 and base-16/2 computations. A computer
is a binary machine, base-10 doesn't mean much for it unless you
simulate it. Base 16 is closely related to base-2 so we can just assume
it's the same. It's just a faster way of writing it _for us_ as human,
on a piece of paper. Now, back to the storage. You don't waste anything
by using 4byte instead of 1. On most computer 1byte = 8bit. Hence you
can store a value up to 255. On 4 byte you'll store up to 2^32-1. Of
course, you're not going to store the number 1911 as: [1, 9, 1, 1] using
4 byte and using a base-10 representation. That would be quite naive and
inefficient. In this particular case, 1911 is 777h, so you'll just use
16bit or 2byte to store this value. You really need only 11bit but since
it's not a multiple of 8, it's not very pratical. In other words, it
doesn't really matter if you are using an array of 4byte or 1byte,
because you'll use all of it anyway. If you use an array of 4byte per
element, you're just not going to use the 2nd element before the first
one is completely full. Said differently, it's just all memory, and
using an array is just a practical way of representing a bitstream.
8bit, can represent up to 2^8-1, if you add 1bit you can now represent
the number 2^9-1, if you had another bit... Computing big numbers on a
computer is just a matter of reserving a block of memory which contains
enough bit to represent the big number. And this block of memory is just
manipulated as an array. I hope I'm clear on the explanation. Now, there
is in fact a difference in using an array of 4byte vs. 4byte. The memory
usage will still be the same (because the memory is allocated to have an
certain number of bit anyway), but instead of accessing part of this big
number and manipulating it using 1byte chunk, it's faster to do so using
4byte chunk (or even 8byte chunk on 64bit computer), because the
computer internally is anyway going to really manipulate 4byte numbers.
I hope it clarifies, (but we are way off-topic on this thread) Quôc On
Jun 21, 2007, at 11:20 AM, Per Kristen Fredlund wrote: > I was
thinking mostly in terms of wasted storage. 4 byte spent for > each
integer versus only 1 byte (or less if using compression >
techniques) is definitely a waste. How can calculation theoretically
> be faster with a longer representation? Maybe they're same speed on
> most systems, but even then space is wasted if using integer vs
byte > for instance. > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der > Blonk"
<blonkm@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > >
Fredlund" <aspiring_to_love@> wrote: > > > > > >
> > Of course it's inefficient to use datatype integer for each
> element > > > > of the array. Better would be byte or
smallint or equivalent, > > > > otherwise much space (and
speed) is wasted. > > > > > > Wrong. Very wrong. >
> > > > > Stefan > > > > > To fill in the
gap here (and hopefully correct) you mean that it's > not > >
about what type of value is stored, but how the calculation is >
done. > > Using hex or binary a base 16 or base 2 can be used,
which makes it > as > > efficient as possible for a machine
that cna only work in binary. > > > > Likewise for a human
the most efficient method is to work in the > > decimal system (if
you use your 10 fingers that is). > > > > comments? >
> > > Michiel > > > > >
4080. [Speed cubing group] Re: Cool prime number From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 10:44:15 -0000
Hi :-) In the naive implementation one would do something like this:
bignumber = array[size] of datatype; //holds up to *size* digits integer
For this simple scheme the datatype directly affects how much total
storage is going to be used. Of course there are clever ways to hold
more information into the datatype than the naive representation allows.
If people just want to know the answer to Chris' question use
Mathematica. If they want to have fun implement their own biginteger
class and own primality checks!! -Per (my last post on this topic) >
--- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote:
> > I think you are a little bit confused about this. > >
I'm not quite sure what you guys meant with base-10 and > base-16/2
computations. > A computer is a binary machine, base-10 doesn't mean
much for it > unless you simulate it. Base 16 is closely related to
base-2 so we > can just assume it's the same. It's just a faster way
of writing it > _for us_ > as human, on a piece of paper. >
> Now, back to the storage. You don't waste anything by using 4byte
> instead of 1. On most computer 1byte = 8bit. Hence you can store
> a value up to 255. On 4 byte you'll store up to 2^32-1. > >
Of course, you're not going to store the number 1911 as: > [1, 9, 1,
1] using 4 byte and using a base-10 representation. That > would be
quite naive and inefficient. In this particular case, 1911 > is 777h,
so you'll just use 16bit or 2byte to store this value. You > really
need only 11bit but since it's not a multiple of 8, it's not very >
pratical. > > In other words, it doesn't really matter if you are
using an array > of 4byte or 1byte, because you'll use all of it
anyway. If you use an > array of 4byte per element, you're just not
going to use the 2nd element > before the first one is completely
full. Said differently, it's just all > memory, and using an array is
just a practical way of representing a > bitstream. > > 8bit,
can represent up to 2^8-1, if you add 1bit you can now > represent
the > number 2^9-1, if you had another bit... Computing big numbers
on > a computer is just a matter of reserving a block of memory which
> contains enough bit to represent the big number. And this block of
> memory is just manipulated as an array. I hope I'm clear on the
> explanation. > > Now, there is in fact a difference in using
an array of 4byte vs. 4byte. > The memory usage will still be the
same (because the memory is > allocated to have an certain number of
bit anyway), but instead of > accessing part of this big number and
manipulating it using 1byte > chunk, it's faster to do so using 4byte
chunk (or even 8byte chunk > on 64bit computer), because the computer
internally is anyway > going to really manipulate 4byte numbers. >
> I hope it clarifies, (but we are way off-topic on this thread) >
> Quôc > > On Jun 21, 2007, at 11:20 AM, Per Kristen Fredlund
wrote: > > > I was thinking mostly in terms of wasted storage.
4 byte spent for > > each integer versus only 1 byte (or less if
using compression > > techniques) is definitely a waste. How can
calculation theoretically > > be faster with a longer
representation? Maybe they're same speed on > > most systems, but
even then space is wasted if using integer vs byte > > for
instance. > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der > >
Blonk" <blonkm@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > >
<pochmann@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > >
Fredlund" <aspiring_to_love@> wrote: > > > > > >
> > > > Of course it's inefficient to use datatype integer
for each > > element > > > > > of the array. Better
would be byte or smallint or equivalent, > > > > >
otherwise much space (and speed) is wasted. > > > > >
> > > Wrong. Very wrong. > > > > > > >
> Stefan > > > > > > > To fill in the gap here
(and hopefully correct) you mean that it's > > not > > >
about what type of value is stored, but how the calculation is > >
done. > > > Using hex or binary a base 16 or base 2 can be
used, which makes it > > as > > > efficient as possible
for a machine that cna only work in binary. > > > > >
> Likewise for a human the most efficient method is to work in the
> > > decimal system (if you use your 10 fingers that is). >
> > > > > comments? > > > > > > Michiel
> > > > > > > > > >
4081. [Speed cubing group] Re: Cool prime number From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 11:00:34 -0000
I have been following this topic still, even though I am not a
programmer (which Stefan correctly predicted) ;-) I think it is
interesting to see the different methods of how to handle larger numbers
in computation. I still have a question though, which Lucas did a lot to
help answer already. Here is the part of one of Lucas' posts that I am
referring to: > Basically, I'm just guessing that primes will be
really rare, and probably > about as rare as regular primes. So
that'd give about a probability of > primality of 1 in 9n^2
(actually, closer to n^2*Log[24!/(4!^6)]/4) to Cu[n]. > That means
that the chances around n=1000 are about 1 in 10^7. > I'm not sure
that I'm manipulating infinite products correctly, but under > the
assumption that these numbers are as likely to be prime as any other of
> their size, I find that the probability that >any< number
above n=11 yields > a prime is less than 1% > In fact, the
probability that any of these numbers>1 is a prime at all is >
about 7%, and the fact that there are three such numbers doesn't change
> that. It just suggests that the assumptions may not be warranted.
(Again, > I'm not so sure about the rigor of this, but taking in to
account that > knowing the numbers are not divisible by any prime up
to 23 can possibly > change these to 6% and 37%). I wasn't too
formal, but at least I convinced > myself :-) > At least the
probability that there is a prime does NOT go to 100% as n goes > to
infinity, though its limit is a bit of a matter of definition. > >
My point: I don't expect to see another Scrambled Rubik's Constant
Prime. What has me curious is the idea of a way to prove whether or not
there are an infinite number of Scrambled Rubik's Constant primes (to
use Lucas' term here since it is much shorter). I mean can we assume
that there are a finite number of Scrambled Rubik's constant primes and
try to lead that to a contradiction? I haven't really studied number
theory with much rigor, other than what I saw in my combinatorics class
about using modular arithmetic with prime numbers for code breaking and
such, and just little things I've learned here and there. Can anyone
suggest any reading I could do to try to learn more about primes? Is the
level of this Scrambled Rubik's Constant prime problem so difficult it
would probably require a math PhD or University researcher to figure
out, or could an amateur math enthusiast like me sketch out a proof
using contradiction or some other more rudimentary method? That is my
main question really. What I am concerned about is whether or not there
are an infinite number of Scrambled Rubik's Constant primes or a finite
number. If there are a finite number I would find that absolutely
fascinating, and would also be curious as to exactly how many there are.
Yes I know I am asking a lot of questions, but I find this topic
fascinating. Chris
4082. Re: US Open Videos From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 12:09:59 -0000
I put 3 pages of photos here:
http://www.chrisandkori.us/fw/main/Photos-1525.html I'll have my videos
up shortly, and you're welcome to them. Also, I captured every single
solve from the 3x3x3 finals with Dan Dzoan's camcorder. So hopefully
those will appear soon. You could hear a pin drop during most of those
solves, even though the room was quite full! The best Stefan "Popmann"
video was taken from Adam Zamora's camera. He was sitting on the floor
and captured it really well. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "richard16meyer"
<richard16meyer@...> wrote: > > Hey, did anyone take a lot
of videos of the US Open? If so, please > send any and all videos to
me, i'm going to make like a "highlight > film" of the competition.
I'd especially like videos of all of > Stefan's pops if anyone has
those, and the OH world record, plus > pretty much any other video.
Thanks! > > (my email is richard16meyer@...) >
4083. Re: [Speed cubing group] Blindfolded cubing From:
"Aili Asikainen" <aili.asikainen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 13:06:58 -0000
I've been learning it from Cubefreaks site. --- In
speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...>
wrote: > > What site do you learn the 3-cycle meathod from? >
> lwin kyawkyaw <lkyawkyaw@...> wrote: practice and take it
easy. relax. im also learning how to solve it blindfolded, my personal
best being 4min and 51 sec. > > if you got some good acronyms to
remember the numbers it is helpful. > > --John LWin. > >
Aili Asikainen <aili.asikainen@...> wrote: > I have been trying
to learn 3-cycle method for solving the cube > blindfolded, but I
just can't do it. I understand the method and can > solve the cube
with that method eyes open but when I close my eyes I > can't do it.
Is there an easier method or do I just have to forget > blidfolded
cubing? > > --------------------------------- > Building a
website is a piece of cake. > Yahoo! Small Business gives you all the
tools to get online. > > [Non-text portions of this message have
been removed] > > > > > > > www.xanga.com/forlask
> www.myspace.com/vbzakis > > Vince > "forlask" > >
> > --------------------------------- > Got a little couch
potato? > Check out fun summer activities for kids. > >
[Non-text portions of this message have been removed] >
4084. [Speed cubing group] Re: Cool prime number From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 13:18:48 -0000
Ok, breaking my previous promise :-P Chris, make a postulate,
conjecture, theorem. Claim to fame ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > I have been following this topic still, even though I
am not a > programmer (which Stefan correctly predicted) ;-) >
> I think it is interesting to see the different methods of how to
> handle larger numbers in computation. I still have a question
though, > which Lucas did a lot to help answer already. > >
Here is the part of one of Lucas' posts that I am referring to: >
> > Basically, I'm just guessing that primes will be really rare,
and > probably > > about as rare as regular primes. So that'd
give about a probability of > > primality of 1 in 9n^2 (actually,
closer to n^2*Log[24!/(4!^6)]/4) > to Cu[n]. > > That means
that the chances around n=1000 are about 1 in 10^7. > > I'm not
sure that I'm manipulating infinite products correctly, but > under
> > the assumption that these numbers are as likely to be prime as
any > other of > > their size, I find that the probability that
>any< number above n=11 > yields > > a prime is less than
1% > > In fact, the probability that any of these numbers>1 is
a prime at > all is > > about 7%, and the fact that there are
three such numbers doesn't change > > that. It just suggests that
the assumptions may not be warranted. > (Again, > > I'm not so
sure about the rigor of this, but taking in to account that > >
knowing the numbers are not divisible by any prime up to 23 can >
possibly > > change these to 6% and 37%). I wasn't too formal, but
at least I > convinced > > myself :-) > > At least the
probability that there is a prime does NOT go to 100% > as n goes
> > to infinity, though its limit is a bit of a matter of
definition. > > > > My point: I don't expect to see another
Scrambled Rubik's Constant > Prime. > > What has me curious is
the idea of a way to prove whether or not there > are an infinite
number of Scrambled Rubik's Constant primes (to use > Lucas' term
here since it is much shorter). > > I mean can we assume that
there are a finite number of Scrambled > Rubik's constant primes and
try to lead that to a contradiction? I > haven't really studied
number theory with much rigor, other than what > I saw in my
combinatorics class about using modular arithmetic with > prime
numbers for code breaking and such, and just little things I've >
learned here and there. > > Can anyone suggest any reading I could
do to try to learn more about > primes? Is the level of this
Scrambled Rubik's Constant prime problem > so difficult it would
probably require a math PhD or University > researcher to figure out,
or could an amateur math enthusiast like me > sketch out a proof
using contradiction or some other more rudimentary > method? >
> That is my main question really. What I am concerned about is
whether > or not there are an infinite number of Scrambled Rubik's
Constant > primes or a finite number. If there are a finite number I
would find > that absolutely fascinating, and would also be curious
as to exactly > how many there are. > > Yes I know I am asking
a lot of questions, but I find this topic > fascinating. > >
Chris >
4085. Re: US Open results From:
amiejl1981 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 13:41:51 -0000
Then you probably practiced it about 3 weeks more than me. Seriously, I
just think the reason it's low is that it's not at many North American
events (this and Worlds 2003). I think it's great for an event and I'll
try to include it in any competition I hold. Bryan Logan Pyraminx NAR
Holder :) --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > Pyraminx, you north
Americans must start to work on that thing =) > > A 21 second
average is the NAR!? It took me about a month of practice > from
scratch (including developing a good method) to reach 15 second >
averages and I'm not a fast cuber. > > Come on guys :P > >
// Kenneth >
4086. Re: Cool prime number From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 14:32:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > I suggest we stop this topic
here it's WAY off topic :D Bah!, I continue =) The Motorola MC68x00
family processors has got a built in "BCD" format BCD = "binary coded
decimal". The format is splitting the bytes into nibbles and stores a
decimal number in each of them = two decimals per byte (basicly hex
digits but only using numbers 0-9). It also has got special instructions
for handling arithmetics on these. Maybe not fast as binary operations
but pretty OK and it saves memory. // Kenneth
4087. Re: US Open Videos From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 14:36:29 -0000
Hi :-) Very nice photo series :D Those hexagonally packed cubes (4x4x4)
are those the new modified version from rubiks.com? I haven't seen that
packaging before ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > I put 3 pages of photos here: >
> http://www.chrisandkori.us/fw/main/Photos-1525.html > > I'll
have my videos up shortly, and you're welcome to them. Also, I >
captured every single solve from the 3x3x3 finals with Dan Dzoan's >
camcorder. So hopefully those will appear soon. You could hear a >
pin drop during most of those solves, even though the room was quite
> full! > > The best Stefan "Popmann" video was taken from Adam
Zamora's camera. > He was sitting on the floor and captured it really
well. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richard16meyer" >
<richard16meyer@> wrote: > > > > Hey, did anyone take
a lot of videos of the US Open? If so, please > > send any and all
videos to me, i'm going to make like a "highlight > > film" of the
competition. I'd especially like videos of all of > > Stefan's
pops if anyone has those, and the OH world record, plus > > pretty
much any other video. Thanks! > > > > (my email is
richard16meyer@) > > >
4088. Las Vegas Cubers From:
"mistiz0858" <mistizo858@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 16:21:24 -0000
I was curious if anyone lives in Las Vegas? If so who are you and what
are your times?
4089. Re: Cool prime number From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 16:42:18 -0000
In the spirit of Per's remark I call this Hardwick's conjecture: 1) The
number of Scrambled Rubik's Constant primes is infinite It seems as if
this would be the case, but as this is a conjecture I obviously have no
proof of it, which is what I am interested in trying to find. Maybe this
would relate to the conjecture that the Mersenne primes are infinite.
Mersenne primes are 1 away from a highly divisible number, which is what
happens for Scrambled Rubik's Constant primes. I am writing this as my
conjecture half as a joke respone to Per's comment, but I seriously do
want to know the answer to this question. So I guess in a sense I really
am serious, is there a way to prove whether my conjecture is true or
false? Would it be shown in a similar way to any approach to prove that
the Mersenne primes are infinite, assuming this conjecture is ever
proved in our lifetime? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Ok, breaking my previous
promise :-P > > Chris, make a postulate, conjecture, theorem. >
Claim to fame ;-) > > -Per
4090. looking for a 3x3x3 for speed cubing From:
"James Bao Chung" <onejameschung@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 17:40:38 -0000
well i've been cubing with a generic cube for several years, and its
finally worn it. it was a good buy, especially for a beginner, but now
that im advanced, i need to get a 3x3 cube thats built for speed and
durability does anyone have any recommendations? on the cube, and maybe
even which brand of silicone lubricant is good thanks for any feedback -
JC
4091. Re: [Speed cubing group] looking for a 3x3x3 for speed cubing
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 10:52:33 -0700 (PDT)
For store bought cubes, you have to be lucky if you want a speedcube.
Get a DIY if you aren't the lucky one or too lazy to buy silicon based
lubricant. The brand I use is CRC Heavy Duty (it's in a red can).. Very
good brand, and if you were to try my Revenge, you'll see why. James Bao
Chung <onejameschung@...> wrote: well i've been cubing with a
generic cube for several years, and its finally worn it. it was a good
buy, especially for a beginner, but now that im advanced, i need to get
a 3x3 cube thats built for speed and durability does anyone have any
recommendations? on the cube, and maybe even which brand of silicone
lubricant is good thanks for any feedback - JC [Non-text portions of
this message have been removed]
4092. Re: Cool prime number From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 18:01:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ben Jos Walbeehm"
<walbeehm@...> wrote: > > As for using bytes or smallints,
it's wrong to use those instead > because lots of commonly used CPUs
do a lot of operations on 8-bit, > 16-bit, 32-bit, etc. units at the
same speed. So doing it on 8-bit > units would be 4 times slower than
doing the same operation on 32- bit > units. Depends on the
operation. Addition and subtraction indeed would take four times as much
time because they obviously have linear complexity. But if you're doing
multiplication or division, the factor increases, to 16 in case of the
naive algorithm (the one we learned in elementary school, with quadratic
complexity), less in case of better algorithms like Karatsuba and very
large numbers. I'm not sure about division/roots/etc, but it could be
even more costly. Since most interesting stuff you want to do with large
numbers is not just addition and subtraction but also includes
multiplication and division, the overall runtime is dominated by those
slower operations. Thus for the normal programmer implementing just the
simple elementary school algorithms, expect a time factor somewhat close
to 16 if you choose 8-bit digits instead of 32-bit digits. Cheers!
Stefan
4093. Re: [Speed cubing group] Re: Cool prime number From:
"Lucas G." <lucasg@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 21 Jun 2007 11:05:32 -0700
> I mean can we assume that there are a finite number of Scrambled
> Rubik's constant primes and try to lead that to a contradiction? I
> haven't really studied number theory with much rigor, other than
what > I saw in my combinatorics class about using modular arithmetic
with > prime numbers for code breaking and such, and just little
things I've > learned here and there. I really don't think so. I
really, really, really, really think that the Scrambled Rubik's
Constants are not anything special except each being 1 less than a
number highly divisible by primes up to 23 (and having a few other
definitional properties). That, of course, suggests that especially the
lower numbers are more likely to be prime, of which three are... Number
theory really seems useless for this; group theory and general cube
theory seem like they have more to say (about each individual n). If
you're wondering why I have such a strong negative opinion on this, look
at Mersenne primes, for example: They're also (large products)-1, and
only because of their power-of-2 structure (I think) is there a
reasonably good recursive test for primality. (GIMPS, anyone? I'm
checking 2^37,534,969-1 :-) But no one has been able to do any proofs by
contradiction, infinite descent, induction, or anything else,
conclusively proving their abundance (finite or infinite). And if
mathematicians considering these "nice" numbers for years have not been
able to do anything, is there any reason to believe we can find
something here? I'd advocate working either on the constants themselves,
or primality checks/factoring in general. Does Jaap have any good ideas?
> That is my main question really. What I am concerned about is
whether > or not there are an infinite number of Scrambled Rubik's
Constant > primes or a finite number. If there are a finite number I
would find > that absolutely fascinating, and would also be curious
as to exactly > how many there are. Keep in mind that the number may
either be finite or infinite, though that may actually be impossible to
prove. (Who else loves "G�del, Escher, Bach"?) I don't actually think
it is impossible, but in math nowadays you can certainly be more certain
about being uncertain than ever before :-) My statement of "definitely
NOT" depends on a little assumption about the relative normality of
Scrambled Rubik's Constants -but considering that I've never encountered
good number-theoretical stuff like this, I don't think that reasoning is
justifiable enough. See http://www.mersenne.org/math.htm, which links to
http://primes.utm.edu/notes/faq/NextMersenne.html. Both have some good
observations about Mersenne primes, but nothing there is actually
proven... On another note, I investigated whether any Rubik's Constant
(without the -1) is the product of others. This is not implausible,
since they're all only divisible by the primes up to 23. But the answer
is no: The highest power of 2 in the nth constant is: Cu[n,2] = -14 -
26*n + (35*n^2)/2 + 23*Mod[n, 2] The highest power of 13 (and 17, 19,
and 23) in the nth constant is: Cu[n,13] = Floor[(-2*n + n^2)/4]
(=Cu[n,17] =Cu[n,19] =Cu[n,23]) The ratio of Cu[n,2]/Cu[n,13] steadily
declines toward 4 as n increases (if you're troubled by that this is
infinite for n=2 and n=3, take the reciprocal and invert the argument
tha way). For the product of several constants (c[1], c[2], c[3],
c[4]...) to equal another (x), the sum of all the Cu[c[i],13] must equal
Cu[x,13]. However, since Cu[n,2]/Cu[n,13] decreases, the sum of the
Cu[c[i],2] will be larger than that of Cu[x,2] (for each amount of
"three", there will be more "two" in each of the products than can in
total fit into x). So, the powers of 2 and the powers of 13 in a product
of Rubik's Constants can never both match those of another, and no
product of Rubik's Constants can equal another at. (And this proof IS
correct - no guesses or assumptions here) Still open is if the product
of one set of constants can equal that of another. If someone wants the
factorizations of the constants up to some large n (the rows are the
exponents of 2, 3, 5, 7, 11, 13, 17, 19, and 23, delimited by commas and
spacing): http://cube.garron.us/theory/rubiksfactors.txt -Lucas Garron
4094. Re: [Speed cubing group] Re: Cool prime number From:
"Lucas G." <lucasg@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 21 Jun 2007 11:11:38 -0700
Henceforth, let the following statement be known as Garron's Refutation
(of Hardwick's Conjecture): 1) The number of Scrambled Rubik's Constant
primes is finite I hereby offer a single scrambled 3x3x3 Rubik's Cube
for a proof of Hardwick's Conjecture, and two solved cubes for a proof
of Garron's Refutation. No cubes for anything showing impossibility of
proof or meta-stuff like that... And I offer a 1x1x1, 2x2x2, 3x3x3,
4x4x4, 5x5x5, 6x6x6, and 7x7x7 for a proof of the primality of Rubik's
Constant (regular, n=3; i.e. 43252003274489856000) -Lucas Garron -----
Original Message ----- From: "cmhardw" > In the spirit of Per's
remark I call this Hardwick's conjecture: > > 1) The number of
Scrambled Rubik's Constant primes is infinite
4095. Re: Cool prime number From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 18:58:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G."
<lucasg@...> wrote: > > On another note, I investigated
whether any Rubik's Constant (without > the -1) is the product of
others. This is not implausible, since they're all > only divisible
by the primes up to 23. But the answer is no: c[42] = c[42] * c[1]
Cheers! Stefan
4096. Re: [Speed cubing group] Cool prime number From:
"Lucas G." <lucasg@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 21 Jun 2007 12:30:12 -0700
I tried some numbers from Jaap's page, but I can only find a few primes:
The number of unsolved positions of the Hapern-Meier Pyramid
(http://www.geocities.com/jaapsch/puzzles/pyraminx.htm): 3732479 The
number on unsolved rectangular positions of a Rubik's Magic: 31 And the
US 5x5x5 patent number (4600199) is prime :-)
http://www.geocities.com/jaapsch/puzzles/cube5.htm
http://www.geocities.com/jaapsch/puzzles/patents.htm -Lucas Garron
4097. Re: US Open Videos From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 21:18:55 -0000
The hex packaging is new, but the cubes inside are still the same.
Actually I think they may have updated the logo for the big cubes, too,
but the mech. is still the same-- for now. According to Winning Moves,
the updated mechanism should appear in stores around August 2007. Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Very nice
photo series :D > > Those hexagonally packed cubes (4x4x4) are
those the new modified > version from rubiks.com? I haven't seen that
packaging before ... > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > I put 3 pages of photos
here: > > > >
http://www.chrisandkori.us/fw/main/Photos-1525.html > > > >
I'll have my videos up shortly, and you're welcome to them. Also, > I
> > captured every single solve from the 3x3x3 finals with Dan
Dzoan's > > camcorder. So hopefully those will appear soon. You
could hear a > > pin drop during most of those solves, even though
the room was > quite > > full! > > > > The best
Stefan "Popmann" video was taken from Adam Zamora's > camera. >
> He was sitting on the floor and captured it really well. > >
> > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > >
<richard16meyer@> wrote: > > > > > > Hey, did
anyone take a lot of videos of the US Open? If so, please > > >
send any and all videos to me, i'm going to make like a "highlight >
> > film" of the competition. I'd especially like videos of all of
> > > Stefan's pops if anyone has those, and the OH world
record, plus > > > pretty much any other video. Thanks! >
> > > > > (my email is richard16meyer@) > > >
> > >
4098. YouTube and US Open 2007 From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 21:20:03 -0000
Suggestion and request: Can we tag all US Open 2007 videos on Youtube
with "usopen2007" to make them easier to find? Chris
4099. Re: US Open Videos From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 21:36:13 -0000
Check out mitchell stern's videos of the US open:
http://opticubes.com/videos.php --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > The hex packaging is new, but the
cubes inside are still the same. > Actually I think they may have
updated the logo for the big cubes, > too, but the mech. is still the
same-- for now. According to Winning > Moves, the updated mechanism
should appear in stores around August > 2007. > > Chris >
> --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" > <aspiring_to_love@> wrote: > > > > Hi
:-) > > > > Very nice photo series :D > > > >
Those hexagonally packed cubes (4x4x4) are those the new modified >
> version from rubiks.com? I haven't seen that packaging before ...
> > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@> wrote: > > > > > > I put 3 pages of
photos here: > > > > > >
http://www.chrisandkori.us/fw/main/Photos-1525.html > > > >
> > I'll have my videos up shortly, and you're welcome to them.
> Also, > > I > > > captured every single solve from
the 3x3x3 finals with Dan > Dzoan's > > > camcorder. So
hopefully those will appear soon. You could hear > a > > >
pin drop during most of those solves, even though the room was > >
quite > > > full! > > > > > > The best Stefan
"Popmann" video was taken from Adam Zamora's > > camera. > >
> He was sitting on the floor and captured it really well. > >
> > > > Chris > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" >
> > <richard16meyer@> wrote: > > > > > >
> > Hey, did anyone take a lot of videos of the US Open? If so,
> please > > > > send any and all videos to me, i'm going
to make like > a "highlight > > > > film" of the
competition. I'd especially like videos of all of > > > >
Stefan's pops if anyone has those, and the OH world record, plus >
> > > pretty much any other video. Thanks! > > > >
> > > > (my email is richard16meyer@) > > > >
> > > > > >
4100. Re: US Open Videos From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 21:43:42 -0000
Hi :-) Thanx for the info. How will we know whether we are buying the
old or new version (if from a local store). Will there be yet another
new packaging or at least a sticker indicating it's the new version? Hmm
... -Per > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > The hex
packaging is new, but the cubes inside are still the same. > Actually
I think they may have updated the logo for the big cubes, > too, but
the mech. is still the same-- for now. According to Winning > Moves,
the updated mechanism should appear in stores around August > 2007.
> > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" > <aspiring_to_love@> wrote: > >
> > Hi :-) > > > > Very nice photo series :D > >
> > Those hexagonally packed cubes (4x4x4) are those the new
modified > > version from rubiks.com? I haven't seen that
packaging before ... > > > > -Per > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
> <no_reply@> wrote: > > > > > > I put 3
pages of photos here: > > > > > >
http://www.chrisandkori.us/fw/main/Photos-1525.html > > > >
> > I'll have my videos up shortly, and you're welcome to them.
> Also, > > I > > > captured every single solve from
the 3x3x3 finals with Dan > Dzoan's > > > camcorder. So
hopefully those will appear soon. You could hear > a > > >
pin drop during most of those solves, even though the room was > >
quite > > > full! > > > > > > The best Stefan
"Popmann" video was taken from Adam Zamora's > > camera. > >
> He was sitting on the floor and captured it really well. > >
> > > > Chris > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" >
> > <richard16meyer@> wrote: > > > > > >
> > Hey, did anyone take a lot of videos of the US Open? If so,
> please > > > > send any and all videos to me, i'm going
to make like > a "highlight > > > > film" of the
competition. I'd especially like videos of all of > > > >
Stefan's pops if anyone has those, and the OH world record, plus >
> > > pretty much any other video. Thanks! > > > >
> > > > (my email is richard16meyer@) > > > >
> > > > > >
4101. Minnesota Inquiry From:
amiejl1981 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 22:27:16 -0000
It's in the early planning stages now, but I want to get a feel for
numbers. Who here would be able to attend a competition: 1) If it was in
the Twin Cities somewhere? 2) If it was in Rochester? And if you
answered no to both, don't bother continuing :) 3) Would you be willing
to scramble/judge? 4) What events would you like to see? No, there's not
a date set yet, but perhaps looking at this fall. This is just very
early planning, and I want to get a feel for who's out there. There's no
need to post your response back to the group, just e-mail me directly.
Thanks.
4102. Re: Minnesota Inquiry From:
"Mike Carroll" <TranceRiver@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 23:52:18 -0000
Hey, 1) I would prefer Twin Cities. I myself live in Shoreview; The Twin
Cities would be about 20 or so minutes, vs 1+ hour. 3)I *would* be
willing to scramble/judge, but only if I got to do so in addition to
compete. 4)What events? Hmm, I'm quite amateur at solving twisty-type
puzzles now, so at least for me, all I would like to see is the classic
3x3x3. I am starting to learn blindfold solving, so that event would be
nice too, even if I am not competing [that is, if someone can actually
blindfold solve here in the states.] You might want to make another post
at Twistypuzzles.com 's forum, because I know there's a handful of
members there. Anyway, keep me posting at Tranceriver [at] Gmail.com and
let me know what happens. Mike Carroll --- In
speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...>
wrote: > > It's in the early planning stages now, but I want to
get a feel for > numbers. Who here would be able to attend a
competition: > > 1) If it was in the Twin Cities somewhere? >
2) If it was in Rochester? > > And if you answered no to both,
don't bother continuing :) > > 3) Would you be willing to
scramble/judge? > 4) What events would you like to see? > > No,
there's not a date set yet, but perhaps looking at this fall. > This
is just very early planning, and I want to get a feel for who's > out
there. > > There's no need to post your response back to the
group, just e-mail > me directly. > > Thanks. >
4103. Re: Minnesota Inquiry From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 23:59:21 -0000
buy me a ticket and i will be there. :D --- In
speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...>
wrote: > > It's in the early planning stages now, but I want to
get a feel for > numbers. Who here would be able to attend a
competition: > > 1) If it was in the Twin Cities somewhere? >
2) If it was in Rochester? > > And if you answered no to both,
don't bother continuing :) > > 3) Would you be willing to
scramble/judge? > 4) What events would you like to see? > > No,
there's not a date set yet, but perhaps looking at this fall. > This
is just very early planning, and I want to get a feel for who's > out
there. > > There's no need to post your response back to the
group, just e-mail > me directly. > > Thanks. >
4104. Re: [Speed cubing group] Re: Minnesota Inquiry From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 17:04:49 -0700 (PDT)
I agree with Bob. And yes Mike, the States have a plethora of blindfold
cubers. Brian Bob Burton <rubikscubewhiz@...> wrote: buy me a
ticket and i will be there. :D --- In
speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...>
wrote: > > It's in the early planning stages now, but I want to
get a feel for > numbers. Who here would be able to attend a
competition: > > 1) If it was in the Twin Cities somewhere? >
2) If it was in Rochester? > > And if you answered no to both,
don't bother continuing :) > > 3) Would you be willing to
scramble/judge? > 4) What events would you like to see? > > No,
there's not a date set yet, but perhaps looking at this fall. > This
is just very early planning, and I want to get a feel for who's > out
there. > > There's no need to post your response back to the
group, just e-mail > me directly. > > Thanks. > [Non-text
portions of this message have been removed]
4105. Psuedorandom smooth scrambling algorthims ( From:
"Mike Carroll" <TranceRiver@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 22 Jun 2007 00:12:56 -0000
This may sound like a weird question, but could anyone describe to me
the way they scramble their cube 'pseudorandomly' using fingertricky
stuff? (Not using a computer, just scrambling without knowing the
scramble.) 1) I saw Dan's F2LExample video located here:
http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv ; and he
scrambles .. unbelievably quickly. 2) Here's another video which the
cube just scrambles like magic: http://youtube.com/watch?v=gM4Cy4lQXJ8
(I know this isn't a real scramble.) I'm not sure exactly how
'teachable' this is, but could someone provide some general algorithms
or 'nice' finger tricks that flow really well together? Tips on how to
make the cube look like it's scrambling *really* quickly? Video tutorial
or something? Some of my 'scrambling' short-snippits type finger trick
mixing algorithms go sort of like: [D R' D U] done in the Z-perm way
like Dan Knight's alg ; [R' U R' U] finger trick followthrough with
pinky on last U I mess around with stuff like a bunch of M's with my
third right finger, and (third finger-middle right finger) to to M2'
mixed with random U's and U2's done with my left index. I mix these up
in a random sense which gives me a random scramble. I hope this is
making some sense. So if someone could give me some tips or things like
that, that would be excellent. I see some people scrambling the cube
extremely fast, and I'd love to be able to do that. Perhaps some finger
tricks that run extremely smoothly together without any regrips and that
uses all faces to look like the cube is being 100% completely mixed? I
have a 9spuzzles.com DIY lubricated cube, so I should have a great cube
to be able to do difficult smooth moves. Let me know! Thanks very much,
Mike Carroll
4106. CALCubeTimer and gen 2.5 stackmats From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 22 Jun 2007 00:50:41 -0000
Has anyone gotten CALCubeTimer to work with the newer stackmats (the
ones with the time and date displays)? I seem to remember someone
mentioned it doesn't work with the new stackmats, but don't recall if
that was ever resolved. I ask this now because I only just got the cable
and adapter to connect my stackmat to my computer, only to be
disappointed when CALCubeTimer didn't recognize it. I played around with
the configuration settings (including setting the "stackmat value" to
random numbers between 1 and 70) but nothing seems to help. Shelley
4107. Re: [Speed cubing group] Psuedorandom smooth scrambling algorthims
(
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 18:13:30 -0700 (PDT)
What does a high school speedcuber do in his spare time during summer?
Help other speedcubers, even though he isn't the best. I use the tips of
my fingers to scramble. Whenver I scramble, people's jaws just drop down
(I love seeing that). I scramble with my right fingers and hold with my
left hand. Have your right thumb on FE on the R slice and your ring,
middle, and forefinger on B in the natural hand position. Do the same
with your left hand on L. An "algorithm" I use is (U D' R' F R) and
repeat it as many times as I feel like doing. Once in a while, I regrip
and repeat. Occasionally, I'll add some U', L, or do something with my
left hand. Sometimes, I do l (thats lowercase L), do my "algorithm", and
repeat. Regrip, etc. You get the idea. For my fingers, I use my right
forefinger for U. I then follow through with my ring finger with D' and
immedieatly do R'. Near the end of R' I use my forefinger and pull F,
then turn back to R using my whole wrist. I repeat, then regrip whatever
way, add some stuff with my left hand, etc. You can also do this with
your left hand: just mirror whatever was described. I do it on my right
because I'm right handed. Hope it helped. Brian Mike Carroll
<TranceRiver@...> wrote: This may sound like a weird question, but
could anyone describe to me the way they scramble their cube
'pseudorandomly' using fingertricky stuff? (Not using a computer, just
scrambling without knowing the scramble.) 1) I saw Dan's F2LExample
video located here:
http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv ; and he
scrambles .. unbelievably quickly. 2) Here's another video which the
cube just scrambles like magic: http://youtube.com/watch?v=gM4Cy4lQXJ8
(I know this isn't a real scramble.) I'm not sure exactly how
'teachable' this is, but could someone provide some general algorithms
or 'nice' finger tricks that flow really well together? Tips on how to
make the cube look like it's scrambling *really* quickly? Video tutorial
or something? Some of my 'scrambling' short-snippits type finger trick
mixing algorithms go sort of like: [D R' D U] done in the Z-perm way
like Dan Knight's alg ; [R' U R' U] finger trick followthrough with
pinky on last U I mess around with stuff like a bunch of M's with my
third right finger, and (third finger-middle right finger) to to M2'
mixed with random U's and U2's done with my left index. I mix these up
in a random sense which gives me a random scramble. I hope this is
making some sense. So if someone could give me some tips or things like
that, that would be excellent. I see some people scrambling the cube
extremely fast, and I'd love to be able to do that. Perhaps some finger
tricks that run extremely smoothly together without any regrips and that
uses all faces to look like the cube is being 100% completely mixed? I
have a 9spuzzles.com DIY lubricated cube, so I should have a great cube
to be able to do difficult smooth moves. Let me know! Thanks very much,
Mike Carroll [Non-text portions of this message have been removed]
4108. Re: Minnesota Inquiry From:
amiejl1981 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 22 Jun 2007 01:14:46 -0000
> 1) I would prefer Twin Cities. I myself live in Shoreview; The Twin
> Cities would be about 20 or so minutes, vs 1+ hour. Yes, I think
everyone would prefer the Twin Cities, but the reason for having
Rochester as a second place location is that I might be able to get a
really cheap venue (depending on the numbers, I wouldn't want a large
venue if there's not that many people, because that would hurt our
chances for subsequent events). Besides, it's only an hour drive, and I
don't think that's too much of a sacrifice for people to drive. > You
might want to make another post at Twistypuzzles.com 's forum, >
because I know there's a handful of members there. Already did. >
Anyway, keep me posting at Tranceriver [at] Gmail.com and let me know
> what happens. Doh. Stupid Yahoo isn't displaying my address in the
web interface for replying. Oh well.... send me a note to cuber#logan.cc
4109. RE: [Speed cubing group] Las Vegas Cubers From:
"john wardle" <fognus@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 18:15:19 -0700
I'm a vegas cuber(actually I live in Green Valley). I use fridrich and
average around 22-23secs. Do you have yahoo, msn, icq, or aim? >From:
"mistiz0858" <mistizo858@...> >Reply-To:
speedsolvingrubikscube@yahoogroups.com >To:
speedsolvingrubikscube@yahoogroups.com >Subject: [Speed cubing group]
Las Vegas Cubers >Date: Thu, 21 Jun 2007 16:21:24 -0000 > >I
was curious if anyone lives in Las Vegas? If so who are you and what
>are your times? >
_________________________________________________________________ Who's
that on the Red Carpet? Play & win glamorous prizes.
http://club.live.com/red_carpet_reveal.aspx?icid=REDCARPET_hotmailtextlink3
4110. Re: [Speed cubing group] CALCubeTimer and gen 2.5 stackmats
From:
"Alexander J Goldberg" <ajgold04@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 21:11:08 -0500
I'm pretty sure mine's a gen2; it doesn't work on a mac, no matter what
the value (I have experimented with them all). It functions fine on a PC
though, and with the default stackmat value. What OS are you running?
The issue with the mac is a strange one. CCT only recognizes the
stackmat with values of 1-7, and even then it flips out, displaying and
recording many seemingly random numbers. This happens both when the
15.165.165 checkbox is on and off, regardless. Of course, this may be
superfluous, depending on your OS. On 6/21/07, aznseashell
<no_reply@yahoogroups.com> wrote: > > Has anyone gotten
CALCubeTimer to work with the newer stackmats (the > ones with the
time and date displays)? I seem to remember someone > mentioned it
doesn't work with the new stackmats, but don't recall if > that was
ever resolved. > > I ask this now because I only just got the
cable and adapter to > connect my stackmat to my computer, only to be
disappointed when > CALCubeTimer didn't recognize it. I played around
with the > configuration settings (including setting the "stackmat
value" to > random numbers between 1 and 70) but nothing seems to
help. > > Shelley > > > [Non-text portions of this
message have been removed]
4111. Re: Psuedorandom smooth scrambling algorthims ( From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 22 Jun 2007 02:38:44 -0000
I do stuff like R U' l' U or R U' L' U a lot, that's my smoothest
sequence probably, and I do stuff like R2 U' which follows into a z
rotation (rotating as though doing F). Quite often I'll do a U2 D' by
doing U' D' at once with my left index on U' and right ring on D' then
doing the other U' while I regrip for an R' F or something with my right
hand. Often I'll end with an R2 since I usually let go of the cube with
my right hand after doing that (depending on my grip), and then I can
just hold it with my left and look at it. I'd never really thought about
that before. This kind of stuff is really individual to each cuber and
what kind of moves they like doing. I'd say just do a bunch of
algorithms and see what fingertricks flow nicely for you. Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Carroll"
<TranceRiver@...> wrote: > > This may sound like a weird
question, but could anyone describe to me > the way they scramble
their cube 'pseudorandomly' using fingertricky > stuff? (Not using a
computer, just scrambling without knowing the > scramble.) > >
1) I saw Dan's F2LExample video located here: >
http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv ; and he >
scrambles .. unbelievably quickly. > > 2) Here's another video
which the cube just scrambles like magic: >
http://youtube.com/watch?v=gM4Cy4lQXJ8 (I know this isn't a real >
scramble.) > > I'm not sure exactly how 'teachable' this is, but
could someone > provide some general algorithms or 'nice' finger
tricks that flow > really well together? Tips on how to make the cube
look like it's > scrambling *really* quickly? Video tutorial or
something? > > Some of my 'scrambling' short-snippits type finger
trick mixing > algorithms go sort of like: > > [D R' D U] done
in the Z-perm way like Dan Knight's alg ; > > [R' U R' U] finger
trick followthrough with pinky on last U > > I mess around with
stuff like a bunch of M's with my third right > finger, and (third
finger-middle right finger) to to M2' mixed with > random U's and
U2's done with my left index. I mix these up in a > random sense
which > gives me a random scramble. > > I hope this is making
some sense. So if someone could give me some > tips or things like
that, that would be excellent. I see some people > scrambling the
cube extremely fast, and I'd love to be able to do > that. Perhaps
some finger tricks that run extremely smoothly together > without any
regrips and that uses all faces to look like the cube is > being 100%
completely mixed? > > I have a 9spuzzles.com DIY lubricated cube,
so I should have a great > cube to be able to do difficult smooth
moves. > > Let me know! Thanks very much, > > Mike Carroll
>
4112. DuPont Teflon spray, anyone? From:
"derangedwibble" <deranged.wibble@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 22 Jun 2007 02:39:24 -0000
Is there any known problem with Teflon silicone spray? My cube does get
gunked up sometimes, but I think it's probably the cube
dust...store-bought cube, so I probably need to grind down the springs a
little.
4113. Re: [Speed cubing group] CALCubeTimer and gen 2.5 stackmats
From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 22 Jun 2007 03:34:52 -0000
I'm running Linux. I just tried it under Windows, and there it does
recognize the stackmat's on/off state, but that's it. The time stays at
0 no matter what I do with the stackmat. Is your stackmat the new one
that can store best times in memory? Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Alexander J Goldberg"
<ajgold04@...> wrote: > > I'm pretty sure mine's a gen2; it
doesn't work on a mac, no matter what the > value (I have
experimented with them all). > It functions fine on a PC though, and
with the default stackmat value. > What OS are you running? > >
The issue with the mac is a strange one. > CCT only recognizes the
stackmat with values of 1-7, > and even then it flips out, displaying
and recording many seemingly random > numbers. > This happens both
when the 15.165.165 checkbox is on and off, regardless. > > Of
course, this may be superfluous, depending on your OS. > > >
> On 6/21/07, aznseashell <no_reply@yahoogroups.com> wrote:
> > > > Has anyone gotten CALCubeTimer to work with the
newer stackmats (the > > ones with the time and date displays)? I
seem to remember someone > > mentioned it doesn't work with the
new stackmats, but don't recall if > > that was ever resolved.
> > > > I ask this now because I only just got the cable and
adapter to > > connect my stackmat to my computer, only to be
disappointed when > > CALCubeTimer didn't recognize it. I played
around with the > > configuration settings (including setting the
"stackmat value" to > > random numbers between 1 and 70) but
nothing seems to help. > > > > Shelley > > > >
> > > > > [Non-text portions of this message have been
removed] >
4114. Re: [Speed cubing group] CALCubeTimer and gen 2.5 stackmats
From:
"Alexander J Goldberg" <ajgold04@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 22:52:28 -0500
Yes mine stores times, and obviously has the output. Strange. I've not
tried CCT on Linux yet. Anybody have comments? If you receive no help
here, e-mail Ryan at cubetimer@... He may have a solution. On 6/21/07,
aznseashell <no_reply@yahoogroups.com> wrote: > > I'm
running Linux. I just tried it under Windows, and there it does >
recognize the stackmat's on/off state, but that's it. The time stays
> at 0 no matter what I do with the stackmat. > > Is your
stackmat the new one that can store best times in memory? > >
Shelley > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Alexander J Goldberg" > > <ajgold04@...> wrote: >
> > > I'm pretty sure mine's a gen2; it doesn't work on a mac,
no matter > what the > > value (I have experimented with them
all). > > It functions fine on a PC though, and with the default
stackmat value. > > What OS are you running? > > > >
The issue with the mac is a strange one. > > CCT only recognizes
the stackmat with values of 1-7, > > and even then it flips out,
displaying and recording many seemingly > random > > numbers.
> > This happens both when the 15.165.165 checkbox is on and off,
> regardless. > > > > Of course, this may be superfluous,
depending on your OS. > > > > > > > > On
6/21/07, aznseashell
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> >
wrote: > > > > > > Has anyone gotten CALCubeTimer to
work with the newer stackmats (the > > > ones with the time and
date displays)? I seem to remember someone > > > mentioned it
doesn't work with the new stackmats, but don't recall if > > >
that was ever resolved. > > > > > > I ask this now
because I only just got the cable and adapter to > > > connect
my stackmat to my computer, only to be disappointed when > > >
CALCubeTimer didn't recognize it. I played around with the > >
> configuration settings (including setting the "stackmat value" to
> > > random numbers between 1 and 70) but nothing seems to
help. > > > > > > Shelley > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > [Non-text
portions of this message have been removed]
4115. [Speed cubing group] Re: selling cubes From:
"Corwin" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 22 Jun 2007 04:37:37 -0000
I live in northern california and wants a white DIY and maybe a black
one too. The closest tournament is Caltech winter up here.. If maybe you
can hold them til then? I hope we can work something out. -Corwin --- In
speedsolvingrubikscube@yahoogroups.com, "devin1891"
<devin1891@...> wrote: > > Well i am not going to drive all
the way to no cal for 1 cube but if > there is a competition there I
would be able to or if there is one > down here you could come to.
> > ~devin > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le >
<khoale1234567@> wrote: > > > > I live in north Cali.
I might want to buy one, but my parents hate > speedcubing T_T. They
say I have "too many cubes" when I only have two > store bought 3x3
and other stuff, which aren't very good (the 3x3)... > > > >
devin1891 <devin1891@> wrote: we could set up a meeting > time
and place or at a competition (note i > > don't plan on reshipping
these its mostly meant for people who live > > close in southern
California). > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin" > >
<aznspazboi@> wrote: > > > > > > How can we pay?
> > > > > > -Corwin > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "devin1891"
> > > <devin1891@> wrote: > > > > > >
> > Hi, I am making a relatively large order from 9spuzzles and
will be > > > > selling D.I.Y. kits(A) for $11 (black) or
$13 (colored/white) each. > > > > > > > > I am
mostly getting black and white ones, but am willing to get a > >
> > certain number or color or other puzzles (by request) by
Friday, > when > > > > I place the order. > > >
> > > > > I live in South Pasadena, CA, and you can
contact me via email at > > > > devin1891@ or by replying to
this message. > > > > > > > > Also, I just
wanted to get an idea of how many to order; I was going > > >
> to get around 40 black and 10 white kits but may order more if i
> get a > > > > large response. > > > > >
> > > As for where this money is going: basically, I need to
break even. > > > > Then if I get any more money, the first
$100 will go into my pocket > > > > and anything else will
go to our school club which will probably be > > > > spent
on Stackmats so we may hold a competition. > > > > > >
> > ~devin C-R > > > > > > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
4116. Re: [Speed cubing group] Re: Minnesota Inquiry From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 21 Jun 2007 23:22:18 -0700 (PDT)
I'll be in Minnesota until August 11. If it's anywhere near the twin
cities, I'll make it. -BM Bob Burton <rubikscubewhiz@...> wrote:
buy me a ticket and i will be there. :D --- In
speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...>
wrote: > > It's in the early planning stages now, but I want to
get a feel for > numbers. Who here would be able to attend a
competition: > > 1) If it was in the Twin Cities somewhere? >
2) If it was in Rochester? > > And if you answered no to both,
don't bother continuing :) > > 3) Would you be willing to
scramble/judge? > 4) What events would you like to see? > > No,
there's not a date set yet, but perhaps looking at this fall. > This
is just very early planning, and I want to get a feel for who's > out
there. > > There's no need to post your response back to the
group, just e-mail > me directly. > > Thanks. > :) --Brent
--------------------------------- Get the Yahoo! toolbar and be alerted
to new email wherever you're surfing. [Non-text portions of this message
have been removed]
4117. Re: CALCubeTimer and gen 2.5 stackmats From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 22 Jun 2007 07:19:34 -0000
Hi Shelley, I know it doesn't really help your cause, but I have the
stackmat with the time/date displays and the memory, and I had no
problems getting it to work, didn't have to change anything. But at
least you know it does work. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > Has anyone gotten CALCubeTimer to work with the newer
stackmats (the > ones with the time and date displays)? I seem to
remember someone > mentioned it doesn't work with the new stackmats,
but don't recall if > that was ever resolved. > > I ask this
now because I only just got the cable and adapter to > connect my
stackmat to my computer, only to be disappointed when > CALCubeTimer
didn't recognize it. I played around with the > configuration
settings (including setting the "stackmat value" to > random numbers
between 1 and 70) but nothing seems to help. > > Shelley >
4118. Re: CALCubeTimer and gen 2.5 stackmats From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 22 Jun 2007 09:13:58 -0000
It seems pretty random if the timer works or not. Both me and my brother
has got the 2 gen version timer and I'm using win98 and can't get
anything to work. It does not even respond to what my sond capture
channel is and if I choose the proper one it does not save what I
selected, it gets directly back to "non". My brother has got XP and
there it does respond to the timer but only display random times no
matter the settings. We both have Creative Sound Blaster audio cards. I
would really like a version of CCT that connects to the serial port
instead of the sound card, that must work much better. // Kenneth
4119. Re: south carolina cubers From:
"dan67448" <dan67448@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 22 Jun 2007 09:36:33 -0000
where at in sc are you, im from anderson --- In
speedsolvingrubikscube@yahoogroups.com, "heretocube
<rolerknight1977@...>" <rolerknight1977@...> wrote: >
> i'm gonna try this once more... are there any cubers out there from
> the south carolina area i would love to get together and share >
tricks... hope to hear from you... >
4120. Re: selling cubes From:
"devin1891" <devin1891@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 22 Jun 2007 14:37:28 -0000
Yes that would be fine (also i think that Berkly fall would be before
Caltech winter but yeah either way is fine). --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...>
wrote: > > I live in northern california and wants a white DIY and
maybe a black > one too. The closest tournament is Caltech winter up
here.. If maybe > you can hold them til then? I hope we can work
something out. > > -Corwin > > --- In
speedsolvingrubikscube@yahoogroups.com, "devin1891" >
<devin1891@> wrote: > > > > Well i am not going to
drive all the way to no cal for 1 cube but if > > there is a
competition there I would be able to or if there is one > > down
here you could come to. > > > > ~devin > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Brian Le > >
<khoale1234567@> wrote: > > > > > > I live in
north Cali. I might want to buy one, but my parents hate > >
speedcubing T_T. They say I have "too many cubes" when I only have two
> > store bought 3x3 and other stuff, which aren't very good (the
3x3)... > > > > > > devin1891 <devin1891@>
wrote: we could set up a meeting > > time and place or at a
competition (note i > > > don't plan on reshipping these its
mostly meant for people who live > > > close in southern
California). > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin" > > >
<aznspazboi@> wrote: > > > > > > > > How
can we pay? > > > > > > > > -Corwin > >
> > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "devin1891" > > > >
<devin1891@> wrote: > > > > > > > > >
> Hi, I am making a relatively large order from 9spuzzles and >
will be > > > > > selling D.I.Y. kits(A) for $11 (black)
or $13 (colored/white) > each. > > > > > > >
> > > I am mostly getting black and white ones, but am willing
to get a > > > > > certain number or color or other
puzzles (by request) by Friday, > > when > > > > >
I place the order. > > > > > > > > > > I
live in South Pasadena, CA, and you can contact me via email at >
> > > > devin1891@ or by replying to this message. > >
> > > > > > > > Also, I just wanted to get an
idea of how many to order; I was > going > > > > > to
get around 40 black and 10 white kits but may order more if i > >
get a > > > > > large response. > > > > >
> > > > > As for where this money is going: basically, I
need to break even. > > > > > Then if I get any more
money, the first $100 will go into my > pocket > > > >
> and anything else will go to our school club which will >
probably be > > > > > spent on Stackmats so we may hold a
competition. > > > > > > > > > > ~devin
C-R > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > >
4121. Re: CALCubeTimer and gen 2.5 stackmats From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 22 Jun 2007 16:39:36 -0000
Did you try increasing the input sound level? I had to put it close the
maximum to make mine work. I hope it helps, Sven
4122. Re: CALCubeTimer and gen 2.5 stackmats From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 22 Jun 2007 18:01:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sgowal
<no_reply@...> wrote: > > Did you try increasing the input
sound level? I had to put it close > the maximum to make mine work.
> > I hope it helps, > Sven > I tried everything including
that. But it would only help my brother if it worked. My problem is that
it does not select any sond capture channel for me and it does not
respond to my manual settings, as i mentioned i my previous post. Dunno
what to do about that. // Kenneth
4123. Any California Competitions soon? From:
symbioticfear <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 22 Jun 2007 18:38:35 -0000
I'm going to be in California in all of July and possibly into the
beginning of August, and was wondering if there were going to be any
competitions/meetings (unofficial or official) there during this time...
It would be great to meet some people on the west coast (I live in PA).
Jon Choi
4124. Re: CALCubeTimer and gen 2.5 stackmats From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 22 Jun 2007 21:48:07 -0000
I updated the sound card driver in Windows and now it works fine. It
turns out that the Linux driver has issues with microphone sound
capture, so I think that might be the issue. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> >
wrote: > > > > Did you try increasing the input sound level?
I had to put it close > > the maximum to make mine work. > >
> > I hope it helps, > > Sven > > > > I tried
everything including that. But it would only help my brother if > it
worked. My problem is that it does not select any sond capture >
channel for me and it does not respond to my manual settings, as i >
mentioned i my previous post. Dunno what to do about that. > > //
Kenneth >
4125. Re: CALCubeTimer and gen 2.5 stackmats From:
amiejl1981 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Jun 2007 00:58:24 -0000
I think it's more of an issue with the sound card/driver than it is with
the timer themselves. Think about it, the same display works for all
timers. I've gotten mine to run fine in Linux and Windows. --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > It seems pretty random if the timer
works or not. Both me and my > brother has got the 2 gen version
timer and I'm using win98 and can't > get anything to work.
4126. Re: [Speed cubing group] Any California Competitions soon?
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 22 Jun 2007 20:18:00 -0700
Hey Jon, Where in California? California is a bit large. It's a 6 hour
drive from San Francisco to Los Angeles. -Tyson On 6/22/07,
symbioticfear <no_reply@yahoogroups.com> wrote: > > I'm
going to be in California in all of July and possibly into the >
beginning of August, and was wondering if there were going to be any
> competitions/meetings (unofficial or official) there during this
> time... It would be great to meet some people on the west coast (I
> live in PA). > > Jon Choi > > > [Non-text portions
of this message have been removed]
4127. Re: CALCubeTimer and gen 2.5 stackmats From:
"Jeremy Fleischman" <jeremyfleischman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Jun 2007 03:33:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > I updated the sound card driver in
Windows and now it works fine. > It turns out that the Linux driver
has issues with microphone sound > capture, so I think that might be
the issue. > > Shelley > Shelley, I'm glad to hear that you got
it functioning under Windows. As I heard mentioned, any problems people
are having are probably due to driver issues. I believe that soundcard
drivers can get away with altering the signal in ways imperceptible to
the human ear, but still mangling the signal in ways such that our
program can't handle. This is a difficult problem for Ryan and I to fix,
since we don't have the resources to test hundreds of soundcards.
Ideally, we would develop some sort of USB connection with our own
driver. This would hopefully eliminate many of the problems people have
encountered. Don't think we haven't looked into it! As an interesting
project for anyone looking for something to do, I noticed about a year
ago that the stackmat's communication port is exactly the same as the
comm. port for a TI-83 plus. TI sells (sold?) a silver USB cable for $20
(gah!) that I gave to Ryan. He spent last winter break trying to adapt
the cable for use in our program. We figured interpreting the signal
would be easy, since we had already "cracked the code". Unfortunately,
we were never able to get any sort of raw data from the stackmat with
the cable, not that we really knew what we were doing. Java has very
limited USB support. Anyone with the cable, a stackmat, and some
computer knowledge could spend some time figuring out how to get raw
data from the stackmat. If you figure out how to do so (on any OS), let
us know! I'd be glad to add support for such a feature to CCT. Jeremy
Fleischman PS: For people who are unable to get CCT working with their
stackmat, there are USB soundcards you can buy. This eliminates some of
the variables in your setup, if you'd like to try to buy one. Ryan has
some that are known to work on both his and my computer, in various
OS's. I'll ask him to post the make/model here.
4128. Re: Any California Competitions soon? From:
symbioticfear <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Jun 2007 04:02:48 -0000
It doesn't really matter to me, honestly. I'll probably be all over the
state. But I will be initially staying in the vicinity of Los Angeles.
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Hey Jon, > > Where in
California? California is a bit large. It's a 6 hour drive from > San
Francisco to Los Angeles. > > -Tyson > > On 6/22/07,
symbioticfear <no_reply@yahoogroups.com> wrote: > > >
> I'm going to be in California in all of July and possibly into the
> > beginning of August, and was wondering if there were going to
be any > > competitions/meetings (unofficial or official) there
during this > > time... It would be great to meet some people on
the west coast (I > > live in PA). > > > > Jon Choi
> > > > > > > > > [Non-text portions of this
message have been removed] >
4129. Re: [Speed cubing group] Re: Any California Competitions soon?
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 22 Jun 2007 23:26:51 -0700
Just write me an e-mail, or let me know when you're in town. -Tyson On
Jun 22, 2007, at 9:02 PM, symbioticfear wrote: > It doesn't really
matter to me, honestly. I'll probably be all over > the state. >
> But I will be initially staying in the vicinity of Los Angeles.
> > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
> <tyson.mao@...> wrote: > > > > Hey Jon, > >
> > Where in California? California is a bit large. It's a 6 hour
> drive from > > San Francisco to Los Angeles. > > >
> -Tyson > > > > On 6/22/07, symbioticfear
<no_reply@yahoogroups.com> wrote: > > > > > >
I'm going to be in California in all of July and possibly into the >
> > beginning of August, and was wondering if there were going to
be > any > > > competitions/meetings (unofficial or
official) there during this > > > time... It would be great to
meet some people on the west coast (I > > > live in PA). >
> > > > > Jon Choi > > > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > >
4130. a few questions... From:
Neil John Ortega <ketsu_wa_ai_janai@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Jun 2007 07:31:32 -0700 (PDT)
I am currently studying Mr. Ryan Heise's method in solving the cube. The
method that I used before shifting into this one was the Fridrich
method. I managed to memorize all the algorithms for PLL and OLL, but I
had to play with the cube often so as not to forget the algorithms. That
seemed to be one of my sickness. Because of that, I decided to learn a
method that would allow me to solve the cube without the help of any
memorized sequences of moves. Enough of that short history of mine. :)
My questions are these... 1) Can I also use the Heise method for
speedsolving? I can go sub-35 with the Fridrich method before deciding
the learn the Heise method. I'm just making sure that I won't waste my
time learning this new method and that I can achieve the same thing (or
even better ;)) with this method, even though I think that being able to
solve the cube without using memorized sequences is a great thing... 2)
I am trying to grasp the concept being used in the third part of the
solution (the one that solves the edges and any two corners) but I can't
still do it. I can do this step separately (solving the edges FIRST and
THEN solving the two corners). What I want to learn is doing this entire
stage using the advanced method (where one should make two pairs and
then insert the remaining edges. Can anybody here tell me the strategies
they use in doing the two pairs and inserting the edges? When I am doing
this stage in my solves, I always feel that I am doing a lot of
unnecessary turns, slowing down my time. I'm not even sub-2 (as in 2
minutes!) using this method. I think that learning the advanced method
would lead me to sub-2 minute times and eventually even faster times. 3)
After I learn the 3rd stage using your help, I would like to focus on
the first stage of the Heise method. To those who can do the cube fast
with this method, could you guys give me tips on doing this step faster.
I think the problem with me is that I always have a hard time looking
for the pieces that I need for the squares, especially the last two
outer squares. Thank you in advance... ;)
____________________________________________________________________________________
Finding fabulous fares is fun. Let Yahoo! FareChase search your favorite
travel sites to find flight and hotel bargains.
http://farechase.yahoo.com/promo-generic-14795097 [Non-text portions of
this message have been removed]
4131. Re: Any California Competitions soon? From:
symbioticfear <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Jun 2007 14:37:12 -0000
Which town? ;) Jon Choi --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tyson.mao@...> wrote: > > Just write me an
e-mail, or let me know when you're in town. > > -Tyson > >
On Jun 22, 2007, at 9:02 PM, symbioticfear wrote: > > > It
doesn't really matter to me, honestly. I'll probably be all over >
> the state. > > > > But I will be initially staying in
the vicinity of Los Angeles. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > >
<tyson.mao@> wrote: > > > > > > Hey Jon, >
> > > > > Where in California? California is a bit large.
It's a 6 hour > > drive from > > > San Francisco to Los
Angeles. > > > > > > -Tyson > > > > >
> On 6/22/07, symbioticfear <no_reply@yahoogroups.com> wrote:
> > > > > > > > I'm going to be in California in
all of July and possibly into the > > > > beginning of
August, and was wondering if there were going to be > > any >
> > > competitions/meetings (unofficial or official) there
during this > > > > time... It would be great to meet some
people on the west coast (I > > > > live in PA). > >
> > > > > > Jon Choi > > > > > >
> > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > >
4132. Re: a few questions... From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Jun 2007 15:41:50 -0000
I have never seen any speedcuber actually using the Heise method. I'm
very interested in knowing if the method could be used at all to
accomplish let's say sub 30s times. I did see Ryan's solve on the cube
simulator which was very good, but I cannot tell if he used purely his
own method. Anyone? Ryan maybe? Michiel http://rubikscubetutorial.com
--- In speedsolvingrubikscube@yahoogroups.com, Neil John Ortega
<ketsu_wa_ai_janai@...> wrote: [..] > Can I also use the Heise
method for speedsolving? I can go sub-35 with [..]
4133. Re: DuPont Teflon spray, anyone? From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Jun 2007 15:51:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "derangedwibble"
<deranged.wibble@...> wrote: > >...store-bought cube, so I
probably need to grind down the springs > a little. > If it is a
newer Rubik's you can't do that bucause the centres are not fixed with a
screw anymore. Nowdays they are using unreplaceable rivets instead. You
will need a D.I.Y or a Rubik's Studio cube if you like to play with
screws and springs =) Or, do as I did. I used a hacksaw to cut the
rivets im my anny cube and then replaced the spider for an, really good,
old 80's replica spider intead. It's my best speedcube so far. //
Kenneth
4134. Re: a few questions... From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Jun 2007 16:13:24 -0000
Michiel van der Blonk wrote: > I have never seen any speedcuber
actually using the Heise method. I'm > very interested in knowing if
the method could be used at all to > accomplish let's say sub 30s
times. I'm not very good at it, because I'm lazy so I usually just use
easier techniques/methods (and I don't cube as much as I used to). But I
just did an average using pure Heise: 24.95, (28.56), 25.36, 24.32,
(27.71) => 24.88 That was OH, because I don't really like two-handed.
So yes, sub-30 is indeed quite possible... I don't understand why people
say that using less moves is slower. Especially because the ones who say
things like that are Fridrich cubers who haven't really tried other
methods so they just don't know what they are talking about. > I did
see Ryan's solve on the cube simulator which was very good, but I >
cannot tell if he used purely his own method. Those solves look like
Heise to me, even though I don't always understand what's going on near
the end. And I think he would've said if he's doing something else. --
Johannes Laire
4135. Re: a few questions... From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Jun 2007 16:23:26 -0000
Michiel van der Blonk wrote: > I did see Ryan's solve on the cube
simulator which was very good, but > I cannot tell if he used purely
his own method. > > Anyone? Ryan maybe? Yes, it's pure :-) >
I'm very interested in knowing if the method could be used at all to
> accomplish let's say sub 30s times. My best average with it so far
is 28.36 seconds, although I'm quite slow and probably not a good person
to measure. E.g. I'm in the 30-40 second range with Petrich (Petrus F2L
+ Fridrich LL). When I get time I'd like to write out my system for
speed cubing. There are surprisingly very few patterns that you need to
learn how to deal with, but they are not rigid patterns like in
traditional systems. So, each pattern has a number of variations but if
you know what to look for, you can easily spot it as the same pattern
and apply the same strategy. As an example of what I mean, there are
about 30 different configurations of the last 3 corners that can all be
solved using the same pattern. Rather than learning and memorising 30
different algorithms, you need only learn one strategy and learn how to
recognise the pattern in its different variations. Similarly, in the
previous step when manipulating the two corner/edge pairs, there is a
small set of patterns, each with many variations. Once you learn just a
few strategies for how to solve this step, you can handle a wide variety
of different situations. The speed cubing "system" that I have in mind
would consist of a thought process, or a "decision tree". It would tell
you "First look for this pattern; then do this strategy...", and so it
would be a rather different approach from the usual exhaustive case
table approaches. -- Ryan Heise http://www.ryanheise.com/cube/
4136. Re: a few questions... From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Jun 2007 16:31:00 -0000
I may be interested in trying this out, but I've got my own Fridrich
variant to test out first... --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...>
wrote: > > Michiel van der Blonk wrote: > > > I did see
Ryan's solve on the cube simulator which was very good, but > > I
cannot tell if he used purely his own method. > > > >
Anyone? Ryan maybe? > > Yes, it's pure :-) > > > I'm very
interested in knowing if the method could be used at all to > >
accomplish let's say sub 30s times. > > My best average with it so
far is 28.36 seconds, although I'm quite > slow and probably not a
good person to measure. E.g. I'm in the 30-40 > second range with
Petrich (Petrus F2L + Fridrich LL). > > When I get time I'd like
to write out my system for speed cubing. > There are surprisingly
very few patterns that you need to learn how to > deal with, but they
are not rigid patterns like in traditional > systems. So, each
pattern has a number of variations but if you know > what to look
for, you can easily spot it as the same pattern and apply > the same
strategy. > > As an example of what I mean, there are about 30
different > configurations of the last 3 corners that can all be
solved using the > same pattern. Rather than learning and memorising
30 different > algorithms, you need only learn one strategy and learn
how to > recognise the pattern in its different variations. > >
Similarly, in the previous step when manipulating the two corner/edge
> pairs, there is a small set of patterns, each with many variations.
> Once you learn just a few strategies for how to solve this step,
you > can handle a wide variety of different situations. > >
The speed cubing "system" that I have in mind would consist of a >
thought process, or a "decision tree". It would tell you "First look
> for this pattern; then do this strategy...", and so it would be a
> rather different approach from the usual exhaustive case table
approaches. > > -- > Ryan Heise http://www.ryanheise.com/cube/
>
4137. Re: a few questions... From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Jun 2007 16:38:55 -0000
Johannes Laire wrote: > But I just did an average using pure Heise:
> 24.95, (28.56), 25.36, 24.32, (27.71) => 24.88 As expected it's
better than me :-) > Those solves look like Heise to me, even though
I don't always > understand what's going on near the end. Haha :-)
The secret is to keep track of the edges all the time while you do other
things. You've got to "feel" the edge permutation as you go. I don't
know if it will work for you, but I also visualise the edge permutations
in my head as knots (well, a looped piece of string folded on itself),
and I know how each tripple R U* R affects the knot in my head. It's
strange, as I'm getting better, I'm starting to see the corner
permutation of the last step before I get there. I think this is a
useful skill to be able to avoid bad corner configurations. The only
problem is that I haven't yet become skilled at avoiding them yet. I
just kind of go, "Yep, I saw that coming". If I slow down (i.e. fewest
moves), of course I can do it. -- Ryan Heise
http://www.ryanheise.com/cube/
4138. Re: a few questions... From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Jun 2007 16:48:35 -0000
Neil John Ortega wrote: > My questions are these... Hi Niel, it looks
like I'll answer these in the morning after a sleep (just saying this in
case you think I missed you're email). In the mean time, have you looked
at: http://rubikscube.info/ortega.html ? It's got your name all over it
;-) -- Ryan Heise http://www.ryanheise.com/cube/
4139. Re: a few questions... From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Jun 2007 17:05:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > I don't understand why
people say that using less moves is slower. Please show just one example
of somebody saying this. Cheers! Stefan
4140. Re: a few questions... From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Jun 2007 17:32:32 -0000
Hi I for one never said using less moves is slower. I myself try to
learn new algorithms that come up sparingly so I can lower my avg move
count. More important to me (for speed) is usually if the algorithm is
suited to be performed as a 2-generator, since that speeds up the
execution. I know e.g. there is a 10 move T permutation but my 14 move T
is way faster. Reading what Ryan says about "it's about patterns" this
sounds like the Heise method is potentially faster than CFOP. I mean,
less moves, and still pattern recognition, right? I do have a vague
memory of someone posting this idea (less moves=slower), but Yahoo won't
let me search on vague terms. Michiel http://rubikscubetutorial.com ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire"
<johannes.laire@> wrote: > > > > I don't understand
why people say that using less moves is slower. > > Please show
just one example of somebody saying this. > > Cheers! > Stefan
>
4141. Re: a few questions... From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Jun 2007 17:45:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire"
<johannes.laire@> wrote: > > > > I don't understand
why people say that using less moves is slower. > > Please show
just one example of somebody saying this. > > Cheers! > Stefan
> Why do you alway have to pick down on things?, of course he means
in implicity. Like "Petrus is not as fast as Fridrich", you heard that
one a lot =) // Kenneth
4142. Re: a few questions... From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Jun 2007 17:50:53 -0000
Stefan Pochmann wrote: > Johannes Laire wrote: > > > I don't
understand why people say that using less moves is slower. > >
Please show just one example of somebody saying this. less moves ->
more thinking -> slower That's what I meant (sorry for making it
sound more stupid than it is), and I'm sure there are examples of
somebody saying that. I recall at least one where someone critized color
neutrality. I'll search later. It's just not that simple, if I did an
average with Fridrich it would require more thinking than Petrus, even
though I'd use more moves. But that's my own fault for not practising
Fridrich. -- Johannes Laire
4143. Re: a few questions... From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Jun 2007 17:51:04 -0000
Hi :-) I'll just say that it CAN be the case: total solution time = time
spent doing moves + total delay time spent between steps. So
theoretically it MAY be the case that an on average longer solution will
have much shorter time for delay (better recognition and lookahead) and
hence reach a shorter total time. If im not very wrong pure CFOP is on
average about 50-55 turns. Some other methods have claimed only 40-45 or
45-50 turns on average but i don't believe they're any faster just
because of that :-) Ideas along the same line are actually also
mentioned in Fridrich's own description of her method and speedcubing in
general, though total solution length is not explicitly mentioned :-)
http://www.ws.binghamton.edu/fridrich/hints.html#faster Have fun!! -Per
> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire"
<johannes.laire@> wrote: > > > > I don't understand
why people say that using less moves is slower. > > Please show
just one example of somebody saying this. > > Cheers! > Stefan
>
4144. Re: [Speed cubing group] Re: Any California Competitions soon?
From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Jun 2007 11:02:43 -0700
I'm in los angeles. My brother is in san francisco. -Tyson On Jun 23,
2007, at 7:37 AM, symbioticfear wrote: > Which town? ;) > > Jon
Choi > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
> <tyson.mao@...> wrote: > > > > Just write me an
e-mail, or let me know when you're in town. > > > > -Tyson
> > > > On Jun 22, 2007, at 9:02 PM, symbioticfear wrote:
> > > > > It doesn't really matter to me, honestly. I'll
probably be all > over > > > the state. > > > >
> > But I will be initially staying in the vicinity of Los
Angeles. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > >
<tyson.mao@> wrote: > > > > > > > > Hey
Jon, > > > > > > > > Where in California?
California is a bit large. It's a 6 hour > > > drive from >
> > > San Francisco to Los Angeles. > > > > >
> > > -Tyson > > > > > > > > On
6/22/07, symbioticfear <no_reply@yahoogroups.com> wrote: > >
> > > > > > > > I'm going to be in California in
all of July and possibly > into the > > > > >
beginning of August, and was wondering if there were going to > be
> > > any > > > > > competitions/meetings
(unofficial or official) there during > this > > > > >
time... It would be great to meet some people on the west > coast (I
> > > > > live in PA). > > > > > > >
> > > Jon Choi > > > > > > > > >
> > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> > > > > >
4145. Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From:
"comacotzi" <comacotzi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Jun 2007 21:22:09 -0000
Does there exist the possibility of smaller hands being disadvantageous
in one-handed speedcubing? In terms of the standard 3x3 and two hands,
size is definitely not an issue; the exception being monstrously large
or dwarfishly tiny hands. While dexterity and strength of hands is much
more important than size, it seems as if people with smaller hands (not
children, for they often lack dexterity at young ages--but grown adults
whose palms/fingers are just genetically smaller) would have to work
much harder to be proficient at one-handed speedcubing. Any thoughts?
Anyone encountered hand-size issues at any time? >From Wikipedia,
which cites the Oxford English Dictionary: Average length of male hand:
18.9 cm Average breadth of male hand: 8.4 cm Average length of female
hand: 17.2 cm Average breadth of female hand: 7.4 cm I couldn't find any
information as to when hands stop growing. It may also be more prudent
to look at palm size and finger length separately, rather than the
entire hand. ~Comacotzi
4146. Any Cubber in Houston? From:
"Guilherme Baron" <bocaoshow@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Jun 2007 20:18:19 -0500
Hi Guys? I'm in Houston for the next 2 months working and I am glad to
know anyone that lives here or near here to meet, do some cubbing, tell
jokes or just drink something. So... what do you think? Cheers Guilherme
Baron [Non-text portions of this message have been removed]
4147. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From:
"stanwong86" <stanwong86@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 03:37:42 -0000
I don't know about others, but I certainly feel disadvantaged with small
hands when I compare myself to the Dzoans. --- In
speedsolvingrubikscube@yahoogroups.com, "comacotzi"
<comacotzi@...> wrote: > > Does there exist the possibility
of smaller hands being > disadvantageous > in one-handed
speedcubing? > > In terms of the standard 3x3 and two hands, size
is definitely not an > issue; the exception being monstrously large
or dwarfishly tiny hands. > > While dexterity and strength of
hands is much more important than > size, it seems as if people with
smaller hands (not children, for > they often lack dexterity at young
ages--but grown adults whose > palms/fingers are just genetically
smaller) would have to work much > harder to be proficient at
one-handed speedcubing. > > Any thoughts? Anyone encountered
hand-size issues at any time? > > From Wikipedia, which cites the
Oxford English Dictionary: > Average length of male hand: 18.9 cm
> Average breadth of male hand: 8.4 cm > Average length of female
hand: 17.2 cm > Average breadth of female hand: 7.4 cm > > I
couldn't find any information as to when hands stop growing. > >
It may also be more prudent to look at palm size and finger length >
separately, rather than the entire hand. > > ~Comacotzi >
4148. Re: [Speed cubing group] Re: a few questions... From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 23 Jun 2007 20:48:12 -0700 (PDT)
Hrm. In that case, let's see who is faster: Petrus or Fridrich
themselves. Get them to have a cube-off ;D P.S Petrus is super cool! He
taught me his method at Berkeley. Remeber Lars? x] Brian Kenneth
Gustavsson <kenneth@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire"
<johannes.laire@> wrote: > > > > I don't understand
why people say that using less moves is slower. > > Please show
just one example of somebody saying this. > > Cheers! > Stefan
> Why do you alway have to pick down on things?, of course he means
in implicity. Like "Petrus is not as fast as Fridrich", you heard that
one a lot =) // Kenneth [Non-text portions of this message have been
removed]
4149. Re: a few questions... From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 03:59:38 -0000
Neil John Ortega wrote: > Can anybody here tell me the strategies
they use in doing the two > pairs and inserting the edges? For the
two pairs, it is best to figure this out with your own study, and
following the fundamental techniques:
http://www.ryanheise.com/cube/fundamental_techniques.html About 50% of
the time you'll find that 1 pair is already made and you just need to
make the other one. If there is no pair, most of the time there will be
a broken pair that is already aligned and just needs to be joined (3-4
moves). If neither of these cases appear, then just solve the edges and
corners separately. For fitting the edges between the pairs, many cases
are just 3-cycles of pairs and you need only know one strategy for
dealing with them: http://www.ryanheise.com/cube/pair_3_cycles.html In
other cases you may find you can solve using only R-U turns, and other
times R-U-L. There are also some advanced techniques involving F2 and D
which also preserve the edge orientation but I haven't written about
them, yet. But for R-U and R-U-L strategies, they are simple enough that
you can experiment with them by yourself. > After I learn the 3rd
stage using your help, I > would like to focus on the first stage of
the Heise method. To > those who can do the cube fast with this
method, could you guys > give me tips on doing this step faster. I
think the problem with me > is that I always have a hard time looking
for the pieces that I > need for the squares, especially the last two
outer squares. One thing to keep in mind is which colour is your main
colour. Let me define what this is: there is one colour that you will
not use at all in stage 1, and the colour opposite to it is your main
colour. At the beginning there will be several candidates for the main
colour, and the candidates are reduced after you make a choice for each
square. For example, when you build a non-matching square, the common
colour usually becomes the main colour from then on. Being aware of the
main colour (or main colour "candidates") will help your eyes to target
only corner pieces that contain the main colour. -- Ryan Heise
http://www.ryanheise.com/cube/
4150. Blindfold M2/R2 From:
"Brian Le" <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 04:07:25 -0000
What do you do if you have the correct piece in the buffer and is either
correct or incorrectly oriented? Brian
4151. Re: a few questions... From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 05:48:50 -0000
Stefan Pochmann wrote: > > I don't understand why people say that
using less moves is slower. > > Please show just one example of
somebody saying this. Yes, the main debates have been whether intuition
is slower, whether colour neutrality is slower, and perhaps others. It
has been argued that both of these things can cause (1) fewer moves and
(2) slowness, but it hasn't (to my recollection) been argued that (1)
causes (2). It is a common error related to causality:
http://writing2.richmond.edu/writing/wweb/reason2b.html Well spotted I
think, and I see you're promoting clear thought as always :-) -- Ryan
Heise http://www.ryanheise.com/cube/
4152. Cubing for Cops From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 06:45:17 -0000
The other night I was leaving work and I got stopped by a cop. He shined
his light on me and said, "What's that in your pocket? You got a gun?
Let me see your hands". I pulled out my hands with my cube, saying "It's
just a rubik's cube". He relaxed a little. "Oh, cool. How fast are you
with that?". "About thirty seconds". "Do you know why I stopped you?"
"No" "There's been a burglary in the area". I was wearing a backpack and
a black hooded sweatshirt with the hood up, so I guess I looked
"suspicious". After he and his partner asked me all the usual stuff
(where you going? are you on drugs?, ever been arrested? on probation?,
etc.), they frisked me and asked if they could search my backpack. After
they verified I wasn't carrying anything valuable, the first cop looked
at his watch and handed me back my cube, saying "You want to test it
out?" So I solved my cube for them by flashlight (33 seconds, meh). They
both said they were impressed. I said, "Thanks. You guys have a good
night". I'm just glad I didn't have any weed on me.
4153. Re: a few questions... From:
nailicis2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 06:57:26 -0000
That sounds like it would be a lot of work to write up in that format,
but I would love to see that. --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...>
wrote: > > Michiel van der Blonk wrote: > > > I did see
Ryan's solve on the cube simulator which was very good, but > > I
cannot tell if he used purely his own method. > > > >
Anyone? Ryan maybe? > > Yes, it's pure :-) > > > I'm very
interested in knowing if the method could be used at all to > >
accomplish let's say sub 30s times. > > My best average with it so
far is 28.36 seconds, although I'm quite > slow and probably not a
good person to measure. E.g. I'm in the 30- 40 > second range with
Petrich (Petrus F2L + Fridrich LL). > > When I get time I'd like
to write out my system for speed cubing. > There are surprisingly
very few patterns that you need to learn how to > deal with, but they
are not rigid patterns like in traditional > systems. So, each
pattern has a number of variations but if you know > what to look
for, you can easily spot it as the same pattern and apply > the same
strategy. > > As an example of what I mean, there are about 30
different > configurations of the last 3 corners that can all be
solved using the > same pattern. Rather than learning and memorising
30 different > algorithms, you need only learn one strategy and learn
how to > recognise the pattern in its different variations. > >
Similarly, in the previous step when manipulating the two corner/edge
> pairs, there is a small set of patterns, each with many variations.
> Once you learn just a few strategies for how to solve this step,
you > can handle a wide variety of different situations. > >
The speed cubing "system" that I have in mind would consist of a >
thought process, or a "decision tree". It would tell you "First look
> for this pattern; then do this strategy...", and so it would be a
> rather different approach from the usual exhaustive case table
approaches. > > -- > Ryan Heise http://www.ryanheise.com/cube/
>
4154. Re: Cubing for Cops From:
mr_seagull_1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 07:47:12 -0000
lol thats really cool when i went to the museum of tolorance for school
they were like "wats that in ur pocket" when i was going through the
metal detectors and then they started puting the metal detectors over
all the parts cuz i think they thought i might have hidden explosives in
the parts?????? --- In speedsolvingrubikscube@yahoogroups.com, nailicis2
<no_reply@...> wrote: > > The other night I was leaving work
and I got stopped by a cop. He > shined his light on me and said,
"What's that in your pocket? You got a > gun? Let me see your hands".
I pulled out my hands with my cube, > saying "It's just a rubik's
cube". He relaxed a little. "Oh, cool. How > fast are you with
that?". > "About thirty seconds". > "Do you know why I stopped
you?" > "No" > "There's been a burglary in the area". > I was
wearing a backpack and a black hooded sweatshirt with the hood > up,
so I guess I looked "suspicious". > After he and his partner asked me
all the usual stuff (where you going? > are you on drugs?, ever been
arrested? on probation?, etc.), they > frisked me and asked if they
could search my backpack. After they > verified I wasn't carrying
anything valuable, the first cop looked at > his watch and handed me
back my cube, saying "You want to test it out?" > So I solved my cube
for them by flashlight (33 seconds, meh). > They both said they were
impressed. > I said, "Thanks. You guys have a good night". > I'm
just glad I didn't have any weed on me. >
4155. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 11:32:58 -0000
Hi Yes, I am sure that this is a genuine problem, people with bigger
hands and longer fingers have a much greater advantage when OH cubing I
am certain. DanH :) --- In speedsolvingrubikscube@yahoogroups.com,
"stanwong86" <stanwong86@...> wrote: > > I don't know about
others, but I certainly feel disadvantaged with > small hands when I
compare myself to the Dzoans. > > --- In
speedsolvingrubikscube@yahoogroups.com, "comacotzi" >
<comacotzi@> wrote: > > > > Does there exist the
possibility of smaller hands being > > disadvantageous > >
in one-handed speedcubing? > > > > In terms of the standard
3x3 and two hands, size is definitely not an > > issue; the
exception being monstrously large or dwarfishly tiny hands. > >
> > While dexterity and strength of hands is much more important
than > > size, it seems as if people with smaller hands (not
children, for > > they often lack dexterity at young ages--but
grown adults whose > > palms/fingers are just genetically smaller)
would have to work much > > harder to be proficient at one-handed
speedcubing. > > > > Any thoughts? Anyone encountered
hand-size issues at any time? > > > > From Wikipedia, which
cites the Oxford English Dictionary: > > Average length of male
hand: 18.9 cm > > Average breadth of male hand: 8.4 cm > >
Average length of female hand: 17.2 cm > > Average breadth of
female hand: 7.4 cm > > > > I couldn't find any information
as to when hands stop growing. > > > > It may also be more
prudent to look at palm size and finger length > > separately,
rather than the entire hand. > > > > ~Comacotzi > >
>
4156. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 11:45:07 -0000
Hi :-) I guess one might also argue that the same problem aplies to
bigger cubes also. When i started off with rubiks.com 5x5x5 cube it felt
really too big for me to handle fast. But it has improved over the
years. Maybe we could gather some empirical data on this somehow?? ..
Per > --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi > > Yes, I am sure
that this is a genuine problem, people with bigger > hands and longer
fingers have a much greater advantage when OH cubing > I am certain.
> > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "stanwong86" >
<stanwong86@> wrote: > > > > I don't know about
others, but I certainly feel disadvantaged with > > small hands
when I compare myself to the Dzoans. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "comacotzi" > >
<comacotzi@> wrote: > > > > > > Does there exist
the possibility of smaller hands being > > > disadvantageous
> > > in one-handed speedcubing? > > > > > >
In terms of the standard 3x3 and two hands, size is definitely not an
> > > issue; the exception being monstrously large or
dwarfishly tiny hands. > > > > > > While dexterity and
strength of hands is much more important than > > > size, it
seems as if people with smaller hands (not children, for > > >
they often lack dexterity at young ages--but grown adults whose >
> > palms/fingers are just genetically smaller) would have to work
much > > > harder to be proficient at one-handed speedcubing.
> > > > > > Any thoughts? Anyone encountered hand-size
issues at any time? > > > > > > From Wikipedia, which
cites the Oxford English Dictionary: > > > Average length of
male hand: 18.9 cm > > > Average breadth of male hand: 8.4 cm
> > > Average length of female hand: 17.2 cm > > >
Average breadth of female hand: 7.4 cm > > > > > > I
couldn't find any information as to when hands stop growing. > >
> > > > It may also be more prudent to look at palm size and
finger length > > > separately, rather than the entire hand.
> > > > > > ~Comacotzi > > > > > >
4157. Re: Blindfold M2/R2 From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 12:05:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Brian Le"
<khoale1234567@...> wrote: > > What do you do if you have
the correct piece in the buffer and is > either correct or
incorrectly oriented? > > Brian > You just shoot to a piece
that hasn't been solved yet. Then start a new cycle. Thanks! Joey
4158. Competetions in or around New Jersey From:
"Patrick Jameson" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 13:50:38 -0000
Does anyone know any competetions that are going to happen or might
happen in or around New Jersey?
4159. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 14:02:14 -0000
Leyan has small hands. --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@...> wrote: > > Hi > > Yes, I am
sure that this is a genuine problem, people with bigger > hands and
longer fingers have a much greater advantage when OH cubing > I am
certain. > > DanH :)
4160. Re: Competetions in or around New Jersey From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 15:06:46 -0000
I'm trying to get one in NYC. Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson"
<poker19@...> wrote: > > Does anyone know any competetions
that are going to happen or might > happen in or around New Jersey?
>
4161. Re: [Speed cubing group] Re: Possible Disadvantages of Smaller
Hands [in OH speedcubing]?
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 08:26:56 -0700
It can only be a matter of time before people start manufacturing speed
cubes of different sizes. I for one welcome it. I don't know why this
has to be a sport for people with big hands. May the fastest brain +
hands win. What do the WCA guys say? On Jun 24, 2007, at 4:32, Dan
wrote: > Hi > > Yes, I am sure that this is a genuine problem,
people with bigger > hands and longer fingers have a much greater
advantage when OH cubing > I am certain. > > DanH :) > >
--- In speedsolvingrubikscube@yahoogroups.com, "stanwong86" >
<stanwong86@...> wrote: >> >> I don't know about
others, but I certainly feel disadvantaged with >> small hands
when I compare myself to the Dzoans. >> >> --- In
speedsolvingrubikscube@yahoogroups.com, "comacotzi" >>
<comacotzi@> wrote: >>> >>> Does there exist the
possibility of smaller hands being >>> disadvantageous
>>> in one-handed speedcubing? >>> >>> In
terms of the standard 3x3 and two hands, size is definitely >>>
not an >>> issue; the exception being monstrously large or
dwarfishly tiny >>> hands. >>> >>> While
dexterity and strength of hands is much more important than >>>
size, it seems as if people with smaller hands (not children, for
>>> they often lack dexterity at young ages--but grown adults
whose >>> palms/fingers are just genetically smaller) would
have to work much >>> harder to be proficient at one-handed
speedcubing. >>> >>> Any thoughts? Anyone encountered
hand-size issues at any time? >>> >>> From Wikipedia,
which cites the Oxford English Dictionary: >>> Average length
of male hand: 18.9 cm >>> Average breadth of male hand: 8.4 cm
>>> Average length of female hand: 17.2 cm >>> Average
breadth of female hand: 7.4 cm >>> >>> I couldn't find
any information as to when hands stop growing. >>> >>>
It may also be more prudent to look at palm size and finger length
>>> separately, rather than the entire hand. >>>
>>> ~Comacotzi >>> >> > > > > >
> Yahoo! Groups Links > > >
4162. [Speed cubing group] Re: Possible Disadvantages of Smaller Hands
[in OH speedcub
From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 16:34:11 -0000
Well, different sized cubes (Eastsheen vs. Rubik's) are allowed in the
2x2, 4x4 and 5x5 events. And we did let Adam Zamora compete in the 2x2
event at the US Open with his custom built gigantic cube. So why not?
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@...> wrote: > > It can only be a matter of time before
people start manufacturing > speed cubes of different sizes. >
> I for one welcome it. I don't know why this has to be a sport for
> people with big hands. May the fastest brain + hands win. > >
What do the WCA guys say? > > On Jun 24, 2007, at 4:32, Dan wrote:
> > > Hi > > > > Yes, I am sure that this is a
genuine problem, people with bigger > > hands and longer fingers
have a much greater advantage when OH cubing > > I am certain.
> > > > DanH :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "stanwong86" > >
<stanwong86@> wrote: > >> > >> I don't know
about others, but I certainly feel disadvantaged with > >>
small hands when I compare myself to the Dzoans. > >> >
>> --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" >
>> <comacotzi@> wrote: > >>> > >>>
Does there exist the possibility of smaller hands being >
>>> disadvantageous > >>> in one-handed
speedcubing? > >>> > >>> In terms of the
standard 3x3 and two hands, size is definitely > >>> not an
> >>> issue; the exception being monstrously large or
dwarfishly tiny > >>> hands. > >>> >
>>> While dexterity and strength of hands is much more
important than > >>> size, it seems as if people with
smaller hands (not children, for > >>> they often lack
dexterity at young ages--but grown adults whose > >>>
palms/fingers are just genetically smaller) would have to work much >
>>> harder to be proficient at one-handed speedcubing. >
>>> > >>> Any thoughts? Anyone encountered
hand-size issues at any time? > >>> > >>> From
Wikipedia, which cites the Oxford English Dictionary: > >>>
Average length of male hand: 18.9 cm > >>> Average breadth
of male hand: 8.4 cm > >>> Average length of female hand:
17.2 cm > >>> Average breadth of female hand: 7.4 cm >
>>> > >>> I couldn't find any information as to
when hands stop growing. > >>> > >>> It may also
be more prudent to look at palm size and finger length > >>>
separately, rather than the entire hand. > >>> >
>>> ~Comacotzi > >>> > >> > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > >
4163. Re: Competetions in or around New Jersey From:
"Patrick Jameson" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 16:55:05 -0000
Do you know about when it may happen yet? --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > I'm trying to get one in
NYC. > > Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" >
<poker19@> wrote: > > > > Does anyone know any
competetions that are going to happen or might > > happen in or
around New Jersey? > > >
4164. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From:
"devin1891" <devin1891@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 18:11:38 -0000
i don't think that having bigger hand is much of a help because then
your finger maybe push 2 layers at once or if you hand are very big they
have to bend farther back just to reach the cube. also I am not positive
but it seems like it would be easier to be more dexterous with smaller
hands. there is probably an optimal size range though. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > I guess
one might also argue that the same problem aplies to bigger > cubes
also. When i started off with rubiks.com 5x5x5 cube it felt > really
too big for me to handle fast. But it has improved over the > years.
Maybe we could gather some empirical data on this somehow?? .. > >
Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
> <dan_j_harris@> wrote: > > > > Hi > > >
> Yes, I am sure that this is a genuine problem, people with bigger
> > hands and longer fingers have a much greater advantage when OH
> cubing > > I am certain. > > > > DanH :) >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"stanwong86" > > <stanwong86@> wrote: > > > >
> > I don't know about others, but I certainly feel disadvantaged
with > > > small hands when I compare myself to the Dzoans.
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "comacotzi" > > >
<comacotzi@> wrote: > > > > > > > > Does
there exist the possibility of smaller hands being > > > >
disadvantageous > > > > in one-handed speedcubing? > >
> > > > > > In terms of the standard 3x3 and two
hands, size is definitely > not an > > > > issue; the
exception being monstrously large or dwarfishly tiny > hands. >
> > > > > > > While dexterity and strength of hands
is much more important > than > > > > size, it seems as
if people with smaller hands (not children, > for > > > >
they often lack dexterity at young ages--but grown adults whose >
> > > palms/fingers are just genetically smaller) would have to
work > much > > > > harder to be proficient at one-handed
speedcubing. > > > > > > > > Any thoughts?
Anyone encountered hand-size issues at any time? > > > >
> > > > From Wikipedia, which cites the Oxford English
Dictionary: > > > > Average length of male hand: 18.9 cm
> > > > Average breadth of male hand: 8.4 cm > > >
> Average length of female hand: 17.2 cm > > > > Average
breadth of female hand: 7.4 cm > > > > > > > > I
couldn't find any information as to when hands stop growing. > >
> > > > > > It may also be more prudent to look at
palm size and finger > length > > > > separately, rather
than the entire hand. > > > > > > > > ~Comacotzi
> > > > > > > > > >
4165. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 18:41:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@...> wrote: > > It can only be a matter of time before
people start manufacturing > speed cubes of different sizes. >
> I for one welcome it. I don't know why this has to be a sport for
> people with big hands. May the fastest brain + hands win. > >
What do the WCA guys say? > I'm much more comfortable doing OH using
ES 2x2x2 than with a normal Rubik's 3x3x3. Those are a little to big for
me and I have not got small hands. Last year I purchased a (really
cheap, poor quality) 3x3x3 that is about the same size as the ES 2x and
thought I colud use that one for OH... But it really sucked, almost
impossible to twist :( // Kenneth
4166. Re: Competetions in or around New Jersey From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 19:41:10 -0000
Not exactly, but I am looking at August/September. Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson"
<poker19@...> wrote: > > Do you know about when it may
happen yet? > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" > <rubikscubewhiz@> wrote: > > > > I'm
trying to get one in NYC. > > > > Bob > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" >
> <poker19@> wrote: > > > > > > Does anyone
know any competetions that are going to happen or > might > >
> happen in or around New Jersey? > > > > > >
4167. Re: [Speed cubing group] Re: Competetions in or around New Jersey
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 12:55:08 -0700 (PDT)
Did you get my email Bob? Brian Bob Burton <rubikscubewhiz@...>
wrote: Not exactly, but I am looking at August/September. Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson"
<poker19@...> wrote: > > Do you know about when it may
happen yet? > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" > <rubikscubewhiz@> wrote: > > > > I'm
trying to get one in NYC. > > > > Bob > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" >
> <poker19@> wrote: > > > > > > Does anyone
know any competetions that are going to happen or > might > >
> happen in or around New Jersey? > > > > > >
[Non-text portions of this message have been removed]
4168. Re: Cubing for Cops From:
"Corwin" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 20:03:07 -0000
Hah yeah, the bulge in your pocket (rubik's cube) might look at little
suspicious... A store thought i was stealing once, but i showed them it
was just my cube :] -Corwin --- In
speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...>
wrote: > > The other night I was leaving work and I got stopped by
a cop. He > shined his light on me and said, "What's that in your
pocket? You got a > gun? Let me see your hands". I pulled out my
hands with my cube, > saying "It's just a rubik's cube". He relaxed a
little. "Oh, cool. How > fast are you with that?". > "About thirty
seconds". > "Do you know why I stopped you?" > "No" > "There's
been a burglary in the area". > I was wearing a backpack and a black
hooded sweatshirt with the hood > up, so I guess I looked
"suspicious". > After he and his partner asked me all the usual stuff
(where you going? > are you on drugs?, ever been arrested? on
probation?, etc.), they > frisked me and asked if they could search
my backpack. After they > verified I wasn't carrying anything
valuable, the first cop looked at > his watch and handed me back my
cube, saying "You want to test it out?" > So I solved my cube for
them by flashlight (33 seconds, meh). > They both said they were
impressed. > I said, "Thanks. You guys have a good night". > I'm
just glad I didn't have any weed on me. >
4169. [Speed cubing group] Re: Possible Disadvantages of Smaller Hands
[in OH speedcubing]?
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 21:50:43 -0000
Hi :-) personally i would guess retooling costs would be a bit
prohibitive. I can see the technical possibilities of varying the puzzle
sizes with the current designs though :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > It can only be a matter of time before people start
manufacturing > speed cubes of different sizes. > > I for one
welcome it. I don't know why this has to be a sport for > people with
big hands. May the fastest brain + hands win. > > What do the WCA
guys say? > > On Jun 24, 2007, at 4:32, Dan wrote: > > >
Hi > > > > Yes, I am sure that this is a genuine problem,
people with bigger > > hands and longer fingers have a much
greater advantage when OH cubing > > I am certain. > > >
> DanH :) > > > > --- In speedsolvingrubikscube@...m,
"stanwong86" > > <stanwong86@> wrote: > >> >
>> I don't know about others, but I certainly feel disadvantaged
with > >> small hands when I compare myself to the Dzoans. >
>> > >> --- In speedsolvingrubikscube@yahoogroups.com,
"comacotzi" > >> <comacotzi@> wrote: > >>>
> >>> Does there exist the possibility of smaller hands
being > >>> disadvantageous > >>> in one-handed
speedcubing? > >>> > >>> In terms of the
standard 3x3 and two hands, size is definitely > >>> not an
> >>> issue; the exception being monstrously large or
dwarfishly tiny > >>> hands. > >>> >
>>> While dexterity and strength of hands is much more
important than > >>> size, it seems as if people with
smaller hands (not children, for > >>> they often lack
dexterity at young ages--but grown adults whose > >>>
palms/fingers are just genetically smaller) would have to work much >
>>> harder to be proficient at one-handed speedcubing. >
>>> > >>> Any thoughts? Anyone encountered
hand-size issues at any time? > >>> > >>> From
Wikipedia, which cites the Oxford English Dictionary: > >>>
Average length of male hand: 18.9 cm > >>> Average breadth
of male hand: 8.4 cm > >>> Average length of female hand:
17.2 cm > >>> Average breadth of female hand: 7.4 cm >
>>> > >>> I couldn't find any information as to
when hands stop growing. > >>> > >>> It may also
be more prudent to look at palm size and finger length > >>>
separately, rather than the entire hand. > >>> >
>>> ~Comacotzi > >>> > >> > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > >
4170. [Speed cubing group] Re: Possible Disadvantages of Smaller Hands
[in OH speedcub
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 21:53:09 -0000
Hi :-) Absolute brand neutrality does imply leverage for allowing
varying sizes, right?? -Per > --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > Well, different sized cubes (Eastsheen vs. Rubik's) are
allowed in the > 2x2, 4x4 and 5x5 events. And we did let Adam Zamora
compete in the 2x2 > event at the US Open with his custom built
gigantic cube. So why not? > > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> >
wrote: > > > > It can only be a matter of time before people
start manufacturing > > speed cubes of different sizes. > >
> > I for one welcome it. I don't know why this has to be a sport
for > > people with big hands. May the fastest brain + hands win.
> > > > What do the WCA guys say? > > > > On Jun
24, 2007, at 4:32, Dan wrote: > > > > > Hi > > >
> > > Yes, I am sure that this is a genuine problem, people
with bigger > > > hands and longer fingers have a much greater
advantage when OH cubing > > > I am certain. > > >
> > > DanH :) > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "stanwong86" > > >
<stanwong86@> wrote: > > >> > > >> I don't
know about others, but I certainly feel disadvantaged with > >
>> small hands when I compare myself to the Dzoans. > >
>> > > >> --- In
speedsolvingrubikscube@yahoogroups.com, "comacotzi" > > >>
<comacotzi@> wrote: > > >>> > > >>>
Does there exist the possibility of smaller hands being > >
>>> disadvantageous > > >>> in one-handed
speedcubing? > > >>> > > >>> In terms of
the standard 3x3 and two hands, size is definitely > >
>>> not an > > >>> issue; the exception being
monstrously large or dwarfishly tiny > > >>> hands. >
> >>> > > >>> While dexterity and strength of
hands is much more important than > > >>> size, it seems
as if people with smaller hands (not children, for > >
>>> they often lack dexterity at young ages--but grown adults
whose > > >>> palms/fingers are just genetically smaller)
would have to work much > > >>> harder to be proficient
at one-handed speedcubing. > > >>> > > >>>
Any thoughts? Anyone encountered hand-size issues at any time? > >
>>> > > >>> From Wikipedia, which cites the
Oxford English Dictionary: > > >>> Average length of male
hand: 18.9 cm > > >>> Average breadth of male hand: 8.4
cm > > >>> Average length of female hand: 17.2 cm >
> >>> Average breadth of female hand: 7.4 cm > >
>>> > > >>> I couldn't find any information as
to when hands stop growing. > > >>> > >
>>> It may also be more prudent to look at palm size and finger
length > > >>> separately, rather than the entire hand.
> > >>> > > >>> ~Comacotzi > >
>>> > > >> > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > >
4171. Re: [Speed cubing group] Re: Cubing for Cops From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 18:35:48 -0700 (PDT)
Same story here. I was in a store looking at cubes. I was bored so I
pulled mines out and they thought I stole it. Good thing it had
Cubesmith tiles on it x]]. Brian Corwin <aznspazboi@...> wrote:
Hah yeah, the bulge in your pocket (rubik's cube) might look at little
suspicious... A store thought i was stealing once, but i showed them it
was just my cube :] -Corwin --- In
speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...>
wrote: > > The other night I was leaving work and I got stopped by
a cop. He > shined his light on me and said, "What's that in your
pocket? You got a > gun? Let me see your hands". I pulled out my
hands with my cube, > saying "It's just a rubik's cube". He relaxed a
little. "Oh, cool. How > fast are you with that?". > "About thirty
seconds". > "Do you know why I stopped you?" > "No" > "There's
been a burglary in the area". > I was wearing a backpack and a black
hooded sweatshirt with the hood > up, so I guess I looked
"suspicious". > After he and his partner asked me all the usual stuff
(where you going? > are you on drugs?, ever been arrested? on
probation?, etc.), they > frisked me and asked if they could search
my backpack. After they > verified I wasn't carrying anything
valuable, the first cop looked at > his watch and handed me back my
cube, saying "You want to test it out?" > So I solved my cube for
them by flashlight (33 seconds, meh). > They both said they were
impressed. > I said, "Thanks. You guys have a good night". > I'm
just glad I didn't have any weed on me. > [Non-text portions of this
message have been removed]
4172. Re: [Speed cubing group] Re: Cubing for Cops From:
"Sapan Upadhyay" <cubekid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 22:36:49 -0500
Heh, a similar thing happened to me when i was going on a cruise on one
of my school trips. I had about 6 cubes in my backpack, and when it went
through security, they thought they were bombs. But after they saw that
they were only rubik's cubes, they asked me to solve it (don't remember
the time, though it was probably around 30seconds) and let me go. Though
afterwards my teacher did get mad at me for carrying so many around :/
-Sapan Upadhyay On 6/24/07, Brian Le <khoale1234567@...> wrote:
> > Same story here. I was in a store looking at cubes. I was
bored so I > pulled mines out and they thought I stole it. Good thing
it had Cubesmith > tiles on it x]]. > > Brian > > >
Corwin <aznspazboi@... <aznspazboi%40yahoo.com>> wrote: >
Hah yeah, the bulge in your pocket (rubik's cube) might look at little
> suspicious... A store thought i was stealing once, but i showed
them > it was just my cube :] > > -Corwin > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> nailicis2 > <no_reply@...> wrote: > > > > The
other night I was leaving work and I got stopped by a cop. He > >
shined his light on me and said, "What's that in your pocket? You got a
> > gun? Let me see your hands". I pulled out my hands with my
cube, > > saying "It's just a rubik's cube". He relaxed a little.
"Oh, cool. How > > fast are you with that?". > > "About
thirty seconds". > > "Do you know why I stopped you?" > >
"No" > > "There's been a burglary in the area". > > I was
wearing a backpack and a black hooded sweatshirt with the hood > >
up, so I guess I looked "suspicious". > > After he and his partner
asked me all the usual stuff (where you going? > > are you on
drugs?, ever been arrested? on probation?, etc.), they > > frisked
me and asked if they could search my backpack. After they > >
verified I wasn't carrying anything valuable, the first cop looked at
> > his watch and handed me back my cube, saying "You want to test
it out?" > > So I solved my cube for them by flashlight (33
seconds, meh). > > They both said they were impressed. > > I
said, "Thanks. You guys have a good night". > > I'm just glad I
didn't have any weed on me. > > > > [Non-text portions of
this message have been removed] > > > [Non-text portions of
this message have been removed]
4173. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From:
"comacotzi" <comacotzi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 25 Jun 2007 03:50:56 -0000
I myself have just started experimenting with OH cubing, and I find it
rather difficult--I'm sure a lot of it is because I'm a beginner, but
some of it is also because I have relatively small hands. I'm sure with
enough practice, skill is much more important than size, but the
disadvantage may still be there. I for one, do rather wish for a larger
palm to give my fingers more room to turn quicker and more freely. Some
of the fingertricks are also very hard for me, but I'm practicing. I
don't know much about larger cubes; I've only solved the 5x5 a few
times, and those haven't been speed runs, so I used my whole wrist for
all the turns, no fingertricks, although those are harder to pull off on
the larger cubes because of the added rigidity on those. I would
actually really like a modified (meaning smaller) 3x3 for OH speedcubing
purposes. All I can think of are the little keychain ones... but those
would be worse. Hmm... wonder if I could custom order/build one?
~Comacotzi
4174. Re: [Speed cubing group] Re: Cubing for Cops From:
lwin kyawkyaw <lkyawkyaw@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 21:10:27 -0700 (PDT)
for my case, i was up in the angular crest mountain road park by the
side to enjoy the view of the city night lights when cops approached me
and asked what i was doing at that place that late. i told them i was
just enjoying the view and playing with my cube. so i demonstrated to
them my sub-20 solve. they were quite impressed after which they said to
me, "get the hell out of here kid, good job with the cube though". some
white redneck cop too LOL. --John Lwin Kyawkyaw Sapan Upadhyay
<cubekid@...> wrote: Heh, a similar thing happened to me when i
was going on a cruise on one of my school trips. I had about 6 cubes in
my backpack, and when it went through security, they thought they were
bombs. But after they saw that they were only rubik's cubes, they asked
me to solve it (don't remember the time, though it was probably around
30seconds) and let me go. Though afterwards my teacher did get mad at me
for carrying so many around :/ -Sapan Upadhyay On 6/24/07, Brian Le
<khoale1234567@...> wrote: > > Same story here. I was in a
store looking at cubes. I was bored so I > pulled mines out and they
thought I stole it. Good thing it had Cubesmith > tiles on it x]].
> > Brian > > > Corwin <aznspazboi@...
<aznspazboi%40yahoo.com>> wrote: > Hah yeah, the bulge in
your pocket (rubik's cube) might look at little > suspicious... A
store thought i was stealing once, but i showed them > it was just my
cube :] > > -Corwin > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> nailicis2 > <no_reply@...> wrote: > > > > The
other night I was leaving work and I got stopped by a cop. He > >
shined his light on me and said, "What's that in your pocket? You got a
> > gun? Let me see your hands". I pulled out my hands with my
cube, > > saying "It's just a rubik's cube". He relaxed a little.
"Oh, cool. How > > fast are you with that?". > > "About
thirty seconds". > > "Do you know why I stopped you?" > >
"No" > > "There's been a burglary in the area". > > I was
wearing a backpack and a black hooded sweatshirt with the hood > >
up, so I guess I looked "suspicious". > > After he and his partner
asked me all the usual stuff (where you going? > > are you on
drugs?, ever been arrested? on probation?, etc.), they > > frisked
me and asked if they could search my backpack. After they > >
verified I wasn't carrying anything valuable, the first cop looked at
> > his watch and handed me back my cube, saying "You want to test
it out?" > > So I solved my cube for them by flashlight (33
seconds, meh). > > They both said they were impressed. > > I
said, "Thanks. You guys have a good night". > > I'm just glad I
didn't have any weed on me. > > > > [Non-text portions of
this message have been removed] > > > [Non-text portions of
this message have been removed] --------------------------------- Need a
vacation? Get great deals to amazing places on Yahoo! Travel. [Non-text
portions of this message have been removed]
4175. Re: [Speed cubing group] Re: Cubing for Cops From:
"Alexander J Goldberg" <ajgold04@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 24 Jun 2007 23:10:29 -0500
Ah, Sapan... always getting into trouble. [Non-text portions of this
message have been removed]
4176. [Speed cubing group] Re: Competetions in or around New Jersey
From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 25 Jun 2007 04:28:45 -0000
no. sent to bob at cubewhiz.com --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > Did you get my email Bob?
> > Brian > > Bob Burton <rubikscubewhiz@...> wrote:
> Not exactly, but I am looking at August/September. > > Bob
> > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick
Jameson" > <poker19@> wrote: > > > > Do you know
about when it may happen yet? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > >
<rubikscubewhiz@> wrote: > > > > > > I'm trying
to get one in NYC. > > > > > > Bob > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick
Jameson" > > > <poker19@> wrote: > > > > >
> > > Does anyone know any competetions that are going to
happen or > > might > > > > happen in or around New
Jersey? > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
>
4177. Cubing in the Media From:
Terje <terje.kristensen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 25 Jun 2007 11:14:53 +0200
Found a cool article in the latest Climbing magazine (no 257) about Matt
Wilder cubing as a street artist to earn money for climbing. Matt is a
good friend of Dan Knights, and Dan is also mentioned in the article.
Terje
4178. Re: [Speed cubing group] Any Cubber in Houston? From:
"Henrique Borba" <pumbacube@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 25 Jun 2007 10:17:52 -0300
puxa saco!!! vai trabalhar vagabundo!!!!! Abraço hehehe 2007/6/23,
Guilherme Baron <bocaoshow@...>: > > Hi Guys? > > I'm
in Houston for the next 2 months working and I am glad to know anyone
> that lives here or near here to meet, do some cubbing, tell jokes
or just > drink something. > > So... what do you think? >
> Cheers > Guilherme Baron > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this
message have been removed]
4179. Introduction From:
"peasoffluff" <gmadrid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 25 Jun 2007 17:42:20 -0000
Hi folks, Just found this group, and I thought I'd introduce myself. My
name is George Madrid, and I've been cubing since about 1978 or 1979. I
picked the cube up again about a year ago - a lost artifact of my
childhood, and I discovered that there was an entire community of
speedcubists out there. I thought I'd join in. My current average solve
time is about 90 seconds, and I have a personal goal to bring that down
below 60 seconds. I use my own system, which I suppose is a combination
of the Friedrich F2L and the Petrus LL. I've recently begun study of the
PLL algorithms in an effort to trim some seconds off my time. Honestly,
though, I lose more time in the F2L. Once I get the F2L, I'm usually
about 20 seconds from a solved cube, so any hints or pointers to hints
on the F2L are welcomed. I'm currently working on serious
finger-tricking, too, and I'm getting fed up with my cube. It gets
caught up on itself all the time, and I'm trying to figure out of that's
my lack of dexterity, or the cube being too loose. Anyway, I probably
won't post much, since I suspect I have a lot more to take away than to
offer this group at this point, so thanks an advance for any advice,
pointers, help that y'all offer. Please forgive me if I ask too many
newb questions. Blue skies, George
4180. Re: [Speed cubing group] Introduction From:
"Alexander J Goldberg" <ajgold04@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 25 Jun 2007 13:19:59 -0500
Begin here: http://dougreed.no-ip.org/~doug/f2l/f2l.htm Solve the cube
slowly many times and workout your own F2L methods. Then go to:
www.cubeloop.com - a site with a substantial F2L section. There you can
compare what you do with what they've got, and you can modify your
methods as you see fit. Another alternative is to memorize algorithms
for F2L. On 6/25/07, peasoffluff <gmadrid@...> wrote: > > Hi
folks, > > Just found this group, and I thought I'd introduce
myself. > > My name is George Madrid, and I've been cubing since
about 1978 or 1979. I > picked the > cube up again about a year
ago - a lost artifact of my childhood, and I > discovered that >
there was an entire community of speedcubists out there. I thought I'd
> join in. > > My current average solve time is about 90
seconds, and I have a personal > goal to bring > that down below
60 seconds. I use my own system, which I suppose is a > combination
of > the Friedrich F2L and the Petrus LL. I've recently begun study
of the PLL > algorithms in an > effort to trim some seconds off my
time. Honestly, though, I lose more > time in the F2L. > Once I
get the F2L, I'm usually about 20 seconds from a solved cube, so >
any hints or > pointers to hints on the F2L are welcomed. > >
I'm currently working on serious finger-tricking, too, and I'm getting
fed > up with my cube. > It gets caught up on itself all the time,
and I'm trying to figure out of > that's my lack of > dexterity,
or the cube being too loose. > > Anyway, I probably won't post
much, since I suspect I have a lot more to > take away than to >
offer this group at this point, so thanks an advance for any advice,
> pointers, help that y'all > offer. Please forgive me if I ask
too many newb questions. > > Blue skies, > > George >
> > [Non-text portions of this message have been removed]
4181. faulty cube? From:
kyle.rosenberg <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 25 Jun 2007 19:21:34 -0000
hello - im not a speedcuber, but just found mine in my closet the other
day. i went to http:// www.wrongway.org/cgi-bin/cube/cubexcgiin? , a
rubix cube solver online. when i put in my colors, the program came up
with an error and said the cube was mispainted. is this a glitch in the
system, or did someone actually switch the stickers around? can anyone
help? i can send pictures if needed. thanks/
4182. Re: [Speed cubing group] faulty cube? From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 25 Jun 2007 16:45:12 -0300 (ART)
Probably someone took a piece out or it falled and it was put back in
the wrong way...that way the cube is unsolvable... take an edge out* and
put it back flipped...then try again the solver...if it still says it's
wrong, maybe you have a wrong corner *turn a face 45º, push the edge up
and the 2 pieces behind it down...should be easy Pedro "kyle.rosenberg"
<no_reply@yahoogroups.com> escreveu: hello - im not a speedcuber,
but just found mine in my closet the other day. i went to http://
www.wrongway.org/cgi-bin/cube/cubexcgiin? , a rubix cube solver online.
when i put in my colors, the program came up with an error and said the
cube was mispainted. is this a glitch in the system, or did someone
actually switch the stickers around? can anyone help? i can send
pictures if needed. thanks/ --------------------------------- Novo
Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this
message have been removed]
4183. Re: faulty cube? From:
"Patrick Jameson" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 25 Jun 2007 20:01:18 -0000
Someone might have taken some stickers off and put them on the wrong
way. in which case that would not work. So if that doesn't work than
take the stickers off and put them one the right way. Patrick --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Probably someone took a piece out or it falled and it
was put back in the wrong way...that way the cube is unsolvable... >
> take an edge out* and put it back flipped...then try again the
solver...if it still says it's wrong, maybe you have a wrong corner >
> *turn a face 45º, push the edge up and the 2 pieces behind it
down...should be easy > > Pedro > > "kyle.rosenberg"
<no_reply@yahoogroups.com> escreveu: hello - im not a speedcuber,
but just found mine in my closet the other day. i went to http:// >
www.wrongway.org/cgi-bin/cube/cubexcgiin? , a rubix cube solver online.
when i put in my > colors, the program came up with an error and said
the cube was mispainted. is this a glitch > in the system, or did
someone actually switch the stickers around? can anyone help? i can >
send pictures if needed. thanks/ > > > > > > >
--------------------------------- > Novo Yahoo! Cadê? - Experimente
uma nova busca. > > [Non-text portions of this message have been
removed] >
I proposed this idea a while back. I'm still working on the right-click
thing, but meanwhile I stumbled across the idea of doing this through
the search bar in Firefox. I used the ideas (and code) from
http://libdev.plymouth.edu/post/31 to create two "search engines": one
for animating an alg generator, and another for a solver. You can
"install" (really, it's just a matter of clicking and allowing Firefox
to add these to a list of search engines) them from here:
http://cube.garron.us/tools/index.htm I created a short demo install
& use video (with the generator search only):
http://archive.garron.us/vid/demo/algsearch.mp4 The best part: while one
of the two is selected as your current search engine, you actually can
display an alg with a right-click:
http://archive.garron.us/vid/demo/alg_right_click.mp4 (but only if an
alg "search engine" is selected) Hope some of you like this, and use it
:-) As mentioned, I'm working on a permanent right-click version, and
(hopefully) configurability on the applet page -Lucas Garron -----
Original Message ----- > From: Lucas G. > > Anyhow, the idea
would be to create a browser extension (I would like it > for Firefox
:-) that allows a user to highlight an algorithm in a text and >
animate (or display the result of) the alg in a new tab. AnimCube (my
> preference) or Randelshofer's applet can be employed for this. >
It would look something like this: >
http://archive.garron.us/img/algclick.png > And then open a new page,
like this: > http://archive.garron.us/img/algnewpage.png (here with
an FMC helper page > as an example display applet)
4185. New York City? From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Jun 2007 03:54:45 -0000
Who lives/works/hangs out in the city? I'm there practically every day
now. Bob
4186. 4x4x4 replacement parts From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Jun 2007 04:01:46 -0000
ok, so i got a brand new revenge today (first one), and was so excited
to solve it that i ended up solving probably 20 times. on the last solve
(of course) i break a center piece and the thing falls apart. question:
is there anywhere else beside cubesmith.com ($1.25 is a bit much for 1
little piece of plastic) where i can buy just 1 replacement center
piece? thanks, jeff
4187. Re: [Speed cubing group] 4x4x4 replacement parts From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 25 Jun 2007 21:23:25 -0700 (PDT)
Find out who supplies Cubesmith and talk to them. Or, you can get a new
Revenge x]. Or you can make your own. There are endless possibilities.
Brian jeff17237 <no_reply@yahoogroups.com> wrote: ok, so i got a
brand new revenge today (first one), and was so excited to solve it that
i ended up solving probably 20 times. on the last solve (of course) i
break a center piece and the thing falls apart. question: is there
anywhere else beside cubesmith.com ($1.25 is a bit much for 1 little
piece of plastic) where i can buy just 1 replacement center piece?
thanks, jeff [Non-text portions of this message have been removed]
4188. Re: 4x4x4 replacement parts From:
symbioticfear <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Jun 2007 04:45:49 -0000
I'm pretty sure that Cubesmith takes the pieces from existing Revenges.
--- In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > Find out who supplies
Cubesmith and talk to them. Or, you can get a new Revenge x]. Or you can
make your own. There are endless possibilities. > > Brian >
> jeff17237 <no_reply@yahoogroups.com> wrote: > ok, so i got
a brand new revenge today (first one), and was so excited > to solve
it that i ended up solving probably 20 times. on the last > solve (of
course) i break a center piece and the thing falls apart. > question:
is there anywhere else beside cubesmith.com ($1.25 is a bit > much
for 1 little piece of plastic) where i can buy just 1 replacement >
center piece? > > thanks, > jeff > > > > > >
> [Non-text portions of this message have been removed] >
4189. Re: 4x4x4 replacement parts From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Jun 2007 05:24:50 -0000
Yes that is what he does. Option A: $1.25 for a piece of plastic Option
B: $20 for enough pieces of plastic to still only have one working 4x4.
Bob --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear
<no_reply@...> wrote: > > I'm pretty sure that Cubesmith
takes the pieces from existing Revenges. > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le >
<khoale1234567@> wrote: > > > > Find out who supplies
Cubesmith and talk to them. Or, you can get a > new Revenge x]. Or
you can make your own. There are endless possibilities. > > >
> Brian > > > > jeff17237
<no_reply@yahoogroups.com> wrote: > > ok, so i got a brand
new revenge today (first one), and > was so excited > > to
solve it that i ended up solving probably 20 times. on the last >
> solve (of course) i break a center piece and the thing falls apart.
> > question: is there anywhere else beside cubesmith.com ($1.25
is a bit > > much for 1 little piece of plastic) where i can buy
just 1 replacement > > center piece? > > > > thanks,
> > jeff > > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > >
4190. CALCubeTimer v0.2 From:
"Jeremy Fleischman" <jeremyfleischman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Jun 2007 07:17:41 -0000
After many more months of development, we are proud to announce the
second release of the CALCubeTimer. CCT v0.2 is an even more complete
speedcubing timer for (hopefully all) your needs. A few of the changes
since 0.1 include fixed keyboard timing on Linux, support for big-big
cubes, and a very extensive gui overhaul. We highly encourage you to try
it out, feedback is welcome! You can get it here:
http://gnehzr.net/cct/. Jeremy Fleischman and Ryan Zheng
4191. Re: faulty cube? From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Jun 2007 07:21:43 -0000
> Someone might have taken some stickers off and put them on the
wrong > way. in which case that would not work. So if that doesn't
work than > take the stickers off and put them one the right way.
Please don't take this advice because your cube will look pretty tatty
afterwards. If you are going to replace the stickers, buy a replacement
set from cubesmith.com - at least when you put the stickers back on it
looks brand new. If you don't know how to go about solving your cube,
and you want to get it back into shape (to start learning of course) -
the best bet is to take it completely apart and then fit it back
together in the correct way. This is because at the moment you don't
know if you have an edge flipped, two edges swapped, a corner twisted,
or any combination of all these which are all impossible to correct just
by turning the cube. Don't worry about taking it apart, just turn a face
45 degrees as mentioned before, pop out an edge piece, and then
dismantle it from there. It's very easy to put back together also. All
the best, DanH :)
4192. Re: faulty cube? From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Jun 2007 07:22:59 -0000
In addition to my last post, I see what Patrick said does make a bit
more sense than I thought, if someone has taken off stickers and
replaced them in order to get closer to the solution, then it's probably
better that you replace all the stickers :) DanH :)
4193. Re: [Speed cubing group] Re: 4x4x4 replacement parts
From:
William Robbins <rubiks43@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Jun 2007 05:54:27 -0700 (PDT)
Or you can get an eastsheen 4x4 i have been doing that one has not broke
yet! but my Rubiks has! ----- Original Message ---- From: Bob Burton
<rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Tuesday, June 26, 2007 1:24:50 AM Subject: [Speed cubing group]
Re: 4x4x4 replacement parts Yes that is what he does. Option A: $1.25
for a piece of plastic Option B: $20 for enough pieces of plastic to
still only have one working 4x4. Bob --- In speedsolvingrubiksc
ube@yahoogroups. com, symbioticfear <no_reply@.. .> wrote: >
> I'm pretty sure that Cubesmith takes the pieces from existing
Revenges. > > --- In speedsolvingrubiksc ube@yahoogroups. com,
Brian Le > <khoale1234567@ > wrote: > > > > Find
out who supplies Cubesmith and talk to them. Or, you can get a > new
Revenge x]. Or you can make your own. There are endless possibilities.
> > > > Brian > > > > jeff17237
<no_reply@yahoogroup s.com> wrote: > > ok, so i got a brand
new revenge today (first one), and > was so excited > > to
solve it that i ended up solving probably 20 times. on the last >
> solve (of course) i break a center piece and the thing falls apart.
> > question: is there anywhere else beside cubesmith.com ($1.25
is a bit > > much for 1 little piece of plastic) where i can buy
just 1 replacement > > center piece? > > > > thanks,
> > jeff > > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > >
____________________________________________________________________________________
Sucker-punch spam with award-winning protection. Try the free Yahoo!
Mail Beta.
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[Non-text portions of this message have been removed]
4194. Re: 4x4x4 replacement parts From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Jun 2007 15:44:05 -0000
Ok, thanks guys. looks like i'll be breaking down and buying the piece,
but i'll buy some replacement stickers for my 3x3 while i'm at it. jeff
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > Yes that is what he does.
> > Option A: $1.25 for a piece of plastic > Option B: $20 for
enough pieces of plastic to still only have one > working 4x4. >
> Bob > > --- In speedsolvingrubikscube@yahoogroups.com,
symbioticfear > <no_reply@> wrote: > > > > I'm
pretty sure that Cubesmith takes the pieces from existing Revenges. >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le
> > <khoale1234567@> wrote: > > > > > >
Find out who supplies Cubesmith and talk to them. Or, you can get a >
> new Revenge x]. Or you can make your own. There are endless >
possibilities. > > > > > > Brian > > > >
> > jeff17237 <no_reply@...m> wrote: > > > ok, so i
got a brand new revenge today (first one), and > > was so excited
> > > to solve it that i ended up solving probably 20 times. on
the last > > > solve (of course) i break a center piece and the
thing falls apart. > > > question: is there anywhere else
beside cubesmith.com ($1.25 is a bit > > > much for 1 little
piece of plastic) where i can buy just 1 > replacement > > >
center piece? > > > > > > thanks, > > > jeff
> > > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > >
4195. Re: [Speed cubing group] Re: Competitions in the US
From:
Vince Zakis <forlask@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Jun 2007 09:48:00 -0700 (PDT)
SO you should get one in denver then. Clancy Cochran
<perscription_death@...> wrote: denver would be cool, i've never
visited there, and its in a centralized location kind of like chicago
was. also it gives me a good reason to go hang out with mike for a while
:). dan knights would probably show up also since i believe he's moving
to colorado. Vince Zakis <forlask@...> wrote: DUDE!!! That's like
the perfect palce for me... get one there this summer richard16meyer
<richard16meyer@...> wrote: What about one in Denver, would that
be a good place for everyone? --- In
speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...>
wrote: > > Yeah. i am trying to find one too > > xkiesterx
<kianb@...> wrote: Are there really no competitions upcoming in
the United States, at > least there are none listed on
speedcubing.com, is anyone planning > any, i really would like to go
to one soon, any this summer, thats > when i actually have time to
travel, same with most students i assume, > I know Bob mentioned he
might host one around August, but any others. > > > > >
> > www.xanga.com/forlask > www.myspace.com/vbzakis > >
Vince > "forlask" > > > >
--------------------------------- > Be a better Globetrotter. Get
better travel answers from someone who knows. > Yahoo! Answers -
Check it out. > > [Non-text portions of this message have been
removed] > www.xanga.com/forlask www.myspace.com/vbzakis Vince
"forlask" --------------------------------- Be a better Heartthrob. Get
better relationship answers from someone who knows. Yahoo! Answers -
Check it out. [Non-text portions of this message have been removed]
--------------------------------- Boardwalk for $500? In 2007? Ha! Play
Monopoly Here and Now (it's updated for today's economy) at Yahoo!
Games. [Non-text portions of this message have been removed]
www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask"
--------------------------------- Pinpoint customers who are looking for
what you sell. [Non-text portions of this message have been removed]
4196. Re: [Speed cubing group] Re: faulty cube? From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Jun 2007 10:01:47 -0700 (PDT)
If you want to replace all of the stickers, be sure you get the color
scheme right. Or if you don't want new stickers, get someone who knows
how to solve the cube solve it for you and they will be able to fix the
problem. If it is really bad (most of the stickers have been rearranged
and the person whom you hired has no idea what goes where) just replace
the entire thing. Brian Dan <dan_j_harris@...> wrote: In addition
to my last post, I see what Patrick said does make a bit more sense than
I thought, if someone has taken off stickers and replaced them in order
to get closer to the solution, then it's probably better that you
replace all the stickers :) DanH :) [Non-text portions of this message
have been removed]
4197. Cube Vinyl Stickers FOR CAR. From:
"lkyawkyaw" <lkyawkyaw@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Jun 2007 17:22:04 -0000
i am just wondering if cubesmith or other sites will decide to make Cube
vinyl stickers for cars. maybe something that say "cubist in car" or
maybe a 3D cut of a rubik's cube. well you know anything nice to display
on our car to show our appreciation for the rubik's cube --John lwin.
4198. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From:
"Aili Asikainen" <aili.asikainen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Jun 2007 19:27:46 -0000
I myself have quite smaal hands and I find it effecting my times in
speedcubing twohanded becouse I can't perform fingertriks as fast as
someone with bigger hands. And I think it's the same with one handed
becouse you can't reach all the sides with your fingers. --- In
speedsolvingrubikscube@yahoogroups.com, "comacotzi"
<comacotzi@...> wrote: > > Does there exist the possibility
of smaller hands being > disadvantageous > in one-handed
speedcubing? > > In terms of the standard 3x3 and two hands, size
is definitely not an > issue; the exception being monstrously large
or dwarfishly tiny hands. > > While dexterity and strength of
hands is much more important than > size, it seems as if people with
smaller hands (not children, for > they often lack dexterity at young
ages--but grown adults whose > palms/fingers are just genetically
smaller) would have to work much > harder to be proficient at
one-handed speedcubing. > > Any thoughts? Anyone encountered
hand-size issues at any time? > > From Wikipedia, which cites the
Oxford English Dictionary: > Average length of male hand: 18.9 cm
> Average breadth of male hand: 8.4 cm > Average length of female
hand: 17.2 cm > Average breadth of female hand: 7.4 cm > > I
couldn't find any information as to when hands stop growing. > >
It may also be more prudent to look at palm size and finger length >
separately, rather than the entire hand. > > ~Comacotzi >
4199. Re: [Speed cubing group] Introduction From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Jun 2007 19:52:27 -0000
Welcome, George! I too have been cubing since the early 80s (though if
you had a cube in 1978 or 1979, you were definitely very early, it
wasn't generally available in the US until 1980). The F2L tips already
mentioned are very helpful. There are plenty of videos out there of
people showing the techniques, and it's helpful to watch their hand
positioning to pick up the finger tricks. It also helps to get together
with other cubers--at least I learn better that way. Where do you live?
My wife teases me becuase I too once said I'd be happy if I got my time
under a minute, which is about as fast as I ever did it in the 80s, but
now I'm not happy if a solve is over 30 seconds. I've been speedcubing
about 2 years now, but I don't practice as much as most people in here
(you could get to sub-30 in a few months with consistent practice). good
luck with your cubing! --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, "Alexander J Goldberg"
<ajgold04@...> wrote: > > Begin here: >
http://dougreed.no-ip.org/~doug/f2l/f2l.htm > Solve the cube slowly
many times and workout your own F2L methods. > Then go to: >
www.cubeloop.com - a site with a substantial F2L section. > There you
can compare what you do with what they've got, > and you can modify
your methods as you see fit. > > Another alternative is to
memorize algorithms for F2L. > > > On 6/25/07, peasoffluff
<gmadrid@...> wrote: > > > > Hi folks, > > >
> Just found this group, and I thought I'd introduce myself. >
> > > My name is George Madrid, and I've been cubing since
about 1978 or 1979. I > > picked the > > cube up again about
a year ago - a lost artifact of my childhood, and I > > discovered
that > > there was an entire community of speedcubists out there.
I thought I'd > > join in. > > > > My current average
solve time is about 90 seconds, and I have a personal > > goal to
bring > > that down below 60 seconds. I use my own system, which I
suppose is a > > combination of > > the Friedrich F2L and
the Petrus LL. I've recently begun study of the PLL > > algorithms
in an > > effort to trim some seconds off my time. Honestly,
though, I lose more > > time in the F2L. > > Once I get the
F2L, I'm usually about 20 seconds from a solved cube, so > > any
hints or > > pointers to hints on the F2L are welcomed. > >
> > I'm currently working on serious finger-tricking, too, and I'm
getting fed > > up with my cube. > > It gets caught up on
itself all the time, and I'm trying to figure out of > > that's my
lack of > > dexterity, or the cube being too loose. > > >
> Anyway, I probably won't post much, since I suspect I have a lot
more to > > take away than to > > offer this group at this
point, so thanks an advance for any advice, > > pointers, help
that y'all > > offer. Please forgive me if I ask too many newb
questions. > > > > Blue skies, > > > > George
> > > > > > > > > [Non-text portions of this
message have been removed] >
4200. Re: New York City? From:
"stanwong86" <stanwong86@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Jun 2007 19:54:27 -0000
I'm working in Philadelphia in the Summer, but I can stop by New York
City on the weekends. --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <rubikscubewhiz@...> wrote: > > Who
lives/works/hangs out in the city? I'm there practically every > day
now. > > Bob >
4201. Re: [Speed cubing group] Cube Vinyl Stickers FOR CAR.
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Jun 2007 13:28:07 -0700 (PDT)
That would be awesome x]] lkyawkyaw <lkyawkyaw@...> wrote: i am
just wondering if cubesmith or other sites will decide to make Cube
vinyl stickers for cars. maybe something that say "cubist in car" or
maybe a 3D cut of a rubik's cube. well you know anything nice to display
on our car to show our appreciation for the rubik's cube --John lwin.
[Non-text portions of this message have been removed]
4202. Re: New York City? From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Jun 2007 20:33:17 -0000
I'm up in Westchester, but other than this Thursday I'm not free until
August 11th. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <rubikscubewhiz@...> wrote: > > Who
lives/works/hangs out in the city? I'm there practically every > day
now. > > Bob >
4203. Re: [Speed cubing group] Cube Vinyl Stickers FOR CAR.
From:
lwin kyawkyaw <lkyawkyaw@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Jun 2007 15:12:26 -0700 (PDT)
Almost forgot, how about "got cube?" :-D Brian Le
<khoale1234567@...> wrote: That would be awesome x]] lkyawkyaw
<lkyawkyaw@...> wrote: i am just wondering if cubesmith or other
sites will decide to make Cube vinyl stickers for cars. maybe something
that say "cubist in car" or maybe a 3D cut of a rubik's cube. well you
know anything nice to display on our car to show our appreciation for
the rubik's cube --John lwin. [Non-text portions of this message have
been removed] --------------------------------- Be a PS3 game guru. Get
your game face on with the latest PS3 news and previews at Yahoo! Games.
[Non-text portions of this message have been removed]
4204. Re: [Speed cubing group] Cube Vinyl Stickers FOR CAR.
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Jun 2007 15:19:34 -0700 (PDT)
Summer is boring. Maybe I can make a t-shirt depeicting that and post it
in the group. What does everyone think? Brian lwin kyawkyaw
<lkyawkyaw@...> wrote: Almost forgot, how about "got cube?" :-D
Brian Le <khoale1234567@...> wrote: That would be awesome x]]
lkyawkyaw <lkyawkyaw@...> wrote: i am just wondering if cubesmith
or other sites will decide to make Cube vinyl stickers for cars. maybe
something that say "cubist in car" or maybe a 3D cut of a rubik's cube.
well you know anything nice to display on our car to show our
appreciation for the rubik's cube --John lwin. [Non-text portions of
this message have been removed] --------------------------------- Be a
PS3 game guru. Get your game face on with the latest PS3 news and
previews at Yahoo! Games. [Non-text portions of this message have been
removed] [Non-text portions of this message have been removed]
4205. Re: [Speed cubing group] Re: Possible Disadvantages of Smaller
Hands [in OH speedcubing]?
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 26 Jun 2007 19:34:58 -0300 (ART)
I don't think the hands' size has all that influence on 2-handed
cubing...take a look at Bernett...he's just 9 years old, if I'm not
wrong, and his hands are definately not big...and he's pretty good (not
only for his age) I think the size can play a bigger part on OH cubing,
though...Ryan Patricio has pretty long fingers, and I think the Dzoans
too... Pedro Aili Asikainen <aili.asikainen@...> escreveu: I
myself have quite smaal hands and I find it effecting my times in
speedcubing twohanded becouse I can't perform fingertriks as fast as
someone with bigger hands. And I think it's the same with one handed
becouse you can't reach all the sides with your fingers. --- In
speedsolvingrubikscube@yahoogroups.com, "comacotzi"
<comacotzi@...> wrote: > > Does there exist the possibility
of smaller hands being > disadvantageous > in one-handed
speedcubing? > > In terms of the standard 3x3 and two hands, size
is definitely not an > issue; the exception being monstrously large
or dwarfishly tiny hands. > > While dexterity and strength of
hands is much more important than > size, it seems as if people with
smaller hands (not children, for > they often lack dexterity at young
ages--but grown adults whose > palms/fingers are just genetically
smaller) would have to work much > harder to be proficient at
one-handed speedcubing. > > Any thoughts? Anyone encountered
hand-size issues at any time? > > From Wikipedia, which cites the
Oxford English Dictionary: > Average length of male hand: 18.9 cm
> Average breadth of male hand: 8.4 cm > Average length of female
hand: 17.2 cm > Average breadth of female hand: 7.4 cm > > I
couldn't find any information as to when hands stop growing. > >
It may also be more prudent to look at palm size and finger length >
separately, rather than the entire hand. > > ~Comacotzi >
--------------------------------- Novo Yahoo! Cadê? - Experimente uma
nova busca. [Non-text portions of this message have been removed]
4206. Re: [Speed cubing group] Cube Vinyl Stickers FOR CAR.
From:
"Corwin" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Jun 2007 02:02:36 -0000
that sounds great, lets see it! Also, the bumper sticker sounds good.
Too bad i don't have a car yet =l -Corwin --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > Summer is boring. Maybe I can
make a t-shirt depeicting that and post it in the group. What does
everyone think? > > Brian > > lwin kyawkyaw
<lkyawkyaw@...> wrote: > Almost forgot, > > how about
"got cube?" > > :-D > > Brian Le <khoale1234567@...>
wrote: > That would be awesome x]] > > lkyawkyaw
<lkyawkyaw@...> wrote: i am just wondering if cubesmith or other
sites will decide to make > Cube vinyl stickers for cars. > >
maybe something that say "cubist in car" or maybe a 3D cut of a rubik's
> cube. well you know anything nice to display on our car to show our
> appreciation for the rubik's cube > > --John lwin. > >
[Non-text portions of this message have been removed] > >
--------------------------------- > Be a PS3 game guru. > Get your
game face on with the latest PS3 news and previews at Yahoo! Games. >
> [Non-text portions of this message have been removed] > >
> > > > > [Non-text portions of this message have been
removed] >
4207. Re: Cube Vinyl Stickers FOR CAR. From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Jun 2007 02:12:55 -0000
Ran across this at hot topic, had to pick one up to put in my car
window: http://tinyurl.com/2kw668 (Hot topic is kind of a teen goth
alternative store in malls around here... as a 24 year old married man I
only felt slighlty out of place picking one up, but I do like their
witty t-shirts and stickers and such.) I also have printed out the logo
of this group and have it in one corner of my back windshield. I always
love items to show your cubing pride! -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw"
<lkyawkyaw@...> wrote: > > i am just wondering if cubesmith
or other sites will decide to make > Cube vinyl stickers for cars.
> > maybe something that say "cubist in car" or maybe a 3D cut of
a rubik's > cube. well you know anything nice to display on our car
to show our > appreciation for the rubik's cube > > --John
lwin. >
4208. Blindcubing 3 cycle From:
"Brian Le" <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Jun 2007 02:37:10 -0000
Pochmann's M2/R2 was too hard for me >.> (I know, I'm crazy) so I
switched to 3 cycle. How do you solve EP (1 2 10 12). I'm using Macky's
numbering system for ease of explanation. Brian
4209. mixing lubes From:
mr_seagull_1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Jun 2007 02:59:04 -0000
is does mixing cubelube.com with snap or another silicon spray yeild
good results?
4210. re: [Speed cubing group] Blindcubing 3 cycle From:
"avgalen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 27 Jun 2007 08:12:43 +0200
Setup Moves: R2 D' B2 Alg: Z-Perm (R' U' R U' R U R U' R' U R U R2 U' R'
U2) Undo Setup Moves: B2 D R2 -------- Original Message -------- >
From: "Brian Le" <khoale1234567@...> > Sent: Wednesday, June
27, 2007 4:37 AM > To: speedsolvingrubikscube@yahoogroups.com >
Subject: [Speed cubing group] Blindcubing 3 cycle > > Pochmann's
M2/R2 was too hard for me >.> (I know, I'm crazy) so I >
switched to 3 cycle. How do you solve EP (1 2 10 12). I'm using Macky's
> numbering system for ease of explanation. > > Brian
4211. Re: [Speed cubing group] Blindcubing 3 cycle From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Jun 2007 09:24:48 -0000
Hi :-) I'd guess L U' L' - (U2S2)*2 - L U L' or similar (S being of
course the layer between F and B) would be much much faster?? Maybe this
one is more bld friendly: F2 U B2 *H-perm* B2 U' F2 ?? -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@...>
wrote: > > Setup Moves: R2 D' B2 > Alg: Z-Perm (R' U' R U' R U
R U' R' U R U R2 U' R' U2) > Undo Setup Moves: B2 D R2 > >
-------- Original Message -------- > > From: "Brian Le"
<khoale1234567@...> > > Sent: Wednesday, June 27, 2007 4:37
AM > > To: speedsolvingrubikscube@yahoogroups.com > >
Subject: [Speed cubing group] Blindcubing 3 cycle > > > >
Pochmann's M2/R2 was too hard for me >.> (I know, I'm crazy) so I
> > switched to 3 cycle. How do you solve EP (1 2 10 12). I'm
using Macky's > > numbering system for ease of explanation. >
> > > Brian >
4212. Re: Blindcubing 3 cycle From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Jun 2007 09:32:14 -0000
Hi :-) Well, (1 2 10 12) is a 4-cycle. I would first do (1 2 10) and
then (1 12) together with 2 corners. -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > I'd guess
> > L U' L' - (U2S2)*2 - L U L' or similar > (S being of course
the layer between F and B) > > would be much much faster?? >
> Maybe this one is more bld friendly: > F2 U B2 *H-perm* B2 U' F2
?? > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "avgalen" > <avgalen@>
wrote: > > > > Setup Moves: R2 D' B2 > > Alg: Z-Perm
(R' U' R U' R U R U' R' U R U R2 U' R' U2) > > Undo Setup Moves:
B2 D R2 > > > > -------- Original Message -------- > >
> From: "Brian Le" <khoale1234567@> > > > Sent:
Wednesday, June 27, 2007 4:37 AM > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Subject: [Speed
cubing group] Blindcubing 3 cycle > > > > > >
Pochmann's M2/R2 was too hard for me >.> (I know, I'm crazy) so I
> > > switched to 3 cycle. How do you solve EP (1 2 10 12). I'm
using > Macky's > > > numbering system for ease of
explanation. > > > > > > Brian > > >
4213. Re: Blindcubing 3 cycle From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Jun 2007 10:25:06 -0000
Hi :-) Yes i was a bit confused whether he meant 2 swaps or a 4-cycle.
My suggestion replaces avgalens suggestion. The exact best solution will
depend on what corners are acceptable to mess about with ;-) -Per >
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > Hi :-) > > Well, (1 2
10 12) is a 4-cycle. I would first do (1 2 10) and then (1 > 12)
together with 2 corners. > > -- > Johannes Laire > > ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@> wrote: > > > > Hi :-) > >
> > I'd guess > > > > L U' L' - (U2S2)*2 - L U L' or
similar > > (S being of course the layer between F and B) >
> > > would be much much faster?? > > > > Maybe
this one is more bld friendly: > > F2 U B2 *H-perm* B2 U' F2 ??
> > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "avgalen" > >
<avgalen@> wrote: > > > > > > Setup Moves: R2 D'
B2 > > > Alg: Z-Perm (R' U' R U' R U R U' R' U R U R2 U' R' U2)
> > > Undo Setup Moves: B2 D R2 > > > > > >
-------- Original Message -------- > > > > From: "Brian Le"
<khoale1234567@> > > > > Sent: Wednesday, June 27,
2007 4:37 AM > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > Subject:
[Speed cubing group] Blindcubing 3 cycle > > > > > >
> > Pochmann's M2/R2 was too hard for me >.> (I know, I'm
crazy) so I > > > > switched to 3 cycle. How do you solve EP
(1 2 10 12). I'm using > > Macky's > > > > numbering
system for ease of explanation. > > > > > > > >
Brian > > > > > >
4214. Re: [Speed cubing group] Introduction From:
"George Madrid" <gmadrid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Jun 2007 07:46:16 -0400
Hi Kirk, Like anything else from 30 years ago, my memory is a little
fuzzy. I was living in Scotland when I got my first cube. I don't know
if that means it was earlier or later. I remember who my teacher was
because she confiscated it, and if my math is right, that would put it
in either late 1979 or early 1980. I had already checked out the Doug
Reed page, and I found it very helpful. It greatly improved my intuitive
understanding of the F2L moves, which in turn, has helped me to memorize
algs for those F2L permutations which I wasn't able to do both quickly
and intuitively. I think my problem lies in finding the cubies quickly
enough. I don't have the "vision" yet, and I spend most of my time
looking for two that match. Lately, I've been timing just the F2L
portion of my solve. When I go slowly, it's somewhere between 55-65
seconds. When I try to go quickly, sometimes it goes as slow as 90
seconds because I mess up more. Can you or anyone recommend ways to
improve my vision and find the next cubes so that my pause between algs
is lower? It's hard to imagine that I'll get it down to 30. I'm not sure
I have the time to devote to it, but I am spending time on it every day
lately. Part of me is annoyed because I've done a lot of work learning a
lot of new techniques, and finally gotten back down to the same time I
was able to average using the "Simple Solution" that I learned back in
the 80s. Oh, are there any cubing groups in the Boston area? Has anyone
compiled a website with lists of cubing groups/clubs/whatever? Anyway,
thanks to everyone for their advice. I'm still having fun. George On
6/26/07, kirk83616 <no_reply@yahoogroups.com> wrote: > >
Welcome, George! > > I too have been cubing since the early 80s
(though if you had a cube > in 1978 or 1979, you were definitely very
early, it wasn't generally > available in the US until 1980). >
> The F2L tips already mentioned are very helpful. There are plenty
of > videos out there of people showing the techniques, and it's
helpful > to watch their hand positioning to pick up the finger
tricks. > > It also helps to get together with other cubers--at
least I learn > better that way. Where do you live? > > My wife
teases me becuase I too once said I'd be happy if I got my > time
under a minute, which is about as fast as I ever did it in the > 80s,
but now I'm not happy if a solve is over 30 seconds. I've been >
speedcubing about 2 years now, but I don't practice as much as most >
people in here (you could get to sub-30 in a few months with >
consistent practice). > > good luck with your cubing! > --Kirk
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Alexander J > Goldberg" <ajgold04@...> wrote: > >
> > Begin here: > >
http://dougreed.no-ip.org/~doug/f2l/f2l.htm > > Solve the cube
slowly many times and workout your own F2L methods. > > Then go
to: > > www.cubeloop.com - a site with a substantial F2L section.
> > There you can compare what you do with what they've got, >
> and you can modify your methods as you see fit. > > > >
Another alternative is to memorize algorithms for F2L. > > >
> > > On 6/25/07, peasoffluff <gmadrid@...> wrote: >
> > > > > Hi folks, > > > > > > Just
found this group, and I thought I'd introduce myself. > > >
> > > My name is George Madrid, and I've been cubing since
about 1978 > or 1979. I > > > picked the > > > cube
up again about a year ago - a lost artifact of my > childhood, and I
> > > discovered that > > > there was an entire
community of speedcubists out there. I > thought I'd > > >
join in. > > > > > > My current average solve time is
about 90 seconds, and I have a > personal > > > goal to
bring > > > that down below 60 seconds. I use my own system,
which I suppose > is a > > > combination of > > >
the Friedrich F2L and the Petrus LL. I've recently begun study > of
the PLL > > > algorithms in an > > > effort to trim
some seconds off my time. Honestly, though, I > lose more > >
> time in the F2L. > > > Once I get the F2L, I'm usually
about 20 seconds from a solved > cube, so > > > any hints or
> > > pointers to hints on the F2L are welcomed. > > >
> > > I'm currently working on serious finger-tricking, too,
and I'm > getting fed > > > up with my cube. > > >
It gets caught up on itself all the time, and I'm trying to > figure
out of > > > that's my lack of > > > dexterity, or the
cube being too loose. > > > > > > Anyway, I probably
won't post much, since I suspect I have a lot > more to > >
> take away than to > > > offer this group at this point, so
thanks an advance for any > advice, > > > pointers, help
that y'all > > > offer. Please forgive me if I ask too many
newb questions. > > > > > > Blue skies, > > >
> > > George > > > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] > > > > > [Non-text portions of this message
have been removed]
4215. News From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Jun 2007 13:39:02 -0000
Hi friends, I'd just like to let you know that today I found out that I
achieved a First class degree with Honours in Meteorology &
Oceanography. :) Dan H :)
4216. Re: News From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Jun 2007 14:51:58 -0000
Hi Dan :-) Go and celebrate thoroughly and gracefully ;-) I knew you
would make it mate!! Bu the way, most our weather here in norway is
arriving from UK, so please bring nice weather :-P -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > Hi friends, > > I'd just like to let you know
that today I found out that I achieved a > First class degree with
Honours in Meteorology & Oceanography. :) > > Dan H :) >
4217. Re: [Speed cubing group] News From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 27 Jun 2007 15:51:35 +0100
Many congratulations Dan! ----- Original Message ----- From: Dan To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, June 27, 2007
2:39 PM Subject: [Speed cubing group] News Hi friends, I'd just like to
let you know that today I found out that I achieved a First class degree
with Honours in Meteorology & Oceanography. :) Dan H :) [Non-text
portions of this message have been removed]
4218. seattle/portland From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Jun 2007 15:52:28 -0700 (PDT)
i will be in the seattle area (around kent i believe) for a couple days,
and then in portland for a couple days after that, and i was wondering
who's around and possibly available to do some cubing. i'm up there for
work so my schedule is usually kind of tight, but i'd like to try and
meet up with some people while i'm in those places. you can pm me or
something if you're available, it would probably be better to use
rxdeath (a.t.) g-mail because this account is only for this forum and
its hard to sift though them all, if you don't get the email address,
just go to the contact link on bigcubes.com
--------------------------------- Park yourself in front of a world of
choices in alternative vehicles. Visit the Yahoo! Auto Green Center.
[Non-text portions of this message have been removed]
4219. Tri-City Cubers From:
"Brian Le" <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Jun 2007 23:31:37 -0000
Summer is so boring. Are there any cubers in or around the Tri-City Area
in California? I bet there are...
i am just up in millbrae, maybe a 20 minute trip Brian Le
<khoale1234567@...> wrote: Summer is so boring. Are there any
cubers in or around the Tri-City Area in California? I bet there are...
--------------------------------- Building a website is a piece of cake.
Yahoo! Small Business gives you all the tools to get online. [Non-text
portions of this message have been removed]
4221. Re: [Speed cubing group] Tri-City Cubers From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 28 Jun 2007 01:25:56 -0000
me + dzoans --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran <perscription_death@...> wrote: > > i am just up in
millbrae, maybe a 20 minute trip > > Brian Le
<khoale1234567@...> wrote: Summer is so boring. Are there any
cubers in or around the Tri-City > Area in California? I bet there
are... > > > > > > >
--------------------------------- > Building a website is a piece of
cake. > Yahoo! Small Business gives you all the tools to get online.
> > [Non-text portions of this message have been removed] >
4222. Re: [Speed cubing group] Tri-City Cubers From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Jun 2007 18:30:59 -0700 (PDT)
ah, i see. just wanna knwo. goodxy2002 <goodxy2002@...> wrote: me
+ dzoans --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i am just up in
millbrae, maybe a 20 minute trip > > Brian Le
<khoale1234567@...> wrote: Summer is so boring. Are there any
cubers in or around the Tri-City > Area in California? I bet there
are... > > > > > > >
--------------------------------- > Building a website is a piece of
cake. > Yahoo! Small Business gives you all the tools to get online.
> > [Non-text portions of this message have been removed] >
[Non-text portions of this message have been removed]
4223. Looking for a Specific Rubik's Cube Applet From:
"comacotzi" <comacotzi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 28 Jun 2007 01:44:03 -0000
I'm looking for a Rubik's Cube Applet on a website that lets you input
an algorithm, and then the cube onscreen makes the moves specified in
what you inputted. No weird downloads or anything--it's just a program
on a website. I stumbled upon one around a month back, but am having
difficulty relocating it. I've tried retracing my steps and everything,
but I can't find it again. If anyone can help or point me in the right
direction, I'd be much obliged. ~Comacotzi
4224. Making a website From:
"Brian Le" <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 28 Jun 2007 01:46:28 -0000
Does anyone know where I can learn how to make a website? For free x]]
Brian
4225. Re: Making a website From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 28 Jun 2007 02:00:17 -0000
I can point you toward some site-building stuff or show you some myself.
All i need to know is what you plan on doing with your website. Ex.
forums, information based, simple/complex, etc. you can email me
directly if you wish. jeff
4226. Re: Looking for a Specific Rubik's Cube Applet From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 28 Jun 2007 02:03:12 -0000
http://thearufam.brinkster.net/cube/wrapplet.asp --- In
speedsolvingrubikscube@yahoogroups.com, "comacotzi"
<comacotzi@...> wrote: > > I'm looking for a Rubik's Cube
Applet on a website that lets you input > an algorithm, and then the
cube onscreen makes the moves specified in > what you inputted. No
weird downloads or anything--it's just a program > on a website. >
> I stumbled upon one around a month back, but am having difficulty
> relocating it. I've tried retracing my steps and everything, but I
> can't find it again. > > If anyone can help or point me in
the right direction, I'd be much > obliged. > > ~Comacotzi >
4227. Re: Looking for a Specific Rubik's Cube Applet From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 28 Jun 2007 02:04:24 -0000
Well, you have lot's of options. Basically searching for 'animated cube'
would give you results. Anyway here are some 1. http://vanderblonk.com/
This is my own site. The applet is on the "animated cube" page I also
wrote a bookmarklet for this. Look under the tools section on the page
2. http://solvethecube.co.uk/ This site is by Joël van Noort. It also
has a cube image generation thingy 3.
http://cube.garron.us/tools/alggen.php This one can actually be used in
the FireFox search bar Anybody else? Michiel --- In
speedsolvingrubikscube@yahoogroups.com, "comacotzi"
<comacotzi@...> wrote: > > I'm looking for a Rubik's Cube
Applet on a website that lets you input > an algorithm, and then the
cube onscreen makes the moves specified in > what you inputted. No
weird downloads or anything--it's just a program > on a website. >
> I stumbled upon one around a month back, but am having difficulty
> relocating it. I've tried retracing my steps and everything, but I
> can't find it again. > > If anyone can help or point me in
the right direction, I'd be much > obliged. > > ~Comacotzi >
4228. Re: Looking for a Specific Rubik's Cube Applet From:
"derangedwibble" <deranged.wibble@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 28 Jun 2007 02:06:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk"
<blonkm@...> wrote: > > Well, you have lot's of options.
Basically searching for 'animated > cube' would give you results.
> > Anyway here are some > > 1. http://vanderblonk.com/ >
This is my own site. The applet is on the "animated cube" page > I
also wrote a bookmarklet for this. Look under the tools section on >
the page > > 2. http://solvethecube.co.uk/ > This site is by
Joël van Noort. It also has a cube image generation > thingy >
> 3. http://cube.garron.us/tools/alggen.php > This one can
actually be used in the FireFox search bar > > Anybody else? >
Michiel > > --- In speedsolvingrubikscube@yahoogroups.com,
"comacotzi" > <comacotzi@> wrote: > > > > I'm
looking for a Rubik's Cube Applet on a website that lets you > input
> > an algorithm, and then the cube onscreen makes the moves
specified in > > what you inputted. No weird downloads or
anything--it's just a > program > > on a website. > >
> > I stumbled upon one around a month back, but am having
difficulty > > relocating it. I've tried retracing my steps and
everything, but I > > can't find it again. > > > > If
anyone can help or point me in the right direction, I'd be much >
> obliged. > > > > ~Comacotzi > > > Well, this
isn't really an applet, but it does work. CubeTwister
http://www.randelshofer.ch/cubetwister/
4229. Re: [Speed cubing group] Cube Vinyl Stickers FOR CAR.
From:
eric stalter <ericdstalter@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Jun 2007 19:18:24 -0700 (PDT)
Check this out... http://www.rubiks.ws/store.php Eric --- Brian Le
<khoale1234567@...> wrote: > Summer is boring. Maybe I can make
a t-shirt > depeicting that and post it in the group. What does >
everyone think? > > Brian > > lwin kyawkyaw
<lkyawkyaw@...> wrote: > Almost forgot, > > how about
"got cube?" > > :-D > > Brian Le <khoale1234567@...>
wrote: > That would be awesome x]] > > lkyawkyaw
<lkyawkyaw@...> wrote: i am just > wondering if cubesmith or
other sites will decide to > make > Cube vinyl stickers for cars.
> > maybe something that say "cubist in car" or maybe a > 3D
cut of a rubik's > cube. well you know anything nice to display on
our > car to show our > appreciation for the rubik's cube >
> --John lwin. > > [Non-text portions of this message have been
> removed] > > --------------------------------- > Be a PS3
game guru. > Get your game face on with the latest PS3 news and >
previews at Yahoo! Games. > > [Non-text portions of this message
have been > removed] > > > > > > > [Non-text
portions of this message have been > removed] > >
____________________________________________________________________________________
Get the Yahoo! toolbar and be alerted to new email wherever you're
surfing. http://new.toolbar.yahoo.com/toolbar/features/mail/index.php
4230. Re: [Speed cubing group] Re: Making a website From:
"Sapan Upadhyay" <cubekid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 27 Jun 2007 21:46:35 -0500
if you want to learn html, css, etc., then i hear www.htmldog.com is a
good site. It will at least get you started on web development. -Sapan
On 6/27/07, jeff17237 <no_reply@yahoogroups.com> wrote: > >
I can point you toward some site-building stuff or show you some >
myself. All i need to know is what you plan on doing with your website.
> > Ex. forums, information based, simple/complex, etc. > >
you can email me directly if you wish. > > jeff > > >
[Non-text portions of this message have been removed]
4231. re: [Speed cubing group] Re: Looking for a Specific Rubik's Cube
Applet
From:
"avgalen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 28 Jun 2007 11:22:30 +0200
And don't forget this one:
http://www.geocities.com/jaapsch/puzzles/cubie.htm -------- Original
Message -------- > From: "derangedwibble" <deranged.wibble@...>
> Sent: Thursday, June 28, 2007 4:12 AM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Re: Looking for a Specific Rubik's Cube Applet > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" >
<blonkm@...> wrote: > > > > Well, you have lot's of
options. Basically searching for 'animated > > cube' would give
you results. > > > > Anyway here are some > > >
> 1. http://vanderblonk.com/ > > This is my own site. The
applet is on the "animated cube" page > > I also wrote a
bookmarklet for this. Look under the tools section on > > the page
> > > > 2. http://solvethecube.co.uk/ > > This site is
by Joël van Noort. It also has a cube image generation > > thingy
> > > > 3. http://cube.garron.us/tools/alggen.php > >
This one can actually be used in the FireFox search bar > > >
> Anybody else? > > Michiel > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "comacotzi" > >
<comacotzi@> wrote: > > > > > > I'm looking for
a Rubik's Cube Applet on a website that lets you > > input >
> > an algorithm, and then the cube onscreen makes the moves
specified in > > > what you inputted. No weird downloads or
anything--it's just a > > program > > > on a website.
> > > > > > I stumbled upon one around a month back,
but am having difficulty > > > relocating it. I've tried
retracing my steps and everything, but I > > > can't find it
again. > > > > > > If anyone can help or point me in
the right direction, I'd be much > > > obliged. > > >
> > > ~Comacotzi > > > > > > Well, this isn't
really an applet, but it does work. CubeTwister >
http://www.randelshofer.ch/cubetwister/
4232. [Speed cubing group] Re: Making a website From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 28 Jun 2007 09:32:24 -0000
Hi :-) As a reference site www.w3schools.com is very good. But it's not
a site i would recommend as an "idiots guide to web development".
There's a number of good html books. But in order to make dynamic sites
more is needed. 99.99% of all webhotels do support php and mysql. So a
book on php/mysql may be very handy also. I still haven't found a good
book that explains in some detail how to actually do good web DESIGN.
With that i mean how to design databases efficiently and more advanced
stuff on interaction between web pages (dataflow). I have by and large
learnt most of what i know from a bit of trial and error and some "lucky
googling". At university i only learnt standard languages like java and
pascal (delphi). No course had any web programming, which is odd. I
guess it's for some reason not of an academic nature :-( -Per > ---
In speedsolvingrubikscube@...m, "Sapan Upadhyay" <cubekid@...>
wrote: > > if you want to learn html, css, etc., then i hear
www.htmldog.com is a good > site. It will at least get you started on
web development. > > -Sapan > > On 6/27/07, jeff17237
<no_reply@yahoogroups.com> wrote: > > > > I can point
you toward some site-building stuff or show you some > > myself.
All i need to know is what you plan on doing with your website. >
> > > Ex. forums, information based, simple/complex, etc. >
> > > you can email me directly if you wish. > > >
> jeff > > > > > > > > > [Non-text
portions of this message have been removed] >
4233. Blind man cubing with stick From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 28 Jun 2007 11:20:53 -0000
Hi all, In one of his hilarious drunken stories, Chris Lennon queried
whether or not there is a rule which says blind men are allowed to cube
with their white stick. Well, is there? Dan H ;)
4234. Re: [Speed cubing group] Re: Making a website From:
William Robbins <rubiks43@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 28 Jun 2007 06:43:16 -0700 (PDT)
I think you Will be happy with one i use! Try www.freewebs.com when you
have made one here or somewhere else link it to yahoo group! -----
Original Message ---- From: Per Kristen Fredlund
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Thursday, June 28, 2007 5:32:24 AM Subject: [Speed cubing group]
Re: Making a website Hi :-) As a reference site www.w3schools. com is
very good. But it's not a site i would recommend as an "idiots guide to
web development" . There's a number of good html books. But in order to
make dynamic sites more is needed. 99.99% of all webhotels do support
php and mysql. So a book on php/mysql may be very handy also. I still
haven't found a good book that explains in some detail how to actually
do good web DESIGN. With that i mean how to design databases efficiently
and more advanced stuff on interaction between web pages (dataflow). I
have by and large learnt most of what i know from a bit of trial and
error and some "lucky googling". At university i only learnt standard
languages like java and pascal (delphi). No course had any web
programming, which is odd. I guess it's for some reason not of an
academic nature :-( -Per > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Sapan Upadhyay" <cubekid@... > wrote: >
> if you want to learn html, css, etc., then i hear www.htmldog. com
is a good > site. It will at least get you started on web
development. > > -Sapan > > On 6/27/07, jeff17237
<no_reply@yahoogroup s.com> wrote: > > > > I can point
you toward some site-building stuff or show you some > > myself.
All i need to know is what you plan on doing with your website. >
> > > Ex. forums, information based, simple/complex, etc. >
> > > you can email me directly if you wish. > > >
> jeff > > > > > > > > > [Non-text
portions of this message have been removed] >
____________________________________________________________________________________
Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's
updated for today's economy) at Yahoo! Games.
http://get.games.yahoo.com/proddesc?gamekey=monopolyherenow [Non-text
portions of this message have been removed]
4235. Re: [Speed cubing group] Looking for a Specific Rubik's Cube
Applet
From:
"David Barr" <david20708@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 28 Jun 2007 10:28:37 -0400
On 6/27/07, comacotzi <comacotzi@...> wrote: > I'm looking for
a Rubik's Cube Applet on a website that lets you input > an
algorithm, and then the cube onscreen makes the moves specified in >
what you inputted. No weird downloads or anything--it's just a program
> on a website. I'm almost certain you weren't referring to this
page, but it probably does what you want.
http://puzzlingaddiction.com/Cube/f2l/movelist.html Just paste a list of
algs into that form. For example, you could try these: L2 B' F U2 R B2
F2 L' U2 B' F R2 U' B U2 L' F2 B' U' B U F2 L2 U2 L' B' L2 R' F' R F2 L'
F R U2 R2 F L' R For each alg, you'll get a list of links to an applet
that will show the moves of the alg. Also, there are some other links
for doing various translations on the algorithm.
4236. Re: Making a website From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 28 Jun 2007 15:20:31 -0000
Brian Le wrote: > > Does anyone know where I can learn how to make
a website? For free x]] > Here: http://www.w3.org/TR/html401/ I find
it very interesting! :-) It's also an excellent reference in case you
aren't patient enough to read all of it. There's a very good list of
free hosts at http://www.free-webhosts.com/, my personal favourite is
http://freehostia.com/ -- Johannes Laire
4237. Re: Looking for a Specific Rubik's Cube Applet From:
"comacotzi" <comacotzi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 28 Jun 2007 22:47:23 -0000
Thanks, all of you guys. Tim actually got the one I had found before.
But all the other ones are useful too. In case you were wondering, I'm
using these applets to figure out and type out all 48 algorithms (it's
really only 24 and reverses/mirrors of them) for the CMLL table on
Gilles Roux's website. Just because I'm not good at mirroring and
reversing in my head. It's almost done, so if anyone wants a copy of all
the written-out algorithms, just let me know. You could check them for
me too, while you're at it. :) ~Comacotzi
4238. US Open Report From:
sgowal <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 29 Jun 2007 00:25:37 -0000
Finally took the time to finish my report about the US Open:
http://rubik.talk-sep.net/?page=US2007 Sven
4239. Re: Blind man cubing with stick From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 29 Jun 2007 04:38:51 -0000
Unfortunately, I don't think it's possible for a blind cuber to compete
under the current rules.
4240. Re: [Speed cubing group] Re: Blind man cubing with stick
From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 29 Jun 2007 07:23:27 +0200
Hi Michael, Thanks. Yes, you are right. Currently we have: 2s) For
competitors with hearing disabilities, judges may replace the vocal
instructions with hand signals. 2t) For competitors with physical
disabilities, judges may give help with starting and stopping the timer.
I will add an article for visual disabilities in the next version. Have
fun, Ron ----- Original Message ----- From: "Michael Gottlieb"
<mzrg@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, June 29, 2007 6:38 AM Subject: [Speed cubing group] Re:
Blind man cubing with stick Unfortunately, I don't think it's possible
for a blind cuber to compete under the current rules.
4241. What brand and where to buy cube? From:
"Bryan" <benjediman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 29 Jun 2007 11:07:24 -0000
Hi! just bought a rubik's cube made in china and it's printed with
pictures of dogs. It's too tight and i wanna practice speedcubing. had a
good cube once but lost it. What's the best brand of rubik and where can
i buy it? Also, i heard something about a rubik's studio cube? can i get
more info on this? Thanks!!
4242. Re: What brand and where to buy cube? From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 29 Jun 2007 15:21:21 -0000
Well, I always make sure that the cubes i buy are official rubik's brand
(even 4x4s and 5x5s). They seem to work best (easiest) for lubing and
speed. If you are looking for a quality cube that will move very fast, I
would go for a rubik's DIY. I don't have one, and dont know the best
place to buy them but i know rubiks.com and cube4you.com have them
available. I would wait for someone else to tell you the best place to
buy those. If you just want a regular rubik's brand cube, there are tons
of places to buy from. I personally buy from ebay (not many do, or think
i should), but there are many other places (cubesmith.com, cube4you.com,
mefferts.com). I dont know much about the rubiks studio, so i'm not
going to try telling you something that is wrong. hope that points you
to some good places, jeff
4243. Re: What brand and where to buy cube? From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 29 Jun 2007 15:56:18 -0000
Corrections: Cubesmith.com does not sell puzzles. Mefferts.com does not
sell rubik's 3x3's. I have no experience with either cube4you.com or
9spuzzles.com, so I cannot comment on either. However rubiks.com works
fine for me for buying DIY kits. My current best speedcube is just a
plain old store- bought cube, not a DIY or anything fancy. Tim --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > > Well, I always make sure that the cubes i buy are
official rubik's > brand (even 4x4s and 5x5s). They seem to work best
(easiest) for > lubing and speed. If you are looking for a quality
cube that will move > very fast, I would go for a rubik's DIY. I
don't have one, and dont > know the best place to buy them but i know
rubiks.com and cube4you.com > have them available. I would wait for
someone else to tell you the > best place to buy those. If you just
want a regular rubik's brand > cube, there are tons of places to buy
from. I personally buy from ebay > (not many do, or think i should),
but there are many other places > (cubesmith.com, cube4you.com,
mefferts.com). I dont know much about > the rubiks studio, so i'm not
going to try telling you something that > is wrong. > > >
> hope that points you to some good places, > > jeff >
4244. Re: What brand and where to buy cube? From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 29 Jun 2007 16:29:51 -0000
Cubesmith.com has a good link to some puzzles. sorry i didnt post the
direct link and assumed you could click 2 times on the cubesmith site to
get to edsthinkshop.com/rubiksforsale.html and i was thinking of
mefferts as a puzzle place and forgot they didnt sell 3x3s, but they do
sell some other interesting puzzles. jeff
4245. Re: What brand and where to buy cube? From:
symbioticfear <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 29 Jun 2007 17:46:27 -0000
For Rubik's Studio Cubes, check eBay. I have tried
cube4you.com/9spuzzles.com DIYs, rubiks.com DIYs (although it's been a
while), and Rubik's store bought cubes. From my experience, the store
bought cubes could be used for speedsolving, although they take some
wear. But, I prefer DIYs because I can cut corners with them, unlike the
store bought cubes. For store bought cubes, you could check places like
Wal-mart. As far as differences between the Chinese DIYs and rubiks.com
DIYs, there isn't much. Besides the fact that the former can be in
different colors (which are made of different material, and thus differ
between each other), they're pretty similar. If you have the money, I'd
say to try both and see which one fits your liking better, but if now,
it is safe to say to go ahead and get a rubiks.com DIY, as it can make a
very good speedcube. Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@...>
wrote: > > Hi! just bought a rubik's cube made in china and it's
printed with > pictures of dogs. It's too tight and i wanna practice
speedcubing. had > a good cube once but lost it. What's the best
brand of rubik and where > can i buy it? > > Also, i heard
something about a rubik's studio cube? can i get more > info on this?
> > Thanks!! >
4246. Re: Blindcubing 3 cycle From:
"Aili Asikainen" <aili.asikainen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 29 Jun 2007 18:24:09 -0000
I'm learning the 3 cykle method too. And I was thinking how would you
solve CP case (1 3 5) --- In speedsolvingrubikscube@yahoogroups.com,
"Brian Le" <khoale1234567@...> wrote: > > Pochmann's M2/R2
was too hard for me >.> (I know, I'm crazy) so I > switched to
3 cycle. How do you solve EP (1 2 10 12). I'm using Macky's >
numbering system for ease of explanation. > > Brian >
http://cube.garron.us/BLD/CP.htm: Listed as [5 1 3] (R2' U)(L2' U)(R2
U')(L2' U)(R2' U2 R2') I highly recommend learning it. It's fun to do on
a good cube :-) Made into a regular 3-cycle: R2 D (R' B' R F2 R' B R F2)
D' R2 In case you want another alg: There's ([F'LFL']x3 U2)x2 Macky
gives two applicable algs:
http://www.cubefreak.net/blindfoldcubing_guide.html#CP CubeExplorer
gives the following optimal algs: R U L2 U R' U' L2 U R U2 R' (11f*) B'
U' F2 U' B U F2 U' B' U2 B (11f*) R2 U L2 U R2 U' L2 U R2 U2 R2 (11f*)
B2 U' F2 U' B2 U F2 U' B2 U2 B2 (11f*) R' D R' F2 R D' R' D F2 D' R2
(11f*) B D' B L2 B' D B D' L2 D B2 (11f*) F2 D' F2 D' B2 D F2 D' B2 D2
F2 (11f*) L2 D L2 D R2 D' L2 D R2 D2 L2 (11f*) F' L' F2 L' B L F2 L' B'
L2 F (11f*) L F L2 F R' F' L2 F R F2 L' (11f*) And I noticed these, too:
U2 R F' R F R2 U2 R2 F' R' F R' (12f) U' R U2 L' U2 R' U2 R U2 L U2 R'
U' (13f) U' R U2 L' U2 R' U2 L F2 L F2 L' U' (13f) Hope something here
helped... -Lucas Garron ----- Original Message ----- From: "Aili
Asikainen" <aili.asikainen@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, June 29,
2007 11:24 AM Subject: [Speed cubing group] Re: Blindcubing 3 cycle >
I'm learning the 3 cykle method too. And I was thinking how would you
> solve CP case (1 3 5)
4248. Re: What brand and where to buy cube? From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Jun 2007 03:11:35 -0000
The Chinese DIY uses Studio Cube-like center caps, and come with corner
caps. My personal preference is to put the corner caps in. The older
Chinese DIYs were about 1.5x as heavy as a rubiks.com DIY, but now
they're about the same. Also, get the type-A DIYs; the type-Bs are
pretty awful. I personally still use a rubiks.com DIY because it has
been so well worn. Also, make sure you get Cubesmith stickers: the PVC
stickers that come with the cube will last less time as a set of
Cubesmith stickers. If you get Cubesmith tiles, they'll be there
practically forever. -Tim --- In speedsolvingrubikscube@yahoogroups.com,
symbioticfear <no_reply@...> wrote: > > For Rubik's Studio
Cubes, check eBay. > > I have tried cube4you.com/9spuzzles.com
DIYs, rubiks.com DIYs > (although it's been a while), and Rubik's
store bought cubes. From my > experience, the store bought cubes
could be used for speedsolving, > although they take some wear. But,
I prefer DIYs because I can cut > corners with them, unlike the store
bought cubes. For store bought > cubes, you could check places like
Wal-mart. > > As far as differences between the Chinese DIYs and
rubiks.com DIYs, > there isn't much. Besides the fact that the former
can be in different > colors (which are made of different material,
and thus differ between > each other), they're pretty similar. If you
have the money, I'd say to > try both and see which one fits your
liking better, but if now, it is > safe to say to go ahead and get a
rubiks.com DIY, as it can make a > very good speedcube. > > Jon
Choi > > --- In speedsolvingrubikscube@yahoogroups.com, "Bryan"
> <benjediman@> wrote: > > > > Hi! just bought a
rubik's cube made in china and it's printed with > > pictures of
dogs. It's too tight and i wanna practice speedcubing. had > > a
good cube once but lost it. What's the best brand of rubik and where
> > can i buy it? > > > > Also, i heard something
about a rubik's studio cube? can i get more > > info on this? >
> > > Thanks!! > > >
4249. Re: [Speed cubing group] Re: Special US Open videos
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 29 Jun 2007 22:35:13 -0600
Nice vids. It was great meeting all of you. Sven, nice report. -Pat On
6/20/07, Dan Dzoan <gvdlfs3@...> wrote: > > You should put a
page about it on your website and do demonstration > videos and call
it the Pochmann method. This could be the Rubik's > Revolution M2
method. > -Dan > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > <pochmann@...> wrote: > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Dan" <dan_j_harris@> wrote: > > > >
> > 57 is awesome, my best was 48 :) > > > > The 57
was in semi-darkness, in bright light (in the place you see in > >
the video) I believe I got to 48, too, with the method in the video.
> > One of my methods that I think is good for a bright
environment is to > > hold white and yellow on the sides almost
covered with your palms to > > somewhat "create" darkness around
them even in a bright room. Then > > you see their light on your
palms and the other four lights by doing > > x-rotations. >
> > > Cheers! > > Stefan > > > > > -- My
Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4250. Re: [Speed cubing group] Re: New OH WR From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 29 Jun 2007 22:38:45 -0600
Did anyone happen to catch the 16.36 on vid? Rafael may have, but
doubtful. On 6/17/07, smgfreak_dk <no_reply@yahoogroups.com>
wrote: > > I wonder what these beatable time ranges are. I mean,
21.15 is so much > easier than 16.36, isn't it? > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: >
> > > The single solve is getting crazy, what about the average
? > > Is it still in a beatable time range ? :p > > >
> Congratulations. > > Gilles > > > > 2007/6/17,
Kenneth Gustavsson <kenneth@...>: > > > > > >
> --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > >
stochastic_antishift > > > <no_reply@> wrote: > >
> > > > > > Imagine that being accomplished in the
1980's tournament with Minh > > > Thai > > > > >
> > > > > Not fair, Minh was using a brand new untrigable
cube. Look at the > video > > > from the competition and you
can see him doing wrist turns all the > way. > > > Really
impressing, I can't get much better times than 1 minute if I'm > >
> using a stiff cube like that one. > > > > > > //
Kenneth > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > -- My Webpage: http://www.pjkcubed.com Computer
Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4251. Re: [Speed cubing group] Blindfolded Solving From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 29 Jun 2007 23:01:02 -0600
I will answer this Pochmann style ;) "Yes" Enjoy On 6/17/07, bigrutti
<bigrutti@...> wrote: > > I was just wondering if anyone
knew of a good method for blindfolded > speed cubing and if so where
i might be able to find some info on it. > Thanks, > Shane >
> > -- My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4252. Re: [Speed cubing group] Re: Making a website From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 29 Jun 2007 23:09:50 -0600
Yeah, w3.org or w3schools is good. Just do some searching and you will
find thousands. If you need further help, I am willing to help, just
ask. Good luck. On 6/28/07, Johannes Laire <johannes.laire@...>
wrote: > > Brian Le wrote: > > > > Does anyone know
where I can learn how to make a website? For free x]] > > >
> Here: http://www.w3.org/TR/html401/ > > I find it very
interesting! :-) It's also an excellent reference in > case you
aren't patient enough to read all of it. > > There's a very good
list of free hosts at > http://www.free-webhosts.com/, my personal
favourite is > http://freehostia.com/ > > -- > Johannes
Laire > > > -- My Webpage: http://www.pjkcubed.com Computer
Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4253. Re: What brand and where to buy cube? From:
symbioticfear <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Jun 2007 06:15:16 -0000
I personally think that the color cube you get makes a larger difference
than simply the type (screws and whatnot). I have seen some very good
transparent cubes (which only come in B), and I have an okay gold cube
(which also only comes in B). Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > The Chinese DIY uses Studio
Cube-like center caps, and come with > corner caps. My personal
preference is to put the corner caps in. The > older Chinese DIYs
were about 1.5x as heavy as a rubiks.com DIY, but > now they're about
the same. Also, get the type-A DIYs; the type-Bs > are pretty awful.
I personally still use a rubiks.com DIY because it > has been so well
worn. Also, make sure you get Cubesmith stickers: > the PVC stickers
that come with the cube will last less time as a set > of Cubesmith
stickers. If you get Cubesmith tiles, they'll be there > practically
forever. > > -Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, symbioticfear >
<no_reply@> wrote: > > > > For Rubik's Studio Cubes,
check eBay. > > > > I have tried cube4you.com/9spuzzles.com
DIYs, rubiks.com DIYs > > (although it's been a while), and
Rubik's store bought cubes. From > my > > experience, the store
bought cubes could be used for speedsolving, > > although they
take some wear. But, I prefer DIYs because I can cut > > corners
with them, unlike the store bought cubes. For store bought > >
cubes, you could check places like Wal-mart. > > > > As far
as differences between the Chinese DIYs and rubiks.com DIYs, > >
there isn't much. Besides the fact that the former can be in >
different > > colors (which are made of different material, and
thus differ > between > > each other), they're pretty similar.
If you have the money, I'd say > to > > try both and see which
one fits your liking better, but if now, it > is > > safe to
say to go ahead and get a rubiks.com DIY, as it can make a > >
very good speedcube. > > > > Jon Choi > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Bryan" > >
<benjediman@> wrote: > > > > > > Hi! just bought
a rubik's cube made in china and it's printed with > > >
pictures of dogs. It's too tight and i wanna practice > speedcubing.
had > > > a good cube once but lost it. What's the best brand
of rubik and > where > > > can i buy it? > > > >
> > Also, i heard something about a rubik's studio cube? can i get
> more > > > info on this? > > > > > >
Thanks!! > > > > > >
4254. Re: What brand and where to buy cube? From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Jun 2007 07:00:03 -0000
But remember, transparent cubes aren't legal. :P -Tim --- In
speedsolvingrubikscube@yahoogroups.com, symbioticfear
<no_reply@...> wrote: > > I personally think that the color
cube you get makes a larger > difference than simply the type (screws
and whatnot). I have seen some > very good transparent cubes (which
only come in B), and I have an okay > gold cube (which also only
comes in B). > > Jon Choi > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > The Chinese DIY uses Studio
Cube-like center caps, and come with > > corner caps. My personal
preference is to put the corner caps in. The > > older Chinese
DIYs were about 1.5x as heavy as a rubiks.com DIY, but > > now
they're about the same. Also, get the type-A DIYs; the type- Bs >
> are pretty awful. I personally still use a rubiks.com DIY because
it > > has been so well worn. Also, make sure you get Cubesmith
stickers: > > the PVC stickers that come with the cube will last
less time as a set > > of Cubesmith stickers. If you get Cubesmith
tiles, they'll be there > > practically forever. > > >
> -Tim > > > > --- In
speedsolvingrubikscube@yahoogroups.com, symbioticfear > >
<no_reply@> wrote: > > > > > > For Rubik's
Studio Cubes, check eBay. > > > > > > I have tried
cube4you.com/9spuzzles.com DIYs, rubiks.com DIYs > > >
(although it's been a while), and Rubik's store bought cubes. >From
> > my > > > experience, the store bought cubes could be
used for speedsolving, > > > although they take some wear. But,
I prefer DIYs because I can cut > > > corners with them, unlike
the store bought cubes. For store bought > > > cubes, you could
check places like Wal-mart. > > > > > > As far as
differences between the Chinese DIYs and rubiks.com DIYs, > > >
there isn't much. Besides the fact that the former can be in > >
different > > > colors (which are made of different material,
and thus differ > > between > > > each other), they're
pretty similar. If you have the money, I'd say > > to > >
> try both and see which one fits your liking better, but if now, it
> > is > > > safe to say to go ahead and get a rubiks.com
DIY, as it can make a > > > very good speedcube. > > >
> > > Jon Choi > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bryan" > > >
<benjediman@> wrote: > > > > > > > > Hi!
just bought a rubik's cube made in china and it's printed with > >
> > pictures of dogs. It's too tight and i wanna practice >
> speedcubing. had > > > > a good cube once but lost it.
What's the best brand of rubik and > > where > > > >
can i buy it? > > > > > > > > Also, i heard
something about a rubik's studio cube? can i get > > more >
> > > info on this? > > > > > > > >
Thanks!! > > > > > > > > > >
4255. Re: [Speed cubing group] Re: New OH WR From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Jun 2007 00:13:24 -0700
In my humble opinion, comparing 1981 cubers to 2007, the cubers today
are far better than cubers back in 1981. I can get times under 20
seconds with rather stiff cubes, and I've seen it done even faster, with
times in the 17's and 18's with very stiff cubes. But in any case,
cubers today have to be better than they were before. There is very open
communication now, and with the internet and the sharing of ideas,
improvement is very fast for everyone. This isn't to say that Minh
Thai's accomplishment wasn't amazing. It was, but comparing cubers today
to cubers back then just isn't doable. Who would win between Capablanca
and Vishy Anand? Certainly Anand. With computers assisting, the training
has become much more precise. I can almost guarantee that Magnus Carlsen
will surpass Anand and Kramnik. Why? Computers and even better developed
today then when Anand and Krmanik grew up playing chess. This is why we
have cubers doing 15 second averages within months of picking up the
cube. People are better now. But let's not compare Babe Ruth to Barry
Bonds. Or John McEnroe to James Blake. Cy Young to Roger Clemens, or
Fritz Kreisler to Itzakh Perlman to Vadim Repin. Times change,
generations change, and all of us owe something to the people of the
past. Without their work and their foundation, we would be must worse
off. On 6/29/07, Pat (PJK) <pjkcards@...> wrote: > > >
> > > > Did anyone happen to catch the 16.36 on vid? Rafael
may have, but doubtful. > > On 6/17/07, smgfreak_dk
<no_reply@yahoogroups.com> wrote: > > > > I wonder
what these beatable time ranges are. I mean, 21.15 is so much > >
easier than 16.36, isn't it? > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Gilles van den > > Peereboom" <gillesvdp@...>
wrote: > > > > > > The single solve is getting crazy,
what about the average ? > > > Is it still in a beatable time
range ? :p > > > > > > Congratulations. > > >
Gilles > > > > > > 2007/6/17, Kenneth Gustavsson
<kenneth@...>: > > > > > > > > > >
--- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>, > >
> > stochastic_antishift > > > > <no_reply@>
wrote: > > > > > > > > > > Imagine that
being accomplished in the 1980's tournament with Minh > > >
> Thai > > > > > > > > > > > >
> Not fair, Minh was using a brand new untrigable cube. Look at the
> > video > > > > from the competition and you can see
him doing wrist turns all the > > way. > > > > Really
impressing, I can't get much better times than 1 minute if I'm > >
> > using a stiff cube like that one. > > > > >
> > > // Kenneth > > > > > > > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > -- > My Webpage:
http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > [Non-text
portions of this message have been removed] > >
4256. Re: Better cube designs From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Jun 2007 08:59:15 -0000
Timothy Sun wrote: > But remember, transparent cubes aren't legal. :P
Rules that prevent us from using better cubes only stand in the way of
progress. I would really love to see more experimentation with better
cube designs. For example:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/2593
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/3028
-- Ryan Heise http://www.ryanheise.com/cube/
4257. Re: What brand and where to buy cube? From:
"Bryan" <benjediman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Jun 2007 09:01:24 -0000
Thanks! actually i had a rubiks.com cube the one i told you about that i
lost. it's not exactly DIY.. its the one with a blank cube with pvc
stickers included and lube. i loved it and im missing it hehe =D but it
was my first cube so that's why i still asked coz i didnt know which
cubes are actually good. the problem now is, i live in the philippines
(southeast asia). I had my first one delivered to a friend who came to
visit here. now i dont have anyone to ship to, and international
shipping costs like twice the DIY cube. I love cubing but i still cant
afford that im still a student and under my parents roof =p is there
anyone who knows where to get a good cube probably nearer here? Thanks!
and thanks again for those who replied! much appreciated! --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > But remember, transparent cubes
aren't legal. :P > > -Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, symbioticfear >
<no_reply@> wrote: > > > > I personally think that the
color cube you get makes a larger > > difference than simply the
type (screws and whatnot). I have seen > some > > very good
transparent cubes (which only come in B), and I have an > okay >
> gold cube (which also only comes in B). > > > > Jon
Choi > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" > > <linkpoke@> wrote: > > > >
> > The Chinese DIY uses Studio Cube-like center caps, and come
with > > > corner caps. My personal preference is to put the
corner caps in. > The > > > older Chinese DIYs were about
1.5x as heavy as a rubiks.com DIY, > but > > > now they're
about the same. Also, get the type-A DIYs; the type- > Bs > >
> are pretty awful. I personally still use a rubiks.com DIY because
> it > > > has been so well worn. Also, make sure you get
Cubesmith > stickers: > > > the PVC stickers that come with
the cube will last less time as a > set > > > of Cubesmith
stickers. If you get Cubesmith tiles, they'll be > there > >
> practically forever. > > > > > > -Tim > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
symbioticfear > > > <no_reply@> wrote: > > >
> > > > > For Rubik's Studio Cubes, check eBay. > >
> > > > > > I have tried cube4you.com/9spuzzles.com
DIYs, rubiks.com DIYs > > > > (although it's been a while),
and Rubik's store bought cubes. > From > > > my > >
> > experience, the store bought cubes could be used for >
speedsolving, > > > > although they take some wear. But, I
prefer DIYs because I can > cut > > > > corners with
them, unlike the store bought cubes. For store > bought > >
> > cubes, you could check places like Wal-mart. > > >
> > > > > As far as differences between the Chinese DIYs
and rubiks.com > DIYs, > > > > there isn't much. Besides
the fact that the former can be in > > > different > >
> > colors (which are made of different material, and thus differ
> > > between > > > > each other), they're pretty
similar. If you have the money, I'd > say > > > to > >
> > try both and see which one fits your liking better, but if
now, > it > > > is > > > > safe to say to go
ahead and get a rubiks.com DIY, as it can > make a > > >
> very good speedcube. > > > > > > > > Jon
Choi > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bryan" > > > >
<benjediman@> wrote: > > > > > > > > >
> Hi! just bought a rubik's cube made in china and it's printed >
with > > > > > pictures of dogs. It's too tight and i
wanna practice > > > speedcubing. had > > > > >
a good cube once but lost it. What's the best brand of rubik > and
> > > where > > > > > can i buy it? > >
> > > > > > > > Also, i heard something about a
rubik's studio cube? can i > get > > > more > > >
> > info on this? > > > > > > > > >
> Thanks!! > > > > > > > > > > >
> > > >
4258. Domino questions. From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Jun 2007 13:42:48 -0000
Hi :-) Does anyone have any good domino sites/methods to recommend? How
much better is a spindled version compared to a grooved version (this is
what i have - and after lubing it it pops too easily). And finally, has
anyone done any move counts for domino solving. Im at about 45 turns on
average, but i feel this can be improved A LOT. And i have a comment,
about solved states. I have seen that Stefan solves the 2 sides into
mirrored states, whereas i dont do this. I solve the 2 sides to same
state. Theoretically solving into mirrored states gives 2 possible
solutions whereas how i do it the solved state is unique. My solution:
White=1,2,3>4,5,6>7,8,9 Black=1,2,3>4,5,6>7,8,9 Stefans
solution White=1,2,3>4,5,6>7,8,9 Black=3,2,1>6,5,4>9,8,7 (or
Black=1,2,3>4,5,6>7,8,9 White=3,2,1>6,5,4>9,8,7) Numbered
from left to right >:new row. -Per
4259. New Video From:
"richard16meyer" <richard16meyer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Jun 2007 14:48:23 -0000
Hey guys, yesterday i was just cubing and getting some awesome times for
me, i was getting all sorts of 15/16sec solves (and i normally avg like
19sec) so i went and grabbed the video camera, on it i caught a 13.82
sec solve and i decided to do one more solve when i got this 11.75 sec
solve, i have the scramble if you guys want to see, wasn't lucky at all,
but everything flowed together unbelievably, this was my best solve
ever. http://youtube.com/watch?v=B7CiiN_1Y2A
4260. Symmetry solve (one cube in the back) From:
"gillesvdp" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Jun 2007 15:25:44 -0000
Hey everyone, I am sure all of you (or most of you) have see the
symmetry solve video ( http://jp.youtube.com/watch?v=nw6NuN4WZFM - from
speedcubing.com ). A while ago I did something similar (solving 2
mirrored cubes at the same time) but the difference was that one of the
cubes was in my back. I find it quite funny to practice too. (I have one
video of it but the solve time is about 3 minutes and the quality is
poor.) If someone wants to try and beat 1 minute... Gilles
4261. Re: Symmetry solve (one cube in the back) From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Jun 2007 15:59:18 -0000
http://youtube.com/watch?v=DMp5W0d78rk
4262. Re: Better cube designs From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Jun 2007 19:26:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > Timothy Sun wrote: > > > But
remember, transparent cubes aren't legal. :P > > Rules that
prevent us from using better cubes only stand in the way of >
progress. I would really love to see more experimentation with better
> cube designs. > > For example: > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/259 3
>
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/302 8
> > -- > Ryan Heise http://www.ryanheise.com/cube/ > I got
this idéa about a core ball 3x3x3. Use a ball intead of the spider and
connect the centres to the ball as normally using screws and springs.
Then redesign the internal parts of the edges and corners so they look
like the ones in a Rubik's 4x4x4. A cube made like that, I belive, won't
pop nor lock up as much as the ones whe have today. // Kenneth
4263. Re: What brand and where to buy cube? From:
symbioticfear <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Jun 2007 20:34:36 -0000
You could check eBay stores, or other online cube stores; their prices
(after shipping) may be cheaper. --- In
speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@...>
wrote: > > Thanks! actually i had a rubiks.com cube the one i told
you about that > i lost. it's not exactly DIY.. its the one with a
blank cube with pvc > stickers included and lube. i loved it and im
missing it hehe =D but > it was my first cube so that's why i still
asked coz i didnt know > which cubes are actually good. > > the
problem now is, i live in the philippines (southeast asia). I had >
my first one delivered to a friend who came to visit here. now i dont
> have anyone to ship to, and international shipping costs like twice
> the DIY cube. I love cubing but i still cant afford that im still a
> student and under my parents roof =p is there anyone who knows
where > to get a good cube probably nearer here? Thanks! and thanks
again for > those who replied! much appreciated! > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > But remember, transparent
cubes aren't legal. :P > > > > -Tim > > > > ---
In speedsolvingrubikscube@yahoogroups.com, symbioticfear > >
<no_reply@> wrote: > > > > > > I personally
think that the color cube you get makes a larger > > >
difference than simply the type (screws and whatnot). I have seen >
> some > > > very good transparent cubes (which only come in
B), and I have an > > okay > > > gold cube (which also
only comes in B). > > > > > > Jon Choi > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy
Sun" > > > <linkpoke@> wrote: > > > > >
> > > The Chinese DIY uses Studio Cube-like center caps, and
come with > > > > corner caps. My personal preference is to
put the corner caps in. > > The > > > > older Chinese
DIYs were about 1.5x as heavy as a rubiks.com DIY, > > but >
> > > now they're about the same. Also, get the type-A DIYs;
the type- > > Bs > > > > are pretty awful. I
personally still use a rubiks.com DIY because > > it > >
> > has been so well worn. Also, make sure you get Cubesmith >
> stickers: > > > > the PVC stickers that come with the
cube will last less time as a > > set > > > > of
Cubesmith stickers. If you get Cubesmith tiles, they'll be > >
there > > > > practically forever. > > > > >
> > > -Tim > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, symbioticfear > > >
> <no_reply@> wrote: > > > > > > > >
> > For Rubik's Studio Cubes, check eBay. > > > > >
> > > > > I have tried cube4you.com/9spuzzles.com DIYs,
rubiks.com DIYs > > > > > (although it's been a while),
and Rubik's store bought cubes. > > From > > > > my
> > > > > experience, the store bought cubes could be
used for > > speedsolving, > > > > > although they
take some wear. But, I prefer DIYs because I can > > cut > >
> > > corners with them, unlike the store bought cubes. For
store > > bought > > > > > cubes, you could check
places like Wal-mart. > > > > > > > > > >
As far as differences between the Chinese DIYs and rubiks.com > >
DIYs, > > > > > there isn't much. Besides the fact that
the former can be in > > > > different > > > >
> colors (which are made of different material, and thus differ >
> > > between > > > > > each other), they're
pretty similar. If you have the money, I'd > > say > > >
> to > > > > > try both and see which one fits your
liking better, but if now, > > it > > > > is > >
> > > safe to say to go ahead and get a rubiks.com DIY, as it
can > > make a > > > > > very good speedcube. >
> > > > > > > > > Jon Choi > > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bryan" > > > > >
<benjediman@> wrote: > > > > > > > > >
> > > Hi! just bought a rubik's cube made in china and it's
printed > > with > > > > > > pictures of dogs.
It's too tight and i wanna practice > > > > speedcubing. had
> > > > > > a good cube once but lost it. What's the
best brand of rubik > > and > > > > where > >
> > > > can i buy it? > > > > > > >
> > > > > Also, i heard something about a rubik's studio
cube? can i > > get > > > > more > > > >
> > info on this? > > > > > > > > >
> > > Thanks!! > > > > > > > > >
> > > > > > > > > > > >
4264. Re: [Speed cubing group] Re: What brand and where to buy cube?
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Jun 2007 16:11:32 -0700 (PDT)
get a competition in the philippines and someone to get a DIY for you.
then when the come to compete there, make the transaction. or you can
bribe your parents x]] brian Bryan <benjediman@...> wrote: Thanks!
actually i had a rubiks.com cube the one i told you about that i lost.
it's not exactly DIY.. its the one with a blank cube with pvc stickers
included and lube. i loved it and im missing it hehe =D but it was my
first cube so that's why i still asked coz i didnt know which cubes are
actually good. the problem now is, i live in the philippines (southeast
asia). I had my first one delivered to a friend who came to visit here.
now i dont have anyone to ship to, and international shipping costs like
twice the DIY cube. I love cubing but i still cant afford that im still
a student and under my parents roof =p is there anyone who knows where
to get a good cube probably nearer here? Thanks! and thanks again for
those who replied! much appreciated! --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > But remember, transparent cubes
aren't legal. :P > > -Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, symbioticfear >
<no_reply@> wrote: > > > > I personally think that the
color cube you get makes a larger > > difference than simply the
type (screws and whatnot). I have seen > some > > very good
transparent cubes (which only come in B), and I have an > okay >
> gold cube (which also only comes in B). > > > > Jon
Choi > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" > > <linkpoke@> wrote: > > > >
> > The Chinese DIY uses Studio Cube-like center caps, and come
with > > > corner caps. My personal preference is to put the
corner caps in. > The > > > older Chinese DIYs were about
1.5x as heavy as a rubiks.com DIY, > but > > > now they're
about the same. Also, get the type-A DIYs; the type- > Bs > >
> are pretty awful. I personally still use a rubiks.com DIY because
> it > > > has been so well worn. Also, make sure you get
Cubesmith > stickers: > > > the PVC stickers that come with
the cube will last less time as a > set > > > of Cubesmith
stickers. If you get Cubesmith tiles, they'll be > there > >
> practically forever. > > > > > > -Tim > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
symbioticfear > > > <no_reply@> wrote: > > >
> > > > > For Rubik's Studio Cubes, check eBay. > >
> > > > > > I have tried cube4you.com/9spuzzles.com
DIYs, rubiks.com DIYs > > > > (although it's been a while),
and Rubik's store bought cubes. > From > > > my > >
> > experience, the store bought cubes could be used for >
speedsolving, > > > > although they take some wear. But, I
prefer DIYs because I can > cut > > > > corners with
them, unlike the store bought cubes. For store > bought > >
> > cubes, you could check places like Wal-mart. > > >
> > > > > As far as differences between the Chinese DIYs
and rubiks.com > DIYs, > > > > there isn't much. Besides
the fact that the former can be in > > > different > >
> > colors (which are made of different material, and thus differ
> > > between > > > > each other), they're pretty
similar. If you have the money, I'd > say > > > to > >
> > try both and see which one fits your liking better, but if
now, > it > > > is > > > > safe to say to go
ahead and get a rubiks.com DIY, as it can > make a > > >
> very good speedcube. > > > > > > > > Jon
Choi > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bryan" > > > >
<benjediman@> wrote: > > > > > > > > >
> Hi! just bought a rubik's cube made in china and it's printed >
with > > > > > pictures of dogs. It's too tight and i
wanna practice > > > speedcubing. had > > > > >
a good cube once but lost it. What's the best brand of rubik > and
> > > where > > > > > can i buy it? > >
> > > > > > > > Also, i heard something about a
rubik's studio cube? can i > get > > > more > > >
> > info on this? > > > > > > > > >
> Thanks!! > > > > > > > > > > >
> > > > [Non-text portions of this message have been
removed]
4265. Re: What brand and where to buy cube? From:
craxmile <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Jun 2007 23:55:40 -0000
you can find one @ toykingdom and toys r us here in the philippines. i
got mine when i was in dubai.1 is not yet open. feels good even without
lube. just use silicone spray available in hardwares.
4266. Denver Open 2008 - January 5th & 6th, 2008 From:
"pjkalamosa" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Jul 2007 00:41:55 -0000
We are looking to setup a competition in Denver, Colorado on January 5th
and 6th of 2008, although that can changed if more people can make it at
other times. As of now, we want to see who is interested and would most
likely be able to come. Please post if you would be able to make it, and
what dates would be best.
4267. Yo TV Video From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 30 Jun 2007 23:17:30 -0700
This is a bit old, but I found it searching YouTube:
http://youtube.com/watch?v=U4gnSfwygO8&mode=related&search= It
features Mateus, and Brian Kim. Start at around 2:10
4268. Re: Denver Open 2008 - January 5th & 6th, 2008
From:
symbioticfear <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Jul 2007 08:13:19 -0000
Wow, I could actually make this one, provided I find a cheap flight and
cheap hotel to stay in. What events are going to be in this competition?
--- In speedsolvingrubikscube@yahoogroups.com, "pjkalamosa"
<pjkcards@...> wrote: > > We are looking to setup a
competition in Denver, Colorado on January > 5th and 6th of 2008,
although that can changed if more people can make > it at other
times. As of now, we want to see who is interested and > would most
likely be able to come. Please post if you would be able to > make
it, and what dates would be best. >
4269. Lyon Open 2007 From:
"keyliepebble" <keylie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Jul 2007 09:14:37 -0000
Hi everyone, I'm glad to announce that a french rubik's cube competition
will take place in Lyon on Saturday, September 1st. You can find all the
information here : http://perso.ens-lyon.fr/clement.gallet/lyon/ I hope
many of you guys will come :) Clément
4270. Re: Denver Open 2008 - January 5th & 6th, 2008
From:
"richard16meyer" <richard16meyer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Jul 2007 14:07:31 -0000
We'd try to have all of the main ones, so 2x2,3x3,4x4,5x5,3x3bld, 3x3OH,
Square-1, Fewest Moves, Magic, Master Magic (correct me if i left
anything out) --- In speedsolvingrubikscube@yahoogroups.com,
symbioticfear <no_reply@...> wrote: > > Wow, I could
actually make this one, provided I find a cheap flight > and cheap
hotel to stay in. > > What events are going to be in this
competition? > > --- In speedsolvingrubikscube@yahoogroups.com,
"pjkalamosa" > <pjkcards@> wrote: > > > > We are
looking to setup a competition in Denver, Colorado on January > >
5th and 6th of 2008, although that can changed if more people can make
> > it at other times. As of now, we want to see who is interested
and > > would most likely be able to come. Please post if you
would be able to > > make it, and what dates would be best. >
> >
4271. Re : [Speed cubing group] Lyon Open 2007 From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 1 Jul 2007 14:21:49 +0000 (GMT)
I really hope i can come to that competition. It's not too far, and
always fun in France. ----- Message d'origine ---- De : keyliepebble
<keylie@gmail.com> À : speedsolvingrubikscube@yahoogroups.com
Envoyé le : Dimanche, 1 Juillet 2007, 11h14mn 37s Objet : [Speed cubing
group] Lyon Open 2007 Hi everyone, I'm glad to announce that a french
rubik's cube competition will take place in Lyon on Saturday, September
1st. You can find all the information here : http://perso. ens-lyon.
fr/clement. gallet/lyon/ I hope many of you guys will come :) Clément
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questions ! Profitez des connaissances, des opinions et des expériences
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4272. Re: What brand and where to buy cube? From:
"Bryan" <benjediman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Jul 2007 15:24:55 -0000
I dont know... i visited lots of toykingdoms and all they have are
crappy imitations probably made in china. also national bookstores. but
i did buy a 2x2x2 imitation in nat book thats really good, smooth
without lube. but i still want a 3x3x3 =p and btw, so far i think
there's no competitions in the philippnes, but i dont know. are there
really toys r us here? i havent seen one yet. and im really hoping for a
DIY, which is really rare, if ever, an item to sell in toy stores that
target only kids (well, in the philippines anyways). but hey, thanks for
the infos :) i'll try and check ebay. to all the filipino cubers here in
the group, Mabuhay sa inyo!! hehehe!! (nagulat nga ako na may pinoy rin
d2 eh =p) thanks for all the help, everybody! --- In
speedsolvingrubikscube@yahoogroups.com, craxmile <no_reply@...>
wrote: > > you can find one @ toykingdom and toys r us here in the
philippines. > i got mine when i was in dubai.1 is not yet open. >
feels good even without lube. > just use silicone spray available in
hardwares. >
Does anyone know why the sunday contest scrambles aren't up? Thanks
~Corwin
4274. Re: [Speed cubing group] Sunday Contest Scramble From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 1 Jul 2007 11:55:44 -0700 (PDT)
I'm wondering the same thing too. Brian Corwin <aznspazboi@...>
wrote: Does anyone know why the sunday contest scrambles aren't up?
Thanks ~Corwin [Non-text portions of this message have been removed]
4275. Cool T Perm From:
"armorforsleepnj" <armorforsleepnj@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Jul 2007 19:27:01 -0000
I know the Tperm is like the easiest and one of the fastest algs, but I
found one using a domino alg and I think it's pretty cool and has
potential to be quick. Let me know if you've ever seen this alg. (R2 U
R2 U' R2) U' D (R2 U' R2 U R2) D'
4276. Strange times from JNetCube From:
"karekrig" <karkr936@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Jul 2007 20:26:12 -0000
A Swedish cuber posted a strange problem on our national forum. He has
saved all solves he has done with JNetCube. A total of 1668 solves. Not
a single one of those solves are xx.01, xx.04, xx.07, xx.10, xx.13 and
so on. Anyone knows if the bug is in the timer, in a Java-library or
mabye in his computer. /Kåre
4277. Re: Strange times from JNetCube From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Jul 2007 20:40:17 -0000
I just did an average to verify, I didn't get anything like this. -Tim
--- In speedsolvingrubikscube@yahoogroups.com, "karekrig"
<karkr936@...> wrote: > > > A Swedish cuber posted a
strange problem on our national forum. He has > saved all solves he
has done with JNetCube. A total of 1668 solves. > Not a single one of
those solves are xx.01, xx.04, xx.07, xx.10, xx.13 > and so on. >
> Anyone knows if the bug is in the timer, in a Java-library or mabye
in > his computer. > > /Kåre >
4278. Re: [Speed cubing group] Cool T Perm From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 1 Jul 2007 13:55:45 -0700 (PDT)
Wow, not only is this easy to memorize, but pretty fast. Good job
finding it. armorforsleepnj <armorforsleepnj@...> wrote: I know
the Tperm is like the easiest and one of the fastest algs, but I found
one using a domino alg and I think it's pretty cool and has potential to
be quick. Let me know if you've ever seen this alg. (R2 U R2 U' R2) U' D
(R2 U' R2 U R2) D' [Non-text portions of this message have been removed]
4279. Re: [Speed cubing group] Re: Strange times from JNetCube
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 1 Jul 2007 15:02:11 -0600
Hmm... that is interesting. I sat down and did an avg of 100 solves
yesterday using JNetCube, you can see the results here:
http://z12.invisionfree.com/rubiks/index.php?showtopic=1111 I just
skimmed it just now to see if I saw any .01, .04, etc and I see solve 4,
52, 56 and solve 78 have those times. So I am guessing it is not a bug,
and just a coincidence, or possibly something with his computer. This
might be way out there, but could it be a computer problem, or Java
problem that has a delay in stopping the timer which won't allow it to
see on those times? It is tough to tell. -Patrick On 7/1/07, Timothy Sun
<linkpoke@...> wrote: > > I just did an average to verify, I
didn't get anything like this. > > -Tim > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "karekrig" <karkr936@...> wrote: > > > >
> > A Swedish cuber posted a strange problem on our national
forum. He > has > > saved all solves he has done with JNetCube.
A total of 1668 solves. > > Not a single one of those solves are
xx.01, xx.04, xx.07, xx.10, > xx.13 > > and so on. > >
> > Anyone knows if the bug is in the timer, in a Java-library or
mabye > in > > his computer. > > > > /Kåre >
> > > > -- My Webpage: http://www.pjkcubed.com Computer
Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4280. Re: [Speed cubing group] Re: New OH WR From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 1 Jul 2007 14:02:49 -0700
Agreed. Even I personally am (slightly) faster at 46 while hardly
practicing than I was at 21 obsessing over it for hours every day.
Communication and cooperation are incredibly powerful ways to solve
problems. Cooperating teams of smart people will always beat lone
geniuses. On Jun 30, 2007, at 0:13, Tyson Mao wrote: > In my humble
opinion, comparing 1981 cubers to 2007, the cubers today > are far
better than cubers back in 1981. I can get times under 20 > seconds
with rather stiff cubes, and I've seen it done even faster, > with
times in the 17's and 18's with very stiff cubes. > > But in any
case, cubers today have to be better than they were before. > There
is very open communication now, and with the internet and the >
sharing of ideas, improvement is very fast for everyone. > > This
isn't to say that Minh Thai's accomplishment wasn't amazing. It >
was, but comparing cubers today to cubers back then just isn't doable.
> Who would win between Capablanca and Vishy Anand? Certainly Anand.
> With computers assisting, the training has become much more
precise. > > I can almost guarantee that Magnus Carlsen will
surpass Anand and > Kramnik. Why? Computers and even better developed
today then when > Anand and Krmanik grew up playing chess. This is
why we have cubers > doing 15 second averages within months of
picking up the cube. > > People are better now. But let's not
compare Babe Ruth to Barry > Bonds. Or John McEnroe to James Blake.
Cy Young to Roger Clemens, or > Fritz Kreisler to Itzakh Perlman to
Vadim Repin. > > Times change, generations change, and all of us
owe something to the > people of the past. Without their work and
their foundation, we would > be must worse off. > > On 6/29/07,
Pat (PJK) <pjkcards@...> wrote: >> >> >>
>> >> >> >> Did anyone happen to catch the 16.36
on vid? Rafael may have, but >> doubtful. >> >> On
6/17/07, smgfreak_dk <no_reply@yahoogroups.com> wrote:
>>> >>> I wonder what these beatable time ranges are.
I mean, 21.15 is so >>> much >>> easier than 16.36,
isn't it? >>> >>> --- In >>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
>> 40yahoogroups.com>, >>> "Gilles van den
>>> Peereboom" <gillesvdp@...> wrote: >>>>
>>>> The single solve is getting crazy, what about the
average ? >>>> Is it still in a beatable time range ? :p
>>>> >>>> Congratulations. >>>>
Gilles >>>> >>>> 2007/6/17, Kenneth Gustavsson
<kenneth@...>: >>> >>>>>
>>>>> --- In >>> >>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
>> 40yahoogroups.com> >>>
<speedsolvingrubikscube%40yahoogroups.com>, >>>>>
stochastic_antishift >>>>> <no_reply@> wrote:
>>>>>> >>>>>> Imagine that being
accomplished in the 1980's tournament with >>>>>> Minh
>>>>> Thai >>>>>> >>>>>
>>>>> Not fair, Minh was using a brand new untrigable
cube. Look at the >>> video >>>>> from the
competition and you can see him doing wrist turns all the >>>
way. >>>>> Really impressing, I can't get much better
times than 1 minute >>>>> if I'm >>>>>
using a stiff cube like that one. >>>>>
>>>>> // Kenneth >>>>>
>>>>> >>>>> >>>>
>>>> >>>> [Non-text portions of this message
have been removed] >>>> >>> >>>
>>> >> >> -- >> My Webpage:
http://www.pjkcubed.com >> Computer Cleanup:
http://www.cleancomputerhelp.com >> Speedsolving Puzzles:
http://www.rubiks.has.it >> The TR Network:
http://www.traderretreat.com/forum/index.php? >> >>
[Non-text portions of this message have been removed] >> >>
> > > > Yahoo! Groups Links > > >
Yeah, I agree. Tyson is right. The world is becoming more efficient, and
the cube is just 1 perfect example. I eventually think the amount of
moves it takes to solve a cube will be factor behind a record. Methods
like Heise, Petrus, Roux, etc. will be the dominant methods in the
future since those have a lower move count. Maybe that is just me, but I
see that happening. You can only go so far with 50 move avg, or a 40
move avg, etc. The lower move count will win the race. On 7/1/07, Lars
Petrus <lars@...> wrote: > > Agreed. > > Even I
personally am (slightly) faster at 46 while hardly practicing > than
I was at 21 obsessing over it for hours every day. > >
Communication and cooperation are incredibly powerful ways to solve >
problems. Cooperating teams of smart people will always beat lone >
geniuses. > > > On Jun 30, 2007, at 0:13, Tyson Mao wrote: >
> > In my humble opinion, comparing 1981 cubers to 2007, the
cubers today > > are far better than cubers back in 1981. I can
get times under 20 > > seconds with rather stiff cubes, and I've
seen it done even faster, > > with times in the 17's and 18's with
very stiff cubes. > > > > But in any case, cubers today have
to be better than they were before. > > There is very open
communication now, and with the internet and the > > sharing of
ideas, improvement is very fast for everyone. > > > > This
isn't to say that Minh Thai's accomplishment wasn't amazing. It >
> was, but comparing cubers today to cubers back then just isn't
doable. > > Who would win between Capablanca and Vishy Anand?
Certainly Anand. > > With computers assisting, the training has
become much more precise. > > > > I can almost guarantee
that Magnus Carlsen will surpass Anand and > > Kramnik. Why?
Computers and even better developed today then when > > Anand and
Krmanik grew up playing chess. This is why we have cubers > >
doing 15 second averages within months of picking up the cube. > >
> > People are better now. But let's not compare Babe Ruth to
Barry > > Bonds. Or John McEnroe to James Blake. Cy Young to Roger
Clemens, or > > Fritz Kreisler to Itzakh Perlman to Vadim Repin.
> > > > Times change, generations change, and all of us owe
something to the > > people of the past. Without their work and
their foundation, we would > > be must worse off. > > >
> On 6/29/07, Pat (PJK) <pjkcards@...
<pjkcards%40gmail.com>> wrote: > >> > >> >
>> > >> > >> > >> > >> Did
anyone happen to catch the 16.36 on vid? Rafael may have, but >
>> doubtful. > >> > >> On 6/17/07, smgfreak_dk
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> >
wrote: > >>> > >>> I wonder what these beatable
time ranges are. I mean, 21.15 is so > >>> much >
>>> easier than 16.36, isn't it? > >>> >
>>> --- In > >>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%
> > >> 40yahoogroups.com>, > >>> "Gilles van
den > >>> Peereboom" <gillesvdp@...> wrote: >
>>>> > >>>> The single solve is getting
crazy, what about the average ? > >>>> Is it still in a
beatable time range ? :p > >>>> > >>>>
Congratulations. > >>>> Gilles > >>>> >
>>>> 2007/6/17, Kenneth Gustavsson <kenneth@...>: >
>>> > >>>>> > >>>>> --- In
> >>> > >>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%
> > >> 40yahoogroups.com> > >>>
<speedsolvingrubikscube%40yahoogroups.com>, >
>>>>> stochastic_antishift > >>>>>
<no_reply@> wrote: > >>>>>> >
>>>>>> Imagine that being accomplished in the 1980's
tournament with > >>>>>> Minh >
>>>>> Thai > >>>>>> >
>>>>> > >>>>> Not fair, Minh was using
a brand new untrigable cube. Look at the > >>> video >
>>>>> from the competition and you can see him doing
wrist turns all the > >>> way. > >>>>>
Really impressing, I can't get much better times than 1 minute >
>>>>> if I'm > >>>>> using a stiff cube
like that one. > >>>>> > >>>>> //
Kenneth > >>>>> > >>>>> >
>>>>> > >>>> > >>>> >
>>>> [Non-text portions of this message have been removed]
> >>>> > >>> > >>> >
>>> > >> > >> -- > >> My Webpage:
http://www.pjkcubed.com > >> Computer Cleanup:
http://www.cleancomputerhelp.com > >> Speedsolving Puzzles:
http://www.rubiks.has.it > >> The TR Network:
http://www.traderretreat.com/forum/index.php? > >> >
>> [Non-text portions of this message have been removed] >
>> > >> > > > > > > > > Yahoo!
Groups Links > > > > > > > > > -- My Webpage:
http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4282. Re: Cool T Perm From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Jul 2007 22:03:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "armorforsleepnj"
<armorforsleepnj@...> wrote: > > I know the Tperm is like
the easiest and one of the fastest algs, but I > found one using a
domino alg and I think it's pretty cool and has > potential to be
quick. Let me know if you've ever seen this alg. > > (R2 U R2 U'
R2) U' D (R2 U' R2 U R2) D' > I think it was Johannes who posted this
several weeks/months ago here. I use it for solving my 2x2x3! Thanks,
Joey
4283. Re: Strange times from JNetCube From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Jul 2007 22:17:50 -0000
The probability of 1668 solves without a xx.01, xx.04, xx.07, xx.10,
xx.13 is 0.95^1668 or about 6.966 X 10^-38 so yeah I agree there is
probably a bug in the program or on his machine. --- In
speedsolvingrubikscube@yahoogroups.com, "karekrig" <karkr936@...>
wrote: > > > A Swedish cuber posted a strange problem on our
national forum. He has > saved all solves he has done with JNetCube.
A total of 1668 solves. > Not a single one of those solves are xx.01,
xx.04, xx.07, xx.10, xx.13 > and so on. > > Anyone knows if the
bug is in the timer, in a Java-library or mabye in > his computer.
> > /Kåre >
4284. [Speed cubing group] Re: New OH WR From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Jul 2007 22:41:43 -0000
Hi :-) I cant see that happening anytime soon, that other methods will
take over Fridrich's dominance. "Everyone" knows it and practices it a
lot. It takes more than a low move count to make a good fast overall
method. At least for 3x3x3 cube. For larger cubes however i believe that
more move effcient ones will start to dominate. New systems will appear
sooner or later. The systems you mentioned are well suited for fewest
moves, at least for time limited fewest moves. But for speeding i think
they are a long shot from taking over. Fridrich extensions are much more
likely candidates for methods that may dominate in the future. One
indication of this is the very few sites dedicated to these methods
compared with Fridrich. I dont mind if i'm proven wrong, this is only my
personal view :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...>
wrote: > > Yeah, I agree. Tyson is right. The world is becoming
more efficient, and > the cube is just 1 perfect example. I
eventually think the amount of moves > it takes to solve a cube will
be factor behind a record. Methods like > Heise, Petrus, Roux, etc.
will be the dominant methods in the future since > those have a lower
move count. Maybe that is just me, but I see that > happening. You
can only go so far with 50 move avg, or a 40 move avg, etc. > The
lower move count will win the race. > > On 7/1/07, Lars Petrus
<lars@...> wrote: > > > > Agreed. > > > >
Even I personally am (slightly) faster at 46 while hardly practicing
> > than I was at 21 obsessing over it for hours every day. >
> > > Communication and cooperation are incredibly powerful
ways to solve > > problems. Cooperating teams of smart people will
always beat lone > > geniuses. > > > > > > On
Jun 30, 2007, at 0:13, Tyson Mao wrote: > > > > > In my
humble opinion, comparing 1981 cubers to 2007, the cubers today >
> > are far better than cubers back in 1981. I can get times under
20 > > > seconds with rather stiff cubes, and I've seen it done
even faster, > > > with times in the 17's and 18's with very
stiff cubes. > > > > > > But in any case, cubers today
have to be better than they were before. > > > There is very
open communication now, and with the internet and the > > >
sharing of ideas, improvement is very fast for everyone. > > >
> > > This isn't to say that Minh Thai's accomplishment wasn't
amazing. It > > > was, but comparing cubers today to cubers
back then just isn't doable. > > > Who would win between
Capablanca and Vishy Anand? Certainly Anand. > > > With
computers assisting, the training has become much more precise. >
> > > > > I can almost guarantee that Magnus Carlsen will
surpass Anand and > > > Kramnik. Why? Computers and even better
developed today then when > > > Anand and Krmanik grew up
playing chess. This is why we have cubers > > > doing 15 second
averages within months of picking up the cube. > > > > >
> People are better now. But let's not compare Babe Ruth to Barry
> > > Bonds. Or John McEnroe to James Blake. Cy Young to Roger
Clemens, or > > > Fritz Kreisler to Itzakh Perlman to Vadim
Repin. > > > > > > Times change, generations change,
and all of us owe something to the > > > people of the past.
Without their work and their foundation, we would > > > be must
worse off. > > > > > > On 6/29/07, Pat (PJK)
<pjkcards@... <pjkcards%40gmail.com>> wrote: > >
>> > > >> > > >> > > >> >
> >> > > >> > > >> Did anyone happen to
catch the 16.36 on vid? Rafael may have, but > > >>
doubtful. > > >> > > >> On 6/17/07, smgfreak_dk
<no_reply@yahoogroups.com<no_reply% 40yahoogroups.com>> >
> wrote: > > >>> > > >>> I wonder what
these beatable time ranges are. I mean, 21.15 is so > >
>>> much > > >>> easier than 16.36, isn't it?
> > >>> > > >>> --- In > > >>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com><speedsolvingrubikscube% > > > >
>> 40yahoogroups.com>, > > >>> "Gilles van den
> > >>> Peereboom" <gillesvdp@> wrote: > >
>>>> > > >>>> The single solve is getting
crazy, what about the average ? > > >>>> Is it still
in a beatable time range ? :p > > >>>> > >
>>>> Congratulations. > > >>>> Gilles >
> >>>> > > >>>> 2007/6/17, Kenneth
Gustavsson <kenneth@>: > > >>> > >
>>>>> > > >>>>> --- In > >
>>> > > >>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com><speedsolvingrubikscube% > > > >
>> 40yahoogroups.com> > > >>>
<speedsolvingrubikscube%40yahoogroups.com>, > >
>>>>> stochastic_antishift > > >>>>>
<no_reply@> wrote: > > >>>>>> > >
>>>>>> Imagine that being accomplished in the 1980's
tournament with > > >>>>>> Minh > >
>>>>> Thai > > >>>>>> > >
>>>>> > > >>>>> Not fair, Minh was
using a brand new untrigable cube. Look at the > > >>>
video > > >>>>> from the competition and you can
see him doing wrist turns all the > > >>> way. > >
>>>>> Really impressing, I can't get much better times
than 1 minute > > >>>>> if I'm > >
>>>>> using a stiff cube like that one. > >
>>>>> > > >>>>> // Kenneth > >
>>>>> > > >>>>> > >
>>>>> > > >>>> > >
>>>> > > >>>> [Non-text portions of this
message have been removed] > > >>>> > >
>>> > > >>> > > >>> > >
>> > > >> -- > > >> My Webpage:
http://www.pjkcubed.com > > >> Computer Cleanup:
http://www.cleancomputerhelp.com > > >> Speedsolving
Puzzles: http://www.rubiks.has.it > > >> The TR Network:
http://www.traderretreat.com/forum/index.php? > > >> >
> >> [Non-text portions of this message have been removed] >
> >> > > >> > > > > > > > >
> > > > Yahoo! Groups Links > > > > > >
> > > > > > > > > > > > > -- >
My Webpage: http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > [Non-text
portions of this message have been removed] >
I am talking about 7-10 years or so from now, that is my estimation. Of
course, that is if people stay dedicated to solving and new ones come
along that are dedicated. On 7/1/07, Per Kristen Fredlund
<aspiring_to_love@...> wrote: > > Hi :-) > > I cant
see that happening anytime soon, that other methods will take > over
Fridrich's dominance. "Everyone" knows it and practices it a > lot.
It takes more than a low move count to make a good fast overall >
method. At least for 3x3x3 cube. For larger cubes however i believe >
that more move effcient ones will start to dominate. New systems will
> appear sooner or later. The systems you mentioned are well suited
for > fewest moves, at least for time limited fewest moves. But for
> speeding i think they are a long shot from taking over. Fridrich
> extensions are much more likely candidates for methods that may
> dominate in the future. One indication of this is the very few
sites > dedicated to these methods compared with Fridrich. I dont
mind if i'm > proven wrong, this is only my personal view :-) >
> -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Pat (PJK)" > <pjkcards@...> wrote: > > > >
Yeah, I agree. Tyson is right. The world is becoming more >
efficient, and > > the cube is just 1 perfect example. I
eventually think the amount > of moves > > it takes to solve a
cube will be factor behind a record. Methods > like > > Heise,
Petrus, Roux, etc. will be the dominant methods in the > future since
> > those have a lower move count. Maybe that is just me, but I
see that > > happening. You can only go so far with 50 move avg,
or a 40 move > avg, etc. > > The lower move count will win the
race. > > > > On 7/1/07, Lars Petrus <lars@...> wrote:
> > > > > > Agreed. > > > > > > Even
I personally am (slightly) faster at 46 while hardly > practicing
> > > than I was at 21 obsessing over it for hours every day.
> > > > > > Communication and cooperation are
incredibly powerful ways to > solve > > > problems.
Cooperating teams of smart people will always beat lone > > >
geniuses. > > > > > > > > > On Jun 30, 2007,
at 0:13, Tyson Mao wrote: > > > > > > > In my
humble opinion, comparing 1981 cubers to 2007, the cubers > today
> > > > are far better than cubers back in 1981. I can get
times under > 20 > > > > seconds with rather stiff cubes,
and I've seen it done even > faster, > > > > with times
in the 17's and 18's with very stiff cubes. > > > > >
> > > But in any case, cubers today have to be better than they
were > before. > > > > There is very open communication
now, and with the internet and > the > > > > sharing of
ideas, improvement is very fast for everyone. > > > > >
> > > This isn't to say that Minh Thai's accomplishment wasn't
> amazing. It > > > > was, but comparing cubers today to
cubers back then just isn't > doable. > > > > Who would
win between Capablanca and Vishy Anand? Certainly > Anand. > >
> > With computers assisting, the training has become much more
> precise. > > > > > > > > I can almost
guarantee that Magnus Carlsen will surpass Anand > and > > >
> Kramnik. Why? Computers and even better developed today then >
when > > > > Anand and Krmanik grew up playing chess. This
is why we have > cubers > > > > doing 15 second averages
within months of picking up the cube. > > > > > > >
> People are better now. But let's not compare Babe Ruth to Barry
> > > > Bonds. Or John McEnroe to James Blake. Cy Young to
Roger > Clemens, or > > > > Fritz Kreisler to Itzakh
Perlman to Vadim Repin. > > > > > > > > Times
change, generations change, and all of us owe something > to the >
> > > people of the past. Without their work and their
foundation, we > would > > > > be must worse off. >
> > > > > > > On 6/29/07, Pat (PJK)
<pjkcards@... <pjkcards%40gmail.com>> > wrote: > >
> >> > > > >> > > > >> > >
> >> > > > >> > > > >> > >
> >> Did anyone happen to catch the 16.36 on vid? Rafael may
have, > but > > > >> doubtful. > > > >>
> > > >> On 6/17/07, smgfreak_dk
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> >
<no_reply% > 40yahoogroups.com>> > > > wrote: >
> > >>> > > > >>> I wonder what these
beatable time ranges are. I mean, 21.15 > is so > > >
>>> much > > > >>> easier than 16.36, isn't
it? > > > >>> > > > >>> --- In >
> > >>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% >
40yahoogroups.com><speedsolvingrubikscube% > > > >
> > >> 40yahoogroups.com>, > > > >>>
"Gilles van den > > > >>> Peereboom"
<gillesvdp@> wrote: > > > >>>> > > >
>>>> The single solve is getting crazy, what about the
average ? > > > >>>> Is it still in a beatable time
range ? :p > > > >>>> > > >
>>>> Congratulations. > > > >>>> Gilles
> > > >>>> > > > >>>>
2007/6/17, Kenneth Gustavsson <kenneth@>: > > >
>>> > > > >>>>> > > >
>>>>> --- In > > > >>> > > >
>>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% >
40yahoogroups.com><speedsolvingrubikscube% > > > >
> > >> 40yahoogroups.com> > > > >>>
<speedsolvingrubikscube%40yahoogroups.com>, > > >
>>>>> stochastic_antishift > > >
>>>>> <no_reply@> wrote: > > >
>>>>>> > > > >>>>>> Imagine
that being accomplished in the 1980's tournament > with > >
> >>>>>> Minh > > > >>>>>
Thai > > > >>>>>> > > >
>>>>> > > > >>>>> Not fair, Minh
was using a brand new untrigable cube. Look > at the > > >
>>> video > > > >>>>> from the
competition and you can see him doing wrist turns > all the > >
> >>> way. > > > >>>>> Really
impressing, I can't get much better times than 1 > minute > >
> >>>>> if I'm > > > >>>>>
using a stiff cube like that one. > > > >>>>>
> > > >>>>> // Kenneth > > >
>>>>> > > > >>>>> > > >
>>>>> > > > >>>> > > >
>>>> > > > >>>> [Non-text portions of
this message have been removed] > > > >>>> >
> > >>> > > > >>> > > >
>>> > > > >> > > > >> -- >
> > >> My Webpage: http://www.pjkcubed.com > > >
>> Computer Cleanup: http://www.cleancomputerhelp.com > >
> >> Speedsolving Puzzles: http://www.rubiks.has.it > >
> >> The TR Network:
http://www.traderretreat.com/forum/index.php? > > > >>
> > > >> [Non-text portions of this message have been
removed] > > > >> > > > >> > > >
> > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > -- > > My Webpage: http://www.pjkcubed.com >
> Computer Cleanup: http://www.cleancomputerhelp.com > >
Speedsolving Puzzles: http://www.rubiks.has.it > > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > > >
> [Non-text portions of this message have been removed] > >
> > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
I think that the movecount of a method is important, but it has to be
weighted next to how much time it takes to figure out and execute each
move. Comparing just Heise and Fridrich, the beginning of Heise will
probably be significantly faster with practice, but the last steps,
where everything but three corners are solved and then the corners are
finished with a commutator, may take less moves than OLL/PLL but they
may never be as fast to execute because of the huge amount of
fingertricks and triggers in last layer algorithms. You can execute a
memorized sequence of 14 moves (like a T-perm) faster than 14 moves you
have to figure out. To take this to the extreme... well, look at Per's
FMC solves. He routinely gets under 30 moves, but he's not going to
speedsolve like this! Even if you can solve the cube in 10 seconds on
average, 6 hours of inspection is not acceptable. Well, I guess the
point is that for a 3x3x3 cube a significant decrease in movecount also
means a decrease in turning speed and an increase in thinking speed, so
it may not be as useful as you would think to decrease the number of
moves. But, as Per said, things are different on a larger cube. Your
turning speed during an algorithm may not be much higher than your
turning speed during an intuitive step. Using a more optimal solution,
especially in a reduction method, can give you a significant edge, and
if you practice it enough you may not lose any time.
4287. Re: Strange times from JNetCube From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Jul 2007 00:47:41 -0000
If we consider the "and so on" to mean that there are no times ending in
.01+x*.03 for 0<=x<=32 (ranges from .01 to .97) then the
probability is even less: .67^1668 ~ 7.8x10^-291 ouch. -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > The probability of 1668 solves without a xx.01, xx.04,
xx.07, xx.10, > xx.13 is 0.95^1668 or about 6.966 X 10^-38 so yeah I
agree there is > probably a bug in the program or on his machine.
> > --- In speedsolvingrubikscube@yahoogroups.com, "karekrig" >
<karkr936@> wrote: > > > > > > A Swedish cuber
posted a strange problem on our national forum. He has > > saved
all solves he has done with JNetCube. A total of 1668 solves. > >
Not a single one of those solves are xx.01, xx.04, xx.07, xx.10, xx.13
> > and so on. > > > > Anyone knows if the bug is in
the timer, in a Java-library or mabye in > > his computer. >
> > > /Kåre > > >
4288. Re: Denver Open 2008 - January 5th & 6th, 2008
From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Jul 2007 01:58:15 -0000
Two day competition? I could make the 5th, but would have to be home 6th
because there is school the 7th. Bob --- In
speedsolvingrubikscube@yahoogroups.com, "pjkalamosa"
<pjkcards@...> wrote: > > We are looking to setup a
competition in Denver, Colorado on January > 5th and 6th of 2008,
although that can changed if more people can make > it at other
times. As of now, we want to see who is interested and > would most
likely be able to come. Please post if you would be able to > make
it, and what dates would be best. >
4289. Crazy Linear FMC results From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Jul 2007 04:27:16 -0000
The results for challenge #3 are in:
http://www.ryanheise.com/competitions/linearfmc/ 1st place - 33 moves -
Ryan Heise 2nd place - 34 moves - Per Kristen Fredlund 3rd place - 34
moves - Gilles Roux 4th place - 36 moves - Guus Razoux Schultz 5th place
- 39 moves - Johannes Laire I'd just like to point out how freaky these
results are: Every one of the people listed above were on the other side
of 40 in their previous challenge, and this week we all got in the 30s,
most even in the *low* 30s, which is very freaky. Is there something
about this week's scramble that created luck across so many different
methods? I thought the edge situation was very advantageous, but even
people who ignored that did very well this week. -- Ryan Heise
http://www.ryanheise.com/cube/
4290. Re: [Speed cubing group] Re: Strange times from JNetCube
From:
"George Madrid" <gmadrid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Jul 2007 01:40:28 -0400
This would be very hard to diagnose without knowing a lot of specifics
about his computer and setup. Specifically, there may be bugs in the
timing code in his particular JVM implementation on his particular
platform that are not present in any of the other environments that
we're using for testing. This is to say that a) yes, there could be a
bug on his system, but b) it's almost certainly not a bug in JNetCube. I
suggest that he try upgrading his JVM and try again. George On 7/1/07,
Daniel Hayes <swedishlf@hotmail.com> wrote: > > If we
consider the "and so on" to mean that there are no times ending > in
.01+x*.03 for 0<=x<=32 (ranges from .01 to .97) then the >
probability is even less: > > .67^1668 ~ 7.8x10^-291 ouch. >
> -Daniel > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> cmhardw <no_reply@...> > > wrote: > > > >
The probability of 1668 solves without a xx.01, xx.04, xx.07, xx.10,
> > xx.13 is 0.95^1668 or about 6.966 X 10^-38 so yeah I agree
there is > > probably a bug in the program or on his machine. >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "karekrig" > > <karkr936@> wrote: > > > >
> > > > > A Swedish cuber posted a strange problem on our
national forum. He has > > > saved all solves he has done with
JNetCube. A total of 1668 solves. > > > Not a single one of
those solves are xx.01, xx.04, xx.07, xx.10, xx.13 > > > and so
on. > > > > > > Anyone knows if the bug is in the
timer, in a Java-library or mabye in > > > his computer. >
> > > > > /Kåre > > > > > > > >
[Non-text portions of this message have been removed]
4291. Re: [Speed cubing group] Re: Strange times from JNetCube
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 1 Jul 2007 23:07:33 -0700
"Bug" may be too strong a word as well. It could just be that for some
reason Java on that OS and computer can only produce 67 distinct
measurements per second. The consequence would only be that the times
are off by 0.01 second occasionally. It would be interesting to see the
distribution for all other decimals. Are there further patterns? On Jul
1, 2007, at 22:40, George Madrid wrote: > This would be very hard to
diagnose without knowing a lot of > specifics about > his computer
and setup. Specifically, there may be bugs in the > timing code >
in his particular JVM implementation on his particular platform >
that are not > present in any of the other environments that we're
using for testing. > This is to say that a) yes, there could be a bug
on his system, but > b) it's > almost certainly not a bug in
JNetCube. > > I suggest that he try upgrading his JVM and try
again. > > George > > > On 7/1/07, Daniel Hayes
<swedishlf@...> wrote: >> >> If we consider the "and
so on" to mean that there are no times >> ending >> in
.01+x*.03 for 0<=x<=32 (ranges from .01 to .97) then the >>
probability is even less: >> >> .67^1668 ~ 7.8x10^-291 ouch.
>> >> -Daniel >> >> --- In >>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
>> 40yahoogroups.com>, >> cmhardw <no_reply@...>
>> >> wrote: >>> >>> The probability of
1668 solves without a xx.01, xx.04, xx.07, xx.10, >>> xx.13 is
0.95^1668 or about 6.966 X 10^-38 so yeah I agree there is >>>
probably a bug in the program or on his machine. >>>
>>> --- In >>>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
>>> 40yahoogroups.com>, >> "karekrig" >>>
<karkr936@> wrote: >>>> >>>>
>>>> A Swedish cuber posted a strange problem on our
national forum. >>>> He has >>>> saved all
solves he has done with JNetCube. A total of 1668 solves.
>>>> Not a single one of those solves are xx.01, xx.04,
xx.07, xx.10, >>>> xx.13 >>>> and so on.
>>>> >>>> Anyone knows if the bug is in the
timer, in a Java-library or >>>> mabye in >>>>
his computer. >>>> >>>> /Kåre >>>>
>>> >> >> >> > > > [Non-text
portions of this message have been removed] > > > > >
Yahoo! Groups Links > > >
4292. Re: Cool T Perm From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Jul 2007 06:32:01 -0000
Hi, It's a nice alg... you might even find it easier to execute the D'
right at the beginning, then the ending is faster. DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, "armorforsleepnj"
<armorforsleepnj@...> wrote: > > I know the Tperm is like
the easiest and one of the fastest algs, but I > found one using a
domino alg and I think it's pretty cool and has > potential to be
quick. Let me know if you've ever seen this alg. > > (R2 U R2 U'
R2) U' D (R2 U' R2 U R2) D' >
Hey, I have some black goggles which you can't see through, would it be
allowed if I use these in competition? Are there any specific rules
about the blindfolds? I couldn't find anything in the regulations. Tx,
Erik
4294. Re: Crazy Linear FMC results From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Jul 2007 10:08:44 -0000
Hi :-) Yes the edges were very good this week. I might have had all
edges done in 14/15 turns but chose to postpone some edges in favor of
getting some cancellations on corner cycles. Had i had only one more
corner done after my start i could have been 6/7 turns shorter. Now that
would have been one of my best linear solves ever!! Congrats to everyone
with excellent solutions this week :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...>
wrote: > > The results for challenge #3 are in: > >
http://www.ryanheise.com/competitions/linearfmc/ > > 1st place -
33 moves - Ryan Heise > 2nd place - 34 moves - Per Kristen Fredlund
> 3rd place - 34 moves - Gilles Roux > 4th place - 36 moves - Guus
Razoux Schultz > 5th place - 39 moves - Johannes Laire > > >
I'd just like to point out how freaky these results are: Every one of
> the people listed above were on the other side of 40 in their
previous > challenge, and this week we all got in the 30s, most even
in the *low* > 30s, which is very freaky. > > Is there
something about this week's scramble that created luck across > so
many different methods? I thought the edge situation was very >
advantageous, but even people who ignored that did very well this week.
> > -- > Ryan Heise http://www.ryanheise.com/cube/ >
Blindfolds are supposed to be provided by the judge "B4a) After
memorisation the competitor dons the blindfold (provided by judge)." I
guess the rules allow for you to provide your goggles to a judge, for
him to accept them and then give them to you for your attempt. --------
Original Message -------- > From: "megafrikkie"
<megafrikkie@...> > Sent: Monday, July 02, 2007 10:44 AM >
To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Allowed blindfolds > > Hey, > I have some black goggles
which you can't see through, would it be > allowed if I use these in
competition? Are there any specific rules > about the blindfolds? I
couldn't find anything in the regulations. > Tx, > Erik
4296. Re: [Speed cubing group] Re: What brand and where to buy cube?
From:
Neil John Ortega <ketsu_wa_ai_janai@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Jul 2007 05:23:51 -0700 (PDT)
hindi ka nag-iisa 'tol! ;) ----- Original Message ---- From: Bryan
<benjediman@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Sunday, July 1, 2007 11:24:55 PM Subject: [Speed cubing group] Re: What
brand and where to buy cube? I dont know... i visited lots of
toykingdoms and all they have are crappy imitations probably made in
china. also national bookstores. but i did buy a 2x2x2 imitation in nat
book thats really good, smooth without lube. but i still want a 3x3x3 =p
and btw, so far i think there's no competitions in the philippnes, but i
dont know. are there really toys r us here? i havent seen one yet. and
im really hoping for a DIY, which is really rare, if ever, an item to
sell in toy stores that target only kids (well, in the philippines
anyways). but hey, thanks for the infos :) i'll try and check ebay. to
all the filipino cubers here in the group, Mabuhay sa inyo!! hehehe!!
(nagulat nga ako na may pinoy rin d2 eh =p) thanks for all the help,
everybody! --- In speedsolvingrubiksc ube@yahoogroups. com, craxmile
<no_reply@.. .> wrote: > > you can find one @ toykingdom and
toys r us here in the philippines. > i got mine when i was in dubai.1
is not yet open. > feels good even without lube. > just use
silicone spray available in hardwares. > <!-- #ygrp-mlmsg
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____________________________________________________________________________________
Shape Yahoo! in your own image. Join our Network Research Panel today!
http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 [Non-text
portions of this message have been removed]
That looks good. A little pixelated though... For suggestions, maybe
shrink it, and put it to the top left corner? -Corwin --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le"
<khoale1234567@...> wrote: > >
[URL=http://img338.imageshack.us/my.php?image=gotcubetj4.jpg][IMG] >
http://img338.imageshack.us/img338/5947/gotcubetj4.th.jpg[/IMG][/URL]
>
sorry im not typing properly. tired from practicing juggling... here ya
go corwin.
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG]
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
Neato! i approve of it hehe. -- john lwin Brian Le
<khoale1234567@...> wrote: sorry im not typing properly. tired
from practicing juggling... here ya go corwin.
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG]
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
--------------------------------- Get the Yahoo! toolbar and be alerted
to new email wherever you're surfing. [Non-text portions of this message
have been removed]
4301. Re: [Speed cubing group] fixed t-shirt thingy From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Jul 2007 22:30:59 -0700 (PDT)
Okay. Step one done. Now how do I make it in real life? O_o;; Brian lwin
kyawkyaw <lkyawkyaw@...> wrote: Neato! i approve of it hehe. --
john lwin Brian Le <khoale1234567@...> wrote: sorry im not typing
properly. tired from practicing juggling... here ya go corwin.
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG]
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
--------------------------------- Get the Yahoo! toolbar and be alerted
to new email wherever you're surfing. [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
look for a textile print place? buy white t-shirts from chinatown in
bulk and have them printed. im pretty sure there are places that offer
t-shirts printing for an affordable price. Brian Le
<khoale1234567@...> wrote: Okay. Step one done. Now how do I make
it in real life? O_o;; Brian lwin kyawkyaw <lkyawkyaw@...> wrote:
Neato! i approve of it hehe. -- john lwin Brian Le
<khoale1234567@...> wrote: sorry im not typing properly. tired
from practicing juggling... here ya go corwin.
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG]
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
--------------------------------- Get the Yahoo! toolbar and be alerted
to new email wherever you're surfing. [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
--------------------------------- Choose the right car based on your
needs. Check out Yahoo! Autos new Car Finder tool. [Non-text portions of
this message have been removed]
4303. Re: [Speed cubing group] fixed t-shirt thingy From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Jul 2007 22:53:53 -0700 (PDT)
Should I mass produce them? Or make one for myself? Brian lwin kyawkyaw
<lkyawkyaw@...> wrote: look for a textile print place? buy white
t-shirts from chinatown in bulk and have them printed. im pretty sure
there are places that offer t-shirts printing for an affordable price.
Brian Le <khoale1234567@...> wrote: Okay. Step one done. Now how
do I make it in real life? O_o;; Brian lwin kyawkyaw
<lkyawkyaw@...> wrote: Neato! i approve of it hehe. -- john lwin
Brian Le <khoale1234567@...> wrote: sorry im not typing properly.
tired from practicing juggling... here ya go corwin.
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG]
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
--------------------------------- Get the Yahoo! toolbar and be alerted
to new email wherever you're surfing. [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
--------------------------------- Choose the right car based on your
needs. Check out Yahoo! Autos new Car Finder tool. [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed]
if it comes out good ill buy 3 :) if you live in cali even better. ill
pay you cash! Brian Le <khoale1234567@...> wrote: Should I mass
produce them? Or make one for myself? Brian lwin kyawkyaw
<lkyawkyaw@...> wrote: look for a textile print place? buy white
t-shirts from chinatown in bulk and have them printed. im pretty sure
there are places that offer t-shirts printing for an affordable price.
Brian Le <khoale1234567@...> wrote: Okay. Step one done. Now how
do I make it in real life? O_o;; Brian lwin kyawkyaw
<lkyawkyaw@...> wrote: Neato! i approve of it hehe. -- john lwin
Brian Le <khoale1234567@...> wrote: sorry im not typing properly.
tired from practicing juggling... here ya go corwin.
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG]
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
--------------------------------- Get the Yahoo! toolbar and be alerted
to new email wherever you're surfing. [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
--------------------------------- Choose the right car based on your
needs. Check out Yahoo! Autos new Car Finder tool. [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed] --------------------------------- Yahoo! oneSearch:
Finally, mobile search that gives answers, not web links. [Non-text
portions of this message have been removed]
4305. Re: [Speed cubing group] fixed t-shirt thingy From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Jul 2007 23:41:45 -0700 (PDT)
bay area xD. let me try and convinve my parents to make them... lwin
kyawkyaw <lkyawkyaw@...> wrote: if it comes out good ill buy 3 :)
if you live in cali even better. ill pay you cash! Brian Le
<khoale1234567@...> wrote: Should I mass produce them? Or make one
for myself? Brian lwin kyawkyaw <lkyawkyaw@...> wrote: look for a
textile print place? buy white t-shirts from chinatown in bulk and have
them printed. im pretty sure there are places that offer t-shirts
printing for an affordable price. Brian Le <khoale1234567@...>
wrote: Okay. Step one done. Now how do I make it in real life? O_o;;
Brian lwin kyawkyaw <lkyawkyaw@...> wrote: Neato! i approve of it
hehe. -- john lwin Brian Le <khoale1234567@...> wrote: sorry im
not typing properly. tired from practicing juggling... here ya go
corwin.
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG]
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
--------------------------------- Get the Yahoo! toolbar and be alerted
to new email wherever you're surfing. [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
--------------------------------- Choose the right car based on your
needs. Check out Yahoo! Autos new Car Finder tool. [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed] --------------------------------- Yahoo! oneSearch:
Finally, mobile search that gives answers, not web links. [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
4306. Re: [Speed cubing group] fixed t-shirt thingy From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 3 Jul 2007 00:14:15 -0700 (PDT)
oh yeah, the image is copyrighted by me. yes john, you get credit for
the idea and corwin for editing and stuff. 2007 to whenver i feel like
it hehe. lwin kyawkyaw <lkyawkyaw@...> wrote: if it comes out good
ill buy 3 :) if you live in cali even better. ill pay you cash! Brian Le
<khoale1234567@...> wrote: Should I mass produce them? Or make one
for myself? Brian lwin kyawkyaw <lkyawkyaw@...> wrote: look for a
textile print place? buy white t-shirts from chinatown in bulk and have
them printed. im pretty sure there are places that offer t-shirts
printing for an affordable price. Brian Le <khoale1234567@...>
wrote: Okay. Step one done. Now how do I make it in real life? O_o;;
Brian lwin kyawkyaw <lkyawkyaw@...> wrote: Neato! i approve of it
hehe. -- john lwin Brian Le <khoale1234567@...> wrote: sorry im
not typing properly. tired from practicing juggling... here ya go
corwin.
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG]
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
--------------------------------- Get the Yahoo! toolbar and be alerted
to new email wherever you're surfing. [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
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needs. Check out Yahoo! Autos new Car Finder tool. [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed] --------------------------------- Yahoo! oneSearch:
Finally, mobile search that gives answers, not web links. [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
4307. [Speed cubing group] Re: What brand and where to buy cube?
From:
unscarred1925 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Jul 2007 09:10:23 -0000
check out the filipino cubing site, www.pinoyspeedcubers.com; for sure
you'll get all of your answers --- In
speedsolvingrubikscube@yahoogroups.com, Neil John Ortega
<ketsu_wa_ai_janai@...> wrote: > > hindi ka nag-iisa 'tol!
;) > > ----- Original Message ---- > From: Bryan
<benjediman@...> > To: speedsolvingrubikscube@yahoogroups.com
> Sent: Sunday, July 1, 2007 11:24:55 PM > Subject: [Speed cubing
group] Re: What brand and where to buy cube? > > > > >
> > > > > > > > > I dont know... i visited
lots of toykingdoms and all they have are > > crappy imitations
probably made in china. also national bookstores. > > but i did
buy a 2x2x2 imitation in nat book thats really good, smooth > >
without lube. but i still want a 3x3x3 =p and btw, so far i think >
> there's no competitions in the philippnes, but i dont know. are
there > > really toys r us here? i havent seen one yet. and im
really hoping for > > a DIY, which is really rare, if ever, an
item to sell in toy stores > > that target only kids (well, in the
philippines anyways). but hey, > > thanks for the infos :) i'll
try and check ebay. > > > > to all the filipino cubers here
in the group, Mabuhay sa inyo!! > > hehehe!! (nagulat nga ako na
may pinoy rin d2 eh =p) > > > > thanks for all the help,
everybody! > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, craxmile <no_reply@ .> > > wrote: >
> > > > > you can find one @ toykingdom and toys r us
here in the philippines. > > > i got mine when i was in dubai.1
is not yet open. > > > feels good even without lube. > >
> just use silicone spray available in hardwares. > > > >
> > > > > > > > > > > > > >
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> .replbq {margin:4;} > --> > > > > > > >
> >
______________________________________________________________________
______________ > Shape Yahoo! in your own image. Join our Network
Research Panel today!
http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 > >
> > [Non-text portions of this message have been removed] >
Sorry everyone. This is the first contest that I've missed in almost
three years. I've been away from home and computers for almost two weeks
and had no way to update the site. I'm planning on updating and putting
up the scrambles for next week today. Again, I apologize for missing
this one! Jon www.nascarjon.us
4309. Re: Cool T Perm From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Jul 2007 12:01:28 -0000
I've been using a variation of that alg for years... (R2 U' R2) u R2 y'
(L2 U L2 u' L2) Jon http://www.nascarjon.us
4310. Re: Strange times from JNetCube From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Jul 2007 14:58:58 -0000
karekrig wrote: > A Swedish cuber posted a strange problem on our
national forum. He > has saved all solves he has done with JNetCube.
A total of 1668 > solves. Not a single one of those solves are xx.01,
xx.04, xx.07, > xx.10, xx.13 and so on. > > Anyone knows if the
bug is in the timer, in a Java-library or mabye > in his computer.
The resolution of Java's timer is limited by the resolution of the
underlying operating system's timer. In Linux, the resolution is quite
good (~1ms), while in Windows 98 it is quite bad (~60ms). What this
means is that if a Java program is run on Windows 98 and it makes a call
to System.currentTimeMillis(), the time returned will be accurate only
to a resolution of about 60ms. So, my guess is that these numbers result
from the operating system's timer resolution along with rounding. --
Ryan Heise http://www.ryanheise.com/cube/
Hm if you ever get to make them, i'll buy a couple. :] I also live in
the SF bay area, so i guess we could meet up? -Corwin --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > bay area xD. let me try and
convinve my parents to make them... > > lwin kyawkyaw
<lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) > >
if you live in cali even better. ill pay you cash! > > Brian Le
<khoale1234567@...> wrote: Should I mass produce them? Or make one
for myself? > > Brian > > lwin kyawkyaw
<lkyawkyaw@...> wrote: > look for a textile print place? >
> buy white t-shirts from chinatown in bulk and have them printed. im
pretty sure there are places that offer t-shirts printing for an
affordable price. > > Brian Le <khoale1234567@...> wrote:
> Okay. Step one done. Now how do I make it in real life? O_o;; >
> Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: >
Neato! i approve of it hehe. > > -- john lwin > > Brian Le
<khoale1234567@...> wrote: > sorry im not typing properly.
tired from practicing juggling... here > ya go corwin. > >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] >
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
> > --------------------------------- > Get the Yahoo! toolbar
and be alerted to new email wherever you're surfing. > > [Non-text
portions of this message have been removed] > > [Non-text portions
of this message have been removed] > >
--------------------------------- > Choose the right car based on
your needs. Check out Yahoo! Autos new Car Finder tool. > >
[Non-text portions of this message have been removed] > >
[Non-text portions of this message have been removed] > > >
> > > --------------------------------- > Yahoo! oneSearch:
Finally, mobile search that gives answers, not web links. > >
[Non-text portions of this message have been removed] > > >
> > > > [Non-text portions of this message have been
removed] >
might i recommend using the correct/standard color scheme? Corwin
<aznspazboi@...> wrote: Hm if you ever get to make them, i'll buy
a couple. :] I also live in the SF bay area, so i guess we could meet
up? -Corwin --- In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > bay area xD. let me try and
convinve my parents to make them... > > lwin kyawkyaw
<lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) > >
if you live in cali even better. ill pay you cash! > > Brian Le
<khoale1234567@...> wrote: Should I mass produce them? Or make one
for myself? > > Brian > > lwin kyawkyaw
<lkyawkyaw@...> wrote: > look for a textile print place? >
> buy white t-shirts from chinatown in bulk and have them printed. im
pretty sure there are places that offer t-shirts printing for an
affordable price. > > Brian Le <khoale1234567@...> wrote:
> Okay. Step one done. Now how do I make it in real life? O_o;; >
> Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: >
Neato! i approve of it hehe. > > -- john lwin > > Brian Le
<khoale1234567@...> wrote: > sorry im not typing properly.
tired from practicing juggling... here > ya go corwin. > >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] >
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
> > --------------------------------- > Get the Yahoo! toolbar
and be alerted to new email wherever you're surfing. > > [Non-text
portions of this message have been removed] > > [Non-text portions
of this message have been removed] > >
--------------------------------- > Choose the right car based on
your needs. Check out Yahoo! Autos new Car Finder tool. > >
[Non-text portions of this message have been removed] > >
[Non-text portions of this message have been removed] > > >
> > > --------------------------------- > Yahoo! oneSearch:
Finally, mobile search that gives answers, not web links. > >
[Non-text portions of this message have been removed] > > >
> > > > [Non-text portions of this message have been
removed] > --------------------------------- Shape Yahoo! in your own
image. Join our Network Research Panel today! [Non-text portions of this
message have been removed]
4313. Re: [Speed cubing group] fixed t-shirt thingy From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 3 Jul 2007 10:18:16 -0700 (PDT)
Don't worry, that's covered. The best time to make the transaction, if
they come out perfect, would be at a competition at the Bay Area. Brian
Clancy Cochran <perscription_death@...> wrote: might i recommend
using the correct/standard color scheme? Corwin <aznspazboi@...>
wrote: Hm if you ever get to make them, i'll buy a couple. :] I also
live in the SF bay area, so i guess we could meet up? -Corwin --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > bay area xD. let me try and
convinve my parents to make them... > > lwin kyawkyaw
<lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) > >
if you live in cali even better. ill pay you cash! > > Brian Le
<khoale1234567@...> wrote: Should I mass produce them? Or make one
for myself? > > Brian > > lwin kyawkyaw
<lkyawkyaw@...> wrote: > look for a textile print place? >
> buy white t-shirts from chinatown in bulk and have them printed. im
pretty sure there are places that offer t-shirts printing for an
affordable price. > > Brian Le <khoale1234567@...> wrote:
> Okay. Step one done. Now how do I make it in real life? O_o;; >
> Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: >
Neato! i approve of it hehe. > > -- john lwin > > Brian Le
<khoale1234567@...> wrote: > sorry im not typing properly.
tired from practicing juggling... here > ya go corwin. > >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] >
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
> > --------------------------------- > Get the Yahoo! toolbar
and be alerted to new email wherever you're surfing. > > [Non-text
portions of this message have been removed] > > [Non-text portions
of this message have been removed] > >
--------------------------------- > Choose the right car based on
your needs. Check out Yahoo! Autos new Car Finder tool. > >
[Non-text portions of this message have been removed] > >
[Non-text portions of this message have been removed] > > >
> > > --------------------------------- > Yahoo! oneSearch:
Finally, mobile search that gives answers, not web links. > >
[Non-text portions of this message have been removed] > > >
> > > > [Non-text portions of this message have been
removed] > --------------------------------- Shape Yahoo! in your own
image. Join our Network Research Panel today! [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
ok just wanted to make sure you knew that the BOY colors were in the
wrong order, with blue and orange the way it is on there, white would be
on top, not yellow Brian Le <khoale1234567@...> wrote: Don't
worry, that's covered. The best time to make the transaction, if they
come out perfect, would be at a competition at the Bay Area. Brian
Clancy Cochran <perscription_death@...> wrote: might i recommend
using the correct/standard color scheme? Corwin <aznspazboi@...>
wrote: Hm if you ever get to make them, i'll buy a couple. :] I also
live in the SF bay area, so i guess we could meet up? -Corwin --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > bay area xD. let me try and
convinve my parents to make them... > > lwin kyawkyaw
<lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) > >
if you live in cali even better. ill pay you cash! > > Brian Le
<khoale1234567@...> wrote: Should I mass produce them? Or make one
for myself? > > Brian > > lwin kyawkyaw
<lkyawkyaw@...> wrote: > look for a textile print place? >
> buy white t-shirts from chinatown in bulk and have them printed. im
pretty sure there are places that offer t-shirts printing for an
affordable price. > > Brian Le <khoale1234567@...> wrote:
> Okay. Step one done. Now how do I make it in real life? O_o;; >
> Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: >
Neato! i approve of it hehe. > > -- john lwin > > Brian Le
<khoale1234567@...> wrote: > sorry im not typing properly.
tired from practicing juggling... here > ya go corwin. > >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] >
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
> > --------------------------------- > Get the Yahoo! toolbar
and be alerted to new email wherever you're surfing. > > [Non-text
portions of this message have been removed] > > [Non-text portions
of this message have been removed] > >
--------------------------------- > Choose the right car based on
your needs. Check out Yahoo! Autos new Car Finder tool. > >
[Non-text portions of this message have been removed] > >
[Non-text portions of this message have been removed] > > >
> > > --------------------------------- > Yahoo! oneSearch:
Finally, mobile search that gives answers, not web links. > >
[Non-text portions of this message have been removed] > > >
> > > > [Non-text portions of this message have been
removed] > --------------------------------- Shape Yahoo! in your own
image. Join our Network Research Panel today! [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed] --------------------------------- Boardwalk for $500? In 2007?
Ha! Play Monopoly Here and Now (it's updated for today's economy) at
Yahoo! Games. [Non-text portions of this message have been removed]
4315. Re: [Speed cubing group] fixed t-shirt thingy From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 3 Jul 2007 11:54:38 -0700 (PDT)
That's red, not orange lol. What do you mean by BOY colors? sorry, im a
newb at this >_> Clancy Cochran <perscription_death@...>
wrote: ok just wanted to make sure you knew that the BOY colors were in
the wrong order, with blue and orange the way it is on there, white
would be on top, not yellow Brian Le <khoale1234567@...> wrote:
Don't worry, that's covered. The best time to make the transaction, if
they come out perfect, would be at a competition at the Bay Area. Brian
Clancy Cochran <perscription_death@...> wrote: might i recommend
using the correct/standard color scheme? Corwin <aznspazboi@...>
wrote: Hm if you ever get to make them, i'll buy a couple. :] I also
live in the SF bay area, so i guess we could meet up? -Corwin --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > bay area xD. let me try and
convinve my parents to make them... > > lwin kyawkyaw
<lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) > >
if you live in cali even better. ill pay you cash! > > Brian Le
<khoale1234567@...> wrote: Should I mass produce them? Or make one
for myself? > > Brian > > lwin kyawkyaw
<lkyawkyaw@...> wrote: > look for a textile print place? >
> buy white t-shirts from chinatown in bulk and have them printed. im
pretty sure there are places that offer t-shirts printing for an
affordable price. > > Brian Le <khoale1234567@...> wrote:
> Okay. Step one done. Now how do I make it in real life? O_o;; >
> Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: >
Neato! i approve of it hehe. > > -- john lwin > > Brian Le
<khoale1234567@...> wrote: > sorry im not typing properly.
tired from practicing juggling... here > ya go corwin. > >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] >
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
> > --------------------------------- > Get the Yahoo! toolbar
and be alerted to new email wherever you're surfing. > > [Non-text
portions of this message have been removed] > > [Non-text portions
of this message have been removed] > >
--------------------------------- > Choose the right car based on
your needs. Check out Yahoo! Autos new Car Finder tool. > >
[Non-text portions of this message have been removed] > >
[Non-text portions of this message have been removed] > > >
> > > --------------------------------- > Yahoo! oneSearch:
Finally, mobile search that gives answers, not web links. > >
[Non-text portions of this message have been removed] > > >
> > > > [Non-text portions of this message have been
removed] > --------------------------------- Shape Yahoo! in your own
image. Join our Network Research Panel today! [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed] --------------------------------- Boardwalk for $500? In 2007?
Ha! Play Monopoly Here and Now (it's updated for today's economy) at
Yahoo! Games. [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
ah it looked pretty orange on my screen, maybe i need to adjust it. boy
= blue,orange,yellow, and on standard cubes its that order going
clockwise. Brian Le <khoale1234567@...> wrote: That's red, not
orange lol. What do you mean by BOY colors? sorry, im a newb at this
>_> Clancy Cochran <perscription_death@...> wrote: ok just
wanted to make sure you knew that the BOY colors were in the wrong
order, with blue and orange the way it is on there, white would be on
top, not yellow Brian Le <khoale1234567@...> wrote: Don't worry,
that's covered. The best time to make the transaction, if they come out
perfect, would be at a competition at the Bay Area. Brian Clancy Cochran
<perscription_death@...> wrote: might i recommend using the
correct/standard color scheme? Corwin <aznspazboi@...> wrote: Hm
if you ever get to make them, i'll buy a couple. :] I also live in the
SF bay area, so i guess we could meet up? -Corwin --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > bay area xD. let me try and
convinve my parents to make them... > > lwin kyawkyaw
<lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) > >
if you live in cali even better. ill pay you cash! > > Brian Le
<khoale1234567@...> wrote: Should I mass produce them? Or make one
for myself? > > Brian > > lwin kyawkyaw
<lkyawkyaw@...> wrote: > look for a textile print place? >
> buy white t-shirts from chinatown in bulk and have them printed. im
pretty sure there are places that offer t-shirts printing for an
affordable price. > > Brian Le <khoale1234567@...> wrote:
> Okay. Step one done. Now how do I make it in real life? O_o;; >
> Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: >
Neato! i approve of it hehe. > > -- john lwin > > Brian Le
<khoale1234567@...> wrote: > sorry im not typing properly.
tired from practicing juggling... here > ya go corwin. > >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] >
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
> > --------------------------------- > Get the Yahoo! toolbar
and be alerted to new email wherever you're surfing. > > [Non-text
portions of this message have been removed] > > [Non-text portions
of this message have been removed] > >
--------------------------------- > Choose the right car based on
your needs. Check out Yahoo! Autos new Car Finder tool. > >
[Non-text portions of this message have been removed] > >
[Non-text portions of this message have been removed] > > >
> > > --------------------------------- > Yahoo! oneSearch:
Finally, mobile search that gives answers, not web links. > >
[Non-text portions of this message have been removed] > > >
> > > > [Non-text portions of this message have been
removed] > --------------------------------- Shape Yahoo! in your own
image. Join our Network Research Panel today! [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed] --------------------------------- Boardwalk for $500? In 2007?
Ha! Play Monopoly Here and Now (it's updated for today's economy) at
Yahoo! Games. [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
--------------------------------- Be a better Heartthrob. Get better
relationship answers from someone who knows. Yahoo! Answers - Check it
out. [Non-text portions of this message have been removed]
Aren't small logos on a shirt usually on the other side? It just looks
weird in it's placement. --- In speedsolvingrubikscube@yahoogroups.com,
"Brian Le" >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] >
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
yeah they are usually on the left. not sure how much that would cost to
print because you have slight color variation of black on the cubies in
between the stickers but if you could deal with it just being black
there i could print a shirt for you for preview. (but it would have to
wait till Thursday because thats the next time i can go to school). ---
In speedsolvingrubikscube@yahoogroups.com, amiejl1981
<no_reply@...> wrote: > > Aren't small logos on a shirt
usually on the other side? It just > looks weird in it's placement.
> > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" >
> [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG]
> >
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
>
4319. OFF TOPIC : Depression. From:
"lkyawkyaw" <lkyawkyaw@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Jul 2007 18:56:28 -0000
i was just wondering what you guys do to deal with depression? cos i
sense it kicking into my life :\
4320. Re: [Speed cubing group] OFF TOPIC : Depression. From:
William Robbins <rubiks43@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 4 Jul 2007 12:20:20 -0700 (PDT)
Well i allways say i do the cube for that and i do but! I most likely
when i am depressed i go to my GF Home and we just talk or go to a
movie! all that! I love her! ----- Original Message ---- From: lkyawkyaw
<lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, July 4, 2007 2:56:28 PM Subject: [Speed cubing group] OFF
TOPIC : Depression. i was just wondering what you guys do to deal with
depression? cos i sense it kicking into my life :\
____________________________________________________________________________________
Yahoo! oneSearch: Finally, mobile search that gives answers, not web
links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC
[Non-text portions of this message have been removed]
at least you have a GF man :( good for you. maybe im just lacking
emotional support. William Robbins <rubiks43@...> wrote: Well i
allways say i do the cube for that and i do but! I most likely when i am
depressed i go to my GF Home and we just talk or go to a movie! all
that! I love her! ----- Original Message ---- From: lkyawkyaw
<lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, July 4, 2007 2:56:28 PM Subject: [Speed cubing group] OFF
TOPIC : Depression. i was just wondering what you guys do to deal with
depression? cos i sense it kicking into my life :\
__________________________________________________________ Yahoo!
oneSearch: Finally, mobile search that gives answers, not web links.
http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC [Non-text
portions of this message have been removed]
--------------------------------- Sick sense of humor? Visit Yahoo! TV's
Comedy with an Edge to see what's on, when. [Non-text portions of this
message have been removed]
4322. Re: [Speed cubing group] OFF TOPIC : Depression. From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 4 Jul 2007 22:19:22 -0700 (PDT)
I talk it out. And cube. Do something enjoying. Btw, I need help with
blindcubing, CP cycle (1 6 3). It keeps popping up and its really
annoying... lwin kyawkyaw <lkyawkyaw@...> wrote: at least you have
a GF man :( good for you. maybe im just lacking emotional support.
William Robbins <rubiks43@...> wrote: Well i allways say i do the
cube for that and i do but! I most likely when i am depressed i go to my
GF Home and we just talk or go to a movie! all that! I love her! -----
Original Message ---- From: lkyawkyaw <lkyawkyaw@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 4, 2007
2:56:28 PM Subject: [Speed cubing group] OFF TOPIC : Depression. i was
just wondering what you guys do to deal with depression? cos i sense it
kicking into my life :\
__________________________________________________________ Yahoo!
oneSearch: Finally, mobile search that gives answers, not web links.
http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC [Non-text
portions of this message have been removed]
--------------------------------- Sick sense of humor? Visit Yahoo! TV's
Comedy with an Edge to see what's on, when. [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
For minor depressions: Visit friends/family For mediocre depressions:
Take a couple of days of and only do things you really enjoy (preferably
outside and with other people) For major depressions: Find out what is
causing your depression (work, relation) and change it (other job,
serious talk + fix/breakup) All taken from personal experience, not
medical training. -------- Original Message -------- > From: Brian Le
<khoale1234567@...> > Sent: Thursday, July 05, 2007 7:25 AM
> To: speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed
cubing group] OFF TOPIC : Depression. > > I talk it out. And cube.
Do something enjoying. Btw, I need help with blindcubing, CP cycle (1 6
3). It keeps popping up and its really annoying... > > lwin
kyawkyaw <lkyawkyaw@...> wrote: at least you have a GF man :( good
for you. > > maybe im just lacking emotional support. > >
William Robbins <rubiks43@...> wrote: > Well i allways say i do
the cube for that and i do but! I most likely when i am depressed i go
to my GF Home and we just talk or go to a movie! all that! I love her!
> > ----- Original Message ---- > From: lkyawkyaw
<lkyawkyaw@...> > To: speedsolvingrubikscube@yahoogroups.com
> Sent: Wednesday, July 4, 2007 2:56:28 PM > Subject: [Speed
cubing group] OFF TOPIC : Depression. > > i was just wondering
what you guys do to deal with depression? > > cos i sense it
kicking into my life :\ > >
__________________________________________________________ > Yahoo!
oneSearch: Finally, mobile search > that gives answers, not web
links. > http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC
> > [Non-text portions of this message have been removed] >
> --------------------------------- > Sick sense of humor? Visit
Yahoo! TV's Comedy with an Edge to see what's on, when. > >
[Non-text portions of this message have been removed] > > >
> > > > [Non-text portions of this message have been
removed]
4324. Re: [Speed cubing group] Re: fixed t-shirt thingy From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 4 Jul 2007 23:26:58 -0700 (PDT)
so should i put it on the right or left side? devin1891
<devin1891@...> wrote: yeah they are usually on the left. not sure
how much that would cost to print because you have slight color
variation of black on the cubies in between the stickers but if you
could deal with it just being black there i could print a shirt for you
for preview. (but it would have to wait till Thursday because thats the
next time i can go to school). --- In
speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...>
wrote: > > Aren't small logos on a shirt usually on the other
side? It just > looks weird in it's placement. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le" > >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] >
>
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
> [Non-text portions of this message have been removed]
since most ppl are right handed and they use that hand the most,
preferably put it on the left so it does not get obstructed when the
wearer uses their hand. Brian Le <khoale1234567@...> wrote: so
should i put it on the right or left side? devin1891
<devin1891@...> wrote: yeah they are usually on the left. not sure
how much that would cost to print because you have slight color
variation of black on the cubies in between the stickers but if you
could deal with it just being black there i could print a shirt for you
for preview. (but it would have to wait till Thursday because thats the
next time i can go to school). --- In
speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...>
wrote: > > Aren't small logos on a shirt usually on the other
side? It just > looks weird in it's placement. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le" > >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] >
>
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
> [Non-text portions of this message have been removed]
--------------------------------- Boardwalk for $500? In 2007? Ha! Play
Monopoly Here and Now (it's updated for today's economy) at Yahoo!
Games. [Non-text portions of this message have been removed]
4326. Re: [Speed cubing group] OFF TOPIC : Depression. From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 05 Jul 2007 18:51:43 -0000
Hi :-) The (UFL,DFR,UBR) surely is a tough one, at least as long as
orientation matters. A way that is easy to understand is the following:
U - R2 D' R2 D R2 - U2 - R2 D' R2 D R2 - U This is actually nothing but
the following conjugated commutator: U' [U2,R2 D' R2 D R2] U (The R2 D'
R2 D R2 part can be replaced with R' B' D2 B R) The following will also
do: [U2,R' F2 R F2 R], saving 1 turn. Not quite so easy to understand
:-o [P,Q]=P Q P' Q' (P then Q then P inverted then Q inverted) Also
recall that if P is a sequence m1m2m3....mk then P'=mk' ...m3'm2'm1'
,invert the order of moves and also invert every move. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > I talk it out. And cube. Do
something enjoying. Btw, I need help with blindcubing, CP cycle (1 6 3).
It keeps popping up and its really annoying... > > lwin kyawkyaw
<lkyawkyaw@...> wrote: at least you have a GF man :( good for you.
> > maybe im just lacking emotional support. > > William
Robbins <rubiks43@...> wrote: > Well i allways say i do the
cube for that and i do but! I most likely when i am depressed i go to my
GF Home and we just talk or go to a movie! all that! I love her! >
> ----- Original Message ---- > From: lkyawkyaw
<lkyawkyaw@...> > To: speedsolvingrubikscube@yahoogroups.com
> Sent: Wednesday, July 4, 2007 2:56:28 PM > Subject: [Speed
cubing group] OFF TOPIC : Depression. > > i was just wondering
what you guys do to deal with depression? > > cos i sense it
kicking into my life :\ > >
__________________________________________________________ > Yahoo!
oneSearch: Finally, mobile search > that gives answers, not web
links. > http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC
> > [Non-text portions of this message have been removed] >
> --------------------------------- > Sick sense of humor? Visit
Yahoo! TV's Comedy with an Edge to see what's on, when. > >
[Non-text portions of this message have been removed] > > >
> > > > [Non-text portions of this message have been
removed] >
4327. visit to Sweden From:
François Sechet <frsechet@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 5 Jul 2007 22:05:10 +0200
Hello everybody ! Im going to be in Stockholm between July 9th and 18th,
visiting a friend of mine (also a cuber ). If any Swedish cuber wants to
get together and have a small meeting, I guess we could arrange
something. Well probably be out on his boat for 2-3 days, but the rest
of the time I should be able to get online. And my Swedish is terrible,
but Im working on it, and I need to learn :) My email:
frsechet_|aaahhhtt|_gmail.com François [Non-text portions of this
message have been removed]
4328. Re: visit to Sweden From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Jul 2007 09:23:09 -0000
Hi :-) Hire a car and come to Trondheim ;-) It's only a 800 km drive or
so on good roads :-P In any case i catch you later in Budapest :-) -Per
> --- In speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Hello everybody ! > > I'm
going to be in Stockholm between July 9th and 18th, visiting a friend of
> mine (also a cuber ). If any Swedish cuber wants to get together and
have a > small meeting, I guess we could arrange something. We'll
probably be out on > his boat for 2-3 days, but the rest of the time
I should be able to get > online. > > And my Swedish is
terrible, but I'm working on it, and I need to learn :) > > My
email: frsechet_|aaahhhtt|_gmail.com > > François > > >
> [Non-text portions of this message have been removed] >
4329. Re: visit to Sweden From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Jul 2007 17:32:30 -0000
I live in Stockholm and I'm willing to meet up with you one of the day
you are here. My brother also lives here but he is usaly in the south of
Sweden on during this time of the year so he's probably not around but
I'm not sure. Maybe Anders Larsson can join us if he has the time, I ask
him when I get the chance. Best thing I think is that you send me an
e-mail when you know the date of a free day you can use for a cube
meeting. Easiest way to find a place to send the mail is probably using
the link in the column to the right =) // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Hello everybody ! > > I'm
going to be in Stockholm between July 9th and 18th, visiting a friend of
> mine (also a cuber ). If any Swedish cuber wants to get together and
have a > small meeting, I guess we could arrange something. We'll
probably be out on > his boat for 2-3 days, but the rest of the time
I should be able to get > online. > > And my Swedish is
terrible, but I'm working on it, and I need to learn :) > > My
email: frsechet_|aaahhhtt|_gmail.com > > François > > >
> [Non-text portions of this message have been removed] >
Try the setup move D' R2 D R2. -Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > The
(UFL,DFR,UBR) surely is a tough one, at least as long as >
orientation matters. > > A way that is easy to understand is the
following: > > U - R2 D' R2 D R2 - U2 - R2 D' R2 D R2 - U >
> This is actually nothing but the following conjugated commutator:
> > U' [U2,R2 D' R2 D R2] U > > (The R2 D' R2 D R2 part can
be replaced with R' B' D2 B R) > > The following will also do:
> > [U2,R' F2 R F2 R], saving 1 turn. Not quite so easy to
understand :- o > [P,Q]=P Q P' Q' (P then Q then P inverted then Q
inverted) > Also recall that if P is a sequence m1m2m3....mk then
> P'=mk' ...m3'm2'm1' ,invert the order of moves and also invert
every > move. > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le >
<khoale1234567@> wrote: > > > > I talk it out. And
cube. Do something enjoying. Btw, I need help > with blindcubing, CP
cycle (1 6 3). It keeps popping up and its > really annoying... >
> > > lwin kyawkyaw <lkyawkyaw@> wrote: at least you have
a > GF man :( good for you. > > > > maybe im just lacking
emotional support. > > > > William Robbins <rubiks43@>
wrote: > > Well i allways say i do the cube for that and i do but!
I most > likely when i am depressed i go to my GF Home and we just
talk or go > to a movie! all that! I love her! > > > >
----- Original Message ---- > > From: lkyawkyaw <lkyawkyaw@>
> > To: speedsolvingrubikscube@yahoogroups.com > > Sent:
Wednesday, July 4, 2007 2:56:28 PM > > Subject: [Speed cubing
group] OFF TOPIC : Depression. > > > > i was just wondering
what you guys do to deal with depression? > > > > cos i
sense it kicking into my life :\ > > > >
__________________________________________________________ > >
Yahoo! oneSearch: Finally, mobile search > > that gives answers,
not web links. > >
http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC > > >
> [Non-text portions of this message have been removed] > >
> > --------------------------------- > > Sick sense of
humor? Visit Yahoo! TV's Comedy with an Edge to see > what's on,
when. > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> >
4331. Help! I don't find a tutorial page... From:
"Emanuele" <bw.project@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 07 Jul 2007 16:01:41 -0000
Help! I'm looking for a page I saw somewhere on the web and I can't
remember where. On this page there was an explanation with pictures of a
modification of a cube for speedcubing. The centers of the not DIY cube
were filled in with some putty to be modeled to host good screws and
springs. But the thing I want to know is what material that guy used and
how he modeled it. Can anyone help? Thank you!
4332. Wroclaw Open 2007 From:
"studzien" <studzien@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 07 Jul 2007 20:07:23 -0000
Hello everybody! Please check out the live results service from the
Wroclaw Open 2007, which will take place tomorrow from 8:30 AM CEST.
Live scoring service and any other informations about the tournament are
available under following link: http://www.rubik.wroclaw.pl Best
regards, Wroclaw Open organisation team
4333. help something is wrong with my cube From:
mr_seagull_1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 07 Jul 2007 23:37:17 -0000
i hae a diy a from cube4you.com and i lubed it cubelube.com stuff for
about 2 weeks then i lubed it with a pure silicon spray called kel about
3 days ago. today i noticed that on the sides of the center peices there
were thest indentations on them that werent there before i lubed it.
http://i162.photobucket.com/albums/t251/seagullguy/DSC00767.jpg
http://i162.photobucket.com/albums/t251/seagullguy/DSC00768.jpg these
are actual dents in the plastic not just markings. can anyone tell me if
this is normal or if the lubrication messed it up?
4334. Re: Speedcubers near Boulder? From:
cubin4speed <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 08 Jul 2007 00:11:48 -0000
Hi Mike, Sorry for the delay in my response... I am travelling in
Australia for a month. I'll be in Boulder mid-July, but I think some of
the other guys are getting there mid-August. Maybe all of the local
cubers can get together sometime in late August or September. Send me an
email at: danknights "at" gmail, if you want to set something up. Dan
--- In speedsolvingrubikscube@yahoogroups.com, "skeneegee"
<skeneegee@...> wrote: > > I live right between Denver and
Boulder, in Arvada. > > -mike grimsley > > > --- In
speedsolvingrubikscube@yahoogroups.com, cubin4speed >
<no_reply@> wrote: > > > > Hey everyone, > >
> > I'm moving to Boulder, CO this summer to pursue a graduate
degree at > > CU Boulder. Are there any speedcubers in the
Denver/Boulder area? If > > so, I'd love to get together. >
> > > Dan > > > > http://www.thepublicvoid.com >
> >
4335. Re: Strange times from JNetCube From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 08 Jul 2007 12:27:06 -0000
The same type of problem occurs while doing the "type A-Z as fast as you
can" thing. For win98 (or any DOS based OS) the keyboard poll rate is
about 17 chars per second (60 ms) = ca 1.6 seconds is the best time you
can get. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Ryan
Heise" <ryan@...> wrote: > > karekrig wrote: > > >
A Swedish cuber posted a strange problem on our national forum. He >
> has saved all solves he has done with JNetCube. A total of 1668
> > solves. Not a single one of those solves are xx.01, xx.04,
xx.07, > > xx.10, xx.13 and so on. > > > > Anyone
knows if the bug is in the timer, in a Java-library or mabye > >
in his computer. > > The resolution of Java's timer is limited by
the resolution of the > underlying operating system's timer. In
Linux, the resolution is quite > good (~1ms), while in Windows 98 it
is quite bad (~60ms). What this > means is that if a Java program is
run on Windows 98 and it makes a > call to
System.currentTimeMillis(), the time returned will be accurate > only
to a resolution of about 60ms. So, my guess is that these numbers >
result from the operating system's timer resolution along with rounding.
> > -- > Ryan Heise http://www.ryanheise.com/cube/ >
4336. Re: [Speed cubing group] help something is wrong with my cube
From:
"David Barr" <david20708@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 8 Jul 2007 08:39:20 -0400
On 7/7/07, mr_seagull_1 <no_reply@yahoogroups.com> wrote: >
> i hae a diy a from cube4you.com and i lubed it cubelube.com stuff
for > about 2 weeks then i lubed it with a pure silicon spray called
kel > about 3 days ago. today i noticed that on the sides of the
center > peices there were thest indentations on them that werent
there before i > lubed it. >
http://i162.photobucket.com/albums/t251/seagullguy/DSC00767.jpg >
http://i162.photobucket.com/albums/t251/seagullguy/DSC00768.jpg >
these are actual dents in the plastic not just markings. > can anyone
tell me if this is normal or if the lubrication messed it up? That's
pretty normal. I think that the entire side of the center piece is
slightly concave. The indentation that you see is the part that doesn't
contact other pieces while turning. After a lot of use, the area around
the center of the surface starts to wear flat, but the middle part
doesn't get any wear, so it doesn't change.
4337. New Sq. 1 World Records From:
"Craig Bouchard" <logitewty@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 08 Jul 2007 14:08:00 -0000
Go check them out on the "Live Results" from Wroclaw Open. 16.xx single
and 22.xx average.
4338. Re: Speedcubers near Boulder? From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 08 Jul 2007 15:30:03 -0000
If you make it before the end of August I'd come up. I'm just south-east
of Denver. Chris --- In speedsolvingrubikscube@yahoogroups.com,
cubin4speed <no_reply@...> wrote: > > Hi Mike, > >
Sorry for the delay in my response... I am travelling in Australia >
for a month. > > I'll be in Boulder mid-July, but I think some of
the other guys are > getting there mid-August. Maybe all of the local
cubers can get > together sometime in late August or September. >
> Send me an email at: danknights "at" gmail, if you want to set >
something up. > > Dan
4339. Compleate 3 step ELL for 4x4x4 From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 08 Jul 2007 19:11:39 -0000
Hi group. Here I present my 3-step ELL for direct solving the 4x4x4.
This step is best preceeded by the use of CLL but COLL is also useful
(or even ZB). The first two ELL stages solves only two pieces at the
time (**See note at bottom of post), but in step three the last four
edges are solved and not only that, parity is also fixed then. This list
is compleate and all algs are pretty short, (many are probably optimal
but there are no tools to test such things around =)
--------------------------------------------
-------------------------------------------- ELL 1: Format for case
description: B-side ..8..7.. 5.....6 4.....3 ..1..2.. F-side case
number: (nr of moves) (cube orientations) alg The numbering in the case
descrition tells which two edges that are being solved, nr 1 and 2.
These edges initially are palced at positions 1-8. Even edges (really
only nr 2) are oriented at even places and the other way around at odd
places. Same thing goes for the odd edge (nr 1). The cases: ..8..7..
5......6 4......3 ..1..2.. 1-1 + 2-2 : (0) Solved 1-1 + 3-2 : (8) (y'
x') r U' R U r' U' R' U 1-1 + 4-2 : (8) (y' x') U' R U r U' R' U r' 1-1
+ 5-2 : (8) (y x') r U L' U' r' U L U' 1-1 + 6-2 : (8) (y x') U L' U' r
U L U' r' 1-1 + 7-2 : (8) (y2 x') l' U L' U' l U L U' 1-1 + 8-2 : (9)
(x') U2 l2 U L U' l2 U L' U (49 moves / seven cases = 7.0 average)
----------- ..8..7.. 5......6 4......3 ..1..2.. 2-1 + 1-2 : (12) (x') M'
U' R U M U2 M2 U R' U' M2 U2 2-1 + 3-2 : (10) r' M D2 l' U l D2 l' U' r2
2-1 + 4-2 : (10) l2 U' r' D2 r U r' D2 l' M' 2-1 + 5-2 : (10) r' M D2 l'
U' l D2 l' U r2 2-1 + 6-2 : (10) l2 U r D2 r' U' r' D2 l' M' 2-1 + 7-2 :
(10) r U2 l D2 l' U2 l D2 l' r' 2-1 + 8-2 : (10) r' l' D2 r U2 r' D2 r
U2 l (72 = 10.30) ----------- ..8..7.. 5......6 4......3 ..1..2.. 3-1 +
1-2 : (10) r2 U l D2 l' U' l D2 r M' 3-1 + 2-2 : (8) (y x') U L' U' l' U
L U' l 3-1 + 4-2 : (14) U2 r U' r' U' r' U r2 U r' U' r' U' r 3-1 + 5-2
: (10) (y x') r U L' U' r' l' U L U' l 3-1 + 6-2 : (8) (y' x') M' U' R U
M U' R' U 3-1 + 7-2 : (10) (x') l' U' R U l r U' R' U r' 3-1 + 8-2 : (9)
(y) Ra' u2 R U' R' u2 R U L (69 = 9.86) ----------- ..8..7.. 5......6
4......3 ..1..2.. 4-1 + 1-2 : (10) M l D2 r U' r' D2 r U l2 4-1 + 2-2 :
(8) (y x') l' U L' U' l U L U' 4-1 + 3-2 : (11) (y x') U2 l2 U' L' U M2
U' L U r2 U2 4-1 + 5-2 : (8) (y x') M' U L' U' M U L U' 4-1 + 6-2 : (10)
(y x') l' U L' U' l r U L U' r' 4-1 + 7-2 : (10) (y2 x') l' U' R U l r
U' R' U r' 4-1 + 8-2 : (11) (x') U2 l2 U' L' U M2 U' L U r2 U2 (68 =
9.71) ----------- ..8..7.. 5......6 4......3 ..1..2.. 5-1 + 1-2 : (10)
r2 U' l D2 l' U l D2 r M' 5-1 + 2-2 : (8) (x') l' U L' U' l U L U' 5-1 +
3-2 : (10) (y' x') r U' R U r' l' U' R' U l 5-1 + 4-2 : (8) (y x') M' U
L' U' M U L U' 5-1 + 6-2 : (14) (y2) l' U l U l U' l2 U' l U l U l' U2
5-1 + 7-2 : (10) (x') l' U L' U' l r U L U' r' 5-1 + 8-2 : (14) (y' x')
L' U' r U' R U r' l' U' R' U l U L (74 = 10.57) ----------- ..8..7..
5......6 4......3 ..1..2.. 6-1 + 1-2 : (10) l M D2 r U r' D2 r U' l2 6-1
+ 2-2 : (8) (y' x') l' U' R U l U' R' U 6-1 + 3-2 : (8) (y' x') M' U' R
U M U' R' U 6-1 + 4-2 : (10) (y' x') l' U' R U l r U' R' U r' 6-1 + 5-2
: (11) (y' x') U2 r2 U R U' M2 U R' U' l2 U2 6-1 + 7-2 : (10) (y2 x') l'
U L' U' l r U L U' r' 6-1 + 8-2 : (11) (x) U2 l2 U' R' U M2 U' R U r2 U2
(68 = 9.71) ----------- ..8..7.. 5......6 4......3 ..1..2.. 7-1 + 1-2 :
(10) r l D2 l' U2 l D2 l' U2 r' 7-1 + 2-2 : (9) (x') U2 r2 U' R' U r2 U'
R U' 7-1 + 3-2 : (11) (x) U2 r2 U' R' U M2 U' R U l2 U2 7-1 + 4-2 : (14)
(y' x') L' U' l' U' R U l r U' R' U r' U L 7-1 + 5-2 : (11) (x) U2 r2 U
L U' M2 U L' U' l2 U2 7-1 + 6-2 : (14) (y x') R U l' U L' U' l r U L U'
r' U' R' 7-1 + 8-2 : (6) r2 U2 r2 Uu2 r2 u2 (74 = 10.57) -----------
..8..7.. 5......6 4......3 ..1..2.. 8-1 + 1-2 : (10) l' U2 r' D2 r U2 r'
D2 r l 8-1 + 2-2 : (8) (y2 x') r U' R U r' U' R' U 8-1 + 3-2 : (10) (y2
x') r U L' U' r' l' U L U' l 8-1 + 4-2 : (10) (x') r U L' U' r' l' U L
U' l 8-1 + 5-2 : (10) (y2 x') r U' R U r' l' U' R' U l 8-1 + 6-2 : (10)
(x') r U' R U r' l' U' R' U l 8-1 + 7-2 : (8) (y2 x') M' U' R U M U' R'
U (68 = 9.71) ----------- Total moves / cases ratio: 524 / 56 = 9.68
--------------------------------------------
-------------------------------------------- ELL 2: Cases here are the
same as for ELL 1 but after a y2 cube orientation minus all cases that
has got an 7 or an 8 in the number. .Solved. 5......6 4......3 ..1..2..
1-1 + 2-2 : (0) Solved 1-1 + 3-2 : (8) (y' x') r U' R U r' U' R' U 1-1 +
4-2 : (8) (y' x') U' R U r U' R' U r' 1-1 + 5-2 : (8) (y x') r U L' U'
r' U L U' 1-1 + 6-2 : (8) (y x') U L' U' r U L U' r' (32 = 6.4)
----------- .Solved. 5......6 4......3 ..1..2.. 2-1 + 1-2 : (12) (x') M'
U' R U M U2 M2 U R' U' M2 U2 2-1 + 3-2 : (10) r' M D2 l' U l D2 l' U' r2
2-1 + 4-2 : (10) l2 U' r' D2 r U r' D2 l' M' 2-1 + 5-2 : (10) r' M D2 l'
U' l D2 l' U r2 2-1 + 6-2 : (10) l2 U r D2 r' U' r' D2 l' M' (52 = 10.4)
----------- .Solved. 5......6 4......3 ..1..2.. 3-1 + 1-2 : (10) r2 U l
D2 l' U' l D2 r M' 3-1 + 2-2 : (8) (y x') U L' U' l' U L U' l 3-1 + 4-2
: (14) U2 r U' r' U' r' U r2 U r' U' r' U' r 3-1 + 5-2 : (10) (y x') r U
L' U' r' l' U L U' l 3-1 + 6-2 : (8) (y' x') M' U' R U M U' R' U (50 =
10.0) ----------- .Solved. 5......6 4......3 ..1..2.. 4-1 + 1-2 : (10) M
l D2 r U' r' D2 r U l2 4-1 + 2-2 : (8) (y x') l' U L' U' l U L U' 4-1 +
3-2 : (11) (y x') U2 l2 U' L' U M2 U' L U r2 U2 4-1 + 5-2 : (8) (y x')
M' U L' U' M U L U' 4-1 + 6-2 : (10) (y x') l' U L' U' l r U L U' r' (47
= 9.4) ----------- .Solved. 5......6 4......3 ..1..2.. 5-1 + 1-2 : (10)
r2 U' l D2 l' U l D2 r M' 5-1 + 2-2 : (8) (x') l' U L' U' l U L U' 5-1 +
3-2 : (10) (y' x') r U' R U r' l' U' R' U l 5-1 + 4-2 : (8) (y x') M' U
L' U' M U L U' 5-1 + 6-2 : (14) (y2) l' U l U l U' l2 U' l U l U l' U2
(50 = 10.0) ----------- .Solved. 5......6 4......3 ..1..2.. 6-1 + 1-2 :
(10) l M D2 r U r' D2 r U' l2 6-1 + 2-2 : (8) (y' x') l' U' R U l U' R'
U 6-1 + 3-2 : (8) (y' x') M' U' R U M U' R' U 6-1 + 4-2 : (10) (y' x')
l' U' R U l r U' R' U r' 6-1 + 5-2 : (11) (y' x') U2 r2 U R U' M2 U R'
U' l2 U2 (47 = 9.4) ----------- Total moves / cases ratio: 278 / 30 =
9.27 --------------------------------------------
-------------------------------------------- ELL 3: Here the cases has
got a little diffrent description: The solved case: 43 12 12 = UF-dedge,
43 = UB-dedge. Even edges are oriented at even places and so on...
(1:24) Number of these cases in the whole group. "alg" (number of turns)
----- PLL-parity: 21 34 (1:24) r2 U2 r2 (U2+u2) r2 u2 (6) -----
Orientation only: 34 21 (1:24) M' U M' U M' U2 M U M U M U2 (12) -----
Orientation + PLL-parity: 12 43 (1:24) x' U (l+r'+R') U x' (PLL-parity)
x U' (l'+r+R) U' x (12) Looks weird but it is three set up turns + cube
orientations at first, then the PLL-parity + undo set up. (l+r'+R') is a
three layer turn =) ----- OLL-paritet: 43 21 (2:24) F2 l2 F2 U2 l' U2 l
U2 l2 F2 r' F2 r U2 l' (15) ----- O + P (both paritys): 34 12 (2:24) r
U2 r' E2 F2 l' F2 l F2 r F2 r' D2 l' (14) ----- These are four cases of
three cycles solved using a commutator. The same alg is also used in
step ELL 1, for example case "7-1 + 1-2". 41 23 (2:24) r l D2 l' U2 l D2
l' U2 r' (10) 23 41 (2:24) l' r' D2 r U2 r' D2 r U2 l (10) 42 31 (2:24)
r U2 l D2 l' U2 l D2 l' r' (10) 13 24 (2:24) l' U2 r' D2 r U2 r' D2 r l
(10) ----- Orient mixed: 14 23 (1:24) r' U2 r2 U2 r U2 r' U2 r U2 r2 U2
r' (13) Mirror: 32 41 (1:24) l U2 l2 U2 l' U2 l U2 l' U2 l2 U2 l (13)
----- Swap two diagonaly: 41 32 (1:24) r S2 U2 r' U2 r U2 l' U2 l F2 r'
B2 l' (14) Mirror: 23 14 (1:24) l' S2 U2 l U2 l' U2 r U2 r' F2 l B2 r
(14) ---- Swap two opposite: 42 13 (2:24) r2 D2 r' D2 l D2 l' D2 B2 l'
B2 r' (12) ----- Same as above + PLL-parity: 31 24 (2:24) F2 l2 F2 l F2
l' F2 r U2 l U2 r' U2 l U2 l' (16) ----- Total moves / cases ratio: 278
/ 24 = 11,58 --------------------------------------------
-------------------------------------------- ELL-1: 524 / 56 = 9.68
ELL-2: 278 / 30 = 9.27 ELL-3: 278 / 24 = 11,58 All three ELL steps:
30,53 Whole LL: CLL = 9,18 ELL = 30,53 [U] = 0.75 Total: 40,46
--------------------------------------------
-------------------------------------------- Now, is this hard to learn?
It is rather many cases but there are not many algs used because of the
many symmetries and the fact that the algs in ELL 1-2 affects more than
two peices and can be used for more than one case. If you alredy know
CLL then it is not much work to learn this. Ok, why then? Number of
moves my friends, I usaly hit 85-90 turns solving F3L compleatly
intuitive, sometimes a bit less but seldomly much more. Add to that my
LL and you get some 125-130 moves totaly and that is about 25 less than
if you solve your 4x using centres-edges-3x3x3. I belive this is not
harder to do, just shorter. How many seconds does 25 4x4x4 turns takes
for you? To use this for a 5x5x5 you only need to add an extra ELL step
to solve the mid edges, easiest is to do that step as the first ELL step
and use 3x3x3 ELL alg. // Kenneth BTW: if you spot any errors in the
text above... I'm sure you will let me know ;-)
--------------------------------------------
-------------------------------------------- ** Note: Because of number
of cases, if I solve three at the time there are 8*7*6 cases (8!/5!) in
ELL 1, now it's 8*7=56, ELL 2 has got 5*6=30, if three edges was solved
then it would become 6*5*4=120.
4340. Re: Compleate 3 step ELL for 4x4x4 From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 08 Jul 2007 19:54:51 -0000
Hi Kenneth :-) Have you memorised all of this yet? If so, very well
done-it will do miracles for your 4x4x4 fewest moves ;-) Do you have
something similar coming for 5x5x5 ELL? Would central edges first be the
best extension? -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" <kenneth@...> wrote: > > Hi group. >
> Here I present my 3-step ELL for direct solving the 4x4x4. This
step > is best preceeded by the use of CLL but COLL is also useful
(or even > ZB). > > The first two ELL stages solves only two
pieces at the time (**See > note at bottom of post), but in step
three the last four edges are > solved and not only that, parity is
also fixed then. > > This list is compleate and all algs are
pretty short, (many are > probably optimal but there are no tools to
test such things around =) > >
-------------------------------------------- >
-------------------------------------------- > > ELL 1: > >
Format for case description: > > B-side > > ..8..7.. >
5.....6 > 4.....3 > ..1..2.. > > F-side > > case
number: (nr of moves) (cube orientations) alg > > The numbering in
the case descrition tells which two edges that are > being solved, nr
1 and 2. These edges initially are palced at > positions 1-8. Even
edges (really only nr 2) are oriented at even > places and the other
way around at odd places. Same thing goes for > the odd edge (nr 1).
> > The cases: > > ..8..7.. > 5......6 > 4......3 >
..1..2.. > > 1-1 + 2-2 : (0) Solved > 1-1 + 3-2 : (8) (y' x') r
U' R U r' U' R' U > 1-1 + 4-2 : (8) (y' x') U' R U r U' R' U r' >
1-1 + 5-2 : (8) (y x') r U L' U' r' U L U' > 1-1 + 6-2 : (8) (y x') U
L' U' r U L U' r' > 1-1 + 7-2 : (8) (y2 x') l' U L' U' l U L U' >
1-1 + 8-2 : (9) (x') U2 l2 U L U' l2 U L' U > > (49 moves / seven
cases = 7.0 average) > ----------- > > ..8..7.. > 5......6
> 4......3 > ..1..2.. > > 2-1 + 1-2 : (12) (x') M' U' R U M
U2 M2 U R' U' M2 U2 > 2-1 + 3-2 : (10) r' M D2 l' U l D2 l' U' r2
> 2-1 + 4-2 : (10) l2 U' r' D2 r U r' D2 l' M' > 2-1 + 5-2 : (10)
r' M D2 l' U' l D2 l' U r2 > 2-1 + 6-2 : (10) l2 U r D2 r' U' r' D2
l' M' > 2-1 + 7-2 : (10) r U2 l D2 l' U2 l D2 l' r' > 2-1 + 8-2 :
(10) r' l' D2 r U2 r' D2 r U2 l > > (72 = 10.30) > -----------
> > ..8..7.. > 5......6 > 4......3 > ..1..2.. > >
3-1 + 1-2 : (10) r2 U l D2 l' U' l D2 r M' > 3-1 + 2-2 : (8) (y x') U
L' U' l' U L U' l > 3-1 + 4-2 : (14) U2 r U' r' U' r' U r2 U r' U' r'
U' r > 3-1 + 5-2 : (10) (y x') r U L' U' r' l' U L U' l > 3-1 +
6-2 : (8) (y' x') M' U' R U M U' R' U > 3-1 + 7-2 : (10) (x') l' U' R
U l r U' R' U r' > 3-1 + 8-2 : (9) (y) Ra' u2 R U' R' u2 R U L >
> (69 = 9.86) > ----------- > > ..8..7.. > 5......6 >
4......3 > ..1..2.. > > 4-1 + 1-2 : (10) M l D2 r U' r' D2 r U
l2 > 4-1 + 2-2 : (8) (y x') l' U L' U' l U L U' > 4-1 + 3-2 : (11)
(y x') U2 l2 U' L' U M2 U' L U r2 U2 > 4-1 + 5-2 : (8) (y x') M' U L'
U' M U L U' > 4-1 + 6-2 : (10) (y x') l' U L' U' l r U L U' r' >
4-1 + 7-2 : (10) (y2 x') l' U' R U l r U' R' U r' > 4-1 + 8-2 : (11)
(x') U2 l2 U' L' U M2 U' L U r2 U2 > > (68 = 9.71) >
----------- > > ..8..7.. > 5......6 > 4......3 > ..1..2..
> > 5-1 + 1-2 : (10) r2 U' l D2 l' U l D2 r M' > 5-1 + 2-2 :
(8) (x') l' U L' U' l U L U' > 5-1 + 3-2 : (10) (y' x') r U' R U r'
l' U' R' U l > 5-1 + 4-2 : (8) (y x') M' U L' U' M U L U' > 5-1 +
6-2 : (14) (y2) l' U l U l U' l2 U' l U l U l' U2 > 5-1 + 7-2 : (10)
(x') l' U L' U' l r U L U' r' > 5-1 + 8-2 : (14) (y' x') L' U' r U' R
U r' l' U' R' U l U L > > (74 = 10.57) > ----------- > >
..8..7.. > 5......6 > 4......3 > ..1..2.. > > 6-1 + 1-2 :
(10) l M D2 r U r' D2 r U' l2 > 6-1 + 2-2 : (8) (y' x') l' U' R U l
U' R' U > 6-1 + 3-2 : (8) (y' x') M' U' R U M U' R' U > 6-1 + 4-2
: (10) (y' x') l' U' R U l r U' R' U r' > 6-1 + 5-2 : (11) (y' x') U2
r2 U R U' M2 U R' U' l2 U2 > 6-1 + 7-2 : (10) (y2 x') l' U L' U' l r
U L U' r' > 6-1 + 8-2 : (11) (x) U2 l2 U' R' U M2 U' R U r2 U2 >
> (68 = 9.71) > ----------- > > ..8..7.. > 5......6 >
4......3 > ..1..2.. > > 7-1 + 1-2 : (10) r l D2 l' U2 l D2 l'
U2 r' > 7-1 + 2-2 : (9) (x') U2 r2 U' R' U r2 U' R U' > 7-1 + 3-2
: (11) (x) U2 r2 U' R' U M2 U' R U l2 U2 > 7-1 + 4-2 : (14) (y' x')
L' U' l' U' R U l r U' R' U r' U L > 7-1 + 5-2 : (11) (x) U2 r2 U L
U' M2 U L' U' l2 U2 > 7-1 + 6-2 : (14) (y x') R U l' U L' U' l r U L
U' r' U' R' > 7-1 + 8-2 : (6) r2 U2 r2 Uu2 r2 u2 > > (74 =
10.57) > ----------- > > ..8..7.. > 5......6 > 4......3
> ..1..2.. > > 8-1 + 1-2 : (10) l' U2 r' D2 r U2 r' D2 r l >
8-1 + 2-2 : (8) (y2 x') r U' R U r' U' R' U > 8-1 + 3-2 : (10) (y2
x') r U L' U' r' l' U L U' l > 8-1 + 4-2 : (10) (x') r U L' U' r' l'
U L U' l > 8-1 + 5-2 : (10) (y2 x') r U' R U r' l' U' R' U l > 8-1
+ 6-2 : (10) (x') r U' R U r' l' U' R' U l > 8-1 + 7-2 : (8) (y2 x')
M' U' R U M U' R' U > > (68 = 9.71) > ----------- > >
Total moves / cases ratio: 524 / 56 = 9.68 > >
-------------------------------------------- >
-------------------------------------------- > > ELL 2: > >
Cases here are the same as for ELL 1 but after a y2 cube orientation
> minus all cases that has got an 7 or an 8 in the number. > >
.Solved. > 5......6 > 4......3 > ..1..2.. > > 1-1 + 2-2 :
(0) Solved > 1-1 + 3-2 : (8) (y' x') r U' R U r' U' R' U > 1-1 +
4-2 : (8) (y' x') U' R U r U' R' U r' > 1-1 + 5-2 : (8) (y x') r U L'
U' r' U L U' > 1-1 + 6-2 : (8) (y x') U L' U' r U L U' r' > >
(32 = 6.4) > ----------- > > .Solved. > 5......6 >
4......3 > ..1..2.. > > 2-1 + 1-2 : (12) (x') M' U' R U M U2 M2
U R' U' M2 U2 > 2-1 + 3-2 : (10) r' M D2 l' U l D2 l' U' r2 > 2-1
+ 4-2 : (10) l2 U' r' D2 r U r' D2 l' M' > 2-1 + 5-2 : (10) r' M D2
l' U' l D2 l' U r2 > 2-1 + 6-2 : (10) l2 U r D2 r' U' r' D2 l' M'
> > (52 = 10.4) > ----------- > > .Solved. > 5......6
> 4......3 > ..1..2.. > > 3-1 + 1-2 : (10) r2 U l D2 l' U' l
D2 r M' > 3-1 + 2-2 : (8) (y x') U L' U' l' U L U' l > 3-1 + 4-2 :
(14) U2 r U' r' U' r' U r2 U r' U' r' U' r > 3-1 + 5-2 : (10) (y x')
r U L' U' r' l' U L U' l > 3-1 + 6-2 : (8) (y' x') M' U' R U M U' R'
U > > (50 = 10.0) > ----------- > > .Solved. >
5......6 > 4......3 > ..1..2.. > > 4-1 + 1-2 : (10) M l D2 r
U' r' D2 r U l2 > 4-1 + 2-2 : (8) (y x') l' U L' U' l U L U' > 4-1
+ 3-2 : (11) (y x') U2 l2 U' L' U M2 U' L U r2 U2 > 4-1 + 5-2 : (8)
(y x') M' U L' U' M U L U' > 4-1 + 6-2 : (10) (y x') l' U L' U' l r U
L U' r' > > (47 = 9.4) > ----------- > > .Solved. >
5......6 > 4......3 > ..1..2.. > > 5-1 + 1-2 : (10) r2 U' l
D2 l' U l D2 r M' > 5-1 + 2-2 : (8) (x') l' U L' U' l U L U' > 5-1
+ 3-2 : (10) (y' x') r U' R U r' l' U' R' U l > 5-1 + 4-2 : (8) (y
x') M' U L' U' M U L U' > 5-1 + 6-2 : (14) (y2) l' U l U l U' l2 U' l
U l U l' U2 > > (50 = 10.0) > ----------- > > .Solved.
> 5......6 > 4......3 > ..1..2.. > > 6-1 + 1-2 : (10) l M
D2 r U r' D2 r U' l2 > 6-1 + 2-2 : (8) (y' x') l' U' R U l U' R' U
> 6-1 + 3-2 : (8) (y' x') M' U' R U M U' R' U > 6-1 + 4-2 : (10)
(y' x') l' U' R U l r U' R' U r' > 6-1 + 5-2 : (11) (y' x') U2 r2 U R
U' M2 U R' U' l2 U2 > > (47 = 9.4) > ----------- > >
Total moves / cases ratio: 278 / 30 = 9.27 > >
-------------------------------------------- >
-------------------------------------------- > > ELL 3: > >
Here the cases has got a little diffrent description: > > The
solved case: > > 43 > 12 > > 12 = UF-dedge, 43 =
UB-dedge. > Even edges are oriented at even places and so on... >
> (1:24) Number of these cases in the whole group. > > "alg"
(number of turns) > > ----- > PLL-parity: > > 21 > 34
> > (1:24) > > r2 U2 r2 (U2+u2) r2 u2 (6) > > -----
> Orientation only: > > 34 > 21 > > (1:24) > >
M' U M' U M' U2 M U M U M U2 (12) > > ----- > Orientation +
PLL-parity: > > 12 > 43 > > (1:24) > > x' U
(l+r'+R') U x' (PLL-parity) x U' (l'+r+R) U' x (12) > > Looks
weird but it is three set up turns + cube orientations at > first,
then the PLL-parity + undo set up. (l+r'+R') is a three layer > turn
=) > ----- > > OLL-paritet: > > 43 > 21 > >
(2:24) > > F2 l2 F2 U2 l' U2 l U2 l2 F2 r' F2 r U2 l' (15) >
> ----- > O + P (both paritys): > > 34 > 12 > >
(2:24) > > r U2 r' E2 F2 l' F2 l F2 r F2 r' D2 l' (14) > >
----- > These are four cases of three cycles solved using a
commutator. The > same alg is also used in step ELL 1, for example
case "7-1 + 1-2". > > 41 > 23 > > (2:24) > > r l D2
l' U2 l D2 l' U2 r' (10) > > 23 > 41 > > (2:24) > >
l' r' D2 r U2 r' D2 r U2 l (10) > > 42 > 31 > > (2:24)
> > r U2 l D2 l' U2 l D2 l' r' (10) > > 13 > 24 > >
(2:24) > > l' U2 r' D2 r U2 r' D2 r l (10) > > ----- >
Orient mixed: > > 14 > 23 > > (1:24) > > r' U2 r2
U2 r U2 r' U2 r U2 r2 U2 r' (13) > > Mirror: > > 32 > 41
> > (1:24) > > l U2 l2 U2 l' U2 l U2 l' U2 l2 U2 l (13) >
> ----- > Swap two diagonaly: > > 41 > 32 > >
(1:24) > > r S2 U2 r' U2 r U2 l' U2 l F2 r' B2 l' (14) > >
Mirror: > > 23 > 14 > > (1:24) > > l' S2 U2 l U2 l'
U2 r U2 r' F2 l B2 r (14) > > ---- > Swap two opposite: >
> 42 > 13 > > (2:24) > > > r2 D2 r' D2 l D2 l' D2
B2 l' B2 r' (12) > > ----- > Same as above + PLL-parity: >
> 31 > 24 > > (2:24) > > F2 l2 F2 l F2 l' F2 r U2 l U2
r' U2 l U2 l' (16) > > ----- > > Total moves / cases ratio:
278 / 24 = 11,58 > > --------------------------------------------
> -------------------------------------------- > > ELL-1: 524 /
56 = 9.68 > ELL-2: 278 / 30 = 9.27 > ELL-3: 278 / 24 = 11,58 >
> All three ELL steps: 30,53 > > Whole LL: > > CLL = 9,18
> ELL = 30,53 > [U] = 0.75 > > Total: 40,46 > >
-------------------------------------------- >
-------------------------------------------- > > Now, is this hard
to learn? > > It is rather many cases but there are not many algs
used because of > the many symmetries and the fact that the algs in
ELL 1-2 affects > more than two peices and can be used for more than
one case. > > If you alredy know CLL then it is not much work to
learn this. > > Ok, why then? > > Number of moves my
friends, I usaly hit 85-90 turns solving F3L > compleatly intuitive,
sometimes a bit less but seldomly much more. > Add to that my LL and
you get some 125-130 moves totaly and that is > about 25 less than if
you solve your 4x using centres-edges-3x3x3. I > belive this is not
harder to do, just shorter. > > How many seconds does 25 4x4x4
turns takes for you? > > To use this for a 5x5x5 you only need to
add an extra ELL step to > solve the mid edges, easiest is to do that
step as the first ELL step > and use 3x3x3 ELL alg. > > //
Kenneth > > BTW: if you spot any errors in the text above... I'm
sure you will > let me know ;-) > >
-------------------------------------------- >
-------------------------------------------- > > ** Note: Because
of number of cases, if I solve three at the time > there are 8*7*6
cases (8!/5!) in ELL 1, now it's 8*7=56, ELL 2 has > got 5*6=30, if
three edges was solved then it would become 6*5*4=120. >
4341. Funny LL 2-twist From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 08 Jul 2007 20:43:47 -0000
Hi :-) Not sure if this one is new or even useful, but it's cute
nevertheless: R' U2 L' D2 L U2 R - U R' U L' D2 L U' R U' 2 distinctive
parts ... -Per
4342. Useful E permutation (and dual corner swap) From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 08 Jul 2007 21:10:00 -0000
Based on my findings for the posted 2-twist i also found the following
E-perm: (R' U L' u2 R U' L)*2 I think it can be decently fast ;-) Also
found the following: (R' U2 L' u2 R U2 L)*2 Both of these are 13 stm :D
-Per
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Kenneth :-) > >
Have you memorised all of this yet? If so, very well done-it will do
> miracles for your 4x4x4 fewest moves ;-) I have been working on my
4x4x4 LL for about a year now and all the time I had CLL + this ELL 1
first so I had a long time to learn the cases for ELL 1 and 2. And as I
said, there are not many algs used and I know exactly how they work so
It's almost intuitive by now. I'm actually using more algs than these to
work on ELL 1+2 at the same time if there are good cases = both dedges
paired = use 3x3x3 ELL algs. Or one of the edges at the B-side and one
at the F-side is alredy solved, then I got algs for most of the cases.
If one side is solved and the rest is oriented I got algs for all cases
(3-dedege PLL's, it was my previous approach but some algs was too long
so I changed to this). I can also work on ELL 1 while solving the
corners by swtiching from CLL to COLL, XCLL (orient edges while doing
CLL) or even ZB (if i know the alg =) > Do you have something >
similar coming for 5x5x5 ELL? Would central edges first be the best >
extension? Can't get to a full four step for 5x5x5 because of to many
cases. One possible approach is to use normal 3x3x3 OLL + PLL as the
first two steps aming at corners and mid edges and then use my 3-ELL for
the dedges. But best is to use paralell cycles (example doing m'+r
instead of single r-slice turns if a mid edge is paird with a corner
edge) and hope to get a four step in the end. That has got the backside
effect of getting two unorientd mid edges left to do in ELL 3 in 50% of
the cases and that's not good. To avoid that when it is about to happen
I usally add the 3x3x3 ELL as the second or third ELL-step but using
only the mid slice instead of three layers to solve the three cycle
(normally I have got one side fully compleated at this point so there is
only a three cycle left to do for mid edges). If I get all mids pemuted
but two unoriented initially, then I unsolve those parallell to the ELL
1 cycle and then try, if possible to get them back oriented parallell to
the next cycle to do. If that's not possible, then I go 3x3x3 cycle for
those. I did a 10(12) average for the 5x5x5 LL using that method
yesterday and got 46.5 turns and I think that's pretty normal. //
Kenneth
4344. Re: Compleate 3 step ELL for 4x4x4 From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 08 Jul 2007 22:20:05 -0000
Hi :-) Have you tried using algos like: R' D R (ed) R' D' R (e'd') on
5x5x5 ??? Block 3-cycle, sorta in- between pure 5x5x5 alg and 3x3x3 alg
;-) (e is the layer between d and u, corresponding to E on 3x3x3)
Obviously you'd need to turn last layer onto F by turning the cube
physically. -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" <kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@> wrote: > > > > Hi Kenneth :-) >
> > > Have you memorised all of this yet? If so, very well
done-it will > do > > miracles for your 4x4x4 fewest moves ;-)
> > I have been working on my 4x4x4 LL for about a year now and
all the > time I had CLL + this ELL 1 first so I had a long time to
learn the > cases for ELL 1 and 2. And as I said, there are not many
algs used > and I know exactly how they work so It's almost intuitive
by now. > > I'm actually using more algs than these to work on ELL
1+2 at the > same time if there are good cases = both dedges paired =
use 3x3x3 > ELL algs. Or one of the edges at the B-side and one at
the F-side is > alredy solved, then I got algs for most of the cases.
If one side is > solved and the rest is oriented I got algs for all
cases (3-dedege > PLL's, it was my previous approach but some algs
was too long so I > changed to this). I can also work on ELL 1 while
solving the corners > by swtiching from CLL to COLL, XCLL (orient
edges while doing CLL) or > even ZB (if i know the alg =) > >
> Do you have something > > similar coming for 5x5x5 ELL? Would
central edges first be the best > > extension? > > Can't get
to a full four step for 5x5x5 because of to many cases. One >
possible approach is to use normal 3x3x3 OLL + PLL as the first two >
steps aming at corners and mid edges and then use my 3-ELL for the >
dedges. > > But best is to use paralell cycles (example doing m'+r
instead of > single r-slice turns if a mid edge is paird with a
corner edge) and > hope to get a four step in the end. That has got
the backside effect > of getting two unorientd mid edges left to do
in ELL 3 in 50% of the > cases and that's not good. To avoid that
when it is about to happen I > usally add the 3x3x3 ELL as the second
or third ELL-step but using > only the mid slice instead of three
layers to solve the three cycle > (normally I have got one side fully
compleated at this point so there > is only a three cycle left to do
for mid edges). If I get all mids > pemuted but two unoriented
initially, then I unsolve those parallell > to the ELL 1 cycle and
then try, if possible to get them back > oriented parallell to the
next cycle to do. If that's not possible, > then I go 3x3x3 cycle for
those. > > I did a 10(12) average for the 5x5x5 LL using that
method yesterday > and got 46.5 turns and I think that's pretty
normal. > > // Kenneth >
4345. Corners First Methods From:
"rubiksfriend" <mooseman6792@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Jul 2007 00:47:40 -0000
This is, I'm sure, a very popular topic. I'm very interested in finding
more information concerning various Corners First methods; I've heard of
the Waterman method, and looked at it, but am confused. It also seems
impossible to learn it incrementally. Any thoughts?
4346. Re: [Speed cubing group] Useful E permutation (and dual corner
swap)
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 8 Jul 2007 22:22:00 -0300 (ART)
Hey Per sorry but you're kinda "late"...haha... Gungz posted this alg
(with a cube rotation before) on his blog at 4th April
http://4none.goodmeet.net/909-tt/837 : ) good find, though Pedro Per
Kristen Fredlund <aspiring_to_love@...> escreveu: Based on my
findings for the posted 2-twist i also found the following E-perm: (R' U
L' u2 R U' L)*2 I think it can be decently fast ;-) Also found the
following: (R' U2 L' u2 R U2 L)*2 Both of these are 13 stm :D -Per
--------------------------------- Novo Yahoo! Cadê? - Experimente uma
nova busca. [Non-text portions of this message have been removed]
Per, what makes it funny or cute? Are you hugging your cube? ;) I am
curious why, despite the sarcasm. On 7/8/07, Per Kristen Fredlund
<aspiring_to_love@...> wrote: > > Hi :-) > > Not sure
if this one is new or even useful, but it's cute nevertheless: > >
R' U2 L' D2 L U2 R - U R' U L' D2 L U' R U' > > 2 distinctive
parts ... > > -Per > > > [Non-text portions of this
message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Have you
tried using algos like: > > R' D R (ed) R' D' R (e'd') on 5x5x5
??? Block 3-cycle, sorta in- > between pure 5x5x5 alg and 3x3x3 alg
;-) > Yes =) that's exactly what I ment with "...is to use paralell
cycles (example doing m'+r instead of single r-slice turns if a mid edge
is paired with a corner edge)..." Diffrence is that I would write the
alg as: (x') U' R U (m'r) U' R' U (mr') But you can do more weird things
= diffrent cycles - like this one: (x') r U' R U' m2 U2 r' U' R' U' m2
U2 Even more weird, add only two l-turns and you get a third cycle: (x')
r U' R U' m2 U2 r' l' U' R' U' m2 U2 l Three diffrent cycles in 14
turns. Imagine what you can do to a 100 layer cube =P
4349. Re: Corners First Methods From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Jul 2007 05:49:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rubiksfriend"
<mooseman6792@...> wrote: > > This is, I'm sure, a very
popular topic. I'm very interested in > finding more information
concerning various Corners First methods; > I've heard of the
Waterman method, and looked at it, but am confused. > It also seems
impossible to learn it incrementally. Any thoughts? > This is my
approach, not pure CF doe: 1) Solve the four F2L pairs at first = wery
easy to do, normally the first pair is done or only one turn away. 2) Do
CLL 3) Choose the best side (U or D) to use for FL and put down the
edges using MU turns. The first two you pair with centres so you also
solve those in this step (do not do opposite sides as the two first, if
you did RD edge and R centre first then do F or B but not L as second by
putting down F (or B) centre, D centre and the edge that goes between
them as a 1x2x2 block.) 4) Do ELL Done! // Kenneth
4350. meffert's 5x5x5 professor, loose tiles From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Jul 2007 07:23:54 -0000
I own a meffert's professor cube (5x5x5) I have been dealing with tiles
coming unglued while working it. I just put em back on with some CA glue
(being careful not to glue the cube pieces together.) I would like to
dismantle the cube and force the other color tiles to break loose so i
can glue them fresh. I want to do this while dismantled to secure
against accidental gluing of the pieces together. I don't know how this
cube is assembled, and don't know how to take it apart. It is a standard
6 color combo that is NLA. (no pink or purple colors on it, just normal
B,G,R,W,O,Y)so I'm afraid to force something without knowing whats
inside, because I wont be able to replace it if I break it. can anyone
help? anyone have diagrams/instructions? Segnet
4351. Re: [Speed cubing group] Re: fixed t-shirt thingy From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 9 Jul 2007 09:36:11 +0200
Have you guys ever heard of copyrights ? Gilles 2007/7/5, lwin kyawkyaw
<lkyawkyaw@...>: > > since most ppl are right handed and
they use that hand the most, > preferably put it on the left so it
does not get obstructed when the wearer > uses their hand. > >
Brian Le <khoale1234567@... <khoale1234567%40sbcglobal.net>>
> wrote: so should i put it on the right or left side? > >
devin1891 <devin1891@... <devin1891%40gmail.com>> wrote:
yeah they > are usually on the left. > > not sure how much that
would cost to print because you have slight > color variation of
black on the cubies in between the stickers but if > you could deal
with it just being black there i could print a shirt > for you for
preview. (but it would have to wait till Thursday because > thats the
next time i can go to school). > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> amiejl1981 > <no_reply@...> wrote: > > > >
Aren't small logos on a shirt usually on the other side? It just >
> looks weird in it's placement. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Brian Le" > > >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] >
> >
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
> > > > [Non-text portions of this message have been
removed] > > > > > > ---------------------------------
> Boardwalk for $500? In 2007? Ha! > Play Monopoly Here and Now
(it's updated for today's economy) at Yahoo! > Games. > >
[Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
4352. Re: [Speed cubing group] New Sq. 1 World Records From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 9 Jul 2007 09:51:17 +0200
Awesome records :-) Contratulations to everyone ! Gilles 2007/7/8, Craig
Bouchard <logitewty@...>: > > Go check them out on the "Live
Results" from Wroclaw Open. > > 16.xx single and 22.xx average.
> > > [Non-text portions of this message have been removed]
4353. Re: [Speed cubing group] New Sq. 1 World Records From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 9 Jul 2007 11:42:00 +0200
But bad luck for Kózka on 4x4x4 avg. R ----- Original Message -----
From: Gilles van den Peereboom To: speedsolvingrubikscube@...m Sent:
Monday, July 09, 2007 9:51 AM Subject: Re: [Speed cubing group] New Sq.
1 World Records Awesome records :-) Contratulations to everyone ! Gilles
2007/7/8, Craig Bouchard <logitewty@...>: > > Go check them
out on the "Live Results" from Wroclaw Open. > > 16.xx single and
22.xx average. > > > [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
Hi :-) It's a bit funny because of the 2 quite similar parts making it
up. I guess it's not cute or funny for speedcubing purists because it's
not optimally short or extremely fast to perform ... The construction is
cute for me anyway :-) If i were a squirrel i might hug my cubes :-P
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Alexander J
Goldberg" <ajgold04@...> wrote: > > Per, what makes it funny
or cute? Are you hugging your cube? ;) > I am curious why, despite
the sarcasm. > > > On 7/8/07, Per Kristen Fredlund
<aspiring_to_love@...> wrote: > > > > Hi :-) > >
> > Not sure if this one is new or even useful, but it's cute
nevertheless: > > > > R' U2 L' D2 L U2 R - U R' U L' D2 L U'
R U' > > > > 2 distinctive parts ... > > > >
-Per > > > > > > > > > [Non-text portions of
this message have been removed] >
4355. Re: [Speed cubing group] New Sq. 1 World Records From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 9 Jul 2007 13:26:59 +0200
Why ?
http://www.worldcubeassociation.org/results/events.php?eventId=444®ionId=&years=&show=100%2BPersons&average=Average
Gilles 2007/7/9, Rune Wesström <rune.wesstrom@...>: > > But
bad luck for Kózka on 4x4x4 avg. > R > ----- Original Message
----- > From: Gilles van den Peereboom > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, July 09, 2007 9:51 AM > Subject: Re: [Speed cubing
group] New Sq. 1 World Records > > Awesome records :-) > >
Contratulations to everyone ! > > Gilles > > 2007/7/8, Craig
Bouchard <logitewty@... <logitewty%40hotmail.com> > >:
> > > > Go check them out on the "Live Results" from Wroclaw
Open. > > > > 16.xx single and 22.xx average. > > >
> > > > > [Non-text portions of this message have been
removed] > > [Non-text portions of this message have been removed]
> > > [Non-text portions of this message have been removed]
4356. Re: [Speed cubing group] Funny LL 2-twist From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 9 Jul 2007 13:36:35 +0200
At first I also thought it was rather boring but after looking at it and
seeing how it works, I also start to like it. This algorithm has the
quality of being very easy to understand and thus easy to teach someone
else how to use it. Thanks Per. :-) 2007/7/9, Per Kristen Fredlund
<aspiring_to_love@...>: > > Hi :-) > > It's a bit
funny because of the 2 quite similar parts making it up. I > guess
it's not cute or funny for speedcubing purists because it's not >
optimally short or extremely fast to perform ... The construction is
> cute for me anyway :-) If i were a squirrel i might hug my cubes
:-P > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Alexander J > Goldberg" <ajgold04@...> wrote: > >
> > Per, what makes it funny or cute? Are you hugging your cube?
;) > > I am curious why, despite the sarcasm. > > > >
> > On 7/8/07, Per Kristen Fredlund <aspiring_to_love@...>
wrote: > > > > > > Hi :-) > > > > >
> Not sure if this one is new or even useful, but it's cute >
nevertheless: > > > > > > R' U2 L' D2 L U2 R - U R' U
L' D2 L U' R U' > > > > > > 2 distinctive parts ...
> > > > > > -Per > > > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > [Non-text portions
of this message have been removed]
4357. Re: meffert's 5x5x5 professor, loose tiles From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Jul 2007 12:25:34 -0000
Hi Segnet, If I were you would just leave it, and reglue tiles when they
fall off naturally. You only need a tiny amount of superglue in the
centre of the underside of the tile to stick it back on, and using only
a tiny amount of glue will ensure that it doesn't spread out towards the
edge of the tile when you press it down and glue the pieces together.
Dan --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > I own a meffert's professor
cube (5x5x5) > I have been dealing with tiles coming unglued while
working it. > I just put em back on with some CA glue (being careful
not to glue > the cube pieces together.) > > I would like to
dismantle the cube and force the other color tiles to > break loose
so i can glue them fresh. I want to do this while > dismantled to
secure against accidental gluing of the pieces together. > > I
don't know how this cube is assembled, and don't know how to take >
it apart. It is a standard 6 color combo that is NLA. (no pink or >
purple colors on it, just normal B,G,R,W,O,Y)so I'm afraid to force >
something without knowing whats inside, because I wont be able to >
replace it if I break it. > > can anyone help? anyone have
diagrams/instructions? > > Segnet >
4358. Re: Funny LL 2-twist From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Jul 2007 12:50:52 -0000
Hi :-) If one can get a grip on how commutators work, the easiest way to
understand how to twist 2-corners is probably like so: [R' D R F D F',U
or U2] or [R' D2 R F D2 F',U or U2] For adjacent or opposite twists.
Then there's also 2 mirrored sunes ... or the well known (L B' D2 B L'
U2)*2. Spoilt for choices :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > At first I also thought it was
rather boring but after looking at it and > seeing how it works, I
also start to like it. > > This algorithm has the quality of being
very easy to understand and thus > easy to teach someone else how to
use it. > > Thanks Per. :-) > > 2007/7/9, Per Kristen
Fredlund <aspiring_to_love@...>: > > > > Hi :-) >
> > > It's a bit funny because of the 2 quite similar parts
making it up. I > > guess it's not cute or funny for speedcubing
purists because it's not > > optimally short or extremely fast to
perform ... The construction is > > cute for me anyway :-) If i
were a squirrel i might hug my cubes :-P > > > > -Per >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Alexander J > > Goldberg"
<ajgold04@> wrote: > > > > > > Per, what makes
it funny or cute? Are you hugging your cube? ;) > > > I am
curious why, despite the sarcasm. > > > > > > >
> > On 7/8/07, Per Kristen Fredlund <aspiring_to_love@>
wrote: > > > > > > > > Hi :-) > > >
> > > > > Not sure if this one is new or even useful, but
it's cute > > nevertheless: > > > > > > >
> R' U2 L' D2 L U2 R - U R' U L' D2 L U' R U' > > > >
> > > > 2 distinctive parts ... > > > > >
> > > -Per > > > > > > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > [Non-text portions of this message
have been removed] >
4359. Re: [Speed cubing group] New Sq. 1 World Records From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 9 Jul 2007 15:30:01 +0200
Had he been 8 hundreds faster, he had got the WR. Maybe just a bad
speed? R ----- Original Message ----- From: Gilles van den Peereboom To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 09, 2007 1:26
PM Subject: Re: [Speed cubing group] New Sq. 1 World Records Why ?
http://www.worldcubeassociation.org/results/events.php?eventId=444®ionId=&years=&show=100%2BPersons&average=Average
Gilles 2007/7/9, Rune Wesström <rune.wesstrom@...>: > > But
bad luck for Kózka on 4x4x4 avg. > R > ----- Original Message
----- > From: Gilles van den Peereboom > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, July 09, 2007 9:51 AM > Subject: Re: [Speed cubing
group] New Sq. 1 World Records > > Awesome records :-) > >
Contratulations to everyone ! > > Gilles > > 2007/7/8, Craig
Bouchard <logitewty@... <logitewty%40hotmail.com> > >:
> > > > Go check them out on the "Live Results" from Wroclaw
Open. > > > > 16.xx single and 22.xx average. > > >
> > > > > [Non-text portions of this message have been
removed] > > [Non-text portions of this message have been removed]
> > > [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
4360. Re: [Speed cubing group] New Sq. 1 World Records From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 9 Jul 2007 16:21:56 +0200
Actually he needed to be 4.44 seconds faster in average to break the WR.
(I think the misunderstanding comes from the fact that speedcubing.com
links to the times done in the year 2007, not the ones done in all
competitions ever. And in this case, in 2006, Michael Fung had an
average of 59.21seconds.) Gilles 2007/7/9, Rune Wesström
<rune.wesstrom@...>: > > Had he been 8 hundreds faster, he
had got the WR. Maybe just a bad > speed? > R > ----- Original
Message ----- > From: Gilles van den Peereboom > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, July 09, 2007 1:26 PM > Subject: Re: [Speed cubing
group] New Sq. 1 World Records > > Why ? > > >
http://www.worldcubeassociation.org/results/events.php?eventId=444®ionId=&years=&show=100%2BPersons&average=Average
> > Gilles > > 2007/7/9, Rune Wesström
<rune.wesstrom@...<rune.wesstrom%40hem.utfors.se> > >:
> > > > But bad luck for Kózka on 4x4x4 avg. > > R
> > ----- Original Message ----- > > From: Gilles van den
Peereboom > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > Sent:
Monday, July 09, 2007 9:51 AM > > Subject: Re: [Speed cubing
group] New Sq. 1 World Records > > > > Awesome records :-)
> > > > Contratulations to everyone ! > > > >
Gilles > > > > 2007/7/8, Craig Bouchard
<logitewty@...<logitewty%40hotmail.com><logitewty%40hotmai
> l.com> > > >: > > > > > > Go check
them out on the "Live Results" from Wroclaw Open. > > > >
> > 16.xx single and 22.xx average. > > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > [Non-text portions of this
message have been removed] > > > > > > > >
[Non-text portions of this message have been removed] > >
[Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
4361. Re: Funny LL 2-twist From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Jul 2007 16:30:24 -0000
It's a funny alg, indeed, Per. Of course, 2-gen would be faster and
fewer moves :), but I always like these kind of algs. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Not sure
if this one is new or even useful, but it's cute nevertheless: > >
R' U2 L' D2 L U2 R - U R' U L' D2 L U' R U' > > 2 distinctive
parts ... > > -Per >
yes that why i was asking permission... --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Have you guys ever heard of
copyrights ? > > Gilles > > 2007/7/5, lwin kyawkyaw
<lkyawkyaw@...>: > > > > since most ppl are right
handed and they use that hand the most, > > preferably put it on
the left so it does not get obstructed when the wearer > > uses
their hand. > > > > Brian Le <khoale1234567@...
<khoale1234567%40sbcglobal.net>> > > wrote: so should i
put it on the right or left side? > > > > devin1891
<devin1891@... <devin1891%40gmail.com>> wrote: yeah they
> > are usually on the left. > > > > not sure how much
that would cost to print because you have slight > > color
variation of black on the cubies in between the stickers but if >
> you could deal with it just being black there i could print a shirt
> > for you for preview. (but it would have to wait till Thursday
because > > thats the next time i can go to school). > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > amiejl1981 > > <no_reply@> wrote: > > >
> > > Aren't small logos on a shirt usually on the other side?
It just > > > looks weird in it's placement. > > >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Brian Le" > > > >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] >
> > >
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
> > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > >
> > --------------------------------- > > Boardwalk for
$500? In 2007? Ha! > > Play Monopoly Here and Now (it's updated
for today's economy) at Yahoo! > > Games. > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > [Non-text portions of this message have
been removed] >
Thanks Dan, Thats been my M.O. for now. But I tend to take the thing
with me a lot, and fear I may loose a tile! I also have a mefferts 4x4x4
that I DID loose a tile from. I was visiting some relatives while they
where camping at a nearby lake. two tiles came off that evening, I only
kept track of one of them. the other is lost for good! Dan
<dan_j_harris@...> wrote: Hi Segnet, If I were you would just
leave it, and reglue tiles when they fall off naturally. You only need a
tiny amount of superglue in the centre of the underside of the tile to
stick it back on, and using only a tiny amount of glue will ensure that
it doesn't spread out towards the edge of the tile when you press it
down and glue the pieces together. Dan --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > I own a meffert's professor
cube (5x5x5) > I have been dealing with tiles coming unglued while
working it. > I just put em back on with some CA glue (being careful
not to glue > the cube pieces together.) > > I would like to
dismantle the cube and force the other color tiles to > break loose
so i can glue them fresh. I want to do this while > dismantled to
secure against accidental gluing of the pieces together. > > I
don't know how this cube is assembled, and don't know how to take >
it apart. It is a standard 6 color combo that is NLA. (no pink or >
purple colors on it, just normal B,G,R,W,O,Y)so I'm afraid to force >
something without knowing whats inside, because I wont be able to >
replace it if I break it. > > can anyone help? anyone have
diagrams/instructions? > > Segnet >
--------------------------------- Sick sense of humor? Visit Yahoo! TV's
Comedy with an Edge to see what's on, when. [Non-text portions of this
message have been removed]
4364. Re: [Speed cubing group] New Sq. 1 World Records From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 9 Jul 2007 23:30:56 +0200
I think it is time to stop doing "mean of 3" averages and start doing
regular "average of 5 (drop high/low)" averages on Square-1. Just look
at the results
(http://www.worldcubeassociation.org/results/e.php?eventId=sq1®ionId=&years=&show=10%2BPersons&average=Average)
and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can have.
Actually, I think all events (except blindfolded) should have regular
"average of 5 (drop high/low)" averages. This included Magic, Master
Magic, Clock, Pyraminx and MegaMinx. I understand the implications of
this (more time needed especially for MegaMinx, incompatibility with
current World Records, less DNF's), but I think most people are fast
enough now. Also, if time is really a problem, how about a general rule
like "To qualify for a 5 solves average, you have to beat the current
(World-Record-Time)*2 in your first 2 attempts"? I realize this should
be addressed (and probably has been many times before) by the WCA, but
with competitors getting faster and greater in numbers, maybe it is time
for a change (starting in 2008)?
4365. New file uploaded to speedsolvingrubikscube From:
speedsolvingrubikscube@yahoogroups.com
To:
speedsolvingrubikscube@yahoogroups.com
Date:
9 Jul 2007 21:52:09 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /rubik 2d/rubixRedux.zip Uploaded by : xdebugxx
<xdebugx@...> Description : My 2d rubik's game for java enabled
mobile phones - freeware You can access this file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/rubik%202d/rubixRedux.zip
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, xdebugxx
<xdebugx@...>
4366. Re: [Speed cubing group] New Sq. 1 World Records From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 9 Jul 2007 23:56:08 +0200
Hi Arnaud, I would love to do 'average of 5' for Square-1 and Megaminx
and Clock. There are some reasons why I think we should not do it: 1)
the popularity of the events is not big (54, 44, 85 competitors on world
ranking), although caused by several factors. 2) there are only a
handful of top cubers, the rest of the competitors are intermediate or
low level 3) the puzzles are (extremely) hard to scramble These events,
with all respect, are not main events (yet). Given the limited time for
a competition we have to make choices. I prefer to have more events with
time per event reserved relative to the popularity of the event. My vote
would be to keep it like this for now. Have fun, Ron ----- Original
Message ----- From: "Arnaud van Galen" <avgalen@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, July 09,
2007 11:30 PM Subject: Re: [Speed cubing group] New Sq. 1 World Records
>I think it is time to stop doing "mean of 3" averages and start
doing > regular "average of 5 (drop high/low)" averages on Square-1.
Just look at > the results >
(http://www.worldcubeassociation.org/results/e.php?eventId=sq1®ionId=&years=&show=10%2BPersons&average=Average)
> and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can
have. > > Actually, I think all events (except blindfolded) should
have regular > "average of 5 (drop high/low)" averages. This included
Magic, Master > Magic, > Clock, Pyraminx and MegaMinx. I
understand the implications of this (more > time needed especially
for MegaMinx, incompatibility with current World > Records, less
DNF's), but I think most people are fast enough now. Also, > if >
time is really a problem, how about a general rule like "To qualify for
a > 5 > solves average, you have to beat the current
(World-Record-Time)*2 in your > first 2 attempts"? > > I
realize this should be addressed (and probably has been many times >
before) > by the WCA, but with competitors getting faster and greater
in numbers, > maybe it is time for a change (starting in 2008)? >
> >
4367. OLL when, now or later? From:
"ericdolphyfan" <ericdolphyfan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Jul 2007 23:59:09 -0000
Hey, I use a hybrid of petrus and fridrich F2L, then I orient the edges
and then corners, and then PLL. I average about 31-33 seconds with this
method. Should I learn OLL now? If not how fast should I be when I start
learning OLL? -Thanks
4368. Re: OLL when, now or later? From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Jul 2007 00:18:51 -0000
I use what sounds like a similar method and have been averaging around
23 seconds or so with it. Fridrich F2L, OLLE, OLLC, PLL. I have begun to
learn the OLL though, and can presently do OLL PLL in cases where either
all or none of the edges are correctly oriented. Prepare for your times
to tank while you learn the new algs though! -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "ericdolphyfan"
<ericdolphyfan@...> wrote: > > Hey, > I use a hybrid of
petrus and fridrich F2L, then I orient the edges and > then corners,
and then PLL. I average about 31-33 seconds with this > method.
Should I learn OLL now? If not how fast should I be when I > start
learning OLL? > -Thanks >
Hi, please take a look at my free game for mobile phones. Rubix Redux.
It's like a rubik's cube but in a 2d matrix with similar game play. It's
freeware and the source is available as well. For phones and palms with
j2me midp1.0 or greater. Please let me know what you think of it.
Thanks, http://www.xdebugx.net/xdebugx/mobileg.php [Non-text portions of
this message have been removed]
Ok, so i broke my revenge the first day i got it, and just got the
replacement piece today (btw. bravo Cubesmith for great service). i do
not wish to break another piece the day i just get it fixed either. what
suggestions do yo have for keeping all the pieces together. no i dont
turn the cube roughly at all. should i lube it right away, or wait til
it is worn down a bit more? lubing seems like it would help it spin a
bit easier and a bit harder to break off one of the feet to the centers.
let me know what you think. thanks, jeff
Is it Eastsheen or Rubik? And what pieces are breaking and when? On
7/9/07, jeff17237 <no_reply@yahoogroups.com> wrote: > > Ok,
so i broke my revenge the first day i got it, and just got the >
replacement piece today (btw. bravo Cubesmith for great service). i do
> not wish to break another piece the day i just get it fixed either.
> what suggestions do yo have for keeping all the pieces together. no
i > dont turn the cube roughly at all. should i lube it right away,
or > wait til it is worn down a bit more? lubing seems like it would
help > it spin a bit easier and a bit harder to break off one of the
feet to > the centers. let me know what you think. > > thanks,
> jeff > > > -- My Webpage: http://www.pjkcubed.com Computer
Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
Hey, If Cubesmith offers pieces for it, it must be a Rubik's brand. ;)
My suggestion is to lubricate it and just turn more carefully. -Tim ---
In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)"
<pjkcards@...> wrote: > > Is it Eastsheen or Rubik? And what
pieces are breaking and when? > > On 7/9/07, jeff17237
<no_reply@yahoogroups.com> wrote: > > > > Ok, so i
broke my revenge the first day i got it, and just got the > >
replacement piece today (btw. bravo Cubesmith for great service). i do
> > not wish to break another piece the day i just get it fixed
either. > > what suggestions do yo have for keeping all the pieces
together. no i > > dont turn the cube roughly at all. should i
lube it right away, or > > wait til it is worn down a bit more?
lubing seems like it would help > > it spin a bit easier and a bit
harder to break off one of the feet to > > the centers. let me
know what you think. > > > > thanks, > > jeff >
> > > > > > > > > -- > My Webpage:
http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > [Non-text
portions of this message have been removed] >
4373. Re: [Speed cubing group] New Sq. 1 World Records From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 10 Jul 2007 08:19:03 +0200
Hi Ron, Let me address your reasons 1 by 1: 1) Popularity: I agree that
these puzzles are less popular than others. That is why they are usually
side-events on another stage or on another day. This ensures that they
don't take time/focus away from the main events. Events like Fewest
Moves and Blindfolded (especially multiple blindfolded and >3x3x3
blindfolded) don't have a lot of competitors alsoe, but take up much
more time than Square-1, MegaMinx, Clock, etc do. 2)
Top/Rest-difference: I agree that the difference between the absolute
top cubers and the rest is bigger than on most main-events. A big part
of the explanation is that the top cubers seem to practice these puzzles
much more than the rest does. Timewise, that means that top cubers will
be done very fast, even if they do 5 solves. Having a cut-off time limit
for who gets to do an average (just like on 4x4x4 and 5x5x5) would
prevent events from taking to long. Such a cut-off time would also
motivate "the rest" to practice these puzzles more. The exact way of
determining the cut-off time could be in the form of
World-Record-Average-Time) * n, where a good value for n might be
between 2 and 3. 3) Scrambling: I agree for MegaMinx, but not for Clock
and Square-1. I think the problem is more to find scramblers that know
the notation. This issue is also adressed by having a cut-off time,
because that would keep the number of puzzles that need to get scrambled
about the same. It just seems inconsistent and unwanted to me to have 1.
Clock be a "mean of 3" while Pyraminx is an average of 5. 2. MegaMinx be
a "mean of 3" while 5x5x5 is an average of 5 with a cut-off time. 3.
Square-1 be a "mean of 3" while luck and easy solves has such a big
influence. I hope I have written all of this down in a way that makes
both your consernes and my thoughts about them clear. ----- Original
Message ----- From: Ron van Bruchem To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 09, 2007 11:56
PM Subject: Re: [Speed cubing group] New Sq. 1 World Records Hi Arnaud,
I would love to do 'average of 5' for Square-1 and Megaminx and Clock.
There are some reasons why I think we should not do it: 1) the
popularity of the events is not big (54, 44, 85 competitors on world
ranking), although caused by several factors. 2) there are only a
handful of top cubers, the rest of the competitors are intermediate or
low level 3) the puzzles are (extremely) hard to scramble These events,
with all respect, are not main events (yet). Given the limited time for
a competition we have to make choices. I prefer to have more events with
time per event reserved relative to the popularity of the event. My vote
would be to keep it like this for now. Have fun, Ron ----- Original
Message ----- From: "Arnaud van Galen" <avgalen@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, July 09,
2007 11:30 PM Subject: Re: [Speed cubing group] New Sq. 1 World Records
>I think it is time to stop doing "mean of 3" averages and start
doing > regular "average of 5 (drop high/low)" averages on Square-1.
Just look at > the results >
(http://www.worldcubeassociation.org/results/e.php?eventId=sq1®ionId=&years=&show=10%2BPersons&average=Average)
> and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can
have. > > Actually, I think all events (except blindfolded) should
have regular > "average of 5 (drop high/low)" averages. This included
Magic, Master > Magic, > Clock, Pyraminx and MegaMinx. I
understand the implications of this (more > time needed especially
for MegaMinx, incompatibility with current World > Records, less
DNF's), but I think most people are fast enough now. Also, > if >
time is really a problem, how about a general rule like "To qualify for
a > 5 > solves average, you have to beat the current
(World-Record-Time)*2 in your > first 2 attempts"? > > I
realize this should be addressed (and probably has been many times >
before) > by the WCA, but with competitors getting faster and greater
in numbers, > maybe it is time for a change (starting in 2008)? >
> >
4374. Re: [Speed cubing group] New Sq. 1 World Records From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Jul 2007 06:46:01 -0000
Bob wouldn't have beaten me if Clock was an average of 5. ;) -Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > Hi Ron, > > Let me address
your reasons 1 by 1: > > 1) Popularity: I agree that these puzzles
are less popular than others. That > is why they are usually
side-events on another stage or on another day. This > ensures that
they don't take time/focus away from the main events. Events > like
Fewest Moves and Blindfolded (especially multiple blindfolded and >
>3x3x3 blindfolded) don't have a lot of competitors alsoe, but take
up much > more time than Square-1, MegaMinx, Clock, etc do. > 2)
Top/Rest-difference: I agree that the difference between the absolute
top > cubers and the rest is bigger than on most main-events. A big
part of the > explanation is that the top cubers seem to practice
these puzzles much more > than the rest does. Timewise, that means
that top cubers will be done very > fast, even if they do 5 solves.
Having a cut-off time limit for who gets to > do an average (just
like on 4x4x4 and 5x5x5) would prevent events from > taking to long.
Such a cut-off time would also motivate "the rest" to > practice
these puzzles more. The exact way of determining the cut- off time >
could be in the form of World-Record-Average-Time) * n, where a good
value > for n might be between 2 and 3. > 3) Scrambling: I agree
for MegaMinx, but not for Clock and Square- 1. I think > the problem
is more to find scramblers that know the notation. This issue is >
also adressed by having a cut-off time, because that would keep the
number > of puzzles that need to get scrambled about the same. >
> It just seems inconsistent and unwanted to me to have > 1. Clock
be a "mean of 3" while Pyraminx is an average of 5. > 2. MegaMinx be
a "mean of 3" while 5x5x5 is an average of 5 with a cut-off > time.
> 3. Square-1 be a "mean of 3" while luck and easy solves has such a
big > influence. > > I hope I have written all of this down in
a way that makes both your > consernes and my thoughts about them
clear. > > ----- Original Message ----- > From: Ron van Bruchem
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July
09, 2007 11:56 PM > Subject: Re: [Speed cubing group] New Sq. 1 World
Records > > > Hi Arnaud, > > I would love to do 'average
of 5' for Square-1 and Megaminx and Clock. > There are some reasons
why I think we should not do it: > 1) the popularity of the events is
not big (54, 44, 85 competitors on world > ranking), although caused
by several factors. > 2) there are only a handful of top cubers, the
rest of the competitors are > intermediate or low level > 3) the
puzzles are (extremely) hard to scramble > > These events, with
all respect, are not main events (yet). > Given the limited time for
a competition we have to make choices. I prefer > to have more events
with time per event reserved relative to the popularity > of the
event. > My vote would be to keep it like this for now. > >
Have fun, > > Ron > > ----- Original Message ----- >
From: "Arnaud van Galen" <avgalen@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, July
09, 2007 11:30 PM > Subject: Re: [Speed cubing group] New Sq. 1 World
Records > > >I think it is time to stop doing "mean of 3"
averages and start doing > > regular "average of 5 (drop
high/low)" averages on Square-1. Just look at > > the results >
> (http://www.worldcubeassociation.org/results/
e.php?eventId=sq1®ionId=&years=&show=10%2BPersons&average=Average)
> > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve
can have. > > > > Actually, I think all events (except
blindfolded) should have regular > > "average of 5 (drop
high/low)" averages. This included Magic, Master > > Magic, >
> Clock, Pyraminx and MegaMinx. I understand the implications of this
(more > > time needed especially for MegaMinx, incompatibility
with current World > > Records, less DNF's), but I think most
people are fast enough now. Also, > > if > > time is really
a problem, how about a general rule like "To qualify for a > > 5
> > solves average, you have to beat the current (World-Record-
Time)*2 in your > > first 2 attempts"? > > > > I
realize this should be addressed (and probably has been many times >
> before) > > by the WCA, but with competitors getting faster
and greater in numbers, > > maybe it is time for a change
(starting in 2008)? > > > > > > >
4375. Re: [Speed cubing group] New Sq. 1 World Records From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Jul 2007 10:41:32 -0000
Hey Arnaud, Ron, everyone else :) The idea of that the fastest only do
an avg of 5 is not really in line with the comon ideas of the WCA I
think? This would mean that only the 'fast' people, which are only a few
in these sides puzzles, would have a chance of doing an average of 5
while the big majority of cubers can only have one or 2 attempts
depending on the format. So we would end up with a single solve record
list of quite long, but there would only be about 10 solvers on the
average list! A while back there was the same issue on 5x5 I think? Erik
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > Hi Ron, > > Let me address
your reasons 1 by 1: > > 1) Popularity: I agree that these puzzles
are less popular than others. That > is why they are usually
side-events on another stage or on another day. This > ensures that
they don't take time/focus away from the main events. Events > like
Fewest Moves and Blindfolded (especially multiple blindfolded and >
>3x3x3 blindfolded) don't have a lot of competitors alsoe, but take
up much > more time than Square-1, MegaMinx, Clock, etc do. > 2)
Top/Rest-difference: I agree that the difference between the absolute
top > cubers and the rest is bigger than on most main-events. A big
part of the > explanation is that the top cubers seem to practice
these puzzles much more > than the rest does. Timewise, that means
that top cubers will be done very > fast, even if they do 5 solves.
Having a cut-off time limit for who gets to > do an average (just
like on 4x4x4 and 5x5x5) would prevent events from > taking to long.
Such a cut-off time would also motivate "the rest" to > practice
these puzzles more. The exact way of determining the cut-off time >
could be in the form of World-Record-Average-Time) * n, where a good
value > for n might be between 2 and 3. > 3) Scrambling: I agree
for MegaMinx, but not for Clock and Square-1. I think > the problem
is more to find scramblers that know the notation. This issue is >
also adressed by having a cut-off time, because that would keep the
number > of puzzles that need to get scrambled about the same. >
> It just seems inconsistent and unwanted to me to have > 1. Clock
be a "mean of 3" while Pyraminx is an average of 5. > 2. MegaMinx be
a "mean of 3" while 5x5x5 is an average of 5 with a cut-off > time.
> 3. Square-1 be a "mean of 3" while luck and easy solves has such a
big > influence. > > I hope I have written all of this down in
a way that makes both your > consernes and my thoughts about them
clear. > > ----- Original Message ----- > From: Ron van Bruchem
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July
09, 2007 11:56 PM > Subject: Re: [Speed cubing group] New Sq. 1 World
Records > > > Hi Arnaud, > > I would love to do 'average
of 5' for Square-1 and Megaminx and Clock. > There are some reasons
why I think we should not do it: > 1) the popularity of the events is
not big (54, 44, 85 competitors on world > ranking), although caused
by several factors. > 2) there are only a handful of top cubers, the
rest of the competitors are > intermediate or low level > 3) the
puzzles are (extremely) hard to scramble > > These events, with
all respect, are not main events (yet). > Given the limited time for
a competition we have to make choices. I prefer > to have more events
with time per event reserved relative to the popularity > of the
event. > My vote would be to keep it like this for now. > >
Have fun, > > Ron > > ----- Original Message ----- >
From: "Arnaud van Galen" <avgalen@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, July
09, 2007 11:30 PM > Subject: Re: [Speed cubing group] New Sq. 1 World
Records > > >I think it is time to stop doing "mean of 3"
averages and start doing > > regular "average of 5 (drop
high/low)" averages on Square-1. Just look at > > the results >
>
(http://www.worldcubeassociation.org/results/e.php?eventId=sq1®ionId=&years=&show=10%2BPersons&average=Average)
> > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve
can have. > > > > Actually, I think all events (except
blindfolded) should have regular > > "average of 5 (drop
high/low)" averages. This included Magic, Master > > Magic, >
> Clock, Pyraminx and MegaMinx. I understand the implications of this
(more > > time needed especially for MegaMinx, incompatibility
with current World > > Records, less DNF's), but I think most
people are fast enough now. Also, > > if > > time is really
a problem, how about a general rule like "To qualify for a > > 5
> > solves average, you have to beat the current
(World-Record-Time)*2 in your > > first 2 attempts"? > >
> > I realize this should be addressed (and probably has been many
times > > before) > > by the WCA, but with competitors
getting faster and greater in numbers, > > maybe it is time for a
change (starting in 2008)? > > > > > > >
4376. Re: [Speed cubing group] New Sq. 1 World Records From:
"avgalen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 10 Jul 2007 13:47:22 +0200
Having a cut-off time is definately not ideal, but apparently it is
necessary for SOME competitions. But those cut-off times can also be a
great motivator. I have personally done a lot of training to reach some
common cut-off times (3 minutes for 5x5x5, 2 minutes for 4x4x4 and 10
minutes for 3x3x3_blindfolded). I hardly ever practice puzzles like
MegaMinx, Clock, Pyraminx, etc. This is partly because I know I will get
to do all solves during a competition anyway. If those puzzles would
have a cut-off time, I know I would practice them more often also. For
the US Open 2007 and for Worlds, qualification rounds are necessary.
Those qualifications are basically just cut-off times. They have
motivated me to break 24 seconds on 3x3x3 and 1:30 on 4x4x4. Managing
time during competitions is very important and ideally every competitor
should get the same amount (5) of attempts. But if there is not enought
time, I would prefer to see the top cubers do 5 fast solves and the rest
do 2 slow solves rather than everyone doing 3 solves. Let's make this
concrete: Arnaud van Galen (me) and Erik Akkersdijk both participate in
a time-cramped competition on the MegaMinx. Current situation: Erik does
3 solves (done in 6 minutes) and Arnaud does 3 solves (done in 15
minutes). Alternative situation: Erik does 2 solves (done in 4 minutes),
and 3 more solves (6 more minutes for a 10 minutes total) and Arnaud
does 2 solves (done in 10 minutes). Spectators would much rather see
Erik do 5 solves instead of seeing Arnaud do 3 solves. Erik would get a
more balanced result, especially if he has a bad/pop solve and a
perfect/lucky solve. Arnaud will hopefully be satisfied that he broke
his personal record and will practice more at home to qualify for all 5
solves next time. Both Erik and Arnaud will have had the same amount of
time on stage. The event will be done 5 minutes (33%) faster. The only
disadvantage for the competition is that there is 1 extra scramble
needed (current = 3+3, alternative = 5+2) -------- Original Message
-------- > From: "megafrikkie" <megafrikkie@...> > Sent:
Tuesday, July 10, 2007 12:49 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] New Sq. 1 World Records > > Hey Arnaud, Ron, everyone else
:) > > The idea of that the fastest only do an avg of 5 is not
really in line > with the comon ideas of the WCA I think? This would
mean that only > the 'fast' people, which are only a few in these
sides puzzles, would > have a chance of doing an average of 5 while
the big majority of > cubers can only have one or 2 attempts
depending on the format. So we > would end up with a single solve
record list of quite long, but there > would only be about 10 solvers
on the average list! A while back there > was the same issue on 5x5 I
think? > > Erik > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@...> wrote: > > > > Hi Ron, > > >
> Let me address your reasons 1 by 1: > > > > 1)
Popularity: I agree that these puzzles are less popular than >
others. That > > is why they are usually side-events on another
stage or on another > day. This > > ensures that they don't
take time/focus away from the main events. > Events > > like
Fewest Moves and Blindfolded (especially multiple blindfolded and >
> >3x3x3 blindfolded) don't have a lot of competitors alsoe, but
take > up much > > more time than Square-1, MegaMinx, Clock,
etc do. > > 2) Top/Rest-difference: I agree that the difference
between the > absolute top > > cubers and the rest is bigger
than on most main-events. A big part > of the > > explanation
is that the top cubers seem to practice these puzzles > much more
> > than the rest does. Timewise, that means that top cubers will
be > done very > > fast, even if they do 5 solves. Having a
cut-off time limit for who > gets to > > do an average (just
like on 4x4x4 and 5x5x5) would prevent events from > > taking to
long. Such a cut-off time would also motivate "the rest" to > >
practice these puzzles more. The exact way of determining the >
cut-off time > > could be in the form of
World-Record-Average-Time) * n, where a good > value > > for n
might be between 2 and 3. > > 3) Scrambling: I agree for MegaMinx,
but not for Clock and Square-1. > I think > > the problem is
more to find scramblers that know the notation. This > issue is >
> also adressed by having a cut-off time, because that would keep the
> number > > of puzzles that need to get scrambled about the
same. > > > > It just seems inconsistent and unwanted to me
to have > > 1. Clock be a "mean of 3" while Pyraminx is an average
of 5. > > 2. MegaMinx be a "mean of 3" while 5x5x5 is an average
of 5 with a > cut-off > > time. > > 3. Square-1 be a
"mean of 3" while luck and easy solves has such a big > >
influence. > > > > I hope I have written all of this down in
a way that makes both your > > consernes and my thoughts about
them clear. > > > > ----- Original Message ----- > >
From: Ron van Bruchem > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, July 09,
2007 11:56 PM > > Subject: Re: [Speed cubing group] New Sq. 1
World Records > > > > > > Hi Arnaud, > > >
> I would love to do 'average of 5' for Square-1 and Megaminx and
Clock. > > There are some reasons why I think we should not do it:
> > 1) the popularity of the events is not big (54, 44, 85
competitors > on world > > ranking), although caused by several
factors. > > 2) there are only a handful of top cubers, the rest
of the > competitors are > > intermediate or low level >
> 3) the puzzles are (extremely) hard to scramble > > > >
These events, with all respect, are not main events (yet). > >
Given the limited time for a competition we have to make choices. I >
prefer > > to have more events with time per event reserved
relative to the > popularity > > of the event. > > My
vote would be to keep it like this for now. > > > > Have
fun, > > > > Ron > > > > ----- Original Message
----- > > From: "Arnaud van Galen" <avgalen@...> > >
To: <speedsolvingrubikscube@yahoogroups.com> > > Sent:
Monday, July 09, 2007 11:30 PM > > Subject: Re: [Speed cubing
group] New Sq. 1 World Records > > > > >I think it is
time to stop doing "mean of 3" averages and start doing > > >
regular "average of 5 (drop high/low)" averages on Square-1. Just >
look at > > > the results > > > >
(http://www.worldcubeassociation.org/results/e.php?eventId=sq1®ionId=&years=&show=10%2BPersons&average=Average)
> > > and see how much influence 1 good/lucky or 1 bad/pop/dnf
solve can > have. > > > > > > Actually, I think all
events (except blindfolded) should have regular > > > "average
of 5 (drop high/low)" averages. This included Magic, Master > >
> Magic, > > > Clock, Pyraminx and MegaMinx. I understand
the implications of > this (more > > > time needed
especially for MegaMinx, incompatibility with current > World >
> > Records, less DNF's), but I think most people are fast enough
now. > Also, > > > if > > > time is really a
problem, how about a general rule like "To > qualify for a > >
> 5 > > > solves average, you have to beat the current
(World-Record-Time)*2 > in your > > > first 2 attempts"?
> > > > > > I realize this should be addressed (and
probably has been many times > > > before) > > > by
the WCA, but with competitors getting faster and greater in >
numbers, > > > maybe it is time for a change (starting in
2008)? > > > > > > > > > > >
4377. Re: [Speed cubing group] New Sq. 1 World Records From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Jul 2007 14:04:10 -0000
Hi :-) It's always better to be safe than sorry. I know for sure that in
the past some competition events were set up as combined final. This is
often done like that to have some kinda safety net. If time allows those
were occasionally changed to ordinary qualification+final rounds,
instead of just the scheduled combined final. Sometimes, also the "entry
limit" was lifted if it was seen that time allowed more participants. I
honestly think it's better to play safe than to gamble with jam-packed
programs if things start to go haywire timewise. My 2 eurocents ;-) -Per
> --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > Hi Ron, > > Let me address
your reasons 1 by 1: > > 1) Popularity: I agree that these puzzles
are less popular than others. That > is why they are usually
side-events on another stage or on another day. This > ensures that
they don't take time/focus away from the main events. Events > like
Fewest Moves and Blindfolded (especially multiple blindfolded and >
>3x3x3 blindfolded) don't have a lot of competitors alsoe, but take
up much > more time than Square-1, MegaMinx, Clock, etc do. > 2)
Top/Rest-difference: I agree that the difference between the absolute
top > cubers and the rest is bigger than on most main-events. A big
part of the > explanation is that the top cubers seem to practice
these puzzles much more > than the rest does. Timewise, that means
that top cubers will be done very > fast, even if they do 5 solves.
Having a cut-off time limit for who gets to > do an average (just
like on 4x4x4 and 5x5x5) would prevent events from > taking to long.
Such a cut-off time would also motivate "the rest" to > practice
these puzzles more. The exact way of determining the cut- off time >
could be in the form of World-Record-Average-Time) * n, where a good
value > for n might be between 2 and 3. > 3) Scrambling: I agree
for MegaMinx, but not for Clock and Square- 1. I think > the problem
is more to find scramblers that know the notation. This issue is >
also adressed by having a cut-off time, because that would keep the
number > of puzzles that need to get scrambled about the same. >
> It just seems inconsistent and unwanted to me to have > 1. Clock
be a "mean of 3" while Pyraminx is an average of 5. > 2. MegaMinx be
a "mean of 3" while 5x5x5 is an average of 5 with a cut-off > time.
> 3. Square-1 be a "mean of 3" while luck and easy solves has such a
big > influence. > > I hope I have written all of this down in
a way that makes both your > consernes and my thoughts about them
clear. > > ----- Original Message ----- > From: Ron van Bruchem
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July
09, 2007 11:56 PM > Subject: Re: [Speed cubing group] New Sq. 1 World
Records > > > Hi Arnaud, > > I would love to do 'average
of 5' for Square-1 and Megaminx and Clock. > There are some reasons
why I think we should not do it: > 1) the popularity of the events is
not big (54, 44, 85 competitors on world > ranking), although caused
by several factors. > 2) there are only a handful of top cubers, the
rest of the competitors are > intermediate or low level > 3) the
puzzles are (extremely) hard to scramble > > These events, with
all respect, are not main events (yet). > Given the limited time for
a competition we have to make choices. I prefer > to have more events
with time per event reserved relative to the popularity > of the
event. > My vote would be to keep it like this for now. > >
Have fun, > > Ron > > ----- Original Message ----- >
From: "Arnaud van Galen" <avgalen@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, July
09, 2007 11:30 PM > Subject: Re: [Speed cubing group] New Sq. 1 World
Records > > >I think it is time to stop doing "mean of 3"
averages and start doing > > regular "average of 5 (drop
high/low)" averages on Square-1. Just look at > > the results >
> (http://www.worldcubeassociation.org/results/e.php?
eventId=sq1®ionId=&years=&show=10%2BPersons&average=Average)
> > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve
can have. > > > > Actually, I think all events (except
blindfolded) should have regular > > "average of 5 (drop
high/low)" averages. This included Magic, Master > > Magic, >
> Clock, Pyraminx and MegaMinx. I understand the implications of this
(more > > time needed especially for MegaMinx, incompatibility
with current World > > Records, less DNF's), but I think most
people are fast enough now. Also, > > if > > time is really
a problem, how about a general rule like "To qualify for a > > 5
> > solves average, you have to beat the current
(World-Record-Time) *2 in your > > first 2 attempts"? > >
> > I realize this should be addressed (and probably has been many
times > > before) > > by the WCA, but with competitors
getting faster and greater in numbers, > > maybe it is time for a
change (starting in 2008)? > > > > > > >
Ok thank you, i will go ahead and lube it. yes it is a rubiks. should i
take it completely apart and lube each piece, or just spray some into
the middle and turn it around? as you can see im new to 4x4 cubing :)
thanks, jeff --- In speedsolvingrubikscube@yahoogroups.com, "Timothy
Sun" <linkpoke@...> wrote: > > Hey, > > If Cubesmith
offers pieces for it, it must be a Rubik's brand. ;) > > My
suggestion is to lubricate it and just turn more carefully. > >
-Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "Pat >
(PJK)" <pjkcards@> wrote: > > > > Is it Eastsheen or
Rubik? And what pieces are breaking and when? > > > > On
7/9/07, jeff17237 <no_reply@yahoogroups.com> wrote: > > >
> > > Ok, so i broke my revenge the first day i got it, and
just got > the > > > replacement piece today (btw. bravo
Cubesmith for great service). > i do > > > not wish to break
another piece the day i just get it fixed > either. > > >
what suggestions do yo have for keeping all the pieces together. > no
i > > > dont turn the cube roughly at all. should i lube it
right away, or > > > wait til it is worn down a bit more?
lubing seems like it would > help > > > it spin a bit easier
and a bit harder to break off one of the > feet to > > > the
centers. let me know what you think. > > > > > >
thanks, > > > jeff > > > > > > > > >
> > > > > > > > -- > > My Webpage:
http://www.pjkcubed.com > > Computer Cleanup:
http://www.cleancomputerhelp.com > > Speedsolving Puzzles:
http://www.rubiks.has.it > > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > > >
> [Non-text portions of this message have been removed] > >
>
Hi all, I have upload a few videos on youtube :
http://fr.youtube.com/profile_videos?user=edges8 Nathan
4380. Re: [Speed cubing group] New Sq. 1 World Records From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Jul 2007 16:54:17 -0000
As far as my personal experience with the 5x5x5, I didn't get an average
in the first two competitions I went to (one because of speed, one
because of time constraints), and since I wanted to get an average and
be on the records list I was motivated (as Arnaud said) to practice
more, but also to go to more competitions. Timing is a big problem,
anyway, and if a competition is under strict time constraints (such as
having to be over by sunset because it is outside) there won't be time
to give everyone an average. Although it would be the most fair to give
everyone the same amount of solves, fairness has not always been the
most important consideration; if it was, the best solvers would not be
allowed to have looser cubes than everyone else... --Michael Gottlieb
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Hey Arnaud, Ron, everyone else
:) > > The idea of that the fastest only do an avg of 5 is not
really in line > with the comon ideas of the WCA I think? This would
mean that only > the 'fast' people, which are only a few in these
sides puzzles, would > have a chance of doing an average of 5 while
the big majority of > cubers can only have one or 2 attempts
depending on the format. So we > would end up with a single solve
record list of quite long, but there > would only be about 10 solvers
on the average list! A while back there > was the same issue on 5x5 I
think? > > Erik
4381. Re: New Sq. 1 World Records From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Jul 2007 17:34:50 -0000
What do you mean by that? Are you saying that it would be more fair for
everyone to use competition-provided cubes that may or may not be
anything like what they're used to? Then the people used to the kind of
cube which is provided are at an advantage. And anyone can have a loose
cube, not just the best solvers. Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
<mzrg@...> wrote: > Although it > would be the most fair to
give everyone the same amount of solves, > fairness has not always
been the most important consideration; if it > was, the best solvers
would not be allowed to have looser cubes than > everyone else...
> > --Michael Gottlieb >
4382. Re: [Speed cubing group] Re: New Sq. 1 World Records
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Jul 2007 12:01:12 -0600
"the best solvers would not be allowed to have looser cubes than
everyone else..." That is completely unrelated to fairness. Everyone has
the opportunity to get a cube that they feel is comfortable. Anyways, I
couldn't agree more with Arnaud on this one. On 7/10/07, Tim Reynolds
<timothy.reynolds2@...> wrote: > > What do you mean by that?
Are you saying that it would be more fair > for everyone to use
competition-provided cubes that may or may not be > anything like
what they're used to? Then the people used to the kind > of cube
which is provided are at an advantage. > > And anyone can have a
loose cube, not just the best solvers. > > Tim > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Michael Gottlieb" > <mzrg@...> wrote: > > Although
it > > would be the most fair to give everyone the same amount of
solves, > > fairness has not always been the most important
consideration; if it > > was, the best solvers would not be
allowed to have looser cubes than > > everyone else... > >
> > --Michael Gottlieb > > > > > -- My Webpage:
http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
Okay, im no expert at the 4x4, but DO NOT lubricate it. I lubricated my
4x4 and it started poping like crazy. On the first session that i
speedcubed with it, a centerpeice snapped. -Corwin Shiu --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > Ok, so i broke my revenge the first day i got it, and
just got the > replacement piece today (btw. bravo Cubesmith for
great service). i do > not wish to break another piece the day i just
get it fixed either. > what suggestions do yo have for keeping all
the pieces together. no i > dont turn the cube roughly at all. should
i lube it right away, or > wait til it is worn down a bit more?
lubing seems like it would help > it spin a bit easier and a bit
harder to break off one of the feet to > the centers. let me know
what you think. > > thanks, > jeff >
4384. Canton Illinois competition? From:
"Ron" <ron@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Jul 2007 21:04:25 -0000
Hi guys, Maybe I missed something, but I think this is an unofficial
competition in Canton, Illinois:
http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt
Anyone going there? Have fun, Ron
Once I lubricated it, I actually had no more problems with center
pieces. ;) -Tim --- In speedsolvingrubikscube@yahoogroups.com, "Corwin"
<aznspazboi@...> wrote: > > Okay, im no expert at the 4x4,
but DO NOT lubricate it. I lubricated > my 4x4 and it started poping
like crazy. On the first session that i > speedcubed with it, a
centerpeice snapped. > > > -Corwin Shiu > --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 > <no_reply@>
wrote: > > > > Ok, so i broke my revenge the first day i got
it, and just got the > > replacement piece today (btw. bravo
Cubesmith for great service). i do > > not wish to break another
piece the day i just get it fixed either. > > what suggestions do
yo have for keeping all the pieces together. no i > > dont turn
the cube roughly at all. should i lube it right away, or > > wait
til it is worn down a bit more? lubing seems like it would help >
> it spin a bit easier and a bit harder to break off one of the feet
to > > the centers. let me know what you think. > > >
> thanks, > > jeff > > >
4386. Re: [Speed cubing group] New Sq. 1 World Records From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 01:10:51 -0000
sure i would have! i think i would have pulled a 12 and 13 or something.
:P --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Bob wouldn't have beaten me if
Clock was an average of 5. ;) > > -Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van > Galen"
<avgalen@> wrote: > > > > Hi Ron, > > > >
Let me address your reasons 1 by 1: > > > > 1) Popularity: I
agree that these puzzles are less popular than > others. That >
> is why they are usually side-events on another stage or on another
> day. This > > ensures that they don't take time/focus away
from the main events. > Events > > like Fewest Moves and
Blindfolded (especially multiple blindfolded > and > >
>3x3x3 blindfolded) don't have a lot of competitors alsoe, but >
take up much > > more time than Square-1, MegaMinx, Clock, etc do.
> > 2) Top/Rest-difference: I agree that the difference between
the > absolute top > > cubers and the rest is bigger than on
most main-events. A big part > of the > > explanation is that
the top cubers seem to practice these puzzles > much more > >
than the rest does. Timewise, that means that top cubers will be >
done very > > fast, even if they do 5 solves. Having a cut-off
time limit for who > gets to > > do an average (just like on
4x4x4 and 5x5x5) would prevent events > from > > taking to
long. Such a cut-off time would also motivate "the rest" > to >
> practice these puzzles more. The exact way of determining the cut-
> off time > > could be in the form of
World-Record-Average-Time) * n, where a > good value > > for n
might be between 2 and 3. > > 3) Scrambling: I agree for MegaMinx,
but not for Clock and Square- > 1. I think > > the problem is
more to find scramblers that know the notation. This > issue is >
> also adressed by having a cut-off time, because that would keep the
> number > > of puzzles that need to get scrambled about the
same. > > > > It just seems inconsistent and unwanted to me
to have > > 1. Clock be a "mean of 3" while Pyraminx is an average
of 5. > > 2. MegaMinx be a "mean of 3" while 5x5x5 is an average
of 5 with a > cut-off > > time. > > 3. Square-1 be a
"mean of 3" while luck and easy solves has such a > big > >
influence. > > > > I hope I have written all of this down in
a way that makes both > your > > consernes and my thoughts
about them clear. > > > > ----- Original Message ----- >
> From: Ron van Bruchem > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, July 09,
2007 11:56 PM > > Subject: Re: [Speed cubing group] New Sq. 1
World Records > > > > > > Hi Arnaud, > > >
> I would love to do 'average of 5' for Square-1 and Megaminx and
> Clock. > > There are some reasons why I think we should not
do it: > > 1) the popularity of the events is not big (54, 44, 85
competitors > on world > > ranking), although caused by several
factors. > > 2) there are only a handful of top cubers, the rest
of the > competitors are > > intermediate or low level >
> 3) the puzzles are (extremely) hard to scramble > > > >
These events, with all respect, are not main events (yet). > >
Given the limited time for a competition we have to make choices. I >
prefer > > to have more events with time per event reserved
relative to the > popularity > > of the event. > > My
vote would be to keep it like this for now. > > > > Have
fun, > > > > Ron > > > > ----- Original Message
----- > > From: "Arnaud van Galen" <avgalen@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday,
July 09, 2007 11:30 PM > > Subject: Re: [Speed cubing group] New
Sq. 1 World Records > > > > >I think it is time to stop
doing "mean of 3" averages and start > doing > > > regular
"average of 5 (drop high/low)" averages on Square-1. Just > look at
> > > the results > > >
(http://www.worldcubeassociation.org/results/ >
e.php?eventId=sq1®ionId=&years=&show=10%2BPersons&average=Average)
> > > and see how much influence 1 good/lucky or 1 bad/pop/dnf
solve > can have. > > > > > > Actually, I think all
events (except blindfolded) should have > regular > > >
"average of 5 (drop high/low)" averages. This included Magic, >
Master > > > Magic, > > > Clock, Pyraminx and
MegaMinx. I understand the implications of > this (more > >
> time needed especially for MegaMinx, incompatibility with current
> World > > > Records, less DNF's), but I think most people
are fast enough > now. Also, > > > if > > > time is
really a problem, how about a general rule like "To > qualify for a
> > > 5 > > > solves average, you have to beat the
current (World-Record- > Time)*2 in your > > > first 2
attempts"? > > > > > > I realize this should be
addressed (and probably has been many > times > > > before)
> > > by the WCA, but with competitors getting faster and
greater in > numbers, > > > maybe it is time for a change
(starting in 2008)? > > > > > > > > > >
> >
4387. Re: Canton Illinois competition? From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 01:11:21 -0000
i honestly know nothing of it. very strange. --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote:
> > Hi guys, > > Maybe I missed something, but I think this
is an unofficial competition > in Canton, Illinois: >
http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt
> > Anyone going there? > > Have fun, > > Ron >
4388. Re: [Speed cubing group] New Sq. 1 World Records From:
"amiejl1981" <yahoo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 03:17:14 -0000
Imagine a competition where someone and his friend show up. They each
can solve the cube in 9 minutes. If they have an average of 5, then
they've consumed and hour and half of a stackmat station. You can a
little bit get around this by saying the first round is best of 1, times
of less than 5 minutes can continue to the next round, which is a
combined average with the previous round. But this has the downside of
wasting a round (9m-9o) to weed out these people. Also, 9p and 9g2 could
potentially conflict. When you have 10 stations, it's not too big of a
deal, but this might affect a small competition to the point where other
side events could have to be cancelled. --- In
speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@...>
wrote: > > Having a cut-off time is definately not ideal, but
apparently it is > necessary for SOME competitions. h can solve the
cube in 9 minutes.
I recently lubed my 4x4x4 for speedsolving, but I'm still having a lot
of problems with the cube popping. It's a Rubik's model, not an
Eastsheen. Any suggestions?
4390. Re: Canton Illinois competition? From:
"Adam P. Larsen" <aplarsen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 04:03:44 -0000
It's just a local park district having some fun. I might try to make
it...it's on my way to a wedding I have in St. Louis that day. Adam ---
In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > i honestly know nothing of
it. very strange. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: >
> > > Hi guys, > > > > Maybe I missed something,
but I think this is an unofficial competition > > in Canton,
Illinois: > >
http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt
> > > > Anyone going there? > > > > Have fun,
> > > > Ron > > >
4391. US Open final round videos From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 04:42:29 -0000
I finally uploaded all the videos from the US Open final round. That was
the only round I had anything recorded and Chris Pelley did all the
recording. Thanks to him and I hope at least some of you are interested
in watching them. Brittany Dzoan
http://www.youtube.com/watch?v=R2dE3ltt_i4
http://www.youtube.com/watch?v=bgBeVmDzhhw
http://www.youtube.com/watch?v=qhnrxxmaJ80
http://www.youtube.com/watch?v=qhnrxxmaJ80
http://www.youtube.com/watch?v=pfUTQe6wnTY Chris Dzoan
http://www.youtube.com/watch?v=d7_JBrj5_p8
http://www.youtube.com/watch?v=j7cQsgYzWkQ
http://www.youtube.com/watch?v=bTEosjh5uhI
http://www.youtube.com/watch?v=CJWtwOuUlz4
http://www.youtube.com/watch?v=sCKI8a4Gmpg Dan Dzoan
http://www.youtube.com/watch?v=8afB9uXC6Ws
http://www.youtube.com/watch?v=v2uKD6N829w
http://www.youtube.com/watch?v=dNvdkFl3V6A
http://www.youtube.com/watch?v=xsvy9qzuYRw
http://www.youtube.com/watch?v=NcIEo-Xsdaw Jason Baum
http://www.youtube.com/watch?v=T9EnCCfpWd0
http://www.youtube.com/watch?v=a1kKy7LZ89A
http://www.youtube.com/watch?v=8nPo714I8HQ
http://www.youtube.com/watch?v=3ILc2ssmkMM
http://www.youtube.com/watch?v=oYWTSrzuCOQ Lars Vandenbergh
http://www.youtube.com/watch?v=LHb-gQlzwpc
http://www.youtube.com/watch?v=OkKEAVC6HQo
http://www.youtube.com/watch?v=Ejukqg2Ufwg
http://www.youtube.com/watch?v=u530ib--HjQ
http://www.youtube.com/watch?v=UUtKUKi64g0 Leyan Lo
http://www.youtube.com/watch?v=WSeDrF_WPdo
http://www.youtube.com/watch?v=Ie36eqmVAJc
http://www.youtube.com/watch?v=bjhVhK-pVxY
http://www.youtube.com/watch?v=T7aquT47his
http://www.youtube.com/watch?v=xptQcKepXKs Matt Walter
http://www.youtube.com/watch?v=o87Q8fvPAIU
http://www.youtube.com/watch?v=PcsA_MPmlnQ
http://www.youtube.com/watch?v=0nyBF-9lGRg
http://www.youtube.com/watch?v=rjxdR62KBlU
http://www.youtube.com/watch?v=MyWyjvm04zs Mike Stewart
http://www.youtube.com/watch?v=YpVnU7RX78o
http://www.youtube.com/watch?v=DtkRXt-yWU8
http://www.youtube.com/watch?v=VXwu_9GGEIo
http://www.youtube.com/watch?v=Yvz44TfIpRA
http://www.youtube.com/watch?v=wU_-kVsO5xI Mitchell Stern
http://www.youtube.com/watch?v=RnCOZDgEXos
http://www.youtube.com/watch?v=MOpeqdb-svg
http://www.youtube.com/watch?v=BHpfeaMH_XI
http://www.youtube.com/watch?v=dFUhcvpDlNY
http://www.youtube.com/watch?v=x_XBW3V8K0E Ryan Patricio
http://www.youtube.com/watch?v=K_l2Qk-ZAI8
http://www.youtube.com/watch?v=L2D_kSY6Q4A
http://www.youtube.com/watch?v=l3_wOuaQ2p4
http://www.youtube.com/watch?v=fDDgWuIjQLA
http://www.youtube.com/watch?v=bH8qZRwmQcU Stefan Pochmann
http://www.youtube.com/watch?v=pz3czsxIIZo
http://www.youtube.com/watch?v=2-X20CW0T4o
http://www.youtube.com/watch?v=0sSUwNYOxg4
http://www.youtube.com/watch?v=unII3NXBIII
http://www.youtube.com/watch?v=JFvkjhTTsFM Toby Mao
http://www.youtube.com/watch?v=M5Oj1XpY_MA
http://www.youtube.com/watch?v=HEUtkQtOCoQ
http://www.youtube.com/watch?v=23lZVigVPR4
http://www.youtube.com/watch?v=23lZVigVPR4
http://www.youtube.com/watch?v=Y4z62gZHHtg
I'd check for broken pieces first. Like physically take apart the cube
to check. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com,
"jsreed5" <jsreed5@...> wrote: > > I recently lubed my 4x4x4
for speedsolving, but I'm still having a lot > of problems with the
cube popping. It's a Rubik's model, not an > Eastsheen. Any
suggestions? >
4393. Another Cubing Tutorial From:
"Anthony Hsu" <erwaman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 02:09:47 -0400
Sooner or later, it seems like most cubers make their own online cubing
tutorials. So finally, I made mine. I'm current at the NJ Governor's
School of Engineering and Technology, and I opted to teach a class on
how to solve a Rubik's Cube during a "life skill" session. To facilitate
my teaching, I made my own online tutorial -
http://erwa.pnosker.com/secure/2007/rcsolution.html. Feel free to take a
look, and if you have any questions, comments, or suggestions, don't
hesitate to reply. Happy cubing, Anthony [Non-text portions of this
message have been removed]
Anthony, it is always fun doing it, especially if you like it taught a
certain way. That link isn't working for me. On 7/11/07, Anthony Hsu
<erwaman@...> wrote: > > Sooner or later, it seems like most
cubers make their own online cubing > tutorials. So finally, I made
mine. > > I'm current at the NJ Governor's School of Engineering
and Technology, and > I > opted to teach a class on how to solve a
Rubik's Cube during a "life > skill" > session. To facilitate my
teaching, I made my own online tutorial - >
http://erwa.pnosker.com/secure/2007/rcsolution.html. Feel free to take a
> look, and if you have any questions, comments, or suggestions,
don't > hesitate to reply. > > Happy cubing, > Anthony >
> [Non-text portions of this message have been removed] > >
> -- My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > ---- > Swap two opposite: > >
42 > 13 > > (2:24) > > > r2 D2 r' D2 l D2 l' D2 B2 l'
B2 r' (12) > > ----- > Same as above + PLL-parity: > > 31
> 24 > > (2:24) > > F2 l2 F2 l F2 l' F2 r U2 l U2 r' U2 l
U2 l' (16) > > ----- Yesterday I found you can combine the 12 move
alg above with Hardwick's PLL-parity to solve the combined case. If you
start with the reverse of the PLL-parity and then merge the 12 move pice
swap you can save some turns and also change a U2+D2 to E2, like this:
u2 r2 Uu2 r2 E2 l D2 r' D2 r D2 B2 r B2 l (15) And that saves one turn
and two in the total and that gives: 276 / 24 = 11,5 Closing in on sub
40 for the whole LL =) // Kenneth
4396. Re: [Speed cubing group] Another Cubing Tutorial From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 07:04:51 -0000
You just need to delete the period at the end of the link. Thanks, Joey
--- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)"
<pjkcards@...> wrote: > > Anthony, it is always fun doing
it, especially if you like it taught a > certain way. That link isn't
working for me. > > On 7/11/07, Anthony Hsu <erwaman@...>
wrote: > > > > Sooner or later, it seems like most cubers
make their own online cubing > > tutorials. So finally, I made
mine. > > > > I'm current at the NJ Governor's School of
Engineering and Technology, and > > I > > opted to teach a
class on how to solve a Rubik's Cube during a "life > > skill"
> > session. To facilitate my teaching, I made my own online
tutorial - > >
http://erwa.pnosker.com/secure/2007/rcsolution.html. Feel free to take a
> > look, and if you have any questions, comments, or suggestions,
don't > > hesitate to reply. > > > > Happy cubing,
> > Anthony > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > --
> My Webpage: http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > [Non-text
portions of this message have been removed] >
4397. Rubiks.has.it forum moved From:
"pjkalamosa" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 08:53:21 -0000
Hello all, I have finally finished moving the forum. The mass email
feature is currently being updated to all the new imported members, so
that isn't working just yet. The new domain is
http://www.speedsolving.com . Please change your bookmarks and visit
that link from now on. I will have rubiks.has.it forward to the new
domain soon, but please utilize the speedsolving.com domain from this
point forward. First things first, please check out this thread and read
through it: http://www.speedsolving.com/showthread.php?p=10664#post10664
If you have any problems, please send me a PM here:
http://www.speedsolving.com/private.php?do=newpm&u=1 I apologize for
the long downtime, it took me sometime to create all the tables and
import all the new data. However, it is back up and running now, and I
hope you enjoy it. Forum URL: http://www.speedsolving.com
4398. re: [Speed cubing group] Rubiks.has.it forum moved
From:
"avgalen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 11 Jul 2007 13:57:06 +0200
I cannot send you a PM. Actually, I can't do anything. [screendump]
vBulletin Message You have been banned for the following reason: No
reason was specified. Date the ban will be lifted: Never [/screendump] I
thought we were friends :) -------- Original Message -------- > From:
"pjkalamosa" <pjkcards@...> > Sent: Wednesday, July 11, 2007
10:53 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject:
[Speed cubing group] Rubiks.has.it forum moved > > Hello all, >
I have finally finished moving the forum. The mass email feature is >
currently being updated to all the new imported members, so that isn't
> working just yet. The new domain is http://www.speedsolving.com .
> Please change your bookmarks and visit that link from now on. I
will > have rubiks.has.it forward to the new domain soon, but please
utilize > the speedsolving.com domain from this point forward. First
things > first, please check out this thread and read through it:
> http://www.speedsolving.com/showthread.php?p=10664#post10664 >
> If you have any problems, please send me a PM here: >
http://www.speedsolving.com/private.php?do=newpm&u=1 > > I
apologize for the long downtime, it took me sometime to create all >
the tables and import all the new data. However, it is back up and >
running now, and I hope you enjoy it. > > Forum URL:
http://www.speedsolving.com
4399. Re: [Speed cubing group] Another Cubing Tutorial From:
"striderxo" <striderxo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 13:40:52 -0000
Nice tutorial, although the animations can be a little confusing. I like
the RU moves for Step 4 Edges, They are better than the FRU algs. --- In
speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...>
wrote: > > You just need to delete the period at the end of the
link. > > Thanks, > Joey > --- In
speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" >
<pjkcards@> wrote: > > > > Anthony, it is always fun
doing it, especially if you like it taught a > > certain way. That
link isn't working for me. > > > > On 7/11/07, Anthony Hsu
<erwaman@> wrote: > > > > > > Sooner or later,
it seems like most cubers make their own online > cubing > >
> tutorials. So finally, I made mine. > > > > > >
I'm current at the NJ Governor's School of Engineering and >
Technology, and > > > I > > > opted to teach a class
on how to solve a Rubik's Cube during a "life > > > skill" >
> > session. To facilitate my teaching, I made my own online
tutorial - > > >
http://erwa.pnosker.com/secure/2007/rcsolution.html. Feel free to >
take a > > > look, and if you have any questions, comments, or
suggestions, don't > > > hesitate to reply. > > > >
> > Happy cubing, > > > Anthony > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > > > > > >
> -- > > My Webpage: http://www.pjkcubed.com > > Computer
Cleanup: http://www.cleancomputerhelp.com > > Speedsolving
Puzzles: http://www.rubiks.has.it > > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > > >
> [Non-text portions of this message have been removed] > >
>
4400. Re: US Open final round videos From:
"striderxo" <striderxo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 13:45:51 -0000
I can finally watch the Pochmann Pops! :d --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...>
wrote: > > I finally uploaded all the videos from the US Open
final round. That > was the only round I had anything recorded and
Chris Pelley did all > the recording. Thanks to him and I hope at
least some of you are > interested in watching them. > >
Brittany Dzoan > http://www.youtube.com/watch?v=R2dE3ltt_i4 >
http://www.youtube.com/watch?v=bgBeVmDzhhw >
http://www.youtube.com/watch?v=qhnrxxmaJ80 >
http://www.youtube.com/watch?v=qhnrxxmaJ80 >
http://www.youtube.com/watch?v=pfUTQe6wnTY > > Chris Dzoan >
http://www.youtube.com/watch?v=d7_JBrj5_p8 >
http://www.youtube.com/watch?v=j7cQsgYzWkQ >
http://www.youtube.com/watch?v=bTEosjh5uhI >
http://www.youtube.com/watch?v=CJWtwOuUlz4 >
http://www.youtube.com/watch?v=sCKI8a4Gmpg > > Dan Dzoan >
http://www.youtube.com/watch?v=8afB9uXC6Ws >
http://www.youtube.com/watch?v=v2uKD6N829w >
http://www.youtube.com/watch?v=dNvdkFl3V6A >
http://www.youtube.com/watch?v=xsvy9qzuYRw >
http://www.youtube.com/watch?v=NcIEo-Xsdaw > > Jason Baum >
http://www.youtube.com/watch?v=T9EnCCfpWd0 >
http://www.youtube.com/watch?v=a1kKy7LZ89A >
http://www.youtube.com/watch?v=8nPo714I8HQ >
http://www.youtube.com/watch?v=3ILc2ssmkMM >
http://www.youtube.com/watch?v=oYWTSrzuCOQ > > Lars Vandenbergh
> http://www.youtube.com/watch?v=LHb-gQlzwpc >
http://www.youtube.com/watch?v=OkKEAVC6HQo >
http://www.youtube.com/watch?v=Ejukqg2Ufwg >
http://www.youtube.com/watch?v=u530ib--HjQ >
http://www.youtube.com/watch?v=UUtKUKi64g0 > > Leyan Lo >
http://www.youtube.com/watch?v=WSeDrF_WPdo >
http://www.youtube.com/watch?v=Ie36eqmVAJc >
http://www.youtube.com/watch?v=bjhVhK-pVxY >
http://www.youtube.com/watch?v=T7aquT47his >
http://www.youtube.com/watch?v=xptQcKepXKs > > Matt Walter >
http://www.youtube.com/watch?v=o87Q8fvPAIU >
http://www.youtube.com/watch?v=PcsA_MPmlnQ >
http://www.youtube.com/watch?v=0nyBF-9lGRg >
http://www.youtube.com/watch?v=rjxdR62KBlU >
http://www.youtube.com/watch?v=MyWyjvm04zs > > Mike Stewart >
http://www.youtube.com/watch?v=YpVnU7RX78o >
http://www.youtube.com/watch?v=DtkRXt-yWU8 >
http://www.youtube.com/watch?v=VXwu_9GGEIo >
http://www.youtube.com/watch?v=Yvz44TfIpRA >
http://www.youtube.com/watch?v=wU_-kVsO5xI > > Mitchell Stern >
http://www.youtube.com/watch?v=RnCOZDgEXos >
http://www.youtube.com/watch?v=MOpeqdb-svg >
http://www.youtube.com/watch?v=BHpfeaMH_XI >
http://www.youtube.com/watch?v=dFUhcvpDlNY >
http://www.youtube.com/watch?v=x_XBW3V8K0E > > Ryan Patricio >
http://www.youtube.com/watch?v=K_l2Qk-ZAI8 >
http://www.youtube.com/watch?v=L2D_kSY6Q4A >
http://www.youtube.com/watch?v=l3_wOuaQ2p4 >
http://www.youtube.com/watch?v=fDDgWuIjQLA >
http://www.youtube.com/watch?v=bH8qZRwmQcU > > Stefan Pochmann
> http://www.youtube.com/watch?v=pz3czsxIIZo >
http://www.youtube.com/watch?v=2-X20CW0T4o >
http://www.youtube.com/watch?v=0sSUwNYOxg4 >
http://www.youtube.com/watch?v=unII3NXBIII >
http://www.youtube.com/watch?v=JFvkjhTTsFM > > Toby Mao >
http://www.youtube.com/watch?v=M5Oj1XpY_MA >
http://www.youtube.com/watch?v=HEUtkQtOCoQ >
http://www.youtube.com/watch?v=23lZVigVPR4 >
http://www.youtube.com/watch?v=23lZVigVPR4 >
http://www.youtube.com/watch?v=Y4z62gZHHtg >
4401. Re: [Speed cubing group] Rubiks.has.it forum moved
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 14:03:18 -0000
Hi :-) And where is the forgotten username feature ? :-P I'm serious, i
haven't used that forum for quite some time and i had a user already.
Once i get the username i will change/reset my password. Thanx! -Per
> --- In speedsolvingrubikscube@yahoogroups.com, "avgalen"
<avgalen@...> wrote: > > I cannot send you a PM. Actually, I
can't do anything. > > [screendump] > vBulletin Message >
You have been banned for the following reason: > No reason was
specified. > > Date the ban will be lifted: Never >
[/screendump] > > I thought we were friends :) > > >
-------- Original Message -------- > > From: "pjkalamosa"
<pjkcards@...> > > Sent: Wednesday, July 11, 2007 10:53 AM
> > To: speedsolvingrubikscube@yahoogroups.com > > Subject:
[Speed cubing group] Rubiks.has.it forum moved > > > > Hello
all, > > I have finally finished moving the forum. The mass email
feature is > > currently being updated to all the new imported
members, so that isn't > > working just yet. The new domain is
http://www.speedsolving.com . > > Please change your bookmarks and
visit that link from now on. I will > > have rubiks.has.it forward
to the new domain soon, but please utilize > > the
speedsolving.com domain from this point forward. First things > >
first, please check out this thread and read through it: > >
http://www.speedsolving.com/showthread.php?p=10664#post10664 > >
> > If you have any problems, please send me a PM here: > >
http://www.speedsolving.com/private.php?do=newpm&u=1 > > >
> I apologize for the long downtime, it took me sometime to create
all > > the tables and import all the new data. However, it is
back up and > > running now, and I hope you enjoy it. > >
> > Forum URL: http://www.speedsolving.com >
4402. Re: US Open final round videos From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 14:15:04 -0000
I don't know why, but Lars' second video is hilarious Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "striderxo"
<striderxo@...> wrote: > > I can finally watch the Pochmann
Pops! :d > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan
Dzoan" > <gvdlfs3@> wrote: > > > > I finally
uploaded all the videos from the US Open final round. That > > was
the only round I had anything recorded and Chris Pelley did all >
> the recording. Thanks to him and I hope at least some of you are
> > interested in watching them. > > > > Brittany
Dzoan > > http://www.youtube.com/watch?v=R2dE3ltt_i4 > >
http://www.youtube.com/watch?v=bgBeVmDzhhw > >
http://www.youtube.com/watch?v=qhnrxxmaJ80 > >
http://www.youtube.com/watch?v=qhnrxxmaJ80 > >
http://www.youtube.com/watch?v=pfUTQe6wnTY > > > > Chris
Dzoan > > http://www.youtube.com/watch?v=d7_JBrj5_p8 > >
http://www.youtube.com/watch?v=j7cQsgYzWkQ > >
http://www.youtube.com/watch?v=bTEosjh5uhI > >
http://www.youtube.com/watch?v=CJWtwOuUlz4 > >
http://www.youtube.com/watch?v=sCKI8a4Gmpg > > > > Dan Dzoan
> > http://www.youtube.com/watch?v=8afB9uXC6Ws > >
http://www.youtube.com/watch?v=v2uKD6N829w > >
http://www.youtube.com/watch?v=dNvdkFl3V6A > >
http://www.youtube.com/watch?v=xsvy9qzuYRw > >
http://www.youtube.com/watch?v=NcIEo-Xsdaw > > > > Jason
Baum > > http://www.youtube.com/watch?v=T9EnCCfpWd0 > >
http://www.youtube.com/watch?v=a1kKy7LZ89A > >
http://www.youtube.com/watch?v=8nPo714I8HQ > >
http://www.youtube.com/watch?v=3ILc2ssmkMM > >
http://www.youtube.com/watch?v=oYWTSrzuCOQ > > > > Lars
Vandenbergh > > http://www.youtube.com/watch?v=LHb-gQlzwpc >
> http://www.youtube.com/watch?v=OkKEAVC6HQo > >
http://www.youtube.com/watch?v=Ejukqg2Ufwg > >
http://www.youtube.com/watch?v=u530ib--HjQ > >
http://www.youtube.com/watch?v=UUtKUKi64g0 > > > > Leyan Lo
> > http://www.youtube.com/watch?v=WSeDrF_WPdo > >
http://www.youtube.com/watch?v=Ie36eqmVAJc > >
http://www.youtube.com/watch?v=bjhVhK-pVxY > >
http://www.youtube.com/watch?v=T7aquT47his > >
http://www.youtube.com/watch?v=xptQcKepXKs > > > > Matt
Walter > > http://www.youtube.com/watch?v=o87Q8fvPAIU > >
http://www.youtube.com/watch?v=PcsA_MPmlnQ > >
http://www.youtube.com/watch?v=0nyBF-9lGRg > >
http://www.youtube.com/watch?v=rjxdR62KBlU > >
http://www.youtube.com/watch?v=MyWyjvm04zs > > > > Mike
Stewart > > http://www.youtube.com/watch?v=YpVnU7RX78o > >
http://www.youtube.com/watch?v=DtkRXt-yWU8 > >
http://www.youtube.com/watch?v=VXwu_9GGEIo > >
http://www.youtube.com/watch?v=Yvz44TfIpRA > >
http://www.youtube.com/watch?v=wU_-kVsO5xI > > > > Mitchell
Stern > > http://www.youtube.com/watch?v=RnCOZDgEXos > >
http://www.youtube.com/watch?v=MOpeqdb-svg > >
http://www.youtube.com/watch?v=BHpfeaMH_XI > >
http://www.youtube.com/watch?v=dFUhcvpDlNY > >
http://www.youtube.com/watch?v=x_XBW3V8K0E > > > > Ryan
Patricio > > http://www.youtube.com/watch?v=K_l2Qk-ZAI8 > >
http://www.youtube.com/watch?v=L2D_kSY6Q4A > >
http://www.youtube.com/watch?v=l3_wOuaQ2p4 > >
http://www.youtube.com/watch?v=fDDgWuIjQLA > >
http://www.youtube.com/watch?v=bH8qZRwmQcU > > > > Stefan
Pochmann > > http://www.youtube.com/watch?v=pz3czsxIIZo > >
http://www.youtube.com/watch?v=2-X20CW0T4o > >
http://www.youtube.com/watch?v=0sSUwNYOxg4 > >
http://www.youtube.com/watch?v=unII3NXBIII > >
http://www.youtube.com/watch?v=JFvkjhTTsFM > > > > Toby Mao
> > http://www.youtube.com/watch?v=M5Oj1XpY_MA > >
http://www.youtube.com/watch?v=HEUtkQtOCoQ > >
http://www.youtube.com/watch?v=23lZVigVPR4 > >
http://www.youtube.com/watch?v=23lZVigVPR4 > >
http://www.youtube.com/watch?v=Y4z62gZHHtg > > >
4403. Re: US Open final round videos From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 14:20:12 -0000
Thanks, Dan. You actually have Toby's #3 solve listed twice down there.
His #4 solve is here: http://www.youtube.com/watch?v=LuuP0qlxQco I also
made a playlist of the entire series, so if you want to just sit back
and watch, click here:
http://www.chrisandkori.us/fw/main/default.asp?DocID=1528 or here:
http://tinyurl.com/2b3gce Chris Pelley --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...>
wrote: > > I finally uploaded all the videos from the US Open
final round. That > was the only round I had anything recorded and
Chris Pelley did all > the recording. Thanks to him and I hope at
least some of you are > interested in watching them. > >
Brittany Dzoan > http://www.youtube.com/watch?v=R2dE3ltt_i4 >
http://www.youtube.com/watch?v=bgBeVmDzhhw >
http://www.youtube.com/watch?v=qhnrxxmaJ80 >
http://www.youtube.com/watch?v=qhnrxxmaJ80 >
http://www.youtube.com/watch?v=pfUTQe6wnTY > > Chris Dzoan >
http://www.youtube.com/watch?v=d7_JBrj5_p8 >
http://www.youtube.com/watch?v=j7cQsgYzWkQ >
http://www.youtube.com/watch?v=bTEosjh5uhI >
http://www.youtube.com/watch?v=CJWtwOuUlz4 >
http://www.youtube.com/watch?v=sCKI8a4Gmpg > > Dan Dzoan >
http://www.youtube.com/watch?v=8afB9uXC6Ws >
http://www.youtube.com/watch?v=v2uKD6N829w >
http://www.youtube.com/watch?v=dNvdkFl3V6A >
http://www.youtube.com/watch?v=xsvy9qzuYRw >
http://www.youtube.com/watch?v=NcIEo-Xsdaw > > Jason Baum >
http://www.youtube.com/watch?v=T9EnCCfpWd0 >
http://www.youtube.com/watch?v=a1kKy7LZ89A >
http://www.youtube.com/watch?v=8nPo714I8HQ >
http://www.youtube.com/watch?v=3ILc2ssmkMM >
http://www.youtube.com/watch?v=oYWTSrzuCOQ > > Lars Vandenbergh
> http://www.youtube.com/watch?v=LHb-gQlzwpc >
http://www.youtube.com/watch?v=OkKEAVC6HQo >
http://www.youtube.com/watch?v=Ejukqg2Ufwg >
http://www.youtube.com/watch?v=u530ib--HjQ >
http://www.youtube.com/watch?v=UUtKUKi64g0 > > Leyan Lo >
http://www.youtube.com/watch?v=WSeDrF_WPdo >
http://www.youtube.com/watch?v=Ie36eqmVAJc >
http://www.youtube.com/watch?v=bjhVhK-pVxY >
http://www.youtube.com/watch?v=T7aquT47his >
http://www.youtube.com/watch?v=xptQcKepXKs > > Matt Walter >
http://www.youtube.com/watch?v=o87Q8fvPAIU >
http://www.youtube.com/watch?v=PcsA_MPmlnQ >
http://www.youtube.com/watch?v=0nyBF-9lGRg >
http://www.youtube.com/watch?v=rjxdR62KBlU >
http://www.youtube.com/watch?v=MyWyjvm04zs > > Mike Stewart >
http://www.youtube.com/watch?v=YpVnU7RX78o >
http://www.youtube.com/watch?v=DtkRXt-yWU8 >
http://www.youtube.com/watch?v=VXwu_9GGEIo >
http://www.youtube.com/watch?v=Yvz44TfIpRA >
http://www.youtube.com/watch?v=wU_-kVsO5xI > > Mitchell Stern >
http://www.youtube.com/watch?v=RnCOZDgEXos >
http://www.youtube.com/watch?v=MOpeqdb-svg >
http://www.youtube.com/watch?v=BHpfeaMH_XI >
http://www.youtube.com/watch?v=dFUhcvpDlNY >
http://www.youtube.com/watch?v=x_XBW3V8K0E > > Ryan Patricio >
http://www.youtube.com/watch?v=K_l2Qk-ZAI8 >
http://www.youtube.com/watch?v=L2D_kSY6Q4A >
http://www.youtube.com/watch?v=l3_wOuaQ2p4 >
http://www.youtube.com/watch?v=fDDgWuIjQLA >
http://www.youtube.com/watch?v=bH8qZRwmQcU > > Stefan Pochmann
> http://www.youtube.com/watch?v=pz3czsxIIZo >
http://www.youtube.com/watch?v=2-X20CW0T4o >
http://www.youtube.com/watch?v=0sSUwNYOxg4 >
http://www.youtube.com/watch?v=unII3NXBIII >
http://www.youtube.com/watch?v=JFvkjhTTsFM > > Toby Mao >
http://www.youtube.com/watch?v=M5Oj1XpY_MA >
http://www.youtube.com/watch?v=HEUtkQtOCoQ >
http://www.youtube.com/watch?v=23lZVigVPR4 >
http://www.youtube.com/watch?v=23lZVigVPR4 >
http://www.youtube.com/watch?v=Y4z62gZHHtg >
4404. 5x5 help From:
"dwarmaj" <Dwarmaj@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 14:44:32 -0000
I finally got a 5x5 and occasionally get into a situation where the
whole cube is solved except one of the edge pieces has the middle cubie
flipped. I've seen this on a 4x4, but didn't think the 5x5 had parity
issues. Once I get into this state I have a hard time fixing it without
messing up the cube and starting over. What am I doing wrong? Thanks.
ok not sure what to do :). some people saying lube it some say leave it
alone :P. anyone have a strong opinion either way? im not sure what i
should do. jeff --- In speedsolvingrubikscube@yahoogroups.com, "Timothy
Sun" <linkpoke@...> wrote: > > Once I lubricated it, I
actually had no more problems with center > pieces. ;) > > -Tim
> > --- In speedsolvingrubikscube@yahoogroups.com, > "Corwin"
<aznspazboi@> wrote: > > > > Okay, im no expert at the
4x4, but DO NOT lubricate it. I lubricated > > my 4x4 and it
started poping like crazy. On the first session that i > >
speedcubed with it, a centerpeice snapped. > > > > > >
-Corwin Shiu > > --- In speedsolvingrubikscube@yahoogroups.com,
jeff17237 > > <no_reply@> wrote: > > > > >
> Ok, so i broke my revenge the first day i got it, and just got >
the > > > replacement piece today (btw. bravo Cubesmith for
great > service). i do > > > not wish to break another piece
the day i just get it fixed > either. > > > what suggestions
do yo have for keeping all the pieces together. > no i > > >
dont turn the cube roughly at all. should i lube it right away, > or
> > > wait til it is worn down a bit more? lubing seems like it
would > help > > > it spin a bit easier and a bit harder to
break off one of the > feet to > > > the centers. let me
know what you think. > > > > > > thanks, > >
> jeff > > > > > >
4406. Re: New Sq. 1 World Records From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 16:17:35 -0000
> And anyone can have a loose cube, not just the best solvers. Ah.
Perhaps this is true for the 3x3x3, where you can buy DIYs and make them
as tight or loose as you want within a week, but it is not for the 5x5x5
event. Getting a loose cube there, one that times in the 2:20s and below
are possible on, takes a lot of time and effort, months or even up to a
year depending on who you ask. If you want a cube that is truly fast,
you have to move fast on it, and I think that only someone who can
achieve fast times can produce a cube that these times can be achieved
on. Perhaps the exception is the Olympic Cube, but so far the only
speedsolver with one of those (to my knowledge) would definitely be
considered one of the best solvers in the world. Besides - I have yet to
see a competitor who solves the 5x5x5 in over 4 minutes average use a
Rubik's 5x5x5 that I would consider loose and I have yet to see a
competitor who does it in under 2:30 use a Rubik's 5x5x5 that I would
not consider loose. Even if you could get a loose 5x5x5 out of the box,
the disparity is definitely there.
My 4x4 was very stiff before I lubed it. Afterwards it turns very
smoothly, but I have to be a bit more careful with it when turning or
I'll get pops. --- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > ok not sure what to do :). some
people saying lube it some say leave > it alone :P. anyone have a
strong opinion either way? im not sure > what i should do. > >
jeff > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" > <linkpoke@> wrote: > > > > Once I
lubricated it, I actually had no more problems with center > >
pieces. ;) > > > > -Tim > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Corwin"
<aznspazboi@> wrote: > > > > > > Okay, im no
expert at the 4x4, but DO NOT lubricate it. I > lubricated > >
> my 4x4 and it started poping like crazy. On the first session >
that i > > > speedcubed with it, a centerpeice snapped. >
> > > > > > > > -Corwin Shiu > > > ---
In speedsolvingrubikscube@yahoogroups.com, jeff17237 > > >
<no_reply@> wrote: > > > > > > > > Ok, so
i broke my revenge the first day i got it, and just got > > the
> > > > replacement piece today (btw. bravo Cubesmith for
great > > service). i do > > > > not wish to break
another piece the day i just get it fixed > > either. > >
> > what suggestions do yo have for keeping all the pieces >
together. > > no i > > > > dont turn the cube roughly
at all. should i lube it right > away, > > or > > >
> wait til it is worn down a bit more? lubing seems like it >
would > > help > > > > it spin a bit easier and a bit
harder to break off one of the > > feet to > > > > the
centers. let me know what you think. > > > > > > >
> thanks, > > > > jeff > > > > > > >
> > >
4408. Re: [Speed cubing group] Rubiks.has.it forum moved
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 11:51:37 -0600
Arnaud, I think have fixed your problem. That was only for the moderator
group I believe, but it should be fixed now. Sorry about that. Per, here
is the forgot password link:
http://www.speedsolving.com/login.php?do=lostpw Enter in your email and
it will send you information about your login info. If I remember right,
your username was "Per". Let me know if you still need help. You can
email me directly at pjkcards <at> gmail <dot> com . Pat On
7/11/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: >
> Hi :-) > > And where is the forgotten username feature ? :-P
I'm serious, i > haven't used that forum for quite some time and i
had a user already. > Once i get the username i will change/reset my
password. Thanx! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "avgalen" > <avgalen@...> wrote: > > > > I
cannot send you a PM. Actually, I can't do anything. > > > >
[screendump] > > vBulletin Message > > You have been banned
for the following reason: > > No reason was specified. > >
> > Date the ban will be lifted: Never > > [/screendump]
> > > > I thought we were friends :) > > > >
> > -------- Original Message -------- > > > From:
"pjkalamosa" <pjkcards@...> > > > Sent: Wednesday, July
11, 2007 10:53 AM > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Subject: [Speed cubing group] Rubiks.has.it forum moved
> > > > > > Hello all, > > > I have finally
finished moving the forum. The mass email > feature is > > >
currently being updated to all the new imported members, so that >
isn't > > > working just yet. The new domain is
http://www.speedsolving.com . > > > Please change your
bookmarks and visit that link from now on. I > will > > >
have rubiks.has.it forward to the new domain soon, but please >
utilize > > > the speedsolving.com domain from this point
forward. First things > > > first, please check out this thread
and read through it: > > >
http://www.speedsolving.com/showthread.php?p=10664#post10664 > >
> > > > If you have any problems, please send me a PM here:
> > > http://www.speedsolving.com/private.php?do=newpm&u=1
> > > > > > I apologize for the long downtime, it took
me sometime to create > all > > > the tables and import all
the new data. However, it is back up > and > > > running
now, and I hope you enjoy it. > > > > > > Forum URL:
http://www.speedsolving.com > > > > > -- My Webpage:
http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4409. Re: [Speed cubing group] Rubiks.has.it forum moved
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 20:08:45 +0200
My password was also lost in the process. But it is alright now. :-)
Nice new interface. Gilles 2007/7/11, Pat (PJK) <pjkcards@...>:
> > Arnaud, I think have fixed your problem. That was only for the
moderator > group I believe, but it should be fixed now. Sorry about
that. > > Per, here is the forgot password link: >
http://www.speedsolving.com/login.php?do=lostpw > Enter in your email
and it will send you information about your login > info. > If I
remember right, your username was "Per". Let me know if you still >
need > help. You can email me directly at pjkcards <at> gmail
<dot> com . > > Pat > > On 7/11/07, Per Kristen
Fredlund <aspiring_to_love@...<aspiring_to_love%40yahoo.no>>
> wrote: > > > > Hi :-) > > > > And where is
the forgotten username feature ? :-P I'm serious, i > > haven't
used that forum for quite some time and i had a user already. > >
Once i get the username i will change/reset my password. Thanx! >
> > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > >
"avgalen" > > <avgalen@...> wrote: > > > > >
> I cannot send you a PM. Actually, I can't do anything. > >
> > > > [screendump] > > > vBulletin Message >
> > You have been banned for the following reason: > > >
No reason was specified. > > > > > > Date the ban will
be lifted: Never > > > [/screendump] > > > > >
> I thought we were friends :) > > > > > > >
> > -------- Original Message -------- > > > > From:
"pjkalamosa" <pjkcards@...> > > > > Sent: Wednesday,
July 11, 2007 10:53 AM > > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >
> Subject: [Speed cubing group] Rubiks.has.it
<http://rubiks.has.it/>forum moved > > > > > >
> > Hello all, > > > > I have finally finished moving
the forum. The mass email > > feature is > > > >
currently being updated to all the new imported members, so that >
> isn't > > > > working just yet. The new domain is
http://www.speedsolving.com . > > > > Please change your
bookmarks and visit that link from now on. I > > will > >
> > have rubiks.has.it forward to the new domain soon, but please
> > utilize > > > > the speedsolving.com domain from
this point forward. First things > > > > first, please check
out this thread and read through it: > > > >
http://www.speedsolving.com/showthread.php?p=10664#post10664 > >
> > > > > > If you have any problems, please send me a
PM here: > > > >
http://www.speedsolving.com/private.php?do=newpm&u=1 > > >
> > > > > I apologize for the long downtime, it took me
sometime to create > > all > > > > the tables and
import all the new data. However, it is back up > > and > >
> > running now, and I hope you enjoy it. > > > > >
> > > Forum URL: http://www.speedsolving.com > > >
> > > > > > > > -- > My Webpage:
http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > [Non-text
portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
4410. in awe From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 18:38:10 -0000
I thought I knew something about cubes! I feel like the bear (or wolf)
on the droopy/chilly cartoons. my jaw dragging the floor. how on earth
is it possible to work a cube so dang fast! anyway, I've gathered there
is a lot to know that i don't! like whats the "other than Rubik"
manufacturers that make various cubes/(functional puzzles) I have
several 3x cubes. only one is Rubik. the others are junkik. I think they
where called "wonderful puzzler" I don't like them they don't turn well,
and a PAC man one, a key ring and necklace (mini's) and a 2x that I took
apart out of curiosity, and lost an inside center piece. (now it locks
up when you turn it) I own a 4x that broke a week after i got it.
actually it was the 2nd one. I pitched the first one after it broke
(mistake, or i could fix this one). it was the center pieces that would
break. I own a "Mefferts" 4x and 5x. never had them break, but have had
tiles come unglued. (lost a blue one on the 4x )(yes I can solve) I own
two "alexanders star's", one "missing link", "magic I" and "Magic II",a
3x "ball", and a similar "rubiks globe/world" and some I dont know what
they are I own tons of others also as I collected every functional
puzzle I could get my hands on. even so, I Know of many I still dont
have. any newby info about who makes what,whats good/ what to avoid/
would be apreceated. thanks segnet
4411. Re: in awe From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 19:01:20 -0000
wow, alot to respond to. i dont know half of your questions or what to
tell you, since i am a bit new myself too. eastsheen is another major
manufacturer of cubes. there are tons of websites giving tutorials,
selling cubes, selling parts, giving instructions, etc. google is your
friend. also, if your 4x4 that broke is a rubik's you can buy
replacement pieces at www.cubesmith.com. a center broke for me and i
recently bought a replacement center. so next time dont throw it away ;)
just buy a replacement peice :). i use cubesmith for all my replacement
stickers, etc. its a very good site, offers a lot of good items, service
is great, products are geat. just some info from another cubing
amateur... there are some amazing cubers here that i'm sure will give a
lot better info :) but thats my 2 cents. jeff
4412. Re: in awe From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 19:17:26 -0000
THX Jeff, I feel like a real dweeb for throwing it out, but that was
years ago when they just hit the market. I was a lot more stupid then
HAHA! I know i didnt line out many questions. knowing how to ask them is
one issue. Im sure i will pick up on some venacular by reading other
postings. then i will be able to ask intelegently sounding Q:'s Segnet
--- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > wow, alot to respond to. i dont
know half of your questions or what to > tell you, since i am a bit
new myself too. eastsheen is another major > manufacturer of cubes.
there are tons of websites giving tutorials, > selling cubes, selling
parts, giving instructions, etc. google is your > friend. > >
also, if your 4x4 that broke is a rubik's you can buy replacement >
pieces at www.cubesmith.com. a center broke for me and i recently >
bought a replacement center. so next time dont throw it away ;) just
> buy a replacement peice :). > > i use cubesmith for all my
replacement stickers, etc. its a very good > site, offers a lot of
good items, service is great, products are geat. > > just some
info from another cubing amateur... there are some amazing > cubers
here that i'm sure will give a lot better info :) but thats my 2 >
cents. > > jeff >
4413. Re: 5x5 help From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 19:17:06 -0000
Are you sure it as you describe? Perhaps I am going to make a fool of
myself, but I think that position is impossible. If you solve as much as
possible you will see that it's not in fact the middle cubie of the
tredge that is flipped, but it's actually the two outer edges which are
flipped. This is the only parity which occurs on the 5x5x5, and you can
fix it using a standard 4x4x4 OLL parity fix, and ignore the middle
layer. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "dwarmaj"
<Dwarmaj@...> wrote: > > I finally got a 5x5 and
occasionally get into a situation where the > whole cube is solved
except one of the edge pieces has the middle cubie > flipped. >
> I've seen this on a 4x4, but didn't think the 5x5 had parity
issues. > Once I get into this state I have a hard time fixing it
without messing > up the cube and starting over. > > What am I
doing wrong? > > Thanks. >
4414. Re: 5x5 help From:
"bladez740" <blade740@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 19:29:42 -0000
I think he's saying everything's paired up, except one tredge, which has
the two wings swapped, giving the impression of having the central
flipped. In that case, you would use the 4x4 "OLL Parity" alg. Many use
r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2. Also, you can use the
"sloppy" version, which is the same alg, but with double layer turns
instead of slices on the l's and r's. it will swap the UL and UR tredges
and swap and rotate URF and ULF. --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > Are you sure it as you describe? Perhaps I am going to
make a fool of > myself, but I think that position is impossible. If
you solve as much > as possible you will see that it's not in fact
the middle cubie of the > tredge that is flipped, but it's actually
the two outer edges which > are flipped. > > This is the only
parity which occurs on the 5x5x5, and you can fix it > using a
standard 4x4x4 OLL parity fix, and ignore the middle layer. > >
DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com,
"dwarmaj" <Dwarmaj@> > wrote: > > > > I finally got
a 5x5 and occasionally get into a situation where the > > whole
cube is solved except one of the edge pieces has the middle cubie >
> flipped. > > > > I've seen this on a 4x4, but didn't
think the 5x5 had parity issues. > > Once I get into this state I
have a hard time fixing it without messing > > up the cube and
starting over. > > > > What am I doing wrong? > > >
> Thanks. > > >
4415. Re: 5x5 help From:
"dwarmaj" <Dwarmaj@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 20:28:19 -0000
Thanks guys, I'll give that a try when I get home. --- In
speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...>
wrote: > > I think he's saying everything's paired up, except one
tredge, which > has the two wings swapped, giving the impression of
having the central > flipped. > > In that case, you would use
the 4x4 "OLL Parity" alg. Many use r2 B2 > U2 l U2 r' U2 r U2 F2 r F2
l' B2 r2. > > Also, you can use the "sloppy" version, which is the
same alg, but > with double layer turns instead of slices on the l's
and r's. it will > swap the UL and UR tredges and swap and rotate URF
and ULF. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@>
wrote: > > > > Are you sure it as you describe? Perhaps I am
going to make a fool of > > myself, but I think that position is
impossible. If you solve as much > > as possible you will see that
it's not in fact the middle cubie of the > > tredge that is
flipped, but it's actually the two outer edges which > > are
flipped. > > > > This is the only parity which occurs on the
5x5x5, and you can fix it > > using a standard 4x4x4 OLL parity
fix, and ignore the middle layer. > > > > DanH :) > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "dwarmaj"
<Dwarmaj@> > > wrote: > > > > > > I
finally got a 5x5 and occasionally get into a situation where the >
> > whole cube is solved except one of the edge pieces has the
middle > cubie > > > flipped. > > > > > >
I've seen this on a 4x4, but didn't think the 5x5 had parity issues.
> > > Once I get into this state I have a hard time fixing it
without > messing > > > up the cube and starting over. >
> > > > > What am I doing wrong? > > > > >
> Thanks. > > > > > >
4416. Re: US Open final round videos From:
"Lars Vandenbergh" <lars.vandenbergh@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 20:39:53 -0000
Did you think the time dilation thing was a joke? Lars ;) --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > I don't know why, but Lars' second video is hilarious
> > Dan :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "striderxo" >
<striderxo@> wrote: > > > > I can finally watch the
Pochmann Pops! :d > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > >
<gvdlfs3@> wrote: > > > > > > I finally uploaded
all the videos from the US Open final round. That > > > was the
only round I had anything recorded and Chris Pelley did all > >
> the recording. Thanks to him and I hope at least some of you are
> > > interested in watching them. > > > > >
> Brittany Dzoan > > >
http://www.youtube.com/watch?v=R2dE3ltt_i4 > > >
http://www.youtube.com/watch?v=bgBeVmDzhhw > > >
http://www.youtube.com/watch?v=qhnrxxmaJ80 > > >
http://www.youtube.com/watch?v=qhnrxxmaJ80 > > >
http://www.youtube.com/watch?v=pfUTQe6wnTY > > > > > >
Chris Dzoan > > > http://www.youtube.com/watch?v=d7_JBrj5_p8
> > > http://www.youtube.com/watch?v=j7cQsgYzWkQ > > >
http://www.youtube.com/watch?v=bTEosjh5uhI > > >
http://www.youtube.com/watch?v=CJWtwOuUlz4 > > >
http://www.youtube.com/watch?v=sCKI8a4Gmpg > > > > > >
Dan Dzoan > > > http://www.youtube.com/watch?v=8afB9uXC6Ws >
> > http://www.youtube.com/watch?v=v2uKD6N829w > > >
http://www.youtube.com/watch?v=dNvdkFl3V6A > > >
http://www.youtube.com/watch?v=xsvy9qzuYRw > > >
http://www.youtube.com/watch?v=NcIEo-Xsdaw > > > > > >
Jason Baum > > > http://www.youtube.com/watch?v=T9EnCCfpWd0
> > > http://www.youtube.com/watch?v=a1kKy7LZ89A > > >
http://www.youtube.com/watch?v=8nPo714I8HQ > > >
http://www.youtube.com/watch?v=3ILc2ssmkMM > > >
http://www.youtube.com/watch?v=oYWTSrzuCOQ > > > > > >
Lars Vandenbergh > > >
http://www.youtube.com/watch?v=LHb-gQlzwpc > > >
http://www.youtube.com/watch?v=OkKEAVC6HQo > > >
http://www.youtube.com/watch?v=Ejukqg2Ufwg > > >
http://www.youtube.com/watch?v=u530ib--HjQ > > >
http://www.youtube.com/watch?v=UUtKUKi64g0 > > > > > >
Leyan Lo > > > http://www.youtube.com/watch?v=WSeDrF_WPdo >
> > http://www.youtube.com/watch?v=Ie36eqmVAJc > > >
http://www.youtube.com/watch?v=bjhVhK-pVxY > > >
http://www.youtube.com/watch?v=T7aquT47his > > >
http://www.youtube.com/watch?v=xptQcKepXKs > > > > > >
Matt Walter > > > http://www.youtube.com/watch?v=o87Q8fvPAIU
> > > http://www.youtube.com/watch?v=PcsA_MPmlnQ > > >
http://www.youtube.com/watch?v=0nyBF-9lGRg > > >
http://www.youtube.com/watch?v=rjxdR62KBlU > > >
http://www.youtube.com/watch?v=MyWyjvm04zs > > > > > >
Mike Stewart > > > http://www.youtube.com/watch?v=YpVnU7RX78o
> > > http://www.youtube.com/watch?v=DtkRXt-yWU8 > > >
http://www.youtube.com/watch?v=VXwu_9GGEIo > > >
http://www.youtube.com/watch?v=Yvz44TfIpRA > > >
http://www.youtube.com/watch?v=wU_-kVsO5xI > > > > > >
Mitchell Stern > > > http://www.youtube.com/watch?v=RnCOZDgEXos
> > > http://www.youtube.com/watch?v=MOpeqdb-svg > > >
http://www.youtube.com/watch?v=BHpfeaMH_XI > > >
http://www.youtube.com/watch?v=dFUhcvpDlNY > > >
http://www.youtube.com/watch?v=x_XBW3V8K0E > > > > > >
Ryan Patricio > > > http://www.youtube.com/watch?v=K_l2Qk-ZAI8
> > > http://www.youtube.com/watch?v=L2D_kSY6Q4A > > >
http://www.youtube.com/watch?v=l3_wOuaQ2p4 > > >
http://www.youtube.com/watch?v=fDDgWuIjQLA > > >
http://www.youtube.com/watch?v=bH8qZRwmQcU > > > > > >
Stefan Pochmann > > >
http://www.youtube.com/watch?v=pz3czsxIIZo > > >
http://www.youtube.com/watch?v=2-X20CW0T4o > > >
http://www.youtube.com/watch?v=0sSUwNYOxg4 > > >
http://www.youtube.com/watch?v=unII3NXBIII > > >
http://www.youtube.com/watch?v=JFvkjhTTsFM > > > > > >
Toby Mao > > > http://www.youtube.com/watch?v=M5Oj1XpY_MA >
> > http://www.youtube.com/watch?v=HEUtkQtOCoQ > > >
http://www.youtube.com/watch?v=23lZVigVPR4 > > >
http://www.youtube.com/watch?v=23lZVigVPR4 > > >
http://www.youtube.com/watch?v=Y4z62gZHHtg > > > > > >
4417. Re: US Open final round videos From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 20:55:33 -0000
HAHAHA of course! :) I had forgotten all about that. You are the master.
Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh"
<lars.vandenbergh@...> wrote: > > Did you think the time
dilation thing was a joke? > > Lars ;) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@>
wrote: > > > > I don't know why, but Lars' second video is
hilarious > > > > Dan :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "striderxo" > >
<striderxo@> wrote: > > > > > > I can finally
watch the Pochmann Pops! :d > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > > >
<gvdlfs3@> wrote: > > > > > > > > I
finally uploaded all the videos from the US Open final round. That >
> > > was the only round I had anything recorded and Chris
Pelley did all > > > > the recording. Thanks to him and I
hope at least some of you are > > > > interested in watching
them. > > > > > > > > Brittany Dzoan > >
> > http://www.youtube.com/watch?v=R2dE3ltt_i4 > > > >
http://www.youtube.com/watch?v=bgBeVmDzhhw > > > >
http://www.youtube.com/watch?v=qhnrxxmaJ80 > > > >
http://www.youtube.com/watch?v=qhnrxxmaJ80 > > > >
http://www.youtube.com/watch?v=pfUTQe6wnTY > > > > > >
> > Chris Dzoan > > > >
http://www.youtube.com/watch?v=d7_JBrj5_p8 > > > >
http://www.youtube.com/watch?v=j7cQsgYzWkQ > > > >
http://www.youtube.com/watch?v=bTEosjh5uhI > > > >
http://www.youtube.com/watch?v=CJWtwOuUlz4 > > > >
http://www.youtube.com/watch?v=sCKI8a4Gmpg > > > > > >
> > Dan Dzoan > > > >
http://www.youtube.com/watch?v=8afB9uXC6Ws > > > >
http://www.youtube.com/watch?v=v2uKD6N829w > > > >
http://www.youtube.com/watch?v=dNvdkFl3V6A > > > >
http://www.youtube.com/watch?v=xsvy9qzuYRw > > > >
http://www.youtube.com/watch?v=NcIEo-Xsdaw > > > > > >
> > Jason Baum > > > >
http://www.youtube.com/watch?v=T9EnCCfpWd0 > > > >
http://www.youtube.com/watch?v=a1kKy7LZ89A > > > >
http://www.youtube.com/watch?v=8nPo714I8HQ > > > >
http://www.youtube.com/watch?v=3ILc2ssmkMM > > > >
http://www.youtube.com/watch?v=oYWTSrzuCOQ > > > > > >
> > Lars Vandenbergh > > > >
http://www.youtube.com/watch?v=LHb-gQlzwpc > > > >
http://www.youtube.com/watch?v=OkKEAVC6HQo > > > >
http://www.youtube.com/watch?v=Ejukqg2Ufwg > > > >
http://www.youtube.com/watch?v=u530ib--HjQ > > > >
http://www.youtube.com/watch?v=UUtKUKi64g0 > > > > > >
> > Leyan Lo > > > >
http://www.youtube.com/watch?v=WSeDrF_WPdo > > > >
http://www.youtube.com/watch?v=Ie36eqmVAJc > > > >
http://www.youtube.com/watch?v=bjhVhK-pVxY > > > >
http://www.youtube.com/watch?v=T7aquT47his > > > >
http://www.youtube.com/watch?v=xptQcKepXKs > > > > > >
> > Matt Walter > > > >
http://www.youtube.com/watch?v=o87Q8fvPAIU > > > >
http://www.youtube.com/watch?v=PcsA_MPmlnQ > > > >
http://www.youtube.com/watch?v=0nyBF-9lGRg > > > >
http://www.youtube.com/watch?v=rjxdR62KBlU > > > >
http://www.youtube.com/watch?v=MyWyjvm04zs > > > > > >
> > Mike Stewart > > > >
http://www.youtube.com/watch?v=YpVnU7RX78o > > > >
http://www.youtube.com/watch?v=DtkRXt-yWU8 > > > >
http://www.youtube.com/watch?v=VXwu_9GGEIo > > > >
http://www.youtube.com/watch?v=Yvz44TfIpRA > > > >
http://www.youtube.com/watch?v=wU_-kVsO5xI > > > > > >
> > Mitchell Stern > > > >
http://www.youtube.com/watch?v=RnCOZDgEXos > > > >
http://www.youtube.com/watch?v=MOpeqdb-svg > > > >
http://www.youtube.com/watch?v=BHpfeaMH_XI > > > >
http://www.youtube.com/watch?v=dFUhcvpDlNY > > > >
http://www.youtube.com/watch?v=x_XBW3V8K0E > > > > > >
> > Ryan Patricio > > > >
http://www.youtube.com/watch?v=K_l2Qk-ZAI8 > > > >
http://www.youtube.com/watch?v=L2D_kSY6Q4A > > > >
http://www.youtube.com/watch?v=l3_wOuaQ2p4 > > > >
http://www.youtube.com/watch?v=fDDgWuIjQLA > > > >
http://www.youtube.com/watch?v=bH8qZRwmQcU > > > > > >
> > Stefan Pochmann > > > >
http://www.youtube.com/watch?v=pz3czsxIIZo > > > >
http://www.youtube.com/watch?v=2-X20CW0T4o > > > >
http://www.youtube.com/watch?v=0sSUwNYOxg4 > > > >
http://www.youtube.com/watch?v=unII3NXBIII > > > >
http://www.youtube.com/watch?v=JFvkjhTTsFM > > > > > >
> > Toby Mao > > > >
http://www.youtube.com/watch?v=M5Oj1XpY_MA > > > >
http://www.youtube.com/watch?v=HEUtkQtOCoQ > > > >
http://www.youtube.com/watch?v=23lZVigVPR4 > > > >
http://www.youtube.com/watch?v=23lZVigVPR4 > > > >
http://www.youtube.com/watch?v=Y4z62gZHHtg > > > > > >
> > > >
4418. ok first question From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 20:55:22 -0000
I've noticed a notation using what looks like roman hieroglyphics
combined with something from a nightmare I had before a major calc.
exam! what is this called, where can I learn it? I'm a very "visual"
person, so i don't know how good i will be using a symbolic notation
method, but am willing to learn it at least enough to interpret the
strange cube-n-eeze I've been reading here. Segnet
4419. Re: New Sq. 1 World Records From:
"mmwfung1985" <mmwfung1985@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 21:34:01 -0000
I don't understand your argument. > Getting a loose cube there, one
that times in the > 2:20s and below are possible on, takes a lot of
time and effort, > months or even up to a year depending on who you
ask. If you want a > cube that is truly fast, you have to move fast
on it, and I think >that only someone who can achieve fast times can
produce a cube that > these times can be achieved on. Everyone can
turn fast. You don't have to solve the cube to turn fast on it to try
loosening the 5x5x5. And besides of it, it is more likely that people
become fast cubers because they take a lot of time and effort to
practice. So if someone never had a loose 5x5x5, apparently they don't
practice a lot. So they will likely not be fast 5x5x5 cubers anyway. You
have to suffer a bit (or maybe a lot) to become a fast cuber and have a
loose cube. Michael Fung --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Gottlieb" <mzrg@...> wrote: > > > And anyone can
have a loose cube, not just the best solvers. > > Ah. Perhaps this
is true for the 3x3x3, where you can buy DIYs and > make them as
tight or loose as you want within a week, but it is not > for the
5x5x5 event. Getting a loose cube there, one that times in the >
2:20s and below are possible on, takes a lot of time and effort, >
months or even up to a year depending on who you ask. If you want a >
cube that is truly fast, you have to move fast on it, and I think that
> only someone who can achieve fast times can produce a cube that
these > times can be achieved on. Perhaps the exception is the
Olympic Cube, > but so far the only speedsolver with one of those (to
my knowledge) > would definitely be considered one of the best
solvers in the world. > > Besides - I have yet to see a competitor
who solves the 5x5x5 in over > 4 minutes average use a Rubik's 5x5x5
that I would consider loose and > I have yet to see a competitor who
does it in under 2:30 use a Rubik's > 5x5x5 that I would not consider
loose. Even if you could get a loose > 5x5x5 out of the box, the
disparity is definitely there. >
4420. Re: [Speed cubing group] Re: New Sq. 1 World Records
From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 11 Jul 2007 23:48:29 +0200
Hi guys, For 5x5x5 I can prepare a new cube in one week to set times
under 2 minutes. Basically what I do is scratch a very thin layer from
the inner side of the outer edges. Check out
http://www.speedcubing.com/images/outeredge.jpg for some details (red
part is scratched and smoothened a bit with a thin knife, maybe 0.1mm is
enough). The new version of rubiks.com 5x5 seems is much even better,
because for that version they already made the inner parts smaller. Have
fun, Ron ----- Original Message ----- From: "mmwfung1985"
<mmwfung1985@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, July 11,
2007 11:34 PM Subject: [Speed cubing group] Re: New Sq. 1 World Records
I don't understand your argument. > Getting a loose cube there, one
that times in the > 2:20s and below are possible on, takes a lot of
time and effort, > months or even up to a year depending on who you
ask. If you want a > cube that is truly fast, you have to move fast
on it, and I think >that only someone who can achieve fast times can
produce a cube that > these times can be achieved on. Everyone can
turn fast. You don't have to solve the cube to turn fast on it to try
loosening the 5x5x5. And besides of it, it is more likely that people
become fast cubers because they take a lot of time and effort to
practice. So if someone never had a loose 5x5x5, apparently they don't
practice a lot. So they will likely not be fast 5x5x5 cubers anyway. You
have to suffer a bit (or maybe a lot) to become a fast cuber and have a
loose cube. Michael Fung --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Gottlieb" <mzrg@...> wrote: > > > And anyone can
have a loose cube, not just the best solvers. > > Ah. Perhaps this
is true for the 3x3x3, where you can buy DIYs and > make them as
tight or loose as you want within a week, but it is not > for the
5x5x5 event. Getting a loose cube there, one that times in the >
2:20s and below are possible on, takes a lot of time and effort, >
months or even up to a year depending on who you ask. If you want a >
cube that is truly fast, you have to move fast on it, and I think that
> only someone who can achieve fast times can produce a cube that
these > times can be achieved on. Perhaps the exception is the
Olympic Cube, > but so far the only speedsolver with one of those (to
my knowledge) > would definitely be considered one of the best
solvers in the world. > > Besides - I have yet to see a competitor
who solves the 5x5x5 in over > 4 minutes average use a Rubik's 5x5x5
that I would consider loose and > I have yet to see a competitor who
does it in under 2:30 use a Rubik's > 5x5x5 that I would not consider
loose. Even if you could get a loose > 5x5x5 out of the box, the
disparity is definitely there. >
4421. [Speed cubing group] Re: New Sq. 1 World Records From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 23:23:50 -0000
> For 5x5x5 I can prepare a new cube in one week to set times under 2
minutes. > Basically what I do is scratch a very thin layer from the
inner side of the > outer edges. Check out >
http://www.speedcubing.com/images/outeredge.jpg for some details (red
part > is scratched and smoothened a bit with a thin knife, maybe
0.1mm is enough). > > The new version of rubiks.com 5x5 seems is
much even better, because for > that version they already made the
inner parts smaller. > > Have fun, > > Ron Well, if such a
truly simple modification will have such an effect, then I stand
corrected. Perhaps I can breathe new life into my rather old Rubik's
5x5x5 and make it better than my competition cube. Thank you, Michael
Gottlieb
4422. Re: ok first question From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 23:53:08 -0000
do you mean like F2 U' R' L F2 R L' U' F2? that refers to what side you
turn and how many time you turn it in what direction. If you have a cube
close pick it up and i will try to explain. Hold it so that 1 face is
facing you directly. the face you are looking directly at is called F.
The face on the opposite side of the cube is B. The side on the right of
the cube is R, and the side on the left is L. The side on top is called
U, and the bottom D. here is a sideways view of what i attempted to
explain. maybe this works better for you. yes i accidentally uploaded a
2x2 picture, but it gives the same concept.
http://img529.imageshack.us/img529/1189/cubexo9.png The 2s and 's
represent which way you turn the specified side, and how many times you
turn it. Lets use U2 for an example. U2 means you turn the top face 2
time. you will never see U'2 or U2', because no matter which way you
turn the top face 2 time, it will always end up the same way. The ' mark
represents a counter-clockwise turn. R' would a be a turn of the R face
counter clockwise (toward you). A regular R turn would be turning the R
face clockwise (away from you). We will put several of these marks
together to create what is called as an algorithm which does certain
things to certain pieces on the cube. For exapmle, the algorithm written
at the top of this post is the PLL (Permutation Last Layer)
counter-clockwise 3-edge swap. Now on to 4x4 and 5x5. The have more able
turns, but yet the same number of faces. for example, on the 4x4 you can
turn the face just inside the R face. This is called the r face. The
face just inside the L face is called the l face. The face just below
the U face is called the u face, and so on. The 2 and ' rules still
apply for these faces too. Note: the typical u turn does NOT mean turn
the U face and the u face together, but only the u face. This page helps
desribe the 4x4 notation a bit better, and has pretty pictures.
http://www.speedcubing.com/chris/4-presolution.html (thanks to Chris
Hardwick for his wonderful site). phew, well i hope this helped a little
bit, and that notation was what you were talking about. If not i wasted
my time, but anyone is allowed to copy this and use this as a tutorial
for free :) jeff - if there is anything else you need help with i'm glad
to help :D --- In speedsolvingrubikscube@yahoogroups.com,
"segnet3745117" <segnet3745117@...> wrote: > > I've noticed
a notation using what looks like roman hieroglyphics > combined with
something from a nightmare I had before a major calc. > exam! >
> what is this called, where can I learn it? > > I'm a very
"visual" person, so i don't know how good i will be using a >
symbolic notation method, but am willing to learn it at least enough to
> interpret the strange cube-n-eeze I've been reading here. > >
Segnet >
WHats the high score for light speed? I got a 57 the first day, and 69
the second day. I got a 167 today. I think that the game gets faster but
then eventually hits a limit to how much time you have. So you should be
able to go as high as you want. Or 999. Has anybody hit 300? THanks Jk
4424. Arxon rubik's cube and blind mans cube From:
"eric_k129" <eric_k129@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Jul 2007 00:52:55 -0000
Hi, I would like to know where i could buy rubik's cube arxon version
with the logo on it and the blind mans cube. -thanx
4425. Re: [Speed cubing group] Re: ok first question From:
Lester Segelhorst <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 18:04:39 -0700 (PDT)
Perhaps this is a silly question, but is there any notation for the
center row? like on the 3x, and 5x? and also, why are some moves (in
brackets) ? Segnet jeff17237 <no_reply@yahoogroups.com> wrote: do
you mean like F2 U' R' L F2 R L' U' F2? that refers to what side you
turn and how many time you turn it in what direction. If you have a cube
close pick it up and i will try to explain. Hold it so that 1 face is
facing you directly. the face you are looking directly at is called F.
The face on the opposite side of the cube is B. The side on the right of
the cube is R, and the side on the left is L. The side on top is called
U, and the bottom D. here is a sideways view of what i attempted to
explain. maybe this works better for you. yes i accidentally uploaded a
2x2 picture, but it gives the same concept.
http://img529.imageshack.us/img529/1189/cubexo9.png The 2s and 's
represent which way you turn the specified side, and how many times you
turn it. Lets use U2 for an example. U2 means you turn the top face 2
time. you will never see U'2 or U2', because no matter which way you
turn the top face 2 time, it will always end up the same way. The ' mark
represents a counter-clockwise turn. R' would a be a turn of the R face
counter clockwise (toward you). A regular R turn would be turning the R
face clockwise (away from you). We will put several of these marks
together to create what is called as an algorithm which does certain
things to certain pieces on the cube. For exapmle, the algorithm written
at the top of this post is the PLL (Permutation Last Layer)
counter-clockwise 3-edge swap. Now on to 4x4 and 5x5. The have more able
turns, but yet the same number of faces. for example, on the 4x4 you can
turn the face just inside the R face. This is called the r face. The
face just inside the L face is called the l face. The face just below
the U face is called the u face, and so on. The 2 and ' rules still
apply for these faces too. Note: the typical u turn does NOT mean turn
the U face and the u face together, but only the u face. This page helps
desribe the 4x4 notation a bit better, and has pretty pictures.
http://www.speedcubing.com/chris/4-presolution.html (thanks to Chris
Hardwick for his wonderful site). phew, well i hope this helped a little
bit, and that notation was what you were talking about. If not i wasted
my time, but anyone is allowed to copy this and use this as a tutorial
for free :) jeff - if there is anything else you need help with i'm glad
to help :D --- In speedsolvingrubikscube@yahoogroups.com,
"segnet3745117" <segnet3745117@...> wrote: > > I've noticed
a notation using what looks like roman hieroglyphics > combined with
something from a nightmare I had before a major calc. > exam! >
> what is this called, where can I learn it? > > I'm a very
"visual" person, so i don't know how good i will be using a >
symbolic notation method, but am willing to learn it at least enough to
> interpret the strange cube-n-eeze I've been reading here. > >
Segnet > --------------------------------- Shape Yahoo! in your own
image. Join our Network Research Panel today! [Non-text portions of this
message have been removed]
4426. Re: [Speed cubing group] Re: ok first question From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Jul 2007 22:34:00 -0300 (ART)
jeff17237 <no_reply@yahoogroups.com> escreveu: The 2s and 's
represent which way you turn the specified side, and how many times you
turn it. Lets use U2 for an example. U2 means you turn the top face 2
time. you will never see U'2 or U2', because no matter which way you
turn the top face 2 time, it will always end up the same way. That's not
true...I don't know if it's "official" or not, but (at least) I use R2'
to mean turning R layer a half turn in anti-clockwise direction...it's
useful for finger tricks and triggers showing Pedro
--------------------------------- Novo Yahoo! Cadê? - Experimente uma
nova busca. [Non-text portions of this message have been removed]
4427. Re: ok first question From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Jul 2007 03:43:56 -0000
to Pedro: yes, you can use R2' for finger tricks, but are not written
out in "official" algs, as R2 can be done 2 different ways. It is up to
the cuber on how they wish to perform that move. R2 can be performed as
R2 or R2', but universal notation is still written as R2 no matter which
direction the cuber decides to turn it. But you bring a good point that
algs can be interpretted in whichever way each cuber sees best. to
Segnet: here we go again :) with the basic knowledge from my other post,
this should be easier to explain. I don't know the "official" move for
the middle "face". Here is what i use, and what i see most often. There
are 3 middle moves. middle vertical, middle horizontal, and middle
"flat" (couldn't find another word for it...). (there are 3 middles
because there are 3 dimensions) The first two middles are easily
explained. the first is the middle in between the R and L faces. It can
be turned up and down. this is called MR. it takes on all the properties
of the R face just 1 column to the left (the middle column). so if it is
MR' you pull MR down. If it is just MR the you push MR up.
counter-clockwise MR (MR') is the same movement as R' just on the MR
face instead of the R face. I think you get it. The next middle is the
MU face. It is inbetween U and D. Same as before, the MU takes on the
same properties as the U face. MU' is turned like U' just on the MU face
(same direction). the move MU you would push the MU face from right to
left. The last middle is hardest to understand in my opinion. It is
inbetween F and B. it is called MF and takes on the properties of U.
instead of being able to see it change on the F face, it is now hidden
behind it, and you need to tilt the cube to see it. here is a MF' turn:
http://img295.imageshack.us/img295/4558/cube2rr9.jpg. Now to the ()s.
They are simply used in algs to place moves together to be used in
finger tricks without moving the cube. (R U R') is an easy one. try
doing that in one fluent move. That's pretty much. you can learn more
about finger tricks on google :D -i'm probably wrong on something in
here so someone correct me. jeff --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > That's not true...I don't know if it's "official" or not,
but (at least) I use R2' to mean turning R layer a half turn in anti-
clockwise direction...it's useful for finger tricks and triggers showing
> > Pedro
4428. Re: ok first question From:
"Corwin" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Jul 2007 05:33:29 -0000
Bob Burton has a good notation page. Heres the link:
http://www.cubewhiz.com/notation.html -Corwin Shiu --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > I've noticed a notation using
what looks like roman hieroglyphics > combined with something from a
nightmare I had before a major calc. > exam! > > what is this
called, where can I learn it? > > I'm a very "visual" person, so i
don't know how good i will be using a > symbolic notation method, but
am willing to learn it at least enough to > interpret the strange
cube-n-eeze I've been reading here. > > Segnet >
4429. Re: ok first question From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Jul 2007 07:36:22 -0000
In my algorithms I always write n2' when the side n is turned
anti-clockwise (in the way I perform the alg). This way you can show the
more inexperienced cuber exactly how to do it. I know it's not perfect,
but it's better than nothing, and it is just as useful as bracketing
moves to show finger trick sequences. I don't really know what you mean
by "official" algorithms, perhaps official scrambling algorithms don't
use this but they don't really count :) Dan --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > to Pedro: > yes, you can use R2' for finger tricks,
but are not written out > in "official" algs, as R2 can be done 2
different ways. It is up to > the cuber on how they wish to perform
that move. R2 can be performed > as R2 or R2', but universal notation
is still written as R2 no matter > which direction the cuber decides
to turn it. But you bring a good > point that algs can be
interpretted in whichever way each cuber sees > best. >
4430. [Speed cubing group] Re: New Sq. 1 World Records From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Jul 2007 08:20:46 -0000
Hi Ron, That diagram is awful. But I do half agree with you, by making
some cuts with the knife (48 in total) to the wing edges you can make
the cube much nicer for speedcubing with not much effort, but I don't
personally think it would always go from being new to a <2 min
speedcube immediately. However, I've only ever had one 5x5x5, and I've
had it for getting on for 4 years, and it's still a little stiff, even
with a LOT of practice and cutting with a knife. Perhaps I should clean
it inside :) Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Ron
van Bruchem" <ron@...> wrote: > > Hi guys, > > For
5x5x5 I can prepare a new cube in one week to set times under 2 minutes.
> Basically what I do is scratch a very thin layer from the inner
side of the > outer edges. Check out >
http://www.speedcubing.com/images/outeredge.jpg for some details (red
part > is scratched and smoothened a bit with a thin knife, maybe
0.1mm is enough). > > The new version of rubiks.com 5x5 seems is
much even better, because for > that version they already made the
inner parts smaller. > > Have fun, > > Ron > > -----
Original Message ----- > From: "mmwfung1985" <mmwfung1985@...>
> To: <speedsolvingrubikscube@yahoogroups.com> > Sent:
Wednesday, July 11, 2007 11:34 PM > Subject: [Speed cubing group] Re:
New Sq. 1 World Records > > > I don't understand your argument.
> > > Getting a loose cube there, one that times in the >
> 2:20s and below are possible on, takes a lot of time and effort,
> > months or even up to a year depending on who you ask. If you
want a > > cube that is truly fast, you have to move fast on it,
and I think > >that only someone who can achieve fast times can
produce a cube that > > these times can be achieved on. > >
Everyone can turn fast. You don't have to solve the cube to turn fast
> on it to try loosening the 5x5x5. And besides of it, it is more
likely > that people become fast cubers because they take a lot of
time and > effort to practice. So if someone never had a loose 5x5x5,
apparently > they don't practice a lot. So they will likely not be
fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a lot)
to become a > fast cuber and have a loose cube. > > Michael
Fung > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Gottlieb" > <mzrg@> wrote: > > > > >
And anyone can have a loose cube, not just the best solvers. > >
> > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs
and > > make them as tight or loose as you want within a week, but
it is not > > for the 5x5x5 event. Getting a loose cube there, one
that times in the > > 2:20s and below are possible on, takes a lot
of time and effort, > > months or even up to a year depending on
who you ask. If you want a > > cube that is truly fast, you have
to move fast on it, and I think that > > only someone who can
achieve fast times can produce a cube that these > > times can be
achieved on. Perhaps the exception is the Olympic Cube, > > but so
far the only speedsolver with one of those (to my knowledge) > >
would definitely be considered one of the best solvers in the world.
> > > > Besides - I have yet to see a competitor who solves
the 5x5x5 in over > > 4 minutes average use a Rubik's 5x5x5 that I
would consider loose and > > I have yet to see a competitor who
does it in under 2:30 use a Rubik's > > 5x5x5 that I would not
consider loose. Even if you could get a loose > > 5x5x5 out of the
box, the disparity is definitely there. > > >
4431. re: [Speed cubing group] Re: New Sq. 1 World Records
From:
"avgalen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 12 Jul 2007 10:37:02 +0200
Off course a good cube helps and Rubiks 5x5x5 are known to be "unusable
hard to turn" out of the box BUT:
http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=USOpen2007#555
2 Jonathan Choi 2:17.41 2:24.10 USA 2:24.32 2:17.41 2:30.07 2:40.08
2:17.91 He is a 30 seconds 3x3x3 solver that did this solves on a new
EastSheen -------- Original Message -------- > From: "Dan"
<dan_j_harris@...> > Sent: Thursday, July 12, 2007 10:21 AM
> To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed
cubing group] Re: New Sq. 1 World Records > > Hi Ron, > >
That diagram is awful. But I do half agree with you, by making some >
cuts with the knife (48 in total) to the wing edges you can make the
> cube much nicer for speedcubing with not much effort, but I don't
> personally think it would always go from being new to a <2 min
> speedcube immediately. However, I've only ever had one 5x5x5, and
I've > had it for getting on for 4 years, and it's still a little
stiff, even > with a LOT of practice and cutting with a knife.
Perhaps I should > clean it inside :) > > Dan :) > > ---
In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@...> wrote: > > > > Hi guys, > > > >
For 5x5x5 I can prepare a new cube in one week to set times under 2 >
minutes. > > Basically what I do is scratch a very thin layer from
the inner side > of the > > outer edges. Check out > >
http://www.speedcubing.com/images/outeredge.jpg for some details >
(red part > > is scratched and smoothened a bit with a thin knife,
maybe 0.1mm is > enough). > > > > The new version of
rubiks.com 5x5 seems is much even better, because > for > >
that version they already made the inner parts smaller. > > >
> Have fun, > > > > Ron > > > > -----
Original Message ----- > > From: "mmwfung1985"
<mmwfung1985@...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent:
Wednesday, July 11, 2007 11:34 PM > > Subject: [Speed cubing
group] Re: New Sq. 1 World Records > > > > > > I don't
understand your argument. > > > > > Getting a loose cube
there, one that times in the > > > 2:20s and below are possible
on, takes a lot of time and effort, > > > months or even up to
a year depending on who you ask. If you want a > > > cube that
is truly fast, you have to move fast on it, and I think > >
>that only someone who can achieve fast times can produce a cube that
> > > these times can be achieved on. > > > >
Everyone can turn fast. You don't have to solve the cube to turn fast
> > on it to try loosening the 5x5x5. And besides of it, it is
more likely > > that people become fast cubers because they take a
lot of time and > > effort to practice. So if someone never had a
loose 5x5x5, apparently > > they don't practice a lot. So they
will likely not be fast 5x5x5 > > cubers anyway. You have to
suffer a bit (or maybe a lot) to become a > > fast cuber and have
a loose cube. > > > > Michael Fung > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
> > <mzrg@> wrote: > > > > > > > And
anyone can have a loose cube, not just the best solvers. > > >
> > > Ah. Perhaps this is true for the 3x3x3, where you can buy
DIYs and > > > make them as tight or loose as you want within a
week, but it is not > > > for the 5x5x5 event. Getting a loose
cube there, one that times in the > > > 2:20s and below are
possible on, takes a lot of time and effort, > > > months or
even up to a year depending on who you ask. If you want a > > >
cube that is truly fast, you have to move fast on it, and I think that
> > > only someone who can achieve fast times can produce a
cube that these > > > times can be achieved on. Perhaps the
exception is the Olympic Cube, > > > but so far the only
speedsolver with one of those (to my knowledge) > > > would
definitely be considered one of the best solvers in the world. > >
> > > > Besides - I have yet to see a competitor who solves
the 5x5x5 in over > > > 4 minutes average use a Rubik's 5x5x5
that I would consider loose and > > > I have yet to see a
competitor who does it in under 2:30 use a Rubik's > > > 5x5x5
that I would not consider loose. Even if you could get a loose > >
> 5x5x5 out of the box, the disparity is definitely there. > >
> > >
4432. [Speed cubing group] Re: New Sq. 1 World Records From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Jul 2007 11:44:35 -0000
But that's the nature of an eastsheen cube right? I lately got a new one
and 5 solves later I had my first sub-2 on it already, and I didn't even
lube it yet. It's about the rubik's brand ones that are so stiff ;) ---
In speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@...>
wrote: > > Off course a good cube helps and Rubiks 5x5x5 are known
to be "unusable hard > to turn" out of the box BUT: > >
http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=USOpen2007#555
> > 2 Jonathan Choi 2:17.41 2:24.10 USA 2:24.32 2:17.41 >
2:30.07 2:40.08 2:17.91 > > He is a 30 seconds 3x3x3 solver that
did this solves on a new EastSheen > > -------- Original Message
-------- > > From: "Dan" <dan_j_harris@...> > > Sent:
Thursday, July 12, 2007 10:21 AM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing
group] Re: New Sq. 1 World Records > > > > Hi Ron, > >
> > That diagram is awful. But I do half agree with you, by making
some > > cuts with the knife (48 in total) to the wing edges you
can make the > > cube much nicer for speedcubing with not much
effort, but I don't > > personally think it would always go from
being new to a <2 min > > speedcube immediately. However, I've
only ever had one 5x5x5, and I've > > had it for getting on for 4
years, and it's still a little stiff, even > > with a LOT of
practice and cutting with a knife. Perhaps I should > > clean it
inside :) > > > > Dan :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<ron@> wrote: > > > > > > Hi guys, > >
> > > > For 5x5x5 I can prepare a new cube in one week to
set times under 2 > > minutes. > > > Basically what I do
is scratch a very thin layer from the inner side > > of the >
> > outer edges. Check out > > >
http://www.speedcubing.com/images/outeredge.jpg for some details >
> (red part > > > is scratched and smoothened a bit with a
thin knife, maybe 0.1mm is > > enough). > > > > >
> The new version of rubiks.com 5x5 seems is much even better,
because > > for > > > that version they already made the
inner parts smaller. > > > > > > Have fun, > >
> > > > Ron > > > > > > ----- Original
Message ----- > > > From: "mmwfung1985" <mmwfung1985@>
> > > To: <speedsolvingrubikscube@yahoogroups.com> >
> > Sent: Wednesday, July 11, 2007 11:34 PM > > >
Subject: [Speed cubing group] Re: New Sq. 1 World Records > > >
> > > > > > I don't understand your argument. >
> > > > > > Getting a loose cube there, one that times
in the > > > > 2:20s and below are possible on, takes a lot
of time and effort, > > > > months or even up to a year
depending on who you ask. If you want a > > > > cube that is
truly fast, you have to move fast on it, and I think > > >
>that only someone who can achieve fast times can produce a cube that
> > > > these times can be achieved on. > > > >
> > Everyone can turn fast. You don't have to solve the cube to
turn fast > > > on it to try loosening the 5x5x5. And besides
of it, it is more likely > > > that people become fast cubers
because they take a lot of time and > > > effort to practice.
So if someone never had a loose 5x5x5, apparently > > > they
don't practice a lot. So they will likely not be fast 5x5x5 > >
> cubers anyway. You have to suffer a bit (or maybe a lot) to become
a > > > fast cuber and have a loose cube. > > > >
> > Michael Fung > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > >
> <mzrg@> wrote: > > > > > > > > >
And anyone can have a loose cube, not just the best solvers. > >
> > > > > > Ah. Perhaps this is true for the 3x3x3,
where you can buy DIYs and > > > > make them as tight or
loose as you want within a week, but it is not > > > > for
the 5x5x5 event. Getting a loose cube there, one that times in the >
> > > 2:20s and below are possible on, takes a lot of time and
effort, > > > > months or even up to a year depending on who
you ask. If you want a > > > > cube that is truly fast, you
have to move fast on it, and I think that > > > > only
someone who can achieve fast times can produce a cube that these >
> > > times can be achieved on. Perhaps the exception is the
Olympic Cube, > > > > but so far the only speedsolver with
one of those (to my knowledge) > > > > would definitely be
considered one of the best solvers in the world. > > > >
> > > > Besides - I have yet to see a competitor who solves
the 5x5x5 in over > > > > 4 minutes average use a Rubik's
5x5x5 that I would consider loose and > > > > I have yet to
see a competitor who does it in under 2:30 use a Rubik's > > >
> 5x5x5 that I would not consider loose. Even if you could get a
loose > > > > 5x5x5 out of the box, the disparity is
definitely there. > > > > > > > >
4433. [Speed cubing group] Re: New Sq. 1 World Records From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Jul 2007 14:17:44 -0000
I don't want to get too much off topic, but I'm wondering if I should
get a completely new Eastsheen for speedcubing. I think my old one has
recently gone past its useful life as a speedcube... --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > But that's the nature of an
eastsheen cube right? I lately got a new > one and 5 solves later I
had my first sub-2 on it already, and I > didn't even lube it yet.
It's about the rubik's brand ones that are so > stiff ;)
4434. re: [Speed cubing group] Re: New Sq. 1 World Records
From:
"avgalen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 12 Jul 2007 16:34:18 +0200
The issue was the fairness of the competition (in relation to reaching a
cut-off time). Eastsheen 5x5x5's are generally available (I bought a
4x4x4 with pictures in a bookstore in Chicago) and if a "30 seconds
3x3x3 solver" can get 2nd place with a new cube at a big tournament like
the US Open, than I consider that prove enough that fairness is
guaranteed. PS1. This topic has gone from a "congratulations on your
WR"-topic to a "let's change the rules"-topic (my fault) to a
fairness-topic (not my fault). If anyone wants to add to the "let's
change the rules"-topic or to the fairness-topic, it might be better to
start another topic. PS2. Congrats Jonathan, on your amazing 5x5x5
results! -------- Original Message -------- > From: "megafrikkie"
<megafrikkie@...> > Sent: Thursday, July 12, 2007 1:51 PM >
To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Re: New Sq. 1 World Records > > But that's the nature of an
eastsheen cube right? I lately got a new > one and 5 solves later I
had my first sub-2 on it already, and I > didn't even lube it yet.
It's about the rubik's brand ones that are so > stiff ;) > >
--- In speedsolvingrubikscube@yahoogroups.com, "avgalen"
<avgalen@...> > wrote: > > > > Off course a good
cube helps and Rubiks 5x5x5 are known to be > "unusable hard >
> to turn" out of the box BUT: > > > > >
http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=USOpen2007#555
> > > > 2 Jonathan Choi 2:17.41 2:24.10 USA 2:24.32 2:17.41
> > 2:30.07 2:40.08 2:17.91 > > > > He is a 30 seconds
3x3x3 solver that did this solves on a new EastSheen > > > >
-------- Original Message -------- > > > From: "Dan"
<dan_j_harris@...> > > > Sent: Thursday, July 12, 2007
10:21 AM > > > To: speedsolvingrubikscube@yahoogroups.com >
> > Subject: [Speed cubing group] Re: New Sq. 1 World Records >
> > > > > Hi Ron, > > > > > > That
diagram is awful. But I do half agree with you, by making some > >
> cuts with the knife (48 in total) to the wing edges you can make
the > > > cube much nicer for speedcubing with not much effort,
but I don't > > > personally think it would always go from
being new to a <2 min > > > speedcube immediately. However,
I've only ever had one 5x5x5, and I've > > > had it for getting
on for 4 years, and it's still a little stiff, even > > > with
a LOT of practice and cutting with a knife. Perhaps I should > >
> clean it inside :) > > > > > > Dan :) > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron
van Bruchem" > > > <ron@> wrote: > > > > >
> > > Hi guys, > > > > > > > > For
5x5x5 I can prepare a new cube in one week to set times under 2 >
> > minutes. > > > > Basically what I do is scratch a
very thin layer from the inner side > > > of the > > >
> outer edges. Check out > > > >
http://www.speedcubing.com/images/outeredge.jpg for some details >
> > (red part > > > > is scratched and smoothened a
bit with a thin knife, maybe 0.1mm is > > > enough). > >
> > > > > > The new version of rubiks.com 5x5 seems is
much even better, because > > > for > > > > that
version they already made the inner parts smaller. > > > >
> > > > Have fun, > > > > > > > >
Ron > > > > > > > > ----- Original Message -----
> > > > From: "mmwfung1985" <mmwfung1985@> > >
> > To: <speedsolvingrubikscube@yahoogroups.com> > >
> > Sent: Wednesday, July 11, 2007 11:34 PM > > > >
Subject: [Speed cubing group] Re: New Sq. 1 World Records > > >
> > > > > > > > > I don't understand your
argument. > > > > > > > > > Getting a loose
cube there, one that times in the > > > > > 2:20s and
below are possible on, takes a lot of time and effort, > > >
> > months or even up to a year depending on who you ask. If you
> want a > > > > > cube that is truly fast, you have
to move fast on it, and I think > > > > >that only
someone who can achieve fast times can produce a cube > that >
> > > > these times can be achieved on. > > > >
> > > > Everyone can turn fast. You don't have to solve the
cube to turn > fast > > > > on it to try loosening the
5x5x5. And besides of it, it is more > likely > > > >
that people become fast cubers because they take a lot of time and >
> > > effort to practice. So if someone never had a loose
5x5x5, > apparently > > > > they don't practice a lot. So
they will likely not be fast 5x5x5 > > > > cubers anyway.
You have to suffer a bit (or maybe a lot) to become a > > >
> fast cuber and have a loose cube. > > > > > >
> > Michael Fung > > > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Gottlieb" > > > > <mzrg@> wrote: > > > >
> > > > > > > And anyone can have a loose cube, not
just the best solvers. > > > > > > > > > >
Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and >
> > > > make them as tight or loose as you want within a
week, but it > is not > > > > > for the 5x5x5 event.
Getting a loose cube there, one that > times in the > > >
> > 2:20s and below are possible on, takes a lot of time and
effort, > > > > > months or even up to a year depending
on who you ask. If you > want a > > > > > cube that is
truly fast, you have to move fast on it, and I > think that > >
> > > only someone who can achieve fast times can produce a
cube > that these > > > > > times can be achieved on.
Perhaps the exception is the Olympic > Cube, > > > > >
but so far the only speedsolver with one of those (to my > knowledge)
> > > > > would definitely be considered one of the best
solvers in the > world. > > > > > > > > >
> Besides - I have yet to see a competitor who solves the 5x5x5 >
in over > > > > > 4 minutes average use a Rubik's 5x5x5
that I would consider > loose and > > > > > I have yet
to see a competitor who does it in under 2:30 use a > Rubik's >
> > > > 5x5x5 that I would not consider loose. Even if you
could get a > loose > > > > > 5x5x5 out of the box,
the disparity is definitely there. > > > > > > >
> > > >
I only bought the Revolution to put on my desk for display =P. Who ever
heard of a Rubik's product that doesn't spin? IMO, stick with the
classics. -Justin --- In speedsolvingrubikscube@yahoogroups.com,
theoneicheck <no_reply@...> wrote: > > WHats the high score
for light speed? > > I got a 57 the first day, and 69 the second
day. > > I got a 167 today. > > I think that the game gets
faster but then eventually hits a limit to > how much time you have.
So you should be able to go as high as you > want. Or 999. > >
Has anybody hit 300? > > THanks > > Jk >
4436. [Speed cubing group] Re: New Sq. 1 World Records From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Jul 2007 15:33:17 -0000
Hi :-) A better image is available here:
http://vakt.idi.ntnu.no/apartment/Outer_edge_555_fit.jpg This is the
image i sent to 7towns before they improved the 5x5x5 tooling :D Have
fun!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Hi guys, > > For 5x5x5 I
can prepare a new cube in one week to set times under 2 minutes. >
Basically what I do is scratch a very thin layer from the inner side of
the > outer edges. Check out >
http://www.speedcubing.com/images/outeredge.jpg for some details (red
part > is scratched and smoothened a bit with a thin knife, maybe
0.1mm is enough). > > The new version of rubiks.com 5x5 seems is
much even better, because for > that version they already made the
inner parts smaller. > > Have fun, > > Ron > > -----
Original Message ----- > From: "mmwfung1985" <mmwfung1985@...>
> To: <speedsolvingrubikscube@yahoogroups.com> > Sent:
Wednesday, July 11, 2007 11:34 PM > Subject: [Speed cubing group] Re:
New Sq. 1 World Records > > > I don't understand your argument.
> > > Getting a loose cube there, one that times in the >
> 2:20s and below are possible on, takes a lot of time and effort,
> > months or even up to a year depending on who you ask. If you
want a > > cube that is truly fast, you have to move fast on it,
and I think > >that only someone who can achieve fast times can
produce a cube that > > these times can be achieved on. > >
Everyone can turn fast. You don't have to solve the cube to turn fast
> on it to try loosening the 5x5x5. And besides of it, it is more
likely > that people become fast cubers because they take a lot of
time and > effort to practice. So if someone never had a loose 5x5x5,
apparently > they don't practice a lot. So they will likely not be
fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a lot)
to become a > fast cuber and have a loose cube. > > Michael
Fung > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Gottlieb" > <mzrg@> wrote: > > > > >
And anyone can have a loose cube, not just the best solvers. > >
> > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs
and > > make them as tight or loose as you want within a week, but
it is not > > for the 5x5x5 event. Getting a loose cube there, one
that times in the > > 2:20s and below are possible on, takes a lot
of time and effort, > > months or even up to a year depending on
who you ask. If you want a > > cube that is truly fast, you have
to move fast on it, and I think that > > only someone who can
achieve fast times can produce a cube that these > > times can be
achieved on. Perhaps the exception is the Olympic Cube, > > but so
far the only speedsolver with one of those (to my knowledge) > >
would definitely be considered one of the best solvers in the world.
> > > > Besides - I have yet to see a competitor who solves
the 5x5x5 in over > > 4 minutes average use a Rubik's 5x5x5 that I
would consider loose and > > I have yet to see a competitor who
does it in under 2:30 use a Rubik's > > 5x5x5 that I would not
consider loose. Even if you could get a loose > > 5x5x5 out of the
box, the disparity is definitely there. > > >
4437. Re: ok first question From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Jul 2007 15:42:58 -0000
well by "official" i meant the most popular universal notation. there
technicaly is no official notation (thats why official was in ""), it is
rather whatever the author decides to write it as. Yes, R2' can be used,
but it is not as popular to use as R2 that can be done either way.
Notation can be done however each individual person wants to do it,
since there is no right and wrong way, as long as you clearify how to
perform each notated move. I was simply describing the most common
notation. jeff --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > In my algorithms I always
write n2' when the side n is turned > anti-clockwise (in the way I
perform the alg). This way you can show > the more inexperienced
cuber exactly how to do it. I know it's not > perfect, but it's
better than nothing, and it is just as useful as > bracketing moves
to show finger trick sequences. > > I don't really know what you
mean by "official" algorithms, perhaps > official scrambling
algorithms don't use this but they don't really > count :) > >
Dan > > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237
> <no_reply@> wrote: > > > > to Pedro: > >
yes, you can use R2' for finger tricks, but are not written out >
> in "official" algs, as R2 can be done 2 different ways. It is up to
> > the cuber on how they wish to perform that move. R2 can be
performed > > as R2 or R2', but universal notation is still
written as R2 no matter > > which direction the cuber decides to
turn it. But you bring a good > > point that algs can be
interpretted in whichever way each cuber sees > > best. > >
>
magic doesn't spin? umm sorry i don't have one of these i kinda want one
but i am waiting for someone to just give me on XP but if i do get one i
will try --- In speedsolvingrubikscube@yahoogroups.com, "popballard11"
<popballard11@...> wrote: > > I only bought the Revolution
to put on my desk for display =P. Who > ever heard of a Rubik's
product that doesn't spin? > > IMO, stick with the classics. >
> -Justin > > --- In speedsolvingrubikscube@yahoogroups.com,
theoneicheck > <no_reply@> wrote: > > > > WHats the
high score for light speed? > > > > I got a 57 the first
day, and 69 the second day. > > > > I got a 167 today. >
> > > I think that the game gets faster but then eventually
hits a limit > to > > how much time you have. So you should be
able to go as high as you > > want. Or 999. > > > >
Has anybody hit 300? > > > > THanks > > > > Jk
> > >
Sorry if this is a double post but wasnt I wasnt sure if the message got
posted. Are the sunday contest scrambles up yet? If so can I have the
link? If not when will they be up?
Are this weeks scrambles up yet? If so can I have the link? If not when
will they be up?
4441. Re: [Speed cubing group] Re: ok first question From:
Lester Segelhorst <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Jul 2007 11:21:25 -0700 (PDT)
That indeed look like a valuable refrence, only thing I saw that looked
a bit confusing was on the whole cube rotations, only one picture leaves
one to wonder how it looked before the move. also it would be great if
it included 4x, and 5x notations Corwin <aznspazboi@...> wrote:
Bob Burton has a good notation page. Heres the link:
http://www.cubewhiz.com/notation.html -Corwin Shiu --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > I've noticed a notation using
what looks like roman hieroglyphics > combined with something from a
nightmare I had before a major calc. > exam! > > what is this
called, where can I learn it? > > I'm a very "visual" person, so i
don't know how good i will be using a > symbolic notation method, but
am willing to learn it at least enough to > interpret the strange
cube-n-eeze I've been reading here. > > Segnet >
--------------------------------- Moody friends. Drama queens. Your
life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games.
[Non-text portions of this message have been removed]
4442. Re: [Speed cubing group] Re: ok first question From:
Lester Segelhorst <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Jul 2007 11:13:59 -0700 (PDT)
OK I got it "official" in ""'s not, not in "",s and R U sure that MF is
appropriate... I've seen it on some restroom walls U know LOL, but never
with a ' but I have seen it in ""'s (note all use of R,U,M,F,",',),and (
) has been completely rhetorical Dan <dan_j_harris@...> wrote: In
my algorithms I always write n2' when the side n is turned
anti-clockwise (in the way I perform the alg). This way you can show the
more inexperienced cuber exactly how to do it. I know it's not perfect,
but it's better than nothing, and it is just as useful as bracketing
moves to show finger trick sequences. I don't really know what you mean
by "official" algorithms, perhaps official scrambling algorithms don't
use this but they don't really count :) Dan --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > to Pedro: > yes, you can use R2' for finger tricks,
but are not written out > in "official" algs, as R2 can be done 2
different ways. It is up to > the cuber on how they wish to perform
that move. R2 can be performed > as R2 or R2', but universal notation
is still written as R2 no matter > which direction the cuber decides
to turn it. But you bring a good > point that algs can be
interpretted in whichever way each cuber sees > best. >
--------------------------------- The fish are biting. Get more visitors
on your site using Yahoo! Search Marketing. [Non-text portions of this
message have been removed]
4443. Re: [Speed cubing group] Re: ok first question From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Jul 2007 11:42:28 -0700 (PDT)
i made an extremely lazy notations page on bigcubes,
www.bigcubes.com/notation.php Lester Segelhorst
<segnet3745117@...> wrote: That indeed look like a valuable
refrence, only thing I saw that looked a bit confusing was on the whole
cube rotations, only one picture leaves one to wonder how it looked
before the move. also it would be great if it included 4x, and 5x
notations Corwin <aznspazboi@...> wrote: Bob Burton has a good
notation page. Heres the link: http://www.cubewhiz.com/notation.html
-Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com,
"segnet3745117" <segnet3745117@...> wrote: > > I've noticed
a notation using what looks like roman hieroglyphics > combined with
something from a nightmare I had before a major calc. > exam! >
> what is this called, where can I learn it? > > I'm a very
"visual" person, so i don't know how good i will be using a >
symbolic notation method, but am willing to learn it at least enough to
> interpret the strange cube-n-eeze I've been reading here. > >
Segnet > --------------------------------- Moody friends. Drama
queens. Your life? Nope! - their life, your story. Play Sims Stories at
Yahoo! Games. [Non-text portions of this message have been removed]
--------------------------------- Food fight? Enjoy some healthy debate
in the Yahoo! Answers Food & Drink Q&A. [Non-text portions of
this message have been removed]
4444. Re: [Speed cubing group] Re: ok first question From:
Lester Segelhorst <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Jul 2007 11:02:49 -0700 (PDT)
Thank a million! I feel a lot smarter now! I bet my hat wont fit anymore
(haha) one note i need clarification on... the link to the image shack
didn't work for me... I was taken to a login/sign-up screen. (didn't get
to see the .jpg) do I need to be a member there to see it? (I've never
used that service before) jeff17237 <no_reply@yahoogroups.com>
wrote: to Pedro: yes, you can use R2' for finger tricks, but are not
written out in "official" algs, as R2 can be done 2 different ways. It
is up to the cuber on how they wish to perform that move. R2 can be
performed as R2 or R2', but universal notation is still written as R2 no
matter which direction the cuber decides to turn it. But you bring a
good point that algs can be interpretted in whichever way each cuber
sees best. to Segnet: here we go again :) with the basic knowledge from
my other post, this should be easier to explain. I don't know the
"official" move for the middle "face". Here is what i use, and what i
see most often. There are 3 middle moves. middle vertical, middle
horizontal, and middle "flat" (couldn't find another word for it...).
(there are 3 middles because there are 3 dimensions) The first two
middles are easily explained. the first is the middle in between the R
and L faces. It can be turned up and down. this is called MR. it takes
on all the properties of the R face just 1 column to the left (the
middle column). so if it is MR' you pull MR down. If it is just MR the
you push MR up. counter-clockwise MR (MR') is the same movement as R'
just on the MR face instead of the R face. I think you get it. The next
middle is the MU face. It is inbetween U and D. Same as before, the MU
takes on the same properties as the U face. MU' is turned like U' just
on the MU face (same direction). the move MU you would push the MU face
from right to left. The last middle is hardest to understand in my
opinion. It is inbetween F and B. it is called MF and takes on the
properties of U. instead of being able to see it change on the F face,
it is now hidden behind it, and you need to tilt the cube to see it.
here is a MF' turn:
http://img295.imageshack.us/img295/4558/cube2rr9.jpg. Now to the ()s.
They are simply used in algs to place moves together to be used in
finger tricks without moving the cube. (R U R') is an easy one. try
doing that in one fluent move. That's pretty much. you can learn more
about finger tricks on google :D -i'm probably wrong on something in
here so someone correct me. jeff --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > That's not true...I don't know if it's "official" or not,
but (at least) I use R2' to mean turning R layer a half turn in anti-
clockwise direction...it's useful for finger tricks and triggers showing
> > Pedro --------------------------------- Get the Yahoo! toolbar
and be alerted to new email wherever you're surfing. [Non-text portions
of this message have been removed]
4445. meffert's 5x5x5 professor, loose tiles From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Jul 2007 20:25:39 -0000
well, I took my meffert's 5x apart last night and dowsed each tiles edge
with CA glue. I'm glad i took it apart to do this as I would most
definitely have glued the cube into one massive block of resin. (not
good) after all was dry, i went to re-assemble it. OMG! I thought i was
never going to get it back together I ended up after a lot of work with
3 bottom rows together, and the two top rows 3/5th the way assembled so
i had 3 complete rows bottom-up, and three complete rows back- forward.
the rest was a big struggle that required some strategic manipulation to
get the last middle edge piece in (MFU). then came the last of the
center pieces, edge pieces RUf and LUf, and corners, and finally the
last (rFU) and (lFU) edge pieces. everything's back together, and
working great. now I wont have to worry about loseing the tiles. Segnet
4446. Re: ok first question From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Jul 2007 20:36:33 -0000
nope, just the link did not work. try this one, i think i fixed it.
http://img295.imageshack.us/img295/4558/cube2rr9.jpg --- In
speedsolvingrubikscube@yahoogroups.com, Lester Segelhorst
<segnet3745117@...> wrote: > > Thank a million! I feel a lot
smarter now! I bet my hat wont fit anymore (haha) > one note i need
clarification on... > > the link to the image shack didn't work
for me... > I was taken to a login/sign-up screen. (didn't get to see
the .jpg) > do I need to be a member there to see it? > (I've
never used that service before)
--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > >
http://mdn.mainichi-msn.co.jp/waiwai/news/20070712p2g00m0dm021000c.html
> Who wants to be the WCA delegate?
me ----- Original Message ---- From: Gilles Roux <grrroux@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, July 12, 2007
5:21:48 PM Subject: [Speed cubing group] Re: Funny --- In
speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@...> wrote:
> > http://mdn.mainichi -msn.co.jp/ waiwai/news/ 20070712p2g00m0d
m021000c. html > Who wants to be the WCA delegate?
____________________________________________________________________________________
No need to miss a message. Get email on-the-go with Yahoo! Mail for
Mobile. Get started. http://mobile.yahoo.com/mail [Non-text portions of
this message have been removed]
http://www.wired.com/culture/art/multimedia/2007/07/etch_gallery?slide=6&slideView=2
That is pretty neat.
4452. [Speed cubing group] Re: New Sq. 1 World Records From:
"Jon Choi" <quirkcorsair566@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Jul 2007 03:15:22 -0000
Thanks Arnaud! But I will have to disagree with you about the
availability of the Eastsheen 5x5x5 cubes. I do not know of any seller
on the North American continent other than opticubes.com of those cubes,
since your example is of a 4x4x4 cube... And a little digression isn't
necessarily bad. :) --- In speedsolvingrubikscube@yahoogroups.com,
"avgalen" <avgalen@...> wrote: > > The issue was the
fairness of the competition (in relation to reaching a cut-off time).
Eastsheen 5x5x5's are generally available (I bought a 4x4x4 with
pictures in a bookstore in Chicago) and if a "30 seconds 3x3x3 solver"
can get 2nd place with a new cube at a big tournament like the US Open,
than I consider that prove enough that fairness is guaranteed. > >
PS1. This topic has gone from a "congratulations on your WR"-topic to a
"let's change the rules"-topic (my fault) to a fairness-topic (not my
fault). If anyone wants to add to the "let's change the rules"-topic or
to the fairness-topic, it might be better to start another topic. >
> PS2. Congrats Jonathan, on your amazing 5x5x5 results! > >
-------- Original Message -------- > > From: "megafrikkie"
<megafrikkie@...> > > Sent: Thursday, July 12, 2007 1:51 PM
> > To: speedsolvingrubikscube@yahoogroups.com > > Subject:
[Speed cubing group] Re: New Sq. 1 World Records > > > > But
that's the nature of an eastsheen cube right? I lately got a new >
> one and 5 solves later I had my first sub-2 on it already, and I
> > didn't even lube it yet. It's about the rubik's brand ones
that are so > > stiff ;) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@> >
> wrote: > > > > > > Off course a good cube helps
and Rubiks 5x5x5 are known to be > > "unusable hard > > >
to turn" out of the box BUT: > > > > > > > >
http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=USOpen2007#555
> > > > > > 2 Jonathan Choi 2:17.41 2:24.10 USA
2:24.32 2:17.41 > > > 2:30.07 2:40.08 2:17.91 > > >
> > > He is a 30 seconds 3x3x3 solver that did this solves on a
new EastSheen > > > > > > -------- Original Message
-------- > > > > From: "Dan" <dan_j_harris@> > >
> > Sent: Thursday, July 12, 2007 10:21 AM > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > Subject:
[Speed cubing group] Re: New Sq. 1 World Records > > > >
> > > > Hi Ron, > > > > > > > > That
diagram is awful. But I do half agree with you, by making some > >
> > cuts with the knife (48 in total) to the wing edges you can
make the > > > > cube much nicer for speedcubing with not
much effort, but I don't > > > > personally think it would
always go from being new to a <2 min > > > > speedcube
immediately. However, I've only ever had one 5x5x5, and I've > >
> > had it for getting on for 4 years, and it's still a little
stiff, even > > > > with a LOT of practice and cutting with
a knife. Perhaps I should > > > > clean it inside :) >
> > > > > > > Dan :) > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > > > > <ron@> wrote: > > > >
> > > > > > Hi guys, > > > > > >
> > > > For 5x5x5 I can prepare a new cube in one week to
set times under 2 > > > > minutes. > > > > >
Basically what I do is scratch a very thin layer from the inner side
> > > > of the > > > > > outer edges. Check
out > > > > >
http://www.speedcubing.com/images/outeredge.jpg for some details >
> > > (red part > > > > > is scratched and
smoothened a bit with a thin knife, maybe 0.1mm is > > > >
enough). > > > > > > > > > > The new
version of rubiks.com 5x5 seems is much even better, because > >
> > for > > > > > that version they already made
the inner parts smaller. > > > > > > > > >
> Have fun, > > > > > > > > > > Ron
> > > > > > > > > > ----- Original Message
----- > > > > > From: "mmwfung1985" <mmwfung1985@>
> > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > >
Sent: Wednesday, July 11, 2007 11:34 PM > > > > >
Subject: [Speed cubing group] Re: New Sq. 1 World Records > > >
> > > > > > > > > > > > I don't
understand your argument. > > > > > > > > >
> > Getting a loose cube there, one that times in the > >
> > > > 2:20s and below are possible on, takes a lot of time
and effort, > > > > > > months or even up to a year
depending on who you ask. If you > > want a > > > >
> > cube that is truly fast, you have to move fast on it, and I
think > > > > > >that only someone who can achieve
fast times can produce a cube > > that > > > > >
> these times can be achieved on. > > > > > > >
> > > Everyone can turn fast. You don't have to solve the cube
to turn > > fast > > > > > on it to try loosening
the 5x5x5. And besides of it, it is more > > likely > > >
> > that people become fast cubers because they take a lot of time
and > > > > > effort to practice. So if someone never had
a loose 5x5x5, > > apparently > > > > > they don't
practice a lot. So they will likely not be fast 5x5x5 > > >
> > cubers anyway. You have to suffer a bit (or maybe a lot) to
become a > > > > > fast cuber and have a loose cube. >
> > > > > > > > > Michael Fung > > >
> > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > >
> > > <mzrg@> wrote: > > > > > > >
> > > > > > And anyone can have a loose cube, not just
the best solvers. > > > > > > > > > > >
> Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and
> > > > > > make them as tight or loose as you want
within a week, but it > > is not > > > > > > for
the 5x5x5 event. Getting a loose cube there, one that > > times in
the > > > > > > 2:20s and below are possible on, takes
a lot of time and effort, > > > > > > months or even
up to a year depending on who you ask. If you > > want a > >
> > > > cube that is truly fast, you have to move fast on
it, and I > > think that > > > > > > only
someone who can achieve fast times can produce a cube > > that
these > > > > > > times can be achieved on. Perhaps
the exception is the Olympic > > Cube, > > > > >
> but so far the only speedsolver with one of those (to my > >
knowledge) > > > > > > would definitely be considered
one of the best solvers in the > > world. > > > > >
> > > > > > > Besides - I have yet to see a
competitor who solves the 5x5x5 > > in over > > > >
> > 4 minutes average use a Rubik's 5x5x5 that I would consider
> > loose and > > > > > > I have yet to see a
competitor who does it in under 2:30 use a > > Rubik's > >
> > > > 5x5x5 that I would not consider loose. Even if you
could get a > > loose > > > > > > 5x5x5 out of
the box, the disparity is definitely there. > > > > >
> > > > > > > > > >
4453. T perm From:
Deranged Wibble/ Alex Chen <deranged.wibble@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Jul 2007 20:58:22 -0700
Well, I'm a Petrus solver, but I was wondering about some of the jargon
being tossed around here. So, what is a T-perm? I know it's an alg, just
not what it does. =3 Cheers Alex
R (U R') U' (R' F) (R2 U') R' U' R (U R') F' Apply that to a solved
cube. You'll see what it does. Apply it again and it'll solve it. The
alg swaps two opposite edges and two opposite corners on the top layer,
and it preserves orientation. On 7/10/07, Deranged Wibble/ Alex Chen
<deranged.wibble@...> wrote: > > Well, I'm a Petrus solver,
but I was wondering about some of the jargon > being tossed around
here. So, what is a T-perm? I know it's an alg, just > not what it
does. =3 > > Cheers > Alex > > [Non-text portions of this
message have been removed]
4455. Re: [Speed cubing group] T perm From:
Deranged Wibble/ Alex Chen <deranged.wibble@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Jul 2007 21:11:22 -0700
Alexander J Goldberg wrote: > > R (U R') U' (R' F) (R2 U') R' U' R
(U R') F' > > Apply that to a solved cube. You'll see what it
does. > Apply it again and it'll solve it. > The alg swaps two
opposite edges and two opposite corners on the top > layer, > and
it preserves orientation. > > On 7/10/07, Deranged Wibble/ Alex
Chen <deranged.wibble@... >
<mailto:deranged.wibble%40gmail.com>> wrote: > > >
> Well, I'm a Petrus solver, but I was wondering about some of the
jargon > > being tossed around here. So, what is a T-perm? I know
it's an alg, just > > not what it does. =3 > > > >
Cheers > > Alex > > > > > > [Non-text portions
of this message have been removed] > > Thanks! I see why it's a
"T" perm. Hehe.
4456. Re: T perm From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Jul 2007 04:36:57 -0000
Alexander J Goldberg wrote: > The alg swaps two opposite edges and
two opposite corners I think you mean two opposite edges and two
adjacent corners. -- Ryan Heise http://www.ryanheise.com/cube/
That's right Ryan; thanks for correcting me. On 7/12/07, Ryan Heise
<ryan@...> wrote: > > Alexander J Goldberg wrote: > >
> The alg swaps two opposite edges and two opposite corners > >
I think you mean two opposite edges and two adjacent corners. > >
-- > Ryan Heise http://www.ryanheise.com/cube/ > > >
[Non-text portions of this message have been removed]
4458. Re: [Speed cubing group] T perm From:
"David Barr" <david20708@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Jul 2007 08:59:42 -0400
On 7/11/07, Deranged Wibble/ Alex Chen <deranged.wibble@...>
wrote: > Thanks! I see why it's a "T" perm. Hehe. Here's a list of
all the permute last layer algorithms and their letters:
http://www.ws.binghamton.edu/fridrich/Mike/permute.html
4459. cube4you/9spuzzles and blind cube From:
Pedro <pedrosino1@...>
To:
Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 13 Jul 2007 19:28:58 -0300 (ART)
Hey all so, for you who bought from cube4you/9spuzzles, I'd like to ask
some things: they say that type a is better than c, that's better than
b...is that right? and how are their stickers? any good? better than
Rubik's? better than Cubesmith? another thing... for you who made a
blind cube, how did you do it? which material did you use to make the
different textures? thanks in advance Pedro
--------------------------------- Novo Yahoo! Cadê? - Experimente uma
nova busca. [Non-text portions of this message have been removed]
4460. New user to the group From:
"PJ" <a10_wolf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Jul 2007 23:06:04 -0000
Hi guys and gals, I am PJ age 36 from UK, I am not a total beginner nor
am I an intermediate, I can solve a rubik cube in avg of 3 to 5 mins
using a weird 3 stage 1-side then 2-side leading to 3 or 4 needed
flipped edge solving. Found this group and Jasmine and Dan website and
is under process of attempting to learn to speed cube. My question is
this, is there an easy way to remember the algorithm involved leading to
the 1st stage of cross and then the rest of the algorithm leading to 1st
2 layers to Last layer to solved cube? All them letters and all the
methods of leading to solved cube is like mind boggling! I know practise
make you perfect and faster, but watching these guys in action and
solving the cubes in under 30 secods is fast and yet they don't seems to
be noticing where the colours edges are, they just pound away from
scrambled to solved. IS there a 1 way non colour oriented solution from
scrambled to solved without the need of knowing where the colours are?
Thanks, PJ
4461. Re: New user to the group From:
"Corwin" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Jul 2007 03:09:50 -0000
Hey PJ, The memory part, only you can find your best way of learning.
For me, repetition is best. That way it becomes muscle memory and i
don't have to think. Not thinking allows me to look ahead for pieces; so
i can do the algorithm right away. You repeat this, so you *almost*
never stop during the solve. Thats what i think your perceiving when you
are watching those sub 30 solves. So no method where you don't need to
know where the pieces are. Corwin --- In
speedsolvingrubikscube@yahoogroups.com, "PJ" <a10_wolf@...> wrote:
> > Hi guys and gals, > > I am PJ age 36 from UK, I am not a
total beginner nor am I an > intermediate, I can solve a rubik cube
in avg of 3 to 5 mins using a > weird 3 stage 1-side then 2-side
leading to 3 or 4 needed flipped > edge solving. > > Found this
group and Jasmine and Dan website and is under process of >
attempting to learn to speed cube. My question is this, is there an >
easy way to remember the algorithm involved leading to the 1st stage
> of cross and then the rest of the algorithm leading to 1st 2 layers
> to Last layer to solved cube? > > All them letters and all
the methods of leading to solved cube is > like mind boggling! I know
practise make you perfect and faster, but > watching these guys in
action and solving the cubes in under 30 > secods is fast and yet
they don't seems to be noticing where the > colours edges are, they
just pound away from scrambled to solved. IS > there a 1 way non
colour oriented solution from scrambled to solved > without the need
of knowing where the colours are? > > Thanks, PJ >
4462. Bowling For Soup From:
"richard16meyer" <richard16meyer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Jul 2007 04:32:28 -0000
Ok, so just tonight i was watching these guys in concert (on my tv) and
i noticed that the lead singer has a rubik's cube tattoo on his arm.
Does anyone know why he chose that? Can he solve it or anything? Just
curious
4463. Re: Bowling For Soup From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Jul 2007 05:17:53 -0000
Very cool, still hunting for a decent pic, but this is what I scrounged
up on wikipedia "Jaret Reddick" entry: Jaret loves games, which is the
inspiration for the tattoo sleeve on his right arm, which includes such
things as a Rubik's cube, a Fisher-Price Chatter Telephone, jacks,
Monopoly's Rich Uncle Pennybags, and Operation's Cavity Sam. -Daniel ---
In speedsolvingrubikscube@yahoogroups.com, "richard16meyer"
<richard16meyer@...> wrote: > > Ok, so just tonight i was
watching these guys in concert (on my tv) > and i noticed that the
lead singer has a rubik's cube tattoo on his > arm. Does anyone know
why he chose that? Can he solve it or anything? > Just curious >
4464. Re: cube4you/9spuzzles and blind cube From:
"devin1891" <devin1891@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Jul 2007 06:05:31 -0000
it depends on your preference but in general A>C>B but have a
transparent cube that turn pretty well (type B) b and c are kinda like
rubiks.com and A is kinda different (4 part screw as apposed to 3) ---
In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Hey all > > so, for you who bought from
cube4you/9spuzzles, I'd like to ask some things: > > they say that
type a is better than c, that's better than b...is that right? > and
how are their stickers? any good? better than Rubik's? better than
Cubesmith? > > another thing... > > for you who made a blind
cube, how did you do it? which material did you use to make the
different textures? > > thanks in advance > > Pedro >
> > --------------------------------- > Novo Yahoo! Cadê? -
Experimente uma nova busca. > > [Non-text portions of this message
have been removed] >
4465. Re: cube4you/9spuzzles and blind cube From:
"bladez740" <blade740@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Jul 2007 06:47:26 -0000
>From what I saw, Adam Zamorra has two blind cubes. One has different
shapes cut in plastic (circle, square, triangle, etc), and one has what
looks like different sized metal pegs/nail heads. The nail heads idea
actually sounds decent. Find five distinct shapes of screw/nail heads
(make sure you can tell them apart by touch) and just nail/screw those
into the pieces, cutting off excess, obviously. I'm not sure how he did
it, but that's how I would. --- In
speedsolvingrubikscube@yahoogroups.com, "devin1891"
<devin1891@...> wrote: > > it depends on your preference but
in general A>C>B but have a > transparent cube that turn pretty
well (type B) > > b and c are kinda like rubiks.com and A is kinda
different (4 part > screw as apposed to 3) > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> >
wrote: > > > > Hey all > > > > so, for you who
bought from cube4you/9spuzzles, I'd like to ask some > things: >
> > > they say that type a is better than c, that's better than
b...is > that right? > > and how are their stickers? any good?
better than Rubik's? better > than Cubesmith? > > > >
another thing... > > > > for you who made a blind cube, how
did you do it? which material did > you use to make the different
textures? > > > > thanks in advance > > > >
Pedro > > > > > > ---------------------------------
> > Novo Yahoo! Cad�? - Experimente uma nova busca. > >
> > [Non-text portions of this message have been removed] >
> >
4466. eastsheen 5x5x5 core From:
François Sechet <frsechet@...>
To:
speedsolving <speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 14 Jul 2007 03:00:49 -0700 (PDT)
Hey guys, I just broke my eastsheen 5x5x5 core. Cubesmith doesn't sell
any, does anyone have a spare one he is willing to sell? F.
___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
4467. Re: New user to the group From:
"PJ" <a10_wolf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Jul 2007 10:55:24 -0000
Thanks, Corwin. So down to repeating over and over and over again till
it come natural. I guess the 1st 2 layers thing will take me some time
to grasp! But at some point I do refer back to my old methods of solving
which is confusing somewhat. Just need to get used to the 2 layer
methods. My method of solving is this way (I try my best to describe the
scrambled to solved moves) Stage 1 - 2 sets of moves, 1st bring all
corners to correct oriented cubelet. 2nd bring any 3 edge cubelet
leaving the 4th unsolved as this will be solved in Stage 2. Stage 2 - 2
sets of moves, 1st check corners r in correct position before rotating 3
corners at once. If no corners are in correct poition then do 2 corners
swap till all corners are in correct position. 2nd bring in edges using
unsolved as guide to slot in edhes for 2nd side, on the last edge may
need to repeat to bring in 2 last (1 unsolved and 1 final edge) to
complete 2 side - top/bottom or left/right or back/front. Stage 3 - 2
set of moves reposition edges in correct place and flip them to complete
solved cube. My errors is once I got the cross and corners sorted I got
the 2nd side corners sorted and therefore got me confused cos it an
habit of doing 1 side then 2nd side! If you want me to write the moves
out I could do once I get used to writing the moves ok and all the state
you can find possible. Or does someone regconise this methods of cube
solving? Been cubing on and off since late 80's but managed to do a
complete cube solved in early 90's has used something like 3 cubes 1 my
mum got from USA in the 80 (broken in pieces the screw to axis worn away
the insides) brought another cube but non-offical and still have 1 to
this date and works like a charm but not ideal for speed cubing so shall
soon order one from Dan Harris site one day and try that. Thanks, PJ ---
In speedsolvingrubikscube@yahoogroups.com, "Corwin"
<aznspazboi@...> wrote: > > Hey PJ, > > The memory
part, only you can find your best way of learning. For me, >
repetition is best. That way it becomes muscle memory and i don't have
> to think. Not thinking allows me to look ahead for pieces; so i can
do > the algorithm right away. You repeat this, so you *almost* never
stop > during the solve. Thats what i think your perceiving when you
are > watching those sub 30 solves. So no method where you don't need
to > know where the pieces are. > > Corwin > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJ" <a10_wolf@> wrote:
> > > > Hi guys and gals, > > > > I am PJ age 36
from UK, I am not a total beginner nor am I an > > intermediate, I
can solve a rubik cube in avg of 3 to 5 mins using a > > weird 3
stage 1-side then 2-side leading to 3 or 4 needed flipped > > edge
solving. > > > > Found this group and Jasmine and Dan
website and is under process of > > attempting to learn to speed
cube. My question is this, is there an > > easy way to remember
the algorithm involved leading to the 1st stage > > of cross and
then the rest of the algorithm leading to 1st 2 layers > > to Last
layer to solved cube? > > > > All them letters and all the
methods of leading to solved cube is > > like mind boggling! I
know practise make you perfect and faster, but > > watching these
guys in action and solving the cubes in under 30 > > secods is
fast and yet they don't seems to be noticing where the > > colours
edges are, they just pound away from scrambled to solved. IS > >
there a 1 way non colour oriented solution from scrambled to solved >
> without the need of knowing where the colours are? > > >
> Thanks, PJ > > >
4468. Re: [Speed cubing group] Re: cube4you/9spuzzles and blind cube
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Jul 2007 09:19:33 -0300 (ART)
What do you mean with "4 part screw"? do you have a Rubik's DIY? how's
it compared to the chinese ones? and what about the stickers? are they
any good? thanks again Pedro devin1891 <devin1891@...> escreveu:
it depends on your preference but in general A>C>B but have a
transparent cube that turn pretty well (type B) b and c are kinda like
rubiks.com and A is kinda different (4 part screw as apposed to 3) ---
In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Hey all > > so, for you who bought from
cube4you/9spuzzles, I'd like to ask some things: > > they say that
type a is better than c, that's better than b...is that right? > and
how are their stickers? any good? better than Rubik's? better than
Cubesmith? > > another thing... > > for you who made a blind
cube, how did you do it? which material did you use to make the
different textures? > > thanks in advance > > Pedro >
> > --------------------------------- > Novo Yahoo! Cadê? -
Experimente uma nova busca. > > [Non-text portions of this message
have been removed] > --------------------------------- Novo Yahoo!
Cadê? - Experimente uma nova busca. [Non-text portions of this message
have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "ericdolphyfan"
<ericdolphyfan@...> wrote: > > Are this weeks scrambles up
yet? If so can I have the link? If not when > will they be up? >
Scrambles are up. I need to fix the "due-date" though.
http://www.nascarjon.us/sunday.htm
4470. New world record blindfolded From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Jul 2007 18:38:42 +0000 (GMT)
Matyas Kuti broke the blindfolded record. The new world record is 54.83
seconds. Congrats!
___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
4471. Re: New world record blindfolded From:
florianweingarten <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Jul 2007 19:02:55 -0000
> Matyas Kuti broke the blindfolded record. > The new world record
is 54.83 seconds. Wow, thats damn fast. Anybody got it on video?
4472. Re: [Speed cubing group] Re: New world record blindfolded
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Jul 2007 17:05:49 -0300 (ART)
Holy cow! if it wasn't a lucky scramble, the guy is really a machine : )
Pedro florianweingarten <no_reply@yahoogroups.com> escreveu: >
Matyas Kuti broke the blindfolded record. > The new world record is
54.83 seconds. Wow, thats damn fast. Anybody got it on video?
--------------------------------- Novo Yahoo! Cadê? - Experimente uma
nova busca. [Non-text portions of this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Hey guys, > I just broke my
eastsheen 5x5x5 core. Cubesmith doesn't sell any, does anyone have a
spare one he is willing to sell? > F. > > yeah man u could have
mine > just give me ur address and ill ship it > > > >
> >
___________________________________________________________________________
> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! > Profitez des connaissances, des opinions et des
expériences des internautes sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com > > [Non-text portions of this message
have been removed] >
4474. Re: [Speed cubing group] Re: New world record blindfolded
From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 14 Jul 2007 23:53:11 +0200
Hi guys, His second best blindfolded time at Czech Open 2007 was 55.xx
seconds. Some other results he had: 13.15 average in 3x3 first round.
59.xx average in 4x4 final. 1:52.xx average in 5x5 final. Have fun, Ron
----- Original Message ----- From: "Pedro" <pedrosino1@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, July 14,
2007 10:05 PM Subject: Re: [Speed cubing group] Re: New world record
blindfolded Holy cow! if it wasn't a lucky scramble, the guy is really a
machine : ) Pedro florianweingarten <no_reply@yahoogroups.com>
escreveu: > Matyas Kuti broke the blindfolded record. > The new
world record is 54.83 seconds. Wow, thats damn fast. Anybody got it on
video? --------------------------------- Novo Yahoo! Cad�? -
Experimente uma nova busca. [Non-text portions of this message have been
removed]
4475. Re: [Speed cubing group] Re: New world record blindfolded
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Jul 2007 16:20:30 -0600
No suprise there.... he is amazing. Did he break the 4x4 BLD WR too?
Congrats Matyas. On 7/14/07, Ron van Bruchem <ron@...> wrote: >
> Hi guys, > > His second best blindfolded time at Czech Open
2007 was 55.xx seconds. > Some other results he had: > 13.15
average in 3x3 first round. > 59.xx average in 4x4 final. >
1:52.xx average in 5x5 final. > > Have fun, > > Ron >
> > ----- Original Message ----- > From: "Pedro"
<pedrosino1@yahoo.com.br <pedrosino1%40yahoo.com.br>> >
To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Sent: Saturday, July 14, 2007 10:05 PM > Subject: Re:
[Speed cubing group] Re: New world record blindfolded > > Holy
cow! > > if it wasn't a lucky scramble, the guy is really a
machine : ) > > Pedro > > florianweingarten
<no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> >
escreveu: > > Matyas Kuti broke the blindfolded record. > >
The new world record is 54.83 seconds. > > Wow, thats damn fast.
Anybody got it on video? > > ---------------------------------
> Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text
portions of this message have been removed] > > > -- My
Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4476. Re: New world record blindfolded From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Jul 2007 22:21:10 -0000
That's the most amazing thing about Matyas. He's the best or among the
best in almost every event. Most guys have to focus on a few events, but
I guess it's just a matter of how much time you spend on serious cubing.
I, myself, have just started cubing again after a nine-day visit at the
Roskilde festival. I lost a little speed but not much. I'm hoping to get
a sub-60 average for 4x4 before the WC07. /Gunnar Krig --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > His second best
blindfolded time at Czech Open 2007 was 55.xx seconds. > Some other
results he had: > 13.15 average in 3x3 first round. > 59.xx
average in 4x4 final. > 1:52.xx average in 5x5 final. > > Have
fun, > > Ron > > ----- Original Message ----- > From:
"Pedro" <pedrosino1@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, July
14, 2007 10:05 PM > Subject: Re: [Speed cubing group] Re: New world
record blindfolded > > > Holy cow! > > if it wasn't a
lucky scramble, the guy is really a machine : ) > > Pedro >
> florianweingarten <no_reply@yahoogroups.com> escreveu: >
> Matyas Kuti broke the blindfolded record. > > The new world
record is 54.83 seconds. > > Wow, thats damn fast. Anybody got it
on video? > > > > > > >
--------------------------------- > Novo Yahoo! Cadê? - Experimente
uma nova busca. > > [Non-text portions of this message have been
removed] >
4477. Re: New world record blindfolded From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Jul 2007 10:11:31 -0000
Hi Gunnar :D Are you still using Eastsheen? A sub 60 avg with eastsheen
is in my opinion a better achievement than sub 55 with rubiks/studio
revenge :) Good luck!! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > That's the most amazing thing
about Matyas. He's the best or among the > best in almost every
event. Most guys have to focus on a few events, > but I guess it's
just a matter of how much time you spend on serious > cubing. >
> I, myself, have just started cubing again after a nine-day visit at
> the Roskilde festival. I lost a little speed but not much. I'm
hoping > to get a sub-60 average for 4x4 before the WC07. > >
/Gunnar Krig > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" > <ron@> wrote: > > > > Hi guys,
> > > > His second best blindfolded time at Czech Open 2007
was 55.xx seconds. > > Some other results he had: > > 13.15
average in 3x3 first round. > > 59.xx average in 4x4 final. >
> 1:52.xx average in 5x5 final. > > > > Have fun, >
> > > Ron > > > > ----- Original Message ----- >
> From: "Pedro" <pedrosino1@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Saturday,
July 14, 2007 10:05 PM > > Subject: Re: [Speed cubing group] Re:
New world record blindfolded > > > > > > Holy cow!
> > > > if it wasn't a lucky scramble, the guy is really a
machine : ) > > > > Pedro > > > >
florianweingarten <no_reply@yahoogroups.com> escreveu: > >
> Matyas Kuti broke the blindfolded record. > > > The new
world record is 54.83 seconds. > > > > Wow, thats damn fast.
Anybody got it on video? > > > > > > > > >
> > > > > --------------------------------- > >
Novo Yahoo! Cadê? - Experimente uma nova busca. > > > >
[Non-text portions of this message have been removed] > > >
4478. Re: New world record blindfolded From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Jul 2007 10:21:25 -0000
Hi Per! I switched to Rubik's 4x4 quite a while ago. My 57s competition
time at German Open was made with a Rubik's version. I'm getting sub-60
single times quite often now. Around one or two out of 12 solves. I can
still improve a lot, I think, especially on the 3x3-step. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Gunnar :D > > Are
you still using Eastsheen? A sub 60 avg with eastsheen is in my >
opinion a better achievement than sub 55 with rubiks/studio revenge :)
> > Good luck!! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > That's the most amazing
thing about Matyas. He's the best or among > the > > best in
almost every event. Most guys have to focus on a few events, > >
but I guess it's just a matter of how much time you spend on serious
> > cubing. > > > > I, myself, have just started
cubing again after a nine-day visit at > > the Roskilde festival.
I lost a little speed but not much. I'm > hoping > > to get a
sub-60 average for 4x4 before the WC07. > > > > /Gunnar Krig
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron
van Bruchem" > > <ron@> wrote: > > > > > >
Hi guys, > > > > > > His second best blindfolded time
at Czech Open 2007 was 55.xx > seconds. > > > Some other
results he had: > > > 13.15 average in 3x3 first round. >
> > 59.xx average in 4x4 final. > > > 1:52.xx average in
5x5 final. > > > > > > Have fun, > > > >
> > Ron > > > > > > ----- Original Message -----
> > > From: "Pedro" <pedrosino1@> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent:
Saturday, July 14, 2007 10:05 PM > > > Subject: Re: [Speed
cubing group] Re: New world record blindfolded > > > > >
> > > > Holy cow! > > > > > > if it wasn't
a lucky scramble, the guy is really a machine : ) > > > >
> > Pedro > > > > > > florianweingarten
<no_reply@yahoogroups.com> escreveu: > > > > Matyas
Kuti broke the blindfolded record. > > > > The new world
record is 54.83 seconds. > > > > > > Wow, thats damn
fast. Anybody got it on video? > > > > > > > >
> > > > > > > > > > > > >
--------------------------------- > > > Novo Yahoo! Cadê? -
Experimente uma nova busca. > > > > > > [Non-text
portions of this message have been removed] > > > > >
>
4479. Re: New world record blindfolded From:
"cubewizzard" <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Jul 2007 16:20:24 -0000
He keeps on going. Today he broke following records: 4x4x4 blindfolded
5x5x5 blindfolded clock single solve clock average 2x2x2 single solve I
think it's fair to say we have a favourite for lots of titles at WC in
Budapest. :)
4480. Online Racing Timer From:
florianweingarten <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Jul 2007 16:35:19 -0000
Hi there, I was wondering if there is a timer software / website which
has a "multiplayer" feature. I want to solve the cube (real solving, no
simulator) against others online. Is there something like that? If not..
I think it would be a nice idea as a programming project. I am thinking
about a website, maybe with Java or something similar (operating system
and browser independent!), where you can "host races" and where other
clients could "join". Everybody who joined gets the same scramble (and
maybe an image of the scrambled cube so he can see if he scrambled
correctly), then the host starts the countdown and the timer.
Afterwards, maybe a ranking (who was first and with what times, etc.)
could be shown. What do you think about the idea? Flo
4481. Re: [Speed cubing group] Online Racing Timer From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Jul 2007 14:00:46 -0300 (ART)
JNetCube has that feature there's an option called Network Timer, at the
top...you can either host a server or connect to one...you just need
your ip and a port how are your times? we could race sometime... Pedro
florianweingarten <no_reply@yahoogroups.com> escreveu: Hi there, I
was wondering if there is a timer software / website which has a
"multiplayer" feature. I want to solve the cube (real solving, no
simulator) against others online. Is there something like that? If not..
I think it would be a nice idea as a programming project. I am thinking
about a website, maybe with Java or something similar (operating system
and browser independent!), where you can "host races" and where other
clients could "join". Everybody who joined gets the same scramble (and
maybe an image of the scrambled cube so he can see if he scrambled
correctly), then the host starts the countdown and the timer.
Afterwards, maybe a ranking (who was first and with what times, etc.)
could be shown. What do you think about the idea? Flo
--------------------------------- Novo Yahoo! Cadê? - Experimente uma
nova busca. [Non-text portions of this message have been removed]
4482. Re: [Speed cubing group] Online Racing Timer From:
florianweingarten <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Jul 2007 17:42:44 -0000
> JNetCube has that feature Hmm. But only for two players. I want
more! :-) And webbased (and none of the clients should need to be the
server, the webserver should do that job) Thanks anyway :-)
4483. Re: in awe From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Jul 2007 18:22:45 -0000
A great place to find information about various puzzles is Jaap's page.
Go here: http://www.geocities.com/jaapsch/puzzles/ // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > I thought I knew something
about cubes! > I feel like the bear (or wolf) on the droopy/chilly
cartoons. > my jaw dragging the floor. > > how on earth is it
possible to work a cube so dang fast! > > anyway, I've gathered
there is a lot to know that i don't! > > like whats the "other
than Rubik" manufacturers that make various > cubes/(functional
puzzles) > > I have several 3x cubes. only one is Rubik. the
others are junkik. > I think they where called "wonderful puzzler" I
don't like them they > don't turn well, and a PAC man one, a key ring
and necklace (mini's) > > and a 2x that I took apart out of
curiosity, and lost an inside > center piece. (now it locks up when
you turn it) > > I own a 4x that broke a week after i got it.
actually it was the 2nd > one. I pitched the first one after it broke
(mistake, or i could fix > this one). it was the center pieces that
would break. > > > I own a "Mefferts" 4x and 5x. never had them
break, but have had > tiles come unglued. (lost a blue one on the 4x
)(yes I can solve) > > I own two "alexanders star's", one "missing
link", "magic I" > and "Magic II",a 3x "ball", and a similar "rubiks
globe/world" and > some I dont know what they are > > I own
tons of others also as I collected every functional puzzle I > could
get my hands on. even so, I Know of many I still dont have. > >
any newby info about who makes what,whats good/ what to avoid/ would
> be apreceated. > > thanks > segnet >
4484. Re: [Speed cubing group] Re: 4x4x4 maintenance From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Jul 2007 11:45:40 -0700 (PDT)
Corwin is right. lubing it will make it pop, but you will have a good
4x4 speedcube. my advice: go ahead and lube it, but don't overdo it.
lube the pieces like a regular 3x3, but DO NOT lube the center
mechanism. dwarmaj <Dwarmaj@...> wrote: My 4x4 was very stiff
before I lubed it. Afterwards it turns very smoothly, but I have to be a
bit more careful with it when turning or I'll get pops. --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > ok not sure what to do :). some people saying lube it
some say leave > it alone :P. anyone have a strong opinion either
way? im not sure > what i should do. > > jeff > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > Once I lubricated it, I
actually had no more problems with center > > pieces. ;) > >
> > -Tim > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Corwin"
<aznspazboi@> wrote: > > > > > > Okay, im no
expert at the 4x4, but DO NOT lubricate it. I > lubricated > >
> my 4x4 and it started poping like crazy. On the first session >
that i > > > speedcubed with it, a centerpeice snapped. >
> > > > > > > > -Corwin Shiu > > > ---
In speedsolvingrubikscube@yahoogroups.com, jeff17237 > > >
<no_reply@> wrote: > > > > > > > > Ok, so
i broke my revenge the first day i got it, and just got > > the
> > > > replacement piece today (btw. bravo Cubesmith for
great > > service). i do > > > > not wish to break
another piece the day i just get it fixed > > either. > >
> > what suggestions do yo have for keeping all the pieces >
together. > > no i > > > > dont turn the cube roughly
at all. should i lube it right > away, > > or > > >
> wait til it is worn down a bit more? lubing seems like it >
would > > help > > > > it spin a bit easier and a bit
harder to break off one of the > > feet to > > > > the
centers. let me know what you think. > > > > > > >
> thanks, > > > > jeff > > > > > > >
> > > [Non-text portions of this message have been removed]
i have had rubik;s diy and usually they either pop to much or aren't
loose enough for me. and by 4 part i mean it has a screw, a spring, a
small washer for the bottom side of the spring then a large washer for
the top side. Where as most cubes have just a screw, a spring and a
small watcher. --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > What do you mean with "4 part
screw"? do you have a Rubik's DIY? how's it compared to the chinese
ones? > > and what about the stickers? are they any good? >
> thanks again > > Pedro > > devin1891
<devin1891@...> escreveu: it depends on your preference but in
general A>C>B but have a > transparent cube that turn pretty
well (type B) > > b and c are kinda like rubiks.com and A is kinda
different (4 part > screw as apposed to 3) > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> >
wrote: > > > > Hey all > > > > so, for you who
bought from cube4you/9spuzzles, I'd like to ask some > things: >
> > > they say that type a is better than c, that's better than
b...is > that right? > > and how are their stickers? any good?
better than Rubik's? better > than Cubesmith? > > > >
another thing... > > > > for you who made a blind cube, how
did you do it? which material did > you use to make the different
textures? > > > > thanks in advance > > > >
Pedro > > > > > > ---------------------------------
> > Novo Yahoo! Cadê? - Experimente uma nova busca. > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > ---------------------------------
> Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text
portions of this message have been removed] >
4486. Re: New world record blindfolded From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Jul 2007 20:34:20 -0000
Hi :-) Competing at home MAY be a small disadvantage though. But yes i
admit i hold him as favorite for a few events at least ;-) -Per > ---
In speedsolvingrubikscube@yahoogroups.com, "cubewizzard"
<cubewizzard@...> wrote: > > He keeps on going. > >
Today he broke following records: > > 4x4x4 blindfolded > 5x5x5
blindfolded > clock single solve > clock average > 2x2x2 single
solve > > > I think it's fair to say we have a favourite for
lots of titles at WC > in Budapest. :) >
4487. Re: [Speed cubing group] Online Racing Timer From:
"Corwin" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Jul 2007 21:17:58 -0000
Uh you can race people in the Rubik's chat. type .3 for 3x3 scramble.
http://www.freejavachat.com/chat.php?chan=Rubik Corwin Shiu --- In
speedsolvingrubikscube@yahoogroups.com, florianweingarten
<no_reply@...> wrote: > > > JNetCube has that feature
> > Hmm. But only for two players. I want more! :-) And webbased
(and none > of the clients should need to be the server, the
webserver should do > that job) > > Thanks anyway :-) >
4488. [Speed cubing group] Re: New Sq. 1 World Records From:
"pedrosino1" <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Jul 2007 01:33:05 -0000
Per and Ron I didn't really understand what you meant :P
http://pjgat09.gotdns.com/old/P3110019.jpg there is a 5x5x5 edge
picture...could you make an after/before comparison or maybe put arrows
or something to show where I should modify them, please? I'm not a sub-2
solver (neither I see myself there soon), but I guess a better cube can
just help my times :) thanks Pedro --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > A better
image is available here: > >
http://vakt.idi.ntnu.no/apartment/Outer_edge_555_fit.jpg > > This
is the image i sent to 7towns before they improved the 5x5x5 >
tooling :D > > Have fun!! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@> wrote: > > > > Hi guys, > > > > For
5x5x5 I can prepare a new cube in one week to set times under 2 >
minutes. > > Basically what I do is scratch a very thin layer from
the inner > side of the > > outer edges. Check out > >
http://www.speedcubing.com/images/outeredge.jpg for some details >
(red part > > is scratched and smoothened a bit with a thin knife,
maybe 0.1mm is > enough). > > > > The new version of
rubiks.com 5x5 seems is much even better, > because for > >
that version they already made the inner parts smaller. > > >
> Have fun, > > > > Ron
4489. Re: [Speed cubing group] Digest Number 3473 From:
Jameson OConnor <rubiksguy@...>
To:
No Reply <notify-dg-speedsolvingrubikscube@yahoogroups.com>,
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Jul 2007 19:11:02 -0700 (PDT)
is any body wanting to sell/ give/ trade Rubik's/ Eastsheen/ anything
like them puzzles? Rubiksguy --- speedsolvingrubikscube@yahoogroups.com
wrote: --------------------------------- Speed Solving Rubik's Cube -
All about speed solving the Rubik's Cube Speed Solving Rubik's Cube -
All about speed solving the Rubik's Cube Messages In This Digest (13
Messages) 1a. Re: cube4you/9spuzzles and blind cube From: Pedro 2.1. Re:
Sunday Contest From: nascarjon2001 3. Re: No or Yes? From: jerome_best18
4a. New world record blindfolded From: Tobias Daneels 4b. Re: New world
record blindfolded From: florianweingarten 4c. Re: New world record
blindfolded From: Pedro 4d. Re: New world record blindfolded From: Ron
van Bruchem 4e. Re: New world record blindfolded From: Pat (PJK) 4f. Re:
New world record blindfolded From: Gunnar Krig 4g. Re: New world record
blindfolded From: Per Kristen Fredlund 4h. Re: New world record
blindfolded From: Gunnar Krig 5a. Re: eastsheen 5x5x5 core From:
yoyoguy777 6. Submits Your Ads to 12 Million Links! From: U_S_A View All
Topics | Create New Topic Messages 1a. Re: cube4you/9spuzzles and blind
cube Posted by: "Pedro" pedrosino1@... pedrosino1 Sat Jul 14, 2007 5:20
am (PST) What do you mean with "4 part screw"? do you have a Rubik's
DIY? how's it compared to the chinese ones? and what about the stickers?
are they any good? thanks again Pedro devin1891 <devin1891@...>
escreveu: it depends on your preference but in general A>C>B but
have a transparent cube that turn pretty well (type B) b and c are kinda
like rubiks.com and A is kinda different (4 part screw as apposed to 3)
--- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Hey all > > so, for you
who bought from cube4you/9spuzzles, I'd like to ask some things: >
> they say that type a is better than c, that's better than b...is
that right? > and how are their stickers? any good? better than
Rubik's? better than Cubesmith? > > another thing... > > for
you who made a blind cube, how did you do it? which material did you use
to make the different textures? > > thanks in advance > >
Pedro > > > --------------------------------- > Novo Yahoo!
Cad�? - Experimente uma nova busca. > > [Non-text portions of
this message have been removed] > ---------------------------------
Novo Yahoo! Cad�? - Experimente uma nova busca. [Non-text portions of
this message have been removed] Back to top Reply to sender | Reply to
group | Reply via web post Messages in this topic (4) 2.1. Re: Sunday
Contest Posted by: "nascarjon2001" no_reply@yahoogroups.com
nascarjon2001 Sat Jul 14, 2007 6:33 am (PST) --- In
speedsolvingrubikscube@yahoogroups.com, "ericdolphyfan"
<ericdolphyfan@...> wrote: > > Are this weeks scrambles up
yet? If so can I have the link? If not when > will they be up? >
Scrambles are up. I need to fix the "due-date" though.
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to group | Reply via web post Messages in this topic (40) 3. Re: No or
Yes? Posted by: "jerome_best18" jerome_best18@... jerome_best18 Sat Jul
14, 2007 8:44 am (PST) Hi Guyz! Yes, you people are right, freemegazone
<http://www.freemegazone.com/> is an excellent site. I have found
it fabulous indeed. For Paul, Stephen, and Jhon, thanks to you people
telling me of this great site. You made my weekend excellent. [:)] OKz
then, TC and Bye Jerome. I love freemegazone.com
<http://www.freemegazone.com/> [Non-text portions of this message
have been removed] Back to top Reply to sender | Reply to group | Reply
via web post Messages in this topic (1) 4a. New world record blindfolded
Posted by: "Tobias Daneels" cubewizzard@... cubewizzard Sat Jul 14, 2007
11:50 am (PST) Matyas Kuti broke the blindfolded record. The new world
record is 54.83 seconds. Congrats!
__________________________________________________________ D�couvrez
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(8) 4b. Re: New world record blindfolded Posted by: "florianweingarten"
no_reply@yahoogroups.com florianweingarten Sat Jul 14, 2007 12:03 pm
(PST) > Matyas Kuti broke the blindfolded record. > The new world
record is 54.83 seconds. Wow, thats damn fast. Anybody got it on video?
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Messages in this topic (8) 4c. Re: New world record blindfolded Posted
by: "Pedro" pedrosino1@... pedrosino1 Sat Jul 14, 2007 1:05 pm (PST)
Holy cow! if it wasn't a lucky scramble, the guy is really a machine : )
Pedro florianweingarten <no_reply@yahoogroups.com> escreveu: >
Matyas Kuti broke the blindfolded record. > The new world record is
54.83 seconds. Wow, thats damn fast. Anybody got it on video?
--------------------------------- Novo Yahoo! Cad�? - Experimente uma
nova busca. [Non-text portions of this message have been removed] Back
to top Reply to sender | Reply to group | Reply via web post Messages in
this topic (8) 4d. Re: New world record blindfolded Posted by: "Ron van
Bruchem" ron@... ilovemycube Sat Jul 14, 2007 2:58 pm (PST) Hi guys, His
second best blindfolded time at Czech Open 2007 was 55.xx seconds. Some
other results he had: 13.15 average in 3x3 first round. 59.xx average in
4x4 final. 1:52.xx average in 5x5 final. Have fun, Ron ----- Original
Message ----- From: "Pedro" <pedrosino1@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, July 14,
2007 10:05 PM Subject: Re: [Speed cubing group] Re: New world record
blindfolded Holy cow! if it wasn't a lucky scramble, the guy is really a
machine : ) Pedro florianweingarten <no_reply@yahoogroups.com>
escreveu: > Matyas Kuti broke the blindfolded record. > The new
world record is 54.83 seconds. Wow, thats damn fast. Anybody got it on
video? --------------------------------- Novo Yahoo! Cad�? -
Experimente uma nova busca. [Non-text portions of this message have been
removed] Back to top Reply to sender | Reply to group | Reply via web
post Messages in this topic (8) 4e. Re: New world record blindfolded
Posted by: "Pat (PJK)" pjkcards@... pjkalamosa Sat Jul 14, 2007 3:20 pm
(PST) No suprise there.... he is amazing. Did he break the 4x4 BLD WR
too? Congrats Matyas. On 7/14/07, Ron van Bruchem <ron@...> wrote:
> > Hi guys, > > His second best blindfolded time at Czech
Open 2007 was 55.xx seconds. > Some other results he had: > 13.15
average in 3x3 first round. > 59.xx average in 4x4 final. >
1:52.xx average in 5x5 final. > > Have fun, > > Ron >
> > ----- Original Message ----- > From: "Pedro"
<pedrosino1@... <pedrosino1%40yahoo.com.br>> > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Sent: Saturday, July 14, 2007 10:05 PM > Subject: Re:
[Speed cubing group] Re: New world record blindfolded > > Holy
cow! > > if it wasn't a lucky scramble, the guy is really a
machine : ) > > Pedro > > florianweingarten
<no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> >
escreveu: > > Matyas Kuti broke the blindfolded record. > >
The new world record is 54.83 seconds. > > Wow, thats damn fast.
Anybody got it on video? > > ---------------------------------
> Novo Yahoo! Cad�? - Experimente uma nova busca. > >
[Non-text portions of this message have been removed] > > > --
My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed] Back to top Reply to sender | Reply to group
| Reply via web post Messages in this topic (8) 4f. Re: New world record
blindfolded Posted by: "Gunnar Krig" gunkr520@... gunkr520 Sat Jul 14,
2007 3:21 pm (PST) That's the most amazing thing about Matyas. He's the
best or among the best in almost every event. Most guys have to focus on
a few events, but I guess it's just a matter of how much time you spend
on serious cubing. I, myself, have just started cubing again after a
nine-day visit at the Roskilde festival. I lost a little speed but not
much. I'm hoping to get a sub-60 average for 4x4 before the WC07.
/Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Hi guys, > > His second
best blindfolded time at Czech Open 2007 was 55.xx seconds. > Some
other results he had: > 13.15 average in 3x3 first round. > 59.xx
average in 4x4 final. > 1:52.xx average in 5x5 final. > > Have
fun, > > Ron > > ----- Original Message ----- > From:
"Pedro" <pedrosino1@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, July
14, 2007 10:05 PM > Subject: Re: [Speed cubing group] Re: New world
record blindfolded > > > Holy cow! > > if it wasn't a
lucky scramble, the guy is really a machine : ) > > Pedro >
> florianweingarten <no_reply@yahoogroups.com> escreveu: >
> Matyas Kuti broke the blindfolded record. > > The new world
record is 54.83 seconds. > > Wow, thats damn fast. Anybody got it
on video? > > > > > > >
--------------------------------- > Novo Yahoo! Cad�? - Experimente
uma nova busca. > > [Non-text portions of this message have been
removed] > Back to top Reply to sender | Reply to group | Reply via
web post Messages in this topic (8) 4g. Re: New world record blindfolded
Posted by: "Per Kristen Fredlund" aspiring_to_love@... aspiring_to_love
Sun Jul 15, 2007 3:11 am (PST) Hi Gunnar :D Are you still using
Eastsheen? A sub 60 avg with eastsheen is in my opinion a better
achievement than sub 55 with rubiks/studio revenge :) Good luck!! -Per
> --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > That's the most amazing thing
about Matyas. He's the best or among the > best in almost every
event. Most guys have to focus on a few events, > but I guess it's
just a matter of how much time you spend on serious > cubing. >
> I, myself, have just started cubing again after a nine-day visit at
> the Roskilde festival. I lost a little speed but not much. I'm
hoping > to get a sub-60 average for 4x4 before the WC07. > >
/Gunnar Krig > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" > <ron@> wrote: > > > > Hi guys,
> > > > His second best blindfolded time at Czech Open 2007
was 55.xx seconds. > > Some other results he had: > > 13.15
average in 3x3 first round. > > 59.xx average in 4x4 final. >
> 1:52.xx average in 5x5 final. > > > > Have fun, >
> > > Ron > > > > ----- Original Message ----- >
> From: "Pedro" <pedrosino1@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Saturday,
July 14, 2007 10:05 PM > > Subject: Re: [Speed cubing group] Re:
New world record blindfolded > > > > > > Holy cow!
> > > > if it wasn't a lucky scramble, the guy is really a
machine : ) > > > > Pedro > > > >
florianweingarten <no_reply@yahoogroups.com> escreveu: > >
> Matyas Kuti broke the blindfolded record. > > > The new
world record is 54.83 seconds. > > > > Wow, thats damn fast.
Anybody got it on video? > > > > > > > > >
> > > > > --------------------------------- > >
Novo Yahoo! Cad�? - Experimente uma nova busca. > > > >
[Non-text portions of this message have been removed] > > >
Back to top Reply to sender | Reply to group | Reply via web post
Messages in this topic (8) 4h. Re: New world record blindfolded Posted
by: "Gunnar Krig" gunkr520@... gunkr520 Sun Jul 15, 2007 3:21 am (PST)
Hi Per! I switched to Rubik's 4x4 quite a while ago. My 57s competition
time at German Open was made with a Rubik's version. I'm getting sub-60
single times quite often now. Around one or two out of 12 solves. I can
still improve a lot, I think, especially on the 3x3-step. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Gunnar :D > > Are
you still using Eastsheen? A sub 60 avg with eastsheen is in my >
opinion a better achievement than sub 55 with rubiks/studio revenge :)
> > Good luck!! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > That's the most amazing
thing about Matyas. He's the best or among > the > > best in
almost every event. Most guys have to focus on a few events, > >
but I guess it's just a matter of how much time you spend on serious
> > cubing. > > > > I, myself, have just started
cubing again after a nine-day visit at > > the Roskilde festival.
I lost a little speed but not much. I'm > hoping > > to get a
sub-60 average for 4x4 before the WC07. > > > > /Gunnar Krig
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron
van Bruchem" > > <ron@> wrote: > > > > > >
Hi guys, > > > > > > His second best blindfolded time
at Czech Open 2007 was 55.xx > seconds. > > > Some other
results he had: > > > 13.15 average in 3x3 first round. >
> > 59.xx average in 4x4 final. > > > 1:52.xx average in
5x5 final. > > > > > > Have fun, > > > >
> > Ron > > > > > > ----- Original Message -----
> > > From: "Pedro" <pedrosino1@> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent:
Saturday, July 14, 2007 10:05 PM > > > Subject: Re: [Speed
cubing group] Re: New world record blindfolded > > > > >
> > > > Holy cow! > > > > > > if it wasn't
a lucky scramble, the guy is really a machine : ) > > > >
> > Pedro > > > > > > florianweingarten
<no_reply@yahoogroups.com> escreveu: > > > > Matyas
Kuti broke the blindfolded record. > > > > The new world
record is 54.83 seconds. > > > > > > Wow, thats damn
fast. Anybody got it on video? > > > > > > > >
> > > > > > > > > > > > >
--------------------------------- > > > Novo Yahoo! Cad�? -
Experimente uma nova busca. > > > > > > [Non-text
portions of this message have been removed] > > > > >
> Back to top Reply to sender | Reply to group | Reply via web post
Messages in this topic (8) 5a. Re: eastsheen 5x5x5 core Posted by:
"yoyoguy777" yoyoguy777@... yoyoguy777 Sat Jul 14, 2007 1:50 pm (PST)
--- In speedsolvingrubikscube@yahoogroups.com, Fran�ois Sechet
<frsechet@...> wrote: > > Hey guys, > I just broke my
eastsheen 5x5x5 core. Cubesmith doesn't sell any, does anyone have a
spare one he is willing to sell? > F. > > yeah man u could have
mine > just give me ur address and ill ship it > > > >
> > __________________________________________________________
> D�couvrez une nouvelle fa�on d'obtenir des r�ponses �
toutes vos questions ! > Profitez des connaissances, des opinions et
des exp�riences des internautes sur Yahoo! Questions/R�ponses >
http://fr.answers.yahoo.com > > [Non-text portions of this message
have been removed] > Back to top Reply to sender | Reply to group |
Reply via web post Messages in this topic (2) 6. Submits Your Ads to 12
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4490. Re: [Speed cubing group] Re: Blindcubing 3 cycle From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Jul 2007 21:35:30 -0700 (PDT)
Yeah, I meant a four cycle. Thanks guys! Brian Per Kristen Fredlund
<aspiring_to_love@...> wrote: Hi :-) Yes i was a bit confused
whether he meant 2 swaps or a 4-cycle. My suggestion replaces avgalens
suggestion. The exact best solution will depend on what corners are
acceptable to mess about with ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > Hi :-) > > Well, (1 2
10 12) is a 4-cycle. I would first do (1 2 10) and then (1 > 12)
together with 2 corners. > > -- > Johannes Laire > > ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@> wrote: > > > > Hi :-) > >
> > I'd guess > > > > L U' L' - (U2S2)*2 - L U L' or
similar > > (S being of course the layer between F and B) >
> > > would be much much faster?? > > > > Maybe
this one is more bld friendly: > > F2 U B2 *H-perm* B2 U' F2 ??
> > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "avgalen" > >
<avgalen@> wrote: > > > > > > Setup Moves: R2 D'
B2 > > > Alg: Z-Perm (R' U' R U' R U R U' R' U R U R2 U' R' U2)
> > > Undo Setup Moves: B2 D R2 > > > > > >
-------- Original Message -------- > > > > From: "Brian Le"
<khoale1234567@> > > > > Sent: Wednesday, June 27,
2007 4:37 AM > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > Subject:
[Speed cubing group] Blindcubing 3 cycle > > > > > >
> > Pochmann's M2/R2 was too hard for me >.> (I know, I'm
crazy) so I > > > > switched to 3 cycle. How do you solve EP
(1 2 10 12). I'm using > > Macky's > > > > numbering
system for ease of explanation. > > > > > > > >
Brian > > > > > > [Non-text portions of this message
have been removed]
4491. WE NEED A COMPETION IN DENVER PLEASE!!!! From:
Vince Zakis <forlask@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Jul 2007 21:45:06 -0700 (PDT)
The subject cays it all..... www.xanga.com/forlask
www.myspace.com/vbzakis Vince "forlask"
--------------------------------- Moody friends. Drama queens. Your
life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games.
[Non-text portions of this message have been removed]
4492. Re: [Speed cubing group] WE NEED A COMPETION IN DENVER PLEASE!!!!
From:
"Alexander J Goldberg" <ajgold04@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Jul 2007 23:55:17 -0500
Richard Meyer and Patrick (PJK) have spoken of plans for a Denver comp
in January. Bug them about it and make sure it happens ;) You might
check speedsolving.com forums to see if they're talking about it there.
Do you know others that will come as well? On 7/15/07, Vince Zakis
<forlask@...> wrote: > > > The subject cays it all.....
> > www.xanga.com/forlask > www.myspace.com/vbzakis > >
Vince > "forlask" > > > ---------------------------------
> Moody friends. Drama queens. Your life? Nope! - their life, your
story. > Play Sims Stories at Yahoo! Games. > > [Non-text
portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
4493. Re: [Speed cubing group] WE NEED A COMPETION IN DENVER PLEASE!!!!
From:
Vince Zakis <forlask@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Jul 2007 21:53:27 -0700 (PDT)
Then somone should get one there... Vince Zakis <forlask@...>
wrote: The subject cays it all..... www.xanga.com/forlask
www.myspace.com/vbzakis Vince "forlask"
--------------------------------- Moody friends. Drama queens. Your
life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games.
[Non-text portions of this message have been removed] -Vince-
forlask@... www.myspace.com/vbzakis Come add me on myspace.
--------------------------------- Park yourself in front of a world of
choices in alternative vehicles. Visit the Yahoo! Auto Green Center.
[Non-text portions of this message have been removed]
4494. Re: Online Racing Timer From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Jul 2007 05:58:07 -0000
Using CCT, you can all have the same scramble, see what everyone else's
times are, and chat. I know there is someone who has been running a
server since this program was released and so you wouldn't have to start
a server to race your friends. The server is listed on the website. Just
go to connect to server or ctrl+n. http://gnehzr.net/cct/ -Dan --- In
speedsolvingrubikscube@yahoogroups.com, florianweingarten
<no_reply@...> wrote: > > Hi there, > > I was
wondering if there is a timer software / website which has a >
"multiplayer" feature. I want to solve the cube (real solving, no >
simulator) against others online. Is there something like that? >
> If not.. I think it would be a nice idea as a programming project.
I > am thinking about a website, maybe with Java or something similar
> (operating system and browser independent!), where you can "host
> races" and where other clients could "join". Everybody who joined
gets > the same scramble (and maybe an image of the scrambled cube so
he can > see if he scrambled correctly), then the host starts the
countdown and > the timer. Afterwards, maybe a ranking (who was first
and with what > times, etc.) could be shown. > > What do you
think about the idea? > > > Flo >
4495. Re: [Speed cubing group] WE NEED A COMPETION IN DENVER PLEASE!!!!
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Jul 2007 00:06:59 -0600
Since, where do you live? On 7/15/07, Vince Zakis <forlask@...>
wrote: > > Then somone should get one there... > > Vince
Zakis <forlask@yahoo.com <forlask%40yahoo.com>> wrote: >
The subject cays it all..... > > www.xanga.com/forlask >
www.myspace.com/vbzakis > > Vince > "forlask" > >
--------------------------------- > Moody friends. Drama queens. Your
life? Nope! - their life, your story. > Play Sims Stories at Yahoo!
Games. > > [Non-text portions of this message have been removed]
> > -Vince- > forlask@yahoo.com <forlask%40yahoo.com>
> www.myspace.com/vbzakis > Come add me on myspace. > >
--------------------------------- > Park yourself in front of a world
of choices in alternative vehicles. > Visit the Yahoo! Auto Green
Center. > > [Non-text portions of this message have been removed]
> > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4496. Re: New Sq. 1 World Records From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Jul 2007 07:58:45 -0000
Hi Pedro, That's the wrong edge piece. You need to make cuts to the wing
edges (both edges either side of that centre-edge). Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "pedrosino1"
<pedrosino1@...> wrote: > > Per and Ron > > I didn't
really understand what you meant :P > >
http://pjgat09.gotdns.com/old/P3110019.jpg > > there is a 5x5x5
edge picture...could you make an after/before > comparison or maybe
put arrows or something to show where I should > modify them, please?
> > I'm not a sub-2 solver (neither I see myself there soon), but
I guess > a better cube can just help my times :) > > thanks
> > Pedro > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" > <aspiring_to_love@> wrote: > >
> > Hi :-) > > > > A better image is available here:
> > > >
http://vakt.idi.ntnu.no/apartment/Outer_edge_555_fit.jpg > > >
> This is the image i sent to 7towns before they improved the 5x5x5
> > tooling :D > > > > Have fun!! > > > >
-Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<ron@> wrote: > > > > > > Hi guys, > >
> > > > For 5x5x5 I can prepare a new cube in one week to
set times under 2 > > minutes. > > > Basically what I do
is scratch a very thin layer from the inner > > side of the >
> > outer edges. Check out > > >
http://www.speedcubing.com/images/outeredge.jpg for some details >
> (red part > > > is scratched and smoothened a bit with a
thin knife, maybe 0.1mm is > > enough). > > > > >
> The new version of rubiks.com 5x5 seems is much even better, >
> because for > > > that version they already made the inner
parts smaller. > > > > > > Have fun, > > >
> > > Ron >
4497. Re: New world record blindfolded From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Jul 2007 08:30:24 -0000
Hi everybody, Just got back from the Czech Open..! It was a nice
competition. I didn't get manz personal successes, but most people did:
Especially Mathyas, but also Erik Akkersdijk. Congratz to both of them.
I know Kai Jiptner has a video of the 3x3 bld record. I shot the 4x4 BLD
record (just missed the first 2 minutes of the solve approximately), and
also the 5x5 BLD record (also missed the first bit of the whole thing,
but I got the part where he started solving, and the memorization part
is boring anyway :)). I'll upload them sometimes when I feel like it...
Be patient :p. - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
Tobias Daneels <cubewizzard@...> wrote: > > Matyas Kuti
broke the blindfolded record. > The new world record is 54.83
seconds. > > Congrats! > > > > > > > >
>
___________________________________________________________________________
> D�couvrez une nouvelle fa�on d'obtenir des r�ponses �
toutes vos questions ! > Profitez des connaissances, des opinions et
des exp�riences des internautes sur Yahoo! Questions/R�ponses >
http://fr.answers.yahoo.com > > [Non-text portions of this message
have been removed] >
4498. No Subject From:
Jameson OConnor <rubiksguy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Jul 2007 02:46:24 -0700 (PDT)
is any body wanting to sell/ give/ trade Rubik's/ Eastsheen/ anything
like them puzzles? Rubiksguy
____________________________________________________________________________________
The fish are biting. Get more visitors on your site using Yahoo! Search
Marketing. http://searchmarketing.yahoo.com/arp/sponsoredsearch_v2.php
4499. Re: Online Racing Timer From:
florianweingarten <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Jul 2007 10:40:54 -0000
> http://gnehzr.net/cct/ Ah, thats almost exactly what I meant. Thank
you! Flo
4500. Re: [Speed cubing group] Re: Online Racing Timer From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Jul 2007 08:20:43 -0700 (PDT)
Do you need to install Java to run this program? I've tried downloading
it onto my computer but without sucess. Brian Dan Dzoan
<gvdlfs3@...> wrote: Using CCT, you can all have the same
scramble, see what everyone else's times are, and chat. I know there is
someone who has been running a server since this program was released
and so you wouldn't have to start a server to race your friends. The
server is listed on the website. Just go to connect to server or ctrl+n.
http://gnehzr.net/cct/ -Dan --- In
speedsolvingrubikscube@yahoogroups.com, florianweingarten
<no_reply@...> wrote: > > Hi there, > > I was
wondering if there is a timer software / website which has a >
"multiplayer" feature. I want to solve the cube (real solving, no >
simulator) against others online. Is there something like that? >
> If not.. I think it would be a nice idea as a programming project.
I > am thinking about a website, maybe with Java or something similar
> (operating system and browser independent!), where you can "host
> races" and where other clients could "join". Everybody who joined
gets > the same scramble (and maybe an image of the scrambled cube so
he can > see if he scrambled correctly), then the host starts the
countdown and > the timer. Afterwards, maybe a ranking (who was first
and with what > times, etc.) could be shown. > > What do you
think about the idea? > > > Flo > [Non-text portions of this
message have been removed]
4501. Re: [Speed cubing group] Re: Online Racing Timer From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Jul 2007 08:32:20 -0700 (PDT)
Wait, what is the difference of Offline and Online Java installation for
Windows? Brian Le <khoale1234567@...> wrote: Do you need to
install Java to run this program? I've tried downloading it onto my
computer but without sucess. Brian Dan Dzoan <gvdlfs3@...> wrote:
Using CCT, you can all have the same scramble, see what everyone else's
times are, and chat. I know there is someone who has been running a
server since this program was released and so you wouldn't have to start
a server to race your friends. The server is listed on the website. Just
go to connect to server or ctrl+n. http://gnehzr.net/cct/ -Dan --- In
speedsolvingrubikscube@yahoogroups.com, florianweingarten
<no_reply@...> wrote: > > Hi there, > > I was
wondering if there is a timer software / website which has a >
"multiplayer" feature. I want to solve the cube (real solving, no >
simulator) against others online. Is there something like that? >
> If not.. I think it would be a nice idea as a programming project.
I > am thinking about a website, maybe with Java or something similar
> (operating system and browser independent!), where you can "host
> races" and where other clients could "join". Everybody who joined
gets > the same scramble (and maybe an image of the scrambled cube so
he can > see if he scrambled correctly), then the host starts the
countdown and > the timer. Afterwards, maybe a ranking (who was first
and with what > times, etc.) could be shown. > > What do you
think about the idea? > > > Flo > [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
4502. CCT Timer help From:
"Brian Le" <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Jul 2007 16:15:12 -0000
I've installed Java onto my computer and I downloaded the timer also.
Whenver I try to open the Executable Jar File, a picture of a bunch of
cubes show up and under them all it says 'CCT'. Then, nothing happens.
It just stays there. What's my problem (my computer is a Windows Vista).
Brian
4503. Re: [Speed cubing group] WE NEED A COMPETION IN DENVER PLEASE!!!!
From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Jul 2007 18:48:41 -0000
Competitions don't get organized on their own. If you want a contest,
organize one instead of demanding one. Tim --- In
speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...>
wrote: > > Then somone should get one there... > > Vince
Zakis <forlask@...> wrote: > The subject cays it all..... >
> www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince
> "forlask" > > > --------------------------------- >
Moody friends. Drama queens. Your life? Nope! - their life, your story.
> Play Sims Stories at Yahoo! Games. > > [Non-text portions of
this message have been removed] > > > > > > >
-Vince- > forlask@... > www.myspace.com/vbzakis > Come add me
on myspace. > > > --------------------------------- > Park
yourself in front of a world of choices in alternative vehicles. >
Visit the Yahoo! Auto Green Center. > > [Non-text portions of this
message have been removed] >
4504. [Speed cubing group] Re: New world record blindfolded
From:
"Trevor Davila" <toojgeek@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Jul 2007 19:58:17 -0000
It very well could've not been lucky, because he regularly gets sub-1
solves on the speedsolving.com weekly competitions. --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > His second best
blindfolded time at Czech Open 2007 was 55.xx seconds. > Some other
results he had: > 13.15 average in 3x3 first round. > 59.xx
average in 4x4 final. > 1:52.xx average in 5x5 final. > > Have
fun, > > Ron > > ----- Original Message ----- > From:
"Pedro" <pedrosino1@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, July
14, 2007 10:05 PM > Subject: Re: [Speed cubing group] Re: New world
record blindfolded > > > Holy cow! > > if it wasn't a
lucky scramble, the guy is really a machine : ) > > Pedro >
> florianweingarten <no_reply@yahoogroups.com> escreveu: >
> Matyas Kuti broke the blindfolded record. > > The new world
record is 54.83 seconds. > > Wow, thats damn fast. Anybody got it
on video? > > > > > > >
--------------------------------- > Novo Yahoo! Cadê? - Experimente
uma nova busca. > > [Non-text portions of this message have been
removed] >
4505. [Speed cubing group] Re: New world record blindfolded
From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Jul 2007 20:34:50 -0000
It was a completely random scramble. Also he is doing sub-60 twice so 2
times lucky?? Or 5 cubes in under 10 minutes blindfolded, that can't be
lucky either (thought there was one solve which was only 3x switch 2
edges and only orient 4 others). His memo was 12 sec btw :P P.S. he won
magic with an avg of 1.00, the results are probably coming soon --- In
speedsolvingrubikscube@yahoogroups.com, "Trevor Davila"
<toojgeek@...> wrote: > > It very well could've not been
lucky, because he regularly gets sub-1 > solves on the
speedsolving.com weekly competitions. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@> wrote: > > > > Hi guys, > > > > His
second best blindfolded time at Czech Open 2007 was 55.xx seconds. >
> Some other results he had: > > 13.15 average in 3x3 first
round. > > 59.xx average in 4x4 final. > > 1:52.xx average
in 5x5 final. > > > > Have fun, > > > > Ron >
> > > ----- Original Message ----- > > From: "Pedro"
<pedrosino1@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Saturday,
July 14, 2007 10:05 PM > > Subject: Re: [Speed cubing group] Re:
New world record blindfolded > > > > > > Holy cow!
> > > > if it wasn't a lucky scramble, the guy is really a
machine : ) > > > > Pedro > > > >
florianweingarten <no_reply@yahoogroups.com> escreveu: > >
> Matyas Kuti broke the blindfolded record. > > > The new
world record is 54.83 seconds. > > > > Wow, thats damn fast.
Anybody got it on video? > > > > > > > > >
> > > > > --------------------------------- > >
Novo Yahoo! Cadê? - Experimente uma nova busca. > > > >
[Non-text portions of this message have been removed] > > >
4506. 4x4 and 5x45 World Record Videos From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Jul 2007 21:39:28 -0000
Helly ppl, As promised, I uploaded the videos to my youtube account,
enjoy! http://www.youtube.com/profile?user=jnoort If anyone is
interested in the original files, contact me on MSN. - Joël.
4507. Re: CCT Timer help From:
"Jeremy Fleischman" <jeremyfleischman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Jul 2007 23:40:26 -0000
The problem sounds like you don't have Java 6 installed, so please be
sure of that before continuing. If that's not the problem, try deleting
a file called cct.properties (NOT defaults.properties!), if it exists.
Could you try running it through the command prompt and see what message
you get, if any? Details for Windows Vista: 1. Place the folder for CCT
on your desktop (this will make things easier). 1. Hold down the windows
key and the letter r, and release both keys. 2a. Then type "cmd" in the
Run dialog which should appear. 2b. If you want to see what version of
Java you have, here you should type "java -version" and press enter. It
should say something like 1.6.... if not, that's your problem. 3. Then
type "cd Desktop" and press enter. 4. Then type "cd cct" or whatever
folder you put cct in. 5. Then type "java -jar CALCubeTimer.jar" 6. This
will attempt to run the program, please respond with any output it may
have given. Good luck! Jeremy Fleischman
4508. Re: [Speed cubing group] Re: New world record blindfolded
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Jul 2007 18:26:55 -0600
Matyas does sub-55 all the time... he can memorize the 4x4 for BLD in
under 60 seconds avg, it wasn't luck. On 7/16/07, megafrikkie
<megafrikkie@gmail.com> wrote: > > It was a completely
random scramble. Also he is doing sub-60 twice so > 2 times lucky??
Or 5 cubes in under 10 minutes blindfolded, that can't > be lucky
either (thought there was one solve which was only 3x switch > 2
edges and only orient 4 others). His memo was 12 sec btw :P > >
P.S. he won magic with an avg of 1.00, the results are probably coming
> soon > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Trevor Davila" > > <toojgeek@...> wrote: > >
> > It very well could've not been lucky, because he regularly
gets sub-1 > > solves on the speedsolving.com weekly competitions.
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron van Bruchem" > > <ron@> wrote: > > > >
> > Hi guys, > > > > > > His second best
blindfolded time at Czech Open 2007 was 55.xx seconds. > > >
Some other results he had: > > > 13.15 average in 3x3 first
round. > > > 59.xx average in 4x4 final. > > > 1:52.xx
average in 5x5 final. > > > > > > Have fun, > >
> > > > Ron > > > > > > ----- Original
Message ----- > > > From: "Pedro" <pedrosino1@> > >
> To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > > Sent: Saturday, July 14, 2007 10:05 PM >
> > Subject: Re: [Speed cubing group] Re: New world record
blindfolded > > > > > > > > > Holy cow! >
> > > > > if it wasn't a lucky scramble, the guy is
really a machine : ) > > > > > > Pedro > > >
> > > florianweingarten
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> >
escreveu: > > > > Matyas Kuti broke the blindfolded record.
> > > > The new world record is 54.83 seconds. > >
> > > > Wow, thats damn fast. Anybody got it on video? >
> > > > > > > > > > > > > >
> > > > > > --------------------------------- >
> > Novo Yahoo! Cadê? - Experimente uma nova busca. > > >
> > > [Non-text portions of this message have been removed]
> > > > > > > > -- My Webpage:
http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4509. Re: [Speed cubing group] Re: CCT Timer help From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Jul 2007 19:32:17 -0700 (PDT)
For step four, I tried typing "cd cct" but without sucess. The folder
name is "CCT-0.2" and I tried that but that didn't work. Brian Jeremy
Fleischman <jeremyfleischman@...> wrote: The problem sounds like
you don't have Java 6 installed, so please be sure of that before
continuing. If that's not the problem, try deleting a file called
cct.properties (NOT defaults.properties!), if it exists. Could you try
running it through the command prompt and see what message you get, if
any? Details for Windows Vista: 1. Place the folder for CCT on your
desktop (this will make things easier). 1. Hold down the windows key and
the letter r, and release both keys. 2a. Then type "cmd" in the Run
dialog which should appear. 2b. If you want to see what version of Java
you have, here you should type "java -version" and press enter. It
should say something like 1.6.... if not, that's your problem. 3. Then
type "cd Desktop" and press enter. 4. Then type "cd cct" or whatever
folder you put cct in. 5. Then type "java -jar CALCubeTimer.jar" 6. This
will attempt to run the program, please respond with any output it may
have given. Good luck! Jeremy Fleischman [Non-text portions of this
message have been removed]
4510. Re: [Speed cubing group] Re: CCT Timer help From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Jul 2007 19:41:41 -0700 (PDT)
Below is what I tried to do. I moved the file to Desktop, but that
didn't do any good. My Java version is 6.0.6000 C:\Users\Brian> cd
Desktop C:\Users\Brian\Desktop>cd cct The system cdannot find hte
path specified. C:\Users\Brian\Desktop>cd CCT The system cannot find
the path specified. C:\Users\Brian\Desktop>java -jar CALCubeTimer.jar
Unable to access jarfile CALCubeTimer.jar
C:\Users\Brian\Desktop>java-jar CALCubeTimer.jar 'java-jar' is not
recognized as an internal or external command, operable program or batch
file. Brian Jeremy Fleischman <jeremyfleischman@...> wrote: The
problem sounds like you don't have Java 6 installed, so please be sure
of that before continuing. If that's not the problem, try deleting a
file called cct.properties (NOT defaults.properties!), if it exists.
Could you try running it through the command prompt and see what message
you get, if any? Details for Windows Vista: 1. Place the folder for CCT
on your desktop (this will make things easier). 1. Hold down the windows
key and the letter r, and release both keys. 2a. Then type "cmd" in the
Run dialog which should appear. 2b. If you want to see what version of
Java you have, here you should type "java -version" and press enter. It
should say something like 1.6.... if not, that's your problem. 3. Then
type "cd Desktop" and press enter. 4. Then type "cd cct" or whatever
folder you put cct in. 5. Then type "java -jar CALCubeTimer.jar" 6. This
will attempt to run the program, please respond with any output it may
have given. Good luck! Jeremy Fleischman [Non-text portions of this
message have been removed]
4511. Re: CCT Timer help From:
"Jeremy Fleischman" <jeremyfleischman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Jul 2007 03:35:29 -0000
Ok, try again, but rename the folder on your desktop to "cct" first.
4512. Re: [Speed cubing group] Re: CCT Timer help From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Jul 2007 21:08:46 -0700 (PDT)
I tried that and it says "The system cannot find the path specified."
Jeremy Fleischman <jeremyfleischman@...> wrote: Ok, try again, but
rename the folder on your desktop to "cct" first. [Non-text portions of
this message have been removed]
4513. Re: CCT Timer help From:
"Jeremy Fleischman" <jeremyfleischman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Jul 2007 04:35:21 -0000
Are you sure? After you type in "cd Desktop", and then "cd cct", it says
path not found? Please double check for me. If so (and you're sure the
folder is on the desktop) then after you type in "cd Desktop", type in
"dir" and press enter. If you don't see a folder called cct, let me
know.
4514. Re: [Speed cubing group] Re: CCT Timer help From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Jul 2007 21:57:04 -0700 (PDT)
Unfortunately, yes, I tried it four times. Still the system cannot find
thingy. I typed "dir" and I see "1,468,768 cct.zip". Jeremy Fleischman
<jeremyfleischman@...> wrote: Are you sure? After you type in "cd
Desktop", and then "cd cct", it says path not found? Please double check
for me. If so (and you're sure the folder is on the desktop) then after
you type in "cd Desktop", type in "dir" and press enter. If you don't
see a folder called cct, let me know. [Non-text portions of this message
have been removed]
4515. [Speed cubing group] Re: CCT Timer help From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Jul 2007 12:52:23 -0000
Hmm .... I think your problem is that Internet Explorer renamed the file
for you during download. Change the .zip extension to .jar and you
should be ok. Alternatively try to dl again with firefox this time. It
shouldn't mess up the file. Gosh i absoluty f***** hate what IE does to
files sometimes in it's stupid eagerness to "help". Good luck! -Per >
--- In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > Unfortunately, yes, I tried
it four times. Still the system cannot find thingy. I typed "dir" and I
see "1,468,768 cct.zip". > > Jeremy Fleischman
<jeremyfleischman@...> wrote: Are you sure? After you type in "cd
Desktop", and then "cd cct", it > says path not found? Please double
check for me. If so (and you're sure > the folder is on the desktop)
then after you type in "cd Desktop", type > in "dir" and press enter.
If you don't see a folder called cct, let me > know. > > >
> > > > [Non-text portions of this message have been
removed] >
4516. Re: 4x4 and 5x45 World Record Videos From:
"striderxo" <striderxo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Jul 2007 13:25:25 -0000
Was hoping there was a 5 by 45 cube :D Matyas is too sick. Does anyone
know if he has a photographic memory? because his times are beyond
ridiculous --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Helly ppl, > > As promised, I
uploaded the videos to my youtube account, enjoy! > >
http://www.youtube.com/profile?user=jnoort > > If anyone is
interested in the original files, contact me on MSN. > > - Joël.
>
4517. Re: CCT Timer help From:
"Jeremy Fleischman" <jeremyfleischman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Jul 2007 15:19:22 -0000
Ok, that's good. We zipped everything together, so please extract
cct.zip to a folder on your desktop called "cct" first, then try again.
That should be your problem. Renaming the file to cct.jar will not help,
as cct.zip is just a collection of files, including "CALCubeTimer.jar",
"defaults.properties", "readme.html", "s ignal.jpg", and "stackmat.jpg".
> > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le
> <khoale1234567@> wrote: > > > > Unfortunately,
yes, I tried it four times. Still the system cannot > find thingy. I
typed "dir" and I see "1,468,768 cct.zip". > > > > Jeremy
Fleischman <jeremyfleischman@> wrote: Are you > sure? After you
type in "cd Desktop", and then "cd cct", it > > says path not
found? Please double check for me. If so (and you're > sure > >
the folder is on the desktop) then after you type in "cd Desktop", >
type > > in "dir" and press enter. If you don't see a folder
called cct, let > me > > know. > > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > >
4518. Re: 4x4 and 5x45 World Record Videos From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Jul 2007 15:36:43 -0000
Here's another video from Czech Open:
http://www.youtube.com/watch?v=Ce5mmuV_U2Y 1:26 minx solve. Thanks to
Joel for shooting this :) There are quite some more vid's out there I
think, including Matyi's 3x3 BLD WR --- In
speedsolvingrubikscube@yahoogroups.com, "striderxo"
<striderxo@...> wrote: > > Was hoping there was a 5 by 45
cube :D > > Matyas is too sick. Does anyone know if he has a
photographic memory? > because his times are beyond ridiculous >
> --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > Helly ppl, > > >
> As promised, I uploaded the videos to my youtube account, enjoy!
> > > > http://www.youtube.com/profile?user=jnoort > >
> > If anyone is interested in the original files, contact me on
MSN. > > > > - Joël. > > >
4519. Re: [Speed cubing group] WE NEED A COMPETION IN DENVER PLEASE!!!!
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Jul 2007 12:40:26 -0700
I want a competition in Pasadena on November 10! On 7/16/07, Tim
Reynolds <timothy.reynolds2@...> wrote: > > Competitions
don't get organized on their own. If you want a contest, > organize
one instead of demanding one. > > Tim > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Vince Zakis > <forlask@...> wrote: > > > >
Then somone should get one there... > > > > Vince Zakis
<forlask@...> wrote: > > The subject cays it all..... >
> > > www.xanga.com/forlask > > www.myspace.com/vbzakis
> > > > Vince > > "forlask" > > > > >
> --------------------------------- > > Moody friends. Drama
queens. Your life? Nope! - their life, your story. > > Play Sims
Stories at Yahoo! Games. > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > -Vince- > > forlask@... > >
www.myspace.com/vbzakis > > Come add me on myspace. > > >
> > > --------------------------------- > > Park yourself
in front of a world of choices in alternative vehicles. > > Visit
the Yahoo! Auto Green Center. > > > > [Non-text portions of
this message have been removed] > > > > > [Non-text
portions of this message have been removed]
4520. Re: [Speed cubing group] Re: CCT Timer help From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Jul 2007 15:01:42 -0700 (PDT)
I moved the zipped file into a new folder named "cct". I did the command
"C:\Users\Brian\Desktop\cct>" and tried 1) java-jar CALCubeTimer.jar
2) java -jar CALCubeTimer.jar 3) java - jar CALCubeTimer.jar 4) java-
jar CALCubeTimer.jar Each came up with the following 1) 'java-jar' is
not recognized as an internal or external command, operable program or
batch file. 2) Unable to access jarfile CALCubeTimer.jar 3) Unrecognized
option: - Could not creat the Java virtual machine. 4) 'java-' is not
recognized as an internal or external command, operable program or batch
file. Jeremy Fleischman <jeremyfleischman@...> wrote: Ok, that's
good. We zipped everything together, so please extract cct.zip to a
folder on your desktop called "cct" first, then try again. That should
be your problem. Renaming the file to cct.jar will not help, as cct.zip
is just a collection of files, including "CALCubeTimer.jar",
"defaults.properties", "readme.html", "s ignal.jpg", and "stackmat.jpg".
> > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le
> <khoale1234567@> wrote: > > > > Unfortunately,
yes, I tried it four times. Still the system cannot > find thingy. I
typed "dir" and I see "1,468,768 cct.zip". > > > > Jeremy
Fleischman <jeremyfleischman@> wrote: Are you > sure? After you
type in "cd Desktop", and then "cd cct", it > > says path not
found? Please double check for me. If so (and you're > sure > >
the folder is on the desktop) then after you type in "cd Desktop", >
type > > in "dir" and press enter. If you don't see a folder
called cct, let > me > > know. > > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this
message have been removed]
4521. Re: [Speed cubing group] Re: CCT Timer help From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Jul 2007 15:03:43 -0700 (PDT)
How do I change the .zip extension to .jar? Per Kristen Fredlund
<aspiring_to_love@...> wrote: Hmm .... I think your problem is
that Internet Explorer renamed the file for you during download. Change
the .zip extension to .jar and you should be ok. Alternatively try to dl
again with firefox this time. It shouldn't mess up the file. Gosh i
absoluty f***** hate what IE does to files sometimes in it's stupid
eagerness to "help". Good luck! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > Unfortunately, yes, I tried
it four times. Still the system cannot find thingy. I typed "dir" and I
see "1,468,768 cct.zip". > > Jeremy Fleischman
<jeremyfleischman@...> wrote: Are you sure? After you type in "cd
Desktop", and then "cd cct", it > says path not found? Please double
check for me. If so (and you're sure > the folder is on the desktop)
then after you type in "cd Desktop", type > in "dir" and press enter.
If you don't see a folder called cct, let me > know. > > >
> > > > [Non-text portions of this message have been
removed] > [Non-text portions of this message have been removed]
4522. Re: CCT Timer help From:
"Jeremy Fleischman" <jeremyfleischman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Jul 2007 00:17:12 -0000
> I moved the zipped file into a new folder named "cct". I did the
command "C:\Users\Brian\Desktop\cct>" and tried Haha! I'm sorry if
I'm making this complicated. I didn't want you to move "cct.zip", what I
want you to do is extract cct.zip to a folder on your desktop called
cct. Windows Vista has built-in software that does this very easily for
you, or you could use third party software. I don't believe that typing
in "C:\Users\Brian\Desktop\cct>" will actually do anything other than
give you an error. If you type in "cd C:\Users\Brian\Desktop\cct" that
should work. After you type this, please type "dir CALCubeTimer.jar", if
you get a message that says "File not found", we have a problem.
Otherwise, go ahead and type in "java -jar CALCubeTimer.jar". Note,
there is a space between "java" and "-jar". In other words there is a
space before the hyphen, but not after. Also, while you are in the
command prompt, please type in "java - version" and tell me what it
says.
4523. Re: [Speed cubing group] Re: CCT Timer help From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Jul 2007 18:48:12 -0700 (PDT)
Thank you! It finally worked! Is there any other way to open up the
timer besides using the command prompt? Brian Jeremy Fleischman
<jeremyfleischman@...> wrote: > I moved the zipped file into a
new folder named "cct". I did the command
"C:\Users\Brian\Desktop\cct>" and tried Haha! I'm sorry if I'm making
this complicated. I didn't want you to move "cct.zip", what I want you
to do is extract cct.zip to a folder on your desktop called cct. Windows
Vista has built-in software that does this very easily for you, or you
could use third party software. I don't believe that typing in
"C:\Users\Brian\Desktop\cct>" will actually do anything other than
give you an error. If you type in "cd C:\Users\Brian\Desktop\cct" that
should work. After you type this, please type "dir CALCubeTimer.jar", if
you get a message that says "File not found", we have a problem.
Otherwise, go ahead and type in "java -jar CALCubeTimer.jar". Note,
there is a space between "java" and "-jar". In other words there is a
space before the hyphen, but not after. Also, while you are in the
command prompt, please type in "java - version" and tell me what it
says. [Non-text portions of this message have been removed]
Does anyone know if there is a blindfold tutorial video of the stefan
pochmann simpler method. I feel if i could see how the memorization is
actually done for someone, it would help me understand much better and
help me get much faster. If not of Stefan Pochmann's method, another may
do the job, Thanks. -Kyle B.
I know this was asked before, so sorry to ask again. Which DIY cube is
the best to buy and which site would be the best to buy from? Brian
4526. Caltech FALL competition 2007 From:
"lkyawkyaw" <lkyawkyaw@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Jul 2007 03:43:39 -0000
Yes.. i say was have a competition. Who is with me? :P it would be nice
really, it would.
4527. Re: CCT Timer help From:
"Jeremy Fleischman" <jeremyfleischman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Jul 2007 04:44:12 -0000
> > Thank you! It finally worked! Is there any other way to open
up the timer besides using the command prompt? > > Brian What?
What happened to the problem you were having earlier? Something about it
hanging on the splash screen? Is that gone now? If so, then you should
be able to just double-click on the file CALCubeTimer.jar, it's no
different than doing the command prompt stuff I told you to do. I'm glad
I could help. Jeremy
4528. Re: [Speed cubing group] Caltech FALL competition 2007
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Jul 2007 22:07:46 -0700 (PDT)
I. lkyawkyaw <lkyawkyaw@...> wrote: Yes.. i say was have a
competition. Who is with me? :P it would be nice really, it would.
[Non-text portions of this message have been removed]
4529. Re: [Speed cubing group] Re: CCT Timer help From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Jul 2007 22:08:22 -0700 (PDT)
Well, the problem dissapeared. A million thanks. Jeremy Fleischman
<jeremyfleischman@...> wrote: > > Thank you! It finally
worked! Is there any other way to open up the timer besides using the
command prompt? > > Brian What? What happened to the problem you
were having earlier? Something about it hanging on the splash screen? Is
that gone now? If so, then you should be able to just double-click on
the file CALCubeTimer.jar, it's no different than doing the command
prompt stuff I told you to do. I'm glad I could help. Jeremy [Non-text
portions of this message have been removed]
4530. Re: CCT Timer help From:
"bladez740" <blade740@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Jul 2007 06:03:10 -0000
Worst comes to worst, you can make a shortcut in there, but for the
path, put in the line you'd type into the cmd. --- In
speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman"
<jeremyfleischman@...> wrote: > > > > > Thank you!
It finally worked! Is there any other way to open up the > timer
besides using the command prompt? > > > > Brian > >
What? What happened to the problem you were having earlier? Something
> about it hanging on the splash screen? Is that gone now? If so,
then > you should be able to just double-click on the file
CALCubeTimer.jar, > it's no different than doing the command prompt
stuff I told you to do. > > I'm glad I could help. > >
Jeremy >
Yeah, to me they just felt like sorta thick stickers. --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1
<no_reply@...> wrote: > > has anyone ordered any untextured
tiles? > do they feel like normal stickers or what? >
---------- Forwarded message ---------- From: ambierona Date: Jul 18,
2007 2:26 PM Subject: [caltechrubiks] Caltech Summer 2007 To:
caltechrubiks@yahoogroups.com Hi everyone! We are going to have a
Caltech Summer competition this year. It will be on Saturday, August 25
at 10:00 am in Winnett Lounge at Caltech (registration will be at 9). We
will have 3x3x3 speedsolve, 3x3x3 one-handed, 3x3x3 blindfolded, 4x4x4
speedsolve, 2x2x2 speedsolve, and Pyraminx. Entry fee is $5 for the
first event and $2 for each additional event you compete in. Also,
Caltech Fall will be held on Saturday, November 10 at 10:00 am in
Winnett Lounge. We don't know the events or cost yet, but just keep that
date clear. ~Ambie Valdés Caltech Rubik's Cube Club [Non-text portions
of this message have been removed]
4534. Re: [Speed cubing group] Re: New Sq. 1 World Records
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Jul 2007 22:46:18 -0600
I tested this out the other day. I went ahead and shaved off a tiny bit
on each of the inter parts of the out edges. I put it back together, and
it makes a considerable different. Before my cube was decent, but still
hard. Now it moves real freely now. I think just 10 or so more solves
will make it perfect. Thanks Ron for the tips. On 7/11/07, Ron van
Bruchem <ron@...> wrote: > > Hi guys, > > For 5x5x5 I
can prepare a new cube in one week to set times under 2 > minutes.
> Basically what I do is scratch a very thin layer from the inner
side of > the > outer edges. Check out >
http://www.speedcubing.com/images/outeredge.jpg for some details (red
part > > is scratched and smoothened a bit with a thin knife,
maybe 0.1mm is > enough). > > The new version of rubiks.com 5x5
seems is much even better, because for > that version they already
made the inner parts smaller. > > Have fun, > > Ron >
> ----- Original Message ----- > From: "mmwfung1985"
<mmwfung1985@... <mmwfung1985%40yahoo.com>> > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Sent: Wednesday, July 11, 2007 11:34 PM > Subject:
[Speed cubing group] Re: New Sq. 1 World Records > > I don't
understand your argument. > > > Getting a loose cube there, one
that times in the > > 2:20s and below are possible on, takes a lot
of time and effort, > > months or even up to a year depending on
who you ask. If you want a > > cube that is truly fast, you have
to move fast on it, and I think > >that only someone who can
achieve fast times can produce a cube that > > these times can be
achieved on. > > Everyone can turn fast. You don't have to solve
the cube to turn fast > on it to try loosening the 5x5x5. And besides
of it, it is more likely > that people become fast cubers because
they take a lot of time and > effort to practice. So if someone never
had a loose 5x5x5, apparently > they don't practice a lot. So they
will likely not be fast 5x5x5 > cubers anyway. You have to suffer a
bit (or maybe a lot) to become a > fast cuber and have a loose cube.
> > Michael Fung > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Michael Gottlieb" > <mzrg@...> wrote: > > > >
> And anyone can have a loose cube, not just the best solvers. >
> > > Ah. Perhaps this is true for the 3x3x3, where you can buy
DIYs and > > make them as tight or loose as you want within a
week, but it is not > > for the 5x5x5 event. Getting a loose cube
there, one that times in the > > 2:20s and below are possible on,
takes a lot of time and effort, > > months or even up to a year
depending on who you ask. If you want a > > cube that is truly
fast, you have to move fast on it, and I think that > > only
someone who can achieve fast times can produce a cube that these >
> times can be achieved on. Perhaps the exception is the Olympic
Cube, > > but so far the only speedsolver with one of those (to my
knowledge) > > would definitely be considered one of the best
solvers in the world. > > > > Besides - I have yet to see a
competitor who solves the 5x5x5 in over > > 4 minutes average use
a Rubik's 5x5x5 that I would consider loose and > > I have yet to
see a competitor who does it in under 2:30 use a Rubik's > > 5x5x5
that I would not consider loose. Even if you could get a loose > >
5x5x5 out of the box, the disparity is definitely there. > > >
> > -- My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
Darn, that's about 3 weeks after I leave CA! Maybe next year (or
possibly fall!). Hehe. :) --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > ---------- Forwarded
message ---------- > From: ambierona > Date: Jul 18, 2007 2:26 PM
> Subject: [caltechrubiks] Caltech Summer 2007 > To:
caltechrubiks@yahoogroups.com > > Hi everyone! > > We are
going to have a Caltech Summer competition this year. It will > be on
Saturday, August 25 at 10:00 am in Winnett Lounge at Caltech >
(registration will be at 9). We will have 3x3x3 speedsolve, 3x3x3 >
one-handed, 3x3x3 blindfolded, 4x4x4 speedsolve, 2x2x2 speedsolve, and
> Pyraminx. Entry fee is $5 for the first event and $2 for each >
additional event you compete in. > > Also, Caltech Fall will be
held on Saturday, November 10 at 10:00 am > in Winnett Lounge. We
don't know the events or cost yet, but just keep > that date clear.
> > ~Ambie Valdés > Caltech Rubik's Cube Club > > >
> > [Non-text portions of this message have been removed] >
is it really hard to put on normal stickers on an eastsheen 4x4/5x5?
would it be easyer with tiles? im trying to decide which one to get ---
In speedsolvingrubikscube@yahoogroups.com, "bladez740"
<blade740@...> wrote: > > Yeah, to me they just felt like
sorta thick stickers. > > > --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 >
<no_reply@> wrote: > > > > has anyone ordered any
untextured tiles? > > do they feel like normal stickers or what?
> > >
4537. How's my progress? From:
"ltunreal" <ltunreal@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Jul 2007 07:47:35 -0000
Hello, this is my first visit here. I started solving in January of this
year, until now. I currently average about 28-30 seconds using the
fridrich method and have averaged this for about 2 months. I know all of
OLL and PLL as well. I don't really see myself getting any better, until
I get my DIY, maybe I'll cut off 3 seconds. Will I get any faster soon?
Is my progress about average towards everyone else? When would I get a
sub 20 average?
4538. Biggest difference between 1st and 2nd place in a competition
From:
"arnaudvangalen" <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Jul 2007 07:58:28 -0000
Kai Jiptner and I were discussing the following after he reached 2nd
place on 3x3x3_bf at the Czech Open last week: 1st = 54.83, 2nd =
3:50.29. This means 1st place is 4.2 times faster than 2nd place.
Challenge: Was there ever an event during a competition where there was
a bigger difference between 1st and 2nd place? Answer: Probably not (but
let us know if we are wrong), untill a couple of hours later. 5x5x5_bf:
1st = 10:05.16, 2nd = 1:15:41.90. Difference = 7.51 times faster. (and
this is an alternative answer: 3x3x3_mbf: 1st = 9:31/5 = 1:54.20, 2nd =
26:20/2 = 13:10.00. Difference = 6.92) Maybe Stefan could do a database
search?
4539. Re: How's my progress? From:
"arnaudvangalen" <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Jul 2007 08:06:29 -0000
Full Fridrich and full OLL+PLL learned in 6 months was probably to fast.
If you have been averaging the same for 2 months and made no progress
something is wrong! I think you can improve a lot by working on your
technique (fingertricks), recognition-speed, look-a-head and of course:
practice, practice, practice. --- In
speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...>
wrote: > > Hello, this is my first visit here. I started solving
in January of > this year, until now. I currently average about 28-30
seconds using > the fridrich method and have averaged this for about
2 months. I know > all of OLL and PLL as well. I don't really see
myself getting any > better, until I get my DIY, maybe I'll cut off 3
seconds. > Will I get any faster soon? Is my progress about average
towards > everyone else? When would I get a sub 20 average? >
4540. Re: How's my progress? From:
"e.skyuzo" <e.skyuzo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Jul 2007 08:36:01 -0000
Practice a lot. --- In speedsolvingrubikscube@yahoogroups.com,
"arnaudvangalen" <avgalen@...> wrote: > > Full Fridrich and
full OLL+PLL learned in 6 months was probably to > fast. If you have
been averaging the same for 2 months and made no > progress something
is wrong! I think you can improve a lot by working > on your
technique (fingertricks), recognition-speed, look-a-head and of >
course: practice, practice, practice. > > --- In
speedsolvingrubikscube@yahoogroups.com, "ltunreal" >
<ltunreal@> wrote: > > > > Hello, this is my first
visit here. I started solving in January of > > this year, until
now. I currently average about 28-30 seconds using > > the
fridrich method and have averaged this for about 2 months. I know >
> all of OLL and PLL as well. I don't really see myself getting any
> > better, until I get my DIY, maybe I'll cut off 3 seconds. >
> Will I get any faster soon? Is my progress about average towards
> > everyone else? When would I get a sub 20 average? > >
>
4541. Re: How's my progress? From:
"ltunreal" <ltunreal@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Jul 2007 09:29:37 -0000
I might need more practice on F2L maybe? I've only been using it for
about 2-3 months. --- In speedsolvingrubikscube@yahoogroups.com,
"e.skyuzo" <e.skyuzo@...> wrote: > > Practice a lot. >
> --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen"
> <avgalen@> wrote: > > > > Full Fridrich and full
OLL+PLL learned in 6 months was probably to > > fast. If you have
been averaging the same for 2 months and made no > > progress
something is wrong! I think you can improve a lot by working > >
on your technique (fingertricks), recognition-speed, look-a-head and of
> > course: practice, practice, practice. > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "ltunreal" > >
<ltunreal@> wrote: > > > > > > Hello, this is my
first visit here. I started solving in January of > > > this
year, until now. I currently average about 28-30 seconds using > >
> the fridrich method and have averaged this for about 2 months. I
know > > > all of OLL and PLL as well. I don't really see
myself getting any > > > better, until I get my DIY, maybe I'll
cut off 3 seconds. > > > Will I get any faster soon? Is my
progress about average towards > > > everyone else? When would
I get a sub 20 average? > > > > > >
4542. Re: [Speed cubing group] Re: New Sq. 1 World Records
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Jul 2007 13:01:06 -0300 (ART)
http://pjgat09.gotdns.com/old/P3110022.jpg there's a wing edge
picture...if I understood correctly, I should do something like this:
http://i150.photobucket.com/albums/s107/Pedrosino/P3110022.jpg (shaving
a bit where is yellow) is that correct? how much should I shave? just a
tiny bit? Pedro "Pat (PJK)" <pjkcards@...> escreveu: I tested this
out the other day. I went ahead and shaved off a tiny bit on each of the
inter parts of the out edges. I put it back together, and it makes a
considerable different. Before my cube was decent, but still hard. Now
it moves real freely now. I think just 10 or so more solves will make it
perfect. Thanks Ron for the tips. On 7/11/07, Ron van Bruchem
<ron@...> wrote: > > Hi guys, > > For 5x5x5 I can
prepare a new cube in one week to set times under 2 > minutes. >
Basically what I do is scratch a very thin layer from the inner side of
> the > outer edges. Check out >
http://www.speedcubing.com/images/outeredge.jpg for some details (red
part > > is scratched and smoothened a bit with a thin knife,
maybe 0.1mm is > enough). > > The new version of rubiks.com 5x5
seems is much even better, because for > that version they already
made the inner parts smaller. > > Have fun, > > Ron >
> ----- Original Message ----- > From: "mmwfung1985"
<mmwfung1985@... <mmwfung1985%40yahoo.com>> > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Sent: Wednesday, July 11, 2007 11:34 PM > Subject:
[Speed cubing group] Re: New Sq. 1 World Records > > I don't
understand your argument. > > > Getting a loose cube there, one
that times in the > > 2:20s and below are possible on, takes a lot
of time and effort, > > months or even up to a year depending on
who you ask. If you want a > > cube that is truly fast, you have
to move fast on it, and I think > >that only someone who can
achieve fast times can produce a cube that > > these times can be
achieved on. > > Everyone can turn fast. You don't have to solve
the cube to turn fast > on it to try loosening the 5x5x5. And besides
of it, it is more likely > that people become fast cubers because
they take a lot of time and > effort to practice. So if someone never
had a loose 5x5x5, apparently > they don't practice a lot. So they
will likely not be fast 5x5x5 > cubers anyway. You have to suffer a
bit (or maybe a lot) to become a > fast cuber and have a loose cube.
> > Michael Fung > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Michael Gottlieb" > <mzrg@...> wrote: > > > >
> And anyone can have a loose cube, not just the best solvers. >
> > > Ah. Perhaps this is true for the 3x3x3, where you can buy
DIYs and > > make them as tight or loose as you want within a
week, but it is not > > for the 5x5x5 event. Getting a loose cube
there, one that times in the > > 2:20s and below are possible on,
takes a lot of time and effort, > > months or even up to a year
depending on who you ask. If you want a > > cube that is truly
fast, you have to move fast on it, and I think that > > only
someone who can achieve fast times can produce a cube that these >
> times can be achieved on. Perhaps the exception is the Olympic
Cube, > > but so far the only speedsolver with one of those (to my
knowledge) > > would definitely be considered one of the best
solvers in the world. > > > > Besides - I have yet to see a
competitor who solves the 5x5x5 in over > > 4 minutes average use
a Rubik's 5x5x5 that I would consider loose and > > I have yet to
see a competitor who does it in under 2:30 use a Rubik's > > 5x5x5
that I would not consider loose. Even if you could get a loose > >
5x5x5 out of the box, the disparity is definitely there. > > >
> > -- My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed] Flickr agora em português. Você cria, todo
mundo vê. Saiba mais. [Non-text portions of this message have been
removed]
4543. Re: [Speed cubing group] Re: New Sq. 1 World Records
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Jul 2007 10:29:52 -0600
Hmm... well, that yellow isn't where I shaved. Take a look at Ron's
picture, and also this one:
http://vakt.idi.ntnu.no/apartment/Outer_edge_555_fit.jpg And you will
see Ron's picture is actually pretty good when you understand what part
he is drawing. On 7/19/07, Pedro <pedrosino1@...> wrote: > >
http://pjgat09.gotdns.com/old/P3110022.jpg > > there's a wing edge
picture...if I understood correctly, I should do > something like
this: > >
http://i150.photobucket.com/albums/s107/Pedrosino/P3110022.jpg >
(shaving a bit where is yellow) > > is that correct? how much
should I shave? just a tiny bit? > > Pedro > > "Pat (PJK)"
<pjkcards@... <pjkcards%40gmail.com>> escreveu: I tested
> this out the other day. I went ahead and shaved off a tiny bit on
> each of the inter parts of the out edges. I put it back together,
and it > makes a considerable different. Before my cube was decent,
but still hard. > Now it moves real freely now. I think just 10 or so
more solves will make > it perfect. Thanks Ron for the tips. >
> On 7/11/07, Ron van Bruchem <ron@...
<ron%40speedcubing.com>> > wrote: > > > > Hi
guys, > > > > For 5x5x5 I can prepare a new cube in one week
to set times under 2 > > minutes. > > Basically what I do is
scratch a very thin layer from the inner side of > > the > >
outer edges. Check out > >
http://www.speedcubing.com/images/outeredge.jpg for some details (red
> part > > > > is scratched and smoothened a bit with a
thin knife, maybe 0.1mm is > > enough). > > > > The
new version of rubiks.com 5x5 seems is much even better, because for
> > that version they already made the inner parts smaller. >
> > > Have fun, > > > > Ron > > > >
----- Original Message ----- > > From: "mmwfung1985"
<mmwfung1985@... <mmwfung1985%40yahoo.com><mmwfung1985% >
40yahoo.com>> > > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >
> > Sent: Wednesday, July 11, 2007 11:34 PM > > Subject:
[Speed cubing group] Re: New Sq. 1 World Records > > > > I
don't understand your argument. > > > > > Getting a loose
cube there, one that times in the > > > 2:20s and below are
possible on, takes a lot of time and effort, > > > months or
even up to a year depending on who you ask. If you want a > > >
cube that is truly fast, you have to move fast on it, and I think >
> >that only someone who can achieve fast times can produce a cube
that > > > these times can be achieved on. > > > >
Everyone can turn fast. You don't have to solve the cube to turn fast
> > on it to try loosening the 5x5x5. And besides of it, it is
more likely > > that people become fast cubers because they take a
lot of time and > > effort to practice. So if someone never had a
loose 5x5x5, apparently > > they don't practice a lot. So they
will likely not be fast 5x5x5 > > cubers anyway. You have to
suffer a bit (or maybe a lot) to become a > > fast cuber and have
a loose cube. > > > > Michael Fung > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > >
"Michael Gottlieb" > > <mzrg@...> wrote: > > > >
> > > And anyone can have a loose cube, not just the best
solvers. > > > > > > Ah. Perhaps this is true for the
3x3x3, where you can buy DIYs and > > > make them as tight or
loose as you want within a week, but it is not > > > for the
5x5x5 event. Getting a loose cube there, one that times in the > >
> 2:20s and below are possible on, takes a lot of time and effort,
> > > months or even up to a year depending on who you ask. If
you want a > > > cube that is truly fast, you have to move fast
on it, and I think that > > > only someone who can achieve fast
times can produce a cube that these > > > times can be achieved
on. Perhaps the exception is the Olympic Cube, > > > but so far
the only speedsolver with one of those (to my knowledge) > > >
would definitely be considered one of the best solvers in the world.
> > > > > > Besides - I have yet to see a competitor
who solves the 5x5x5 in over > > > 4 minutes average use a
Rubik's 5x5x5 that I would consider loose and > > > I have yet
to see a competitor who does it in under 2:30 use a Rubik's > >
> 5x5x5 that I would not consider loose. Even if you could get a
loose > > > 5x5x5 out of the box, the disparity is definitely
there. > > > > > > > > > > > -- > My
Webpage: http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > [Non-text
portions of this message have been removed] > > > > >
> Flickr agora em português. Você cria, todo mundo vê. Saiba mais.
> > [Non-text portions of this message have been removed] >
> > -- My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4544. Re: [Speed cubing group] Re: New Sq. 1 World Records
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Jul 2007 13:52:16 -0300 (ART)
The last picture I showed was wrong :P this is the right way (thanks,
Joel...and Per for the pic)
http://i150.photobucket.com/albums/s107/Pedrosino/Outer_edge_555_fit.jpg
so, how do you recommend doing it? sandpaper? Pedro "Pat (PJK)"
<pjkcards@...> escreveu: I tested this out the other day. I went
ahead and shaved off a tiny bit on each of the inter parts of the out
edges. I put it back together, and it makes a considerable different.
Before my cube was decent, but still hard. Now it moves real freely now.
I think just 10 or so more solves will make it perfect. Thanks Ron for
the tips. On 7/11/07, Ron van Bruchem <ron@...> wrote: > >
Hi guys, > > For 5x5x5 I can prepare a new cube in one week to set
times under 2 > minutes. > Basically what I do is scratch a very
thin layer from the inner side of > the > outer edges. Check out
> http://www.speedcubing.com/images/outeredge.jpg for some details
(red part > > is scratched and smoothened a bit with a thin knife,
maybe 0.1mm is > enough). > > The new version of rubiks.com 5x5
seems is much even better, because for > that version they already
made the inner parts smaller. > > Have fun, > > Ron >
> ----- Original Message ----- > From: "mmwfung1985"
<mmwfung1985@... <mmwfung1985%40yahoo.com>> > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Sent: Wednesday, July 11, 2007 11:34 PM > Subject:
[Speed cubing group] Re: New Sq. 1 World Records > > I don't
understand your argument. > > > Getting a loose cube there, one
that times in the > > 2:20s and below are possible on, takes a lot
of time and effort, > > months or even up to a year depending on
who you ask. If you want a > > cube that is truly fast, you have
to move fast on it, and I think > >that only someone who can
achieve fast times can produce a cube that > > these times can be
achieved on. > > Everyone can turn fast. You don't have to solve
the cube to turn fast > on it to try loosening the 5x5x5. And besides
of it, it is more likely > that people become fast cubers because
they take a lot of time and > effort to practice. So if someone never
had a loose 5x5x5, apparently > they don't practice a lot. So they
will likely not be fast 5x5x5 > cubers anyway. You have to suffer a
bit (or maybe a lot) to become a > fast cuber and have a loose cube.
> > Michael Fung > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Michael Gottlieb" > <mzrg@...> wrote: > > > >
> And anyone can have a loose cube, not just the best solvers. >
> > > Ah. Perhaps this is true for the 3x3x3, where you can buy
DIYs and > > make them as tight or loose as you want within a
week, but it is not > > for the 5x5x5 event. Getting a loose cube
there, one that times in the > > 2:20s and below are possible on,
takes a lot of time and effort, > > months or even up to a year
depending on who you ask. If you want a > > cube that is truly
fast, you have to move fast on it, and I think that > > only
someone who can achieve fast times can produce a cube that these >
> times can be achieved on. Perhaps the exception is the Olympic
Cube, > > but so far the only speedsolver with one of those (to my
knowledge) > > would definitely be considered one of the best
solvers in the world. > > > > Besides - I have yet to see a
competitor who solves the 5x5x5 in over > > 4 minutes average use
a Rubik's 5x5x5 that I would consider loose and > > I have yet to
see a competitor who does it in under 2:30 use a Rubik's > > 5x5x5
that I would not consider loose. Even if you could get a loose > >
5x5x5 out of the box, the disparity is definitely there. > > >
> > -- My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed] Flickr agora em português. Você cria, todo
mundo vê. Saiba mais. [Non-text portions of this message have been
removed]
Just got "Rubik's Revolution" billed as the "all new spin on the world's
number one cube" This is a total rip off! It has NOTHING to do with
Rubik's cube, it is made to look like one, but does not eevn rotate or
move. The whole thing is nothing more than a flashing lights game
similar to "Simon". What a rip off. The ironic thing is that the package
claims the "all new spin" on the cube, when the product itself DOES NOT
SPIN.
4547. Re: [Speed cubing group] Re: New Sq. 1 World Records
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Jul 2007 13:37:20 -0600
Yes, that image is correct, and I also shaved off that very bottom part
a big, directly below and to the left of the red line. I just used a
sharp knife and ran it back and forth to shave up a bit. Ron said 0.1 of
a mm, so I just did a couple strokes until I think it was enough. On
7/19/07, Pedro <pedrosino1@...> wrote: > > The last picture
I showed was wrong :P > > this is the right way (thanks,
Joel...and Per for the pic) >
http://i150.photobucket.com/albums/s107/Pedrosino/Outer_edge_555_fit.jpg
> > so, how do you recommend doing it? sandpaper? > > Pedro
> > "Pat (PJK)" <pjkcards@... <pjkcards%40gmail.com>>
escreveu: I tested > this out the other day. I went ahead and shaved
off a tiny bit on > each of the inter parts of the out edges. I put
it back together, and it > makes a considerable different. Before my
cube was decent, but still hard. > Now it moves real freely now. I
think just 10 or so more solves will make > it perfect. Thanks Ron
for the tips. > > On 7/11/07, Ron van Bruchem <ron@...
<ron%40speedcubing.com>> > wrote: > > > > Hi
guys, > > > > For 5x5x5 I can prepare a new cube in one week
to set times under 2 > > minutes. > > Basically what I do is
scratch a very thin layer from the inner side of > > the > >
outer edges. Check out > >
http://www.speedcubing.com/images/outeredge.jpg for some details (red
> part > > > > is scratched and smoothened a bit with a
thin knife, maybe 0.1mm is > > enough). > > > > The
new version of rubiks.com 5x5 seems is much even better, because for
> > that version they already made the inner parts smaller. >
> > > Have fun, > > > > Ron > > > >
----- Original Message ----- > > From: "mmwfung1985"
<mmwfung1985@... <mmwfung1985%40yahoo.com><mmwfung1985% >
40yahoo.com>> > > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >
> > Sent: Wednesday, July 11, 2007 11:34 PM > > Subject:
[Speed cubing group] Re: New Sq. 1 World Records > > > > I
don't understand your argument. > > > > > Getting a loose
cube there, one that times in the > > > 2:20s and below are
possible on, takes a lot of time and effort, > > > months or
even up to a year depending on who you ask. If you want a > > >
cube that is truly fast, you have to move fast on it, and I think >
> >that only someone who can achieve fast times can produce a cube
that > > > these times can be achieved on. > > > >
Everyone can turn fast. You don't have to solve the cube to turn fast
> > on it to try loosening the 5x5x5. And besides of it, it is
more likely > > that people become fast cubers because they take a
lot of time and > > effort to practice. So if someone never had a
loose 5x5x5, apparently > > they don't practice a lot. So they
will likely not be fast 5x5x5 > > cubers anyway. You have to
suffer a bit (or maybe a lot) to become a > > fast cuber and have
a loose cube. > > > > Michael Fung > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > >
"Michael Gottlieb" > > <mzrg@...> wrote: > > > >
> > > And anyone can have a loose cube, not just the best
solvers. > > > > > > Ah. Perhaps this is true for the
3x3x3, where you can buy DIYs and > > > make them as tight or
loose as you want within a week, but it is not > > > for the
5x5x5 event. Getting a loose cube there, one that times in the > >
> 2:20s and below are possible on, takes a lot of time and effort,
> > > months or even up to a year depending on who you ask. If
you want a > > > cube that is truly fast, you have to move fast
on it, and I think that > > > only someone who can achieve fast
times can produce a cube that these > > > times can be achieved
on. Perhaps the exception is the Olympic Cube, > > > but so far
the only speedsolver with one of those (to my knowledge) > > >
would definitely be considered one of the best solvers in the world.
> > > > > > Besides - I have yet to see a competitor
who solves the 5x5x5 in over > > > 4 minutes average use a
Rubik's 5x5x5 that I would consider loose and > > > I have yet
to see a competitor who does it in under 2:30 use a Rubik's > >
> 5x5x5 that I would not consider loose. Even if you could get a
loose > > > 5x5x5 out of the box, the disparity is definitely
there. > > > > > > > > > > > -- > My
Webpage: http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > [Non-text
portions of this message have been removed] > > > > >
> Flickr agora em português. Você cria, todo mundo vê. Saiba mais.
> > [Non-text portions of this message have been removed] >
> > -- My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > Does anyone know if there is a
blindfold tutorial video of the stefan > pochmann simpler method. I
feel if i could see how the memorization > is actually done for
someone, it would help me understand much better > and help me get
much faster. If not of Stefan Pochmann's method, > another may do the
job, Thanks. > > -Kyle B. >
http://www.freewebs.com/trumpeter321/cycle3x3x3blindfolded.htm It's
cycle method but at least it's something. David
4549. German Open 2007 Videos From:
florianweingarten <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Jul 2007 23:50:31 -0000
Hi, I know, its been a while since German Open 2007, but I finally found
some time to cut my videos. Maybe some of you will enjoy watching them!
http://rinnsal.oph.rwth-aachen.de/~fw/GermanOpen2007/ Sorry if the files
are too large, but I dont wanted to reduce the resolution of the videos.
Have fun! Flo
4550. Re: Biggest difference between 1st and 2nd place in a competition
From:
"Jon Choi" <quirkcorsair566@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 20 Jul 2007 02:35:40 -0000
Doing a quick scan on the site, the only one I found was at Idaho Open
2007... It had a 4.9x difference in top two spots in the 3x3 BLD event.
--- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen"
<avgalen@...> wrote: > > Kai Jiptner and I were discussing
the following after he reached 2nd > place on 3x3x3_bf at the Czech
Open last week: > 1st = 54.83, 2nd = 3:50.29. > This means 1st
place is 4.2 times faster than 2nd place. > > Challenge: Was there
ever an event during a competition where there was > a bigger
difference between 1st and 2nd place? > > Answer: Probably not
(but let us know if we are wrong), untill a couple > of hours later.
5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. Difference > = 7.51 times
faster. (and this is an alternative answer: 3x3x3_mbf: 1st > = 9:31/5
= 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) > > Maybe
Stefan could do a database search?
It's a phrase... It means it's a new concept based on the cube, in case
you didn't catch that... --- In speedsolvingrubikscube@yahoogroups.com,
"James Trimm" <jstrimm@...> wrote: > > Just got "Rubik's
Revolution" billed as the "all new spin on the > world's number one
cube" > > This is a total rip off! It has NOTHING to do with
Rubik's cube, it > is made to look like one, but does not eevn rotate
or move. The whole > thing is nothing more than a flashing lights
game similar to "Simon". > > What a rip off. > > The ironic
thing is that the package claims the "all new spin" on the > cube,
when the product itself DOES NOT SPIN. >
4552. Re: [Speed cubing group] Re: Blindfold Tutorial Video?
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Jul 2007 20:07:48 -0700 (PDT)
You don't need a video: its' easy to understand. David
<skaterinpain57@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...>
wrote: > > Does anyone know if there is a blindfold tutorial video
of the stefan > pochmann simpler method. I feel if i could see how
the memorization > is actually done for someone, it would help me
understand much better > and help me get much faster. If not of
Stefan Pochmann's method, > another may do the job, Thanks. > >
-Kyle B. >
http://www.freewebs.com/trumpeter321/cycle3x3x3blindfolded.htm It's
cycle method but at least it's something. David [Non-text portions of
this message have been removed]
Ye, but I fail to see how Rubik's Revulsion (misspelling intended)is in
any way based on the Rubik's Cube. --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > It's a phrase... It means
it's a new concept based on the cube, in > case you didn't catch
that... > > --- In speedsolvingrubikscube@yahoogroups.com, "James
Trimm" > <jstrimm@> wrote: > > > > Just got
"Rubik's Revolution" billed as the "all new spin on the > >
world's number one cube" > > > > This is a total rip off! It
has NOTHING to do with Rubik's cube, it > > is made to look like
one, but does not eevn rotate or move. The whole > > thing is
nothing more than a flashing lights game similar to "Simon". > >
> > What a rip off. > > > > The ironic thing is that
the package claims the "all new spin" on the > > cube, when the
product itself DOES NOT SPIN. > > >
--- In speedsolvingrubikscube@yahoogroups.com, "James Trimm"
<jstrimm@...> wrote: > > > Ye, but I fail to see how
Rubik's Revulsion (misspelling intended)is > in any way based on the
Rubik's Cube. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jon Choi" > <quirkcorsair566@> wrote: > > > > It's
a phrase... It means it's a new concept based on the cube, in > >
case you didn't catch that... > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Trimm" > >
<jstrimm@> wrote: > > > > > > Just got "Rubik's
Revolution" billed as the "all new spin on the > > > world's
number one cube" > > > > > > This is a total rip off!
It has NOTHING to do with Rubik's cube, it > > > is made to
look like one, but does not eevn rotate or move. The whole > >
> thing is nothing more than a flashing lights game similar to
"Simon". > > > > > > What a rip off. > > >
> > > The ironic thing is that the package claims the "all new
spin" on the > > > cube, when the product itself DOES NOT SPIN.
> > > > > > That phrase is pretty stupid. Just as the
real cube was making a comeback... Darn you product testers!
Let's summarize: 1) Using the Rubik's brand is mostly done for marketing
purposes. Having six faces so you can't see all colors at once is the
only other good reason to make it look like a cube. 2) It doesn't turn,
scramble, solve or involve insight. It isn't even a puzzle. 3) The
"mechanism"/electronics were basically ripped/copied from another puzzle
(search for a previous post by Stefan Pochmann) So at first glance, it
just looks like it is a purely commercial toy and not a brain-challenge.
BUT if you actually start playing with it (preferably later in the
evening, with friends and in a silly/tipsy mood), it turns out to be
pretty fun to do anyway. I could easily leave it untoched for a month,
but when I play with it, it is fun! -------- Original Message --------
> From: "rubiksfriend" <mooseman6792@...> > Sent: Friday,
July 20, 2007 7:48 AM > To: speedsolvingrubikscube@yahoogroups.com
> Subject: [Speed cubing group] Re: Rubik's Revolution Rip-Off >
> --- In speedsolvingrubikscube@yahoogroups.com, "James Trimm" >
<jstrimm@...> wrote: > > > > > > Ye, but I fail
to see how Rubik's Revulsion (misspelling intended)is > > in any
way based on the Rubik's Cube. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > >
<quirkcorsair566@> wrote: > > > > > > It's a
phrase... It means it's a new concept based on the cube, in > >
> case you didn't catch that... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Trimm" > > >
<jstrimm@> wrote: > > > > > > > > Just got
"Rubik's Revolution" billed as the "all new spin on the > > >
> world's number one cube" > > > > > > > >
This is a total rip off! It has NOTHING to do with Rubik's > cube, it
> > > > is made to look like one, but does not eevn rotate
or move. The > whole > > > > thing is nothing more than a
flashing lights game similar > to "Simon". > > > > >
> > > What a rip off. > > > > > > > >
The ironic thing is that the package claims the "all new spin" > on
the > > > > cube, when the product itself DOES NOT SPIN.
> > > > > > > > > > That phrase is pretty
stupid. Just as the real cube was making a > comeback... Darn you
product testers!
4556. re: [Speed cubing group] Re: Biggest difference between 1st and
2nd place in a competition
From:
"avgalen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 20 Jul 2007 11:30:26 +0200
Nice find Jon! Kai, you can feel even better about your second place
right now! -------- Original Message -------- > From: "Jon Choi"
<quirkcorsair566@...> > Sent: Friday, July 20, 2007 4:50 AM
> To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed
cubing group] Re: Biggest difference between 1st and 2nd place in a
competition > > Doing a quick scan on the site, the only one I
found was at Idaho Open > 2007... It had a 4.9x difference in top two
spots in the 3x3 BLD event. > > --- In
speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" >
<avgalen@...> wrote: > > > > Kai Jiptner and I were
discussing the following after he reached 2nd > > place on
3x3x3_bf at the Czech Open last week: > > 1st = 54.83, 2nd =
3:50.29. > > This means 1st place is 4.2 times faster than 2nd
place. > > > > Challenge: Was there ever an event during a
competition where there was > > a bigger difference between 1st
and 2nd place? > > > > Answer: Probably not (but let us know
if we are wrong), untill a couple > > of hours later. 5x5x5_bf:
1st = 10:05.16, 2nd = 1:15:41.90. Difference > > = 7.51 times
faster. (and this is an alternative answer: 3x3x3_mbf: 1st > > =
9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) > >
> > Maybe Stefan could do a database search?
4557. Re: Biggest difference between 1st and 2nd place in a competition
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 20 Jul 2007 13:20:31 -0000
Hi :-) I guess there may be a different answer depending if you are
interested in the time ratio or time difference. For 4x4x4 blind 8 mins
and 12 mins has a difference of 240 secs and the ratio is 1.5 (3/2).
Take pyraminx speed 4 secs and 20 secs. Difference only 16 secs but the
ratio is a staggering 5. These are made-up examples :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > Doing a quick scan on the
site, the only one I found was at Idaho Open > 2007... It had a 4.9x
difference in top two spots in the 3x3 BLD event. > > --- In
speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" >
<avgalen@> wrote: > > > > Kai Jiptner and I were
discussing the following after he reached 2nd > > place on
3x3x3_bf at the Czech Open last week: > > 1st = 54.83, 2nd =
3:50.29. > > This means 1st place is 4.2 times faster than 2nd
place. > > > > Challenge: Was there ever an event during a
competition where there was > > a bigger difference between 1st
and 2nd place? > > > > Answer: Probably not (but let us know
if we are wrong), untill a couple > > of hours later. 5x5x5_bf:
1st = 10:05.16, 2nd = 1:15:41.90. Difference > > = 7.51 times
faster. (and this is an alternative answer: 3x3x3_mbf: 1st > > =
9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) > >
> > Maybe Stefan could do a database search? >
4558. re: [Speed cubing group] Re: Biggest difference between 1st and
2nd place in a competition
From:
"avgalen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 20 Jul 2007 16:54:50 +0200
Time ratio is what we were talking about. Otherwise I guess the biggest
difference would probably be in either megaminx, square-1 or 5x5x5.
-------- Original Message -------- > From: "Per Kristen Fredlund"
<aspiring_to_love@...> > Sent: Friday, July 20, 2007 3:27 PM
> To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed
cubing group] Re: Biggest difference between 1st and 2nd place in a
competition > > Hi :-) > > I guess there may be a different
answer depending if you are > interested in the time ratio or time
difference. > > For 4x4x4 blind 8 mins and 12 mins has a
difference of 240 secs and > the ratio is 1.5 (3/2). > > Take
pyraminx speed 4 secs and 20 secs. Difference only 16 secs but > the
ratio is a staggering 5. > > These are made-up examples :D >
> -Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jon Choi" > <quirkcorsair566@...> wrote: > > > >
Doing a quick scan on the site, the only one I found was at Idaho >
Open > > 2007... It had a 4.9x difference in top two spots in the
3x3 BLD > event. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" > >
<avgalen@> wrote: > > > > > > Kai Jiptner and I
were discussing the following after he reached > 2nd > > >
place on 3x3x3_bf at the Czech Open last week: > > > 1st =
54.83, 2nd = 3:50.29. > > > This means 1st place is 4.2 times
faster than 2nd place. > > > > > > Challenge: Was
there ever an event during a competition where > there was > >
> a bigger difference between 1st and 2nd place? > > > >
> > Answer: Probably not (but let us know if we are wrong), untill
a > couple > > > of hours later. 5x5x5_bf: 1st = 10:05.16,
2nd = 1:15:41.90. > Difference > > > = 7.51 times faster.
(and this is an alternative answer: > 3x3x3_mbf: 1st > > > =
9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) > >
> > > > Maybe Stefan could do a database search? > >
4559. Re: [Speed cubing group] Re: Biggest difference between 1st and
2nd place in a competition
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 20 Jul 2007 17:17:48 +0200
What about the Belgian Open 2007 ? In multiple blindfolded the first one
had 7/7 and the second one had 4/5. How do you compute that difference ?
:p 2007/7/20, avgalen <avgalen@...>: > > Time ratio is what
we were talking about. Otherwise I guess the biggest > difference
would probably be in either megaminx, square-1 or 5x5x5. > >
-------- Original Message -------- > > From: "Per Kristen
Fredlund"
<aspiring_to_love@...<aspiring_to_love%40yahoo.no>> >
> > Sent: Friday, July 20, 2007 3:27 PM > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Subject: [Speed cubing group] Re: Biggest difference between
1st and 2nd > place in a competition > > > > Hi :-) >
> > > I guess there may be a different answer depending if you
are > > interested in the time ratio or time difference. > >
> > For 4x4x4 blind 8 mins and 12 mins has a difference of 240
secs and > > the ratio is 1.5 (3/2). > > > > Take
pyraminx speed 4 secs and 20 secs. Difference only 16 secs but > >
the ratio is a staggering 5. > > > > These are made-up
examples :D > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Jon Choi" > > <quirkcorsair566@...> wrote: > >
> > > > Doing a quick scan on the site, the only one I found
was at Idaho > > Open > > > 2007... It had a 4.9x
difference in top two spots in the 3x3 BLD > > event. > >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "arnaudvangalen" > > > <avgalen@> wrote: > >
> > > > > > Kai Jiptner and I were discussing the
following after he reached > > 2nd > > > > place on
3x3x3_bf at the Czech Open last week: > > > > 1st = 54.83,
2nd = 3:50.29. > > > > This means 1st place is 4.2 times
faster than 2nd place. > > > > > > > >
Challenge: Was there ever an event during a competition where > >
there was > > > > a bigger difference between 1st and 2nd
place? > > > > > > > > Answer: Probably not (but
let us know if we are wrong), untill a > > couple > > >
> of hours later. 5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. >
> Difference > > > > = 7.51 times faster. (and this is an
alternative answer: > > 3x3x3_mbf: 1st > > > > =
9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) > >
> > > > > > Maybe Stefan could do a database search?
> > > > > > [Non-text portions of this message have
been removed]
4560. [Speed cubing group] Re: Biggest difference between 1st and 2nd
place in a competition
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 20 Jul 2007 18:21:40 -0000
In percent or something ... ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > What about the Belgian Open 2007
? > In multiple blindfolded the first one had 7/7 and the second one
had 4/5. > How do you compute that difference ? :p > >
2007/7/20, avgalen <avgalen@...>: > > > > Time ratio
is what we were talking about. Otherwise I guess the biggest > >
difference would probably be in either megaminx, square-1 or 5x5x5. >
> > > -------- Original Message -------- > > > From:
"Per Kristen Fredlund"
<aspiring_to_love@...<aspiring_to_love%40yahoo.no>> >
> > > > Sent: Friday, July 20, 2007 3:27 PM > > >
To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > > Subject: [Speed cubing group] Re:
Biggest difference between 1st and 2nd > > place in a competition
> > > > > > Hi :-) > > > > > > I
guess there may be a different answer depending if you are > >
> interested in the time ratio or time difference. > > >
> > > For 4x4x4 blind 8 mins and 12 mins has a difference of
240 secs and > > > the ratio is 1.5 (3/2). > > > >
> > Take pyraminx speed 4 secs and 20 secs. Difference only 16
secs but > > > the ratio is a staggering 5. > > > >
> > These are made-up examples :D > > > > > >
-Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Jon Choi" > > >
<quirkcorsair566@> wrote: > > > > > > > >
Doing a quick scan on the site, the only one I found was at Idaho >
> > Open > > > > 2007... It had a 4.9x difference in
top two spots in the 3x3 BLD > > > event. > > > >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "arnaudvangalen" > > > >
<avgalen@> wrote: > > > > > > > > >
> Kai Jiptner and I were discussing the following after he reached
> > > 2nd > > > > > place on 3x3x3_bf at the
Czech Open last week: > > > > > 1st = 54.83, 2nd =
3:50.29. > > > > > This means 1st place is 4.2 times
faster than 2nd place. > > > > > > > > > >
Challenge: Was there ever an event during a competition where > >
> there was > > > > > a bigger difference between 1st
and 2nd place? > > > > > > > > > > Answer:
Probably not (but let us know if we are wrong), untill a > > >
couple > > > > > of hours later. 5x5x5_bf: 1st =
10:05.16, 2nd = 1:15:41.90. > > > Difference > > >
> > = 7.51 times faster. (and this is an alternative answer: >
> > 3x3x3_mbf: 1st > > > > > = 9:31/5 = 1:54.20,
2nd = 26:20/2 = 13:10.00. Difference = 6.92) > > > > >
> > > > > Maybe Stefan could do a database search? >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] >
Why do you advise against lubing the mechanism? On 7/15/07, Brian Le
<khoale1234567@...> wrote: > > Corwin is right. lubing it
will make it pop, but you will have a good > 4x4 speedcube. my
advice: go ahead and lube it, but don't overdo it. lube > the pieces
like a regular 3x3, but DO NOT lube the center mechanism. > >
dwarmaj <Dwarmaj@... <Dwarmaj%40Hotmail.com>> wrote: My 4x4
was > very stiff before I lubed it. Afterwards it turns very >
> smoothly, but I have to be a bit more careful with it when turning
or > I'll get pops. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> jeff17237 > <no_reply@...> wrote: > > > > ok
not sure what to do :). some people saying lube it some say > leave
> > it alone :P. anyone have a strong opinion either way? im not
sure > > what i should do. > > > > jeff > > >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Timothy Sun" > > <linkpoke@> wrote: > > >
> > > Once I lubricated it, I actually had no more problems
with center > > > pieces. ;) > > > > > > -Tim
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > "Corwin" <aznspazboi@> wrote: > > >
> > > > > Okay, im no expert at the 4x4, but DO NOT
lubricate it. I > > lubricated > > > > my 4x4 and it
started poping like crazy. On the first session > > that i >
> > > speedcubed with it, a centerpeice snapped. > > >
> > > > > > > > > -Corwin Shiu > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> jeff17237 > > > > <no_reply@> wrote: > >
> > > > > > > > Ok, so i broke my revenge the
first day i got it, and just > got > > > the > > >
> > replacement piece today (btw. bravo Cubesmith for great >
> > service). i do > > > > > not wish to break
another piece the day i just get it fixed > > > either. >
> > > > what suggestions do yo have for keeping all the
pieces > > together. > > > no i > > > > >
dont turn the cube roughly at all. should i lube it right > >
away, > > > or > > > > > wait til it is worn
down a bit more? lubing seems like it > > would > > >
help > > > > > it spin a bit easier and a bit harder to
break off one of the > > > feet to > > > > > the
centers. let me know what you think. > > > > > > >
> > > thanks, > > > > > jeff > > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
4562. How to reassemble Rubik's 2x2? From:
"Corwin" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 20 Jul 2007 20:10:52 -0000
I got my 2x2 yesterday and it poped as i was blindfold cubing with it.
Anyone know how to put it back together? Thanks Corwin Shiu
4563. Re: [Speed cubing group] Re: 4x4x4 maintenance From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 20 Jul 2007 13:32:17 -0700 (PDT)
It doesn't really do anything to help, when I tried it. You can lube it
if you want, but I don't recommend it. Alexander Goldberg
<ajgold04@...> wrote: Why do you advise against lubing the
mechanism? On 7/15/07, Brian Le <khoale1234567@...> wrote: >
> Corwin is right. lubing it will make it pop, but you will have a
good > 4x4 speedcube. my advice: go ahead and lube it, but don't
overdo it. lube > the pieces like a regular 3x3, but DO NOT lube the
center mechanism. > > dwarmaj <Dwarmaj@...
<Dwarmaj%40Hotmail.com>> wrote: My 4x4 was > very stiff
before I lubed it. Afterwards it turns very > > smoothly, but I
have to be a bit more careful with it when turning or > I'll get
pops. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> jeff17237 > <no_reply@...> wrote: > > > > ok
not sure what to do :). some people saying lube it some say > leave
> > it alone :P. anyone have a strong opinion either way? im not
sure > > what i should do. > > > > jeff > > >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Timothy Sun" > > <linkpoke@> wrote: > > >
> > > Once I lubricated it, I actually had no more problems
with center > > > pieces. ;) > > > > > > -Tim
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > "Corwin" <aznspazboi@> wrote: > > >
> > > > > Okay, im no expert at the 4x4, but DO NOT
lubricate it. I > > lubricated > > > > my 4x4 and it
started poping like crazy. On the first session > > that i >
> > > speedcubed with it, a centerpeice snapped. > > >
> > > > > > > > > -Corwin Shiu > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> jeff17237 > > > > <no_reply@> wrote: > >
> > > > > > > > Ok, so i broke my revenge the
first day i got it, and just > got > > > the > > >
> > replacement piece today (btw. bravo Cubesmith for great >
> > service). i do > > > > > not wish to break
another piece the day i just get it fixed > > > either. >
> > > > what suggestions do yo have for keeping all the
pieces > > together. > > > no i > > > > >
dont turn the cube roughly at all. should i lube it right > >
away, > > > or > > > > > wait til it is worn
down a bit more? lubing seems like it > > would > > >
help > > > > > it spin a bit easier and a bit harder to
break off one of the > > > feet to > > > > > the
centers. let me know what you think. > > > > > > >
> > > thanks, > > > > > jeff > > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
You advised against it vehemently as if doing it would ruin the cube.
[Non-text portions of this message have been removed]
4565. Re: [Speed cubing group] Re: 4x4x4 maintenance From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 20 Jul 2007 21:30:45 -0700 (PDT)
Sorry for the vehementacy. I wasn't feeling good at the point in time
that I wrote the reply. Therefore, a little vehement speech was a result
of my languid mood. I apologize for replying to your message in such
angry manner. You get the idea.. I suggest you ask others as a
precaution. I'm not an expert at Revenge... Alexander Goldberg
<ajgold04@...> wrote: You advised against it vehemently as if
doing it would ruin the cube. [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
4566. [Speed cubing group] Re: Biggest difference between 1st and 2nd
place in a compe
From:
"Jon Choi" <quirkcorsair566@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Jul 2007 06:58:50 -0000
I assume we can only count the correctly solved cubes in the ratio
process. That is how I calculated ratios while searching. And yes, I
went through every competition, although rather quickly. Arnaud said:
"3x3x3_mbf: 1st = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference
= 6.92" --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > What about the Belgian
Open 2007 ? > In multiple blindfolded the first one had 7/7 and the
second one had 4/5. > How do you compute that difference ? :p >
> 2007/7/20, avgalen <avgalen@...>: > > > > Time
ratio is what we were talking about. Otherwise I guess the biggest >
> difference would probably be in either megaminx, square-1 or 5x5x5.
> > > > -------- Original Message -------- > > >
From: "Per Kristen Fredlund"
<aspiring_to_love@...<aspiring_to_love%40yahoo.no>> >
> > > > Sent: Friday, July 20, 2007 3:27 PM > > >
To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Subject: [Speed cubing group] Re: Biggest difference
between 1st and 2nd > > place in a competition > > > >
> > Hi :-) > > > > > > I guess there may be a
different answer depending if you are > > > interested in the
time ratio or time difference. > > > > > > For 4x4x4
blind 8 mins and 12 mins has a difference of 240 secs and > > >
the ratio is 1.5 (3/2). > > > > > > Take pyraminx
speed 4 secs and 20 secs. Difference only 16 secs but > > > the
ratio is a staggering 5. > > > > > > These are made-up
examples :D > > > > > > -Per > > > > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Jon Choi" > > > <quirkcorsair566@> wrote: >
> > > > > > > Doing a quick scan on the site, the
only one I found was at Idaho > > > Open > > > >
2007... It had a 4.9x difference in top two spots in the 3x3 BLD >
> > event. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "arnaudvangalen" > > > > <avgalen@> wrote:
> > > > > > > > > > Kai Jiptner and I were
discussing the following after he reached > > > 2nd > >
> > > place on 3x3x3_bf at the Czech Open last week: > >
> > > 1st = 54.83, 2nd = 3:50.29. > > > > > This
means 1st place is 4.2 times faster than 2nd place. > > > >
> > > > > > Challenge: Was there ever an event during
a competition where > > > there was > > > > > a
bigger difference between 1st and 2nd place? > > > > >
> > > > > Answer: Probably not (but let us know if we are
wrong), untill a > > > couple > > > > > of hours
later. 5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. > > >
Difference > > > > > = 7.51 times faster. (and this is an
alternative answer: > > > 3x3x3_mbf: 1st > > > >
> = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92)
> > > > > > > > > > Maybe Stefan could do
a database search? > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
>
i can not find anywhere that has the codes etc. or speed solving a
rubik's cube (i class this as under a minute). i can currently solve a
rubik's cube in roughly 1-2 minutes and i was wondering if anyone could
help by telling me how to get my time underneath 1 minute.
4569. Czech Open 2007 - Report From:
"gillesvdp" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Jul 2007 11:18:17 -0000
Hello, I justs finished my report about the Czech Open 2007. It can be
found here :
http://www.gillesvdp.com/cube/index.php/2007/07/21/2-czech-open-2007
Hope you like it! Feel free to leave comments. :-) Gilles
It doesn't seem you have been searching very hard. A Google search for
"speed solve rubik's cube" yielded several useful sites. The links
section of this group also has plenty. So did you actually look, or did
you come straight here and expect people to spoon feed you information?
We are much more likely to help those who help themselves. Keep that in
mind. Have a nice day Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c"
<j_s_t_i_n_o_c@...> wrote: > > > i can not find anywhere
that has the codes etc. or speed solving a > rubik's cube (i class
this as under a minute). i can currently solve a > rubik's cube in
roughly 1-2 minutes and i was wondering if anyone > could help by
telling me how to get my time underneath 1 minute. >
You can get it shipped to australia online. --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c"
<j_s_t_i_n_o_c@...> wrote: > > > does anyone wknow where
in Australia i can buy 1 of these >
4572. Re: [Speed cubing group] Re: Speed Solving From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Jul 2007 10:03:39 -0700 (PDT)
ARE YOU SERIOUS!?!?!? You cannot find a good website that teaches you
how to speedsolve?!?!?! You must be kidding. Just do what Shelly says
and google it. Don't be lazy, it only takes a few minutes "Practice,
practice, practice." Brian aznseashell <no_reply@yahoogroups.com>
wrote: It doesn't seem you have been searching very hard. A Google
search for "speed solve rubik's cube" yielded several useful sites. The
links section of this group also has plenty. So did you actually look,
or did you come straight here and expect people to spoon feed you
information? We are much more likely to help those who help themselves.
Keep that in mind. Have a nice day Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c"
<j_s_t_i_n_o_c@...> wrote: > > > i can not find anywhere
that has the codes etc. or speed solving a > rubik's cube (i class
this as under a minute). i can currently solve a > rubik's cube in
roughly 1-2 minutes and i was wondering if anyone > could help by
telling me how to get my time underneath 1 minute. > [Non-text
portions of this message have been removed]
4573. learning on big cubes From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 21 Jul 2007 20:31:29 -0000
I started solving with the solution that was available from the mail in
form that came with my 3x3x3 R/C. I've never learned another method. I
don't consider myself a speed cuber, but can do it in less that 2 min.
easy. I've since purchased a meffert's 4x and 5x and have learned how to
solve using the solution for the 5x on that site. (but still use my
already learned method to set the bottom 4 corners) and bottom edges.
then I use: 1) B u' B' u B' r' B r and 2) B H' B' H B' M' B M and 3) B d
B' d' B' l B l to move and set 3 sets of edges also sometimes a slice is
in BL+ BR+ FL- and FR- so I do move 1,2,or 3 above then... (UuH) D' then
do move 1,2,or 3 again. and then move D' and u',H', or d to put it all
back again. then a variation of that for the points and crosses around
the centers precede with F and R turns as required then... 4) b u' b' u
Bb' r' b r B for the points and 5) b H' b' H Bb' M' b M B for the
crosses undo the F and R turns previously made. often I turn the mirror
of the above moves looking at the left face instead of the right face as
above noted as needed. (I haven't been good enough to do the inverse of
these moves yet without messing up) I just do them twice when I need
too. I've tried to solve the 4x and 5x with a method I found online at
www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the
centers first then sets the edges together, and then goes about solving
just as if it where a 3x3. I like this idea, but am finding it very
difficult as there are too many algs to remember for moving the edges
around without disrupting the centers. I also find it uncomfortable to
work the back of the cube like that does. anyone got a helpful idea?
Remember, also, that just about any method can be used to solve a
rubik's cube under 1 minute with practice. I've heard stories of people
averaging sub-20 with beginner layer by layer methods. Unless you're
sight-solving with a blindfold method, I refuse to believe that you
can't solve under a minute without a bit more practice. --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > It doesn't seem you have been searching very hard. A
Google search for > "speed solve rubik's cube" yielded several useful
sites. The links > section of this group also has plenty. > >
So did you actually look, or did you come straight here and expect >
people to spoon feed you information? We are much more likely to help
> those who help themselves. Keep that in mind. > > Have a nice
day > > Shelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" >
<j_s_t_i_n_o_c@> wrote: > > > > > > i can not
find anywhere that has the codes etc. or speed solving a > >
rubik's cube (i class this as under a minute). i can currently solve a
> > rubik's cube in roughly 1-2 minutes and i was wondering if
anyone > > could help by telling me how to get my time underneath
1 minute. > > >
4575. Re: learning on big cubes From:
"Jon Choi" <quirkcorsair566@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 22 Jul 2007 05:36:20 -0000
Okay, I just read the first couple paragraphs (up to the algorithms) and
your last one. AlchemistMatt's site is very bad, in my opinion. The
fastest solve I managed to pull of using his method was still super-6
(centers 2.5-3 min, edges 3 min, 3x3x3 1 min). The concepts are okay,
but the algorithms are not. Centers should be done intuitively and the
first 10 edges also intuitively. Check out bigcubes.com. There is also
nothing stopping you from making cube rotations and applying the
algorithms from a different angle. Hope it helps. Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > I started solving with the
solution that was available from the mail > in form that came with my
3x3x3 R/C. > > I've never learned another method. I don't consider
myself a speed > cuber, but can do it in less that 2 min. easy. >
> I've since purchased a meffert's 4x and 5x and have learned how to
> solve using the solution for the 5x on that site. (but still use my
> already learned method to set the bottom 4 corners) and bottom
edges. > then I use: > 1) B u' B' u B' r' B r and > 2) B H' B'
H B' M' B M and > 3) B d B' d' B' l B l to move and set 3 sets of
edges > > > also sometimes a slice is in BL+ BR+ FL- and FR- so
I do > move 1,2,or 3 above then... > > (UuH) D' > > then
do move 1,2,or 3 again. > and then move D' and u',H', or d to put it
all back again. then a > variation of that for the points and crosses
around the centers > > precede with F and R turns as required
then... > > 4) b u' b' u Bb' r' b r B for the points and > 5) b
H' b' H Bb' M' b M B for the crosses > > undo the F and R turns
previously made. > > often I turn the mirror of the above moves
looking at the left face > instead of the right face as above noted
as needed. > > (I haven't been good enough to do the inverse of
these moves yet > without messing up) I just do them twice when I
need too. > > I've tried to solve the 4x and 5x with a method I
found online at > www.alchemistmatt.com/cube/5by5cube.html (step 6)
that solves the > centers first then sets the edges together, and
then goes about > solving just as if it where a 3x3. > > I like
this idea, but am finding it very difficult as there are too > many
algs to remember for moving the edges around without disrupting > the
centers. > > I also find it uncomfortable to work the back of the
cube like that > does. > > anyone got a helpful idea? >
you do get internet in Australia correct? cube4you.com 9puzzles.com
rubiks.com ebay.com edsthinkshop.com/shop.html they are everywhere...
--- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c"
<j_s_t_i_n_o_c@...> wrote: > > > does anyone wknow where
in Australia i can buy 1 of these >
...Says the post in an online newsgroup. --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > you do get internet in Australia correct? >
cube4you.com 9puzzles.com rubiks.com ebay.com >
edsthinkshop.com/shop.html > > they are everywhere... > >
--- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" >
<j_s_t_i_n_o_c@> wrote: > > > > > > does anyone
wknow where in Australia i can buy 1 of these > > >
4578. [Speed cubing group] Re: New Sq. 1 World Records From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 22 Jul 2007 21:26:04 -0000
I finally got around to doing this on my 5x5x5 cube. Well, my experience
is that although doing this modification did improve the cube a bit it
is definitely not a 'silver bullet'... it's still hard to turn,
especially the outer slices, and I don't feel that I would be able to
"set times under 2 minutes" with this cube unless I did serious strength
training on my fingers and wrists. I did do an average of 12 on the
cube, to see if it would improve a bit with time, and the best solve of
the average was 2:14. That's not that bad, but I wouldn't be any more
likely to call my cube 'fast' than I would before. --Michael Gottlieb
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > For 5x5x5 I can
prepare a new cube in one week to set times under 2 minutes. >
Basically what I do is scratch a very thin layer from the inner side of
the > outer edges. Check out >
http://www.speedcubing.com/images/outeredge.jpg for some details (red
part > is scratched and smoothened a bit with a thin knife, maybe
0.1mm is enough). > > The new version of rubiks.com 5x5 seems is
much even better, because for > that version they already made the
inner parts smaller. > > Have fun, > > Ron > > -----
Original Message ----- > From: "mmwfung1985" <mmwfung1985@...>
> To: <speedsolvingrubikscube@yahoogroups.com> > Sent:
Wednesday, July 11, 2007 11:34 PM > Subject: [Speed cubing group] Re:
New Sq. 1 World Records > > > I don't understand your argument.
> > > Getting a loose cube there, one that times in the >
> 2:20s and below are possible on, takes a lot of time and effort,
> > months or even up to a year depending on who you ask. If you
want a > > cube that is truly fast, you have to move fast on it,
and I think > >that only someone who can achieve fast times can
produce a cube that > > these times can be achieved on. > >
Everyone can turn fast. You don't have to solve the cube to turn fast
> on it to try loosening the 5x5x5. And besides of it, it is more
likely > that people become fast cubers because they take a lot of
time and > effort to practice. So if someone never had a loose 5x5x5,
apparently > they don't practice a lot. So they will likely not be
fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a lot)
to become a > fast cuber and have a loose cube. > > Michael
Fung > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Gottlieb" > <mzrg@> wrote: > > > > >
And anyone can have a loose cube, not just the best solvers. > >
> > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs
and > > make them as tight or loose as you want within a week, but
it is not > > for the 5x5x5 event. Getting a loose cube there, one
that times in the > > 2:20s and below are possible on, takes a lot
of time and effort, > > months or even up to a year depending on
who you ask. If you want a > > cube that is truly fast, you have
to move fast on it, and I think that > > only someone who can
achieve fast times can produce a cube that these > > times can be
achieved on. Perhaps the exception is the Olympic Cube, > > but so
far the only speedsolver with one of those (to my knowledge) > >
would definitely be considered one of the best solvers in the world.
> > > > Besides - I have yet to see a competitor who solves
the 5x5x5 in over > > 4 minutes average use a Rubik's 5x5x5 that I
would consider loose and > > I have yet to see a competitor who
does it in under 2:30 use a Rubik's > > 5x5x5 that I would not
consider loose. Even if you could get a loose > > 5x5x5 out of the
box, the disparity is definitely there. > > >
4579. Re: [Speed cubing group] Re: New Sq. 1 World Records
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 22 Jul 2007 21:28:08 -0300 (ART)
Yeah, I kinda feel the same way...I think the cube is a bit better, but
still hard to turn...like you said, specially the outer layers... and my
best time so far is around 3:30 ;p so...after doing that modification,
how much "work" is needed for the cube to become good? (I already worked
on it quite a bit, lubed and so...) Pedro Michael Gottlieb
<mzrg@...> escreveu: I finally got around to doing this on my
5x5x5 cube. Well, my experience is that although doing this modification
did improve the cube a bit it is definitely not a 'silver bullet'...
it's still hard to turn, especially the outer slices, and I don't feel
that I would be able to "set times under 2 minutes" with this cube
unless I did serious strength training on my fingers and wrists. I did
do an average of 12 on the cube, to see if it would improve a bit with
time, and the best solve of the average was 2:14. That's not that bad,
but I wouldn't be any more likely to call my cube 'fast' than I would
before. --Michael Gottlieb --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > For 5x5x5 I can
prepare a new cube in one week to set times under 2 minutes. >
Basically what I do is scratch a very thin layer from the inner side of
the > outer edges. Check out >
http://www.speedcubing.com/images/outeredge.jpg for some details (red
part > is scratched and smoothened a bit with a thin knife, maybe
0.1mm is enough). > > The new version of rubiks.com 5x5 seems is
much even better, because for > that version they already made the
inner parts smaller. > > Have fun, > > Ron > > -----
Original Message ----- > From: "mmwfung1985" <mmwfung1985@...>
> To: <speedsolvingrubikscube@yahoogroups.com> > Sent:
Wednesday, July 11, 2007 11:34 PM > Subject: [Speed cubing group] Re:
New Sq. 1 World Records > > > I don't understand your argument.
> > > Getting a loose cube there, one that times in the >
> 2:20s and below are possible on, takes a lot of time and effort,
> > months or even up to a year depending on who you ask. If you
want a > > cube that is truly fast, you have to move fast on it,
and I think > >that only someone who can achieve fast times can
produce a cube that > > these times can be achieved on. > >
Everyone can turn fast. You don't have to solve the cube to turn fast
> on it to try loosening the 5x5x5. And besides of it, it is more
likely > that people become fast cubers because they take a lot of
time and > effort to practice. So if someone never had a loose 5x5x5,
apparently > they don't practice a lot. So they will likely not be
fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a lot)
to become a > fast cuber and have a loose cube. > > Michael
Fung > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Gottlieb" > <mzrg@> wrote: > > > > >
And anyone can have a loose cube, not just the best solvers. > >
> > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs
and > > make them as tight or loose as you want within a week, but
it is not > > for the 5x5x5 event. Getting a loose cube there, one
that times in the > > 2:20s and below are possible on, takes a lot
of time and effort, > > months or even up to a year depending on
who you ask. If you want a > > cube that is truly fast, you have
to move fast on it, and I think that > > only someone who can
achieve fast times can produce a cube that these > > times can be
achieved on. Perhaps the exception is the Olympic Cube, > > but so
far the only speedsolver with one of those (to my knowledge) > >
would definitely be considered one of the best solvers in the world.
> > > > Besides - I have yet to see a competitor who solves
the 5x5x5 in over > > 4 minutes average use a Rubik's 5x5x5 that I
would consider loose and > > I have yet to see a competitor who
does it in under 2:30 use a Rubik's > > 5x5x5 that I would not
consider loose. Even if you could get a loose > > 5x5x5 out of the
box, the disparity is definitely there. > > > Flickr agora em
português. Você cria, todo mundo vê. Saiba mais. [Non-text portions of
this message have been removed]
4580. Re: [Speed cubing group] Re: New Sq. 1 World Records
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 22 Jul 2007 20:35:24 -0600
Maybe you guys didn't shave enough off... or maybe use more silicone to
make them run smoother. Of course you have to use your cube more to make
it more loose, but it did a real job on my 5x5. On 7/22/07, Pedro
<pedrosino1@yahoo.com.br> wrote: > > Yeah, I kinda feel the
same way...I think the cube is a bit better, but > still hard to
turn...like you said, specially the outer layers... > > and my
best time so far is around 3:30 ;p > > so...after doing that
modification, how much "work" is needed for the cube > to become
good? (I already worked on it quite a bit, lubed and so...) > >
Pedro > > Michael Gottlieb <mzrg@...
<mzrg%40verizon.net>> escreveu: I > finally got around to
doing this on my 5x5x5 cube. > > > Well, my experience is that
although doing this modification did > improve the cube a bit it is
definitely not a 'silver bullet'... it's > still hard to turn,
especially the outer slices, and I don't feel that > I would be able
to "set times under 2 minutes" with this cube unless I > did serious
strength training on my fingers and wrists. > > I did do an
average of 12 on the cube, to see if it would improve a > bit with
time, and the best solve of the average was 2:14. That's not > that
bad, but I wouldn't be any more likely to call my cube 'fast' > than
I would before. > > --Michael Gottlieb > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron van Bruchem" > <ron@...> wrote: > > > >
Hi guys, > > > > For 5x5x5 I can prepare a new cube in one
week to set times under 2 > minutes. > > Basically what I do is
scratch a very thin layer from the inner side > of the > >
outer edges. Check out > >
http://www.speedcubing.com/images/outeredge.jpg for some details >
(red part > > is scratched and smoothened a bit with a thin knife,
maybe 0.1mm is > enough). > > > > The new version of
rubiks.com 5x5 seems is much even better, because > for > >
that version they already made the inner parts smaller. > > >
> Have fun, > > > > Ron > > > > -----
Original Message ----- > > From: "mmwfung1985"
<mmwfung1985@...> > > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > Sent: Wednesday, July 11, 2007 11:34 PM > >
Subject: [Speed cubing group] Re: New Sq. 1 World Records > > >
> > > I don't understand your argument. > > > >
> Getting a loose cube there, one that times in the > > >
2:20s and below are possible on, takes a lot of time and effort, >
> > months or even up to a year depending on who you ask. If you
want a > > > cube that is truly fast, you have to move fast on
it, and I think > > >that only someone who can achieve fast
times can produce a cube that > > > these times can be achieved
on. > > > > Everyone can turn fast. You don't have to solve
the cube to turn fast > > on it to try loosening the 5x5x5. And
besides of it, it is more likely > > that people become fast
cubers because they take a lot of time and > > effort to practice.
So if someone never had a loose 5x5x5, apparently > > they don't
practice a lot. So they will likely not be fast 5x5x5 > > cubers
anyway. You have to suffer a bit (or maybe a lot) to become a > >
fast cuber and have a loose cube. > > > > Michael Fung >
> > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Michael Gottlieb" > > <mzrg@> wrote: > > >
> > > > And anyone can have a loose cube, not just the best
solvers. > > > > > > Ah. Perhaps this is true for the
3x3x3, where you can buy DIYs and > > > make them as tight or
loose as you want within a week, but it is not > > > for the
5x5x5 event. Getting a loose cube there, one that times in the > >
> 2:20s and below are possible on, takes a lot of time and effort,
> > > months or even up to a year depending on who you ask. If
you want a > > > cube that is truly fast, you have to move fast
on it, and I think that > > > only someone who can achieve fast
times can produce a cube that these > > > times can be achieved
on. Perhaps the exception is the Olympic Cube, > > > but so far
the only speedsolver with one of those (to my knowledge) > > >
would definitely be considered one of the best solvers in the world.
> > > > > > Besides - I have yet to see a competitor
who solves the 5x5x5 in over > > > 4 minutes average use a
Rubik's 5x5x5 that I would consider loose and > > > I have yet
to see a competitor who does it in under 2:30 use a Rubik's > >
> 5x5x5 that I would not consider loose. Even if you could get a
loose > > > 5x5x5 out of the box, the disparity is definitely
there. > > > > > > > > > > > Flickr
agora em português. Você cria, todo mundo vê. Saiba mais. > >
[Non-text portions of this message have been removed] > > > --
My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4581. Re: How to reassemble Rubik's 2x2? From:
"Adam P. Larsen" <aplarsen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Jul 2007 03:47:31 -0000
I blew mine up once too. I think I superglued it together the last time,
so I won't be able to take it apart and give you (and everyone else)
really good directions. However, I do remember most of how I did it
because I had to do trial and error to re-assemble, and I was unable to
find any kind of hints on the web. Make sure you have all the pieces
first. I was missing one for the first several attempts, and I made it
nowhere. There should be a 3-dimensional cross with 6 axles on it. There
should be 3 pieces that are shaped like chess rooks (like a castles
spire) that fit over the axles and spin freely. The other 3 rook shapes
are just like the 3 fixed axles on the cross. You should also have 12
pieces shaped like strange sandwiches. 3 of them are different from the
others...they have a side that is longer than the other. The last, of
course, are the 8 cubies. Pick one of the corners to be your
cornerstone. Make it red-yellow-blue if your cube has one. Start
assembling the bottom level of the cube, with the blue side down. You
must assemble it correctly, but I'm assuming you knew that if you're
blindsolving. ;) Once you have the 4 bottom cubies lying on the table,
take 2 of the sandwiches with a longer side and drop them between the
cubies so that the longer side of the sandwich is inside the slot on the
cornerstone side. MAKE SURE that the longer of the 2 sides is slid into
the cornerstone cubie. Failure to do this will result in a locked up
cube. For example, if your cornerstone is R-Y-B, one sandwich will be
between the 2 cubies with a red face, and the other will be between
those with a yellow face. Again, the longer sides must be in the
cornerstone cubie. The 9-degree angle of the sandwich should point
toward what will be the center of the cube. Take 2 of the even-sided
sandwiches and place them in the other 2 spaces between the cubies. The
4 sandwiches will probably slide together toward the center, but you'll
fix that in the next step. Take the third uneven sandwich piece and
slide it into the cornerstone. Again, the longer side needs to be on the
cornerstone's slot. Half of this sandwich should be sticking out because
there are no cubies on the top. Take 3 of the even sandwiches and slide
them the same way, so that you have a layer of 4 sandwiches hanging out
above the bottom row of cubies. Now, you can drop the cross into the
middle. Drop the cross into the space so that the 3 fixed rooks are
touching the 3 sides of the cornerstone cubie. Use the cross to push the
4 bottom sandwiches out away from the center of the cube while you drop
it into place. Slide the rest of the rooks onto the other 3 arms.
>From here, it's going to be tough. I really can't picture how I did
this step anymore. You've got a solid start at this point, so it should
alright to do trial and error to fit the last 4 cubies on. The cubies
then need to slide over the sandwiches while they are being pushed over
the rook pieces. Did one of the cubies break or pull apart? That's the
only way I can think of this cube coming apart. If that is the case,
then it should be the last cubie to be added to the assembly. Put the
other 3 on, and then slide the panel into place, followed by the rest of
the separated cubie. It should be completed. I would hold it very
carefully and rotate across all 3 axes. Make sure you don't allow the
broken cubie to come apart and make it all explode again. One you've
determined that it's solid enough, slide the broken cubie apart and glue
it together as you put it back on. If no panel came off, I have no idea
how to put that last cubie on. I'm not even sure how they would have put
it together at the factory. If that is the case, however, I'd find which
one of the panels was attached at assembly time and try to pry it apart.
Otherwise, it would be really difficult to re-assemble...or take apart
while blindsolving, for that matter. Good luck...let us know how it
turns out. And if I'm wrong on the piece count inside, let me know that
too. This is the first time I've ever typed this all out, so I'd like to
know if I remembered it correctly (it was 5 years ago when mine broke).
I wish I could post pictures, but I'd have to break a glue bond to get
mine apart again. Adam aplarsen@... --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...>
wrote: > > I got my 2x2 yesterday and it poped as i was blindfold
cubing with it. > Anyone know how to put it back together? > >
Thanks > Corwin Shiu >
4582. Japan Open - 2007 From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Jul 2007 05:06:55 +0100 (BST)
I am going to compete in Japan Open - 2007. I will be there from 26th
evening to 31st early morning. I will be staying with my dad in Tokyo
International Hostel. If any of you going to Japan Open - 2007, I am
interested in meeting ou. Plz let me know. my e-mail id is bencube@...
J.Bernett Orlando --------------------------------- Get the freedom to
save as many mails as you wish. Click here to know how. [Non-text
portions of this message have been removed]
4583. Re: [Speed cubing group] Re: New Sq. 1 World Records
From:
"Alexander Goldberg" <ajgold04@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Jul 2007 00:03:51 -0500
How would you physically modify a 4x4x4 to run smoother? I bought one
(Rubik's) on 9spuzzles and it was a piece of shit, so I took a file and
some 400 grit sandpaper and began testing modifications - I think the
puzzle was initially a lemon. All my attempts were unsuccessful, showing
no benefit, but detriment instead. I have a new 4x4x4 that I'm beginning
to break in, and after reading your posts (Ron, Pat, etc.) I'm curious
if any of you have reduced the thickness of plastic of certain pieces in
the 4x4x4 and successfully decreased the internal friction (similar to
how you've done with the 5x5x5). Has anybody written something about
this that I've not found? Alex [Non-text portions of this message have
been removed]
4584. Cube meeting in Rotterdam (Netherlands) From:
"arnaudvangalen" <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Jul 2007 09:26:20 -0000
Hi everyone, On August 12th (sunday) I will have an informal cube
meeting at my place in Rotterdam. Everyone is welcome from 11 in the
morning untill late at night. Please let me know if you would like to
come so I can have enough drinks/food/tables/chairs etc. The address
will be Johannes Meulsteestraat 35 3065 HC Rotterdam
4585. Re: 5x5x5 modification (was New Sq. 1 World Records)
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Jul 2007 13:28:32 -0300 (ART)
Maybe was that...I was afraid of shaving too much...and that was a
really annoying job...lol...I was kinda tired of doing that...or maybe I
was doing it wrong :P I lubed it several times already... Pedro "Pat
(PJK)" <pjkcards@...> escreveu: Maybe you guys didn't shave enough
off... or maybe use more silicone to make them run smoother. Of course
you have to use your cube more to make it more loose, but it did a real
job on my 5x5. On 7/22/07, Pedro <pedrosino1@...> wrote: > >
Yeah, I kinda feel the same way...I think the cube is a bit better, but
> still hard to turn...like you said, specially the outer layers...
> > and my best time so far is around 3:30 ;p > > so...after
doing that modification, how much "work" is needed for the cube > to
become good? (I already worked on it quite a bit, lubed and so...) >
> Pedro > > Michael Gottlieb <mzrg@...
<mzrg%40verizon.net>> escreveu: I > finally got around to
doing this on my 5x5x5 cube. > > > Well, my experience is that
although doing this modification did > improve the cube a bit it is
definitely not a 'silver bullet'... it's > still hard to turn,
especially the outer slices, and I don't feel that > I would be able
to "set times under 2 minutes" with this cube unless I > did serious
strength training on my fingers and wrists. > > I did do an
average of 12 on the cube, to see if it would improve a > bit with
time, and the best solve of the average was 2:14. That's not > that
bad, but I wouldn't be any more likely to call my cube 'fast' > than
I would before. > > --Michael Gottlieb > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron van Bruchem" > <ron@...> wrote: > > > >
Hi guys, > > > > For 5x5x5 I can prepare a new cube in one
week to set times under 2 > minutes. > > Basically what I do is
scratch a very thin layer from the inner side > of the > >
outer edges. Check out > >
http://www.speedcubing.com/images/outeredge.jpg for some details >
(red part > > is scratched and smoothened a bit with a thin knife,
maybe 0.1mm is > enough). > > > > The new version of
rubiks.com 5x5 seems is much even better, because > for > >
that version they already made the inner parts smaller. > > >
> Have fun, > > > > Ron > > > > -----
Original Message ----- > > From: "mmwfung1985"
<mmwfung1985@...> > > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > Sent: Wednesday, July 11, 2007 11:34 PM > >
Subject: [Speed cubing group] Re: New Sq. 1 World Records > > >
> > > I don't understand your argument. > > > >
> Getting a loose cube there, one that times in the > > >
2:20s and below are possible on, takes a lot of time and effort, >
> > months or even up to a year depending on who you ask. If you
want a > > > cube that is truly fast, you have to move fast on
it, and I think > > >that only someone who can achieve fast
times can produce a cube that > > > these times can be achieved
on. > > > > Everyone can turn fast. You don't have to solve
the cube to turn fast > > on it to try loosening the 5x5x5. And
besides of it, it is more likely > > that people become fast
cubers because they take a lot of time and > > effort to practice.
So if someone never had a loose 5x5x5, apparently > > they don't
practice a lot. So they will likely not be fast 5x5x5 > > cubers
anyway. You have to suffer a bit (or maybe a lot) to become a > >
fast cuber and have a loose cube. > > > > Michael Fung >
> > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Michael Gottlieb" > > <mzrg@> wrote: > > >
> > > > And anyone can have a loose cube, not just the best
solvers. > > > > > > Ah. Perhaps this is true for the
3x3x3, where you can buy DIYs and > > > make them as tight or
loose as you want within a week, but it is not > > > for the
5x5x5 event. Getting a loose cube there, one that times in the > >
> 2:20s and below are possible on, takes a lot of time and effort,
> > > months or even up to a year depending on who you ask. If
you want a > > > cube that is truly fast, you have to move fast
on it, and I think that > > > only someone who can achieve fast
times can produce a cube that these > > > times can be achieved
on. Perhaps the exception is the Olympic Cube, > > > but so far
the only speedsolver with one of those (to my knowledge) > > >
would definitely be considered one of the best solvers in the world.
> > > > > > Besides - I have yet to see a competitor
who solves the 5x5x5 in over > > > 4 minutes average use a
Rubik's 5x5x5 that I would consider loose and > > > I have yet
to see a competitor who does it in under 2:30 use a Rubik's > >
> 5x5x5 that I would not consider loose. Even if you could get a
loose > > > 5x5x5 out of the box, the disparity is definitely
there. > > > > > > > > > > > Flickr
agora em português. Você cria, todo mundo vê. Saiba mais. > >
[Non-text portions of this message have been removed] > > > --
My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed] Flickr agora em português. Você cria, todo
mundo vê. Saiba mais. [Non-text portions of this message have been
removed]
4586. Re: [Speed cubing group] learning on big cubes From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 23 Jul 2007 11:06:43 +0200
5x5x5 can be done intuitively with only 1 extra (really easy) algorithm.
I made video tutorials for it: http://www.youtube.com/arnaudvg -----
Original Message ----- From: segnet3745117 To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, July 21, 2007
10:31 PM Subject: [Speed cubing group] learning on big cubes I started
solving with the solution that was available from the mail in form that
came with my 3x3x3 R/C. I've never learned another method. I don't
consider myself a speed cuber, but can do it in less that 2 min. easy.
I've since purchased a meffert's 4x and 5x and have learned how to solve
using the solution for the 5x on that site. (but still use my already
learned method to set the bottom 4 corners) and bottom edges. then I
use: 1) B u' B' u B' r' B r and 2) B H' B' H B' M' B M and 3) B d B' d'
B' l B l to move and set 3 sets of edges also sometimes a slice is in
BL+ BR+ FL- and FR- so I do move 1,2,or 3 above then... (UuH) D' then do
move 1,2,or 3 again. and then move D' and u',H', or d to put it all back
again. then a variation of that for the points and crosses around the
centers precede with F and R turns as required then... 4) b u' b' u Bb'
r' b r B for the points and 5) b H' b' H Bb' M' b M B for the crosses
undo the F and R turns previously made. often I turn the mirror of the
above moves looking at the left face instead of the right face as above
noted as needed. (I haven't been good enough to do the inverse of these
moves yet without messing up) I just do them twice when I need too. I've
tried to solve the 4x and 5x with a method I found online at
www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the
centers first then sets the edges together, and then goes about solving
just as if it where a 3x3. I like this idea, but am finding it very
difficult as there are too many algs to remember for moving the edges
around without disrupting the centers. I also find it uncomfortable to
work the back of the cube like that does. anyone got a helpful idea?
[Non-text portions of this message have been removed]
Does anyone have any tips for F2L? My F2L avg is about 21 seconds. My
cross to F2L time is bad too, I'm not that great with cross, I get 4-7
sec there. Should I know what color is left of blue and stuff? Should I
do d and d' turns on F2L and learn them from all different angles? I
need some expert help because I plan to average sub 20 by the end of
this year. :)
4588. Re: How to reassemble Rubik's 2x2? From:
"Corwin Shiu" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Jul 2007 17:11:41 -0000
Wow, thanks for all the info. Unfortunately, it was a pop, so no pieces
were damaged. That made the last piece impossible(at least for me) to
pull it over the wedge thing. I plan on buying a 2x2 eastsheen later, so
hopefully that doesn't happen again. Thanks though. Oh and you did get
all the pieces right =) Corwin Shiu --- In
speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen"
<aplarsen@...> wrote: > > I blew mine up once too. I think I
superglued it together the last > time, so I won't be able to take it
apart and give you (and everyone > else) really good directions.
However, I do remember most of how I > did it because I had to do
trial and error to re-assemble, and I was > unable to find any kind
of hints on the web. > > Make sure you have all the pieces first.
I was missing one for the > first several attempts, and I made it
nowhere. There should be a > 3-dimensional cross with 6 axles on it.
There should be 3 pieces that > are shaped like chess rooks (like a
castles spire) that fit over the > axles and spin freely. The other 3
rook shapes are just like the 3 > fixed axles on the cross. You
should also have 12 pieces shaped like > strange sandwiches. 3 of
them are different from the others...they > have a side that is
longer than the other. The last, of course, are > the 8 cubies. >
> Pick one of the corners to be your cornerstone. Make it >
red-yellow-blue if your cube has one. Start assembling the bottom >
level of the cube, with the blue side down. You must assemble it >
correctly, but I'm assuming you knew that if you're blindsolving. ;)
> > Once you have the 4 bottom cubies lying on the table, take 2
of the > sandwiches with a longer side and drop them between the
cubies so that > the longer side of the sandwich is inside the slot
on the cornerstone > side. MAKE SURE that the longer of the 2 sides
is slid into the > cornerstone cubie. Failure to do this will result
in a locked up > cube. For example, if your cornerstone is R-Y-B, one
sandwich will be > between the 2 cubies with a red face, and the
other will be between > those with a yellow face. Again, the longer
sides must be in the > cornerstone cubie. The 9-degree angle of the
sandwich should point > toward what will be the center of the cube.
> > Take 2 of the even-sided sandwiches and place them in the
other 2 > spaces between the cubies. The 4 sandwiches will probably
slide > together toward the center, but you'll fix that in the next
step. > > Take the third uneven sandwich piece and slide it into
the > cornerstone. Again, the longer side needs to be on the
cornerstone's > slot. Half of this sandwich should be sticking out
because there are > no cubies on the top. Take 3 of the even
sandwiches and slide them > the same way, so that you have a layer of
4 sandwiches hanging out > above the bottom row of cubies. > >
Now, you can drop the cross into the middle. Drop the cross into the
> space so that the 3 fixed rooks are touching the 3 sides of the
> cornerstone cubie. Use the cross to push the 4 bottom sandwiches
out > away from the center of the cube while you drop it into place.
Slide > the rest of the rooks onto the other 3 arms. > > From
here, it's going to be tough. I really can't picture how I did > this
step anymore. You've got a solid start at this point, so it > should
alright to do trial and error to fit the last 4 cubies on. > > The
cubies then need to slide over the sandwiches while they are being >
pushed over the rook pieces. Did one of the cubies break or pull >
apart? That's the only way I can think of this cube coming apart. If
> that is the case, then it should be the last cubie to be added to
the > assembly. Put the other 3 on, and then slide the panel into
place, > followed by the rest of the separated cubie. > > It
should be completed. I would hold it very carefully and rotate >
across all 3 axes. Make sure you don't allow the broken cubie to come
> apart and make it all explode again. One you've determined that
it's > solid enough, slide the broken cubie apart and glue it
together as you > put it back on. > > If no panel came off, I
have no idea how to put that last cubie on. > I'm not even sure how
they would have put it together at the factory. > If that is the
case, however, I'd find which one of the panels was > attached at
assembly time and try to pry it apart. Otherwise, it > would be
really difficult to re-assemble...or take apart while > blindsolving,
for that matter. > > Good luck...let us know how it turns out. And
if I'm wrong on the > piece count inside, let me know that too. This
is the first time I've > ever typed this all out, so I'd like to know
if I remembered it > correctly (it was 5 years ago when mine broke).
I wish I could post > pictures, but I'd have to break a glue bond to
get mine apart again. > > Adam > aplarsen@... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin" >
<aznspazboi@> wrote: > > > > I got my 2x2 yesterday
and it poped as i was blindfold cubing with it. > > Anyone know
how to put it back together? > > > > Thanks > > Corwin
Shiu > > >
4589. Re: Czech Open 2007 - Report From:
"gillesvdp" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Jul 2007 17:22:47 -0000
I have now posted some pictures:
http://www.gillesvdp.com/cube/index.php/2007/07/23/3-czech-open-2007-pictures
Hope you like them. :-) Gilles --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > Hello, > > I justs finished
my report about the Czech Open 2007. > It can be found here : >
http://www.gillesvdp.com/cube/index.php/2007/07/21/2-czech-open-2007
> > Hope you like it! > Feel free to leave comments. :-) >
Gilles >
I think you need to know the colorscheme of your cube. An easy way is
this (somewhat philosophical): There are 3 elements on the cube, spread
on opposite sides each: Water (Green-Blue) Fire (Red-Orange) Light
(White-Yellow) If you look at a cube you always see three colors and
from that you can immediately know what the other three are. If you want
to know your color-scheme even better you can practice by looking at
only 2 colors and calculate the other 4 (hint: BOY or
Blue-Orange-Yellow). A very good way to practice this is Ortega on a
2x2x2 or Centers on a 4x4x4. If you learned how to do F2L intuitively,
check to see if you don't wast to many moves. 7 moves is the average.
Learning F2L from all angles is a good thing and if you learned F2L
intuitively this should come naturally. This also means that d and d'
turns will not be necessary very often. Don't be afraid to use
cube-rotations to avoid a B' U B situation though! And 4 to 7 seconds
for cross should become 2 to 3 seconds. You can plan those 7 moves for
15 seconds! It seems that you know what you can do to improve so all you
need to do is train, train, train and than practice, practice, practice.
(P.S. I don't use regular F2L myself. I use a simpler but slower version
of it called keyhole. I can average around 15/16 seconds for Cross+F2L)
----- Original Message ----- From: ltunreal To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 23, 2007 6:57
PM Subject: [Speed cubing group] F2L tips?? Does anyone have any tips
for F2L? My F2L avg is about 21 seconds. My cross to F2L time is bad
too, I'm not that great with cross, I get 4-7 sec there. Should I know
what color is left of blue and stuff? Should I do d and d' turns on F2L
and learn them from all different angles? I need some expert help
because I plan to average sub 20 by the end of this year. :) [Non-text
portions of this message have been removed]
4591. Update Group Descriprion From:
"James Trimm" <jstrimm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Jul 2007 17:45:39 -0000
Hey the Group discription says you can join the chatroom on weekends....
Yahoo shut down the YahooGroups chat rooms A LONG TIME AGO. The owner
and/or moderators may want to update the Group description.
4592. Re: [Speed cubing group] Re: Czech Open 2007 - Report
From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 23 Jul 2007 20:35:28 +0200
More pictures would be appreciated, but those give a good impression
about the entire 4 days. (I really wish we had a video of the "Excuse
me, can I have a big Cola"->"NO!" and "Is this pizza home
made"->"Ananas" conversations) ----- Original Message ----- From:
gillesvdp To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, July
23, 2007 7:22 PM Subject: [Speed cubing group] Re: Czech Open 2007 -
Report I have now posted some pictures:
http://www.gillesvdp.com/cube/index.php/2007/07/23/3-czech-open-2007-pictures
Hope you like them. :-) Gilles --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > Hello, > > I justs finished
my report about the Czech Open 2007. > It can be found here : >
http://www.gillesvdp.com/cube/index.php/2007/07/21/2-czech-open-2007
> > Hope you like it! > Feel free to leave comments. :-) >
Gilles > [Non-text portions of this message have been removed]
4593. Re: [Speed cubing group] Re: Czech Open 2007 - Report
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Jul 2007 20:55:25 +0200
You can check www.speedcubing.ch for Thomas' pictures. ;-) Gilles
2007/7/23, Arnaud van Galen <avgalen@...>: > > More pictures
would be appreciated, but those give a good impression > about the
entire 4 days. > > (I really wish we had a video of the "Excuse
me, can I have a big > Cola"->"NO!" and "Is this pizza home
made"->"Ananas" conversations) > > ----- Original Message -----
> From: gillesvdp > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, July 23, 2007 7:22 PM > Subject: [Speed cubing
group] Re: Czech Open 2007 - Report > > I have now posted some
pictures: > > >
http://www.gillesvdp.com/cube/index.php/2007/07/23/3-czech-open-2007-pictures
> > Hope you like them. :-) > Gilles > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "gillesvdp" > <gillesvdp@...> wrote: > > > >
Hello, > > > > I justs finished my report about the Czech
Open 2007. > > It can be found here : > >
http://www.gillesvdp.com/cube/index.php/2007/07/21/2-czech-open-2007
> > > > Hope you like it! > > Feel free to leave
comments. :-) > > Gilles > > > > [Non-text portions of
this message have been removed] > > > [Non-text portions of
this message have been removed]
4594. Re: Update Group Descriprion From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Jul 2007 19:37:19 -0000
Thank you James for pointing that out, I had not noticed to be honest.
I've updated the description accordingly. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "James Trimm"
<jstrimm@...> wrote: > > > Hey the Group discription says
you can join the chatroom on weekends.... > Yahoo shut down the
YahooGroups chat rooms A LONG TIME AGO. The owner > and/or moderators
may want to update the Group description. >
4595. Re: How to reassemble Rubik's 2x2? From:
"Adam P. Larsen" <aplarsen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Jul 2007 20:21:53 -0000
Glad to know I had most of it right. If you look on all of the cubies,
you should be able to find one that has a seam on it. That's where mine
came apart. One of those slide-over panels should be able to pop off,
even if it requires a bit of forcing. Adam --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > Wow, thanks for all the info.
Unfortunately, it was a pop, so no > pieces were damaged. That made
the last piece impossible(at least for > me) to pull it over the
wedge thing. I plan on buying a 2x2 eastsheen > later, so hopefully
that doesn't happen again. Thanks though. Oh and > you did get all
the pieces right =) > > Corwin Shiu > > --- In
speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" >
<aplarsen@> wrote: > > > > I blew mine up once too. I
think I superglued it together the last > > time, so I won't be
able to take it apart and give you (and everyone > > else) really
good directions. However, I do remember most of how I > > did it
because I had to do trial and error to re-assemble, and I was > >
unable to find any kind of hints on the web. > > > > Make
sure you have all the pieces first. I was missing one for the > >
first several attempts, and I made it nowhere. There should be a >
> 3-dimensional cross with 6 axles on it. There should be 3 pieces
that > > are shaped like chess rooks (like a castles spire) that
fit over the > > axles and spin freely. The other 3 rook shapes
are just like the 3 > > fixed axles on the cross. You should also
have 12 pieces shaped like > > strange sandwiches. 3 of them are
different from the others...they > > have a side that is longer
than the other. The last, of course, are > > the 8 cubies. >
> > > Pick one of the corners to be your cornerstone. Make it
> > red-yellow-blue if your cube has one. Start assembling the
bottom > > level of the cube, with the blue side down. You must
assemble it > > correctly, but I'm assuming you knew that if
you're blindsolving. ;) > > > > Once you have the 4 bottom
cubies lying on the table, take 2 of the > > sandwiches with a
longer side and drop them between the cubies so that > > the
longer side of the sandwich is inside the slot on the cornerstone >
> side. MAKE SURE that the longer of the 2 sides is slid into the
> > cornerstone cubie. Failure to do this will result in a locked
up > > cube. For example, if your cornerstone is R-Y-B, one
sandwich will be > > between the 2 cubies with a red face, and the
other will be between > > those with a yellow face. Again, the
longer sides must be in the > > cornerstone cubie. The 9-degree
angle of the sandwich should point > > toward what will be the
center of the cube. > > > > Take 2 of the even-sided
sandwiches and place them in the other 2 > > spaces between the
cubies. The 4 sandwiches will probably slide > > together toward
the center, but you'll fix that in the next step. > > > >
Take the third uneven sandwich piece and slide it into the > >
cornerstone. Again, the longer side needs to be on the cornerstone's
> > slot. Half of this sandwich should be sticking out because
there are > > no cubies on the top. Take 3 of the even sandwiches
and slide them > > the same way, so that you have a layer of 4
sandwiches hanging out > > above the bottom row of cubies. >
> > > Now, you can drop the cross into the middle. Drop the
cross into the > > space so that the 3 fixed rooks are touching
the 3 sides of the > > cornerstone cubie. Use the cross to push
the 4 bottom sandwiches out > > away from the center of the cube
while you drop it into place. Slide > > the rest of the rooks onto
the other 3 arms. > > > > From here, it's going to be tough.
I really can't picture how I did > > this step anymore. You've got
a solid start at this point, so it > > should alright to do trial
and error to fit the last 4 cubies on. > > > > The cubies
then need to slide over the sandwiches while they are being > >
pushed over the rook pieces. Did one of the cubies break or pull >
> apart? That's the only way I can think of this cube coming apart.
If > > that is the case, then it should be the last cubie to be
added to the > > assembly. Put the other 3 on, and then slide the
panel into place, > > followed by the rest of the separated cubie.
> > > > It should be completed. I would hold it very
carefully and rotate > > across all 3 axes. Make sure you don't
allow the broken cubie to come > > apart and make it all explode
again. One you've determined that it's > > solid enough, slide the
broken cubie apart and glue it together as you > > put it back on.
> > > > If no panel came off, I have no idea how to put that
last cubie on. > > I'm not even sure how they would have put it
together at the factory. > > If that is the case, however, I'd
find which one of the panels was > > attached at assembly time and
try to pry it apart. Otherwise, it > > would be really difficult
to re-assemble...or take apart while > > blindsolving, for that
matter. > > > > Good luck...let us know how it turns out.
And if I'm wrong on the > > piece count inside, let me know that
too. This is the first time I've > > ever typed this all out, so
I'd like to know if I remembered it > > correctly (it was 5 years
ago when mine broke). I wish I could post > > pictures, but I'd
have to break a glue bond to get mine apart again. > > > >
Adam > > aplarsen@ > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin" > >
<aznspazboi@> wrote: > > > > > > I got my 2x2
yesterday and it poped as i was blindfold cubing with it. > > >
Anyone know how to put it back together? > > > > > >
Thanks > > > Corwin Shiu > > > > > >
4596. My 3x3 is really tight for some reason... From:
"neilmbrewer" <nbrewer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Jul 2007 21:45:47 -0000
I only started cubing about a month ago, and figured my cube was normal.
However, I recently talked a friend into purchasing one. His, right out
of the box feels MUCH looser than mine. I've not used silicon on it yet,
but will be soon. Is it normal for some cubes to just be tighter than
others straight from the factory? If so, how can I make it faster for
speed cubing? Do I understand correctly I can no longer access the
screws and springs? I have a Rubik's brand cube like:
https://secure.rubiks.com/images/lvl4/produc/products/rubbrn/clasic/cubh
ex.gif Also, where can I purchase one of the rounded Olympic 7x7 cubes?
TIA!
4597. Re: [Speed cubing group] learning on big cubes From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Jul 2007 21:58:50 -0000
I watched your videos on 5x edges and centers. an excelent job! very
helpfull. however, Im haveing trouble seeing it slow enough to get it
down. can you put the algs for the edges in writing here? thanx it looks
like you are dividing it into 2 parts with a setup move in between. does
it matter where you "store" the completed edges?are there any spots you
should not put them to avoid messing them up? yesterday I discovered a
method(on the 4x ) that puts an edge together and stores it in the U
slice. when it's full you turn the cube over (make U the D and D the U )
and build and store 4 more. leaving 4 working edges. then there is more
special moves to fix them. I dont have it down yet. (i like your method
better). I'd love to have it in writing so i can print it out. does your
method also work on the 4x? of cource you wont have a center edge piece
to aim for. one will just have to imagine one I guess. --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > 5x5x5 can be done intuitively with
only 1 extra (really easy) algorithm. I made video tutorials for it:
http://www.youtube.com/arnaudvg > > ----- Original Message -----
> From: segnet3745117 > To: speedsolvingrubikscube@yahoogroups.com
> Sent: Saturday, July 21, 2007 10:31 PM > Subject: [Speed cubing
group] learning on big cubes > > > I started solving with the
solution that was available from the mail > in form that came with my
3x3x3 R/C. > > I've never learned another method. I don't consider
myself a speed > cuber, but can do it in less that 2 min. easy. >
> I've since purchased a meffert's 4x and 5x and have learned how to
> solve using the solution for the 5x on that site. (but still use my
> already learned method to set the bottom 4 corners) and bottom
edges. > then I use: > 1) B u' B' u B' r' B r and > 2) B H' B'
H B' M' B M and > 3) B d B' d' B' l B l to move and set 3 sets of
edges > > also sometimes a slice is in BL+ BR+ FL- and FR- so I do
> move 1,2,or 3 above then... > > (UuH) D' > > then do
move 1,2,or 3 again. > and then move D' and u',H', or d to put it all
back again. then a > variation of that for the points and crosses
around the centers > > precede with F and R turns as required
then... > > 4) b u' b' u Bb' r' b r B for the points and > 5) b
H' b' H Bb' M' b M B for the crosses > > undo the F and R turns
previously made. > > often I turn the mirror of the above moves
looking at the left face > instead of the right face as above noted
as needed. > > (I haven't been good enough to do the inverse of
these moves yet > without messing up) I just do them twice when I
need too. > > I've tried to solve the 4x and 5x with a method I
found online at > www.alchemistmatt.com/cube/5by5cube.html (step 6)
that solves the > centers first then sets the edges together, and
then goes about > solving just as if it where a 3x3. > > I like
this idea, but am finding it very difficult as there are too > many
algs to remember for moving the edges around without disrupting > the
centers. > > I also find it uncomfortable to work the back of the
cube like that > does. > > anyone got a helpful idea? > >
> > > > [Non-text portions of this message have been
removed] >
4598. Re: learning on big cubes From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Jul 2007 22:23:14 -0000
Thanks for the help Jon, your site is very helpful with the java cubes
and all, and it will be even better when it can clear up some uncovered
details. it left me with a lot of questions... like this...(quotation
from your site) "pairing up edges can be done almost entirely with the
method shown below, the idea is a very familiar one, fix something,
replace it with something else that isn't fixed to move the fixed group
out of the way, then restore what part was broke while fixing the first
group." this is so generic, it leaves me wondering how to setup, where
to position the edges, where not to put solved ones etc... how not to
undo already done edges. how many solved edges are able to be done this
way before another method must be used, if any. forgive me if I've
missed something here, I am a beginner at cubing, Ive only "learned
algs" to blindly handle what needs done. never really understanding
whats going on. just being amazed every time I get to a solved state.
(following detailed instructions) and have been able to get somewhat
good at it on the 3x. being "intuitive" is something I'm not to good at
yet. segnet --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > Okay, I just read the first
couple paragraphs (up to the algorithms) > and your last one.
AlchemistMatt's site is very bad, in my opinion. > The fastest solve
I managed to pull of using his method was still > super-6 (centers
2.5-3 min, edges 3 min, 3x3x3 1 min). The concepts > are okay, but
the algorithms are not. Centers should be done > intuitively and the
first 10 edges also intuitively. Check out > bigcubes.com. > >
There is also nothing stopping you from making cube rotations and >
applying the algorithms from a different angle. > > Hope it helps.
> > Jon Choi > > --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117" >
<segnet3745117@> wrote: > > > > I started solving with
the solution that was available from the mail > > in form that
came with my 3x3x3 R/C. > > > > I've never learned another
method. I don't consider myself a speed > > cuber, but can do it
in less that 2 min. easy. > > > > I've since purchased a
meffert's 4x and 5x and have learned how to > > solve using the
solution for the 5x on that site. (but still use my > > already
learned method to set the bottom 4 corners) and bottom edges. > >
then I use: > > 1) B u' B' u B' r' B r and > > 2) B H' B' H
B' M' B M and > > 3) B d B' d' B' l B l to move and set 3 sets of
edges > > > > > > also sometimes a slice is in BL+ BR+
FL- and FR- so I do > > move 1,2,or 3 above then... > > >
> (UuH) D' > > > > then do move 1,2,or 3 again. > >
and then move D' and u',H', or d to put it all back again. then a >
> variation of that for the points and crosses around the centers
> > > > precede with F and R turns as required then... >
> > > 4) b u' b' u Bb' r' b r B for the points and > > 5)
b H' b' H Bb' M' b M B for the crosses > > > > undo the F
and R turns previously made. > > > > often I turn the mirror
of the above moves looking at the left face > > instead of the
right face as above noted as needed. > > > > (I haven't been
good enough to do the inverse of these moves yet > > without
messing up) I just do them twice when I need too. > > > >
I've tried to solve the 4x and 5x with a method I found online at >
> www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the
> > centers first then sets the edges together, and then goes
about > > solving just as if it where a 3x3. > > > > I
like this idea, but am finding it very difficult as there are too >
> many algs to remember for moving the edges around without
disrupting > > the centers. > > > > I also find it
uncomfortable to work the back of the cube like that > > does.
> > > > anyone got a helpful idea? > > >
4599. Re: My 3x3 is really tight for some reason... From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Jul 2007 22:28:00 -0000
Yes. That's normal. If you want a cube more suitable for speedcubing,
you can try your luck with another store bought cube, or you can buy one
of the DIY kits from Rubiks.com, which allows you to adjust the
tightness of the screws. --- In speedsolvingrubikscube@yahoogroups.com,
"neilmbrewer" <nbrewer@...> wrote: > > I only started cubing
about a month ago, and figured my cube was > normal. However, I
recently talked a friend into purchasing one. His, > right out of the
box feels MUCH looser than mine. I've not used silicon > on it yet,
but will be soon. Is it normal for some cubes to just be > tighter
than others straight from the factory? If so, how can I make it >
faster for speed cubing? Do I understand correctly I can no longer >
access the screws and springs? > I have a Rubik's brand cube like:
>
https://secure.rubiks.com/images/lvl4/produc/products/rubbrn/clasic/c
ubh > ex.gif > > Also, where can I purchase one of the rounded
Olympic 7x7 cubes? > > TIA! >
4600. Re: [Speed cubing group] Re: learning on big cubes
From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Jul 2007 17:11:58 -0700 (PDT)
well not to be a party pooper but that is actually mine and frank
morris' site, maybe i can help you with your misunderstandings. the main
idea in the beginner edges method is that you do have a lot of freedom
so that's why it sounds so generic, if you're using the basic method
there is very few things you can do to screw up fixed edges already, and
there isn't really a setup just get the pieces across from each other as
shown in the example applet, slice them together, and when you kick it
to either side, don't replace it with an edge you've already fixed.
simple as that. however i recommend that you check out the advanced
method as it is much better, and the same basic ideas apply, the only
difference is there is a ring that you dpnt want fixed edges ( either E
or M for most cubers) if you'd like to message me on yim feel free to do
so at anytime, glad you like the site segnet3745117
<segnet3745117@...> wrote: Thanks for the help Jon, your site is
very helpful with the java cubes and all, and it will be even better
when it can clear up some uncovered details. it left me with a lot of
questions... like this...(quotation from your site) "pairing up edges
can be done almost entirely with the method shown below, the idea is a
very familiar one, fix something, replace it with something else that
isn't fixed to move the fixed group out of the way, then restore what
part was broke while fixing the first group." this is so generic, it
leaves me wondering how to setup, where to position the edges, where not
to put solved ones etc... how not to undo already done edges. how many
solved edges are able to be done this way before another method must be
used, if any. forgive me if I've missed something here, I am a beginner
at cubing, Ive only "learned algs" to blindly handle what needs done.
never really understanding whats going on. just being amazed every time
I get to a solved state. (following detailed instructions) and have been
able to get somewhat good at it on the 3x. being "intuitive" is
something I'm not to good at yet. segnet --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > Okay, I just read the first
couple paragraphs (up to the algorithms) > and your last one.
AlchemistMatt's site is very bad, in my opinion. > The fastest solve
I managed to pull of using his method was still > super-6 (centers
2.5-3 min, edges 3 min, 3x3x3 1 min). The concepts > are okay, but
the algorithms are not. Centers should be done > intuitively and the
first 10 edges also intuitively. Check out > bigcubes.com. > >
There is also nothing stopping you from making cube rotations and >
applying the algorithms from a different angle. > > Hope it helps.
> > Jon Choi > > --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117" >
<segnet3745117@> wrote: > > > > I started solving with
the solution that was available from the mail > > in form that
came with my 3x3x3 R/C. > > > > I've never learned another
method. I don't consider myself a speed > > cuber, but can do it
in less that 2 min. easy. > > > > I've since purchased a
meffert's 4x and 5x and have learned how to > > solve using the
solution for the 5x on that site. (but still use my > > already
learned method to set the bottom 4 corners) and bottom edges. > >
then I use: > > 1) B u' B' u B' r' B r and > > 2) B H' B' H
B' M' B M and > > 3) B d B' d' B' l B l to move and set 3 sets of
edges > > > > > > also sometimes a slice is in BL+ BR+
FL- and FR- so I do > > move 1,2,or 3 above then... > > >
> (UuH) D' > > > > then do move 1,2,or 3 again. > >
and then move D' and u',H', or d to put it all back again. then a >
> variation of that for the points and crosses around the centers
> > > > precede with F and R turns as required then... >
> > > 4) b u' b' u Bb' r' b r B for the points and > > 5)
b H' b' H Bb' M' b M B for the crosses > > > > undo the F
and R turns previously made. > > > > often I turn the mirror
of the above moves looking at the left face > > instead of the
right face as above noted as needed. > > > > (I haven't been
good enough to do the inverse of these moves yet > > without
messing up) I just do them twice when I need too. > > > >
I've tried to solve the 4x and 5x with a method I found online at >
> www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the
> > centers first then sets the edges together, and then goes
about > > solving just as if it where a 3x3. > > > > I
like this idea, but am finding it very difficult as there are too >
> many algs to remember for moving the edges around without
disrupting > > the centers. > > > > I also find it
uncomfortable to work the back of the cube like that > > does.
> > > > anyone got a helpful idea? > > >
--------------------------------- Fussy? Opinionated? Impossible to
please? Perfect. Join Yahoo!'s user panel and lay it on us. [Non-text
portions of this message have been removed]
Okay I'll learn my color scheme, that's probably why I'm not so good
with the cross. Thanks. :) --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I think you need to know the
colorscheme of your cube. An easy way is this (somewhat philosophical):
> > There are 3 elements on the cube, spread on opposite sides
each: > Water (Green-Blue) > Fire (Red-Orange) > Light
(White-Yellow) > > If you look at a cube you always see three
colors and from that you can immediately know what the other three are.
If you want to know your color-scheme even better you can practice by
looking at only 2 colors and calculate the other 4 (hint: BOY or
Blue-Orange-Yellow). A very good way to practice this is Ortega on a
2x2x2 or Centers on a 4x4x4. > > If you learned how to do F2L
intuitively, check to see if you don't wast to many moves. 7 moves is
the average. > > Learning F2L from all angles is a good thing and
if you learned F2L intuitively this should come naturally. This also
means that d and d' turns will not be necessary very often. Don't be
afraid to use cube-rotations to avoid a B' U B situation though! >
> And 4 to 7 seconds for cross should become 2 to 3 seconds. You can
plan those 7 moves for 15 seconds! > > It seems that you know what
you can do to improve so all you need to do is train, train, train and
than practice, practice, practice. > > (P.S. I don't use regular
F2L myself. I use a simpler but slower version of it called keyhole. I
can average around 15/16 seconds for Cross+F2L) > > ----- Original
Message ----- > From: ltunreal > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July 23, 2007
6:57 PM > Subject: [Speed cubing group] F2L tips?? > > >
Does anyone have any tips for F2L? My F2L avg is about 21 seconds. My
> cross to F2L time is bad too, I'm not that great with cross, I get
4-7 > sec there. Should I know what color is left of blue and stuff?
Should > I do d and d' turns on F2L and learn them from all different
angles? I > need some expert help because I plan to average sub 20 by
the end of > this year. :) > > > > > > [Non-text
portions of this message have been removed] >
4602. Re: [Speed cubing group] Re: 5x5x5 modification (was New Sq. 1
World Records)
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Jul 2007 00:02:29 -0600
Maybe Ron or Per have somemore tips. I just wrote what I did, and it
worked fine with me. On 7/23/07, Pedro <pedrosino1@...> wrote:
> > Maybe was that...I was afraid of shaving too much...and that
was a > really annoying job...lol...I was kinda tired of doing
that...or maybe I was > doing it wrong :P > > I lubed it
several times already... > > Pedro > > "Pat (PJK)"
<pjkcards@... <pjkcards%40gmail.com>> escreveu: Maybe >
you guys didn't shave enough off... or maybe use more silicone to make
> them run smoother. Of course you have to use your cube more to make
it > more > loose, but it did a real job on my 5x5. > > On
7/22/07, Pedro <pedrosino1@yahoo.com.br
<pedrosino1%40yahoo.com.br>> > wrote: > > > >
Yeah, I kinda feel the same way...I think the cube is a bit better, but
> > still hard to turn...like you said, specially the outer
layers... > > > > and my best time so far is around 3:30 ;p
> > > > so...after doing that modification, how much "work"
is needed for the > cube > > to become good? (I already worked
on it quite a bit, lubed and so...) > > > > Pedro > >
> > Michael Gottlieb <mzrg@verizon.net
<mzrg%40verizon.net><mzrg%40verizon.net>> escreveu: I
> > finally got around to doing this on my 5x5x5 cube. > >
> > > > Well, my experience is that although doing this
modification did > > improve the cube a bit it is definitely not a
'silver bullet'... it's > > still hard to turn, especially the
outer slices, and I don't feel that > > I would be able to "set
times under 2 minutes" with this cube unless I > > did serious
strength training on my fingers and wrists. > > > > I did do
an average of 12 on the cube, to see if it would improve a > > bit
with time, and the best solve of the average was 2:14. That's not >
> that bad, but I wouldn't be any more likely to call my cube 'fast'
> > than I would before. > > > > --Michael Gottlieb
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > "Ron
van Bruchem" > > <ron@...> wrote: > > > > >
> Hi guys, > > > > > > For 5x5x5 I can prepare a
new cube in one week to set times under 2 > > minutes. > >
> Basically what I do is scratch a very thin layer from the inner
side > > of the > > > outer edges. Check out > >
> http://www.speedcubing.com/images/outeredge.jpg for some details
> > (red part > > > is scratched and smoothened a bit
with a thin knife, maybe 0.1mm is > > enough). > > > >
> > The new version of rubiks.com 5x5 seems is much even better,
because > > for > > > that version they already made the
inner parts smaller. > > > > > > Have fun, > >
> > > > Ron > > > > > > ----- Original
Message ----- > > > From: "mmwfung1985" <mmwfung1985@...>
> > > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >
> > > Sent: Wednesday, July 11, 2007 11:34 PM > > >
Subject: [Speed cubing group] Re: New Sq. 1 World Records > > >
> > > > > > I don't understand your argument. >
> > > > > > Getting a loose cube there, one that times
in the > > > > 2:20s and below are possible on, takes a lot
of time and effort, > > > > months or even up to a year
depending on who you ask. If you want a > > > > cube that is
truly fast, you have to move fast on it, and I think > > >
>that only someone who can achieve fast times can produce a cube that
> > > > these times can be achieved on. > > > >
> > Everyone can turn fast. You don't have to solve the cube to
turn fast > > > on it to try loosening the 5x5x5. And besides
of it, it is more likely > > > that people become fast cubers
because they take a lot of time and > > > effort to practice.
So if someone never had a loose 5x5x5, apparently > > > they
don't practice a lot. So they will likely not be fast 5x5x5 > >
> cubers anyway. You have to suffer a bit (or maybe a lot) to become
a > > > fast cuber and have a loose cube. > > > >
> > Michael Fung > > > > > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > >
"Michael Gottlieb" > > > <mzrg@> wrote: > > >
> > > > > > And anyone can have a loose cube, not just
the best solvers. > > > > > > > > Ah. Perhaps
this is true for the 3x3x3, where you can buy DIYs and > > >
> make them as tight or loose as you want within a week, but it is
not > > > > for the 5x5x5 event. Getting a loose cube there,
one that times in > the > > > > 2:20s and below are
possible on, takes a lot of time and effort, > > > > months
or even up to a year depending on who you ask. If you want a > >
> > cube that is truly fast, you have to move fast on it, and I
think > that > > > > only someone who can achieve fast
times can produce a cube that > these > > > > times can
be achieved on. Perhaps the exception is the Olympic Cube, > >
> > but so far the only speedsolver with one of those (to my
knowledge) > > > > would definitely be considered one of the
best solvers in the world. > > > > > > > >
Besides - I have yet to see a competitor who solves the 5x5x5 in >
over > > > > 4 minutes average use a Rubik's 5x5x5 that I
would consider loose > and > > > > I have yet to see a
competitor who does it in under 2:30 use a > Rubik's > > >
> 5x5x5 that I would not consider loose. Even if you could get a
loose > > > > 5x5x5 out of the box, the disparity is
definitely there. > > > > > > > > > > >
> > > > > > > > Flickr agora em português. Você
cria, todo mundo vê. Saiba mais. > > > > [Non-text portions
of this message have been removed] > > > > > > >
> -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > [Non-text
portions of this message have been removed] > > > > >
> Flickr agora em português. Você cria, todo mundo vê. Saiba mais.
> > [Non-text portions of this message have been removed] >
> > -- My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4603. Re: [Speed cubing group] Re: New Sq. 1 World Records
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 23 Jul 2007 23:59:29 -0600
Alex, When I got my 4x4 Rubiks, it was very tight. However, I messed
with it somewhat, then added silicone, and within a couple days it was
perfect for me. I am not sure how common it is, but it is the same now
as it was back then, and I really like it. Sub-60 second solves are for
sure possible on it. On 7/22/07, Alexander Goldberg <ajgold04@...>
wrote: > > How would you physically modify a 4x4x4 to run
smoother? I bought one > (Rubik's) on 9spuzzles and it was a piece of
shit, so I took a file and > some > 400 grit sandpaper and began
testing modifications - I think the puzzle > was > initially a
lemon. All my attempts were unsuccessful, showing no benefit, > but
detriment instead. > > I have a new 4x4x4 that I'm beginning to
break in, and after reading your > posts (Ron, Pat, etc.) I'm curious
if any of you have reduced the > thickness > of plastic of certain
pieces in the 4x4x4 and successfully decreased the > internal
friction (similar to how you've done with the 5x5x5). > > Has
anybody written something about this that I've not found? > > Alex
> > [Non-text portions of this message have been removed] >
> > -- My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4604. UK Open 2007 From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Jul 2007 09:58:48 -0000
Hi everyone, The UK Open 2007 website has been launched, you can
register to take part in the competition which takes place on Saturday,
November 10th. The website can be found at
http://www.cubestation.co.uk/cs2/index.php?page=ukchamps2007/index or
http://tinyurl.com/2juj3h If you have any queries, drop me a line, you
know the address :) All the best, DanH
4605. [Speed cubing group] Re: New Sq. 1 World Records From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Jul 2007 10:00:40 -0000
Perhaps you would consider sending it to me then? :) I lubed my brand
new 4x4x4 with silicon, and it immediately went too loose. It has more
lock-ups than a high security prison. Now I am desperately in need of a
competition 4x4x4 :( Cheers, Dan --- In
speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...>
wrote: > > Alex, > When I got my 4x4 Rubiks, it was very tight.
However, I messed with it > somewhat, then added silicone, and within
a couple days it was perfect for > me. I am not sure how common it
is, but it is the same now as it was back > then, and I really like
it. Sub-60 second solves are for sure possible on > it. > > On
7/22/07, Alexander Goldberg <ajgold04@...> wrote: > > >
> How would you physically modify a 4x4x4 to run smoother? I bought
one > > (Rubik's) on 9spuzzles and it was a piece of shit, so I
took a file and > > some > > 400 grit sandpaper and began
testing modifications - I think the puzzle > > was > >
initially a lemon. All my attempts were unsuccessful, showing no
benefit, > > but detriment instead. > > > > I have a
new 4x4x4 that I'm beginning to break in, and after reading your >
> posts (Ron, Pat, etc.) I'm curious if any of you have reduced the
> > thickness > > of plastic of certain pieces in the 4x4x4
and successfully decreased the > > internal friction (similar to
how you've done with the 5x5x5). > > > > Has anybody written
something about this that I've not found? > > > > Alex >
> > > [Non-text portions of this message have been removed]
> > > > > > > > > > -- > My Webpage:
http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > [Non-text
portions of this message have been removed] >
4606. [Speed cubing group] Re: 5x5x5 modification (was New Sq. 1 World
Records)
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Jul 2007 13:31:01 -0000
Hmmm .. More tips? Well dont shave off too much or you will have
problems with twisting corner centers. There should be some sanding mod
that fixes this terrible problem, but i haven't figured out how yet.
Another thing to do to make the cube more loose that i haven't got round
to try out yet is to shave off underneath the "center plates". No not
the small external ones, i mean the bigger ones below that. Those who
hold the central edges and corners in place. Do this at your own risk !!
You have been warned. Yet another (expensive) tip is to make hybrid cube
witk rubiks.com pieces and mefferts core. Then yuo get adjustable
tension and smooth well moulded cubies. The mefferts molding has a lower
quality IMHO :D -Per --- In speedsolvingrubikscube@yahoogroups.com, "Pat
(PJK)" <pjkcards@...> wrote: > > Maybe Ron or Per have
somemore tips. I just wrote what I did, and it worked > fine with me.
> > On 7/23/07, Pedro <pedrosino1@...> wrote: > > >
> Maybe was that...I was afraid of shaving too much...and that was a
> > really annoying job...lol...I was kinda tired of doing
that...or maybe I was > > doing it wrong :P > > > > I
lubed it several times already... > > > > Pedro > >
> > "Pat (PJK)" <pjkcards@... <pjkcards%40gmail.com>>
escreveu: Maybe > > you guys didn't shave enough off... or maybe
use more silicone to make > > them run smoother. Of course you
have to use your cube more to make it > > more > > loose,
but it did a real job on my 5x5. > > > > On 7/22/07, Pedro
<pedrosino1@... <pedrosino1%40yahoo.com.br>> > >
wrote: > > > > > > Yeah, I kinda feel the same way...I
think the cube is a bit better, but > > > still hard to
turn...like you said, specially the outer layers... > > > >
> > and my best time so far is around 3:30 ;p > > > >
> > so...after doing that modification, how much "work" is needed
for the > > cube > > > to become good? (I already worked
on it quite a bit, lubed and so...) > > > > > > Pedro
> > > > > > Michael Gottlieb <mzrg@...
<mzrg%40verizon.net><mzrg% 40verizon.net>> escreveu: I
> > > finally got around to doing this on my 5x5x5 cube. >
> > > > > > > > Well, my experience is that
although doing this modification did > > > improve the cube a
bit it is definitely not a 'silver bullet'... it's > > > still
hard to turn, especially the outer slices, and I don't feel that >
> > I would be able to "set times under 2 minutes" with this cube
unless I > > > did serious strength training on my fingers and
wrists. > > > > > > I did do an average of 12 on the
cube, to see if it would improve a > > > bit with time, and the
best solve of the average was 2:14. That's not > > > that bad,
but I wouldn't be any more likely to call my cube 'fast' > > >
than I would before. > > > > > > --Michael Gottlieb
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > "Ron
van Bruchem" > > > <ron@> wrote: > > > > >
> > > Hi guys, > > > > > > > > For
5x5x5 I can prepare a new cube in one week to set times under 2 >
> > minutes. > > > > Basically what I do is scratch a
very thin layer from the inner side > > > of the > > >
> outer edges. Check out > > > >
http://www.speedcubing.com/images/outeredge.jpg for some details >
> > (red part > > > > is scratched and smoothened a
bit with a thin knife, maybe 0.1mm is > > > enough). > >
> > > > > > The new version of rubiks.com 5x5 seems is
much even better, because > > > for > > > > that
version they already made the inner parts smaller. > > > >
> > > > Have fun, > > > > > > > >
Ron > > > > > > > > ----- Original Message -----
> > > > From: "mmwfung1985" <mmwfung1985@> > >
> > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > >
<speedsolvingrubikscube%40yahoogroups.com> > > > >
> > > > Sent: Wednesday, July 11, 2007 11:34 PM > >
> > Subject: [Speed cubing group] Re: New Sq. 1 World Records >
> > > > > > > > > > > I don't
understand your argument. > > > > > > > > >
Getting a loose cube there, one that times in the > > > >
> 2:20s and below are possible on, takes a lot of time and effort,
> > > > > months or even up to a year depending on who
you ask. If you want a > > > > > cube that is truly fast,
you have to move fast on it, and I think > > > > >that
only someone who can achieve fast times can produce a cube that >
> > > > these times can be achieved on. > > > >
> > > > Everyone can turn fast. You don't have to solve the
cube to turn fast > > > > on it to try loosening the 5x5x5.
And besides of it, it is more likely > > > > that people
become fast cubers because they take a lot of time and > > >
> effort to practice. So if someone never had a loose 5x5x5,
apparently > > > > they don't practice a lot. So they will
likely not be fast 5x5x5 > > > > cubers anyway. You have to
suffer a bit (or maybe a lot) to become a > > > > fast cuber
and have a loose cube. > > > > > > > > Michael
Fung > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > >
<speedsolvingrubikscube%40yahoogroups.com>, > > >
"Michael Gottlieb" > > > > <mzrg@> wrote: > >
> > > > > > > > > And anyone can have a loose
cube, not just the best solvers. > > > > > > > >
> > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs
and > > > > > make them as tight or loose as you want
within a week, but it is not > > > > > for the 5x5x5
event. Getting a loose cube there, one that times in > > the >
> > > > 2:20s and below are possible on, takes a lot of time
and effort, > > > > > months or even up to a year
depending on who you ask. If you want a > > > > > cube
that is truly fast, you have to move fast on it, and I think > >
that > > > > > only someone who can achieve fast times
can produce a cube that > > these > > > > > times
can be achieved on. Perhaps the exception is the Olympic Cube, > >
> > > but so far the only speedsolver with one of those (to my
knowledge) > > > > > would definitely be considered one
of the best solvers in the world. > > > > > > >
> > > Besides - I have yet to see a competitor who solves the
5x5x5 in > > over > > > > > 4 minutes average use a
Rubik's 5x5x5 that I would consider loose > > and > > >
> > I have yet to see a competitor who does it in under 2:30 use a
> > Rubik's > > > > > 5x5x5 that I would not
consider loose. Even if you could get a loose > > > > >
5x5x5 out of the box, the disparity is definitely there. > > >
> > > > > > > > > > > > > >
> > > > > > > > > > Flickr agora em
português. Você cria, todo mundo vê. Saiba mais. > > > >
> > [Non-text portions of this message have been removed] >
> > > > > > > > > > > > -- > >
My Webpage: http://www.pjkcubed.com > > Computer Cleanup:
http://www.cleancomputerhelp.com > > Speedsolving Puzzles:
http://www.rubiks.has.it > > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > Flickr agora em português.
Você cria, todo mundo vê. Saiba mais. > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > -- > My Webpage: http://www.pjkcubed.com
> Computer Cleanup: http://www.cleancomputerhelp.com >
Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > [Non-text
portions of this message have been removed] >
4607. glue after peeling stickers From:
mr_seagull_1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Jul 2007 00:15:05 -0000
is it bad to leave the glue on and then pu tiles?
4608. Re: glue after peeling stickers From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Jul 2007 00:49:50 -0000
If it really bothers you use some Goo-Gone to get it off, but it's not
like it will affect your new tiles adversely if you leave it on. Old
glue makes new stickers look kind of lumpy, but since you're using tiles
it shouldn't be a problem. The next time you resticker the glue will
come off with the stickers/tiles. --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1
<no_reply@...> wrote: > > is it bad to leave the glue on and
then pu tiles? >
4609. next step? From:
David Pritts <ladartfrog@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 24 Jul 2007 18:53:47 -0700 (PDT)
I currently use Fridrich's method, with intuitive F2L pairs and a 3LLL.
I know that this exact system, with no new algorithms or techniques,
could get me down to the low 20s. However, I'm currently in low 40s or
high 30s. The problem, of course, is that I don't practice... and
therefore I have not really improved in the past year. Recently, though,
I've taken new interest, especially because one of the people who I
taught to cube is now getting better than me... which feels like a
dagger in my heart, of course. But, I feel that learning new things
gives me motivation to practice more, and is more exciting. . . whereas
practicing my same method over and over again is less interesting to me.
So, does anyone have any recommendations for new things I could learn to
compliment my current method? My current method is pretty bland.
Furthermore, I know this question probably has been asked about every
week for the whole existence of this group, but what do people recommend
for speeding up my 20-30 second F2L? david
--------------------------------- Get the Yahoo! toolbar and be alerted
to new email wherever you're surfing. [Non-text portions of this message
have been removed]
4610. Re: next step? From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Jul 2007 02:15:30 -0000
For speeding up F2L, nothing helps like practice, practice, practice.
Focus on looking ahead so that you see what you're going to do next as
you're working on your current pair. A good exercise is to do your F2L a
little slower than you would normally do, but try to make your movements
continuous, without pausing to look for pieces in between moves. Shelley
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@...> wrote: > > I currently use Fridrich's
method, with intuitive F2L pairs and a 3LLL. I know that this exact
system, with no new algorithms or techniques, could get me down to the
low 20s. However, I'm currently in low 40s or high 30s. > > The
problem, of course, is that I don't practice... and therefore I have not
really improved in the past year. Recently, though, I've taken new
interest, especially because one of the people who I taught to cube is
now getting better than me... which feels like a dagger in my heart, of
course. > > But, I feel that learning new things gives me
motivation to practice more, and is more exciting. . . whereas
practicing my same method over and over again is less interesting to me.
So, does anyone have any recommendations for new things I could learn to
compliment my current method? My current method is pretty bland. >
> Furthermore, I know this question probably has been asked about
every week for the whole existence of this group, but what do people
recommend for speeding up my 20-30 second F2L? > > david > >
> --------------------------------- > Get the Yahoo! toolbar and
be alerted to new email wherever you're surfing. > > [Non-text
portions of this message have been removed] >
4611. much need algorithm From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Jul 2007 04:04:27 -0000
ok, i am currently doing F2l (intuitive), (then OELL Orientation of
Edges Last Layer), then OCLL (Orientation of Corners Last Layer), and
lastly PLL. (sorry if my abreviations are incorrect, but thats what i
use). so my problem is i only know how to orient 2 edges at a time when
i do EOLL. i use either F U R U' R' F' or F R U R' U' F' to orient the
last 2 edges. I am looking for an alg where it can orient all 4 edges at
once without having to do both of the above algs together. I seem to get
the no-edge case alot, but am currently doing both algs in order to
orientate all the edges. i think a shorter compound alg to orient all 4
algs would help improve my time for the cases where i have to orient all
4 edges. hope someone understands my explaination and has an answer!
Thanks, Jeff P.S. -- i hope to learn complete OLL when i get some more
time! ...but in the meantime :P
4612. Re: [Speed cubing group] much need algorithm From:
"Anthony Hsu" <erwaman@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 25 Jul 2007 00:22:25 -0400
Jeff, You can use x' L' R U' L F2 L' U' R U' R2 L x. Another 4-edge
flipper I use (for blindfolded) is (M' U)*4 (M U)*4. -Anthony -----
Original Message ----- From: jeff17237 To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 25, 2007
12:04 AM Subject: [Speed cubing group] much need algorithm ok, i am
currently doing F2l (intuitive), (then OELL Orientation of Edges Last
Layer), then OCLL (Orientation of Corners Last Layer), and lastly PLL.
(sorry if my abreviations are incorrect, but thats what i use). so my
problem is i only know how to orient 2 edges at a time when i do EOLL. i
use either F U R U' R' F' or F R U R' U' F' to orient the last 2 edges.
I am looking for an alg where it can orient all 4 edges at once without
having to do both of the above algs together. I seem to get the no-edge
case alot, but am currently doing both algs in order to orientate all
the edges. i think a shorter compound alg to orient all 4 algs would
help improve my time for the cases where i have to orient all 4 edges.
hope someone understands my explaination and has an answer! Thanks, Jeff
P.S. -- i hope to learn complete OLL when i get some more time! ...but
in the meantime :P [Non-text portions of this message have been removed]
4613. Re: much need algorithm From:
"Corwin Shiu" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Jul 2007 05:47:08 -0000
The cases where their are no edges correctly oriented are all long
(algorithms). I suggest you learn each case first, 8 of them i believe,
when you have time. In the meantime, r' R U R U R' U' r2 R2' U R U' r'
is a fast 4 edge flipper i use. It is a no edge case, so you can knock
one off your list to learn. If you are too lazy to memorize, you can do
the (M' U)x4 (M U) x4 as Anthony stated, but i doubt its faster them
what you use originally. Corwin Shiu --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > ok, i am currently doing F2l (intuitive), (then OELL
Orientation of > Edges Last Layer), then OCLL (Orientation of Corners
Last Layer), and > lastly PLL. (sorry if my abreviations are
incorrect, but thats what i > use). so my problem is i only know how
to orient 2 edges at a time > when i do EOLL. i use either F U R U'
R' F' or F R U R' U' F' to > orient the last 2 edges. I am looking
for an alg where it can orient > all 4 edges at once without having
to do both of the above algs > together. I seem to get the no-edge
case alot, but am currently doing > both algs in order to orientate
all the edges. i think a shorter > compound alg to orient all 4 algs
would help improve my time for the > cases where i have to orient all
4 edges. hope someone understands my > explaination and has an
answer! > > Thanks, > Jeff > > P.S. -- i hope to learn
complete OLL when i get some more time! ...but > in the meantime :P
>
4614. Re: [Speed cubing group] learning on big cubes From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Jul 2007 09:37:39 -0000
OH KAY IM NOT GETTING IT! HELP PLEASE I got down to the last two edges
and cant seam to fix it. I have them in LF and RF edge piece dFR matches
HFR I turn dRUR'd' (like in the video) and it messes up an edge piece
that was in UB and puts it in (uR,HR,dL) also tried the parity fix ((Dd)
B2)x5 doesnt seam to do anything but mess everything up again. HELP
PLEASE! --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > > I watched your videos on
5x edges and centers. an excelent job! very > helpfull. however, Im
haveing trouble seeing it slow enough to get it > down. can you put
the algs for the edges in writing here? > thanx > > it looks
like you are dividing it into 2 parts with a setup move in > between.
> does it matter where you "store" the completed edges?are there any
> spots you should not put them to avoid messing them up? > >
yesterday I discovered a method(on the 4x ) that puts an edge >
together and stores it in the U slice. when it's full you turn the >
cube over (make U the D and D the U ) and build and store 4 more. >
leaving 4 working edges. then there is more special moves to fix them.
> I dont have it down yet. (i like your method better). > > I'd
love to have it in writing so i can print it out. > does your method
also work on the 4x? of cource you wont have a > center edge piece to
aim for. one will just have to imagine one I > guess. > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" > <avgalen@> wrote: > > > > 5x5x5 can be
done intuitively with only 1 extra (really easy) > algorithm. I made
video tutorials for it: > http://www.youtube.com/arnaudvg > >
> > ----- Original Message ----- > > From: segnet3745117
> > To: speedsolvingrubikscube@yahoogroups.com > > Sent:
Saturday, July 21, 2007 10:31 PM > > Subject: [Speed cubing group]
learning on big cubes > > > > > > I started solving
with the solution that was available from the > mail > > in
form that came with my 3x3x3 R/C. > > > > I've never learned
another method. I don't consider myself a > speed > > cuber,
but can do it in less that 2 min. easy. > > > > I've since
purchased a meffert's 4x and 5x and have learned how > to > >
solve using the solution for the 5x on that site. (but still use > my
> > already learned method to set the bottom 4 corners) and bottom
> edges. > > then I use: > > 1) B u' B' u B' r' B r and
> > 2) B H' B' H B' M' B M and > > 3) B d B' d' B' l B l to
move and set 3 sets of edges > > > > also sometimes a slice
is in BL+ BR+ FL- and FR- so I do > > move 1,2,or 3 above then...
> > > > (UuH) D' > > > > then do move 1,2,or 3
again. > > and then move D' and u',H', or d to put it all back
again. then a > > variation of that for the points and crosses
around the centers > > > > precede with F and R turns as
required then... > > > > 4) b u' b' u Bb' r' b r B for the
points and > > 5) b H' b' H Bb' M' b M B for the crosses > >
> > undo the F and R turns previously made. > > > >
often I turn the mirror of the above moves looking at the left > face
> > instead of the right face as above noted as needed. > >
> > (I haven't been good enough to do the inverse of these moves
yet > > without messing up) I just do them twice when I need too.
> > > > I've tried to solve the 4x and 5x with a method I
found online at > > www.alchemistmatt.com/cube/5by5cube.html (step
6) that solves the > > centers first then sets the edges together,
and then goes about > > solving just as if it where a 3x3. >
> > > I like this idea, but am finding it very difficult as
there are > too > > many algs to remember for moving the edges
around without > disrupting > > the centers. > > >
> I also find it uncomfortable to work the back of the cube like >
that > > does. > > > > anyone got a helpful idea? >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
4615. Re: much need algorithm From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Jul 2007 15:42:23 -0000
thanks for the responses corwin and anthony and i will surely try those
out! -jeff --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > The cases where their are no
edges correctly oriented are all long > (algorithms). I suggest you
learn each case first, 8 of them i > believe, when you have time. In
the meantime, r' R U R U R' U' r2 R2' > U R U' r' is a fast 4 edge
flipper i use. It is a no edge case, so you > can knock one off your
list to learn. If you are too lazy to memorize, > you can do the (M'
U)x4 (M U) x4 as Anthony stated, but i doubt its > faster them what
you use originally. > > Corwin Shiu > --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 > <no_reply@>
wrote: > > > > ok, i am currently doing F2l (intuitive),
(then OELL Orientation of > > Edges Last Layer), then OCLL
(Orientation of Corners Last Layer), and > > lastly PLL. (sorry if
my abreviations are incorrect, but thats what i > > use). so my
problem is i only know how to orient 2 edges at a time > > when i
do EOLL. i use either F U R U' R' F' or F R U R' U' F' to > >
orient the last 2 edges. I am looking for an alg where it can orient
> > all 4 edges at once without having to do both of the above
algs > > together. I seem to get the no-edge case alot, but am
currently doing > > both algs in order to orientate all the edges.
i think a shorter > > compound alg to orient all 4 algs would help
improve my time for the > > cases where i have to orient all 4
edges. hope someone understands my > > explaination and has an
answer! > > > > Thanks, > > Jeff > > > >
P.S. -- i hope to learn complete OLL when i get some more time! ...but
> > in the meantime :P > > >
4616. Re: [Speed cubing group] learning on big cubes From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Jul 2007 09:19:00 -0700 (PDT)
ok when you get down to the last 2 tredges, take a picture, or make a
drawing or something so we can see the state of the cube, then we will
probably be able to see what error you are making segnet3745117
<segnet3745117@...> wrote: OH KAY IM NOT GETTING IT! HELP PLEASE I
got down to the last two edges and cant seam to fix it. I have them in
LF and RF edge piece dFR matches HFR I turn dRUR'd' (like in the video)
and it messes up an edge piece that was in UB and puts it in (uR,HR,dL)
also tried the parity fix ((Dd) B2)x5 doesnt seam to do anything but
mess everything up again. HELP PLEASE! --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > > I watched your videos on
5x edges and centers. an excelent job! very > helpfull. however, Im
haveing trouble seeing it slow enough to get it > down. can you put
the algs for the edges in writing here? > thanx > > it looks
like you are dividing it into 2 parts with a setup move in > between.
> does it matter where you "store" the completed edges?are there any
> spots you should not put them to avoid messing them up? > >
yesterday I discovered a method(on the 4x ) that puts an edge >
together and stores it in the U slice. when it's full you turn the >
cube over (make U the D and D the U ) and build and store 4 more. >
leaving 4 working edges. then there is more special moves to fix them.
> I dont have it down yet. (i like your method better). > > I'd
love to have it in writing so i can print it out. > does your method
also work on the 4x? of cource you wont have a > center edge piece to
aim for. one will just have to imagine one I > guess. > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" > <avgalen@> wrote: > > > > 5x5x5 can be
done intuitively with only 1 extra (really easy) > algorithm. I made
video tutorials for it: > http://www.youtube.com/arnaudvg > >
> > ----- Original Message ----- > > From: segnet3745117
> > To: speedsolvingrubikscube@yahoogroups.com > > Sent:
Saturday, July 21, 2007 10:31 PM > > Subject: [Speed cubing group]
learning on big cubes > > > > > > I started solving
with the solution that was available from the > mail > > in
form that came with my 3x3x3 R/C. > > > > I've never learned
another method. I don't consider myself a > speed > > cuber,
but can do it in less that 2 min. easy. > > > > I've since
purchased a meffert's 4x and 5x and have learned how > to > >
solve using the solution for the 5x on that site. (but still use > my
> > already learned method to set the bottom 4 corners) and bottom
> edges. > > then I use: > > 1) B u' B' u B' r' B r and
> > 2) B H' B' H B' M' B M and > > 3) B d B' d' B' l B l to
move and set 3 sets of edges > > > > also sometimes a slice
is in BL+ BR+ FL- and FR- so I do > > move 1,2,or 3 above then...
> > > > (UuH) D' > > > > then do move 1,2,or 3
again. > > and then move D' and u',H', or d to put it all back
again. then a > > variation of that for the points and crosses
around the centers > > > > precede with F and R turns as
required then... > > > > 4) b u' b' u Bb' r' b r B for the
points and > > 5) b H' b' H Bb' M' b M B for the crosses > >
> > undo the F and R turns previously made. > > > >
often I turn the mirror of the above moves looking at the left > face
> > instead of the right face as above noted as needed. > >
> > (I haven't been good enough to do the inverse of these moves
yet > > without messing up) I just do them twice when I need too.
> > > > I've tried to solve the 4x and 5x with a method I
found online at > > www.alchemistmatt.com/cube/5by5cube.html (step
6) that solves the > > centers first then sets the edges together,
and then goes about > > solving just as if it where a 3x3. >
> > > I like this idea, but am finding it very difficult as
there are > too > > many algs to remember for moving the edges
around without > disrupting > > the centers. > > >
> I also find it uncomfortable to work the back of the cube like >
that > > does. > > > > anyone got a helpful idea? >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
--------------------------------- Choose the right car based on your
needs. Check out Yahoo! Autos new Car Finder tool. [Non-text portions of
this message have been removed]
4617. Re: [Speed cubing group] learning on big cubes From:
"Alexander Goldberg" <ajgold04@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Jul 2007 12:16:23 -0500
"also tried the parity fix ((Dd) B2)x5 doesnt seam to do anything but
mess everything up again." (segnet3745117) You should use the 4x4x4
dedge flip (parity) alg. It works on the 5x5 too -- flips two edge wings
obviously. I've run into the ((Dd) B2)x5 alg before, however it can be
written like this: ((Rr) U2)x5 (inherently easier), and this solves
along the M slice instead of E. I wasn't ever sure how to apply it,
unless the last 4 tredges made up 2 "edge flip/swap" (with parity) cases
(on bigcubes). Maybe it's a quick parity fix if you can notice a parity
on the last 4 edges without having solved any? (Clancy?) Bigcubes
doesn't list that alg anyways, but it is shorter than the common 4x4x4
edge flip parity fix, though obviously doesn't isolate one tredge. As
for your situation... look at the bigcubes page about the last two
tredges and figure out which of those situations you have (Clancy and
Frank listed all of them). When you say: "I got down to the last two
edges and cant seam to fix it. I have them in LF and RF edge piece dFR
matches HFR I turn dRUR'd' (like in the video) and it messes up an edge
piece that was in UB and puts it in (uR,HR,dL)" ... we don't know what
orientation those pieces have by how you've explained, and the
orientation of each piece plays a part in determining the situation.
[Non-text portions of this message have been removed]
4618. Re: [Speed cubing group] learning on big cubes From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Jul 2007 10:30:58 -0700 (PDT)
yes that parity alg isn't the greatest, i like the 4x4 dedge flip much
better, but there is a number of algs on the edges page that will fix
parity. there is a way to tell very early in the last 4 edges if you
have parity or not, and u can use any of those algs to fix it, and it
will usually leave you with an easy case, this was left as a
'self-discovery' point for people that use the page, as explaining all
the dynamics of it can get pretty ugly. ... we don't know what
orientation those pieces have by how you've explained, and the
orientation of each piece plays a part in determining the situation.
this is a very true statment. i recommend just taking a picture or
making a quick colored line drawing for us to check and then we can
associate it to the proper case on the l2e page for bigcubes. you might
even be able to do it yourself, just look for a case that matches yours,
if you can't find one, then you need to flip one of the tredges upside
down and you will have a listed case. hope this helps, if not bust out a
picture and we'll get you fixed up Alexander Goldberg
<ajgold04@...> wrote: "also tried the parity fix ((Dd) B2)x5
doesnt seam to do anything but mess everything up again."
(segnet3745117) You should use the 4x4x4 dedge flip (parity) alg. It
works on the 5x5 too -- flips two edge wings obviously. I've run into
the ((Dd) B2)x5 alg before, however it can be written like this: ((Rr)
U2)x5 (inherently easier), and this solves along the M slice instead of
E. I wasn't ever sure how to apply it, unless the last 4 tredges made up
2 "edge flip/swap" (with parity) cases (on bigcubes). Maybe it's a quick
parity fix if you can notice a parity on the last 4 edges without having
solved any? (Clancy?) Bigcubes doesn't list that alg anyways, but it is
shorter than the common 4x4x4 edge flip parity fix, though obviously
doesn't isolate one tredge. As for your situation... look at the
bigcubes page about the last two tredges and figure out which of those
situations you have (Clancy and Frank listed all of them). When you say:
"I got down to the last two edges and cant seam to fix it. I have them
in LF and RF edge piece dFR matches HFR I turn dRUR'd' (like in the
video) and it messes up an edge piece that was in UB and puts it in
(uR,HR,dL)" ... we don't know what orientation those pieces have by how
you've explained, and the orientation of each piece plays a part in
determining the situation. [Non-text portions of this message have been
removed] --------------------------------- Shape Yahoo! in your own
image. Join our Network Research Panel today! [Non-text portions of this
message have been removed]
4619. RubiksDJ - just another cube timer ;-) From:
"lookosz" <stasko.lukasz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Jul 2007 17:33:05 -0000
Hello. I want to show my latest version of timer. First of all, visit
this page www.rubiksdj.speedcubing.com.pl , lets see some screens and
finally download my application ;-) I hope you will be enjoyed ;-)
//greetings for Chris Hunt
4620. Re: [Speed cubing group] learning on big cubes From:
"Alexander Goldberg" <ajgold04@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Jul 2007 13:24:04 -0500
Clancy, do you (or anybody you know, ie. Frank) solve 2 tredges at a
time (or more)? or maybe 1 tredge and part of another simultaneously?
I've tried this a little bit and am learning a bit about solving more
than one at a time as well as setting up a quick second tredge while
doing the first. (This is not during the last 4 tredges, but generally
while solving them at any point before) [Non-text portions of this
message have been removed]
4621. Re: [Speed cubing group] much need algorithm From:
"David Barr" <david20708@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Jul 2007 14:58:52 -0400
I like these algs: L' d' R' U' R B U' F R U R' U' F' L' d' R' U' R B U F
R U R' U' F' On 7/25/07, jeff17237 <no_reply@yahoogroups.com>
wrote: > orient the last 2 edges. I am looking for an alg where it
can orient > all 4 edges at once without having to do both of the
above algs > together. I seem to get the no-edge case alot, but am
currently doing > both algs in order to orientate all the edges. i
think a shorter > compound alg to orient all 4 algs would help
improve my time for the > cases where i have to orient all 4 edges.
hope someone understands my > explaination and has an answer!
4622. Re: [Speed cubing group] learning on big cubes From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Jul 2007 12:26:45 -0700 (PDT)
not that i know of. i've tried (repeatedly) to do this, but usually end
up with all sorts of problems, and the time trade off doesn't work out
for me. i can say i do use some stuff in the build ring, and usually
trade out a fixed tredge for an edge i need, but that's about as far as
i go towards chain solving. ron has tried just about everything, he
might have more insight to this idea than i do. Alexander Goldberg
<ajgold04@...> wrote: Clancy, do you (or anybody you know, ie.
Frank) solve 2 tredges at a time (or more)? or maybe 1 tredge and part
of another simultaneously? I've tried this a little bit and am learning
a bit about solving more than one at a time as well as setting up a
quick second tredge while doing the first. (This is not during the last
4 tredges, but generally while solving them at any point before)
[Non-text portions of this message have been removed]
--------------------------------- Boardwalk for $500? In 2007? Ha! Play
Monopoly Here and Now (it's updated for today's economy) at Yahoo!
Games. [Non-text portions of this message have been removed]
4623. Re: much need algorithm From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Jul 2007 19:32:30 -0000
Hi :-) A quick search led me to construct this algorithm: R' U2 L F' L'
U2 L F L' U2 R Hope it's useful. For obvious reasons, no such algo with
only L,U and R turns exists for this purpose ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > ok, i am currently doing F2l (intuitive), (then OELL
Orientation of > Edges Last Layer), then OCLL (Orientation of Corners
Last Layer), and > lastly PLL. (sorry if my abreviations are
incorrect, but thats what i > use). so my problem is i only know how
to orient 2 edges at a time > when i do EOLL. i use either F U R U'
R' F' or F R U R' U' F' to > orient the last 2 edges. I am looking
for an alg where it can orient > all 4 edges at once without having
to do both of the above algs > together. I seem to get the no-edge
case alot, but am currently doing > both algs in order to orientate
all the edges. i think a shorter > compound alg to orient all 4 algs
would help improve my time for the > cases where i have to orient all
4 edges. hope someone understands my > explaination and has an
answer! > > Thanks, > Jeff > > P.S. -- i hope to learn
complete OLL when i get some more time! ...but > in the meantime :P
>
4624. Re: much need algorithm From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Jul 2007 20:23:34 -0000
I got a bunch: F2 M F2 U M2 U' B2 M B2, shortest there is, only nine
turns STM. R U2 R' F' L' U2 L F R U2 R' easy to learn, five set up
turns, then U2 - > restore) M' U2 M U2 M' U M U2 M' U2 M M' U2 M' U2
M' U M U2 M U2 M Both pretty much the same, both as the earlier one = 5+
[U] -5 turns, One preseves edges permutation, the other swaps oppsites.
Mext orients "pi corners" + edges: l' U' l U2 l' U2 L U2 L' U R //
Kenneth
4625. Re: [Speed cubing group] learning on big cubes From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Jul 2007 21:34:55 -0000
taking a photo seams to be a good idea. however I resorted to doing this
(which messes up the centers) ::uL and uR need swapping (no flipping)
::Bu'B'uB'r'BrD ::rotate whole cube CW 90 deg (makes B the R face) ::do
above moves again except for the last D ::bring the u and D slices back
again. if a parity problem shows up I rotate D2 and do the mirror of the
above moves on the appropriate slices and the same thing again only
subbing a different horizontal slice and also using the appropriate
vertical slice this moves 3 edges around and then back again from the
other side ultimately only switching the R and L edges but it messes up
the work i did on the centers so i had to fix that again with the same
move only doing all slice moves and one bB' move on my next scramble I
will take photos. anything I can leave off? (reduce # of photos taken)?
I have another question...I've noticed that some of you are talking
about "the last 4 edges" vs "the last 2 edges" am I trying to do too
much? should i stop at having 8 solved edges? before I change strategy?
or should I go for 10? whats easier to do/remember? should i post the
photos in the photo section here? or put them somewhere else? --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > not that i know of. i've
tried (repeatedly) to do this, but usually end up with all sorts of
problems, and the time trade off doesn't work out for me. i can say i do
use some stuff in the build ring, and usually trade out a fixed tredge
for an edge i need, but that's about as far as i go towards chain
solving. ron has tried just about everything, he might have more insight
to this idea than i do. > > Alexander Goldberg
<ajgold04@...> wrote: Clancy, do you (or anybody you know, ie.
Frank) solve 2 tredges at a time > (or more)? or maybe 1 tredge and
part of another simultaneously? I've > tried this a little bit and am
learning a bit about solving more than one at > a time as well as
setting up a quick second tredge while doing the first. > (This is
not during the last 4 tredges, but generally while solving them at >
any point before) > > [Non-text portions of this message have been
removed] > > > > > > >
--------------------------------- > Boardwalk for $500? In 2007? Ha!
> Play Monopoly Here and Now (it's updated for today's economy) at
Yahoo! Games. > > [Non-text portions of this message have been
removed] >
4626. Re: [Speed cubing group] learning on big cubes From:
"Alexander Goldberg" <ajgold04@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Jul 2007 16:21:13 -0500
"i can say i do use some stuff in the build ring" What do you mean by
using stuff in the build ring? You look there first to find an easy
tredge setup? I recall someone telling me that it's possible to do 8
tredges at once on the 5x5x5 (similar to doing 6 on the 4x4x4). Anybody
heard/do this? On 7/25/07, Clancy Cochran <perscription_death@...>
wrote: > > not that i know of. i've tried (repeatedly) to do this,
but usually end > up with all sorts of problems, and the time trade
off doesn't work out for > me. i can say i do use some stuff in the
build ring, and usually trade out a > fixed tredge for an edge i
need, but that's about as far as i go towards > chain solving. ron
has tried just about everything, he might have more > insight to this
idea than i do. > > Alexander Goldberg <ajgold04@...
<ajgold04%40gmail.com>> wrote: > Clancy, do you (or anybody
you know, ie. Frank) solve 2 tredges at a time > > (or more)? or
maybe 1 tredge and part of another simultaneously? I've > tried this
a little bit and am learning a bit about solving more than one > at
> a time as well as setting up a quick second tredge while doing the
first. > (This is not during the last 4 tredges, but generally while
solving them > at > any point before) > > [Non-text portions
of this message have been removed] > > > > > >
--------------------------------- > Boardwalk for $500? In 2007? Ha!
> Play Monopoly Here and Now (it's updated for today's economy) at
Yahoo! > Games. > > [Non-text portions of this message have
been removed] > > > [Non-text portions of this message have
been removed]
4627. Re: [Speed cubing group] learning on big cubes From:
Clancy Cochran <perscription_death@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 25 Jul 2007 16:04:57 -0700 (PDT)
i mean that i do look for pieces in the build ring before i pull the
next piece in to see if i can get a 'free' section with just l2 or r2. 8
tredges at once sounds like some bs to me, i don't think its possible,
or at least it hasn't been done yet. Alexander Goldberg
<ajgold04@...> wrote: "i can say i do use some stuff in the build
ring" What do you mean by using stuff in the build ring? You look there
first to find an easy tredge setup? I recall someone telling me that
it's possible to do 8 tredges at once on the 5x5x5 (similar to doing 6
on the 4x4x4). Anybody heard/do this? On 7/25/07, Clancy Cochran
<perscription_death@...> wrote: > > not that i know of. i've
tried (repeatedly) to do this, but usually end > up with all sorts of
problems, and the time trade off doesn't work out for > me. i can say
i do use some stuff in the build ring, and usually trade out a >
fixed tredge for an edge i need, but that's about as far as i go towards
> chain solving. ron has tried just about everything, he might have
more > insight to this idea than i do. > > Alexander Goldberg
<ajgold04@... <ajgold04%40gmail.com>> wrote: > Clancy, do
you (or anybody you know, ie. Frank) solve 2 tredges at a time > >
(or more)? or maybe 1 tredge and part of another simultaneously? I've
> tried this a little bit and am learning a bit about solving more
than one > at > a time as well as setting up a quick second tredge
while doing the first. > (This is not during the last 4 tredges, but
generally while solving them > at > any point before) > >
[Non-text portions of this message have been removed] > > >
> > > --------------------------------- > Boardwalk for
$500? In 2007? Ha! > Play Monopoly Here and Now (it's updated for
today's economy) at Yahoo! > Games. > > [Non-text portions of
this message have been removed] > > > [Non-text portions of
this message have been removed] --------------------------------- Need a
vacation? Get great deals to amazing places on Yahoo! Travel. [Non-text
portions of this message have been removed]
4628. Program for timing yourself? From:
"kingnautilus" <iliekcaekk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Jul 2007 01:11:09 -0000
Hi guys, I'm Nick, just started (speed)cubing. I have used windows media
player to sorta time myself. My best is roughly 1 min and 54 seconds,
but I want a program that I can use to time myself with. Any
suggestions?
4629. Re: Program for timing yourself? From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Jul 2007 01:13:27 -0000
first of all, somebody said less than 10 posts ago that they developed
another cube timer. secondly, if you were to search the group for "cube
timer," you would find several good results. Please do at least a search
before asking your question because it can be answered quite easily on
your own. www.strangepuzzle.com is home to Jnetcube. Bob --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > Hi guys, I'm Nick, just started
(speed)cubing. > > I have used windows media player to sorta time
myself. My best is > roughly 1 min and 54 seconds, but I want a
program that I can use to > time myself with. Any suggestions? >
4630. Re: RubiksDJ - just another cube timer ;-) From:
gottacube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Jul 2007 05:39:45 -0000
llokosz, Could you please extract the program from the .rar folder. I
don't have WinRar and I can't open it. I'm really interested in your
timer. Thank you. --- In speedsolvingrubikscube@yahoogroups.com,
"lookosz" <stasko.lukasz@...> wrote: > > Hello. > I want
to show my latest version of timer. > First of all, visit this page
www.rubiksdj.speedcubing.com.pl , lets > see some screens and finally
download my application ;-) > I hope you will be enjoyed ;-) >
> > //greetings for Chris Hunt >
4631. Re: RubiksDJ - just another cube timer ;-) From:
"arnaudvangalen" <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Jul 2007 07:10:18 -0000
Almost every (un)packer program has a free/trial version that you can
use. I personaly use Total Commander and/or 7Zip. --- In
speedsolvingrubikscube@yahoogroups.com, gottacube <no_reply@...>
wrote: > > llokosz, > > Could you please extract the program
from the .rar folder. I don't > have WinRar and I can't open it. I'm
really interested in your > timer. Thank you. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "lookosz" >
<stasko.lukasz@> wrote: > > > > Hello. > > I
want to show my latest version of timer. > > First of all, visit
this page www.rubiksdj.speedcubing.com.pl , lets > > see some
screens and finally download my application ;-) > > I hope you
will be enjoyed ;-) > > > > > > //greetings for Chris
Hunt > > >
4632. Re: RubiksDJ - just another cube timer ;-) From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Jul 2007 07:12:10 -0000
Hi :) Seriously, WinRar is a MUST HAVE application. It will replace your
Winzip or whatever you have already. And is much more powerful. It can
extract .zip as well as .rar files. But not only that, it can extract
also .iso and .jar archives. Download and install it rather than
complain about it ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, gottacube <no_reply@...>
wrote: > > llokosz, > > Could you please extract the program
from the .rar folder. I don't > have WinRar and I can't open it. I'm
really interested in your > timer. Thank you. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "lookosz" >
<stasko.lukasz@> wrote: > > > > Hello. > > I
want to show my latest version of timer. > > First of all, visit
this page www.rubiksdj.speedcubing.com.pl , lets > > see some
screens and finally download my application ;-) > > I hope you
will be enjoyed ;-) > > > > > > //greetings for Chris
Hunt > > >
4633. Re: [Speed cubing group] learning on big cubes From:
"Jon Choi" <quirkcorsair566@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Jul 2007 07:50:20 -0000
Hi there, sorry that I didn't check earlier, else I would have correct
segnet myself about the site thing. Here's a 5x5x5 example solve I made
that explains how I solve the puzzle...
http://www.youtube.com/watch?v=BqnXOQPTOxo And I agree that the eight
edges at once deal is BS, unless you consider not restoring centers
between the eight edges as one big chain... --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i mean that i do look
for pieces in the build ring before i pull the next piece in to see if i
can get a 'free' section with just l2 or r2. 8 tredges at once sounds
like some bs to me, i don't think its possible, or at least it hasn't
been done yet. > > Alexander Goldberg <ajgold04@...> wrote:
"i can say i do use some stuff in the build ring" > > What do you
mean by using stuff in the build ring? You look there first to > find
an easy tredge setup? > > I recall someone telling me that it's
possible to do 8 tredges at once on > the 5x5x5 (similar to doing 6
on the 4x4x4). Anybody heard/do this? > > On 7/25/07, Clancy
Cochran <perscription_death@...> wrote: > > > > not
that i know of. i've tried (repeatedly) to do this, but usually end >
> up with all sorts of problems, and the time trade off doesn't work
out for > > me. i can say i do use some stuff in the build ring,
and usually trade out a > > fixed tredge for an edge i need, but
that's about as far as i go towards > > chain solving. ron has
tried just about everything, he might have more > > insight to
this idea than i do. > > > > Alexander Goldberg
<ajgold04@... <ajgold04%40gmail.com>> wrote: > >
Clancy, do you (or anybody you know, ie. Frank) solve 2 tredges at a
time > > > > (or more)? or maybe 1 tredge and part of
another simultaneously? I've > > tried this a little bit and am
learning a bit about solving more than one > > at > > a time
as well as setting up a quick second tredge while doing the first. >
> (This is not during the last 4 tredges, but generally while solving
them > > at > > any point before) > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > >
--------------------------------- > > Boardwalk for $500? In 2007?
Ha! > > Play Monopoly Here and Now (it's updated for today's
economy) at Yahoo! > > Games. > > > > [Non-text
portions of this message have been removed] > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > > > ---------------------------------
> Need a vacation? Get great deals to amazing places on Yahoo!
Travel. > > [Non-text portions of this message have been removed]
>
4634. finger tricks From:
Omi Castanar <soul_nerd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Jul 2007 01:15:28 -0700 (PDT)
where can I learn finger tricks?
------------------------------------------- Don't think. Drink.
http://milkolate.pansitan.net --------------------------------- Ready
for the edge of your seat? Check out tonight's top picks on Yahoo! TV.
[Non-text portions of this message have been removed]
4635. Re: RubiksDJ - just another cube timer ;-) From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Jul 2007 08:52:50 -0000
I get an error message when I close the program. It says that it cannot
create options.xml and won't let the timer close. I have to end the
program by other means. Then it will not start up again after the first
time with more error messages... ivalid options.xml and then it repeats
"list index out of bounds (33)". Any ideas? Jon
4636. Re: much need algorithm From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Jul 2007 11:59:22 -0000
Hi :) Yet another alternative is R L B (U2 L2)*3 B' L' R' It preserves
corners if that's useful :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > I got a bunch: > > F2 M F2 U
M2 U' B2 M B2, shortest there is, only nine turns STM. > > R U2 R'
F' L' U2 L F R U2 R' easy to learn, five set up turns, then U2 - >
> restore) > > M' U2 M U2 M' U M U2 M' U2 M > > M' U2 M'
U2 M' U M U2 M U2 M > > Both pretty much the same, both as the
earlier one = 5+ [U] -5 turns, > One preseves edges permutation, the
other swaps oppsites. > > Mext orients "pi corners" + edges: >
> l' U' l U2 l' U2 L U2 L' U R > > // Kenneth >
4637. Re: much need algorithm From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Jul 2007 12:09:43 -0000
Per Kristen Fredlund" wrote: > Hi :) > > Yet another
alternative is > > R L B (U2 L2)*3 B' L' R' > > It preserves
corners if that's useful :-) It preserves them anyway, even if it isn't
useful. :-) Another one: R B L U2 L' U2 L U2 L' B' R' -- Johannes Laire
4638. Re: RubiksDJ - just another cube timer ;-) From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Jul 2007 12:33:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Seriously, WinRar is a
MUST HAVE application. Huh? Why must I have WinRar when I have IZarc?
Cheers! Stefan
4639. Re: RubiksDJ - just another cube timer ;-) From:
"arnaudvangalen" <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Jul 2007 14:14:23 -0000
WinRar: "WinRAR archiver, a powerful tool to process RAR and ZIP files"
IZarc: "IZArc - The Ultimate Archive Utility - Zip, Unzip, Unrar, 7-
Zip, ISO, BIN, compress, archive" Apparently WinRar is only powerful
while IZarc is ultimate :) --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund"
<aspiring_to_love@> wrote: > > > > Seriously, WinRar
is a MUST HAVE application. > > Huh? Why must I have WinRar when I
have IZarc? > > Cheers! > Stefan >
4640. Re: much need algorithm From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Jul 2007 15:32:18 -0000
jeff17237 wrote: > I am looking for an alg where it can orient all 4
edges at once You can try this specification in ACube: -? -? -? -? DF DR
DB DL FR FL BR BL @? @? @? @? DRF DFL DLB DBR It will find you all
optimal solutions. If you don't understand how to construct the
specification, you can try my graphical user interface:
http://www.ryanheise.com/cube/gacube.html Orange is the top face, then:
1. Ignore the positions of all the top pieces 2. Ignore the orientations
of all the top "corners" 3. twist all of the top "edges" Then copy and
paste the code into ACube. It gives the following list: R U F' B2 L' B'
L F U' B' R' (12q, 11f*, 11s) R U B L' U' B U L U' B2 R' (12q, 11f*,
11s) R U B' R B R2 U' R' F R F' (12q, 11f*, 11s) R U R' F' L' U' B L' B'
L2 F (12q, 11f*, 11s) R U2 B' R' U' R U B2 U2 B' R' (14q, 11f*, 11s) R
U2 L' B L U2 L' B' L U2 R' (14q, 11f*, 11s) R U2 R2 F R F' U2 R' F R F'
(14q, 11f*, 11s) R U2 R' F' L2 B L B' U2 L F (14q, 11f*, 11s) R U2 R' F'
L' U B' U2 B L F (13q, 11f*, 11s) R U2 R' F' L' U2 L F R U2 R' (14q,
11f*, 11s) R U2 R' F' L' B' U' B U' L F (12q, 11f*, 11s) R U' R2 D' L F
L' D R2 U R' (13q, 11f*, 11s) R U' R2 D' L F' L' D R2 U R' (13q, 11f*,
11s) R F' U2 B L' U2 L B' U2 F R' (14q, 11f*, 11s) R F' L2 B' L B2 L' B
L2 F R' (14q, 11f*, 11s) R B U F' L' B L F B2 U' R' (12q, 11f*, 11s) R B
U B' U R' U2 R' F R F' (12q, 11f*, 11s) R B U2 B2 U' R' U R B U2 R'
(14q, 11f*, 11s) R B U2 L' B L B2 R' F' U2 F (14q, 11f*, 11s) R B U' L
U' L' B' R' F' U2 F (12q, 11f*, 11s) R B L U2 L2 B' R B2 L B2 R2 (16q,
11f*, 11s) R B L U2 L' U B' R' F' U2 F (13q, 11f*, 11s) R B L U2 L' U2 L
U2 L' B' R' (14q, 11f*, 11s) R B L' B2 L B2 R' U2 R B' R' (14q, 11f*,
11s) R B R' U2 L U2 L' U2 R B' R' (14q, 11f*, 11s) R B R' U2 R B2 L' B2
L B' R' (14q, 11f*, 11s) R B2 U L' U' B' U L B' U' R' (12q, 11f*, 11s) R
B2 L2 D2 R F L D2 R2 B2 L (17q, 11f*, 11s) R B2 L2 D2 R F R' D2 L2 B2 R'
(17q, 11f*, 11s) R B2 L2 D2 R F' L D2 R2 B2 L (17q, 11f*, 11s) R B2 L2
D2 R F' R' D2 L2 B2 R' (17q, 11f*, 11s) R B2 L2 B' L B' R' U2 B L B'
(14q, 11f*, 11s) R B2 L' B' L U' B' R' F' U F (12q, 11f*, 11s) R B2 R2
U2 R B L U2 L2 B2 L (17q, 11f*, 11s) R B2 R2 U2 R B R' U2 R2 B2 R' (17q,
11f*, 11s) R B2 R2 U2 R B' L U2 L2 B2 L (17q, 11f*, 11s) R B2 R2 U2 R B'
R' U2 R2 B2 R' (17q, 11f*, 11s) R B' R' U2 F R B' R B2 R2 F' (14q, 11f*,
11s) R B' R' B U B2 L' B' L U' B' (12q, 11f*, 11s) R B' R' B U2 B U' L
U' L' B' (12q, 11f*, 11s) R B' R' B U2 R B' R' B2 U2 B' (14q, 11f*, 11s)
R2 F2 L F2 R F' L2 U2 L F R (16q, 11f*, 11s) R2 B2 L' B2 R' B L2 U2 L'
B' R' (16q, 11f*, 11s) (I removed the rotations and reflections of
these) The optimal solution length is only 1 move shorter than your
compound. -- Ryan Heise http://www.ryanheise.com/cube/
4641. Re: RubiksDJ - just another cube timer ;-) From:
"lookosz" <stasko.lukasz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Jul 2007 15:52:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001
<no_reply@...> wrote: > > I get an error message when I
close the program. It says that it > cannot create options.xml and
won't let the timer close. I have to end > the program by other
means. Then it will not start up again after the > first time with
more error messages... ivalid options.xml and then it > repeats "list
index out of bounds (33)". Any ideas? > > Jon > Hmm interesting
;-) I think there is incorrect data in the memory and app cant write
it... I have to solve...this problem. Thanks anyway!
4642. Re: [Speed cubing group] Re: RubiksDJ - just another cube timer
;-)
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Jul 2007 14:11:51 -0300 (ART)
About the timer... I liked it, cool interface and buttons and so... 2
things: does it have a "show scramble" option? I couldn't find... and
you could include a "Best average of [ ] " button, as the Best Mean of
you already have... Pedro Flickr agora em português. Você cria, todo
mundo vê. Saiba mais. [Non-text portions of this message have been
removed]
4643. Re: RubiksDJ - just another cube timer ;-) From:
"ltunreal" <ltunreal@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Jul 2007 17:24:06 -0000
This is a really nice looking timer, a lot of options. :) I have a lot
of problems though: I get an error when I try to accept my time, it
keeps saying it's not a "floating value". It says all my best times are
22.00, and I can't delete them. When I try to exit, it says it can't
create options.xml, and I have to end the program a different way. It
didn't save my options either. And is there a way to see the scrambles
for your solves? --- In speedsolvingrubikscube@yahoogroups.com,
"lookosz" <stasko.lukasz@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 >
<no_reply@> wrote: > > > > I get an error message when
I close the program. It says that it > > cannot create options.xml
and won't let the timer close. I have to end > > the program by
other means. Then it will not start up again after the > > first
time with more error messages... ivalid options.xml and then it >
> repeats "list index out of bounds (33)". Any ideas? > > >
> Jon > > > > Hmm interesting ;-) > I think there is
incorrect data in the memory and app cant write it... > I have to
solve...this problem. > Thanks anyway! >
4644. Re: RubiksDJ - just another cube timer ;-) From:
"lookosz" <stasko.lukasz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Jul 2007 18:13:24 -0000
Hmm... Could You tell me what values did U set as "Best times" in the
options window(format of data)? Maybe "options.xml" file has read-only
attributes? =o And what about scrambles? Hmm there is no possible to see
a scamble for best times YET ;-)
4645. [Speed cubing group] Re: RubiksDJ - just another cube timer ;-)
From:
"lookosz" <stasko.lukasz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Jul 2007 18:20:06 -0000
So as i understand you want to hide a scramble box? Right? And You want
to replace a Best Mean function as a Best average - in this case extreme
times will be discarded. I hope that you know it ;-)
4646. Re: [Speed cubing group] Re: RubiksDJ - just another cube timer
;-)
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 26 Jul 2007 17:00:33 -0300 (ART)
"Hide a scramble box"? didn't get what you mean... I meant a "scramble
viewer", where you can see how the cube should look like after the
scramble... and you don't have to replace the Best Mean button...just
add a Best Average one : ) as average is more common (specially on
cubes) Pedro lookosz <stasko.lukasz@...> escreveu: So as i
understand you want to hide a scramble box? Right? And You want to
replace a Best Mean function as a Best average - in this case extreme
times will be discarded. I hope that you know it ;-) Alertas do Yahoo!
Mail em seu celular. Saiba mais. [Non-text portions of this message have
been removed]
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/37074
--- In speedsolvingrubikscube@yahoogroups.com, "dan67448"
<dan67448@...> wrote: > > Does anyone know of a timer that
has a 15 second countdown >
4649. question about 4x4x4 blindfold cubing From:
"xodn3300" <xodn3300@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Jul 2007 07:45:50 -0000
Is R' F R b' R' F' R b only algorithm for edge permutation(444)
?????????????? it's confusing because 2 of the 3 blocks flip or is it
supposed to?? i dunno how the heck people memorize it
Yeah, I've got one on my microwave. *ding* Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "dan67448" <dan67448@...>
wrote: > > Does anyone know of a timer that has a 15 second
countdown >
4651. Re: question about 4x4x4 blindfold cubing From:
"bladez740" <blade740@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Jul 2007 08:01:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "xodn3300"
<xodn3300@...> wrote: > > Is > R' F R b' R' F' R b >
only algorithm for edge permutation(444) ?????????????? > it's
confusing because 2 of the 3 blocks flip > or is it supposed to??
> i dunno how the heck people memorize it > That's a commutator.
It's not the only alg, it's an example of the thousands of possible
commutators on the 4x4x4. Also, edges cannot be flipped on the 4x4. If
you don't believe me, pop a single edge out and try to put it back
flipped over. Impossible. In fact, you can't even solve a swapped pair.
Try to just pair up two matching edges, but facing opposite directions.
You can't.
4652. [Speed cubing group] Re: RubiksDJ - just another cube timer ;-)
From:
"lookosz" <stasko.lukasz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Jul 2007 09:28:30 -0000
Ahh ok i understand now. So probably i will make an "Best average of"
button. And i have to think about "show scramble" option...maybe in the
future ill include it... ;-)
4653. [Speed cubing group] Re: RubiksDJ - just another cube timer ;-)
From:
"Kai Jiptner" <kaijiptner@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Jul 2007 09:32:07 -0000
hm those are already 2 nice suggestions ... some more? - a "tournament
display mode" (would be really great for video making) - a "DNF"-button
(nice for Blindcubing) - hmmmmm... stackmat support ;) Greetings Kai ---
In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > "Hide a scramble box"? didn't get what you mean... >
> I meant a "scramble viewer", where you can see how the cube should
look like after the scramble... > > and you don't have to replace
the Best Mean button...just add a Best Average one : ) as average is
more common (specially on cubes) > > Pedro > > lookosz
<stasko.lukasz@...> escreveu: So as i understand you want to hide
a scramble box? Right? > And You want to replace a Best Mean function
as a Best average - in > this case extreme times will be discarded. I
hope that you know it ;-) > > > > > > Alertas do
Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of
this message have been removed] >
4654. [Speed cubing group] Re: RubiksDJ - just another cube timer ;-)
From:
"lookosz" <stasko.lukasz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Jul 2007 10:58:50 -0000
Yea..."tournament display mode" sounds nice...Dnf button too ;-) I have
no idea how to include stackmat support yet... :( Thanks
4655. Video of the Blindfolded WR From:
"Kai Jiptner" <kaijiptner@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Jul 2007 18:38:33 -0000
Hey guys, I'm sorry for the two weeks delay. I'm very happy, that I'm
finally able to share this with you. Here it is:
http://www.youtube.com/watch?v=nqZWVT82Ekc The Video also includes his
second solve at the competition. The ending of both clips turned out a
bit bad. I'm sorry that you can barely see the solved cube. On the
second solve my girlfriend even pressed 'stop' too early. But at least
we have some footage of this. I hope you still like it a bit. Enjoy.
Kai.
4656. Re: [Speed cubing group] Video of the Blindfolded WR
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Jul 2007 17:33:17 -0300 (ART)
Oh, damn...that's not right : ) how can he do it so fast? memorising in
15 seconds is just crazy... does anybody know if he has a website of
something? or anybody knows what he's doing? Pedro Kai Jiptner
<kaijiptner@...> escreveu: Hey guys, I'm sorry for the two weeks
delay. I'm very happy, that I'm finally able to share this with you.
Here it is: http://www.youtube.com/watch?v=nqZWVT82Ekc The Video also
includes his second solve at the competition. The ending of both clips
turned out a bit bad. I'm sorry that you can barely see the solved cube.
On the second solve my girlfriend even pressed 'stop' too early. But at
least we have some footage of this. I hope you still like it a bit.
Enjoy. Kai. Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text
portions of this message have been removed]
4657. Ryan Patricio in SI! From:
"skeneegee" <skeneegee@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Jul 2007 22:30:25 -0000
I received my latest issue of my coveted Sports Illustrated ("Big Hits"
cover) and was surprised to see Ryan on page 31! Good going Ryan! -mike
4658. Re: Ryan Patricio in SI! From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 27 Jul 2007 23:40:14 -0000
Can anyone get a scan/link to the article /image? And also, is he in the
mag for cubing or for something else? Whatever the reason,
congratulations Ryan! -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "skeneegee"
<skeneegee@...> wrote: > > I received my latest issue of my
coveted Sports Illustrated ("Big > Hits" cover) and was surprised to
see Ryan on page 31! > > Good going Ryan! > > -mike >
4659. Re: Ryan Patricio in SI! From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Jul 2007 01:32:31 -0000
Apparently for speedcubing. I haven't seen the magazine yet, but I found
this web page:
http://sportsillustrated.cnn.com/scorecard/faces/2007/07/30/ - Bruce ---
In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > Can anyone get a scan/link to the
article /image? And also, is he in > the mag for cubing or for
something else? > > Whatever the reason, congratulations Ryan!
> > -Daniel > > --- In
speedsolvingrubikscube@yahoogroups.com, "skeneegee" >
<skeneegee@> wrote: > > > > I received my latest issue
of my coveted Sports Illustrated ("Big > > Hits" cover) and was
surprised to see Ryan on page 31! > > > > Good going Ryan!
> > > > -mike > > >
4660. [off topic] Set (the game) From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Jul 2007 03:22:27 -0000
Does anyone here play the game Set? http://www.setgame.com/ Some of my
coworkers play it and have gotten me started in trying to learn more
about it and learn to play better (see sets quicker). There are only
1080 different possible sets, well within the range of just simply
memorizing all of them. I have no idea if that would be useful, but it
seems just simply studying all 1080 by rote, or having a system to
categorize all of them would make the game much easier. Yes I realize
that this is an ugly brute force solution, and that most Set players
have elegant strategies and practice quite a bit to "see" sets without
having to think, but I wonder if this is a viable way to train to play
very competitively? It's a very fun game. I stink at it, but I do enjoy
playing it quite a bit. Does anyone else here play? Chris
4661. Re: Ryan Patricio in SI! From:
mr_seagull_1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Jul 2007 04:48:36 -0000
there was an article of him in the LA times i can post a image of it if
u want --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Apparently for speedcubing. I
haven't seen the magazine yet, but I > found this web page: > >
http://sportsillustrated.cnn.com/scorecard/faces/2007/07/30/ > > -
Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
> <swedishlf@> wrote: > > > > Can anyone get a
scan/link to the article /image? And also, is he > in > > the
mag for cubing or for something else? > > > > Whatever the
reason, congratulations Ryan! > > > > -Daniel > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "skeneegee" >
> <skeneegee@> wrote: > > > > > > I received
my latest issue of my coveted Sports Illustrated ("Big > > >
Hits" cover) and was surprised to see Ryan on page 31! > > >
> > > Good going Ryan! > > > > > > -mike >
> > > > >
4662. Re: [Speed cubing group] Video of the Blindfolded WR
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Jul 2007 08:37:30 +0200
the first memorization was actually faster: about 13 seconds. :-)
2007/7/27, Pedro <pedrosino1@...>: > > Oh, damn...that's not
right : ) > > how can he do it so fast? memorising in 15 seconds
is just crazy... > > does anybody know if he has a website of
something? or anybody knows what > he's doing? > > Pedro >
> Kai Jiptner <kaijiptner@... <kaijiptner%40yahoo.de>>
escreveu: Hey > guys, > > I'm sorry for the two weeks delay.
> I'm very happy, that I'm finally able to share this with > you.
> > Here it is: > >
http://www.youtube.com/watch?v=nqZWVT82Ekc > > The Video also
includes his second solve at the > > competition. > The ending
of both clips turned out a bit bad. > I'm sorry that you can barely
see the solved cube. On the > > second solve my girlfriend even
pressed 'stop' too early. > But at least we have some footage of
this. I hope you > > still like it a bit. > > Enjoy. >
Kai. > > > > > > Alertas do Yahoo! Mail em seu
celular. Saiba mais. > > [Non-text portions of this message have
been removed] > > > [Non-text portions of this message have
been removed]
4663. Re: [Speed cubing group] Re: Ryan Patricio in SI! From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Jul 2007 08:42:15 +0200
please do 2007/7/28, mr_seagull_1 <no_reply@yahoogroups.com>: >
> there was an article of him in the LA times > i can post a image
of it if u want > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Bruce Norskog" > > <brnorsk@...> wrote: > > >
> Apparently for speedcubing. I haven't seen the magazine yet, but I
> > found this web page: > > > >
http://sportsillustrated.cnn.com/scorecard/faces/2007/07/30/ > >
> > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Daniel Hayes" > > <swedishlf@> wrote: > > >
> > > Can anyone get a scan/link to the article /image? And
also, is > he > > in > > > the mag for cubing or for
something else? > > > > > > Whatever the reason,
congratulations Ryan! > > > > > > -Daniel > >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "skeneegee" > > > <skeneegee@> wrote: > > >
> > > > > I received my latest issue of my coveted Sports
Illustrated > ("Big > > > > Hits" cover) and was
surprised to see Ryan on page 31! > > > > > > >
> Good going Ryan! > > > > > > > > -mike >
> > > > > > > > > > > [Non-text
portions of this message have been removed]
4664. [Speed cubing group] Re: Ryan Patricio in SI! From:
mr_seagull_1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Jul 2007 07:39:52 -0000
http://f1.grp.yahoofs.com/v1/cOmqRt1mJqCi3DGCE-3nwsn5YeAil70y-
QvgABeCeIt4aN2PsJTU69c1ef3lzmqRVKFs_yEOiMmz2-g_EfC7o-
FMyhlOJwwdDls/DSC00793.JPG article from la times --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > please do > > 2007/7/28,
mr_seagull_1 <no_reply@yahoogroups.com>: > > > > there
was an article of him in the LA times > > i can post a image of it
if u want > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Bruce Norskog" > > > >
<brnorsk@> wrote: > > > > > > Apparently for
speedcubing. I haven't seen the magazine yet, but I > > > found
this web page: > > > > > >
http://sportsillustrated.cnn.com/scorecard/faces/2007/07/30/ > >
> > > > - Bruce > > > --- In
speedsolvingrubikscube@...m<speedsolvingrubikscube%
40yahoogroups.com>, > > "Daniel Hayes" > > >
<swedishlf@> wrote: > > > > > > > > Can
anyone get a scan/link to the article /image? And also, is > > he
> > > in > > > > the mag for cubing or for
something else? > > > > > > > > Whatever the
reason, congratulations Ryan! > > > > > > > >
-Daniel > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "skeneegee" > > > >
<skeneegee@> wrote: > > > > > > > > >
> I received my latest issue of my coveted Sports Illustrated >
> ("Big > > > > > Hits" cover) and was surprised to
see Ryan on page 31! > > > > > > > > > >
Good going Ryan! > > > > > > > > > > -mike
> > > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message
have been removed] >
4665. New file uploaded to speedsolvingrubikscube From:
speedsolvingrubikscube@yahoogroups.com
To:
speedsolvingrubikscube@yahoogroups.com
Date:
28 Jul 2007 07:38:06 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /DSC00793.JPG Uploaded by : mr_seagull_1 Description : Article in
the LA times about Ryan P. You can access this file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/DSC00793.JPG
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, mr_seagull_1
4666. Re: [off topic] Set (the game) From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Jul 2007 08:11:14 -0000
Very fun game. Leyan's quite good.
4667. The scramble From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Jul 2007 08:42:01 -0000
Is the scramble the turns you are using to scramble the cube or is it
the state of the cube? Compare: alg - case. =) // Kenneth BTW: I think
it is the state.
4668. Re: The scramble From:
"bladez740" <blade740@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Jul 2007 08:57:15 -0000
I believe it would be the turns. That's why it's a "scramble generator
program" and not a "scramble generator generator program" --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > Is the scramble the turns you are
using to scramble the cube or is it > the state of the cube? >
> Compare: alg - case. > > =) > > // Kenneth > >
BTW: I think it is the state. >
4669. Re: The scramble From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Jul 2007 09:04:15 -0000
It can be both. When people talk about easy scrambles, they usually mean
the state of the cube. -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...>
wrote: > > I believe it would be the turns. That's why it's a
"scramble > generator program" and not a "scramble generator
generator program" > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" >
<kenneth@> wrote: > > > > Is the scramble the turns
you are using to scramble the cube or is it > > the state of the
cube? > > > > Compare: alg - case. > > > > =)
> > > > // Kenneth > > > > BTW: I think it is
the state. > > >
4670. Re: [off topic] Set (the game) From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Jul 2007 09:31:29 -0000
Hi Chris, I think you could maybe reduce the amount of work by
considering the harder cases. Sets which have 3 elements the same and
one different (like 1 solid red diamond, 2 solid red diamonds, 3 solid
red diamonds) are so easy to spot that even if you didn't know the rules
you might intuitively know that was a set. The sets which have all 4
elements different are much harder to spot, so it might be a good idea
to memorise those. I usually pick two cards that could be in a set and
mentally work out which other card could make a set. If it's there,
great, if not, move on. With practise you can do this pretty fast (and
probaly faster than any of your co-workers, unless they are into this
stuff like we are ;) ) Good luck! DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Does anyone here play the game Set?
http://www.setgame.com/ > > Some of my coworkers play it and have
gotten me started in trying to > learn more about it and learn to
play better (see sets quicker). > There are only 1080 different
possible sets, well within the range of > just simply memorizing all
of them. > > I have no idea if that would be useful, but it seems
just simply > studying all 1080 by rote, or having a system to
categorize all of > them would make the game much easier. > >
Yes I realize that this is an ugly brute force solution, and that most
> Set players have elegant strategies and practice quite a bit to
"see" > sets without having to think, but I wonder if this is a
viable way to > train to play very competitively? > > It's a
very fun game. I stink at it, but I do enjoy playing it quite > a
bit. > > Does anyone else here play? > > Chris >
4671. Re: [Speed cubing group] Video of the Blindfolded WR
From:
florianweingarten <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Jul 2007 09:45:34 -0000
> does anybody know if he has a website of something?
http://www.shaipo.atw.hu/
OK, time for Q: 3... Ive noticed a lot of abbreviations I don't
understand. Like PLL, OLL, F2L tredge, dedge etc. I see these a lot in
posts, and don't understand their meaning. this is just a few of them
I've seen, would someone please be so kind as to explain them? I know
that pll and oll have something to do with parity, again I don't really
understand that one either, other than it's a common problem on big
cubes. is there a cubeneeze Dictionary?
4674. japan open 2007 From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Jul 2007 14:25:08 +0100 (BST)
It was tough here. I won 2nd place in 444 and 333 bld. Got 4th place in
very tough 555. The result for 2nd,3rd and 4th had never been so close.
I believe the difference between ist and 2nd in 555 also 0.22 sec. I am
sorry, I could not get anybodys name. 555 - new world record - 1 min 38
sec, 1 min 50 odd sec(avg) by Takayuki ukusa . I am sorry if the name is
wrong. 227 competitors and all tv medias in japan in front of you and
not knowing the language and solving the cube is very very tough. But it
was all fun. Bernett Orlando --------------------------------- Why
delete messages? Unlimited storage is just a click away. [Non-text
portions of this message have been removed]
4675. Re: [Speed cubing group] Cubeneeze From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Jul 2007 10:35:00 -0300 (ART)
Ok...let's go PLL = Permutation of Last Layer (correctly positioning the
last layer pieces) OLL = Orientation of Last Layer (making the last
layer pieces face the "right" way) F2L = First 2 Layers dedge = the pair
of edges on the 4x4x4. You have 24 edges, that form 12 dedges tredge =
the edges' triplet on the 5x5x5. There are 36 edges, that form 12
tredges something else? Pedro segnet3745117 <segnet3745117@...>
escreveu: OK, time for Q: 3... Ive noticed a lot of abbreviations I
don't understand. Like PLL, OLL, F2L tredge, dedge etc. I see these a
lot in posts, and don't understand their meaning. this is just a few of
them I've seen, would someone please be so kind as to explain them? I
know that pll and oll have something to do with parity, again I don't
really understand that one either, other than it's a common problem on
big cubes. is there a cubeneeze Dictionary? Alertas do Yahoo! Mail em
seu celular. Saiba mais. [Non-text portions of this message have been
removed]
4676. Re: [off topic] Set (the game) From:
"Lars Vandenbergh" <lars.vandenbergh@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Jul 2007 14:19:45 -0000
Hi Chris, Dan Harris got me into Set a few months ago and it was an
instant favourite, although Dan beat me every time ;). As with
everything you get better with practice. When I don't see a set
immediately, I try to isolate one of the four features and work out by
elimination if they have to be the same or have to be different. In a
lot of situations you can do this very quickly because there's at least
one feature that has a very uneven distribution. For example: if you
have only one green card and two reds, I try to work out if I can make a
red-green-purple set. This can be done quickly since there are only two
possible purple cards that match. If there's no such set, I know it has
to be an all purple set, which makes it a lot easier to continue. Good
luck, Lars --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi Chris, > > I think
you could maybe reduce the amount of work by considering the > harder
cases. Sets which have 3 elements the same and one different > (like
1 solid red diamond, 2 solid red diamonds, 3 solid red diamonds) >
are so easy to spot that even if you didn't know the rules you might
> intuitively know that was a set. The sets which have all 4 elements
> different are much harder to spot, so it might be a good idea to
> memorise those. I usually pick two cards that could be in a set and
> mentally work out which other card could make a set. If it's there,
> great, if not, move on. With practise you can do this pretty fast
(and > probaly faster than any of your co-workers, unless they are
into this > stuff like we are ;) ) > > Good luck! > DanH :)
> > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@> > wrote: > > > > Does anyone here play
the game Set? http://www.setgame.com/ > > > > Some of my
coworkers play it and have gotten me started in trying to > >
learn more about it and learn to play better (see sets quicker). >
> There are only 1080 different possible sets, well within the range
of > > just simply memorizing all of them. > > > > I
have no idea if that would be useful, but it seems just simply > >
studying all 1080 by rote, or having a system to categorize all of >
> them would make the game much easier. > > > > Yes I
realize that this is an ugly brute force solution, and that most >
> Set players have elegant strategies and practice quite a bit to
"see" > > sets without having to think, but I wonder if this is a
viable way to > > train to play very competitively? > > >
> It's a very fun game. I stink at it, but I do enjoy playing it
quite > > a bit. > > > > Does anyone else here play?
> > > > Chris > > >
4677. Re: [Speed cubing group] Cubeneeze From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Jul 2007 09:15:55 -0700 (PDT)
What is SD? =D ----- Original Message ---- From: Pedro
<pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Saturday, July 28, 2007 6:35:00 AM Subject: Re: [Speed cubing group]
Cubeneeze Ok...let's go PLL = Permutation of Last Layer (correctly
positioning the last layer pieces) OLL = Orientation of Last Layer
(making the last layer pieces face the "right" way) F2L = First 2 Layers
dedge = the pair of edges on the 4x4x4. You have 24 edges, that form 12
dedges tredge = the edges' triplet on the 5x5x5. There are 36 edges,
that form 12 tredges something else? Pedro segnet3745117
<segnet3745117@ yahoo.com> escreveu: OK, time for Q: 3... Ive
noticed a lot of abbreviations I don't understand. Like PLL, OLL, F2L
tredge, dedge etc. I see these a lot in posts, and don't understand
their meaning. this is just a few of them I've seen, would someone
please be so kind as to explain them? I know that pll and oll have
something to do with parity, again I don't really understand that one
either, other than it's a common problem on big cubes. is there a
cubeneeze Dictionary? Alertas do Yahoo! Mail em seu celular. Saiba mais.
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
4678. Re: [Speed cubing group] Cubeneeze From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Jul 2007 13:36:25 -0300 (ART)
SD = Standard Deviation I don't have the formula right now, but you can
google it...it's kinda how consistant your times are Pedro Brian Le
<khoale1234567@...> escreveu: What is SD? =D ----- Original
Message ---- From: Pedro <pedrosino1@....br> To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, July 28, 2007
6:35:00 AM Subject: Re: [Speed cubing group] Cubeneeze Ok...let's go PLL
= Permutation of Last Layer (correctly positioning the last layer
pieces) OLL = Orientation of Last Layer (making the last layer pieces
face the "right" way) F2L = First 2 Layers dedge = the pair of edges on
the 4x4x4. You have 24 edges, that form 12 dedges tredge = the edges'
triplet on the 5x5x5. There are 36 edges, that form 12 tredges something
else? Pedro segnet3745117 <segnet3745117@ yahoo.com> escreveu: OK,
time for Q: 3... Ive noticed a lot of abbreviations I don't understand.
Like PLL, OLL, F2L tredge, dedge etc. I see these a lot in posts, and
don't understand their meaning. this is just a few of them I've seen,
would someone please be so kind as to explain them? I know that pll and
oll have something to do with parity, again I don't really understand
that one either, other than it's a common problem on big cubes. is there
a cubeneeze Dictionary? Alertas do Yahoo! Mail em seu celular. Saiba
mais. [Non-text portions of this message have been removed] [Non-text
portions of this message have been removed] Flickr agora em português.
Você cria, todo mundo vê. Saiba mais. [Non-text portions of this message
have been removed]
4679. Re: [Speed cubing group] Cubeneeze From:
"Adam P. Larsen" <aplarsen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Jul 2007 17:19:42 -0000
Right, pretty much all you need to know is that 68% of your times will
fall within +/- one standard deviation of the mean, and 95% are within
+/- two. It's just a measure of spread. Adam --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > SD = Standard Deviation > > I don't have the
formula right now, but you can google it...it's kinda how consistant
your times are > > Pedro > > Brian Le
<khoale1234567@...> escreveu: What is SD? =D > > -----
Original Message ---- > From: Pedro <pedrosino1@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, July 28,
2007 6:35:00 AM > Subject: Re: [Speed cubing group] Cubeneeze >
> Ok...let's go > > PLL = Permutation of Last Layer (correctly
positioning the last layer pieces) > OLL = Orientation of Last Layer
(making the last layer pieces face the "right" way) > F2L = First 2
Layers > dedge = the pair of edges on the 4x4x4. You have 24 edges,
that form 12 dedges > tredge = the edges' triplet on the 5x5x5. There
are 36 edges, that form 12 tredges > > something else? > >
Pedro > > segnet3745117 <segnet3745117@ yahoo.com> escreveu:
OK, time for Q: 3... > Ive noticed a lot of abbreviations I don't
understand. > Like PLL, OLL, F2L tredge, dedge etc. > > I see
these a lot in posts, and don't understand their meaning. > this is
just a few of them I've seen, would someone please be so kind > as to
explain them? > > I know that pll and oll have something to do
with parity, again I > don't really understand that one either, other
than it's a common > problem on big cubes. > > is there a
cubeneeze Dictionary? > > Alertas do Yahoo! Mail em seu celular.
Saiba mais. > > [Non-text portions of this message have been
removed] > > [Non-text portions of this message have been removed]
> > > > > > Flickr agora em português. Você cria, todo
mundo vê. Saiba mais. > > [Non-text portions of this message have
been removed] >
Yeah... what HE said --- In speedsolvingrubikscube@yahoogroups.com,
"Adam P. Larsen" <aplarsen@...> wrote: > > Right, pretty
much all you need to know is that 68% of your times will > fall
within +/- one standard deviation of the mean, and 95% are within >
+/- two. It's just a measure of spread. > > Adam > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> >
wrote: > > > > SD = Standard Deviation > > > > I
don't have the formula right now, but you can google it...it's >
kinda how consistant your times are > > > > Pedro > >
> > Brian Le <khoale1234567@> escreveu: > What is SD? =D
> > > > ----- Original Message ---- > > From: Pedro
<pedrosino1@> > > To: speedsolvingrubikscube@yahoogroups.com
> > Sent: Saturday, July 28, 2007 6:35:00 AM > > Subject:
Re: [Speed cubing group] Cubeneeze > > > > Ok...let's go
> > > > PLL = Permutation of Last Layer (correctly
positioning the last > layer pieces) > > OLL = Orientation of
Last Layer (making the last layer pieces face > the "right" way) >
> F2L = First 2 Layers > > dedge = the pair of edges on the
4x4x4. You have 24 edges, that > form 12 dedges > > tredge =
the edges' triplet on the 5x5x5. There are 36 edges, that > form 12
tredges > > > > something else? > > > > Pedro
> > > > segnet3745117 <segnet3745117@ yahoo.com>
escreveu: OK, time for Q: 3... > > Ive noticed a lot of
abbreviations I don't understand. > > Like PLL, OLL, F2L tredge,
dedge etc. > > > > I see these a lot in posts, and don't
understand their meaning. > > this is just a few of them I've
seen, would someone please be so kind > > as to explain them? >
> > > I know that pll and oll have something to do with parity,
again I > > don't really understand that one either, other than
it's a common > > problem on big cubes. > > > > is
there a cubeneeze Dictionary? > > > > Alertas do Yahoo! Mail
em seu celular. Saiba mais. > > > > [Non-text portions of
this message have been removed] > > > > [Non-text portions
of this message have been removed] > > > > > > >
> > > > > Flickr agora em português. Você cria, todo
mundo vê. Saiba mais. > > > > [Non-text portions of this
message have been removed] > > >
Thanks Pedro... Helps a lot! Boy did I have it wrong! If I see more I'll
post it here for clarification Segnet --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Ok...let's go > > PLL = Permutation of Last Layer
(correctly positioning the last layer pieces) > OLL = Orientation of
Last Layer (making the last layer pieces face the "right" way) > F2L
= First 2 Layers > dedge = the pair of edges on the 4x4x4. You have
24 edges, that form 12 dedges > tredge = the edges' triplet on the
5x5x5. There are 36 edges, that form 12 tredges > > something
else? > > Pedro > > segnet3745117 <segnet3745117@...>
escreveu: OK, time for Q: 3... > Ive noticed a lot of abbreviations I
don't understand. > Like PLL, OLL, F2L tredge, dedge etc. > > I
see these a lot in posts, and don't understand their meaning. > this
is just a few of them I've seen, would someone please be so kind > as
to explain them? > > I know that pll and oll have something to do
with parity, again I > don't really understand that one either, other
than it's a common > problem on big cubes. > > is there a
cubeneeze Dictionary? > > > > > > Alertas do Yahoo!
Mail em seu celular. Saiba mais. > > [Non-text portions of this
message have been removed] >
4682. Re: Video of the Blindfolded WR From:
smoothcuber <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 28 Jul 2007 23:49:46 -0000
If possible, could someone kindly show the moves used during the solve.
I don't have the technical ability, or I'd do it myself. Stochastic?
Thanks much. --- In speedsolvingrubikscube@yahoogroups.com, "Kai
Jiptner" <kaijiptner@...> wrote: > > Hey guys, > > I'm
sorry for the two weeks delay. > I'm very happy, that I'm finally
able to share this with > you. > > Here it is: > >
http://www.youtube.com/watch?v=nqZWVT82Ekc > > The Video also
includes his second solve at the > > competition. > The ending
of both clips turned out a bit bad. > I'm sorry that you can barely
see the solved cube. On the > > second solve my girlfriend even
pressed 'stop' too early. > But at least we have some footage of
this. I hope you > > still like it a bit. > > > Enjoy.
> Kai. >
4683. 2x2 Magnetic Dice Cube From:
"mehrdad_agheb" <mehrdad_agheb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 29 Jul 2007 06:53:39 -0000
This cube feels very similar to a real cube.
http://www.instructables.com/id/EBMRUZ857SEWZMHE84/
4684. Re: WE NEED A COMPETION IN DENVER PLEASE!!!! From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 30 Jul 2007 11:00:44 -0000
So I have been a very bad cube member there days. This is the first time
I've checked this forum in about 12 weeks :(. As I was browsing though,
this message caught my attention. What makes it a tiny bit feasible is
that I am now in Denver and would have a really good venue and
logisitical support to offer (as well as food and drink). What makes
this a bad place to host one is that there aren't enough cubers. I can
think of: you, me, a couple of my co-workers, MikeG, Pat. But that is
all. Not enough. (My definition of enough is 12.) Could hit up the local
colleges I guess..., but too much work for me. Although...., if there is
the slightest inkling of interest from out- of-staters to come
participate, then I think I could make it happen, with some help of
course. Denver is a nice central place to have one, and there hasn't
been one in this state yet. So it's not a terrible idea. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...>
wrote: > > > The subject cays it all..... > >
www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince >
"forlask" > > > > --------------------------------- >
Moody friends. Drama queens. Your life? Nope! - their life, your story.
> Play Sims Stories at Yahoo! Games. > > [Non-text portions of
this message have been removed] >
4685. Re: Denver Open 2008 - January 5th & 6th, 2008
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 30 Jul 2007 11:05:29 -0000
That is extremely far in the future, but I'm now a local, so you could
count me in for sure. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "pjkalamosa"
<pjkcards@...> wrote: > > We are looking to setup a
competition in Denver, Colorado on January > 5th and 6th of 2008,
although that can changed if more people can make > it at other
times. As of now, we want to see who is interested and > would most
likely be able to come. Please post if you would be able to > make
it, and what dates would be best. >
4686. Re: 2x2 Magnetic Dice Cube From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 30 Jul 2007 12:49:14 -0000
thats realy cool, I like the blue color! I did some looking and found
your 3x3x3 project as well. what would reealy be cool would be
"translucent" stickers on a clear cube. I dont know how you would do
white. perhaps a tinted grey or "smoke" color instead. will you build
for hire? --- In speedsolvingrubikscube@yahoogroups.com, "mehrdad_agheb"
<mehrdad_agheb@...> wrote: > > This cube feels very similar
to a real cube. > http://www.instructables.com/id/EBMRUZ857SEWZMHE84/
>
4687. Stackmat simulator program From:
Pedro <pedrosino1@...>
To:
Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 30 Jul 2007 18:28:20 -0300 (ART)
Hey folks I saw this video on youtube, with the guy using a program that
simulates the stackmat...it has the red and green lights, same number
style and so... http://www.youtube.com/watch?v=DzzTeTOCI1U he says
"huskyomega" did the software...in fact, he has 2 videos showing it
http://youtube.com/watch?v=PthNZrSxoQ8
http://youtube.com/watch?v=qaK_o4rL2Pg he said to someone who asked to
search google for 'OmegaStudioTournament Display'...I tried, but just
found videos... so I was wondering if anybody here uses it and/or knows
where I can download. I already got an USB mouse to make the pads, so I
just need the software : ) thanks in advance... Pedro Alertas do Yahoo!
Mail em seu celular. Saiba mais. [Non-text portions of this message have
been removed]
4688. Re: Stackmat simulator program From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 30 Jul 2007 21:59:53 -0000
Found it... http://web.ntust.edu.tw/~M8910202/rubixcube/download.html
Jon http://www.nascarjon.us
4689. Re: [Speed cubing group] Re: Stackmat simulator program
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 30 Jul 2007 19:43:55 -0300 (ART)
Oh, thank you very much, Jon :D how did you find it? am I so dumb? ; )
Pedro nascarjon2001 <no_reply@yahoogroups.com> escreveu: Found
it... http://web.ntust.edu.tw/~M8910202/rubixcube/download.html Jon
http://www.nascarjon.us Alertas do Yahoo! Mail em seu celular. Saiba
mais. [Non-text portions of this message have been removed]
I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for
awhile, and I was really scared to discover the familiar blue can
unavailable in stores. I went onto www.acehardwareoutlet.com and found
the product, and ordered four cans. I got "Gunk" Liquid Wrench Silicone
Lubricant, in a yellow can. I'm told that this is the same product, but
repackaged. Does anyone know anything about this? I haven't had a chance
to test out the spray yet, but I know I can identify the lubricant by
the smell. Of course, I would like to avoid doing this if someone knows
the answer. -Tyson [Non-text portions of this message have been removed]
have tried "Gunk" brand of the silicone lube, does not dry fast, i
usually leave it in the sun for a while or else your cube gets sticky.
-- John Lwin Tyson Mao <tyson.mao@...> wrote: I've been a loyal
fan of SNAP Silicon Lubricant for Rubik's Cube for awhile, and I was
really scared to discover the familiar blue can unavailable in stores. I
went onto www.acehardwareoutlet.com and found the product, and ordered
four cans. I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow
can. I'm told that this is the same product, but repackaged. Does anyone
know anything about this? I haven't had a chance to test out the spray
yet, but I know I can identify the lubricant by the smell. Of course, I
would like to avoid doing this if someone knows the answer. -Tyson
[Non-text portions of this message have been removed]
--------------------------------- Pinpoint customers who are looking for
what you sell. [Non-text portions of this message have been removed]
4692. Re: WE NEED A COMPETION IN DENVER PLEASE!!!! From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 31 Jul 2007 00:22:06 -0000
Along with this thread:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/
message/36306 I'd still like to get together, competition or not. I'm in
town for one month more. What sort of venue are you looking at? Chris
4693. Re: Stackmat simulator program From:
mehrdad agheb <mehrdad_agheb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 30 Jul 2007 22:37:49 -0700 (PDT)
Where is English Version for Speed Cubing timer 002 at this site?
nascarjon2001 <no_reply@yahoogroups.com> wrote: Found it...
http://web.ntust.edu.tw/~M8910202/rubixcube/download.html Jon
http://www.nascarjon.us --------------------------------- Shape Yahoo!
in your own image. Join our Network Research Panel today! [Non-text
portions of this message have been removed]
4694. Re: Stackmat simulator program From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 31 Jul 2007 08:32:40 -0000
I found it by entering searching for "omega studio" tournament display.
The quotes make a big difference ;) I don't think that there is an
english version of the other timer. Jon
GUNK lubricant sucks. It takes forever to dry, smells very very toxic,
and wears away relatively quickly. I recommend something like CRC (red
can) instead. I personally haven't used SNAP yet: been wanting to for
awhile. -Tim --- In speedsolvingrubikscube@yahoogroups.com, lwin
kyawkyaw <lkyawkyaw@...> wrote: > > have tried "Gunk" brand
of the silicone lube, does not dry fast, i usually leave it in the sun
for a while or else your cube gets sticky. > > -- John Lwin >
> Tyson Mao <tyson.mao@...> wrote: I've been a loyal fan of
SNAP Silicon Lubricant for Rubik's Cube for awhile, > and I was
really scared to discover the familiar blue can unavailable in >
stores. I went onto www.acehardwareoutlet.com and found the product, and
> ordered four cans. > > I got "Gunk" Liquid Wrench Silicone
Lubricant, in a yellow can. I'm told > that this is the same product,
but repackaged. Does anyone know anything > about this? > > I
haven't had a chance to test out the spray yet, but I know I can
identify > the lubricant by the smell. Of course, I would like to
avoid doing this if > someone knows the answer. > > -Tyson >
> [Non-text portions of this message have been removed] > >
> > > > > --------------------------------- > Pinpoint
customers who are looking for what you sell. > > [Non-text
portions of this message have been removed] >
Why would you want to taste lube? You can die from it! ----- Original
Message ---- From: Dan <dan_j_harris@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, July 31, 2007
3:36:16 AM Subject: [Speed cubing group] Re: SNAP Silicone Lubricant
Tyson, It's also possible to identify the SNAP lubricant by taste, just
squirt a little on your tongue and it tastes of strawberries and
chocolate. Dan :) --- In speedsolvingrubiksc ube@yahoogroups. com,
"Tyson Mao" <tyson.mao@. ..> wrote: > > I've been a loyal
fan of SNAP Silicon Lubricant for Rubik's Cube for awhile, > and I
was really scared to discover the familiar blue can unavailable in >
stores. I went onto www.acehardwareoutl et.com and found the product,
and > ordered four cans. > > I got "Gunk" Liquid Wrench
Silicone Lubricant, in a yellow can. I'm told > that this is the same
product, but repackaged. Does anyone know anything > about this? >
> I haven't had a chance to test out the spray yet, but I know I can
identify > the lubricant by the smell. Of course, I would like to
avoid doing this if > someone knows the answer. > > -Tyson >
> > [Non-text portions of this message have been removed] >
____________________________________________________________________________________Ready
for the edge of your seat? Check out tonight's top picks on Yahoo! TV.
http://tv.yahoo.com/ [Non-text portions of this message have been
removed]
Why do you think you can die from tasting lube? I wouldn't drink an
entire can, but unless you have a very strange allergy it seems
relatively harmless to me. But don't try this at home kids! The problem
I have is that Dan Harris had some lubricant with him at the Italian
Open that he kept referring to as "the shit". I always thought that was
because of the good lubrication, but now I am just envisioning Dan
actually tasting "the shit" :) Dan, can you tell me which lubricant that
was exactly and if that is still the best you know? -------- Original
Message -------- > From: Kevin Nguyen <nerdalicious123@...>
> Sent: Tuesday, July 31, 2007 2:33 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: SPAM-LOW: Re:
[Speed cubing group] Re: SNAP Silicone Lubricant > > Why would you
want to taste lube? > You can die from it! > > > -----
Original Message ---- > From: Dan <dan_j_harris@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, July 31, 2007
3:36:16 AM > Subject: [Speed cubing group] Re: SNAP Silicone
Lubricant > > Tyson, > > It's also possible to identify the
SNAP lubricant by taste, just > squirt a little on your tongue and it
tastes of strawberries and > chocolate. > > Dan :) > >
--- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" >
<tyson.mao@. ..> wrote: > > > > I've been a loyal fan
of SNAP Silicon Lubricant for Rubik's Cube for > awhile, > >
and I was really scared to discover the familiar blue can unavailable in
> > stores. I went onto www.acehardwareoutl et.com and found the
> product, and > > ordered four cans. > > > > I got
"Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm > told
> > that this is the same product, but repackaged. Does anyone
know > anything > > about this? > > > > I haven't
had a chance to test out the spray yet, but I know I can > identify
> > the lubricant by the smell. Of course, I would like to avoid
doing > this if > > someone knows the answer. > > >
> -Tyson > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
____________________________________________________________________________________Ready
for the edge of your seat? > Check out tonight's top picks on Yahoo!
TV. > http://tv.yahoo.com/ > > [Non-text portions of this
message have been removed]
still not a good idea to taste lube, even if it is "the shit" -----
Original Message ---- From: avgalen <avgalen@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, July 31, 2007
8:53:41 AM Subject: re: SPAM-LOW: Re: [Speed cubing group] Re: SNAP
Silicone Lubricant Why do you think you can die from tasting lube? I
wouldn't drink an entire can, but unless you have a very strange allergy
it seems relatively harmless to me. But don't try this at home kids! The
problem I have is that Dan Harris had some lubricant with him at the
Italian Open that he kept referring to as "the shit". I always thought
that was because of the good lubrication, but now I am just envisioning
Dan actually tasting "the shit" :) Dan, can you tell me which lubricant
that was exactly and if that is still the best you know? --------
Original Message -------- > From: Kevin Nguyen <nerdalicious123@
yahoo.com> > Sent: Tuesday, July 31, 2007 2:33 PM > To:
speedsolvingrubiksc ube@yahoogroups. com > Subject: SPAM-LOW: Re:
[Speed cubing group] Re: SNAP Silicone Lubricant > > Why would you
want to taste lube? > You can die from it! > > > -----
Original Message ---- > From: Dan <dan_j_harris@ ntlworld. com>
> To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Tuesday,
July 31, 2007 3:36:16 AM > Subject: [Speed cubing group] Re: SNAP
Silicone Lubricant > > Tyson, > > It's also possible to
identify the SNAP lubricant by taste, just > squirt a little on your
tongue and it tastes of strawberries and > chocolate. > > Dan
:) > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson
Mao" > <tyson.mao@. ..> wrote: > > > > I've been a
loyal fan of SNAP Silicon Lubricant for Rubik's Cube for > awhile,
> > and I was really scared to discover the familiar blue can
unavailable in > > stores. I went onto www.acehardwareoutl et.com
and found the > product, and > > ordered four cans. > >
> > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow
can. I'm > told > > that this is the same product, but
repackaged. Does anyone know > anything > > about this? >
> > > I haven't had a chance to test out the spray yet, but I
know I can > identify > > the lubricant by the smell. Of
course, I would like to avoid doing > this if > > someone knows
the answer. > > > > -Tyson > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > ____________ _________ _________ _________
_________ _________ _Ready for the edge of your seat? > Check out
tonight's top picks on Yahoo! TV. > http://tv.yahoo. com/ > >
[Non-text portions of this message have been removed]
____________________________________________________________________________________
Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s user
panel and lay it on us.
http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 [Non-text
portions of this message have been removed]
haha i had forgotten about that.. I use "Dry Lube" from Tableau as
recommended by Sean "The Scotland" Connolly. They have a website,
www.tableaurpm.co.uk Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@...>
wrote: > > Why do you think you can die from tasting lube? I
wouldn't drink an entire can, but unless you have a very strange allergy
it seems relatively harmless to me. But don't try this at home kids!
> > The problem I have is that Dan Harris had some lubricant with
him at the Italian Open that he kept referring to as "the shit". I
always thought that was because of the good lubrication, but now I am
just envisioning Dan actually tasting "the shit" :) > > Dan, can
you tell me which lubricant that was exactly and if that is still the
best you know? > > -------- Original Message -------- > >
From: Kevin Nguyen <nerdalicious123@...> > > Sent: Tuesday,
July 31, 2007 2:33 PM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: SPAM-LOW: Re:
[Speed cubing group] Re: SNAP Silicone Lubricant > > > > Why
would you want to taste lube? > > You can die from it! > >
> > > > ----- Original Message ---- > > From: Dan
<dan_j_harris@...> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, July 31,
2007 3:36:16 AM > > Subject: [Speed cubing group] Re: SNAP
Silicone Lubricant > > > > Tyson, > > > > It's
also possible to identify the SNAP lubricant by taste, just > >
squirt a little on your tongue and it tastes of strawberries and >
> chocolate. > > > > Dan :) > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > >
<tyson.mao@ ..> wrote: > > > > > > I've been a
loyal fan of SNAP Silicon Lubricant for Rubik's Cube for > >
awhile, > > > and I was really scared to discover the familiar
blue can unavailable in > > > stores. I went onto
www.acehardwareoutl et.com and found the > > product, and >
> > ordered four cans. > > > > > > I got "Gunk"
Liquid Wrench Silicone Lubricant, in a yellow can. I'm > > told
> > > that this is the same product, but repackaged. Does
anyone know > > anything > > > about this? > > >
> > > I haven't had a chance to test out the spray yet, but I
know I can > > identify > > > the lubricant by the smell.
Of course, I would like to avoid doing > > this if > > >
someone knows the answer. > > > > > > -Tyson > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > >
> > > > > > >
____________________________________________________________________________________Ready
for the edge of your seat? > > Check out tonight's top picks on
Yahoo! TV. > > http://tv.yahoo.com/ > > > > [Non-text
portions of this message have been removed] >
4700. Some electronics...(was Stackmat simulator program)
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 31 Jul 2007 13:12:50 -0300 (ART)
Right, I got the software...I got an usb mouse... so I took it apart and
was hoping there were buttons with wires hanging out of the
circuits...but they're not :( they're on a little black "box" with red
buttons...(see pics)
http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg
http://img262.imageshack.us/img262/1222/dsc06393un8.jpg
http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg I'm an electrical
engineering student, but I'm just at the first semester, so I don't know
that much about electronics... so I was wondering if there's anybody who
knows it and could help me...how am I going to make pads that are
separated, like on the stackmat? is it posible using this circuit? or do
I need another? or are all mouses like that? thanks again Pedro
nascarjon2001 <no_reply@yahoogroups.com> escreveu: Found it...
http://web.ntust.edu.tw/~M8910202/rubixcube/download.html Jon
http://www.nascarjon.us Alertas do Yahoo! Mail em seu celular. Saiba
mais. [Non-text portions of this message have been removed]
4701. Re: Some electronics...(was Stackmat simulator program)
From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 31 Jul 2007 18:44:44 -0000
A friend of mine used a game pad to make his own stackmat, works great.
// Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Right, I got the software...I
got an usb mouse... > > so I took it apart and was hoping there
were buttons with wires hanging out of the circuits...but they're not :(
> > they're on a little black "box" with red buttons...(see pics)
> http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg >
http://img262.imageshack.us/img262/1222/dsc06393un8.jpg >
http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an
electrical engineering student, but I'm just at the first semester, so I
don't know that much about electronics... > > so I was wondering
if there's anybody who knows it and could help me...how am I going to
make pads that are separated, like on the stackmat? is it posible using
this circuit? or do I need another? or are all mouses like that? >
> thanks again > > Pedro > > nascarjon2001
<no_reply@yahoogroups.com> escreveu: Found it... > >
http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon
> http://www.nascarjon.us > > > > > > Alertas do
Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of
this message have been removed] >
4702. Re: [Speed cubing group] Re: Some electronics...(was Stackmat
simulator program)
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 31 Jul 2007 16:39:28 -0300 (ART)
I know...but I don't have one :P Pedro Kenneth Gustavsson
<kenneth@...> escreveu: A friend of mine used a game pad to make
his own stackmat, works great. // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Right, I got the software...I got an usb mouse... >
> so I took it apart and was hoping there were buttons with wires
hanging out of the circuits...but they're not :( > > they're on a
little black "box" with red buttons...(see pics) >
http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg >
http://img262.imageshack.us/img262/1222/dsc06393un8.jpg >
http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an
electrical engineering student, but I'm just at the first semester, so I
don't know that much about electronics... > > so I was wondering
if there's anybody who knows it and could help me...how am I going to
make pads that are separated, like on the stackmat? is it posible using
this circuit? or do I need another? or are all mouses like that? >
> thanks again > > Pedro > > nascarjon2001
<no_reply@yahoogroups.com> escreveu: Found it... > >
http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon
> http://www.nascarjon.us > > > > > > Alertas do
Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of
this message have been removed] > Alertas do Yahoo! Mail em seu
celular. Saiba mais. [Non-text portions of this message have been
removed]
So, when and where can we buy the Olympic Cubes? -- Russ M. Visit my
Blog at http://www.xanga.com/russm313 [Non-text portions of this message
have been removed]
4704. Re: Some electronics...(was Stackmat simulator program)
From:
"cin9247" <cin9247@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 31 Jul 2007 23:38:36 -0000
Aren't there two pins which connects this black box with the rest of the
board? So you could solder two wires to these pins and it should work
fine, except this black box is there for more than just being pressed
;). You also could try to open this box, to be sure. --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Right, I got the software...I got an usb mouse... >
> so I took it apart and was hoping there were buttons with wires
hanging out of the circuits...but they're not :( > > they're on a
little black "box" with red buttons...(see pics) >
http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg >
http://img262.imageshack.us/img262/1222/dsc06393un8.jpg >
http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an
electrical engineering student, but I'm just at the first semester, so I
don't know that much about electronics... > > so I was wondering
if there's anybody who knows it and could help me...how am I going to
make pads that are separated, like on the stackmat? is it posible using
this circuit? or do I need another? or are all mouses like that? >
> thanks again > > Pedro > > nascarjon2001
<no_reply@yahoogroups.com> escreveu: Found it... > >
http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon
> http://www.nascarjon.us > > > > > > Alertas do
Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of
this message have been removed] >
http://www.ifa.hawaii.edu/instr-shop/MSDS/Snap%20Silicone%20Spray.pdf
MSDS for SNAP silicon spray. Scroll down to "Ingestion" under Health
Effects Information if you're curious ;) Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@...>
wrote: > > Why do you think you can die from tasting lube? I
wouldn't drink an entire can, but unless you have a very strange allergy
it seems relatively harmless to me. But don't try this at home kids!
> > The problem I have is that Dan Harris had some lubricant with
him at the Italian Open that he kept referring to as "the shit". I
always thought that was because of the good lubrication, but now I am
just envisioning Dan actually tasting "the shit" :) > > Dan, can
you tell me which lubricant that was exactly and if that is still the
best you know? > > -------- Original Message -------- > >
From: Kevin Nguyen <nerdalicious123@...> > > Sent: Tuesday,
July 31, 2007 2:33 PM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: SPAM-LOW: Re:
[Speed cubing group] Re: SNAP Silicone Lubricant > > > > Why
would you want to taste lube? > > You can die from it! > >
> > > > ----- Original Message ---- > > From: Dan
<dan_j_harris@...> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, July 31,
2007 3:36:16 AM > > Subject: [Speed cubing group] Re: SNAP
Silicone Lubricant > > > > Tyson, > > > > It's
also possible to identify the SNAP lubricant by taste, just > >
squirt a little on your tongue and it tastes of strawberries and >
> chocolate. > > > > Dan :) > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > >
<tyson.mao@ ..> wrote: > > > > > > I've been a
loyal fan of SNAP Silicon Lubricant for Rubik's Cube for > >
awhile, > > > and I was really scared to discover the familiar
blue can unavailable in > > > stores. I went onto
www.acehardwareoutl et.com and found the > > product, and >
> > ordered four cans. > > > > > > I got "Gunk"
Liquid Wrench Silicone Lubricant, in a yellow can. I'm > > told
> > > that this is the same product, but repackaged. Does
anyone know > > anything > > > about this? > > >
> > > I haven't had a chance to test out the spray yet, but I
know I can > > identify > > > the lubricant by the smell.
Of course, I would like to avoid doing > > this if > > >
someone knows the answer. > > > > > > -Tyson > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > >
> > > > > > >
____________________________________________________________________________________Ready
for the edge of your seat? > > Check out tonight's top picks on
Yahoo! TV. > > http://tv.yahoo.com/ > > > > [Non-text
portions of this message have been removed] >
4706. Re: [Speed cubing group] Re: Some electronics...(was Stackmat
simulator program)
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 31 Jul 2007 21:07:19 -0300 (ART)
I think each black/white box is connected by 3 pins...you can't see at
the last pic, but there are 3 pins below...and here's a picture from the
bottom: http://i150.photobucket.com/albums/s107/Pedrosino/mouse.jpg the
buttons are at the top...you can see 3 pins for each button and 2
(vertically) for the little capacitor (don't know if that's the word)...
I asked on an electronics forum, and they said I could take the buttons
out and connect them by wires...so, to do that, I'd have to use a weld
iron on the bottom and pull the buttons out, right? or no? Pedro cin9247
<cin9247@...> escreveu: Aren't there two pins which connects this
black box with the rest of the board? So you could solder two wires to
these pins and it should work fine, except this black box is there for
more than just being pressed ;). You also could try to open this box, to
be sure. --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Right, I got the software...I
got an usb mouse... > > so I took it apart and was hoping there
were buttons with wires hanging out of the circuits...but they're not :(
> > they're on a little black "box" with red buttons...(see pics)
> http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg >
http://img262.imageshack.us/img262/1222/dsc06393un8.jpg >
http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an
electrical engineering student, but I'm just at the first semester, so I
don't know that much about electronics... > > so I was wondering
if there's anybody who knows it and could help me...how am I going to
make pads that are separated, like on the stackmat? is it posible using
this circuit? or do I need another? or are all mouses like that? >
> thanks again > > Pedro > > nascarjon2001
<no_reply@yahoogroups.com> escreveu: Found it... > >
http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon
> http://www.nascarjon.us > > > > > > Alertas do
Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of
this message have been removed] > Alertas do Yahoo! Mail em seu
celular. Saiba mais. [Non-text portions of this message have been
removed]
4707. Cubers in Spokane, Washington or nearby. From:
"Frank" <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 01 Aug 2007 02:28:34 -0000
Hey everyone, I have seen others try this, so I figure I will as well. I
am in Spokane Washington until Friday evening on business. After 5pm, I
have exactly nothing to do, so if there are any cubers in the area, it
would be great to meet up and cube a bit. Shoot me an email or reply if
you are interested, and we can go from there. Thanks, Frank Morris
I'm going to do some research, maybe write to the manufacturer. I'll
admit, I haven't tried much out there, but I will be very sad if I
cannot find SNAP anymore. I bought four cans of gunk, and it sucks.
-Tyson On 7/31/07, Kevin Nguyen <nerdalicious123@...> wrote: >
> Why would you want to taste lube? > You can die from it! >
> ----- Original Message ---- > From: Dan <dan_j_harris@...
<dan_j_harris%40ntlworld.com>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Tuesday, July 31, 2007 3:36:16 AM > Subject: [Speed cubing
group] Re: SNAP Silicone Lubricant > > Tyson, > > It's also
possible to identify the SNAP lubricant by taste, just > squirt a
little on your tongue and it tastes of strawberries and > chocolate.
> > Dan :) > > --- In speedsolvingrubiksc ube@yahoogroups.
com, "Tyson Mao" > <tyson.mao@. ..> wrote: > > > >
I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for
> awhile, > > and I was really scared to discover the familiar
blue can unavailable in > > stores. I went onto
www.acehardwareoutl et.com and found the > product, and > >
ordered four cans. > > > > I got "Gunk" Liquid Wrench
Silicone Lubricant, in a yellow can. I'm > told > > that this
is the same product, but repackaged. Does anyone know > anything >
> about this? > > > > I haven't had a chance to test out
the spray yet, but I know I can > identify > > the lubricant by
the smell. Of course, I would like to avoid doing > this if > >
someone knows the answer. > > > > -Tyson > > > >
> > [Non-text portions of this message have been removed] >
> > >
__________________________________________________________Ready for the
> edge of your seat? > Check out tonight's top picks on Yahoo! TV.
> http://tv.yahoo.com/ > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message
have been removed]
First you distinguish right or left bottom on PCB side(solder side) then
wire according attacched pic. Agheb Pedro <pedrosino1@...> wrote:
I think each black/white box is connected by 3 pins...you can't see at
the last pic, but there are 3 pins below...and here's a picture from the
bottom: http://i150.photobucket.com/albums/s107/Pedrosino/mouse.jpg the
buttons are at the top...you can see 3 pins for each button and 2
(vertically) for the little capacitor (don't know if that's the word)...
I asked on an electronics forum, and they said I could take the buttons
out and connect them by wires...so, to do that, I'd have to use a weld
iron on the bottom and pull the buttons out, right? or no? Pedro cin9247
<cin9247@...> escreveu: Aren't there two pins which connects this
black box with the rest of the board? So you could solder two wires to
these pins and it should work fine, except this black box is there for
more than just being pressed ;). You also could try to open this box, to
be sure. --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Right, I got the software...I
got an usb mouse... > > so I took it apart and was hoping there
were buttons with wires hanging out of the circuits...but they're not :(
> > they're on a little black "box" with red buttons...(see pics)
> http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg >
http://img262.imageshack.us/img262/1222/dsc06393un8.jpg >
http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an
electrical engineering student, but I'm just at the first semester, so I
don't know that much about electronics... > > so I was wondering
if there's anybody who knows it and could help me...how am I going to
make pads that are separated, like on the stackmat? is it posible using
this circuit? or do I need another? or are all mouses like that? >
> thanks again > > Pedro > > nascarjon2001
<no_reply@yahoogroups.com> escreveu: Found it... > >
http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon
> http://www.nascarjon.us > > > > > > Alertas do
Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of
this message have been removed] > Alertas do Yahoo! Mail em seu
celular. Saiba mais. [Non-text portions of this message have been
removed] --------------------------------- Shape Yahoo! in your own
image. Join our Network Research Panel today! [Non-text portions of this
message have been removed]
4710. A good cube. From:
Carlos de Alcântara <carlosaajr@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 01 Aug 2007 04:59:38 -0000
Hey, Guys! There's a pretty long time i've been watching the discussions
in here and stuff, and i decided to post for the first time today. I'm
in doubt about what cube would be the best to buy. i have a rubik's here
( not DIY ) and i'd like buy a DIY one, so i found some other sites like
cube4you and 9spuzzles. Is there anyone who had at least two of those
three to make a comparison in order that i can come up with the best
option for speedcubing? Or even could indicate another good site. Thanks
in advance, Carlos
4711. [Speed cubing group] Re: SNAP Silicone Lubricant From:
mr_seagull_1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 01 Aug 2007 05:28:12 -0000
not to long ago i tried to find a can of snap to try out. i went to osh
home depot acehardware and true value but none of them had any snap.
they all said that gunk was the same stuff but its not --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > I'm going to do some research,
maybe write to the manufacturer. I'll admit, > I haven't tried much
out there, but I will be very sad if I cannot find SNAP > anymore. I
bought four cans of gunk, and it sucks. > > -Tyson > > On
7/31/07, Kevin Nguyen <nerdalicious123@...> wrote: > > >
> Why would you want to taste lube? > > You can die from it!
> > > > ----- Original Message ---- > > From: Dan
<dan_j_harris@... <dan_j_harris%40ntlworld.com>> > >
To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > Sent: Tuesday, July 31, 2007 3:36:16 AM
> > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant >
> > > Tyson, > > > > It's also possible to identify
the SNAP lubricant by taste, just > > squirt a little on your
tongue and it tastes of strawberries and > > chocolate. > >
> > Dan :) > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Tyson Mao" > > <tyson.mao@ ..> wrote:
> > > > > > I've been a loyal fan of SNAP Silicon
Lubricant for Rubik's Cube for > > awhile, > > > and I
was really scared to discover the familiar blue can unavailable in >
> > stores. I went onto www.acehardwareoutl et.com and found the
> > product, and > > > ordered four cans. > > >
> > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a
yellow can. I'm > > told > > > that this is the same
product, but repackaged. Does anyone know > > anything > >
> about this? > > > > > > I haven't had a chance to
test out the spray yet, but I know I can > > identify > >
> the lubricant by the smell. Of course, I would like to avoid doing
> > this if > > > someone knows the answer. > >
> > > > -Tyson > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > >
__________________________________________________________Ready for the
> > edge of your seat? > > Check out tonight's top picks on
Yahoo! TV. > > http://tv.yahoo.com/ > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > [Non-text portions of this message have been
removed] >
4712. Re: A good cube. From:
mr_seagull_1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 01 Aug 2007 05:26:58 -0000
im almost positive that cube4you and 9spuzzles have the exact same diys.
same with ed's think shop. they all have the same stuff mostly. i cant
say for rubiks but alot of people like cube4you better than rubiks diy
--- In speedsolvingrubikscube@yahoogroups.com, Carlos de Alcântara
<carlosaajr@...> wrote: > > Hey, Guys! There's a pretty long
time i've been watching the > discussions in here and stuff, and i
decided to post for the first time > today. > I'm in doubt about
what cube would be the best to buy. i have a rubik's > here ( not DIY
) and i'd like buy a DIY one, so i found some other > sites like
cube4you and 9spuzzles. Is there anyone who had at least two > of
those three to make a comparison in order that i can come up with >
the best option for speedcubing? Or even could indicate another good
> site. > > Thanks in advance, > > Carlos >
4713. [Speed cubing group] Re: SNAP Silicone Lubricant From:
"Adam P. Larsen" <aplarsen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 01 Aug 2007 06:07:19 -0000
Wow, this could be a pretty bum deal for us. My trick is to spray a
bunch of the silicone into the cap and use a q-tip to apply to the cross
inside, as well as the sides of the cubies. It prevents overspray,
allows for quick application, and only takes a few minutes to dry. I
found that spraying directly into the cube wears out my stickers faster,
takes forever to dry, and results in a temporary "locking" condition
where the cube like to freeze in the middle of turns. Adam --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1
<no_reply@...> wrote: > > not to long ago i tried to find a
can of snap to try out. i went to > osh home depot acehardware and
true value but none of them had any > snap. they all said that gunk
was the same stuff but its not > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > I'm going to do some
research, maybe write to the manufacturer. > I'll admit, > > I
haven't tried much out there, but I will be very sad if I cannot >
find SNAP > > anymore. I bought four cans of gunk, and it sucks.
> > > > -Tyson > > > > On 7/31/07, Kevin Nguyen
<nerdalicious123@> wrote: > > > > > > Why would
you want to taste lube? > > > You can die from it! > >
> > > > ----- Original Message ---- > > > From: Dan
<dan_j_harris@ <dan_j_harris%40ntlworld.com>> > > >
To: >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com> > > > Sent: Tuesday, July 31, 2007
3:36:16 AM > > > Subject: [Speed cubing group] Re: SNAP
Silicone Lubricant > > > > > > Tyson, > > >
> > > It's also possible to identify the SNAP lubricant by
taste, just > > > squirt a little on your tongue and it tastes
of strawberries and > > > chocolate. > > > > >
> Dan :) > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Tyson Mao" > > > <tyson.mao@ ..>
wrote: > > > > > > > > I've been a loyal fan of
SNAP Silicon Lubricant for Rubik's > Cube for > > > awhile,
> > > > and I was really scared to discover the familiar
blue can > unavailable in > > > > stores. I went onto
www.acehardwareoutl et.com and found the > > > product, and
> > > > ordered four cans. > > > > > >
> > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow
> can. I'm > > > told > > > > that this is the
same product, but repackaged. Does anyone know > > > anything
> > > > about this? > > > > > > > >
I haven't had a chance to test out the spray yet, but I know I > can
> > > identify > > > > the lubricant by the smell.
Of course, I would like to avoid > doing > > > this if >
> > > someone knows the answer. > > > > > >
> > -Tyson > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > >
__________________________________________________________Ready > for
the > > > edge of your seat? > > > Check out tonight's
top picks on Yahoo! TV. > > > http://tv.yahoo.com/ > >
> > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > >
4714. Re: SNAP Silicone Lubricant From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 01 Aug 2007 07:31:39 -0000
I'm using an old tooth brush, spraying it, just a litte at the time and
then brush silicone onto the pieces. Works wery well for both cleaning
and lubing, all in one go =) // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen"
<aplarsen@...> wrote: > > Wow, this could be a pretty bum
deal for us. > > My trick is to spray a bunch of the silicone into
the cap and use a > q-tip to apply to the cross inside, as well as
the sides of the > cubies. It prevents overspray, allows for quick
application, and only > takes a few minutes to dry. I found that
spraying directly into the > cube wears out my stickers faster, takes
forever to dry, and results > in a temporary "locking" condition
where the cube like to freeze in > the middle of turns. > >
Adam
4715. Z-Permutation From:
Karl Rabaya <azn_invaz1on7@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 1 Aug 2007 00:51:49 -0700 (PDT)
which is the best algorithms for the Z- perm??? i've tried dan knights'
z perm. is that a good alg? --------------------------------- Need a
vacation? Get great deals to amazing places on Yahoo! Travel. [Non-text
portions of this message have been removed]
4716. Re: Z-Permutation From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 01 Aug 2007 09:13:41 -0000
R' U' R U' R U R U' R' U R U R2 U' R' DanH --- In
speedsolvingrubikscube@yahoogroups.com, Karl Rabaya
<azn_invaz1on7@...> wrote: > > which is the best algorithms
for the Z- perm??? i've tried dan knights' z perm. is that a good alg?
> > > --------------------------------- > Need a vacation?
Get great deals to amazing places on Yahoo! Travel. > > [Non-text
portions of this message have been removed] >
4717. Re: Z-Permutation From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 01 Aug 2007 09:16:55 -0000
Best? Well, that's a matter of taste =) Anyway, I'm using this: M2 U M
E2 M (E2+U') M2 Do the (E2+U') as a double layer turn (u') after half
the E-move and it works as one turn. It is rather tricky t odo the alg
if you are not used to it but in time it get's easy. It's worth
practising it until it can be done fast because there are not many
shorter LL-algs out there. // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, Karl Rabaya
<azn_invaz1on7@...> wrote: > > which is the best algorithms
for the Z- perm??? i've tried dan knights' z perm. is that a good alg?
> > > --------------------------------- > Need a vacation?
Get great deals to amazing places on Yahoo! Travel. > > [Non-text
portions of this message have been removed] >
4718. Re: Z-Permutation From:
"bladez740" <blade740@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 01 Aug 2007 09:18:55 -0000
Mine is great for slice lovers...and just about useless in OH. M2 U M2
U' M E2 M E2 --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > R' U' R U' R U R U' R' U R U
R2 U' R' > > DanH > > --- In
speedsolvingrubikscube@yahoogroups.com, Karl Rabaya >
<azn_invaz1on7@> wrote: > > > > which is the best
algorithms for the Z- perm??? i've tried dan > knights' z perm. is
that a good alg? > > > > > >
--------------------------------- > > Need a vacation? Get great
deals to amazing places on Yahoo! Travel. > > > > [Non-text
portions of this message have been removed] > > >
4719. Re: Z-Permutation From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 01 Aug 2007 09:24:59 -0000
Also try: R2 U R2' U2' R2 U R2' U' R2 U R2' U2' R2 U R2' get it right
and you can execute it in one big finger-trick. DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, Karl Rabaya
<azn_invaz1on7@...> wrote: > > which is the best algorithms
for the Z- perm??? i've tried dan knights' z perm. is that a good alg?
> > > --------------------------------- > Need a vacation?
Get great deals to amazing places on Yahoo! Travel. > > [Non-text
portions of this message have been removed] >
4720. Re: Cube meeting in Rotterdam (Netherlands) From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 01 Aug 2007 10:38:07 -0000
Hi Arnoud!! Put me on the list! I surely love to come! Also, I got in
touch with a new cuber who lives in Nijmegen (already met him there). He
would also like to join us. Is that OK? Cya! - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen"
<avgalen@...> wrote: > > Hi everyone, > > On August
12th (sunday) I will have an informal cube meeting at my > place in
Rotterdam. Everyone is welcome from 11 in the morning untill > late
at night. Please let me know if you would like to come so I can >
have enough drinks/food/tables/chairs etc. The address will be > >
Johannes Meulsteestraat 35 > 3065 HC > Rotterdam >
4721. Jig-A-Loo? From:
"Peter Douthwright" <pdouthwright0513@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 1 Aug 2007 06:41:16 -0400
Does anyone still use Jig-A-Loo? Has Anyone switched from Jig-A-Loo to
snap? or vice versa? I use Jig-A-Loo and love it. [Non-text portions of
this message have been removed]
4722. Re: Z-Permutation From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 01 Aug 2007 11:51:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Karl Rabaya
<azn_invaz1on7@...> wrote: > > which is the best algorithms
for the Z- perm??? i've tried dan knights' z perm. is that a good alg?
> Yes, it's a good one. A few other ones that haven't been mentioned
yet: R U R B' R' B U' R' f R U R' U' f' M2 U M2 U M' U2 M2 U2 M' (U2) M2
u M2 u' S' M2 S -- Johannes Laire
4723. Re: [Speed cubing group] Re: Z-Permutation From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 1 Aug 2007 14:54:44 +0200
Do you really use this in a competition ? That is a hell of a
fingertrick. :p Gilles 2007/8/1, Dan <dan_j_harris@...>: > >
Also try: > > R2 U R2' U2' R2 U R2' U' R2 U R2' U2' R2 U R2' >
> get it right and you can execute it in one big finger-trick. >
> DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Karl Rabaya > <azn_invaz1on7@...> wrote: > > >
> which is the best algorithms for the Z- perm??? i've tried dan >
knights' z perm. is that a good alg? > > > > > >
--------------------------------- > > Need a vacation? Get great
deals to amazing places on Yahoo! Travel. > > > > [Non-text
portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
4724. re: SPAM-LOW: [Speed cubing group] Re: Cube meeting in Rotterdam
(Netherlands)
From:
"avgalen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 1 Aug 2007 15:06:48 +0200
As I said, everyone is welcome! I would just like to know how many
people will come. Is this new cuber a hidden talent that will beat all
WR's completely unexpected, or are we allowed to know his name? I will
see the both of you soon, Arnaud -------- Original Message -------- >
From: Joël van Noort <joel_vn@...> > Sent: Wednesday, August
01, 2007 12:39 PM > To: speedsolvingrubikscube@yahoogroups.com >
Subject: SPAM-LOW: [Speed cubing group] Re: Cube meeting in Rotterdam
(Netherlands) > > Hi Arnoud!! > > Put me on the list! I
surely love to come! > > Also, I got in touch with a new cuber who
lives in Nijmegen (already > met him there). He would also like to
join us. Is that OK? > > Cya! > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" >
<avgalen@...> wrote: > > > > Hi everyone, > >
> > On August 12th (sunday) I will have an informal cube meeting
at my > > place in Rotterdam. Everyone is welcome from 11 in the
morning untill > > late at night. Please let me know if you would
like to come so I can > > have enough drinks/food/tables/chairs
etc. The address will be > > > > Johannes Meulsteestraat 35
> > 3065 HC > > Rotterdam > >
4725. Prefered cubing music From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 01 Aug 2007 18:50:15 -0000
Hello everybody, I don't know if it's really true, but to me it seems as
if the music I listen to effects my times. The music that is optimal for
my cubing is from a French band called 'Air'; very few lyrics, and
relaxing music. What is your prefered music for cubing? My I am try :).
- Joël.
4726. Re: hmmmm From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 01 Aug 2007 18:53:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i was just wondering why
only gungz is man enough to record the > amazing averages he claims.
Looks like he lost his manhood. Cheers! Stefan
4727. HI! ALL, I'm cuber from Thailand From:
"unlimitia_ball" <unlimitia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 01 Aug 2007 19:02:54 -0000
Hi! My name is "Chonlathep Kitsinthopchai". My country(Thailand) start
speedcube for a few year. In this month we have
"http://www.thailandcube.com" is forum and main website(coming soon).
Thailand hasn't no more people to play but I think we will have Thailand
Open in next year. Nice to meet ALL Cuber.
4728. Re: [Speed cubing group] Prefered cubing music From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 1 Aug 2007 14:12:06 -0600
I agree. Listening to music does affect my times. I prefer listening to
music with no lyrics, or a real slow song. I seem to get distracted when
I play a song that I know very well, because I want to sing it and it
ruins my concentration. On 8/1/07, Joël van Noort <joel_vn@...>
wrote: > > Hello everybody, > > I don't know if it's really
true, but to me it seems as if the music I > listen to effects my
times. The music that is optimal for my cubing is > from a French
band called 'Air'; very few lyrics, and relaxing music. > > What
is your prefered music for cubing? My I am try :). > > - Joël.
> > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4729. Re: [Speed cubing group] Re: hmmmm From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 1 Aug 2007 14:13:13 -0600
Haha, Stefan, you dog. On 8/1/07, Stefan Pochmann <pochmann@...>
wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Clancy Cochran > <perscription_death@...> wrote: > >
> > i was just wondering why only gungz is man enough to record
the > > amazing averages he claims. > > Looks like he lost
his manhood. > > Cheers! > Stefan > > > -- My Webpage:
http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4730. RE: [Speed cubing group] Re: Z-Permutation From:
"john wardle" <fognus@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 01 Aug 2007 14:59:33 -0700
R' U' R' F R F' U R F' U' L' U L F Is 2 oll. I hate z perms. I'm pretty
bad at the others, but this one seems to be fastest for me. >From:
"Dan" <dan_j_harris@...> >Reply-To:
speedsolvingrubikscube@yahoogroups.com >To:
speedsolvingrubikscube@yahoogroups.com >Subject: [Speed cubing group]
Re: Z-Permutation >Date: Wed, 01 Aug 2007 09:24:59 -0000 >
>Also try: > >R2 U R2' U2' R2 U R2' U' R2 U R2' U2' R2 U R2'
> >get it right and you can execute it in one big finger-trick.
> >DanH :) > >--- In speedsolvingrubikscube@yahoogroups.com,
Karl Rabaya ><azn_invaz1on7@...> wrote: > > > >
which is the best algorithms for the Z- perm??? i've tried dan
>knights' z perm. is that a good alg? > > > > > >
--------------------------------- > > Need a vacation? Get great
deals to amazing places on Yahoo! Travel. > > > > [Non-text
portions of this message have been removed] > > > >
_________________________________________________________________
http://liveearth.msn.com
Someone want to explain the difference between these two?
http://www.acehardwareoutlet.com/(qu0b1245oco1wa550wyw1h45)/ProductDetails.aspx?SKU=80876
http://www.acehardwaresuperstore.com/snap-silicone-lubricant-11-oz-p-67163.html?ref=42
Besides the blatant difference in price... Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > I'm going to do some research,
maybe write to the manufacturer. I'll admit, > I haven't tried much
out there, but I will be very sad if I cannot find SNAP > anymore. I
bought four cans of gunk, and it sucks. > > -Tyson > > On
7/31/07, Kevin Nguyen <nerdalicious123@...> wrote: > > >
> Why would you want to taste lube? > > You can die from it!
> > > > ----- Original Message ---- > > From: Dan
<dan_j_harris@... <dan_j_harris%40ntlworld.com>> > >
To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Tuesday, July 31, 2007 3:36:16 AM > > Subject:
[Speed cubing group] Re: SNAP Silicone Lubricant > > > >
Tyson, > > > > It's also possible to identify the SNAP
lubricant by taste, just > > squirt a little on your tongue and it
tastes of strawberries and > > chocolate. > > > > Dan
:) > > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Tyson Mao" > > <tyson.mao@ ..> wrote: > > > >
> > I've been a loyal fan of SNAP Silicon Lubricant for Rubik's
Cube for > > awhile, > > > and I was really scared to
discover the familiar blue can unavailable in > > > stores. I
went onto www.acehardwareoutl et.com and found the > > product,
and > > > ordered four cans. > > > > > > I
got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm >
> told > > > that this is the same product, but repackaged.
Does anyone know > > anything > > > about this? > >
> > > > I haven't had a chance to test out the spray yet,
but I know I can > > identify > > > the lubricant by the
smell. Of course, I would like to avoid doing > > this if >
> > someone knows the answer. > > > > > > -Tyson
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > >
__________________________________________________________Ready for the
> > edge of your seat? > > Check out tonight's top picks on
Yahoo! TV. > > http://tv.yahoo.com/ > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > [Non-text portions of this message have been
removed] >
4732. Re: [Speed cubing group] Prefered cubing music From:
"Alexander Goldberg" <ajgold04@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 1 Aug 2007 17:32:27 -0500
Air is good music to listen to while cubing - both the band and the gas.
[Non-text portions of this message have been removed]
4733. Re: [Speed cubing group] Re: Z-Permutation From:
"Alexander Goldberg" <ajgold04@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 1 Aug 2007 17:38:30 -0500
You should practice the one Dan provided. Very nice. There are a couple
good M-slice Z-perms as well that are extremely fast. Your alg looks
like it would get slow around here... R' U' R' F R F' U R ((( F' U' )))
L' U L F ... not as smooth as a 2-gen. and [R' U' R U' R U R U' R' U R U
R2 U' R'] is only 1 move more with no awkwardness. On 8/1/07, john
wardle <fognus@...> wrote: > > R' U' R' F R F' U R F' U' L'
U L F > Is 2 oll. I hate z perms. I'm pretty bad at the others, but
this one seems > > to be fastest for me. > > >From: "Dan"
<dan_j_harris@... <dan_j_harris%40ntlworld.com>> >
>Reply-To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >Subject: [Speed cubing group] Re: Z-Permutation > >Date:
Wed, 01 Aug 2007 09:24:59 -0000 > > > >Also try: > >
> >R2 U R2' U2' R2 U R2' U' R2 U R2' U2' R2 U R2' > > >
>get it right and you can execute it in one big finger-trick. >
> > >DanH :) > > > >--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Karl Rabaya > ><azn_invaz1on7@...> wrote: > >
> > > > which is the best algorithms for the Z- perm??? i've
tried dan > >knights' z perm. is that a good alg? > > >
> > > > > > --------------------------------- >
> > Need a vacation? Get great deals to amazing places on Yahoo!
Travel. > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > >
__________________________________________________________ >
http://liveearth.msn.com > > > [Non-text portions of this
message have been removed]
4734. Re: Prefered cubing music From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 01 Aug 2007 23:15:36 -0000
Interestingly, while cubing is the only time I enjoy techno music. I
find fast paced, up beat music with few or no lyrics works well for me.
Some songs are also nearly impossible to solve cubes by though. I'm
curious how music affects others as well. --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hello everybody, > > I don't
know if it's really true, but to me it seems as if the music I >
listen to effects my times. The music that is optimal for my cubing is
> from a French band called 'Air'; very few lyrics, and relaxing
music. > > What is your prefered music for cubing? My I am try :).
> > - Joël. >
4735. Re: [Speed cubing group] Re: Z-Permutation From:
"john wardle" <fognus@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 01 Aug 2007 17:21:16 -0700
I'll see. I keep switching around. I do the F' that you said might slow
down with my ring finger or pinky with right hand. It doesn't slow down
much. >From: "Alexander Goldberg" <ajgold04@...> >Reply-To:
speedsolvingrubikscube@yahoogroups.com >To:
speedsolvingrubikscube@yahoogroups.com >Subject: Re: [Speed cubing
group] Re: Z-Permutation >Date: Wed, 1 Aug 2007 17:38:30 -0500 >
>You should practice the one Dan provided. Very nice. >There are a
couple good M-slice Z-perms as well that are extremely fast. >Your
alg looks like it would get slow around here... > >R' U' R' F R F'
U R ((( F' U' ))) L' U L F > >... not as smooth as a 2-gen.
>and [R' U' R U' R U R U' R' U R U R2 U' R'] is only 1 move more with
no >awkwardness. > > >On 8/1/07, john wardle
<fognus@...> wrote: > > > > R' U' R' F R F' U R F' U'
L' U L F > > Is 2 oll. I hate z perms. I'm pretty bad at the
others, but this one >seems > > > > to be fastest for me.
> > > > >From: "Dan" <dan_j_harris@...
<dan_j_harris%40ntlworld.com>> > > >Reply-To:
>speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > >To:
>speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > >Subject: [Speed cubing group] Re: Z-Permutation > >
>Date: Wed, 01 Aug 2007 09:24:59 -0000 > > > > >
>Also try: > > > > > >R2 U R2' U2' R2 U R2' U' R2 U
R2' U2' R2 U R2' > > > > > >get it right and you can
execute it in one big finger-trick. > > > > > >DanH :)
> > > > > >--- In
>speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Karl Rabaya > > ><azn_invaz1on7@...> wrote:
> > > > > > > > which is the best algorithms for
the Z- perm??? i've tried dan > > >knights' z perm. is that a
good alg? > > > > > > > > > > > >
--------------------------------- > > > > Need a vacation?
Get great deals to amazing places on Yahoo! Travel. > > > >
> > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> > __________________________________________________________
> > http://liveearth.msn.com > > > > > > >
> >[Non-text portions of this message have been removed] >
_________________________________________________________________
Learn.Laugh.Share. Reallivemoms is right place!
http://www.reallivemoms.com?ocid=TXT_TAGHM&loc=us
4736. Re: [Speed cubing group] HI! ALL, I'm cuber from Thailand
From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 2 Aug 2007 01:42:37 +0100 (BST)
Hi "Chonlathep Kitsinthopchai", Thailand is a great place. Happy cubing.
I am J.Bernett Orlando from India. I am in Bangkok from 31st july to 3rd
aug. I am just back from Japan open 2007 in Tokyo where I won 333 bld
2nd place and 444 speed 2nd place and 555 speed 4th place.I am rightnow
staying in Bangkok. If you are interested in meeting me plz call my
dad's friend Mr.Gowriswaran hand phone 0819020760 after 6 pm today. My
flight back to India is at 11 am on 3rd aug. J.Bernett Orlando
unlimitia_ball <unlimitia@...> wrote: Hi! My name is "Chonlathep
Kitsinthopchai". My country(Thailand) start speedcube for a few year. In
this month we have "http://www.thailandcube.com" is forum and main
website(coming soon). Thailand hasn't no more people to play but I think
we will have Thailand Open in next year. Nice to meet ALL Cuber.
--------------------------------- Get the freedom to save as many mails
as you wish. Click here to know how. [Non-text portions of this message
have been removed]
4737. Re: [Speed cubing group] Re: Z-Permutation From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 1 Aug 2007 22:16:07 -0600
I use: x' F R U' R' U D R' U' D R' U R D2 On 8/1/07, john wardle
<fognus@...> wrote: > > I'll see. I keep switching around. I
do the F' that you said might slow > down with my ring finger or
pinky with right hand. It doesn't slow down > much. > >
>From: "Alexander Goldberg" <ajgold04@...
<ajgold04%40gmail.com>> > >Reply-To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >Subject: Re: [Speed cubing group] Re: Z-Permutation >
>Date: Wed, 1 Aug 2007 17:38:30 -0500 > > > > >You
should practice the one Dan provided. Very nice. > >There are a
couple good M-slice Z-perms as well that are extremely fast. >
>Your alg looks like it would get slow around here... > > >
>R' U' R' F R F' U R ((( F' U' ))) L' U L F > > > >...
not as smooth as a 2-gen. > >and [R' U' R U' R U R U' R' U R U R2
U' R'] is only 1 move more with no > >awkwardness. > > >
> > >On 8/1/07, john wardle <fognus@...
<fognus%40hotmail.com>> wrote: > > > > > > R'
U' R' F R F' U R F' U' L' U L F > > > Is 2 oll. I hate z perms.
I'm pretty bad at the others, but this one > >seems > > >
> > > to be fastest for me. > > > > > >
>From: "Dan" <dan_j_harris@...
<dan_j_harris%40ntlworld.com><dan_j_harris%40ntlworld.com>>
> > > >Reply-To: >
>speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >
>To: >
>speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >
>Subject: [Speed cubing group] Re: Z-Permutation > > >
>Date: Wed, 01 Aug 2007 09:24:59 -0000 > > > > > >
> >Also try: > > > > > > > >R2 U R2' U2'
R2 U R2' U' R2 U R2' U2' R2 U R2' > > > > > > >
>get it right and you can execute it in one big finger-trick. >
> > > > > > >DanH :) > > > > > >
> >--- In >
>speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > >
Karl Rabaya > > > ><azn_invaz1on7@...> wrote: >
> > > > > > > > > which is the best
algorithms for the Z- perm??? i've tried dan > > > >knights'
z perm. is that a good alg? > > > > > > > > >
> > > > > > --------------------------------- >
> > > > Need a vacation? Get great deals to amazing places
on Yahoo! > Travel. > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
> > __________________________________________________________
> > > http://liveearth.msn.com > > > > > >
> > > > > > > > >[Non-text portions of this
message have been removed] > > > >
__________________________________________________________ >
Learn.Laugh.Share. Reallivemoms is right place! >
http://www.reallivemoms.com?ocid=TXT_TAGHM&loc=us > > > --
My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4738. Re: Prefered cubing music From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 02 Aug 2007 08:13:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > What is your prefered music for
cubing? Same music I get at competitions so that I'm prepared for that.
> My I am try :). What does that mean? I first thought it's some
English saying, but google found only two hits and one is titled "Hot
Shaved Pussy Pics": http://tinyurl.com/363kw6 Cheers! Stefan
4739. Re: Prefered cubing music From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 02 Aug 2007 10:38:33 -0000
> > My I am try :). > > What does that mean? I first thought
it's some English saying, but > google found only two hits and one is
titled "Hot Shaved Pussy Pics": > http://tinyurl.com/363kw6 > >
Cheers! > Stefan I don't know what that was! I was wanting to say
something like "maybe I can try"... I really don't know where that came
from! Funny how most people prefer music with no or few lyrics :).
Lyrics also distract me sometimes. - Joël.
4740. Re: Prefered cubing music From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 02 Aug 2007 11:48:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > > > My I am try :). > >
> > What does that mean? I first thought it's some English saying,
but > > google found only two hits and one is titled "Hot Shaved
Pussy Pics": > > http://tinyurl.com/363kw6 > > > >
Cheers! > > Stefan > > > I don't know what that was! I
was wanting to say something like "maybe > I can try"... I really
don't know where that came from! > > Funny how most people prefer
music with no or few lyrics :). Lyrics > also distract me sometimes.
> > - Joël. > I agre, lyrics distract me, but only on blindfold
solves, since I like to say what I'm going to do aloud, so I don't
listen to any music while BLD. During a normal solve, I listen to
whatever I have. -Tim
4741. [Speed cubing group] Re: SNAP Silicone Lubricant From:
"d_fresh2" <dcusick@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 02 Aug 2007 12:30:16 -0000
The first one is a single can.. The second link is a 12 pack... Also,
the title of the webpage for the 2nd one is GUNK Silicone Lube, even
though it shows a picture of SNAP... So I would stick with the Ace
Hardware Outlet one, for $2.79.. --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > Someone want to explain the
difference between these two? >
http://www.acehardwareoutlet.com/(qu0b1245oco1wa550wyw1h45)/ProductDetails.aspx?SKU=80876
>
http://www.acehardwaresuperstore.com/snap-silicone-lubricant-11-oz-p-67163.html?ref=42
> > Besides the blatant difference in price... > > Jon Choi
>
4742. Re: [Speed cubing group] Cubeneeze From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 02 Aug 2007 15:27:05 -0000
OK, I got another one for cubeing for dummies! (that'd be me) whats a
"Z-perm"? (taken from another thread on this group) --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > > Yeah... what HE said
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Adam P.
Larsen" > <aplarsen@> wrote: > > > > Right, pretty
much all you need to know is that 68% of your times > will > >
fall within +/- one standard deviation of the mean, and 95% are >
within > > +/- two. It's just a measure of spread. > > >
> Adam > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> >
> wrote: > > > > > > SD = Standard Deviation >
> > > > > I don't have the formula right now, but you can
google it...it's > > kinda how consistant your times are > >
> > > > Pedro > > > > > > Brian Le
<khoale1234567@> escreveu: > > What is SD? =D > > >
> > > ----- Original Message ---- > > > From: Pedro
<pedrosino1@> > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Saturday,
July 28, 2007 6:35:00 AM > > > Subject: Re: [Speed cubing
group] Cubeneeze > > > > > > Ok...let's go > >
> > > > PLL = Permutation of Last Layer (correctly
positioning the last > > layer pieces) > > > OLL =
Orientation of Last Layer (making the last layer pieces > face >
> the "right" way) > > > F2L = First 2 Layers > > >
dedge = the pair of edges on the 4x4x4. You have 24 edges, that >
> form 12 dedges > > > tredge = the edges' triplet on the
5x5x5. There are 36 edges, > that > > form 12 tredges > >
> > > > something else? > > > > > > Pedro
> > > > > > segnet3745117 <segnet3745117@
yahoo.com> escreveu: OK, time for > Q: 3... > > > Ive
noticed a lot of abbreviations I don't understand. > > > Like
PLL, OLL, F2L tredge, dedge etc. > > > > > > I see
these a lot in posts, and don't understand their meaning. > > >
this is just a few of them I've seen, would someone please be so >
kind > > > as to explain them? > > > > > > I
know that pll and oll have something to do with parity, again > I
> > > don't really understand that one either, other than it's
a > common > > > problem on big cubes. > > > >
> > is there a cubeneeze Dictionary? > > > > > >
Alertas do Yahoo! Mail em seu celular. Saiba mais. > > > >
> > [Non-text portions of this message have been removed] >
> > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> > > > > > Flickr agora em português. Você cria, todo
mundo vê. Saiba > mais. > > > > > > [Non-text
portions of this message have been removed] > > > > >
>
4743. Re: Cubeneeze From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 02 Aug 2007 17:04:29 -0000
a z-perm is a permutation that switches all 4 edges (usually) on the
last layer. it can be used to switch other edges, but in regular cubing
it usual is used in Permutation Last layer. It switches 2 edges that are
adjacent to each other (switched in pairs), but retains the orientation
of the entire cube. After that poor explanation, here is a picture of it
(thanks to Chris Hardwick for his wonderful site and speedcubing.com)
http://speedcubing.com/chris/images/p3.gif --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > OK, I got another one for
cubeing for dummies! (that'd be me) > whats a "Z-perm"? > >
(taken from another thread on this group)
4744. another noob question From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 02 Aug 2007 17:07:08 -0000
i have been wondering about this for a while. when i try to get the
lowest number of moves for a solve, i count (for example) U2 as 2 moves.
according to official rules and in competitions, does U2 count as 2
separate turns or 1 since it is 2 turns on the same face? probably
obvious, ust didnt know. thanks jeff
4745. Re: another noob question From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 02 Aug 2007 17:34:54 -0000
Depends on the metric. There are the quarter turn metric (QTM) counting
only qouarter turns and there a U2 are two turns. But in half turn
metric (HTM) there it is only one turn. There is also a slice turn
metric (STM) and also a quarter for that (SQTM), both counting slice
turns a one turn. Those are otherwise two turns M = R + L' // Kenneth
--- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > i have been wondering about this
for a while. when i try to get the > lowest number of moves for a
solve, i count (for example) U2 as 2 > moves. according to official
rules and in competitions, does U2 count > as 2 separate turns or 1
since it is 2 turns on the same face? > probably obvious, ust didnt
know. > > thanks > jeff >
4746. Re: another noob question From:
"Corwin Shiu" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 02 Aug 2007 17:37:59 -0000
Any double turn is counted as 2, so yes, I2 is two turns. M,S,E -slice
moves- are counted as two turns. Anti slice moves are counted as two
turns. (Ra, Ua, Fa). Anything else is counted as 1 turn. Hope that
helps. Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com,
jeff17237 <no_reply@...> wrote: > > i have been wondering
about this for a while. when i try to get the > lowest number of
moves for a solve, i count (for example) U2 as 2 > moves. according
to official rules and in competitions, does U2 count > as 2 separate
turns or 1 since it is 2 turns on the same face? > probably obvious,
ust didnt know. > > thanks > jeff >
4747. Re: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant
From:
Kevin Nguyen <nerdalicious123@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 2 Aug 2007 10:51:53 -0700 (PDT)
isnt there propane in silicone lube? (go asians!) ----- Original Message
---- From: aznseashell <no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, July 31, 2007
7:49:50 PM Subject: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone
Lubricant http://www.ifa. hawaii.edu/ instr-shop/ MSDS/Snap% 20Silicone%
20Spray.pdf MSDS for SNAP silicon spray. Scroll down to "Ingestion"
under Health Effects Information if you're curious ;) Shelley --- In
speedsolvingrubiksc ube@yahoogroups. com, "avgalen" <avgalen@... >
wrote: > > Why do you think you can die from tasting lube? I
wouldn't drink an entire can, but unless you have a very strange allergy
it seems relatively harmless to me. But don't try this at home kids!
> > The problem I have is that Dan Harris had some lubricant with
him at the Italian Open that he kept referring to as "the shit". I
always thought that was because of the good lubrication, but now I am
just envisioning Dan actually tasting "the shit" :) > > Dan, can
you tell me which lubricant that was exactly and if that is still the
best you know? > > -------- Original Message -------- > >
From: Kevin Nguyen <nerdalicious123@ ...> > > Sent: Tuesday,
July 31, 2007 2:33 PM > > To: speedsolvingrubiksc ube@yahoogroups.
com > > Subject: SPAM-LOW: Re: [Speed cubing group] Re: SNAP
Silicone Lubricant > > > > Why would you want to taste lube?
> > You can die from it! > > > > > > -----
Original Message ---- > > From: Dan <dan_j_harris@ ...> >
> To: speedsolvingrubiksc ube@yahoogroups. com > > Sent:
Tuesday, July 31, 2007 3:36:16 AM > > Subject: [Speed cubing
group] Re: SNAP Silicone Lubricant > > > > Tyson, > >
> > It's also possible to identify the SNAP lubricant by taste,
just > > squirt a little on your tongue and it tastes of
strawberries and > > chocolate. > > > > Dan :) >
> > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson
Mao" > > <tyson.mao@ ..> wrote: > > > > >
> I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube
for > > awhile, > > > and I was really scared to discover
the familiar blue can unavailable in > > > stores. I went onto
www.acehardwareoutl et.com and found the > > product, and >
> > ordered four cans. > > > > > > I got "Gunk"
Liquid Wrench Silicone Lubricant, in a yellow can. I'm > > told
> > > that this is the same product, but repackaged. Does
anyone know > > anything > > > about this? > > >
> > > I haven't had a chance to test out the spray yet, but I
know I can > > identify > > > the lubricant by the smell.
Of course, I would like to avoid doing > > this if > > >
someone knows the answer. > > > > > > -Tyson > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > >
> > > > > > > ____________ _________ _________
_________ _________ _________ _Ready for the edge of your seat? >
> Check out tonight's top picks on Yahoo! TV. > >
http://tv.yahoo. com/ > > > > [Non-text portions of this
message have been removed] >
____________________________________________________________________________________
Got a little couch potato? Check out fun summer activities for kids.
http://search.yahoo.com/search?fr=oni_on_mail&p=summer+activities+for+kids&cs=bz
[Non-text portions of this message have been removed]
4748. Re: [Speed cubing group] Prefered cubing music From:
Kevin Nguyen <nerdalicious123@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 2 Aug 2007 10:49:56 -0700 (PDT)
Relient K rules so i listen to that!!!!!!!!!!!!!!!!!!! ----- Original
Message ---- From: Alexander Goldberg <ajgold04@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 1, 2007
6:32:27 PM Subject: Re: [Speed cubing group] Prefered cubing music Air
is good music to listen to while cubing - both the band and the gas.
[Non-text portions of this message have been removed]
____________________________________________________________________________________Ready
for the edge of your seat? Check out tonight's top picks on Yahoo! TV.
http://tv.yahoo.com/ [Non-text portions of this message have been
removed]
4749. Re: [Speed cubing group] Prefered cubing music From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 02 Aug 2007 18:01:18 -0000
*resists urge to bust out that link again* --- In
speedsolvingrubikscube@yahoogroups.com, Kevin Nguyen
<nerdalicious123@...> wrote: > > Relient K rules so i listen
to that!!!!!!!!!!!!!!!!!!! > >
4750. Re: [Speed cubing group] Re: another noob question
From:
"Anthony Hsu" <erwaman@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 2 Aug 2007 14:16:27 -0400
Jeff, Like Kenneth Gustavsson said, it does depend on the metric. But in
competitions, when 25-turn scrambles are used for the 3x3x3, U2 counts
as one turn. A half turn metric (HTM) a.k.a. face turn metric (FTM) is
used. For the fewest moves event, FTM is used as well, so U2 counts as
one turn here as well. -Anthony ----- Original Message ----- From:
Kenneth Gustavsson To: speedsolvingrubikscube@yahoogroups.com Sent:
Thursday, August 02, 2007 1:34 PM Subject: [Speed cubing group] Re:
another noob question Depends on the metric. There are the quarter turn
metric (QTM) counting only qouarter turns and there a U2 are two turns.
But in half turn metric (HTM) there it is only one turn. There is also a
slice turn metric (STM) and also a quarter for that (SQTM), both
counting slice turns a one turn. Those are otherwise two turns M = R +
L' // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > i have been wondering about this
for a while. when i try to get the > lowest number of moves for a
solve, i count (for example) U2 as 2 > moves. according to official
rules and in competitions, does U2 count > as 2 separate turns or 1
since it is 2 turns on the same face? > probably obvious, ust didnt
know. > > thanks > jeff > [Non-text portions of this message
have been removed]
4751. How do I assemble a DIY cube? From:
"kingnautilus" <iliekcaekk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 02 Aug 2007 23:17:26 -0000
Hi, I got a DIY cube kit from puzzleproz on ebay, but it didn't include
any sort of instructions on how to assemble it. Where might I be able to
find a site with instructions?
4752. Re: How do I assemble a DIY cube? From:
"eric_k129" <eric_k129@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 03 Aug 2007 00:08:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > Hi, I got a DIY cube kit from
puzzleproz on ebay, but it didn't > include any sort of instructions
on how to assemble it. Where might I > be able to find a site with
instructions? > Hi there, its pretty easy to assemble a DIY cube kit.
Go to PuzzleProz's forum. http://www.puzzleproz.com/forums/index.php
4753. Re: [Speed cubing group] How do I assemble a DIY cube?
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 2 Aug 2007 18:03:35 -0600
Take a screw, put a washer on it, put a spring on it, put those into a
center piece, put another washer on the outside of the screw, and screw
it into one side of the yellow center core. Repeat that 6 times for each
side. Then put all the pieces together like a normal 3x3, and adjust
tension on each side as needed. Finally put all the center caps and
stickers on. Enjoy ;) On 8/2/07, kingnautilus <iliekcaekk@...>
wrote: > > Hi, I got a DIY cube kit from puzzleproz on ebay, but
it didn't > include any sort of instructions on how to assemble it.
Where might I > be able to find a site with instructions? > >
> -- My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4754. Re: How do I assemble a DIY cube? From:
"Corwin Shiu" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 03 Aug 2007 02:21:02 -0000
You can go on rubiks.com, go to shop, then go to free downloads. --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > Hi, I got a DIY cube kit from
puzzleproz on ebay, but it didn't > include any sort of instructions
on how to assemble it. Where might I > be able to find a site with
instructions? >
4755. Re: [Speed cubing group] Prefered cubing music From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 03 Aug 2007 06:23:26 -0000
Throw rocks at me. --- In speedsolvingrubikscube@yahoogroups.com,
aznseashell <no_reply@...> wrote: > > *resists urge to bust
out that link again* > > --- In
speedsolvingrubikscube@yahoogroups.com, Kevin Nguyen >
<nerdalicious123@> wrote: > > > > Relient K rules so i
listen to that!!!!!!!!!!!!!!!!!!! > > > > >
4756. Re: Prefered cubing music From:
"richard16meyer" <richard16meyer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 03 Aug 2007 13:47:29 -0000
I guess i'm a bit different. I love listening to Classic Rock when
solving, so like Journey, REO Speedwagon, Styx, or even some modern
rock. Especially when i know the lyrics, because i do sing along and i
don't focus on the cube at all. My hands just do it, and i get extremely
good times. --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
<gvdlfs3@...> wrote: > > Throw rocks at me. > > --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell >
<no_reply@> wrote: > > > > *resists urge to bust out
that link again* > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kevin Nguyen > >
<nerdalicious123@> wrote: > > > > > > Relient K
rules so i listen to that!!!!!!!!!!!!!!!!!!! > > > > >
> > > >
4757. Re: [Speed cubing group] How do I assemble a DIY cube?
From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 03 Aug 2007 16:54:51 -0000
I've never put another washer on the outside like Pat describes. but
like in all things cubing, there's more than one way to do things. i've
just put the spring on the screw, then a washer, then put them into the
center piece, then screwed them into the core making sure to keep the
screw straight (keeping it straight is very important). once the screws
are all in, I usually keep the caps off first and play around with it to
see how tight it is, then adjust the screws until it feels comfortable
for you (and maybe go a little tighter at first), then put the center
caps on and break it in. I'll also not lube it right at first because i
want to wear it in a little, so i usually keep the screws tighter and do
some solves or turns wear i'm trying to wear it in a little. then take
it apart, wipe the cube dust off, and lube and go. good luck! --Kirk ---
In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)"
<pjkcards@...> wrote: > > Take a screw, put a washer on it,
put a spring on it, put those into a > center piece, put another
washer on the outside of the screw, and screw it > into one side of
the yellow center core. Repeat that 6 times for each > side. Then put
all the pieces together like a normal 3x3, and adjust > tension on
each side as needed. Finally put all the center caps and > stickers
on. Enjoy ;) > > On 8/2/07, kingnautilus <iliekcaekk@...>
wrote: > > > > Hi, I got a DIY cube kit from puzzleproz on
ebay, but it didn't > > include any sort of instructions on how to
assemble it. Where might I > > be able to find a site with
instructions? > > > > > > > > > > -- >
My Webpage: http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > [Non-text
portions of this message have been removed] >
4758. Re: Z-Permutation From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 03 Aug 2007 21:14:48 -0000
Haha, that's such a cool algorithm. Easy to remember, fun to do, got a
nice rhythm to it. Though you should probably add a U' at the end, so it
becomes (R2 U R2' U2' R2 U R2' U')x2 Great, just from reading this
thread I now know five ways to do the same permutation. I'm going to end
up confusing myself when I run into it in competition :P Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > Also try: > > R2 U R2' U2' R2 U R2' U' R2 U R2'
U2' R2 U R2' > > get it right and you can execute it in one big
finger-trick. > > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com, Karl Rabaya >
<azn_invaz1on7@> wrote: > > > > which is the best
algorithms for the Z- perm??? i've tried dan > knights' z perm. is
that a good alg? > > > > > >
--------------------------------- > > Need a vacation? Get great
deals to amazing places on Yahoo! Travel. > > > > [Non-text
portions of this message have been removed] > > >
4759. What is better than this? From:
"bobbert1_m" <bobbert1_m@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 03 Aug 2007 22:50:20 -0000
Ok. Do R'U2 R U2 R' F R U R' U' R' F' R2 U'. I think this is the R-
Permutation. What is a better alg. thatn this, I can't seem to do this
one very fast.
4760. Eastsheen A5 M5 C5 difference From:
"Patrick Jameson" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 03 Aug 2007 23:34:06 -0000
What is the difference between eastsheen M5 C5 and A5 and which is the
best? Patrick
4761. fridrichs Method help? From:
"penguinguy34" <penguinguy34@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 04 Aug 2007 00:40:15 -0000
I started the rubiks cube a while ago using the beginner method, i can
solve around 1:10 TO 1:30. i STRARTED TO LOOK AT HOW TO USE THE
FRIDRICHS METHOD but i get really confused, if someone could take the
time to give some algorithms to use for the F2L, and when explaining, i
would appreciate having the white X on the bottom layer and the yellow
color on top, PLEASE Help Me!!! PS. For example- a green middle edge (on
top) connected to a red middle edge(on the side) is on the opposite side
of the greem corner edge (on top) connected to a red sticker (on side)
with white on the other side... I need alot of help.!
4762. Re: What is better than this? From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 04 Aug 2007 00:53:54 -0000
dont know if its the best/fastest but here's the one i use, you can try
it out: U' B' U2 B U' R' F R B' R' F' R U' B --- In
speedsolvingrubikscube@yahoogroups.com, "bobbert1_m"
<bobbert1_m@...> wrote: > > Ok. Do R'U2 R U2 R' F R U R' U'
R' F' R2 U'. I think this is the R- > Permutation. What is a better
alg. thatn this, I can't seem to do this > one very fast. >
4763. Finger Tricks and Teaching solving the cube From:
"Omi" <soul_nerd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 04 Aug 2007 01:30:50 -0000
Hi! I have some questions.. 1. How do I learn to do finger tricks? 2. I
always solve the F2L by putting the white corner piece in the FR
position. Is that bad? 3. People always approach me and asks me to teach
them how to solve. I really want to. But I don't want to burden them
with algorithms to memorize. Is there a way of solving the cube
intuitively, without algorithms. I saw Ryan Heise's method. But
commutators may be a little difficult to teach. Any suggestions?
4764. Re: Finger Tricks and Teaching solving the cube From:
"Corwin Shiu" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 04 Aug 2007 02:06:55 -0000
Hey! For the finger trick's part, they really aren't as difficult as
they seem. Believe it or not, they are just flicking the U layer. For
just U, you place your right index finger on URB and push to you. your
index finger should end up to next to the RUF, the previously URB. Once
you have that mirror it on the left hand. So left index on ULB, flick.
Now you practice UR'. As you turn the top face, turn your wrist down.
When you are doing this correctly, it should look like one fluid motion.
Master that, then mirror on left, so it would be U'L. Once you have UR'
and U'L, practice RUR' then L'U'L. When doing this trigger, make sure
the R and L' (First turns of both) are fully turned, as you cannot cut
corners when two faces are turned the same direction. After that, should
be able to pick up other triggers fairly quickly. I will mention the U2
and U2' though. First, U2. So you do the first U normally, flicking with
the index finger. As you finish the the U, you bring the middle finger
behind the UBR piece and flick. This motion may seem uncomfortable, so
stretch your fingers first! After you can do U2 fairly quickly. Try
doing U2R' then RU2R'U2. Mirror for the left hand too. I hope this
helps! oh and also, if someone really wants to learn how to cube, they
will take the time to learn the the few algortihms required to solve the
cube. Corwin --- In speedsolvingrubikscube@yahoogroups.com, "Omi"
<soul_nerd@...> wrote: > > Hi! I have some questions.. >
> 1. How do I learn to do finger tricks? > > 2. I always solve
the F2L by putting the white corner piece in the FR > position. Is
that bad? > > 3. People always approach me and asks me to teach
them how to solve. I > really want to. But I don't want to burden
them with algorithms to > memorize. Is there a way of solving the
cube intuitively, without > algorithms. I saw Ryan Heise's method.
But commutators may be a little > difficult to teach. Any
suggestions? >
4765. Re: What is better than this? From:
"ltunreal" <ltunreal@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 04 Aug 2007 02:22:07 -0000
I do: R2 B' R' U' R' U R B R' U2 R U2 R' U' --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > dont know if its the best/fastest but here's the one i
use, you can try > it out: > > > U' B' U2 B U' R' F R B' R'
F' R U' B > > > --- In speedsolvingrubikscube@yahoogroups.com,
"bobbert1_m" > <bobbert1_m@> wrote: > > > > Ok. Do
R'U2 R U2 R' F R U R' U' R' F' R2 U'. I think this is the R- > >
Permutation. What is a better alg. thatn this, I can't seem to do >
this > > one very fast. > > >
4766. Re: Finger Tricks and Teaching solving the cube From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 04 Aug 2007 02:57:19 -0000
Omi wrote: > 3. People always approach me and asks me to teach them
how to solve. I > really want to. But I don't want to burden them
with algorithms to > memorize. Is there a way of solving the cube
intuitively, without > algorithms. I saw Ryan Heise's method. But
commutators may be a little > difficult to teach. Any suggestions?
Write the 4 algorithms down on a small piece of paper so that they can
carry the solution around with them. They will gradually memorise it
over time, but will be able to apply the solution almost immediately. --
Ryan Heise http://www.ryanheise.com/cube/
4767. Re: [Speed cubing group] Re: Finger Tricks and Teaching solving
the cube
From:
"Alexander Goldberg" <ajgold04@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 3 Aug 2007 22:28:44 -0500
"Fingertricks" (it's almost ridiculous to call them that) are
interesting. I'm under the assumption that people who are involved in
activities that require some level of technical hand work are inclined
to use "fingertricks", or to intuitively learn to develop them.
Musicianship most often requires the development of refined technique in
the fingers. In learning music there is always the goal to make
faster/cleaner/smoother transitions, work for speed, etc. Cubing is the
same. "Fingertricks" ('technique' is probably the more appropriate word;
are they fooling anybody? -maybe) I learned while learning the cube. It
was intuitive to try to develop finger technique, make smooth
transitions between turns, trigger move combinations, etc. The
"practice, practice, practice" statement applies here too. Fluency will
come with time. [Non-text portions of this message have been removed]
4768. Re: What is better than this? From:
"joseph_gibney" <pianomanjoe@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 04 Aug 2007 04:34:29 -0000
I find that R'U2 R U2 R' F R U R' U' R' F' R2 U' works quite well (avg
under 1.5 sec). The key to this algorithm is the transition between the
(R' U2) and the (R U2). It must be very smooth with no delay. The rest
of the alg should be executed pretty much as one finger trick. For the
last finger trick, as you are doing the second to last U' with your left
index finger, you should reposition your right hand so the thumb rests
on the UFR piece, so that the F' can be executed with the thumb. You
should try practicing it more. However, of course, different people will
prefer different algs, so you should also give those other algs a try.
Good luck! Joseph --- In speedsolvingrubikscube@yahoogroups.com,
"ltunreal" <ltunreal@...> wrote: > > I do: > R2 B' R' U'
R' U R B R' U2 R U2 R' U' > > > > --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 > <no_reply@>
wrote: > > > > dont know if its the best/fastest but here's
the one i use, you can try > > it out: > > > > >
> U' B' U2 B U' R' F R B' R' F' R U' B > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "bobbert1_m" > >
<bobbert1_m@> wrote: > > > > > > Ok. Do R'U2 R
U2 R' F R U R' U' R' F' R2 U'. I think this is the R- > > >
Permutation. What is a better alg. thatn this, I can't seem to do >
> this > > > one very fast. > > > > > >
4769. Re: Eastsheen A5 M5 C5 difference From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 04 Aug 2007 04:49:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson"
<poker19@...> wrote: > > What is the difference between
eastsheen M5 C5 and A5 and which is the > best? > > Patrick
> The difference is just the packaging. If I recall correctly, A5 is
the cheapest, just comes wrapped in plastic.
4770. Re: Finger Tricks and Teaching solving the cube From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 04 Aug 2007 05:40:49 -0000
>Is there a way of solving the cube intuitively, without > >
algorithms. I saw Ryan Heise's method. But commutators may be a
>little > > difficult to teach. Any suggestions? Commutators
are not difficult to teach if you approach it the right way. I tutor
math to kids of all ages at my job, and so far I've taught one 10 year
old how to solve the cube, and I am in the process of teaching about 10
more kids how to solve it. I teach standard layer by layer, only at no
point do I show them algorithms. The first layer is pretty intuitive I'd
argue (with practice) so I just show them intuitive techniques for that.
When solving the middle layer I show them the standard alg R' D2 R D2 F
D F' only I show them how the first part breaks out the corner in such a
way as to make it able to line up with the middle layer edge. I call
this the "setup move". Then after the "setup move" they just have to
replace the corner using the regular way I show them so fix corners to
solve both the corner and middle layer edge. So in their minds this
isn't an alg at all, it's a "setup move" followed by simply fixing the
corner again. For the LL I teach 1) orient LL edges 2) orient LL corners
3) permute LL corners 4) permute LL edges Everything here except
orienting the LL edges is done with commutators. For orienting the LL
edges I show them the typical F R U R' U' F' algs only I describe to
them what is happening at every single step, and why you make each move.
The kids do need some reptition and practice at this step, but
eventually they learn to understand why the edges orient when you do
those moves. For the last three steps I use commutators. If the
student/child/person learning is right handed I have them use the alg R'
D2 R F D2 F' U F D2 F' R' D2 R U' to orient the corners. I teach this
not as an alg but as using what I call the "storage spot". The DBL
location is the "storage spot". If the UFR corner is misoriented they
first start by pulling it into the "storage spot" by doing either R' D2
R or F D2 F'. Once it is in the storage spot they have "stored" it.
After that they must "unstore" it the other way. So if they stored with
F D2 F' they unstore with R' D2 R. If they have a sune case I teach them
how to orient one corner twice in the opposite direction as the way it
actually twists. Thus it is still done with commutators. For permuting
the corners I tell them to just use the storage spot. Say they have the
cycle UFR->UBR->UBL I teach them that the corner in UFR is "wrong"
since the colors don't match the center colors. Then I have them do R'
D2 R to "store" the corner to DFL. You get the idea. The alg, if you
even want to call it that, that I show them to use is R' D2 R U R' D2 R
U R' D2 R U2 R' D2 R For orienting the edges I show them the same idea.
They use a "storage" spot only the storing move is now M D2 M' and the
"storage spot" is the DF location. So if they have the edge 3 cycle
UF->UR->UB I have them do M D2 M' U M D2 M' U M D2 M' U2 M D2 M'
which simply repeatedly uses the storage spot. This is actually Joel van
Noort's solution, only I adapted it to use my own terminology for when I
teach it. I've had success teaching a 10 year old this method and she
can now solve the cube now matter how scrambled it is in about 4 minutes
on average and she's getting faster. I have about 10 other students at
various stages of the solution all around the ages of 8-13 who I am
showing the same method. In my opinion I recommend to *never* show
someone by just showing them the algs. Show them using commutators
because then they understand 100% what they are doing to solve the cube,
and most importantly they understand why everything they're doing works.
If my students stop cubing for 6 months I want them to be able to pick
it up again and still remember how to solve it. That's why I show them
why their solution works, and not just algs to memorize. Just my two
cents, Chris
4771. Re: What is better than this? From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 04 Aug 2007 08:20:35 -0000
This is probably the best algorithm for this case, in my opinion of
course. Try the beginning like R' (right hand) U2 (right index finger) R
(right hand) U2' (right thumb)... and the rest follows naturally. DanH
:) -- In speedsolvingrubikscube@yahoogroups.com, "bobbert1_m"
<bobbert1_m@...> wrote: > > Ok. Do R'U2 R U2 R' F R U R' U'
R' F' R2 U'. I think this is the R- > Permutation. What is a better
alg. thatn this, I can't seem to do this > one very fast. >
4772. Re: Eastsheen A5 M5 C5 difference From:
"Patrick Jameson" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 04 Aug 2007 13:46:12 -0000
So if i get the cheapest one it will be the same quality as the most
expensive one? Patrick --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" <linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick > Jameson"
<poker19@> wrote: > > > > What is the difference
between eastsheen M5 C5 and A5 and which is > the > > best?
> > > > Patrick > > > > The difference is just
the packaging. > > If I recall correctly, A5 is the cheapest, just
comes wrapped in > plastic. >
4773. how do i get to this state... From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 04 Aug 2007 14:24:56 -0000
I got my cube to look this way by solving from a randomized state. is
there an easyer method? an alg?
<http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/br\
owse/2102?b=1> Click here to see photo in album
<http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/br\
owse/2102?b=1> [Non-text portions of this message have been removed]
4774. Re: how do i get to this state... From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 04 Aug 2007 14:36:53 -0000
Hi, This pattern is called cube-in-cube-in-cube. The easiest way to do
this is to do the cube in cube first and then twist the 2 additional
corners. However if you just want a short algo for this search it using
a cube solver like ACube or Cube Exlorer. I believe the optinal solution
is like 18 or so. The one i mentioned is 32 turns using 'basic
principles'. First moving 6 c/e blocks to make the cube in cube then
another 12 to twist last 2 corners. Don't want to give the algs now,
besides im on holiday ;- -Per >--- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > > I got my cube to look
this way by solving from a randomized state. > > is there an
easyer method? an alg? > > >
<http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/br\
> owse/2102?b=1> Click here to see photo in album >
<http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/br\
> owse/2102?b=1> > > > > [Non-text portions of this
message have been removed] >
4775. Re: [Speed cubing group] Re: Finger Tricks and Teaching solving
the cube
From:
"Alexander Goldberg" <ajgold04@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 4 Aug 2007 09:41:06 -0500
That's a great way to teach Chris - the commutators are simple and easy
to understand. The concept behind those commutators are all parallel.
Edge orientation could be performed the same way as corner orientation,
using E2 slices instead of D2 moves, thus all the last layer steps
become preservative. Thus one only has to learn one concept (excludes
FURU'R'F' explanations), and the last layer could be solved in any
order. That versatility would allow one to approach each solve as
necessary, so if corners were already oriented, orientation of edges
would be isolated and preservative of the rest. Again, very neat.
[Non-text portions of this message have been removed]
4776. Re: how do i get to this state... From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 04 Aug 2007 16:24:41 -0000
Hey, Stefan Pochmann came up with this great 24-move algorithm a couple
weeks ago: (R' F' R U R U' R' F x y') * 4 -Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi, > > This pattern
is called cube-in-cube-in-cube. The easiest way to do > this is to do
the cube in cube first and then twist the 2 additional > corners.
However if you just want a short algo for this search it > using a
cube solver like ACube or Cube Exlorer. I believe the optinal >
solution is like 18 or so. The one i mentioned is 32 turns using >
'basic principles'. First moving 6 c/e blocks to make the cube in cube
> then another 12 to twist last 2 corners. Don't want to give the
algs > now, besides im on holiday ;- > > -Per > > >---
In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" >
<segnet3745117@> wrote: > > > > > > I got my
cube to look this way by solving from a randomized state. > > >
> is there an easyer method? an alg? > > > > > >
> <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/
photos/br\ > > owse/2102?b=1> Click here to see photo in album
> > >
<http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/
photos/br\ > > owse/2102?b=1> > > > > > >
> > [Non-text portions of this message have been removed] >
> >
4777. Re: how do i get to this state... From:
"Corwin Shiu" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 04 Aug 2007 18:07:23 -0000
Thanks, now i can make that pattern =) However, that algorithm does not
twist the two corners. For those that do not know how, turn L2 so the
two corners are on next to each other (1,4) and use A (z'U'R'UR x2 z).
After, do U' and use A' (z' R'U'RU x2 z) U. Then reverse setup moves,
L2. --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Hey, > > Stefan Pochmann
came up with this great 24-move algorithm a couple > weeks ago: >
> (R' F' R U R U' R' F x y') * 4 > > -Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund"
<aspiring_to_love@> wrote: > > > > Hi, > > >
> This pattern is called cube-in-cube-in-cube. The easiest way to do
> > this is to do the cube in cube first and then twist the 2
additional > > corners. However if you just want a short algo for
this search it > > using a cube solver like ACube or Cube Exlorer.
I believe the > optinal > > solution is like 18 or so. The one
i mentioned is 32 turns using > > 'basic principles'. First moving
6 c/e blocks to make the cube in > cube > > then another 12 to
twist last 2 corners. Don't want to give the algs > > now, besides
im on holiday ;- > > > > -Per > > > > >--- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117" > >
<segnet3745117@> wrote: > > > > > > > >
> I got my cube to look this way by solving from a randomized state.
> > > > > > is there an easyer method? an alg? >
> > > > > > > > > >
<http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/ >
photos/br\ > > > owse/2102?b=1> Click here to see photo in
album > > > > >
<http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/ >
photos/br\ > > > owse/2102?b=1> > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > >
4778. Re: Finger Tricks and Teaching solving the cube From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 04 Aug 2007 19:34:19 -0000
> Edge > orientation could be performed the same way as corner
orientation, > using E2 > slices instead of D2 moves, thus all the
last layer steps become > preservative. Hey Alexander, I have to
admit I had never thought to teach the same idea for edge orientation as
for corner orientation! I think that's a great idea! I'll let the BL
location be the "storage spot" and they will solve it using the same
idea. Thanks for the suggestion! I had honestly never thought of that.
Yes I did try to make all the steps parallel to all the others to help
with learning it. I like your idea for the edge orientation even better
than the way I have already been showing it, plus it keeps all the steps
parallel to each other and makes it easier to learn. Joel, if your site
mentions edge orientation this way I apologize that I missed it/forgot
it. I remembered your commutator approach, but I had not thought to
orient the edges that way, and if your site has this method I must have
missed it. Thanks Alexander, I will be sure to implement that new edge
orientation step in the future for anyone I am teaching. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Alexander Goldberg"
<ajgold04@...> wrote: > > That's a great way to teach Chris
- the commutators are simple and easy to > understand. The concept
behind those commutators are all parallel. Edge > orientation could
be performed the same way as corner orientation, using E2 > slices
instead of D2 moves, thus all the last layer steps become >
preservative. Thus one only has to learn one concept (excludes FURU'R'F'
> explanations), and the last layer could be solved in any order.
That > versatility would allow one to approach each solve as
necessary, so if > corners were already oriented, orientation of
edges would be isolated and > preservative of the rest. > >
Again, very neat. > > > [Non-text portions of this message have
been removed] >
4779. [Speed cubing group] Re: Finger Tricks and Teaching solving the
cube
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 04 Aug 2007 19:42:37 -0000
Hey Alexander, I just took a look with my cube and I can see how
something like R' E2 R U F E2 F' U' would work to flip an edge, but I'm
a little hesitant to use that idea because of the U turns. I had
previously thought of using this alg, which I use for central edges in
5x5x5 BLD R' E' R2 E2 R' to flip an edge, but I had never given it a
shot. The part that has me hesitant is that the inverse is different
from the original. I try to make all my commutator parts be their own
inverse for simplicity. I may just stick to teaching F U R U' R' F' to
orient edges, but I'll ask Keeley, the girl I've already taught how to
solve, to try the R' E' R2 E2 R' method to flip edges and see which she
likes better. Also I've noticed younger kids, in general, have a hard
time doing slice turns because their hands are smaller. Still I will
have Keeley try the slice turn way to flip edges and see what she thinks
and try to report back on which way she prefers. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Alexander Goldberg"
<ajgold04@...> wrote: > > That's a great way to teach Chris
- the commutators are simple and easy to > understand. The concept
behind those commutators are all parallel. Edge > orientation could
be performed the same way as corner orientation, using E2 > slices
instead of D2 moves, thus all the last layer steps become >
preservative. Thus one only has to learn one concept (excludes FURU'R'F'
> explanations), and the last layer could be solved in any order.
That > versatility would allow one to approach each solve as
necessary, so if > corners were already oriented, orientation of
edges would be isolated and > preservative of the rest. > >
Again, very neat. > > > [Non-text portions of this message have
been removed] >
4780. Re: Finger Tricks and Teaching solving the cube From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 04 Aug 2007 20:27:55 -0000
Here are my answers: 1. I'd say: Watch different movies from differnt
cubers and let them inspire you. Don't copy everything you see, just
make sure you find a comfortable way to execute the sequences. 2.
Well... In the end you want to be able to recognise the pairs from all
angles and go from there. I guess your way, you'll end up doing some
useless U moves. 3. I always break down the algorithms in parts, and I
try to explain where the pieces go, so the algs make sense in a way. For
some steps, I first let them practice RUR'U' a 100 times, until they get
it, and then I learn them how to solve the corner-orientation by using
that move repeatedly. (RUR'U' RUR'U' D) * 3 D, for example. --- In
speedsolvingrubikscube@...m, "Omi" <soul_nerd@...> wrote: >
> Hi! I have some questions.. > > 1. How do I learn to do
finger tricks? > > 2. I always solve the F2L by putting the white
corner piece in the FR > position. Is that bad? > > 3. People
always approach me and asks me to teach them how to solve. I > really
want to. But I don't want to burden them with algorithms to >
memorize. Is there a way of solving the cube intuitively, without >
algorithms. I saw Ryan Heise's method. But commutators may be a little
> difficult to teach. Any suggestions? >
4781. New e-mail address From:
Ryan Patricio <ryan.patricio@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 4 Aug 2007 15:34:21 -0700 (PDT)
Hi everybody Due to technical difficulties Yahoo mail won't allow me to
access my old e-mail account, ryn_patricio@.... Sad, yes I know. Until
this problem is fixed, this will be my current e-mail. Update your
address books! Take care -Ryan --------------------------------- Need a
vacation? Get great deals to amazing places on Yahoo! Travel. [Non-text
portions of this message have been removed]
4782. F2L Recognition From:
"jsreed5" <jsreed5@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 04 Aug 2007 22:58:28 -0000
Right now my times are about 30 seconds when I can recognize the F2L
situation I'm in, but there are only a few cases I can recognize
quickly. (My OLL and PLL are pretty good.) Is there a way to look around
the cube quickly yet comprehensively?
4783. Re: Corners First Methods From:
"rubiksfriend" <mooseman6792@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 04 Aug 2007 23:55:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "rubiksfriend" >
<mooseman6792@> wrote: > > > > This is, I'm sure, a
very popular topic. I'm very interested in > > finding more
information concerning various Corners First methods; > > I've
heard of the Waterman method, and looked at it, but am confused. >
> It also seems impossible to learn it incrementally. Any thoughts?
> > > > This is my approach, not pure CF doe: > > 1)
Solve the four F2L pairs at first = wery easy to do, normally the >
first pair is done or only one turn away. > > 2) Do CLL > >
3) Choose the best side (U or D) to use for FL and put down the edges
> using MU turns. The first two you pair with centres so you also
solve > those in this step (do not do opposite sides as the two
first, if you > did RD edge and R centre first then do F or B but not
L as second by > putting down F (or B) centre, D centre and the edge
that goes between > them as a 1x2x2 block.) > > 4) Do ELL >
> Done! > > // Kenneth > Why does hardly any cuber use the
Waterman Method? I only know of Josef Jelinek. It seems really fast,
with a nice balance of intuition and memorization.
4784. Re: [Speed cubing group] Re: Finger Tricks and Teaching solving
the cube
From:
"Alexander Goldberg" <ajgold04@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 4 Aug 2007 20:22:01 -0500
I'm not surprised. The FURU'R'F' edge orientation method is so easy to
both explain and learn. It'd also probably be better to start teaching
commutators with face turns instead of slice moves. May I place a bet on
Keely's preference? I'm imagining little kids trying to perform slice
moves with stiff cubes - my mom has trouble slicing on her cube.
Teaching edge orientation with commutators in this way could be
explained as a side note after they understand the whole method, but
clearly giving it as knowledge only and admitting the ease of the
previous edge orientation method. I wish I'd seen your beginner method
sooner Joel. At some point the "Beginner Method" link on all sites gets
ignored. Alex [Non-text portions of this message have been removed]
4785. Re: [Speed cubing group] Re: What is better than this?
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 4 Aug 2007 18:31:05 -0700 (PDT)
You could do it Dan Knight's way. Do R' and U2 like DanH just said. For
the next R, place your thumb at the FDR corner. Execute the R and just
as your thumb comes up to the U layer, perform a U' with your right
thumb and do another U' with your left index finger. This finger trick
performs the second U2 quite fast and sets you up for the rest of the
algorithm. PS To perform the first U2 turn in the algorithm, first
perform a U with your right index finger. Immediately (however you spell
that word) after you do the first U, do the second U with your middle
finger. That way, your index and middle fingers follow each other. If
you are left-handed just mirror it. Hope this helps Brian ----- Original
Message ---- From: Dan <dan_j_harris@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 4, 2007
1:20:35 AM Subject: [Speed cubing group] Re: What is better than this?
This is probably the best algorithm for this case, in my opinion of
course. Try the beginning like R' (right hand) U2 (right index finger) R
(right hand) U2' (right thumb)... and the rest follows naturally. DanH
:) -- In speedsolvingrubiksc ube@yahoogroups. com, "bobbert1_m"
<bobbert1_m@ ...> wrote: > > Ok. Do R'U2 R U2 R' F R U R' U'
R' F' R2 U'. I think this is the R- > Permutation. What is a better
alg. thatn this, I can't seem to do this > one very fast. >
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4786. Re: [Speed cubing group] F2L Recognition From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 4 Aug 2007 18:42:35 -0700 (PDT)
There is something called look-ahead. Its pretty self explanatory. The
basic idea, is to go slow, look ahead around the cube to find pieces,
put those pieces together while at the same time looking for the next
pieces (this is used in F2L). Also, DO NOT GO FAST! Unless you can
recognize stuff super good. The way I learned F2L was first I mastered
the cross, and I practice F2L by going slowly and looking ahead for the
pairs. Gradually, increase your speed. A metronome would help too. Brian
----- Original Message ---- From: jsreed5 <jsreed5@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 4, 2007
3:58:28 PM Subject: [Speed cubing group] F2L Recognition Right now my
times are about 30 seconds when I can recognize the F2L situation I'm
in, but there are only a few cases I can recognize quickly. (My OLL and
PLL are pretty good.) Is there a way to look around the cube quickly yet
comprehensively? <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,
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4787. Re: how do i get to this state... From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 05 Aug 2007 04:40:03 -0000
I downloaded cube explorer WOW what a feature packed prog.! anyway, it
generated this 17 move alg. for me, to do the cube in cube in cube. R'
B2 U2 L' B' L R2 F R' F' R2 F2 R U' B' R F' thanks for the tip! I dont
understand half of the nomenclature used in this util, but can tell it's
excelent. --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > Thanks, now i can make that
pattern =) However, that algorithm does > not twist the two corners.
For those that do not know how, turn L2 so > the two corners are on
next to each other (1,4) and use A (z'U'R'UR x2 > z). After, do U'
and use A' (z' R'U'RU x2 z) U. Then reverse setup > moves, L2. >
> --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > Hey, > > > >
Stefan Pochmann came up with this great 24-move algorithm a couple >
> weeks ago: > > > > (R' F' R U R U' R' F x y') * 4 >
> > > -Tim > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund"
<aspiring_to_love@> wrote: > > > > > > Hi, >
> > > > > This pattern is called cube-in-cube-in-cube.
The easiest way to do > > > this is to do the cube in cube
first and then twist the 2 additional > > > corners. However if
you just want a short algo for this search it > > > using a
cube solver like ACube or Cube Exlorer. I believe the > > optinal
> > > solution is like 18 or so. The one i mentioned is 32
turns using > > > 'basic principles'. First moving 6 c/e blocks
to make the cube in > > cube > > > then another 12 to
twist last 2 corners. Don't want to give the algs > > > now,
besides im on holiday ;- > > > > > > -Per > >
> > > > >--- In speedsolvingrubikscube@yahoogroups.com,
"segnet3745117" > > > <segnet3745117@> wrote: > >
> > > > > > > > > > I got my cube to look
this way by solving from a randomized state. > > > > >
> > > is there an easyer method? an alg? > > > >
> > > > > > > > > > >
<http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/ >
> photos/br\ > > > > owse/2102?b=1> Click here to see
photo in album > > > > > > >
<http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/ >
> photos/br\ > > > > owse/2102?b=1> > > >
> > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > >
4788. Re: Z-Permutation From:
"stefan.huber4" <mc_sin-h@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 05 Aug 2007 07:34:07 -0000
I prefer that one: U R' U' R U' R U R U' R' U R U R2 U' R' U you can
also perform it with a y instead of the U at the beginning and a U2 at
the end. Greets Stefan
4789. Re: Z-Permutation From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 05 Aug 2007 09:25:52 -0000
Intuitive: Set up: M2 U x Swap piceses: 2x(U2 M2) Restore: x' U' M2 //
Kenneth
4790. music From:
Kevin Nguyen <nerdalicious123@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 5 Aug 2007 06:41:14 -0700 (PDT)
yeah the music justs flows through your hands and into your cube. use
The Force man!
____________________________________________________________________________________
Need a vacation? Get great deals to amazing places on Yahoo! Travel.
http://travel.yahoo.com/ [Non-text portions of this message have been
removed]
4791. New file uploaded to speedsolvingrubikscube From:
speedsolvingrubikscube@yahoogroups.com
To:
speedsolvingrubikscube@yahoogroups.com
Date:
5 Aug 2007 13:47:29 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /JNetCube.jar Uploaded by : nerdalicious123
<nerdalicious123@...> Description : This is a GREAT javascript
timer that averages times and also allows you to connect with other
speedcubists over the internet You can access this file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/JNetCube.jar
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, nerdalicious123
<nerdalicious123@...>
4792. try this : From:
"edges8" <nathan.m@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 05 Aug 2007 14:13:51 -0000
4793. Megaminx last layer skip From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 05 Aug 2007 14:35:56 -0000
Last night I had my first megaminx last layer skip (I only had to to a
U' turn). The probability for this is about one in a million. Anyone
else had this before? Admittedly I did partial edge control (you know,
solving the last CE pair before the LL with R' F R F' instead of U R U'
R') to influence edge orientation. Cheers! Stefan
4794. Re: Megaminx last layer skip From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 05 Aug 2007 14:51:03 -0000
I never had that ever sadly :P I had a PLL skip a couple of times but a
full layer skip... But more importand stefan, the time! What was the
time? ;) Erik --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Last night I had my
first megaminx last layer skip (I only had to to > a U' turn). The
probability for this is about one in a million. > Anyone else had
this before? Admittedly I did partial edge control > (you know,
solving the last CE pair before the LL with R' F R F' > instead of U
R U' R') to influence edge orientation. > > Cheers! > Stefan
>
4795. Re: [Speed cubing group] Re: Megaminx last layer skip
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 5 Aug 2007 08:44:57 -0700 (PDT)
Where is website to learn how to solve Megaminx? Mine's POPed before I
could solve it... ----- Original Message ---- From: megafrikkie
<megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Sunday, August 5, 2007 7:51:03 AM Subject: [Speed cubing group] Re:
Megaminx last layer skip I never had that ever sadly :P I had a PLL skip
a couple of times but a full layer skip... But more importand stefan,
the time! What was the time? ;) Erik --- In speedsolvingrubiksc
ube@yahoogroups. com, "Stefan Pochmann" <pochmann@.. .> wrote:
> > Last night I had my first megaminx last layer skip (I only had
to to > a U' turn). The probability for this is about one in a
million. > Anyone else had this before? Admittedly I did partial edge
control > (you know, solving the last CE pair before the LL with R' F
R F' > instead of U R U' R') to influence edge orientation. > >
Cheers! > Stefan > [Non-text portions of this message have been
removed]
4796. Re: [Speed cubing group] Re: Megaminx last layer skip
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 5 Aug 2007 11:01:31 -0600
Nice. Do you have the scramble or was it random? On 8/5/07, Brian Le
<khoale1234567@...> wrote: > > Where is website to learn how
to solve Megaminx? Mine's POPed before I > could solve it... >
> ----- Original Message ---- > From: megafrikkie
<megafrikkie@... <megafrikkie%40gmail.com>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Sunday, August 5, 2007 7:51:03 AM > Subject: [Speed cubing
group] Re: Megaminx last layer skip > > I never had that ever
sadly :P > I had a PLL skip a couple of times but a full layer
skip... > But more importand stefan, the time! What was the time? ;)
> Erik > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Stefan Pochmann" > <pochmann@.. .> wrote: > > > >
Last night I had my first megaminx last layer skip (I only had to to
> > a U' turn). The probability for this is about one in a
million. > > Anyone else had this before? Admittedly I did partial
edge control > > (you know, solving the last CE pair before the LL
with R' F R F' > > instead of U R U' R') to influence edge
orientation. > > > > Cheers! > > Stefan > > >
> [Non-text portions of this message have been removed] > >
> -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
I've seen 4x4x4 cubes in Logical Choice in Australia:
http://www.logicalchoice.com.au/ I've also seen 4x4x4 cubes in Borders
bookstores in other parts of the world (US, UK), so Borders in Australia
may also have them. Good luck, Jasmine On Sun, 22 Jul 2007 16:30:20
-0000, "jeff17237" <no_reply@yahoogroups.com> said: > you do
get internet in Australia correct? > cube4you.com 9puzzles.com
rubiks.com ebay.com > edsthinkshop.com/shop.html > > they are
everywhere... > > --- In speedsolvingrubikscube@yahoogroups.com,
"j_s_t_i_n_o_c" > <j_s_t_i_n_o_c@...> wrote: > > >
> > > does anyone wknow where in Australia i can buy 1 of these
> > > > -- http://www.fastmail.fm - The way an email service
should be
4798. Re: [Speed cubing group] Re: Megaminx last layer skip
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 5 Aug 2007 10:33:01 -0700 (PDT)
It was random. I messing around with it then a piece poped out.. -----
Original Message ---- From: Pat (PJK) <pjkcards@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 5, 2007
10:01:31 AM Subject: Re: [Speed cubing group] Re: Megaminx last layer
skip Nice. Do you have the scramble or was it random? On 8/5/07, Brian
Le <khoale1234567@ sbcglobal. net> wrote: > > Where is
website to learn how to solve Megaminx? Mine's POPed before I > could
solve it... > > ----- Original Message ---- > From: megafrikkie
<megafrikkie@ gmail.com <megafrikkie% 40gmail.com> > >
To: speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks
cube%40yahoogrou ps.com> > Sent: Sunday, August 5, 2007 7:51:03 AM
> Subject: [Speed cubing group] Re: Megaminx last layer skip >
> I never had that ever sadly :P > I had a PLL skip a couple of
times but a full layer skip... > But more importand stefan, the time!
What was the time? ;) > Erik > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Stefan Pochmann" > <pochmann@.. .>
wrote: > > > > Last night I had my first megaminx last layer
skip (I only had to to > > a U' turn). The probability for this is
about one in a million. > > Anyone else had this before?
Admittedly I did partial edge control > > (you know, solving the
last CE pair before the LL with R' F R F' > > instead of U R U'
R') to influence edge orientation. > > > > Cheers! > >
Stefan > > > > [Non-text portions of this message have been
removed] > > > -- My Webpage: http://www.pjkcubed .com
Speedsolving Puzzles: http://www.speedsol ving.com Computer Cleanup:
http://www.cleancom puterhelp. com [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
4799. Cube explorer refuses to close From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 05 Aug 2007 18:22:47 -0000
I downloaded what i think is the latest cube explore 411 prog. it workes
great! except when I want to "X" it closed. or any other close method.
like CTRL-F4. or right click on the taskbar button. I have to open the
task manager and end the process. I have the latest version of windows
vista. (might be the issue) when i attempt to close the prog. i recieve
some criptic error message in German. (I no-spreakense duetch) "Format
'%p' ungUltig oder nicht kompatibel mit Argument." anyone been there,
done that? (got the t-shirt)? is this the latest ver? (4.11) I looked
for links but had to use google, so i dont know if i found the right
stuff. I also looked for "Acube" no luck.
4800. Re: [Speed cubing group] Cube explorer refuses to close
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 5 Aug 2007 12:10:28 -0700 (PDT)
Must be your computer. I have windows vista too. it sucks... -----
Original Message ---- From: segnet3745117 <segnet3745117@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 5, 2007
11:22:47 AM Subject: [Speed cubing group] Cube explorer refuses to close
I downloaded what i think is the latest cube explore 411 prog. it workes
great! except when I want to "X" it closed. or any other close method.
like CTRL-F4. or right click on the taskbar button. I have to open the
task manager and end the process. I have the latest version of windows
vista. (might be the issue) when i attempt to close the prog. i recieve
some criptic error message in German. (I no-spreakense duetch) "Format
'%p' ungUltig oder nicht kompatibel mit Argument." anyone been there,
done that? (got the t-shirt)? is this the latest ver? (4.11) I looked
for links but had to use google, so i dont know if i found the right
stuff. I also looked for "Acube" no luck. [Non-text portions of this
message have been removed]
4801. Re: Megaminx last layer skip From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 05 Aug 2007 21:31:49 -0000
Wow! That must be an amazing feeling. Something I wonder: How long did
it take you to recognise you got lucky? :) - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Last night I had my first megaminx
last layer skip (I only had to to > a U' turn). The probability for
this is about one in a million. > Anyone else had this before?
Admittedly I did partial edge control > (you know, solving the last
CE pair before the LL with R' F R F' > instead of U R U' R') to
influence edge orientation. > > Cheers! > Stefan >
4802. Re: Z-Permutation From:
Carlos de Alcântara <carlosaajr@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 05 Aug 2007 23:28:35 -0000
I use this one: M2' U M2' U M' U2 M2' U2 M' U2 in the beginning i had
some problems because of my H-Permutation, which is similar, but after
some time i got used to it
4803. Re: [Speed cubing group] Re: Megaminx last layer skip
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 5 Aug 2007 20:35:22 -0600
Brian, sorry, that what directed at Stefan (Do you have the scramble or
was it random?). On 8/5/07, Joël van Noort <joel_vn@...> wrote:
> > Wow! That must be an amazing feeling. > > Something I
wonder: How long did it take you to recognise you got > lucky? :)
> > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > <pochmann@...> wrote: > > >
> Last night I had my first megaminx last layer skip (I only had to
to > > a U' turn). The probability for this is about one in a
million. > > Anyone else had this before? Admittedly I did partial
edge control > > (you know, solving the last CE pair before the LL
with R' F R F' > > instead of U R U' R') to influence edge
orientation. > > > > Cheers! > > Stefan > > >
> > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
4804. Re: [Speed cubing group] Re: Megaminx last layer skip
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 5 Aug 2007 19:39:01 -0700 (PDT)
Oh. Oppsie. Misunderstood :D. ----- Original Message ---- From: Pat
(PJK) <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Sunday, August 5, 2007 7:35:22 PM Subject: Re: [Speed cubing
group] Re: Megaminx last layer skip Brian, sorry, that what directed at
Stefan (Do you have the scramble or was it random?). On 8/5/07, Joël van
Noort <joel_vn@yahoo. com> wrote: > > Wow! That must be an
amazing feeling. > > Something I wonder: How long did it take you
to recognise you got > lucky? :) > > - Joël. > > --- In
speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks
cube%40yahoogrou ps.com>, > "Stefan Pochmann" > <pochmann@..
.> wrote: > > > > Last night I had my first megaminx last
layer skip (I only had to to > > a U' turn). The probability for
this is about one in a million. > > Anyone else had this before?
Admittedly I did partial edge control > > (you know, solving the
last CE pair before the LL with R' F R F' > > instead of U R U'
R') to influence edge orientation. > > > > Cheers! > >
Stefan > > > > > -- My Webpage: http://www.pjkcubed .com
Speedsolving Puzzles: http://www.speedsol ving.com Computer Cleanup:
http://www.cleancom puterhelp. com [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
4805. [Speed cubing group] Re: What is better than this?
From:
stompey1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 06 Aug 2007 07:10:45 -0000
First, i pull U' and then y' before i do the alg so i dont have to do U'
at the end... then I perform the (R' U2 R U2') by putting my right index
on the BRD cubie, and then pulling the R' and doing U2 as a U with index
then U with middle finger following it (after practice i feel it's
smoother and faster than pulling with just your index), then I just undo
the R, and do U2' with my left hand like above, while at the same time
repositioning my right hand so the index is on the UBR cubie, ready to
pull down and do the (R' F R U R' U' R' F' R2) trigger... hope that
gives you ideas. Good luck!
4806. Re: Megaminx last layer skip From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 06 Aug 2007 08:18:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > But more importand stefan, the
time! What was the time? ;) No good, 1:29.xy. I just wanted to do a
final solve before I went to sleep, so I was sitting relaxed on my bed
with only little light. > Brian, sorry, that what directed at Stefan
That happens when you reply to the wrong message, ha! > Do you have
the scramble or was it random? Random. I always twist randomly for 40
seconds, that's 100+ moves. If I had the scramble, what would you do
with it? Try to reconstruct my solve until the last layer? >
Something I wonder: How long did it take you to recognise you got >
lucky? :) About a second, I think, but I don't really remember. I'd say
it's about as easy to recognise as a 3x3 LL skip. Cheers! Stefan
4807. Re: try this : From:
"phyllis_harrypotter" <phyllis_harrypotter@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 06 Aug 2007 11:55:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "edges8"
<nathan.m@...> wrote: > >
http://www.madore.org/~david/weblog/2007-08.html#d.2007-08-04.1476 >
what are you supposed to do with the puzzle?
4808. Re: [Speed cubing group] Re: Megaminx last layer skip
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 6 Aug 2007 10:56:14 -0600
Yes, my fault. I was just curious if it was a random or standard mix. On
8/6/07, Stefan Pochmann <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "megafrikkie" <megafrikkie@...> wrote: > > >
> But more importand stefan, the time! What was the time? ;) >
> No good, 1:29.xy. I just wanted to do a final solve before I went
to > sleep, so I was sitting relaxed on my bed with only little
light. > > > Brian, sorry, that what directed at Stefan >
> That happens when you reply to the wrong message, ha! > >
> Do you have the scramble or was it random? > > Random. I
always twist randomly for 40 seconds, that's 100+ moves. If > I had
the scramble, what would you do with it? Try to reconstruct my >
solve until the last layer? > > > Something I wonder: How long
did it take you to recognise you got > > lucky? :) > > About
a second, I think, but I don't really remember. I'd say it's > about
as easy to recognise as a 3x3 LL skip. > > Cheers! > Stefan
> > > -- My Webpage: http://www.pjkcubed.com Speedsolving
Puzzles: http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
4809. Re: [Speed cubing group] Re: Canton Illinois competition?
From:
"David Barr" <david20708@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 6 Aug 2007 20:36:22 -0400
Does anyone have the results of this competition? I don't feel like
paying $5.00 to read the results.
4810. Extended Cross From:
"Brian Le" <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 07 Aug 2007 03:44:30 -0000
Chris Hardwick explained it. Are there other good website sabout X-
cross? Brain
4811. yay! From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 07 Aug 2007 04:21:42 -0000
Hi everyone, I just got a sub-14 average for the first time ever! I was
so excited I just had to post! I never really figured I would actually
make it past that particular barrier, so I'm on cloud 9 right now.
15.36, 15.85, 11.48, 11.72, 13.26, 14.45, 15.74, 11.81, (11.27), 17.66,
(17.78), 11.60 = 13.89 I made liberal use of extended cross, dual
solving, and the occasional use of COLL when it came up. This average
was an RA, and the 11.60 was a PLL skip, but otherwise no lucky solves.
I'll take sub-14 any way I can get it! Ok, I just had to say something.
I've been cubing a long time and never figured I'd get past that 14
barrier! Yay! Chris P.S. Killswitch Engage is my new favorite music to
listen to when cubing, thanks Daniel Beyer! ;-)
4812. Re: [Speed cubing group] Extended Cross From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 6 Aug 2007 23:23:49 -0600
Here are two old posts (Mar. '06 and Dec. '06) on the other forum about
it: http://www.speedsolving.com/showthread.php?t=333
http://www.speedsolving.com/showthread.php?t=110 On 8/6/07, Brian Le
<khoale1234567@...> wrote: > > Chris Hardwick explained it.
Are there other good website sabout X- > cross? > > Brain >
> > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
4813. Re: [Speed cubing group] yay! From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 6 Aug 2007 23:26:26 -0600
Congrats Chris, very nice avg. On 8/6/07, cmhardw
<no_reply@yahoogroups.com> wrote: > > Hi everyone, > >
I just got a sub-14 average for the first time ever! I was so excited
> I just had to post! I never really figured I would actually make it
> past that particular barrier, so I'm on cloud 9 right now. >
> 15.36, 15.85, 11.48, 11.72, 13.26, 14.45, 15.74, 11.81, (11.27),
> 17.66, (17.78), 11.60 = 13.89 > > I made liberal use of
extended cross, dual solving, and the occasional > use of COLL when
it came up. This average was an RA, and the 11.60 > was a PLL skip,
but otherwise no lucky solves. I'll take sub-14 any > way I can get
it! > > Ok, I just had to say something. I've been cubing a long
time and > never figured I'd get past that 14 barrier! Yay! > >
Chris > > P.S. Killswitch Engage is my new favorite music to
listen to when > cubing, thanks Daniel Beyer! ;-) > > > --
My Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
4814. ZBLL and lucky cases From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 07 Aug 2007 07:24:43 -0000
Hi, If I knew all 493 ZBLL algs, (including 21 PLL algs which I already
knew before from the Fridrich method) would you then consider an OLL
skip to still be a lucky case? DanH :)
4815. Re: ZBLL and lucky cases From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 07 Aug 2007 10:11:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi, > > If I knew all
493 ZBLL algs, (including 21 PLL algs which I already > knew before
from the Fridrich method) would you then consider an OLL > skip to
still be a lucky case? > > DanH :) > I wouldn't. ;) I use it as
an excuse when I get to an edge-cycle for LL. I count it as a "corner
permutation" skip, which isn't as lucky as an OLL skip. ;) -Tim
4816. TI-83/84 Scrambler From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 07 Aug 2007 10:21:21 -0000
Hey guys, I'm not sure if this was ever made, but here is a program file
for a scrambler for the TI-83/84 calculator series. It's not an
"application" of any sort, and this proved helpful to me since I didn't
want to lug around a laptop just to properly scramble my cube; hand
scrambles suck, frankly. By the way, I think this is kind of messy, so
if you have any suggestions for cleaning it up, just speak up. :) [code
starts here] ClrHome 8->A 8->B 8->C For(X,0,24,1) While C=B
randInt(1,6)->C A+B->D If C=A Then If D=7 Then C->E While C=E
randInt(1,6)->E End E->C End End End B->A C->B
iPart(X/5)+1->Y 15fPart(x/5)+1->Z If C=1 Output(Y,Z,"U") If C=2
Output(Y,Z,"F") If C=3 Output(Y,Z,"R") If C=4 Output(Y,Z,"L") If C=5
Output(Y,Z,"B") If C=6 Output(Y,Z,"D") randInt(1,3)->W If W=1
Output(Y,Z+1,"'") If W=2 Output(Y,Z+1,"2") End [code ends] -> =
STO> button found above the ON button. The = sign can be found in
2nd->TEST iPart(), fPart(), randInt() can be found in MATH Everything
else should be obvious or is located in PRGM. I might make one for 2x2
or 4x4 soon, and I'll update you guys if I do. -Tim
4817. Re: [Speed cubing group] Extended Cross From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 07 Aug 2007 11:57:19 -0000
Hey Brian, As much as I use extended cross, and as much as I advocate
it, I really think dual solving is the more important of the two. I of
course recommend using both in combination as the ideal approach, but if
nothing else I would recommend dual solving simply for the fact that it
increases your chances of every good case you can see when starting your
solve, and in most cases by nearly doubling the odds.
http://tinyurl.com/ytvufs Honestly the reason I use dual solving is
simply based on the math you'll find on the above page. I think the math
argument is convincing enough just by itself, but of course I will also
say that I think it is easy to adjust to without very much practice.
Also it is very nice to have easy crosses, not even X-crosses, nearly
double the time as with only one color solving. Hope this helps, Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)"
<pjkcards@...> wrote: > > Here are two old posts (Mar. '06
and Dec. '06) on the other forum about it: >
http://www.speedsolving.com/showthread.php?t=333 >
http://www.speedsolving.com/showthread.php?t=110 > > > On
8/6/07, Brian Le <khoale1234567@...> wrote: > > > >
Chris Hardwick explained it. Are there other good website sabout X- >
> cross? > > > > Brain
4818. Re: ZBLL and lucky cases From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 07 Aug 2007 13:54:20 -0000
Well, it's a 3.7% chance assuming you always have correctly flipped LL
edges. I thought we had defined a 5% luckiness rule-of-thumb. So it's
hard to say. But for me I never count that as being lucky. For me being
able to pull off the PLL is good enough. I'm not very familiar with
PLLs. At first it was always a suprise to see those cases, the pause it
takes me, makes up for it being somewhat lucky. But does this mean you
know all the ZBLL algs? Because that would be incredible. I've been
being much more consistant with ZBF2L, which I think is easier to focus
on for me now that I don't cube much. I have still be averaging about
2:35 on 5x5, so I'm not entirely out of shape. I'm considering the
CalTech competition next month? Who's going to be there? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > Hi, > > If I knew all 493 ZBLL algs, (including
21 PLL algs which I already > knew before from the Fridrich method)
would you then consider an OLL > skip to still be a lucky case? >
> DanH :) >
4819. Re: Cube explorer refuses to close From:
"arnaudvangalen" <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 07 Aug 2007 14:48:38 -0000
No it is not your computer, it is Vista! I have the exact same "problem"
running it as an admin or in compatibility mode (2000/XP) doesn't help.
Killing the process or logging off works. This might be fixed in Vista
SP1 (or the pre-sp1 compatibility pack that is floating around) or in
Cube Explorer 4.12. For Cube Explorer to fix this it would probably
require the removal of some "onClose/onExit" routine or the use of a
newer Delphi version. --- In speedsolvingrubikscube@yahoogroups.com,
Brian Le <khoale1234567@...> wrote: > > Must be your
computer. I have windows vista too. it sucks... > > > -----
Original Message ---- > From: segnet3745117 <segnet3745117@...>
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday,
August 5, 2007 11:22:47 AM > Subject: [Speed cubing group] Cube
explorer refuses to close > > I downloaded what i think is the
latest cube explore 411 prog. it > workes great! except when I want
to "X" it closed. > or any other close method. like CTRL-F4. or right
click on the > taskbar button. > > I have to open the task
manager and end the process. > > I have the latest version of
windows vista. (might be the issue) > > when i attempt to close
the prog. i recieve some criptic error > message in German. (I
no-spreakense duetch) > > "Format '%p' ungUltig oder nicht
kompatibel mit Argument." > > anyone been there, done that? (got
the t-shirt)? > is this the latest ver? (4.11) > > I looked for
links but had to use google, so i dont know if i found > the right
stuff. > > I also looked for "Acube" no luck. > > > >
> [Non-text portions of this message have been removed] >
4820. Re: try this : From:
"arnaudvangalen" <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 07 Aug 2007 14:52:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "phyllis_harrypotter"
<phyllis_harrypotter@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "edges8" <nathan.m@> >
wrote: > > > >
http://www.madore.org/~david/weblog/2007-08.html#d.2007-08-04.1476 >
> > what are you supposed to do with the puzzle? >
http://www.geocities.com/jaapsch/puzzles/flipside.htm Only supersized
4821. Re: Cube explorer refuses to close From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 07 Aug 2007 15:47:48 -0000
somehow I expected as much A.V. this is a new computer I'm using.
(laptop) I have had very little problems with it. always seams to be a
vista compatibility issue that causes the trouble. Thanks for the info.
it's good to know others have had the same "problem". (I'll cancel my
reservation at the clinic.) ha ha. :) segnet --- In
speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen"
<avgalen@...> wrote: > > No it is not your computer, it is
Vista! I have the exact > same "problem" running it as an admin or in
compatibility mode > (2000/XP) doesn't help. Killing the process or
logging off works. > > This might be fixed in Vista SP1 (or the
pre-sp1 compatibility pack > that is floating around) or in Cube
Explorer 4.12. For Cube Explorer > to fix this it would probably
require the removal of > some "onClose/onExit" routine or the use of
a newer Delphi version. > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le >
<khoale1234567@> wrote: > > > > Must be your computer.
I have windows vista too. it sucks... > > > > > >
----- Original Message ---- > > From: segnet3745117
<segnet3745117@> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, August 5,
2007 11:22:47 AM > > Subject: [Speed cubing group] Cube explorer
refuses to close > > > > I downloaded what i think is the
latest cube explore 411 prog. it > > workes great! except when I
want to "X" it closed. > > or any other close method. like
CTRL-F4. or right click on the > > taskbar button. > > >
> I have to open the task manager and end the process. > > >
> I have the latest version of windows vista. (might be the issue)
> > > > when i attempt to close the prog. i recieve some
criptic error > > message in German. (I no-spreakense duetch) >
> > > "Format '%p' ungUltig oder nicht kompatibel mit
Argument." > > > > anyone been there, done that? (got the
t-shirt)? > > is this the latest ver? (4.11) > > > > I
looked for links but had to use google, so i dont know if i found >
> the right stuff. > > > > I also looked for "Acube" no
luck. > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
4822. Re: Canton Illinois competition? From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 07 Aug 2007 15:55:55 -0000
I didnt want to pay $5 either! and im only 45min from STL. too bad the
details where not posted here. --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote:
> > Hi guys, > > Maybe I missed something, but I think this
is an unofficial competition > in Canton, Illinois: >
http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt
> > Anyone going there? > > Have fun, > > Ron >
4823. Re: try this : From:
"edges8" <nathan.m@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 07 Aug 2007 15:57:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "phyllis_harrypotter"
<phyllis_harrypotter@...> wrote: > > --- In
speedsolvingrubikscube@...m, "edges8" <nathan.m@> > wrote: >
> > >
http://www.madore.org/~david/weblog/2007-08.html#d.2007-08-04.1476 >
> > what are you supposed to do with the puzzle? > just this
perm: 1 <-> 24 2 <-> 23 3 <-> 22 4 <-> 21 5
<-> 20 6 <-> 19 7 <-> 18 8 <-> 17 9 <-> 16
10 <-> 15 11 <-> 14 12 <-> 13 A new version with a
scramble command is on the same page.
4824. Re: [Speed cubing group] TI-83/84 Scrambler From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 7 Aug 2007 09:05:55 -0700 (PDT)
Wow, that's cool. Where is ClrHome? I can't find it on my TI-84 :( -----
Original Message ---- From: Timothy Sun <linkpoke@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007
3:21:21 AM Subject: [Speed cubing group] TI-83/84 Scrambler Hey guys,
I'm not sure if this was ever made, but here is a program file for a
scrambler for the TI-83/84 calculator series. It's not an "application"
of any sort, and this proved helpful to me since I didn't want to lug
around a laptop just to properly scramble my cube; hand scrambles suck,
frankly. By the way, I think this is kind of messy, so if you have any
suggestions for cleaning it up, just speak up. :) [code starts here]
ClrHome 8->A 8->B 8->C For(X,0,24,1) While C=B randInt(1,6)
->C A+B->D If C=A Then If D=7 Then C->E While C=E randInt(1,6)
->E End E->C End End End B->A C->B iPart(X/5)+1- >Y
15fPart(x/5) +1->Z If C=1 Output(Y,Z," U") If C=2 Output(Y,Z," F") If
C=3 Output(Y,Z," R") If C=4 Output(Y,Z," L") If C=5 Output(Y,Z," B") If
C=6 Output(Y,Z," D") randInt(1,3) ->W If W=1 Output(Y,Z+1, "'") If
W=2 Output(Y,Z+1, "2") End [code ends] -> = STO> button found
above the ON button. The = sign can be found in 2nd->TEST iPart(),
fPart(), randInt() can be found in MATH Everything else should be
obvious or is located in PRGM. I might make one for 2x2 or 4x4 soon, and
I'll update you guys if I do. -Tim [Non-text portions of this message
have been removed]
4825. Re: [Speed cubing group] Extended Cross From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 7 Aug 2007 09:11:34 -0700 (PDT)
Way ahead of you on the opposite color solving :D. In other words: I
thought of the idea of solving the opposite color for X-cross myself.
When I was practicing X-cross, I saw that my opposite side (yellow) had
tons of good F2L pairs. Seeing that this would go to waste, I decided to
utilize this by solving on the yellow and the white side as my X-cross.
Seeing the math behind it, it makes sense. Thanks to everyone for
helping in X-cross! Brian ----- Original Message ---- From: cmhardw
<no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007
4:57:19 AM Subject: Re: [Speed cubing group] Extended Cross Hey Brian,
As much as I use extended cross, and as much as I advocate it, I really
think dual solving is the more important of the two. I of course
recommend using both in combination as the ideal approach, but if
nothing else I would recommend dual solving simply for the fact that it
increases your chances of every good case you can see when starting your
solve, and in most cases by nearly doubling the odds. http://tinyurl.
com/ytvufs Honestly the reason I use dual solving is simply based on the
math you'll find on the above page. I think the math argument is
convincing enough just by itself, but of course I will also say that I
think it is easy to adjust to without very much practice. Also it is
very nice to have easy crosses, not even X-crosses, nearly double the
time as with only one color solving. Hope this helps, Chris --- In
speedsolvingrubiksc ube@yahoogroups. com, "Pat (PJK)" <pjkcards@..
.> wrote: > > Here are two old posts (Mar. '06 and Dec. '06) on
the other forum about it: > http://www.speedsol ving.com/ showthread.
php?t=333 > http://www.speedsol ving.com/ showthread. php?t=110 >
> > On 8/6/07, Brian Le <khoale1234567@ ...> wrote: >
> > > Chris Hardwick explained it. Are there other good website
sabout X- > > cross? > > > > Brain [Non-text portions
of this message have been removed]
4826. Re: ZBLL and lucky cases From:
"Lars Vandenbergh" <lars.vandenbergh@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 07 Aug 2007 16:20:42 -0000
By no means is that lucky. You would solve the last layer in one step as
you always would. If you know a two step last layer, it's not lucky to
get an OLL with 4 edges correctly oriented or a PLL with the corners
correctly placed. Kind regards, Lars --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > Hi, > > If I knew all 493 ZBLL algs, (including
21 PLL algs which I already > knew before from the Fridrich method)
would you then consider an OLL > skip to still be a lucky case? >
> DanH :) >
4827. Re: TI-83/84 Scrambler From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 07 Aug 2007 16:33:09 -0000
PRGM->I/O->8:ClrHome --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > Wow, that's cool. Where is
ClrHome? I can't find it on my TI-84 :( > > > ----- Original
Message ---- > From: Timothy Sun <linkpoke@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 7,
2007 3:21:21 AM > Subject: [Speed cubing group] TI-83/84 Scrambler
> > Hey guys, > > I'm not sure if this was ever made, but
here is a program file for a > scrambler for the TI-83/84 calculator
series. It's not an > "application" of any sort, and this proved
helpful to me since I > didn't want to lug around a laptop just to
properly scramble my cube; > hand scrambles suck, frankly. > >
By the way, I think this is kind of messy, so if you have any >
suggestions for cleaning it up, just speak up. :) > > [code starts
here] > > ClrHome > 8->A > 8->B > 8->C >
For(X,0,24,1) > While C=B > randInt(1,6) ->C > A+B->D
> If C=A > Then > If D=7 > Then > C->E > While C=E
> randInt(1,6) ->E > End > E->C > End > End >
End > B->A > C->B > iPart(X/5)+1- >Y > 15fPart(x/5)
+1->Z > If C=1 > Output(Y,Z," U") > If C=2 > Output(Y,Z,"
F") > If C=3 > Output(Y,Z," R") > If C=4 > Output(Y,Z," L")
> If C=5 > Output(Y,Z," B") > If C=6 > Output(Y,Z," D") >
randInt(1,3) ->W > If W=1 > Output(Y,Z+1, "'") > If W=2 >
Output(Y,Z+1, "2") > End > > [code ends] > > -> =
STO> button found above the ON button. > The = sign can be found
in 2nd->TEST > iPart(), fPart(), randInt() can be found in MATH
> Everything else should be obvious or is located in PRGM. > >
I might make one for 2x2 or 4x4 soon, and I'll update you guys if I >
do. > > -Tim > > > > > [Non-text portions of this
message have been removed] >
4828. [Speed cubing group] Re: Canton Illinois competition?
From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 07 Aug 2007 17:48:33 -0000
When the results were first posted it wasn't archived and was freely
available. If I remember correctly the winning time was in the 1:30
range. Chris
4829. Re: [Speed cubing group] Re: TI-83/84 Scrambler From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 7 Aug 2007 11:46:54 -0700 (PDT)
When in pressed PRGM, it came up with EXEC EDIT NEW. ----- Original
Message ---- From: Timothy Sun <linkpoke@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007
9:33:09 AM Subject: [Speed cubing group] Re: TI-83/84 Scrambler
PRGM->I/O->8: ClrHome --- In speedsolvingrubiksc ube@yahoogroups.
com, Brian Le <khoale1234567@ ...> wrote: > > Wow, that's
cool. Where is ClrHome? I can't find it on my TI-84 :( > > >
----- Original Message ---- > From: Timothy Sun <linkpoke@.. .>
> To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Tuesday,
August 7, 2007 3:21:21 AM > Subject: [Speed cubing group] TI-83/84
Scrambler > > Hey guys, > > I'm not sure if this was ever
made, but here is a program file for a > scrambler for the TI-83/84
calculator series. It's not an > "application" of any sort, and this
proved helpful to me since I > didn't want to lug around a laptop
just to properly scramble my cube; > hand scrambles suck, frankly.
> > By the way, I think this is kind of messy, so if you have any
> suggestions for cleaning it up, just speak up. :) > > [code
starts here] > > ClrHome > 8->A > 8->B > 8->C
> For(X,0,24,1) > While C=B > randInt(1,6) ->C >
A+B->D > If C=A > Then > If D=7 > Then > C->E >
While C=E > randInt(1,6) ->E > End > E->C > End >
End > End > B->A > C->B > iPart(X/5)+1- >Y >
15fPart(x/5) +1->Z > If C=1 > Output(Y,Z," U") > If C=2 >
Output(Y,Z," F") > If C=3 > Output(Y,Z," R") > If C=4 >
Output(Y,Z," L") > If C=5 > Output(Y,Z," B") > If C=6 >
Output(Y,Z," D") > randInt(1,3) ->W > If W=1 > Output(Y,Z+1,
"'") > If W=2 > Output(Y,Z+1, "2") > End > > [code ends]
> > -> = STO> button found above the ON button. > The =
sign can be found in 2nd->TEST > iPart(), fPart(), randInt() can
be found in MATH > Everything else should be obvious or is located in
PRGM. > > I might make one for 2x2 or 4x4 soon, and I'll update
you guys if I > do. > > -Tim > > > > > [Non-text
portions of this message have been removed] > [Non-text portions of
this message have been removed]
4830. [Speed cubing group] Re: Competitions in the US From:
"striderxo" <striderxo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 07 Aug 2007 18:44:44 -0000
Any updates on a competition in New York City in August-September? ---
In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > yes. e-mail me with details
about when you're staying. > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le >
<khoale1234567@> wrote: > > > > Bob! Are you hosting
one in New York? Me and my family plan to go > there in August...
> > > > Bob Burton <rubikscubewhiz@> wrote: Right now
I am > looking into possible venues in Manhattan. If anybody >
> has a suggestion, let me know. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> >
> wrote: > > > > > > Are there really no
competitions upcoming in the United States, at > > > least
there are none listed on speedcubing.com, is anyone planning > >
> any, i really would like to go to one soon, any this summer, thats
> > > when i actually have time to travel, same with most
students i assume, > > > I know Bob mentioned he might host one
around August, but any others. > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > >
4831. [Speed cubing group] Re: TI-83/84 Scrambler From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 07 Aug 2007 19:11:56 -0000
You need to create a new program, and put all of the code into it... Go
to NEW, and enter a name (I used "SCRAMBLE"). THEN, try PRGM. You need
to be in the edit mode in order to do this. --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > When in pressed PRGM, it came
up with EXEC EDIT NEW. > > > ----- Original Message ---- >
From: Timothy Sun <linkpoke@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 7,
2007 9:33:09 AM > Subject: [Speed cubing group] Re: TI-83/84
Scrambler > > PRGM->I/O->8: ClrHome > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Brian Le >
<khoale1234567@ ...> wrote: > > > > Wow, that's cool.
Where is ClrHome? I can't find it on my TI-84 :( > > > >
> > ----- Original Message ---- > > From: Timothy Sun
<linkpoke@ .> > > To: speedsolvingrubiksc ube@yahoogroups.
com > > Sent: Tuesday, August 7, 2007 3:21:21 AM > >
Subject: [Speed cubing group] TI-83/84 Scrambler > > > > Hey
guys, > > > > I'm not sure if this was ever made, but here
is a program file for > a > > scrambler for the TI-83/84
calculator series. It's not an > > "application" of any sort, and
this proved helpful to me since I > > didn't want to lug around a
laptop just to properly scramble my > cube; > > hand scrambles
suck, frankly. > > > > By the way, I think this is kind of
messy, so if you have any > > suggestions for cleaning it up, just
speak up. :) > > > > [code starts here] > > > >
ClrHome > > 8->A > > 8->B > > 8->C > >
For(X,0,24,1) > > While C=B > > randInt(1,6) ->C >
> A+B->D > > If C=A > > Then > > If D=7 >
> Then > > C->E > > While C=E > > randInt(1,6)
->E > > End > > E->C > > End > > End >
> End > > B->A > > C->B > > iPart(X/5)+1-
>Y > > 15fPart(x/5) +1->Z > > If C=1 > >
Output(Y,Z," U") > > If C=2 > > Output(Y,Z," F") > >
If C=3 > > Output(Y,Z," R") > > If C=4 > >
Output(Y,Z," L") > > If C=5 > > Output(Y,Z," B") > >
If C=6 > > Output(Y,Z," D") > > randInt(1,3) ->W >
> If W=1 > > Output(Y,Z+1, "'") > > If W=2 > >
Output(Y,Z+1, "2") > > End > > > > [code ends] >
> > > -> = STO> button found above the ON button. >
> The = sign can be found in 2nd->TEST > > iPart(), fPart(),
randInt() can be found in MATH > > Everything else should be
obvious or is located in PRGM. > > > > I might make one for
2x2 or 4x4 soon, and I'll update you guys if I > > do. > >
> > -Tim > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > [Non-text portions of this message have been
removed] >
4832. [Speed cubing group] Re: TI-83/84 Scrambler From:
"ltunreal" <ltunreal@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 07 Aug 2007 19:21:43 -0000
I created the program and did everything as you wrote. I went to PRGM
and executed "CUBE" (I named it CUBE), and it says prgmCUBE. Now what do
I do? It just says undefined for anything I type. --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > You need to create a new program,
and put all of the code into it... > > Go to NEW, and enter a name
(I used "SCRAMBLE"). THEN, try PRGM. You > need to be in the edit
mode in order to do this. > > --- In speedsolvingrubikscube@...m,
Brian Le > <khoale1234567@> wrote: > > > > When in
pressed PRGM, it came up with EXEC EDIT NEW. > > > > >
> ----- Original Message ---- > > From: Timothy Sun
<linkpoke@> > > To: speedsolvingrubikscube@yahoogroups.com
> > Sent: Tuesday, August 7, 2007 9:33:09 AM > > Subject:
[Speed cubing group] Re: TI-83/84 Scrambler > > > >
PRGM->I/O->8: ClrHome > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Brian Le > >
<khoale1234567@ ...> wrote: > > > > > > Wow,
that's cool. Where is ClrHome? I can't find it on my TI-84 :( > >
> > > > > > > ----- Original Message ---- > >
> From: Timothy Sun <linkpoke@ .> > > > To:
speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday,
August 7, 2007 3:21:21 AM > > > Subject: [Speed cubing group]
TI-83/84 Scrambler > > > > > > Hey guys, > >
> > > > I'm not sure if this was ever made, but here is a
program file > for > > a > > > scrambler for the
TI-83/84 calculator series. It's not an > > > "application" of
any sort, and this proved helpful to me since I > > > didn't
want to lug around a laptop just to properly scramble my > > cube;
> > > hand scrambles suck, frankly. > > > > >
> By the way, I think this is kind of messy, so if you have any >
> > suggestions for cleaning it up, just speak up. :) > >
> > > > [code starts here] > > > > > >
ClrHome > > > 8->A > > > 8->B > > >
8->C > > > For(X,0,24,1) > > > While C=B > >
> randInt(1,6) ->C > > > A+B->D > > > If C=A
> > > Then > > > If D=7 > > > Then > >
> C->E > > > While C=E > > > randInt(1,6) ->E
> > > End > > > E->C > > > End > >
> End > > > End > > > B->A > > >
C->B > > > iPart(X/5)+1- >Y > > > 15fPart(x/5)
+1->Z > > > If C=1 > > > Output(Y,Z," U") > >
> If C=2 > > > Output(Y,Z," F") > > > If C=3 >
> > Output(Y,Z," R") > > > If C=4 > > >
Output(Y,Z," L") > > > If C=5 > > > Output(Y,Z," B")
> > > If C=6 > > > Output(Y,Z," D") > > >
randInt(1,3) ->W > > > If W=1 > > > Output(Y,Z+1,
"'") > > > If W=2 > > > Output(Y,Z+1, "2") > >
> End > > > > > > [code ends] > > > >
> > -> = STO> button found above the ON button. > >
> The = sign can be found in 2nd->TEST > > > iPart(),
fPart(), randInt() can be found in MATH > > > Everything else
should be obvious or is located in PRGM. > > > > > > I
might make one for 2x2 or 4x4 soon, and I'll update you guys if > I
> > > do. > > > > > > -Tim > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > >
4833. Re: [Speed cubing group] Re: TI-83/84 Scrambler From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 7 Aug 2007 12:51:44 -0700 (PDT)
Oh, thanks. I don't have home though (for ClrHome). I jsut have "If,
Then, Else, For(, While, Repeat, End, Pause, Lb1, Goto, IS>(,
DS<(, Menu(, prgm, Return, Stop, DelVar, GraphStyle(, OpenLib(,
ExecLib" ----- Original Message ---- From: Timothy Sun
<linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, August 7, 2007 12:11:56 PM Subject: [Speed cubing group] Re:
TI-83/84 Scrambler You need to create a new program, and put all of the
code into it... Go to NEW, and enter a name (I used "SCRAMBLE"). THEN,
try PRGM. You need to be in the edit mode in order to do this. --- In
speedsolvingrubiksc ube@yahoogroups. com, Brian Le <khoale1234567@
...> wrote: > > When in pressed PRGM, it came up with EXEC EDIT
NEW. > > > ----- Original Message ---- > From: Timothy Sun
<linkpoke@.. .> > To: speedsolvingrubiksc ube@yahoogroups. com
> Sent: Tuesday, August 7, 2007 9:33:09 AM > Subject: [Speed
cubing group] Re: TI-83/84 Scrambler > > PRGM->I/O->8:
ClrHome > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian
Le > <khoale1234567@ ...> wrote: > > > > Wow,
that's cool. Where is ClrHome? I can't find it on my TI-84 :( > >
> > > > ----- Original Message ---- > > From: Timothy
Sun <linkpoke@ .> > > To: speedsolvingrubiksc
ube@yahoogroups. com > > Sent: Tuesday, August 7, 2007 3:21:21 AM
> > Subject: [Speed cubing group] TI-83/84 Scrambler > >
> > Hey guys, > > > > I'm not sure if this was ever
made, but here is a program file for > a > > scrambler for the
TI-83/84 calculator series. It's not an > > "application" of any
sort, and this proved helpful to me since I > > didn't want to lug
around a laptop just to properly scramble my > cube; > > hand
scrambles suck, frankly. > > > > By the way, I think this is
kind of messy, so if you have any > > suggestions for cleaning it
up, just speak up. :) > > > > [code starts here] > >
> > ClrHome > > 8->A > > 8->B > > 8->C
> > For(X,0,24,1) > > While C=B > > randInt(1,6)
->C > > A+B->D > > If C=A > > Then > > If
D=7 > > Then > > C->E > > While C=E > >
randInt(1,6) ->E > > End > > E->C > > End >
> End > > End > > B->A > > C->B > >
iPart(X/5)+1- >Y > > 15fPart(x/5) +1->Z > > If C=1
> > Output(Y,Z," U") > > If C=2 > > Output(Y,Z," F")
> > If C=3 > > Output(Y,Z," R") > > If C=4 > >
Output(Y,Z," L") > > If C=5 > > Output(Y,Z," B") > >
If C=6 > > Output(Y,Z," D") > > randInt(1,3) ->W >
> If W=1 > > Output(Y,Z+1, "'") > > If W=2 > >
Output(Y,Z+1, "2") > > End > > > > [code ends] >
> > > -> = STO> button found above the ON button. >
> The = sign can be found in 2nd->TEST > > iPart(), fPart(),
randInt() can be found in MATH > > Everything else should be
obvious or is located in PRGM. > > > > I might make one for
2x2 or 4x4 soon, and I'll update you guys if I > > do. > >
> > -Tim > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > [Non-text portions of this message have been
removed] > [Non-text portions of this message have been removed]
4834. [Speed cubing group] Re: TI-83/84 Scrambler From:
"ltunreal" <ltunreal@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 07 Aug 2007 20:07:52 -0000
Go to I/O at the top. --- In speedsolvingrubikscube@yahoogroups.com,
Brian Le <khoale1234567@...> wrote: > > Oh, thanks. I don't
have home though (for ClrHome). I jsut have "If, Then, Else, For(,
While, Repeat, End, Pause, Lb1, Goto, IS>(, DS<(, Menu(, prgm,
Return, Stop, DelVar, GraphStyle(, OpenLib(, ExecLib" > > >
----- Original Message ---- > From: Timothy Sun <linkpoke@...>
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday,
August 7, 2007 12:11:56 PM > Subject: [Speed cubing group] Re:
TI-83/84 Scrambler > > You need to create a new program, and put
all of the code into it... > > Go to NEW, and enter a name (I used
"SCRAMBLE"). THEN, try PRGM. You > need to be in the edit mode in
order to do this. > > --- In speedsolvingrubiksc ube@yahoogroups.
com, Brian Le > <khoale1234567@ ...> wrote: > > > >
When in pressed PRGM, it came up with EXEC EDIT NEW. > > > >
> > ----- Original Message ---- > > From: Timothy Sun
<linkpoke@ .> > > To: speedsolvingrubiksc ube@yahoogroups.
com > > Sent: Tuesday, August 7, 2007 9:33:09 AM > >
Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > >
PRGM->I/O->8: ClrHome > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Brian Le > >
<khoale1234567@ ...> wrote: > > > > > > Wow,
that's cool. Where is ClrHome? I can't find it on my TI-84 :( > >
> > > > > > > ----- Original Message ---- > >
> From: Timothy Sun <linkpoke@ .> > > > To:
speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday,
August 7, 2007 3:21:21 AM > > > Subject: [Speed cubing group]
TI-83/84 Scrambler > > > > > > Hey guys, > >
> > > > I'm not sure if this was ever made, but here is a
program file > for > > a > > > scrambler for the
TI-83/84 calculator series. It's not an > > > "application" of
any sort, and this proved helpful to me since I > > > didn't
want to lug around a laptop just to properly scramble my > > cube;
> > > hand scrambles suck, frankly. > > > > >
> By the way, I think this is kind of messy, so if you have any >
> > suggestions for cleaning it up, just speak up. :) > >
> > > > [code starts here] > > > > > >
ClrHome > > > 8->A > > > 8->B > > >
8->C > > > For(X,0,24,1) > > > While C=B > >
> randInt(1,6) ->C > > > A+B->D > > > If C=A
> > > Then > > > If D=7 > > > Then > >
> C->E > > > While C=E > > > randInt(1,6) ->E
> > > End > > > E->C > > > End > >
> End > > > End > > > B->A > > >
C->B > > > iPart(X/5)+1- >Y > > > 15fPart(x/5)
+1->Z > > > If C=1 > > > Output(Y,Z," U") > >
> If C=2 > > > Output(Y,Z," F") > > > If C=3 >
> > Output(Y,Z," R") > > > If C=4 > > >
Output(Y,Z," L") > > > If C=5 > > > Output(Y,Z," B")
> > > If C=6 > > > Output(Y,Z," D") > > >
randInt(1,3) ->W > > > If W=1 > > > Output(Y,Z+1,
"'") > > > If W=2 > > > Output(Y,Z+1, "2") > >
> End > > > > > > [code ends] > > > >
> > -> = STO> button found above the ON button. > >
> The = sign can be found in 2nd->TEST > > > iPart(),
fPart(), randInt() can be found in MATH > > > Everything else
should be obvious or is located in PRGM. > > > > > > I
might make one for 2x2 or 4x4 soon, and I'll update you guys if > I
> > > do. > > > > > > -Tim > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > [Non-text
portions of this message have been removed] >
4835. Re: [Speed cubing group] Re: TI-83/84 Scrambler From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 7 Aug 2007 13:41:14 -0700 (PDT)
Thanks. Another question: Where is the comma for "For(X,0,24,1)"? -----
Original Message ---- From: ltunreal <ltunreal@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007
1:07:52 PM Subject: [Speed cubing group] Re: TI-83/84 Scrambler Go to
I/O at the top. --- In speedsolvingrubiksc ube@yahoogroups. com, Brian
Le <khoale1234567@ ...> wrote: > > Oh, thanks. I don't have
home though (for ClrHome). I jsut have "If, Then, Else, For(, While,
Repeat, End, Pause, Lb1, Goto, IS>(, DS<(, Menu(, prgm, Return,
Stop, DelVar, GraphStyle(, OpenLib(, ExecLib" > > > -----
Original Message ---- > From: Timothy Sun <linkpoke@.. .> >
To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Tuesday, August
7, 2007 12:11:56 PM > Subject: [Speed cubing group] Re: TI-83/84
Scrambler > > You need to create a new program, and put all of the
code into it... > > Go to NEW, and enter a name (I used
"SCRAMBLE"). THEN, try PRGM. You > need to be in the edit mode in
order to do this. > > --- In speedsolvingrubiksc ube@yahoogroups.
com, Brian Le > <khoale1234567@ ...> wrote: > > > >
When in pressed PRGM, it came up with EXEC EDIT NEW. > > > >
> > ----- Original Message ---- > > From: Timothy Sun
<linkpoke@ .> > > To: speedsolvingrubiksc ube@yahoogroups.
com > > Sent: Tuesday, August 7, 2007 9:33:09 AM > >
Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > >
PRGM->I/O->8: ClrHome > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Brian Le > >
<khoale1234567@ ...> wrote: > > > > > > Wow,
that's cool. Where is ClrHome? I can't find it on my TI-84 :( > >
> > > > > > > ----- Original Message ---- > >
> From: Timothy Sun <linkpoke@ .> > > > To:
speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday,
August 7, 2007 3:21:21 AM > > > Subject: [Speed cubing group]
TI-83/84 Scrambler > > > > > > Hey guys, > >
> > > > I'm not sure if this was ever made, but here is a
program file > for > > a > > > scrambler for the
TI-83/84 calculator series. It's not an > > > "application" of
any sort, and this proved helpful to me since I > > > didn't
want to lug around a laptop just to properly scramble my > > cube;
> > > hand scrambles suck, frankly. > > > > >
> By the way, I think this is kind of messy, so if you have any >
> > suggestions for cleaning it up, just speak up. :) > >
> > > > [code starts here] > > > > > >
ClrHome > > > 8->A > > > 8->B > > >
8->C > > > For(X,0,24,1) > > > While C=B > >
> randInt(1,6) ->C > > > A+B->D > > > If C=A
> > > Then > > > If D=7 > > > Then > >
> C->E > > > While C=E > > > randInt(1,6) ->E
> > > End > > > E->C > > > End > >
> End > > > End > > > B->A > > >
C->B > > > iPart(X/5)+1- >Y > > > 15fPart(x/5)
+1->Z > > > If C=1 > > > Output(Y,Z," U") > >
> If C=2 > > > Output(Y,Z," F") > > > If C=3 >
> > Output(Y,Z," R") > > > If C=4 > > >
Output(Y,Z," L") > > > If C=5 > > > Output(Y,Z," B")
> > > If C=6 > > > Output(Y,Z," D") > > >
randInt(1,3) ->W > > > If W=1 > > > Output(Y,Z+1,
"'") > > > If W=2 > > > Output(Y,Z+1, "2") > >
> End > > > > > > [code ends] > > > >
> > -> = STO> button found above the ON button. > >
> The = sign can be found in 2nd->TEST > > > iPart(),
fPart(), randInt() can be found in MATH > > > Everything else
should be obvious or is located in PRGM. > > > > > > I
might make one for 2x2 or 4x4 soon, and I'll update you guys if > I
> > > do. > > > > > > -Tim > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > [Non-text
portions of this message have been removed] > [Non-text portions of
this message have been removed]
4836. [Speed cubing group] Re: Competitions in the US From:
monstertruck794 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 07 Aug 2007 22:05:55 -0000
I have found a site that has a bunch of venues in manhattan and also if
they are booked. http://www.nytheatre.com/nytheatre/bwaythea_man.htm ---
In speedsolvingrubikscube@yahoogroups.com, "striderxo"
<striderxo@...> wrote: > > Any updates on a competition in
New York City in August-September? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" >
<rubikscubewhiz@> wrote: > > > > yes. e-mail me with
details about when you're staying. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > >
<khoale1234567@> wrote: > > > > > > Bob! Are you
hosting one in New York? Me and my family plan to go > > there in
August... > > > > > > Bob Burton
<rubikscubewhiz@> wrote: Right now I am > > looking into
possible venues in Manhattan. If anybody > > > has a
suggestion, let me know. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> >
> > wrote: > > > > > > > > Are there
really no competitions upcoming in the United States, at > > >
> least there are none listed on speedcubing.com, is anyone planning
> > > > any, i really would like to go to one soon, any this
summer, thats > > > > when i actually have time to travel,
same with most students i > assume, > > > > I know Bob
mentioned he might host one around August, but any > others. >
> > > > > > > > > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > >
4837. Re: TI-83/84 Scrambler From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 07 Aug 2007 23:33:21 -0000
should just be on the regular keyboard, not in the prgm menu. --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > Thanks. Another question:
Where is the comma for "For(X,0,24,1)"? >
4838. Re: [Speed cubing group] Re: TI-83/84 Scrambler From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 7 Aug 2007 17:54:07 -0700 (PDT)
so jsut type the numbers? ----- Original Message ---- From: jeff17237
<no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007
4:33:21 PM Subject: [Speed cubing group] Re: TI-83/84 Scrambler should
just be on the regular keyboard, not in the prgm menu. --- In
speedsolvingrubiksc ube@yahoogroups. com, Brian Le <khoale1234567@
...> wrote: > > Thanks. Another question: Where is the comma
for "For(X,0,24, 1)"? > [Non-text portions of this message have been
removed]
4839. Re: TI-83/84 Scrambler From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 08 Aug 2007 03:15:12 -0000
no use the comma, but it is simply a button not in the math or prgm
menu. look on ur calc for the comma button, and just use that. sry i
dont have a 84 i have an 83+ --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > so jsut type the numbers?
> > > ----- Original Message ---- > From: jeff17237
<no_reply@yahoogroups.com> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 7,
2007 4:33:21 PM > Subject: [Speed cubing group] Re: TI-83/84
Scrambler > > should just be on the regular keyboard, not in the
prgm menu. > > --- In speedsolvingrubiksc ube@yahoogroups. com,
Brian Le > <khoale1234567@ ...> wrote: > > > >
Thanks. Another question: Where is the comma for "For(X,0,24, 1)"? >
> > > > > > [Non-text portions of this message have
been removed] >
4840. Re: TI-83/84 Scrambler From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 08 Aug 2007 04:13:26 -0000
It's under "SIN". The buttons should all be in the same place for 83 and
84 series. God this is a lot harder than I thought. -Tim --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > no use the comma, but it is simply a button not in the
math or prgm > menu. look on ur calc for the comma button, and just
use that. sry > i dont have a 84 i have an 83+ > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le >
<khoale1234567@> wrote: > > > > so jsut type the
numbers? > > > > > > ----- Original Message ---- >
> From: jeff17237 <no_reply@...m> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August
7, 2007 4:33:21 PM > > Subject: [Speed cubing group] Re: TI-83/84
Scrambler > > > > should just be on the regular keyboard,
not in the prgm menu. > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Brian Le > > <khoale1234567@ ...>
wrote: > > > > > > Thanks. Another question: Where is
the comma for "For(X,0,24, 1)"? > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] > > >
4841. Cubefreak.net? From:
"Corwin Shiu" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 08 Aug 2007 04:59:23 -0000
Does anyone know what happened to the site? I can't seem to access it...
I was trying to find out how to cycle (24)(57) for corners. Thanks
Corwin Shiu
4842. Re: [Speed cubing group] Re: TI-83/84 Scrambler From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 7 Aug 2007 22:08:49 -0700 (PDT)
Ah, thank you. Are the lowercase "x" the multiplication sign or just the
letter "x"? Sorry for all the questions.. Brian ----- Original Message
---- From: Timothy Sun <linkpoke@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007
9:13:26 PM Subject: [Speed cubing group] Re: TI-83/84 Scrambler It's
under "SIN". The buttons should all be in the same place for 83 and 84
series. God this is a lot harder than I thought. -Tim --- In
speedsolvingrubiksc ube@yahoogroups. com, jeff17237 <no_reply@..
.> wrote: > > no use the comma, but it is simply a button not
in the math or prgm > menu. look on ur calc for the comma button, and
just use that. sry > i dont have a 84 i have an 83+ > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Brian Le >
<khoale1234567@ > wrote: > > > > so jsut type the
numbers? > > > > > > ----- Original Message ---- >
> From: jeff17237 <no_reply@yahoogroup s.com> > > To:
speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, August
7, 2007 4:33:21 PM > > Subject: [Speed cubing group] Re: TI-83/84
Scrambler > > > > should just be on the regular keyboard,
not in the prgm menu. > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Brian Le > > <khoale1234567@ ...>
wrote: > > > > > > Thanks. Another question: Where is
the comma for "For(X,0,24, 1)"? > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been
removed]
4843. Re: [Speed cubing group] Re: TI-83/84 Scrambler From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 7 Aug 2007 22:36:23 -0700 (PDT)
Nevermind I got it. When I executed it, it comes up with one notation at
a time. Is this supposed to happen? -Brian ----- Original Message ----
From: Brian Le <khoale1234567@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007
10:08:49 PM Subject: Re: [Speed cubing group] Re: TI-83/84 Scrambler Ah,
thank you. Are the lowercase "x" the multiplication sign or just the
letter "x"? Sorry for all the questions.. Brian ----- Original Message
---- From: Timothy Sun <linkpoke@yahoo. com> To:
speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 7, 2007
9:13:26 PM Subject: [Speed cubing group] Re: TI-83/84 Scrambler It's
under "SIN". The buttons should all be in the same place for 83 and 84
series. God this is a lot harder than I thought. -Tim --- In
speedsolvingrubiksc ube@yahoogroups. com, jeff17237 <no_reply@..
.> wrote: > > no use the comma, but it is simply a button not
in the math or prgm > menu. look on ur calc for the comma button, and
just use that. sry > i dont have a 84 i have an 83+ > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Brian Le >
<khoale1234567@ > wrote: > > > > so jsut type the
numbers? > > > > > > ----- Original Message ---- >
> From: jeff17237 <no_reply@yahoogrou p s.com> > > To:
speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, August
7, 2007 4:33:21 PM > > Subject: [Speed cubing group] Re: TI-83/84
Scrambler > > > > should just be on the regular keyboard,
not in the prgm menu. > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Brian Le > > <khoale1234567@ ...>
wrote: > > > > > > Thanks. Another question: Where is
the comma for "For(X,0,24, 1)"? > > > > > > > >
> > > > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been
removed] [Non-text portions of this message have been removed]
4844. Re: [Speed cubing group] Extended Cross From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 08 Aug 2007 09:15:29 -0000
I started using opposite cross after you mentioned it here, Chris. For
me it was really easy and I was almost immediatly as fast as with my
regular cross color. I think the reason why is that I have never really
learnt the order of the F, R, B, L colors. :-P My fastest competition
time, 11.84, was made with opposite cross color. I think that's the
reason why I had a much faster time for that round at German Open than
most others, because due to looking at the yellow side I discover a
double xcross in 10 moves. Yesa, it was hard to see but I have practiced
at it a lot and managed to get a very fast F2L. I also start very often
with xcross or a 2x2x2-block which I expand to an xcross. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hey Brian, > > As much as I use extended cross,
and as much as I advocate it, I > really think dual solving is the
more important of the two. I of > course recommend using both in
combination as the ideal approach, but > if nothing else I would
recommend dual solving simply for the fact > that it increases your
chances of every good case you can see when > starting your solve,
and in most cases by nearly doubling the odds. > >
http://tinyurl.com/ytvufs > > Honestly the reason I use dual
solving is simply based on the math > you'll find on the above page.
I think the math argument is > convincing enough just by itself, but
of course I will also say that I > think it is easy to adjust to
without very much practice. Also it is > very nice to have easy
crosses, not even X-crosses, nearly double the > time as with only
one color solving. > > Hope this helps, > Chris > > ---
In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" >
<pjkcards@> wrote: > > > > Here are two old posts
(Mar. '06 and Dec. '06) on the other forum > about it: > >
http://www.speedsolving.com/showthread.php?t=333 > >
http://www.speedsolving.com/showthread.php?t=110 > > > >
> > On 8/6/07, Brian Le <khoale1234567@> wrote: > >
> > > > Chris Hardwick explained it. Are there other good
website sabout X- > > > cross? > > > > > >
Brain >
4845. Re: Cube explorer refuses to close From:
h_kociemba <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 08 Aug 2007 10:03:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen"
<avgalen@...> wrote: > > No it is not your computer, it is
Vista! I have the exact > same "problem" running it as an admin or in
compatibility mode > (2000/XP) doesn't help. Killing the process or
logging off works. > > This might be fixed in Vista SP1 (or the
pre-sp1 compatibility pack > that is floating around) or in Cube
Explorer 4.12. For Cube Explorer > to fix this it would probably
require the removal of > some "onClose/onExit" routine or the use of
a newer Delphi version. > I do not use Vista and have no idea what
causes this problem. On closing Cube Explorer I do some cleanup, freeing
dynamical created arrays etc. . If anyone finds internet resources for
this problem (is CE really the only program where this happens?) let me
know. Herbert Kociemba
4846. [Speed cubing group] Re: TI-83/84 Scrambler From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 08 Aug 2007 11:18:20 -0000
Yes, I designed it to create the letter, then the suffix (', ,2) in that
order, across the row, etc. --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > Nevermind I got it. When I
executed it, it comes up with one notation at a time. Is this supposed
to happen? > > -Brian > > > ----- Original Message ----
> From: Brian Le <khoale1234567@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 7,
2007 10:08:49 PM > Subject: Re: [Speed cubing group] Re: TI-83/84
Scrambler > > Ah, thank you. Are the lowercase "x" the
multiplication sign or just the letter "x"? Sorry for all the
questions.. > > Brian > > ----- Original Message ---- >
From: Timothy Sun <linkpoke@yahoo. com> > To:
speedsolvingrubiksc ube@yahoogroups. com > Sent: Tuesday, August 7,
2007 9:13:26 PM > Subject: [Speed cubing group] Re: TI-83/84
Scrambler > > It's under "SIN". The buttons should all be in the
same place for 83 > and 84 series. God this is a lot harder than I
thought. > > -Tim > > --- In speedsolvingrubiksc
ube@yahoogroups. com, jeff17237 > <no_reply@ .> wrote: >
> > > no use the comma, but it is simply a button not in the
math or prgm > > menu. look on ur calc for the comma button, and
just use that. > sry > > i dont have a 84 i have an 83+ >
> > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le
> > <khoale1234567@ > wrote: > > > > > >
so jsut type the numbers? > > > > > > > > >
----- Original Message ---- > > > From: jeff17237
<no_reply@yahoogrou p s.com> > > > To:
speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday,
August 7, 2007 4:33:21 PM > > > Subject: [Speed cubing group]
Re: TI-83/84 Scrambler > > > > > > should just be on
the regular keyboard, not in the prgm menu. > > > > >
> --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > >
> <khoale1234567@ ...> wrote: > > > > > >
> > Thanks. Another question: Where is the comma for "For(X,0,24,
> 1)"? > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > > > [Non-text portions
of this message have been removed] > > > > > [Non-text
portions of this message have been removed] >
4847. Re: Cubefreak.net? From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 08 Aug 2007 11:24:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > Does anyone know what happened
to the site? I can't seem to access it... > > I was trying to find
out how to cycle (24)(57) for corners. > > Thanks > > Corwin
Shiu > L2 x' M2 U M2 U2 M2 U M2 U2 x L2 is how I would approach this.
I don't know Macky's notation, but I'm guessing 1-4 is on top, 5-8 on
bottom, and that 24 and 57 are diagonally opposite from each other. I'm
sure you could use a setup move for this. -Tim
4848. Re: [Speed cubing group] Re: Cube explorer refuses to close
From:
avgalen@... <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 8 Aug 2007 13:05:40 +0200
This only happens with Cube Explorer. No other programs/tools I use have
this problem. This is what happens: execute cube411.exe, wait untill the
pruning tables have been loaded, then press the top-right X to close the
program. A "Do you really want to quit" pop-up appears. If you choose
"no" everything returns to normal. But.... if you choose "yes" then you
get a modal dialog window with a critical icon and an "OK" button
(http://msdn2.microsoft.com/en-us/library/microsoft.visualbasic.constants.vbcritical.aspx
[1]) that displays the message "Format '%p' ung��ltig oder nicht
kompatibel mit Argument. It would be nice if you could fix this, but
because I have a workaround (logoff or end process) I don't really mind.
On Wed, 08 Aug 2007 10:03:06 -0000, h_kociemba wrote: --- In
speedsolvingrubikscube@yahoogroups.com [2], "arnaudvangalen" > wrote:
> > No it is not your computer, it is Vista! I have the exact >
same "problem" running it as an admin or in compatibility mode >
(2000/XP) doesn't help. Killing the process or logging off works. >
> This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack
> that is floating around) or in Cube Explorer 4.12. For Cube
Explorer > to fix this it would probably require the removal of >
some "onClose/onExit" routine or the use of a newer Delphi version. >
I do not use Vista and have no idea what causes this problem. On closing
Cube Explorer I do some cleanup, freeing dynamical created arrays etc. .
If anyone finds internet resources for this problem (is CE really the
only program where this happens?) let me know. Herbert Kociemba Links:
------ [1]
http://msdn2.microsoft.com/en-us/library/microsoft.visualbasic.constants.vbcritical.aspx
[2] mailto:speedsolvingrubikscube%40yahoogroups.com [3]
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[28]
http://groups.yahoo.com/gads;_ylc=X3oDMTJjNzByZGo1BF9TAzk3MzU5NzE0BF9wAzQEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY1Njc0NTA-?t=ms&k=Computer+puzzle+game&w1=Free+puzzle+games&w2=Jigsaw+puzzle+game&w3=Online+puzzle+games&w4=Computer+puzzle+game&w5=Puzzle+games&c=5&s=116&g=2&.sig=mbg6jnnrGa3FvCsRPvH-6A
[29]
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[30]
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[Non-text portions of this message have been removed]
4849. Re: Cube explorer refuses to close From:
Cinoto <rwcinoto@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 8 Aug 2007 06:38:13 -0700 (PDT)
As we are discussing these problems... I use Vista also and I want to
know if one thing just happens in Vista. I recently started using the
JNetCube timer and after some solvings, the 3 seconds countdown buzzer
stops working. Do any one have this problem?? Rafael Werneck Cinoto
Skype: rwcinoto rwcinoto@... matduvidas@...
http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem,
pense em seu compromisso com o meio ambiente e com o corte de custos!
----- Original Message ---- From: "avgalen@..." <avgalen@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 8, 2007
8:05:40 AM Subject: Re: [Speed cubing group] Re: Cube explorer refuses
to close This only happens with Cube Explorer. No other programs/tools I
use have this problem. This is what happens: execute cube411.exe, wait
untill the pruning tables have been loaded, then press the top-right X
to close the program. A "Do you really want to quit" pop-up appears. If
you choose "no" everything returns to normal. But.... if you choose
"yes" then you get a modal dialog window with a critical icon and an
"OK" button (http://msdn2. microsoft. com/en-us/ library/microsof
t.visualbasic. constants. vbcritical. aspx [1]) that displays the
message "Format '%p' ung��ltig oder nicht kompatibel mit Argument. It
would be nice if you could fix this, but because I have a workaround
(logoff or end process) I don't really mind. On Wed, 08 Aug 2007
10:03:06 -0000, h_kociemba wrote: --- In speedsolvingrubiksc
ube@yahoogroups. com [2], "arnaudvangalen" > wrote: > > No it
is not your computer, it is Vista! I have the exact > same "problem"
running it as an admin or in compatibility mode > (2000/XP) doesn't
help. Killing the process or logging off works. > > This might be
fixed in Vista SP1 (or the pre-sp1 compatibility pack > that is
floating around) or in Cube Explorer 4.12. For Cube Explorer > to fix
this it would probably require the removal of > some "onClose/onExit"
routine or the use of a newer Delphi version. > I do not use Vista
and have no idea what causes this problem. On closing Cube Explorer I do
some cleanup, freeing dynamical created arrays etc. . If anyone finds
internet resources for this problem (is CE really the only program where
this happens?) let me know. Herbert Kociemba Links: ------ [1]
http://msdn2. microsoft. com/en-us/ library/microsof t.visualbasic.
constants. vbcritical. aspx [2] mailto:speedsolving rubikscube%
40yahoogroups. com [3] http://groups. yahoo.com/ group/speedsolvi
ngrubikscube/ message/37250; _ylc=X3oDMTM2czV ibHRiBF9TAzk3MzU
5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BG1zZ0lkAzM3Mjk
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[4] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ post;_ylc=
X3oDMTJxZjlqMDY2 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx
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yahoo.com/ group/speedsolvi ngrubikscube/ messages; _ylc=X3oDMTJlbHV
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yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJlZnZq
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jbm1jBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU
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yahoo.com/ info/terms/ [20] mailto:speedsolvingrubiksc ube-unsubscribe@
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MWQ0BF9TAzk3MzU5 NzE0BGdycElkAzU1 ODMzOTYEZ3Jwc3BJ ZAMxNzA1Mjk3MzU2
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yahoo.com/ group/speedsolvi ngrubikscube/ files;_ylc= X3oDMTJnMmszZWh2
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yahoo.com/ group/speedsolvi ngrubikscube; _ylc=X3oDMTJlMmR
hZjM5BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU
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Njc0NTA-? t=ms& k=Free+puzzle+ games& w1=Free+puzzle+ games&
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games& w1=Free+puzzle+ games& w2=Jigsaw+ puzzle+game&
amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game&
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webevents. yahoo.com/ bestofyahoogroup s/ [Non-text portions of this
message have been removed]
____________________________________________________________________________________
Luggage? GPS? Comic books? Check out fitting gifts for grads at Yahoo!
Search
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[Non-text portions of this message have been removed]
4850. Re: Cubefreak.net? From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 08 Aug 2007 14:12:12 -0000
Don't know about your numbering scheme, but for the situation Tim
described, try (R B' R' B)x3 (R' B R B')x3 --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin > Shiu"
<aznspazboi@> wrote: > > > > Does anyone know what
happened to the site? I can't seem to access > it... > > >
> I was trying to find out how to cycle (24)(57) for corners. >
> > > Thanks > > > > Corwin Shiu > > >
> L2 x' M2 U M2 U2 M2 U M2 U2 x L2 is how I would approach this. I
> don't know Macky's notation, but I'm guessing 1-4 is on top, 5-8 on
> bottom, and that 24 and 57 are diagonally opposite from each other.
> I'm sure you could use a setup move for this. > > -Tim >
4851. Re: Cube explorer refuses to close From:
"arnaudvangalen" <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 08 Aug 2007 14:40:50 -0000
I don't have a proglem with JNetCube, but I don't use it very often. The
Cube Explorer problem is indeed a Delphi (6) problem according to
http://entwickler-forum.de/showthread.php?t=20219. I don't know if there
is a fix. Maybe a search for this problem translated to english would
give more results. For everyone that is having Vista problems, there are
2 pre-SP1 patches that are now available. They didn't fix this problem,
but they have improved the rough edges of Vista. These fixes will be
included in Vista SP1 and will probably become available through
Automatic Updates. They are final and you can get them from the
Microsoft site. Read more here: http://bink.nu/Article10707.bink
4852. Re: Cubefreak.net? From:
"Corwin Shiu" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 08 Aug 2007 17:21:59 -0000
I use the same numbering system on Macky's site. Thanks ;P Corwin --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > Don't know about your numbering scheme, but for the
situation Tim > described, try (R B' R' B)x3 (R' B R B')x3 > >
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin > > Shiu"
<aznspazboi@> wrote: > > > > > > Does anyone
know what happened to the site? I can't seem to access > > it...
> > > > > > I was trying to find out how to cycle
(24)(57) for corners. > > > > > > Thanks > >
> > > > Corwin Shiu > > > > > > > L2 x'
M2 U M2 U2 M2 U M2 U2 x L2 is how I would approach this. I > >
don't know Macky's notation, but I'm guessing 1-4 is on top, 5-8 on >
> bottom, and that 24 and 57 are diagonally opposite from each other.
> > I'm sure you could use a setup move for this. > > >
> -Tim > > >
4853. Re: [Speed cubing group] Re: Cube explorer refuses to close
From:
"Anthony Hsu" <erwaman@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 8 Aug 2007 14:45:08 -0400
Rafael, Sometimes that happens to me, too, and when it does, I usually
either reboot the timer or just watch the countdown visually. -Anthony
----- Original Message ----- From: Cinoto To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 08, 2007
9:38 AM Subject: [Speed cubing group] Re: Cube explorer refuses to close
As we are discussing these problems... I use Vista also and I want to
know if one thing just happens in Vista. I recently started using the
JNetCube timer and after some solvings, the 3 seconds countdown buzzer
stops working. Do any one have this problem?? Rafael Werneck Cinoto
Skype: rwcinoto rwcinoto@... matduvidas@...
http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem,
pense em seu compromisso com o meio ambiente e com o corte de custos!
----- Original Message ---- From: "avgalen@..." <avgalen@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 8, 2007
8:05:40 AM Subject: Re: [Speed cubing group] Re: Cube explorer refuses
to close This only happens with Cube Explorer. No other programs/tools I
use have this problem. This is what happens: execute cube411.exe, wait
untill the pruning tables have been loaded, then press the top-right X
to close the program. A "Do you really want to quit" pop-up appears. If
you choose "no" everything returns to normal. But.... if you choose
"yes" then you get a modal dialog window with a critical icon and an
"OK" button (http://msdn2. microsoft. com/en-us/ library/microsof
t.visualbasic. constants. vbcritical. aspx [1]) that displays the
message "Format '%p' ung��ltig oder nicht kompatibel mit Argument. It
would be nice if you could fix this, but because I have a workaround
(logoff or end process) I don't really mind. On Wed, 08 Aug 2007
10:03:06 -0000, h_kociemba wrote: --- In speedsolvingrubiksc
ube@yahoogroups. com [2], "arnaudvangalen" > wrote: > > No it
is not your computer, it is Vista! I have the exact > same "problem"
running it as an admin or in compatibility mode > (2000/XP) doesn't
help. Killing the process or logging off works. > > This might be
fixed in Vista SP1 (or the pre-sp1 compatibility pack > that is
floating around) or in Cube Explorer 4.12. For Cube Explorer > to fix
this it would probably require the removal of > some "onClose/onExit"
routine or the use of a newer Delphi version. > I do not use Vista
and have no idea what causes this problem. On closing Cube Explorer I do
some cleanup, freeing dynamical created arrays etc. . If anyone finds
internet resources for this problem (is CE really the only program where
this happens?) let me know. Herbert Kociemba Links: ------ [1]
http://msdn2. microsoft. com/en-us/ library/microsof t.visualbasic.
constants. vbcritical. aspx [2] mailto:speedsolving rubikscube%
40yahoogroups. com [3] http://groups. yahoo.com/ group/speedsolvi
ngrubikscube/ message/37250; _ylc=X3oDMTM2czV ibHRiBF9TAzk3MzU
5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BG1zZ0lkAzM3Mjk
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EXP=1186574650/ A=4763759/ R=0/SIG=11ou7oti p/*http:/ /advision.
webevents. yahoo.com/ bestofyahoogroup s/ [Non-text portions of this
message have been removed]
__________________________________________________________ Luggage? GPS?
Comic books? Check out fitting gifts for grads at Yahoo! Search
http://search.yahoo.com/search?fr=oni_on_mail&p=graduation+gifts&cs=bz
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
4854. Re: [Speed cubing group] Re: Cubefreak.net? From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 8 Aug 2007 15:58:19 -0300 (ART)
Then you want to swap (UFR UBL) (DFL DBR) right? I'd do it as D y' (R' F
R F')*3 z2 y' (R' F R F')*3 y z2 D' Pedro Corwin Shiu
<aznspazboi@yahoo.com> escreveu: I use the same numbering system
on Macky's site. Thanks ;P Corwin --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > Don't know about your numbering scheme, but for the
situation Tim > described, try (R B' R' B)x3 (R' B R B')x3 > >
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin > > Shiu"
<aznspazboi@> wrote: > > > > > > Does anyone
know what happened to the site? I can't seem to access > > it...
> > > > > > I was trying to find out how to cycle
(24)(57) for corners. > > > > > > Thanks > >
> > > > Corwin Shiu > > > > > > > L2 x'
M2 U M2 U2 M2 U M2 U2 x L2 is how I would approach this. I > >
don't know Macky's notation, but I'm guessing 1-4 is on top, 5-8 on >
> bottom, and that 24 and 57 are diagonally opposite from each other.
> > I'm sure you could use a setup move for this. > > >
> -Tim > > > Flickr agora em português. Você clica, todo
mundo vê. Saiba mais. [Non-text portions of this message have been
removed]
4855. Re: Cube explorer refuses to close From:
Cinoto <rwcinoto@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 8 Aug 2007 14:04:38 -0700 (PDT)
Yes Anthony! That´s what I usually do too, but if my times are good and
I reboot I will loose them. But, do you use Vista? That´s what I wanted
to know, if this problem happens in other platforms also. Rafael Werneck
Cinoto Skype: rwcinoto rwcinoto@... matduvidas@...
http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem,
pense em seu compromisso com o meio ambiente e com o corte de custos!
----- Original Message ---- From: Anthony Hsu <erwaman@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 8, 2007
3:45:08 PM Subject: Re: [Speed cubing group] Re: Cube explorer refuses
to close Rafael, Sometimes that happens to me, too, and when it does, I
usually either reboot the timer or just watch the countdown visually.
-Anthony ----- Original Message ----- From: Cinoto To:
speedsolvingrubiksc ube@yahoogroups. com Sent: Wednesday, August 08,
2007 9:38 AM Subject: [Speed cubing group] Re: Cube explorer refuses to
close As we are discussing these problems... I use Vista also and I want
to know if one thing just happens in Vista. I recently started using the
JNetCube timer and after some solvings, the 3 seconds countdown buzzer
stops working. Do any one have this problem?? Rafael Werneck Cinoto
Skype: rwcinoto rwcinoto@yahoo. com matduvidas@yahoo. com.br
http://www.rwcinoto .hpg.com. br/ PS: Antes de imprimir essa mensagem,
pense em seu compromisso com o meio ambiente e com o corte de custos!
----- Original Message ---- From: "avgalen@silhouette. nl"
<avgalen@silhouette. nl> To: speedsolvingrubiksc ube@yahoogroups.
com Sent: Wednesday, August 8, 2007 8:05:40 AM Subject: Re: [Speed
cubing group] Re: Cube explorer refuses to close This only happens with
Cube Explorer. No other programs/tools I use have this problem. This is
what happens: execute cube411.exe, wait untill the pruning tables have
been loaded, then press the top-right X to close the program. A "Do you
really want to quit" pop-up appears. If you choose "no" everything
returns to normal. But.... if you choose "yes" then you get a modal
dialog window with a critical icon and an "OK" button (http://msdn2.
microsoft. com/en-us/ library/microsof t.visualbasic. constants.
vbcritical. aspx [1]) that displays the message "Format '%p'
ungültig oder nicht kompatibel mit Argument. It would be nice
if you could fix this, but because I have a workaround (logoff or end
process) I don't really mind. On Wed, 08 Aug 2007 10:03:06 -0000,
h_kociemba wrote: --- In speedsolvingrubiksc ube@yahoogroups. com [2],
"arnaudvangalen" > wrote: > > No it is not your computer, it is
Vista! I have the exact > same "problem" running it as an admin or in
compatibility mode > (2000/XP) doesn't help. Killing the process or
logging off works. > > This might be fixed in Vista SP1 (or the
pre-sp1 compatibility pack > that is floating around) or in Cube
Explorer 4.12. For Cube Explorer > to fix this it would probably
require the removal of > some "onClose/onExit" routine or the use of
a newer Delphi version. > I do not use Vista and have no idea what
causes this problem. On closing Cube Explorer I do some cleanup, freeing
dynamical created arrays etc. . If anyone finds internet resources for
this problem (is CE really the only program where this happens?) let me
know. Herbert Kociemba Links: ------ [1] http://msdn2. microsoft.
com/en-us/ library/microsof t.visualbasic. constants. vbcritical. aspx
[2] mailto:speedsolving rubikscube% 40yahoogroups. com [3]
http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ message/37250;
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hZjM5BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU
2BHNlYwN2dGwEc2x rA3ZnaHAEc3RpbWU DMTE4NjU2NzQ1MA- - [25] http://groups.
yahoo.com/ gads;_ylc= X3oDMTJjZjhnN2Zh BF9TAzk3MzU5NzE0 BF9wAzEEZ3JwSWQD
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webevents. yahoo.com/ bestofyahoogroup s/ [Non-text portions of this
message have been removed] ____________ _________ _________ _________
_________ _________ _ Luggage? GPS? Comic books? Check out fitting gifts
for grads at Yahoo! Search http://search. yahoo.com/ search?fr=
oni_on_mail& p=graduation+ gifts&cs= bz [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed]
____________________________________________________________________________________Ready
for the edge of your seat? Check out tonight's top picks on Yahoo! TV.
http://tv.yahoo.com/ [Non-text portions of this message have been
removed]
4856. Re: [Speed cubing group] Re: Cube explorer refuses to close
From:
"Anthony Hsu" <erwaman@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 8 Aug 2007 19:39:12 -0400
I use XP. ----- Original Message ----- From: Cinoto To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 08, 2007
5:04 PM Subject: [Speed cubing group] Re: Cube explorer refuses to close
Yes Anthony! That´s what I usually do too, but if my times are good and
I reboot I will loose them. But, do you use Vista? That´s what I wanted
to know, if this problem happens in other platforms also. Rafael Werneck
Cinoto Skype: rwcinoto rwcinoto@... matduvidas@...
http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem,
pense em seu compromisso com o meio ambiente e com o corte de custos!
----- Original Message ---- From: Anthony Hsu <erwaman@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 8, 2007
3:45:08 PM Subject: Re: [Speed cubing group] Re: Cube explorer refuses
to close Rafael, Sometimes that happens to me, too, and when it does, I
usually either reboot the timer or just watch the countdown visually.
-Anthony ----- Original Message ----- From: Cinoto To:
speedsolvingrubiksc ube@yahoogroups. com Sent: Wednesday, August 08,
2007 9:38 AM Subject: [Speed cubing group] Re: Cube explorer refuses to
close As we are discussing these problems... I use Vista also and I want
to know if one thing just happens in Vista. I recently started using the
JNetCube timer and after some solvings, the 3 seconds countdown buzzer
stops working. Do any one have this problem?? Rafael Werneck Cinoto
Skype: rwcinoto rwcinoto@yahoo. com matduvidas@yahoo. com.br
http://www.rwcinoto .hpg.com. br/ PS: Antes de imprimir essa mensagem,
pense em seu compromisso com o meio ambiente e com o corte de custos!
----- Original Message ---- From: "avgalen@silhouette. nl"
<avgalen@silhouette. nl> To: speedsolvingrubiksc ube@yahoogroups.
com Sent: Wednesday, August 8, 2007 8:05:40 AM Subject: Re: [Speed
cubing group] Re: Cube explorer refuses to close This only happens with
Cube Explorer. No other programs/tools I use have this problem. This is
what happens: execute cube411.exe, wait untill the pruning tables have
been loaded, then press the top-right X to close the program. A "Do you
really want to quit" pop-up appears. If you choose "no" everything
returns to normal. But.... if you choose "yes" then you get a modal
dialog window with a critical icon and an "OK" button (http://msdn2.
microsoft. com/en-us/ library/microsof t.visualbasic. constants.
vbcritical. aspx [1]) that displays the message "Format '%p' ungültig
oder nicht kompatibel mit Argument. It would be nice if you could fix
this, but because I have a workaround (logoff or end process) I don't
really mind. On Wed, 08 Aug 2007 10:03:06 -0000, h_kociemba wrote: ---
In speedsolvingrubiksc ube@yahoogroups. com [2], "arnaudvangalen" >
wrote: > > No it is not your computer, it is Vista! I have the
exact > same "problem" running it as an admin or in compatibility
mode > (2000/XP) doesn't help. Killing the process or logging off
works. > > This might be fixed in Vista SP1 (or the pre-sp1
compatibility pack > that is floating around) or in Cube Explorer
4.12. For Cube Explorer > to fix this it would probably require the
removal of > some "onClose/onExit" routine or the use of a newer
Delphi version. > I do not use Vista and have no idea what causes
this problem. On closing Cube Explorer I do some cleanup, freeing
dynamical created arrays etc. . If anyone finds internet resources for
this problem (is CE really the only program where this happens?) let me
know. Herbert Kociemba Links: ------ [1] http://msdn2. microsoft.
com/en-us/ library/microsof t.visualbasic. constants. vbcritical. aspx
[2] mailto:speedsolving rubikscube% 40yahoogroups. com [3]
http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ message/37250;
_ylc=X3oDMTM2czV ibHRiBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B
JZAMxNzA1Mjk3MzU 2BG1zZ0lkAzM3Mjk 3BHNlYwNmdHIEc2x rA3Z0cGMEc3RpbWU
DMTE4NjU2NzQ1MAR 0cGNJZAMzNzI1MA- - [4] http://groups. yahoo.com/
group/speedsolvi ngrubikscube/ post;_ylc= X3oDMTJxZjlqMDY2
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2BHNlYwNmdHIEc2x rA21zZ3MEc3RpbWU DMTE4NjU2NzQ1MA- - [7] http://groups.
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YwNmdHIEc2xrA3Bo b3QEc3RpbWUDMTE4 NjU2NzQ1MA- - [9] http://groups.
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yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJlZnZq
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U1ODMzOTYEZ3Jwc3 BJZAMxNzA1Mjk3Mz U2BHNlYwNmdHIEc2 xrA2dmcARzdGltZQ
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BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3N0
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5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x
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com?subject= [21] http://groups. yahoo.com/ group/speedsolvi
ngrubikscube/ members;_ ylc=X3oDMTJmbWJy MWQ0BF9TAzk3MzU5
NzE0BGdycElkAzU1 ODMzOTYEZ3Jwc3BJ ZAMxNzA1Mjk3MzU2 BHNlYwN2dGwEc2xr
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group/speedsolvi ngrubikscube/ spnew;_ylc= X3oDMTJmMGUwcTkz
BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl
YwN2dGwEc2xrA3Zw aG90BHN0aW1lAzEx ODY1Njc0NTA- [23] http://groups.
yahoo.com/ group/speedsolvi ngrubikscube/ files;_ylc= X3oDMTJnMmszZWh2
BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl
YwN2dGwEc2xrA3Zm aWxlcwRzdGltZQMx MTg2NTY3NDUw [24] http://groups.
yahoo.com/ group/speedsolvi ngrubikscube; _ylc=X3oDMTJlMmR
hZjM5BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU
2BHNlYwN2dGwEc2x rA3ZnaHAEc3RpbWU DMTE4NjU2NzQ1MA- - [25] http://groups.
yahoo.com/ gads;_ylc= X3oDMTJjZjhnN2Zh BF9TAzk3MzU5NzE0 BF9wAzEEZ3JwSWQD
NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1
Njc0NTA-? t=ms& k=Free+puzzle+ games& w1=Free+puzzle+ games&
w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games&
amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s=
116&g= 2&.sig= ZoHvsk9VGTBSYpny cRXKRw [26] http://groups.
yahoo.com/ gads;_ylc= X3oDMTJjdHFjYjM3 BF9TAzk3MzU5NzE0 BF9wAzIEZ3JwSWQD
NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1
Njc0NTA-? t=ms& k=Jigsaw+ puzzle+game& amp;w1=Free+
puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+
puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+
games& c=5&s= 116&g= 2&.sig= OC1OrZ__rffL9ayR h1AHOA
[27] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjM25udmYy
BF9TAzk3MzU5NzE0 BF9wAzMEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz
NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Online+
puzzle+games& amp;w1=Free+ puzzle+games& amp;w2=Jigsaw+
puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+
puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g=
2&.sig= D7EyFdfkUhpN3mTs fOfHxQ [28] http://groups. yahoo.com/
gads;_ylc= X3oDMTJjNzByZGo1 BF9TAzk3MzU5NzE0 BF9wAzQEZ3JwSWQD
NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1
Njc0NTA-? t=ms& k=Computer+ puzzle+game& amp;w1=Free+
puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+
puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+
games& c=5&s= 116&g= 2&.sig= mbg6jnnrGa3FvCsR PvH-6A
[29] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjb3VtZjR2
BF9TAzk3MzU5NzE0 BF9wAzUEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz
NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Puzzle+
games& w1=Free+puzzle+ games& w2=Jigsaw+ puzzle+game&
amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game&
amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig=
cNtuOMC28JFWDdF5 _pv0tA [30] http://us.ard. yahoo.com/ SIG=12jnih0q3/
M=493064. 10729663. 11333354. 8674578/D= groups/S= 1705297356:
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M=493064. 10729656. 11333347. 8674578/D= groups/S= 1705297356:
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11127061. 11695037. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/
EXP=1186574650/ A=4763759/ R=0/SIG=11ou7oti p/*http:/ /advision.
webevents. yahoo.com/ bestofyahoogroup s/ [Non-text portions of this
message have been removed] ____________ _________ _________ _________
_________ _________ _ Luggage? GPS? Comic books? Check out fitting gifts
for grads at Yahoo! Search http://search. yahoo.com/ search?fr=
oni_on_mail& p=graduation+ gifts&cs= bz [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed]
__________________________________________________________Ready for the
edge of your seat? Check out tonight's top picks on Yahoo! TV.
http://tv.yahoo.com/ [Non-text portions of this message have been
removed] [Non-text portions of this message have been removed]
4857. Rubikscube.info From:
"rubiksfriend" <mooseman6792@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 09 Aug 2007 00:33:18 -0000
Does anyone know how long it will take to update rubikscube.info
completely, such that is is fully functional? I am trying to learn the
Waterman method.
4858. Re: Cubefreak.net? From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 09 Aug 2007 00:56:39 -0000
Sorry, the server is having some problems. For now, please use
http://web.archive.org/web/20070516210813/http://www.cubefreak.net/
-macky --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > Does anyone know what happened
to the site? I can't seem to access it... > > I was trying to find
out how to cycle (24)(57) for corners. > > Thanks > > Corwin
Shiu >
4859. Cube Explorer 4.15 released From:
h_kociemba <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 09 Aug 2007 16:21:48 -0000
In the new version I removed a few lines of code which I suspect to be
responsible for the closing problem under Windows Vista. Please let me
know of there is any difference now. The deletion of two lines would of
course not justify to jump from version 4.11 to version 4.15. What took
more time was the implementation of a filter for incomplete cube
solutions. You may define for example, that B-face moves are not
allowed. You have also the choice to prefix some whole cube rotation. I
do not like the X,Y,Z, notation btw.. I use C_U, C_R and C_F instead in
the program. http://kociemba.org/cube.htm
4860. Re: Rubikscube.info From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 09 Aug 2007 17:37:52 -0000
Fully functional? That sounds as if it's some kind of cuboid. ;)
Anyways, I _highly_ doubt that page will ever get updated with a
complete Waterman guide, as you can see the last update was only design
and I think the one before it was a couple years ago. -Tim --- In
speedsolvingrubikscube@yahoogroups.com, "rubiksfriend"
<mooseman6792@...> wrote: > > Does anyone know how long it
will take to update rubikscube.info > completely, such that is is
fully functional? I am trying to learn the > Waterman method. >
4861. JNetCube handicap From:
Pedro <pedrosino1@...>
To:
Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 9 Aug 2007 15:18:42 -0300 (ART)
So...did anybody use it? I tried but couldn't get it to work... I
imagine it sets a handicap between the 2 players that are racing, but
got no success on trying to make it work... I already emailed Chris Hunt
about it, but if anybody knows, please tell me : ) Pedro Flickr agora em
português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of
this message have been removed]
4862. Re: [Speed cubing group] Re: Rubikscube.info From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 9 Aug 2007 12:39:55 -0700
I myself, from past experience am very skeptical about the Waterman
method. In fact, I'm not sure it even exists, since even though many
websites mention it, its details are nowhere to be found. Can anyone
find any actual substantial information on this method? On 8/9/07,
Timothy Sun <linkpoke@...> wrote: > > Fully functional? That
sounds as if it's some kind of cuboid. ;) > > Anyways, I _highly_
doubt that page will ever get updated with a > complete Waterman
guide, as you can see the last update was only > design and I think
the one before it was a couple years ago. > > -Tim > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "rubiksfriend" <mooseman6792@...> wrote: > > >
> Does anyone know how long it will take to update rubikscube.info
> > completely, such that is is fully functional? I am trying to
learn > the > > Waterman method. > > > > >
[Non-text portions of this message have been removed]
4863. [Speed cubing group] Re: Rubikscube.info From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 09 Aug 2007 20:37:04 -0000
Do you mean this? http://rubikscube.info/waterman/booklet.php Hard to
read, but looks like a workable method to me.
4864. Re: Cube Explorer 4.15 released From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 09 Aug 2007 21:27:50 -0000
Hey that are some great new features of which I'm sure quite some people
were looking forward too. I notice that the more moves you turn off the
quicker it gets which is great. Also I notice that when you put the
initial cube rotation on it takes a bit longer to come up with
algorithms. A feature which I'd really really would love if it was able
to put each single possible move on or of, so only allow R2 moves to
simulate a domino. Also maybe the posibility of slice moves would be
very great. I thank you for this nice program! Erik --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...>
wrote: > > In the new version I removed a few lines of code which
I suspect to > be responsible for the closing problem under Windows
Vista. Please > let me know of there is any difference now. > >
The deletion of two lines would of course not justify to jump from >
version 4.11 to version 4.15. > What took more time was the
implementation of a filter for incomplete > cube solutions. You may
define for example, that B-face moves are not > allowed. > You
have also the choice to prefix some whole cube rotation. I do not >
like the X,Y,Z, notation btw.. I use C_U, C_R and C_F instead in the
> program. > > > http://kociemba.org/cube.htm >
4865. New World Record - 15.71 Seconds OH 3x3 From:
"pjkalamosa" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 10 Aug 2007 00:14:20 -0000
Thibaut Jacquinot did 15.71 seconds at the Murcia Open. Posted at:
http://www.speedsolving.com/showthread.php?t=1279
4866. That is so weird From:
"Brian Le" <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 10 Aug 2007 01:45:25 -0000
http://www.nascarjon.us/sunday.htm Look at numeber 15 and 16. I'm
supposed to be 15 but I'm placed 16. That guy is 15 but supposed to be
placed 16. Do I have a twin dragon? O_O;;
4867. Re: TI-83/84 Scrambler From:
"ltunreal" <ltunreal@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 10 Aug 2007 03:24:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > should just be on the regular
keyboard, not in the prgm menu. > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le >
<khoale1234567@> wrote: > > > > Thanks. Another
question: Where is the comma for "For(X,0,24,1)"? > > > So how
do I run the program? I asked before but got no answers. :x I went to
program and pressed CUBE, and it just says prgmCUBE. What do I do?
4868. Re: That is so weird From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 10 Aug 2007 04:40:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Brian Le"
<khoale1234567@...> wrote: > >
http://www.nascarjon.us/sunday.htm > > Look at numeber 15 and 16.
I'm supposed to be 15 but I'm placed 16. > That guy is 15 but
supposed to be placed 16. Do I have a twin dragon? > O_O;; > As
far as I know there are no Swedish cuber bearing your name, probabky the
real name fell out and yours was duplicated. // Kenneth
4869. Re: [Speed cubing group] Re: That is so weird From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 9 Aug 2007 21:56:38 -0700 (PDT)
Oh, I see. *phew* tahts a relief.. Should I worry about this? Is this
just something that happened by accident? Brian ----- Original Message
---- From: Kenneth Gustavsson <kenneth@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 9, 2007
9:40:57 PM Subject: [Speed cubing group] Re: That is so weird --- In
speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" <khoale1234567@
...> wrote: > > http://www.nascarjo n.us/sunday. htm > >
Look at numeber 15 and 16. I'm supposed to be 15 but I'm placed 16. >
That guy is 15 but supposed to be placed 16. Do I have a twin dragon?
> O_O;; > As far as I know there are no Swedish cuber bearing your
name, probabky the real name fell out and yours was duplicated. //
Kenneth [Non-text portions of this message have been removed]
4870. Re: That is so weird From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 10 Aug 2007 08:31:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Brian Le"
<khoale1234567@...> wrote: > >
http://www.nascarjon.us/sunday.htm > > Look at numeber 15 and 16.
I'm supposed to be 15 but I'm placed 16. > That guy is 15 but
supposed to be placed 16. Do I have a twin dragon? > O_O;; > Oops.
I'll fix that later today. Jon
4871. JNet Cube online From:
monstertruck794 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 10 Aug 2007 10:13:41 -0000
Does anyone compete with someone else online and if so how?
4872. Re: [Speed cubing group] Re: Cube Explorer 4.15 released
From:
avgalen@... <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 10 Aug 2007 15:00:39 +0200
The good news: I like the new feature (and second megafrikkies
proposals) The bad news: Vista exit-problem is still there. No changes
what so ever On Thu, 09 Aug 2007 21:27:50 -0000, "megafrikkie" wrote:
Hey that are some great new features of which I'm sure quite some people
were looking forward too. I notice that the more moves you turn off the
quicker it gets which is great. Also I notice that when you put the
initial cube rotation on it takes a bit longer to come up with
algorithms. A feature which I'd really really would love if it was able
to put each single possible move on or of, so only allow R2 moves to
simulate a domino. Also maybe the posibility of slice moves would be
very great. I thank you for this nice program! Erik --- In
speedsolvingrubikscube@yahoogroups.com [1], h_kociemba .> wrote: >
> In the new version I removed a few lines of code which I suspect to
> be responsible for the closing problem under Windows Vista. Please
> let me know of there is any difference now. > > The deletion
of two lines would of course not justify to jump from > version 4.11
to version 4.15. > What took more time was the implementation of a
filter for incomplete > cube solutions. You may define for example,
that B-face moves are not > allowed. > You have also the choice to
prefix some whole cube rotation. I do not > like the X,Y,Z, notation
btw.. I use C_U, C_R and C_F instead in the > program. > > >
http://kociemba.org/cube.htm [2] > Links: ------ [1]
mailto:speedsolvingrubikscube%40yahoogroups.com [2]
http://kociemba.org/cube.htm [3]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37311;_ylc=X3oDMTM2Y2RiMWNjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3MzE2BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4NjY5NDg3NwR0cGNJZAMzNzMxMQ--
[4]
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[5]
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[9]
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[12]
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jk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4NjY5NDg3Nw-- [13]
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[15]
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[16] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email
Delivery: Digest [17]
mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change
Delivery Format: Traditional [18]
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[19] http://docs.yahoo.com/info/terms/ [20]
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [21]
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmb2dja21uBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODY2OTQ4Nzc-
[22]
http://groups.yahoo.com/group/speedsolvingrubikscube/spnew;_ylc=X3oDMTJmY3Bwc3JnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZwaG90BHN0aW1lAzExODY2OTQ4Nzc-
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http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnanQxZGxoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTg2Njk0ODc3
[24]
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlcDduYzRhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4NjY5NDg3Nw--
[25]
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TYEc2VjA3NsbW9kBHN0aW1lAzExODY2OTQ4Nzc-?t=ms&k=Computer+puzzle+game&w1=Computer+puzzle+game&w2=Puzzle+games&w3=Free+puzzle+games&w4=Jigsaw+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=jr95B5p0dyQ95QJk1OJU-w
[26]
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[27]
http://groups.yahoo.com/gads;_ylc=X3oDMTJjMjR2ZnVhBF9TAzk3MzU5NzE0BF9wAzMEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY2OTQ4Nzc-?t=ms&k=Free+puzzle+games&w1=Computer+puzzle+game&w2=Puzzle+games&w3=Free+puzzle+games&w4=Jigsaw+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=MJZZ2OUJNPNRdlDr94WVRQ
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[29]
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[30]
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[31] http://us.ard.yahoo.com/SIG=12j517q3h/M=493064.10729651.1133334
2.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1186702077/A=4617366/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/
[32]
http://us.ard.yahoo.com/SIG=12jv4e5ag/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1186702077/A=3848641/R=0/SIG=1312g85fq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2003&cmp=Yahoo&ctv=Groups2&s=Y&s2=&s3=&b=50
[Non-text portions of this message have been removed]
4873. Re: TI-83/84 Scrambler From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 10 Aug 2007 14:17:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "ltunreal"
<ltunreal@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 > <no_reply@>
wrote: > > > > should just be on the regular keyboard, not
in the prgm menu. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > >
<khoale1234567@> wrote: > > > > > > Thanks.
Another question: Where is the comma for "For(X,0,24,1)"? > > >
> > > > > So how do I run the program? I asked before but
got no answers. :x > I went to program and pressed CUBE, and it just
says prgmCUBE. What do > I do? > Then you press ENTER.
4874. [Speed cubing group] Re: Cube Explorer 4.15 released
From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 10 Aug 2007 14:52:52 -0000
While we're at it, I'd like to add my kudos on a fantastic program! If
you're looking into exiting problems, I thought I might add another to
the list though. I am presently using ubuntu 7.04 amd64 and I run cube
explorer under wine 0.9.42. The program runs excellently, however when I
go to exit I get the following error: Cube explorer 4.15
Zugriffsverletzung bei adresse 00000000 in Modul 'cube415.exe'.
Schreiben con Adress 00000000. I am then kicked back into the program.
It is not a big problem as I can just issue a "kill" command to
terminate the program. And I'm not even sure it's cube explorer causing
the error, it could just as easily be wine. I thought I'd mention it on
the off chance it's related to the Vista bug though! Best regards,
Daniel
4875. Re: JNet Cube online From:
Carlos de Alcântara <carlosaajr@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 10 Aug 2007 14:53:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, monstertruck794
<no_reply@...> wrote: > > Does anyone compete with someone
else online and if so how? > Yes! And i guess many people do. All you
have to do is to start a server (i usually take the server port 8080),
then you give your IP and the port to your friend in order that he
connects. Then you automatically goes to a "room" where the competition
happens. Carlos
4876. Need site for last layer permutations. From:
"kingnautilus" <iliekcaekk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 10 Aug 2007 16:06:36 -0000
Lately I've been hearing about Z-permutation and R-permutation and such.
I figured out what Z-permutation is, as shown on Lars Petrus site, but
he only shows one way to resolve it, which I don't like since it has
middle slices. Could anybody give me a site that has all of the last
layer permutations, as well as all of the possible algorithms to resolve
them? Thanks
4877. Re: Need site for last layer permutations. From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 10 Aug 2007 17:35:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > Lately I've been hearing about
Z-permutation and R-permutation and such. > > I figured out what
Z-permutation is, as shown on Lars Petrus site, but > he only shows
one way to resolve it, which I don't like since it has > middle
slices. Could anybody give me a site that has all of the last > layer
permutations, as well as all of the possible algorithms to > resolve
them? Thanks >
http://www.speedcubing.com/final_layer_permutation.html
4878. [Speed cubing group] Re: TI-83/84 Scrambler From:
"ltunreal" <ltunreal@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 10 Aug 2007 17:51:15 -0000
Is it because I used the alpha + 0 thing to erase characters? How else
do I backspace to erase characters then? --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Yes, I designed it to create the
letter, then the suffix (', ,2) in > that order, across the row, etc.
> > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le >
<khoale1234567@> wrote: > > > > Nevermind I got it.
When I executed it, it comes up with one > notation at a time. Is
this supposed to happen? > > > > -Brian > > > >
> > ----- Original Message ---- > > From: Brian Le
<khoale1234567@> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August
7, 2007 10:08:49 PM > > Subject: Re: [Speed cubing group] Re:
TI-83/84 Scrambler > > > > Ah, thank you. Are the lowercase
"x" the multiplication sign or > just the letter "x"? Sorry for all
the questions.. > > > > Brian > > > > -----
Original Message ---- > > From: Timothy Sun <linkpoke@yahoo.
com> > > To: speedsolvingrubiksc ube@yahoogroups. com > >
Sent: Tuesday, August 7, 2007 9:13:26 PM > > Subject: [Speed
cubing group] Re: TI-83/84 Scrambler > > > > It's under
"SIN". The buttons should all be in the same place for > 83 > >
and 84 series. God this is a lot harder than I thought. > > >
> -Tim > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, jeff17237 > > <no_reply@ .> wrote:
> > > > > > no use the comma, but it is simply a
button not in the math or > prgm > > > menu. look on ur calc
for the comma button, and just use that. > > sry > > > i
dont have a 84 i have an 83+ > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > >
<khoale1234567@ > wrote: > > > > > > > >
so jsut type the numbers? > > > > > > > > >
> > > ----- Original Message ---- > > > > From:
jeff17237 <no_reply@yahoogrou p s.com> > > > > To:
speedsolvingrubiksc ube@yahoogroups. com > > > > Sent:
Tuesday, August 7, 2007 4:33:21 PM > > > > Subject: [Speed
cubing group] Re: TI-83/84 Scrambler > > > > > > >
> should just be on the regular keyboard, not in the prgm menu. >
> > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Brian Le > > > > <khoale1234567@
...> wrote: > > > > > > > > > > Thanks.
Another question: Where is the comma for "For(X,0,24, > > 1)"?
> > > > > > > > > > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
4879. [Speed cubing group] Re: TI-83/84 Scrambler From:
"ltunreal" <ltunreal@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 10 Aug 2007 17:46:59 -0000
Mine just says: ERR:SYNTAX 1:Quit 2:Goto --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Yes, I designed it to create the
letter, then the suffix (', ,2) in > that order, across the row, etc.
> > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le >
<khoale1234567@> wrote: > > > > Nevermind I got it.
When I executed it, it comes up with one > notation at a time. Is
this supposed to happen? > > > > -Brian > > > >
> > ----- Original Message ---- > > From: Brian Le
<khoale1234567@> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August
7, 2007 10:08:49 PM > > Subject: Re: [Speed cubing group] Re:
TI-83/84 Scrambler > > > > Ah, thank you. Are the lowercase
"x" the multiplication sign or > just the letter "x"? Sorry for all
the questions.. > > > > Brian > > > > -----
Original Message ---- > > From: Timothy Sun <linkpoke@yahoo.
com> > > To: speedsolvingrubiksc ube@yahoogroups. com > >
Sent: Tuesday, August 7, 2007 9:13:26 PM > > Subject: [Speed
cubing group] Re: TI-83/84 Scrambler > > > > It's under
"SIN". The buttons should all be in the same place for > 83 > >
and 84 series. God this is a lot harder than I thought. > > >
> -Tim > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, jeff17237 > > <no_reply@ .> wrote:
> > > > > > no use the comma, but it is simply a
button not in the math or > prgm > > > menu. look on ur calc
for the comma button, and just use that. > > sry > > > i
dont have a 84 i have an 83+ > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > >
<khoale1234567@ > wrote: > > > > > > > >
so jsut type the numbers? > > > > > > > > >
> > > ----- Original Message ---- > > > > From:
jeff17237 <no_reply@yahoogrou p s.com> > > > > To:
speedsolvingrubiksc ube@yahoogroups. com > > > > Sent:
Tuesday, August 7, 2007 4:33:21 PM > > > > Subject: [Speed
cubing group] Re: TI-83/84 Scrambler > > > > > > >
> should just be on the regular keyboard, not in the prgm menu. >
> > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Brian Le > > > > <khoale1234567@
...> wrote: > > > > > > > > > > Thanks.
Another question: Where is the comma for "For(X,0,24, > > 1)"?
> > > > > > > > > > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
4880. Re: [Speed cubing group] Need site for last layer permutations.
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 10 Aug 2007 11:33:35 -0700 (PDT)
Try googling "Jessica Fridrich", "Bob Burton", "Macky's website", etc.
----- Original Message ---- From: kingnautilus <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 10, 2007
9:06:36 AM Subject: [Speed cubing group] Need site for last layer
permutations. Lately I've been hearing about Z-permutation and
R-permutation and such. I figured out what Z-permutation is, as shown on
Lars Petrus site, but he only shows one way to resolve it, which I don't
like since it has middle slices. Could anybody give me a site that has
all of the last layer permutations, as well as all of the possible
algorithms to resolve them? Thanks [Non-text portions of this message
have been removed]
4881. Re: Need site for last layer permutations. From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 10 Aug 2007 18:41:27 -0000
Or "last layer permutations", gives a bunch of hits. Weird how many
people don't know how to use Google. -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > Try googling "Jessica
Fridrich", "Bob Burton", "Macky's website", etc. > > > -----
Original Message ---- > From: kingnautilus <iliekcaekk@...>
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday,
August 10, 2007 9:06:36 AM > Subject: [Speed cubing group] Need site
for last layer permutations. > > Lately I've been hearing about
Z-permutation and R-permutation and such. > > I figured out what
Z-permutation is, as shown on Lars Petrus site, but > he only shows
one way to resolve it, which I don't like since it has > middle
slices. Could anybody give me a site that has all of the last > layer
permutations, as well as all of the possible algorithms to > resolve
them? Thanks > > > > > [Non-text portions of this message
have been removed] >
4882. Re: [Speed cubing group] Re: JNet Cube online From:
Karl Rabaya <azn_invaz1on7@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 10 Aug 2007 15:35:00 -0700 (PDT)
i need instructions for that. i have no idea how to connect it online.
can someone post a tutorial thingy or something. haha. thanks Carlos de
Alcântara <carlosaajr@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, monstertruck794
<no_reply@...> wrote: > > Does anyone compete with someone
else online and if so how? > Yes! And i guess many people do. All you
have to do is to start a server (i usually take the server port 8080),
then you give your IP and the port to your friend in order that he
connects. Then you automatically goes to a "room" where the competition
happens. Carlos --------------------------------- Be a better
Heartthrob. Get better relationship answers from someone who knows.
Yahoo! Answers - Check it out. [Non-text portions of this message have
been removed]
4883. Re: [off topic] Set (the game) From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 10 Aug 2007 23:47:58 -0000
Hi Lars, Dan, all Set players here, I've looked a little into the math
of the game Set recently and have found a strategy I think I like, at
least for a beginner like me. My biggest problem so far has been not
knowing which types of sets to look for. There are 1080 different
possible sets, with sets of each type listed below: # of sets with all 4
characteristics different: 216 # of sets with 3 characteristics
different: 432 # of sets with 2 characteristics different: 324 # of sets
with 1 characteristic different: 108 So 1/10 of the different possible
sets have 3 of the characterstics (color, shading, shape, number) the
same, while 2/5 of the different possible sets have 3 characteristics
different and only 1 the same. I think my beginner strategy will be to
try to look first for sets with only 1 characteristic the same, and 40%
of all the possible sets are of this type. If I fail to spot one I'll
look for sets with 2 characteristics the same, and 30% of the different
sets are of this type. So in a sense I am covering 70% of the different
possible sets looking for sets of only 2 types. I don't know if this
will be a good strategy, and if for example I see a board with a lot of
reds I may try to see if I can find sets with only 1 characteristic
different even though only 1/10 of the sets are of this type in general.
Still this seems like an efficient strategy as far as a beginner's
strategy goes. Does that sound reasonable? What do you other set players
think? I'm interested in getting better, but I want to add some
structure to how I think about finding sets rather than just staring at
the table and hoping one pops out at me. I've used the second strategy
up until this point and it doesn't work very well for me ;-) Chris >
> Hi Chris, > > Dan Harris got me into Set a few months ago and
it was an instant favourite, although Dan > beat me every time ;). As
with everything you get better with practice. > > When I don't see
a set immediately, I try to isolate one of the four features and work
out > by elimination if they have to be the same or have to be
different. In a lot of situations you > can do this very quickly
because there's at least one feature that has a very uneven >
distribution. > > For example: if you have only one green card and
two reds, I try to work out if I can make > a red-green-purple set.
This can be done quickly since there are only two possible purple >
cards that match. If there's no such set, I know it has to be an all
purple set, which makes > it a lot easier to continue. > > Good
luck, > Lars
4884. Any tips in solving the bottom cross? From:
"Omi" <soul_nerd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 11 Aug 2007 01:38:03 -0000
It's hard for me to understand Dan's 3-color rule in
http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/cross/cross
can anyone clarify? Is there any other cross guide/tip out there besides
closing the eyes? Like, is there a recognition tip? And how can I reduce
re-gripping for the cross? Thanks a bunch!
4885. Re: [Speed cubing group] Any tips in solving the bottom cross?
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 10 Aug 2007 19:41:59 -0700 (PDT)
Extended cross is hard... I still have the habit of too much regripping
in cross ehehe. Anyway, know your color scheme, and force yourself not
to regrip. Try to find ways to solve the cross without regripping. This
is how I think of the cross: For example, if I see a red edge on F, I
know then that the cross piece on R would be green. Across it, the edge
piece would be orange and to the left, it would be blue. We know this
because we have the color scheme memorized. Also, each edge piece does
not need to be in its exact spot. As long as you place the edge pieces
correctly, simple perform a D turn to get the colors matched. In other
words; put the edge pieces in the correct color scheme, so that you can
do D to put them correctly. Brian ----- Original Message ---- From: Omi
<soul_nerd@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, August 10, 2007 6:38:03 PM Subject: [Speed cubing group] Any
tips in solving the bottom cross? It's hard for me to understand Dan's
3-color rule in http://www.cubestat ion.co.uk/ cs2/index. php?page=
3x3x3/cfop/ cross/cross can anyone clarify? Is there any other cross
guide/tip out there besides closing the eyes? Like, is there a
recognition tip? And how can I reduce re-gripping for the cross? Thanks
a bunch! [Non-text portions of this message have been removed]
4886. Blindfolded solving... From:
Vince Zakis <forlask@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 10 Aug 2007 22:09:22 -0700 (PDT)
If anyone can give me a good site for solving a Rubik's cube blindfolded
that would be great... Thanks. It's greatly appriciated...
____________________________________________________________________________________
Pinpoint customers who are looking for what you sell.
http://searchmarketing.yahoo.com/ [Non-text portions of this message
have been removed]
4887. Re: Canton Illinois competition? From:
"Adam P. Larsen" <aplarsen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 11 Aug 2007 05:39:21 -0000
Sorry for the late reply...I was on vacation for the last week. I
actually ended up going down to this and won it with a time of 1:10.19.
It was a lot of fun...a really nice group of people and quite a few
young cubers who had just learned to solve in April. Because I knew the
page would be archived soon, I pulled down a copy and saved it so I
could show my friends: http://www.aplarsen.net/cube/canton%20story.htm
As it says in the story, the organizer of the contest called Tyson just
before we started solving. He was really nice over the phone and wished
us all luck. It made quite an impression on all the people there. So,
nice PR, Tyson. =) Adam --- In speedsolvingrubikscube@yahoogroups.com,
"segnet3745117" <segnet3745117@...> wrote: > > > I didnt
want to pay $5 either! and im only 45min from STL. > too bad the
details where not posted here. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: >
> > > Hi guys, > > > > Maybe I missed something,
but I think this is an unofficial > competition > > in Canton,
Illinois: > >
http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt
> > > > Anyone going there? > > > > Have fun,
> > > > Ron > > >
4888. Re: [Speed cubing group] Re: Canton Illinois competition?
From:
Karl Rabaya <azn_invaz1on7@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 10 Aug 2007 23:31:34 -0700 (PDT)
i wanted to go. i started around 3 monthes ago and i got sub 25 avg. i
live in chicago. i wasn't sure how far canton was. "Adam P. Larsen"
<aplarsen@...> wrote: Sorry for the late reply...I was on vacation
for the last week. I actually ended up going down to this and won it
with a time of 1:10.19. It was a lot of fun...a really nice group of
people and quite a few young cubers who had just learned to solve in
April. Because I knew the page would be archived soon, I pulled down a
copy and saved it so I could show my friends:
http://www.aplarsen.net/cube/canton%20story.htm As it says in the story,
the organizer of the contest called Tyson just before we started
solving. He was really nice over the phone and wished us all luck. It
made quite an impression on all the people there. So, nice PR, Tyson. =)
Adam --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > > I didnt want to pay $5
either! and im only 45min from STL. > too bad the details where not
posted here. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron" <ron@> wrote: > > > > Hi guys, > > >
> Maybe I missed something, but I think this is an unofficial >
competition > > in Canton, Illinois: > >
http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt
> > > > Anyone going there? > > > > Have fun,
> > > > Ron > > > ---------------------------------
Ready for the edge of your seat? Check out tonight's top picks on Yahoo!
TV. [Non-text portions of this message have been removed]
4889. Re: need rubik original From:
adenkbulba <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 11 Aug 2007 09:58:01 -0000
ill need rubik original" new or second hand" if u have pleasee send me"
pleaseeeee... im sorry.... indonesia dont have rubik retail" my name
anang yulianto" send to tegalrejo rt3 rw 3 sondakan, kec: laweyan
surakarta central java indonesia zip code: 57147
4890. Non-europeans at WC07? From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 11 Aug 2007 11:10:09 -0000
Hi! I'm just curious about which non-europeans that are coming to the WC
in Hungary? I don't think I haven't met more then one non-european cuber
in real life so I'm really looking forward to the trip. /Gunnar Krig
4891. [Speed cubing group] Re: TI-83/84 Scrambler From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 11 Aug 2007 14:24:40 -0000
Make sure you entered everything correctly. And try using the delete
button for deleting stuff. -Tim --- In
speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...>
wrote: > > Mine just says: > > ERR:SYNTAX > 1:Quit >
2:Goto > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" > <linkpoke@> wrote: > > > > Yes, I
designed it to create the letter, then the suffix (', ,2) in > >
that order, across the row, etc. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > >
<khoale1234567@> wrote: > > > > > > Nevermind I
got it. When I executed it, it comes up with one > > notation at a
time. Is this supposed to happen? > > > > > > -Brian
> > > > > > > > > ----- Original Message ----
> > > From: Brian Le <khoale1234567@> > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday,
August 7, 2007 10:08:49 PM > > > Subject: Re: [Speed cubing
group] Re: TI-83/84 Scrambler > > > > > > Ah, thank
you. Are the lowercase "x" the multiplication sign or > > just the
letter "x"? Sorry for all the questions.. > > > > > >
Brian > > > > > > ----- Original Message ---- >
> > From: Timothy Sun <linkpoke@yahoo. com> > > >
To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent:
Tuesday, August 7, 2007 9:13:26 PM > > > Subject: [Speed cubing
group] Re: TI-83/84 Scrambler > > > > > > It's under
"SIN". The buttons should all be in the same place for > > 83 >
> > and 84 series. God this is a lot harder than I thought. >
> > > > > -Tim > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, jeff17237 > > >
<no_reply@ .> wrote: > > > > > > > > no
use the comma, but it is simply a button not in the math or > >
prgm > > > > menu. look on ur calc for the comma button, and
just use that. > > > sry > > > > i dont have a 84 i
have an 83+ > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > >
<khoale1234567@ > wrote: > > > > > > > >
> > so jsut type the numbers? > > > > > > >
> > > > > > > > ----- Original Message ---- >
> > > > From: jeff17237 <no_reply@yahoogrou p s.com>
> > > > > To: speedsolvingrubiksc ube@yahoogroups. com
> > > > > Sent: Tuesday, August 7, 2007 4:33:21 PM >
> > > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler
> > > > > > > > > > should just be on the
regular keyboard, not in the prgm menu. > > > > > >
> > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
Brian Le > > > > > <khoale1234567@ ...> wrote: >
> > > > > > > > > > > Thanks. Another
question: Where is the comma for "For(X,0,24, > > > 1)"? >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
>
4892. [Speed cubing group] Re: TI-83/84 Scrambler From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 11 Aug 2007 14:24:39 -0000
Make sure you entered everything correctly. And try using the delete
button for deleting stuff. -Tim --- In
speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...>
wrote: > > Mine just says: > > ERR:SYNTAX > 1:Quit >
2:Goto > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" > <linkpoke@> wrote: > > > > Yes, I
designed it to create the letter, then the suffix (', ,2) in > >
that order, across the row, etc. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > >
<khoale1234567@> wrote: > > > > > > Nevermind I
got it. When I executed it, it comes up with one > > notation at a
time. Is this supposed to happen? > > > > > > -Brian
> > > > > > > > > ----- Original Message ----
> > > From: Brian Le <khoale1234567@> > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday,
August 7, 2007 10:08:49 PM > > > Subject: Re: [Speed cubing
group] Re: TI-83/84 Scrambler > > > > > > Ah, thank
you. Are the lowercase "x" the multiplication sign or > > just the
letter "x"? Sorry for all the questions.. > > > > > >
Brian > > > > > > ----- Original Message ---- >
> > From: Timothy Sun <linkpoke@yahoo. com> > > >
To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent:
Tuesday, August 7, 2007 9:13:26 PM > > > Subject: [Speed cubing
group] Re: TI-83/84 Scrambler > > > > > > It's under
"SIN". The buttons should all be in the same place for > > 83 >
> > and 84 series. God this is a lot harder than I thought. >
> > > > > -Tim > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, jeff17237 > > >
<no_reply@ .> wrote: > > > > > > > > no
use the comma, but it is simply a button not in the math or > >
prgm > > > > menu. look on ur calc for the comma button, and
just use that. > > > sry > > > > i dont have a 84 i
have an 83+ > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > >
<khoale1234567@ > wrote: > > > > > > > >
> > so jsut type the numbers? > > > > > > >
> > > > > > > > ----- Original Message ---- >
> > > > From: jeff17237 <no_reply@yahoogrou p s.com>
> > > > > To: speedsolvingrubiksc ube@yahoogroups. com
> > > > > Sent: Tuesday, August 7, 2007 4:33:21 PM >
> > > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler
> > > > > > > > > > should just be on the
regular keyboard, not in the prgm menu. > > > > > >
> > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
Brian Le > > > > > <khoale1234567@ ...> wrote: >
> > > > > > > > > > > Thanks. Another
question: Where is the comma for "For(X,0,24, > > > 1)"? >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
>
4893. Re: [Speed cubing group] Non-europeans at WC07? From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 11 Aug 2007 17:11:04 +0200
Hi Gunnar, Around 90 non-europeans have registered at the moment. So
most competitors are by far from Europe, but still a nice group of
non-europeans. Largest group per country is Hungary with now 52
competitors. Then come USA and Poland. Have fun, Ron ----- Original
Message ----- From: "Gunnar Krig" <gunkr520@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, August
11, 2007 1:10 PM Subject: [Speed cubing group] Non-europeans at WC07?
Hi! I'm just curious about which non-europeans that are coming to the WC
in Hungary? I don't think I haven't met more then one non-european cuber
in real life so I'm really looking forward to the trip. /Gunnar Krig
4894. Re: [Speed cubing group] Non-europeans at WC07? From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 11 Aug 2007 08:44:33 -0700 (PDT)
My wife and I, along with one of our friends will be there. Looking
forward to a great trip. I am curious as well to know who is going to
make the trip. Frank Morris Gunnar Krig <gunkr520@...> wrote: Hi!
I'm just curious about which non-europeans that are coming to the WC in
Hungary? I don't think I haven't met more then one non-european cuber in
real life so I'm really looking forward to the trip. /Gunnar Krig
--------------------------------- Take the Internet to Go: Yahoo!Go puts
the Internet in your pocket: mail, news, photos & more. [Non-text
portions of this message have been removed]
4895. Re: [Speed cubing group] Non-europeans at WC07? From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 11 Aug 2007 16:21:29 -0000
Great to here. 90 non-europeans, as Ron said, is quite a lot I think. I
can't wait til october. Fortunatly the Swedish Open is in two weeks and
some of the best europeans are coming.
http://www.student.itn.liu.se/~gunkr520/SM2007/ /Gunnar Krig --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > My wife and I, along with one of
our friends will be there. Looking forward to a great trip. I am curious
as well to know who is going to make the trip. > > Frank Morris
> > Gunnar Krig <gunkr520@...> wrote: Hi! > > I'm just
curious about which non-europeans that are coming to the WC > in
Hungary? I don't think I haven't met more then one non-european >
cuber in real life so I'm really looking forward to the trip. > >
/Gunnar Krig > > > > > > >
--------------------------------- > Take the Internet to Go: Yahoo!Go
puts the Internet in your pocket: mail, news, photos & more. >
> [Non-text portions of this message have been removed] >
4896. Re: [Speed cubing group] Non-europeans at WC07? From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 11 Aug 2007 18:46:32 +0200
Wow cool, I did not know that the Hungarian team was going to the
Swedish Open. Just a question: why isn't the list of competitors for the
world championship not published as it is usually done for other
championships ? Thanks, Gilles 2007/8/11, Gunnar Krig
<gunkr520@...>: > > Great to here. 90 non-europeans, as Ron
said, is quite a lot I think. > I can't wait til october. > >
Fortunatly the Swedish Open is in two weeks and some of the best >
europeans are coming. http://www.student.itn.liu.se/~gunkr520/SM2007/
> > /Gunnar Krig > > --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris >
<ephem825@...> wrote: > > > > My wife and I, along
with one of our friends will be there. > Looking forward to a great
trip. I am curious as well to know who is > going to make the trip.
> > > > Frank Morris > > > > Gunnar Krig
<gunkr520@...> wrote: Hi! > > > > I'm just curious
about which non-europeans that are coming to the WC > > in
Hungary? I don't think I haven't met more then one non-european >
> cuber in real life so I'm really looking forward to the trip. >
> > > /Gunnar Krig > > > > > > > > >
> > > > > --------------------------------- > >
Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: >
mail, news, photos & more. > > > > [Non-text portions of
this message have been removed] > > > > > > > >
Yahoo! Groups Links > > > > [Non-text portions of this
message have been removed]
4897. Re: [Speed cubing group] Non-europeans at WC07? From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 11 Aug 2007 17:55:48 -0000
I'd love to come, but waiting lists for half the events... And I have
that week off, too! -Tim --- In speedsolvingrubikscube@yahoogroups.com,
Frank Morris <ephem825@...> wrote: > > My wife and I, along
with one of our friends will be there. Looking forward to a great trip.
I am curious as well to know who is going to make the trip. > >
Frank Morris > > Gunnar Krig <gunkr520@...> wrote: Hi! >
> I'm just curious about which non-europeans that are coming to the
WC > in Hungary? I don't think I haven't met more then one
non-european > cuber in real life so I'm really looking forward to
the trip. > > /Gunnar Krig > > > > > > >
--------------------------------- > Take the Internet to Go: Yahoo!Go
puts the Internet in your pocket: mail, news, photos & more. >
> [Non-text portions of this message have been removed] >
4898. Re: [Speed cubing group] Non-europeans at WC07? From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 11 Aug 2007 19:32:47 -0000
I'll be there with my dad, unless something comes up and we can't go.
But hopefully I'll be there. Tim --- In speedsolvingrubikscube@...m,
Frank Morris <ephem825@...> wrote: > > My wife and I, along
with one of our friends will be there. Looking forward to a great trip.
I am curious as well to know who is going to make the trip. > >
Frank Morris > > Gunnar Krig <gunkr520@...> wrote: Hi! >
> I'm just curious about which non-europeans that are coming to the
WC > in Hungary? I don't think I haven't met more then one
non-european > cuber in real life so I'm really looking forward to
the trip. > > /Gunnar Krig > > > > > > >
--------------------------------- > Take the Internet to Go: Yahoo!Go
puts the Internet in your pocket: mail, news, photos & more. >
> [Non-text portions of this message have been removed] >
4899. Re: [Speed cubing group] Non-europeans at WC07? From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 11 Aug 2007 23:29:21 +0200
Hi Timothy, Only multiple blindfolded and fewest moves have large
waiting lists. With the extra qualification rounds on Friday for some
other events, there is no reason to not come because of waiting lists.
Have fun, Ron ----- Original Message ----- From: "Timothy Sun"
<linkpoke@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, August 11, 2007 7:55 PM Subject: Re: [Speed cubing
group] Non-europeans at WC07? I'd love to come, but waiting lists for
half the events... And I have that week off, too! -Tim --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > My wife and I, along with one of
our friends will be there. Looking forward to a great trip. I am curious
as well to know who is going to make the trip. > > Frank Morris
> > Gunnar Krig <gunkr520@...> wrote: Hi! > > I'm just
curious about which non-europeans that are coming to the WC > in
Hungary? I don't think I haven't met more then one non-european >
cuber in real life so I'm really looking forward to the trip. > >
/Gunnar Krig > > > > > > >
--------------------------------- > Take the Internet to Go: Yahoo!Go
puts the Internet in your pocket: mail, news, photos & more. >
> [Non-text portions of this message have been removed] >
4900. One Handed Cubing Sub 13 average? From:
"lkyawkyaw" <lkyawkyaw@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 11 Aug 2007 21:43:11 -0000
wow, the world record is broken again. nice one mate! can we see a sub
13 anytime soon :P i hope so. just my thoughts.. hehe --John Lwin
4901. non-CA going to be at CalTech Summer Comp? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 12 Aug 2007 00:05:19 -0000
Just a moment ago I bought tickets to LAX, so I'll be there for sure.
Just wondering who else is planning on going that is out-of-state like
me. -Doug
4902. Re: [Speed cubing group] non-CA going to be at CalTech Summer
Comp?
From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 11 Aug 2007 17:24:08 -0700 (PDT)
I'll be there. Should we campaign for a 5x5 event? The answer is YES!!
See you there Doug... d_funny007 <no_reply@yahoogroups.com> wrote:
Just a moment ago I bought tickets to LAX, so I'll be there for sure.
Just wondering who else is planning on going that is out-of-state like
me. -Doug --------------------------------- Got a little couch potato?
Check out fun summer activities for kids. [Non-text portions of this
message have been removed]
4903. Re: [Speed cubing group] non-CA going to be at CalTech Summer
Comp?
From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 12 Aug 2007 01:38:44 -0000
Oh, I really wish I could go, but I have to travel over to California
for college a month later and it is too expensive to travel so much! I'd
love to compete in a 5x5x5 event though; I finally had a couple of sub-2
solves and it would be cool to try to replicate that in contest :)
--Michael Gottlieb --- In speedsolvingrubikscube@yahoogroups.com, Frank
Morris <ephem825@...> wrote: > > I'll be there. Should we
campaign for a 5x5 event? > > The answer is YES!! > > See
you there Doug... > > > > d_funny007
<no_reply@yahoogroups.com> wrote: Just a moment ago I bought
tickets to LAX, so I'll be there for sure. > Just wondering who else
is planning on going that is out-of-state like > me. > > -Doug
> > > > > > > ---------------------------------
> Got a little couch potato? > Check out fun summer activities for
kids. > > [Non-text portions of this message have been removed]
>
4904. Re: [Speed cubing group] non-CA going to be at CalTech Summer
Comp?
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 11 Aug 2007 18:49:11 -0700 (PDT)
I live in the Bay Area, and I want to go, but I'm busy that week...
[yeah its a run-on sentence for those who love proper english (:] -----
Original Message ---- From: Michael Gottlieb <mzrg@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 11, 2007
6:38:44 PM Subject: Re: [Speed cubing group] non-CA going to be at
CalTech Summer Comp? Oh, I really wish I could go, but I have to travel
over to California for college a month later and it is too expensive to
travel so much! I'd love to compete in a 5x5x5 event though; I finally
had a couple of sub-2 solves and it would be cool to try to replicate
that in contest :) --Michael Gottlieb --- In speedsolvingrubiksc
ube@yahoogroups. com, Frank Morris <ephem825@.. .> wrote: >
> I'll be there. Should we campaign for a 5x5 event? > > The
answer is YES!! > > See you there Doug... > > > >
d_funny007 <no_reply@yahoogroup s.com> wrote: Just a moment ago I
bought tickets to LAX, so I'll be there for sure. > Just wondering
who else is planning on going that is out-of-state like > me. >
> -Doug > > > > > > > ------------ ---------
--------- --- > Got a little couch potato? > Check out fun summer
activities for kids. > > [Non-text portions of this message have
been removed] > [Non-text portions of this message have been removed]
4905. Re: [Speed cubing group] non-CA going to be at CalTech Summer
Comp?
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 12 Aug 2007 03:01:47 -0000
WHAT THE !@#$. No 5x5? Awh man, that sucks! There will be 4x4 it looks
like. Which doens't help me since I'm fairly weak at 4x4. Hem, who's the
organizer? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Frank
Morris <ephem825@...> wrote: > > I'll be there. Should we
campaign for a 5x5 event? > > The answer is YES!! > > See
you there Doug... > > > > d_funny007
<no_reply@yahoogroups.com> wrote: Just a moment ago I bought
tickets to LAX, so I'll be there for sure. > Just wondering who else
is planning on going that is out-of-state like > me. > > -Doug
> > > > > > > ---------------------------------
> Got a little couch potato? > Check out fun summer activities for
kids. > > [Non-text portions of this message have been removed]
>
4906. Re: [Speed cubing group] non-CA going to be at CalTech Summer
Comp?
From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 11 Aug 2007 21:27:39 -0700 (PDT)
Ambie Valdez i belive. Tyson might be involved too. d_funny007
<no_reply@yahoogroups.com> wrote: WHAT THE !@#$. No 5x5? Awh man,
that sucks! There will be 4x4 it looks like. Which doens't help me since
I'm fairly weak at 4x4. Hem, who's the organizer? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > I'll be there. Should we campaign
for a 5x5 event? > > The answer is YES!! > > See you there
Doug... > > > > d_funny007 <no_reply@yahoogroups.com>
wrote: Just a moment ago I bought tickets to LAX, so I'll be there for
sure. > Just wondering who else is planning on going that is
out-of-state like > me. > > -Doug > > > > > >
> --------------------------------- > Got a little couch potato?
> Check out fun summer activities for kids. > > [Non-text
portions of this message have been removed] >
--------------------------------- Ready for the edge of your seat? Check
out tonight's top picks on Yahoo! TV. [Non-text portions of this message
have been removed]
4907. [Speed cubing group] BLINDFOLDED SOLVING!!! From:
Vince Zakis <forlask@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 11 Aug 2007 22:10:42 -0700 (PDT)
Please!!! I really want that site on how to solve a rubiks cube
blindfolded.... -Vince- forlask@... www.myspace.com/vbzakis Come add me
on myspace. ----- Original Message ---- From: Adam P. Larsen
<aplarsen@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, August 10, 2007 11:39:21 PM Subject: [Speed cubing group] Re:
Canton Illinois competition? Sorry for the late reply...I was on
vacation for the last week. I actually ended up going down to this and
won it with a time of 1:10.19. It was a lot of fun...a really nice group
of people and quite a few young cubers who had just learned to solve in
April. Because I knew the page would be archived soon, I pulled down a
copy and saved it so I could show my friends: http://www.aplarsen
.net/cube/ canton%20story. htm As it says in the story, the organizer of
the contest called Tyson just before we started solving. He was really
nice over the phone and wished us all luck. It made quite an impression
on all the people there. So, nice PR, Tyson. =) Adam --- In
speedsolvingrubiksc ube@yahoogroups. com, "segnet3745117"
<segnet3745117@ ...> wrote: > > > I didnt want to pay $5
either! and im only 45min from STL. > too bad the details where not
posted here. > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Ron" <ron@> wrote: > > > > Hi guys, > > >
> Maybe I missed something, but I think this is an unofficial >
competition > > in Canton, Illinois: > > http://www.cantonda
ilyledger. com/articles/ 2007/07/10/ news/news10. txt > > >
> Anyone going there? > > > > Have fun, > > >
> Ron > > >
____________________________________________________________________________________Ready
for the edge of your seat? Check out tonight's top picks on Yahoo! TV.
http://tv.yahoo.com/ [Non-text portions of this message have been
removed]
4908. Re: [Speed cubing group] BLINDFOLDED SOLVING!!! From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 12 Aug 2007 05:40:33 -0000
1. No need to yell 2. Google is your friend --- In
speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...>
wrote: > > Please!!! I really want that site on how to solve a
rubiks cube blindfolded.... > > -Vince- > forlask@... >
www.myspace.com/vbzakis > Come add me on myspace. > > > >
----- Original Message ---- > From: Adam P. Larsen
<aplarsen@...> > To: speedsolvingrubikscube@yahoogroups.com
> Sent: Friday, August 10, 2007 11:39:21 PM > Subject: [Speed
cubing group] Re: Canton Illinois competition? > > Sorry for the
late reply...I was on vacation for the last week. > > I actually
ended up going down to this and won it with a time of > 1:10.19. It
was a lot of fun...a really nice group of people and > quite a few
young cubers who had just learned to solve in April. > > Because I
knew the page would be archived soon, I pulled down a copy > and
saved it so I could show my friends: > http://www.aplarsen .net/cube/
canton%20story. htm > > As it says in the story, the organizer of
the contest called Tyson > just before we started solving. He was
really nice over the phone and > wished us all luck. It made quite an
impression on all the people > there. So, nice PR, Tyson. =) >
> Adam > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"segnet3745117" > <segnet3745117@ ...> wrote: > > >
> > > I didnt want to pay $5 either! and im only 45min from
STL. > > too bad the details where not posted here. > > >
> --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@>
wrote: > > > > > > Hi guys, > > > > >
> Maybe I missed something, but I think this is an unofficial >
> competition > > > in Canton, Illinois: > > >
http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10.
txt > > > > > > Anyone going there? > > >
> > > Have fun, > > > > > > Ron > >
> > > > > > > > > >
____________________________________________________________________________________Ready
for the edge of your seat? > Check out tonight's top picks on Yahoo!
TV. > http://tv.yahoo.com/ > > [Non-text portions of this
message have been removed] >
4909. Re: [Speed cubing group] One Handed Cubing Sub 13 average?
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 12 Aug 2007 08:02:02 +0200
Haaaa... I thought you were talking about results from the Busan Open !!
For a few seconds, my heart beated very quickly haha Anyone got results
from Busan ? (ok the competition is not over yet, but it is just a
matter of 2 or 3 hours now) 2007/8/11, lkyawkyaw <lkyawkyaw@...>:
> > wow, the world record is broken again. nice one mate! >
> can we see a sub 13 anytime soon :P i hope so. > > just my
thoughts.. hehe > > --John Lwin > > > > > Yahoo!
Groups Links > > > > [Non-text portions of this message have
been removed]
4910. Re: [Speed cubing group] non-CA going to be at CalTech Summer
Comp?
From:
"ambierona" <ambierona@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 12 Aug 2007 08:30:19 -0000
Valdés with an s. ~Ambie --- In speedsolvingrubikscube@yahoogroups.com,
Frank Morris <ephem825@...> wrote: > > Ambie Valdez i
belive. Tyson might be involved too. > > d_funny007
<no_reply@yahoogroups.com> wrote: WHAT THE !@#$. No 5x5? Awh man,
that sucks! > > There will be 4x4 it looks like. Which doens't
help me since I'm > fairly weak at 4x4. Hem, who's the organizer?
> > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com,
Frank Morris > <ephem825@> wrote: > > > > I'll be
there. Should we campaign for a 5x5 event? > > > > The
answer is YES!! > > > > See you there Doug... > > >
> > > > > d_funny007 <no_reply@yahoogroups.com>
> wrote: Just a moment ago I bought > tickets to LAX, so I'll be
there for sure. > > Just wondering who else is planning on going
that is out-of-state > like > > me. > > > > -Doug
> > > > > > > > > > > > > >
--------------------------------- > > Got a little couch potato?
> > Check out fun summer activities for kids. > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > --------------------------------- >
Ready for the edge of your seat? Check out tonight's top picks on Yahoo!
TV. > > [Non-text portions of this message have been removed] >
4911. Re: [Speed cubing group] BLINDFOLDED SOLVING!!! From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 12 Aug 2007 15:14:14 -0000
do a google search for blindfold cubing or any similare parameters. you
will find a plethora of pages on this subject. I am currently sudying
this using Bill McGaugh's site on this subject heres a link: Bill
McGaugh's blindfold cubing article
<http://home.earthlink.net/~bmcgaugh/> --- In
speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...>
wrote: > > Please!!! I really want that site on how to solve a
rubiks cube blindfolded.... > > -Vince- > forlask@... >
www.myspace.com/vbzakis > Come add me on myspace. > > > >
----- Original Message ---- > From: Adam P. Larsen aplarsen@... >
To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, August 10,
2007 11:39:21 PM > Subject: [Speed cubing group] Re: Canton Illinois
competition? > > Sorry for the late reply...I was on vacation for
the last week. > > I actually ended up going down to this and won
it with a time of > 1:10.19. It was a lot of fun...a really nice
group of people and > quite a few young cubers who had just learned
to solve in April. > > Because I knew the page would be archived
soon, I pulled down a copy > and saved it so I could show my friends:
> http://www.aplarsen .net/cube/ canton%20story. htm > > As it
says in the story, the organizer of the contest called Tyson > just
before we started solving. He was really nice over the phone and >
wished us all luck. It made quite an impression on all the people >
there. So, nice PR, Tyson. =) > > Adam > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "segnet3745117" >
<segnet3745117@ ...> wrote: > > > > > > I didnt
want to pay $5 either! and im only 45min from STL. > > too bad the
details where not posted here. > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@> wrote: >
> > > > > Hi guys, > > > > > > Maybe I
missed something, but I think this is an unofficial > >
competition > > > in Canton, Illinois: > > >
http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10.
txt > > > > > > Anyone going there? > > >
> > > Have fun, > > > > > > Ron > >
> > > > > > > > > >
________________________________________________________________________\
____________Ready for the edge of your seat? > Check out tonight's
top picks on Yahoo! TV. > http://tv.yahoo.com/ > > [Non-text
portions of this message have been removed] > [Non-text portions of
this message have been removed]
4912. Re: [Speed cubing group] non-CA going to be at CalTech Summer
Comp?
From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 12 Aug 2007 08:42:42 -0700 (PDT)
My apoligies Ambie. I will get it right next time. Frank ambierona
<ambierona@...> wrote: Valdés with an s. ~Ambie --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > Ambie Valdez i belive. Tyson might
be involved too. > > d_funny007 <no_reply@yahoogroups.com>
wrote: WHAT THE !@#$. No 5x5? Awh man, that sucks! > > There will
be 4x4 it looks like. Which doens't help me since I'm > fairly weak
at 4x4. Hem, who's the organizer? > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris >
<ephem825@> wrote: > > > > I'll be there. Should we
campaign for a 5x5 event? > > > > The answer is YES!! >
> > > See you there Doug... > > > > > > >
> d_funny007 <no_reply@yahoogroups.com> > wrote: Just a
moment ago I bought > tickets to LAX, so I'll be there for sure. >
> Just wondering who else is planning on going that is out-of-state
> like > > me. > > > > -Doug > > > >
> > > > > > > > > >
--------------------------------- > > Got a little couch potato?
> > Check out fun summer activities for kids. > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > --------------------------------- >
Ready for the edge of your seat? Check out tonight's top picks on Yahoo!
TV. > > [Non-text portions of this message have been removed] >
--------------------------------- Luggage? GPS? Comic books? Check out
fitting gifts for grads at Yahoo! Search. [Non-text portions of this
message have been removed]
4913. Re: [Speed cubing group] BLINDFOLDED SOLVING!!! From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 12 Aug 2007 09:01:53 -0700 (PDT)
Sorry Vince, you are out of luck right now, because something is wrong
with Macky's site... ----- Original Message ---- From: aznseashell
<no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 11, 2007
10:40:33 PM Subject: Re: [Speed cubing group] BLINDFOLDED SOLVING!!! 1.
No need to yell 2. Google is your friend --- In speedsolvingrubiksc
ube@yahoogroups. com, Vince Zakis <forlask@... > wrote: > >
Please!!! I really want that site on how to solve a rubiks cube
blindfolded. ... > > -Vince- > forlask@... > www.myspace.
com/vbzakis > Come add me on myspace. > > > > -----
Original Message ---- > From: Adam P. Larsen <aplarsen@.. .>
> To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Friday,
August 10, 2007 11:39:21 PM > Subject: [Speed cubing group] Re:
Canton Illinois competition? > > Sorry for the late reply...I was
on vacation for the last week. > > I actually ended up going down
to this and won it with a time of > 1:10.19. It was a lot of fun...a
really nice group of people and > quite a few young cubers who had
just learned to solve in April. > > Because I knew the page would
be archived soon, I pulled down a copy > and saved it so I could show
my friends: > http://www.aplarsen .net/cube/ canton%20story. htm >
> As it says in the story, the organizer of the contest called Tyson
> just before we started solving. He was really nice over the phone
and > wished us all luck. It made quite an impression on all the
people > there. So, nice PR, Tyson. =) > > Adam > > ---
In speedsolvingrubiksc ube@yahoogroups. com, "segnet3745117" >
<segnet3745117@ ...> wrote: > > > > > > I didnt
want to pay $5 either! and im only 45min from STL. > > too bad the
details where not posted here. > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@> wrote: >
> > > > > Hi guys, > > > > > > Maybe I
missed something, but I think this is an unofficial > >
competition > > > in Canton, Illinois: > > >
http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10.
txt > > > > > > Anyone going there? > > >
> > > Have fun, > > > > > > Ron > >
> > > > > > > > > > ____________ _________
_________ _________ _________ _________ _Ready for the edge of your
seat? > Check out tonight's top picks on Yahoo! TV. >
http://tv.yahoo. com/ > > [Non-text portions of this message have
been removed] > [Non-text portions of this message have been removed]
Well. I know of cubefreak.net but it seems to be not working... -Vince-
forlask@... www.myspace.com/vbzakis Come add me on myspace. -----
Original Message ---- From: Brian Le <khoale1234567@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 12, 2007
10:01:53 AM Subject: Re: [Speed cubing group] BLINDFOLDED SOLVING!!!
Sorry Vince, you are out of luck right now, because something is wrong
with Macky's site... ----- Original Message ---- From: aznseashell
<no_reply@yahoogroup s.com> To: speedsolvingrubiksc
ube@yahoogroups. com Sent: Saturday, August 11, 2007 10:40:33 PM
Subject: Re: [Speed cubing group] BLINDFOLDED SOLVING!!! 1. No need to
yell 2. Google is your friend --- In speedsolvingrubiksc
ube@yahoogroups. com, Vince Zakis <forlask@... > wrote: > >
Please!!! I really want that site on how to solve a rubiks cube
blindfolded. ... > > -Vince- > forlask@... > www.myspace.
com/vbzakis > Come add me on myspace. > > > > -----
Original Message ---- > From: Adam P. Larsen <aplarsen@.. .>
> To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Friday,
August 10, 2007 11:39:21 PM > Subject: [Speed cubing group] Re:
Canton Illinois competition? > > Sorry for the late reply...I was
on vacation for the last week. > > I actually ended up going down
to this and won it with a time of > 1:10.19. It was a lot of fun...a
really nice group of people and > quite a few young cubers who had
just learned to solve in April. > > Because I knew the page would
be archived soon, I pulled down a copy > and saved it so I could show
my friends: > http://www.aplarsen .net/cube/ canton%20story. htm >
> As it says in the story, the organizer of the contest called Tyson
> just before we started solving. He was really nice over the phone
and > wished us all luck. It made quite an impression on all the
people > there. So, nice PR, Tyson. =) > > Adam > > ---
In speedsolvingrubiksc ube@yahoogroups. com, "segnet3745117" >
<segnet3745117@ ...> wrote: > > > > > > I didnt
want to pay $5 either! and im only 45min from STL. > > too bad the
details where not posted here. > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@> wrote: >
> > > > > Hi guys, > > > > > > Maybe I
missed something, but I think this is an unofficial > >
competition > > > in Canton, Illinois: > > >
http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10.
txt > > > > > > Anyone going there? > > >
> > > Have fun, > > > > > > Ron > >
> > > > > > > > > > ____________ _________
_________ _________ _________ _________ _Ready for the edge of your
seat? > Check out tonight's top picks on Yahoo! TV. >
http://tv.yahoo. com/ > > [Non-text portions of this message have
been removed] > [Non-text portions of this message have been removed]
____________________________________________________________________________________
Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's
updated for today's economy) at Yahoo! Games.
http://get.games.yahoo.com/proddesc?gamekey=monopolyherenow [Non-text
portions of this message have been removed]
4915. Re: [Speed cubing group] BLINDFOLDED SOLVING!!! From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 12 Aug 2007 22:10:02 -0000
I wrote a tutorial a while back on Stefan Pochmann's method. Most ppl
seem to like it. www.solvethecube.co.uk (look into the tutorials
section). --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis
<forlask@...> wrote: > > Please!!! I really want that site
on how to solve a rubiks cube blindfolded.... > > -Vince- >
forlask@... > www.myspace.com/vbzakis > Come add me on myspace.
> > > > ----- Original Message ---- > From: Adam P.
Larsen <aplarsen@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Friday, August 10,
2007 11:39:21 PM > Subject: [Speed cubing group] Re: Canton Illinois
competition? > > Sorry for the late reply...I was on vacation for
the last week. > > I actually ended up going down to this and won
it with a time of > 1:10.19. It was a lot of fun...a really nice
group of people and > quite a few young cubers who had just learned
to solve in April. > > Because I knew the page would be archived
soon, I pulled down a copy > and saved it so I could show my friends:
> http://www.aplarsen .net/cube/ canton%20story. htm > > As it
says in the story, the organizer of the contest called Tyson > just
before we started solving. He was really nice over the phone and >
wished us all luck. It made quite an impression on all the people >
there. So, nice PR, Tyson. =) > > Adam > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "segnet3745117" >
<segnet3745117@ ...> wrote: > > > > > > I didnt
want to pay $5 either! and im only 45min from STL. > > too bad the
details where not posted here. > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@> wrote: >
> > > > > Hi guys, > > > > > > Maybe I
missed something, but I think this is an unofficial > >
competition > > > in Canton, Illinois: > > >
http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10.
txt > > > > > > Anyone going there? > > >
> > > Have fun, > > > > > > Ron > >
> > > > > > > > > >
_____________________________________________________________________
_______________Ready for the edge of your seat? > Check out tonight's
top picks on Yahoo! TV. > http://tv.yahoo.com/ > > [Non-text
portions of this message have been removed] >
4916. Re: [Speed cubing group] BLINDFOLDED SOLVING!!! From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 12 Aug 2007 18:25:56 -0600
Yes, Joel has a great tutorial. If you aren't satisfied, search google.
You can find cubefreak in the google cache, and find other Blindfold
Tutorial pages. On 8/12/07, Joël van Noort <joel_vn@...> wrote:
> > I wrote a tutorial a while back on Stefan Pochmann's method.
Most > ppl seem to like it. > > www.solvethecube.co.uk (look
into the tutorials section). > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Vince Zakis > <forlask@...> wrote: > > > >
Please!!! I really want that site on how to solve a rubiks cube >
blindfolded.... > > > > -Vince- > > forlask@... >
> www.myspace.com/vbzakis > > Come add me on myspace. > >
> > > > > > ----- Original Message ---- > >
From: Adam P. Larsen <aplarsen@...> > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Friday, August 10, 2007 11:39:21 PM > > Subject:
[Speed cubing group] Re: Canton Illinois competition? > > >
> Sorry for the late reply...I was on vacation for the last week.
> > > > I actually ended up going down to this and won it
with a time of > > 1:10.19. It was a lot of fun...a really nice
group of people and > > quite a few young cubers who had just
learned to solve in April. > > > > Because I knew the page
would be archived soon, I pulled down a > copy > > and saved it
so I could show my friends: > > http://www.aplarsen .net/cube/
canton%20story. htm > > > > As it says in the story, the
organizer of the contest called Tyson > > just before we started
solving. He was really nice over the phone > and > > wished us
all luck. It made quite an impression on all the people > > there.
So, nice PR, Tyson. =) > > > > Adam > > > > ---
In speedsolvingrubiksc ube@yahoogroups. com, "segnet3745117" > >
<segnet3745117@ ...> wrote: > > > > > > >
> > I didnt want to pay $5 either! and im only 45min from STL.
> > > too bad the details where not posted here. > > >
> > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron"
<ron@> > wrote: > > > > > > > > Hi
guys, > > > > > > > > Maybe I missed something,
but I think this is an unofficial > > > competition > >
> > in Canton, Illinois: > > > > http://www.cantonda
ilyledger. com/articles/ 2007/07/10/ > news/news10. txt > >
> > > > > > Anyone going there? > > > >
> > > > Have fun, > > > > > > > >
Ron > > > > > > > > > > > > >
> > > > > > > > >
__________________________________________________________ >
_______________Ready for the edge of your seat? > > Check out
tonight's top picks on Yahoo! TV. > > http://tv.yahoo.com/ >
> > > [Non-text portions of this message have been removed]
> > > > > -- My Webpage: http://www.pjkcubed.com
Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
4917. Re: [Speed cubing group] Re: Need site for last layer
permutations.
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 12 Aug 2007 18:40:49 -0600
Yeah, it is interesting that they don't search. You can find a bunch of
PLLs here<http://www.speedsolving.com/showthread.php?t=708> . On
8/10/07, Johannes Laire <johannes.laire@...> wrote: > > Or
"last layer permutations", gives a bunch of hits. Weird how many >
people don't know how to use Google. > > -- > Johannes Laire
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Brian Le > <khoale1234567@...> wrote: > > > >
Try googling "Jessica Fridrich", "Bob Burton", "Macky's website", etc.
> > > > > > ----- Original Message ---- > >
From: kingnautilus <iliekcaekk@...> > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Friday, August 10, 2007 9:06:36 AM > > Subject:
[Speed cubing group] Need site for last layer permutations. > >
> > Lately I've been hearing about Z-permutation and R-permutation
and such. > > > > I figured out what Z-permutation is, as
shown on Lars Petrus site, but > > he only shows one way to
resolve it, which I don't like since it has > > middle slices.
Could anybody give me a site that has all of the last > > layer
permutations, as well as all of the possible algorithms to > >
resolve them? Thanks > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
4918. Re: [Speed cubing group] Non-europeans at WC07? From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 13 Aug 2007 06:52:25 -0000
My wife (Liza) and I are also coming--so that's at least 5 cubers from
Idaho! (and for those of you outside North America, Idaho is not a very
populous state) Liza just learned how to solve the cube, but she will
not be competing, so maybe just 4 competitors from Idaho + 1
spectator... looking forward to it. --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > My wife and I, along with one of
our friends will be there. Looking forward to a great trip. I am curious
as well to know who is going to make the trip. > > Frank Morris
> > Gunnar Krig <gunkr520@...> wrote: Hi! > > I'm just
curious about which non-europeans that are coming to the WC > in
Hungary? I don't think I haven't met more then one non-european >
cuber in real life so I'm really looking forward to the trip. > >
/Gunnar Krig > > > > > > >
--------------------------------- > Take the Internet to Go: Yahoo!Go
puts the Internet in your pocket: mail, news, photos & more. >
> [Non-text portions of this message have been removed] >
4919. Re: non-CA going to be at CalTech Summer Comp? From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 13 Aug 2007 06:56:06 -0000
there's a good chance I'll be there too. --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Just a moment ago I bought tickets to LAX, so I'll be
there for sure. > Just wondering who else is planning on going that
is out-of-state like > me. > > > -Doug >
4920. Re: [Speed cubing group] Non-europeans at WC07? From:
avgalen@... <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 13 Aug 2007 12:11:46 +0200
It would be great if the World Championship would indeed be filled with
competitors from all over the world. 1 week after the World Championship
there will be another tournament: the Dutch Open 2007
(http://www.worldcubeassociation.org/results/c.php?i=DutchOpen2007 [1]).
It might be a nice idea to plan a trip across Europe in between those
tournaments and participate in both! Maybe we could even setup a
"hosteling system" where cubers from certain countries would offer
others a place to stay during their traveling. I personaly live in
Rotterdam and can spare a room for a couple of days/persons. If anyone
is interested, just let me know. On Mon, 13 Aug 2007 06:52:25 -0000,
kirk83616 wrote: My wife (Liza) and I are also coming--so that's at
least 5 cubers from Idaho! (and for those of you outside North America,
Idaho is not a very populous state) Liza just learned how to solve the
cube, but she will not be competing, so maybe just 4 competitors from
Idaho + 1 spectator... looking forward to it. --Kirk --- In
speedsolvingrubikscube@yahoogroups.com [2], Frank Morris .> wrote:
> > My wife and I, along with one of our friends will be there.
Looking forward to a great trip. I am curious as well to know who is
going to make the trip. > > Frank Morris > > Gunnar Krig
.> wrote: Hi! > > I'm just curious about which non-europeans
that are coming to the WC > in Hungary? I don't think I haven't met
more then one non-european > cuber in real life so I'm really looking
forward to the trip. > > /Gunnar Krig > > > > >
> > --------------------------------- > Take the Internet to
Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos &
more. > > [Non-text portions of this message have been removed]
> Links: ------ [1]
http://www.worldcubeassociation.org/results/c.php?i=DutchOpen2007 [2]
mailto:speedsolvingrubikscube%40yahoogroups.com [3]
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W1lAzExODY5ODgwMzY-?t=ms&k=Jigsaw+puzzle+game&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Free+puzzle+games&w4=Computer+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=GFeY02hacA4ArFNVoD7ttQ
[25]
http://groups.yahoo.com/gads;_ylc=X3oDMTJjcW9nY2ZpBF9TAzk3MzU5NzE0BF9wAzMEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY5ODgwMzY-?t=ms&k=Free+puzzle+games&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Free+puzzle+games&w4=Computer+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=Jn9rdS8cBUPmDqXmGKQSCQ
[26]
http://groups.yahoo.com/gads;_ylc=X3oDMTJjNXRiMHI2BF9TAzk3MzU5NzE0BF9wAzQEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY5ODgwMzY-?t=ms&k=Computer+puzzle+game&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Free+puzzle+games&w4=Computer+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=TtyDntgdHbxdMoyEbrjp9A
[27] http://gro
ups.yahoo.com/gads;_ylc=X3oDMTJjdnFwazVkBF9TAzk3MzU5NzE0BF9wAzUEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY5ODgwMzY-?t=ms&k=Online+puzzle+games&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Free+puzzle+games&w4=Computer+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=ZPqylKL2VlpAI-P0E72e8g
[28]
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[29]
http://us.ard.yahoo.com/SIG=12jdrhqdu/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1186995236/A=3848643/R=0/SIG=131q47hek/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2005&cmp=Yahoo&ctv=Groups4&s=Y&s2=&s3=&b=50
[30]
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om/green/index.html [Non-text portions of this message have been
removed]
4921. Fw: hello From:
süleyman altýnorak <saltinorak@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 13 Aug 2007 07:52:16 -0700 (PDT)
Hello everybody, I am new Rubik cube fan from Turkey and I want to
introduce myself. I am 30 years old and male. I meet Rubik cube when I
was child but I learned to solve it a few months ago. Now I can solve it
only layer by layer method and it takes at least five minutes. But
already I am working on it. Today I find two web sites; Jessica
Friedrich and Lars Petrus pages. I tried to understand petrus's method
but I could reach until 4Th step. After this step it is really difficult
to understand for me. but I don't give it up. I will work on it. I hope
I will learn more special methods with this group. kind regards,
Süleyman Building a website is a piece of cake. Yahoo! Small Business
gives you all the tools to get online.
____________________________________________________________________________________
Park yourself in front of a world of choices in alternative vehicles.
Visit the Yahoo! Auto Green Center. http://autos.yahoo.com/green_center/
[Non-text portions of this message have been removed]
4922. Re: [Speed cubing group] hello From:
Cinoto <rwcinoto@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 13 Aug 2007 09:01:44 -0700 (PDT)
Hi Süleyman! I´m brazilian and learned to solve the cube at the age of
29, almost like you. I´m 31 now and still improving my times!! I started
learning the Friedrich method from the www.speedcubing.com after a
friend taught me the layer by layer method. Don´t worry, you don´t need
to learn all the algorithmics at once. You can improve your layer by
layer method with some algorithmics from the Friedrich method. I did
like this, some situations were too bad in the layer by layer method,
like when an edge from the second layer is in the right place but in a
wrong way (you have to orient it), so I looked for this case algorithmic
in the Friedrich method. And then I kept learning some new algorithmics
for some special cases until I learned all of them. I suppose that you
don´t have much time to play with the cube like all those 15 year old
people (I wish I had), so you won´t improve fast, but keep in mind that
your times will decrease fast in the beggining as you start learning
some more algorithmics, and then when you reach 2 minutes it will be
harder to get fast, but you will! Then you must learn some other things
like better algorithmics, fingertricks and antecipating the next move.
Good luck! And keep practising. Regards, Rafael Werneck Cinoto (11)
8463-6707 Skype: rwcinoto rwcinoto@... matduvidas@...
http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem,
pense em seu compromisso com o meio ambiente e com o corte de custos!
----- Original Message ---- From: süleyman altýnorak
<saltinorak@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, August 13, 2007 11:52:16 AM Subject: [Speed cubing group] Fw:
hello Hello everybody, I am new Rubik cube fan from Turkey and I want to
introduce myself. I am 30 years old and male. I meet Rubik cube when I
was child but I learned to solve it a few months ago. Now I can solve it
only layer by layer method and it takes at least five minutes. But
already I am working on it. Today I find two web sites; Jessica
Friedrich and Lars Petrus pages. I tried to understand petrus's method
but I could reach until 4Th step. After this step it is really difficult
to understand for me. but I don't give it up. I will work on it. I hope
I will learn more special methods with this group. kind regards,
Süleyman Building a website is a piece of cake. Yahoo! Small Business
gives you all the tools to get online. ____________ _________ _________
_________ _________ _________ _ Park yourself in front of a world of
choices in alternative vehicles. Visit the Yahoo! Auto Green Center.
http://autos. yahoo.com/ green_center/ [Non-text portions of this
message have been removed]
____________________________________________________________________________________
Need a vacation? Get great deals to amazing places on Yahoo! Travel.
http://travel.yahoo.com/ [Non-text portions of this message have been
removed]
4923. Re: [Speed cubing group] Non-europeans at WC07? From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 13 Aug 2007 10:40:19 +0100 (BST)
I am J.Bernett orlando from Tamil Nadu(India) coming with my dad. My dad
might compete only in 333 multi bld(nowadays he has no time to
practice). I am competing in many. I have not yet met any American
cuber. I am eager to meet and learn from the greats Mr.Frank Morris,
Mr.Chris Hardwick et al. Just can't wait. J.Bernett Orlando kirk83616
<no_reply@yahoogroups.com> wrote: My wife (Liza) and I are also
coming--so that's at least 5 cubers from Idaho! (and for those of you
outside North America, Idaho is not a very populous state) Liza just
learned how to solve the cube, but she will not be competing, so maybe
just 4 competitors from Idaho + 1 spectator... looking forward to it.
--Kirk --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > My wife and I, along with one of
our friends will be there. Looking forward to a great trip. I am curious
as well to know who is going to make the trip. > > Frank Morris
> > Gunnar Krig <gunkr520@...> wrote: Hi! > > I'm just
curious about which non-europeans that are coming to the WC > in
Hungary? I don't think I haven't met more then one non-european >
cuber in real life so I'm really looking forward to the trip. > >
/Gunnar Krig > > > > > > >
--------------------------------- > Take the Internet to Go: Yahoo!Go
puts the Internet in your pocket: mail, news, photos & more. >
> [Non-text portions of this message have been removed] >
--------------------------------- 5, 50, 500, 5000 - Store unlimited
mails in your inbox. Click here. [Non-text portions of this message have
been removed]
4924. Re: Non-europeans at WC07? From:
"chrisdzoan" <chrisdzoan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 13 Aug 2007 18:06:14 -0000
As long as a few things get straightened out my brother and I should be
going. Chris
4925. Re: [Speed cubing group] Fw: hello From:
Richard Berndt <berndtrinva@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 13 Aug 2007 11:54:59 -0700 (PDT)
Hi, I'm Rick. I started learning to cube about 5 months ago at the age
of 51. I also found (and still find) many web sites quite confusing. I
recently found one that I think seems a bit more understandable to me.
It is: http://www.freespaces.com/jasa86/cube.htm Intro F2L was
particular helpful to me. I think it is basically thye Friedrich method
but I like his explanations better. The guy's name is Jason Thorn, if I
recall correctly. I hope it is helpful to you as well. I guess I average
about 75 seconds. I average about 60 seconds using another method but it
has nowhere near the potential for speed that Friedrich has. My current
difficulty is recognizing/locating corner/edge pairs. I need to learn to
look ahead and hope that will still come with time. Anyway, I think that
site is worth taking a look at. Sometimes when I try to access this site
it is down, but it always is comes back up pretty soon. Good luck
suleyman! Rick --- s�leyman alt�norak <saltinorak@...> wrote:
> Hello everybody, > > I am new Rubik cube fan from Turkey and
I want to > introduce myself. I am 30 years old and male. I meet >
Rubik cube when I was child but I learned to solve > it a few months
ago. Now I can solve it only layer > by layer method and it takes at
least five minutes. > But already I am working on it. Today I find
two web > sites; Jessica Friedrich and Lars Petrus pages. I >
tried to understand petrus's method but I could > reach until 4Th
step. After this step it is really > difficult to understand for me.
but I don't give it > up. > I will work on it. > I hope I will
learn more special methods with this > group. > > kind regards,
> > S�leyman > > > > Building a website is a piece
of cake. > Yahoo! Small Business gives you all the tools to get >
online. > > > >
____________________________________________________________________________________
> Park yourself in front of a world of choices in > alternative
vehicles. Visit the Yahoo! Auto Green > Center. >
http://autos.yahoo.com/green_center/ > > [Non-text portions of
this message have been > removed] > >
____________________________________________________________________________________
Need a vacation? Get great deals to amazing places on Yahoo! Travel.
http://travel.yahoo.com/
4926. [Speed cubing group] Re: TI-83/84 Scrambler From:
"ltunreal" <ltunreal@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 13 Aug 2007 22:28:56 -0000
I tried to delete a space with the DEL button, but it just merges the
line below it with the line the space was on. It looked like this:
8->A(alpha + space right here) 8->B So I tried press DEL on the
space, but it turned into this: 8->A8->B --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Make sure you entered everything
correctly. > > And try using the delete button for deleting stuff.
> > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com,
> "ltunreal" <ltunreal@> wrote: > > > > Mine just
says: > > > > ERR:SYNTAX > > 1:Quit > > 2:Goto
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > >
<linkpoke@> wrote: > > > > > > Yes, I designed
it to create the letter, then the suffix (', ,2) > in > > >
that order, across the row, etc. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > > >
<khoale1234567@> wrote: > > > > > > > >
Nevermind I got it. When I executed it, it comes up with one > >
> notation at a time. Is this supposed to happen? > > > >
> > > > -Brian > > > > > > > > >
> > > ----- Original Message ---- > > > > From:
Brian Le <khoale1234567@> > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > Sent:
Tuesday, August 7, 2007 10:08:49 PM > > > > Subject: Re:
[Speed cubing group] Re: TI-83/84 Scrambler > > > > >
> > > Ah, thank you. Are the lowercase "x" the multiplication
sign or > > > just the letter "x"? Sorry for all the
questions.. > > > > > > > > Brian > > >
> > > > > ----- Original Message ---- > > > >
From: Timothy Sun <linkpoke@yahoo. com> > > > > To:
speedsolvingrubiksc ube@yahoogroups. com > > > > Sent:
Tuesday, August 7, 2007 9:13:26 PM > > > > Subject: [Speed
cubing group] Re: TI-83/84 Scrambler > > > > > > >
> It's under "SIN". The buttons should all be in the same place >
for > > > 83 > > > > and 84 series. God this is a
lot harder than I thought. > > > > > > > > -Tim
> > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, jeff17237 > > > > <no_reply@ .>
wrote: > > > > > > > > > > no use the
comma, but it is simply a button not in the math > or > > >
prgm > > > > > menu. look on ur calc for the comma
button, and just use > that. > > > > sry > > >
> > i dont have a 84 i have an 83+ > > > > > >
> > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
Brian Le > > > > > <khoale1234567@ > wrote: >
> > > > > > > > > > > so jsut type the
numbers? > > > > > > > > > > > >
> > > > > > ----- Original Message ---- > > >
> > > From: jeff17237 <no_reply@yahoogrou p s.com> >
> > > > > To: speedsolvingrubiksc ube@yahoogroups. com
> > > > > > Sent: Tuesday, August 7, 2007 4:33:21 PM
> > > > > > Subject: [Speed cubing group] Re: TI-83/84
Scrambler > > > > > > > > > > > >
should just be on the regular keyboard, not in the prgm > menu. >
> > > > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > >
> > <khoale1234567@ ...> wrote: > > > > >
> > > > > > > > > Thanks. Another question:
Where is the comma for > "For(X,0,24, > > > > 1)"? >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > >
4927. Re: [Speed cubing group] hello From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 13 Aug 2007 15:39:16 -0700 (PDT)
"I suppose that you don´t have much time to play with the cube like all
those 15 year old people (I wish I had)..." I like that comment xD -----
Original Message ---- From: Cinoto <rwcinoto@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 13, 2007
9:01:44 AM Subject: Re: [Speed cubing group] hello Hi Süleyman! I´m
brazilian and learned to solve the cube at the age of 29, almost like
you. I´m 31 now and still improving my times!! I started learning the
Friedrich method from the www.speedcubing. com after a friend taught me
the layer by layer method. Don´t worry, you don´t need to learn all the
algorithmics at once. You can improve your layer by layer method with
some algorithmics from the Friedrich method. I did like this, some
situations were too bad in the layer by layer method, like when an edge
from the second layer is in the right place but in a wrong way (you have
to orient it), so I looked for this case algorithmic in the Friedrich
method. And then I kept learning some new algorithmics for some special
cases until I learned all of them. I suppose that you don´t have much
time to play with the cube like all those 15 year old people (I wish I
had), so you won´t improve fast, but keep in mind that your times will
decrease fast in the beggining as you start learning some more
algorithmics, and then when you reach 2 minutes it will be harder to get
fast, but you will! Then you must learn some other things like better
algorithmics, fingertricks and antecipating the next move. Good luck!
And keep practising. Regards, Rafael Werneck Cinoto (11) 8463-6707
Skype: rwcinoto rwcinoto@yahoo. com matduvidas@yahoo. com.br
http://www.rwcinoto .hpg.com. br/ PS: Antes de imprimir essa mensagem,
pense em seu compromisso com o meio ambiente e com o corte de custos!
----- Original Message ---- From: süleyman altýnorak
<saltinorak@yahoo. com> To: speedsolvingrubiksc ube@yahoogroups.
com Sent: Monday, August 13, 2007 11:52:16 AM Subject: [Speed cubing
group] Fw: hello Hello everybody, I am new Rubik cube fan from Turkey
and I want to introduce myself. I am 30 years old and male. I meet Rubik
cube when I was child but I learned to solve it a few months ago. Now I
can solve it only layer by layer method and it takes at least five
minutes. But already I am working on it. Today I find two web sites;
Jessica Friedrich and Lars Petrus pages. I tried to understand petrus's
method but I could reach until 4Th step. After this step it is really
difficult to understand for me. but I don't give it up. I will work on
it. I hope I will learn more special methods with this group. kind
regards, Süleyman Building a website is a piece of cake. Yahoo! Small
Business gives you all the tools to get online. ____________ _________
_________ _________ _________ _________ _ Park yourself in front of a
world of choices in alternative vehicles. Visit the Yahoo! Auto Green
Center. http://autos. yahoo.com/ green_center/ [Non-text portions of
this message have been removed] ____________ _________ _________
_________ _________ _________ _ Need a vacation? Get great deals to
amazing places on Yahoo! Travel. http://travel. yahoo.com/ [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
4928. Fw: JNetCube Network Timer From:
Kevin Nguyen <nerdalicious123@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 13 Aug 2007 17:13:51 -0700 (PDT)
I was wondering the same thing when i first used the timer. i emailed
the guy who made it and his reply is as follows: ----- Forwarded Message
---- From: Chris Hunt <huntca@...> To: kev
<nerdalicious123@...> Sent: Sunday, July 15, 2007 11:01:12 AM
Subject: JNetCube Network Timer Hello Kev, For the network feature to
work, you need two people. One person will be the server and the other
will be the client. Have the server start JNetCube in server mode and
pick a port. Any port will work, but you can use port 1234 for this
demonstration. After the server has started, then the client will start
his timer in client mode and enter in the information for the server.
The client will type in the IP address of the server (which the server
can find by visiting whatismyip.com ) and port 1234 (or whatever port
you started the server on). Then, the client connects to the server and
you two will be connected. If that isn't working for you, then odds are
the server is behind a router and you must connect to the router and
configure "port forwarding" and must forward port 1234 (or whatever port
you want) to the server computer's local ip address. For more
information on port forwarding with you particular router, see your
router manual and it will be in there. Anymore questions, let me know.
Thanks, -Chris On Jul 15, 2007, at 6:31 AM, kev wrote: > > Name:
kev > Email: nerdalicious123@... > Message: > how does the
server network timer work? where do you get your > username, server
ip, server port?
____________________________________________________________________________________
Pinpoint customers who are looking for what you sell.
http://searchmarketing.yahoo.com/ [Non-text portions of this message
have been removed]
4929. Re: TI-83/84 Scrambler From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 03:24:50 -0000
put the flashing black cursor over the A, then press delete. the delete
button deletes the item to the imediate right of it, not the item that
it is on. --- In speedsolvingrubikscube@yahoogroups.com, "ltunreal"
<ltunreal@...> wrote: > > I tried to delete a space with the
DEL button, but it just merges the > line below it with the line the
space was on. It looked like this: > > 8->A(alpha + space right
here) > 8->B > > So I tried press DEL on the space, but it
turned into this: > > 8->A8->B
4930. November 25, 2003 From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 13 Aug 2007 22:22:56 -0700
4933. Re: [Speed cubing group] November 25, 2003 From:
"Kenneth Gustavsson" <kenneth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 07:35:22 -0000
Did Dan do VH in 2003 but not Lars? When was the method constructed,
2005? or?
4934. Re: [Speed cubing group] Fw: hello From:
Karl Rabaya <azn_invaz1on7@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 01:50:32 -0700 (PDT)
HI!!! im Karl Rabaya from chicago. Im 16 years old. ive been cubing for
about 3 months. I average about 24 or 25 seconds. i'm proud to say ive
gotten fast in a short amount of time xD. i just got a 4x4x4 cube. i
solve it in about 4 mins. haha. im still working on my 3x3x3 skills. i
hope to get sub 20 avg in the next month or two. and good luck suleyan!!
Karl Rabaya Richard Berndt <berndtrinva@...> wrote: Hi, I'm Rick.
I started learning to cube about 5 months ago at the age of 51. I also
found (and still find) many web sites quite confusing. I recently found
one that I think seems a bit more understandable to me. It is:
http://www.freespaces.com/jasa86/cube.htm Intro F2L was particular
helpful to me. I think it is basically thye Friedrich method but I like
his explanations better. The guy's name is Jason Thorn, if I recall
correctly. I hope it is helpful to you as well. I guess I average about
75 seconds. I average about 60 seconds using another method but it has
nowhere near the potential for speed that Friedrich has. My current
difficulty is recognizing/locating corner/edge pairs. I need to learn to
look ahead and hope that will still come with time. Anyway, I think that
site is worth taking a look at. Sometimes when I try to access this site
it is down, but it always is comes back up pretty soon. Good luck
suleyman! Rick --- süleyman altýnorak <saltinorak@...> wrote: >
Hello everybody, > > I am new Rubik cube fan from Turkey and I
want to > introduce myself. I am 30 years old and male. I meet >
Rubik cube when I was child but I learned to solve > it a few months
ago. Now I can solve it only layer > by layer method and it takes at
least five minutes. > But already I am working on it. Today I find
two web > sites; Jessica Friedrich and Lars Petrus pages. I >
tried to understand petrus's method but I could > reach until 4Th
step. After this step it is really > difficult to understand for me.
but I don't give it > up. > I will work on it. > I hope I will
learn more special methods with this > group. > > kind regards,
> > Süleyman > > > > Building a website is a piece of
cake. > Yahoo! Small Business gives you all the tools to get >
online. > > > >
__________________________________________________________ > Park
yourself in front of a world of choices in > alternative vehicles.
Visit the Yahoo! Auto Green > Center. >
http://autos.yahoo.com/green_center/ > > [Non-text portions of
this message have been > removed] > >
__________________________________________________________ Need a
vacation? Get great deals to amazing places on Yahoo! Travel.
http://travel.yahoo.com/ --------------------------------- Moody
friends. Drama queens. Your life? Nope! - their life, your story. Play
Sims Stories at Yahoo! Games. [Non-text portions of this message have
been removed]
4935. Re: November 25, 2003 From:
"Lars Vandenbergh" <lars.vandenbergh@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 12:07:37 -0000
We got the idea in October 2003, which is probably the reason why Dan
put it down as the system he used because it was still new at the time
and he was experimenting with it a lot. Kind regards, Lars --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > Did Dan do VH in 2003 but not Lars?
> > When was the method constructed, 2005? or? >
4936. Olympic cube From:
"Russ McAllister" <russm313@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 08:17:25 -0500
Has there been any update on when we will be able to purchase olympic
cubes? I have searched all over and can only find old forum entries
asking pretty much the same question. I have seen the videos on their
website and these cube look amazing! Thanks for the info, and BTW, this
is my first message to the group :) -- Russ M. Visit my Blog at
http://www.xanga.com/russm313 [Non-text portions of this message have
been removed]
4937. Re: hello From:
Cinoto <rwcinoto@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 06:07:29 -0700 (PDT)
You see Suleyan... that´s what I said about having 15 years old (or 16
in this case!). Under 30s in 3 months! He must do this all through the
night!! I´m doing this for almost 2 years and I still have to learn 4
more algorithmics to know the Friedrich completely. What else, I rarely
beat the 30s barrier (my record is 27.7). People call me crazy because I
go to work walking and solving the cube (blindfolded because I have to
pay attention to the traffic), but this is when I can practise. Maybe we
should have age categories in the tournments :) Rafael Werneck Cinoto
----- Original Message ---- From: Karl Rabaya <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14,
2007 5:50:32 AM Subject: Re: [Speed cubing group] Fw: hello HI!!! im
Karl Rabaya from chicago. Im 16 years old. ive been cubing for about 3
months. I average about 24 or 25 seconds. i'm proud to say ive gotten
fast in a short amount of time xD. i just got a 4x4x4 cube. i solve it
in about 4 mins. haha. im still working on my 3x3x3 skills. i hope to
get sub 20 avg in the next month or two. and good luck suleyan!! Karl
Rabaya Richard Berndt <berndtrinva@ yahoo.com> wrote: Hi, I'm
Rick. I started learning to cube about 5 months ago at the age of 51. I
also found (and still find) many web sites quite confusing. I recently
found one that I think seems a bit more understandable to me. It is:
http://www.freespac es.com/jasa86/ cube.htm Intro F2L was particular
helpful to me. I think it is basically thye Friedrich method but I like
his explanations better. The guy's name is Jason Thorn, if I recall
correctly. I hope it is helpful to you as well. I guess I average about
75 seconds. I average about 60 seconds using another method but it has
nowhere near the potential for speed that Friedrich has. My current
difficulty is recognizing/ locating corner/edge pairs. I need to learn
to look ahead and hope that will still come with time. Anyway, I think
that site is worth taking a look at. Sometimes when I try to access this
site it is down, but it always is comes back up pretty soon. Good luck
suleyman! Rick --- süleyman altýnorak <saltinorak@yahoo. com>
wrote: > Hello everybody, > > I am new Rubik cube fan from
Turkey and I want to > introduce myself. I am 30 years old and male.
I meet > Rubik cube when I was child but I learned to solve > it a
few months ago. Now I can solve it only layer > by layer method and
it takes at least five minutes. > But already I am working on it.
Today I find two web > sites; Jessica Friedrich and Lars Petrus
pages. I > tried to understand petrus's method but I could > reach
until 4Th step. After this step it is really > difficult to
understand for me. but I don't give it > up. > I will work on it.
> I hope I will learn more special methods with this > group. >
> kind regards, > > Süleyman > > > > Building a
website is a piece of cake. > Yahoo! Small Business gives you all the
tools to get > online. > > > > ____________ _________
_________ _________ _________ _________ _ > Park yourself in front of
a world of choices in > alternative vehicles. Visit the Yahoo! Auto
Green > Center. > http://autos. yahoo.com/ green_center/ > >
[Non-text portions of this message have been > removed] > >
____________ _________ _________ _________ _________ _________ _ Need a
vacation? Get great deals to amazing places on Yahoo! Travel.
http://travel. yahoo.com/ ------------ --------- --------- --- Moody
friends. Drama queens. Your life? Nope! - their life, your story. Play
Sims Stories at Yahoo! Games. [Non-text portions of this message have
been removed]
____________________________________________________________________________________
Got a little couch potato? Check out fun summer activities for kids.
http://search.yahoo.com/search?fr=oni_on_mail&p=summer+activities+for+kids&cs=bz
[Non-text portions of this message have been removed]
4938. Re: hello From:
rakuneko12 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 15:50:45 -0000
Hi, I'm also new. I'm Raku (13) from CA. I started in January and my
record is 16.59. I use Fridrich and still have a lot to learn for OLL
(about 40). I'm trying to learn blindfold, but I always get stuck on
Edge Permutation. Raku --- In speedsolvingrubikscube@yahoogroups.com,
Cinoto <rwcinoto@...> wrote: > > You see Suleyan... that´s
what I said about having 15 years old (or 16 in this case!). > >
Under 30s in 3 months! He must do this all through the night!! I´m doing
this for almost 2 years and I still have to learn 4 more algorithmics to
know the Friedrich completely. What else, I rarely beat the 30s barrier
(my record is 27.7). People call me crazy because I go to work walking
and solving the cube (blindfolded because I have to pay attention to the
traffic), but this is when I can practise. > > Maybe we should
have age categories in the tournments :) > > Rafael Werneck Cinoto
> > > > ----- Original Message ---- > From: Karl Rabaya
<azn_invaz1on7@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14,
2007 5:50:32 AM > Subject: Re: [Speed cubing group] Fw: hello >
> HI!!! im Karl Rabaya from chicago. Im 16 years old. ive been cubing
for about 3 months. I average about 24 or 25 seconds. i'm proud to say
ive gotten fast in a short amount of time xD. i just got a 4x4x4 cube. i
solve it in about 4 mins. haha. im still working on my 3x3x3 skills. i
hope to get sub 20 avg in the next month or two. and good luck suleyan!!
> > Karl Rabaya > > Richard Berndt <berndtrinva@
yahoo.com> wrote: Hi, I'm Rick. I started learning to cube about 5
> months ago at the age of 51. I also found (and still > find)
many web sites quite confusing. I recently found > one that I think
seems a bit more understandable to > me. It is: > >
http://www.freespac es.com/jasa86/ cube.htm > > Intro F2L was
particular helpful to me. I think it is > basically thye Friedrich
method but I like his > explanations better. The guy's name is Jason
Thorn, if > I recall correctly. I hope it is helpful to you as >
well. I guess I average about 75 seconds. I average > about 60
seconds using another method but it has > nowhere near the potential
for speed that Friedrich > has. My current difficulty is recognizing/
locating > corner/edge pairs. I need to learn to look ahead and >
hope that will still come with time. Anyway, I think > that site is
worth taking a look at. Sometimes when I > try to access this site it
is down, but it always is > comes back up pretty soon. > > Good
luck suleyman! > > Rick > > --- süleyman altýnorak
<saltinorak@yahoo. com> wrote: > > > Hello everybody,
> > > > I am new Rubik cube fan from Turkey and I want to
> > introduce myself. I am 30 years old and male. I meet > >
Rubik cube when I was child but I learned to solve > > it a few
months ago. Now I can solve it only layer > > by layer method and
it takes at least five minutes. > > But already I am working on
it. Today I find two web > > sites; Jessica Friedrich and Lars
Petrus pages. I > > tried to understand petrus's method but I
could > > reach until 4Th step. After this step it is really >
> difficult to understand for me. but I don't give it > > up.
> > I will work on it. > > I hope I will learn more special
methods with this > > group. > > > > kind regards,
> > > > Süleyman > > > > > > > >
Building a website is a piece of cake. > > Yahoo! Small Business
gives you all the tools to get > > online. > > > >
> > > > > ____________ _________ _________ _________
_________ _________ _ > > Park yourself in front of a world of
choices in > > alternative vehicles. Visit the Yahoo! Auto Green
> > Center. > > http://autos. yahoo.com/ green_center/ >
> > > [Non-text portions of this message have been > >
removed] > > > > > > ____________ _________ _________
_________ _________ _________ _ > Need a vacation? Get great deals
> to amazing places on Yahoo! Travel. > http://travel. yahoo.com/
> > > > > ------------ --------- --------- --- > Moody
friends. Drama queens. Your life? Nope! - their life, your story. >
Play Sims Stories at Yahoo! Games. > > [Non-text portions of this
message have been removed] > > > > > > >
____________________________________________________________________________________
> Got a little couch potato? > Check out fun summer activities for
kids. >
http://search.yahoo.com/search?fr=oni_on_mail&p=summer+activities+for+kids&cs=bz
> > [Non-text portions of this message have been removed] >
4939. Re: [Speed cubing group] Re: November 25, 2003 From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 09:50:42 -0700 (PDT)
The fact that LBL was used in second place is either genius or pure
craziness... ----- Original Message ---- From: bladez740
<blade740@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, August 13, 2007 11:25:43 PM Subject: [Speed cubing group] Re:
November 25, 2003 I dunno what makes me laugh more. The fact that I
could've beaten tyson in this competition, or that second place is LBL.
--- In speedsolvingrubiksc ube@yahoogroups. com, Tyson Mao
<tyson.mao@. ..> wrote: > > Just something from the past:
> > 1 > Thomas Templier > FR > 16.2 > (18) 16 16 16 18
18 (12) 16 14 16 15 12 + 0.5 > Fridrich > > 2 > Katsuyuki
Konishi > JP > 18.18 > 16.20 18.18 (23.18) 15.76 20.49 (14.89)
20.16 19.00 21.36 15.38 18.46 > 16.81 > LBL > > 3 > Lars
Vandenbergh > BEL > 18.43 > (15.51) 17.69 21.05 20.08 18.95
17.28 18.55 18.92 (21.70) 16.88 15.80 > 19.05 > Fridrich > >
4 > Macky Makisumi > JP > 18.5 > 19 18 19 18 19 18 16 (15)
(POP) (22) 17 18 18 + 0.5 > Fridrich > > 5 > Chris Hardwick
> USA > 19.03 > 18.55 20.63 17.38 20.74 17.87 (17.35) 21.32
18.46 18.04 18.45 18.84 > (26.21) > Fridrich > > 6 >
Frank Morris > USA > 19.69 > 21.12 20.02 18.39 18.02 21.04
(15.8) 19.47 (22.39) 21.28 20.42 17.64 > 19.47 > Fridrich >
> 7 > Justin Eastman > CA > 19.93 > 21.05 19 22.14 18.69
(17.77) 19.31 (23.1) 18.11 20.93 19.07 21.06 19.96 > Fridrich >
> 8 > Dan Harris > UK > 22.4 > 18 18 21 22 27 POP 24 (16)
21 25 19 24 (27) + 0.5 > VH > > 9 > Richard Patterson >
USA > 26.79 > (24.19) 25.99 29.42 (POP) 28.14 27.52 25.81 25.35
(29.67) 25.05 24.88 > 29.08 26.63 > Fridrich > > 10 >
Jake Reuth > USA > 27.95 > 27.28 26.37 30.79 27.03 (31.78)
27.84 29.91 25.96 26.49 (25.82) 30.57 > 26.32 > Fridrich > >
11 > Kevin Kelly > IRE > 30.96 > 32.26 33.05 (34.35) 31.92
30.16 30.26 30.94 (26.24) 30.14 30.28 POP > 29.82 30.73 > Fridrich
> > 12 > Koen Heltzel > NET > 34.65 > 38.03 (40.69)
32.8 32.53 31.34 33.58 (27.16) 34.55 40 32.06 > 36.41 35.24 > LBL
> > 13 > Ian Winokur > USA > 37.87 > 35.92 (46.9)
38.35 39.04 33.41 38.93 39.6 38.89 42.13 (24.99) 41.64 > 30.81 >
Fridrich > > 14 > Tyson Mao > USA > 38.37 > 35.07
(47.96) 43.87 35.76 42.31 37.6 40.16 (31.62) 35.62 > 40.35 38.11
34.87 > Fridrich > > 15 > Quinn Lewis > USA > 41.03
> (34.54) 38.01 41.15 39.80 34.72 44.40 37.56 41.99 48.19 41.63
(51.17) > 39.87 > Fridrich > > 16 > Duncan Dicks > UK
> 45.8 > 42.00, 54.96, 54.29, 40.70, 42.43, 47.45, 37.26, 38.62,
49.66, 50.95, > 43.17, 48.26 > LBL > > 17 > Lou Clifton
> USA > 53.56 > (1:03.1) 45.41 51.09 (44.5) 51.49 58.35 58.83
59.17 52.49 50.35 57.58 > 50.8 > Unknown > > 18 > Joey
Spadafora > USA > 59.38 > 73.14 55.03 (75.85) 38.68 59.79 56.60
43.6 52.94 47.85 53.49 49.56 > (36.83) > Petrus > <!--
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4940. Re: November 25, 2003 From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 17:53:54 -0000
4941. Rigged Scramble From:
"Brian Le" <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 18:11:23 -0000
Try this scramble everyone. D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B'
U' L' B' L U' F2 U' L' Got it from here:
http://www.youtube.com/watch?v=a134F-RJbEY
4942. Re: Rigged Scramble From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 19:25:07 -0000
I didn't notice anything funny about that, but it brings up a question
that I've been wanting to ask for ages. How are people supposed to hold
a cube for a scrmable? LL color on bottom? I've never seen it stated
explicitly anywhere, but this is what I've always assumed. Correct me if
I'm wrong. If there's no convention there really should be. In which
case, I coulnd't find anything terribly easy with that scramble. I guess
slightly good for starting a Petrus block... -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le"
<khoale1234567@...> wrote: > > Try this scramble everyone.
> > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2
U' L' > > Got it from here:
http://www.youtube.com/watch?v=a134F-RJbEY >
4943. Re: [Speed cubing group] Re: Rigged Scramble From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 12:40:06 -0700 (PDT)
I find this scramble quite easy because for Petrus solvers, you already
got the 2x2x2 block (too easy right?). For Fridrich, this gives you a
nice extended cross and depending on what you do, all the F2L pairs are
set up quite easily for you. I scrambled with white on top and green in
front. Brian ----- Original Message ---- From: d_funny007
<no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007
12:25:07 PM Subject: [Speed cubing group] Re: Rigged Scramble I didn't
notice anything funny about that, but it brings up a question that I've
been wanting to ask for ages. How are people supposed to hold a cube for
a scrmable? LL color on bottom? I've never seen it stated explicitly
anywhere, but this is what I've always assumed. Correct me if I'm wrong.
If there's no convention there really should be. In which case, I
coulnd't find anything terribly easy with that scramble. I guess
slightly good for starting a Petrus block... -Doug --- In
speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" <khoale1234567@
...> wrote: > > Try this scramble everyone. > > D R' L U2
D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got
it from here: http://www.youtube. com/watch? v=a134F-RJbEY > <!--
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4944. Re: Rigged Scramble From:
"Corwin Shiu" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 19:39:30 -0000
I tried the scramble and got a 17.55. 1.19 faster than my best average.
I don't think its rigged. Corwin Shiu --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le"
<khoale1234567@...> wrote: > > Try this scramble everyone.
> > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2
U' L' > > Got it from here:
http://www.youtube.com/watch?v=a134F-RJbEY >
4945. Re: Rigged Scramble From:
"bladez740" <blade740@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 19:39:37 -0000
WCA rules say lightest color (white) on top, darkest adjacent color
(green) on front. But yes, when done with the LL on top, that scramble
gives a 3-move xcross. Not too rigged. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I didn't notice anything funny about that, but it
brings up a > question that I've been wanting to ask for ages. >
> How are people supposed to hold a cube for a scrmable? LL color on
> bottom? I've never seen it stated explicitly anywhere, but this is
> what I've always assumed. Correct me if I'm wrong. If there's no
> convention there really should be. > > In which case, I
coulnd't find anything terribly easy with that > scramble. I guess
slightly good for starting a Petrus block... > > > -Doug >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le"
> <khoale1234567@> wrote: > > > > Try this scramble
everyone. > > > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L'
B' U' L' B' L U' F2 U' L' > > > > Got it from here:
http://www.youtube.com/watch?v=a134F-RJbEY > > >
4946. Re: Rigged Scramble From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 20:07:53 -0000
4947. Re: [Speed cubing group] Re: Rigged Scramble From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 22:04:48 +0200
I think most people used to scramble their cubes with the Last Layer on
top. But since the WCA defined an official way to scramble cubes in a
competition, I believe more and more people scramble their cubes this
way rather than another. So that's why some people find a scramble easy
whereas someone else won't ! (Not to mention if different methods are
involved ;-)) 2007/8/14, bladez740 <blade740@...>: > > WCA
rules say lightest color (white) on top, darkest adjacent color >
(green) on front. > > But yes, when done with the LL on top, that
scramble gives a 3-move > xcross. Not too rigged. > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@...> wrote: > > > > I didn't notice anything
funny about that, but it brings up a > > question that I've been
wanting to ask for ages. > > > > How are people supposed to
hold a cube for a scrmable? LL color on > > bottom? I've never
seen it stated explicitly anywhere, but this is > > what I've
always assumed. Correct me if I'm wrong. If there's no > >
convention there really should be. > > > > In which case, I
coulnd't find anything terribly easy with that > > scramble. I
guess slightly good for starting a Petrus block... > > > >
> > -Doug > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le" > >
<khoale1234567@> wrote: > > > > > > Try this
scramble everyone. > > > > > > D R' L U2 D2 F L' F D'
L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > > > >
> Got it from here: http://www.youtube.com/watch?v=a134F-RJbEY >
> > > > > > > > > > Yahoo! Groups Links
> > > > [Non-text portions of this message have been
removed]
4948. Re: [Speed cubing group] Re: Rigged Scramble From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 17:55:48 -0300 (ART)
Where is the 2x2x2? http://thearufam.brinkster.net/cube/wrapplet.asp
paste the alg there... Pedro Brian Le <khoale1234567@...>
escreveu: I find this scramble quite easy because for Petrus solvers,
you already got the 2x2x2 block (too easy right?). For Fridrich, this
gives you a nice extended cross and depending on what you do, all the
F2L pairs are set up quite easily for you. I scrambled with white on top
and green in front. Brian ----- Original Message ---- From: d_funny007
<no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007
12:25:07 PM Subject: [Speed cubing group] Re: Rigged Scramble I didn't
notice anything funny about that, but it brings up a question that I've
been wanting to ask for ages. How are people supposed to hold a cube for
a scrmable? LL color on bottom? I've never seen it stated explicitly
anywhere, but this is what I've always assumed. Correct me if I'm wrong.
If there's no convention there really should be. In which case, I
coulnd't find anything terribly easy with that scramble. I guess
slightly good for starting a Petrus block... -Doug --- In
speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" <khoale1234567@
...> wrote: > > Try this scramble everyone. > > D R' L U2
D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got
it from here: http://www.youtube. com/watch? v=a134F-RJbEY > Flickr
agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text
portions of this message have been removed]
4949. Re: November 25, 2003 From:
stompey1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 21:03:11 -0000
god, katsu is a beast getting times like those with lbl
Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:. -Anthony
----- Original Message ----- From: Brian Le To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007
3:40 PM Subject: Re: [Speed cubing group] Re: Rigged Scramble I find
this scramble quite easy because for Petrus solvers, you already got the
2x2x2 block (too easy right?). For Fridrich, this gives you a nice
extended cross and depending on what you do, all the F2L pairs are set
up quite easily for you. I scrambled with white on top and green in
front. Brian ----- Original Message ---- From: d_funny007
<no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007
12:25:07 PM Subject: [Speed cubing group] Re: Rigged Scramble I didn't
notice anything funny about that, but it brings up a question that I've
been wanting to ask for ages. How are people supposed to hold a cube for
a scrmable? LL color on bottom? I've never seen it stated explicitly
anywhere, but this is what I've always assumed. Correct me if I'm wrong.
If there's no convention there really should be. In which case, I
coulnd't find anything terribly easy with that scramble. I guess
slightly good for starting a Petrus block... -Doug --- In
speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" <khoale1234567@
...> wrote: > > Try this scramble everyone. > > D R' L U2
D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got
it from here: http://www.youtube. com/watch? v=a134F-RJbEY > <!--
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li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc {
background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor
.ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{
font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;}
#ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{
text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o
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font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;}
--> [Non-text portions of this message have been removed] [Non-text
portions of this message have been removed]
I did a 6 move extended cross, but while I was putting in the 2nd pair I
accidently put in a 3rd ce pair too. I got 15.69. my second fastest
solve ever. >From: "Anthony Hsu" <erwaman@...> >Reply-To:
speedsolvingrubikscube@yahoogroups.com >To:
<speedsolvingrubikscube@yahoogroups.com> >Subject: Re: [Speed
cubing group] Re: Rigged Scramble >Date: Tue, 14 Aug 2007 17:47:19
-0400 > >Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me like
C-:. > >-Anthony > > > > ----- Original Message -----
> From: Brian Le > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Tuesday, August 14, 2007 3:40 PM > Subject: Re: [Speed cubing
group] Re: Rigged Scramble > > > I find this scramble quite
easy because for Petrus solvers, you already >got the 2x2x2 block
(too easy right?). For Fridrich, this gives you a nice >extended
cross and depending on what you do, all the F2L pairs are set up
>quite easily for you. I scrambled with white on top and green in
front. > > Brian > > ----- Original Message ---- > From:
d_funny007 <no_reply@yahoogroups.com> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14,
2007 12:25:07 PM > Subject: [Speed cubing group] Re: Rigged Scramble
> > I didn't notice anything funny about that, but it brings up a
> > question that I've been wanting to ask for ages. > > How
are people supposed to hold a cube for a scrmable? LL color on > >
bottom? I've never seen it stated explicitly anywhere, but this is >
> what I've always assumed. Correct me if I'm wrong. If there's no
> > convention there really should be. > > In which case, I
coulnd't find anything terribly easy with that > > scramble. I
guess slightly good for starting a Petrus block... > > -Doug >
> --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" >
> <khoale1234567@ ...> wrote: > > > > > > Try
this scramble everyone. > > > > > > D R' L U2 D2 F L'
F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > > >
> > Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY
> > > > > <!-- > > #ygrp-mlmsg
{font-size:13px;font-family:arial, helvetica, clean, >sans-serif;}
> #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg
select, input, textarea {font:99% arial, helvetica, clean,
>sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} >
#ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ >
font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;}
> #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} >
#ygrp-vitnav{ >
padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} >
#ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ >
clear:both;margin:25px
>0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar
.left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;}
> #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;}
> #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px
solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ >
padding-bottom:10px;} > > #ygrp-vital{ >
background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} >
#ygrp-vital #vithd{ >
>font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;}
> #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul
li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; >
} > #ygrp-vital ul li .ct{ >
>font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;}
> #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a
{ > text-decoration:none;} > > #ygrp-vital a:hover{ >
text-decoration:underline;} > > #ygrp-sponsor #hd{ >
color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px
13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor
#ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{
> list-style-type:square;padding:6px 0;font-size:77%;} >
#ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} >
#ygrp-sponsor #nc { >
background-color:#eee;margin-bottom:20px;padding:0 8px;} >
#ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{
>
>font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;}
> #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor
.ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{
> margin:0;} > o {font-size:0;} > .MsoNormal { > margin:0 0
0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0
0 0 4px;} > .replbq {margin:4;} > --> > > [Non-text
portions of this message have been removed] > > > > >
>[Non-text portions of this message have been removed] >
_________________________________________________________________ Now
you can see trouble�before he arrives
http://newlivehotmail.com/?ocid=TXT_TAGHM_migration_HM_viral_protection_0507
4952. Re: [Speed cubing group] Re: Rigged Scramble From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 15:43:13 -0700 (PDT)
Scramble with white top green front. Do z2. U' R' gives you the 2x2x2
block ----- Original Message ---- From: Pedro <pedrosino1@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007
1:55:48 PM Subject: Re: [Speed cubing group] Re: Rigged Scramble Where
is the 2x2x2? http://thearufam. brinkster. net/cube/ wrapplet. asp paste
the alg there... Pedro Brian Le <khoale1234567@ sbcglobal. net>
escreveu: I find this scramble quite easy because for Petrus solvers,
you already got the 2x2x2 block (too easy right?). For Fridrich, this
gives you a nice extended cross and depending on what you do, all the
F2L pairs are set up quite easily for you. I scrambled with white on top
and green in front. Brian ----- Original Message ---- From: d_funny007
<no_reply@yahoogroup s.com> To: speedsolvingrubiksc
ube@yahoogroups. com Sent: Tuesday, August 14, 2007 12:25:07 PM Subject:
[Speed cubing group] Re: Rigged Scramble I didn't notice anything funny
about that, but it brings up a question that I've been wanting to ask
for ages. How are people supposed to hold a cube for a scrmable? LL
color on bottom? I've never seen it stated explicitly anywhere, but this
is what I've always assumed. Correct me if I'm wrong. If there's no
convention there really should be. In which case, I coulnd't find
anything terribly easy with that scramble. I guess slightly good for
starting a Petrus block... -Doug --- In speedsolvingrubiksc
ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...> wrote: >
> Try this scramble everyone. > > D R' L U2 D2 F L' F D' L2 D
U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got it from here:
http://www.youtube. com/watch? v=a134F-RJbEY > Flickr agora em
português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed]
4953. Re: [Speed cubing group] Re: Rigged Scramble From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 20:01:47 -0300 (ART)
Oh, right... I said that because you said "...quite easy because for
Petrus solvers, you already got the 2x2x2 block (too easy right?)." and
as I couldn't see no 2x2x2 already ready (haha)...: ) Pedro Brian Le
<khoale1234567@...> escreveu: Scramble with white top green front.
Do z2. U' R' gives you the 2x2x2 block ----- Original Message ---- From:
Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Tuesday, August 14, 2007 1:55:48 PM Subject: Re: [Speed cubing
group] Re: Rigged Scramble Where is the 2x2x2? http://thearufam.
brinkster. net/cube/ wrapplet. asp paste the alg there... Pedro Brian Le
<khoale1234567@ sbcglobal. net> escreveu: I find this scramble
quite easy because for Petrus solvers, you already got the 2x2x2 block
(too easy right?). For Fridrich, this gives you a nice extended cross
and depending on what you do, all the F2L pairs are set up quite easily
for you. I scrambled with white on top and green in front. Brian -----
Original Message ---- From: d_funny007 <no_reply@yahoogroup s.com>
To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14,
2007 12:25:07 PM Subject: [Speed cubing group] Re: Rigged Scramble I
didn't notice anything funny about that, but it brings up a question
that I've been wanting to ask for ages. How are people supposed to hold
a cube for a scrmable? LL color on bottom? I've never seen it stated
explicitly anywhere, but this is what I've always assumed. Correct me if
I'm wrong. If there's no convention there really should be. In which
case, I coulnd't find anything terribly easy with that scramble. I guess
slightly good for starting a Petrus block... -Doug --- In
speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" <khoale1234567@
...> wrote: > > Try this scramble everyone. > > D R' L U2
D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got
it from here: http://www.youtube. com/watch? v=a134F-RJbEY > Flickr
agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed] Flickr agora em português. Você clica, todo
mundo vê. Saiba mais. [Non-text portions of this message have been
removed]
4954. Re: November 25, 2003 From:
"Lars Vandenbergh" <lars.vandenbergh@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 23:01:41 -0000
He uses normal Fridrich actually. It's essentially also a layer by layer
method. Lars --- In speedsolvingrubikscube@yahoogroups.com, stompey1
<no_reply@...> wrote: > > god, katsu is a beast getting
times like those with lbl >
4955. Re: [Speed cubing group] Re: Rigged Scramble From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 17:56:22 -0700 (PDT)
Sorry, I was a bit dizzy when I was typing that... ----- Original
Message ---- From: Pedro <pedrosino1@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007
4:01:47 PM Subject: Re: [Speed cubing group] Re: Rigged Scramble Oh,
right... I said that because you said "...quite easy because for Petrus
solvers, you already got the 2x2x2 block (too easy right?)." and as I
couldn't see no 2x2x2 already ready (haha)...: ) Pedro Brian Le
<khoale1234567@ sbcglobal. net> escreveu: Scramble with white top
green front. Do z2. U' R' gives you the 2x2x2 block ----- Original
Message ---- From: Pedro <pedrosino1@yahoo. com.br> To:
speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14, 2007
1:55:48 PM Subject: Re: [Speed cubing group] Re: Rigged Scramble Where
is the 2x2x2? http://thearufam. brinkster. net/cube/ wrapplet. asp paste
the alg there... Pedro Brian Le <khoale1234567@ sbcglobal. net>
escreveu: I find this scramble quite easy because for Petrus solvers,
you already got the 2x2x2 block (too easy right?). For Fridrich, this
gives you a nice extended cross and depending on what you do, all the
F2L pairs are set up quite easily for you. I scrambled with white on top
and green in front. Brian ----- Original Message ---- From: d_funny007
<no_reply@yahoogrou p s.com> To: speedsolvingrubiksc
ube@yahoogroups. com Sent: Tuesday, August 14, 2007 12:25:07 PM Subject:
[Speed cubing group] Re: Rigged Scramble I didn't notice anything funny
about that, but it brings up a question that I've been wanting to ask
for ages. How are people supposed to hold a cube for a scrmable? LL
color on bottom? I've never seen it stated explicitly anywhere, but this
is what I've always assumed. Correct me if I'm wrong. If there's no
convention there really should be. In which case, I coulnd't find
anything terribly easy with that scramble. I guess slightly good for
starting a Petrus block... -Doug --- In speedsolvingrubiksc
ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...> wrote: >
> Try this scramble everyone. > > D R' L U2 D2 F L' F D' L2 D
U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got it from here:
http://www.youtube. com/watch? v=a134F-RJbEY > Flickr agora em
português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed] Flickr agora em português. Você clica, todo mundo vê.
Saiba mais. [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
4956. Re: [Speed cubing group] Re: Rigged Scramble From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 14 Aug 2007 20:27:48 -0700
I don't know that I've ever IN MY LIFE have seen a 4 move 2x2x3. The
moves are D' L' B' D2. Anything can happen randomly, but I'd have to
agree it's a very lucky mix. I can't see if he's actually solving that
way. I don't have Cube Explorer here, but I'll wager that there is a 17
move solution to this one. On Aug 14, 2007, at 14:47, Anthony Hsu wrote:
> Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:. >
> -Anthony > > > > ----- Original Message ----- >
From: Brian Le > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Tuesday, August 14, 2007 3:40 PM > Subject: Re: [Speed cubing
group] Re: Rigged Scramble > > > I find this scramble quite
easy because for Petrus solvers, you > already got the 2x2x2 block
(too easy right?). For Fridrich, this > gives you a nice extended
cross and depending on what you do, all > the F2L pairs are set up
quite easily for you. I scrambled with > white on top and green in
front. > > Brian > > ----- Original Message ---- > From:
d_funny007 <no_reply@yahoogroups.com> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14,
2007 12:25:07 PM > Subject: [Speed cubing group] Re: Rigged Scramble
> > I didn't notice anything funny about that, but it brings up a
> > question that I've been wanting to ask for ages. > > How
are people supposed to hold a cube for a scrmable? LL color on > >
bottom? I've never seen it stated explicitly anywhere, but this is >
> what I've always assumed. Correct me if I'm wrong. If there's no
> > convention there really should be. > > In which case, I
coulnd't find anything terribly easy with that > > scramble. I
guess slightly good for starting a Petrus block... > > -Doug >
> --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" >
> <khoale1234567@ ...> wrote: > >> > >> Try
this scramble everyone. > >> > >> D R' L U2 D2 F L' F
D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > >> >
>> Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY
> >> > > <!-- > > #ygrp-mlmsg
{font-size:13px;font-family:arial, helvetica, clean, > sans-serif;}
> #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg
select, input, textarea {font:99% arial, helvetica, > clean,
sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} >
#ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ >
font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;}
> #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} >
#ygrp-vitnav{ >
padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} >
#ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ >
clear:both;margin:25px 0;white-space:nowrap;color:#666;text- >
align:right;} > #ygrp-actbar .left{ >
float:left;white-space:nowrap;} > .bld{font-weight:bold;} >
#ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} >
#ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid
#666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ >
padding-bottom:10px;} > > #ygrp-vital{ >
background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} >
#ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font- >
weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{
> padding:0;margin:2px 0;} > #ygrp-vital ul li{ >
list-style-type:none;clear:both;border:1px solid #e0ecee; > } >
#ygrp-vital ul li .ct{ >
font-weight:bold;color:#ff7900;float:right;width:2em;text- >
align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ >
font-weight:bold;} > #ygrp-vital a { > text-decoration:none;} >
> #ygrp-vital a:hover{ > text-decoration:underline;} > >
#ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor
#ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;}
> #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} >
#ygrp-sponsor #ov li{ > list-style-type:square;padding:6px
0;font-size:77%;} > #ygrp-sponsor #ov li a{ >
text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc { >
background-color:#eee;margin-bottom:20px;padding:0 8px;} >
#ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{
> font-family:Arial;font-weight:bold;color:#628c2a;font-size: >
100%;line-height:122%;} > #ygrp-sponsor .ad a{ >
text-decoration:none;} > #ygrp-sponsor .ad a:hover{ >
text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;}
> o {font-size:0;} > .MsoNormal { > margin:0 0 0 0;} >
#ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;}
> .replbq {margin:4;} > --> > > [Non-text portions of
this message have been removed] > > > > > > [Non-text
portions of this message have been removed] > > > > >
Yahoo! Groups Links > > >
4957. Youtube speedcubing community From:
"Corwin Shiu" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 15 Aug 2007 05:49:58 -0000
Is there one? Seeing so many channels on youtube devoted to cubing, i
say someone should start one, assuming there isn't one already. It would
be neat, as it is a video hosting site, we could have weekly video
contests and tutorials for the beginners. Tell me what you guys think
about it. Corwin Shiu
4958. Re: [Speed cubing group] Non-europeans at WC07? From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 14 Aug 2007 09:38:41 +0200
It would be good to see you and your father again Bernett. Would you be
staying in Europe for the Dutch Open again like last year? I am really
curious how much further you have improved and if your father will get
that 1st cube (out of 8) right this time. ----- Original Message -----
From: JohnLouis Louis To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, August 13, 2007 11:40 AM Subject: Re: [Speed cubing group]
Non-europeans at WC07? I am J.Bernett orlando from Tamil Nadu(India)
coming with my dad. My dad might compete only in 333 multi bld(nowadays
he has no time to practice). I am competing in many. I have not yet met
any American cuber. I am eager to meet and learn from the greats
Mr.Frank Morris, Mr.Chris Hardwick et al. Just can't wait. J.Bernett
Orlando kirk83616 <no_reply@yahoogroups.com> wrote: My wife (Liza)
and I are also coming--so that's at least 5 cubers from Idaho! (and for
those of you outside North America, Idaho is not a very populous state)
Liza just learned how to solve the cube, but she will not be competing,
so maybe just 4 competitors from Idaho + 1 spectator... looking forward
to it. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Frank
Morris <ephem825@...> wrote: > > My wife and I, along with
one of our friends will be there. Looking forward to a great trip. I am
curious as well to know who is going to make the trip. > > Frank
Morris > > Gunnar Krig <gunkr520@...> wrote: Hi! > >
I'm just curious about which non-europeans that are coming to the WC
> in Hungary? I don't think I haven't met more then one non-european
> cuber in real life so I'm really looking forward to the trip. >
> /Gunnar Krig > > > > > > >
--------------------------------- > Take the Internet to Go: Yahoo!Go
puts the Internet in your pocket: mail, news, photos & more. >
> [Non-text portions of this message have been removed] >
--------------------------------- 5, 50, 500, 5000 - Store unlimited
mails in your inbox. Click here. [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
4959. Re: [Speed cubing group] Re: Rigged Scramble From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 15 Aug 2007 08:23:22 +0200
I can see how white is considered the lightest color, but why is green
considered the darkest color? If you look at the colors of the
rainbow/spectrum green is in between red-orange-yellow-green-blue. This
matches my perception that blue is darker than green. Is the WCA telling
me I am colorblind? The official rules are the inverse of the rule you
gave. White (or lightest) on top, green (or darkest adjacent) on front.
----- Original Message ----- From: bladez740 To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007
9:39 PM Subject: [Speed cubing group] Re: Rigged Scramble WCA rules say
lightest color (white) on top, darkest adjacent color (green) on front.
But yes, when done with the LL on top, that scramble gives a 3-move
xcross. Not too rigged. --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > I didn't notice
anything funny about that, but it brings up a > question that I've
been wanting to ask for ages. > > How are people supposed to hold
a cube for a scrmable? LL color on > bottom? I've never seen it
stated explicitly anywhere, but this is > what I've always assumed.
Correct me if I'm wrong. If there's no > convention there really
should be. > > In which case, I coulnd't find anything terribly
easy with that > scramble. I guess slightly good for starting a
Petrus block... > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le" >
<khoale1234567@> wrote: > > > > Try this scramble
everyone. > > > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L'
B' U' L' B' L U' F2 U' L' > > > > Got it from here:
http://www.youtube.com/watch?v=a134F-RJbEY > > > [Non-text
portions of this message have been removed]
4960. Re: [Speed cubing group] Re: Non-europeans at WC07?
From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 14 Aug 2007 09:36:03 +0200
It would be great to have the both of you at Worlds. What would the
OH-competition be without the two of you? I have seen the 3x3x3_oh
competition between the Americans and I have seen the 3x3x3_oh
competition between the Europeans. It would be so good to see all of you
battling it out face to face. What about Brittany? ----- Original
Message ----- From: chrisdzoan To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 13, 2007
8:06 PM Subject: [Speed cubing group] Re: Non-europeans at WC07? As long
as a few things get straightened out my brother and I should be going.
Chris [Non-text portions of this message have been removed]
4961. Re: Rigged Scramble From:
"bladez740" <blade740@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 15 Aug 2007 07:24:50 -0000
I think it means "green, or the darkest possible color if green is not
available" --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > I can see how white is
considered the lightest color, but why is green considered the darkest
color? > If you look at the colors of the rainbow/spectrum green is
in between red-orange-yellow-green-blue. This matches my perception that
blue is darker than green. Is the > > WCA telling me I am
colorblind? > > The official rules are the inverse of the rule you
gave. White (or lightest) on top, green (or darkest adjacent) on front.
> > ----- Original Message ----- > From: bladez740 > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14,
2007 9:39 PM > Subject: [Speed cubing group] Re: Rigged Scramble >
> > WCA rules say lightest color (white) on top, darkest adjacent
color > (green) on front. > > But yes, when done with the LL on
top, that scramble gives a 3-move > xcross. Not too rigged. > >
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > I didn't notice anything
funny about that, but it brings up a > > question that I've been
wanting to ask for ages. > > > > How are people supposed to
hold a cube for a scrmable? LL color on > > bottom? I've never
seen it stated explicitly anywhere, but this is > > what I've
always assumed. Correct me if I'm wrong. If there's no > >
convention there really should be. > > > > In which case, I
coulnd't find anything terribly easy with that > > scramble. I
guess slightly good for starting a Petrus block... > > > >
> > -Doug > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le" > >
<khoale1234567@> wrote: > > > > > > Try this
scramble everyone. > > > > > > D R' L U2 D2 F L' F D'
L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > > > >
> Got it from here: http://www.youtube.com/watch?v=a134F-RJbEY >
> > > > > > > > > > [Non-text portions of
this message have been removed] >
4962. Re: [Speed cubing group] Re: Non-europeans at WC07?
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 15 Aug 2007 09:34:30 +0200
Yes it would be great to compete all together in the same competition,
including also top Korean OH cubers. ^^ I don't remember with whom I
talked about this last Sunday but I said that only 8 competitors were
allowed to go in the 3x3 OH final at the World Championship. In fact the
number is 16, which is much much more comfortable. ^^ Gilles 2007/8/14,
Arnaud van Galen <avgalen@...>: > > It would be great to
have the both of you at Worlds. What would the > OH-competition be
without the two of you? I have seen the 3x3x3_oh > competition
between the Americans and I have seen the 3x3x3_oh competition >
between the Europeans. It would be so good to see all of you battling it
out > face to face. > > What about Brittany? > > -----
Original Message ----- > From: chrisdzoan > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 13,
2007 8:06 PM > Subject: [Speed cubing group] Re: Non-europeans at
WC07? > > > As long as a few things get straightened out my
brother and I should > be going. > > Chris > > > >
> > [Non-text portions of this message have been removed] >
> > > > Yahoo! Groups Links > > > > [Non-text
portions of this message have been removed]
4963. Re: Rigged Scramble From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 15 Aug 2007 07:53:00 -0000
I've seen one 4-mover (and only 3 STM) before, but yes, it's very rare.
Hard to believe almost everybody missed that, I would've thought it
stands out to anyone who does at least a little block building (like
Xcross). -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > I don't know that I've ever IN MY LIFE have seen a 4
move 2x2x3. The > moves are D' L' B' D2. > > Anything can
happen randomly, but I'd have to agree it's a very lucky > mix. I
can't see if he's actually solving that way. > > I don't have Cube
Explorer here, but I'll wager that there is a 17 > move solution to
this one. > > On Aug 14, 2007, at 14:47, Anthony Hsu wrote: >
> > Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:.
> > > > -Anthony > > > > > > > >
----- Original Message ----- > > From: Brian Le > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August
14, 2007 3:40 PM > > Subject: Re: [Speed cubing group] Re: Rigged
Scramble > > > > > > I find this scramble quite easy
because for Petrus solvers, you > > already got the 2x2x2 block
(too easy right?). For Fridrich, this > > gives you a nice
extended cross and depending on what you do, all > > the F2L pairs
are set up quite easily for you. I scrambled with > > white on top
and green in front. > > > > Brian > > > > -----
Original Message ---- > > From: d_funny007
<no_reply@yahoogroups.com> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August
14, 2007 12:25:07 PM > > Subject: [Speed cubing group] Re: Rigged
Scramble > > > > I didn't notice anything funny about that,
but it brings up a > > > > question that I've been wanting
to ask for ages. > > > > How are people supposed to hold a
cube for a scrmable? LL color on > > > > bottom? I've never
seen it stated explicitly anywhere, but this is > > > > what
I've always assumed. Correct me if I'm wrong. If there's no > >
> > convention there really should be. > > > > In
which case, I coulnd't find anything terribly easy with that > >
> > scramble. I guess slightly good for starting a Petrus block...
> > > > -Doug > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Brian Le" > > > > <khoale1234567@
...> wrote: > > > >> > > > >> Try this
scramble everyone. > > > >> > > > >> D R'
L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > >
> >> > > > >> Got it from here:
http://www.youtube. com/watch? v=a134F-RJbEY > > > >>
> > > > <!-- > > > > #ygrp-mlmsg
{font-size:13px;font-family:arial, helvetica, clean, > >
sans-serif;} > > #ygrp-mlmsg table {font-size:inherit;font:100%;}
> > #ygrp-mlmsg select, input, textarea {font:99% arial,
helvetica, > > clean, sans-serif;} > > #ygrp-mlmsg pre, code
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padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > >
#ygrp-vitnav a{ > > padding:0 1px;} > > #ygrp-actbar{ >
> clear:both;margin:25px 0;white-space:nowrap;color:#666;text- >
> align:right;} > > #ygrp-actbar .left{ > >
float:left;white-space:nowrap;} > > .bld{font-weight:bold;} >
> #ygrp-grft{ > >
font-family:Verdana;font-size:77%;padding:15px 0;} > > #ygrp-ft{
> > font-family:verdana;font-size:77%;border-top:1px solid #666;
> > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ >
> padding-bottom:10px;} > > > > #ygrp-vital{ > >
background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} >
> #ygrp-vital #vithd{ > >
font-size:77%;font-family:Verdana;font- > >
weight:bold;color:#333;text-transform:uppercase;} > > #ygrp-vital
ul{ > > padding:0;margin:2px 0;} > > #ygrp-vital ul li{ >
> list-style-type:none;clear:both;border:1px solid #e0ecee; > >
} > > #ygrp-vital ul li .ct{ > >
font-weight:bold;color:#ff7900;float:right;width:2em;text- > >
align:right;padding-right:.5em;} > > #ygrp-vital ul li .cat{ >
> font-weight:bold;} > > #ygrp-vital a { > >
text-decoration:none;} > > > > #ygrp-vital a:hover{ >
> text-decoration:underline;} > > > > #ygrp-sponsor #hd{
> > color:#999;font-size:77%;} > > #ygrp-sponsor #ov{ >
> padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} >
> #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px;margin:0;} >
> #ygrp-sponsor #ov li{ > > list-style-type:square;padding:6px
0;font-size:77%;} > > #ygrp-sponsor #ov li a{ > >
text-decoration:none;font-size:130%;} > > #ygrp-sponsor #nc { >
> background-color:#eee;margin-bottom:20px;padding:0 8px;} > >
#ygrp-sponsor .ad{ > > padding:8px 0;} > > #ygrp-sponsor .ad
#hd1{ > >
font-family:Arial;font-weight:bold;color:#628c2a;font-size: > >
100%;line-height:122%;} > > #ygrp-sponsor .ad a{ > >
text-decoration:none;} > > #ygrp-sponsor .ad a:hover{ > >
text-decoration:underline;} > > #ygrp-sponsor .ad p{ > >
margin:0;} > > o {font-size:0;} > > .MsoNormal { > >
margin:0 0 0 0;} > > #ygrp-text tt{ > > font-size:120%;}
> > blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;}
> > --> > > > > [Non-text portions of this message
have been removed] > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > > > > > > Yahoo! Groups Links >
> > > > > >
4964. Re: [Speed cubing group] November 25, 2003 From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 15 Aug 2007 08:54:34 -0000
thanks for posting this. definitely come a long way in a few years. It's
interesting to see how our current times compare to those from just a
few years ago. Personally, my times won't be good enough to win any
competitions, but maybe they will be fast enough to have placed well
relative to these here or relative to the times from the first WC in
Hungary. --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)"
<pjkcards@...> wrote: > > Speedcubing has come along way in
4 years. It is amazing to look back at > those times. > > On
8/13/07, Tyson Mao <tyson.mao@...> wrote: > > > > Just
something from the past: > > > > 1 > > Thomas Templier
> > FR > > 16.2 > > (18) 16 16 16 18 18 (12) 16 14 16
15 12 + 0.5 > > Fridrich > > > > 2 > > Katsuyuki
Konishi > > JP > > 18.18 > > 16.20 18.18 (23.18) 15.76
20.49 (14.89) 20.16 19.00 21.36 15.38 18.46 > > 16.81 > >
LBL > > > > 3 > > Lars Vandenbergh > > BEL >
> 18.43 > > (15.51) 17.69 21.05 20.08 18.95 17.28 18.55 18.92
(21.70) 16.88 15.80 > > 19.05 > > Fridrich > > >
> 4 > > Macky Makisumi > > JP > > 18.5 > > 19
18 19 18 19 18 16 (15) (POP) (22) 17 18 18 + 0.5 > > Fridrich >
> > > 5 > > Chris Hardwick > > USA > > 19.03
> > 18.55 20.63 17.38 20.74 17.87 (17.35) 21.32 18.46 18.04 18.45
18.84 > > (26.21) > > Fridrich > > > > 6 >
> Frank Morris > > USA > > 19.69 > > 21.12 20.02
18.39 18.02 21.04 (15.8) 19.47 (22.39) 21.28 20.42 17.64 > > 19.47
> > Fridrich > > > > 7 > > Justin Eastman >
> CA > > 19.93 > > 21.05 19 22.14 18.69 (17.77) 19.31
(23.1) 18.11 20.93 19.07 21.06 19.96 > > Fridrich > > >
> 8 > > Dan Harris > > UK > > 22.4 > > 18 18
21 22 27 POP 24 (16) 21 25 19 24 (27) + 0.5 > > VH > > >
> 9 > > Richard Patterson > > USA > > 26.79 >
> (24.19) 25.99 29.42 (POP) 28.14 27.52 25.81 25.35 (29.67) 25.05
24.88 > > 29.08 26.63 > > Fridrich > > > > 10
> > Jake Reuth > > USA > > 27.95 > > 27.28 26.37
30.79 27.03 (31.78) 27.84 29.91 25.96 26.49 (25.82) 30.57 > >
26.32 > > Fridrich > > > > 11 > > Kevin Kelly
> > IRE > > 30.96 > > 32.26 33.05 (34.35) 31.92 30.16
30.26 30.94 (26.24) 30.14 30.28 POP > > 29.82 30.73 > >
Fridrich > > > > 12 > > Koen Heltzel > > NET
> > 34.65 > > 38.03 (40.69) 32.8 32.53 31.34 33.58 (27.16)
34.55 40 32.06 > > 36.41 35.24 > > LBL > > > >
13 > > Ian Winokur > > USA > > 37.87 > > 35.92
(46.9) 38.35 39.04 33.41 38.93 39.6 38.89 42.13 (24.99) 41.64 > >
30.81 > > Fridrich > > > > 14 > > Tyson Mao >
> USA > > 38.37 > > 35.07 (47.96) 43.87 35.76 42.31 37.6
40.16 (31.62) 35.62 > > 40.35 38.11 34.87 > > Fridrich >
> > > 15 > > Quinn Lewis > > USA > > 41.03
> > (34.54) 38.01 41.15 39.80 34.72 44.40 37.56 41.99 48.19 41.63
(51.17) > > 39.87 > > Fridrich > > > > 16 >
> Duncan Dicks > > UK > > 45.8 > > 42.00, 54.96,
54.29, 40.70, 42.43, 47.45, 37.26, 38.62, 49.66, 50.95, > > 43.17,
48.26 > > LBL > > > > 17 > > Lou Clifton >
> USA > > 53.56 > > (1:03.1) 45.41 51.09 (44.5) 51.49
58.35 58.83 59.17 52.49 50.35 57.58 > > 50.8 > > Unknown
> > > > 18 > > Joey Spadafora > > USA > >
59.38 > > 73.14 55.03 (75.85) 38.68 59.79 56.60 43.6 52.94 47.85
53.49 49.56 > > (36.83) > > Petrus > > > > >
> > > > > -- > My Webpage: http://www.pjkcubed.com
> Speedsolving Puzzles: http://www.speedsolving.com > Computer
Cleanup: http://www.cleancomputerhelp.com > > > [Non-text
portions of this message have been removed] >
4965. Cubing in Public (my high school reunion) From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 15 Aug 2007 08:56:55 -0000
I recently attended my 20 year high school reunion. The organizers
learned that I could cube and wanted to incorporate it somehow since the
cube craze was something we all remember and is so "80s". During dinner
they gave out little awards for things like who had run in the most
marathons, who had been in school the longest, who traveled the farthest
to get there, etc., the last of which was who has the most unusual
hobby. It was a classic cubing in public momentthey passed my cube
around so a few people got to scramble it, someone had a timer, and I
did it in about 27 seconds--which is pretty good for me, especially
considering I don't cube too well in public and there were some of my
old buddies heckling me with stuff like "that one's orange, no green, no
blue!". No one there had seen anything like that before, so I have to
admit they were pretty blown away and applauded rather enthusiastically
when going down the row to vote for who had the most unusual hobby, so I
won a one pound chocolate bar, which represents the most significant
item I've won with this unusual hobby ;-) Personally, I thought the lady
who made chain mail (the armor, not the spam) had the most unusual
hobby, but I'll take it anyway.
4966. Google cubes From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 15 Aug 2007 09:02:23 -0000
I ran into one of my old friends who I hadn't seen in many years at my
high school reunion. He works with Google, and apparently Google is now
using customized Rubik's Cubes in their marketing, I think he said in
Japan (or maybe Australia? those were 2 of the places he travels to). So
he sent me 3 of these Google cubes last week. (rather kind, I thought).
They have the Google logo on one side (with the Rubik's Promotions
center), and the other sides are the little Google icons for things like
gmail, news, Google earth, desktop, mobile, blogger, Picasa, etc. I
think they're pretty cool. I have 2 with the same pattern of mobile,
labs, earth, picasa, desktop and one cube with a pattern of compass,
calendar, blogger, news and Gmail. Anyone else seen these Google cubes
yet? --Kirk
4967. Re: [Speed cubing group] Google cubes From:
Cinoto <rwcinoto@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 15 Aug 2007 04:45:12 -0700 (PDT)
Wht don´t you take a picture (or a couple) to show us? Rafael Werneck
Cinoto (11) 8463-6707 Skype: rwcinoto rwcinoto@... matduvidas@...
http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem,
pense em seu compromisso com o meio ambiente e com o corte de custos!
----- Original Message ---- From: kirk83616
<no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 15, 2007
6:02:23 AM Subject: [Speed cubing group] Google cubes I ran into one of
my old friends who I hadn't seen in many years at my high school
reunion. He works with Google, and apparently Google is now using
customized Rubik's Cubes in their marketing, I think he said in Japan
(or maybe Australia? those were 2 of the places he travels to). So he
sent me 3 of these Google cubes last week. (rather kind, I thought).
They have the Google logo on one side (with the Rubik's Promotions
center), and the other sides are the little Google icons for things like
gmail, news, Google earth, desktop, mobile, blogger, Picasa, etc. I
think they're pretty cool. I have 2 with the same pattern of mobile,
labs, earth, picasa, desktop and one cube with a pattern of compass,
calendar, blogger, news and Gmail. Anyone else seen these Google cubes
yet? --Kirk
____________________________________________________________________________________
Shape Yahoo! in your own image. Join our Network Research Panel today!
http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 [Non-text
portions of this message have been removed]
4968. [Speed cubing group] Re: Rigged Scramble From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 15 Aug 2007 13:59:41 -0000
> I don't have Cube Explorer here, but I'll wager that there is a 17
> move solution to this one. Yes, there is a 17-move solution. F R L2
D F' L D R' U' L2 B' L F2 U F R B2 (17f*) - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > I don't know that I've ever IN MY LIFE have seen a 4
move 2x2x3. The > moves are D' L' B' D2. > > Anything can
happen randomly, but I'd have to agree it's a very lucky > mix. I
can't see if he's actually solving that way. > > I don't have Cube
Explorer here, but I'll wager that there is a 17 > move solution to
this one. > > On Aug 14, 2007, at 14:47, Anthony Hsu wrote: >
> > Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:.
> > > > -Anthony > > > > > > > >
----- Original Message ----- > > From: Brian Le > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August
14, 2007 3:40 PM > > Subject: Re: [Speed cubing group] Re: Rigged
Scramble > > > > > > I find this scramble quite easy
because for Petrus solvers, you > > already got the 2x2x2 block
(too easy right?). For Fridrich, this > > gives you a nice
extended cross and depending on what you do, all > > the F2L pairs
are set up quite easily for you. I scrambled with > > white on top
and green in front. > > > > Brian > > > > -----
Original Message ---- > > From: d_funny007
<no_reply@yahoogroups.com> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August
14, 2007 12:25:07 PM > > Subject: [Speed cubing group] Re: Rigged
Scramble > > > > I didn't notice anything funny about that,
but it brings up a > > > > question that I've been wanting
to ask for ages. > > > > How are people supposed to hold a
cube for a scrmable? LL color on > > > > bottom? I've never
seen it stated explicitly anywhere, but this is > > > > what
I've always assumed. Correct me if I'm wrong. If there's no > >
> > convention there really should be. > > > > In
which case, I coulnd't find anything terribly easy with that > >
> > scramble. I guess slightly good for starting a Petrus block...
> > > > -Doug > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Brian Le" > > > > <khoale1234567@
...> wrote: > > > >> > > > >> Try this
scramble everyone. > > > >> > > > >> D R'
L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > >
> >> > > > >> Got it from here:
http://www.youtube. com/watch? v=a134F-RJbEY > > > >>
> > > > <!-- > > > > #ygrp-mlmsg
{font-size:13px;font-family:arial, helvetica, clean, > >
sans-serif;} > > #ygrp-mlmsg table {font-size:inherit;font:100%;}
> > #ygrp-mlmsg select, input, textarea {font:99% arial,
helvetica, > > clean, sans-serif;} > > #ygrp-mlmsg pre, code
{font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;}
> > #ygrp-text{ > > font-family:Georgia; > > } >
> #ygrp-text p{ > > margin:0 0 1em 0;} > > #ygrp-tpmsgs{
> > font-family:Arial; > > clear:both;} > >
#ygrp-vitnav{ > >
padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > >
#ygrp-vitnav a{ > > padding:0 1px;} > > #ygrp-actbar{ >
> clear:both;margin:25px 0;white-space:nowrap;color:#666;text- >
> align:right;} > > #ygrp-actbar .left{ > >
float:left;white-space:nowrap;} > > .bld{font-weight:bold;} >
> #ygrp-grft{ > >
font-family:Verdana;font-size:77%;padding:15px 0;} > > #ygrp-ft{
> > font-family:verdana;font-size:77%;border-top:1px solid #666;
> > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ >
> padding-bottom:10px;} > > > > #ygrp-vital{ > >
background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} >
> #ygrp-vital #vithd{ > >
font-size:77%;font-family:Verdana;font- > >
weight:bold;color:#333;text-transform:uppercase;} > > #ygrp-vital
ul{ > > padding:0;margin:2px 0;} > > #ygrp-vital ul li{ >
> list-style-type:none;clear:both;border:1px solid #e0ecee; > >
} > > #ygrp-vital ul li .ct{ > >
font-weight:bold;color:#ff7900;float:right;width:2em;text- > >
align:right;padding-right:.5em;} > > #ygrp-vital ul li .cat{ >
> font-weight:bold;} > > #ygrp-vital a { > >
text-decoration:none;} > > > > #ygrp-vital a:hover{ >
> text-decoration:underline;} > > > > #ygrp-sponsor #hd{
> > color:#999;font-size:77%;} > > #ygrp-sponsor #ov{ >
> padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} >
> #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px;margin:0;} >
> #ygrp-sponsor #ov li{ > > list-style-type:square;padding:6px
0;font-size:77%;} > > #ygrp-sponsor #ov li a{ > >
text-decoration:none;font-size:130%;} > > #ygrp-sponsor #nc { >
> background-color:#eee;margin-bottom:20px;padding:0 8px;} > >
#ygrp-sponsor .ad{ > > padding:8px 0;} > > #ygrp-sponsor .ad
#hd1{ > >
font-family:Arial;font-weight:bold;color:#628c2a;font-size: > >
100%;line-height:122%;} > > #ygrp-sponsor .ad a{ > >
text-decoration:none;} > > #ygrp-sponsor .ad a:hover{ > >
text-decoration:underline;} > > #ygrp-sponsor .ad p{ > >
margin:0;} > > o {font-size:0;} > > .MsoNormal { > >
margin:0 0 0 0;} > > #ygrp-text tt{ > > font-size:120%;}
> > blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;}
> > --> > > > > [Non-text portions of this message
have been removed] > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > > > > > > Yahoo! Groups Links >
> > > > > >
4969. [Speed cubing group] Re: Non-europeans at WC07? From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 15 Aug 2007 14:44:04 -0000
I also look forward especially to the OH-event. I'm regularly averaging
about 24s now, and will improve that a few seconds before WC I hope.
/Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Yes it would be great
to compete all together in the same competition, > including also top
Korean OH cubers. ^^ > > I don't remember with whom I talked about
this last Sunday but I said that > only 8 competitors were allowed to
go in the 3x3 OH final at the World > Championship. > In fact the
number is 16, which is much much more comfortable. ^^ > > Gilles
> > > 2007/8/14, Arnaud van Galen <avgalen@...>: >
> > > It would be great to have the both of you at Worlds. What
would the > > OH-competition be without the two of you? I have
seen the 3x3x3_oh > > competition between the Americans and I have
seen the 3x3x3_oh competition > > between the Europeans. It would
be so good to see all of you battling it out > > face to face.
> > > > What about Brittany? > > > > -----
Original Message ----- > > From: chrisdzoan > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August
13, 2007 8:06 PM > > Subject: [Speed cubing group] Re:
Non-europeans at WC07? > > > > > > As long as a few
things get straightened out my brother and I should > > be going.
> > > > Chris > > > > > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > [Non-text
portions of this message have been removed] >
4970. Re: [Speed cubing group] Youtube speedcubing community
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 15 Aug 2007 10:19:45 -0700 (PDT)
The question is (for me at least) Corwin, how do we make one? Brian
----- Original Message ---- From: Corwin Shiu <aznspazboi@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007
10:49:58 PM Subject: [Speed cubing group] Youtube speedcubing community
Is there one? Seeing so many channels on youtube devoted to cubing, i
say someone should start one, assuming there isn't one already. It would
be neat, as it is a video hosting site, we could have weekly video
contests and tutorials for the beginners. Tell me what you guys think
about it. Corwin Shiu [Non-text portions of this message have been
removed]
4971. Re: Youtube speedcubing community From:
"Lucas Garron" <lg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 15 Aug 2007 17:27:57 -0000
http://www.youtube.com/group/rubik -Lucas Garron --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > Is there one? Seeing so many
channels on youtube devoted to cubing, i > say someone should start
one, assuming there isn't one already. It > would be neat, as it is a
video hosting site, we could have weekly > video contests and
tutorials for the beginners. Tell me what you guys > think about it.
> > > Corwin Shiu >
4972. Re: [Speed cubing group] Non-europeans at WC07? From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 15 Aug 2007 16:56:08 +0100 (BST)
Yes Mr.Arnaud, I have improved but my dad, I do not think, has improved.
Japan Open 2007 results might be the indication for you about my present
performance. I wish to be part of Dutch Open 2007 also. But you know, it
will be very very costly. I think many cubers might compete this year in
Dutch Open 2007. I hope many of your cousins, relatives and trainees
would have improved a lot too. Very eager to meet you all again.
J.Bernett Orlando Arnaud van Galen <avgalen@...> wrote: It would
be good to see you and your father again Bernett. Would you be staying
in Europe for the Dutch Open again like last year? I am really curious
how much further you have improved and if your father will get that 1st
cube (out of 8) right this time. ----- Original Message ----- From:
JohnLouis Louis To: speedsolvingrubikscube@yahoogroups.com Sent: Monday,
August 13, 2007 11:40 AM Subject: Re: [Speed cubing group] Non-europeans
at WC07? I am J.Bernett orlando from Tamil Nadu(India) coming with my
dad. My dad might compete only in 333 multi bld(nowadays he has no time
to practice). I am competing in many. I have not yet met any American
cuber. I am eager to meet and learn from the greats Mr.Frank Morris,
Mr.Chris Hardwick et al. Just can't wait. J.Bernett Orlando kirk83616
<no_reply@yahoogroups.com> wrote: My wife (Liza) and I are also
coming--so that's at least 5 cubers from Idaho! (and for those of you
outside North America, Idaho is not a very populous state) Liza just
learned how to solve the cube, but she will not be competing, so maybe
just 4 competitors from Idaho + 1 spectator... looking forward to it.
--Kirk --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > My wife and I, along with one of
our friends will be there. Looking forward to a great trip. I am curious
as well to know who is going to make the trip. > > Frank Morris
> > Gunnar Krig <gunkr520@...> wrote: Hi! > > I'm just
curious about which non-europeans that are coming to the WC > in
Hungary? I don't think I haven't met more then one non-european >
cuber in real life so I'm really looking forward to the trip. > >
/Gunnar Krig > > > > > > >
--------------------------------- > Take the Internet to Go: Yahoo!Go
puts the Internet in your pocket: mail, news, photos & more. >
> [Non-text portions of this message have been removed] >
--------------------------------- 5, 50, 500, 5000 - Store unlimited
mails in your inbox. Click here. [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
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have been removed]
4973. Re: [Speed cubing group] Youtube speedcubing community
From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 16 Aug 2007 00:06:34 +0200
http://www.speedsolving.com/forumdisplay.php?f=20 (NEW)comes close to
what you want
http://www.strangepuzzle.com/videos.php?firstName=&lastName=&puzzleType=any&range=%3C&solveTime=
(CLASSIC) is another good one to look at. ----- Original Message -----
From: Corwin Shiu To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, August 15, 2007 7:49 AM Subject: [Speed cubing group] Youtube
speedcubing community Is there one? Seeing so many channels on youtube
devoted to cubing, i say someone should start one, assuming there isn't
one already. It would be neat, as it is a video hosting site, we could
have weekly video contests and tutorials for the beginners. Tell me what
you guys think about it. Corwin Shiu [Non-text portions of this message
have been removed]
4974. Re: Cube Explorer 4.15 released From:
"ltunreal" <ltunreal@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 00:32:15 -0000
So if I wanted CubeExplorer to make an algorithm for the cross, how do I
do it? I can't read the .chm file, so I can't see the help file. :P ---
In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > In the new version I removed a few
lines of code which I suspect to > be responsible for the closing
problem under Windows Vista. Please > let me know of there is any
difference now. > > The deletion of two lines would of course not
justify to jump from > version 4.11 to version 4.15. > What took
more time was the implementation of a filter for incomplete > cube
solutions. You may define for example, that B-face moves are not >
allowed. > You have also the choice to prefix some whole cube
rotation. I do not > like the X,Y,Z, notation btw.. I use C_U, C_R
and C_F instead in the > program. > > >
http://kociemba.org/cube.htm >
4975. OH records From:
"Edouard" <e_chambon@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 11:04:49 -0000
Lee Jae-Yong Quote on speedcubing : 19.39 16.53 20.68 18.43 17.64 15.71
18.77 (10.66) 20.33 20.96 (23.60) 20.72 wow..i can't believe. In KCRC
BUSAN i'll break the world record. Results of KCRC BUSAN : Lee Jae-Yong
26.30 Korea 30.71 27.86 25.34 25.69 21.77 26.97 Korea 28.69 DNF 26.19
26.03 19.47 Where is the broken world record ???
4976. Re: [Speed cubing group] OH records From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 10:20:16 -0300 (ART)
Maybe he just got nervous : ) but, more important, where is the video of
the new WR??? Pedro Edouard <e_chambon@...> escreveu: Lee Jae-Yong
Quote on speedcubing : 19.39 16.53 20.68 18.43 17.64 15.71 18.77 (10.66)
20.33 20.96 (23.60) 20.72 wow..i can't believe. In KCRC BUSAN i'll break
the world record. Results of KCRC BUSAN : Lee Jae-Yong 26.30 Korea 30.71
27.86 25.34 25.69 21.77 26.97 Korea 28.69 DNF 26.19 26.03 19.47 Where is
the broken world record ??? Flickr agora em português. Você clica, todo
mundo vê. Saiba mais. [Non-text portions of this message have been
removed]
4977. Article on the Cube From:
"Grant Tregay" <YahooGroups@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 13:25:25 -0000
A coworker knows of my interest in the Rubik's Cube and pointed out this
article, titled "The Numbers Behind Rubik's Cube" - just thought I'd
share... http://tinyurl.com/2n5pbk The full (original) URL is:
http://blogs.wsj.com/numbersguy/the-numbers-behind-rubiks-cube-169/ It
references the work by Dan Kunkel, earlier this year, proving the upper
bound of 26 moves required to solve any cube state. Enjoy! - Grant
4978. Re: [Speed cubing group] OH records From:
"Edouard" <e_chambon@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 13:31:01 -0000
A such quote, is a lack of respect for the WR holder I think. But with
such results in competition, it makes laugh a lot !!! I think there is
no video of the WR... But I am not sure. Edouard --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Maybe he just got nervous : ) > > but, more
important, where is the video of the new WR??? > > Pedro > >
Edouard <e_chambon@...> escreveu: Lee Jae-Yong > > Quote on
speedcubing : > 19.39 16.53 20.68 18.43 17.64 15.71 18.77 (10.66)
20.33 20.96 (23.60) > 20.72 > wow..i can't believe. In KCRC BUSAN
i'll break the world record. > > Results of KCRC BUSAN : > >
Lee Jae-Yong > > 26.30 Korea 30.71 27.86 25.34 25.69 21.77 >
> 26.97 Korea 28.69 DNF 26.19 26.03 19.47 > > Where is the
broken world record ??? > > > > > > Flickr agora em
português. Você clica, todo mundo vê. Saiba mais. > > [Non-text
portions of this message have been removed] >
4979. Re: [Speed cubing group] OH records From:
Terje Kristensen <terje.kristensen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 15:36:29 +0200
I don't feel that Lee Jae-Yong shows a lack of respect for the record
holder with his comment. It's good to have strong belief in your
abilities, and with his good results he must have been quite confident.
But as we knows records are easier to set in practice than in
competition :) Terje On Thu, 2007-08-16 at 13:31 +0000, Edouard wrote:
> A such quote, is a lack of respect for the WR holder I think. >
But with such results in competition, it makes laugh a lot !!! > >
I think there is no video of the WR... But I am not sure. > >
Edouard > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> > wrote: > > > > Maybe he just got
nervous : ) > > > > but, more important, where is the video
of the new WR??? > > > > Pedro > > > > Edouard
<e_chambon@...> escreveu: > Lee Jae-Yong > > > >
Quote on speedcubing : > > 19.39 16.53 20.68 18.43 17.64 15.71
18.77 (10.66) 20.33 20.96 > (23.60) > > 20.72 > > wow..i
can't believe. In KCRC BUSAN i'll break the world record. > > >
> Results of KCRC BUSAN : > > > > Lee Jae-Yong > >
> > 26.30 Korea 30.71 27.86 25.34 25.69 21.77 > > > >
26.97 Korea 28.69 DNF 26.19 26.03 19.47 > > > > Where is the
broken world record ??? > > > > > > > > >
> > > Flickr agora em português. Você clica, todo mundo vê.
Saiba mais. > > > > [Non-text portions of this message have
been removed] > > > > > > >
4980. Re: [Speed cubing group] OH records From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 16:11:53 +0200
Do I show disrespect to the WR holder by saying that it was a PLL skip ?
Gilles 2007/8/16, Terje Kristensen <terje.kristensen@...>: >
> I don't feel that Lee Jae-Yong shows a lack of respect for the
record > holder with his comment. > > It's good to have strong
belief in your abilities, and with his good > results he must have
been quite confident. > > But as we knows records are easier to
set in practice than in > competition :) > > Terje > > On
Thu, 2007-08-16 at 13:31 +0000, Edouard wrote: > > A such quote,
is a lack of respect for the WR holder I think. > > But with such
results in competition, it makes laugh a lot !!! > > > > I
think there is no video of the WR... But I am not sure. > > >
> Edouard > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
> > wrote: > > > > > > Maybe he just got nervous
: ) > > > > > > but, more important, where is the
video of the new WR??? > > > > > > Pedro > >
> > > > Edouard <e_chambon@...> escreveu: > >
Lee Jae-Yong > > > > > > Quote on speedcubing : >
> > 19.39 16.53 20.68 18.43 17.64 15.71 18.77 (10.66) 20.33 20.96
> > (23.60) > > > 20.72 > > > wow..i can't
believe. In KCRC BUSAN i'll break the world record. > > > >
> > Results of KCRC BUSAN : > > > > > > Lee
Jae-Yong > > > > > > 26.30 Korea 30.71 27.86 25.34
25.69 21.77 > > > > > > 26.97 Korea 28.69 DNF 26.19
26.03 19.47 > > > > > > Where is the broken world
record ??? > > > > > > > > > > > >
> > > > > > Flickr agora em português. Você clica,
todo mundo vê. Saiba mais. > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > > > > > > Yahoo!
Groups Links > > > > [Non-text portions of this message have
been removed]
4981. Re: [Speed cubing group] OH records From:
"Edouard" <e_chambon@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 14:19:43 -0000
Of course not. Because you're telling the truth. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Do I show disrespect to the WR
holder by saying that it was a PLL skip ? > > Gilles > >
2007/8/16, Terje Kristensen <terje.kristensen@...>: > > >
> I don't feel that Lee Jae-Yong shows a lack of respect for the
record > > holder with his comment. > > > > It's good
to have strong belief in your abilities, and with his good > >
results he must have been quite confident. > > > > But as we
knows records are easier to set in practice than in > >
competition :) > > > > Terje > > > > On Thu,
2007-08-16 at 13:31 +0000, Edouard wrote: > > > A such quote,
is a lack of respect for the WR holder I think. > > > But with
such results in competition, it makes laugh a lot !!! > > >
> > > I think there is no video of the WR... But I am not sure.
> > > > > > Edouard > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@>
> > > wrote: > > > > > > > > Maybe he
just got nervous : ) > > > > > > > > but, more
important, where is the video of the new WR??? > > > > >
> > > Pedro > > > > > > > > Edouard
<e_chambon@> escreveu: > > > Lee Jae-Yong > > >
> > > > > Quote on speedcubing : > > > >
19.39 16.53 20.68 18.43 17.64 15.71 18.77 (10.66) 20.33 20.96 > >
> (23.60) > > > > 20.72 > > > > wow..i can't
believe. In KCRC BUSAN i'll break the world record. > > > >
> > > > Results of KCRC BUSAN : > > > > >
> > > Lee Jae-Yong > > > > > > > >
26.30 Korea 30.71 27.86 25.34 25.69 21.77 > > > > > >
> > 26.97 Korea 28.69 DNF 26.19 26.03 19.47 > > > >
> > > > Where is the broken world record ??? > > >
> > > > > > > > > > > > > >
> > > > > > > Flickr agora em português. Você
clica, todo mundo vê. Saiba mais. > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > > > > > >
> > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > [Non-text
portions of this message have been removed] >
4982. PA Competition From:
"Jon Choi" <quirkcorsair566@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 15:24:12 -0000
Hi all, I read through Bob's nice competition how-to at cubewhiz.com,
and am interested in hosting a competition. I figure it'll either be
sometime during January/February, but I'd like to know how many people
are interested before I actively undertake this. The only reason why I
think I'll get it going in January/February is because I'll probably
need the time until then finding an appropriate venue and ensuring that
a WCA delegate can come. ;) I live about an hour north of Philadelphia
and about 15 minutes west of Phillipsburg, NJ, and the venue will most
likely be around here (possibly in Philly if I absolutely cannot get one
here in the Lehigh Valley). Let me know if you're interested! I only
have a handful of locals who would probably attend. XP Jon Choi
4983. Re: [Speed cubing group] OH records From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 15:25:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Do I show disrespect
to the WR holder by saying that it was a PLL skip ? Still fantastic, but
interesting to know. Do we know what OLL it was too? Even better, a
video? > Gilles Yes?
4984. Re: PA Competition From:
monstertruck794 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 16:09:54 -0000
Yea there's a pretty good chance of me going but i neeed to know the
date and the venue. John --- In speedsolvingrubikscube@yahoogroups.com,
"Jon Choi" <quirkcorsair566@...> wrote: > > Hi all, >
> I read through Bob's nice competition how-to at cubewhiz.com, and
am > interested in hosting a competition. I figure it'll either be
sometime > during January/February, but I'd like to know how many
people are > interested before I actively undertake this. The only
reason why I > think I'll get it going in January/February is because
I'll probably > need the time until then finding an appropriate venue
and ensuring > that a WCA delegate can come. ;) > > I live
about an hour north of Philadelphia and about 15 minutes west > of
Phillipsburg, NJ, and the venue will most likely be around here >
(possibly in Philly if I absolutely cannot get one here in the Lehigh
> Valley). > > Let me know if you're interested! I only have a
handful of locals who > would probably attend. XP > > Jon Choi
>
4985. Fastest possible times From:
"deathrisingup" <deathrisingup@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 16:23:53 -0000
Hi I'm new to the group and just sort of a casual cuber (best 3x3x3
around a minute and a half) but I was wondering if anyone has studied or
knows if there is an absolute lower limit to how fast it is actually
possible to solve any given scramble? It seems that with all the
math/group theory/etc on all the various scrambles and algorithms that
are known that there should be some mathematical and physical limit
beyond which it would be impossible to solve it any faster even taking
into consideration the expertise of the person and the lube/speed
abilities of any given cube. I see these records and videos of people
doing it in like 7 seconds and I just don't see how anyone could get
much faster than this even with lucky solves...but as I said I am just a
beginner. Sorry for the long question. Just wondering. Any hints or
advice appreciated. Thanks deathrisingup
4986. Re: [Speed cubing group] OH records From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 16:32:44 -0000
Hahaha, I just found that last row very funny!! :-D /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom"
<gillesvdp@> wrote: > > > > Do I show disrespect to
the WR holder by saying that it was a PLL skip ? > > Still
fantastic, but interesting to know. Do we know what OLL it was > too?
Even better, a video? > > > Gilles > > Yes? >
4987. Re: Fastest possible times From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 17:01:26 -0000
I'm no math genious, but im pretty sure no one can get 0 seconds or
below.. :D As far as being serious, i dont think anyone can figure out
the exact lowest, as there is no exact speed (turns/sec) that is the
fastest possible accomplishable speed. we know that every solution can
be solved in 26-27 moves max, and assuming someone will eventually get 9
turns/sec, i would say 3 seconds is a fairly good guess. NOTE that this
is assuming that they already know the optimal solution for that
specific scramble. And with a lucky solve (under 27 moves), who knows
how low someone can go... hoping that made sense, but it was based on
assumptions --- In speedsolvingrubikscube@yahoogroups.com,
"deathrisingup" <deathrisingup@...> wrote: > > Hi I'm new to
the group and just sort of a casual cuber (best 3x3x3 > around a
minute and a half) but I was wondering if anyone has studied > or
knows if there is an absolute lower limit to how fast it is actually
> possible to solve any given scramble? It seems that with all the
> math/group theory/etc on all the various scrambles and algorithms
that > are known that there should be some mathematical and physical
limit > beyond which it would be impossible to solve it any faster
even taking > into consideration the expertise of the person and the
lube/speed > abilities of any given cube. I see these records and
videos of people > doing it in like 7 seconds and I just don't see
how anyone could get > much faster than this even with lucky
solves...but as I said I am just > a beginner. > > Sorry for
the long question. Just wondering. Any hints or advice > appreciated.
> > Thanks > > deathrisingup >
4988. Re: Fastest possible times From:
"deathrisingup" <deathrisingup@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 17:22:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: >Cool. That seems like a pretty
reasonable way of getting a rough calculation. I can't imagine watching
someone do the whole thing in 3 seconds but who knows. That would sure
be something to see. I get my first DIY kit tomorrow and so I'll see if
I can eventually break the 60 second barrier which, by comparison, is an
eternity :D Thanks for the input. deathrisingup > I'm no math
genious, but im pretty sure no one can get 0 seconds or > below.. :D
> > As far as being serious, i dont think anyone can figure out
the exact > lowest, as there is no exact speed (turns/sec) that is
the fastest > possible accomplishable speed. we know that every
solution can be > solved in 26-27 moves max, and assuming someone
will eventually get 9 > turns/sec, i would say 3 seconds is a fairly
good guess. NOTE that > this is assuming that they already know the
optimal solution for that > specific scramble. And with a lucky solve
(under 27 moves), who > knows how low someone can go... > >
hoping that made sense, but it was based on assumptions > > >
--- In speedsolvingrubikscube@yahoogroups.com, "deathrisingup" >
<deathrisingup@> wrote: > > > > Hi I'm new to the
group and just sort of a casual cuber (best 3x3x3 > > around a
minute and a half) but I was wondering if anyone has > studied >
> or knows if there is an absolute lower limit to how fast it is >
actually > > possible to solve any given scramble? It seems that
with all the > > math/group theory/etc on all the various
scrambles and algorithms > that > > are known that there should
be some mathematical and physical limit > > beyond which it would
be impossible to solve it any faster even > taking > > into
consideration the expertise of the person and the lube/speed > >
abilities of any given cube. I see these records and videos of >
people > > doing it in like 7 seconds and I just don't see how
anyone could > get > > much faster than this even with lucky
solves...but as I said I am > just > > a beginner. > >
> > Sorry for the long question. Just wondering. Any hints or
advice > > appreciated. > > > > Thanks > > >
> deathrisingup > > >
4989. BBC is looking for a cuber in the London area, tonight!
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 18:35:37 -0000
Hello, I doubt this is going to work.. anyways, here goes; I just got an
e-mail through my website from the BBC. They are looking for a cuber...
This very evening. They can pay for a car to pick you up and bring you
home, and they'll also give a small 'reward'-fee. I couldn't really
think of anyone... Did Jasmine Lee move back to Australia yet? Anyway,
send an e-mail to georgia.peters at bbc.co.uk quickly if you are
interested. I can also give you a phone number, if you like. - Joël.
4990. Re: [Speed cubing group] OH records From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 20:35:51 +0200
Let's organize a "Gilles closed competition". :D Gilles (no, do not say
yes, please :p) 2007/8/16, Gunnar Krig <gunkr520@...>: > >
Hahaha, I just found that last row very funny!! :-D > > /Gunnar
> > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
> <grrroux@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > Do I
show disrespect to the WR holder by saying that it was a PLL > skip ?
> > > > Still fantastic, but interesting to know. Do we know
what OLL it was > > too? Even better, a video? > > > >
> Gilles > > > > Yes? > > > > > > >
> Yahoo! Groups Links > > > > [Non-text portions of this
message have been removed]
4991. Re: PA Competition From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 18:44:31 -0000
I'll probably be able to go, depending on the date. --- In
speedsolvingrubikscube@yahoogroups.com, monstertruck794
<no_reply@...> wrote: > > Yea there's a pretty good chance
of me going but i neeed to know the > date and the venue. > >
John > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" >
<quirkcorsair566@> wrote: > > > > Hi all, > >
> > I read through Bob's nice competition how-to at cubewhiz.com,
and am > > interested in hosting a competition. I figure it'll
either be > sometime > > during January/February, but I'd like
to know how many people are > > interested before I actively
undertake this. The only reason why I > > think I'll get it going
in January/February is because I'll probably > > need the time
until then finding an appropriate venue and ensuring > > that a
WCA delegate can come. ;) > > > > I live about an hour north
of Philadelphia and about 15 minutes west > > of Phillipsburg, NJ,
and the venue will most likely be around here > > (possibly in
Philly if I absolutely cannot get one here in the > Lehigh > >
Valley). > > > > Let me know if you're interested! I only
have a handful of locals > who > > would probably attend. XP
> > > > Jon Choi > > >
4992. Re: [Speed cubing group] BBC is looking for a cuber in the London
area, tonight!
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 20:51:51 +0200
That's what happens when your website address ends with .co.uk... ;-)
2007/8/16, Joël van Noort <joel_vn@...>: > > Hello, >
> I doubt this is going to work.. anyways, here goes; > > I
just got an e-mail through my website from the BBC. They are looking
> for a cuber... This very evening. They can pay for a car to pick
you > up and bring you home, and they'll also give a small
'reward'-fee. > > I couldn't really think of anyone... Did Jasmine
Lee move back to > Australia yet? > > Anyway, send an e-mail to
georgia.peters at bbc.co.uk quickly if you > are interested. I can
also give you a phone number, if you like. > > - Joël. > >
> > > > Yahoo! Groups Links > > > > [Non-text
portions of this message have been removed]
4993. Re: [Speed cubing group] Google cubes From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 21:18:35 -0000
Ok. I created a new Photo album here called Google Cubes and uploaded 3
pictures. If I make it to CalTech, I'll bring these with me if anyone
wants to see them. --Kirk --- In speedsolvingrubikscube@yahoogroups.com,
Cinoto <rwcinoto@...> wrote: > > Wht don´t you take a
picture (or a couple) to show us? > > Rafael Werneck Cinoto >
(11) 8463-6707 > Skype: rwcinoto > rwcinoto@... >
matduvidas@... > http://www.rwcinoto.hpg.com.br/ > > PS: Antes
de imprimir essa mensagem, pense em seu compromisso com o meio ambiente
e com o corte de custos! > > > > ----- Original Message ----
> From: kirk83616 <no_reply@yahoogroups.com> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, August 15,
2007 6:02:23 AM > Subject: [Speed cubing group] Google cubes >
> I ran into one of my old friends who I hadn't seen in many years at
my > high school reunion. He works with Google, and apparently Google
is > now using customized Rubik's Cubes in their marketing, I think
he said > in Japan (or maybe Australia? those were 2 of the places he
travels > to). So he sent me 3 of these Google cubes last week.
(rather kind, > I thought). > > They have the Google logo on
one side (with the Rubik's Promotions > center), and the other sides
are the little Google icons for things > like gmail, news, Google
earth, desktop, mobile, blogger, Picasa, > etc. I think they're
pretty cool. I have 2 with the same pattern of > mobile, labs, earth,
picasa, desktop and one cube with a pattern of > compass, calendar,
blogger, news and Gmail. Anyone else seen these > Google cubes yet?
> > --Kirk > > > > > >
_____________________________________________________________________
_______________ > Shape Yahoo! in your own image. Join our Network
Research Panel today!
http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 > >
> > [Non-text portions of this message have been removed] >
4994. Re: [Speed cubing group] Google cubes From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 14:30:48 -0700 (PDT)
Those are cool. Are they for sell? ----- Original Message ---- From:
kirk83616 <no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 16, 2007
2:18:35 PM Subject: Re: [Speed cubing group] Google cubes Ok. I created
a new Photo album here called Google Cubes and uploaded 3 pictures. If I
make it to CalTech, I'll bring these with me if anyone wants to see
them. --Kirk --- In speedsolvingrubiksc ube@yahoogroups. com, Cinoto
<rwcinoto@.. .> wrote: > > Wht don´t you take a picture (or
a couple) to show us? > > Rafael Werneck Cinoto > (11)
8463-6707 > Skype: rwcinoto > rwcinoto@... > matduvidas@. ..
> http://www.rwcinoto .hpg.com. br/ > > PS: Antes de imprimir
essa mensagem, pense em seu compromisso com o meio ambiente e com o
corte de custos! > > > > ----- Original Message ---- >
From: kirk83616 <no_reply@yahoogroup s.com> > To:
speedsolvingrubiksc ube@yahoogroups. com > Sent: Wednesday, August
15, 2007 6:02:23 AM > Subject: [Speed cubing group] Google cubes >
> I ran into one of my old friends who I hadn't seen in many years at
my > high school reunion. He works with Google, and apparently Google
is > now using customized Rubik's Cubes in their marketing, I think
he said > in Japan (or maybe Australia? those were 2 of the places he
travels > to). So he sent me 3 of these Google cubes last week.
(rather kind, > I thought). > > They have the Google logo on
one side (with the Rubik's Promotions > center), and the other sides
are the little Google icons for things > like gmail, news, Google
earth, desktop, mobile, blogger, Picasa, > etc. I think they're
pretty cool. I have 2 with the same pattern of > mobile, labs, earth,
picasa, desktop and one cube with a pattern of > compass, calendar,
blogger, news and Gmail. Anyone else seen these > Google cubes yet?
> > --Kirk > > > > > > ____________ _________
_________ _________ _________ _________ _ ____________ ___ > Shape
Yahoo! in your own image. Join our Network Research Panel today!
http://surveylink. yahoo.com/ gmrs/yahoo_ panel_invite. asp?a=7 >
> > > [Non-text portions of this message have been removed]
> [Non-text portions of this message have been removed]
4995. Re: [Speed cubing group] OH records From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 22:00:11 -0000
Yes good idea, one for you and one for the rest of us xD Erik --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Let's organize a "Gilles closed
competition". :D > > Gilles > > (no, do not say yes, please
:p) > > 2007/8/16, Gunnar Krig <gunkr520@...>: > >
> > Hahaha, I just found that last row very funny!! :-D > >
> > /Gunnar > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > >
<grrroux@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > >
Peereboom" <gillesvdp@> wrote: > > > > > > >
> Do I show disrespect to the WR holder by saying that it was a PLL
> > skip ? > > > > > > Still fantastic, but
interesting to know. Do we know what OLL it was > > > too? Even
better, a video? > > > > > > > Gilles > >
> > > > Yes? > > > > > > > > >
> > > > > > Yahoo! Groups Links > > > >
> > > > > > > [Non-text portions of this message
have been removed] >
4996. Re: Google cubes From:
"Corwin Shiu" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 22:32:49 -0000
How well do they turn? Speedcubing material? =) Corwin --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...>
wrote: > > I ran into one of my old friends who I hadn't seen in
many years at my > high school reunion. He works with Google, and
apparently Google is > now using customized Rubik's Cubes in their
marketing, I think he said > in Japan (or maybe Australia? those were
2 of the places he travels > to). So he sent me 3 of these Google
cubes last week. (rather kind, > I thought). > > They have the
Google logo on one side (with the Rubik's Promotions > center), and
the other sides are the little Google icons for things > like gmail,
news, Google earth, desktop, mobile, blogger, Picasa, > etc. I think
they're pretty cool. I have 2 with the same pattern of > mobile,
labs, earth, picasa, desktop and one cube with a pattern of >
compass, calendar, blogger, news and Gmail. Anyone else seen these >
Google cubes yet? > > --Kirk >
4997. [Speed cubing group] Re: Rigged Scramble From:
"Lucas Garron" <lg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 17 Aug 2007 01:08:51 -0000
Hmm, I tried to post that, but my email's being fickle... Anyhow, on
this subject, CCT just gave me this (I was doing an OH average and
messed up on PLL, though...): B2 F' R' F R2 D2 U' B2 D2 U2 L' R' F' L B'
R' B2 F2 U' R2 D' R2 D' B F2 --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > > I don't have Cube Explorer
here, but I'll wager that there is a 17 > > move solution to this
one. > > Yes, there is a 17-move solution. > > F R L2 D F' L
D R' U' L2 B' L F2 U F R B2 (17f*) > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> >
wrote: > > > > I don't know that I've ever IN MY LIFE have
seen a 4 move 2x2x3. The > > moves are D' L' B' D2. > > >
> Anything can happen randomly, but I'd have to agree it's a very
lucky > > mix. I can't see if he's actually solving that way. >
> > > I don't have Cube Explorer here, but I'll wager that
there is a 17 > > move solution to this one. > > > >
On Aug 14, 2007, at 14:47, Anthony Hsu wrote: > > > > >
Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:. > >
> > > > -Anthony > > > > > > > >
> > > > ----- Original Message ----- > > > From:
Brian Le > > > To: speedsolvingrubikscube@yahoogroups.com >
> > Sent: Tuesday, August 14, 2007 3:40 PM > > > Subject:
Re: [Speed cubing group] Re: Rigged Scramble > > > > >
> > > > I find this scramble quite easy because for Petrus
solvers, you > > > already got the 2x2x2 block (too easy
right?). For Fridrich, this > > > gives you a nice extended
cross and depending on what you do, all > > > the F2L pairs are
set up quite easily for you. I scrambled with > > > white on
top and green in front. > > > > > > Brian > >
> > > > ----- Original Message ---- > > > From:
d_funny007 <no_reply@yahoogroups.com> > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday,
August 14, 2007 12:25:07 PM > > > Subject: [Speed cubing group]
Re: Rigged Scramble > > > > > > I didn't notice
anything funny about that, but it brings up a > > > > >
> question that I've been wanting to ask for ages. > > >
> > > How are people supposed to hold a cube for a scrmable? LL
color on > > > > > > bottom? I've never seen it stated
explicitly anywhere, but this is > > > > > > what I've
always assumed. Correct me if I'm wrong. If there's no > > >
> > > convention there really should be. > > > >
> > In which case, I coulnd't find anything terribly easy with
that > > > > > > scramble. I guess slightly good for
starting a Petrus block... > > > > > > -Doug > >
> > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Brian Le" > > > > > > <khoale1234567@ ...>
wrote: > > > > > >> > > > > >
>> Try this scramble everyone. > > > > > >>
> > > > > >> D R' L U2 D2 F L' F D' L2 D U' R2 B2 R
L' B' U' L' B' L U' F2 U' L' > > > > > >> > >
> > > >> Got it from here: http://www.youtube. com/watch?
v=a134F-RJbEY > > >
4998. Re: [Speed cubing group] Re: Rigged Scramble From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 16 Aug 2007 18:15:23 -0700 (PDT)
wow, another one! ----- Original Message ---- From: Lucas Garron
<lg@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Thursday, August 16, 2007 6:08:51 PM Subject: [Speed cubing group] Re:
Rigged Scramble Hmm, I tried to post that, but my email's being
fickle... Anyhow, on this subject, CCT just gave me this (I was doing an
OH average and messed up on PLL, though...): B2 F' R' F R2 D2 U' B2 D2
U2 L' R' F' L B' R' B2 F2 U' R2 D' R2 D' B F2 --- In speedsolvingrubiksc
ube@yahoogroups. com, "Bruce Norskog" <brnorsk@... > wrote: >
> > I don't have Cube Explorer here, but I'll wager that there is
a 17 > > move solution to this one. > > Yes, there is a
17-move solution. > > F R L2 D F' L D R' U' L2 B' L F2 U F R B2
(17f*) > > - Bruce > --- In speedsolvingrubiksc
ube@yahoogroups. com, Lars Petrus <lars@> > wrote: > >
> > I don't know that I've ever IN MY LIFE have seen a 4 move
2x2x3. The > > moves are D' L' B' D2. > > > > Anything
can happen randomly, but I'd have to agree it's a very lucky > >
mix. I can't see if he's actually solving that way. > > > >
I don't have Cube Explorer here, but I'll wager that there is a 17 >
> move solution to this one. > > > > On Aug 14, 2007, at
14:47, Anthony Hsu wrote: > > > > > Not only a two-turn
2x2x2, but a four-turn 2x2x3. Me like C-:. > > > > > >
-Anthony > > > > > > > > > > > >
----- Original Message ----- > > > From: Brian Le > >
> To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent:
Tuesday, August 14, 2007 3:40 PM > > > Subject: Re: [Speed
cubing group] Re: Rigged Scramble > > > > > > >
> > I find this scramble quite easy because for Petrus solvers,
you > > > already got the 2x2x2 block (too easy right?). For
Fridrich, this > > > gives you a nice extended cross and
depending on what you do, all > > > the F2L pairs are set up
quite easily for you. I scrambled with > > > white on top and
green in front. > > > > > > Brian > > > >
> > ----- Original Message ---- > > > From: d_funny007
<no_reply@yahoogroup s.com> > > > To: speedsolvingrubiksc
ube@yahoogroups. com > > > Sent: Tuesday, August 14, 2007
12:25:07 PM > > > Subject: [Speed cubing group] Re: Rigged
Scramble > > > > > > I didn't notice anything funny
about that, but it brings up a > > > > > > question
that I've been wanting to ask for ages. > > > > > >
How are people supposed to hold a cube for a scrmable? LL color on >
> > > > > bottom? I've never seen it stated explicitly
anywhere, but this is > > > > > > what I've always
assumed. Correct me if I'm wrong. If there's no > > > > >
> convention there really should be. > > > > > > In
which case, I coulnd't find anything terribly easy with that > >
> > > > scramble. I guess slightly good for starting a
Petrus block... > > > > > > -Doug > > > >
> > --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le"
> > > > > > <khoale1234567@ ...> wrote: >
> > > > >> > > > > > >> Try this
scramble everyone. > > > > > >> > > > >
> >> D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U'
F2 U' L' > > > > > >> > > > > >
>> Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY
> > > [Non-text portions of this message have been removed]
Yes, this is correct. On 8/15/07, bladez740 <blade740@...> wrote:
> > I think it means "green, or the darkest possible color if
green is not > available" > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Arnaud van Galen" > > <avgalen@...> wrote: > >
> > I can see how white is considered the lightest color, but why
is > green considered the darkest color? > > If you look at the
colors of the rainbow/spectrum green is in > between
red-orange-yellow-green-blue. This matches my perception that > blue
is darker than green. Is the > > > > WCA telling me I am
colorblind? > > > > The official rules are the inverse of
the rule you gave. White (or > lightest) on top, green (or darkest
adjacent) on front. > > > > ----- Original Message -----
> > From: bladez740 > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Tuesday, August 14, 2007 9:39 PM > > Subject:
[Speed cubing group] Re: Rigged Scramble > > > > > >
WCA rules say lightest color (white) on top, darkest adjacent color >
> (green) on front. > > > > But yes, when done with the
LL on top, that scramble gives a 3-move > > xcross. Not too
rigged. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> d_funny007 > > <no_reply@> wrote: > > > >
> > I didn't notice anything funny about that, but it brings up a
> > > question that I've been wanting to ask for ages. >
> > > > > How are people supposed to hold a cube for a
scrmable? LL color on > > > bottom? I've never seen it stated
explicitly anywhere, but this is > > > what I've always
assumed. Correct me if I'm wrong. If there's no > > >
convention there really should be. > > > > > > In
which case, I coulnd't find anything terribly easy with that > >
> scramble. I guess slightly good for starting a Petrus block... >
> > > > > > > > -Doug > > > > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Brian Le" > > > <khoale1234567@> wrote: > >
> > > > > > Try this scramble everyone. > > >
> > > > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U'
L' B' L U' F2 > U' L' > > > > > > > > Got it
from here: http://www.youtube.com/watch?v=a134F-RJbEY > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > [Non-text portions of this message have been
removed]
5000. Re: [Speed cubing group] Google cubes From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 17 Aug 2007 01:44:43 -0000
thanks. these are all already spoken for, but if I can get some more,
I'll let you know. --Kirk --- In speedsolvingrubikscube@yahoogroups.com,
Brian Le <khoale1234567@...> wrote: > > Those are cool. Are
they for sell? > > > ----- Original Message ---- > From:
kirk83616 <no_reply@yahoogroups.com> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, August 16,
2007 2:18:35 PM > Subject: Re: [Speed cubing group] Google cubes >
> Ok. I created a new Photo album here called Google Cubes and >
uploaded 3 pictures. > > If I make it to CalTech, I'll bring these
with me if anyone wants to > see them. > > --Kirk > > ---
In speedsolvingrubiksc ube@yahoogroups. com, Cinoto <rwcinoto@ .>
> wrote: > > > > Wht don´t you take a picture (or a
couple) to show us? > > > > Rafael Werneck Cinoto > >
(11) 8463-6707 > > Skype: rwcinoto > > rwcinoto@ > >
matduvidas@ .. > > http://www.rwcinoto .hpg.com. br/ > >
> > PS: Antes de imprimir essa mensagem, pense em seu compromisso
com > o meio ambiente e com o corte de custos! > > > >
> > > > ----- Original Message ---- > > From:
kirk83616 <no_reply@yahoogroup s.com> > > To:
speedsolvingrubiksc ube@yahoogroups. com > > Sent: Wednesday,
August 15, 2007 6:02:23 AM > > Subject: [Speed cubing group]
Google cubes > > > > I ran into one of my old friends who I
hadn't seen in many years > at my > > high school reunion. He
works with Google, and apparently Google > is > > now using
customized Rubik's Cubes in their marketing, I think he > said >
> in Japan (or maybe Australia? those were 2 of the places he >
travels > > to). So he sent me 3 of these Google cubes last week.
(rather > kind, > > I thought). > > > > They have
the Google logo on one side (with the Rubik's Promotions > >
center), and the other sides are the little Google icons for > things
> > like gmail, news, Google earth, desktop, mobile, blogger,
Picasa, > > etc. I think they're pretty cool. I have 2 with the
same pattern > of > > mobile, labs, earth, picasa, desktop and
one cube with a pattern > of > > compass, calendar, blogger,
news and Gmail. Anyone else seen these > > Google cubes yet? >
> > > --Kirk > > > > > > > > > >
> > > ____________ _________ _________ _________ _________
_________ _ > ____________ ___ > > Shape Yahoo! in your own
image. Join our Network Research Panel > today! http://surveylink.
yahoo.com/ gmrs/yahoo_ panel_invite. asp? a=7 > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > > > [Non-text portions of this message
have been removed] >
5001. Re: Google cubes From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 17 Aug 2007 01:45:26 -0000
I haven't taken them out of the shrink wrap yet, so don't know how they
turn, but I imagine just like any other store bought cube, which is to
say probably not good for speedcubing. I know companies can order these
with whatever stickers they want for marketing campaigns--we've actually
thought about doing it for our company--so they're probably just the
same thing you can buy at the store. I just think they're cool on the
shelf. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Corwin
Shiu" <aznspazboi@...> wrote: > > How well do they turn?
Speedcubing material? =) > > Corwin > > --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 > <no_reply@>
wrote: > > > > I ran into one of my old friends who I hadn't
seen in many years at my > > high school reunion. He works with
Google, and apparently Google is > > now using customized Rubik's
Cubes in their marketing, I think he said > > in Japan (or maybe
Australia? those were 2 of the places he travels > > to). So he
sent me 3 of these Google cubes last week. (rather kind, > > I
thought). > > > > They have the Google logo on one side
(with the Rubik's Promotions > > center), and the other sides are
the little Google icons for things > > like gmail, news, Google
earth, desktop, mobile, blogger, Picasa, > > etc. I think they're
pretty cool. I have 2 with the same pattern of > > mobile, labs,
earth, picasa, desktop and one cube with a pattern of > > compass,
calendar, blogger, news and Gmail. Anyone else seen these > >
Google cubes yet? > > > > --Kirk > > >
5002. Re: Google cubes From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 17 Aug 2007 01:49:35 -0000
Now if I thought they had some built in Google search function to help
me find the first C-E pair faster, maybe then I'd break them out and use
them. ;-) --- In speedsolvingrubikscube@yahoogroups.com, kirk83616
<no_reply@...> wrote: > > I haven't taken them out of the
shrink wrap yet, so don't know how > they turn, but I imagine just
like any other store bought cube, > which is to say probably not good
for speedcubing. I know companies > can order these with whatever
stickers they want for marketing > campaigns--we've actually thought
about doing it for our company-- so > they're probably just the same
thing you can buy at the store. I > just think they're cool on the
shelf. > > --Kirk > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" >
<aznspazboi@> wrote: > > > > How well do they turn?
Speedcubing material? =) > > > > Corwin > > > >
--- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > >
<no_reply@> wrote: > > > > > > I ran into one of
my old friends who I hadn't seen in many years > at my > > >
high school reunion. He works with Google, and apparently > Google is
> > > now using customized Rubik's Cubes in their marketing, I
think > he said > > > in Japan (or maybe Australia? those
were 2 of the places he > travels > > > to). So he sent me 3
of these Google cubes last week. (rather > kind, > > > I
thought). > > > > > > They have the Google logo on one
side (with the Rubik's > Promotions > > > center), and the
other sides are the little Google icons for > things > > >
like gmail, news, Google earth, desktop, mobile, blogger, > Picasa,
> > > etc. I think they're pretty cool. I have 2 with the same
> pattern of > > > mobile, labs, earth, picasa, desktop and
one cube with a pattern > of > > > compass, calendar,
blogger, news and Gmail. Anyone else seen > these > > >
Google cubes yet? > > > > > > --Kirk > > >
> > >
5003. New 4x4x4 solver program From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 17 Aug 2007 04:06:55 -0000
Hi, I now have an updated version of my 4x4x4 solver program. This
program uses IDA*-type searches using pruning tables it generates
itself, so it is relatively quick to download. This program also
supports single-slice turns, twist turns, and block turns. It tends to
be rather slow when solving in terms of twist turns, so I don't
particularly recommend using twist turns. It appears to use about 400MB
of RAM, so it probably should not be used on a system with less than
512MB, and I am not sure how it performs on a 512MB system. It also uses
roughly 49MB of disk space for each metric that is used. The program
solves the 4x4x4 cube using 5 stages, similar to the way the
Thistlethwaite algorithm uses four stages to solve the 3x3x3 cube. The
five stages are the same as in my previous program that used large
"perfect" pruning tables in disk files, except in this new version,
stage 2 utilizes additional turns that my previous program did not use.
So worst case single-slice turn metric solve for the new program is 77
turns. The program can be downloaded in the form of a .ZIP file. That
file expands to a .rtf documentation file and the executable file
(.exe). Since the program file is an executable, I recommend scanning it
with anti-virus software before running it (but of course I believe I
have uploaded a virus-free file). The link for the file is:
http://rapidshare.com/files/49469009/Fivestage444.zip.html Enjoy! -
Bruce
5004. Re: Cube Explorer 4.15 released From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 17 Aug 2007 05:10:58 -0000
I have downloaded and installed C.E. 4.15. and am sorry to say that i
still get the same error as before when i try to "X" out of the program.
could this be related to the extremely high resolution "wide" screen I
use? or did i goof up on install? or perhaps the problem still exists?
sorry to report bad news, especially for such a good program. --- In
speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...>
wrote: > > So if I wanted CubeExplorer to make an algorithm for
the cross, how do > I do it? I can't read the .chm file, so I can't
see the help file. :P > > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba >
<no_reply@> wrote: > > > > In the new version I
removed a few lines of code which I suspect to > > be responsible
for the closing problem under Windows Vista. Please > > let me
know of there is any difference now. > > > > The deletion of
two lines would of course not justify to jump from > > version
4.11 to version 4.15. > > What took more time was the
implementation of a filter for incomplete > > cube solutions. You
may define for example, that B-face moves are not > > allowed.
> > You have also the choice to prefix some whole cube rotation. I
do not > > like the X,Y,Z, notation btw.. I use C_U, C_R and C_F
instead in the > > program. > > > > > >
http://kociemba.org/cube.htm > > >
5005. Re: Google cubes From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 17 Aug 2007 05:23:22 -0000
>From my experience, promotional cubes are not good. They are stiff
and don't turn very well. When I started cubing, my roomates and I used
a couple of promo cubes for a couple months and they were still hard to
turn. We even tried silicone spray and it did nothing. -Dan --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...>
wrote: > > I haven't taken them out of the shrink wrap yet, so
don't know how > they turn, but I imagine just like any other store
bought cube, > which is to say probably not good for speedcubing. I
know companies > can order these with whatever stickers they want for
marketing > campaigns--we've actually thought about doing it for our
company--so > they're probably just the same thing you can buy at the
store. I > just think they're cool on the shelf. > > --Kirk
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin
Shiu" > <aznspazboi@> wrote: > > > > How well do
they turn? Speedcubing material? =) > > > > Corwin > >
> > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 >
> <no_reply@> wrote: > > > > > > I ran into
one of my old friends who I hadn't seen in many years > at my >
> > high school reunion. He works with Google, and apparently >
Google is > > > now using customized Rubik's Cubes in their
marketing, I think > he said > > > in Japan (or maybe
Australia? those were 2 of the places he > travels > > >
to). So he sent me 3 of these Google cubes last week. (rather > kind,
> > > I thought). > > > > > > They have the
Google logo on one side (with the Rubik's > Promotions > > >
center), and the other sides are the little Google icons for > things
> > > like gmail, news, Google earth, desktop, mobile, blogger,
> Picasa, > > > etc. I think they're pretty cool. I have 2
with the same > pattern of > > > mobile, labs, earth,
picasa, desktop and one cube with a pattern > of > > >
compass, calendar, blogger, news and Gmail. Anyone else seen > these
> > > Google cubes yet? > > > > > > --Kirk
> > > > > >
5006. Re: [Speed cubing group] Re: hello From:
süleyman altýnorak <saltinorak@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 17 Aug 2007 02:04:59 -0700 (PDT)
Yes Rafeal, you are right. Age is very important factor. But it is not
enough. For instance, I haven't found good quality cube. I don't believe
when I see one hand solver on video. Because, I cant turn with two hand
my cube sometimes. I used soap for slippery between cube parts. now it
turns more freely but not so much good. Also colors are important. my
cubes are not standard. surface color is different. So it is really
difficult to apply some tutorials. but as I said before; you are right.
most important factors are age and time. it is really difficult to find
time for practice. Süleyman ----- Original Message ---- From: Cinoto
<rwcinoto@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, August 14, 2007 4:07:29 PM Subject: [Speed cubing group] Re:
hello You see Suleyan... that´s what I said about having 15 years old
(or 16 in this case!). Under 30s in 3 months! He must do this all
through the night!! I´m doing this for almost 2 years and I still have
to learn 4 more algorithmics to know the Friedrich completely. What
else, I rarely beat the 30s barrier (my record is 27.7). People call me
crazy because I go to work walking and solving the cube (blindfolded
because I have to pay attention to the traffic), but this is when I can
practise. Maybe we should have age categories in the tournments :)
Rafael Werneck Cinoto ----- Original Message ---- From: Karl Rabaya
<azn_invaz1on7@ yahoo.com> To: speedsolvingrubiksc
ube@yahoogroups. com Sent: Tuesday, August 14, 2007 5:50:32 AM Subject:
Re: [Speed cubing group] Fw: hello HI!!! im Karl Rabaya from chicago. Im
16 years old. ive been cubing for about 3 months. I average about 24 or
25 seconds. i'm proud to say ive gotten fast in a short amount of time
xD. i just got a 4x4x4 cube. i solve it in about 4 mins. haha. im still
working on my 3x3x3 skills. i hope to get sub 20 avg in the next month
or two. and good luck suleyan!! Karl Rabaya Richard Berndt
<berndtrinva@ yahoo.com> wrote: Hi, I'm Rick. I started learning
to cube about 5 months ago at the age of 51. I also found (and still
find) many web sites quite confusing. I recently found one that I think
seems a bit more understandable to me. It is: http://www.freespac
es.com/jasa86/ cube.htm Intro F2L was particular helpful to me. I think
it is basically thye Friedrich method but I like his explanations
better. The guy's name is Jason Thorn, if I recall correctly. I hope it
is helpful to you as well. I guess I average about 75 seconds. I average
about 60 seconds using another method but it has nowhere near the
potential for speed that Friedrich has. My current difficulty is
recognizing/ locating corner/edge pairs. I need to learn to look ahead
and hope that will still come with time. Anyway, I think that site is
worth taking a look at. Sometimes when I try to access this site it is
down, but it always is comes back up pretty soon. Good luck suleyman!
Rick --- süleyman altýnorak <saltinorak@ yahoo. com> wrote: >
Hello everybody, > > I am new Rubik cube fan from Turkey and I
want to > introduce myself. I am 30 years old and male. I meet >
Rubik cube when I was child but I learned to solve > it a few months
ago. Now I can solve it only layer > by layer method and it takes at
least five minutes. > But already I am working on it. Today I find
two web > sites; Jessica Friedrich and Lars Petrus pages. I >
tried to understand petrus's method but I could > reach until 4Th
step. After this step it is really > difficult to understand for me.
but I don't give it > up. > I will work on it. > I hope I will
learn more special methods with this > group. > > kind regards,
> > Süleyman > > > > Building a website is a piece of
cake. > Yahoo! Small Business gives you all the tools to get >
online. > > > > ____________ _________ _________ _________
_________ _________ _ > Park yourself in front of a world of choices
in > alternative vehicles. Visit the Yahoo! Auto Green > Center.
> http://autos. yahoo.com/ green_center/ > > [Non-text portions
of this message have been > removed] > > ____________ _________
_________ _________ _________ _________ _ Need a vacation? Get great
deals to amazing places on Yahoo! Travel. http://travel. yahoo.com/
------------ --------- --------- --- Moody friends. Drama queens. Your
life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games.
[Non-text portions of this message have been removed] ____________
_________ _________ _________ _________ _________ _ Got a little couch
potato? Check out fun summer activities for kids. http://search.
yahoo.com/ search?fr= oni_on_mail& p=summer+ activities+
for+kids& cs=bz [Non-text portions of this message have been
removed]
____________________________________________________________________________________
Be a better Heartthrob. Get better relationship answers from someone who
knows. Yahoo! Answers - Check it out.
http://answers.yahoo.com/dir/?link=list&sid=396545433 [Non-text
portions of this message have been removed]
5007. Re: [Speed cubing group] BBC is looking for a cuber in the London
area, tonight!
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 17 Aug 2007 09:43:56 -0000
Well, they contacted DanH first, but he also mentioned me, apparently. I
am not sure why. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
van den Peereboom" <gillesvdp@...> wrote: > > That's what
happens when your website address ends with .co.uk... > > ;-) >
> 2007/8/16, Joël van Noort <joel_vn@...>: > > > >
Hello, > > > > I doubt this is going to work.. anyways, here
goes; > > > > I just got an e-mail through my website from
the BBC. They are looking > > for a cuber... This very evening.
They can pay for a car to pick you > > up and bring you home, and
they'll also give a small 'reward'- fee. > > > > I couldn't
really think of anyone... Did Jasmine Lee move back to > >
Australia yet? > > > > Anyway, send an e-mail to
georgia.peters at bbc.co.uk quickly if you > > are interested. I
can also give you a phone number, if you like. > > > > -
Joël. > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > >
[Non-text portions of this message have been removed] >
5008. Re: [Speed cubing group] Re: hello From:
avgalen@... <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 17 Aug 2007 13:00:18 +0200
I agree about time being an important factor, but why would age be? It
seems that lower twenties seems to be a good age if you look at the top
25 top cubers, but M��ty��s and Ron prove that age is not really that
important. On Fri, 17 Aug 2007 02:04:59 -0700 (PDT), s��leyman
alt��norak wrote: Yes Rafeal, you are right. Age is very important
factor. But it is not enough. For instance, I haven't found good quality
cube. I don't believe when I see one hand solver on video. Because, I
cant turn with two hand my cube sometimes. I used soap for slippery
between cube parts. now it turns more freely but not so much good. Also
colors are important. my cubes are not standard. surface color is
different. So it is really difficult to apply some tutorials. but as I
said before; you are right. most important factors are age and time. it
is really difficult to find time for practice. S��leyman ----- Original
Message ---- From: Cinoto To: speedsolvingrubikscube@yahoogroups.com [2]
Sent: Tuesday, August 14, 2007 4:07:29 PM Subject: [Speed cubing group]
Re: hello You see Suleyan... that��s what I said about having 15 years
old (or 16 in this case!). Under 30s in 3 months! He must do this all
through the night!! I��m doing this for almost 2 years and I still have
to learn 4 more algorithmics to know the Friedrich completely. What
else, I rarely beat the 30s barrier (my record is 27.7). People call me
crazy because I go to work walking and solving the cube (blindfolded
because I have to pay attention to the traffic), but this is when I can
practise. Maybe we should have age categories in the tournments :)
Rafael Werneck Cinoto ----- Original Message ---- From: Karl Rabaya To:
speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14, 2007
5:50:32 AM Subject: Re: [Speed cubing group] Fw: hello HI!!! im Karl
Rabaya from chicago. Im 16 years old. ive been cubing for about 3
months. I average about 24 or 25 seconds. i'm proud to say ive gotten
fast in a short amount of time xD. i just got a 4x4x4 cube. i solve it
in about 4 mins. haha. im still working on my 3x3x3 skills. i hope to
get sub 20 avg in the next month or two. and good luck suleyan!! Karl
Rabaya Richard Berndt wrote: Hi, I'm Rick. I started learning to cube
about 5 months ago at the age of 51. I also found (and still find) many
web sites quite confusing. I recently found one that I think seems a bit
more understandable to me. It is: http://www.freespac [3] es.com/jasa86/
cube.htm Intro F2L was particular helpful to me. I think it is basically
thye Friedrich method but I like his explanations better. The guy's name
is Jason Thorn, if I recall correctly. I hope it is helpful to you as
well. I guess I average about 75 seconds. I average about 60 seconds
using another method but it has nowhere near the potential for speed
that Friedrich has. My current difficulty is recognizing/ locating
corner/edge pairs. I need to learn to look ahead and hope that will
still come with time. Anyway, I think that site is worth taking a look
at. Sometimes when I try to access this site it is down, but it always
is comes back up pretty soon. Good luck suleyman! Rick --- s��leyman
alt��norak wrote: > Hello everybody, > > I am new Rubik cube
fan from Turkey and I want to > introduce myself. I am 30 years old
and male. I meet > Rubik cube when I was child but I learned to solve
> it a few months ago. Now I can solve it only layer > by layer
method and it takes at least five minutes. > But already I am working
on it. Today I find two web > sites; Jessica Friedrich and Lars
Petrus pages. I > tried to understand petrus's method but I could
> reach until 4Th step. After this step it is really > difficult
to understand for me. but I don't give it > up. > I will work on
it. > I hope I will learn more special methods with this > group.
> > kind regards, > > S��leyman > > > > Building
a website is a piece of cake. > Yahoo! Small Business gives you all
the tools to get > online. > > > > ____________ _________
_________ _________ _________ _________ _ > Park yourself in front of
a world of choices in > alternative vehicles. Visit the Yahoo! Auto
Green > Center. > http://autos. [4] yahoo.com/ green_center/ >
> [Non-text portions of this message have been > removed] >
> ____________ _________ _________ _________ _________ _________ _
Need a vacation? Get great deals to amazing places on Yahoo! Travel.
http://travel. [5] yahoo.com/ ------------ --------- --------- --- Moody
friends. Drama queens. Your life? Nope! - their life, your story. Play
Sims Stories at Yahoo! Games. [Non-text portions of this message have
been removed] ____________ _________ _________ _________ _________
_________ _ Got a little couch potato? Check out fun summer activities
for kids. http://search. [6] yahoo.com/ search?fr= oni_on_mail&
p=summer+ activities+ for+kids& cs=bz [Non-text portions of this
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__________________________________________________________ Be a better
Heartthrob. Get better relationship answers from someone who knows.
Yahoo! Answers - Check it out.
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[Non-text portions of this message have been removed]
How they proof this? I think younger people learn more easily new
maneuvers. Also they can think more fastly. but M��ty& aacute;s and
Ron prove that age is not really that important. avgalen@...,
UNEXPECTED_DATA_AFTER_ADDRESS@.SYNTAX-ERROR. wrote: I agree about time
being an important factor, but why would age be? It seems that lower
twenties seems to be a good age if you look at the top 25 top cubers,
but M��ty��s and Ron prove that age is not really that important. On
Fri, 17 Aug 2007 02:04:59 -0700 (PDT), s��leyman alt��norak wrote: Yes
Rafeal, you are right. Age is very important factor. But it is not
enough. For instance, I haven't found good quality cube. I don't believe
when I see one hand solver on video. Because, I cant turn with two hand
my cube sometimes. I used soap for slippery between cube parts. now it
turns more freely but not so much good. Also colors are important. my
cubes are not standard. surface color is different. So it is really
difficult to apply some tutorials. but as I said before; you are right.
most important factors are age and time. it is really difficult to find
time for practice. S��leyman ----- Original Message ---- From: Cinoto
To: speedsolvingrubikscube@yahoogroups.com [2] Sent: Tuesday, August 14,
2007 4:07:29 PM Subject: [Speed cubing group] Re: hello You see
Suleyan... that��s what I said about having 15 years old (or 16 in this
case!). Under 30s in 3 months! He must do this all through the night!!
I��m doing this for almost 2 years and I still have to learn 4 more
algorithmics to know the Friedrich completely. What else, I rarely beat
the 30s barrier (my record is 27.7). People call me crazy because I go
to work walking and solving the cube (blindfolded because I have to pay
attention to the traffic), but this is when I can practise. Maybe we
should have age categories in the tournments :) Rafael Werneck Cinoto
----- Original Message ---- From: Karl Rabaya To: speedsolvingrubiksc
ube@yahoogroups. com Sent: Tuesday, August 14, 2007 5:50:32 AM Subject:
Re: [Speed cubing group] Fw: hello HI!!! im Karl Rabaya from chicago. Im
16 years old. ive been cubing for about 3 months. I average about 24 or
25 seconds. i'm proud to say ive gotten fast in a short amount of time
xD. i just got a 4x4x4 cube. i solve it in about 4 mins. haha. im still
working on my 3x3x3 skills. i hope to get sub 20 avg in the next month
or two. and good luck suleyan!! Karl Rabaya Richard Berndt wrote: Hi,
I'm Rick. I started learning to cube about 5 months ago at the age of
51. I also found (and still find) many web sites quite confusing. I
recently found one that I think seems a bit more understandable to me.
It is: http://www.freespac [3] es.com/jasa86/ cube.htm Intro F2L was
particular helpful to me. I think it is basically thye Friedrich method
but I like his explanations better. The guy's name is Jason Thorn, if I
recall correctly. I hope it is helpful to you as well. I guess I average
about 75 seconds. I average about 60 seconds using another method but it
has nowhere near the potential for speed that Friedrich has. My current
difficulty is recognizing/ locating corner/edge pairs. I need to learn
to look ahead and hope that will still come with time. Anyway, I think
that site is worth taking a look at. Sometimes when I try to access this
site it is down, but it always is comes back up pretty soon. Good luck
suleyman! Rick --- s��leyman alt��norak wrote: > Hello everybody,
> > I am new Rubik cube fan from Turkey and I want to >
introduce myself. I am 30 years old and male. I meet > Rubik cube
when I was child but I learned to solve > it a few months ago. Now I
can solve it only layer > by layer method and it takes at least five
minutes. > But already I am working on it. Today I find two web >
sites; Jessica Friedrich and Lars Petrus pages. I > tried to
understand petrus's method but I could > reach until 4Th step. After
this step it is really > difficult to understand for me. but I don't
give it > up. > I will work on it. > I hope I will learn more
special methods with this > group. > > kind regards, > >
S��leyman > > > > Building a website is a piece of cake.
> Yahoo! Small Business gives you all the tools to get > online.
> > > > ____________ _________ _________ _________ _________
_________ _ > Park yourself in front of a world of choices in >
alternative vehicles. Visit the Yahoo! Auto Green > Center. >
http://autos. [4] yahoo.com/ green_center/ > > [Non-text portions
of this message have been > removed] > > ____________ _________
_________ _________ _________ _________ _ Need a vacation? Get great
deals to amazing places on Yahoo! Travel. http://travel. [5] yahoo.com/
------------ --------- --------- --- Moody friends. Drama queens. Your
life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games.
[Non-text portions of this message have been removed] ____________
_________ _________ _________ _________ _________ _ Got a little couch
potato? Check out fun summer activities for kids. http://search. [6]
yahoo.com/ search?fr= oni_on_mail& p=summer+ activities+
for+kids& cs=bz [Non-text portions of this message have been
removed] __________________________________________________________ Be a
better Heartthrob. Get better relationship answers from someone who
knows. Yahoo! Answers - Check it out.
http://answers.yahoo.com/dir/?link=list&sid=396545433 [7] [Non-text
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[28]
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[29]
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5010. Re: hello From:
Cinoto <rwcinoto@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 17 Aug 2007 05:31:17 -0700 (PDT)
When I said age is important, it´s was thinking about the free time
available for those who are older. Of course, if I had plenty of time to
cube, like Matyas probably has, I would be able to be more competitive,
but probably wouldn´t beat Matyas because this CHILD is insane!! 54s for
the blindsolving is incredible! It takes me more than that just to
memorize the cube... Rafael Werneck Cinoto (11) 8463-6707 Skype:
rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS:
Antes de imprimir essa mensagem, pense em seu compromisso com o meio
ambiente e com o corte de custos! ----- Original Message ---- From:
"avgalen@..." <avgalen@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 17, 2007
8:00:18 AM Subject: Re: [Speed cubing group] Re: hello I agree about
time being an important factor, but why would age be? It seems that
lower twenties seems to be a good age if you look at the top 25 top
cubers, but Máty& aacute;s and Ron prove that age is not really
that important. On Fri, 17 Aug 2007 02:04:59 -0700 (PDT), süleyman
altýnorak wrote: Yes Rafeal, you are right. Age is very important
factor. But it is not enough. For instance, I haven't found good quality
cube. I don't believe when I see one hand solver on video. Because, I
cant turn with two hand my cube sometimes. I used soap for slippery
between cube parts. now it turns more freely but not so much good. Also
colors are important. my cubes are not standard. surface color is
different. So it is really difficult to apply some tutorials. but as I
said before; you are right. most important factors are age and time. it
is really difficult to find time for practice. Süleyman ----- Original
Message ---- From: Cinoto To: speedsolvingrubiksc ube@yahoogroups. com
[2] Sent: Tuesday, August 14, 2007 4:07:29 PM Subject: [Speed cubing
group] Re: hello You see Suleyan... that´s what I said about having 15
years old (or 16 in this case!). Under 30s in 3 months! He must do this
all through the night!! I´m doing this for almost 2 years and I still
have to learn 4 more algorithmics to know the Friedrich completely. What
else, I rarely beat the 30s barrier (my record is 27.7). People call me
crazy because I go to work walking and solving the cube (blindfolded
because I have to pay attention to the traffic), but this is when I can
practise. Maybe we should have age categories in the tournments :)
Rafael Werneck Cinoto ----- Original Message ---- From: Karl Rabaya To:
speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14, 2007
5:50:32 AM Subject: Re: [Speed cubing group] Fw: hello HI!!! im Karl
Rabaya from chicago. Im 16 years old. ive been cubing for about 3
months. I average about 24 or 25 seconds. i'm proud to say ive gotten
fast in a short amount of time xD. i just got a 4x4x4 cube. i solve it
in about 4 mins. haha. im still working on my 3x3x3 skills. i hope to
get sub 20 avg in the next month or two. and good luck suleyan!! Karl
Rabaya Richard Berndt wrote: Hi, I'm Rick. I started learning to cube
about 5 months ago at the age of 51. I also found (and still find) many
web sites quite confusing. I recently found one that I think seems a bit
more understandable to me. It is: http://www.freespac [3] es.com/jasa86/
cube.htm Intro F2L was particular helpful to me. I think it is basically
thye Friedrich method but I like his explanations better. The guy's name
is Jason Thorn, if I recall correctly. I hope it is helpful to you as
well. I guess I average about 75 seconds. I average about 60 seconds
using another method but it has nowhere near the potential for speed
that Friedrich has. My current difficulty is recognizing/ locating
corner/edge pairs. I need to learn to look ahead and hope that will
still come with time. Anyway, I think that site is worth taking a look
at. Sometimes when I try to access this site it is down, but it always
is comes back up pretty soon. Good luck suleyman! Rick --- süleyman
altýnorak wrote: > Hello everybody, > > I am new Rubik cube
fan from Turkey and I want to > introduce myself. I am 30 years old
and male. I meet > Rubik cube when I was child but I learned to solve
> it a few months ago. Now I can solve it only layer > by layer
method and it takes at least five minutes. > But already I am working
on it. Today I find two web > sites; Jessica Friedrich and Lars
Petrus pages. I > tried to understand petrus's method but I could
> reach until 4Th step. After this step it is really > difficult
to understand for me. but I don't give it > up. > I will work on
it. > I hope I will learn more special methods with this > group.
> > kind regards, > > Süleyman > > > > Building
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5011. Re: PA Competition From:
billb4120 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 17 Aug 2007 16:21:46 -0000
Hi Jon, I would attend a competition in the Phila. area. I live 1/2 hour
north of Philly. Bill B --- In speedsolvingrubikscube@yahoogroups.com,
"Jon Choi" <quirkcorsair566@...> wrote: > > Hi all, >
> I read through Bob's nice competition how-to at cubewhiz.com, and
am > interested in hosting a competition. I figure it'll either be
sometime > during January/February, but I'd like to know how many
people are > interested before I actively undertake this. The only
reason why I > think I'll get it going in January/February is because
I'll probably > need the time until then finding an appropriate venue
and ensuring > that a WCA delegate can come. ;) > > I live
about an hour north of Philadelphia and about 15 minutes west > of
Phillipsburg, NJ, and the venue will most likely be around here >
(possibly in Philly if I absolutely cannot get one here in the Lehigh
> Valley). > > Let me know if you're interested! I only have a
handful of locals who > would probably attend. XP > > Jon Choi
>
5012. Re: PA Competition From:
"armorforsleepnj" <armorforsleepnj@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 17 Aug 2007 16:22:28 -0000
I'd definitly be interested. I just moved to Philly so I'll be around.
Let me know if you need any help with anything.
5013. Re: Cube Explorer 4.15 released From:
h_kociemba <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 17 Aug 2007 16:31:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "ltunreal"
<ltunreal@...> wrote: > > So if I wanted CubeExplorer to
make an algorithm for the cross, how do > I do it? I can't read the
.chm file, so I can't see the help file. :P > Why can't you read the
chm.file ???
5014. Re: PA Competition From:
"striderxo" <striderxo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 17 Aug 2007 18:38:39 -0000
I go to Drexel University in Philadelphia, so if you can't find a place,
there might be a possibility to host one here. The school might not
allow it since there isn't a club yet though. --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > Hi all, > > I read
through Bob's nice competition how-to at cubewhiz.com, and am >
interested in hosting a competition. I figure it'll either be sometime
> during January/February, but I'd like to know how many people are
> interested before I actively undertake this. The only reason why I
> think I'll get it going in January/February is because I'll
probably > need the time until then finding an appropriate venue and
ensuring > that a WCA delegate can come. ;) > > I live about an
hour north of Philadelphia and about 15 minutes west > of
Phillipsburg, NJ, and the venue will most likely be around here >
(possibly in Philly if I absolutely cannot get one here in the Lehigh
> Valley). > > Let me know if you're interested! I only have a
handful of locals who > would probably attend. XP > > Jon Choi
>
5015. Re: [Speed cubing group] BBC is looking for a cuber in the London
area, tonight!
From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 18 Aug 2007 12:47:35 +0100
I actually moved to the US (Arlington, VA), but I was in Australia in
January, June and July of this year. :) See you all in Budapest!! :D
Jasmine On Thu, 16 Aug 2007 18:35:37 -0000, "Joël van Noort"
<joel_vn@...> said: > Hello, > > I doubt this is going to
work.. anyways, here goes; > > I just got an e-mail through my
website from the BBC. They are looking > for a cuber... This very
evening. They can pay for a car to pick you > up and bring you home,
and they'll also give a small 'reward'-fee. > > I couldn't really
think of anyone... Did Jasmine Lee move back to > Australia yet? >
> Anyway, send an e-mail to georgia.peters at bbc.co.uk quickly if
you > are interested. I can also give you a phone number, if you
like. > > - Joël. > > -- http://www.fastmail.fm - And now
for something completely different
5016. Re: [Speed cubing group] Non-europeans at WC07? From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 18 Aug 2007 12:51:00 +0100
I'm coming. So is Peter (my husband). Anyone know of any other
Australians who are coming? Jasmine On Sat, 11 Aug 2007 11:10:09 -0000,
"Gunnar Krig" <gunkr520@...> said: > Hi! > > I'm just
curious about which non-europeans that are coming to the WC > in
Hungary? I don't think I haven't met more then one non-european >
cuber in real life so I'm really looking forward to the trip. > >
/Gunnar Krig > -- http://www.fastmail.fm - One of many happy users:
http://www.fastmail.fm/docs/quotes.html
5017. Re: Fastest possible times From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 18 Aug 2007 11:52:57 -0000
Well, the bounds have been reduced to 26 moves. So if we can figure out
how to calculate this 26 move solve in our head, and can turn at a
constant 3 turns per second, theoretically you could average 8.6. If you
could keep a constant 4tps you could average 6.5 Also, alot were proved
to be less than 26, so the average would probably closer to 5s! Thanks,
Joey
5018. Re: [Speed cubing group] Re: PA Competition From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 18 Aug 2007 13:03:34 +0100
Maybe you could start a club there! :) Philadelphia isn't too far from
me (Arlington, VA), so I could possibly attend. Jasmine On Fri, 17 Aug
2007 18:38:39 -0000, "striderxo" <striderxo@...> said: > I go
to Drexel University in Philadelphia, so if you can't find a > place,
there might be a possibility to host one here. The school might > not
allow it since there isn't a club yet though. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi" >
<quirkcorsair566@...> wrote: > > > > Hi all, > >
> > I read through Bob's nice competition how-to at cubewhiz.com,
and am > > interested in hosting a competition. I figure it'll
either be sometime > > during January/February, but I'd like to
know how many people are > > interested before I actively
undertake this. The only reason why I > > think I'll get it going
in January/February is because I'll probably > > need the time
until then finding an appropriate venue and ensuring > > that a
WCA delegate can come. ;) > > > > I live about an hour north
of Philadelphia and about 15 minutes west > > of Phillipsburg, NJ,
and the venue will most likely be around here > > (possibly in
Philly if I absolutely cannot get one here in the Lehigh > >
Valley). > > > > Let me know if you're interested! I only
have a handful of locals who > > would probably attend. XP >
> > > Jon Choi > > > > -- http://www.fastmail.fm -
Faster than the air-speed velocity of an unladen european swallow
5019. Re: Fastest possible times (and other stuff) From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 18 Aug 2007 08:07:30 -0700 (PDT)
This argument comes up every once in a while. Interesting maybe. Still a
very pointless debate IMO. A lot of conditional BS. IF. IF. IF. Is it
practical to assume limits based on this magical 26 number? How do you
propose we average 26 turns *in a method*? No clue? 30 turns? Still
nothing? 35 turns? It's ok, I'll wait. On a side note: These FAQs,
topics, etc. Is it that no one checks the archives before asking
questions? Or the archives are impossible to sort through?
____________________________________________________________________________________
Building a website is a piece of cake. Yahoo! Small Business gives you
all the tools to get online. http://smallbusiness.yahoo.com/webhosting
5020. Re: [Speed cubing group] Re: Fastest possible times (and other
stuff)
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 18 Aug 2007 10:07:47 -0700 (PDT)
"These FAQs, topics, etc. Is it that no one checks the archives before
asking questions? Or the archives are impossible to sort through?" I
think the former would be correct. Brian ----- Original Message ----
From: Richard Patterson <richy_jr_2000@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 18, 2007
8:07:30 AM Subject: [Speed cubing group] Re: Fastest possible times (and
other stuff) This argument comes up every once in a while. Interesting
maybe. Still a very pointless debate IMO. A lot of conditional BS. IF.
IF. IF. Is it practical to assume limits based on this magical 26
number? How do you propose we average 26 turns *in a method*? No clue?
30 turns? Still nothing? 35 turns? It's ok, I'll wait. On a side note:
These FAQs, topics, etc. Is it that no one checks the archives before
asking questions? Or the archives are impossible to sort through?
____________ _________ _________ _________ _________ _________ _
Building a website is a piece of cake. Yahoo! Small Business gives you
all the tools to get online. http://smallbusines s.yahoo.com/ webhosting
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5021. Re: [Speed cubing group] Non-europeans at WC07? From:
"mistiz0858" <mistizo858@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 18 Aug 2007 17:57:47 -0000
I (Adam Zamora) will be at the world championship 2007. --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > I'm coming. So is Peter (my
husband). Anyone know of any other > Australians who are coming? >
> Jasmine > > > On Sat, 11 Aug 2007 11:10:09 -0000, "Gunnar
Krig" > <gunkr520@...> said: > > Hi! > > > >
I'm just curious about which non-europeans that are coming to the WC
> > in Hungary? I don't think I haven't met more then one
non-european > > cuber in real life so I'm really looking forward
to the trip. > > > > /Gunnar Krig > > > > --
> http://www.fastmail.fm - One of many happy users: >
http://www.fastmail.fm/docs/quotes.html >
5022. Competition in Virginia November 24, 2007 From:
"mistiz0858" <mistizo858@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 18 Aug 2007 18:01:12 -0000
I will be traveling to Richmond, Virginia for Thanksgiving. My brother
and a few other people in his school might want to have a competition. I
am curious who else is in the area or would travel to this area for a
competition the Saturday after Thanksgiving? The actual area is
Midlothian. All we would need is 12 people so it doesnt have to be big.
please post here or email me at mistizo858 at hotmail.com Adam Zamora
5023. Re: Competition in Virginia November 24, 2007 From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 18 Aug 2007 18:23:25 -0000
I would 100% definitely be there and could help organize/judge anything
you need. Just let me know. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "mistiz0858"
<mistizo858@...> wrote: > > I will be traveling to Richmond,
Virginia for Thanksgiving. My brother > and a few other people in his
school might want to have a competition. > I am curious who else is
in the area or would travel to this area for a > competition the
Saturday after Thanksgiving? > > The actual area is Midlothian.
All we would need is 12 people so it > doesnt have to be big. please
post here or email me at mistizo858 at > hotmail.com > > Adam
Zamora >
5024. Re: Cube Explorer 4.15 released From:
"ltunreal" <ltunreal@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 18 Aug 2007 19:46:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "ltunreal"
<ltunreal@> wrote: > > > > So if I wanted CubeExplorer
to make an algorithm for the cross, how > do > > I do it? I
can't read the .chm file, so I can't see the help > file. :P >
> > > > Why can't you read the chm.file ??? > My computer
is messed up and cannot read any .chm files. :P
5025. Rubik's World competition database 2007 From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 19 Aug 2007 17:26:47 -0000
Hi everyone, I added a database for those who will be attending Worlds
this year in Budapest. If you would like to know who's coming, from
which country, arrival dates, etc. please check in the database section.
Don't forget to add your own information as well! Chris
5026. Re: PA Competition From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 19 Aug 2007 15:31:51 -0000
That's not far (like 90 mins), but I think Philadelphia may be a better
choice--more publicity, more centrally located, etc. In either case, I
can go and delegate if you need one. Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > Hi all, > > I read
through Bob's nice competition how-to at cubewhiz.com, and am >
interested in hosting a competition. I figure it'll either be sometime
> during January/February, but I'd like to know how many people are
> interested before I actively undertake this. The only reason why I
> think I'll get it going in January/February is because I'll
probably > need the time until then finding an appropriate venue and
ensuring > that a WCA delegate can come. ;) > > I live about an
hour north of Philadelphia and about 15 minutes west > of
Phillipsburg, NJ, and the venue will most likely be around here >
(possibly in Philly if I absolutely cannot get one here in the Lehigh
> Valley). > > Let me know if you're interested! I only have a
handful of locals who > would probably attend. XP > > Jon Choi
>
5027. qwe From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 19 Aug 2007 18:04:49 -0000
wqe
5028. Re: [Speed cubing group] Non-europeans at WC07? From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 19 Aug 2007 15:28:24 -0000
I just booked my flight from New York. I'll be there...for only $625,
too! :D Bob --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858"
<mistizo858@...> wrote: > > I (Adam Zamora) will be at the
world championship 2007. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" >
<speedcuber@> wrote: > > > > I'm coming. So is Peter
(my husband). Anyone know of any other > > Australians who are
coming? > > > > Jasmine > > > > > > On
Sat, 11 Aug 2007 11:10:09 -0000, "Gunnar Krig" > >
<gunkr520@> said: > > > Hi! > > > > > >
I'm just curious about which non-europeans that are coming to the >
WC > > > in Hungary? I don't think I haven't met more then one
non-european > > > cuber in real life so I'm really looking
forward to the trip. > > > > > > /Gunnar Krig >
> > > > > > -- > > http://www.fastmail.fm - One
of many happy users: > > http://www.fastmail.fm/docs/quotes.html
> > >
5029. Megaminx PLL's From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 19 Aug 2007 12:14:52 -0000
Hey, I was wondering how many PLL's there would be for megaminx LL. Does
anybody knows that? Or can anyone calculate it perhaps? Thanks :) Erik
5030. Re: Cube Explorer 4.15 released From:
h_kociemba <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 19 Aug 2007 15:51:33 -0000
Google shows a lot of links concerning this problem. You should try to
fix this. If you only want to solve the cross you should only enter the
four edges and leave the other faclets grey in the facelet editor.
Herbert > > > > > > Why can't you read the chm.file
??? > > > > My computer is messed up and cannot read any
.chm files. :P >
5031. Re: Competition in Virginia November 24, 2007 From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 19 Aug 2007 14:47:26 -0000
6 hour drive? that's a maybe. bob --- In
speedsolvingrubikscube@yahoogroups.com, "mistiz0858"
<mistizo858@...> wrote: > > I will be traveling to Richmond,
Virginia for Thanksgiving. My brother > and a few other people in his
school might want to have a competition. > I am curious who else is
in the area or would travel to this area for a > competition the
Saturday after Thanksgiving? > > The actual area is Midlothian.
All we would need is 12 people so it > doesnt have to be big. please
post here or email me at mistizo858 at > hotmail.com > > Adam
Zamora >
5032. Re: Competition in Virginia November 24, 2007 From:
billb4120 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 19 Aug 2007 18:21:08 -0000
I would do my best to be there. I'd be coming from the Phila., PA area.
Bill B --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858"
<mistizo858@...> wrote: > > I will be traveling to Richmond,
Virginia for Thanksgiving. My brother > and a few other people in his
school might want to have a competition. > I am curious who else is
in the area or would travel to this area for a > competition the
Saturday after Thanksgiving? > > The actual area is Midlothian.
All we would need is 12 people so it > doesnt have to be big. please
post here or email me at mistizo858 at > hotmail.com > > Adam
Zamora >
5033. Re: Competition in Virginia November 24, 2007 From:
"Jon Choi" <quirkcorsair566@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 18 Aug 2007 21:21:17 -0000
I would totally travel to VA for a competition! Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "mistiz0858"
<mistizo858@...> wrote: > > I will be traveling to Richmond,
Virginia for Thanksgiving. My brother > and a few other people in his
school might want to have a competition. > I am curious who else is
in the area or would travel to this area for a > competition the
Saturday after Thanksgiving? > > The actual area is Midlothian.
All we would need is 12 people so it > doesnt have to be big. please
post here or email me at mistizo858 at > hotmail.com > > Adam
Zamora >
5034. Re: New 4x4x4 solver program From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 19 Aug 2007 17:53:00 -0000
Hi Bruce :-) I tried to use your program, but it wouldn't work. I always
got the message it wasn't initialised correctly, and it wont start. I
tried start it both from command prompt and from windows explorer. What
am i doing wrongly??? Regards, Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > I now have an updated
version of my 4x4x4 solver program. > > This program uses
IDA*-type searches using pruning tables it generates > itself, so it
is relatively quick to download. This program also > supports
single-slice turns, twist turns, and block turns. It tends to > be
rather slow when solving in terms of twist turns, so I don't >
particularly recommend using twist turns. It appears to use about >
400MB of RAM, so it probably should not be used on a system with less
> than 512MB, and I am not sure how it performs on a 512MB system. It
> also uses roughly 49MB of disk space for each metric that is used.
> > The program solves the 4x4x4 cube using 5 stages, similar to
the way > the Thistlethwaite algorithm uses four stages to solve the
3x3x3 cube. > The five stages are the same as in my previous program
that used large > "perfect" pruning tables in disk files, except in
this new version, > stage 2 utilizes additional turns that my
previous program did not > use. So worst case single-slice turn
metric solve for the new program > is 77 turns. > > The program
can be downloaded in the form of a .ZIP file. That file > expands to
a .rtf documentation file and the executable file (.exe). > Since the
program file is an executable, I recommend scanning it with >
anti-virus software before running it (but of course I believe I have
> uploaded a virus-free file). The link for the file is: > >
http://rapidshare.com/files/49469009/Fivestage444.zip.html > >
Enjoy! > > - Bruce >
5035. New WR With Feet From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 19 Aug 2007 17:17:03 -0000
On Saturday at Finnish Open I did a 39.88 PB (42 moves, non-lucky) and a
52.46 mean of 3.
5036. Re: Competition in Virginia November 24, 2007 From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 19 Aug 2007 20:52:35 -0000
I may get there, not sure, it is on my birthday.--- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > I would totally travel to
VA for a competition! > > Jon Choi > > --- In
speedsolvingrubikscube@yahoogroups.com, "mistiz0858" >
<mistizo858@> wrote: > > > > I will be traveling to
Richmond, Virginia for Thanksgiving. My brother > > and a few
other people in his school might want to have a competition. > > I
am curious who else is in the area or would travel to this area for a
> > competition the Saturday after Thanksgiving? > > >
> The actual area is Midlothian. All we would need is 12 people so it
> > doesnt have to be big. please post here or email me at
mistizo858 at > > hotmail.com > > > > Adam Zamora >
> >
5037. Re: [Speed cubing group] Competition in Virginia November 24, 2007
From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 18 Aug 2007 22:26:57 +0100
I could possibly come to something in Richmond, VA. Jasmine On Sat, 18
Aug 2007 18:01:12 -0000, "mistiz0858" <mistizo858@...> said: >
I will be traveling to Richmond, Virginia for Thanksgiving. My brother
> and a few other people in his school might want to have a
competition. > I am curious who else is in the area or would travel
to this area for a > competition the Saturday after Thanksgiving?
> > The actual area is Midlothian. All we would need is 12 people
so it > doesnt have to be big. please post here or email me at
mistizo858 at > hotmail.com > > Adam Zamora > --
http://www.fastmail.fm - The way an email service should be
5038. Re: [Speed cubing group] New WR With Feet From:
"Alexander Goldberg" <ajgold04@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 19 Aug 2007 16:01:23 -0500
I hope you have a video of this. :) [Non-text portions of this message
have been removed]
5039. Megaminx PLL From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 19 Aug 2007 11:04:25 -0000
Hey, lately I was wondering how many PLL's there would be for megaminx
LL does anybody know that? Or can anyone calculate it? Thanks :) Erik
5040. Rubik's Worlds 2007 Database From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 19 Aug 2007 02:18:47 -0000
I have just added a database for those who will be attending Worlds this
year in Budapest. If you would like to know who's going and where from
please add your entry so we will have a record of everyone who will be
there. Looking forward to seeing everyone in Hungary! Chris
5041. Re: Competition in Virginia November 24, 2007 From:
billb4120 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 19 Aug 2007 00:55:28 -0000
I would definitely do my best to be there. Setting aside the date now.
Bill B --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858"
<mistizo858@...> wrote: > > I will be traveling to Richmond,
Virginia for Thanksgiving. My brother > and a few other people in his
school might want to have a competition. > I am curious who else is
in the area or would travel to this area for a > competition the
Saturday after Thanksgiving? > > The actual area is Midlothian.
All we would need is 12 people so it > doesnt have to be big. please
post here or email me at mistizo858 at > hotmail.com > > Adam
Zamora >
5042. John George's potato solve video ? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 18 Aug 2007 21:46:20 -0000
Does anybody have a video of John George's potato solve at the recent US
Open? Cheers! Stefan
5043. 3 edge cycle algorithm From:
"Brian Le" <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 18 Aug 2007 21:33:14 -0000
My friend found a three edge cycle algorithm, by himself, and he is
wondering if it has any potential to be used in speedcubing. The
algorithm below cycles edges counter clockwise (I will put the edges
into Macky's blindcubing notation for ease of explanation). Cycle edges
2/3/4 = (R U R') U' (L' U' L) U2 (R U' R') U' (L' U L) Cycle edges 4/3/2
= (L' U' L) U (R U R') U2 (L' U L) U (R U' R') Brian
5044. Re:[Speed cubing group] Fastest possible times From:
"Dexter Jones" <b_ball_boy80@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 19 Aug 2007 14:12:45 -0700
Hey man im new a this wehat kina cube do i neee 2 get and what not shoot
me a email back ---------- Sent from the Cingular network using Mobile
Email ------Original Message------ From: deathrisingup
<deathrisingup@...> To:
<speedsolvingrubikscube@yahoogroups.com> Date: Thu, Aug 16, 2007
04:23 PM Subject: [Speed cubing group] Fastest possible times Hi I'm new
to the group and just sort of a casual cuber (best 3x3x3 around a minute
and a half) but I was wondering if anyone has studied or knows if there
is an absolute lower limit to how fast it is actually possible to solve
any given scramble? It seems that with all the math/group theory/etc on
all the various scrambles and algorithms that are known that there
should be some mathematical and physical limit beyond which it would be
impossible to solve it any faster even taking into consideration the
expertise of the person and the lube/speed abilities of any given cube.
I see these records and videos of people doing it in like 7 seconds and
I just don't see how anyone could get much faster than this even with
lucky solves...but as I said I am just a beginner. Sorry for the long
question. Just wondering. Any hints or advice appreciated. Thanks
deathrisingup
5045. my first success at a blindfold solve From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 19 Aug 2007 22:27:45 -0000
just getting back from a business trip. wanted to celebrate my first
success at a totally blind 3x3x3 cube solve. I have made several
attempts at this with the same random scramble. what I did was use cube
explorer to generate an alg so i could return to that state and try
again once I made a mistake. that way I would not have to re-memorize
another set of numbers just because i messed up an alg. I had one other
totally blind attempt that I went all the way through without messing up
an alg, and would have had a completely solved cube. but I had used the
wrong setup move (i think) and 2 corners where not oriented correctly.
I'm using Bill McGaugh's method, but I'm thinking about using a
different numbering order that is more intuitive for me. I cant say what
my time was. I wasn't trying to speed through it by any means. I'm just
proud to say "I DID IT" YAY! (party noises heard, confetti and balloons
flying)
5046. Solution to Centers in very large cubes From:
"Kelly Anderson" <kellycoinguy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 19 Aug 2007 13:52:48 -0600
This is probably in a FAQ or on a website somewhere, but I looked for an
hour or so and couldn't find it... I am playing with the Gabbasoft
program on a 9x9x9 cube. Very interesting. My method for solving the
5x5x5 works pretty well, except that I just make up solving the last two
centers as I go. I can't seem to adapt the algorithms published for the
5x5x5. I can't work it out in my head in under an hour... :-) for the
9x9x9... Is there a published move for swapping arbitrary center tiles?
I don't care if it scrambles the edges, since I do those later. Thanks
for any pointers. -Kelly
5047. Re: [Speed cubing group] Non-europeans at WC07? From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 19 Aug 2007 22:32:49 -0000
Great to hear. That's quite some money, but it's well worth it, I'm
sure. :-D /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <rubikscubewhiz@...> wrote: > > I just booked
my flight from New York. I'll be there...for only $625, > too! :D
> > Bob > > --- In speedsolvingrubikscube@yahoogroups.com,
"mistiz0858" > <mistizo858@> wrote: > > > > I (Adam
Zamora) will be at the world championship 2007. > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" > >
<speedcuber@> wrote: > > > > > > I'm coming. So
is Peter (my husband). Anyone know of any other > > >
Australians who are coming? > > > > > > Jasmine >
> > > > > > > > On Sat, 11 Aug 2007 11:10:09
-0000, "Gunnar Krig" > > > <gunkr520@> said: > >
> > Hi! > > > > > > > > I'm just curious
about which non-europeans that are coming to the > > WC > >
> > in Hungary? I don't think I haven't met more then one
non-european > > > > cuber in real life so I'm really
looking forward to the trip. > > > > > > > >
/Gunnar Krig > > > > > > > > > > -- >
> > http://www.fastmail.fm - One of many happy users: > >
> http://www.fastmail.fm/docs/quotes.html > > > > >
>
5048. Re: John George's potato solve video ? From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 19 Aug 2007 23:53:46 -0000
That was beautiful. --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > Does anybody
have a video of John George's potato solve at the recent > US Open?
> > Cheers! > Stefan >
5049. Re: John George's potato solve video ? From:
"Corwin Shiu" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 00:57:24 -0000
potato...? Oorwin --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Does anybody have a
video of John George's potato solve at the recent > US Open? >
> Cheers! > Stefan >
5050. Re: John George's potato solve video ? From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 02:53:04 -0000
we magipranked a magician with his own tools. --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > potato...? > > Oorwin >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Does anybody have a video
of John George's potato solve at the recent > > US Open? > >
> > Cheers! > > Stefan > > >
5051. Re: PA Competition From:
"Jon Choi" <quirkcorsair566@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 03:07:44 -0000
Nice to know, thanks Bob! *scratches off 'getting WCA delegate' off the
'to-do' list* Jon Choi --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <rubikscubewhiz@...> wrote: > > That's not far
(like 90 mins), but I think Philadelphia may be a > better
choice--more publicity, more centrally located, etc. In either >
case, I can go and delegate if you need one. > > Bob > > ---
In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" >
<quirkcorsair566@> wrote: > > > > Hi all, > >
> > I read through Bob's nice competition how-to at cubewhiz.com,
and am > > interested in hosting a competition. I figure it'll
either be sometime > > during January/February, but I'd like to
know how many people are > > interested before I actively
undertake this. The only reason why I > > think I'll get it going
in January/February is because I'll probably > > need the time
until then finding an appropriate venue and ensuring > > that a
WCA delegate can come. ;) > > > > I live about an hour north
of Philadelphia and about 15 minutes west > > of Phillipsburg, NJ,
and the venue will most likely be around here > > (possibly in
Philly if I absolutely cannot get one here in the Lehigh > >
Valley). > > > > Let me know if you're interested! I only
have a handful of locals who > > would probably attend. XP >
> > > Jon Choi > > >
5052. Re: Solution to Centers in very large cubes From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 07:35:51 -0000
I know this doesn't answer your question full (ie give you direct
algorithms) but the centres on the large cubes can be fixed by using
commutators (see Joel van Noorts commutator tutorial on
www.solvethecube.co.uk for a VERY good explanation of commutators in
general). For example, do (without multi-slicing, so only turning one
layer of the cube at a time) (r' d' r) U (r' d r) U' on a solved 5x5x5.
You can see that 2 corner pieces appear to have swapped (although this
is impossible it can be explained by a cycle of 3 corners where two
corners are the same colour). You can extend these types of algorithms
to larger cubes, just move the layers that are required. Solve as much
as you can intuitively, and then finish of the remainder with
commutators. Good Luck! DanH :) --- In speedsolvingrubikscube@...m,
"Kelly Anderson" <kellycoinguy@...> wrote: > > This is
probably in a FAQ or on a website somewhere, but I looked for > an
hour or so and couldn't find it... > > I am playing with the
Gabbasoft program on a 9x9x9 cube. Very > interesting. My method for
solving the 5x5x5 works pretty well, except > that I just make up
solving the last two centers as I go. I can't seem > to adapt the
algorithms published for the 5x5x5. I can't work it out > in my head
in under an hour... :-) for the 9x9x9... Is there a > published move
for swapping arbitrary center tiles? I don't care if it > scrambles
the edges, since I do those later. > > Thanks for any pointers.
> > -Kelly >
5053. Re: John George's potato solve video ? From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 08:11:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Does anybody have a video of John
George's potato solve at the recent > US Open? > > Cheers! >
Stefan > Can someone explain this, for those who are really confused
right now! Thanks, Joey
5054. Re: John George's potato solve video ? From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 08:38:00 -0000
Think about it, what puzzle is harder than a potato? Do you know how to
solve a potato? Does anyone? As for a serious answer, Tyson is skilled
at prestidigitation. John George was called up to solve a puzzle, and
when he wasn't looking it was swapped out with a potato.
5055. Re: John George's potato solve video ? From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 09:44:56 -0000
That was a great moment, wish I got it on video... -Tim --- In
speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...>
wrote: > > Think about it, what puzzle is harder than a potato? Do
you know how to solve a potato? > Does anyone? > > > >
> > As for a serious answer, Tyson is skilled at prestidigitation.
John George was called up to > solve a puzzle, and when he wasn't
looking it was swapped out with a potato. >
5056. Re: [Speed cubing group] my first success at a blindfold solve
From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 20 Aug 2007 11:49:04 +0200
Congratulations! but a small remark: If you end up with 2 mis-oriented
corners you probably mis-memorized them (clockwise/counterclockwise). I
cannot think of a way to get that situation with a wrong setup move.
Good luck, Arnaud ----- Original Message ----- From: segnet3745117 To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 20, 2007
12:27 AM Subject: [Speed cubing group] my first success at a blindfold
solve just getting back from a business trip. wanted to celebrate my
first success at a totally blind 3x3x3 cube solve. I have made several
attempts at this with the same random scramble. what I did was use cube
explorer to generate an alg so i could return to that state and try
again once I made a mistake. that way I would not have to re-memorize
another set of numbers just because i messed up an alg. I had one other
totally blind attempt that I went all the way through without messing up
an alg, and would have had a completely solved cube. but I had used the
wrong setup move (i think) and 2 corners where not oriented correctly.
I'm using Bill McGaugh's method, but I'm thinking about using a
different numbering order that is more intuitive for me. I cant say what
my time was. I wasn't trying to speed through it by any means. I'm just
proud to say "I DID IT" YAY! (party noises heard, confetti and balloons
flying) [Non-text portions of this message have been removed]
5057. Re: [Speed cubing group] New WR With Feet From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 20 Aug 2007 11:52:48 +0200
I think this will eventually become the longest standing records,
although that will be pretty hard considering fewest moves and Mátyás on
blindfolded (3x3x3, 4x4x4 and 5x5x5). I think you will be the only
person that might ever beat these times! ----- Original Message -----
From: Anssi Vanhala To: speedsolvingrubikscube@yahoogroups.com Sent:
Sunday, August 19, 2007 7:17 PM Subject: [Speed cubing group] New WR
With Feet On Saturday at Finnish Open I did a 39.88 PB (42 moves,
non-lucky) and a 52.46 mean of 3. [Non-text portions of this message
have been removed]
5058. Re: [Speed cubing group] New WR With Feet From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 13:19:56 +0200
Yes :) Congratulations Anssi. By the way, anyone want to beat Matyas new
unofficial blindfolded relay ? "2 5x5 cubes, 1 Square-1, 4 4x4 cubes, 1
3x3 cube, 3 2x2 cubes blindfolded
<http://www.speedcubing.com/records/recs_bf_relays.html> in 1
hours 3 minutes 55.26 seconds" I think he is actually disappointed to
have done that in more than 60 minutes. ^^ Congratulations Matyas ! PS:
yes, he memorized 4 4x4's... 2007/8/20, Arnaud van Galen
<avgalen@...>: > > I think this will eventually become the
longest standing records, although > that will be pretty hard
considering fewest moves and Mátyás on blindfolded > (3x3x3, 4x4x4
and 5x5x5). I think you will be the only person that might > ever
beat these times! > > ----- Original Message ----- > From:
Anssi Vanhala > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Sunday, August 19, 2007 7:17 PM > Subject: [Speed cubing group] New
WR With Feet > > > On Saturday at Finnish Open I did a 39.88 PB
(42 moves, non-lucky) and > a 52.46 mean of 3. > > > >
> > [Non-text portions of this message have been removed] >
> > > > Yahoo! Groups Links > > > > [Non-text
portions of this message have been removed]
5059. Re: [Speed cubing group] my first success at a blindfold solve
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 13:15:48 +0200
Oh yes these situations exist. For example with the Pochmann v1 method,
setup this case: L F2 R' D R' D' R2 F2 L' U' To solve corners, the
general algorithm is R U' R' U' R U R' F' R U R' U' R' F R So if you to
the setup move F instead or R', you will end up with 2 misoriented
corners because you did one setup move wrong. ;-) Gilles 2007/8/20,
Arnaud van Galen <avgalen@...>: > > Congratulations! >
> but a small remark: If you end up with 2 mis-oriented corners you
probably > mis-memorized them (clockwise/counterclockwise). I cannot
think of a way to > get that situation with a wrong setup move. >
> Good luck, > Arnaud > > ----- Original Message ----- >
From: segnet3745117 > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Monday, August 20, 2007 12:27 AM > Subject: [Speed cubing
group] my first success at a blindfold solve > > > just getting
back from a business trip. wanted to celebrate my first > success at
a totally blind 3x3x3 cube solve. > > I have made several attempts
at this with the same random scramble. > what I did was use cube
explorer to generate an alg so i could return > to that state and try
again once I made a mistake. > > that way I would not have to
re-memorize another set of numbers just > because i messed up an alg.
> > I had one other totally blind attempt that I went all the way
through > without messing up an alg, and would have had a completely
solved > cube. but I had used the wrong setup move (i think) and 2
corners > where not oriented correctly. > > I'm using Bill
McGaugh's method, but I'm thinking about using a > different
numbering order that is more intuitive for me. > > I cant say what
my time was. I wasn't trying to speed through it by > any means. >
> I'm just proud to say "I DID IT" YAY! (party noises heard, confetti
> and balloons flying) > > > > > > [Non-text
portions of this message have been removed] > > > > >
Yahoo! Groups Links > > > > [Non-text portions of this
message have been removed]
5060. Re: John George's potato solve video ? From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 13:03:27 -0000
Here it is: http://www.youtube.com/watch?v=9oe_XBGCJPE I missed the
first several seconds, where the potato is placed under the timer. But
the rest of it is there. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Does anybody have a video of John
George's potato solve at the recent > US Open? > > Cheers! >
Stefan >
5061. Re: [Speed cubing group] Re: Solution to Centers in very large
cubes
From:
"Kelly Anderson" <kellycoinguy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 07:21:25 -0600
Thanks Dan, very instructive. I've seen that idea before, but it's nice
for it to have a name. I also found a very instructive video on YouTube
that helped a lot. I very nearly finished a 19x19x19 on GabbaSoft's
simulator yesterday except that apparently the Undo stack gets VERY
confused after it does 9999 moves... sigh. Instead of undoing, it did
about 6 random moves which I was never able to fully reverse manually.
-Kelly On 8/20/07, Dan <dan_j_harris@...> wrote: > I know this
doesn't answer your question full (ie give you direct > algorithms)
but the centres on the large cubes can be fixed by using >
commutators (see Joel van Noorts commutator tutorial on >
www.solvethecube.co.uk for a VERY good explanation of commutators in
> general). > > For example, do (without multi-slicing, so only
turning one layer of > the cube at a time) (r' d' r) U (r' d r) U' on
a solved 5x5x5. You can > see that 2 corner pieces appear to have
swapped (although this is > impossible it can be explained by a cycle
of 3 corners where two > corners are the same colour). > > You
can extend these types of algorithms to larger cubes, just move > the
layers that are required. Solve as much as you can intuitively, > and
then finish of the remainder with commutators. > > Good Luck! >
DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, "Kelly
Anderson" > <kellycoinguy@...> wrote: > > > > This
is probably in a FAQ or on a website somewhere, but I looked for >
> an hour or so and couldn't find it... > > > > I am
playing with the Gabbasoft program on a 9x9x9 cube. Very > >
interesting. My method for solving the 5x5x5 works pretty well, except
> > that I just make up solving the last two centers as I go. I
can't seem > > to adapt the algorithms published for the 5x5x5. I
can't work it out > > in my head in under an hour... :-) for the
9x9x9... Is there a > > published move for swapping arbitrary
center tiles? I don't care if it > > scrambles the edges, since I
do those later. > > > > Thanks for any pointers. > >
> > -Kelly > > > > > > > > Yahoo! Groups
Links > > > >
5062. Re: New 4x4x4 solver program From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 13:35:04 -0000
Sorry it isn't working for you Per. It appears it must be something to
do with the Windows software on your computer. Or possibly a problem
with sufficient memory. You might try Windows Update to see if there is
any .NET-related component to be installed. I don't know what Windows
you are using, but I am using XP (Home version for USA) and have a
gigabyte of RAM. I might be able to create an "install kit" that might
help. Or I could look into installing and using a different compiler
(non-.NET) to build another executable. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Hi Bruce :-) > > I tried
to use your program, but it wouldn't work. I always got the > message
it wasn't initialised correctly, and it wont start. I tried > start
it both from command prompt and from windows explorer. What am > i
doing wrongly??? > > Regards, > > Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Hi, > > > > I
now have an updated version of my 4x4x4 solver program. > > >
> This program uses IDA*-type searches using pruning tables it >
generates > > itself, so it is relatively quick to download. This
program also > > supports single-slice turns, twist turns, and
block turns. It > tends to > > be rather slow when solving in
terms of twist turns, so I don't > > particularly recommend using
twist turns. It appears to use about > > 400MB of RAM, so it
probably should not be used on a system with > less > > than
512MB, and I am not sure how it performs on a 512MB system. It > >
also uses roughly 49MB of disk space for each metric that is used. >
> > > The program solves the 4x4x4 cube using 5 stages, similar
to the > way > > the Thistlethwaite algorithm uses four stages
to solve the 3x3x3 > cube. > > The five stages are the same as
in my previous program that used > large > > "perfect" pruning
tables in disk files, except in this new version, > > stage 2
utilizes additional turns that my previous program did not > >
use. So worst case single-slice turn metric solve for the new >
program > > is 77 turns. > > > > The program can be
downloaded in the form of a .ZIP file. That file > > expands to a
.rtf documentation file and the executable file > (.exe). > >
Since the program file is an executable, I recommend scanning it >
with > > anti-virus software before running it (but of course I
believe I > have > > uploaded a virus-free file). The link for
the file is: > > > >
http://rapidshare.com/files/49469009/Fivestage444.zip.html > >
> > Enjoy! > > > > - Bruce > > >
5063. Where to buy a good pyraminx? From:
"Aili Asikainen" <aili.asikainen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 13:38:57 -0000
I'd like to buy a pyraminx puzzle, but I don't know where to buy it. I
thought I would buy it from mefferts but while i'm living in europe it
woud cost a lot whit those shipping costs and all. so does anyone know a
good online shop where I could buy a pyraminx in europe other than eBay
5064. Re: [Speed cubing group] my first success at a blindfold solve
From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 20 Aug 2007 15:38:27 +0200
Nice example Gilles, but is this possible if you are using Bill
McGaugh's method? ----- Original Message ----- From: Gilles van den
Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Monday,
August 20, 2007 1:15 PM Subject: Re: [Speed cubing group] my first
success at a blindfold solve Oh yes these situations exist. For example
with the Pochmann v1 method, setup this case: L F2 R' D R' D' R2 F2 L'
U' To solve corners, the general algorithm is R U' R' U' R U R' F' R U
R' U' R' F R So if you to the setup move F instead or R', you will end
up with 2 misoriented corners because you did one setup move wrong. ;-)
Gilles 2007/8/20, Arnaud van Galen <avgalen@...>: > >
Congratulations! > > but a small remark: If you end up with 2
mis-oriented corners you probably > mis-memorized them
(clockwise/counterclockwise). I cannot think of a way to > get that
situation with a wrong setup move. > > Good luck, > Arnaud >
> ----- Original Message ----- > From: segnet3745117 > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 20,
2007 12:27 AM > Subject: [Speed cubing group] my first success at a
blindfold solve > > > just getting back from a business trip.
wanted to celebrate my first > success at a totally blind 3x3x3 cube
solve. > > I have made several attempts at this with the same
random scramble. > what I did was use cube explorer to generate an
alg so i could return > to that state and try again once I made a
mistake. > > that way I would not have to re-memorize another set
of numbers just > because i messed up an alg. > > I had one
other totally blind attempt that I went all the way through > without
messing up an alg, and would have had a completely solved > cube. but
I had used the wrong setup move (i think) and 2 corners > where not
oriented correctly. > > I'm using Bill McGaugh's method, but I'm
thinking about using a > different numbering order that is more
intuitive for me. > > I cant say what my time was. I wasn't trying
to speed through it by > any means. > > I'm just proud to say
"I DID IT" YAY! (party noises heard, confetti > and balloons flying)
> > > > > > [Non-text portions of this message have
been removed] > > > > > Yahoo! Groups Links > >
> > [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
5065. Re: [Speed cubing group] my first success at a blindfold solve
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 16:17:44 +0200
Well I tried to go to his website but it was very slow to load so I
thought that I would just give a simple example. Do you have another
website for his method besides the one hosted on earthlink ? Thanks
Gilles 2007/8/20, Arnaud van Galen <avgalen@...>: > > Nice
example Gilles, but is this possible if you are using Bill McGaugh's
> method? > > ----- Original Message ----- > From: Gilles
van den Peereboom > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Monday, August 20, 2007 1:15 PM > Subject: Re: [Speed cubing
group] my first success at a blindfold solve > > > Oh yes these
situations exist. > For example with the Pochmann v1 method, setup
this case: > > L F2 R' D R' D' R2 F2 L' U' > > To solve
corners, the general algorithm is R U' R' U' R U R' F' R U R' > U' R'
> F R > > So if you to the setup move F instead or R', you will
end up with 2 > misoriented corners because you did one setup move
wrong. ;-) > > Gilles > > 2007/8/20, Arnaud van Galen
<avgalen@...>: > > > > Congratulations! > > >
> but a small remark: If you end up with 2 mis-oriented corners you
> probably > > mis-memorized them (clockwise/counterclockwise).
I cannot think of a > way to > > get that situation with a
wrong setup move. > > > > Good luck, > > Arnaud >
> > > ----- Original Message ----- > > From:
segnet3745117 > > To: speedsolvingrubikscube@yahoogroups.com >
> Sent: Monday, August 20, 2007 12:27 AM > > Subject: [Speed
cubing group] my first success at a blindfold solve > > > >
> > just getting back from a business trip. wanted to celebrate my
first > > success at a totally blind 3x3x3 cube solve. > >
> > I have made several attempts at this with the same random
scramble. > > what I did was use cube explorer to generate an alg
so i could return > > to that state and try again once I made a
mistake. > > > > that way I would not have to re-memorize
another set of numbers just > > because i messed up an alg. >
> > > I had one other totally blind attempt that I went all the
way through > > without messing up an alg, and would have had a
completely solved > > cube. but I had used the wrong setup move (i
think) and 2 corners > > where not oriented correctly. > >
> > I'm using Bill McGaugh's method, but I'm thinking about using
a > > different numbering order that is more intuitive for me.
> > > > I cant say what my time was. I wasn't trying to
speed through it by > > any means. > > > > I'm just
proud to say "I DID IT" YAY! (party noises heard, confetti > > and
balloons flying) > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > Yahoo! Groups Links > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > > [Non-text
portions of this message have been removed] > > > > >
Yahoo! Groups Links > > > > [Non-text portions of this
message have been removed]
5066. Hotel in Hungary From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 15:40:44 -0000
Yo yo sup! I need a roommate to share the hotel costs at the venue in
Hungary at the World Championship. If you are interested, shoot me an
e-mail. bob at cubewhiz dot com. I will be there Friday, Saturday, and
Sunday nights. Thanks, Bob
5067. Re: Competition in Virginia November 24, 2007 From:
"mistiz0858" <mistizo858@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 15:48:57 -0000
Its good to hear that there would be enough people to have a
competition. now that i know there are people willing to come i will
search for a venue. it should happen as long as i can find a venue. I
hope this all works out, i know it will. Adam Zamora --- In
speedsolvingrubikscube@yahoogroups.com, billb4120 <no_reply@...>
wrote: > > I would definitely do my best to be there. Setting
aside the date now. > > Bill B > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mistiz0858" >
<mistizo858@> wrote: > > > > I will be traveling to
Richmond, Virginia for Thanksgiving. My > brother > > and a few
other people in his school might want to have a > competition. >
> I am curious who else is in the area or would travel to this area
> for a > > competition the Saturday after Thanksgiving? >
> > > The actual area is Midlothian. All we would need is 12
people so it > > doesnt have to be big. please post here or email
me at mistizo858 > at > > hotmail.com > > > > Adam
Zamora > > >
5068. Re: [Speed cubing group] Re: New 4x4x4 solver program
From:
"David Barr" <david20708@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 12:09:26 -0400
The program worked for me. I'm running XP with 512MB of RAM. Thanks for
sending this out. On 8/20/07, Bruce Norskog <brnorsk@...> wrote:
> Sorry it isn't working for you Per. It appears it must be something
> to do with the Windows software on your computer. Or possibly a
> problem with sufficient memory. You might try Windows Update to see
> if there is any .NET-related component to be installed. I don't
know > what Windows you are using, but I am using XP (Home version
for USA) > and have a gigabyte of RAM. > >
5069. Re: Where to buy a good pyraminx? From:
teemu_tiinanen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 16:25:23 -0000
Hi, Meffert's has free airmail shipping to anywhere in the world as far
as I know (at least I've always got a free shipping everytime). - Teemu
--- In speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen"
<aili.asikainen@...> wrote: > > I'd like to buy a pyraminx
puzzle, but I don't know where to buy it. I > thought I would buy it
from mefferts but while i'm living in europe it > woud cost a lot
whit those shipping costs and all. so does anyone know > a good
online shop where I could buy a pyraminx in europe other than > eBay
>
5070. Re: [Speed cubing group] Megaminx PLL From:
"David Barr" <david20708@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 12:29:41 -0400
I think the answer is 720. 5!/2 edge permutations. 5!/2 corner
permutations. divide by 5 to eliminate cases that are identical but
different by one LL turn. On 8/19/07, megafrikkie
<megafrikkie@...> wrote: > > Hey, > lately I was
wondering how many PLL's there would be for megaminx LL > does
anybody know that? Or can anyone calculate it? > Thanks :) > Erik
5071. Re: Where to buy a good pyraminx? From:
teemu_tiinanen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 16:52:25 -0000
I forgot to add that the pyraminx I had at Finnish Open, which you also
tried, is heavily modified, because once one of its bearings fell off
after like one or two weeks after buying it, so it became very unstable
and it was hard to speedsolve it anymore. Fixing the pyraminx was kind
of brutal thing to do, since the screws to adjust the tightness are
located inside the corner pieces, so I cut the tip of the corner pieces
with a small saw to get access to those screws and I also removed all
the bearings to make it smooth to turn (similar to rubik's cube, no
"clicking"). I've heard that there have been other cases where one or
more of the bearings has fell off, which has caused the pyraminx to
become unstable and popping all the time, so the quality of the
meffert's pyraminx is maybe a bit questionable (at least for speed
solving), although I don't have much experience with pyraminxes, so
maybe most of the Meffert's pyraminxes are just fine. I haven't tried
any other type of pyraminxes than the normal Meffert's one, so maybe
someone else could say a word about the other types of pyraminxes. There
are several kind of pyraminxes at Meffert's, but I'm not sure if the
mechanism is indentical in those (I guess so though). - Teemu --- In
speedsolvingrubikscube@yahoogroups.com, teemu_tiinanen
<no_reply@...> wrote: > > Hi, > > Meffert's has free
airmail shipping to anywhere in the world as far as > I know (at
least I've always got a free shipping everytime). > > - Teemu >
> --- In speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen"
> <aili.asikainen@> wrote: > > > > I'd like to buy
a pyraminx puzzle, but I don't know where to buy it. I > > thought
I would buy it from mefferts but while i'm living in europe it > >
woud cost a lot whit those shipping costs and all. so does anyone know
> > a good online shop where I could buy a pyraminx in europe
other than > > eBay > > >
5072. Re: [Speed cubing group] Megaminx PLL From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 17:02:16 -0000
What about a 5-cycle of edges, just doing a "y" turn. Is that a new PLL?
-Tim --- In speedsolvingrubikscube@yahoogroups.com, "David Barr"
<david20708@...> wrote: > > I think the answer is 720. >
> 5!/2 edge permutations. > 5!/2 corner permutations. > divide
by 5 to eliminate cases that are identical but different by one LL turn.
> > On 8/19/07, megafrikkie <megafrikkie@...> wrote: >
> > > Hey, > > lately I was wondering how many PLL's
there would be for megaminx LL > > does anybody know that? Or can
anyone calculate it? > > Thanks :) > > Erik >
5073. Multi-BLD Success! :D (3 cubes) From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 17:21:41 -0000
Hey gang, I decided at 12:30 in the morning that I'd try three cubes
blindfolded. Two cubes was relatively easy; I can do it in under nine
minutes on average, but the jump from two to three was larger than from
one to two, strangely enough. I scrambled three cubes, but
unfortunately, all three cubes had different stickering: one with my
signature purple stickers, one with orange stickers, and one with a set
of "skidproof stickers" from cube4you (probably the first to ever
actually use them, but don't quote me on that), so memorizing was a bit
strange. Scrambles were relatively easy, no parities on any of the three
cubes. Did I mention that I like cycles that can be completed in one
setup move? :) For example, L (Z-Perm) L'. Additionally, I like using
M2(P) for edges as it reduces thinking. I also did long, but effortless
algorithms (the 3-orient I use I hate mirroring) so CO turned out to be
60+ moves on a solve. EO were all setups for one algorithm, (U R' F R)x5
on two solves. CP was just a bunch of 3- cycles (but I have trouble
memorizing CP). Perhaps in the near future I can actually attempt a
multi-BLD. It's really nerveracking in the realm of speedcubing! -Tim
5074. Re: [Speed cubing group] Megaminx PLL From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 20 Aug 2007 19:27:40 +0200
But a lot of those will be identical to solve. For example: 1) All
corners are correctly permuted 2) Edge 1,2,3 need to be rotated
"clockwise" This situation is completely identical to edges 2,3,4
needing to be rotated clockwise, just as 3,4,5 and 4,5,1 and 5,1,2. It
is really difficult to calculate this. Just perform your logic on the
3x3x3: (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some
people don't count mirrors and say there are only 14) I guess the
"easiest way" to find out is to write an optimal solver that solves all
720 cases, corrects for cube rotations and compares the algs :) Or you
could skip the optimal solver part, but that wouldn't be as helpfull to
Erik because he would like to learn all 523 PLL's so he can finally get
a sub 60 solve. ----- Original Message ----- From: David Barr To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 20, 2007
6:29 PM Subject: Re: [Speed cubing group] Megaminx PLL I think the
answer is 720. 5!/2 edge permutations. 5!/2 corner permutations. divide
by 5 to eliminate cases that are identical but different by one LL turn.
On 8/19/07, megafrikkie <megafrikkie@...> wrote: > > Hey,
> lately I was wondering how many PLL's there would be for megaminx
LL > does anybody know that? Or can anyone calculate it? > Thanks
:) > Erik [Non-text portions of this message have been removed]
5075. Re: [Speed cubing group] Re: New 4x4x4 solver program
From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 20 Aug 2007 17:35:39 +0200
I just checked on Windows Vista and it works without any problems on a 2
year old laptop (2GB RAM, Pentium M 1.73). It uses about 325 MB of RAM
and takes about 10 minutes to generate 46 MB of files (pruning tables).
The second time I started the program it took about 2.5 minutes. -----
Original Message ----- From: Bruce Norskog To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 20, 2007
3:35 PM Subject: [Speed cubing group] Re: New 4x4x4 solver program Sorry
it isn't working for you Per. It appears it must be something to do with
the Windows software on your computer. Or possibly a problem with
sufficient memory. You might try Windows Update to see if there is any
.NET-related component to be installed. I don't know what Windows you
are using, but I am using XP (Home version for USA) and have a gigabyte
of RAM. I might be able to create an "install kit" that might help. Or I
could look into installing and using a different compiler (non-.NET) to
build another executable. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Hi Bruce :-) > > I tried
to use your program, but it wouldn't work. I always got the > message
it wasn't initialised correctly, and it wont start. I tried > start
it both from command prompt and from windows explorer. What am > i
doing wrongly??? > > Regards, > > Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Hi, > > > > I
now have an updated version of my 4x4x4 solver program. > > >
> This program uses IDA*-type searches using pruning tables it >
generates > > itself, so it is relatively quick to download. This
program also > > supports single-slice turns, twist turns, and
block turns. It > tends to > > be rather slow when solving in
terms of twist turns, so I don't > > particularly recommend using
twist turns. It appears to use about > > 400MB of RAM, so it
probably should not be used on a system with > less > > than
512MB, and I am not sure how it performs on a 512MB system. It > >
also uses roughly 49MB of disk space for each metric that is used. >
> > > The program solves the 4x4x4 cube using 5 stages, similar
to the > way > > the Thistlethwaite algorithm uses four stages
to solve the 3x3x3 > cube. > > The five stages are the same as
in my previous program that used > large > > "perfect" pruning
tables in disk files, except in this new version, > > stage 2
utilizes additional turns that my previous program did not > >
use. So worst case single-slice turn metric solve for the new >
program > > is 77 turns. > > > > The program can be
downloaded in the form of a .ZIP file. That file > > expands to a
.rtf documentation file and the executable file > (.exe). > >
Since the program file is an executable, I recommend scanning it >
with > > anti-virus software before running it (but of course I
believe I > have > > uploaded a virus-free file). The link for
the file is: > > > >
http://rapidshare.com/files/49469009/Fivestage444.zip.html > >
> > Enjoy! > > > > - Bruce > > > [Non-text
portions of this message have been removed]
5076. Re: [Speed cubing group] my first success at a blindfold solve
From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 18:58:19 -0000
here is the link to the article that i learned from
http://home.earthlink.net/~bmcgaugh/
<http://home.earthlink.net/~bmcgaugh/> on a side note here, I was
having trouble mixing up the setup moves used for say...edge orientation
vs permutation. or corner orientation vs permutation. the way I got past
this was to recognize that the B layer is used as a "transport" layer
for EO,(RM alg) and L for EP.(t-perm alg) the R for CO, (in alg, once or
twice) and the F layer for CP (t-perm) that helped me not get them mixed
up. it's possible i used one or the other or the reverse of on or the
other when un-doing the setup.(possibly resulting in a twisted corner)
Or then again I might have just forgot something or did one to many
maneuvers. (I have a 3.5 yo son running around here) here is the
starting mix i used... U' F R B R2 U B' F2 L' D2 F' R' U' R' D' F2 R' U'
which should give you: these I remembered more "visually" or by spacial
relation no so much the numbers EO 0101 1001 1111 CO 0111 1110 I didnt
remember actual sequences for permutation I just remembered where each
corner belonged and made a number of it , i figured the sequence out one
piece at a time as I went CP 13 48 56 27 EP 21 103 98 75 116 412 I did
EO first, then CO, then CP, then EP I did some cheating on EO as all
wrong edges are across from each other.(didn't use setup moves, just
turned the whole cube) the corners that ended up wrong where either UFL,
or UFR (cant remember which) and DBL, or DBR (cant remember which) also
to note: I only used 3 algs, RM, IN, and T-perm (as listed in the above
link) (I didn't use the "out" alg.) segnet --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Well I tried to go to his website
but it was very slow to load so I thought > that I would just give a
simple example. > > Do you have another website for his method
besides the one hosted on > earthlink ? > > Thanks > >
Gilles > > 2007/8/20, Arnaud van Galen avgalen@...: > > >
> Nice example Gilles, but is this possible if you are using Bill
McGaugh's > > method? > > > > ----- Original Message
----- > > From: Gilles van den Peereboom > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August
20, 2007 1:15 PM > > Subject: Re: [Speed cubing group] my first
success at a blindfold solve > > > > > > Oh yes these
situations exist. > > For example with the Pochmann v1 method,
setup this case: > > > > L F2 R' D R' D' R2 F2 L' U' >
> > > To solve corners, the general algorithm is R U' R' U' R U
R' F' R U R' > > U' R' > > F R > > > > So if you
to the setup move F instead or R', you will end up with 2 > >
misoriented corners because you did one setup move wrong. ;-) > >
> > Gilles > > > > 2007/8/20, Arnaud van Galen
avgalen@...: > > > > > > Congratulations! > >
> > > > but a small remark: If you end up with 2
mis-oriented corners you > > probably > > > mis-memorized
them (clockwise/counterclockwise). I cannot think of a > > way to
> > > get that situation with a wrong setup move. > >
> > > > Good luck, > > > Arnaud > > > >
> > ----- Original Message ----- > > > From:
segnet3745117 > > > To: speedsolvingrubikscube@yahoogroups.com
> > > Sent: Monday, August 20, 2007 12:27 AM > > >
Subject: [Speed cubing group] my first success at a blindfold solve >
> > > > > > > > just getting back from a
business trip. wanted to celebrate my first > > > success at a
totally blind 3x3x3 cube solve. > > > > > > I have
made several attempts at this with the same random scramble. > >
> what I did was use cube explorer to generate an alg so i could
return > > > to that state and try again once I made a mistake.
> > > > > > that way I would not have to re-memorize
another set of numbers just > > > because i messed up an alg.
> > > > > > I had one other totally blind attempt that
I went all the way through > > > without messing up an alg, and
would have had a completely solved > > > cube. but I had used
the wrong setup move (i think) and 2 corners > > > where not
oriented correctly. > > > > > > I'm using Bill
McGaugh's method, but I'm thinking about using a > > >
different numbering order that is more intuitive for me. > > >
> > > I cant say what my time was. I wasn't trying to speed
through it by > > > any means. > > > > > >
I'm just proud to say "I DID IT" YAY! (party noises heard, confetti >
> > and balloons flying) > > > > > > > >
> > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > >
> > > > > > > Yahoo! Groups Links > > >
> > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > >
> > [Non-text portions of this message have been removed] >
[Non-text portions of this message have been removed]
5077. Re: Competition in Virginia November 24, 2007 From:
"Jon Choi" <quirkcorsair566@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 20:20:32 -0000
That is excellent! Will we have details on what the events will be soon?
(i.e. can we petition for a 5x5x5 event if there is none? >:D ) Jon
Choi --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858"
<mistizo858@...> wrote: > > Its good to hear that there
would be enough people to have a > competition. now that i know there
are people willing to come i will > search for a venue. it should
happen as long as i can find a venue. I > hope this all works out, i
know it will. > > Adam Zamora > > > --- In
speedsolvingrubikscube@yahoogroups.com, billb4120 > <no_reply@>
wrote: > > > > I would definitely do my best to be there.
Setting aside the date > now. > > > > Bill B > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"mistiz0858" > > <mistizo858@> wrote: > > > >
> > I will be traveling to Richmond, Virginia for Thanksgiving. My
> > brother > > > and a few other people in his school
might want to have a > > competition. > > > I am curious
who else is in the area or would travel to this area > > for a
> > > competition the Saturday after Thanksgiving? > >
> > > > The actual area is Midlothian. All we would need is
12 people so > it > > > doesnt have to be big. please post
here or email me at mistizo858 > > at > > > hotmail.com
> > > > > > Adam Zamora > > > > > >
5078. Re: Competition in Virginia November 24, 2007 From:
"mstern1234" <mstern1234@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 20:56:40 -0000
I'll be there! I do have quite a few requests for events, so let us know
if we can do so. Mitchell Stern --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > That is excellent! Will we
have details on what the events will be > soon? (i.e. can we petition
for a 5x5x5 event if there is none? >:D ) > > Jon Choi >
> --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" >
<mistizo858@> wrote: > > > > Its good to hear that
there would be enough people to have a > > competition. now that i
know there are people willing to come i will > > search for a
venue. it should happen as long as i can find a venue. I > > hope
this all works out, i know it will. > > > > Adam Zamora >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
billb4120 > > <no_reply@> wrote: > > > > >
> I would definitely do my best to be there. Setting aside the date
> > now. > > > > > > Bill B > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"mistiz0858" > > > <mistizo858@> wrote: > > >
> > > > > I will be traveling to Richmond, Virginia for
Thanksgiving. My > > > brother > > > > and a few
other people in his school might want to have a > > >
competition. > > > > I am curious who else is in the area or
would travel to this area > > > for a > > > >
competition the Saturday after Thanksgiving? > > > > >
> > > The actual area is Midlothian. All we would need is 12
people so > > it > > > > doesnt have to be big. please
post here or email me at mistizo858 > > > at > > >
> hotmail.com > > > > > > > > Adam Zamora
> > > > > > > > > >
5079. Re: [Speed cubing group] Megaminx PLL From:
"David Barr" <david20708@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 17:01:50 -0400
On 8/20/07, Arnaud van Galen <avgalen@...> wrote: > It is
really difficult to calculate this. Just perform your logic on the
3x3x3: > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some
people don't count mirrors and say there are only 14) > > I guess
the "easiest way" to find out is to write an optimal solver that solves
all 720 cases, corrects for cube rotations and compares the algs :) >
Or you could skip the optimal solver part, but that wouldn't be as
helpfull to Erik because he would like to learn all 523 PLL's so he can
finally get a sub 60 solve. I'm not sure if I did it the easiest way or
not, but I wrote a short program to print all of the possible PLLs and
removed duplicates. It found 152 cases. The output is here:
http://puzzlingaddiction.com/minxperm.txt
5080. Re: New 4x4x4 solver program From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 21:16:07 -0000
Hi :-) I have Visual Studio latest version installed so it cannot be a
.net related issue, and im using win xp pro with 1 GB ram. the only
reason i can think of right now is that i somehow have had a dll
replaced by some other software ... I will try install on another pc
tomorrow to check further ,,,, grrrr :-o -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Sorry it isn't working for you Per.
It appears it must be something > to do with the Windows software on
your computer. Or possibly a > problem with sufficient memory. You
might try Windows Update to see > if there is any .NET-related
component to be installed. I don't know > what Windows you are using,
but I am using XP (Home version for USA) > and have a gigabyte of
RAM. > > I might be able to create an "install kit" that might
help. Or I > could look into installing and using a different
compiler (non- .NET) > to build another executable. > > - Bruce
> --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" >
<per_fredlund@> wrote: > > > > Hi Bruce :-) > >
> > I tried to use your program, but it wouldn't work. I always
got the > > message it wasn't initialised correctly, and it wont
start. I tried > > start it both from command prompt and from
windows explorer. What > am > > i doing wrongly??? > >
> > Regards, > > > > Per > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > >
<brnorsk@> wrote: > > > > > > Hi, > > >
> > > I now have an updated version of my 4x4x4 solver program.
> > > > > > This program uses IDA*-type searches using
pruning tables it > > generates > > > itself, so it is
relatively quick to download. This program also > > > supports
single-slice turns, twist turns, and block turns. It > > tends to
> > > be rather slow when solving in terms of twist turns, so I
don't > > > particularly recommend using twist turns. It
appears to use about > > > 400MB of RAM, so it probably should
not be used on a system with > > less > > > than 512MB,
and I am not sure how it performs on a 512MB system. > It > >
> also uses roughly 49MB of disk space for each metric that is used.
> > > > > > The program solves the 4x4x4 cube using 5
stages, similar to the > > way > > > the Thistlethwaite
algorithm uses four stages to solve the 3x3x3 > > cube. > >
> The five stages are the same as in my previous program that used
> > large > > > "perfect" pruning tables in disk files,
except in this new > version, > > > stage 2 utilizes
additional turns that my previous program did not > > > use. So
worst case single-slice turn metric solve for the new > > program
> > > is 77 turns. > > > > > > The program
can be downloaded in the form of a .ZIP file. That > file > >
> expands to a .rtf documentation file and the executable file >
> (.exe). > > > Since the program file is an executable, I
recommend scanning it > > with > > > anti-virus software
before running it (but of course I believe I > > have > >
> uploaded a virus-free file). The link for the file is: > >
> > > >
http://rapidshare.com/files/49469009/Fivestage444.zip.html > >
> > > > Enjoy! > > > > > > - Bruce >
> > > > >
5081. Re: [Speed cubing group] Where to buy a good pyraminx?
From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 20 Aug 2007 17:30:34 +0200
It would be so great if we could buy speedcubes, megaminxes, pyraminxes
etc at competitions. I know some competitions have fairs, but those are
mostly for collectors or beginners. For example: At the Czech Open 2007
there was a stand that had about 100 Square-1s (for sale?) but they were
almost impossible to turn. I would have been very interested in buying a
couple of good Square-1s, but not in those. What needs to change so we
can buy our necasities at our competitions? ----- Original Message -----
From: Aili Asikainen To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, August 20, 2007 3:38 PM Subject: [Speed cubing group] Where to
buy a good pyraminx? I'd like to buy a pyraminx puzzle, but I don't know
where to buy it. I thought I would buy it from mefferts but while i'm
living in europe it woud cost a lot whit those shipping costs and all.
so does anyone know a good online shop where I could buy a pyraminx in
europe other than eBay [Non-text portions of this message have been
removed]
5082. Re: [Speed cubing group] Megaminx PLL From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 21:42:23 -0000
Yes, the amount of PLL's is of course fewer if you first include all
possible U moves.... 152 seems like a logical number and is about the
number I felt there would be, yet I'm not going to learn all of them
probably ;) --- In speedsolvingrubikscube@yahoogroups.com, "David Barr"
<david20708@...> wrote: > > On 8/20/07, Arnaud van Galen
<avgalen@...> wrote: > > > It is really difficult to
calculate this. Just perform your logic on the 3x3x3: > > (4!/2 *
4!/2)/4 = 36, yet there are only 21 PLL's. (and some people don't count
mirrors and say there are only 14) > > > > I guess the
"easiest way" to find out is to write an optimal solver that solves all
720 cases, corrects for cube rotations and compares the algs :) >
> Or you could skip the optimal solver part, but that wouldn't be as
helpfull to Erik because he would like to learn all 523 PLL's so he can
finally get a sub 60 solve. > > I'm not sure if I did it the
easiest way or not, but I wrote a short > program to print all of the
possible PLLs and removed duplicates. It > found 152 cases. The
output is here: > > http://puzzlingaddiction.com/minxperm.txt >
5083. Re: [Speed cubing group] Where to buy a good pyraminx?
From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 22:28:48 -0000
I was also thinking about this recently, like if there was a
representative of cube4you.com selling goods. Then we can buy a million
cubes, without worrying about shipping :) Thanks, Joey --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > It would be so great if we could
buy speedcubes, megaminxes, pyraminxes etc at competitions. I know some
competitions have fairs, but those are mostly for collectors or
beginners. For example: At the Czech Open 2007 there was a stand that
had about 100 Square-1s (for sale?) but they were almost impossible to
turn. I would have been very interested in buying a couple of good
Square-1s, but not in those. > > What needs to change so we can
buy our necasities at our competitions? > > ----- Original Message
----- > From: Aili Asikainen > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 20,
2007 3:38 PM > Subject: [Speed cubing group] Where to buy a good
pyraminx? > > > I'd like to buy a pyraminx puzzle, but I don't
know where to buy it. I > thought I would buy it from mefferts but
while i'm living in europe it > woud cost a lot whit those shipping
costs and all. so does anyone know > a good online shop where I could
buy a pyraminx in europe other than > eBay > > > > >
> [Non-text portions of this message have been removed] >
5084. Re: [Speed cubing group] Megaminx PLL From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 21 Aug 2007 00:20:48 +0200
Where did you get the 152 number? Did I miss a post or did you get a
private mail? ----- Original Message ----- From: megafrikkie To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 20, 2007
11:42 PM Subject: Re: [Speed cubing group] Megaminx PLL Yes, the amount
of PLL's is of course fewer if you first include all possible U
moves.... 152 seems like a logical number and is about the number I felt
there would be, yet I'm not going to learn all of them probably ;) ---
In speedsolvingrubikscube@yahoogroups.com, "David Barr"
<david20708@...> wrote: > > On 8/20/07, Arnaud van Galen
<avgalen@...> wrote: > > > It is really difficult to
calculate this. Just perform your logic on the 3x3x3: > > (4!/2 *
4!/2)/4 = 36, yet there are only 21 PLL's. (and some people don't count
mirrors and say there are only 14) > > > > I guess the
"easiest way" to find out is to write an optimal solver that solves all
720 cases, corrects for cube rotations and compares the algs :) >
> Or you could skip the optimal solver part, but that wouldn't be as
helpfull to Erik because he would like to learn all 523 PLL's so he can
finally get a sub 60 solve. > > I'm not sure if I did it the
easiest way or not, but I wrote a short > program to print all of the
possible PLLs and removed duplicates. It > found 152 cases. The
output is here: > > http://puzzlingaddiction.com/minxperm.txt >
[Non-text portions of this message have been removed]
5085. Pleasantville Fall Competition 2007 From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 22:41:48 -0000
Hi everybody, I'm planning to hold a competition in Pleasantville, New
York (about 45 minutes north of New York City) on Saturday, November 3.
The contest will start at around 9:30 AM. Right now I'm trying to get an
idea of how many people would be interested. Right now I'm planning on
holding the following events: 3x3 speedsolve, 2x2 speedsolve, 4x4
speedsolve, 5x5 speedsolve, 3x3 one-handed, 3x3 blindfolded, magic,
master magic. Other events may be held if there's enough interest. The
venue is the Pleasantville Presbyterian Church at 400 Bedford Road in
Pleasantville. Registration will probably cost $5.00 to cover the cost
of the room. Email me or post here if you're interested or have any
requests for other events. Tim
5086. Re: Pleasantville Fall Competition 2007 From:
monstertruck794 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 22:58:54 -0000
Yea I'll probably be there. John --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Hi everybody, > >
I'm planning to hold a competition in Pleasantville, New York (about
> 45 minutes north of New York City) on Saturday, November 3. The
> contest will start at around 9:30 AM. Right now I'm trying to get
an > idea of how many people would be interested. > > Right now
I'm planning on holding the following events: 3x3 > speedsolve, 2x2
speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3
blindfolded, magic, master magic. > > Other events may be held if
there's enough interest. > > The venue is the Pleasantville
Presbyterian Church at 400 Bedford Road > in Pleasantville.
Registration will probably cost $5.00 to cover the > cost of the
room. > > Email me or post here if you're interested or have any
requests for > other events. > > Tim >
5087. Re: Competition in Virginia November 24, 2007 From:
"mistiz0858" <mistizo858@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 23:10:44 -0000
as it stands its only a thought about hosting this event. i dont even
have any info reguarding a venue. once that is set in then i will
discuss a list of events. however it will depend on how many people will
show up on what events we can do. if there are alot of people it will be
harder to do more events. Does anyone live in the area that might be
able to think of a good location ie (schools science centers,
libraries...etc) Adam Zamora --- In
speedsolvingrubikscube@yahoogroups.com, "mstern1234"
<mstern1234@...> wrote: > > I'll be there! I do have quite a
few requests for events, so let us > know if we can do so. > >
Mitchell Stern > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jon Choi" > <quirkcorsair566@> wrote: > > > > That
is excellent! Will we have details on what the events will be > >
soon? (i.e. can we petition for a 5x5x5 event if there is none? >:D )
> > > > Jon Choi > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mistiz0858" > >
<mistizo858@> wrote: > > > > > > Its good to
hear that there would be enough people to have a > > >
competition. now that i know there are people willing to come i will
> > > search for a venue. it should happen as long as i can
find a venue. I > > > hope this all works out, i know it will.
> > > > > > Adam Zamora > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, billb4120
> > > <no_reply@> wrote: > > > > > >
> > I would definitely do my best to be there. Setting aside the
date > > > now. > > > > > > > > Bill B
> > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mistiz0858" > > > >
<mistizo858@> wrote: > > > > > > > > >
> I will be traveling to Richmond, Virginia for Thanksgiving. My >
> > > brother > > > > > and a few other people
in his school might want to have a > > > > competition. >
> > > > I am curious who else is in the area or would travel
to this area > > > > for a > > > > >
competition the Saturday after Thanksgiving? > > > > >
> > > > > The actual area is Midlothian. All we would
need is 12 people so > > > it > > > > > doesnt
have to be big. please post here or email me at mistizo858 > >
> > at > > > > > hotmail.com > > > >
> > > > > > Adam Zamora > > > > > >
> > > > > > > > >
5088. Re: Pleasantville Fall Competition 2007 From:
billb4120 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 23:44:26 -0000
Hi Tim, I'm interested as long as I can clear my schedule. This is an
official competition, right? Bill B --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Hi everybody, > >
I'm planning to hold a competition in Pleasantville, New York (about
> 45 minutes north of New York City) on Saturday, November 3. The
> contest will start at around 9:30 AM. Right now I'm trying to get
an > idea of how many people would be interested. > > Right now
I'm planning on holding the following events: 3x3 > speedsolve, 2x2
speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3
blindfolded, magic, master magic. > > Other events may be held if
there's enough interest. > > The venue is the Pleasantville
Presbyterian Church at 400 Bedford Road > in Pleasantville.
Registration will probably cost $5.00 to cover the > cost of the
room. > > Email me or post here if you're interested or have any
requests for > other events. > > Tim >
5089. Re: [Speed cubing group] Megaminx PLL From:
"Lucas Garron" <lg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 20 Aug 2007 23:59:49 -0000
Uh, he says he wrote a program... I did, too. For a cube/minx-like LL
with n=1,2,3,4,5,6 sides, I get {1, 1, 3, 22, 152, 7252} PLLs (including
solved), so I agree with 152 (or 151, if you want to be consistent with
). This is not in OEIS... http://archive.garron.us/data/PLL3.txt
http://archive.garron.us/data/PLL4.txt
http://archive.garron.us/data/PLL5.txt
http://archive.garron.us/data/PLL6.txt 7 would take about a day for me
to compute... -Lucas Garron --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > Where did you get the 152 number?
Did I miss a post or did you get a private mail? > > -----
Original Message ----- > From: megafrikkie > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 20,
2007 11:42 PM > Subject: Re: [Speed cubing group] Megaminx PLL >
> > Yes, the amount of PLL's is of course fewer if you first
include all > possible U moves.... > 152 seems like a logical
number and is about the number I felt there > would be, yet I'm not
going to learn all of them probably ;) > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr" >
<david20708@> wrote: > > > > On 8/20/07, Arnaud van
Galen <avgalen@> wrote: > > > > > It is really
difficult to calculate this. Just perform your logic > on the 3x3x3:
> > > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and
some > people don't count mirrors and say there are only 14) >
> > > > > I guess the "easiest way" to find out is to
write an optimal > solver that solves all 720 cases, corrects for
cube rotations and > compares the algs :) > > > Or you could
skip the optimal solver part, but that wouldn't be > as helpfull to
Erik because he would like to learn all 523 PLL's so he > can finally
get a sub 60 solve. > > > > I'm not sure if I did it the
easiest way or not, but I wrote a short > > program to print all
of the possible PLLs and removed duplicates. It > > found 152
cases. The output is here: > > > >
http://puzzlingaddiction.com/minxperm.txt > > > > > >
> > [Non-text portions of this message have been removed] >
5090. Re: Pleasantville Fall Competition 2007 From:
"Jon Choi" <quirkcorsair566@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 21 Aug 2007 00:00:01 -0000
If official, I will definitely come down. Else it's a "very likely". ;)
Maybe an uncommon side event like Pyraminx would be nice... Jon Choi ---
In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Hi everybody, > >
I'm planning to hold a competition in Pleasantville, New York (about
> 45 minutes north of New York City) on Saturday, November 3. The
> contest will start at around 9:30 AM. Right now I'm trying to get
an > idea of how many people would be interested. > > Right now
I'm planning on holding the following events: 3x3 > speedsolve, 2x2
speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3
blindfolded, magic, master magic. > > Other events may be held if
there's enough interest. > > The venue is the Pleasantville
Presbyterian Church at 400 Bedford Road > in Pleasantville.
Registration will probably cost $5.00 to cover the > cost of the
room. > > Email me or post here if you're interested or have any
requests for > other events. > > Tim >
5091. Re: Pleasantville Fall Competition 2007 From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 21 Aug 2007 01:33:17 -0000
I'm planning on having it be official. That's two requests for Pyraminx
now...I'll definitely consider it. Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > If official, I will
definitely come down. Else it's a "very likely". ;) > > Maybe an
uncommon side event like Pyraminx would be nice... > > Jon Choi
> > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
> <timothy.reynolds2@> wrote: > > > > Hi everybody,
> > > > I'm planning to hold a competition in Pleasantville,
New York (about > > 45 minutes north of New York City) on
Saturday, November 3. The > > contest will start at around 9:30
AM. Right now I'm trying to get an > > idea of how many people
would be interested. > > > > Right now I'm planning on
holding the following events: 3x3 > > speedsolve, 2x2 speedsolve,
4x4 speedsolve, 5x5 speedsolve, 3x3 > > one-handed, 3x3
blindfolded, magic, master magic. > > > > Other events may
be held if there's enough interest. > > > > The venue is the
Pleasantville Presbyterian Church at 400 Bedford Road > > in
Pleasantville. Registration will probably cost $5.00 to cover the >
> cost of the room. > > > > Email me or post here if
you're interested or have any requests for > > other events. >
> > > Tim > > >
5092. Re: Megaminx PLL From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 21 Aug 2007 04:23:04 -0000
Lucas Garron wrote: > Uh, he says he wrote a program... > I did,
too. For a cube/minx-like LL with n=1,2,3,4,5,6 sides, I get > {1, 1,
3, 22, 152, 7252} PLLs (including solved), so I agree with 152 > (or
151, if you want to be consistent with ). I got the same numbers.
There's no need for optimal solver as Arnaud suggested, just count the
positions. Did it with one straight-forward (albeit longish) line of
Perl. -- Johannes Laire
5093. Re: [Speed cubing group] Megaminx PLL From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 21 Aug 2007 09:54:58 +0200
Do you have the sources for this program available? I realize that a
small brute-force program like this will not be very optimised, but 1
day for (7!/2)*(7!/2) = 6350400 possible PLL's seems to be very long. I
tried "guestimating" the number for 7 and further, but I could find the
logic. Hopefully the next part will be readable in web/mail/html: Number
of adjacent faces Number of possible configurations Number of allowed
configurations Number of allowed possibly unique configurations Number
of found unique configurations unique percentage 1 1 1 1 1 100% 2 4 2 1
1 100% 3 36 9 3 3 100% 4 576 144 36 22 61% 5 14400 3600 720 152 21% 6
518400 129600 21600 7252 34% 7 25401600 6350400 907200 0 As you can
(hopefully) see for a regular 3x3x3 (4 adjacent faces) 22 out of 36
PLL's are unique (61%), For a regular Megaminx (5 adjacent faces) the
numbers you calculated are 152 out of 720 (21%) so I didn't expect the
7252 out of 21600 (34%) to be the next value. Are you sure the numbers
are correct or am I misinterpreting them? ----- Original Message -----
From: Lucas Garron To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, August 21, 2007 1:59 AM Subject: Re: [Speed cubing group]
Megaminx PLL Uh, he says he wrote a program... I did, too. For a
cube/minx-like LL with n=1,2,3,4,5,6 sides, I get {1, 1, 3, 22, 152,
7252} PLLs (including solved), so I agree with 152 (or 151, if you want
to be consistent with ). This is not in OEIS...
http://archive.garron.us/data/PLL3.txt
http://archive.garron.us/data/PLL4.txt
http://archive.garron.us/data/PLL5.txt
http://archive.garron.us/data/PLL6.txt 7 would take about a day for me
to compute... -Lucas Garron --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > Where did you get the 152 number?
Did I miss a post or did you get a private mail? > > -----
Original Message ----- > From: megafrikkie > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 20,
2007 11:42 PM > Subject: Re: [Speed cubing group] Megaminx PLL >
> > Yes, the amount of PLL's is of course fewer if you first
include all > possible U moves.... > 152 seems like a logical
number and is about the number I felt there > would be, yet I'm not
going to learn all of them probably ;) > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr" >
<david20708@> wrote: > > > > On 8/20/07, Arnaud van
Galen <avgalen@> wrote: > > > > > It is really
difficult to calculate this. Just perform your logic > on the 3x3x3:
> > > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and
some > people don't count mirrors and say there are only 14) >
> > > > > I guess the "easiest way" to find out is to
write an optimal > solver that solves all 720 cases, corrects for
cube rotations and > compares the algs :) > > > Or you could
skip the optimal solver part, but that wouldn't be > as helpfull to
Erik because he would like to learn all 523 PLL's so he > can finally
get a sub 60 solve. > > > > I'm not sure if I did it the
easiest way or not, but I wrote a short > > program to print all
of the possible PLLs and removed duplicates. It > > found 152
cases. The output is here: > > > >
http://puzzlingaddiction.com/minxperm.txt > > > > > >
> > [Non-text portions of this message have been removed] >
[Non-text portions of this message have been removed]
5094. Re: Pleasantville Fall Competition 2007 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 21 Aug 2007 09:44:35 -0000
I might be able to do that. Mostly because it's only 2.5 hrs from Albany
and you're offering a 5x5 event. But the location and venue seem pretty
arbitray. Why that city? Is that where you're from? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Hi everybody, > >
I'm planning to hold a competition in Pleasantville, New York (about
> 45 minutes north of New York City) on Saturday, November 3. The
> contest will start at around 9:30 AM. Right now I'm trying to get
an > idea of how many people would be interested. > > Right now
I'm planning on holding the following events: 3x3 > speedsolve, 2x2
speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3
blindfolded, magic, master magic. > > Other events may be held if
there's enough interest. > > The venue is the Pleasantville
Presbyterian Church at 400 Bedford Road > in Pleasantville.
Registration will probably cost $5.00 to cover the > cost of the
room. > > Email me or post here if you're interested or have any
requests for > other events. > > Tim >
5095. Re: New 4x4x4 solver program From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 21 Aug 2007 11:49:43 -0000
Hi :-) I got the program working on a win2003 server machine, so i will
continue to track down the malfunctionality on my own desktop winxp pro
machine. Making a version that runs independently of .net framework
would be very nice. Also i like installers to tell me if any dependent
component is missing. Though IMHO a cube solver shouldn't have any such
dependencies at all ... ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Hi :-) > > I have Visual
Studio latest version installed so it cannot be a .net > related
issue, and im using win xp pro with 1 GB ram. the only reason > i can
think of right now is that i somehow have had a dll replaced by >
some other software ... I will try install on another pc tomorrow to
> check further ,,,, grrrr :-o > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Sorry it isn't working for
you Per. It appears it must be something > > to do with the
Windows software on your computer. Or possibly a > > problem with
sufficient memory. You might try Windows Update to see > > if
there is any .NET-related component to be installed. I don't > know
> > what Windows you are using, but I am using XP (Home version
for > USA) > > and have a gigabyte of RAM. > > > >
I might be able to create an "install kit" that might help. Or I >
> could look into installing and using a different compiler (non-
> .NET) > > to build another executable. > > > > -
Bruce > > --- In speedsolvingrubikscube@yahoogroups.com,
"per_fredlund" > > <per_fredlund@> wrote: > > >
> > > Hi Bruce :-) > > > > > > I tried to use
your program, but it wouldn't work. I always got > the > > >
message it wasn't initialised correctly, and it wont start. I > tried
> > > start it both from command prompt and from windows
explorer. What > > am > > > i doing wrongly??? > >
> > > > Regards, > > > > > > Per > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" > > > <brnorsk@> wrote: > > >
> > > > > Hi, > > > > > > > > I
now have an updated version of my 4x4x4 solver program. > > >
> > > > > This program uses IDA*-type searches using
pruning tables it > > > generates > > > > itself,
so it is relatively quick to download. This program also > > >
> supports single-slice turns, twist turns, and block turns. It >
> > tends to > > > > be rather slow when solving in
terms of twist turns, so I don't > > > > particularly
recommend using twist turns. It appears to use > about > > >
> 400MB of RAM, so it probably should not be used on a system >
with > > > less > > > > than 512MB, and I am not
sure how it performs on a 512MB > system. > > It > > >
> also uses roughly 49MB of disk space for each metric that is >
used. > > > > > > > > The program solves the
4x4x4 cube using 5 stages, similar to > the > > > way >
> > > the Thistlethwaite algorithm uses four stages to solve
the > 3x3x3 > > > cube. > > > > The five stages
are the same as in my previous program that > used > > >
large > > > > "perfect" pruning tables in disk files, except
in this new > > version, > > > > stage 2 utilizes
additional turns that my previous program did > not > > >
> use. So worst case single-slice turn metric solve for the new >
> > program > > > > is 77 turns. > > > >
> > > > The program can be downloaded in the form of a .ZIP
file. That > > file > > > > expands to a .rtf
documentation file and the executable file > > > (.exe). >
> > > Since the program file is an executable, I recommend
scanning > it > > > with > > > > anti-virus
software before running it (but of course I believe > I > >
> have > > > > uploaded a virus-free file). The link for
the file is: > > > > > > > >
http://rapidshare.com/files/49469009/Fivestage444.zip.html > >
> > > > > > Enjoy! > > > > > > >
> - Bruce > > > > > > > > > >
5096. Re: New 4x4x4 solver program From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 21 Aug 2007 14:41:14 -0000
I'm glad you got it working on some computer, Per. By the way, I'm using
the older Visual Studio .NET 2003. I now see I was using the "wrong"
project type. I believe I can create an .EXE that doesn't require the
.NET framework. I'll do that tonight. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Hi :-) > > I got the
program working on a win2003 server machine, so i will > continue to
track down the malfunctionality on my own desktop winxp > pro
machine. Making a version that runs independently of .net > framework
would be very nice. Also i like installers to tell me if > any
dependent component is missing. Though IMHO a cube solver > shouldn't
have any such dependencies at all ... ;-) > > -Per > > >
--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" >
<per_fredlund@> wrote: > > > > Hi :-) > > >
> I have Visual Studio latest version installed so it cannot be >
a .net > > related issue, and im using win xp pro with 1 GB ram.
the only > reason > > i can think of right now is that i
somehow have had a dll replaced > by > > some other software
... I will try install on another pc tomorrow > to > > check
further ,,,, grrrr :-o > > > > -Per > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > >
<brnorsk@> wrote: > > > > > > Sorry it isn't
working for you Per. It appears it must be > something > > >
to do with the Windows software on your computer. Or possibly a >
> > problem with sufficient memory. You might try Windows Update
to > see > > > if there is any .NET-related component to be
installed. I don't > > know > > > what Windows you are
using, but I am using XP (Home version for > > USA) > > >
and have a gigabyte of RAM. > > > > > > I might be
able to create an "install kit" that might help. Or I > > >
could look into installing and using a different compiler (non- >
> .NET) > > > to build another executable. > > >
> > > - Bruce > > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > >
<per_fredlund@> wrote: > > > > > > > > Hi
Bruce :-) > > > > > > > > I tried to use your
program, but it wouldn't work. I always got > > the > > >
> message it wasn't initialised correctly, and it wont start. I >
> tried > > > > start it both from command prompt and
from windows explorer. > What > > > am > > > > i
doing wrongly??? > > > > > > > > Regards, >
> > > > > > > Per > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
> Norskog" > > > > <brnorsk@> wrote: > > >
> > > > > > > Hi, > > > > > >
> > > > I now have an updated version of my 4x4x4 solver
program. > > > > > > > > > > This program
uses IDA*-type searches using pruning tables it > > > >
generates > > > > > itself, so it is relatively quick to
download. This program > also > > > > > supports
single-slice turns, twist turns, and block turns. It > > > >
tends to > > > > > be rather slow when solving in terms
of twist turns, so I > don't > > > > > particularly
recommend using twist turns. It appears to use > > about > >
> > > 400MB of RAM, so it probably should not be used on a
system > > with > > > > less > > > > >
than 512MB, and I am not sure how it performs on a 512MB > >
system. > > > It > > > > > also uses roughly
49MB of disk space for each metric that is > > used. > >
> > > > > > > > The program solves the 4x4x4
cube using 5 stages, similar to > > the > > > > way
> > > > > the Thistlethwaite algorithm uses four stages
to solve the > > 3x3x3 > > > > cube. > > >
> > The five stages are the same as in my previous program that
> > used > > > > large > > > > >
"perfect" pruning tables in disk files, except in this new > >
> version, > > > > > stage 2 utilizes additional turns
that my previous program > did > > not > > > > >
use. So worst case single-slice turn metric solve for the new > >
> > program > > > > > is 77 turns. > > >
> > > > > > > The program can be downloaded in the
form of a .ZIP file. > That > > > file > > > >
> expands to a .rtf documentation file and the executable file >
> > > (.exe). > > > > > Since the program file
is an executable, I recommend scanning > > it > > > >
with > > > > > anti-virus software before running it (but
of course I > believe > > I > > > > have > >
> > > uploaded a virus-free file). The link for the file is:
> > > > > > > > > >
http://rapidshare.com/files/49469009/Fivestage444.zip.html > >
> > > > > > > > Enjoy! > > > > >
> > > > > - Bruce > > > > > > > >
> > > > > > >
5097. Re: Megaminx PLL From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 21 Aug 2007 15:19:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I realize that a small brute-force
program like this will not be very optimised, but 1 day for
(7!/2)*(7!/2) = 6350400 possible PLL's seems to be very long. Mine
calculated 7 in 50 minutes, and the result is 129618. > As you can
(hopefully) see for a regular 3x3x3 (4 adjacent faces) 22 out of 36
PLL's are unique (61%), For a regular Megaminx (5 adjacent faces) the
numbers you calculated are 152 out of 720 (21%) so I didn't expect the
7252 out of 21600 (34%) to be the next value. Are you sure the numbers
are correct or am I misinterpreting them? I don't see any reason why
they would be wrong. Especially because that would mean that I made the
same mistake, which just doesn't seem very probable. If you are really
concerned about this, write your own version and let's see how the
results differ. -- Johannes Laire > > ----- Original Message -----
> From: Lucas Garron > To: speedsolvingrubikscube@yahoogroups.com
> Sent: Tuesday, August 21, 2007 1:59 AM > Subject: Re: [Speed
cubing group] Megaminx PLL > > > Uh, he says he wrote a
program... > I did, too. For a cube/minx-like LL with n=1,2,3,4,5,6
sides, I get > {1, 1, 3, 22, 152, 7252} PLLs (including solved), so I
agree with 152 > (or 151, if you want to be consistent with ). >
This is not in OEIS... > > http://archive.garron.us/data/PLL3.txt
> http://archive.garron.us/data/PLL4.txt >
http://archive.garron.us/data/PLL5.txt >
http://archive.garron.us/data/PLL6.txt > > 7 would take about a
day for me to compute... > > -Lucas Garron > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > Where did you get the 152
number? Did I miss a post or did you get > a private mail? > >
> > ----- Original Message ----- > > From: megafrikkie >
> To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday,
August 20, 2007 11:42 PM > > Subject: Re: [Speed cubing group]
Megaminx PLL > > > > > > Yes, the amount of PLL's is
of course fewer if you first include > all > > possible U
moves.... > > 152 seems like a logical number and is about the
number I felt > there > > would be, yet I'm not going to learn
all of them probably ;) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr" > >
<david20708@> wrote: > > > > > > On 8/20/07,
Arnaud van Galen <avgalen@> wrote: > > > > > >
> It is really difficult to calculate this. Just perform your >
logic > > on the 3x3x3: > > > > (4!/2 * 4!/2)/4 = 36,
yet there are only 21 PLL's. (and some > > people don't count
mirrors and say there are only 14) > > > > > > >
> I guess the "easiest way" to find out is to write an optimal >
> solver that solves all 720 cases, corrects for cube rotations and
> > compares the algs :) > > > > Or you could skip the
optimal solver part, but that wouldn't > be > > as helpfull to
Erik because he would like to learn all 523 PLL's > so he > >
can finally get a sub 60 solve. > > > > > > I'm not
sure if I did it the easiest way or not, but I wrote a > short >
> > program to print all of the possible PLLs and removed >
duplicates. It > > > found 152 cases. The output is here: >
> > > > > http://puzzlingaddiction.com/minxperm.txt >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > [Non-text portions of this message have been
removed] >
5098. Re: New 4x4x4 solver program From:
"keyliepebble" <keylie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 21 Aug 2007 15:24:10 -0000
Could it be possible to have the source code available, and a OS-free
program ? :) Clément --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" <brnorsk@...> wrote: > > I'm glad you got it
working on some computer, Per. By the way, I'm > using the older
Visual Studio .NET 2003. > > I now see I was using the "wrong"
project type. I believe I can create > an .EXE that doesn't require
the .NET framework. I'll do that tonight. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" >
<per_fredlund@> wrote: > > > > Hi :-) > > >
> I got the program working on a win2003 server machine, so i will
> > continue to track down the malfunctionality on my own desktop
winxp > > pro machine. Making a version that runs independently of
.net > > framework would be very nice. Also i like installers to
tell me if > > any dependent component is missing. Though IMHO a
cube solver > > shouldn't have any such dependencies at all ...
;-) > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > >
<per_fredlund@> wrote: > > > > > > Hi :-) >
> > > > > I have Visual Studio latest version installed
so it cannot be > > a .net > > > related issue, and im
using win xp pro with 1 GB ram. the only > > reason > > >
i can think of right now is that i somehow have had a dll replaced >
> by > > > some other software ... I will try install on
another pc tomorrow > > to > > > check further ,,,, grrrr
:-o > > > > > > -Per > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
> > <brnorsk@> wrote: > > > > > > >
> Sorry it isn't working for you Per. It appears it must be > >
something > > > > to do with the Windows software on your
computer. Or possibly a > > > > problem with sufficient
memory. You might try Windows Update to > > see > > >
> if there is any .NET-related component to be installed. I don't
> > > know > > > > what Windows you are using, but
I am using XP (Home version for > > > USA) > > > >
and have a gigabyte of RAM. > > > > > > > > I
might be able to create an "install kit" that might help. Or I > >
> > could look into installing and using a different compiler
(non- > > > .NET) > > > > to build another
executable. > > > > > > > > - Bruce > >
> > --- In speedsolvingrubikscube@...m, "per_fredlund" > >
> > <per_fredlund@> wrote: > > > > > >
> > > > Hi Bruce :-) > > > > > > > >
> > I tried to use your program, but it wouldn't work. I always
got > > > the > > > > > message it wasn't
initialised correctly, and it wont start. I > > > tried >
> > > > start it both from command prompt and from windows
explorer. > > What > > > > am > > > > >
i doing wrongly??? > > > > > > > > > >
Regards, > > > > > > > > > > Per > >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce > > Norskog" >
> > > > <brnorsk@> wrote: > > > > >
> > > > > > > Hi, > > > > > >
> > > > > > I now have an updated version of my 4x4x4
solver program. > > > > > > > > > > >
> This program uses IDA*-type searches using pruning tables it >
> > > > generates > > > > > > itself, so
it is relatively quick to download. This program > > also >
> > > > > supports single-slice turns, twist turns, and
block turns. It > > > > > tends to > > > >
> > be rather slow when solving in terms of twist turns, so I >
> don't > > > > > > particularly recommend using
twist turns. It appears to use > > > about > > > >
> > 400MB of RAM, so it probably should not be used on a system
> > > with > > > > > less > > > >
> > than 512MB, and I am not sure how it performs on a 512MB >
> > system. > > > > It > > > > > >
also uses roughly 49MB of disk space for each metric that is > >
> used. > > > > > > > > > > > >
The program solves the 4x4x4 cube using 5 stages, similar to > >
> the > > > > > way > > > > > > the
Thistlethwaite algorithm uses four stages to solve the > > >
3x3x3 > > > > > cube. > > > > > > The
five stages are the same as in my previous program that > > >
used > > > > > large > > > > > >
"perfect" pruning tables in disk files, except in this new > >
> > version, > > > > > > stage 2 utilizes
additional turns that my previous program > > did > > >
not > > > > > > use. So worst case single-slice turn
metric solve for the new > > > > > program > > >
> > > is 77 turns. > > > > > > > > >
> > > The program can be downloaded in the form of a .ZIP file.
> > That > > > > file > > > > > >
expands to a .rtf documentation file and the executable file > >
> > > (.exe). > > > > > > Since the program
file is an executable, I recommend scanning > > > it > >
> > > with > > > > > > anti-virus software
before running it (but of course I > > believe > > > I
> > > > > have > > > > > > uploaded a
virus-free file). The link for the file is: > > > > >
> > > > > > >
http://rapidshare.com/files/49469009/Fivestage444.zip.html > >
> > > > > > > > > > Enjoy! > > >
> > > > > > > > > - Bruce > > > >
> > > > > > > > > > > > > >
> > >
5099. Re: Pleasantville Fall Competition 2007 From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 21 Aug 2007 16:12:42 -0000
Yes, I live in Pleasantville. The church was the best venue in
Pleasantville I could find. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I might be able to do that. Mostly because it's only
2.5 hrs from > Albany and you're offering a 5x5 event. But the
location and venue > seem pretty arbitray. Why that city? Is that
where you're from? > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" >
<timothy.reynolds2@> wrote: > > > > Hi everybody, >
> > > I'm planning to hold a competition in Pleasantville, New
York > (about > > 45 minutes north of New York City) on
Saturday, November 3. The > > contest will start at around 9:30
AM. Right now I'm trying to get > an > > idea of how many
people would be interested. > > > > Right now I'm planning
on holding the following events: 3x3 > > speedsolve, 2x2
speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > > one-handed,
3x3 blindfolded, magic, master magic. > > > > Other events
may be held if there's enough interest. > > > > The venue is
the Pleasantville Presbyterian Church at 400 Bedford > Road > >
in Pleasantville. Registration will probably cost $5.00 to cover >
the > > cost of the room. > > > > Email me or post
here if you're interested or have any requests for > > other
events. > > > > Tim > > >
5100. Re: [Speed cubing group] Fastest possible times From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 21 Aug 2007 09:09:31 -0700
What would the limit be for a robot? It could find a 20 move solution
instantly, so the problem would be how fast it could execute it. Humans
have shown that 10 moves a second is physically possible. A robot should
be able to do at least that, so that seems to say that 2 seconds or
better is possible. I have two somewhat conflicting thoughts on that. 1.
I think the cubes themselves can be twisted much faster that that 2. I
think it will be *very* hard to build a robot that turns faster than a
human On Aug 16, 2007, at 9:23, deathrisingup wrote: > Hi I'm new to
the group and just sort of a casual cuber (best 3x3x3 > around a
minute and a half) but I was wondering if anyone has studied > or
knows if there is an absolute lower limit to how fast it is >
actually > possible to solve any given scramble? It seems that with
all the > math/group theory/etc on all the various scrambles and
algorithms that > are known that there should be some mathematical
and physical limit > beyond which it would be impossible to solve it
any faster even taking > into consideration the expertise of the
person and the lube/speed > abilities of any given cube. I see these
records and videos of people > doing it in like 7 seconds and I just
don't see how anyone could get > much faster than this even with
lucky solves...but as I said I am just > a beginner. > > Sorry
for the long question. Just wondering. Any hints or advice >
appreciated. > > Thanks > > deathrisingup
5101. Re: [Speed cubing group] Fastest possible times From:
h_kociemba <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 21 Aug 2007 18:27:05 -0000
There are robots out there which *do* find solutions within 20 moves.
http://www.mechatrons.com/rubotii.htm With an improved mechanics more
than two moves/second should be possible and an average of less than 10
seconds will be realistic. I personally do not think an *average* less
than 10 seconds will ever be realistic for humans. Herbert > >
What would the limit be for a robot? > > It could find a 20 move
solution instantly, so the problem would be > how fast it could
execute it. Humans have shown that 10 moves a > second is physically
possible. A robot should be able to do at least > that, so that seems
to say that 2 seconds or better is possible. > > I have two
somewhat conflicting thoughts on that. > > 1. I think the cubes
themselves can be twisted much faster that that > 2. I think it will
be *very* hard to build a robot that turns faster > than a human
5102. 4x4 - Two Pairs at Once From:
"varkmaster" <orders@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 21 Aug 2007 18:45:50 -0000
Please look at the "two pairs at once" animation on bigcubes.com
http://bigcubes.com/4x4x4/edges.html Sometimes when I'm solving the
cube, the green/red edge on the top face will end up in the slot
directly to the right of where it shows in the animation. What do I do
in this case? Also, at times the orange/blue edges end up reversed -
with the one on the left on the bottom and the one on the right on the
top. What is the best thing to do in this case? - Jason
5103. Re: 4x4 - Two Pairs at Once From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 21 Aug 2007 19:05:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "varkmaster"
<orders@...> wrote: > Sometimes when I'm solving the cube, the
green/red edge on the top > face will end up in the slot directly to
the right of where it shows > in the animation. What do I do in this
case? (Dd)' L' U L (Dd) > > Also, at times the orange/blue edges
end up reversed - with the one on > the left on the bottom and the
one on the right on the top. What is > the best thing to do in this
case? (Dd) R U R' (Dd)' > > - Jason > - DanH
5104. Re: 4x4 - Two Pairs at Once From:
"varkmaster" <orders@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 21 Aug 2007 19:45:14 -0000
Thanks, I will have a go at it. --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"varkmaster" > <orders@> wrote: > > > Sometimes when
I'm solving the cube, the green/red edge on the top > > face will
end up in the slot directly to the right of where it shows > > in
the animation. What do I do in this case? > > (Dd)' L' U L (Dd)
> > > > Also, at times the orange/blue edges end up reversed
- with the one on > > the left on the bottom and the one on the
right on the top. What is > > the best thing to do in this case?
> > (Dd) R U R' (Dd)' > > > > > - Jason > >
> > - DanH >
5105. Re: [Speed cubing group] 4x4 - Two Pairs at Once From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 21 Aug 2007 14:54:10 -0400
When an edge is directly to the right, look at animation #2. For the
second question, just do a slice, replace the group with the egder that
will fit the slice back, put that into place, and slice back to fit
centers + pair up the set up edges. Good luck. On 8/21/07, varkmaster
<orders@...> wrote: > > > > > > > Please look
at the "two pairs at once" animation on bigcubes.com > >
http://bigcubes.com/4x4x4/edges.html > > Sometimes when I'm
solving the cube, the green/red edge on the top > face will end up in
the slot directly to the right of where it shows > in the animation.
What do I do in this case? > > Also, at times the orange/blue
edges end up reversed - with the one on > the left on the bottom and
the one on the right on the top. What is > the best thing to do in
this case? > > - Jason > > -- My Webpage:
http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com
5106. Mefferts Mini Master From:
"varkmaster" <orders@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 21 Aug 2007 19:49:21 -0000
I have a Meffert's Mini Master Cube and it is very had to turn. Is there
a way to speed this up?
5107. Can someone help me with macky's 3 cycle blindsolve method
From:
"Karl Rabaya" <azn_invaz1on7@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 21 Aug 2007 20:04:28 -0000
i can blindsolve with pochmann's method. its very useful for beginner
blindsolves. but i want to learn the 3 cycle method. can someone help me
learn it? video tutorials or just messages. thank you
5108. Re: [Speed cubing group] Can someone help me with macky's 3 cycle
blindsolve method
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 21 Aug 2007 17:10:42 -0400
Yes On 8/21/07, Karl Rabaya <azn_invaz1on7@...> wrote: > > i
can blindsolve with pochmann's method. its very useful for beginner >
blindsolves. but i want to learn the 3 cycle method. can someone help
> me learn it? video tutorials or just messages. thank you > >
> -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5109. Re: Can someone help me with macky's 3 cycle blindsolve method
From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 21 Aug 2007 22:15:43 -0000
You could also post any questions on my chatterbox, and I or other
cubers can help you (we also wouldn't have to flood this mailing list).
I wish people would stop calling it my method, though. Because it's not.
-macky --- In speedsolvingrubikscube@yahoogroups.com, "Karl Rabaya"
<azn_invaz1on7@...> wrote: > > i can blindsolve with
pochmann's method. its very useful for beginner > blindsolves. but i
want to learn the 3 cycle method. can someone help > me learn it?
video tutorials or just messages. thank you >
5110. Re: [Speed cubing group] Re: Megaminx PLL From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 22 Aug 2007 02:05:23 +0200
Hopefully this will be clearer than my last copy/paste from Excel:
Number of adjacent faces, Number of allowed possibly unique
configurations, Number of found unique configurations, unique percentage
1, 1, 1, 100% 2, 1, 1, 100% 3, 3, 3, 100% 4, 36, 22, 61% 5, 720, 152,
21% 6, 21600, 7252, 34% 7, 907200, 129618, 14% I find it fascinating
that the unique percentage of 5 and/or 6 adjacent faces don't follow the
downward trend. I can find 3 different ways to explain this: 1) We
should make separate trendlines for odd and even number of faces. This
would result in two downward trends. I think this is very likely and I
would suspect 8 to be around 20% and 9 around 9%. 1-3-5-7 = 100%, 100%,
21%, 14% 2-4-6 = 200%, 61%, 34% 2) The 152 for 5 is incorrect and should
be higher (about twice as high) 3) The 7252 for 6 is incorrect and
should be lower (about twice as low) Would it be possible to calculate
number 8 also or would that take to much resources? ----- Original
Message ----- From: Johannes Laire To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007
5:19 PM Subject: [Speed cubing group] Re: Megaminx PLL --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I realize that a small brute-force
program like this will not be very optimised, but 1 day for
(7!/2)*(7!/2) = 6350400 possible PLL's seems to be very long. Mine
calculated 7 in 50 minutes, and the result is 129618. > As you can
(hopefully) see for a regular 3x3x3 (4 adjacent faces) 22 out of 36
PLL's are unique (61%), For a regular Megaminx (5 adjacent faces) the
numbers you calculated are 152 out of 720 (21%) so I didn't expect the
7252 out of 21600 (34%) to be the next value. Are you sure the numbers
are correct or am I misinterpreting them? I don't see any reason why
they would be wrong. Especially because that would mean that I made the
same mistake, which just doesn't seem very probable. If you are really
concerned about this, write your own version and let's see how the
results differ. -- Johannes Laire > > ----- Original Message -----
> From: Lucas Garron > To: speedsolvingrubikscube@yahoogroups.com
> Sent: Tuesday, August 21, 2007 1:59 AM > Subject: Re: [Speed
cubing group] Megaminx PLL > > > Uh, he says he wrote a
program... > I did, too. For a cube/minx-like LL with n=1,2,3,4,5,6
sides, I get > {1, 1, 3, 22, 152, 7252} PLLs (including solved), so I
agree with 152 > (or 151, if you want to be consistent with ). >
This is not in OEIS... > > http://archive.garron.us/data/PLL3.txt
> http://archive.garron.us/data/PLL4.txt >
http://archive.garron.us/data/PLL5.txt >
http://archive.garron.us/data/PLL6.txt > > 7 would take about a
day for me to compute... > > -Lucas Garron > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > Where did you get the 152
number? Did I miss a post or did you get > a private mail? > >
> > ----- Original Message ----- > > From: megafrikkie >
> To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday,
August 20, 2007 11:42 PM > > Subject: Re: [Speed cubing group]
Megaminx PLL > > > > > > Yes, the amount of PLL's is
of course fewer if you first include > all > > possible U
moves.... > > 152 seems like a logical number and is about the
number I felt > there > > would be, yet I'm not going to learn
all of them probably ;) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr" > >
<david20708@> wrote: > > > > > > On 8/20/07,
Arnaud van Galen <avgalen@> wrote: > > > > > >
> It is really difficult to calculate this. Just perform your >
logic > > on the 3x3x3: > > > > (4!/2 * 4!/2)/4 = 36,
yet there are only 21 PLL's. (and some > > people don't count
mirrors and say there are only 14) > > > > > > >
> I guess the "easiest way" to find out is to write an optimal >
> solver that solves all 720 cases, corrects for cube rotations and
> > compares the algs :) > > > > Or you could skip the
optimal solver part, but that wouldn't > be > > as helpfull to
Erik because he would like to learn all 523 PLL's > so he > >
can finally get a sub 60 solve. > > > > > > I'm not
sure if I did it the easiest way or not, but I wrote a > short >
> > program to print all of the possible PLLs and removed >
duplicates. It > > > found 152 cases. The output is here: >
> > > > > http://puzzlingaddiction.com/minxperm.txt >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > [Non-text portions of this message have been
removed] > [Non-text portions of this message have been removed]
5111. Re: [Speed cubing group] Fastest possible times From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 22 Aug 2007 00:18:39 +0200
Hopefully all of you have seen this robot?
http://www.deepcube.net/deepcube.html ----- Original Message ----- From:
h_kociemba To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday,
August 21, 2007 8:27 PM Subject: Re: [Speed cubing group] Fastest
possible times There are robots out there which *do* find solutions
within 20 moves. http://www.mechatrons.com/rubotii.htm With an improved
mechanics more than two moves/second should be possible and an average
of less than 10 seconds will be realistic. I personally do not think an
*average* less than 10 seconds will ever be realistic for humans.
Herbert > > What would the limit be for a robot? > > It
could find a 20 move solution instantly, so the problem would be >
how fast it could execute it. Humans have shown that 10 moves a >
second is physically possible. A robot should be able to do at least
> that, so that seems to say that 2 seconds or better is possible.
> > I have two somewhat conflicting thoughts on that. > > 1.
I think the cubes themselves can be twisted much faster that that >
2. I think it will be *very* hard to build a robot that turns faster
> than a human [Non-text portions of this message have been removed]
5112. Re: [Speed cubing group] Re: Can someone help me with macky's 3
cycle blindsolve method
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 21 Aug 2007 19:02:02 -0700
There are other resources for Macky's method as well. You can also ask
Shelley for help. On 8/21/07, mackymakisumi <mackymakisumi@...>
wrote: > > You could also post any questions on my chatterbox, and
I or other > cubers can help you (we also wouldn't have to flood this
mailing > list). I wish people would stop calling it my method,
though. Because > it's not. > > -macky > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Karl Rabaya" > <azn_invaz1on7@...> wrote: > > >
> i can blindsolve with pochmann's method. its very useful for
beginner > > blindsolves. but i want to learn the 3 cycle method.
can someone help > > me learn it? video tutorials or just
messages. thank you > > > > > [Non-text portions of this
message have been removed]
Evens involve parity (and more symmetry). I was going to send this in
another email: By some logic, and agreement with the terms sofar, {1, 1,
3, 22, 152, 7252, 129618} I get PLLs[n]= (((n-1)!)^2) /
(2+2*(Mod[n,2]))+x The mod comes from parity. The x goes {3/4,1/2,
2,4,8,52,18} x comes with all the rotationally symmetric cases that
don't show up enough to cancel out. Its significance should dwindle, but
it's interesting to study. For odd n, it seems that x=((n-1)^2)/2 . This
makes sense, but I'm not sure reasoning extends: basically, there are
n-1 edge permutations isomorphic under rotations, and this is multiplied
by the differently-isomorphically-constrained (ouch!) corners, which
appears to be (n-1)/2 sofar. For even n, the issue is fancier, and
probably needs some curious combinatorics. So, by some simplification,
the fraction representing the percentages you seek should tend to: (
((n-2)!)^(-2) + (1+Mod[n,2])^(-1) )*2/n The first terms in the
parentheses dwindles quickly, leaving: 2/(n(1+Mod[n,2])) Evens: 2/n
Odds: 1/n (Will someone provide an intuitve explanation?) So we've got
two tightening, hyperbolic lower bounds on alternating terms. The
pecentages I get are: {100., 200., 100., 62.5, 21.1, 33.4, 14.3, 25.0,
11.1, 20.0, 9.09, 16.7, 7.69, 14.3, 6.67, 12.5, 5.88, 11.1, 5.26, 10.0}
By the simple approximation: {100., 100., 33.3, 50.0, 20.0, 33.3, 14.3,
25.0, 11.1, 20.0, 9.09, 16.7, 7.69, 14.3, 6.67, 12.5, 5.88, 11.1, 5.26,
10.0} That's 25% and 11% for 8 and 9 (both a teensy bit low). 8, if I'm
right, should be 12700800+x, where x is probably in the low 100's. (I'm
not trying that brute-force. It takes Mathematica 17 seconds just to
increment a variable 1.2*10^7 times, and I have no inclination to set up
51 megachecks.) I'm sure there's a reasonable closed-form expression for
both even and odd cases (which can easily be combined), but I don't want
to figure out how many rotations don't cancel. -Lucas Garron -----
Original Message ----- From: Arnaud van Galen To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007
5:05 PM Subject: Re: [Speed cubing group] Re: Megaminx PLL Hopefully
this will be clearer than my last copy/paste from Excel: Number of
adjacent faces, Number of allowed possibly unique configurations, Number
of found unique configurations, unique percentage 1, 1, 1, 100% 2, 1, 1,
100% 3, 3, 3, 100% 4, 36, 22, 61% 5, 720, 152, 21% 6, 21600, 7252, 34%
7, 907200, 129618, 14% I find it fascinating that the unique percentage
of 5 and/or 6 adjacent faces don't follow the downward trend. I can find
3 different ways to explain this: 1) We should make separate trendlines
for odd and even number of faces. This would result in two downward
trends. I think this is very likely and I would suspect 8 to be around
20% and 9 around 9%. 1-3-5-7 = 100%, 100%, 21%, 14% 2-4-6 = 200%, 61%,
34% 2) The 152 for 5 is incorrect and should be higher (about twice as
high) 3) The 7252 for 6 is incorrect and should be lower (about twice as
low) Would it be possible to calculate number 8 also or would that take
to much resources? ----- Original Message ----- From: Johannes Laire To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007
5:19 PM Subject: [Speed cubing group] Re: Megaminx PLL --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I realize that a small brute-force
program like this will not be very optimised, but 1 day for
(7!/2)*(7!/2) = 6350400 possible PLL's seems to be very long. Mine
calculated 7 in 50 minutes, and the result is 129618. > As you can
(hopefully) see for a regular 3x3x3 (4 adjacent faces) 22 out of 36
PLL's are unique (61%), For a regular Megaminx (5 adjacent faces) the
numbers you calculated are 152 out of 720 (21%) so I didn't expect the
7252 out of 21600 (34%) to be the next value. Are you sure the numbers
are correct or am I misinterpreting them? I don't see any reason why
they would be wrong. Especially because that would mean that I made the
same mistake, which just doesn't seem very probable. If you are really
concerned about this, write your own version and let's see how the
results differ. -- Johannes Laire > > ----- Original Message -----
> From: Lucas Garron > To: speedsolvingrubikscube@yahoogroups.com
> Sent: Tuesday, August 21, 2007 1:59 AM > Subject: Re: [Speed
cubing group] Megaminx PLL > > > Uh, he says he wrote a
program... > I did, too. For a cube/minx-like LL with n=1,2,3,4,5,6
sides, I get > {1, 1, 3, 22, 152, 7252} PLLs (including solved), so I
agree with 152 > (or 151, if you want to be consistent with ). >
This is not in OEIS... > > http://archive.garron.us/data/PLL3.txt
> http://archive.garron.us/data/PLL4.txt >
http://archive.garron.us/data/PLL5.txt >
http://archive.garron.us/data/PLL6.txt > > 7 would take about a
day for me to compute... > > -Lucas Garron > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > Where did you get the 152
number? Did I miss a post or did you get > a private mail? > >
> > ----- Original Message ----- > > From: megafrikkie >
> To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday,
August 20, 2007 11:42 PM > > Subject: Re: [Speed cubing group]
Megaminx PLL > > > > > > Yes, the amount of PLL's is
of course fewer if you first include > all > > possible U
moves.... > > 152 seems like a logical number and is about the
number I felt > there > > would be, yet I'm not going to learn
all of them probably ;) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr" > >
<david20708@> wrote: > > > > > > On 8/20/07,
Arnaud van Galen <avgalen@> wrote: > > > > > >
> It is really difficult to calculate this. Just perform your >
logic > > on the 3x3x3: > > > > (4!/2 * 4!/2)/4 = 36,
yet there are only 21 PLL's. (and some > > people don't count
mirrors and say there are only 14) > > > > > > >
> I guess the "easiest way" to find out is to write an optimal >
> solver that solves all 720 cases, corrects for cube rotations and
> > compares the algs :) > > > > Or you could skip the
optimal solver part, but that wouldn't > be > > as helpfull to
Erik because he would like to learn all 523 PLL's > so he > >
can finally get a sub 60 solve. > > > > > > I'm not
sure if I did it the easiest way or not, but I wrote a > short >
> > program to print all of the possible PLLs and removed >
duplicates. It > > > found 152 cases. The output is here: >
> > > > > http://puzzlingaddiction.com/minxperm.txt >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > [Non-text portions of this message have been
removed] > [Non-text portions of this message have been removed]
5114. Re: [Speed cubing group] Fastest possible times From:
"Kelly Anderson" <kellycoinguy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 21 Aug 2007 22:09:40 -0600
In watching the video, I was surprised how long the algorithm took to
figure out what moves to make... what approach does it take to figuring
out the moves? -Kelly On 8/21/07, Arnaud van Galen <avgalen@...>
wrote: > Hopefully all of you have seen this robot?
http://www.deepcube.net/deepcube.html > > ----- Original Message
----- > From: h_kociemba > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 21,
2007 8:27 PM > Subject: Re: [Speed cubing group] Fastest possible
times > > > There are robots out there which *do* find
solutions within 20 moves. > >
http://www.mechatrons.com/rubotii.htm > > With an improved
mechanics more than two moves/second should be > possible and an
average of less than 10 seconds will be realistic. > I personally do
not think an *average* less than 10 seconds will ever > be realistic
for humans. > > Herbert > > > > > What would the
limit be for a robot? > > > > It could find a 20 move
solution instantly, so the problem would > be > > how fast it
could execute it. Humans have shown that 10 moves a > > second is
physically possible. A robot should be able to do at > least >
> that, so that seems to say that 2 seconds or better is possible.
> > > > I have two somewhat conflicting thoughts on that.
> > > > 1. I think the cubes themselves can be twisted much
faster that > that > > 2. I think it will be *very* hard to
build a robot that turns > faster > > than a human > >
> > > > [Non-text portions of this message have been
removed] > > > > > Yahoo! Groups Links > > >
>
5115. Re: New 4x4x4 solver program From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 22 Aug 2007 04:58:54 -0000
I now have a version of my 4x4x4 solver that I believe does not require
the .NET Framework. It can be downloaded using this link:
http://rapidshare.com/files/50474470/FiveStage444.zip.html - Bruce ---
In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > I'm glad you got it working on some
computer, Per. By the way, I'm > using the older Visual Studio .NET
2003. > > I now see I was using the "wrong" project type. I
believe I can create > an .EXE that doesn't require the .NET
framework. I'll do that tonight. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" >
<per_fredlund@> wrote: > > > > Hi :-) > > >
> I got the program working on a win2003 server machine, so i will
> > continue to track down the malfunctionality on my own desktop
winxp > > pro machine. Making a version that runs independently of
.net > > framework would be very nice. Also i like installers to
tell me if > > any dependent component is missing. Though IMHO a
cube solver > > shouldn't have any such dependencies at all ...
;-) > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > >
<per_fredlund@> wrote: > > > > > > Hi :-) >
> > > > > I have Visual Studio latest version installed
so it cannot be > > a .net > > > related issue, and im
using win xp pro with 1 GB ram. the only > > reason > > >
i can think of right now is that i somehow have had a dll replaced >
> by > > > some other software ... I will try install on
another pc tomorrow > > to > > > check further ,,,, grrrr
:-o > > > > > > -Per > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
> > <brnorsk@> wrote: > > > > > > >
> Sorry it isn't working for you Per. It appears it must be > >
something > > > > to do with the Windows software on your
computer. Or possibly a > > > > problem with sufficient
memory. You might try Windows Update to > > see > > >
> if there is any .NET-related component to be installed. I don't
> > > know > > > > what Windows you are using, but
I am using XP (Home version for > > > USA) > > > >
and have a gigabyte of RAM. > > > > > > > > I
might be able to create an "install kit" that might help. Or I > >
> > could look into installing and using a different compiler
(non- > > > .NET) > > > > to build another
executable. > > > > > > > > - Bruce > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
> > > > <per_fredlund@> wrote: > > > >
> > > > > > Hi Bruce :-) > > > > > >
> > > > I tried to use your program, but it wouldn't work. I
always got > > > the > > > > > message it wasn't
initialised correctly, and it wont start. I > > > tried >
> > > > start it both from command prompt and from windows
explorer. > > What > > > > am > > > > >
i doing wrongly??? > > > > > > > > > >
Regards, > > > > > > > > > > Per > >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce > > Norskog" >
> > > > <brnorsk@> wrote: > > > > >
> > > > > > > Hi, > > > > > >
> > > > > > I now have an updated version of my 4x4x4
solver program. > > > > > > > > > > >
> This program uses IDA*-type searches using pruning tables it >
> > > > generates > > > > > > itself, so
it is relatively quick to download. This program > > also >
> > > > > supports single-slice turns, twist turns, and
block turns. It > > > > > tends to > > > >
> > be rather slow when solving in terms of twist turns, so I >
> don't > > > > > > particularly recommend using
twist turns. It appears to use > > > about > > > >
> > 400MB of RAM, so it probably should not be used on a system
> > > with > > > > > less > > > >
> > than 512MB, and I am not sure how it performs on a 512MB >
> > system. > > > > It > > > > > >
also uses roughly 49MB of disk space for each metric that is > >
> used. > > > > > > > > > > > >
The program solves the 4x4x4 cube using 5 stages, similar to > >
> the > > > > > way > > > > > > the
Thistlethwaite algorithm uses four stages to solve the > > >
3x3x3 > > > > > cube. > > > > > > The
five stages are the same as in my previous program that > > >
used > > > > > large > > > > > >
"perfect" pruning tables in disk files, except in this new > >
> > version, > > > > > > stage 2 utilizes
additional turns that my previous program > > did > > >
not > > > > > > use. So worst case single-slice turn
metric solve for the new > > > > > program > > >
> > > is 77 turns. > > > > > > > > >
> > > The program can be downloaded in the form of a .ZIP file.
> > That > > > > file > > > > > >
expands to a .rtf documentation file and the executable file > >
> > > (.exe). > > > > > > Since the program
file is an executable, I recommend scanning > > > it > >
> > > with > > > > > > anti-virus software
before running it (but of course I > > believe > > > I
> > > > > have > > > > > > uploaded a
virus-free file). The link for the file is: > > > > >
> > > > > > >
http://rapidshare.com/files/49469009/Fivestage444.zip.html > >
> > > > > > > > > > Enjoy! > > >
> > > > > > > > > - Bruce > > > >
> > > > > > > > > > > > > >
> > >
5116. Re: Megaminx PLL From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 22 Aug 2007 05:32:32 -0000
The number of PLL cases for 4 adjacent faces is 72, not 36. When you
have an even number of adjacent faces, the corners and edges can both be
either an even permutation or an odd permutation. When you rotate the
last layer of the 3x3x3 cube (4 adjacent faces), a quarter-turn does
4-cycles on both the corners and edges. Since 4-cycles are odd
permutations, odd permutations are reachable for both corners and edges
(but they must be the same, both odd or both even). For the Megaminx, a
fifth-turn does 5-cycles of the corners and edges. Since 5-cycles are
even permutations, the corners can never be in an odd permutation, nor
can the edges. So likewise, I believe it's 43200, not 21600, for 6
adjacent faces. - Bruce --- In speedsolvingrubikscube@yahoogroups.com,
"Arnaud van Galen" <avgalen@...> wrote: > > Hopefully this
will be clearer than my last copy/paste from Excel: > > Number of
adjacent faces, Number of allowed possibly unique configurations, Number
of found unique configurations, unique percentage > 1, 1, 1, 100%
> 2, 1, 1, 100% > 3, 3, 3, 100% > 4, 36, 22, 61% > 5, 720,
152, 21% > 6, 21600, 7252, 34% > 7, 907200, 129618, 14% > >
I find it fascinating that the unique percentage of 5 and/or 6 adjacent
faces don't follow the downward trend. I can find 3 different ways to
explain this: > > 1) We should make separate trendlines for odd
and even number of faces. This would result in two downward trends. I
think this is very likely and I would suspect 8 to be around 20% and 9
around 9%. > 1-3-5-7 = 100%, 100%, 21%, 14% > 2-4-6 = 200%, 61%,
34% > 2) The 152 for 5 is incorrect and should be higher (about twice
as high) > 3) The 7252 for 6 is incorrect and should be lower (about
twice as low) > > Would it be possible to calculate number 8 also
or would that take to much resources? > > ----- Original Message
----- > From: Johannes Laire > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 21,
2007 5:19 PM > Subject: [Speed cubing group] Re: Megaminx PLL >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" > <avgalen@> wrote: > > > > I realize that a
small brute-force program like this will not be > very optimised, but
1 day for (7!/2)*(7!/2) = 6350400 possible PLL's > seems to be very
long. > > Mine calculated 7 in 50 minutes, and the result is
129618. > > > As you can (hopefully) see for a regular 3x3x3 (4
adjacent faces) 22 > out of 36 PLL's are unique (61%), For a regular
Megaminx (5 adjacent > faces) the numbers you calculated are 152 out
of 720 (21%) so I didn't > expect the 7252 out of 21600 (34%) to be
the next value. Are you sure > the numbers are correct or am I
misinterpreting them? > > I don't see any reason why they would be
wrong. Especially because > that would mean that I made the same
mistake, which just doesn't seem > very probable. If you are really
concerned about this, write your own > version and let's see how the
results differ. > > -- > Johannes Laire > > > >
> ----- Original Message ----- > > From: Lucas Garron > >
To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday,
August 21, 2007 1:59 AM > > Subject: Re: [Speed cubing group]
Megaminx PLL > > > > > > Uh, he says he wrote a
program... > > I did, too. For a cube/minx-like LL with
n=1,2,3,4,5,6 sides, I get > > {1, 1, 3, 22, 152, 7252} PLLs
(including solved), so I agree with 152 > > (or 151, if you want
to be consistent with ). > > This is not in OEIS... > > >
> http://archive.garron.us/data/PLL3.txt > >
http://archive.garron.us/data/PLL4.txt > >
http://archive.garron.us/data/PLL5.txt > >
http://archive.garron.us/data/PLL6.txt > > > > 7 would take
about a day for me to compute... > > > > -Lucas Garron >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud
van Galen" > > <avgalen@> wrote: > > > > >
> Where did you get the 152 number? Did I miss a post or did you get
> > a private mail? > > > > > > ----- Original
Message ----- > > > From: megafrikkie > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Monday,
August 20, 2007 11:42 PM > > > Subject: Re: [Speed cubing
group] Megaminx PLL > > > > > > > > > Yes,
the amount of PLL's is of course fewer if you first include > >
all > > > possible U moves.... > > > 152 seems like a
logical number and is about the number I felt > > there > >
> would be, yet I'm not going to learn all of them probably ;) >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"David Barr" > > > <david20708@> wrote: > > >
> > > > > On 8/20/07, Arnaud van Galen <avgalen@>
wrote: > > > > > > > > > It is really
difficult to calculate this. Just perform your > > logic > >
> on the 3x3x3: > > > > > (4!/2 * 4!/2)/4 = 36, yet
there are only 21 PLL's. (and some > > > people don't count
mirrors and say there are only 14) > > > > > > >
> > > I guess the "easiest way" to find out is to write an
optimal > > > solver that solves all 720 cases, corrects for
cube rotations and > > > compares the algs :) > > >
> > Or you could skip the optimal solver part, but that wouldn't
> > be > > > as helpfull to Erik because he would like to
learn all 523 PLL's > > so he > > > can finally get a sub
60 solve. > > > > > > > > I'm not sure if I did
it the easiest way or not, but I wrote a > > short > > >
> program to print all of the possible PLLs and removed > >
duplicates. It > > > > found 152 cases. The output is here:
> > > > > > > >
http://puzzlingaddiction.com/minxperm.txt > > > > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > [Non-text portions of this message have been
removed] >
5117. Re: [Speed cubing group] Re: Megaminx PLL From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 22 Aug 2007 09:54:06 +0200
Thanks for doing this work/analysis. Now we don't need those brute-force
programs anymore, we can just approximate the numbers. ----- Original
Message ----- From: Lucas G. To: speedsolvingrubikscube@yahoogroups.com
Sent: Wednesday, August 22, 2007 4:39 AM Subject: Re: [Speed cubing
group] Re: Megaminx PLL Evens involve parity (and more symmetry). I was
going to send this in another email: By some logic, and agreement with
the terms sofar, {1, 1, 3, 22, 152, 7252, 129618} I get PLLs[n]=
(((n-1)!)^2) / (2+2*(Mod[n,2]))+x The mod comes from parity. The x goes
{3/4,1/2, 2,4,8,52,18} x comes with all the rotationally symmetric cases
that don't show up enough to cancel out. Its significance should
dwindle, but it's interesting to study. For odd n, it seems that
x=((n-1)^2)/2 . This makes sense, but I'm not sure reasoning extends:
basically, there are n-1 edge permutations isomorphic under rotations,
and this is multiplied by the differently-isomorphically-constrained
(ouch!) corners, which appears to be (n-1)/2 sofar. For even n, the
issue is fancier, and probably needs some curious combinatorics. So, by
some simplification, the fraction representing the percentages you seek
should tend to: ( ((n-2)!)^(-2) + (1+Mod[n,2])^(-1) )*2/n The first
terms in the parentheses dwindles quickly, leaving: 2/(n(1+Mod[n,2]))
Evens: 2/n Odds: 1/n (Will someone provide an intuitve explanation?) So
we've got two tightening, hyperbolic lower bounds on alternating terms.
The pecentages I get are: {100., 200., 100., 62.5, 21.1, 33.4, 14.3,
25.0, 11.1, 20.0, 9.09, 16.7, 7.69, 14.3, 6.67, 12.5, 5.88, 11.1, 5.26,
10.0} By the simple approximation: {100., 100., 33.3, 50.0, 20.0, 33.3,
14.3, 25.0, 11.1, 20.0, 9.09, 16.7, 7.69, 14.3, 6.67, 12.5, 5.88, 11.1,
5.26, 10.0} That's 25% and 11% for 8 and 9 (both a teensy bit low). 8,
if I'm right, should be 12700800+x, where x is probably in the low
100's. (I'm not trying that brute-force. It takes Mathematica 17 seconds
just to increment a variable 1.2*10^7 times, and I have no inclination
to set up 51 megachecks.) I'm sure there's a reasonable closed-form
expression for both even and odd cases (which can easily be combined),
but I don't want to figure out how many rotations don't cancel. -Lucas
Garron ----- Original Message ----- From: Arnaud van Galen To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007
5:05 PM Subject: Re: [Speed cubing group] Re: Megaminx PLL Hopefully
this will be clearer than my last copy/paste from Excel: Number of
adjacent faces, Number of allowed possibly unique configurations, Number
of found unique configurations, unique percentage 1, 1, 1, 100% 2, 1, 1,
100% 3, 3, 3, 100% 4, 36, 22, 61% 5, 720, 152, 21% 6, 21600, 7252, 34%
7, 907200, 129618, 14% I find it fascinating that the unique percentage
of 5 and/or 6 adjacent faces don't follow the downward trend. I can find
3 different ways to explain this: 1) We should make separate trendlines
for odd and even number of faces. This would result in two downward
trends. I think this is very likely and I would suspect 8 to be around
20% and 9 around 9%. 1-3-5-7 = 100%, 100%, 21%, 14% 2-4-6 = 200%, 61%,
34% 2) The 152 for 5 is incorrect and should be higher (about twice as
high) 3) The 7252 for 6 is incorrect and should be lower (about twice as
low) Would it be possible to calculate number 8 also or would that take
to much resources? ----- Original Message ----- From: Johannes Laire To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007
5:19 PM Subject: [Speed cubing group] Re: Megaminx PLL --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I realize that a small brute-force
program like this will not be very optimised, but 1 day for
(7!/2)*(7!/2) = 6350400 possible PLL's seems to be very long. Mine
calculated 7 in 50 minutes, and the result is 129618. > As you can
(hopefully) see for a regular 3x3x3 (4 adjacent faces) 22 out of 36
PLL's are unique (61%), For a regular Megaminx (5 adjacent faces) the
numbers you calculated are 152 out of 720 (21%) so I didn't expect the
7252 out of 21600 (34%) to be the next value. Are you sure the numbers
are correct or am I misinterpreting them? I don't see any reason why
they would be wrong. Especially because that would mean that I made the
same mistake, which just doesn't seem very probable. If you are really
concerned about this, write your own version and let's see how the
results differ. -- Johannes Laire > > ----- Original Message -----
> From: Lucas Garron > To: speedsolvingrubikscube@yahoogroups.com
> Sent: Tuesday, August 21, 2007 1:59 AM > Subject: Re: [Speed
cubing group] Megaminx PLL > > > Uh, he says he wrote a
program... > I did, too. For a cube/minx-like LL with n=1,2,3,4,5,6
sides, I get > {1, 1, 3, 22, 152, 7252} PLLs (including solved), so I
agree with 152 > (or 151, if you want to be consistent with ). >
This is not in OEIS... > > http://archive.garron.us/data/PLL3.txt
> http://archive.garron.us/data/PLL4.txt >
http://archive.garron.us/data/PLL5.txt >
http://archive.garron.us/data/PLL6.txt > > 7 would take about a
day for me to compute... > > -Lucas Garron > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > Where did you get the 152
number? Did I miss a post or did you get > a private mail? > >
> > ----- Original Message ----- > > From: megafrikkie >
> To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday,
August 20, 2007 11:42 PM > > Subject: Re: [Speed cubing group]
Megaminx PLL > > > > > > Yes, the amount of PLL's is
of course fewer if you first include > all > > possible U
moves.... > > 152 seems like a logical number and is about the
number I felt > there > > would be, yet I'm not going to learn
all of them probably ;) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr" > >
<david20708@> wrote: > > > > > > On 8/20/07,
Arnaud van Galen <avgalen@> wrote: > > > > > >
> It is really difficult to calculate this. Just perform your >
logic > > on the 3x3x3: > > > > (4!/2 * 4!/2)/4 = 36,
yet there are only 21 PLL's. (and some > > people don't count
mirrors and say there are only 14) > > > > > > >
> I guess the "easiest way" to find out is to write an optimal >
> solver that solves all 720 cases, corrects for cube rotations and
> > compares the algs :) > > > > Or you could skip the
optimal solver part, but that wouldn't > be > > as helpfull to
Erik because he would like to learn all 523 PLL's > so he > >
can finally get a sub 60 solve. > > > > > > I'm not
sure if I did it the easiest way or not, but I wrote a > short >
> > program to print all of the possible PLLs and removed >
duplicates. It > > > found 152 cases. The output is here: >
> > > > > http://puzzlingaddiction.com/minxperm.txt >
> > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > [Non-text portions of this message have been
removed] > [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
5118. [Speed cubing group] Re: Megaminx PLL From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 22 Aug 2007 10:28:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > Now we don't need those brute-force
programs anymore, we can just approximate the numbers. How can you say
it's brute-force even though you haven't seen it? As Bruce said, the
mistake in your numbers is that you calculated evens as (n!/2)*(n!/2),
when it should be (n!*n!)/2. -- Johannes Laire
5119. What model Rubik's Revenge and Pocket Cube do you recommend for
speedcubing?
From:
"kingnautilus" <iliekcaekk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 22 Aug 2007 11:35:06 -0000
I am interested in getting into 2x2x2 and 4x4x4 but I will need models
that are good for speedcubing. If anybody can tell me which ones are
best for this, and where I can get them, I would appreciate it. Thanks
5120. Re: What model Rubik's Revenge and Pocket Cube do you recommend
for speedcubing?
From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 22 Aug 2007 12:08:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > I am interested in getting into
2x2x2 and 4x4x4 but I will need models > that are good for
speedcubing. If anybody can tell me which ones are > best for this,
and where I can get them, I would appreciate it. Thanks > Hey, In my
opinion, Rubik's 2x2 is awful. Anything else available (except Chinese
knockoff 4x4s) are okay for speedcubing. -Tim
5121. Re: New 4x4x4 solver program From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 22 Aug 2007 12:17:00 -0000
Yayyy Bruce !! The new version is working on my machine :D Thanx a lot!!
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > I now have a version of my 4x4x4
solver that I believe does not > require the .NET Framework. It can
be downloaded using this link: > >
http://rapidshare.com/files/50474470/FiveStage444.zip.html > > -
Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" > <brnorsk@> wrote: > > > > I'm glad you
got it working on some computer, Per. By the way, I'm > > using
the older Visual Studio .NET 2003. > > > > I now see I was
using the "wrong" project type. I believe I can create > > an .EXE
that doesn't require the .NET framework. I'll do that tonight. > >
> > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > >
<per_fredlund@> wrote: > > > > > > Hi :-) >
> > > > > I got the program working on a win2003 server
machine, so i will > > > continue to track down the
malfunctionality on my own desktop winxp > > > pro machine.
Making a version that runs independently of .net > > >
framework would be very nice. Also i like installers to tell me if >
> > any dependent component is missing. Though IMHO a cube solver
> > > shouldn't have any such dependencies at all ... ;-) >
> > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > >
<per_fredlund@> wrote: > > > > > > > > Hi
:-) > > > > > > > > I have Visual Studio latest
version installed so it cannot be > > > a .net > > >
> related issue, and im using win xp pro with 1 GB ram. the only >
> > reason > > > > i can think of right now is that i
somehow have had a dll replaced > > > by > > > >
some other software ... I will try install on another pc tomorrow >
> > to > > > > check further ,,,, grrrr :-o > >
> > > > > > -Per > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
> > > > <brnorsk@> wrote: > > > > >
> > > > > Sorry it isn't working for you Per. It appears
it must be > > > something > > > > > to do with
the Windows software on your computer. Or possibly a > > > >
> problem with sufficient memory. You might try Windows Update to
> > > see > > > > > if there is any .NET-related
component to be installed. I don't > > > > know > >
> > > what Windows you are using, but I am using XP (Home
version for > > > > USA) > > > > > and have a
gigabyte of RAM. > > > > > > > > > > I
might be able to create an "install kit" that might help. Or I > >
> > > could look into installing and using a different compiler
(non- > > > > .NET) > > > > > to build
another executable. > > > > > > > > > > -
Bruce > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > >
> > <per_fredlund@> wrote: > > > > > >
> > > > > > Hi Bruce :-) > > > > > >
> > > > > > I tried to use your program, but it
wouldn't work. I always got > > > > the > > > >
> > message it wasn't initialised correctly, and it wont start. I
> > > > tried > > > > > > start it both
from command prompt and from windows explorer. > > > What >
> > > > am > > > > > > i doing wrongly???
> > > > > > > > > > > > Regards,
> > > > > > > > > > > > Per >
> > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce > > > Norskog"
> > > > > > <brnorsk@> wrote: > > >
> > > > > > > > > > > Hi, > >
> > > > > > > > > > > > I now have
an updated version of my 4x4x4 solver program. > > > > >
> > > > > > > > > This program uses IDA*-type
searches using pruning tables it > > > > > > generates
> > > > > > > itself, so it is relatively quick to
download. This program > > > also > > > > > >
> supports single-slice turns, twist turns, and block turns. It >
> > > > > tends to > > > > > > > be
rather slow when solving in terms of twist turns, so I > > >
don't > > > > > > > particularly recommend using
twist turns. It appears to use > > > > about > > >
> > > > 400MB of RAM, so it probably should not be used on a
system > > > > with > > > > > > less >
> > > > > > than 512MB, and I am not sure how it
performs on a 512MB > > > > system. > > > > >
It > > > > > > > also uses roughly 49MB of disk
space for each metric that is > > > > used. > > >
> > > > > > > > > > > The program
solves the 4x4x4 cube using 5 stages, similar to > > > > the
> > > > > > way > > > > > > > the
Thistlethwaite algorithm uses four stages to solve the > > >
> 3x3x3 > > > > > > cube. > > > > >
> > The five stages are the same as in my previous program that
> > > > used > > > > > > large > >
> > > > > "perfect" pruning tables in disk files, except
in this new > > > > > version, > > > > >
> > stage 2 utilizes additional turns that my previous program
> > > did > > > > not > > > > > >
> use. So worst case single-slice turn metric solve for the new >
> > > > > program > > > > > > > is
77 turns. > > > > > > > > > > > >
> > The program can be downloaded in the form of a .ZIP file. >
> > That > > > > > file > > > > >
> > expands to a .rtf documentation file and the executable file
> > > > > > (.exe). > > > > > > >
Since the program file is an executable, I recommend scanning > >
> > it > > > > > > with > > > > >
> > anti-virus software before running it (but of course I >
> > believe > > > > I > > > > > >
have > > > > > > > uploaded a virus-free file). The
link for the file is: > > > > > > > > > >
> > > >
http://rapidshare.com/files/49469009/Fivestage444.zip.html > >
> > > > > > > > > > > > Enjoy! >
> > > > > > > > > > > > > - Bruce
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
5122. Re: Fastest possible times From:
h_kociemba <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 22 Aug 2007 14:11:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > Hopefully all of you have seen this
robot? http://www.deepcube.net/ deepcube.html But this robot solves only
a prepared cube, where all six center facelets are fixed to the robot.
5123. 39.88 with feet WR video From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 22 Aug 2007 17:35:49 -0000
http://koti.mbnet.fi/stini/3x3x3-feet-Anssi-39.88.avi There are still
too many delays =) Thanks to Teemu for video and judging.
5124. Re: John George's potato solve video ? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 22 Aug 2007 19:31:48 -0000
That was awesome. I thought it was John's idea and trick, because he's
the magician and because I didn't see the trick being executed, despite
sitting straight in front of the action. So I thought it must've been
the pro magician. Congrats to Tyson and Leyan, that was great! Thanks
for the video Chris, first time I saw how they did it. I especially love
how Tyson got rid of the potato. I've probably watched it a dozen times
now and it makes me laugh out loud every time. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Here it is: > >
http://www.youtube.com/watch?v=9oe_XBGCJPE > > I missed the first
several seconds, where the potato is placed under > the timer. But
the rest of it is there. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Does anybody have a video
of John George's potato solve at the recent > > US Open? > >
> > Cheers! > > Stefan > > >
5125. Re: What model Rubik's Revenge and Pocket Cube do you recommend
for speedcubing?
From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 22 Aug 2007 20:35:48 -0000
Just be prepared to take a while breaking in your Rubiks 4x4 for
speedcubing. I have been solving my new one for a while now without
lube. It is better to give it a good break in before you lube. I would
get rubiks 4x4 and eastsheen 2x2 imo jeff --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "kingnautilus"
<iliekcaekk@> wrote: > > > > I am interested in
getting into 2x2x2 and 4x4x4 but I will need > models > > that
are good for speedcubing. If anybody can tell me which ones are >
> best for this, and where I can get them, I would appreciate it.
> Thanks > > > > Hey, > > In my opinion, Rubik's
2x2 is awful. Anything else available (except > Chinese knockoff
4x4s) are okay for speedcubing. > > -Tim >
5126. Re: John George's potato solve video ? From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 22 Aug 2007 23:03:36 -0000
not as great as the pochman method for the revenge :) -Toby --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > That was awesome. I thought it was
John's idea and trick, because > he's the magician and because I
didn't see the trick being executed, > despite sitting straight in
front of the action. So I thought it > must've been the pro magician.
Congrats to Tyson and Leyan, that was > great! Thanks for the video
Chris, first time I saw how they did it. > I especially love how
Tyson got rid of the potato. I've probably > watched it a dozen times
now and it makes me laugh out loud every > time. > > Cheers!
> Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > Here it is: > > >
> http://www.youtube.com/watch?v=9oe_XBGCJPE > > > > I
missed the first several seconds, where the potato is placed > under
> > the timer. But the rest of it is there. > > > >
Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > Does anybody have
a video of John George's potato solve at the > recent > > >
US Open? > > > > > > Cheers! > > > Stefan
> > > > > >
5127. Re: [Speed cubing group] Re: John George's potato solve video ?
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 22 Aug 2007 16:48:26 -0700
Oh wait... that's not an explanation of the part that didn't get filmed.
So the night before, John performed the 3 cups trick and in the end,
there were potatoes under the three cups. We call up John for a mystery
event, and the cover is on the table and John looks at me and says,
"There's a potato under there isn't there?" He had found two potatoes in
the morning, and deduced I had taken the third. But we went along with
the plan. "You have 15 seconds to inspect the potato. Please make sure
that this is a real potato, and I haven't done anything to it, no secret
compartments or loaded springs. Now please place the potato down. But
how do you solve a potato? Well, in order to solve this puzzle, Leyan
here is going to show you a new algorithm." And then you have Leyan
doing his solves, and that's where the video begins. -Tyson On 8/22/07,
Tyson Mao <tyson.mao@...> wrote: > > That's revolution...
> > Yeah, so we were sitting around still marveling at how cool
John's magic > show was, and well.. John was staying in the hotel
room with me and Toby. > That night, I think he, Bob Burton, and some
other folks stayed up until 6 > AM hanging out in the hotel so he
came back to the room quite late. I heard > the door open, so I was
semi-awake, and then I felt something brush by my > ear. When I woke
up, there was a potato next to my head. > > So I found the three
potatoes he used for the magic show, and decided to > hide two of
them... one in his jacket, another in his shoe, and then I took > the
third potato and came up with the idea. Originally, Chris Dzoan was >
supposed to do the potato swap but he wasn't in a good position... >
> Definitely one of the most nervous moments for me during the
competition. > We kind of had to play it by ear because Chris was out
of position, so I > just swapped the potato and threw the potato to
him instead. > > Leyan's distraction was great! Actually, Chris
Pelley has a video of > Leyan doing that "algorithm-solve" in Orlando
Florida. I think Leyan and I > were by the pool and he "solves" a
cube in 3 seconds. > > -Tyson > > On 8/22/07, goodxy2002
<goodxy2002@...> wrote: > > > > not as great as the
pochman method for the revenge :) > > > > -Toby > >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Stefan Pochmann" > > <pochmann@...> wrote: >
> > > > > That was awesome. I thought it was John's idea
and trick, because > > > he's the magician and because I didn't
see the trick being executed, > > > despite sitting straight in
front of the action. So I thought it > > > must've been the pro
magician. Congrats to Tyson and Leyan, that was > > > great!
Thanks for the video Chris, first time I saw how they did it. > >
> I especially love how Tyson got rid of the potato. I've probably
> > > watched it a dozen times now and it makes me laugh out
loud every > > > time. > > > > > > Cheers!
> > > Stefan > > > > > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > christopher_pelley > > > <no_reply@> wrote:
> > > > > > > > Here it is: > > > >
> > > > http://www.youtube.com/watch?v=9oe_XBGCJPE > >
> > > > > > I missed the first several seconds, where
the potato is placed > > > under > > > > the timer.
But the rest of it is there. > > > > > > > >
Chris > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Stefan Pochmann" > > > > <pochmann@> wrote:
> > > > > > > > > > Does anybody have a
video of John George's potato solve at the > > > recent >
> > > > US Open? > > > > > > > >
> > Cheers! > > > > > Stefan > > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed]
5128. Re: [Speed cubing group] Re: John George's potato solve video ?
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 22 Aug 2007 16:43:00 -0700
That's revolution... Yeah, so we were sitting around still marveling at
how cool John's magic show was, and well.. John was staying in the hotel
room with me and Toby. That night, I think he, Bob Burton, and some
other folks stayed up until 6 AM hanging out in the hotel so he came
back to the room quite late. I heard the door open, so I was semi-awake,
and then I felt something brush by my ear. When I woke up, there was a
potato next to my head. So I found the three potatoes he used for the
magic show, and decided to hide two of them... one in his jacket,
another in his shoe, and then I took the third potato and came up with
the idea. Originally, Chris Dzoan was supposed to do the potato swap but
he wasn't in a good position... Definitely one of the most nervous
moments for me during the competition. We kind of had to play it by ear
because Chris was out of position, so I just swapped the potato and
threw the potato to him instead. Leyan's distraction was great!
Actually, Chris Pelley has a video of Leyan doing that "algorithm-solve"
in Orlando Florida. I think Leyan and I were by the pool and he "solves"
a cube in 3 seconds. -Tyson On 8/22/07, goodxy2002
<goodxy2002@...> wrote: > > not as great as the pochman
method for the revenge :) > > -Toby > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > <pochmann@...> wrote: > > >
> That was awesome. I thought it was John's idea and trick, because
> > he's the magician and because I didn't see the trick being
executed, > > despite sitting straight in front of the action. So
I thought it > > must've been the pro magician. Congrats to Tyson
and Leyan, that was > > great! Thanks for the video Chris, first
time I saw how they did it. > > I especially love how Tyson got
rid of the potato. I've probably > > watched it a dozen times now
and it makes me laugh out loud every > > time. > > > >
Cheers! > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> christopher_pelley > > <no_reply@> wrote: > >
> > > > Here it is: > > > > > >
http://www.youtube.com/watch?v=9oe_XBGCJPE > > > > > >
I missed the first several seconds, where the potato is placed > >
under > > > the timer. But the rest of it is there. > >
> > > > Chris > > > > > > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > > > <pochmann@> wrote: > >
> > > > > > Does anybody have a video of John George's
potato solve at the > > recent > > > > US Open? >
> > > > > > > Cheers! > > > > Stefan
> > > > > > > > > > > > [Non-text
portions of this message have been removed]
5129. [Speed cubing group] Re: John George's potato solve video ?
From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 23 Aug 2007 03:06:49 -0000
that was a bad idea...i remember sleeping til like noon that day and
literally running the ten blocks to the semi-finals. bob --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > That's revolution... > >
Yeah, so we were sitting around still marveling at how cool John's magic
> show was, and well.. John was staying in the hotel room with me and
Toby. > That night, I think he, Bob Burton, and some other folks
stayed up until 6 > AM hanging out in the hotel so he came back to
the room quite late. I heard > the door open, so I was semi-awake,
and then I felt something brush by my > ear. When I woke up, there
was a potato next to my head. > > So I found the three potatoes he
used for the magic show, and decided to > hide two of them... one in
his jacket, another in his shoe, and then I took > the third potato
and came up with the idea. Originally, Chris Dzoan was > supposed to
do the potato swap but he wasn't in a good position... > >
Definitely one of the most nervous moments for me during the
competition. > We kind of had to play it by ear because Chris was out
of position, so I > just swapped the potato and threw the potato to
him instead. > > Leyan's distraction was great! Actually, Chris
Pelley has a video of Leyan > doing that "algorithm-solve" in Orlando
Florida. I think Leyan and I were > by the pool and he "solves" a
cube in 3 seconds. > > -Tyson > > On 8/22/07, goodxy2002
<goodxy2002@...> wrote: > > > > not as great as the
pochman method for the revenge :) > > > > -Toby > >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Stefan Pochmann" > > <pochmann@> wrote: > >
> > > > That was awesome. I thought it was John's idea and
trick, because > > > he's the magician and because I didn't see
the trick being executed, > > > despite sitting straight in
front of the action. So I thought it > > > must've been the pro
magician. Congrats to Tyson and Leyan, that was > > > great!
Thanks for the video Chris, first time I saw how they did it. > >
> I especially love how Tyson got rid of the potato. I've probably
> > > watched it a dozen times now and it makes me laugh out
loud every > > > time. > > > > > > Cheers!
> > > Stefan > > > > > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > christopher_pelley > > > <no_reply@> wrote:
> > > > > > > > Here it is: > > > >
> > > > http://www.youtube.com/watch?v=9oe_XBGCJPE > >
> > > > > > I missed the first several seconds, where
the potato is placed > > > under > > > > the timer.
But the rest of it is there. > > > > > > > >
Chris > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Stefan Pochmann" > > > > <pochmann@> wrote:
> > > > > > > > > > Does anybody have a
video of John George's potato solve at the > > > recent >
> > > > US Open? > > > > > > > >
> > Cheers! > > > > > Stefan > > > >
> > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed]
>
5130. Re: [Speed cubing group] Re: Competition in Virginia November 24,
2007
From:
"Leyan Lo" <leyanlo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 23 Aug 2007 00:00:23 -0400
That's my birthday, too!! I'll go if you fly me out there ~_^ On
8/20/07, mistiz0858 <mistizo858@...> wrote: > > as it stands
its only a thought about hosting this event. i dont even > have any
info reguarding a venue. once that is set in then i will > discuss a
list of events. however it will depend on how many people > will show
up on what events we can do. if there are alot of people it > will be
harder to do more events. > > Does anyone live in the area that
might be able to think of a good > location ie (schools science
centers, libraries...etc) > > Adam Zamora > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "mstern1234" > > <mstern1234@...> wrote: > > >
> I'll be there! I do have quite a few requests for events, so let us
> > know if we can do so. > > > > Mitchell Stern >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Jon Choi" > > <quirkcorsair566@> wrote: > > >
> > > That is excellent! Will we have details on what the
events will be > > > soon? (i.e. can we petition for a 5x5x5
event if there is none? > >:D ) > > > > > > Jon
Choi > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "mistiz0858" > > > <mistizo858@> wrote: > >
> > > > > > Its good to hear that there would be
enough people to have a > > > > competition. now that i know
there are people willing to come i > will > > > > search
for a venue. it should happen as long as i can find a > venue. I >
> > > hope this all works out, i know it will. > > >
> > > > > Adam Zamora > > > > > > >
> > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> billb4120 > > > > <no_reply@> wrote: > >
> > > > > > > > I would definitely do my best to
be there. Setting aside the > date > > > > now. > >
> > > > > > > > Bill B > > > > >
> > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "mistiz0858" > > > > > <mistizo858@> wrote:
> > > > > > > > > > > > I will be
traveling to Richmond, Virginia for Thanksgiving. > My > > >
> > brother > > > > > > and a few other people
in his school might want to have a > > > > > competition.
> > > > > > I am curious who else is in the area or
would travel to > this area > > > > > for a > >
> > > > competition the Saturday after Thanksgiving? >
> > > > > > > > > > > The actual area
is Midlothian. All we would need is 12 > people so > > >
> it > > > > > > doesnt have to be big. please post
here or email me at > mistizo858 > > > > > at >
> > > > > hotmail.com > > > > > > >
> > > > > Adam Zamora > > > > > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed]
[I sent this in the morning, but it didn't get delivered.] Good point
about the evens. How could I forget that if I explicitly used it to
calculate values? Let me revise: So, by some simplification, the
fraction representing the percentages you seek should tend to:
(1+(1+Mod[n,2])*(((n-2)!)^(-2)))/n The first terms in the parentheses
dwindles quickly, leaving: 1/n (Will someone provide an intuitve
explanation?) I will, this time. The total 100% assumes, without loss of
generality, that a certain piece is fixed. However, that corners can
rotationally "switch roles" in a non-symmetric PLL exactly n times, and
so 1/n should be non-isomorphic under rotation. The extra (x), again,
depends directly on the number of PLLs that don't show up n times in the
100%, such as the n-edge clockwise cycle (for odds) or the edge-across
switcher (evens). So we've got a tightening, hyperbolic lower bound. The
pecentages I get are: {100., 100., 100., 31.3, 21.1, 16.7, 14.3, 12.5,
11.1, 10.0, 9.09, 8.33, 7.69, 7.14, 6.67, 6.25, 5.88, 5.56, 5.26, 5.00}
By the simple approximation: {100., 50.0, 33.3, 25.0, 20.0, 16.7, 14.3,
12.5 ...} I'm still sure there's a reasonable closed-form expression for
both even and odd cases (which can easily be combined), but I don't want
to figure out how many rotations don't cancel. This would make a great
combinatorics project: First, get a closed form for the exact n-sided
minx values. Then, add more sets of n edges, with different
considerations of parity. (for example, 3 sets of 4 permutations list a
4x4x4 PLL -how many are there?) Then consider these questions for OLL.
How many OLL's are there for larger cubes, "minxes" with more sides, or
both (such as , how many OLL's are the on the rim of a face of a
Gigaminx?). What if the corners don't have 3 sides (octahedron-minx has
4, icosaminx has 5)?
http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/octa_f1.htm
http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/icosa_f0.htm
(and these have some other issues, too, depending on defitition) I would
love to know the sequence of number of OLLs and PLLs on a simplified
giga-icosaminx :-) -Lucas Garron
5132. Re: What model Rubik's Revenge and Pocket Cube do you recommend
for speedcubing?
From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 23 Aug 2007 06:21:49 -0000
Just some points on the 4x4x4... I bought 2 Rubik's Studio 4x4x4, and
they were quite nice out of the box but not amazing. I used them for a
little while without lube to "wear them in" but I got impatient so then
against advice and my better judgement I lubed them. At first I thought,
WOW, they felt very slick but after playing a bit they immediately
became too loose and locked up a lot (especially the outer layers). I
bought the new cubes because my best 4x4x4 (the one with the tiles) had
become a little too loose and was popping a lot. In it's day it had been
an amazing cube. So I decided to take them apart, and I built a new cube
from the old edges, corners, and core, and the new centre-pieces. And
this new cube is once more amazing. So it seems that if you have an old
cube that was good and is now getting too loose, it can be rescued with
new centre-pieces. The edge pieces also feel different to the ones in
the new cube, I used to use rubik's lube in it and now the edges seem to
have a waxy, shiny coating which seems to help smooth movement a lot.
Perhaps that is also a factor. DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > Just be prepared to take a while breaking in your
Rubiks 4x4 for > speedcubing. I have been solving my new one for a
while now without > lube. It is better to give it a good break in
before you lube. > > I would get rubiks 4x4 and eastsheen 2x2 imo
> > jeff > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "kingnautilus"
<iliekcaekk@> wrote: > > > > > > I am interested
in getting into 2x2x2 and 4x4x4 but I will need > > models >
> > that are good for speedcubing. If anybody can tell me which
ones > are > > > best for this, and where I can get them, I
would appreciate it. > > Thanks > > > > > > >
Hey, > > > > In my opinion, Rubik's 2x2 is awful. Anything
else available > (except > > Chinese knockoff 4x4s) are okay
for speedcubing. > > > > -Tim > > >
5133. Turning Rate for Gabbasoft 7x7 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 23 Aug 2007 11:50:16 -0000
So I've become interested in the 7x7. It's an odd order cube making it
much less frustrating than say the 6. I wish that there was a way of
customizing the colors on that program though. I'd put in my own color
scheme, but still the red and orange are too close in shade for my
liking. Ever since I started using the Ctrl button for doing 180s, my
times have started going down a lot, but I'm wondering from the people
that have been doing this a lot longer, what good times are, what a good
turning rate should be. My last solve was a 21:14.12 using exactly 666
turns (creepy, I know). Now If I could have done 1 turn/sec that should
have taken 11.1 minutes. On the UWR listing I see people getting sub-15
with over 900 turns, which I can't imagine. Those solves are faster than
1 turn/second! Maybe I just need more practice... I just tried again and
got 20:58.45 over 592 turns. I think that my centers phase there was
horrible (a lot of solving all the center pieces into the wrong center,
which is strange). I think that what helped in this plast solve was that
I was doig a much more methodical edge pairing step. I was following
what I normally do for 5x5 edges, with some extra two layer turns
whenever things where already paried with outer edges. I'd do the inner
wings and then the outer ones. I think this makes recognition a ton
easier. I came up with a way of doing last two centers without
commutators now too. With computer solves, I immediately just resort to
doing the LL as 4- look CP, CO, EO, EP. This is helping for the times
I'm currently getting. I try for ZBF2L if I can, but then forcing myself
do do only the 2 CP algs that don't flip edges... hem. -Doug
5134. Re: Turning Rate for Gabbasoft 7x7 From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 23 Aug 2007 16:34:34 -0000
I use about 700 turns on average, around 16min solves. I'm on touchpad,
which makes a significant difference for me. I'm probably not very
efficient, though... 0.72tps -Tim --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > So I've become interested in the 7x7. It's an odd order
cube making > it much less frustrating than say the 6. I wish that
there was a way > of customizing the colors on that program though.
I'd put in my own > color scheme, but still the red and orange are
too close in shade > for my liking. Ever since I started using the
Ctrl button for doing > 180s, my times have started going down a lot,
but I'm wondering from > the people that have been doing this a lot
longer, what good times > are, what a good turning rate should be.
> > My last solve was a 21:14.12 using exactly 666 turns (creepy,
I > know). Now If I could have done 1 turn/sec that should have taken
> 11.1 minutes. On the UWR listing I see people getting sub-15 with
> over 900 turns, which I can't imagine. Those solves are faster than
> 1 turn/second! > > Maybe I just need more practice... >
> I just tried again and got 20:58.45 over 592 turns. I think that my
> centers phase there was horrible (a lot of solving all the center
> pieces into the wrong center, which is strange). I think that what
> helped in this plast solve was that I was doig a much more >
methodical edge pairing step. I was following what I normally do for
> 5x5 edges, with some extra two layer turns whenever things where
> already paried with outer edges. I'd do the inner wings and then
the > outer ones. I think this makes recognition a ton easier. I came
up > with a way of doing last two centers without commutators now
too. > With computer solves, I immediately just resort to doing the
LL as 4- > look CP, CO, EO, EP. This is helping for the times I'm
currently > getting. I try for ZBF2L if I can, but then forcing
myself do do > only the 2 CP algs that don't flip edges... hem. >
> > -Doug >
5135. Re: [Speed cubing group] Re: Can someone help me with macky's 3
cycle blindsolve method
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 23 Aug 2007 13:23:41 -0700 (PDT)
how about we call it "macky's explanation of the 3 cycle blindsolve
method"? brian ----- Original Message ---- From: mackymakisumi
<mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Tuesday, August 21, 2007 3:15:43 PM Subject: [Speed cubing group]
Re: Can someone help me with macky's 3 cycle blindsolve method You could
also post any questions on my chatterbox, and I or other cubers can help
you (we also wouldn't have to flood this mailing list). I wish people
would stop calling it my method, though. Because it's not. -macky --- In
speedsolvingrubiksc ube@yahoogroups. com, "Karl Rabaya"
<azn_invaz1on7@ ...> wrote: > > i can blindsolve with
pochmann's method. its very useful for beginner > blindsolves. but i
want to learn the 3 cycle method. can someone help > me learn it?
video tutorials or just messages. thank you > <!-- #ygrp-mlmsg
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--> [Non-text portions of this message have been removed]
5136. Blindsolve Sucess From:
"Brian Le" <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 23 Aug 2007 20:27:49 -0000
I finally solved a cube blindfolded today!
5137. [Speed cubing group] Re: John George's potato solve video ?
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 24 Aug 2007 08:43:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Yeah, so we were sitting around
still marveling at how cool John's magic > show was, and well..
Grrr... I wish I had seen John's flyers a day earlier. I thought he's a
cuber who happens to know some magic, now I know it's the other way
around and he's a professional (and quite good) magician. So I sadly
missed his show, walking through the park instead (which was nice, too,
but...). Cheers! Stefan
5138. [Speed cubing group] Re: Can someone help me with macky's 3 cycle
blindsolve method
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 24 Aug 2007 08:45:50 -0000
how about we call it "macky's explanation of *a* 3 cycle blindsolve
method"? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
Brian Le <khoale1234567@...> wrote: > > how about we call it
"macky's explanation of the 3 cycle blindsolve method"? > > brian
> > ----- Original Message ---- > From: mackymakisumi
<mackymakisumi@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 21,
2007 3:15:43 PM > Subject: [Speed cubing group] Re: Can someone help
me with macky's 3 cycle blindsolve method > > > > > >
> > > > > > > > You could also post any
questions on my chatterbox, and I or other > > cubers can help you
(we also wouldn't have to flood this mailing > > list). I wish
people would stop calling it my method, though. Because > > it's
not. > > > > -macky > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Karl Rabaya" > >
<azn_invaz1on7@ ...> wrote: > > > > > > i can
blindsolve with pochmann's method. its very useful for beginner >
> > blindsolves. but i want to learn the 3 cycle method. can
someone help > > > me learn it? video tutorials or just
messages. thank you > > > > > > > > > >
> > > > > > > > <!-- > > #ygrp-mlmsg
{font-size:13px;font-family:arial, helvetica, clean, sans-serif;} >
#ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg
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> #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg *
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font-family:Arial; > clear:both;} > #ygrp-vitnav{ >
padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} >
#ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ >
clear:both;margin:25px 0;white-space:nowrap;color:#666;text-
align:right;} > #ygrp-actbar .left{ >
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#ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} >
#ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid
#666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ >
padding-bottom:10px;} > > #ygrp-vital{ >
background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} >
#ygrp-vital #vithd{ >
font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-
transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;}
> #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px
solid #e0ecee; > } > #ygrp-vital ul li .ct{ >
font-weight:bold;color:#ff7900;float:right;width:2em;text-
align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ >
font-weight:bold;} > #ygrp-vital a { > text-decoration:none;} >
> #ygrp-vital a:hover{ > text-decoration:underline;} > >
#ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor
#ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;}
> #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} >
#ygrp-sponsor #ov li{ > list-style-type:square;padding:6px
0;font-size:77%;} > #ygrp-sponsor #ov li a{ >
text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc { >
background-color:#eee;margin-bottom:20px;padding:0 8px;} >
#ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{
> font-family:Arial;font-weight:bold;color:#628c2a;font-
size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ >
text-decoration:none;} > #ygrp-sponsor .ad a:hover{ >
text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;}
> o {font-size:0;} > .MsoNormal { > margin:0 0 0 0;} >
#ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;}
> .replbq {margin:4;} > --> > > > > > > >
> [Non-text portions of this message have been removed] >
5139. Re: Blindsolve Sucess From:
"segnet3745117" <segnet3745117@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 24 Aug 2007 13:54:30 -0000
congrats!! how long did it take you to memorize it? --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le"
<khoale1234567@...> wrote: > > I finally solved a cube
blindfolded today! >
5140. [Speed cubing group] Re: Competition in Virginia November 24, 2007
From:
"jason_baum" <jason_baum@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 24 Aug 2007 15:39:39 -0000
I'll definitely be there if it happens. I go to school in Virginia
(about two hours away from Richmond) so this would be really great for
me. -Jason Baum --- In speedsolvingrubikscube@yahoogroups.com, "Leyan
Lo" <leyanlo@...> wrote: > > That's my birthday, too!! I'll
go if you fly me out there ~_^ > > > > On 8/20/07,
mistiz0858 <mistizo858@...> wrote: > > > > as it
stands its only a thought about hosting this event. i dont even >
> have any info reguarding a venue. once that is set in then i will
> > discuss a list of events. however it will depend on how many
people > > will show up on what events we can do. if there are
alot of people it > > will be harder to do more events. > >
> > Does anyone live in the area that might be able to think of a
good > > location ie (schools science centers, libraries...etc)
> > > > Adam Zamora > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "mstern1234" > > > > <mstern1234@> wrote:
> > > > > > I'll be there! I do have quite a few
requests for events, so let us > > > know if we can do so. >
> > > > > Mitchell Stern > > > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Jon Choi" > > > <quirkcorsair566@> wrote: >
> > > > > > > That is excellent! Will we have
details on what the events will be > > > > soon? (i.e. can
we petition for a 5x5x5 event if there is none? > > >:D ) >
> > > > > > > Jon Choi > > > > >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "mistiz0858" > > > > <mistizo858@> wrote:
> > > > > > > > > > Its good to hear that
there would be enough people to have a > > > > >
competition. now that i know there are people willing to come i >
> will > > > > > search for a venue. it should happen
as long as i can find a > > venue. I > > > > > hope
this all works out, i know it will. > > > > > > >
> > > Adam Zamora > > > > > > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > billb4120 > > > > > <no_reply@> wrote:
> > > > > > > > > > > > I would
definitely do my best to be there. Setting aside the > > date >
> > > > now. > > > > > > > > >
> > > Bill B > > > > > > > > > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "mistiz0858" > > > > > > <mistizo858@>
wrote: > > > > > > > > > > > > >
> I will be traveling to Richmond, Virginia for Thanksgiving. >
> My > > > > > > brother > > > > >
> > and a few other people in his school might want to have a >
> > > > > competition. > > > > > > >
I am curious who else is in the area or would travel to > > this
area > > > > > > for a > > > > > >
> competition the Saturday after Thanksgiving? > > > >
> > > > > > > > > > The actual area is
Midlothian. All we would need is 12 > > people so > > >
> > it > > > > > > > doesnt have to be big.
please post here or email me at > > mistizo858 > > > >
> > at > > > > > > > hotmail.com > >
> > > > > > > > > > > > Adam Zamora
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have
been removed] >
5141. Re: [Speed cubing group] Re: Blindsolve Sucess From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 24 Aug 2007 10:34:49 -0700 (PDT)
I think about 7 or 8 minutes. the solve time took 11 minutes, 44 seconds
and 81 milliseconds. ----- Original Message ---- From: segnet3745117
<segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Friday, August 24, 2007 6:54:30 AM Subject: [Speed cubing group]
Re: Blindsolve Sucess congrats!! how long did it take you to memorize
it? --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le"
<khoale1234567@ ...> wrote: > > I finally solved a cube
blindfolded today! > [Non-text portions of this message have been
removed]
5142. Anyone else at CalTech yet? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 24 Aug 2007 19:20:01 -0000
I'm here on the CalTech campus, and have a few hours to spare. I was
wondering if there are any other out-of-towners around yet.
Specifically, I'm hoping to meet up with though traveling alone like me.
I have a car and can pick you up. -Doug
5143. Re: Anyone else at CalTech yet? From:
mr_seagull_1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 24 Aug 2007 19:59:31 -0000
i live like 10 minutes away from caltech its my first compotition so im
kinda nervous --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > I'm here on the CalTech campus,
and have a few hours to spare. I was > wondering if there are any
other out-of-towners around yet. > Specifically, I'm hoping to meet
up with though traveling alone like > me. I have a car and can pick
you up. > > > -Doug >
Isn't that the best feeling in the world, the first time you open your
eyes to a solved cube? On 8/24/07, Brian Le <khoale1234567@...>
wrote: > > I think about 7 or 8 minutes. the solve time took 11
minutes, 44 seconds > and 81 milliseconds. > > ----- Original
Message ---- > From: segnet3745117 <segnet3745117@...
<segnet3745117%40yahoo.com>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Friday, August 24, 2007 6:54:30 AM > Subject: [Speed
cubing group] Re: Blindsolve Sucess > > congrats!! > how long
did it take you to memorize it? > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Brian Le" > <khoale1234567@ ...> wrote:
> > > > I finally solved a cube blindfolded today! > >
> > [Non-text portions of this message have been removed] >
> > [Non-text portions of this message have been removed]
5145. Re: John George's potato solve video ? From:
"mistiz0858" <mistizo858@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 24 Aug 2007 20:37:07 -0000
Stefan I have the video but i need to make sure that i can post it to
you tube before i do. i will see John George this weekend and show him
the video and try to get conformation. Adam Zamora --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Does anybody have a video of John
George's potato solve at the recent > US Open? > > Cheers! >
Stefan >
5146. Re: [Speed cubing group] Re: Blindsolve Sucess From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 24 Aug 2007 13:50:49 -0700 (PDT)
It is, Tyson x]]. ----- Original Message ---- From: Tyson Mao
<tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, August 24, 2007 1:18:28 PM Subject: Re: [Speed cubing group] Re:
Blindsolve Sucess Isn't that the best feeling in the world, the first
time you open your eyes to a solved cube? On 8/24/07, Brian Le
<khoale1234567@ sbcglobal. net> wrote: > > I think about 7
or 8 minutes. the solve time took 11 minutes, 44 seconds > and 81
milliseconds. > > ----- Original Message ---- > From:
segnet3745117 <segnet3745117@ yahoo.com <segnet3745117%
40yahoo.com> > > To: speedsolvingrubiksc ube@yahoogroups.
com<speedsolvingrubiks cube%40yahoogrou ps.com> > Sent: Friday,
August 24, 2007 6:54:30 AM > Subject: [Speed cubing group] Re:
Blindsolve Sucess > > congrats!! > how long did it take you to
memorize it? > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Brian Le" > <khoale1234567@ ...> wrote: > > > > I
finally solved a cube blindfolded today! > > > > [Non-text
portions of this message have been removed] > > > [Non-text
portions of this message have been removed] <!-- #ygrp-mkp{
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font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} -->
[Non-text portions of this message have been removed]
5147. Cube on Yahoo! From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 25 Aug 2007 01:54:47 -0000
I don't know how long this will be up but a cube-solving robot is one of
the featured videos on the main yahoo.com page. I think I saw a
different video of this robot months ago and I remember thinking that
the video was fake (it was a 7 move scramble and the robot solved it by
undoing those same 7 moves). Was the old video fake? How about this new
one on yahoo? Ian
5148. Re: Cube on Yahoo! From:
monstertruck794 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 25 Aug 2007 02:11:22 -0000
It's nt fake inside the head there is a webcam that registers the colors
of each face on the cube and then using cube explorer technology it
solves it. John --- In speedsolvingrubikscube@yahoogroups.com, "Ian"
<iwinoky@...> wrote: > > I don't know how long this will be
up but a cube-solving robot is one > of the featured videos on the
main yahoo.com page. > > I think I saw a different video of this
robot months ago and I > remember thinking that the video was fake
(it was a 7 move scramble > and the robot solved it by undoing those
same 7 moves). > > Was the old video fake? How about this new one
on yahoo? > > Ian >
5149. Re: Cube on Yahoo! From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 25 Aug 2007 02:21:39 -0000
Here's the link to the video that was mentioned on speedcubing.com
http://www.youtube.com/watch?v=jkft2qaKv_o I read the comments and
watched another video of the robot tackling a longer scramble. I retract
my cries of 'Fake'! Congrats on getting the clip featured on yahoo. Ian
--- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...>
wrote: > > I don't know how long this will be up but a
cube-solving robot is one > of the featured videos on the main
yahoo.com page. > > I think I saw a different video of this robot
months ago and I > remember thinking that the video was fake (it was
a 7 move scramble > and the robot solved it by undoing those same 7
moves). > > Was the old video fake? How about this new one on
yahoo? > > Ian >
5150. robot cubing From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 25 Aug 2007 02:28:35 +0100 (BST)
Robot cubing..........:
http://cosmos.bcst.yahoo.com/ver/223/popup/index.php?cl=3627383
J.Bernett Orlando --------------------------------- Get the freedom to
save as many mails as you wish. Click here to know how. [Non-text
portions of this message have been removed]
5151. Re: Pleasantville Fall Competition 2007 From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 25 Aug 2007 03:29:22 -0000
Hi, I believe I should be able to make it to the Pleasantville
competition. Pennsylvania and Virginia would be farther for me, and I
would say Pennsylvania is a possibility, and Virginia rather doubtful. -
Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Hi everybody, > >
I'm planning to hold a competition in Pleasantville, New York (about
> 45 minutes north of New York City) on Saturday, November 3. The
> contest will start at around 9:30 AM. Right now I'm trying to get
an > idea of how many people would be interested. > > Right now
I'm planning on holding the following events: 3x3 > speedsolve, 2x2
speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3
blindfolded, magic, master magic. > > Other events may be held if
there's enough interest. > > The venue is the Pleasantville
Presbyterian Church at 400 Bedford Road > in Pleasantville.
Registration will probably cost $5.00 to cover the > cost of the
room. > > Email me or post here if you're interested or have any
requests for > other events. > > Tim >
5152. Re: [Speed cubing group] robot cubing From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 25 Aug 2007 08:54:13 +0200
more precisely : Rubot cubing ;-) Gilles 2007/8/25, JohnLouis Louis
<pjlmem@...>: > > Robot cubing..........: >
http://cosmos.bcst.yahoo.com/ver/223/popup/index.php?cl=3627383 >
> J.Bernett Orlando > > > ---------------------------------
> Get the freedom to save as many mails as you wish. Click here to
know how. > > [Non-text portions of this message have been
removed] > > > > > Yahoo! Groups Links > > >
> [Non-text portions of this message have been removed]
5153. Re: [Speed cubing group] Re: Cube on Yahoo! From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 25 Aug 2007 09:24:59 +0200
Hi Ian, We met Rubot at UK Open 2006 and we beat him/her. :-)
http://www.cosine-systems.com/ukopen2006.htm (bottom of page) Have fun,
Ron ----- Original Message ----- From: "Ian" <iwinoky@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, August
25, 2007 4:21 AM Subject: [Speed cubing group] Re: Cube on Yahoo! Here's
the link to the video that was mentioned on speedcubing.com
http://www.youtube.com/watch?v=jkft2qaKv_o I read the comments and
watched another video of the robot tackling a longer scramble. I retract
my cries of 'Fake'! Congrats on getting the clip featured on yahoo. Ian
--- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...>
wrote: > > I don't know how long this will be up but a
cube-solving robot is one > of the featured videos on the main
yahoo.com page. > > I think I saw a different video of this robot
months ago and I > remember thinking that the video was fake (it was
a 7 move scramble > and the robot solved it by undoing those same 7
moves). > > Was the old video fake? How about this new one on
yahoo? > > Ian >
5154. Places to buy a rubik's revenge online? (Other than ebay)
From:
"kingnautilus" <iliekcaekk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 25 Aug 2007 14:23:55 -0000
I can't use ebay at the moment, but I need a good way to buy a rubik's
revenge. Preferably a model appropriate for speedcubing. Can somebody
recommend me some sites?
5155. Good Speedcubes From:
rakuneko12 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 25 Aug 2007 16:11:51 -0000
How do you guys make good speedcubes? Raku
5156. Re: Pleasantville Fall Competition 2007 From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 25 Aug 2007 17:48:08 -0000
I will probably be able to go as well, possibly my brother too.--- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Hi everybody, > >
I'm planning to hold a competition in Pleasantville, New York (about
> 45 minutes north of New York City) on Saturday, November 3. The
> contest will start at around 9:30 AM. Right now I'm trying to get
an > idea of how many people would be interested. > > Right now
I'm planning on holding the following events: 3x3 > speedsolve, 2x2
speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3
blindfolded, magic, master magic. > > Other events may be held if
there's enough interest. > > The venue is the Pleasantville
Presbyterian Church at 400 Bedford Road > in Pleasantville.
Registration will probably cost $5.00 to cover the > cost of the
room. > > Email me or post here if you're interested or have any
requests for > other events. > > Tim >
5157. Re: [Speed cubing group] Places to buy a rubik's revenge online?
(Other than ebay)
From:
"Peter Douthwright" <pdouthwright0513@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 25 Aug 2007 18:14:28 -0400
You can always order them from the rubiks.com site. ----- Original
Message ----- From: kingnautilus To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 25, 2007
10:23 AM Subject: [Speed cubing group] Places to buy a rubik's revenge
online? (Other than ebay) I can't use ebay at the moment, but I need a
good way to buy a rubik's revenge. Preferably a model appropriate for
speedcubing. Can somebody recommend me some sites?
------------------------------------------------------------------------------
No virus found in this incoming message. Checked by AVG Free Edition.
Version: 7.5.484 / Virus Database: 269.12.8/973 - Release Date:
8/25/2007 5:00 PM [Non-text portions of this message have been removed]
5158. Caltech Summer 2007 Pictures From:
"lkyawkyaw" <lkyawkyaw@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 26 Aug 2007 02:06:18 -0000
The following link contains some pics i took at the competition. Nice
meeting you frank morris, i finally got to see and try a 7x7x7 and a
6x6x6. awesome shit mate!
http://rapidshare.com/files/51314600/Caltech_summer_07.rar.html latz.
5159. Re: Caltech Summer 2007 Pictures From:
"e.skyuzo" <e.skyuzo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 26 Aug 2007 02:54:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw"
<lkyawkyaw@...> wrote: > > The following link contains some
pics i took at the competition. > > Nice meeting you frank morris,
i finally got to see and try a 7x7x7 > and a 6x6x6. awesome shit
mate! > >
http://rapidshare.com/files/51314600/Caltech_summer_07.rar.html >
> > latz. > Cool!
5160. Re: Caltech Summer 2007 Pictures From:
mr_seagull_1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 26 Aug 2007 03:32:53 -0000
i was there i took a bunch of videos of frank morris and macky ill post
them later --- In speedsolvingrubikscube@yahoogroups.com, "e.skyuzo"
<e.skyuzo@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" >
<lkyawkyaw@> wrote: > > > > The following link
contains some pics i took at the competition. > > > > Nice
meeting you frank morris, i finally got to see and try a 7x7x7 > >
and a 6x6x6. awesome shit mate! > > > >
http://rapidshare.com/files/51314600/Caltech_summer_07.rar.html >
> > > > > latz. > > > > Cool! >
5161. WC2007 Hotel room for 2 swiss cubers From:
"thomasstadler" <thomasstadler@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 26 Aug 2007 14:50:16 +0200
Hi, We look for a hotel room while the WC2007 in Budapest. We will be
there 4.Oktober - 8.Oktober. So where are you guys stay in? Have you 2
beds free in your rooms? Thx for answers Thomas (www.speedcubing.ch
<http://www.speedcubing.ch/> ) thomasstadler@... [Non-text
portions of this message have been removed]
5162. WRs at swedish Open!! From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 26 Aug 2007 17:36:59 -0000
Hi! I just came home from swedish open and I can tell you a few results
that I remember. Mátyás Kuti solved 8(!) cubes blindfolded in 27:18.
Memorization time was 15:00. He also solved a 4x4 blindfolded in 7:1x.
Not a WR but still a very good achievement. There were also new WRs for
Master Magic with 1.83 single and 2.06 by, I think it was, Mate Horvath
and Milan Baticz. I myself did very well and ended 3rd in 3x3OH with
26.21avg and 3rd in 3x3 with a 15.60avg. /Gunnar Krig
5163. Re: WRs at swedish Open!! From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 26 Aug 2007 19:35:18 -0000
Nice. --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi! > > I just came home
from swedish open and I can tell you a few results > that I remember.
> > Mátyás Kuti solved 8(!) cubes blindfolded in 27:18.
Memorization time > was 15:00. He also solved a 4x4 blindfolded in
7:1x. Not a WR but > still a very good achievement. > > There
were also new WRs for Master Magic with 1.83 single and 2.06 by, > I
think it was, Mate Horvath and Milan Baticz. > > I myself did very
well and ended 3rd in 3x3OH with 26.21avg and 3rd in > 3x3 with a
15.60avg. > > /Gunnar Krig >
5164. Caltech summer videos From:
mr_seagull_1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 26 Aug 2007 19:51:29 -0000
i got alot of caltech videos i posted some on youtube but ill post alot
more later mostly macky frank morris and ryan
http://www.youtube.com/profile?user=supaseagull
5165. Re: Caltech summer videos From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 26 Aug 2007 20:52:23 -0000
Wow, that video of Ryan where he stopped after 0.36 seconds...it would
have been like 10 or 11 seconds if he hadn't stopped the timer... --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1
<no_reply@...> wrote: > > i got alot of caltech videos >
i posted some on youtube but ill post alot more later > mostly macky
frank morris and ryan >
http://www.youtube.com/profile?user=supaseagull >
5166. Frank Morris's 5th solve in 555 ? From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 26 Aug 2007 19:14:31 +0100 (BST)
What happened ? Why it was DNF ? Bad luck for him. He was so close to
regain his world record. But still it is so far. J.Bernett Orlando
--------------------------------- Unlimited freedom, unlimited storage.
Get it now [Non-text portions of this message have been removed]
5167. Re: [Speed cubing group] Frank Morris's 5th solve in 555 ?
From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 26 Aug 2007 14:42:32 -0700 (PDT)
The time on the 5th solve was a 1:43. unfortunately, I am a f***ing
moron and finished an alg wrong. Live and learn I guess. JohnLouis Louis
<pjlmem@...> wrote: What happened ? Why it was DNF ? Bad luck for
him. He was so close to regain his world record. But still it is so far.
J.Bernett Orlando --------------------------------- Unlimited freedom,
unlimited storage. Get it now [Non-text portions of this message have
been removed] --------------------------------- Take the Internet to Go:
Yahoo!Go puts the Internet in your pocket: mail, news, photos &
more. [Non-text portions of this message have been removed]
5168. Re: [Speed cubing group] Frank Morris's 5th solve in 555 ?
From:
"Lucas Garron" <lucasg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 26 Aug 2007 23:01:55 -0000
I'm in the process of posting videos from Caltech Summer Morris is next
to me in my PR video: http://www.youtube.com/watch?v=671Ih43j1Fo -Lucas
Garron --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > The time on the 5th solve was a
1:43. unfortunately, I am a f***ing moron and finished an alg wrong.
> > Live and learn I guess. > > JohnLouis Louis
<pjlmem@...> wrote: What happened ? Why it was DNF ? Bad luck for
him. He was so close to regain his world record. But still it is so far.
>
5169. Re: Frank Morris's 5th solve in 555 ? From:
mr_seagull_1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 26 Aug 2007 23:46:30 -0000
what do u mean by his 5th solve. in the finals or in the first round i
got all his final videos and they all finished i think --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > What happened ? Why it was DNF ? Bad
luck for him. He was so close to regain his world record. But still it
is so far. > > J.Bernett Orlando > > >
--------------------------------- > Unlimited freedom, unlimited
storage. Get it now > > [Non-text portions of this message have
been removed] >
5170. Re: Caltech summer videos From:
"ambierona" <ambierona@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 27 Aug 2007 00:08:09 -0000
That kid's name (in the video where you only got his time) is Justin
Adsuara... he's the youngest blindfold solver. He's really good. --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Wow, that video of Ryan
where he stopped after 0.36 seconds...it would > have been like 10 or
11 seconds if he hadn't stopped the timer... > > --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 >
<no_reply@> wrote: > > > > i got alot of caltech
videos > > i posted some on youtube but ill post alot more later
> > mostly macky frank morris and ryan > >
http://www.youtube.com/profile?user=supaseagull > > >
5171. Re: [Speed cubing group] Re: Frank Morris's 5th solve in 555 ?
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 26 Aug 2007 20:08:58 -0400
Ah, Frank. That just means you have something to work for next time. On
8/26/07, mr_seagull_1 <no_reply@yahoogroups.com> wrote: > >
what do u mean by his 5th solve. in the finals or in the first round
> i got all his final videos and they all finished i think > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> JohnLouis Louis > <pjlmem@...> wrote: > > > >
What happened ? Why it was DNF ? Bad luck for him. He was so close to
> regain his world record. But still it is so far. > > >
> J.Bernett Orlando > > > > > >
--------------------------------- > > Unlimited freedom, unlimited
storage. Get it now > > > > [Non-text portions of this
message have been removed] > > > > > -- My Webpage:
http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
Yeah, that was a very quick solve. On 8/26/07, Tim Reynolds
<timothy.reynolds2@...> wrote: > > Wow, that video of Ryan
where he stopped after 0.36 seconds...it would > have been like 10 or
11 seconds if he hadn't stopped the timer... > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> mr_seagull_1 > <no_reply@...> wrote: > > > > i
got alot of caltech videos > > i posted some on youtube but ill
post alot more later > > mostly macky frank morris and ryan >
> http://www.youtube.com/profile?user=supaseagull > > > >
> -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5173. Re: Blindsolve Sucess From:
"nerdalicious123" <nerdalicious123@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 27 Aug 2007 12:59:27 -0000
I think I'll start learning to blind solve too. --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > congrats!! > how long did
it take you to memorize it? > --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le" >
<khoale1234567@> wrote: > > > > I finally solved a
cube blindfolded today! > > >
5174. No Subject From:
Kevin Nguyen <nerdalicious123@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 27 Aug 2007 06:01:31 -0700 (PDT)
yeah but usually they're out of stock on rubiks.com
____________________________________________________________________________________
Building a website is a piece of cake. Yahoo! Small Business gives you
all the tools to get online. http://smallbusiness.yahoo.com/webhosting
[Non-text portions of this message have been removed]
5175. Is there a Rubik's Club Tutorial? From:
"striderxo" <striderxo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 27 Aug 2007 13:56:40 -0000
I've searched several forums, but I'm not getting any information on how
to run a club meeting. It seems the majority of clubs start off with
teaching to new comers and hosting competitions. Could you guys post
suggestions to start a successful club? I'm looking for people perhaps
from Caltech or Rutgers that have been able to maintain a club status.
I'm starting a club in Philadelphia around October 2007, but I'm trying
to gather as much help as I can to keep people interested. The club is
not funded by the school, but I do have some pocket change :]. -Stanley
Wong
5176. [Speed cubing group] Re: Blindsolve Sucess From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 27 Aug 2007 14:02:51 -0000
Hmm ... Never tried bld yet. But i would guess marriage and hving the
first baby will beat that feeling easily. Of course that's a completely
different matter ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Isn't that the best feeling in
the world, the first time you open your eyes > to a solved cube? >
> On 8/24/07, Brian Le <khoale1234567@...> wrote: > >
> > I think about 7 or 8 minutes. the solve time took 11 minutes,
44 seconds > > and 81 milliseconds. > > > > -----
Original Message ---- > > From: segnet3745117
<segnet3745117@... <segnet3745117% 40yahoo.com>> > >
To: speedsolvingrubikscube@...m<speedsolvingrubikscube%
40yahoogroups.com> > > Sent: Friday, August 24, 2007 6:54:30 AM
> > Subject: [Speed cubing group] Re: Blindsolve Sucess > >
> > congrats!! > > how long did it take you to memorize it?
> > --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le"
> > <khoale1234567@ ...> wrote: > > > > >
> I finally solved a cube blindfolded today! > > > > >
> > [Non-text portions of this message have been removed] >
> > > > > > > > [Non-text portions of this
message have been removed] >
5177. Re: [Speed cubing group] Is there a Rubik's Club Tutorial?
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 27 Aug 2007 08:30:10 -0700 (PDT)
Hi Stanley! You're just like me! ehe. I just started a club and I plan
to just teach people who don't know how to cube first, then have some
fundraisers and a competition. It might be official too ;D Brian -----
Original Message ---- From: striderxo <striderxo@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 27, 2007
6:56:40 AM Subject: [Speed cubing group] Is there a Rubik's Club
Tutorial? I've searched several forums, but I'm not getting any
information on how to run a club meeting. It seems the majority of clubs
start off with teaching to new comers and hosting competitions. Could
you guys post suggestions to start a successful club? I'm looking for
people perhaps from Caltech or Rutgers that have been able to maintain a
club status. I'm starting a club in Philadelphia around October 2007,
but I'm trying to gather as much help as I can to keep people
interested. The club is not funded by the school, but I do have some
pocket change :]. -Stanley Wong <!-- #ygrp-mkp{ border:1px solid
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[Non-text portions of this message have been removed]
5178. Re: [Speed cubing group] Is there a Rubik's Club Tutorial?
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 27 Aug 2007 13:59:26 -0400
Use your imagination. On 8/27/07, Brian Le <khoale1234567@...>
wrote: > > Hi Stanley! You're just like me! ehe. I just started a
club and I plan > to just teach people who don't know how to cube
first, then have some > fundraisers and a competition. It might be
official too ;D > > Brian > > ----- Original Message ----
> From: striderxo <striderxo@... <striderxo%40yahoo.com>>
> To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, August 27, 2007 6:56:40 AM > Subject: [Speed
cubing group] Is there a Rubik's Club Tutorial? > > I've searched
several forums, but I'm not getting any information on > > how to
run a club meeting. It seems the majority of clubs start off > >
with teaching to new comers and hosting competitions. > > Could
you guys post suggestions to start a successful club? I'm > >
looking for people perhaps from Caltech or Rutgers that have been able
> > to maintain a club status. > > I'm starting a club in
Philadelphia around October 2007, but I'm > > trying to gather as
much help as I can to keep people interested. The > > club is not
funded by the school, but I do have some pocket change :]. > >
-Stanley Wong > > <!-- > > #ygrp-mkp{ > border:1px
solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px > 14px;}
> #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{
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.ad{ > padding:0 0;} > #ygrp-mkp .ad a{ >
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#ygrp-lc #hd{ > margin:10px
0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor
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padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} >
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0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar
.left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;}
> #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;}
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solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ >
padding-bottom:10px;} > > #ygrp-vital{ >
background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} >
#ygrp-vital #vithd{ > >
font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;}
> #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul
li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; >
} > #ygrp-vital ul li .ct{ > >
font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;}
> #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{
> text-decoration:none;} > > #ygrp-vital a:hover{ >
text-decoration:underline;} > > #ygrp-sponsor #hd{ >
color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px
13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor
#ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{
> list-style-type:square;padding:6px 0;font-size:77%;} >
#ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} >
#ygrp-sponsor #nc{ >
background-color:#eee;margin-bottom:20px;padding:0 8px;} >
#ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{
> >
font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;}
> #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor
.ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{
> margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0
0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0
0 4px;} > .replbq{margin:4;} > --> > > [Non-text portions
of this message have been removed] > > > -- My Webpage:
http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5179. Re: Pleasantville Fall Competition 2007 From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 27 Aug 2007 21:10:22 -0000
The competition website is
http://www.geocities.com/treynolds90/competition.html Please register
there if you're planning on coming. Thanks, Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Hi everybody, > >
I'm planning to hold a competition in Pleasantville, New York (about
> 45 minutes north of New York City) on Saturday, November 3. The
> contest will start at around 9:30 AM. Right now I'm trying to get
an > idea of how many people would be interested. > > Right now
I'm planning on holding the following events: 3x3 > speedsolve, 2x2
speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3
blindfolded, magic, master magic. > > Other events may be held if
there's enough interest. > > The venue is the Pleasantville
Presbyterian Church at 400 Bedford Road > in Pleasantville.
Registration will probably cost $5.00 to cover the > cost of the
room. > > Email me or post here if you're interested or have any
requests for > other events. > > Tim >
5180. Twisty Puzzles - What to get? From:
"jsreed5" <jsreed5@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 27 Aug 2007 21:18:06 -0000
My family moved recently, and for my help in getting everything done, my
mother has offered to but me any twisty puzzle I want, as long as it's
not overly expensive. I already have a 3x3x3, 4x4x4, 2x2x2, and a timer.
I've narrowed the choices down to either a 5x5x5, a Megaminx, or a
Master Magic. Do you guys have any suggestion as to what I should get?
(It doesn't have to be one of the three above-mentioned puzzles.)
5181. Re: [Speed cubing group] Twisty Puzzles - What to get?
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 27 Aug 2007 17:48:47 -0400
5x5. Megaminx' are sold out, and master magic isn't really a puzzle, but
quite fun none the less. On 8/27/07, jsreed5 <jsreed5@...> wrote:
> > My family moved recently, and for my help in getting
everything done, > my mother has offered to but me any twisty puzzle
I want, as long as > it's not overly expensive. I already have a
3x3x3, 4x4x4, 2x2x2, and a > timer. I've narrowed the choices down to
either a 5x5x5, a Megaminx, > or a Master Magic. Do you guys have any
suggestion as to what I should > get? (It doesn't have to be one of
the three above-mentioned puzzles.) > > > -- My Webpage:
http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5182. database double name entry From:
"devin1891" <devin1891@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 27 Aug 2007 22:01:15 -0000
basically my friend usually registers with the name "Danny Parks" but he
must have put "Daniel Park" this time on accident so i don't know if
there is some way to merge them cause its kinda bad to be taking up 2
ranks even if its that low on the ranks. ~devin C-R
5183. Re: [Speed cubing group] Twisty Puzzles - What to get?
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 27 Aug 2007 15:08:28 -0700 (PDT)
5x5. It's the most expensive and very fun. ----- Original Message ----
From: Pat (PJK) <pjkcards@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 27, 2007
2:48:47 PM Subject: Re: [Speed cubing group] Twisty Puzzles - What to
get? 5x5. Megaminx' are sold out, and master magic isn't really a
puzzle, but quite fun none the less. On 8/27/07, jsreed5
<jsreed5@yahoo. com> wrote: > > My family moved recently,
and for my help in getting everything done, > my mother has offered
to but me any twisty puzzle I want, as long as > it's not overly
expensive. I already have a 3x3x3, 4x4x4, 2x2x2, and a > timer. I've
narrowed the choices down to either a 5x5x5, a Megaminx, > or a
Master Magic. Do you guys have any suggestion as to what I should >
get? (It doesn't have to be one of the three above-mentioned puzzles.)
> > > -- My Webpage: http://www.pjkcubed .com Speedsolving
Puzzles: http://www.speedsol ving.com Computer Cleanup:
http://www.cleancom puterhelp. com [Non-text portions of this message
have been removed] <!-- #ygrp-mkp{ border:1px solid
#d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp
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font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} -->
[Non-text portions of this message have been removed]
5184. Re: [Speed cubing group] Twisty Puzzles - What to get?
From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 28 Aug 2007 00:23:17 +0200
I disagree about Master Magic not being a puzzle. A lot of people seem
to think that Magic/Master Magic is only meant to be moved from
solved-on-front to solved-on-back. I have even met some pretty fast
magic solvers that couldn't actually solve the magics. If you own a
magic, scramble it, make it change shapes, scramble it some more and
then try to get it back to one of the two solved states (you can choose
either one depending on the "scramble"). To me, that is how Magics are
meant to be solved! ----- Original Message ----- From: Pat (PJK) To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 27, 2007
11:48 PM Subject: Re: [Speed cubing group] Twisty Puzzles - What to get?
5x5. Megaminx' are sold out, and master magic isn't really a puzzle, but
quite fun none the less. On 8/27/07, jsreed5 <jsreed5@...> wrote:
> > My family moved recently, and for my help in getting
everything done, > my mother has offered to but me any twisty puzzle
I want, as long as > it's not overly expensive. I already have a
3x3x3, 4x4x4, 2x2x2, and a > timer. I've narrowed the choices down to
either a 5x5x5, a Megaminx, > or a Master Magic. Do you guys have any
suggestion as to what I should > get? (It doesn't have to be one of
the three above-mentioned puzzles.) > > > -- My Webpage:
http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
5185. Re: [Speed cubing group] Twisty Puzzles - What to get?
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 27 Aug 2007 18:58:55 -0400
Even in that since, it wouldn't be extremely hard to memorize every
possible state, at least I don't think so. On 8/27/07, Arnaud van Galen
<avgalen@...> wrote: > > I disagree about Master Magic not
being a puzzle. A lot of people seem > to think that Magic/Master
Magic is only meant to be moved from > solved-on-front to
solved-on-back. I have even met some pretty fast magic > solvers that
couldn't actually solve the magics. > > If you own a magic,
scramble it, make it change shapes, scramble it some > more and then
try to get it back to one of the two solved states (you can > choose
either one depending on the "scramble"). To me, that is how Magics >
are meant to be solved! > > ----- Original Message ----- >
From: Pat (PJK) > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, August 27, 2007 11:48 PM > Subject: Re: [Speed
cubing group] Twisty Puzzles - What to get? > > 5x5. Megaminx' are
sold out, and master magic isn't really a puzzle, but > quite fun
none the less. > > On 8/27/07, jsreed5 <jsreed5@...
<jsreed5%40yahoo.com>> wrote: > > > > My family
moved recently, and for my help in getting everything done, > > my
mother has offered to but me any twisty puzzle I want, as long as >
> it's not overly expensive. I already have a 3x3x3, 4x4x4, 2x2x2,
and a > > timer. I've narrowed the choices down to either a 5x5x5,
a Megaminx, > > or a Master Magic. Do you guys have any suggestion
as to what I should > > get? (It doesn't have to be one of the
three above-mentioned puzzles.) > > > > > > > >
-- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles:
http://www.speedsolving.com > Computer Cleanup:
http://www.cleancomputerhelp.com > > [Non-text portions of this
message have been removed] > > [Non-text portions of this message
have been removed] > > > -- My Webpage: http://www.pjkcubed.com
Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5186. Re: [Speed cubing group] Twisty Puzzles - What to get?
From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 27 Aug 2007 23:26:29 +0200
5x5x5, MegaMinx, Square-1, Nintendo Barrel, Skewb, Pyraminx in that
order would be my picks ----- Original Message ----- From: jsreed5 To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 27, 2007
11:18 PM Subject: [Speed cubing group] Twisty Puzzles - What to get? My
family moved recently, and for my help in getting everything done, my
mother has offered to but me any twisty puzzle I want, as long as it's
not overly expensive. I already have a 3x3x3, 4x4x4, 2x2x2, and a timer.
I've narrowed the choices down to either a 5x5x5, a Megaminx, or a
Master Magic. Do you guys have any suggestion as to what I should get?
(It doesn't have to be one of the three above-mentioned puzzles.)
[Non-text portions of this message have been removed]
5187. 4x4 cube in cube From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 28 Aug 2007 01:56:10 -0000
I saw the post a while ago about the cube-in-cube design for the 3x3. I
think the state looks really cool and would like to do it on a 4x4
except have 4 cube in cubes (cube in cube in cube in cube). i have
looked everywhere, but to no avail. so... is it possible? and if so does
someone have a fairly easy alg to get to it? thanks, jeff
5188. Re: [Speed cubing group] database double name entry
From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 28 Aug 2007 06:28:28 +0200
Hi Devin, OK, updated. Thanks. I already asked Tyson whether these were
the same person. (name similar, results similar) Have fun, Ron -----
Original Message ----- From: "devin1891" <devin1891@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, August 28,
2007 12:01 AM Subject: [Speed cubing group] database double name entry
basically my friend usually registers with the name "Danny Parks" but he
must have put "Daniel Park" this time on accident so i don't know if
there is some way to merge them cause its kinda bad to be taking up 2
ranks even if its that low on the ranks. ~devin C-R
5189. Re: 4x4 cube in cube From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 28 Aug 2007 04:28:42 -0000
It is certainly possible on both 4x4x4 and 5x5x5 cubes:
http://tinyurl.com/32zyg6 http://tinyurl.com/2nv2mu As for a nice pretty
algorithm to accomplish it, I don't have one. I never memorized an
algorithm for cube in a cube in a cube on the 3x3x3, I always just solve
the cube into that (takes about 3 minutes for me on a 3x3x3). So I just
did the same on the 4x4x4 and 5x5x5, took about 5 and 7 minutes
respectively... I found it easier on the 5x for some reason (could have
been because I had just thought through the solution to 2 other
puzzles). I'm sure that one of the brilliant minds on this board will be
able to give you your algorithm though! -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > I saw the post a while ago about the cube-in-cube
design for the 3x3. > I think the state looks really cool and would
like to do it on a 4x4 > except have 4 cube in cubes (cube in cube in
cube in cube). i have > looked everywhere, but to no avail. so... is
it possible? and if so > does someone have a fairly easy alg to get
to it? > > thanks, > jeff >
5190. Re: [Speed cubing group] Re: 4x4 cube in cube From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 27 Aug 2007 21:32:04 -0700 (PDT)
Pochmann's website has an algorithm for the 5x5, I believe. Brian -----
Original Message ---- From: Daniel Hayes <swedishlf@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 27, 2007
9:28:42 PM Subject: [Speed cubing group] Re: 4x4 cube in cube It is
certainly possible on both 4x4x4 and 5x5x5 cubes: http://tinyurl.
com/32zyg6 http://tinyurl. com/2nv2mu As for a nice pretty algorithm to
accomplish it, I don't have one. I never memorized an algorithm for cube
in a cube in a cube on the 3x3x3, I always just solve the cube into that
(takes about 3 minutes for me on a 3x3x3). So I just did the same on the
4x4x4 and 5x5x5, took about 5 and 7 minutes respectively. .. I found it
easier on the 5x for some reason (could have been because I had just
thought through the solution to 2 other puzzles). I'm sure that one of
the brilliant minds on this board will be able to give you your
algorithm though! -Daniel --- In speedsolvingrubiksc ube@yahoogroups.
com, jeff17237 <no_reply@.. .> wrote: > > I saw the post a
while ago about the cube-in-cube design for the 3x3. > I think the
state looks really cool and would like to do it on a 4x4 > except
have 4 cube in cubes (cube in cube in cube in cube). i have > looked
everywhere, but to no avail. so... is it possible? and if so > does
someone have a fairly easy alg to get to it? > > thanks, > jeff
> <!-- #ygrp-mkp{ border:1px solid
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5191. Olympic Cubes!!! (and stuff about CalTech tourn.) From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 28 Aug 2007 05:43:30 -0000
So I'm suprised to see that this has not yet been mentioned. Last
weekend at the CalTech competition, there were a few Olympic cubes (two
5, one 6, and one 7 I believe). First of all, THEY EXIST! THEY ARE REAL!
And they turn pretty nicely. I didn't play with the 6 at all but I heard
it didn't turn so well relative to the others. The 5 turns better than
the regular brand. The 7 was very easy to turn and hardly ever locked
up. I set a 19:13.09 on my second attempt, the first wasn't timed (but
probably faster). I had forgotten about the 10 minute limitation of
stackmat timers. Strange that my fastest Gabbasoft record is just over
15 minutes. I was pretty sure I'd break 15 on it, but it didn't happen.
On a side-note, I'd like to remind myself on here, that I owe AdamZ
$15-16 (you accept PayPal right?). It is not yet clear (propably even
less clear than in the past) when these beautiful feats of engineering
will be available to the general public. I would like to purchese a 7
for $2000 (USD), but that is not an acceptable offer for anyone it
seems. There are at least five 7's in existance. Frank has three. He
used an Olympic 5x5 for his offical times, and this was decided to be
allowed by WCA. (Not that I care either way, but I thought someone here
might find that good to know.) It seems such cubes are allowed. The
results page on WCA.org is missing my 5x5 times on the Final round. I
came in 3rd. I already e-mailed Ambie and them, but just thought I
should mention it here to increase the likely hood that it will get
fixed. It was a pretty nice tournament I thought, but not as great as
some of the other ones I've been to. Though I must, say some fairly nice
rewards where given. Ambie artwork, chalk, deck of playing cards, buble
gum, chocolate, bubble solution, stickers, M&Ms, and possibly other
randomness. I was amused. I actually don't have playing cards, and
really wanted some. I also want "Set" cards, I recommend that you get
some, they are awesome, but I digress. There was a last minute-ish
decision to run a second round of 5x5 it felt like. This I was very
happy with, and set a 2:15.xx time in, as I vaguely recall. Btw, I
recommend you guys who fly, to show up 2-3 hrs prior to the flight
leaving for domestic ones. Me... well I missed both my incoming and
outgoing flights and had to take later ones. On the upside, I got to fly
back with ChrisK in the seat next to me. That made the flight feel like
nothing, just a bunch of good quality cubing. The only issue I ahve with
the Olympic cubes are the black stickers. I mean sure, it makes sence to
have black stickers on white plastic, but it is too distracting I have
found (Frank first mentioned this). Um, another thing, why not black
plastic? So the black and the dark-blue stickers are quite close and
very confusing under poorly-lit conditions. This is a good excuse for my
time on it. I found the trip fairly pleasent. The airport security not
so much. The 7x7 made the competition entirely worthwhile for me though.
-Doug
5192. Re: 4x4 cube in cube From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 28 Aug 2007 10:18:30 -0000
> I'm sure that one of the brilliant minds on this board will be able
to > give you your algorithm though! > Well here goes ;) Note:
lower case letters = double layer turns (ie inner +outer layer together)
(f l f u' r u f2 l2 u' l' b d' b' l2 u) (U' L' U' F' R2 B' R F U B2 U B'
L U' F U R F') The first part is a 3x3x3 cube in cube algorithm
performed on the 4x4x4 as if it were a 2x2x2. The second part is a 3x3x3
cube in cube in cube algorithm. Put together they make a cube in cube in
cube in cube state. DanH :)
5193. Screw does not stay stable in DIY cube. From:
"kingnautilus" <iliekcaekk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 28 Aug 2007 12:04:11 -0000
I have a white 3x3x3 DIY cube from puzzleproz, and on one side. The
screw turns as I turn the side sometimes. It's slight, but after an hour
or so, it will get really tight or really loose, because the screw has
changed. I don't know why it happens with only this one side, and it
didn't used to. How can I fix this problem, without super-gluing it? I
would like to leave it adjustable for later...
5194. Re: Pleasantville Fall Competition 2007 From:
"striderxo" <striderxo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 28 Aug 2007 13:34:38 -0000
Anyone making a trip from New York City that can give rides? --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Hi everybody, > >
I'm planning to hold a competition in Pleasantville, New York (about
> 45 minutes north of New York City) on Saturday, November 3. The
> contest will start at around 9:30 AM. Right now I'm trying to get
an > idea of how many people would be interested. > > Right now
I'm planning on holding the following events: 3x3 > speedsolve, 2x2
speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3
blindfolded, magic, master magic. > > Other events may be held if
there's enough interest. > > The venue is the Pleasantville
Presbyterian Church at 400 Bedford Road > in Pleasantville.
Registration will probably cost $5.00 to cover the > cost of the
room. > > Email me or post here if you're interested or have any
requests for > other events. > > Tim >
5195. Competition question From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 28 Aug 2007 14:11:19 -0000
Who's the winner if there isn't 3x3x3 at all?
5196. Re: [Speed cubing group] Competition question From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 28 Aug 2007 12:51:23 -0700
Definitely foot cubing, since it's 3x3x3, and it's speed solve. On
8/28/07, Anssi Vanhala <mahtianssi@...> wrote: > > Who's the
winner if there isn't 3x3x3 at all? > > > [Non-text portions of
this message have been removed]
5197. Re: [Speed cubing group] Screw does not stay stable in DIY cube.
From:
"Dennis Nilsson" <massimo@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 28 Aug 2007 22:06:00 +0200
Put some super glue on the tip of the screw and let it completely dry.
Then put it back toghether again, I did that once at it worked. /Dennis
www.cubeloop.com ----- Original Message ----- From: kingnautilus To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 28, 2007
2:04 PM Subject: [Speed cubing group] Screw does not stay stable in DIY
cube. I have a white 3x3x3 DIY cube from puzzleproz, and on one side.
The screw turns as I turn the side sometimes. It's slight, but after an
hour or so, it will get really tight or really loose, because the screw
has changed. I don't know why it happens with only this one side, and it
didn't used to. How can I fix this problem, without super-gluing it? I
would like to leave it adjustable for later... [Non-text portions of
this message have been removed]
5198. Re: Speedcubers near Boulder? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 28 Aug 2007 22:37:54 -0000
This is going to happen. This week. Reply if interested. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, cubin4speed <no_reply@...>
wrote: > > Hey everyone, > > I'm moving to Boulder, CO this
summer to pursue a graduate degree at > CU Boulder. Are there any
speedcubers in the Denver/Boulder area? If > so, I'd love to get
together. > > Dan > > http://www.thepublicvoid.com >
5199. Re: [Speed cubing group] Twisty Puzzles - What to get?
From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 28 Aug 2007 09:39:25 +0200
Off-Topic warning! >> Even in that since, it wouldn't be extremely
hard to memorize every >> possible >> state, at least I
don't think so You would think wrong
http://www.geocities.com/jaapsch/puzzles/magic.htm#posit Master Magic
has 16 * 12 / 2 = 96 flat square shapes. It has 10 * 16 * 12 + 3 * 16 *
12 / 2 + 2 * 16 * 12 / 4 = 2304 flat shapes >From my experience
playing with it, I would guess that the number of differently connected
3D shapes is between 500 and 5000 and that is just the shapes, not
taking into account how the rings look at that moment. If someone knows
how many differently connected 3D shapes Magic/Master Magic has, let me
know please. ----- Original Message ----- From: Pat (PJK) To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 28, 2007
12:58 AM Subject: Re: [Speed cubing group] Twisty Puzzles - What to get?
Even in that since, it wouldn't be extremely hard to memorize every
possible state, at least I don't think so. On 8/27/07, Arnaud van Galen
<avgalen@...> wrote: > > I disagree about Master Magic not
being a puzzle. A lot of people seem > to think that Magic/Master
Magic is only meant to be moved from > solved-on-front to
solved-on-back. I have even met some pretty fast magic > solvers that
couldn't actually solve the magics. > > If you own a magic,
scramble it, make it change shapes, scramble it some > more and then
try to get it back to one of the two solved states (you can > choose
either one depending on the "scramble"). To me, that is how Magics >
are meant to be solved! > > ----- Original Message ----- >
From: Pat (PJK) > To: >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, August 27, 2007 11:48 PM > Subject: Re: [Speed
cubing group] Twisty Puzzles - What to get? > > 5x5. Megaminx' are
sold out, and master magic isn't really a puzzle, but > quite fun
none the less. > > On 8/27/07, jsreed5 <jsreed5@...
<jsreed5%40yahoo.com>> wrote: > > > > My family
moved recently, and for my help in getting everything done, > > my
mother has offered to but me any twisty puzzle I want, as long as >
> it's not overly expensive. I already have a 3x3x3, 4x4x4, 2x2x2,
and a > > timer. I've narrowed the choices down to either a 5x5x5,
a Megaminx, > > or a Master Magic. Do you guys have any suggestion
as to what I should > > get? (It doesn't have to be one of the
three above-mentioned puzzles.) > > > > > > > >
-- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles:
http://www.speedsolving.com > Computer Cleanup:
http://www.cleancomputerhelp.com > > [Non-text portions of this
message have been removed] > > [Non-text portions of this message
have been removed] > > > -- My Webpage: http://www.pjkcubed.com
Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5200. Re: [Speed cubing group] Re: Speedcubers near Boulder?
From:
Anthony McKnight <igotlotsaquarters@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 28 Aug 2007 15:57:14 -0700 (PDT)
Littleton, right outside boulder is where i'm at. What's your average?
d_funny007 <no_reply@yahoogroups.com> wrote: This is going to
happen. This week. Reply if interested. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, cubin4speed <no_reply@...>
wrote: > > Hey everyone, > > I'm moving to Boulder, CO this
summer to pursue a graduate degree at > CU Boulder. Are there any
speedcubers in the Denver/Boulder area? If > so, I'd love to get
together. > > Dan > > http://www.thepublicvoid.com >
--------------------------------- Be a better Globetrotter. Get better
travel answers from someone who knows. Yahoo! Answers - Check it out.
[Non-text portions of this message have been removed]
5201. Re: 4x4 cube in cube From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 28 Aug 2007 23:47:27 -0000
Ok thanks alot guys that worked :) jeff --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > > > I'm sure that one of the brilliant minds on
this board will be able to > > give you your algorithm though!
> > > > Well here goes ;) > Note: lower case letters =
double layer turns (ie inner +outer layer > together) > > (f l
f u' r u f2 l2 u' l' b d' b' l2 u) (U' L' U' F' R2 B' R F U B2 U > B'
L U' F U R F') > > The first part is a 3x3x3 cube in cube
algorithm performed on the > 4x4x4 as if it were a 2x2x2. The second
part is a 3x3x3 cube in cube > in cube algorithm. Put together they
make a cube in cube in cube in > cube state. > > DanH :) >
5202. Re: Screw does not stay stable in DIY cube. From:
"kingnautilus" <iliekcaekk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 29 Aug 2007 02:24:12 -0000
The problem with this is that it does not allow me to tighten or loosen
the screw afterwards... I can't use this option because of that...
5203. Re: 4x4 cube in cube From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 29 Aug 2007 05:10:28 -0000
I note that Dan's algorithm generates a "two-tone"
cube-in-cube-in-cube-in-cube (two colors on each face) while the
pictures from Daniel's links showed a "three-tone"
cube-in-cube-in-cube-in-cube. Not to worry. Just do Dan's algorithm
followed by doing one of the two parts again to get a "three-tone"
pattern. Or it can also be done using the latter part followed by a
two-corner twisting algorithm applied as a 2x2x2 alg on the 4x4x4. Using
Dan's convention of lower case for double layer turns: (U' L' U' F' R2
B' R F U B2 U B' L U' F U R F')(b2 r' d r d' r' d r u r' d' r d r' d' r
u' b2). Or you can swap those two 2x2x2 corners instead of twisting for
a "four-tone" cube-in-cube-in-cube-in-cube (again with lower case
meaning double-layer moves): (U' L' U' F' R2 B' R F U B2 U B' L U' F U R
F')(r b r' b2 r u' b u r2 b2). Using similar ideas, you should be able
create other variations of "four-tone" cube-in-cube-in-cube-in-cube
patterns, or various cube-in-cube-in-cube-in-cube-in-cube patterns on a
5x5x5. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > > > I'm sure that one of
the brilliant minds on this board will be able to > > give you
your algorithm though! > > > > Well here goes ;) > Note:
lower case letters = double layer turns (ie inner +outer layer >
together) > > (f l f u' r u f2 l2 u' l' b d' b' l2 u) (U' L' U' F'
R2 B' R F U B2 U > B' L U' F U R F') > > The first part is a
3x3x3 cube in cube algorithm performed on the > 4x4x4 as if it were a
2x2x2. The second part is a 3x3x3 cube in cube > in cube algorithm.
Put together they make a cube in cube in cube in > cube state. >
> DanH :) >
5204. Re: 4x4 cube in cube From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 29 Aug 2007 08:35:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > I saw the post a while ago about
the cube-in-cube design for the 3x3. > I think the state looks really
cool and would like to do it on a 4x4 > except have 4 cube in cubes
(cube in cube in cube in cube). i have > looked everywhere, but to no
avail. so... is it possible? and if so > does someone have a fairly
easy alg to get to it? > > thanks, > jeff > Lots of
different cube in cube in cube in cubes:
http://www.randelshofer.ch/rubik/patterns_revenge.html -> Corner Axis
-> Four Cube Easy cube-in-cube alg: (R' F' R U R U' R' F x y') * 4
Cheers! Stefan
5205. Re: [Speed cubing group] Screw does not stay stable in DIY cube.
From:
Richard Berndt <berndtrinva@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 29 Aug 2007 04:26:39 -0700 (PDT)
KingNautilus: I don't know from firsthand experience, but my
understanding is that if you let the superglue dry completely, as Dennis
said, it does not serve as an adhesive, but rather builds up the
structure of the threads to allow them to get a firmer bite. I think it
should allow you to still make adjustments. However, too much adjusting
may very well be the reason that the screw has become as loose as it is.
Rick Berndt --- Dennis Nilsson <massimo@...> wrote: > Put some
super glue on the tip of the screw and let > it completely dry. Then
put it back toghether again, > I did that once at it worked. >
> /Dennis > www.cubeloop.com > > ----- Original Message
----- > From: kingnautilus > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 28,
2007 2:04 PM > Subject: [Speed cubing group] Screw does not stay >
stable in DIY cube. > > > I have a white 3x3x3 DIY cube from
puzzleproz, and > on one side. The > screw turns as I turn the
side sometimes. It's > slight, but after an > hour or so, it will
get really tight or really > loose, because the > screw has
changed. I don't know why it happens > with only this one > side,
and it didn't used to. How can I fix this > problem, without >
super-gluing it? I would like to leave it > adjustable for later...
> > > > > > [Non-text portions of this message have
been > removed] > >
____________________________________________________________________________________Ready
for the edge of your seat? Check out tonight's top picks on Yahoo! TV.
http://tv.yahoo.com/
5206. [Speed cubing group] Re: Speedcubers near Boulder?
From:
"skeneegee" <skeneegee@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 29 Aug 2007 17:31:44 -0000
We're talking about meeting here at my house in Arvada. Any other cubers
in the area are more than welcome to come. -mike --- In
speedsolvingrubikscube@yahoogroups.com, Anthony McKnight
<igotlotsaquarters@...> wrote: > > Littleton, right outside
boulder is where i'm at. What's your average? > > d_funny007
<no_reply@yahoogroups.com> wrote: This is going to happen. This
week. Reply if interested. > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, cubin4speed >
<no_reply@> wrote: > > > > Hey everyone, > >
> > I'm moving to Boulder, CO this summer to pursue a graduate
degree > at > > CU Boulder. Are there any speedcubers in the
Denver/Boulder area? > If > > so, I'd love to get together.
> > > > Dan > > > > http://www.thepublicvoid.com
> > > > > > > > >
--------------------------------- > Be a better Globetrotter. Get
better travel answers from someone who knows. > Yahoo! Answers -
Check it out. > > [Non-text portions of this message have been
removed] >
5207. [Speed cubing group] Re: Speedcubers near Boulder?
From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 29 Aug 2007 17:46:03 -0000
Today, tomorrow, or Friday and I'm there. Glad to see Doug is persuasive
enough to get this going. > We're talking about meeting here at my
house in Arvada. Any other > cubers in the area are more than welcome
to come. > > -mike
5208. Help with programming From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 29 Aug 2007 20:49:15 -0000
Hi all, Don't worry, this IS cubing related :) So, if I had an array
from 0-11,. representing the edges of a cube in the identity state, and
I randomly shuffled it, how could I then test whether the resulting
array has an even permutation? Example array 0..11 becomes 5 10 9 0 11 8
7 2 3 4 1 6 which means that edge 5 is placed in position 0, edge 10 in
position 1, etc etc. DanH :)
5209. Re: Help with programming From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 29 Aug 2007 21:35:18 -0000
Side-note: First of all I recommend studing the ways that ACube and/or
CubeExplorer store this structure, becasue this obvious way to do it
turns out to be wasteful in the number of bits used. Even if you
compressed it some, you would need 4 bits times 12 entries. This can be
accomplished in much less, say an int from 0 to (12!-1), which would be
mearly 29 bits. So one way of doing this is to approach it
mathematically: The defiantion of the odd/even-ness is called the
"signature of a permutation" and can be defined using the following: Say
f is your permutation (bijective) mapping, and let P (x_0,...,x_11) :=
Product over i<j of (x_i-x_j). For instance P (x_0,x_1,x_2) =
(x_0-x_1)(x_0-x_2)(x_1-x_2). sgn(f) = P(f(x_0),...,f(x_11)) /
P(x_0,...,x_11) This will be -1 or 1, 1 being "even", -1 being "odd".
You can make a C function that is P, and just compute it this way, but I
don't think it's the most efficent. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > Hi all, > > Don't worry, this IS cubing related
:) So, if I had an array from > 0-11,. representing the edges of a
cube in the identity state, and I > randomly shuffled it, how could I
then test whether the resulting > array has an even permutation? >
> Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > which
means that edge 5 is placed in position 0, edge 10 in position > 1,
etc etc. > > DanH :) >
5210. Re: Help with programming From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 29 Aug 2007 23:41:57 -0000
Ill take a slightly less techinical approach than Doug did, but here's
essentially the way I do it in blindsolving: Your permutation can be
written in disjoint cycle notation as: (0, 5, 8, 3), (1, 10), (2, 9, 4,
11, 6, 7) where (a,b,c) means the thing in position a goes to position
b, then the thing in position b goes to position c, then the thing int
position c goes into position a, or a->b->c->a. Any permutation
can be written as the product of disjoint cycles, and it's very easy to
determine the signature of a cycle like this. If a cycle written in this
manner has n elements (3 in my abc example) then it takes n-1
transpositions to perform it. Thus the signature of the permuation is
simply (n-1) mod 2, where 0 implies an even permutation and 1 implies an
odd permuation. With the product of disjoint cycles as your example, the
overall signature is given by summing the individual signatures and
taking that mod 2. So your signature is (3+1+5) mod 2 = 9 mod 2 = 1
=> odd permuatation. Clear as mud yet? At any rate I believe this
method of testing to be more difficult to implement in a program than
Doug's method. Thought a different perspective might help though.
-Daniel --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Side-note: First of all I
recommend studing the ways that ACube > and/or CubeExplorer store
this structure, becasue this obvious way > to do it turns out to be
wasteful in the number of bits used. Even > if you compressed it
some, you would need 4 bits times 12 entries. > This can be
accomplished in much less, say an int from 0 to (12!-1), > which
would be mearly 29 bits. > > So one way of doing this is to
approach it mathematically: > > The defiantion of the
odd/even-ness is called the "signature of a > permutation" and can be
defined using the following: > > Say f is your permutation
(bijective) mapping, and let P > (x_0,...,x_11) := Product over
i<j of (x_i-x_j). For instance P > (x_0,x_1,x_2) =
(x_0-x_1)(x_0-x_2)(x_1-x_2). > > sgn(f) = P(f(x_0),...,f(x_11)) /
P(x_0,...,x_11) > > This will be -1 or 1, 1 being "even", -1 being
"odd". > > You can make a C function that is P, and just compute
it this way, > but I don't think it's the most efficent. > >
> -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" > <dan_j_harris@> wrote: > > > > Hi all, >
> > > Don't worry, this IS cubing related :) So, if I had an
array from > > 0-11,. representing the edges of a cube in the
identity state, and > I > > randomly shuffled it, how could I
then test whether the resulting > > array has an even permutation?
> > > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1
6 > > which means that edge 5 is placed in position 0, edge 10 in
> position > > 1, etc etc. > > > > DanH :) >
> >
5211. Re: [Speed cubing group] Re: Help with programming
From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 30 Aug 2007 01:37:15 +0200
Or you can choose the more human solution and check it like you would in
blindfolded solving. ----- Original Message ----- From: d_funny007 To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 29, 2007
11:35 PM Subject: [Speed cubing group] Re: Help with programming
Side-note: First of all I recommend studing the ways that ACube and/or
CubeExplorer store this structure, becasue this obvious way to do it
turns out to be wasteful in the number of bits used. Even if you
compressed it some, you would need 4 bits times 12 entries. This can be
accomplished in much less, say an int from 0 to (12!-1), which would be
mearly 29 bits. So one way of doing this is to approach it
mathematically: The defiantion of the odd/even-ness is called the
"signature of a permutation" and can be defined using the following: Say
f is your permutation (bijective) mapping, and let P (x_0,...,x_11) :=
Product over i<j of (x_i-x_j). For instance P (x_0,x_1,x_2) =
(x_0-x_1)(x_0-x_2)(x_1-x_2). sgn(f) = P(f(x_0),...,f(x_11)) /
P(x_0,...,x_11) This will be -1 or 1, 1 being "even", -1 being "odd".
You can make a C function that is P, and just compute it this way, but I
don't think it's the most efficent. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > Hi all, > > Don't worry, this IS cubing related
:) So, if I had an array from > 0-11,. representing the edges of a
cube in the identity state, and I > randomly shuffled it, how could I
then test whether the resulting > array has an even permutation? >
> Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > which
means that edge 5 is placed in position 0, edge 10 in position > 1,
etc etc. > > DanH :) > [Non-text portions of this message have
been removed]
5212. Re: Help with programming From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 00:34:33 -0000
Hi, I've used a more-or-less brute force swap-counting approach. My C++
code was pretty much like the function below. (Hope it doesn't get too
badly mangled by Yahoo.) int get_parity_ep (const int* edges) { int i,
j; int tmp[12]; int parity = 0; //make modifiable copy of original
array. for (i = 0; i < 12; ++i) { tmp[i] = edges[i]; } for (i = 0; i
< 11; ++i) { if (tmp[i] == i) { continue; } for (j = i + 1; j <
12; ++j) { if (tmp[j] == i) { //"swap" the i & j elements, but don't
bother updating the "i"-element //as it isn't needed anymore. tmp[j] =
tmp[i]; break; } } parity ^= 1; } return parity; } - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > Ill take a slightly less
techinical approach than Doug did, but here's > essentially the way I
do it in blindsolving: > > Your permutation can be written in
disjoint cycle notation as: (0, 5, > 8, 3), (1, 10), (2, 9, 4, 11, 6,
7) > > where (a,b,c) means the thing in position a goes to
position b, then > the thing in position b goes to position c, then
the thing int > position c goes into position a, or
a->b->c->a. > > Any permutation can be written as the
product of disjoint cycles, and > it's very easy to determine the
signature of a cycle like this. > > If a cycle written in this
manner has n elements (3 in my abc example) > then it takes n-1
transpositions to perform it. Thus the signature of > the permuation
is simply (n-1) mod 2, where 0 implies an even > permutation and 1
implies an odd permuation. With the product of > disjoint cycles as
your example, the overall signature is given by > summing the
individual signatures and taking that mod 2. So your > signature is
(3+1+5) mod 2 = 9 mod 2 = 1 => odd permuatation. > > Clear as
mud yet? > > At any rate I believe this method of testing to be
more difficult to > implement in a program than Doug's method.
Thought a different > perspective might help though. > >
-Daniel > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > <no_reply@> wrote: > > > > Side-note:
First of all I recommend studing the ways that ACube > > and/or
CubeExplorer store this structure, becasue this obvious way > > to
do it turns out to be wasteful in the number of bits used. Even >
> if you compressed it some, you would need 4 bits times 12 entries.
> > This can be accomplished in much less, say an int from 0 to
(12!-1), > > which would be mearly 29 bits. > > > > So
one way of doing this is to approach it mathematically: > > >
> The defiantion of the odd/even-ness is called the "signature of a
> > permutation" and can be defined using the following: > >
> > Say f is your permutation (bijective) mapping, and let P >
> (x_0,...,x_11) := Product over i<j of (x_i-x_j). For instance P
> > (x_0,x_1,x_2) = (x_0-x_1)(x_0-x_2)(x_1-x_2). > > >
> sgn(f) = P(f(x_0),...,f(x_11)) / P(x_0,...,x_11) > > >
> This will be -1 or 1, 1 being "even", -1 being "odd". > >
> > You can make a C function that is P, and just compute it this
way, > > but I don't think it's the most efficent. > > >
> > > -Doug > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > >
<dan_j_harris@> wrote: > > > > > > Hi all, >
> > > > > Don't worry, this IS cubing related :) So, if I
had an array from > > > 0-11,. representing the edges of a cube
in the identity state, and > > I > > > randomly shuffled
it, how could I then test whether the resulting > > > array has
an even permutation? > > > > > > Example array 0..11
becomes 5 10 9 0 11 8 7 2 3 4 1 6 > > > which means that edge 5
is placed in position 0, edge 10 in > > position > > > 1,
etc etc. > > > > > > DanH :) > > > > >
>
5213. Re: Help with programming From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 05:17:24 -0000
Hi, I've usually done it by counting the crossed pairs, see Jaap's page:
http://www.geocities.com/jaapsch/puzzles/theory.htm#perms. In Perl it
could be something like this: sub parity { my @array = @_; my $p = 0;
for my $i (0 .. $length-1) { for my $j (0 .. $i-1) { $array[$j] >
$array[$i] and $p = 1-$p } } $p } It should be quite easy to understand
even if you don't know Perl, but if you want it in some other language
let me know. -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > Hi all, > > Don't worry, this IS cubing related
:) So, if I had an array from > 0-11,. representing the edges of a
cube in the identity state, and I > randomly shuffled it, how could I
then test whether the resulting > array has an even permutation? >
> Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > which
means that edge 5 is placed in position 0, edge 10 in position > 1,
etc etc. > > DanH :) >
5214. Re: Help with programming From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 05:43:00 -0000
Hi again, I uploaded the Perl subroutine below to
http://funktio.freehostia.com/parity.pl with proper formatting. If you
like more verbose style, see http://funktio.freehostia.com/parity2.pl .
If the server is down, wait a while and try again. In J, there's a
built-in primitive to get the parity of a permutation: C.!.2 ] 5 10 9 0
11 8 7 2 3 4 1 6 Returns -1 (thanks to Doug I finally understand why
it's 1 and -1). And if you want to get it in the cycle-notation, use C.
5 10 9 0 11 8 7 2 3 4 1 6 and you get |8 3 0 5|10 1|11 6 7 2 9 4| But I
guess you are using less exotic languages. :) -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > Hi, > > I've usually
done it by counting the crossed pairs, see Jaap's page: >
http://www.geocities.com/jaapsch/puzzles/theory.htm#perms. > > In
Perl it could be something like this: > > sub parity { > my
@array = @_; > my $p = 0; > for my $i (0 .. $length-1) { > for
my $j (0 .. $i-1) { > $array[$j] > $array[$i] and $p = 1-$p } }
> $p } > > It should be quite easy to understand even if you
don't know Perl, but > if you want it in some other language let me
know. > > -- > Johannes Laire > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@>
wrote: > > > > Hi all, > > > > Don't worry, this
IS cubing related :) So, if I had an array from > > 0-11,.
representing the edges of a cube in the identity state, and I > >
randomly shuffled it, how could I then test whether the resulting >
> array has an even permutation? > > > > Example array
0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > > which means that edge
5 is placed in position 0, edge 10 in position > > 1, etc etc.
> > > > DanH :) > > >
5215. How to get faster From:
julianbossiere <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 06:11:06 -0000
Hi, I started speed solving during the spring of 2007 and my average is
around 50 sec. I am still in the process of learning the Fridrich Method
and I was wondering if anyone could give me some tips on doing the cross
and F2L. I actually haven't learned any of the OLL or PLL but I am
trying to learn the F2L right now. I am learning it from Shotaro
Makisumi's page and I need some tips. Also some tips on how to look
ahead during the F2L would be great too. I've been practicing looking
ahead by slowing down but I can only find the corner piece and not the
edge and corner pair. -Julian
5216. Re: Help with programming From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 06:12:28 -0000
I've seen a few examples of programming in J and I mean DAMN. I'd love
to learn it, but man those programs can be incredibly difficult to read.
Some very nice examples from both you guys, I always wished I did more
than just dabble in programming. -Daniel - In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > Hi again, > > I
uploaded the Perl subroutine below to >
http://funktio.freehostia.com/parity.pl with proper formatting. If >
you like more verbose style, see >
http://funktio.freehostia.com/parity2.pl . If the server is down, wait
> a while and try again. > > In J, there's a built-in primitive
to get the parity of a permutation: > > C.!.2 ] 5 10 9 0 11 8 7 2
3 4 1 6 > > Returns -1 (thanks to Doug I finally understand why
it's 1 and -1). > And if you want to get it in the cycle-notation,
use > > C. 5 10 9 0 11 8 7 2 3 4 1 6 > > and you get |8 3 0
5|10 1|11 6 7 2 9 4| > > But I guess you are using less exotic
languages. :) > > -- > Johannes Laire >
5217. Re: [Speed cubing group] How to get faster From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 29 Aug 2007 23:27:42 -0700 (PDT)
http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/cross/cross
That is for the cross. Hard to understand, but it's one of the few web
pages that actually explain cross very well. F2L is based on intuition.
Find algorithms only for those super hard cases. "Practice, practice,
practice." Brian ----- Original Message ---- From: julianbossiere
<no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 29, 2007
11:11:06 PM Subject: [Speed cubing group] How to get faster Hi, I
started speed solving during the spring of 2007 and my average is around
50 sec. I am still in the process of learning the Fridrich Method and I
was wondering if anyone could give me some tips on doing the cross and
F2L. I actually haven't learned any of the OLL or PLL but I am trying to
learn the F2L right now. I am learning it from Shotaro Makisumi's page
and I need some tips. Also some tips on how to look ahead during the F2L
would be great too. I've been practicing looking ahead by slowing down
but I can only find the corner piece and not the edge and corner pair.
-Julian <!-- #ygrp-mkp{ border:1px solid
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5218. Re: 4x4 cube in cube From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 13:35:38 -0000
Hi :-) Not sure if this "full cube in cube" version was posted in this
thread yet. First do the following: U' L2 F2 D' L' D U2 R U' R' U2 R2 U
F' L' U R'. Now do the following "2x2x2 cube in cube":
(Rr)(Uu)'(Rr)(Ff)(Uu)2(Rr)2(Ff)'(Uu)'(Rr)(Ff)' 1 turn cancels to give 26
totally!! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" <brnorsk@...> wrote: > > I note that Dan's
algorithm generates a "two-tone" > cube-in-cube-in-cube-in-cube (two
colors on each face) while the > pictures from Daniel's links showed
a "three-tone" > cube-in-cube-in-cube-in-cube. Not to worry. Just do
Dan's algorithm > followed by doing one of the two parts again to get
a "three-tone" > pattern. Or it can also be done using the latter
part followed by a > two-corner twisting algorithm applied as a 2x2x2
alg on the 4x4x4. > Using Dan's convention of lower case for double
layer turns: (U' L' > U' F' R2 B' R F U B2 U B' L U' F U R F')(b2 r'
d r d' r' d r u r' d' r > d r' d' r u' b2). > > Or you can swap
those two 2x2x2 corners instead of twisting for a > "four-tone"
cube-in-cube-in-cube-in-cube (again with lower case > meaning
double-layer moves): (U' L' U' F' R2 B' R F U B2 U B' L U' F U > R
F')(r b r' b2 r u' b u r2 b2). Using similar ideas, you should be >
able create other variations of "four-tone" >
cube-in-cube-in-cube-in-cube patterns, or various >
cube-in-cube-in-cube-in-cube-in-cube patterns on a 5x5x5. > > -
Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > > > > I'm sure
that one of the brilliant minds on this board will be able to > >
> give you your algorithm though! > > > > > > >
Well here goes ;) > > Note: lower case letters = double layer
turns (ie inner +outer layer > > together) > > > > (f
l f u' r u f2 l2 u' l' b d' b' l2 u) (U' L' U' F' R2 B' R F U B2 U >
> B' L U' F U R F') > > > > The first part is a 3x3x3
cube in cube algorithm performed on the > > 4x4x4 as if it were a
2x2x2. The second part is a 3x3x3 cube in cube > > in cube
algorithm. Put together they make a cube in cube in cube in > >
cube state. > > > > DanH :) > > >
5219. How to not lose Timesheets From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 14:41:17 -0000
I want a constructive discussion of ways in which our competitions can
be more robust by having better tracking and backup mechanisms for
errors in recording time, times getting input into a computer, and a
means of retreving times that are still somehow lost by having a
hardcopy somewhere. Some ideas I have thought up: Have a third party in
the audience either record people's times (and know their names/faces
well enough), or have them take a picture after every solve with the
time in the photo. Fairly practical I think... Number timesheets. Color
code them. Make sure all time sheets are accounted for after a given
round. Lock them in those bulky money draws like the ones they use for
registration fees, or perhaps some sort of ballot box. Yell at people
that don't write numbers legibly. Have each competitor hold a secondary
timesheet that they are to manage. (This is not very practical I
realize...) Another way is to assign each competitor a different
competitor randomly, and have them be responsible for keeping a backup
of the times. (Even more impractical as they could be going up for solve
at the same time.) Have every event recorded in it's entirety by a video
camera. This is not very practical or affordable though. Anybody got
other suggestions? Refinements of mine? -Doug
5220. Re: [Speed cubing group] How to not lose Timesheets
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 17:12:20 +0200
For Belgian Open, I prepare all timesheets for each event in a different
enveloppe. When a round starts, I open the enveloppe and I call the
competitors so that they bring their puzzles. When a competitor has
finished 5 solves, the sheet is returned to the scoretaker (=the guy
behind the computer) and after encoding the times, the scoretaker has to
put the enveloppe back in the enveloppe immediately. When all times are
recorded, the enveloppe is closed using a simple sticking band ('scotch'
??). So if a competitor says his times are not encoded correctly,
opening the right enveloppe is enough to find the scoresheet. Gilles
2007/8/30, d_funny007 <no_reply@yahoogroups.com>: > > I want
a constructive discussion of ways in which our competitions > can be
more robust by having better tracking and backup mechanisms > for
errors in recording time, times getting input into a computer, > and
a means of retreving times that are still somehow lost by having > a
hardcopy somewhere. > > Some ideas I have thought up: > >
Have a third party in the audience either record people's times (and
> know their names/faces well enough), or have them take a picture
> after every solve with the time in the photo. Fairly practical I
> think... > > Number timesheets. Color code them. Make sure
all time sheets are > accounted for after a given round. Lock them in
those bulky money > draws like the ones they use for registration
fees, or perhaps some > sort of ballot box. > > Yell at people
that don't write numbers legibly. > > Have each competitor hold a
secondary timesheet that they are to > manage. (This is not very
practical I realize...) Another way is to > assign each competitor a
different competitor randomly, and have > them be responsible for
keeping a backup of the times. (Even more > impractical as they could
be going up for solve at the same time.) > > Have every event
recorded in it's entirety by a video camera. This > is not very
practical or affordable though. > > Anybody got other suggestions?
Refinements of mine? > > > -Doug > > > > > >
Yahoo! Groups Links > > > > [Non-text portions of this
message have been removed]
5221. Re: Help with programming From:
"cubicityllc" <cubicityllc@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 15:24:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi all, > > Don't worry,
this IS cubing related :) So, if I had an array from > 0-11,.
representing the edges of a cube in the identity state, and I >
randomly shuffled it, how could I then test whether the resulting >
array has an even permutation? > > Example array 0..11 becomes 5
10 9 0 11 8 7 2 3 4 1 6 > which means that edge 5 is placed in
position 0, edge 10 in position > 1, etc etc. > > DanH :) >
I suppose I should work out an entire answer but I can quickly offer
advice about a useful first step toward a solution. If you rewrite your
permutation as a set of disjoint cycles it is much easier to answer if
it is an even or odd permutation. In your example the cycles would be:
(0 5 8 3)(1 10)(2 9 4 11 6 7) The lengths of the cycles determine the
answer.
5222. Re: Help with programming From:
"cubicityllc" <cubicityllc@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 16:34:01 -0000
My apologies for being so late to the party. I should have peeked at
more of my email titles and noticed this question had been covered
already quite adequately. It is refreshing to see so much programming
advice so readily available. I know where to post my cube programming
questions in the future. Some of my own musings on this somewhat obscure
topic can be found on my blog: http://cubicityllc.com/blog. It is also
where I offer a free demo of 2x2 and 3x3 cubes for Mac OS X (just drop
/blog from the URL for the main site).
5223. Re: How to not lose Timesheets From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 17:43:11 -0000
Do you know what happened when your results were left out? If so, please
share. Was a time sheet actually lost? Was your name left off the
competition spreadsheet? Was it just an error in copying the data over?
I think knowing that information would be helpful in making useful
improvements. I think the current system for recording times as outlined
in the WCA regulations works pretty well as it is, especially when you
consider that thousands of results have been recorded this way, and
errors like what happened to your results are quite rare. Caltech has
been using color coded time sheets (we've done it before anyway. I
wasn't present at Caltech Summer) which makes organization easier, and
as long as all the competitors have a name entry in the spreadsheet, we
know when all times have been entered. But keeping all the time sheets
together in a box or envelope right after entering them is a good idea.
It's more organized and secure than just a pile by Mark's computer, and
wouldn't require extensive restructuring of competition logistics. I
don't know about you, but I wouldn't want to go through hundreds of
photos or hours of video to find a lost result. With our current system,
it shouldn't be necessary. And have you met anyone who could identify
names/faces of every competitor at a competition? Having competitors
maintain backup records is right out. Competitors don't handle time
sheets or any other record keeping, period. That's the whole point of
having judges as opposed to people reporting their own times. Also, let
the competitors know they can't take their time sheets after the end of
the competition anymore. It's not as common as it was in the past, but
some people, e.g. first time cubers like to take their time sheets as a
souvenir (or sometimes even other people's time sheets, to sell on
eBay). Shelley --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > I want a constructive discussion
of ways in which our competitions > can be more robust by having
better tracking and backup mechanisms > for errors in recording time,
times getting input into a computer, > and a means of retreving times
that are still somehow lost by having > a hardcopy somewhere. >
> Some ideas I have thought up: > > Have a third party in the
audience either record people's times (and > know their names/faces
well enough), or have them take a picture > after every solve with
the time in the photo. Fairly practical I > think... > > Number
timesheets. Color code them. Make sure all time sheets are >
accounted for after a given round. Lock them in those bulky money >
draws like the ones they use for registration fees, or perhaps some >
sort of ballot box. > > Yell at people that don't write numbers
legibly. > > Have each competitor hold a secondary timesheet that
they are to > manage. (This is not very practical I realize...)
Another way is to > assign each competitor a different competitor
randomly, and have > them be responsible for keeping a backup of the
times. (Even more > impractical as they could be going up for solve
at the same time.) > > Have every event recorded in it's entirety
by a video camera. This > is not very practical or affordable though.
> > Anybody got other suggestions? Refinements of mine? > >
> -Doug >
5224. Re: How to not lose Timesheets From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 18:08:52 -0000
Color coded scorecards were used, and the cards were kept after the
competition. This one just happened to get lost along the way. The
problem was that we didn't have someone on the computer, results were
entered by whoever was available. Without someone actually at the
computer, the cards just ended up scattered in the general area, and one
must've been misplaced. With Mark retired, we need someone new to take
over data entry. Chris
5225. Re: How to not lose Timesheets From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 18:15:45 -0000
Ya, the taking and keeping of timesheets is a bad idea, but it was so
popular back in, say the WC03 days. But I was trying to open up a fairly
general discussion, I've already accepted the lost of my times. I don't
want it about me. Now speaking of Mark... There was no MARK! It was his
birthday I guess. Oh and it was Brittney's too. Two ppl that didn't show
up that I was expecting to. I think that if mark was there things would
have gone much smoother. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > Do you know what happened when your results were left
out? If so, > please share. Was a time sheet actually lost? Was your
name left off > the competition spreadsheet? Was it just an error in
copying the data > over? I think knowing that information would be
helpful in making > useful improvements. > > I think the
current system for recording times as outlined in the WCA >
regulations works pretty well as it is, especially when you consider
> that thousands of results have been recorded this way, and errors
like > what happened to your results are quite rare. Caltech has been
using > color coded time sheets (we've done it before anyway. I
wasn't present > at Caltech Summer) which makes organization easier,
and as long as all > the competitors have a name entry in the
spreadsheet, we know when all > times have been entered. > >
But keeping all the time sheets together in a box or envelope right >
after entering them is a good idea. It's more organized and secure >
than just a pile by Mark's computer, and wouldn't require extensive >
restructuring of competition logistics. > > I don't know about
you, but I wouldn't want to go through hundreds of > photos or hours
of video to find a lost result. With our current > system, it
shouldn't be necessary. And have you met anyone who could > identify
names/faces of every competitor at a competition? > > Having
competitors maintain backup records is right out. Competitors > don't
handle time sheets or any other record keeping, period. That's > the
whole point of having judges as opposed to people reporting their >
own times. > > Also, let the competitors know they can't take
their time sheets after > the end of the competition anymore. It's
not as common as it was in > the past, but some people, e.g. first
time cubers like to take their > time sheets as a souvenir (or
sometimes even other people's time > sheets, to sell on eBay). >
> Shelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > I want a constructive
discussion of ways in which our competitions > > can be more
robust by having better tracking and backup mechanisms > > for
errors in recording time, times getting input into a computer, > >
and a means of retreving times that are still somehow lost by having
> > a hardcopy somewhere. > > > > Some ideas I have
thought up: > > > > Have a third party in the audience
either record people's times (and > > know their names/faces well
enough), or have them take a picture > > after every solve with
the time in the photo. Fairly practical I > > think... > >
> > Number timesheets. Color code them. Make sure all time sheets
are > > accounted for after a given round. Lock them in those
bulky money > > draws like the ones they use for registration
fees, or perhaps some > > sort of ballot box. > > > >
Yell at people that don't write numbers legibly. > > > >
Have each competitor hold a secondary timesheet that they are to >
> manage. (This is not very practical I realize...) Another way is to
> > assign each competitor a different competitor randomly, and
have > > them be responsible for keeping a backup of the times.
(Even more > > impractical as they could be going up for solve at
the same time.) > > > > Have every event recorded in it's
entirety by a video camera. This > > is not very practical or
affordable though. > > > > Anybody got other suggestions?
Refinements of mine? > > > > > > -Doug > > >
5226. Re: How to not lose Timesheets From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 18:16:25 -0000
Ah I see. Yeah, a dedicated data entry person who keeps track of where
all the cards are (or maybe two people, in case one gets tired or wants
to compete or something) definitely helps. --- In
speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...>
wrote: > > Color coded scorecards were used, and the cards were
kept after the competition. This one > just happened to get lost
along the way. The problem was that we didn't have someone on > the
computer, results were entered by whoever was available. Without someone
actually at > the computer, the cards just ended up scattered in the
general area, and one must've been > misplaced. With Mark retired, we
need someone new to take over data entry. > > Chris >
5227. Any good puzzle shops in Orlando? From:
"kingnautilus" <iliekcaekk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 18:50:04 -0000
I live in Orlando, FL on the University of Central Florida campus. I was
wondering if there was a general cube following around this area, since
many of the tournaments are held here. I am mainly looking for a nearby
shop where I might be able to find puzzles like Rubik's Revenge and
Pyraminx. Thanks
5228. Re: Help with programming From:
h_kociemba <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 21:07:17 -0000
I use this one in a C- Version, when a[] holds the array: int edgeParity
{ int i,j,s=0; for (i=11;i>=1;i--) for (j=i-1;j>=0;j--) if
(a[j]>a[i]) s++; return s%2; } Herbert > Hi all, > > Don't
worry, this IS cubing related :) So, if I had an array from > 0-11,.
representing the edges of a cube in the identity state, and I >
randomly shuffled it, how could I then test whether the resulting >
array has an even permutation? > > Example array 0..11 becomes 5
10 9 0 11 8 7 2 3 4 1 6 > which means that edge 5 is placed in
position 0, edge 10 in position > 1, etc etc. > > DanH :) >
5229. Re: Help with programming From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 21:30:48 -0000
Goregous code from you as always, but I'm sure that the orignal
question-asker would like an exlaination as to what that should work, as
would I. I feel like this could be the most efficent way of doing it.
Actaully I might have taken a class where this equation was derived from
definition... ages ago though. What I'd do differently is make 's' of
type 'bool', and instead of 's++' do 's^=1'. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...>
wrote: > > I use this one in a C- Version, when a[] holds the
array: > > int edgeParity > { > int i,j,s=0; > > for
(i=11;i>=1;i--) > for (j=i-1;j>=0;j--) > if (a[j]>a[i])
s++; > return s%2; > } > > Herbert > > > > >
> Hi all, > > > > Don't worry, this IS cubing related :)
So, if I had an array from > > 0-11,. representing the edges of a
cube in the identity state, and I > > randomly shuffled it, how
could I then test whether the resulting > > array has an even
permutation? > > > > Example array 0..11 becomes 5 10 9 0 11
8 7 2 3 4 1 6 > > which means that edge 5 is placed in position 0,
edge 10 in position > > 1, etc etc. > > > > DanH :)
> > >
5230. Re: Olympic Cubes From:
"cubicityllc" <cubicityllc@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 22:29:01 -0000
After seeing these cubes yesterday, I am also quite interested in the
product. It is closely related to the program I am currently working on
and mentioned in another post. If anyone is interested in a nice
(OpenGL) simulation of cubes of arbitrary size on Mac OS X it is
available at www.cubicityllc.com. Sizes 1 through 9 are available with a
simple menu choice and the user can create a cube of arbitrary size as
well. The computing resources needed grow cubically (as one might
expect) but computing power continues to grow exponentially so we can
expect the speed of simulations to continue to improve. If anyone has
not taken a look at the videos of the Olympic Cube on their web site I
would recommend them. It shows cubes that seem to be mechanically very
impressive. The shape is a little disconcerting at first but I'm sure it
won't be hard to get used to it. Does anyone have an estimate of what
the cubes are expected to cost?
5231. Re: Olympic Cubes From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 22:35:07 -0000
I offered $2000 for the 7. The offer was swiftly rejected. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "cubicityllc"
<cubicityllc@...> wrote: > > After seeing these cubes
yesterday, I am also quite interested in the > product. It is closely
related to the program I am currently working > on and mentioned in
another post. If anyone is interested in a nice > (OpenGL) simulation
of cubes of arbitrary size on Mac OS X it is > available at
www.cubicityllc.com. Sizes 1 through 9 are available with > a simple
menu choice and the user can create a cube of arbitrary size > as
well. The computing resources needed grow cubically (as one might >
expect) but computing power continues to grow exponentially so we can
> expect the speed of simulations to continue to improve. > >
If anyone has not taken a look at the videos of the Olympic Cube on >
their web site I would recommend them. It shows cubes that seem to be
> mechanically very impressive. The shape is a little disconcerting
at > first but I'm sure it won't be hard to get used to it. Does
anyone > have an estimate of what the cubes are expected to cost?
>
5232. Re: How to get faster From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 23:20:45 -0000
I am no rubiks expert (best is only 25 sec :\), but i think what you
need to try on F2l is look for the edge first, then for the matching
corner. It helped me alot when i switched from looking for corners to
looking for edge pieces first. Slow down, look for edges, then corners,
match, insert, and repeat :D good luck jeff --- In
speedsolvingrubikscube@yahoogroups.com, julianbossiere
<no_reply@...> wrote: > > Hi, I started speed solving during
the spring of 2007 and my average is around 50 sec. I am > still in
the process of learning the Fridrich Method and I was wondering if
anyone could give > me some tips on doing the cross and F2L. I
actually haven't learned any of the OLL or PLL but > I am trying to
learn the F2L right now. I am learning it from Shotaro Makisumi's page
and I > need some tips. Also some tips on how to look ahead during
the F2L would be great too. I've > been practicing looking ahead by
slowing down but I can only find the corner piece and not > the edge
and corner pair. > > -Julian >
5233. (off topic) Probability Question From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 00:33:27 -0000
Hi everyone, I tutor math for students grades 2-12 and I got a
probability question from a geometry student that I didn't know how to
solve. Here is the question and the answer I gave. "Points A,B,C are
collinear. |AB| = 4 where |AB| means the distance from A to B. |BC|=5
and |AC|=9. What is the probability that a randomly selected point on
segment BC will also be on segment AB?" My first thought was to look at
the interesection of segment BC and segment AB, which is simply the
point A. Now, a point is dimensionless and has no length. Most of the
problems were phrased something like this "What is the probability that
a randomly selected point on AC will be on segment BC?" These we did as
(length of segment BC)/(length of segment AC) and got 5/9 for this
particular problem. However for the question "What is the probability
that a randomly selected point on segment BC will also be on segment
AB?" should I approach this the same way? (length of the intersection of
segments BC and AB) / (length of segment BC) which would be: 0 / 9 = 0 I
chose zero for the length of the intersection because the intersection
is a point with 0 dimension. I don't know if this is correct, and I told
my student to ask the teacher in the morning so I'll find out next time
she comes in what the teacher meant for this problem. Nonetheless this
intrigues me. Does it make sense that the probability is 0 for something
like this? What I find interesting is that it is possible in choosing a
point on segment BC that you choose the point B. But considering the
infinite number of possible points to pick this probability would seem
to tend toward 0, but always be a positive number since the outcome is
possible. So I can convince myself that this probability *is* zero and
that it *tends to* 0 but I don't know which it actually is. Thanks for
any help, as I don't want to lead my students astray by telling them a
wrong answer. Not only that but I find this question fascinating. Chris
5234. Re: How to get faster From:
julianbossiere <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 01:12:23 -0000
Oh okay, that sounds like a good idea so I'll try it out... thanks
-Julian --- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > I am no rubiks expert (best is
only 25 sec :\), but i think what you > need to try on F2l is look
for the edge first, then for the matching > corner. It helped me alot
when i switched from looking for corners > to looking for edge pieces
first. Slow down, look for edges, then > corners, match, insert, and
repeat :D > > good luck > jeff > > --- In
speedsolvingrubikscube@yahoogroups.com, julianbossiere >
<no_reply@> wrote: > > > > Hi, I started speed solving
during the spring of 2007 and my > average is around 50 sec. I am
> > still in the process of learning the Fridrich Method and I was
> wondering if anyone could give > > me some tips on doing the
cross and F2L. I actually haven't > learned any of the OLL or PLL but
> > I am trying to learn the F2L right now. I am learning it from
> Shotaro Makisumi's page and I > > need some tips. Also some
tips on how to look ahead during the F2L > would be great too. I've
> > been practicing looking ahead by slowing down but I can only
find > the corner piece and not > > the edge and corner pair.
> > > > -Julian > > >
5235. Re: [Speed cubing group] (off topic) Probability Question
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 23:06:22 -0300 (ART)
That's indeed an interesting question, Chris : ) if you think that you
have infinite points in segment BC, the probability of choosing B is
1/oo (oo = infinite :P), so it's 0+... the probability exists, but is
infinitely low, so it's not 0, but tends to 0...that's how I would
answer it : ) let's see what the teacher says... Pedro cmhardw
<no_reply@yahoogroups.com> escreveu: Hi everyone, I tutor math for
students grades 2-12 and I got a probability question from a geometry
student that I didn't know how to solve. Here is the question and the
answer I gave. "Points A,B,C are collinear. |AB| = 4 where |AB| means
the distance from A to B. |BC|=5 and |AC|=9. What is the probability
that a randomly selected point on segment BC will also be on segment
AB?" My first thought was to look at the interesection of segment BC and
segment AB, which is simply the point A. Now, a point is dimensionless
and has no length. Most of the problems were phrased something like this
"What is the probability that a randomly selected point on AC will be on
segment BC?" These we did as (length of segment BC)/(length of segment
AC) and got 5/9 for this particular problem. However for the question
"What is the probability that a randomly selected point on segment BC
will also be on segment AB?" should I approach this the same way?
(length of the intersection of segments BC and AB) / (length of segment
BC) which would be: 0 / 9 = 0 I chose zero for the length of the
intersection because the intersection is a point with 0 dimension. I
don't know if this is correct, and I told my student to ask the teacher
in the morning so I'll find out next time she comes in what the teacher
meant for this problem. Nonetheless this intrigues me. Does it make
sense that the probability is 0 for something like this? What I find
interesting is that it is possible in choosing a point on segment BC
that you choose the point B. But considering the infinite number of
possible points to pick this probability would seem to tend toward 0,
but always be a positive number since the outcome is possible. So I can
convince myself that this probability *is* zero and that it *tends to* 0
but I don't know which it actually is. Thanks for any help, as I don't
want to lead my students astray by telling them a wrong answer. Not only
that but I find this question fascinating. Chris Flickr agora em
português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of
this message have been removed]
5236. Re: (off topic) Probability Question From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 02:15:51 -0000
Hey Chris, Indeed, the probability should be zero. The intersection of
AB and BC is indeed only point B. Therefore, if we select a point at
random on BC, only if it is point B will it be on AB. Otherwise, it is
not on AB. Since a line (or even any line segment that is not a single
point) consists of infinitely many points, the probability is
(one/infinity). However, though you would expect a positive number, it
is so small (infinitesimal) that it is zero. You could think of it sort
of as the limit of 1/x as x approaches positive infinity. Bob --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hi everyone, > > I tutor math for students grades
2-12 and I got a probability > question from a geometry student that
I didn't know how to solve. > Here is the question and the answer I
gave. > > "Points A,B,C are collinear. |AB| = 4 where |AB| means
the distance > from A to B. |BC|=5 and |AC|=9. What is the
probability that a > randomly selected point on segment BC will also
be on segment AB?" > > My first thought was to look at the
interesection of segment BC and > segment AB, which is simply the
point A. Now, a point is > dimensionless and has no length. Most of
the problems were phrased > something like this "What is the
probability that a randomly selected > point on AC will be on segment
BC?" These we did as (length of > segment BC)/(length of segment AC)
and got 5/9 for this particular > problem. > > However for the
question "What is the probability that a randomly > selected point on
segment BC will also be on segment AB?" should I > approach this the
same way? > > (length of the intersection of segments BC and AB) /
(length of > segment BC) which would be: > 0 / 9 = 0 > > I
chose zero for the length of the intersection because the >
intersection is a point with 0 dimension. > > I don't know if this
is correct, and I told my student to ask the > teacher in the morning
so I'll find out next time she comes in what > the teacher meant for
this problem. Nonetheless this intrigues me. > Does it make sense
that the probability is 0 for something like > this? What I find
interesting is that it is possible in choosing a > point on segment
BC that you choose the point B. But considering the > infinite number
of possible points to pick this probability would > seem to tend
toward 0, but always be a positive number since the > outcome is
possible. > > So I can convince myself that this probability *is*
zero and that it > *tends to* 0 but I don't know which it actually
is. > > Thanks for any help, as I don't want to lead my students
astray by > telling them a wrong answer. Not only that but I find
this question > fascinating. > > Chris >
5237. how do i get faster?!?! From:
rotomx2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 05:09:37 -0000
I've been dying to get under 30 seconds for months! what can i do?!
5238. Re: Help with programming From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 05:14:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Goregous code from you as always,
but I'm sure that the orignal > question-asker would like an
exlaination as to what that should work, > as would I. I feel like
this could be the most efficent way of doing > it. Seems like I do it
almost identically, just looping in opposite direction. I got the idea
from http://www.geocities.com/jaapsch/puzzles/theory.htm#perms . >
What I'd do differently is make 's' of type 'bool', and instead > of
's++' do 's^=1'. Isn't bool C++? TIMTOWTDI as always, I use 's = s-1'.
-- Johannes Laire > > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba >
<no_reply@> wrote: > > > > I use this one in a C-
Version, when a[] holds the array: > > > > int edgeParity
> > { > > int i,j,s=0; > > > > for
(i=11;i>=1;i--) > > for (j=i-1;j>=0;j--) > > if
(a[j]>a[i]) s++; > > return s%2; > > } > > >
> Herbert > > > > > > > > > > > Hi
all, > > > > > > Don't worry, this IS cubing related
:) So, if I had an array from > > > 0-11,. representing the
edges of a cube in the identity state, > and I > > >
randomly shuffled it, how could I then test whether the resulting >
> > array has an even permutation? > > > > > >
Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > > >
which means that edge 5 is placed in position 0, edge 10 in >
position > > > 1, etc etc. > > > > > > DanH
:) > > > > > >
5239. blindfoldcubing From:
rotomx2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 05:16:06 -0000
anybody a great blindcuber? i need advice
5240. Re: Help with programming From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 05:24:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > s = s-1 That should've been
s = 1-s -- Johannes Laire
5241. Re: blindfoldcubing From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 05:28:23 -0000
I think you'd be better served by simply asking your questions. What
advice do you need? Chris
5242. rubiks keychains From:
mr_seagull_1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 05:40:04 -0000
does anyone have a keychain 3x3? are they good or bad
5243. Re: Help with programming From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 05:46:40 -0000
I like the simplicity of Herbert's routine. It doesn't need to make a
copy of the array (or allocate storage for such an array), and the code
is quite compact. However, if by "most efficient," you mean fastest
execution, it appears from my own unbiased :-) test, that my routine is
faster. While both our routines have similar nested for loops, note that
my inner loop generally gets "short-circuited" by the break statement or
possibly skipped entirely due to the continue statement. So although my
routine has the extra code to clone a copy of the array, the savings in
fewer inner loop executions more than makes up for it. While in my
routine I used the ^= operator as Doug also suggests, I personally don't
like to mix int and bool types the way Doug suggests. A C# compiler
won't even compile such code. A bool would be more properly complemented
using the ! operator. And bool was in C++ first (although a rather late
feature of C++), and was in neither K&R C nor the original ANSI C. A
Wikipedia article talks about a new C "standard" referred to as C99 that
supports "bool" through including a stdbool.h header file. - Bruce -- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > Goregous code from you as
always, but I'm sure that the orignal > > question-asker would
like an exlaination as to what that should work, > > as would I. I
feel like this could be the most efficent way of doing > > it.
> > Seems like I do it almost identically, just looping in
opposite > direction. I got the idea from >
http://www.geocities.com/jaapsch/puzzles/theory.htm#perms . > >
> What I'd do differently is make 's' of type 'bool', and instead
> > of 's++' do 's^=1'. > > Isn't bool C++? > >
TIMTOWTDI as always, I use 's = s-1'. > > -- > Johannes Laire
> > > > > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba > >
<no_reply@> wrote: > > > > > > I use this one in
a C- Version, when a[] holds the array: > > > > > >
int edgeParity > > > { > > > int i,j,s=0; > >
> > > > for (i=11;i>=1;i--) > > > for
(j=i-1;j>=0;j--) > > > if (a[j]>a[i]) s++; > > >
return s%2; > > > } > > > > > > Herbert >
> > > > > > > > > > > > > >
> Hi all, > > > > > > > > Don't worry, this
IS cubing related :) So, if I had an array from > > > >
0-11,. representing the edges of a cube in the identity state, > >
and I > > > > randomly shuffled it, how could I then test
whether the resulting > > > > array has an even permutation?
> > > > > > > > Example array 0..11 becomes 5 10
9 0 11 8 7 2 3 4 1 6 > > > > which means that edge 5 is
placed in position 0, edge 10 in > > position > > > >
1, etc etc. > > > > > > > > DanH :) > >
> > > > > > > >
5244. Re: [Speed cubing group] rubiks keychains From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 30 Aug 2007 23:01:31 -0700 (PDT)
Basically, they are mini versions of the 3x3 with an annoying little
keychain, which is stiff and pointless to lube. Stickers are mediocre,
but it's a good collectable. ----- Original Message ---- From:
mr_seagull_1 <no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 30, 2007
10:40:04 PM Subject: [Speed cubing group] rubiks keychains does anyone
have a keychain 3x3? are they good or bad <!-- #ygrp-mkp{ border:1px
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[Non-text portions of this message have been removed]
5245. Re: blindfoldcubing From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 06:29:42 -0000
I'm not necessarily a "great blindcuber" but I, like Chris, advise you
to ask particularly what sort of advice you are looking for. Chris ;-)
--- In speedsolvingrubikscube@yahoogroups.com, rotomx2
<no_reply@...> wrote: > > anybody a great blindcuber? i need
advice >
5246. Live online competition: 01/09/07 From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 08:13:45 -0000
Hello Speedcubers, This is an invitation to join an online speedcubing
competition. It will be held on Saturday 1nd of September. It will start
at 5:30 pm EST / 10:00 pm BST. Which is also 11:30pm in the Amsterdamn
time zone. It is going to be held at #satcomp on irc.irchat.tv If you do
not have a dedicated IRC client, please use the
www.strangepuzzle.com/chat.php applet, and use the same username as
here. We will then direct you to the right room. The events have not yet
been decided, so be ready for any events and bring all your puzzles!
Please write your name here, and any extra events you may like! We want
as many as possible! Thanks! The #satcomp team
5247. Re: How to get faster From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 10:19:25 -0000
Hi, This technique is pretty useful for someone of your speed who is
trying to get a bit faster. But I would just like to give a view from
the perspective of a sub 15 cuber. I almost always see a corner and then
look for an edge, simply because the corners are more obvious with their
cross colour sticker. But simply focussing on the corner may limit your
speed in the F2L because you may choose moves which are more difficult
to execute than is necessary. Take for example (do this on a solved
cube) R U' R' U2 F' U F U Now, if you are focussing on corners you would
probably solve the pair in this cumbersome way... something like U y' R'
U R U' y R U R'. However, if you are focussing on edges in this case you
may well do U2 R U' R' U' R U R' which is much more elegant. With more
experience you will be able to get around this by learning more
techniques or algorithms per F2L case. Most of it is just a matter of
practise, so what I am meaning to say is that focussing on one group of
pieces is fine for now, but don't make it a permanent habit if you want
to be sub 20 or faster. And also, with practise you will start to be
able to see more pieces at the same time, and choose the best pair to
solve. Once you are able to start doing this, you will see a big
improvement in your times. A big part of it is having the F2L algorithms
become totally mechanical, so you can devote 100% of your brain
"resources" to looking ahead for the next pair. This is one of the
reasons why I am against learning an intuitive F2L as opposed to
learning a set of algorithms, I personally think that with intuitive F2L
it takes much much longer to become completely "F2L mechanical", and
therefore will hold you back in your progress for longer than necessary.
DanH :) --- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > I am no rubiks expert (best is
only 25 sec :\), but i think what you > need to try on F2l is look
for the edge first, then for the matching > corner. It helped me alot
when i switched from looking for corners > to looking for edge pieces
first. Slow down, look for edges, then > corners, match, insert, and
repeat :D > > good luck > jeff > > --- In
speedsolvingrubikscube@yahoogroups.com, julianbossiere >
<no_reply@> wrote: > > > > Hi, I started speed solving
during the spring of 2007 and my > average is around 50 sec. I am
> > still in the process of learning the Fridrich Method and I was
> wondering if anyone could give > > me some tips on doing the
cross and F2L. I actually haven't > learned any of the OLL or PLL but
> > I am trying to learn the F2L right now. I am learning it from
> Shotaro Makisumi's page and I > > need some tips. Also some
tips on how to look ahead during the F2L > would be great too. I've
> > been practicing looking ahead by slowing down but I can only
find > the corner piece and not > > the edge and corner pair.
> > > > -Julian > > >
5248. Re: How to get faster From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 10:32:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Take for example (do this on a
solved cube) R U' R' U2 F' U F U > > Now, if you are focussing on
corners you would probably solve the pair > in this cumbersome way...
something like U y' R' U R U' y R U R'. Why rotate the cube? Even if I
saw just the corner first, I'd do U' R U R' U R U R'. > However, if
you are focussing on edges in this case you may well do U2 > R U' R'
U' R U R' which is much more elegant. A fewest moves type of cuber like
me might think that F2 U' L' U L F2 is even more elegant. :) -- Johannes
Laire
5249. Re: [Speed cubing group] Re: blindfoldcubing From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 05:05:02 -0700
They're are many cubers on this forum who you could even consider
"professional". On 8/30/07, cmhardw <no_reply@yahoogroups.com>
wrote: > > I'm not necessarily a "great blindcuber" but I, like
Chris, advise you > to ask particularly what sort of advice you are
looking for. > > Chris > > ;-) > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> rotomx2 <no_reply@...> > wrote: > > > >
anybody a great blindcuber? i need advice > > > > >
[Non-text portions of this message have been removed]
5250. Re: [Speed cubing group] Re: (off topic) Probability Question
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 05:18:10 -0700
I'd even say the probability of selecting a point representing a
rational number from 0 to 1 on the number line is also 0. On 8/30/07,
Bob Burton <rubikscubewhiz@...> wrote: > > Hey Chris, >
> Indeed, the probability should be zero. The intersection of AB and
BC > is indeed only point B. Therefore, if we select a point at
random on > BC, only if it is point B will it be on AB. Otherwise, it
is not on > AB. Since a line (or even any line segment that is not a
single > point) consists of infinitely many points, the probability
is > (one/infinity). However, though you would expect a positive
number, > it is so small (infinitesimal) that it is zero. You could
think of it > sort of as the limit of 1/x as x approaches positive
infinity. > > Bob > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> cmhardw <no_reply@...> > > wrote: > > > >
Hi everyone, > > > > I tutor math for students grades 2-12
and I got a probability > > question from a geometry student that
I didn't know how to solve. > > Here is the question and the
answer I gave. > > > > "Points A,B,C are collinear. |AB| = 4
where |AB| means the distance > > from A to B. |BC|=5 and |AC|=9.
What is the probability that a > > randomly selected point on
segment BC will also be on segment AB?" > > > > My first
thought was to look at the interesection of segment BC and > >
segment AB, which is simply the point A. Now, a point is > >
dimensionless and has no length. Most of the problems were phrased >
> something like this "What is the probability that a randomly
selected > > point on AC will be on segment BC?" These we did as
(length of > > segment BC)/(length of segment AC) and got 5/9 for
this particular > > problem. > > > > However for the
question "What is the probability that a randomly > > selected
point on segment BC will also be on segment AB?" should I > >
approach this the same way? > > > > (length of the
intersection of segments BC and AB) / (length of > > segment BC)
which would be: > > 0 / 9 = 0 > > > > I chose zero for
the length of the intersection because the > > intersection is a
point with 0 dimension. > > > > I don't know if this is
correct, and I told my student to ask the > > teacher in the
morning so I'll find out next time she comes in what > > the
teacher meant for this problem. Nonetheless this intrigues me. > >
Does it make sense that the probability is 0 for something like >
> this? What I find interesting is that it is possible in choosing a
> > point on segment BC that you choose the point B. But
considering the > > infinite number of possible points to pick
this probability would > > seem to tend toward 0, but always be a
positive number since the > > outcome is possible. > > >
> So I can convince myself that this probability *is* zero and that
it > > *tends to* 0 but I don't know which it actually is. >
> > > Thanks for any help, as I don't want to lead my students
astray by > > telling them a wrong answer. Not only that but I
find this question > > fascinating. > > > > Chris >
> > > > [Non-text portions of this message have been
removed]
5251. Re: Olympic Cubes From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 14:41:41 -0000
When my eyes first read this message, I thought I saw it would be
released Nov. 5. Wishful thinking... Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Neil Brewer"
<nbrewer@...> wrote: > > Just an FYI, I emailed the folks
over at Olympic cube asking when we might expect the larger cubes to be
released. This was the answer: > > Dear Friend, > > Thank
you for contacting us again. > > The release date for the O.C No5,
No6a, No7 has not yet been defined. > > We will inform you when
they are ready. > > Best regards > Konstantinos Verdes >
> > > I'll pass it on if I hear anything. > > >
[Non-text portions of this message have been removed] >
5252. Re: [Speed cubing group] Re: (off topic) Probability Question
From:
Steve Bryan <cubicityllc@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 09:47:15 -0700 (PDT)
Well stated. Indeed not only does every finite set of numbers have
measure zero but even some infinite sets, like the rational numbers,
also has measure zero. Rigorous discussions of this topic are at the
level of measure theory which is customarily a graduate level course for
math majors. Rather advanced for grades 2 - 12 but it is a good idea to
approach these ideas intuitively as well. But it is probably better to
stick with the probability of zero rather than infinitesimal. Tyson Mao
<tyson.mao@...> wrote: I'd even say the probability of selecting a
point representing a rational number from 0 to 1 on the number line is
also 0. [Non-text portions of this message have been removed]
5253. Re: [Speed cubing group] Re: Olympic Cubes From:
Steve Bryan <cubicityllc@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 09:53:13 -0700 (PDT)
Any idea if that rejection was due to time constraints or are they
really contemplating the infinitesimal market for cubes costing more
than $2,000? I could almost justify a purchase for business reasons
(well, not really but I could try) but there are so many other appealing
gadgets to consider. I suppose I could wait even longer for one to show
up on eBay. d_funny007 <no_reply@yahoogroups.com> wrote: I offered
$2000 for the 7. The offer was swiftly rejected. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "cubicityllc"
<cubicityllc@...> wrote: > > After seeing these cubes
yesterday, I am also quite interested in the > product. It is closely
related to the program I am currently working > on and mentioned in
another post. If anyone is interested in a nice > (OpenGL) simulation
of cubes of arbitrary size on Mac OS X it is > available at
www.cubicityllc.com. Sizes 1 through 9 are available with > a simple
menu choice and the user can create a cube of arbitrary size > as
well. The computing resources needed grow cubically (as one might >
expect) but computing power continues to grow exponentially so we can
> expect the speed of simulations to continue to improve. > >
If anyone has not taken a look at the videos of the Olympic Cube on >
their web site I would recommend them. It shows cubes that seem to be
> mechanically very impressive. The shape is a little disconcerting
at > first but I'm sure it won't be hard to get used to it. Does
anyone > have an estimate of what the cubes are expected to cost?
> [Non-text portions of this message have been removed]
5254. Re: Olympic Cubes From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 17:06:10 -0000
Actually, there was one 6x6x6 Olympic Cube for sale on ebay last year.
Starting price was 1000 dollars, but nobody bid on it. -- Johannes Laire
--- In speedsolvingrubikscube@yahoogroups.com, Steve Bryan
<cubicityllc@...> wrote: > > Any idea if that rejection was
due to time constraints or are they really contemplating the
infinitesimal market for cubes costing more than $2,000? I could almost
justify a purchase for business reasons (well, not really but I could
try) but there are so many other appealing gadgets to consider. I
suppose I could wait even longer for one to show up on eBay. > >
d_funny007 <no_reply@yahoogroups.com> wrote: I offered $2000 for
the 7. The offer was swiftly rejected. > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, "cubicityllc" >
<cubicityllc@> wrote: > > > > After seeing these cubes
yesterday, I am also quite interested in the > > product. It is
closely related to the program I am currently working > > on and
mentioned in another post. If anyone is interested in a nice > >
(OpenGL) simulation of cubes of arbitrary size on Mac OS X it is >
> available at www.cubicityllc.com. Sizes 1 through 9 are available
with > > a simple menu choice and the user can create a cube of
arbitrary size > > as well. The computing resources needed grow
cubically (as one might > > expect) but computing power continues
to grow exponentially so we can > > expect the speed of
simulations to continue to improve. > > > > If anyone has
not taken a look at the videos of the Olympic Cube on > > their
web site I would recommend them. It shows cubes that seem to be >
> mechanically very impressive. The shape is a little disconcerting
at > > first but I'm sure it won't be hard to get used to it. Does
anyone > > have an estimate of what the cubes are expected to
cost? > > > > > > > > > [Non-text portions of
this message have been removed] >
5255. Re: rubiks keychains From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 17:19:28 -0000
I have a friend who has a keychain cube that, unlubed, turns really
well. I can solve it in under 25 seconds. So to answer the question,
some keychain cubes turn really well and some don't. It's the same with
regular Rubik's cubes although I think a good keychain cube is more rare
(but they exist). -Dan --- In speedsolvingrubikscube@yahoogroups.com,
Brian Le <khoale1234567@...> wrote: > > Basically, they are
mini versions of the 3x3 with an annoying little keychain, which is
stiff and pointless to lube. Stickers are mediocre, but it's a good
collectable. > > ----- Original Message ---- > From:
mr_seagull_1 <no_reply@yahoogroups.com> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, August 30,
2007 10:40:04 PM > Subject: [Speed cubing group] rubiks keychains
> > > > > > > > > > > > > >
does anyone have a keychain 3x3? > > are they good or bad >
> > > > > > > > > > > > > >
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>
I am interested in these larger cubes, and I planned to buy them when
they are released, but I certainly wouldn't be willing to spend $2000 on
one! That price is simply outrageous!! If that's what they are going to
cost, then Doug might be the only person keen enough to purchase one. ;)
Even if they were hundreds, rather than thousands, I still doubt many
people would buy them. If a 5x5x5 is significantly under $100 (e.g.
$US30 on rubiks.com), then I would expect the 6x6x6 and 7x7x7 to be
under $100 as well. Jasmine On Fri, 31 Aug 2007 09:53:13 -0700 (PDT),
"Steve Bryan" <cubicityllc@...> said: > Any idea if that
rejection was due to time constraints or are they really >
contemplating the infinitesimal market for cubes costing more than >
$2,000? I could almost justify a purchase for business reasons (well,
not > really but I could try) but there are so many other appealing
gadgets to > consider. I suppose I could wait even longer for one to
show up on eBay. > > d_funny007 <no_reply@yahoogroups.com>
wrote: > I offered $2000 for the 7. The offer was swiftly rejected.
> > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com,
"cubicityllc" > <cubicityllc@...> wrote: > > > >
After seeing these cubes yesterday, I am also quite interested in the
> > product. It is closely related to the program I am currently
working > > on and mentioned in another post. If anyone is
interested in a nice > > (OpenGL) simulation of cubes of arbitrary
size on Mac OS X it is > > available at www.cubicityllc.com. Sizes
1 through 9 are available with > > a simple menu choice and the
user can create a cube of arbitrary size > > as well. The
computing resources needed grow cubically (as one might > >
expect) but computing power continues to grow exponentially so we can
> > expect the speed of simulations to continue to improve. >
> > > If anyone has not taken a look at the videos of the
Olympic Cube on > > their web site I would recommend them. It
shows cubes that seem to be > > mechanically very impressive. The
shape is a little disconcerting at > > first but I'm sure it won't
be hard to get used to it. Does anyone > > have an estimate of
what the cubes are expected to cost? > > > > > > >
> > [Non-text portions of this message have been removed] > --
http://www.fastmail.fm - One of many happy users:
http://www.fastmail.fm/docs/quotes.html
5257. [Speed cubing group] Re: Olympic Cubes From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 18:58:34 -0000
Before people get confused and start spreading rumors, the $2000 number
was a joke. Doug could have offered a million, I don't think Frank would
be allowed to sell the cubes even if he wanted to. I'm sure the real
price will be far more reasonable. Chris >That price is simply
outrageous!! If that's what they are going to cost...
I honestly didn't believe for a moment that the big cubes would cost
anything like $2000. However, I did believe there was a chance that Doug
was willing to spend a rather large sum on the 7x7x7 if it meant getting
one right now instead of whenever they are eventually release!! Hmmm...
I guess that this means either Doug is really really obsessed by big
cubes, or just that I believed him to be really really obsessed by big
cube! ;) Jasmine On Fri, 31 Aug 2007 18:58:34 -0000, "sccuber"
<sccuber@...> said: > Before people get confused and start
spreading rumors, the $2000 number > was a joke. Doug > could have
offered a million, I don't think Frank would be allowed to > sell the
cubes even if he > wanted to. I'm sure the real price will be far
more reasonable. > > Chris > > >That price is simply
outrageous!! If that's what they are going to cost... > --
http://www.fastmail.fm - The way an email service should be
5259. Re: rubiks keychains From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 20:43:48 -0000
I've solve both of my keychain cubes in less than 15 seconds. There is a
video on my website of an 18 second solve. Jon http://www.nascarjon.us
5260. [Speed cubing group] Re: Olympic Cubes From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 21:34:54 -0000
Actually that wasn't a joke. It was not to Frank. It was to another
person, someone who had won one off the Ebay auction. I was not kidding.
He knew I was not kidding. He said no after considering it for a while.
*Seriously.* I swear. I do have $2000, btw. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...>
wrote: > > Before people get confused and start spreading rumors,
the $2000 number was a joke. Doug > could have offered a million, I
don't think Frank would be allowed to sell the cubes even if he >
wanted to. I'm sure the real price will be far more reasonable. >
> Chris > > >That price is simply outrageous!! If that's
what they are going to cost... >
5261. [Speed cubing group] Re: Olympic Cubes From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 21:43:23 -0000
Correction. It was given to him directly from the creator, no ebay. So
the only thing I exaggerated was "swiftly [rejected]". There are like
five or six 7's in existance. It's nice how Frank has what three? Well I
would have never made an offer to Frank, that is such an insult I'm
sure. But I don't see anything preventing him from actually selling one
if he really wanted to. Though conversely, if I had one I wouldn't sell
it. -Doug --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Actually that wasn't a joke. It
was not to Frank. It was to another > person, someone who had won one
off the Ebay auction. I was not > kidding. He knew I was not kidding.
He said no after considering it > for a while. > > *Seriously.*
I swear. > > I do have $2000, btw. > > > -Doug > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "sccuber"
<sccuber@> > wrote: > > > > Before people get
confused and start spreading rumors, the $2000 > number was a joke.
Doug > > could have offered a million, I don't think Frank would
be allowed > to sell the cubes even if he > > wanted to. I'm
sure the real price will be far more reasonable. > > > >
Chris > > > > >That price is simply outrageous!! If
that's what they are going to > cost... > > >
5262. [Speed cubing group] Re: Olympic Cubes From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 31 Aug 2007 21:47:09 -0000
Well, I misheard the story then. Nevermind. Though I still say the
Olympicubes will be more reasonably priced than many guesses I've seen.
And yes Doug, you just might like big cubes a little too much. Chris ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Actually that wasn't a joke. It
was not to Frank. It was to another > person, someone who had won one
off the Ebay auction. I was not > kidding. He knew I was not kidding.
He said no after considering it > for a while. > > *Seriously.*
I swear. > > I do have $2000, btw. > > > -Doug
5263. Re:rubiks keychains From:
"Billy Gard" <billygard@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 31 Aug 2007 17:34:23 -0700
<<< does anyone have a keychain 3x3? are they good or bad
>>> I kind of think of they are cute. I always have loved
miniaturizations that actually work. While they do have a higher
liability to pop, you eventually learn to handle it so it doesn't. And
yes, the stickers suck. But there are many things you could use to
replace them, like colored electrician's tape, or even epoxy or nail
polish if you want to be really steady handed. (Does anyone know how
durable good nail polish is?) If you decide to paint, you will have to
deal with the hole in all the center pieces, just one shortcut they took
with cubes this small. The second cube I converted into an octagonal
barrel was a "middle size" cube an inch across. I've had thoughts of
converting one of the keychain sized ones to a barrel. Billy
cubesmith.com sells stickers for the keychain cubes too ;) Jon --- In
speedsolvingrubikscube@yahoogroups.com, "Billy Gard"
<billygard@...> wrote: > > <<< does anyone have a
keychain 3x3? are they good or bad >>> > > I kind of
think of they are cute. I always have loved miniaturizations that >
actually work. While they do have a higher liability to pop, you
eventually > learn to handle it so it doesn't. And yes, the stickers
suck. But there are > many things you could use to replace them, like
colored electrician's tape, > or even epoxy or nail polish if you
want to be really steady handed. (Does > anyone know how durable good
nail polish is?) > > If you decide to paint, you will have to deal
with the hole in all the > center pieces, just one shortcut they took
with cubes this small. > > The second cube I converted into an
octagonal barrel was a "middle size" > cube an inch across. I've had
thoughts of converting one of the keychain > sized ones to a barrel.
> > Billy >
can u lube them or speedcube with them? --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001
<no_reply@...> wrote: > > cubesmith.com sells stickers for
the keychain cubes too ;) > > Jon > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Billy Gard" >
<billygard@> wrote: > > > > <<< does anyone
have a keychain 3x3? are they good or bad >>> > > >
> I kind of think of they are cute. I always have loved >
miniaturizations that > > actually work. While they do have a
higher liability to pop, you > eventually > > learn to handle
it so it doesn't. And yes, the stickers suck. But > there are >
> many things you could use to replace them, like colored >
electrician's tape, > > or even epoxy or nail polish if you want
to be really steady > handed. (Does > > anyone know how durable
good nail polish is?) > > > > If you decide to paint, you
will have to deal with the hole in all > the > > center pieces,
just one shortcut they took with cubes this small. > > > >
The second cube I converted into an octagonal barrel was a "middle >
size" > > cube an inch across. I've had thoughts of converting one
of the > keychain > > sized ones to a barrel. > > >
> Billy > > >
If I remember correctly I think Stephen may have made a speedcube out of
a micro cube (vending machine cube that's like 2x2x2 cm, although I
think the necklace cubes are very similar in size). I have a micro and a
necklace cube and they do have springs and screws. Not sure on the
keychains though. -Daniel --- In speedsolvingrubikscube@yahoogroups.com,
mr_seagull_1 <no_reply@...> wrote: > > can u lube them or
speedcube with them? > > --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 >
<no_reply@> wrote: > > > > cubesmith.com sells
stickers for the keychain cubes too ;) > > > > Jon
5267. About cubes... From:
"Bryan" <benjediman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 01 Sep 2007 11:28:50 -0000
Hi! im still quite confused about 9spuzzles and cube4you. so i get it
that they both have a, b and c versions right? (do u think they like get
their cubes from the same manufacturer then just brand them as their
own?) which is more popular? and what is cubenjoy? tnx!
5268. Re: About cubes... From:
mr_seagull_1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 01 Sep 2007 17:02:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bryan"
<benjediman@...> wrote: > > Hi! im still quite confused
about 9spuzzles and cube4you. so i get it > that they both have a, b
and c versions right? (do u think they like > get their cubes from
the same manufacturer then just brand them as > their own?) which is
more popular? and what is cubenjoy? > > tnx! > im pretty sure
that eds think shop, cube4you, 9puzzles, puzzlepros, and like 5 other
sites sell the exact same cube. but cube4you has the cheapest price and
stuff so its hte best
5269. Are there any cubes that rival the studios in preformance?
From:
"Sam Fontana" <robot8387@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 01 Sep 2007 17:51:45 -0000
Ive been out of the community for few years and I'm looking for the best
cubes on the market. Ive had dozens of hessports, a couple 1980 ideals
and a studio. In my experience the old ideals were the best, followed by
the studio. The hessport can be good or bad with a few really bad and a
couple pretty good. Was looking around on eBay and saw some of the diy's
and was wondering what experiences you guys have had with them and what
your thoughts are on the quality's of the cubes. Thanks
can u tell right away when a cube is good or do u have to wear it out
for a while. my idea is to go to toysrus and buy all there keychains and
try them out till i get a good one then return all the rest --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > If I remember correctly I think
Stephen may have made a speedcube out > of a micro cube (vending
machine cube that's like 2x2x2 cm, although I > think the necklace
cubes are very similar in size). I have a micro > and a necklace cube
and they do have springs and screws. Not sure on > the keychains
though. > > -Daniel > > --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 >
<no_reply@> wrote: > > > > can u lube them or
speedcube with them? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 > >
<no_reply@> wrote: > > > > > > cubesmith.com
sells stickers for the keychain cubes too ;) > > > > >
> Jon >
5271. Re: About cubes... From:
"Bryan" <benjediman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 02 Sep 2007 07:07:39 -0000
Oh ok thanks! so to sum it up, its like, Rubik's DIY v.s. all the other
good DIY's in the world, right? so which is better, generally? and oh
btw, didnt rubik sell white DIY's before? i cant see it in their site
now... --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@> >
wrote: > > > > Hi! im still quite confused about 9spuzzles
and cube4you. so i get it > > that they both have a, b and c
versions right? (do u think they like > > get their cubes from the
same manufacturer then just brand them as > > their own?) which is
more popular? and what is cubenjoy? > > > > tnx! > >
> im pretty sure that eds think shop, cube4you, 9puzzles, puzzlepros,
and > like 5 other sites sell the exact same cube. but cube4you has
the > cheapest price and stuff so its hte best >
5272. Re: About cubes... From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 02 Sep 2007 09:02:03 -0000
Yes, they did used to sell white DIY's, for a limited time. There was a
max of 3 per customer. Thanks, Joey --- In
speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@...>
wrote: > > Oh ok thanks! so to sum it up, its like, Rubik's DIY
v.s. all the > other good DIY's in the world, right? so which is
better, generally? > and oh btw, didnt rubik sell white DIY's before?
i cant see it in > their site now... > > --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 >
<no_reply@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@> >
> wrote: > > > > > > Hi! im still quite confused
about 9spuzzles and cube4you. so i get it > > > that they both
have a, b and c versions right? (do u think they like > > > get
their cubes from the same manufacturer then just brand them as > >
> their own?) which is more popular? and what is cubenjoy? > >
> > > > tnx! > > > > > im pretty sure that
eds think shop, cube4you, 9puzzles, puzzlepros, and > > like 5
other sites sell the exact same cube. but cube4you has the > >
cheapest price and stuff so its hte best > > >
5273. Re: Live online competition: 01/09/07 From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 02 Sep 2007 09:19:25 -0000
We did an average of 5 for each round, except for 5x5 which was average
of 3 and BLD which was best of 3. Here are the results of the #satcomp
competition. 2x2 1st. Erik Akkersdijk 3.71 2nd. Thom Barlow 3.95 3rd.
Frank 5.92 3x3 1st. Andrew Kang 12.19 2nd. Erik Akkersdijk 12.90 3rd.
Frank Morris 14.07 4x4 1st. Erik Akkersdijk 55.10 2nd. Frank Morris
57.58 3rd. Michael Gottlieb 1:11.0 Since half wanted to do BLD and half
wanted to do 5x5, we ran both events at the same time. 5x5 1st. Frank
Morris 01:44.80 01:49.30 01:38.70 Average: 01:44.30 2nd. Erik Akkersdijk
01:55.6 01:56.4 01:58.6 Average: 01:56.90 3rd. Michael Gottlieb 02:10.60
01:52.10 02:00.20 Average: 02:00.90 4th. Jonathan Choi 02:23.40 02:09.90
02:12.40 Average: 02:15.20 3x3 BLD 1st. Rowe Hessler 01:02.26 01:04.83
DNF Best: 01:02.26 2nd. Joey Gouly 02:17.20 DNF DNF Best: 02:17.20 3rd.
Alexander 04:14.80 DNF 06:45.00 Best: 04:14.80 4th. Lucas Garron DNF DNF
DNF Kyle Allaire DNF DNF It was fun! A little hectic, but it was our
first time. Next time it should be a little better organised! Congrats
to all our winners!
as I recall, I have a minature (neclace) cube about 2/3rds the size of
the typical keychain cube. I removed the neclace from it as it was a
pain in the _ _ _ when solving. If I have time I will post a pic this
evneing. segnet --- In speedsolvingrubikscube@yahoogroups.com,
mr_seagull_1 <no_reply@...> wrote: > > does anyone have a
keychain 3x3? > are they good or bad >
5275. Re: About cubes... From:
"Jon Choi" <quirkcorsair566@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 03 Sep 2007 01:23:34 -0000
I'm fairly certain that 9spuzzles is cheaper, but as far as 3x3x3's go,
the prices differ by maybe 1 USD. --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@> >
wrote: > > > > Hi! im still quite confused about 9spuzzles
and cube4you. so i get it > > that they both have a, b and c
versions right? (do u think they like > > get their cubes from the
same manufacturer then just brand them as > > their own?) which is
more popular? and what is cubenjoy? > > > > tnx! > >
> im pretty sure that eds think shop, cube4you, 9puzzles, puzzlepros,
and > like 5 other sites sell the exact same cube. but cube4you has
the > cheapest price and stuff so its hte best >
5276. Re: About cubes... From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 03 Sep 2007 14:01:47 -0000
Especially on small orders, it's the shipping costs that matter. --
Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > I'm fairly certain that
9spuzzles is cheaper, but as far as 3x3x3's > go, the prices differ
by maybe 1 USD. > > --- In speedsolvingrubikscube@yahoogroups.com,
mr_seagull_1 > <no_reply@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@> >
> wrote: > > > > > > Hi! im still quite confused
about 9spuzzles and cube4you. so i get it > > > that they both
have a, b and c versions right? (do u think they like > > > get
their cubes from the same manufacturer then just brand them as > >
> their own?) which is more popular? and what is cubenjoy? > >
> > > > tnx! > > > > > im pretty sure that
eds think shop, cube4you, 9puzzles, puzzlepros, and > > like 5
other sites sell the exact same cube. but cube4you has the > >
cheapest price and stuff so its hte best > > >
I just got my meffert's pyraminx today and started playing with it then
after about an hour of twisting the corner pieces started coming off of
the puzzle and eventualy one of the corners poped. so I sawed the tip of
the corner and screwed it back to the puzzle. It seemed like it was
working but after a while of playing it popped again. and now it takes
only few twist before popping Why does it do this? What should I do to
make it work again?
Haven't seen much of the site yet but the first impression was good:
http://www.actabit.com/ Came across it when reading about green tea.
Cheers! Stefan
Hi, I haven't faced such a problem, but I wonder if it would help to add
some glue to the tip of the screw before screwing it to the core, so
that it wouldn't loosen up so easily. --- In
speedsolvingrubikscube@...m, "Aili Asikainen" <aili.asikainen@...>
wrote: > > I just got my meffert's pyraminx today and started
playing with it > then after about an hour of twisting the corner
pieces started coming > off of the puzzle and eventualy one of the
corners poped. so I sawed > the tip of the corner and screwed it back
to the puzzle. It seemed > like it was working but after a while of
playing it popped again. and > now it takes only few twist before
popping > Why does it do this? What should I do to make it work
again? >
while solving the 4x4x4 Rubik's cube the closest that i can get to
solving it is that i can have the following layout (in the form of it
was like a cube yet to be folded together(letters=corresponding colours,
eg. Y=Yellow)) Y Y Y Y Y Y Y Y Y Y Y Y Y O O Y G G G G O Y Y O B B B B G
G G G O O O O B B B B G G G G O O O O B B B B G G G G O O O O B B B B W
W W W W W W W W W W W W W W W R R R R R R R R R R R R R R R R can anyone
help me by informing me on how to swap the orange and the yellow pieces
around, or am i just doing the completely wrong thing to start with?
It's a parity problem. You will find a lot of pages describing this, but
here's what google's top pick was :
http://www.speedcubing.com/chris/4speedsolve3.html Terje On Tue,
2007-09-04 at 10:49 +0000, j_s_t_i_n_o_c wrote: > while solving the
4x4x4 Rubik's cube the closest that i can get to > solving it is that
i can have the following layout (in the form of it > was like a cube
yet to be folded together(letters=corresponding > colours, eg.
Y=Yellow)) > > Y Y Y Y > Y Y Y Y > Y Y Y Y > Y O O Y >
G G G G O Y Y O B B B B > G G G G O O O O B B B B > G G G G O O O
O B B B B > G G G G O O O O B B B B > W W W W > W W W W > W
W W W > W W W W > R R R R > R R R R > R R R R > R R R R
> > can anyone help me by informing me on how to swap the orange
and the > yellow pieces around, or am i just doing the completely
wrong thing to > start with? > > > > >
You need to learn about Parity
http://www.bigcubes.com/4x4x4/finalsolve.html DanH --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c"
<j_s_t_i_n_o_c@...> wrote: > > while solving the 4x4x4
Rubik's cube the closest that i can get to > solving it is that i can
have the following layout (in the form of it > was like a cube yet to
be folded together(letters=corresponding > colours, eg. Y=Yellow))
> > Y Y Y Y > Y Y Y Y > Y Y Y Y > Y O O Y > G G G G O
Y Y O B B B B > G G G G O O O O B B B B > G G G G O O O O B B B B
> G G G G O O O O B B B B > W W W W > W W W W > W W W W >
W W W W > R R R R > R R R R > R R R R > R R R R > >
can anyone help me by informing me on how to swap the orange and the
> yellow pieces around, or am i just doing the completely wrong thing
to > start with? >
just 1 more question. i can get it so that it is laid out like as is
shown(eg. Y=Yellow A=Any) . AAAA AYYA AYYA AYAA AAYA GGGG GGGG GGGG i am
interested in the part where it goes around the edge (AYAA,AAYA), i am
wondering how to move the yellow piece from the green side (in this
case) to the top without moving any of the other already aligned
pieces,i need to do this with most of the sides, can someone please help
me as to how to move these pieces?
It would be impossible to flip that one edge piece over, because you can
see if you take it apart that the edge can only fit in the puzzle one
way. You'll have to find another Yellow Edge to replace it. DanH --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c"
<j_s_t_i_n_o_c@...> wrote: > > just 1 more question. i can
get it so that it is laid out like as is > shown(eg. Y=Yellow A=Any)
. > > AAAA > AYYA > AYYA > AYAA > > AAYA > GGGG
> GGGG > GGGG > > i am interested in the part where it goes
around the edge (AYAA,AAYA), > i am wondering how to move the yellow
piece from the green side (in > this case) to the top without moving
any of the other already aligned > pieces,i need to do this with most
of the sides, can someone please > help me as to how to move these
pieces? >
I would like to propose a couple of new terms which I can't see defined
anywhere (checking Macky's glossary and at least a few other sources).
"Push Finger-trick" - a sequence of three moves which take the form a b'
a, ie side a is turned, then side b is turned in the opposite direction,
and then side a is turned back. eg R U' R' "Pull Finger-trick" - a
sequence of three moves which take the form a b a', ie side a is turned,
then side b is turned in the same direction, and then side a is turned
back. eg R U R' The push and pull come from Ian Winokur's terms in Team
Blindfold cubing. "Overlap Insertion" - an insertion which overlaps
pieces of the same colour. For example, if there was a yellow sticker at
UR, and one at FR, the FR piece could be inserted into the U layer by R
U R', overlapping the yellow piece at UR. A non overlap insert would be
F' U' F. If nobody has any problems with these, I will use them on my
site. Thanks, DanH :)
You might also enjoy http://www.youtube.com/watch?v=xN3cSD4ak3M
Especially if you can't figure out the notations. -Kelly On 9/4/07,
j_s_t_i_n_o_c <j_s_t_i_n_o_c@...> wrote: > while solving the
4x4x4 Rubik's cube the closest that i can get to > solving it is that
i can have the following layout (in the form of it > was like a cube
yet to be folded together(letters=corresponding > colours, eg.
Y=Yellow)) > > Y Y Y Y > Y Y Y Y > Y Y Y Y > Y O O Y >
G G G G O Y Y O B B B B > G G G G O O O O B B B B > G G G G O O O
O B B B B > G G G G O O O O B B B B > W W W W > W W W W > W
W W W > W W W W > R R R R > R R R R > R R R R > R R R R
> > can anyone help me by informing me on how to swap the orange
and the > yellow pieces around, or am i just doing the completely
wrong thing to > start with? > >
I'm going to have to say no to the first two. I don't think it'd be a
good idea to ever name those. But if I *must* I would use "roll" and
"push" or perhaps post-fixed with "-trigger" (respectively). Thus out
useage of "push" would be contradictory and hence confusing. I predict a
similar nitpick from team BLD stuff. I also like the word "flick" for
xy'x'y stuff. As for the 3rd one, I'm not clear on what you mean. When
you say "insertion" do you mean c/e-pair insertions? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > I would like to propose a couple of new terms which I
can't see > defined anywhere (checking Macky's glossary and at least
a few other > sources). > > "Push Finger-trick" - a sequence of
three moves which take the form a > b' a, ie side a is turned, then
side b is turned in the opposite > direction, and then side a is
turned back. eg R U' R' > > "Pull Finger-trick" - a sequence of
three moves which take the form a > b a', ie side a is turned, then
side b is turned in the same > direction, and then side a is turned
back. eg R U R' > > The push and pull come from Ian Winokur's
terms in Team Blindfold cubing. > > "Overlap Insertion" - an
insertion which overlaps pieces of the same > colour. For example, if
there was a yellow sticker at UR, and one at > FR, the FR piece could
be inserted into the U layer by R U R', > overlapping the yellow
piece at UR. A non overlap insert would be F' U' F. > > If nobody
has any problems with these, I will use them on my site. > >
Thanks, > DanH :) >
Agreeing with Dan. If that is a view from some 45 deg-ish angle looking
at two adjoining faces... then you have two *identical wing pieces*.
They would belong to the same spot when solved, hence not possible. So
either someone fiddled with your stickers to get it that way, or you
made a typo somewhere. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > It would be impossible to flip that one edge piece
over, because you > can see if you take it apart that the edge can
only fit in the puzzle > one way. You'll have to find another Yellow
Edge to replace it. > > DanH > > --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" >
<j_s_t_i_n_o_c@> wrote: > > > > just 1 more question.
i can get it so that it is laid out like as is > > shown(eg.
Y=Yellow A=Any) . > > > > AAAA > > AYYA > > AYYA
> > AYAA > > > > AAYA > > GGGG > > GGGG
> > GGGG > > > > i am interested in the part where it
goes around the edge (AYAA,AAYA), > > i am wondering how to move
the yellow piece from the green side (in > > this case) to the top
without moving any of the other already aligned > > pieces,i need
to do this with most of the sides, can someone please > > help me
as to how to move these pieces? > > >
Oh, 'A' stands for 'Any'! Hem, if those two middle A's are different it
is possible. But you should be much more specific in this case. The 'Y'
on wings can belong to any one of 8 spots, it's not clear which from
your description. > AAAA > AYYA > AYYA > AYAA > > AAYA
> GGGG > GGGG > GGGG
Andrew Kang was showing my some cool cubing tricks, and he told me he
now knows over 200 f2l algs. I noticed some of his algs were very
different and some that I haven't seen before, definately nothing from
Dan H's site or Macky's. Does anyone know anything about this?
5291. About B and U2 From:
"jsreed5" <jsreed5@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 05 Sep 2007 00:13:44 -0000
What is a good fingertrick for performing any B move (B, B', B2) or U2
quickly?
5292. Re: About B and U2 From:
monstertruck794 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 05 Sep 2007 01:53:17 -0000
I know I am no expert on finger tricks but i like to use a index and
middle finger combo for the U2 and B2. PLace your index finger on the
URB corner and just push with your index and follow up with your middle.
As for B I put my right index finger on the BRD corner and push. For B'
I put my left index finger on the BLD corner and push. John
i got mine its ok will lubing it make it better? --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1
<no_reply@...> wrote: > > can u tell right away when a cube
is good or do u have to wear it out > for a while. my idea is to go
to toysrus and buy all there keychains > and try them out till i get
a good one then return all the rest > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@> wrote: > > > > If I remember correctly I
think Stephen may have made a speedcube > out > > of a micro
cube (vending machine cube that's like 2x2x2 cm, > although I >
> think the necklace cubes are very similar in size). I have a micro
> > and a necklace cube and they do have springs and screws. Not
sure > on > > the keychains though. > > > > -Daniel
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
mr_seagull_1 > > <no_reply@> wrote: > > > > >
> can u lube them or speedcube with them? > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 >
> > <no_reply@> wrote: > > > > > > >
> cubesmith.com sells stickers for the keychain cubes too ;) >
> > > > > > > Jon > > >
5294. Re: [Speed cubing group] About B and U2 From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 4 Sep 2007 21:53:52 -0700 (PDT)
Do a cube rotation. Such as x then do a U2 finger trick. ----- Original
Message ---- From: jsreed5 <jsreed5@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 4, 2007
5:13:44 PM Subject: [Speed cubing group] About B and U2 What is a good
fingertrick for performing any B move (B, B', B2) or U2 quickly?
[Non-text portions of this message have been removed]
5295. Re: [Speed cubing group] About B and U2 From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 4 Sep 2007 22:04:07 -0700 (PDT)
sorry, i meant x' (turn the entire cube as if it were L) ----- Original
Message ---- From: Brian Le <khoale1234567@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 4, 2007
9:53:52 PM Subject: Re: [Speed cubing group] About B and U2 Do a cube
rotation. Such as x then do a U2 finger trick. ----- Original Message
---- From: jsreed5 <jsreed5@yahoo. com> To: speedsolvingrubiksc
ube@yahoogroups. com Sent: Tuesday, September 4, 2007 5:13:44 PM
Subject: [Speed cubing group] About B and U2 What is a good fingertrick
for performing any B move (B, B', B2) or U2 quickly? [Non-text portions
of this message have been removed] [Non-text portions of this message
have been removed]
I have heard the "push/pull" quite often lately so I think they are
already being widely used. However: I perform the U in R U' R' as either
a push with my right thumb or as a push with my left index finger. I
perform the U in R U R' as a push with my right index finger. Maybe it
is because I am not a native English speaker, but pulling to me means
"positioned before the object and then moving it in a forward motion".
That doesn't seem possible to me on a cube unless you would put glue on
your fingers. I think the "overlap insertion" would be used to explain
how to do last layer edge control while doing the F2L? ----- Original
Message ----- From: Dan To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, September 04, 2007 6:21 PM Subject: [Speed cubing group] Cubing
terminology I would like to propose a couple of new terms which I can't
see defined anywhere (checking Macky's glossary and at least a few other
sources). "Push Finger-trick" - a sequence of three moves which take the
form a b' a, ie side a is turned, then side b is turned in the opposite
direction, and then side a is turned back. eg R U' R' "Pull
Finger-trick" - a sequence of three moves which take the form a b a', ie
side a is turned, then side b is turned in the same direction, and then
side a is turned back. eg R U R' The push and pull come from Ian
Winokur's terms in Team Blindfold cubing. "Overlap Insertion" - an
insertion which overlaps pieces of the same colour. For example, if
there was a yellow sticker at UR, and one at FR, the FR piece could be
inserted into the U layer by R U R', overlapping the yellow piece at UR.
A non overlap insert would be F' U' F. If nobody has any problems with
these, I will use them on my site. Thanks, DanH :) [Non-text portions of
this message have been removed]
Well, the fingertrick isn't all 3 moves. In R U R', the real fingertrick
is U R'. in R U' R', the fingertrick would be R U'. On an alg like R U
R', you only cut one of the two corners, if that makes sense. You only
cut corners on the R U transition, not on the U R' transition. Push and
Pull make sense, but the fingertricks themselves are always the same
direction. --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > I would like to propose a
couple of new terms which I can't see > defined anywhere (checking
Macky's glossary and at least a few other > sources). > > "Push
Finger-trick" - a sequence of three moves which take the form a > b'
a, ie side a is turned, then side b is turned in the opposite >
direction, and then side a is turned back. eg R U' R' > > "Pull
Finger-trick" - a sequence of three moves which take the form a > b
a', ie side a is turned, then side b is turned in the same >
direction, and then side a is turned back. eg R U R' > > The push
and pull come from Ian Winokur's terms in Team Blindfold cubing. >
> "Overlap Insertion" - an insertion which overlaps pieces of the
same > colour. For example, if there was a yellow sticker at UR, and
one at > FR, the FR piece could be inserted into the U layer by R U
R', > overlapping the yellow piece at UR. A non overlap insert would
be F' U' F. > > If nobody has any problems with these, I will use
them on my site. > > Thanks, > DanH :) >
sorry ok all laid out it looks like this RRRR RRRR RRRR GROB
GGGOYYYYOBBB GGGRYYYYGBBB GGGOYYYYBBBB GGGRYBGYRBBB GYYB OOOO OOOO OOOO
WWWW WWWW WWWW WWWW if you are able to help me from here it would be
greatly appreciated --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > Oh, 'A' stands for
'Any'! Hem, if those two middle A's are different > it is possible.
But you should be much more specific in this case. > The 'Y' on wings
can belong to any one of 8 spots, it's not clear > which from your
description. > > > AAAA > > AYYA > > AYYA > >
AYAA > > > > AAYA > > GGGG > > GGGG > >
GGGG >
dude... seriously. it would be very helpful if you could just take a pic
and send us a link to see it. trying to decipher this is driving me
nuts! -John Lwin j_s_t_i_n_o_c <j_s_t_i_n_o_c@...> wrote: sorry ok
all laid out it looks like this RRRR RRRR RRRR GROB GGGOYYYYOBBB
GGGRYYYYGBBB GGGOYYYYBBBB GGGRYBGYRBBB GYYB OOOO OOOO OOOO WWWW WWWW
WWWW WWWW if you are able to help me from here it would be greatly
appreciated --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Oh, 'A' stands for 'Any'! Hem, if
those two middle A's are different > it is possible. But you should
be much more specific in this case. > The 'Y' on wings can belong to
any one of 8 spots, it's not clear > which from your description.
> > > AAAA > > AYYA > > AYYA > > AYAA >
> > > AAYA > > GGGG > > GGGG > > GGGG >
--------------------------------- Be a better Globetrotter. Get better
travel answers from someone who knows. Yahoo! Answers - Check it out.
[Non-text portions of this message have been removed]
5300. Re: About B and U2 From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 05 Sep 2007 07:48:37 -0000
if an alg calls for something like R B' R', you can execute l U' l' for
the same effect. I use this in one of the R-permutations. Double layer
turns are your friend when it comes to B turns. DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@...>
wrote: > > What is a good fingertrick for performing any B move
(B, B', B2) or U2 > quickly? >
haha, yeah it's not easy to see. No need for a picture though, just use
Joel van Noort's nxn ImageCube - http://tinyurl.com/2p9d4p - and make us
a picture. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, lwin
kyawkyaw <lkyawkyaw@...> wrote: > > dude... seriously. >
> it would be very helpful if you could just take a pic and send us a
link to see it. > > trying to decipher this is driving me nuts!
> > -John Lwin > > j_s_t_i_n_o_c <j_s_t_i_n_o_c@...>
wrote: sorry > > ok all laid out it looks like this > > RRRR
> RRRR > RRRR > GROB > GGGOYYYYOBBB > GGGRYYYYGBBB >
GGGOYYYYBBBB > GGGRYBGYRBBB > GYYB > OOOO > OOOO > OOOO
> WWWW > WWWW > WWWW > WWWW > > if you are able to
help me from here it would be greatly appreciated > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > Oh, 'A' stands for 'Any'!
Hem, if those two middle A's are different > > it is possible. But
you should be much more specific in this case. > > The 'Y' on
wings can belong to any one of 8 spots, it's not clear > > which
from your description. > > > > > AAAA > > > AYYA
> > > AYYA > > > AYAA > > > > > >
AAYA > > > GGGG > > > GGGG > > > GGGG >
> > > > > > > >
--------------------------------- > Be a better Globetrotter. Get
better travel answers from someone who knows. > Yahoo! Answers -
Check it out. > > [Non-text portions of this message have been
removed] >
I converted to imagecube myself, can you confirm this is the pattern
that you want to solve? U,F,R view - http://tinyurl.com/2uc5n6 U,B,L
view - http://tinyurl.com/2k7a52 DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c"
<j_s_t_i_n_o_c@...> wrote: > > sorry > > ok all laid
out it looks like this > > RRRR > RRRR > RRRR > GROB >
GGGOYYYYOBBB > GGGRYYYYGBBB > GGGOYYYYBBBB > GGGRYBGYRBBB >
GYYB > OOOO > OOOO > OOOO > WWWW > WWWW > WWWW >
WWWW > > if you are able to help me from here it would be greatly
appreciated > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > <no_reply@> wrote: > > > > Oh, 'A'
stands for 'Any'! Hem, if those two middle A's are different > >
it is possible. But you should be much more specific in this case. >
> The 'Y' on wings can belong to any one of 8 spots, it's not clear
> > which from your description. > > > > > AAAA
> > > AYYA > > > AYYA > > > AYAA > >
> > > > AAYA > > > GGGG > > > GGGG >
> > GGGG > > >
I can't imagine a real speedcuber thinking that way! I finger trick can
be up to 4 moves in most cases, some much longer. Hence I conclude you
are not a "real speedcuber" :). Well actually... maybe it's your
preception of the term "finger trick". But I totally diagree with you on
this. --- In speedsolvingrubikscube@yahoogroups.com, "bladez740"
<blade740@...> wrote: > > Well, the fingertrick isn't all 3
moves. In R U R', the real > fingertrick is U R'. in R U' R', the
fingertrick would be R U'. > > On an alg like R U R', you only cut
one of the two corners, if that > makes sense. You only cut corners
on the R U transition, not on the U > R' transition. > > Push
and Pull make sense, but the fingertricks themselves are always > the
same direction. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@>
wrote: > > > > I would like to propose a couple of new terms
which I can't see > > defined anywhere (checking Macky's glossary
and at least a few other > > sources). > > > > "Push
Finger-trick" - a sequence of three moves which take the form a >
> b' a, ie side a is turned, then side b is turned in the opposite
> > direction, and then side a is turned back. eg R U' R' >
> > > "Pull Finger-trick" - a sequence of three moves which
take the form a > > b a', ie side a is turned, then side b is
turned in the same > > direction, and then side a is turned back.
eg R U R' > > > > The push and pull come from Ian Winokur's
terms in Team Blindfold > cubing. > > > > "Overlap
Insertion" - an insertion which overlaps pieces of the same > >
colour. For example, if there was a yellow sticker at UR, and one at
> > FR, the FR piece could be inserted into the U layer by R U R',
> > overlapping the yellow piece at UR. A non overlap insert would
be F' > U' F. > > > > If nobody has any problems with
these, I will use them on my site. > > > > Thanks, > >
DanH :) > > >
I think you both have points: Arnaud, I can see where you are coming
from, For example, if you did just R, it would be exactly the same as
the R in R U R'. Hence the only "trick" is the U R'. But for me, a
finger-trick is a sequence of moves that can be performed fluently
without pauses, although having tried it out on my cube it seems there
are a lot more possible finger tricks than I ever imagined. Doug, you
seem to think the same way I do. For instance, I believe that (R U R'
U')*infinity is a finger trick :) DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I can't imagine a real speedcuber thinking that way! I
finger trick > can be up to 4 moves in most cases, some much longer.
Hence I > conclude you are not a "real speedcuber" :). > > Well
actually... maybe it's your preception of the term "finger > trick".
But I totally diagree with you on this. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "bladez740" >
<blade740@> wrote: > > > > Well, the fingertrick isn't
all 3 moves. In R U R', the real > > fingertrick is U R'. in R U'
R', the fingertrick would be R U'. > > > > On an alg like R
U R', you only cut one of the two corners, if that > > makes
sense. You only cut corners on the R U transition, not on > the U
> > R' transition. > > > > Push and Pull make sense,
but the fingertricks themselves are > always > > the same
direction. > > > > > > > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
> > <dan_j_harris@> wrote: > > > > > > I
would like to propose a couple of new terms which I can't see > >
> defined anywhere (checking Macky's glossary and at least a few >
other > > > sources). > > > > > > "Push
Finger-trick" - a sequence of three moves which take the > form a
> > > b' a, ie side a is turned, then side b is turned in the
opposite > > > direction, and then side a is turned back. eg R
U' R' > > > > > > "Pull Finger-trick" - a sequence of
three moves which take the > form a > > > b a', ie side a is
turned, then side b is turned in the same > > > direction, and
then side a is turned back. eg R U R' > > > > > > The
push and pull come from Ian Winokur's terms in Team Blindfold > >
cubing. > > > > > > "Overlap Insertion" - an insertion
which overlaps pieces of the > same > > > colour. For
example, if there was a yellow sticker at UR, and > one at > >
> FR, the FR piece could be inserted into the U layer by R U R', >
> > overlapping the yellow piece at UR. A non overlap insert would
> be F' > > U' F. > > > > > > If nobody has
any problems with these, I will use them on my > site. > > >
> > > Thanks, > > > DanH :) > > > > >
>
I can confirm that what Dan drew is the same as the letter-based
depiction... I wish there where spaces on the left of.... oh whow, it
looks correct on the quoting of it below, must be a Yahoo forum issue.
So if I where to get to this point with having 3 layers solved, I would
apply 3x3 algs to solve the corners and get as much of the edges in the
right spot as you can. Start out with a Y-Perm or V-Perm to get the CP
right. You should be able to form a pair using 2 or more 3-wing cycles.
I assume you can do those since you got to this point. Actually the
easiest thing to do to finish pairing the wings up, is to do some good
old r/D conjugation moves. Like (r'D2r-U'-r'D2r-U- r'D2r) = blah and do
(blah)-U2-(blah)-U2. As for the "orientation parity"... you'll probably
want an alg. Here's one that Hardwick came up with: r2 B2 U2 l U2 r' U2
r U2 F2 r F2 l' B2 r2. It swaps the two wings on UF slots. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > I converted to imagecube myself, can you confirm this
is the pattern > that you want to solve? > > U,F,R view -
http://tinyurl.com/2uc5n6 > U,B,L view - http://tinyurl.com/2k7a52
> > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" >
<j_s_t_i_n_o_c@> wrote: > > > > sorry > > >
> ok all laid out it looks like this > > > > RRRR >
> RRRR > > RRRR > > GROB > > GGGOYYYYOBBB > >
GGGRYYYYGBBB > > GGGOYYYYBBBB > > GGGRYBGYRBBB > >
GYYB > > OOOO > > OOOO > > OOOO > > WWWW >
> WWWW > > WWWW > > WWWW > > > > if you are
able to help me from here it would be greatly appreciated > > >
> --- In speedsolvingrubikscube@...m, d_funny007 > >
<no_reply@> wrote: > > > > > > Oh, 'A' stands
for 'Any'! Hem, if those two middle A's are different > > > it
is possible. But you should be much more specific in this case. >
> > The 'Y' on wings can belong to any one of 8 spots, it's not
clear > > > which from your description. > > > >
> > > AAAA > > > > AYYA > > > > AYYA
> > > > AYAA > > > > > > > > AAYA
> > > > GGGG > > > > GGGG > > > >
GGGG > > > > > >
yeah that is what it looks like --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I can confirm that what Dan drew is the same as the
letter-based > depiction... I wish there where spaces on the left
of.... oh whow, > it looks correct on the quoting of it below, must
be a Yahoo forum > issue. > > So if I where to get to this
point with having 3 layers solved, I > would apply 3x3 algs to solve
the corners and get as much of the > edges in the right spot as you
can. > > Start out with a Y-Perm or V-Perm to get the CP right.
> > You should be able to form a pair using 2 or more 3-wing
cycles. I > assume you can do those since you got to this point. >
> Actually the easiest thing to do to finish pairing the wings up, is
> to do some good old r/D conjugation moves. Like (r'D2r-U'-r'D2r-U-
> r'D2r) = blah and do (blah)-U2-(blah)-U2. > > As for the
"orientation parity"... you'll probably want an alg. > Here's one
that Hardwick came up with: r2 B2 U2 l U2 r' U2 r U2 F2 r > F2 l' B2
r2. It swaps the two wings on UF slots. > > > -Doug > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > I converted to
imagecube myself, can you confirm this is the > pattern > >
that you want to solve? > > > > U,F,R view -
http://tinyurl.com/2uc5n6 > > U,B,L view -
http://tinyurl.com/2k7a52 > > > > DanH :) > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" >
> <j_s_t_i_n_o_c@> wrote: > > > > > > sorry
> > > > > > ok all laid out it looks like this >
> > > > > RRRR > > > RRRR > > > RRRR
> > > GROB > > > GGGOYYYYOBBB > > >
GGGRYYYYGBBB > > > GGGOYYYYBBBB > > > GGGRYBGYRBBB
> > > GYYB > > > OOOO > > > OOOO > >
> OOOO > > > WWWW > > > WWWW > > > WWWW
> > > WWWW > > > > > > if you are able to
help me from here it would be greatly > appreciated > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
> > > <no_reply@> wrote: > > > > > >
> > Oh, 'A' stands for 'Any'! Hem, if those two middle A's are
> different > > > > it is possible. But you should be
much more specific in this > case. > > > > The 'Y' on
wings can belong to any one of 8 spots, it's not > clear > >
> > which from your description. > > > > > >
> > > AAAA > > > > > AYYA > > > >
> AYYA > > > > > AYAA > > > > > >
> > > > AAYA > > > > > GGGG > > >
> > GGGG > > > > > GGGG > > > > >
> > > > >
I did what you suggested and this is as far as i could get (sorry i
tried to do colours and etc. but i couldn't work it out so here are the
letters) GGGG GGGG GGGG GGBG OOOOYYYYRRRR OOORYYYYRRRR OOOOYYYYORRR
OOOOYYYYRRRR BGBB BBBB BBBB BBBB WWWW WWWW WWWW WWWW
i got it as far as i could (and I tried to but sorry I am not sure how
to do a picture as my computer really sucks and it didn't work in paint)
anyway this is how its set out now. RRRR RRRR RRRR RROR GGGGYYYYBBBB
GGGBYYYYBBBB GGGGYYYYGBBB GGGGYYYYBBBB OROO OOOO OOOO OOOO WWWW WWWW
WWWW WWWW
Neat trick: Hold so that Yellow is on top and Orange is on the Front and
do: (lr)D2(lr)'U(lr)D2(lr)'U' It's solved now! Try to understand that
alg. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > i got it as
far as i could (and I tried to but sorry I am not sure how > to do a
picture as my computer really sucks and it didn't work in > paint)
anyway this is how its set out now. > > RRRR > RRRR > RRRR
> RROR > GGGGYYYYBBBB > GGGBYYYYBBBB > GGGGYYYYGBBB >
GGGGYYYYBBBB > OROO > OOOO > OOOO > OOOO > WWWW > WWWW
> WWWW > WWWW >
Hi :) I made a quick figure in MSPaint and what you want is nothing more
than a double edge swap. You can place the edges into same layer first
like so: R D2 L2 (assuming the red centers=U and green centers=F. Now
the easiest to understand fix would be: R' L' u2 R L U R' L' u2 R L U'
however (Ll)2 f2 (Ll)2 U (Ll)2 f2 (Ll)2 U' is more efficient. Then
simply undo the setup moves like so: L2 D2 R' Both ways are just a
conjugated commutator in technical terms. (u is the inner layer just
below U and f the inner layer just behind F. I use block
notation:(Ll)2=L2 l2) http://tinyurl.com/ypgs62 -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c"
<j_s_t_i_n_o_c@...> wrote: > > i got it as far as i could
(and I tried to but sorry I am not sure how > to do a picture as my
computer really sucks and it didn't work in > paint) anyway this is
how its set out now. > > RRRR > RRRR > RRRR > RROR >
GGGGYYYYBBBB > GGGBYYYYBBBB > GGGGYYYYGBBB > GGGGYYYYBBBB >
OROO > OOOO > OOOO > OOOO > WWWW > WWWW > WWWW >
WWWW >
Hi, that's wrong!! I get from his "picture" that the confiration is
different. My solution can be found here: http://tinyurl.com/ypgs62
(Ll)2 f2 (Ll)2 U (Ll)2 f2 (Ll)2 U' does the same as yours, but shorter!!
-Per > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Neat trick: > > Hold so that
Yellow is on top and Orange is on the Front and do: >
(lr)D2(lr)'U(lr)D2(lr)'U' > > It's solved now! > > Try to
understand that alg. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" >
<j_s_t_i_n_o_c@> wrote: > > > > i got it as far as i
could (and I tried to but sorry I am not sure > how > > to do a
picture as my computer really sucks and it didn't work in > >
paint) anyway this is how its set out now. > > > > RRRR >
> RRRR > > RRRR > > RROR > > GGGGYYYYBBBB > >
GGGBYYYYBBBB > > GGGGYYYYGBBB > > GGGGYYYYBBBB > >
OROO > > OOOO > > OOOO > > OOOO > > WWWW >
> WWWW > > WWWW > > WWWW > > >
--- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c"
<j_s_t_i_n_o_c@...> wrote: > > sorry if i annoyed you but im
only 15 Is that supposed to be an legitimate excuse? Most cubing world
records are held by a 14 year old. Stefan
Your welcome. And one is never too young or too old to learn new things
about the cube. Good luck, I hope you try and work out a few things on
your own now. Why would I be annoyed? Btw, refrain from changing the
subject line in this forum. (I think it confuses stuff like those that
use gmail.) --- In speedsolvingrubikscube@yahoogroups.com,
"j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > thanks for
the help, and sorry about asking so many questions but yeah > I'm
just starting to get the 4x4x4 cube, sorry if i annoyed you but im >
only 15 >
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > finger trick can be up to 4 moves
in most cases, some much longer. Everybody seems to have their own
definition, for example see message #37169: http://tinyurl.com/2y3hup I
wouldn't consider executing all those moves a single finger trick, but
maybe that's just me. -- Johannes Laire
It looks like you're also trying to solve the 4x4 layer-by-layer. I'm
not saying it's necessarily bad or anything, but there are better
methods. Have you looked at bigcubes.com? I highly recommend it:
http://bigcubes.com/ I know a friend who is only able to solve the 4x4
and 5x5 a quarter of the time because he does it layer-by-layer. Then
again, he hates memorizing algorithms. ~Joshua --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > I converted to imagecube myself, can you confirm this
is the pattern > that you want to solve? > > U,F,R view -
http://tinyurl.com/2uc5n6 > U,B,L view - http://tinyurl.com/2k7a52
> > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" >
<j_s_t_i_n_o_c@> wrote: > > > > sorry > > >
> ok all laid out it looks like this > > > > RRRR >
> RRRR > > RRRR > > GROB > > GGGOYYYYOBBB > >
GGGRYYYYGBBB > > GGGOYYYYBBBB > > GGGRYBGYRBBB > >
GYYB > > OOOO > > OOOO > > OOOO > > WWWW >
> WWWW > > WWWW > > WWWW > > > > if you are
able to help me from here it would be greatly appreciated > > >
> --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@> wrote: > > > > > > Oh, 'A' stands
for 'Any'! Hem, if those two middle A's are different > > > it
is possible. But you should be much more specific in this case. >
> > The 'Y' on wings can belong to any one of 8 spots, it's not
clear > > > which from your description. > > > >
> > > AAAA > > > > AYYA > > > > AYYA
> > > > AYAA > > > > > > > > AAYA
> > > > GGGG > > > > GGGG > > > >
GGGG > > > > > >
Hi :) Then he doesn't know the complete method. You may have the same
problem with other methods if you dont learn all the steps/exceptional
cases. It's NOT a method problem if he cannot always solve them layer by
layer ;-) -Per --- In speedsolvingrubikscube@yahoogroups.com,
"jwoelmer2" <jwoelmer2@...> wrote: > > It looks like you're
also trying to solve the 4x4 layer-by-layer. I'm > not saying it's
necessarily bad or anything, but there are better > methods. Have you
looked at bigcubes.com? I highly recommend it: > http://bigcubes.com/
> > I know a friend who is only able to solve the 4x4 and 5x5 a
quarter of > the time because he does it layer-by-layer. Then again,
he hates > memorizing algorithms. > > ~Joshua > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > I converted to
imagecube myself, can you confirm this is the pattern > > that you
want to solve? > > > > U,F,R view -
http://tinyurl.com/2uc5n6 > > U,B,L view -
http://tinyurl.com/2k7a52 > > > > DanH :) > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" >
> <j_s_t_i_n_o_c@> wrote: > > > > > > sorry
> > > > > > ok all laid out it looks like this >
> > > > > RRRR > > > RRRR > > > RRRR
> > > GROB > > > GGGOYYYYOBBB > > >
GGGRYYYYGBBB > > > GGGOYYYYBBBB > > > GGGRYBGYRBBB
> > > GYYB > > > OOOO > > > OOOO > >
> OOOO > > > WWWW > > > WWWW > > > WWWW
> > > WWWW > > > > > > if you are able to
help me from here it would be greatly appreciated > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 >
> > <no_reply@> wrote: > > > > > > >
> Oh, 'A' stands for 'Any'! Hem, if those two middle A's are >
different > > > > it is possible. But you should be much
more specific in this case. > > > > The 'Y' on wings can
belong to any one of 8 spots, it's not clear > > > > which
from your description. > > > > > > > > > AAAA
> > > > > AYYA > > > > > AYYA > >
> > > AYAA > > > > > > > > > >
AAYA > > > > > GGGG > > > > > GGGG >
> > > > GGGG > > > > > > > > >
>
HI all, I just finished uploading my 4x4x4 stuff to my website, it is
more or less complete now so you can learn all about the 3x3x3 reduction
method for solving the cube (which is quite topical at the moment).
http://www.cubestation.co.uk/cs2/index.php?page=4x4x4/4x4x4 DanH :)
5319. B/B' on the simulator (maybe) From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 05 Sep 2007 15:33:40 -0000
When I devised the original keyboard layout for the cube simulator, I
intentionally left out keys for B/B' with the assumption that, in
physical solving, we would rotate the cube towards us slightly anyway
before performing B/B'. Such moves could therefore be simulated by
performing a cube rotation followed by U/U'. Several people have
expressed their discomfort with the lack of B/B', while some have even
made good arguments for adding B/B', including that it would, by
consequence, also allow you to perform f/f' (using B/B' simultaneously
with a cube rotation in the opposite direction). Mainly, I am writing
this email to find out what fingers speed cubists use, on real cubes,
when performing B/B'. Joel van Noort wrote to me in December 2006 that
he uses his ring fingers to perform B/B' and suggested that I therefore
map the "W" and "O" keys to B and B'. Are there any other suggestions? I
am willing to consider reserving two pairs of keys for this to support
the two different ways our wrists can turn to access the B face. -- Ryan
Heise http://www.ryanheise.com/
off topic, but it is not true that a 14 year old holds most cubing world
records. According to
http://www.worldcubeassociation.org/results/regions.php?regionId=&eventId=&years=&mixed=Mixed
[1] there are 29 records and "a 14 year old" holds "only" 10 of them.
Maybe you meant to say that "a 14 year old holds the most cubing world
records"? On Wed, 05 Sep 2007 12:01:29 -0000, "Stefan Pochmann" wrote:
--- In speedsolvingrubikscube@yahoogroups.com [2], "j_s_t_i_n_o_c"
c@...> wrote: > > sorry if i annoyed you but im only 15 Is that
supposed to be an legitimate excuse? Most cubing world records are held
by a 14 year old. Stefan Links: ------ [1]
http://www.worldcubeassociation.org/results/regions.php?regionId=&eventId=&years=&mixed=Mixed
[2] mailto:speedsolvingrubikscube%40yahoogroups.com [3]
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[Non-text portions of this message have been removed]
Actually you now see where bladez740 is coming from. He is the one that
said only the UR' would be the finger-trick. I perform and actually
"think" of RUR' and RU'R as 1 move. Mostly this is because I use keyhole
and I use those type of 3 moves constantly to insert the first 3 corners
after the cross and also for the 4 middle layer edges. I am still having
trouble with the word pull. Can somebody tell me if my understanding of
this word is wrong or otherwise explain to me why that fingertrick would
be called the pull..... My interpretation of the word pull once more
"positioned before the object and then moving it in a forward motion". I
think of tractor-pulling for this where the tractor (finger) is ahead of
the heavy object (cube) and tries to move away from it. On Wed, 05 Sep
2007 09:20:11 -0000, "Dan" wrote: I think you both have points: Arnaud,
I can see where you are coming from, For example, if you did just R, it
would be exactly the same as the R in R U R'. Hence the only "trick" is
the U R'. But for me, a finger-trick is a sequence of moves that can be
performed fluently without pauses, although having tried it out on my
cube it seems there are a lot more possible finger tricks than I ever
imagined. Doug, you seem to think the same way I do. For instance, I
believe that (R U R' U')*infinity is a finger trick :) DanH :) --- In
speedsolvingrubikscube@yahoogroups.com [1], d_funny007 .> wrote: >
> I can't imagine a real speedcuber thinking that way! I finger trick
> can be up to 4 moves in most cases, some much longer. Hence I >
conclude you are not a "real speedcuber" :). > > Well actually...
maybe it's your preception of the term "finger > trick". But I
totally diagree with you on this. > > > --- In
speedsolvingrubikscube@yahoogroups.com [1], "bladez740" > wrote: >
> > > Well, the fingertrick isn't all 3 moves. In R U R', the
real > > fingertrick is U R'. in R U' R', the fingertrick would be
R U'. > > > > On an alg like R U R', you only cut one of the
two corners, if that > > makes sense. You only cut corners on the
R U transition, not on > the U > > R' transition. > >
> > Push and Pull make sense, but the fingertricks themselves are
> always > > the same direction. > > > > > >
> > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com [1], "Dan" > > > wrote:
> > > > > > I would like to propose a couple of new
terms which I can't see > > > defined anywhere (checking
Macky's glossary and at least a few > other > > > sources).
> > > > > > "Push Finger-trick" - a sequence of three
moves which take the > form a > > > b' a, ie side a is
turned, then side b is turned in the opposite > > > direction,
and then side a is turned back. eg R U' R' > > > > > >
"Pull Finger-trick" - a sequence of three moves which take the > form
a > > > b a', ie side a is turned, then side b is turned in the
same > > > direction, and then side a is turned back. eg R U R'
> > > > > > The push and pull come from Ian Winokur's
terms in Team Blindfold > > cubing. > > > > > >
"Overlap Insertion" - an insertion which overlaps pieces of the >
same > > > colour. For example, if there was a yellow sticker
at UR, and > one at > > > FR, the FR piece could be inserted
into the U layer by R U R', > > > overlapping the yellow piece
at UR. A non overlap insert would > be F' > > U' F. > >
> > > > If nobody has any problems with these, I will use
them on my > site. > > > > > > Thanks, > >
> DanH :) > > > > > > Links: ------ [1]
mailto:speedsolvingrubikscube%40yahoogroups.com [2]
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5322. Re: B/B' on the simulator (maybe) From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 05 Sep 2007 16:28:30 -0000
Hi Ryan, It's cool that you remember this e-mail I sent you. I'd like to
add that, when thinking about it again, I realised that on some algs I
also use my middle finger to do B'.. Like, there is one OLL alg (P
shaped) that starts with RUB', and doing the B' with a middle finger
makes it a lot quicker (copied it from LarsV). So I guess the e and i
keys would also make sense, maybe. But I would be interested to see what
the rest of the community thinks. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...>
wrote: > > When I devised the original keyboard layout for the
cube simulator, I > intentionally left out keys for B/B' with the
assumption that, in > physical solving, we would rotate the cube
towards us slightly anyway > before performing B/B'. Such moves could
therefore be simulated by > performing a cube rotation followed by
U/U'. > > Several people have expressed their discomfort with the
lack of B/B', > while some have even made good arguments for adding
B/B', including > that it would, by consequence, also allow you to
perform f/f' (using > B/B' simultaneously with a cube rotation in the
opposite direction). > > Mainly, I am writing this email to find
out what fingers speed cubists > use, on real cubes, when performing
B/B'. Joel van Noort wrote to me > in December 2006 that he uses his
ring fingers to perform B/B' and > suggested that I therefore map the
"W" and "O" keys to B and B'. > > Are there any other suggestions?
I am willing to consider reserving > two pairs of keys for this to
support the two different ways our > wrists can turn to access the B
face. > > -- > Ryan Heise http://www.ryanheise.com/ >
5323. Re: B/B' on the simulator (maybe) From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 05 Sep 2007 16:54:54 -0000
Joël van Noort wrote: > I'd like to add that, when thinking about it
again, I realised that > on some algs I also use my middle finger to
do B'.. Like, there is > one OLL alg (P shaped) that starts with
RUB', and doing the B' with > a middle finger makes it a lot quicker
(copied it from LarsV). So I > guess the e and i keys would also make
sense, maybe. The E and I keys are already taken, but I think probably
our brains won't care about the difference between using the middle or
ring finger to perform the same action, so I am happy to just use W and
O as per your original idea. > But I would be > interested to see
what the rest of the community thinks. Ditto.. in particular, I'm
interested to know what is the "most" popular way to perform B/B'
amongst speed cubists? -- Ryan Heise http://www.ryanheise.com/
5324. Re: B/B' on the simulator (maybe) From:
"richard16meyer" <richard16meyer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 05 Sep 2007 17:08:03 -0000
I also use my ring fingers to do B/B' moves. O and W would make perfect
sense for it. And also (perhaps because i use Roux and not fridrich like
everyone else) i commonly use those moves and was disappointed
originally when the online cube didn't have them. --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...>
wrote: > > Jo�l van Noort wrote: > > > I'd like to add
that, when thinking about it again, I realised that > > on some
algs I also use my middle finger to do B'.. Like, there is > > one
OLL alg (P shaped) that starts with RUB', and doing the B' with >
> a middle finger makes it a lot quicker (copied it from LarsV). So I
> > guess the e and i keys would also make sense, maybe. > >
The E and I keys are already taken, but I think probably our brains >
won't care about the difference between using the middle or ring >
finger to perform the same action, so I am happy to just use W and O
> as per your original idea. > > > But I would be > >
interested to see what the rest of the community thinks. > >
Ditto.. in particular, I'm interested to know what is the "most" >
popular way to perform B/B' amongst speed cubists? > > -- >
Ryan Heise http://www.ryanheise.com/ >
I hope it's not your excuse for writing run-on sentences. We learned not
to do that in grade school. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "j_s_t_i_n_o_c"
<j_s_t_i_n_o_c@> wrote: > > > > sorry if i annoyed you
but im only 15 > > Is that supposed to be an legitimate excuse?
Most cubing world > records are held by a 14 year old. > >
Stefan >
Hi :) I have to correct my previous post. I was rushed when i gave the
solution to that position. It's not correct. The actual solution is like
so (Yellow=U,Green=F): L' R - (Rr)2 b2 (Rr)2 U (Rr)2 b2 (Rr)2 U' - R' L
(12-btm) Still a fairly simple conjugate... Cheers!! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Hi :) > > I made a quick
figure in MSPaint and what you want is nothing more > than a double
edge swap. You can place the edges into same layer > first like so: R
D2 L2 (assuming the red centers=U and green > centers=F. > >
Now the easiest to understand fix would be: > R' L' u2 R L U R' L' u2
R L U' > > however (Ll)2 f2 (Ll)2 U (Ll)2 f2 (Ll)2 U' is more
efficient. > > Then simply undo the setup moves like so: L2 D2 R'
> > Both ways are just a conjugated commutator in technical terms.
> > (u is the inner layer just below U and f the inner layer just
behind > F. I use block notation:(Ll)2=L2 l2) > >
http://tinyurl.com/ypgs62 > > -Per > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" >
<j_s_t_i_n_o_c@> wrote: > > > > i got it as far as i
could (and I tried to but sorry I am not sure > how > > to do a
picture as my computer really sucks and it didn't work in > >
paint) anyway this is how its set out now. > > > > RRRR >
> RRRR > > RRRR > > RROR > > GGGGYYYYBBBB > >
GGGBYYYYBBBB > > GGGGYYYYGBBB > > GGGGYYYYBBBB > >
OROO > > OOOO > > OOOO > > OOOO > > WWWW >
> WWWW > > WWWW > > WWWW > > >
5327. Re: B/B' on the simulator (maybe) From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 05 Sep 2007 19:12:28 -0000
Hi :) I'm not a "fingertrick cuber" but isn't B/B' easily done as a cube
rotation then a normal U/U' trigger ?? The exact way would depend on the
turn done before the B/B' ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...>
wrote: > > Joël van Noort wrote: > > > I'd like to add
that, when thinking about it again, I realised that > > on some
algs I also use my middle finger to do B'.. Like, there is > > one
OLL alg (P shaped) that starts with RUB', and doing the B' with >
> a middle finger makes it a lot quicker (copied it from LarsV). So I
> > guess the e and i keys would also make sense, maybe. > >
The E and I keys are already taken, but I think probably our brains >
won't care about the difference between using the middle or ring >
finger to perform the same action, so I am happy to just use W and O
> as per your original idea. > > > But I would be > >
interested to see what the rest of the community thinks. > >
Ditto.. in particular, I'm interested to know what is the "most" >
popular way to perform B/B' amongst speed cubists? > > -- >
Ryan Heise http://www.ryanheise.com/ >
5328. Re: [Speed cubing group] Re: B/B' on the simulator (maybe)
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 5 Sep 2007 16:14:25 -0300 (ART)
I can't remember of any alg I use that has a B move...but I like the
idea of having B moves on the simulator...really useful for setups on
blindfolded cubing Pedro PS.: you could add M moves too :p
richard16meyer <richard16meyer@...> escreveu: I also use my ring
fingers to do B/B' moves. O and W would make perfect sense for it. And
also (perhaps because i use Roux and not fridrich like everyone else) i
commonly use those moves and was disappointed originally when the online
cube didn't have them. --- In speedsolvingrubikscube@yahoogroups.com,
"Ryan Heise" <ryan@...> wrote: > > Jo�l van Noort wrote:
> > > I'd like to add that, when thinking about it again, I
realised that > > on some algs I also use my middle finger to do
B'.. Like, there is > > one OLL alg (P shaped) that starts with
RUB', and doing the B' with > > a middle finger makes it a lot
quicker (copied it from LarsV). So I > > guess the e and i keys
would also make sense, maybe. > > The E and I keys are already
taken, but I think probably our brains > won't care about the
difference between using the middle or ring > finger to perform the
same action, so I am happy to just use W and O > as per your original
idea. > > > But I would be > > interested to see what the
rest of the community thinks. > > Ditto.. in particular, I'm
interested to know what is the "most" > popular way to perform B/B'
amongst speed cubists? > > -- > Ryan Heise
http://www.ryanheise.com/ > Flickr agora em português. Você clica,
todo mundo vê. Saiba mais. [Non-text portions of this message have been
removed]
5329. [Speed cubing group] Re: B/B' on the simulator (maybe)
From:
"jason_baum" <jason_baum@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 05 Sep 2007 23:18:53 -0000
I perform B with my right index finger and B' with my right thumb.
-Jason Baum --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > I can't remember of any alg I
use that has a B move...but I like the idea of having B moves on the
simulator...really useful for setups on blindfolded cubing > >
Pedro > > PS.: you could add M moves too :p > >
richard16meyer <richard16meyer@...> escreveu: I also use my ring
fingers to do B/B' moves. O and W would make > perfect sense for it.
And also (perhaps because i use Roux and not > fridrich like everyone
else) i commonly use those moves and was > disappointed originally
when the online cube didn't have them. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@> >
wrote: > > > > Jo�l van Noort wrote: > > > >
> I'd like to add that, when thinking about it again, I realised that
> > > on some algs I also use my middle finger to do B'.. Like,
there is > > > one OLL alg (P shaped) that starts with RUB',
and doing the B' with > > > a middle finger makes it a lot
quicker (copied it from LarsV). So I > > > guess the e and i
keys would also make sense, maybe. > > > > The E and I keys
are already taken, but I think probably our brains > > won't care
about the difference between using the middle or ring > > finger
to perform the same action, so I am happy to just use W and O > >
as per your original idea. > > > > > But I would be >
> > interested to see what the rest of the community thinks. >
> > > Ditto.. in particular, I'm interested to know what is the
"most" > > popular way to perform B/B' amongst speed cubists? >
> > > -- > > Ryan Heise http://www.ryanheise.com/ >
> > > > > > > Flickr agora em português. Você
clica, todo mundo vê. Saiba mais. > > [Non-text portions of this
message have been removed] >
5330. Review: New Stackmat Timers and Tournement Display
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 05 Sep 2007 23:38:39 -0000
So I just opened a package from SPeedstacks. My old timer has been
failing on me, frequently it just goes crazy and loops though a bunch of
0s, then 1s, 2's etc. The new timer has a feature to keep track of date
and time of day even while "off". I find this handy. There are 2 added
buttons, and I can see how from an electronics point of view how easily
it could be to incorporate soemthign like that. The plastic is much more
of a brighter metalic blue than my other. The output jack is shiny metal
instead of black plastic (this I know increases the cost of materials),
that minor improvement makes me happy for some reason. The stack mats
themselves (over-sized mouse pads) now come in a variety of colorful
designs, I got the "bubble one". I was a bit disappointed in that they
are nwo half the thickness I was accustomed to, say from Gen 1 days, but
it rolls up much nicer this way, and I appreciate the thick cardboard
cyclinder they use for packaging, and am keeping.... perhaps drill some
holes in it to attach some rubberbands to turn into a DIY ping pong ball
holder! The Large Tournment Display itself, is now round/oval (as we all
know), but to a suprise, I found no power cord! They are now only
powered by EIGHT D-cell batteries that do not come supplied (I will be
making a trip to the supermarket forthat and lube soon). This I find
rather unacceptable, why 8? And why D-cell? C-would be more convienent
and easier to find in stores. Anotehr beef I have is that the
instructions aren't explicit about how to mount the post to a table...
although it wasn't hard to figure out. I find it as an oversight. The
post itself is not only a single short stick. It's barely higher than my
monitors right now. The height is not at all adjustable. They used to be
two piece, but I guess they wanted to make a bigger profit? Well they
claim the decision was made for "stablity reasons" which I'm not quite
believing. It's just taller than 7 cubes high (so like 7 times 2.25
inches plus oh a half inch and whatever that is in metric units). I
suppose this is okay, but if it was a big audience, you would certainly
want it to stick up nice and high above the crowd I'm sure. Oh almost
forgot to mention, the timer can also save 3 times in a memory
(technically 4 if you count what is on the main display). This was made
to correspond to 3-3-3, 3-6-3, and Cycle tiems in the world of
cupstacking of though. It can easily be adapted for my use of storing
3x3, 4x4, and 5x5 times :). Cost for timer, mat, and display? Around
$138 USD after taxes. So not bad, but I expected more from their
tournment displays. I hope this Review helps ppl come to a decision on
wheather or not to buy this stuff. ANd if other cubers here have
opinions on these items to share, please do. -Doug
5331. [Speed cubing group] Re: B/B' on the simulator (maybe)
From:
"Lucas Garron" <lucasg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 Sep 2007 02:31:12 -0000
I use my right ring finger for a B' in a BLD alg (and actually use my
right pinky for B in that same alg), and have always wondered why those
two keys ("W" and "O") that are so conveniently in place don't do
anything. They would aid in speed and accuracy. Also, I'd vote for M' on
"." because I use my right ring finger for it. I suppose "X" would work
for others, and they should both work that way if this is to mimic real
handling. I'm not sure if M should go anywhere, then... "C" and "," ?
Another idea I'm entertaining is the replacement of Rc on "Y" with M'
and Lc on "B" with M. The redundant cube turns are then only covered by
the closer hand. Would it be too much work to make the keymap
configurable? Anyhow, I like B/B' on "W"/"O," and think that there
should at least be an M'. -Lucas Garron
5332. Re: B/B' on the simulator (maybe) From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 Sep 2007 03:42:10 -0000
per_fredlund wrote: > I'm not a "fingertrick cuber" but isn't B/B'
easily done as a cube > rotation then a normal U/U' trigger ?? Yes,
to me also, R B R' "feels like" R U R' after a slight cube rotation. On
the simulator, it can be performed (Rc' R) U (Rc R') or equivalently l U
l' since l/l' are directly supported. > The exact way would depend on
the turn done before the B/B' ... True, I can personally see three ways
to perform B/B' depending on the previous move: 1) index finger:
probably the previous move is R? If so, I think we don't need a special
key for it, since RUR' can be performed lUl' as suggested above. 2)
thumb: probably the previous move is L'? e.g. L'BL. To be consistent, I
will not support this since I do not support thumb push moves anywhere
else either. For example, L'UL must be performed by switching hands, and
using the index finger of the opposite hand to pull rather than using
the same hand to thumb-push. I think people got used to scheme this
rather quickly, it was just necessary to make best use of the keys
available. 3) ring finger: probably the previous move is L? This finger
trick was completely new to me, but there is a nice symmetry about
adding it: the index finger is wired up to U and F, while the ring
finger is wired up to D and B. The other combinations are then supported
using a cube rotation in either direction. I think this nice symmetry
also corresponds, in a pragmatic way, to the degrees to which our wrists
can comfortably twist in any one direction. (1) is quite a contortion
without a cube rotation, whereas (3) is much easier to reach without a
cube rotation. Another goal here was to be able to support f/f'
(double-layer turns), and the direction of the wrist twist in (3) seems
to match the way wrists would twist to support f/f'. So my current
thought is to just add (3) and not (1) or (2). Pedro wrote: > PS.:
you could add M moves too :p I can't do that Dave :-) To explain, there
was a principle that I followed when designing the movement engine
inside the simulator: Each finger press simulates what a finger press
can do on a real cube. There are some moves on a real cube that actually
involve pressing multiple fingers simultaneously, and M is one of those.
If you just press M by itself, what actually happens is r'. So if you
want to force R back to its home position, you actually need to press r'
and R simultaneously. As well as having a justification in mimicking the
physical world, this has other advantages: - It allows the player to
learn only a small set of primitive keys, which can be intuitively
combined to perform more complex moves. - Since there are only a limited
number of keys available on the keyboard and it is not possible to
assign a key for every possible finger trick, this scheme is actually
the secret to making the keyboard controls fit on a keyboard. Lucas
Garron wrote: > Would it be too much work to make the keymap
configurable? I will do this eventually, since it will also address the
issue of using the simulator on non-QWERTY keyboards. However, there is
a lot of infrastructure that needs to be set in place before this can
happen (accounts/logins/preferences), and I don't quite have the time
for this just yet ;-) -- Ryan Heise http://www.ryanheise.com/
5333. Blindfold method help 3 cycle method From:
mr_seagull_1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 Sep 2007 06:22:52 -0000
i started blindfolding but i cant get corner orientation i do the R'D'RD
x2 or x4 and i know how to do the algorithm properly but i cant get all
of the corners oriented cuz sometimes there on oposite sides of the cube
can someone help me?
5334. Re: B/B' on the simulator (maybe) From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 Sep 2007 07:11:20 -0000
Hi :-) When are we going to get a consensus as to what cube rotation
notation to use? The notations that i can remember just now are: 1 -
x,y,z notation as explained here >>
http://www.speedcubing.com/moves.html 2 - Prefix notation (Q) QR, QR2,
QR' etc... 3 - Postfix notation (C or c) Rc, R2c, R'c etc ... or also i
have seen Rc2, Rc' ... As i have mentioned many times i think notation
is a task for the WCA. In other federations/sports there is official
"notation" or metrics. Like using meter not foot, kg not lb. Etc... The
longer we go on without an official complete notation the more
variations we are going to develop, and reading algorithms becomes very
confusing, unless the sites/books care to explain the notation being
used. (Inner slice turns also have differing notations. As well as block
moves.) One idea would be to have websites officially approved by the
WCA if they follow official notation fully ;-) I guess most serious
sites would like to be approved :D >>> uniformity My recurring
thoughts, Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan
Heise" <ryan@...> wrote: > > per_fredlund wrote: > >
> I'm not a "fingertrick cuber" but isn't B/B' easily done as a cube
> > rotation then a normal U/U' trigger ?? > > Yes, to me
also, R B R' "feels like" R U R' after a slight cube rotation. > >
On the simulator, it can be performed (Rc' R) U (Rc R') or >
equivalently l U l' since l/l' are directly supported. > > >
The exact way would depend on the turn done before the B/B' ... >
> True, I can personally see three ways to perform B/B' depending on
the > previous move: > > 1) index finger: probably the previous
move is R? If so, I think we > don't need a special key for it, since
RUR' can be performed lUl' as > suggested above. > > 2) thumb:
probably the previous move is L'? e.g. L'BL. To be > consistent, I
will not support this since I do not support thumb push > moves
anywhere else either. For example, L'UL must be performed by >
switching hands, and using the index finger of the opposite hand to >
pull rather than using the same hand to thumb-push. I think people got
> used to scheme this rather quickly, it was just necessary to make
best > use of the keys available. > > 3) ring finger: probably
the previous move is L? This finger trick was > completely new to me,
but there is a nice symmetry about adding it: > the index finger is
wired up to U and F, while the ring finger is > wired up to D and B.
The other combinations are then supported using a > cube rotation in
either direction. > > I think this nice symmetry also corresponds,
in a pragmatic way, to > the degrees to which our wrists can
comfortably twist in any one > direction. (1) is quite a contortion
without a cube rotation, whereas > (3) is much easier to reach
without a cube rotation. > > Another goal here was to be able to
support f/f' (double-layer turns), > and the direction of the wrist
twist in (3) seems to match the way > wrists would twist to support
f/f'. > > So my current thought is to just add (3) and not (1) or
(2). > > > Pedro wrote: > > > PS.: you could add M
moves too :p > > I can't do that Dave :-) To explain, there was a
principle that I > followed when designing the movement engine inside
the simulator: > > Each finger press simulates what a finger press
can do > on a real cube. > > There are some moves on a real
cube that actually involve pressing > multiple fingers
simultaneously, and M is one of those. If you just > press M by
itself, what actually happens is r'. So if you want to > force R back
to its home position, you actually need to press r' and R >
simultaneously. > > As well as having a justification in mimicking
the physical world, > this has other advantages: > > - It
allows the player to learn only a small set of primitive keys, >
which can be intuitively combined to perform more complex moves. > -
Since there are only a limited number of keys available on the >
keyboard and it is not possible to assign a key for every possible >
finger trick, this scheme is actually the secret to making the >
keyboard controls fit on a keyboard. > > Lucas Garron wrote: >
> > Would it be too much work to make the keymap configurable?
> > I will do this eventually, since it will also address the
issue of > using the simulator on non-QWERTY keyboards. > >
However, there is a lot of infrastructure that needs to be set in >
place before this can happen (accounts/logins/preferences), and I >
don't quite have the time for this just yet ;-) > > -- > Ryan
Heise http://www.ryanheise.com/ >
5335. Re: Blindfold method help 3 cycle method From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 Sep 2007 07:19:59 -0000
Pick a good commutator for that. Me and Hardwick tend to go with stuff
like: (LD2L'F'D2F)=blah and to do things like (blah)(U^n)(blah)'(U^n)'.
What I do in practice is (Sune)(mirrored Sune) or the inverse. Reading
your post... I think you have CO confused with soemthing else, that
looks a bit like the 6-edge flip alg that is somtimes used but it is x5.
It looks a bit like the alg for two 2-corner cycles too. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1
<no_reply@...> wrote: > > i started blindfolding but i cant
get corner orientation > i do the R'D'RD x2 or x4 and i know how to
do the algorithm properly > but i cant get all of the corners
oriented cuz sometimes there on > oposite sides of the cube > can
someone help me? >
5336. Re: Blindfold method help 3 cycle method From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 Sep 2007 07:31:23 -0000
Hi :-) A poor mans solution to orienting corners is to actually rotate
them "in situ" with short algs. Not using 3-cycles for orientation
purposes. This also lessens the burden of keeping track of permutation
but makes for longer solutions. A corner can be twisted with for
example: R' D2 R F D2 F' (ccw) or R' D R F D F' (cw) Use this to twist 2
corners like so (example): R' D R F D F' U F D' F' R' D' R U' (alg + U +
alg backwards + U') Using these short algs is not very good for cases
where you have to twist 3 corners. In such cases one can use: (R' D' R
D)*2 or (D' R' D R)*2 to twist each of the corners, the rest of the cube
will be restored. Example: (R' D' R D)*2 U (R' D' R D)*2 U (R' D' R D)*2
U2 The concept(s) should be easy to understand. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1
<no_reply@...> wrote: > > i started blindfolding but i cant
get corner orientation > i do the R'D'RD x2 or x4 and i know how to
do the algorithm properly > but i cant get all of the corners
oriented cuz sometimes there on > oposite sides of the cube > can
someone help me? >
5337. Lyon Open 2007 - report & pictures From:
"gillesvdp" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 Sep 2007 10:08:59 -0000
This time it is only a short report ;-) Some pictures are located below
on the same page.
http://www.gillesvdp.com/cube/index.php/2007/09/03/6-lyon-open-2007 Feel
free to leave comments. :) Gilles
"In the evening we met a lot of other cubes" You have been cubing too
much! --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > This time it is only a short
report ;-) > Some pictures are located below on the same page. >
> http://www.gillesvdp.com/cube/index.php/2007/09/03/6-lyon-open-2007
> > Feel free to leave comments. :) > > Gilles >
5339. Re: [Speed cubing group] Re: B/B' on the simulator (maybe)
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 6 Sep 2007 11:20:16 -0300 (ART)
Thanks for the reply, but I'm not Dave :-) Pedro Ryan Heise
<ryan@ryanheise.com> escreveu: Pedro wrote: > PS.: you could
add M moves too :p I can't do that Dave :-) To explain, there was a
principle that I followed when designing the movement engine inside the
simulator: Each finger press simulates what a finger press can do on a
real cube. There are some moves on a real cube that actually involve
pressing multiple fingers simultaneously, and M is one of those. If you
just press M by itself, what actually happens is r'. So if you want to
force R back to its home position, you actually need to press r' and R
simultaneously. As well as having a justification in mimicking the
physical world, this has other advantages: - It allows the player to
learn only a small set of primitive keys, which can be intuitively
combined to perform more complex moves. - Since there are only a limited
number of keys available on the keyboard and it is not possible to
assign a key for every possible finger trick, this scheme is actually
the secret to making the keyboard controls fit on a keyboard. Flickr
agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text
portions of this message have been removed]
5340. New simulator release, beta testing From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 Sep 2007 16:34:23 -0000
Ok, This release has 3 new features: 1. W and O can control the back
face. 2. ESC can be used to abort (instead of reloading the page). 3.
The applet can be embedded (it has some options for colour/size, and
maybe in the future I'll make it programmable with sequences). You can
find it on the beta testing page here:
http://www.ryanheise.com/cube/speedb.html I have no idea how effective
the new back face controls will be since people may be used to surviving
without them by now. -- Ryan Heise http://www.ryanheise.com/
Very nice features. Great work Ryan. On 9/6/07, Ryan Heise
<ryan@...> wrote: > > Ok, This release has 3 new features:
> > 1. W and O can control the back face. > 2. ESC can be used
to abort (instead of reloading the page). > 3. The applet can be
embedded (it has some options for colour/size, > and maybe in the
future I'll make it programmable with sequences). > > You can find
it on the beta testing page here: > >
http://www.ryanheise.com/cube/speedb.html > > I have no idea how
effective the new back face controls will be since > people may be
used to surviving without them by now. > > -- > Ryan Heise
http://www.ryanheise.com/ > > > -- My Webpage:
http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
Hey Ryan, great new features! I've embedded it in my page as a test and
it works! (http://erikku.er.funpic.org/rubik/) Thanks! But I don't think
I'm going to use any B moves since I'm used to not using those... --- In
speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...>
wrote: > > Very nice features. Great work Ryan. > > On
9/6/07, Ryan Heise <ryan@...> wrote: > > > > Ok, This
release has 3 new features: > > > > 1. W and O can control
the back face. > > 2. ESC can be used to abort (instead of
reloading the page). > > 3. The applet can be embedded (it has
some options for colour/size, > > and maybe in the future I'll
make it programmable with sequences). > > > > You can find
it on the beta testing page here: > > > >
http://www.ryanheise.com/cube/speedb.html > > > > I have no
idea how effective the new back face controls will be since > >
people may be used to surviving without them by now. > > > >
-- > > Ryan Heise http://www.ryanheise.com/ > > > >
> > > > > > -- > My Webpage:
http://www.pjkcubed.com > Speedsolving Puzzles:
http://www.speedsolving.com > Computer Cleanup:
http://www.cleancomputerhelp.com > > > [Non-text portions of
this message have been removed] >
5343. Re: [Speed cubing group] New simulator release, beta testing
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 6 Sep 2007 15:57:07 -0300 (ART)
Great work Ryan I liked the esc feature : ) as I said before, I don't
use B moves on normal cubing...but I'll like it when you put them on the
bld version :P (oh, and too bad beta doesn't allow submitting...I just
beat my average :D) Pedro megafrikkie <megafrikkie@...> escreveu:
Hey Ryan, great new features! I've embedded it in my page as a test and
it works! (http://erikku.er.funpic.org/rubik/) Thanks! But I don't think
I'm going to use any B moves since I'm used to not using those... --- In
speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...>
wrote: > > Very nice features. Great work Ryan. > > On
9/6/07, Ryan Heise <ryan@...> wrote: > > > > Ok, This
release has 3 new features: > > > > 1. W and O can control
the back face. > > 2. ESC can be used to abort (instead of
reloading the page). > > 3. The applet can be embedded (it has
some options for colour/size, > > and maybe in the future I'll
make it programmable with sequences). > > > > You can find
it on the beta testing page here: > > > >
http://www.ryanheise.com/cube/speedb.html > > > > I have no
idea how effective the new back face controls will be since > >
people may be used to surviving without them by now. > > > >
-- > > Ryan Heise http://www.ryanheise.com/ > > > >
> > > > > > -- > My Webpage:
http://www.pjkcubed.com > Speedsolving Puzzles:
http://www.speedsolving.com > Computer Cleanup:
http://www.cleancomputerhelp.com > > > [Non-text portions of
this message have been removed] > Flickr agora em português. Você
clica, todo mundo vê. Saiba mais. [Non-text portions of this message
have been removed]
5344. Re: [Speed cubing group] New simulator release, beta testing
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 6 Sep 2007 20:55:08 -0300 (ART)
Never mind...beat it again (this time at the "normal" simulator so I
could submit)...and by more than 2 seconds : ) Pedro Pedro
<pedrosino1@...m.br> escreveu: Great work Ryan I liked the esc
feature : ) as I said before, I don't use B moves on normal cubing...but
I'll like it when you put them on the bld version :P (oh, and too bad
beta doesn't allow submitting...I just beat my average :D) Pedro
megafrikkie <megafrikkie@...> escreveu: Hey Ryan, great new
features! I've embedded it in my page as a test and it works!
(http://erikku.er.funpic.org/rubik/) Thanks! But I don't think I'm going
to use any B moves since I'm used to not using those... --- In
speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...>
wrote: > > Very nice features. Great work Ryan. > > On
9/6/07, Ryan Heise <ryan@...> wrote: > > > > Ok, This
release has 3 new features: > > > > 1. W and O can control
the back face. > > 2. ESC can be used to abort (instead of
reloading the page). > > 3. The applet can be embedded (it has
some options for colour/size, > > and maybe in the future I'll
make it programmable with sequences). > > > > You can find
it on the beta testing page here: > > > >
http://www.ryanheise.com/cube/speedb.html > > > > I have no
idea how effective the new back face controls will be since > >
people may be used to surviving without them by now. > > > >
-- > > Ryan Heise http://www.ryanheise.com/ > > > >
> > > > > > -- > My Webpage:
http://www.pjkcubed.com > Speedsolving Puzzles:
http://www.speedsolving.com > Computer Cleanup:
http://www.cleancomputerhelp.com > > > [Non-text portions of
this message have been removed] > Flickr agora em português. Você
clica, todo mundo vê. Saiba mais. [Non-text portions of this message
have been removed] Flickr agora em português. Você clica, todo mundo vê.
Saiba mais. [Non-text portions of this message have been removed]
5345. mefferts pyraminx and skewb From:
mr_seagull_1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 Sep 2007 00:13:17 -0000
has anyone noticed that mefferts never has normal skewb and normal
pyraminx in stock? will they ever restock?
5346. Re: mefferts pyraminx and skewb From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 Sep 2007 01:01:00 -0000
This has been annoying me contantly for the past couple weeks. I have
been planning a large order (like >$200) and even though there's no
incentive to lop orders together instead of splitting them up in terms
of the shipping costs, I would still like to get everything I want at
the same time. If this stuff doesn't get re-stocked in a week, I'm
e-mailing them to get to the bottom of this. While we are on the
subject, would anyone care to explain to be the pros/cons between the
tiled Skewb and stickered one? I was having trouble deciding. Oh and
just to be random..., I really want a Dogic. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1
<no_reply@...> wrote: > > has anyone noticed that mefferts
never has normal skewb and normal > pyraminx in stock? > will they
ever restock? >
5347. (off topic) Development of mathematical thought From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 Sep 2007 01:15:31 -0000
Hi everyone, I have been tutoring math through a franchise company
called Mathnasium for almost a year and a half now. You can see their
website at www.mathnasium.com Anyway I have noticed a fascinating, to
me, trend in the way most every student answers one particular type of
question on one of our assessment tests. There are 2 questions on our
middle school test that ask to order fractional amounts from least to
greatest. What fascinates me is that close to 95% of all students who
take the test miss this question, and I'd say 80% of those in the same
manner. The first question has decimals from 0 to 2 to be put in order
from least to greatest. Below is an example: 2 0.04 1 0.35 0.96 0 0.75
Most students, even many extremely bright students(!), answer like this:
0.04 0.35 0.75 0.96 0 1 2 Also there is a second question asking them to
order fractions: 2/5 9/10 1 1/16 0 3/4 2 Most students, again even some
of our brightest math minds(!), answer like this: 1/16 2/5 3/4 9/10 0 1
2 What fascinates me is that they all place any fractional amount to be
less than 0, yet still non-negative. Again I know this post probably
makes our students out to sound dumb, but many students who miss this
question in this manner have excellent problem solving skills and often
then have very good computational skills and accuracy. I am fascinated
by this because I have seen students who struggle in math, as well as
extremely bright students, answer this problem the very same way. Does
anyone know what is going on here from a developmental standpoint? Most
of these kids are aged 11-13 who are missing this question in this way.
I know this age group is when abstract thinking begins to develop. But
is the order type of the reals an abstract concept? It seems to make
sense, but then again I've been working with numbers for so long perhaps
I've forgotten any struggles I went through at that age to develop a
concept of the way the real numbers are ordered. I would be very
interested in any feedback, as I find the topic of mathematical
development fascinating, particularly in this one area where I've seen
so many students miss this question, and nearly all in the same manner!
Chris
5348. Re: mefferts pyraminx and skewb From:
"Jon Choi" <quirkcorsair566@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 Sep 2007 01:38:22 -0000
Well, if it is of any consolation, they restocked their 5x5x5s. :D
(Granted, it's a bit more expensive now...) So it's not like Mefferts
never restocks anything. Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1
<no_reply@...> wrote: > > has anyone noticed that mefferts
never has normal skewb and normal > pyraminx in stock? > will they
ever restock? >
5349. Re: [Speed cubing group] Re: B/B' on the simulator (maybe)
From:
"Lucas G." <lucasg@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 6 Sep 2007 18:44:48 -0700
>----- Original Message ----- >From: Ryan Heise >To:
speedsolvingrubikscube@yahoogroups.com >Sent: Wednesday, September
05, 2007 8:42 PM >Subject: [Speed cubing group] Re: B/B' on the
simulator (maybe) > > >Each finger press simulates what a
finger press can do >on a real cube. > >There are some moves on
a real cube that actually involve pressing >multiple fingers
simultaneously, and M is one of those. If you just >press M by
itself, what actually happens is r'. So if you want to >force R back
to its home position, you actually need to press r' and R
>simultaneously. I really don't think of it as forcing R back
simultaneously: http://archive.garron.us/vid/temp/M'U'.mp4
http://archive.garron.us/vid/temp/Arne.mp4 The center slice just
moves... I've probably lost some records on the simulator because I
pressed the wrong keys for M'... -Lucas Garron
5350. Re: B/B' on the simulator (maybe) From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 Sep 2007 03:11:06 -0000
Lucas G. wrote: > Ryan wrote: > >There are some moves on a real
cube that actually involve pressing > >multiple fingers
simultaneously, and M is one of those. > > I really don't think of
it as forcing R back simultaneously Although you may not think of it
that way, I was not trying to design the interface around a logical
conception of moves, but rather a physical simulation of moves based on
the notion of "finger presses". Indeed, watching your video, M involves
more finger presses than U. To become more aware of this, imagine trying
to perform M one-handed. You will quickly see that extra fingers are
needed to press on extra stickers. It is these finger presses that I am
trying to simulate, and that is the whole basis for the design of the
simulator. Perhaps customisable keyboard layouts should be the next
thing on the todo list... Each finger will still correspond to what can
be achieved by a single finger press, but I suspect there may exist
layouts better suited to different methods. (Maybe, even, I should have
mapped r' as an index finger pull move) But for now, the sequence MUMU
would be performed on the simulator using (MI)J(MI)J where (MI) can be
pressed simultaneously with the thumb and middle finger, then followed
by the index finger to execute U. That seems to be a rather fluid
motion. Watching your video, it almost seems as though "X" should be
mapped to r, and that would assist slice moves in the reverse direction.
-- Ryan Heise http://www.ryanheise.com/
>----- Original Message ----- >From: Ryan Heise >To:
speedsolvingrubikscube@yahoogroups.com >Sent: Thursday, September 06,
2007 9:34 AM >Subject: [Speed cubing group] New simulator release,
beta testing >1. W and O can control the back face. Woohoo! >2.
ESC can be used to abort (instead of reloading the page). Let's hope I
don't accientally press it during an average.... >3. The applet can
be embedded (it has some options for colour/size, >and maybe in the
future I'll make it programmable with sequences). I just had to try
this: http://cube.garron.us/sim/bigsim.php?size=600 My first full-screen
solve was 11.17 seconds :-)
>----- Original Message ----- >From: Ryan Heise >To:
speedsolvingrubikscube@yahoogroups.com >Sent: Thursday, September 06,
2007 9:34 AM >Subject: [Speed cubing group] New simulator release,
beta testing >1. W and O can control the back face. Woohoo! >2.
ESC can be used to abort (instead of reloading the page). Let's hope I
don't accientally press it during an average.... >3. The applet can
be embedded (it has some options for colour/size, >and maybe in the
future I'll make it programmable with sequences). I just had to try
this: http://cube.garron.us/sim/bigsim.php?size=700 My first full-screen
solve was 11.17 seconds :-) And a cute teeny one:
http://cube.garron.us/sim/bigsim.php?size=100&font_size=5 You said
nothing about denying permission for embedding modified code. :-)
Anyhow, I was really just testing my PHP skills for my own enjoyment...
If you want me take the PHP off the page, Ryan, just tell me. -Lucas
Garron
5353. Re: [Speed cubing group] New simulator release, beta testing
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 7 Sep 2007 00:46:54 -0300 (ART)
Nice one, Lucas : ) but I think you could change the background...that
light "ocri" (I don't know the english name for the color...lol) kinda
disturbs me :P Pedro "Lucas G." <lucasg@...> escreveu: >-----
Original Message ----- >From: Ryan Heise >To:
speedsolvingrubikscube@yahoogroups.com >Sent: Thursday, September 06,
2007 9:34 AM >Subject: [Speed cubing group] New simulator release,
beta testing >1. W and O can control the back face. Woohoo! >2.
ESC can be used to abort (instead of reloading the page). Let's hope I
don't accientally press it during an average.... >3. The applet can
be embedded (it has some options for colour/size, >and maybe in the
future I'll make it programmable with sequences). I just had to try
this: http://cube.garron.us/sim/bigsim.php?size=600 My first full-screen
solve was 11.17 seconds :-) Flickr agora em português. Você clica, todo
mundo vê. Saiba mais. [Non-text portions of this message have been
removed]
5354. Re: New simulator release, beta testing From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 Sep 2007 05:05:25 -0000
Lucas G. wrote: > You said nothing about denying permission for
embedding modified > code. :-) Are you referring to the lack of an
"All rights reserved" statement? This is automatically implied under the
Berne Convention. Just pop me an email if you want to request another
permission. -- Ryan Heise http://www.ryanheise.com/
5355. dvorak From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 6 Sep 2007 22:47:42 -0700
Just wanted to let people know that Macky and Ambie are dvorak typers.
Leyan, Toby, and I started about 10 days ago and I typed 70 WPM in
dvorak today. Shelley is on her way and we've converted Bob and Chris
Hunt. Join us on http://typera.tk/ I think most people here will be
typing a lot in their lives. I think this is definitely worth learning.
So powerful... You might need this skill at the next cubing tournament
too... -Tyson
I'm guessing a laptop with ryan's cube sim, but in dvorak. :D --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Just wanted to let people know that Macky and Ambie are
dvorak typers. > Leyan, Toby, and I started about 10 days ago and I
typed 70 WPM in > dvorak today. Shelley is on her way and we've
converted Bob and Chris > Hunt. > > Join us on
http://typera.tk/ > > I think most people here will be typing a
lot in their lives. I think > this is definitely worth learning. So
powerful... > > You might need this skill at the next cubing
tournament too... > > -Tyson >
i have concidered chaning to dvorak but wont the keys be messed up so in
games that us WASD controls be all wird? --- In
speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...>
wrote: > > I'm guessing a laptop with ryan's cube sim, but in
dvorak. :D > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao > <tyson.mao@> wrote: > > > > Just wanted
to let people know that Macky and Ambie are dvorak typers. > >
Leyan, Toby, and I started about 10 days ago and I typed 70 WPM in >
> dvorak today. Shelley is on her way and we've converted Bob and
Chris > > Hunt. > > > > Join us on http://typera.tk/
> > > > I think most people here will be typing a lot in
their lives. I think > > this is definitely worth learning. So
powerful... > > > > You might need this skill at the next
cubing tournament too... > > > > -Tyson > > >
I use colemak: http://www.colemak.com It improves on a few of the little
things that bothered me enough in dvorak to not use it, like ls on the
pinky. > <blade740@...> wrote: > > > > I'm guessing
a laptop with ryan's cube sim, but in dvorak. :D > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > <tyson.mao@> wrote: > > > >
> > Just wanted to let people know that Macky and Ambie are dvorak
> typers. > > > Leyan, Toby, and I started about 10 days ago
and I typed 70 WPM > in > > > dvorak today. Shelley is on
her way and we've converted Bob and > Chris > > > Hunt. >
> > > > > Join us on http://typera.tk/ > > >
> > > I think most people here will be typing a lot in their
lives. I > think > > > this is definitely worth learning. So
powerful... > > > > > > You might need this skill at
the next cubing tournament too... > > > > > > -Tyson
> > > > > > > > [Non-text portions of this
message have been removed]
ASNITHSANOTDISNAOETHIONTESHEUASONHT =). I am a dvorak typer as well. I
would definitely recommend colemak before deciding on dvorak. From the
looks of it, it seems to be more efficent, but even /less/ compatible
with computers that don't have the internet. If you're a programmer, I
would suggest colemak over dvorak (even though I haven't tried colemak),
because it doesn't mess around with the punctuation as much as dvorak
does. I think sometime this year I'm going to give colemak a try, and
see which one I like better. Cheers, Mike Carroll
5360. [Off Topic] Driving Test From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 Sep 2007 08:53:29 -0000
Hi everyone, I just passed my driving test! hurray! DanH :)
Congratulations! That means that to go to Worlds you only need to get to
The Netherlands and then we can take my car and drive there (yes, that
is an invitation) On Fri, 07 Sep 2007 08:53:29 -0000, "Dan" wrote: Hi
everyone, I just passed my driving test! hurray! DanH :) Links: ------
[1]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_ylc=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQR0cGNJZAMzNzgzMg--
[2]
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--?act=reply&messageNum=37832
[3]
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ--
[4]
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ--
[5]
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3
Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNTU1MDU-
[6]
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbjQxYTE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ--
[7]
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmMjk2bnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNTU1MDU-
[8]
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[9]
http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmbG9xb245BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNTU1MDU-
[10]
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dHIEc2xrA21icnMEc3RpbWUDMTE4OTE1NTUwNQ-- [11]
http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkdnZkY2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTU1NTA1
[12]
http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5MTU1NTA1
[13]
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[14] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email
Delivery: Digest [15]
mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change
Delivery Format: Traditional [16]
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[17] http://docs.yahoo.com/info/terms/ [18]
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [19]
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[20]
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2poazE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE1NTUwNQ--
[21]
http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50
[22]
http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4776367/R=0/SIG=11mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html
[23] http://us.ard.yahoo.
com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=11f8fj6tf/*http://tech.groups.yahoo.com/group/samsunghd/
[Non-text portions of this message have been removed]
> i have concidered chaning to dvorak but wont the keys be messed up
so > in games that us WASD controls be all wird? > > Sure.
That's a problem. I disable Dvorak mode for such kinds of games. I still
suffer from WASD, but that's because I don't play that kind of game very
often. I have been a Dvorak typist for more than 20 years. I needed a
month or two before being able to play NetHack diagonal move. Now I have
no problem with hjkluybn. It's just a training like OLL or PLL. You can
get used to. -- Kaoru Maeda aka Mad Player maeda@...
5363. Re: [Speed cubing group] [Off Topic] Driving Test From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 7 Sep 2007 11:46:58 +0200
Arnaud: Make sure you take some blindfolds with you while Dan is driving
otherwise you might be scared if he drives on the left-hand side of the
road sometimes. ^^ Gilles PS: Congratulations Dan ;-) 2007/9/7, avgalen
@ silhouette. nl <avgalen@...>: > > Congratulations! That
means that to go to Worlds you only need to get > to The Netherlands
and then we can take my car and drive there (yes, > that is an
invitation) > On Fri, 07 Sep 2007 08:53:29 -0000, "Dan" wrote: >
Hi everyone, > I just passed my driving test! hurray! > DanH :)
> > > > Links: > ------ > [1] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_ylc=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQR0cGNJZAMzNzgzMg--
> [2] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--?act=reply&messageNum=37832
> [3] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ--
> [4] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ--
> [5] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3
>
Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNTU1MDU-
> [6] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbjQxYTE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ--
> [7] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmMjk2bnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNTU1MDU-
> [8] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjaWxhYWFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNTU1MDU-
> [9] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmbG9xb245BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNTU1MDU-
> [10] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlbTIyMnFuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNm
> dHIEc2xrA21icnMEc3RpbWUDMTE4OTE1NTUwNQ-- > [11] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkdnZkY2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTU1NTA1
> [12] > >
http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5MTU1NTA1
> [13] > >
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> [14] >
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Delivery: Digest > [15] >
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> [17] > http://docs.yahoo.com/info/terms/ > [18] >
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[19] > >
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> [20] > >
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> [21] > >
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> [22] > >
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> [23] > http://us.ard.yahoo. >
com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578 >
/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=11f8fj6tf/*
> http://tech.groups.yahoo.com/group/samsunghd/ > > >
[Non-text portions of this message have been removed] > > >
> > Yahoo! Groups Links > > > > [Non-text portions of
this message have been removed]
Tyson Mao wrote: > Join us on http://typera.tk/ First try: 104wpm (on
QWERTY). Fun! I was once addicted to the dvorak concept... But as with
James, I found it a terrible layout for typing UNIX commands and
eventually switched back to QWERTY. James Stuber wrote: > I use
colemak: http://www.colemak.com WOW!!!!!! That layout is actually very
good. http://colemak.com/Compare Colemak not only performs well on
standard English text, but it performs *exceptionally* well on UNIX
commands: QWERTY same hand: 46.88% QWERTY same finger: 9.76% Colemak
same hand: 17.28% Colemak same finger: 3.2% Dvorak same hand: 49.76%
Dvorak same finger: 10.56% The statistic that interests me most is "same
finger" repetition, and even on standard english text Colemak
outperforms Dvorak and QWERTY in this respect. Colemak sacrifices some
hand alternation to achieve this, but even then, it is only a negligible
sacrifice for a huge benefit: http://colemak.com/Hand_alternation --
Ryan Heise http://www.ryanheise.com/
What is a big advantage to switching? There was a discussion about it on
speedsolving.com, and I never understood why you would really switch. On
9/7/07, Ryan Heise <ryan@...> wrote: > > Tyson Mao wrote:
> > > Join us on http://typera.tk/ > > First try: 104wpm
(on QWERTY). Fun! > > I was once addicted to the dvorak concept...
But as with James, I > found it a terrible layout for typing UNIX
commands and eventually > switched back to QWERTY. > > James
Stuber wrote: > > > I use colemak: http://www.colemak.com >
> WOW!!!!!! > > That layout is actually very good. > >
http://colemak.com/Compare > > Colemak not only performs well on
standard English text, but it > performs *exceptionally* well on UNIX
commands: > > QWERTY same hand: 46.88% > QWERTY same finger:
9.76% > > Colemak same hand: 17.28% > Colemak same finger: 3.2%
> > Dvorak same hand: 49.76% > Dvorak same finger: 10.56% >
> The statistic that interests me most is "same finger" repetition,
and > even on standard english text Colemak outperforms Dvorak and
QWERTY in > this respect. Colemak sacrifices some hand alternation to
achieve > this, but even then, it is only a negligible sacrifice for
a huge benefit: > > http://colemak.com/Hand_alternation > >
-- > Ryan Heise http://www.ryanheise.com/ > > > -- My
Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5369. Re: [Speed cubing group] Re: dvorak From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 7 Sep 2007 10:30:26 -0300 (ART)
Wow, Ryan...you're a machine. I tried portugues (my language), and could
get 52 wpm. The main problem is that we use ´ on words, so I couldn't
type them :P missed a lot of words because of that... then I tried once
in english and ge 53 wpm : ) all in QWERTY... Pedro Ryan Heise
<ryan@ryanheise.com> escreveu: Tyson Mao wrote: > Join us on
http://typera.tk/ First try: 104wpm (on QWERTY). Fun! I was once
addicted to the dvorak concept... But as with James, I found it a
terrible layout for typing UNIX commands and eventually switched back to
QWERTY. James Stuber wrote: > I use colemak: http://www.colemak.com
WOW!!!!!! That layout is actually very good. http://colemak.com/Compare
Colemak not only performs well on standard English text, but it performs
*exceptionally* well on UNIX commands: QWERTY same hand: 46.88% QWERTY
same finger: 9.76% Colemak same hand: 17.28% Colemak same finger: 3.2%
Dvorak same hand: 49.76% Dvorak same finger: 10.56% The statistic that
interests me most is "same finger" repetition, and even on standard
english text Colemak outperforms Dvorak and QWERTY in this respect.
Colemak sacrifices some hand alternation to achieve this, but even then,
it is only a negligible sacrifice for a huge benefit:
http://colemak.com/Hand_alternation -- Ryan Heise
http://www.ryanheise.com/ Flickr agora em português. Você clica, todo
mundo vê. Saiba mais. [Non-text portions of this message have been
removed]
5370. Re: [Speed cubing group] Re: (off topic) Development of
mathematical thought
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 7 Sep 2007 09:15:43 -0400
I wonder if you tried this test in various parts of the nation and other
countries how they would react. On 9/7/07, Stefan Pochmann
<pochmann@...> wrote: > > Chris, are you able to just ask
these students to explain their > ordering? That might be the best
way to find out what went wrong. > > Cheers! > Stefan > >
> -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5371. Re: [Speed cubing group] Re: dvorak From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 7 Sep 2007 15:35:39 +0200
Yes, about the same problem with French. Dvorak seems interesting but
completely useless for languages like French which uses ´ and ` a lot.
Gilles 2007/9/7, Pedro <pedrosino1@...>: > > Wow,
Ryan...you're a machine. I tried portugues (my language), and could >
get 52 wpm. The main problem is that we use ´ on words, so I couldn't
type > them :P missed a lot of words because of that... > >
then I tried once in english and ge 53 wpm : ) > > all in
QWERTY... > > Pedro > > Ryan Heise <ryan@...>
escreveu: > Tyson Mao wrote: > > > Join us on
http://typera.tk/ > > First try: 104wpm (on QWERTY). Fun! >
> I was once addicted to the dvorak concept... But as with James, I
> found it a terrible layout for typing UNIX commands and eventually
> switched back to QWERTY. > > James Stuber wrote: > >
> I use colemak: http://www.colemak.com > > WOW!!!!!! > >
That layout is actually very good. > > http://colemak.com/Compare
> > Colemak not only performs well on standard English text, but
it > performs *exceptionally* well on UNIX commands: > > QWERTY
same hand: 46.88% > QWERTY same finger: 9.76% > > Colemak same
hand: 17.28% > Colemak same finger: 3.2% > > Dvorak same hand:
49.76% > Dvorak same finger: 10.56% > > The statistic that
interests me most is "same finger" repetition, and > even on standard
english text Colemak outperforms Dvorak and QWERTY in > this respect.
Colemak sacrifices some hand alternation to achieve > this, but even
then, it is only a negligible sacrifice for a huge benefit: > >
http://colemak.com/Hand_alternation > > -- > Ryan Heise
http://www.ryanheise.com/ > > > > > > Flickr agora em
português. Você clica, todo mundo vê. Saiba mais. > > [Non-text
portions of this message have been removed] > > > > >
Yahoo! Groups Links > > > > [Non-text portions of this
message have been removed]
I tried to get some WPM in QWERTY but realised just in time that I would
then be in need of getting out more. So naturally I diverted my
attention to learning some 4x4x4 algs. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Yes, about the same problem with
French. > Dvorak seems interesting but completely useless for
languages like French > which uses ´ and ` a lot. > > Gilles
> > 2007/9/7, Pedro <pedrosino1@...>: > > > >
Wow, Ryan...you're a machine. I tried portugues (my language), and could
> > get 52 wpm. The main problem is that we use ´ on words, so I
couldn't type > > them :P missed a lot of words because of that...
> > > > then I tried once in english and ge 53 wpm : ) >
> > > all in QWERTY... > > > > Pedro > > >
> Ryan Heise <ryan@...> escreveu: > > Tyson Mao wrote:
> > > > > Join us on http://typera.tk/ > > >
> First try: 104wpm (on QWERTY). Fun! > > > > I was once
addicted to the dvorak concept... But as with James, I > > found
it a terrible layout for typing UNIX commands and eventually > >
switched back to QWERTY. > > > > James Stuber wrote: >
> > > > I use colemak: http://www.colemak.com > > >
> WOW!!!!!! > > > > That layout is actually very good.
> > > > http://colemak.com/Compare > > > >
Colemak not only performs well on standard English text, but it >
> performs *exceptionally* well on UNIX commands: > > > >
QWERTY same hand: 46.88% > > QWERTY same finger: 9.76% > >
> > Colemak same hand: 17.28% > > Colemak same finger: 3.2%
> > > > Dvorak same hand: 49.76% > > Dvorak same
finger: 10.56% > > > > The statistic that interests me most
is "same finger" repetition, and > > even on standard english text
Colemak outperforms Dvorak and QWERTY in > > this respect. Colemak
sacrifices some hand alternation to achieve > > this, but even
then, it is only a negligible sacrifice for a huge benefit: > >
> > http://colemak.com/Hand_alternation > > > > --
> > Ryan Heise http://www.ryanheise.com/ > > > > >
> > > > > > > Flickr agora em português. Você
clica, todo mundo vê. Saiba mais. > > > > [Non-text portions
of this message have been removed] > > > > > > >
> > > Yahoo! Groups Links > > > > > > >
> > > > [Non-text portions of this message have been
removed] >
Hi :-) I guess for us who have to use alt gr+accent+key it doesn't
really matter what layout one uses. But if you have all the accent
variations needed already in the layout then swapping the layout would
be cumbersome. Anyway, im just using default qwerty since im a slow
typist, even though coding is my work (it's mostly copy/paste with
variations anyway ...) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Yes, about the same problem with
French. > Dvorak seems interesting but completely useless for
languages like French > which uses ´ and ` a lot. > > Gilles
> > 2007/9/7, Pedro <pedrosino1@...>: > > > >
Wow, Ryan...you're a machine. I tried portugues (my language), and could
> > get 52 wpm. The main problem is that we use ´ on words, so I
couldn't type > > them :P missed a lot of words because of that...
> > > > then I tried once in english and ge 53 wpm : ) >
> > > all in QWERTY... > > > > Pedro > > >
> Ryan Heise <ryan@...> escreveu: > > Tyson Mao wrote:
> > > > > Join us on http://typera.tk/ > > >
> First try: 104wpm (on QWERTY). Fun! > > > > I was once
addicted to the dvorak concept... But as with James, I > > found
it a terrible layout for typing UNIX commands and eventually > >
switched back to QWERTY. > > > > James Stuber wrote: >
> > > > I use colemak: http://www.colemak.com > > >
> WOW!!!!!! > > > > That layout is actually very good.
> > > > http://colemak.com/Compare > > > >
Colemak not only performs well on standard English text, but it >
> performs *exceptionally* well on UNIX commands: > > > >
QWERTY same hand: 46.88% > > QWERTY same finger: 9.76% > >
> > Colemak same hand: 17.28% > > Colemak same finger: 3.2%
> > > > Dvorak same hand: 49.76% > > Dvorak same
finger: 10.56% > > > > The statistic that interests me most
is "same finger" repetition, and > > even on standard english text
Colemak outperforms Dvorak and QWERTY in > > this respect. Colemak
sacrifices some hand alternation to achieve > > this, but even
then, it is only a negligible sacrifice for a huge benefit: > >
> > http://colemak.com/Hand_alternation > > > > --
> > Ryan Heise http://www.ryanheise.com/ > > > > >
> > > > > > > Flickr agora em português. Você
clica, todo mundo vê. Saiba mais. > > > > [Non-text portions
of this message have been removed] > > > > > > >
> > > Yahoo! Groups Links > > > > > > >
> > > > [Non-text portions of this message have been
removed] >
Well, Dvorak was developed to optimize typing in the English language,
which probably wouldn't help you too much if you don't type in English
all that often. However, looking through the keyboard layout options on
my computer, I see that Dvorak layouts for other languages (French,
German and Spanish) are also available. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Yes, about the same problem with
French. > Dvorak seems interesting but completely useless for
languages like French > which uses ´ and ` a lot. > > Gilles
> > 2007/9/7, Pedro <pedrosino1@...>: > > > >
Wow, Ryan...you're a machine. I tried portugues (my language), and could
> > get 52 wpm. The main problem is that we use ´ on words, so I
couldn't type > > them :P missed a lot of words because of that...
> > > > then I tried once in english and ge 53 wpm : ) >
> > > all in QWERTY... > > > > Pedro > > >
> Ryan Heise <ryan@...> escreveu: > > Tyson Mao wrote:
> > > > > Join us on http://typera.tk/ > > >
> First try: 104wpm (on QWERTY). Fun! > > > > I was once
addicted to the dvorak concept... But as with James, I > > found
it a terrible layout for typing UNIX commands and eventually > >
switched back to QWERTY. > > > > James Stuber wrote: >
> > > > I use colemak: http://www.colemak.com > > >
> WOW!!!!!! > > > > That layout is actually very good.
> > > > http://colemak.com/Compare > > > >
Colemak not only performs well on standard English text, but it >
> performs *exceptionally* well on UNIX commands: > > > >
QWERTY same hand: 46.88% > > QWERTY same finger: 9.76% > >
> > Colemak same hand: 17.28% > > Colemak same finger: 3.2%
> > > > Dvorak same hand: 49.76% > > Dvorak same
finger: 10.56% > > > > The statistic that interests me most
is "same finger" repetition, and > > even on standard english text
Colemak outperforms Dvorak and QWERTY in > > this respect. Colemak
sacrifices some hand alternation to achieve > > this, but even
then, it is only a negligible sacrifice for a huge benefit: > >
> > http://colemak.com/Hand_alternation > > > > --
> > Ryan Heise http://www.ryanheise.com/ > > > > >
> > > > > > > Flickr agora em português. Você
clica, todo mundo vê. Saiba mais. > > > > [Non-text portions
of this message have been removed] > > > > > > >
> > > Yahoo! Groups Links > > > > > > >
> > > > [Non-text portions of this message have been
removed] >
5375. [Speed cubing group] Re: (off topic) Development of mathematical
thought
From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 Sep 2007 14:13:35 -0000
Hi :-) I'm 99% sure that adding some negative integers and fractions
would make them (the more bright ones at least) "wake up" and get the
order correct. I have no idea what the problem would be with the given
numbers. Interesting ... :-o Then again, i was stupid enough in grade 7
to say that 0.5 * 10 = 0.50 :-P (Quite hilarious now!!) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...>
wrote: > > I wonder if you tried this test in various parts of the
nation and other > countries how they would react. > > On
9/7/07, Stefan Pochmann <pochmann@...> wrote: > > > >
Chris, are you able to just ask these students to explain their >
> ordering? That might be the best way to find out what went wrong.
> > > > Cheers! > > Stefan > > > > >
> > > > > -- > My Webpage: http://www.pjkcubed.com
> Speedsolving Puzzles: http://www.speedsolving.com > Computer
Cleanup: http://www.cleancomputerhelp.com > > > [Non-text
portions of this message have been removed] >
5376. [Speed cubing group] Re: (off topic) Development of mathematical
thought
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 Sep 2007 16:03:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Then again, i was stupid
enough in grade 7 to say that 0.5 * 10 = > 0.50 :-P (Quite hilarious
now!!) I once watched a documentary with job interview intelligence
tests and one guy was asked "One bottle beer has 5% alcohol, how much
alcohol do 10 bottles have?" and I think he answered "50%". Here's a
nice video: http://youtube.com/watch?v=BJXvaF85ts0 Cheers! Stefan
Hmm, I got 74 wpm in English (with 372 kpm and 1 mistake) and only 60 in
German. But some German words were simply impossible since the applet
doesn't accept German special characters. I use qwerty. Whenever my boss
visits me and uses my keyboard he's annoyed that I switched it to
English layout (which differs slightly from the German one) so dvorak or
others might drive him mad. Did some of you who switched to dvorak
already improve speed? As far as I can see, Macky got 100 wpm with
qwerty and 86 with dvorak. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Just wanted to let people know that Macky and Ambie are
dvorak typers. > Leyan, Toby, and I started about 10 days ago and I
typed 70 WPM in > dvorak today. Shelley is on her way and we've
converted Bob and Chris > Hunt. > > Join us on
http://typera.tk/ > > I think most people here will be typing a
lot in their lives. I think > this is definitely worth learning. So
powerful... > > You might need this skill at the next cubing
tournament too... > > -Tyson >
I just tried the 1 minute version. No sentences, and hard words. Got 56
wpm there, much slower than the 2 minutes test. Now I'd really like to
know how much native English speakers/typers differ between the two
tests, whether they drop a lot like me or maybe even improve, as the
missing punctuation and uppercase letters could very well make it
easier. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > Hmm, I got 74
wpm in English (with 372 kpm and 1 mistake) and only 60 > in German.
But some German words were simply impossible since the > applet
doesn't accept German special characters. I use qwerty. > >
Whenever my boss visits me and uses my keyboard he's annoyed that I >
switched it to English layout (which differs slightly from the German
> one) so dvorak or others might drive him mad. > > Did some of
you who switched to dvorak already improve speed? As far > as I can
see, Macky got 100 wpm with qwerty and 86 with dvorak. > > Cheers!
> Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@> wrote: > > > > Just wanted to let people
know that Macky and Ambie are dvorak > typers. > > Leyan, Toby,
and I started about 10 days ago and I typed 70 WPM in > > dvorak
today. Shelley is on her way and we've converted Bob and > Chris >
> Hunt. > > > > Join us on http://typera.tk/ > >
> > I think most people here will be typing a lot in their lives.
I > think > > this is definitely worth learning. So powerful...
> > > > You might need this skill at the next cubing
tournament too... > > > > -Tyson > > >
My previous speeds with qwerty were around 60wpm (I've been typing for a
decade or so), After typing in Colemak for 6 months I can do about 85
wpm. The same finger ratio is HUGE for comfort and speed increases.
Colemak also utilizes nice "rolls" where commonly used digraphs are
right next to each other on the home row. [Non-text portions of this
message have been removed]
I just started recently also. 44 WPM yesterday (compared to 95-100 in
QWERTY). Whenever I go running now, I just think of words in my head and
type them in Dvorak in the air--that's my main practice time. Funny, I
can't do that with QWERTY any more (even though I can still type
QWERTY). Unfortunately my school's computers won't let you change to
Dvorak, so I have to stay fluent in QWERTY this year. Tim --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Just wanted to let people know that Macky and Ambie are
dvorak typers. > Leyan, Toby, and I started about 10 days ago and I
typed 70 WPM in > dvorak today. Shelley is on her way and we've
converted Bob and Chris > Hunt. > > Join us on
http://typera.tk/ > > I think most people here will be typing a
lot in their lives. I think > this is definitely worth learning. So
powerful... > > You might need this skill at the next cubing
tournament too... > > -Tyson >
I dropped from 75 to 55. So a loss of 20 wpm, not too different from
yours. The thing is, cohesive statements are easier to type for me; it
may be so for other people as well. Plus, words like "barbarian" are
awkward on qwerty, imo. Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I just tried the 1 minute version.
No sentences, and hard words. Got > 56 wpm there, much slower than
the 2 minutes test. Now I'd really > like to know how much native
English speakers/typers differ between > the two tests, whether they
drop a lot like me or maybe even improve, > as the missing
punctuation and uppercase letters could very well make > it easier.
> > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann"
<pochmann@> wrote: > > > > Hmm, I got 74 wpm in
English (with 372 kpm and 1 mistake) and only > 60 > > in
German. But some German words were simply impossible since the > >
applet doesn't accept German special characters. I use qwerty. > >
> > Whenever my boss visits me and uses my keyboard he's annoyed
that I > > switched it to English layout (which differs slightly
from the > German > > one) so dvorak or others might drive him
mad. > > > > Did some of you who switched to dvorak already
improve speed? As > far > > as I can see, Macky got 100 wpm
with qwerty and 86 with dvorak. > > > > Cheers! > >
Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >
<tyson.mao@> wrote: > > > > > > Just wanted to
let people know that Macky and Ambie are dvorak > > typers. >
> > Leyan, Toby, and I started about 10 days ago and I typed 70
WPM > in > > > dvorak today. Shelley is on her way and we've
converted Bob and > > Chris > > > Hunt. > > >
> > > Join us on http://typera.tk/ > > > > >
> I think most people here will be typing a lot in their lives. I
> > think > > > this is definitely worth learning. So
powerful... > > > > > > You might need this skill at
the next cubing tournament too... > > > > > > -Tyson
> > > > > >
5382. Re: (off topic) Development of mathematical thought
From:
"Jon Choi" <quirkcorsair566@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 Sep 2007 23:05:22 -0000
Is this timed? 0.04, 0.35, 0.75, 0.96, 0, 1, 2 1/16, 2/5, 3/4, 9/10, 0,
1, 2 Also, it took me a while to figure out what was wrong with these...
I think it was the result of just assuming that all integers are greater
than or equal to one, and not really noticing that zero there, just
thinking of it as another integer. I skimmed through these lists and saw
decimals, followed by integers. So I initially didn't see anything wrong
here. I also agree with Per that negatives would be an easy 'wake-up'
call. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Hi everyone, > > I have been
tutoring math through a franchise company called > Mathnasium for
almost a year and a half now. You can see their > website at
www.mathnasium.com > > Anyway I have noticed a fascinating, to me,
trend in the way most > every student answers one particular type of
question on one of our > assessment tests. > > There are 2
questions on our middle school test that ask to order > fractional
amounts from least to greatest. > > What fascinates me is that
close to 95% of all students who take the > test miss this question,
and I'd say 80% of those in the same manner. > > The first
question has decimals from 0 to 2 to be put in order from > least to
greatest. Below is an example: > 2 0.04 1 0.35 0.96 0 0.75 > >
Most students, even many extremely bright students(!), answer like >
this: > 0.04 0.35 0.75 0.96 0 1 2 > > Also there is a second
question asking them to order fractions: > 2/5 9/10 1 1/16 0 3/4 2
> > Most students, again even some of our brightest math minds(!),
answer > like this: > 1/16 2/5 3/4 9/10 0 1 2 > > What
fascinates me is that they all place any fractional amount to be >
less than 0, yet still non-negative. > > Again I know this post
probably makes our students out to sound dumb, > but many students
who miss this question in this manner have > excellent problem
solving skills and often then have very good > computational skills
and accuracy. > > I am fascinated by this because I have seen
students who struggle in > math, as well as extremely bright
students, answer this problem the > very same way. Does anyone know
what is going on here from a > developmental standpoint? Most of
these kids are aged 11-13 who are > missing this question in this
way. I know this age group is when > abstract thinking begins to
develop. But is the order type of the > reals an abstract concept? It
seems to make sense, but then again > I've been working with numbers
for so long perhaps I've forgotten any > struggles I went through at
that age to develop a concept of the way > the real numbers are
ordered. > > I would be very interested in any feedback, as I find
the topic of > mathematical development fascinating, particularly in
this one area > where I've seen so many students miss this question,
and nearly all > in the same manner! > > Chris >
5383. Re: [Speed cubing group] Re: dvorak From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 7 Sep 2007 16:28:56 -0700 (PDT)
I got 61 wpm. Game over Your score: 306 keys per minute ~ 61 words per
minute Language/mode: classic-en Ranking: That was fast - you can still
improve, though. Comparison: 27% of registered TyperA users using this
language have typed a better result; 73% have a lower or equal result.
You typed: superposed utilization campers petroleum determinable
amassing solicit brambles hooves solely petroleum elbowing displacement
naught anonts sectional midshipmen clamoring scorches snarled
discharging conclusions amplifier bewilder boss guardely loose hugeness
investment pancakes stroking inclin stinkers crane annunciated doorways
Mistakes: anonts(anoints), guardely(guardedly), inclin(incline) Well
done! ----- Original Message ---- From: Stefan Pochmann
<pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, September 7, 2007 10:08:39 AM Subject: [Speed cubing group] Re:
dvorak I just tried the 1 minute version. No sentences, and hard words.
Got 56 wpm there, much slower than the 2 minutes test. Now I'd really
like to know how much native English speakers/typers differ between the
two tests, whether they drop a lot like me or maybe even improve, as the
missing punctuation and uppercase letters could very well make it
easier. Cheers! Stefan --- In speedsolvingrubiksc ube@yahoogroups. com,
"Stefan Pochmann" <pochmann@.. .> wrote: > > Hmm, I got 74
wpm in English (with 372 kpm and 1 mistake) and only 60 > in German.
But some German words were simply impossible since the > applet
doesn't accept German special characters. I use qwerty. > >
Whenever my boss visits me and uses my keyboard he's annoyed that I >
switched it to English layout (which differs slightly from the German
> one) so dvorak or others might drive him mad. > > Did some of
you who switched to dvorak already improve speed? As far > as I can
see, Macky got 100 wpm with qwerty and 86 with dvorak. > > Cheers!
> Stefan > > > --- In speedsolvingrubiksc ube@yahoogroups.
com, Tyson Mao > <tyson.mao@> wrote: > > > > Just
wanted to let people know that Macky and Ambie are dvorak > typers.
> > Leyan, Toby, and I started about 10 days ago and I typed 70
WPM in > > dvorak today. Shelley is on her way and we've converted
Bob and > Chris > > Hunt. > > > > Join us on
http://typera. tk/ > > > > I think most people here will be
typing a lot in their lives. I > think > > this is definitely
worth learning. So powerful... > > > > You might need this
skill at the next cubing tournament too... > > > > -Tyson
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Am I the only slow person here? I've been typing in Dvorak for about a
month now, and I only type 50 wpm. I can type up to 65 when I'm feeling
good.. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Just wanted to let people know
that Macky and Ambie are dvorak typers. > Leyan, Toby, and I started
about 10 days ago and I typed 70 WPM in > dvorak today. Shelley is on
her way and we've converted Bob and Chris > Hunt. > > Join us
on http://typera.tk/ > > I think most people here will be typing a
lot in their lives. I think > this is definitely worth learning. So
powerful... > > You might need this skill at the next cubing
tournament too... > > -Tyson >
James Stuber wrote: > My previous speeds with qwerty were around
60wpm (I've been typing > for a decade or so), After typing in
Colemak for 6 months I can do > about 85 wpm. I spent a few hours
trying this out last night, so far I am at 17wpm. What are my initial
thoughts? Having now tried all three of these layouts, QWERTY, Dvorak
and Colemak, I can say that I'm most impressed with Colemak - the finger
rolls and low same-finger ratio are a big plus over Dvorak. Now, to
learn it without also forgetting QWERTY... (It should be possible..) --
Ryan Heise http://www.ryanheise.com/
5386. off topic: Something cool about Budapest From:
"Brian Le" <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 08 Sep 2007 03:21:52 -0000
In AP European History class today, I learned that Budapest used to be
two different cities. Their names were Buda and Pest and they were
separated by some river, I forgot which one. When a bridge was built, it
unified the two cities, making it into Budapest. WOW! ISN'T AP CLASS
FUN! Brian
Ryan Heise wrote: > Now, to learn it without also forgetting
QWERTY... > (It should be possible..) I can still type qwerty, albeit
at a slightly reduced speed. [Non-text portions of this message have
been removed]
After a week of actively trying to unlearn QWERTY, my QWERTY speed is
currently just barely faster than my top Dvorak speed. At least with
QWERTY I can look at the keyboard to get my bearings if I have to. In
any case, I don't do all that much typing on computers that are not
mine, so it's probably not too big a loss. --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jestuber@...> wrote: > > Ryan Heise wrote: > > Now,
to learn it without also forgetting QWERTY... > > (It should be
possible..) > > I can still type qwerty, albeit at a slightly
reduced speed. > > > [Non-text portions of this message have
been removed] >
5389. Re: New simulator release, beta testing From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 08 Sep 2007 06:33:48 -0000
Ryan Heise wrote: > http://www.ryanheise.com/cube/speedb.html Since
no problems were reported, I have now released this to the main page:
http://www.ryanheise.com/cube/speed.html and set up a similar testing
page for the blind version: http://www.ryanheise.com/cube/blindb.html (I
know ESC doesn't do exactly what you might want...) P.S. Colemak speed
is now up to 20wpm. -- Ryan Heise http://www.ryanheise.com/
5390. Re: [Speed cubing group] Re: New simulator release, beta testing
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 8 Sep 2007 11:11:55 -0300 (ART)
Nice work, Ryan if we can still make suggestions, I have 2 : ) you could
change the average "style", couting 12 solves and droping the fastest
and slowest, as "usual", instead of just 10...to avoid lucky and unlucky
times : ) also, you could make a "give up" option/button/whatever on the
blindfold simulator, so we can see how close (or far) we were from
solved ; ) Great job so far, keep it up Pedro Ryan Heise
<ryan@...> escreveu: Ryan Heise wrote: >
http://www.ryanheise.com/cube/speedb.html Since no problems were
reported, I have now released this to the main page:
http://www.ryanheise.com/cube/speed.html and set up a similar testing
page for the blind version: http://www.ryanheise.com/cube/blindb.html (I
know ESC doesn't do exactly what you might want...) P.S. Colemak speed
is now up to 20wpm. -- Ryan Heise http://www.ryanheise.com/ Flickr agora
em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions
of this message have been removed]
5391. Re: [Speed cubing group] Re: (off topic) Development of
mathematical thought
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 8 Sep 2007 11:39:26 -0300 (ART)
Btw, Chris, what happened with the probability problem? what did the
teacher say? Pedro Stefan Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Then again, i was stupid
enough in grade 7 to say that 0.5 * 10 = > 0.50 :-P (Quite hilarious
now!!) I once watched a documentary with job interview intelligence
tests and one guy was asked "One bottle beer has 5% alcohol, how much
alcohol do 10 bottles have?" and I think he answered "50%". Here's a
nice video: http://youtube.com/watch?v=BJXvaF85ts0 Cheers! Stefan Flickr
agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text
portions of this message have been removed]
Yes i argee on pedro's suggestions a lot. On my record average I had
only 11 12 10 and a 9 but one 15 ruined my average... Erik --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Nice work, Ryan > > if we can still make
suggestions, I have 2 : ) > > you could change the average
"style", couting 12 solves and droping the fastest and slowest, as
"usual", instead of just 10...to avoid lucky and unlucky times : ) >
> also, you could make a "give up" option/button/whatever on the
blindfold simulator, so we can see how close (or far) we were from
solved ; ) > > Great job so far, keep it up > > Pedro >
> Ryan Heise <ryan@...> escreveu: Ryan Heise wrote: > >
> http://www.ryanheise.com/cube/speedb.html > > Since no
problems were reported, I have now released this to the main > page:
> > http://www.ryanheise.com/cube/speed.html > > and set up
a similar testing page for the blind version: > >
http://www.ryanheise.com/cube/blindb.html > > (I know ESC doesn't
do exactly what you might want...) > > P.S. Colemak speed is now
up to 20wpm. > > -- > Ryan Heise http://www.ryanheise.com/ >
> > > > > Flickr agora em português. Você clica, todo
mundo vê. Saiba mais. > > [Non-text portions of this message have
been removed] >
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > What are my initial thoughts? Having now
tried all three of these > layouts, QWERTY, Dvorak and Colemak, I can
say that I'm most impressed > with Colemak - the finger rolls and low
same-finger ratio are a big > plus over Dvorak. Now, to learn it
without also forgetting QWERTY... > (It should be possible..) > I
did come across Colemak and many other non-standard keyboards (there are
a bunch here, for example
http://www.geocities.com/smozoma/projects/keyboard/layout_capewell.htm?200729?20078).
But since I still need to type very frequently on computers that aren't
mine (school computers, for example), I decided to switch to Dvorak in
the end, which I can at least easily use on new computers. I'm a bit
annoyed with Dvorak's l on pinky as well, but all these alternative
keyboards are all considerably better than QWERTY. When it does get to
be that I only have to type on my own computer, I'll probably change
again. The backspace key should definitely be in a different
place--maybe like in Colemak, or I'll buy a Kinesis keyboard. But I hope
that by then people will have come to some sort of a consensus on which
layout is the best for English. -macky
Why are we talking about typing in a speedcubing group? ----- Original
Message ----- From: mackymakisumi To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, September 08,
2007 11:34 AM Subject: [Speed cubing group] Re: dvorak --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...>
wrote: > What are my initial thoughts? Having now tried all three of
these > layouts, QWERTY, Dvorak and Colemak, I can say that I'm most
impressed > with Colemak - the finger rolls and low same-finger ratio
are a big > plus over Dvorak. Now, to learn it without also
forgetting QWERTY... > (It should be possible..) > I did come
across Colemak and many other non-standard keyboards (there are a bunch
here, for example
http://www.geocities.com/smozoma/projects/keyboard/layout_capewell.htm?200729?20078).
But since I still need to type very frequently on computers that aren't
mine (school computers, for example), I decided to switch to Dvorak in
the end, which I can at least easily use on new computers. I'm a bit
annoyed with Dvorak's l on pinky as well, but all these alternative
keyboards are all considerably better than QWERTY. When it does get to
be that I only have to type on my own computer, I'll probably change
again. The backspace key should definitely be in a different
place--maybe like in Colemak, or I'll buy a Kinesis keyboard. But I hope
that by then people will have come to some sort of a consensus on which
layout is the best for English. -macky
------------------------------------------------------------------------------
No virus found in this incoming message. Checked by AVG Free Edition.
Version: 7.5.485 / Virus Database: 269.13.9/994 - Release Date: 9/7/2007
4:40 PM [Non-text portions of this message have been removed]
I think it's because cubers are stereotypically the same type of people
who would look to do things faster in other areas of life. Qwerty is
just horrible for speed if you think about it. Plus, we all don't want
to get RSI, because then we couldn't cube :) On 9/8/07, Peter
Douthwright <pdouthwright0513@...> wrote: > > Why are we
talking about typing in a speedcubing group? > > [Non-text
portions of this message have been removed]
5396. Re: (off topic) Development of mathematical thought
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 08 Sep 2007 18:52:36 -0000
Hey Pedro, The teacher said the probability *is* zero. I don't know to
which level of math she has taken, but she teaches proofs in geometry
very precisely. My college 1st semester analysis class graded proofs on
the level of exactness that she grades at for high school geometry, so I
imagine that she is very well versed on high school level subjects. I
have no idea of the extent of her knowledge of measure theory, but she
did say the probably *is* zero. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Btw, Chris, what happened with the probability problem?
what did the teacher say? > > Pedro
5397. Re: (off topic) Development of mathematical thought
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 08 Sep 2007 18:59:55 -0000
Hey Stefan, and others, No I have never explicitly asked a student to
explain their ordering to me, though I would like to try with the next
student that answers this way. Also, the test is timed but not strictly.
They have roughly 1 hour to 90 minutes to take the test because they
know their parents are going to be picking them up within that time
frame. We do not actually time the test, but practically they have at
most 90 minutes to take the test. The middle school assessment probably
takes about 60 minutes on average for most students, to get an idea of
how long the test is. I have gone over the test with several students,
and most of the time the very bright students who miss the ordering
problems in this particular way will see the problem, blush, and then
procede to correct it, almost always without any prompting from a tutor.
Those who don't catch their error right off the bat will see it when we
describe each fraction as a certain shaded portion of a circle.
Describing the number zero as no portions, or none, of the circle being
shaded will have an "ah-ha!" moment and procede to correct it. I feel as
if most students know the answer, but due to either time pressure, or
them not being 100% certain, answer in the way that most students miss
this question. I just find it interesting that so many students answer
this way, and yet most all of them spot their error very quickly and
seem to understand what they have done wrong after very little prompting
from the tutor who goes over the test with them. I just wish I knew what
was going on from a psychological or developmental standpoint. Chris ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Chris, are you able to just ask
these students to explain their > ordering? That might be the best
way to find out what went wrong. > > Cheers! > Stefan >
because macky posted on his site to switch to dvorak and alot of us
decided to --- In speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jestuber@...> wrote: > > I think it's because cubers are
stereotypically the same type of people who > would look to do things
faster in other areas of life. Qwerty is just > horrible for speed if
you think about it. Plus, we all don't want to get > RSI, because
then we couldn't cube :) > > On 9/8/07, Peter Douthwright
<pdouthwright0513@...> wrote: > > > > Why are we
talking about typing in a speedcubing group? > > > > >
> > [Non-text portions of this message have been removed] >
Here is the video :
http://www.neufgiga.com/index.php?m=c9ae77e8&a=7d397569&share=LNK429646e39e9347510
Thanks to Antoine S-C who recorded it, and with a good quality.
5400. Lyon Open 07 From:
"Edouard" <e_chambon@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 09 Sep 2007 07:27:06 -0000
And here are the pictures of the podiums :
http://www.neufgiga.com/index.php?m=c9ae77e8&a=dc18f91e&share=LNK209246dbd062b6090
Good bye !
Edouard, you are my hero. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...>
wrote: > > Here is the video : > >
http://www.neufgiga.com/index.php?m=c9ae77e8&a=7d397569&share=LNK429646e39e9347510
> > Thanks to Antoine S-C who recorded it, and with a good
quality. >
mackymakisumi wrote: > I did come across Colemak and many other
non-standard keyboards > (there are a bunch here, for example >
http://www.geocities.com/smozoma/projects/keyboard/layout_capewell.htm
Thanks, that was an interesting read. Now that I'm on the bandwagon, I
think I have no choice but to support different keyboard layouts on the
simulator. What I have in mind is a rather simple technique to
recalibrate the keys: the user hits "recalibrate", then slides their
finger from left to right across each of the three rows and hits "save".
The applet can then use this information to correctly remap the the
keys. (P.S. Colemak now at 29wpm.) -- Ryan Heise
http://www.ryanheise.com/
--- In speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright"
<pdouthwright0513@...> wrote: > > Why are we talking about
typing in a speedcubing group? Did you enter that question with a
keyboard or with telepathy? Cheers! Stefan
This topic is quite interesting to me at the moment. As many of you
know, Peter and I moved to the US earlier this year. We bought a car
recently which required us to get US drivers licences (or 'licenses' as
they spell it here). In Australia and England, we drive on the left, but
in the US they drive on the right, so we had to learn everything
opposite! Now I'm licenced to drive on both sides of the road! :)
Jasmine On Fri, 7 Sep 2007 13:17:35 +0200, avgalen@..., avgalen@...
said: > > > I figure that if people can get sub30 onehanded
with both hands > (Erik, not Dan) people can also drive on both sides
of the road :) > > But good point, I almost forget about those
"alternative" English > ways of doing things. > On Fri, 07 Sep
2007 10:20:15 -0000, "per_fredlund" wrote: > > Or takes the
opposite direction in roundabouts :-P > -Per > > --- In
speedsolvingrubikscube@yahoogroups.com [1], "Gilles van den > >
Peereboom" ..> wrote: > > > > Arnaud: Make sure you take
some blindfolds with you while Dan is > driving > > otherwise
you might be scared if he drives on the left-hand side > of > the
road > > sometimes. ^^ > > > > Gilles > > >
> PS: Congratulations Dan ;-) > > > > > > > >
2007/9/7, avgalen @ silhouette. nl >: > > > > > >
Congratulations! That means that to go to Worlds you only need > to
> get > > > to The Netherlands and then we can take my car
and drive there > (yes, > > > that is an invitation) >
> > On Fri, 07 Sep 2007 08:53:29 -0000, "Dan" wrote: > >
> Hi everyone, > > > I just > passed my driving test!
hurray! > > > DanH :) > > > > > > > >
> > > > Links: > > > ------ > > > [1] >
> > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl
> [2] > >
c=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1
> >
Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQ
> R0cGNJZAMzNzgzMg-- > > > [2] > > > > > >
> >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ
> [3] > >
xbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B
> G1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--?
> act=reply&messageNum=37832 > > > [3] > > >
> > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ
> [3] > >
lM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B
> HNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [4]
> > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o
> [4] > >
DMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M
> > zU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ-- > >
> [5] > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT
> [5] > JmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > >
> > >
Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNTU1MDU-
> > > [6] > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM
> [6] > >
TJlbjQxYTE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU
> 2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ-- > > >
[7] > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT
> [7] > >
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> > HNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNTU1MDU- > > >
[14] > > > mailto:speedsolvingrubikscube-digest@yahoogroups.com
> [14]?subject=Email > > > Delivery: Digest > > >
[15] > > >
mailto:speedsolvingrubikscube-traditional@yahoogroups.com [15]? >
subject=Change > > > Delivery Format: Traditional > >
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aWllBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw
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> > http://docs.yahoo.com/info/terms/ [17] > > > [18]
> > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com
> [18]?subject= > > > [19] > > > > > >
> >
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> > > > > > >
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78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=3848644/R=0/SIG=1
> 31l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php? [21]
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o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=5
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> 1mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html [23]
> > > [23] > > > http://us.ard.yahoo. [24] > >
> com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578 > > >
> >
/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=1
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http://tech.groups.yahoo.com/group/samsunghd/ [25] > > > >
> > > > > [Non-text > portions of this message have
been removed] > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
Links: > ------ > [1]
mailto:speedsolvingrubikscube%40yahoogroups.com > [2] >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl
> [3] >
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> [4] >
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> [10] >
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> [13] >
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> [14] > mailto:speedsolvingrubikscube-digest%40yahoogroups.com
> [15] mailto:speedsolvingrubikscube-traditional%40yahoogroups.com
> [16] >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq
> [17] http://docs.yahoo.com/info/terms/ > [18]
mailto:speedsolvingrubikscube-unsubscribe%40yahoogroups.com > [19]
>
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> [20] >
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> [21] http://searchmarketing.yahoo.com/arp/srchv2.php? > [22]
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> [23] http://advision.webevents.yahoo.com/green/index.html > [24]
http://us.ard.yahoo. > [25] >
http://tech.groups.yahoo.com/group/samsunghd/ > [26] >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_ylc=X3oDMTM2ZmFjZXY3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODM2BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE2MDQ2NwR0cGNJZAMzNzgzMg--
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http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmaTJwM3BhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNjA0Njc-
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> [39] >
mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email >
Delivery: Digest > [40] >
mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change
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http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkZDJkc2NhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTYwNDY3
> [42] >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= >
[43] >
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> [45] >
http://us.ard.yahoo.com/SIG=12jnjqnrm/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=3848641/R=0/SIG=1312g85fq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2003&cmp=Yahoo&ctv=Groups2&s=Y&s2=&s3=&b=50
> [46] >
http://us.ard.yahoo.com/SIG=12jfn9k8u/M=493064.10729651.11333342.8 >
674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4699084/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/
> [47] >
http://us.ard.yahoo.com/SIG=12jd4dq24/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4840952/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/
> > > [Non-text portions of this message have been removed]
> -- http://www.fastmail.fm - Same, same, but different
5405. Budapest hostel From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 09 Sep 2007 16:34:09 -0000
Any non-smokers interested in joining me in the Ginkgo hostel?
http://www.ginkgo.hu/ It's smoke-free, cheap, in downtown, very friendly
and helpful (judging by some emails) and six minutes to the Novotel by
bus (plus average six minutes waiting for the bus), the bus stops are
close to both Ginkgo and Novotel. I currently have a bed in a 4-bed room
and they still have beds in 2/ 4/6-bed rooms available. Map showing
Ginkgo and Novotel: http://tinyurl.com/22zb85 Bus map:
http://utvonal.bkv.hu/?Command=LaunchLine&type=busz&line=8
Cheers! Stefan
5406. Re: Budapest hostel From:
"Tim Habermaas" <cin9247@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 09 Sep 2007 16:47:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Any non-smokers interested in
joining me in the Ginkgo hostel? > > http://www.ginkgo.hu/ >
> It's smoke-free, cheap, in downtown, very friendly and helpful >
(judging by some emails) and six minutes to the Novotel by bus (plus
> average six minutes waiting for the bus), the bus stops are close
to > both Ginkgo and Novotel. > > I currently have a bed in a
4-bed room and they still have beds in 2/ > 4/6-bed rooms available.
> > Map showing Ginkgo and Novotel: > http://tinyurl.com/22zb85
> > Bus map: >
http://utvonal.bkv.hu/?Command=LaunchLine&type=busz&line=8 >
> Cheers! > Stefan > Hi Stefan, i'm interested in joining you.
i looked for a cheap hotel a few days ago and this hostel sounds really
good and(!) cheap :). In case you don't know me: I'm from Germany and a
big fan of your BLD methods :P (and non-smoker). Tim
5407. Re: Budapest hostel From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 09 Sep 2007 17:16:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tim Habermaas"
<cin9247@...> wrote: > > i'm interested in joining you. i
looked for a cheap hotel a few days > ago and this hostel sounds
really good and(!) cheap :). In case you > don't know me: I'm from
Germany and a big fan of your BLD methods :P > (and non-smoker). Ok,
I suggest that anyone who wants to stay there reserves a bed by emailing
the hostel at info@... and mentions either "Rubik's cube group" or
"Stefan Pochmann", so they can hopefully put us together in the same
room(s). I'll let them know about this in a moment. Maybe also mention
it in this thread so we know about it. I didn't reserve my bed with the
website system but emailed them some questions and they
suggested/offered that I reserve just by email to avoid extra fees for
the system. I've reserved a bed for me for four nights, from October
4-8. Tim, I do know you a bit, I've seen quite competent comments from
you in Pat's forum and on the youtube page showing Matyas' 3x3 bld
record. Looking forward to meeting you. Cheers! Stefan
5408. Re: Budapest hostel From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 09 Sep 2007 17:36:53 -0000
Clarification: The 4/6-bed rooms aren't reserved "by room" but "by bed".
So I didn't reserve a 4-bed room for me but only a bed in one, and you
don't have to ask me to include you in "my room". Just reserve a bed for
you mentioning our group like I suggested in my previous message. There
are lockers available and I'm told they're pretty big so we can store
our stuff there comfortably. Not sure yet whether they already have
locks or we have to bring our own. The 2-bed rooms are reserved as a
whole, meaning a single person would have to pay for both beds. You can
see this and some more info about prices under "Rates and Booking" on
their website. Do the "search", just don't complete the reservation this
way. Cheers! Stefan
5409. Re: [Speed cubing group] Budapest hostel From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 9 Sep 2007 18:45:12 +0100 (BST)
Dear Stefan, Self and Bernett are interested in joining you, if you are
interested. How much does it cost ? Will they mail us confirmation of
our accomadation.? I need their confirmation letter by mail to submit to
visa officer to get our visa. Can we register by e-mail ? John Louis
Stefan Pochmann <pochmann@...> wrote: Any non-smokers interested
in joining me in the Ginkgo hostel? http://www.ginkgo.hu/ It's
smoke-free, cheap, in downtown, very friendly and helpful (judging by
some emails) and six minutes to the Novotel by bus (plus average six
minutes waiting for the bus), the bus stops are close to both Ginkgo and
Novotel. I currently have a bed in a 4-bed room and they still have beds
in 2/ 4/6-bed rooms available. Map showing Ginkgo and Novotel:
http://tinyurl.com/22zb85 Bus map:
http://utvonal.bkv.hu/?Command=LaunchLine&type=busz&line=8
Cheers! Stefan --------------------------------- 5, 50, 500, 5000 -
Store N number of mails in your inbox. Click here. [Non-text portions of
this message have been removed]
Hi ! I've never heard of a ufo solver program so far, so I made one,
quickly written, but enough to find every solution within a second (with
my computer) while taking very little memory :
http://perso.ens-lyon.fr/clement.gallet/ufo_solver.cpp Sorry for windows
users, I can't produce a compiled version, you have to compile it (or
find someone who can compile it). Beware, the location of the hash table
library depends on the compiler. No needs for a doc, just change in the
beginning of the code the depth of the search. Bye, Clément
5411. Best algorithmics for speed From:
Cinoto <rwcinoto@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 9 Sep 2007 15:16:59 -0700 (PDT)
Hi Everyone! I was very angry with me this week and I would like to
avoid this feeling for the next new cubers. When I started learning
speed cubing, I quickly found that great site www.speedcubing.com and
then started memorizing all those algorithmics. I never thought I could
do that for all 119 algorithmics of Friedrich method, but slowly and
patiently I could. After that, I continued a long time without beating
my average under the 30s. As I thought that knowing all those
algorithmics would make me become faster soon, I started to research
about speed, algorithmics and other things, when I ralized that the
algorithmics that I memorized are not so good for speed. Did I miss
anything in the speedcubing site? As I was a new cuber I didn't know the
difference among algorithmics (speed, fewest moves...). So my suggestion
is that maybe you (Ron, Chris, Ton, Peter, Tyson, whoever) could add a
comment in those algorithmic pages (like in "Overview of all algorithms
for corners of first layer and edges of second layer") explaining that
although you've provided the shortest algorithms, sometimes they are not
the best ones for speeding. Something like that. I think this would be
good for the new ones. In the beginnig I said I was very angry with me,
not with the speedcubing site, because I know it was my fault not
understanding that by my own before. I know I should have searched for
this information before learning each one of those algorithmics, but I
also think that this comment in those pages would help unexperienced
people like me to begin in a right way to speedcubing using that
wonderful site. Thanks! Rafael Werneck Cinoto (11) 8463-6707 Skype:
rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS:
Antes de imprimir essa mensagem, pense em seu compromisso com o meio
ambiente e com o corte de custos!
____________________________________________________________________________________
Park yourself in front of a world of choices in alternative vehicles.
Visit the Yahoo! Auto Green Center. http://autos.yahoo.com/green_center/
[Non-text portions of this message have been removed]
5412. Extra speed techniques From:
monstertruck794 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 Sep 2007 02:49:25 -0000
I have heard that harris chan uses special techniques that either help
him do a oll skip or soomething like that. If someone has any knowledge
of these techniques could you please respond.
5413. Re: [Speed cubing group] Extra speed techniques From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 9 Sep 2007 21:00:58 -0700 (PDT)
Coll. -Brian ----- Original Message ---- From: monstertruck794
<no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 9, 2007
7:49:25 PM Subject: [Speed cubing group] Extra speed techniques I have
heard that harris chan uses special techniques that either help him do a
oll skip or soomething like that. If someone has any knowledge of these
techniques could you please respond. [Non-text portions of this message
have been removed]
5414. Re: Extra speed techniques From:
"h_noor88" <h_noor88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 Sep 2007 04:13:30 -0000
Well i know that i use COLL's. Its easier the ID COLL's then it is to ID
G permutes and its faster then doing 1 OLL to get to another OLL. Rather
you use one COLL to get to PLL with only 4 PLL's to memorize. 2 Edge
Switch with 1 H permute and 1 V Permutation and 1 Z permutation.
ALthough there are 40 Plus algs to remember, Easy to ID when you
remember them by the same color.
mackymakisumi said > > I'll probably change again. The backspace
key should definitely be in > a different place--maybe like in
Colemak, or I'll buy a Kinesis > keyboard. > > > Kinesis +
Dvorak rocks. I've been using it over 12 years! (Kinesis keyboard lasts
that long---worth investing) I suggest you learn T-Code or TUT-Code if
you ever need to type Japanese! My coworkers complain that they can't
type anything on my PC. I long for Ryan's simulator having a Dvorak
mode! -- Kaoru Maeda aka Mad Player maeda@...
5416. Re: [Speed cubing group] Budapest hostel From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 Sep 2007 08:06:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > Self and Bernett are interested in
joining you, if you are interested. How much does it cost ? Will they
mail us confirmation of our accomadation.? I need their confirmation
letter by mail to submit to visa officer to get our visa. > Can we
register by e-mail ? Prices about 16-22 Euros per person per night
(including breakfast), depending on room size. Yes you can register by
email (see my previous posts in this thread). About the letter I suggest
you ask them. They seem very friendly and helpful, so maybe they'd do
it. Cheers! Stefan
5417. Re: Budapest hostel From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 Sep 2007 08:09:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Ok, I suggest that anyone who
wants to stay there reserves a bed by > emailing the hostel at
info@... The "..." was supposed to be "ginkgo.hu". It's just the address
on the left side on their website. Cheers! Stefan
Definitive proof of why QWERTY is better - I checked them in the latest
edition of Collins Scrabble Words: QWERTY - Valid DVORAK - Invalid
COLEMAK - Invalid Dan :) --- In speedsolvingrubikscube@yahoogroups.com,
Kaoru Maeda <maeda@...> wrote: > > mackymakisumi said >
> > > I'll probably change again. The backspace key should
definitely be in > > a different place--maybe like in Colemak, or
I'll buy a Kinesis > > keyboard. > > > > > >
> Kinesis + Dvorak rocks. I've been using it over 12 years! >
(Kinesis keyboard lasts that long---worth investing) > I suggest you
learn T-Code or TUT-Code if you ever need to type Japanese! > My
coworkers complain that they can't type anything on my PC. > > I
long for Ryan's simulator having a Dvorak mode! > > -- > Kaoru
Maeda aka Mad Player > maeda@... >
Hey, Dan! I know you play scrabble quite a lot, so I was wondering if
you know a good internet site where you can play english scrabble
against others. I know a great site for swedish scrabble, but it would
be nice to be able do challenge other cubers. :-) /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > Definitive proof of why QWERTY is better - I checked
them in the > latest edition of Collins Scrabble Words: > >
QWERTY - Valid > DVORAK - Invalid > COLEMAK - Invalid > >
Dan :) > > --- In speedsolvingrubikscube@yahoogroups.com, Kaoru
Maeda <maeda@> > wrote: > > > > mackymakisumi said
> > > > > > I'll probably change again. The backspace
key should definitely be in > > > a different place--maybe like
in Colemak, or I'll buy a Kinesis > > > keyboard. > >
> > > > > > > > > Kinesis + Dvorak rocks.
I've been using it over 12 years! > > (Kinesis keyboard lasts that
long---worth investing) > > I suggest you learn T-Code or TUT-Code
if you ever need to type > Japanese! > > My coworkers complain
that they can't type anything on my PC. > > > > I long for
Ryan's simulator having a Dvorak mode! > > > > -- > >
Kaoru Maeda aka Mad Player > > maeda@ > > >
Hi Gunnar, The most serious place to play is www.isc.ro, and download
their client to connect to the Internet Scrabble Club. But for
challenging other cubers, I think the best place to play is
www.scrabulous.com, or get the Scrabulous application for facebook :)
Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hey, Dan! > > I know you
play scrabble quite a lot, so I was wondering if you know a > good
internet site where you can play english scrabble against others. > I
know a great site for swedish scrabble, but it would be nice to be >
able do challenge other cubers. :-) > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@>
wrote: > > > > Definitive proof of why QWERTY is better - I
checked them in the > > latest edition of Collins Scrabble Words:
> > > > QWERTY - Valid > > DVORAK - Invalid > >
COLEMAK - Invalid > > > > Dan :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda <maeda@> >
> wrote: > > > > > > mackymakisumi said > >
> > > > > > I'll probably change again. The backspace
key should definitely > be in > > > > a different
place--maybe like in Colemak, or I'll buy a Kinesis > > > >
keyboard. > > > > > > > > > > > >
> > > Kinesis + Dvorak rocks. I've been using it over 12 years!
> > > (Kinesis keyboard lasts that long---worth investing) >
> > I suggest you learn T-Code or TUT-Code if you ever need to
type > > Japanese! > > > My coworkers complain that they
can't type anything on my PC. > > > > > > I long for
Ryan's simulator having a Dvorak mode! > > > > > > --
> > > Kaoru Maeda aka Mad Player > > > maeda@ >
> > > > >
5421. Re: Best algorithmics for speed From:
"striderxo" <striderxo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 Sep 2007 13:45:19 -0000
It's alright, I started off memorizing all the wacky OLL and PLL algs at
speedcubing.com. I started switching to RU moves long after, but it's
all a process of learning. I don't regret learning other algorithms
because for beginners, it is easier to have other pattern recognitions
than 119 RU algorithms. It can get quite confusing although faster.
Don't be angry, just learn and have fun :] --- In
speedsolvingrubikscube@yahoogroups.com, Cinoto <rwcinoto@...>
wrote: > > Hi Everyone! > > I was very angry with me this
week and I would like to avoid this feeling for the next new cubers.
When I started learning speed cubing, I quickly found that great site
www.speedcubing.com and then started memorizing all those algorithmics.
I never thought I could do that for all 119 algorithmics of Friedrich
method, but slowly and patiently I could. After that, I continued a long
time without beating my average under the 30s. As I thought that knowing
all those algorithmics would make me become faster soon, I started to
research about speed, algorithmics and other things, when I ralized that
the algorithmics that I memorized are not so good for speed. Did I miss
anything in the speedcubing site? As I was a new cuber I didn't know the
difference among algorithmics (speed, fewest moves...). > > So my
suggestion is that maybe you (Ron, Chris, Ton, Peter, Tyson, whoever)
could add a comment in those algorithmic pages (like in "Overview of all
algorithms for corners of first layer and edges of second layer")
explaining that although you've provided the shortest algorithms,
sometimes they are not the best ones for speeding. Something like that.
I think this would be good for the new ones. > > In the beginnig I
said I was very angry with me, not with the speedcubing site, because I
know it was my fault not understanding that by my own before. I know I
should have searched for this information before learning each one of
those algorithmics, but I also think that this comment in those pages
would help unexperienced people like me to begin in a right way to
speedcubing using that wonderful site. > > Thanks! > >
Rafael Werneck Cinoto > (11) 8463-6707 > Skype: rwcinoto >
rwcinoto@... > matduvidas@... > http://www.rwcinoto.hpg.com.br/
> > PS: Antes de imprimir essa mensagem, pense em seu compromisso
com o meio ambiente e com o corte de custos! > > >
____________________________________________________________________________________
> Park yourself in front of a world of choices in alternative
vehicles. Visit the Yahoo! Auto Green Center. >
http://autos.yahoo.com/green_center/ > > [Non-text portions of
this message have been removed] >
I am looking for a timer and excel template for saving times. Thanks
group. Rick
5423. A standard notation From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 Sep 2007 16:13:24 -0000
I would like to see a standard notation for all Rubik's cube literature.
I have written a Word document with a notation that I would like to see
become standard. You can access it in the files section, it's called
notation.doc I have also written to the WCA and hopefully, they will
discuss it, take into account your feedback, and in some time publish a
WCA standard for notation. Cheers, DanH :)
5424. Re: A standard notation From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 Sep 2007 16:44:10 -0000
I agree that WCA should define a notation, because the regulations refer
to "UDFBRL/xyz/MES/udfbrl notation" and it's not defined anywhere. But
if/when there's going to be an official standard notation, IMHO it
should be the one that's currently being used by almost everybody.
Changes should be made only if there's a very good reason. I'm sure many
cubers would continue using xyz and ESM even if they weren't included in
the standard. And to me, "<PU>" instead of 'y' seems like an
overkill... -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > I would like to see a standard notation for all Rubik's
cube > literature. I have written a Word document with a notation
that I > would like to see become standard. You can access it in the
files > section, it's called notation.doc > > I have also
written to the WCA and hopefully, they will discuss it, > take into
account your feedback, and in some time publish a WCA > standard for
notation. > > Cheers, > DanH :) >
5425. Re: [Speed cubing group] Re: A standard notation From:
"Kelly Anderson" <kellycoinguy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 Sep 2007 11:23:05 -0600
It would sure be nice if such a notation were somehow independent of the
size of the cube. -Kelly On 9/10/07, Johannes Laire
<johannes.laire@...> wrote: > I agree that WCA should define a
notation, because the regulations > refer to "UDFBRL/xyz/MES/udfbrl
notation" and it's not defined anywhere. > > But if/when there's
going to be an official standard notation, IMHO it > should be the
one that's currently being used by almost everybody. > Changes should
be made only if there's a very good reason. I'm sure > many cubers
would continue using xyz and ESM even if they weren't > included in
the standard. > > And to me, "<PU>" instead of 'y' seems
like an overkill... > > -- > Johannes Laire > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@...> wrote: > > > > I would like to see
a standard notation for all Rubik's cube > > literature. I have
written a Word document with a notation that I > > would like to
see become standard. You can access it in the files > > section,
it's called notation.doc > > > > I have also written to the
WCA and hopefully, they will discuss it, > > take into account
your feedback, and in some time publish a WCA > > standard for
notation. > > > > Cheers, > > DanH :) > > >
> > > > > Yahoo! Groups Links > > > >
5426. Re: A standard notation From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 Sep 2007 17:30:27 -0000
Dan wrote: > I would like to see a standard notation for all Rubik's
cube > literature. I have written a Word document with a notation
that I > would like to see become standard. You can access it in the
files > section, it's called notation.doc > > I have also
written to the WCA and hopefully, they will discuss it, > take into
account your feedback, and in some time publish a WCA > standard for
notation. If we wish to discuss standardisation, let's first see if any
of the existing notations are already sufficient for the job. Fridrich's
page presents a notation in which move variations are represented by a
lowercase suffix. This notation is supported by the popular AnimCube
applet. For example, Rs2 indicates a 180 degree slice move relative to
the right side. Fa' indicates an reverse 90 degree anti-slice move
relative to the front side. Uc2 indicates a 180 degree cube rotation
relative to the up side. It was also suggested to use the suffix "m" to
indicate the opposite direction of "s", since in Fridrich's definition
of "s", Rs' = M (= Rm). Another proposal, quite independent of the
above, was to use [R], [U], [F] to indicate cube rotations. Although,
this may conflict with yet another proposal for big cubes, which uses
R[N] to indicate which layer or cut plane is to be turned. E.g. R[1] is
the standard R. R[2] is what most of us(?) know as r, and so on. -- Ryan
Heise http://www.ryanheise.com/
Hi! I've now tried the scrabulous application and it was nice. I have to
say that Erik Akkersdijk has to practice his english (I won). :-P
/Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi Gunnar, > > The most
serious place to play is www.isc.ro, and download their > client to
connect to the Internet Scrabble Club. > > But for challenging
other cubers, I think the best place to play is > www.scrabulous.com,
or get the Scrabulous application for facebook :) > > Dan :) >
> --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > Hey, Dan! > > >
> I know you play scrabble quite a lot, so I was wondering if you
know a > > good internet site where you can play english scrabble
against others. > > I know a great site for swedish scrabble, but
it would be nice to be > > able do challenge other cubers. :-)
> > > > /Gunnar > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > >
<dan_j_harris@> wrote: > > > > > > Definitive
proof of why QWERTY is better - I checked them in the > > >
latest edition of Collins Scrabble Words: > > > > > >
QWERTY - Valid > > > DVORAK - Invalid > > > COLEMAK -
Invalid > > > > > > Dan :) > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda
<maeda@> > > > wrote: > > > > > > >
> mackymakisumi said > > > > > > > > >
> I'll probably change again. The backspace key should definitely
> > be in > > > > > a different place--maybe like
in Colemak, or I'll buy a Kinesis > > > > > keyboard.
> > > > > > > > > > > > > >
> > > > > Kinesis + Dvorak rocks. I've been using it over
12 years! > > > > (Kinesis keyboard lasts that long---worth
investing) > > > > I suggest you learn T-Code or TUT-Code if
you ever need to type > > > Japanese! > > > > My
coworkers complain that they can't type anything on my PC. > >
> > > > > > I long for Ryan's simulator having a
Dvorak mode! > > > > > > > > -- > > >
> Kaoru Maeda aka Mad Player > > > > maeda@ > >
> > > > > > > >
Yeah yeah go ahead rub it in....;) --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi! > > I've now tried the
scrabulous application and it was nice. I have to > say that Erik
Akkersdijk has to practice his english (I won). :-P > > /Gunnar
Krig > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > Hi Gunnar, > >
> > The most serious place to play is www.isc.ro, and download
their > > client to connect to the Internet Scrabble Club. >
> > > But for challenging other cubers, I think the best place
to play is > > www.scrabulous.com, or get the Scrabulous
application for facebook :) > > > > Dan :) > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
> <gunkr520@> wrote: > > > > > > Hey, Dan!
> > > > > > I know you play scrabble quite a lot, so I
was wondering if you know a > > > good internet site where you
can play english scrabble against others. > > > I know a great
site for swedish scrabble, but it would be nice to be > > >
able do challenge other cubers. :-) > > > > > >
/Gunnar > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > > >
<dan_j_harris@> wrote: > > > > > > > >
Definitive proof of why QWERTY is better - I checked them in the >
> > > latest edition of Collins Scrabble Words: > > >
> > > > > QWERTY - Valid > > > > DVORAK -
Invalid > > > > COLEMAK - Invalid > > > > >
> > > Dan :) > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda <maeda@> >
> > > wrote: > > > > > > > > > >
mackymakisumi said > > > > > > > > > >
> > I'll probably change again. The backspace key should
definitely > > > be in > > > > > > a
different place--maybe like in Colemak, or I'll buy a Kinesis > >
> > > > keyboard. > > > > > > > >
> > > > > > > > > > > > > >
> Kinesis + Dvorak rocks. I've been using it over 12 years! > >
> > > (Kinesis keyboard lasts that long---worth investing) >
> > > > I suggest you learn T-Code or TUT-Code if you ever
need to type > > > > Japanese! > > > > > My
coworkers complain that they can't type anything on my PC. > >
> > > > > > > > I long for Ryan's simulator
having a Dvorak mode! > > > > > > > > > >
-- > > > > > Kaoru Maeda aka Mad Player > > >
> > maeda@ > > > > > > > > > > >
> > > >
Shall we have a game? DanH --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi! > > I've now tried the
scrabulous application and it was nice. I have to > say that Erik
Akkersdijk has to practice his english (I won). :-P > > /Gunnar
Krig > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > Hi Gunnar, > >
> > The most serious place to play is www.isc.ro, and download
their > > client to connect to the Internet Scrabble Club. >
> > > But for challenging other cubers, I think the best place
to play is > > www.scrabulous.com, or get the Scrabulous
application for facebook :) > > > > Dan :) > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
> <gunkr520@> wrote: > > > > > > Hey, Dan!
> > > > > > I know you play scrabble quite a lot, so I
was wondering if you know a > > > good internet site where you
can play english scrabble against others. > > > I know a great
site for swedish scrabble, but it would be nice to be > > >
able do challenge other cubers. :-) > > > > > >
/Gunnar > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > > >
<dan_j_harris@> wrote: > > > > > > > >
Definitive proof of why QWERTY is better - I checked them in the >
> > > latest edition of Collins Scrabble Words: > > >
> > > > > QWERTY - Valid > > > > DVORAK -
Invalid > > > > COLEMAK - Invalid > > > > >
> > > Dan :) > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda <maeda@> >
> > > wrote: > > > > > > > > > >
mackymakisumi said > > > > > > > > > >
> > I'll probably change again. The backspace key should
definitely > > > be in > > > > > > a
different place--maybe like in Colemak, or I'll buy a Kinesis > >
> > > > keyboard. > > > > > > > >
> > > > > > > > > > > > > >
> Kinesis + Dvorak rocks. I've been using it over 12 years! > >
> > > (Kinesis keyboard lasts that long---worth investing) >
> > > > I suggest you learn T-Code or TUT-Code if you ever
need to type > > > > Japanese! > > > > > My
coworkers complain that they can't type anything on my PC. > >
> > > > > > > > I long for Ryan's simulator
having a Dvorak mode! > > > > > > > > > >
-- > > > > > Kaoru Maeda aka Mad Player > > >
> > maeda@ > > > > > > > > > > >
> > > >
> Kinesis + Dvorak rocks. I've been using it over 12 years! >
(Kinesis keyboard lasts that long---worth investing) > I suggest you
learn T-Code or TUT-Code if you ever need to type Japanese! > My
coworkers complain that they can't type anything on my PC. > > I
long for Ryan's simulator having a Dvorak mode! > > -- > Kaoru
Maeda aka Mad Player > maeda@... > Whoa, you use T-Code or
TUT-Code??! I read about T-Code once, but I never realized that I knew
anyone who used it. That's pretty hardcore. The main language I type in
is English, but since switching to Dvorak, I've had a hard time typing
Japanese, which requires me to use QWERTY. I don't think learning T-Code
or TUT-Code is worth the effort for me right now, but do you know of a
way to use something like IME standard with Dvorak or any custom layout?
Thanks, -macky
Sure, but I wont bemuch of a challange for you. :-) Add me on msn or
icq. My usernames are: gunkr520 at hotmail dot com 19801400 /Gunnar ---
In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Shall we have a game? >
> DanH > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gunnar Krig" > <gunkr520@> wrote: > > > > Hi! >
> > > I've now tried the scrabulous application and it was
nice. I have to > > say that Erik Akkersdijk has to practice his
english (I won). :-P > > > > /Gunnar Krig > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > >
<dan_j_harris@> wrote: > > > > > > Hi Gunnar,
> > > > > > The most serious place to play is
www.isc.ro, and download their > > > client to connect to the
Internet Scrabble Club. > > > > > > But for
challenging other cubers, I think the best place to play is > >
> www.scrabulous.com, or get the Scrabulous application for facebook
:) > > > > > > Dan :) > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > >
> <gunkr520@> wrote: > > > > > > > >
Hey, Dan! > > > > > > > > I know you play
scrabble quite a lot, so I was wondering if you > know a > >
> > good internet site where you can play english scrabble against
> others. > > > > I know a great site for swedish
scrabble, but it would be nice to be > > > > able do
challenge other cubers. :-) > > > > > > > >
/Gunnar > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > > > >
<dan_j_harris@> wrote: > > > > > > > >
> > Definitive proof of why QWERTY is better - I checked them in
the > > > > > latest edition of Collins Scrabble Words:
> > > > > > > > > > QWERTY - Valid >
> > > > DVORAK - Invalid > > > > > COLEMAK -
Invalid > > > > > > > > > > Dan :) >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda > <maeda@>
> > > > > wrote: > > > > > > > >
> > > > mackymakisumi said > > > > > >
> > > > > > > > I'll probably change again. The
backspace key should > definitely > > > > be in > >
> > > > > a different place--maybe like in Colemak, or
I'll buy a > Kinesis > > > > > > > keyboard.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > Kinesis
+ Dvorak rocks. I've been using it over 12 years! > > > >
> > (Kinesis keyboard lasts that long---worth investing) > >
> > > > I suggest you learn T-Code or TUT-Code if you ever
need to type > > > > > Japanese! > > > > >
> My coworkers complain that they can't type anything on my PC. >
> > > > > > > > > > > I long for Ryan's
simulator having a Dvorak mode! > > > > > > > >
> > > > -- > > > > > > Kaoru Maeda aka Mad
Player > > > > > > maeda@ > > > > >
> > > > > > > > > > > > > >
> >
When I was still using Windows and learning Colemak, I used auto hot key
< www.autohotkey.com>, its a program intended for personalized
shortcuts but can be used to swap your keyboard layout with the right
scripts. Maybe not as elegant as using the language bar, but it works
just fine with the Windows Japanese IME. You can also mess with registry
settings, but I wouldn't recommend it. On 9/10/07, mackymakisumi
<mackymakisumi@...> wrote: > > > The main language I type
in is English, but since switching to Dvorak, > I've had a hard time
typing Japanese, which requires me to use QWERTY. > I don't think
learning T-Code or TUT-Code is worth the effort for me > right now,
but do you know of a way to use something like IME standard > with
Dvorak or any custom layout? > > Thanks, > -macky > >
> > > . > > > [Non-text portions of this message have
been removed]
5433. Re: [Speed cubing group] Re: Best algorithmics for speed
From:
Omi Castanar <soul_nerd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 Sep 2007 15:54:47 -0700 (PDT)
where are the sites whose F2L and OLL are optimizedfor speed? striderxo
<striderxo@...> wrote: It's alright, I started off memorizing all
the wacky OLL and PLL algs at speedcubing.com. I started switching to RU
moves long after, but it's all a process of learning. I don't regret
learning other algorithms because for beginners, it is easier to have
other pattern recognitions than 119 RU algorithms. It can get quite
confusing although faster. Don't be angry, just learn and have fun :]
--- In speedsolvingrubikscube@yahoogroups.com, Cinoto
<rwcinoto@...> wrote: > > Hi Everyone! > > I was very
angry with me this week and I would like to avoid this feeling for the
next new cubers. When I started learning speed cubing, I quickly found
that great site www.speedcubing.com and then started memorizing all
those algorithmics. I never thought I could do that for all 119
algorithmics of Friedrich method, but slowly and patiently I could.
After that, I continued a long time without beating my average under the
30s. As I thought that knowing all those algorithmics would make me
become faster soon, I started to research about speed, algorithmics and
other things, when I ralized that the algorithmics that I memorized are
not so good for speed. Did I miss anything in the speedcubing site? As I
was a new cuber I didn't know the difference among algorithmics (speed,
fewest moves...). > > So my suggestion is that maybe you (Ron,
Chris, Ton, Peter, Tyson, whoever) could add a comment in those
algorithmic pages (like in "Overview of all algorithms for corners of
first layer and edges of second layer") explaining that although you've
provided the shortest algorithms, sometimes they are not the best ones
for speeding. Something like that. I think this would be good for the
new ones. > > In the beginnig I said I was very angry with me, not
with the speedcubing site, because I know it was my fault not
understanding that by my own before. I know I should have searched for
this information before learning each one of those algorithmics, but I
also think that this comment in those pages would help unexperienced
people like me to begin in a right way to speedcubing using that
wonderful site. > > Thanks! > > Rafael Werneck Cinoto >
(11) 8463-6707 > Skype: rwcinoto > rwcinoto@... >
matduvidas@... > http://www.rwcinoto.hpg.com.br/ > > PS: Antes
de imprimir essa mensagem, pense em seu compromisso com o meio ambiente
e com o corte de custos! > > >
__________________________________________________________ > Park
yourself in front of a world of choices in alternative vehicles. Visit
the Yahoo! Auto Green Center. > http://autos.yahoo.com/green_center/
> > [Non-text portions of this message have been removed] >
------------------------------------------- Don't think. Drink.
http://milkolate.pansitan.net --------------------------------- Be a
better Globetrotter. Get better travel answers from someone who knows.
Yahoo! Answers - Check it out. [Non-text portions of this message have
been removed]
5434. Re: [Speed cubing group] [Off Topic] Driving Test From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 11 Sep 2007 01:54:11 +0200
Did you need to take lessons and an exam to get the "right-side" license
or was it just an administrative procedure? And if you ever move back to
australia, would you need to get an "upside-down" license (ok, lame
joke) ----- Original Message ----- From: Jasmine Lee To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 09, 2007
5:33 PM Subject: Re: [Speed cubing group] [Off Topic] Driving Test This
topic is quite interesting to me at the moment. As many of you know,
Peter and I moved to the US earlier this year. We bought a car recently
which required us to get US drivers licences (or 'licenses' as they
spell it here). In Australia and England, we drive on the left, but in
the US they drive on the right, so we had to learn everything opposite!
Now I'm licenced to drive on both sides of the road! :) Jasmine On Fri,
7 Sep 2007 13:17:35 +0200, avgalen@..., avgalen@... said: > > >
I figure that if people can get sub30 onehanded with both hands >
(Erik, not Dan) people can also drive on both sides of the road :) >
> But good point, I almost forget about those "alternative" English
> ways of doing things. > On Fri, 07 Sep 2007 10:20:15 -0000,
"per_fredlund" wrote: > > Or takes the opposite direction in
roundabouts :-P > -Per > > --- In
speedsolvingrubikscube@yahoogroups.com [1], "Gilles van den > >
Peereboom" ..> wrote: > > > > Arnaud: Make sure you take
some blindfolds with you while Dan is > driving > > otherwise
you might be scared if he drives on the left-hand side > of > the
road > > sometimes. ^^ > > > > Gilles > > >
> PS: Congratulations Dan ;-) > > > > > > > >
2007/9/7, avgalen @ silhouette. nl >: > > > > > >
Congratulations! That means that to go to Worlds you only need > to
> get > > > to The Netherlands and then we can take my car
and drive there > (yes, > > > that is an invitation) >
> > On Fri, 07 Sep 2007 08:53:29 -0000, "Dan" wrote: > >
> Hi everyone, > > > I just > passed my driving test!
hurray! > > > DanH :) > > > > > > > >
> > > > Links: > > > ------ > > > [1] >
> > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl
> [2] > >
c=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1
> >
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> R0cGNJZAMzNzgzMg-- > > > [2] > > > > > >
> >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ
> [3] > >
xbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B
> G1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--?
> act=reply&messageNum=37832 > > > [3] > > >
> > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ
> [3] > >
lM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B
> HNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [4]
> > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o
> [4] > >
DMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M
> > zU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ-- > >
> [5] > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT
> [5] > JmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > >
> > >
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> > > [6] > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM
> [6] > >
TJlbjQxYTE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU
> 2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ-- > > >
[7] > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT
> [7] > >
JmMjk2bnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2
> BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNTU1MDU- > > > [8]
> > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o
> [8] > >
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> > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT
> [9] > >
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> BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNTU1MDU- > > >
[10] > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD
> [10] > >
MTJlbTIyMnFuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz
> U2BHNlYwNm > > > dHIEc2xrA21icnMEc3RpbWUDMTE4OTE1NTUwNQ--
> > > [11] > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o
> [11] > >
DMTJkdnZkY2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M
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> > > > > > > >
http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk
> [12] > >
AzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMT
> g5MTU1NTA1 > > > [13] > > > > > > >
>
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ
> [13] > >
mcHFwYjg0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B
> > HNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNTU1MDU- > > >
[14] > > > mailto:speedsolvingrubikscube-digest@yahoogroups.com
> [14]?subject=Email > > > Delivery: Digest > > >
[15] > > >
mailto:speedsolvingrubikscube-traditional@yahoogroups.com [15]? >
subject=Change > > > Delivery Format: Traditional > >
> [16] > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq
> [16] > >
aWllBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw
> NmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTU1NTA1 > > > [17] >
> > http://docs.yahoo.com/info/terms/ [17] > > > [18]
> > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com
> [18]?subject= > > > [19] > > > > > >
> >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD
> [10] > >
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[20] > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po
> [19] > >
azE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw
> N2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [21] >
> > > > > > >
http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745
> [20] > >
78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=3848644/R=0/SIG=1
> 31l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php? [21]
>
o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=5
> 0 > > > [22] > > > > > > > >
http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745
> [22] > >
78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4776367/R=0/SIG=1
> 1mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html [23]
> > > [23] > > > http://us.ard.yahoo. [24] > >
> com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578 > > >
> >
/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=1
> 1f8fj6tf/* > > >
http://tech.groups.yahoo.com/group/samsunghd/ [25] > > > >
> > > > > [Non-text > portions of this message have
been removed] > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
Links: > ------ > [1]
mailto:speedsolvingrubikscube%40yahoogroups.com > [2] >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl
> [3] >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ
> [4] >
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o
> [5] >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT
> [6] >
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM
> [7] >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT
> [8] >
http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o
> [9] >
http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT
> [10] >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD
> [11] >
http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o
> [12] >
http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk
> [13] >
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ
> [14] > mailto:speedsolvingrubikscube-digest%40yahoogroups.com
> [15] mailto:speedsolvingrubikscube-traditional%40yahoogroups.com
> [16] >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq
> [17] http://docs.yahoo.com/info/terms/ > [18]
mailto:speedsolvingrubikscube-unsubscribe%40yahoogroups.com > [19]
>
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po
> [20] >
http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745
> [21] http://searchmarketing.yahoo.com/arp/srchv2.php? > [22]
>
http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745
> [23] http://advision.webevents.yahoo.com/green/index.html > [24]
http://us.ard.yahoo. > [25] >
http://tech.groups.yahoo.com/group/samsunghd/ > [26] >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_ylc=X3oDMTM2ZmFjZXY3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODM2BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE2MDQ2NwR0cGNJZAMzNzgzMg--
> [27] >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxZXVwYWVrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODM2BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE2MDQ2Nw--?act=reply&messageNum=37836
> [28] >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMjBnbXI2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE2MDQ2Nw--
> [29] >
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>
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> [32] >
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> [37] >
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> [38] >
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> [39] >
mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email >
Delivery: Digest > [40] >
mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change
> Delivery Format: > Traditional > [41] >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkZDJkc2NhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTYwNDY3
> [42] >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= >
[43] >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmbGYwZDQ5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNjA0Njc-
> [44] >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlZmN0YXJhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE2MDQ2Nw--
> [45] >
http://us.ard.yahoo.com/SIG=12jnjqnrm/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=3848641/R=0/SIG=1312g85fq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2003&cmp=Yahoo&ctv=Groups2&s=Y&s2=&s3=&b=50
> [46] >
http://us.ard.yahoo.com/SIG=12jfn9k8u/M=493064.10729651.11333342.8 >
674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4699084/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/
> [47] >
http://us.ard.yahoo.com/SIG=12jd4dq24/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4840952/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/
> > > [Non-text portions of this message have been removed]
> -- http://www.fastmail.fm - Same, same, but different. [Non-text
portions of this message have been removed]
5435. funny story From:
"deathrisingup" <deathrisingup@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Sep 2007 00:24:13 -0000
So I gave my 1 year old nephew a broken in 3x3x3 so it would be easy for
him to turn and my mother noticed him turning it in front of a mirror
the other day and he seemed to recognize that his own actions were
reflected back at him and he dropped the cube, put his hands on the
mirror and realized that the "baby in the mirror" was in fact him. Chalk
another developmental milestone up for the influence of cubing. Sorry if
this story is off-topic and unwelcome but I thought it was sort of cute.
5436. Proposal: Standardized YouTube Tags for Official Solves
From:
"Lucas G." <lucasg@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 10 Sep 2007 17:39:13 -0700
Since there are a lot of videos of competition solves being put on
YouTube, I'm proposing a tagging scheme that will make it easier to
search for and identify solves (until enough people decide to sabotage).
I've done it for all my competition videos. Basically, either at the end
of the description or in the tag field (which is limited in space, so
you might want to reserve it for other keywords), you would put the
following: WCA_ -To indicate a WCA competition video. WCA_ID -The WCA ID
of the solver. -Multiple, if necessary. WCA_comp -The string used to
identify a competition in the WCA database. WCA_event -The event (333,
555bf, etc.) of the solve in the video. -Possibly multiple (in case.
WCA_year -The year of the competition. (Could become useful in the
future) WCA_country - The nationality of the solvers. -Multiple, if
necessary. If applicable: WCA_WR -World Record (at the time). WCA_NR
-NAtional Record (at the time). -I'm not sure whether these should be
exclusive... Very optional: WCA_continent -Continent of the solver
WCA_time -Time of the solve: WCA_3_55, WCA_54_83, WCA_10_05_16 WCA_NaR,
WCA_ER, etc. -More specifics... WCA_single / WCA_average -Again, more
info... WCA_round -WCA_preliminaries, WCA_finals ,etc. This might not be
consistent, though... -Anything else? The spelling should follow the
conventions used in the URLs for the WCA database:
http://www.worldcubeassociation.org/results/index.php There's weird
stuff like "pyram" and "333bf" , so watch out... My 2:19 BLD solve (
http://www.youtube.com/watch?v=7_PUFL2HTdI ) has the following tags in
the description: WCA_ WCA_2006GARR01 WCA_CaltechSummer2007 WCA_333bf
WCA_2007 WCA_Germany WCA_NR I left out: WCA_Europe WCA_2_19_46
WCA_single So: this would be very convenient for people either curious
or looking for something. A search for "WCA_" would give every tagged
competition solve video... It would make it easy to find any videos from
a specific competition, from a particular person, of certain puzzles,
etc. "WCA_WR" and "WCA_333bf" would return all blindfolded world record
videos... For an example, here are all (sofar: my) posted videos of
national records: http://www.youtube.com/results?search_query=WCA_NR
This even works if a person in a video is not posted on his own channel
(well, obviously), or if there are mutiple solvers in a video:
http://www.youtube.com/watch?v=671Ih43j1Fo This is basically fully
optional (since tagging is not open, it will require cooperation from
video uploaders). If people don't want to spend the time on it (does
anybody want to write a web form to generate tags?), then it'll just
quietly fail. But if it becomes a convention, it would be a really cool
tool. Maybe (if this gets reliable enough) the database could even have
links to Youtube searches. By the way, thanks to Michael Gottlieb with
helping me on some of this. Propositionally, -Lucas Garron [Non-text
portions of this message have been removed]
5437. Re: timer/spreadsheet From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Sep 2007 01:12:46 -0000
Hi Maybe try my rubiktimer, it exports to Excel and the web.
http://tinyurl.com/yr5b7r JNetcube could also work I think. Michiel ---
In speedsolvingrubikscube@yahoogroups.com, "berndtrinva"
<berndtrinva@...> wrote: > > I am looking for a timer and
excel template for saving times. Thanks > group. Rick >
5438. Re: Proposal: Standardized YouTube Tags for Official Solves
From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Sep 2007 01:20:58 -0000
Maybe if Chris Hunt reads this, he can put a special form up on
strangepuzzle so that anything that is uploaded there already has the
tags set, by selecting the wca user id and some extra fields. This could
be copied to youtube when posting there. Unfortunately I think that
relying on people's own tags and good will won't work. Michiel --- In
speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...>
wrote: > > Since there are a lot of videos of competition solves
being put on YouTube, I'm proposing a tagging scheme that will make it
easier to search for and identify solves (until enough people decide to
sabotage). I've done it for all my competition videos. > Basically,
either at the end of the description or in the tag field (which is
limited in space, so you might want to reserve it for other keywords),
you would put the following: > > > WCA_ > -To indicate a WCA
competition video. > WCA_ID > -The WCA ID of the solver. >
-Multiple, if necessary. > WCA_comp > -The string used to identify
a > competition in the WCA database. > WCA_event > -The event
(333, 555bf, etc.) of > the solve in the video. > -Possibly
multiple (in case. > WCA_year > -The year of the competition. >
(Could become useful in the future) > WCA_country > - The
nationality of the solvers. > -Multiple, if necessary. > > >
If applicable: > WCA_WR > -World Record (at the time). > WCA_NR
> -NAtional Record (at the time). > > -I'm not sure whether
these should be exclusive... > > > > Very optional: >
WCA_continent > -Continent of the solver > WCA_time > -Time of
the solve: > WCA_3_55, WCA_54_83, > WCA_10_05_16 > WCA_NaR,
WCA_ER, etc. > -More specifics... > WCA_single / WCA_average >
-Again, more info... > WCA_round > -WCA_preliminaries, WCA_finals
,etc. > This might not be consistent, though... > > -Anything
else? > > > The spelling should follow the conventions used in
the URLs for the WCA database: >
http://www.worldcubeassociation.org/results/index.php > There's weird
stuff like "pyram" and "333bf" , so watch out... > > > My 2:19
BLD solve ( http://www.youtube.com/watch?v=7_PUFL2HTdI ) has the
following tags in the description: > > WCA_ WCA_2006GARR01
WCA_CaltechSummer2007 WCA_333bf WCA_2007 WCA_Germany WCA_NR > > I
left out: WCA_Europe WCA_2_19_46 WCA_single > > > So: this
would be very convenient for people either curious or looking for
something. A search for "WCA_" would give every tagged competition solve
video... > It would make it easy to find any videos from a specific
competition, from a particular person, of certain puzzles, etc. >
"WCA_WR" and "WCA_333bf" would return all blindfolded world record
videos... > For an example, here are all (sofar: my) posted videos of
national records: http://www.youtube.com/results?search_query=WCA_NR
> This even works if a person in a video is not posted on his own
channel (well, obviously), or if there are mutiple solvers in a video:
http://www.youtube.com/watch?v=671Ih43j1Fo > > This is basically
fully optional (since tagging is not open, it will require cooperation
from video uploaders). If people don't want to spend the time on it
(does anybody want to write a web form to generate tags?), then it'll
just quietly fail. But if it becomes a convention, it would be a really
cool tool. Maybe (if this gets reliable enough) the database could even
have links to Youtube searches. > > By the way, thanks to Michael
Gottlieb with helping me on some of this. > > Propositionally,
> -Lucas Garron > > [Non-text portions of this message have
been removed] >
5439. Re: Proposal: Standardized YouTube Tags for Official Solves
From:
"Tim Habermaas" <cin9247@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Sep 2007 01:28:24 -0000
That sounds really cool and useful. I would tag my videos immediately,
if i had any from an official competition. And in my opinion WCA_NR and
WCA_WR shouldn't be exclusive. If i want to find all national records
from hungary for example, i would be very surprised if almost none of
the videos show Mátyás Kuti ;) What about a similar tagging system for
videos of unofficial solves? There are much more videos of people
showing their skills at home and i find it at least as interesting to
watch them as watching competition solves. HC_ for home cubing? :D Tim
--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G."
<lucasg@...> wrote: > > Since there are a lot of videos of
competition solves being put on YouTube, I'm proposing a tagging scheme
that will make it easier to search for and identify solves (until enough
people decide to sabotage). I've done it for all my competition videos.
> Basically, either at the end of the description or in the tag field
(which is limited in space, so you might want to reserve it for other
keywords), you would put the following: > > > WCA_ > -To
indicate a WCA competition video. > WCA_ID > -The WCA ID of the
solver. > -Multiple, if necessary. > WCA_comp > -The string
used to identify a > competition in the WCA database. > WCA_event
> -The event (333, 555bf, etc.) of > the solve in the video. >
-Possibly multiple (in case. > WCA_year > -The year of the
competition. > (Could become useful in the future) > WCA_country
> - The nationality of the solvers. > -Multiple, if necessary.
> > > If applicable: > WCA_WR > -World Record (at the
time). > WCA_NR > -NAtional Record (at the time). > > -I'm
not sure whether these should be exclusive... > > > > Very
optional: > WCA_continent > -Continent of the solver > WCA_time
> -Time of the solve: > WCA_3_55, WCA_54_83, > WCA_10_05_16
> WCA_NaR, WCA_ER, etc. > -More specifics... > WCA_single /
WCA_average > -Again, more info... > WCA_round >
-WCA_preliminaries, WCA_finals ,etc. > This might not be consistent,
though... > > -Anything else? > > > The spelling should
follow the conventions used in the URLs for the WCA database: >
http://www.worldcubeassociation.org/results/index.php > There's weird
stuff like "pyram" and "333bf" , so watch out... > > > My 2:19
BLD solve ( http://www.youtube.com/watch?v=7_PUFL2HTdI ) has the
following tags in the description: > > WCA_ WCA_2006GARR01
WCA_CaltechSummer2007 WCA_333bf WCA_2007 WCA_Germany WCA_NR > > I
left out: WCA_Europe WCA_2_19_46 WCA_single > > > So: this
would be very convenient for people either curious or looking for
something. A search for "WCA_" would give every tagged competition solve
video... > It would make it easy to find any videos from a specific
competition, from a particular person, of certain puzzles, etc. >
"WCA_WR" and "WCA_333bf" would return all blindfolded world record
videos... > For an example, here are all (sofar: my) posted videos of
national records: http://www.youtube.com/results?search_query=WCA_NR
> This even works if a person in a video is not posted on his own
channel (well, obviously), or if there are mutiple solvers in a video:
http://www.youtube.com/watch?v=671Ih43j1Fo > > This is basically
fully optional (since tagging is not open, it will require cooperation
from video uploaders). If people don't want to spend the time on it
(does anybody want to write a web form to generate tags?), then it'll
just quietly fail. But if it becomes a convention, it would be a really
cool tool. Maybe (if this gets reliable enough) the database could even
have links to Youtube searches. > > By the way, thanks to Michael
Gottlieb with helping me on some of this. > > Propositionally,
> -Lucas Garron > > [Non-text portions of this message have
been removed] >
It was more than just an administrative process. We had to do a road
sign test, a general knowledge test, and a driving test. Apparently in
some US states they let you just swap over your foreign licence for an
American one, but not where we live (Virginia). I found the tests here
to be easier than in my home town (Canberra, Australia), but the
administration of getting a licence was much more difficult! Jasmine On
Tue, 11 Sep 2007 01:54:11 +0200, "Arnaud van Galen" <avgalen@...>
said: > Did you need to take lessons and an exam to get the
"right-side" license > or was it just an administrative procedure?
> > And if you ever move back to australia, would you need to get
an > "upside-down" license (ok, lame joke) > > ----- Original
Message ----- > From: Jasmine Lee > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, September 09,
2007 5:33 PM > Subject: Re: [Speed cubing group] [Off Topic] Driving
Test > > > This topic is quite interesting to me at the moment.
As many of you > know, Peter and I moved to the US earlier this year.
We bought a car > recently which required us to get US drivers
licences (or 'licenses' as > they spell it here). In Australia and
England, we drive on the left, > but > in the US they drive on the
right, so we had to learn everything > opposite! Now I'm licenced to
drive on both sides of the road! :) > > Jasmine > > On Fri,
7 Sep 2007 13:17:35 +0200, avgalen@..., > avgalen@... said: > >
> > > > I figure that if people can get sub30 onehanded with
both hands > > (Erik, not Dan) people can also drive on both sides
of the road :) > > > > But good point, I almost forget about
those "alternative" English > > ways of doing things. > > On
Fri, 07 Sep 2007 10:20:15 -0000, "per_fredlund" wrote: > > >
> Or takes the opposite direction in roundabouts :-P > > -Per
> > > --- In speedsolvingrubikscube@yahoogroups.com [1],
"Gilles van den > > > > Peereboom" ..> wrote: > >
> > > > Arnaud: Make sure you take some blindfolds with you
while Dan is > > driving > > > otherwise you might be
scared if he drives on the left-hand side > > of > > the
road > > > sometimes. ^^ > > > > > > Gilles
> > > > > > PS: Congratulations Dan ;-) > > >
> > > > > > > > > 2007/9/7, avgalen @
silhouette. nl >: > > > > > > > >
Congratulations! That means that to go to Worlds you only need > >
to > > get > > > > to The Netherlands and then we can
take my car and drive there > > (yes, > > > > that is
an invitation) > > > > On Fri, 07 Sep 2007 08:53:29 -0000,
"Dan" wrote: > > > > Hi everyone, > > > > I just
> > passed my driving test! hurray! > > > > DanH :)
> > > > > > > > > > > > > >
> > Links: > > > > ------ > > > > [1] >
> > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl
> > [2] > > > >
c=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1
> > > >
Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQ
> > R0cGNJZAMzNzgzMg-- > > > > [2] > > > >
> > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ
> > [3] > > > >
xbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B
> >
G1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--? >
> act=reply&messageNum=37832 > > > > [3] > >
> > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ
> > [3] > > > >
lM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B
> > HNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ-- > > >
> [4] > > > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o
> > [4] > > > >
DMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M
> > > > zU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ--
> > > > [5] > > > > > > > > >
> > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT
> > [5] > > JmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3
> > > > > > > >
Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNTU1MDU-
> > > > [6] > > > > > > > > >
> > >
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM
> > [6] > > > >
TJlbjQxYTE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU
> > 2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ-- > >
> > [7] > > > > > > > > > > >
>
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT
> > [7] > > > >
JmMjk2bnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2
> > BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNTU1MDU- > >
> > [8] > > > > > > > > > > >
>
http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o
> > [8] > > > >
DMTJjaWxhYWFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M
> > zU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNTU1MDU- > > >
> [9] > > > > > > > > > > > >
> >
http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT
> > [9] > > > >
JmbG9xb245BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2
> > BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNTU1MDU- > >
> > [10] > > > > > > > > > > >
>
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD
> > [10] > > > >
MTJlbTIyMnFuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz
> > U2BHNlYwNm > > > >
dHIEc2xrA21icnMEc3RpbWUDMTE4OTE1NTUwNQ-- > > > > [11] >
> > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o
> > [11] > > > >
DMTJkdnZkY2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M
> > zU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTU1NTA1 > > >
> [12] > > > > > > > > > > > >
http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk
> > [12] > > > >
AzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMT
> > g5MTU1NTA1 > > > > [13] > > > > >
> > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ
> > [13] > > > >
mcHFwYjg0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B
> > > > HNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNTU1MDU- >
> > > [14] > > > >
mailto:speedsolvingrubikscube-digest@yahoogroups.com > >
[14]?subject=Email > > > > Delivery: Digest > > >
> [15] > > > >
mailto:speedsolvingrubikscube-traditional@yahoogroups.com [15]? >
> subject=Change > > > > Delivery Format: Traditional
> > > > [16] > > > > > > > > >
> > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq
> > [16] > > > >
aWllBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw
> > NmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTU1NTA1 > > > >
[17] > > > > http://docs.yahoo.com/info/terms/ [17] >
> > > [18] > > > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
[18]?subject= > > > > [19] > > > > > >
> > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD
> > [10] > > > >
MTJmYnRxYmZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz
> > U2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNTU1MDU- > >
> > [20] > > > > > > > > > > >
> > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po
> > [19] > > > >
azE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw
> > N2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE1NTUwNQ-- > > > >
[21] > > > > > > > > > > > >
http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745
> > [20] > > > >
78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=3848644/R=0/SIG=1
> > 31l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?
[21] > >
o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=5
> > 0 > > > > [22] > > > > > > >
> > > > >
http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745
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> > > > > > [Non-text portions of this message have
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this message have been removed] > -- http://www.fastmail.fm - Send
your email first class
5441. Re: [Speed cubing group] Re: A standard notation From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 11 Sep 2007 01:44:55 +0200
What about this very simple idea: R, U and F mean single layer turns. r,
u and f mean multiple layer turns. I have purposefully removed D, B, L,
d, b, l, M, E, S, x, y and z. They will no longer be necessary and this
will hopefully end the confusion that beginners have about D moving in
the opposite direction of U, B opposite to F, etc. I have also made sure
that r means exactly the same thing on every size cube. Right now r
means double layer turns on 2x2x2 and 3x3x3. But for bigcubes it means
single layer (slice) turn on most websites and it even means double
layer turns in the official scrambles. All layer turns can be followed
by a suffix of 1, 2 or 3 to indicate how far clockwise that layer should
be turned. 1 is the default so if there is no suffix, it means one. All
layer turns can be proceded by a numerical prefix that indicates at
which layer to start the turn. 1 is the default so if there is no
prefix, it means 1. The maximum value for the prefix is the size of the
cube (so 2 for a 2x2x2 and 5 for a 5x5x5) The numerical prefix is
extremely powerfull and can replace cuberotations (xyz) and slice-turns
(MES). This is a little difficult to explain, so let's give some
examples to make this clear: On a 3x3x3: 1R (or just R) would be the
same as R is now, Starting 1 layer from the right side you do a single
layer turn clockwise (as seen from the right side) 1r (or just r) would
be the same as R but should never be used for clarity. Starting 1 layer
from the right side you do a multiple layer turn clockwise (as seen from
the right side). This is not possible because there are not multiple
layers. 2R would be the same as M' is now. Starting 2 layers from the
right side you do a single layer turn clockwise (as seen from the right
side) 2r would be the same as r is now. Starting 2 layers from the right
side you do a multiple layer turn clockwise (as seen from the right
side) 3R would be the same as L' is now. Starting 3 layers from the
right side you do a single layer turn clockwise (as seen from the right
side) 3r would be the same as x is now. Starting 3 layers from the right
side you do a multiple layer turn clockwise (as seen from the right
side) On a 4x4x4 1R (or just R) would be the same as R is now, Starting
1 layer from the right side you do a single layer turn clockwise (as
seen from the right side) 1r (or just r) would be the same as R but
should never be used for clarity. Starting 1 layer from the right side
you do a multiple layer turn clockwise (as seen from the right side).
This is not possible because there are not multiple layers. 2R would be
the same as r is now. Starting 2 layers from the right side you do a
single layer turn clockwise (as seen from the right side) 2r would be
the same as rR is now. Starting 2 layers from the right side you do a
multiple layer turn clockwise (as seen from the right side) 3R would be
the same as l' is now. Starting 3 layers from the right side you do a
single layer turn clockwise (as seen from the right side) 3r would be
the same as Lx is now. Starting 3 layers from the right side you do a
multiple layer turn clockwise (as seen from the right side) 4R would be
the same as L' is now. Starting 4 layers from the right side you do a
single layer turn clockwise (as seen from the right side) 4r would be
the same as x is now. Starting 4 layers from the right side you do a
multiple layer turn clockwise (as seen from the right side) What do
people think of this notation? It seems incredibly clear, uniform and
complete to me. If the removal of DBL and dbl is to controversial it
could be added easily. ----- Original Message ----- From: Ryan Heise To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, September 10, 2007
7:30 PM Subject: [Speed cubing group] Re: A standard notation Dan wrote:
> I would like to see a standard notation for all Rubik's cube >
literature. I have written a Word document with a notation that I >
would like to see become standard. You can access it in the files >
section, it's called notation.doc > > I have also written to the
WCA and hopefully, they will discuss it, > take into account your
feedback, and in some time publish a WCA > standard for notation. If
we wish to discuss standardisation, let's first see if any of the
existing notations are already sufficient for the job. Fridrich's page
presents a notation in which move variations are represented by a
lowercase suffix. This notation is supported by the popular AnimCube
applet. For example, Rs2 indicates a 180 degree slice move relative to
the right side. Fa' indicates an reverse 90 degree anti-slice move
relative to the front side. Uc2 indicates a 180 degree cube rotation
relative to the up side. It was also suggested to use the suffix "m" to
indicate the opposite direction of "s", since in Fridrich's definition
of "s", Rs' = M (= Rm). Another proposal, quite independent of the
above, was to use [R], [U], [F] to indicate cube rotations. Although,
this may conflict with yet another proposal for big cubes, which uses
R[N] to indicate which layer or cut plane is to be turned. E.g. R[1] is
the standard R. R[2] is what most of us(?) know as r, and so on. -- Ryan
Heise http://www.ryanheise.com/ [Non-text portions of this message have
been removed]
5442. [Speed cubing group] Re: A standard notation From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Sep 2007 03:39:21 -0000
Arnaud van Galen wrote: > 2R would be the same as M' is now. Then
F2RDR' is ambiguous. We shouldn't have the same symbol be used to mean
both a prefix and a suffix. -- Ryan Heise
http://www.ryanheise.com/colemak/
Dvorak typists can type just as fast as a QWERTY typist with a
significantly smaller amount of finger motion. Plus, they have higher
speed potentials (though not substantially higher). I've been using
Dvorak for about 14 months now and I like it a lot. I can still type
about 60wpm on QWERTY, too, so I run into no problems with typing in
public places And yes, I realize this is not really relevant to the
topic at hand :) David James Stuber <jestuber@...> wrote: When I
was still using Windows and learning Colemak, I used auto hot key <
www.autohotkey.com>, its a program intended for personalized
shortcuts but can be used to swap your keyboard layout with the right
scripts. Maybe not as elegant as using the language bar, but it works
just fine with the Windows Japanese IME. You can also mess with registry
settings, but I wouldn't recommend it. On 9/10/07, mackymakisumi
<mackymakisumi@...> wrote: > > > The main language I type
in is English, but since switching to Dvorak, > I've had a hard time
typing Japanese, which requires me to use QWERTY. > I don't think
learning T-Code or TUT-Code is worth the effort for me > right now,
but do you know of a way to use something like IME standard > with
Dvorak or any custom layout? > > Thanks, > -macky > >
> > > . > > > [Non-text portions of this message have
been removed] --------------------------------- Tonight's top picks.
What will you watch tonight? Preview the hottest shows on Yahoo! TV.
[Non-text portions of this message have been removed]
5444. Re: [Speed cubing group] Proposal: Standardized YouTube Tags for
Official Solves
From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 11 Sep 2007 08:27:59 +0200
I like this idea but I think that the time of the solve would be one of
the most important things to search on. ----- Original Message -----
From: Lucas G. To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday,
September 11, 2007 2:39 AM Subject: [Speed cubing group] Proposal:
Standardized YouTube Tags for Official Solves Since there are a lot of
videos of competition solves being put on YouTube, I'm proposing a
tagging scheme that will make it easier to search for and identify
solves (until enough people decide to sabotage). I've done it for all my
competition videos. Basically, either at the end of the description or
in the tag field (which is limited in space, so you might want to
reserve it for other keywords), you would put the following: WCA_ -To
indicate a WCA competition video. WCA_ID -The WCA ID of the solver.
-Multiple, if necessary. WCA_comp -The string used to identify a
competition in the WCA database. WCA_event -The event (333, 555bf, etc.)
of the solve in the video. -Possibly multiple (in case. WCA_year -The
year of the competition. (Could become useful in the future) WCA_country
- The nationality of the solvers. -Multiple, if necessary. If
applicable: WCA_WR -World Record (at the time). WCA_NR -NAtional Record
(at the time). -I'm not sure whether these should be exclusive... Very
optional: WCA_continent -Continent of the solver WCA_time -Time of the
solve: WCA_3_55, WCA_54_83, WCA_10_05_16 WCA_NaR, WCA_ER, etc. -More
specifics... WCA_single / WCA_average -Again, more info... WCA_round
-WCA_preliminaries, WCA_finals ,etc. This might not be consistent,
though... -Anything else? The spelling should follow the conventions
used in the URLs for the WCA database:
http://www.worldcubeassociation.org/results/index.php There's weird
stuff like "pyram" and "333bf" , so watch out... My 2:19 BLD solve (
http://www.youtube.com/watch?v=7_PUFL2HTdI ) has the following tags in
the description: WCA_ WCA_2006GARR01 WCA_CaltechSummer2007 WCA_333bf
WCA_2007 WCA_Germany WCA_NR I left out: WCA_Europe WCA_2_19_46
WCA_single So: this would be very convenient for people either curious
or looking for something. A search for "WCA_" would give every tagged
competition solve video... It would make it easy to find any videos from
a specific competition, from a particular person, of certain puzzles,
etc. "WCA_WR" and "WCA_333bf" would return all blindfolded world record
videos... For an example, here are all (sofar: my) posted videos of
national records: http://www.youtube.com/results?search_query=WCA_NR
This even works if a person in a video is not posted on his own channel
(well, obviously), or if there are mutiple solvers in a video:
http://www.youtube.com/watch?v=671Ih43j1Fo This is basically fully
optional (since tagging is not open, it will require cooperation from
video uploaders). If people don't want to spend the time on it (does
anybody want to write a web form to generate tags?), then it'll just
quietly fail. But if it becomes a convention, it would be a really cool
tool. Maybe (if this gets reliable enough) the database could even have
links to Youtube searches. By the way, thanks to Michael Gottlieb with
helping me on some of this. Propositionally, -Lucas Garron [Non-text
portions of this message have been removed]
5445. Re: [Speed cubing group] Re: A standard notation From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 11 Sep 2007 08:25:23 +0200
To prevent ambigiouty, spacing is a necessity. I scramble a lot of cubes
during tournaments and I find it very hard to keep track of scrambles
without spacing. Readability is another reason why I use R3 and not R'.
On higher screen resolutions and on small print the apostrophe is easily
missed. F2RDR' should be written as either F2 R D R3 or F 2R D R3 -----
Original Message ----- From: Ryan Heise To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 11, 2007
5:39 AM Subject: [Speed cubing group] Re: A standard notation Arnaud van
Galen wrote: > 2R would be the same as M' is now. Then F2RDR' is
ambiguous. We shouldn't have the same symbol be used to mean both a
prefix and a suffix. -- Ryan Heise http://www.ryanheise.com/colemak/
[Non-text portions of this message have been removed]
5446. New Beginner Solution From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Sep 2007 14:04:20 -0000
Hi all, I finally updated my website - www.cubestation.co.uk - with my
beginner solution and tips. Cheers, DanH :)
5447. Re: New Beginner Solution From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Sep 2007 15:00:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi all, > > I finally
updated my website - www.cubestation.co.uk - with my > beginner
solution and tips. > > Cheers, > DanH :) > Hi Dan, your "4x4
centers" page is missing. Cheers! Stefan
5448. Re: A standard notation From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Sep 2007 15:05:46 -0000
Sorry, if this is a bit long... While the topic of standardized notation
has come up again, I guess thought I would express some of my thoughts
about notation. The basic objection I have to a lot of the notations
that are being proposed is that they do not adhere to the mathematical
principles and conventions that were the basis of the original notation
system developed by David Singmaster. To Singmaster, his notation was
not merely a notation, but a mathematical notation. U, D, R, etc. were
not just ways to move a Rubik's cube, but were mathematical symbols
denoting elements of a mathematical group (a group called the Rubik's
Cube group). (With cube rotations, inner layer moves and double layer
moves, it becomes necessary to use an even larger mathematical group.
The 4x4x4 and 5x5x5 supercubes use even larger groups, of course.)
Mathematical groups by definition have an associated group operation. In
Singmaster notation, the group operation is denoted as a
"multiplication" operation. In standard mathematical notation,
multiplication generally is implied if no operator symbol is used
between variables. For example, abc means a times b times c. Since the
group operation in Singmaster's notation is denoted by multiplication,
we can simply write FRU to mean F "times" R "times" U, which of course,
really means apply the move represented by F, followed by the move
represented by R, followed by the move represented by U. Since the group
operation was represented as "multiplication," repetition in
Singmaster's notation is represented by exponents. So to represent the
move that represents doing R twice in a row, one writes R with an
exponent of 2. To write the result of doing (U followed by R) seven
times, one writes (UR) with an exponent of 7. (Parentheses in
mathmematical expressions are used to show precedence of operations,
especially to override default precedence rules. Here parentheses are
used around UR since standard precedence rules have exponentiation as
higher precedence than multiplication.) Inverses would be written using
an exponent of -1. The use of a "prime" symbol or apostrophe has become
a common shorthand for inverses. I could mention that (in mathematical
texts) sometimes a group operation is represented by addition instead of
multiplication. Then, repetition would naturally be represented by
multiplication. However, I think cubers prefer writing "F R U R' U' F'"
to "F+R+U+R'+U'+F'". Besides, mathematicians generally use the addition
operator for groups only when the group is abelian (commutative), and
the Rubik's cube group is not an abelian group. Of course,
exponentiation is generally indicated by use of superscripts. This is
not always practical, so we generally just write "R2" instead of an R
with a superscript 2. Since this introduces a sort of two-character
symbol, we often resort to use spacing between symbols, instead of
running them together as we would when mathematical formatting is used.
While an exponentiation operator (some computer languages use ** while
others use ^) could be used, this clearly would make the notation much
more cumbersome. It seems to me that a lot of speedcubers are totally
unaware that cube notation started out as a mathematical notation.
Having a notation that is consistent with mathematical notation is
worthwhile for times when you want to discuss mathematical properties of
cube sequences, or talk about move sequences in relation to commutators
and algorithms with setup moves (conjugation). A lot of conventions are
being used that go against mathematical conventions. "*" is quite
commonly used for repetition, but that symbol tends to be associated
with multiplication, not exponentiation, so it is mathematically
inconsistent with "multiplication" denoting the group operation.
Multiple-letter symbols is also inconsistent with mathematical notation
because of ambiguity between multiplication and multiple-letter symbols.
I think mathematicians would generally have the 2nd letter be a
subscript in such a situation to avoid ambiguity. Of course, with
subscripts you have the same type of formatting issues as you have with
superscripts. People also try to impose non-mathematical meanings to
parentheses, such as showing triggers or finger-trick sub-sequences
within a bigger sequence. Also, the direction of half-turns (which
really doesn't matter mathematically) is sometimes indicated by use or
non-use of ' along with the 2. At least such usage is not really
violating any mathematical conventions. Anyway, it seems to me that a
notation that is intended to describe how to use your
hands/fingers/whatever to turn the cube has no need to be mathematical
in nature. Merely using parentheses around triggers does not tell me
whether I should us my left thumb, my right index finger, or my chin to
make a particular move within the sequence. I wouldn't mind seeing a
better (even non-mathematical) notation for better describing "how" to
execute, in addition to having a mathematical notation for describing
"what" to execute. I also realize that for really big cubes, extending
Singmaster notation in a manner consistent with mathematical notation
conventions may be problematic. I guess the *mathematical* approach
would have to use symbols for the axes, and subscripts for layers, but
even then multiple-layer moves become awkward if you try to keep
conformity with standard mathematical notation. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...>
wrote: > > Dan wrote: > > > I would like to see a
standard notation for all Rubik's cube > > literature. I have
written a Word document with a notation that I > > would like to
see become standard. You can access it in the files > > section,
it's called notation.doc > > > > I have also written to the
WCA and hopefully, they will discuss it, > > take into account
your feedback, and in some time publish a WCA > > standard for
notation. > > If we wish to discuss standardisation, let's first
see if any of the > existing notations are already sufficient for the
job. > > Fridrich's page presents a notation in which move
variations are > represented by a lowercase suffix. This notation is
supported by the > popular AnimCube applet. For example, Rs2
indicates a 180 degree slice > move relative to the right side. Fa'
indicates an reverse 90 degree > anti-slice move relative to the
front side. Uc2 indicates a 180 degree > cube rotation relative to
the up side. > > It was also suggested to use the suffix "m" to
indicate the opposite > direction of "s", since in Fridrich's
definition of "s", Rs' = M (= Rm). > > Another proposal, quite
independent of the above, was to use [R], [U], > [F] to indicate cube
rotations. Although, this may conflict with yet > another proposal
for big cubes, which uses R[N] to indicate which > layer or cut plane
is to be turned. E.g. R[1] is the standard R. R[2] > is what most of
us(?) know as r, and so on. > > -- > Ryan Heise
http://www.ryanheise.com/ >
5449. Re: New Beginner Solution From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Sep 2007 15:19:04 -0000
Stupid centres/centers Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@>
wrote: > > > > Hi all, > > > > I finally updated
my website - www.cubestation.co.uk - with my > > beginner solution
and tips. > > > > Cheers, > > DanH :) > > >
> Hi Dan, > > your "4x4 centers" page is missing. > >
Cheers! > Stefan >
5450. Re: A standard notation From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Sep 2007 15:25:50 -0000
Bruce, That's a really interesting post, thank you. I, (probably like
most of the younger cubers in this forum) didn't realise that there was
a mathematical element to Singmaster's notation, although now you have
pointed it out, it seems rather obvious. However, I can't see the
problem with choosing a non-mathematical standard for notation, we are
trying to choose the best notation to describe speedcubing moves on the
cube, not the best way to point out mathematical concepts, at least
that's what I intended the standard to be used for. For instance, you
make the point that * is used for multiplication, not exponentiation,
which is of course true. But it makes much more sense in cubing
algorithms to think of (R U R' U')*2 to mean R U R' U' R U R' U', rather
than R U R' U' to the power R U R' U', which doesn't really mean
anything in cubing terms. DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Sorry, if this is a bit long...
> > While the topic of standardized notation has come up again, I
guess > thought I would express some of my thoughts about notation.
The basic > objection I have to a lot of the notations that are being
proposed is > that they do not adhere to the mathematical principles
and conventions > that were the basis of the original notation system
developed by David > Singmaster. > > To Singmaster, his
notation was not merely a notation, but a > mathematical notation. U,
D, R, etc. were not just ways to move a > Rubik's cube, but were
mathematical symbols denoting elements of a > mathematical group (a
group called the Rubik's Cube group). (With cube > rotations, inner
layer moves and double layer moves, it becomes > necessary to use an
even larger mathematical group. The 4x4x4 and > 5x5x5 supercubes use
even larger groups, of course.) > > Mathematical groups by
definition have an associated group operation. > In Singmaster
notation, the group operation is denoted as a > "multiplication"
operation. In standard mathematical notation, > multiplication
generally is implied if no operator symbol is used > between
variables. For example, abc means a times b times c. Since the >
group operation in Singmaster's notation is denoted by multiplication,
> we can simply write FRU to mean F "times" R "times" U, which of
> course, really means apply the move represented by F, followed by
the > move represented by R, followed by the move represented by U.
> > Since the group operation was represented as "multiplication,"
> repetition in Singmaster's notation is represented by exponents. So
to > represent the move that represents doing R twice in a row, one
writes > R with an exponent of 2. To write the result of doing (U
followed by > R) seven times, one writes (UR) with an exponent of 7.
(Parentheses in > mathmematical expressions are used to show
precedence of operations, > especially to override default precedence
rules. Here parentheses are > used around UR since standard
precedence rules have exponentiation as > higher precedence than
multiplication.) Inverses would be written > using an exponent of -1.
The use of a "prime" symbol or apostrophe has > become a common
shorthand for inverses. > > I could mention that (in mathematical
texts) sometimes a group > operation is represented by addition
instead of multiplication. Then, > repetition would naturally be
represented by multiplication. However, > I think cubers prefer
writing "F R U R' U' F'" to "F+R+U+R'+U'+F'". > Besides,
mathematicians generally use the addition operator for groups > only
when the group is abelian (commutative), and the Rubik's cube > group
is not an abelian group. > > Of course, exponentiation is
generally indicated by use of > superscripts. This is not always
practical, so we generally just write > "R2" instead of an R with a
superscript 2. Since this introduces a > sort of two-character
symbol, we often resort to use spacing between > symbols, instead of
running them together as we would when > mathematical formatting is
used. While an exponentiation operator > (some computer languages use
** while others use ^) could be used, > this clearly would make the
notation much more cumbersome. > > It seems to me that a lot of
speedcubers are totally unaware that cube > notation started out as a
mathematical notation. Having a notation > that is consistent with
mathematical notation is worthwhile for times > when you want to
discuss mathematical properties of cube sequences, or > talk about
move sequences in relation to commutators and algorithms > with setup
moves (conjugation). A lot of conventions are being used > that go
against mathematical conventions. "*" is quite commonly used > for
repetition, but that symbol tends to be associated with >
multiplication, not exponentiation, so it is mathematically >
inconsistent with "multiplication" denoting the group operation. >
Multiple-letter symbols is also inconsistent with mathematical >
notation because of ambiguity between multiplication and >
multiple-letter symbols. I think mathematicians would generally have
> the 2nd letter be a subscript in such a situation to avoid
ambiguity. > Of course, with subscripts you have the same type of
formatting issues > as you have with superscripts. > > People
also try to impose non-mathematical meanings to parentheses, > such
as showing triggers or finger-trick sub-sequences within a bigger >
sequence. Also, the direction of half-turns (which really doesn't >
matter mathematically) is sometimes indicated by use or non-use of '
> along with the 2. At least such usage is not really violating any
> mathematical conventions. Anyway, it seems to me that a notation
that > is intended to describe how to use your hands/fingers/whatever
to turn > the cube has no need to be mathematical in nature. Merely
using > parentheses around triggers does not tell me whether I should
us my > left thumb, my right index finger, or my chin to make a
particular > move within the sequence. I wouldn't mind seeing a
better (even > non-mathematical) notation for better describing "how"
to execute, in > addition to having a mathematical notation for
describing "what" to > execute. > > I also realize that for
really big cubes, extending Singmaster > notation in a manner
consistent with mathematical notation conventions > may be
problematic. I guess the *mathematical* approach would have to > use
symbols for the axes, and subscripts for layers, but even then >
multiple-layer moves become awkward if you try to keep conformity with
> standard mathematical notation. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@> >
wrote: > > > > Dan wrote: > > > > > I would
like to see a standard notation for all Rubik's cube > > >
literature. I have written a Word document with a notation that I >
> > would like to see become standard. You can access it in the
files > > > section, it's called notation.doc > > >
> > > I have also written to the WCA and hopefully, they will
discuss it, > > > take into account your feedback, and in some
time publish a WCA > > > standard for notation. > > >
> If we wish to discuss standardisation, let's first see if any of
the > > existing notations are already sufficient for the job.
> > > > Fridrich's page presents a notation in which move
variations are > > represented by a lowercase suffix. This
notation is supported by the > > popular AnimCube applet. For
example, Rs2 indicates a 180 degree slice > > move relative to the
right side. Fa' indicates an reverse 90 degree > > anti-slice move
relative to the front side. Uc2 indicates a 180 degree > > cube
rotation relative to the up side. > > > > It was also
suggested to use the suffix "m" to indicate the opposite > >
direction of "s", since in Fridrich's definition of "s", Rs' = M (= Rm).
> > > > Another proposal, quite independent of the above,
was to use [R], [U], > > [F] to indicate cube rotations. Although,
this may conflict with yet > > another proposal for big cubes,
which uses R[N] to indicate which > > layer or cut plane is to be
turned. E.g. R[1] is the standard R. R[2] > > is what most of
us(?) know as r, and so on. > > > > -- > > Ryan Heise
http://www.ryanheise.com/ > > >
5451. Re: [Speed cubing group] Re: A standard notation From:
avgalen@... <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Sep 2007 17:45:54 +0200
I agree with Dan, very interesting as backgroundinfo, but not all that
useful for a notation that will be used mostly for scrambling and
representing fingertrick friendly algorithms. I am having trouble with
this part "In Singmaster notation, the group operation is denoted as a
multiplication " operation". I don't understand this choice. Obviously
FFFF means F+F+F+F (4F) and not F*F*F*F (F^4) and that is where the
notation deviates from math. I think that the notation we are looking
for should be more focussed on the mechanical properties of the cube. n
layers for a nxnxn cube, 3 axis, and 4 possible rotations for all
axis/layer combinations. That is why I proposed the n[RUFruf][1234]
notation. On Tue, 11 Sep 2007 15:25:50 -0000, "Dan" wrote: Bruce, That's
a really interesting post, thank you. I, (probably like most of the
younger cubers in this forum) didn't realise that there was a
mathematical element to Singmaster's notation, although now you have
pointed it out, it seems rather obvious. However, I can't see the
problem with choosing a non-mathematical standard for notation, we are
trying to choose the best notation to describe speedcubing moves on the
cube, not the best way to point out mathematical concepts, at least
that's what I intended the standard to be used for. For instance, you
make the point that * is used for multiplication, not exponentiation,
which is of course true. But it makes much more sense in cubing
algorithms to think of (R U R' U')*2 to mean R U R' U' R U R' U', rather
than R U R' U' to the power R U R' U', which doesn't really mean
anything in cubing terms. DanH :) --- In
speedsolvingrubikscube@yahoogroups.com [1], "Bruce Norskog" > wrote:
> > Sorry, if this is a bit long... > > While the topic of
standardized notation has come up again, I guess > thought I would
express some of my thoughts about notation. The basic > objection I
have to a lot of the notations that are being proposed is > that they
do not adhere to the mathematical principles and conventions > that
were the basis of the original notation system developed by David >
Singmaster. > > To Singmaster, his notation was not merely a
notation, but a > mathematical notation. U, D, R, etc. were not just
ways to move a > Rubik's cube, but were mathematical symbols denoting
elements of a > mathematical group (a group called the Rubik's Cube
group). (With cube > rotations, inner layer moves and double layer
moves, it becomes > necessary to use an even larger mathematical
group. The 4x4x4 and > 5x5x5 supercubes use even larger groups, of
course.) > > Mathematical groups by definition have an associated
group operation. > In Singmaster notation, the group operation is
denoted as a > "multiplication" operation. In standard mathematical
notation, > multiplication generally is implied if no operator symbol
is used > between variables. For example, abc means a times b times
c. Since the > group operation in Singmaster's notation is denoted by
multiplication, > we can simply write FRU to mean F "times" R "times"
U, which of > course, really means apply the move represented by F,
followed by the > move represented by R, followed by the move
represented by U. > > Since the group operation was represented as
"multiplication," > repetition in Singmaster's notation is
represented by exponents. So to > represent the move that represents
doing R twice in a row, one writes > R with an exponent of 2. To
write the result of doing (U followed by > R) seven times, one writes
(UR) with an exponent of 7. (Parentheses in > mathmematical
expressions are used to show precedence of operations, > especially
to override default precedence rules. Here parentheses are > used
around UR since standard precedence rules have exponentiation as >
higher precedence than multiplication.) Inverses would be written >
using an exponent of -1. The use of a "prime" symbol or apostrophe has
> become a common shorthand for inverses. > > I could mention
that (in mathematical texts) sometimes a group > operation is
represented by addition instead of multiplication. Then, > repetition
would naturally be represented by multiplication. However, > I think
cubers prefer writing "F R U R' U' F'" to "F+R+U+R'+U'+F'". >
Besides, mathematicians generally use the addition operator for groups
> only when the group is abelian (commutative), and the Rubik's cube
> group is not an abelian group. > > Of course, exponentiation
is generally indicated by use of > superscripts. This is not always
practical, so we generally just write > "R2" instead of an R with a
superscript 2. Since this introduces a > sort of two-character
symbol, we often resort to use spacing between > symbols, instead of
running them together as we would when > mathematical formatting is
used. While an exponentiation operator > (some computer languages use
** while others use ^) could be used, > this clearly would make the
notation much more cumbersome. > > It seems to me that a lot of
speedcubers are totally unaware that cube > notation started out as a
mathematical notation. Having a notation > that is consistent with
mathematical notation is worthwhile for times > when you want to
discuss mathematical properties of cube sequences, or > talk about
move sequences in relation to commutators and algorithms > with setup
moves (conjugation). A lot of conventions are being used > that go
against mathematical conventions. "*" is quite commonly used > for
repetition, but that symbol tends to be associated with >
multiplication, not exponentiation, so it is mathematically >
inconsistent with "multiplication" denoting the group operation. >
Multiple-letter symbols is also inconsistent with mathematical >
notation because of ambiguity between multiplication and >
multiple-letter symbols. I think mathematicians would generally have
> the 2nd letter be a subscript in such a situation to avoid
ambiguity. > Of course, with subscripts you have the same type of
formatting issues > as you have with superscripts. > > People
also try to impose non-mathematical meanings to parentheses, > such
as showing triggers or finger-trick sub-sequences within a bigger >
sequence. Also, the direction of half-turns (which really doesn't >
matter mathematically) is sometimes indicated by use or non-use of '
> along with the 2. At least such usage is not really violating any
> mathematical conventions. Anyway, it seems to me that a notation
that > is intended to describe how to use your hands/fingers/whatever
to turn > the cube has no need to be mathematical in nature. Merely
using > parentheses around triggers does not tell me whether I should
us my > left thumb, my right index finger, or my chin to make a
particular > move within the sequence. I wouldn't mind seeing a
better (even > non-mathematical) notation for better describing "how"
to execute, in > addition to having a mathematical notation for
describing "what" to > execute. > > I also realize that for
really big cubes, extending Singmaster > notation in a manner
consistent with mathematical notation conventions > may be
problematic. I guess the *mathematical* approach would have to > use
symbols for the axes, and subscripts for layers, but even then >
multiple-layer moves become awkward if you try to keep conformity with
> standard mathematical notation. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com [1], "Ryan Heise" > wrote:
> > > > Dan wrote: > > > > > I would like to
see a standard notation for all Rubik's cube > > > literature.
I have written a Word document with a notation that I > > >
would like to see become standard. You can access it in the files >
> > section, it's called notation.doc > > > > >
> I have also written to the WCA and hopefully, they will discuss it,
> > > take into account your feedback, and in some time publish
a WCA > > > standard for notation. > > > > If we
wish to discuss standardisation, let's first see if any of the > >
existing notations are already sufficient for the job. > > >
> Fridrich's page presents a notation in which move variations are
> > represented by a lowercase suffix. This notation is supported
by the > > popular AnimCube applet. For example, Rs2 indicates a
180 degree slice > > move relative to the right side. Fa'
indicates an reverse 90 degree > > anti-slice move relative to the
front side. Uc2 indicates a 180 degree > > cube rotation relative
to the up side. > > > > It was also suggested to use the
suffix "m" to indicate the opposite > > direction of "s", since in
Fridrich's definition of "s", Rs' = M (= Rm). > > > >
Another proposal, quite independent of the above, was to use [R], [U],
> > [F] to indicate cube rotations. Although, this may conflict
with yet > > another proposal for big cubes, which uses R[N] to
indicate which > > layer or cut plane is to be turned. E.g. R[1]
is the standard R. R[2] > > is what most of us(?) know as r, and
so on. > > > > -- > > Ryan Heise
http://www.ryanheise.com/ [2] > > > Links: ------ [1]
mailto:speedsolvingrubikscube%40yahoogroups.com [2]
http://www.ryanheise.com/ [3]
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5452. Re: [Speed cubing group] New Beginner Solution From:
avgalen@... <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Sep 2007 17:57:43 +0200
Very good tutorial. I think you covered every possible situation without
having a lot of algorithms. Some things I liked: * References to other
sites * Your continuing reminder that "it is hard at first, but becomes
easier" * Doing Corner Orientation before Corner Permutation (easier to
recognize the "1 good corner") * Story about "what next" including
advanced methods as well as tournaments and becoming the next World
Champion Some things I didn't like: * Doing edge permutation as the
second step for the last layer. Finding the "1 good edge" is difficult
and might require to do U + inspection 4 times only to realize that
there isn't just "1 good edge" * The translation from beginner to
OLL/PLL will be pretty difficult. On Tue, 11 Sep 2007 14:04:20 -0000,
"Dan" wrote: Hi all, I finally updated my website -
www.cubestation.co.uk - with my beginner solution and tips. Cheers, DanH
:) Links: ------ [1]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37919;_ylc=X3oDMTM2dnRic2xpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTE5BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTUxOTUyMAR0cGNJZAMzNzkxOQ--
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[Non-text portions of this message have been removed]
5453. Re: A standard notation From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Sep 2007 16:37:52 -0000
Bruce Norskog wrote: > To Singmaster, his notation was not merely a
notation, but a > mathematical notation. U, D, R, etc. were not just
ways to move a > Rubik's cube, but were mathematical symbols denoting
elements of a > mathematical group (a group called the Rubik's Cube
group). (With cube > rotations, inner layer moves and double layer
moves, it becomes > necessary to use an even larger mathematical
group. The 4x4x4 and > 5x5x5 supercubes use even larger groups, of
course.) I'm with you that the mathematical "sense" should not be lost.
I'm also sorry that after all the effort you put into your email, it
wasn't correctly understood by the first two respondents ;-) However,
apart from R*2 which is clearly wrongheaded (if * is taken to mean
multiplication rather than exponentiation), I wouldn't say these
proposals really violate mathematical principles. The main thing that is
being proposed by each person is really only a new naming convention for
the individual moves, with the principle of multiplication and remaining
the same as before (again, with the exception of the wrong R*2). e.g.
proposing [R] or Rc as alternative names for x, or Rs (Fridrich's) and
2R (Arnaud's) as alternative names for the inverse of M. Some of the
naming conventions were inspired by programming language. e.g. using
R[N] as a sort of array indexing into the layers or the cut planes along
an axis from the given side. -- Ryan Heise
http://www.ryanheise.com/colemak/
5454. Re: [Speed cubing group] Re: dvorak From:
Tyson Mao <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 Sep 2007 21:53:17 -0700
14 days, 83 WPM. :-) I need to stay ahead of Toby. -Tyson On Sep 10,
2007, at 11:12 PM, David Pritts wrote: > Dvorak typists can type just
as fast as a QWERTY typist with a > significantly smaller amount of
finger motion. Plus, they have higher > speed potentials (though not
substantially higher). > > I've been using Dvorak for about 14
months now and I like it a lot. I > can still type about 60wpm on
QWERTY, too, so I run into no problems > with typing in public places
> > And yes, I realize this is not really relevant to the topic at
hand :) > > David > > James Stuber <jestuber@...>
wrote: When I was still using > Windows and learning Colemak, I used
auto hot key < > www.autohotkey.com>, its a program intended
for personalized > shortcuts but > can be used to swap your
keyboard layout with the right scripts. > Maybe not > as elegant
as using the language bar, but it works just fine with the > Windows
Japanese IME. > You can also mess with registry settings, but I
wouldn't recommend it. > > On 9/10/07, mackymakisumi
<mackymakisumi@...> wrote: > > > > > > The main
language I type in is English, but since switching to > Dvorak, >
> I've had a hard time typing Japanese, which requires me to use >
QWERTY. > > I don't think learning T-Code or TUT-Code is worth the
effort for me > > right now, but do you know of a way to use
something like IME > standard > > with Dvorak or any custom
layout? > > > > Thanks, > > -macky > > > >
> > > > > > . > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > --------------------------------- > Tonight's top
picks. What will you watch tonight? Preview the hottest > shows on
Yahoo! TV. > > [Non-text portions of this message have been
removed] > > >
78 wpm :( i let him win to keep him motivated... i don't want to break
his will too early. --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tyson.mao@...> wrote: > > 14 days, 83 WPM. :-) >
> I need to stay ahead of Toby. > > -Tyson > > On Sep 10,
2007, at 11:12 PM, David Pritts wrote: > > > Dvorak typists can
type just as fast as a QWERTY typist with a > > significantly
smaller amount of finger motion. Plus, they have higher > > speed
potentials (though not substantially higher). > > > > I've
been using Dvorak for about 14 months now and I like it a lot. I >
> can still type about 60wpm on QWERTY, too, so I run into no
problems > > with typing in public places > > > > And
yes, I realize this is not really relevant to the topic at hand :) >
> > > David > > > > James Stuber
<jestuber@...> wrote: When I was still using > > Windows and
learning Colemak, I used auto hot key < > >
www.autohotkey.com>, its a program intended for personalized >
> shortcuts but > > can be used to swap your keyboard layout
with the right scripts. > > Maybe not > > as elegant as
using the language bar, but it works just fine with the > >
Windows Japanese IME. > > You can also mess with registry
settings, but I wouldn't recommend it. > > > > On 9/10/07,
mackymakisumi <mackymakisumi@...> wrote: > > > > >
> > > > The main language I type in is English, but since
switching to > > Dvorak, > > > I've had a hard time
typing Japanese, which requires me to use > > QWERTY. > >
> I don't think learning T-Code or TUT-Code is worth the effort for
me > > > right now, but do you know of a way to use something
like IME > > standard > > > with Dvorak or any custom
layout? > > > > > > Thanks, > > > -macky >
> > > > > > > > > > > > > > .
> > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > >
--------------------------------- > > Tonight's top picks. What
will you watch tonight? Preview the hottest > > shows on Yahoo!
TV. > > > > [Non-text portions of this message have been
removed] > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jestuber@...> wrote: > When I was still using Windows and
learning Colemak, I used auto hot key < > www.autohotkey.com>,
its a program intended for personalized shortcuts but > can be used
to swap your keyboard layout with the right scripts. This program works
great! Thank you very much. I'm finally happy using Dvorak in all the
languages I need to type in. At this pace, it looks like Tyson might
beat me to 100 wpm. -macky
Did anyone check if macky is actually spending time on learning dvorak?
It might just be a brilliant trick to get all speedcubers distracted and
spending time on re-learning how to type while he is spending that time
on getting sub-12 averages. The end result would be that he is World
Champion while the rest can now type 10 WPM slower than before :) On
Wed, 12 Sep 2007 05:26:50 -0000, "mackymakisumi" wrote: --- In
speedsolvingrubikscube@yahoogroups.com [1], "James Stuber" .> wrote:
> When I was still using Windows and learning Colemak, I used auto
hot key < > www.autohotkey.com>, its a program intended for
personalized shortcuts but > can be used to swap your keyboard layout
with the right scripts. This program works great! Thank you very much.
I'm finally happy using Dvorak in all the languages I need to type in.
At this pace, it looks like Tyson might beat me to 100 wpm. -macky
Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2]
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[23]
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[24]
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[25]
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[Non-text portions of this message have been removed]
haha... cubers in the us practicing? --- In
speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...>
wrote: > > > > Did anyone check if macky is actually
spending time on learning > dvorak? > > It might just be a
brilliant trick to get all speedcubers distracted > and spending time
on re-learning how to type while he is spending that > time on
getting sub-12 averages. The end result would be that he is > World
Champion while the rest can now type 10 WPM slower than before > :)
> On Wed, 12 Sep 2007 05:26:50 -0000, "mackymakisumi" wrote: >
> --- In speedsolvingrubikscube@yahoogroups.com [1], "James Stuber"
> .> wrote: > > When I was still using Windows and learning
Colemak, I used auto > hot > key < > >
www.autohotkey.com>, its a program intended for personalized >
shortcuts but > > can be used to swap your keyboard layout with
the right scripts. > This program works great! Thank you very much.
I'm finally happy > using > Dvorak in all the languages I need to
type in. > At this pace, it looks like Tyson might beat me to 100
wpm. > -macky > > > Links: > ------ > [1] >
mailto:speedsolvingrubikscube%40yahoogroups.com > [2] >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37827;_ylc=X3oDMTM2dTFudTIwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTU3NDgxOQR0cGNJZAMzNzgyNw--
> [3] >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxOHZqaW9uBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTU3NDgxOQ--?act=reply&messageNum=37931
> [4] >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlOHIzZmE4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTU3NDgxOQ--
> [5] >
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> [6] >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNTBjc2I2BF9TAz
>
k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODk1NzQ4MTk-
> [7] >
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> [8] >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmZ2FzZ3M3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODk1NzQ4MTk-
> [9] >
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> [10] >
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> [11] >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlcW9tMGk3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTY
>
EZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTU3NDgxOQ--
> [12] >
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> [13] >
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> [14] >
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> [15] >
mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email >
Delivery: Digest > [16] >
mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change
> Delivery Format: > Traditional > [17] >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkMW8wbjJkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5NTc0ODE5
> [18] > http://docs.yahoo.com/info/terms/ > [19] >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= >
[20] >
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> [24] >
http://us.ard.yahoo.com/SIG=12jkfvl0h/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y=
>
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> [25] >
http://us.ard.yahoo.com/SIG=12jk6vj88/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189582019/A=4699082/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/
> > > [Non-text portions of this message have been removed]
>
Isn't there a speedtyping forum where this topic could be moved to
please. DanH --- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > > haha... cubers in the us
practicing? > > --- In speedsolvingrubikscube@yahoogroups.com,
avgalen@ > <avgalen@> wrote: > > > > > > >
> Did anyone check if macky is actually spending time on learning
> > dvorak? > > > > It might just be a brilliant trick
to get all speedcubers distracted > > and spending time on
re-learning how to type while he is spending that > > time on
getting sub-12 averages. The end result would be that he is > >
World Champion while the rest can now type 10 WPM slower than before
> > :) > > On Wed, 12 Sep 2007 05:26:50 -0000,
"mackymakisumi" wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com [1], "James Stuber" > >
.> wrote: > > > When I was still using Windows and learning
Colemak, I used auto > > hot > > key < > > >
www.autohotkey.com>, its a program intended for personalized >
> shortcuts but > > > can be used to swap your keyboard
layout with the right scripts. > > This program works great! Thank
you very much. I'm finally happy > > using > > Dvorak in all
the languages I need to type in. > > At this pace, it looks like
Tyson might beat me to 100 wpm. > > -macky > > > >
> > Links: > > ------ > > [1] > >
mailto:speedsolvingrubikscube%40yahoogroups.com > > [2] > >
>
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37827;_ylc=X3oDMTM2dTFudTIwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTU3NDgxOQR0cGNJZAMzNzgyNw--
> > [3] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxOHZqaW9uBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTU3NDgxOQ--?act=reply&messageNum=37931
> > [4] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlOHIzZmE4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTU3NDgxOQ--
> > [5] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlNGdicDNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTU3NDgxOQ--
> > [6] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNTBjc2I2BF9TAz
> > >
k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODk1NzQ4MTk-
> > [7] > > >
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> > [8] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmZ2FzZ3M3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODk1NzQ4MTk-
> > [9] > > >
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> > [10] > > >
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> > [11] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlcW9tMGk3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTY
> > >
EZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTU3NDgxOQ--
> > [12] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkYWZwMTViBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5NTc0ODE5
> > [13] > > >
http://groups.yahoo.com/;_ylc=X3oDMTJkOGhsMmhnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5NTc0ODE5
> > [14] > > >
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> > [15] > >
mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email >
> Delivery: Digest > > [16] > >
mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change
> > Delivery Format: > > Traditional > > [17] >
> >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkMW8wbjJkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5NTc0ODE5
> > [18] > > http://docs.yahoo.com/info/terms/ > >
[19] > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= >
> [20] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmNG1raTR2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODk1NzQ4MTk-
> > [21] > > >
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> > [22] > > >
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> > [23] > > >
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> > [24] > > >
http://us.ard.yahoo.com/SIG=12jkfvl0h/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y=
> > >
YAHOO/EXP=1189582019/A=4840950/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/
> > [25] > > >
http://us.ard.yahoo.com/SIG=12jk6vj88/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189582019/A=4699082/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/
> > > > > > [Non-text portions of this message have
been removed] > > >
Dan wrote: > Isn't there a speedtyping forum where this topic could
be moved to > please. > > DanH How about driving tests and
scrabble too? ;-) I think it is interesting to discuss varied topics
here, because we can discuss them from a speed cubists perspective in a
way that would not necessarily be meaningful outside the context of this
community (e.g. how it relates to PLLs and colour schemes, and learning
technique comparisons). -- Ryan Heise http://www.ryanheise.com/colemak/
Oh come on, one or two messages is fine, no1 is going to complain about
that, but when a topic starts to span more than 20 or 30 messages and
it's not directly related to "discuss(ing) speed solving Rubik's cube
and other Rubik like puzzles. Feel free to ask any questions, provide
any tips, or just talk about the cube", such as boasting about how many
WPM someone can type in a particular keyboard layout, I think I have a
right to ask whether its a relevant topic for this forum. DanH --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...>
wrote: > > Dan wrote: > > > Isn't there a speedtyping
forum where this topic could be moved to > > please. > >
> > DanH > > How about driving tests and scrabble too? ;-)
> > I think it is interesting to discuss varied topics here,
because we > can discuss them from a speed cubists perspective in a
way that would > not necessarily be meaningful outside the context of
this community > (e.g. how it relates to PLLs and colour schemes, and
learning > technique comparisons). > > -- > Ryan Heise
http://www.ryanheise.com/colemak/ >
I agree entirely with Dan. I wasn't going to say anything about it
hoping it would pass, or waiting till Chris brings it up, but this is
getting *far* off topic to the point of spamming a lot of people. I
respect Dan's opinion on this matter. So unless Chris says otherwise I
think I might start deleting some of the new ones that pop up that are
not at all related. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@...> wrote: > > Oh come on, > >
one or two messages is fine, no1 is going to complain about that, but
> when a topic starts to span more than 20 or 30 messages and it's
not > directly related to > > "discuss(ing) speed solving
Rubik's cube and other Rubik like puzzles. > Feel free to ask any
questions, provide any tips, or just talk about > the cube", >
> such as boasting about how many WPM someone can type in a
particular > keyboard layout, I think I have a right to ask whether
its a relevant > topic for this forum. > > DanH > > ---
In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@>
> wrote: > > > > Dan wrote: > > > > >
Isn't there a speedtyping forum where this topic could be moved to >
> > please. > > > > > > DanH > > > >
How about driving tests and scrabble too? ;-) > > > > I
think it is interesting to discuss varied topics here, because we >
> can discuss them from a speed cubists perspective in a way that
would > > not necessarily be meaningful outside the context of
this community > > (e.g. how it relates to PLLs and colour
schemes, and learning > > technique comparisons). > > >
> -- > > Ryan Heise http://www.ryanheise.com/colemak/ > >
>
5463. Colorado Cube Meet-up at Boulder Saturday From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 12 Sep 2007 12:27:46 -0000
As a courtesy, I'd like to notify whoever is interested that there is
going to be a cube meeting in Boulder, CO scheduled for this Saturday at
5pm (Aug 15th). If you are interested and aren't yet invited, contact
me. -Doug
5464. Re: [Speed cubing group] Re: dvorak From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 12 Sep 2007 09:48:08 -0300 (ART)
Yeah...I think you're right...he's just distracting people...but not me
: ) I'm still practicing (probably I won't win, but who knows?) Pedro
avgalen@... escreveu: Did anyone check if macky is actually spending
time on learning dvorak? It might just be a brilliant trick to get all
speedcubers distracted and spending time on re-learning how to type
while he is spending that time on getting sub-12 averages. The end
result would be that he is World Champion while the rest can now type 10
WPM slower than before :) On Wed, 12 Sep 2007 05:26:50 -0000,
"mackymakisumi" wrote: --- In speedsolvingrubikscube@yahoogroups.com
[1], "James Stuber" .> wrote: > When I was still using Windows and
learning Colemak, I used auto hot key < > www.autohotkey.com>,
its a program intended for personalized shortcuts but > can be used
to swap your keyboard layout with the right scripts. This program works
great! Thank you very much. I'm finally happy using Dvorak in all the
languages I need to type in. At this pace, it looks like Tyson might
beat me to 100 wpm. -macky Links: ------ [1]
mailto:speedsolvingrubikscube%40yahoogroups.com [2]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37827;_ylc=X3oDMTM2dTFudTIwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTU3NDgxOQR0cGNJZAMzNzgyNw--
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[Non-text portions of this message have been removed] Flickr agora em
português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of
this message have been removed]
Dan wrote: > when a topic starts to span more than 20 or 30 messages
and it's not > directly related to Why not just ignore it? It's only
one thread, and interfaces like this make it easy to choose which
threads you want to read: http://oosan.ryanheise.com/ But you know,
let's not be so strict all of a sudden; this kind of lengthy off-topic
discussion happens here all the time:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/24180
I personally ignored that whole thread when it happened, without
complaint, but I did not mind that other people were interested in it
(the only reason I know about that thread now is that someone pointed it
out to me). And apparently there is also sufficient interest in the
present thread. I'm sure even Chris Hardwick has started threads here
about Speed Cup stacking. There was even a lengthy thread once that
covered speed reading and photographic memory, music, mathematics that
is not at all related to the cube, riddles, links to flash games,
particularly reflex-based games, and many many more. Let people talk
about these things, because what's important here is not the strictness
of the forum topic, but the community that has developed here, and the
familiar friends we like to talk to. Seriously, don't read messages
through poor mail readers or even Yahoo!'s interface - use a decent
reader that clearly organises discussions into threads. Then you might
see what a small issue it is that there is just "one" thread about this
topic. -- Ryan Heise http://www.ryanheise.com/colemak/
5466. Re: [Speed cubing group] Proposal: Standardized YouTube Tags for
Official Solves
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 12 Sep 2007 13:19:40 -0300 (ART)
The idea is not bad, but I don't think it will work as you guys
expect... I found the other day that youtube's search isn't very
smart... I tried searching for Asafa Powell's new WR of 9.74 on the
100m, but the search gave me no result...but I found at least 2 videos
about it... Pedro Arnaud van Galen <avgalen@...> escreveu: I like
this idea but I think that the time of the solve would be one of the
most important things to search on. ----- Original Message ----- From:
Lucas G. To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday,
September 11, 2007 2:39 AM Subject: [Speed cubing group] Proposal:
Standardized YouTube Tags for Official Solves Since there are a lot of
videos of competition solves being put on YouTube, I'm proposing a
tagging scheme that will make it easier to search for and identify
solves (until enough people decide to sabotage). I've done it for all my
competition videos. Basically, either at the end of the description or
in the tag field (which is limited in space, so you might want to
reserve it for other keywords), you would put the following: WCA_ -To
indicate a WCA competition video. WCA_ID -The WCA ID of the solver.
-Multiple, if necessary. WCA_comp -The string used to identify a
competition in the WCA database. WCA_event -The event (333, 555bf, etc.)
of the solve in the video. -Possibly multiple (in case. WCA_year -The
year of the competition. (Could become useful in the future) WCA_country
- The nationality of the solvers. -Multiple, if necessary. If
applicable: WCA_WR -World Record (at the time). WCA_NR -NAtional Record
(at the time). -I'm not sure whether these should be exclusive... Very
optional: WCA_continent -Continent of the solver WCA_time -Time of the
solve: WCA_3_55, WCA_54_83, WCA_10_05_16 WCA_NaR, WCA_ER, etc. -More
specifics... WCA_single / WCA_average -Again, more info... WCA_round
-WCA_preliminaries, WCA_finals ,etc. This might not be consistent,
though... -Anything else? The spelling should follow the conventions
used in the URLs for the WCA database:
http://www.worldcubeassociation.org/results/index.php There's weird
stuff like "pyram" and "333bf" , so watch out... My 2:19 BLD solve (
http://www.youtube.com/watch?v=7_PUFL2HTdI ) has the following tags in
the description: WCA_ WCA_2006GARR01 WCA_CaltechSummer2007 WCA_333bf
WCA_2007 WCA_Germany WCA_NR I left out: WCA_Europe WCA_2_19_46
WCA_single So: this would be very convenient for people either curious
or looking for something. A search for "WCA_" would give every tagged
competition solve video... It would make it easy to find any videos from
a specific competition, from a particular person, of certain puzzles,
etc. "WCA_WR" and "WCA_333bf" would return all blindfolded world record
videos... For an example, here are all (sofar: my) posted videos of
national records: http://www.youtube.com/results?search_query=WCA_NR
This even works if a person in a video is not posted on his own channel
(well, obviously), or if there are mutiple solvers in a video:
http://www.youtube.com/watch?v=671Ih43j1Fo This is basically fully
optional (since tagging is not open, it will require cooperation from
video uploaders). If people don't want to spend the time on it (does
anybody want to write a web form to generate tags?), then it'll just
quietly fail. But if it becomes a convention, it would be a really cool
tool. Maybe (if this gets reliable enough) the database could even have
links to Youtube searches. By the way, thanks to Michael Gottlieb with
helping me on some of this. Propositionally, -Lucas Garron [Non-text
portions of this message have been removed] Flickr agora em português.
Você clica, todo mundo vê. Saiba mais. [Non-text portions of this
message have been removed]
5467. [Speed cubing group] Re: A standard notation From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 12 Sep 2007 16:33:47 -0000
Interesting idea, and oddly enough I've thought of this notation too. In
my version, though, there are still turns for all six faces to aid
clarity, and the operators ² and ' are still there. I'm fond of the old
Singmaster notation, and personally I think it is easier to read if
there is a turn for each face anyway. I also thought some changes to
make it a little more efficient: R alone means 1R (and 1r is never
used), r alone means 2r (because it is the smallest multiple-layer turn
that makes sense, and because that fits in with the scrambling algs we
currently use for big cubes), and sequences like R² should always be
written with the ² in superscript (so it is not confusing). To describe
algorithms, I thought of one more bit of notation: if you write 3,5r it
means that you turn the third through fifth slice of R clockwise as one
move, so that it's equivalent to 5r 2r' but done all at once just like
an M turn. Doing M on a 5x5x5 would be written as 2,4r' in that case. Of
course this isn't a necessary addition, but it would make it easier to
describe certain algorithms. It's an interesting proposal, anyway, and I
think it would make even more sense if there was some kind of diagram,
because it really seems to be a consistent and easy notation for cubes
of any size. --Michael --- In speedsolvingrubikscube@yahoogroups.com,
"Arnaud van Galen" <avgalen@...> wrote: > > What about this
very simple idea: > > R, U and F mean single layer turns. > r,
u and f mean multiple layer turns. > > I have purposefully removed
D, B, L, d, b, l, M, E, S, x, y and z. They will no longer be necessary
and this will hopefully end the confusion that beginners have about D
moving in the opposite direction of U, B opposite to F, etc. I have also
made sure that r means exactly the same thing on every size cube. Right
now r means double layer turns on 2x2x2 and 3x3x3. But for bigcubes it
means single layer (slice) turn on most websites and it even means
double layer turns in the official scrambles. > All layer turns can
be followed by a suffix of 1, 2 or 3 to indicate how far clockwise that
layer should be turned. 1 is the default so if there is no suffix, it
means one. > All layer turns can be proceded by a numerical prefix
that indicates at which layer to start the turn. 1 is the default so if
there is no prefix, it means 1. The maximum value for the prefix is the
size of the cube (so 2 for a 2x2x2 and 5 for a 5x5x5) > > The
numerical prefix is extremely powerfull and can replace cuberotations
(xyz) and slice-turns (MES). This is a little difficult to explain, so
let's give some examples to make this clear: > > On a 3x3x3: >
1R (or just R) would be the same as R is now, Starting 1 layer from the
right side you do a single layer turn clockwise (as seen from the right
side) > 1r (or just r) would be the same as R but should never be
used for clarity. Starting 1 layer from the right side you do a multiple
layer turn clockwise (as seen from the right side). This is not possible
because there are not multiple layers. > 2R would be the same as M'
is now. Starting 2 layers from the right side you do a single layer turn
clockwise (as seen from the right side) > 2r would be the same as r
is now. Starting 2 layers from the right side you do a multiple layer
turn clockwise (as seen from the right side) > 3R would be the same
as L' is now. Starting 3 layers from the right side you do a single
layer turn clockwise (as seen from the right side) > 3r would be the
same as x is now. Starting 3 layers from the right side you do a
multiple layer turn clockwise (as seen from the right side) > > On
a 4x4x4 > 1R (or just R) would be the same as R is now, Starting 1
layer from the right side you do a single layer turn clockwise (as seen
from the right side) > 1r (or just r) would be the same as R but
should never be used for clarity. Starting 1 layer from the right side
you do a multiple layer turn clockwise (as seen from the right side).
This is not possible because there are not multiple layers. > 2R
would be the same as r is now. Starting 2 layers from the right side you
do a single layer turn clockwise (as seen from the right side) > 2r
would be the same as rR is now. Starting 2 layers from the right side
you do a multiple layer turn clockwise (as seen from the right side)
> 3R would be the same as l' is now. Starting 3 layers from the right
side you do a single layer turn clockwise (as seen from the right side)
> 3r would be the same as Lx is now. Starting 3 layers from the right
side you do a multiple layer turn clockwise (as seen from the right
side) > 4R would be the same as L' is now. Starting 4 layers from the
right side you do a single layer turn clockwise (as seen from the right
side) > 4r would be the same as x is now. Starting 4 layers from the
right side you do a multiple layer turn clockwise (as seen from the
right side) > > What do people think of this notation? It seems
incredibly clear, uniform and complete to me. If the removal of DBL and
dbl is to controversial it could be added easily.
I'm writing a program for my diploma thesis and here's a side product of
it. The scrambles are from the latest Sunday contest. I solve the F2L in
five steps, first step is the cross, next four are the four CE pairs in
any order, whichever has the shortest solution gets done first. B U' B2
L B2 L' D2 L' R' U' R' B2 U' R' F' D2 B U2 F' B' D2 U2 R' D' U B2 D' B1
L' F' D' R L F' U2 L' F B U2 F U' B' F' B L B' L B L' B' B' R' U' R2 B'
R' B2 32 moves U2 B' D2 B2 U' L' R2 U2 L' B' R D2 F2 U2 D' B' D B2 L F'
L2 D2 L F D' L' D R2 L' D F U2 F' D' F' U2 R2 F' R2 F R L' U R' L L' B2
D' R' D B2 L 27 moves D2 L2 F' R' D F2 L' R' D B' U' B D B' R' L B2 D F
B' L' D2 R2 U' F F' R2 U L B F' U2 B U B' R U F U2 F' R' B' U' B2 D L D'
B' F U2 F' L' U' L 29 moves R2 U2 F L2 D L2 B' D' B' F R' B F' U2 F' U2
D L2 D2 F2 D2 B' L' R D D R' L D' L2 L U' R' L' U' R R2 D B2 D' R2 L' U
B' U2 B L B' U' R' U R U' B 29 moves B' L B2 F' U2 B2 F' R L2 U2 B2 F'
L' B2 U B F2 U R2 D' L2 D L' U2 F' R' B2 L D2 R U2 R B' R2 B U F U F' U
B' R' U2 R B B U2 B' U2 B U' B' 27 moves F2 R F' B' R F' D' L D L' F L2
F' B' D2 U' L2 U' R' L' D2 R F' U2 F2 L2 F D R' B L' F2 L F2 U2 L' R B'
R B R2 U2 F2 R2 F' R2 F' F U F' 25 moves B' U' D R F2 B' U' B D' U' R2
L' F U' B F R2 B F D2 R2 B' L2 R D2 D' R' D' R B F D L2 D' U B2 R F R'
F' R' B2 U B U' B2 U' L F R U' R' F' L' 29 moves R' U R' F U2 L' B2 R' L
B L' F2 D' L' R2 B D U' L' R' B' R' D' L D' D B2 U2 R' F D L' B L B' D2
F U' F' D2 R U R' L' B L' B' L' F' L' F 26 moves F2 R U' R F B L D F R2
U' L' B' R U' L2 B' D F' D' F2 U F U L2 R D' R L' D2 F U' F' L U L' R'
B' R B R F L F' L' F2 U' F R' F2 U' F U F2 R 30 moves D2 F L D R2 L' B'
R' U2 L2 F L' F2 U2 D2 L2 B U2 L2 D2 U L D2 B L2 D L' B2 R D F' D F U'
F' D' F' U L' U2 L F U' L2 B2 L B2 L L' U L F R U2 R' F' 31 moves R2 L2
D' U L' U' F' R2 D L' B' D2 U' F2 U' F' B' U2 D F2 L' R' U' D B D' B' R'
D F D R U2 R' D' D R' U' R D' B' U2 B U F' U2 F 22 moves B' L' B2 L D2
R' L2 F2 D2 L' B R2 L' F2 D' F2 B D F U2 R' B' U2 B U2 D R D' B R L' B'
U' F B U F' L F U2 F' U L' U2 R U R2 U2 R F' L F' L' F' R' F' R 32 moves
F U2 R B U2 R F2 U2 R' F D' L2 B2 F2 R' D B' D2 L' U' B R2 U R' F2 D B'
L' D2 B' L2 F U2 R' U2 R F' B F' U B' F L2 D L' U L D' L2 B L' B L B R B
R' 32 moves ----------------------------------- Statistic "solution
length" 22 appeared 1 times 25 appeared 1 times 26 appeared 1 times 27
appeared 2 times 29 appeared 3 times 30 appeared 1 times 31 appeared 1
times 32 appeared 3 times Average = 28.54
----------------------------------- Cheers! Stefan
Same experiment as in my previous post, but this time the method has
four steps - the four bottom 2x2x2 blocks - in potentially any order,
shortest first. B U' B2 L B2 L' D2 L' R' U' R' B2 U' R' F' D2 B U2 F' B'
D2 U2 R' D' U B' R2 L2 U F L R' B2 L U L' B F R' D R' D' R' F' R U2 R'
U' R U R' 26 moves U2 B' D2 B2 U' L' R2 U2 L' B' R D2 F2 U2 D' B' D B2 L
F' L2 D2 L F D' D' F' R2 B' L' F' U' L F' U2 L' U2 B L2 B' L2 U F U' F'
L2 21 moves D2 L2 F' R' D F2 L' R' D B' U' B D B' R' L B2 D F B' L' D2
R2 U' F R F L2 U R F2 U' L U' L2 U2 B L' U2 L F U F' R' F' U2 F U' R 24
moves R2 U2 F L2 D L2 B' D' B' F R' B F' U2 F' U2 D L2 D2 F2 D2 B' L' R
D R B2 R2 D' R U2 L' U L' B2 U' L' U' L U2 R' U F' U2 F R 21 moves B' L
B2 F' U2 B2 F' R L2 U2 B2 F' L' B2 U B F2 U R2 D' L2 D L' U2 F' B U L D2
L F2 L' F L2 F2 L F2 L' R U' R' 16 moves F2 R F' B' R F' D' L D L' F L2
F' B' D2 U' L2 U' R' L' D2 R F' U2 F2 D L' B L' B R F R' D R' D' U F U
F2 U F' R B U2 B' U R' 23 moves B' U' D R F2 B' U' B D' U' R2 L' F U' B
F R2 B F D2 R2 B' L2 R D2 B2 D2 R F L U L' B' R2 U' L U' L' B F' L2 B2 L
B2 L F 21 moves R' U R' F U2 L' B2 R' L B L' F2 D' L' R2 B D U' L' R' B'
R' D' L D' R' U' F2 D L2 U' R U2 R' U2 F2 U2 R2 U F R' F' B' R F R' F'
R' B 24 moves F2 R U' R F B L D F R2 U' L' B' R U' L2 B' D F' D' F2 U F
U L2 D2 U' R L B2 D F U F2 R2 U R2 D' B L B' D U2 F' R U' R' 22 moves D2
F L D R2 L' B' R' U2 L2 F L' F2 U2 D2 L2 B U2 L2 D2 U L D2 B L2 B2 U2 F'
R2 D U F2 R' L' U' R2 L L' U L F' U2 F' U F' U' F 22 moves R2 L2 D' U L'
U' F' R2 D L' B' D2 U' F2 U' F' B' U2 D F2 L' R' U' D B B D' R' D L U L
U2 L2 R' F R L F L' R B' R B R2 20 moves B' L' B2 L D2 R' L2 F2 D2 L' B
R2 L' F2 D' F2 B D F U2 R' B' U2 B U2 B2 L' B D' B2 L' R U2 L F2 L' F2
R2 F' R2 U2 F' R' U2 F' U2 F U' R 24 moves F U2 R B U2 R F2 U2 R' F D'
L2 B2 F2 R' D B' D2 L' U' B R2 U R' F2 D L U2 R2 F B' U' B' R B' R U2 B'
L U' L' U R2 D' R U' R' D R2 24 moves
----------------------------------- Statistic "solution length" 16
appeared 1 times 20 appeared 1 times 21 appeared 3 times 22 appeared 2
times 23 appeared 1 times 24 appeared 4 times 26 appeared 1 times
Average = 22.15 ----------------------------------- Cheers! Stefan
I think there can be some relevance, as one thing you can do in Dvorak
more is 'finger tricking' words. Look at how smooth the following words
are in Dvorak compared to QWERTY: the, church, people, Asperger's,
months, that, this, enough On 9/12/07, Ryan Heise <ryan@...>
wrote: > > Dan wrote: > > > when a topic starts to span
more than 20 or 30 messages and it's not > > directly related to
> > Why not just ignore it? It's only one thread, and interfaces
like this > make it easy to choose which threads you want to read:
> > http://oosan.ryanheise.com/ > > But you know, let's not
be so strict all of a sudden; this kind of > lengthy off-topic
discussion happens here all the time: > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/24180
> > I personally ignored that whole thread when it happened,
without > complaint, but I did not mind that other people were
interested in it > (the only reason I know about that thread now is
that someone pointed > it out to me). And apparently there is also
sufficient interest in the > present thread. I'm sure even Chris
Hardwick has started threads here > about Speed Cup stacking. There
was even a lengthy thread once that > covered speed reading and
photographic memory, music, mathematics that > is not at all related
to the cube, riddles, links to flash games, > particularly
reflex-based games, and many many more. Let people talk > about these
things, because what's important here is not the > strictness of the
forum topic, but the community that has developed > here, and the
familiar friends we like to talk to. > > Seriously, don't read
messages through poor mail readers or even > Yahoo!'s interface - use
a decent reader that clearly organises > discussions into threads.
Then you might see what a small issue it is > that there is just
"one" thread about this topic. > > -- > Ryan Heise
http://www.ryanheise.com/colemak/ > > > [Non-text portions of
this message have been removed]
Hmm, I just noticed that the block-style method not only has one less
step, but even needed fewer moves *per step*, on average 5.54 moves
(22.15/4) vs CFOP-style's 5.71 moves (28.54/5). Cheers! Stefan
5473. Re: [Speed cubing group] Re: A standard notation From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 12 Sep 2007 21:41:44 +0200
Glad you like it, hopefully others will too. I would like to make a
diagram, but I have no idea how to do that. I have thought long and hard
about whether or not I should omit LBDlbd. The reason that I decided to
omit it is beginners. I have taught a lot of people how to solve the
cube and none of them understood why R is a movement away from the body
while L is a movement towards the body. It took me a long time before I
actually got used to B and B' in notation because I had to think which
way it should turn. Arguments for including LBDlbd were that notation
would be shorter 3R' versus L and because removing LBDlbd seemed
offensive to lefthanded solvers. I was also doubtful about using R3
instead of R' because it looks strange at first. I really dislike the '
because it is to small. Especially when you are reading it on a laptop
screen and without spacing between turns. After scrambling MegaMinx for
a while (a4 F4 d3 e4) i found that I would just perform moves with 3 or
4's in it in a counterclockwise direction without thinking about it. I
don't like using superscript or subsript because I don't know how to
generate it on a computer and I think it makes algorithms look to much
like math. Actually why do we call it algorithms instead of
(move-)sequences? "r alone means 2r" That is a very confusing sentence.
Please don't ever think like that again! "write 3,5r " That's a nice
addition, but I don't think anyone will ever use that type of "multiple
layer inner slice" moves. To summarize: Positive: Using only RUFruf is
elegant, mechanically correct and easy for beginners. Adding LBDlbd is
only useful because we have gotten used to that notation. Adding a
prefix (or prefixes) that indicates the starting layer (and ending
layer) is very elegant, makes r behave consistent on all sized cubes and
can replace xyz and MES notation. Adding a suffix of [123(4)] makes
sequences more readable in print. Negative: Because prefix and suffix
can have the same numeric value spacing becomes a requirement to prevent
ambiguity. ----- Original Message ----- From: Michael Gottlieb To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, September 12,
2007 6:33 PM Subject: [Speed cubing group] Re: A standard notation
Interesting idea, and oddly enough I've thought of this notation too. In
my version, though, there are still turns for all six faces to aid
clarity, and the operators � and ' are still there. I'm fond of the
old Singmaster notation, and personally I think it is easier to read if
there is a turn for each face anyway. I also thought some changes to
make it a little more efficient: R alone means 1R (and 1r is never
used), r alone means 2r (because it is the smallest multiple-layer turn
that makes sense, and because that fits in with the scrambling algs we
currently use for big cubes), and sequences like R� should always be
written with the � in superscript (so it is not confusing). To
describe algorithms, I thought of one more bit of notation: if you write
3,5r it means that you turn the third through fifth slice of R clockwise
as one move, so that it's equivalent to 5r 2r' but done all at once just
like an M turn. Doing M on a 5x5x5 would be written as 2,4r' in that
case. Of course this isn't a necessary addition, but it would make it
easier to describe certain algorithms. It's an interesting proposal,
anyway, and I think it would make even more sense if there was some kind
of diagram, because it really seems to be a consistent and easy notation
for cubes of any size. --Michael --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > What about this very simple idea:
> > R, U and F mean single layer turns. > r, u and f mean
multiple layer turns. > > I have purposefully removed D, B, L, d,
b, l, M, E, S, x, y and z. They will no longer be necessary and this
will hopefully end the confusion that beginners have about D moving in
the opposite direction of U, B opposite to F, etc. I have also made sure
that r means exactly the same thing on every size cube. Right now r
means double layer turns on 2x2x2 and 3x3x3. But for bigcubes it means
single layer (slice) turn on most websites and it even means double
layer turns in the official scrambles. > All layer turns can be
followed by a suffix of 1, 2 or 3 to indicate how far clockwise that
layer should be turned. 1 is the default so if there is no suffix, it
means one. > All layer turns can be proceded by a numerical prefix
that indicates at which layer to start the turn. 1 is the default so if
there is no prefix, it means 1. The maximum value for the prefix is the
size of the cube (so 2 for a 2x2x2 and 5 for a 5x5x5) > > The
numerical prefix is extremely powerfull and can replace cuberotations
(xyz) and slice-turns (MES). This is a little difficult to explain, so
let's give some examples to make this clear: > > On a 3x3x3: >
1R (or just R) would be the same as R is now, Starting 1 layer from the
right side you do a single layer turn clockwise (as seen from the right
side) > 1r (or just r) would be the same as R but should never be
used for clarity. Starting 1 layer from the right side you do a multiple
layer turn clockwise (as seen from the right side). This is not possible
because there are not multiple layers. > 2R would be the same as M'
is now. Starting 2 layers from the right side you do a single layer turn
clockwise (as seen from the right side) > 2r would be the same as r
is now. Starting 2 layers from the right side you do a multiple layer
turn clockwise (as seen from the right side) > 3R would be the same
as L' is now. Starting 3 layers from the right side you do a single
layer turn clockwise (as seen from the right side) > 3r would be the
same as x is now. Starting 3 layers from the right side you do a
multiple layer turn clockwise (as seen from the right side) > > On
a 4x4x4 > 1R (or just R) would be the same as R is now, Starting 1
layer from the right side you do a single layer turn clockwise (as seen
from the right side) > 1r (or just r) would be the same as R but
should never be used for clarity. Starting 1 layer from the right side
you do a multiple layer turn clockwise (as seen from the right side).
This is not possible because there are not multiple layers. > 2R
would be the same as r is now. Starting 2 layers from the right side you
do a single layer turn clockwise (as seen from the right side) > 2r
would be the same as rR is now. Starting 2 layers from the right side
you do a multiple layer turn clockwise (as seen from the right side)
> 3R would be the same as l' is now. Starting 3 layers from the right
side you do a single layer turn clockwise (as seen from the right side)
> 3r would be the same as Lx is now. Starting 3 layers from the right
side you do a multiple layer turn clockwise (as seen from the right
side) > 4R would be the same as L' is now. Starting 4 layers from the
right side you do a single layer turn clockwise (as seen from the right
side) > 4r would be the same as x is now. Starting 4 layers from the
right side you do a multiple layer turn clockwise (as seen from the
right side) > > What do people think of this notation? It seems
incredibly clear, uniform and complete to me. If the removal of DBL and
dbl is to controversial it could be added easily.
5474. Re: [Speed cubing group] Re: A standard notation From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 12 Sep 2007 12:48:08 -0700
How much notation do we need? Do we need the M's, E's, and S's? Where is
the balance between having what we need to communicate, and too much? I
think this is a difficult question to answer, so some varied opinion
might suffice. -Tyson On 9/12/07, Arnaud van Galen <avgalen@...>
wrote: > > Glad you like it, hopefully others will too. I would
like to make a > diagram, > but I have no idea how to do that.
> > I have thought long and hard about whether or not I should
omit LBDlbd. > The > reason that I decided to omit it is
beginners. I have taught a lot of > people > how to solve the cube
and none of them understood why R is a movement away > > from the
body while L is a movement towards the body. It took me a long > time
> before I actually got used to B and B' in notation because I had to
think > which way it should turn. Arguments for including LBDlbd were
that > notation > would be shorter 3R' versus L and because
removing LBDlbd seemed offensive > > to lefthanded solvers. >
> I was also doubtful about using R3 instead of R' because it looks
strange > at > first. I really dislike the ' because it is to
small. Especially when you > are reading it on a laptop screen and
without spacing between turns. After > > scrambling MegaMinx for a
while (a4 F4 d3 e4) i found that I would just > perform moves with 3
or 4's in it in a counterclockwise direction without > thinking about
it. > > I don't like using superscript or subsript because I don't
know how to > generate it on a computer and I think it makes
algorithms look to much > like > math. Actually why do we call it
algorithms instead of (move-)sequences? > > "r alone means 2r"
That is a very confusing sentence. Please don't ever > think like
that again! > > "write 3,5r " That's a nice addition, but I don't
think anyone will ever > use > that type of "multiple layer inner
slice" moves. > > To summarize: > Positive: > Using only
RUFruf is elegant, mechanically correct and easy for beginners. >
> Adding LBDlbd is only useful because we have gotten used to that
notation. > Adding a prefix (or prefixes) that indicates the starting
layer (and > ending > layer) is very elegant, makes r behave
consistent on all sized cubes and > can > replace xyz and MES
notation. > Adding a suffix of [123(4)] makes sequences more readable
in print. > Negative: > Because prefix and suffix can have the
same numeric value spacing becomes > a > requirement to prevent
ambiguity. > > ----- Original Message ----- > From: Michael
Gottlieb > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Wednesday, September 12, 2007 6:33 PM > Subject: [Speed
cubing group] Re: A standard notation > > Interesting idea, and
oddly enough I've thought of this notation too. > In my version,
though, there are still turns for all six faces to aid > clarity, and
the operators ² and ' are still there. I'm fond of the > old
Singmaster notation, and personally I think it is easier to read > if
there is a turn for each face anyway. > > I also thought some
changes to make it a little more efficient: R > alone means 1R (and
1r is never used), r alone means 2r (because it is > the smallest
multiple-layer turn that makes sense, and because that > fits in with
the scrambling algs we currently use for big cubes), and > sequences
like R² should always be written with the ² in superscript > (so it
is not confusing). > > To describe algorithms, I thought of one
more bit of notation: if you > write 3,5r it means that you turn the
third through fifth slice of R > clockwise as one move, so that it's
equivalent to 5r 2r' but done all > at once just like an M turn.
Doing M on a 5x5x5 would be written as > 2,4r' in that case. Of
course this isn't a necessary addition, but it > would make it easier
to describe certain algorithms. > > It's an interesting proposal,
anyway, and I think it would make even > more sense if there was some
kind of diagram, because it really seems > to be a consistent and
easy notation for cubes of any size. > > --Michael > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Arnaud van Galen" > <avgalen@...> wrote: > > >
> What about this very simple idea: > > > > R, U and F
mean single layer turns. > > r, u and f mean multiple layer turns.
> > > > I have purposefully removed D, B, L, d, b, l, M, E,
S, x, y and z. > They will no longer be necessary and this will
hopefully end the > confusion that beginners have about D moving in
the opposite direction > of U, B opposite to F, etc. I have also made
sure that r means exactly > the same thing on every size cube. Right
now r means double layer > turns on 2x2x2 and 3x3x3. But for bigcubes
it means single layer > (slice) turn on most websites and it even
means double layer turns in > the official scrambles. > > All
layer turns can be followed by a suffix of 1, 2 or 3 to indicate >
how far clockwise that layer should be turned. 1 is the default so if
> there is no suffix, it means one. > > All layer turns can be
proceded by a numerical prefix that indicates > at which layer to
start the turn. 1 is the default so if there is no > prefix, it means
1. The maximum value for the prefix is the size of > the cube (so 2
for a 2x2x2 and 5 for a 5x5x5) > > > > The numerical prefix
is extremely powerfull and can replace > cuberotations (xyz) and
slice-turns (MES). This is a little difficult > to explain, so let's
give some examples to make this clear: > > > > On a 3x3x3:
> > 1R (or just R) would be the same as R is now, Starting 1 layer
from > the right side you do a single layer turn clockwise (as seen
from the > right side) > > 1r (or just r) would be the same as
R but should never be used for > clarity. Starting 1 layer from the
right side you do a multiple layer > turn clockwise (as seen from the
right side). This is not possible > because there are not multiple
layers. > > 2R would be the same as M' is now. Starting 2 layers
from the right > side you do a single layer turn clockwise (as seen
from the right side) > > 2r would be the same as r is now.
Starting 2 layers from the right > side you do a multiple layer turn
clockwise (as seen from the right side) > > 3R would be the same
as L' is now. Starting 3 layers from the right > side you do a single
layer turn clockwise (as seen from the right side) > > 3r would be
the same as x is now. Starting 3 layers from the right > side you do
a multiple layer turn clockwise (as seen from the right side) > >
> > On a 4x4x4 > > 1R (or just R) would be the same as R is
now, Starting 1 layer from > the right side you do a single layer
turn clockwise (as seen from the > right side) > > 1r (or just
r) would be the same as R but should never be used for > clarity.
Starting 1 layer from the right side you do a multiple layer > turn
clockwise (as seen from the right side). This is not possible >
because there are not multiple layers. > > 2R would be the same as
r is now. Starting 2 layers from the right > side you do a single
layer turn clockwise (as seen from the right side) > > 2r would be
the same as rR is now. Starting 2 layers from the right > side you do
a multiple layer turn clockwise (as seen from the right side) > >
3R would be the same as l' is now. Starting 3 layers from the right >
side you do a single layer turn clockwise (as seen from the right side)
> > 3r would be the same as Lx is now. Starting 3 layers from the
right > side you do a multiple layer turn clockwise (as seen from the
right side) > > 4R would be the same as L' is now. Starting 4
layers from the right > side you do a single layer turn clockwise (as
seen from the right side) > > 4r would be the same as x is now.
Starting 4 layers from the right > side you do a multiple layer turn
clockwise (as seen from the right side) > > > > What do
people think of this notation? It seems incredibly clear, > uniform
and complete to me. If the removal of DBL and dbl is to >
controversial it could be added easily. > > > [Non-text
portions of this message have been removed]
That block style is very original, do you think it could be used for
speedcubing? And can you run your program on more samples (thousands)
are does that take to long? Finally, can you analyze Petrus F2L also?
----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, September 12,
2007 8:55 PM Subject: [Speed cubing group] Re: Optimal F2L - greedy
block style Hmm, I just noticed that the block-style method not only has
one less step, but even needed fewer moves *per step*, on average 5.54
moves (22.15/4) vs CFOP-style's 5.71 moves (28.54/5). Cheers! Stefan
5476. Re: [Speed cubing group] Re: A standard notation From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 12 Sep 2007 23:17:21 +0200
I think we need a notation that allows for all moves that a human would
perform during cubing. MES should be possible, because the alternative
would be something like L R' x' and that deviates to much from human
perception of that move. xyz should also be possible because humans
rotate the cube a lot. ruf (dbl) should also be possible AND consistent
across different sized cubes. I think I found a way to communicate all
of that for any sized cube in a very short and easy notation that is
both easy enough for beginners and powerful enough for experts. -----
Original Message ----- From: Tyson Mao To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, September 12,
2007 9:48 PM Subject: Re: [Speed cubing group] Re: A standard notation
How much notation do we need? Do we need the M's, E's, and S's? Where is
the balance between having what we need to communicate, and too much? I
think this is a difficult question to answer, so some varied opinion
might suffice. -Tyson On 9/12/07, Arnaud van Galen <avgalen@...>
wrote: > > Glad you like it, hopefully others will too. I would
like to make a > diagram, > but I have no idea how to do that.
> > I have thought long and hard about whether or not I should
omit LBDlbd. > The > reason that I decided to omit it is
beginners. I have taught a lot of > people > how to solve the cube
and none of them understood why R is a movement away > > from the
body while L is a movement towards the body. It took me a long > time
> before I actually got used to B and B' in notation because I had to
think > which way it should turn. Arguments for including LBDlbd were
that > notation > would be shorter 3R' versus L and because
removing LBDlbd seemed offensive > > to lefthanded solvers. >
> I was also doubtful about using R3 instead of R' because it looks
strange > at > first. I really dislike the ' because it is to
small. Especially when you > are reading it on a laptop screen and
without spacing between turns. After > > scrambling MegaMinx for a
while (a4 F4 d3 e4) i found that I would just > perform moves with 3
or 4's in it in a counterclockwise direction without > thinking about
it. > > I don't like using superscript or subsript because I don't
know how to > generate it on a computer and I think it makes
algorithms look to much > like > math. Actually why do we call it
algorithms instead of (move-)sequences? > > "r alone means 2r"
That is a very confusing sentence. Please don't ever > think like
that again! > > "write 3,5r " That's a nice addition, but I don't
think anyone will ever > use > that type of "multiple layer inner
slice" moves. > > To summarize: > Positive: > Using only
RUFruf is elegant, mechanically correct and easy for beginners. >
> Adding LBDlbd is only useful because we have gotten used to that
notation. > Adding a prefix (or prefixes) that indicates the starting
layer (and > ending > layer) is very elegant, makes r behave
consistent on all sized cubes and > can > replace xyz and MES
notation. > Adding a suffix of [123(4)] makes sequences more readable
in print. > Negative: > Because prefix and suffix can have the
same numeric value spacing becomes > a > requirement to prevent
ambiguity. > > ----- Original Message ----- > From: Michael
Gottlieb > To: >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Wednesday, September 12, 2007 6:33 PM > Subject: [Speed
cubing group] Re: A standard notation > > Interesting idea, and
oddly enough I've thought of this notation too. > In my version,
though, there are still turns for all six faces to aid > clarity, and
the operators � and ' are still there. I'm fond of the > old
Singmaster notation, and personally I think it is easier to read > if
there is a turn for each face anyway. > > I also thought some
changes to make it a little more efficient: R > alone means 1R (and
1r is never used), r alone means 2r (because it is > the smallest
multiple-layer turn that makes sense, and because that > fits in with
the scrambling algs we currently use for big cubes), and > sequences
like R� should always be written with the � in superscript > (so
it is not confusing). > > To describe algorithms, I thought of one
more bit of notation: if you > write 3,5r it means that you turn the
third through fifth slice of R > clockwise as one move, so that it's
equivalent to 5r 2r' but done all > at once just like an M turn.
Doing M on a 5x5x5 would be written as > 2,4r' in that case. Of
course this isn't a necessary addition, but it > would make it easier
to describe certain algorithms. > > It's an interesting proposal,
anyway, and I think it would make even > more sense if there was some
kind of diagram, because it really seems > to be a consistent and
easy notation for cubes of any size. > > --Michael > > ---
In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Arnaud van Galen" > <avgalen@...> wrote: > > >
> What about this very simple idea: > > > > R, U and F
mean single layer turns. > > r, u and f mean multiple layer turns.
> > > > I have purposefully removed D, B, L, d, b, l, M, E,
S, x, y and z. > They will no longer be necessary and this will
hopefully end the > confusion that beginners have about D moving in
the opposite direction > of U, B opposite to F, etc. I have also made
sure that r means exactly > the same thing on every size cube. Right
now r means double layer > turns on 2x2x2 and 3x3x3. But for bigcubes
it means single layer > (slice) turn on most websites and it even
means double layer turns in > the official scrambles. > > All
layer turns can be followed by a suffix of 1, 2 or 3 to indicate >
how far clockwise that layer should be turned. 1 is the default so if
> there is no suffix, it means one. > > All layer turns can be
proceded by a numerical prefix that indicates > at which layer to
start the turn. 1 is the default so if there is no > prefix, it means
1. The maximum value for the prefix is the size of > the cube (so 2
for a 2x2x2 and 5 for a 5x5x5) > > > > The numerical prefix
is extremely powerfull and can replace > cuberotations (xyz) and
slice-turns (MES). This is a little difficult > to explain, so let's
give some examples to make this clear: > > > > On a 3x3x3:
> > 1R (or just R) would be the same as R is now, Starting 1 layer
from > the right side you do a single layer turn clockwise (as seen
from the > right side) > > 1r (or just r) would be the same as
R but should never be used for > clarity. Starting 1 layer from the
right side you do a multiple layer > turn clockwise (as seen from the
right side). This is not possible > because there are not multiple
layers. > > 2R would be the same as M' is now. Starting 2 layers
from the right > side you do a single layer turn clockwise (as seen
from the right side) > > 2r would be the same as r is now.
Starting 2 layers from the right > side you do a multiple layer turn
clockwise (as seen from the right side) > > 3R would be the same
as L' is now. Starting 3 layers from the right > side you do a single
layer turn clockwise (as seen from the right side) > > 3r would be
the same as x is now. Starting 3 layers from the right > side you do
a multiple layer turn clockwise (as seen from the right side) > >
> > On a 4x4x4 > > 1R (or just R) would be the same as R is
now, Starting 1 layer from > the right side you do a single layer
turn clockwise (as seen from the > right side) > > 1r (or just
r) would be the same as R but should never be used for > clarity.
Starting 1 layer from the right side you do a multiple layer > turn
clockwise (as seen from the right side). This is not possible >
because there are not multiple layers. > > 2R would be the same as
r is now. Starting 2 layers from the right > side you do a single
layer turn clockwise (as seen from the right side) > > 2r would be
the same as rR is now. Starting 2 layers from the right > side you do
a multiple layer turn clockwise (as seen from the right side) > >
3R would be the same as l' is now. Starting 3 layers from the right >
side you do a single layer turn clockwise (as seen from the right side)
> > 3r would be the same as Lx is now. Starting 3 layers from the
right > side you do a multiple layer turn clockwise (as seen from the
right side) > > 4R would be the same as L' is now. Starting 4
layers from the right > side you do a single layer turn clockwise (as
seen from the right side) > > 4r would be the same as x is now.
Starting 4 layers from the right > side you do a multiple layer turn
clockwise (as seen from the right side) > > > > What do
people think of this notation? It seems incredibly clear, > uniform
and complete to me. If the removal of DBL and dbl is to >
controversial it could be added easily. > > > [Non-text
portions of this message have been removed]
5477. [Speed cubing group] Re: Competition in Virginia November 24, 2007
From:
"mistiz0858" <mistizo858@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 12 Sep 2007 23:03:39 -0000
An update for everyone. I am still looking for a free location for this
event to happen. I have a phone interview with Toys r us tomorrow
morning. Hopefully everything goes well and we can get a location. Does
anyone have any issues with having it at a Toys r us? It might be really
busy that weekend at the Toys r us but at the same time it gives us some
exposure to the public. Adam Zamora --- In
speedsolvingrubikscube@yahoogroups.com, "jason_baum"
<jason_baum@...> wrote: > > I'll definitely be there if it
happens. I go to school in Virginia > (about two hours away from
Richmond) so this would be really great > for me. > > -Jason
Baum > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan
> Lo" <leyanlo@> wrote: > > > > That's my birthday,
too!! I'll go if you fly me out there ~_^ > > > > > >
> > On 8/20/07, mistiz0858 <mistizo858@> wrote: > >
> > > > as it stands its only a thought about hosting this
event. i > dont even > > > have any info reguarding a venue.
once that is set in then i will > > > discuss a list of events.
however it will depend on how many > people > > > will show
up on what events we can do. if there are alot of > people it >
> > will be harder to do more events. > > > > >
> Does anyone live in the area that might be able to think of a good
> > > location ie (schools science centers, libraries...etc)
> > > > > > Adam Zamora > > > > > >
--- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > "mstern1234" > > > >
> > <mstern1234@> wrote: > > > > > > >
> I'll be there! I do have quite a few requests for events, so >
let us > > > > know if we can do so. > > > >
> > > > Mitchell Stern > > > > > > >
> --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > "Jon Choi" > > > >
<quirkcorsair566@> wrote: > > > > > > > >
> > That is excellent! Will we have details on what the events
> will be > > > > > soon? (i.e. can we petition for a
5x5x5 event if there is > none? > > > >:D ) > >
> > > > > > > > Jon Choi > > > >
> > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > "mistiz0858" > > > >
> <mistizo858@> wrote: > > > > > > > >
> > > > Its good to hear that there would be enough people
to have a > > > > > > competition. now that i know
there are people willing to > come i > > > will > >
> > > > search for a venue. it should happen as long as i
can find a > > > venue. I > > > > > > hope
this all works out, i know it will. > > > > > > >
> > > > > Adam Zamora > > > > > > >
> > > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > billb4120 > > > > >
> <no_reply@> wrote: > > > > > > > >
> > > > > > I would definitely do my best to be there.
Setting aside > the > > > date > > > > > >
now. > > > > > > > > > > > > >
> Bill B > > > > > > > > > > > >
> > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > "mistiz0858" > > > >
> > > <mistizo858@> wrote: > > > > > >
> > > > > > > > > > I will be traveling to
Richmond, Virginia for > Thanksgiving. > > > My > >
> > > > > brother > > > > > > > >
and a few other people in his school might want to have > a > >
> > > > > competition. > > > > > > >
> I am curious who else is in the area or would travel to > >
> this area > > > > > > > for a > > >
> > > > > competition the Saturday after Thanksgiving?
> > > > > > > > > > > > > >
> > The actual area is Midlothian. All we would need is 12 >
> > people so > > > > > > it > > > >
> > > > doesnt have to be big. please post here or email me
at > > > mistizo858 > > > > > > > at >
> > > > > > > hotmail.com > > > > >
> > > > > > > > > > > Adam Zamora >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> >
Arnaud van Galen wrote: > That block style is very original, How do
you know that? Mirek Goljan used this approach in his earliest FMC
entries, and presumably developed the idea even earlier (probably the
'80s, when the cube was really popular). -- Ryan Heise
http://www.ryanheise.com/
5479. [Speed cubing group] Re: A standard notation From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 13 Sep 2007 00:34:35 -0000
Arnaud van Galen wrote: > I have thought long and hard about whether
or not I should omit > LBDlbd. The reason that I decided to omit it
is beginners. I have > taught a lot of people how to solve the cube
and none of them > understood why R is a movement away from the body
while L is a > movement towards the body. It took me a long time
before I actually > got used to B and B' in notation because I had to
think > which way it should turn. Arguments for including LBDlbd were
that > notation would be shorter 3R' versus L and because removing
LBDlbd > seemed offensive to lefthanded solvers. The second issue
would go away if you named the symbols X,Y,Z rather than R,U,F. -- Ryan
Heise http://www.ryanheise.com/colemak/
5480. Re: A standard notation From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 13 Sep 2007 00:49:38 -0000
Arnaud van Galen wrote: > 2r would be the same as r is now. Starting
2 layers from the right > side you do a multiple layer turn clockwise
(as seen from the right > side) One rather significant problem: How
do you notate l? If you intended 3r3 R then I see what you mean about
being unfair to the left hand. Let's try l D l' U l D l' It becomes 3r3
R 3U3 3r R3 U 3r3 R 3U3 3r R3 Not very readable :-) -- Ryan Heise
http://www.ryanheise.com/colemak/
Hi, I have some questions about lubrications. Besides graphite,
petroleum jelly, silicone spray, cube lube, and Pledge, are there any
other lubes for my cube?
Teflon spray, vegetable oil. :) Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "kobesarmy"
<kobesarmy@...> wrote: > > Hi, I have some questions about
lubrications. Besides graphite, petroleum jelly, silicone > spray,
cube lube, and Pledge, are there any other lubes for my cube? >
5483. Re: [Speed cubing group] Re: Lubrication From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 12 Sep 2007 21:00:34 -0700 (PDT)
slicon spray(however you spell it) ----- Original Message ---- From: Jon
Choi <quirkcorsair566@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, September 12,
2007 6:42:41 PM Subject: [Speed cubing group] Re: Lubrication Teflon
spray, vegetable oil. :) Jon Choi --- In speedsolvingrubiksc
ube@yahoogroups. com, "kobesarmy" <kobesarmy@. ..> wrote: >
> Hi, I have some questions about lubrications. Besides graphite,
petroleum jelly, silicone > spray, cube lube, and Pledge, are there
any other lubes for my cube? > [Non-text portions of this message
have been removed]
I didn't know that anyone already used that block style approach. I
still think it is very original, just not by Stefan anymore -----
Original Message ----- From: Ryan Heise To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, September 13,
2007 1:21 AM Subject: [Speed cubing group] Re: Optimal F2L - greedy
block style Arnaud van Galen wrote: > That block style is very
original, How do you know that? Mirek Goljan used this approach in his
earliest FMC entries, and presumably developed the idea even earlier
(probably the '80s, when the cube was really popular). -- Ryan Heise
http://www.ryanheise.com/
5485. Re: [Speed cubing group] Re: A standard notation From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 13 Sep 2007 07:50:43 +0200
Ryan Heise wrote: >> One rather significant problem: How do you
notate l? If you intended 3r3 >> R..... No, I didn't intend to use
3r3 R. I just missed that one. That is a big flaw in my notation. Double
layer turns from LDB are not possible. I see 3 resolutions: 1) use 3r3
R. Bad idea because it turns 1 physical move into two notational moves
2) use 3,2r3. Works 3) use l. Requires the inclusion of LDBldb. Now that
I think about it, wouldn't x,y[RUF][123] be enough to allow for all
moves? I don't think ruf would be needed anymore. I can see 2 ways to
use x,y 1) x means starting layer, y means ending layer. On a 5x5x5 4,3R
would mean that slice 4 and 3 would be turned clockwise 2) x means
starting layer, y means number of layers. On a 5x5x5 4,3R would mean
that slice 4, 3 and 2 would be turned clockwise. That's a lot of
options. What do you think? a) This notation is no longer interesting
enough to replace the existing ones b) Let's just include LDBldb c) I
like x,y[RUF][123] option 1 d) I like x,y[RUF][123] option 2 e) I have
another idea........................ ----- Original Message ----- From:
Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday,
September 13, 2007 2:49 AM Subject: [Speed cubing group] Re: A standard
notation Arnaud van Galen wrote: > 2r would be the same as r is now.
Starting 2 layers from the right > side you do a multiple layer turn
clockwise (as seen from the right > side) One rather significant
problem: How do you notate l? If you intended 3r3 R then I see what you
mean about being unfair to the left hand. Let's try l D l' U l D l' It
becomes 3r3 R 3U3 3r R3 U 3r3 R 3U3 3r R3 Not very readable :-) -- Ryan
Heise http://www.ryanheise.com/colemak/
5486. [Speed cubing group] Re: A standard notation From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 13 Sep 2007 06:33:54 -0000
> I have thought long and hard about whether or not I should omit
LBDlbd. (...) Well I can see two problems with not including LBD, other
than those that you mentioned. First: when you do L, you (of course)
turn from the left side; if a beginner encounters 3R', they will have to
do a turn that is counterclockwise when looking at the right side, but
performed on the left side, and I think that this would be very
confusing. Second: if someone gives you an algorithm like 3R' U 3R, and
you aren't aware of the context, it could be L U L' on 3x3x3 or
something totally different on a bigger cube. The advantage of L is that
it always means the outer layer - L U L' is the same idea on every size
cube. > I don't like using superscript or subsript because I don't
know how to > generate it on a computer and I think it makes
algorithms look to much like > math. Actually why do we call it
algorithms instead of (move-)sequences? I guess this goes back to the
days when the only people who could solve cubes were mathy types. But
it's a tradition, and it does have the added advantage of having the
nice short form of 'alg' - try to find such a nice abbreviation of
'sequence'! > "r alone means 2r" That is a very confusing sentence.
Please don't ever > think like that again! I don't see what's so
wrong with it (do you have a problem with the idea itself or the
phrasing?). I suppose I could rewrite it to be clearer - "if you see
just r, without a number to the left of it, it can be understood to mean
2r, because that is the smallest multiple-layer turn that is logically
necessary." As far as the idea is concerned, why not try to preserve
some kind of notation we use now as much as we can? It takes less space
to write anyway, just like how people would rather write 'RFU' than 'R+
* F+ * U+'. > "write 3,5r " That's a nice addition, but I don't think
anyone will ever use > that type of "multiple layer inner slice"
moves. Oh? You've never done an (rl') or M' move on a 4x4x4? I think
that isn't nearly as easy to understand as 2,3r. It would even be
(rm'l') on a 5x5x5, rather than just 2,4r. Also, on the 5x5x5, I use
things like 2,3r for patterns and more complicated commutators all the
time. It's just like the reason to introduce an M move on the FRULBD
system - even if you don't use it much, some people might use it quite a
lot. As far as x, y, z - these are necessary in some form, and just
rewriting them as 3r, 4r, 5r, etc. is not consistent enough to work. But
I think that something like cR, QR, [r], or rot(R) would be better than
x, just because it is easier to understand quickly. One thing to
remember.. I'm not trying to debate the merits of your system as much as
promote my own similar one. :) --Michael
I had used silicone spray for a long time, but can't find the kind I
liked (yellow can, prestone was the brand). if you can find it, I
thought it worked very well. someone suggested silicone oil, which I now
use and like even more. With the sprayd, you can't get the lube right
where you want it, but the oil you can add small drops which is also
less messy. One small bottle lasts a very long time--I rarely need to
re-lube the cubes. I use 100% pure silicone oil, which I bought at a
hobby store that sells remote control cars--the oil is used for the
cars' shocks (which I think are plastic parts, like the cube). I just
grabbed 20 weight for no particular reason (there were numerous weights
and brands), but it works very well. anyone else tried silicone oil? i'm
curious if the other weights also work well. I'm no expert on lubing or
cubing (though I did get my first sub-20 solve last week!), but I love
the way my cubes feel now, and i've been using the same bottle for over
a year and it is still 80% full. happy cubing --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > slicon spray(however you
spell it) > > > ----- Original Message ---- > From: Jon Choi
<quirkcorsair566@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, September
12, 2007 6:42:41 PM > Subject: [Speed cubing group] Re: Lubrication
> > Teflon spray, vegetable oil. :) > > Jon Choi > >
--- In speedsolvingrubiksc ube@yahoogroups. com, "kobesarmy" >
<kobesarmy@ ..> wrote: > > > > Hi, I have some
questions about lubrications. Besides graphite, > petroleum jelly,
silicone > > spray, cube lube, and Pledge, are there any other
lubes for my cube? > > > > > > > [Non-text portions
of this message have been removed] >
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > That block style is very original,
do you think it could be used for > speedcubing? Why not? I think
some people already do it, or at least something similar. Petrus solvers
start with two of these blocks, Johannes and Ryan maybe with three?
Also, keep in mind that each of the blocks can usually be solved with
very few turns (5.54 on average, and the fourth block is actually a CE
pair which takes slightly more moves on average, so the first few must
take less), so I think with some practice it can't be all that hard to
do. > And can you run your program on more samples (thousands) are
does that take > to long? It's currently too slow for thousands, but
I'll do 100 for both methods. > Finally, can you analyze Petrus F2L
also? Not yet. Right now I can only solve a full piece directly. I can't
tell the program to "orient" only. Cheers! Stefan
Hi :-) Yes, i have to agree with dan on this. This forum does not have
it's own off topic section where this would have fitted comfortably with
no objections. But this thread is getting out of hand. Even if one wants
to ignore the thread it makes it harder to navigate the other cube
related stuff. Without only reading a fraction of it all i think i can
say the only relevant issue of that thread was how different layouts
will affect Ryan's animated cube applet. It's a nice feature to allow
for many keyboard layouts. What do most people do with the time saved
form using a different layout?? Cubing ??? ;-) ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...>
wrote: > > Oh come on, > > one or two messages is fine, no1
is going to complain about that, but > when a topic starts to span
more than 20 or 30 messages and it's not > directly related to >
> "discuss(ing) speed solving Rubik's cube and other Rubik like
puzzles. > Feel free to ask any questions, provide any tips, or just
talk about > the cube", > > such as boasting about how many WPM
someone can type in a particular > keyboard layout, I think I have a
right to ask whether its a relevant > topic for this forum. > >
DanH > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan
Heise" <ryan@> > wrote: > > > > Dan wrote: >
> > > > Isn't there a speedtyping forum where this topic
could be moved to > > > please. > > > > > >
DanH > > > > How about driving tests and scrabble too? ;-)
> > > > I think it is interesting to discuss varied topics
here, because we > > can discuss them from a speed cubists
perspective in a way that would > > not necessarily be meaningful
outside the context of this community > > (e.g. how it relates to
PLLs and colour schemes, and learning > > technique comparisons).
> > > > -- > > Ryan Heise
http://www.ryanheise.com/colemak/ > > >
I don't think anyone has saved any time so far. Everybody seems to have
lost a lot of time which could have been used for the more important
things in life (like cubing) On Thu, 13 Sep 2007 13:19:55 -0000,
"per_fredlund" wrote: Hi :-) Yes, i have to agree with dan on this. This
forum does not have it's own off topic section where this would have
fitted comfortably with no objections. But this thread is getting out of
hand. Even if one wants to ignore the thread it makes it harder to
navigate the other cube related stuff. Without only reading a fraction
of it all i think i can say the only relevant issue of that thread was
how different layouts will affect Ryan's animated cube applet. It's a
nice feature to allow for many keyboard layouts. What do most people do
with the time saved form using a different layout?? Cubing ??? ;-) ;-)
-Per > --- In speedsolvingrubikscube@yahoogroups.com [1], "Dan"
...> wrote: > > Oh come on, > > one or two messages is
fine, no1 is going to complain about that, but > when a topic starts
to span more than 20 or 30 messages and it's not > directly related
to > > "discuss(ing) speed solving Rubik's cube and other Rubik
like puzzles. > Feel free to ask any questions, provide any tips, or
just talk about > the cube", > > such as boasting about how
many WPM someone can type in a particular > keyboard layout, I think
I have a right to ask whether its a relevant > topic for this forum.
> > DanH > > --- In speedsolvingrubikscube@yahoogroups.com
[1], "Ryan Heise" > wrote: > > > > Dan wrote: > >
> > > Isn't there a speedtyping forum where this topic could be
moved to > > > please. > > > > > > DanH >
> > > How about driving tests and scrabble too? ;-) > >
> > I think it is interesting to discuss varied topics here,
because we > > can discuss them from a speed cubists perspective
in a way that would > > not necessarily be meaningful outside the
context of this community > > (e.g. how it relates to PLLs and
colour schemes, and learning > > technique comparisons). > >
> > -- > > Ryan Heise http://www.ryanheise.com/colemak/ [2]
> > > Links: ------ [1]
mailto:speedsolvingrubikscube%40yahoogroups.com [2]
http://www.ryanheise.com/colemak/ [3]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37827;_ylc=X3oDMTM2YXMyaTlnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTY0BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTY4OTY3NwR0cGNJZAMzNzgyNw--
[4]
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[5]
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[6]
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[9]
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[10]
http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjbm5odDgxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODk2ODk2Nzc-
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[12]
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NzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTY4OTY3Nw-- [13]
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[Non-text portions of this message have been removed]
Hi :-) I dont think this approach is quite new. Lars Vandenbergh has a
java solver that works by the "expanding blocks" approach. At least it
started with finding short 2x2x2-blocks (anywhere). Then looking into
expanding these later. But i cannot quite recall how it was done after 2
steps (2x2x3). I know we talked about expanding to either f2l or f2l
minus a c/e (3 steps according to Stefan). Another interesting approach
would be to analyse the x-cross approach (x-cross then insert 3 c/e
pairs, this also has 4 steps) and compare that with what Stefan has
done. One might also look into what Mirek (Goljan)used to do: after
f2l-1 c/e pair insert the last block while making a 2x2x1 on LL. Then
learn all algs for the last "L". He said there is slightly more algs
than for normal CFOP but overall the solutions are shorter. I have no
idea if he is willing to share details of his old approach... And also
as discussed before i dont thinkthere is a DIRECT correlation between
solution length and solvin time for speedsolving. Recognition and
minimising delays plays a great part in this "formula". Best wishes,
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > I didn't know that anyone
already used that block style approach. I still > think it is very
original, just not by Stefan anymore > > ----- Original Message
----- > From: Ryan Heise > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, September
13, 2007 1:21 AM > Subject: [Speed cubing group] Re: Optimal F2L -
greedy block style > > > Arnaud van Galen wrote: > > >
That block style is very original, > > How do you know that? Mirek
Goljan used this approach in his earliest > FMC entries, and
presumably developed the idea even earlier (probably > the '80s, when
the cube was really popular). > > -- > Ryan Heise
http://www.ryanheise.com/ >
My gut reaction is that this seems like a viable strategy for
speedcubing. If you solve diagonal 2x2x2 blocks it turns back into a
Fridrich F2L with 2 remaining corner/edge pairs. If you solve 2 adjacent
2x2x2 blocks it seems like a sort of Petrus solve mixed with 2-gen. I
can already get F2L move counts of around 28-30 if I take 5-10 seconds
time to think about what to do for each block. I imagine with practice
this would be much easier and go much more quickly. Also sometimes it
feels an awful lot like extended cross at the begininng, just a bit
easier since you don't worry about the cross edges. If the math proves
that the move count is usually lower, I don't see why it's not something
all Fridrich solvers should switch to. It seems with enough practice
seeing these blocks would be quite easy, the same as F2L pairs. I
certainly will keep practicing and see if I can speed up my F2L by using
this idea. I feel like "greedy block" F2L really could be a viable
speedcubing strategy. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Hi :-) > > I dont think
this approach is quite new. Lars Vandenbergh has a java > solver that
works by the "expanding blocks" approach. At least it > started with
finding short 2x2x2-blocks (anywhere). Then looking into > expanding
these later. But i cannot quite recall how it was done > after 2
steps (2x2x3). I know we talked about expanding to either f2l > or
f2l minus a c/e (3 steps according to Stefan). > > Another
interesting approach would be to analyse the x-cross approach >
(x-cross then insert 3 c/e pairs, this also has 4 steps) and compare
> that with what Stefan has done. One might also look into what Mirek
> (Goljan)used to do: after f2l-1 c/e pair insert the last block
while > making a 2x2x1 on LL. Then learn all algs for the last "L".
He said > there is slightly more algs than for normal CFOP but
overall the > solutions are shorter. I have no idea if he is willing
to share > details of his old approach... > > And also as
discussed before i dont thinkthere is a DIRECT > correlation between
solution length and solvin time for speedsolving. > Recognition and
minimising delays plays a great part in > this "formula". > >
Best wishes, > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > I didn't know that anyone
already used that block style approach. I > still > > think it
is very original, just not by Stefan anymore > > > > -----
Original Message ----- > > From: Ryan Heise > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Thursday,
September 13, 2007 1:21 AM > > Subject: [Speed cubing group] Re:
Optimal F2L - greedy block style > > > > > > Arnaud
van Galen wrote: > > > > > That block style is very
original, > > > > How do you know that? Mirek Goljan used
this approach in his > earliest > > FMC entries, and presumably
developed the idea even earlier > (probably > > the '80s, when
the cube was really popular). > > > > -- > > Ryan
Heise http://www.ryanheise.com/ > > >
Thinking about this further, it seems that ideas that Fridrich solvers
use like partial cross, and X-cross, are just crude versions of greedy
block. It seems that the reason they speed up Fridrich solves is that
they are a step in the direction of a true greedy block style, thus
making them slightly more efficient than cross followed by F2L pairs
only. Does that seem like too big of a jump in thought? It sounds
reasonable to me as a first thought. Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > My gut reaction is that this seems like a viable
strategy for > speedcubing. If you solve diagonal 2x2x2 blocks it
turns back into a > Fridrich F2L with 2 remaining corner/edge pairs.
If you solve 2 > adjacent 2x2x2 blocks it seems like a sort of Petrus
solve mixed with > 2-gen. > > I can already get F2L move counts
of around 28-30 if I take 5-10 > seconds time to think about what to
do for each block. I imagine with > practice this would be much
easier and go much more quickly. Also > sometimes it feels an awful
lot like extended cross at the begininng, > just a bit easier since
you don't worry about the cross edges. > > If the math proves that
the move count is usually lower, I don't see > why it's not something
all Fridrich solvers should switch to. It > seems with enough
practice seeing these blocks would be quite easy, > the same as F2L
pairs. > > I certainly will keep practicing and see if I can speed
up my F2L by > using this idea. I feel like "greedy block" F2L really
could be a > viable speedcubing strategy. > > Chris
per_fredlund wrote: > Yes, i have to agree with dan on this. This
forum does not have it's > own off topic section where this would
have fitted comfortably with > no objections. But this thread is
getting out of hand. Even if one > wants to ignore the thread it
makes it harder to navigate the other > cube related stuff. Without
only reading a fraction of it all i think > i can say the only
relevant issue of that thread was how different > layouts will affect
Ryan's animated cube applet. It's a nice feature > to allow for many
keyboard layouts. > > What do most people do with the time saved
form using a different > layout?? Cubing ??? ;-) ;-) You guys really
need to install a decent message reader, one that allows you to read
what you want, and ignore the boring threads. Because, what's boring to
you might be interesting to other members of this group. In fact,
speed-"anything" is likely to be interesting to at least "some" of our
group members, whereas the others can of course ignore it. It is much
better than complaining - everybody wins. I'm usually interested to hear
what other "speed" interests other cubists have, and I am interested in
what Tyson is hinting at when he mentioned "dvorak" as perhaps being a
side-challenge at the next cubing tournament. If you're not interested
to know what Tyson means, or anything else in this thread, then just
click the "ignore thread" button. -- Ryan Heise
http://www.ryanheise.com/colemak/
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > I feel like "greedy block" F2L
really could be a viable speedcubing > strategy. The "greedy" refers
to the algorithm, or rather the way the program chooses which pair or
block to solve next. It just means that I don't consider all 4! possible
orders, but start to look for the easiest (shortest solution) of the
four, then solve that, then repeat with the remaining three. This is
intentional, as I want to reflect how humans solve. And humans - at
least for speedcubing - don't consider all possible orders but instead
start with the easiest one (or the one they see first, which might very
well be the easiest one in most cases).
http://en.wikipedia.org/wiki/Greedy_algorithm Oh and "optimal" was meant
to refer to the solutions of the method steps being as short as
possible, thanks to using a program. Btw, I haven't checked the order in
which the program solved the blocks of those Sunday Contest scrambles,
but I checked ten other solves it generated and while it could have
started by solving two diagonally opposite 2x2x2 blocks, it never did
that. It always extended the first one to a 2x2x3. Makes me think that
starting with opposites might be a bad idea. Cheers! Stefan
Stefan Pochmann wrote: > Hmm, I just noticed that the block-style
method not only has one less > step, but even needed fewer moves *per
step*, on average 5.54 moves > (22.15/4) vs CFOP-style's 5.71 moves
(28.54/5). But that's very logical. Cross only makes the rest of the
solve more difficult by being on the way all the time. -- Johannes Laire
Stefan Pochmann wrote: > Btw, I haven't checked the order in which
the program solved the > blocks of those Sunday Contest scrambles,
but I checked ten other > solves it generated and while it could have
started by solving two > diagonally opposite 2x2x2 blocks, it never
did that. It always > extended the first one to a 2x2x3. Makes me
think that starting with > opposites might be a bad idea. An opposite
2x2x2 block involves one more piece than an adjacent 2x2x2 block =
harder - do you give these two choices equal weightings? -- Ryan Heise
http://www.ryanheise.com/
Are these the algorithms you are talking about?
http://www.ws.binghamton.edu/fridrich/L1/ece.htm I've always thought a
method like this was viable if one had enough time to practice it
thoroughly. Fridrich is fast because it can be done with very little
thought at very high turning speeds. Even though it's less moves, the
downfall of block methods is of course that one has to follow three
pieces to build the next "block," making it harder to obtains such fast
speeds and still have a fluent solve. You also now have to examine edge
pieces on the bottom layer, making recognition still harder. Good luck
to those trying this out, I hope it works. Maybe I should start
speedcubing again...... On 9/13/07, per_fredlund
<per_fredlund@...> wrote: > > Hi :-) > One might also
look into what Mirek > (Goljan)used to do: after f2l-1 c/e pair
insert the last block while > making a 2x2x1 on LL. Then learn all
algs for the last "L". He said > there is slightly more algs than for
normal CFOP but overall the > solutions are shorter. I have no idea
if he is willing to share > details of his old approach... > >
Best wishes, > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Arnaud van Galen" > <avgalen@...> wrote: > > >
> I didn't know that anyone already used that block style approach. I
> still > > think it is very original, just not by Stefan
anymore > > > > ----- Original Message ----- > > From:
Ryan Heise > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Thursday, September 13, 2007 1:21 AM > > Subject:
[Speed cubing group] Re: Optimal F2L - greedy block style > > >
> > > Arnaud van Galen wrote: > > > > > That
block style is very original, > > > > How do you know that?
Mirek Goljan used this approach in his > earliest > > FMC
entries, and presumably developed the idea even earlier > (probably
> > the '80s, when the cube was really popular). > > >
> -- > > Ryan Heise http://www.ryanheise.com/ > > >
> > [Non-text portions of this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > If the math proves that the move
count is usually lower, I don't see > why it's not something all
Fridrich solvers should switch to. Neither do I. -- Johannes Laire
Stefan Pochmann wrote: > Btw, I haven't checked the order in which
the program solved the > blocks of those Sunday Contest scrambles,
but I checked ten other > solves it generated and while it could have
started by solving two > diagonally opposite 2x2x2 blocks, it never
did that. It always > extended the first one to a 2x2x3. Extending to
2x2x3 only involves 3 pieces, while the diagonally opposite 2x2x2 block
would require 4 new pieces to be solved. And because the program is
greedy, it should (usually) solve just 3 pieces. > Makes me think
that starting with opposites might be a bad idea. I think so, too. --
Johannes Laire
Stefan, If it's not too hard to run this in your program: assuming you
have already built a 2x2x3 block, is it fewer moves 1) complete the F2L
by continuing with the greedy block algorithm, 2) complete the F2L by
continuing with cross then 2 more F2L pairs, 3) Use the better of 1 or
2? I am particularly interested in cases where the cross edge is
"flipped" (meaning it would take a minimum of 3 moves to solve) and
cases where the cross edge is not flipped, meaning it would take a
maximum of 2 moves to solve). Again I don't know if that is time
consuming to run, but I think it would be an interesting result to know.
Particularly if you get different results whether or no the cross edge
is flipped or not. Thanks, Chris
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Stefan, > > If it's not too
hard to run this in your program: assuming you have > already built a
2x2x3 block, is it fewer moves 1) complete the F2L by > continuing
with the greedy block algorithm, 2) complete the F2L by > continuing
with cross then 2 more F2L pairs, 3) Use the better of 1 or > 2? I
don't think the second approach will ever be better. It's almost the
same as the first one, only difference is that the first step (1x2x2
block) is split into two steps (edge + ce-pair). -- Johannes Laire
Stefan Pochmann wrote: > Arnaud van Galen wrote: > > >
Finally, can you analyze Petrus F2L also? > > Not yet. Right now I
can only solve a full piece directly. I can't > tell the program to
"orient" only. Morley Davidson and Joe Miller were doing similar kinds
of statistical analyses of different methods, including mixtures of
Petrus/Heise/Zborowski/Bruchem. Hopefully they plan to release their
program eventually as it seems quite powerful. They discussed their
research over at the Petrus method group. If you are not subscribed to
it, you can still read these interesting threads at:
http://oosan.ryanheise.com/ Click on "Petrus method" and look for all
threads by "Bachimedes". -- Ryan Heise http://www.ryanheise.com/
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > If it's not too hard to run this
in your program: assuming you have > already built a 2x2x3 block, is
it fewer moves 1) complete the F2L by > continuing with the greedy
block algorithm, 2) complete the F2L by > continuing with cross then
2 more F2L pairs, 3) Use the better of 1 or > 2? Right now the
methods I can describe to the program must be a sequence of method
steps, each step containing one or more subgoals that are then solved in
any order. The two methods I've used so far are thus described as: 1.
Cross 2. The four CE pairs 1. The four 2x2x2 blocks I could do what you
asked if I let the program always solve the same 2x2x3 block. I can't
tell it to solve any of the possible four, and then solve the last cross
edge. But like Johannes already said, 1) should win this. Btw, please
don't call it "greedy block" unless you also want to call the other
method something like "greedy CFOP" or "greedy CF". The greed is not
really part of the method I'd say. Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > Stefan Pochmann wrote: >
> > Hmm, I just noticed that the block-style method not only has
one less > > step, but even needed fewer moves *per step*, on
average 5.54 moves > > (22.15/4) vs CFOP-style's 5.71 moves
(28.54/5). > > But that's very logical. Cross only makes the rest
of the solve more > difficult by being on the way all the time. On
the other hand, each step needs to solve fewer pieces. So while I'm not
shocked by the discovery, I also didn't expect it. Both ways have their
(dis)advantage and I didn't know what would take fewer moves (I still
don't, as that first sample set was quite small). Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > An opposite 2x2x2 block involves one
more piece than an adjacent 2x2x2 > block = harder - do you give
these two choices equal weightings? I'd say equal weightings, yes,
because I don't explicitly add any weighting. If the opposite 2x2x2
takes fewer turns than the other two, then it'll be chosen. It's just
about which of the three 2x2x2s can be solved with the fewest turns. I
actually search all three possibilities in parallel and in case of
several subgoals needing the same lowest amount of moves, it's somewhat
random which will win (depends on the search graph structure and how I
traverse it, which is mostly guided by the order I try the different
possible moves). That said, "opposite" does have a natural disadvantage
since there's just one, while there are *two* "adjacent" ones. Didn't
think about that before. I thought that the opposite 2x2x2 might have an
advantage because it has more freedom to move, so I was thinking this
might be enough to overcome the disadvantage of having one more piece.
When I (not my computer) solve for fewest moves then I usually start
with three 2x2x2s (to build F2L minuns one pair), and without having
stats to know for sure, I'd say my second 2x2x2 is "opposite" not that
rarely. So I was surprised the program, in ten attempts, never thought
that's a good idea. But I'm not good at this, anyway. Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > Extending to 2x2x3 only
involves 3 pieces, while the diagonally > opposite 2x2x2 block would
require 4 new pieces to be solved. And > because the program is
greedy, it should (usually) solve just 3 > pieces. That argument
sounds a bit odd, I feel there's a missing step, arguing that fewer
pieces means fewer moves. The greed itself doesn't care about the number
of pieces, only about the number of moves. Greedy here was meant as
making the locally optimal choice, i.e. choosing the subgoal that needs
the fewest moves right now but ignoring what this will lead to globally,
i.e., how many moves the remaining subgoals need afterwards. And there
certainly are situations where those four pieces of the opposite block
take fewer moves to solve than the three pieces of an adjacent block.
Cheers! Stefan
Stefan Pochmann wrote: > Johannes Laire wrote: > > >
Extending to 2x2x3 only involves 3 pieces, while the diagonally >
> opposite 2x2x2 block would require 4 new pieces to be solved. And
> > because the program is greedy, it should (usually) solve just
3 > > pieces. > > That argument sounds a bit odd, I feel
there's a missing step, > arguing that fewer pieces means fewer
moves. Yeah, I should've explained more. An adjacent 2x2x2 is basically
a subset of the opposite one. Both include a square (1x2x2 block), but
the opposite 2x2x2 also needs an extra edge. Intuitively it seems to me
that an adjacent 2x2x2 should, on average, require less moves. --
Johannes Laire
5509. Re: A standard notation From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 14 Sep 2007 17:37:04 -0000
This is getting to be a long drawn out thread, yikes! Tlaking about
notation is like trying to agree on what the best pizza topping
combination is or what our favorite flavor of ice cream is... Just to
add a tiny bit of input: Things like "(R U R' U')*2" are *BAD* (IMO it
lacks rigor). "(R U R' U')x2" is a ton better, but to avoid any
ambiguity I have always used "(R U R' U')^2". In this case
super-scripting makes it less readable I think, so here I don't. >
However, I can't see the problem with choosing a non-mathematical >
standard for notation, we are trying to choose the best notation to >
describe speedcubing moves on the cube, not the best way to point out
> mathematical concepts, at least that's what I intended the standard
to > be used for. I would hope that the goal is to do both. At some
point in a cuber's life, he/she must encounter the mathematical aspects
of the cube to become truely proficent. Trying to separate cubing from
math seems regretable to me. I think we should keep our notation choices
mathematically-sound. This whole business with things like "3R" I'm not
liking. And when I write things like "R2" I prefer to superscript it, I
think it helps it become more readable, regardless of spacing. As
always, I love hearing Bruce's old-school knowledge on this stuff. -Doug
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Bruce, > > That's a
really interesting post, thank you. I, (probably like most of > the
younger cubers in this forum) didn't realise that there was a >
mathematical element to Singmaster's notation, although now you have
> pointed it out, it seems rather obvious. > > However, I can't
see the problem with choosing a non-mathematical > standard for
notation, we are trying to choose the best notation to > describe
speedcubing moves on the cube, not the best way to point out >
mathematical concepts, at least that's what I intended the standard to
> be used for. > > For instance, you make the point that * is
used for multiplication, > not exponentiation, which is of course
true. But it makes much more > sense in cubing algorithms to think of
(R U R' U')*2 to mean R U R' U' > R U R' U', rather than R U R' U' to
the power R U R' U', which doesn't > really mean anything in cubing
terms. > > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Sorry, if this is a bit
long... > > > > While the topic of standardized notation has
come up again, I guess > > thought I would express some of my
thoughts about notation. The basic > > objection I have to a lot
of the notations that are being proposed is > > that they do not
adhere to the mathematical principles and conventions > > that
were the basis of the original notation system developed by David >
> Singmaster. > > > > To Singmaster, his notation was not
merely a notation, but a > > mathematical notation. U, D, R, etc.
were not just ways to move a > > Rubik's cube, but were
mathematical symbols denoting elements of a > > mathematical group
(a group called the Rubik's Cube group). (With cube > > rotations,
inner layer moves and double layer moves, it becomes > > necessary
to use an even larger mathematical group. The 4x4x4 and > > 5x5x5
supercubes use even larger groups, of course.) > > > >
Mathematical groups by definition have an associated group operation.
> > In Singmaster notation, the group operation is denoted as a
> > "multiplication" operation. In standard mathematical notation,
> > multiplication generally is implied if no operator symbol is
used > > between variables. For example, abc means a times b times
c. Since the > > group operation in Singmaster's notation is
denoted by multiplication, > > we can simply write FRU to mean F
"times" R "times" U, which of > > course, really means apply the
move represented by F, followed by the > > move represented by R,
followed by the move represented by U. > > > > Since the
group operation was represented as "multiplication," > >
repetition in Singmaster's notation is represented by exponents. So to
> > represent the move that represents doing R twice in a row, one
writes > > R with an exponent of 2. To write the result of doing
(U followed by > > R) seven times, one writes (UR) with an
exponent of 7. (Parentheses in > > mathmematical expressions are
used to show precedence of operations, > > especially to override
default precedence rules. Here parentheses are > > used around UR
since standard precedence rules have exponentiation as > > higher
precedence than multiplication.) Inverses would be written > >
using an exponent of -1. The use of a "prime" symbol or apostrophe has
> > become a common shorthand for inverses. > > > > I
could mention that (in mathematical texts) sometimes a group > >
operation is represented by addition instead of multiplication. Then,
> > repetition would naturally be represented by multiplication.
However, > > I think cubers prefer writing "F R U R' U' F'" to
"F+R+U+R'+U'+F'". > > Besides, mathematicians generally use the
addition operator for groups > > only when the group is abelian
(commutative), and the Rubik's cube > > group is not an abelian
group. > > > > Of course, exponentiation is generally
indicated by use of > > superscripts. This is not always
practical, so we generally just write > > "R2" instead of an R
with a superscript 2. Since this introduces a > > sort of
two-character symbol, we often resort to use spacing between > >
symbols, instead of running them together as we would when > >
mathematical formatting is used. While an exponentiation operator >
> (some computer languages use ** while others use ^) could be used,
> > this clearly would make the notation much more cumbersome.
> > > > It seems to me that a lot of speedcubers are totally
unaware that cube > > notation started out as a mathematical
notation. Having a notation > > that is consistent with
mathematical notation is worthwhile for times > > when you want to
discuss mathematical properties of cube sequences, or > > talk
about move sequences in relation to commutators and algorithms > >
with setup moves (conjugation). A lot of conventions are being used >
> that go against mathematical conventions. "*" is quite commonly
used > > for repetition, but that symbol tends to be associated
with > > multiplication, not exponentiation, so it is
mathematically > > inconsistent with "multiplication" denoting the
group operation. > > Multiple-letter symbols is also inconsistent
with mathematical > > notation because of ambiguity between
multiplication and > > multiple-letter symbols. I think
mathematicians would generally have > > the 2nd letter be a
subscript in such a situation to avoid ambiguity. > > Of course,
with subscripts you have the same type of formatting issues > > as
you have with superscripts. > > > > People also try to
impose non-mathematical meanings to parentheses, > > such as
showing triggers or finger-trick sub-sequences within a bigger > >
sequence. Also, the direction of half-turns (which really doesn't >
> matter mathematically) is sometimes indicated by use or non-use of
' > > along with the 2. At least such usage is not really
violating any > > mathematical conventions. Anyway, it seems to me
that a notation that > > is intended to describe how to use your
hands/fingers/whatever to turn > > the cube has no need to be
mathematical in nature. Merely using > > parentheses around
triggers does not tell me whether I should us my > > left thumb,
my right index finger, or my chin to make a particular > > move
within the sequence. I wouldn't mind seeing a better (even > >
non-mathematical) notation for better describing "how" to execute, in
> > addition to having a mathematical notation for describing
"what" to > > execute. > > > > I also realize that for
really big cubes, extending Singmaster > > notation in a manner
consistent with mathematical notation conventions > > may be
problematic. I guess the *mathematical* approach would have to > >
use symbols for the axes, and subscripts for layers, but even then >
> multiple-layer moves become awkward if you try to keep conformity
with > > standard mathematical notation. > > > > -
Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan
Heise" <ryan@> > > wrote: > > > > > > Dan
wrote: > > > > > > > I would like to see a standard
notation for all Rubik's cube > > > > literature. I have
written a Word document with a notation that I > > > > would
like to see become standard. You can access it in the files > >
> > section, it's called notation.doc > > > > >
> > > I have also written to the WCA and hopefully, they will
discuss it, > > > > take into account your feedback, and in
some time publish a WCA > > > > standard for notation. >
> > > > > If we wish to discuss standardisation, let's
first see if any of the > > > existing notations are already
sufficient for the job. > > > > > > Fridrich's page
presents a notation in which move variations are > > >
represented by a lowercase suffix. This notation is supported by the
> > > popular AnimCube applet. For example, Rs2 indicates a 180
degree slice > > > move relative to the right side. Fa'
indicates an reverse 90 degree > > > anti-slice move relative
to the front side. Uc2 indicates a 180 degree > > > cube
rotation relative to the up side. > > > > > > It was
also suggested to use the suffix "m" to indicate the opposite > >
> direction of "s", since in Fridrich's definition of "s", Rs' = M
> (= Rm). > > > > > > Another proposal, quite
independent of the above, was to use [R], [U], > > > [F] to
indicate cube rotations. Although, this may conflict with yet > >
> another proposal for big cubes, which uses R[N] to indicate which
> > > layer or cut plane is to be turned. E.g. R[1] is the
standard R. R[2] > > > is what most of us(?) know as r, and so
on. > > > > > > -- > > > Ryan Heise
http://www.ryanheise.com/ > > > > > >
5510. Re: A standard notation From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 14 Sep 2007 17:52:58 -0000
At some point in a cuber's > life, he/she must encounter the
mathematical aspects of the cube to > become truely proficent. Well,
if your definion of proficient is different to your definition of being
fast at solving the cube, then possibly. If by proficient you mean being
able to solve the extremely fast, then rubbish! Dan :)
5511. Re: A standard notation From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 14 Sep 2007 17:55:43 -0000
How is "(R U R' U')*2" worse than "(R U R' U')x2"? Don't * and x both
denote multiplication? Although I use x myself, I would even argue using
* is less ambiguous, as it's possible to mistake the x as a cube
rotation. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > This is getting to be a long drawn
out thread, yikes! Tlaking about > notation is like trying to agree
on what the best pizza topping > combination is or what our favorite
flavor of ice cream is... > > Just to add a tiny bit of input:
> > Things like "(R U R' U')*2" are *BAD* (IMO it lacks rigor).
"(R U R' > U')x2" is a ton better, but to avoid any ambiguity I have
always > used "(R U R' U')^2". In this case super-scripting makes it
less > readable I think, so here I don't. > > > However, I
can't see the problem with choosing a non-mathematical > >
standard for notation, we are trying to choose the best notation to >
> describe speedcubing moves on the cube, not the best way to point
> out > > mathematical concepts, at least that's what I
intended the > standard to > > be used for. > > I would
hope that the goal is to do both. At some point in a cuber's > life,
he/she must encounter the mathematical aspects of the cube to >
become truely proficent. Trying to separate cubing from math seems >
regretable to me. > > I think we should keep our notation choices
mathematically-sound. > > This whole business with things like
"3R" I'm not liking. And when I > write things like "R2" I prefer to
superscript it, I think it helps > it become more readable,
regardless of spacing. > > > As always, I love hearing Bruce's
old-school knowledge on this stuff. > > > -Doug > >
5512. Polish Open 2007 From:
"studzien" <studzien@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 14 Sep 2007 22:02:03 -0000
Hello everybody! Please check out the live results and live video
streaming from the Polish Open 2007, which will take place tomorrow from
9:00 AM CEST. Live scoring and video streaming are available under
following link: http://polishopen2007.speedcubing.com.pl/ More
informations about the competition and Polish Speedcubing Federation at:
http://speedcubing.com.pl Best regards, Polish Open organisation team
5513. Re: A standard notation From:
"Jon Choi" <quirkcorsair566@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 14 Sep 2007 22:37:03 -0000
Why not just "(R U R' U')2"? Implied multiplication. Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > How is "(R U R' U')*2" worse than "(R U R' U')x2"?
Don't * and x both > denote multiplication? Although I use x myself,
I would even argue > using * is less ambiguous, as it's possible to
mistake the x as a cube > rotation. > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > This is getting to be a
long drawn out thread, yikes! Tlaking about > > notation is like
trying to agree on what the best pizza topping > > combination is
or what our favorite flavor of ice cream is... > > > > Just
to add a tiny bit of input: > > > > Things like "(R U R'
U')*2" are *BAD* (IMO it lacks rigor). "(R U R' > > U')x2" is a
ton better, but to avoid any ambiguity I have always > > used "(R
U R' U')^2". In this case super-scripting makes it less > >
readable I think, so here I don't. > > > > > However, I
can't see the problem with choosing a non-mathematical > > >
standard for notation, we are trying to choose the best notation to >
> > describe speedcubing moves on the cube, not the best way to
point > > out > > > mathematical concepts, at least
that's what I intended the > > standard to > > > be used
for. > > > > I would hope that the goal is to do both. At
some point in a cuber's > > life, he/she must encounter the
mathematical aspects of the cube to > > become truely proficent.
Trying to separate cubing from math seems > > regretable to me.
> > > > I think we should keep our notation choices
mathematically-sound. > > > > This whole business with
things like "3R" I'm not liking. And when I > > write things like
"R2" I prefer to superscript it, I think it helps > > it become
more readable, regardless of spacing. > > > > > > As
always, I love hearing Bruce's old-school knowledge on this stuff. >
> > > > > -Doug > > > > >
5514. Re: A standard notation From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 Sep 2007 00:37:03 -0000
aznseashell wrote: > How is "(R U R' U')*2" worse than "(R U R'
U')x2"? Don't * and x > both denote multiplication? Yes, which makes
these alternatives approximately as bad as each other. The issue?
Non-math people are in fact trying to do algebra on move sequences (e.g.
(...)*2) but are notating the algebra from a position of mathematical
ignorance. There is nothing wrong with being a non-math-type person, but
if you want to design a notation involving some algebra, then your
notation is going to look rather silly if it obviously contradicts the
principles of the underlying algebra. In the algebra, abc = a*b*c
(standard maths from school) and abcabc != (abc)*2 but rather abcabc =
(abc)(abc) = (abc)^2 = (abc)2 in ascii shorthand Similarly a2 = ascii
shorthand for a^2 = a*a = aa What is the problem with (abc)*2? It
assumes that abc is a number, which it is not, or it assumes that
abc=a+b+c, which also it does not. Since, it is really moves that are
being multiplied by moves, what is really meant is: abcabc = (by
associativity) (abc)(abc) = (by exponentiation) (abc)^2 = (by ascii
shorthand) (abc)2 Hence the notation (RUR'U)2 rather than (RUR'U)*2, and
the notation R2 rather than R*2. -- Ryan Heise
http://www.ryanheise.com/colemak/
5515. Re: A standard notation From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 Sep 2007 00:55:51 -0000
In response to what Jon Choi wrote: > Why not just "(R U R' U')2"?
Implied multiplication. That's actually the notation I use in my 4x4x4
solver program (for double-layer half-turns). Only I think of it as
pretending the number to be an exponent (like when we write "R2"). (I
notice Ryan seems to look at it that way, too.) With regard to the
expression Doug mentioned: "(R U R' U')x2" As aznseashell pointed out, I
would interpret the x2 as a cube rotation, unless the actual x-like
multiplication symbol is used instead of the letter x. There is a
Unicode character for the multiplication symbol (code 00D7 hex), but I
tend to stick to standard ASCII characters on this forum, or other
contexts where I am in doubt about the general acceptability of such
characters. - Bruce --- In speedsolvingrubikscube@...m, "Jon Choi"
<quirkcorsair566@...> wrote: > > Why not just "(R U R'
U')2"? Implied multiplication. > > Jon Choi > > --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell >
<no_reply@> wrote: > > > > How is "(R U R' U')*2"
worse than "(R U R' U')x2"? Don't * and x both > > denote
multiplication? Although I use x myself, I would even argue > >
using * is less ambiguous, as it's possible to mistake the x as a cube
> > rotation. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@> wrote: > > > > > > This is getting
to be a long drawn out thread, yikes! Tlaking about > > >
notation is like trying to agree on what the best pizza topping >
> > combination is or what our favorite flavor of ice cream is...
> > > > > > Just to add a tiny bit of input: > >
> > > > Things like "(R U R' U')*2" are *BAD* (IMO it lacks
rigor). "(R U R' > > > U')x2" is a ton better, but to avoid any
ambiguity I have always > > > used "(R U R' U')^2". In this
case super-scripting makes it less > > > readable I think, so
here I don't. > > > > > > > However, I can't see
the problem with choosing a non-mathematical > > > >
standard for notation, we are trying to choose the best notation to >
> > > describe speedcubing moves on the cube, not the best way
to point > > > out > > > > mathematical concepts,
at least that's what I intended the > > > standard to > >
> > be used for. > > > > > > I would hope that
the goal is to do both. At some point in a cuber's > > > life,
he/she must encounter the mathematical aspects of the cube to > >
> become truely proficent. Trying to separate cubing from math seems
> > > regretable to me. > > > > > > I think
we should keep our notation choices mathematically-sound. > > >
> > > This whole business with things like "3R" I'm not liking.
And when I > > > write things like "R2" I prefer to superscript
it, I think it helps > > > it become more readable, regardless
of spacing. > > > > > > > > > As always, I
love hearing Bruce's old-school knowledge on this stuff. > > >
> > > > > > -Doug > > > > > > >
> >
5516. Re: A standard notation From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 Sep 2007 01:01:28 -0000
Jon Choi wrote: > Why not just "(R U R' U')2"? Implied
multiplication. By the established convention, it implies
exponentiation. (abcd)2 implies (abcd)^2 = (abcd)(abcd) = abcdabcd --
Ryan Heise http://www.ryanheise.com/colemak/
5517. Re: A standard notation From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 Sep 2007 02:36:54 -0000
Good point, 'x' is bad to use. I forgot about that. --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > How is "(R U R' U')*2" worse than "(R U R' U')x2"?
Don't * and x both > denote multiplication? Although I use x myself,
I would even argue > using * is less ambiguous, as it's possible to
mistake the x as a cube > rotation. > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > This is getting to be a
long drawn out thread, yikes! Tlaking about > > notation is like
trying to agree on what the best pizza topping > > combination is
or what our favorite flavor of ice cream is... > > > > Just
to add a tiny bit of input: > > > > Things like "(R U R'
U')*2" are *BAD* (IMO it lacks rigor). "(R U R' > > U')x2" is a
ton better, but to avoid any ambiguity I have always > > used "(R
U R' U')^2". In this case super-scripting makes it less > >
readable I think, so here I don't. > > > > > However, I
can't see the problem with choosing a non- mathematical > > >
standard for notation, we are trying to choose the best notation to >
> > describe speedcubing moves on the cube, not the best way to
point > > out > > > mathematical concepts, at least
that's what I intended the > > standard to > > > be used
for. > > > > I would hope that the goal is to do both. At
some point in a cuber's > > life, he/she must encounter the
mathematical aspects of the cube to > > become truely proficent.
Trying to separate cubing from math seems > > regretable to me.
> > > > I think we should keep our notation choices
mathematically-sound. > > > > This whole business with
things like "3R" I'm not liking. And when I > > write things like
"R2" I prefer to superscript it, I think it helps > > it become
more readable, regardless of spacing. > > > > > > As
always, I love hearing Bruce's old-school knowledge on this stuff. >
> > > > > -Doug > > > > >
5518. Re: A standard notation From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 Sep 2007 08:21:20 -0000
How is the above discussion going to help us find a notation that would
for example, allow me to describe a better way of doing the
Y-permutation to a speedcuber? Dan --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...>
wrote: > > Jon Choi wrote: > > > Why not just "(R U R'
U')2"? Implied multiplication. > > By the established convention,
it implies exponentiation. > > (abcd)2 implies (abcd)^2 =
(abcd)(abcd) = abcdabcd > > -- > Ryan Heise
http://www.ryanheise.com/colemak/ >
5519. Re: A standard notation From:
"Ryan Heise" <ryan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 Sep 2007 09:20:07 -0000
Dan wrote: > Ryan Heise wrote: > > > By the established
convention, it implies exponentiation. > > > > (abcd)2
implies (abcd)^2 = (abcd)(abcd) = abcdabcd > > How is the above
discussion going to help us find a notation that > would for example,
allow me to describe a better way of doing the > Y-permutation to a
speedcuber? Are you suggesting that I am not addressing the topic of
this thread? -- Ryan Heise http://www.ryanheise.com/colemak/
5520. Re: A standard notation From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 Sep 2007 09:52:46 -0000
Hi :-) I would strongly suggest that a cube notation must work WITHOUT
superscript or subscript!! It must be possible to write the notation in
a plain and simple text editor with standard ascii symbols. Actually we
should stick to the ansi standard, the first 128 symbols of the ascii
table only :-) My 2 cents, -Per > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Good point, 'x' is bad to use. I forgot about that.
> > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell
> <no_reply@> wrote: > > > > How is "(R U R' U')*2"
worse than "(R U R' U')x2"? Don't * and x > both > > denote
multiplication? Although I use x myself, I would even argue > >
using * is less ambiguous, as it's possible to mistake the x as a >
cube > > rotation. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@> wrote: > > > > > > This is getting
to be a long drawn out thread, yikes! Tlaking > about > > >
notation is like trying to agree on what the best pizza topping >
> > combination is or what our favorite flavor of ice cream is...
> > > > > > Just to add a tiny bit of input: > >
> > > > Things like "(R U R' U')*2" are *BAD* (IMO it lacks
rigor). "(R U > R' > > > U')x2" is a ton better, but to
avoid any ambiguity I have always > > > used "(R U R' U')^2".
In this case super-scripting makes it less > > > readable I
think, so here I don't. > > > > > > > However, I
can't see the problem with choosing a non- > mathematical > >
> > standard for notation, we are trying to choose the best >
notation to > > > > describe speedcubing moves on the cube,
not the best way to > point > > > out > > > >
mathematical concepts, at least that's what I intended the > >
> standard to > > > > be used for. > > > >
> > I would hope that the goal is to do both. At some point in a
> cuber's > > > life, he/she must encounter the mathematical
aspects of the cube > to > > > become truely proficent.
Trying to separate cubing from math > seems > > > regretable
to me. > > > > > > I think we should keep our notation
choices mathematically- sound. > > > > > > This whole
business with things like "3R" I'm not liking. And > when I > >
> write things like "R2" I prefer to superscript it, I think it >
helps > > > it become more readable, regardless of spacing.
> > > > > > > > > As always, I love hearing
Bruce's old-school knowledge on this > stuff. > > > >
> > > > > -Doug > > > > > > > >
>
5521. Re: A standard notation From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 Sep 2007 12:12:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > Actually we should stick to the
ansi standard, the first 128 symbols > of the ascii table only :-)
Huh? There are only 128 ASCII characters. -- Johannes Laire
5522. Re: A standard notation From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 Sep 2007 13:39:41 -0000
I wanted to make a post in a form similar to Ryan's. I think all
programmers in the group have a very valid point about super/subscript.
If you've ever tried copying algs from Jessica Fridrich's site where
subscript is used, you know how annoying it is that your text editor it
does not understand the codes. It also makes comparison of two
algorithms impossible if they are in a different format. Michiel --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Hi :-) > > I would
strongly suggest that a cube notation must work WITHOUT > superscript
or subscript!! It must be possible to write the notation > in a plain
and simple text editor with standard ascii symbols. > Actually we
should stick to the ansi standard, the first 128 symbols > of the
ascii table only :-) > > My 2 cents, > > -Per > > >
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > Good point, 'x' is bad to
use. I forgot about that. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell > >
<no_reply@> wrote: > > > > > > How is "(R U R'
U')*2" worse than "(R U R' U')x2"? Don't * and x > > both >
> > denote multiplication? Although I use x myself, I would even
argue > > > using * is less ambiguous, as it's possible to
mistake the x as a > > cube > > > rotation. > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > >
<no_reply@> wrote: > > > > > > > > This is
getting to be a long drawn out thread, yikes! Tlaking > > about
> > > > notation is like trying to agree on what the best
pizza topping > > > > combination is or what our favorite
flavor of ice cream is... > > > > > > > > Just
to add a tiny bit of input: > > > > > > > >
Things like "(R U R' U')*2" are *BAD* (IMO it lacks rigor). "(R > U
> > R' > > > > U')x2" is a ton better, but to avoid
any ambiguity I have > always > > > > used "(R U R'
U')^2". In this case super-scripting makes it > less > > >
> readable I think, so here I don't. > > > > > >
> > > However, I can't see the problem with choosing a non-
> > mathematical > > > > > standard for notation,
we are trying to choose the best > > notation to > > >
> > describe speedcubing moves on the cube, not the best way to
> > point > > > > out > > > > >
mathematical concepts, at least that's what I intended the > >
> > standard to > > > > > be used for. > >
> > > > > > I would hope that the goal is to do both.
At some point in a > > cuber's > > > > life, he/she
must encounter the mathematical aspects of the > cube > > to
> > > > become truely proficent. Trying to separate cubing
from math > > seems > > > > regretable to me. >
> > > > > > > I think we should keep our notation
choices mathematically- > sound. > > > > > > >
> This whole business with things like "3R" I'm not liking. And >
> when I > > > > write things like "R2" I prefer to
superscript it, I think it > > helps > > > > it become
more readable, regardless of spacing. > > > > > > >
> > > > > As always, I love hearing Bruce's old-school
knowledge on this > > stuff. > > > > > > >
> > > > > -Doug > > > > > > > >
> > > > > >
5523. Rubik's cube algorithm search engine From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 Sep 2007 13:47:34 -0000
I would like to continue the discussion on algorithm standard notation,
with a special interest: I would be very interested e.g. in an algorithm
web crawler so we could make a Rubik's cube algorithm search engine.
However, this is difficult without a standard notation. Maybe already we
can think of some extra html that can help achieve this goal. (I'm
starting to drift off the notation topic now). E.g. <div
class="puzzle-algorithm type-3x3x3 notation-standard alias-
sune">RUR'URU2R'</div> You could even link to a special XML
file that contains the algorithms in a more machine readable format:
<puzzle-algorithms> <puzzle-algorithm>
<type>3x3x3</type> <notation>standard</notation>
<alias>sune</alias>
<definition>RUR'URU2R'</definition>
</puzzle-algorithm> </puzzle-algorithms> (I sure hope this
XML comes out nice in your reader) This is what is commonly known as a
microformat. See http://microformats.org/ If we can make this into a
usable format we can start building crawlers. Of course a lot of
personal work is involved since everyone needs to update they're web
pages. For databases like Ryans
(http://www.ryanheise.com/cube/database/) and mine (alglist.ning.com)
this is a matter of implementing it once, but it is also very
interesting for the hundreds (thousands?) of personal pages out there.
What are your thoughts? Maybe we can come up with a "standard" before
the real WCA notation standard arrives.
5524. Re: [Speed cubing group] Re: A standard notation From:
Steve Bryan <cubicityllc@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 Sep 2007 13:36:17 -0700 (PDT)
Understandably for a group like speed solving a standard notation for
3x3 cubes is of paramount interest. Maybe a slight extension for 4x4 and
possibly 5x5. The question I have is about the notating of moves for a
cube of arbitrary, NxN, size. For 4x4 and 5x5 there is the use of lower
case letters for face names to indicate inner slice but this technique
does not extend to arbitrary depths. The only method I can imagine that
will extend is to allow for a number to be placed before a face letter
to indicate depth of slice. Of course you always have the issue of zero
or one based notation and it is always simple to allow for an absent
depth indicator to default to mean the face (zero depth). Even for 5x5
cubes this is an issue since the middle layer cannot be easily specified
with the lower case notation. Adding middle slice move notation for the
X, Y and Z axes recovers direct access but adds three new symbols and
doesn't help for larger but still feasible cubes like the 7x7. If one
does use a number to indicate slice depth then the appended 2 for a 180
degree turn becomes a problem which can be remedied by changing the
symbol used to just about anything else. Every move can then be
indicated by three parts, only one of which is there in every case.
First, any number of digits indicating depth which defaults to zero
depth if the digits are not present, second, a face name initial and
third, a twist indicator which is absent for clockwise, prime for
anticlockwise and an asterisk (or similar symbol) for a double twist.
This does have the virtue that it essentially defaults to the standard
notation for the 3x3 and it allows the specification of arbitrary moves
for NxN cubes. I actually use a slightly more elaborate notation which
assigns a meaning to lower case (all the slices from the face to the
slice) and M, S, and E for middle slices and lower case for them
specifying slices from the middle to the slice indicate by the number.
[Non-text portions of this message have been removed]
5525. Re: A standard notation From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 Sep 2007 20:47:25 -0000
No ... The full ascii table has 256 characters/sysmbols. But only the
first 128 are common for all variations of the localised ascii-tables,
or code pages. Hence to have only worldwide characters in our notation
we should stick to these common symbols only. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" >
<per_fredlund@> wrote: > > > Actually we should stick to
the ansi standard, the first 128 symbols > > of the ascii table
only :-) > > Huh? There are only 128 ASCII characters. > >
-- > Johannes Laire >
5526. Re: A standard notation From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 Sep 2007 21:17:27 -0000
I suggest you correct the Wikipedia page then:
http://en.wikipedia.org/wiki/ASCII Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > No ... > > The full
ascii table has 256 characters/sysmbols. But only the first > 128 are
common for all variations of the localised ascii-tables, or > code
pages. Hence to have only worldwide characters in our notation we >
should stick to these common symbols only. > > -Per > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" >
<johannes.laire@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > >
<per_fredlund@> wrote: > > > > > Actually we should
stick to the ansi standard, the first 128 > symbols > > > of
the ascii table only :-) > > > > Huh? There are only 128
ASCII characters. > > > > -- > > Johannes Laire >
> >
5527. Re: [Speed cubing group] Re: A standard notation From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 Sep 2007 16:07:40 -0700
It seems to me that there is a tension between describing cube moves in
a mathematical sense, and describing hand movements that a human does
when speed cubing. And maybe the same notation should not be used for
both. Personally, I find the xyz stuff that changes the *meaning* of the
regular moves (U becomes F etc) completely unusable. I would want a
notation where you could add finger hints, but the basic move notation
was the same. This would mean you had to stop thinking of U as "the side
facing up", and instead consider it "the green side". This is perfectly
doable, but would probably less useful to those who only care about hand
and finger movements. On Sep 15, 2007, at 1:21, Dan wrote: > How is
the above discussion going to help us find a notation that > would
for example, allow me to describe a better way of doing the >
Y-permutation to a speedcuber? > > Dan > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...>
> wrote: >> >> Jon Choi wrote: >> >>> Why
not just "(R U R' U')2"? Implied multiplication. >> >> By
the established convention, it implies exponentiation. >> >>
(abcd)2 implies (abcd)^2 = (abcd)(abcd) = abcdabcd >> >> --
>> Ryan Heise http://www.ryanheise.com/colemak/ >> > >
> > > > Yahoo! Groups Links > > >
5528. [Speed cubing group] Re: A standard notation From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 Sep 2007 03:23:16 -0000
I have to agree with Lars on the idea of not using the same notation for
move notations in a mathematical sense as for hand
movements/speedcubing. Why not have a "Descriptive" notation for
speedcubing and a "Pure" notation for cubing approached from any sort of
matematical standpoint? I personally wouldn't mind learning two
notations. In fact I think it would be interesting to have a notation
that fits both speedcubing, and math in a pure sense. It would make a
lot of debates easier, and one could just preface their message or
e-mail with a phrase "The following written in descriptive notation" or
"the following written in pure notation". Even "pure" notation sounds a
little snooty. Why not "standard" notation for pure mathematical
notation, and "descriptive notation" for speedcubing and hand movements
notations? Chris --- In speedsolvingrubikscube@yahoogroups.com, Lars
Petrus <lars@...> wrote: > > It seems to me that there is a
tension between describing cube moves > in a mathematical sense, and
describing hand movements that a human > does when speed cubing. And
maybe the same notation should not be > used for both. > >
Personally, I find the xyz stuff that changes the *meaning* of the >
regular moves (U becomes F etc) completely unusable. I would want a >
notation where you could add finger hints, but the basic move >
notation was the same. This would mean you had to stop thinking of U
> as "the side facing up", and instead consider it "the green side".
> This is perfectly doable, but would probably less useful to those
who > only care about hand and finger movements.
5529. New square-one source? From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 Sep 2007 03:49:08 -0000
Hey everyone, I'm back from a week of vacationing in the Rocky Mountains
and in my inbox was a letter from think geek, they now appear to be
selling square-ones under the name "Irregular IQ cube" at 2 for $9.99
USD: www.thinkgeek.com/geektoys/games/9766/?cpg=58H If anyone's been
looking, this'd be worth a try perchance. -Daniel
5530. Silicone on Airplanes? From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 Sep 2007 03:50:55 -0000
Is this allowed? Can I bring some silicone to Budapest? I imagine if it
is allowed that I should check it with my stowed luggage and definitely
*not* bring it as carry-on? Thanks, Chris
5531. Re: Silicone on Airplanes? From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 Sep 2007 04:38:12 -0000
It appears not, at least not if it's a spray can:
http://tinyurl.com/2nsqpm Though I think the flammable nature in general
prohibits your bringing it altogether, spray can or no. -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Is this allowed? Can I bring some silicone to Budapest?
I imagine if > it is allowed that I should check it with my stowed
luggage and > definitely *not* bring it as carry-on? > >
Thanks, > Chris >
5532. Re: Silicone on Airplanes? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 Sep 2007 09:14:29 -0000
It is not allowed in either baggage. On my way from DEN to LAX, it was
registered as hazardous material. That stuff is highly flammable in most
cases, and imagine if it gets into the recycled air system... I think
that European cubers should help us out on the lube. I'm sure they'd be
happy to. Just lube your puzzles up before leaving. The actual "cube
lube" in syringes or from that one site, is however allowed if it is
placed within a 1 quart or smaller zip-lock (or any hermetic) clear bag.
But any aerosols you should leave home. Also be careful with too much of
certain personal items such as: hair gel, facial cleanser, deoderant, or
perfume/cologne. All of these had to be disposed of for me to pass
through security. They are quite strict about liquids. As a cuber, I
also like to use hand moisturizer o_O, which was also not allowed. I
hate airport secuirty regulations. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Is this allowed? Can I bring some silicone to Budapest?
I imagine if > it is allowed that I should check it with my stowed
luggage and > definitely *not* bring it as carry-on? > >
Thanks, > Chris >
5533. Re: Silicone on Airplanes? From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 Sep 2007 15:16:41 -0000
Hi Chris, If it's flamable, it's not allowed. There's an icon that says
'FLAMABLE' on my lube, so I guess it's not allowed. I did take it with
me on several flights, in my stowed lugage. I can imagine you don't want
to get yourself into trouble though, especially in the US. - Joël. ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Is this allowed? Can I bring some silicone to Budapest?
I imagine if > it is allowed that I should check it with my stowed
luggage and > definitely *not* bring it as carry-on? > >
Thanks, > Chris >
5534. [Speed cubing group] Re: A standard notation From:
"Michael Gottlieb" <mzrg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 Sep 2007 19:03:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@...> wrote: > Personally, I find the xyz stuff that
changes the *meaning* of the > regular moves (U becomes F etc)
completely unusable. I would want a > notation where you could add
finger hints, but the basic move > notation was the same. This would
mean you had to stop thinking of U > as "the side facing up", and
instead consider it "the green side". > This is perfectly doable, but
would probably less useful to those who > only care about hand and
finger movements. I understand what you mean, but I don't think it would
work as a notation for everyone. With your own 3x3x3 method, for
example, if a solver is truly color neutral, they could end up permuting
the last layer on any color - and if every color was given a unique
letter, a solver would need six separate tables of last layer
algorithms. R U R' U R U2 R' only works when the last layer is U, and
unless you force everyone to do a white-cross Fridrich solve (which I
know many people would not want to do at all) you are simply not going
to have everyone end up with a last layer on the same color. Besides, if
you are solving on a void cube or a 4x4x4 - or even a standard 3x3x3
with a different color scheme - this notation would instantly become
useless. What is the 'green' side if there are no green centers, or no
fixed centers at all? If U is yellow and D is white, for example, how
are you to treat a cube where white and yellow are adjacent? A web page
of algorithms can't insist that the reader use exactly the same color
scheme, especially since all unmodified 3x3x3s solve the same way. That
said, having an 'absolute' color notation (as opposed to the 'relative'
notation of UFRLBD) is useful, especially in the Fewest Moves event
where you will often be turning the cube very often. It's probably
better to use the notation privately, though, because it won't apply to
every solver or every cube. I've often used something like GBYWRO to
describe the first letters of the colors on the cube, or a standard
notation with U=white and F=green, just to make sure that the turns I do
can be replicated later from a uniform position.
5535. Minnesota Open 2007 From:
"amiejl1981" <yahoo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 Sep 2007 20:38:24 -0000
October 27th, 2007 Gethsemane Lutheran Brethren Church 2204 22nd Street
NW Rochester, MN http://www.logan.cc/mnopen/ The website isn't the
greatest right now, but I wanted to give people a chance to register and
mark their calendars. If you have any questions, there's an e-mail
address on the web page.
5536. Re: Minnesota Open 2007 From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 02:55:34 -0000
damn, a flight alone is about 300 from nj. --- In
speedsolvingrubikscube@yahoogroups.com, "amiejl1981" <yahoo@...>
wrote: > > October 27th, 2007 > Gethsemane Lutheran Brethren
Church > 2204 22nd Street NW > Rochester, MN > >
http://www.logan.cc/mnopen/ > > The website isn't the greatest
right now, but I wanted to give people > a chance to register and
mark their calendars. > > If you have any questions, there's an
e-mail address on the web page. >
5537. Re: A standard notation From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 08:05:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > I would like to see a standard
notation for all Rubik's cube > literature. I have written a Word
document with a notation that I > would like to see become standard.
You can access it in the files > section, it's called notation.doc
> > I have also written to the WCA and hopefully, they will
discuss it, > take into account your feedback, and in some time
publish a WCA > standard for notation. So, you've written to the WCA?
Well... the WCA only needs notation for: 1) Scrambling the cubes. 2)
Fewest moves solutions. So no fancy extensive notation is needed here.
For 1), UDLRFBudlrfb are enough, and lower case letters should mean
turning the outer two layers, for *all* cubes, as that's what the WCA
scramble generators use. For fewest moves scrambles if you insist on
repetitions, parentheses can be used like (U R F)3. For 2), I as a
competitor would like to be able to specify first a translation like
Y->U, W->D, O->F, R->B, G->L, B->R. That is, specify
my color scheme. Then I could use my color letters to write down my
solution. I find it more natural to write the colors, as I tend to
rotate the cube a lot and I don't want to always have to mentally
translate the color back to UDLRFB, which wastes time, is error- prone,
and is completely artificial and unnecessary! The argument that the 4x4
doesn't have centers and therefore sides can't be specified by color is
void here, as there's no 4x4 fewest moves event as far as the WCA is
concerned. Cheers! Stefan
5538. Re: A standard notation From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 09:13:22 -0000
Hi Stefan, I like the idea of the translation... However, once you wrote
down the solution, I think it should be quite easy to do the translation
part yourself. - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@>
wrote: > > > > I would like to see a standard notation for
all Rubik's cube > > literature. I have written a Word document
with a notation that I > > would like to see become standard. You
can access it in the files > > section, it's called notation.doc
> > > > I have also written to the WCA and hopefully, they
will discuss it, > > take into account your feedback, and in some
time publish a WCA > > standard for notation. > > So, you've
written to the WCA? Well... the WCA only needs notation > for: >
> 1) Scrambling the cubes. > 2) Fewest moves solutions. > >
So no fancy extensive notation is needed here. > > For 1),
UDLRFBudlrfb are enough, and lower case letters should mean > turning
the outer two layers, for *all* cubes, as that's what the WCA >
scramble generators use. For fewest moves scrambles if you insist on
> repetitions, parentheses can be used like (U R F)3. > > For
2), I as a competitor would like to be able to specify first a >
translation like Y->U, W->D, O->F, R->B, G->L, B->R.
That is, specify > my color scheme. Then I could use my color letters
to write down my > solution. I find it more natural to write the
colors, as I tend to > rotate the cube a lot and I don't want to
always have to mentally > translate the color back to UDLRFB, which
wastes time, is error- > prone, and is completely artificial and
unnecessary! The argument > that the 4x4 doesn't have centers and
therefore sides can't be > specified by color is void here, as
there's no 4x4 fewest moves event > as far as the WCA is concerned.
> > Cheers! > Stefan >
5539. Re: A standard notation From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 09:39:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > I like the idea of the
translation... > > However, once you wrote down the solution, I
think it should be > quite easy to do the translation part yourself.
Easy, yes, but it also wastes time, is error-prone, and is completely
artificial and unnecessary. This almost killed my solution at the US
Open. However... I also remember that I preferred UDLRFB notation for
repeating my not yet finished solution (had to do that sometimes, when I
made a mistake and didn't remember what I had done). So I think next
time I'll simply write UDLRFB on my center pieces. Cheers! Stefan
5540. <u,r,f> for 3x3 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 09:42:27 -0000
Can the 3x3 always be solved using only <u,r,f>? And if so, how
many moves does it require on average? Cheers! Stefan
5541. Re: <u,r,f> for 3x3 From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 09:53:35 -0000
Isn't this equivalent to the keychain problem from a while back, with
the corner with chain at BLD? I can't remember the conclusion to that
problem or find the thread. -macky --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Can the 3x3 always be solved using
only <u,r,f>? And if so, how many > moves does it require on
average? > > Cheers! > Stefan >
5542. Re: A standard notation From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 10:08:54 -0000
Hi :-) Then my old computer science textbook is wrong ;-) It does say
that the ASCII table is 256 characters (8 bits) whereof the first 128
characters are common amongst the different localised codepages. It
refers to the first 128 chars as the basic or ANSI part of the ASCII
table and the latter 128 chars as the extended ASCII table. Anywhow,
discussing this is sidetracking the topic at hand: notation for cubing.
Let's leave whether ASCII is 7 or 8 bits to a later discussion. It's not
really an interesting discusison anyway. I may just as well list the
symbols that im quite sure are common for all codepages, and not refer
to names of codepages/character collections :-o -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I suggest you correct the
Wikipedia page then: > > http://en.wikipedia.org/wiki/ASCII >
> Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, > "per_fredlund"
<per_fredlund@> wrote: > > > > No ... > > >
> The full ascii table has 256 characters/sysmbols. But only the >
first > > 128 are common for all variations of the localised
ascii-tables, or > > code pages. Hence to have only worldwide
characters in our notation > we > > should stick to these
common symbols only. > > > > -Per > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" >
> <johannes.laire@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > >
<per_fredlund@> wrote: > > > > > > > Actually
we should stick to the ansi standard, the first 128 > > symbols
> > > > of the ascii table only :-) > > > > >
> Huh? There are only 128 ASCII characters. > > > > >
> -- > > > Johannes Laire > > > > > >
5543. Re: <u,r,f> for 3x3 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 11:02:44 -0000
You're right, it IS equivalent. Not sure if we ever came to a solution
to that one though. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@...> wrote: > > Isn't this
equivalent to the keychain problem from a while back, with > the
corner with chain at BLD? I can't remember the conclusion to that >
problem or find the thread. > > -macky > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Can the 3x3 always be
solved using only <u,r,f>? And if so, how many > > moves
does it require on average? > > > > Cheers! > > Stefan
> > >
5544. Re: A standard notation From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 11:15:43 -0000
Hi :-) I think limiting a standard notation solely for practical
purposes (speedcubing events) is a bit too short sighted. And how can
one be sure what events will occur at a future point of time? I
personally endorse the development of an official WCA cube notation that
should cover at least any regular sized (nxnxn) cube. Remove all
ambiguity, be intuitive, use commonly available symbols only. And WCA
should further encourage websites to comply with the official notation.
This would make life easier for a lot of people, not only those who
attend official WCA competitions. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@>
wrote: > > > > I would like to see a standard notation for
all Rubik's cube > > literature. I have written a Word document
with a notation that I > > would like to see become standard. You
can access it in the files > > section, it's called notation.doc
> > > > I have also written to the WCA and hopefully, they
will discuss it, > > take into account your feedback, and in some
time publish a WCA > > standard for notation. > > So, you've
written to the WCA? Well... the WCA only needs notation > for: >
> 1) Scrambling the cubes. > 2) Fewest moves solutions. > >
So no fancy extensive notation is needed here. > > For 1),
UDLRFBudlrfb are enough, and lower case letters should mean > turning
the outer two layers, for *all* cubes, as that's what the WCA >
scramble generators use. For fewest moves scrambles if you insist on
> repetitions, parentheses can be used like (U R F)3. > > For
2), I as a competitor would like to be able to specify first a >
translation like Y->U, W->D, O->F, R->B, G->L, B->R.
That is, specify > my color scheme. Then I could use my color letters
to write down my > solution. I find it more natural to write the
colors, as I tend to > rotate the cube a lot and I don't want to
always have to mentally > translate the color back to UDLRFB, which
wastes time, is error- > prone, and is completely artificial and
unnecessary! The argument > that the 4x4 doesn't have centers and
therefore sides can't be > specified by color is void here, as
there's no 4x4 fewest moves event > as far as the WCA is concerned.
> > Cheers! > Stefan >
5545. Cube on ebay From:
"brendantrinh2000" <dish.painted.blue@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 11:24:52 -0000
if anyone is interested, i recently put my main cube that i use to
speedcube on ebay. i reached sub 17 seconds with it (non lucky)! by the
way, the cube isn't DIY.
http://cgi.ebay.com/3x3-Rubiks-Cube-Prepared-for-Speedcubing_W0QQitemZ140158656004QQihZ004QQcategoryZ84441QQssPageNameZWDVWQQrdZ1QQcmdZViewItem
5546. Re: <u,r,f> for 3x3 From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 11:24:20 -0000
Hi :-) How about a constructive proof to that one? If we can find a
u,r,f only sequence that emulates B,L or D then we should be done.
Equivalently (i think) if we find a cube rotation using only u,r,f then
we are also done. By symmetry we than can do all possible cube
rotations. And cube rotation pluss u r or f will then enable us to do
any outer layer turn. Of course solving the cube like that will give
extremely LONG solutions, but it answers the first question (that the
cube is solvable solely with u,r,f. How to efficiently/practically solve
with u/r/f is another matter :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > You're right, it IS equivalent. Not sure if we ever
came to a > solution to that one though. > > > -Doug >
> > --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
> <mackymakisumi@> wrote: > > > > Isn't this
equivalent to the keychain problem from a while back, > with >
> the corner with chain at BLD? I can't remember the conclusion to
> that > > problem or find the thread. > > > >
-macky > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > Can the 3x3
always be solved using only <u,r,f>? And if so, how > many >
> > moves does it require on average? > > > > >
> Cheers! > > > Stefan > > > > > >
5547. Re: <u,r,f> for 3x3 From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 11:32:40 -0000
I don't remember seeing that thread, but did you also allow
<U,R,F>? If so, then this problem is more difficult (and more
interesting). -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > You're right, it IS equivalent. Not sure if we ever
came to a > solution to that one though. > > > -Doug >
> > --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
> <mackymakisumi@> wrote: > > > > Isn't this
equivalent to the keychain problem from a while back, > with >
> the corner with chain at BLD? I can't remember the conclusion to
> that > > problem or find the thread. > > > >
-macky > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > Can the 3x3
always be solved using only <u,r,f>? And if so, how > many >
> > moves does it require on average? > > > > >
> Cheers! > > > Stefan > > > > > >
5548. Re: <u,r,f> for 3x3 From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 11:33:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > If we can find a u,r,f only
sequence that emulates B,L or D then we > should be done.
Equivalently (i think) if we find a cube rotation > using only u,r,f
then we are also done. That seems impossible to me, because the
BLD-corner isn't moving anywhere with just <u,r,f>. -- Johannes
Laire
5549. Re: <u,r,f> for 3x3 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 11:49:18 -0000
> the BLD-corner isn't moving anywhere with just <u,r,f>. This
is trivially true. But the centers move, so it is not clear either way
if every cube state is solvable in this group in light of this
observation. I can show that this problem is "if and only if" (necessary
and sufficent to) the following proposition: "The move M can be written
using only u,r,f." This, in turn, can be solved using a computer program
I'd imagine. If it is possible, then this would make for a boring proof,
but a proof nonetheless... -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > --- In
speedsolvingrubikscube@...m, "per_fredlund" > <per_fredlund@>
wrote: > > > > If we can find a u,r,f only sequence that
emulates B,L or D then we > > should be done. Equivalently (i
think) if we find a cube rotation > > using only u,r,f then we are
also done. > > That seems impossible to me, because the BLD-corner
isn't moving > anywhere with just <u,r,f>. > > -- >
Johannes Laire >
5550. Re: <u,r,f> for 3x3 From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 11:50:22 -0000
Hi :-) I'm having a BAD day at work:-P I meant to emulate U, R or F with
those u,r anf f only. Gosh :-( Personally i find the <U,u,R,r,F,f>
group less interesting from a theoretical point of view. For speeding
it's another matter. U R and F will easily allow quite complex setup
moves, so we would only need to find a few basic algs like for flipping,
twisting, do the J-perm - as a first basic idea. Setup moves with u,r,f
becomes more complex. Anyway, this needs a "constructive" kind of proof.
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" >
<per_fredlund@> wrote: > > > > If we can find a u,r,f
only sequence that emulates B,L or D then we > > should be done.
Equivalently (i think) if we find a cube rotation > > using only
u,r,f then we are also done. > > That seems impossible to me,
because the BLD-corner isn't moving > anywhere with just
<u,r,f>. > > -- > Johannes Laire >
5551. Re: Minnesota Open 2007 From:
"amiejl1981" <yahoo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 11:52:28 -0000
You may want to try and fly into Minneapolis/St. Paul (Airport Code
MSP). If you're flying American Airlines into Minneapolis, then adding
on the MSP->RST flight is cheap, but if you're switching from another
airline, it's more expensive. --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > damn, a flight alone is
about 300 from nj. > > --- In
speedsolvingrubikscube@yahoogroups.com, "amiejl1981" > <yahoo@>
wrote: > > > > October 27th, 2007 > > Gethsemane
Lutheran Brethren Church > > 2204 22nd Street NW > >
Rochester, MN > > > > http://www.logan.cc/mnopen/ > >
> > The website isn't the greatest right now, but I wanted to give
people > > a chance to register and mark their calendars. >
> > > If you have any questions, there's an e-mail address on
the web page. > > >
5552. Re: <u,r,f> for 3x3 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 12:09:17 -0000
<U,u,R,r,F,f> is clearly equivalent to <U,D,F,B,L,R> isn't
it? My last post kinda depended on it. I'm a bit confused at Johannes's
post. And yes, a constructive proof is the way to go I'm sure. --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Hi :-) > I'm having a BAD
day at work:-P I meant to emulate U, R or F with those > u,r anf f
only. Gosh :-( > > Personally i find the <U,u,R,r,F,f> group
less interesting from a > theoretical point of view. For speeding
it's another matter. U R and F > will easily allow quite complex
setup moves, so we would only need to > find a few basic algs like
for flipping, twisting, do the J-perm - as a > first basic idea.
Setup moves with u,r,f becomes more complex. > > Anyway, this
needs a "constructive" kind of proof. > > -Per > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" >
<johannes.laire@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > >
<per_fredlund@> wrote: > > > > > > If we can
find a u,r,f only sequence that emulates B,L or D then we > > >
should be done. Equivalently (i think) if we find a cube rotation >
> > using only u,r,f then we are also done. > > > >
That seems impossible to me, because the BLD-corner isn't moving >
> anywhere with just <u,r,f>. > > > > -- > >
Johannes Laire > > >
5553. Re: <u,r,f> for 3x3 From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 14:30:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > <U,u,R,r,F,f> is clearly
equivalent to <U,D,F,B,L,R> isn't it? Yes, and that seems like an
easy way to prove that all positions are solvable using just
<u,r,f>. With some experimenting I found this: ((r u2 r' u2)35
r2)3 = R2. Let's see who'll be the first to find a 90-degree turn. The
question how many moves are needed is quite another story... > I'm a
bit confused at Johannes's post. Which one, and what's confusing? I just
can't see how you would emulate any of {B,L,D,x,y,z} using <u,r,f>
because all those moves move the BLD-corner and that's not possible
using <u,r,f>. -- Johannes Laire
5554. Re: <u,r,f> for 3x3 From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 16:08:05 -0000
Johannes Laire wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > <U,u,R,r,F,f> is clearly
equivalent to <U,D,F,B,L,R> isn't it? > > Yes, and that
seems like an easy way to prove that all positions are > solvable
using just <u,r,f>. With some experimenting I found this: ((r >
u2 r' u2)35 r2)3 = R2. Let's see who'll be the first to find a >
90-degree turn. I've changed my mind; only positions with even
permutation are solvable using <u,r,f>. So emulating U, F or R is
impossible. I don't have a proof (yet), but I'm confident. -- Johannes
Laire
5555. Re: <u,r,f> for 3x3 From:
"Ryan Heise" <forum@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 16:21:19 -0000
Johannes Laire wrote: > I've changed my mind; only positions with
even permutation are > solvable using <u,r,f>. [...] "Only"?
That's the entire cube group! -- Ryan Heise
http://www.ryanheise.com/colemak/
5556. Re: <u,r,f> for 3x3 From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 16:33:32 -0000
Ryan Heise wrote: > Johannes Laire wrote: > > > I've changed
my mind; only positions with even permutation are > > solvable
using <u,r,f>. [...] > > "Only"? That's the entire cube
group! I meant the positions where both corners and edges have even
permutation... So J-perm is impossible, etc. -- Johannes Laire
5557. Re: <u,r,f> for 3x3 From:
"Ryan Heise" <forum@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 16:49:25 -0000
Johannes Laire wrote: > Ryan Heise wrote: > > > Johannes
Laire wrote: > > > > > I've changed my mind; only
positions with even permutation are > > > solvable using
<u,r,f>. [...] > > > > "Only"? That's the entire cube
group! > > I meant the positions where both corners and edges have
even > permutation... So J-perm is impossible, etc. Counter proof: u'
is solvable by u and has odd permutations for both corners and edges. --
Ryan Heise http://www.ryanheise.com/colemak/
5558. Re: <u,r,f> for 3x3 From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 16:50:43 -0000
Johannes Laire wrote: > Ryan Heise wrote: > > > Johannes
Laire wrote: > > > > > I've changed my mind; only
positions with even permutation are > > > solvable using
<u,r,f>. [...] > > > > "Only"? That's the entire cube
group! > > I meant the positions where both corners and edges have
even > permutation... So J-perm is impossible, etc. Sorry, I'm tired.
In a way, the position reached after doing "r" does have an odd
permutation on edges and corners. But centers are off, too, and this is
closely related to that. When centers match with the BLD-corner, edges
and corners must have an even permutation or otherwise it's not
solvable. -- Johannes Laire
5559. Re: <u,r,f> for 3x3 From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 17:37:17 -0000
Hi :-) I thought the even positions constituted exactly HALF the cube
group? Or i misunderstood you Ryan ? :-/ -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...>
wrote: > > Johannes Laire wrote: > > > I've changed my
mind; only positions with even permutation are > > solvable using
<u,r,f>. [...] > > "Only"? That's the entire cube group!
> > -- > Ryan Heise http://www.ryanheise.com/colemak/ >
5560. Re: <u,r,f> for 3x3 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 18:09:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > I've changed my mind; only
positions with even permutation are > solvable using <u,r,f>.
So emulating U, F or R is impossible. > > I don't have a proof
(yet), but I'm confident. Ignore the edges. The permutation of
corners+centers always stays even. Each quarter turn is a 4-cycle of
corners and a 4-cycle of centers. So emulating U/F/R is impossible
because that'd be a 4-cycle of corners only, and thus an odd
permutation. Thanks Macky, I had already forgotten about the keychain
thread. I found it (or at least a part of it):
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/
15595 Btw, the reason I asked myself this was the current "notation"
thread. I was thinking we could scramble even with <u,r,f> only,
at least the 3x3. So that would reduce the notation further. Yes I know
that <U,x,y> would be enough, but that would require long
algorithms because at least every second "move" would have to be a cube
rotation. I'm still interested in how long optimal solutions would be in
<u,r,f>. I also wrote a scrambler a few months ago that first
generated a normal scramble and then translated it to
<U,u,R,r,F,f> so that the end result would be the same scrambled
cube (just probably the cube would be rotated as a whole). I thought
this could make scrambling faster but it didn't. Well, maybe I just
didn't practice it enough. Cheers! Stefan
5561. Setting up PLL positions From:
foreversupreme <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 19:22:14 -0000
Hi, I'm trying to learn all PLL possibilities but is there a way to set
a solved cube into each PLL state randomly so i can practice?
5562. Re: Setting up PLL positions From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 23:02:05 -0000
Doing a bunch of random PLLs on a solved cube will give you a fairly
random PLL... But also, if you do any alg enough times you get back to
solved position. In the case of the PLLs, I think doing them 2 or 3
times will take you back to where you started. You can also mix using
only 3 types of turns, to preserve a 2x2 block, then solve as nomral to
get to PLL step faster. Are you trying to practice 'recognization' or
'execution' more? -Doug --- In speedsolvingrubikscube@yahoogroups.com,
foreversupreme <no_reply@...> wrote: > > Hi, I'm trying to
learn all PLL possibilities but is there a way to set > a solved cube
into each PLL state randomly so i can practice? >
5563. Re: Setting up PLL positions From:
"Corwin Shiu" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 23:02:50 -0000
The only way I know of is to scramble the cube, and solve for it. Timing
yourself was really what made me able to recognize the PLLs. --- In
speedsolvingrubikscube@yahoogroups.com, foreversupreme
<no_reply@...> wrote: > > Hi, I'm trying to learn all PLL
possibilities but is there a way to set > a solved cube into each PLL
state randomly so i can practice? >
5564. Re: Setting up PLL positions From:
"Ryan Heise" <forum@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 Sep 2007 00:42:12 -0000
foreversupreme wrote: > Hi, I'm trying to learn all PLL possibilities
but is there a way to > set a solved cube into each PLL state
randomly so i can practice? All of the PLLs can be generated from the
J-perm, U-perm, and U. If you apply these randomly, over and over again,
you will eventually encounter the different PLLs. Once you figure out
the generators for practicing a particular step, you can also use my
generator tool for recognition or execution practice:
http://www.ryanheise.com/cube/generator.html -- Ryan Heise
http://www.ryanheise.com/colemak/
5565. Re: <u,r,f> for 3x3 From:
"Ryan Heise" <forum@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 Sep 2007 01:08:33 -0000
per_fredlund wrote: > I thought the even positions constituted
exactly HALF the cube > group? Or i misunderstood you Ryan ? :-/
There is a third option (think about it).
http://www.geocities.com/jaapsch/puzzles/cube3.htm (The number of
positions) The odd permutations are the ones reachable by removing and
switching two pieces. -- Ryan Heise http://www.ryanheise.com/colemak/
5566. Re: <u,r,f> for 3x3 From:
"Ryan Heise" <forum@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 Sep 2007 01:29:12 -0000
Stefan Pochmann wrote: > Ignore the edges. The permutation of
corners+centers always stays > even. Each quarter turn is a 4-cycle
of corners and a 4-cycle of > centers. So emulating U/F/R is
impossible because that'd be a 4-cycle > of corners only, and thus an
odd permutation. The other half of the story is that the equivalent
moves d,b,l are not possible either (since DBL is fixed). -- Ryan Heise
http://www.ryanheise.com/colemak/
Does anyone else experience nightmares in which you can't solve the
cube, no matter what you do? For me, it's like someone has switched a
piece, but i keep going. Sometimes it gets really bad. Then I wake up
and am compelled to solve the cube to make sure everything's all right.
Someone seems to have breathe in too much silicon before bed ;) Never
happened to me before, but that's a very interesting nightmare. What
makes the cube unsolvable? Is a piece mis-oriented? Does the cube end up
like with a single swap of corners or edges? Or did you just forget?
Corwin --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2"
<jwoelmer2@...> wrote: > > Does anyone else experience
nightmares in which you can't solve the > cube, no matter what you
do? For me, it's like someone has switched a > piece, but i keep
going. Sometimes it gets really bad. Then I wake up > and am
compelled to solve the cube to make sure everything's all right. >
wow you really have problems if your nightmares are about not being able
to solve a cube --- In speedsolvingrubikscube@yahoogroups.com,
"jwoelmer2" <jwoelmer2@...> wrote: > > Does anyone else
experience nightmares in which you can't solve the > cube, no matter
what you do? For me, it's like someone has switched a > piece, but i
keep going. Sometimes it gets really bad. Then I wake up > and am
compelled to solve the cube to make sure everything's all right. >
5570. Re: [Speed cubing group] Re: nightmares From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 Sep 2007 21:15:33 -0700 (PDT)
i suggest you go to a psychiatrist. as a matter of fact, my friend wants
to be one.. ----- Original Message ---- From: mr_seagull_1
<no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, September 17, 2007
7:04:31 PM Subject: [Speed cubing group] Re: nightmares wow you really
have problems if your nightmares are about not being able to solve a
cube --- In speedsolvingrubiksc ube@yahoogroups. com, "jwoelmer2"
<jwoelmer2@. ..> wrote: > > Does anyone else experience
nightmares in which you can't solve the > cube, no matter what you
do? For me, it's like someone has switched a > piece, but i keep
going. Sometimes it gets really bad. Then I wake up > and am
compelled to solve the cube to make sure everything's all right. >
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[Non-text portions of this message have been removed]
Actually on another interesting note, I've been speedcubing fairly
regularly for over 9 years now, and I don't think I've dreamt about the
cube more than 2 or 3 times in my life. Even when I did dream about the
cube it was only vaguely and always a small part of the dream - never
the main focus. Has anyone else had a similar experience as far as
dreaming about the cube go? Chris --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1
<no_reply@...> wrote: > > wow you really have problems if
your nightmares are about not being > able to solve a cube > >
--- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" >
<jwoelmer2@> wrote: > > > > Does anyone else
experience nightmares in which you can't solve the > > cube, no
matter what you do? For me, it's like someone has switched a > >
piece, but i keep going. Sometimes it gets really bad. Then I wake up
> > and am compelled to solve the cube to make sure everything's
all > right. > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > Someone seems to have breathe in
too much silicon before bed ;) > > Never happened to me before,
but that's a very interesting nightmare. > What makes the cube
unsolvable? Is a piece mis-oriented? Does the cube > end up like with
a single swap of corners or edges? Or did you just > forget as in
forgot algorithms? > > Corwin > --- In
speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" >
<jwoelmer2@> wrote: > > > > Does anyone else
experience nightmares in which you can't solve the > > cube, no
matter what you do? For me, it's like someone has switched a > >
piece, but i keep going. Sometimes it gets really bad. Then I wake up
> > and am compelled to solve the cube to make sure everything's
all right. > > >
Once, I dreamed I had the OLL parity on a 3x3. I kept doing the 4x4
parity fix, and it wouldn't fix. I was freaking out. > > --- In
speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > >
<jwoelmer2@> wrote: > > > > > > Does anyone else
experience nightmares in which you can't solve the > > > cube,
no matter what you do? For me, it's like someone has switched a >
> > piece, but i keep going. Sometimes it gets really bad. Then I
wake up > > > and am compelled to solve the cube to make sure
everything's all > > right. > > > > > >
5574. Help with travel plans to Budapest From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 Sep 2007 07:29:36 -0000
Those of you who have travel plans from US to Budapest, can you share
any info on where you found a good deal for airfare and what your route
will be? thanks! --Kirk
5575. Re: Help with travel plans to Budapest From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 Sep 2007 08:21:59 -0000
Hey Kirk, I bought my tickets from http://www.kayak.com for about $715
and I'm staying here: http://www.ginkgo.hu/ There are hotels in the
area, in additional to the Novotel obviously, if you check
speedcubing.com, but if you're on a tight budget this hostel looks
pretty reputable and it is affordable. Hope that helps, Chris --- In
speedsolvingrubikscube@...m, kirk83616 <no_reply@...> wrote: >
> Those of you who have travel plans from US to Budapest, can you
share > any info on where you found a good deal for airfare and what
your > route will be? > > thanks! > --Kirk >
You could try using this program:
http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip On 9/17/07,
foreversupreme <no_reply@yahoogroups.com> wrote: > > Hi, I'm
trying to learn all PLL possibilities but is there a way to set > a
solved cube into each PLL state randomly so i can practice? >
5577. Re: Help with travel plans to Budapest From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 Sep 2007 14:02:23 -0000
Hi Chris !! Great link!! Excellent flight search engine. I'll use it for
future travel planning :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hey Kirk, > > I bought my tickets from
http://www.kayak.com for about $715 and I'm > staying here:
http://www.ginkgo.hu/ > > There are hotels in the area, in
additional to the Novotel obviously, > if you check speedcubing.com,
but if you're on a tight budget this > hostel looks pretty reputable
and it is affordable. > > Hope that helps, > Chris > >
--- In speedsolvingrubikscube@yahoogroups.com, kirk83616 >
<no_reply@> wrote: > > > > Those of you who have
travel plans from US to Budapest, can you share > > any info on
where you found a good deal for airfare and what your > > route
will be? > > > > thanks! > > --Kirk > > >
Mine are something like that. It usually involves a piece being switched
around, but in my dreams I don't realize that, and I keep trying to
solve it, even though it's unsolvable. They don't occur all the time,
just usually after a day in which I am continuously cubing/learning
algs. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, "bladez740"
<blade740@...> wrote: > > Once, I dreamed I had the OLL
parity on a 3x3. I kept doing the 4x4 > parity fix, and it wouldn't
fix. I was freaking out. > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > > >
<jwoelmer2@> wrote: > > > > > > > > Does
anyone else experience nightmares in which you can't > solve the >
> > > cube, no matter what you do? For me, it's like someone
has > switched a > > > > piece, but i keep going.
Sometimes it gets really bad. Then I > wake up > > > >
and am compelled to solve the cube to make sure everything's > all
> > > right. > > > > > > > > > >
5579. Re: Help with travel plans to Budapest From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 Sep 2007 22:58:53 -0000
Another tip. Use kayak, but then use the website of the airline of the
cheapest flight. Doing so usually will find you a price 5-10 dollars
cheaper because they will offer the same flight without charging a
surcharge you pay with flight search engines. I found a flight out of NJ
for around 600, so I was pretty content with it. Bob --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Hi Chris !! > > Great
link!! Excellent flight search engine. I'll use it for future >
travel planning :D > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@>
wrote: > > > > Hey Kirk, > > > > I bought my
tickets from http://www.kayak.com for about $715 and I'm > >
staying here: http://www.ginkgo.hu/ > > > > There are hotels
in the area, in additional to the Novotel > obviously, > > if
you check speedcubing.com, but if you're on a tight budget this >
> hostel looks pretty reputable and it is affordable. > > >
> Hope that helps, > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 > >
<no_reply@> wrote: > > > > > > Those of you who
have travel plans from US to Budapest, can you > share > > >
any info on where you found a good deal for airfare and what your >
> > route will be? > > > > > > thanks! > >
> --Kirk > > > > > >
5580. OFF TOPIC : New Season of "Beauty and the Geek" From:
"lkyawkyaw" <lkyawkyaw@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Sep 2007 03:31:56 -0000
Back on Air :) a short clip of Tyson Mao shown once more. Still into the
cube as usual :) dont forget to catch the episodes on channel 5 local LA
area. Latz. --John Lwin
5581. Re: Help with travel plans to Budapest From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Sep 2007 14:24:55 -0000
Thanks Chris & Bob. got my ticket. mine was more than yours, but I'm
late in planning and coming from Boise, so it is what it is. Now I just
need something to do for a couple of days after the tournament. Anyone
have suggestions for good places to travel to in Hungary?? see you in
Budapest! --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <rubikscubewhiz@...> wrote: > > Another tip. Use
kayak, but then use the website of the airline of > the cheapest
flight. Doing so usually will find you a price 5-10 > dollars cheaper
because they will offer the same flight without > charging a
surcharge you pay with flight search engines. I found a > flight out
of NJ for around 600, so I was pretty content with it. > > Bob
> > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
> <per_fredlund@> wrote: > > > > Hi Chris !! >
> > > Great link!! Excellent flight search engine. I'll use it
for future > > travel planning :D > > > > -Per >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > > <no_reply@> wrote: > > > > > >
Hey Kirk, > > > > > > I bought my tickets from
http://www.kayak.com for about $715 and I'm > > > staying here:
http://www.ginkgo.hu/ > > > > > > There are hotels in
the area, in additional to the Novotel > > obviously, > >
> if you check speedcubing.com, but if you're on a tight budget this
> > > hostel looks pretty reputable and it is affordable. >
> > > > > Hope that helps, > > > Chris > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
kirk83616 > > > <no_reply@> wrote: > > > >
> > > > Those of you who have travel plans from US to
Budapest, can you > > share > > > > any info on where
you found a good deal for airfare and what your > > > >
route will be? > > > > > > > > thanks! > >
> > --Kirk > > > > > > > > > >
5582. Re: Setting up PLL positions From:
foreversupreme <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Sep 2007 15:09:11 -0000
Ryan, thanks for the Rubiks Cube simulator, it's really great, takes a
while mapping the keyboard to the correct turns but after a while u get
it. :) --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<forum@...> wrote: > > foreversupreme wrote: > > >
Hi, I'm trying to learn all PLL possibilities but is there a way to >
> set a solved cube into each PLL state randomly so i can practice?
> > All of the PLLs can be generated from the J-perm, U-perm, and
U. > > If you apply these randomly, over and over again, you will
eventually > encounter the different PLLs. > > Once you figure
out the generators for practicing a particular step, > you can also
use my generator tool for recognition or execution practice: > >
http://www.ryanheise.com/cube/generator.html > > -- > Ryan
Heise http://www.ryanheise.com/colemak/ >
5583. Re: Setting up PLL positions From:
foreversupreme <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Sep 2007 15:11:29 -0000
Yes i'm trying to improve recognition and execution. Thanks for the
advice, i'll try them ALL out and let you know which works best for me.
by the way, that online simulator is great and so is LL trainer. Jay ---
In speedsolvingrubikscube@yahoogroups.com, foreversupreme
<no_reply@...> wrote: > > Hi, I'm trying to learn all PLL
possibilities but is there a way to set > a solved cube into each PLL
state randomly so i can practice? >
5584. I know ZBF2L! From:
"jason_baum" <jason_baum@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Sep 2007 16:43:55 -0000
Hey guys, I just finished learning ZBF2L! I've been working on learning
this for the past 10 months, and it feels great to say I finally know
all of it. I will say that it wasn't as hard as I thought it would be to
learn, it just takes time. I can also understand exactly how a lot of
the algs work, so that made learning it easier as well. My best average
with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a lot of
practice, sub 12 is possible with just ZBF2L. I'm going to start
learning ZBLL in a few weeks. I want to give myself a small break from
learning algs. I hope to have ZBLL learned in two years. I want to thank
a few people. First, thanks to Chris Hardwick, since he was my
inspiration to even begin learning ZB in the first place. Thanks to Lars
Vandenbergh, Chris Hardwick (again), Zbigniew Zborowski, and Bob Burton
for their ZBF2L pages. I got most of my algs from any of those sites.
Thanks to Ron van Bruchem for his Cube Solver program. When I couldn't
find a case I liked on any of the aforementioned pages, Cube Solver was
a great help. Finally, thanks again to Zbigniew Zborowski and Ron van
Bruchem for inventing such a beautiful method. ZBLL, here I come! -Jason
Baum
I once had a dream (nightmare!) that I lost my best and only speedcube!
It was pretty distressing!! Jasmine On 18/09/2007, Corwin Shiu
<aznspazboi@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Corwin Shiu" > <aznspazboi@...> wrote: > > >
> Someone seems to have breathe in too much silicon before bed ;)
> > > > Never happened to me before, but that's a very
interesting nightmare. > > What makes the cube unsolvable? Is a
piece mis-oriented? Does the cube > > end up like with a single
swap of corners or edges? Or did you just > > forget as in forgot
algorithms? > > > > Corwin > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "jwoelmer2" > > <jwoelmer2@> wrote: > > > >
> > Does anyone else experience nightmares in which you can't
solve the > > > cube, no matter what you do? For me, it's like
someone has switched a > > > piece, but i keep going. Sometimes
it gets really bad. Then I wake up > > > and am compelled to
solve the cube to make sure everything's all > right. > > >
> > > > > [Non-text portions of this message have been
removed]
5586. Re: [Speed cubing group] Re: Competition in Virginia November 24,
2007
From:
"Jasmine Ellen" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Sep 2007 14:15:23 -0400
A toy store sounds like a good location to me! Would be good exposure
for our 'sport', and no doubt would be good for puzzle sales at the
store! Jasmine (currently based in Arlington, Virginia) On 12/09/2007,
mistiz0858 <mistizo858@...> wrote: > > An update for
everyone. I am still looking for a free location for > this event to
happen. I have a phone interview with Toys r us > tomorrow morning.
Hopefully everything goes well and we can get a > location. Does
anyone have any issues with having it at a Toys r us? > It might be
really busy that weekend at the Toys r us but at the same > time it
gives us some exposure to the public. > > Adam Zamora > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "jason_baum" > <jason_baum@...> wrote: > > > >
I'll definitely be there if it happens. I go to school in Virginia >
> (about two hours away from Richmond) so this would be really great
> > for me. > > > > -Jason Baum > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Leyan > > Lo" <leyanlo@> wrote: > > > >
> > That's my birthday, too!! I'll go if you fly me out there ~_^
> > > > > > > > > > > > On 8/20/07,
mistiz0858 <mistizo858@> wrote: > > > > > > >
> as it stands its only a thought about hosting this event. i >
> dont even > > > > have any info reguarding a venue.
once that is set in then i > will > > > > discuss a list
of events. however it will depend on how many > > people > >
> > will show up on what events we can do. if there are alot of
> > people it > > > > will be harder to do more
events. > > > > > > > > Does anyone live in the
area that might be able to think of a > good > > > >
location ie (schools science centers, libraries...etc) > > >
> > > > > Adam Zamora > > > > > > >
> --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > >
> > "mstern1234" > > > > > > > >
<mstern1234@> wrote: > > > > > > > > >
> I'll be there! I do have quite a few requests for events, so >
> let us > > > > > know if we can do so. > >
> > > > > > > > Mitchell Stern > > >
> > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > >
> > "Jon Choi" > > > > > <quirkcorsair566@>
wrote: > > > > > > > > > > > > That
is excellent! Will we have details on what the events > > will be
> > > > > > soon? (i.e. can we petition for a 5x5x5
event if there is > > none? > > > > >:D ) > >
> > > > > > > > > > Jon Choi > >
> > > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > >
> > "mistiz0858" > > > > > > <mistizo858@>
wrote: > > > > > > > > > > > > >
> Its good to hear that there would be enough people to > have a
> > > > > > > competition. now that i know there
are people willing to > > come i > > > > will >
> > > > > > search for a venue. it should happen as
long as i can > find a > > > > venue. I > > >
> > > > hope this all works out, i know it will. > >
> > > > > > > > > > > > Adam Zamora
> > > > > > > > > > > > > >
> > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > >
> > billb4120 > > > > > > > <no_reply@>
wrote: > > > > > > > > > > > > >
> > > I would definitely do my best to be there. Setting >
aside > > the > > > > date > > > > >
> > now. > > > > > > > > > > >
> > > > > Bill B > > > > > > > >
> > > > > > > > > > > > > >
> > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > >
> > "mistiz0858" > > > > > > > >
<mistizo858@> wrote: > > > > > > > > >
> > > > > > > > > I will be traveling to
Richmond, Virginia for > > Thanksgiving. > > > > My
> > > > > > > > brother > > > > >
> > > > and a few other people in his school might want to
> have > > a > > > > > > > >
competition. > > > > > > > > > I am curious
who else is in the area or would travel > to > > > > this
area > > > > > > > > for a > > > >
> > > > > competition the Saturday after Thanksgiving?
> > > > > > > > > > > > > >
> > > > The actual area is Midlothian. All we would need is
12 > > > > people so > > > > > > > it
> > > > > > > > > doesnt have to be big.
please post here or email me at > > > > mistizo858 > >
> > > > > > at > > > > > > > >
> hotmail.com > > > > > > > > > > >
> > > > > > > Adam Zamora > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > >
[Non-text portions of this message have been removed]
5587. Re: I know ZBF2L! From:
"richard16meyer" <richard16meyer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Sep 2007 18:58:28 -0000
Congratulations! That's awesome! I'm just curious, do you have any
advise for learning a ton of algs, like learn as many as you can in a
day and then just practice those for a while before learning more, or
learn a couple a day every day or what? What worked best for you? --- In
speedsolvingrubikscube@yahoogroups.com, "jason_baum"
<jason_baum@...> wrote: > > Hey guys, > > I just
finished learning ZBF2L! I've been working on learning this > for the
past 10 months, and it feels great to say I finally know all > of it.
I will say that it wasn't as hard as I thought it would be to >
learn, it just takes time. I can also understand exactly how a lot >
of the algs work, so that made learning it easier as well. My best >
average with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a >
lot of practice, sub 12 is possible with just ZBF2L. I'm going to >
start learning ZBLL in a few weeks. I want to give myself a small >
break from learning algs. I hope to have ZBLL learned in two years. >
> I want to thank a few people. First, thanks to Chris Hardwick,
since > he was my inspiration to even begin learning ZB in the first
place. > Thanks to Lars Vandenbergh, Chris Hardwick (again), Zbigniew
> Zborowski, and Bob Burton for their ZBF2L pages. I got most of my
> algs from any of those sites. Thanks to Ron van Bruchem for his
Cube > Solver program. When I couldn't find a case I liked on any of
the > aforementioned pages, Cube Solver was a great help. Finally,
thanks > again to Zbigniew Zborowski and Ron van Bruchem for
inventing such a > beautiful method. > > ZBLL, here I come!
> -Jason Baum >
5588. Re: I know ZBF2L! From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Sep 2007 21:07:31 -0000
Hi Jason! Good work... I am impressed... I've been watching some of your
vids and your progres on your records for a while now. Your style looks
fluent. Congratz. - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"jason_baum" <jason_baum@...> wrote: > > Hey guys, > >
I just finished learning ZBF2L! I've been working on learning this >
for the past 10 months, and it feels great to say I finally know all
> of it. I will say that it wasn't as hard as I thought it would be
to > learn, it just takes time. I can also understand exactly how a
lot > of the algs work, so that made learning it easier as well. My
best > average with ZBF2L + COLL/PLL is 12.97 seconds. I think that
with a > lot of practice, sub 12 is possible with just ZBF2L. I'm
going to > start learning ZBLL in a few weeks. I want to give myself
a small > break from learning algs. I hope to have ZBLL learned in
two years. > > I want to thank a few people. First, thanks to
Chris Hardwick, since > he was my inspiration to even begin learning
ZB in the first place. > Thanks to Lars Vandenbergh, Chris Hardwick
(again), Zbigniew > Zborowski, and Bob Burton for their ZBF2L pages.
I got most of my > algs from any of those sites. Thanks to Ron van
Bruchem for his Cube > Solver program. When I couldn't find a case I
liked on any of the > aforementioned pages, Cube Solver was a great
help. Finally, thanks > again to Zbigniew Zborowski and Ron van
Bruchem for inventing such a > beautiful method. > > ZBLL, here
I come! > -Jason Baum >
5589. Re: I know ZBF2L! From:
"Jon Choi" <quirkcorsair566@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Sep 2007 21:22:19 -0000
Very nice, congrats!! Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "jason_baum"
<jason_baum@...> wrote: > > Hey guys, > > I just
finished learning ZBF2L! I've been working on learning this > for the
past 10 months, and it feels great to say I finally know all > of it.
I will say that it wasn't as hard as I thought it would be to >
learn, it just takes time. I can also understand exactly how a lot >
of the algs work, so that made learning it easier as well. My best >
average with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a >
lot of practice, sub 12 is possible with just ZBF2L. I'm going to >
start learning ZBLL in a few weeks. I want to give myself a small >
break from learning algs. I hope to have ZBLL learned in two years. >
> I want to thank a few people. First, thanks to Chris Hardwick,
since > he was my inspiration to even begin learning ZB in the first
place. > Thanks to Lars Vandenbergh, Chris Hardwick (again), Zbigniew
> Zborowski, and Bob Burton for their ZBF2L pages. I got most of my
> algs from any of those sites. Thanks to Ron van Bruchem for his
Cube > Solver program. When I couldn't find a case I liked on any of
the > aforementioned pages, Cube Solver was a great help. Finally,
thanks > again to Zbigniew Zborowski and Ron van Bruchem for
inventing such a > beautiful method. > > ZBLL, here I come!
> -Jason Baum >
5590. Re: I know ZBF2L! From:
"Corwin Shiu" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Sep 2007 22:51:43 -0000
Congrats! How many algorithms did you learn? What does zbf2l actually do
in the first place? Corwin --- In
speedsolvingrubikscube@yahoogroups.com, "jason_baum"
<jason_baum@...> wrote: > > Hey guys, > > I just
finished learning ZBF2L! I've been working on learning this > for the
past 10 months, and it feels great to say I finally know all > of it.
I will say that it wasn't as hard as I thought it would be to >
learn, it just takes time. I can also understand exactly how a lot >
of the algs work, so that made learning it easier as well. My best >
average with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a >
lot of practice, sub 12 is possible with just ZBF2L. I'm going to >
start learning ZBLL in a few weeks. I want to give myself a small >
break from learning algs. I hope to have ZBLL learned in two years. >
> I want to thank a few people. First, thanks to Chris Hardwick,
since > he was my inspiration to even begin learning ZB in the first
place. > Thanks to Lars Vandenbergh, Chris Hardwick (again), Zbigniew
> Zborowski, and Bob Burton for their ZBF2L pages. I got most of my
> algs from any of those sites. Thanks to Ron van Bruchem for his
Cube > Solver program. When I couldn't find a case I liked on any of
the > aforementioned pages, Cube Solver was a great help. Finally,
thanks > again to Zbigniew Zborowski and Ron van Bruchem for
inventing such a > beautiful method. > > ZBLL, here I come!
> -Jason Baum >
5591. Re: I know ZBF2L! From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 Sep 2007 23:01:37 -0000
ZBF2L orients the edges of the LL while solving the last F2L pair. I
think it is 306 algs, not exactly sure. Thanks, Joey --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > Congrats! How many algorithms
did you learn? > > What does zbf2l actually do in the first place?
> > Corwin > --- In speedsolvingrubikscube@yahoogroups.com,
"jason_baum" > <jason_baum@> wrote: > > > > Hey
guys, > > > > I just finished learning ZBF2L! I've been
working on learning this > > for the past 10 months, and it feels
great to say I finally know all > > of it. I will say that it
wasn't as hard as I thought it would be to > > learn, it just
takes time. I can also understand exactly how a lot > > of the
algs work, so that made learning it easier as well. My best > >
average with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a >
> lot of practice, sub 12 is possible with just ZBF2L. I'm going to
> > start learning ZBLL in a few weeks. I want to give myself a
small > > break from learning algs. I hope to have ZBLL learned in
two years. > > > > I want to thank a few people. First,
thanks to Chris Hardwick, since > > he was my inspiration to even
begin learning ZB in the first place. > > Thanks to Lars
Vandenbergh, Chris Hardwick (again), Zbigniew > > Zborowski, and
Bob Burton for their ZBF2L pages. I got most of my > > algs from
any of those sites. Thanks to Ron van Bruchem for his Cube > >
Solver program. When I couldn't find a case I liked on any of the >
> aforementioned pages, Cube Solver was a great help. Finally, thanks
> > again to Zbigniew Zborowski and Ron van Bruchem for inventing
such a > > beautiful method. > > > > ZBLL, here I
come! > > -Jason Baum > > >
5592. Re: [Speed cubing group] Re: Help with travel plans to Budapest
From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 20 Sep 2007 00:51:38 +0200
I don't know what you mean by "a couple of days after the tournament",
but you could travel through Europe in the direction of Eindhoven,
Netherlands to compete in the Dutch Open. ----- Original Message -----
From: kirk83616 To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, September 19, 2007 4:24 PM Subject: [Speed cubing group] Re:
Help with travel plans to Budapest Thanks Chris & Bob. got my
ticket. mine was more than yours, but I'm late in planning and coming
from Boise, so it is what it is. Now I just need something to do for a
couple of days after the tournament. Anyone have suggestions for good
places to travel to in Hungary?? see you in Budapest! --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > Another tip. Use kayak, but
then use the website of the airline of > the cheapest flight. Doing
so usually will find you a price 5-10 > dollars cheaper because they
will offer the same flight without > charging a surcharge you pay
with flight search engines. I found a > flight out of NJ for around
600, so I was pretty content with it. > > Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" >
<per_fredlund@> wrote: > > > > Hi Chris !! > >
> > Great link!! Excellent flight search engine. I'll use it for
future > > travel planning :D > > > > -Per > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
> > <no_reply@> wrote: > > > > > > Hey
Kirk, > > > > > > I bought my tickets from
http://www.kayak.com for about $715 and I'm > > > staying here:
http://www.ginkgo.hu/ > > > > > > There are hotels in
the area, in additional to the Novotel > > obviously, > >
> if you check speedcubing.com, but if you're on a tight budget this
> > > hostel looks pretty reputable and it is affordable. >
> > > > > Hope that helps, > > > Chris > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
kirk83616 > > > <no_reply@> wrote: > > > >
> > > > Those of you who have travel plans from US to
Budapest, can you > > share > > > > any info on where
you found a good deal for airfare and what your > > > >
route will be? > > > > > > > > thanks! > >
> > --Kirk > > > > > > > > > >
http://twistypuzzles.com/forum/viewtopic.php?t=6837 --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > Anyone know what this is about,
or how it works? > >
http://www.johnrausch.com/DesignCompetition/2007/default.htm#54 >
> or > > http://tinyurl.com/2a3rjy > > -Daniel >
Well, it is essentially cheating but the latest release of my cube
emulation puzzle had this feature until I decided to "improve" it. As
everyone here knows cubes consist of three types of cubies: face, edge,
and corner. It is fairly easy to choose to make one or more of these
types invisible which produces some cubes of interesting design.
However, I also implement to include all the naturally embedded cubes so
the 3x3 has a 1x1 at its core. I had to slightly alter the code so the
next layer down would be drawn in these situations which did away with
the eerie hole in the middle effect. I think I'll add in a way to easily
convert from solid cube to shell cube because it really is a nice look.
If anyone has a Mac and is interested in seeing the current effect it is
available for free download at my web site: http://www.cubicityllc.com
Watch for a minor update very soon to put back in that exact empty
center appearance. It looks particularly cool on larger cubes where you
only see the edges and corners. However, the larger cubes (of
arbitrarily large size) are only available in the donation supported
version.
5596. Intro and Cross / Blindfolded Cubing From:
"Bert Edens" <bedens@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 20 Sep 2007 15:42:16 -0500
Greetings, all... Just wanted to take a moment to introduce myself, then
ask a couple of questions... I have, like many of y'all, been cubing
since the original Rubik's Cube came out... For me, that was 7th
grade... I actually worked out my own method for solving... In
hindsight, I'm amazed I got to where I could consistently solve it in
under a minute, because it was horribly inefficient... I relied
tremendously on quick recognition and look-ahead while performing a
permutation... Anyway, I got to where I was averaging just about 45
seconds or so... And like many others back then, I used WD-40 or
Vaseline for a Cube lube :)Never entered any contests, but it was a
blast working on, since I love math, riddles and puzzles... Just seemed
to fit together so well into those areas... Now, with the re-emergence
of the Cube in the public eye, I've really started digging into speed
cubing... Will probably dig into my own methods and such later, but now
I'm just working on finger tricks (which I never did before) and getting
my average time down... I've started with the Fridrich method as a
starting point, since it is somewhat similar to how I did my solutions
back in the day... My first question is, for those solving CFOP, what do
you look at / for in your 15 second preview? Sequences? Cross only?
Whatever? :) The second question relates to blindfold cubing... I've got
to where I can solve U blindfolded, but of course, that's child's play
compared to the whole cube. Again, for those who solve blindfolded, what
do you look at / for in your preview time? Are you memorizing sequences
or facelet positions? Or something else? Finally, any cubers here from
the Northwest Arkansas area? Thanks for your time... - Bert in
Springdale, Arkansas [Non-text portions of this message have been
removed]
5597. Re: [Speed cubing group] Intro and Cross / Blindfolded Cubing
From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 21 Sep 2007 00:56:06 +0200
In the regular 3x3x3 event I use the 15 seconds inspection time for
finding a good (short+fingertrick friendly) cross and continuation In
the blindfolded event you don't have any inspection time. As soon as you
can see the cube your time is running. A time of 59:99 would mean that
the cube was first memorized and then solved within a minute in total.
----- Original Message ----- From: Bert Edens To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, September 20,
2007 10:42 PM Subject: [Speed cubing group] Intro and Cross /
Blindfolded Cubing Greetings, all... Just wanted to take a moment to
introduce myself, then ask a couple of questions... I have, like many of
y'all, been cubing since the original Rubik's Cube came out... For me,
that was 7th grade... I actually worked out my own method for solving...
In hindsight, I'm amazed I got to where I could consistently solve it in
under a minute, because it was horribly inefficient... I relied
tremendously on quick recognition and look-ahead while performing a
permutation... Anyway, I got to where I was averaging just about 45
seconds or so... And like many others back then, I used WD-40 or
Vaseline for a Cube lube :)Never entered any contests, but it was a
blast working on, since I love math, riddles and puzzles... Just seemed
to fit together so well into those areas... Now, with the re-emergence
of the Cube in the public eye, I've really started digging into speed
cubing... Will probably dig into my own methods and such later, but now
I'm just working on finger tricks (which I never did before) and getting
my average time down... I've started with the Fridrich method as a
starting point, since it is somewhat similar to how I did my solutions
back in the day... My first question is, for those solving CFOP, what do
you look at / for in your 15 second preview? Sequences? Cross only?
Whatever? :) The second question relates to blindfold cubing... I've got
to where I can solve U blindfolded, but of course, that's child's play
compared to the whole cube. Again, for those who solve blindfolded, what
do you look at / for in your preview time? Are you memorizing sequences
or facelet positions? Or something else? Finally, any cubers here from
the Northwest Arkansas area? Thanks for your time... - Bert in
Springdale, Arkansas [Non-text portions of this message have been
removed]
5598. Re: Intro and Cross / Blindfolded Cubing From:
"richard16meyer" <richard16meyer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 20 Sep 2007 23:18:14 -0000
The bld method i first learned is here. I think it's really good, so
check this out and if you have questions let us know
http://home.earthlink.net/~bmcgaugh/ --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > In the regular 3x3x3 event I use
the 15 seconds inspection time for finding > a good
(short+fingertrick friendly) cross and continuation > > In the
blindfolded event you don't have any inspection time. As soon as you
> can see the cube your time is running. A time of 59:99 would mean
that the > cube was first memorized and then solved within a minute
in total. > > ----- Original Message ----- > From: Bert Edens
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday,
September 20, 2007 10:42 PM > Subject: [Speed cubing group] Intro and
Cross / Blindfolded Cubing > > > Greetings, all... > Just
wanted to take a moment to introduce myself, then ask a couple of >
questions... > I have, like many of y'all, been cubing since the
original Rubik's Cube > came out... For me, that was 7th grade... I
actually worked out my own > method for solving... In hindsight, I'm
amazed I got to where I could > consistently solve it in under a
minute, because it was horribly > inefficient... I relied
tremendously on quick recognition and look-ahead > while performing a
permutation... Anyway, I got to where I was averaging > just about 45
seconds or so... And like many others back then, I used WD-40 > or
Vaseline for a Cube lube :)Never entered any contests, but it was a
blast > working on, since I love math, riddles and puzzles... Just
seemed to fit > together so well into those areas... > Now, with
the re-emergence of the Cube in the public eye, I've really > started
digging into speed cubing... Will probably dig into my own methods >
and such later, but now I'm just working on finger tricks (which I never
did > before) and getting my average time down... I've started with
the Fridrich > method as a starting point, since it is somewhat
similar to how I did my > solutions back in the day... > My first
question is, for those solving CFOP, what do you look at / for > in
your 15 second preview? Sequences? Cross only? Whatever? :) > The
second question relates to blindfold cubing... I've got to where I >
can solve U blindfolded, but of course, that's child's play compared to
the > whole cube. Again, for those who solve blindfolded, what do you
look at / > for in your preview time? Are you memorizing sequences or
facelet positions? > Or something else? > Finally, any cubers here
from the Northwest Arkansas area? > Thanks for your time... > >
- Bert in Springdale, Arkansas > > [Non-text portions of this
message have been removed] >
5599. Re: Intro and Cross / Blindfolded Cubing From:
"bladez740" <blade740@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 Sep 2007 00:36:20 -0000
I wrote a blindfolded method for www.nerdparadise.com , and I meant it
to be as simple as possible for new blindfold cubers just starting out.
--- In speedsolvingrubikscube@yahoogroups.com, "Bert Edens"
<bedens@...> wrote: > > Greetings, all... > Just wanted
to take a moment to introduce myself, then ask a couple of >
questions... > I have, like many of y'all, been cubing since the
original Rubik's Cube > came out... For me, that was 7th grade... I
actually worked out my own > method for solving... In hindsight, I'm
amazed I got to where I could > consistently solve it in under a
minute, because it was horribly > inefficient... I relied
tremendously on quick recognition and look-ahead > while performing a
permutation... Anyway, I got to where I was averaging > just about 45
seconds or so... And like many others back then, I used WD-40 > or
Vaseline for a Cube lube :)Never entered any contests, but it was a
blast > working on, since I love math, riddles and puzzles... Just
seemed to fit > together so well into those areas... > Now, with
the re-emergence of the Cube in the public eye, I've really > started
digging into speed cubing... Will probably dig into my own methods >
and such later, but now I'm just working on finger tricks (which I never
did > before) and getting my average time down... I've started with
the Fridrich > method as a starting point, since it is somewhat
similar to how I did my > solutions back in the day... > My first
question is, for those solving CFOP, what do you look at / for > in
your 15 second preview? Sequences? Cross only? Whatever? :) > The
second question relates to blindfold cubing... I've got to where I >
can solve U blindfolded, but of course, that's child's play compared to
the > whole cube. Again, for those who solve blindfolded, what do you
look at / > for in your preview time? Are you memorizing sequences or
facelet positions? > Or something else? > Finally, any cubers here
from the Northwest Arkansas area? > Thanks for your time... > >
- Bert in Springdale, Arkansas > > > [Non-text portions of this
message have been removed] >
5600. I Can Has Cheezburger and Rubik's Cubes From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 20 Sep 2007 22:22:58 -0400
Just saw this on I Can Has Cheezburger (my current favourite website):
http://icanhascheezburger.com/2007/09/20/o-hai-i-solvez-ur-rubiks-cube/
Jasmine [Non-text portions of this message have been removed]
Interesting, I thought 59:99 meant a minute and 39 seconds... ;) On
9/20/07, Arnaud van Galen <avgalen@...> wrote: > > A time of
59:99 would mean that the > cube was first memorized and then solved
within a minute in total. > > > [Non-text portions of this
message have been removed]
5602. Re: [Speed cubing group] Re: A standard notation From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 21 Sep 2007 15:11:18 +0200
Hi guys, First of all I think that we should not try to find a universal
notation. There is no notation that could work for all puzzles. For 3x3
I propose the following notation: U D F B L R: normal moves First group
of extensions: ' for counter clockwise moves 2 for half turn moves 2'
half turn moves executed counter clockwise Second group of extensions: c
for cube rotations (Rc is rotate cube similar to R move) m for middle
slice moves (Rm is middle slice similar to R move, currently defined as
M') w for double moves (two slices at the same time, so Rw is the same
as RRm) s for slice moves (Rs=RL') a for anti slice moves (Ra = RL)
Third group of extensions: () for performing the moves inside the
parentheses as one finger trick ()n for performing the moves inside the
parentheses n times [] for cancelling out the moves inside the block if
they can be combined with an earlier step of the solution Second group
goes before first group. First group can be combined with second group.
Second group cannot be combined with second group. Feedback is welcome.
But please come with a counter proposal. Thanks, Ron ----- Original
Message ----- From: "per_fredlund" <per_fredlund@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, September
17, 2007 1:15 PM Subject: [Speed cubing group] Re: A standard notation
Hi :-) I think limiting a standard notation solely for practical
purposes (speedcubing events) is a bit too short sighted. And how can
one be sure what events will occur at a future point of time? I
personally endorse the development of an official WCA cube notation that
should cover at least any regular sized (nxnxn) cube. Remove all
ambiguity, be intuitive, use commonly available symbols only. And WCA
should further encourage websites to comply with the official notation.
This would make life easier for a lot of people, not only those who
attend official WCA competitions. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@>
wrote: > > > > I would like to see a standard notation for
all Rubik's cube > > literature. I have written a Word document
with a notation that I > > would like to see become standard. You
can access it in the files > > section, it's called notation.doc
> > > > I have also written to the WCA and hopefully, they
will discuss it, > > take into account your feedback, and in some
time publish a WCA > > standard for notation. > > So, you've
written to the WCA? Well... the WCA only needs notation > for: >
> 1) Scrambling the cubes. > 2) Fewest moves solutions. > >
So no fancy extensive notation is needed here. > > For 1),
UDLRFBudlrfb are enough, and lower case letters should mean > turning
the outer two layers, for *all* cubes, as that's what the WCA >
scramble generators use. For fewest moves scrambles if you insist on
> repetitions, parentheses can be used like (U R F)3. > > For
2), I as a competitor would like to be able to specify first a >
translation like Y->U, W->D, O->F, R->B, G->L, B->R.
That is, specify > my color scheme. Then I could use my color letters
to write down my > solution. I find it more natural to write the
colors, as I tend to > rotate the cube a lot and I don't want to
always have to mentally > translate the color back to UDLRFB, which
wastes time, is error- > prone, and is completely artificial and
unnecessary! The argument > that the 4x4 doesn't have centers and
therefore sides can't be > specified by color is void here, as
there's no 4x4 fewest moves event > as far as the WCA is concerned.
> > Cheers! > Stefan >
5603. Re: [Speed cubing group] Re: A standard notation From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 21 Sep 2007 15:23:05 +0200
Hi again guys, We also need a notation for 4x4 and 5x5. They can be
similar to the proposed 3x3 notation. So Rm is the middle slice of a
5x5. And Rw are the two outer slices. The only thing we need to add are
the moves: u d f b l r They represent the inner slice of a side.
Currently WCA uses multislice notation for 4x4 and 5x5. Where r means
technically R + inner slice R. In the proposed notation it is written as
Rw. We could add another move for doing 3 layers at the same time,
similar to RwRm on a 5x5. Proposal: ww. So Rww is 3 right layers.
Feedback? Have fun, Ron ----- Original Message ----- From: "Ron van
Bruchem" <ron@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, September
21, 2007 3:11 PM Subject: Re: [Speed cubing group] Re: A standard
notation > Hi guys, > > First of all I think that we should not
try to find a universal notation. > There is no notation that could
work for all puzzles. > > For 3x3 I propose the following
notation: > > U D F B L R: normal moves > > First group of
extensions: > ' for counter clockwise moves > 2 for half turn
moves > 2' half turn moves executed counter clockwise > >
Second group of extensions: > c for cube rotations (Rc is rotate cube
similar to R move) > m for middle slice moves (Rm is middle slice
similar to R move, currently > defined as M') > w for double moves
(two slices at the same time, so Rw is the same as RRm) > s for slice
moves (Rs=RL') > a for anti slice moves (Ra = RL) > > Third
group of extensions: > () for performing the moves inside the
parentheses as one finger trick > ()n for performing the moves inside
the parentheses n times > [] for cancelling out the moves inside the
block if they can be combined > with an earlier step of the solution
> > Second group goes before first group. > First group can be
combined with second group. > Second group cannot be combined with
second group. > > Feedback is welcome. But please come with a
counter proposal. > > Thanks, > > Ron > > -----
Original Message ----- > From: "per_fredlund"
<per_fredlund@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday,
September 17, 2007 1:15 PM > Subject: [Speed cubing group] Re: A
standard notation > > > Hi :-) > > I think limiting a
standard notation solely for practical purposes > (speedcubing
events) is a bit too short sighted. And how can one be > sure what
events will occur at a future point of time? I personally > endorse
the development of an official WCA cube notation that should > cover
at least any regular sized (nxnxn) cube. Remove all ambiguity, > be
intuitive, use commonly available symbols only. And WCA should >
further encourage websites to comply with the official notation. This
> would make life easier for a lot of people, not only those who
attend > official WCA competitions. > > -Per > >> ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@...> wrote: >> >> --- In
speedsolvingrubikscube@yahoogroups.com, >> "Dan"
<dan_j_harris@> wrote: >> > >> > I would like to
see a standard notation for all Rubik's cube >> > literature. I
have written a Word document with a notation that I >> > would
like to see become standard. You can access it in the files >>
> section, it's called notation.doc >> > >> > I
have also written to the WCA and hopefully, they will discuss > it,
>> > take into account your feedback, and in some time publish
a WCA >> > standard for notation. >> >> So, you've
written to the WCA? Well... the WCA only needs notation >> for:
>> >> 1) Scrambling the cubes. >> 2) Fewest moves
solutions. >> >> So no fancy extensive notation is needed
here. >> >> For 1), UDLRFBudlrfb are enough, and lower case
letters should mean >> turning the outer two layers, for *all*
cubes, as that's what the > WCA >> scramble generators use. For
fewest moves scrambles if you insist > on >> repetitions,
parentheses can be used like (U R F)3. >> >> For 2), I as a
competitor would like to be able to specify first a >> translation
like Y->U, W->D, O->F, R->B, G->L, B->R. That is, >
specify >> my color scheme. Then I could use my color letters to
write down my >> solution. I find it more natural to write the
colors, as I tend to >> rotate the cube a lot and I don't want to
always have to mentally >> translate the color back to UDLRFB,
which wastes time, is error- >> prone, and is completely
artificial and unnecessary! The argument >> that the 4x4 doesn't
have centers and therefore sides can't be >> specified by color is
void here, as there's no 4x4 fewest moves > event >> as far as
the WCA is concerned. >> >> Cheers! >> Stefan >>
> > > >
5604. Re: [Speed cubing group] Re: A standard notation From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 Sep 2007 12:45:11 -0300 (ART)
I like your ideas, Ron : ) about the big cubes and double layers, I
think lower case letter could remain meaning double layers...so r = 2
right layers the inner R slice would be rR' or r'R...I don't think
that's too hard... and 3 layer turns could be written as rRm...or
rM'...I like the M, E and S...but Rm is fine too My 1 cent (our currency
is about 1/2 dollar ;P) Pedro Ron van Bruchem <ron@...> escreveu:
Hi again guys, We also need a notation for 4x4 and 5x5. They can be
similar to the proposed 3x3 notation. So Rm is the middle slice of a
5x5. And Rw are the two outer slices. The only thing we need to add are
the moves: u d f b l r They represent the inner slice of a side.
Currently WCA uses multislice notation for 4x4 and 5x5. Where r means
technically R + inner slice R. In the proposed notation it is written as
Rw. We could add another move for doing 3 layers at the same time,
similar to RwRm on a 5x5. Proposal: ww. So Rww is 3 right layers.
Feedback? Have fun, Ron ----- Original Message ----- From: "Ron van
Bruchem" <ron@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, September
21, 2007 3:11 PM Subject: Re: [Speed cubing group] Re: A standard
notation > Hi guys, > > First of all I think that we should not
try to find a universal notation. > There is no notation that could
work for all puzzles. > > For 3x3 I propose the following
notation: > > U D F B L R: normal moves > > First group of
extensions: > ' for counter clockwise moves > 2 for half turn
moves > 2' half turn moves executed counter clockwise > >
Second group of extensions: > c for cube rotations (Rc is rotate cube
similar to R move) > m for middle slice moves (Rm is middle slice
similar to R move, currently > defined as M') > w for double moves
(two slices at the same time, so Rw is the same as RRm) > s for slice
moves (Rs=RL') > a for anti slice moves (Ra = RL) > > Third
group of extensions: > () for performing the moves inside the
parentheses as one finger trick > ()n for performing the moves inside
the parentheses n times > [] for cancelling out the moves inside the
block if they can be combined > with an earlier step of the solution
> > Second group goes before first group. > First group can be
combined with second group. > Second group cannot be combined with
second group. > > Feedback is welcome. But please come with a
counter proposal. > > Thanks, > > Ron > > -----
Original Message ----- > From: "per_fredlund"
<per_fredlund@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday,
September 17, 2007 1:15 PM > Subject: [Speed cubing group] Re: A
standard notation > > > Hi :-) > > I think limiting a
standard notation solely for practical purposes > (speedcubing
events) is a bit too short sighted. And how can one be > sure what
events will occur at a future point of time? I personally > endorse
the development of an official WCA cube notation that should > cover
at least any regular sized (nxnxn) cube. Remove all ambiguity, > be
intuitive, use commonly available symbols only. And WCA should >
further encourage websites to comply with the official notation. This
> would make life easier for a lot of people, not only those who
attend > official WCA competitions. > > -Per > >> ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@...> wrote: >> >> --- In
speedsolvingrubikscube@yahoogroups.com, >> "Dan"
<dan_j_harris@> wrote: >> > >> > I would like to
see a standard notation for all Rubik's cube >> > literature. I
have written a Word document with a notation that I >> > would
like to see become standard. You can access it in the files >>
> section, it's called notation.doc >> > >> > I
have also written to the WCA and hopefully, they will discuss > it,
>> > take into account your feedback, and in some time publish
a WCA >> > standard for notation. >> >> So, you've
written to the WCA? Well... the WCA only needs notation >> for:
>> >> 1) Scrambling the cubes. >> 2) Fewest moves
solutions. >> >> So no fancy extensive notation is needed
here. >> >> For 1), UDLRFBudlrfb are enough, and lower case
letters should mean >> turning the outer two layers, for *all*
cubes, as that's what the > WCA >> scramble generators use. For
fewest moves scrambles if you insist > on >> repetitions,
parentheses can be used like (U R F)3. >> >> For 2), I as a
competitor would like to be able to specify first a >> translation
like Y->U, W->D, O->F, R->B, G->L, B->R. That is, >
specify >> my color scheme. Then I could use my color letters to
write down my >> solution. I find it more natural to write the
colors, as I tend to >> rotate the cube a lot and I don't want to
always have to mentally >> translate the color back to UDLRFB,
which wastes time, is error- >> prone, and is completely
artificial and unnecessary! The argument >> that the 4x4 doesn't
have centers and therefore sides can't be >> specified by color is
void here, as there's no 4x4 fewest moves > event >> as far as
the WCA is concerned. >> >> Cheers! >> Stefan >>
> > > > Flickr agora em português. Você clica, todo mundo
vê. Saiba mais. [Non-text portions of this message have been removed]
5605. How to solve one handed? From:
"kingnautilus" <iliekcaekk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 Sep 2007 17:15:45 -0000
My best solve is 33 seconds, but my best one handed solve is 2:53...
What's the reason for this? I'm not sure I'm using proper technique for
one handed solving... I mainly just use my pinky and my pointer to turn
sides of the cube.. Can somebody provide me with a good method of
solving one handed?
5606. Re: [Speed cubing group] How to solve one handed? From:
lwin kyawkyaw <lkyawkyaw@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 Sep 2007 11:31:31 -0700 (PDT)
hehe, we keep getting this msg in this forum. why don't you first check
older post first for any helpful information regarding one handed. if
you still cant find what you are looking for ask again. it would also be
helpful to look for good one handed tip sites like that of chris from
NY, not sure what the URL is... latz --John lwin kingnautilus
<iliekcaekk@...> wrote: My best solve is 33 seconds, but my best
one handed solve is 2:53... What's the reason for this? I'm not sure I'm
using proper technique for one handed solving... I mainly just use my
pinky and my pointer to turn sides of the cube.. Can somebody provide me
with a good method of solving one handed?
--------------------------------- Yahoo! oneSearch: Finally, mobile
search that gives answers, not web links. [Non-text portions of this
message have been removed]
5607. Any cubers in Orlando, FL? From:
"kingnautilus" <iliekcaekk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 22 Sep 2007 00:14:13 -0000
I'm a UCF student looking for some local cubers to compete/hang out
with. I'm not that good (34 sec best solve) but I've only been doing
this since July. If anybody is in the area and wants to hang out
sometime, post here.
5608. Re: [Speed cubing group] How to solve one handed? From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 22 Sep 2007 13:09:07 +0200
http://www.speedsolving.com/forumdisplay.php?f=19 ----- Original Message
----- From: kingnautilus To: speedsolvingrubikscube@yahoogroups.com
Sent: Friday, September 21, 2007 7:15 PM Subject: [Speed cubing group]
How to solve one handed? My best solve is 33 seconds, but my best one
handed solve is 2:53... What's the reason for this? I'm not sure I'm
using proper technique for one handed solving... I mainly just use my
pinky and my pointer to turn sides of the cube.. Can somebody provide me
with a good method of solving one handed?
Easy scramble that came up on #rubik: (11:40:04 AM) micro500: 3x3x3
scramble #20791: R L2 U' L2 F2 L2 F2 B U2 D F' D' U2 B' U' F R2 B2 U2 F'
L2 F2 R F2 U
5610. Re: A standard notation From:
"mozaik32" <mozaik32@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 22 Sep 2007 20:02:25 -0000
> Second group of extensions: > c for cube rotations (Rc is rotate
cube similar to R move) > m for middle slice moves (Rm is middle
slice similar to R move, currently > defined as M') > w for double
moves (two slices at the same time, so Rw is the same as RRm) > s for
slice moves (Rs=RL') > a for anti slice moves (Ra = RL) I like in
x,y,z cube rotation moves that they're that different from UDFBRL layer
rotation moves. They can be easily discerned when one looks at an
algorithm. Variants like Rc just don't really do this job. However,
maybe cR would be good.
This one is from the sunday contest. Cross is done of the scrambling F
face. So if you scramble it with white on the F face white is the cross
face.Your cross should be U' R' L F2 D' R' D'.This scramble solve was
4.21 seconds faster than my previous record.
5612. Lubricating the cube From:
julianbossiere <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 22 Sep 2007 23:46:51 -0000
I'm thinking about lubricating my cube soon, but I have never done it
before so I wanted someone whos done it to give me tips. Is it better to
lubricate the swivel in the middle or the pieces themselves? -Julian
5613. My terrible experiences with "making a speedcube" From:
"kingnautilus" <iliekcaekk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 Sep 2007 00:43:05 -0000
I have three cubes: Two 25th anniversary cubes, and one white DIY cube.
The white DIY cube sucks. Even at its loosest, it turns at such an
incredibly sluggish rate. Also, it turns in strange intervals, rather
than in a smooth motion. Keeping the screws too loose results in the
center caps not closing, and keeping them too tight results in it being
too hard to turn. Sucks either way. The two 25th anniversary cubes also
suck. I have substantially loosened them by putting salt in them (I
don't have sand) and turning them a bunch, then washing them. Lube has
caused nothing but problems. I use a "Gunk" 100% silicone lubricant. The
lube just creates a mucky mess that makes the cube harder to turn. This
does not change after 20+ tries. I have given each application 30
minutes to dry, and I let all of it sit for more than an hour before
putting it back together. The 25th anniversary cubes turn in very jerky
movements. Once movement has initialized, they move very freely, but
they take a little pressure to start turning. Thus, if I wanted to turn
it a very small amount, it's difficult because of their jerky motion.
They have rivets under the center caps, not screws. Well, I'm out of
options now. I want to know why this seems to work fine for everybody
else, but ends up sucking for me. I think the lube I'm using is fine,
and I don't see how I could possibly get three 'defective' cubes. Maybe
there's something I'm missing? Some additional info not found on sites
with this sort of info would be nice. Thanks
5614. Re: [Speed cubing group] Lubricating the cube From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 22 Sep 2007 17:59:48 -0700 (PDT)
http://grrroux.free.fr/workshop/workshop.html Wait for about 10-15
minutes for the lube to dry. Brian ----- Original Message ---- From:
julianbossiere <no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, September 22,
2007 4:46:51 PM Subject: [Speed cubing group] Lubricating the cube I'm
thinking about lubricating my cube soon, but I have never done it before
so I wanted someone whos done it to give me tips. Is it better to
lubricate the swivel in the middle or the pieces themselves? -Julian
[Non-text portions of this message have been removed]
5615. Re: My terrible experiences with "making a speedcube"
From:
mr_seagull_1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 Sep 2007 01:07:30 -0000
if you actually read what anyone says gunk is really bad for ur cube ---
In speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > I have three cubes: > >
Two 25th anniversary cubes, and one white DIY cube. > > The white
DIY cube sucks. Even at its loosest, it turns at such an > incredibly
sluggish rate. Also, it turns in strange intervals, rather > than in
a smooth motion. Keeping the screws too loose results in the > center
caps not closing, and keeping them too tight results in it > being
too hard to turn. Sucks either way. > > The two 25th anniversary
cubes also suck. I have substantially > loosened them by putting salt
in them (I don't have sand) and turning > them a bunch, then washing
them. > > Lube has caused nothing but problems. I use a "Gunk"
100% silicone > lubricant. The lube just creates a mucky mess that
makes the cube > harder to turn. This does not change after 20+
tries. I have given > each application 30 minutes to dry, and I let
all of it sit for more > than an hour before putting it back
together. > > The 25th anniversary cubes turn in very jerky
movements. Once movement > has initialized, they move very freely,
but they take a little > pressure to start turning. Thus, if I wanted
to turn it a very small > amount, it's difficult because of their
jerky motion. They have rivets > under the center caps, not screws.
> > Well, I'm out of options now. I want to know why this seems to
work > fine for everybody else, but ends up sucking for me. I think
the lube > I'm using is fine, and I don't see how I could possibly
get three > 'defective' cubes. Maybe there's something I'm missing?
Some > additional info not found on sites with this sort of info
would be > nice. Thanks >
5616. Re: My terrible experiences with "making a speedcube"
From:
"Corwin Shiu" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 Sep 2007 01:16:11 -0000
Hey May I ask where you got your white DIY and what plastic quality it
is? This may be the problem with the DIY. Also, I believe anything even
near unscrewing the screws so far that the center caps doesn't close, is
overly overly overly excessive. Turning accurately is more important
then having the "perfect speedcube". I can average around 20-22 with a
brand new store bought cube. Tuning your cube is totally up to you, but
the more you play with a cube, the better it gets. You said you put salt
inside your cube? This doesn't sound like it would help at all. If you
want to sand your cube, I suggest taking it apart and actually use
sandpaper to grind down the edges. About your silicon, I have no
experience with that brand, but you have to work it in. Some silicon
with initially make the plastic stick together, making it very sticky
when you turn it. If it is like that, you have to "work" your silicon
in. After I lubricate my cube, it takes at least a week to be at it's
best. Before that, it is too slippery. --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > I have three cubes: > >
Two 25th anniversary cubes, and one white DIY cube. > > The white
DIY cube sucks. Even at its loosest, it turns at such an > incredibly
sluggish rate. Also, it turns in strange intervals, rather > than in
a smooth motion. Keeping the screws too loose results in the > center
caps not closing, and keeping them too tight results in it > being
too hard to turn. Sucks either way. > > The two 25th anniversary
cubes also suck. I have substantially > loosened them by putting salt
in them (I don't have sand) and turning > them a bunch, then washing
them. > > Lube has caused nothing but problems. I use a "Gunk"
100% silicone > lubricant. The lube just creates a mucky mess that
makes the cube > harder to turn. This does not change after 20+
tries. I have given > each application 30 minutes to dry, and I let
all of it sit for more > than an hour before putting it back
together. > > The 25th anniversary cubes turn in very jerky
movements. Once movement > has initialized, they move very freely,
but they take a little > pressure to start turning. Thus, if I wanted
to turn it a very small > amount, it's difficult because of their
jerky motion. They have rivets > under the center caps, not screws.
> > Well, I'm out of options now. I want to know why this seems to
work > fine for everybody else, but ends up sucking for me. I think
the lube > I'm using is fine, and I don't see how I could possibly
get three > 'defective' cubes. Maybe there's something I'm missing?
Some > additional info not found on sites with this sort of info
would be > nice. Thanks >
5617. Re: My terrible experiences with "making a speedcube"
From:
"Tim Reynolds" <timothy.reynolds2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 Sep 2007 02:56:28 -0000
Hmm, I use gunk yet my cube is pretty good. Different types of lubes and
cubes go down to personal preference; I like gunk, a lot of people
don't. And it is quite possible that you just got 3 bad cubes. Lots of
cubes are really bad; depending on where you got your DIY, that could
affect how you like it, and then getting 2 bad 25th's isn't that
unlikely. Tim --- In speedsolvingrubikscube@yahoogroups.com,
mr_seagull_1 <no_reply@...> wrote: > > if you actually read
what anyone says gunk is really bad for ur cube > > --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus" >
<iliekcaekk@> wrote: > > > > I have three cubes: >
> > > Two 25th anniversary cubes, and one white DIY cube. >
> > > The white DIY cube sucks. Even at its loosest, it turns
at such an > > incredibly sluggish rate. Also, it turns in strange
intervals, > rather > > than in a smooth motion. Keeping the
screws too loose results in the > > center caps not closing, and
keeping them too tight results in it > > being too hard to turn.
Sucks either way. > > > > The two 25th anniversary cubes
also suck. I have substantially > > loosened them by putting salt
in them (I don't have sand) and > turning > > them a bunch,
then washing them. > > > > Lube has caused nothing but
problems. I use a "Gunk" 100% silicone > > lubricant. The lube
just creates a mucky mess that makes the cube > > harder to turn.
This does not change after 20+ tries. I have given > > each
application 30 minutes to dry, and I let all of it sit for more >
> than an hour before putting it back together. > > > >
The 25th anniversary cubes turn in very jerky movements. Once >
movement > > has initialized, they move very freely, but they take
a little > > pressure to start turning. Thus, if I wanted to turn
it a very small > > amount, it's difficult because of their jerky
motion. They have > rivets > > under the center caps, not
screws. > > > > Well, I'm out of options now. I want to know
why this seems to work > > fine for everybody else, but ends up
sucking for me. I think the > lube > > I'm using is fine, and I
don't see how I could possibly get three > > 'defective' cubes.
Maybe there's something I'm missing? Some > > additional info not
found on sites with this sort of info would be > > nice. Thanks
> > >
5618. Re: My terrible experiences with "making a speedcube"
From:
stompey1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 Sep 2007 07:52:23 -0000
give it time and dont use anniversary cubes
5619. Re: My terrible experiences with "making a speedcube"
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 Sep 2007 13:07:32 -0000
That is a horrible, comment! A lot of top speedcubers use them and
prefer them over all others. My current speedcube is one. You shouldn't
just generalize like that. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@...>
wrote: > > give it time and dont use anniversary cubes >
5620. Re: Minnesota Open 2007 From:
"amiejl1981" <yahoo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 Sep 2007 13:23:53 -0000
Someone was wondering about a blindfold event. If anyone out there is
thinking of coming and wants that event, let me know and I'll add if it
there's interest. Thanks. --- In speedsolvingrubikscube@yahoogroups.com,
"amiejl1981" <yahoo@...> wrote: > > October 27th, 2007 >
Gethsemane Lutheran Brethren Church > 2204 22nd Street NW >
Rochester, MN > > http://www.logan.cc/mnopen/ > > The
website isn't the greatest right now, but I wanted to give people > a
chance to register and mark their calendars. > > If you have any
questions, there's an e-mail address on the web page. >
5621. Re: My terrible experiences with "making a speedcube"
From:
"kingnautilus" <iliekcaekk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 Sep 2007 13:30:12 -0000
I got my white DIY cube on Ebay from "puzzleproz". I'm not sure what
brand it is or anything.
5622. Re: [Speed cubing group] Re: My terrible experiences with "making
a speedcube"
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 Sep 2007 10:32:52 -0300 (ART)
Right...my OH cube is an anniversary one...and I like it a lot Pedro
d_funny007 <no_reply@yahoogroups.com> escreveu: That is a
horrible, comment! A lot of top speedcubers use them and prefer them
over all others. My current speedcube is one. You shouldn't just
generalize like that. -Doug --- In speedsolvingrubikscube@...m, stompey1
<no_reply@...> wrote: > > give it time and dont use
anniversary cubes > Flickr agora em português. Você clica, todo mundo
vê. Saiba mais. [Non-text portions of this message have been removed]
5623. New rules for inspection? From:
"Anders Larsson" <anders.larsson@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 Sep 2007 15:48:51 -0000
Today stopwatches are used for timing the 15 s inspection time, but we
have a better tool availiable, namely the stackmat timer! Why not use it
for the inspection time? This will relieve the burden from the judes to
rely on the stopwatch when giving penalties. I have posted, at the WCA
forum, a suggestion of how the current regulations be changed in order
to facilitate the use of the stackmat timer instead of a stopwatch:
http://www.x.se/kk4p /Anders
5624. Re: [Speed cubing group] New rules for inspection?
From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 Sep 2007 11:58:36 -0400
Interesting idea, but I think it puts too much pressure on the
competitor during inspection. The way we do it at the moment for
inspection means that the competitor only has to listen out for the
judge's instruction. The rest of the competitor's concentration can be
devoted to actually inspecting the cube. If the competitor has to focus
on the timer during inspection, even if only for the last 5 seconds,
then they'll end up breaking their concentration for those 5 seconds (by
constantly looking at the timer so as to avoid 'inspection' penalty), or
they'll end up forcing themselves to finish inspection early 'to be
safe' from an inspection penalty. For these reasons, I'd prefer to keep
it as is. Jasmine On 23/09/2007, Anders Larsson
<anders.larsson@...> wrote: > > Today stopwatches are used
for timing the 15 s inspection time, but we > have a better tool
availiable, namely the stackmat timer! Why not use > it for the
inspection time? This will relieve the burden from the > judes to
rely on the stopwatch when giving penalties. I have posted, > at the
WCA forum, a suggestion of how the current regulations be > changed
in order to facilitate the use of the stackmat timer instead > of a
stopwatch: http://www.x.se/kk4p > > /Anders > > >
[Non-text portions of this message have been removed]
5625. Re: [Speed cubing group] New rules for inspection?
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 Sep 2007 09:11:43 -0700
Why would you use the StackMat timer? The problem here is that
inspection is not something to can be timed to the precision of
hundredths. That is why inspection is timed only to the second. You
can't distinguish between someone who takes 14.99 seconds and someone
who takes 15.01 seconds. On 9/23/07, Jasmine Lee <speedcuber@...>
wrote: > > Interesting idea, but I think it puts too much pressure
on the > competitor > during inspection. The way we do it at the
moment for inspection means > that > the competitor only has to
listen out for the judge's instruction. The > rest > of the
competitor's concentration can be devoted to actually inspecting >
the > cube. > > If the competitor has to focus on the timer
during inspection, even if > only > for the last 5 seconds, then
they'll end up breaking their concentration > for > those 5
seconds (by constantly looking at the timer so as to avoid >
'inspection' penalty), or they'll end up forcing themselves to finish
> inspection early 'to be safe' from an inspection penalty. > >
For these reasons, I'd prefer to keep it as is. > > Jasmine >
> On 23/09/2007, Anders Larsson
<anders.larsson@...<anders.larsson%40ieee.org>> > wrote:
> > > > Today stopwatches are used for timing the 15 s
inspection time, but we > > have a better tool availiable, namely
the stackmat timer! Why not use > > it for the inspection time?
This will relieve the burden from the > > judes to rely on the
stopwatch when giving penalties. I have posted, > > at the WCA
forum, a suggestion of how the current regulations be > > changed
in order to facilitate the use of the stackmat timer instead > >
of a stopwatch: http://www.x.se/kk4p > > > > /Anders >
> > > > > > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message
have been removed]
5626. Re: [Speed cubing group] New rules for inspection?
From:
"Anders Larsson" <anders.larsson@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 Sep 2007 17:39:26 -0000
The precision is not the issue in my opinion. The issue is to make it
easier for the judge to determine if the competitor has exceeded his 15
s or not. And yes, it puts more responsibility on the competitor. But
less pressure on the judge to rule no penalty, +2 s penalty or
disqualification. /Anders --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > Why would you use the
StackMat timer? The problem here is that inspection > is not
something to can be timed to the precision of hundredths. That is >
why inspection is timed only to the second. You can't distinguish
between > someone who takes 14.99 seconds and someone who takes 15.01
seconds. > > On 9/23/07, Jasmine Lee <speedcuber@...> wrote:
> > > > Interesting idea, but I think it puts too much
pressure on the > > competitor > > during inspection. The
way we do it at the moment for inspection means > > that > >
the competitor only has to listen out for the judge's instruction. The
> > rest > > of the competitor's concentration can be
devoted to actually inspecting > > the > > cube. > >
> > If the competitor has to focus on the timer during inspection,
even if > > only > > for the last 5 seconds, then they'll
end up breaking their concentration > > for > > those 5
seconds (by constantly looking at the timer so as to avoid > >
'inspection' penalty), or they'll end up forcing themselves to finish
> > inspection early 'to be safe' from an inspection penalty. >
> > > For these reasons, I'd prefer to keep it as is. > >
> > Jasmine > >
Hi :-) I cannot see that this scramble is particularly easy for
speedsolving, but it surely aint a very hard fewest moves scramble :D
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr"
<david20708@...> wrote: > > Easy scramble that came up on
#rubik: > > (11:40:04 AM) micro500: 3x3x3 scramble #20791: R L2 U'
L2 F2 L2 F2 B > U2 D F' D' U2 B' U' F R2 B2 U2 F' L2 F2 R F2 U >
5628. Re: A standard notation From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 Sep 2007 20:55:31 -0000
Hi Dan, I'm a bit late, but I didn't know about your suggestion. A
common notation is good, but I can see different purpose. In your
document, you mention fingertricks. I understand that people want a
grand unified notation to share tricks and sequences efficiently. But is
it the role of the WCA to decide such things? Why not PLL labeling? ;-)
As Stefan answered, an official notation is useful in competitions for 2
things: Scrambling and judging fewest-moves. I really don't think we can
find a good general purpose notation, so let's focus on these 2 points.
1) Scrambling The notation we have is ok for now, but it has to be
described in the regulations. - U, D, L, R, F, B for clockwise outer
layer turns. - u, d, l, r, f, b for clockwise 2-layer turns (4^3 and 5^3
only). - "'" and "2" suffixes. (no need for repetitions, since normal
scrambles must be used for fewest-moves events) 2) Fewest moves Making
fewest-moves competitions more practical is required. You know that
sophisticated notations already lead to confusion in the past and that
it's a long task for a judge to check many solutions. So, my first
thought is we should stick to a very simple notation (see above:
UDLRFB+"'"+"2"). I make heavy use of inner-slice moves, but the
fewest-moves metric is a cut-plane metric, so inner-slice moves are not
welcome (and not really useful). Cube rotations are theoretically not
required (I don't use them, I prefer to write easy to read solutions:
http://grrroux.free.fr/belgique2007/my_fmc.JPG), but we need them to
avoid heavy translations (color scheme to UDLRFB for example, see
Stefan's post). How should we call rotations. Rc, PR, x? Personally I
don't care, but xyz is confusing for newbies. The most important thing
is we need an *official solution checker*, like Cube Companion, that
checks for validity and computes solution length. Charles, would you
create a modified Cube Companion that fits WCA needs? With such a tool,
even clueless organizers may propose a fewest-moves event. Gilles. ---
In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > I would like to see a standard
notation for all Rubik's cube > literature. I have written a Word
document with a notation that I > would like to see become standard.
You can access it in the files > section, it's called notation.doc
> > I have also written to the WCA and hopefully, they will
discuss it, > take into account your feedback, and in some time
publish a WCA > standard for notation. > > Cheers, > DanH :)
>
5629. Re: [Speed cubing group] Re: My terrible experiences with "making
a speedcube"
From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 Sep 2007 13:58:12 -0700 (PDT)
Anniversay cubes are the best store bought cubes in the world! The ones
with silver stickers, I mean... Because their plastic reacts to silicon
very well. Brian ----- Original Message ---- From: Pedro
<pedrosino1@....br> To: speedsolvingrubikscube@yahoogroups.com
Sent: Sunday, September 23, 2007 6:32:52 AM Subject: Re: [Speed cubing
group] Re: My terrible experiences with "making a speedcube" Right...my
OH cube is an anniversary one...and I like it a lot Pedro d_funny007
<no_reply@yahoogroup s.com> escreveu: That is a horrible, comment!
A lot of top speedcubers use them and prefer them over all others. My
current speedcube is one. You shouldn't just generalize like that. -Doug
--- In speedsolvingrubiksc ube@yahoogroups. com, stompey1
<no_reply@.. .> wrote: > > give it time and dont use
anniversary cubes > Flickr agora em português. Você clica, todo mundo
vê. Saiba mais. [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
5630. Re: [Speed cubing group] New rules for inspection?
From:
"ambierona" <ambierona@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 Sep 2007 05:51:19 -0000
It would be more difficult for the judge to call out when 10 seconds are
up using the stackmat, since it's difficult to see the timer from the
side. Also, with a generation 1 stackmat, the timer is on the right
edge, so if the judge is on the left side of the competitor, he'd have
to look around the competitor to check the time during the inspection.
It's easier for the judge to use a stopwatch. And what Tyson's saying is
that it doesn't really matter if the competitor exceeds his 15 seconds
by .01 seconds... that's why the 2 second penalty is after 16 seconds
anyway. But if we did end up using a stackmat to time the inspection, we
should probably use a stopwatch too for the judges' convenience. ~Ambie
--- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson"
<anders.larsson@...> wrote: > > The precision is not the
issue in my opinion. The issue is to make > it easier for the judge
to determine if the competitor has exceeded > his 15 s or not. >
> And yes, it puts more responsibility on the competitor. But less
> pressure on the judge to rule no penalty, +2 s penalty or >
disqualification. > > /Anders > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > Why would you use the
StackMat timer? The problem here is that > inspection > > is
not something to can be timed to the precision of hundredths. > That
is > > why inspection is timed only to the second. You can't
distinguish > between > > someone who takes 14.99 seconds and
someone who takes 15.01 > seconds. > > > > On 9/23/07,
Jasmine Lee <speedcuber@> wrote: > > > > > >
Interesting idea, but I think it puts too much pressure on the > >
> competitor > > > during inspection. The way we do it at
the moment for inspection > means > > > that > > >
the competitor only has to listen out for the judge's > instruction.
The > > > rest > > > of the competitor's concentration
can be devoted to actually > inspecting > > > the > >
> cube. > > > > > > If the competitor has to focus
on the timer during inspection, > even if > > > only >
> > for the last 5 seconds, then they'll end up breaking their
> concentration > > > for > > > those 5 seconds (by
constantly looking at the timer so as to > avoid > > >
'inspection' penalty), or they'll end up forcing themselves to >
finish > > > inspection early 'to be safe' from an inspection
penalty. > > > > > > For these reasons, I'd prefer to
keep it as is. > > > > > > Jasmine > > > >
5631. Re: My terrible experiences with "making a speedcube"
From:
"deathrisingup" <deathrisingup@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 Sep 2007 14:45:03 -0000
My white cube is my best by far. I got mine from Ed's Thinkshop before
he closed. I haven't bought from any other places, but if you can find a
grade "a" white cube that seems to be one of the fastest and smoothest.
I've never used anniversary cubes personally. The lube that I use is
silicone spray and I take my cube apart and spray each piece on all
sides and let it sit until dry and then give each piece a quick rubdown
to remove any excess and then rebuild. After about a day of screwing
around with it the cube is generally fairly fast. For tune-up lubing I
would suggest getting 80 weight "Shock Oil" which you can buy at many
hobby shops in the RC car sections. A few drops works pretty well. Now
that Ed is closed and I'm sure many of the people in this group have
bought from him, who would you all recommend for DIY kits? Puzzleproz,
CubeforU, Cubefans, etc? Thanks and hope that helps though I'm sure
you've been given all the advice before by now. --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > I have three cubes: > >
Two 25th anniversary cubes, and one white DIY cube. > > The white
DIY cube sucks. Even at its loosest, it turns at such an > incredibly
sluggish rate. Also, it turns in strange intervals, rather > than in
a smooth motion. Keeping the screws too loose results in the > center
caps not closing, and keeping them too tight results in it > being
too hard to turn. Sucks either way. > > The two 25th anniversary
cubes also suck. I have substantially > loosened them by putting salt
in them (I don't have sand) and turning > them a bunch, then washing
them. > > Lube has caused nothing but problems. I use a "Gunk"
100% silicone > lubricant. The lube just creates a mucky mess that
makes the cube > harder to turn. This does not change after 20+
tries. I have given > each application 30 minutes to dry, and I let
all of it sit for more > than an hour before putting it back
together. > > The 25th anniversary cubes turn in very jerky
movements. Once movement > has initialized, they move very freely,
but they take a little > pressure to start turning. Thus, if I wanted
to turn it a very small > amount, it's difficult because of their
jerky motion. They have rivets > under the center caps, not screws.
> > Well, I'm out of options now. I want to know why this seems to
work > fine for everybody else, but ends up sucking for me. I think
the lube > I'm using is fine, and I don't see how I could possibly
get three > 'defective' cubes. Maybe there's something I'm missing?
Some > additional info not found on sites with this sort of info
would be > nice. Thanks >
5632. Re: [Speed cubing group] New rules for inspection?
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 Sep 2007 00:34:51 -0000
Just to add my input to this. I think that using stackmat for timing
preinspection is a terrible idea. Mainly, it would confuse the heck out
of the general audience. And secondly, is the point here - that it would
be tough for the judge to call the '5 seconds remaining' warning. -Doug
--- In speedsolvingrubikscube@yahoogroups.com, "ambierona"
<ambierona@...> wrote: > > It would be more difficult for
the judge to call out when 10 seconds > are up using the stackmat,
since it's difficult to see the timer from > the side. Also, with a
generation 1 stackmat, the timer is on the > right edge, so if the
judge is on the left side of the competitor, > he'd have to look
around the competitor to check the time during the > inspection. It's
easier for the judge to use a stopwatch. > > And what Tyson's
saying is that it doesn't really matter if the > competitor exceeds
his 15 seconds by .01 seconds... that's why the 2 > second penalty is
after 16 seconds anyway. > > But if we did end up using a stackmat
to time the inspection, we > should probably use a stopwatch too for
the judges' convenience. > > ~Ambie > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" >
<anders.larsson@> wrote: > > > > The precision is not
the issue in my opinion. The issue is to make > > it easier for
the judge to determine if the competitor has exceeded > > his 15 s
or not. > > > > And yes, it puts more responsibility on the
competitor. But less > > pressure on the judge to rule no penalty,
+2 s penalty or > > disqualification. > > > > /Anders
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" > > <tyson.mao@> wrote: > > > > >
> Why would you use the StackMat timer? The problem here is that >
> inspection > > > is not something to can be timed to the
precision of hundredths. > > That is > > > why inspection
is timed only to the second. You can't distinguish > > between
> > > someone who takes 14.99 seconds and someone who takes
15.01 > > seconds. > > > > > > On 9/23/07,
Jasmine Lee <speedcuber@> wrote: > > > > > >
> > Interesting idea, but I think it puts too much pressure on the
> > > > competitor > > > > during inspection.
The way we do it at the moment for inspection > > means > >
> > that > > > > the competitor only has to listen out
for the judge's > > instruction. The > > > > rest >
> > > of the competitor's concentration can be devoted to
actually > > inspecting > > > > the > > >
> cube. > > > > > > > > If the competitor has
to focus on the timer during inspection, > > even if > >
> > only > > > > for the last 5 seconds, then they'll
end up breaking their > > concentration > > > > for
> > > > those 5 seconds (by constantly looking at the timer
so as to > > avoid > > > > 'inspection' penalty), or
they'll end up forcing themselves to > > finish > > >
> inspection early 'to be safe' from an inspection penalty. > >
> > > > > > For these reasons, I'd prefer to keep it
as is. > > > > > > > > Jasmine > > >
> > > >
5633. Re: A standard notation From:
"Jon Choi" <quirkcorsair566@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 Sep 2007 03:10:15 -0000
xyz is confusing, but (u)(r)(f) are not (in my opinion). Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > Hi Dan, > > I'm a bit
late, but I didn't know about your suggestion. > A common notation is
good, but I can see different purpose. > > In your document, you
mention fingertricks. I understand that people > want a grand unified
notation to share tricks and sequences efficiently. > But is it the
role of the WCA to decide such things? Why not PLL > labeling? ;-)
> > As Stefan answered, an official notation is useful in
competitions for 2 > things: Scrambling and judging fewest-moves. I
really don't think we can > find a good general purpose notation, so
let's focus on these 2 points. > > 1) Scrambling > > The
notation we have is ok for now, but it has to be described in the >
regulations. > - U, D, L, R, F, B for clockwise outer layer turns.
> - u, d, l, r, f, b for clockwise 2-layer turns (4^3 and 5^3 only).
> - "'" and "2" suffixes. > (no need for repetitions, since normal
scrambles must be used for > fewest-moves events) > > 2) Fewest
moves > > Making fewest-moves competitions more practical is
required. > You know that sophisticated notations already lead to
confusion in the > past and that it's a long task for a judge to
check many solutions. So, > my first thought is we should stick to a
very simple notation (see > above: UDLRFB+"'"+"2"). > I make heavy
use of inner-slice moves, but the fewest-moves metric is a >
cut-plane metric, so inner-slice moves are not welcome (and not really
> useful). > Cube rotations are theoretically not required (I
don't use them, I > prefer to write easy to read solutions: >
http://grrroux.free.fr/belgique2007/my_fmc.JPG), but we need them to
> avoid heavy translations (color scheme to UDLRFB for example, see
> Stefan's post). > How should we call rotations. Rc, PR, x?
Personally I don't care, but > xyz is confusing for newbies. > The
most important thing is we need an *official solution checker*, like
> Cube Companion, that checks for validity and computes solution
length. > Charles, would you create a modified Cube Companion that
fits WCA needs? > With such a tool, even clueless organizers may
propose a fewest-moves > event. > > Gilles.
5634. Re: My terrible experiences with "making a speedcube"
From:
"Jon Choi" <quirkcorsair566@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 Sep 2007 03:11:38 -0000
cube4you, 9spuzzles, opticubes, and others all sell the same cubes. If
it is a DIY and specifically not a Rubik's DIY, then they are all
Chinese DIYs (Ed's Think Shop ones included). Jon CHoi --- In
speedsolvingrubikscube@yahoogroups.com, "deathrisingup"
<deathrisingup@...> wrote: > > My white cube is my best by
far. I got mine from Ed's Thinkshop > before he closed. I haven't
bought from any other places, but if you > can find a grade "a" white
cube that seems to be one of the fastest > and smoothest. I've never
used anniversary cubes personally. The > lube that I use is silicone
spray and I take my cube apart and spray > each piece on all sides
and let it sit until dry and then give each > piece a quick rubdown
to remove any excess and then rebuild. After > about a day of
screwing around with it the cube is generally fairly > fast. For
tune-up lubing I would suggest getting 80 weight "Shock > Oil" which
you can buy at many hobby shops in the RC car sections. A > few drops
works pretty well. > > Now that Ed is closed and I'm sure many of
the people in this group > have bought from him, who would you all
recommend for DIY kits? > Puzzleproz, CubeforU, Cubefans, etc? >
> Thanks and hope that helps though I'm sure you've been given all
the > advice before by now. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus" >
<iliekcaekk@> wrote: > > > > I have three cubes: >
> > > Two 25th anniversary cubes, and one white DIY cube. >
> > > The white DIY cube sucks. Even at its loosest, it turns
at such an > > incredibly sluggish rate. Also, it turns in strange
intervals, > rather > > than in a smooth motion. Keeping the
screws too loose results in the > > center caps not closing, and
keeping them too tight results in it > > being too hard to turn.
Sucks either way. > > > > The two 25th anniversary cubes
also suck. I have substantially > > loosened them by putting salt
in them (I don't have sand) and > turning > > them a bunch,
then washing them. > > > > Lube has caused nothing but
problems. I use a "Gunk" 100% silicone > > lubricant. The lube
just creates a mucky mess that makes the cube > > harder to turn.
This does not change after 20+ tries. I have given > > each
application 30 minutes to dry, and I let all of it sit for more >
> than an hour before putting it back together. > > > >
The 25th anniversary cubes turn in very jerky movements. Once >
movement > > has initialized, they move very freely, but they take
a little > > pressure to start turning. Thus, if I wanted to turn
it a very small > > amount, it's difficult because of their jerky
motion. They have > rivets > > under the center caps, not
screws. > > > > Well, I'm out of options now. I want to know
why this seems to work > > fine for everybody else, but ends up
sucking for me. I think the > lube > > I'm using is fine, and I
don't see how I could possibly get three > > 'defective' cubes.
Maybe there's something I'm missing? Some > > additional info not
found on sites with this sort of info would be > > nice. Thanks
> > >
does anyone know how long mefferts to ship a pyraminx and a skewb to
california?
5636. Re: I know ZBF2L! From:
"jason_baum" <jason_baum@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 Sep 2007 05:10:21 -0000
Hi guys, I was able to take some videos of me solving with ZBF2L over
the weekend. If you want to check them out, you can view them on my
youtube channel here: http://www.youtube.com/profile?user=jmbaum Sorry
the quality isn't that great, but it's the best I can do. -Jason Baum
--- In speedsolvingrubikscube@yahoogroups.com, "jason_baum"
<jason_baum@...> wrote: > > Hey guys, > > I just
finished learning ZBF2L! I've been working on learning this > for the
past 10 months, and it feels great to say I finally know all > of it.
I will say that it wasn't as hard as I thought it would be to >
learn, it just takes time. I can also understand exactly how a lot >
of the algs work, so that made learning it easier as well. My best >
average with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a >
lot of practice, sub 12 is possible with just ZBF2L. I'm going to >
start learning ZBLL in a few weeks. I want to give myself a small >
break from learning algs. I hope to have ZBLL learned in two years. >
> I want to thank a few people. First, thanks to Chris Hardwick,
since > he was my inspiration to even begin learning ZB in the first
place. > Thanks to Lars Vandenbergh, Chris Hardwick (again), Zbigniew
> Zborowski, and Bob Burton for their ZBF2L pages. I got most of my
> algs from any of those sites. Thanks to Ron van Bruchem for his
Cube > Solver program. When I couldn't find a case I liked on any of
the > aforementioned pages, Cube Solver was a great help. Finally,
thanks > again to Zbigniew Zborowski and Ron van Bruchem for
inventing such a > beautiful method. > > ZBLL, here I come!
> -Jason Baum >
5637. Re: New rules for inspection? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 Sep 2007 08:36:11 -0000
Really? Nobody wants to discuss this in the WCA forum, even though
Anders provided the link? Ok, then I'll add my comment here as well so
you guys don't miss it. It has been suggested to simplify the starting
procedure. Basically the judge wouldn't interrupt us anymore like he
does now. From start of inspection to end of solve the judge only
watches, while the competitor can inspect and then solve on his own,
like we do at home. I'm a strong advocate for this.
http://www.worldcubeassociation.org/forum/viewtopic.php?p=937#937
http://www.worldcubeassociation.org/forum/viewtopic.php?t=180 With
Anders' suggestion the competitor would have to get an "Ok (I saw your
inspection time)" signal and thus the competitor must again interact
with the judge, which I don't like. I as a competitor want to focus
solely on the cube, not at all on the judge, and I certainly don't want
an unnecessary interruption between inspection and solve. Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson"
<anders.larsson@...> wrote: > > Today stopwatches are used
for timing the 15 s inspection time, but we > have a better tool
availiable, namely the stackmat timer! Why not use > it for the
inspection time? This will relieve the burden from the > judes to
rely on the stopwatch when giving penalties. I have posted, > at the
WCA forum, a suggestion of how the current regulations be > changed
in order to facilitate the use of the stackmat timer instead > of a
stopwatch: http://www.x.se/kk4p > > /Anders >
5638. Re: My terrible experiences with "making a speedcube"
From:
"teto_2002_20002" <teto_2002_20002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 Sep 2007 09:48:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > cube4you, 9spuzzles,
opticubes, and others all sell the same cubes. If > it is a DIY and
specifically not a Rubik's DIY, then they are all > Chinese DIYs
(Ed's Think Shop ones included). > > Jon CHoi > > --- In
speedsolvingrubikscube@yahoogroups.com, "deathrisingup" >
<deathrisingup@> wrote: > > > > My white cube is my
best by far. I got mine from Ed's Thinkshop > > before he closed.
I haven't bought from any other places, but if you > > can find a
grade "a" white cube that seems to be one of the fastest > > and
smoothest. I've never used anniversary cubes personally. The > >
lube that I use is silicone spray and I take my cube apart and spray
> > each piece on all sides and let it sit until dry and then give
each > > piece a quick rubdown to remove any excess and then
rebuild. After > > about a day of screwing around with it the cube
is generally fairly > > fast. For tune-up lubing I would suggest
getting 80 weight "Shock > > Oil" which you can buy at many hobby
shops in the RC car sections. A > > few drops works pretty well.
> > > > Now that Ed is closed and I'm sure many of the
people in this group > > have bought from him, who would you all
recommend for DIY kits? > > Puzzleproz, CubeforU, Cubefans, etc?
> > > > Thanks and hope that helps though I'm sure you've
been given all the > > advice before by now. > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"kingnautilus" > > <iliekcaekk@> wrote: > > > >
> > I have three cubes: > > > > > > Two 25th
anniversary cubes, and one white DIY cube. > > > > > >
The white DIY cube sucks. Even at its loosest, it turns at such an >
> > incredibly sluggish rate. Also, it turns in strange intervals,
> > rather > > > than in a smooth motion. Keeping the
screws too loose results in the > > > center caps not closing,
and keeping them too tight results in it > > > being too hard
to turn. Sucks either way. > > > > > > The two 25th
anniversary cubes also suck. I have substantially > > >
loosened them by putting salt in them (I don't have sand) and > >
turning > > > them a bunch, then washing them. > > >
> > > Lube has caused nothing but problems. I use a "Gunk" 100%
silicone > > > lubricant. The lube just creates a mucky mess
that makes the cube > > > harder to turn. This does not change
after 20+ tries. I have given > > > each application 30 minutes
to dry, and I let all of it sit for more > > > than an hour
before putting it back together. > > > > > > The 25th
anniversary cubes turn in very jerky movements. Once > > movement
> > > has initialized, they move very freely, but they take a
little > > > pressure to start turning. Thus, if I wanted to
turn it a very small > > > amount, it's difficult because of
their jerky motion. They have > > rivets > > > under the
center caps, not screws. > > > > > > Well, I'm out of
options now. I want to know why this seems to work > > > fine
for everybody else, but ends up sucking for me. I think the > >
lube > > > I'm using is fine, and I don't see how I could
possibly get three > > > 'defective' cubes. Maybe there's
something I'm missing? Some > > > additional info not found on
sites with this sort of info would be > > > nice. Thanks >
> > > > >
--- In speedsolvingrubikscube@yahoogroups.com, monstertruck794
<no_reply@...> wrote: > > This one is from the sunday
contest. Cross is done of the scrambling F > face. So if you scramble
it with white on the F face white is the cross > face.Your cross
should be U' R' L F2 D' R' D'.This scramble solve was > 4.21 seconds
faster than my previous record. >
5640. How do I order from Eastsheen? From:
"kingnautilus" <iliekcaekk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 Sep 2007 11:33:38 -0000
I need to order a 4x4 from them, but I couldn't find out where to do it
on their site... Do I place the order from 'contact us'? There is no
shopping cart feature or anything. How do I order from them?
5641. Re: New rules for inspection? From:
"Anders Larsson" <anders.larsson@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 Sep 2007 18:27:26 -0000
Maybe I should explain why I got the idea of using the stackmat timer
for the inspection time. The first reason was to provide a more
objective and traceable measure of the inspection time. When using a
stopwatch, I find that the judging of +2 s penalty or disqualification
is rather subjective and non-trivial for the judge. Furthermore, the
competitor can easily challenge the decision of the judge. With a timer
that is controlled by the competitor, the time used for the inspection
will be measured in an indisputable manner. (This point towards a
related issue: How strict should the rules of using more than 15 s
inspection time be implemented?) Another reason was to minimise the
interaction between the judge and the competitor, which is done if the
competitor himself take care of the timing. In my original thoughts, the
judge should be quiet during the whole inspection time, but later I
thought it would be better if the judge announced when five seconds are
left of the inspection time (rule A3d1). Another minor issue is when the
competitor puts down the cube and apparently stops inspecting before 15
s has passed. The judge has difficulties to interpret the situation.
Should the judge directly cover the cube or should he wait until the 15
s has passed? If using the stackmat timer, the inspection is over when
the competitor stops the timer. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Really? Nobody wants to discuss
this in the WCA forum, even though > Anders provided the link? Ok,
then I'll add my comment here as well > so you guys don't miss it.
People are strange (or lazy ;) Thus, I also make double posts. > With
Anders' suggestion the competitor would have to get an "Ok (I > saw
your inspection time)" signal and thus the competitor must again >
interact with the judge, which I don't like. I as a competitor want >
to focus solely on the cube, not at all on the judge, and I certainly
> don't want an unnecessary interruption between inspection and
solve. > Well, the interaction does not necessary be so strong here.
If the judge looks at the display, he can see the inspection time and
does not need to give the competitor an OK. He just observe. /Anders
5642. F2L Problem and stuff... From:
adamwithoutanyhands <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 Sep 2007 18:47:05 -0000
Hey Ladies and Gents, I'm using the Freidrich method and I'm running
into problems...mostly about the first 2 layers. I'm averaging about
40-45 seconds on my rubik's 3x3, I have it pretty loose so that doesn't
seem to be slowing me down. My F2L time is averaging about 30-35
seconds, and I know all my PLLs and most of the OLLs, LL in general is
8-10 seconds. I was wondering how far y'all look ahead in the inspection
phase, do you look past how to do the cross? I'm not sure of the correct
term, but when placing the corners on the F2L do you keep the cube
stationary, that is to say, do you rotate the cube, or solve all 4
corners from the same angle? also do you memorize certain algs when
placing the corners, or is it truly intuitive?(just to clarify I do
match the corners with their edges and place them together, what I
gather is called intuitive F2L?)just wondering if you had some feedback
for a newbie...thanks! -AdamFromSTL
5643. Re: New rules for inspection? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 Sep 2007 20:43:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson"
<anders.larsson@...> wrote: > > Another reason was to
minimise the interaction between the judge and > the competitor,
which is done if the competitor himself take care of > the timing. I
don't see how this minimises (or even reduces) the interaction. Cheers!
Stefan
5644. Re: [Speed cubing group] Re: New rules for inspection?
From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Sep 2007 01:48:36 -0400
On 25/09/2007, Stefan Pochmann <pochmann@...> wrote: > > ---
In speedsolvingrubikscube@yahoogroups.com, "Anders > Larsson"
<anders.larsson@...> wrote: > > > > Another reason was
to minimise the interaction between the judge > and > > the
competitor, which is done if the competitor himself take care > of
> > the timing. > > I don't see how this minimises (or even
reduces) the interaction. > > Cheers! > Stefan Yeah, I agree. I
don't usually have strong opinions about changes to the rules, but I
really think this suggestion increases the distraction for the
competitor during inspection. The way we do it at the moment means the
competitor can leave their eyes focused on the cube for the whole
inspection. Jasmine [Non-text portions of this message have been
removed]
5645. Arriving in Budapest From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Sep 2007 02:00:25 -0400
Not long to go now!! :D Peter and I are flying out on Wednesday 26 Sept
and visiting some other places before going to Hungary. Just wanted to
let people know now because I'm not sure how much email/internet access
we'll have in the week leading up to the competition. We're arriving in
Budapest in the afternoon on 3 October, and we're staying at the
competition hotel (Novotel Budapest Congress). Looking forward to seeing
everyone soon!! :D Jasmine [Non-text portions of this message have been
removed]
Hi! In files section you can see my "Extractor" "Extractor" can help you
to adjust your rubik´s cube. Bye Ernesto
5647. Re: Arriving in Budapest From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Sep 2007 09:15:42 -0000
Jasmine, Will I be able to contact you on your UK number? Dan :)
5648. Re: [Speed cubing group] Re: Arriving in Budapest From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Sep 2007 13:05:54 +0100
Hi Dan, Unfortunately I had to give that mobile back when I left the UK.
:( I've just emailed you a different mobile we'll have while over there.
If anyone else wants the number, let me know and I'll email you. See you
in Budapest! Jasmine On Wed, 26 Sep 2007 09:15:42 -0000, "Dan"
<dan_j_harris@...> said: > Jasmine, Will I be able to contact
you on your UK number? > > Dan :) > > --
http://www.fastmail.fm - The way an email service should be
5649. CCT Timer problem From:
"Emanuele" <bw.project@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Sep 2007 12:39:22 -0000
Hi, I'm trying to connect my stackmat to this timer but the big display
on my monitor doesn't start! I've connected it through a jack to the
microphone port, and I've tested from 1 to about 300 the stackmat value
in the program options tab, obviously after having tried all the
available mixer options. Where's my mistake? Is there someone with my
same problem? Does this program really function with a stackmat? Please
help.
Hi Ernesto :-) A little explanation with the pictures would not do any
damage :-P Are you producing that tool (for sale) ?? Peace!! -Per >
--- In speedsolvingrubikscube@yahoogroups.com, "Ernesto"
<lothlorientown@...> wrote: > > Hi! > > In files
section you can see my "Extractor" > > "Extractor" can help you to
adjust your rubik´s cube. > > Bye > > Ernesto >
I know that a lot of inventions can be used for good and evil, but I
have to ask: "Is this device meant for speedcubers that want to make
their cube a bit looser, or is it meant for the 6 billion other people
that would like to torture it?" On Wed, 26 Sep 2007 15:53:04 -0000,
"per_fredlund" wrote: Hi Ernesto :-) A little explanation with the
pictures would not do any damage :-P Are you producing that tool (for
sale) ?? Peace!! -Per > --- In speedsolvingrubikscube@yahoogroups.com
[1], "Ernesto" ...> wrote: > > Hi! > > In files section
you can see my "Extractor" > > "Extractor" can help you to adjust
your rubik��s cube. > > Bye > > Ernesto > Links: ------
[1] mailto:speedsolvingrubikscube%40yahoogroups.com [2]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/38130;_ylc=X3oDMTM2OTh1c3JlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MTM0BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5MDgyMTk5MAR0cGNJZAMzODEzMA--
[3]
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxazIzYmU2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MTM0BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5MDgyMTk5MA--?act=reply&messageNum=38134
[4]
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[5]
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[6]
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmcW9kZGx2BF9TAz
k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTA4MjE5OTA-
[7]
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[8]
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmbGFjMGJkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTA4MjE5OTA-
[9]
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[11]
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EZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5MDgyMTk5MA--
[12]
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[15] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email
Delivery: Digest [16]
mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change
Delivery Format: Traditional [17]
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkbnA1c2Y4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTkwODIxOTkw
[18] http://docs.yahoo.com/info/terms/ [19]
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [20]
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmbW8xN252BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTA4MjE5OTA-
[21]
http://groups.yahoo.com/group/speedsolvingrubikscube/spnew;_ylc=X3oDMTJmNmQ3ZGQzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZwaG90BHN0aW1lAzExOTA4MjE5OTA-
[22]
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnNGk3bzVyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTkwODIxOTkw
[23]
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[24]
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[26]
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[Non-text portions of this message have been removed]
5652. Re: CCT Timer problem From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Sep 2007 17:21:52 -0000
Does CCT recognize your stackmat's on/off state? If not, I remember I
had to mess around with some audio controls. My microphone volume was
too low and CCT couldn't "hear" the stackmat's signals. --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw.project@...> wrote: > > Hi, I'm trying to connect my
stackmat to this timer but the big > display on my monitor doesn't
start! > I've connected it through a jack to the microphone port, and
I've > tested from 1 to about 300 the stackmat value in the program
options > tab, obviously after having tried all the available mixer
options. > > Where's my mistake? Is there someone with my same
problem? Does this > program really function with a stackmat? >
Please help. >
5653. Re: [Speed cubing group] Re: Arriving in Budapest From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 27 Sep 2007 01:15:18 +0200
yes please. It has been a while since we have seen each other. I keep
going to all those tournaments all around the world, but you just keep
avoiding me by travelling even more. Is it something I said? Arnaud
----- Original Message ----- From: Jasmine Lee To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, September 26,
2007 2:05 PM Subject: Re: [Speed cubing group] Re: Arriving in Budapest
Hi Dan, Unfortunately I had to give that mobile back when I left the UK.
:( I've just emailed you a different mobile we'll have while over there.
If anyone else wants the number, let me know and I'll email you. See you
in Budapest! Jasmine On Wed, 26 Sep 2007 09:15:42 -0000, "Dan"
<dan_j_harris@...> said: > Jasmine, Will I be able to contact
you on your UK number? > > Dan :) > > --
http://www.fastmail.fm - The way an email service should be
5654. Re:F2L Problem and stuff... From:
"Jesse Zhao" <baller17@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 Sep 2007 21:01:10 -0400
For me, I don't really predict the first the first fair and its
solution, merely locate it and predict where it will be. That way I
don't spend time looking for it, using my precious seconds on the
solution instead. [Non-text portions of this message have been removed]
I have a school competition for 3x3. I have the fastest average out of
all of them but at the tryouts, I got second (I made the finals). I was
shaking and trembling. I couldn't move in a flow with my cube. How do I
stop the pressure?
--- In speedsolvingrubikscube@yahoogroups.com, "kobesarmy"
<kobesarmy@...> wrote: > > I have a school competition for
3x3. I have the fastest average out of all of them but at the >
tryouts, I got second (I made the finals). I was shaking and trembling.
I couldn't move in a > flow with my cube. How do I stop the pressure?
> just relax use meditation or some other soothing techniques be
confident and optimistic u already know u can beat every1 there so don't
worry just breathe too don't freak out and if u do get some1 to slap u
in the face 2 bring u back to earth not really but... find out something
that works for you
5657. Re: [Speed cubing group] How do I order from Eastsheen?
From:
"Alexander Goldberg" <ajgold04@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Sep 2007 00:41:17 -0500
www.cube4you.com www.9spuzzles.com www.ebay.com On 9/25/07, kingnautilus
<iliekcaekk@...> wrote: > > > > > > > I need
to order a 4x4 from them, but I couldn't find out where to do > it on
their site... Do I place the order from 'contact us'? There is > no
shopping cart feature or anything. How do I order from them? > >
Hi per_fredlund! If you use the tool with well-taken care of there is no
danger. You must do it slowly and works perfectly. I will take to
Hungary a model to show it. Bye
Hi :) But im not able to go to WC this year :-( How about a video ??
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ernesto"
<lothlorientown@...> wrote: > > Hi per_fredlund! > >
If you use the tool with well-taken care of there is no danger. >
> You must do it slowly and works perfectly. > > I will take to
Hungary a model to show it. > > Bye >
5661. Re: [Speed cubing group] How do I order from Eastsheen?
From:
"kingnautilus" <iliekcaekk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Sep 2007 12:00:41 -0000
Do those first two sites use American currency? And do they ship to USA?
5662. Re: How do I order from Eastsheen? From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Sep 2007 12:40:19 -0000
I recommend http://www.omega.url.tw/onlineshop/ -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > I need to order a 4x4 from them,
but I couldn't find out where to do > it on their site... Do I place
the order from 'contact us'? There is > no shopping cart feature or
anything. How do I order from them? >
5663. Re: [Speed cubing group] Re: Arriving in Budapest From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Sep 2007 13:53:51 +0100
Yes, it was unfortunate timing that I had to dash off to Australia for
work when everyone was meeting up in Chicago for the US Open!! See you
in Budapest! (BTW, I've just emailed you the phone number.) Jasmine On
Thu, 27 Sep 2007 01:15:18 +0200, "Arnaud van Galen" <avgalen@...>
said: > yes please. > > It has been a while since we have seen
each other. I keep going to all > those > tournaments all around
the world, but you just keep avoiding me by > travelling even more.
Is it something I said? > > Arnaud > > ----- Original
Message ----- > From: Jasmine Lee > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, September
26, 2007 2:05 PM > Subject: Re: [Speed cubing group] Re: Arriving in
Budapest > > > Hi Dan, > > Unfortunately I had to give
that mobile back when I left the UK. :( I've > just emailed you a
different mobile we'll have while over there. > > If anyone else
wants the number, let me know and I'll email you. > > See you in
Budapest! > Jasmine > > On Wed, 26 Sep 2007 09:15:42 -0000,
"Dan" <dan_j_harris@...> > said: > > Jasmine, Will I be
able to contact you on your UK number? > > > > Dan :) >
> > > > > -- > http://www.fastmail.fm - The way an
email service should be > > > > -- http://www.fastmail.fm -
Same, same, but different
5664. Big cubes From:
rakuneko12 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Sep 2007 13:57:51 -0000
Hi guys, I've been thinking about getting a 4x4x4 and a 5x5x5 for a
while now, but I don't know which ones to get. Can anyone tell me which
company makes the best ones for speedcubing? Thanks
--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Hi :) > > But im not
able to go to WC this year :-( > How about a video ?? > > -Per
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Ernesto"
> <lothlorientown@> wrote: > > > > Hi per_fredlund!
> > > > If you use the tool with well-taken care of there is
no danger. > > > > You must do it slowly and works
perfectly. > > > > I will take to Hungary a model to show
it. > > > > Bye > > > HI Per this is lester from
PCA we met went u visit Philippines hope u remember....
5666. Re: CCT Timer problem From:
"Emanuele" <bw.project@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Sep 2007 14:43:35 -0000
No, actually it doesn't. But I do hear a strange noise (like an alarm
but it's not) from the speakers of my pc whenever I turn on the
stackmat. Anyway, I'll try to set the mic volume to the max, thank you.
If it doesn't function, I don't know what kind of soundcard this prog
requires... --- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > Does CCT recognize your stackmat's
on/off state? If not, I remember I > had to mess around with some
audio controls. My microphone volume was > too low and CCT couldn't
"hear" the stackmat's signals. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" >
<bw.project@> wrote: > > > > Hi, I'm trying to connect
my stackmat to this timer but the big > > display on my monitor
doesn't start! > > I've connected it through a jack to the
microphone port, and I've > > tested from 1 to about 300 the
stackmat value in the program options > > tab, obviously after
having tried all the available mixer options. > > > >
Where's my mistake? Is there someone with my same problem? Does this
> > program really function with a stackmat? > > Please
help. > > >
5667. Re:F2L Problem and stuff... From:
"Adam" <fischer782@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 Sep 2007 17:57:53 -0000
Do you try to keep the cube in the same position when completing the
F2L, and solve it from all angles? Also do y'all think it is a good idea
to memorize a bunch of F2L algs? or just "wing it"? Thanks for the
feedback... --- In speedsolvingrubikscube@yahoogroups.com, "Jesse Zhao"
<baller17@...> wrote: > > For me, I don't really predict the
first the first fair and its solution, > merely locate it and predict
where it will be. That way I don't spend time > looking for it, using
my precious seconds on the solution instead. > > > [Non-text
portions of this message have been removed] >
When I start getting nervous at competitions, I sit down to solve. Jon
Choi --- In speedsolvingrubikscube@yahoogroups.com, "kobesarmy"
<kobesarmy@...> wrote: > > I have a school competition for
3x3. I have the fastest average out of all of them but at the >
tryouts, I got second (I made the finals). I was shaking and trembling.
I couldn't move in a > flow with my cube. How do I stop the pressure?
>
5669. Re: How do I order from Eastsheen? From:
"emailnilester" <emailnilester@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 Sep 2007 02:07:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > I recommend
http://www.omega.url.tw/onlineshop/ > > -- > Johannes Laire
> > --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
> <iliekcaekk@> wrote: > > > > I need to order a
4x4 from them, but I couldn't find out where to do > > it on their
site... Do I place the order from 'contact us'? There is > > no
shopping cart feature or anything. How do I order from them? > >
> u can order from cube4you.com.... or do u want to order directly
eastsheen.com.tw.... I have a contact there here's her email irene@...
she's IRENE LIN, but u cannot order from them... they want bulk orders.
they will just check your location, and them if they have distributor
form your location they will ask you to contact them the distributor is
the one who will contact and order for eastsheen taiwan, Here in the
Philippine I done that eastsheen here are available in the market after
I contact Irene LIn
5670. Here in Budapest From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 Sep 2007 17:25:12 -0000
Hi everyone, I arrived in Budapest today, and am staying at the Ginkgo
hostel. It's a really neat place, and to all the others staying here I
think you'll like it. The staff is very friendly and the other people
staying here that I've met so far seem very friendly too. If anyone
arrives early let me know, maybe we can get together for some
sightseeing. Also Frank, if you get this sorry I missed you at the
airport. My plane ended up being delayed and landed about an hour and a
half later than I expected. Sorry if you had to wait for me, but I
didn't have a way to get in touch with you. Hope to see you soon, and
sorry if you had to wait! See you all soon in Budapest! Chris
Okay, so some of us have heard of The ICE, which is the Intercontinental
Exchange. Is anyone interested in a cubing exchange? Trading swaps that
settle to times that occur at WC 2007? [Non-text portions of this
message have been removed]
5672. World Rubik's Cube Championship 2007: Registrations
From:
"Ron" <ron@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 Sep 2007 21:27:32 -0000
Hi guys, Finally the list of competitors is online:
http://www.speedcubing.com/events/wc2007/registrations.html See you
soon! Ron
5673. Re: [Speed cubing group] Here in Budapest From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 Sep 2007 02:03:34 +0100 (BST)
Yes Mr.Chris, I am arriving in Ginkgo hostel on 4th evening with my
father. we are also staying in Ginkgo hostel. Longing to meet you and
learn from you. We are reaching Vienna at 07.00 hours on 4th oct. We
have a long wait there till 17.00 hours(10 hours waiting) to fly to
Budapest. Is anyone else transit in vienna ? Plz let me know so that we
can meet in vienna airport and practice. J.Bernett Orlando cmhardw
<no_reply@yahoogroups.com> wrote: Hi everyone, I arrived in
Budapest today, and am staying at the Ginkgo hostel. It's a really neat
place, and to all the others staying here I think you'll like it. The
staff is very friendly and the other people staying here that I've met
so far seem very friendly too. If anyone arrives early let me know,
maybe we can get together for some sightseeing. Also Frank, if you get
this sorry I missed you at the airport. My plane ended up being delayed
and landed about an hour and a half later than I expected. Sorry if you
had to wait for me, but I didn't have a way to get in touch with you.
Hope to see you soon, and sorry if you had to wait! See you all soon in
Budapest! Chris --------------------------------- Share files, take
polls, and discuss your passions - all under one roof. Click here.
[Non-text portions of this message have been removed]
5674. Re: [Speed cubing group] Here in Budapest From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 Sep 2007 20:46:43 -0700
Is there internet there? How are people getting Hungarian Forints? Holy
cow, the US dollar is WORTHLESS! On 9/28/07, JohnLouis Louis
<pjlmem@...> wrote: > > Yes Mr.Chris, I am arriving in
Ginkgo hostel on 4th evening with my > father. we are also staying in
Ginkgo hostel. Longing to meet you and learn > from you. > > We
are reaching Vienna at 07.00 hours on 4th oct. We have a long wait >
there till 17.00 hours(10 hours waiting) to fly to Budapest. Is anyone
> else transit in vienna ? Plz let me know so that we can meet in
vienna > airport and practice. > > J.Bernett Orlando > >
cmhardw <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com>> wrote: > Hi everyone, >
> I arrived in Budapest today, and am staying at the Ginkgo hostel.
> It's a really neat place, and to all the others staying here I
think > you'll like it. The staff is very friendly and the other
people > staying here that I've met so far seem very friendly too.
> > If anyone arrives early let me know, maybe we can get together
for > some sightseeing. > > Also Frank, if you get this sorry I
missed you at the airport. My > plane ended up being delayed and
landed about an hour and a half later > than I expected. Sorry if you
had to wait for me, but I didn't have a > way to get in touch with
you. Hope to see you soon, and sorry if you > had to wait! > >
See you all soon in Budapest! > Chris > >
--------------------------------- > Share files, take polls, and
discuss your passions - all under one roof. > Click here. > >
[Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
5675. Re: [Speed cubing group] Here in Budapest From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 Sep 2007 04:53:40 +0100 (BST)
Yes, there is internet which is also free in the hostel, I think. You
can pay in USD in the hostel. But outside I do not know. Bernett Orlando
Tyson Mao <tyson.mao@...> wrote: Is there internet there? How are
people getting Hungarian Forints? Holy cow, the US dollar is WORTHLESS!
On 9/28/07, JohnLouis Louis <pjlmem@...> wrote: > > Yes
Mr.Chris, I am arriving in Ginkgo hostel on 4th evening with my >
father. we are also staying in Ginkgo hostel. Longing to meet you and
learn > from you. > > We are reaching Vienna at 07.00 hours on
4th oct. We have a long wait > there till 17.00 hours(10 hours
waiting) to fly to Budapest. Is anyone > else transit in vienna ? Plz
let me know so that we can meet in vienna > airport and practice.
> > J.Bernett Orlando > > cmhardw
<no_reply@yahoogroups.com <no_reply%40yahoogroups.com>>
wrote: > Hi everyone, > > I arrived in Budapest today, and am
staying at the Ginkgo hostel. > It's a really neat place, and to all
the others staying here I think > you'll like it. The staff is very
friendly and the other people > staying here that I've met so far
seem very friendly too. > > If anyone arrives early let me know,
maybe we can get together for > some sightseeing. > > Also
Frank, if you get this sorry I missed you at the airport. My > plane
ended up being delayed and landed about an hour and a half later >
than I expected. Sorry if you had to wait for me, but I didn't have a
> way to get in touch with you. Hope to see you soon, and sorry if
you > had to wait! > > See you all soon in Budapest! > Chris
> > --------------------------------- > Share files, take
polls, and discuss your passions - all under one roof. > Click here.
> > [Non-text portions of this message have been removed] >
> > [Non-text portions of this message have been removed]
--------------------------------- Why delete messages? Unlimited storage
is just a click away. [Non-text portions of this message have been
removed]
5676. Re: Here in Budapest From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 Sep 2007 08:19:16 -0000
Hey Bernett! Yes I am very much looking forward to meeting you and your
Dad when you arrive! Both of you were very big inspirations to me to
learn to improve my memory, and I am very excited to meet you both! I
paid HUF at the hostel when I arrived, and I think the receptionist said
she could accept Euros as well. There is a bank very close to here where
I withdrew money from my account. Also Tyson, the exchange rate is
actually pretty good for USD. Things do not cost a lot compared to the
same things in the US. After I withdrew some money from an ATM in
Forints I checked my balance from my bank and I am getting roughly
176-177 Forints to the Dollar. By the way the money changers in the
airport charge a roughly 10% commission, so only change enough money
there to get to where you need to go by airport shuttle or taxi or
somethig. Withdraw the money you need to get around in the city from a
bank or ATM. There you will only be charged a small fee for using the
ATM, same is in the US when using your ATM card at a bank that is not
yours. Chris --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis
Louis <pjlmem@...> wrote: > > Yes, there is internet which
is also free in the hostel, I think. You can pay in USD in the hostel.
But outside I do not know. > > Bernett Orlando
5677. Re: [Speed cubing group] Re: Here in Budapest From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 Sep 2007 12:06:08 +0100
Yeah, ATM is pretty much always the way to go. Peter and I travel quite
a lot and we always just get local currency from an ATM. Chris - that
exchange rate you are getting from the ATM (176-177HUF to 1USD) is very
good! Happy to hear this. So, who else is staying at the conference
hotel (Novotel Congress)? Everyone who's mentioned their accommodation
here has said they are staying somewhere else! Jasmine On Sat, 29 Sep
2007 08:19:16 -0000, "cmhardw" <no_reply@yahoogroups.com> said:
> Hey Bernett! > > Yes I am very much looking forward to
meeting you and your Dad when > you arrive! Both of you were very big
inspirations to me to learn to > improve my memory, and I am very
excited to meet you both! > > I paid HUF at the hostel when I
arrived, and I think the receptionist > said she could accept Euros
as well. There is a bank very close to > here where I withdrew money
from my account. > > Also Tyson, the exchange rate is actually
pretty good for USD. Things > do not cost a lot compared to the same
things in the US. After I > withdrew some money from an ATM in
Forints I checked my balance from > my bank and I am getting roughly
176-177 Forints to the Dollar. > > By the way the money changers
in the airport charge a roughly 10% > commission, so only change
enough money there to get to where you need > to go by airport
shuttle or taxi or somethig. Withdraw the money you > need to get
around in the city from a bank or ATM. There you will > only be
charged a small fee for using the ATM, same is in the US when > using
your ATM card at a bank that is not yours. > > Chris > > ---
In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis >
<pjlmem@...> wrote: > > > > Yes, there is internet
which is also free in the hostel, I think. > You can pay in USD in
the hostel. But outside I do not know. > > > > Bernett
Orlando > > -- http://www.fastmail.fm - I mean, what is it about a
decent email service?
5678. Re: [Speed cubing group] Re: Here in Budapest From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 Sep 2007 11:08:30 -0300 (ART)
How did you get from the airport to Ginkgo hostel? bus? train? taxi?
I'll much likely stay there too, so it would be nice to know Pedro
cmhardw <no_reply@yahoogroups.com> escreveu: Hey Bernett! Yes I am
very much looking forward to meeting you and your Dad when you arrive!
Both of you were very big inspirations to me to learn to improve my
memory, and I am very excited to meet you both! I paid HUF at the hostel
when I arrived, and I think the receptionist said she could accept Euros
as well. There is a bank very close to here where I withdrew money from
my account. Also Tyson, the exchange rate is actually pretty good for
USD. Things do not cost a lot compared to the same things in the US.
After I withdrew some money from an ATM in Forints I checked my balance
from my bank and I am getting roughly 176-177 Forints to the Dollar. By
the way the money changers in the airport charge a roughly 10%
commission, so only change enough money there to get to where you need
to go by airport shuttle or taxi or somethig. Withdraw the money you
need to get around in the city from a bank or ATM. There you will only
be charged a small fee for using the ATM, same is in the US when using
your ATM card at a bank that is not yours. Chris --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > Yes, there is internet which is also
free in the hostel, I think. You can pay in USD in the hostel. But
outside I do not know. > > Bernett Orlando Abra sua conta no
Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text
portions of this message have been removed]
5679. Re: [Speed cubing group] Re: Here in Budapest From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 Sep 2007 11:09:51 -0300 (ART)
Oh, and what's ATM? some kind of international bank? can I get money
there with and international Visa credit card? Pedro cmhardw
<no_reply@yahoogroups.com> escreveu: Hey Bernett! Yes I am very
much looking forward to meeting you and your Dad when you arrive! Both
of you were very big inspirations to me to learn to improve my memory,
and I am very excited to meet you both! I paid HUF at the hostel when I
arrived, and I think the receptionist said she could accept Euros as
well. There is a bank very close to here where I withdrew money from my
account. Also Tyson, the exchange rate is actually pretty good for USD.
Things do not cost a lot compared to the same things in the US. After I
withdrew some money from an ATM in Forints I checked my balance from my
bank and I am getting roughly 176-177 Forints to the Dollar. By the way
the money changers in the airport charge a roughly 10% commission, so
only change enough money there to get to where you need to go by airport
shuttle or taxi or somethig. Withdraw the money you need to get around
in the city from a bank or ATM. There you will only be charged a small
fee for using the ATM, same is in the US when using your ATM card at a
bank that is not yours. Chris --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > Yes, there is internet which is also
free in the hostel, I think. You can pay in USD in the hostel. But
outside I do not know. > > Bernett Orlando Flickr agora em
português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of
this message have been removed]
Hey, wanted to show you the Wooden Cube I carved this weekend. It's
non-functional, but it's a nice addition to the collection.
http://f1.grp.yahoofs.com/v1/YFr-
RjPtchD2eHwnTVEwBRUMxReZRfwqOfPZuezaQYyIFSgqxnHei6yV5srE3h92fr-
7z4Z6mLetQv-DqIPedxQRnHmwuA/wooden%20cube.JPG Not sure if this link
works, it's in the files section. Russ
5681. Any Speed Cubers in Washington, DC? From:
"naturallesweet" <naturallesweet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 Sep 2007 15:26:40 -0000
Hi! My name is Alex and I am president of my Applied Science LLC at
George Washington University. I was wondering of I could get any speed
cubers from the Washington, D.C. area to give a demonstration on speed
cubing. Email me if you think you can come and we may be able to
negiotate some financial compensation for your time. Thanks! Alex
5682. Re: [Speed cubing group] Any Speed Cubers in Washington, DC?
From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 Sep 2007 20:25:09 +0100
Hi there, I'm very nearby you. I'll email you privately if you want to
set something up. Jasmine On Sat, 29 Sep 2007 15:26:40 -0000,
"naturallesweet" <naturallesweet@...> said: > Hi! > > My
name is Alex and I am president of my Applied Science LLC at George >
Washington University. I was wondering of I could get any speed cubers
> from the Washington, D.C. area to give a demonstration on speed
> cubing. Email me if you think you can come and we may be able to
> negiotate some financial compensation for your time. Thanks! >
> Alex > -- http://www.fastmail.fm - Or how I learned to stop
worrying and love email again
5683. Flying to Budapest From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 Sep 2007 14:17:39 -0700 (PDT)
Hi everyone, How are people transporting their cube lube with them? You
can't carry it on the plane because it's liquid and/or flammable... Just
curious. -Brent Morgan cmhardw <no_reply@yahoogroups.com> wrote:
Hi everyone, I arrived in Budapest today, and am staying at the Ginkgo
hostel. It's a really neat place, and to all the others staying here I
think you'll like it. The staff is very friendly and the other people
staying here that I've met so far seem very friendly too. If anyone
arrives early let me know, maybe we can get together for some
sightseeing. Also Frank, if you get this sorry I missed you at the
airport. My plane ended up being delayed and landed about an hour and a
half later than I expected. Sorry if you had to wait for me, but I
didn't have a way to get in touch with you. Hope to see you soon, and
sorry if you had to wait! See you all soon in Budapest! Chris :) --Brent
--------------------------------- Fussy? Opinionated? Impossible to
please? Perfect. Join Yahoo!'s user panel and lay it on us. [Non-text
portions of this message have been removed]
5684. Re: Here in Budapest From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 Sep 2007 21:20:38 -0000
Hey Pedro, I took the airport "Minibus". It goes direct to the Ginkgo
hostel. Also the ATM is just the automated machine at the bank where you
get your money. I think it stands for Automated Teller Machine
technically. Chris --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > How did you get from the airport
to Ginkgo hostel? bus? train? taxi? > > I'll much likely stay
there too, so it would be nice to know > > Pedro >
5685. Re: [Speed cubing group] Re: Here in Budapest From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 Sep 2007 22:51:07 +0100
Yes, as Chris said, ATM = automatic teller machine. We regularly just
call them ATMs in many many countries. You may have a different name for
them? BTW, I've been to Budapest before, and I easily got cash out of
the wall using my Australian visa card, so you should be fine. I've used
my Australian visa card in many countries around the world and it's been
great. Also, I always get a better exchange rate at an ATM with my visa
card than I'd ever get at a currency exchange place. Jasmine On Sat, 29
Sep 2007 11:09:51 -0300 (ART), "Pedro" <pedrosino1@...> said: >
Oh, and what's ATM? some kind of international bank? can I get money
> there with and international Visa credit card? > > Pedro >
> cmhardw <no_reply@yahoogroups.com> escreveu: > Hey
Bernett! > > Yes I am very much looking forward to meeting you and
your Dad when > you arrive! Both of you were very big inspirations to
me to learn to > improve my memory, and I am very excited to meet you
both! > > I paid HUF at the hostel when I arrived, and I think the
receptionist > said she could accept Euros as well. There is a bank
very close to > here where I withdrew money from my account. >
> Also Tyson, the exchange rate is actually pretty good for USD.
Things > do not cost a lot compared to the same things in the US.
After I > withdrew some money from an ATM in Forints I checked my
balance from > my bank and I am getting roughly 176-177 Forints to
the Dollar. > > By the way the money changers in the airport
charge a roughly 10% > commission, so only change enough money there
to get to where you need > to go by airport shuttle or taxi or
somethig. Withdraw the money you > need to get around in the city
from a bank or ATM. There you will > only be charged a small fee for
using the ATM, same is in the US when > using your ATM card at a bank
that is not yours. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis >
<pjlmem@...> wrote: > > > > Yes, there is internet
which is also free in the hostel, I think. > You can pay in USD in
the hostel. But outside I do not know. > > > > Bernett
Orlando > > > > > > Flickr agora em português. Você
clica, todo mundo vê. Saiba mais. > > [Non-text portions of this
message have been removed] > -- http://www.fastmail.fm - Or how I
learned to stop worrying and love email again
5686. [Speed cubing group] Re: Here in Budapest From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 Sep 2007 22:15:35 -0000
Hey Jasmine, I am also staying in Novotel for 4 nights :). I know Ron,
Ton, Rama, Jaap, Erik and some other Dutch ppl will stay there too. Most
of us arive on wednesday evening. I am looking forward to seeing you
again! When will you guys arive in Bukarest? - Joël --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > Yeah, ATM is pretty much always
the way to go. Peter and I travel quite > a lot and we always just
get local currency from an ATM. Chris - that > exchange rate you are
getting from the ATM (176-177HUF to 1USD) is very > good! Happy to
hear this. > > So, who else is staying at the conference hotel
(Novotel Congress)? > Everyone who's mentioned their accommodation
here has said they are > staying somewhere else! > > Jasmine
> > > On Sat, 29 Sep 2007 08:19:16 -0000, "cmhardw"
<no_reply@yahoogroups.com> > said: > > Hey Bernett! >
> > > Yes I am very much looking forward to meeting you and
your Dad when > > you arrive! Both of you were very big
inspirations to me to learn to > > improve my memory, and I am
very excited to meet you both! > > > > I paid HUF at the
hostel when I arrived, and I think the receptionist > > said she
could accept Euros as well. There is a bank very close to > > here
where I withdrew money from my account. > > > > Also Tyson,
the exchange rate is actually pretty good for USD. Things > > do
not cost a lot compared to the same things in the US. After I > >
withdrew some money from an ATM in Forints I checked my balance from
> > my bank and I am getting roughly 176-177 Forints to the
Dollar. > > > > By the way the money changers in the airport
charge a roughly 10% > > commission, so only change enough money
there to get to where you need > > to go by airport shuttle or
taxi or somethig. Withdraw the money you > > need to get around in
the city from a bank or ATM. There you will > > only be charged a
small fee for using the ATM, same is in the US when > > using your
ATM card at a bank that is not yours. > > > > Chris >
> > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis
Louis > > <pjlmem@> wrote: > > > > > >
Yes, there is internet which is also free in the hostel, I think. >
> You can pay in USD in the hostel. But outside I do not know. >
> > > > > Bernett Orlando > > > > > >
-- > http://www.fastmail.fm - I mean, what is it about a decent email
service? >
5687. Re: [Speed cubing group] Re: Here in Budapest From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 Sep 2007 23:30:24 +0100
Peter and I also arrive on Wednesday (during the afternoon). See you
soon!! Jasmine On Sat, 29 Sep 2007 22:15:35 -0000, "Joël van Noort"
<joel_vn@...> said: > Hey Jasmine, > > I am also staying
in Novotel for 4 nights :). I know Ron, Ton, Rama, > Jaap, Erik and
some other Dutch ppl will stay there too. Most of us > arive on
wednesday evening. > > I am looking forward to seeing you again!
When will you guys arive > in Bukarest? > > - Joël > >
--- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" >
<speedcuber@...> wrote: > > > > Yeah, ATM is pretty
much always the way to go. Peter and I travel > quite > > a lot
and we always just get local currency from an ATM. Chris - > that
> > exchange rate you are getting from the ATM (176-177HUF to
1USD) is > very > > good! Happy to hear this. > > >
> So, who else is staying at the conference hotel (Novotel Congress)?
> > Everyone who's mentioned their accommodation here has said
they are > > staying somewhere else! > > > > Jasmine
> > > > > > On Sat, 29 Sep 2007 08:19:16 -0000,
"cmhardw" > <no_reply@yahoogroups.com> > > said: >
> > Hey Bernett! > > > > > > Yes I am very much
looking forward to meeting you and your Dad > when > > > you
arrive! Both of you were very big inspirations to me to > learn to
> > > improve my memory, and I am very excited to meet you
both! > > > > > > I paid HUF at the hostel when I
arrived, and I think the > receptionist > > > said she could
accept Euros as well. There is a bank very close > to > > >
here where I withdrew money from my account. > > > > >
> Also Tyson, the exchange rate is actually pretty good for USD. >
Things > > > do not cost a lot compared to the same things in
the US. After > I > > > withdrew some money from an ATM in
Forints I checked my balance > from > > > my bank and I am
getting roughly 176-177 Forints to the Dollar. > > > > >
> By the way the money changers in the airport charge a roughly >
10% > > > commission, so only change enough money there to get
to where > you need > > > to go by airport shuttle or taxi
or somethig. Withdraw the > money you > > > need to get
around in the city from a bank or ATM. There you > will > >
> only be charged a small fee for using the ATM, same is in the US
> when > > > using your ATM card at a bank that is not
yours. > > > > > > Chris > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > >
> <pjlmem@> wrote: > > > > > > > > Yes,
there is internet which is also free in the hostel, I > think. >
> > You can pay in USD in the hostel. But outside I do not know.
> > > > > > > > Bernett Orlando > > >
> > > > > > > -- > > http://www.fastmail.fm -
I mean, what is it about a decent email > service? > > >
> -- http://www.fastmail.fm - Choose from over 50 domains or use your
own
5688. Re: Flying to Budapest From:
"Alien Stranger" <rubiks99ca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 Sep 2007 22:59:38 -0000
Toi aussi tu as caché mon nom dans le news paper en 2004. Mon show t'a
certainement inspiré. "school talent fast behind his back" --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@...> wrote: > > Hi everyone, > >
How are people transporting their cube lube with them? You can't carry
it on the plane because it's liquid and/or flammable... Just curious.
> > -Brent Morgan > > cmhardw
<no_reply@yahoogroups.com> wrote: Hi everyone, > > I arrived
in Budapest today, and am staying at the Ginkgo hostel. > It's a
really neat place, and to all the others staying here I think >
you'll like it. The staff is very friendly and the other people >
staying here that I've met so far seem very friendly too. > > If
anyone arrives early let me know, maybe we can get together for >
some sightseeing. > > Also Frank, if you get this sorry I missed
you at the airport. My > plane ended up being delayed and landed
about an hour and a half later > than I expected. Sorry if you had to
wait for me, but I didn't have a > way to get in touch with you. Hope
to see you soon, and sorry if you > had to wait! > > See you
all soon in Budapest! > Chris > > > > > > > :)
> --Brent > > --------------------------------- > Fussy?
Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and
lay it on us. > > [Non-text portions of this message have been
removed] >
5689. Re: Flying to Budapest From:
"Ron" <ron@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 Sep 2007 23:04:36 -0000
> Toi aussi tu as caché mon nom dans le news paper en 2004. Mon show
> t'a certainement inspiré. "school talent fast behind his back" I
wonder whether a narcissist would notice that he is a narcissist. Have
fun, Ron
5690. Future of Rutgers competitions From:
monstertruck794 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 Sep 2007 00:05:42 -0000
Does anyone know whether or not we are going to have anymore Rutgers
competitions?
5691. [Speed cubing group] Re: Here in Budapest From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 Sep 2007 00:10:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > I am looking forward to seeing you
again! When will you guys arive > in Bukarest? Bukarest? I hope
not... My info is in the "RWC2007" table here:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/database
Cheers! Stefan
5692. [Speed cubing group] Re: Here in Budapest From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 Sep 2007 00:17:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > My info is in the "RWC2007" table
here: >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/database I
just noticed the table can be sorted by any column, so by sorting by
"Where are you staying" the persons are grouped by that. Well, ideally
more people would enter their data, and write just the ho(s)tel name in
standard format in that column... sigh. Cheers! Stefan
5693. Re: [Speed cubing group] Arriving in Budapest From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 Sep 2007 22:49:40 -0700 (PDT)
Hi friends, How are people getting to Novotel Budapest Congress from the
airport? taxi? bus? train? curious. Thanks everyone, -BM Jasmine Lee
<speedcuber@...> wrote: Not long to go now!! :D Peter and I are
flying out on Wednesday 26 Sept and visiting some other places before
going to Hungary. Just wanted to let people know now because I'm not
sure how much email/internet access we'll have in the week leading up to
the competition. We're arriving in Budapest in the afternoon on 3
October, and we're staying at the competition hotel (Novotel Budapest
Congress). Looking forward to seeing everyone soon!! :D Jasmine
[Non-text portions of this message have been removed] :) --Brent
--------------------------------- Shape Yahoo! in your own image. Join
our Network Research Panel today! [Non-text portions of this message
have been removed]
No the link does not work. Do you know the site tinyurl.com? Herbert ---
In speedsolvingrubikscube@yahoogroups.com, "russm313"
<russm313@...> wrote: > > Hey, wanted to show you the Wooden
Cube I carved this weekend. It's > non-functional, but it's a nice
addition to the collection. > > http://f1.grp.yahoofs.com/v1/YFr-
> RjPtchD2eHwnTVEwBRUMxReZRfwqOfPZuezaQYyIFSgqxnHei6yV5srE3h92fr-
> 7z4Z6mLetQv-DqIPedxQRnHmwuA/wooden%20cube.JPG > > Not sure if
this link works, it's in the files section. > > Russ >
5695. Re: Flying to Budapest From:
"Alien Stranger" <rubiks99ca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 Sep 2007 10:16:20 -0000
A narcissist who does not seek a medal nor trophy is cool Especially
when its web page is rubikscuberecord.com for the price of a peanut.
Especially when its first one tv bilndfolded faker or not on this web.
Especially when the best cuber official 3x3x3 is adolescent, average
speed or blindfolded. Very fun --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote:
> > > Toi aussi tu as caché mon nom dans le news paper en 2004.
Mon show > > t'a certainement inspiré. "school talent fast behind
his back" > I wonder whether a narcissist would notice that he is a
narcissist. > > Have fun, > > Ron >
5696. [Speed cubing group] Re: Here in Budapest From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 Sep 2007 11:05:36 -0000
> Bukarest? I hope not... Just a little joke... I made DanH believe I
booked to Bukarest on MSN once :).
I've been hearing about how Harris Chan is a fast learner, going sub-20
in 3months.. I was wondering, how does he do it? Which alg sets did he
learn first?
5698. [Speed cubing group] Re: Here in Budapest From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 Sep 2007 18:44:21 -0000
Hi! I and my brother, Kåre, are staying at the conference hotel. We will
arrive on wednesday evening. I guess I will recognize a lot of faces
when I get there. It will of course be nice to meet all you cubers I
haven't met before too. I'm happy to see that there are so many cubers
registered. This will be a fantastic competition, I'm sure. /Gunnar Krig
--- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > Yeah, ATM is pretty much always
the way to go. Peter and I travel quite > a lot and we always just
get local currency from an ATM. Chris - that > exchange rate you are
getting from the ATM (176-177HUF to 1USD) is very > good! Happy to
hear this. > > So, who else is staying at the conference hotel
(Novotel Congress)? > Everyone who's mentioned their accommodation
here has said they are > staying somewhere else! > > Jasmine
> > > On Sat, 29 Sep 2007 08:19:16 -0000, "cmhardw"
<no_reply@yahoogroups.com> > said: > > Hey Bernett! >
> > > Yes I am very much looking forward to meeting you and
your Dad when > > you arrive! Both of you were very big
inspirations to me to learn to > > improve my memory, and I am
very excited to meet you both! > > > > I paid HUF at the
hostel when I arrived, and I think the receptionist > > said she
could accept Euros as well. There is a bank very close to > > here
where I withdrew money from my account. > > > > Also Tyson,
the exchange rate is actually pretty good for USD. Things > > do
not cost a lot compared to the same things in the US. After I > >
withdrew some money from an ATM in Forints I checked my balance from
> > my bank and I am getting roughly 176-177 Forints to the
Dollar. > > > > By the way the money changers in the airport
charge a roughly 10% > > commission, so only change enough money
there to get to where you need > > to go by airport shuttle or
taxi or somethig. Withdraw the money you > > need to get around in
the city from a bank or ATM. There you will > > only be charged a
small fee for using the ATM, same is in the US when > > using your
ATM card at a bank that is not yours. > > > > Chris >
> > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis
Louis > > <pjlmem@> wrote: > > > > > >
Yes, there is internet which is also free in the hostel, I think. >
> You can pay in USD in the hostel. But outside I do not know. >
> > > > > Bernett Orlando > > > > > >
-- > http://www.fastmail.fm - I mean, what is it about a decent email
service? >
5699. Stackmat timer to sell at Worlds From:
Pedro <pedrosino1@...>
To:
Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 30 Sep 2007 22:08:09 -0300 (ART)
Hi everybody I know this might be a little late, as some people are
already at Budapest, but... does anybody (preferably from the US, as it
would make the price lower) have an "extra" stackmat timer or one that
you could sell to me at the competition? if so, please send me a message
thanks Pedro Flickr agora em português. Você clica, todo mundo vê. Saiba
mais. [Non-text portions of this message have been removed]
5700. Re: [Speed cubing group] Re: Here in Budapest From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 Sep 2007 18:21:32 -0700
How much, approximately, is the cost of the taxi ride? On 9/30/07,
Gunnar Krig <gunkr520@...> wrote: > > Hi! > > I and my
brother, Kåre, are staying at the conference hotel. We will > arrive
on wednesday evening. I guess I will recognize a lot of faces > when
I get there. It will of course be nice to meet all you cubers I >
haven't met before too. > > I'm happy to see that there are so
many cubers registered. This will > be a fantastic competition, I'm
sure. > > /Gunnar Krig > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Jasmine Lee" > <speedcuber@...> wrote: > > >
> Yeah, ATM is pretty much always the way to go. Peter and I travel
quite > > a lot and we always just get local currency from an ATM.
Chris - that > > exchange rate you are getting from the ATM
(176-177HUF to 1USD) is very > > good! Happy to hear this. >
> > > So, who else is staying at the conference hotel (Novotel
Congress)? > > Everyone who's mentioned their accommodation here
has said they are > > staying somewhere else! > > > >
Jasmine > > > > > > On Sat, 29 Sep 2007 08:19:16
-0000, "cmhardw"
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >
> > said: > > > Hey Bernett! > > > > >
> Yes I am very much looking forward to meeting you and your Dad when
> > > you arrive! Both of you were very big inspirations to me
to learn to > > > improve my memory, and I am very excited to
meet you both! > > > > > > I paid HUF at the hostel
when I arrived, and I think the receptionist > > > said she
could accept Euros as well. There is a bank very close to > > >
here where I withdrew money from my account. > > > > >
> Also Tyson, the exchange rate is actually pretty good for USD. >
Things > > > do not cost a lot compared to the same things in
the US. After I > > > withdrew some money from an ATM in
Forints I checked my balance from > > > my bank and I am
getting roughly 176-177 Forints to the Dollar. > > > > >
> By the way the money changers in the airport charge a roughly 10%
> > > commission, so only change enough money there to get to
where you > need > > > to go by airport shuttle or taxi or
somethig. Withdraw the money you > > > need to get around in
the city from a bank or ATM. There you will > > > only be
charged a small fee for using the ATM, same is in the US when > >
> using your ATM card at a bank that is not yours. > > >
> > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> JohnLouis Louis > > > <pjlmem@> wrote: > >
> > > > > > Yes, there is internet which is also free
in the hostel, I think. > > > You can pay in USD in the hostel.
But outside I do not know. > > > > > > > >
Bernett Orlando > > > > > > > > > > --
> > http://www.fastmail.fm - I mean, what is it about a decent
email > service? > > > > > [Non-text portions of this
message have been removed]
5701. Re: Harris Chan's method From:
stompey1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Oct 2007 03:05:50 -0000
I think being in 8th grade has something to do with it.
5702. Re: [Speed cubing group] Re: Harris Chan's method From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 Sep 2007 20:08:39 -0700 (PDT)
I agree. 8th grade was so easy. So much free time too... High school..
Let's not go there. Brian ----- Original Message ---- From: stompey1
<no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 30, 2007
8:05:50 PM Subject: [Speed cubing group] Re: Harris Chan's method I
think being in 8th grade has something to do with it. <!-- #ygrp-mkp{
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[Non-text portions of this message have been removed]
5703. [Speed cubing group] Re: Here in Budapest From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Oct 2007 05:14:14 -0000
http://www.bud.hu/english/transport/taxi --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > How much, approximately, is the
cost of the taxi ride? > > On 9/30/07, Gunnar Krig
<gunkr520@...> wrote: > > > > Hi! > > > >
I and my brother, Kåre, are staying at the conference hotel. We will
> > arrive on wednesday evening. I guess I will recognize a lot of
faces > > when I get there. It will of course be nice to meet all
you cubers I > > haven't met before too. > > > > I'm
happy to see that there are so many cubers registered. This will >
> be a fantastic competition, I'm sure. > > > > /Gunnar
Krig > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Jasmine Lee" > > <speedcuber@> wrote: > >
> > > > Yeah, ATM is pretty much always the way to go. Peter
and I travel quite > > > a lot and we always just get local
currency from an ATM. Chris - that > > > exchange rate you are
getting from the ATM (176-177HUF to 1USD) is very > > > good!
Happy to hear this. > > > > > > So, who else is
staying at the conference hotel (Novotel Congress)? > > >
Everyone who's mentioned their accommodation here has said they are >
> > staying somewhere else! > > > > > > Jasmine
> > > > > > > > > On Sat, 29 Sep 2007
08:19:16 -0000, "cmhardw"
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >
> > > > said: > > > > Hey Bernett! > >
> > > > > > Yes I am very much looking forward to
meeting you and your Dad when > > > > you arrive! Both of
you were very big inspirations to me to learn to > > > >
improve my memory, and I am very excited to meet you both! > >
> > > > > > I paid HUF at the hostel when I arrived,
and I think the receptionist > > > > said she could accept
Euros as well. There is a bank very close to > > > > here
where I withdrew money from my account. > > > > > >
> > Also Tyson, the exchange rate is actually pretty good for USD.
> > Things > > > > do not cost a lot compared to the
same things in the US. After I > > > > withdrew some money
from an ATM in Forints I checked my balance from > > > > my
bank and I am getting roughly 176-177 Forints to the Dollar. > >
> > > > > > By the way the money changers in the
airport charge a roughly 10% > > > > commission, so only
change enough money there to get to where you > > need > >
> > to go by airport shuttle or taxi or somethig. Withdraw the
money you > > > > need to get around in the city from a bank
or ATM. There you will > > > > only be charged a small fee
for using the ATM, same is in the US when > > > > using your
ATM card at a bank that is not yours. > > > > > > >
> Chris > > > > > > > > --- In
speedsolvingrubikscube@...m<speedsolvingrubikscube%40yahoogroups.com>,
> > JohnLouis Louis > > > > <pjlmem@> wrote:
> > > > > > > > > > Yes, there is internet
which is also free in the hostel, I think. > > > > You can
pay in USD in the hostel. But outside I do not know. > > > >
> > > > > > Bernett Orlando > > > > >
> > > > > > > > > -- > > >
http://www.fastmail.fm - I mean, what is it about a decent email >
> service? > > > > > > > > > > >
> [Non-text portions of this message have been removed] >
5704. Re: [Speed cubing group] Re: Harris Chan's method From:
Omi Castanar <soul_nerd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 1 Oct 2007 00:10:57 -0700 (PDT)
But does he do the Fridrich? Which algs does he use? Brian Le
<khoale1234567@...> wrote: I agree. 8th grade was so easy. So much
free time too... High school.. Let's not go there. Brian ----- Original
Message ---- From: stompey1 <no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 30, 2007
8:05:50 PM Subject: [Speed cubing group] Re: Harris Chan's method I
think being in 8th grade has something to do with it. <!-- #ygrp-mkp{
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[Non-text portions of this message have been removed]
------------------------------------------- Don't think. Drink.
http://milkolate.pansitan.net --------------------------------- Check
out the hottest 2008 models today at Yahoo! Autos. [Non-text portions of
this message have been removed]
5705. [Speed cubing group] Re: Here in Budapest From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Oct 2007 09:11:26 -0000
Hi :-) I was in Budapest in June. Sadly i cannot go this time :-( The
best way to get a taxi is to call City Taxi, also do this from the
airport. If you just take a taxi outside the terminal you will pay a lot
more than needed... City Taxi = 36(1) 347-8062 The best way to waste
money on taxi is to get the hotel lobby to book the taxi for you ;-)
Call yourself! They speak ok english :-) To get around town just use
tram or metro. Cheap and fast. Buy a multi-day ticket to save even more
!! These tickets and a useful transportation map is available from all
metro stations at least. Happy Buvös Kocka :D -Per > --- In
speedsolvingrubikscube@...m, aznseashell <no_reply@...> wrote:
> > http://www.bud.hu/english/transport/taxi > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > How much, approximately,
is the cost of the taxi ride? > > > > On 9/30/07, Gunnar
Krig <gunkr520@> wrote: > > > > > > Hi! >
> > > > > I and my brother, Kåre, are staying at the
conference hotel. We will > > > arrive on wednesday evening. I
guess I will recognize a lot of faces > > > when I get there.
It will of course be nice to meet all you cubers I > > >
haven't met before too. > > > > > > I'm happy to see
that there are so many cubers registered. This will > > > be a
fantastic competition, I'm sure. > > > > > > /Gunnar
Krig > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > "Jasmine Lee" > > >
<speedcuber@> wrote: > > > > > > > > Yeah,
ATM is pretty much always the way to go. Peter and I > travel quite
> > > > a lot and we always just get local currency from an
ATM. Chris - > that > > > > exchange rate you are getting
from the ATM (176-177HUF to 1USD) > is very > > > > good!
Happy to hear this. > > > > > > > > So, who else
is staying at the conference hotel (Novotel Congress)? > > >
> Everyone who's mentioned their accommodation here has said they are
> > > > staying somewhere else! > > > > >
> > > Jasmine > > > > > > > > > >
> > On Sat, 29 Sep 2007 08:19:16 -0000, "cmhardw" >
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >
> > > > > > said: > > > > > Hey
Bernett! > > > > > > > > > > Yes I am very
much looking forward to meeting you and your Dad > when > >
> > > you arrive! Both of you were very big inspirations to me
to > learn to > > > > > improve my memory, and I am
very excited to meet you both! > > > > > > > >
> > I paid HUF at the hostel when I arrived, and I think the >
receptionist > > > > > said she could accept Euros as
well. There is a bank very close to > > > > > here where
I withdrew money from my account. > > > > > > >
> > > Also Tyson, the exchange rate is actually pretty good for
USD. > > > Things > > > > > do not cost a lot
compared to the same things in the US. After I > > > > >
withdrew some money from an ATM in Forints I checked my > balance
from > > > > > my bank and I am getting roughly 176-177
Forints to the Dollar. > > > > > > > > > >
By the way the money changers in the airport charge a roughly 10% >
> > > > commission, so only change enough money there to get
to where you > > > need > > > > > to go by
airport shuttle or taxi or somethig. Withdraw the > money you >
> > > > need to get around in the city from a bank or ATM.
There you will > > > > > only be charged a small fee for
using the ATM, same is in the > US when > > > > >
using your ATM card at a bank that is not yours. > > > >
> > > > > > Chris > > > > > > >
> > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > JohnLouis Louis > > >
> > <pjlmem@> wrote: > > > > > > > >
> > > > Yes, there is internet which is also free in the
hostel, I > think. > > > > > You can pay in USD in the
hostel. But outside I do not know. > > > > > > >
> > > > > Bernett Orlando > > > > > >
> > > > > > > > > > > > -- > >
> > http://www.fastmail.fm - I mean, what is it about a decent
email > > > service? > > > > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
5706. Wooden cube From:
"russm313" <russm313@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Oct 2007 13:55:29 -0000
Ok, the last link I sent did not work. Here is the tinyURL
http://tinyurl.com/2wdjxv I carved this cube this weekend. It was a lot
of fun to make. Russ
5707. Re: Wooden Cube From:
"russm313" <russm313@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Oct 2007 13:56:08 -0000
Here is the tinyurl http://tinyurl.com/2wdjxv Russ --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...>
wrote: > > No the link does not work. Do you know the site
tinyurl.com? > > Herbert > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "russm313"
<russm313@> wrote: > > > > Hey, wanted to show you the
Wooden Cube I carved this weekend. > It's > > non-functional,
but it's a nice addition to the collection. > > > >
http://f1.grp.yahoofs.com/v1/YFr- > >
RjPtchD2eHwnTVEwBRUMxReZRfwqOfPZuezaQYyIFSgqxnHei6yV5srE3h92fr- >
> 7z4Z6mLetQv-DqIPedxQRnHmwuA/wooden%20cube.JPG > > > >
Not sure if this link works, it's in the files section. > > >
> Russ > > >
5708. Re: Flying to Budapest From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Oct 2007 14:21:15 -0000
I would borrow lube form fellow cubers once I get there. But once I was
desparate, and just sprayed a bunch of lube into a ziplock bag. I used a
cotton swab for application. This may or maynot set off the really
sensitive explosive residue alarms at airports though... just to warn
ya. It was more to save space in my luggage than anything. I have always
chanced it, and brought it onboard. After about 8 flights, my last one
was when I finally got caught. They confiscated it under the policy of
"hazardous material". -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@...> wrote: > > Hi everyone, > >
How are people transporting their cube lube with them? You can't carry
it on the plane because it's liquid and/or flammable... Just curious.
> > -Brent Morgan > > cmhardw
<no_reply@yahoogroups.com> wrote: Hi everyone, > > I arrived
in Budapest today, and am staying at the Ginkgo hostel. > It's a
really neat place, and to all the others staying here I think >
you'll like it. The staff is very friendly and the other people >
staying here that I've met so far seem very friendly too. > > If
anyone arrives early let me know, maybe we can get together for >
some sightseeing. > > Also Frank, if you get this sorry I missed
you at the airport. My > plane ended up being delayed and landed
about an hour and a half later > than I expected. Sorry if you had to
wait for me, but I didn't have a > way to get in touch with you. Hope
to see you soon, and sorry if you > had to wait! > > See you
all soon in Budapest! > Chris > > > > > > > :)
> --Brent > > --------------------------------- > Fussy?
Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and
lay it on us. > > [Non-text portions of this message have been
removed] >
5709. Re: [Speed cubing group] Re: Here in Budapest From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 1 Oct 2007 12:41:16 -0300 (ART)
Chris, at which email can I talk to you? I emailed both your
speedcubing.com and hotmail.com adresses...tried cmhardw@..., but got a
failure... Pedro cmhardw <no_reply@yahoogroups.com> escreveu: Hey
Pedro, I took the airport "Minibus". It goes direct to the Ginkgo
hostel. Also the ATM is just the automated machine at the bank where you
get your money. I think it stands for Automated Teller Machine
technically. Chris --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > How did you get from the airport
to Ginkgo hostel? bus? train? taxi? > > I'll much likely stay
there too, so it would be nice to know > > Pedro > Abra sua
conta no Yahoo! Mail, o único sem limite de espaço para armazenamento!
[Non-text portions of this message have been removed]
5710. Re: [Speed cubing group] Re: Flying to Budapest From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 1 Oct 2007 16:51:26 +0100 (BST)
I was caught both the time I took it - once in hand luggage and once in
checked in baggage. The new cans were removed and thrown to dust bin. I
will never carry it anymore. Hope silicon spray will be available in the
competition venue ! J.Bernett Orlando d_funny007
<no_reply@yahoogroups.com> wrote: I would borrow lube form fellow
cubers once I get there. But once I was desparate, and just sprayed a
bunch of lube into a ziplock bag. I used a cotton swab for application.
This may or maynot set off the really sensitive explosive residue alarms
at airports though... just to warn ya. It was more to save space in my
luggage than anything. I have always chanced it, and brought it onboard.
After about 8 flights, my last one was when I finally got caught. They
confiscated it under the policy of "hazardous material". -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@...> wrote: > > Hi everyone, > >
How are people transporting their cube lube with them? You can't carry
it on the plane because it's liquid and/or flammable... Just curious.
> > -Brent Morgan > > cmhardw
<no_reply@yahoogroups.com> wrote: Hi everyone, > > I arrived
in Budapest today, and am staying at the Ginkgo hostel. > It's a
really neat place, and to all the others staying here I think >
you'll like it. The staff is very friendly and the other people >
staying here that I've met so far seem very friendly too. > > If
anyone arrives early let me know, maybe we can get together for >
some sightseeing. > > Also Frank, if you get this sorry I missed
you at the airport. My > plane ended up being delayed and landed
about an hour and a half later > than I expected. Sorry if you had to
wait for me, but I didn't have a > way to get in touch with you. Hope
to see you soon, and sorry if you > had to wait! > > See you
all soon in Budapest! > Chris > > > > > > > :)
> --Brent > > --------------------------------- > Fussy?
Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and
lay it on us. > > [Non-text portions of this message have been
removed] > --------------------------------- Get the freedom to save
as many mails as you wish. Click here to know how. [Non-text portions of
this message have been removed]
5711. [Speed cubing group] Re: Flying to Budapest From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Oct 2007 19:37:19 -0000
just the spray cans being confiscated? Or is the silicone oil like RC
car shock oil also prohibited? thanks! --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > I was caught both the time I took it
- once in hand luggage and once in checked in baggage. The new cans were
removed and thrown to dust bin. I will never carry it anymore. Hope
silicon spray will be available in the competition venue ! > >
J.Bernett Orlando > > d_funny007 <no_reply@yahoogroups.com>
wrote: > I would borrow lube form fellow cubers once I get there. But
once I > was desparate, and just sprayed a bunch of lube into a
ziplock bag. > I used a cotton swab for application. This may or
maynot set off the > really sensitive explosive residue alarms at
airports though... just > to warn ya. > > It was more to save
space in my luggage than anything. I have always > chanced it, and
brought it onboard. After about 8 flights, my last > one was when I
finally got caught. They confiscated it under the > policy of
"hazardous material". > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
<brentmorganmaster@> wrote: > > > > Hi everyone, >
> > > How are people transporting their cube lube with them?
You can't > carry it on the plane because it's liquid and/or
flammable... Just > curious. > > > > -Brent Morgan >
> > > cmhardw <no_reply@yahoogroups.com> > wrote: Hi
everyone, > > > > I arrived in Budapest today, and am
staying at the Ginkgo > hostel. > > It's a really neat place,
and to all the others staying here I > think > > you'll like
it. The staff is very friendly and the other people > > staying
here that I've met so far seem very friendly too. > > > > If
anyone arrives early let me know, maybe we can get together > for
> > some sightseeing. > > > > Also Frank, if you get
this sorry I missed you at the airport. > My > > plane ended up
being delayed and landed about an hour and a half > later > >
than I expected. Sorry if you had to wait for me, but I didn't > have
a > > way to get in touch with you. Hope to see you soon, and
sorry if > you > > had to wait! > > > > See you all
soon in Budapest! > > Chris > > > > > > >
> > > > > > > :) > > --Brent > > >
> --------------------------------- > > Fussy? Opinionated?
Impossible to please? Perfect. Join Yahoo!'s > user panel and lay it
on us. > > > > [Non-text portions of this message have been
removed] > > > > > > > > >
--------------------------------- > Get the freedom to save as many
mails as you wish. Click here to know how. > > [Non-text portions
of this message have been removed] >
5712. Re: Stackmat timer to sell at Worlds From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Oct 2007 19:43:26 -0000
Pedro, I may be able to help. i leave Wednesday. they sell the stackmat
timers in a set called StackPack with other cup stacking stuff for $30
at a store by my house. go to target.com and search for cup stacking and
you'll see it. i don't know if they have any in stock, but i'll check
for you. let me know if you want me to pick it up for you. --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Hi everybody > > I know this might be a little
late, as some people are already at Budapest, but... > > does
anybody (preferably from the US, as it would make the price lower) have
an "extra" stackmat timer or one that you could sell to me at the
competition? > > if so, please send me a message > > thanks
> > Pedro > > Flickr agora em português. Você clica, todo
mundo vê. Saiba mais. > > [Non-text portions of this message have
been removed] >
5713. Kiran Chetry - BUSTED! (with 4x4x4) From:
christopher_pelley <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 01 Oct 2007 21:07:59 -0000
On Friday morning, I was watching CNN. After a commercial break, I
quickly saw something flash by-- it was a cube! The anchor, Kiran
Chetry, quickly put the cube down before looking up at the camera to
resume her newscast. I rewound the video and it was a 4x4x4 no less! I
thought, either she's trying to look smart or she was really busted. It
turns out they did a story about an hour later with Leyan Lo and Ryan
Patricio about the WC 2007, so it all made sense then. Here's the clip:
http://www.youtube.com/watch?v=RH_caXjtth0 Chris
5714. New file uploaded to speedsolvingrubikscube From:
speedsolvingrubikscube@yahoogroups.com
To:
speedsolvingrubikscube@yahoogroups.com
Date:
1 Oct 2007 21:37:06 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /300 nouveau.rtf Uploaded by : rubiks99ca <rubiks99ca@...>
Description : Return cube world shame man You can access this file at
the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/300%20nouveau.rtf
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, rubiks99ca
<rubiks99ca@...>
5715. Re: [Speed cubing group] Re: Harris Chan's method From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 1 Oct 2007 15:24:30 -0700 (PDT)
Ask him yourself. He has a Youtube account. It's Einstakonan. Brian
----- Original Message ---- From: Omi Castanar <soul_nerd@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, October 1, 2007
12:10:57 AM Subject: Re: [Speed cubing group] Re: Harris Chan's method
But does he do the Fridrich? Which algs does he use? Brian Le
<khoale1234567@ sbcglobal. net> wrote: I agree. 8th grade was so
easy. So much free time too... High school.. Let's not go there. Brian
----- Original Message ---- From: stompey1 <no_reply@yahoogroup
s.com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Sunday,
September 30, 2007 8:05:50 PM Subject: [Speed cubing group] Re: Harris
Chan's method I think being in 8th grade has something to do with it.
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Drink. http://milkolate. pansitan. net ------------ --------- ---------
--- Check out the hottest 2008 models today at Yahoo! Autos. [Non-text
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5716. Re: [Speed cubing group] Re: Stackmat timer to sell at Worlds
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 1 Oct 2007 19:36:30 -0300 (ART)
Cool! So, what would be your price to me? : ) I went to the website and
saw the pack contains the cups, carrying bag, mat and the timer : ) it
would be great if you could bring one to me, if it's not too big for you
to carry Pedro kirk83616 <no_reply@yahoogroups.com> escreveu:
Pedro, I may be able to help. i leave Wednesday. they sell the stackmat
timers in a set called StackPack with other cup stacking stuff for $30
at a store by my house. go to target.com and search for cup stacking and
you'll see it. i don't know if they have any in stock, but i'll check
for you. let me know if you want me to pick it up for you. --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Hi everybody > > I know this might be a little
late, as some people are already at Budapest, but... > > does
anybody (preferably from the US, as it would make the price lower) have
an "extra" stackmat timer or one that you could sell to me at the
competition? > > if so, please send me a message > > thanks
> > Pedro > > Flickr agora em português. Você clica, todo
mundo vê. Saiba mais. > > [Non-text portions of this message have
been removed] > Abra sua conta no Yahoo! Mail, o único sem limite de
espaço para armazenamento! [Non-text portions of this message have been
removed]
5717. Re: [Speed cubing group] Re: Stackmat timer to sell at Worlds
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 1 Oct 2007 19:54:46 -0300 (ART)
Oh, another thing... if it works, can I pay you in Euros? I think I'll
just take Euros with me for Budapest...no reason to carry dollars too...
so, is it fine for you? (1 euro = ~1.42 dollar, so if it was 30 dollars,
that would be about 21 euros) could you message me privately? thanks
again Pedro kirk83616 <no_reply@yahoogroups.com> escreveu: Pedro,
I may be able to help. i leave Wednesday. they sell the stackmat timers
in a set called StackPack with other cup stacking stuff for $30 at a
store by my house. go to target.com and search for cup stacking and
you'll see it. i don't know if they have any in stock, but i'll check
for you. let me know if you want me to pick it up for you. --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Hi everybody > > I know this might be a little
late, as some people are already at Budapest, but... > > does
anybody (preferably from the US, as it would make the price lower) have
an "extra" stackmat timer or one that you could sell to me at the
competition? > > if so, please send me a message > > thanks
> > Pedro > > Flickr agora em português. Você clica, todo
mundo vê. Saiba mais. > > [Non-text portions of this message have
been removed] > Abra sua conta no Yahoo! Mail, o único sem limite de
espaço para armazenamento! [Non-text portions of this message have been
removed]
5718. Re: Harris Chan's method From:
"Harris Chan" <takonan_mutoy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Oct 2007 03:14:16 -0000
5719. Temperature at a Competition From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Oct 2007 04:01:20 -0000
7d) The temperature of the competition area should preferably be 21 to
25 degrees Celsius. Yeah, hopefully I never have to go through THIS
again. Cubesmith stickers become very sticky when the temperature goes
above 30. That's why competitions should never be held outside. >:|
Krueger knows exactly what I mean. -Tim
5720. Re: [Speed cubing group] Re: Harris Chan's method From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 1 Oct 2007 21:24:46 -0700 (PDT)
5721. Re: New file uploaded to speedsolvingrubikscube From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Oct 2007 11:27:28 -0000
Gaetan :-o You never get tired of this? How big is your ego?? -Per >
--- In speedsolvingrubikscube@yahoogroups.com,
speedsolvingrubikscube@yahoogroups.com wrote: > > > Hello, >
> This email message is a notification to let you know that > a
file has been uploaded to the Files area of the speedsolvingrubikscube
> group. > > File : /300 nouveau.rtf > Uploaded by :
rubiks99ca <rubiks99ca@...> > Description : Return cube world
shame man > > You can access this file at the URL: >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/300%
20nouveau.rtf > > To learn more about file sharing for your group,
please visit: > http://help.yahoo.com/help/us/groups/files > >
Regards, > > rubiks99ca <rubiks99ca@...> >
5722. Re: [Speed cubing group] Re: Flying to Budapest From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 2 Oct 2007 16:59:04 +0100 (BST)
Just the spray cans. In some countries it was allowed. In some countries
not allowed. Bernett Orlando kirk83616 <no_reply@yahoogroups.com>
wrote: just the spray cans being confiscated? Or is the silicone oil
like RC car shock oil also prohibited? thanks! --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > I was caught both the time I took it
- once in hand luggage and once in checked in baggage. The new cans were
removed and thrown to dust bin. I will never carry it anymore. Hope
silicon spray will be available in the competition venue ! > >
J.Bernett Orlando > > d_funny007 <no_reply@yahoogroups.com>
wrote: > I would borrow lube form fellow cubers once I get there. But
once I > was desparate, and just sprayed a bunch of lube into a
ziplock bag. > I used a cotton swab for application. This may or
maynot set off the > really sensitive explosive residue alarms at
airports though... just > to warn ya. > > It was more to save
space in my luggage than anything. I have always > chanced it, and
brought it onboard. After about 8 flights, my last > one was when I
finally got caught. They confiscated it under the > policy of
"hazardous material". > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
<brentmorganmaster@> wrote: > > > > Hi everyone, >
> > > How are people transporting their cube lube with them?
You can't > carry it on the plane because it's liquid and/or
flammable... Just > curious. > > > > -Brent Morgan >
> > > cmhardw <no_reply@yahoogroups.com> > wrote: Hi
everyone, > > > > I arrived in Budapest today, and am
staying at the Ginkgo > hostel. > > It's a really neat place,
and to all the others staying here I > think > > you'll like
it. The staff is very friendly and the other people > > staying
here that I've met so far seem very friendly too. > > > > If
anyone arrives early let me know, maybe we can get together > for
> > some sightseeing. > > > > Also Frank, if you get
this sorry I missed you at the airport. > My > > plane ended up
being delayed and landed about an hour and a half > later > >
than I expected. Sorry if you had to wait for me, but I didn't > have
a > > way to get in touch with you. Hope to see you soon, and
sorry if > you > > had to wait! > > > > See you all
soon in Budapest! > > Chris > > > > > > >
> > > > > > > :) > > --Brent > > >
> --------------------------------- > > Fussy? Opinionated?
Impossible to please? Perfect. Join Yahoo!'s > user panel and lay it
on us. > > > > [Non-text portions of this message have been
removed] > > > > > > > > >
--------------------------------- > Get the freedom to save as many
mails as you wish. Click here to know how. > > [Non-text portions
of this message have been removed] >
--------------------------------- Forgot the famous last words? Access
your message archive online. Click here. [Non-text portions of this
message have been removed]
5723. Re: [Speed cubing group] Re: Stackmat timer to sell at Worlds
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 2 Oct 2007 09:49:32 -0700
Yeah, actually, if anyone who is not from the United States wants items
from the United States, send me an e-mail today, hopefully soon, and
I'll see if I can bring it to Hungary for you. -Tyson On 10/1/07, Pedro
<pedrosino1@...> wrote: > > Oh, another thing... > >
if it works, can I pay you in Euros? I think I'll just take Euros with
me > for Budapest...no reason to carry dollars too... > > so,
is it fine for you? (1 euro = ~1.42 dollar, so if it was 30 dollars,
> that would be about 21 euros) > > could you message me
privately? > > thanks again > > Pedro > > kirk83616
<no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> >
escreveu: Pedro, > I may be able to help. i leave Wednesday. >
> they sell the stackmat timers in a set called StackPack with other
> cup stacking stuff for $30 at a store by my house. go to target.com
> and search for cup stacking and you'll see it. i don't know if they
> have any in stock, but i'll check for you. let me know if you want
> me to pick it up for you. > > --Kirk > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Pedro > <pedrosino1@...> wrote: > > > > Hi
everybody > > > > I know this might be a little late, as
some people are already at > Budapest, but... > > > >
does anybody (preferably from the US, as it would make the price >
lower) have an "extra" stackmat timer or one that you could sell to >
me at the competition? > > > > if so, please send me a
message > > > > thanks > > > > Pedro > >
> > Flickr agora em português. Você clica, todo mundo vê. Saiba
> mais. > > > > [Non-text portions of this message have
been removed] > > > > > > > > Abra sua conta no
Yahoo! Mail, o único sem limite de espaço para > armazenamento! >
> [Non-text portions of this message have been removed] > >
> [Non-text portions of this message have been removed]
5724. Polish Open 2008 - Report and Pictures From:
"gillesvdp" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Oct 2007 17:02:51 -0000
Finally... Long address:
http://www.gillesvdp.com/cube/index.php/2007/10/02/7-polish-open-2007-report-pictures
Tinyurl: http://tinyurl.com/2c8g2p General address:
http://www.gillesvdp.com/cube Feel free to leave comments ! (It might be
blocked by the spam filter but I can sort them out later so don't worry
if it does not appear.) See you in Budapest !!
5725. Re: Polish Open 2008 - Report and Pictures From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Oct 2007 17:11:53 -0000
I see you've done a report on a competition that hasn't happened yet! ;)
-Tim --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > Finally... > Long address:
> http://www.gillesvdp.com/cube/index.php/2007/10/02/7-polish-open-
2007-report-pictures > > Tinyurl: > http://tinyurl.com/2c8g2p
> > General address: > http://www.gillesvdp.com/cube > >
Feel free to leave comments ! > (It might be blocked by the spam
filter but I can sort them out later > so don't worry if it does not
appear.) > > See you in Budapest !! >
5726. Re: [Speed cubing group] Re: Polish Open 2008 - Report and
Pictures
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 2 Oct 2007 19:14:26 +0200
well, you get the idea :p 2007/10/2, Timothy Sun <linkpoke@...>:
> > I see you've done a report on a competition that hasn't
happened > yet! ;) > > -Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, > "gillesvdp"
<gillesvdp@...> wrote: > > > > Finally... > >
Long address: > >
http://www.gillesvdp.com/cube/index.php/2007/10/02/7-polish-open- >
2007-report-pictures > > > > Tinyurl: > >
http://tinyurl.com/2c8g2p > > > > General address: > >
http://www.gillesvdp.com/cube > > > > Feel free to leave
comments ! > > (It might be blocked by the spam filter but I can
sort them out > later > > so don't worry if it does not
appear.) > > > > See you in Budapest !! > > > >
> > > > Yahoo! Groups Links > > > > [Non-text
portions of this message have been removed]
5727. Any cubers in Northern Ireland? From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Oct 2007 18:54:30 -0000
Hello, I got this e-mail from some producer at BBC radio: Joel, I am a
producer at BBC Radio Ulster. We are interested in getting someone over
here in Northern Ireland to come into our studio to baffle one of our
radio presenters with quick moves on a Rubik's Cube to coincide with the
start of the Hungary speed cube championships. Do you know of any speed
cubers over here? Regards Jeremy Mitchell Anyone who can help? - Joël
5728. Re: Harris Chan's method From:
stompey1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Oct 2007 18:58:48 -0000
man i wish i were in 9th grade again :\
5729. [Speed cubing group] Re: Polish Open 2008 - Report and Pictures
From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Oct 2007 19:01:43 -0000
In the post it says "see videos", but I can't see them? Thanks, Joey ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > well, you get the idea :p >
> 2007/10/2, Timothy Sun <linkpoke@...>: > > > > I
see you've done a report on a competition that hasn't happened > >
yet! ;) > > > > -Tim > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "gillesvdp"
<gillesvdp@> wrote: > > > > > > Finally... >
> > Long address: > > >
http://www.gillesvdp.com/cube/index.php/2007/10/02/7-polish-open- >
> 2007-report-pictures > > > > > > Tinyurl: >
> > http://tinyurl.com/2c8g2p > > > > > >
General address: > > > http://www.gillesvdp.com/cube > >
> > > > Feel free to leave comments ! > > > (It
might be blocked by the spam filter but I can sort them out > >
later > > > so don't worry if it does not appear.) > >
> > > > See you in Budapest !! > > > > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > [Non-text portions of
this message have been removed] >
5730. Re: [Speed cubing group] Re: Polish Open 2008 - Report and
Pictures
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 2 Oct 2007 21:55:50 +0200
indeed, they will come some day soon, somrry :-( 2007/10/2, joey_gouly
<no_reply@yahoogroups.com>: > > In the post it says "see
videos", but I can't see them? > > Thanks, > Joey > > ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@...> wrote: > > > > well, you
get the idea :p > > > > 2007/10/2, Timothy Sun
<linkpoke@...>: > > > > > > I see you've done a
report on a competition that hasn't happened > > > yet! ;) >
> > > > > -Tim > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > "gillesvdp"
<gillesvdp@> wrote: > > > > > > > >
Finally... > > > > Long address: > > > >
http://www.gillesvdp.com/cube/index.php/2007/10/02/7-polish-open- >
> > 2007-report-pictures > > > > > > > >
Tinyurl: > > > > http://tinyurl.com/2c8g2p > > >
> > > > > General address: > > > >
http://www.gillesvdp.com/cube > > > > > > > >
Feel free to leave comments ! > > > > (It might be blocked
by the spam filter but I can sort them out > > > later >
> > > so don't worry if it does not appear.) > > >
> > > > > See you in Budapest !! > > > > >
> > > > > > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > >
> > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > Yahoo! Groups Links > > > > [Non-text
portions of this message have been removed]
5731. [Speed cubing group] Re: Stackmat timer to sell at Worlds
From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Oct 2007 20:41:28 -0000
works for me. just sent you email... --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Oh, another thing... > > if it works, can I pay
you in Euros? I think I'll just take Euros with me for Budapest...no
reason to carry dollars too... > > so, is it fine for you? (1 euro
= ~1.42 dollar, so if it was 30 dollars, that would be about 21 euros)
> > could you message me privately? > > thanks again >
> Pedro > > kirk83616 <no_reply@yahoogroups.com>
escreveu: Pedro, > I may be able to help. i leave Wednesday. >
> they sell the stackmat timers in a set called StackPack with other
> cup stacking stuff for $30 at a store by my house. go to target.com
> and search for cup stacking and you'll see it. i don't know if they
> have any in stock, but i'll check for you. let me know if you want
> me to pick it up for you. > > --Kirk > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > <pedrosino1@>
wrote: > > > > Hi everybody > > > > I know this
might be a little late, as some people are already at > Budapest,
but... > > > > does anybody (preferably from the US, as it
would make the price > lower) have an "extra" stackmat timer or one
that you could sell to > me at the competition? > > > >
if so, please send me a message > > > > thanks > >
> > Pedro > > > > Flickr agora em português. Você
clica, todo mundo vê. Saiba > mais. > > > > [Non-text
portions of this message have been removed] > > > > >
> > > Abra sua conta no Yahoo! Mail, o único sem limite de
espaço para armazenamento! > > [Non-text portions of this message
have been removed] >
5732. [Speed cubing group] Re: Flying to Budapest From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Oct 2007 21:12:57 -0000
thanks. i'll try to check my silicone oil and hope it gets through...
--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > Just the spray cans. In some
countries it was allowed. In some countries not allowed. > Bernett
Orlando > > kirk83616 <no_reply@yahoogroups.com> wrote: >
just the spray cans being confiscated? Or is the silicone oil like >
RC car shock oil also prohibited? > > thanks! > --Kirk >
> --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis >
<pjlmem@> wrote: > > > > I was caught both the time I
took it - once in hand luggage and > once in checked in baggage. The
new cans were removed and thrown to > dust bin. I will never carry it
anymore. Hope silicon spray will be > available in the competition
venue ! > > > > J.Bernett Orlando > > > >
d_funny007 <no_reply@yahoogroups.com> wrote: > > I would
borrow lube form fellow cubers once I get there. > But once I >
> was desparate, and just sprayed a bunch of lube into a ziplock >
bag. > > I used a cotton swab for application. This may or maynot
set off > the > > really sensitive explosive residue alarms at
airports though... > just > > to warn ya. > > > >
It was more to save space in my luggage than anything. I have >
always > > chanced it, and brought it onboard. After about 8
flights, my last > > one was when I finally got caught. They
confiscated it under the > > policy of "hazardous material". >
> > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan > >
<brentmorganmaster@> wrote: > > > > > > Hi
everyone, > > > > > > How are people transporting
their cube lube with them? You can't > > carry it on the plane
because it's liquid and/or flammable... Just > > curious. >
> > > > > -Brent Morgan > > > > > >
cmhardw <no_reply@yahoogroups.com> > > wrote: Hi everyone,
> > > > > > I arrived in Budapest today, and am
staying at the Ginkgo > > hostel. > > > It's a really
neat place, and to all the others staying here I > > think >
> > you'll like it. The staff is very friendly and the other
people > > > staying here that I've met so far seem very
friendly too. > > > > > > If anyone arrives early let
me know, maybe we can get together > > for > > > some
sightseeing. > > > > > > Also Frank, if you get this
sorry I missed you at the airport. > > My > > > plane
ended up being delayed and landed about an hour and a half > >
later > > > than I expected. Sorry if you had to wait for me,
but I didn't > > have a > > > way to get in touch with
you. Hope to see you soon, and sorry if > > you > > > had
to wait! > > > > > > See you all soon in Budapest!
> > > Chris > > > > > > > > > >
> > > > > > > > > > > :) > > >
--Brent > > > > > > ---------------------------------
> > > Fussy? Opinionated? Impossible to please? Perfect. Join
Yahoo!'s > > user panel and lay it on us. > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > > > > > >
> --------------------------------- > > Get the freedom to save
as many mails as you wish. Click here to > know how. > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > ---------------------------------
> Forgot the famous last words? Access your message archive online.
Click here. > > [Non-text portions of this message have been
removed] >
5733. Re: Any cubers in Northern Ireland? From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 02 Oct 2007 22:21:00 -0000
I was in Northern Ireland a couple weeks ago... I was only there for a
day though. I spent the rest of the week in Dublin. -Dan --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hello, > > I got this e-mail
from some producer at BBC radio: > > > Joel, > > I am a
producer at BBC Radio Ulster. We are interested in getting > someone
over here in Northern Ireland to come into our studio to > baffle one
of our radio presenters with quick moves on a Rubik's Cube > to
coincide with the start of the Hungary speed cube championships. > Do
you know of any speed cubers over here? > > Regards > >
Jeremy Mitchell > > > Anyone who can help? > > - Joël
>
5734. Re: [Speed cubing group] Re: Any cubers in Northern Ireland?
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 2 Oct 2007 16:53:55 -0700
Shouldn't all of the quick speed cubers be in Hungary? Or most of them
at least? On 10/2/07, Dan Dzoan <gvdlfs3@...> wrote: > > I
was in Northern Ireland a couple weeks ago... I was only there for >
a day though. I spent the rest of the week in Dublin. > -Dan >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Joël van Noort > <joel_vn@...> wrote: > > > >
Hello, > > > > I got this e-mail from some producer at BBC
radio: > > > > > > Joel, > > > > I am a
producer at BBC Radio Ulster. We are interested in getting > >
someone over here in Northern Ireland to come into our studio to >
> baffle one of our radio presenters with quick moves on a Rubik's
Cube > > to coincide with the start of the Hungary speed cube
championships. > > Do you know of any speed cubers over here? >
> > > Regards > > > > Jeremy Mitchell > >
> > > > Anyone who can help? > > > > - Joël >
> > > > [Non-text portions of this message have been
removed]
5735. Re: [Speed cubing group] Re: Any cubers in Northern Ireland?
From:
"Leyan Lo" <leyanlo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 3 Oct 2007 00:07:02 -0700
Oh, you just have to be so clever, don't you! :-P On 10/2/07, Tyson Mao
<tyson.mao@...> wrote: > > Shouldn't all of the quick speed
cubers be in Hungary? Or most of them > at > least? > > On
10/2/07, Dan Dzoan <gvdlfs3@... <gvdlfs3%40yahoo.com>>
wrote: > > > > I was in Northern Ireland a couple weeks
ago... I was only there for > > a day though. I spent the rest of
the week in Dublin. > > -Dan > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > Joël
van Noort > > <joel_vn@...> wrote: > > > > >
> Hello, > > > > > > I got this e-mail from some
producer at BBC radio: > > > > > > > > >
Joel, > > > > > > I am a producer at BBC Radio Ulster.
We are interested in getting > > > someone over here in
Northern Ireland to come into our studio to > > > baffle one of
our radio presenters with quick moves on a Rubik's Cube > > >
to coincide with the start of the Hungary speed cube championships. >
> > Do you know of any speed cubers over here? > > > >
> > Regards > > > > > > Jeremy Mitchell >
> > > > > > > > Anyone who can help? > >
> > > > - Joël > > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > [Non-text portions of this message have been removed]
5736. [Speed cubing group] Re: Flying to Budapest From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Oct 2007 08:08:18 -0000
Hi :-) If you hand carry your lubricant it must be smaller than 100 ml
and be contained in a seal(ed|able) plastic bag. Furthermore it should
not be explosive, toxic or flammable (the usual tags). However i would
say it's quite safe to carry any silicone spray in the check-in luggage.
Particularly inside the toiletries. But of course this is at your own
risk!! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
kirk83616 <no_reply@...> wrote: > > thanks. > > i'll
try to check my silicone oil and hope it gets through... > > >
--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis >
<pjlmem@> wrote: > > > > Just the spray cans. In some
countries it was allowed. In some > countries not allowed. > >
Bernett Orlando > > > > kirk83616
<no_reply@yahoogroups.com> wrote: > > just the spray cans
being confiscated? Or is the > silicone oil like > > RC car
shock oil also prohibited? > > > > thanks! > > --Kirk
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
JohnLouis Louis > > <pjlmem@> wrote: > > > >
> > I was caught both the time I took it - once in hand luggage
and > > once in checked in baggage. The new cans were removed and
thrown > to > > dust bin. I will never carry it anymore. Hope
silicon spray will > be > > available in the competition venue
! > > > > > > J.Bernett Orlando > > > >
> > d_funny007 <no_reply@yahoogroups.com> wrote: > >
> I would borrow lube form fellow cubers once I get there. > >
But once I > > > was desparate, and just sprayed a bunch of
lube into a ziplock > > bag. > > > I used a cotton swab
for application. This may or maynot set off > > the > > >
really sensitive explosive residue alarms at airports though... >
> just > > > to warn ya. > > > > > > It
was more to save space in my luggage than anything. I have > >
always > > > chanced it, and brought it onboard. After about 8
flights, my > last > > > one was when I finally got caught.
They confiscated it under the > > > policy of "hazardous
material". > > > > > > -Doug > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
> > <brentmorganmaster@> wrote: > > > > >
> > > Hi everyone, > > > > > > > > How
are people transporting their cube lube with them? You > can't >
> > carry it on the plane because it's liquid and/or flammable...
> Just > > > curious. > > > > > > >
> -Brent Morgan > > > > > > > > cmhardw
<no_reply@yahoogroups.com> > > > wrote: Hi everyone, >
> > > > > > > I arrived in Budapest today, and am
staying at the Ginkgo > > > hostel. > > > > It's a
really neat place, and to all the others staying here I > > >
think > > > > you'll like it. The staff is very friendly and
the other > people > > > > staying here that I've met so
far seem very friendly too. > > > > > > > > If
anyone arrives early let me know, maybe we can get together > >
> for > > > > some sightseeing. > > > > >
> > > Also Frank, if you get this sorry I missed you at the
airport. > > > My > > > > plane ended up being
delayed and landed about an hour and a > half > > > later
> > > > than I expected. Sorry if you had to wait for me,
but I didn't > > > have a > > > > way to get in
touch with you. Hope to see you soon, and sorry > if > > >
you > > > > had to wait! > > > > > > >
> See you all soon in Budapest! > > > > Chris > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > :) > >
> > --Brent > > > > > > > >
--------------------------------- > > > > Fussy?
Opinionated? Impossible to please? Perfect. Join > Yahoo!'s > >
> user panel and lay it on us. > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > > > > > >
> > > > > > > > >
--------------------------------- > > > Get the freedom to save
as many mails as you wish. Click here to > > know how. > >
> > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> > > > > --------------------------------- > >
Forgot the famous last words? Access your message archive online. >
Click here. > > > > [Non-text portions of this message have
been removed] > > >
5737. Re: Here in Budapest From:
"mistiz0858" <mistizo858@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Oct 2007 10:43:30 -0000
i am here at the novotel budapest congress. i met up with frank earlier,
and now we are trying to find other people. if anyone is around, please
contact us at the hotel. or something like that. Adam --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hi everyone, > > I arrived in Budapest today, and
am staying at the Ginkgo hostel. > It's a really neat place, and to
all the others staying here I think > you'll like it. The staff is
very friendly and the other people > staying here that I've met so
far seem very friendly too. > > If anyone arrives early let me
know, maybe we can get together for > some sightseeing. > >
Also Frank, if you get this sorry I missed you at the airport. My >
plane ended up being delayed and landed about an hour and a half later
> than I expected. Sorry if you had to wait for me, but I didn't have
a > way to get in touch with you. Hope to see you soon, and sorry if
you > had to wait! > > See you all soon in Budapest! > Chris
>
5738. Re: [Speed cubing group] Re: Flying to Budapest From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 3 Oct 2007 04:48:49 -0700
Just tell the airport security it's shaving cream! On 10/3/07,
per_fredlund <per_fredlund@...> wrote: > > Hi :-) > >
If you hand carry your lubricant it must be smaller than 100 ml and >
be contained in a seal(ed|able) plastic bag. Furthermore it should >
not be explosive, toxic or flammable (the usual tags). > > However
i would say it's quite safe to carry any silicone spray in > the
check-in luggage. Particularly inside the toiletries. But of > course
this is at your own risk!! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> kirk83616 > > <no_reply@...> wrote: > > > >
thanks. > > > > i'll try to check my silicone oil and hope
it gets through... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> JohnLouis Louis > > <pjlmem@> wrote: > > >
> > > Just the spray cans. In some countries it was allowed. In
some > > countries not allowed. > > > Bernett Orlando
> > > > > > kirk83616 <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com>> > wrote: > > > just
the spray cans being confiscated? Or is the > > silicone oil like
> > > RC car shock oil also prohibited? > > > >
> > thanks! > > > --Kirk > > > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> JohnLouis Louis > > > <pjlmem@> wrote: > >
> > > > > > I was caught both the time I took it -
once in hand luggage and > > > once in checked in baggage. The
new cans were removed and thrown > > to > > > dust bin. I
will never carry it anymore. Hope silicon spray will > > be >
> > available in the competition venue ! > > > > >
> > > J.Bernett Orlando > > > > > > > >
d_funny007 <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com>> > wrote: > > > > I
would borrow lube form fellow cubers once I get there. > > >
But once I > > > > was desparate, and just sprayed a bunch
of lube into a ziplock > > > bag. > > > > I used a
cotton swab for application. This may or maynot set > off > >
> the > > > > really sensitive explosive residue alarms
at airports though... > > > just > > > > to warn
ya. > > > > > > > > It was more to save space in
my luggage than anything. I have > > > always > > >
> chanced it, and brought it onboard. After about 8 flights, my >
> last > > > > one was when I finally got caught. They
confiscated it under > the > > > > policy of "hazardous
material". > > > > > > > > -Doug > > >
> > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Brent Morgan > > > > <brentmorganmaster@> wrote:
> > > > > > > > > > Hi everyone, > >
> > > > > > > > How are people transporting
their cube lube with them? You > > can't > > > > carry
it on the plane because it's liquid and/or flammable... > > Just
> > > > curious. > > > > > > > >
> > -Brent Morgan > > > > > > > > >
> cmhardw <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com>> > > > > wrote: Hi
everyone, > > > > > > > > > > I arrived in
Budapest today, and am staying at the Ginkgo > > > > hostel.
> > > > > It's a really neat place, and to all the others
staying here > I > > > > think > > > > >
you'll like it. The staff is very friendly and the other > >
people > > > > > staying here that I've met so far seem
very friendly too. > > > > > > > > > > If
anyone arrives early let me know, maybe we can get > together >
> > > for > > > > > some sightseeing. > >
> > > > > > > > Also Frank, if you get this
sorry I missed you at the > airport. > > > > My > >
> > > plane ended up being delayed and landed about an hour and
a > > half > > > > later > > > > > than
I expected. Sorry if you had to wait for me, but I > didn't > >
> > have a > > > > > way to get in touch with you.
Hope to see you soon, and sorry > > if > > > > you
> > > > > had to wait! > > > > > > >
> > > See you all soon in Budapest! > > > > >
Chris > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > :) > > > > >
--Brent > > > > > > > > > >
--------------------------------- > > > > > Fussy?
Opinionated? Impossible to please? Perfect. Join > > Yahoo!'s >
> > > user panel and lay it on us. > > > > >
> > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > ---------------------------------
> > > > Get the freedom to save as many mails as you wish.
Click here > to > > > know how. > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > > >
> > > > > > > > > > >
--------------------------------- > > > Forgot the famous last
words? Access your message archive > online. > > Click here.
> > > > > > [Non-text portions of this message have
been removed] > > > > > > > > [Non-text portions
of this message have been removed]
5739. Re: [Speed cubing group] Re: Flying to Budapest From:
avgalen@... <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 3 Oct 2007 15:05:04 +0200
Great idea! Let's lie to the people that can deny you access to your
plane and incidently the World Championship. You are really using all
tricks to eliminate the competition Tyson. On Wed, 3 Oct 2007 04:48:49
-0700, "Tyson Mao" wrote: Just tell the airport security it's shaving
cream! On 10/3/07, per_fredlund wrote: > > Hi :-) > > If you
hand carry your lubricant it must be smaller than 100 ml and > be
contained in a seal(ed|able) plastic bag. Furthermore it should > not
be explosive, toxic or flammable (the usual tags). > > However i
would say it's quite safe to carry any silicone spray in > the
check-in luggage. Particularly inside the toiletries. But of > course
this is at your own risk!! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com [2]cube%40yahoogroups.com>,
> kirk83616 > > .> wrote: > > > > thanks. >
> > > i'll try to check my silicone oil and hope it gets
through... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com [2]cube%40yahoogroups.com>,
> JohnLouis Louis > > wrote: > > > > > > Just
the spray cans. In some countries it was allowed. In some > >
countries not allowed. > > > Bernett Orlando > > >
> > > kirk83616 > > wrote: > > > just the spray
cans being confiscated? Or is the > > silicone oil like > >
> RC car shock oil also prohibited? > > > > > >
thanks! > > > --Kirk > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com [2]cube%40yahoogroups.com>,
> JohnLouis Louis > > > wrote: > > > > > >
> > I was caught both the time I took it - once in hand luggage
and > > > once in checked in baggage. The new cans were removed
and thrown > > to > > > dust bin. I will never carry it
anymore. Hope silicon spray will > > be > > > available
in the competition venue ! > > > > > > > >
J.Bernett Orlando > > > > > > > > d_funny007
> > wrote: > > > > I would borrow lube form fellow
cubers once I get there. > > > But once I > > > >
was desparate, and just sprayed a bunch of lube into a ziplock > >
> bag. > > > > I used a cotton swab for application. This
may or maynot set > off > > > the > > > > really
sensitive explosive residue alarms at airports though... > > >
just > > > > to warn ya. > > > > > > >
> It was more to save space in my luggage than anything. I have >
> > always > > > > chanced it, and brought it onboard.
After about 8 flights, my > > last > > > > one was
when I finally got caught. They confiscated it under > the > >
> > policy of "hazardous material". > > > > > >
> > -Doug > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com [2]cube%40yahoogroups.com>,
> Brent Morgan > > > > > wrote: > > > >
> > > > > > Hi everyone, > > > > > >
> > > > How are people transporting their cube lube with
them? You > > can't > > > > carry it on the plane
because it's liquid and/or flammable... > > Just > > >
> curious. > > > > > > > > > > -Brent
Morgan > > > > > > > > > > cmhardw >
> > > > wrote: Hi everyone, > > > > > >
> > > > I arrived in Budapest today, and am staying at the
Ginkgo > > > > hostel. > > > > > It's a
really neat place, and to all the others staying here > I > >
> > think > > > > > you'll like it. The staff is
very friendly and the other > > people > > > > >
staying here that I've met so far seem very friendly too. > > >
> > > > > > > If anyone arrives early let me know,
maybe we can get > together > > > > for > > >
> > some sightseeing. > > > > > > > > >
> Also Frank, if you get this sorry I missed you at the > airport.
> > > > My > > > > > plane ended up being
delayed and landed about an hour and a > > half > > >
> later > > > > > than I expected. Sorry if you had to
wait for me, but I > didn't > > > > have a > > >
> > way to get in touch with you. Hope to see you soon, and sorry
> > if > > > > you > > > > > had to
wait! > > > > > > > > > > See you all soon
in Budapest! > > > > > Chris > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > :) > > > > > --Brent > > > > >
> > > > > --------------------------------- > >
> > > Fussy? Opinionated? Impossible to please? Perfect. Join
> > Yahoo!'s > > > > user panel and lay it on us. >
> > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > >
--------------------------------- > > > > Get the freedom to
save as many mails as you wish. Click here > to > > > know
how. > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > > > > > > > > >
> > --------------------------------- > > > Forgot the
famous last words? Access your message archive > online. > >
Click here. > > > > > > [Non-text portions of this
message have been removed] > > > > > > > >
[Non-text portions of this message have been removed] Links: ------ [1]
mailto:per_fredlund%40yahoo.com [2]
mailto:speedsolvingrubikscube%40yahoogroups.com [3]
mailto:no_reply%40yahoogroups.com [4]
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[8]
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[13]
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5740. Re: [Speed cubing group] Re: Here in Budapest From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Oct 2007 16:59:52 +0100
Hi there, I arrived in Budapest this afternoon and went to the Novotel
Congress. I was extremely UNIMPRESSED to be told that even though I had
booked and PAID for the hotel back in August, they were full and told me
to go elsewhere (or rather, they were offering to organise for me to go
elsewhere). Apparently there is some other big conference there which is
more important to the Novotel than our cubing championships, so they are
telling some cubers they can't stay at the Novotel today and possibly
tomorrow (regardless of whether you had booked and paid well in
advance). BTW, Peter and I are not the only ones affected by this. The
Novotel told us about 10 bookings were being moved 'elsewhere' (but not
all to the same place, the Novotel gave us a choice of which other hotel
to use). So, Peter and I are at the Mercure Buda tonight (was the 2nd
choice hotel on speedcubing.com). The Novotel promised that we can move
back to the Novotel Congress later. I'm extremely annoyed about this,
and will be even more annoyed if they don't sort it out asap!!
Especially since they were perfectly happy to charge the FULL stay to my
credit card weeks ago!! Surely they would have known weeks ago if there
was a clash with another big conference!!! BTW, in case you are
wondering, the Novotel is paying for our stay at the Mercure since we
had already paid the Novotel in full for our stay. Jasmine On Wed, 03
Oct 2007 10:43:30 -0000, "mistiz0858" <mistizo858@...> said: >
i am here at the novotel budapest congress. i met up with frank earlier,
> and now we are > trying to find other people. if anyone is
around, please contact us at > the hotel. > > or something like
that. > > Adam > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
> wrote: > > > > Hi everyone, > > > > I
arrived in Budapest today, and am staying at the Ginkgo hostel. >
> It's a really neat place, and to all the others staying here I
think > > you'll like it. The staff is very friendly and the other
people > > staying here that I've met so far seem very friendly
too. > > > > If anyone arrives early let me know, maybe we
can get together for > > some sightseeing. > > > >
Also Frank, if you get this sorry I missed you at the airport. My >
> plane ended up being delayed and landed about an hour and a half
later > > than I expected. Sorry if you had to wait for me, but I
didn't have a > > way to get in touch with you. Hope to see you
soon, and sorry if you > > had to wait! > > > > See
you all soon in Budapest! > > Chris > > > > > --
http://www.fastmail.fm - I mean, what is it about a decent email
service?
5741. [Speed cubing group] Re: Here in Budapest From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Oct 2007 17:55:19 -0000
Hopefully they don´t move the competition elsewhere. --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > Hi there, > > I arrived in
Budapest this afternoon and went to the Novotel Congress. I > was
extremely UNIMPRESSED to be told that even though I had booked and >
PAID for the hotel back in August, they were full and told me to go >
elsewhere (or rather, they were offering to organise for me to go >
elsewhere). Apparently there is some other big conference there which is
> more important to the Novotel than our cubing championships, so
they are > telling some cubers they can't stay at the Novotel today
and possibly > tomorrow (regardless of whether you had booked and
paid well in > advance). > > BTW, Peter and I are not the only
ones affected by this. The Novotel > told us about 10 bookings were
being moved 'elsewhere' (but not all to > the same place, the Novotel
gave us a choice of which other hotel to > use). > > So, Peter
and I are at the Mercure Buda tonight (was the 2nd choice > hotel on
speedcubing.com). The Novotel promised that we can move back to > the
Novotel Congress later. I'm extremely annoyed about this, and will >
be even more annoyed if they don't sort it out asap!! Especially since
> they were perfectly happy to charge the FULL stay to my credit card
> weeks ago!! Surely they would have known weeks ago if there was a
clash > with another big conference!!! BTW, in case you are
wondering, the > Novotel is paying for our stay at the Mercure since
we had already paid > the Novotel in full for our stay. > >
Jasmine > > > On Wed, 03 Oct 2007 10:43:30 -0000, "mistiz0858"
> <mistizo858@...> said: > > i am here at the novotel
budapest congress. i met up with frank earlier, > > and now we are
> > trying to find other people. if anyone is around, please
contact us at > > the hotel. > > > > or something like
that. > > > > Adam > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> >
> wrote: > > > > > > Hi everyone, > > >
> > > I arrived in Budapest today, and am staying at the Ginkgo
hostel. > > > It's a really neat place, and to all the others
staying here I think > > > you'll like it. The staff is very
friendly and the other people > > > staying here that I've met
so far seem very friendly too. > > > > > > If anyone
arrives early let me know, maybe we can get together for > > >
some sightseeing. > > > > > > Also Frank, if you get
this sorry I missed you at the airport. My > > > plane ended up
being delayed and landed about an hour and a half later > > >
than I expected. Sorry if you had to wait for me, but I didn't have a
> > > way to get in touch with you. Hope to see you soon, and
sorry if you > > > had to wait! > > > > > >
See you all soon in Budapest! > > > Chris > > > >
> > > > > > > -- > http://www.fastmail.fm - I
mean, what is it about a decent email service? >
5742. [Speed cubing group] Re: Flying to Budapest From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Oct 2007 18:20:20 -0000
What do you do with your cubes such that you can't even go a few days
without your silicone spray? Are you lubing them the day of the
competition? Scramblers don't tend to like that. --- In
speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...>
wrote: > > Great idea! Let's lie to the people that can deny you
access to your > plane and incidently the World Championship. You are
really using all > tricks to eliminate the competition Tyson. > On
Wed, 3 Oct 2007 04:48:49 -0700, "Tyson Mao" wrote: > Just tell the
airport security it's shaving cream! > On 10/3/07, per_fredlund
wrote: > > > > Hi :-) > > > > If you hand carry
your lubricant it must be smaller than 100 ml > and > > be
contained in a seal(ed|able) plastic bag. Furthermore it should >
> not be explosive, toxic or flammable (the usual tags). > >
> > However i would say it's quite safe to carry any silicone
spray in > > the check-in luggage. Particularly inside the
toiletries. But of > > course this is at your own risk!! > >
> > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com >
[2]cube%40yahoogroups.com>, > > kirk83616 > > > >
.> wrote: > > > > > > thanks. > > > >
> > i'll try to check my silicone oil and hope it gets through...
> > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com >
[2]cube%40yahoogroups.com>, > > JohnLouis Louis > > >
wrote: > > > > > > > > Just the spray cans. In
some countries it was allowed. In some > > > countries not
allowed. > > > > Bernett Orlando > > > > >
> > > kirk83616 > > > wrote: > > > > just
the spray cans being confiscated? Or is the > > > silicone oil
like > > > > RC car shock oil also prohibited? > >
> > > > > > thanks! > > > > --Kirk >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com >
[2]cube%40yahoogroups.com>, > > JohnLouis Louis > > >
> wrote: > > > > > > > > > > I was
caught both the time I took it - once in hand luggage > and > >
> > once in checked in baggage. The new cans were removed and >
thrown > > > to > > > > dust bin. I will never
carry it anymore. Hope silicon spray > will > > > be >
> > > available in the competition venue ! > > > >
> > > > > > J.Bernett Orlando > > > > >
> > > > > d_funny007 > > > wrote: > > >
> > I would borrow lube form fellow cubers once I get there. >
> > > But once I > > > > > was > desparate,
and just sprayed a bunch of lube into a > ziplock > > > >
bag. > > > > > I used a cotton swab for application. This
may or maynot set > > off > > > > the > > >
> > really sensitive explosive residue alarms at airports >
though... > > > > just > > > > > to warn ya.
> > > > > > > > > > It was more to save
space in my luggage than anything. I > have > > > >
always > > > > > chanced it, and brought it onboard.
After about 8 flights, > my > > > last > > > >
> one was when I finally got caught. They confiscated it under >
> the > > > > > policy of "hazardous material". >
> > > > > > > > > -Doug > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com >
[2]cube%40yahoogroups.com>, > > Brent Morgan > > >
> > > wrote: > > > > > > > > > >
> > Hi everyone, > > > > > > > > > >
> > How are people transporting their cube lube with them? You
> > > can't > > > > > carry it on the plane
because it's liquid and/or > flammable... > > > Just >
> > > > curious. > > > > > > > >
> > > > -Brent Morgan > > > > > > >
> > > > > > cmhardw > > > > > >
wrote: Hi everyone, > > > > > > > > > >
> > I arrived in Budapest today, and am staying at the Ginkgo >
> > > > hostel. > > > > > > It's a really
neat place, and to all the others staying > here > > I >
> > > > think > > > > > > you'll like it.
The staff is very friendly and the other > > > people > >
> > > > staying here that I've met so far seem very friendly
too. > > > > > > > > > > > > If
anyone arrives early let me know, maybe we can get > > together
> > > > > for > > > > > > some
sightseeing. > > > > > > > > > > > >
Also Frank, if you get this sorry I missed you at the > > airport.
> > > > > My > > > > > > plane ended up
being delayed and landed about an hour and > a > > > half
> > > > > later > > > > > > than I
expected. Sorry if you had to wait for me, but I > > didn't >
> > > > have a > > > > > > way to get in
touch with you. Hope to see you soon, and > sorry > > > if
> > > > > you > > > > > > had to wait!
> > > > > > > > > > > > See you all
soon in Budapest! > > > > > > Chris > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > :) > >
> > > > --Brent > > > > > > > > >
> > > --------------------------------- > > > >
> > Fussy? Opinionated? Impossible to please? Perfect. Join >
> > Yahoo!'s > > > > > user panel and lay it on us.
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > >
--------------------------------- > > > > > Get the
freedom to save as many mails as you wish. Click > here > > to
> > > > know how. > > > > > > > >
> > [Non-text portions of this message have been removed] >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > --------------------------------- > > >
> Forgot the famous last words? Access your message archive > >
online. > > > Click here. > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > Links: >
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>
19332/A=4763762/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/
> [27] >
http://us.ard.yahoo.com/SIG=12jktjvoa/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191419332/A=4699083/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/
> [28] >
http://us.ard.yahoo.com/SIG=12jjg0240/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191419332/A=3848640/R=0/SIG=131an6mds/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2002&cmp=Yahoo&ctv=Groups1&s=Y&s2=&s3=&b=50
> > > [Non-text portions of this message have been removed]
>
5743. Re: [Speed cubing group] Re: Flying to Budapest From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 3 Oct 2007 11:28:33 -0700
Who said it was lying? I have no reason to eliminate the competition. I
have no chance :P -Tyson On 10/3/07, aznseashell
<no_reply@yahoogroups.com> wrote: > > What do you do with
your cubes such that you can't even go a few days > without your
silicone spray? Are you lubing them the day of the > competition?
Scramblers don't tend to like that. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> avgalen@... > > <avgalen@...> wrote: > > >
> Great idea! Let's lie to the people that can deny you access to
your > > plane and incidently the World Championship. You are
really using all > > tricks to eliminate the competition Tyson.
> > On Wed, 3 Oct 2007 04:48:49 -0700, "Tyson Mao" wrote: >
> Just tell the airport security it's shaving cream! > > On
10/3/07, per_fredlund wrote: > > > > > > Hi :-) >
> > > > > If you hand carry your lubricant it must be
smaller than 100 ml > > and > > > be contained in a
seal(ed|able) plastic bag. Furthermore it should > > > not be
explosive, toxic or flammable (the usual tags). > > > > >
> However i would say it's quite safe to carry any silicone spray in
> > > the check-in luggage. Particularly inside the toiletries.
But of > > > course this is at your own risk!! > > >
> > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > [2]cube%40yahoogroups.com>, > > > kirk83616 >
> > > > > .> wrote: > > > > > > >
> thanks. > > > > > > > > i'll try to check
my silicone oil and hope it gets through... > > > > >
> > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > [2]cube%40yahoogroups.com>, > > > JohnLouis Louis
> > > > wrote: > > > > > > > > >
> Just the spray cans. In some countries it was allowed. In some >
> > > countries not allowed. > > > > > Bernett
Orlando > > > > > > > > > > kirk83616 >
> > > wrote: > > > > > just the spray cans being
confiscated? Or is the > > > > silicone oil like > >
> > > RC car shock oil also prohibited? > > > >
> > > > > > thanks! > > > > > --Kirk
> > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > [2]cube%40yahoogroups.com>, > > > JohnLouis Louis
> > > > > wrote: > > > > > > > >
> > > > I was caught both the time I took it - once in hand
luggage > > and > > > > > once in checked in
baggage. The new cans were removed and > > thrown > > >
> to > > > > > dust bin. I will never carry it
anymore. Hope silicon spray > > will > > > > be >
> > > > available in the competition venue ! > > >
> > > > > > > > > J.Bernett Orlando > >
> > > > > > > > > > d_funny007 > >
> > wrote: > > > > > > I would borrow lube form
fellow cubers once I get there. > > > > > But once I >
> > > > > was > > desparate, and just sprayed a
bunch of lube into a > > ziplock > > > > > bag.
> > > > > > I used a cotton swab for application. This
may or maynot set > > > off > > > > > the >
> > > > > really sensitive explosive residue alarms at
airports > > though... > > > > > just > >
> > > > to warn ya. > > > > > > > >
> > > > It was more to save space in my luggage than
anything. I > > have > > > > > always > >
> > > > chanced it, and brought it onboard. After about 8
flights, > > my > > > > last > > > > >
> one was when I finally got caught. They confiscated it under >
> > the > > > > > > policy of "hazardous
material". > > > > > > > > > > > >
-Doug > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > [2]cube%40yahoogroups.com>, > > > Brent Morgan
> > > > > > > wrote: > > > > > >
> > > > > > > > Hi everyone, > > > >
> > > > > > > > > > How are people
transporting their cube lube with them? You > > > > can't
> > > > > > carry it on the plane because it's liquid
and/or > > flammable... > > > > Just > > >
> > > curious. > > > > > > > > >
> > > > > -Brent Morgan > > > > > >
> > > > > > > > > > cmhardw > > >
> > > > wrote: Hi everyone, > > > > > >
> > > > > > > > I arrived in Budapest today, and
am staying at the Ginkgo > > > > > > hostel. > >
> > > > > It's a really neat place, and to all the others
staying > > here > > > I > > > > > >
think > > > > > > > you'll like it. The staff is
very friendly and the other > > > > people > > >
> > > > staying here that I've met so far seem very friendly
too. > > > > > > > > > > > > >
> If anyone arrives early let me know, maybe we can get > >
> together > > > > > > for > > > > >
> > some sightseeing. > > > > > > > > >
> > > > > Also Frank, if you get this sorry I missed you
at the > > > airport. > > > > > > My >
> > > > > > plane ended up being delayed and landed
about an hour and > > a > > > > half > > >
> > > later > > > > > > > than I expected.
Sorry if you had to wait for me, but I > > > didn't > >
> > > > have a > > > > > > > way to get
in touch with you. Hope to see you soon, and > > sorry > >
> > if > > > > > > you > > > > >
> > had to wait! > > > > > > > > > >
> > > > See you all soon in Budapest! > > > >
> > > Chris > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > :) >
> > > > > > --Brent > > > > > > >
> > > > > > > ---------------------------------
> > > > > > > Fussy? Opinionated? Impossible to
please? Perfect. Join > > > > Yahoo!'s > > > >
> > user panel and lay it on us. > > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > >
--------------------------------- > > > > > > Get the
freedom to save as many mails as you wish. Click > > here >
> > to > > > > > know how. > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > --------------------------------- > > > >
> Forgot the famous last words? Access your message archive > >
> online. > > > > Click here. > > > > >
> > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > > Links: >
> ------ > > [1] mailto:per_fredlund%40yahoo.com > > [2]
mailto:speedsolvingrubikscube%40yahoogroups.com > > [3] > >
mailto:no_reply% <no_reply%25>40yahoogroups.com > > [4] >
> > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/38155;_ylc=X3oDMTM2aW9hdmljBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjI0BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5MTQxMjEzMgR0cGNJZAMzODE1NQ--
> > [5] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxNnBrbzBtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjI0BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5MTQxMjEzMg--?act=reply&messageNum=38224<http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxNnBrbzBtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjI0BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5MTQxMjEzMg--?act=reply&messageNum=38224>
> > [6] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlYWM0YTIxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5MTQxMjEzMg--
> > [7] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlbTN0dmpoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5MTQxMjEzMg--
> > [8] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmMnAyaGtzBF9TAzk3MzU5NzE0BGdy
> > > >
cElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTE0MTIxMzI-
> > [9] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJla2IyaXJtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5MTQxMjEzMg--
> > [10] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmMGZsOXZlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTE0MTIxMzI-
> > [11] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjMmFlbnN0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTE0MTIxMzI-
> > [12] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmcjZncnBzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTE0MTIxMzI-
> > [13] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlaXBqbzJmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAM
> > xNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5MTQxMjEzMg--
> > [14] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkcXMzdXNnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTkxNDEyMTMy
> > [15] > > > >
http://groups.yahoo.com/;_ylc=X3oDMTJkNXVodTN2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTkxNDEyMTMy
> > [16] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZ3ZtbWJpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTE0MTIxMzI-
> > [17] > >
mailto:speedsolvingrubikscube-digest@yahoogroups.com<speedsolvingrubikscube-digest%40yahoogroups.com>
> ?subject=Email > > Delivery: Digest > > [18] > >
mailto:speedsolvingrubikscube-traditional@yahoogroups.com<speedsolvingrubikscube-traditional%40yahoogroups.com>
> ?subject=Change > > Delivery Format: Traditional > >
[19] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkdG12djJzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTkxNDEyMTMy
> > [20] > > http://docs.yahoo.com/info/terms/ > >
[21] > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe%40yahoogroups.com>
> ?subject= > > [22] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmMm5kbG5tBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTE0MTIxMzI-
> > [23] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/spnew;_ylc=X3oDMTJmOHYycjcwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZwaG90BHN0aW1lAzExOTE0MTIxMzI-
> > [24] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnOWRuN21lBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTkxNDEyMTMy
> > [25] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlbWdtdTRzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5MTQxMjEzMg--
> > [26] > > > >
http://us.ard.yahoo.com/SIG=12jm1m5g8/M=493064.11127061.11695037.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=11914
> > > 19332/A=4763762/R=0/SIG=11ou7otip/* >
http://advision.webevents.yahoo.com/bestofyahoogroups/ > > [27]
> > > >
http://us.ard.yahoo.com/SIG=12jktjvoa/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191419332/A=4699083/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/
> > [28] > > > >
http://us.ard.yahoo.com/SIG=12jjg0240/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191419332/A=3848640/R=0/SIG=131an6mds/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2002&cmp=Yahoo&ctv=Groups1&s=Y&s2=&s3=&b=50<http://us.ard.yahoo.com/SIG=12jjg0240/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191419332/A=3848640/R=0/SIG=131an6mds/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2002&cmp=Yahoo&ctv=Groups1&s=Y&s2=&s3=&b=50>
> > > > > > [Non-text portions of this message have
been removed] > > > > > [Non-text portions of this
message have been removed]
5744. LL edges From:
"ericdstalter" <ericdstalter@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 03 Oct 2007 19:44:24 -0000
ok, I am finally starting to memorize COLL, I am curious about edge
Orientate and Permute. I am a Petrus F2L, but if I am able to find the
edge alg's I am looking for I can skip the edge orientate step. Still a
2 look LL - Corner O&P, then Edge 0&P I do realize that I will
still have to make sure that a few edge are orientated. This is just an
idea I would like to try out for a while, if nothing else it will give
me some useful alg's for FMC. I did search the threads for a while to
see if I could find the answer to me own question, but had no luck. Eric
5745. Re: [Speed cubing group] LL edges From:
"David Barr" <david20708@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 3 Oct 2007 16:22:07 -0400
What's the question? On 10/3/07, ericdstalter <ericdstalter@...>
wrote: > > ok, > > I am finally starting to memorize COLL, I
am curious about edge > Orientate and Permute. I am a Petrus F2L, but
if I am able to find the > edge alg's I am looking for I can skip the
edge orientate step. Still > a 2 look LL - Corner O&P, then Edge
0&P > > I do realize that I will still have to make sure that
a few edge are > orientated. This is just an idea I would like to try
out for a while, > if nothing else it will give me some useful alg's
for FMC. > > I did search the threads for a while to see if I
could find the answer > to me own question, but had no luck. >
> Eric
5746. Re: [Speed cubing group] LL edges From:
"James Stuber" <jestuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 3 Oct 2007 13:41:00 -0700
I believe you're looking for the algorithms for orienting and solving
corners, then orienting and solving edges? If that's the case, they're
called CLL/ELL. speedcubing.com 's algorithms section has lists. On
10/3/07, David Barr <david20708@...> wrote: > > What's the
question? > > On 10/3/07, ericdstalter
<ericdstalter@...<ericdstalter%40yahoo.com>> > wrote:
> > > > ok, > > > > I am finally starting to
memorize COLL, I am curious about edge > > Orientate and Permute.
I am a Petrus F2L, but if I am able to find the > > edge alg's I
am looking for I can skip the edge orientate step. Still > > a 2
look LL - Corner O&P, then Edge 0&P > > > > I do
realize that I will still have to make sure that a few edge are >
> orientated. This is just an idea I would like to try out for a
while, > > if nothing else it will give me some useful alg's for
FMC. > > > > I did search the threads for a while to see if
I could find the answer > > to me own question, but had no luck.
> > > > Eric > > [Non-text portions of this message
have been removed]
5747. Cube sighting From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Oct 2007 01:31:37 -0000
Brief image of a Rubik's cube in the Zero Punctuation review of the game
"Peggle" Prefaced with the following, NSFW (language), not really
suitable for children, but freaking hilarious. http://tinyurl.com/yuhmwr
If you've never watched any of the Zero Punctuation reviews, I highly
recommend them, they are insanely funny (in a very odd way). -Daniel
5748. My EastSheen 2x2 Cube on Ebay From:
"brendantrinh2000" <dish.painted.blue@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Oct 2007 03:12:23 -0000
Yea.. my 2x2 cube is on ebay.. i reached sub 5 with it. link to ebay
sale: http://tinyurl.com/ypg5c6
5749. "Speedcubists" on TyperA From:
"Ryan Heise" <forum@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Oct 2007 07:31:33 -0000
I have created a custom list called "Speedcubists" on http://typera.tk/
, the secret keyword is "erno" (you can join from your "My TyperA"
page). -- Ryan Heise http://www.ryanheise.com/colemak/
5750. Re: Temperature at a Competition From:
"ilauhsojj" <ilauhsojj@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Oct 2007 09:38:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > 7d) The temperature of the
competition area should preferably be > 21 to 25 degrees Celsius.
> > Yeah, hopefully I never have to go through THIS again.
Cubesmith > stickers become very sticky when the temperature goes
above 30. > That's why competitions should never be held outside.
>:| > > Krueger knows exactly what I mean. > > -Tim >
yeah you are right. next time the people in guangdong might want to
arrange the competition in the classrooms. It was a very hot day. josh-
5751. Re: "Speedcubists" on TyperA From:
"Patrick Jameson" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Oct 2007 23:07:42 -0000
I joined. I'm not that good though :( (I'm Patrickj) --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...>
wrote: > > I have created a custom list called "Speedcubists" on
> http://typera.tk/ , the secret keyword is "erno" (you can join from
> your "My TyperA" page). > > -- > Ryan Heise
http://www.ryanheise.com/colemak/ >
5752. Blindfolded method^^ From:
"ancalima8" <ancalima8@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 04 Oct 2007 23:37:44 -0000
can some1 tell me a good blindfolding method?^^ thx
5753. k4 solves on the 5x5 From:
"richard16meyer" <richard16meyer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Oct 2007 03:47:09 -0000
I don't know if anyone is interested but i caught some pretty good
solves on video today, and i put two of them up on youtube. I think one
is like 2:15 and the other is 2:25 or so. What i think most of you will
find interesting is i use K4 for my method. The 2:15 was kind of lucky
in the last step, i only had to do one commutator (instead of my normal
three) but it was still a legit solve. Well, if you're interested check
them out and please leave some feedback here if you wouldn't
mind...comment...suggestions...critiques...whatever.
http://www.youtube.com/watch?v=H-wd1jINPds
http://www.youtube.com/watch?v=mIrYuN6LSbY
5754. WC 2007 From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Oct 2007 05:18:05 -0000
Good luck today everyone! Hope everyone had a safe trip, and is looking
forward to the competition! Chris
5755. Re: Blindfolded method^^ From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 05 Oct 2007 07:41:09 -0000
Hi :-) Check the blindfoldsolving yahoo group!! > --- In
speedsolvingrubikscube@yahoogroups.com, "ancalima8"
<ancalima8@...> wrote: > > can some1 tell me a good
blindfolding method?^^ thx >
5756. mitsuki gunji From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 5 Oct 2007 21:39:30 +0200
says hi [Non-text portions of this message have been removed]
5757. Easy Scramble From:
"ltunreal" <ltunreal@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Oct 2007 18:09:35 -0000
Scramble with cross on bottom: L' R' B2 R D' L D L2 U' L2 B2 U B R2 F'
U' B2 R2 U2 F' D2 F2 B' D F2
5758. Re: Easy Scramble From:
"jwoelmer2" <jwoelmer2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 07 Oct 2007 21:51:06 -0000
today must be a day for lucky solves! here's my contribution: F' L D' B2
L' D' L B' F2 L' R B' U R2 D' L B R L D L' F2 D' U2 R cross: x2 y R F D'
B2 D' F D 1st F2L: F' U F U' F' U2 F U2 F' U' F 2nd F2L: U2 B' U B U2 B'
U B 3rd F2L: U F U' F' U' L' U2 L U2 L' U L 4th F2L: B U B' Done!!
granted, i do need work on some of my f2l algs, but these definitely
worked in this case. Just to let you know, i'm not going to submit this
to speedcubing's unofficial records. --- In
speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...>
wrote: > > Scramble with cross on bottom: > L' R' B2 R D' L D
L2 U' L2 B2 U B R2 F' U' B2 R2 U2 F' D2 F2 B' D F2 >
You added an extra prime on pair 1: F' L D' B2 L' D' L B' F2 L' R B' U
R2 D' L B R L D L' F2 D' U2 R cross: x2 y R F D' B2 D' F D 1st F2L: F' U
F U' F' U2 F U2 F' >>U<< F 2nd F2L: U2 B' U B U2 B' U B 3rd
F2L: U F U' F' U' L' U2 L U2 L' U L 4th F2L: B U B' Let's hope this
doesn't get split :-) I don't wanna use tinyurl...
http://cube.garron.us/tools/algsolve.php?alg=RFD%27B2D%27FDF%27UFU%27F%27U2FU2F%27UFU2B%27UBU2B%27UBUFU%27F%27U%27L%27U2LU2L%27ULBUB%27
I would've done these instead (in those cases): 1st F2L: UF'UFU'F'U'F
http://cube.garron.us/tools/F2Lalg.php?alg=UF%27UFU%27F%27U%27F 2nd F2L:
LU2L'ULUL' (no inital U2)
http://cube.garron.us/tools/F2Lalg.php?alg=LU2L%27ULUL%27 3rd F2L:
L'U2LU'L'UL (to preserve LL edge orientation, otherwise I might've done
L'U2L2F'L'F http://cube.garron.us/tools/F2Lalg.php?alg=L%27U2LU%27L%27UL
http://cube.garron.us/tools/F2Lalg.php?alg=L%27U2L2F%27L%27F The first
one would've left a U'R'U'R for last slot... 4th F2L: Same -Lucas Garron
5760. Wow From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Oct 2007 23:40:58 -0000
was saturday the first day since this forum went up that there were no
messages?
5761. Cube modifying From:
"magicbri2000" <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 08 Oct 2007 23:53:54 -0000
Does anyone know how to treat lock-ups for store bought cubes? Sand the
edges smooth or something? Brian
5762. Re: [Speed cubing group] Wow From:
"James Stuber" <jestuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 8 Oct 2007 17:36:17 -0700
I initially thought something was wrong on my end. I guess not. o.0 On
10/8/07, Bob Burton <rubikscubewhiz@...> wrote: > > was
saturday the first day since this forum went up that there were no >
messages? > > > [Non-text portions of this message have been
removed]
5763. Re: mitsuki gunji From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Oct 2007 07:49:27 -0000
Tell him I said hi. --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > says hi > >
> [Non-text portions of this message have been removed] >
5764. Re: mitsuki gunji From:
aznseashell <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Oct 2007 07:53:21 -0000
Hi Mitsuki Gunji! --- In speedsolvingrubikscube@yahoogroups.com, "Dan
Dzoan" <gvdlfs3@...> wrote: > > Tell him I said hi. >
> --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > says hi > > >
> > > [Non-text portions of this message have been removed]
> > >
5765. method From:
"skeleno2" <CHESS_SONATA@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Oct 2007 08:03:23 -0000
juz curious, which is the fastest method to solving cube?
5766. Re: mitsuki gunji From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Oct 2007 08:48:13 -0000
http://www.youtubeds.com/index.php?pg=1&idve=H49FapieZ1I --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > Hi Mitsuki Gunji! > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" >
<gvdlfs3@> wrote: > > > > Tell him I said hi. >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" > > <tyson.mao@> wrote: > > > > > >
says hi > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > >
5767. Re: [Speed cubing group] method From:
avgalen@... <avgalen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 9 Oct 2007 13:14:09 +0200
One of the fastest methods I know is to only use this scramble: U' If
the scramble is more complex you might consider learning a method and
the ones (yes, plural) that are considered fastest at this moment are
called Fridrich/CFOP, Roux, Petrus On Tue, 09 Oct 2007 08:03:23 -0000,
"skeleno2" wrote: juz curious, which is the fastest method to solving
cube? Links: ------ [1]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/38252;_ylc=X3oDMTM2MGIydGNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjUyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5MTkxNzAzNwR0cGNJZAMzODI1Mg--
[2]
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxMTBmOGsxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjUyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5MTkxNzAzNw--?act=reply&messageNum=38252
[3]
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlaWZoN3M3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5MTkxNzAzNw--
[4]
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJldXAxMDRnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5MTkxNzAzNw--
[5]
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmYTl1amFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3
Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTE5MTcwMzc-
[6]
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbjg1Y3FiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5MTkxNzAzNw--
[7]
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmYmVvZXNpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTE5MTcwMzc-
[8]
http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjZmxwaHZjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTE5MTcwMzc-
[9]
http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmZ2hhaTR1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTE5MTcwMzc-
[10]
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJldTJwMGoxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNm
dHIEc2xrA21icnMEc3RpbWUDMTE5MTkxNzAzNw-- [11]
http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkYWE1bm9mBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTkxOTE3MDM3
[12]
http://groups.yahoo.com/;_ylc=X3oDMTJkY3IxZGQ2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTkxOTE3MDM3
[13]
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmOWlpa2lvBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTE5MTcwMzc-
[14] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email
Delivery: Digest [15]
mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change
Delivery Format: Traditional [16]
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkMmh0bTMzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTkxOTE3MDM3
[17] http://docs.yahoo.com/info/terms/ [18]
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [19]
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmbTZyNnZnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTE5MTcwMzc-
[20]
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJnaWg2ZTVsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTkxOTE3MDM3
[21]
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlYnU3dmhhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5MTkxNzAzNw--
[22]
http://us.ard.yahoo.com/SIG=12joibj4r/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191924237/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50
[23] http://us.ard.yahoo.com/SIG=12jr37
icg/M=493064.10972170.11554072.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191924237/A=4670553/R=0/SIG=11f8fj6tf/*http://tech.groups.yahoo.com/group/samsunghd/
[24]
http://us.ard.yahoo.com/SIG=12jr6gb9o/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191924237/A=4840954/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/
[Non-text portions of this message have been removed]
5768. pictures from Budapest on my site! From:
"thomasstadlerschweiz" <thomasstadler@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Oct 2007 12:11:05 -0000
Hi to all. Now are some pictures of the World championship avaiable on
my website. it was a great competition. thanx to all. it was amazing to
meet so many people they have the same interests as me. my site:
www.speedcubing.ch (then follow the link WC2007 Budapest) an other
question:i'm missing my stackmat-timer. i've forget in the novotel lobby
last evening. so if you've found it pleas send me a mail
(thomasstadler@...) So see you all at the next competition Thomas from
switzerland
5769. Congratulations to all winners!! (+ note about my website)
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Oct 2007 13:17:50 -0000
Hey everybody, I'd like to congratulate everybody with their great
results at the WC07 in Budapest, especially Yu Nakajima and Mátyás
Kuti!! And of course my Dutch friend Erik for doing so well on Megaminx,
4x4 and feet! :) I myself had a great competition. I don't think I could
have done any better in the 3x3 finals... The finals were great, and
many people did such great averages!! It was really exciting, and that
is what makes the sport so much fun. I would also like to make a small
note about my website: I'll have to move my website to a different
location soon. Soon, there will only be a blank page. I'll try to find a
decent host soon, and my site will be back with pics from Budapest at
some point, but it might take some time. If anyone knows a good reliable
hosts that supports php, drop me a line, please. Cheers! Joël.
5770. Re: mitsuki gunji From:
makimoto2000us <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Oct 2007 13:27:36 -0000
Please don't tease him. Thanks. Masayuki Akimoto
5771. F2L Tips For Fridrich Cubers From:
"zemalinou" <l_f_l_x@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Oct 2007 14:40:34 -0000
After having discussing with some cubers at the WC, I understood that my
multislotting file wasn't clear enough, so I propose a new exercise here
: The F2L Fewest move challenge:D How proceed : Just scramble your cube
as usual an try to build your F2L with the Fridrich method (Cross + 4
Pairs). The only rule is that the first step of your method who matches
one of fridrich one's must be the cross ( No extended cross allowed).
You can : Solve the cross while solving ONE piece from a F2L pair Solve
the cross while preparing ONE F2L pair The idea is to work on pair
during the transition times, that was the goal of multislotting. I offer
here a few example of what it could be. Scramble 1 : L' R' F2 U2 L2 B2
U' B' F D2 L2 F' U' B' L' U2 D2 L2 D L B' R D B F2 Solve : L' F D R' D :
Solve DF, DL and DR edges + adjust D layer for the DB edge U : Prepare
FL pair L' D' : Solve cross ( 8 moves ) L' U' L : Solve FL pair ( 11
moves ) R U' R' U2 : Prepare FR pair considering BL pair R U2 R2 U R :
Solve FR pair and prepare BL pair ( 20 moves ) U2 L U L' : Solve BL pair
and prepare BR pair ( 24 moves ) U2 B U B' : Solve F2L ( 28 moves ) 5
moves/pair Scramble 2: D L2 D2 L2 B L2 U' L' U' L2 R2 B2 L D2 L' R2 F2 U
R2 L' U2 L' B2 U' F Solve : L' D L' B' : Solve DB, DR and DL edges U' :
Prepare BL pair B' D2 : Solve cross ( 7 moves ) U B' U' B : Solve BL
pair ( 11 moves ) U' L' B U B' L : Solve BR pair ( 16 moves ) D F' U2 F
D' : Solve FR pair and break FL pair ( 21 moves ) L' U L U L' U' L:
Solve F2L ( 28 moves ) 5.25 moves/pair Scramble 3 : D' L' F2 B L' F2 L'
B2 R2 F D' F2 D2 L2 B' R U L' D B2 U D' L2 U' L' Solve: F' B D2 L' :
Solve DL, DF and DR edges U' : Prepare FR pair L' D' : Solve cross ( 7
moves ) U' R U R' : Solve FR Pair ( 11 moves ) L U R' U2 L' U R: Solve
BL pair considering BR pair ( 18 moves ) D2 U2 F U2 F' D2: Solve FL pair
and prepare BR pair ( 24 moves ) U B U B' : Solve F2L ( 28 moves ) 5.25
moves/pair Does someone has any other idea for those scrambles or for
new ones? Thats is what I've called multislotting a few years ago, but I
saw that my multislotting file on this forum wasn't clear enough. Thanks
to dennis Nilsson, we now have a clear website explaining the basic
ideas
www.cubeloop.com/php/cube/expert.php?chapter=f2l&subchapter=multislot
Let's multislot guys!!!
5772. Augh... Bad Press From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 9 Oct 2007 07:57:56 -0700
http://www.time.com/time/arts/article/0,8599,1669535,00.html Arguably,
the most challenging was the blind events, where competitors studied
puzzles, donned blindfolds, and solved cubes by memory. Matyas Kuti, 14,
of home nation Hungary stunned the Rubik's community by solving 18
successive cubes while blindfolded over a span of just 46 minutes (he
was able to take off his blindfold between puzzles and briefly study
each new cube): a performance that tournament spokesperson Ray Hodges
hailed as a work of "genius." I don't know how they got that. It was 15
cubes, and yeah, he was much better, by orders of magnitudes, than what
they describe here. [Non-text portions of this message have been
removed]
Hi Masayuki, I guarantee you we are not teasing him. This was on the
first night that we arrived. None of us speak Japanese and Macky was not
around to translate. To make matters worse, Japanese font was not
installed on the Hungarian computers at the hotel so I could not google
translate. Toby was racing Mitsuki, Yu Nakajima, and a few other cubers
from Japan and we couldn't really communicate, so Toby started
communicating by what he knows best: YouTube videos. It was an amazingly
stunning moment that night, when Toby and Mitsuki were able to connect
through something as silly as a YouTube video. I will never forget it.
Language can be such a difficult barrier to cross, and it was nothing
short of a precious golden moment to be treasured forever as cubers from
the United States and Japan shared a long hearty laugh. This may be my
most treasured moment from my entire experience in Budapest. The e-mail
sent from my account was actually sent by both me and Mitsuki. I figured
it was difficult for non-English cubers to communicate to this group so
I opened up my gmail, typed in the address, wrote 'says hi', and Mitsuki
typed his name. It was a way for me to learn his name as well since I
didn't know how to ask him his name as I don't speak Japanese. I realize
the e-mail and thread is filled with inside jokes, but I was incredibly
impressed at our ability to communicate despite not knowing a single
word of each other's language. It shows the power of the cube in
connecting all of us, and I am very fortunate to come back to the United
States having made new friends from all around the world. -Tyson On
10/9/07, makimoto2000us <no_reply@yahoogroups.com> wrote: >
> Please don't tease him. > Thanks. > > Masayuki Akimoto
> > > [Non-text portions of this message have been removed]
5774. Re: Augh... Bad Press From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Oct 2007 15:11:19 -0000
Yeah.. That sucks I wonder how wrong the media is about other issues. -
Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > >
http://www.time.com/time/arts/article/0,8599,1669535,00.html > >
Arguably, the most challenging was the blind events, where competitors
> studied puzzles, donned blindfolds, and solved cubes by memory.
Matyas Kuti, > 14, of home nation Hungary stunned the Rubik's
community by solving 18 > successive cubes while blindfolded over a
span of just 46 minutes (he was > able to take off his blindfold
between puzzles and briefly study each new > cube): a performance
that tournament spokesperson Ray Hodges hailed as a > work of
"genius." > > I don't know how they got that. It was 15 cubes, and
yeah, he was much > better, by orders of magnitudes, than what they
describe here. > > > [Non-text portions of this message have
been removed] >
5775. More photos from Budapest From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Oct 2007 15:12:39 -0000
Hello guys, I uploaded 95 pictures of the World Championship in
Budapest. http://www.flickr.com/photos/jnoort/ Enjoy! Joël.
5776. Congratulations! From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 9 Oct 2007 07:50:27 -0700
http://observer.guardian.co.uk/world/story/0,,2185471,00.html
Congratulations on the engagement! [Non-text portions of this message
have been removed]
5777. Re: Augh... Bad Press From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Oct 2007 16:18:17 -0000
Non-cubers shouldn't write articles about cubing. --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Yeah.. That sucks > > I
wonder how wrong the media is about other issues. > > - Joël. >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
> <tyson.mao@> wrote: > > > >
http://www.time.com/time/arts/article/0,8599,1669535,00.html > >
> > Arguably, the most challenging was the blind events, where
> competitors > > studied puzzles, donned blindfolds, and
solved cubes by memory. > Matyas Kuti, > > 14, of home nation
Hungary stunned the Rubik's community by > solving 18 > >
successive cubes while blindfolded over a span of just 46 minutes >
(he was > > able to take off his blindfold between puzzles and
briefly study > each new > > cube): a performance that
tournament spokesperson Ray Hodges > hailed as a > > work of
"genius." > > > > I don't know how they got that. It was 15
cubes, and yeah, he was > much > > better, by orders of
magnitudes, than what they describe here. > > > > > >
[Non-text portions of this message have been removed] > > >
5778. Re: Augh... Bad Press From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Oct 2007 16:19:27 -0000
Journalists should just be accurate. --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > Non-cubers shouldn't write
articles about cubing. > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > Yeah.. That sucks > >
> > I wonder how wrong the media is about other issues. > >
> > - Joël. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > >
<tyson.mao@> wrote: > > > > > >
http://www.time.com/time/arts/article/0,8599,1669535,00.html > >
> > > > Arguably, the most challenging was the blind events,
where > > competitors > > > studied puzzles, donned
blindfolds, and solved cubes by memory. > > Matyas Kuti, > >
> 14, of home nation Hungary stunned the Rubik's community by >
> solving 18 > > > successive cubes while blindfolded over a
span of just 46 minutes > > (he was > > > able to take
off his blindfold between puzzles and briefly study > > each new
> > > cube): a performance that tournament spokesperson Ray
Hodges > > hailed as a > > > work of "genius." > >
> > > > I don't know how they got that. It was 15 cubes, and
yeah, he was > > much > > > better, by orders of
magnitudes, than what they describe here. > > > > > >
> > > [Non-text portions of this message have been removed]
> > > > > >
5779. Re: [Speed cubing group] Congratulations to all winners!! (+ note
about my website)
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 9 Oct 2007 12:31:39 -0400
Joel, Congrats to you as well. As for hosting,
http://www.asmallorange.com is pretty good, and is relatively cheap
($5/month). -Pat On 10/9/07, Joël van Noort <joel_vn@...> wrote:
> > Hey everybody, > > I'd like to congratulate everybody
with their great results at the > WC07 in Budapest, especially Yu
Nakajima and Mátyás Kuti!! And of > course my Dutch friend Erik for
doing so well on Megaminx, 4x4 and > feet! :) > > I myself had
a great competition. I don't think I could have done > any better in
the 3x3 finals... The finals were great, and many > people did such
great averages!! It was really exciting, and that is > what makes the
sport so much fun. > > I would also like to make a small note
about my website: > > I'll have to move my website to a different
location soon. Soon, > there will only be a blank page. I'll try to
find a decent host > soon, and my site will be back with pics from
Budapest at some > point, but it might take some time. > > If
anyone knows a good reliable hosts that supports php, drop me a >
line, please. > > Cheers! > > Joël. > > > -- My
Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5780. Re: Augh... Bad Press From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Oct 2007 16:55:48 -0000
Tell me about it. Once I did an interview for the local paper and before
putting it in they mailed me and asked to check it. They noted about all
facts down wrong. Even after I corrected them there were still things in
it that embarrase me. I told them there was a japanese 2x2 cuber who was
very fast but who was not yet at a competition and they put in it that
he is a cheater or something. Press suck and never listen well to what
you say.... --- In speedsolvingrubikscube@yahoogroups.com, Joël van
Noort <joel_vn@...> wrote: > > Journalists should just be
accurate. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Anssi Vanhala" > <mahtianssi@> wrote: > > > >
Non-cubers shouldn't write articles about cubing. > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > >
<joel_vn@> wrote: > > > > > > Yeah.. That sucks
> > > > > > I wonder how wrong the media is about
other issues. > > > > > > - Joël. > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" > > > <tyson.mao@> wrote: > > > >
> > > >
http://www.time.com/time/arts/article/0,8599,1669535,00.html > >
> > > > > > Arguably, the most challenging was the
blind events, where > > > competitors > > > >
studied puzzles, donned blindfolds, and solved cubes by > memory.
> > > Matyas Kuti, > > > > 14, of home nation
Hungary stunned the Rubik's community by > > > solving 18 >
> > > successive cubes while blindfolded over a span of just 46
> minutes > > > (he was > > > > able to take off
his blindfold between puzzles and briefly > study > > > each
new > > > > cube): a performance that tournament
spokesperson Ray Hodges > > > hailed as a > > > >
work of "genius." > > > > > > > > I don't know
how they got that. It was 15 cubes, and yeah, he > was > > >
much > > > > better, by orders of magnitudes, than what they
describe here. > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > >
5781. [Speed cubing group] Re: Augh... Bad Press From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 9 Oct 2007 17:32:18 +0000 (GMT)
Good news! I'm a speedcuber for almost 2 years now, and I'm studying
journalism at the moment in Brussels. In the near future, belgian
articles about speedcubing will be 100% correct. :) ----- Message
d'origine ---- De : Anssi Vanhala <mahtianssi@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 9 Octobre
2007, 18h18mn 17s Objet : [Speed cubing group] Re: Augh... Bad Press
Non-cubers shouldn't write articles about cubing. --- In
speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@...
> wrote: > > Yeah.. That sucks > > I wonder how wrong the
media is about other issues. > > - Joël. > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > http://www.time. com/time/
arts/article/ 0,8599,1669535, 00.html > > > > Arguably, the
most challenging was the blind events, where > competitors > >
studied puzzles, donned blindfolds, and solved cubes by memory. >
Matyas Kuti, > > 14, of home nation Hungary stunned the Rubik's
community by > solving 18 > > successive cubes while
blindfolded over a span of just 46 minutes > (he was > > able
to take off his blindfold between puzzles and briefly study > each
new > > cube): a performance that tournament spokesperson Ray
Hodges > hailed as a > > work of "genius." > > > >
I don't know how they got that. It was 15 cubes, and yeah, he was >
much > > better, by orders of magnitudes, than what they describe
here. > > > > > > [Non-text portions of this message
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_____________________________________________________________________________
Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo!
Mail [Non-text portions of this message have been removed]
5782. OFF TOPIC: iphone From:
"lkyawkyaw" <lkyawkyaw@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Oct 2007 22:13:47 -0000
Those of you that are lucky enough to own an iphone LOL, i was wondering
what the touch screen keyboard layout is, is it qwerty or something
else? -- John Lwin
5783. Re: OFF TOPIC: iphone From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Oct 2007 22:18:13 -0000
yah it's in qwerty --- In speedsolvingrubikscube@yahoogroups.com,
"lkyawkyaw" <lkyawkyaw@...> wrote: > > Those of you that are
lucky enough to own an iphone LOL, i was > wondering what the touch
screen keyboard layout is, is it qwerty or > something else? >
> -- John Lwin >
5784. Success on 6x6x6 BLD From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Oct 2007 22:49:33 -0000
Hi everyone, I just successfully completed the 6x6x6 blindfolded tonight
after three tries over the course of the championships. Many thanks to
Frank for letting me use his 6x6x6 cube for the attempts. The first try
I was off by a couple centers and edges. It looked like I had done an
extra U turn at some point as well as an incorrect center cycle or two.
For the second attempt it looked like I was only off by a setup move
somewhere in the middle. For the third and successful solve I memorized
in 1 hour 3 minutes and the total time was 1:48:52.93 I used exactly the
same method as I would use for 5x5x5 except that there are now 4 center
orbits, 2 wing orbits, and the corners. I have to say thanks to Frank
for letting me use his 6x6x6 for these attempts, and many thanks to
Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many other
blindfolded cubers who inspire me to get better. I will post the
pictures on my site when I get back from Hungary, but for now I was too
excited and had to post. Also many, many thanks to Panayiotis Verdes of
Olympicubes for inventing such a fantastic puzzle. It was incredibly
stable and easy to use for the purpose of blindfolded cubing as well as
speed solving. Happy BLD cubing everyone, Chris
5785. Re: Success on 6x6x6 BLD From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Oct 2007 23:02:26 -0000
Wow Chris! That is really a great achievement! I'd guess you are the
first in the world to do this! Congratulations! That must have felt very
good! - Joël. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Hi everyone, > > I just
successfully completed the 6x6x6 blindfolded tonight after three tries
over the > course of the championships. Many thanks to Frank for
letting me use his 6x6x6 cube for > the attempts. The first try I was
off by a couple centers and edges. It looked like I had > done an
extra U turn at some point as well as an incorrect center cycle or two.
For the > second attempt it looked like I was only off by a setup
move somewhere in the middle. > For the third and successful solve I
memorized in 1 hour 3 minutes and the total time was > 1:48:52.93
> > I used exactly the same method as I would use for 5x5x5 except
that there are now 4 > center orbits, 2 wing orbits, and the corners.
> > I have to say thanks to Frank for letting me use his 6x6x6 for
these attempts, and many > thanks to Daniel Beyer, Matyas, Dror,
Stefan, Marcus, and the many other blindfolded > cubers who inspire
me to get better. > > I will post the pictures on my site when I
get back from Hungary, but for now I was too > excited and had to
post. > > Also many, many thanks to Panayiotis Verdes of
Olympicubes for inventing such a fantastic > puzzle. It was
incredibly stable and easy to use for the purpose of blindfolded cubing
as > well as speed solving. > > Happy BLD cubing everyone, >
Chris >
5786. Re: Success on 6x6x6 BLD From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 09 Oct 2007 23:48:50 -0000
That's great chris! I'm glad you finally got it! And I'm unhappy I left
a few days too early, and missed seeing it :( Thanks, Joey --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Wow Chris! > > That is really
a great achievement! I'd guess you are the first in > the world to do
this! Congratulations! > > That must have felt very good! >
> - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > <no_reply@> wrote: > > > > Hi everyone,
> > > > I just successfully completed the 6x6x6 blindfolded
tonight after > three tries over the > > course of the
championships. Many thanks to Frank for letting me > use his 6x6x6
cube for > > the attempts. The first try I was off by a couple
centers and > edges. It looked like I had > > done an extra U
turn at some point as well as an incorrect center > cycle or two. For
the > > second attempt it looked like I was only off by a setup
move > somewhere in the middle. > > For the third and
successful solve I memorized in 1 hour 3 minutes > and the total time
was > > 1:48:52.93 > > > > I used exactly the same
method as I would use for 5x5x5 except > that there are now 4 >
> center orbits, 2 wing orbits, and the corners. > > > >
I have to say thanks to Frank for letting me use his 6x6x6 for >
these attempts, and many > > thanks to Daniel Beyer, Matyas, Dror,
Stefan, Marcus, and the many > other blindfolded > > cubers who
inspire me to get better. > > > > I will post the pictures
on my site when I get back from Hungary, > but for now I was too >
> excited and had to post. > > > > Also many, many thanks
to Panayiotis Verdes of Olympicubes for > inventing such a fantastic
> > puzzle. It was incredibly stable and easy to use for the
purpose > of blindfolded cubing as > > well as speed solving.
> > > > Happy BLD cubing everyone, > > Chris > >
>
5787. Re: [Speed cubing group] Re: OFF TOPIC: iphone From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 02:07:35 +0100
It may be possible to get software for other layouts. I have an iPAQ
with a touch screen which comes with Qwerty as default. However, I've
installed Fitaly and never use Qwerty on it. FYI, Fitaly is yet another
keyboard layout - it is optimised for single-point entry. See
http://www.fitaly.com/ and http://en.wikipedia.org/wiki/FITALY if you
are interested. Jasmine On Tue, 09 Oct 2007 22:18:13 -0000, "goodxy2002"
<goodxy2002@...> said: > yah it's in qwerty > > --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" >
<lkyawkyaw@...> wrote: > > > > Those of you that are
lucky enough to own an iphone LOL, i was > > wondering what the
touch screen keyboard layout is, is it qwerty or > > something
else? > > > > -- John Lwin > > > > --
http://www.fastmail.fm - And now for something completely different
5788. Rubik's Wrist From:
"magicbri2000" <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 03:09:45 -0000
I think I have Rubik's Wrist. My right wrist hurts like crazy whenever I
move it. Anyone know how to treat it? Brian
5789. Re: [Speed cubing group] Congratulations to all winners!! (+ note
about my website)
From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 05:15:05 +0100
Yes, Worlds was fantastic! I am already looking forward to the next
one!! :D I hope your site won't be down for long because I am currently
learning algorithms from it! :) Jasmine On Tue, 09 Oct 2007 13:17:50
-0000, "Joël van Noort" <joel_vn@...> said: > Hey everybody,
> > I'd like to congratulate everybody with their great results at
the > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And
of > course my Dutch friend Erik for doing so well on Megaminx, 4x4
and > feet! :) > > I myself had a great competition. I don't
think I could have done > any better in the 3x3 finals... The finals
were great, and many > people did such great averages!! It was really
exciting, and that is > what makes the sport so much fun. > > I
would also like to make a small note about my website: > > I'll
have to move my website to a different location soon. Soon, > there
will only be a blank page. I'll try to find a decent host > soon, and
my site will be back with pics from Budapest at some > point, but it
might take some time. > > If anyone knows a good reliable hosts
that supports php, drop me a > line, please. > > Cheers! >
> Joël. > > -- http://www.fastmail.fm - IMAP accessible
web-mail
5790. world cup - 2007 From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 05:15:42 +0100 (BST)
dear cubers, First of all my congrats to my japanese friends who made a
lot of difference in the world cup-2007 and Matyas Kuti - a super star
in world cup-2007. It was a fantastic event and I hope all the
participants enjoyed it. I thorugly enjoyed every moment of it. Congrats
to all winners and well done by all participants. It was a dream for me
for the last 2 years to compete in world cup and now it is a history.
All the competitors were great inspiration for me. THANK YOU ALL. Now, I
am back home and started going to school. J. BERNETT ORLANDO
--------------------------------- Forgot the famous last words? Access
your message archive online. Click here. [Non-text portions of this
message have been removed]
5791. Re: Rubik's Wrist From:
"Corwin Shiu" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 04:24:49 -0000
This isn't treatment, but take a break from cubing for 2 weeks. It will
only get worst if you try to cube during then. Go see a doctor in 2
weeks if it isn't healed. Corwin --- In
speedsolvingrubikscube@yahoogroups.com, "magicbri2000"
<khoale1234567@...> wrote: > > I think I have Rubik's Wrist.
My right wrist hurts like crazy whenever > I move it. Anyone know how
to treat it? > > Brian >
5792. RE: [Speed cubing group] Rubik's Wrist From:
john wardle <fognus@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 9 Oct 2007 22:04:43 -0700
Stretch your wrist. Several times a day through out it. Only stretch it
until it hurts/stretches a little. I used to get carpul tunnel pains a
lot from typing and video games(before i cubed). Stretching the wrist
backwards and forwards on a regular basis as kept the pain from getting
any more then being a little uncomfortable. Prob wanna take a break from
cubing until you get back to your normal self as well.
_________________________________________________________________ Help
yourself to FREE treats served up daily at the Messenger Café. Stop by
today.
http://www.cafemessenger.com/info/info_sweetstuff2.html?ocid=TXT_TAGLM_OctWLtagline
[Non-text portions of this message have been removed]
5793. Re: [Speed cubing group] Re: Success on 6x6x6 BLD From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 09:31:40 +0200
Congratulations ! Are you going to try the 7x7x7 ?? Gilles 2007/10/10,
joey_gouly <no_reply@yahoogroups.com>: > > That's great
chris! I'm glad you finally got it! And I'm unhappy I > left a few
days too early, and missed seeing it :( > > Thanks, > Joey >
> --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@...> wrote: > > > > Wow Chris! > > >
> That is really a great achievement! I'd guess you are the first in
> > the world to do this! Congratulations! > > > >
That must have felt very good! > > > > - Joël. > >
> > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
> <no_reply@> wrote: > > > > > > Hi everyone,
> > > > > > I just successfully completed the 6x6x6
blindfolded tonight after > > three tries over the > > >
course of the championships. Many thanks to Frank for letting me >
> use his 6x6x6 cube for > > > the attempts. The first try I
was off by a couple centers and > > edges. It looked like I had
> > > done an extra U turn at some point as well as an
incorrect center > > cycle or two. For the > > > second
attempt it looked like I was only off by a setup move > >
somewhere in the middle. > > > For the third and successful
solve I memorized in 1 hour 3 minutes > > and the total time was
> > > 1:48:52.93 > > > > > > I used exactly
the same method as I would use for 5x5x5 except > > that there are
now 4 > > > center orbits, 2 wing orbits, and the corners. >
> > > > > I have to say thanks to Frank for letting me
use his 6x6x6 for > > these attempts, and many > > >
thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many >
> other blindfolded > > > cubers who inspire me to get
better. > > > > > > I will post the pictures on my
site when I get back from Hungary, > > but for now I was too >
> > excited and had to post. > > > > > > Also
many, many thanks to Panayiotis Verdes of Olympicubes for > >
inventing such a fantastic > > > puzzle. It was incredibly
stable and easy to use for the purpose > > of blindfolded cubing
as > > > well as speed solving. > > > > > >
Happy BLD cubing everyone, > > > Chris > > > > >
> > > > > > Yahoo! Groups Links > > > >
[Non-text portions of this message have been removed]
5794. Re: Success on 6x6x6 BLD From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 08:49:16 -0000
You are the man Chris!! Obvious question: whan you planning to solve the
7x7x7 blindfolded?? Nice work!! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hi everyone, > > I just successfully completed
the 6x6x6 blindfolded tonight after three tries over the > course of
the championships. Many thanks to Frank for letting me use his 6x6x6
cube for > the attempts. The first try I was off by a couple centers
and edges. It looked like I had > done an extra U turn at some point
as well as an incorrect center cycle or two. For the > second attempt
it looked like I was only off by a setup move somewhere in the middle.
> For the third and successful solve I memorized in 1 hour 3 minutes
and the total time was > 1:48:52.93 > > I used exactly the same
method as I would use for 5x5x5 except that there are now 4 > center
orbits, 2 wing orbits, and the corners. > > I have to say thanks
to Frank for letting me use his 6x6x6 for these attempts, and many >
thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many other
blindfolded > cubers who inspire me to get better. > > I will
post the pictures on my site when I get back from Hungary, but for now I
was too > excited and had to post. > > Also many, many thanks
to Panayiotis Verdes of Olympicubes for inventing such a fantastic >
puzzle. It was incredibly stable and easy to use for the purpose of
blindfolded cubing as > well as speed solving. > > Happy BLD
cubing everyone, > Chris >
5795. Re: [Speed cubing group] Congratulations to all winners!! (+ note
about my website)
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 09:31:40 -0000
Hi Jasmine, You are learning algs from my site? That is great! I should
confess, that allthough I've been pressing you to learn new algs, I've
been pretty lazy myself (any busy with other things). The WC did
motivate me to learn new things, though, so we'll see :). Bye! Joël. ---
In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > Yes, Worlds was fantastic! I am
already looking forward to the next > one!! :D > > I hope your
site won't be down for long because I am currently learning >
algorithms from it! :) > > Jasmine > > > On Tue, 09 Oct
2007 13:17:50 -0000, "Joël van Noort" <joel_vn@...> > said:
> > Hey everybody, > > > > I'd like to congratulate
everybody with their great results at the > > WC07 in Budapest,
especially Yu Nakajima and Mátyás Kuti!! And of > > course my
Dutch friend Erik for doing so well on Megaminx, 4x4 and > > feet!
:) > > > > I myself had a great competition. I don't think I
could have done > > any better in the 3x3 finals... The finals
were great, and many > > people did such great averages!! It was
really exciting, and that is > > what makes the sport so much fun.
> > > > I would also like to make a small note about my
website: > > > > I'll have to move my website to a different
location soon. Soon, > > there will only be a blank page. I'll try
to find a decent host > > soon, and my site will be back with pics
from Budapest at some > > point, but it might take some time. >
> > > If anyone knows a good reliable hosts that supports php,
drop me a > > line, please. > > > > Cheers! > >
> > Joël. > > > > > > -- >
http://www.fastmail.fm - IMAP accessible web-mail >
5796. Re: Success on 6x6x6 BLD From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 10:20:25 -0000
I suspected you'd beat me to it. I have two DNFs under my belt. Kinda
disappointing. Congratulations. You continue to inspire.
5797. Re: [Speed cubing group] Congratulations to all winners!! (+ note
about my website)
From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 10:20:56 -0000
Hi Joel :-) Check out this old TP thread:
http://twistypuzzles.com/forum/viewtopic.php?t=5946 Greets :D -Per >
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hi Jasmine, > > You are
learning algs from my site? That is great! > > I should confess,
that allthough I've been pressing you to learn new > algs, I've been
pretty lazy myself (any busy with other things). The > WC did
motivate me to learn new things, though, so we'll see :). > > Bye!
> > Joël. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jasmine Lee" > <speedcuber@> wrote: > > > > Yes,
Worlds was fantastic! I am already looking forward to the next > >
one!! :D > > > > I hope your site won't be down for long
because I am currently > learning > > algorithms from it! :)
> > > > Jasmine > > > > > > On Tue, 09 Oct
2007 13:17:50 -0000, "Joël van Noort" <joel_vn@> > > said:
> > > Hey everybody, > > > > > > I'd like to
congratulate everybody with their great results at > the > >
> WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of
> > > course my Dutch friend Erik for doing so well on
Megaminx, 4x4 > and > > > feet! :) > > > > >
> I myself had a great competition. I don't think I could have done
> > > any better in the 3x3 finals... The finals were great,
and many > > > people did such great averages!! It was really
exciting, and that > is > > > what makes the sport so much
fun. > > > > > > I would also like to make a small
note about my website: > > > > > > I'll have to move
my website to a different location soon. Soon, > > > there will
only be a blank page. I'll try to find a decent host > > >
soon, and my site will be back with pics from Budapest at some > >
> point, but it might take some time. > > > > > >
If anyone knows a good reliable hosts that supports php, drop me > a
> > > line, please. > > > > > > Cheers! >
> > > > > Joël. > > > > > > > >
> > -- > > http://www.fastmail.fm - IMAP accessible web-mail
> > >
5798. Re: [Speed cubing group] Rubik's Wrist From:
"David Barr" <david20708@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 09:52:11 -0400
On 10/9/07, magicbri2000 <khoale1234567@...> wrote: > > I
think I have Rubik's Wrist. My right wrist hurts like crazy whenever
> I move it. Anyone know how to treat it? > > Brian I'm not
sure about your problem, but I had a similar problem. For most of last
year (spring of last year until spring of this year), I had a lot of
pain and loss of mobility in the DIP joint of my left index finger.
That's the joint next to the fingertip. I can't remember if the pain
started with an injury to the finger or built up gradually. As a result
of this problem, I wasn't able to cube nearly as much as I would have
liked to. I went to my doctor who tried putting it in a splint for a few
weeks to see if it would heal up. It didn't, so I went to a hand
specialist. He said that my primary doctor hadn't left the splint on for
long enough, so he gave me another splint to wear (I think it was for
6-8 weeks). This also didn't help. It was pretty funny when people asked
me why I was wearing a splint. They would think I was joking when I said
it was from too much Rubik's Cube. I went back to the hand specialist,
and he gave me a steroid injection in the joint. Over the next 2-3
weeks, the finger got a lot better. It's not quite as flexible as the
corresponding joint on my right hand, but the pain is gone, and I'm back
to cubing without problems. I agree with Corwin's advice on your
problem. David
5799. Re: from adenk From:
adenkbulba <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 15:04:42 -0000
thanks for ur algorithm" ill use all ur algorithm"
5800. Re: Congratulations to all winners!! (+ note about my website)
From:
adenkbulba <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 15:10:40 -0000
i don"t have rubik original" can u send me 1, ur second hand original
rubik" or ill buy ur rubik 3*3" in indonesia very difficult to find
original rubik cube" thanks joel
5801. Re: Success on 6x6x6 BLD From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 15:12:33 -0000
Wow Chris! Congratulations! That is one hell of a prestation! Next is
7x7x7 BLD? :D --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Hi everyone, > > I just
successfully completed the 6x6x6 blindfolded tonight after three tries
over the > course of the championships. Many thanks to Frank for
letting me use his 6x6x6 cube for > the attempts. The first try I was
off by a couple centers and edges. It looked like I had > done an
extra U turn at some point as well as an incorrect center cycle or two.
For the > second attempt it looked like I was only off by a setup
move somewhere in the middle. > For the third and successful solve I
memorized in 1 hour 3 minutes and the total time was > 1:48:52.93
> > I used exactly the same method as I would use for 5x5x5 except
that there are now 4 > center orbits, 2 wing orbits, and the corners.
> > I have to say thanks to Frank for letting me use his 6x6x6 for
these attempts, and many > thanks to Daniel Beyer, Matyas, Dror,
Stefan, Marcus, and the many other blindfolded > cubers who inspire
me to get better. > > I will post the pictures on my site when I
get back from Hungary, but for now I was too > excited and had to
post. > > Also many, many thanks to Panayiotis Verdes of
Olympicubes for inventing such a fantastic > puzzle. It was
incredibly stable and easy to use for the purpose of blindfolded cubing
as > well as speed solving. > > Happy BLD cubing everyone, >
Chris >
5802. Re: CCT Timer problem From:
"Emanuele" <bw.project@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 15:13:51 -0000
Hi, I've tried to turn everything to the max and I tried on 2 computers,
but the result is the same. But I've noticed that the pc timer now
recognizes when I turn on my stackmat and when I turn it off.
Unfortunately not when I press the reset button or when the stackmat
starts or is stopped. :( I don't know what to do with this CCT timer...
Any help? --- In speedsolvingrubikscube@yahoogroups.com, "Emanuele"
<bw.project@...> wrote: > > No, actually it doesn't. But I
do hear a strange noise (like an alarm > but it's not) from the
speakers of my pc whenever I turn on the > stackmat. > Anyway,
I'll try to set the mic volume to the max, thank you. > If it doesn't
function, I don't know what kind of soundcard this prog > requires...
> > > --- In speedsolvingrubikscube@yahoogroups.com,
aznseashell > <no_reply@> wrote: > > > > Does CCT
recognize your stackmat's on/off state? If not, I remember > I >
> had to mess around with some audio controls. My microphone volume
> was > > too low and CCT couldn't "hear" the stackmat's
signals. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" > >
<bw.project@> wrote: > > > > > > Hi, I'm trying
to connect my stackmat to this timer but the big > > > display
on my monitor doesn't start! > > > I've connected it through a
jack to the microphone port, and I've > > > tested from 1 to
about 300 the stackmat value in the program > options > > >
tab, obviously after having tried all the available mixer options. >
> > > > > Where's my mistake? Is there someone with my
same problem? Does > this > > > program really function with
a stackmat? > > > Please help. > > > > > >
5803. Re: CCT Timer problem From:
"bassmachine1025" <bassmachine1025@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 16:12:23 -0000
You're problem is in the CCT settings then. The sound you're hearing in
your speakers is the stackmat's signal transfered into audio. To not
hear that, you have to change audio settings in windows. Also make sure
in your CCT settings that the input source is the one that is you're
stackmat is connected. It probably doesn't ahve anything to do with the
numbers and such.
5804. Re: [Speed cubing group] Re: Success on 6x6x6 BLD From:
lester santos <emailnilester@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 09:50:57 -0700 (PDT)
woowwwwwwwww! congratz! hope there is a video? ill wait for your 7x7x7
BLD chris megafrikkie <megafrikkie@...> wrote: Wow Chris!
Congratulations! That is one hell of a prestation! Next is 7x7x7 BLD? :D
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Hi everyone, > > I just
successfully completed the 6x6x6 blindfolded tonight after three tries
over the > course of the championships. Many thanks to Frank for
letting me use his 6x6x6 cube for > the attempts. The first try I was
off by a couple centers and edges. It looked like I had > done an
extra U turn at some point as well as an incorrect center cycle or two.
For the > second attempt it looked like I was only off by a setup
move somewhere in the middle. > For the third and successful solve I
memorized in 1 hour 3 minutes and the total time was > 1:48:52.93
> > I used exactly the same method as I would use for 5x5x5 except
that there are now 4 > center orbits, 2 wing orbits, and the corners.
> > I have to say thanks to Frank for letting me use his 6x6x6 for
these attempts, and many > thanks to Daniel Beyer, Matyas, Dror,
Stefan, Marcus, and the many other blindfolded > cubers who inspire
me to get better. > > I will post the pictures on my site when I
get back from Hungary, but for now I was too > excited and had to
post. > > Also many, many thanks to Panayiotis Verdes of
Olympicubes for inventing such a fantastic > puzzle. It was
incredibly stable and easy to use for the purpose of blindfolded cubing
as > well as speed solving. > > Happy BLD cubing everyone, >
Chris > Lester M. Santos Philippine Cubers Association
www.pinoyspeedcubers.com YM ID: simplengsutil C/N: 09223171878 THIS IS
WHAT WE KNOW... IMAGINE WHAT WE DON'T...
--------------------------------- Building a website is a piece of cake.
Yahoo! Small Business gives you all the tools to get online. [Non-text
portions of this message have been removed]
5805. Re: Success on 6x6x6 BLD From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 17:59:33 -0000
Hi! Very impressive. Congratulations, Chris! I saw most of you first
attempt in the hotel lobby in Hungary and I was pretty amazed that you
almost solved it then. I'm also happy that I got to try the 7x7 finally.
My time was 16:04.95. Thanks to Frank Morris for lending me the cube.
/Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Hi everyone, > > I just
successfully completed the 6x6x6 blindfolded tonight after three tries
over the > course of the championships. Many thanks to Frank for
letting me use his 6x6x6 cube for > the attempts. The first try I was
off by a couple centers and edges. It looked like I had > done an
extra U turn at some point as well as an incorrect center cycle or two.
For the > second attempt it looked like I was only off by a setup
move somewhere in the middle. > For the third and successful solve I
memorized in 1 hour 3 minutes and the total time was > 1:48:52.93
> > I used exactly the same method as I would use for 5x5x5 except
that there are now 4 > center orbits, 2 wing orbits, and the corners.
> > I have to say thanks to Frank for letting me use his 6x6x6 for
these attempts, and many > thanks to Daniel Beyer, Matyas, Dror,
Stefan, Marcus, and the many other blindfolded > cubers who inspire
me to get better. > > I will post the pictures on my site when I
get back from Hungary, but for now I was too > excited and had to
post. > > Also many, many thanks to Panayiotis Verdes of
Olympicubes for inventing such a fantastic > puzzle. It was
incredibly stable and easy to use for the purpose of blindfolded cubing
as > well as speed solving. > > Happy BLD cubing everyone, >
Chris >
5806. Stadler method 4x4 online From:
"thomasstadlerschweiz" <thomasstadler@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 18:01:57 -0000
hi at the WC07 in Budapest i tested my new solution for the 4x4. its
special for roux solvers. so the beginning and the end are exactly like
the 3x3 roux-solution. its written in german and in english. at home i
had a best of 1:35 with this method, but i think its possible to get
times around 1min. so if your interested in it, test it and send me
mails if you have more ideas or if my english is not right (i've never
written in english before) www.speedcubing.ch then follow the Link
"stadler methode 4x4" mail: thomasstadler@...
5807. Re: Success on 6x6x6 BLD From:
"Alien Stranger" <rubiks99ca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 21:03:26 -0000
http://www.youtube.com/watch?v=aRtnGvhutvc The number of the beast :) GG
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Wow Chris! > > That is really
a great achievement! I'd guess you are the first in > the world to do
this! Congratulations! > > That must have felt very good! >
> - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > <no_reply@> wrote: > > > > Hi everyone,
> > > > I just successfully completed the 6x6x6 blindfolded
tonight after > three tries over the > > course of the
championships. Many thanks to Frank for letting me > use his 6x6x6
cube for > > the attempts. The first try I was off by a couple
centers and > edges. It looked like I had > > done an extra U
turn at some point as well as an incorrect center > cycle or two. For
the > > second attempt it looked like I was only off by a setup
move > somewhere in the middle. > > For the third and
successful solve I memorized in 1 hour 3 minutes > and the total time
was > > 1:48:52.93 > > > > I used exactly the same
method as I would use for 5x5x5 except > that there are now 4 >
> center orbits, 2 wing orbits, and the corners. > > > >
I have to say thanks to Frank for letting me use his 6x6x6 for >
these attempts, and many > > thanks to Daniel Beyer, Matyas, Dror,
Stefan, Marcus, and the many > other blindfolded > > cubers who
inspire me to get better. > > > > I will post the pictures
on my site when I get back from Hungary, > but for now I was too >
> excited and had to post. > > > > Also many, many thanks
to Panayiotis Verdes of Olympicubes for > inventing such a fantastic
> > puzzle. It was incredibly stable and easy to use for the
purpose > of blindfolded cubing as > > well as speed solving.
> > > > Happy BLD cubing everyone, > > Chris > >
>
5808. Re: Success on 6x6x6 BLD From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 21:40:09 -0000
Frank, It's a real shame, you told me that you didnt bring the 6x6 or
7x7 with you? I would have given anything to try them out. Whats up with
that? DanH :( > > --- In speedsolvingrubikscube@yahoogroups.com,
Joël van Noort > <joel_vn@> wrote: > > > > Wow
Chris! > > > > That is really a great achievement! I'd guess
you are the first in > > the world to do this! Congratulations!
> > > > That must have felt very good! > > > > -
Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > > <no_reply@> wrote: > > > > > >
Hi everyone, > > > > > > I just successfully completed
the 6x6x6 blindfolded tonight > after > > three tries over the
> > > course of the championships. Many thanks to Frank for
letting > me > > use his 6x6x6 cube for > > > the
attempts. The first try I was off by a couple centers and > >
edges. It looked like I had > > > done an extra U turn at some
point as well as an incorrect > center > > cycle or two. For
the > > > second attempt it looked like I was only off by a
setup move > > somewhere in the middle. > > > For the
third and successful solve I memorized in 1 hour 3 > minutes >
> and the total time was > > > 1:48:52.93 > > >
> > > I used exactly the same method as I would use for 5x5x5
except > > that there are now 4 > > > center orbits, 2
wing orbits, and the corners. > > > > > > I have to
say thanks to Frank for letting me use his 6x6x6 for > > these
attempts, and many > > > thanks to Daniel Beyer, Matyas, Dror,
Stefan, Marcus, and the > many > > other blindfolded > >
> cubers who inspire me to get better. > > > > > >
I will post the pictures on my site when I get back from > Hungary,
> > but for now I was too > > > excited and had to post.
> > > > > > Also many, many thanks to Panayiotis
Verdes of Olympicubes for > > inventing such a fantastic > >
> puzzle. It was incredibly stable and easy to use for the >
purpose > > of blindfolded cubing as > > > well as speed
solving. > > > > > > Happy BLD cubing everyone, >
> > Chris > > > > > >
5809. Re: [Speed cubing group] Re: "Speedcubists" on TyperA
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 10 Oct 2007 19:11:08 -0700
So sorry I had to beat up on Ambie. On 10/4/07, Patrick Jameson
<poker19@...> wrote: > > I joined. I'm not that good though
:( (I'm Patrickj) > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ryan Heise" <forum@...> > wrote: > > > > I
have created a custom list called "Speedcubists" on > >
http://typera.tk/ , the secret keyword is "erno" (you can join from >
> your "My TyperA" page). > > > > -- > > Ryan Heise
http://www.ryanheise.com/colemak/ > > > > > [Non-text
portions of this message have been removed]
5810. [Speed cubing group] Re: "Speedcubists" on TyperA From:
"Ryan Heise" <forum@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Oct 2007 03:28:24 -0000
Tyson Mao wrote: > So sorry I had to beat up on Ambie. Now that
enough users have registered, the list has become visible:
http://typera.tk/hiscore.cws?list=1869&time=0 It would actually be
nice if it showed which keyboard layout was used to achieve that record.
Hmm.. I've been thinking about making my own typing game, and a few
others, in the same style as my cube simulator (i.e. records lists with
a playback feature). Recently speed typing and speed tetris have taken
my interest: http://www.youtube.com/watch?v=N1umcF4z0Ds -- Ryan Heise
http://www.ryanheise.com/
5811. Got Cube? T-shirts From:
"magicbri2000" <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Oct 2007 04:54:57 -0000
I finally made the shirts. It was quite a while back, but I was planning
to sell them to members of the club I made (but, hence, no one is buying
it). So, if you want to buy one, email me privately. My email is
khoale1234567@...
5812. Re: [Speed cubing group] Congratulations to all winners!! (+ note
about my website)
From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Oct 2007 08:54:58 -0000
Jasmine, There are remedies for this. May I suggest you save the webpage
on your disk, with images and all, or - heavens forbid - print it! :) I
know I need algs on paper if I'm going to learn them. Eivind --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > Yes, Worlds was fantastic! I am
already looking forward to the next > one!! :D > > I hope your
site won't be down for long because I am currently learning >
algorithms from it! :) > > Jasmine > > > On Tue, 09 Oct
2007 13:17:50 -0000, "Joël van Noort" <joel_vn@...> > said:
> > Hey everybody, > > > > I'd like to congratulate
everybody with their great results at the > > WC07 in Budapest,
especially Yu Nakajima and Mátyás Kuti!! And of > > course my
Dutch friend Erik for doing so well on Megaminx, 4x4 and > > feet!
:) > > > > I myself had a great competition. I don't think I
could have done > > any better in the 3x3 finals... The finals
were great, and many > > people did such great averages!! It was
really exciting, and that is > > what makes the sport so much fun.
> > > > I would also like to make a small note about my
website: > > > > I'll have to move my website to a different
location soon. Soon, > > there will only be a blank page. I'll try
to find a decent host > > soon, and my site will be back with pics
from Budapest at some > > point, but it might take some time. >
> > > If anyone knows a good reliable hosts that supports php,
drop me a > > line, please. > > > > Cheers! > >
> > Joël. > > > > > > -- >
http://www.fastmail.fm - IMAP accessible web-mail >
5813. Re: [Speed cubing group] Congratulations to all winners!! (+ note
about my website)
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Oct 2007 10:32:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@...> wrote: > > Jasmine, > > There are
remedies for this. May I suggest you save the webpage on > your disk,
with images and all, or - heavens forbid - print it! :) > > I know
I need algs on paper if I'm going to learn them. > > Eivind
Eivind... You are a genius!
5814. Re: [Speed cubing group] Congratulations to all winners!! (+ note
about my website)
From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Oct 2007 12:51:31 +0100
I've had Joel's OLL page saved locally to my iPAQ for over a year! I've
just been very slack about actually opening up the file and studying it.
:/ I saved Joel's PLL page locally as well as soon as I Joel said it
might be down for a while. I've also got Dan H's printable OLL and PLL
pages saved to my iPAQ. :) Jasmine On Thu, 11 Oct 2007 08:54:58 -0000,
"Eivind Fonn" <htkra1d@...> said: > Jasmine, > > There
are remedies for this. May I suggest you save the webpage on > your
disk, with images and all, or - heavens forbid - print it! :) > >
I know I need algs on paper if I'm going to learn them. > > Eivind
> > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine >
Lee" <speedcuber@...> wrote: > > > > Yes, Worlds was
fantastic! I am already looking forward to the next > > one!! :D
> > > > I hope your site won't be down for long because I am
currently > learning > > algorithms from it! :) > > >
> Jasmine > > > > > > On Tue, 09 Oct 2007 13:17:50
-0000, "Joël van Noort" <joel_vn@...> > > said: > >
> Hey everybody, > > > > > > I'd like to
congratulate everybody with their great results at > the > >
> WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of
> > > course my Dutch friend Erik for doing so well on
Megaminx, 4x4 > and > > > feet! :) > > > > >
> I myself had a great competition. I don't think I could have done
> > > any better in the 3x3 finals... The finals were great,
and many > > > people did such great averages!! It was really
exciting, and that > is > > > what makes the sport so much
fun. > > > > > > I would also like to make a small
note about my website: > > > > > > I'll have to move
my website to a different location soon. Soon, > > > there will
only be a blank page. I'll try to find a decent host > > >
soon, and my site will be back with pics from Budapest at some > >
> point, but it might take some time. > > > > > >
If anyone knows a good reliable hosts that supports php, drop me > a
> > > line, please. > > > > > > Cheers! >
> > > > > Joël. > > > > > > > >
> > -- > > http://www.fastmail.fm - IMAP accessible web-mail
> > > > -- http://www.fastmail.fm - Does exactly what it
says on the tin
5815. Re: [Speed cubing group] Congratulations to all winners!! (+ note
about my website)
From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Oct 2007 12:02:14 -0000
Then surely everything is in order and you have nothing to worry about.
The algs will continue to be a part of you (or your iPAQ), should Joëls
website be taken offline, the server disk burnt, smashed to pieces, fed
to crocodiles, or any combination of the above. :P Eivind --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > I've had Joel's OLL page saved
locally to my iPAQ for over a year! I've > just been very slack about
actually opening up the file and studying it. > :/ > > I saved
Joel's PLL page locally as well as soon as I Joel said it might > be
down for a while. I've also got Dan H's printable OLL and PLL pages >
saved to my iPAQ. :) > > Jasmine > > > On Thu, 11 Oct
2007 08:54:58 -0000, "Eivind Fonn" <htkra1d@...> > said: >
> Jasmine, > > > > There are remedies for this. May I
suggest you save the webpage on > > your disk, with images and
all, or - heavens forbid - print it! :) > > > > I know I
need algs on paper if I'm going to learn them. > > > >
Eivind > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine > > Lee"
<speedcuber@> wrote: > > > > > > Yes, Worlds was
fantastic! I am already looking forward to the next > > > one!!
:D > > > > > > I hope your site won't be down for long
because I am currently > > learning > > > algorithms from
it! :) > > > > > > Jasmine > > > > >
> > > > On Tue, 09 Oct 2007 13:17:50 -0000, "Joël van Noort"
<joel_vn@> > > > said: > > > > Hey everybody,
> > > > > > > > I'd like to congratulate
everybody with their great results at > > the > > > >
WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of >
> > > course my Dutch friend Erik for doing so well on
Megaminx, 4x4 > > and > > > > feet! :) > > >
> > > > > I myself had a great competition. I don't think
I could have done > > > > any better in the 3x3 finals...
The finals were great, and many > > > > people did such
great averages!! It was really exciting, and that > > is > >
> > what makes the sport so much fun. > > > > >
> > > I would also like to make a small note about my website:
> > > > > > > > I'll have to move my website to
a different location soon. Soon, > > > > there will only be
a blank page. I'll try to find a decent host > > > > soon,
and my site will be back with pics from Budapest at some > > >
> point, but it might take some time. > > > > > >
> > If anyone knows a good reliable hosts that supports php, drop
me > > a > > > > line, please. > > > >
> > > > Cheers! > > > > > > > >
Joël. > > > > > > > > > > > > >
> -- > > > http://www.fastmail.fm - IMAP accessible web-mail
> > > > > > > > > -- >
http://www.fastmail.fm - Does exactly what it says on the tin >
5816. Re: [Speed cubing group] Congratulations to all winners!! (+ note
about my website)
From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Oct 2007 13:24:00 +0100
Yes, of course. I know. :) I was really just expressing general dismay
at the (temporary) disappearance of Joel's website! :o :) Jasmine On
Thu, 11 Oct 2007 12:02:14 -0000, "Eivind Fonn" <htkra1d@...> said:
> Then surely everything is in order and you have nothing to worry
> about. The algs will continue to be a part of you (or your iPAQ),
> should Joëls website be taken offline, the server disk burnt,
smashed > to pieces, fed to crocodiles, or any combination of the
above. :P > > Eivind > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine > Lee"
<speedcuber@...> wrote: > > > > I've had Joel's OLL
page saved locally to my iPAQ for over a year! > I've > > just
been very slack about actually opening up the file and > studying it.
> > :/ > > > > I saved Joel's PLL page locally as well
as soon as I Joel said it > might > > be down for a while. I've
also got Dan H's printable OLL and PLL > pages > > saved to my
iPAQ. :) > > > > Jasmine > > > > > > On
Thu, 11 Oct 2007 08:54:58 -0000, "Eivind Fonn" <htkra1d@...> >
> said: > > > Jasmine, > > > > > > There
are remedies for this. May I suggest you save the webpage > on >
> > your disk, with images and all, or - heavens forbid - print
it! :) > > > > > > I know I need algs on paper if I'm
going to learn them. > > > > > > Eivind > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine
> > > Lee" <speedcuber@> wrote: > > > > >
> > > Yes, Worlds was fantastic! I am already looking forward
to the > next > > > > one!! :D > > > > >
> > > I hope your site won't be down for long because I am
currently > > > learning > > > > algorithms from
it! :) > > > > > > > > Jasmine > > >
> > > > > > > > > On Tue, 09 Oct 2007
13:17:50 -0000, "Joël van Noort" <joel_vn@> > > > >
said: > > > > > Hey everybody, > > > > >
> > > > > I'd like to congratulate everybody with their
great results > at > > > the > > > > > WC07
in Budapest, especially Yu Nakajima and Mátyás Kuti!! > And of >
> > > > course my Dutch friend Erik for doing so well on
Megaminx, > 4x4 > > > and > > > > > feet! :)
> > > > > > > > > > I myself had a great
competition. I don't think I could have > done > > > >
> any better in the 3x3 finals... The finals were great, and >
many > > > > > people did such great averages!! It was
really exciting, and > that > > > is > > > >
> what makes the sport so much fun. > > > > > >
> > > > I would also like to make a small note about my
website: > > > > > > > > > > I'll have to
move my website to a different location soon. > Soon, > > >
> > there will only be a blank page. I'll try to find a decent
> host > > > > > soon, and my site will be back with
pics from Budapest at > some > > > > > point, but it
might take some time. > > > > > > > > > >
If anyone knows a good reliable hosts that supports php, drop > me
> > > a > > > > > line, please. > > >
> > > > > > > Cheers! > > > > > >
> > > > Joël. > > > > > > > > >
> > > > > > > > > -- > > > >
http://www.fastmail.fm - IMAP accessible web-mail > > > >
> > > > > > > > > > -- > >
http://www.fastmail.fm - Does exactly what it says on the tin > >
> > -- http://www.fastmail.fm - A no graphics, no pop-ups email
service
5817. Re: [Speed cubing group] Congratulations to all winners!! (+ note
about my website
From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Oct 2007 13:05:22 -0000
Hi :-) What if Jamine's iPaq was fed to crocodiles ?? :-P Better burn
the site rip to a cd and keep in a fireproof and bolted safe ... :D
(store the key/combination in another safe ... ) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > Yes, of course. I know. :) I was
really just expressing general dismay > at the (temporary)
disappearance of Joel's website! :o > > :) Jasmine > > >
On Thu, 11 Oct 2007 12:02:14 -0000, "Eivind Fonn" <htkra1d@...>
> said: > > Then surely everything is in order and you have
nothing to worry > > about. The algs will continue to be a part of
you (or your iPAQ), > > should Joëls website be taken offline, the
server disk burnt, smashed > > to pieces, fed to crocodiles, or
any combination of the above. :P > > > > Eivind > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine >
> Lee" <speedcuber@> wrote: > > > > > > I've
had Joel's OLL page saved locally to my iPAQ for over a year! > >
I've > > > just been very slack about actually opening up the
file and > > studying it. > > > :/ > > > >
> > I saved Joel's PLL page locally as well as soon as I Joel said
it > > might > > > be down for a while. I've also got Dan
H's printable OLL and PLL > > pages > > > saved to my
iPAQ. :) > > > > > > Jasmine > > > > >
> > > > On Thu, 11 Oct 2007 08:54:58 -0000, "Eivind Fonn"
<htkra1d@> > > > said: > > > > Jasmine, >
> > > > > > > There are remedies for this. May I
suggest you save the webpage > > on > > > > your disk,
with images and all, or - heavens forbid - print it! :) > > >
> > > > > I know I need algs on paper if I'm going to
learn them. > > > > > > > > Eivind > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine > > > >
Lee" <speedcuber@> wrote: > > > > > > > >
> > Yes, Worlds was fantastic! I am already looking forward to the
> > next > > > > > one!! :D > > > >
> > > > > > I hope your site won't be down for long
because I am currently > > > > learning > > > >
> algorithms from it! :) > > > > > > > > >
> Jasmine > > > > > > > > > > > >
> > > On Tue, 09 Oct 2007 13:17:50 -0000, "Joël van Noort"
<joel_vn@> > > > > > said: > > > > >
> Hey everybody, > > > > > > > > > >
> > I'd like to congratulate everybody with their great results
> > at > > > > the > > > > > > WC07
in Budapest, especially Yu Nakajima and Mátyás Kuti!! > > And of
> > > > > > course my Dutch friend Erik for doing so
well on Megaminx, > > 4x4 > > > > and > > >
> > > feet! :) > > > > > > > > >
> > > I myself had a great competition. I don't think I could
have > > done > > > > > > any better in the 3x3
finals... The finals were great, and > > many > > > >
> > people did such great averages!! It was really exciting, and
> > that > > > > is > > > > > > what
makes the sport so much fun. > > > > > > > >
> > > > I would also like to make a small note about my
website: > > > > > > > > > > > >
I'll have to move my website to a different location soon. > >
Soon, > > > > > > there will only be a blank page.
I'll try to find a decent > > host > > > > > >
soon, and my site will be back with pics from Budapest at > > some
> > > > > > point, but it might take some time. >
> > > > > > > > > > > If anyone knows a
good reliable hosts that supports php, drop > > me > > >
> a > > > > > > line, please. > > > >
> > > > > > > > Cheers! > > > > >
> > > > > > > Joël. > > > > > >
> > > > > > > > > > > > > >
> > -- > > > > > http://www.fastmail.fm - IMAP
accessible web-mail > > > > > > > > > >
> > > > > > > > > -- > > >
http://www.fastmail.fm - Does exactly what it says on the tin > >
> > > > > > > -- > http://www.fastmail.fm - A no
graphics, no pop-ups email service >
5818. HORRIBLE press From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Oct 2007 09:38:51 -0700
And you thought the press before was bad?
http://www.shortnews.com/start.cfm?id=65488 16-year-old Hungarian,
Matyas Kuti, has been crowned the Rubik's Cube World Champion, needing
an average of 12.48 seconds to solve the puzzle. Kuti not only scored
well in the 4x4 and 5x5 categories, but also did well blindfolded.
However, the honour of the fastest-solved cube goes to Yu Nakajima, who
needed just 10.88 seconds to solve the classic 3x3 puzzle, falling just
short of the world record by a little more than a second. ... So... look
for Matyas during the Nobel Prize ceremony because of his ability to
travel forward in time 2 years. [Non-text portions of this message have
been removed]
5819. Re: [Speed cubing group] HORRIBLE press From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Oct 2007 19:07:13 +0100
Also, Dan Harris got a 10.59 second solve. Last time I checked, 10.59
seconds beats 10.88 seconds! Unfortunately for Dan H, most of the news
articles have quoted the 10.88 second solve as the fastest of the
competition. Don't worry, Dan, I know yours was the fastest solve, I was
watching it! :) Jasmine On Thu, 11 Oct 2007 09:38:51 -0700, "Tyson Mao"
<tyson.mao@...> said: > And you thought the press before was
bad? > > http://www.shortnews.com/start.cfm?id=65488 > >
16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's Cube
> World > Champion, needing an average of 12.48 seconds to solve
the puzzle. Kuti > not > only scored well in the 4x4 and 5x5
categories, but also did well > blindfolded. > > However, the
honour of the fastest-solved cube goes to Yu Nakajima, who > needed
just 10.88 seconds to solve the classic 3x3 puzzle, falling just >
short of the world record by a little more than a second. > > ...
> > So... look for Matyas during the Nobel Prize ceremony because
of his > ability > to travel forward in time 2 years. > >
> [Non-text portions of this message have been removed] > --
http://www.fastmail.fm - One of many happy users:
http://www.fastmail.fm/docs/quotes.html
5820. Re: [Speed cubing group] HORRIBLE press From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Oct 2007 11:51:53 -0700
http://en.wikipedia.org/wiki/Thank_you_bat For the press. On 10/11/07,
Jasmine Lee <speedcuber@...> wrote: > > Also, Dan Harris got
a 10.59 second solve. Last time I checked, 10.59 > seconds beats
10.88 seconds! > > Unfortunately for Dan H, most of the news
articles have quoted the 10.88 > second solve as the fastest of the
competition. Don't worry, Dan, I know > yours was the fastest solve,
I was watching it! :) > > Jasmine > > > On Thu, 11 Oct
2007 09:38:51 -0700, "Tyson Mao"
<tyson.mao@...<tyson.mao%40gmail.com> > > > said: >
> And you thought the press before was bad? > > > >
http://www.shortnews.com/start.cfm?id=65488 > > > >
16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's Cube
> > World > > Champion, needing an average of 12.48 seconds
to solve the puzzle. Kuti > > not > > only scored well in
the 4x4 and 5x5 categories, but also did well > > blindfolded.
> > > > However, the honour of the fastest-solved cube goes
to Yu Nakajima, who > > needed just 10.88 seconds to solve the
classic 3x3 puzzle, falling just > > short of the world record by
a little more than a second. > > > > ... > > > >
So... look for Matyas during the Nobel Prize ceremony because of his
> > ability > > to travel forward in time 2 years. > >
> > > > [Non-text portions of this message have been
removed] > > > > -- > http://www.fastmail.fm - One of
many happy users: > http://www.fastmail.fm/docs/quotes.html > >
> [Non-text portions of this message have been removed]
5821. Re: HORRIBLE press From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Oct 2007 21:13:29 -0000
http://www.youtube.com/watch?v=5x7uIvRJuyM and here is the video :) Dan
--- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > Also, Dan Harris got a 10.59
second solve. Last time I checked, 10.59 > seconds beats 10.88
seconds! > > Unfortunately for Dan H, most of the news articles
have quoted the 10.88 > second solve as the fastest of the
competition. Don't worry, Dan, I know > yours was the fastest solve,
I was watching it! :) > > Jasmine > > > On Thu, 11 Oct
2007 09:38:51 -0700, "Tyson Mao" <tyson.mao@...> > said: >
> And you thought the press before was bad? > > > >
http://www.shortnews.com/start.cfm?id=65488 > > > >
16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's Cube
> > World > > Champion, needing an average of 12.48 seconds
to solve the puzzle. Kuti > > not > > only scored well in
the 4x4 and 5x5 categories, but also did well > > blindfolded.
> > > > However, the honour of the fastest-solved cube goes
to Yu Nakajima, who > > needed just 10.88 seconds to solve the
classic 3x3 puzzle, falling just > > short of the world record by
a little more than a second. > > > > ... > > > >
So... look for Matyas during the Nobel Prize ceremony because of his
> > ability > > to travel forward in time 2 years. > >
> > > > [Non-text portions of this message have been
removed] > > > > -- > http://www.fastmail.fm - One of
many happy users: > http://www.fastmail.fm/docs/quotes.html >
5822. Re: Congratulations to all winners!! (+ note about my website)
From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Oct 2007 00:37:14 -0000
Hi all, Likewise. It looks like every Worlds is better than the last
one. Too bad I couldn't be there, I'm setting my hopes on either the
next one or a US open to attend. I'd love to meet the new fast guys Yu
Nakajima and Mátyás Kuti and many others too! They are an inspiration to
all of us. good luck to everyone preparing for the next one Michiel
http://vanderblonk.com --- In speedsolvingrubikscube@yahoogroups.com,
Joël van Noort <joel_vn@...> wrote: > > Hey everybody, >
> I'd like to congratulate everybody with their great results at the
> WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of
> course my Dutch friend Erik for doing so well on Megaminx, 4x4 and
> feet! :) > > I myself had a great competition. I don't think
I could have done > any better in the 3x3 finals... The finals were
great, and many > people did such great averages!! It was really
exciting, and that is > what makes the sport so much fun. > > I
would also like to make a small note about my website: > > I'll
have to move my website to a different location soon. Soon, > there
will only be a blank page. I'll try to find a decent host > soon, and
my site will be back with pics from Budapest at some > point, but it
might take some time. > > If anyone knows a good reliable hosts
that supports php, drop me a > line, please. > > Cheers! >
> Joël. >
5823. Re: SuCcess on 6x6x6 BLD From:
Jameson OConnor <rubiksguy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 11 Oct 2007 18:47:54 -0700 (PDT)
How can I get my hands on a 6x6x6 or 7x7x7 cube? I am a college student
and have loved cubing since freshman year high school. My average is
32.3 seconds (best average) Jameson "rubiksguy"
____________________________________________________________________________________
Don't let your dream ride pass you by. Make it a reality with Yahoo!
Autos. http://autos.yahoo.com/index.html
5824. Re: [Speed cubing group] Re: SuCcess on 6x6x6 BLD From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 12 Oct 2007 08:03:17 +0200
They are not for sale in shops yet. Some people have gotten prototypes
so if you meet any of them you have a chance of trying it. -----
Original Message ----- From: Jameson OConnor To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, October 12, 2007
3:47 AM Subject: [Speed cubing group] Re: SuCcess on 6x6x6 BLD How can I
get my hands on a 6x6x6 or 7x7x7 cube? I am a college student and have
loved cubing since freshman year high school. My average is 32.3 seconds
(best average) Jameson "rubiksguy"
__________________________________________________________ Don't let
your dream ride pass you by. Make it a reality with Yahoo! Autos.
http://autos.yahoo.com/index.html
5825. [Speed cubing group] Re: Competitions From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Oct 2007 08:52:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@...> wrote: > > I predict you'll need sub 13 average
to win the next WC. > > /Lars Almost correct. Yu Nakajima did
indeed get a sub 13 average, but 13.04 (or 13.05 with a fast single
time) would've still been enough to beat second place Andrew Kang. On
the other hand, if your "you" referred to Tyson specifically (you
replied to his message) then you were correct. Cheers! Stefan
5826. Re: Success on 6x6x6 BLD From:
kirk83616 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Oct 2007 13:03:53 -0000
that is awesome. congrats! very inspiring. it was a lot of fun watching
your first attempt. again, very impressive achievement. --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hi everyone, > > I just successfully completed
the 6x6x6 blindfolded tonight after three tries over the > course of
the championships. Many thanks to Frank for letting me use his 6x6x6
cube for > the attempts. The first try I was off by a couple centers
and edges. It looked like I had > done an extra U turn at some point
as well as an incorrect center cycle or two. For the > second attempt
it looked like I was only off by a setup move somewhere in the middle.
> For the third and successful solve I memorized in 1 hour 3 minutes
and the total time was > 1:48:52.93 > > I used exactly the same
method as I would use for 5x5x5 except that there are now 4 > center
orbits, 2 wing orbits, and the corners. > > I have to say thanks
to Frank for letting me use his 6x6x6 for these attempts, and many >
thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many other
blindfolded > cubers who inspire me to get better. > > I will
post the pictures on my site when I get back from Hungary, but for now I
was too > excited and had to post. > > Also many, many thanks
to Panayiotis Verdes of Olympicubes for inventing such a fantastic >
puzzle. It was incredibly stable and easy to use for the purpose of
blindfolded cubing as > well as speed solving. > > Happy BLD
cubing everyone, > Chris >
5827. Re: HORRIBLE press From:
"Anders Larsson" <anders.larsson@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Oct 2007 13:45:55 -0000
How about this one (http://www.x.se/hh6q - warning: in Swedish) "Another
event is to solve the cube blindfolded. The winner was Anssi Vanhala
from Finland with 49.33 seconds" which explains everything: Jounalists
do not know body parts. They probably check the correctness of their
information with their asses instead of with their brains. /Anders ---
In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > And you thought the press before
was bad? > > http://www.shortnews.com/start.cfm?id=65488 > >
16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's Cube
World > Champion, needing an average of 12.48 seconds to solve the
puzzle. Kuti not > only scored well in the 4x4 and 5x5 categories,
but also did well > blindfolded. > > However, the honour of the
fastest-solved cube goes to Yu Nakajima, who > needed just 10.88
seconds to solve the classic 3x3 puzzle, falling just > short of the
world record by a little more than a second. > > ... > >
So... look for Matyas during the Nobel Prize ceremony because of his
ability > to travel forward in time 2 years. > > > [Non-text
portions of this message have been removed] >
Haha, no kidding. Those are absolutely ridiculous. We should get a
formal letter about the inaccuracy of Rubiks articles, and email it out
to each article article/business who makes major mistakes, and see what
they say. On 10/12/07, Anders Larsson <anders.larsson@...> wrote:
> > How about this one (http://www.x.se/hh6q - warning: in
Swedish) > > "Another event is to solve the cube blindfolded. The
winner was Anssi > Vanhala from Finland with 49.33 seconds" > >
which explains everything: Jounalists do not know body parts. They >
probably check the correctness of their information with their asses
> instead of with their brains. > > /Anders > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > >
And you thought the press before was bad? > > > >
http://www.shortnews.com/start.cfm?id=65488 > > > >
16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's >
Cube World > > Champion, needing an average of 12.48 seconds to
solve the puzzle. > Kuti not > > only scored well in the 4x4
and 5x5 categories, but also did well > > blindfolded. > >
> > However, the honour of the fastest-solved cube goes to Yu
Nakajima, who > > needed just 10.88 seconds to solve the classic
3x3 puzzle, falling just > > short of the world record by a little
more than a second. > > > > ... > > > > So...
look for Matyas during the Nobel Prize ceremony because of his >
ability > > to travel forward in time 2 years. > > > >
> > [Non-text portions of this message have been removed] >
> > > > -- My Webpage: http://www.pjkcubed.com Speedsolving
Puzzles: http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5829. Solving the cross in 7 moves?. (Fridrich method) From:
"kingnautilus" <iliekcaekk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Oct 2007 17:27:25 -0000
I understand that almost all situations of the cross can be solved in 7
moves or less, and only 102 of them require 8 moves. But I still have
trouble solving the cross in 7 moves... I have looked at mackey's site
and it helped some but I still don't see how most of them can be done in
7 moves. Can somebody explain to me how to choose the right cross color,
and solve it correctly? Sorry if I have phrased my question awkwardly.
5830. Re: HORRIBLE press From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Oct 2007 20:04:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson"
<anders.larsson@...> wrote: > > How about this one
(http://www.x.se/hh6q - warning: in Swedish) > > "Another event is
to solve the cube blindfolded. The winner was Anssi > Vanhala from
Finland with 49.33 seconds" > > which explains everything:
Jounalists do not know body parts. They > probably check the
correctness of their information with their asses > instead of with
their brains. > > /Anders Maybe there were some reporters in
Budapest who just liked going to Budapest for work, and didn't give a
f*** about the cubes. :)
5831. Youth festival From:
"Anders Larsson" <anders.larsson@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 12 Oct 2007 20:36:37 -0000
Tomorrow I will go to a local youth festival and present my cubing
skills (http://www.x.se/u9s7). Furthermore, I will get an opportunity to
make my own version of the Beauty and the Geek since Miss Sweden will
also be there B) /Anders
5832. world cup-2007 - 555 finals From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Oct 2007 05:22:42 +0100 (BST)
Dear Mr.Frank Morris, It is a nice feeling to have met you in Budapest.
Thank you so much for giving me your 555 stickers. It is a special and
lucky one for me!!! The most I enjoyed in wc-2007 is 555 finals. I was
confident that I could reach finals before the world cup. It was very
nice and stiff competition 6 finalists finished sub 2 min(including me).
I felt great when I raced with the 555 world greats - you, Ookusa,
Fredrick, Ron, Matyas, Erik, Milan, Yugi et all. However, I did not
correct/learn my mistakes in edge pairing up, as you were busy yourself.
Could you explain/teach/correct my mistakes so that I can improve
further. J.bernett orlando --------------------------------- Chat on a
cool, new interface. No download required. Click here. [Non-text
portions of this message have been removed]
5833. [Speed cubing group] Re: HORRIBLE press From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Oct 2007 11:17:24 -0000
Haha .. it's an illusion to believe this is a problem only with
(speed)cubing. Many journalists dont care about checking facts and
background. They have their "angle" and that's all they care :-( -Per
> --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)"
<pjkcards@...> wrote: > > Haha, no kidding. Those are
absolutely ridiculous. We should get a formal > letter about the
inaccuracy of Rubiks articles, and email it out to each > article
article/business who makes major mistakes, and see what they say. >
> On 10/12/07, Anders Larsson <anders.larsson@...> wrote: >
> > > How about this one (http://www.x.se/hh6q - warning: in
Swedish) > > > > "Another event is to solve the cube
blindfolded. The winner was Anssi > > Vanhala from Finland with
49.33 seconds" > > > > which explains everything: Jounalists
do not know body parts. They > > probably check the correctness of
their information with their asses > > instead of with their
brains. > > > > /Anders > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Tyson Mao" > >
<tyson.mao@> wrote: > > > > > > And you thought
the press before was bad? > > > > > >
http://www.shortnews.com/start.cfm?id=65488 > > > > >
> 16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's
> > Cube World > > > Champion, needing an average of
12.48 seconds to solve the puzzle. > > Kuti not > > >
only scored well in the 4x4 and 5x5 categories, but also did well >
> > blindfolded. > > > > > > However, the honour
of the fastest-solved cube goes to Yu Nakajima, who > > >
needed just 10.88 seconds to solve the classic 3x3 puzzle, falling just
> > > short of the world record by a little more than a second.
> > > > > > ... > > > > > > So...
look for Matyas during the Nobel Prize ceremony because of his > >
ability > > > to travel forward in time 2 years. > > >
> > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > >
> > -- > My Webpage: http://www.pjkcubed.com > Speedsolving
Puzzles: http://www.speedsolving.com > Computer Cleanup:
http://www.cleancomputerhelp.com > > > [Non-text portions of
this message have been removed] >
5834. Re: Solving the cross in 7 moves?. (Fridrich method)
From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Oct 2007 11:57:16 -0000
Don't really know what to say here. Cross solving comes with practice,
and that's about it. Maybe a good idea would be to stick with a single
cross color, and sit down and don't start solving until you DO see how
to solve it in 7 moves. Don't care about the 15 seconds at first, just
sit and stare the cube down until you see it. Then close your eyes and
do it. Rinse and repeat. Eivind --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > I understand that almost all
situations of the cross can be solved in > 7 moves or less, and only
102 of them require 8 moves. > > But I still have trouble solving
the cross in 7 moves... I have looked > at mackey's site and it
helped some but I still don't see how most of > them can be done in 7
moves. Can somebody explain to me how to choose > the right cross
color, and solve it correctly? Sorry if I have phrased > my question
awkwardly. >
5835. Good press From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Oct 2007 12:00:31 -0000
Hey guys, King Ho Wong, whom many of you met in Budapest, wrote a nice
4-page story on the championship and me, which may be found in todays DN
newspaper, for those of you with access to norwegian newspapers (and who
can understand norwegian, surely). If I figure a way to scan it I'll do
that, and translate it for you as well. I also participated in a
talkshow yesterday, friday night even. Not for long, but I got to answer
a few questions and solve the cube on TV. Clip may be found here:
http://www1.nrk.no/nett-tv/indeks/109997 Still in norwegian of course,
but at least there's some cubing action going on. :) Eivind
5836. wc - 2007 result - statistics From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Oct 2007 13:33:57 +0100 (BST)
RANK COUNTRY GOLD SILVER BRONZE TOTAL MEDALS 1 HUNGARY 7 5 4 16 2 POLAND
4 4 2 10 3 USA 1 2 2 5 4 JAPAN 1 1 4 6 5 NETHERLAND 1 1 1 3 6 INDIA 1 --
1 2 7 FINLAND 1 -- -- 1 7 SPAIN 1 -- -- 1 8 GERMANY -- 1 1 2 9 BELGIUM
-- 1 1 2 9 FRANCE -- 1 -- 1 10 ISRAEL -- -- 1 1 Out of 33 countries,
only 12 countries are in the medals tally. Hats off to the host country
Hungary, poland and USA. J.Bernett Orlando
--------------------------------- Save all your chat conversations. Find
them online. [Non-text portions of this message have been removed]
5837. wc - 2007 result - statistics From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Oct 2007 13:37:02 +0100 (BST)
RANK COUNTRY GOLD SILVER BRONZE TOTAL MEDALS 1 HUNGARY 7 5 4 16 2 POLAND
4 4 2 10 3 USA 1 2 2 5 4 JAPAN 1 1 4 6 5 NETHERLAND 1 1 1 3 6 INDIA 1 --
1 2 7 FINLAND 1 -- -- 1 7 SPAIN 1 -- -- 1 8 GERMANY -- 1 1 2 9 BELGIUM
-- 1 -- 1 9 FRANCE -- 1 -- 1 10 ISRAEL -- -- 1 1 Out of 33 countries,
only 12 countries are in the medals tally. Hats off to the host country
Hungary, poland and USA. J.Bernett Orlando
--------------------------------- 5, 50, 500, 5000 - Store N number of
mails in your inbox. Click here. [Non-text portions of this message have
been removed]
5838. Re: Youth festival From:
"Gunnar Krig" <gunkr520@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Oct 2007 12:55:33 -0000
That's great, Anders, but why are they calling you a Rubik's cube
champion? :-P /Gunnar Krig --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson"
<anders.larsson@...> wrote: > > Tomorrow I will go to a
local youth festival and present my cubing > skills
(http://www.x.se/u9s7). Furthermore, I will get an opportunity > to
make my own version of the Beauty and the Geek since Miss Sweden >
will also be there B) > > /Anders >
5839. Re: Youth festival From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Oct 2007 13:42:49 -0000
Probably because he beat Vanhala in Budapest. --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > That's great, Anders, but why are
they calling you a Rubik's cube > champion? :-P > > /Gunnar
Krig > > --- In speedsolvingrubikscube@yahoogroups.com, "Anders
Larsson" > <anders.larsson@> wrote: > > > >
Tomorrow I will go to a local youth festival and present my cubing >
> skills (http://www.x.se/u9s7). Furthermore, I will get an
opportunity > > to make my own version of the Beauty and the Geek
since Miss Sweden > > will also be there B) > > > >
/Anders > > >
5840. Where can I get CRC Heavy Duty Silicone? From:
"kingnautilus" <iliekcaekk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Oct 2007 14:05:47 -0000
When searching for it using google, I find the "marine" version a lot,
but I just want the regular red can that everybody seems to exalt for
cubing. I have "gunk" and it absolutely sucks for cubing. Can't seem to
find the CRC heavy duty silicone in any local hardware store either. I
have found some wholesale things but they sell then in quantities of
12... Anybody know where I can just buy 2-3 cans online for relatively
cheap?
5841. [Speed cubing group] Re: Competition in Virginia November 24, 2007
From:
"mistiz0858" <mistizo858@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Oct 2007 14:50:57 -0000
Hi everyone, I am working very hard at finding a loctaion still to have
a competition on the East coast in Virginia. Things are looking good for
a room at a Best Western. I need my brother to check out the room before
I agree to it. If this is the location then things will work out just
fine. The room holds about 50-55 people hopefully this is big enough for
our competition. If this is the room that I am getting it will be about
$300 for the room so there will be a charge for the competition. Hope to
see some of you there. Adam Zamora --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Ellen"
<speedcuber@...> wrote: > > A toy store sounds like a good
location to me! Would be good exposure for > our 'sport', and no
doubt would be good for puzzle sales at the store! > > Jasmine
> (currently based in Arlington, Virginia) > > On 12/09/2007,
mistiz0858 <mistizo858@...> wrote: > > > > An update
for everyone. I am still looking for a free location for > > this
event to happen. I have a phone interview with Toys r us > >
tomorrow morning. Hopefully everything goes well and we can get a >
> location. Does anyone have any issues with having it at a Toys r
us? > > It might be really busy that weekend at the Toys r us but
at the same > > time it gives us some exposure to the public. >
> > > Adam Zamora > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "jason_baum" > >
<jason_baum@> wrote: > > > > > > I'll definitely
be there if it happens. I go to school in Virginia > > > (about
two hours away from Richmond) so this would be really great > >
> for me. > > > > > > -Jason Baum > > >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Leyan > > > Lo"
<leyanlo@> wrote: > > > > > > > > That's
my birthday, too!! I'll go if you fly me out there ~_^ > > >
> > > > > > > > > > > > > On
8/20/07, mistiz0858 <mistizo858@> wrote: > > > > >
> > > > > as it stands its only a thought about hosting
this event. i > > > dont even > > > > > have any
info reguarding a venue. once that is set in then i > > will >
> > > > discuss a list of events. however it will depend on
how many > > > people > > > > > will show up on
what events we can do. if there are alot of > > > people it
> > > > > will be harder to do more events. > >
> > > > > > > > Does anyone live in the area
that might be able to think of a > > good > > > > >
location ie (schools science centers, libraries...etc) > > >
> > > > > > > Adam Zamora > > > > >
> > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > > "mstern1234" > >
> > > > > > > > <mstern1234@> wrote: >
> > > > > > > > > > > I'll be there! I
do have quite a few requests for events, so > > > let us >
> > > > > know if we can do so. > > > > >
> > > > > > > Mitchell Stern > > > >
> > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > > "Jon Choi" > >
> > > > <quirkcorsair566@> wrote: > > > >
> > > > > > > > > > That is excellent!
Will we have details on what the events > > > will be > >
> > > > > soon? (i.e. can we petition for a 5x5x5 event
if there is > > > none? > > > > > >:D ) >
> > > > > > > > > > > > > Jon
Choi > > > > > > > > > > > > >
> --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > > "mistiz0858" > >
> > > > > <mistizo858@> wrote: > > > >
> > > > > > > > > > > > Its good to
hear that there would be enough people to > > have a > >
> > > > > > competition. now that i know there are
people willing to > > > come i > > > > > will
> > > > > > > > search for a venue. it should
happen as long as i can > > find a > > > > > venue.
I > > > > > > > > hope this all works out, i
know it will. > > > > > > > > > > >
> > > > > Adam Zamora > > > > > > >
> > > > > > > > > > > > > >
> > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > > billb4120 > > >
> > > > > <no_reply@> wrote: > > > >
> > > > > > > > > > > > > > I
would definitely do my best to be there. Setting > > aside >
> > the > > > > > date > > > > >
> > > now. > > > > > > > > > >
> > > > > > > > Bill B > > > > >
> > > > > > > > > > > > > >
> > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > > "mistiz0858" > >
> > > > > > > <mistizo858@> wrote: > >
> > > > > > > > > > > > > >
> > > > I will be traveling to Richmond, Virginia for >
> > Thanksgiving. > > > > > My > > > >
> > > > > brother > > > > > > > >
> > and a few other people in his school might want to > >
have > > > a > > > > > > > > >
competition. > > > > > > > > > > I am
curious who else is in the area or would travel > > to > >
> > > this area > > > > > > > > >
for a > > > > > > > > > > competition the
Saturday after Thanksgiving? > > > > > > > >
> > > > > > > > > > > > The actual
area is Midlothian. All we would need is 12 > > > > >
people so > > > > > > > > it > > > >
> > > > > > doesnt have to be big. please post here or
email me at > > > > > mistizo858 > > > > >
> > > > at > > > > > > > > > >
hotmail.com > > > > > > > > > > > >
> > > > > > > > Adam Zamora > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > >
> > > > > > [Non-text portions of this message have
been removed] >
5842. Re: Where can I get CRC Heavy Duty Silicone? From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Oct 2007 15:01:01 -0000
I usually get mine from NAPA auto parts, but any auto parts store should
have it. Be sure to check the label for petrolium, I found a can with
slightly different ingredients not too long ago. Packaging was identical
but it totally sucked for cubing. -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > When searching for it using
google, I find the "marine" version a lot, > but I just want the
regular red can that everybody seems to exalt for > cubing. I have
"gunk" and it absolutely sucks for cubing. Can't seem > to find the
CRC heavy duty silicone in any local hardware store > either. I have
found some wholesale things but they sell then in > quantities of
12... Anybody know where I can just buy 2-3 cans online > for
relatively cheap? >
5843. Re: [Speed cubing group] Rubik's Wrist From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Oct 2007 08:08:39 -0700
On Oct 9, 2007, at 20:09, magicbri2000 wrote: > I think I have
Rubik's Wrist. My right wrist hurts like crazy whenever > I move it.
Anyone know how to treat it? > > Brian This is one of the better
reasons to take up foot cubing. As for the medical question, I strongly
recommend asking a doctor those rather than an internet puzzle forum if
you care about your wrist health. - - - - - - - - - - - - You are only
young once, but you can be immature forever! Lars Petrus - lars@...
http://lar5.com
5844. cube marathon From:
"jwoelmer2" <jwoelmer2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Oct 2007 16:13:25 -0000
Why is a cube marathon 42 cubes? How'd you guys come up with that
slightly random number?
5845. Re: cube marathon From:
"Johannes Laire" <johannes.laire@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Oct 2007 16:16:52 -0000
>From Wikipedia: "The marathon is a long-distance running event of
42.195 kilometres". --- In speedsolvingrubikscube@yahoogroups.com,
"jwoelmer2" <jwoelmer2@...> wrote: > > Why is a cube
marathon 42 cubes? How'd you guys come up with that > slightly random
number? >
5846. Re: cube marathon From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Oct 2007 17:58:20 -0000
It is more likely :
http://www.google.com/search?hl=en&safe=off&sa=X&oi=spell&resnum=0&ct=result&cd=1&q=the+answer+to+life,+the+universe+and+everything&spell=1
Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > From Wikipedia: "The
marathon is a long-distance running event of > 42.195 kilometres".
> > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2"
> <jwoelmer2@> wrote: > > > > Why is a cube
marathon 42 cubes? How'd you guys come up with that > > slightly
random number? > > >
5847. Re: [Speed cubing group] Rubik's cube in Iran From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Oct 2007 11:47:09 -0700
I don't think many of us have traveled to Iran. I don't think many of us
have mailed anything to Iran either. On 4/29/07, mehrdad_agheb
<mehrdad_agheb@...> wrote: > > Does any know from where can
i buy a 3x3 cube in Iran? > > > [Non-text portions of this
message have been removed]
5848. Re: cube marathon From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 13 Oct 2007 23:10:43 -0000
That would be my answer. Anyone calling 42 random, whatever the
background, clearly have read the wrong books. Eivind --- In
speedsolvingruikscube@yahoogroups.com, joey_gouly <no_reply@...>
wrote: > > It is more likely : > http://www.google.com/
search?hl=en&safe=off&sa=X&oi=spell&resnum=0&ct=result&cd=1&q=the+answer+to+life,+the+universe+and+everything&spell=1
> > Thanks, > Joey > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" >
<johannes.laire@> wrote: > > > > From Wikipedia: "The
marathon is a long-distance running event of > > 42.195
kilometres". > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > >
<jwoelmer2@> wrote: > > > > > > Why is a cube
marathon 42 cubes? How'd you guys come up with that > > >
slightly random number? > > > > > >
5849. [Speed cubing group] Re: Competition in Virginia November 24, 2007
From:
"jason_baum" <jason_baum@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Oct 2007 02:50:41 -0000
Great news! I was starting to give up hope about this since we haven't
heard anything for a while, but I'm thrilled that this looks like it
will be happening. Can't wait! -Jason Baum --- In
speedsolvingrubikscube@yahoogroups.com, "mistiz0858"
<mistizo858@...> wrote: > > Hi everyone, > > I am
working very hard at finding a loctaion still to have a > competition
on the East coast in Virginia. Things are looking good > for a room
at a Best Western. I need my brother to check out the room > before I
agree to it. If this is the location then things will work > out just
fine. The room holds about 50-55 people hopefully this is > big
enough for our competition. If this is the room that I am getting >
it will be about $300 for the room so there will be a charge for the
> competition. Hope to see some of you there. > > Adam Zamora
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jasmine Ellen" > <speedcuber@> wrote: > > > > A
toy store sounds like a good location to me! Would be good > exposure
for > > our 'sport', and no doubt would be good for puzzle sales
at the > store! > > > > Jasmine > > (currently
based in Arlington, Virginia) > > > > On 12/09/2007,
mistiz0858 <mistizo858@> wrote: > > > > > > An
update for everyone. I am still looking for a free location > for
> > > this event to happen. I have a phone interview with Toys
r us > > > tomorrow morning. Hopefully everything goes well and
we can get a > > > location. Does anyone have any issues with
having it at a Toys r > us? > > > It might be really busy
that weekend at the Toys r us but at the > same > > > time
it gives us some exposure to the public. > > > > > >
Adam Zamora > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > "jason_baum" > > >
<jason_baum@> wrote: > > > > > > > > I'll
definitely be there if it happens. I go to school in > Virginia >
> > > (about two hours away from Richmond) so this would be
really > great > > > > for me. > > > > >
> > > -Jason Baum > > > > > > > > ---
In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > "Leyan > > > > Lo"
<leyanlo@> wrote: > > > > > > > > >
> That's my birthday, too!! I'll go if you fly me out there ~_^ >
> > > > > > > > > > > > > >
> > > > > On 8/20/07, mistiz0858 <mistizo858@>
wrote: > > > > > > > > > > > > as it
stands its only a thought about hosting this event. i > > >
> dont even > > > > > > have any info reguarding a
venue. once that is set in then i > > > will > > >
> > > discuss a list of events. however it will depend on how
many > > > > people > > > > > > will show
up on what events we can do. if there are alot of > > > >
people it > > > > > > will be harder to do more
events. > > > > > > > > > > > > Does
anyone live in the area that might be able to think of > a > >
> good > > > > > > location ie (schools science
centers, libraries...etc) > > > > > > > > >
> > > Adam Zamora > > > > > > > > >
> > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com> > > > <speedsolvingrubikscube% >
> > 40yahoogroups.com>, > > > > > >
"mstern1234" > > > > > > > > > > > >
<mstern1234@> wrote: > > > > > > > > >
> > > > > I'll be there! I do have quite a few requests
for events, > so > > > > let us > > > > >
> > know if we can do so. > > > > > > > >
> > > > > > Mitchell Stern > > > > >
> > > > > > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com> > > > <speedsolvingrubikscube% >
> > 40yahoogroups.com>, > > > > > > "Jon
Choi" > > > > > > > <quirkcorsair566@> wrote:
> > > > > > > > > > > > > >
> > That is excellent! Will we have details on what the >
events > > > > will be > > > > > > >
> soon? (i.e. can we petition for a 5x5x5 event if there > is >
> > > none? > > > > > > >:D ) > >
> > > > > > > > > > > > > >
Jon Choi > > > > > > > > > > > >
> > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com> > > > <speedsolvingrubikscube% >
> > 40yahoogroups.com>, > > > > > >
"mistiz0858" > > > > > > > > <mistizo858@>
wrote: > > > > > > > > > > > > >
> > > > > Its good to hear that there would be enough
people to > > > have a > > > > > > > >
> competition. now that i know there are people willing > to >
> > > come i > > > > > > will > > >
> > > > > > search for a venue. it should happen as
long as i can > > > find a > > > > > > venue.
I > > > > > > > > > hope this all works out,
i know it will. > > > > > > > > > > >
> > > > > > > Adam Zamora > > > > >
> > > > > > > > > > > > > >
> > > > > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com> > > > <speedsolvingrubikscube% >
> > 40yahoogroups.com>, > > > > > > billb4120
> > > > > > > > > <no_reply@> wrote:
> > > > > > > > > > > > > >
> > > > > > I would definitely do my best to be there.
Setting > > > aside > > > > the > > > >
> > date > > > > > > > > > now. >
> > > > > > > > > > > > > >
> > > > > Bill B > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com> > > > <speedsolvingrubikscube% >
> > 40yahoogroups.com>, > > > > > >
"mistiz0858" > > > > > > > > > >
<mistizo858@> wrote: > > > > > > > > >
> > > > > > > > > > > > > I will
be traveling to Richmond, Virginia for > > > > Thanksgiving.
> > > > > > My > > > > > > > >
> > brother > > > > > > > > > > >
and a few other people in his school might want to > > > have
> > > > a > > > > > > > > > >
competition. > > > > > > > > > > > I am
curious who else is in the area or would > travel > > > to
> > > > > > this area > > > > > >
> > > > for a > > > > > > > > >
> > competition the Saturday after Thanksgiving? > > >
> > > > > > > > > > > > > >
> > > > > The actual area is Midlothian. All we would
need > is 12 > > > > > > people so > > >
> > > > > > it > > > > > > > >
> > > doesnt have to be big. please post here or email > me
at > > > > > > mistizo858 > > > > >
> > > > > at > > > > > > > > >
> > hotmail.com > > > > > > > > > >
> > > > > > > > > > > > Adam Zamora
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
> > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > >
>
5850. 9.77 From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Oct 2007 14:47:27 -0000
.........
5851. Re: 9.77 From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Oct 2007 15:19:39 -0000
pwnage
5852. Re: Youth festival From:
"Anders Larsson" <anders.larsson@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Oct 2007 15:47:20 -0000
It was a great event where I cubed alot, wrote authographs and impressed
compuslory school pupils. There was a class competition where one event
was to solve one face within five minutes. Only one of 12 managed it...
And she did it within one minute. Why I am called a champion? Well, I am
a champion of the cube since I can solve it! (and yes, I beat one
Vanhala ! ;) I met Miss Sweden (see photosection, album "Puctures from
Sweden") and I gave her a cube... /Anders --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > Probably because he beat Vanhala
in Budapest. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gunnar Krig" > <gunkr520@> wrote: > > > > That's
great, Anders, but why are they calling you a Rubik's cube > >
champion? :-P > > > > /Gunnar Krig > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" > >
<anders.larsson@> wrote: > > > > > > Tomorrow I
will go to a local youth festival and present my cubing > > >
skills (http://www.x.se/u9s7). Furthermore, I will get an opportunity
> > > to make my own version of the Beauty and the Geek since
Miss Sweden > > > will also be there B) > > > >
> > /Anders > > > > > >
5853. Re: 9.77 From:
"stefan.huber4" <mc_sin-h@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Oct 2007 16:09:11 -0000
At the Dutch Open? Officially? Done by you, Erik?
5854. Re: 9.77 From:
"Shelley" <shelchang@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Oct 2007 16:32:43 -0000
Agreed. Details!! --- In speedsolvingrubikscube@yahoogroups.com,
"stefan.huber4" <mc_sin-h@...> wrote: > > At the Dutch Open?
Officially? Done by you, Erik? >
5855. Re: 9.77 From:
joey_gouly <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Oct 2007 17:37:40 -0000
It is confirmed. Erik A, is the new record holder! YAY! Thanks, Joey ---
In speedsolvingrubikscube@yahoogroups.com, "Shelley"
<shelchang@...> wrote: > > Agreed. Details!! > > ---
In speedsolvingrubikscube@yahoogroups.com, "stefan.huber4" >
<mc_sin-h@> wrote: > > > > At the Dutch Open?
Officially? Done by you, Erik? > > >
5856. Re: 9.77 From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Oct 2007 17:53:47 -0000
Congrats, Erik! --- In speedsolvingrubikscube@yahoogroups.com,
joey_gouly <no_reply@...> wrote: > > It is confirmed. Erik
A, is the new record holder! YAY! > > Thanks, > Joey > >
--- In speedsolvingrubikscube@yahoogroups.com, "Shelley" >
<shelchang@> wrote: > > > > Agreed. Details!! >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"stefan.huber4" > > <mc_sin-h@> wrote: > > > >
> > At the Dutch Open? Officially? Done by you, Erik? > >
> > > >
5857. Re: [Speed cubing group] Re: 9.77 From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Oct 2007 19:17:52 +0100 (BST)
well done Erik not only for your 9.77 but also for your megaminx and
555. J.Bernett Orlando joey_gouly <no_reply@yahoogroups.com>
wrote: It is confirmed. Erik A, is the new record holder! YAY! Thanks,
Joey --- In speedsolvingrubikscube@yahoogroups.com, "Shelley"
<shelchang@...> wrote: > > Agreed. Details!! > > ---
In speedsolvingrubikscube@yahoogroups.com, "stefan.huber4" >
<mc_sin-h@> wrote: > > > > At the Dutch Open?
Officially? Done by you, Erik? > > >
--------------------------------- Share files, take polls, and discuss
your passions - all under one roof. Click here. [Non-text portions of
this message have been removed]
5858. Re: cube marathon From:
"jwoelmer2" <jwoelmer2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Oct 2007 18:27:01 -0000
ah that would probably be the reason- thanks. Those of us in the US of A
know a marathon as 26.2 miles, so I didn't know how 42 popped up.
~Joshua --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > From Wikipedia: "The
marathon is a long-distance running event of > 42.195 kilometres".
> > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2"
> <jwoelmer2@> wrote: > > > > Why is a cube
marathon 42 cubes? How'd you guys come up with that > > slightly
random number? > > >
5859. [Speed cubing group] Re: "Speedcubists" on TyperA From:
"Ryan Heise" <forum@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Oct 2007 18:49:51 -0000
Ryan Heise wrote: > Hmm.. I've been thinking about making my own
typing game, and a few > others, in the same style as my cube
simulator (i.e. records lists > with a playback feature). Here it is:
http://www.ryanheise.com/games/typing-test/ -- Ryan Heise
http://www.ryanheise.com/
5860. Re : [Speed cubing group] Re: 9.77 From:
François Sechet <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Oct 2007 13:55:15 -0700 (PDT)
So now we can really compare our sport to track and field! Would be nice
to have a split video of the 100m WR and a video of Erik's WR... F.
----- Message d'origine ---- De : joey_gouly
<no_reply@yahoogroups.com> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 14 Octobre
2007, 19h37mn 40s Objet : [Speed cubing group] Re: 9.77 It is confirmed.
Erik A, is the new record holder! YAY! Thanks, Joey --- In
speedsolvingrubiksc ube@yahoogroups. com, "Shelley" <shelchang@.
..> wrote: > > Agreed. Details!! > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "stefan.huber4" >
<mc_sin-h@> wrote: > > > > At the Dutch Open?
Officially? Done by you, Erik? > > > <!-- #ygrp-mkp{
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_____________________________________________________________________________
Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo!
Mail [Non-text portions of this message have been removed]
5861. Re: 9.77 From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Oct 2007 21:02:14 -0000
Thanks all! One guy cought it on tape, I gave him my email address and I
hope I will be able to share it :) --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > Congrats, Erik! > > --- In
speedsolvingrubikscube@yahoogroups.com, joey_gouly >
<no_reply@> wrote: > > > > It is confirmed. Erik A, is
the new record holder! YAY! > > > > Thanks, > > Joey
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Shelley" > > <shelchang@> wrote: > > > > >
> Agreed. Details!! > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "stefan.huber4" > > >
<mc_sin-h@> wrote: > > > > > > > > At the
Dutch Open? Officially? Done by you, Erik? > > > > > >
> > > >
5862. [Speed cubing group] Re: "Speedcubists" on TyperA From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Oct 2007 21:06:51 -0000
Hey ryan this is cool! Is it possible to make a head to head multiplayer
version :P That would be so cool. --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...>
wrote: > > Ryan Heise wrote: > > > Hmm.. I've been
thinking about making my own typing game, and a few > > others, in
the same style as my cube simulator (i.e. records lists > > with a
playback feature). > > Here it is: > >
http://www.ryanheise.com/games/typing-test/ > > -- > Ryan Heise
http://www.ryanheise.com/ >
5863. Re: 9.77 From:
"fumba24" <vomberg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Oct 2007 22:42:54 -0000
Well done for setting the bar a little higher once more. Dror Vomberg
--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > well done Erik not only for your
9.77 but also for your megaminx and 555. > > J.Bernett Orlando
> > joey_gouly <no_reply@yahoogroups.com> wrote: > It is
confirmed. Erik A, is the new record holder! YAY! > > Thanks, >
Joey > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley"
> <shelchang@> wrote: > > > > Agreed. Details!!
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"stefan.huber4" > > <mc_sin-h@> wrote: > > > >
> > At the Dutch Open? Officially? Done by you, Erik? > >
> > > > > > > > > >
--------------------------------- > Share files, take polls, and
discuss your passions - all under one roof. Click here. > >
[Non-text portions of this message have been removed] >
5864. Japanese Team on TV From:
makimoto2000us <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Oct 2007 00:32:05 -0000
Hi all, It was broadcasted on Oct 12.
http://jp.youtube.com/watch?v=iGedpJbAdeA
http://jp.youtube.com/watch?v=bjxqB6Sux8w Have fun. Masayuki
5865. Re: [Speed cubing group] Re: "Speedcubists" on TyperA
From:
"James Stuber" <jestuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 14 Oct 2007 17:32:05 -0700
Nice. I see Ryan's already completely outclassed me at Colemak. Any tips
for getting faster? My main issue seems to be making errors and
sustaining the entire two minutes. On 10/14/07, goodxy2002
<goodxy2002@...> wrote: > > Hey ryan this is cool! Is it
possible to make a head to head > multiplayer version :P That would
be so cool. > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ryan Heise" > <forum@...> wrote: > > > > Ryan
Heise wrote: > > > > > Hmm.. I've been thinking about
making my own typing game, and a few > > > others, in the same
style as my cube simulator (i.e. records lists > > > with a
playback feature). > > > > Here it is: > > > >
http://www.ryanheise.com/games/typing-test/ > > > > -- >
> Ryan Heise http://www.ryanheise.com/ > > > > >
[Non-text portions of this message have been removed]
5866. [Speed cubing group] Re: "Speedcubists" on TyperA From:
"Ryan Heise" <forum@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Oct 2007 03:46:48 -0000
goodxy2002 wrote: > Hey ryan this is cool! Is it possible to make a
head to head > multiplayer version :P That would be so cool. Well,
speed TETRIS is actually the next thing on my agenda :-) I have also
been thinking about a TETRIS/Rubik's cube hybrid game, where you have a
falling cube, with missing pieces/holes in it, and as the cube is
falling, you need to rotate and twist it into a shape that will fit best
with the uneven shape of the ground. James wrote: > Nice. I see
Ryan's already completely outclassed me at Colemak. > Any tips for
getting faster? Not many tips, but my experience for the first 30 days
is documented on http://www.ryanheise.com/colemak/ -- Ryan Heise
http://www.ryanheise.com/
5867. Re : [Speed cubing group] Re: 9.77 From:
"Corwin Shiu" <aznspazboi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Oct 2007 05:17:34 -0000
Well, the 100 meter WR is .03 seconds faster then the cubing record.
We'll get there ;P.
5868. comparison of world cup - 2003/2005/2007 From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Oct 2007 10:22:55 +0100 (BST)
s.no / event / time 2003/2005/2007/bernett's best 1/ 222 fastest solve/
-- / 5.34 / 2.82 sec / 3.18 sec 2/ 222 average/ -- / 8.32 / 3.91 sec /
5.58 sec 3/ 333 fastest solve / 16.53 / 12.14 / 10.59 sec / 12.27 sec 4/
333 average / 20.00 / 15.10 / 12.46 sec / 15.59 sec 5/ 444 fastest solve
/ 1:20.16 / 54.13 / 51.61/1:01.11 6/ 444 average / 1:30.57 / 1:04.63 /
1:02.37/ 1:06.82 7/ 555 fastest solve / 2:19.69 / 2:03.74 / 1:42.21 /
1:46.27 8/ 555 average / 2:50.45/2:15.64/ 1:45.07/1:57.25 I need to
improve in all categories in all areas say, change algorithms, fingering
style, improve look ahead, quality of cube etc. Then practice is the
key. Could someone help me ? It was ridiculous to note that I am the
only one have solved a 555 cube blindfolded in any world championship!!!
J.Bernett Orlando --------------------------------- Chat on a cool, new
interface. No download required. Click here. [Non-text portions of this
message have been removed]
5869. Re: [Speed cubing group] Good press From:
Terje Kristensen <terje.kristensen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Oct 2007 15:14:10 +0200
Cool Eyvind. Hopefully a few ppl watched the show so that the cube will
gain some popularity even up here in the North. Would be great if you
can find a way to scan the DN newpaper article. Terje On Sat, 2007-10-13
at 12:00 +0000, Eivind Fonn wrote: > Hey guys, > > King Ho
Wong, whom many of you met in Budapest, wrote a nice 4-page > story
on the championship and me, which may be found in todays DN >
newspaper, for those of you with access to norwegian newspapers (and
> who can understand norwegian, surely). If I figure a way to scan it
> I'll do that, and translate it for you as well. > > I also
participated in a talkshow yesterday, friday night even. Not > for
long, but I got to answer a few questions and solve the cube on > TV.
Clip may be found here: http://www1.nrk.no/nett-tv/indeks/109997 >
> Still in norwegian of course, but at least there's some cubing
action > going on. :) > > Eivind > > > > >
5870. Re : [Speed cubing group] Re: 9.77 From:
"Karthik S Puthraya" <karthikputhraya@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Oct 2007 13:47:31 -0000
Not really.Track records are not broken as frequently as Cube records.
:)
5871. Re: Re : [Speed cubing group] Re: 9.77 From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Oct 2007 14:11:44 -0300 (ART)
Actually, 9.77 was beaten some weeks ago by Asafa Powell (again) he did
9.74 : ) François Sechet <frsechet@...> escreveu: So now we can
really compare our sport to track and field! Would be nice to have a
split video of the 100m WR and a video of Erik's WR... F. ----- Message
d'origine ---- De : joey_gouly <no_reply@yahoogroups.com> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 14 Octobre
2007, 19h37mn 40s Objet : [Speed cubing group] Re: 9.77 It is confirmed.
Erik A, is the new record holder! YAY! Thanks, Joey --- In
speedsolvingrubiksc ube@yahoogroups. com, "Shelley" <shelchang@.
..> wrote: > > Agreed. Details!! > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "stefan.huber4" >
<mc_sin-h@> wrote: > > > > At the Dutch Open?
Officially? Done by you, Erik? > > > <!-- #ygrp-mkp{
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__________________________________________________________ Ne gardez
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[Non-text portions of this message have been removed] Abra sua conta no
Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text
portions of this message have been removed]
5872. Re : [Speed cubing group] Re: 9.77 From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Oct 2007 18:10:06 -0000
I hope that's not a sign of that someone will this very soon ;) --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Actually, 9.77 was beaten some weeks ago by Asafa
Powell (again) > > he did 9.74 : ) > > François Sechet
<frsechet@...> escreveu: So now we can really compare our sport to
track and field! Would be nice to have a split video of the 100m WR and
a video of Erik's WR... > F. > > ----- Message d'origine ----
> De : joey_gouly <no_reply@yahoogroups.com> > À :
speedsolvingrubikscube@yahoogroups.com > Envoyé le : Dimanche, 14
Octobre 2007, 19h37mn 40s > Objet : [Speed cubing group] Re: 9.77
> > It is confirmed. Erik A, is the new record holder! YAY! >
> Thanks, > > Joey > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Shelley" > > <shelchang@ ..> wrote:
> > > > > > Agreed. Details!! > > > > >
> --- In speedsolvingrubiksc ube@yahoogroups. com, "stefan.huber4"
> > > <mc_sin-h@> wrote: > > > > > >
> > At the Dutch Open? Officially? Done by you, Erik? > >
> > > > > > > <!-- > > #ygrp-mkp{ >
border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px
14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp
#hd{ >
color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px
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> padding:0 0;} > #ygrp-mkp .ad a{ >
color:#0000ff;text-decoration:none;} > --> > > <!-- >
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#ygrp-lc #hd{ > margin:10px
0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor
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> <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial,
helvetica, clean, sans-serif;} > #ygrp-mlmsg table
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code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;}
> #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{
> margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; >
clear:both;} > #ygrp-vitnav{ >
padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} >
#ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ >
clear:both;margin:25px
0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar
.left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;}
> #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;}
> #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px
solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ >
padding-bottom:10px;} > > #ygrp-vital{ >
background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} >
#ygrp-vital #vithd{ >
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> #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul
li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; >
} > #ygrp-vital ul li .ct{ >
font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;}
> #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{
> text-decoration:none;} > > #ygrp-vital a:hover{ >
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13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor
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> list-style-type:square;padding:6px 0;font-size:77%;} >
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>
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> #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor
.ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{
> margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0
0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0
0 4px;} > .replbq{margin:4;} > --> > >
__________________________________________________________ > Ne
gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo!
Mail > > [Non-text portions of this message have been removed]
> > > > > > Abra sua conta no Yahoo! Mail, o único sem
limite de espaço para armazenamento! > > [Non-text portions of
this message have been removed] >
5873. Re: Congratulations to all winners!! From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Oct 2007 22:22:07 -0000
Hi everyone, I would also like to add my congratulations to the
champions in the various competitions (so like, 5 times to Matyas??) and
to the finalists. I very much enjoyed meeting many new (and fast!)
cubers as well as those from WC05 and 03. >From the results of the
3x3 speedsolve, I am compelled make some observations. I am surprised
that no one has made a post about this; I know I'm not the only one who
has been thinking in this direction. Of the 16 finalists, I would say
that half or more had at least some chance of winning the competition
(of course, some had a greater chance than others). Yu Nakajima also led
the second round in average, but his 14.54 in the first round shows that
he can have a relatively slow average on a bad round. Andrew Kang had a
15.84 first round and Mitsuki Gunji, too, finished the second round with
a 14.92. With one more second on any solve that counts in the average,
Mitsuki wouldn't even have made the final. At the other, unlucky end are
Jean Pons, who had a 12.48 in the first round but just missed the podium
in the final, and Edouard Chambon, Thibaut Jacquinot, and Harris Chan,
who have all shown themselves to be a better cuber than me but who did
not perform their best in the final. Had luck played out differently, we
could have seen a very different final ranking. The problem is that
being the best just means that you have a greater chance of winning the
competition than anybody else, not that you are going to win it. Suppose
Yu had made a few mistakes, and suppose I had some U permutations and
had gotten a sub-13 average, which is very possible. I would have won
the competition by luck. You would have had a most unwilling champion,
apologizing to both the Japanese and the French and desperately
explaining to the media that it was a fluke (not that most of them would
have cared). With there having been a pretty realistic possibility of
something like this happening, we should be happy that Yu, a cuber we
can agree is one of the very fastest in the world, won the competition.
I like World Championships because they give us a good measure of the
current level of the top cubers, but I'm becoming more and more
uncomfortable with the idea of the title of "World Champion." Simply
because of the role that luck plays in speedcubing, that title means
just that the cuber who holds it won the World Championship, not
necessarily that he is the best in the world, as it is usually taken to
imply by the media. If no method that improves on Fridrich is
discovered, in two years there will be even more clustering at the top.
The difference between first and tenth may even be the luck on the
permutations. Are five solves in the final round of one competition,
world championship though it may be, enough to choose the World Champion
for the next two years...the one cuber that, thanks to the media, will
be best known by the non-cubers around the world as presumably the best
cuber in the world? In any case, I know we have to choose a World
Champion based on just the results of the World Championship (or is
there some sport where the world champion is not the winner of the world
championship?). Somebody has suggested using all solves from a
competition to determine the overall ranking separate from the ranking
in the final round, and there are also other ideas that I know some
people have. I understand that it's difficult to change the system we
already have, but I find this important enough that it should at least
be given a discussion. It's obvious that no single competition is enough
to determine who the best cuber is. The World Championship should not be
thought of as the competition to determine the best cuber but the
competition to decide the World Champion, no more. How, then, can we
best determine the best cuber during a certain period? What I'd like to
see is some average of all averages that each cuber had during a certain
year on the WCA database. I know there are many problems to ranking by
this approach--setting the minimum number of averages, cubers can
theoretically stop competing for the year to give themselves a better
rank, etc--but it would still be a more accurate measure of a cuber than
any that exists today. On a completely different WC topic, are we not
counting Stefan's Megaminx solve as a world record? There's no way to
tell from the database which solve within the same round came first, but
can't this be entered in manually, if we do accept this as a world
record? I have personally encountered two other similar cases: Nathaniel
Christian's 4.20 2x2 at Horace Mann 2005, which, if accepted, is very
possibly the world record that lasted the shortest time (about 10
seconds), and my own 2:50.32 3x3 blindfolded at Caltech Spring 2005.
Finally, I apologize for getting third in 3x3 blindfolded. That was
possible only because of the easy solve, meaning because of luck. Tyson,
when we get something to eat the next time, I'm paying. Best, -macky
5874. Re: [Speed cubing group] Re: Congratulations to all winners!!
From:
"Jasmine Lee" <speedcuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Oct 2007 00:34:29 +0100
Interesting thoughts and comments. I think everyone at the competition
(well, all the speedcubers that is, not the media!) all know that there
was a relatively large number of people who *could* have won the 3x3x3.
While watching the finals I recall having a conversation with some other
cubers about how incredibly close it was, and that it really was
impossible to predict who would be standing on the podium at the end.
This is quite different to say, Worlds 2003, where it was easier to
guess in advance who would probably be in the Top 10 or Top 5. BTW,
please don't take this as trying to detract from Yu Nakajima's win. He
performed fantastically and deserves our congratulations! :) For those
of us who went to Worlds 2005 and Worlds 2003, it was both amazing and
wonderful to see how far speedcubing has come in 4 years. My recent
competition times (mostly in the 20 to 30 second range) are nothing
special now, but in Worlds 2003 they would have gotten me into the
semi-finals! I recall back at Worlds 2003 that any sub-20s solve would
get an applause from the crowd. Now, it almost has to be a sub-12s
before anyone bothers to clap! Congratulations to everyone who
participated! It was a great championships!! Go cubing!!! :D Jasmine On
Mon, 15 Oct 2007 22:22:07 -0000, "mackymakisumi"
<mackymakisumi@...> said: > Hi everyone, > > I would also
like to add my congratulations to the champions in the > various
competitions (so like, 5 times to Matyas??) and to the > finalists. I
very much enjoyed meeting many new (and fast!) cubers as > well as
those from WC05 and 03. > > From the results of the 3x3
speedsolve, I am compelled make some > observations. I am surprised
that no one has made a post about this; I > know I'm not the only one
who has been thinking in this direction. > > Of the 16 finalists,
I would say that half or more had at least some > chance of winning
the competition (of course, some had a greater > chance than others).
Yu Nakajima also led the second round in average, > but his 14.54 in
the first round shows that he can have a relatively > slow average on
a bad round. Andrew Kang had a 15.84 first round and > Mitsuki Gunji,
too, finished the second round with a 14.92. With one > more second
on any solve that counts in the average, Mitsuki wouldn't > even have
made the final. At the other, unlucky end are Jean Pons, who > had a
12.48 in the first round but just missed the podium in the > final,
and Edouard Chambon, Thibaut Jacquinot, and Harris Chan, who > have
all shown themselves to be a better cuber than me but who did not >
perform their best in the final. Had luck played out differently, we
> could have seen a very different final ranking. > > The
problem is that being the best just means that you have a greater >
chance of winning the competition than anybody else, not that you are
> going to win it. Suppose Yu had made a few mistakes, and suppose I
had > some U permutations and had gotten a sub-13 average, which is
very > possible. I would have won the competition by luck. You would
have had > a most unwilling champion, apologizing to both the
Japanese and the > French and desperately explaining to the media
that it was a fluke > (not that most of them would have cared). With
there having been a > pretty realistic possibility of something like
this happening, we > should be happy that Yu, a cuber we can agree is
one of the very > fastest in the world, won the competition. >
> I like World Championships because they give us a good measure of
the > current level of the top cubers, but I'm becoming more and more
> uncomfortable with the idea of the title of "World Champion."
Simply > because of the role that luck plays in speedcubing, that
title means > just that the cuber who holds it won the World
Championship, not > necessarily that he is the best in the world, as
it is usually taken > to imply by the media. If no method that
improves on Fridrich is > discovered, in two years there will be even
more clustering at the > top. The difference between first and tenth
may even be the luck on > the permutations. Are five solves in the
final round of one > competition, world championship though it may
be, enough to choose the > World Champion for the next two
years...the one cuber that, thanks to > the media, will be best known
by the non-cubers around the world as > presumably the best cuber in
the world? > > In any case, I know we have to choose a World
Champion based on just > the results of the World Championship (or is
there some sport where > the world champion is not the winner of the
world championship?). > Somebody has suggested using all solves from
a competition to > determine the overall ranking separate from the
ranking in the final > round, and there are also other ideas that I
know some people have. I > understand that it's difficult to change
the system we already have, > but I find this important enough that
it should at least be given a > discussion. > > It's obvious
that no single competition is enough to determine who the > best
cuber is. The World Championship should not be thought of as the >
competition to determine the best cuber but the competition to decide
> the World Champion, no more. > > How, then, can we best
determine the best cuber during a certain > period? What I'd like to
see is some average of all averages that each > cuber had during a
certain year on the WCA database. I know there are > many problems to
ranking by this approach--setting the minimum number > of averages,
cubers can theoretically stop competing for the year to > give
themselves a better rank, etc--but it would still be a more >
accurate measure of a cuber than any that exists today. > > On a
completely different WC topic, are we not counting Stefan's >
Megaminx solve as a world record? There's no way to tell from the >
database which solve within the same round came first, but can't this
> be entered in manually, if we do accept this as a world record? I
have > personally encountered two other similar cases: Nathaniel
Christian's > 4.20 2x2 at Horace Mann 2005, which, if accepted, is
very possibly the > world record that lasted the shortest time (about
10 seconds), and my > own 2:50.32 3x3 blindfolded at Caltech Spring
2005. > > Finally, I apologize for getting third in 3x3
blindfolded. That was > possible only because of the easy solve,
meaning because of luck. > Tyson, when we get something to eat the
next time, I'm paying. > > Best, > -macky > --
http://www.fastmail.fm - And now for something completely different
5875. Re: [Speed cubing group] Re: Congratulations to all winners!!
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Oct 2007 21:36:59 -0400
I couldn't agree more. Excellent observations. On 10/15/07,
mackymakisumi <mackymakisumi@...> wrote: > > Hi everyone,
> > I would also like to add my congratulations to the champions
in the > various competitions (so like, 5 times to Matyas??) and to
the > finalists. I very much enjoyed meeting many new (and fast!)
cubers as > well as those from WC05 and 03. > > From the
results of the 3x3 speedsolve, I am compelled make some >
observations. I am surprised that no one has made a post about this; I
> know I'm not the only one who has been thinking in this direction.
> > Of the 16 finalists, I would say that half or more had at
least some > chance of winning the competition (of course, some had a
greater > chance than others). Yu Nakajima also led the second round
in average, > but his 14.54 in the first round shows that he can have
a relatively > slow average on a bad round. Andrew Kang had a 15.84
first round and > Mitsuki Gunji, too, finished the second round with
a 14.92. With one > more second on any solve that counts in the
average, Mitsuki wouldn't > even have made the final. At the other,
unlucky end are Jean Pons, who > had a 12.48 in the first round but
just missed the podium in the > final, and Edouard Chambon, Thibaut
Jacquinot, and Harris Chan, who > have all shown themselves to be a
better cuber than me but who did not > perform their best in the
final. Had luck played out differently, we > could have seen a very
different final ranking. > > The problem is that being the best
just means that you have a greater > chance of winning the
competition than anybody else, not that you are > going to win it.
Suppose Yu had made a few mistakes, and suppose I had > some U
permutations and had gotten a sub-13 average, which is very >
possible. I would have won the competition by luck. You would have had
> a most unwilling champion, apologizing to both the Japanese and the
> French and desperately explaining to the media that it was a fluke
> (not that most of them would have cared). With there having been a
> pretty realistic possibility of something like this happening, we
> should be happy that Yu, a cuber we can agree is one of the very
> fastest in the world, won the competition. > > I like World
Championships because they give us a good measure of the > current
level of the top cubers, but I'm becoming more and more >
uncomfortable with the idea of the title of "World Champion." Simply
> because of the role that luck plays in speedcubing, that title
means > just that the cuber who holds it won the World Championship,
not > necessarily that he is the best in the world, as it is usually
taken > to imply by the media. If no method that improves on Fridrich
is > discovered, in two years there will be even more clustering at
the > top. The difference between first and tenth may even be the
luck on > the permutations. Are five solves in the final round of one
> competition, world championship though it may be, enough to choose
the > World Champion for the next two years...the one cuber that,
thanks to > the media, will be best known by the non-cubers around
the world as > presumably the best cuber in the world? > > In
any case, I know we have to choose a World Champion based on just >
the results of the World Championship (or is there some sport where >
the world champion is not the winner of the world championship?). >
Somebody has suggested using all solves from a competition to >
determine the overall ranking separate from the ranking in the final
> round, and there are also other ideas that I know some people have.
I > understand that it's difficult to change the system we already
have, > but I find this important enough that it should at least be
given a > discussion. > > It's obvious that no single
competition is enough to determine who the > best cuber is. The World
Championship should not be thought of as the > competition to
determine the best cuber but the competition to decide > the World
Champion, no more. > > How, then, can we best determine the best
cuber during a certain > period? What I'd like to see is some average
of all averages that each > cuber had during a certain year on the
WCA database. I know there are > many problems to ranking by this
approach--setting the minimum number > of averages, cubers can
theoretically stop competing for the year to > give themselves a
better rank, etc--but it would still be a more > accurate measure of
a cuber than any that exists today. > > On a completely different
WC topic, are we not counting Stefan's > Megaminx solve as a world
record? There's no way to tell from the > database which solve within
the same round came first, but can't this > be entered in manually,
if we do accept this as a world record? I have > personally
encountered two other similar cases: Nathaniel Christian's > 4.20 2x2
at Horace Mann 2005, which, if accepted, is very possibly the > world
record that lasted the shortest time (about 10 seconds), and my > own
2:50.32 3x3 blindfolded at Caltech Spring 2005. > > Finally, I
apologize for getting third in 3x3 blindfolded. That was > possible
only because of the easy solve, meaning because of luck. > Tyson,
when we get something to eat the next time, I'm paying. > > Best,
> -macky > > > -- My Webpage: http://www.pjkcubed.com
Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5876. Re: [Speed cubing group] Re: 9.77 From:
"Lucas G." <lucasg@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 15 Oct 2007 19:18:15 -0700
Does anyone know the probabilities of a L5M skip on the 100-meter dash?
(last-5-meter skip) There must be some extremely low, misleading,
quantum-stuff-based value... Think Gaitlin, Greene, or Powell will ever
get one in competition? :-) -Lucas Garron. P.S.: I do track and hurdle.
Anyone also know the chance of a LH skip (last-hurdle skip)? -----
Original Message ----- From: megafrikkie To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, October 15, 2007
11:10 AM Subject: Re : [Speed cubing group] Re: 9.77 I hope that's not a
sign of that someone will this very soon ;) --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Actually, 9.77 was beaten some weeks ago by Asafa
Powell (again) > > he did 9.74 : ) > > Fran�ois Sechet
<frsechet@...> escreveu: So now we can really compare our sport to
track and field! Would be nice to have a split video of the 100m WR and
a video of Erik's WR... > F. > > ----- Message d'origine ----
> De : joey_gouly <no_reply@yahoogroups.com> > � :
speedsolvingrubikscube@yahoogroups.com > Envoy� le : Dimanche, 14
Octobre 2007, 19h37mn 40s > Objet : [Speed cubing group] Re: 9.77
> > It is confirmed. Erik A, is the new record holder! YAY! >
> Thanks, > > Joey
5877. Re: [Speed cubing group] Re: 9.77 From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 15 Oct 2007 21:53:42 -0700
Well, the probability of my physics TA, Billy Cotrell, quantum tunneling
out of prison is on the order of 1 in 10^10^48. I'd imagine it's about
the same for a L5M skip on the 100-meter dash. Actually, probably better
since he doesn't have the same type of energy barrier to overcome, not
to mention the barbed wire as well. On 10/15/07, Lucas G.
<lucasg@...> wrote: > > Does anyone know the probabilities
of a L5M skip on the 100-meter dash? > (last-5-meter skip) > There
must be some extremely low, misleading, quantum-stuff-based value...
> Think Gaitlin, Greene, or Powell will ever get one in competition?
:-) > > -Lucas Garron. > > P.S.: I do track and hurdle.
Anyone also know the chance of a LH skip > (last-hurdle skip)? >
> ----- Original Message ----- > From: megafrikkie > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, October 15, 2007 11:10 AM > Subject: Re : [Speed
cubing group] Re: 9.77 > > I hope that's not a sign of that
someone will this very soon ;) > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Pedro <pedrosino1@...> > wrote: > > > >
Actually, 9.77 was beaten some weeks ago by Asafa Powell (again) >
> > > he did 9.74 : ) > > > > François Sechet
<frsechet@...> escreveu: > So now we can really compare our
sport to track and field! Would be > nice to have a split video of
the 100m WR and a video of Erik's WR... > > F. > > > >
----- Message d'origine ---- > > De : joey_gouly
<no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> >
> À :
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Envoyé le : Dimanche, 14 Octobre 2007, 19h37mn 40s > >
Objet : [Speed cubing group] Re: 9.77 > > > > It is
confirmed. Erik A, is the new record holder! YAY! > > > >
Thanks, > > > > Joey > > > [Non-text portions of
this message have been removed]
5878. Re: [Speed cubing group] world cup-2007 - 555 finals
From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 15 Oct 2007 12:00:14 +0200
Maybe you like this? It is a different method of pairing the edges that
is very much like the edge-pairing on 4x4x4. Erik used this method (only
he pairs in the vertical-slice (M)) and M�thi�s uses it too (but
more freestyle): Text: http://www.speedsolving.com/showthread.php?t=1447
Video: http://www.speedsolving.com/showthread.php?t=761 ----- Original
Message ----- From: JohnLouis Louis To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, October 13, 2007
6:22 AM Subject: [Speed cubing group] world cup-2007 - 555 finals Dear
Mr.Frank Morris, It is a nice feeling to have met you in Budapest. Thank
you so much for giving me your 555 stickers. It is a special and lucky
one for me!!! The most I enjoyed in wc-2007 is 555 finals. I was
confident that I could reach finals before the world cup. It was very
nice and stiff competition 6 finalists finished sub 2 min(including me).
I felt great when I raced with the 555 world greats - you, Ookusa,
Fredrick, Ron, Matyas, Erik, Milan, Yugi et all. However, I did not
correct/learn my mistakes in edge pairing up, as you were busy yourself.
Could you explain/teach/correct my mistakes so that I can improve
further. J.bernett orlando --------------------------------- Chat on a
cool, new interface. No download required. Click here. [Non-text
portions of this message have been removed]
5879. Center caps on a rubiks.com 5x5 From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Oct 2007 07:01:22 -0000
Hi everyone, I took apart the super stiff 5x5 cube that I'm breaking in
(rubiks.com version) and I discovered that 4 of the centers turn around
the central spider with even smoothness/tension. One of the remaining
two is about twice as tight as the first 4, and the last one is easily
3-4 times as tight as the first 4. I'm trying to remove the center caps
on these two centers to see if I can adjust anything on the inside, but
I'm having a hard time. I'm using a razor blade to cut the grooves where
the the center cap meets the center base, but after much cutting I can't
get the center cap to budge. Am I missing something about how the center
portion is put together? Is the center cap not detachable? Or is it
glued from the inside such that cutting the sides like I am will not
loosen it enough to remove it? Thanks for any help. I'll probably just
end up buying another 5x5 cube, but I'd like to at least take a stab at
fixing this one, even if it does only end up as a spare parts cube
eventually. Chris
5880. Re: Center caps on a rubiks.com 5x5 From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Oct 2007 07:12:21 -0000
Ok I posted too soon, after a lot more cutting I was finally able to get
the center cap off. Inside is a smooth metal rivet, but there does not
appear to be anything that has a sharp enough edge to grip with any
tool. Has anyone else opened up a center to a 5x5x5? Is there a way to
adjust this rivet such that the face will turn more loosely? Thanks,
Chris
5881. Re: Center caps on a rubiks.com 5x5 From:
"bladez740" <blade740@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Oct 2007 07:57:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Ok I posted too soon, after a lot
more cutting I was finally able to > get the center cap off. Inside
is a smooth metal rivet, but there > does not appear to be anything
that has a sharp enough edge to grip > with any tool. Has anyone else
opened up a center to a 5x5x5? Is > there a way to adjust this rivet
such that the face will turn more > loosely? > > Thanks, >
Chris > I think the best way would probably be to cut out that rivet,
fill the hole in both the center cap and the spider with some sort of
putty, and then put a screw. you'll probably be happier in the end with
a DIY 5x5.
5882. Re: Center caps on a rubiks.com 5x5 From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Oct 2007 08:27:38 -0000
Hi Chris :-) No, there's no way that i know of to do that. However the
reverse is possible if you are careful. Making a loose rivet firmer. It
can be gently knocked back into the core. Use some pointed metal like a
big nail to make sure you hammer only on the rivet head, and place the
cube on firm ground (concrete or tiles), not a carpet or anything. But
of course this is done solely at your own risk. Do NOT prosecute me as i
have already disclaimed any responsibility ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Ok I posted too soon, after a lot more cutting I was
finally able to > get the center cap off. Inside is a smooth metal
rivet, but there > does not appear to be anything that has a sharp
enough edge to grip > with any tool. Has anyone else opened up a
center to a 5x5x5? Is > there a way to adjust this rivet such that
the face will turn more > loosely? > > Thanks, > Chris >
5883. Re: Congratulations to all winners!! From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Oct 2007 12:04:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > How, then, can we best
determine the best cuber during a certain > period? What I'd like to
see is some average of all averages that each > cuber had during a
certain year on the WCA database. I know there are > many problems to
ranking by this approach--setting the minimum number > of averages,
cubers can theoretically stop competing for the year to > give
themselves a better rank, etc--but it would still be a more >
accurate measure of a cuber than any that exists today. There already
are some approaches like this, at least a few combining
statistics/rankings of several events to offer a view on who's the best
overall cuber of puzzler. None of them can claim to determine *the* best
cuber/puzzler, though, as each statistic can be tweaked in many ways,
like you already mentioned above. I'm totally fine with the "world
champion" as it is, as there's no way to really determine the best
person anyway. World champion, like you said, only means you won the
world championship. Are tennis or chess or soccer or many other sports
any different? > On a completely different WC topic, are we not
counting Stefan's > Megaminx solve as a world record? There's no way
to tell from the > database which solve within the same round came
first, but can't this > be entered in manually, if we do accept this
as a world record? No, we're not counting them as world records. The
rules are quite clear about this: 9i2) Regional records are recognised
at the end of a round. If a record is broken twice or more in a round,
only the latter is recognised. Cheers! Stefan
5884. Re: [Speed cubing group] Re: Congratulations to all winners!!
From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Oct 2007 14:10:57 +0100 (BST)
Again congrats to all winners. All winners deserve to win except me. I
am a lucky winner. Even in other games, sometime better teams are
eliminated and the so called winner is the world champion for the next 4
years! Everyone knows I am not the best in 555 bld. But, "I am the world
champion". I could not believe this. Similarly, in multiple cubes
blindfolded although I did only 3 cubes, I finished third. Again I was
lucky. Luck favours sometime. I think this kind of result only
encourages many to compete. Anything can happen on the day. If we could
predict the winner before hand, then the number of participants will
come down. Then there is no fun. I simply love cubing irrespective of
different rules/formats/strategies of ranking. I think only 333 speed
solving event winner may be dedcided by a different better rules, if
any. J.Bernett Orlando mackymakisumi <mackymakisumi@...> wrote: Hi
everyone, I would also like to add my congratulations to the champions
in the various competitions (so like, 5 times to Matyas??) and to the
finalists. I very much enjoyed meeting many new (and fast!) cubers as
well as those from WC05 and 03. >From the results of the 3x3
speedsolve, I am compelled make some observations. I am surprised that
no one has made a post about this; I know I'm not the only one who has
been thinking in this direction. Of the 16 finalists, I would say that
half or more had at least some chance of winning the competition (of
course, some had a greater chance than others). Yu Nakajima also led the
second round in average, but his 14.54 in the first round shows that he
can have a relatively slow average on a bad round. Andrew Kang had a
15.84 first round and Mitsuki Gunji, too, finished the second round with
a 14.92. With one more second on any solve that counts in the average,
Mitsuki wouldn't even have made the final. At the other, unlucky end are
Jean Pons, who had a 12.48 in the first round but just missed the podium
in the final, and Edouard Chambon, Thibaut Jacquinot, and Harris Chan,
who have all shown themselves to be a better cuber than me but who did
not perform their best in the final. Had luck played out differently, we
could have seen a very different final ranking. The problem is that
being the best just means that you have a greater chance of winning the
competition than anybody else, not that you are going to win it. Suppose
Yu had made a few mistakes, and suppose I had some U permutations and
had gotten a sub-13 average, which is very possible. I would have won
the competition by luck. You would have had a most unwilling champion,
apologizing to both the Japanese and the French and desperately
explaining to the media that it was a fluke (not that most of them would
have cared). With there having been a pretty realistic possibility of
something like this happening, we should be happy that Yu, a cuber we
can agree is one of the very fastest in the world, won the competition.
I like World Championships because they give us a good measure of the
current level of the top cubers, but I'm becoming more and more
uncomfortable with the idea of the title of "World Champion." Simply
because of the role that luck plays in speedcubing, that title means
just that the cuber who holds it won the World Championship, not
necessarily that he is the best in the world, as it is usually taken to
imply by the media. If no method that improves on Fridrich is
discovered, in two years there will be even more clustering at the top.
The difference between first and tenth may even be the luck on the
permutations. Are five solves in the final round of one competition,
world championship though it may be, enough to choose the World Champion
for the next two years...the one cuber that, thanks to the media, will
be best known by the non-cubers around the world as presumably the best
cuber in the world? In any case, I know we have to choose a World
Champion based on just the results of the World Championship (or is
there some sport where the world champion is not the winner of the world
championship?). Somebody has suggested using all solves from a
competition to determine the overall ranking separate from the ranking
in the final round, and there are also other ideas that I know some
people have. I understand that it's difficult to change the system we
already have, but I find this important enough that it should at least
be given a discussion. It's obvious that no single competition is enough
to determine who the best cuber is. The World Championship should not be
thought of as the competition to determine the best cuber but the
competition to decide the World Champion, no more. How, then, can we
best determine the best cuber during a certain period? What I'd like to
see is some average of all averages that each cuber had during a certain
year on the WCA database. I know there are many problems to ranking by
this approach--setting the minimum number of averages, cubers can
theoretically stop competing for the year to give themselves a better
rank, etc--but it would still be a more accurate measure of a cuber than
any that exists today. On a completely different WC topic, are we not
counting Stefan's Megaminx solve as a world record? There's no way to
tell from the database which solve within the same round came first, but
can't this be entered in manually, if we do accept this as a world
record? I have personally encountered two other similar cases: Nathaniel
Christian's 4.20 2x2 at Horace Mann 2005, which, if accepted, is very
possibly the world record that lasted the shortest time (about 10
seconds), and my own 2:50.32 3x3 blindfolded at Caltech Spring 2005.
Finally, I apologize for getting third in 3x3 blindfolded. That was
possible only because of the easy solve, meaning because of luck. Tyson,
when we get something to eat the next time, I'm paying. Best, -macky
--------------------------------- Unlimited freedom, unlimited storage.
Get it now [Non-text portions of this message have been removed]
5885. Bodybuilding vs. speedcubing From:
Tobias Daneels <cubewizzard@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Oct 2007 14:59:09 +0000 (GMT)
Regarding the size of her muscles, I don't think the cube is lubed.
http://www.dailymotion.com/us/featured/video/x1z5a6_body-builder-vs-rubiks-cube_fun
_____________________________________________________________________________
Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo!
Mail [Non-text portions of this message have been removed]
5886. blindsolving method variation.. what do you think?
From:
"Bryan" <benjediman@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Oct 2007 18:22:10 -0000
Hi! there's this variation of pochmann's old method, by patrick.
http://pjkcubed.com/blindfold-guide.html by only using one algorithm,
T-perm. what's different about this method is that it requires
orientation of all cubes so that especially the corner cubies can easily
get into position 2 (standard position like in 3-cycle), so that it can
exchange with the cubie at position 3. still the same with pochmann's is
the permutation of edges. all steps are separated, meaning its
CO-EO-CP-EP. setup algorithms are extremely easy, due to the
orientations. what do you think of this: do you think its a nice method
to combine the permutation phase? like, after i setup for corner
permutation, i immediately setup edge permutation? i did it already with
paper. i know its possible. but for you guys, how effective is this
variation? for me its kinda hard to memorize and recall pairs. example,
lets say corner perm is (12345), and edge perm is (98765432).for the
first move, what i need to do is setup corner 1 in the 2 position
(something like F2 D' F2), then mentally locate where ive put edge 9 (if
ever the setup algo moved that particular edge.), then put it in
position 4, as like in pochmann's original method ( in this case, it
wasnt moved, so setup is D' L2). do T perm, undo the setup for edge,
then undo setup for corner. of course since corners are always fewer
than edges, then it'll come to a point that i only have to do edges. so
what do u think? :)
5887. Re: Center caps on a rubiks.com 5x5 From:
"fumba24" <vomberg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Oct 2007 19:59:04 -0000
Hello Chris THis is the same thing I discovered a while ago, when I
tried to loosn' up my VERY stiff 5x5x5. At first I replaced the middle
edges pieces with my very loose 5x5x5 ones, but that didn't make a lot
of change. Then I removed the center cups on two of the centers just to
find out that the screws in there doesn't change a thing when you turn
it. At last, I contacted Ton who told me that this 5x5x5 can't be tuned
and that I need to find a better one. Bad luck for me... This is the
reason I couldn't practice my 5x5x5 blindfold for the WC07, because
every time I tried to practice with my old one after about 6 minutes of
memorization I turned the cube less then 4 turnes and it will explode on
me. P.S. it was great seeing you again. Dror Vomberg --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Ok I posted too soon, after a lot more cutting I was
finally able to > get the center cap off. Inside is a smooth metal
rivet, but there > does not appear to be anything that has a sharp
enough edge to grip > with any tool. Has anyone else opened up a
center to a 5x5x5? Is > there a way to adjust this rivet such that
the face will turn more > loosely? > > Thanks, > Chris >
5888. Re: [Speed cubing group] blindsolving method variation.. what do
you think?
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Oct 2007 16:07:52 -0400
That is Bill McGaughs method, explained in my terms. Of course, any
variation is always worth a try. There are many things you can do to
make it quicker. On 10/16/07, Bryan <benjediman@...> wrote: >
> Hi! > > there's this variation of pochmann's old method, by
patrick. > > http://pjkcubed.com/blindfold-guide.html > > by
only using one algorithm, T-perm. what's different about this >
method is that it requires orientation of all cubes so that especially
> the corner cubies can easily get into position 2 (standard position
> like in 3-cycle), so that it can exchange with the cubie at
position > 3. still the same with pochmann's is the permutation of
edges. all > steps are separated, meaning its CO-EO-CP-EP. setup
algorithms are > extremely easy, due to the orientations. > >
what do you think of this: > > do you think its a nice method to
combine the permutation phase? like, > after i setup for corner
permutation, i immediately setup edge > permutation? i did it already
with paper. i know its possible. but for > you guys, how effective is
this variation? for me its kinda hard to > memorize and recall pairs.
example, lets say corner perm is (12345), > and edge perm is
(98765432).for the first move, what i need to do is > setup corner 1
in the 2 position (something like F2 D' F2), then > mentally locate
where ive put edge 9 (if ever the setup algo moved > that particular
edge.), then put it in position 4, as like in > pochmann's original
method ( in this case, it wasnt moved, so setup is > D' L2). do T
perm, undo the setup for edge, then undo setup for corner. > > of
course since corners are always fewer than edges, then it'll come >
to a point that i only have to do edges. > > so what do u think?
:) > > > -- My Webpage: http://www.pjkcubed.com Speedsolving
Puzzles: http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5889. RE: Japanese Cubists From:
"Bert Edens" <bedens@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 16 Oct 2007 16:02:11 -0500
Greetings, all... Thanks for posting those! For those of us who are
Japanese impaired (Korean is the only Asian language I know :), what was
with climbing up and checking the nether regions of the statue all
about? :) - Bert in Springdale, AR Hi all, It was broadcasted on Oct 12.
<http://jp.youtube.com/watch?v=iGedpJbAdeA>
http://jp.youtube.com/watch?v=iGedpJbAdeA
<http://jp.youtube.com/watch?v=bjxqB6Sux8w>
http://jp.youtube.com/watch?v=bjxqB6Sux8w Have fun. Masayuki [Non-text
portions of this message have been removed]
5890. RE: 100m From:
"Bert Edens" <bedens@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 16 Oct 2007 16:43:32 -0500
Greetings, all! And don't forget one of the other top sprinters right
now, Tyson Gay... No, I said Gay, not Mao :) - Bert in Springdale,
Arkansas (home of the Razorbacks, Gay's alma mater) Does anyone know the
probabilities of a L5M skip on the 100-meter dash? (last-5-meter skip)
There must be some extremely low, misleading, quantum-stuff-based
value... Think Gaitlin, Greene, or Powell will ever get one in
competition? :-) -Lucas Garron. P.S.: I do track and hurdle. Anyone also
know the chance of a LH skip (last-hurdle skip)? [Non-text portions of
this message have been removed]
5891. Re: 9.77 From:
stompey1 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 03:16:14 -0000
congrats! anyone know what cases he had?
5892. Re: Center caps on a rubiks.com 5x5 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 03:45:03 -0000
Taking center caps off seems like something very rarely done. I think
people including myself would appreciate some pictures of what's down
there - how it looks opened. I think that you should just get a new 5x5.
Have the spare parts is very important I've found. I have four, but only
two good cores. Similarly, even though I steadily by spare x-centers
from cubesmith, I still probably only have enough for about 3 cubes.
Recently I even lost a +center for the first time - in my own room. How
does that happen? *shrugs* If you have significant plastics experience
or know someone that will do it for you, the option of taking out those
rivets and converting it to screw as suggested in this thread is quite
possible, but I would say not worth the work. Nifty mod though... I'm
sure ppl on twistfourm have done this. Maybe I can ask over there if
anyone wants to do a bunch of these modded cores and sell to the serious
5x5 cubers... Btw what is a good rule-of-thumb on when a 5x5 is too
loose and needs to be retired? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Ok I posted too soon, after a lot more cutting I was
finally able to > get the center cap off. Inside is a smooth metal
rivet, but there > does not appear to be anything that has a sharp
enough edge to grip > with any tool. Has anyone else opened up a
center to a 5x5x5? Is > there a way to adjust this rivet such that
the face will turn more > loosely? > > Thanks, > Chris >
5893. Re: [Speed cubing group] Re: "Speedcubists" on TyperA
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Oct 2007 20:48:02 -0700
My co-workers are starting to play it :P I'm going to try to get
everyone to submit! On 10/14/07, Ryan Heise <forum@...> wrote:
> > goodxy2002 wrote: > > > Hey ryan this is cool! Is it
possible to make a head to head > > multiplayer version :P That
would be so cool. > > Well, speed TETRIS is actually the next
thing on my agenda :-) > > I have also been thinking about a
TETRIS/Rubik's cube hybrid game, > where you have a falling cube,
with missing pieces/holes in it, and as > the cube is falling, you
need to rotate and twist it into a shape that > will fit best with
the uneven shape of the ground. > > James wrote: > > >
Nice. I see Ryan's already completely outclassed me at Colemak. >
> Any tips for getting faster? > > Not many tips, but my
experience for the first 30 days is documented > on
http://www.ryanheise.com/colemak/ > > -- > Ryan Heise
http://www.ryanheise.com/ > > > [Non-text portions of this
message have been removed]
5894. Re: [Speed cubing group] Re: Some electronics...(was Stackmat
simulator program)
From:
mehrdad agheb <mehrdad_agheb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 16 Oct 2007 23:43:37 -0700 (PDT)
mehrdad agheb <mehrdad_agheb@...> wrote: First you distinguish
right or left bottom on PCB side(solder side) then wire according
attacched pic. Agheb Pedro <pedrosino1@...> wrote: I think each
black/white box is connected by 3 pins...you can't see at the last pic,
but there are 3 pins below...and here's a picture from the bottom:
http://i150.photobucket.com/albums/s107/Pedrosino/mouse.jpg the buttons
are at the top...you can see 3 pins for each button and 2 (vertically)
for the little capacitor (don't know if that's the word)... I asked on
an electronics forum, and they said I could take the buttons out and
connect them by wires...so, to do that, I'd have to use a weld iron on
the bottom and pull the buttons out, right? or no? Pedro cin9247
<cin9247@...> escreveu: Aren't there two pins which connects this
black box with the rest of the board? So you could solder two wires to
these pins and it should work fine, except this black box is there for
more than just being pressed ;). You also could try to open this box, to
be sure. --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Right, I got the software...I
got an usb mouse... > > so I took it apart and was hoping there
were buttons with wires hanging out of the circuits...but they're not :(
> > they're on a little black "box" with red buttons...(see pics)
> http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg >
http://img262.imageshack.us/img262/1222/dsc06393un8.jpg >
http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an
electrical engineering student, but I'm just at the first semester, so I
don't know that much about electronics... > > so I was wondering
if there's anybody who knows it and could help me...how am I going to
make pads that are separated, like on the stackmat? is it posible using
this circuit? or do I need another? or are all mouses like that? >
> thanks again > > Pedro > > nascarjon2001
<no_reply@yahoogroups.com> escreveu: Found it... > >
http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon
> http://www.nascarjon.us > > > > > > Alertas do
Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of
this message have been removed] > Alertas do Yahoo! Mail em seu
celular. Saiba mais. [Non-text portions of this message have been
removed] --------------------------------- Shape Yahoo! in your own
image. Join our Network Research Panel today! [Non-text portions of this
message have been removed] --------------------------------- Catch up on
fall's hot new shows on Yahoo! TV. Watch previews, get listings, and
more! [Non-text portions of this message have been removed]
5895. Re: [Speed cubing group] Re: 9.77 From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 09:18:39 +0200
Cross + F2L + OLL 2007/10/17, stompey1 <no_reply@yahoogroups.com>:
> > congrats! anyone know what cases he had? > > > >
> Yahoo! Groups Links > > > > [Non-text portions of this
message have been removed]
5896. Re: HORRIBLE press From:
"Shelley" <shelchang@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 07:29:39 -0000
I got this sentence while playing TyperA today: "Everything you read in
newspapers is absolutely true, except for that rare story of which you
happen to have first-hand knowledge." --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > And you thought the press before
was bad? > > http://www.shortnews.com/start.cfm?id=65488 > >
16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's Cube
World > Champion, needing an average of 12.48 seconds to solve the
puzzle. Kuti not > only scored well in the 4x4 and 5x5 categories,
but also did well > blindfolded. > > However, the honour of the
fastest-solved cube goes to Yu Nakajima, who > needed just 10.88
seconds to solve the classic 3x3 puzzle, falling just > short of the
world record by a little more than a second. > > ... > >
So... look for Matyas during the Nobel Prize ceremony because of his
ability > to travel forward in time 2 years. > > > [Non-text
portions of this message have been removed] >
5897. [Speed cubing group] Re: 9.77 From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 07:40:58 -0000
I don't remember anything about the solve besides that the PLL algo was
only something like: U' I don't know my OLL anymore and not even the
colour I started on... just that the F2L was quite ok --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom"
<gillesvdp@...> wrote: > > Cross + F2L + OLL > >
2007/10/17, stompey1 <no_reply@yahoogroups.com>: > > >
> congrats! anyone know what cases he had? > > > > >
> > > > > Yahoo! Groups Links > > > > >
> > > > > > [Non-text portions of this message have
been removed] >
5898. Best way to learn OLL? From:
"kingnautilus" <iliekcaekk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 13:42:44 -0000
I learned PLL by performing the algorithms, since most of them can just
be performed twice, or be performed once followed by their
inverted/mirrored algorithm to get a solved cube. But OLL is a little
different since performing an OLL algorithm will give you another OLL
situation. So it's harder to set up the cube to solve for OLL. How do
you recommend learning it? It's also a lot harder since there's almost
three times as many algorithms to remember.
5899. Re: [Speed cubing group] Best way to learn OLL? From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 07:25:09 -0700
Do you need to see the OLL to do it? Why don't you just try doing the
algorithm over and over again on a cube, regardless of what OLL shows
up? On 10/17/07, kingnautilus <iliekcaekk@...> wrote: > > I
learned PLL by performing the algorithms, since most of them can >
just be performed twice, or be performed once followed by their >
inverted/mirrored algorithm to get a solved cube. But OLL is a little
> different since performing an OLL algorithm will give you another
OLL > situation. So it's harder to set up the cube to solve for OLL.
How do > you recommend learning it? It's also a lot harder since
there's almost > three times as many algorithms to remember. >
> > [Non-text portions of this message have been removed]
5900. Re: Best way to learn OLL? From:
"neilmbrewer" <nbrewer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 14:32:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > I learned PLL by performing the
algorithms, since most of them can > just be performed twice, or be
performed once followed by their > inverted/mirrored algorithm to get
a solved cube. But OLL is a little > different since performing an
OLL algorithm will give you another OLL > situation. So it's harder
to set up the cube to solve for OLL. How do > you recommend learning
it? It's also a lot harder since there's almost > three times as many
algorithms to remember. > I'm am fairly new to cubing, but this is
how I personally do it. When I get to the OLL stage, I use: F U R U' R'
F' or F R U R' U' F' (As required to form the cross on the top) Once the
top cross is in place, there are only 7 OLL algorithms required to get
to PLL. Those 7 cases and algorithms can be found on Bob Burton's page
here in the 'All Edges Flipped Correctly' section:
http://www.cubewhiz.com/oll.html Currently I have all but 5 of the PLL
algorithms memorized. Once I have those completely memorized, I'll be
moving back and memorizing more OLL's. After that, work on my F2L
algorithms. I'm doing it in this reverse fashion because by the time I
get to learning new F2L alg's, I'll pretty much have it down pat anyway.
I hope this helps. NB
5901. Re: Best way to learn OLL? From:
"Shelley" <shelchang@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 14:47:40 -0000
NB, While we appreciate your willingness to contribute, it would be more
helpful if you read the post you're replying to first. I learned OLLs in
two stages. Doing them over and over (regardless of the OLL state of the
cube) for execution, and doing normal solves for recognition. You could
also learn your OLLs two a time, such that one is the inverse of the
other. That way for at least one of each pair you'll be able to practice
seeing as well as doing it. --- In
speedsolvingrubikscube@yahoogroups.com, "neilmbrewer"
<nbrewer@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus" >
<iliekcaekk@> wrote: > > > > I learned PLL by
performing the algorithms, since most of them can > > just be
performed twice, or be performed once followed by their > >
inverted/mirrored algorithm to get a solved cube. But OLL is a little
> > different since performing an OLL algorithm will give you
another OLL > > situation. So it's harder to set up the cube to
solve for OLL. How do > > you recommend learning it? It's also a
lot harder since there's almost > > three times as many algorithms
to remember. > > > > I'm am fairly new to cubing, but this
is how I personally do it. > When I get to the OLL stage, I use: >
> F U R U' R' F' > or > F R U R' U' F' > (As required to
form the cross on the top) > > Once the top cross is in place,
there are only 7 OLL algorithms > required to get to PLL. Those 7
cases and algorithms can be found on > Bob Burton's page here in the
'All Edges Flipped Correctly' section: > >
http://www.cubewhiz.com/oll.html > > Currently I have all but 5 of
the PLL algorithms memorized. Once I have > those completely
memorized, I'll be moving back and memorizing more > OLL's. >
After that, work on my F2L algorithms. I'm doing it in this reverse >
fashion because by the time I get to learning new F2L alg's, I'll >
pretty much have it down pat anyway. > > I hope this helps. >
> NB >
5902. Re: Best way to learn OLL? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 14:48:31 -0000
The approach NB describes is highly recommended. I think it's an ideal
stepping stone (almost necessary) to learning OLL. The 7 corner-only
cases need to be mastered early. This step however, would seem trivial
compared to the rest of OLL though. So make sure you have gotten this
far first. I would like to point out the obvious. OLL algs (well any
alg) has "finite order". In this case what I mean is that if you do it
enough times you will get the OLL case back. This is usually 2 or 5
iterations before coming back to the setup. After this, I would
recommend learning the more complicated cases that only have 2 edges
flipped - leaving the all edges flipped cases for later. (Don't follow
strictly though, just a guidline.) Learn them roughly the order of the
length of the alg. Some sites already lay them out in roughly this
manner. As a sidenote, I don't know OLL. So take my advice for what ever
it's worth. -Doug > I'm am fairly new to cubing, but this is how I
personally do it. > When I get to the OLL stage, I use: > > F U
R U' R' F' > or > F R U R' U' F' > (As required to form the
cross on the top) > > Once the top cross is in place, there are
only 7 OLL algorithms > required to get to PLL. Those 7 cases and
algorithms can be found on > Bob Burton's page here in the 'All Edges
Flipped Correctly' section: > > http://www.cubewhiz.com/oll.html
> > Currently I have all but 5 of the PLL algorithms memorized.
Once I have > those completely memorized, I'll be moving back and
memorizing more > OLL's. > After that, work on my F2L algorithms.
I'm doing it in this reverse > fashion because by the time I get to
learning new F2L alg's, I'll > pretty much have it down pat anyway.
> > I hope this helps. > > NB >
5903. Re: Best way to learn OLL? From:
"neilmbrewer" <nbrewer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 14:53:12 -0000
I did read the post. <quote>How do you recommend learning it? It's
also a lot harder since there's almost three times as many algorithms to
remember.</quote> I was giving my recommendation. Learn the 7
alg's I mentioned, and expand from there. NB = Neil Brewer --- In
speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...>
wrote: > > NB, While we appreciate your willingness to contribute,
it would be > more helpful if you read the post you're replying to
first. > > I learned OLLs in two stages. Doing them over and over
(regardless of > the OLL state of the cube) for execution, and doing
normal solves for > recognition. > > You could also learn your
OLLs two a time, such that one is the > inverse of the other. That
way for at least one of each pair you'll be > able to practice seeing
as well as doing it. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "neilmbrewer" >
<nbrewer@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > >
<iliekcaekk@> wrote: > > > > > > I learned PLL
by performing the algorithms, since most of them can > > > just
be performed twice, or be performed once followed by their > >
> inverted/mirrored algorithm to get a solved cube. But OLL is a
little > > > different since performing an OLL algorithm will
give you another OLL > > > situation. So it's harder to set up
the cube to solve for OLL. How do > > > you recommend learning
it? It's also a lot harder since there's almost > > > three
times as many algorithms to remember. > > > > > > >
I'm am fairly new to cubing, but this is how I personally do it. >
> When I get to the OLL stage, I use: > > > > F U R U' R'
F' > > or > > F R U R' U' F' > > (As required to form
the cross on the top) > > > > Once the top cross is in
place, there are only 7 OLL algorithms > > required to get to PLL.
Those 7 cases and algorithms can be found on > > Bob Burton's page
here in the 'All Edges Flipped Correctly' section: > > > >
http://www.cubewhiz.com/oll.html > > > > Currently I have
all but 5 of the PLL algorithms memorized. Once I have > > those
completely memorized, I'll be moving back and memorizing more > >
OLL's. > > After that, work on my F2L algorithms. I'm doing it in
this reverse > > fashion because by the time I get to learning new
F2L alg's, I'll > > pretty much have it down pat anyway. > >
> > I hope this helps. > > > > NB > > >
5904. Re: [Speed cubing group] Re: Best way to learn OLL?
From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 17 Oct 2007 17:05:40 +0200
Hi, >From 1980-83 I was a CLL/ELL cuber. In 2000 I restarted cubing,
and began to learn OLL/PLL. This was my approach: 1) start with orient
edges, then orient corners (9 cases) For edges you need to learn cases
N2 and N3, and for corners H1 - H7 from this page:
http://www.speedcubing.com/final_layer_orientation.html 2) learn all
cases with 4 edges flipped (8 more cases) Cases F1-F8. 3) learn other
cases in groups Of course you can learn the OLL algorithms from any
site. Have fun, Ron ----- Original Message ----- From: "d_funny007"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, October
17, 2007 4:48 PM Subject: [Speed cubing group] Re: Best way to learn
OLL? The approach NB describes is highly recommended. I think it's an
ideal stepping stone (almost necessary) to learning OLL. The 7
corner-only cases need to be mastered early. This step however, would
seem trivial compared to the rest of OLL though. So make sure you have
gotten this far first. I would like to point out the obvious. OLL algs
(well any alg) has "finite order". In this case what I mean is that if
you do it enough times you will get the OLL case back. This is usually 2
or 5 iterations before coming back to the setup. After this, I would
recommend learning the more complicated cases that only have 2 edges
flipped - leaving the all edges flipped cases for later. (Don't follow
strictly though, just a guidline.) Learn them roughly the order of the
length of the alg. Some sites already lay them out in roughly this
manner. As a sidenote, I don't know OLL. So take my advice for what ever
it's worth. -Doug > I'm am fairly new to cubing, but this is how I
personally do it. > When I get to the OLL stage, I use: > > F U
R U' R' F' > or > F R U R' U' F' > (As required to form the
cross on the top) > > Once the top cross is in place, there are
only 7 OLL algorithms > required to get to PLL. Those 7 cases and
algorithms can be found on > Bob Burton's page here in the 'All Edges
Flipped Correctly' section: > > http://www.cubewhiz.com/oll.html
> > Currently I have all but 5 of the PLL algorithms memorized.
Once I have > those completely memorized, I'll be moving back and
memorizing more > OLL's. > After that, work on my F2L algorithms.
I'm doing it in this reverse > fashion because by the time I get to
learning new F2L alg's, I'll > pretty much have it down pat anyway.
> > I hope this helps. > > NB >
5905. Re: Best way to learn OLL? From:
"Shelley" <shelchang@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 15:43:05 -0000
Yes, but your post says nothing about how to learn, memorize and
recognize the 50 other OLLs the original poster was asking about. --- In
speedsolvingrubikscube@yahoogroups.com, "neilmbrewer"
<nbrewer@...> wrote: > > I did read the post. > >
<quote>How do you recommend learning it? It's also a lot harder
since > there's almost three times as many algorithms to
remember.</quote> > > I was giving my recommendation. Learn
the 7 alg's I mentioned, and > expand from there. > > NB = Neil
Brewer > > --- In speedsolvingrubikscube@yahoogroups.com,
"Shelley" > <shelchang@> wrote: > > > > NB, While
we appreciate your willingness to contribute, it would be > > more
helpful if you read the post you're replying to first. > > >
> I learned OLLs in two stages. Doing them over and over (regardless
> of > > the OLL state of the cube) for execution, and doing
normal solves > for > > recognition. > > > > You
could also learn your OLLs two a time, such that one is the > >
inverse of the other. That way for at least one of each pair you'll >
be > > able to practice seeing as well as doing it. > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"neilmbrewer" > > <nbrewer@> wrote: > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" >
> > <iliekcaekk@> wrote: > > > > > > >
> I learned PLL by performing the algorithms, since most of them >
can > > > > just be performed twice, or be performed once
followed by their > > > > inverted/mirrored algorithm to get
a solved cube. But OLL is a > little > > > > different
since performing an OLL algorithm will give you > another OLL >
> > > situation. So it's harder to set up the cube to solve for
OLL. > How do > > > > you recommend learning it? It's
also a lot harder since there's > almost > > > > three
times as many algorithms to remember. > > > > > > >
> > > I'm am fairly new to cubing, but this is how I personally
do it. > > > When I get to the OLL stage, I use: > > >
> > > F U R U' R' F' > > > or > > > F R U R'
U' F' > > > (As required to form the cross on the top) >
> > > > > Once the top cross is in place, there are only
7 OLL algorithms > > > required to get to PLL. Those 7 cases
and algorithms can be found > on > > > Bob Burton's page
here in the 'All Edges Flipped Correctly' > section: > > >
> > > http://www.cubewhiz.com/oll.html > > > > >
> Currently I have all but 5 of the PLL algorithms memorized. Once
> I have > > > those completely memorized, I'll be moving
back and memorizing > more > > > OLL's. > > > After
that, work on my F2L algorithms. I'm doing it in this > reverse >
> > fashion because by the time I get to learning new F2L alg's,
I'll > > > pretty much have it down pat anyway. > > >
> > > I hope this helps. > > > > > > NB >
> > > > >
5906. Re: Best way to learn OLL? From:
"Shelley" <shelchang@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 15:57:15 -0000
Forgot to mention.. when I was learning OLLs Leyan's site
(http://www.its.caltech.edu/~leyanlo/) was very useful. The OLLs are
listed with notes like which ones are similar in execution and which
ones are inverses. It can help you separate everything into groups of
similar cases which you can then learn together. --- In
speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...>
wrote: > > NB, While we appreciate your willingness to contribute,
it would be > more helpful if you read the post you're replying to
first. > > I learned OLLs in two stages. Doing them over and over
(regardless of > the OLL state of the cube) for execution, and doing
normal solves for > recognition. > > You could also learn your
OLLs two a time, such that one is the > inverse of the other. That
way for at least one of each pair you'll be > able to practice seeing
as well as doing it. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "neilmbrewer" >
<nbrewer@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > >
<iliekcaekk@> wrote: > > > > > > I learned PLL
by performing the algorithms, since most of them can > > > just
be performed twice, or be performed once followed by their > >
> inverted/mirrored algorithm to get a solved cube. But OLL is a
little > > > different since performing an OLL algorithm will
give you another OLL > > > situation. So it's harder to set up
the cube to solve for OLL. How do > > > you recommend learning
it? It's also a lot harder since there's almost > > > three
times as many algorithms to remember. > > > > > > >
I'm am fairly new to cubing, but this is how I personally do it. >
> When I get to the OLL stage, I use: > > > > F U R U' R'
F' > > or > > F R U R' U' F' > > (As required to form
the cross on the top) > > > > Once the top cross is in
place, there are only 7 OLL algorithms > > required to get to PLL.
Those 7 cases and algorithms can be found on > > Bob Burton's page
here in the 'All Edges Flipped Correctly' section: > > > >
http://www.cubewhiz.com/oll.html > > > > Currently I have
all but 5 of the PLL algorithms memorized. Once I have > > those
completely memorized, I'll be moving back and memorizing more > >
OLL's. > > After that, work on my F2L algorithms. I'm doing it in
this reverse > > fashion because by the time I get to learning new
F2L alg's, I'll > > pretty much have it down pat anyway. > >
> > I hope this helps. > > > > NB > > >
5907. Re: Best way to learn OLL? From:
florianweingarten <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 16:39:35 -0000
> I learned PLL by performing the algorithms, since most of them can
> just be performed twice (..) to get a solved cube I dont know how
to learn OLL efficient, but actually, what you said about PLL algorithms
applies for ANY cube algorithm (not just the ones used by CFOP systems,
but every possible move sequence). Not twice of course, but there is a
number n for every algorithm so that this algorithm applied n times
results in the state from which you started (n is called the order of
the permutation). For example: Sune has order 6. Since there are "only"
57 OLL algorithms and every OLL algorithm just changes the orientation
of the last layer, the order of every OLL is smaller than 57, most of
them much less.. Just choose one OLL, do it over and over again, after
some time (if you did it right every time) you will get back to where
you started. This is how I learned the corner orientation algorithms and
it worked fine for me :-)
5908. RE: [Speed cubing group] Re: Best way to learn OLL?
From:
"Brewer, Neil" <neil.brewer@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 17 Oct 2007 13:18:55 -0400
As mentioned in a previous post by Dave Barr, LL-Trainer is great for
practicing and learning:
http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Shelley
Sent: Wednesday, October 17, 2007 11:43 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Best way to learn OLL? Yes, but your post says nothing about how to
learn, memorize and recognize the 50 other OLLs the original poster was
asking about. --- In speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> , "neilmbrewer"
<nbrewer@...> wrote: > > I did read the post. > >
<quote>How do you recommend learning it? It's also a lot harder
since > there's almost three times as many algorithms to
remember.</quote> > > I was giving my recommendation. Learn
the 7 alg's I mentioned, and > expand from there. > > NB = Neil
Brewer > > --- In speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> , "Shelley" >
<shelchang@> wrote: > > > > NB, While we appreciate
your willingness to contribute, it would be > > more helpful if
you read the post you're replying to first. > > > > I
learned OLLs in two stages. Doing them over and over (regardless > of
> > the OLL state of the cube) for execution, and doing normal
solves > for > > recognition. > > > > You could
also learn your OLLs two a time, such that one is the > > inverse
of the other. That way for at least one of each pair you'll > be >
> able to practice seeing as well as doing it. > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> , "neilmbrewer"
> > <nbrewer@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> , "kingnautilus"
> > > <iliekcaekk@> wrote: > > > > > >
> > I learned PLL by performing the algorithms, since most of them
> can > > > > just be performed twice, or be performed
once followed by their > > > > inverted/mirrored algorithm
to get a solved cube. But OLL is a > little > > > >
different since performing an OLL algorithm will give you > another
OLL > > > > situation. So it's harder to set up the cube to
solve for OLL. > How do > > > > you recommend learning
it? It's also a lot harder since there's > almost > > > >
three times as many algorithms to remember. > > > > >
> > > > > I'm am fairly new to cubing, but this is how I
personally do it. > > > When I get to the OLL stage, I use:
> > > > > > F U R U' R' F' > > > or > >
> F R U R' U' F' > > > (As required to form the cross on the
top) > > > > > > Once the top cross is in place, there
are only 7 OLL algorithms > > > required to get to PLL. Those 7
cases and algorithms can be found > on > > > Bob Burton's
page here in the 'All Edges Flipped Correctly' > section: > >
> > > > http://www.cubewhiz.com/oll.html > > > >
> > Currently I have all but 5 of the PLL algorithms memorized.
Once > I have > > > those completely memorized, I'll be
moving back and memorizing > more > > > OLL's. > >
> After that, work on my F2L algorithms. I'm doing it in this >
reverse > > > fashion because by the time I get to learning new
F2L alg's, I'll > > > pretty much have it down pat anyway. >
> > > > > I hope this helps. > > > > >
> NB > > > > > > [Non-text portions of this message
have been removed]
5909. Please post a few official results From:
smoothcuber <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 18:26:31 -0000
Could someone please post *on here* the final top 10 in the 3x3x3
speedsolving at the recent World Champs, along with all the results in
the 3x3x3 blind event? For some reason, each time I try to access the
official results from the WCA, my old machine's "windows explorer"
crashes and I cannot see results. Thanks much.
5910. Re: Best way to learn OLL? From:
"Jon Choi" <quirkcorsair566@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 19:17:46 -0000
Here's what I posted on the TP forum a while ago: For OLL, I'd learn one
algorithm at a time. Some OLLs cycle after a very small number of
cycles, so you'll end up with an oriented LL by executing one OLL
repeatedly after 3-4 applications. If not, learn it's inverse and solve
execute one OLL and then the other, and switch the order you execute
them after a while. I learned quite a few OLLs very quickly this way
(less than a minute each). But if that doesn't work, watch how the OLL
shifts displaces F2L and restores F2L. Then you can see how the first
few moves work and then restore F2L without 'knowing' the algorithm.
Pretty much the same thing Tyson and Shelley said... Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > I learned PLL by performing the
algorithms, since most of them can > just be performed twice, or be
performed once followed by their > inverted/mirrored algorithm to get
a solved cube. But OLL is a little > different since performing an
OLL algorithm will give you another OLL > situation. So it's harder
to set up the cube to solve for OLL. How do > you recommend learning
it? It's also a lot harder since there's almost > three times as many
algorithms to remember. >
5911. Re: [Speed cubing group] Please post a few official results
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 15:22:06 -0400
1Yu
Nakajima<http://www.worldcubeassociation.org/results/p.php?i=2007NAKA03>
11.50 12.46NRJapan11.50 13.43 14.38 12.16 11.78 2Andrew
Kang<http://www.worldcubeassociation.org/results/p.php?i=2006KANG01>
10.88 13.05NARUSA15.33 15.18 11.90 10.88 12.06 3Mitsuki
Gunji<http://www.worldcubeassociation.org/results/p.php?i=2006GUNJ01>
12.41 13.05 Japan12.66 16.50 12.41 12.61 13.88 4Jean
Pons<http://www.worldcubeassociation.org/results/p.php?i=2004PONS01>
12.13 13.18 France12.13 13.16 16.02 13.73 12.65 5Edouard
Chambon<http://www.worldcubeassociation.org/results/p.php?i=2004CHAM01>
12.50 13.34 France12.77 13.69 13.55 12.50 14.46 6Joël van
Noort<http://www.worldcubeassociation.org/results/p.php?i=2004NOOR01>
12.27 13.39 Netherlands13.08 12.27 13.02 14.11 14.06 7Shotaro Makisumi
<http://www.worldcubeassociation.org/results/p.php?i=2003MAKI01>
11.31 13.47 Japan11.31 14.84 14.13 13.44 12.85 8Harris
Chan<http://www.worldcubeassociation.org/results/p.php?i=2007CHAN07>
11.93 13.67 Canada11.93 15.50 15.06 13.52 12.44 9Milán
Baticz<http://www.worldcubeassociation.org/results/p.php?i=2005BATI01>
12.08 13.67 Hungary18.38 12.08 13.15 13.83 14.03 10Thibaut
Jacquinot<http://www.worldcubeassociation.org/results/p.php?i=2006JACQ01>
11.97 14.24 France16.16 15.93 13.15 13.65 11.97 11Anssi
Vanhala<http://www.worldcubeassociation.org/results/p.php?i=2005VANH01>
13.34 14.50 Finland14.05 13.43 13.34 16.02 25.75 12Ryan
Patricio<http://www.worldcubeassociation.org/results/p.php?i=2004PATR01>
12.36 14.51 USA15.15 12.36 14.27 14.11 16.03 13Toby
Mao<http://www.worldcubeassociation.org/results/p.php?i=2004MAOT01>
13.09 14.62 USA14.59 15.43 19.55 13.09 13.83 14Yumu
Tabuchi<http://www.worldcubeassociation.org/results/p.php?i=2006TABU02>
11.00NR14.78 Japan11.00 14.63 14.54 15.28 15.16 15Piotr
Kózka<http://www.worldcubeassociation.org/results/p.php?i=2005KOZK01>
13.03 15.38 Poland16.52 15.96 13.03 16.96 13.67 16Lars
Vandenbergh<http://www.worldcubeassociation.org/results/p.php?i=2003VAND01>
13.66 16.51 Belgium19.46 15.40 19.21 13.66 14.93 Rubik's Cube:
Blindfolded<http://www.worldcubeassociation.org/results/e.php?i=333bf>
Qualification round Best of 2 Place Person Best Citizen of Result
Details 1Kai Jiptner
<http://www.worldcubeassociation.org/results/p.php?i=2007JIPT01>1:
34.41NR Germany2:14.69 1:34.41 2Bertalan
Bodor<http://www.worldcubeassociation.org/results/p.php?i=2007BODO01>
3:05.21 HungaryDNF 3:05.21 3Tim
Habermaas<http://www.worldcubeassociation.org/results/p.php?i=2007HABE01>
3:08.16 Germany3:08.16 DNF 4Joey
Gouly<http://www.worldcubeassociation.org/results/p.php?i=2007GOUL01>
3:37.02 United KingdomDNF 3:37.02 5István
Homoki<http://www.worldcubeassociation.org/results/p.php?i=2007HOMO01>
4:36.31 HungaryDNF 4:36.31 6David Calvo
Vivas<http://www.worldcubeassociation.org/results/p.php?i=2005CALV02>
4:38.58 Spain4:38.58 DNF 7Péter
Róka<http://www.worldcubeassociation.org/results/p.php?i=2007ROKA01>
4:59.21 HungaryDNF 4:59.21 8Harris
Chan<http://www.worldcubeassociation.org/results/p.php?i=2007CHAN07>
5:38.10 Canada5:38.10 DNF 9Michal
Robaczyk<http://www.worldcubeassociation.org/results/p.php?i=2006ROBA01>
7:08.83 PolandDNF 7:08.83 10Karol
Cudzich<http://www.worldcubeassociation.org/results/p.php?i=2006CUDZ01>
8:36.86 PolandDNF 8:36.86 11Arnaud van
Galen<http://www.worldcubeassociation.org/results/p.php?i=2006GALE01>
DNF NetherlandsDNF DNF 11Aurélien
Souchet<http://www.worldcubeassociation.org/results/p.php?i=2006SOUC01>
DNF FranceDNF DNS 11Lorenzo Vigani
Poli<http://www.worldcubeassociation.org/results/p.php?i=2007POLI01>
DNF ItalyDNF DNF 11Manuel López
Sheriff<http://www.worldcubeassociation.org/results/p.php?i=2007LOPE01>
DNF SpainDNF DNF 11Maté
Horváth<http://www.worldcubeassociation.org/results/p.php?i=2007HORV01>
DNF HungaryDNF DNF Rubik's Cube:
Blindfolded<http://www.worldcubeassociation.org/results/e.php?i=333bf>
First round Best of 2 Place Person Best Citizen of Result Details
1Mátyás Kuti
<http://www.worldcubeassociation.org/results/p.php?i=2006KUTI01>1:03.21
Hungary1:03.21 1:13.33 2Kai
Jiptner<http://www.worldcubeassociation.org/results/p.php?i=2007JIPT01>
1:44.58 Germany2:12.16 1:44.58 3Rafal
Guzewicz<http://www.worldcubeassociation.org/results/p.php?i=2006GUZE01>
1:45.50 Poland2:18.71 1:45.50 4Milán
Baticz<http://www.worldcubeassociation.org/results/p.php?i=2005BATI01>
1:52.19 Hungary1:52.19 DNF 5Rowe
Hessler<http://www.worldcubeassociation.org/results/p.php?i=2007HESS01>
1:53.30 USADNF 1:53.30 6Chris
Hardwick<http://www.worldcubeassociation.org/results/p.php?i=2003HARD01>
1:56.40 USA2:08.56 1:56.40 7Tyson
Mao<http://www.worldcubeassociation.org/results/p.php?i=2004MAOT02>
2:06.86 USA2:06.86 DNF 8Shotaro
Makisumi<http://www.worldcubeassociation.org/results/p.php?i=2003MAKI01>
2:07.75 Japan2:07.75 DNF 9Pedro Santos
Guimarães<http://www.worldcubeassociation.org/results/p.php?i=2007GUIM01>
2:08.97SAR BrazilDNF 2:08.97 10Leyan
Lo<http://www.worldcubeassociation.org/results/p.php?i=2004LOLE01>
2:12.96 USA2:12.96 DNF 11Shelley
Chang<http://www.worldcubeassociation.org/results/p.php?i=2004CHAN04>
2:13.02 USA2:20.47 2:13.02 12Tim
Reynolds<http://www.worldcubeassociation.org/results/p.php?i=2005REYN01>
2:28.53 USA2:28.53 DNF 13Gilles van den
Peereboom<http://www.worldcubeassociation.org/results/p.php?i=2005PEER01>
2:37.26 Belgium3:08.91 2:37.26 14Joey
Gouly<http://www.worldcubeassociation.org/results/p.php?i=2007GOUL01>
2:38.66NR United Kingdom2:38.66 DNF 15Bernett
Orlando<http://www.worldcubeassociation.org/results/p.php?i=2006ORLA01>
2:40.02NR India3:11.05 2:40.02 16Yumu
Tabuchi<http://www.worldcubeassociation.org/results/p.php?i=2006TABU02>
2:41.52 JapanDNF 2:41.52 17Tim
Habermaas<http://www.worldcubeassociation.org/results/p.php?i=2007HABE01>
2:48.84 GermanyDNF 2:48.84 18Bastien
Bonnet<http://www.worldcubeassociation.org/results/p.php?i=2006BONN01>
2:49.68 France2:49.68 DNF 19Bertalan
Bodor<http://www.worldcubeassociation.org/results/p.php?i=2007BODO01>
2:58.46 Hungary2:58.46 DNF 20Dror
Vomberg<http://www.worldcubeassociation.org/results/p.php?i=2003VOMB01>
2:58.65 IsraelDNF 2:58.65 21Erik
Akkersdijk<http://www.worldcubeassociation.org/results/p.php?i=2005AKKE01>
3:08.33 Netherlands3:08.33 DNF 22Olivér
Perge<http://www.worldcubeassociation.org/results/p.php?i=2007PERG01>
3:19.37 HungaryDNF 3:19.37 23Ryosuke
Mondo<http://www.worldcubeassociation.org/results/p.php?i=2006MOND01>
3:22.80 Japan3:22.80 DNF 24Sinpei
Araki<http://www.worldcubeassociation.org/results/p.php?i=2006ARAK01>
3:50.22 Japan3:50.22 DNF 25Henrik Buus
Aagaard<http://www.worldcubeassociation.org/results/p.php?i=2006BUUS01>
3:54.27 Denmark6:03.50 3:54.27 26David Calvo
Vivas<http://www.worldcubeassociation.org/results/p.php?i=2005CALV02>
4:08.88 Spain4:08.88 8:07.59 27Yuji
Suse<http://www.worldcubeassociation.org/results/p.php?i=2005SUSE01>
4:34.40 Japan4:34.40 DNF 28Adam
Zamora<http://www.worldcubeassociation.org/results/p.php?i=2004ZAMO01>
4:39.94 USADNF 4:39.94 29Stefan
Pochmann<http://www.worldcubeassociation.org/results/p.php?i=2003POCH01>
4:56.46 Germany4:56.46 5:29.08 30Zoltán
Schindler<http://www.worldcubeassociation.org/results/p.php?i=2006SCHI01>
4:56.68 Hungary4:56.68 DNF 31Bob
Burton<http://www.worldcubeassociation.org/results/p.php?i=2003BURT01>
4:57.16 USA4:57.16 DNF 32István
Kocza<http://www.worldcubeassociation.org/results/p.php?i=2005KOCZ01>
4:57.21 Hungary4:57.21 5:11.08 33Dan
Harris<http://www.worldcubeassociation.org/results/p.php?i=2003HARR01>
5:05.27 United Kingdom5:05.27 DNF 34Grzegorz
Prusak<http://www.worldcubeassociation.org/results/p.php?i=2006PRUS01>
5:08.84 Poland5:08.84 6:20.40 35Kåre
Krig<http://www.worldcubeassociation.org/results/p.php?i=2004KRIG02>
5:57.06 Sweden5:57.06 DNF 36Hans van der
Zijden<http://www.worldcubeassociation.org/results/p.php?i=2004ZIJD01>
6:33.37 NetherlandsDNF 6:33.37 37Ton
Dennenbroek<http://www.worldcubeassociation.org/results/p.php?i=2003DENN01>
8:16.22 Netherlands8:16.22 DNF 38John
Louis<http://www.worldcubeassociation.org/results/p.php?i=2006LOUI01>
9:09.97 India9:09.97 DNF 39Antoine
Simon-Chautemps<http://www.worldcubeassociation.org/results/p.php?i=2005SIMO01>
DNF FranceDNF DNF 39Dan
Dzoan<http://www.worldcubeassociation.org/results/p.php?i=2006DZOA03>
DNF USADNF DNF 39Gábor
Szabó<http://www.worldcubeassociation.org/results/p.php?i=2005SZAB02>
DNF HungaryDNF DNF 39Grzegorz
Luczyna<http://www.worldcubeassociation.org/results/p.php?i=2005LUCZ01>
DNF PolandDNF DNF 39Gunnar
Krig<http://www.worldcubeassociation.org/results/p.php?i=2004KRIG01>
DNF SwedenDNF DNF 39István
Homoki<http://www.worldcubeassociation.org/results/p.php?i=2007HOMO01>
DNF HungaryDNF DNF 39Joël van
Noort<http://www.worldcubeassociation.org/results/p.php?i=2004NOOR01>
DNF NetherlandsDNF DNF 39Markus
Pirzer<http://www.worldcubeassociation.org/results/p.php?i=2006PIRZ01>
DNF GermanyDNF DNF 39Pawel
Wloszek<http://www.worldcubeassociation.org/results/p.php?i=2006WLOS01>
DNF PolandDNF DNF 39Piotr
Frankowski<http://www.worldcubeassociation.org/results/p.php?i=2006FRAN01>
DNF PolandDNF DNF 39Piotr
Kózka<http://www.worldcubeassociation.org/results/p.php?i=2005KOZK01>
DNF PolandDNF DNF Rubik's Cube:
Blindfolded<http://www.worldcubeassociation.org/results/e.php?i=333bf>
Final Best of 3 Place Person Best Citizen of Result Details 1Mátyás
Kuti<http://www.worldcubeassociation.org/results/p.php?i=2006KUTI01>
1:07.53 Hungary1:16.00 1:07.53 2:57.53 2Rafal
Guzewicz<http://www.worldcubeassociation.org/results/p.php?i=2006GUZE01>
1:32.53 Poland2:04.00 DNF 1:32.53 3Shotaro
Makisumi<http://www.worldcubeassociation.org/results/p.php?i=2003MAKI01>
1:39.56AsR JapanDNF 1:39.56 DNF 4Tyson
Mao<http://www.worldcubeassociation.org/results/p.php?i=2004MAOT02>
1:43.32 USADNF 1:43.32 DNF 5Chris
Hardwick<http://www.worldcubeassociation.org/results/p.php?i=2003HARD01>
1:49.84 USADNF 2:12.28 1:49.84 6Milán
Baticz<http://www.worldcubeassociation.org/results/p.php?i=2005BATI01>
1:55.34 HungaryDNF 1:55.34 DNF 7Kai
Jiptner<http://www.worldcubeassociation.org/results/p.php?i=2007JIPT01>
DNF GermanyDNF DNF DNF 7Leyan
Lo<http://www.worldcubeassociation.org/results/p.php?i=2004LOLE01>
DNF USADNF DNF DNF 7Pedro Santos
Guimarães<http://www.worldcubeassociation.org/results/p.php?i=2007GUIM01>
DNF BrazilDNF DNF DNF 7Rowe
Hessler<http://www.worldcubeassociation.org/results/p.php?i=2007HESS01>
DNF USADNF DNF DNF On 10/17/07, smoothcuber
<no_reply@yahoogroups.com> wrote: > > Could someone please
post *on here* the final top 10 in the 3x3x3 > speedsolving at the
recent World Champs, along with all the results in > the 3x3x3 blind
event? > > For some reason, each time I try to access the official
results from > the WCA, my old machine's "windows explorer" crashes
and I cannot see > results. > > Thanks much. > > >
> -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5912. Trouble getting good times outside competitions From:
"Jon Choi" <quirkcorsair566@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 19:25:47 -0000
Hi all, I am having great difficulty trying to attain good times while
practicing on my own or while a crowd is watching me. While the latter
can be explained by nervousness and shaking caused by the nervousness, I
am unable to find a reason why my times, well, comparatively suck while
just practicing. Oddly enough, I make very good times when competing
online. Example here:
http://www.speedsolving.com/showpost.php?p=17611&postcount=10 With
the exception of Rubik's Magic and OH solving, my times are all
generally 15% slower than the averages I attain during online
competitions (23/105/150 compared to the 20/90/130 I got here). I am
expecting that something similar will happen at the Pleasantville
competition, based on my performance and times at my previous
competitions, where a considerable number of my solves were much faster
than my home averages. I was wondering what I could do to overcome this,
and if anyone else experienced anything similar? Jon Choi
5913. RE: [Speed cubing group] Re: Best way to learn OLL?
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 16:39:40 -0300 (ART)
I used Joel's "families" of OLLs...he separated them in groups of
similar/inverse/mirror ones but he's page is down for the moment :(
Pedro "Brewer, Neil" <neil.brewer@...> escreveu: As mentioned in a
previous post by Dave Barr, LL-Trainer is great for practicing and
learning: http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Shelley
Sent: Wednesday, October 17, 2007 11:43 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Best way to learn OLL? Yes, but your post says nothing about how to
learn, memorize and recognize the 50 other OLLs the original poster was
asking about. --- In speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> , "neilmbrewer"
<nbrewer@...> wrote: > > I did read the post. > >
<quote>How do you recommend learning it? It's also a lot harder
since > there's almost three times as many algorithms to
remember.</quote> > > I was giving my recommendation. Learn
the 7 alg's I mentioned, and > expand from there. > > NB = Neil
Brewer > > --- In speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> , "Shelley" >
<shelchang@> wrote: > > > > NB, While we appreciate
your willingness to contribute, it would be > > more helpful if
you read the post you're replying to first. > > > > I
learned OLLs in two stages. Doing them over and over (regardless > of
> > the OLL state of the cube) for execution, and doing normal
solves > for > > recognition. > > > > You could
also learn your OLLs two a time, such that one is the > > inverse
of the other. That way for at least one of each pair you'll > be >
> able to practice seeing as well as doing it. > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> , "neilmbrewer"
> > <nbrewer@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> , "kingnautilus"
> > > <iliekcaekk@> wrote: > > > > > >
> > I learned PLL by performing the algorithms, since most of them
> can > > > > just be performed twice, or be performed
once followed by their > > > > inverted/mirrored algorithm
to get a solved cube. But OLL is a > little > > > >
different since performing an OLL algorithm will give you > another
OLL > > > > situation. So it's harder to set up the cube to
solve for OLL. > How do > > > > you recommend learning
it? It's also a lot harder since there's > almost > > > >
three times as many algorithms to remember. > > > > >
> > > > > I'm am fairly new to cubing, but this is how I
personally do it. > > > When I get to the OLL stage, I use:
> > > > > > F U R U' R' F' > > > or > >
> F R U R' U' F' > > > (As required to form the cross on the
top) > > > > > > Once the top cross is in place, there
are only 7 OLL algorithms > > > required to get to PLL. Those 7
cases and algorithms can be found > on > > > Bob Burton's
page here in the 'All Edges Flipped Correctly' > section: > >
> > > > http://www.cubewhiz.com/oll.html > > > >
> > Currently I have all but 5 of the PLL algorithms memorized.
Once > I have > > > those completely memorized, I'll be
moving back and memorizing > more > > > OLL's. > >
> After that, work on my F2L algorithms. I'm doing it in this >
reverse > > > fashion because by the time I get to learning new
F2L alg's, I'll > > > pretty much have it down pat anyway. >
> > > > > I hope this helps. > > > > >
> NB > > > > > > [Non-text portions of this message
have been removed] Abra sua conta no Yahoo! Mail, o único sem limite de
espaço para armazenamento! [Non-text portions of this message have been
removed]
5914. Re: [Speed cubing group] Best way to learn OLL? From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 16:29:03 -0700 (PDT)
1) Find a great site with all 57 cases. 2) Memorize the algorithm by
doing it over and over again. 3) Experiment and try to set up that OLL
case so you can recognize it. (i wouldn't recommend this step) 4) Keep
practicing. In other words: just do it over and over again. how else do
you learn it? Brian ----- Original Message ---- From: kingnautilus
<iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, October 17, 2007 6:42:44 AM Subject: [Speed cubing group]
Best way to learn OLL? I learned PLL by performing the algorithms, since
most of them can just be performed twice, or be performed once followed
by their inverted/mirrored algorithm to get a solved cube. But OLL is a
little different since performing an OLL algorithm will give you another
OLL situation. So it's harder to set up the cube to solve for OLL. How
do you recommend learning it? It's also a lot harder since there's
almost three times as many algorithms to remember. <!-- #ygrp-mkp{
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5915. Lubing the cube early From:
Cinoto <rwcinoto@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 16:32:11 -0700 (PDT)
I think I read somewhere that you should not lube your cube imediately
after you buy it. Should I really play with it for a while before
lubing? What's the problem doing it sooner?? Rafael Werneck Cinoto
____________________________________________________________________________________
Check out the hottest 2008 models today at Yahoo! Autos.
http://autos.yahoo.com/new_cars.html [Non-text portions of this message
have been removed]
5916. Re: [Speed cubing group] Lubing the cube early From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 17 Oct 2007 17:14:54 -0700
People think that playing with an unlubed cube helps break it in a bit
better. My best solution to this was I had a friend who wanted to play
with a cube, but didn't actually want one so I let her use one of my new
ones. She broke it in very nicely for me. On 10/17/07, Cinoto
<rwcinoto@...> wrote: > > I think I read somewhere that you
should not lube your cube imediately > after you buy it. Should I
really play with it for a while before lubing? > What's the problem
doing it sooner?? > > Rafael Werneck Cinoto > >
__________________________________________________________ > Check
out the hottest 2008 models today at Yahoo! Autos. >
http://autos.yahoo.com/new_cars.html > > [Non-text portions of
this message have been removed] > > > [Non-text portions of
this message have been removed]
5917. Re: Best way to learn OLL? From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Oct 2007 05:02:46 -0000
This is in response to part of what florianweingarten wrote: > Since
there are "only" 57 OLL algorithms and every OLL algorithm just changes
the > orientation of the last layer, the order of every OLL is
smaller than 57, most of them much > less.. ... This argument ignores
the fact that OLL algorithms can be applied to any of 4 rotational
positions for the last layer, but except for some symmetrical cases,
only one of the four rotational positions will be correct for applying
the algorithm. There are actually 27*8 = 216 total LL orientation cases
(including the solved case, and taking the rotational position of the
last layer into account). Also, 57 doesn't count the solved case.
However, if you look at what the possible cycle structures that last
layer positions can have, I don't think you can have any last layer
algorithm (not merely OLL or PLL) with an order larger than 36. You can
have a 9-cycle of corner facelets and a 4-cycle of edge facelets, giving
the order of a position as LCM(9,4) = 36. For example, L U L' F' L' B L
B2 U B U' F U has order 36. I also note that the OLL cases do not have
unique inverses if you ignore how individual cubies are permuted. This
means that two OLL algs for the exact same case may not necessarily have
the same order. For example, R L' U R' U' R' L F R F' has order 3, but
M' U M' U M' U2 M U M U M (which solves the same OLL case) has order 2.
Finally, I note that for any alg (for the standard 3x3x3), it's been
proven that there are none with an order higher than 1260. - Bruce ---
In speedsolvingrubikscube@yahoogroups.com, florianweingarten
<no_reply@...> wrote: > > > I learned PLL by performing
the algorithms, since most of them can > > just be performed twice
(..) to get a solved cube > > I dont know how to learn OLL
efficient, but actually, what you said about PLL algorithms > applies
for ANY cube algorithm (not just the ones used by CFOP systems, but
every possible > move sequence). Not twice of course, but there is a
number n for every algorithm so that this > algorithm applied n times
results in the state from which you started (n is called the order of
> the permutation). For example: Sune has order 6. > > Since
there are "only" 57 OLL algorithms and every OLL algorithm just changes
the > orientation of the last layer, the order of every OLL is
smaller than 57, most of them much > less.. Just choose one OLL, do
it over and over again, after some time (if you did it right every >
time) you will get back to where you started. > > This is how I
learned the corner orientation algorithms and it worked fine for me :-)
>
5918. WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Oct 2007 17:25:43 +0100 (BST)
The fastest fingering - Andrew Kang, - Jean Pons - Eduord Champon -
Harris Chan Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him
in Japan open) - Yu Nakajima - Joel Van Noort - Gunji The most amazing
cubers - Matiyas Kuti - Milan Baticz The most entertaining cubers -
Chris Hardwick - Ron Van Bruchem - Stefan Poachmann The best Allrounders
- Erik Akkersdijk - Lars Vandenberg - Matiyas Kuti - Milan baticz The
most Promising junior - Yoshiki Yumoto( only 7 years old) Like in
anyother game - man of the championship, man of the series - some awards
like this, atleast the best allrounder award might be more interesting.
Erik Akkersdijk is the best allrounder of the world championship - 2007.
J.Bernett Orlando --------------------------------- Why delete messages?
Unlimited storage is just a click away. [Non-text portions of this
message have been removed]
5919. Re: Best way to learn OLL? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Oct 2007 16:30:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > I used Joel's "families" of
OLLs...he separated them in groups of similar/inverse/mirror ones >
> but he's page is down for the moment :( Parts are still online in
the internet archive: http://web.archive.org/web/*/solvethecube.co.uk
Cheers! Stefan
5920. Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Oct 2007 17:00:09 -0000
These lists are based on ... what? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > The fastest fingering - Andrew Kang,
> - Jean Pons > - Eduord Champon > - Harris Chan > Non-stop
cubing(best looking ahead) - Yu Jeong Min(I met him in Japan open) >
- Yu Nakajima > - Joel Van Noort > - Gunji > > The most
amazing cubers - Matiyas Kuti > - Milan Baticz > The most
entertaining cubers - Chris Hardwick > - Ron Van Bruchem > -
Stefan Poachmann > > The best Allrounders - Erik Akkersdijk > -
Lars Vandenberg > - Matiyas Kuti > - Milan baticz > The most
Promising junior - Yoshiki Yumoto( only 7 years old) > > Like in
anyother game - man of the championship, man of the series - some awards
like this, atleast the best allrounder award might be more interesting.
> Erik Akkersdijk is the best allrounder of the world championship -
2007. > > J.Bernett Orlando > > > > > > >
> --------------------------------- > Why delete messages?
Unlimited storage is just a click away. > > [Non-text portions of
this message have been removed] >
5921. Re: [Speed cubing group] Re: WHO IS THE BEST ALLROUNDER . IS IT
ERIK AKKERSDIJK ?
From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Oct 2007 18:40:20 +0100 (BST)
simply my observation. J.Bernett Orlando Stefan Pochmann
<pochmann@...> wrote: These lists are based on ... what? Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > The fastest fingering - Andrew Kang,
> - Jean Pons > - Eduord Champon > - Harris Chan > Non-stop
cubing(best looking ahead) - Yu Jeong Min(I met him in Japan open) >
- Yu Nakajima > - Joel Van Noort > - Gunji > > The most
amazing cubers - Matiyas Kuti > - Milan Baticz > The most
entertaining cubers - Chris Hardwick > - Ron Van Bruchem > -
Stefan Poachmann > > The best Allrounders - Erik Akkersdijk > -
Lars Vandenberg > - Matiyas Kuti > - Milan baticz > The most
Promising junior - Yoshiki Yumoto( only 7 years old) > > Like in
anyother game - man of the championship, man of the series - some awards
like this, atleast the best allrounder award might be more interesting.
> Erik Akkersdijk is the best allrounder of the world championship -
2007. > > J.Bernett Orlando > > > > > > >
> --------------------------------- > Why delete messages?
Unlimited storage is just a click away. > > [Non-text portions of
this message have been removed] > ---------------------------------
Meet people who discuss and share your passions. Join them now.
[Non-text portions of this message have been removed]
5922. Re: [Speed cubing group] Re: WHO IS THE BEST ALLROUNDER . IS IT
ERIK AKKERSDIJK ?
From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Oct 2007 18:42:56 +0100 (BST)
simply my observation. J.Bernett Orlando Stefan Pochmann
<pochmann@...> wrote: These lists are based on ... what? Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > The fastest fingering - Andrew Kang,
> - Jean Pons > - Eduord Champon > - Harris Chan > Non-stop
cubing(best looking ahead) - Yu Jeong Min(I met him in Japan open) >
- Yu Nakajima > - Joel Van Noort > - Gunji > > The most
amazing cubers - Matiyas Kuti > - Milan Baticz > The most
entertaining cubers - Chris Hardwick > - Ron Van Bruchem > -
Stefan Poachmann > > The best Allrounders - Erik Akkersdijk > -
Lars Vandenberg > - Matiyas Kuti > - Milan baticz > The most
Promising junior - Yoshiki Yumoto( only 7 years old) > > Like in
anyother game - man of the championship, man of the series - some awards
like this, atleast the best allrounder award might be more interesting.
> Erik Akkersdijk is the best allrounder of the world championship -
2007. > > J.Bernett Orlando > > > > > > >
> --------------------------------- > Why delete messages?
Unlimited storage is just a click away. > > [Non-text portions of
this message have been removed] > ---------------------------------
Did you know? You can CHAT without downloading messenger. Click here
[Non-text portions of this message have been removed]
5923. Yahoo Week In Photos - Rubik foot solving featured
From:
"neilmbrewer" <neil.brewer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Oct 2007 20:29:58 -0000
http://news.yahoo.com/week-in-photos Check out Image 12 for the Oct 5-11
lot.
5924. hi From:
BAKER ELFONT <baker_elfont2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Oct 2007 13:41:15 -0700 (PDT)
hi all of you i wanna being with you.ÇåáÇ Ýíßã ÇäÇ Èíßæä ãÓÑæÑ Èíßã
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
5925. Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From:
"Harris Chan" <takonan_mutoy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Oct 2007 21:46:45 -0000
Edouard Have a pretty good look ahead as well (he can see...first pair
usually?). Nakajima should be in the best fingering (meaning finger
tricks?), my fingering is medium, not that fast. Matayas vs Erik in all
round...hmm -Harris --- In speedsolvingrubikscube@yahoogroups.com,
JohnLouis Louis <pjlmem@...> wrote: > > simply my
observation. > > J.Bernett Orlando > > Stefan Pochmann
<pochmann@...> wrote: > These lists are based on ... what? >
> Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis >
<pjlmem@> wrote: > > > > The fastest fingering -
Andrew Kang, > > - Jean Pons > > - Eduord Champon > >
- Harris Chan > > Non-stop cubing(best looking ahead) - Yu Jeong
Min(I met him in > Japan open) > > - Yu > Nakajima > >
- Joel Van > Noort > > - Gunji > > > > The most
amazing cubers - Matiyas Kuti > > - Milan Baticz > > The
most entertaining cubers - Chris Hardwick > > - Ron Van Bruchem
> > - Stefan Poachmann > > > > The best Allrounders -
Erik Akkersdijk > > - Lars Vandenberg > > - Matiyas Kuti
> > - Milan baticz > > The most Promising junior - Yoshiki
Yumoto( only 7 years old) > > > > Like in anyother game -
man of the > championship, man of the series - some awards like this,
atleast the > best allrounder award might be more interesting. >
> Erik Akkersdijk is the best allrounder of the > world
championship - 2007. > > > > J.Bernett Orlando > >
> > > > > > > > > > > > > >
--------------------------------- > > Why delete messages?
Unlimited storage is just a click away. > > > > [Non-text
portions of this message have been removed] > > > > >
> > > > --------------------------------- > Did you know?
You can CHAT without downloading messenger. Click here > >
[Non-text portions of this message have been removed] >
5926. Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 18 Oct 2007 21:57:27 -0000
Matyi is definatly better allround than I am. He has got all Blindfold
records! And he's faster than me in almost other event too, besides
stuff like megaminx and 3x3 with feet xD --- In
speedsolvingrubikscube@...m, "Harris Chan" <takonan_mutoy@...>
wrote: > > Edouard Have a pretty good look ahead as well (he can
see...first pair > usually?). Nakajima should be in the best
fingering (meaning finger > tricks?), my fingering is medium, not
that fast. > > Matayas vs Erik in all round...hmm > >
-Harris > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis
Louis > <pjlmem@> wrote: > > > > simply my
observation. > > > > J.Bernett Orlando > > > >
Stefan Pochmann <pochmann@> wrote: > > These lists are based
on ... what? > > > > Cheers! > > Stefan > > >
> --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis >
> <pjlmem@> wrote: > > > > > > The fastest
fingering - Andrew Kang, > > > - Jean Pons > > > -
Eduord Champon > > > - Harris Chan > > > Non-stop
cubing(best looking ahead) - Yu Jeong Min(I met him in > > Japan
open) > > > - Yu > > Nakajima > > > - Joel Van
> > Noort > > > - Gunji > > > > > > The
most amazing cubers - Matiyas Kuti > > > - Milan Baticz >
> > The most entertaining cubers - Chris Hardwick > > > -
Ron Van Bruchem > > > - Stefan Poachmann > > > >
> > The best Allrounders - Erik Akkersdijk > > > - Lars
Vandenberg > > > - Matiyas Kuti > > > - Milan baticz
> > > The most Promising junior - Yoshiki Yumoto( only 7 years
old) > > > > > > Like in anyother game - man of the
> > championship, man of the series - some awards like this,
atleast the > > best allrounder award might be more interesting.
> > > Erik Akkersdijk is the best allrounder of the > >
world championship - 2007. > > > > > > J.Bernett
Orlando > > > > > > > > > > > > >
> > > > > > > > > > >
--------------------------------- > > > Why delete messages?
Unlimited storage is just a click away. > > > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > >
--------------------------------- > > Did you know? You can CHAT
without downloading messenger. Click > here > > > >
[Non-text portions of this message have been removed] > > >
5927. Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From:
"Anssi Vanhala" <mahtianssi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Oct 2007 08:28:41 -0000
Maybe we should have a cubing decathlon? --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Matyi is definatly better
allround than I am. He has got all Blindfold > records! And he's
faster than me in almost other event too, besides > stuff like
megaminx and 3x3 with feet xD > > --- In
speedsolvingrubikscube@yahoogroups.com, "Harris Chan" >
<takonan_mutoy@> wrote: > > > > Edouard Have a pretty
good look ahead as well (he can see...first pair > > usually?).
Nakajima should be in the best fingering (meaning finger > >
tricks?), my fingering is medium, not that fast. > > > >
Matayas vs Erik in all round...hmm > > > > -Harris > >
--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > >
<pjlmem@> wrote: > > > > > > simply my
observation. > > > > > > J.Bernett Orlando > >
> > > > Stefan Pochmann <pochmann@> wrote: > >
> These lists are based on ... what? > > > > > >
Cheers! > > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > >
<pjlmem@> wrote: > > > > > > > > The
fastest fingering - Andrew Kang, > > > > - Jean Pons >
> > > - Eduord Champon > > > > - Harris Chan >
> > > Non-stop cubing(best looking ahead) - Yu Jeong Min(I met
him in > > > Japan open) > > > > - Yu > >
> Nakajima > > > > - Joel Van > > > Noort >
> > > - Gunji > > > > > > > > The most
amazing cubers - Matiyas Kuti > > > > - Milan Baticz >
> > > The most entertaining cubers - Chris Hardwick > >
> > - Ron Van Bruchem > > > > - Stefan Poachmann >
> > > > > > > The best Allrounders - Erik
Akkersdijk > > > > - Lars Vandenberg > > > > -
Matiyas Kuti > > > > - Milan baticz > > > > The
most Promising junior - Yoshiki Yumoto( only 7 years old) > > >
> > > > > Like in anyother game - man of the > >
> championship, man of the series - some awards like this, atleast
the > > > best allrounder award might be more interesting. >
> > > Erik Akkersdijk is the best allrounder of the > >
> world championship - 2007. > > > > > > > >
J.Bernett Orlando > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > ---------------------------------
> > > > Why delete messages? Unlimited storage is just a
click away. > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > >
> > > > > > > > > > > > > >
> > > > --------------------------------- > > > Did
you know? You can CHAT without downloading messenger. Click > >
here > > > > > > [Non-text portions of this message
have been removed] > > > > > >
5928. WR for more than 1000 days From:
"gillesvdp" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Oct 2007 08:44:54 -0000
The fewest moves record (28 moves) has now been standing for more than
1000 days. http://www.worldcubeassociation.org/results/statistics.php
Quite impressive. ^^ Gilles
5929. Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Oct 2007 11:25:00 -0000
Hi Bernett, Wow... My name right between Yu Nakajima and Mitsuku Gunji!!
:) That's nice of you ;). I think Erik is indeed one of the best
allrounders of this moment. (as well as Matyas) He was top 3 in 3 events
(feet, megaminx, 4x4) at worlds, and missed the top3 of the 5x5 event by
an inch (.28 seconds to be precise). He's also one of the best on the
3x3; missed the finals by .02 should have been in it. I've also see what
he's working on behind the scenes, and I know that he's one of the most
dedicated and motivated cubers right now, memorizing specialised algs a
lot! - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > These lists are based on
... what? > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis >
<pjlmem@> wrote: > > > > The fastest fingering -
Andrew Kang, > > - Jean Pons > > - Eduord Champon > >
- Harris Chan > > Non-stop cubing(best looking ahead) - Yu Jeong
Min(I met him in > Japan open) > > - Yu > Nakajima > >
- Joel Van > Noort > > - Gunji > > > > The most
amazing cubers - Matiyas Kuti > > - Milan Baticz > > The
most entertaining cubers - Chris Hardwick > > - Ron Van Bruchem
> > - Stefan Poachmann > > > > The best Allrounders -
Erik Akkersdijk > > - Lars Vandenberg > > - Matiyas Kuti
> > - Milan baticz > > The most Promising junior - Yoshiki
Yumoto( only 7 years old) > > > > Like in anyother game -
man of the > championship, man of the series - some awards like this,
atleast the > best allrounder award might be more interesting. >
> Erik Akkersdijk is the best allrounder of the > world
championship - 2007. > > > > J.Bernett Orlando > >
> > > > > > > > > > > > > >
--------------------------------- > > Why delete messages?
Unlimited storage is just a click away. > > > > [Non-text
portions of this message have been removed] > > >
5930. Re: [Speed cubing group] Re: WHO IS THE BEST ALLROUNDER . IS IT
ERIK AKKERSDIJK ?
From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Oct 2007 14:53:25 +0100 (BST)
Erik is experimenting novelty(new algms) and sharing it a lot with
cubing community. Thats why he comes ahead of Matiyas Kuti, in my
opinion. However, Matiyas is the most amazing cuber. I am not surprised
when many very good cubers failed to make it to finals. We all know it
is going to be only 16. Always the 17th ranked player in the semi-finals
is considered as unlucky. Similarly 4th ranked player in the finals also
considered as the most unlucky. This time it was Erik in both the case.
J.Bernett Orlando Joël van Noort <joel_vn@...> wrote: Hi Bernett,
Wow... My name right between Yu Nakajima and Mitsuku Gunji!! :) That's
nice of you ;). I think Erik is indeed one of the best allrounders of
this moment. (as well as Matyas) He was top 3 in 3 events (feet,
megaminx, 4x4) at worlds, and missed the top3 of the 5x5 event by an
inch (.28 seconds to be precise). He's also one of the best on the 3x3;
missed the finals by .02 should have been in it. I've also see what he's
working on behind the scenes, and I know that he's one of the most
dedicated and motivated cubers right now, memorizing specialised algs a
lot! - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > These lists are based on
... what? > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis >
<pjlmem@> wrote: > > > > The fastest fingering -
Andrew Kang, > > - Jean Pons > > - Eduord Champon > >
- Harris Chan > > Non-stop cubing(best looking ahead) - Yu Jeong
Min(I met him in > Japan open) > > - Yu > Nakajima > >
- Joel Van > Noort > > - Gunji > > > > The most
amazing cubers - Matiyas Kuti > > - Milan Baticz > > The
most entertaining cubers - Chris Hardwick > > - Ron Van Bruchem
> > - Stefan Poachmann > > > > The best Allrounders -
Erik Akkersdijk > > - Lars Vandenberg > > - Matiyas Kuti
> > - Milan baticz > > The most Promising junior - Yoshiki
Yumoto( only 7 years old) > > > > Like in anyother game -
man of the > championship, man of the series - some awards like this,
atleast the > best allrounder award might be more interesting. >
> Erik Akkersdijk is the best allrounder of the > world
championship - 2007. > > > > J.Bernett Orlando > >
> > > > > > > > > > > > > >
--------------------------------- > > Why delete messages?
Unlimited storage is just a click away. > > > > [Non-text
portions of this message have been removed] > > >
--------------------------------- Unlimited freedom, unlimited storage.
Get it now [Non-text portions of this message have been removed]
5931. state of mind From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Oct 2007 15:15:07 +0100 (BST)
If everyone in the semi-finals share their thoughts or their state of
mind when they were on the stage, it might me very interesting and we
can learn a lot from it, I think. I recall, Chris Hardwick telling me,
he is always nervous before competition. What was in my mind when I
stepped up to the stage is sub 15 avg. first solve = 12.27 sec (PLL
skip) . I took more than a sec to recognise the PLL skip. 2nd solve =
20.xy sec - I made a mistake in F2L. So I focused my mind on my next
solve and visulised it as if I am doing all the 7 setps fluently(cross +
4 f2l + oll +pll) 3rd solve = 16 sec - Took more than 2 sec time to
recognise PLL . I am still very poor in recognising PLL. I kept telling
myself i.e, the next two sub 15 sec solves might help me to be in the
finals. I can not do any better. What I feared most was POP. 4th solve -
I took my standing for the solve. I finished my OLL @ 11 sec. The split
sec look at the timer spoilt everything. I had a bad pop and ended my
dream with 26.xy sec 5th solve - I knew I am not in the finals. Still, I
wanted to do my best. I visualized the whole solve i.e, how I have to do
the final one in my minds eye. Everything went very well and I did it in
14.55 sec. When I stepped down from the stage, I was telling myself that
I have to learn a lot more to be on the top. Hence, the world
championship had given me some more ideas on what to do and what not to
do on the stage and which are the areas I have to improve. But, in 555,
333 and 222 I had all positive thoughts and no negative thoughts at all
because I was confident I will make it to finals.Luckily, there was only
finals for 222. However in 444 I always worried about parity. J.Bernett
Orlando --------------------------------- Save all your chat
conversations. Find them online. [Non-text portions of this message have
been removed]
5932. Re: WR for more than 1000 days From:
"mozaik32" <mozaik32@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Oct 2007 14:34:59 -0000
Does anyone have the scrambles and the solutions for those FMC WRs? I'd
be very interested.
5933. Re: state of mind From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Oct 2007 15:15:23 -0000
I'd definitely be willing to post my thoughts. I do always get nervous
before I go up for a competition round, but I've found that sometimes it
helps me and sometimes it hurts. I don't want to give excuses for
myself, but I did not perform as well at the blindfolded events as I
would have liked because I was very nervous. Obviously this is my own
fault for how I train at home, and John Louis and Bernett gave me ideas
at the after party on how to train my nerves better for future
competitions for a mental event such as blindfolded cubing. I did my
4x4x4 blindfolded solves first and I got a DNF on my first solve that
was off by a setup turn and probably a couple 3 cycles, so not close at
all. This completely shattered my confidence and I just got scared that
I would DNF the next solve. I feel like I completely buckled under the
pressure after that for my second 4x4 solve and for my 5x5 solve. One
thing I learned is to take a break for a few minutes between blindfolded
solves if you DNF, just to get your nerves back in check. I just did all
my solves one right after the other which is what I do at home, but this
clearly is different from competition where you get nervous after a DNF.
At home if I DNF there is no pressure so I don't care. Congrats to
Matyas and to Bernett for their performances in the blindfold events,
and the big cube blindfolded especially. I am glad I had such an
experience with losing my confidence as I did at the WC to teach me that
I was training very poorly for these events at home, and to try to
remedy that in the future. I may not ever be at the forefront of big
cube blindfolded again, but I will hopefully remain in the top 3 for a
long time to come. That is my goal at least ;-) So Bernett to answer
your question yes I do get very nervous before a competition, but now I
think that is because I train poorly at home and in the time leading up
to a competition. This is something I am now paying attention to and
that I am going to try to fix before any future competition, especially
for the blindfolded events which are still my main focus. And also I
just want to say it was incredible meeting so many cubers in person
again, especially all the ones from Europe! I don't want to sound all
negative with this post, because this trip and this competition were
both absolutely amazing, and I had an absolute blast! I hope to see all
of you again in 2009 wherever the WC may be! Chris --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > If everyone in the semi-finals share
their thoughts or their state of mind when they were on the stage, it
might me very interesting and we can learn a lot from it, I think. I
recall, Chris Hardwick telling me, he is always nervous before
competition. > > What was in my mind when I stepped up to the
stage is sub 15 avg. > first solve = 12.27 sec (PLL skip) . I took
more than a sec to recognise the PLL skip. > 2nd solve = 20.xy sec -
I made a mistake in F2L. So I focused my mind on my next solve and
visulised it as if I am doing all the 7 setps fluently(cross + 4 f2l +
oll +pll) > 3rd solve = 16 sec - Took more than 2 sec time to
recognise PLL . I am still very poor in recognising PLL. > > I
kept telling myself i.e, the next two sub 15 sec solves might help me to
be in the finals. I can not do any better. What I feared most was POP.
> > 4th solve - I took my standing for the solve. I finished my
OLL @ 11 sec. The split sec look at the timer spoilt everything. I had a
bad pop and ended my dream with 26.xy sec > > 5th solve - I knew I
am not in the finals. Still, I wanted to do my best. I visualized the
whole solve i.e, how I have to do the final one in my minds eye.
Everything went very well and I did it in 14.55 sec. > > When I
stepped down from the stage, I was telling myself that I have to learn a
lot more to be on the top. Hence, the world championship had given me
some more ideas on what to do and what not to do on the stage and which
are the areas I have to improve. > > But, in 555, 333 and 222 I
had all positive thoughts and no negative thoughts at all because I was
confident I will make it to finals.Luckily, there was only finals for
222. However in 444 I always worried about parity. > > J.Bernett
Orlando > > > > --------------------------------- > Save
all your chat conversations. Find them online. > > [Non-text
portions of this message have been removed] >
5934. Re: [Speed cubing group] state of mind From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 19 Oct 2007 17:16:13 +0200
Hi Bernett, Thanks for sharing. I am never nervous for a competition. I
do not pay attention to what other competitors are doing. I only focus
on setting a good personal average, and then hope it is enough. My main
problem is being too eager and then mess up the cross or an F2L pair.
Which has happened a lot to me recently. This is the reason why I don't
practice extended crosses. I have problems enough to solve a cross in
the first place. Another problem is the finger pressure. When it does
not count my fingers feel very light. But during a competition I want to
go fast and then I lock up because of too much finger pressure. It is
crucial for me that I have warm hands, so when it is kind of cold I
always have my hands in my arm-pits. In the first round I said to myself
that a sub 17 average would be enough to proceed. My first 3 solves were
done while intentionally going very slow, without making mistakes. After
3 decent solves I said to myself, OK, now you can go top speed and
finally break your personal best. Immediately I had two bad mistakes.
:-) In the semi final I said to myself that a sub 15 average would be
enough to proceed. My first solve I went very slow again, but somehow I
still messed up the very easy cross. Screwing up my first solve is
traditional for me. For my second solve I thought I had to compensate my
first solve, but instead I messed up the cross again. It is so familiar.
:-) My third solve had only 1 small mistake, so I started thinking that
I could be in the final. My fourth solve was fast, until I messed up an
easy PLL, and was lucky to be able to track back and still do 17. I
think in general people perform worse in a competition, with some
exceptions. Additionally, being involved in the organisation of a
competition also does not help. I am not the fastest in practice and
UWR, so I think that finishing 25th in the world championship is the
right place for me. Not bad for a 40 year old. :-) Have fun, Ron -----
Original Message ----- From: "JohnLouis Louis" <pjlmem@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, October 19,
2007 4:15 PM Subject: [Speed cubing group] state of mind > If
everyone in the semi-finals share their thoughts or their state of mind
> when they were on the stage, it might me very interesting and we
can learn > a lot from it, I think. I recall, Chris Hardwick telling
me, he is always > nervous before competition. > > What was in
my mind when I stepped up to the stage is sub 15 avg. > first solve =
12.27 sec (PLL skip) . I took more than a sec to recognise > the PLL
skip. > 2nd solve = 20.xy sec - I made a mistake in F2L. So I focused
my mind on > my next solve and visulised it as if I am doing all the
7 setps > fluently(cross + 4 f2l + oll +pll) > 3rd solve = 16 sec
- Took more than 2 sec time to recognise PLL . I am > still very poor
in recognising PLL. > > I kept telling myself i.e, the next two
sub 15 sec solves might help me > to be in the finals. I can not do
any better. What I feared most was POP. > > 4th solve - I took my
standing for the solve. I finished my OLL @ 11 sec. > The split sec
look at the timer spoilt everything. I had a bad pop and > ended my
dream with 26.xy sec > > 5th solve - I knew I am not in the
finals. Still, I wanted to do my best. > I visualized the whole solve
i.e, how I have to do the final one in my > minds eye. Everything
went very well and I did it in 14.55 sec. > > When I stepped down
from the stage, I was telling myself that I have to > learn a lot
more to be on the top. Hence, the world championship had given > me
some more ideas on what to do and what not to do on the stage and which
> are the areas I have to improve. > > But, in 555, 333 and 222
I had all positive thoughts and no negative > thoughts at all because
I was confident I will make it to finals.Luckily, > there was only
finals for 222. However in 444 I always worried about > parity. >
> J.Bernett Orlando > > > >
--------------------------------- > Save all your chat conversations.
Find them online. > > [Non-text portions of this message have been
removed] > >
5935. Re: state of mind From:
"Lars Vandenbergh" <lars.vandenbergh@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Oct 2007 16:15:14 -0000
That's very interesting to hear what's going on in someone else's mind.
Even though I've been to a lot of tournaments and have had some success,
I still get quite nervous. The tension that is part of a big final is
something I've never really gotten used to. You have to sit and wait
between solves and you have no control over how long this will take. In
the meantime you're being left alone with your thoughts. You try to stay
in a positive frame of mind and enjoy the moment, but at the same time
you want to run away from it and escape from the stress. Then when the
judge calls you, you suddenly have to make a switch and perform. In one
split second, you have to forget about all your emotions and start
focusing on corners, edges, red, green, orange, blue, white and yellow.
That being said, I think this is one of the aspects of competition that
make it so exciting and worthwhile. The reward you get from a good
performance is even more satisfying when you know you've gone through a
tough time doing it. Nerves can also help you to stay sharp and make you
want to try harder. Also, I don't think you should try to train yourself
not to be nervous at all. It would be like learning not to feel relieved
about anything anymore. Feeling nervous in challenging situations is
such a primitive reflex. You just have to learn to suffer through it.
Lars --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > If everyone in the semi-finals share
their thoughts or their state of mind when they were on the stage, it
might me very interesting and we can learn a lot from it, I think. I
recall, Chris Hardwick telling me, he is always nervous before
competition. > > What was in my mind when I stepped up to the
stage is sub 15 avg. > first solve = 12.27 sec (PLL skip) . I took
more than a sec to recognise the PLL skip. > 2nd solve = 20.xy sec -
I made a mistake in F2L. So I focused my mind on my next solve and
visulised it as if I am doing all the 7 setps fluently(cross + 4 f2l +
oll +pll) > 3rd solve = 16 sec - Took more than 2 sec time to
recognise PLL . I am still very poor in recognising PLL. > > I
kept telling myself i.e, the next two sub 15 sec solves might help me to
be in the finals. I can not do any better. What I feared most was POP.
> > 4th solve - I took my standing for the solve. I finished my
OLL @ 11 sec. The split sec look at the timer spoilt everything. I had a
bad pop and ended my dream with 26.xy sec > > 5th solve - I knew I
am not in the finals. Still, I wanted to do my best. I visualized the
whole solve i.e, how I have to do the final one in my minds eye.
Everything went very well and I did it in 14.55 sec. > > When I
stepped down from the stage, I was telling myself that I have to learn a
lot more to be on the top. Hence, the world championship had given me
some more ideas on what to do and what not to do on the stage and which
are the areas I have to improve. > > But, in 555, 333 and 222 I
had all positive thoughts and no negative thoughts at all because I was
confident I will make it to finals.Luckily, there was only finals for
222. However in 444 I always worried about parity. > > J.Bernett
Orlando > > > > --------------------------------- > Save
all your chat conversations. Find them online. > > [Non-text
portions of this message have been removed] >
5936. Re: [Speed cubing group] Re: WR for more than 1000 days
From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Oct 2007 09:33:50 -0700
Yeah, I have Mirek's I think... I will have to try and find it. It may
be in my computer bag, or it may be in a box back home in San Francisco.
I'll look and send it out if I can find it. On 10/19/07, mozaik32
<mozaik32@...> wrote: > > Does anyone have the scrambles and
the solutions for those FMC WRs? > I'd be very interested. > >
> [Non-text portions of this message have been removed]
5937. Re: state of mind From:
"Dan Dzoan" <gvdlfs3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Oct 2007 18:24:30 -0000
Normally I don't get nervous at competitions around here because I know
most of the people and so I feel like I'm cubing around friends and
there is little pressure. At this competition, I felt a lot more
pressure because I knew if I didn't do well, I wouldn't make the finals.
My nervousness got to me and I made a lot of mistakes on the last day.
In the semi finals, I had a 2 second penalty on my 3rd solve which
turned what would have been my best solve into my worst solve. I kept
telling myself I needed to go faster which caused me to rush and then I
wouldn't be able to see ahead. Then, for the one handed finals, I was so
nervous my hands were shaking. I knew there were a lot of fast people
and a lot of people who could beat me and so I knew that I needed to do
well to have a chance. This created a lot of pressure which caused me to
make mistakes. I was penalized twice in this round because I would get
jammed and then rush the end and it wouldn't be aligned correctly. When
the judge asked me to initial the card, I could barely do it because my
hands were shaking so badly. On the other hand, like Chris said, it was
really great to meet a lot of cubers that I have never met before. The
whole trip was a good experience and it was a lot of fun. It was a good
experience to feel the pressure when competing with the best in the
world and hopefully I can use it improve for the future. Hopefully I'll
have the chance to see some of you again soon at another competition.
-Dan
5938. Re: WR for more than 1000 days From:
"Patrick Jameson" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Oct 2007 19:40:05 -0000
Wow, that's a long time considering second place is only 398 days.
Patrick --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > The fewest moves record (28
moves) has now been standing for more than > 1000 days. > >
http://www.worldcubeassociation.org/results/statistics.php > >
Quite impressive. ^^ > > Gilles >
5939. Re: state of mind From:
"gabba_gabba_rama" <gabba_gabba_rama@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Oct 2007 20:17:50 -0000
I am just experimenting with different styles of being relaxed since the
Belgian Open 2007 and I think the best way for me to stay relaxed is
just to practise the 5x5x5 until I am standing/sitting behind the timer,
I did this at the Dutch Open 2007 and it got me 3rd place for the
3x3x3(of wich I am happy about it) and to think about something
completely else instead of the event you are going to do. For one handed
I am still experimenting, I never shake untill I am at the PLL then I
can barely move the cube and I have to force myself not to look at the
timer. But the worst way to think( wich I am doing constantly doing
sadly enough ) is: ''You have paid much money to travel to this
competition, you had to sit far too long in the car/plane and after this
competition you will have to wait a few months or more!! Do not mess up
these 5 solves!!'' And to be honest I do not eat breakfast (just drink
orange/apple juice) at competition day, or else it will get out very
quickly... This handy tactic worked well at an competition to be a bit
less nervous: The rest is nervous, so you just stay calm <-- and it
works, I saw a few cubers getting nervous in a competition before I was
up and I allready knew I was going to win. I hope this is/was
interesting to read, Rama --- In speedsolvingrubikscube@yahoogroups.com,
"Dan Dzoan" <gvdlfs3@...> wrote: > > Normally I don't get
nervous at competitions around here because I > know most of the
people and so I feel like I'm cubing around friends > and there is
little pressure. At this competition, I felt a lot more > pressure
because I knew if I didn't do well, I wouldn't make the > finals. My
nervousness got to me and I made a lot of mistakes on the > last day.
In the semi finals, I had a 2 second penalty on my 3rd > solve which
turned what would have been my best solve into my worst > solve. I
kept telling myself I needed to go faster which caused me to > rush
and then I wouldn't be able to see ahead. > > Then, for the one
handed finals, I was so nervous my hands were > shaking. I knew there
were a lot of fast people and a lot of people > who could beat me and
so I knew that I needed to do well to have a > chance. This created a
lot of pressure which caused me to make > mistakes. I was penalized
twice in this round because I would get > jammed and then rush the
end and it wouldn't be aligned correctly. > When the judge asked me
to initial the card, I could barely do it > because my hands were
shaking so badly. > > On the other hand, like Chris said, it was
really great to meet a lot > of cubers that I have never met before.
The whole trip was a good > experience and it was a lot of fun. It
was a good experience to feel > the pressure when competing with the
best in the world and hopefully I > can use it improve for the
future. Hopefully I'll have the chance to > see some of you again
soon at another competition. > > -Dan >
5940. Durable Rubiks cubes From:
"minotaar" <minotaar@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Oct 2007 22:17:01 -0000
Dear all, I love rubiks cubes, but I hate how the crappy stickers start
peeling and the whole thing gets sticky. I'd really like to purchase an
inlaid cube, such as the ones made for blind people, but these seem
really hard to find. Can anyone point me to 2x2, 3x3, 4x4, and 5x5
versions of cubes that do not use stickers at all? Thanks again, Mino
5941. Re: Durable Rubiks cubes From:
"Shelley" <shelchang@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Oct 2007 22:20:47 -0000
It would probably be cheaper to just get stickers that aren't crappy and
don't peel after a few weeks. Check out cubesmith.com, where you can buy
stickers or tiles for your cubes. --- In
speedsolvingrubikscube@yahoogroups.com, "minotaar" <minotaar@...>
wrote: > > Dear all, > I love rubiks cubes, but I hate how the
crappy stickers start peeling > and the whole thing gets sticky. I'd
really like to purchase an > inlaid cube, such as the ones made for
blind people, but these seem > really hard to find. Can anyone point
me to 2x2, 3x3, 4x4, and 5x5 > versions of cubes that do not use
stickers at all? > > Thanks again, > > Mino >
5942. Re: Durable Rubiks cubes From:
"minotaar" <minotaar@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 19 Oct 2007 22:23:29 -0000
Hey thats just what I need! thanks! --- In
speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...>
wrote: > > It would probably be cheaper to just get stickers that
aren't crappy > and don't peel after a few weeks. Check out
cubesmith.com, where you > can buy stickers or tiles for your cubes.
> > > --- In speedsolvingrubikscube@yahoogroups.com, "minotaar"
> <minotaar@> wrote: > > > > Dear all, > > I
love rubiks cubes, but I hate how the crappy stickers start peeling >
> and the whole thing gets sticky. I'd really like to purchase an
> > inlaid cube, such as the ones made for blind people, but these
seem > > really hard to find. Can anyone point me to 2x2, 3x3,
4x4, and 5x5 > > versions of cubes that do not use stickers at
all? > > > > Thanks again, > > > > Mino >
> >
5943. Re: [Speed cubing group] Re: state of mind From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Oct 2007 03:38:16 +0100 (BST)
>Feeling nervous in challenging situations is such a primitive
reflex. You just have to learn to suffer through it - Lars. Yes, to be
nervous is common. But I think there are ways to convert it into
positive frame of mind and negative frame of mind. When I watched Tennis
matches, Cricket matches, I often heard the commentators speaking about
the state of the mind of the players. Both the players are equally good
technically. Both are nervous. Then, why sometime finals become all one
sided match ? The big match winners are mentally stronger than their
opponent, at least on that day. In those matches if you loose somewhere,
still you can bounce back to recover and level it and win it from there.
But cubing is such a fast game, you can not recover. So, I think I can
not just sink in the nervousness. Instead I should learn to convert the
nervousness to only positive enengy and not negative energy. >I do
always get nervous before I go up for a competition round, but I've
found that sometimes it helps me and sometimes it hurts - Chris. Why it
clicks only sometime ? Why not always ? Again, I think it depends on how
you are taking the nervousness - positive or negative. I makes me to
believe there is a way to convert the nervousness to only positive
enenrgy/thoughts. I think, when you know your competitors are much below
your level, your nervousness is positive. But, when they are on par with
your level, one should learn to hold the nerve and convert it into
positive. Finally, Of course, the question of nervousness arise only
when you want to win. J.Bernett Orlando Lars Vandenbergh
<lars.vandenbergh@...> wrote: That's very interesting to hear
what's going on in someone else's mind. Even though I've been to a lot
of tournaments and have had some success, I still get quite nervous. The
tension that is part of a big final is something I've never really
gotten used to. You have to sit and wait between solves and you have no
control over how long this will take. In the meantime you're being left
alone with your thoughts. You try to stay in a positive frame of mind
and enjoy the moment, but at the same time you want to run away from it
and escape from the stress. Then when the judge calls you, you suddenly
have to make a switch and perform. In one split second, you have to
forget about all your emotions and start focusing on corners, edges,
red, green, orange, blue, white and yellow. That being said, I think
this is one of the aspects of competition that make it so exciting and
worthwhile. The reward you get from a good performance is even more
satisfying when you know you've gone through a tough time doing it.
Nerves can also help you to stay sharp and make you want to try harder.
Also, I don't think you should try to train yourself not to be nervous
at all. It would be like learning not to feel relieved about anything
anymore. Feeling nervous in challenging situations is such a primitive
reflex. You just have to learn to suffer through it. Lars --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > If everyone in the semi-finals share
their thoughts or their state of mind when they were on the stage, it
might me very interesting and we can learn a lot from it, I think. I
recall, Chris Hardwick telling me, he is always nervous before
competition. > > What was in my mind when I stepped up to the
stage is sub 15 avg. > first solve = 12.27 sec (PLL skip) . I took
more than a sec to recognise the PLL skip. > 2nd solve = 20.xy sec -
I made a mistake in F2L. So I focused my mind on my next solve and
visulised it as if I am doing all the 7 setps fluently(cross + 4 f2l +
oll +pll) > 3rd solve = 16 sec - Took more than 2 sec time to
recognise PLL . I am still very poor in recognising PLL. > > I
kept telling myself i.e, the next two sub 15 sec solves might help me to
be in the finals. I can not do any better. What I feared most was POP.
> > 4th solve - I took my standing for the solve. I finished my
OLL @ 11 sec. The split sec look at the timer spoilt everything. I had a
bad pop and ended my dream with 26.xy sec > > 5th solve - I knew I
am not in the finals. Still, I wanted to do my best. I visualized the
whole solve i.e, how I have to do the final one in my minds eye.
Everything went very well and I did it in 14.55 sec. > > When I
stepped down from the stage, I was telling myself that I have to learn a
lot more to be on the top. Hence, the world championship had given me
some more ideas on what to do and what not to do on the stage and which
are the areas I have to improve. > > But, in 555, 333 and 222 I
had all positive thoughts and no negative thoughts at all because I was
confident I will make it to finals.Luckily, there was only finals for
222. However in 444 I always worried about parity. > > J.Bernett
Orlando > > > > --------------------------------- > Save
all your chat conversations. Find them online. > > [Non-text
portions of this message have been removed] >
--------------------------------- Save all your chat conversations. Find
them online. [Non-text portions of this message have been removed]
5944. Re: [Speed cubing group] Re: state of mind From:
JohnLouis Louis <pjlmem@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Oct 2007 03:39:33 +0100 (BST)
>Feeling nervous in challenging situations is such a primitive
reflex. You just have to learn to suffer through it - Lars. Yes, to be
nervous is common. But I think there are ways to convert it into
positive frame of mind and negative frame of mind. When I watched Tennis
matches, Cricket matches, I often heard the commentators speaking about
the state of the mind of the players. Both the players are equally good
technically. Both are nervous. Then, why sometime finals become all one
sided match ? The big match winners are mentally stronger than their
opponent, at least on that day. In those matches if you loose somewhere,
still you can bounce back to recover and level it and win it from there.
But cubing is such a fast game, you can not recover. So, I think I can
not just sink in the nervousness. Instead I should learn to convert the
nervousness to only positive enengy and not negative energy. >I do
always get nervous before I go up for a competition round, but I've
found that sometimes it helps me and sometimes it hurts - Chris. Why it
clicks only sometime ? Why not always ? Again, I think it depends on how
you are taking the nervousness - positive or negative. I makes me to
believe there is a way to convert the nervousness to only positive
enenrgy/thoughts. I think, when you know your competitors are much below
your level, your nervousness is positive. But, when they are on par with
your level, one should learn to hold the nerve and convert it into
positive. Finally, Of course, the question of nervousness arise only
when you want to win. J.Bernett Orlando Lars Vandenbergh
<lars.vandenbergh@...> wrote: That's very interesting to hear
what's going on in someone else's mind. Even though I've been to a lot
of tournaments and have had some success, I still get quite nervous. The
tension that is part of a big final is something I've never really
gotten used to. You have to sit and wait between solves and you have no
control over how long this will take. In the meantime you're being left
alone with your thoughts. You try to stay in a positive frame of mind
and enjoy the moment, but at the same time you want to run away from it
and escape from the stress. Then when the judge calls you, you suddenly
have to make a switch and perform. In one split second, you have to
forget about all your emotions and start focusing on corners, edges,
red, green, orange, blue, white and yellow. That being said, I think
this is one of the aspects of competition that make it so exciting and
worthwhile. The reward you get from a good performance is even more
satisfying when you know you've gone through a tough time doing it.
Nerves can also help you to stay sharp and make you want to try harder.
Also, I don't think you should try to train yourself not to be nervous
at all. It would be like learning not to feel relieved about anything
anymore. Feeling nervous in challenging situations is such a primitive
reflex. You just have to learn to suffer through it. Lars --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > If everyone in the semi-finals share
their thoughts or their state of mind when they were on the stage, it
might me very interesting and we can learn a lot from it, I think. I
recall, Chris Hardwick telling me, he is always nervous before
competition. > > What was in my mind when I stepped up to the
stage is sub 15 avg. > first solve = 12.27 sec (PLL skip) . I took
more than a sec to recognise the PLL skip. > 2nd solve = 20.xy sec -
I made a mistake in F2L. So I focused my mind on my next solve and
visulised it as if I am doing all the 7 setps fluently(cross + 4 f2l +
oll +pll) > 3rd solve = 16 sec - Took more than 2 sec time to
recognise PLL . I am still very poor in recognising PLL. > > I
kept telling myself i.e, the next two sub 15 sec solves might help me to
be in the finals. I can not do any better. What I feared most was POP.
> > 4th solve - I took my standing for the solve. I finished my
OLL @ 11 sec. The split sec look at the timer spoilt everything. I had a
bad pop and ended my dream with 26.xy sec > > 5th solve - I knew I
am not in the finals. Still, I wanted to do my best. I visualized the
whole solve i.e, how I have to do the final one in my minds eye.
Everything went very well and I did it in 14.55 sec. > > When I
stepped down from the stage, I was telling myself that I have to learn a
lot more to be on the top. Hence, the world championship had given me
some more ideas on what to do and what not to do on the stage and which
are the areas I have to improve. > > But, in 555, 333 and 222 I
had all positive thoughts and no negative thoughts at all because I was
confident I will make it to finals.Luckily, there was only finals for
222. However in 444 I always worried about parity. > > J.Bernett
Orlando > > > > --------------------------------- > Save
all your chat conversations. Find them online. > > [Non-text
portions of this message have been removed] >
--------------------------------- Forgot the famous last words? Access
your message archive online. Click here. [Non-text portions of this
message have been removed]
5945. [Speed cubing group] Re: state of mind From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Oct 2007 13:20:41 -0000
What's "positive" and "negative" nervousness supposed to be? The way I
see it, nervousness is nervousness - you either deal with it, with
various degrees of success, or you don't. Being nervous is a natural
reaction from the body or the brain when you absolutely need to perform.
I guess that back in the days when we evolved these curious ... err...
"liabilities", nervousness actually did help. I suppose, otherwise we
wouldn't sit here being nervous. Unfortunately nobody cubed back then.
:( You guys seem to remember a lot from your solves. I typically forget
everything about a solve right after it. Most of the time I can't recall
the cases at all. I'm inclined to think this is a good thing - my mind
was so focused at cubing, all the other things I'd usually do gets
second priority. I'm usually considered by friends to be a very "cold"
person. That's not to say I'm not nervous on stage when cubing, of
course, but I think it helps me focus when I need to. Just close your
mind from the outside world. Be one with the cube, etc. :). I don't know
how I accomplish this. Maybe that's just how I am. So I'm afraid I can't
really offer any direct advice. Eivind --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > >Feeling nervous in challenging
situations is such a primitive > reflex. You just have to learn to
suffer through it - Lars. > > Yes, to be nervous is common. But I
think there are ways to convert it into positive frame of mind and
negative frame of mind. When I watched Tennis matches, Cricket matches,
I often heard the commentators speaking about the state of the mind of
the players. Both the players are equally good technically. Both are
nervous. Then, why sometime finals become all one sided match ? > The
big match winners are mentally stronger than their opponent, at least on
that day. In those matches if you loose somewhere, still you can bounce
back to recover and level it and win it from there. But cubing is such a
fast game, you can not recover. So, I think I can not just sink in the
nervousness. Instead I should learn to convert the nervousness to only
positive enengy and not negative energy. > > >I do always get
nervous before I go up for a competition round, but I've found that
sometimes it helps me and sometimes it hurts - Chris. > > Why it
clicks only sometime ? Why not always ? Again, I think it depends on how
you are taking the nervousness - positive or negative. I makes me to
believe there is a way to convert the nervousness to only positive
enenrgy/thoughts. > > I think, when you know your competitors are
much below your level, your nervousness is positive. But, when they are
on par with your level, one should learn to hold the nerve and convert
it into positive. > > Finally, Of course, the question of
nervousness arise only when you want to win. > > J.Bernett Orlando
> > > Lars Vandenbergh <lars.vandenbergh@...> wrote: >
That's very interesting to hear what's going on in someone else's mind.
> > Even though I've been to a lot of tournaments and have had
some > success, I still get quite nervous. The tension that is part
of a big > final is something I've never really gotten used to. >
> You have to sit and wait between solves and you have no control
over > how long this will take. In the meantime you're being left
alone with > your thoughts. You try to stay in a positive frame of
mind and enjoy > the moment, but at the same time you want to run
away from it and > escape from the stress. > > Then when the
judge calls you, you suddenly have to make a switch and > perform. In
one split second, you have to forget about all your > emotions and
start focusing on corners, edges, red, green, orange, > blue, white
and yellow. > > That being said, I think this is one of the
aspects of competition > that make it so exciting and worthwhile. The
reward you get from a > good performance is even more satisfying when
you know you've gone > through a tough time doing it. Nerves can also
help you to stay sharp > and make you want to try harder. > >
Also, I don't think you should try to train yourself not to be nervous
> at all. It would be like learning not to feel relieved about
anything > anymore. Feeling nervous in challenging situations is such
a primitive > reflex. You just have to learn to suffer through it.
> > Lars > > --- In speedsolvingrubikscube@yahoogroups.com,
JohnLouis Louis > <pjlmem@> wrote: > > > > If
everyone in the semi-finals share their thoughts or their state > of
mind when they were on the stage, it might me very interesting and >
we can learn a lot from it, I think. I recall, Chris Hardwick telling
> me, he is always nervous before competition. > > > >
What was in my mind when I stepped up to the stage is sub 15 avg. >
> first solve = 12.27 sec (PLL skip) . I took more than a sec to >
recognise the PLL skip. > > 2nd solve = 20.xy sec - I made a
mistake in F2L. So I focused my > mind on my next solve and visulised
it as if I am doing all the 7 > setps fluently(cross + 4 f2l + oll
+pll) > > 3rd solve = 16 sec - Took more than 2 sec time to
recognise PLL . > I am still very poor in recognising PLL. > >
> > I kept telling myself i.e, the next two sub 15 sec solves
might > help me to be in the finals. I can not do any better. What I
feared > most was POP. > > > > 4th solve - I took my
standing for the solve. I finished my OLL @ > 11 sec. The split sec
look at the timer spoilt everything. I had a bad > pop and ended my
dream with 26.xy sec > > > > 5th solve - I knew I am not in
the finals. Still, I wanted to do > my best. I visualized the whole
solve i.e, how I have to do the final > one in my minds eye.
Everything went very well and I did it in 14.55 sec. > > > >
When I stepped down from the stage, I was telling myself that I >
have to learn a lot more to be on the top. Hence, the world >
championship had given me some more ideas on what to do and what not
> to do on the stage and which are the areas I have to improve. >
> > > But, in 555, 333 and 222 I had all positive thoughts and
no > negative thoughts at all because I was confident I will make it
to > finals.Luckily, there was only finals for 222. However in 444 I
> always worried about parity. > > > > J.Bernett Orlando
> > > > > > > >
--------------------------------- > > Save all your chat
conversations. Find them online. > > > > [Non-text portions
of this message have been removed] > > > > > > >
> > --------------------------------- > Forgot the famous last
words? Access your message archive online. Click here. > >
[Non-text portions of this message have been removed] >
5946. My WC07 pictures (and videos) From:
Pedro <pedrosino1@...>
To:
Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 20 Oct 2007 10:47:59 -0300 (ART)
Hey everybody finally I uploaded my pictures from the World Championship
: ) http://www.flickr.com/photos/15586156@N08/sets/72157602552879386/ I
don't have many pictures, as I was mainly making videos : ) I already
posted some of them on my youtube account
http://www.youtube.com/profile?user=PedroSG but there are many more to
come, so watch out : ) Pedro Abra sua conta no Yahoo! Mail, o único sem
limite de espaço para armazenamento! [Non-text portions of this message
have been removed]
5947. Re: [Speed cubing group] Re: WR for more than 1000 days
From:
"Arnaud van Galen" <avgalen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 20 Oct 2007 23:26:30 +0200
I don't understand why this record hasn't been broken. I am a real
beginner at Fewest Moves, but I have already gotten 33 at an official
competition and 25 at an unofficial competition and I don't even know
OLL/PLL or ELL.COLL yet. Do the FMC experts don't go to official
competions anymore? If you look at the results from worlds: Mirek and
Per missed worlds Guus, Gilles Roux and Lars Petrus DNF-ed. 42 for Dan
Harris was not spectular 35 for Zbigniew shouldn't have been enough to
win I think. Common people, let's break this record! ----- Original
Message ----- From: Patrick Jameson To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, October 19, 2007
9:40 PM Subject: [Speed cubing group] Re: WR for more than 1000 days
Wow, that's a long time considering second place is only 398 days.
Patrick --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > The fewest moves record (28
moves) has now been standing for more than > 1000 days. > >
http://www.worldcubeassociation.org/results/statistics.php > >
Quite impressive. ^^ > > Gilles >
5948. Any news about Gungz? From:
Carlos de Alcântara <carlosaajr@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Oct 2007 22:24:28 -0000
I was wondering if any of you know about Gungz (Yu Jeong-Min), there's a
while he doesn't show up, i mean, his blog is down, he didn't go to
world's (why not?) and stuff. If anyone know about a new blog, news or
something, please let us know =] Thanks! Carlos de Alcântara
5949. Re: Any news about Gungz? From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Oct 2007 00:52:06 -0000
>From what I understand, he needs to do two years of military
service, which is mandatory in Korea. Same with Lee Chan-Ho, who won
KCRC Busan 07. -macky --- In speedsolvingrubikscube@yahoogroups.com,
Carlos de Alcântara <carlosaajr@...> wrote: > > I was
wondering if any of you know about Gungz (Yu Jeong-Min), there's > a
while he doesn't show up, i mean, his blog is down, he didn't go to >
world's (why not?) and stuff. > If anyone know about a new blog, news
or something, please let us know > =] > > Thanks! > >
Carlos de Alcântara >
5950. Re: [Speed cubing group] Re: Any news about Gungz?
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 20 Oct 2007 22:01:48 -0300 (ART)
Damn...2 years?! Poor Gungz...that's bad : ( Pedro mackymakisumi
<mackymakisumi@...> escreveu: From what I understand, he needs to
do two years of military service, which is mandatory in Korea. Same with
Lee Chan-Ho, who won KCRC Busan 07. -macky --- In
speedsolvingrubikscube@yahoogroups.com, Carlos de Alcântara
<carlosaajr@...> wrote: > > I was wondering if any of you
know about Gungz (Yu Jeong-Min), there's > a while he doesn't show
up, i mean, his blog is down, he didn't go to > world's (why not?)
and stuff. > If anyone know about a new blog, news or something,
please let us know > =] > > Thanks! > > Carlos de
Alcântara > Abra sua conta no Yahoo! Mail, o único sem limite de
espaço para armazenamento! [Non-text portions of this message have been
removed]
5951. Order of last layer positions From:
"Bruce Norskog" <brnorsk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Oct 2007 03:18:42 -0000
In the thread entitled "Best way to learn OLL?" (starting with message
38390), the concept of the *order* of last layer algorithms was
mentioned. I wrote a GAP program to determine the order of all 62,208
last layer positions, and get a distribution of how many of each order
there are. The results are in the table below. (I have used asterisks
due to Yahoo stripping out extra spaces in the hope that the table will
look somewhat like a table.) Basically, any alg for the cube, when
executed repeatedly, eventually gets you back to the starting position
after some finite number of times. The number of times the alg must be
executed to get back to the starting position is called the order of the
alg. Algs can be considered equivalent if they generate the same cube
position starting from the solved cube. Of course, equivalent algs have
the same order, so the order of a position can be considered the order
of any alg that generates that position from the solved cube. In the
table, I separate positions where all cubies are oriented from positions
which have at least some incorrectly oriented cubies. I call these PLL
cases and OLL cases, respectively, in the table. There are a total of
24*24/2=288 permutations of the last layer cubies. There are 27 possible
corner orientation configurations, and 8 possible edge orientation
configurations. So the total number of LL positions (including the
solved cube case) is 288*27*8 = 62208. order * PLL cases * OLL cases *
** total ----- * --------- * --------- * ** ----- ** 1 * * * ** 1 * * *
* ** 0 * * * * * 1 ** 2 * * * * 51 * * * ** 940 * * * * 991 ** 3 * * * *
80 * * ** 3,186 * * * 3,266 ** 4 * * ** 108 * * * 17,076 * ** 17,184 **
6 * * * * 48 * * * 14,702 * ** 14,750 ** 9 * * * ** 0 * * ** 4,752 * * *
4,752 * 12 * * * ** 0 * * * 12,192 * ** 12,192 * 18 * * * ** 0 * * **
7,344 * * * 7,344 * 36 * * * ** 0 * * ** 1,728 * * * 1,728 * * * * *
----- * * ** ----- * ** ------ * * * * * * 288 * * * 61,920 * ** 62,208
- Bruce
5952. Improvement From:
"devin1891" <devin1891@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Oct 2007 05:41:23 -0000
So I was looking through some records to see who has the most sub
sequential improvements for 3x3 avg in comp. The WCA database isn't very
accommodating so I thought I would just post here and ask if anyone else
knew who has the longest run of improvement. (i have 8 btw i don't know
if i will get a 9th at Pleasantville though >_< but i can dream)
yeah so if you know someone with 9+ in a row please post thanks, Devin
C-R
5953. Rubiks Speedsolve as Features YouTube Video From:
"pjkalamosa" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Oct 2007 06:05:14 -0000
I took a screenshot here:
http://img84.imageshack.us/img84/6606/rubnf4.png Congrats Gungz on
making the homepage!
5954. Re: Rubiks Speedsolve as Features YouTube Video From:
"goodxy2002" <goodxy2002@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Oct 2007 06:50:42 -0000
i thought that was yu nakajima --- In
speedsolvingrubikscube@yahoogroups.com, "pjkalamosa"
<pjkcards@...> wrote: > > I took a screenshot here: >
http://img84.imageshack.us/img84/6606/rubnf4.png > > Congrats
Gungz on making the homepage! >
5955. Re: [Speed cubing group] Re: Rubiks Speedsolve as Features YouTube
Video
From:
"Ron van Bruchem" <ron@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 21 Oct 2007 09:23:12 +0200
Hi Devin, I count 5 for you: Devin Corr-Robinett 15-4-2006 1 8592 Devin
Corr-Robinett 27-5-2006 1 3542 Devin Corr-Robinett 4-8-2006 3 3175 Devin
Corr-Robinett 11-11-2006 1 2910 Devin Corr-Robinett 13-1-2007 1 2573
then the chain is broken by Devin Corr-Robinett 13-1-2007 3 2677 And
again: Devin Corr-Robinett 5-5-2007 3 2646 Devin Corr-Robinett 26-5-2007
1 2297 then the chain is broken by a DNF Devin Corr-Robinett 26-5-2007 f
-1 If I count this way, then the best 'improvers' are: Unclean 9 (so
there we also other results) Stefan Pochmann 24-4-2004 1 3144 Stefan
Pochmann 24-4-2004 3 3072 Stefan Pochmann 10-10-2004 3 2723 Stefan
Pochmann 23-4-2005 1 2608 Stefan Pochmann 23-4-2005 3 2544 Stefan
Pochmann 15-10-2005 f 2129 Stefan Pochmann 16-10-2005 1 2076 Stefan
Pochmann 16-10-2005 f 2043 Stefan Pochmann 5-11-2005 3 1863 Clean 8 (all
results are counting) Muzhou Wang 15-4-2006 1 3028 Muzhou Wang 27-5-2006
1 2878 Muzhou Wang 27-5-2006 3 2859 Muzhou Wang 11-11-2006 1 2574 Muzhou
Wang 13-1-2007 1 2221 Muzhou Wang 5-5-2007 1 2186 Muzhou Wang 5-5-2007 3
2124 Muzhou Wang 16-6-2007 3 2107 Clean 7 (all results are counting)
Chris Pelley 11-3-2006 1 3933 Chris Pelley 11-3-2006 f 3822 Chris Pelley
22-4-2006 3 3346 Chris Pelley 22-4-2006 f 2935 Chris Pelley 21-10-2006 3
2711 Chris Pelley 21-10-2006 f 2519 Chris Pelley 16-6-2007 3 2315
Ging-Ging Lin 13-1-2007 1 6098 Ging-Ging Lin 14-4-2007 1 3254 Ging-Ging
Lin 5-5-2007 1 2962 Ging-Ging Lin 5-5-2007 3 2795 Ging-Ging Lin
16-6-2007 3 2475 Ging-Ging Lin 25-8-2007 1 2019 Ging-Ging Lin 25-8-2007
3 2002 Unclean 7 (so there we also other results) Henrik Buus Aagaard
21-4-2006 1 2998 Henrik Buus Aagaard 23-9-2006 3 2372 Henrik Buus
Aagaard 21-10-2006 1 2332 Henrik Buus Aagaard 21-10-2006 f 2305 Henrik
Buus Aagaard 25-8-2007 1 1980 Henrik Buus Aagaard 25-8-2007 f 1924
Henrik Buus Aagaard 5-10-2007 1 1718 Clean 6 (all results are counting)
Dennis Nilsson 27-11-2004 f 6074 Dennis Nilsson 5-6-2005 1 4217 Dennis
Nilsson 10-9-2005 1 4199 Dennis Nilsson 21-10-2006 1 3430 Dennis Nilsson
21-10-2006 f 3106 Dennis Nilsson 5-10-2007 1 2719 Michel Hop 14-10-2006
1 3653 0 Michel Hop 24-2-2007 1 3416 1 Michel Hop 28-4-2007 1 2929 2
Michel Hop 5-10-2007 1 2652 3 Michel Hop 13-10-2007 1 2617 4 Michel Hop
13-10-2007 2 2499 5 Sean Connolly 23-4-2005 1 5670 Sean Connolly
16-10-2005 1 4738 Sean Connolly 21-4-2006 1 4037 Sean Connolly
14-10-2006 1 3878 Sean Connolly 18-11-2006 3 3810 Sean Connolly
28-4-2007 1 3472 Unclean 6 (so there we also other results) Anthony Hsu
13-8-2005 f 2035 Anthony Hsu 29-4-2006 1 1895 Anthony Hsu 29-4-2006 3
1795 Anthony Hsu 29-4-2006 f 1708 Anthony Hsu 27-5-2006 1 1704 Anthony
Hsu 27-5-2006 f 1516 Cory Loviglio 15-1-2005 3 2889 Cory Loviglio
29-1-2005 3 2760 Cory Loviglio 29-1-2005 f 2640 Cory Loviglio 28-5-2005
1 2283 Cory Loviglio 28-5-2005 3 2115 Cory Loviglio 28-5-2005 f 1971 Dan
Harris 7-8-2004 f Dan Harris 23-4-2005 1 Dan Harris 23-4-2005 3 Dan
Harris 16-10-2005 1 Dan Harris 16-10-2005 f Dan Harris 5-11-2005 3 David
Bergman 28-5-2005 1 5631 David Bergman 10-12-2005 1 3132 David Bergman
10-12-2005 3 2770 David Bergman 27-5-2006 1 2116 David Bergman 27-5-2006
f 2076 David Bergman 18-11-2006 1 1741 Jean-Louis Mathieu 24-2-2007 1
5400 Jean-Louis Mathieu 13-4-2007 1 4779 Jean-Louis Mathieu 28-4-2007 1
4574 Jean-Louis Mathieu 1-9-2007 1 3949 Jean-Louis Mathieu 5-10-2007 1
3895 Jean-Louis Mathieu 13-10-2007 1 3474 Jo�l van Noort 5-11-2005 3
1780 Jo�l van Noort 21-4-2006 1 1646 Jo�l van Noort 21-4-2006 f 1571
Jo�l van Noort 6-5-2006 1 1530 Jo�l van Noort 6-5-2006 f 1473 Jo�l
van Noort 23-9-2006 3 1413 Leyan Lo 3-4-2004 f 3125 Leyan Lo 16-10-2004
3 2304 Leyan Lo 16-10-2004 f 2019 Leyan Lo 15-1-2005 3 1986 Leyan Lo
15-1-2005 f 1900 Leyan Lo 16-4-2005 3 1740 Mat� Horv�th 24-2-2007 1
2661 Mat� Horv�th 24-2-2007 3 2479 Mat� Horv�th 28-4-2007 1 2303
Mat� Horv�th 25-8-2007 1 1962 Mat� Horv�th 25-8-2007 f 1819
Mat� Horv�th 5-10-2007 1 1713 Mil�n Baticz 23-9-2006 f 1810
Mil�n Baticz 24-2-2007 1 1711 Mil�n Baticz 24-2-2007 3 1612 Mil�n
Baticz 24-2-2007 f 1581 Mil�n Baticz 28-4-2007 1 1544 Mil�n Baticz
28-4-2007 f 1429 Peter Greenwood 28-5-2005 1 4507 Peter Greenwood
10-12-2005 1 3553 Peter Greenwood 29-4-2006 1 3021 Peter Greenwood
29-4-2006 3 2545 Peter Greenwood 18-11-2006 1 2282 Peter Greenwood
18-11-2006 3 2278 Rama Temmink 5-5-2007 1 2057 Rama Temmink 5-5-2007 3
1961 Rama Temmink 5-5-2007 f 1904 Rama Temmink 14-7-2007 1 1669 Rama
Temmink 14-7-2007 f 1622 Rama Temmink 1-9-2007 1 1525 Tyson Mao
16-10-2004 3 2160 Tyson Mao 16-10-2004 f 2133 Tyson Mao 28-5-2005 1 2052
Tyson Mao 28-5-2005 3 1947 Tyson Mao 28-5-2005 f 1821 Tyson Mao
5-11-2005 3 1691 Clean 5 (so all results are counting) Aaron McGhie
15-4-2006 1 6555 Aaron McGhie 4-8-2006 3 3389 Aaron McGhie 11-11-2006 1
2930 Aaron McGhie 13-1-2007 1 2440 Aaron McGhie 13-1-2007 3 2389
Agust�n D�az Mor�n 5-5-2007 1 4416 Agust�n D�az Mor�n
5-5-2007 3 3903 Agust�n D�az Mor�n 9-8-2007 1 3728 Agust�n
D�az Mor�n 9-8-2007 3 3239 Agust�n D�az Mor�n 5-10-2007 1 2890
Christian Guill�n L�pez 5-5-2007 1 3430 Christian Guill�n L�pez
5-5-2007 3 3237 Christian Guill�n L�pez 9-8-2007 1 3018 Christian
Guill�n L�pez 9-8-2007 3 2720 Christian Guill�n L�pez 9-8-2007 f
2630 Kegham Khosdeghian 11-11-2006 1 5795 Kegham Khosdeghian 18-11-2006
1 5464 Kegham Khosdeghian 31-3-2007 b 4953 Kegham Khosdeghian 22-4-2007
1 4856 Kegham Khosdeghian 26-5-2007 1 4798 Maarten Stoelhorst 16-10-2005
1 3143 Maarten Stoelhorst 21-4-2006 1 2439 Maarten Stoelhorst 14-10-2006
1 2125 Maarten Stoelhorst 14-10-2006 3 2107 Maarten Stoelhorst
28-10-2006 f 1864 Tyler Kroff 11-11-2006 1 2960 Tyler Kroff 13-1-2007 1
2724 Tyler Kroff 13-1-2007 3 2570 Tyler Kroff 26-5-2007 1 2271 Tyler
Kroff 26-5-2007 f 1913 Unclean 5 (so there we also other results) Andrew
Kang 21-10-2006 f 1733 Andrew Kang 24-3-2007 f 1618 Andrew Kang
5-10-2007 1 1584 Andrew Kang 5-10-2007 3 1344 Andrew Kang 5-10-2007 f
1305 Arnaud van Galen 28-4-2007 1 3554 Arnaud van Galen 26-5-2007 1 2953
Arnaud van Galen 26-5-2007 f 2911 Arnaud van Galen 16-6-2007 b 2793
Arnaud van Galen 14-7-2007 1 2756 Bastien Bonnet 4-2-2007 1 2277 Bastien
Bonnet 24-2-2007 1 2225 Bastien Bonnet 24-2-2007 3 2079 Bastien Bonnet
13-4-2007 1 1855 Bastien Bonnet 13-4-2007 f 1832 Brandon Blankenship
10-12-2005 1 4055 Brandon Blankenship 11-3-2006 1 2650 Brandon
Blankenship 11-3-2006 f 2494 Brandon Blankenship 18-11-2006 1 2121
Brandon Blankenship 18-11-2006 3 2041 Daniel Beyer 21-10-2006 3 3293
Daniel Beyer 18-11-2006 1 2619 Daniel Beyer 18-11-2006 3 2544 Daniel
Beyer 22-4-2007 1 2249 Daniel Beyer 22-4-2007 3 2209 Daniel Duma
29-4-2006 1 2346 Daniel Duma 29-4-2006 3 2306 Daniel Duma 29-4-2006 f
2127 Daniel Duma 18-11-2006 1 2000 Daniel Duma 18-11-2006 3 1989 Daniel
Hermansson 5-11-2005 3 3176 Daniel Hermansson 11-12-2005 1 2755 Daniel
Hermansson 11-12-2005 f 2506 Daniel Hermansson 21-10-2006 1 2499 Daniel
Hermansson 21-10-2006 f 2495 Derrick Chan 22-10-2005 3 2168 Derrick Chan
22-10-2005 f 2123 Derrick Chan 15-4-2006 1 2063 Derrick Chan 15-4-2006 3
2027 Derrick Chan 5-5-2007 1 1813 Devin Corr-Robinett 15-4-2006 1 8592
Devin Corr-Robinett 27-5-2006 1 3542 Devin Corr-Robinett 4-8-2006 3 3175
Devin Corr-Robinett 11-11-2006 1 2910 Devin Corr-Robinett 13-1-2007 1
2573 Ernesto Fern�ndez Regueira 13-11-2004 f 3143 Ernesto Fern�ndez
Regueira 5-11-2005 3 2681 Ernesto Fern�ndez Regueira 3-12-2005 3 2597
Ernesto Fern�ndez Regueira 3-12-2005 f 2424 Ernesto Fern�ndez
Regueira 23-9-2006 3 2149 Fr�d�rick Badie 5-11-2005 3 2350
Fr�d�rick Badie 23-9-2006 3 2137 Fr�d�rick Badie 14-10-2006 1
2123 Fr�d�rick Badie 14-10-2006 3 2105 Fr�d�rick Badie
14-10-2006 f 2013 Istv�n Kocza 24-2-2007 1 3929 Istv�n Kocza
28-4-2007 1 3373 Istv�n Kocza 14-7-2007 1 3080 Istv�n Kocza
25-8-2007 1 2952 Istv�n Kocza 5-10-2007 1 2737 Jean Pons 13-4-2007 f
1492 Jean Pons 1-9-2007 1 1446 Jean Pons 1-9-2007 3 1320 Jean Pons
1-9-2007 f 1271 Jean Pons 5-10-2007 1 1248 Jeff Chiu 14-1-2006 1 4573
Jeff Chiu 15-4-2006 1 3206 Jeff Chiu 15-4-2006 b 3146 Jeff Chiu 4-8-2006
3 2902 Jeff Chiu 18-11-2006 1 2453 Jeremy Fleischman 18-11-2006 3 3073
Jeremy Fleischman 13-1-2007 1 2591 Jeremy Fleischman 13-1-2007 3 2527
Jeremy Fleischman 14-4-2007 1 2160 Jeremy Fleischman 14-4-2007 3 2157
Lars �rstr�m 10-9-2005 1 4365 Lars �rstr�m 11-12-2005 1 3935
Lars �rstr�m 21-10-2006 1 3555 Lars �rstr�m 21-10-2006 f 3535
Lars �rstr�m 3-12-2006 1 2991 Lucas Garron 14-1-2006 1 8971 Lucas
Garron 4-8-2006 3 4312 Lucas Garron 18-11-2006 1 2496 Lucas Garron
18-11-2006 3 2483 Lucas Garron 13-1-2007 1 2120 Marcus Gerhardsson
18-3-2006 1 2428 Marcus Gerhardsson 18-3-2006 3 2205 Marcus Gerhardsson
18-3-2006 f 2185 Marcus Gerhardsson 21-10-2006 1 2086 Marcus Gerhardsson
21-10-2006 f 2036 Michel Bechtatou 24-4-2004 1 2532 Michel Bechtatou
24-4-2004 3 2398 Michel Bechtatou 24-4-2004 f 2307 Michel Bechtatou
7-8-2004 3 2211 Michel Bechtatou 7-8-2004 f 1923 Rama Temmink 1-9-2007 3
1624 Rama Temmink 1-9-2007 f 1615 Rama Temmink 5-10-2007 1 1595 Rama
Temmink 5-10-2007 3 1567 Rama Temmink 13-10-2007 1 1474 Richard
Patterson 5-11-2005 3 2353 Richard Patterson 11-3-2006 1 2068 Richard
Patterson 11-3-2006 f 1936 Richard Patterson 22-4-2006 3 1848 Richard
Patterson 22-4-2006 f 1833 R�bert �rk�nyi 21-4-2006 1 3840
R�bert �rk�nyi 23-9-2006 3 2557 R�bert �rk�nyi 24-2-2007 1
2303 R�bert �rk�nyi 24-2-2007 3 2097 R�bert �rk�nyi
15-9-2007 3 1870 Ryan Patricio 5-11-2005 3 1722 Ryan Patricio 5-11-2005
f 1677 Ryan Patricio 15-4-2006 1 1607 Ryan Patricio 15-4-2006 3 1479
Ryan Patricio 15-4-2006 f 1456 Ryan Patricio 4-8-2006 3 1588 Ryan
Patricio 4-8-2006 f 1561 Ryan Patricio 11-11-2006 1 1506 Ryan Patricio
11-11-2006 3 1497 Ryan Patricio 11-11-2006 f 1377 Ryan Zheng 14-1-2006 f
2950 Ryan Zheng 15-4-2006 1 2390 Ryan Zheng 15-4-2006 3 2366 Ryan Zheng
4-8-2006 3 2180 Ryan Zheng 11-11-2006 1 1989 S�bastien Felix 16-4-2004
f 2766 S�bastien Felix 23-10-2004 f 2469 S�bastien Felix 22-4-2005 1
2071 S�bastien Felix 22-4-2005 f 2002 S�bastien Felix 20-4-2006 1
1707 Steve Rybecky 28-5-2005 1 6277 Steve Rybecky 29-4-2006 1 2741 Steve
Rybecky 29-4-2006 3 2633 Steve Rybecky 27-5-2006 1 2431 Steve Rybecky
22-4-2007 1 2052 Thomas Bossmann 23-4-2005 1 11052 Thomas Bossmann
16-10-2005 1 4534 Thomas Bossmann 21-4-2006 1 3886 Thomas Bossmann
14-10-2006 1 3536 Thomas Bossmann 21-10-2006 f 3094 Toby Mao 4-8-2006 f
1589 Toby Mao 18-11-2006 1 1579 Toby Mao 18-11-2006 3 1527 Toby Mao
18-11-2006 f 1505 Toby Mao 13-1-2007 1 1411 Yoshiki Yumoto 28-1-2007 f
2794 Yoshiki Yumoto 31-3-2007 1 2436 Yoshiki Yumoto 31-3-2007 3 2394
Yoshiki Yumoto 28-7-2007 3 2325 Yoshiki Yumoto 5-10-2007 1 1858 Have
fun, Ron
5956. Re: [Speed cubing group] Re: Rubiks Speedsolve as Features YouTube
Video
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Oct 2007 03:26:21 -0400
You are correct. My mistake. On 10/21/07, goodxy2002
<goodxy2002@...> wrote: > > i thought that was yu nakajima
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "pjkalamosa" > <pjkcards@...> wrote: > > > > I
took a screenshot here: > >
http://img84.imageshack.us/img84/6606/rubnf4.png > > > >
Congrats Gungz on making the homepage! > > > > > -- My
Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5957. Re: [Speed cubing group] Re: Any news about Gungz?
From:
"Gilles van den Peereboom" <gillesvdp@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Oct 2007 10:24:51 +0200
Others are also in the same situation. But you can communicate with them
by mail (you know: paper, ink, letter and stamps) if you have their
address. Gilles 2007/10/21, Pedro <pedrosino1@...>: > >
Damn...2 years?! Poor Gungz...that's bad : ( > > Pedro > >
mackymakisumi <mackymakisumi@yahoo.com> > escreveu: From what I
understand, he needs to > do two years of military service, >
which is mandatory in Korea. Same with Lee Chan-Ho, who won KCRC Busan
07. > > -macky > > --- In
speedsolvingrubikscube@yahoogroups.com, Carlos de Alcântara >
<carlosaajr@...> wrote: > > > > I was wondering if any
of you know about Gungz (Yu Jeong-Min), there's > > a while he
doesn't show up, i mean, his blog is down, he didn't go to > >
world's (why not?) and stuff. > > If anyone know about a new blog,
news or something, please let us know > > =] > > > >
Thanks! > > > > Carlos de Alcântara > > > > >
> > > Abra sua conta no Yahoo! Mail, o único sem limite de
espaço para > armazenamento! > > [Non-text portions of this
message have been removed] > > > > > Yahoo! Groups Links
> > > > [Non-text portions of this message have been
removed]
5958. New rubik's cube category From:
ChoJin <yahoogroups@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Oct 2007 10:32:21 +0200
For those you didn't see this rubik's cube video:
http://video.google.fr/videoplay?docid=-8758145501446581687 Who said
rubik's cube couldn't get you high? ;) -- Best Regards, ChoJin
5959. [Speed cubing group] Re: WR for more than 1000 days
From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Oct 2007 12:57:19 -0000
Hi :-) In fact the workd record for fewest moves isn not more than about
400 days old. Even if Mirek did 28 turns already 1000 days ago it was
under the old 90 minutes time limit. There's a (grace) WCA rule saying
that when rules are changing it's not enough to equal a record to ditch
out the old one. It has to be beaten. IMHO 90 and 60 minutes cannot
really be compared. 90 minutes allows much more search and not solely
focusing on finishing the start off after a limited search ... On the
other hand the current rules now allow for use of stickers, which i
think only a few know well how to utilise well. Also the scrambles vary
a LOT in "complication". I think it's just a coincidence that 28 hasn't
been beaten yet. For example in Budapest quite a lot of the top FM'ers
got a dnf, for various reasons. Sooner or later 25 will be beaten in
official competition. It may happen this or next year or even in 5 yrs,
but for sure it will happen :D As i see it there's about 10 ppl at least
who now are able to do that in 60 minutes ;-) (Noone mentioned and noone
forgotten!!) Have fun!! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I don't understand why this record
hasn't been broken. I am a real beginner > at Fewest Moves, but I
have already gotten 33 at an official competition and > 25 at an
unofficial competition and I don't even know OLL/PLL or ELL.COLL >
yet. Do the FMC experts don't go to official competions anymore? >
> If you look at the results from worlds: > Mirek and Per missed
worlds > Guus, Gilles Roux and Lars Petrus DNF-ed. > 42 for Dan
Harris was not spectular > 35 for Zbigniew shouldn't have been enough
to win I think. > > Common people, let's break this record! >
> ----- Original Message ----- > From: Patrick Jameson > To:
speedsolvingrubikscube@...m > Sent: Friday, October 19, 2007 9:40 PM
> Subject: [Speed cubing group] Re: WR for more than 1000 days >
> > Wow, that's a long time considering second place is only 398
days. > > Patrick > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >
<gillesvdp@> wrote: > > > > The fewest moves record
(28 moves) has now been standing for more than > > 1000 days. >
> > >
http://www.worldcubeassociation.org/results/statistics.php > >
> > Quite impressive. ^^ > > > > Gilles > > >
5960. [Speed cubing group] Re: WR for more than 1000 days
From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Oct 2007 13:03:11 -0000
Guus would've won if he didn't make a mistake in his notation I think :(
--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Hi :-) > > In fact the
workd record for fewest moves isn not more than about 400 > days old.
Even if Mirek did 28 turns already 1000 days ago it was > under the
old 90 minutes time limit. There's a (grace) WCA rule > saying that
when rules are changing it's not enough to equal a record > to ditch
out the old one. It has to be beaten. IMHO 90 and 60 minutes > cannot
really be compared. 90 minutes allows much more search and not >
solely focusing on finishing the start off after a limited search ...
> On the other hand the current rules now allow for use of stickers,
> which i think only a few know well how to utilise well. Also the
> scrambles vary a LOT in "complication". I think it's just a >
coincidence that 28 hasn't been beaten yet. For example in Budapest >
quite a lot of the top FM'ers got a dnf, for various reasons. Sooner
> or later 25 will be beaten in official competition. It may happen
> this or next year or even in 5 yrs, but for sure it will happen :D
As > i see it there's about 10 ppl at least who now are able to do
that in > 60 minutes ;-) (Noone mentioned and noone forgotten!!) >
> Have fun!! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > I don't understand why this
record hasn't been broken. I am a real > beginner > > at Fewest
Moves, but I have already gotten 33 at an official > competition and
> > 25 at an unofficial competition and I don't even know OLL/PLL
or > ELL.COLL > > yet. Do the FMC experts don't go to official
competions anymore? > > > > If you look at the results from
worlds: > > Mirek and Per missed worlds > > Guus, Gilles
Roux and Lars Petrus DNF-ed. > > 42 for Dan Harris was not
spectular > > 35 for Zbigniew shouldn't have been enough to win I
think. > > > > Common people, let's break this record! >
> > > ----- Original Message ----- > > From: Patrick
Jameson > > To: speedsolvingrubikscube@yahoogroups.com > >
Sent: Friday, October 19, 2007 9:40 PM > > Subject: [Speed cubing
group] Re: WR for more than 1000 days > > > > > > Wow,
that's a long time considering second place is only 398 days. > >
> > Patrick > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > >
<gillesvdp@> wrote: > > > > > > The fewest moves
record (28 moves) has now been standing for more > than > >
> 1000 days. > > > > > >
http://www.worldcubeassociation.org/results/statistics.php > >
> > > > Quite impressive. ^^ > > > > > >
Gilles > > > > > >
5961. [Speed cubing group] Re: WR for more than 1000 days
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Oct 2007 13:29:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > Common people, let's break this
record! What about the uncommon people? Cheers! Stefan
5962. Re: state of mind From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Oct 2007 13:35:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh"
<lars.vandenbergh@...> wrote: > > You have to sit and wait
between solves [...] Then when the judge > calls you, you suddenly
have to make a switch and perform. That's only what you chose to do. I
was standing and cubing (with a second cube) while waiting for my next
competition solve. Cheers! Stefan
5963. [Speed cubing group] Re: WR for more than 1000 days
From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Oct 2007 13:50:45 -0000
Hi :-) Lars Petrus might also have won with an easy continuation to his
11- move start. 5 turns to finish off the edges and then 2 easy corner
3- cycles done at the end directly, for 33 total. Inserting those cycles
would be even better :D But Lars never uses that technique i think ...
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Guus would've won if he didn't
make a mistake in his notation I think :( > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" >
<per_fredlund@> wrote: > > > > Hi :-) > > >
> In fact the workd record for fewest moves isn not more than about
400 > > days old. Even if Mirek did 28 turns already 1000 days ago
it was > > under the old 90 minutes time limit. There's a (grace)
WCA rule > > saying that when rules are changing it's not enough
to equal a record > > to ditch out the old one. It has to be
beaten. IMHO 90 and 60 minutes > > cannot really be compared. 90
minutes allows much more search and not > > solely focusing on
finishing the start off after a limited search ... > > On the
other hand the current rules now allow for use of stickers, > >
which i think only a few know well how to utilise well. Also the >
> scrambles vary a LOT in "complication". I think it's just a >
> coincidence that 28 hasn't been beaten yet. For example in Budapest
> > quite a lot of the top FM'ers got a dnf, for various reasons.
Sooner > > or later 25 will be beaten in official competition. It
may happen > > this or next year or even in 5 yrs, but for sure it
will happen :D As > > i see it there's about 10 ppl at least who
now are able to do that in > > 60 minutes ;-) (Noone mentioned and
noone forgotten!!) > > > > Have fun!! > > > >
-Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > >
<avgalen@> wrote: > > > > > > I don't understand
why this record hasn't been broken. I am a real > > beginner >
> > at Fewest Moves, but I have already gotten 33 at an official
> > competition and > > > 25 at an unofficial competition
and I don't even know OLL/PLL or > > ELL.COLL > > > yet.
Do the FMC experts don't go to official competions anymore? > >
> > > > If you look at the results from worlds: > >
> Mirek and Per missed worlds > > > Guus, Gilles Roux and
Lars Petrus DNF-ed. > > > 42 for Dan Harris was not spectular
> > > 35 for Zbigniew shouldn't have been enough to win I
think. > > > > > > Common people, let's break this
record! > > > > > > ----- Original Message ----- >
> > From: Patrick Jameson > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Friday,
October 19, 2007 9:40 PM > > > Subject: [Speed cubing group]
Re: WR for more than 1000 days > > > > > > > >
> Wow, that's a long time considering second place is only 398 days.
> > > > > > Patrick > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > >
<gillesvdp@> wrote: > > > > > > > > The
fewest moves record (28 moves) has now been standing for more > >
than > > > > 1000 days. > > > > > > >
> http://www.worldcubeassociation.org/results/statistics.php >
> > > > > > > Quite impressive. ^^ > > >
> > > > > Gilles > > > > > > > >
> >
5964. [Speed cubing group] Re: WR for more than 1000 days
From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Oct 2007 15:47:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > If you look at the results from worlds:
> Mirek and Per missed worlds > Guus, Gilles Roux and Lars Petrus
DNF-ed. > 42 for Dan Harris was not spectular Stress -> No sleep
-> No result. In the last 30 minutes, I wasted my time doing wrong
scrambles, trying to get the 35- solution I found a few minutes before.
I left the room with a standard length 2*1x2x3 skeleton
(L'FR'UL'B2DF'DR2UR [*]), and now at home, it looks so easy of course.
Congratulations to Zbigniew! [*] Per, you'll notice corners just need a
3-cycle, maybe you can have fun with it. :-)
5965. Re: Improvement From:
"devin1891" <devin1891@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 21 Oct 2007 18:42:25 -0000
5966. Videos and pictures from World Championship in Budapest
From:
"Dennis Nilsson" <massimo@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 21 Oct 2007 21:20:27 +0200
Hi group, I have now updated my site with my videos and pictures from
Budapest. I had a great time and it was nice to meet you all. Erik's
(former) WR megaminx solve is also there... Goto www.cubeloop.com
//Dennis [Non-text portions of this message have been removed]
5967. Prepared Solve Challenge (#1) From:
"Lucas G." <lucasg@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 21 Oct 2007 13:45:28 -0700
Alright, I'm posting this to speedsolving.com, twistypuzzles.com, and
speedsolvingrubikscube... I'm not going to try to defend or justify this
idea: if you like it, try it, and if not, then don't participate. Here,
I'm posting 12 scrambles for the Prepared Solve Challenge (#1, just in
case anyone wants more). It's unofficial, and will run indefinitely. You
can take any of the scrambles below, and use whatever tools you want in
order to solve that scramble in the shortest time possible. It's like a
"one-step-stop," but doesn't need to be a normal, full solve with a
regular method. You can use Cube Explorer to find an optimal solution,
try FMC in many different ways, write a program to take in reams of
solutions and pick a "highly finger-tricky" one, try a few different
methods, write a solver for your normal method that seearches for short
steps or skips... Whatever you're willing to do to solve the scramble
quickly. As for me: sometime, I will probably write a program to search
for Fridrich and MGLS solutions with a cross on any face. One of them
ought to have a PLL skip and nice cases. Beautifully, this won't require
any regulation. If someone says that she/he solved PSC1.5 in 6.34
seconds with a certain algorithm/solution, it counts (as long as the
solve was done on that exact scramble with proper procedure -video
evidence is good); "lucky" is an irrelevant concept. I would set up a
site for submission of best times, but that would require annoying PHP
coding... There are still ways to cheat, but those who will be good at
this, I think, are trustworthy. So, feel free to pick any scramble, work
on it, and share your solution and solving time. You get all the
preparation time and attemps you want. If you want to, you can do all
the scrambles and take an average, or average your bests for each. In a
sense, this is an attempt to figure out the ultimate limits of
speedcubing, so the more people try this, the more we see what's
possible. It'll be interesting to see what times Nakajima, Harris Chan,
Katsu, Macky, etc. get if they try this... Anyhow, below are the 12
scrambles, generated by Cube Explorer (all are 19 moves or less).
Scrambles: PSC1.1 R2 D U L2 D' B2 F2 R' B2 L F L2 R U' R F L2 R B'
PSC1.2 D' F2 U' B2 U2 L2 F2 L B U2 L U2 F D' F U2 L R' U' PSC1.3 L2 B2
F2 U2 L R2 D' B L U2 B F L2 D' F U' F U2 PSC1.4 R2 B2 D2 B' R2 U2 F2 L'
D2 F L2 R' D2 R B' U' B2 L2 PSC1.5 F2 L2 U2 F' D2 B2 U' B2 F2 L F D R2
U' B L R2 U B2 PSC1.6 F' D2 B F' L2 D U' B' U F2 U L2 U' L' D U2 R B2 U'
PSC1.7 R' F2 L' F' D' R' F2 L2 F' U' L' D2 B' D' B2 F' R' PSC1.8 F2 U2
R2 U2 B' F' R' F' R D F2 D R D2 B' F' R2 D2 PSC1.9 B2 U2 L2 F U2 B L' U
B' D F D' L2 B' U' F U' R B2 PSC1.10 B D2 F R2 D2 B L2 F' R' D' F R' B'
F R2 U2 F' U' L PSC1.11 B' R2 B F2 D2 F U' F' L D U L B F U2 B2 R D F
PSC1.12 U2 R D2 R' F2 L2 U2 F' R U' R' U' B2 L2 F R2 U B' May the algs
be with you! -Lucas Garron [Non-text portions of this message have been
removed]
5968. Re: Prepared Solve Challenge (#1) From:
jeff17237 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Oct 2007 02:16:10 -0000
Ok, I'll ask the first dumb question! Is it legal to perform the
scramble backwards? (since there are no regulations...) jeff
5969. [Speed cubing group] Re: Any news about Gungz? From:
"Harris Chan" <takonan_mutoy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 22 Oct 2007 02:48:22 -0000
> > > > mackymakisumi mackymakisumi@... > > escreveu:
From what I understand, he needs to > > do two years of military
service, > > which is mandatory in Korea. Same with Lee Chan-Ho,
who won KCRC Busan 07. > > > > -macky > > Wow...I
didn't know...I thought he's just been taking a break at cubing and
picking photography as a new hobby or something :O Btw, he did SC last
week (12.26, one penalty), and it's on his new blog,
http://4none.tistory.com/122 <http://4none.tistory.com/122> (He
saw my SC on that week and had the blood flowing with the urge to cube
again :D) He went to a cube meeting last night or something. And they
were talking about how there was going to be a competition in Seoul and
stuff. -Harris [Non-text portions of this message have been removed]
5970. Re: Prepared Solve Challenge (#1) From:
"Harris Chan" <takonan_mutoy@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Oct 2007 02:20:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G."
<lucasg@...> wrote: > > Alright, I'm posting this to
speedsolving.com, twistypuzzles.com, and speedsolvingrubikscube... >
I'm not going to try to defend or justify this idea: if you like it, try
it, and if not, then don't participate. > > Here, I'm posting 12
scrambles for the Prepared Solve Challenge (#1, just in case anyone
wants more). It's unofficial, and will run indefinitely. > You can
take any of the scrambles below, and use whatever tools you want in
order to solve that scramble in the shortest time possible. It's like a
"one-step-stop," but doesn't need to be a normal, full solve with a
regular method. You can use Cube Explorer to find an optimal solution,
try FMC in many different ways, write a program to take in reams of
solutions and pick a "highly finger-tricky" one, try a few different
methods, write a solver for your normal method that seearches for short
steps or skips... Whatever you're willing to do to solve the scramble
quickly. > > As for me: sometime, I will probably write a program
to search for Fridrich and MGLS solutions with a cross on any face. One
of them ought to have a PLL skip and nice cases. > > Beautifully,
this won't require any regulation. If someone says that she/he solved
PSC1.5 in 6.34 seconds with a certain algorithm/solution, it counts (as
long as the solve was done on that exact scramble with proper procedure
-video evidence is good); "lucky" is an irrelevant concept. I would set
up a site for submission of best times, but that would require annoying
PHP coding... > There are still ways to cheat, but those who will be
good at this, I think, are trustworthy. > > So, feel free to pick
any scramble, work on it, and share your solution and solving time. You
get all the preparation time and attemps you want. If you want to, you
can do all the scrambles and take an average, or average your bests for
each. In a sense, this is an attempt to figure out the ultimate limits
of speedcubing, so the more people try this, the more we see what's
possible. It'll be interesting to see what times Nakajima, Harris Chan,
Katsu, Macky, etc. get if they try this... > > > Anyhow, below
are the 12 scrambles, generated by Cube Explorer (all are 19 moves or
less). > > Scrambles: > PSC1.1 R2 D U L2 D' B2 F2 R' B2 L F L2
R U' R F L2 R B' > PSC1.2 D' F2 U' B2 U2 L2 F2 L B U2 L U2 F D' F U2
L R' U' > PSC1.3 L2 B2 F2 U2 L R2 D' B L U2 B F L2 D' F U' F U2 >
PSC1.4 R2 B2 D2 B' R2 U2 F2 L' D2 F L2 R' D2 R B' U' B2 L2 > PSC1.5
F2 L2 U2 F' D2 B2 U' B2 F2 L F D R2 U' B L R2 U B2 > PSC1.6 F' D2 B
F' L2 D U' B' U F2 U L2 U' L' D U2 R B2 U' > PSC1.7 R' F2 L' F' D' R'
F2 L2 F' U' L' D2 B' D' B2 F' R' > PSC1.8 F2 U2 R2 U2 B' F' R' F' R D
F2 D R D2 B' F' R2 D2 > PSC1.9 B2 U2 L2 F U2 B L' U B' D F D' L2 B'
U' F U' R B2 > PSC1.10 B D2 F R2 D2 B L2 F' R' D' F R' B' F R2 U2 F'
U' L > PSC1.11 B' R2 B F2 D2 F U' F' L D U L B F U2 B2 R D F >
PSC1.12 U2 R D2 R' F2 L2 U2 F' R U' R' U' B2 L2 F R2 U B' > > May
the algs be with you! > -Lucas Garron > > > [Non-text
portions of this message have been removed] > I worked on scramble
1,2, 4 today...sub 9s solutions lol
5971. Re: Prepared Solve Challenge (#1) From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Oct 2007 08:15:36 -0000
Hi :-) Yes that is of course allowed. What -I- would do is to give ACube
the inverse scramble and ask it to give me ALL optimal solutions in
desired metric. Then i carefully select one of them and practise it a
lot. Note that ACube will at first give you list of suboptimal
solutions. These MAY be better to perform than the shorter ones... In
the end this will be quite similar to "speedscrambling" i guess ;- )
Have fun!! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
jeff17237 <no_reply@...> wrote: > > Ok, I'll ask the first
dumb question! Is it legal to perform the > scramble backwards?
(since there are no regulations...) > > jeff >
5972. 9.77 WR From:
"megafrikkie" <megafrikkie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Oct 2007 08:58:25 -0000
I got the video, check it out here:
http://uk.youtube.com/watch?v=JqFFXs0RAnI enjoy!
5973. solvethecube.co.uk back online! From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Oct 2007 14:35:22 -0000
Hello everybody, I am pleased to let you know that I found a decent free
(no, didn't want to pay :)) webhost to host my website. I had to make a
few adjustments, but my site is back online now. Of course, this means
that anyone who has links involving URL's starting with
'http://math.leidenuniv.nl/~jnoort/' should update those links; they
don't exist anymore! For those who don't know, my site is
www.solvethecube.co.uk. - Joël.
5974. media temptations From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Oct 2007 11:57:04 -0700
Just a quick note, and I'm hoping people agree with me on this one. The
media out there is bad enough. But, we don't want to fuel them. In other
words, if a TV show asks you to solve a Rubik's Cube blindfolded with
one-hand in 30 seconds with 5 seconds of memorization, please decline,
or at least bring it up with the WCA and your peers. A lot of us work
very hard to make cubing a respectable sport in the world. I believe
that someone should be appreciated for his ability to solve a cube by
regular means. We shouldn't have to spice things up and lie to impress
an audience. What we do already is very impressive. We should always do
our best to maintain honesty about our sport. Basically, don't go doing
something that's impossible. Now, if you go on stage, and stare at a
cube for 15 seconds and then solve it blindfolded because you're not
Matyas Kuti and you memorized it before, well, I understand the
practicalities of that... but I would strongly recommend you take a
moment to think about what you're doing. Imagine... Matyas Kuti solves a
Rubik's Cube blindfolded. The rest of the world thinks it's retarded,
because some other guy did it blindfolded with one-hand in 1 minute. And
it took Matyas 1:03 to solve his cube? (Matyas rocks btw...) I would
like to avoid that, and I'm hoping you would too. Let's not fuel the
ignorance of the public. -Tyson "oh my gawd... the guy on Beauty and the
Geek was SOOO much better than you" Mao [Non-text portions of this
message have been removed]
5975. Re: media temptations From:
"Jon Choi" <quirkcorsair566@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Oct 2007 20:18:09 -0000
Yes, I agree, but there are many people who seem to think that solving
without inspection is the only way to properly solve a cube, regardless
of how one goes about solving it (normal, OH, BLD, feet). Out of
curiosity, were you really called that? Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Just a quick note, and I'm hoping
people agree with me on this one. The > media out there is bad
enough. But, we don't want to fuel them. In other > words, if a TV
show asks you to solve a Rubik's Cube blindfolded with > one-hand in
30 seconds with 5 seconds of memorization, please decline, or at >
least bring it up with the WCA and your peers. > ... > ... >
-Tyson "oh my gawd... the guy on Beauty and the Geek was SOOO much
better > than you" Mao
5976. Re: media temptations From:
"Shelley" <shelchang@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Oct 2007 20:54:35 -0000
Well, solving without inspection is doable. We're talking about TV shows
who want us to do things that are not possible for the sake of
entertainment, like solving blindfolded underwater, or one-handed
blindfold in 30 seconds. That's not a showcase of our skills, that's
just a freak show. But yeah.. how is one expected to solve a cube
without any inspection whatsoever? Even if you don't get the official
tournament 15 second inspection, you still have to look at it, even for
a fraction of a second, before you begin. Otherwise you're just turning
faces randomly. I wasn't aware random turning is the only proper way to
solve a cube. No wonder everyone thinks it's so hard. --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > Yes, I agree, but there are
many people who seem to think that solving > without inspection is
the only way to properly solve a cube, > regardless of how one goes
about solving it (normal, OH, BLD, feet). > > Out of curiosity,
were you really called that? > > Jon Choi > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > Just a quick note, and I'm
hoping people agree with me on this one. The > > media out there
is bad enough. But, we don't want to fuel them. In > other > >
words, if a TV show asks you to solve a Rubik's Cube blindfolded with
> > one-hand in 30 seconds with 5 seconds of memorization, please
> decline, or at > > least bring it up with the WCA and your
peers. > > ... > > ... > > -Tyson "oh my gawd... the
guy on Beauty and the Geek was SOOO much > better > > than you"
Mao >
5977. Beginner Video series From:
"Bob Burton" <rubikscubewhiz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Oct 2007 22:05:57 -0000
I was asked to create a beginner video to solve a Rubik's Cube by a
company down in Virginia, so I did so when I visited D.C. this summer.
The videos are now up on monkeysee.com. It is basically a "How-to"
website with a bunch of random things. If you'd like to check it out,
you can see my video at: http://www.monkeysee.com/video/watch/1113 Bob
5978. Re: media temptations From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Oct 2007 22:44:01 -0000
Any chance you're talking about a specific video and you can tell us
which? Here's an annoying one I just found after watching the video with
the blind guy linked to from speedcubing.com's front page in which they
mentioned a youtube video: http://youtube.com/watch?v=vSSLj3KvkbI
Cheers! Stefan
5979. Re: Beginner Video series From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Oct 2007 22:49:42 -0000
Nice job, Bob! I like most of the explanations... It's at least a lot
better than the best 'how-to-solve-the-cube' video tutorial that I've
seen on youtube so far :). - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > I was asked to create a
beginner video to solve a Rubik's Cube by a > company down in
Virginia, so I did so when I visited D.C. this summer. > The videos
are now up on monkeysee.com. It is basically a "How- to" > website
with a bunch of random things. If you'd like to check it out, > you
can see my video at: > http://www.monkeysee.com/video/watch/1113 >
> Bob >
5980. Re : [Speed cubing group] Re: media temptations From:
François Sechet <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Oct 2007 15:57:26 -0700 (PDT)
I *did* solve the cube blindfolded underwater on a TV show... hasn't
aired yet (French version of BATG btw). Ok, I got it memorized first,
because we were in a jaccuzzi, and it wasn't that comfortable, but
anyway, I did *solve* it underwater (terrible time of 1:33). So this is
very possible, especially to people like Matyas. F. ----- Message
d'origine ---- De : Shelley <shelchang@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 23 Octobre
2007, 22h54mn 35s Objet : [Speed cubing group] Re: media temptations
Well, solving without inspection is doable. We're talking about TV shows
who want us to do things that are not possible for the sake of
entertainment, like solving blindfolded underwater,
_____________________________________________________________________________
Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo!
Mail [Non-text portions of this message have been removed]
5981. Sqaure 1 help From:
"xkiesterx" <kianb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Oct 2007 23:17:08 -0000
Hi everyone, i recently met someone who has a square 1, and hes given it
to me to help him solve, I went to Lars' website, and although it helped
a bit, unless im missing something, it doesn't really help with how to
turn it into a cube shape. Also, i understand the notation that it goes
by 30 degree intervals, but, when i have a position, after the cube
shape is done, it tells me to get the corners of the top and bottom to
match in color, but, the algorithms dont seem to work for me, turning
(1,0) seems impossible after the cube shape is done and holding it like
the picture is. Or if that step is simple and doesnt really need algs, a
brief explanation would be nice, thanks. _Kyle
5982. Re: [Speed cubing group] Re: Beginner Video series
From:
"Pat (PJK)" <pjkcards@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Oct 2007 19:24:41 -0400
Good work. Nice site too, they have some good camera angles on all of
those clips. On 10/23/07, Joël van Noort <joel_vn@...> wrote: >
> Nice job, Bob! > > I like most of the explanations... It's at
least a lot better than > the best 'how-to-solve-the-cube' video
tutorial that I've seen on > youtube so far :). > > - Joël.
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Bob Burton" > <rubikscubewhiz@...> wrote: > > >
> I was asked to create a beginner video to solve a Rubik's Cube by a
> > company down in Virginia, so I did so when I visited D.C. this
> summer. > > The videos are now up on monkeysee.com. It is
basically a "How- > to" > > website with a bunch of random
things. If you'd like to check it > out, > > you can see my
video at: > > http://www.monkeysee.com/video/watch/1113 > >
> > Bob > > > > > -- My Webpage:
http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5983. Re: [Speed cubing group] Sqaure 1 help From:
Brian Le <khoale1234567@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 23 Oct 2007 17:36:38 -0700 (PDT)
Same problem here. I just gave up. ----- Original Message ---- From:
xkiesterx <kianb@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Tuesday, October 23, 2007 4:17:08 PM Subject: [Speed cubing group]
Sqaure 1 help Hi everyone, i recently met someone who has a square 1,
and hes given it to me to help him solve, I went to Lars' website, and
although it helped a bit, unless im missing something, it doesn't really
help with how to turn it into a cube shape. Also, i understand the
notation that it goes by 30 degree intervals, but, when i have a
position, after the cube shape is done, it tells me to get the corners
of the top and bottom to match in color, but, the algorithms dont seem
to work for me, turning (1,0) seems impossible after the cube shape is
done and holding it like the picture is. Or if that step is simple and
doesnt really need algs, a brief explanation would be nice, thanks.
_Kyle [Non-text portions of this message have been removed]
5984. Re: 9.77 WR From:
"Patrick Jameson" <poker19@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Oct 2007 00:45:19 -0000
Does anyone know what the scramble was? Patrick --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > I got the video, check it out
here: > http://uk.youtube.com/watch?v=JqFFXs0RAnI > enjoy! >
5985. Looking for a particular algorithm From:
mysteryguitarman2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Oct 2007 03:27:44 -0000
Hey everyone! This group is very awesome -- it's the reason why I
decided to learn how to solve the cube! So, I'm shooting a short film
soon about a... let's say "socially challenged" guy going to college,
trying to fit in. I taught my actor how to finish the cube, but it takes
him over two minutes. We've done some test shots and tried to speed it
up, etc... it looks very fake. I remember reading about an algorithm
that, once you finish the cube, you can do it over and over (a set
amount of times) and the cube will go from seemingly random to solved.
Does anyone know it? Thanks again!
5986. Re: Looking for a particular algorithm From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Oct 2007 04:12:21 -0000
Here's an easy one: U Aren't you one of the people putting up fake
blindsolving videos on youtube? That's pretty insulting to those of us
who actually blindsolve. Because of that people think our legitimate
solves are fake. Why should we help you if you're making our hobby look
stupid to the public? Chris --- In
speedsolvingrubikscube@yahoogroups.com, mysteryguitarman2
<no_reply@...> wrote: > > Hey everyone! > > This group
is very awesome -- it's the reason why I decided to learn > how to
solve the cube! > > > So, I'm shooting a short film soon about
a... let's say "socially > challenged" guy going to college, trying
to fit in. I taught my actor > how to finish the cube, but it takes
him over two minutes. > We've done some test shots and tried to speed
it up, etc... it looks > very fake. > > I remember reading
about an algorithm that, once you finish the cube, > you can do it
over and over (a set amount of times) and the cube will > go from
seemingly random to solved. > > Does anyone know it? > >
Thanks again! >
5987. Re: media temptations From:
"sccuber" <sccuber@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Oct 2007 04:13:44 -0000
> things that are not possible for the sake of > entertainment,
like solving blindfolded underwater hmm >_>...<_<...
5988. Re: Looking for a particular algorithm From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Oct 2007 05:44:50 -0000
I was about to post a legitimate response, but Chris brings up a good
point... And besides, I'm not detecting any credibility here. --- In
speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...>
wrote: > > Here's an easy one: U > > Aren't you one of the
people putting up fake blindsolving videos on youtube? That's pretty
> insulting to those of us who actually blindsolve. Because of that
people think our > legitimate solves are fake. Why should we help you
if you're making our hobby look stupid > to the public? > >
Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
mysteryguitarman2 <no_reply@> > wrote: > > > > Hey
everyone! > > > > This group is very awesome -- it's the
reason why I decided to learn > > how to solve the cube! > >
> > > > So, I'm shooting a short film soon about a... let's
say "socially > > challenged" guy going to college, trying to fit
in. I taught my actor > > how to finish the cube, but it takes him
over two minutes. > > We've done some test shots and tried to
speed it up, etc... it looks > > very fake. > > > > I
remember reading about an algorithm that, once you finish the cube, >
> you can do it over and over (a set amount of times) and the cube
will > > go from seemingly random to solved. > > > >
Does anyone know it? > > > > Thanks again! > > >
5989. Re: Order of last layer positions From:
florianweingarten <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Oct 2007 07:33:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > In
the thread entitled "Best way to learn OLL?" (starting with message >
38390), the concept of the *order* of last layer algorithms was >
mentioned. I wrote a GAP program to determine the order of all 62,208
> last layer positions, and get a distribution of how many of each
order > there are. Hi Bruce, nice work! Could you post the GAP code?
Thanks Flo
5990. Re: Looking for a particular algorithm From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Oct 2007 08:10:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mysteryguitarman2
<no_reply@...> wrote: > > We've done some test shots and
tried to speed it up, etc... it looks > very fake. > > I
remember reading about an algorithm that, once you finish the cube, >
you can do it over and over (a set amount of times) and the cube will
> go from seemingly random to solved. > > Does anyone know it?
So ... you just want to go from "looks fake" to "is fake"? Stefan
5991. [Speed cubing group] Re: Beginner Video series From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Oct 2007 08:24:50 -0000
I like how they warn us: "Activities depicted in this video should not
be attempted without appropriate safety precautions, proper equipment,
and supervision or additional training." Speedcubing is obviously
something of an extreme sport. ;) Eivind --- In
speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...>
wrote: > > Good work. Nice site too, they have some good camera
angles on all of those > clips. > > On 10/23/07, Joël van Noort
<joel_vn@...> wrote: > > > > Nice job, Bob! > >
> > I like most of the explanations... It's at least a lot better
than > > the best 'how-to-solve-the-cube' video tutorial that I've
seen on > > youtube so far :). > > > > - Joël. >
> > > --- In
speedsolvingrubikscube@...m<speedsolvingrubikscube%40yahoogroups.com>,
> > "Bob Burton" > > <rubikscubewhiz@> wrote: >
> > > > > I was asked to create a beginner video to solve
a Rubik's Cube by a > > > company down in Virginia, so I did so
when I visited D.C. this > > summer. > > > The videos are
now up on monkeysee.com. It is basically a "How- > > to" > >
> website with a bunch of random things. If you'd like to check it
> > out, > > > you can see my video at: > > >
http://www.monkeysee.com/video/watch/1113 > > > > > >
Bob > > > > > > > > > > > > > --
> My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles:
http://www.speedsolving.com > Computer Cleanup:
http://www.cleancomputerhelp.com > > > [Non-text portions of
this message have been removed] >
5992. Teaching to solve the cube From:
florianweingarten <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Oct 2007 09:01:41 -0000
Hi, I recently tried to show some kids how to solve the cube. I need
some help here. I use CFOP, so thats what I tried to show them. The
cross and the first layer are very easy, most kids get that right away
when I show it to them. The second layer takes a bit more time but is
also not a problem. But the last layer is. How do you teach someone to
solve the last layer without telling them "here is a sheet of
algorithms.. just learn them". I usually show them one of the two common
edge orientation algorithms, so that they can orient all four edges
correctly with just one algorithm. Then I usually show a sune, but thats
already very frustrating because most kids dont seem to see how to use
sune to correctly orient all four corners. I then show one edge 3 cycle
and one corner 3 cycle algorithm. Does anyone has a better way? Maybe a
very intuitive one, which kids can UNDERSTAND and not just learn, it
does not have to be CFOP-LL! Or maybe a good way how to EXPLAIN those
stupid algorithms so that they can understand it? I just hate it to tell
kids who really want to learn how to solve the cube that they have to
learn some stupid move sequences without knowing what happens (and why
it works). I remember Chris Hardwick explaining something like this, but
I cant find the post. Flo
5993. Re: Teaching to solve the cube From:
"per_fredlund" <per_fredlund@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Oct 2007 09:33:46 -0000
Hi Florian :-) I guess it would be better to teach kids some easier
method than CFOP. By the sound of it you are orienting LL in 2 steps.
But even that is already advanced, and requires a lot of memorisation
unless you really understand the sequences, which i strongly doubt that
kids will do. I will suggest teach them the cross - fine. Then teach
them working corner for inserting edges. Then very simple orient/permute
edge stuff. Then finally teach them how to use corner mono-twists like
R' D R F D F' or R' D2 R F D2 F' for the corners. Personally i DO use
sune stuff for corner orientation. But that does not "easily" cover all
corner orientation cases. When some corners get oriented several times
it becomes really tricky to understand how that works (i assume so
anyway). -Per > --- In speedsolvingrubikscube@yahoogroups.com,
florianweingarten <no_reply@...> wrote: > > Hi, > > I
recently tried to show some kids how to solve the cube. I need some >
help here. I use CFOP, so thats what I tried to show them. > > The
cross and the first layer are very easy, most kids get that right >
away when I show it to them. The second layer takes a bit more time >
but is also not a problem. > > But the last layer is. How do you
teach someone to solve the last > layer without telling them "here is
a sheet of algorithms.. just learn > them". I usually show them one
of the two common edge orientation > algorithms, so that they can
orient all four edges correctly with just > one algorithm. Then I
usually show a sune, but thats already very > frustrating because
most kids dont seem to see how to use sune to > correctly orient all
four corners. I then show one edge 3 cycle and > one corner 3 cycle
algorithm. > > Does anyone has a better way? Maybe a very
intuitive one, which kids > can UNDERSTAND and not just learn, it
does not have to be CFOP-LL! Or > maybe a good way how to EXPLAIN
those stupid algorithms so that they > can understand it? > > I
just hate it to tell kids who really want to learn how to solve the >
cube that they have to learn some stupid move sequences without >
knowing what happens (and why it works). I remember Chris Hardwick >
explaining something like this, but I cant find the post. > > Flo
>
5994. Re: [Speed cubing group] Sqaure 1 help From:
"Lars Vandenbergh" <lars.vandenbergh@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Oct 2007 09:47:09 -0000
Hi guys, I'm aware that this is an area where my page lacks. The problem
is that I learned solving the cube shape just by playing with it a lot
and also with the help of the diagram on Jaap's puzzle page. So I don't
have any method or algorithms and hence I can't really explain how I do
it myself. I hope I can one day work out something nice and easy so I
can complete the method on my page. In the meantime you can have a look
at the methods on Jaap's puzzle page. The problem you have with the
notation is probably due to the fact that you keep the puzzle upside
down. The algorithms assume that you keep the small piece of the middle
layer on the left. I guess I could have documented that better. Kind
regards, Lars --- In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > Same problem here. I just
gave up. > > > ----- Original Message ---- > From: xkiesterx
<kianb@...> > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Tuesday, October 23, 2007 4:17:08 PM > Subject: [Speed cubing
group] Sqaure 1 help > > Hi everyone, i recently met someone who
has a square 1, and hes given > it to me to help him solve, I went to
Lars' website, and although it > helped a bit, unless im missing
something, it doesn't really help with > how to turn it into a cube
shape. Also, i understand the notation that > it goes by 30 degree
intervals, but, when i have a position, after the > cube shape is
done, it tells me to get the corners of the top and > bottom to match
in color, but, the algorithms dont seem to work for me, > turning
(1,0) seems impossible after the cube shape is done and holding > it
like the picture is. Or if that step is simple and doesnt really >
need algs, a brief explanation would be nice, thanks. > > _Kyle
> > > > > [Non-text portions of this message have been
removed] >
5995. Re: [Speed cubing group] Re: Teaching to solve the cube
From:
Pedro <pedrosino1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Oct 2007 07:43:02 -0300 (ART)
One thing Joel adviced me to do, when I was going to give a "workshop"
about cubing, was to teach them to orient corners with (R U R' U')*2 or
*4 (I used (U R U' 'R)*2 instead of the last one, I found it easier...),
after turning the cube upside down and to used R' D2 R [U] R' D2 R... to
permute corners one at a time some people found it really easy : ) 2
guys that I was teaching sunes and stuff and corner 3-cycle found this
much easier and finally completed the learning Pedro per_fredlund
<per_fredlund@...> escreveu: Hi Florian :-) I guess it would be
better to teach kids some easier method than CFOP. By the sound of it
you are orienting LL in 2 steps. But even that is already advanced, and
requires a lot of memorisation unless you really understand the
sequences, which i strongly doubt that kids will do. I will suggest
teach them the cross - fine. Then teach them working corner for
inserting edges. Then very simple orient/permute edge stuff. Then
finally teach them how to use corner mono-twists like R' D R F D F' or
R' D2 R F D2 F' for the corners. Personally i DO use sune stuff for
corner orientation. But that does not "easily" cover all corner
orientation cases. When some corners get oriented several times it
becomes really tricky to understand how that works (i assume so anyway).
-Per > --- In speedsolvingrubikscube@yahoogroups.com,
florianweingarten <no_reply@...> wrote: > > Hi, > > I
recently tried to show some kids how to solve the cube. I need some >
help here. I use CFOP, so thats what I tried to show them. > > The
cross and the first layer are very easy, most kids get that right >
away when I show it to them. The second layer takes a bit more time >
but is also not a problem. > > But the last layer is. How do you
teach someone to solve the last > layer without telling them "here is
a sheet of algorithms.. just learn > them". I usually show them one
of the two common edge orientation > algorithms, so that they can
orient all four edges correctly with just > one algorithm. Then I
usually show a sune, but thats already very > frustrating because
most kids dont seem to see how to use sune to > correctly orient all
four corners. I then show one edge 3 cycle and > one corner 3 cycle
algorithm. > > Does anyone has a better way? Maybe a very
intuitive one, which kids > can UNDERSTAND and not just learn, it
does not have to be CFOP-LL! Or > maybe a good way how to EXPLAIN
those stupid algorithms so that they > can understand it? > > I
just hate it to tell kids who really want to learn how to solve the >
cube that they have to learn some stupid move sequences without >
knowing what happens (and why it works). I remember Chris Hardwick >
explaining something like this, but I cant find the post. > > Flo
> Abra sua conta no Yahoo! Mail, o único sem limite de espaço para
armazenamento! [Non-text portions of this message have been removed]
5996. [Speed cubing group] Re: Teaching to solve the cube
From:
"Timothy Sun" <linkpoke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Oct 2007 11:04:43 -0000
Here's how I would want to try to teach the LL: -1. Orient edges
(T-orient, repeated) -2. Orient corners (Same as how Pedro described,
except LL on top) -3. Permute corners (I used L D2 L', instead) -4.
Permute edges (M D2 M', it's almost the same! :P) I taught my sister
Petrus LL with the EO step first, though. -Tim --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > One thing Joel adviced me to do, when I was going to
give a "workshop" about cubing, was to teach them to orient corners with
(R U R' U')*2 or *4 (I used (U R U' 'R)*2 instead of the last one, I
found it easier...), after turning the cube upside down and to used R'
D2 R [U] R' D2 R... to permute corners one at a time > > some
people found it really easy : ) 2 guys that I was teaching sunes and
stuff and corner 3-cycle found this much easier and finally completed
the learning > > Pedro > > per_fredlund
<per_fredlund@...> escreveu: Hi Florian :-) > > I guess it
would be better to teach kids some easier method than > CFOP. By the
sound of it you are orienting LL in 2 steps. But even > that is
already advanced, and requires a lot of memorisation unless > you
really understand the sequences, which i strongly doubt that kids >
will do. > > I will suggest teach them the cross - fine. Then
teach them working > corner for inserting edges. Then very simple
orient/permute edge > stuff. Then finally teach them how to use
corner mono-twists like > R' D R F D F' or R' D2 R F D2 F' for the
corners. > > Personally i DO use sune stuff for corner
orientation. But that does > not "easily" cover all corner
orientation cases. When some corners > get oriented several times it
becomes really tricky to understand how > that works (i assume so
anyway). > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, florianweingarten >
<no_reply@> wrote: > > > > Hi, > > > > I
recently tried to show some kids how to solve the cube. I need > some
> > help here. I use CFOP, so thats what I tried to show them.
> > > > The cross and the first layer are very easy, most
kids get that > right > > away when I show it to them. The
second layer takes a bit more time > > but is also not a problem.
> > > > But the last layer is. How do you teach someone to
solve the last > > layer without telling them "here is a sheet of
algorithms.. just > learn > > them". I usually show them one of
the two common edge orientation > > algorithms, so that they can
orient all four edges correctly with > just > > one algorithm.
Then I usually show a sune, but thats already very > > frustrating
because most kids dont seem to see how to use sune to > >
correctly orient all four corners. I then show one edge 3 cycle and >
> one corner 3 cycle algorithm. > > > > Does anyone has a
better way? Maybe a very intuitive one, which kids > > can
UNDERSTAND and not just learn, it does not have to be CFOP- LL! > Or
> > maybe a good way how to EXPLAIN those stupid algorithms so
that they > > can understand it? > > > > I just hate
it to tell kids who really want to learn how to solve > the > >
cube that they have to learn some stupid move sequences without >
> knowing what happens (and why it works). I remember Chris Hardwick
> > explaining something like this, but I cant find the post. >
> > > Flo > > > > > > > > Abra sua
conta no Yahoo! Mail, o único sem limite de espaço para armazenamento!
> > [Non-text portions of this message have been removed] >
5997. Who won the race? From:
Joël van Noort <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Oct 2007 11:54:29 -0000
http://www.youtube.com/watch?v=PqDrr4zHYRI You be the judge ;)
5998. Re: [Speed cubing group] Re: media temptations From:
"Tyson Mao" <tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Oct 2007 05:04:38 -0700
In 30 seconds... On 10/23/07, sccuber <sccuber@...> wrote: >
> > things that are not possible for the sake of > >
entertainment, like solving blindfolded underwater > > hmm >
>_>...<_<... > > > [Non-text portions of this
message have been removed]
5999. Re: Teaching to solve the cube From:
"Karthik Puthraya" <karthikputhraya@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Oct 2007 18:01:07 +0530
Hi, Well even I conducted a sort of "workshop" on cubing in my college
here. I taught them like this: Cross Layer1 Layer2 EO(FRUR'U'F')
EP(Sune) CP(Niklas) CO(Using commutators) Here is my solution:
www.cubaholic.110mb.com Cheers Karthik [Non-text portions of this
message have been removed]
6000. [Speed cubing group] Re: Teaching to solve the cube
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 24 Oct 2007 13:36:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > One thing Joel adviced me to do,
when I was going to give a > "workshop" about cubing, was to teach
them to orient corners with > (R U R' U')*2 or *4 I like to hold
yellow on the left and then... - for corners repeat (R U') (R' U)
*until* LUF is yellow - for edges repeat (M' U) *until* LU is yellow
With the "until" there's no need for memorizing a specific numbers of
repetitions and you just need to learn the 6 moves for all of OLL.
Cheers! Stefan